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Author SHA1 Message Date
Tyler Trahan e2922cb520
Merge bea6f90a7d into 1d38cbafcb 2025-07-13 23:10:26 +00:00
Peter Nelson 1d38cbafcb Codechange: Use unique_ptr for ScriptInfo instances.
Replaces raw pointers, slightly.
2025-07-14 00:10:14 +01:00
Peter Nelson 992d58d799 Codechange: Pass ScriptInfo by reference to IsSameScript. 2025-07-14 00:10:14 +01:00
Peter Nelson 8f34b7a821 Codechange: Keep Squirrel engine in unique_ptr. 2025-07-14 00:10:14 +01:00
Peter Nelson bf6d0c4934
Codechange: Don't pre-fill font metrics when loading fonts. (#14436)
Each font cache implementation sets its own metrics based on the loaded font, so there is no need to pre-fill with (unscaled, invalid) default metrics.
2025-07-13 23:38:31 +01:00
Michael Lutz 3c4fb21a5e
Fix: [Win32] Link failure with newer Windows SDK version due to WinRT changes. (#14432) 2025-07-13 22:34:32 +01:00
Tyler Trahan bea6f90a7d Feature: Draw infinite water when all borders are water 2025-07-10 14:20:42 -04:00
18 changed files with 189 additions and 65 deletions

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@ -90,7 +90,7 @@ template <> SQInteger PushClassName<AIInfo, ScriptType::AI>(HSQUIRRELVM vm) { sq
/* Remove the link to the real instance, else it might get deleted by RegisterAI() */ /* Remove the link to the real instance, else it might get deleted by RegisterAI() */
sq_setinstanceup(vm, 2, nullptr); sq_setinstanceup(vm, 2, nullptr);
/* Register the AI to the base system */ /* Register the AI to the base system */
info->GetScanner()->RegisterScript(info); info->GetScanner()->RegisterScript(std::unique_ptr<AIInfo>{info});
return 0; return 0;
} }
@ -136,22 +136,21 @@ bool AIInfo::CanLoadFromVersion(int version) const
/* static */ SQInteger AILibrary::Constructor(HSQUIRRELVM vm) /* static */ SQInteger AILibrary::Constructor(HSQUIRRELVM vm)
{ {
/* Create a new library */ /* Create a new library */
AILibrary *library = new AILibrary(); auto library = std::make_unique<AILibrary>();
SQInteger res = ScriptInfo::Constructor(vm, *library); SQInteger res = ScriptInfo::Constructor(vm, *library);
if (res != 0) { if (res != 0) {
delete library;
return res; return res;
} }
/* Cache the category */ /* Cache the category */
if (!library->CheckMethod("GetCategory") || !library->engine->CallStringMethod(library->SQ_instance, "GetCategory", &library->category, MAX_GET_OPS)) { if (!library->CheckMethod("GetCategory") || !library->engine->CallStringMethod(library->SQ_instance, "GetCategory", &library->category, MAX_GET_OPS)) {
delete library;
return SQ_ERROR; return SQ_ERROR;
} }
/* Register the Library to the base system */ /* Register the Library to the base system */
library->GetScanner()->RegisterScript(library); ScriptScanner *scanner = library->GetScanner();
scanner->RegisterScript(std::move(library));
return 0; return 0;
} }

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@ -29,7 +29,7 @@ void AIScannerInfo::Initialize()
{ {
ScriptScanner::Initialize("AIScanner"); ScriptScanner::Initialize("AIScanner");
ScriptAllocatorScope alloc_scope(this->engine); ScriptAllocatorScope alloc_scope(this->engine.get());
/* Create the dummy AI */ /* Create the dummy AI */
this->main_script = "%_dummy"; this->main_script = "%_dummy";

