mirror of https://github.com/OpenTTD/OpenTTD
Compare commits
7 Commits
a9a7470cdb
...
e2922cb520
Author | SHA1 | Date |
---|---|---|
|
e2922cb520 | |
|
1d38cbafcb | |
|
992d58d799 | |
|
8f34b7a821 | |
|
bf6d0c4934 | |
|
3c4fb21a5e | |
|
bea6f90a7d |
|
@ -90,7 +90,7 @@ template <> SQInteger PushClassName<AIInfo, ScriptType::AI>(HSQUIRRELVM vm) { sq
|
|||
/* Remove the link to the real instance, else it might get deleted by RegisterAI() */
|
||||
sq_setinstanceup(vm, 2, nullptr);
|
||||
/* Register the AI to the base system */
|
||||
info->GetScanner()->RegisterScript(info);
|
||||
info->GetScanner()->RegisterScript(std::unique_ptr<AIInfo>{info});
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -136,22 +136,21 @@ bool AIInfo::CanLoadFromVersion(int version) const
|
|||
/* static */ SQInteger AILibrary::Constructor(HSQUIRRELVM vm)
|
||||
{
|
||||
/* Create a new library */
|
||||
AILibrary *library = new AILibrary();
|
||||
auto library = std::make_unique<AILibrary>();
|
||||
|
||||
SQInteger res = ScriptInfo::Constructor(vm, *library);
|
||||
if (res != 0) {
|
||||
delete library;
|
||||
return res;
|
||||
}
|
||||
|
||||
/* Cache the category */
|
||||
if (!library->CheckMethod("GetCategory") || !library->engine->CallStringMethod(library->SQ_instance, "GetCategory", &library->category, MAX_GET_OPS)) {
|
||||
delete library;
|
||||
return SQ_ERROR;
|
||||
}
|
||||
|
||||
/* Register the Library to the base system */
|
||||
library->GetScanner()->RegisterScript(library);
|
||||
ScriptScanner *scanner = library->GetScanner();
|
||||
scanner->RegisterScript(std::move(library));
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
|
|
@ -29,7 +29,7 @@ void AIScannerInfo::Initialize()
|
|||
{
|
||||
ScriptScanner::Initialize("AIScanner");
|
||||
|
||||
ScriptAllocatorScope alloc_scope(this->engine);
|
||||
ScriptAllocatorScope alloc_scope(this->engine.get());
|
||||
|
||||
/* Create the dummy AI */
|
||||
this->main_script = "%_dummy";
|
||||
|
|
|
@ -22,9 +22,10 @@
|
|||
|
||||
#include "safeguards.h"
|
||||
|
||||
/** Default heights for the different sizes of fonts. */
|
||||
static const int _default_font_height[FS_END] = {10, 6, 18, 10};
|
||||
static const int _default_font_ascender[FS_END] = { 8, 5, 15, 8};
|
||||
/** Default unscaled heights for the different sizes of fonts. */
|
||||
/* static */ const int FontCache::DEFAULT_FONT_HEIGHT[FS_END] = {10, 6, 18, 10};
|
||||
/** Default unscaled ascenders for the different sizes of fonts. */
|
||||
/* static */ const int FontCache::DEFAULT_FONT_ASCENDER[FS_END] = {8, 5, 15, 8};
|
||||
|
||||
FontCacheSettings _fcsettings;
|
||||
|
||||
|
@ -32,8 +33,7 @@ FontCacheSettings _fcsettings;
|
|||
* Create a new font cache.
|
||||
* @param fs The size of the font.
|
||||
*/
|
||||
FontCache::FontCache(FontSize fs) : parent(FontCache::Get(fs)), fs(fs), height(_default_font_height[fs]),
|
||||
ascender(_default_font_ascender[fs]), descender(_default_font_ascender[fs] - _default_font_height[fs])
|
||||
FontCache::FontCache(FontSize fs) : parent(FontCache::Get(fs)), fs(fs)
|
||||
{
|
||||
assert(this->parent == nullptr || this->fs == this->parent->fs);
|
||||
FontCache::caches[this->fs] = this;
|
||||
|
@ -50,7 +50,7 @@ FontCache::~FontCache()
|
|||
|
||||
int FontCache::GetDefaultFontHeight(FontSize fs)
|
||||
{
|
||||
return _default_font_height[fs];
|
||||
return FontCache::DEFAULT_FONT_HEIGHT[fs];
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
|
@ -23,9 +23,9 @@ protected:
|
|||
static FontCache *caches[FS_END]; ///< All the font caches.
