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0.4.0
Author | SHA1 | Date | |
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783f82e7c4 |
@@ -1,20 +0,0 @@
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notifications:
|
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global:
|
||||
irc:
|
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- openttd
|
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- openttd.notice
|
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|
||||
push:
|
||||
only:
|
||||
- master
|
||||
only-by:
|
||||
- eints-sync\[bot\]
|
||||
commit-comment:
|
||||
discussion:
|
||||
pull-request:
|
||||
issue:
|
||||
tag-created:
|
||||
workflow-run:
|
||||
only:
|
||||
- .github/workflows/release.yml
|
||||
- .github/workflows/ci-nightly.yml
|
477
.editorconfig
477
.editorconfig
@@ -1,477 +0,0 @@
|
||||
root = true
|
||||
|
||||
[*]
|
||||
insert_final_newline = true
|
||||
trim_trailing_whitespace = true
|
||||
|
||||
[*.{c,cpp,h,hpp}]
|
||||
indent_style = tab
|
||||
charset = utf-8
|
||||
#indent_size = <integer>
|
||||
#tab_width = <integer>
|
||||
#end_of_line = <lf, cf, crlf>
|
||||
|
||||
### C++ specific editor config rules ###
|
||||
## Visual Studio ## https://learn.microsoft.com/en-us/visualstudio/ide/cpp-editorconfig-properties?view=vs-2019 ##
|
||||
# Indentation #
|
||||
# Do not indent braces
|
||||
cpp_indent_braces = false
|
||||
# When a new line is typed, it's indented relatively to the innermost open parenthesis
|
||||
cpp_indent_multi_line_relative_to = innermost_parenthesis
|
||||
# Indent new lines within parenthesis
|
||||
cpp_indent_within_parentheses = indent
|
||||
# In existing code, do not use the setting for alignment of new lines within parentheses
|
||||
cpp_indent_preserve_within_parentheses = true
|
||||
# Indent case contents
|
||||
cpp_indent_case_contents = true
|
||||
# Indent case labels
|
||||
cpp_indent_case_labels = true
|
||||
# Do not indent braces following a case statement
|
||||
cpp_indent_case_contents_when_block = false
|
||||
# Do not indent braces of lambdas used as parameters
|
||||
cpp_indent_lambda_braces_when_parameter = false
|
||||
# No override for "Position of goto labels" (Unspecified)
|
||||
#cpp_indent_goto_labels
|
||||
# Move preprocessor directives to the leftmost column
|
||||
cpp_indent_preprocessor = leftmost_column
|
||||
# Do not indent access specifiers
|
||||
cpp_indent_access_specifiers = false
|
||||
# Indent namespace contents
|
||||
cpp_indent_namespace_contents = true
|
||||
# Preserve indentation of comments
|
||||
cpp_indent_preserve_comments = true
|
||||
|
||||
# Newline #
|
||||
# Keep open braces for namespaces on the same line, but add a space before the brace
|
||||
cpp_new_line_before_open_brace_namespace = same_line
|
||||
# Keep open braces for types/classes on the same line, but add a space before the brace
|
||||
cpp_new_line_before_open_brace_type = same_line
|
||||
# Move open braces for functions to a new line
|
||||
cpp_new_line_before_open_brace_function = new_line
|
||||
# Keep open braces for control blocks on the same line, but add a space before the brace
|
||||
cpp_new_line_before_open_brace_block = same_line
|
||||
# Keep open braces for lambdas on the same line, but add a space before the brace
|
||||
cpp_new_line_before_open_brace_lambda = same_line
|
||||
# Place scope braces on separate lines
|
||||
cpp_new_line_scope_braces_on_separate_lines = true
|
||||
# Do not move closing braces to the same line as opening braces for empty types
|
||||
cpp_new_line_close_brace_same_line_empty_type = false
|
||||
# Do not move closing braces to the same line as opening braces for empty function bodies
|
||||
cpp_new_line_close_brace_same_line_empty_function = false
|
||||
# Do not place 'catch' and similar keywords on a new line
|
||||
cpp_new_line_before_catch = false
|
||||
# Do not place 'else' on a new line
|
||||
cpp_new_line_before_else = false
|
||||
# Do not place 'while' in a do-while loop on a new line
|
||||
cpp_new_line_before_while_in_do_while = false
|
||||
|
||||
# Spacing #
|
||||
# Remove spaces between function names and opening parentheses of argument lists
|
||||
cpp_space_before_function_open_parenthesis = remove
|
||||
# Do not insert a space within parentheses of an argument list
|
||||
cpp_space_within_parameter_list_parentheses = false
|
||||
# Do not insert a space between parentheses when argument list is empty
|
||||
cpp_space_between_empty_parameter_list_parentheses = false
|
||||
# Insert space between keyword and opening parenthesis in control flow statements
|
||||
cpp_space_after_keywords_in_control_flow_statements = true
|
||||
# Do not insert a space within parentheses of a control statement
|
||||
cpp_space_within_control_flow_statement_parentheses = false
|
||||
# Do not insert a space before opening parenthesis of lambda argument lists
|
||||
cpp_space_before_lambda_open_parenthesis = false
|
||||
# Do not insert a space within parentheses of a C-style cast
|
||||
cpp_space_within_cast_parentheses = false
|
||||
# Do not insert a space after closing parenthesis of C-style cast
|
||||
cpp_space_after_cast_close_parenthesis = false
|
||||
# Do not insert a space within parentheses of a parenthesized expression
|
||||
cpp_space_within_expression_parentheses = false
|
||||
# Insert space before opening brace of blocks
|
||||
cpp_space_before_block_open_brace = true
|
||||
# Do not insert a space between empty braces
|
||||
cpp_space_between_empty_braces = false
|
||||
# Do not insert a space before opening brace of uniform initialization and initializer lists
|
||||
cpp_space_before_initializer_list_open_brace = false
|
||||
# No override for "Insert space within braces of uniform initialization and initializer lists" (Spacing for this varies)
|
||||
#cpp_space_within_initializer_list_braces
|
||||
# Preserve spaces inside uniform initialization and initializer lists
|
||||
cpp_space_preserve_in_initializer_list = true
|
||||
# Do not insert space before opening square brackets
|
||||
cpp_space_before_open_square_bracket = false
|
||||
# Do not insert space within square bracket
|
||||
cpp_space_within_square_brackets = false
|
||||
# Do not insert space before empty square brackets
|
||||
cpp_space_before_empty_square_brackets = false
|
||||
# Do not insert space between empty square brackets
|
||||
cpp_space_between_empty_square_brackets = false
|
||||
# Group square brackets for multi-dimensional arrays together
|
||||
cpp_space_group_square_brackets = true
|
||||
# Do not insert space within square brackets for lambdas
|
||||
cpp_space_within_lambda_brackets = false
|
||||
# Do not insert space between empty lambda brackets
|
||||
cpp_space_between_empty_lambda_brackets = false
|
||||
# Do not insert space before commas
|
||||
cpp_space_before_comma = false
|
||||
# Insert space after commas
|
||||
cpp_space_after_comma = true
|
||||
# Remove spaces before and after member operators
|
||||
cpp_space_remove_around_member_operators = true
|
||||
# Insert space before colon for base in type declarations
|
||||
cpp_space_before_inheritance_colon = true
|
||||
# Insert space before colon for constructors
|
||||
cpp_space_before_constructor_colon = true
|
||||
# Remove space before semicolons
|
||||
cpp_space_remove_before_semicolon = true
|
||||
# No override for "Insert space after semicolons" (Depends on if loop is unconditional)
|
||||
#cpp_space_after_semicolon
|
||||
# Remove spaces between unary operators and their operands
|
||||
cpp_space_remove_around_unary_operator = true
|
||||
# Insert spaces before and after binary operators
|
||||
cpp_space_around_binary_operator = insert
|
||||
# Insert spaces around assignment operators
|
||||
cpp_space_around_assignment_operator = insert
|
||||
# Align pointer/reference symbol to the right
|
||||
cpp_space_pointer_reference_alignment = right
|
||||
# Insert spaces around conditional operators
|
||||
cpp_space_around_ternary_operator = insert
|
||||
|
||||
# Wrapping #
|
||||
# Always apply New Lines settings for blocks
|
||||
cpp_wrap_preserve_blocks = never
|
||||
|
||||
|
||||
|
||||
## Rider & ReSharper ## https://www.jetbrains.com/help/resharper/EditorConfig_CPP_CppBlankLinesPageScheme.html ##
|
||||
# Blank Lines #
|
||||
# No override for "Max blank lines in declarations" (Unspecified; Not consistent across source code)
|
||||
#cpp_keep_blank_lines_in_declarations
|
||||
# No override for "Max blank lines in rest of source code" (Unspecified; Not consistent across source code)
|
||||
#cpp_keep_blank_lines_in_code
|
||||
# No override for "Number of blank lines around class/struct/enum definition" (Unspecified; Not consistent across source code)
|
||||
#cpp_blank_lines_around_class_definition
|
||||
# No override for "Number of blank lines around function declarations" (Unspecified; Not consistent across source code)
|
||||
#cpp_blank_lines_around_function_declaration
|
||||
# No override for "Number of blank lines around function definitions" (Unspecified; Not consistent across source code)
|
||||
#cpp_blank_lines_around_function_definition
|
||||
# No override for "Number of blank lines around single line function definitions" (Unspecified; Not consistent across source code)
|
||||
#cpp_blank_lines_around_single_line_function_definition
|
||||
# No override for "Number of blank lines around namespaces" (Unspecified; Not consistent across source code)
|
||||
#cpp_blank_lines_around_namespace
|
||||
# No override for "Number of blank lines around other definitions and declarations" (Unspecified; Not consistent across source code)
|
||||
#cpp_blank_lines_around_other_declaration
|
||||
|
||||
# Braces Layout #
|
||||
# Keep open braces for namespace declarations on the same line, but add a space before the brace
|
||||
cpp_namespace_declaration_braces = end_of_line
|
||||
# Keep open braces for linkage declarations on the same line, but add a space before the brace
|
||||
cpp_linkage_specification_braces = end_of_line
|
||||
# Keep open braces for types/classes on the same line, but add a space before the brace
|
||||
cpp_type_declaration_braces = end_of_line
|
||||
# Keep open braces for namespace definitions on the same line (does not modify spacing before the brace)
|
||||
cpp_place_namespace_definitions_on_same_line = true
|
||||
# Move open braces for functions to a new line
|
||||
cpp_invocable_declaration_braces = next_line
|
||||
# Keep open braces for lambdas on the same line, but add a space before the brace
|
||||
cpp_anonymous_method_declaration_braces = end_of_line
|
||||
# Keep open braces for case blocks on the same line, but add a space before the brace
|
||||
cpp_case_block_braces = end_of_line
|
||||
# No override for "Requires expression braces" style (requires expressions are a C++20 feature)
|
||||
#cpp_requires_expression_braces
|
||||
# Keep open braces for all other blocks on the same line, but add a space before the brace
|
||||
cpp_other_braces = end_of_line
|
||||
# Only indent the insides of multi-line expression braces
|
||||
cpp_expression_braces = inside
|
||||
# Place the braces of empty blocks together and on the same line
|
||||
cpp_empty_block_style = together_same_line
|
||||
# Force line breaks within simple compound statements
|
||||
cpp_simple_block_style = line_break
|
||||
# No override for "Regular expression for macros starting a block" (Marco blocks aren't used)
|
||||
#cpp_macro_block_begin
|
||||
# No override for "Regular expression for macros ending a block" (Marco blocks aren't used)
|
||||
#cpp_macro_block_end
|
||||
|
||||
# Tabs and indents #
|
||||
# Redundant override (Already overriden globally by 'indent_style')
|
||||
#cpp_indent_style
|
||||
# Redundant override (Already overriden globally by 'indent_size')
|
||||
#cpp_indent_size
|
||||
# Redundant override (Already overriden globally by 'tab_width')
|
||||
#cpp_tab_width
|
||||
# Use spaces instead of tabs as indentation for precise alignment
|
||||
cpp_alignment_tab_fill_style = use_spaces
|
||||
# Allow alignment even if construct is located too far to the right, more than 2/3 of 'Hard wrap at' limit
|
||||
cpp_allow_far_alignment = true
|
||||
|
||||
# Indentation and Alignment #
|
||||
# No override for "Continuous line indent" (Varies throughout source code)
|
||||
#cpp_continuous_line_indent
|
||||
# Do not use continuous line indent in function declaration and invocation parentheses
|
||||
cpp_use_continuous_line_indent_in_method_pars = false
|
||||
# Do not use continuous line indent in initializer lists
|
||||
cpp_use_continuous_line_indent_in_expression_braces = false
|
||||
# Indent namespace members (including nested ones)
|
||||
cpp_namespace_indentation = all
|
||||
# No override for "Indent linkage specification block members" (Unspecified)
|
||||
#cpp_linkage_specification_indentation
|
||||
# Do not indent access specifier from class
|
||||
cpp_indent_access_specifiers_from_class = false
|
||||
# Indent class member from access specifier
|
||||
cpp_indent_class_members_from_access_specifiers = true
|
||||
# Do not indent if a function definition or declaration is wrapped after the type
|
||||
cpp_indent_wrapped_function_names = false
|
||||
# Indent 'case' labels from 'switch'
|
||||
cpp_indent_switch_labels = true
|
||||
# No override for "Indent function declarations' parentheses" (Varies throughout source code)
|
||||
#cpp_indent_method_decl_pars
|
||||
# No override for "Indent method calls' parentheses" (Varies throughout source code)
|
||||
#cpp_indent_invocation_pars
|
||||
# No override for "Indent statement (if, while, for, etc) parentheses" (Varies throughout source code)
|
||||
#cpp_indent_statement_pars
|
||||
# Do not change preprocessor directives indenting
|
||||
cpp_indent_preprocessor_directives = do_not_change
|
||||
# No override for "Indent C++/CLI generic constraints" (C++/CLI is not used)
|
||||
#cpp_indent_type_constraints
|
||||
# Align/indent comments started at the first column
|
||||
cpp_indent_comment = true
|
||||
# Comments that comment out code will use the indentation level of the commented code.
|
||||
cpp_place_comments_at_first_column = false
|
||||
# Align multiline declarators in declaration
|
||||
cpp_align_multiple_declaration = true
|
||||
# Align multiline function parameters
|
||||
cpp_align_multiline_parameter = true
|
||||
# Align multiline call arguments
|
||||
cpp_align_multiline_argument = true
|
||||
# Do not align first of multiline call arguments with the opening parentheses
|
||||
cpp_align_first_arg_by_paren = false
|
||||
# Align multiline initializer list arguments
|
||||
cpp_align_multiline_expression_brace = true
|
||||
# No override for "Align multiline template parameters in template declaration" (Unspecified)
|
||||
#cpp_align_multiline_type_parameter
|
||||
# No override for "Align multiline template arguments" (Unspecified)
|
||||
#cpp_align_multiline_type_argument
|
||||
# Align multiline base classes in class base clause
|
||||
cpp_align_multiline_extends_list = true
|
||||
# Align multiline member initializers in member initializer lists
|
||||
cpp_align_multiline_ctor_init = true
|
||||
# Outdent commas placed on new line
|
||||
cpp_outdent_commas = true
|
||||
# Do not align multiline ?: operator with first line (since alignment is incorrect)
|
||||
cpp_align_ternary = none
|
||||
# Do not indent aligned ?: operator (since indentation varies)
|
||||
cpp_indent_aligned_ternary = false
|
||||
# No override for "Align multiline chained method calls" (Unspecified)
|
||||
#cpp_align_multiline_calls_chain
|
||||
# No override for "Outdent '.' and '->' in chained method calls on new lines" (Unspecified)
|
||||
#cpp_outdent_dots
|
||||
# Do not align multiline chained binary expressions
|
||||
cpp_align_multiline_binary_expressions_chain = false
|
||||
# Fix column alignment in adjacent lines
|
||||
cpp_int_align_fix_in_adjacent = true
|
||||
# Align assignments with adjacent assignments
|
||||
cpp_int_align_eq = true
|
||||
# Do not align declaration names with adjacent declaration names
|
||||
cpp_int_align_declaration_names = false
|
||||
# Align end-of-line comments with adjacent end-of-line comments
|
||||
cpp_int_align_comments = true
|
||||
|
||||
# Spaces #
|
||||
# Do not put space before ANY commas
|
||||
cpp_space_before_comma = false
|
||||
# Put space after ALL commas
|
||||
cpp_space_after_comma = true
|
||||
# Put space before ptr in declaration of variable
|
||||
cpp_space_before_ptr_in_data_member = true
|
||||
# Do not put space after ptr in declaration of variable
|
||||
cpp_space_after_ptr_in_data_member = false
|
||||
# Put space before ptr in declaration of multiple variables
|
||||
cpp_space_before_ptr_in_data_members = true
|
||||
# Do not put space after ptr in declaration of multiple variables
|
||||
cpp_space_after_ptr_in_data_members = false
|
||||
# Put space before ptr in return type of function
|
||||
cpp_space_before_ptr_in_method = true
|
||||
# Do not put space after ptr in return type of function
|
||||
cpp_space_after_ptr_in_method = false
|
||||
# Do not put space before ptr in abstract declaration
|
||||
cpp_space_before_ptr_in_abstract_decl = false
|
||||
# Put space before ref in declaration of variable
|
||||
cpp_space_before_ref_in_data_member = true
|
||||
# Do not put space after ref in declaration of variable
|
||||
cpp_space_after_ref_in_data_member = false
|
||||
# Put space before ref in declaration of multiple variables
|
||||
cpp_space_before_ref_in_data_members = true
|
||||
# Do not put space after ref in declaration of multiple variables
|
||||
cpp_space_after_ref_in_data_members = false
|
||||
# Do not put space before ref in return type of function
|
||||
cpp_space_before_ref_in_method = false
|
||||
# Put space after ref in return type of function
|
||||
cpp_space_after_ref_in_method = true
|
||||
# Do not put space before ref in abstract declaration
|
||||
cpp_space_before_ref_in_abstract_decl = false
|
||||
# Do not put space before parentheses in function parameters
|
||||
cpp_space_between_method_declaration_name_and_open_parenthesis = false
|
||||
# Do not put space before parentheses in lambda parameters
|
||||
cpp_space_before_lambda_parentheses = false
|
||||
# Do not put space within parentheses in function parameters
|
||||
cpp_space_between_method_declaration_parameter_list_parentheses = false
|
||||
# Do not put space within empty parentheses in function parameters
|
||||
cpp_space_between_method_declaration_empty_parameter_list_parentheses = false
|
||||
# Do not put space before angle brackets in template parameters
|
||||
cpp_space_before_template_params = false
|
||||
# Do not put space within angle brackets in template parameters
|
||||
cpp_space_within_template_params = false
|
||||
# Do not put space within empty angle brackets in template parameters
|
||||
cpp_space_within_empty_template_params = false
|
||||
# Do not put space before angle brackets in template arguments
|
||||
cpp_space_before_template_args = false
|
||||
# Do not put space within angle brackets in template arguments
|
||||
cpp_space_within_template_args = false
|
||||
# Do not put space between closing angle brackets in template arguments
|
||||
cpp_space_between_closing_angle_brackets_in_template_args = false
|
||||
# Put space around '=' in alias declaration and namespace alias
|
||||
cpp_space_around_alias_eq = true
|
||||
# Do not put space around '->' in trailing return types
|
||||
cpp_space_around_deref_in_trailing_return_type = false
|
||||
# Put space before base types list colon
|
||||
cpp_space_before_colon_in_inheritance_clause = true
|
||||
# Put space after base types list colon
|
||||
cpp_space_after_colon_in_inheritance_clause = true
|
||||
# No override for "Before C++/CLI generic constraint colon" (Unspecified)
|
||||
#cpp_space_before_type_parameter_constraint_colon
|
||||
# No override for "After C++/CLI generic constraint colon" (Unspecified)
|
||||
#cpp_space_after_type_parameter_constraint_colon
|
||||
# Put space before parentheses of control statements
|
||||
cpp_space_after_keywords_in_control_flow_statements = true
|
||||
# Do not put space within parentheses of control statements
|
||||
cpp_space_between_parentheses_of_control_flow_statements = false
|
||||
# Do not put space before semicolon in 'for' statements
|
||||
cpp_space_before_semicolon_in_for_statement = false
|
||||
# Put space after semicolon in 'for' statements
|
||||
cpp_space_after_semicolon_in_for_statement = true
|
||||
# Put space before ':' in range-based for loop
|
||||
cpp_space_before_for_colon = true
|
||||
# Put space after ':' in range-based for loop
|
||||
cpp_space_after_for_colon = true
|
||||
# Do not put space before colon in switch case or label statement
|
||||
cpp_space_before_colon_in_case = false
|
||||
# Put space after colon in switch case or label statement
|
||||
cpp_space_after_colon_in_case = true
|
||||
# Put space around binary operator
|
||||
cpp_space_around_binary_operator = true
|
||||
# Put space around assignment operator
|
||||
cpp_space_around_assignment_operator = true
|
||||
# Do not put space around dot, '->', '.*' and '->.'
|
||||
cpp_space_around_member_access_operator = false
|
||||
# Do not put space within any parentheses
|
||||
cpp_space_within_parentheses = false
|
||||
# Do not put space before array subscript brackets
|
||||
cpp_space_before_open_square_brackets = false
|
||||
# Do not put space within array subscript brackets
|
||||
cpp_space_between_square_brackets = false
|
||||
# Do not put space before empty parentheses in function call and initialization
|
||||
cpp_space_between_method_call_name_and_opening_parenthesis = false
|
||||
# Do not put space within parentheses in cast expressions
|
||||
cpp_space_between_typecast_parentheses = false
|
||||
# Do not put space after parentheses in cast expressions
|
||||
cpp_space_after_cast = false
|
||||
# Do not put space within parentheses in function call and initialization
|
||||
cpp_space_between_method_call_parameter_list_parentheses = false
|
||||
# Do not put space within empty parentheses in function call and initialization
|
||||
cpp_space_between_method_call_empty_parameter_list_parentheses = false
|
||||
# Put space in ternary operator '? :' before '?'
|
||||
cpp_space_before_ternary_quest = true
|
||||
# Put space in ternary operator '? :' after '?'
|
||||
cpp_space_after_ternary_quest = true
|
||||
# Put space in ternary operator '? :' before ':'
|
||||
cpp_space_before_ternary_colon = true
|
||||
# Put space in ternary operator '? :' after ':'
|
||||
cpp_space_after_ternary_colon = true
|
||||
# Do not put space before uniform initialization braces
|
||||
cpp_space_before_initializer_braces = false
|
||||
# Do not put space within uniform initialization braces
|
||||
cpp_space_within_initializer_braces = false
|
||||
# Do not put space within empty uniform initialization braces
|
||||
cpp_space_within_empty_initializer_braces = false
|
||||
# Put space before end of line comment
|
||||
cpp_space_before_trailing_comment = true
|
||||
# Preserve spaces before end of line comment
|
||||
cpp_disable_space_changes_before_trailing_comment = true
|
||||
|
||||
# Line breaks and Wrapping #
|
||||
# Redundant override (Already overriden globally by 'insert_final_newline')
|
||||
#cpp_insert_final_newline
|
||||
# Redundant override (Already overriden earlier in Visual Studio section)
|
||||
#cpp_new_line_before_else
|
||||
# Do not place 'while' in a do-while loop on a new line
|
||||
cpp_new_line_before_while = false
|
||||
# Redundant override (Already overriden earlier in Visual Studio section)
|
||||
#cpp_new_line_before_catch
|
||||
# Do not change the line breaks of single embedded statements
|
||||
cpp_simple_embedded_statement_style = do_not_change
|
||||
# Do not change the line breaks of simple 'case' statement
|
||||
cpp_simple_case_statement_style = do_not_change
|
||||
# Put member function definition return type on same line
|
||||
cpp_function_definition_return_type_style = on_single_line
|
||||
# Put top-level function definition return type on same line
|
||||
cpp_toplevel_function_definition_return_type_style = on_single_line
|
||||
# Put member function declaration return type on same line
|
||||
cpp_function_declaration_return_type_style = on_single_line
|
||||
# Put top-level function declaration return type on same line
|
||||
cpp_toplevel_function_declaration_return_type_style = on_single_line
|
||||
# Force template<...> of a template declaration on new line
|
||||
cpp_break_template_declaration = line_break
|
||||
# No override for "Break line before the requires-clause" (requires-clause is a C++20 feature)
|
||||
#cpp_line_break_before_requires_clause
|
||||
# Do not change the line break before the colon in member initializer lists
|
||||
cpp_member_initializer_list_style = do_not_change
|
||||
# Do not change the line break after the colon in member initializer lists
|
||||
cpp_line_break_after_colon_in_member_initializer_lists = do_not_change
|
||||
# No override for "Break line before comma in member initializer lists" (Varies throughout source code)
|
||||
#cpp_line_break_before_comma_in_member_initializer_lists
|
||||
# No override for "Break line after comma in member initializer lists" (Varies throughout source code)
|
||||
#cpp_line_break_after_comma_in_member_initializer_lists
|
||||
# No override for "Allow C++/CLI generic constraints on the same line" (C++/CLI is not used)
|
||||
#cpp_place_type_constraints_on_same_line
|
||||
# No override for "Keep existing line breaks" (Varies throughout source code; depends on developer preference)
|
||||
#cpp_keep_user_linebreaks
|
||||
# No override for "Hard wrap at _ characters" (Unspecified)
|
||||
#cpp_max_line_length
|
||||
# Do not prefer wrap before ','
|
||||
cpp_wrap_before_comma = false
|
||||
# Do not prefer wrap before ',' in base clause
|
||||
cpp_wrap_before_comma_in_base_clause = false
|
||||
# No override for "Wrap ternary expression" (Varies throughout source code)
|
||||
#cpp_wrap_ternary_expr_style
|
||||
# No override for "Prefer wrap before '?' and ':' in ternary expressions" (Varies throughout source code)
|
||||
#cpp_wrap_before_ternary_opsigns
|
||||
# No override for "Prefer wrap before ':'" (Varies throughout source code)
|
||||
#cpp_wrap_before_colon
|
||||
# No override for "Prefer wrap before first C++/CLI generic constraint" (C++/CLI is not used)
|
||||
#cpp_wrap_before_first_type_parameter_constraint
|
||||
# No override for "Wrap multiple C++/CLI generic constraints" (C++/CLI is not used)
|
||||
#cpp_wrap_multiple_type_parameter_constraints_style
|
||||
# No override for "Wrap enum definition" (Varies throughout source code)
|
||||
#cpp_wrap_enumeration_style
|
||||
# No override for "Wrap braced initializer list" (Varies throughout source code)
|
||||
#cpp_wrap_braced_init_list_style
|
||||
# No override for "Wrap base classes list" (Varies throughout source code)
|
||||
#cpp_wrap_base_clause_style
|
||||
# No override for "Wrap constructor initializer" (Varies throughout source code)
|
||||
#cpp_wrap_ctor_initializer_style
|
||||
# No override for "Wrap formal parameters" (Varies throughout source code)
|
||||
#cpp_wrap_parameters_style
|
||||
# Do not prefer wrap before '(' in declaration
|
||||
cpp_wrap_before_declaration_lpar = false
|
||||
# Prefer wrap after '(' in declaration
|
||||
cpp_wrap_after_declaration_lpar = true
|
||||
# Do not prefer wrap before ')' in declaration
|
||||
cpp_wrap_before_declaration_rpar = false
|
||||
# No override for "Wrap invocation arguments" (Varies throughout source code)
|
||||
#cpp_wrap_arguments_style
|
||||
# Do not prefer wrap before '(' in invocation
|
||||
cpp_wrap_before_invocation_lpar = false
|
||||
# Prefer wrap after '(' in invocation
|
||||
cpp_wrap_after_invocation_lpar = true
|
||||
# Do not prefer wrap before ')' in invocation
|
||||
cpp_wrap_before_invocation_rpar = false
|
||||
# Prefer wrap after '{' in initializer lists
|
||||
cpp_wrap_after_expression_lbrace = true
|
||||
# Do not prefer wrap before '}' in initializer lists
|
||||
cpp_wrap_before_expression_rbrace = false
|
1
.github/FUNDING.yml
vendored
1
.github/FUNDING.yml
vendored
@@ -1 +0,0 @@
|
||||
custom: https://www.openttd.org/donate.html
|
41
.github/ISSUE_TEMPLATE/bug.yaml
vendored
41
.github/ISSUE_TEMPLATE/bug.yaml
vendored
@@ -1,41 +0,0 @@
|
||||
name: Bug Report
|
||||
description: Found a bug in OpenTTD?
|
||||
title: "[Bug]: "
|
||||
body:
|
||||
- type: markdown
|
||||
attributes:
|
||||
value: |
|
||||
Thanks for taking the time to fill out this bug report!
|
||||
- type: input
|
||||
id: version
|
||||
attributes:
|
||||
label: Version of OpenTTD
|
||||
description: Fill in below what version of OpenTTD you are using, including your OS.
|
||||
placeholder: ex. 1.11.2, Windows 10
|
||||
validations:
|
||||
required: true
|
||||
- type: textarea
|
||||
id: expected
|
||||
attributes:
|
||||
label: Expected result
|
||||
description: Describe in a few words what you expected to happen.
|
||||
validations:
|
||||
required: true
|
||||
- type: textarea
|
||||
id: actual
|
||||
attributes:
|
||||
label: Actual result
|
||||
description: Describe in a few words what actually happens.
|
||||
validations:
|
||||
required: true
|
||||
- type: textarea
|
||||
id: reproduce
|
||||
attributes:
|
||||
label: Steps to reproduce
|
||||
description: As detailed as possible, please tell us how we can reproduce this. Feel free to attach a savegame (zip it first) to make it more clear.
|
||||
placeholder: |
|
||||
1. Loaded the attached savegame.
|
||||
2. Click on the button left of that other icon.
|
||||
3. The window doesn't open.
|
||||
validations:
|
||||
required: true
|
5
.github/ISSUE_TEMPLATE/config.yml
vendored
5
.github/ISSUE_TEMPLATE/config.yml
vendored
@@ -1,5 +0,0 @@
|
||||
blank_issues_enabled: false
|
||||
contact_links:
|
||||
- name: Suggestions and ideas?
|
||||
url: https://www.tt-forums.net/viewforum.php?f=32
|
||||
about: Have a suggestion or an idea for a cool new feature? Post them on our forum!
|
37
.github/ISSUE_TEMPLATE/crash.yaml
vendored
37
.github/ISSUE_TEMPLATE/crash.yaml
vendored
@@ -1,37 +0,0 @@
|
||||
name: Crash
|
||||
description: Did OpenTTD crash?
|
||||
title: "[Crash]: "
|
||||
body:
|
||||
- type: markdown
|
||||
attributes:
|
||||
value: |
|
||||
Thanks for taking the time to fill out this crash report!
|
||||
- type: input
|
||||
id: version
|
||||
attributes:
|
||||
label: Version of OpenTTD
|
||||
description: Fill in below what version of OpenTTD you are using, including your OS.
|
||||
placeholder: ex. 1.11.2, Windows 10
|
||||
validations:
|
||||
required: true
|
||||
- type: textarea
|
||||
id: reproduce
|
||||
attributes:
|
||||
label: Steps to reproduce
|
||||
description: Please spend a few words if you can reproduce this problem.
|
||||
placeholder: |
|
||||
1. Bought a new train.
|
||||
2. The game crashed.
|
||||
validations:
|
||||
required: true
|
||||
- type: textarea
|
||||
id: crashlogs
|
||||
attributes:
|
||||
label: Upload crash files
|
||||
description: With the `crash.log`, `crash.dmp`, and `crash.sav` we can analyze the crash in detail; this way you allow us to easier triage and fix the problem.
|
||||
placeholder: |
|
||||
1. Zip the `crash.log`, `crash.dmp` and `crash.sav`.
|
||||
2. Click on this field.
|
||||
3. Drag and drop the zip file in here.
|
||||
validations:
|
||||
required: true
|
58
.github/PULL_REQUEST_TEMPLATE.md
vendored
58
.github/PULL_REQUEST_TEMPLATE.md
vendored
@@ -1,58 +0,0 @@
|
||||
<!--
|
||||
Commit message:
|
||||
|
||||
- Please use Feature / Add / Change / Fix for player-facing changes. E.g.: "Feature: My cool new feature".
|
||||
- Please use Feature / Add / Change / Fix followed by "[NewGRF]" or "[Script]" for moddable changes. E.g.: "Feature: [NewGRF] My cool new NewGRF addition".
|
||||
- Please use Codechange / Codefix for developer-facing changes. E.g.: "Codefix #1234: Validate against nullptr properly".
|
||||
|
||||
See https://github.com/OpenTTD/OpenTTD/blob/master/CODINGSTYLE.md#commit-message for more details.
|
||||
-->
|
||||
|
||||
## Motivation / Problem
|
||||
|
||||
<!--
|
||||
Describe here shortly
|
||||
* For bug fixes:
|
||||
* What problem does this solve?
|
||||
* If there is already an issue, link the issue, otherwise describe the problem here.
|
||||
* For features or gameplay changes:
|
||||
* What was the motivation to develop this feature?
|
||||
* Does this address any problem with the gameplay or interface?
|
||||
* Which group of players do you think would enjoy this feature?
|
||||
-->
|
||||
|
||||
|
||||
## Description
|
||||
|
||||
<!--
|
||||
Describe here shortly
|
||||
* For bug fixes:
|
||||
* How is the problem solved?
|
||||
* For features or gameplay changes:
|
||||
* What does this feature do?
|
||||
* How does it improve/solve the situation described under 'motivation'.
|
||||
-->
|
||||
|
||||
|
||||
## Limitations
|
||||
|
||||
<!--
|
||||
Describe here
|
||||
* Is the problem solved in all scenarios?
|
||||
* Is this feature complete? Are there things that could be added in the future?
|
||||
* Are there things that are intentionally left out?
|
||||
* Do you know of a bug or corner case that does not work?
|
||||
-->
|
||||
|
||||
|
||||
## Checklist for review
|
||||
|
||||
Some things are not automated, and forgotten often. This list is a reminder for the reviewers.
|
||||
* The bug fix is important enough to be backported? (label: 'backport requested')
|
||||
* This PR touches english.txt or translations? Check the [guidelines](https://github.com/OpenTTD/OpenTTD/blob/master/docs/eints.md)
|
||||
* This PR affects the GS/AI API? (label 'needs review: Script API')
|
||||
* ai_changelog.hpp, game_changelog.hpp need updating.
|
||||
* The compatibility wrappers (compat_*.nut) need updating.
|
||||
* This PR affects the NewGRF API? (label 'needs review: NewGRF')
|
||||
* newgrf_debug_data.h may need updating.
|
||||
* [PR must be added to API tracker](https://wiki.openttd.org/en/Development/NewGRF/Specification%20Status)
|
36
.github/changelog.py
vendored
36
.github/changelog.py
vendored
@@ -1,36 +0,0 @@
|
||||
import sys
|
||||
|
||||
"""
|
||||
This script assumes changelogs use the following format:
|
||||
## <major>.x (eg. "## 15.x") to indicate a major version series
|
||||
### <major>.<minor>[-<suffix>] <date etc> (eg. "## 15.0 (2025-04-01)", "### 15.1-beta1 (2024-12-25)") to indicate an individual version
|
||||
"""
|
||||
|
||||
def main():
|
||||
current_version = sys.argv[1]
|
||||
stable_version = current_version.split("-")[0]
|
||||
major_version = current_version.split(".")[0]
|
||||
# set when current version is found
|
||||
current_found = False
|
||||
|
||||
with open("changelog.md", "r") as file:
|
||||
for line in file:
|
||||
if line.startswith("### "):
|
||||
if not line.startswith(f"### {current_version} ") and not current_found:
|
||||
# First version in changelog should be the current one
|
||||
sys.stderr.write(f"Changelog doesn't start with current version ({current_version})\n")
|
||||
sys.exit(1)
|
||||
if not line.startswith(f"### {stable_version}"):
|
||||
# Reached a previous stable version
|
||||
break
|
||||
if line.startswith(f"### {current_version} "):
|
||||
current_found = True
|
||||
elif line.startswith("## "):
|
||||
if not line.startswith(f"## {major_version}.x"):
|
||||
# Reached a previous major version
|
||||
break
|
||||
|
||||
print(line.rstrip())
|
||||
|
||||
if __name__ == '__main__':
|
||||
main()
|
12
.github/codeql/codeql-config.yml
vendored
12
.github/codeql/codeql-config.yml
vendored
@@ -1,12 +0,0 @@
|
||||
name: openttd
|
||||
queries:
|
||||
- uses: security-and-quality
|
||||
query-filters:
|
||||
- exclude:
|
||||
id:
|
||||
# Only feasible way is to move away from fopen; fopen_s is optional C11 and not implemented on most platforms.
|
||||
- cpp/world-writable-file-creation
|
||||
# Basically OpenTTD's coding style for adding things like ..._INVALID to enumerations
|
||||
- cpp/irregular-enum-init
|
||||
# Our GUI code tends to use switches for OnClick handlers, DrawWidget, and UpdateWidgetSize. Sometimes GUIs just don't have many elements, but we want to keep consistency.
|
||||
- cpp/trivial-switch
|
10
.github/dependabot.yml
vendored
10
.github/dependabot.yml
vendored
@@ -1,10 +0,0 @@
|
||||
version: 2
|
||||
updates:
|
||||
- package-ecosystem: "github-actions"
|
||||
directory: "/"
|
||||
schedule:
|
||||
interval: "monthly"
|
||||
groups:
|
||||
actions:
|
||||
patterns:
|
||||
- "*"
|
71
.github/script-missing-mode-enforcement.py
vendored
71
.github/script-missing-mode-enforcement.py
vendored
@@ -1,71 +0,0 @@
|
||||
"""
|
||||
Script to scan the OpenTTD's script API for functions that miss checks for the
|
||||
function being called from the right mode (deity or company mode).
|
||||
|
||||
When a function calls either ScriptObject::Command or ScriptObject::GetCompany
|
||||
then the function is considered dangerous. When one of the mode enforcement
|
||||
macros from script_error.hpp, i.e. EnforceDeityMode, EnforceCompanyModeValid or
|
||||
EnforceDeityOrCompanyModeValid, are called in the function, then we consider
|
||||
that the function has mode enforcement.
|
||||
|
||||
Any dangerous function for which no enforcement is found are emitted as errors.
|
||||
"""
|
||||
|
||||
import glob
|
||||
import re
|
||||
import sys
|
||||
|
||||
|
||||
def check_mode_enforcement(path):
|
||||
errors = []
|
||||
with open(path, "r") as reader:
|
||||
mode_enforcement_found = False
|
||||
dangerous_function = False
|
||||
for line in reader:
|
||||
# Line does not start with a tab and have <word>::<word>. That looks like the begin of a function, so reset the state.
|
||||
if re.match(r"^[^\t].*\w::\w", line):
|
||||
mode_enforcement_found = False
|
||||
dangerous_function = False
|
||||
currentFunction = line
|
||||
continue
|
||||
|
||||
if re.match(
|
||||
r"\t(EnforceDeityMode|EnforceCompanyModeValid|EnforceCompanyModeValid_Void|EnforceDeityOrCompanyModeValid|EnforceDeityOrCompanyModeValid_Void)\(",
|
||||
line,
|
||||
):
|
||||
# Mode enforcement macro found
|
||||
mode_enforcement_found = True
|
||||
continue
|
||||
|
||||
if re.match(r".*(ScriptObject::Command|ScriptObject::GetCompany).*", line):
|
||||
# Dangerous function found
|
||||
dangerous_function = True
|
||||
continue
|
||||
|
||||
# Line with only a closing bracket. That looks like the end of a function, so check for the dangerous function without mode enforcement
|
||||
if re.match(r"^}$", line) and dangerous_function and not mode_enforcement_found:
|
||||
function_name = currentFunction.rstrip("\n").replace("/* static */ ", "")
|
||||
errors.append(f"{path}: {function_name}")
|
||||
|
||||
return errors
|
||||
|
||||
|
||||
def main():
|
||||
errors = []
|
||||
for path in sorted(glob.glob("src/script/api/*.cpp")):
|
||||
# Skip a number of files that yield only false positives
|
||||
if path.endswith(("script_object.cpp", "script_companymode.cpp", "script_controller.cpp", "script_game.cpp")):
|
||||
continue
|
||||
|
||||
errors.extend(check_mode_enforcement(path))
|
||||
|
||||
if errors:
|
||||
print("Mode enforcement was expected in the following files/functions:")
|
||||
print("\n".join(errors))
|
||||
sys.exit(1)
|
||||
|
||||
print("OK")
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
208
.github/unused-strings.py
vendored
208
.github/unused-strings.py
vendored
@@ -1,208 +0,0 @@
|
||||
"""
|
||||
Script to scan the OpenTTD source-tree for STR_ entries that are defined but
|
||||
no longer used.
|
||||
|
||||
This is not completely trivial, as OpenTTD references a lot of strings in
|
||||
relation to another string. The most obvious example of this is a list. OpenTTD
|
||||
only references the first entry in the list, and does "+ <var>" to get to the
|
||||
correct string.
|
||||
|
||||
There are other ways OpenTTD does use relative values. This script tries to
|
||||
account for all of them, to give the best approximation we have for "this
|
||||
string is unused".
|
||||
"""
|
||||
|
||||
import glob
|
||||
import os
|
||||
import re
|
||||
import subprocess
|
||||
import sys
|
||||
|
||||
from enum import Enum
|
||||
|
||||
LENGTH_NAME_LOOKUP = {
|
||||
"VEHICLE_TYPES": 4,
|
||||
}
|
||||
|
||||
|
||||
class SkipType(Enum):
|
||||
NONE = 1
|
||||
LENGTH = 2
|
||||
EXTERNAL = 3
|
||||
ZERO_IS_SPECIAL = 4
|
||||
EXPECT_NEWLINE = 5
|
||||
|
||||
|
||||
def read_language_file(filename, strings_found, errors):
|
||||
strings_defined = []
|
||||
|
||||
skip = SkipType.NONE
|
||||
length = 0
|
||||
common_prefix = ""
|
||||
|
||||
with open(filename) as fp:
|
||||
for line in fp.readlines():
|
||||
if not line.strip():
|
||||
if skip == SkipType.EXPECT_NEWLINE:
|
||||
skip = SkipType.NONE
|
||||
continue
|
||||
|
||||
line = line.strip()
|
||||
|
||||
if skip == SkipType.EXPECT_NEWLINE:
|
||||
# The only thing allowed after a list, is this next marker, or a newline.
|
||||
if line == "###next-name-looks-similar":
|
||||
# "###next-name-looks-similar"
|
||||
# Indicates the common prefix of the last list has a very
|
||||
# similar name to the next entry, but isn't part of the
|
||||
# list. So do not emit a warning about them looking very
|
||||
# similar.
|
||||
|
||||
if length != 0:
|
||||
errors.append(f"ERROR: list around {name} is shorted than indicated by ###length")
|
||||
|
||||
common_prefix = ""
|
||||
else:
|
||||
errors.append(f"ERROR: expected a newline after a list, but didn't find any around {name}. Did you add an entry to the list without increasing the length?")
|
||||
|
||||
skip = SkipType.NONE
|
||||
|
||||
if line[0] == "#":
|
||||
if line.startswith("###length "):
|
||||
# "###length <count>"
|
||||
# Indicates the next few entries are part of a list. Only
|
||||
# the first entry is possibly referenced, and the rest are
|
||||
# indirectly.
|
||||
|
||||
if length != 0:
|
||||
errors.append(f"ERROR: list around {name} is shorted than indicated by ###length")
|
||||
|
||||
length = line.split(" ")[1].strip()
|
||||
|
||||
if length.isnumeric():
|
||||
length = int(length)
|
||||
else:
|
||||
length = LENGTH_NAME_LOOKUP[length]
|
||||
|
||||
skip = SkipType.LENGTH
|
||||
elif line.startswith("###external "):
|
||||
# "###external <count>"
|
||||
# Indicates the next few entries are used outside the
|
||||
# source and will not be referenced.
|
||||
|
||||
if length != 0:
|
||||
errors.append(f"ERROR: list around {name} is shorted than indicated by ###length")
|
||||
|
||||
length = line.split(" ")[1].strip()
|
||||
length = int(length)
|
||||
|
||||
skip = SkipType.EXTERNAL
|
||||
elif line.startswith("###setting-zero-is-special"):
|
||||
# "###setting-zero-is-special"
|
||||
# Indicates the next entry is part of the "zero is special"
|
||||
# flag of settings. These entries are not referenced
|
||||
# directly in the code.
|
||||
|
||||
if length != 0:
|
||||
errors.append(f"ERROR: list around {name} is shorted than indicated by ###length")
|
||||
|
||||
skip = SkipType.ZERO_IS_SPECIAL
|
||||
|
||||
continue
|
||||
|
||||
name = line.split(":")[0].strip()
|
||||
strings_defined.append(name)
|
||||
|
||||
if skip == SkipType.EXTERNAL:
|
||||
strings_found.add(name)
|
||||
skip = SkipType.LENGTH
|
||||
|
||||
if skip == SkipType.LENGTH:
|
||||
skip = SkipType.NONE
|
||||
length -= 1
|
||||
common_prefix = name
|
||||
elif skip == SkipType.ZERO_IS_SPECIAL:
|
||||
strings_found.add(name)
|
||||
elif length > 0:
|
||||
strings_found.add(name)
|
||||
length -= 1
|
||||
|
||||
# Find the common prefix of these strings
|
||||
for i in range(len(common_prefix)):
|
||||
if common_prefix[0 : i + 1] != name[0 : i + 1]:
|
||||
common_prefix = common_prefix[0:i]
|
||||
break
|
||||
|
||||
if length == 0:
|
||||
skip = SkipType.EXPECT_NEWLINE
|
||||
|
||||
if len(common_prefix) < 6:
|
||||
errors.append(f"ERROR: common prefix of block including {name} was reduced to {common_prefix}. This means the names in the list are not consistent.")
|
||||
elif common_prefix:
|
||||
if name.startswith(common_prefix):
|
||||
errors.append(f"ERROR: {name} looks a lot like block above with prefix {common_prefix}. This mostly means that the list length was too short. Use '###next-name-looks-similar' if it is not.")
|
||||
common_prefix = ""
|
||||
|
||||
return strings_defined
|
||||
|
||||
|
||||
def scan_source_files(path, strings_found):
|
||||
for new_path in glob.glob(f"{path}/*"):
|
||||
if os.path.isdir(new_path):
|
||||
scan_source_files(new_path, strings_found)
|
||||
continue
|
||||
|
||||
if not new_path.endswith((".c", ".h", ".cpp", ".hpp", ".ini")):
|
||||
continue
|
||||
|
||||
# Most files we can just open, but some use magic, that requires the
|
||||
# G++ preprocessor before we can make sense out of it.
|
||||
if new_path == "src/table/cargo_const.h":
|
||||
p = subprocess.run(["g++", "-E", "-DCHECK_UNUSED_STRINGS", new_path], stdout=subprocess.PIPE)
|
||||
output = p.stdout.decode()
|
||||
else:
|
||||
with open(new_path) as fp:
|
||||
output = fp.read()
|
||||
|
||||
# Find all the string references.
|
||||
matches = re.findall(r"[^A-Z_](STR_[A-Z0-9_]*)", output)
|
||||
strings_found.update(matches)
|
||||
|
||||
|
||||
def main():
|
||||
strings_found = set()
|
||||
errors = []
|
||||
|
||||
scan_source_files("src", strings_found)
|
||||
strings_defined = read_language_file("src/lang/english.txt", strings_found, errors)
|
||||
|
||||
# STR_LAST_STRINGID is special, and not really a string.
|
||||
strings_found.remove("STR_LAST_STRINGID")
|
||||
# These are mentioned in comments, not really a string.
|
||||
strings_found.remove("STR_XXX")
|
||||
strings_found.remove("STR_NEWS")
|
||||
strings_found.remove("STR_CONTENT_TYPE_")
|
||||
|
||||
# This string is added for completion, but never used.
|
||||
strings_defined.remove("STR_JUST_DATE_SHORT")
|
||||
|
||||
strings_defined = sorted(strings_defined)
|
||||
strings_found = sorted(list(strings_found))
|
||||
|
||||
for string in strings_found:
|
||||
if string not in strings_defined:
|
||||
errors.append(f"ERROR: {string} found but never defined.")
|
||||
|
||||
for string in strings_defined:
|
||||
if string not in strings_found:
|
||||
errors.append(f"ERROR: {string} is (possibly) no longer needed.")
|
||||
|
||||
if errors:
|
||||
print("\n".join(errors))
|
||||
sys.exit(1)
|
||||
|
||||
print("OK")
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
108
.github/workflows/ci-build.yml
vendored
108
.github/workflows/ci-build.yml
vendored
@@ -1,108 +0,0 @@
|
||||
name: CI - Build
|
||||
|
||||
on:
|
||||
pull_request:
|
||||
push:
|
||||
branches:
|
||||
- master
|
||||
|
||||
env:
|
||||
CTEST_OUTPUT_ON_FAILURE: 1
|
||||
|
||||
concurrency:
|
||||
group: ${{ github.workflow }}-${{ github.ref }}
|
||||
cancel-in-progress: ${{ github.ref != 'refs/heads/master' }}
|
||||
|
||||
jobs:
|
||||
emscripten:
|
||||
name: Emscripten
|
||||
|
||||
uses: ./.github/workflows/ci-emscripten.yml
|
||||
secrets: inherit
|
||||
|
||||
linux:
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
include:
|
||||
- name: Clang
|
||||
compiler: clang
|
||||
cxxcompiler: clang++
|
||||
libraries: libsdl2-dev
|
||||
- name: GCC - SDL2
|
||||
compiler: gcc
|
||||
cxxcompiler: g++
|
||||
libraries: libsdl2-dev
|
||||
- name: GCC - Dedicated
|
||||
compiler: gcc
|
||||
cxxcompiler: g++
|
||||
libraries: grfcodec
|
||||
extra-cmake-parameters: -DOPTION_DEDICATED=ON -DCMAKE_CXX_FLAGS_INIT="-DRANDOM_DEBUG" -DCMAKE_DISABLE_PRECOMPILE_HEADERS=ON
|
||||
# Compile without SDL / SDL2, as that should compile fine too.
|
||||
|
||||
name: Linux (${{ matrix.name }})
|
||||
|
||||
uses: ./.github/workflows/ci-linux.yml
|
||||
secrets: inherit
|
||||
|
||||
with:
|
||||
compiler: ${{ matrix.compiler }}
|
||||
cxxcompiler: ${{ matrix.cxxcompiler }}
|
||||
libraries: ${{ matrix.libraries }}
|
||||
extra-cmake-parameters: ${{ matrix.extra-cmake-parameters }}
|
||||
|
||||
macos:
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
include:
|
||||
- name: arm64 - Debug
|
||||
arch: arm64
|
||||
full_arch: arm64
|
||||
extra-cmake-parameters: -DCMAKE_BUILD_TYPE=Debug
|
||||
- name: arm64 - Release
|
||||
arch: arm64
|
||||
full_arch: arm64
|
||||
extra-cmake-parameters: -DCMAKE_BUILD_TYPE=RelWithDebInfo -DOPTION_USE_ASSERTS=OFF
|
||||
|
||||
name: Mac OS (${{ matrix.name }})
|
||||
|
||||
uses: ./.github/workflows/ci-macos.yml
|
||||
secrets: inherit
|
||||
|
||||
with:
|
||||
arch: ${{ matrix.arch }}
|
||||
full_arch: ${{ matrix.full_arch }}
|
||||
extra-cmake-parameters: ${{ matrix.extra-cmake-parameters }}
|
||||
|
||||
windows:
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
include:
|
||||
- arch: x86
|
||||
- arch: x64
|
||||
|
||||
name: Windows (${{ matrix.arch }})
|
||||
|
||||
uses: ./.github/workflows/ci-windows.yml
|
||||
secrets: inherit
|
||||
|
||||
with:
|
||||
arch: ${{ matrix.arch }}
|
||||
|
||||
check_annotations:
|
||||
name: Check Annotations
|
||||
needs:
|
||||
- emscripten
|
||||
- linux
|
||||
- macos
|
||||
- windows
|
||||
|
||||
if: always() && github.event_name == 'pull_request'
|
||||
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
- name: Check annotations
|
||||
uses: OpenTTD/actions/annotation-check@v5
|
75
.github/workflows/ci-emscripten.yml
vendored
75
.github/workflows/ci-emscripten.yml
vendored
@@ -1,75 +0,0 @@
|
||||
name: CI (Emscripten)
|
||||
|
||||
on:
|
||||
workflow_call:
|
||||
|
||||
env:
|
||||
CTEST_OUTPUT_ON_FAILURE: 1
|
||||
|
||||
jobs:
|
||||
emscripten:
|
||||
name: CI
|
||||
|
||||
runs-on: ubuntu-latest
|
||||
container:
|
||||
# If you change this version, change the numbers in the cache step,
|
||||
# .github/workflows/preview-build.yml (2x) and os/emscripten/Dockerfile too.
|
||||
image: emscripten/emsdk:3.1.57
|
||||
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Fix dubious ownership
|
||||
run: |
|
||||
git config --global --add safe.directory ${GITHUB_WORKSPACE}
|
||||
|
||||
- name: Update to modern GCC
|
||||
run: |
|
||||
apt-get update
|
||||
apt-get install -y gcc-12 g++-12
|
||||
update-alternatives --install /usr/bin/gcc gcc /usr/bin/gcc-12 100
|
||||
update-alternatives --install /usr/bin/g++ g++ /usr/bin/g++-12 100
|
||||
|
||||
- name: Setup cache
|
||||
uses: actions/cache@v4
|
||||
with:
|
||||
# If you change this version, change the numbers in the image configuration step,
|
||||
# .github/workflows/preview-build.yml (2x) and os/emscripten/Dockerfile too.
|
||||
path: /emsdk/upstream/emscripten/cache
|
||||
key: 3.1.57-${{ runner.os }}
|
||||
|
||||
- name: Add liblzma support
|
||||
run: |
|
||||
cp ${GITHUB_WORKSPACE}/os/emscripten/ports/liblzma.py /emsdk/upstream/emscripten/tools/ports/contrib/
|
||||
|
||||
- name: Build (host tools)
|
||||
run: |
|
||||
mkdir build-host
|
||||
cd build-host
|
||||
|
||||
echo "::group::CMake"
|
||||
cmake .. -DOPTION_TOOLS_ONLY=ON
|
||||
echo "::endgroup::"
|
||||
|
||||
echo "::group::Build"
|
||||
echo "Running on $(nproc) cores"
|
||||
cmake --build . -j $(nproc) --target tools
|
||||
echo "::endgroup::"
|
||||
|
||||
- name: Install GCC problem matcher
|
||||
uses: ammaraskar/gcc-problem-matcher@master
|
||||
|
||||
- name: Build
|
||||
run: |
|
||||
mkdir build
|
||||
cd build
|
||||
|
||||
echo "::group::CMake"
|
||||
emcmake cmake .. -DHOST_BINARY_DIR=../build-host
|
||||
echo "::endgroup::"
|
||||
|
||||
echo "::group::Build"
|
||||
echo "Running on $(nproc) cores"
|
||||
cmake --build . -j $(nproc) --target openttd
|
||||
echo "::endgroup::"
|
126
.github/workflows/ci-linux.yml
vendored
126
.github/workflows/ci-linux.yml
vendored
@@ -1,126 +0,0 @@
|
||||
name: CI (Linux)
|
||||
|
||||
on:
|
||||
workflow_call:
|
||||
inputs:
|
||||
compiler:
|
||||
required: true
|
||||
type: string
|
||||
cxxcompiler:
|
||||
required: true
|
||||
type: string
|
||||
libraries:
|
||||
required: true
|
||||
type: string
|
||||
extra-cmake-parameters:
|
||||
required: true
|
||||
type: string
|
||||
|
||||
env:
|
||||
CTEST_OUTPUT_ON_FAILURE: 1
|
||||
|
||||
jobs:
|
||||
linux:
|
||||
name: CI
|
||||
|
||||
runs-on: ubuntu-24.04
|
||||
env:
|
||||
CC: ${{ inputs.compiler }}
|
||||
CXX: ${{ inputs.cxxcompiler }}
|
||||
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Setup vcpkg caching
|
||||
uses: actions/github-script@v7
|
||||
with:
|
||||
script: |
|
||||
core.exportVariable('ACTIONS_CACHE_URL', process.env.ACTIONS_CACHE_URL || '');
|
||||
core.exportVariable('ACTIONS_RUNTIME_TOKEN', process.env.ACTIONS_RUNTIME_TOKEN || '');
|
||||
core.exportVariable('VCPKG_BINARY_SOURCES', 'clear;x-gha,readwrite')
|
||||
|
||||
- name: Install vcpkg
|
||||
run: |
|
||||
git clone https://github.com/microsoft/vcpkg ${{ runner.temp }}/vcpkg
|
||||
${{ runner.temp }}/vcpkg/bootstrap-vcpkg.sh -disableMetrics
|
||||
|
||||
- name: Install dependencies
|
||||
run: |
|
||||
echo "::group::Update apt"
|
||||
sudo apt-get update
|
||||
echo "::endgroup::"
|
||||
|
||||
echo "::group::Install dependencies"
|
||||
sudo apt-get install -y --no-install-recommends \
|
||||
liballegro4-dev \
|
||||
libcurl4-openssl-dev \
|
||||
libfontconfig-dev \
|
||||
libharfbuzz-dev \
|
||||
libicu-dev \
|
||||
liblzma-dev \
|
||||
liblzo2-dev \
|
||||
libogg-dev \
|
||||
libopus-dev \
|
||||
libopusfile-dev \
|
||||
${{ inputs.libraries }} \
|
||||
zlib1g-dev \
|
||||
# EOF
|
||||
|
||||
echo "::group::Install vcpkg dependencies"
|
||||
|
||||
# Disable vcpkg integration, as we mostly use system libraries.
|
||||
mv vcpkg.json vcpkg-disabled.json
|
||||
|
||||
# We only use breakpad from vcpkg, as its CMake files
|
||||
# are a bit special. So the Ubuntu's variant doesn't work.
|
||||
${{ runner.temp }}/vcpkg/vcpkg install breakpad
|
||||
|
||||
echo "::endgroup::"
|
||||
env:
|
||||
DEBIAN_FRONTEND: noninteractive
|
||||
|
||||
- name: Get OpenGFX
|
||||
run: |
|
||||
mkdir -p ~/.local/share/openttd/baseset
|
||||
cd ~/.local/share/openttd/baseset
|
||||
|
||||
echo "::group::Download OpenGFX"
|
||||
curl -L https://cdn.openttd.org/opengfx-releases/0.6.0/opengfx-0.6.0-all.zip -o opengfx-all.zip
|
||||
echo "::endgroup::"
|
||||
|
||||
echo "::group::Unpack OpenGFX"
|
||||
unzip opengfx-all.zip
|
||||
echo "::endgroup::"
|
||||
|
||||
rm -f opengfx-all.zip
|
||||
|
||||
- name: Install GCC problem matcher
|
||||
uses: ammaraskar/gcc-problem-matcher@master
|
||||
|
||||
- name: Build
|
||||
run: |
|
||||
mkdir build
|
||||
cd build
|
||||
|
||||
echo "::group::CMake"
|
||||
cmake .. -DCMAKE_TOOLCHAIN_FILE=${{ runner.temp }}/vcpkg/scripts/buildsystems/vcpkg.cmake ${{ inputs.extra-cmake-parameters }}
|
||||
echo "::endgroup::"
|
||||
|
||||
echo "::group::Build"
|
||||
echo "Running on $(nproc) cores"
|
||||
cmake --build . -j $(nproc)
|
||||
echo "::endgroup::"
|
||||
|
||||
- name: Test
|
||||
run: |
|
||||
(
|
||||
cd build
|
||||
ctest -j $(nproc) --timeout 120
|
||||
)
|
||||
|
||||
# Re-enable vcpkg.
|
||||
mv vcpkg-disabled.json vcpkg.json
|
||||
|
||||
# Check no tracked files have been modified.
|
||||
git diff --exit-code
|
90
.github/workflows/ci-macos.yml
vendored
90
.github/workflows/ci-macos.yml
vendored
@@ -1,90 +0,0 @@
|
||||
name: CI (MacOS)
|
||||
|
||||
on:
|
||||
workflow_call:
|
||||
inputs:
|
||||
arch:
|
||||
required: true
|
||||
type: string
|
||||
full_arch:
|
||||
required: true
|
||||
type: string
|
||||
extra-cmake-parameters:
|
||||
required: false
|
||||
type: string
|
||||
default: ""
|
||||
|
||||
env:
|
||||
CTEST_OUTPUT_ON_FAILURE: 1
|
||||
|
||||
jobs:
|
||||
macos:
|
||||
name: CI
|
||||
|
||||
runs-on: macos-latest
|
||||
env:
|
||||
MACOSX_DEPLOYMENT_TARGET: 10.13
|
||||
|
||||
steps:
|
||||
- name: Setup Xcode version
|
||||
uses: maxim-lobanov/setup-xcode@v1
|
||||
with:
|
||||
xcode-version: latest-stable
|
||||
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Setup vcpkg caching
|
||||
uses: actions/github-script@v7
|
||||
with:
|
||||
script: |
|
||||
core.exportVariable('ACTIONS_CACHE_URL', process.env.ACTIONS_CACHE_URL || '');
|
||||
core.exportVariable('ACTIONS_RUNTIME_TOKEN', process.env.ACTIONS_RUNTIME_TOKEN || '');
|
||||
core.exportVariable('VCPKG_BINARY_SOURCES', 'clear;x-gha,readwrite')
|
||||
|
||||
- name: Install vcpkg
|
||||
run: |
|
||||
git clone https://github.com/microsoft/vcpkg ${{ runner.temp }}/vcpkg
|
||||
${{ runner.temp }}/vcpkg/bootstrap-vcpkg.sh -disableMetrics
|
||||
|
||||
- name: Install OpenGFX
|
||||
run: |
|
||||
mkdir -p ~/Documents/OpenTTD/baseset
|
||||
cd ~/Documents/OpenTTD/baseset
|
||||
|
||||
echo "::group::Download OpenGFX"
|
||||
curl -L https://cdn.openttd.org/opengfx-releases/0.6.0/opengfx-0.6.0-all.zip -o opengfx-all.zip
|
||||
echo "::endgroup::"
|
||||
|
||||
echo "::group::Unpack OpenGFX"
|
||||
unzip opengfx-all.zip
|
||||
echo "::endgroup::"
|
||||
|
||||
rm -f opengfx-all.zip
|
||||
|
||||
- name: Install GCC problem matcher
|
||||
uses: ammaraskar/gcc-problem-matcher@master
|
||||
|
||||
- name: Build
|
||||
run: |
|
||||
mkdir build
|
||||
cd build
|
||||
|
||||
echo "::group::CMake"
|
||||
cmake .. \
|
||||
-DCMAKE_OSX_ARCHITECTURES=${{ inputs.full_arch }} \
|
||||
-DVCPKG_TARGET_TRIPLET=${{ inputs.arch }}-osx \
|
||||
-DCMAKE_TOOLCHAIN_FILE=${{ runner.temp }}/vcpkg/scripts/buildsystems/vcpkg.cmake \
|
||||
${{ inputs.extra-cmake-parameters }} \
|
||||
# EOF
|
||||
echo "::endgroup::"
|
||||
|
||||
echo "::group::Build"
|
||||
echo "Running on $(sysctl -n hw.logicalcpu) cores"
|
||||
cmake --build . -j $(sysctl -n hw.logicalcpu)
|
||||
echo "::endgroup::"
|
||||
|
||||
- name: Test
|
||||
run: |
|
||||
cd build
|
||||
ctest -j $(sysctl -n hw.logicalcpu) --timeout 120
|
86
.github/workflows/ci-mingw.yml
vendored
86
.github/workflows/ci-mingw.yml
vendored
@@ -1,86 +0,0 @@
|
||||
name: CI (MinGW)
|
||||
|
||||
on:
|
||||
workflow_call:
|
||||
inputs:
|
||||
arch:
|
||||
required: true
|
||||
type: string
|
||||
msystem:
|
||||
required: true
|
||||
type: string
|
||||
|
||||
env:
|
||||
CTEST_OUTPUT_ON_FAILURE: 1
|
||||
|
||||
jobs:
|
||||
mingw:
|
||||
name: CI
|
||||
|
||||
runs-on: windows-latest
|
||||
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Setup MSYS2
|
||||
uses: msys2/setup-msys2@v2
|
||||
with:
|
||||
msystem: ${{ inputs.msystem }}
|
||||
release: false
|
||||
install: >-
|
||||
git
|
||||
make
|
||||
mingw-w64-${{ inputs.arch }}-cmake
|
||||
mingw-w64-${{ inputs.arch }}-gcc
|
||||
mingw-w64-${{ inputs.arch }}-lzo2
|
||||
mingw-w64-${{ inputs.arch }}-libpng
|
||||
mingw-w64-${{ inputs.arch }}-lld
|
||||
mingw-w64-${{ inputs.arch }}-ninja
|
||||
mingw-w64-${{ inputs.arch }}-libogg
|
||||
mingw-w64-${{ inputs.arch }}-opus
|
||||
mingw-w64-${{ inputs.arch }}-opusfile
|
||||
|
||||
- name: Install OpenGFX
|
||||
shell: bash
|
||||
run: |
|
||||
mkdir -p "C:/Users/Public/Documents/OpenTTD/baseset"
|
||||
cd "C:/Users/Public/Documents/OpenTTD/baseset"
|
||||
|
||||
echo "::group::Download OpenGFX"
|
||||
curl -L https://cdn.openttd.org/opengfx-releases/0.6.0/opengfx-0.6.0-all.zip -o opengfx-all.zip
|
||||
echo "::endgroup::"
|
||||
|
||||
echo "::group::Unpack OpenGFX"
|
||||
unzip opengfx-all.zip
|
||||
echo "::endgroup::"
|
||||
|
||||
rm -f opengfx-all.zip
|
||||
|
||||
- name: Install GCC problem matcher
|
||||
uses: ammaraskar/gcc-problem-matcher@master
|
||||
|
||||
- name: Build
|
||||
shell: msys2 {0}
|
||||
env:
|
||||
NINJA_STATUS: "[%f/%t -- %e] " # [finished_edges/total_edges -- elapsed_time], default value is "[%f/%t] "
|
||||
run: |
|
||||
mkdir build
|
||||
cd build
|
||||
|
||||
echo "::group::CMake"
|
||||
cmake .. \
|
||||
-GNinja \
|
||||
-DCMAKE_CXX_FLAGS="-fuse-ld=lld" \
|
||||
# EOF
|
||||
echo "::endgroup::"
|
||||
|
||||
echo "::group::Build"
|
||||
cmake --build .