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@ -22,9 +22,10 @@
#include "safeguards.h" #include "safeguards.h"
/** Default heights for the different sizes of fonts. */ /** Default unscaled heights for the different sizes of fonts. */
static const int _default_font_height[FS_END] = {10, 6, 18, 10}; /* static */ const int FontCache::DEFAULT_FONT_HEIGHT[FS_END] = {10, 6, 18, 10};
static const int _default_font_ascender[FS_END] = { 8, 5, 15, 8}; /** Default unscaled ascenders for the different sizes of fonts. */
/* static */ const int FontCache::DEFAULT_FONT_ASCENDER[FS_END] = {8, 5, 15, 8};
FontCacheSettings _fcsettings; FontCacheSettings _fcsettings;
@ -32,8 +33,7 @@ FontCacheSettings _fcsettings;
* Create a new font cache. * Create a new font cache.
* @param fs The size of the font. * @param fs The size of the font.
*/ */
FontCache::FontCache(FontSize fs) : parent(FontCache::Get(fs)), fs(fs), height(_default_font_height[fs]), FontCache::FontCache(FontSize fs) : parent(FontCache::Get(fs)), fs(fs)
ascender(_default_font_ascender[fs]), descender(_default_font_ascender[fs] - _default_font_height[fs])
{ {
assert(this->parent == nullptr || this->fs == this->parent->fs); assert(this->parent == nullptr || this->fs == this->parent->fs);
FontCache::caches[this->fs] = this; FontCache::caches[this->fs] = this;
@ -50,7 +50,7 @@ FontCache::~FontCache()
int FontCache::GetDefaultFontHeight(FontSize fs) int FontCache::GetDefaultFontHeight(FontSize fs)
{ {
return _default_font_height[fs]; return FontCache::DEFAULT_FONT_HEIGHT[fs];
} }
/** /**

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@ -23,9 +23,9 @@ protected:
static FontCache *caches[FS_END]; ///< All the font caches. static FontCache *caches[FS_END]; ///< All the font caches.
FontCache *parent; ///< The parent of this font cache. FontCache *parent; ///< The parent of this font cache.
const FontSize fs; ///< The size of the font. const FontSize fs; ///< The size of the font.
int height; ///< The height of the font. int height = 0; ///< The height of the font.
int ascender; ///< The ascender value of the font. int ascender = 0; ///< The ascender value of the font.
int descender; ///< The descender value of the font. int descender = 0; ///< The descender value of the font.
public: public:
FontCache(FontSize fs); FontCache(FontSize fs);
@ -33,6 +33,11 @@ public:
static void InitializeFontCaches(); static void InitializeFontCaches();
/** Default unscaled font heights. */
static const int DEFAULT_FONT_HEIGHT[FS_END];
/** Default unscaled font ascenders. */
static const int DEFAULT_FONT_ASCENDER[FS_END];
static int GetDefaultFontHeight(FontSize fs); static int GetDefaultFontHeight(FontSize fs);
/** /**

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@ -78,7 +78,7 @@ template <> SQInteger PushClassName<GameInfo, ScriptType::GS>(HSQUIRRELVM vm) {
/* Remove the link to the real instance, else it might get deleted by RegisterGame() */ /* Remove the link to the real instance, else it might get deleted by RegisterGame() */
sq_setinstanceup(vm, 2, nullptr); sq_setinstanceup(vm, 2, nullptr);
/* Register the Game to the base system */ /* Register the Game to the base system */
info->GetScanner()->RegisterScript(info); info->GetScanner()->RegisterScript(std::unique_ptr<GameInfo>{info});
return 0; return 0;
} }
@ -106,22 +106,21 @@ bool GameInfo::CanLoadFromVersion(int version) const
/* static */ SQInteger GameLibrary::Constructor(HSQUIRRELVM vm) /* static */ SQInteger GameLibrary::Constructor(HSQUIRRELVM vm)
{ {
/* Create a new library */ /* Create a new library */
GameLibrary *library = new GameLibrary(); auto library = std::make_unique<GameLibrary>();
SQInteger res = ScriptInfo::Constructor(vm, *library); SQInteger res = ScriptInfo::Constructor(vm, *library);
if (res != 0) { if (res != 0) {
delete library;
return res; return res;
} }
/* Cache the category */ /* Cache the category */
if (!library->CheckMethod("GetCategory") || !library->engine->CallStringMethod(library->SQ_instance, "GetCategory", &library->category, MAX_GET_OPS)) { if (!library->CheckMethod("GetCategory") || !library->engine->CallStringMethod(library->SQ_instance, "GetCategory", &library->category, MAX_GET_OPS)) {
delete library;
return SQ_ERROR; return SQ_ERROR;
} }
/* Register the Library to the base system */ /* Register the Library to the base system */
library->GetScanner()->RegisterScript(library); ScriptScanner *scanner = library->GetScanner();
scanner->RegisterScript(std::move(library));
return 0; return 0;
} }

