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Author SHA1 Message Date
rubidium
9dfa2ef7fe (svn r12434) -Release: 0.6.0-RC1. 2008-03-26 16:46:26 +00:00
belugas
1f9dce4697 (svn r12432) [0.6] -Change: Update documentation for release of RC1 2008-03-26 15:24:34 +00:00
glx
185c30b6bf (svn r12418) [0.6] -Backport from trunk (r12408):
- Language updates (r12408)
2008-03-25 18:34:49 +00:00
glx
8df7a53652 (svn r12416) [0.6] -Backport from trunk (r12399, r12401):
- Fix: loading of TTD savegames (r12399, r12401)
2008-03-25 14:53:59 +00:00
rubidium
9d47454105 (svn r12395) [0.6] -Branch: the long awaited branch so we can introduce new features in trunk before 0.6.0, but not let them destabalize the pending release :) 2008-03-22 19:48:14 +00:00
25 changed files with 130 additions and 37 deletions

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@@ -1,3 +1,36 @@
0.6.0-RC1 (2008-03-26)
------------------------------------------------------------------------
- Feature: Show whether a town is a "city" in the town description title bar (r12391)
- Feature: Increase house animation frame number from 32 to 128 (r12347)
- Fix: Vehicle lists related to stations not closed when the station is deleted [FS#1872] (r12393)
- Fix: Trams failing to turn on bridge heads/tunnel entrances [FS#1851] (r123890)
- Fix: Train could break apart when reversed while partially in a depot [FS#1841] (r12386, r12384)
- Fix: Non-breaking spaces should not be broken (r12385)
- Fix: Check return of AfterLoadGame for success or failure when loading TTD games [FS#1860] (r12383)
- Fix: Use 'items' unit for batteries, fizzy drinks, toys and bubbles in total cargo tab [FS#1864] (r12382)
- Fix: The number of houses wasn't computed right [FS#1835, FS#1535] (r12381)
- Fix: Update train acceleration and max speed after setting cached value to ensure the correct max speed is used with disabled real acceleration (r12380)
- Fix: Refresh vehicle details window when cached values are updated (r12378)
- Fix: Set cached value for vehicle property 25 before other cached values [FS#1854] (r12377)
- Fix: Don't close a dropmenu when clicking on a dropdown widget (r12374)
- Fix: win32 music driver fails if path is too long or if containing non-latin chars [FS#1849] (r12373, r12372)
- Fix: Do not let window hide behind the main toolbar after resizing the screen [FS#1823] (r12371)
- Fix: Close language drop down when parent window is clicked/closed [FS#1853] (r12370)
- Fix: Reset train speed limits when _patches.realistic_acceleration changes (r12369)
- Fix: Commands were sent to clients waiting for map download causing 'executing command from the past' error [FS#1650] (r12367)
- Fix: Do not allow building 'zero' road bits (r12363)
- Fix: Randomize variable 8F only once per callback 28 (r12362)
- Fix: openttdd.grf was using the wrong colours for glyphs due to a grfcodec bug (fixed in grfcodec 0.9.10 r1837) (r12360)
- Fix: Some callback-results were treated as 8 bit, when they were 15 bit, and vice versa (r12352, r12358)
- Fix: Do not try to flood water tile [FS#1836] (r12350)
- Fix: NTP skipped junction just after bridge end (r12348)
- Fix: Remove duplicated and inconsistent code wrt. autoreplace with rules in both vehicles' group and ALL_GROUP [FS#1748, FS#1825] (r12346)
- Fix: Don't try to restore backupped timetable when timetabling is disabled [FS#1828] (r12345)
- Fix: Slow helicopters never got the 'chance' to finish the landing routine (r12343)
- Fix: GRM buffer for cargos was incorrect size [FS#1827] (r12341)
- Fix: Recalculate cached train data after clearing reversing flag when entering depot (r12339)
0.6.0-beta5 (2008-03-04)
------------------------------------------------------------------------
- Feature: Vehicle variable FE bit 5, 6 and 8 [FS#1812] (r12331, r12330)