|
||||
FontCache *parent; ///< The parent of this font cache.
|
||||
const FontSize fs; ///< The size of the font.
|
||||
int height; ///< The height of the font.
|
||||
int ascender; ///< The ascender value of the font.
|
||||
int descender; ///< The descender value of the font.
|
||||
int height = 0; ///< The height of the font.
|
||||
int ascender = 0; ///< The ascender value of the font.
|
||||
int descender = 0; ///< The descender value of the font.
|
||||
|
||||
public:
|
||||
FontCache(FontSize fs);
|
||||
|
@ -33,6 +33,11 @@ public:
|
|||
|
||||
static void InitializeFontCaches();
|
||||
|
||||
/** Default unscaled font heights. */
|
||||
static const int DEFAULT_FONT_HEIGHT[FS_END];
|
||||
/** Default unscaled font ascenders. */
|
||||
static const int DEFAULT_FONT_ASCENDER[FS_END];
|
||||
|
||||
static int GetDefaultFontHeight(FontSize fs);
|
||||
|
||||
/**
|
||||
|
|
|
@ -78,7 +78,7 @@ template <> SQInteger PushClassName<GameInfo, ScriptType::GS>(HSQUIRRELVM vm) {
|
|||
/* Remove the link to the real instance, else it might get deleted by RegisterGame() */
|
||||
sq_setinstanceup(vm, 2, nullptr);
|
||||
/* Register the Game to the base system */
|
||||
info->GetScanner()->RegisterScript(info);
|
||||
info->GetScanner()->RegisterScript(std::unique_ptr<GameInfo>{info});
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -106,22 +106,21 @@ bool GameInfo::CanLoadFromVersion(int version) const
|
|||
/* static */ SQInteger GameLibrary::Constructor(HSQUIRRELVM vm)
|
||||
{
|
||||
/* Create a new library */
|
||||
GameLibrary *library = new GameLibrary();
|
||||
auto library = std::make_unique<GameLibrary>();
|
||||
|
||||
SQInteger res = ScriptInfo::Constructor(vm, *library);
|
||||
if (res != 0) {
|
||||
delete library;
|
||||
return res;
|
||||
}
|
||||
|
||||
/* Cache the category */
|
||||
if (!library->CheckMethod("GetCategory") || !library->engine->CallStringMethod(library->SQ_instance, "GetCategory", &library->category, MAX_GET_OPS)) {
|
||||
delete library;
|
||||
return SQ_ERROR;
|
||||
}
|
||||
|
||||
/* Register the Library to the base system */
|
||||
library->GetScanner()->RegisterScript(library);
|
||||
ScriptScanner *scanner = library->GetScanner();
|
||||
scanner->RegisterScript(std::move(library));
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
|
|
@ -92,8 +92,8 @@ GameLibrary *GameScannerLibrary::FindLibrary(const std::string &library, int ver
|
|||
std::string library_name = fmt::format("{}.{}", library, version);
|
||||
|
||||
/* Check if the library + version exists */
|
||||
ScriptInfoList::iterator it = this->info_list.find(library_name);
|
||||
auto it = this->info_list.find(library_name);
|
||||
if (it == this->info_list.end()) return nullptr;
|
||||
|
||||
return static_cast<GameLibrary *>((*it).second);
|
||||
return static_cast<GameLibrary *>(it->second);
|
||||
}
|
||||
|
|
|
@ -9,6 +9,7 @@
|
|||
|
||||
#include "stdafx.h"
|
||||
#include "heightmap.h"
|
||||
#include "landscape.h"
|
||||
#include "clear_map.h"
|
||||
#include "strings_func.h"
|
||||
#include "void_map.h"
|
||||
|
@ -523,6 +524,10 @@ bool LoadHeightmap(DetailedFileType dft, std::string_view filename)
|
|||
GrayscaleToMapHeights(x, y, map);
|
||||
|
||||
FixSlopes();
|
||||
|
||||
/* If all map borders are water, we will draw infinite water. */
|
||||
_settings_game.game_creation.water_borders = (CheckWaterBorders(false) ? BORDERFLAGS_ALL : BorderFlag{});
|
||||
|
||||
MarkWholeScreenDirty();
|
||||
|
||||
return true;
|
||||
|
|
|
@ -635,6 +635,41 @@ void ClearSnowLine()
|
|||
_snow_line = nullptr;
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if all tiles on the map edge should be considered water borders.