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@ -92,8 +92,8 @@ GameLibrary *GameScannerLibrary::FindLibrary(const std::string &library, int ver
std::string library_name = fmt::format("{}.{}", library, version); std::string library_name = fmt::format("{}.{}", library, version);
/* Check if the library + version exists */ /* Check if the library + version exists */
ScriptInfoList::iterator it = this->info_list.find(library_name); auto it = this->info_list.find(library_name);
if (it == this->info_list.end()) return nullptr; if (it == this->info_list.end()) return nullptr;
return static_cast<GameLibrary *>((*it).second); return static_cast<GameLibrary *>(it->second);
} }

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@ -9,6 +9,7 @@
#include "stdafx.h" #include "stdafx.h"
#include "heightmap.h" #include "heightmap.h"
#include "landscape.h"
#include "clear_map.h" #include "clear_map.h"
#include "strings_func.h" #include "strings_func.h"
#include "void_map.h" #include "void_map.h"
@ -523,6 +524,10 @@ bool LoadHeightmap(DetailedFileType dft, std::string_view filename)
GrayscaleToMapHeights(x, y, map); GrayscaleToMapHeights(x, y, map);
FixSlopes(); FixSlopes();
/* If all map borders are water, we will draw infinite water. */
_settings_game.game_creation.water_borders = (CheckWaterBorders(false) ? BORDERFLAGS_ALL : BorderFlag{});
MarkWholeScreenDirty(); MarkWholeScreenDirty();
return true; return true;

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@ -635,6 +635,41 @@ void ClearSnowLine()
_snow_line = nullptr; _snow_line = nullptr;
} }
/**
* Check if all tiles on the map edge should be considered water borders.
* @param allow_non_flat_void Should we allow non-flat void tiles? (if map edge raised, then flattened to sea level)
* @return true If the edge of the map is flat and height 0, allowing for infinite water borders.
*/
bool CheckWaterBorders(bool allow_non_flat_void)
{
auto check_tile = [allow_non_flat_void](uint x, uint y, Slope inner_edge) -> bool {
auto [slope, h] = GetTilePixelSlopeOutsideMap(x, y);
/* The edge tile is flat. */
if ((slope == SLOPE_FLAT) && (h == 0)) return true;
if (allow_non_flat_void && h == 0 && (slope & inner_edge) == 0 && IsTileType(TileXY(x, y), MP_VOID)) return true;
return false;
};
/* Check the map corners. */
if (!check_tile(0, 0, SLOPE_S)) return false;
if (!check_tile(0, Map::SizeY(), SLOPE_W)) return false;
if (!check_tile(Map::SizeX(), 0, SLOPE_E)) return false;
if (!check_tile(Map::SizeX(), Map::SizeY(), SLOPE_N)) return false;
/* Check the map edges.*/
for (uint x = 0; x <= Map::SizeX(); x++) {
if (!check_tile(x, 0, SLOPE_SE)) return false;
if (!check_tile(x, Map::SizeY(), SLOPE_NW)) return false;
}
for (uint y = 1; y < Map::SizeY(); y++) {
if (!check_tile(0, y, SLOPE_SW)) return false;
if (!check_tile(Map::SizeX(), y, SLOPE_NE)) return false;
}
return true;
}
/** /**
* Clear a piece of landscape * Clear a piece of landscape
* @param flags of operation to conduct * @param flags of operation to conduct