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@@ -5,7 +5,7 @@ log() {
}
set_default() {
released_version=""
released_version="0.6.0-RC1"
ignore_extra_parameters="0"
# We set all kinds of defaults for params. Later on the user can override

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@@ -11,15 +11,17 @@ by the number below on http://bugs.openttd.org.
If the bug report is closed, it has been fixed, which then can be verified
in the latest SVN version of /trunk.
Bugs for 0.6.0-beta5
Bugs for 0.6.0-RC1
------------------------------------------------------------------------
URL: http://bugs.openttd.org
- 1858 Industry legend in small map overwrites buttons
- 1852 Minor tram reversing glitches
- 1802 Path with space in configure fails
- 1793 Inconsistent travel time for fast trains
- 1762 Strange Autoreplace behaviour
- 1711 Gravel and Clay have no worth
- 1752 User input is not checked
- 1693 Removing road does not reset owner
- 1495 Long vehicles block multistop station
- 1487 Ending_year is never written to
- 1473 Train not going to available platform
- 1404 Spinner widget interprets one click as many
- 1264 Autoreplace for multiple NewGRF DMU sets fails

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@@ -1,4 +1,16 @@
openttd (0.6.0~beta5) unstable; urgency=low
openttd (0.7~svn) unstable; urgency=low
* Unreleased SVN version. Versioned to allow normal upgrades to released versions.
-- Matthijs Kooijman <m.kooijman@student.utwente.nl> Sat, 22 Mar 2007 21:07:05 +0100
openttd (0.6.0~RC1) unstable; urgency=low
* New upstream release.
-- Matthijs Kooijman <m.kooijman@student.utwente.nl> Wed, 26 Mar 2008 15:51:40 +0100
openttd (0.6.0~beta5-1) unstable; urgency=low
* New upstream release.

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@@ -1,9 +1,9 @@
!define APPNAME "OpenTTD" ; Define application name
!define APPVERSION "0.6.0" ; Define application version
!define INSTALLERVERSION 43 ; NEED TO UPDATE THIS FOR EVERY RELEASE!!!
!define INSTALLERVERSION 44 ; NEED TO UPDATE THIS FOR EVERY RELEASE!!!
!define APPURLLINK "http://www.openttd.org"
!define APPNAMEANDVERSION "${APPNAME} ${APPVERSION}-beta5"
!define APPNAMEANDVERSION "${APPNAME} ${APPVERSION}-RC1"
!define APPVERSIONINTERNAL "${APPVERSION}.0" ; Needs to be of the format X.X.X.X
!define MUI_ICON "..\..\..\media\openttd.ico"

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@@ -239,7 +239,7 @@ Function IsCachedVersion(version)
End Function
Dim version
version = DetermineSVNVersion
version = "0.6.0-RC1"
If Not (IsCachedVersion(version) And FSO.FileExists("../src/rev.cpp") And FSO.FileExists("../src/ottdres.rc")) Then
UpdateFiles version
End If

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@@ -61,7 +61,7 @@
FavorSizeOrSpeed="2"
OmitFramePointers="true"
AdditionalIncludeDirectories="..\objs\langs"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_EXCEPTION_TRACKER;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_PNG;WITH_FREETYPE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_EXCEPTION_TRACKER;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_PNG;WITH_FREETYPE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;WITH_ASSERT"
StringPooling="true"
ExceptionHandling="1"
RuntimeLibrary="0"
@@ -272,7 +272,7 @@
FavorSizeOrSpeed="2"
OmitFramePointers="true"
AdditionalIncludeDirectories="..\objs\langs"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_EXCEPTION_TRACKER;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_PNG;WITH_FREETYPE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_EXCEPTION_TRACKER;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_PNG;WITH_FREETYPE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;WITH_ASSERT"
StringPooling="true"
ExceptionHandling="1"
RuntimeLibrary="0"