|
||||
echo "::endgroup::"
|
||||
|
||||
- name: Test
|
||||
shell: msys2 {0}
|
||||
run: |
|
||||
cd build
|
||||
ctest --timeout 120
|
60
.github/workflows/ci-nightly.yml
vendored
60
.github/workflows/ci-nightly.yml
vendored
@@ -1,60 +0,0 @@
|
||||
name: CI - Nightly
|
||||
|
||||
on:
|
||||
schedule:
|
||||
- cron: '0 3 * * *'
|
||||
workflow_dispatch:
|
||||
|
||||
env:
|
||||
CTEST_OUTPUT_ON_FAILURE: 1
|
||||
|
||||
jobs:
|
||||
macos:
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
include:
|
||||
- arch: x64
|
||||
full_arch: x86_64
|
||||
|
||||
name: Mac OS (${{ matrix.arch }})
|
||||
|
||||
uses: ./.github/workflows/ci-macos.yml
|
||||
secrets: inherit
|
||||
|
||||
with:
|
||||
arch: ${{ matrix.arch }}
|
||||
full_arch: ${{ matrix.full_arch }}
|
||||
|
||||
mingw:
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
include:
|
||||
- msystem: MINGW64
|
||||
arch: x86_64
|
||||
- msystem: MINGW32
|
||||
arch: i686
|
||||
|
||||
name: MinGW (${{ matrix.arch }})
|
||||
|
||||
uses: ./.github/workflows/ci-mingw.yml
|
||||
secrets: inherit
|
||||
|
||||
with:
|
||||
msystem: ${{ matrix.msystem }}
|
||||
arch: ${{ matrix.arch }}
|
||||
|
||||
check_annotations:
|
||||
name: Check Annotations
|
||||
needs:
|
||||
- macos
|
||||
- mingw
|
||||
|
||||
if: always()
|
||||
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
- name: Check annotations
|
||||
uses: OpenTTD/actions/annotation-check@v5
|
84
.github/workflows/ci-windows.yml
vendored
84
.github/workflows/ci-windows.yml
vendored
@@ -1,84 +0,0 @@
|
||||
name: CI (Windows)
|
||||
|
||||
on:
|
||||
workflow_call:
|
||||
inputs:
|
||||
arch:
|
||||
required: true
|
||||
type: string
|
||||
|
||||
env:
|
||||
CTEST_OUTPUT_ON_FAILURE: 1
|
||||
|
||||
jobs:
|
||||
windows:
|
||||
name: CI
|
||||
|
||||
runs-on: windows-latest
|
||||
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Setup vcpkg caching
|
||||
uses: actions/github-script@v7
|
||||
with:
|
||||
script: |
|
||||
core.exportVariable('ACTIONS_CACHE_URL', process.env.ACTIONS_CACHE_URL || '');
|
||||
core.exportVariable('ACTIONS_RUNTIME_TOKEN', process.env.ACTIONS_RUNTIME_TOKEN || '');
|
||||
core.exportVariable('VCPKG_BINARY_SOURCES', 'clear;x-gha,readwrite')
|
||||
|
||||
- name: Install vcpkg
|
||||
run: |
|
||||
git clone https://github.com/microsoft/vcpkg ${{ runner.temp }}\vcpkg
|
||||
${{ runner.temp }}\vcpkg\bootstrap-vcpkg.bat -disableMetrics
|
||||
|
||||
- name: Install OpenGFX
|
||||
shell: bash
|
||||
run: |
|
||||
mkdir -p "C:/Users/Public/Documents/OpenTTD/baseset"
|
||||
cd "C:/Users/Public/Documents/OpenTTD/baseset"
|
||||
|
||||
echo "::group::Download OpenGFX"
|
||||
curl -L https://cdn.openttd.org/opengfx-releases/0.6.0/opengfx-0.6.0-all.zip -o opengfx-all.zip
|
||||
echo "::endgroup::"
|
||||
|
||||
echo "::group::Unpack OpenGFX"
|
||||
unzip opengfx-all.zip
|
||||
echo "::endgroup::"
|
||||
|
||||
rm -f opengfx-all.zip
|
||||
|
||||
- name: Install MSVC problem matcher
|
||||
uses: ammaraskar/msvc-problem-matcher@master
|
||||
|
||||
- name: Configure developer command prompt for ${{ inputs.arch }}
|
||||
uses: ilammy/msvc-dev-cmd@v1
|
||||
with:
|
||||
arch: ${{ inputs.arch }}
|
||||
|
||||
- name: Build
|
||||
shell: bash
|
||||
env:
|
||||
NINJA_STATUS: "[%f/%t -- %e] " # [finished_edges/total_edges -- elapsed_time], default value is "[%f/%t] "
|
||||
run: |
|
||||
mkdir build
|
||||
cd build
|
||||
|
||||
echo "::group::CMake"
|
||||
cmake .. \
|
||||
-GNinja \
|
||||
-DVCPKG_TARGET_TRIPLET=${{ inputs.arch }}-windows-static \
|
||||
-DCMAKE_TOOLCHAIN_FILE="${{ runner.temp }}\vcpkg\scripts\buildsystems\vcpkg.cmake" \
|
||||
# EOF
|
||||
echo "::endgroup::"
|
||||
|
||||
echo "::group::Build"
|
||||
cmake --build .
|
||||
echo "::endgroup::"
|
||||
|
||||
- name: Test
|
||||
shell: bash
|
||||
run: |
|
||||
cd build
|
||||
ctest --timeout 120
|
122
.github/workflows/codeql.yml
vendored
122
.github/workflows/codeql.yml
vendored
@@ -1,122 +0,0 @@
|
||||
name: CodeQL
|
||||
|
||||
on:
|
||||
push:
|
||||
branches:
|
||||
- master
|
||||
pull_request:
|
||||
# The branches below must be a subset of the branches above
|
||||
branches:
|
||||
- master
|
||||
|
||||
concurrency:
|
||||
group: ${{ github.workflow }}-${{ github.ref }}
|
||||
cancel-in-progress: ${{ github.ref != 'refs/heads/master' }}
|
||||
|
||||
jobs:
|
||||
analyze:
|
||||
name: Analyze
|
||||
runs-on: ubuntu-latest
|
||||
permissions:
|
||||
actions: read
|
||||
contents: read
|
||||
security-events: write
|
||||
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Setup vcpkg caching
|
||||
uses: actions/github-script@v7
|
||||
with:
|
||||
script: |
|
||||
core.exportVariable('ACTIONS_CACHE_URL', process.env.ACTIONS_CACHE_URL || '');
|
||||
core.exportVariable('ACTIONS_RUNTIME_TOKEN', process.env.ACTIONS_RUNTIME_TOKEN || '');
|
||||
core.exportVariable('VCPKG_BINARY_SOURCES', 'clear;x-gha,readwrite')
|
||||
|
||||
- name: Install vcpkg
|
||||
run: |
|
||||
git clone https://github.com/microsoft/vcpkg ${{ runner.temp }}/vcpkg
|
||||
${{ runner.temp }}/vcpkg/bootstrap-vcpkg.sh -disableMetrics
|
||||
|
||||
- name: Install dependencies
|
||||
run: |
|
||||
echo "::group::Update apt"
|
||||
sudo apt-get update
|
||||
echo "::endgroup::"
|
||||
|
||||
echo "::group::Install dependencies"
|
||||
sudo apt-get install -y --no-install-recommends \
|
||||
liballegro4-dev \
|
||||
libcurl4-openssl-dev \
|
||||
libfontconfig-dev \
|
||||
libharfbuzz-dev \
|
||||
libicu-dev \
|
||||
liblzma-dev \
|
||||
liblzo2-dev \
|
||||
libopus-dev \
|
||||
libopusfile-dev \
|
||||
libsdl2-dev \
|
||||
zlib1g-dev \
|
||||
# EOF
|
||||
|
||||
echo "::group::Install vcpkg dependencies"
|
||||
|
||||
# Disable vcpkg integration, as we mostly use system libraries.
|
||||
mv vcpkg.json vcpkg-disabled.json
|
||||
|
||||
# We only use breakpad from vcpkg, as its CMake files
|
||||
# are a bit special. So the Ubuntu's variant doesn't work.
|
||||
${{ runner.temp }}/vcpkg/vcpkg install breakpad
|
||||
|
||||
echo "::endgroup::"
|
||||
env:
|
||||
DEBIAN_FRONTEND: noninteractive
|
||||
|
||||
- name: Prepare build
|
||||
run: |
|
||||
mkdir build
|
||||
cd build
|
||||
|
||||
echo "::group::CMake"
|
||||
cmake .. -DCMAKE_TOOLCHAIN_FILE=${{ runner.temp }}/vcpkg/scripts/buildsystems/vcpkg.cmake
|
||||
echo "::endgroup::"
|
||||
|
||||
- name: Initialize CodeQL
|
||||
uses: github/codeql-action/init@v3
|
||||
with:
|
||||
languages: cpp
|
||||
config-file: ./.github/codeql/codeql-config.yml
|
||||
trap-caching: false
|
||||
|
||||
- name: Build
|
||||
run: |
|
||||
cd build
|
||||
|
||||
echo "::group::Build"
|
||||
echo "Running on $(nproc) cores"
|
||||
cmake --build . -j $(nproc)
|
||||
echo "::endgroup::"
|
||||
|
||||
- name: Perform CodeQL Analysis
|
||||
uses: github/codeql-action/analyze@v3
|
||||
with:
|
||||
category: /language:cpp
|
||||
upload: False
|
||||
output: sarif-results
|
||||
|
||||
- name: Filter out table & generated code
|
||||
uses: advanced-security/filter-sarif@v1
|
||||
with:
|
||||
patterns: |
|
||||
+**/*.*
|
||||
-**/table/*.*
|
||||
-**/generated/**/*.*
|
||||
-**/tests/*.*
|
||||
input: sarif-results/cpp.sarif
|
||||
output: sarif-results/cpp.sarif
|
||||
|
||||
- name: Upload results
|
||||
uses: github/codeql-action/upload-sarif@v3
|
||||
with:
|
||||
sarif_file: sarif-results/cpp.sarif
|
25
.github/workflows/commit-checker.yml
vendored
25
.github/workflows/commit-checker.yml
vendored
@@ -1,25 +0,0 @@
|
||||
name: Commit checker
|
||||
|
||||
on:
|
||||
pull_request:
|
||||
|
||||
concurrency:
|
||||
group: ${{ github.workflow }}-${{ github.ref }}
|
||||
cancel-in-progress: ${{ github.ref != 'refs/heads/master' }}
|
||||
|
||||
jobs:
|
||||
commit-checker:
|
||||
name: Commit checker
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
fetch-depth: 4
|
||||
|
||||
- name: Get pull-request commits
|
||||
uses: OpenTTD/actions/checkout-pull-request@v5
|
||||
|
||||
- name: Check commits
|
||||
uses: OpenTTD/OpenTTD-git-hooks@main
|
112
.github/workflows/preview-build.yml
vendored
112
.github/workflows/preview-build.yml
vendored
@@ -1,112 +0,0 @@
|
||||
name: Preview build
|
||||
|
||||
on:
|
||||
workflow_call:
|
||||
secrets:
|
||||
PREVIEW_CLOUDFLARE_API_TOKEN:
|
||||
description: API token to upload a preview to Cloudflare Pages
|
||||
required: true
|
||||
PREVIEW_CLOUDFLARE_ACCOUNT_ID:
|
||||
description: Account ID to upload a preview to Cloudflare Pages
|
||||
required: true
|
||||
|
||||
jobs:
|
||||
preview:
|
||||
name: Build preview
|
||||
|
||||
environment:
|
||||
name: preview
|
||||
url: https://preview.openttd.org/pr${{ github.event.pull_request.number }}/
|
||||
|
||||
runs-on: ubuntu-latest
|
||||
container:
|
||||
# If you change this version, change the numbers in the cache step,
|
||||
# .github/workflows/ci-emscripten.yml (2x) and os/emscripten/Dockerfile too.
|
||||
image: emscripten/emsdk:3.1.57
|
||||
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
ref: ${{ github.event.pull_request.head.sha }}
|
||||
|
||||
- name: Name branch
|
||||
run: |
|
||||
git config --global --add safe.directory ${GITHUB_WORKSPACE}
|
||||
git checkout -b pr${{ github.event.pull_request.number }}
|
||||
|
||||
- name: Update to modern GCC
|
||||
run: |
|
||||
apt-get update
|
||||
apt-get install -y gcc-12 g++-12
|
||||
update-alternatives --install /usr/bin/gcc gcc /usr/bin/gcc-12 100
|
||||
update-alternatives --install /usr/bin/g++ g++ /usr/bin/g++-12 100
|
||||
|
||||
- name: Setup cache
|
||||
uses: actions/cache@v4
|
||||
with:
|
||||
path: /emsdk/upstream/emscripten/cache
|
||||
# If you change this version, change the numbers in the image configuration step,
|
||||
# .github/workflows/ci-emscripten.yml (2x) and os/emscripten/Dockerfile too.
|
||||
key: 3.1.57-${{ runner.os }}
|
||||
|
||||
- name: Add liblzma support
|
||||
run: |
|
||||
cp ${GITHUB_WORKSPACE}/os/emscripten/ports/liblzma.py /emsdk/upstream/emscripten/tools/ports/contrib/
|
||||
|
||||
- name: Build (host tools)
|
||||
run: |
|
||||
mkdir build-host
|
||||
cd build-host
|
||||
|
||||
echo "::group::CMake"
|
||||
cmake .. -DOPTION_TOOLS_ONLY=ON
|
||||
echo "::endgroup::"
|
||||
|
||||
echo "::group::Build"
|
||||
echo "Running on $(nproc) cores"
|
||||
make -j$(nproc) tools
|
||||
echo "::endgroup::"
|
||||
|
||||
- name: Install GCC problem matcher
|
||||
uses: ammaraskar/gcc-problem-matcher@master
|
||||
|
||||
- name: Build
|
||||
run: |
|
||||
mkdir build
|
||||
cd build
|
||||
|
||||
echo "::group::CMake"
|
||||
emcmake cmake .. \
|
||||
-DHOST_BINARY_DIR=../build-host \
|
||||
-DCMAKE_BUILD_TYPE=Release \
|
||||
# EOF
|
||||
echo "::endgroup::"
|
||||
|
||||
echo "::group::Build"
|
||||
echo "Running on $(nproc) cores"
|
||||
cmake --build . -j $(nproc) --target openttd
|
||||
echo "::endgroup::"
|
||||
|
||||
- name: Prepare preview
|
||||
run: |
|
||||
mkdir public
|
||||
|
||||
cp build/openttd.data public/
|
||||
cp build/openttd.html public/
|
||||
cp build/openttd.js public/
|
||||
cp build/openttd.wasm public/
|
||||
|
||||
# Ensure we use the latest version of npm; the one we get with current
|
||||
# emscripten doesn't allow running "npx wrangler" as root.
|
||||
# Current emscripten can't install npm>=10.0.0 because node is too old.
|
||||
npm install -g npm@9
|
||||
|
||||
- name: Publish preview
|
||||
uses: cloudflare/pages-action@v1
|
||||
with:
|
||||
apiToken: ${{ secrets.PREVIEW_CLOUDFLARE_API_TOKEN }}
|
||||
accountId: ${{ secrets.PREVIEW_CLOUDFLARE_ACCOUNT_ID }}
|
||||
projectName: ${{ vars.PREVIEW_CLOUDFLARE_PROJECT_NAME }}
|
||||
directory: public
|
||||
branch: pr${{ github.event.pull_request.number }}
|
21
.github/workflows/preview.yml
vendored
21
.github/workflows/preview.yml
vendored
@@ -1,21 +0,0 @@
|
||||
name: Preview
|
||||
|
||||
on:
|
||||
pull_request_target:
|
||||
types:
|
||||
- labeled
|
||||
- synchronize
|
||||
branches:
|
||||
- master
|
||||
- release/**
|
||||
|
||||
concurrency:
|
||||
group: ${{ github.workflow }}-${{ github.event.pull_request.number }}
|
||||
cancel-in-progress: true
|
||||
|
||||
jobs:
|
||||
preview:
|
||||
if: ${{ (github.event.action == 'labeled' && github.event.label.name == 'preview') || (github.event.action != 'labeled' && contains(github.event.pull_request.labels.*.name, 'preview')) }}
|
||||
name: Preview
|
||||
uses: ./.github/workflows/preview-build.yml
|
||||
secrets: inherit
|
19
.github/workflows/rebase-checker.yml
vendored
19
.github/workflows/rebase-checker.yml
vendored
@@ -1,19 +0,0 @@
|
||||
name: "Update 'work: needs rebase' label status"
|
||||
on:
|
||||
# So that PRs touching the same files as the push are updated
|
||||
push:
|
||||
# So that the `dirtyLabel` is removed if conflicts are resolve
|
||||
# We recommend `pull_request_target` so that github secrets are available.
|
||||
# In `pull_request` we wouldn't be able to change labels of fork PRs
|
||||
pull_request_target:
|
||||
types: [synchronize]
|
||||
|
||||
jobs:
|
||||
main:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: check if prs are in need of a rebase
|
||||
uses: eps1lon/actions-label-merge-conflict@v3
|
||||
with:
|
||||
dirtyLabel: "work: needs rebase"
|
||||
repoToken: "${{ secrets.GITHUB_TOKEN }}"
|
85
.github/workflows/release-docs.yml
vendored
85
.github/workflows/release-docs.yml
vendored
@@ -1,85 +0,0 @@
|
||||
name: Release (Docs)
|
||||
|
||||
on:
|
||||
workflow_call:
|
||||
inputs:
|
||||
version:
|
||||
required: true
|
||||
type: string
|
||||
|
||||
jobs:
|
||||
docs:
|
||||
name: Docs
|
||||
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
- name: Download source
|
||||
uses: actions/download-artifact@v4
|
||||
with:
|
||||
name: internal-source
|
||||
|
||||
- name: Unpack source
|
||||
run: |
|
||||
tar -xf source.tar.gz --strip-components=1
|
||||
|
||||
- name: Install dependencies
|
||||
run: |
|
||||
echo "::group::Update apt"
|
||||
sudo apt-get update
|
||||
echo "::endgroup::"
|
||||
|
||||
echo "::group::Install dependencies"
|
||||
sudo apt-get install -y --no-install-recommends \
|
||||
doxygen \
|
||||
# EOF
|
||||
echo "::endgroup::"
|
||||
env:
|
||||
DEBIAN_FRONTEND: noninteractive
|
||||
|
||||
- name: Build
|
||||
run: |
|
||||
mkdir -p ${GITHUB_WORKSPACE}/build
|
||||
cd ${GITHUB_WORKSPACE}/build
|
||||
|
||||
echo "::group::CMake"
|
||||
cmake ${GITHUB_WORKSPACE} \
|
||||
-DCMAKE_BUILD_TYPE=RelWithDebInfo \
|
||||
-DOPTION_DOCS_ONLY=ON \
|
||||
# EOF
|
||||
echo "::endgroup::"
|
||||
|
||||
echo "::group::Build"
|
||||
cmake --build . --target docs
|
||||
echo "::endgroup::"
|
||||
|
||||
- name: Create bundles
|
||||
run: |
|
||||
BASENAME=openttd-${{ inputs.version }}
|
||||
|
||||
cd ${GITHUB_WORKSPACE}/build
|
||||
|
||||
mv docs/source ${BASENAME}-docs
|
||||
mv docs/ai-api ${BASENAME}-docs-ai
|
||||
mv docs/gs-api ${BASENAME}-docs-gs
|
||||
|
||||
mkdir -p bundles
|
||||
|
||||
echo "::group::Create docs bundle"
|
||||
tar --xz -cf bundles/${BASENAME}-docs.tar.xz ${BASENAME}-docs
|
||||
echo "::endgroup::"
|
||||
|
||||
echo "::group::Create AI API docs bundle"
|
||||
tar --xz -cf bundles/${BASENAME}-docs-ai.tar.xz ${BASENAME}-docs-ai
|
||||
echo "::endgroup::"
|
||||
|
||||
echo "::group::Create GameScript API docs bundle"
|
||||
tar --xz -cf bundles/${BASENAME}-docs-gs.tar.xz ${BASENAME}-docs-gs
|
||||
echo "::endgroup::"
|
||||
|
||||
- name: Store bundles
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: openttd-docs
|
||||
path: build/bundles/*.tar.xz
|
||||
retention-days: 5
|
182
.github/workflows/release-linux.yml
vendored
182
.github/workflows/release-linux.yml
vendored
@@ -1,182 +0,0 @@
|
||||
name: Release (Linux)
|
||||
|
||||
on:
|
||||
workflow_call:
|
||||
inputs:
|
||||
survey_key:
|
||||
required: false
|
||||
type: string
|
||||
default: ""
|
||||
|
||||
jobs:
|
||||
linux:
|
||||
name: Linux (Generic)
|
||||
|
||||
runs-on: ubuntu-latest
|
||||
container:
|
||||
# manylinux_2_28 is based on AlmaLinux 8, and already has a lot of things
|
||||
# installed and preconfigured. It makes it easier to build OpenTTD.
|
||||
# This distro is based on glibc 2.28, released in 2018.
|
||||
image: quay.io/pypa/manylinux_2_28_x86_64
|
||||
|
||||
steps:
|
||||
- name: Download source
|
||||
uses: actions/download-artifact@v4
|
||||
with:
|
||||
name: internal-source
|
||||
|
||||
- name: Unpack source
|
||||
run: |
|
||||
tar -xf source.tar.gz --strip-components=1
|
||||
|
||||
- name: Install Rust toolchain
|
||||
uses: dtolnay/rust-toolchain@stable
|
||||
|
||||
- name: Enable Rust cache
|
||||
uses: Swatinem/rust-cache@v2
|
||||
|
||||
- name: Setup vcpkg caching
|
||||
uses: actions/github-script@v7
|
||||
with:
|
||||
script: |
|
||||
core.exportVariable('ACTIONS_CACHE_URL', process.env.ACTIONS_CACHE_URL || '');
|
||||
core.exportVariable('ACTIONS_RUNTIME_TOKEN', process.env.ACTIONS_RUNTIME_TOKEN || '');
|
||||
core.exportVariable('VCPKG_BINARY_SOURCES', 'clear;x-gha,readwrite')
|
||||
|
||||
- name: Install dependencies
|
||||
run: |
|
||||
echo "::group::Install system dependencies"
|
||||
# perl-IPC-Cmd, wget, and zip are needed to run vcpkg.
|
||||
# autoconf-archive is needed to build ICU.
|
||||
yum install -y \
|
||||
autoconf-archive \
|
||||
perl-IPC-Cmd \
|
||||
wget \
|
||||
zip \
|
||||
# EOF
|
||||
|
||||
# aclocal looks first in /usr/local/share/aclocal, and if that doesn't
|
||||
# exist only looks in /usr/share/aclocal. We have files in both that
|
||||
# are important. So copy the latter to the first, and we are good to
|
||||
# go.
|
||||
cp /usr/share/aclocal/* /usr/local/share/aclocal/
|
||||
echo "::endgroup::"
|
||||
|
||||
# The yum variant of fluidsynth depends on all possible audio drivers,
|
||||
# like jack, ALSA, pulseaudio, etc. This is not really useful for us,
|
||||
# as we route the output of fluidsynth back via our sound driver, and
|
||||
# as such do not use these audio driver outputs at all.
|
||||
# The vcpkg variant of fluidsynth depends on ALSA. Similar issue here.
|
||||
# So instead, we compile fluidsynth ourselves, with as few
|
||||
# dependencies as possible. We do it before anything else is installed,
|
||||
# to make sure it doesn't pick up on any of the drivers.
|
||||
echo "::group::Install fluidsynth"
|
||||
wget https://github.com/FluidSynth/fluidsynth/archive/v2.4.4.tar.gz
|
||||
tar xf v2.4.4.tar.gz
|
||||
(
|
||||
cd fluidsynth-2.4.4
|
||||
mkdir build
|
||||
cd build
|
||||
cmake .. -DCMAKE_BUILD_TYPE=RelWithDebInfo -DCMAKE_INSTALL_PREFIX=/usr
|
||||
cmake --build . -j $(nproc)
|
||||
cmake --install .
|
||||
)
|
||||
|
||||
echo "::group::Install audio drivers"
|
||||
# These audio libs are to make sure the SDL version of vcpkg adds
|
||||
# sound-support; these libraries are not added to the resulting
|
||||
# binary, but the headers are used to enable them in SDL.
|
||||
yum install -y \
|
||||
alsa-lib-devel \
|
||||
pulseaudio-libs-devel \
|
||||
# EOF
|
||||
echo "::endgroup::"
|
||||
|
||||
echo "::group::Install video drivers"
|
||||
# These video libs are to make sure the SDL version of vcpkg adds
|
||||
# video-support; these libraries are not added to the resulting
|
||||
# binary, but the headers are used to enable them in SDL.
|
||||
yum install -y \
|
||||
libX11-devel \
|
||||
libXcursor-devel \
|
||||
libXext-devel \
|
||||
libXfixes-devel \
|
||||
libXi-devel \
|
||||
libxkbcommon-devel \
|
||||
libXrandr-devel \
|
||||
libXScrnSaver-devel \
|
||||
mesa-libEGL-devel \
|
||||
mesa-libGL-devel \
|
||||
mesa-libGLES-devel \
|
||||
wayland-devel \
|
||||
wayland-protocols-devel \
|
||||
# EOF
|
||||
echo "::endgroup::"
|
||||
|
||||
# We use vcpkg for our dependencies, to get more up-to-date version.
|
||||
echo "::group::Install vcpkg and dependencies"
|
||||
|
||||
git clone https://github.com/microsoft/vcpkg /vcpkg
|
||||
|
||||
(
|
||||
cd /vcpkg
|
||||
./bootstrap-vcpkg.sh -disableMetrics
|
||||
)
|
||||
|
||||
echo "::group::Install breakpad dependencies"
|
||||
cargo install --locked dump_syms
|
||||
echo "::endgroup::"
|
||||
|
||||
- name: Install GCC problem matcher
|
||||
uses: ammaraskar/gcc-problem-matcher@master
|
||||
|
||||
- name: Build
|
||||
run: |
|
||||
mkdir -p build
|
||||
cd build
|
||||
|
||||
echo "::group::CMake"
|
||||
cmake ${GITHUB_WORKSPACE} \
|
||||
-DCMAKE_TOOLCHAIN_FILE=/vcpkg/scripts/buildsystems/vcpkg.cmake \
|
||||
-DCMAKE_BUILD_TYPE=RelWithDebInfo \
|
||||
-DOPTION_SURVEY_KEY=${{ inputs.survey_key }} \
|
||||
-DOPTION_PACKAGE_DEPENDENCIES=ON \
|
||||
# EOF
|
||||
echo "::endgroup::"
|
||||
|
||||
echo "::group::Build"
|
||||
echo "Running on $(nproc) cores"
|
||||
cmake --build . -j $(nproc) --target openttd
|
||||
echo "::endgroup::"
|
||||
|
||||
- name: Create breakpad symbols
|
||||
run: |
|
||||
cd build
|
||||
dump_syms ./openttd --inlines --store symbols
|
||||
|
||||
- name: Create bundles
|
||||
run: |
|
||||
cd ${GITHUB_WORKSPACE}/build
|
||||
echo "::group::Run CPack"
|
||||
cpack
|
||||
echo "::endgroup::"
|
||||
|
||||
echo "::group::Cleanup"
|
||||
# Remove the sha256 files CPack generates; we will do this ourself at
|
||||
# the end of this workflow.
|
||||
rm -f bundles/*.sha256
|
||||
echo "::endgroup::"
|
||||
|
||||
- name: Store bundles
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: openttd-linux-generic
|
||||
path: build/bundles
|
||||
retention-days: 5
|
||||
|
||||
- name: Store symbols
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: symbols-linux-generic
|
||||
path: build/symbols
|
||||
retention-days: 5
|
226
.github/workflows/release-macos.yml
vendored
226
.github/workflows/release-macos.yml
vendored
@@ -1,226 +0,0 @@
|
||||
name: Release (MacOS)
|
||||
|
||||
on:
|
||||
workflow_call:
|
||||
inputs:
|
||||
survey_key:
|
||||
required: false
|
||||
type: string
|
||||
default: ""
|
||||
|
||||
jobs:
|
||||
macos:
|
||||
name: MacOS
|
||||
|
||||
runs-on: macos-latest
|
||||
env:
|
||||
MACOSX_DEPLOYMENT_TARGET: 10.13
|
||||
|
||||
steps:
|
||||
- name: Setup Xcode version
|
||||
uses: maxim-lobanov/setup-xcode@v1
|
||||
with:
|
||||
xcode-version: latest-stable
|
||||
|
||||
- name: Download source
|
||||
uses: actions/download-artifact@v4
|
||||
with:
|
||||
name: internal-source
|
||||
|
||||
- name: Unpack source
|
||||
run: |
|
||||
tar -xf source.tar.gz --strip-components=1
|
||||
|
||||
- name: Install Rust toolchain
|
||||
uses: dtolnay/rust-toolchain@stable
|
||||
|
||||
- name: Enable Rust cache
|
||||
uses: Swatinem/rust-cache@v2
|
||||
|
||||
- name: Setup vcpkg caching
|
||||
uses: actions/github-script@v7
|
||||
with:
|
||||
script: |
|
||||
core.exportVariable('ACTIONS_CACHE_URL', process.env.ACTIONS_CACHE_URL || '');
|
||||
core.exportVariable('ACTIONS_RUNTIME_TOKEN', process.env.ACTIONS_RUNTIME_TOKEN || '');
|
||||
core.exportVariable('VCPKG_BINARY_SOURCES', 'clear;x-gha,readwrite')
|
||||
|
||||
- name: Install vcpkg
|
||||
run: |
|
||||
git clone https://github.com/microsoft/vcpkg ${{ runner.temp }}/vcpkg
|
||||
${{ runner.temp }}/vcpkg/bootstrap-vcpkg.sh -disableMetrics
|
||||
|
||||
- name: Install dependencies
|
||||
env:
|
||||
HOMEBREW_NO_AUTO_UPDATE: 1
|
||||
HOMEBREW_NO_INSTALL_CLEANUP: 1
|
||||
run: |
|
||||
echo "::group::Install brew dependencies"
|
||||
brew install \
|
||||
pandoc \
|
||||
# EOF
|
||||
echo "::endgroup::"
|
||||
|
||||
echo "::group::Install breakpad dependencies"
|
||||
cargo install --locked dump_syms
|
||||
echo "::endgroup::"
|
||||
|
||||
- name: Install GCC problem matcher
|
||||
uses: ammaraskar/gcc-problem-matcher@master
|
||||
|
||||
- name: Build tools
|
||||
run: |
|
||||
mkdir build-host
|
||||
cd build-host
|
||||
|
||||
echo "::group::CMake"
|
||||
cmake ${GITHUB_WORKSPACE} \
|
||||
-DCMAKE_BUILD_TYPE=RelWithDebInfo \
|
||||
-DOPTION_TOOLS_ONLY=ON \
|
||||
# EOF
|
||||
echo "::endgroup::"
|
||||
|
||||
echo "::group::Build tools"
|
||||
echo "Running on $(sysctl -n hw.logicalcpu) cores"
|
||||
cmake --build . -j $(sysctl -n hw.logicalcpu) --target tools
|
||||
echo "::endgroup::"
|
||||
|
||||
- name: Import code signing certificates
|
||||
uses: Apple-Actions/import-codesign-certs@v5
|
||||
with:
|
||||
# The certificates in a PKCS12 file encoded as a base64 string
|
||||
p12-file-base64: ${{ secrets.APPLE_DEVELOPER_CERTIFICATE_P12_BASE64 }}
|
||||
# The password used to import the PKCS12 file.
|
||||
p12-password: ${{ secrets.APPLE_DEVELOPER_CERTIFICATE_PASSWORD }}
|
||||
# If this is run on a fork, there may not be a certificate set up - continue in this case
|
||||
continue-on-error: true
|
||||
|
||||
- name: Build arm64
|
||||
run: |
|
||||
mkdir build-arm64
|
||||
cd build-arm64
|
||||
|
||||
echo "::group::CMake"
|
||||
cmake ${GITHUB_WORKSPACE} \
|
||||
-DCMAKE_OSX_ARCHITECTURES=arm64 \
|
||||
-DVCPKG_TARGET_TRIPLET=arm64-osx \
|
||||
-DCMAKE_TOOLCHAIN_FILE=${{ runner.temp }}/vcpkg/scripts/buildsystems/vcpkg.cmake \
|
||||
-DHOST_BINARY_DIR=${GITHUB_WORKSPACE}/build-host \
|
||||
-DCMAKE_BUILD_TYPE=RelWithDebInfo \
|
||||
-DOPTION_SURVEY_KEY=${{ inputs.survey_key }} \
|
||||
# EOF
|
||||
echo "::endgroup::"
|
||||
|
||||
echo "::group::Build"
|
||||
echo "Running on $(sysctl -n hw.logicalcpu) cores"
|
||||
cmake --build . -j $(sysctl -n hw.logicalcpu) --target openttd
|
||||
echo "::endgroup::"
|
||||
|
||||
- name: Build x64
|
||||
run: |
|
||||
mkdir build-x64
|
||||
cd build-x64
|
||||
|
||||
echo "::group::CMake"
|
||||
cmake ${GITHUB_WORKSPACE} \
|
||||
-DCMAKE_OSX_ARCHITECTURES=x86_64 \
|
||||
-DVCPKG_TARGET_TRIPLET=x64-osx \
|
||||
-DCMAKE_TOOLCHAIN_FILE=${{ runner.temp }}/vcpkg/scripts/buildsystems/vcpkg.cmake \
|
||||
-DHOST_BINARY_DIR=${GITHUB_WORKSPACE}/build-host \
|
||||
-DCMAKE_BUILD_TYPE=RelWithDebInfo \
|
||||
-DOPTION_SURVEY_KEY=${{ inputs.survey_key }} \
|
||||
-DCPACK_BUNDLE_APPLE_CERT_APP=${{ secrets.APPLE_DEVELOPER_CERTIFICATE_ID }} \
|
||||
"-DCPACK_BUNDLE_APPLE_CODESIGN_PARAMETER=--deep -f --options runtime" \
|
||||
-DAPPLE_UNIVERSAL_PACKAGE=1 \
|
||||
# EOF
|
||||
echo "::endgroup::"
|
||||
|
||||
echo "::group::Build"
|
||||
echo "Running on $(sysctl -n hw.logicalcpu) cores"
|
||||
cmake --build . -j $(sysctl -n hw.logicalcpu) --target openttd
|
||||
echo "::endgroup::"
|
||||
|
||||
- name: Create breakpad symbols
|
||||
run: |
|
||||
cd build-x64
|
||||
mkdir dSYM
|
||||
dsymutil ./openttd -o dSYM/openttd
|
||||
dump_syms ./dSYM/openttd --inlines --store symbols
|
||||
|
||||
cd ../build-arm64
|
||||
mkdir dSYM
|
||||
dsymutil ./openttd -o dSYM/openttd
|
||||
dump_syms ./dSYM/openttd --inlines --store ../build-x64/symbols
|
||||
|
||||
- name: Create bundles
|
||||
run: |
|
||||
cd build-x64
|
||||
|
||||
echo "::group::Create universal binary"
|
||||
# Combine the `openttd` binaries from each build into a single file
|
||||
lipo -create -output openttd-universal ../build-*/openttd
|
||||
mv openttd-universal openttd
|
||||
echo "::endgroup::"
|
||||
|
||||
echo "::group::Run CPack"
|
||||
cpack
|
||||
echo "::endgroup::"
|
||||
|
||||
echo "::group::Cleanup"
|
||||
# Remove the sha256 files CPack generates; we will do this ourself at
|
||||
# the end of this workflow.
|
||||
rm -f bundles/*.sha256
|
||||
echo "::endgroup::"
|
||||
|
||||
- name: Notarize
|
||||
env:
|
||||
AC_USERNAME: ${{ secrets.APPLE_DEVELOPER_APP_USERNAME }}
|
||||
AC_PASSWORD: ${{ secrets.APPLE_DEVELOPER_APP_PASSWORD }}
|
||||
AC_TEAM_ID: ${{ secrets.APPLE_DEVELOPER_TEAM_ID }}
|
||||
run: |
|
||||
if [ -z "${AC_USERNAME}" ]; then
|
||||
# We may be running on a fork that doesn't have notarization secrets set up; skip this step
|
||||
echo No notarization secrets set up, skipping.
|
||||
exit 0
|
||||
fi
|
||||
|
||||
xcrun notarytool store-credentials --apple-id "${AC_USERNAME}" --password "${AC_PASSWORD}" --team-id "${AC_TEAM_ID}" openttd
|
||||
cd build-x64
|
||||
../os/macosx/notarize.sh
|
||||
|
||||
- name: Build zip
|
||||
run: |
|
||||
cd build-x64
|
||||
|
||||
pushd _CPack_Packages/*/Bundle/openttd-*/
|
||||
|
||||
# Remove the Applications symlink from the staging folder
|
||||
rm -f Applications
|
||||
|
||||
# Remove the original dmg built by CPack to avoid a conflict when resolving
|
||||
# the zip_filename variable below
|
||||
rm -f ../*.dmg
|
||||
|
||||
zip_filename=(../openttd-*)
|
||||
|
||||
# Package up the existing, notarised .app into a zip file
|
||||
zip -r -9 ${zip_filename}.zip OpenTTD.app
|
||||
|
||||
popd
|
||||
|
||||
# Now move it into place to be uploaded
|
||||
mv _CPack_Packages/*/Bundle/openttd-*.zip bundles/
|
||||
|
||||
- name: Store bundles
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: openttd-macos-universal
|
||||
path: build-x64/bundles
|
||||
retention-days: 5
|
||||
|
||||
- name: Store symbols
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: symbols-macos-universal
|
||||
path: build-x64/symbols
|
||||
retention-days: 5
|
216
.github/workflows/release-source.yml
vendored
216
.github/workflows/release-source.yml
vendored
@@ -1,216 +0,0 @@
|
||||
name: Release (Source)
|
||||
|
||||
on:
|
||||
workflow_call:
|
||||
outputs:
|
||||
version:
|
||||
value: ${{ jobs.source.outputs.version }}
|
||||
is_tag:
|
||||
value: ${{ jobs.source.outputs.is_tag }}
|
||||
trigger_type:
|
||||
value: ${{ jobs.source.outputs.trigger_type }}
|
||||
folder:
|
||||
value: ${{ jobs.source.outputs.folder }}
|
||||
survey_key:
|
||||
value: ${{ jobs.source.outputs.survey_key }}
|
||||
|
||||
jobs:
|
||||
source:
|
||||
name: Source
|
||||
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
outputs:
|
||||
version: ${{ steps.metadata.outputs.version }}
|
||||
is_tag: ${{ steps.metadata.outputs.is_tag }}
|
||||
trigger_type: ${{ steps.metadata.outputs.trigger_type }}
|
||||
folder: ${{ steps.metadata.outputs.folder }}
|
||||
survey_key: ${{ steps.survey_key.outputs.survey_key }}
|
||||
|
||||
steps:
|
||||
- name: Checkout (Release)
|
||||
if: github.event_name == 'release'
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
# We generate a changelog; for this we need the full git log.
|
||||
fetch-depth: 0
|
||||
|
||||
- name: Checkout (Manual)
|
||||
if: github.event_name == 'workflow_dispatch'
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
ref: ${{ github.event.inputs.ref }}
|
||||
# We generate a changelog; for this we need the full git log.
|
||||
fetch-depth: 0
|
||||
|
||||
- name: Checkout (Trigger)
|
||||
if: github.event_name == 'repository_dispatch'
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
ref: ${{ github.event.client_payload.ref }}
|
||||
# We generate a changelog; for this we need the full git log.
|
||||
fetch-depth: 0
|
||||
|
||||
- name: Check valid branch name
|
||||
run: |
|
||||
if [ "${{ github.event_name }}" = "workflow_dispatch" ]; then
|
||||
REF="${{ github.event.inputs.ref }}"
|
||||
elif [ "${{ github.event_name }}" = "repository_dispatch" ]; then
|
||||
REF="${{ github.event.client_payload.ref }}"
|
||||
else
|
||||
REF="${{ github.ref }}"
|
||||
fi
|
||||
|
||||
# Check if we are a tag.
|
||||
if [ -n "$(git name-rev --name-only --tags --no-undefined HEAD 2>/dev/null || false)" ]; then
|
||||
exit 0
|
||||
fi
|
||||
|
||||
# Check if the checkout caused the branch to be named.
|
||||
if [ "$(git rev-parse --abbrev-ref HEAD)" != "HEAD" ]; then
|
||||
exit 0
|
||||
fi
|
||||
|
||||
# Check if this was a pull request.
|
||||
if [ -n "$(echo ${REF} | grep '^refs/pull/[0-9]*')" ]; then
|
||||
PULL=$(echo ${REF} | cut -d/ -f3)
|
||||
git checkout -b pr${PULL}
|
||||
fi
|
||||
|
||||
# Are we still in a detached state? Error out.
|
||||
if [ "$(git rev-parse --abbrev-ref HEAD)" == "HEAD" ]; then
|
||||
echo "The 'ref' given resulted in a checkout of a detached HEAD."
|
||||
echo "We cannot detect the version for these checkout accurate."
|
||||
echo ""
|
||||
echo "If you want to build a Pull Request, make sure you use 'refs/pull/NNN/head'."
|
||||
echo ""
|
||||
echo "Cancelling build, as without a version we cannot store the artifacts."
|
||||
exit 1
|
||||
fi
|
||||
|
||||
- name: Generate metadata
|
||||
id: metadata
|
||||
shell: bash
|
||||
run: |
|
||||
echo "::group::Prepare metadata files"
|
||||
cmake -DGENERATE_OTTDREV=1 -P cmake/scripts/FindVersion.cmake
|
||||
TZ='UTC' date +"%Y-%m-%d %H:%M UTC" > .release_date
|
||||
cat .ottdrev | cut -f 1 -d$'\t' > .version
|
||||
|
||||
if [ $(cat .ottdrev | cut -f 5 -d$'\t') = '1' ]; then
|
||||
# Assume that all tags are always releases. Why else make a tag?
|
||||
IS_TAG="true"
|
||||
|
||||
FOLDER="${{ env.FOLDER_RELEASES }}"
|
||||
TRIGGER_TYPE="new-tag"
|
||||
|
||||
python3 ./.github/changelog.py "$(cat .version)" > .changelog
|
||||
else
|
||||
IS_TAG="false"
|
||||
|
||||
BRANCH=$(git symbolic-ref -q HEAD | sed 's@.*/@@')
|
||||
if [ -z "${BRANCH}" ]; then
|
||||
echo "Internal error: branch name is empty."
|
||||
echo "An earlier step should have prevented this from happening."
|
||||
echo "Cancelling build, as without a branch name we cannot store the artifacts"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
if [ "${BRANCH}" = "${{ env.NIGHTLIES_BRANCH }}" ]; then
|
||||
# The "master" branch is special, and we call a nightly.
|
||||
FOLDER="${{ env.FOLDER_NIGHTLIES }}/$(date +%Y)"
|
||||
TRIGGER_TYPE="new-master"
|
||||
else
|
||||
# All other branches, which can be builds of Pull Requests, are
|
||||
# put in their own folder.
|
||||
FOLDER="${{ env.FOLDER_BRANCHES }}/${BRANCH}"
|
||||
TRIGGER_TYPE="new-branch"
|
||||
fi
|
||||
|
||||
# For nightlies / branches, use the git log of the last 7 days as changelog.
|
||||
revdate=$(git log -1 --pretty=format:"%ci")
|
||||
last_week=$(date -d "$revdate -7days" +"%Y-%m-%d %H:%M")
|
||||
echo "## Version $(cat .version) - changes since ${last_week}" > .changelog
|
||||
echo "" >> .changelog
|
||||
git log --oneline --after="${last_week}" >> .changelog
|
||||
fi
|
||||
|
||||
mkdir -p build/bundles
|
||||
cp .changelog build/bundles/changelog.md
|
||||
cp .release_date build/bundles/released.txt
|
||||
cp README.md build/bundles/README.md
|
||||
echo "::endgroup::"
|
||||
|
||||
echo "Release Date: $(cat .release_date)"
|
||||
echo "Revision: $(cat .ottdrev)"
|
||||
echo "Version: $(cat .version)"
|
||||
echo "Is tag: ${IS_TAG}"
|
||||
echo "Folder on CDN: ${FOLDER}"
|
||||
echo "Workflow trigger: ${TRIGGER_TYPE}"
|
||||
|
||||
echo "version=$(cat .version)" >> $GITHUB_OUTPUT
|
||||
echo "is_tag=${IS_TAG}" >> $GITHUB_OUTPUT
|
||||
echo "folder=${FOLDER}" >> $GITHUB_OUTPUT
|
||||
echo "trigger_type=${TRIGGER_TYPE}" >> $GITHUB_OUTPUT
|
||||
env:
|
||||
NIGHTLIES_BRANCH: master
|
||||
FOLDER_RELEASES: openttd-releases
|
||||
FOLDER_NIGHTLIES: openttd-nightlies
|
||||
FOLDER_BRANCHES: openttd-branches
|
||||
|
||||
- name: Generate survey key
|
||||
id: survey_key
|
||||
run: |
|
||||
if [ -z "${{ vars.SURVEY_TYPE }}" ]; then
|
||||
echo "SURVEY_TYPE variable not found; most likely running in a fork. Skipping step."
|
||||
SURVEY_KEY=""
|
||||
else
|
||||
PAYLOAD='{"version":"${{ steps.metadata.outputs.version }}","type":"${{ vars.SURVEY_TYPE }}"}'
|
||||
|
||||
echo "${{ secrets.SURVEY_SIGNING_KEY }}" > survey_signing_key.pem
|
||||
SIGNATURE=$(echo -n "${PAYLOAD}" | openssl dgst -sha256 -sign survey_signing_key.pem | base64 -w0)
|
||||
rm -f survey_signing_key.pem
|
||||
|
||||
SURVEY_KEY=$(curl -f -s -X POST -d "${PAYLOAD}" -H "Content-Type: application/json" -H "X-Signature: ${SIGNATURE}" https://survey-participate.openttd.org/create-survey-key/${{ vars.SURVEY_TYPE }})
|
||||
fi
|
||||
|
||||
echo "survey_key=${SURVEY_KEY}" >> $GITHUB_OUTPUT
|
||||
|
||||
- name: Remove VCS information
|
||||
run: |
|
||||
rm -rf .git
|
||||
|
||||
- name: Create bundles
|
||||
run: |
|
||||
FOLDER_NAME=openttd-${{ steps.metadata.outputs.version }}
|
||||
|
||||
# Rename the folder to openttd-NNN
|
||||
mkdir ${FOLDER_NAME}
|
||||
find . -maxdepth 1 -not -name . -not -name build -not -name ${FOLDER_NAME} -exec mv {} ${FOLDER_NAME}/ \;
|
||||
|
||||
echo "::group::Create tarball (xz) bundle"
|
||||
tar --xz -cvf build/bundles/${FOLDER_NAME}-source.tar.xz ${FOLDER_NAME}
|
||||
echo "::endgroup::"
|
||||
|
||||
# This tarball is only to be used within this workflow.
|
||||
echo "::group::Create tarball (gz) bundle"
|
||||
tar --gzip -cvf source.tar.gz ${FOLDER_NAME}
|
||||
echo "::endgroup::"
|
||||
|
||||
echo "::group::Create zip bundle"
|
||||
zip -9 -r build/bundles/${FOLDER_NAME}-source.zip ${FOLDER_NAME}
|
||||
echo "::endgroup::"
|
||||
|
||||
- name: Store bundles
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: openttd-source
|
||||
path: build/bundles/*
|
||||
retention-days: 5
|
||||
|
||||
- name: Store source (for other jobs)
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: internal-source
|
||||
path: source.tar.gz
|
||||
retention-days: 1
|
192
.github/workflows/release-windows-store.yml
vendored
192
.github/workflows/release-windows-store.yml
vendored
@@ -1,192 +0,0 @@
|
||||
name: Release (Windows Store)
|
||||
|
||||
on:
|
||||
workflow_call:
|
||||
inputs:
|
||||
version:
|
||||
required: true
|
||||
type: string
|
||||
|
||||
jobs:
|
||||
windows-store:
|
||||
name: Windows Store
|
||||
|
||||
runs-on: windows-latest
|
||||
|
||||
steps:
|
||||
- name: Download source
|
||||
uses: actions/download-artifact@v4
|
||||
with:
|
||||
name: internal-source
|
||||
|
||||
- name: Unpack source
|
||||
shell: bash
|
||||
run: |
|
||||
tar -xf source.tar.gz --strip-components=1
|
||||
|
||||
- name: Download x86 build
|
||||
uses: actions/download-artifact@v4
|
||||
with:
|
||||
name: openttd-windows-x86
|
||||
|
||||
- name: Download x64 build
|
||||
uses: actions/download-artifact@v4
|
||||
with:
|
||||
name: openttd-windows-x64
|
||||
|
||||
- name: Download arm64 build
|
||||
uses: actions/download-artifact@v4
|
||||
with:
|
||||
name: openttd-windows-arm64
|
||||
|
||||
- name: Unpack builds
|
||||
shell: bash
|
||||
run: |
|
||||
mkdir builds
|
||||
cd builds
|
||||
|
||||
function extract {
|
||||
mkdir $1
|
||||
|
||||
# Extract the zip version of the release
|
||||
unzip ../openttd-*-windows-$2.zip -d $1
|
||||
|
||||
# Remove the extraneous directory
|
||||
mv $1/openttd-*-windows-$2/* $1/
|
||||
rmdir $1/openttd-*-windows-$2
|
||||
|
||||
# Move the openttd.exe to the '{arch}-binaries' folder
|
||||
mkdir $1-binaries
|
||||
mv $1/openttd.exe $1-binaries/
|
||||
}
|
||||
|
||||
extract x86 win32
|
||||
extract x64 win64
|
||||
extract arm64 arm64
|
||||
|
||||
# Use the "x86" folder as the source of the common binaries (lang files, etc) and remove the others
|
||||
mv x86 common-binaries
|
||||
rm -rf x64 arm64
|
||||
|
||||
- name: Install OpenGFX
|
||||
shell: bash
|
||||
run: |
|
||||
mkdir -p builds/common-binaries/baseset
|
||||
cd builds/common-binaries/baseset
|
||||
|
||||
echo "::group::Download OpenGFX"
|
||||
curl -L https://cdn.openttd.org/opengfx-releases/7.1/opengfx-7.1-all.zip -o opengfx-all.zip
|
||||
echo "::endgroup::"
|
||||
|
||||
echo "::group::Unpack OpenGFX"
|
||||
unzip opengfx-all.zip
|
||||
tar xf opengfx-*.tar
|
||||
echo "::endgroup::"
|
||||
|
||||
rm -f opengfx-all.zip opengfx-*.tar
|
||||
|
||||
- name: Install OpenMSX
|
||||
shell: bash
|
||||
run: |
|
||||
mkdir -p builds/common-binaries/baseset
|
||||
cd builds/common-binaries/baseset
|
||||
|
||||
echo "::group::Download OpenMSX"
|
||||
curl -L https://cdn.openttd.org/openmsx-releases/0.4.2/openmsx-0.4.2-all.zip -o openmsx-all.zip
|
||||
echo "::endgroup::"
|
||||
|
||||
echo "::group::Unpack OpenGFX"
|
||||
unzip openmsx-all.zip
|
||||
tar xf openmsx-*.tar
|
||||
echo "::endgroup::"
|
||||
|
||||
rm -f openmsx-all.zip openmsx-*.tar
|
||||
|
||||
- name: Install OpenSFX
|
||||
shell: bash
|
||||
run: |
|
||||
mkdir -p builds/common-binaries/baseset/opensfx
|
||||
cd builds/common-binaries/baseset/opensfx
|
||||
|
||||
echo "::group::Download OpenSFX"
|
||||
curl -L https://cdn.openttd.org/opensfx-releases/1.0.3/opensfx-1.0.3-all.zip -o opensfx-all.zip
|
||||
echo "::endgroup::"
|
||||
|
||||
echo "::group::Unpack OpenSFX"
|
||||
unzip opensfx-all.zip
|
||||
tar xf opensfx-*.tar
|
||||
echo "::endgroup::"
|
||||
|
||||
rm -f opensfx-all.zip opensfx-*.tar
|
||||
|
||||
- name: Generate signing certificate
|
||||
shell: cmd
|
||||
run: |
|
||||
cd builds
|
||||
|
||||
REM We need to provide a signed .appx to the Windows Store, so generate a certificate with password 'password'
|
||||
call ..\os\windows\winstore\generate-key.bat "CN=78024DA8-4BE4-4C77-B12E-547BBF7359D2" password cert.pfx
|
||||
|
||||
- name: Generate assets
|
||||
shell: cmd
|
||||
run: |
|
||||
cd os\windows\winstore
|
||||
call generate-assets.bat
|
||||
|
||||
- name: Prepare manifests
|
||||
shell: cmd
|
||||
run: |
|
||||
cd builds
|
||||
mkdir manifests
|
||||
|
||||
REM Set the version environment variable
|
||||
call ..\os\windows\winstore\set-version.bat x86-binaries\openttd.exe
|
||||
|
||||
call ..\os\windows\winstore\prepare-manifests.bat manifests "CN=78024DA8-4BE4-4C77-B12E-547BBF7359D2" "57420OpenTTDDevelopers.OpenTTDofficial"
|
||||
|
||||
- name: Prepare binaries
|
||||
shell: bash
|
||||
run: |
|
||||
cd builds
|
||||
|
||||
# Copy the Windows Store assets
|
||||
mkdir common-binaries/Assets
|
||||
cp -R ../os/windows/winstore/assets-common/* common-binaries/Assets/
|
||||
|
||||
mkdir Assets
|
||||
cp -R ../os/windows/winstore/assets/* Assets/
|
||||
|
||||
cp manifests/*.xml .