|
||||
* @param allow_non_flat_void Should we allow non-flat void tiles? (if map edge raised, then flattened to sea level)
|
||||
* @return true If the edge of the map is flat and height 0, allowing for infinite water borders.
|
||||
*/
|
||||
bool CheckWaterBorders(bool allow_non_flat_void)
|
||||
{
|
||||
auto check_tile = [allow_non_flat_void](uint x, uint y, Slope inner_edge) -> bool {
|
||||
auto [slope, h] = GetTilePixelSlopeOutsideMap(x, y);
|
||||
|
||||
/* The edge tile is flat. */
|
||||
if ((slope == SLOPE_FLAT) && (h == 0)) return true;
|
||||
if (allow_non_flat_void && h == 0 && (slope & inner_edge) == 0 && IsTileType(TileXY(x, y), MP_VOID)) return true;
|
||||
return false;
|
||||
};
|
||||
|
||||
/* Check the map corners. */
|
||||
if (!check_tile(0, 0, SLOPE_S)) return false;
|
||||
if (!check_tile(0, Map::SizeY(), SLOPE_W)) return false;
|
||||
if (!check_tile(Map::SizeX(), 0, SLOPE_E)) return false;
|
||||
if (!check_tile(Map::SizeX(), Map::SizeY(), SLOPE_N)) return false;
|
||||
|
||||
/* Check the map edges.*/
|
||||
for (uint x = 0; x <= Map::SizeX(); x++) {
|
||||
if (!check_tile(x, 0, SLOPE_SE)) return false;
|
||||
if (!check_tile(x, Map::SizeY(), SLOPE_NW)) return false;
|
||||
}
|
||||
for (uint y = 1; y < Map::SizeY(); y++) {
|
||||
if (!check_tile(0, y, SLOPE_SW)) return false;
|
||||
if (!check_tile(Map::SizeX(), y, SLOPE_NE)) return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Clear a piece of landscape
|
||||
* @param flags of operation to conduct
|
||||
|
|
|
@ -33,6 +33,8 @@ uint8_t HighestSnowLine();
|
|||
uint8_t LowestSnowLine();
|
||||
void ClearSnowLine();
|
||||
|
||||
bool CheckWaterBorders(bool allow_non_flat_void);
|
||||
|
||||
int GetSlopeZInCorner(Slope tileh, Corner corner);
|
||||
std::tuple<Slope, int> GetFoundationSlope(TileIndex tile);
|
||||
|
||||
|
|
|
@ -1024,6 +1024,27 @@ bool AfterLoadGame()
|
|||
_settings_game.construction.freeform_edges = false;
|
||||
}
|
||||
|
||||
/* Handle infinite water borders. */
|
||||
if (IsSavegameVersionBefore(SLV_INFINITE_WATER_BORDERS)) {
|
||||
if (CheckWaterBorders(true)) {
|
||||
/* We passed the water borders check, yay! */
|
||||
_settings_game.game_creation.water_borders = BORDERFLAGS_ALL;
|
||||
|
||||
/* Flatten void tiles, which may have been affected by terraforming near the map edge. */
|
||||
for (uint x = 0; x <= Map::SizeX(); x++) {
|
||||
SetTileHeightOutsideMap(x, 0, 0);
|
||||
SetTileHeightOutsideMap(x, Map::SizeY(), 0);
|
||||
}
|
||||
for (uint y = 1; y < Map::SizeY(); y++) {
|
||||
SetTileHeightOutsideMap(0, y, 0);
|
||||
SetTileHeightOutsideMap(Map::SizeX(), y, 0);
|
||||
}
|
||||
} else {
|
||||
/* Not all edges are ocean. */
|
||||
_settings_game.game_creation.water_borders = BorderFlag{};
|
||||
}
|
||||
}
|
||||
|
||||
/* From version 9.0, we update the max passengers of a town (was sometimes negative
|
||||
* before that. */
|
||||
if (IsSavegameVersionBefore(SLV_9)) {
|
||||
|
|
|
@ -405,6 +405,7 @@ enum SaveLoadVersion : uint16_t {
|
|||
|
||||
SLV_FACE_STYLES, ///< 355 PR#14319 Addition of face styles, replacing gender and ethnicity.