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@@ -61,7 +61,7 @@
FavorSizeOrSpeed="2"
OmitFramePointers="true"
AdditionalIncludeDirectories="..\objs\langs"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_EXCEPTION_TRACKER;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_PNG;WITH_FREETYPE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_EXCEPTION_TRACKER;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_PNG;WITH_FREETYPE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;WITH_ASSERT"
StringPooling="true"
ExceptionHandling="1"
RuntimeLibrary="0"
@@ -272,7 +272,7 @@
FavorSizeOrSpeed="2"
OmitFramePointers="true"
AdditionalIncludeDirectories="..\objs\langs"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_EXCEPTION_TRACKER;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_PNG;WITH_FREETYPE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_EXCEPTION_TRACKER;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_PNG;WITH_FREETYPE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;WITH_ASSERT"
StringPooling="true"
ExceptionHandling="1"
RuntimeLibrary="0"

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@@ -62,7 +62,7 @@
FavorSizeOrSpeed="2"
OmitFramePointers="true"
AdditionalIncludeDirectories="..\objs\langs"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_EXCEPTION_TRACKER;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_PNG;WITH_FREETYPE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_EXCEPTION_TRACKER;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_PNG;WITH_FREETYPE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;WITH_ASSERT"
StringPooling="true"
ExceptionHandling="1"
RuntimeLibrary="0"
@@ -270,7 +270,7 @@
FavorSizeOrSpeed="2"
OmitFramePointers="true"
AdditionalIncludeDirectories="..\objs\langs"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_EXCEPTION_TRACKER;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_PNG;WITH_FREETYPE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_EXCEPTION_TRACKER;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_PNG;WITH_FREETYPE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;WITH_ASSERT"
StringPooling="true"
ExceptionHandling="1"
RuntimeLibrary="0"

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@@ -62,7 +62,7 @@
FavorSizeOrSpeed="2"
OmitFramePointers="true"
AdditionalIncludeDirectories="..\objs\langs"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_EXCEPTION_TRACKER;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_PNG;WITH_FREETYPE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_EXCEPTION_TRACKER;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_PNG;WITH_FREETYPE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;WITH_ASSERT"
StringPooling="true"
ExceptionHandling="1"
RuntimeLibrary="0"
@@ -270,7 +270,7 @@
FavorSizeOrSpeed="2"
OmitFramePointers="true"
AdditionalIncludeDirectories="..\objs\langs"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_EXCEPTION_TRACKER;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_PNG;WITH_FREETYPE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_EXCEPTION_TRACKER;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_PNG;WITH_FREETYPE;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;WITH_ASSERT"
StringPooling="true"
ExceptionHandling="1"
RuntimeLibrary="0"

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@@ -1,6 +1,6 @@
OpenTTD README
Last updated: 2008-03-04
Release version: 0.6.0-beta5
Last updated: 2008-03-26
Release version: 0.6.0-RC1
------------------------------------------------------------------------

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@@ -1717,6 +1717,7 @@ STR_2002 :{TINYFONT}{BLAC
STR_2002_WHITE :{TINYFONT}{WHITE}{SIGN}
STR_2004_BUILDING_MUST_BE_DEMOLISHED :{WHITE}O edifício deve ser demolido primeiro
STR_2005 :{WHITE}{TOWN}
STR_CITY :{WHITE}{TOWN} (Cidade)
STR_2006_POPULATION :{BLACK}População: {ORANGE}{COMMA}{BLACK} Casas: {ORANGE}{COMMA}
STR_2007_RENAME_TOWN :Renomear Cidade
STR_2008_CAN_T_RENAME_TOWN :{WHITE}Impossível renomear cidade...