|
||||
|
||||
- name: Build
|
||||
shell: cmd
|
||||
run: |
|
||||
REM Add the Windows SDK tools to the PATH
|
||||
|
||||
echo|set /p="SET VS_INSTALLDIR=" > _vspath.bat
|
||||
vswhere -products * -requires Microsoft.VisualStudio.Component.VC.Tools.x86.x64 -property installationPath >> _vspath.bat
|
||||
call _vspath.bat
|
||||
call "%VS_INSTALLDIR%\Common7\Tools\VsDevCmd.bat"
|
||||
|
||||
REM Set the version environment variable
|
||||
call os\windows\winstore\set-version.bat builds\x86-binaries\openttd.exe
|
||||
|
||||
cd builds
|
||||
mkdir output
|
||||
|
||||
REM Build and sign the package
|
||||
makeappx build /v /f PackagingLayout.xml /op output\ /bv %OTTD_VERSION% /pv %OTTD_VERSION% /ca
|
||||
SignTool sign /fd sha256 /a /f cert.pfx /p password "output\OpenTTD.appxbundle"
|
||||
|
||||
REM Move resulting files to bundles folder
|
||||
mkdir bundles
|
||||
mkdir bundles\internal
|
||||
move cert.pfx bundles\internal\openttd-${{ inputs.version }}-windows-store.pfx
|
||||
move output\OpenTTD.appxbundle bundles\internal\openttd-${{ inputs.version }}-windows-store.appxbundle
|
||||
|
||||
- name: Store bundles
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: openttd-windows-store
|
||||
path: builds/bundles
|
||||
retention-days: 5
|
216
.github/workflows/release-windows.yml
vendored
216
.github/workflows/release-windows.yml
vendored
@@ -1,216 +0,0 @@
|
||||
name: Release (Windows)
|
||||
|
||||
on:
|
||||
workflow_call:
|
||||
inputs:
|
||||
survey_key:
|
||||
required: false
|
||||
type: string
|
||||
default: ""
|
||||
is_tag:
|
||||
required: true
|
||||
type: string
|
||||
|
||||
jobs:
|
||||
windows:
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
include:
|
||||
- arch: x86
|
||||
host: x86
|
||||
- arch: x64
|
||||
host: x64
|
||||
- arch: arm64
|
||||
host: x64_arm64
|
||||
|
||||
name: Windows (${{ matrix.arch }})
|
||||
|
||||
runs-on: windows-latest
|
||||
|
||||
steps:
|
||||
- name: Download source
|
||||
uses: actions/download-artifact@v4
|
||||
with:
|
||||
name: internal-source
|
||||
|
||||
- name: Unpack source
|
||||
shell: bash
|
||||
run: |
|
||||
tar -xf source.tar.gz --strip-components=1
|
||||
|
||||
- name: Install Rust toolchain
|
||||
uses: dtolnay/rust-toolchain@stable
|
||||
|
||||
- name: Enable Rust cache
|
||||
uses: Swatinem/rust-cache@v2
|
||||
|
||||
- name: Setup vcpkg caching
|
||||
uses: actions/github-script@v7
|
||||
with:
|
||||
script: |
|
||||
core.exportVariable('ACTIONS_CACHE_URL', process.env.ACTIONS_CACHE_URL || '');
|
||||
core.exportVariable('ACTIONS_RUNTIME_TOKEN', process.env.ACTIONS_RUNTIME_TOKEN || '');
|
||||
core.exportVariable('VCPKG_BINARY_SOURCES', 'clear;x-gha,readwrite')
|
||||
|
||||
- name: Install vcpkg
|
||||
run: |
|
||||
git clone https://github.com/microsoft/vcpkg ${{ runner.temp }}\vcpkg
|
||||
${{ runner.temp }}\vcpkg\bootstrap-vcpkg.bat -disableMetrics
|
||||
|
||||
- name: Install dependencies
|
||||
shell: bash
|
||||
run: |
|
||||
echo "::group::Install choco dependencies"
|
||||
choco install pandoc
|
||||
echo "::endgroup::"
|
||||
|
||||
echo "::group::Install breakpad dependencies"
|
||||
cargo install --locked dump_syms
|
||||
echo "::endgroup::"
|
||||
|
||||
- name: Install MSVC problem matcher
|
||||
uses: ammaraskar/msvc-problem-matcher@master
|
||||
|
||||
- name: Configure developer command prompt for tools
|
||||
uses: ilammy/msvc-dev-cmd@v1
|
||||
with:
|
||||
arch: x64
|
||||
|
||||
- name: Build tools
|
||||
shell: bash
|
||||
run: |
|
||||
mkdir build-host
|
||||
cd build-host
|
||||
|
||||
echo "::group::CMake"
|
||||
cmake ${GITHUB_WORKSPACE} \
|
||||
-GNinja \
|
||||
-DOPTION_TOOLS_ONLY=ON \
|
||||
-DCMAKE_BUILD_TYPE=RelWithDebInfo \
|
||||
# EOF
|
||||
echo "::endgroup::"
|
||||
|
||||
echo "::group::Build"
|
||||
cmake --build . --target tools
|
||||
echo "::endgroup::"
|
||||
|
||||
- name: Configure developer command prompt for ${{ matrix.arch }}
|
||||
uses: ilammy/msvc-dev-cmd@v1
|
||||
with:
|
||||
arch: ${{ matrix.host }}
|
||||
|
||||
- name: Build (with installer)
|
||||
if: inputs.is_tag == 'true'
|
||||
shell: bash
|
||||
run: |
|
||||
mkdir build
|
||||
cd build
|
||||
|
||||
echo "::group::CMake"
|
||||
cmake ${GITHUB_WORKSPACE} \
|
||||
-GNinja \
|
||||
-DVCPKG_TARGET_TRIPLET=${{ matrix.arch }}-windows-static \
|
||||
-DCMAKE_TOOLCHAIN_FILE="${{ runner.temp }}\vcpkg\scripts\buildsystems\vcpkg.cmake" \
|
||||
-DOPTION_USE_NSIS=ON \
|
||||
-DHOST_BINARY_DIR=${GITHUB_WORKSPACE}/build-host \
|
||||
-DCMAKE_BUILD_TYPE=RelWithDebInfo \
|
||||
-DOPTION_SURVEY_KEY=${{ inputs.survey_key }} \
|
||||
# EOF
|
||||
echo "::endgroup::"
|
||||
|
||||
echo "::group::Build"
|
||||
cmake --build . --target openttd
|
||||
echo "::endgroup::"
|
||||
env:
|
||||
AZURE_TENANT_ID: ${{ secrets.AZURE_TENANT_ID }}
|
||||
AZURE_CLIENT_ID: ${{ secrets.AZURE_CLIENT_ID }}
|
||||
AZURE_CLIENT_SECRET: ${{ secrets.AZURE_CLIENT_SECRET }}
|
||||
AZURE_CODESIGN_ACCOUNT_NAME: ${{ secrets.AZURE_CODESIGN_ACCOUNT_NAME }}
|
||||
AZURE_CODESIGN_ENDPOINT: ${{ secrets.AZURE_CODESIGN_ENDPOINT }}
|
||||
AZURE_CODESIGN_PROFILE_NAME: ${{ secrets.AZURE_CODESIGN_PROFILE_NAME }}
|
||||
|
||||
- name: Build (without installer)
|
||||
if: inputs.is_tag != 'true'
|
||||
shell: bash
|
||||
run: |
|
||||
mkdir build
|
||||
cd build
|
||||
|
||||
echo "::group::CMake"
|
||||
cmake ${GITHUB_WORKSPACE} \
|
||||
-GNinja \
|
||||
-DVCPKG_TARGET_TRIPLET=${{ matrix.arch }}-windows-static \
|
||||
-DCMAKE_TOOLCHAIN_FILE="${{ runner.temp }}\vcpkg\scripts\buildsystems\vcpkg.cmake" \
|
||||
-DHOST_BINARY_DIR=${GITHUB_WORKSPACE}/build-host \
|
||||
-DCMAKE_BUILD_TYPE=RelWithDebInfo \
|
||||
-DOPTION_SURVEY_KEY=${{ inputs.survey_key }} \
|
||||
# EOF
|
||||
echo "::endgroup::"
|
||||
|
||||
echo "::group::Build"
|
||||
cmake --build . --target openttd
|
||||
echo "::endgroup::"
|
||||
env:
|
||||
AZURE_TENANT_ID: ${{ secrets.AZURE_TENANT_ID }}
|
||||
AZURE_CLIENT_ID: ${{ secrets.AZURE_CLIENT_ID }}
|
||||
AZURE_CLIENT_SECRET: ${{ secrets.AZURE_CLIENT_SECRET }}
|
||||
AZURE_CODESIGN_ACCOUNT_NAME: ${{ secrets.AZURE_CODESIGN_ACCOUNT_NAME }}
|
||||
AZURE_CODESIGN_ENDPOINT: ${{ secrets.AZURE_CODESIGN_ENDPOINT }}
|
||||
AZURE_CODESIGN_PROFILE_NAME: ${{ secrets.AZURE_CODESIGN_PROFILE_NAME }}
|
||||
|
||||
- name: Create breakpad symbols
|
||||
shell: bash
|
||||
run: |
|
||||
cd build
|
||||
dump_syms openttd.pdb --inlines --store symbols
|
||||
|
||||
- name: Create bundles
|
||||
shell: bash
|
||||
run: |
|
||||
cd ${GITHUB_WORKSPACE}/build
|
||||
echo "::group::Run CPack"
|
||||
cpack
|
||||
echo "::endgroup::"
|
||||
|
||||
echo "::group::Move PDB and exe to symbols"
|
||||
PDB_FOLDER=$(find symbols -mindepth 2 -type d)
|
||||
cp openttd.pdb ${PDB_FOLDER}/
|
||||
|
||||
EXE_FOLDER=symbols/openttd.exe/$(grep "INFO CODE_ID" symbols/*/*/openttd.sym | cut -d\ -f3)
|
||||
mkdir -p ${EXE_FOLDER}
|
||||
cp openttd.exe ${EXE_FOLDER}/
|
||||
echo "::endgroup::"
|
||||
|
||||
echo "::group::Cleanup"
|
||||
# Remove the sha256 files CPack generates; we will do this ourself at
|
||||
# the end of this workflow.
|
||||
rm -f bundles/*.sha256
|
||||
echo "::endgroup::"
|
||||
|
||||
- name: Sign installer
|
||||
if: inputs.is_tag == 'true'
|
||||
shell: bash
|
||||
run: |
|
||||
${GITHUB_WORKSPACE}/os/windows/sign.bat "${GITHUB_WORKSPACE}/build/bundles"
|
||||
env:
|
||||
AZURE_TENANT_ID: ${{ secrets.AZURE_TENANT_ID }}
|
||||
AZURE_CLIENT_ID: ${{ secrets.AZURE_CLIENT_ID }}
|
||||
AZURE_CLIENT_SECRET: ${{ secrets.AZURE_CLIENT_SECRET }}
|
||||
AZURE_CODESIGN_ACCOUNT_NAME: ${{ secrets.AZURE_CODESIGN_ACCOUNT_NAME }}
|
||||
AZURE_CODESIGN_ENDPOINT: ${{ secrets.AZURE_CODESIGN_ENDPOINT }}
|
||||
AZURE_CODESIGN_PROFILE_NAME: ${{ secrets.AZURE_CODESIGN_PROFILE_NAME }}
|
||||
|
||||
- name: Store bundles
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: openttd-windows-${{ matrix.arch }}
|
||||
path: build/bundles
|
||||
retention-days: 5
|
||||
|
||||
- name: Store symbols
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: symbols-windows-${{ matrix.arch }}
|
||||
path: build/symbols
|
||||
retention-days: 5
|
155
.github/workflows/release.yml
vendored
155
.github/workflows/release.yml
vendored
@@ -1,155 +0,0 @@
|
||||
name: Release
|
||||
|
||||
on:
|
||||
workflow_dispatch:
|
||||
inputs:
|
||||
ref:
|
||||
description: 'Ref to build (for Pull Requests, use refs/pull/NNN/head)'
|
||||
required: true
|
||||
repository_dispatch:
|
||||
# client_payload should be the same as the inputs for workflow_dispatch.
|
||||
types:
|
||||
- Build*
|
||||
release:
|
||||
types:
|
||||
- published
|
||||
|
||||
jobs:
|
||||
source:
|
||||
name: Source
|
||||
|
||||
uses: ./.github/workflows/release-source.yml
|
||||
secrets: inherit
|
||||
|
||||
docs:
|
||||
name: Docs
|
||||
needs: source
|
||||
|
||||
uses: ./.github/workflows/release-docs.yml
|
||||
secrets: inherit
|
||||
|
||||
with:
|
||||
version: ${{ needs.source.outputs.version }}
|
||||
|
||||
linux:
|
||||
name: Linux (Generic)
|
||||
needs: source
|
||||
|
||||
uses: ./.github/workflows/release-linux.yml
|
||||
secrets: inherit
|
||||
|
||||
with:
|
||||
survey_key: ${{ needs.source.outputs.survey_key }}
|
||||
|
||||
macos:
|
||||
name: MacOS
|
||||
needs: source
|
||||
|
||||
uses: ./.github/workflows/release-macos.yml
|
||||
secrets: inherit
|
||||
|
||||
with:
|
||||
survey_key: ${{ needs.source.outputs.survey_key }}
|
||||
|
||||
windows:
|
||||
name: Windows
|
||||
needs: source
|
||||
|
||||
uses: ./.github/workflows/release-windows.yml
|
||||
secrets: inherit
|
||||
|
||||
with:
|
||||
is_tag: ${{ needs.source.outputs.is_tag }}
|
||||
survey_key: ${{ needs.source.outputs.survey_key }}
|
||||
|
||||
windows-store:
|
||||
name: Windows Store
|
||||
needs:
|
||||
- source
|
||||
- windows
|
||||
|
||||
if: needs.source.outputs.is_tag == 'true'
|
||||
|
||||
uses: ./.github/workflows/release-windows-store.yml
|
||||
secrets: inherit
|
||||
|
||||
with:
|
||||
version: ${{ needs.source.outputs.version }}
|
||||
|
||||
upload:
|
||||
name: Upload
|
||||
needs:
|
||||
- source
|
||||
- docs
|
||||
- linux
|
||||
- macos
|
||||
- windows
|
||||
- windows-store
|
||||
|
||||
# As windows-store is condition, we need to check ourselves if we need to run.
|
||||
# The always() makes sure the rest is always evaluated.
|
||||
if: always() && needs.source.result == 'success' && needs.docs.result == 'success' && needs.linux.result == 'success' && needs.macos.result == 'success' && needs.windows.result == 'success' && (needs.windows-store.result == 'success' || needs.windows-store.result == 'skipped')
|
||||
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
# This job is empty, but ensures no upload job starts before all targets finished and are successful.
|
||||
steps:
|
||||
- name: Build completed
|
||||
run: |
|
||||
true
|
||||
|
||||
upload-cdn:
|
||||
name: Upload (CDN)
|
||||
needs:
|
||||
- source
|
||||
- upload
|
||||
|
||||
# As windows-store is condition, we need to check ourselves if we need to run.
|
||||
# The always() makes sure the rest is always evaluated.
|
||||
# Yes, you even need to do this if you yourself don't depend on the condition.
|
||||
if: always() && needs.source.result == 'success' && needs.upload.result == 'success'
|
||||
|
||||
uses: ./.github/workflows/upload-cdn.yml
|
||||
secrets: inherit
|
||||
|
||||
with:
|
||||
version: ${{ needs.source.outputs.version }}
|
||||
folder: ${{ needs.source.outputs.folder }}
|
||||
trigger_type: ${{ needs.source.outputs.trigger_type }}
|
||||
|
||||
upload-steam:
|
||||
name: Upload (Steam)
|
||||
needs:
|
||||
- source
|
||||
- upload
|
||||
|
||||
# As windows-store is condition, we need to check ourselves if we need to run.
|
||||
# The always() makes sure the rest is always evaluated.
|
||||
# Yes, you even need to do this if you yourself don't depend on the condition.
|
||||
# Additionally, only nightlies and releases go to Steam; not PRs.
|
||||
if: always() && needs.source.result == 'success' && needs.upload.result == 'success' && (needs.source.outputs.trigger_type == 'new-master' || needs.source.outputs.trigger_type == 'new-tag')
|
||||
|
||||
uses: ./.github/workflows/upload-steam.yml
|
||||
secrets: inherit
|
||||
|
||||
with:
|
||||
version: ${{ needs.source.outputs.version }}
|
||||
trigger_type: ${{ needs.source.outputs.trigger_type }}
|
||||
|
||||
upload-gog:
|
||||
name: Upload (GOG)
|
||||
needs:
|
||||
- source
|
||||
- upload
|
||||
|
||||
# As windows-store is condition, we need to check ourselves if we need to run.
|
||||
# The always() makes sure the rest is always evaluated.
|
||||
# Yes, you even need to do this if you yourself don't depend on the condition.
|
||||
# Additionally, only releases go to GOG; not nightlies or PRs.
|
||||
if: always() && needs.source.result == 'success' && needs.upload.result == 'success' && needs.source.outputs.trigger_type == 'new-tag'
|
||||
|
||||
uses: ./.github/workflows/upload-gog.yml
|
||||
secrets: inherit
|
||||
|
||||
with:
|
||||
version: ${{ needs.source.outputs.version }}
|
@@ -1,22 +0,0 @@
|
||||
name: Script missing mode enforcement
|
||||
|
||||
on:
|
||||
pull_request:
|
||||
|
||||
concurrency:
|
||||
group: ${{ github.workflow }}-${{ github.ref }}
|
||||
cancel-in-progress: ${{ github.ref != 'refs/heads/master' }}
|
||||
|
||||
jobs:
|
||||
script-missing-mode-enforcement:
|
||||
name: Script missing mode enforcement
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Check for finding script functions that require company/deity mode enforcement/checks
|
||||
run: |
|
||||
set -ex
|
||||
python3 .github/script-missing-mode-enforcement.py
|
22
.github/workflows/unused-strings.yml
vendored
22
.github/workflows/unused-strings.yml
vendored
@@ -1,22 +0,0 @@
|
||||
name: Unused strings
|
||||
|
||||
on:
|
||||
pull_request:
|
||||
|
||||
concurrency:
|
||||
group: ${{ github.workflow }}-${{ github.ref }}
|
||||
cancel-in-progress: ${{ github.ref != 'refs/heads/master' }}
|
||||
|
||||
jobs:
|
||||
unused-strings:
|
||||
name: Unused strings
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Check for unused strings
|
||||
run: |
|
||||
set -ex
|
||||
python3 .github/unused-strings.py
|
138
.github/workflows/upload-cdn.yml
vendored
138
.github/workflows/upload-cdn.yml
vendored
@@ -1,138 +0,0 @@
|
||||
name: Upload (CDN)
|
||||
|
||||
on:
|
||||
workflow_call:
|
||||
inputs:
|
||||
version:
|
||||
required: true
|
||||
type: string
|
||||
folder:
|
||||
required: true
|
||||
type: string
|
||||
trigger_type:
|
||||
required: true
|
||||
type: string
|
||||
|
||||
jobs:
|
||||
prepare:
|
||||
name: Prepare
|
||||
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
- name: Download all bundles
|
||||
uses: actions/download-artifact@v4
|
||||
|
||||
- name: Calculate checksums
|
||||
run: |
|
||||
echo "::group::Move bundles to a single folder"
|
||||
mkdir bundles
|
||||
mv openttd-*/* bundles/
|
||||
echo "::endgroup::"
|
||||
|
||||
cd bundles
|
||||
for i in $(ls openttd-*); do
|
||||
echo "::group::Calculating checksums for ${i}"
|
||||
openssl dgst -r -md5 -hex $i > $i.md5sum
|
||||
openssl dgst -r -sha1 -hex $i > $i.sha1sum
|
||||
openssl dgst -r -sha256 -hex $i > $i.sha256sum
|
||||
echo "::endgroup::"
|
||||
done
|
||||
|
||||
# Some targets generate files that are meant for our-eyes-only.
|
||||
# They are stored in the "internal" folder, and contains bundles
|
||||
# for targets like Windows Store. No user has a benefit of knowing
|
||||
# they exist, hence: internal.
|
||||
if [ -e internal ]; then
|
||||
cd internal
|
||||
for i in $(ls openttd-*); do
|
||||
echo "::group::Calculating checksums for ${i}"
|
||||
openssl dgst -r -md5 -hex $i > $i.md5sum
|
||||
openssl dgst -r -sha1 -hex $i > $i.sha1sum
|
||||
openssl dgst -r -sha256 -hex $i > $i.sha256sum
|
||||
echo "::endgroup::"
|
||||
done
|
||||
fi
|
||||
|
||||
- name: Merge symbols
|
||||
run: |
|
||||
mkdir symbols
|
||||
cp -R symbols-*/* symbols/
|
||||
|
||||
# Compress all files as gzip, to reduce cost of storage on the CDN.
|
||||
for i in $(find symbols -mindepth 2 -type f); do
|
||||
gzip ${i}
|
||||
done
|
||||
|
||||
# Leave a mark in each folder what version actually created the symbol file.
|
||||
for i in $(find symbols -mindepth 2 -type d); do
|
||||
touch ${i}/.${{ inputs.version }}.txt
|
||||
done
|
||||
|
||||
- name: Store bundles
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: cdn-bundles
|
||||
path: bundles/*
|
||||
retention-days: 5
|
||||
|
||||
- name: Store breakpad symbols
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: cdn-symbols
|
||||
path: symbols/*
|
||||
retention-days: 5
|
||||
|
||||
publish-bundles:
|
||||
needs:
|
||||
- prepare
|
||||
|
||||
name: Publish bundles
|
||||
uses: OpenTTD/actions/.github/workflows/rw-cdn-upload.yml@v5
|
||||
secrets:
|
||||
CDN_SIGNING_KEY: ${{ secrets.CDN_SIGNING_KEY }}
|
||||
DEPLOYMENT_APP_ID: ${{ secrets.DEPLOYMENT_APP_ID }}
|
||||
DEPLOYMENT_APP_PRIVATE_KEY: ${{ secrets.DEPLOYMENT_APP_PRIVATE_KEY }}
|
||||
with:
|
||||
artifact-name: cdn-bundles
|
||||
folder: ${{ inputs.folder }}
|
||||
version: ${{ inputs.version }}
|
||||
|
||||
publish-symbols:
|
||||
needs:
|
||||
- prepare
|
||||
|
||||
name: Publish symbols
|
||||
uses: OpenTTD/actions/.github/workflows/rw-symbols-upload.yml@v5
|
||||
secrets:
|
||||
SYMBOLS_SIGNING_KEY: ${{ secrets.SYMBOLS_SIGNING_KEY }}
|
||||
with:
|
||||
artifact-name: cdn-symbols
|
||||
repository: OpenTTD
|
||||
|
||||
docs:
|
||||
if: ${{ inputs.trigger_type == 'new-master' }}
|
||||
needs:
|
||||
- publish-bundles
|
||||
|
||||
name: Publish docs
|
||||
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
- name: Generate access token
|
||||
id: generate_token
|
||||
uses: tibdex/github-app-token@v2
|
||||
with:
|
||||
app_id: ${{ secrets.DEPLOYMENT_APP_ID }}
|
||||
private_key: ${{ secrets.DEPLOYMENT_APP_PRIVATE_KEY }}
|
||||
installation_retrieval_mode: "repository"
|
||||
installation_retrieval_payload: "OpenTTD/workflows"
|
||||
|
||||
- name: Trigger 'Publish Docs'
|
||||
uses: peter-evans/repository-dispatch@v3
|
||||
with:
|
||||
token: ${{ steps.generate_token.outputs.token }}
|
||||
repository: OpenTTD/workflows
|
||||
event-type: publish-docs
|
||||
client-payload: '{"version": "${{ inputs.version }}", "folder": "${{ inputs.folder }}"}'
|
152
.github/workflows/upload-gog.yml
vendored
152
.github/workflows/upload-gog.yml
vendored
@@ -1,152 +0,0 @@
|
||||
name: Upload (GOG)
|
||||
|
||||
on:
|
||||
workflow_call:
|
||||
inputs:
|
||||
version:
|
||||
required: true
|
||||
type: string
|
||||
|
||||
jobs:
|
||||
upload:
|
||||
name: Upload (GOG)
|
||||
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
- name: Download source
|
||||
uses: actions/download-artifact@v4
|
||||
with:
|
||||
name: internal-source
|
||||
path: internal-source
|
||||
|
||||
- name: Download bundle (Windows x86)
|
||||
uses: actions/download-artifact@v4
|
||||
with:
|
||||
name: openttd-windows-x86
|
||||
path: openttd-windows-x86
|
||||
|
||||
- name: Download bundle (Windows x64)
|
||||
uses: actions/download-artifact@v4
|
||||
with:
|
||||
name: openttd-windows-x64
|
||||
path: openttd-windows-x64
|
||||
|
||||
- name: Download bundle (MacOS)
|
||||
uses: actions/download-artifact@v4
|
||||
with:
|
||||
name: openttd-macos-universal
|
||||
path: openttd-macos-universal
|
||||
|
||||
- name: Download bundle (Linux)
|
||||
uses: actions/download-artifact@v4
|
||||
with:
|
||||
name: openttd-linux-generic
|
||||
path: openttd-linux-generic
|
||||
|
||||
- name: Install GOG Galaxy Build Creator
|
||||
run: |
|
||||
wget https://cdn.gog.com/open/galaxy/pipeline/build_creator/gnu-linux/GOGGalaxyBuildCreator-1.4.0.AppImage
|
||||
7z x GOGGalaxyBuildCreator-1.4.0.AppImage
|
||||
chmod +x ./app/GOGGalaxyPipelineBuilder
|
||||
|
||||
- name: Install OpenGFX
|
||||
shell: bash
|
||||
run: |
|
||||
mkdir -p gog/opengfx/baseset
|
||||
cd gog/opengfx/baseset
|
||||
|
||||
echo "::group::Download OpenGFX"
|
||||
curl -L https://cdn.openttd.org/opengfx-releases/7.1/opengfx-7.1-all.zip -o opengfx-all.zip
|
||||
echo "::endgroup::"
|
||||
|
||||
echo "::group::Unpack OpenGFX"
|
||||
unzip opengfx-all.zip
|
||||
tar xf opengfx-*.tar
|
||||
echo "::endgroup::"
|
||||
|
||||
rm -f opengfx-all.zip opengfx-*.tar
|
||||
|
||||
- name: Install OpenMSX
|
||||
shell: bash
|
||||
run: |
|
||||
mkdir -p gog/openmsx/baseset
|
||||
cd gog/openmsx/baseset
|
||||
|
||||
echo "::group::Download OpenMSX"
|
||||
curl -L https://cdn.openttd.org/openmsx-releases/0.4.2/openmsx-0.4.2-all.zip -o openmsx-all.zip
|
||||
echo "::endgroup::"
|
||||
|
||||
echo "::group::Unpack OpenMSX"
|
||||
unzip openmsx-all.zip
|
||||
tar xf openmsx-*.tar
|
||||
echo "::endgroup::"
|
||||
|
||||
rm -f openmsx-all.zip openmsx-*.tar
|
||||
|
||||
- name: Install OpenSFX
|
||||
shell: bash
|
||||
run: |
|
||||
mkdir -p gog/opensfx/baseset
|
||||
cd gog/opensfx/baseset
|
||||
|
||||
echo "::group::Download OpenSFX"
|
||||
curl -L https://cdn.openttd.org/opensfx-releases/1.0.3/opensfx-1.0.3-all.zip -o opensfx-all.zip
|
||||
echo "::endgroup::"
|
||||
|
||||
echo "::group::Unpack OpenSFX"
|
||||
unzip opensfx-all.zip
|
||||
tar xf opensfx-*.tar
|
||||
echo "::endgroup::"
|
||||
|
||||
rm -f opensfx-all.zip opensfx-*.tar
|
||||
|
||||
- name: Upload to GOG
|
||||
run: |
|
||||
echo "::group::Extracting source"
|
||||
mkdir source
|
||||
(
|
||||
cd source
|
||||
tar -xf ../internal-source/source.tar.gz --strip-components=1
|
||||
)
|
||||
echo "::endgroup::"
|
||||
|
||||
(
|
||||
cd gog
|
||||
|
||||
echo "::group::Prepare Win32"
|
||||
unzip ../openttd-windows-x86/openttd-*-windows-win32.zip
|
||||
mv openttd-*-windows-win32 win32
|
||||
echo "::endgroup::"
|
||||
|
||||
echo "::group::Prepare Win64"
|
||||
unzip ../openttd-windows-x64/openttd-*-windows-win64.zip
|
||||
mv openttd-*-windows-win64 win64
|
||||
echo "::endgroup::"
|
||||
|
||||
echo "::group::Prepare macOS"
|
||||
mkdir macos
|
||||
(
|
||||
cd macos
|
||||
unzip ../../openttd-macos-universal/openttd-*-macos-universal.zip
|
||||
)
|
||||
echo "::endgroup::"
|
||||
|
||||
echo "::group::Prepare Linux"
|
||||
tar xvf ../openttd-linux-generic/openttd-*-linux-generic-amd64.tar.xz
|
||||
mv openttd-*-linux-generic-amd64 linux
|
||||
echo "::endgroup::"
|
||||
|
||||
echo "::group::Preparing build files"
|
||||
cp ../source/os/gog/*.json .
|
||||
for json in $(ls *.json); do
|
||||
sed -i 's/VERSION/${{ inputs.version }}/g;s/CLIENT_ID/${{ secrets.GOG_CLIENT_ID }}/g;s/CLIENT_SECRET/${{ secrets.GOG_CLIENT_SECRET }}/g' ${json}
|
||||
done
|
||||
echo "::endgroup::"
|
||||
|
||||
echo "::group::Upload to GOG"
|
||||
../app/GOGGalaxyPipelineBuilder build-game --username "${{ secrets.GOG_USERNAME }}" --password "${{ secrets.GOG_PASSWORD }}" --branch Testing windows.json
|
||||
../app/GOGGalaxyPipelineBuilder build-game --username "${{ secrets.GOG_USERNAME }}" --password "${{ secrets.GOG_PASSWORD }}" --branch Testing macos.json
|
||||
../app/GOGGalaxyPipelineBuilder build-game --username "${{ secrets.GOG_USERNAME }}" --password "${{ secrets.GOG_PASSWORD }}" --branch Testing linux.json
|
||||
echo "::endgroup::"
|
||||
)
|
109
.github/workflows/upload-steam.yml
vendored
109
.github/workflows/upload-steam.yml
vendored
@@ -1,109 +0,0 @@
|
||||
name: Upload (Steam)
|
||||
|
||||
on:
|
||||
workflow_call:
|
||||
inputs:
|
||||
version:
|
||||
required: true
|
||||
type: string
|
||||
trigger_type:
|
||||
required: true
|
||||
type: string
|
||||
|
||||
jobs:
|
||||
upload:
|
||||
name: Upload (Steam)
|
||||
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
- name: Download source
|
||||
uses: actions/download-artifact@v4
|
||||
with:
|
||||
name: internal-source
|
||||
path: internal-source
|
||||
|
||||
- name: Download bundle (Windows x86)
|
||||
uses: actions/download-artifact@v4
|
||||
with:
|
||||
name: openttd-windows-x86
|
||||
path: openttd-windows-x86
|
||||
|
||||
- name: Download bundle (Windows x64)
|
||||
uses: actions/download-artifact@v4
|
||||
with:
|
||||
name: openttd-windows-x64
|
||||
path: openttd-windows-x64
|
||||
|
||||
- name: Download bundle (MacOS)
|
||||
uses: actions/download-artifact@v4
|
||||
with:
|
||||
name: openttd-macos-universal
|
||||
path: openttd-macos-universal
|
||||
|
||||
- name: Download bundle (Linux)
|
||||
uses: actions/download-artifact@v4
|
||||
with:
|
||||
name: openttd-linux-generic
|
||||
path: openttd-linux-generic
|
||||
|
||||
- name: Setup steamcmd
|
||||
uses: CyberAndrii/setup-steamcmd@v1
|
||||
|
||||
- name: Generate Steam auth code
|
||||
id: steam-totp
|
||||
uses: CyberAndrii/steam-totp@v1
|
||||
with:
|
||||
shared_secret: ${{ secrets.STEAM_SHARED_SECRET }}
|
||||
|
||||
- name: Upload to Steam
|
||||
run: |
|
||||
echo "::group::Extracting source"
|
||||
mkdir source
|
||||
(
|
||||
cd source
|
||||
tar -xf ../internal-source/source.tar.gz --strip-components=1
|
||||
)
|
||||
echo "::endgroup::"
|
||||
|
||||
mkdir steam
|
||||
(
|
||||
cd steam
|
||||
|
||||
echo "::group::Prepare Win32"
|
||||
unzip ../openttd-windows-x86/openttd-*-windows-win32.zip
|
||||
mv openttd-*-windows-win32 steam-win32
|
||||
echo "::endgroup::"
|
||||
|
||||
echo "::group::Prepare Win64"
|
||||
unzip ../openttd-windows-x64/openttd-*-windows-win64.zip
|
||||
mv openttd-*-windows-win64 steam-win64
|
||||
echo "::endgroup::"
|
||||
|
||||
echo "::group::Prepare macOS"
|
||||
mkdir steam-macos
|
||||
(
|
||||
cd steam-macos
|
||||
unzip ../../openttd-macos-universal/openttd-*-macos-universal.zip
|
||||
)
|
||||
echo "::endgroup::"
|
||||
|
||||
echo "::group::Prepare Linux"
|
||||
tar xvf ../openttd-linux-generic/openttd-*-linux-generic-amd64.tar.xz
|
||||
mv openttd-*-linux-generic-amd64 steam-linux
|
||||
echo "::endgroup::"
|
||||
|
||||
echo "::group::Preparing build file"
|
||||
if [ "${{ inputs.trigger_type }}" = "new-tag" ]; then
|
||||
BRANCH="testing"
|
||||
else
|
||||
BRANCH="nightly"
|
||||
fi
|
||||
cat ../source/os/steam/release.vdf | sed 's/@@DESCRIPTION@@/openttd-${{ inputs.version }}/;s/@@BRANCH@@/'${BRANCH}'/' > release.vdf
|
||||
cat release.vdf
|
||||
echo "::endgroup::"
|
||||
|
||||
echo "::group::Upload to Steam"
|
||||
steamcmd +login ${{ secrets.STEAM_USERNAME }} ${{ secrets.STEAM_PASSWORD }} ${{ steps.steam-totp.outputs.code }} +run_app_build $(pwd)/release.vdf +quit
|
||||
echo "::endgroup::"
|
||||
)
|
8
.gitignore
vendored
8
.gitignore
vendored
@@ -1,8 +0,0 @@
|
||||
/.vs
|
||||
/build*
|
||||
CMakeSettings.json
|
||||
docs/aidocs/*
|
||||
docs/gamedocs/*
|
||||
docs/source/*
|
||||
/out
|
||||
/vcpkg_installed
|
467
CMakeLists.txt
467
CMakeLists.txt
@@ -1,467 +0,0 @@
|
||||
cmake_minimum_required(VERSION 3.17)
|
||||
|
||||
if(NOT BINARY_NAME)
|
||||
set(BINARY_NAME openttd)
|
||||
endif()
|
||||
|
||||
project(${BINARY_NAME}
|
||||
VERSION 15.0
|
||||
LANGUAGES CXX
|
||||
)
|
||||
|
||||
if(CMAKE_SOURCE_DIR STREQUAL CMAKE_BINARY_DIR)
|
||||
message(FATAL_ERROR "In-source builds not allowed. Please run \"cmake ..\" from the build directory. You may need to delete \"${CMAKE_SOURCE_DIR}/CMakeCache.txt\" first.")
|
||||
endif()
|
||||
|
||||
# Debug mode by default.
|
||||
if(NOT CMAKE_BUILD_TYPE)
|
||||
set(CMAKE_BUILD_TYPE Debug)
|
||||
endif()
|
||||
|
||||
if (EMSCRIPTEN)
|
||||
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/os/emscripten/cmake")
|
||||
endif()
|
||||
|
||||
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake")
|
||||
set(CMAKE_OSX_DEPLOYMENT_TARGET 10.15)
|
||||
|
||||
# Use GNUInstallDirs to allow customisation
|
||||
# but set our own default data and bin dir
|
||||
if(NOT CMAKE_INSTALL_DATADIR)
|
||||
set(CMAKE_INSTALL_DATADIR "share/games")
|
||||
endif()
|
||||
if(NOT CMAKE_INSTALL_BINDIR)
|
||||
set(CMAKE_INSTALL_BINDIR "games")
|
||||
endif()
|
||||
include(GNUInstallDirs)
|
||||
|
||||
include(Options)
|
||||
set_options()
|
||||
set_directory_options()
|
||||
|
||||
include(Static)
|
||||
set_static_if_needed()
|
||||
|
||||
set(CMAKE_CXX_STANDARD 20)
|
||||
set(CMAKE_CXX_STANDARD_REQUIRED YES)
|
||||
set(CMAKE_CXX_EXTENSIONS NO)
|
||||
|
||||
set(CMAKE_EXPORT_COMPILE_COMMANDS YES)
|
||||
|
||||
# An empty target for the tools
|
||||
add_custom_target(tools)
|
||||
|
||||
include(CompileFlags)
|
||||
compile_flags()
|
||||
|
||||
if(APPLE OR UNIX)
|
||||
add_definitions(-DUNIX)
|
||||
endif()
|
||||
|
||||
if(UNIX)
|
||||
find_package(Doxygen)
|
||||
endif()
|
||||
|
||||
list(APPEND GENERATED_SOURCE_FILES "${CMAKE_BINARY_DIR}/generated/rev.cpp")
|
||||
if(WIN32)
|
||||
list(APPEND GENERATED_SOURCE_FILES "${CMAKE_BINARY_DIR}/generated/ottdres.rc")
|
||||
endif()
|
||||
|
||||
# Generate a target to determine version, which is execute every 'make' run
|
||||
add_custom_target(find_version
|
||||
${CMAKE_COMMAND}
|
||||
-DFIND_VERSION_BINARY_DIR=${CMAKE_BINARY_DIR}/generated
|
||||
-DCPACK_BINARY_DIR=${CMAKE_BINARY_DIR}
|
||||
-DREV_MAJOR=${PROJECT_VERSION_MAJOR}
|
||||
-DREV_MINOR=${PROJECT_VERSION_MINOR}
|
||||
-DWINDOWS=${WIN32}
|
||||
-P "${CMAKE_SOURCE_DIR}/cmake/scripts/FindVersion.cmake"
|
||||
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
|
||||
BYPRODUCTS ${GENERATED_SOURCE_FILES}
|
||||
)
|
||||
|
||||
# Documentation
|
||||
if(DOXYGEN_EXECUTABLE)
|
||||
add_custom_target(docs)
|
||||
add_custom_target(docs_source
|
||||
${CMAKE_COMMAND} -E make_directory ${CMAKE_BINARY_DIR}/docs
|
||||
COMMAND ${DOXYGEN_EXECUTABLE} ${CMAKE_BINARY_DIR}/Doxyfile
|
||||
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
|
||||
COMMENT "Generating documentation for source"
|
||||
)
|
||||
add_dependencies(docs_source
|
||||
find_version
|
||||
)
|
||||
add_dependencies(docs
|
||||
docs_source
|
||||
)
|
||||
endif()
|
||||
|
||||
include(AddCustomXXXTimestamp)
|
||||
|
||||
if(OPTION_TOOLS_ONLY)
|
||||
if(HOST_BINARY_DIR)
|
||||
unset(HOST_BINARY_DIR CACHE)
|
||||
endif()
|
||||
add_subdirectory(${CMAKE_SOURCE_DIR}/src)
|
||||
return()
|
||||
endif()
|
||||
|
||||
if(APPLE)
|
||||
# Avoid searching for headers in Frameworks, and libraries in LIBDIR.
|
||||
set(CMAKE_FIND_FRAMEWORK LAST)
|
||||
endif()
|
||||
|
||||
# Prefer -pthread over -lpthread, which is often the better option of the two.
|
||||
set(CMAKE_THREAD_PREFER_PTHREAD YES)
|
||||
# Make sure we have Threads available.
|
||||
find_package(Threads REQUIRED)
|
||||
|
||||
find_package(ZLIB)
|
||||
find_package(LibLZMA)
|
||||
find_package(LZO)
|
||||
find_package(PNG)
|
||||
|
||||
if(WIN32 OR EMSCRIPTEN)
|
||||
# Windows uses WinHttp for HTTP requests.
|
||||
# Emscripten uses Javascript for HTTP requests.
|
||||
else()
|
||||
# All other targets use libcurl.
|
||||
find_package(CURL)
|
||||
endif()
|
||||
|
||||
# Breakpad doesn't support emscripten.
|
||||
if(NOT EMSCRIPTEN)
|
||||
find_package(unofficial-breakpad NO_MODULE)
|
||||
endif()
|
||||
|
||||
if(NOT OPTION_DEDICATED)
|
||||
if(WIN32)
|
||||
find_package(Xaudio2)
|
||||
else()
|
||||
find_package(Allegro)
|
||||
if(NOT APPLE)
|
||||
find_package(Freetype)
|
||||
find_package(SDL2)
|
||||
find_package(Fluidsynth)
|
||||
if(Freetype_FOUND)
|
||||
find_package(Fontconfig)
|
||||
endif()
|
||||
find_package(Harfbuzz)
|
||||
find_package(ICU OPTIONAL_COMPONENTS i18n uc)
|
||||
endif()
|
||||
endif()
|
||||
find_package(OpusFile)
|
||||
endif()
|
||||
if(APPLE)
|
||||
enable_language(OBJCXX)
|
||||
|
||||
find_package(Iconv)
|
||||
|
||||
find_library(AUDIOTOOLBOX_LIBRARY AudioToolbox)
|
||||
find_library(AUDIOUNIT_LIBRARY AudioUnit)
|
||||
find_library(COCOA_LIBRARY Cocoa)
|
||||
find_library(QUARTZCORE_LIBRARY QuartzCore)
|
||||
endif()
|
||||
|
||||
if(NOT EMSCRIPTEN AND NOT OPTION_DEDICATED)
|
||||
find_package(OpenGL COMPONENTS OpenGL)
|
||||
endif()
|
||||
|
||||
if(MSVC)
|
||||
find_package(Editbin REQUIRED)
|
||||
endif()
|
||||
|
||||
find_package(SSE)
|
||||
|
||||
find_package(Grfcodec)
|
||||
|
||||
include(CheckIPOSupported)
|
||||
check_ipo_supported(RESULT IPO_FOUND)
|
||||
|
||||
show_options()
|
||||
|
||||
if(UNIX AND NOT APPLE AND NOT OPTION_DEDICATED)
|
||||
if(NOT SDL2_FOUND AND NOT ALLEGRO_FOUND)
|
||||
message(FATAL_ERROR "SDL2 or Allegro is required for this platform")
|
||||
endif()
|
||||
if(HARFBUZZ_FOUND AND NOT ICU_i18n_FOUND)
|
||||
message(WARNING "HarfBuzz depends on ICU i18n to function; HarfBuzz will be disabled")
|
||||
endif()
|
||||
if(NOT HARFBUZZ_FOUND)
|
||||
message(WARNING "Without HarfBuzz and ICU i18n the game will not be able to render right-to-left languages correctly")
|
||||
endif()
|
||||
endif()
|
||||
if(APPLE)
|
||||
if(NOT AUDIOTOOLBOX_LIBRARY)
|
||||
message(FATAL_ERROR "AudioToolbox is required for this platform")
|
||||
endif()
|
||||
if(NOT AUDIOUNIT_LIBRARY)
|
||||
message(FATAL_ERROR "AudioUnit is required for this platform")
|
||||
endif()
|
||||
if(NOT COCOA_LIBRARY)
|
||||
message(FATAL_ERROR "Cocoa is required for this platform")
|
||||
endif()
|
||||
if(NOT QUARTZCORE_LIBRARY)
|
||||
message(FATAL_ERROR "QuartzCore is required for this platform")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if(OPTION_PACKAGE_DEPENDENCIES)
|
||||
if(NOT UNIX)
|
||||
message(FATAL_ERROR "Can only package dependencies on Linux")
|
||||
endif()
|
||||
if(OPTION_INSTALL_FHS)
|
||||
message(FATAL_ERROR "Cannot install in FHS folders when we are packaging dependencies")
|
||||
endif()
|
||||
if(${CMAKE_VERSION} VERSION_LESS "3.16.0")
|
||||
message(FATAL_ERROR "OPTION_PACKAGE_DEPENDENCIES can only work with CMake 3.16+; you are using ${CMAKE_VERSION}")
|
||||
endif()
|
||||
|
||||
# If we are packaging dependencies, we do two things:
|
||||
# 1) set the RPATH to include $ORIGIN/lib; $ORIGIN (that literal string)
|
||||
# is a Linux indicator for "path where application is". In CMake, we
|
||||
# have to do this before add_executable() is executed.
|
||||
# 2) copy the libraries that we compile against to the "lib" folder.
|
||||
# This is done in InstallAndPackage.cmake.
|
||||
set(CMAKE_INSTALL_RPATH "\$ORIGIN/lib")
|
||||
set(CMAKE_BUILD_WITH_INSTALL_RPATH ON)
|
||||
endif()
|
||||
|
||||
include(CTest)
|
||||
include(SourceList)
|
||||
|
||||
# Needed by everything that uses Squirrel
|
||||
include_directories(${CMAKE_SOURCE_DIR}/src/3rdparty/squirrel/include)
|
||||
|
||||
include(MSVCFilters)
|
||||
|
||||
add_library(openttd_lib OBJECT ${GENERATED_SOURCE_FILES})
|
||||
add_executable(openttd WIN32)
|
||||
add_executable(openttd_test)
|
||||
set_target_properties(openttd PROPERTIES OUTPUT_NAME "${BINARY_NAME}")
|
||||
# All other files are added via target_sources()
|
||||
|
||||
if(MSVC)
|
||||
# Add DPI manifest to project; other WIN32 targets get this via ottdres.rc
|
||||
target_sources(openttd PRIVATE "${CMAKE_SOURCE_DIR}/os/windows/openttd.manifest")
|
||||
|
||||
# If target -static is used, switch our project to static (/MT) too.
|
||||
# If the target ends on -static-md, it will remain dynamic (/MD).
|
||||
if(VCPKG_TARGET_TRIPLET MATCHES "-static" AND NOT VCPKG_TARGET_TRIPLET MATCHES "-md")
|
||||
set_property(TARGET openttd_lib PROPERTY MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
|
||||
set_property(TARGET openttd PROPERTY MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
|
||||
set_property(TARGET openttd_test PROPERTY MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
target_precompile_headers(openttd_lib
|
||||
PRIVATE
|
||||
src/stdafx.h
|
||||
src/core/format.hpp
|
||||
)
|
||||
set_source_files_properties(src/3rdparty/fmt/format.cc PROPERTIES SKIP_PRECOMPILE_HEADERS ON)
|
||||
|
||||
add_subdirectory(${CMAKE_SOURCE_DIR}/bin)
|
||||
add_subdirectory(${CMAKE_SOURCE_DIR}/src)
|
||||
add_subdirectory(${CMAKE_SOURCE_DIR}/media)
|
||||
|
||||
add_dependencies(openttd
|
||||
find_version)
|
||||
|
||||
target_link_libraries(openttd_lib
|
||||
openttd::languages
|
||||
openttd::settings
|
||||
openttd::script_api
|
||||
Threads::Threads
|
||||
)
|
||||
|
||||
target_link_libraries(openttd
|
||||
openttd_lib
|
||||
openttd::media
|
||||
openttd::basesets
|
||||
)
|
||||
|
||||
target_link_libraries(openttd_test PRIVATE openttd_lib)
|
||||
if(ANDROID)
|
||||
target_link_libraries(openttd_test PRIVATE log)
|
||||
endif()
|
||||
|
||||
include(Catch)
|
||||
catch_discover_tests(openttd_test)
|
||||
|
||||
if(HAIKU)
|
||||
target_link_libraries(openttd_lib "be" "network" "midi")
|
||||
endif()
|
||||
|
||||
if(IPO_FOUND)
|
||||
set_target_properties(openttd PROPERTIES INTERPROCEDURAL_OPTIMIZATION_RELEASE True)
|
||||
set_target_properties(openttd PROPERTIES INTERPROCEDURAL_OPTIMIZATION_MINSIZEREL True)
|
||||
set_target_properties(openttd PROPERTIES INTERPROCEDURAL_OPTIMIZATION_RELWITHDEBINFO True)
|
||||
endif()
|
||||
set_target_properties(openttd PROPERTIES VS_DEBUGGER_WORKING_DIRECTORY "${CMAKE_BINARY_DIR}")
|
||||
|
||||
include(LinkPackage)
|
||||
link_package(PNG TARGET PNG::PNG ENCOURAGED)
|
||||
link_package(ZLIB TARGET ZLIB::ZLIB ENCOURAGED)
|
||||
link_package(LIBLZMA TARGET LibLZMA::LibLZMA ENCOURAGED)
|
||||
link_package(LZO)
|
||||
|
||||
if(NOT WIN32 AND NOT EMSCRIPTEN)
|
||||
link_package(CURL ENCOURAGED)
|
||||
target_link_libraries(openttd_lib ${CMAKE_DL_LIBS})
|
||||
endif()
|
||||
|
||||
if(NOT EMSCRIPTEN)
|
||||
link_package(unofficial-breakpad TARGET unofficial::breakpad::libbreakpad_client)
|
||||
endif()
|
||||
|
||||
if(NOT OPTION_DEDICATED)
|
||||
link_package(Fluidsynth)
|
||||
link_package(SDL2 TARGET SDL2::SDL2)
|
||||
link_package(Allegro)
|
||||
link_package(FREETYPE TARGET Freetype::Freetype)
|
||||
link_package(Fontconfig TARGET Fontconfig::Fontconfig)
|
||||
link_package(Harfbuzz TARGET harfbuzz::harfbuzz)
|
||||
link_package(ICU_i18n)
|
||||
link_package(ICU_uc)
|
||||
link_package(OpusFile TARGET OpusFile::opusfile)
|
||||
|
||||
if(SDL2_FOUND AND OPENGL_FOUND AND UNIX)
|
||||
# SDL2 dynamically loads OpenGL if needed, so do not link to OpenGL when
|
||||
# on Linux. For Windows, we need to link to OpenGL as we also have a win32
|
||||
# driver using it.
|
||||
add_definitions(-DWITH_OPENGL)
|
||||
message(STATUS "OpenGL found -- -DWITH_OPENGL -- (via SDL2)")
|
||||
else()
|
||||
link_package(OpenGL TARGET OpenGL::GL)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
include(3rdparty/llvm/CheckAtomic)
|
||||
|
||||
if(APPLE)
|
||||
link_package(Iconv TARGET Iconv::Iconv)
|
||||
|
||||
target_link_libraries(openttd_lib
|
||||
${AUDIOTOOLBOX_LIBRARY}
|
||||
${AUDIOUNIT_LIBRARY}
|
||||
${COCOA_LIBRARY}
|
||||
${QUARTZCORE_LIBRARY}
|
||||
)
|
||||
|
||||
add_definitions(
|
||||
-DWITH_COCOA
|
||||
)
|
||||
endif()
|
||||
|
||||
if(EMSCRIPTEN)
|
||||
add_library(WASM::WASM INTERFACE IMPORTED)
|
||||
|
||||
# Allow heap-growth, and start with a bigger memory size.
|
||||
target_link_libraries(WASM::WASM INTERFACE "-s ALLOW_MEMORY_GROWTH=1")
|
||||
target_link_libraries(WASM::WASM INTERFACE "-s INITIAL_MEMORY=33554432")
|
||||
target_link_libraries(WASM::WASM INTERFACE "-s DISABLE_EXCEPTION_CATCHING=0")
|
||||
target_link_libraries(WASM::WASM INTERFACE "-s WASM_BIGINT")
|
||||
add_definitions(-s DISABLE_EXCEPTION_CATCHING=0)
|
||||
|
||||
# Export functions to Javascript.
|
||||
target_link_libraries(WASM::WASM INTERFACE "-s EXPORTED_FUNCTIONS='[\"_main\", \"_em_openttd_add_server\"]' -s EXPORTED_RUNTIME_METHODS='[\"cwrap\"]'")
|
||||
|
||||
# Preload all the files we generate during build.
|
||||
# As we do not compile with FreeType / FontConfig, we also have no way to
|
||||
# render several languages (like Chinese, ..), so where do you draw the
|
||||
# line what languages to include and which not? In the end, especially as
|
||||
# the more languages you add the slower downloading becomes, we decided to
|
||||
# only ship the English language.
|
||||
target_link_libraries(WASM::WASM INTERFACE "--preload-file ${CMAKE_BINARY_DIR}/baseset@/baseset")
|
||||
target_link_libraries(WASM::WASM INTERFACE "--preload-file ${CMAKE_BINARY_DIR}/lang/english.lng@/lang/english.lng")
|
||||
target_link_libraries(WASM::WASM INTERFACE "--preload-file ${CMAKE_SOURCE_DIR}/bin/ai@/ai")
|
||||
target_link_libraries(WASM::WASM INTERFACE "--preload-file ${CMAKE_SOURCE_DIR}/bin/game@/game")
|
||||
# Documentation files for the in-game text file viewer
|
||||
target_link_libraries(WASM::WASM INTERFACE "--preload-file ${CMAKE_SOURCE_DIR}/README.md@/README.md")
|
||||
target_link_libraries(WASM::WASM INTERFACE "--preload-file ${CMAKE_SOURCE_DIR}/CREDITS.md@/CREDITS.md")
|
||||
target_link_libraries(WASM::WASM INTERFACE "--preload-file ${CMAKE_SOURCE_DIR}/CONTRIBUTING.md@/CONTRIBUTING.md")
|
||||
target_link_libraries(WASM::WASM INTERFACE "--preload-file ${CMAKE_SOURCE_DIR}/COPYING.md@/COPYING.md")
|
||||
target_link_libraries(WASM::WASM INTERFACE "--preload-file ${CMAKE_SOURCE_DIR}/known-bugs.md@/known-bugs.md")
|
||||
target_link_libraries(WASM::WASM INTERFACE "--preload-file ${CMAKE_SOURCE_DIR}/changelog.md@/changelog.md")
|
||||
target_link_libraries(WASM::WASM INTERFACE "--preload-file ${CMAKE_SOURCE_DIR}/docs/admin_network.md@/docs/admin_network.md")
|
||||
target_link_libraries(WASM::WASM INTERFACE "--preload-file ${CMAKE_SOURCE_DIR}/docs/debugging_desyncs.md@/docs/debugging_desyncs.md")
|
||||
target_link_libraries(WASM::WASM INTERFACE "--preload-file ${CMAKE_SOURCE_DIR}/docs/desync.md@/docs/desync.md")
|
||||
target_link_libraries(WASM::WASM INTERFACE "--preload-file ${CMAKE_SOURCE_DIR}/docs/directory_structure.md@/docs/directory_structure.md")
|
||||
target_link_libraries(WASM::WASM INTERFACE "--preload-file ${CMAKE_SOURCE_DIR}/docs/eints.md@/docs/eints.md")
|
||||
target_link_libraries(WASM::WASM INTERFACE "--preload-file ${CMAKE_SOURCE_DIR}/docs/fonts.md@/docs/fonts.md")
|
||||
target_link_libraries(WASM::WASM INTERFACE "--preload-file ${CMAKE_SOURCE_DIR}/docs/linkgraph.md@/docs/linkgraph.md")
|
||||
target_link_libraries(WASM::WASM INTERFACE "--preload-file ${CMAKE_SOURCE_DIR}/docs/logging_and_performance_metrics.md@/docs/logging_and_performance_metrics.md")
|
||||
target_link_libraries(WASM::WASM INTERFACE "--preload-file ${CMAKE_SOURCE_DIR}/docs/multiplayer.md@/docs/multiplayer.md")
|
||||
target_link_libraries(WASM::WASM INTERFACE "--preload-file ${CMAKE_SOURCE_DIR}/docs/savegame_format.md@/docs/savegame_format.md")
|
||||
target_link_libraries(WASM::WASM INTERFACE "--preload-file ${CMAKE_SOURCE_DIR}/docs/symbol_server.md@/docs/symbol_server.md")
|
||||
|
||||
# We use IDBFS for persistent storage.
|
||||
target_link_libraries(WASM::WASM INTERFACE "-lidbfs.js")
|
||||
|
||||
# Use custom pre-js and shell.html.
|
||||
target_link_libraries(WASM::WASM INTERFACE "--pre-js ${CMAKE_SOURCE_DIR}/os/emscripten/pre.js")
|
||||
target_link_libraries(WASM::WASM INTERFACE "--shell-file ${CMAKE_SOURCE_DIR}/os/emscripten/shell.html")
|
||||
|
||||
# Build the .html (which builds the .js, .wasm, and .data too).
|
||||
set_target_properties(openttd PROPERTIES SUFFIX ".html")
|
||||
target_link_libraries(openttd WASM::WASM)
|
||||
endif()
|
||||
|
||||
if(NOT PERSONAL_DIR STREQUAL "(not set)")
|
||||
add_definitions(
|
||||
-DWITH_PERSONAL_DIR
|
||||
-DPERSONAL_DIR="${PERSONAL_DIR}"
|
||||
)
|
||||
endif()
|
||||
|
||||
if(NOT SHARED_DIR STREQUAL "(not set)")
|
||||
add_definitions(
|
||||
-DWITH_SHARED_DIR
|
||||
-DSHARED_DIR="${SHARED_DIR}"
|
||||
)
|
||||
endif()
|
||||
|
||||
if(NOT GLOBAL_DIR STREQUAL "(not set)")
|
||||
add_definitions(
|
||||
-DGLOBAL_DATA_DIR="${GLOBAL_DIR}"
|
||||
)
|
||||
endif()
|
||||
|
||||
link_package(SSE)
|
||||
|
||||
add_definitions_based_on_options()
|
||||
|
||||
if(WIN32)
|
||||
add_definitions(
|
||||
-DUNICODE
|
||||
-D_UNICODE
|
||||
-DWITH_UNISCRIBE
|
||||
-DPSAPI_VERSION=1
|
||||
)
|
||||
|
||||
target_link_libraries(openttd_lib
|
||||
ws2_32
|
||||
winmm
|
||||
imm32
|
||||
usp10
|
||||
psapi
|
||||
winhttp
|
||||
bcrypt
|
||||
)
|
||||
endif()
|
||||
|
||||
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
|
||||
add_definitions(-DPOINTER_IS_64BIT)
|
||||
endif()
|
||||
|
||||
enable_testing()
|
||||
|
||||
add_subdirectory(regression)
|
||||
|
||||
if(APPLE OR WIN32)
|
||||
find_package(Pandoc)
|
||||
endif()
|
||||
|
||||
include(InstallAndPackage)
|
544
CODINGSTYLE.md
544
CODINGSTYLE.md
@@ -1,544 +0,0 @@
|
||||
**Why a set coding style is important** <br>
|
||||
This project is an open source project. To get open source working as intended, many people should be able to comprehend the code. This implies that there is a well documented and uniform flow of code.
|
||||
That does not necessarily mean that a contributor should not write optimised yet cryptic code - one should always care about performance. However, other developers need to understand the code which means complicated parts of code **must** have good documentation.
|
||||
|
||||
**Why we require that EVERYTHING is documented**<br>
|
||||
What is simple to some might appear very complicated to others. Documentation helps these others. Anyone should be able to improve the code. But the main reason is, that when patch contributors want their patches added to the common codebase, the code needs to be reviewed by one or more developers. Documentation makes reviewing much easier.
|
||||
|
||||
## Coding style for OpenTTD
|
||||
### Functions
|
||||
* Function names use [CamelCase](http://www.wikipedia.org/wiki/Camelcase) without underscores.
|
||||
* Opening curly bracket **{** for a function starts on the next line.
|
||||
* Use Foo() instead of Foo(void).
|
||||
* Prefer using "const" for reference and compound parameters when appropriate.
|
||||
* If a member function can be a const function, make it so.
|
||||
```c++
|
||||
void ThisIsAFunction()
|
||||
{
|
||||
}
|
||||
```
|
||||
|
||||
### Variables
|
||||
* Variable names are all lowercase, and use "_" as separator.
|
||||
* Global variables are preceded by an underscore. ("_") Use descriptive names because leading underscores are often used for system / compiler variables.
|
||||
* Own members of classes should always be referenced using "this->"
|
||||
* Pointers and references should have their reference symbol next to the name (compatibility with current code).
|
||||
* Variables that are declared below one another should have their type, name or reference operator, and assignment operator aligned by spaces.
|
||||
* There are set names for many variables. Those are (but not limited to): Vehicle *u, *v, *w; Station *st; Town *t; Window *w; Engine *e.
|
||||
* For multiple instances, use numbers "*t1, *t2" or postfixes "*st_from, *st_to".
|
||||
* Declare variables upon first usage.
|
||||
* Declare iterators in their loop.
|
||||
* There is a space between '*' and 'const' in "const pointers"
|
||||
```c++
|
||||
int number = 10;
|
||||
Vehicle *u_first_wagon = v->next;
|
||||
int value = v->value;
|
||||
|
||||
uint32 _global_variable = 3750;
|
||||
|
||||
static const char * const _global_array[] = {
|
||||
"first string",
|
||||
"second string",
|
||||
"another string",
|
||||
"last string followed by comma",
|
||||
};
|
||||
|
||||
protected:
|
||||
char protected_array[10];
|
||||
|
||||
for (int i = 0;;);
|
||||
```
|
||||
|
||||
* Give the variables expedient names, this increases the readability of the code
|
||||
```c++
|
||||
bool is_maglev_train = true;
|
||||
if (!is_maglev_train) DoSomething();
|
||||
```
|
||||
|
||||
* Some people like to introduce copies of variables to increase readability, which can waste memory. However, in some cases, especially in code pieces which are often called, it makes sense to cache some calculated variables.
|
||||
```c++
|
||||
/* Unoptimized code:
|
||||
* foo is not touched inside the loop!
|
||||
*/
|
||||
for (uint8 i = 0; i < 100000; i++) {
|
||||
/* Do something */
|
||||
if (value_to_check == (foo * 4) % 5 + 6) DoSomething();
|
||||
/* Do something else */
|
||||
}
|
||||
|
||||
/* Better:
|
||||
* The used value of foo is calculated outside the loop.