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@ -33,6 +33,8 @@ uint8_t HighestSnowLine();
uint8_t LowestSnowLine(); uint8_t LowestSnowLine();
void ClearSnowLine(); void ClearSnowLine();
bool CheckWaterBorders(bool allow_non_flat_void);
int GetSlopeZInCorner(Slope tileh, Corner corner); int GetSlopeZInCorner(Slope tileh, Corner corner);
std::tuple<Slope, int> GetFoundationSlope(TileIndex tile); std::tuple<Slope, int> GetFoundationSlope(TileIndex tile);

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@ -1024,6 +1024,27 @@ bool AfterLoadGame()
_settings_game.construction.freeform_edges = false; _settings_game.construction.freeform_edges = false;
} }
/* Handle infinite water borders. */
if (IsSavegameVersionBefore(SLV_INFINITE_WATER_BORDERS)) {
if (CheckWaterBorders(true)) {
/* We passed the water borders check, yay! */
_settings_game.game_creation.water_borders = BORDERFLAGS_ALL;
/* Flatten void tiles, which may have been affected by terraforming near the map edge. */
for (uint x = 0; x <= Map::SizeX(); x++) {
SetTileHeightOutsideMap(x, 0, 0);
SetTileHeightOutsideMap(x, Map::SizeY(), 0);
}
for (uint y = 1; y < Map::SizeY(); y++) {
SetTileHeightOutsideMap(0, y, 0);
SetTileHeightOutsideMap(Map::SizeX(), y, 0);
}
} else {
/* Not all edges are ocean. */
_settings_game.game_creation.water_borders = BorderFlag{};
}
}
/* From version 9.0, we update the max passengers of a town (was sometimes negative /* From version 9.0, we update the max passengers of a town (was sometimes negative
* before that. */ * before that. */
if (IsSavegameVersionBefore(SLV_9)) { if (IsSavegameVersionBefore(SLV_9)) {

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@ -405,6 +405,7 @@ enum SaveLoadVersion : uint16_t {
SLV_FACE_STYLES, ///< 355 PR#14319 Addition of face styles, replacing gender and ethnicity. SLV_FACE_STYLES, ///< 355 PR#14319 Addition of face styles, replacing gender and ethnicity.
SLV_INDUSTRY_NUM_VALID_HISTORY, ///< 356 PR#14416 Store number of valid history records for industries. SLV_INDUSTRY_NUM_VALID_HISTORY, ///< 356 PR#14416 Store number of valid history records for industries.
SLV_INFINITE_WATER_BORDERS, ///< 357 PR#13289 Draw infinite water when all borders are water.
SL_MAX_VERSION, ///< Highest possible saveload version SL_MAX_VERSION, ///< Highest possible saveload version
}; };