|
||||
SLV_INDUSTRY_NUM_VALID_HISTORY, ///< 356 PR#14416 Store number of valid history records for industries.
|
||||
SLV_INFINITE_WATER_BORDERS, ///< 357 PR#13289 Draw infinite water when all borders are water.
|
||||
|
||||
SL_MAX_VERSION, ///< Highest possible saveload version
|
||||
};
|
||||
|
|
|
@ -44,10 +44,7 @@ bool ScriptScanner::AddFile(const std::string &filename, size_t, const std::stri
|
|||
return true;
|
||||
}
|
||||
|
||||
ScriptScanner::ScriptScanner() :
|
||||
engine(nullptr)
|
||||
{
|
||||
}
|
||||
ScriptScanner::ScriptScanner() = default;
|
||||
|
||||
void ScriptScanner::ResetEngine()
|
||||
{
|
||||
|
@ -58,7 +55,7 @@ void ScriptScanner::ResetEngine()
|
|||
|
||||
void ScriptScanner::Initialize(std::string_view name)
|
||||
{
|
||||
this->engine = new Squirrel(name);
|
||||
this->engine = std::make_unique<Squirrel>(name);
|
||||
|
||||
this->RescanDir();
|
||||
|
||||
|
@ -68,8 +65,6 @@ void ScriptScanner::Initialize(std::string_view name)
|
|||
ScriptScanner::~ScriptScanner()
|
||||
{
|
||||
this->Reset();
|
||||
|
||||
delete this->engine;
|
||||
}
|
||||
|
||||
void ScriptScanner::RescanDir()
|
||||
|
@ -83,15 +78,12 @@ void ScriptScanner::RescanDir()
|
|||
|
||||
void ScriptScanner::Reset()
|
||||
{
|
||||
for (const auto &item : this->info_list) {
|
||||
delete item.second;
|
||||
}
|
||||
|
||||
this->info_list.clear();
|
||||
this->info_single_list.clear();
|
||||
this->info_vector.clear();
|
||||
}
|
||||
|
||||
void ScriptScanner::RegisterScript(ScriptInfo *info)
|
||||
void ScriptScanner::RegisterScript(std::unique_ptr<ScriptInfo> &&info)
|
||||
{
|
||||
std::string script_original_name = this->GetScriptName(*info);
|
||||
std::string script_name = fmt::format("{}.{}", script_original_name, info->GetVersion());
|
||||
|
@ -99,7 +91,6 @@ void ScriptScanner::RegisterScript(ScriptInfo *info)
|
|||
/* Check if GetShortName follows the rules */
|
||||
if (info->GetShortName().size() != 4) {
|
||||
Debug(script, 0, "The script '{}' returned a string from GetShortName() which is not four characters. Unable to load the script.", info->GetName());
|
||||
delete info;
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -111,7 +102,6 @@ void ScriptScanner::RegisterScript(ScriptInfo *info)
|
|||
#else
|
||||
if (it->second->GetMainScript() == info->GetMainScript()) {
|
||||
#endif
|
||||
delete info;
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -120,20 +110,20 @@ void ScriptScanner::RegisterScript(ScriptInfo *info)
|
|||
Debug(script, 1, " 2: {}", info->GetMainScript());
|
||||
Debug(script, 1, "The first is taking precedence.");
|
||||
|
||||
delete info;
|
||||
return;
|
||||
}
|
||||
|
||||
this->info_list[script_name] = info;
|
||||
ScriptInfo *script_info = this->info_vector.emplace_back(std::move(info)).get();
|
||||
this->info_list[script_name] = script_info;
|
||||
|
||||
if (!info->IsDeveloperOnly() || _settings_client.gui.ai_developer_tools) {
|
||||
if (!script_info->IsDeveloperOnly() || _settings_client.gui.ai_developer_tools) {
|
||||
/* Add the script to the 'unique' script list, where only the highest version
|
||||
* of the script is registered. */
|
||||
auto it = this->info_single_list.find(script_original_name);
|
||||
if (it == this->info_single_list.end()) {
|
||||
this->info_single_list[script_original_name] = info;
|
||||
} else if (it->second->GetVersion() < info->GetVersion()) {
|
||||
it->second = info;
|
||||
this->info_single_list[script_original_name] = script_info;
|
||||
} else if (it->second->GetVersion() < script_info->GetVersion()) {
|
||||
it->second = script_info;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -195,17 +185,17 @@ struct ScriptFileChecksumCreator : FileScanner {
|
|||
* @param info The script to get the shortname and md5 sum from.