|
||||
*/
|
||||
const uint32 bar = (foo * 4) % 5 + 6;
|
||||
for (uint8 i = 0; i < 100000; i++) {
|
||||
/* Do something */
|
||||
if (value_to_check == bar) DoSomething();
|
||||
/* Do something else */
|
||||
}
|
||||
```
|
||||
|
||||
### Enumerations / static consts
|
||||
* Enumerations store integers that belong logically together (railtypes, string IDs, etc.).
|
||||
* Enumeration names also use CamelCase.
|
||||
* Unscoped enumerators are all caps with "_" between the words.
|
||||
* Scoped enumerators are use CamelCase.
|
||||
* Enums are not used to store single numbers.
|
||||
* Enums have consecutive numbers OR
|
||||
* Enums have consecutive powers of two. Powers of two (bits) are written in hex or with the shift operator.
|
||||
* Enums may have special enumerators: "_BEGIN", "\_END", and "INVALID\_"). See example.
|
||||
* The invalid always has 0xFF, 0xFFFF, 0xFFFFFFFF as a value.
|
||||
* Other special values are consecutively less than the invalid.
|
||||
* Variables that hold enumerators should have the type of the enumeration.
|
||||
```c++
|
||||
enum DiagDirection {
|
||||
DIAGDIR_BEGIN = 0,
|
||||
DIAGDIR_NE = 0,
|
||||
DIAGDIR_SE = 1,
|
||||
DIAGDIR_SW = 2,
|
||||
DIAGDIR_NW = 3,
|
||||
DIAGDIR_END,
|
||||
INVALID_DIAGDIR = 0xFF,
|
||||
BROKEN_DIAGDIR = 0xFE,
|
||||
};
|
||||
|
||||
enum {
|
||||
DEPOT_SERVICE = (1 << 0),
|
||||
DEPOT_MASS_SEND = (1 << 1),
|
||||
DEPOT_DONT_CANCEL = (1 << 2),
|
||||
DEPOT_LOCATE_HANGAR = (1 << 3),
|
||||
};
|
||||
|
||||
DiagDirection enterdir = DIAGDIR_NE;
|
||||
```
|
||||
|
||||
* Numbers that store single or uncorrelated data are static consts. Those may use the naming conventions of enums.
|
||||
Example:
|
||||
```c++
|
||||
static const int MAXIMUM_STATIONS = 42;
|
||||
```
|
||||
|
||||
* Enums are useful in GUI code: When widgets are enumerated, they are easier to access during many operations. Additionally changes caused by modified widget sequences require less code adapting. If a widget is used like this, its enum name should be present in a comment behind the corresponding widget definition.
|
||||
```c++
|
||||
/** Enum referring to the widgets of the build rail depot window */
|
||||
enum BuildRailDepotWidgets {
|
||||
BRDW_CLOSEBOX = 0,
|
||||
BRDW_CAPTION,
|
||||
BRDW_BACKGROUND,
|
||||
BRDW_DEPOT_NE,
|
||||
BRDW_DEPOT_SE,
|
||||
BRDW_DEPOT_SW,
|
||||
BRDW_DEPOT_NW,
|
||||
};
|
||||
/* ... */
|
||||
/** Widget definition of the build rail depot window */
|
||||
static const Widget _build_depot_widgets[] = {
|
||||
{ WWT_CLOSEBOX, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_..}, // BRDW_CLOSEBOX
|
||||
{ WWT_CAPTION, RESIZE_NONE, 7, 11, 139, 0, 13, STR_..., STR_...}, // BRDW_CAPTION
|
||||
{ WWT_PANEL, RESIZE_NONE, 7, 0, 139, 14, 121, 0x0, STR_NULL}, // BRDW_BACKGROUND
|
||||
{ WWT_PANEL, RESIZE_NONE, 14, 71, 136, 17, 66, 0x0, STR_..}, // BRDW_DEPOT_NE
|
||||
{ WWT_PANEL, RESIZE_NONE, 14, 71, 136, 69, 118, 0x0, STR_..}, // BRDW_DEPOT_SE
|
||||
{ WWT_PANEL, RESIZE_NONE, 14, 3, 68, 69, 118, 0x0, STR_..}, // BRDW_DEPOT_SW
|
||||
{ WWT_PANEL, RESIZE_NONE, 14, 3, 68, 17, 66, 0x0, STR_..}, // BRDW_DEPOT_NW
|
||||
{ WIDGETS_END},
|
||||
};
|
||||
```
|
||||
|
||||
* Comments on the enum values should start with "///<" to enable doxygen documentation
|
||||
```c++
|
||||
enum SomeEnumeration {
|
||||
SE_BEGIN = 0, ///< Begin of the enumeration, used for iterations
|
||||
SE_FOO = 0, ///< Used for xy
|
||||
SE_BAR, ///< Another value of the enumeration
|
||||
SE_SUB, ///< Special case for z
|
||||
SE_END, ///< End of the enumeration, used for iterations
|
||||
};
|
||||
```
|
||||
|
||||
### Control flow
|
||||
* Put a space before the parentheses in **if**, **switch**, **for** and **while** statements.
|
||||
* Use curly braces and put the contained statements on their own lines (e.g., don't put them directly after the **if**).
|
||||
* Opening curly bracket **{** stays on the first line, closing curly bracket **}** gets a line to itself (except for the **}** preceding an **else**, which should be on the same line as the **else**).
|
||||
* When only a single statement is contained, the brackets can be omitted. In this case, put the single statement on the same line as the preceding keyword (**if**, **while**, etc.). Note that this is only allowed for if statements without an **else** clause.
|
||||
* Non-trivial fall throughs must be documented, using a `[[fallthrough]]` attribute.
|
||||
* The NOT_REACHED() macro can be used in default constructs that should never be reached.
|
||||
* Unconditional loops are written with **`for (;;) {`**
|
||||
|
||||
```c++
|
||||
if (a == b) {
|
||||
Foo();
|
||||
} else {
|
||||
Bar();
|
||||
}
|
||||
|
||||
if (very_large_checks &&
|
||||
spread_over_two_lines) {
|
||||
Foo();
|
||||
}
|
||||
|
||||
if (a == b) Foo();
|
||||
|
||||
switch (a) {
|
||||
case 0: DoSomethingShort(); break;
|
||||
|
||||
case 1:
|
||||
DoSomething();
|
||||
[[fallthrough]];
|
||||
|
||||
case 2:
|
||||
DoMore();
|
||||
b = a;
|
||||
break;
|
||||
|
||||
case 3: {
|
||||
int r = 2;
|
||||
|
||||
DoEvenMore(a);
|
||||
[[fallthrough]];
|
||||
}
|
||||
|
||||
case 4: {
|
||||
int q = 345;
|
||||
|
||||
DoIt();
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
NOT_REACHED();
|
||||
}
|
||||
|
||||
for (int i = 0; i < 10; i++) {
|
||||
Foo();
|
||||
Bar();
|
||||
}
|
||||
```
|
||||
|
||||
### Classes
|
||||
* Classes names also use CamelCase.
|
||||
* Classes should have "public", "protected", and "private" sections.
|
||||
* Within these section the order is: types, static const members, static members, members, constructors / destructors, static methods, methods.
|
||||
* Deviations from above order are allowed when the code dictates it (e.g. a static const is needed for a typedef)
|
||||
* Methods and members ought to be grouped logically.
|
||||
* All those sorting rules sometimes conflict which one another. Please use common sense what increases legibility of the code in such a case.
|
||||
* The method implementation should indicate if it is virtual or similar by using a comment.
|
||||
* Very short methods can have one-line definition (if defined in the class scope).
|
||||
```c++
|
||||
class ThisIsAClass {
|
||||
public:
|
||||
typedef Titem_ *ItemPtr;
|
||||
private:
|
||||
static const int MAX_SIZE = 500;
|
||||
int size;
|
||||
ItemPtr *items;
|
||||
|
||||
public:
|
||||
explicit ThisIsAClass();
|
||||
~ThisIsAClass();
|
||||
|
||||
int GetSize() { return this->size; }
|
||||
virtual void Method();
|
||||
};
|
||||
|
||||
/*virtual*/ void Class::Method()
|
||||
{
|
||||
this->size *= 2;
|
||||
}
|
||||
```
|
||||
|
||||
### Templates
|
||||
Templates are a very powerful C++ tool, but they can easily confuse beginners. Thus:
|
||||
* Templates are to be documented in a very clear and verbose manner. Never assume anything in the documentation.
|
||||
* the template keyword and the template layout get a separate line. typenames are either "T" or preceded by a "T", integers get a single capital letter or a descriptive name preceded by "T".
|
||||
```c++
|
||||
template <typename T, typename Tsomething, int N, uint8_t Tnumber_of_something>
|
||||
int Func();
|
||||
```
|
||||
|
||||
* If you are writing one or more template class in the dedicated header file, use file.hpp for its name instead of file.h. This will let others know that it is template library (includes also implementation), not just header with declarations.
|
||||
|
||||
### Code Comment Vertical Alignment
|
||||
|
||||
When adding code or comments to an existing formatted section, follow the existing style if possible without editing the preexisting lines.
|
||||
|
||||
If your addition cannot be aligned with existing code, do not align the comments with anything and use only a single space between the code and the comment.
|
||||
|
||||
Good:
|
||||
|
||||
```c++
|
||||
enum Vehicle {
|
||||
BUS, ///< Take the bus.
|
||||
+ CAR, ///< Drive your car.
|
||||
BIKE, ///< Ride your bike
|
||||
+ TRAIN, ///< Catch the train.
|
||||
}
|
||||
```
|
||||
|
||||
"Car" is shorter than Bike which allows you to easily align the new comment. "Train" is longer. It is *NOT* desirable to change the vertical comment alignment of this enum.
|
||||
|
||||
Bad:
|
||||
|
||||
```c++
|
||||
enum Vehicle {
|
||||
- BUS, ///< Take the bus.
|
||||
- BIKE, ///< Ride your bike
|
||||
+ BUS, ///< Take the bus.
|
||||
+ CAR, ///< Drive your car.
|
||||
+ BIKE, ///< Ride your bike
|
||||
+ TRAIN, ///< Catch the train.
|
||||
}
|
||||
```
|
||||
|
||||
OpenTTD used to vertically-align inline Doxygen comments as shown above. OpenTTD has since stopped strictly following this rule to keep diffs smaller and reduce pollution to the git blame history for non-functional changes.
|
||||
|
||||
### Other important rules
|
||||
* Put a space before and after binary operators: "a + b", "a == b", "a & b", "a <<= b", etc.. Exceptions are ".", "->" and "[]" (no spaces) and "," (just space after it).
|
||||
* Put parenthesis where it improves readability: "*(b++)" instead of "*b++", and "if ((a & b) && c == 2)" instead of "if (a & b && c == 2)".
|
||||
* Do not put external declarations in implementation (i.e. cpp) files.
|
||||
* Do not typedef enums and structs.
|
||||
* Don't treat non-flags as flags: use "if (char_pointer != nullptr && *char_pointer != '\0')", not "if (char_pointer && *char_pointer)".
|
||||
* Use "free(p)" instead of "if (p != nullptr) free(p)". "free(nullptr)" doesn't hurt anyone.
|
||||
* No trailing whitespace. The Github workflows will not allow tabs or space on the end of lines.
|
||||
* Only use tabs to indent from the start of the line.
|
||||
* Line length is unlimited. In practice it may be useful to split a long line. When splitting, add two tabs in front of the second part.
|
||||
* The '#' of preprocessor instructions goes into the first column of a line. Indenting is done after the '#' (using tabs again).
|
||||
* Use /* */ for single line comments.
|
||||
* Use // at the end of a command line to indicate comments.
|
||||
** However, use /* */ after # preprocessor statements as // causes warnings in some compilers and/or might have unwanted side effects.
|
||||
* C++ is defined using the ASCII character set. Do not use other character sets, not even in comments.
|
||||
* OpenTTD includes some Objective-C sources (*.mm, used by OSX), which has a special object method invocation syntax: "[ obj doStuff:foo ]". Please use spaces on the inside of the brackets to differentiate from the C array syntax.
|
||||
|
||||
## Documentation
|
||||
We use [Doxygen](http://doxygen.org/) to automatically generate documentation from the source code. It scans the source files for *recognizable* comments.
|
||||
* **Make your comments recognizable.**
|
||||
Doxygen only comments starting with the following style:
|
||||
```c++
|
||||
/**
|
||||
///<
|
||||
```
|
||||
|
||||
Use /** for multi-line comment blocks. Use ///< for single line comments for variables. Use //!< for single-line comments in the NoAI .hpp files.
|
||||
For comments blocks inside a function always use /* */ or //. Use // only if the comment is on the same line as an instruction, otherwise use /* */.
|
||||
|
||||
### Files
|
||||
* Put a @file command in a JavaDoc style comment at the start of the file, followed by a description.
|
||||
```c++
|
||||
/**
|
||||
* @file
|
||||
* This is the brief description.
|
||||
* This is the detailed description here and on the following lines.
|
||||
*/
|
||||
```
|
||||
> ### Warning
|
||||
> If a file lacks a **file comment block** then NO entities in that file will be documented by Doxygen!
|
||||
|
||||
### Functions
|
||||
* The documentation should be as close to the actual code as possible to maximise the chance of staying in sync.
|
||||
* Comments for functions go in the .cpp file.
|
||||
* Comments for inlines go in the .h/.hpp file.
|
||||
* Small inlines can have a short 3 or 4 line JavaDoc style comment.
|
||||
* Completely document larger functions.
|
||||
* Document obvious parameters and return values too!
|
||||
|
||||
```c++
|
||||
/**
|
||||
* A brief explanation of what the function does and/or what purpose it serves.
|
||||
* Then follows a more detailed explanation of the function that can span multiple lines.
|
||||
*
|
||||
* @param foo Explanation of the foo parameter
|
||||
* @param bar Explanation of the bar parameter
|
||||
* @return The sum of foo and bar (@return can be omitted if the return type is void)
|
||||
*
|
||||
* @see SomeOtherFunc()
|
||||
* @see SOME_ENUM
|
||||
*
|
||||
* @bug Some bug description
|
||||
* @bug Another bug description which continues in the next line
|
||||
* and ends with the following blank line
|
||||
*
|
||||
* @todo Some to-do entry
|
||||
*/
|
||||
static int FooBar(int foo, int bar)
|
||||
{
|
||||
return foo + bar;
|
||||
}
|
||||
```
|
||||
|
||||
### Classes
|
||||
* Document structs similarly to functions:
|
||||
```c++
|
||||
/**
|
||||
* A short description of the struct.
|
||||
* More detailed description of the its usage.
|
||||
*
|
||||
* @see [link to anything of interest]
|
||||
*/
|
||||
struct foo {
|
||||
}
|
||||
```
|
||||
|
||||
### JavaDoc structural commands
|
||||
|
||||
This table shows the commands you should use with OpenTTD. The full list is [here](http://www.stack.nl/~dimitri/doxygen/commands.html).
|
||||
|
||||
| Command | Action | Example |
|
||||
| ------- | -------- | ------- |
|
||||
| **@attention** | Starts a paragraph where a message that needs attention may be entered. The paragraph will be indented. | @attention Whales crossing! |
|
||||
| **@brief** | Starts a paragraph that serves as a brief description. For classes and files the brief description will be used in lists and at the start of the documentation page. For class and file members, the brief description will be placed at the declaration of the member and prepended to the detailed description. A brief description may span several lines (although it is advised to keep it brief!). | @brief This is the brief description. |
|
||||
| **@bug** | Starts a paragraph where one or more bugs may be reported. The paragraph will be indented. Multiple adjacent @bug commands will be joined into a single paragraph. Each bug description will start on a new line. Alternatively, one @bug command may mention several bugs. | @bug Memory leak in here? |
|
||||
| **@note** | Starts a paragraph where a note can be entered. The paragraph will be indented. | @note Might be slow |
|
||||
| **@todo** | Starts a paragraph where a TODO item is described. The description will also add an item to a separate TODO list. The two instances of the description will be cross-referenced. Each item in the TODO list will be preceded by a header that indicates the origin of the item. | @todo Better error checking |
|
||||
| **@warning** | Starts a paragraph where one or more warning messages may be entered. The paragraph will be indented. | @warning Not thread safe! |
|
||||
| | <small>**Function related commands**</small> | |
|
||||
| **@return** | Starts a return value description for a function. | @return a character pointer |
|
||||
| **@param** | Starts a parameter description for a function parameter with name <parameter-name>. Followed by a description of the parameter. The existence of the parameter is checked and a warning is given if the documentation of this (or any other) parameter is missing or not present in the function declaration or definition.<br><br>The @param command has an optional attribute specifying the direction of the attribute. Possible values are "in" and "out". | @param n The number of bytes to copy<br>@param[out] dest The memory area to copy to.<br>@param[in] src The memory area to copy from. |
|
||||
| **@see** | Starts a paragraph where one or more cross-references to classes, functions, methods, variables, files or URL may be specified. Two names joined by either :: or # are understood as referring to a class and one of its members. One of several overloaded methods or constructors may be selected by including a parenthesized list of argument types after the method name. [Here](http://www.stack.nl/~dimitri/doxygen/autolink.html) you can find detailed information about this feature. | @see OtherFunc() |
|
||||
| **@b** | Displays the following word using a bold font. Equivalent to <b>word</b>. To put multiple words in bold use <b>multiple words</b>.| ...@b this and @b that... |
|
||||
| **@c / @p** | Displays the parameter <word> using a typewriter font. You can use this command to refer to member function parameters in the running text. To have multiple words in typewriter font use <tt>multiple words</tt>. | ... the @p x and @p y coordinates are used to... |
|
||||
| **@arg / @li** | This command has one argument that continues until the first blank line or until another @arg / @li is encountered. The command can be used to generate a simple, not nested list of arguments. Each argument should start with an @arg / @li command. | @arg @c AlignLeft left alignment.<br>@arg @c AlignCenter center alignment.<br>@arg @c AlignRight right alignment |
|
||||
| **@n** | Forces a new line. Equivalent to and inspired by the printf function. |@n |
|
||||
|
||||
### More on Doxygen and JavaDoc
|
||||
|
||||
Doxygen knows two different kinds of comments:
|
||||
* *Brief descriptions*: one-liners that describe the function roughly ([example](http://docs.openttd.org/annotated.html))
|
||||
* *Detailed descriptions*: as the name suggests, these contain the detailed function/purpose of the entity they describe ([example](http://docs.openttd.org/structBridge.html))
|
||||
|
||||
You can omit either one or put them into different places but there's only one brief and one detailed description allowed for the same entity.
|
||||
|
||||
Doxygen knows three modes for documenting an entity:
|
||||
* Before the entity
|
||||
* After the entity
|
||||
* In a different file
|
||||
|
||||
The latter is a little harder to maintain since the prototype of the entity it describes then is stored in several places (e.g. the .h file and the file with the descriptions). Also while it makes the code easier to read it also makes it easier to omit the important step of updating the description of an entity if it was changed - and we all know why that shouldn't happen ;)<br>
|
||||
Because of those reasons, we will only use the first two documentation schemes.
|
||||
|
||||
|
||||
Doxygen supports both Qt and JavaDoc comment styles:
|
||||
* Qt style example: **int i; //!< The counter for the main loop**
|
||||
* JavaDoc style example: **int i; /*\*< The counter for the main loop \*/**
|
||||
|
||||
It also supports more comment styles but those two are the ones which are standardized. For OTTD we'll be using the JavaDoc style. One of the reasons is that it has a feature that the Qt style doesn't offer: JavaDoc style comment blocks will automatically start a brief description which ends at the first dot followed by a space or new line. Everything after that will also be part of the detailed description.
|
||||
|
||||
The general structure of a JavaDoc style comment is
|
||||
```c++
|
||||
/**
|
||||
* This is the brief description. And this sentence contains some further explanations that will appear in the detailed description only.
|
||||
*/
|
||||
```
|
||||
|
||||
and the resulting descriptions of that block would be:
|
||||
* *Brief description*: This is the brief description.
|
||||
* *Detailed description*: This is the brief description. And this sentence contains some further explanations that will appear in the detailed description only.
|
||||
|
||||
The distinction between the brief and detailed descriptions is made by the dot followed by a space/newline, so if you want to use that inside the brief description you need to escape the space/newline:
|
||||
```c++
|
||||
/**
|
||||
* This is a brief description (e.g.\ using only a few words). Details go here.
|
||||
*/
|
||||
```
|
||||
|
||||
If you're doing a one-line comment, use:
|
||||
```c++
|
||||
int i; ///< This is the description.
|
||||
```
|
||||
|
||||
Also in the comment block you can include so-called structural commands which tell Doxygen what follows. In general, their area of effect begins after the command word and ends when a blank line or some other command is encountered. Also, multiple occurrences of the same structural command within a comment block or the referring entity will be joined in the documentation output usually.
|
||||
|
||||
## Commit message
|
||||
To achieve a coherent whole and to make changelog writing easier, here are some guidelines for commit messages.
|
||||
There is a check-script on the git server (also available for clients, see below) to make sure we all follow those rules.
|
||||
|
||||
The first line of a message must match:
|
||||
```
|
||||
<keyword>( #<issue>|<commit>(, (#<issue>|<commit>))*)?: ([<component>])? <details>
|
||||
```
|
||||
|
||||
Keywords can either be player-facing, NewGRF / Script author-facing, or developer-facing.
|
||||
|
||||
For player-facing changes, we have these keywords:
|
||||
* Feature: Adding a significant new functionality to the game. This can be small in code-size, but is meant for the bigger things from a player perspective.
|
||||
* Add: Similar to Feature, but for small functionalities.
|
||||
* Change: Changing existing behaviour to an extent the player needs to know about it.
|
||||
* Fix: Fixing an issue with the game (as seen by the player).
|
||||
* Remove: Completely removing a functionality.
|
||||
* Revert: Reverting an earlier Feature / Add / Change / Fix / Remove.
|
||||
* Doc: Update to (player-facing) documentation, like in the `docs/` folder etc.
|
||||
* Update: Translator commits.
|
||||
|
||||
For NewGRF / Script author-facing changes, we use the same keywords as player-facing changes, followed by `[NewGRF]` / `[Script]` component.
|
||||
This also means the commit is aimed (and worded) towards the NewGRF / Script authors, rather than players.
|
||||
|
||||
For developer-facing changes, we have these keywords:
|
||||
* Codechange: Changes to the code the player is not going to notice. Refactors, modernization, etc.
|
||||
* Cleanup: Similar to Codechange, but when it is more about removing old code, rather than an actual change.
|
||||
* Codefix: Fixing problems in earlier commits that the player is not actually going to notice. Wrong comments, missing files, CI changes.
|
||||
|
||||
If you commit a `Fix` for an [issue](https://github.com/OpenTTD/OpenTTD/issues), add the corresponding issue number in the form of #NNNNN.
|
||||
|
||||
In the case of `Fix`es, if you know the hash of the commit in which the bug was introduced (eg regression), please mention that hash (the first 7 characters) as well just after the keyword (or, if present, after the issue number).
|
||||
Finding the trouble-causing commit is highly encouraged as it makes backporting / branching / releases that much easier.
|
||||
|
||||
Do not mention two keywords; if two apply, pick one that best represents the commit (for example, "Fix #123" is mostly always better than "Revert", even if both are true).
|
||||
|
||||
The `<details>` part starts with a capital and does not end with a dot.
|
||||
Try to be descriptive to what the player will notice, not to what is actually being changed in the code.
|
||||
See `changelog.md` for inspiration.
|
||||
|
||||
To further structure the changelog, you can add components. Example are:
|
||||
* "Network" for network specific changes.
|
||||
* "NewGRF" for NewGRF additions.
|
||||
* "Script" for AI / GS additions.
|
||||
* "YAPF", "NPF", for changes in these features.
|
||||
* "MacOS", "Linux", "Windows", for OS-specific changes.
|
||||
* "CI", "CMake", for changes to the (build) infrastructure.
|
||||
|
||||
Further explanations, more details, etc. don't go into the first line. Use a new line for those.
|
||||
|
||||
Complete examples:
|
||||
* `Fix: [YAPF] Infinite loop in pathfinder`
|
||||
* `Fix #5926: [YAPF] Infinite loop in pathfinder`
|
||||
* `Codefix 80dffae: Warning about unsigned unary minus`
|
||||
* `Fix #6673, 99bb3a9: Store the map variety setting in the savegame`
|
||||
* `Codefix #5922: ClientSizeChanged is only called via WndProcGdi which already has the mutex`
|
||||
* `Codechange #1264, #2037, #2038, #2110: Rewrite the autoreplace kernel`
|
||||
|
||||
|
||||
## Other tips
|
||||
### Remove trailing whitespace
|
||||
To find out if/where you have trailing whitespace, you can use the following (unix/bash) command:
|
||||
```
|
||||
grep -n -R --include "*.[ch]" '[ ]$' * | grep --invert-match ".diff" | grep --invert-match ".patch"
|
||||
```
|
||||
Automatically removing whitespace is also possible with the following shell script (Note that it only checks .c, .cpp, .h, .hpp and .mm files):
|
||||
```
|
||||
#!/bin/sh
|
||||
IFS='
|
||||
'
|
||||
for i in Makefile `find . -name \*.c -o -name \*.cpp -o -name \*.h -o -name \*.hpp -o -name \*.mm`
|
||||
do
|
||||
(
|
||||
echo '%s/[ ]\{1,\}$/'
|
||||
echo w
|
||||
echo q
|
||||
) | ed $i 2> /dev/null > /dev/null
|
||||
done
|
||||
```
|
||||
|
||||
### Install the client-side git commit hooks
|
||||
|
||||
The client-side hooks perform various checks when you commit changes locally.
|
||||
* Whitespace and indentation checks.
|
||||
* **Coding style** checks.
|
||||
|
||||
Get the hooks:
|
||||
```
|
||||
git clone https://github.com/OpenTTD/OpenTTD-git-hooks.git openttd_hooks
|
||||
```
|
||||
|
||||
Install the hooks, assuming "openttd" is your work tree folder:
|
||||
```
|
||||
cd openttd/.git/hooks
|
||||
ln -s -t . ../../../openttd_hooks/hooks/*
|
||||
```
|
||||
|
153
COMPILING.md
153
COMPILING.md
@@ -1,153 +0,0 @@
|
||||
# Compiling OpenTTD
|
||||
|
||||
## Required/optional libraries
|
||||
|
||||
OpenTTD makes use of the following external libraries:
|
||||
|
||||
- (encouraged) breakpad: creates minidumps on crash
|
||||
- (encouraged) zlib: (de)compressing of old (0.3.0-1.0.5) savegames, content downloads,
|
||||
heightmaps
|
||||
- (encouraged) liblzma: (de)compressing of savegames (1.1.0 and later)
|
||||
- (encouraged) libpng: making screenshots and loading heightmaps
|
||||
- (optional) liblzo2: (de)compressing of old (pre 0.3.0) savegames
|
||||
|
||||
For Linux, the following additional libraries are used:
|
||||
|
||||
- (encouraged) libcurl: content downloads
|
||||
- libSDL2: hardware access (video, sound, mouse)
|
||||
- libfreetype: loading generic fonts and rendering them
|
||||
- libfontconfig: searching for fonts, resolving font names to actual fonts
|
||||
- harfbuzz: handling of right-to-left scripts (e.g. Arabic and Persian) (required libicu)
|
||||
- libicu: handling of right-to-left scripts (e.g. Arabic and Persian) and
|
||||
natural sorting of strings
|
||||
|
||||
If you are building a dedicated-server only, you don't need the last four.
|
||||
|
||||
OpenTTD does not require any of the libraries to be present, but without
|
||||
liblzma you cannot open most recent savegames and without zlib you cannot
|
||||
open most older savegames or use the content downloading system.
|
||||
|
||||
## Windows
|
||||
|
||||
You need Microsoft Visual Studio 2022 or more recent.
|
||||
|
||||
You can download the free Visual Studio Community Edition from Microsoft at
|
||||
https://visualstudio.microsoft.com/vs/community/.
|
||||
|
||||
OpenTTD needs the Platform SDK, if it isn't installed already. This can be
|
||||
done during installing Visual Studio, by selecting
|
||||
`Visual C++ MFC for x86 and x64` (and possibly
|
||||
`Visual C++ ATL for x86 and x64` depending on your version). If not, you
|
||||
can get download it as [MS Windows Platform SDK](https://developer.microsoft.com/en-us/windows/downloads/windows-sdk).
|
||||
|
||||
Install the SDK by following the instructions as given.
|
||||
|
||||
Dependencies for OpenTTD on Windows are handled via
|
||||
[vcpkg](https://github.com/Microsoft/vcpkg/). First you need to install vcpkg
|
||||
by following the `Quick Start` instructions of their
|
||||
[README](https://github.com/Microsoft/vcpkg/blob/master/README.md).
|
||||
|
||||
After this, you can install the dependencies OpenTTD needs. We advise to use
|
||||
the `static` versions, and OpenTTD currently needs the following dependencies:
|
||||
|
||||
- breakpad
|
||||
- liblzma
|
||||
- libpng
|
||||
- lzo
|
||||
- zlib
|
||||
|
||||
To install both the x64 (64bit) and x86 (32bit) variants (though only one is necessary), you can use:
|
||||
|
||||
```ps
|
||||
.\vcpkg install --triplet=x64-windows-static
|
||||
.\vcpkg install --triplet=x86-windows-static
|
||||
```
|
||||
|
||||
You can open the folder (as a CMake project). CMake will be detected, and you can compile from there.
|
||||
If libraries are installed but not found, you need to set VCPKG_TARGET_TRIPLET in CMake parameters.
|
||||
For Visual Studio 2022 you also need to set CMAKE_TOOLCHAIN_FILE.
|
||||
(Typical values are shown in the MSVC project file command line example)
|
||||
|
||||
Alternatively, you can create a MSVC project file via CMake. For this
|
||||
either download CMake from https://cmake.org/download/ or use the version
|
||||
that comes with vcpkg. After that, you can run something similar to this:
|
||||
|
||||
```powershell
|
||||
mkdir build
|
||||
cd build
|
||||
cmake.exe .. -G"Visual Studio 17 2022" -DCMAKE_TOOLCHAIN_FILE="<location of vcpkg>\vcpkg\scripts\buildsystems\vcpkg.cmake" -DVCPKG_TARGET_TRIPLET="x64-windows-static"
|
||||
```
|
||||
|
||||
Change `<location of vcpkg>` to where you have installed vcpkg. After this
|
||||
in the build folder are MSVC project files. MSVC can rebuild the project
|
||||
files himself via the `ZERO_CHECK` project.
|
||||
|
||||
## All other platforms
|
||||
Minimum required version of CMake is 3.16.
|
||||
By default this produces a Debug build with assertations enabled.
|
||||
This is a far slower build than release builds.
|
||||
|
||||
```bash
|
||||
mkdir build
|
||||
cd build
|
||||
cmake ..
|
||||
make
|
||||
```
|
||||
|
||||
For more information on how to use CMake (including how to make Release builds),
|
||||
we urge you to read [their excellent manual](https://cmake.org/cmake/help/latest/guide/user-interaction/index.html).
|
||||
|
||||
## CMake Options
|
||||
|
||||
Via CMake, several options can be influenced to get different types of
|
||||
builds.
|
||||
|
||||
- `-DCMAKE_BUILD_TYPE=RelWithDebInfo`: build a release build. This is
|
||||
significantly faster than a debug build, but has far less useful information
|
||||
in case of a crash.
|
||||
- `-DOPTION_DEDICATED=ON`: build OpenTTD without a GUI. Useful if you are
|
||||
running a headless server, as it requires less libraries to operate.
|
||||
- `-DOPTION_USE_ASSERTS=OFF`: disable asserts. Use with care, as assert
|
||||
statements capture early signs of trouble. Release builds have them
|
||||
disabled by default.
|
||||
- `-DOPTION_TOOLS_ONLY=ON`: only build tools like `strgen`. Does not build
|
||||
the game itself. Useful for cross-compiling.
|
||||
|
||||
## Supported compilers
|
||||
|
||||
Every compiler that is supported by CMake and supports C++20, should be
|
||||
able to compile OpenTTD. As the exact list of compilers changes constantly,
|
||||
we refer to the compiler manual to see if it supports C++20, and to CMake
|
||||
to see if it supports your compiler.
|
||||
|
||||
## Compilation of base sets
|
||||
|
||||
To recompile the extra graphics needed to play with the original Transport
|
||||
Tycoon Deluxe graphics you need GRFCodec (which includes NFORenum) as well.
|
||||
GRFCodec can be found at
|
||||
https://www.openttd.org/downloads/grfcodec-releases/latest.html.
|
||||
|
||||
Having GRFCodec installed can cause regeneration of the `.grf` files, which
|
||||
are written in the source directory. This can leave your repository in a
|
||||
modified state, as different GRFCodec versions can cause binary differences
|
||||
in the resulting `.grf` files. Also translations might have been added for
|
||||
the base sets which are not yet included in the base set information files.
|
||||
To avoid this behaviour, disable GRFCodec (and NFORenum) in CMake cache
|
||||
(`GRFCODEC_EXECUTABLE` and `NFORENUM_EXECUTABLE`).
|
||||
|
||||
## Developers settings
|
||||
|
||||
You can control some flags directly via `CXXFLAGS` (any combination
|
||||
of these flags will work fine too):
|
||||
|
||||
- `-DRANDOM_DEBUG`: this helps with debugging desyncs.
|
||||
- `-fno-inline`: this avoids creating inline functions; this can make
|
||||
debugging a lot easier.
|
||||
- `-O0`: this disables all optimizations; this can make debugging a
|
||||
lot easier.
|
||||
- `-p`: this enables profiling.
|
||||
|
||||
Always use a clean buildfolder if you changing `CXXFLAGS`, as this
|
||||
value is otherwise cached. Example use:
|
||||
|
||||
`CXXFLAGS="-fno-inline" cmake ..`
|
279
CONTRIBUTING.md
279
CONTRIBUTING.md
@@ -1,279 +0,0 @@
|
||||
|
||||
# Contributing to OpenTTD
|
||||
|
||||
Looking to contribute something to OpenTTD? **Here's how you can help.**
|
||||
|
||||
Please take a moment to review this document in order to make the contribution process easy and effective for everyone involved.
|
||||
|
||||
Following these guidelines helps to communicate that you respect the time of the developers managing and developing this open source project.
|
||||
In return, they should reciprocate that respect in addressing your issue or assessing patches and features.
|
||||
|
||||
|
||||
## Using the issue tracker
|
||||
|
||||
The [issue tracker](https://github.com/OpenTTD/OpenTTD/issues) is the preferred channel for [bug reports](#bug-reports), but please respect the following restrictions:
|
||||
|
||||
* Please **do not** use the issue tracker for help playing or using OpenTTD.
|
||||
Please try [irc](https://wiki.openttd.org/en/Development/IRC%20channel), [Discord](https://discord.gg/openttd), or the [forums](https://www.tt-forums.net/)
|
||||
|
||||
* Please **do not** derail or troll issues. Keep the discussion on topic and respect the opinions of others.
|
||||
|
||||
* Please **do not** post comments consisting solely of "+1" or ":thumbsup:".
|
||||
Use [GitHub's "reactions" feature](https://github.com/blog/2119-add-reactions-to-pull-requests-issues-and-comments) instead.
|
||||
We reserve the right to delete comments which violate this rule.
|
||||
|
||||
* Please **do not** open issues or pull requests regarding add-on content in NewGRF, GameScripts, AIs, etc.
|
||||
These are created by third-parties. Please try [irc](https://wiki.openttd.org/en/Development/IRC%20channel), [Discord](https://discord.gg/openttd), or the [forums](https://www.tt-forums.net/) to discuss these.
|
||||
|
||||
* Please use [the web translator](https://translator.openttd.org/) to submit corrections and improvements to translations of the game.
|
||||
|
||||
|
||||
## Bug reports
|
||||
|
||||
A bug is a _demonstrable problem_ that is caused by the code in the repository.
|
||||
Good bug reports are extremely helpful, so thanks!
|
||||
|
||||
Guidelines for bug reports:
|
||||
|
||||
0. Please don't report issues with games where you changed NewGRFs mid-game. (This can be verified with the `gamelog` console command in-game.)
|
||||
|
||||
1. Please don't report issues with modified versions of OpenTTD (patchpacks, unofficial ports, and similar).
|
||||
|
||||
2. **Use the GitHub issue search** — check if the issue has already been
|
||||
reported.
|
||||
|
||||
3. **Check if the issue has been fixed** — try to reproduce it using the latest `nightly` build of OpenTTD, available from https://www.openttd.org
|
||||
|
||||
4. **Isolate the problem** — ideally create reproducible steps with an attached savegame and screenshots. Try to use few or no NewGRFs, AIs etc if possible.
|
||||
|
||||
A good bug report shouldn't leave others needing to chase you up for more information.
|
||||
Please try to be as detailed as possible in your report.
|
||||
|
||||
* What is your environment?
|
||||
* What steps will reproduce the issue?
|
||||
* Which operating system(s) experience the problem?
|
||||
* What would you expect to be the outcome?
|
||||
|
||||
All these details will help people to fix any potential bugs.
|
||||
|
||||
Example:
|
||||
|
||||
> Short and descriptive example bug report title
|
||||
>
|
||||
> A summary of the issue and the OS environment in which it occurs. If
|
||||
> suitable, include the steps required to reproduce the bug.
|
||||
>
|
||||
> 1. This is the first step
|
||||
> 2. This is the second step
|
||||
> 3. Further steps, etc.
|
||||
>
|
||||
> Attached savegame
|
||||
> Attached screenshots showing the issue
|
||||
> Crashlogs if the bug causes a crash
|
||||
>
|
||||
> Any other information you want to share that is relevant to the issue being
|
||||
> reported. This might include the lines of code that you have identified as
|
||||
> causing the bug, and potential solutions (and your opinions on their
|
||||
> merits).
|
||||
|
||||
|
||||
## Feature requests
|
||||
|
||||
Before opening a feature request, please take a moment to find out whether your idea fits with the [scope and goals](./CONTRIBUTING.md#project-goals) of the project.
|
||||
|
||||
It's up to *you* to make a strong case to convince the project's developers of the merits of this feature.
|
||||
|
||||
Please provide as much detail and context as possible.
|
||||
This means don't request for a solution, but describe the problem you see and how/why you think it should be fixed.
|
||||
|
||||
For feature request we have a strict policy.
|
||||
|
||||
Keeping issues around with "a good idea" or "not really a bug but we should maybe fix it" turns out to have the reversed effect: nobody looks at it anymore.
|
||||
|
||||
Although we really appreciate feedback and ideas, we will close feature requests that we don't expect to fulfill in the next year.
|
||||
|
||||
Many of those ideas etc do have a place on the [forums](https://www.tt-forums.net); and if enough people like it, someone will stand up and make it.
|
||||
|
||||
It's usually best to discuss on [Discord](https://discord.gg/openttd) before opening a feature request or working on a large feature in a fork.
|
||||
Discussion can take time, but it can be productive and avoid disappointment. :)
|
||||
|
||||
|
||||
## Pull requests
|
||||
|
||||
Good pull requests—patches, improvements, new features—are a fantastic help.
|
||||
|
||||
Pull requests should fit with the [goals of the project](./CONTRIBUTING.md#project-goals).
|
||||
|
||||
**Please do ask first** before embarking on any significant pull request (e.g. implementing features, refactoring code, porting to a different language), otherwise you risk spending a lot of time working on something that the project's developers might not want to merge into the project.
|
||||
|
||||
Every pull request should have a clear scope, with no unrelated commits.
|
||||
|
||||
[Code style](./CODINGSTYLE.md) must be complied with for pull requests to be accepted; this also includes [commit message format](./CODINGSTYLE.md#commit-message).
|
||||
|
||||
Adhering to the following process is the best way to get your work included in the project:
|
||||
|
||||
1. [Fork](https://docs.github.com/en/pull-requests/collaborating-with-pull-requests/working-with-forks/fork-a-repo) the project, clone your fork, and configure the remotes:
|
||||
|
||||
```bash
|
||||
git clone https://github.com/<your-username>/OpenTTD.git openttd
|
||||
git clone https://github.com/OpenTTD/OpenTTD-git-hooks.git openttd_hooks
|
||||
cd openttd
|
||||
git remote add upstream https://github.com/OpenTTD/OpenTTD.git
|
||||
cd .git/hooks
|
||||
ln -s ../../../openttd_hooks/hooks/* .
|
||||
```
|
||||
|
||||
2. If you cloned a while ago, get the latest changes from upstream:
|
||||
|
||||
```bash
|
||||
git fetch upstream
|
||||
```
|
||||
|
||||
3. Create a new topic branch (off the main project development branch) to
|
||||
contain your feature, change, or fix:
|
||||
|
||||
```bash
|
||||
git checkout upstream/master -b <topic-branch-name>
|
||||
```
|
||||
|
||||
4. Commit your changes in logical chunks. Please adhere to these [git commit message guidelines](./CODINGSTYLE.md#commit-message) or your code is unlikely to be merged into the main project.
|
||||
Use Git's [interactive rebase](https://docs.github.com/en/get-started/using-git/about-git-rebase) feature to tidy up your commits before making them public.
|
||||
|
||||
5. Locally rebase the upstream development branch into your topic branch:
|
||||
|
||||
```bash
|
||||
git fetch upstream
|
||||
git rebase upstream/master
|
||||
```
|
||||
|
||||
6. Push your topic branch up to your fork the first time:
|
||||
|
||||
```bash
|
||||
git push --set-upstream origin <topic-branch-name>
|
||||
```
|
||||
|
||||
And any time after that:
|
||||
|
||||
```bash
|
||||
git push
|
||||
```
|
||||
|
||||
7. [Open a Pull Request](https://help.github.com/articles/using-pull-requests/) with a clear title and description against the `master` branch.
|
||||
|
||||
**IMPORTANT**: By submitting a pull request or patch, you agree to the [License](#license) and the [Privacy Notice](CONTRIBUTING.md#privacy-notice).
|
||||
|
||||
|
||||
### Pull request validation
|
||||
|
||||
Continuous integration (CI) tools monitor pull requests, and help us identify build and code quality issues.
|
||||
|
||||
The results of the CI tests will show on your pull request.
|
||||
|
||||
By clicking on Details you can further zoom in; in case of a failure it will show you why it failed.
|
||||
In case of success it will report how awesome you were.
|
||||
|
||||
Tip: [commit message format](./CODINGSTYLE.md#commit-message) is a common reason for pull requests to fail validation.
|
||||
|
||||
|
||||
### Are there any development docs?
|
||||
|
||||
There is no single source for OpenTTD development docs. It's a complex project with a long history, and multiple APIs.
|
||||
|
||||
A good entry point is [Development](https://wiki.openttd.org/en/Development/) on the OpenTTD wiki; this provides links to wiki documentation and other sources.
|
||||
|
||||
The GitHub repo also includes some non-comprehensive documentation in [/docs](./docs).
|
||||
These include:
|
||||
- When to [change other languages and when not to](./docs/eints.md).
|
||||
- The [savegame format](./docs/savegame_format.md).
|
||||
- The [release process](./docs/releasing_openttd.md).
|
||||
- Some [notes on the link graph algorithm](./docs/linkgraph.md).
|
||||
- The [network game coordinator](./docs/game_coordinator.md).
|
||||
- How to use [the admin port for network games](./docs/admin_network.md), also useful for multiplayer server hosts.
|
||||
- The [performance metrics and logging features](./docs/logging_and_performance_metrics.md), also useful for add-on developers.
|
||||
- How [symbol server and analysis works](./docs/symbol_server.md).
|
||||
- And several miscellaneous files detailing internal data structures and graphics measurements and palettes.
|
||||
|
||||
You may also want the guide to [compiling OpenTTD](./COMPILING.md).
|
||||
|
||||
|
||||
## Project goals
|
||||
|
||||
### What are the goals of the official branch?
|
||||
|
||||
The main goals of the official branch are:
|
||||
|
||||
- Stay faithful to the original gameplay from Transport Tycoon Deluxe
|
||||
- Improve the user interface
|
||||
- Allow extending the gameplay with add-ons / mods via supported content APIs
|
||||
- Provide a (relatively) stable core for both players of the official branch, and for authors of add-ons and maintainers of patchpacks
|
||||
|
||||
In contrast, extending or altering the gameplay of the base game is not encouraged.
|
||||
|
||||
The rationale behind these goals is that people have different opinions about what OpenTTD is and what it should be.
|
||||
When it comes to gameplay, there are at least these groups of people:
|
||||
|
||||
- *Model railway (mostly singleplayer)*: build "realistic" landscapes, roleplay a world, or even replicate historical scenarios
|
||||
- *Economical challenge (mostly singleplayer)*: run a business with economical challenges
|
||||
- *Transport challenge (singleplayer or cooperative multiplayer)*: build efficient track layouts with high cargo throughput and tons of vehicles
|
||||
- *Competitive speed run (competitive multiplayer)*: maximize some goal in some limited amount of time
|
||||
|
||||
When it comes to gameplay features there are at least these groups of interests:
|
||||
|
||||
- *Control freak:* micromanagement like conditional orders, refitting and loading etc.
|
||||
- *Casual:* automatisation like cargodist, path based signalling etc.
|
||||
|
||||
To please everyone, the official branch tries to stay close to the original gameplay; after all, that is what brought everyone here.
|
||||
The preferred method to alter and extend the gameplay is via add-ons like NewGRF and GameScripts.
|
||||
|
||||
For a long time, the official branch was also open to features which could be enabled/disabled, but the corner-cases that came with some configurations have rendered some parts of the code very complicated.
|
||||
Today, new features have to work with all the already existing features, which is not only challenging in corner cases, but also requires spending considerable more work than just "making it work in the game mode that I play".
|
||||
|
||||
The preferred method to introduce new gameplay features is to extend the content APIs, supporting ever more add-on content / mods.
|
||||
|
||||
This moves conflict-solving away from the codebase to content authors / players.
|
||||
It is more accepted for add-ons not working together than the base game not working with certain setting combinations.
|
||||
|
||||
In general the game should allow anything that doesn't violate basic rules, but it should warn players if they take potentially dangerous or "stupid" actions.
|
||||
|
||||
For example, players are not prevented from starting vehicles without orders, but will receive a warning about vehicles having too few orders.
|
||||
This lack of limitation has led to players challenging themselves to create networks where all vehicles have no orders, increasing gameplay possibilities.
|
||||
|
||||
### I do not agree with the goals of the official branch, what can I do instead?
|
||||
|
||||
Fork! There is a rich history of experimental patches for OpenTTD.
|
||||
|
||||
Many of these will never be accepted for core, but are creative and interesting ways to modify OpenTTD.
|
||||
|
||||
Sometimes patches are combined into long-running patchpacks, modified OpenTTD versions which can be downloaded by anyone, or modified OpenTTD clients for dedicated multiplayer servers.
|
||||
|
||||
One of the reasons to keep core relatively stable is to make life easier for patch authors and patchpack maintainers where possible.
|
||||
|
||||
Patchpack discussions and related topics may be found in community sites such as [TT-Forums development section](https://www.tt-forums.net/viewforum.php?f=33).
|
||||
|
||||
|
||||
## Legal stuff
|
||||
|
||||
### License
|
||||
|
||||
By contributing your code, you agree to license your contribution under the [GPL v2](https://github.com/OpenTTD/OpenTTD/blob/master/COPYING.md).
|
||||
|
||||
|
||||
### Privacy Notice
|
||||
|
||||
We would like to make you aware that contributing to OpenTTD via git will permanently store the name and email address you provide as well as the actual changes and the time and date you made it inside git's version history.
|
||||
|
||||
This is inevitable, because it is a main feature of git.
|
||||
If you are concerned about your privacy, we strongly recommend to use "Anonymous <anonymous@openttd.org>" as the git commit author. We might refuse anonymous contributions if malicious intent is suspected.
|
||||
|
||||
Please note that the contributor identity, once given, is used for copyright verification and to provide proof should a malicious commit be made.
|
||||
As such, the [EU GDPR](https://gdpr.eu) "right to be forgotten" does not apply, as this is an overriding legitimate interest.
|
||||
|
||||
Please also note that your commit is public and as such will potentially be processed by many third-parties.
|
||||
Git's distributed nature makes it impossible to track where exactly your commit, and thus your personal data, will be stored and be processed.
|
||||
If you would not like to accept this risk, please do either commit anonymously or refrain from contributing to the OpenTTD project.
|
||||
|
||||
|
||||
### Attribution of this Contributing Guide
|
||||
|
||||
This contributing guide is adapted from [Bootstrap](https://github.com/twbs/bootstrap/blob/main/.github/CONTRIBUTING.md) under the [Creative Commons Attribution 3.0 Unported License](https://creativecommons.org/licenses/by/3.0/) terms for Bootstrap documentation.
|
||||
The GDPR notice is adapted from [rsyslog](https://github.com/rsyslog/rsyslog/blob/master/CONTRIBUTING.md) under the [GNU General Public License](https://github.com/rsyslog/rsyslog/blob/master/COPYING).
|
@@ -1,69 +1,65 @@
|
||||
This is the license which applies to OpenTTD with the exception of some
|
||||
3rd party modules. See [our readme](./README.md) for details
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 2, June 1991
|
||||
|
||||
GNU General Public License
|
||||
==========================
|
||||
Copyright (C) 1989, 1991 Free Software Foundation, Inc.
|
||||
59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
_Version 2, June 1991_
|
||||
_Copyright © 1989, 1991 Free Software Foundation, Inc.,_
|
||||
_51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA_
|
||||
Preamble
|
||||
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
### Preamble
|
||||
|
||||
The licenses for most software are designed to take away your
|
||||
The licenses for most software are designed to take away your
|
||||
freedom to share and change it. By contrast, the GNU General Public
|
||||
License is intended to guarantee your freedom to share and change free
|
||||
software--to make sure the software is free for all its users. This
|
||||
General Public License applies to most of the Free Software
|
||||
Foundation's software and to any other program whose authors commit to
|
||||
using it. (Some other Free Software Foundation software is covered by
|
||||
the GNU Lesser General Public License instead.) You can apply it to
|
||||
the GNU Library General Public License instead.) You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
this service if you wish), that you receive source code or can get it
|
||||
if you want it, that you can change the software or use pieces of it
|
||||
in new free programs; and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to make restrictions that forbid
|
||||
To protect your rights, we need to make restrictions that forbid
|
||||
anyone to deny you these rights or to ask you to surrender the rights.
|
||||
These restrictions translate to certain responsibilities for you if you
|
||||
distribute copies of the software, or if you modify it.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must give the recipients all the rights that
|
||||
you have. You must make sure that they, too, receive or can get the
|
||||
source code. And you must show them these terms so they know their
|
||||
rights.
|
||||
|
||||
We protect your rights with two steps: **(1)** copyright the software, and
|
||||
**(2)** offer you this license which gives you legal permission to copy,
|
||||
We protect your rights with two steps: (1) copyright the software, and
|
||||
(2) offer you this license which gives you legal permission to copy,
|
||||
distribute and/or modify the software.
|
||||
|
||||
Also, for each author's protection and ours, we want to make certain
|
||||
Also, for each author's protection and ours, we want to make certain
|
||||
that everyone understands that there is no warranty for this free
|
||||
software. If the software is modified by someone else and passed on, we
|
||||
want its recipients to know that what they have is not the original, so
|
||||
that any problems introduced by others will not reflect on the original
|
||||
authors' reputations.
|
||||
|
||||
Finally, any free program is threatened constantly by software
|
||||
Finally, any free program is threatened constantly by software
|
||||
patents. We wish to avoid the danger that redistributors of a free
|
||||
program will individually obtain patent licenses, in effect making the
|
||||
program proprietary. To prevent this, we have made it clear that any
|
||||
patent must be licensed for everyone's free use or not licensed at all.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||
|
||||
### TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||
|
||||
**0.** This License applies to any program or other work which contains
|
||||
0. This License applies to any program or other work which contains
|
||||
a notice placed by the copyright holder saying it may be distributed
|
||||
under the terms of this General Public License. The "Program", below,
|
||||
refers to any such program or work, and a "work based on the Program"
|
||||
@@ -80,7 +76,7 @@ is covered only if its contents constitute a work based on the
|
||||
Program (independent of having been made by running the Program).
|
||||
Whether that is true depends on what the Program does.
|
||||
|
||||
**1.** You may copy and distribute verbatim copies of the Program's
|
||||
1. You may copy and distribute verbatim copies of the Program's
|
||||
source code as you receive it, in any medium, provided that you
|
||||
conspicuously and appropriately publish on each copy an appropriate
|
||||
copyright notice and disclaimer of warranty; keep intact all the
|
||||
@@ -91,28 +87,30 @@ along with the Program.
|
||||
You may charge a fee for the physical act of transferring a copy, and
|
||||
you may at your option offer warranty protection in exchange for a fee.
|
||||
|
||||
**2.** You may modify your copy or copies of the Program or any portion
|
||||
2. You may modify your copy or copies of the Program or any portion
|
||||
of it, thus forming a work based on the Program, and copy and
|
||||
distribute such modifications or work under the terms of Section 1
|
||||
above, provided that you also meet all of these conditions:
|
||||
|
||||
* **a)** You must cause the modified files to carry prominent notices
|
||||
stating that you changed the files and the date of any change.
|
||||
* **b)** You must cause any work that you distribute or publish, that in
|
||||
whole or in part contains or is derived from the Program or any
|
||||
part thereof, to be licensed as a whole at no charge to all third
|
||||
parties under the terms of this License.
|
||||
* **c)** If the modified program normally reads commands interactively
|
||||
when run, you must cause it, when started running for such
|
||||
interactive use in the most ordinary way, to print or display an
|
||||
announcement including an appropriate copyright notice and a
|
||||
notice that there is no warranty (or else, saying that you provide
|
||||
a warranty) and that users may redistribute the program under
|
||||
these conditions, and telling the user how to view a copy of this
|
||||
License. (Exception: if the Program itself is interactive but
|
||||
does not normally print such an announcement, your work based on
|
||||
the Program is not required to print an announcement.)
|
||||
a) You must cause the modified files to carry prominent notices
|
||||
stating that you changed the files and the date of any change.
|
||||
|
||||
b) You must cause any work that you distribute or publish, that in
|
||||
whole or in part contains or is derived from the Program or any
|
||||
part thereof, to be licensed as a whole at no charge to all third
|
||||
parties under the terms of this License.
|
||||
|
||||
c) If the modified program normally reads commands interactively
|
||||
when run, you must cause it, when started running for such
|
||||
interactive use in the most ordinary way, to print or display an
|
||||
announcement including an appropriate copyright notice and a
|
||||
notice that there is no warranty (or else, saying that you provide
|
||||
a warranty) and that users may redistribute the program under
|
||||
these conditions, and telling the user how to view a copy of this
|
||||
License. (Exception: if the Program itself is interactive but
|
||||
does not normally print such an announcement, your work based on
|
||||
the Program is not required to print an announcement.)
|
||||
|
||||
These requirements apply to the modified work as a whole. If
|
||||
identifiable sections of that work are not derived from the Program,
|
||||
and can be reasonably considered independent and separate works in
|
||||
@@ -133,24 +131,26 @@ with the Program (or with a work based on the Program) on a volume of
|
||||
a storage or distribution medium does not bring the other work under
|
||||
the scope of this License.
|
||||
|
||||
**3.** You may copy and distribute the Program (or a work based on it,
|
||||
3. You may copy and distribute the Program (or a work based on it,
|
||||
under Section 2) in object code or executable form under the terms of
|
||||
Sections 1 and 2 above provided that you also do one of the following:
|
||||
|
||||
* **a)** Accompany it with the complete corresponding machine-readable
|
||||
source code, which must be distributed under the terms of Sections
|
||||
1 and 2 above on a medium customarily used for software interchange; or,
|
||||
* **b)** Accompany it with a written offer, valid for at least three
|
||||
years, to give any third party, for a charge no more than your
|
||||
cost of physically performing source distribution, a complete
|
||||
machine-readable copy of the corresponding source code, to be
|
||||
distributed under the terms of Sections 1 and 2 above on a medium
|
||||
customarily used for software interchange; or,
|
||||
* **c)** Accompany it with the information you received as to the offer
|
||||
to distribute corresponding source code. (This alternative is
|
||||
allowed only for noncommercial distribution and only if you
|
||||
received the program in object code or executable form with such
|
||||
an offer, in accord with Subsection b above.)
|
||||
a) Accompany it with the complete corresponding machine-readable
|
||||
source code, which must be distributed under the terms of Sections
|
||||
1 and 2 above on a medium customarily used for software interchange; or,
|
||||
|
||||
b) Accompany it with a written offer, valid for at least three
|
||||
years, to give any third party, for a charge no more than your
|
||||
cost of physically performing source distribution, a complete
|
||||
machine-readable copy of the corresponding source code, to be
|
||||
distributed under the terms of Sections 1 and 2 above on a medium
|
||||
customarily used for software interchange; or,
|
||||
|
||||
c) Accompany it with the information you received as to the offer
|
||||
to distribute corresponding source code. (This alternative is
|
||||
allowed only for noncommercial distribution and only if you
|
||||
received the program in object code or executable form with such
|
||||
an offer, in accord with Subsection b above.)
|
||||
|
||||
The source code for a work means the preferred form of the work for
|
||||
making modifications to it. For an executable work, complete source
|
||||
@@ -168,8 +168,8 @@ access to copy from a designated place, then offering equivalent
|
||||
access to copy the source code from the same place counts as
|
||||
distribution of the source code, even though third parties are not
|
||||
compelled to copy the source along with the object code.
|
||||
|
||||
**4.** You may not copy, modify, sublicense, or distribute the Program
|
||||
|
||||
4. You may not copy, modify, sublicense, or distribute the Program
|
||||
except as expressly provided under this License. Any attempt
|
||||
otherwise to copy, modify, sublicense or distribute the Program is
|
||||
void, and will automatically terminate your rights under this License.
|
||||
@@ -177,7 +177,7 @@ However, parties who have received copies, or rights, from you under
|
||||
this License will not have their licenses terminated so long as such
|
||||
parties remain in full compliance.
|
||||
|
||||
**5.** You are not required to accept this License, since you have not
|
||||
5. You are not required to accept this License, since you have not
|
||||
signed it. However, nothing else grants you permission to modify or
|
||||
distribute the Program or its derivative works. These actions are
|
||||
prohibited by law if you do not accept this License. Therefore, by
|
||||
@@ -186,7 +186,7 @@ Program), you indicate your acceptance of this License to do so, and
|
||||
all its terms and conditions for copying, distributing or modifying
|
||||
the Program or works based on it.
|
||||
|
||||
**6.** Each time you redistribute the Program (or any work based on the
|
||||
6. Each time you redistribute the Program (or any work based on the
|
||||
Program), the recipient automatically receives a license from the
|
||||
original licensor to copy, distribute or modify the Program subject to
|
||||
these terms and conditions. You may not impose any further
|
||||
@@ -194,7 +194,7 @@ restrictions on the recipients' exercise of the rights granted herein.
|
||||
You are not responsible for enforcing compliance by third parties to
|
||||
this License.
|
||||
|
||||
**7.** If, as a consequence of a court judgment or allegation of patent
|
||||
7. If, as a consequence of a court judgment or allegation of patent
|
||||
infringement or for any other reason (not limited to patent issues),
|
||||
conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
@@ -225,8 +225,8 @@ impose that choice.
|
||||
|
||||
This section is intended to make thoroughly clear what is believed to
|
||||
be a consequence of the rest of this License.
|
||||
|
||||
**8.** If the distribution and/or use of the Program is restricted in
|
||||
|
||||
8. If the distribution and/or use of the Program is restricted in
|
||||
certain countries either by patents or by copyrighted interfaces, the
|
||||
original copyright holder who places the Program under this License
|
||||
may add an explicit geographical distribution limitation excluding
|
||||
@@ -234,7 +234,7 @@ those countries, so that distribution is permitted only in or among
|
||||
countries not thus excluded. In such case, this License incorporates
|
||||
the limitation as if written in the body of this License.
|
||||
|
||||
**9.** The Free Software Foundation may publish revised and/or new versions
|
||||
9. The Free Software Foundation may publish revised and/or new versions
|
||||
of the General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
@@ -247,7 +247,7 @@ Software Foundation. If the Program does not specify a version number of
|
||||
this License, you may choose any version ever published by the Free Software
|
||||
Foundation.
|
||||
|
||||
**10.** If you wish to incorporate parts of the Program into other free
|
||||
10. If you wish to incorporate parts of the Program into other free
|
||||
programs whose distribution conditions are different, write to the author
|
||||
to ask for permission. For software which is copyrighted by the Free
|
||||
Software Foundation, write to the Free Software Foundation; we sometimes
|
||||
@@ -255,9 +255,9 @@ make exceptions for this. Our decision will be guided by the two goals
|
||||
of preserving the free status of all derivatives of our free software and
|
||||
of promoting the sharing and reuse of software generally.
|
||||
|
||||
### NO WARRANTY
|
||||
NO WARRANTY
|
||||
|
||||
**11.** BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
|
||||
11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
|
||||
FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
|
||||
OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
|
||||
PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
|
||||
@@ -267,7 +267,7 @@ TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
|
||||
PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
|
||||
REPAIR OR CORRECTION.
|
||||
|
||||
**12.** IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
|
||||
REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
|
||||
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
|
||||
@@ -277,15 +277,15 @@ YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
|
||||
PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
|
||||
POSSIBILITY OF SUCH DAMAGES.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
### How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
convey the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
@@ -303,9 +303,10 @@ the "copyright" line and a pointer to where the full notice is found.