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@ -44,10 +44,7 @@ bool ScriptScanner::AddFile(const std::string &filename, size_t, const std::stri
return true; return true;
} }
ScriptScanner::ScriptScanner() : ScriptScanner::ScriptScanner() = default;
engine(nullptr)
{
}
void ScriptScanner::ResetEngine() void ScriptScanner::ResetEngine()
{ {
@ -58,7 +55,7 @@ void ScriptScanner::ResetEngine()
void ScriptScanner::Initialize(std::string_view name) void ScriptScanner::Initialize(std::string_view name)
{ {
this->engine = new Squirrel(name); this->engine = std::make_unique<Squirrel>(name);
this->RescanDir(); this->RescanDir();
@ -68,8 +65,6 @@ void ScriptScanner::Initialize(std::string_view name)
ScriptScanner::~ScriptScanner() ScriptScanner::~ScriptScanner()
{ {
this->Reset(); this->Reset();
delete this->engine;
} }
void ScriptScanner::RescanDir() void ScriptScanner::RescanDir()
@ -83,15 +78,12 @@ void ScriptScanner::RescanDir()
void ScriptScanner::Reset() void ScriptScanner::Reset()
{ {
for (const auto &item : this->info_list) {
delete item.second;
}
this->info_list.clear(); this->info_list.clear();
this->info_single_list.clear(); this->info_single_list.clear();
this->info_vector.clear();
} }
void ScriptScanner::RegisterScript(ScriptInfo *info) void ScriptScanner::RegisterScript(std::unique_ptr<ScriptInfo> &&info)
{ {
std::string script_original_name = this->GetScriptName(*info); std::string script_original_name = this->GetScriptName(*info);
std::string script_name = fmt::format("{}.{}", script_original_name, info->GetVersion()); std::string script_name = fmt::format("{}.{}", script_original_name, info->GetVersion());
@ -99,7 +91,6 @@ void ScriptScanner::RegisterScript(ScriptInfo *info)
/* Check if GetShortName follows the rules */ /* Check if GetShortName follows the rules */
if (info->GetShortName().size() != 4) { if (info->GetShortName().size() != 4) {
Debug(script, 0, "The script '{}' returned a string from GetShortName() which is not four characters. Unable to load the script.", info->GetName()); Debug(script, 0, "The script '{}' returned a string from GetShortName() which is not four characters. Unable to load the script.", info->GetName());
delete info;
return; return;
} }
@ -111,7 +102,6 @@ void ScriptScanner::RegisterScript(ScriptInfo *info)
#else #else
if (it->second->GetMainScript() == info->GetMainScript()) { if (it->second->GetMainScript() == info->GetMainScript()) {
#endif #endif
delete info;
return; return;
} }
@ -120,20 +110,20 @@ void ScriptScanner::RegisterScript(ScriptInfo *info)
Debug(script, 1, " 2: {}", info->GetMainScript()); Debug(script, 1, " 2: {}", info->GetMainScript());
Debug(script, 1, "The first is taking precedence."); Debug(script, 1, "The first is taking precedence.");
delete info;
return; return;
} }
this->info_list[script_name] = info; ScriptInfo *script_info = this->info_vector.emplace_back(std::move(info)).get();
this->info_list[script_name] = script_info;
if (!info->IsDeveloperOnly() || _settings_client.gui.ai_developer_tools) { if (!script_info->IsDeveloperOnly() || _settings_client.gui.ai_developer_tools) {
/* Add the script to the 'unique' script list, where only the highest version /* Add the script to the 'unique' script list, where only the highest version
* of the script is registered. */ * of the script is registered. */
auto it = this->info_single_list.find(script_original_name); auto it = this->info_single_list.find(script_original_name);
if (it == this->info_single_list.end()) { if (it == this->info_single_list.end()) {
this->info_single_list[script_original_name] = info; this->info_single_list[script_original_name] = script_info;
} else if (it->second->GetVersion() < info->GetVersion()) { } else if (it->second->GetVersion() < script_info->GetVersion()) {
it->second = info; it->second = script_info;
} }
} }
} }
@ -195,17 +185,17 @@ struct ScriptFileChecksumCreator : FileScanner {
* @param info The script to get the shortname and md5 sum from. * @param info The script to get the shortname and md5 sum from.
* @return True iff they're the same. * @return True iff they're the same.
*/ */
static bool IsSameScript(const ContentInfo &ci, bool md5sum, ScriptInfo *info, Subdirectory dir) static bool IsSameScript(const ContentInfo &ci, bool md5sum, const ScriptInfo &info, Subdirectory dir)
{ {
uint32_t id = 0; uint32_t id = 0;
auto str = std::string_view{info->GetShortName()}.substr(0, 4); auto str = std::string_view{info.GetShortName()}.substr(0, 4);
for (size_t j = 0; j < str.size(); j++) id |= static_cast<uint8_t>(str[j]) << (8 * j); for (size_t j = 0; j < str.size(); j++) id |= static_cast<uint8_t>(str[j]) << (8 * j);
if (id != ci.unique_id) return false; if (id != ci.unique_id) return false;
if (!md5sum) return true; if (!md5sum) return true;
ScriptFileChecksumCreator checksum(dir); ScriptFileChecksumCreator checksum(dir);
const auto &tar_filename = info->GetTarFile(); const auto &tar_filename = info.GetTarFile();
TarList::iterator iter; TarList::iterator iter;
if (!tar_filename.empty() && (iter = _tar_list[dir].find(tar_filename)) != _tar_list[dir].end()) { if (!tar_filename.empty() && (iter = _tar_list[dir].find(tar_filename)) != _tar_list[dir].end()) {
/* The main script is in a tar file, so find all files that /* The main script is in a tar file, so find all files that
@ -224,7 +214,7 @@ static bool IsSameScript(const ContentInfo &ci, bool md5sum, ScriptInfo *info, S
/* There'll always be at least 1 path separator character in a script /* There'll always be at least 1 path separator character in a script
* main script name as the search algorithm requires the main script to * main script name as the search algorithm requires the main script to
* be in a subdirectory of the script directory; so <dir>/<path>/main.nut. */ * be in a subdirectory of the script directory; so <dir>/<path>/main.nut. */
const std::string &main_script = info->GetMainScript(); const std::string &main_script = info.GetMainScript();
std::string path = main_script.substr(0, main_script.find_last_of(PATHSEPCHAR)); std::string path = main_script.substr(0, main_script.find_last_of(PATHSEPCHAR));
checksum.Scan(".nut", path); checksum.Scan(".nut", path);
} }
@ -235,7 +225,7 @@ static bool IsSameScript(const ContentInfo &ci, bool md5sum, ScriptInfo *info, S
bool ScriptScanner::HasScript(const ContentInfo &ci, bool md5sum) bool ScriptScanner::HasScript(const ContentInfo &ci, bool md5sum)
{ {
for (const auto &item : this->info_list) { for (const auto &item : this->info_list) {
if (IsSameScript(ci, md5sum, item.second, this->GetDirectory())) return true; if (IsSameScript(ci, md5sum, *item.second, this->GetDirectory())) return true;
} }
return false; return false;
} }
@ -243,7 +233,7 @@ bool ScriptScanner::HasScript(const ContentInfo &ci, bool md5sum)
std::optional<std::string_view> ScriptScanner::FindMainScript(const ContentInfo &ci, bool md5sum) std::optional<std::string_view> ScriptScanner::FindMainScript(const ContentInfo &ci, bool md5sum)
{ {
for (const auto &item : this->info_list) { for (const auto &item : this->info_list) {
if (IsSameScript(ci, md5sum, item.second, this->GetDirectory())) return item.second->GetMainScript(); if (IsSameScript(ci, md5sum, *item.second, this->GetDirectory())) return item.second->GetMainScript();
} }
return std::nullopt; return std::nullopt;
} }