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@@ -1717,6 +1717,7 @@ STR_2002 :{TINYFONT}{BLAC
STR_2002_WHITE :{TINYFONT}{WHITE}{SIGN}
STR_2004_BUILDING_MUST_BE_DEMOLISHED :{WHITE}Сградата първо трябва да бъде разрушена
STR_2005 :{WHITE}{TOWN}
STR_CITY :{WHITE}{TOWN} (Град)
STR_2006_POPULATION :{BLACK}Население: {ORANGE}{COMMA}{BLACK} Жилища: {ORANGE}{COMMA}
STR_2007_RENAME_TOWN :Преименуване на град
STR_2008_CAN_T_RENAME_TOWN :{WHITE}Градът не може да бъде преименуван

View File

@@ -1715,6 +1715,7 @@ STR_2002 :{TINYFONT}{BLAC
STR_2002_WHITE :{TINYFONT}{WHITE}{SIGN}
STR_2004_BUILDING_MUST_BE_DEMOLISHED :{WHITE}L'edifici s'ha d'enderrocar primer
STR_2005 :{WHITE}{TOWN}
STR_CITY :{WHITE}{TOWN} (Ciutat)
STR_2006_POPULATION :{BLACK}Població: {ORANGE}{COMMA}{BLACK} Cases: {ORANGE}{COMMA}
STR_2007_RENAME_TOWN :Reanomena Població
STR_2008_CAN_T_RENAME_TOWN :{WHITE}No es pot reanomenar la població...

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@@ -1773,6 +1773,7 @@ STR_2002 :{TINYFONT}{BLAC
STR_2002_WHITE :{TINYFONT}{WHITE}{SIGN}
STR_2004_BUILDING_MUST_BE_DEMOLISHED :{WHITE}Budova musí být nejprve zničena
STR_2005 :{WHITE}{TOWN}
STR_CITY :{WHITE}{TOWN} (velkoměsto)
STR_2006_POPULATION :{BLACK}Populace: {ORANGE}{COMMA}{BLACK} Domů: {ORANGE}{COMMA}
STR_2007_RENAME_TOWN :Přejmenovat město
STR_2008_CAN_T_RENAME_TOWN :{WHITE}Nemohu přejmenovat město:

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@@ -1716,6 +1716,7 @@ STR_2002 :{TINYFONT}{BLAC
STR_2002_WHITE :{TINYFONT}{WHITE}{SIGN}
STR_2004_BUILDING_MUST_BE_DEMOLISHED :{WHITE}L'édifice doit d'abord être démolit
STR_2005 :{WHITE}{TOWN}
STR_CITY :{WHITE}{TOWN} (Métropole)
STR_2006_POPULATION :{BLACK}Population: {ORANGE}{COMMA}{BLACK} Maisons: {ORANGE}{COMMA}
STR_2007_RENAME_TOWN :Renommer Ville
STR_2008_CAN_T_RENAME_TOWN :{WHITE}Impossible de renommer la ville...

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@@ -1115,6 +1115,7 @@ STR_CONFIG_PATCHES_ALLOW_EXCLUSIVE :{LTBLUE}Lehesse
STR_CONFIG_PATCHES_ALLOW_GIVE_MONEY :{LTBLUE}Lehessen más vállalatoknak pénzt küldeni: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NONUNIFORM_STATIONS :{LTBLUE}Különböző vágánytípusok engedélyezése egy állomáson: {ORANGE}{STRING}
STR_CONFIG_PATCHES_FREIGHT_TRAINS :{LTBLUE}Tömegszorzó tehervonatoknak (szimulációs célból): {ORANGE}{STRING}
STR_CONFIG_PATCHES_PLANE_SPEED :{LTBLUE}Repülőgép sebességszorzó: {ORANGE}1 / {STRING}
STR_CONFIG_PATCHES_STOP_ON_TOWN_ROAD :{LTBLUE}Áthajtható állomások engedélyezése városi utakra: {ORANGE}{STRING}
STR_CONFIG_PATCHES_ADJACENT_STATIONS :{LTBLUE}Érintkező állomások építésének engedélyezése: {ORANGE}{STRING}
@@ -1676,6 +1677,7 @@ STR_1004_TOO_HIGH :{WHITE}Túl mag
STR_1005_NO_SUITABLE_RAILROAD_TRACK :{WHITE}Nincs megfelelő sín
STR_1007_ALREADY_BUILT :{WHITE}...már van itt
STR_1008_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Előbb le kell rombolnod a sínt
STR_ERR_CROSSING_ON_ONEWAY_ROAD :{WHITE}Az út egy irányú vagy blokkolt
STR_100A_RAILROAD_CONSTRUCTION :{WHITE}Vasútépítés
STR_TITLE_ELRAIL_CONSTRUCTION :{WHITE}Elektromos-vasút építés
STR_100B_MONORAIL_CONSTRUCTION :{WHITE}Egysínű vasút építése
@@ -1778,6 +1780,7 @@ STR_2002 :{TINYFONT}{BLAC
STR_2002_WHITE :{TINYFONT}{WHITE}{SIGN}
STR_2004_BUILDING_MUST_BE_DEMOLISHED :{WHITE}Előbb le kell rombolnod az épületet
STR_2005 :{WHITE}{TOWN}
STR_CITY :{WHITE}{TOWN} (Város)
STR_2006_POPULATION :{BLACK}Lakosság: {ORANGE}{COMMA}{BLACK} Házak: {ORANGE}{COMMA}
STR_2007_RENAME_TOWN :Város átnevezése
STR_2008_CAN_T_RENAME_TOWN :{WHITE}Nem nevezheted át a várost...