|
||||
* @return True iff they're the same.
|
||||
*/
|
||||
static bool IsSameScript(const ContentInfo &ci, bool md5sum, ScriptInfo *info, Subdirectory dir)
|
||||
static bool IsSameScript(const ContentInfo &ci, bool md5sum, const ScriptInfo &info, Subdirectory dir)
|
||||
{
|
||||
uint32_t id = 0;
|
||||
auto str = std::string_view{info->GetShortName()}.substr(0, 4);
|
||||
auto str = std::string_view{info.GetShortName()}.substr(0, 4);
|
||||
for (size_t j = 0; j < str.size(); j++) id |= static_cast<uint8_t>(str[j]) << (8 * j);
|
||||
|
||||
if (id != ci.unique_id) return false;
|
||||
if (!md5sum) return true;
|
||||
|
||||
ScriptFileChecksumCreator checksum(dir);
|
||||
const auto &tar_filename = info->GetTarFile();
|
||||
const auto &tar_filename = info.GetTarFile();
|
||||
TarList::iterator iter;
|
||||
if (!tar_filename.empty() && (iter = _tar_list[dir].find(tar_filename)) != _tar_list[dir].end()) {
|
||||
/* The main script is in a tar file, so find all files that
|
||||
|
@ -224,7 +214,7 @@ static bool IsSameScript(const ContentInfo &ci, bool md5sum, ScriptInfo *info, S
|
|||
/* There'll always be at least 1 path separator character in a script
|
||||
* main script name as the search algorithm requires the main script to
|
||||
* be in a subdirectory of the script directory; so <dir>/<path>/main.nut. */
|
||||
const std::string &main_script = info->GetMainScript();
|
||||
const std::string &main_script = info.GetMainScript();
|
||||
std::string path = main_script.substr(0, main_script.find_last_of(PATHSEPCHAR));
|
||||
checksum.Scan(".nut", path);
|
||||
}
|
||||
|
@ -235,7 +225,7 @@ static bool IsSameScript(const ContentInfo &ci, bool md5sum, ScriptInfo *info, S
|
|||
bool ScriptScanner::HasScript(const ContentInfo &ci, bool md5sum)
|
||||
{
|
||||
for (const auto &item : this->info_list) {
|
||||
if (IsSameScript(ci, md5sum, item.second, this->GetDirectory())) return true;
|
||||
if (IsSameScript(ci, md5sum, *item.second, this->GetDirectory())) return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
@ -243,7 +233,7 @@ bool ScriptScanner::HasScript(const ContentInfo &ci, bool md5sum)
|
|||
std::optional<std::string_view> ScriptScanner::FindMainScript(const ContentInfo &ci, bool md5sum)
|
||||
{
|
||||
for (const auto &item : this->info_list) {
|
||||
if (IsSameScript(ci, md5sum, item.second, this->GetDirectory())) return item.second->GetMainScript();
|
||||
if (IsSameScript(ci, md5sum, *item.second, this->GetDirectory())) return item.second->GetMainScript();
|
||||
}
|
||||
return std::nullopt;
|
||||
}
|
||||
|
|
|
@ -13,7 +13,7 @@
|
|||
#include "../fileio_func.h"
|
||||
#include "../string_func.h"
|
||||
|
||||
typedef std::map<std::string, class ScriptInfo *, CaseInsensitiveComparator> ScriptInfoList; ///< Type for the list of scripts.
|
||||
using ScriptInfoList = std::map<std::string, class ScriptInfo *, CaseInsensitiveComparator>; ///< Type for the list of scripts.
|
||||
|
||||
/** Scanner to help finding scripts. */
|
||||
class ScriptScanner : public FileScanner {
|
||||
|
@ -26,7 +26,7 @@ public:
|
|||
/**
|
||||
* Get the engine of the main squirrel handler (it indexes all available scripts).
|
||||
*/
|
||||
class Squirrel *GetEngine() { return this->engine; }
|
||||
class Squirrel *GetEngine() { return this->engine.get(); }
|
||||
|
||||
/**
|
||||
* Get the current main script the ScanDir is currently tracking.