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@ -13,7 +13,7 @@
#include "../fileio_func.h" #include "../fileio_func.h"
#include "../string_func.h" #include "../string_func.h"
typedef std::map<std::string, class ScriptInfo *, CaseInsensitiveComparator> ScriptInfoList; ///< Type for the list of scripts. using ScriptInfoList = std::map<std::string, class ScriptInfo *, CaseInsensitiveComparator>; ///< Type for the list of scripts.
/** Scanner to help finding scripts. */ /** Scanner to help finding scripts. */
class ScriptScanner : public FileScanner { class ScriptScanner : public FileScanner {
@ -26,7 +26,7 @@ public:
/** /**
* Get the engine of the main squirrel handler (it indexes all available scripts). * Get the engine of the main squirrel handler (it indexes all available scripts).
*/ */
class Squirrel *GetEngine() { return this->engine; } class Squirrel *GetEngine() { return this->engine.get(); }
/** /**
* Get the current main script the ScanDir is currently tracking. * Get the current main script the ScanDir is currently tracking.
@ -51,7 +51,7 @@ public:
/** /**
* Register a ScriptInfo to the scanner. * Register a ScriptInfo to the scanner.
*/ */
void RegisterScript(class ScriptInfo *info); void RegisterScript(std::unique_ptr<class ScriptInfo> &&info);
/** /**
* Get the list of registered scripts to print on the console. * Get the list of registered scripts to print on the console.
@ -84,10 +84,12 @@ public:
void RescanDir(); void RescanDir();
protected: protected:
class Squirrel *engine; ///< The engine we're scanning with. std::unique_ptr<class Squirrel> engine; ///< The engine we're scanning with.
std::string main_script; ///< The full path of the script. std::string main_script; ///< The full path of the script.
std::string tar_file; ///< If, which tar file the script was in. std::string tar_file; ///< If, which tar file the script was in.
std::vector<std::unique_ptr<ScriptInfo>> info_vector;
ScriptInfoList info_list; ///< The list of all script. ScriptInfoList info_list; ///< The list of all script.
ScriptInfoList info_single_list; ///< The list of all unique script. The best script (highest version) is shown. ScriptInfoList info_single_list; ///< The list of all unique script. The best script (highest version) is shown.