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
@@ -317,23 +318,23 @@ when it starts in an interactive mode:
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w` and `show c` should show the appropriate
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, the commands you use may
|
||||
be called something other than `show w` and `show c`; they could even be
|
||||
be called something other than `show w' and `show c'; they could even be
|
||||
mouse-clicks or menu items--whatever suits your program.
|
||||
|
||||
You should also get your employer (if you work as a programmer) or your
|
||||
school, if any, to sign a "copyright disclaimer" for the program, if
|
||||
necessary. Here is a sample; alter the names:
|
||||
|
||||
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
|
||||
`Gnomovision' (which makes passes at compilers) written by James Hacker.
|
||||
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
|
||||
`Gnomovision' (which makes passes at compilers) written by James Hacker.
|
||||
|
||||
<signature of Ty Coon>, 1 April 1989
|
||||
Ty Coon, President of Vice
|
||||
<signature of Ty Coon>, 1 April 1989
|
||||
Ty Coon, President of Vice
|
||||
|
||||
This General Public License does not permit incorporating your program into
|
||||
proprietary programs. If your program is a subroutine library, you may
|
||||
consider it more useful to permit linking proprietary applications with the
|
||||
library. If this is what you want to do, use the GNU Lesser General
|
||||
library. If this is what you want to do, use the GNU Library General
|
||||
Public License instead of this License.
|
@@ -1,12 +0,0 @@
|
||||
# Make the current version available to CPack
|
||||
set(CPACK_PACKAGE_VERSION "@REV_VERSION@")
|
||||
|
||||
# Name the output file with the correct version
|
||||
string(REPLACE "#CPACK_PACKAGE_VERSION#" "@REV_VERSION@" CPACK_PACKAGE_FILE_NAME "${CPACK_PACKAGE_FILE_NAME}")
|
||||
|
||||
if (CPACK_BUNDLE_PLIST_SOURCE)
|
||||
# Rewrite the Info.plist.in to contain the correct version
|
||||
file(READ ${CPACK_BUNDLE_PLIST_SOURCE} INFO_PLIST_CONTENT)
|
||||
string(REPLACE "#CPACK_PACKAGE_VERSION#" "@REV_VERSION@" INFO_PLIST_CONTENT "${INFO_PLIST_CONTENT}")
|
||||
file(WRITE ${CPACK_BUNDLE_PLIST} "${INFO_PLIST_CONTENT}")
|
||||
endif (CPACK_BUNDLE_PLIST_SOURCE)
|
64
CREDITS.md
64
CREDITS.md
@@ -1,64 +0,0 @@
|
||||
### The OpenTTD team (in alphabetical order):
|
||||
|
||||
- Matthijs Kooijman (blathijs) - Pathfinder-guru, Debian port (since 0.3)
|
||||
- Christoph Elsenhans (frosch) - General coding (since 0.6)
|
||||
- Loïc Guilloux (glx) - General / Windows Expert (since 0.4.5)
|
||||
- Koen Bussemaker (Kuhnovic) - General / Ship pathfinder (since 14)
|
||||
- Charles Pigott (LordAro) - General / Correctness police (since 1.9)
|
||||
- Michael Lutz (michi_cc) - General / Path based signals (since 0.7)
|
||||
- Niels Martin Hansen (nielsm) - Music system, general coding (since 1.9)
|
||||
- Owen Rudge (orudge) - Forum host, OS/2 port (since 0.1)
|
||||
- Peter Nelson (peter1138) - Spiritual descendant from NewGRF gods (since 0.4.5)
|
||||
- Remko Bijker (Rubidium) - Coder and way more (since 0.4.5)
|
||||
- Patric Stout (TrueBrain) - NoProgrammer (since 0.3), sys op
|
||||
- Tyler Trahan (2TallTyler) - General / Time Lord (since 13)
|
||||
- Richard Wheeler (zephyris) - Precision pixel production (since 15)
|
||||
|
||||
### Inactive Developers:
|
||||
|
||||
- Grzegorz Duczyński (adf88) - General coding (1.7 - 1.8)
|
||||
- Albert Hofkamp (Alberth) - GUI expert (0.7 - 1.9)
|
||||
- Jean-François Claeys (Belugas) - GUI, newindustries and more (0.4.5 - 1.0)
|
||||
- Bjarni Corfitzen (Bjarni) - macOS port, coder and vehicles (0.3 - 0.7)
|
||||
- Victor Fischer (Celestar) - Programming everywhere you need him to (0.3 - 0.6)
|
||||
- Ulf Hermann (fonsinchen) - Cargo Distribution (1.3 - 1.6)
|
||||
- Jaroslav Mazanec (KUDr) - YAPG (Yet Another Pathfinder God) ;) (0.4.5 - 0.6)
|
||||
- Jonathan Coome (Maedhros) - High priest of the NewGRF Temple (0.5 - 0.6)
|
||||
- Attila Bán (MiHaMiX) - Developer WebTranslator 1 and 2 (0.3 - 0.5)
|
||||
- Ingo von Borstel (planetmaker) - General coding, Support (1.1 - 1.9)
|
||||
- Zdeněk Sojka (SmatZ) - Bug finder and fixer (0.6 - 1.3)
|
||||
- José Soler (Terkhen) - General coding (1.0 - 1.4)
|
||||
- Christoph Mallon (Tron) - Programmer, code correctness police (0.3 - 0.5)
|
||||
- Thijs Marinussen (Yexo) - AI Framework, General (0.6 - 1.3)
|
||||
- Leif Linse (Zuu) - AI/Game Script (1.2 - 1.6)
|
||||
|
||||
### Retired Developers:
|
||||
|
||||
- Tamás Faragó (Darkvater) - Ex-Lead coder (0.3 - 0.5)
|
||||
- Dominik Scherer (dominik81) - Lead programmer, GUI expert (0.3 - 0.3)
|
||||
- Emil Djupfeld (egladil) - macOS port (0.4.5 - 0.6)
|
||||
- Simon Sasburg (HackyKid) - Bug fixer (0.4 - 0.4.5)
|
||||
- Ludvig Strigeus (ludde) - Original author of OpenTTD, main coder (0.1 - 0.3)
|
||||
- Cian Duffy (MYOB) - BeOS port / manual writing (0.1 - 0.3)
|
||||
- Petr Baudiš (pasky) - Many patches, newgrf support (0.3 - 0.3)
|
||||
- Benedikt Brüggemeier (skidd13) - Bug fixer and code reworker (0.6 - 0.7)
|
||||
- Serge Paquet (vurlix) - 2nd contributor after ludde (0.1 - 0.3)
|
||||
|
||||
### Thanks to:
|
||||
|
||||
- Josef Drexler - For his great work on TTDPatch.
|
||||
- Marcin Grzegorczyk - For his TTDPatch work and documentation of Transport Tycoon Deluxe internals and track foundations
|
||||
- Stefan Meißner (sign_de) - For his work on the console
|
||||
- Mike Ragsdale - OpenTTD installer
|
||||
- Christian Rosentreter (tokai) - MorphOS / AmigaOS port
|
||||
- Richard Kempton (RichK67) - Additional airports, initial TGP implementation
|
||||
- Alberto Demichelis - Squirrel scripting language
|
||||
- L. Peter Deutsch - MD5 implementation
|
||||
- Michael Blunck - For revolutionizing TTD with awesome graphics
|
||||
- George - Canal/Lock graphics
|
||||
- Andrew Parkhouse (andythenorth) - River graphics
|
||||
- David Dallaston (Pikka) - Tram tracks
|
||||
- Richard Wheeler (zephyris) - OpenTTD TrueType font
|
||||
- All Translators - For their support to make OpenTTD a truly international game
|
||||
- Bug Reporters - Thanks for all bug reports
|
||||
- Chris Sawyer - For an amazing game!
|
372
Doxyfile.in
372
Doxyfile.in
@@ -1,372 +0,0 @@
|
||||
# This file is part of OpenTTD.
|
||||
# OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
# Doxyfile 1.9.4
|
||||
|
||||
#---------------------------------------------------------------------------
|
||||
# Project related configuration options
|
||||
#---------------------------------------------------------------------------
|
||||
DOXYFILE_ENCODING = UTF-8
|
||||
PROJECT_NAME = "OpenTTD Source"
|
||||
PROJECT_NUMBER = ${REV_VERSION}
|
||||
PROJECT_BRIEF =
|
||||
PROJECT_LOGO =
|
||||
OUTPUT_DIRECTORY = ${CPACK_BINARY_DIR}/docs/source/
|
||||
CREATE_SUBDIRS = YES
|
||||
CREATE_SUBDIRS_LEVEL = 8
|
||||
ALLOW_UNICODE_NAMES = NO
|
||||
OUTPUT_LANGUAGE = English
|
||||
BRIEF_MEMBER_DESC = YES
|
||||
REPEAT_BRIEF = YES
|
||||
ABBREVIATE_BRIEF = "The $name class" \
|
||||
"The $name widget" \
|
||||
"The $name file" \
|
||||
is \
|
||||
provides \
|
||||
specifies \
|
||||
contains \
|
||||
represents \
|
||||
a \
|
||||
an \
|
||||
the
|
||||
ALWAYS_DETAILED_SEC = NO
|
||||
INLINE_INHERITED_MEMB = NO
|
||||
FULL_PATH_NAMES = YES
|
||||
STRIP_FROM_PATH = ./
|
||||
STRIP_FROM_INC_PATH =
|
||||
SHORT_NAMES = NO
|
||||
JAVADOC_AUTOBRIEF = YES
|
||||
JAVADOC_BANNER = NO
|
||||
QT_AUTOBRIEF = NO
|
||||
MULTILINE_CPP_IS_BRIEF = NO
|
||||
PYTHON_DOCSTRING = YES
|
||||
INHERIT_DOCS = YES
|
||||
SEPARATE_MEMBER_PAGES = NO
|
||||
TAB_SIZE = 2
|
||||
ALIASES =
|
||||
OPTIMIZE_OUTPUT_FOR_C = YES
|
||||
OPTIMIZE_OUTPUT_JAVA = NO
|
||||
OPTIMIZE_FOR_FORTRAN = NO
|
||||
OPTIMIZE_OUTPUT_VHDL = NO
|
||||
OPTIMIZE_OUTPUT_SLICE = NO
|
||||
EXTENSION_MAPPING =
|
||||
MARKDOWN_SUPPORT = YES
|
||||
TOC_INCLUDE_HEADINGS = 0
|
||||
AUTOLINK_SUPPORT = YES
|
||||
BUILTIN_STL_SUPPORT = NO
|
||||
CPP_CLI_SUPPORT = NO
|
||||
SIP_SUPPORT = NO
|
||||
IDL_PROPERTY_SUPPORT = YES
|
||||
DISTRIBUTE_GROUP_DOC = NO
|
||||
GROUP_NESTED_COMPOUNDS = NO
|
||||
SUBGROUPING = YES
|
||||
INLINE_GROUPED_CLASSES = NO
|
||||
INLINE_SIMPLE_STRUCTS = NO
|
||||
TYPEDEF_HIDES_STRUCT = NO
|
||||
LOOKUP_CACHE_SIZE = 0
|
||||
NUM_PROC_THREADS = 1
|
||||
#---------------------------------------------------------------------------
|
||||
# Build related configuration options
|
||||
#---------------------------------------------------------------------------
|
||||
EXTRACT_ALL = NO
|
||||
EXTRACT_PRIVATE = YES
|
||||
EXTRACT_PRIV_VIRTUAL = NO
|
||||
EXTRACT_PACKAGE = NO
|
||||
EXTRACT_STATIC = YES
|
||||
EXTRACT_LOCAL_CLASSES = YES
|
||||
EXTRACT_LOCAL_METHODS = YES
|
||||
EXTRACT_ANON_NSPACES = YES
|
||||
RESOLVE_UNNAMED_PARAMS = YES
|
||||
HIDE_UNDOC_MEMBERS = NO
|
||||
HIDE_UNDOC_CLASSES = NO
|
||||
HIDE_FRIEND_COMPOUNDS = NO
|
||||
HIDE_IN_BODY_DOCS = NO
|
||||
INTERNAL_DOCS = NO
|
||||
CASE_SENSE_NAMES = YES
|
||||
HIDE_SCOPE_NAMES = NO
|
||||
HIDE_COMPOUND_REFERENCE= NO
|
||||
SHOW_HEADERFILE = YES
|
||||
SHOW_INCLUDE_FILES = YES
|
||||
SHOW_GROUPED_MEMB_INC = NO
|
||||
FORCE_LOCAL_INCLUDES = NO
|
||||
INLINE_INFO = YES
|
||||
SORT_MEMBER_DOCS = YES
|
||||
SORT_BRIEF_DOCS = NO
|
||||
SORT_MEMBERS_CTORS_1ST = NO
|
||||
SORT_GROUP_NAMES = NO
|
||||
SORT_BY_SCOPE_NAME = NO
|
||||
STRICT_PROTO_MATCHING = NO
|
||||
GENERATE_TODOLIST = YES
|
||||
GENERATE_TESTLIST = YES
|
||||
GENERATE_BUGLIST = YES
|
||||
GENERATE_DEPRECATEDLIST= YES
|
||||
ENABLED_SECTIONS =
|
||||
MAX_INITIALIZER_LINES = 30
|
||||
SHOW_USED_FILES = YES
|
||||
SHOW_FILES = YES
|
||||
SHOW_NAMESPACES = YES
|
||||
FILE_VERSION_FILTER =
|
||||
LAYOUT_FILE =
|
||||
CITE_BIB_FILES =
|
||||
#---------------------------------------------------------------------------
|
||||
# Configuration options related to warning and progress messages
|
||||
#---------------------------------------------------------------------------
|
||||
QUIET = NO
|
||||
WARNINGS = YES
|
||||
WARN_IF_UNDOCUMENTED = YES
|
||||
WARN_IF_DOC_ERROR = YES
|
||||
WARN_IF_INCOMPLETE_DOC = YES
|
||||
WARN_NO_PARAMDOC = NO
|
||||
WARN_AS_ERROR = NO
|
||||
WARN_FORMAT = "$file:$line: $text"
|
||||
WARN_LINE_FORMAT = "at line $line of file $file"
|
||||
WARN_LOGFILE =
|
||||
#---------------------------------------------------------------------------
|
||||
# Configuration options related to the input files
|
||||
#---------------------------------------------------------------------------
|
||||
INPUT = ./src/
|
||||
INPUT_ENCODING = UTF-8
|
||||
FILE_PATTERNS = *.c \
|
||||
*.cc \
|
||||
*.cxx \
|
||||
*.cpp \
|
||||
*.c++ \
|
||||
*.h \
|
||||
*.hpp
|
||||
RECURSIVE = YES
|
||||
EXCLUDE =
|
||||
EXCLUDE_SYMLINKS = NO
|
||||
EXCLUDE_PATTERNS = */3rdparty \
|
||||
*/script/api
|
||||
EXCLUDE_SYMBOLS =
|
||||
EXAMPLE_PATH =
|
||||
EXAMPLE_PATTERNS = *
|
||||
EXAMPLE_RECURSIVE = NO
|
||||
IMAGE_PATH = ./docs/
|
||||
INPUT_FILTER =
|
||||
FILTER_PATTERNS =
|
||||
FILTER_SOURCE_FILES = NO
|
||||
FILTER_SOURCE_PATTERNS =
|
||||
USE_MDFILE_AS_MAINPAGE =
|
||||
#---------------------------------------------------------------------------
|
||||
# Configuration options related to source browsing
|
||||
#---------------------------------------------------------------------------
|
||||
SOURCE_BROWSER = YES
|
||||
INLINE_SOURCES = NO
|
||||
STRIP_CODE_COMMENTS = YES
|
||||
REFERENCED_BY_RELATION = YES
|
||||
REFERENCES_RELATION = YES
|
||||
REFERENCES_LINK_SOURCE = YES
|
||||
SOURCE_TOOLTIPS = YES
|
||||
USE_HTAGS = NO
|
||||
VERBATIM_HEADERS = YES
|
||||
CLANG_ASSISTED_PARSING = NO
|
||||
CLANG_ADD_INC_PATHS = YES
|
||||
CLANG_OPTIONS =
|
||||
CLANG_DATABASE_PATH =
|
||||
#---------------------------------------------------------------------------
|
||||
# Configuration options related to the alphabetical class index
|
||||
#---------------------------------------------------------------------------
|
||||
ALPHABETICAL_INDEX = NO
|
||||
IGNORE_PREFIX =
|
||||
#---------------------------------------------------------------------------
|
||||
# Configuration options related to the HTML output
|
||||
#---------------------------------------------------------------------------
|
||||
GENERATE_HTML = YES
|
||||
HTML_OUTPUT = html
|
||||
HTML_FILE_EXTENSION = .html
|
||||
HTML_HEADER =
|
||||
HTML_FOOTER =
|
||||
HTML_STYLESHEET =
|
||||
HTML_EXTRA_STYLESHEET =
|
||||
HTML_EXTRA_FILES =
|
||||
HTML_COLORSTYLE_HUE = 220
|
||||
HTML_COLORSTYLE_SAT = 100
|
||||
HTML_COLORSTYLE_GAMMA = 80
|
||||
HTML_TIMESTAMP = NO
|
||||
HTML_DYNAMIC_MENUS = YES
|
||||
HTML_DYNAMIC_SECTIONS = NO
|
||||
HTML_INDEX_NUM_ENTRIES = 100
|
||||
GENERATE_DOCSET = NO
|
||||
DOCSET_FEEDNAME = "Doxygen generated docs"
|
||||
DOCSET_FEEDURL =
|
||||
DOCSET_BUNDLE_ID = org.doxygen.Project
|
||||
DOCSET_PUBLISHER_ID = org.doxygen.Publisher
|
||||
DOCSET_PUBLISHER_NAME = Publisher
|
||||
GENERATE_HTMLHELP = NO
|
||||
CHM_FILE =
|
||||
HHC_LOCATION =
|
||||
GENERATE_CHI = NO
|
||||
CHM_INDEX_ENCODING =
|
||||
BINARY_TOC = NO
|
||||
TOC_EXPAND = YES
|
||||
GENERATE_QHP = NO
|
||||
QCH_FILE =
|
||||
QHP_NAMESPACE = org.doxygen.Project
|
||||
QHP_VIRTUAL_FOLDER = doc
|
||||
QHP_CUST_FILTER_NAME =
|
||||
QHP_CUST_FILTER_ATTRS =
|
||||
QHP_SECT_FILTER_ATTRS =
|
||||
QHG_LOCATION =
|
||||
GENERATE_ECLIPSEHELP = NO
|
||||
ECLIPSE_DOC_ID = org.doxygen.Project
|
||||
DISABLE_INDEX = NO
|
||||
GENERATE_TREEVIEW = YES
|
||||
FULL_SIDEBAR = NO
|
||||
ENUM_VALUES_PER_LINE = 4
|
||||
TREEVIEW_WIDTH = 250
|
||||
EXT_LINKS_IN_WINDOW = NO
|
||||
OBFUSCATE_EMAILS = YES
|
||||
HTML_FORMULA_FORMAT = png
|
||||
FORMULA_FONTSIZE = 10
|
||||
FORMULA_TRANSPARENT = YES
|
||||
FORMULA_MACROFILE =
|
||||
USE_MATHJAX = NO
|
||||
MATHJAX_VERSION = MathJax_2
|
||||
MATHJAX_FORMAT = HTML-CSS
|
||||
MATHJAX_RELPATH = https://cdnjs.cloudflare.com/ajax/libs/mathjax/2.7.2/
|
||||
MATHJAX_EXTENSIONS =
|
||||
MATHJAX_CODEFILE =
|
||||
SEARCHENGINE = NO
|
||||
SERVER_BASED_SEARCH = NO
|
||||
EXTERNAL_SEARCH = NO
|
||||
SEARCHENGINE_URL =
|
||||
SEARCHDATA_FILE = searchdata.xml
|
||||
EXTERNAL_SEARCH_ID =
|
||||
EXTRA_SEARCH_MAPPINGS =
|
||||
#---------------------------------------------------------------------------
|
||||
# Configuration options related to the LaTeX output
|
||||
#---------------------------------------------------------------------------
|
||||
GENERATE_LATEX = NO
|
||||
LATEX_OUTPUT = latex
|
||||
LATEX_CMD_NAME = latex
|
||||
MAKEINDEX_CMD_NAME = makeindex
|
||||
LATEX_MAKEINDEX_CMD = makeindex
|
||||
COMPACT_LATEX = NO
|
||||
PAPER_TYPE = a4
|
||||
EXTRA_PACKAGES =
|
||||
LATEX_HEADER =
|
||||
LATEX_FOOTER =
|
||||
LATEX_EXTRA_STYLESHEET =
|
||||
LATEX_EXTRA_FILES =
|
||||
PDF_HYPERLINKS = NO
|
||||
USE_PDFLATEX = NO
|
||||
LATEX_BATCHMODE = NO
|
||||
LATEX_HIDE_INDICES = NO
|
||||
LATEX_BIB_STYLE = plain
|
||||
LATEX_TIMESTAMP = NO
|
||||
LATEX_EMOJI_DIRECTORY =
|
||||
#---------------------------------------------------------------------------
|
||||
# Configuration options related to the RTF output
|
||||
#---------------------------------------------------------------------------
|
||||
GENERATE_RTF = NO
|
||||
RTF_OUTPUT = rtf
|
||||
COMPACT_RTF = NO
|
||||
RTF_HYPERLINKS = NO
|
||||
RTF_STYLESHEET_FILE =
|
||||
RTF_EXTENSIONS_FILE =
|
||||
#---------------------------------------------------------------------------
|
||||
# Configuration options related to the man page output
|
||||
#---------------------------------------------------------------------------
|
||||
GENERATE_MAN = NO
|
||||
MAN_OUTPUT = man
|
||||
MAN_EXTENSION = .3
|
||||
MAN_SUBDIR =
|
||||
MAN_LINKS = NO
|
||||
#---------------------------------------------------------------------------
|
||||
# Configuration options related to the XML output
|
||||
#---------------------------------------------------------------------------
|
||||
GENERATE_XML = NO
|
||||
XML_OUTPUT = xml
|
||||
XML_PROGRAMLISTING = YES
|
||||
XML_NS_MEMB_FILE_SCOPE = NO
|
||||
#---------------------------------------------------------------------------
|
||||
# Configuration options related to the DOCBOOK output
|
||||
#---------------------------------------------------------------------------
|
||||
GENERATE_DOCBOOK = NO
|
||||
DOCBOOK_OUTPUT = docbook
|
||||
#---------------------------------------------------------------------------
|
||||
# Configuration options for the AutoGen Definitions output
|
||||
#---------------------------------------------------------------------------
|
||||
GENERATE_AUTOGEN_DEF = NO
|
||||
#---------------------------------------------------------------------------
|
||||
# Configuration options related to the Perl module output
|
||||
#---------------------------------------------------------------------------
|
||||
GENERATE_PERLMOD = NO
|
||||
PERLMOD_LATEX = NO
|
||||
PERLMOD_PRETTY = YES
|
||||
PERLMOD_MAKEVAR_PREFIX =
|
||||
#---------------------------------------------------------------------------
|
||||
# Configuration options related to the preprocessor
|
||||
#---------------------------------------------------------------------------
|
||||
ENABLE_PREPROCESSING = YES
|
||||
MACRO_EXPANSION = YES
|
||||
EXPAND_ONLY_PREDEF = YES
|
||||
SEARCH_INCLUDES = YES
|
||||
INCLUDE_PATH =
|
||||
INCLUDE_FILE_PATTERNS =
|
||||
PREDEFINED = WITH_ZLIB \
|
||||
WITH_LZO \
|
||||
WITH_LIBLZMA \
|
||||
WITH_SDL2 \
|
||||
WITH_PNG \
|
||||
WITH_FONTCONFIG \
|
||||
WITH_FREETYPE \
|
||||
WITH_HARFBUZZ \
|
||||
WITH_ICU_I18N \
|
||||
UNICODE \
|
||||
_UNICODE \
|
||||
_GNU_SOURCE \
|
||||
FINAL=
|
||||
EXPAND_AS_DEFINED =
|
||||
SKIP_FUNCTION_MACROS = YES
|
||||
#---------------------------------------------------------------------------
|
||||
# Configuration options related to external references
|
||||
#---------------------------------------------------------------------------
|
||||
TAGFILES =
|
||||
GENERATE_TAGFILE = ${CPACK_BINARY_DIR}/docs/openttd.tag
|
||||
ALLEXTERNALS = NO
|
||||
EXTERNAL_GROUPS = YES
|
||||
EXTERNAL_PAGES = YES
|
||||
#---------------------------------------------------------------------------
|
||||
# Configuration options related to the dot tool
|
||||
#---------------------------------------------------------------------------
|
||||
DIA_PATH =
|
||||
HIDE_UNDOC_RELATIONS = YES
|
||||
HAVE_DOT = NO
|
||||
DOT_NUM_THREADS = 0
|
||||
DOT_FONTNAME = Helvetica
|
||||
DOT_FONTSIZE = 10
|
||||
DOT_FONTPATH =
|
||||
CLASS_GRAPH = YES
|
||||
COLLABORATION_GRAPH = YES
|
||||
GROUP_GRAPHS = YES
|
||||
UML_LOOK = NO
|
||||
UML_LIMIT_NUM_FIELDS = 10
|
||||
DOT_UML_DETAILS = NO
|
||||
DOT_WRAP_THRESHOLD = 17
|
||||
TEMPLATE_RELATIONS = NO
|
||||
INCLUDE_GRAPH = YES
|
||||
INCLUDED_BY_GRAPH = YES
|
||||
CALL_GRAPH = NO
|
||||
CALLER_GRAPH = NO
|
||||
GRAPHICAL_HIERARCHY = YES
|
||||
DIRECTORY_GRAPH = YES
|
||||
DIR_GRAPH_MAX_DEPTH = 1
|
||||
DOT_IMAGE_FORMAT = png
|
||||
INTERACTIVE_SVG = NO
|
||||
DOT_PATH =
|
||||
DOTFILE_DIRS =
|
||||
MSCFILE_DIRS =
|
||||
DIAFILE_DIRS =
|
||||
PLANTUML_JAR_PATH =
|
||||
PLANTUML_CFG_FILE =
|
||||
PLANTUML_INCLUDE_PATH =
|
||||
DOT_GRAPH_MAX_NODES = 50
|
||||
MAX_DOT_GRAPH_DEPTH = 1000
|
||||
DOT_TRANSPARENT = NO
|
||||
DOT_MULTI_TARGETS = NO
|
||||
GENERATE_LEGEND = YES
|
||||
DOT_CLEANUP = YES
|
208
README.md
208
README.md
@@ -1,208 +0,0 @@
|
||||
# OpenTTD
|
||||
|
||||
## Table of contents
|
||||
|
||||
- 1.0) [About](#10-about)
|
||||
- 1.1) [Downloading OpenTTD](#11-downloading-openttd)
|
||||
- 1.2) [OpenTTD gameplay manual](#12-openttd-gameplay-manual)
|
||||
- 1.3) [Supported platforms](#13-supported-platforms)
|
||||
- 1.4) [Installing and running OpenTTD](#14-installing-and-running-openttd)
|
||||
- 1.5) [Add-on content / mods](#15-add-on-content--mods)
|
||||
- 1.6) [OpenTTD directories](#16-openttd-directories)
|
||||
- 1.7) [Compiling OpenTTD](#17-compiling-openttd)
|
||||
- 2.0) [Contact and community](#20-contact-and-community)
|
||||
- 2.1) [Multiplayer games](#21-multiplayer-games)
|
||||
- 2.2) [Contributing to OpenTTD](#22-contributing-to-openttd)
|
||||
- 2.3) [Reporting bugs](#23-reporting-bugs)
|
||||
- 2.4) [Translating](#24-translating)
|
||||
- 3.0) [Licensing](#30-licensing)
|
||||
- 4.0) [Credits](#40-credits)
|
||||
|
||||
## 1.0) About
|
||||
|
||||
OpenTTD is a transport simulation game based upon the popular game Transport Tycoon Deluxe, written by Chris Sawyer.
|
||||
It attempts to mimic the original game as closely as possible while extending it with new features.
|
||||
|
||||
OpenTTD is licensed under the GNU General Public License version 2.0, but includes some 3rd party software under different licenses.
|
||||
See the section ["Licensing"](#30-licensing) below for details.
|
||||
|
||||
## 1.1) Downloading OpenTTD
|
||||
|
||||
OpenTTD can be downloaded from the [official OpenTTD website](https://www.openttd.org/).
|
||||
|
||||
Both 'stable' and 'nightly' versions are available for download:
|
||||
|
||||
- most people should choose the 'stable' version, as this has been more extensively tested
|
||||
- the 'nightly' version includes the latest changes and features, but may sometimes be less reliable
|
||||
|
||||
OpenTTD is also available for free on [Steam](https://store.steampowered.com/app/1536610/OpenTTD/), [GOG.com](https://www.gog.com/game/openttd), and the [Microsoft Store](https://www.microsoft.com/p/openttd-official/9ncjg5rvrr1c). On some platforms OpenTTD will be available via your OS package manager or a similar service.
|
||||
|
||||
## 1.2) OpenTTD gameplay manual
|
||||
|
||||
OpenTTD has a [community-maintained wiki](https://wiki.openttd.org/), including a gameplay manual and tips.
|
||||
|
||||
## 1.3) Supported platforms
|
||||
|
||||
OpenTTD has been ported to several platforms and operating systems.
|
||||
|
||||
The currently supported platforms are:
|
||||
|
||||
- Linux (SDL (OpenGL and non-OpenGL))
|
||||
- macOS (universal) (Cocoa)
|
||||
- Windows (Win32 GDI / OpenGL)
|
||||
|
||||
Other platforms may also work (in particular various BSD systems), but we don't actively test or maintain these.
|
||||
|
||||
### 1.3.1) Legacy support
|
||||
|
||||
Platforms, languages and compilers change.
|
||||
We'll keep support going on old platforms as long as someone is interested in supporting them, except where it means the project can't move forward to keep up with language and compiler features.
|
||||
|
||||
We guarantee that every revision of OpenTTD will be able to load savegames from every older revision (excepting where the savegame is corrupt).
|
||||
Please report a bug if you find a save that doesn't load.
|
||||
|
||||
## 1.4) Installing and running OpenTTD
|
||||
|
||||
OpenTTD is usually straightforward to install, but for more help the wiki [includes an installation guide](https://wiki.openttd.org/en/Manual/Installation).
|
||||
|
||||
OpenTTD needs some additional graphics and sound files to run.
|
||||
|
||||
For some platforms these will be downloaded during the installation process if required.
|
||||
|
||||
For some platforms, you will need to refer to [the installation guide](https://wiki.openttd.org/en/Manual/Installation).
|
||||
|
||||
### 1.4.1) Free graphics and sound files
|
||||
|
||||
The free data files, split into OpenGFX for graphics, OpenSFX for sounds and
|
||||
OpenMSX for music can be found at:
|
||||
|
||||
- [OpenGFX](https://www.openttd.org/downloads/opengfx-releases/latest)
|
||||
- [OpenSFX](https://www.openttd.org/downloads/opensfx-releases/latest)
|
||||
- [OpenMSX](https://www.openttd.org/downloads/openmsx-releases/latest)
|
||||
|
||||
Please follow the readme of these packages about the installation procedure.
|
||||
The Windows installer can optionally download and install these packages.
|
||||
|
||||
### 1.4.2) Original Transport Tycoon Deluxe graphics and sound files
|
||||
|
||||
If you want to play with the original Transport Tycoon Deluxe data files you have to copy the data files from the CD-ROM into the baseset/ directory.
|
||||
It does not matter whether you copy them from the DOS or Windows version of Transport Tycoon Deluxe.
|
||||
The Windows install can optionally copy these files.
|
||||
|
||||
You need to copy the following files:
|
||||
- sample.cat
|
||||
- trg1r.grf or TRG1.GRF
|
||||
- trgcr.grf or TRGC.GRF
|
||||
- trghr.grf or TRGH.GRF
|
||||
- trgir.grf or TRGI.GRF
|
||||
- trgtr.grf or TRGT.GRF
|
||||
|
||||
### 1.4.3) Original Transport Tycoon Deluxe music
|
||||
|
||||
If you want the Transport Tycoon Deluxe music, copy the appropriate files from the original game into the baseset folder.
|
||||
- TTD for Windows: All files in the gm/ folder (gm_tt00.gm up to gm_tt21.gm)
|
||||
- TTD for DOS: The GM.CAT file
|
||||
- Transport Tycoon Original: The GM.CAT file, but rename it to GM-TTO.CAT
|
||||
|
||||
## 1.5) Add-on content / mods
|
||||
|
||||
OpenTTD features multiple types of add-on content, which modify gameplay in different ways.
|
||||
|
||||
Most types of add-on content can be downloaded within OpenTTD via the 'Check Online Content' button in the main menu.
|
||||
|
||||
Add-on content can also be installed manually, but that's more complicated; the [OpenTTD wiki](https://wiki.openttd.org/) may offer help with that, or the [OpenTTD directory structure guide](./docs/directory_structure.md).
|
||||
|
||||
### 1.5.1) Social Integration
|
||||
|
||||
OpenTTD has the ability to load plugins to integrate with Social Platforms like Steam, Discord, etc.
|
||||
|
||||
To enable such integration, the plugin for the specific platform has to be downloaded and stored in the `social_integration` folder.
|
||||
|
||||
See [OpenTTD's website](https://www.openttd.org), under Downloads, for what plugins are available.
|
||||
|
||||
### 1.6) OpenTTD directories
|
||||
|
||||
OpenTTD uses its own directory structure to store game data, add-on content etc.
|
||||
|
||||
For more information, see the [directory structure guide](./docs/directory_structure.md).
|
||||
|
||||
### 1.7) Compiling OpenTTD
|
||||
|
||||
If you want to compile OpenTTD from source, instructions can be found in [COMPILING.md](./COMPILING.md).
|
||||
|
||||
## 2.0) Contact and Community
|
||||
|
||||
'Official' channels
|
||||
|
||||
- [OpenTTD website](https://www.openttd.org)
|
||||
- [OpenTTD official Discord](https://discord.gg/openttd)
|
||||
- IRC chat using #openttd on irc.oftc.net [more info about our irc channel](https://wiki.openttd.org/en/Development/IRC%20channel)
|
||||
- [OpenTTD on Github](https://github.com/OpenTTD/) for code repositories and for reporting issues
|
||||
- [forum.openttd.org](https://forum.openttd.org/) - the primary community forum site for discussing OpenTTD and related games
|
||||
- [OpenTTD wiki](https://wiki.openttd.org/) community-maintained wiki, including topics like gameplay guide, detailed explanation of some game mechanics, how to use add-on content (mods) and much more
|
||||
|
||||
'Unofficial' channels
|
||||
|
||||
- the OpenTTD wiki has a [page listing OpenTTD communities](https://wiki.openttd.org/en/Community/Community) including some in languages other than English
|
||||
|
||||
|
||||
### 2.1) Multiplayer games
|
||||
|
||||
You can play OpenTTD with others, either cooperatively or competitively.
|
||||
|
||||
See the [multiplayer documentation](./docs/multiplayer.md) for more details.
|
||||
|
||||
### 2.2) Contributing to OpenTTD
|
||||
|
||||
We welcome contributors to OpenTTD. More information for contributors can be found in [CONTRIBUTING.md](./CONTRIBUTING.md)
|
||||
|
||||
### 2.3) Reporting bugs
|
||||
|
||||
Good bug reports are very helpful. We have a [guide to reporting bugs](./CONTRIBUTING.md#bug-reports) to help with this.
|
||||
|
||||
Desyncs in multiplayer are complex to debug and report (some software development skils are required).
|
||||
Instructions can be found in [debugging and reporting desyncs](./docs/debugging_desyncs.md).
|
||||
|
||||
### 2.4) Translating
|
||||
|
||||
OpenTTD is translated into many languages. Translations are added and updated via the [online translation tool](https://translator.openttd.org).
|
||||
|
||||
## 3.0) Licensing
|
||||
|
||||
OpenTTD is licensed under the GNU General Public License version 2.0.
|
||||
For the complete license text, see the file '[COPYING.md](./COPYING.md)'.
|
||||
This license applies to all files in this distribution, except as noted below.
|
||||
|
||||
The squirrel implementation in `src/3rdparty/squirrel` is licensed under the Zlib license.
|
||||
See `src/3rdparty/squirrel/COPYRIGHT` for the complete license text.
|
||||
|
||||
The md5 implementation in `src/3rdparty/md5` is licensed under the Zlib license.
|
||||
See the comments in the source files in `src/3rdparty/md5` for the complete license text.
|
||||
|
||||
The fmt implementation in `src/3rdparty/fmt` is licensed under the MIT license.
|
||||
See `src/3rdparty/fmt/LICENSE.rst` for the complete license text.
|
||||
|
||||
The nlohmann json implementation in `src/3rdparty/nlohmann` is licensed under the MIT license.
|
||||
See `src/3rdparty/nlohmann/LICENSE.MIT` for the complete license text.
|
||||
|
||||
The OpenGL API in `src/3rdparty/opengl` is licensed under the MIT license.
|
||||
See `src/3rdparty/opengl/khrplatform.h` for the complete license text.
|
||||
|
||||
The catch2 implementation in `src/3rdparty/catch2` is licensed under the Boost Software License, Version 1.0.
|
||||
See `src/3rdparty/catch2/LICENSE.txt` for the complete license text.
|
||||
|
||||
The icu scriptrun implementation in `src/3rdparty/icu` is licensed under the Unicode license.
|
||||
See `src/3rdparty/icu/LICENSE` for the complete license text.
|
||||
|
||||
The monocypher implementation in `src/3rdparty/monocypher` is licensed under the 2-clause BSD and CC-0 license.
|
||||
See `src/3rdparty/monocypher/LICENSE.md` for the complete license text.
|
||||
|
||||
The OpenTTD Social Integration API in `src/3rdparty/openttd_social_integration_api` is licensed under the MIT license.
|
||||
See `src/3rdparty/openttd_social_integration_api/LICENSE` for the complete license text.
|
||||
|
||||
The atomic datatype support detection in `cmake/3rdparty/llvm/CheckAtomic.cmake` is licensed under the Apache 2.0 license.
|
||||
See `cmake/3rdparty/llvm/LICENSE.txt` for the complete license text.
|
||||
|
||||
## 4.0) Credits
|
||||
|
||||
See [CREDITS.md](./CREDITS.md)
|
8
StdAfx.c
Normal file
8
StdAfx.c
Normal file
@@ -0,0 +1,8 @@
|
||||
// stdafx.cpp : source file that includes just the standard includes
|
||||
// ttd.pch will be the pre-compiled header
|
||||
// stdafx.obj will contain the pre-compiled type information
|
||||
|
||||
#include "stdafx.h"
|
||||
|
||||
// TODO: reference any additional headers you need in STDAFX.H
|
||||
// and not in this file
|
259
ai.h
Normal file
259
ai.h
Normal file
@@ -0,0 +1,259 @@
|
||||
#ifndef AI_H
|
||||
#define AI_H
|
||||
|
||||
#include "aystar.h"
|
||||
|
||||
/*
|
||||
* These defines can be altered to change the behavoir of the AI
|
||||
*
|
||||
* WARNING:
|
||||
* This can also alter the AI in a negative way. I will never claim these settings
|
||||
* are perfect, but don't change them if you don't know what the effect is.
|
||||
*/
|
||||
|
||||
// How many times it the H multiplied. The higher, the more it will go straight to the
|
||||
// end point. The lower, how more it will find the route with the lowest cost.
|
||||
// also: the lower, the longer it takes before route is calculated..
|
||||
#define AI_PATHFINDER_H_MULTIPLER 100
|
||||
|
||||
// How many loops may AyStar do before it stops
|
||||
// 0 = infinite
|
||||
#define AI_PATHFINDER_LOOPS_PER_TICK 5
|
||||
|
||||
// How long may the AI search for one route?
|
||||
// 0 = infinite
|
||||
// This number is the number of tiles tested.
|
||||
// It takes (AI_PATHFINDER_MAX_SEARCH_NODES / AI_PATHFINDER_LOOPS_PER_TICK) ticks
|
||||
// to get here.. with 5000 / 10 = 500. 500 / 74 (one day) = 8 days till it aborts
|
||||
// (that is: if the AI is on VERY FAST! :p
|
||||
#define AI_PATHFINDER_MAX_SEARCH_NODES 5000
|
||||
|
||||
// If you enable this, the AI is not allowed to make 90degree turns
|
||||
#define AI_PATHFINDER_NO_90DEGREES_TURN
|
||||
|
||||
// Below are defines for the g-calculation
|
||||
|
||||
// Standard penalty given to a tile
|
||||
#define AI_PATHFINDER_PENALTY 150
|
||||
// The penalty given to a tile that is going up
|
||||
#define AI_PATHFINDER_TILE_GOES_UP_PENALTY 450
|
||||
// The penalty given to a tile which would have to use fundation
|
||||
#define AI_PATHFINDER_FOUNDATION_PENALTY 100
|
||||
// Changing direction is a penalty, to prevent curved ways (with that: slow ways)
|
||||
#define AI_PATHFINDER_DIRECTION_CHANGE_PENALTY 200
|
||||
// Same penalty, only for when road already exists
|
||||
#define AI_PATHFINDER_DIRECTION_CHANGE_ON_EXISTING_ROAD_PENALTY 50
|
||||
// A diagonal track cost the same as a straigh, but a diagonal is faster... so give
|
||||
// a bonus for using diagonal track
|
||||
#ifdef AI_PATHFINDER_NO_90DEGREES_TURN
|
||||
#define AI_PATHFINDER_DIAGONAL_BONUS 95
|
||||
#else
|
||||
#define AI_PATHFINDER_DIAGONAL_BONUS 75
|
||||
#endif
|
||||
// If a roadblock already exists, it gets a bonus
|
||||
#define AI_PATHFINDER_ROAD_ALREADY_EXISTS_BONUS 140
|
||||
// To prevent 3 direction changes in 3 tiles, this penalty is given in such situation
|
||||
#define AI_PATHFINDER_CURVE_PENALTY 200
|
||||
|
||||
// Penalty a bridge gets per length
|
||||
#define AI_PATHFINDER_BRIDGE_PENALTY 180
|
||||
// The penalty for a bridge going up
|
||||
#define AI_PATHFINDER_BRIDGE_GOES_UP_PENALTY 1000
|
||||
|
||||
// Tunnels are expensive...
|
||||
// Because of that, every tile the cost is increased with 1/8th of his value
|
||||
// This is also true if you are building a tunnel yourself
|
||||
#define AI_PATHFINDER_TUNNEL_PENALTY 350
|
||||
|
||||
/*
|
||||
* Ai_New defines
|
||||
*/
|
||||
|
||||
// How long may we search cities and industry for a new route?
|
||||
#define AI_LOCATE_ROUTE_MAX_COUNTER 200
|
||||
|
||||
// How many days must there be between building the first station and the second station
|
||||
// within one city. This number is in days and should be more than 4 months.
|
||||
#define AI_CHECKCITY_DATE_BETWEEN 180
|
||||
|
||||
// How many cargo is needed for one station in a city?
|
||||
#define AI_CHECKCITY_CARGO_PER_STATION 60
|
||||
// How much cargo must there not be used in a city before we can build a new station?
|
||||
#define AI_CHECKCITY_NEEDED_CARGO 50
|
||||
// When there is already a station which takes the same good and the rating of that
|
||||
// city is higher then this numer, we are not going to attempt to build anything
|
||||
// there
|
||||
#define AI_CHECKCITY_CARGO_RATING 50
|
||||
// But, there is a chance of 1 out of this number, that we do ;)
|
||||
#define AI_CHECKCITY_CARGO_RATING_CHANCE 5
|
||||
// If a city is too small to contain a station, there is a small chance
|
||||
// that we still do so.. just to make the city bigger!
|
||||
#define AI_CHECKCITY_CITY_CHANCE 5
|
||||
|
||||
// This number indicates for every unit of cargo, how many tiles two stations maybe be away
|
||||
// from eachother. In other words: if we have 120 units of cargo in one station, and 120 units
|
||||
// of the cargo in the other station, both stations can be 96 units away from eachother, if the
|
||||
// next number is 0.4.
|
||||
#define AI_LOCATEROUTE_BUS_CARGO_DISTANCE 0.4
|
||||
#define AI_LOCATEROUTE_TRUCK_CARGO_DISTANCE 0.7
|
||||
// In whole tiles, the minimum distance for a truck route
|
||||
#define AI_LOCATEROUTE_TRUCK_MIN_DISTANCE 30
|
||||
|
||||
// The amount of tiles in a square from -X to +X that is scanned for a station spot
|
||||
// (so if this number is 10, 20x20 = 400 tiles are scanned for _the_ perfect spot
|
||||
// Safe values are between 15 and 5
|
||||
#define AI_FINDSTATION_TILE_RANGE 10
|
||||
|
||||
// Building on normal speed goes very fast. Idle this amount of ticks between every
|
||||
// building part. It is calculated like this: (4 - competitor_speed) * num + 1
|
||||
// where competitor_speed is between 0 (very slow) to 4 (very fast)
|
||||
#define AI_BUILDPATH_PAUSE 10
|
||||
|
||||
// Minimum % of reliabilty a vehicle has to have before the AI buys it
|
||||
#define AI_VEHICLE_MIN_RELIABILTY 60
|
||||
|
||||
// The minimum amount of money a player should always have
|
||||
#define AI_MINIMUM_MONEY 15000
|
||||
|
||||
// If the most cheap route is build, how much is it going to cost..
|
||||
// This is to prevent the AI from trying to build a route which can not be paid for
|
||||
#define AI_MINIMUM_BUS_ROUTE_MONEY 25000
|
||||
#define AI_MINIMUM_TRUCK_ROUTE_MONEY 35000
|
||||
|
||||
// The minimum amount of money before we are going to repay any money
|
||||
#define AI_MINIMUM_LOAN_REPAY_MONEY 40000
|
||||
// How many repays do we do if we have enough money to do so?
|
||||
// Every repay is 10000
|
||||
#define AI_LOAN_REPAY 2
|
||||
// How much income must we have before paying back a loan? Month-based (and looked at the last month)
|
||||
#define AI_MINIMUM_INCOME_FOR_LOAN 7000
|
||||
|
||||
// If there is <num> time as much cargo in the station then the vehicle can handle
|
||||
// reuse the station instead of building a new one!
|
||||
#define AI_STATION_REUSE_MULTIPLER 2
|
||||
|
||||
// No more than this amount of vehicles per station..
|
||||
#define AI_CHECK_MAX_VEHICLE_PER_STATION 10
|
||||
|
||||
// How many thick between building 2 vehicles
|
||||
#define AI_BUILD_VEHICLE_TIME_BETWEEN DAY_TICKS
|
||||
|
||||
// How many days must there between vehicle checks
|
||||
// The more often, the less non-money-making lines there will be
|
||||
// but the unfair it may seem to a human player
|
||||
#define AI_DAYS_BETWEEN_VEHICLE_CHECKS 30
|
||||
|
||||
// How money profit does a vehicle needs to make to stay in order
|
||||
// This is the profit of this year + profit of last year
|
||||
// But also for vehicles that are just one year old. In other words:
|
||||
// Vehicles of 2 years do easier meet this setting then vehicles
|
||||
// of one year. This is a very good thing. New vehicles are filtered,
|
||||
// while old vehicles stay longer, because we do get less in return.
|
||||
#define AI_MINIMUM_ROUTE_PROFIT 1000
|
||||
|
||||
// A vehicle is considered lost when he his cargo is more than 180 days old
|
||||
#define AI_VEHICLE_LOST_DAYS 180
|
||||
|
||||
// How many times may the AI try to find a route before it gives up
|
||||
#define AI_MAX_TRIES_FOR_SAME_ROUTE 8
|
||||
|
||||
/*
|
||||
* End of defines
|
||||
*/
|
||||
|
||||
// This stops 90degrees curves
|
||||
static const byte _illegal_curves[6] = {
|
||||
255, 255, // Horz and vert, don't have the effect
|
||||
5, // upleft and upright are not valid
|
||||
4, // downright and downleft are not valid
|
||||
2, // downleft and upleft are not valid
|
||||
3, // upright and downright are not valid
|
||||
};
|
||||
|
||||
enum {
|
||||
AI_STATE_STARTUP = 0,
|
||||
AI_STATE_FIRST_TIME,
|
||||
AI_STATE_NOTHING,
|
||||
AI_STATE_WAKE_UP,
|
||||
AI_STATE_LOCATE_ROUTE,
|
||||
AI_STATE_FIND_STATION,
|
||||
AI_STATE_FIND_PATH,
|
||||
AI_STATE_FIND_DEPOT,
|
||||
AI_STATE_VERIFY_ROUTE,
|
||||
AI_STATE_BUILD_STATION,
|
||||
AI_STATE_BUILD_PATH,
|
||||
AI_STATE_BUILD_DEPOT,
|
||||
AI_STATE_BUILD_VEHICLE,
|
||||
AI_STATE_GIVE_ORDERS,
|
||||
AI_STATE_START_VEHICLE,
|
||||
AI_STATE_REPAY_MONEY,
|
||||
AI_STATE_CHECK_ALL_VEHICLES,
|
||||
AI_STATE_ACTION_DONE,
|
||||
AI_STATE_STOP, // Temporary function to stop the AI
|
||||
};
|
||||
|
||||
// Used for tbt (train/bus/truck)
|
||||
enum {
|
||||
AI_TRAIN = 0,
|
||||
AI_BUS,
|
||||
AI_TRUCK,
|
||||
};
|
||||
|
||||
enum {
|
||||
AI_ACTION_NONE = 0,
|
||||
AI_ACTION_BUS_ROUTE,
|
||||
AI_ACTION_TRUCK_ROUTE,
|
||||
AI_ACTION_REPAY_LOAN,
|
||||
AI_ACTION_CHECK_ALL_VEHICLES,
|
||||
};
|
||||
|
||||
// Used for from_type/to_type
|
||||
enum {
|
||||
AI_NO_TYPE = 0,
|
||||
AI_CITY,
|
||||
AI_INDUSTRY,
|
||||
};
|
||||
|
||||
// Flags for in the vehicle
|
||||
enum {
|
||||
AI_VEHICLEFLAG_SELL = 1,
|
||||
// Remember, flags must be in power of 2
|
||||
};
|
||||
|
||||
#define AI_NO_CARGO 0xFF // Means that there is no cargo defined yet (used for industry)
|
||||
#define AI_NEED_CARGO 0xFE // Used when the AI needs to find out a cargo for the route
|
||||
#define AI_STATION_RANGE TILE_XY(MapMaxX(), MapMaxY())
|
||||
|
||||
#define AI_PATHFINDER_NO_DIRECTION (byte)-1
|
||||
|
||||
// Flags used in user_data
|
||||
#define AI_PATHFINDER_FLAG_BRIDGE 1
|
||||
#define AI_PATHFINDER_FLAG_TUNNEL 2
|
||||
|
||||
typedef void AiNew_StateFunction(Player *p);
|
||||
|
||||
// ai_new.c
|
||||
void AiNewDoGameLoop(Player *p);
|
||||
|
||||
// ai_pathfinder.c
|
||||
AyStar *new_AyStar_AiPathFinder(int max_tiles_around, Ai_PathFinderInfo *PathFinderInfo);
|
||||
void clean_AyStar_AiPathFinder(AyStar *aystar, Ai_PathFinderInfo *PathFinderInfo);
|
||||
|
||||
// ai_shared.c
|
||||
int AiNew_GetRailDirection(uint tile_a, uint tile_b, uint tile_c);
|
||||
int AiNew_GetRoadDirection(uint tile_a, uint tile_b, uint tile_c);
|
||||
int AiNew_GetDirection(uint tile_a, uint tile_b);
|
||||
bool AiNew_SetSpecialVehicleFlag(Player *p, Vehicle *v, uint flag);
|
||||
uint AiNew_GetSpecialVehicleFlag(Player *p, Vehicle *v);
|
||||
|
||||
// ai_build.c
|
||||
bool AiNew_Build_CompanyHQ(Player *p, uint tile);
|
||||
int AiNew_Build_Station(Player *p, byte type, uint tile, byte length, byte numtracks, byte direction, byte flag);
|
||||
int AiNew_Build_Bridge(Player *p, uint tile_a, uint tile_b, byte flag);
|
||||
int AiNew_Build_RoutePart(Player *p, Ai_PathFinderInfo *PathFinderInfo, byte flag);
|
||||
int AiNew_PickVehicle(Player *p);
|
||||
int AiNew_Build_Vehicle(Player *p, uint tile, byte flag);
|
||||
int AiNew_Build_Depot(Player *p, uint tile, byte direction, byte flag);
|
||||
|
||||
|
||||
#endif
|
260
ai_build.c
Normal file
260
ai_build.c
Normal file
@@ -0,0 +1,260 @@
|
||||
#include "stdafx.h"
|
||||
#include "ttd.h"
|
||||
#include "debug.h"
|
||||
#include "map.h"
|
||||
#include "tile.h"
|
||||
#include "command.h"
|
||||
#include "ai.h"
|
||||
#include "engine.h"
|
||||
#include "station.h"
|
||||
|
||||
// Build HQ
|
||||
// Params:
|
||||
// tile : tile where HQ is going to be build
|
||||
bool AiNew_Build_CompanyHQ(Player *p, uint tile) {
|
||||
if (CmdFailed(DoCommandByTile(tile, 0, 0, DC_AUTO | DC_NO_WATER, CMD_BUILD_COMPANY_HQ)))
|
||||
return false;
|
||||
DoCommandByTile(tile, 0, 0, DC_EXEC | DC_AUTO | DC_NO_WATER, CMD_BUILD_COMPANY_HQ);
|
||||
return true;
|
||||
}
|
||||
|
||||
// Build station
|
||||
// Params:
|
||||
// type : AI_TRAIN/AI_BUS/AI_TRUCK : indicates the type of station
|
||||
// tile : tile where station is going to be build
|
||||
// length : in case of AI_TRAIN: length of station
|
||||
// numtracks : in case of AI_TRAIN: tracks of station
|
||||
// direction : the direction of the station
|
||||
// flag : flag passed to DoCommand (normally 0 to get the cost or DC_EXEC to build it)
|
||||
int AiNew_Build_Station(Player *p, byte type, uint tile, byte length, byte numtracks, byte direction, byte flag) {
|
||||
if (type == AI_TRAIN)
|
||||
return DoCommandByTile(tile, direction + (numtracks << 8) + (length << 16), 0, flag | DC_AUTO | DC_NO_WATER, CMD_BUILD_RAILROAD_STATION);
|
||||
|
||||
if (type == AI_BUS)
|
||||
return DoCommandByTile(tile, direction, RS_BUS, flag | DC_AUTO | DC_NO_WATER, CMD_BUILD_ROAD_STOP);
|
||||
|
||||
return DoCommandByTile(tile, direction, RS_TRUCK, flag | DC_AUTO | DC_NO_WATER, CMD_BUILD_ROAD_STOP);
|
||||
}
|
||||
|
||||
// Builds a brdige. The second best out of the ones available for this player
|
||||
// Params:
|
||||
// tile_a : starting point
|
||||
// tile_b : end point
|
||||
// flag : flag passed to DoCommand
|
||||
int AiNew_Build_Bridge(Player *p, uint tile_a, uint tile_b, byte flag) {
|
||||
int bridge_type, bridge_len, type, type2;
|
||||
|
||||
// Find a good bridgetype (the best money can buy)
|
||||
bridge_len = GetBridgeLength(tile_a, tile_b);
|
||||
type = type2 = 0;
|
||||
for (bridge_type = MAX_BRIDGES-1; bridge_type >= 0; bridge_type--) {
|
||||
if (CheckBridge_Stuff(bridge_type, bridge_len)) {
|
||||
type2 = type;
|
||||
type = bridge_type;
|
||||
// We found two bridges, exit
|
||||
if (type2 != 0)
|
||||
break;
|
||||
}
|
||||
}
|
||||
// There is only one bridge that can be build..
|
||||
if (type2 == 0 && type != 0) type2 = type;
|
||||
|
||||
// Now, simply, build the bridge!
|
||||
if (p->ainew.tbt == AI_TRAIN)
|
||||
return DoCommandByTile(tile_a, tile_b, (0<<8) + type2, flag | DC_AUTO, CMD_BUILD_BRIDGE);
|
||||
|
||||
return DoCommandByTile(tile_a, tile_b, (0x80 << 8) + type2, flag | DC_AUTO, CMD_BUILD_BRIDGE);
|
||||
}
|
||||
|
||||
|
||||
// Build the route part by part
|
||||
// Basicly what this function do, is build that amount of parts of the route
|
||||
// that go in the same direction. It sets 'part' to the last part of the route builded.
|
||||
// The return value is the cost for the builded parts
|
||||
//
|
||||
// Params:
|
||||
// PathFinderInfo : Pointer to the PathFinderInfo used for AiPathFinder
|
||||
// part : Which part we need to build
|
||||
//
|
||||
// TODO: skip already builded road-pieces (e.g.: cityroad)
|
||||
int AiNew_Build_RoutePart(Player *p, Ai_PathFinderInfo *PathFinderInfo, byte flag) {
|
||||
int part = PathFinderInfo->position;
|
||||
byte *route_extra = PathFinderInfo->route_extra;
|
||||
TileIndex *route = PathFinderInfo->route;
|
||||
int dir;
|
||||
int old_dir = -1;
|
||||
int cost = 0;
|
||||
int res;
|
||||
// We need to calculate the direction with the parent of the parent.. so we skip
|
||||
// the first pieces and the last piece
|
||||
if (part < 1) part = 1;
|
||||
// When we are done, stop it
|
||||
if (part >= PathFinderInfo->route_length - 1) { PathFinderInfo->position = -2; return 0; }
|
||||
|
||||
|
||||
if (PathFinderInfo->rail_or_road) {
|
||||
// Tunnel code
|
||||
if ((AI_PATHFINDER_FLAG_TUNNEL & route_extra[part]) != 0) {
|
||||
cost += DoCommandByTile(route[part], 0, 0, flag, CMD_BUILD_TUNNEL);
|
||||
PathFinderInfo->position++;
|
||||
// TODO: problems!
|
||||
if (CmdFailed(cost)) {
|
||||
DEBUG(ai,0)("[AiNew - BuildPath] We have a serious problem: tunnel could not be build!");
|
||||
return 0;
|
||||
}
|
||||
return cost;
|
||||
}
|
||||
// Bridge code
|
||||
if ((AI_PATHFINDER_FLAG_BRIDGE & route_extra[part]) != 0) {
|
||||
cost += AiNew_Build_Bridge(p, route[part], route[part-1], flag);
|
||||
PathFinderInfo->position++;
|
||||
// TODO: problems!
|
||||
if (CmdFailed(cost)) {
|
||||
DEBUG(ai,0)("[AiNew - BuildPath] We have a serious problem: bridge could not be build!");
|
||||
return 0;
|
||||
}
|
||||
return cost;
|
||||
}
|
||||
|
||||
// Build normal rail
|
||||
// Keep it doing till we go an other way
|
||||
if (route_extra[part-1] == 0 && route_extra[part] == 0) {
|
||||
while (route_extra[part] == 0) {
|
||||
// Get the current direction
|
||||
dir = AiNew_GetRailDirection(route[part-1], route[part], route[part+1]);
|
||||
// Is it the same as the last one?
|
||||
if (old_dir != -1 && old_dir != dir) break;
|
||||
old_dir = dir;
|
||||
// Build the tile
|
||||
res = DoCommandByTile(route[part], 0, dir, flag, CMD_BUILD_SINGLE_RAIL);
|
||||
if (CmdFailed(res)) {
|
||||
// Problem.. let's just abort it all!
|
||||
p->ainew.state = AI_STATE_NOTHING;
|
||||
return 0;
|
||||
}
|
||||
cost += res;
|
||||
// Go to the next tile
|
||||
part++;
|
||||
// Check if it is still in range..
|
||||
if (part >= PathFinderInfo->route_length - 1) break;
|
||||
}
|
||||
part--;
|
||||
}
|
||||
// We want to return the last position, so we go back one
|
||||
PathFinderInfo->position = part;
|
||||
} else {
|
||||
// Tunnel code
|
||||
if ((AI_PATHFINDER_FLAG_TUNNEL & route_extra[part]) != 0) {
|
||||
cost += DoCommandByTile(route[part], 0x200, 0, flag, CMD_BUILD_TUNNEL);
|
||||
PathFinderInfo->position++;
|
||||
// TODO: problems!