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@@ -16,6 +16,7 @@ STR_EMPTY :
STR_0007_FLAT_LAND_REQUIRED :{WHITE}Sléttlendi nauðsynlegt
STR_0008_WAITING :{BLACK}Bíður: {WHITE}{STRING}
STR_0009 :{WHITE}{CARGO}
STR_EN_ROUTE_FROM :{YELLOW}({SHORTCARGO} frá {STATION})
STR_000C_ACCEPTS :{BLACK}Tekur við: {WHITE}
STR_000D_ACCEPTS :{BLACK}Tekur við: {GOLD}
STR_000E :
@@ -585,7 +586,11 @@ STR_0206_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}Aðkoma
STR_0207_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}Aðkoma fyrsta farartækis á stöð andstæðings
STR_0208_ACCIDENTS_DISASTERS :{YELLOW}Slys / hamfarir
STR_0209_COMPANY_INFORMATION :{YELLOW}Fyrirtækisupplýsingar
STR_NEWS_OPEN_CLOSE :{YELLOW}Opnun / lokun iðnaða
STR_020A_ECONOMY_CHANGES :{YELLOW}Efnahagsbreytingar
STR_INDUSTRY_CHANGES_SERVED_BY_PLAYER :{YELLOW}Framleiðslubreytingar fyrirtækja þjónustuð af leikmanni
STR_INDUSTRY_CHANGES_SERVED_BY_OTHER :{YELLOW}Framleiðslubreytingar fyrirtækja þjónustuð af mótherjum
STR_OTHER_INDUSTRY_PRODUCTION_CHANGES :{YELLOW}Aðrar framleiðslubreytingar
STR_020B_ADVICE_INFORMATION_ON_PLAYER :{YELLOW}Ráð / upplýsingar um farartæki leikmanns
STR_020C_NEW_VEHICLES :{YELLOW}Ný farartæki
STR_020D_CHANGES_OF_CARGO_ACCEPTANCE :{YELLOW}Breyting á viðtöku farms
@@ -721,6 +726,7 @@ STR_028D_PLACE_LIGHTHOUSE :{BLACK}Setja vi
STR_028E_PLACE_TRANSMITTER :{BLACK}Setja sendi
STR_028F_DEFINE_DESERT_AREA :{BLACK}Afmarkaðu eyðimörk.{}Smelltu og haltu CTRL til að fjarlægja hana
STR_CREATE_LAKE :{BLACK}Skilgreina vantssvæði.{}Grafa skipaskurð, nema CTRL sé haldið niðri við sjávarmál, þá flæðir það umhverfið í staðin.
STR_CREATE_RIVER :{BLACK}Búa til fljót.
STR_0290_DELETE :{BLACK}Eyða
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Eyða þessum bæ algjörlega
STR_0292_SAVE_SCENARIO :Vista kort
@@ -930,6 +936,7 @@ STR_OPTIONS_LANG_TIP :{BLACK}Tungumá
STR_OPTIONS_FULLSCREEN :{BLACK}Fylla út í skjá
STR_OPTIONS_FULLSCREEN_TIP :{BLACK}Smelltu hér til að OpenTTD fylli út í skjáinn
STR_FULLSCREEN_FAILED :{WHITE}Skjáfyllihamur brást
STR_OPTIONS_RES :{BLACK}Skjáupplausn
STR_OPTIONS_RES_CBO :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING}
@@ -1027,6 +1034,8 @@ STR_CONFIG_PATCHES_INFLATION :{LTBLUE}Verðb
STR_CONFIG_PATCHES_SELECTGOODS :{LTBLUE}Aðeins afhlaða farmi á stöðvum þar sem er eftirspurn: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LONGBRIDGES :{LTBLUE}Leyfa byggingu mjög langra brúa: {ORANGE}{STRING}
STR_CONFIG_PATCHES_GOTODEPOT :{LTBLUE}Skýli má vera á áætlun lesta: {ORANGE}{STRING}
STR_CONFIG_PATCHES_RAW_INDUSTRY_CONSTRUCTION_METHOD :{LTBLUE}Fjármögnun nýrra hráefnisiðnaða: {ORANGE}{STRING}
STR_CONFIG_PATCHES_RAW_INDUSTRY_CONSTRUCTION_METHOD_NONE :engin
STR_CONFIG_PATCHES_MULTIPINDTOWN :{LTBLUE}Leyfa marga svipaða iðnaði í sama bæ: {ORANGE}{STRING}
STR_CONFIG_PATCHES_SAMEINDCLOSE :{LTBLUE}Má byggja iðnaði af sömu gerð nálægt hvor öðrum: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LONGDATE :{LTBLUE}Sýna alltaf fulla dagsetningu á upplýsingaslá: {ORANGE}{STRING}
@@ -2054,7 +2063,7 @@ STR_5028_TUBULAR_ROAD_BRIDGE :Rörabrú, vegu
##id 0x5800
STR_5800_OBJECT_IN_THE_WAY :{WHITE}Hluturinn er fyrir
STR_5801_TRANSMITTER :Sendir
STR_5801_TRANSMITTER :Mastur
STR_5802_LIGHTHOUSE :Viti
STR_5803_COMPANY_HEADQUARTERS :Höfuðstöðvar fyritækis
STR_5804_COMPANY_HEADQUARTERS_IN :{WHITE}...höfuðstöðvar fyrirtækis eru fyrir