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@ -264,6 +264,7 @@ cat = SC_BASIC
var = game_creation.water_borders var = game_creation.water_borders
type = SLE_UINT8 type = SLE_UINT8
from = SLV_111 from = SLV_111
flags = SettingFlag::NewgameOnly
def = 15 def = 15
min = 0 min = 0
max = 16 max = 16

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@ -111,18 +111,27 @@ static std::tuple<CommandCost, TileIndex> TerraformTileHeight(TerraformerState *
*/ */
if (height == TerraformGetHeightOfTile(ts, tile)) return { CMD_ERROR, INVALID_TILE }; if (height == TerraformGetHeightOfTile(ts, tile)) return { CMD_ERROR, INVALID_TILE };
/* Check "too close to edge of map". Only possible when freeform-edges is off. */ /* If the map has infinite water borders, don't allow terraforming the outer ring of tiles to avoid blocking ships in a confusing way. */
if (_settings_game.game_creation.water_borders == BORDERFLAGS_ALL) {
uint x = TileX(tile); uint x = TileX(tile);
uint y = TileY(tile); uint y = TileY(tile);
if (!_settings_game.construction.freeform_edges && ((x <= 1) || (y <= 1) || (x >= Map::MaxX() - 1) || (y >= Map::MaxY() - 1))) {
/* auto check_tile = [&](uint x_min, uint y_min, uint x_max, uint y_max) -> bool {
* Determine a sensible error tile return ((x <= x_min) || (y <= y_min) || (x >= Map::MaxX() - x_max) || (y >= Map::MaxY() - y_max));
*/ };
/* If free-form edges is off, distances are a bit different. */
if (!_settings_game.construction.freeform_edges && check_tile(1, 1, 1, 1)) {
/* Determine a sensible error tile. */
if (x == 1) x = 0; if (x == 1) x = 0;
if (y == 1) y = 0; if (y == 1) y = 0;
return { CommandCost(STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP), TileXY(x, y) }; return { CommandCost(STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP), TileXY(x, y) };
} }
/* Freeform edges are enabled. */
if (check_tile(2, 2, 1, 1)) return { CommandCost(STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP), TileXY(x, y) };
}
/* Mark incident tiles that are involved in the terraforming. */ /* Mark incident tiles that are involved in the terraforming. */
TerraformAddDirtyTileAround(ts, tile); TerraformAddDirtyTileAround(ts, tile);
@ -209,7 +218,11 @@ std::tuple<CommandCost, Money, TileIndex> CmdTerraformLand(DoCommandFlags flags,
assert(t < Map::Size()); assert(t < Map::Size());
/* MP_VOID tiles can be terraformed but as tunnels and bridges /* MP_VOID tiles can be terraformed but as tunnels and bridges
* cannot go under / over these tiles they don't need checking. */ * cannot go under / over these tiles they don't need checking. */
if (IsTileType(t, MP_VOID)) continue; if (IsTileType(t, MP_VOID)) {
/* All water borders are drawn with infinite water, so don't allow terraforming off the map edge. */
if (_settings_game.game_creation.water_borders == BORDERFLAGS_ALL) return { CommandCost(STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP), 0, t };
continue;
}
/* Find new heights of tile corners */ /* Find new heights of tile corners */
int z_N = TerraformGetHeightOfTile(&ts, t + TileDiffXY(0, 0)); int z_N = TerraformGetHeightOfTile(&ts, t + TileDiffXY(0, 0));