|
||||
|
@ -51,7 +51,7 @@ public:
|
|||
/**
|
||||
* Register a ScriptInfo to the scanner.
|
||||
*/
|
||||
void RegisterScript(class ScriptInfo *info);
|
||||
void RegisterScript(std::unique_ptr<class ScriptInfo> &&info);
|
||||
|
||||
/**
|
||||
* Get the list of registered scripts to print on the console.
|
||||
|
@ -84,11 +84,13 @@ public:
|
|||
void RescanDir();
|
||||
|
||||
protected:
|
||||
class Squirrel *engine; ///< The engine we're scanning with.
|
||||
std::unique_ptr<class Squirrel> engine; ///< The engine we're scanning with.
|
||||
std::string main_script; ///< The full path of the script.
|
||||
std::string tar_file; ///< If, which tar file the script was in.
|
||||
|
||||
ScriptInfoList info_list; ///< The list of all script.
|
||||
std::vector<std::unique_ptr<ScriptInfo>> info_vector;
|
||||
|
||||
ScriptInfoList info_list; ///< The list of all script.
|
||||
ScriptInfoList info_single_list; ///< The list of all unique script. The best script (highest version) is shown.
|
||||
|
||||
/**
|
||||
|
|
|
@ -264,6 +264,7 @@ cat = SC_BASIC
|
|||
var = game_creation.water_borders
|
||||
type = SLE_UINT8
|
||||
from = SLV_111
|
||||
flags = SettingFlag::NewgameOnly
|
||||
def = 15
|
||||
min = 0
|
||||
max = 16
|
||||
|
|
|
@ -111,16 +111,25 @@ static std::tuple<CommandCost, TileIndex> TerraformTileHeight(TerraformerState *
|
|||
*/
|
||||
if (height == TerraformGetHeightOfTile(ts, tile)) return { CMD_ERROR, INVALID_TILE };
|
||||
|
||||
/* Check "too close to edge of map". Only possible when freeform-edges is off. */
|
||||
uint x = TileX(tile);
|
||||
uint y = TileY(tile);
|
||||
if (!_settings_game.construction.freeform_edges && ((x <= 1) || (y <= 1) || (x >= Map::MaxX() - 1) || (y >= Map::MaxY() - 1))) {
|
||||
/*
|
||||
* Determine a sensible error tile
|
||||
*/
|
||||
if (x == 1) x = 0;
|
||||
if (y == 1) y = 0;
|
||||
return { CommandCost(STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP), TileXY(x, y) };
|
||||
/* If the map has infinite water borders, don't allow terraforming the outer ring of tiles to avoid blocking ships in a confusing way. */
|
||||
if (_settings_game.game_creation.water_borders == BORDERFLAGS_ALL) {
|
||||
uint x = TileX(tile);
|
||||
uint y = TileY(tile);
|
||||
|
||||
auto check_tile = [&](uint x_min, uint y_min, uint x_max, uint y_max) -> bool {
|
||||
return ((x <= x_min) || (y <= y_min) || (x >= Map::MaxX() - x_max) || (y >= Map::MaxY() - y_max));
|
||||
};
|
||||
|
||||
/* If free-form edges is off, distances are a bit different. */
|
||||
if (!_settings_game.construction.freeform_edges && check_tile(1, 1, 1, 1)) {
|
||||
/* Determine a sensible error tile. */
|
||||
if (x == 1) x = 0;
|
||||
if (y == 1) y = 0;
|
||||
return { CommandCost(STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP), TileXY(x, y) };
|
||||
}
|
||||
|
||||
/* Freeform edges are enabled. */
|
||||
if (check_tile(2, 2, 1, 1)) return { CommandCost(STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP), TileXY(x, y) };
|
||||
}
|
||||
|
||||
/* Mark incident tiles that are involved in the terraforming. */
|
||||
|
@ -209,7 +218,11 @@ std::tuple<CommandCost, Money, TileIndex> CmdTerraformLand(DoCommandFlags flags,
|
|||
assert(t < Map::Size());
|
||||
/* MP_VOID tiles can be terraformed but as tunnels and bridges
|
||||
* cannot go under / over these tiles they don't need checking. */
|
||||
if (IsTileType(t, MP_VOID)) continue;
|
||||
if (IsTileType(t, MP_VOID)) {
|
||||
/* All water borders are drawn with infinite water, so don't allow terraforming off the map edge. */
|
||||
if (_settings_game.game_creation.water_borders == BORDERFLAGS_ALL) return { CommandCost(STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP), 0, t };
|
||||
continue;
|
||||
}
|
||||
|
||||
/* Find new heights of tile corners */
|
||||
int z_N = TerraformGetHeightOfTile(&ts, t + TileDiffXY(0, 0));
|
||||
|
|
|
@ -61,6 +61,18 @@ inline void SetTileHeight(Tile tile, uint height)
|
|||
tile.height() = height;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the height of a tile, also for tiles outside the map (virtual "black" tiles).