|
||||
if (CmdFailed(cost)) {
|
||||
DEBUG(ai,0)("[AiNew - BuildPath] We have a serious problem: tunnel could not be build!");
|
||||
return 0;
|
||||
}
|
||||
return cost;
|
||||
}
|
||||
// Bridge code
|
||||
if ((AI_PATHFINDER_FLAG_BRIDGE & route_extra[part]) != 0) {
|
||||
cost += AiNew_Build_Bridge(p, route[part], route[part+1], flag);
|
||||
PathFinderInfo->position++;
|
||||
// TODO: problems!
|
||||
if (CmdFailed(cost)) {
|
||||
DEBUG(ai,0)("[AiNew - BuildPath] We have a serious problem: bridge could not be build!");
|
||||
return 0;
|
||||
}
|
||||
return cost;
|
||||
}
|
||||
|
||||
// Build normal road
|
||||
// Keep it doing till we go an other way
|
||||
// EnsureNoVehicle makes sure we don't build on a tile where a vehicle is. This way
|
||||
// it will wait till the vehicle is gone..
|
||||
if (route_extra[part-1] == 0 && route_extra[part] == 0 && (flag != DC_EXEC || EnsureNoVehicle(route[part]))) {
|
||||
while (route_extra[part] == 0 && (flag != DC_EXEC || EnsureNoVehicle(route[part]))) {
|
||||
// Get the current direction
|
||||
dir = AiNew_GetRoadDirection(route[part-1], route[part], route[part+1]);
|
||||
// Is it the same as the last one?
|
||||
if (old_dir != -1 && old_dir != dir) break;
|
||||
old_dir = dir;
|
||||
// There is already some road, and it is a bridge.. don't build!!!
|
||||
if (!IsTileType(route[part], MP_TUNNELBRIDGE)) {
|
||||
// Build the tile
|
||||
res = DoCommandByTile(route[part], dir, 0, flag | DC_NO_WATER, CMD_BUILD_ROAD);
|
||||
// Currently, we ignore CMD_ERRORs!
|
||||
if (CmdFailed(res) && flag == DC_EXEC && !IsTileType(route[part], MP_STREET) && !EnsureNoVehicle(route[part])) {
|
||||
// Problem.. let's just abort it all!
|
||||
DEBUG(ai,0)("Darn, the route could not be builded.. aborting!");
|
||||
p->ainew.state = AI_STATE_NOTHING;
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (!CmdFailed(res)) cost += res;
|
||||
}
|
||||
// Go to the next tile
|
||||
part++;
|
||||
// Check if it is still in range..
|
||||
if (part >= PathFinderInfo->route_length - 1) break;
|
||||
}
|
||||
part--;
|
||||
// We want to return the last position, so we go back one
|
||||
}
|
||||
if (!EnsureNoVehicle(route[part]) && flag == DC_EXEC) part--;
|
||||
PathFinderInfo->position = part;
|
||||
}
|
||||
|
||||
return cost;
|
||||
}
|
||||
|
||||
// This functions tries to find the best vehicle for this type of cargo
|
||||
// It returns vehicle_id or -1 if not found
|
||||
int AiNew_PickVehicle(Player *p) {
|
||||
if (p->ainew.tbt == AI_TRAIN) {
|
||||
// Not supported yet
|
||||
return -1;
|
||||
} else {
|
||||
int start, count, i, ret = CMD_ERROR;
|
||||
start = _cargoc.ai_roadveh_start[p->ainew.cargo];
|
||||
count = _cargoc.ai_roadveh_count[p->ainew.cargo];
|
||||
|
||||
// Let's check it backwards.. we simply want to best engine available..
|
||||
for (i=start+count-1;i>=start;i--) {
|
||||
// Is it availiable?
|
||||
// Also, check if the reliability of the vehicle is above the AI_VEHICLE_MIN_RELIABILTY
|
||||
if (!HASBIT(_engines[i].player_avail, _current_player) || _engines[i].reliability * 100 < AI_VEHICLE_MIN_RELIABILTY << 16) continue;
|
||||
// Can we build it?
|
||||
ret = DoCommandByTile(0, i, 0, DC_QUERY_COST, CMD_BUILD_ROAD_VEH);
|
||||
if (!CmdFailed(ret)) break;
|
||||
}
|
||||
// We did not find a vehicle :(
|
||||
if (CmdFailed(ret)) { return -1; }
|
||||
return i;
|
||||
}
|
||||
}
|
||||
|
||||
// Builds the best vehicle possible
|
||||
int AiNew_Build_Vehicle(Player *p, uint tile, byte flag) {
|
||||
int i = AiNew_PickVehicle(p);
|
||||
if (i == -1) return CMD_ERROR;
|
||||
|
||||
if (p->ainew.tbt == AI_TRAIN)
|
||||
return CMD_ERROR;
|
||||
|
||||
return DoCommandByTile(tile, i, 0, flag, CMD_BUILD_ROAD_VEH);
|
||||
}
|
||||
|
||||
int AiNew_Build_Depot(Player *p, uint tile, byte direction, byte flag)
|
||||
{
|
||||
static const byte _roadbits_by_dir[4] = {2,1,8,4};
|
||||
int ret, ret2;
|
||||
if (p->ainew.tbt == AI_TRAIN)
|
||||
return DoCommandByTile(tile, 0, direction, flag | DC_AUTO | DC_NO_WATER, CMD_BUILD_TRAIN_DEPOT);
|
||||
|
||||
ret = DoCommandByTile(tile, direction, 0, flag | DC_AUTO | DC_NO_WATER, CMD_BUILD_ROAD_DEPOT);
|
||||
if (CmdFailed(ret)) return ret;
|
||||
// Try to build the road from the depot
|
||||
ret2 = DoCommandByTile(tile + TileOffsByDir(direction), _roadbits_by_dir[direction], 0, flag | DC_AUTO | DC_NO_WATER, CMD_BUILD_ROAD);
|
||||
// If it fails, ignore it..
|
||||
if (CmdFailed(ret2)) return ret;
|
||||
return ret + ret2;
|
||||
}
|
500
ai_pathfinder.c
Normal file
500
ai_pathfinder.c
Normal file
@@ -0,0 +1,500 @@
|
||||
#include "stdafx.h"
|
||||
#include "ttd.h"
|
||||
#include "debug.h"
|
||||
#include "map.h"
|
||||
#include "tile.h"
|
||||
#include "command.h"
|
||||
#include "ai.h"
|
||||
#include "depot.h"
|
||||
|
||||
#define TEST_STATION_NO_DIR 0xFF
|
||||
|
||||
// Tests if a station can be build on the given spot
|
||||
// TODO: make it train compatible
|
||||
static bool TestCanBuildStationHere(uint tile, byte dir)
|
||||
{
|
||||
Player *p = DEREF_PLAYER(_current_player);
|
||||
|
||||
if (dir == TEST_STATION_NO_DIR) {
|
||||
int32 ret;
|
||||
// TODO: currently we only allow spots that can be access from al 4 directions...
|
||||
// should be fixed!!!
|
||||
for (dir = 0; dir < 4; dir++) {
|
||||
ret = AiNew_Build_Station(p, p->ainew.tbt, tile, 1, 1, dir, DC_QUERY_COST);
|
||||
if (!CmdFailed(ret)) return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// return true if command succeeded, so the inverse of CmdFailed()
|
||||
return !CmdFailed(AiNew_Build_Station(p, p->ainew.tbt, tile, 1, 1, dir, DC_QUERY_COST));
|
||||
}
|
||||
|
||||
|
||||
static bool IsRoad(TileIndex tile)
|
||||
{
|
||||
return
|
||||
// MP_STREET, but not a road depot?
|
||||
(IsTileType(tile, MP_STREET) && !IsTileDepotType(tile, TRANSPORT_ROAD)) ||
|
||||
(IsTileType(tile, MP_TUNNELBRIDGE) && (
|
||||
// road tunnel?
|
||||
((_map5[tile] & 0x80) == 0 && (_map5[tile] & 0x4) == 0x4) ||
|
||||
// road bridge?
|
||||
((_map5[tile] & 0x80) != 0 && (_map5[tile] & 0x2) == 0x2)
|
||||
));
|
||||
}
|
||||
|
||||
|
||||
// Checks if a tile 'a' is between the tiles 'b' and 'c'
|
||||
#define TILES_BETWEEN(a, b, c) (TileX(a) >= TileX(b) && TileX(a) <= TileX(c) && TileY(a) >= TileY(b) && TileY(a) <= TileY(c))
|
||||
|
||||
// Check if the current tile is in our end-area
|
||||
static int32 AyStar_AiPathFinder_EndNodeCheck(AyStar *aystar, OpenListNode *current)
|
||||
{
|
||||
Ai_PathFinderInfo *PathFinderInfo = (Ai_PathFinderInfo*)aystar->user_target;
|
||||
// It is not allowed to have a station on the end of a bridge or tunnel ;)
|
||||
if (current->path.node.user_data[0] != 0) return AYSTAR_DONE;
|
||||
if (TILES_BETWEEN(current->path.node.tile, PathFinderInfo->end_tile_tl, PathFinderInfo->end_tile_br))
|
||||
if (IsTileType(current->path.node.tile, MP_CLEAR) || IsTileType(current->path.node.tile, MP_TREES))
|
||||
if (current->path.parent == NULL || TestCanBuildStationHere(current->path.node.tile, AiNew_GetDirection(current->path.parent->node.tile, current->path.node.tile)))
|
||||
return AYSTAR_FOUND_END_NODE;
|
||||
|
||||
return AYSTAR_DONE;
|
||||
}
|
||||
|
||||
// Calculates the hash
|
||||
// Currently it is a 10 bit hash, so the hash array has a max depth of 6 bits (so 64)
|
||||
static uint AiPathFinder_Hash(uint key1, uint key2)
|
||||
{
|
||||
return (TileX(key1) & 0x1F) + ((TileY(key1) & 0x1F) << 5);
|
||||
}
|
||||
|
||||
// Clear the memory of all the things
|
||||
static void AyStar_AiPathFinder_Free(AyStar *aystar)
|
||||
{
|
||||
AyStarMain_Free(aystar);
|
||||
free(aystar);
|
||||
}
|
||||
|
||||
static int32 AyStar_AiPathFinder_CalculateG(AyStar *aystar, AyStarNode *current, OpenListNode *parent);
|
||||
static int32 AyStar_AiPathFinder_CalculateH(AyStar *aystar, AyStarNode *current, OpenListNode *parent);
|
||||
static void AyStar_AiPathFinder_FoundEndNode(AyStar *aystar, OpenListNode *current);
|
||||
static void AyStar_AiPathFinder_GetNeighbours(AyStar *aystar, OpenListNode *current);
|
||||
|
||||
// This creates the AiPathFinder
|
||||
AyStar *new_AyStar_AiPathFinder(int max_tiles_around, Ai_PathFinderInfo *PathFinderInfo)
|
||||
{
|
||||
PathNode start_node;
|
||||
uint x;
|
||||
uint y;
|
||||
// Create AyStar
|
||||
AyStar *result = malloc(sizeof(AyStar));
|
||||
init_AyStar(result, AiPathFinder_Hash, 1 << 10);
|
||||
// Set the function pointers
|
||||
result->CalculateG = AyStar_AiPathFinder_CalculateG;
|
||||
result->CalculateH = AyStar_AiPathFinder_CalculateH;
|
||||
result->EndNodeCheck = AyStar_AiPathFinder_EndNodeCheck;
|
||||
result->FoundEndNode = AyStar_AiPathFinder_FoundEndNode;
|
||||
result->GetNeighbours = AyStar_AiPathFinder_GetNeighbours;
|
||||
|
||||
result->free = AyStar_AiPathFinder_Free;
|
||||
|
||||
// Set some information
|
||||
result->loops_per_tick = AI_PATHFINDER_LOOPS_PER_TICK;
|
||||
result->max_path_cost = 0;
|
||||
result->max_search_nodes = AI_PATHFINDER_MAX_SEARCH_NODES;
|
||||
|
||||
// Set the user_data to the PathFinderInfo
|
||||
result->user_target = PathFinderInfo;
|
||||
|
||||
// Set the start node
|
||||
start_node.parent = NULL;
|
||||
start_node.node.direction = 0;
|
||||
start_node.node.user_data[0] = 0;
|
||||
|
||||
// Now we add all the starting tiles
|
||||
for (x = TileX(PathFinderInfo->start_tile_tl); x <= TileX(PathFinderInfo->start_tile_br); x++) {
|
||||
for (y = TileY(PathFinderInfo->start_tile_tl); y <= TileY(PathFinderInfo->start_tile_br); y++) {
|
||||
start_node.node.tile = TILE_XY(x, y);
|
||||
result->addstart(result, &start_node.node, 0);
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
// To reuse AyStar we sometimes have to clean all the memory
|
||||
void clean_AyStar_AiPathFinder(AyStar *aystar, Ai_PathFinderInfo *PathFinderInfo)
|
||||
{
|
||||
PathNode start_node;
|
||||
uint x;
|
||||
uint y;
|
||||
|
||||
aystar->clear(aystar);
|
||||
|
||||
// Set the user_data to the PathFinderInfo
|
||||
aystar->user_target = PathFinderInfo;
|
||||
|
||||
// Set the start node
|
||||
start_node.parent = NULL;
|
||||
start_node.node.direction = 0;
|
||||
start_node.node.user_data[0] = 0;
|
||||
start_node.node.tile = PathFinderInfo->start_tile_tl;
|
||||
|
||||
// Now we add all the starting tiles
|
||||
for (x = TileX(PathFinderInfo->start_tile_tl); x <= TileX(PathFinderInfo->start_tile_br); x++) {
|
||||
for (y = TileY(PathFinderInfo->start_tile_tl); y <= TileY(PathFinderInfo->start_tile_br); y++) {
|
||||
if (!(IsTileType(TILE_XY(x, y), MP_CLEAR) || IsTileType(TILE_XY(x, y), MP_TREES))) continue;
|
||||
if (!TestCanBuildStationHere(TILE_XY(x, y), TEST_STATION_NO_DIR)) continue;
|
||||
start_node.node.tile = TILE_XY(x, y);
|
||||
aystar->addstart(aystar, &start_node.node, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// The h-value, simple calculation
|
||||
static int32 AyStar_AiPathFinder_CalculateH(AyStar *aystar, AyStarNode *current, OpenListNode *parent)
|
||||
{
|
||||
Ai_PathFinderInfo *PathFinderInfo = (Ai_PathFinderInfo*)aystar->user_target;
|
||||
int r, r2;
|
||||
if (PathFinderInfo->end_direction != AI_PATHFINDER_NO_DIRECTION) {
|
||||
// The station is pointing to a direction, add a tile towards that direction, so the H-value is more accurate
|
||||
r = DistanceManhattan(current->tile, PathFinderInfo->end_tile_tl + TileOffsByDir(PathFinderInfo->end_direction));
|
||||
r2 = DistanceManhattan(current->tile, PathFinderInfo->end_tile_br + TileOffsByDir(PathFinderInfo->end_direction));
|
||||
} else {
|
||||
// No direction, so just get the fastest route to the station
|
||||
r = DistanceManhattan(current->tile, PathFinderInfo->end_tile_tl);
|
||||
r2 = DistanceManhattan(current->tile, PathFinderInfo->end_tile_br);
|
||||
}
|
||||
// See if the bottomright is faster than the topleft..
|
||||
if (r2 < r) r = r2;
|
||||
return r * AI_PATHFINDER_H_MULTIPLER;
|
||||
}
|
||||
|
||||
// We found the end.. let's get the route back and put it in an array
|
||||
static void AyStar_AiPathFinder_FoundEndNode(AyStar *aystar, OpenListNode *current)
|
||||
{
|
||||
Ai_PathFinderInfo *PathFinderInfo = (Ai_PathFinderInfo*)aystar->user_target;
|
||||
uint i = 0;
|
||||
PathNode *parent = ¤t->path;
|
||||
|
||||
do {
|
||||
PathFinderInfo->route_extra[i] = parent->node.user_data[0];
|
||||
PathFinderInfo->route[i++] = parent->node.tile;
|
||||
if (i > lengthof(PathFinderInfo->route)) {
|
||||
// We ran out of space for the PathFinder
|
||||
DEBUG(ai, 0)("[AiPathFinder] Ran out of space in the route[] array!!!");
|
||||
PathFinderInfo->route_length = -1; // -1 indicates out of space
|
||||
return;
|
||||
}
|
||||
parent = parent->parent;
|
||||
} while (parent != NULL);
|
||||
PathFinderInfo->route_length = i;
|
||||
DEBUG(ai, 1)("[Ai-PathFinding] Found route of %d nodes long in %d nodes of searching", i, Hash_Size(&aystar->ClosedListHash));
|
||||
}
|
||||
|
||||
// What tiles are around us.
|
||||
static void AyStar_AiPathFinder_GetNeighbours(AyStar *aystar, OpenListNode *current)
|
||||
{
|
||||
uint i;
|
||||
int ret;
|
||||
int dir;
|
||||
|
||||
Ai_PathFinderInfo *PathFinderInfo = (Ai_PathFinderInfo*)aystar->user_target;
|
||||
|
||||
aystar->num_neighbours = 0;
|
||||
|
||||
// Go through all surrounding tiles and check if they are within the limits
|
||||
for (i = 0; i < 4; i++) {
|
||||
TileIndex ctile = current->path.node.tile; // Current tile
|
||||
TileIndex atile = ctile + TileOffsByDir(i); // Adjacent tile
|
||||
|
||||
if (TileX(atile) > 1 && TileX(atile) < MapMaxX() - 1 &&
|
||||
TileY(atile) > 1 && TileY(atile) < MapMaxY() - 1) {
|
||||
// We also directly test if the current tile can connect to this tile..
|
||||
// We do this simply by just building the tile!
|
||||
|
||||
// If the next step is a bridge, we have to enter it the right way
|
||||
if (!PathFinderInfo->rail_or_road && IsRoad(atile)) {
|
||||
if (IsTileType(atile, MP_TUNNELBRIDGE)) {
|
||||
// An existing bridge... let's test the direction ;)
|
||||
if ((_map5[atile] & 1U) != (i & 1)) continue;
|
||||
// This problem only is valid for tunnels:
|
||||
// When the last tile was not yet a tunnel, check if we enter from the right side..
|
||||
if ((_map5[atile] & 0x80) == 0) {
|
||||
if (i != (_map5[atile] & 3U)) continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
// But also if we are on a bridge, we can only move a certain direction
|
||||
if (!PathFinderInfo->rail_or_road && IsRoad(ctile)) {
|
||||
if (IsTileType(ctile, MP_TUNNELBRIDGE)) {
|
||||
// An existing bridge/tunnel... let's test the direction ;)
|
||||
if ((_map5[ctile] & 1U) != (i & 1)) continue;
|
||||
}
|
||||
}
|
||||
|
||||
if ((AI_PATHFINDER_FLAG_BRIDGE & current->path.node.user_data[0]) != 0 ||
|
||||
(AI_PATHFINDER_FLAG_TUNNEL & current->path.node.user_data[0]) != 0) {
|
||||
// We are a bridge/tunnel, how cool!!
|
||||
// This means we can only point forward.. get the direction from the user_data
|
||||
if (i != (current->path.node.user_data[0] >> 8)) continue;
|
||||
}
|
||||
dir = 0;
|
||||
|
||||
// First, check if we have a parent
|
||||
if (current->path.parent == NULL && current->path.node.user_data[0] == 0) {
|
||||
// If not, this means we are at the starting station
|
||||
if (PathFinderInfo->start_direction != AI_PATHFINDER_NO_DIRECTION) {
|
||||
// We do need a direction?
|
||||
if (AiNew_GetDirection(ctile, atile) != PathFinderInfo->start_direction) {
|
||||
// We are not pointing the right way, invalid tile
|
||||
continue;
|
||||
}
|
||||
}
|
||||
} else if (current->path.node.user_data[0] == 0) {
|
||||
if (PathFinderInfo->rail_or_road) {
|
||||
// Rail check
|
||||
dir = AiNew_GetRailDirection(current->path.parent->node.tile, ctile, atile);
|
||||
ret = DoCommandByTile(ctile, 0, dir, DC_AUTO | DC_NO_WATER, CMD_BUILD_SINGLE_RAIL);
|
||||
if (CmdFailed(ret)) continue;
|
||||
#ifdef AI_PATHFINDER_NO_90DEGREES_TURN
|
||||
if (current->path.parent->parent != NULL) {
|
||||
// Check if we don't make a 90degree curve
|
||||
int dir1 = AiNew_GetRailDirection(current->path.parent->parent->node.tile, current->path.parent->node.tile, ctile);
|
||||
if (_illegal_curves[dir1] == dir || _illegal_curves[dir] == dir1) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
} else {
|
||||
// Road check
|
||||
dir = AiNew_GetRoadDirection(current->path.parent->node.tile, ctile, atile);
|
||||
if (IsRoad(ctile)) {
|
||||
if (IsTileType(ctile, MP_TUNNELBRIDGE)) {
|
||||
// We have a bridge, how nicely! We should mark it...
|
||||
dir = 0;
|
||||
} else {
|
||||
// It already has road.. check if we miss any bits!
|
||||
if ((_map5[ctile] & dir) != dir) {
|
||||
// We do miss some pieces :(
|
||||
dir &= ~_map5[ctile];
|
||||
} else {
|
||||
dir = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
// Only destruct things if it is MP_CLEAR of MP_TREES
|
||||
if (dir != 0) {
|
||||
ret = DoCommandByTile(ctile, dir, 0, DC_AUTO | DC_NO_WATER, CMD_BUILD_ROAD);
|
||||
if (CmdFailed(ret)) continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// The tile can be connected
|
||||
aystar->neighbours[aystar->num_neighbours].tile = atile;
|
||||
aystar->neighbours[aystar->num_neighbours].user_data[0] = 0;
|
||||
aystar->neighbours[aystar->num_neighbours++].direction = 0;
|
||||
}
|
||||
}
|
||||
|
||||
// Next step, check for bridges and tunnels
|
||||
if (current->path.parent != NULL && current->path.node.user_data[0] == 0) {
|
||||
TileInfo ti;
|
||||
// First we get the dir from this tile and his parent
|
||||
int dir = AiNew_GetDirection(current->path.parent->node.tile, current->path.node.tile);
|
||||
// It means we can only walk with the track, so the bridge has to be in the same direction
|
||||
TileIndex tile = current->path.node.tile;
|
||||
TileIndex new_tile = tile;
|
||||
|
||||
FindLandscapeHeightByTile(&ti, tile);
|
||||
|
||||
// Bridges can only be build on land that is not flat
|
||||
// And if there is a road or rail blocking
|
||||
if (ti.tileh != 0 ||
|
||||
(PathFinderInfo->rail_or_road && IsTileType(tile + TileOffsByDir(dir), MP_STREET)) ||
|
||||
(!PathFinderInfo->rail_or_road && IsTileType(tile + TileOffsByDir(dir), MP_RAILWAY))) {
|
||||
|
||||
for (;;) {
|
||||
new_tile += TileOffsByDir(dir);
|
||||
|
||||
// Precheck, is the length allowed?
|
||||
if (!CheckBridge_Stuff(0, GetBridgeLength(tile, new_tile))) break;
|
||||
|
||||
// Check if we hit the station-tile.. we don't like that!
|
||||
if (TILES_BETWEEN(new_tile, PathFinderInfo->end_tile_tl, PathFinderInfo->end_tile_br)) break;
|
||||
|
||||
// Try building the bridge..
|
||||
ret = DoCommandByTile(tile, new_tile, (0 << 8) + (MAX_BRIDGES / 2), DC_AUTO, CMD_BUILD_BRIDGE);
|
||||
if (CmdFailed(ret)) continue;
|
||||
// We can build a bridge here.. add him to the neighbours
|
||||
aystar->neighbours[aystar->num_neighbours].tile = new_tile;
|
||||
aystar->neighbours[aystar->num_neighbours].user_data[0] = AI_PATHFINDER_FLAG_BRIDGE + (dir << 8);
|
||||
aystar->neighbours[aystar->num_neighbours++].direction = 0;
|
||||
// We can only have 12 neighbours, and we need 1 left for tunnels
|
||||
if (aystar->num_neighbours == 11) break;
|
||||
}
|
||||
}
|
||||
|
||||
// Next, check for tunnels!
|
||||
// Tunnels can only be build with tileh of 3, 6, 9 or 12, depending on the direction
|
||||
// For now, we check both sides for this tile.. terraforming gives fuzzy result
|
||||
if ((dir == 0 && ti.tileh == 12) ||
|
||||
(dir == 1 && ti.tileh == 6) ||
|
||||
(dir == 2 && ti.tileh == 3) ||
|
||||
(dir == 3 && ti.tileh == 9)) {
|
||||
// Now simply check if a tunnel can be build
|
||||
ret = DoCommandByTile(tile, (PathFinderInfo->rail_or_road?0:0x200), 0, DC_AUTO, CMD_BUILD_TUNNEL);
|
||||
FindLandscapeHeightByTile(&ti, _build_tunnel_endtile);
|
||||
if (!CmdFailed(ret) && (ti.tileh == 3 || ti.tileh == 6 || ti.tileh == 9 || ti.tileh == 12)) {
|
||||
aystar->neighbours[aystar->num_neighbours].tile = _build_tunnel_endtile;
|
||||
aystar->neighbours[aystar->num_neighbours].user_data[0] = AI_PATHFINDER_FLAG_TUNNEL + (dir << 8);
|
||||
aystar->neighbours[aystar->num_neighbours++].direction = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
extern uint GetRailFoundation(uint tileh, uint bits);
|
||||
extern uint GetRoadFoundation(uint tileh, uint bits);
|
||||
extern uint GetBridgeFoundation(uint tileh, byte direction);
|
||||
enum {
|
||||
BRIDGE_NO_FOUNDATION = 1 << 0 | 1 << 3 | 1 << 6 | 1 << 9 | 1 << 12,
|
||||
};
|
||||
|
||||
// The most important function: it calculates the g-value
|
||||
static int32 AyStar_AiPathFinder_CalculateG(AyStar *aystar, AyStarNode *current, OpenListNode *parent)
|
||||
{
|
||||
Ai_PathFinderInfo *PathFinderInfo = (Ai_PathFinderInfo*)aystar->user_target;
|
||||
int r, res = 0;
|
||||
TileInfo ti, parent_ti;
|
||||
|
||||
// Gather some information about the tile..
|
||||
FindLandscapeHeightByTile(&ti, current->tile);
|
||||
FindLandscapeHeightByTile(&parent_ti, parent->path.node.tile);
|
||||
|
||||
// Check if we hit the end-tile
|
||||
if (TILES_BETWEEN(current->tile, PathFinderInfo->end_tile_tl, PathFinderInfo->end_tile_br)) {
|
||||
// We are at the end-tile, check if we had a direction or something...
|
||||
if (PathFinderInfo->end_direction != AI_PATHFINDER_NO_DIRECTION && AiNew_GetDirection(current->tile, parent->path.node.tile) != PathFinderInfo->end_direction)
|
||||
// We are not pointing the right way, invalid tile
|
||||
return AYSTAR_INVALID_NODE;
|
||||
// If it was valid, drop out.. we don't build on the endtile
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Give everything a small penalty
|
||||
res += AI_PATHFINDER_PENALTY;
|
||||
|
||||
if (!PathFinderInfo->rail_or_road) {
|
||||
// Road has the lovely advantage it can use other road... check if
|
||||
// the current tile is road, and if so, give a good bonus
|
||||
if (IsRoad(current->tile)) {
|
||||
res -= AI_PATHFINDER_ROAD_ALREADY_EXISTS_BONUS;
|
||||
}
|
||||
}
|
||||
|
||||
// We should give a penalty when the tile is going up or down.. this is one way to do so!
|
||||
// Too bad we have to count it from the parent.. but that is not so bad.
|
||||
// We also dislike long routes on slopes, since they do not look too realistic
|
||||
// when there is a flat land all around, they are more expensive to build, and
|
||||
// especially they essentially block the ability to connect or cross the road
|
||||
// from one side.
|
||||
if (parent_ti.tileh != 0 && parent->path.parent != NULL) {
|
||||
// Skip if the tile was from a bridge or tunnel
|
||||
if (parent->path.node.user_data[0] == 0 && current->user_data[0] == 0) {
|
||||
if (PathFinderInfo->rail_or_road) {
|
||||
r = GetRailFoundation(parent_ti.tileh, 1 << AiNew_GetRailDirection(parent->path.parent->node.tile, parent->path.node.tile, current->tile));
|
||||
// Maybe is BRIDGE_NO_FOUNDATION a bit strange here, but it contains just the right information..
|
||||
if (r >= 15 || (r == 0 && (BRIDGE_NO_FOUNDATION & (1 << ti.tileh)))) {
|
||||
res += AI_PATHFINDER_TILE_GOES_UP_PENALTY;
|
||||
} else {
|
||||
res += AI_PATHFINDER_FOUNDATION_PENALTY;
|
||||
}
|
||||
} else {
|
||||
if (!(IsRoad(parent->path.node.tile) && IsTileType(parent->path.node.tile, MP_TUNNELBRIDGE))) {
|
||||
r = GetRoadFoundation(parent_ti.tileh, AiNew_GetRoadDirection(parent->path.parent->node.tile, parent->path.node.tile, current->tile));
|
||||
if (r >= 15 || r == 0)
|
||||
res += AI_PATHFINDER_TILE_GOES_UP_PENALTY;
|
||||
else
|
||||
res += AI_PATHFINDER_FOUNDATION_PENALTY;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Are we part of a tunnel?
|
||||
if ((AI_PATHFINDER_FLAG_TUNNEL & current->user_data[0]) != 0) {
|
||||
// Tunnels are very expensive when build on long routes..
|
||||
// Ironicly, we are using BridgeCode here ;)
|
||||
r = AI_PATHFINDER_TUNNEL_PENALTY * GetBridgeLength(current->tile, parent->path.node.tile);
|
||||
res += r + (r >> 8);
|
||||
}
|
||||
|
||||
// Are we part of a bridge?
|
||||
if ((AI_PATHFINDER_FLAG_BRIDGE & current->user_data[0]) != 0) {
|
||||
// That means for every length a penalty
|
||||
res += AI_PATHFINDER_BRIDGE_PENALTY * GetBridgeLength(current->tile, parent->path.node.tile);
|
||||
// Check if we are going up or down, first for the starting point
|
||||
// In user_data[0] is at the 8th bit the direction
|
||||
if (!(BRIDGE_NO_FOUNDATION & (1 << parent_ti.tileh))) {
|
||||
if (GetBridgeFoundation(parent_ti.tileh, (current->user_data[0] >> 8) & 1) < 15)
|
||||
res += AI_PATHFINDER_BRIDGE_GOES_UP_PENALTY;
|
||||
}
|
||||
// Second for the end point
|
||||
if (!(BRIDGE_NO_FOUNDATION & (1 << ti.tileh))) {
|
||||
if (GetBridgeFoundation(ti.tileh, (current->user_data[0] >> 8) & 1) < 15)
|
||||
res += AI_PATHFINDER_BRIDGE_GOES_UP_PENALTY;
|
||||
}
|
||||
if (parent_ti.tileh == 0)
|
||||
res += AI_PATHFINDER_BRIDGE_GOES_UP_PENALTY;
|
||||
if (ti.tileh == 0)
|
||||
res += AI_PATHFINDER_BRIDGE_GOES_UP_PENALTY;
|
||||
}
|
||||
|
||||
// To prevent the AI from taking the fastest way in tiles, but not the fastest way
|
||||
// in speed, we have to give a good penalty to direction changing
|
||||
// This way, we get almost the fastest way in tiles, and a very good speed on the track
|
||||
if (!PathFinderInfo->rail_or_road) {
|
||||
if (parent->path.parent != NULL &&
|
||||
AiNew_GetDirection(current->tile, parent->path.node.tile) != AiNew_GetDirection(parent->path.node.tile, parent->path.parent->node.tile)) {
|
||||
// When road exists, we don't like turning, but its free, so don't be to piggy about it
|
||||
if (IsRoad(parent->path.node.tile))
|
||||
res += AI_PATHFINDER_DIRECTION_CHANGE_ON_EXISTING_ROAD_PENALTY;
|
||||
else
|
||||
res += AI_PATHFINDER_DIRECTION_CHANGE_PENALTY;
|
||||
}
|
||||
} else {
|
||||
// For rail we have 1 exeption: diagonal rail..
|
||||
// So we fetch 2 raildirection. That of the current one, and of the one before that
|
||||
if (parent->path.parent != NULL && parent->path.parent->parent != NULL) {
|
||||
int dir1 = AiNew_GetRailDirection(parent->path.parent->node.tile, parent->path.node.tile, current->tile);
|
||||
int dir2 = AiNew_GetRailDirection(parent->path.parent->parent->node.tile, parent->path.parent->node.tile, parent->path.node.tile);
|
||||
// First, see if we are on diagonal path, that is better than straight path
|
||||
if (dir1 > 1) { res -= AI_PATHFINDER_DIAGONAL_BONUS; }
|
||||
|
||||
// First see if they are different
|
||||
if (dir1 != dir2) {
|
||||
// dir 2 and 3 are 1 diagonal track, and 4 and 5.
|
||||
if (!(((dir1 == 2 || dir1 == 3) && (dir2 == 2 || dir2 == 3)) || ((dir1 == 4 || dir1 == 5) && (dir2 == 4 || dir2 == 5)))) {
|
||||
// It is not, so we changed of direction
|
||||
res += AI_PATHFINDER_DIRECTION_CHANGE_PENALTY;
|
||||
}
|
||||
if (parent->path.parent->parent->parent != NULL) {
|
||||
int dir3 = AiNew_GetRailDirection(parent->path.parent->parent->parent->node.tile, parent->path.parent->parent->node.tile, parent->path.parent->node.tile);
|
||||
// Check if we changed 3 tiles of direction in 3 tiles.. bad!!!
|
||||
if ((dir1 == 0 || dir1 == 1) && dir2 > 1 && (dir3 == 0 || dir3 == 1)) {
|
||||
res += AI_PATHFINDER_CURVE_PENALTY;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Res should never be below zero.. if so, make it zero!
|
||||
if (res < 0) { res = 0; }
|
||||
|
||||
// Return our value
|
||||
return res;
|
||||
}
|
119
ai_shared.c
Normal file
119
ai_shared.c
Normal file
@@ -0,0 +1,119 @@
|
||||
#include "stdafx.h"
|
||||
#include "ttd.h"
|
||||
#include "debug.h"
|
||||
#include "map.h"
|
||||
#include "ai.h"
|
||||
#include "vehicle.h"
|
||||
|
||||
int AiNew_GetRailDirection(uint tile_a, uint tile_b, uint tile_c) {
|
||||
// 0 = vert
|
||||
// 1 = horz
|
||||
// 2 = dig up-left
|
||||
// 3 = dig down-right
|
||||
// 4 = dig down-left
|
||||
// 5 = dig up-right
|
||||
|
||||
int x1, x2, x3;
|
||||
int y1, y2, y3;
|
||||
|
||||
x1 = TileX(tile_a);
|
||||
x2 = TileX(tile_b);
|
||||
x3 = TileX(tile_c);
|
||||
|
||||
y1 = TileY(tile_a);
|
||||
y2 = TileY(tile_b);
|
||||
y3 = TileY(tile_c);
|
||||
|
||||
if (y1 == y2 && y2 == y3) return 0;
|
||||
if (x1 == x2 && x2 == x3) return 1;
|
||||
if (y2 > y1) {
|
||||
if (x2 > x3) return 2;
|
||||
else return 4;
|
||||
}
|
||||
if (x2 > x1) {
|
||||
if (y2 > y3) return 2;
|
||||
else return 5;
|
||||
}
|
||||
if (y1 > y2) {
|
||||
if (x2 > x3) return 5;
|
||||
else return 3;
|
||||
}
|
||||
if (x1 > x2) {
|
||||
if (y2 > y3) return 4;
|
||||
else return 3;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
int AiNew_GetRoadDirection(uint tile_a, uint tile_b, uint tile_c) {
|
||||
int x1, x2, x3;
|
||||
int y1, y2, y3;
|
||||
int r;
|
||||
|
||||
x1 = TileX(tile_a);
|
||||
x2 = TileX(tile_b);
|
||||
x3 = TileX(tile_c);
|
||||
|
||||
y1 = TileY(tile_a);
|
||||
y2 = TileY(tile_b);
|
||||
y3 = TileY(tile_c);
|
||||
|
||||
r = 0;
|
||||
|
||||
if (x1 < x2) r += 8;
|
||||
if (y1 < y2) r += 1;
|
||||
if (x1 > x2) r += 2;
|
||||
if (y1 > y2) r += 4;
|
||||
|
||||
if (x2 < x3) r += 2;
|
||||
if (y2 < y3) r += 4;
|
||||
if (x2 > x3) r += 8;
|
||||
if (y2 > y3) r += 1;
|
||||
|
||||
return r;
|
||||
}
|
||||
|
||||
// Get's the direction between 2 tiles seen from tile_a
|
||||
int AiNew_GetDirection(uint tile_a, uint tile_b) {
|
||||
if (TileY(tile_a) < TileY(tile_b)) return 1;
|
||||
if (TileY(tile_a) > TileY(tile_b)) return 3;
|
||||
if (TileX(tile_a) < TileX(tile_b)) return 2;
|
||||
return 0;
|
||||
}
|
||||
|
||||
// This functions looks up if this vehicle is special for this AI
|
||||
// and returns his flag
|
||||
uint AiNew_GetSpecialVehicleFlag(Player *p, Vehicle *v) {
|
||||
int i;
|
||||
for (i=0;i<AI_MAX_SPECIAL_VEHICLES;i++) {
|
||||
if (p->ainew.special_vehicles[i].veh_id == v->index) {
|
||||
return p->ainew.special_vehicles[i].flag;
|
||||
}
|
||||
}
|
||||
|
||||
// Not found :(
|
||||
return 0;
|
||||
}
|
||||
|
||||
bool AiNew_SetSpecialVehicleFlag(Player *p, Vehicle *v, uint flag) {
|
||||
int i, new_id = -1;
|
||||
for (i=0;i<AI_MAX_SPECIAL_VEHICLES;i++) {
|
||||
if (p->ainew.special_vehicles[i].veh_id == v->index) {
|
||||
p->ainew.special_vehicles[i].flag |= flag;
|
||||
return true;
|
||||
}
|
||||
if (new_id == -1 && p->ainew.special_vehicles[i].veh_id == 0 &&
|
||||
p->ainew.special_vehicles[i].flag == 0)
|
||||
new_id = i;
|
||||
}
|
||||
|
||||
// Out of special_vehicle spots :s
|
||||
if (new_id == -1) {
|
||||
DEBUG(ai, 1)("special_vehicles list is too small :(");
|
||||
return false;
|
||||
}
|
||||
p->ainew.special_vehicles[new_id].veh_id = v->index;
|
||||
p->ainew.special_vehicles[new_id].flag = flag;
|
||||
return true;
|
||||
}
|
2083
aircraft_cmd.c
Normal file
2083
aircraft_cmd.c
Normal file
File diff suppressed because it is too large
Load Diff
1113
aircraft_gui.c
Normal file
1113
aircraft_gui.c
Normal file
File diff suppressed because it is too large
Load Diff
361
airport.c
Normal file
361
airport.c
Normal file
@@ -0,0 +1,361 @@
|
||||
#include "stdafx.h"
|
||||
#include "ttd.h"
|
||||
#include "debug.h"
|
||||
#include "map.h"
|
||||
#include "airport.h"
|
||||
|
||||
AirportFTAClass *CountryAirport;
|
||||
AirportFTAClass *CityAirport;
|
||||
AirportFTAClass *Heliport, *Oilrig;
|
||||
AirportFTAClass *MetropolitanAirport;
|
||||
AirportFTAClass *InternationalAirport;
|
||||
|
||||
static void AirportFTAClass_Constructor(AirportFTAClass *Airport,
|
||||
const byte *terminals, const byte *helipads,
|
||||
const byte entry_point, const byte acc_planes,
|
||||
const AirportFTAbuildup *FA,
|
||||
const TileIndexDiffC *depots, const byte nof_depots);
|
||||
static void AirportFTAClass_Destructor(AirportFTAClass *Airport);
|
||||
|
||||
static uint16 AirportGetNofElements(const AirportFTAbuildup *FA);
|
||||
static void AirportBuildAutomata(AirportFTAClass *Airport, const AirportFTAbuildup *FA);
|
||||
static byte AirportTestFTA(const AirportFTAClass *Airport);
|
||||
/*static void AirportPrintOut(const AirportFTAClass *Airport, const bool full_report);
|
||||
static byte AirportBlockToString(uint32 block);*/
|
||||
|
||||
void InitializeAirports(void)
|
||||
{
|
||||
// country airport
|
||||
CountryAirport = malloc(sizeof(AirportFTAClass));
|
||||
|
||||
AirportFTAClass_Constructor(
|
||||
CountryAirport,
|
||||
_airport_terminal_country,
|
||||
NULL,
|
||||
16,
|
||||
ALL,
|
||||
_airport_fta_country,
|
||||
_airport_depots_country,
|
||||
lengthof(_airport_depots_country)
|
||||
);
|
||||
|
||||
// city airport
|
||||
CityAirport = malloc(sizeof(AirportFTAClass));
|
||||
|
||||
AirportFTAClass_Constructor(
|
||||
CityAirport,
|
||||
_airport_terminal_city,
|
||||
NULL,
|
||||
19,
|
||||
ALL,
|
||||
_airport_fta_city,
|
||||
_airport_depots_city,
|
||||
lengthof(_airport_depots_city)
|
||||
);
|
||||
|
||||
// metropolitan airport
|
||||
MetropolitanAirport = malloc(sizeof(AirportFTAClass));
|
||||
|
||||
AirportFTAClass_Constructor(
|
||||
MetropolitanAirport,
|
||||
_airport_terminal_metropolitan,
|
||||
NULL,
|
||||
20,
|
||||
ALL,
|
||||
_airport_fta_metropolitan,
|
||||
_airport_depots_metropolitan,
|
||||
lengthof(_airport_depots_metropolitan)
|
||||
);
|
||||
|
||||
// international airport
|
||||
InternationalAirport = (AirportFTAClass *)malloc(sizeof(AirportFTAClass));
|
||||
|
||||
AirportFTAClass_Constructor(
|
||||
InternationalAirport,
|
||||
_airport_terminal_international,
|
||||
_airport_helipad_international,
|
||||
37,
|
||||
ALL,
|
||||
_airport_fta_international,
|
||||
_airport_depots_international,
|
||||
lengthof(_airport_depots_international)
|
||||
);
|
||||
|
||||
// heliport, oilrig
|
||||
Heliport = (AirportFTAClass *)malloc(sizeof(AirportFTAClass));
|
||||
|
||||
AirportFTAClass_Constructor(
|
||||
Heliport,
|
||||
NULL,
|
||||
_airport_helipad_heliport_oilrig,
|
||||
7,
|
||||
HELICOPTERS_ONLY,
|
||||
_airport_fta_heliport_oilrig,
|
||||
NULL,
|
||||
0
|
||||
);
|
||||
|
||||
Oilrig = Heliport; // exactly the same structure for heliport/oilrig, so share state machine
|
||||
}
|
||||
|
||||
void UnInitializeAirports(void)
|
||||
{
|
||||
AirportFTAClass_Destructor(CountryAirport);
|
||||
AirportFTAClass_Destructor(CityAirport);
|
||||
AirportFTAClass_Destructor(Heliport);
|
||||
AirportFTAClass_Destructor(MetropolitanAirport);
|
||||
AirportFTAClass_Destructor(InternationalAirport);
|
||||
}
|
||||
|
||||
static void AirportFTAClass_Constructor(AirportFTAClass *Airport,
|
||||
const byte *terminals, const byte *helipads,
|
||||
const byte entry_point, const byte acc_planes,
|
||||
const AirportFTAbuildup *FA,
|
||||
const TileIndexDiffC *depots, const byte nof_depots)
|
||||
{
|
||||
byte nofterminals, nofhelipads;
|
||||
byte nofterminalgroups = 0;
|
||||
byte nofhelipadgroups = 0;
|
||||
const byte * curr;
|
||||
int i;
|
||||
nofterminals = nofhelipads = 0;
|
||||
|
||||
//now we read the number of terminals we have
|
||||
if (terminals != NULL) {
|
||||
i = terminals[0];
|
||||
nofterminalgroups = i;
|
||||
curr = terminals;
|
||||
while (i-- > 0) {
|
||||
curr++;
|
||||
assert(*curr != 0); //we don't want to have an empty group
|
||||
nofterminals += *curr;
|
||||
}
|
||||
|
||||
}
|
||||
Airport->terminals = terminals;
|
||||
|
||||
//read helipads
|
||||
if (helipads != NULL) {
|
||||
i = helipads[0];
|
||||
nofhelipadgroups = i;
|
||||
curr = helipads;
|
||||
while (i-- > 0) {
|
||||
curr++;
|
||||
assert(*curr != 0); //no empty groups please
|
||||
nofhelipads += *curr;
|
||||
}
|
||||
|
||||
}
|
||||
Airport->helipads = helipads;
|
||||
|
||||
// if there are more terminals than 6, internal variables have to be changed, so don't allow that
|
||||
// same goes for helipads
|
||||
if (nofterminals > MAX_TERMINALS) { printf("Currently only maximum of %2d terminals are supported (you wanted %2d)\n", MAX_TERMINALS, nofterminals);}
|
||||
if (nofhelipads > MAX_HELIPADS) { printf("Currently only maximum of %2d helipads are supported (you wanted %2d)\n", MAX_HELIPADS, nofhelipads);}
|
||||
// terminals/helipads are divided into groups. Groups are computed by dividing the number
|
||||
// of terminals by the number of groups. Half in half. If #terminals is uneven, first group
|
||||
// will get the less # of terminals
|
||||
|
||||
assert(nofterminals <= MAX_TERMINALS);
|
||||
assert(nofhelipads <= MAX_HELIPADS);
|
||||
|
||||
Airport->nofelements = AirportGetNofElements(FA);
|
||||
// check
|
||||
if (entry_point >= Airport->nofelements) {printf("Entry point (%2d) must be within the airport positions (which is max %2d)\n", entry_point, Airport->nofelements);}
|
||||
assert(entry_point < Airport->nofelements);
|
||||
|
||||
Airport->acc_planes = acc_planes;
|
||||
Airport->entry_point = entry_point;
|
||||
Airport->airport_depots = depots;
|
||||
Airport->nof_depots = nof_depots;
|
||||
|
||||
|
||||
// build the state machine
|
||||
AirportBuildAutomata(Airport, FA);
|
||||
DEBUG(misc, 1) ("#Elements %2d; #Terminals %2d in %d group(s); #Helipads %2d in %d group(s); Entry Point %d", Airport->nofelements,
|
||||
nofterminals, nofterminalgroups, nofhelipads, nofhelipadgroups, Airport->entry_point);
|
||||
|
||||
|
||||
{
|
||||
byte _retval = AirportTestFTA(Airport);
|
||||
if (_retval != MAX_ELEMENTS) {printf("ERROR with element: %d\n", _retval-1);}
|
||||
assert(_retval == MAX_ELEMENTS);
|
||||
}
|
||||
// print out full information
|
||||
// true -- full info including heading, block, etc
|
||||
// false -- short info, only position and next position
|
||||
//AirportPrintOut(Airport, false);
|
||||
}
|
||||
|
||||
static void AirportFTAClass_Destructor(AirportFTAClass *Airport)
|
||||
{
|
||||
int i;
|
||||
AirportFTA *current, *next;
|
||||
|
||||
for (i = 0; i < Airport->nofelements; i++) {
|
||||
current = Airport->layout[i].next_in_chain;
|
||||
while (current != NULL) {
|
||||
next = current->next_in_chain;
|
||||
free(current);
|
||||
current = next;
|
||||
};
|
||||
}
|
||||
free(Airport->layout);
|
||||
free(Airport);
|
||||
}
|
||||
|
||||
static uint16 AirportGetNofElements(const AirportFTAbuildup *FA)
|
||||
{
|
||||
int i;
|
||||
uint16 nofelements = 0;
|
||||
int temp = FA[0].position;
|
||||
for (i = 0; i < MAX_ELEMENTS; i++) {
|
||||
if (temp != FA[i].position) {
|
||||
nofelements++;
|
||||
temp = FA[i].position;
|
||||
}
|
||||
if (FA[i].position == MAX_ELEMENTS) {break;}
|
||||
}
|
||||
return nofelements;
|
||||
}
|
||||
|
||||
static void AirportBuildAutomata(AirportFTAClass *Airport, const AirportFTAbuildup *FA)
|
||||
{
|
||||
AirportFTA *FAutomata;
|
||||
AirportFTA *current;
|
||||
uint16 internalcounter, i;
|
||||
FAutomata = (AirportFTA *)malloc(sizeof(AirportFTA) * Airport->nofelements);
|
||||
Airport->layout = FAutomata;
|
||||
internalcounter = 0;
|
||||
|
||||
for (i = 0; i < Airport->nofelements; i++) {
|
||||
current = &Airport->layout[i];
|
||||
current->position = FA[internalcounter].position;
|
||||
current->heading = FA[internalcounter].heading;
|
||||
current->block = FA[internalcounter].block;
|
||||
current->next_position = FA[internalcounter].next_in_chain;
|
||||
|
||||
// outgoing nodes from the same position, create linked list
|
||||
while (current->position == FA[internalcounter+1].position) {
|
||||
AirportFTA *newNode = (AirportFTA *)malloc(sizeof(AirportFTA));
|
||||
newNode->position = FA[internalcounter+1].position;
|
||||
newNode->heading = FA[internalcounter+1].heading;
|
||||
newNode->block = FA[internalcounter+1].block;
|
||||
newNode->next_position = FA[internalcounter+1].next_in_chain;
|
||||
// create link
|
||||
current->next_in_chain = newNode;
|
||||
current = current->next_in_chain;
|
||||
internalcounter++;
|
||||
} // while
|
||||
current->next_in_chain = NULL;
|
||||
internalcounter++;
|
||||
}
|
||||
}
|
||||
|
||||
static byte AirportTestFTA(const AirportFTAClass *Airport)
|
||||
{
|
||||
byte position, i, next_element;
|
||||
AirportFTA *temp;
|
||||
next_element = 0;
|
||||
|
||||
for (i = 0; i < Airport->nofelements; i++) {
|
||||
position = Airport->layout[i].position;
|
||||
if (position != next_element) {return i;}
|
||||
temp = &Airport->layout[i];
|
||||
|
||||
do {
|
||||
if (temp->heading > MAX_HEADINGS && temp->heading != 255) {return i;}
|
||||
if (temp->heading == 0 && temp->next_in_chain != 0) {return i;}
|
||||
if (position != temp->position) {return i;}
|
||||
if (temp->next_position >= Airport->nofelements) {return i;}
|
||||
temp = temp->next_in_chain;
|
||||
} while (temp != NULL);
|
||||
next_element++;
|
||||
}
|
||||
return MAX_ELEMENTS;
|
||||
}
|
||||
|
||||
static const char* const _airport_heading_strings[MAX_HEADINGS+2] = {
|
||||
"TO_ALL",
|
||||
"HANGAR",
|
||||
"TERM1",
|
||||
"TERM2",
|
||||
"TERM3",
|
||||
"TERM4",
|
||||
"TERM5",
|
||||
"TERM6",
|
||||
"HELIPAD1",
|
||||
"HELIPAD2",
|
||||
"TAKEOFF",
|
||||
"STARTTAKEOFF",
|
||||
"ENDTAKEOFF",
|
||||
"HELITAKEOFF",
|
||||
"FLYING",
|
||||
"LANDING",
|
||||
"ENDLANDING",
|
||||
"HELILANDING",
|
||||
"HELIENDLANDING",
|
||||
"DUMMY" // extra heading for 255
|
||||
};
|
||||
|
||||
/*
|
||||
static void AirportPrintOut(const AirportFTAClass *Airport, const bool full_report)
|
||||
{
|
||||
AirportFTA *temp;
|
||||
uint16 i;
|
||||
byte heading;
|
||||
|
||||
printf("(P = Current Position; NP = Next Position)\n");
|
||||
for (i = 0; i < Airport->nofelements; i++) {
|
||||
temp = &Airport->layout[i];
|
||||
if (full_report) {
|
||||
heading = (temp->heading == 255) ? MAX_HEADINGS+1 : temp->heading;
|
||||
printf("Pos:%2d NPos:%2d Heading:%15s Block:%2d\n", temp->position, temp->next_position,
|
||||
_airport_heading_strings[heading], AirportBlockToString(temp->block));
|
||||
}
|
||||
else { printf("P:%2d NP:%2d", temp->position, temp->next_position);}
|
||||
while (temp->next_in_chain != NULL) {
|
||||
temp = temp->next_in_chain;
|
||||
if (full_report) {
|
||||
heading = (temp->heading == 255) ? MAX_HEADINGS+1 : temp->heading;
|
||||
printf("Pos:%2d NPos:%2d Heading:%15s Block:%2d\n", temp->position, temp->next_position,
|
||||
_airport_heading_strings[heading], AirportBlockToString(temp->block));
|
||||
}
|
||||
else { printf("P:%2d NP:%2d", temp->position, temp->next_position);}
|
||||
}
|
||||
printf("\n");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static byte AirportBlockToString(uint32 block)
|
||||
{
|
||||
byte i = 0;
|
||||
if (block & 0xffff0000) { block >>= 16; i += 16; }
|
||||
if (block & 0x0000ff00) { block >>= 8; i += 8; }
|
||||
if (block & 0x000000f0) { block >>= 4; i += 4; }
|
||||
if (block & 0x0000000c) { block >>= 2; i += 2; }
|
||||
if (block & 0x00000002) { i += 1; }
|
||||
return i;
|
||||
}*/
|
||||
|
||||
const AirportFTAClass* GetAirport(const byte airport_type)
|
||||
{
|
||||
AirportFTAClass *Airport = NULL;
|
||||
//FIXME -- AircraftNextAirportPos_and_Order -> Needs something nicer, don't like this code
|
||||
// needs constant change if more airports are added
|
||||
switch (airport_type) {
|
||||
case AT_SMALL: Airport = CountryAirport; break;
|
||||
case AT_LARGE: Airport = CityAirport; break;
|
||||
case AT_METROPOLITAN: Airport = MetropolitanAirport; break;
|
||||
case AT_HELIPORT: Airport = Heliport; break;
|
||||
case AT_OILRIG: Airport = Oilrig; break;
|
||||
case AT_INTERNATIONAL: Airport = InternationalAirport; break;
|
||||
default:
|
||||
#ifdef DEBUG__
|
||||
printf("Airport AircraftNextAirportPos_and_Order not yet implemented\n");
|
||||
#endif
|
||||
assert(airport_type <= AT_INTERNATIONAL);
|
||||
}
|
||||
return Airport;
|
||||
}
|
67
airport.h
Normal file
67
airport.h
Normal file
@@ -0,0 +1,67 @@
|
||||
#ifndef AIRPORT_H
|
||||
#define AIRPORT_H
|
||||
|
||||
#include "airport_movement.h"
|
||||
|
||||
enum {MAX_TERMINALS = 6};
|
||||
enum {MAX_HELIPADS = 2};
|
||||
|
||||
// Airport types
|
||||
enum {
|
||||
AT_SMALL = 0,
|
||||
AT_LARGE = 1,
|
||||
AT_HELIPORT = 2,
|
||||
AT_METROPOLITAN = 3,
|
||||
AT_INTERNATIONAL = 4,
|
||||
AT_OILRIG = 15
|
||||
};
|
||||
|
||||
// do not change unless you change v->subtype too. This aligns perfectly with its current setting
|
||||
enum {
|
||||
AIRCRAFT_ONLY = 0,
|
||||
ALL = 1,
|
||||
HELICOPTERS_ONLY = 2
|
||||
};
|
||||
|
||||
// Finite sTate mAchine --> FTA
|
||||
typedef struct AirportFTAClass {
|
||||
byte nofelements; // number of positions the airport consists of
|
||||
const byte *terminals;
|
||||
const byte *helipads;
|
||||
byte entry_point; // when an airplane arrives at this airport, enter it at position entry_point
|
||||
byte acc_planes; // accept airplanes or helicopters or both
|
||||
const TileIndexDiffC *airport_depots; // gives the position of the depots on the airports
|
||||
byte nof_depots; // number of depots this airport has
|
||||
struct AirportFTA *layout; // state machine for airport
|
||||
} AirportFTAClass;
|
||||
|
||||
// internal structure used in openttd - Finite sTate mAchine --> FTA
|
||||
typedef struct AirportFTA {
|
||||
byte position; // the position that an airplane is at
|
||||
byte next_position; // next position from this position
|
||||
uint32 block; // 32 bit blocks (st->airport_flags), should be enough for the most complex airports
|
||||
byte heading; // heading (current orders), guiding an airplane to its target on an airport
|
||||
struct AirportFTA *next_in_chain; // possible extra movement choices from this position
|
||||
} AirportFTA;
|
||||
|
||||
void InitializeAirports(void);
|
||||
void UnInitializeAirports(void);
|
||||
const AirportFTAClass* GetAirport(const byte airport_type);
|
||||
|
||||
/** Get buildable airport bitmask.
|
||||
* @return get all buildable airports at this given time, bitmasked.
|
||||
* Bit 0 means the small airport is buildable, etc.