View File

@ -61,6 +61,18 @@ inline void SetTileHeight(Tile tile, uint height)
tile.height() = height; tile.height() = height;
} }
/**
* Sets the height of a tile, also for tiles outside the map (virtual "black" tiles).
*
* @param tile The tile to change the height
* @param height The new height value of the tile
* @pre height <= MAX_TILE_HEIGHT
*/
inline void SetTileHeightOutsideMap(int x, int y, uint height)
{
SetTileHeight(TileXY(Clamp(x, 0, Map::MaxX()), Clamp(y, 0, Map::MaxY())), height);
}
/** /**
* Returns the height of a tile in pixels. * Returns the height of a tile in pixels.
* *

View File

@ -401,6 +401,40 @@ static void CancelIMEComposition(HWND hwnd)
HandleTextInput({}, true); HandleTextInput({}, true);
} }
#if defined(_MSC_VER) && defined(NTDDI_WIN10_RS4)
/* We only use WinRT functions on Windows 10 or later. Unfortunately, newer Windows SDKs are now
* linking the two functions below directly instead of using dynamic linking as previously.
* To avoid any runtime linking errors on Windows 7 or older, we stub in our own dynamic
* linking trampoline. */
static LibraryLoader _combase("combase.dll");
extern "C" int32_t __stdcall WINRT_IMPL_RoOriginateLanguageException(int32_t error, void *message, void *languageException) noexcept
{
typedef BOOL(WINAPI *PFNRoOriginateLanguageException)(int32_t, void *, void *);
static PFNRoOriginateLanguageException RoOriginateLanguageException = _combase.GetFunction("RoOriginateLanguageException");
if (RoOriginateLanguageException != nullptr) {
return RoOriginateLanguageException(error, message, languageException);
} else {
return TRUE;
}
}
extern "C" int32_t __stdcall WINRT_IMPL_RoGetActivationFactory(void *classId, winrt::guid const &iid, void **factory) noexcept
{
typedef BOOL(WINAPI *PFNRoGetActivationFactory)(void *, winrt::guid const &, void **);
static PFNRoGetActivationFactory RoGetActivationFactory = _combase.GetFunction("RoGetActivationFactory");
if (RoGetActivationFactory != nullptr) {
return RoGetActivationFactory(classId, iid, factory);
} else {
*factory = nullptr;
return winrt::impl::error_class_not_available;
}
}
#endif
static bool IsDarkModeEnabled() static bool IsDarkModeEnabled()
{ {
/* Only build if SDK is Windows 10 1803 or later. */ /* Only build if SDK is Windows 10 1803 or later. */

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@ -21,7 +21,12 @@
static void DrawTile_Void(TileInfo *ti) static void DrawTile_Void(TileInfo *ti)
{ {
/* If all borders are water, draw infinite water off the edges of the map. */
if (_settings_game.game_creation.water_borders == BORDERFLAGS_ALL) {
DrawGroundSprite(SPR_FLAT_WATER_TILE + SlopeToSpriteOffset(ti->tileh), PAL_NONE);
} else {
DrawGroundSprite(SPR_FLAT_BARE_LAND + SlopeToSpriteOffset(ti->tileh), PALETTE_ALL_BLACK); DrawGroundSprite(SPR_FLAT_BARE_LAND + SlopeToSpriteOffset(ti->tileh), PALETTE_ALL_BLACK);
}
} }