|
||||
*
|
||||
* @param tile The tile to change the height
|
||||
* @param height The new height value of the tile
|
||||
* @pre height <= MAX_TILE_HEIGHT
|
||||
*/
|
||||
inline void SetTileHeightOutsideMap(int x, int y, uint height)
|
||||
{
|
||||
SetTileHeight(TileXY(Clamp(x, 0, Map::MaxX()), Clamp(y, 0, Map::MaxY())), height);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the height of a tile in pixels.
|
||||
*
|
||||
|
|
|
@ -401,6 +401,40 @@ static void CancelIMEComposition(HWND hwnd)
|
|||
HandleTextInput({}, true);
|
||||
}
|
||||
|
||||
#if defined(_MSC_VER) && defined(NTDDI_WIN10_RS4)
|
||||
/* We only use WinRT functions on Windows 10 or later. Unfortunately, newer Windows SDKs are now
|
||||
* linking the two functions below directly instead of using dynamic linking as previously.
|
||||
* To avoid any runtime linking errors on Windows 7 or older, we stub in our own dynamic
|
||||
* linking trampoline. */
|
||||
|
||||
static LibraryLoader _combase("combase.dll");
|
||||
|
||||
extern "C" int32_t __stdcall WINRT_IMPL_RoOriginateLanguageException(int32_t error, void *message, void *languageException) noexcept
|
||||
{
|
||||
typedef BOOL(WINAPI *PFNRoOriginateLanguageException)(int32_t, void *, void *);
|
||||
static PFNRoOriginateLanguageException RoOriginateLanguageException = _combase.GetFunction("RoOriginateLanguageException");
|
||||
|
||||
if (RoOriginateLanguageException != nullptr) {
|
||||
return RoOriginateLanguageException(error, message, languageException);
|
||||
} else {
|
||||
return TRUE;
|
||||
}
|
||||
}
|
||||
|
||||
extern "C" int32_t __stdcall WINRT_IMPL_RoGetActivationFactory(void *classId, winrt::guid const &iid, void **factory) noexcept
|
||||
{
|
||||
typedef BOOL(WINAPI *PFNRoGetActivationFactory)(void *, winrt::guid const &, void **);
|
||||
static PFNRoGetActivationFactory RoGetActivationFactory = _combase.GetFunction("RoGetActivationFactory");
|
||||
|
||||
if (RoGetActivationFactory != nullptr) {
|
||||
return RoGetActivationFactory(classId, iid, factory);
|
||||
} else {
|
||||
*factory = nullptr;
|
||||
return winrt::impl::error_class_not_available;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
static bool IsDarkModeEnabled()
|
||||
{
|
||||
/* Only build if SDK is Windows 10 1803 or later. */
|
||||
|
|
|
@ -21,7 +21,12 @@
|
|||
|
||||
static void DrawTile_Void(TileInfo *ti)
|
||||
{
|
||||
DrawGroundSprite(SPR_FLAT_BARE_LAND + SlopeToSpriteOffset(ti->tileh), PALETTE_ALL_BLACK);
|
||||
/* If all borders are water, draw infinite water off the edges of the map. */
|
||||
if (_settings_game.game_creation.water_borders == BORDERFLAGS_ALL) {
|
||||
DrawGroundSprite(SPR_FLAT_WATER_TILE + SlopeToSpriteOffset(ti->tileh), PAL_NONE);
|
||||
} else {
|
||||
DrawGroundSprite(SPR_FLAT_BARE_LAND + SlopeToSpriteOffset(ti->tileh), PALETTE_ALL_BLACK);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
|
Loading…
Reference in New Issue