|
||||
* @todo set availability of airports by year, instead of airplane
|
||||
*/
|
||||
static inline uint32 GetValidAirports(void)
|
||||
{
|
||||
uint32 bytemask = _avail_aircraft; /// sets the first 3 bytes, 0 - 2, @see AdjustAvailAircraft()
|
||||
|
||||
// 1980-1-1 is --> 21915
|
||||
// 1990-1-1 is --> 25568
|
||||
if (_date >= 21915) {SETBIT(bytemask, 3);} // metropilitan airport 1980
|
||||
if (_date >= 25568) {SETBIT(bytemask, 4);} // international airport 1990
|
||||
return bytemask;
|
||||
}
|
||||
|
||||
#endif /* AIRPORT_H */
|
245
airport_gui.c
Normal file
245
airport_gui.c
Normal file
@@ -0,0 +1,245 @@
|
||||
#include "stdafx.h"
|
||||
#include "ttd.h"
|
||||
#include "table/sprites.h"
|
||||
#include "table/strings.h"
|
||||
#include "map.h"
|
||||
#include "window.h"
|
||||
#include "gui.h"
|
||||
#include "viewport.h"
|
||||
#include "gfx.h"
|
||||
#include "sound.h"
|
||||
#include "command.h"
|
||||
#include "vehicle.h"
|
||||
#include "station.h"
|
||||
#include "airport.h"
|
||||
#include "depot.h"
|
||||
|
||||
static byte _selected_airport_type;
|
||||
|
||||
static void ShowBuildAirportPicker(void);
|
||||
|
||||
|
||||
void CcBuildAirport(bool success, uint tile, uint32 p1, uint32 p2)
|
||||
{
|
||||
if (success) {
|
||||
SndPlayTileFx(SND_1F_SPLAT, tile);
|
||||
ResetObjectToPlace();
|
||||
}
|
||||
}
|
||||
|
||||
static void PlaceAirport(uint tile)
|
||||
{
|
||||
DoCommandP(tile, _selected_airport_type, 0, CcBuildAirport, CMD_BUILD_AIRPORT | CMD_AUTO | CMD_NO_WATER | CMD_MSG(STR_A001_CAN_T_BUILD_AIRPORT_HERE));
|
||||
}
|
||||
|
||||
static void PlaceAir_DemolishArea(uint tile)
|
||||
{
|
||||
VpStartPlaceSizing(tile, 4);
|
||||
}
|
||||
|
||||
|
||||
static void BuildAirClick_Airport(Window *w)
|
||||
{
|
||||
if (HandlePlacePushButton(w, 3, 0xAA4, 1, PlaceAirport)) ShowBuildAirportPicker();
|
||||
}
|
||||
|
||||
static void BuildAirClick_Demolish(Window *w)
|
||||
{
|
||||
HandlePlacePushButton(w, 4, ANIMCURSOR_DEMOLISH, 1, PlaceAir_DemolishArea);
|
||||
}
|
||||
|
||||
static void BuildAirClick_Landscaping(Window *w)
|
||||
{
|
||||
ShowTerraformToolbar();
|
||||
}
|
||||
|
||||
typedef void OnButtonClick(Window *w);
|
||||
static OnButtonClick * const _build_air_button_proc[] = {
|
||||
BuildAirClick_Airport,
|
||||
BuildAirClick_Demolish,
|
||||
BuildAirClick_Landscaping,
|
||||
};
|
||||
|
||||
static void BuildAirToolbWndProc(Window *w, WindowEvent *e)
|
||||
{
|
||||
switch(e->event) {
|
||||
case WE_PAINT:
|
||||
DrawWindowWidgets(w);
|
||||
break;
|
||||
|
||||
case WE_CLICK:
|
||||
if (e->click.widget - 3 >= 0)
|
||||
_build_air_button_proc[e->click.widget - 3](w);
|
||||
break;
|
||||
|
||||
case WE_KEYPRESS: {
|
||||
switch (e->keypress.keycode) {
|
||||
case '1': BuildAirClick_Airport(w); break;
|
||||
case '2': BuildAirClick_Demolish(w); break;
|
||||
case 'l': BuildAirClick_Landscaping(w); break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
} break;
|
||||
|
||||
case WE_PLACE_OBJ:
|
||||
_place_proc(e->place.tile);
|
||||
break;
|
||||
|
||||
case WE_PLACE_DRAG: {
|
||||
VpSelectTilesWithMethod(e->place.pt.x, e->place.pt.y, e->place.userdata);
|
||||
return;
|
||||
}
|
||||
|
||||
case WE_PLACE_MOUSEUP:
|
||||
if (e->place.pt.x != -1) {
|
||||
DoCommandP(e->place.tile, e->place.starttile, 0, CcPlaySound10, CMD_CLEAR_AREA | CMD_MSG(STR_00B5_CAN_T_CLEAR_THIS_AREA));
|
||||
}
|
||||
break;
|
||||
|
||||
case WE_ABORT_PLACE_OBJ:
|
||||
UnclickWindowButtons(w);
|
||||
SetWindowDirty(w);
|
||||
w = FindWindowById(WC_BUILD_STATION, 0);
|
||||
if (w != 0)
|
||||
WP(w,def_d).close = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static const Widget _air_toolbar_widgets[] = {
|
||||
{ WWT_CLOSEBOX, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
|
||||
{ WWT_CAPTION, RESIZE_NONE, 7, 11, 73, 0, 13, STR_A000_AIRPORTS, STR_018C_WINDOW_TITLE_DRAG_THIS},
|
||||
{ WWT_STICKYBOX, RESIZE_NONE, 7, 74, 85, 0, 13, 0x0, STR_STICKY_BUTTON},
|
||||
{ WWT_PANEL, RESIZE_NONE, 7, 0, 41, 14, 35, 0x2E8, STR_A01E_BUILD_AIRPORT},
|
||||
{ WWT_PANEL, RESIZE_NONE, 7, 42, 63, 14, 35, 0x2BF, STR_018D_DEMOLISH_BUILDINGS_ETC},
|
||||
{ WWT_PANEL, RESIZE_NONE, 7, 64, 85, 14, 35, SPR_IMG_LANDSCAPING, STR_LANDSCAPING_TOOLBAR_TIP},
|
||||
{ WIDGETS_END},
|
||||
};
|
||||
|
||||
|
||||
static const WindowDesc _air_toolbar_desc = {
|
||||
640-86, 22, 86, 36,
|
||||
WC_BUILD_TOOLBAR,0,
|
||||
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON,
|
||||
_air_toolbar_widgets,
|
||||
BuildAirToolbWndProc
|
||||
};
|
||||
|
||||
void ShowBuildAirToolbar(void)
|
||||
{
|
||||
if (_current_player == OWNER_SPECTATOR) return;
|
||||
DeleteWindowById(WC_BUILD_TOOLBAR, 0);
|
||||
AllocateWindowDescFront(&_air_toolbar_desc, 0);
|
||||
}
|
||||
|
||||
static void BuildAirportPickerWndProc(Window *w, WindowEvent *e)
|
||||
{
|
||||
switch (e->event) {
|
||||
case WE_PAINT: {
|
||||
int sel;
|
||||
int rad = 4; // default catchment radious
|
||||
uint32 avail_airports;
|
||||
|
||||
if (WP(w,def_d).close) return;
|
||||
|
||||
sel = _selected_airport_type;
|
||||
avail_airports = GetValidAirports();
|
||||
|
||||
if (!HASBIT(avail_airports, 0) && sel == AT_SMALL) sel = AT_LARGE;
|
||||
if (!HASBIT(avail_airports, 1) && sel == AT_LARGE) sel = AT_SMALL;
|
||||
|
||||
/* 'Country Airport' starts at widget 3, and if its bit is set, it is available,
|
||||
* so take its opposite value to set the disabled_state. There are only 5 available
|
||||
* airports, so XOr with 0x1F (1 1111) */
|
||||
w->disabled_state = (avail_airports ^ 0x1F) << 3;
|
||||
|
||||
_selected_airport_type = sel;
|
||||
// select default the coverage area to 'Off' (8)
|
||||
w->click_state = ((1<<3) << sel) | ((1<<8) << _station_show_coverage);
|
||||
SetTileSelectSize(_airport_size_x[sel],_airport_size_y[sel]);
|
||||
|
||||
if (_patches.modified_catchment) {
|
||||
switch (sel) {
|
||||
case AT_OILRIG: rad = CA_AIR_OILPAD; break;
|
||||
case AT_HELIPORT: rad = CA_AIR_HELIPORT; break;
|
||||
case AT_SMALL: rad = CA_AIR_SMALL; break;
|
||||
case AT_LARGE: rad = CA_AIR_LARGE; break;
|
||||
case AT_METROPOLITAN: rad = CA_AIR_METRO; break;
|
||||
case AT_INTERNATIONAL: rad = CA_AIR_INTER; break;
|
||||
}
|
||||
}
|
||||
|
||||
if (_station_show_coverage) SetTileSelectBigSize(-rad, -rad, 2 * rad, 2 * rad);
|
||||
|
||||
DrawWindowWidgets(w);
|
||||
// strings such as 'Size' and 'Coverage Area'
|
||||
DrawStringCentered(74, 16, STR_305B_SIZE, 0);
|
||||
DrawStringCentered(74, 78, STR_3066_COVERAGE_AREA_HIGHLIGHT, 0);
|
||||
DrawStationCoverageAreaText(2, 104, (uint)-1, rad);
|
||||
break;
|
||||
}
|
||||
|
||||
case WE_CLICK: {
|
||||
switch(e->click.widget) {
|
||||
case 3: case 4: case 5: case 6: case 7:
|
||||
_selected_airport_type = e->click.widget - 3;
|
||||
SndPlayFx(SND_15_BEEP);
|
||||
SetWindowDirty(w);
|
||||
break;
|
||||
case 8: case 9:
|
||||
_station_show_coverage = e->click.widget - 8;
|
||||
SndPlayFx(SND_15_BEEP);
|
||||
SetWindowDirty(w);
|
||||
break;
|
||||
}
|
||||
} break;
|
||||
|
||||
case WE_MOUSELOOP: {
|
||||
if (WP(w,def_d).close) {
|
||||
DeleteWindow(w);
|
||||
return;
|
||||
}
|
||||
|
||||
CheckRedrawStationCoverage(w);
|
||||
} break;
|
||||
|
||||
case WE_DESTROY:
|
||||
if (!WP(w,def_d).close)
|
||||
ResetObjectToPlace();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static const Widget _build_airport_picker_widgets[] = {
|
||||
{ WWT_CLOSEBOX, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
|
||||
{ WWT_CAPTION, RESIZE_NONE, 7, 11, 147, 0, 13, STR_3001_AIRPORT_SELECTION, STR_018C_WINDOW_TITLE_DRAG_THIS},
|
||||
{ WWT_PANEL, RESIZE_NONE, 7, 0, 147, 14, 130, 0x0, STR_NULL},
|
||||
{WWT_NODISTXTBTN, RESIZE_NONE, 14, 2, 73, 27, 38, STR_3059_SMALL, STR_3058_SELECT_SIZE_TYPE_OF_AIRPORT},
|
||||
{WWT_NODISTXTBTN, RESIZE_NONE, 14, 74, 145, 27, 38, STR_305A_LARGE, STR_3058_SELECT_SIZE_TYPE_OF_AIRPORT},
|
||||
{WWT_NODISTXTBTN, RESIZE_NONE, 14, 2, 145, 63, 74, STR_306B_HELIPORT, STR_3058_SELECT_SIZE_TYPE_OF_AIRPORT},
|
||||
{WWT_NODISTXTBTN, RESIZE_NONE, 14, 2, 145, 39, 50, STR_305AA_LARGE, STR_3058_SELECT_SIZE_TYPE_OF_AIRPORT},
|
||||
{WWT_NODISTXTBTN, RESIZE_NONE, 14, 2, 145, 51, 62, STR_305AB_LARGE, STR_3058_SELECT_SIZE_TYPE_OF_AIRPORT},
|
||||
{ WWT_CLOSEBOX, RESIZE_NONE, 14, 14, 73, 88, 98, STR_02DB_OFF, STR_3065_DON_T_HIGHLIGHT_COVERAGE},
|
||||
{ WWT_CLOSEBOX, RESIZE_NONE, 14, 74, 133, 88, 98, STR_02DA_ON, STR_3064_HIGHLIGHT_COVERAGE_AREA},
|
||||
{ WIDGETS_END},
|
||||
};
|
||||
|
||||
static const WindowDesc _build_airport_desc = {
|
||||
-1, -1, 148, 131, // height, 130+1
|
||||
WC_BUILD_STATION,WC_BUILD_TOOLBAR,
|
||||
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET,
|
||||
_build_airport_picker_widgets,
|
||||
BuildAirportPickerWndProc
|
||||
};
|
||||
|
||||
static void ShowBuildAirportPicker(void)
|
||||
{
|
||||
AllocateWindowDesc(&_build_airport_desc);
|
||||
}
|
||||
|
||||
void InitializeAirportGui(void)
|
||||
{
|
||||
_selected_airport_type = AT_SMALL;
|
||||
_last_built_aircraft_depot_tile = 0;
|
||||
}
|
468
airport_movement.h
Normal file
468
airport_movement.h
Normal file
@@ -0,0 +1,468 @@
|
||||
#ifndef AIRPORT_MOVEMENT_H
|
||||
#define AIRPORT_MOVEMENT_H
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "macros.h"
|
||||
|
||||
typedef struct AirportMovingData {
|
||||
int x,y;
|
||||
byte flag;
|
||||
byte direction;
|
||||
} AirportMovingData;
|
||||
|
||||
// state machine input struct (from external file, etc.)
|
||||
// Finite sTate mAchine --> FTA
|
||||
typedef struct AirportFTAbuildup {
|
||||
byte position; // the position that an airplane is at
|
||||
byte heading; // the current orders (eg. TAKEOFF, HANGAR, ENDLANDING, etc.)
|
||||
uint32 block; // the block this position is on on the airport (st->airport_flags)
|
||||
byte next_in_chain; // next position from this position
|
||||
} AirportFTAbuildup;
|
||||
|
||||
enum {
|
||||
AMED_NOSPDCLAMP = 1<<0,
|
||||
AMED_TAKEOFF = 1<<1,
|
||||
AMED_SLOWTURN = 1<<2,
|
||||
AMED_LAND = 1<<3,
|
||||
AMED_EXACTPOS = 1<<4,
|
||||
AMED_BRAKE = 1<<5,
|
||||
AMED_HELI_RAISE = 1<<6,
|
||||
AMED_HELI_LOWER = 1<<7,
|
||||
};
|
||||
|
||||
enum {MAX_ELEMENTS = 255};
|
||||
enum {MAX_HEADINGS = 18};
|
||||
|
||||
///////////////////////////////////////////////////////////////////////
|
||||
///////***********Movement States on Airports********************//////
|
||||
// headings target
|
||||
enum {
|
||||
TO_ALL = 0,
|
||||
HANGAR = 1,
|
||||
TERM1 = 2,
|
||||
TERM2 = 3,
|
||||
TERM3 = 4,
|
||||
TERM4 = 5,
|
||||
TERM5 = 6,
|
||||
TERM6 = 7,
|
||||
HELIPAD1 = 8,
|
||||
HELIPAD2 = 9,
|
||||
TAKEOFF = 10,
|
||||
STARTTAKEOFF = 11,
|
||||
ENDTAKEOFF = 12,
|
||||
HELITAKEOFF = 13,
|
||||
FLYING = 14,
|
||||
LANDING = 15,
|
||||
ENDLANDING = 16,
|
||||
HELILANDING = 17,
|
||||
HELIENDLANDING = 18
|
||||
};
|
||||
|
||||
///////////////////////////////////////////////////////////////////////
|
||||
///////**********Movement Blocks on Airports*********************//////
|
||||
// blocks (eg_airport_flags)
|
||||
enum {
|
||||
TERM1_block = 1 << 0,
|
||||
TERM2_block = 1 << 1,
|
||||
TERM3_block = 1 << 2,
|
||||
TERM4_block = 1 << 3,
|
||||
TERM5_block = 1 << 4,
|
||||
TERM6_block = 1 << 5,
|
||||
HELIPAD1_block = 1 << 6,
|
||||
HELIPAD2_block = 1 << 7,
|
||||
RUNWAY_IN_OUT_block = 1 << 8,
|
||||
RUNWAY_IN_block = 1 << 8,
|
||||
AIRPORT_BUSY_block = 1 << 8,
|
||||
RUNWAY_OUT_block = 1 << 9,
|
||||
TAXIWAY_BUSY_block = 1 << 10,
|
||||
OUT_WAY_block = 1 << 11,
|
||||
IN_WAY_block = 1 << 12,
|
||||
AIRPORT_ENTRANCE_block = 1 << 13,
|
||||
TERM_GROUP1_block = 1 << 14,
|
||||
TERM_GROUP2_block = 1 << 15,
|
||||
HANGAR2_AREA_block = 1 << 16,
|
||||
TERM_GROUP2_ENTER1_block = 1 << 17,
|
||||
TERM_GROUP2_ENTER2_block = 1 << 18,
|
||||
TERM_GROUP2_EXIT1_block = 1 << 19,
|
||||
TERM_GROUP2_EXIT2_block = 1 << 20,
|
||||
PRE_HELIPAD_block = 1 << 21,
|
||||
NOTHING_block = 1 << 30
|
||||
};
|
||||
|
||||
///////////////////////////////////////////////////////////////////////
|
||||
/////*********Movement Positions on Airports********************///////
|
||||
// Country Airfield (small) 4x3
|
||||
static const AirportMovingData _airport_moving_data_country[22] = {
|
||||
{ 53, 3,AMED_EXACTPOS,3}, // 00 In Hangar
|
||||
{ 53, 27,0,0}, // 01 Taxi to right outside depot
|
||||
{ 32, 23,AMED_EXACTPOS,7}, // 02 Terminal 1
|
||||
{ 10, 23,AMED_EXACTPOS,7}, // 03 Terminal 2
|
||||
{ 43, 37,0,0}, // 04 Going towards terminal 2
|
||||
{ 24, 37,0,0}, // 05 Going towards terminal 2
|
||||
{ 53, 37,0,0}, // 06 Going for takeoff
|
||||
{ 61, 40,AMED_EXACTPOS,1}, // 07 Taxi to start of runway (takeoff)
|
||||
{ 3, 40,AMED_NOSPDCLAMP,0}, // 08 Accelerate to end of runway
|
||||
{-79, 40,AMED_NOSPDCLAMP | AMED_TAKEOFF,0}, // 09 Take off
|
||||
{177, 40,AMED_NOSPDCLAMP | AMED_SLOWTURN,0}, // 10 Fly to landing position in air
|
||||
{ 56, 40,AMED_NOSPDCLAMP | AMED_LAND,0}, // 11 Going down for land
|
||||
{ 3, 40,AMED_NOSPDCLAMP | AMED_BRAKE,0}, // 12 Just landed, brake until end of runway
|
||||
{ 7, 40,0,0}, // 13 Just landed, turn around and taxi 1 square
|
||||
{ 53, 40,0,0}, // 14 Taxi from runway to crossing
|
||||
{-31,193,AMED_NOSPDCLAMP | AMED_SLOWTURN,0}, // 15 Fly around waiting for a landing spot (north-east)
|
||||
{ 1, 1,AMED_NOSPDCLAMP | AMED_SLOWTURN,0}, // 16 Fly around waiting for a landing spot (north-west)
|
||||
{257, 1,AMED_NOSPDCLAMP | AMED_SLOWTURN,0}, // 17 Fly around waiting for a landing spot (south-west)
|
||||
{273, 49,AMED_NOSPDCLAMP | AMED_SLOWTURN,0}, // 18 Fly around waiting for a landing spot (south)
|
||||
{ 44, 37,AMED_HELI_RAISE,0}, // 19 Helicopter takeoff
|
||||
{ 44, 40,AMED_NOSPDCLAMP | AMED_SLOWTURN,0}, // 20 In position above landing spot helicopter
|
||||
{ 44, 40,AMED_HELI_LOWER,0} // 21 Helicopter landing
|
||||
};
|
||||
|
||||
// City Airport (large) 6x6
|
||||
static const AirportMovingData _airport_moving_data_town[25] = {
|
||||
{ 85, 3,AMED_EXACTPOS,3}, // 00 In Hangar
|
||||
{ 85, 27,0,0}, // 01 Taxi to right outside depot
|
||||
{ 26, 41,AMED_EXACTPOS,5}, // 02 Terminal 1
|
||||
{ 56, 20,AMED_EXACTPOS,3}, // 03 Terminal 2
|
||||
{ 38, 8,AMED_EXACTPOS,5}, // 04 Terminal 3
|
||||
{ 65, 6,0,0}, // 05 Taxi to right in infront of terminal 2/3
|
||||
{ 80, 27,0,0}, // 06 Taxiway terminals 2-3
|
||||
{ 44, 63,0,0}, // 07 Taxi to Airport center
|
||||
{ 58, 71,0,0}, // 08 Towards takeoff
|
||||
{ 72, 85,0,0}, // 09 Taxi to runway (takeoff)
|
||||
{ 89, 85,AMED_EXACTPOS,1}, // 10 Taxi to start of runway (takeoff)
|
||||
{ 3, 85,AMED_NOSPDCLAMP,0}, // 11 Accelerate to end of runway
|
||||
{-79, 85,AMED_NOSPDCLAMP | AMED_TAKEOFF,0}, // 12 Take off
|
||||
{177, 85,AMED_NOSPDCLAMP | AMED_SLOWTURN,0}, // 13 Fly to landing position in air
|
||||
{ 89, 85,AMED_NOSPDCLAMP | AMED_LAND,0}, // 14 Going down for land
|
||||
{ 3, 85,AMED_NOSPDCLAMP | AMED_BRAKE,0}, // 15 Just landed, brake until end of runway
|
||||
{ 20, 87,0,0}, // 16 Just landed, turn around and taxi 1 square
|
||||
{ 36, 71,0,0}, // 17 Taxi from runway to crossing
|
||||
{-31,193,AMED_NOSPDCLAMP | AMED_SLOWTURN,0}, // 18 Fly around waiting for a landing spot (north-east)
|
||||
{ 1, 1,AMED_NOSPDCLAMP | AMED_SLOWTURN,0}, // 19 Fly around waiting for a landing spot (north-west)
|
||||
{257, 1,AMED_NOSPDCLAMP | AMED_SLOWTURN,0}, // 20 Fly around waiting for a landing spot (south-west)
|
||||
{273, 49,AMED_NOSPDCLAMP | AMED_SLOWTURN,0}, // 21 Fly around waiting for a landing spot (south)
|
||||
{ 44, 63,AMED_HELI_RAISE,0}, // 22 Helicopter takeoff
|
||||
{ 28, 74,AMED_NOSPDCLAMP | AMED_SLOWTURN,0}, // 23 In position above landing spot helicopter
|
||||
{ 28, 74,AMED_HELI_LOWER,0} // 24 Helicopter landing
|
||||
};
|
||||
|
||||
// Metropolitan Airport (metropolitan) - 2 runways
|
||||
static const AirportMovingData _airport_moving_data_metropolitan[27] = {
|
||||
{ 85, 3,AMED_EXACTPOS,3}, // 00 In Hangar
|
||||
{ 85, 27,0,0}, // 01 Taxi to right outside depot
|
||||
{ 26, 41,AMED_EXACTPOS,5}, // 02 Terminal 1
|
||||
{ 56, 20,AMED_EXACTPOS,3}, // 03 Terminal 2
|
||||
{ 38, 8,AMED_EXACTPOS,5}, // 04 Terminal 3
|
||||
{ 65, 6,0,0}, // 05 Taxi to right in infront of terminal 2/3
|
||||
{ 70, 33,0,0}, // 06 Taxiway terminals 2-3
|
||||
{ 44, 58,0,0}, // 07 Taxi to Airport center
|
||||
{ 72, 58,0,0}, // 08 Towards takeoff
|
||||
{ 72, 69,0,0}, // 09 Taxi to runway (takeoff)
|
||||
{ 89, 69,AMED_EXACTPOS,1}, // 10 Taxi to start of runway (takeoff)
|
||||
{ 3, 69,AMED_NOSPDCLAMP,0}, // 11 Accelerate to end of runway
|
||||
{-79, 69,AMED_NOSPDCLAMP | AMED_TAKEOFF,0}, // 12 Take off
|
||||
{177, 85,AMED_NOSPDCLAMP | AMED_SLOWTURN,0}, // 13 Fly to landing position in air
|
||||
{ 89, 85,AMED_NOSPDCLAMP | AMED_LAND,0}, // 14 Going down for land
|
||||
{ 3, 85,AMED_NOSPDCLAMP | AMED_BRAKE,0}, // 15 Just landed, brake until end of runway
|
||||
{ 21, 85,0,0}, // 16 Just landed, turn around and taxi 1 square
|
||||
{ 21, 69,0,0}, // 17 On Runway-out taxiing to In-Way
|
||||
{ 21, 54,AMED_EXACTPOS,5}, // 18 Taxi from runway to crossing
|
||||
{-31,193,AMED_NOSPDCLAMP | AMED_SLOWTURN,0}, // 19 Fly around waiting for a landing spot (north-east)
|
||||
{ 1, 1,AMED_NOSPDCLAMP | AMED_SLOWTURN,0}, // 20 Fly around waiting for a landing spot (north-west)
|
||||
{257, 1,AMED_NOSPDCLAMP | AMED_SLOWTURN,0}, // 21 Fly around waiting for a landing spot (south-west)
|
||||
{273, 49,AMED_NOSPDCLAMP | AMED_SLOWTURN,0}, // 22 Fly around waiting for a landing spot (south)
|
||||
{ 44, 58,0,0}, // 23 Helicopter takeoff spot on ground (to clear airport sooner)
|
||||
{ 44, 63,AMED_HELI_RAISE,0}, // 24 Helicopter takeoff
|
||||
{ 15, 54,AMED_NOSPDCLAMP | AMED_SLOWTURN,0}, // 25 Get in position above landing spot helicopter
|
||||
{ 15, 54,AMED_HELI_LOWER,0} // 26 Helicopter landing
|
||||
};
|
||||
|
||||
// International Airport (international) - 2 runways, 6 terminals, dedicated helipod
|
||||
static const AirportMovingData _airport_moving_data_international[51] = {
|
||||
{ 7, 55,AMED_EXACTPOS,3}, // 00 In Hangar 1
|
||||
{100, 21,AMED_EXACTPOS,3}, // 01 In Hangar 2
|
||||
{ 7, 70,0,0}, // 02 Taxi to right outside depot
|
||||
{100, 36,0,0}, // 03 Taxi to right outside depot
|
||||
{ 38, 70,AMED_EXACTPOS,5}, // 04 Terminal 1
|
||||
{ 38, 54,AMED_EXACTPOS,5}, // 05 Terminal 2
|
||||
{ 38, 38,AMED_EXACTPOS,5}, // 06 Terminal 3
|
||||
{ 70, 70,AMED_EXACTPOS,1}, // 07 Terminal 4
|
||||
{ 70, 54,AMED_EXACTPOS,1}, // 08 Terminal 5
|
||||
{ 70, 38,AMED_EXACTPOS,1}, // 09 Terminal 6
|
||||
{104, 71,AMED_EXACTPOS,1}, // 10 Helipad 1
|
||||
{104, 55,AMED_EXACTPOS,1}, // 11 Helipad 2
|
||||
{ 22, 87,0,0}, // 12 Towards Terminals 4/5/6, Helipad 1/2
|
||||
{ 60, 87,0,0}, // 13 Towards Terminals 4/5/6, Helipad 1/2
|
||||
{ 66, 87,0,0}, // 14 Towards Terminals 4/5/6, Helipad 1/2
|
||||
{ 86, 87,AMED_EXACTPOS,7}, // 15 Towards Terminals 4/5/6, Helipad 1/2
|
||||
{ 86, 70,0,0}, // 16 In Front of Terminal 4 / Helipad 1
|
||||
{ 86, 54,0,0}, // 17 In Front of Terminal 5 / Helipad 2
|
||||
{ 86, 38,0,0}, // 18 In Front of Terminal 6
|
||||
{ 86, 22,0,0}, // 19 Towards Terminals Takeoff (Taxiway)
|
||||
{ 66, 22,0,0}, // 20 Towards Terminals Takeoff (Taxiway)
|
||||
{ 60, 22,0,0}, // 21 Towards Terminals Takeoff (Taxiway)
|
||||
{ 38, 22,0,0}, // 22 Towards Terminals Takeoff (Taxiway)
|
||||
{ 22, 70,0,0}, // 23 In Front of Terminal 1
|
||||
{ 22, 58,0,0}, // 24 In Front of Terminal 2
|
||||
{ 22, 38,0,0}, // 25 In Front of Terminal 3
|
||||
{ 22, 22,AMED_EXACTPOS,7}, // 26 Going for Takeoff
|
||||
{ 22, 6,0,0}, // 27 On Runway-out, prepare for takeoff
|
||||
{ 3, 6,AMED_EXACTPOS,5}, // 28 Accelerate to end of runway
|
||||
{ 60, 6,AMED_NOSPDCLAMP,0}, // 29 Release control of runway, for smoother movement
|
||||
{105, 6,AMED_NOSPDCLAMP,0}, // 30 End of runway
|
||||
{190, 6,AMED_NOSPDCLAMP | AMED_TAKEOFF,0}, // 31 Take off
|
||||
{193,104,AMED_NOSPDCLAMP | AMED_SLOWTURN,0}, // 32 Fly to landing position in air
|
||||
{105,104,AMED_NOSPDCLAMP | AMED_LAND,0}, // 33 Going down for land
|
||||
{ 3,104,AMED_NOSPDCLAMP | AMED_BRAKE,0}, // 34 Just landed, brake until end of runway
|
||||
{ 12,104,0,0}, // 35 Just landed, turn around and taxi 1 square
|
||||
{ 7, 84,0,0}, // 36 Taxi from runway to crossing
|
||||
{-31,209,AMED_NOSPDCLAMP | AMED_SLOWTURN,0}, // 37 Fly around waiting for a landing spot (north-east)
|
||||
{ 1, 6,AMED_NOSPDCLAMP | AMED_SLOWTURN,0}, // 38 Fly around waiting for a landing spot (north-west)
|
||||
{273, 6,AMED_NOSPDCLAMP | AMED_SLOWTURN,0}, // 39 Fly around waiting for a landing spot (south-west)
|
||||
{305, 81,AMED_NOSPDCLAMP | AMED_SLOWTURN,0}, // 40 Fly around waiting for a landing spot (south)
|
||||
// Helicopter
|
||||
{128, 80,AMED_NOSPDCLAMP | AMED_SLOWTURN,0}, // 41 Bufferspace before helipad
|
||||
{128, 80,AMED_NOSPDCLAMP | AMED_SLOWTURN,0}, // 42 Bufferspace before helipad
|
||||
{ 96, 71,AMED_NOSPDCLAMP | AMED_SLOWTURN,0}, // 43 Get in position for Helipad1
|
||||
{ 96, 55,AMED_NOSPDCLAMP | AMED_SLOWTURN,0}, // 44 Get in position for Helipad2
|
||||
{ 96, 71,AMED_HELI_LOWER,0}, // 45 Land at Helipad1
|
||||
{ 96, 55,AMED_HELI_LOWER,0}, // 46 Land at Helipad2
|
||||
{104, 71,AMED_HELI_RAISE,0}, // 47 Takeoff Helipad1
|
||||
{104, 55,AMED_HELI_RAISE,0}, // 48 Takeoff Helipad2
|
||||
{104, 32,AMED_NOSPDCLAMP | AMED_SLOWTURN,0}, // 49 Go to position for Hangarentrance in air
|
||||
{104, 32,AMED_HELI_LOWER,0} // 50 Land in HANGAR2_AREA to go to hangar
|
||||
};
|
||||
|
||||
// Heliport (heliport)
|
||||
static const AirportMovingData _airport_moving_data_heliport[9] = {
|
||||
{ 5, 9,AMED_EXACTPOS,1}, // 0 - At heliport terminal
|
||||
{ 2, 9,AMED_HELI_RAISE,0}, // 1 - Take off (play sound)
|
||||
{ -3, 9,AMED_NOSPDCLAMP | AMED_SLOWTURN,0}, // 2 - In position above landing spot helicopter
|
||||
{ -3, 9,AMED_HELI_LOWER,0}, // 3 - Land
|
||||
{ 2, 9,0,0}, // 4 - Goto terminal on ground
|
||||
{-31, 59,AMED_NOSPDCLAMP | AMED_SLOWTURN,0}, // 5 - Circle #1 (north-east)
|
||||
{-31,-49,AMED_NOSPDCLAMP | AMED_SLOWTURN,0}, // 6 - Circle #2 (north-west)
|
||||
{ 49,-49,AMED_NOSPDCLAMP | AMED_SLOWTURN,0}, // 7 - Circle #3 (south-west)
|
||||
{ 70, 9,AMED_NOSPDCLAMP | AMED_SLOWTURN,0}, // 8 - Circle #4 (south)
|
||||
};
|
||||
|
||||
// Oilrig
|
||||
static const AirportMovingData _airport_moving_data_oilrig[9] = {
|
||||
{ 31, 9,AMED_EXACTPOS,1}, // 0 - At oilrig terminal
|
||||
{ 28, 9,AMED_HELI_RAISE,0}, // 1 - Take off (play sound)
|
||||
{ 23, 9,AMED_NOSPDCLAMP | AMED_SLOWTURN,0}, // 2 - In position above landing spot helicopter
|
||||
{ 23, 9,AMED_HELI_LOWER,0}, // 3 - Land
|
||||
{ 28, 9,0,0}, // 4 - Goto terminal on ground
|
||||
{-31, 69,AMED_NOSPDCLAMP | AMED_SLOWTURN,0}, // 5 - circle #1 (north-east)
|
||||
{-31,-49,AMED_NOSPDCLAMP | AMED_SLOWTURN,0}, // 6 - circle #2 (north-west)
|
||||
{ 69,-49,AMED_NOSPDCLAMP | AMED_SLOWTURN,0}, // 7 - circle #3 (south-west)
|
||||
{ 70, 9,AMED_NOSPDCLAMP | AMED_SLOWTURN,0}, // 8 - circle #4 (south)
|
||||
};
|
||||
|
||||
///////////////////////////////////////////////////////////////////////
|
||||
/////**********Movement Machine on Airports*********************///////
|
||||
// first element of depots array tells us how many depots there are (to know size of array)
|
||||
// this may be changed later when airports are moved to external file
|
||||
static const TileIndexDiffC _airport_depots_country[] = {{3, 0}};
|
||||
static const byte _airport_terminal_country[] = {1, 2};
|
||||
static const AirportFTAbuildup _airport_fta_country[] = {
|
||||
{ 0,HANGAR,NOTHING_block,1},
|
||||
{ 1,255,AIRPORT_BUSY_block,0}, {1,HANGAR,0,0}, {1,TERM1,TERM1_block,2}, {1,TERM2,0,4}, {1,HELITAKEOFF,0,19}, {1,0,0,6},
|
||||
{ 2,TERM1,TERM1_block,1},
|
||||
{ 3,TERM2,TERM2_block,5},
|
||||
{ 4,255,AIRPORT_BUSY_block,0}, {4,TERM2,0,5}, {4,HANGAR,0,1}, {4,TAKEOFF,0,6}, {4,HELITAKEOFF,0,1},
|
||||
{ 5,255,AIRPORT_BUSY_block,0}, {5,TERM2,TERM2_block,3}, {5,0,0,4},
|
||||
{ 6,0,AIRPORT_BUSY_block,7},
|
||||
// takeoff
|
||||
{ 7,TAKEOFF,AIRPORT_BUSY_block,8},
|
||||
{ 8,STARTTAKEOFF,NOTHING_block,9},
|
||||
{ 9,ENDTAKEOFF,NOTHING_block,0},
|
||||
// landing
|
||||
{10,FLYING,NOTHING_block,15}, {10,LANDING,0,11}, {10,HELILANDING,0,20},
|
||||
{11,LANDING,AIRPORT_BUSY_block,12},
|
||||
{12,0,AIRPORT_BUSY_block,13},
|
||||
{13,ENDLANDING,AIRPORT_BUSY_block,14}, {13,TERM2,0,5}, {13,0,0,14},
|
||||
{14,0,AIRPORT_BUSY_block,1},
|
||||
// In air
|
||||
{15,0,NOTHING_block,16},
|
||||
{16,0,NOTHING_block,17},
|
||||
{17,0,NOTHING_block,18},
|
||||
{18,0,NOTHING_block,10},
|
||||
{19,HELITAKEOFF,NOTHING_block,0},
|
||||
{20,HELILANDING,AIRPORT_BUSY_block,21},
|
||||
{21,HELIENDLANDING,AIRPORT_BUSY_block,1},
|
||||
{MAX_ELEMENTS,0,0,0} // end marker. DO NOT REMOVE
|
||||
};
|
||||
|
||||
static const TileIndexDiffC _airport_depots_city[] = {{5, 0}};
|
||||
static const byte _airport_terminal_city[] = {1, 3};
|
||||
static const AirportFTAbuildup _airport_fta_city[] = {
|
||||
{ 0,HANGAR,NOTHING_block,1}, {0,TAKEOFF,OUT_WAY_block,1}, {0,0,0,1},
|
||||
{ 1,255,TAXIWAY_BUSY_block,0}, {1,HANGAR,0,0}, {1,TERM2,0,6}, {1,TERM3,0,6}, {1,0,0,7}, // for all else, go to 7
|
||||
{ 2,TERM1,TERM1_block,7}, {2,TAKEOFF,OUT_WAY_block,7}, {2,0,0,7},
|
||||
{ 3,TERM2,TERM2_block,5}, {3,TAKEOFF,OUT_WAY_block,5}, {3,0,0,5},
|
||||
{ 4,TERM3,TERM3_block,5}, {4,TAKEOFF,OUT_WAY_block,5}, {4,0,0,5},
|
||||
{ 5,255,TAXIWAY_BUSY_block,0}, {5,TERM2,TERM2_block,3}, {5,TERM3,TERM3_block,4}, {5,0,0,6},
|
||||
{ 6,255,TAXIWAY_BUSY_block,0}, {6,TERM2,0,5}, {6,TERM3,0,5}, {6,HANGAR,0,1}, {6,0,0,7},
|
||||
{ 7,255,TAXIWAY_BUSY_block,0}, {7,TERM1,TERM1_block,2}, {7,TAKEOFF,OUT_WAY_block,8}, {7,HELITAKEOFF,0,22}, {7,HANGAR,0,1}, {7,0,0,6},
|
||||
{ 8,0,OUT_WAY_block,9},
|
||||
{ 9,0,RUNWAY_IN_OUT_block,10},
|
||||
// takeoff
|
||||
{10,TAKEOFF,RUNWAY_IN_OUT_block,11},
|
||||
{11,STARTTAKEOFF,NOTHING_block,12},
|
||||
{12,ENDTAKEOFF,NOTHING_block,0},
|
||||
// landing
|
||||
{13,FLYING,NOTHING_block,18}, {13,LANDING,0,14}, {13,HELILANDING,0,23},
|
||||
{14,LANDING,RUNWAY_IN_OUT_block,15},
|
||||
{15,0,RUNWAY_IN_OUT_block,16},
|
||||
{16,0,RUNWAY_IN_OUT_block,17},
|
||||
{17,ENDLANDING,IN_WAY_block,7},
|
||||
// In Air
|
||||
{18,0,NOTHING_block,19},
|
||||
{19,0,NOTHING_block,20},
|
||||
{20,0,NOTHING_block,21},
|
||||
{21,0,NOTHING_block,13},
|
||||
// helicopter
|
||||
{22,HELITAKEOFF,NOTHING_block,0},
|
||||
{23,HELILANDING,IN_WAY_block,24},
|
||||
{24,HELIENDLANDING,IN_WAY_block,17},
|
||||
{MAX_ELEMENTS,0,0,0} // end marker. DO NOT REMOVE
|
||||
};
|
||||
|
||||
static const TileIndexDiffC _airport_depots_metropolitan[] = {{5, 0}};
|
||||
static const byte _airport_terminal_metropolitan[] = {1, 3};
|
||||
static const AirportFTAbuildup _airport_fta_metropolitan[] = {
|
||||
{ 0,HANGAR,NOTHING_block,1},
|
||||
{ 1,255,TAXIWAY_BUSY_block,0}, {1,HANGAR,0,0}, {1,TERM2,0,6}, {1,TERM3,0,6}, {1,0,0,7}, // for all else, go to 7
|
||||
{ 2,TERM1,TERM1_block,7},
|
||||
{ 3,TERM2,TERM2_block,5},
|
||||
{ 4,TERM3,TERM3_block,5},
|
||||
{ 5,255,TAXIWAY_BUSY_block,0}, {5,TERM2,TERM2_block,3}, {5,TERM3,TERM3_block,4}, {5,0,0,6},
|
||||
{ 6,255,TAXIWAY_BUSY_block,0}, {6,TERM2,0,5}, {6,TERM3,0,5}, {6,HANGAR,0,1}, {6,0,0,7},
|
||||
{ 7,255,TAXIWAY_BUSY_block,0}, {7,TERM1,TERM1_block,2}, {7,TAKEOFF,0,8}, {7,HELITAKEOFF,0,23}, {7,HANGAR,0,1}, {7,0,0,6},
|
||||
{ 8,0,OUT_WAY_block,9},
|
||||
{ 9,0,RUNWAY_OUT_block,10},
|
||||
// takeoff
|
||||
{10,TAKEOFF,RUNWAY_OUT_block,11},
|
||||
{11,STARTTAKEOFF,NOTHING_block,12},
|
||||
{12,ENDTAKEOFF,NOTHING_block,0},
|
||||
// landing
|
||||
{13,FLYING,NOTHING_block,19}, {13,LANDING,0,14}, {13,HELILANDING,0,25},
|
||||
{14,LANDING,RUNWAY_IN_block,15},
|
||||
{15,0,RUNWAY_IN_block,16},
|
||||
{16,255,RUNWAY_IN_block,0}, {16,ENDLANDING,IN_WAY_block,17},
|
||||
{17,255,RUNWAY_OUT_block,0}, {17,ENDLANDING,IN_WAY_block,18},
|
||||
{18,ENDLANDING,IN_WAY_block,7},
|
||||
// In Air
|
||||
{19,0,NOTHING_block,20},
|
||||
{20,0,NOTHING_block,21},
|
||||
{21,0,NOTHING_block,22},
|
||||
{22,0,NOTHING_block,13},
|
||||
// helicopter
|
||||
{23,0,NOTHING_block,24},
|
||||
{24,HELITAKEOFF,NOTHING_block,0},
|
||||
{25,HELILANDING,IN_WAY_block,26},
|
||||
{26,HELIENDLANDING,IN_WAY_block,18},
|
||||
{MAX_ELEMENTS,0,0,0} // end marker. DO NOT REMOVE
|
||||
};
|
||||
|
||||
static const TileIndexDiffC _airport_depots_international[] = {{0, 3}, {6, 1}};
|
||||
static const byte _airport_terminal_international[] = {2, 3, 3};
|
||||
static const byte _airport_helipad_international[] = {1, 2};
|
||||
static const AirportFTAbuildup _airport_fta_international[] = {
|
||||
{ 0,HANGAR,NOTHING_block,2}, {0,255,TERM_GROUP1_block,0}, {0,255,TERM_GROUP2_ENTER1_block,1}, {0,HELITAKEOFF,HELIPAD1_block,2}, {0,0,0,2},
|
||||
{ 1,HANGAR,NOTHING_block,3}, {1,255,HANGAR2_AREA_block,1}, {1,HELITAKEOFF,HELIPAD2_block,3}, {1,0,0,3},
|
||||
{ 2,255,AIRPORT_ENTRANCE_block,0}, {2,HANGAR,0,0}, {2,TERM4,0,12}, {2,TERM5,0,12}, {2,TERM6,0,12}, {2,HELIPAD1,0,12}, {2,HELIPAD2,0,12}, {2,HELITAKEOFF,0,12}, {2,0,0,23},
|
||||
{ 3,255,HANGAR2_AREA_block,0}, {3,HANGAR,0,1}, {3,0,0,18},
|
||||
{ 4,TERM1,TERM1_block,23}, {4,HANGAR,AIRPORT_ENTRANCE_block,23}, {4,0,0,23},
|
||||
{ 5,TERM2,TERM2_block,24}, {5,HANGAR,AIRPORT_ENTRANCE_block,24}, {5,0,0,24},
|
||||
{ 6,TERM3,TERM3_block,25}, {6,HANGAR,AIRPORT_ENTRANCE_block,25}, {6,0,0,25},
|
||||
{ 7,TERM4,TERM4_block,16}, {7,HANGAR,HANGAR2_AREA_block,16}, {7,0,0,16},
|
||||
{ 8,TERM5,TERM5_block,17}, {8,HANGAR,HANGAR2_AREA_block,17}, {8,0,0,17},
|
||||
{ 9,TERM6,TERM6_block,18}, {9,HANGAR,HANGAR2_AREA_block,18}, {9,0,0,18},
|
||||
{10,HELIPAD1,HELIPAD1_block,10}, {10,HANGAR,HANGAR2_AREA_block,16}, {10,HELITAKEOFF,0,47},
|
||||
{11,HELIPAD2,HELIPAD2_block,11}, {11,HANGAR,HANGAR2_AREA_block,17}, {11,HELITAKEOFF,0,48},
|
||||
{12,0,TERM_GROUP2_ENTER1_block,13},
|
||||
{13,0,TERM_GROUP2_ENTER1_block,14},
|
||||
{14,0,TERM_GROUP2_ENTER2_block,15},
|
||||
{15,0,TERM_GROUP2_ENTER2_block,16},
|
||||
{16,255,TERM_GROUP2_block,0}, {16,TERM4,TERM4_block,7}, {16,HELIPAD1,HELIPAD1_block,10}, {16,HELITAKEOFF,HELIPAD1_block,10}, {16,0,0,17},
|
||||
{17,255,TERM_GROUP2_block,0}, {17,TERM5,TERM5_block,8}, {17,TERM4,0,16}, {17,HELIPAD1,0,16}, {17,HELIPAD2,HELIPAD2_block,11}, {17,HELITAKEOFF,HELIPAD2_block,11}, {17,0,0,18},
|
||||
{18,255,TERM_GROUP2_block,0}, {18,TERM6,TERM6_block,9}, {18,TAKEOFF,0,19}, {18,HANGAR,HANGAR2_AREA_block,3}, {18,0,0,17},
|
||||
{19,0,TERM_GROUP2_EXIT1_block,20},
|
||||
{20,0,TERM_GROUP2_EXIT1_block,21},
|
||||
{21,0,TERM_GROUP2_EXIT2_block,22},
|
||||
{22,0,TERM_GROUP2_EXIT2_block,26},
|
||||
{23,255,TERM_GROUP1_block,0}, {23,TERM1,TERM1_block,4}, {23,HANGAR,AIRPORT_ENTRANCE_block,2}, {23,0,0,24},
|
||||
{24,255,TERM_GROUP1_block,0}, {24,TERM2,TERM2_block,5}, {24,TERM1,0,23}, {24,HANGAR,0,23}, {24,0,0,25},
|
||||
{25,255,TERM_GROUP1_block,0}, {25,TERM3,TERM3_block,6}, {25,TAKEOFF,0,26}, {25,0,0,24},
|
||||
{26,255,TAXIWAY_BUSY_block,0}, {26,TAKEOFF,0,27}, {26,0,0,25},
|
||||
{27,0,OUT_WAY_block,28},
|
||||
// takeoff
|
||||
{28,TAKEOFF,OUT_WAY_block,29},
|
||||
{29,0,RUNWAY_OUT_block,30},
|
||||
{30,STARTTAKEOFF,NOTHING_block,31},
|
||||
{31,ENDTAKEOFF,NOTHING_block,0},
|
||||
// landing
|
||||
{32,FLYING,NOTHING_block,37}, {32,LANDING,0,33}, {32,HELILANDING,0,41},
|
||||
{33,LANDING,RUNWAY_IN_block,34},
|
||||
{34,0,RUNWAY_IN_block,35},
|
||||
{35,0,RUNWAY_IN_block,36},
|
||||
{36,ENDLANDING,IN_WAY_block,36}, {36,255,TERM_GROUP1_block,0}, {36,255,TERM_GROUP2_ENTER1_block,1}, {36,TERM4,0,12}, {36,TERM5,0,12}, {36,TERM6,0,12}, {36,0,0,2},
|
||||
// In Air
|
||||
{37,0,NOTHING_block,38},
|
||||
{38,0,NOTHING_block,39},
|
||||
{39,0,NOTHING_block,40},
|
||||
{40,0,NOTHING_block,32},
|
||||
// Helicopter -- stay in air in special place as a buffer to choose from helipads
|
||||
{41,HELILANDING,PRE_HELIPAD_block,42},
|
||||
{42,HELIENDLANDING,PRE_HELIPAD_block,42}, {42,HELIPAD1,0,43}, {42,HELIPAD2,0,44}, {42,HANGAR,0,49},
|
||||
{43,0,NOTHING_block,45},
|
||||
{44,0,NOTHING_block,46},
|
||||
// landing
|
||||
{45,255,NOTHING_block,0}, {45,HELIPAD1,HELIPAD1_block,10},
|
||||
{46,255,NOTHING_block,0}, {46,HELIPAD2,HELIPAD2_block,11},
|
||||
// Helicopter -- takeoff
|
||||
{47,HELITAKEOFF,NOTHING_block,0},
|
||||
{48,HELITAKEOFF,NOTHING_block,0},
|
||||
{49,0,HANGAR2_AREA_block,50}, // need to go to hangar when waiting in air
|
||||
{50,0,HANGAR2_AREA_block,3},
|
||||
{MAX_ELEMENTS,0,0,0} // end marker. DO NOT REMOVE
|
||||
};
|
||||
|
||||
// heliports, oilrigs don't have depots
|
||||
static const byte _airport_helipad_heliport_oilrig[] = {1, 1};
|
||||
static const AirportFTAbuildup _airport_fta_heliport_oilrig[] = {
|
||||
{0,HELIPAD1,HELIPAD1_block,1},
|
||||
{1,HELITAKEOFF,NOTHING_block,0}, // takeoff
|
||||
{2,255,AIRPORT_BUSY_block,0}, {2,HELILANDING,0,3}, {2,HELITAKEOFF,0,1},
|
||||
{3,HELILANDING,AIRPORT_BUSY_block,4},
|
||||
{4,HELIENDLANDING,AIRPORT_BUSY_block,4}, {4,HELIPAD1,HELIPAD1_block,0}, {4,HELITAKEOFF,0,2},
|
||||
// In Air
|
||||
{5,0,NOTHING_block,6},
|
||||
{6,0,NOTHING_block,7},
|
||||
{7,0,NOTHING_block,8},
|
||||
{8,FLYING,NOTHING_block,5}, {8,HELILANDING,HELIPAD1_block,2}, // landing
|
||||
{MAX_ELEMENTS,0,0,0} // end marker. DO NOT REMOVE
|
||||
};
|
||||
|
||||
static const AirportMovingData * const _airport_moving_datas[] = {
|
||||
_airport_moving_data_country, // Country Airfield (small) 4x3
|
||||
_airport_moving_data_town, // City Airport (large) 6x6
|
||||
_airport_moving_data_heliport, // Heliport
|
||||
_airport_moving_data_metropolitan, // Metropolitain Airport (large) - 2 runways
|
||||
_airport_moving_data_international, // International Airport (xlarge) - 2 runways
|
||||
NULL,
|
||||
NULL,
|
||||
NULL,
|
||||
NULL,
|
||||
NULL,
|
||||
NULL,
|
||||
NULL,
|
||||
NULL,
|
||||
NULL,
|
||||
NULL,
|
||||
_airport_moving_data_oilrig // Oilrig
|
||||
};
|
||||
|
||||
#endif /* AIRPORT_MOVEMENT_H */
|
278
aystar.c
Normal file
278
aystar.c
Normal file
@@ -0,0 +1,278 @@
|
||||
/*
|
||||
* This file has the core function for AyStar
|
||||
* AyStar is a fast pathfinding routine and is used for things like
|
||||
* AI_pathfinding and Train_pathfinding.
|
||||
* For more information about AyStar (A* Algorithm), you can look at
|
||||
* http://en.wikipedia.org/wiki/A-star_search_algorithm
|
||||
*/
|
||||
|
||||
/*
|
||||
* Friendly reminder:
|
||||
* Call (AyStar).free() when you are done with Aystar. It reserves a lot of memory
|
||||
* And when not free'd, it can cause system-crashes.
|
||||
* Also remember that when you stop an algorithm before it is finished, your
|
||||
* should call clear() yourself!
|
||||
*/
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "ttd.h"
|
||||
#include "aystar.h"
|
||||
// This looks in the Hash if a node exists in ClosedList
|
||||
// If so, it returns the PathNode, else NULL
|
||||
static PathNode *AyStarMain_ClosedList_IsInList(AyStar *aystar, AyStarNode *node)
|
||||
{
|
||||
return (PathNode*)Hash_Get(&aystar->ClosedListHash, node->tile, node->direction);
|
||||
}
|
||||
|
||||
// This adds a node to the ClosedList
|
||||
// It makes a copy of the data
|
||||
static void AyStarMain_ClosedList_Add(AyStar *aystar, PathNode *node)
|
||||
{
|
||||
// Add a node to the ClosedList
|
||||
PathNode *new_node = malloc(sizeof(PathNode));
|
||||
*new_node = *node;
|
||||
Hash_Set(&aystar->ClosedListHash, node->node.tile, node->node.direction, new_node);
|
||||
}
|
||||
|
||||
// Checks if a node is in the OpenList
|
||||
// If so, it returns the OpenListNode, else NULL
|
||||
static OpenListNode *AyStarMain_OpenList_IsInList(AyStar *aystar, AyStarNode *node)
|
||||
{
|
||||
return (OpenListNode*)Hash_Get(&aystar->OpenListHash, node->tile, node->direction);
|
||||
}
|
||||
|
||||
// Gets the best node from OpenList
|
||||
// returns the best node, or NULL of none is found
|
||||
// Also it deletes the node from the OpenList
|
||||
static OpenListNode *AyStarMain_OpenList_Pop(AyStar *aystar)
|
||||
{
|
||||
// Return the item the Queue returns.. the best next OpenList item.
|
||||
OpenListNode* res = (OpenListNode*)aystar->OpenListQueue.pop(&aystar->OpenListQueue);
|
||||
if (res != NULL)
|
||||
Hash_Delete(&aystar->OpenListHash, res->path.node.tile, res->path.node.direction);
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
// Adds a node to the OpenList
|
||||
// It makes a copy of node, and puts the pointer of parent in the struct
|
||||
static void AyStarMain_OpenList_Add(AyStar *aystar, PathNode *parent, AyStarNode *node, int f, int g)
|
||||
{
|
||||
// Add a new Node to the OpenList
|
||||
OpenListNode* new_node = malloc(sizeof(OpenListNode));
|
||||
new_node->g = g;
|
||||
new_node->path.parent = parent;
|
||||
new_node->path.node = *node;
|
||||
Hash_Set(&aystar->OpenListHash, node->tile, node->direction, new_node);
|
||||
|
||||
// Add it to the queue
|
||||
aystar->OpenListQueue.push(&aystar->OpenListQueue, new_node, f);
|
||||
}
|
||||
|
||||
/*
|
||||
* Checks one tile and calculate his f-value
|
||||
* return values:
|
||||
* AYSTAR_DONE : indicates we are done
|
||||
*/
|
||||
int AyStarMain_CheckTile(AyStar *aystar, AyStarNode *current, OpenListNode *parent) {
|
||||
int new_f, new_g, new_h;
|
||||
PathNode *closedlist_parent;
|
||||
OpenListNode *check;
|
||||
|
||||
// Check the new node against the ClosedList
|
||||
if (AyStarMain_ClosedList_IsInList(aystar, current) != NULL) return AYSTAR_DONE;
|
||||
|
||||
// Calculate the G-value for this node
|
||||
new_g = aystar->CalculateG(aystar, current, parent);
|
||||
// If the value was INVALID_NODE, we don't do anything with this node
|
||||
if (new_g == AYSTAR_INVALID_NODE) return AYSTAR_DONE;
|
||||
|
||||
// There should not be given any other error-code..
|
||||
assert(new_g >= 0);
|
||||
// Add the parent g-value to the new g-value
|
||||
new_g += parent->g;
|
||||
if (aystar->max_path_cost != 0 && (uint)new_g > aystar->max_path_cost) return AYSTAR_DONE;
|
||||
|
||||
// Calculate the h-value
|
||||
new_h = aystar->CalculateH(aystar, current, parent);
|
||||
// There should not be given any error-code..
|
||||
assert(new_h >= 0);
|
||||
|
||||
// The f-value if g + h
|
||||
new_f = new_g + new_h;
|
||||
|
||||
// Get the pointer to the parent in the ClosedList (the currentone is to a copy of the one in the OpenList)
|
||||
closedlist_parent = AyStarMain_ClosedList_IsInList(aystar, &parent->path.node);
|
||||
|
||||
// Check if this item is already in the OpenList
|
||||
if ((check = AyStarMain_OpenList_IsInList(aystar, current)) != NULL) {
|
||||
uint i;
|
||||
// Yes, check if this g value is lower..
|
||||
if (new_g > check->g) return AYSTAR_DONE;
|
||||
aystar->OpenListQueue.del(&aystar->OpenListQueue, check, 0);
|
||||
// It is lower, so change it to this item
|
||||
check->g = new_g;
|
||||
check->path.parent = closedlist_parent;
|
||||
/* Copy user data, will probably have changed */
|
||||
for (i=0;i<lengthof(current->user_data);i++)
|
||||
check->path.node.user_data[i] = current->user_data[i];
|
||||
// Readd him in the OpenListQueue
|
||||
aystar->OpenListQueue.push(&aystar->OpenListQueue, check, new_f);
|
||||
} else {
|
||||
// A new node, add him to the OpenList
|
||||
AyStarMain_OpenList_Add(aystar, closedlist_parent, current, new_f, new_g);
|
||||
}
|
||||
|
||||
return AYSTAR_DONE;
|
||||
}
|
||||
|
||||
/*
|
||||
* This function is the core of AyStar. It handles one item and checks
|
||||
* his neighbour items. If they are valid, they are added to be checked too.
|
||||
* return values:
|
||||
* AYSTAR_EMPTY_OPENLIST : indicates all items are tested, and no path
|
||||
* has been found.
|
||||
* AYSTAR_LIMIT_REACHED : Indicates that the max_nodes limit has been
|
||||
* reached.
|
||||
* AYSTAR_FOUND_END_NODE : indicates we found the end. Path_found now is true, and in path is the path found.
|
||||
* AYSTAR_STILL_BUSY : indicates we have done this tile, did not found the path yet, and have items left to try.
|
||||
*/
|
||||
int AyStarMain_Loop(AyStar *aystar) {
|
||||
int i, r;
|
||||
|
||||
// Get the best node from OpenList
|
||||
OpenListNode *current = AyStarMain_OpenList_Pop(aystar);
|
||||
// If empty, drop an error
|
||||
if (current == NULL) return AYSTAR_EMPTY_OPENLIST;
|
||||
|
||||
// Check for end node and if found, return that code
|
||||
if (aystar->EndNodeCheck(aystar, current) == AYSTAR_FOUND_END_NODE) {
|
||||
if (aystar->FoundEndNode != NULL)
|
||||
aystar->FoundEndNode(aystar, current);
|
||||
free(current);
|
||||
return AYSTAR_FOUND_END_NODE;
|
||||
}
|
||||
|
||||
// Add the node to the ClosedList
|
||||
AyStarMain_ClosedList_Add(aystar, ¤t->path);
|
||||
|
||||
// Load the neighbours
|
||||
aystar->GetNeighbours(aystar, current);
|
||||
|
||||
// Go through all neighbours
|
||||
for (i=0;i<aystar->num_neighbours;i++) {
|
||||
// Check and add them to the OpenList if needed
|
||||
r = aystar->checktile(aystar, &aystar->neighbours[i], current);
|
||||
}
|
||||
|
||||
// Free the node
|
||||
free(current);
|
||||
|
||||
if (aystar->max_search_nodes != 0 && Hash_Size(&aystar->ClosedListHash) >= aystar->max_search_nodes)
|
||||
/* We've expanded enough nodes */
|
||||
return AYSTAR_LIMIT_REACHED;
|
||||
else
|
||||
// Return that we are still busy
|
||||
return AYSTAR_STILL_BUSY;
|
||||
}
|
||||
|
||||
/*
|
||||
* This function frees the memory it allocated
|
||||
*/
|
||||
void AyStarMain_Free(AyStar *aystar) {
|
||||
aystar->OpenListQueue.free(&aystar->OpenListQueue, false);
|
||||
/* 2nd argument above is false, below is true, to free the values only
|
||||
* once */
|
||||
delete_Hash(&aystar->OpenListHash, true);
|
||||
delete_Hash(&aystar->ClosedListHash, true);
|
||||
#ifdef AYSTAR_DEBUG
|
||||
printf("[AyStar] Memory free'd\n");
|
||||
#endif
|
||||
}
|
||||
|
||||
/*
|
||||
* This function make the memory go back to zero
|
||||
* This function should be called when you are using the same instance again.
|
||||
*/
|
||||
void AyStarMain_Clear(AyStar *aystar) {
|
||||
// Clean the Queue, but not the elements within. That will be done by
|
||||
// the hash.
|
||||
aystar->OpenListQueue.clear(&aystar->OpenListQueue, false);
|
||||
// Clean the hashes
|
||||
clear_Hash(&aystar->OpenListHash, true);
|
||||
clear_Hash(&aystar->ClosedListHash, true);
|
||||
|
||||
#ifdef AYSTAR_DEBUG
|
||||
printf("[AyStar] Cleared AyStar\n");
|
||||
#endif
|
||||
}
|
||||
|
||||
/*
|
||||
* This is the function you call to run AyStar.
|
||||
* return values:
|
||||
* AYSTAR_FOUND_END_NODE : indicates we found an end node.
|
||||
* AYSTAR_NO_PATH : indicates that there was no path found.
|
||||
* AYSTAR_STILL_BUSY : indicates we have done some checked, that we did not found the path yet, and that we still have items left to try.
|
||||
* When the algorithm is done (when the return value is not AYSTAR_STILL_BUSY)
|
||||
* aystar->clear() is called. Note that when you stop the algorithm halfway,
|
||||
* you should still call clear() yourself!
|
||||
*/
|
||||
int AyStarMain_Main(AyStar *aystar) {
|
||||
int r, i = 0;
|
||||
// Loop through the OpenList
|
||||
// Quit if result is no AYSTAR_STILL_BUSY or is more than loops_per_tick
|
||||
while ((r = aystar->loop(aystar)) == AYSTAR_STILL_BUSY && (aystar->loops_per_tick == 0 || ++i < aystar->loops_per_tick)) { }
|
||||
#ifdef AYSTAR_DEBUG
|
||||
if (r == AYSTAR_FOUND_END_NODE)
|
||||
printf("[AyStar] Found path!\n");
|
||||
else if (r == AYSTAR_EMPTY_OPENLIST)
|
||||
printf("[AyStar] OpenList run dry, no path found\n");
|
||||
else if (r == AYSTAR_LIMIT_REACHED)
|
||||
printf("[AyStar] Exceeded search_nodes, no path found\n");
|
||||
#endif
|
||||
if (r != AYSTAR_STILL_BUSY)
|
||||
/* We're done, clean up */
|
||||
aystar->clear(aystar);
|
||||
|
||||
// Check result-value
|
||||
if (r == AYSTAR_FOUND_END_NODE) return AYSTAR_FOUND_END_NODE;
|
||||
// Check if we have some left in the OpenList
|
||||
if (r == AYSTAR_EMPTY_OPENLIST || r == AYSTAR_LIMIT_REACHED) return AYSTAR_NO_PATH;
|
||||
|
||||
// Return we are still busy
|
||||
return AYSTAR_STILL_BUSY;
|
||||
}
|
||||
|
||||
/*
|
||||
* Adds a node from where to start an algorithm. Multiple nodes can be added
|
||||
* if wanted. You should make sure that clear() is called before adding nodes
|
||||
* if the AyStar has been used before (though the normal main loop calls
|
||||
* clear() automatically when the algorithm finishes
|
||||
* g is the cost for starting with this node.
|
||||
*/
|
||||
void AyStarMain_AddStartNode(AyStar *aystar, AyStarNode *start_node, uint g) {
|
||||
#ifdef AYSTAR_DEBUG
|
||||
printf("[AyStar] Starting A* Algorithm from node (%d, %d, %d)\n",
|
||||
TileX(start_node->tile), TileY(start_node->tile), start_node->direction);
|
||||
#endif
|
||||
AyStarMain_OpenList_Add(aystar, NULL, start_node, 0, g);
|
||||
}
|
||||
|
||||
void init_AyStar(AyStar* aystar, Hash_HashProc hash, uint num_buckets) {
|
||||
// Allocated the Hash for the OpenList and ClosedList
|
||||
init_Hash(&aystar->OpenListHash, hash, num_buckets);
|
||||
init_Hash(&aystar->ClosedListHash, hash, num_buckets);
|
||||
|
||||
// Set up our sorting queue
|
||||
// BinaryHeap allocates a block of 1024 nodes
|
||||
// When thatone gets full it reserves an otherone, till this number
|
||||
// That is why it can stay this high
|
||||
init_BinaryHeap(&aystar->OpenListQueue, 102400);
|
||||
|
||||
aystar->addstart = AyStarMain_AddStartNode;
|
||||
aystar->main = AyStarMain_Main;
|
||||
aystar->loop = AyStarMain_Loop;
|
||||
aystar->free = AyStarMain_Free;
|
||||
aystar->clear = AyStarMain_Clear;
|
||||
aystar->checktile = AyStarMain_CheckTile;
|
||||
}
|
177
aystar.h
Normal file
177
aystar.h
Normal file
@@ -0,0 +1,177 @@
|
||||
/*
|
||||
* This file has the header for AyStar
|
||||
* AyStar is a fast pathfinding routine and is used for things like
|
||||
* AI_pathfinding and Train_pathfinding.
|
||||
* For more information about AyStar (A* Algorithm), you can look at
|
||||
* http://en.wikipedia.org/wiki/A-star_search_algorithm
|
||||
*/
|
||||
|
||||
#ifndef AYSTAR_H
|
||||
#define AYSTAR_H
|
||||
|
||||
#include "queue.h"
|
||||
|
||||
//#define AYSTAR_DEBUG
|
||||
enum {
|
||||
AYSTAR_FOUND_END_NODE,
|
||||
AYSTAR_EMPTY_OPENLIST,
|
||||
AYSTAR_STILL_BUSY,
|
||||
AYSTAR_NO_PATH,
|
||||
AYSTAR_LIMIT_REACHED,
|
||||
AYSTAR_DONE
|
||||
};
|
||||
|
||||
enum{
|
||||
AYSTAR_INVALID_NODE = -1,
|
||||
};
|
||||
|
||||
typedef struct AyStarNode AyStarNode;
|
||||
struct AyStarNode {
|
||||
uint tile;
|
||||
uint direction;
|
||||
uint user_data[2];
|
||||
};
|
||||
|
||||
// The resulting path has nodes looking like this.
|
||||
typedef struct PathNode PathNode;
|
||||
struct PathNode {
|
||||
AyStarNode node;
|
||||
// The parent of this item
|
||||
PathNode *parent;
|
||||
};
|
||||
|
||||
// For internal use only
|
||||
// We do not save the h-value, because it is only needed to calculate the f-value.
|
||||
// h-value should _always_ be the distance left to the end-tile.
|
||||
typedef struct OpenListNode OpenListNode;
|
||||
struct OpenListNode {
|
||||
int g;
|
||||
PathNode path;
|
||||
};
|
||||
|
||||
typedef struct AyStar AyStar;
|
||||
/*
|
||||
* This function is called to check if the end-tile is found
|
||||
* return values can be:
|
||||
* AYSTAR_FOUND_END_NODE : indicates this is the end tile
|
||||
* AYSTAR_DONE : indicates this is not the end tile (or direction was wrong)
|
||||
*/
|
||||
/*
|
||||
* The 2nd parameter should be OpenListNode, and NOT AyStarNode. AyStarNode is
|
||||
* part of OpenListNode and so it could be accessed without any problems.
|
||||
* The good part about OpenListNode is, and how AIs use it, that you can
|
||||
* access the parent of the current node, and so check if you, for example
|
||||
* don't try to enter the file tile with a 90-degree curve. So please, leave
|
||||
* this an OpenListNode, it works just fine -- TrueLight
|
||||
*/
|
||||
typedef int32 AyStar_EndNodeCheck(AyStar *aystar, OpenListNode *current);
|
||||
|
||||
/*
|
||||
* This function is called to calculate the G-value for AyStar Algorithm.
|
||||
* return values can be:
|
||||
* AYSTAR_INVALID_NODE : indicates an item is not valid (e.g.: unwalkable)
|
||||
* Any value >= 0 : the g-value for this tile
|
||||
*/
|
||||
typedef int32 AyStar_CalculateG(AyStar *aystar, AyStarNode *current, OpenListNode *parent);
|
||||
|
||||
/*
|
||||
* This function is called to calculate the H-value for AyStar Algorithm.
|
||||
* Mostly, this must result the distance (Manhattan way) between the
|
||||
* current point and the end point
|
||||
* return values can be:
|
||||
* Any value >= 0 : the h-value for this tile
|
||||
*/
|
||||
typedef int32 AyStar_CalculateH(AyStar *aystar, AyStarNode *current, OpenListNode *parent);
|
||||
|
||||
/*
|
||||
* This function request the tiles around the current tile and put them in tiles_around
|
||||
* tiles_around is never resetted, so if you are not using directions, just leave it alone.
|
||||
* Warning: never add more tiles_around than memory allocated for it.
|
||||
*/
|
||||
typedef void AyStar_GetNeighbours(AyStar *aystar, OpenListNode *current);
|
||||
|
||||
/*
|
||||
* If the End Node is found, this function is called.
|
||||
* It can do, for example, calculate the route and put that in an array
|
||||
*/
|
||||
typedef void AyStar_FoundEndNode(AyStar *aystar, OpenListNode *current);
|
||||
|
||||
// For internal use, see aystar.c
|
||||
typedef void AyStar_AddStartNode(AyStar *aystar, AyStarNode* start_node, uint g);
|
||||
typedef int AyStar_Main(AyStar *aystar);
|
||||
typedef int AyStar_Loop(AyStar *aystar);
|
||||
typedef int AyStar_CheckTile(AyStar *aystar, AyStarNode *current, OpenListNode *parent);
|
||||
typedef void AyStar_Free(AyStar *aystar);
|
||||
typedef void AyStar_Clear(AyStar *aystar);
|
||||
|
||||
struct AyStar {
|
||||
/* These fields should be filled before initting the AyStar, but not changed
|
||||
* afterwards (except for user_data and user_path)! (free and init again to change them) */
|
||||
|
||||
/* These should point to the application specific routines that do the
|
||||
* actual work */
|
||||
AyStar_CalculateG* CalculateG;
|
||||
AyStar_CalculateH* CalculateH;
|
||||
AyStar_GetNeighbours* GetNeighbours;
|
||||
AyStar_EndNodeCheck* EndNodeCheck;
|
||||
AyStar_FoundEndNode* FoundEndNode;
|
||||
|
||||
/* These are completely untouched by AyStar, they can be accesed by
|
||||
* the application specific routines to input and output data.
|
||||
* user_path should typically contain data about the resulting path
|
||||
* afterwards, user_target should typically contain information about
|
||||
* what where looking for, and user_data can contain just about
|
||||
* everything */
|
||||
void *user_path;
|
||||
void *user_target;
|
||||
uint user_data[10];
|
||||
|
||||
/* How many loops are there called before AyStarMain_Main gives
|
||||
* control back to the caller. 0 = until done */
|
||||
byte loops_per_tick;
|
||||
/* If the g-value goes over this number, it stops searching
|
||||
* 0 = infinite */
|
||||
uint max_path_cost;
|
||||
/* The maximum amount of nodes that will be expanded, 0 = infinite */
|
||||
uint max_search_nodes;
|
||||
|
||||
/* These should be filled with the neighbours of a tile by
|
||||
* GetNeighbours */
|
||||
AyStarNode neighbours[12];
|
||||
byte num_neighbours;
|
||||
|
||||
/* These will contain the methods for manipulating the AyStar. Only
|
||||
* main() should be called externally */
|
||||
AyStar_AddStartNode* addstart;
|
||||
AyStar_Main* main;
|
||||
AyStar_Loop* loop;
|
||||
AyStar_Free* free;
|
||||
AyStar_Clear* clear;
|
||||
AyStar_CheckTile* checktile;
|
||||
|
||||
/* These will contain the open and closed lists */
|
||||
|
||||
/* The actual closed list */
|
||||
Hash ClosedListHash;
|
||||
/* The open queue */
|
||||
Queue OpenListQueue;
|
||||
/* An extra hash to speed up the process of looking up an element in
|
||||
* the open list */
|
||||
Hash OpenListHash;
|
||||
};
|
||||
|
||||
|
||||
void AyStarMain_AddStartNode(AyStar *aystar, AyStarNode *start_node, uint g);
|
||||
int AyStarMain_Main(AyStar *aystar);
|
||||
int AyStarMain_Loop(AyStar *aystar);
|
||||
int AyStarMain_CheckTile(AyStar *aystar, AyStarNode *current, OpenListNode *parent);
|
||||
void AyStarMain_Free(AyStar *aystar);
|
||||
void AyStarMain_Clear(AyStar *aystar);
|
||||
|
||||
/* Initialize an AyStar. You should fill all appropriate fields before
|
||||
* callling init_AyStar (see the declaration of AyStar for which fields are
|
||||
* internal */
|
||||
void init_AyStar(AyStar* aystar, Hash_HashProc hash, uint num_buckets);
|
||||
|
||||
|
||||
#endif
|
@@ -1,2 +0,0 @@
|
||||
add_subdirectory(ai)
|
||||
add_subdirectory(game)
|
@@ -1,42 +0,0 @@
|
||||
set(AI_COMPAT_SOURCE_FILES
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/compat_0.7.nut
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.0.nut
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.1.nut
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.2.nut
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.3.nut
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.4.nut
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.5.nut
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.6.nut
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.7.nut
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.8.nut
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.9.nut
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.10.nut
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.11.nut
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/compat_12.nut
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/compat_13.nut
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/compat_14.nut
|
||||
)
|
||||
|
||||
foreach(AI_COMPAT_SOURCE_FILE IN LISTS AI_COMPAT_SOURCE_FILES)
|
||||
string(REPLACE "${CMAKE_SOURCE_DIR}/bin/" "" AI_COMPAT_SOURCE_FILE_NAME "${AI_COMPAT_SOURCE_FILE}")
|
||||
string(CONCAT AI_COMPAT_BINARY_FILE "${CMAKE_BINARY_DIR}/" "${AI_COMPAT_SOURCE_FILE_NAME}")
|
||||
|
||||
add_custom_command(OUTPUT ${AI_COMPAT_BINARY_FILE}
|
||||
COMMAND ${CMAKE_COMMAND} -E copy
|
||||
${AI_COMPAT_SOURCE_FILE}
|
||||
${AI_COMPAT_BINARY_FILE}
|
||||
MAIN_DEPENDENCY ${AI_COMPAT_SOURCE_FILE}
|
||||
COMMENT "Copying ${AI_COMPAT_SOURCE_FILE_NAME}"
|
||||
)
|
||||
|
||||
list(APPEND AI_COMPAT_BINARY_FILES ${AI_COMPAT_BINARY_FILE})
|
||||
endforeach()
|
||||
|
||||
# Create a new target which copies all compat files
|
||||
add_custom_target(ai_compat_files
|
||||
DEPENDS ${AI_COMPAT_BINARY_FILES}
|
||||
)
|
||||
|
||||
add_dependencies(openttd
|
||||
ai_compat_files
|
||||
)
|
@@ -1,259 +0,0 @@
|
||||
/*
|
||||
* This file is part of OpenTTD.
|
||||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/* This file contains code to downgrade the API from 1.0 to 0.7. */
|
||||
|
||||
AILog.Info(" - AITown::GetLastMonthProduction's behaviour has slightly changed.");
|
||||
AILog.Info(" - AISubsidy::GetDestination returns STATION_INVALID for awarded subsidies.");
|
||||
AILog.Info(" - AISubsidy::GetSource returns STATION_INVALID for awarded subsidies.");
|
||||
|
||||
AISign.GetMaxSignID <- function()
|
||||
{
|
||||
local list = AISignList();
|
||||
local max_id = 0;
|
||||
foreach (id, d in list) {
|
||||
if (id > max_id) max_id = id;
|
||||
}
|
||||
return max_id;
|
||||
}
|
||||
|
||||
AITile.GetHeight <- function(tile)
|
||||
{
|
||||
if (!AIMap.IsValidTile(tile)) return -1;
|
||||
|
||||
return AITile.GetCornerHeight(tile, AITile.CORNER_N);
|
||||
}
|
||||
|
||||
AIOrder.ChangeOrder <- function(vehicle_id, order_position, order_flags)
|
||||
{
|
||||
return AIOrder.SetOrderFlags(vehicle_id, order_position, order_flags);
|
||||
}
|
||||
|
||||
AIWaypoint.WAYPOINT_INVALID <- 0xFFFF;
|
||||
|
||||
AISubsidy.SourceIsTown <- function(subsidy_id)
|
||||
{
|
||||
if (!AISubsidy.IsValidSubsidy(subsidy_id) || AISubsidy.IsAwarded(subsidy_id)) return false;
|
||||
|
||||
return AISubsidy.GetSourceType(subsidy_id) == AISubsidy.SPT_TOWN;
|
||||
}
|
||||
|
||||
AISubsidy.GetSource <- function(subsidy_id)
|
||||
{
|
||||
if (!AISubsidy.IsValidSubsidy(subsidy_id)) return AIBaseStation.STATION_INVALID;
|
||||
|
||||
if (AISubsidy.IsAwarded(subsidy_id)) {
|
||||
return AIBaseStation.STATION_INVALID;
|
||||
}
|
||||
|
||||
return AISubsidy.GetSourceIndex(subsidy_id);
|
||||
}
|
||||
|
||||
AISubsidy.DestinationIsTown <- function(subsidy_id)
|
||||
{
|
||||
if (!AISubsidy.IsValidSubsidy(subsidy_id) || AISubsidy.IsAwarded(subsidy_id)) return false;
|
||||
|
||||
return AISubsidy.GetDestinationType(subsidy_id) == AISubsidy.SPT_TOWN;
|
||||
}
|
||||
|
||||
AISubsidy.GetDestination <- function(subsidy_id)
|
||||
{
|
||||
if (!AISubsidy.IsValidSubsidy(subsidy_id)) return AIBaseStation.STATION_INVALID;
|
||||
|
||||
if (AISubsidy.IsAwarded(subsidy_id)) {
|
||||
return AIBaseStation.STATION_INVALID;
|
||||
}
|
||||
|
||||
return AISubsidy.GetDestinationIndex(subsidy_id);
|
||||
}
|
||||
|
||||
AITown.GetMaxProduction <- function(town_id, cargo_id)
|
||||
{
|
||||
return AITown.GetLastMonthProduction(town_id, cargo_id);
|
||||
}
|
||||
|
||||
AIRail.RemoveRailWaypoint <- function(tile)
|
||||
{
|
||||
return AIRail.RemoveRailWaypointTileRect(tile, tile, true);
|
||||
}
|
||||
|
||||
AIRail.RemoveRailStationTileRect <- function(tile, tile2)
|
||||
{
|
||||
return AIRail.RemoveRailStationTileRectangle(tile, tile2, false);
|
||||
}
|
||||
|
||||
AIVehicle.SkipToVehicleOrder <- function(vehicle_id, order_position)
|
||||
{
|
||||
return AIOrder.SkipToOrder(vehicle_id, order_position);
|
||||
}
|
||||
|
||||
AIEngine.IsValidEngine <- function(engine_id)
|
||||
{
|
||||
return AIEngine.IsBuildable(engine_id);
|
||||
}
|
||||
|
||||
AIEngine.GetNameCompat0_7 <- AIEngine.GetName;
|
||||
AIEngine.GetName <- function(engine_id)
|
||||
{
|
||||
if (!AIEngine.IsBuildable(engine_id)) return null;
|
||||
return AIEngine.GetNameCompat0_7(engine_id);
|
||||
}
|
||||
|
||||
AIEngine.GetCargoTypeCompat0_7 <- AIEngine.GetCargoType;
|
||||
AIEngine.GetCargoType <- function(engine_id)
|
||||
{
|
||||
if (!AIEngine.IsBuildable(engine_id)) return 255;
|
||||
return AIEngine.GetCargoTypeCompat0_7(engine_id);
|
||||
}
|
||||
|
||||
AIEngine.CanRefitCargoCompat0_7 <- AIEngine.CanRefitCargo;
|
||||
AIEngine.CanRefitCargo <- function(engine_id, cargo_id)
|
||||
{
|
||||
if (!AIEngine.IsBuildable(engine_id)) return false;
|
||||
return AIEngine.CanRefitCargoCompat0_7(engine_id, cargo_id);
|
||||
}
|
||||
|
||||
AIEngine.CanPullCargoCompat0_7 <- AIEngine.CanPullCargo;
|
||||
AIEngine.CanPullCargo <- function(engine_id, cargo_id)
|
||||
{
|
||||
if (!AIEngine.IsBuildable(engine_id)) return false;
|
||||
return AIEngine.CanPullCargoCompat0_7(engine_id, cargo_id);
|
||||
}
|
||||
|
||||
AIEngine.GetCapacityCompat0_7 <- AIEngine.GetCapacity;
|
||||
AIEngine.GetCapacity <- function(engine_id)
|
||||
{
|
||||
if (!AIEngine.IsBuildable(engine_id)) return -1;
|
||||
return AIEngine.GetCapacityCompat0_7(engine_id);
|
||||
}
|
||||
|
||||
AIEngine.GetReliabilityCompat0_7 <- AIEngine.GetReliability;
|
||||
AIEngine.GetReliability <- function(engine_id)
|
||||
{
|
||||
if (!AIEngine.IsBuildable(engine_id)) return -1;
|
||||
return AIEngine.GetReliabilityCompat0_7(engine_id);
|
||||
}
|
||||
|
||||
AIEngine.GetMaxSpeedCompat0_7 <- AIEngine.GetMaxSpeed;
|
||||
AIEngine.GetMaxSpeed <- function(engine_id)
|
||||
{
|
||||
if (!AIEngine.IsBuildable(engine_id)) return -1;
|
||||
return AIEngine.GetMaxSpeedCompat0_7(engine_id);
|
||||
}
|
||||
|
||||
AIEngine.GetPriceCompat0_7 <- AIEngine.GetPrice;
|
||||
AIEngine.GetPrice <- function(engine_id)
|
||||
{
|
||||
if (!AIEngine.IsBuildable(engine_id)) return -1;
|
||||
return AIEngine.GetPriceCompat0_7(engine_id);
|
||||
}
|
||||
|
||||
AIEngine.GetMaxAgeCompat0_7 <- AIEngine.GetMaxAge;
|
||||
AIEngine.GetMaxAge <- function(engine_id)
|
||||
{
|
||||
if (!AIEngine.IsBuildable(engine_id)) return -1;
|
||||
return AIEngine.GetMaxAgeCompat0_7(engine_id);
|
||||
}
|
||||
|
||||
AIEngine.GetRunningCostCompat0_7 <- AIEngine.GetRunningCost;
|
||||
AIEngine.GetRunningCost <- function(engine_id)
|
||||
{
|
||||
if (!AIEngine.IsBuildable(engine_id)) return -1;
|
||||
return AIEngine.GetRunningCostCompat0_7(engine_id);
|
||||
}
|
||||
|
||||
AIEngine.GetPowerCompat0_7 <- AIEngine.GetPower;
|
||||
AIEngine.GetPower <- function(engine_id)
|
||||
{
|
||||
if (!AIEngine.IsBuildable(engine_id)) return -1;
|
||||
return AIEngine.GetPowerCompat0_7(engine_id);
|
||||
}
|
||||
|
||||
AIEngine.GetWeightCompat0_7 <- AIEngine.GetWeight;
|
||||
AIEngine.GetWeight <- function(engine_id)
|
||||
{
|
||||
if (!AIEngine.IsBuildable(engine_id)) return -1;
|
||||
return AIEngine.GetWeightCompat0_7(engine_id);
|
||||
}
|
||||
|
||||
AIEngine.GetMaxTractiveEffortCompat0_7 <- AIEngine.GetMaxTractiveEffort;
|
||||
AIEngine.GetMaxTractiveEffort <- function(engine_id)
|
||||
{
|
||||
if (!AIEngine.IsBuildable(engine_id)) return -1;
|
||||
return AIEngine.GetMaxTractiveEffortCompat0_7(engine_id);
|
||||
}
|
||||
|
||||
AIEngine.GetDesignDateCompat0_7 <- AIEngine.GetDesignDate;
|
||||
AIEngine.GetDesignDate <- function(engine_id)
|
||||
{
|
||||
if (!AIEngine.IsBuildable(engine_id)) return -1;
|
||||
return AIEngine.GetDesignDateCompat0_7(engine_id);
|
||||
}
|
||||
|
||||
AIEngine.GetVehicleTypeCompat0_7 <- AIEngine.GetVehicleType;
|
||||
AIEngine.GetVehicleType <- function(engine_id)
|
||||
{
|
||||
if (!AIEngine.IsBuildable(engine_id)) return AIVehicle.VT_INVALID;
|
||||
return AIEngine.GetVehicleTypeCompat0_7(engine_id);
|
||||
}
|
||||
|
||||
AIEngine.IsWagonCompat0_7 <- AIEngine.IsWagon;
|
||||
AIEngine.IsWagon <- function(engine_id)
|
||||
{
|
||||
if (!AIEngine.IsBuildable(engine_id)) return false;
|
||||
return AIEngine.IsWagonCompat0_7(engine_id);
|
||||
}
|
||||
|
||||
AIEngine.CanRunOnRailCompat0_7 <- AIEngine.CanRunOnRail;
|
||||
AIEngine.CanRunOnRail <- function(engine_id, track_rail_type)
|
||||
{
|
||||
if (!AIEngine.IsBuildable(engine_id)) return false;
|
||||
return AIEngine.CanRunOnRailCompat0_7(engine_id, track_rail_type);
|
||||
}
|
||||
|
||||
AIEngine.HasPowerOnRailCompat0_7 <- AIEngine.HasPowerOnRail;
|
||||
AIEngine.HasPowerOnRail <- function(engine_id, track_rail_type)
|
||||
{
|
||||
if (!AIEngine.IsBuildable(engine_id)) return false;
|
||||
return AIEngine.HasPowerOnRailCompat0_7(engine_id, track_rail_type);
|
||||
}
|
||||
|
||||
AIEngine.GetRoadTypeCompat0_7 <- AIEngine.GetRoadType;
|
||||
AIEngine.GetRoadType <- function(engine_id)
|
||||
{
|
||||
if (!AIEngine.IsBuildable(engine_id)) return AIRoad.ROADTYPE_INVALID;
|
||||
return AIEngine.GetRoadTypeCompat0_7(engine_id);
|
||||
}
|
||||
|
||||
AIEngine.GetRailTypeCompat0_7 <- AIEngine.GetRailType;
|
||||
AIEngine.GetRailType <- function(engine_id)
|
||||
{
|
||||
if (!AIEngine.IsBuildable(engine_id)) return AIRail.RAILTYPE_INVALID;
|
||||
return AIEngine.GetRailTypeCompat0_7(engine_id);
|
||||
}
|
||||
|
||||
AIEngine.IsArticulatedCompat0_7 <- AIEngine.IsArticulated;
|
||||
AIEngine.IsArticulated <- function(engine_id)
|
||||
{
|
||||
if (!AIEngine.IsBuildable(engine_id)) return false;
|
||||
return AIEngine.IsArticulatedCompat0_7(engine_id);
|
||||
}
|
||||
|
||||
AIEngine.GetPlaneTypeCompat0_7 <- AIEngine.GetPlaneType;
|
||||
AIEngine.GetPlaneType <- function(engine_id)
|
||||
{
|
||||
if (!AIEngine.IsBuildable(engine_id)) return -1;
|
||||
return AIEngine.GetPlaneTypeCompat0_7(engine_id);
|
||||
}
|
||||
|
||||
_AIWaypointList <- AIWaypointList;
|
||||
class AIWaypointList extends _AIWaypointList {
|
||||
constructor()
|
||||
{
|
||||
::_AIWaypointList.constructor(AIWaypoint.WAYPOINT_RAIL);
|
||||
}
|
||||
}
|
@@ -1,72 +0,0 @@
|
||||
/*
|
||||
* This file is part of OpenTTD.
|
||||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/* This file contains code to downgrade the API from 1.1 to 1.0. */
|
||||
|
||||
AIRoad.BuildRoadStationCompat1_0 <- AIRoad.BuildRoadStation;
|
||||
AIRoad.BuildRoadStation <- function(tile, front, road_veh_type, station_id)
|
||||
{
|
||||
if (AIRoad.IsRoadStationTile(tile) && AICompany.IsMine(AITile.GetOwner(tile))) return false;
|
||||
|
||||
return AIRoad.BuildRoadStationCompat1_0(tile, front, road_veh_type, station_id);
|
||||
}
|
||||
|
||||
AIRoad.BuildDriveThroughRoadStationCompat1_0 <- AIRoad.BuildDriveThroughRoadStation;
|
||||
AIRoad.BuildDriveThroughRoadStation <- function(tile, front, road_veh_type, station_id)
|
||||
{
|
||||
if (AIRoad.IsRoadStationTile(tile) && AICompany.IsMine(AITile.GetOwner(tile))) return false;
|
||||
|
||||
return AIRoad.BuildDriveThroughRoadStationCompat1_0(tile, front, road_veh_type, station_id);
|
||||
}
|
||||
|
||||
AIBridgeList.HasNext <-
|
||||
AIBridgeList_Length.HasNext <-
|
||||
AICargoList.HasNext <-
|
||||
AICargoList_IndustryAccepting.HasNext <-
|
||||
AICargoList_IndustryProducing.HasNext <-
|
||||
AIDepotList.HasNext <-
|
||||
AIEngineList.HasNext <-
|
||||
AIGroupList.HasNext <-
|
||||
AIIndustryList.HasNext <-
|
||||
AIIndustryList_CargoAccepting.HasNext <-
|
||||
AIIndustryList_CargoProducing.HasNext <-
|
||||
AIIndustryTypeList.HasNext <-
|
||||
AIList.HasNext <-
|
||||
AIRailTypeList.HasNext <-
|
||||
AISignList.HasNext <-
|
||||
AIStationList.HasNext <-
|
||||
AIStationList_Vehicle.HasNext <-
|
||||
AISubsidyList.HasNext <-
|
||||
AITileList.HasNext <-
|
||||
AITileList_IndustryAccepting.HasNext <-
|
||||
AITileList_IndustryProducing.HasNext <-
|
||||
AITileList_StationType.HasNext <-
|
||||
AITownList.HasNext <-
|
||||
AIVehicleList.HasNext <-
|
||||
AIVehicleList_DefaultGroup.HasNext <-
|
||||
AIVehicleList_Depot.HasNext <-
|
||||
AIVehicleList_Group.HasNext <-
|
||||
AIVehicleList_SharedOrders.HasNext <-
|
||||
AIVehicleList_Station.HasNext <-
|
||||
AIWaypointList.HasNext <-
|
||||
AIWaypointList_Vehicle.HasNext <-
|
||||
function()
|
||||
{
|
||||
return !this.IsEnd();
|
||||
}
|
||||
|
||||
AIIndustry.IsCargoAcceptedCompat1_0 <- AIIndustry.IsCargoAccepted;
|
||||
AIIndustry.IsCargoAccepted <- function(industry_id, cargo_id)
|
||||
{
|
||||
return AIIndustry.IsCargoAcceptedCompat1_0(industry_id, cargo_id) != AIIndustry.CAS_NOT_ACCEPTED;
|
||||
}
|
||||
|
||||
AIAbstractList <- AIList;
|
||||
|
||||
AIList.ChangeItem <- AIList.SetValue;
|
||||
|
||||
AIRail.ERR_NONUNIFORM_STATIONS_DISABLED <- 0xFFFF;
|
@@ -1,56 +0,0 @@
|
||||
/*
|
||||
* This file is part of OpenTTD.
|
||||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/* This file contains code to downgrade the API from 1.2 to 1.1. */
|
||||
|
||||
AICompany.GetCompanyValue <- function(company)
|
||||
{
|
||||
return AICompany.GetQuarterlyCompanyValue(company, AICompany.CURRENT_QUARTER);
|
||||
}
|
||||
|
||||
AITown.GetLastMonthTransported <- AITown.GetLastMonthSupplied;
|
||||
|
||||
AIEvent.AI_ET_INVALID <- AIEvent.ET_INVALID;
|
||||
AIEvent.AI_ET_TEST <- AIEvent.ET_TEST;
|
||||
AIEvent.AI_ET_SUBSIDY_OFFER <- AIEvent.ET_SUBSIDY_OFFER;
|
||||
AIEvent.AI_ET_SUBSIDY_OFFER_EXPIRED <- AIEvent.ET_SUBSIDY_OFFER_EXPIRED;
|
||||
AIEvent.AI_ET_SUBSIDY_AWARDED <- AIEvent.ET_SUBSIDY_AWARDED;
|
||||
AIEvent.AI_ET_SUBSIDY_EXPIRED <- AIEvent.ET_SUBSIDY_EXPIRED;
|
||||
AIEvent.AI_ET_ENGINE_PREVIEW <- AIEvent.ET_ENGINE_PREVIEW;
|
||||
AIEvent.AI_ET_COMPANY_NEW <- AIEvent.ET_COMPANY_NEW;
|
||||
AIEvent.AI_ET_COMPANY_IN_TROUBLE <- AIEvent.ET_COMPANY_IN_TROUBLE;
|
||||
AIEvent.AI_ET_COMPANY_ASK_MERGER <- AIEvent.ET_COMPANY_ASK_MERGER;
|
||||
AIEvent.AI_ET_COMPANY_MERGER <- AIEvent.ET_COMPANY_MERGER;
|
||||
AIEvent.AI_ET_COMPANY_BANKRUPT <- AIEvent.ET_COMPANY_BANKRUPT;
|
||||
AIEvent.AI_ET_VEHICLE_CRASHED <- AIEvent.ET_VEHICLE_CRASHED;
|
||||
AIEvent.AI_ET_VEHICLE_LOST <- AIEvent.ET_VEHICLE_LOST;
|
||||
AIEvent.AI_ET_VEHICLE_WAITING_IN_DEPOT <- AIEvent.ET_VEHICLE_WAITING_IN_DEPOT;
|
||||
AIEvent.AI_ET_VEHICLE_UNPROFITABLE <- AIEvent.ET_VEHICLE_UNPROFITABLE;
|
||||
AIEvent.AI_ET_INDUSTRY_OPEN <- AIEvent.ET_INDUSTRY_OPEN;
|
||||
AIEvent.AI_ET_INDUSTRY_CLOSE <- AIEvent.ET_INDUSTRY_CLOSE;
|
||||
AIEvent.AI_ET_ENGINE_AVAILABLE <- AIEvent.ET_ENGINE_AVAILABLE;
|
||||
AIEvent.AI_ET_STATION_FIRST_VEHICLE <- AIEvent.ET_STATION_FIRST_VEHICLE;
|
||||
AIEvent.AI_ET_DISASTER_ZEPPELINER_CRASHED <- AIEvent.ET_DISASTER_ZEPPELINER_CRASHED;
|
||||
AIEvent.AI_ET_DISASTER_ZEPPELINER_CLEARED <- AIEvent.ET_DISASTER_ZEPPELINER_CLEARED;
|
||||
AIEvent.AI_ET_TOWN_FOUNDED <- AIEvent.ET_TOWN_FOUNDED;
|
||||
AIOrder.AIOF_NONE <- AIOrder.OF_NONE
|
||||
AIOrder.AIOF_NON_STOP_INTERMEDIATE <- AIOrder.OF_NON_STOP_INTERMEDIATE
|
||||
AIOrder.AIOF_NON_STOP_DESTINATION <- AIOrder.OF_NON_STOP_DESTINATION
|
||||
AIOrder.AIOF_UNLOAD <- AIOrder.OF_UNLOAD
|
||||
AIOrder.AIOF_TRANSFER <- AIOrder.OF_TRANSFER
|
||||
AIOrder.AIOF_NO_UNLOAD <- AIOrder.OF_NO_UNLOAD
|
||||
AIOrder.AIOF_FULL_LOAD <- AIOrder.OF_FULL_LOAD
|
||||
AIOrder.AIOF_FULL_LOAD_ANY <- AIOrder.OF_FULL_LOAD_ANY
|
||||
AIOrder.AIOF_NO_LOAD <- AIOrder.OF_NO_LOAD
|
||||
AIOrder.AIOF_SERVICE_IF_NEEDED <- AIOrder.OF_SERVICE_IF_NEEDED
|
||||
AIOrder.AIOF_STOP_IN_DEPOT <- AIOrder.OF_STOP_IN_DEPOT
|
||||
AIOrder.AIOF_GOTO_NEAREST_DEPOT <- AIOrder.OF_GOTO_NEAREST_DEPOT
|
||||
AIOrder.AIOF_NON_STOP_FLAGS <- AIOrder.OF_NON_STOP_FLAGS
|
||||
AIOrder.AIOF_UNLOAD_FLAGS <- AIOrder.OF_UNLOAD_FLAGS
|
||||
AIOrder.AIOF_LOAD_FLAGS <- AIOrder.OF_LOAD_FLAGS
|
||||
AIOrder.AIOF_DEPOT_FLAGS <- AIOrder.OF_DEPOT_FLAGS
|
||||
AIOrder.AIOF_INVALID <- AIOrder.OF_INVALID
|
@@ -1,8 +0,0 @@
|
||||
/*
|
||||
* This file is part of OpenTTD.
|
||||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/* This file contains code to downgrade the API from 1.11 to 1.10. */
|
@@ -1,8 +0,0 @@
|
||||
/*
|
||||
* This file is part of OpenTTD.
|
||||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/* This file contains code to downgrade the API from 12 to 1.11. */
|
@@ -1,8 +0,0 @@
|
||||
/*
|
||||
* This file is part of OpenTTD.
|
||||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/* This file contains code to downgrade the API from 1.3 to 1.2. */
|
@@ -1,8 +0,0 @@
|
||||
/*
|
||||
* This file is part of OpenTTD.
|
||||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/* This file contains code to downgrade the API from 1.4 to 1.3. */
|
@@ -1,8 +0,0 @@
|
||||
/*
|
||||
* This file is part of OpenTTD.
|
||||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/* This file contains code to downgrade the API from 1.5 to 1.4. */
|
@@ -1,8 +0,0 @@
|
||||
/*
|
||||
* This file is part of OpenTTD.
|
||||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/* This file contains code to downgrade the API from 1.6 to 1.5. */
|
@@ -1,8 +0,0 @@
|
||||
/*
|
||||
* This file is part of OpenTTD.
|
||||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/* This file contains code to downgrade the API from 1.7 to 1.6. */
|
@@ -1,8 +0,0 @@
|
||||
/*
|
||||
* This file is part of OpenTTD.
|
||||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/* This file contains code to downgrade the API from 1.8 to 1.7. */
|
@@ -1,20 +0,0 @@
|
||||
/*
|
||||
* This file is part of OpenTTD.
|
||||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/* This file contains code to downgrade the API from 1.9 to 1.8. */
|
||||
|
||||
AIBridge.GetNameCompat1_8 <- AIBridge.GetName;
|
||||
AIBridge.GetName <- function(bridge_id)
|
||||
{
|
||||
return AIBridge.GetNameCompat1_8(bridge_id, AIVehicle.VT_RAIL);
|
||||
}
|
||||
|
||||
AIGroup.CreateGroupCompat1_8 <- AIGroup.CreateGroup;
|
||||
AIGroup.CreateGroup <- function(vehicle_type)
|
||||
{
|
||||
return AIGroup.CreateGroupCompat1_8(vehicle_type, AIGroup.GROUP_INVALID);
|
||||
}
|
@@ -1,8 +0,0 @@
|
||||
/*
|
||||
* This file is part of OpenTTD.
|
||||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/* This file contains code to downgrade the API from 1.10 to 1.9. */
|
@@ -1,20 +0,0 @@
|
||||
/*
|
||||
* This file is part of OpenTTD.
|
||||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/* This file contains code to downgrade the API from 13 to 12. */
|
||||
|
||||
AIRoad.HasRoadTypeCompat12 <- AIRoad.HasRoadType;
|
||||
AIRoad.HasRoadType <- function(tile, road_type)
|
||||
{
|
||||
local list = AIRoadTypeList(AIRoad.GetRoadTramType(road_type));
|
||||
foreach (rt, _ in list) {
|
||||
if (AIRoad.HasRoadTypeCompat12(tile, rt)) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
@@ -1,8 +0,0 @@
|
||||
/*
|
||||
* This file is part of OpenTTD.
|
||||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/* This file contains code to downgrade the API from 14 to 13. */
|
@@ -1,46 +0,0 @@
|
||||
/*
|
||||
* This file is part of OpenTTD.
|
||||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/* This file contains code to downgrade the API from 15 to 14. */
|
||||
|
||||
AIBridge.GetBridgeID <- AIBridge.GetBridgeType;
|
||||
|
||||
class AICompat14 {
|
||||
function Text(text)
|
||||
{
|
||||
if (typeof text == "string") return text;
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
AIBaseStation.SetNameCompat14 <- AIBaseStation.SetName;
|
||||
AIBaseStation.SetName <- function(id, name) { return AIBaseStation.SetNameCompat14(id, AICompat14.Text(name)); }
|
||||
|
||||
AICompany.SetNameCompat14 <- AICompany.SetName;
|
||||
AICompany.SetName <- function(name) { return AICompany.SetNameCompat14(AICompat14.Text(name)); }
|
||||
AICompany.SetPresidentNameCompat14 <- AICompany.SetPresidentName;
|
||||
AICompany.SetPresidentName <- function(name) { return AICompany.SetPresidentNameCompat14(AICompat14.Text(name)); }
|
||||
|
||||
AIGroup.SetNameCompat14 <- AIGroup.SetName;
|
||||
AIGroup.SetName <- function(id, name) { return AIGroup.SetNameCompat14(id, AICompat14.Text(name)); }
|
||||
|
||||
AISign.BuildSignCompat14 <- AISign.BuildSign;
|
||||
AISign.BuildSign <- function(id, name) { return AISign.BuildSignCompat14(id, AICompat14.Text(name)); }
|
||||
|
||||
AITown.FoundTownCompat14 <- AITown.FoundTown;
|
||||
AITown.FoundTown <- function(tile, size, city, layout, name) { return AITown.FoundTownCompat14(tile, size, city, layout, AICompat14.Text(name)); }
|
||||
|
||||
AIVehicle.SetNameCompat14 <- AIVehicle.SetName;
|
||||
AIVehicle.SetName <- function(id, name) { return AIVehicle.SetNameCompat14(id, AICompat14.Text(name)); }
|
||||
|
||||
AIObject.constructorCompat14 <- AIObject.constructor;
|
||||
foreach(name, object in CompatScriptRootTable) {
|
||||
if (type(object) != "class") continue;
|
||||
if (!object.rawin("constructor")) continue;
|
||||
if (object.constructor != AIObject.constructorCompat14) continue;
|
||||
object.constructor <- function() : (name) { AILog.Error("'" + name + "' is not instantiable"); }
|
||||
}
|
@@ -1,39 +0,0 @@
|
||||
set(GS_COMPAT_SOURCE_FILES
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.2.nut
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.3.nut
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.4.nut
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.5.nut
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.6.nut
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.7.nut
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.8.nut
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.9.nut
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.10.nut
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.11.nut
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/compat_12.nut
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/compat_13.nut
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/compat_14.nut
|
||||
)
|
||||
|
||||
foreach(GS_COMPAT_SOURCE_FILE IN LISTS GS_COMPAT_SOURCE_FILES)
|
||||
string(REPLACE "${CMAKE_SOURCE_DIR}/bin/" "" GS_COMPAT_SOURCE_FILE_NAME "${GS_COMPAT_SOURCE_FILE}")
|
||||
string(CONCAT GS_COMPAT_BINARY_FILE "${CMAKE_BINARY_DIR}/" "${GS_COMPAT_SOURCE_FILE_NAME}")
|
||||
|
||||
add_custom_command(OUTPUT ${GS_COMPAT_BINARY_FILE}
|
||||
COMMAND ${CMAKE_COMMAND} -E copy
|
||||
${GS_COMPAT_SOURCE_FILE}
|
||||
${GS_COMPAT_BINARY_FILE}
|
||||
MAIN_DEPENDENCY ${GS_COMPAT_SOURCE_FILE}
|
||||
COMMENT "Copying ${GS_COMPAT_SOURCE_FILE_NAME}"
|
||||
)
|
||||
|
||||
list(APPEND GS_COMPAT_BINARY_FILES ${GS_COMPAT_BINARY_FILE})
|
||||
endforeach()
|
||||
|
||||
# Create a new target which copies all compat files
|
||||
add_custom_target(gs_compat_files
|
||||
DEPENDS ${GS_COMPAT_BINARY_FILES}
|
||||
)
|
||||
|
||||
add_dependencies(openttd
|
||||
gs_compat_files
|
||||
)
|
@@ -1,14 +0,0 @@
|
||||
/*
|
||||
* This file is part of OpenTTD.
|
||||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/* This file contains code to downgrade the API from 1.11 to 1.10. */
|
||||
|
||||
GSCompany.ChangeBankBalanceCompat1_10 <- GSCompany.ChangeBankBalance;
|
||||
GSCompany.ChangeBankBalance <- function(company, delta, expenses_type)
|
||||
{
|
||||
return GSCompany.ChangeBankBalanceCompat1_10(company, delta, expenses_type, GSMap.TILE_INVALID);
|
||||
}
|
@@ -1,9 +0,0 @@
|
||||
/*
|
||||
* This file is part of OpenTTD.
|
||||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/* This file contains code to downgrade the API from 12 to 1.11. */
|
||||
|
@@ -1,8 +0,0 @@
|
||||
/*
|
||||
* This file is part of OpenTTD.
|
||||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/* This file contains code to downgrade the API from 1.3 to 1.2. */
|
@@ -1,16 +0,0 @@
|
||||
/*
|
||||
* This file is part of OpenTTD.
|
||||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/* This file contains code to downgrade the API from 1.4 to 1.3. */
|
||||
|
||||
GSTown.SetGrowthRateCompat1_3 <- GSTown.SetGrowthRate;
|
||||
GSTown.SetGrowthRate <- function(town_id, days_between_town_growth)
|
||||
{
|
||||
/* Growth rate 0 caused resetting the custom growth rate. While this was undocumented, it was used nevertheless (ofc). */
|
||||
if (days_between_town_growth == 0) days_between_town_growth = GSTown.TOWN_GROWTH_NORMAL;
|
||||
return GSTown.SetGrowthRateCompat1_3(town_id, days_between_town_growth);
|
||||
}
|
@@ -1,14 +0,0 @@
|
||||
/*
|
||||
* This file is part of OpenTTD.
|
||||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/* This file contains code to downgrade the API from 1.5 to 1.4 */
|
||||
|
||||
GSNews.CreateCompat1_4 <- GSNews.Create;
|
||||
GSNews.Create <- function(type, text, company)
|
||||
{
|
||||
return GSNews.CreateCompat1_4(type, text, company, GSNews.NR_NONE, 0);
|
||||
}
|
@@ -1,8 +0,0 @@
|
||||
/*
|
||||
* This file is part of OpenTTD.
|
||||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/* This file contains code to downgrade the API from 1.6 to 1.5. */
|
@@ -1,8 +0,0 @@
|
||||
/*
|
||||
* This file is part of OpenTTD.
|
||||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/* This file contains code to downgrade the API from 1.7 to 1.6. */
|
@@ -1,8 +0,0 @@
|
||||
/*
|
||||
* This file is part of OpenTTD.
|
||||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/* This file contains code to downgrade the API from 1.8 to 1.7. */
|
@@ -1,14 +0,0 @@
|
||||
/*
|
||||
* This file is part of OpenTTD.
|
||||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/* This file contains code to downgrade the API from 1.9 to 1.8. */
|
||||
|
||||
GSBridge.GetNameCompat1_8 <- GSBridge.GetName;
|
||||
GSBridge.GetName <- function(bridge_id)
|
||||
{
|
||||
return GSBridge.GetNameCompat1_8(bridge_id, GSVehicle.VT_RAIL);
|
||||
}
|
@@ -1,8 +0,0 @@
|
||||
/*
|
||||
* This file is part of OpenTTD.
|
||||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/* This file contains code to downgrade the API from 1.10 to 1.9. */
|
@@ -1,20 +0,0 @@
|
||||
/*
|
||||
* This file is part of OpenTTD.
|
||||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/* This file contains code to downgrade the API from 13 to 12. */
|
||||
|
||||
GSRoad.HasRoadTypeCompat12 <- GSRoad.HasRoadType;
|
||||
GSRoad.HasRoadType <- function(tile, road_type)
|
||||
{
|
||||
local list = GSRoadTypeList(GSRoad.GetRoadTramType(road_type));
|
||||
foreach (rt, _ in list) {
|
||||
if (GSRoad.HasRoadTypeCompat12(tile, rt)) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
@@ -1,8 +0,0 @@
|
||||
/*
|
||||
* This file is part of OpenTTD.
|
||||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/* This file contains code to downgrade the API from 14 to 13. */
|
@@ -1,91 +0,0 @@
|
||||
/*
|
||||
* This file is part of OpenTTD.
|
||||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/* This file contains code to downgrade the API from 15 to 14. */
|
||||
|
||||
GSBridge.GetBridgeID <- GSBridge.GetBridgeType;
|
||||
|
||||
/* Emulate old GSText parameter padding behaviour */
|
||||
GSText.SCRIPT_TEXT_MAX_PARAMETERS <- 20;
|
||||
|
||||
class GSCompat14 {
|
||||
function Text(text)
|
||||
{
|
||||
if (typeof text == "string") return text;
|
||||
if (typeof text == "instance" && text instanceof GSText) return text;
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
GSBaseStation.SetNameCompat14 <- GSBaseStation.SetName;
|
||||
GSBaseStation.SetName <- function(id, name) { return GSBaseStation.SetNameCompat14(id, GSCompat14.Text(name)); }
|
||||
|
||||
GSCompany.SetNameCompat14 <- GSCompany.SetName;
|
||||
GSCompany.SetName <- function(name) { return GSCompany.SetNameCompat14(GSCompat14.Text(name)); }
|
||||
GSCompany.SetPresidentNameCompat14 <- GSCompany.SetPresidentName;
|
||||
GSCompany.SetPresidentName <- function(name) { return GSCompany.SetPresidentNameCompat14(GSCompat14.Text(name)); }
|
||||
|
||||
GSGoal.NewCompat14 <- GSGoal.New;
|
||||
GSGoal.New <- function(company, goal, type, dest) { return GSGoal.NewCompat14(company, GSCompat14.Text(goal), type, dest); }
|
||||
GSGoal.SetTextCompat14 <- GSGoal.SetText;
|
||||
GSGoal.SetText <- function(id, goal) { return GSGoal.SetTextCompat14(id, GSCompat14.Text(goal)); }
|
||||
GSGoal.SetProgressCompat14 <- GSGoal.SetProgress;
|
||||
GSGoal.SetProgress <- function(id, progress) { return GSGoal.SetProgressCompat14(id, GSCompat14.Text(progress)); }
|
||||
GSGoal.QuestionCompat14 <- GSGoal.Question;
|
||||
GSGoal.Question <- function(id, company, question, type, buttons) { return GSGoal.QuestionCompat14(id, company, GSCompat14.Text(question), type, buttons); }
|
||||
GSGoal.QuestionClientCompat14 <- GSGoal.QuestionClient;
|
||||
GSGoal.QuestionClient <- function(id, target, is_client, question, type, buttons) { return GSGoal.QuestionClientCompat14(id, target, is_client, GSCompat14.Text(question), type, buttons); }
|
||||
|
||||
GSGroup.SetNameCompat14 <- GSGroup.SetName;
|
||||
GSGroup.SetName <- function(id, name) { return GSGroup.SetNameCompat14(id, GSCompat14.Text(name)); }
|
||||
|
||||
GSIndustry.SetTextCompat14 <- GSIndustry.SetText;
|
||||
GSIndustry.SetText <- function(id, text) { return GSIndustry.SetTextCompat14(id, GSCompat14.Text(text)); }
|
||||
GSIndustry.SetProductionLevelCompat14 <- GSIndustry.SetProductionLevel;
|
||||
GSIndustry.SetProductionLevel <- function(id, level, news, text) { return GSIndustry.SetProductionLevelCompat14(id, level, news, GSCompat14.Text(text)); }
|
||||
|
||||
GSLeagueTable.NewCompat14 <- GSLeagueTable.New;
|
||||
GSLeagueTable.New <- function(title, header, footer) { return GSLeagueTable.NewCompat14(GSCompat14.Text(title), GSCompat14.Text(header), GSCompat14.Text(footer)); }
|
||||
GSLeagueTable.NewElementCompat14 <- GSLeagueTable.NewElement;
|
||||
GSLeagueTable.NewElement <- function(table, rating, company, text, score, type, target) { return GSLeagueTable.NewElementCompat14(table, rating, company, GSCompat14.Text(text), GSCompat14.Text(score), type, target); }
|
||||
GSLeagueTable.UpdateElementDataCompat14 <- GSLeagueTable.UpdateElementData;
|
||||
GSLeagueTable.UpdateElementData <- function(element, company, text, type, target) { return GSLeagueTable.UpdateElementDataCompat14(element, company, GSCompat14.Text(text), type, target); }
|
||||
GSLeagueTable.UpdateElementScoreCompat14 <- GSLeagueTable.UpdateElementScore;
|
||||
GSLeagueTable.UpdateElementScore <- function(element, rating, score) { return GSLeagueTable.UpdateElementScoreCompat14(element, rating, GSCompat14.Text(score)); }
|
||||
|
||||
GSNews.CreateCompat14 <- GSNews.Create;
|
||||
GSNews.Create <- function(type, text, company, ref_type, ref) { return GSNews.CreateCompat14(type, GSCompat14.Text(text), company, ref_type, ref); }
|
||||
|
||||
GSSign.BuildSignCompat14 <- GSSign.BuildSign;
|
||||
GSSign.BuildSign <- function(id, name) { return GSSign.BuildSignCompat14(id, GSCompat14.Text(name)); }
|
||||
|
||||
GSStoryPage.NewCompat14 <- GSStoryPage.New;
|
||||
GSStoryPage.New <- function(company, title) { return GSStoryPage.NewCompat14(company, GSCompat14.Text(title)); }
|
||||
GSStoryPage.NewElementCompat14 <- GSStoryPage.NewElement;
|
||||
GSStoryPage.NewElement <- function(page, type, ref, text) { return GSStoryPage.NewElementCompat14(page, type, ref, GSCompat14.Text(text)); }
|
||||
GSStoryPage.UpdateElementCompat14 <- GSStoryPage.UpdateElement;
|
||||
GSStoryPage.UpdateElement <- function(id, ref, text) { return GSStoryPage.UpdateElementCompat14(id, ref, GSCompat14.Text(text)); }
|
||||
GSStoryPage.SetTitleCompat14 <- GSStoryPage.SetTitle;
|
||||
GSStoryPage.SetTitle <- function(page, tile) { return GSStoryPage.SetTitleCompat14(page, GSCompat14.Text(title)); }
|
||||
|
||||
GSTown.SetNameCompat14 <- GSTown.SetName;
|
||||
GSTown.SetName <- function(id, name) { return GSTown.SetNameCompat14(id, GSCompat14.Text(name)); }
|
||||
GSTown.SetTextCompat14 <- GSTown.SetText;
|
||||
GSTown.SetText <- function(id, text) { return GSTown.SetTextCompat14(id, GSCompat14.Text(text)); }
|
||||
GSTown.FoundTownCompat14 <- GSTown.FoundTown;
|
||||
GSTown.FoundTown <- function(tile, size, city, layout, name) { return GSTown.FoundTownCompat14(tile, size, city, layout, GSCompat14.Text(name)); }
|
||||
|
||||
GSVehicle.SetNameCompat14 <- GSVehicle.SetName;
|
||||
GSVehicle.SetName <- function(id, name) { return GSVehicle.SetNameCompat14(id, GSCompat14.Text(name)); }
|
||||
|
||||
GSObject.constructorCompat14 <- GSObject.constructor;
|
||||
foreach(name, object in CompatScriptRootTable) {
|
||||
if (type(object) != "class") continue;
|
||||
if (!object.rawin("constructor")) continue;
|
||||
if (object.constructor != GSObject.constructorCompat14) continue;
|
||||
object.constructor <- function() : (name) { GSLog.Error("'" + name + "' is not instantiable"); }
|
||||
}
|
@@ -1,2 +0,0 @@
|
||||
start_ai MyAI
|
||||
|
@@ -1,4 +0,0 @@
|
||||
echo "Setting dedicated network server settings..."
|
||||
# empty the server password
|
||||
server_pw = "*"
|
||||
server_name = "My example dedicated gameserver"
|
@@ -1,2 +0,0 @@
|
||||
# Show a MOTD
|
||||
say "Welcome..."
|
@@ -1,3 +0,0 @@
|
||||
# set default server port, and have the dedicated server listen on all interfaces
|
||||
server_ip = all
|
||||
server_port = 3979
|
@@ -1,2 +0,0 @@
|
||||
# set the server port to the default value
|
||||
server_port = 3979
|
166
bridge_gui.c
Normal file
166
bridge_gui.c
Normal file
@@ -0,0 +1,166 @@
|
||||
#include "stdafx.h"
|
||||
#include "ttd.h"
|
||||
#include "table/strings.h"
|
||||
#include "map.h"
|
||||
#include "window.h"
|
||||
#include "gui.h"
|
||||
#include "viewport.h"
|
||||
#include "gfx.h"
|
||||
#include "command.h"
|
||||
#include "sound.h"
|
||||
|
||||
static struct BridgeData {
|
||||
int count;
|
||||
TileIndex start_tile;
|
||||
TileIndex end_tile;
|
||||
byte type;
|
||||
byte indexes[MAX_BRIDGES];
|
||||
int32 costs[MAX_BRIDGES];
|
||||
} _bridge;
|
||||
|
||||
extern const uint16 _bridge_type_price_mod[MAX_BRIDGES];
|
||||
|
||||
extern const PalSpriteID _bridge_sprites[MAX_BRIDGES];
|
||||
extern const uint16 _bridge_speeds[MAX_BRIDGES];
|
||||
extern const StringID _bridge_material[MAX_BRIDGES];
|
||||
|
||||
void CcBuildBridge(bool success, uint tile, uint32 p1, uint32 p2)
|
||||
{
|
||||
if (success) SndPlayTileFx(SND_27_BLACKSMITH_ANVIL, tile);
|
||||
}
|
||||
|
||||
static void BuildBridge(Window *w, int i)
|
||||
{
|
||||
DeleteWindow(w);
|
||||
DoCommandP(_bridge.end_tile, _bridge.start_tile, _bridge.indexes[i] | (_bridge.type << 8), CcBuildBridge,
|
||||
CMD_BUILD_BRIDGE | CMD_AUTO | CMD_MSG(STR_5015_CAN_T_BUILD_BRIDGE_HERE));
|
||||
}
|
||||
|
||||
static void BuildBridgeWndProc(Window *w, WindowEvent *e)
|
||||
{
|
||||
switch(e->event) {
|
||||
case WE_PAINT: {
|
||||
int i;
|
||||
|
||||
DrawWindowWidgets(w);
|
||||
|
||||
for(i=0; i < 4 && i + w->vscroll.pos < _bridge.count; i++) {
|
||||
int ind = _bridge.indexes[i + w->vscroll.pos];
|
||||
|
||||
SetDParam(2, _bridge.costs[i + w->vscroll.pos]);
|
||||
SetDParam(1, (_bridge_speeds[ind] >> 4) * 10);
|
||||
SetDParam(0, _bridge_material[ind]);
|
||||
DrawSprite(_bridge_sprites[ind], 3, 15 + i * 22);
|
||||
|
||||
DrawString(44, 15 + i*22 , STR_500D, 0);
|
||||
}
|
||||
} break;
|
||||
|
||||
case WE_KEYPRESS: {
|
||||
uint i = e->keypress.keycode - '1';
|
||||
if (i < 9 && i < (uint)_bridge.count) {
|
||||
e->keypress.cont = false;
|
||||
BuildBridge(w, i);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case WE_CLICK:
|
||||
if (e->click.widget == 2) {
|
||||
uint ind = ((int)e->click.pt.y - 14) / 22;
|
||||
if (ind < 4 && (ind += w->vscroll.pos) < (uint)_bridge.count)
|
||||
BuildBridge(w, ind);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static const Widget _build_bridge_widgets[] = {
|
||||
{ WWT_CLOSEBOX, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
|
||||
{ WWT_CAPTION, RESIZE_NONE, 7, 11, 199, 0, 13, STR_100D_SELECT_RAIL_BRIDGE, STR_018C_WINDOW_TITLE_DRAG_THIS},
|
||||
{ WWT_MATRIX, RESIZE_NONE, 7, 0, 187, 14, 101, 0x401, STR_101F_BRIDGE_SELECTION_CLICK},
|
||||
{ WWT_SCROLLBAR, RESIZE_NONE, 7, 188, 199, 14, 101, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
|
||||
{ WIDGETS_END},
|
||||
};
|
||||
|
||||
static const WindowDesc _build_bridge_desc = {
|
||||
-1, -1, 200, 102,
|
||||
WC_BUILD_BRIDGE,WC_BUILD_TOOLBAR,
|
||||
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET,
|
||||
_build_bridge_widgets,
|
||||
BuildBridgeWndProc
|
||||
};
|
||||
|
||||
|
||||
static const Widget _build_road_bridge_widgets[] = {
|
||||
{ WWT_CLOSEBOX, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
|
||||
{ WWT_CAPTION, RESIZE_NONE, 7, 11, 199, 0, 13, STR_1803_SELECT_ROAD_BRIDGE, STR_018C_WINDOW_TITLE_DRAG_THIS},
|
||||
{ WWT_MATRIX, RESIZE_NONE, 7, 0, 187, 14, 101, 0x401, STR_101F_BRIDGE_SELECTION_CLICK},
|
||||
{ WWT_SCROLLBAR, RESIZE_NONE, 7, 188, 199, 14, 101, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
|
||||
{ WIDGETS_END},
|
||||
};
|
||||
|
||||
static const WindowDesc _build_road_bridge_desc = {
|
||||
-1, -1, 200, 102,
|
||||
WC_BUILD_BRIDGE,WC_BUILD_TOOLBAR,
|
||||
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET,
|
||||
_build_road_bridge_widgets,
|
||||
BuildBridgeWndProc
|
||||
};
|
||||
|
||||
|
||||
void ShowBuildBridgeWindow(uint start, uint end, byte bridge_type)
|
||||
{
|
||||
int j = 0;
|
||||
int32 ret;
|
||||
uint16 errmsg;
|
||||
|
||||
DeleteWindowById(WC_BUILD_BRIDGE, 0);
|
||||
|
||||
_bridge.type = bridge_type;
|
||||
_bridge.start_tile = start;
|
||||
_bridge.end_tile = end;
|
||||
|
||||
errmsg = 0xFFFF;
|
||||
|
||||
// only query bridge building possibility once, result is the same for all bridges!
|
||||
// returns CMD_ERROR on failure, and priCe on success
|
||||
ret = DoCommandByTile(end, start, (bridge_type << 8), DC_AUTO | DC_QUERY_COST, CMD_BUILD_BRIDGE);
|
||||
|
||||
if (ret == CMD_ERROR) {
|
||||
errmsg = _error_message;
|
||||
}
|
||||
// check which bridges can be built
|
||||
else {
|
||||
int bridge_len; // length of the middle parts of the bridge
|
||||
int tot_bridge_len; // total length of bridge
|
||||
|
||||
// get absolute bridge length
|
||||
bridge_len = GetBridgeLength(start, end);
|
||||
tot_bridge_len = bridge_len + 2;
|
||||
|
||||
tot_bridge_len = CalcBridgeLenCostFactor(tot_bridge_len);
|
||||
|
||||
for (bridge_type = 0; bridge_type != MAX_BRIDGES; bridge_type++) { // loop for all bridgetypes
|
||||
|
||||
if (CheckBridge_Stuff(bridge_type, bridge_len)) {
|
||||
// bridge is accepted, add to list
|
||||
// add to terraforming & bulldozing costs the cost of the bridge itself (not computed with DC_QUERY_COST)
|
||||
_bridge.costs[j] = ret + (((int64)tot_bridge_len * _price.build_bridge * _bridge_type_price_mod[bridge_type]) >> 8);
|
||||
_bridge.indexes[j] = bridge_type;
|
||||
j++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
_bridge.count = j;
|
||||
|
||||
if (j != 0) {
|
||||
Window *w = AllocateWindowDesc((_bridge.type & 0x80) ? &_build_road_bridge_desc : &_build_bridge_desc);
|
||||
w->vscroll.cap = 4;
|
||||
w->vscroll.count = (byte)j;
|
||||
} else {
|
||||
ShowErrorMessage(errmsg, STR_5015_CAN_T_BUILD_BRIDGE_HERE, TileX(end) * 16, TileY(end) * 16);
|
||||
}
|
||||
}
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user