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@@ -1717,6 +1717,7 @@ STR_2002 :{TINYFONT}{BLAC
STR_2002_WHITE :{TINYFONT}{WHITE}{SIGN}
STR_2004_BUILDING_MUST_BE_DEMOLISHED :{WHITE}L'edificio deve essere demolito prima
STR_2005 :{WHITE}{TOWN}
STR_CITY :{WHITE}{TOWN} (Metropoli)
STR_2006_POPULATION :{BLACK}Popolazione: {ORANGE}{COMMA}{BLACK} Case: {ORANGE}{COMMA}
STR_2007_RENAME_TOWN :Rinomina città
STR_2008_CAN_T_RENAME_TOWN :{WHITE}Impossibile rinominare la città...

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@@ -1716,6 +1716,7 @@ STR_2002 :{TINYFONT}{BLAC
STR_2002_WHITE :{TINYFONT}{WHITE}{SIGN}
STR_2004_BUILDING_MUST_BE_DEMOLISHED :{WHITE}건물을 먼저 제거하십시오!
STR_2005 :{WHITE}{TOWN}
STR_CITY :{WHITE}{TOWN} (도시)
STR_2006_POPULATION :{BLACK}인구: {ORANGE}{COMMA}{BLACK} 가구수: {ORANGE}{COMMA}
STR_2007_RENAME_TOWN :도시 이름 변경
STR_2008_CAN_T_RENAME_TOWN :{WHITE}도시 이름을 바꿀 수 없습니다...

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@@ -1717,6 +1717,7 @@ STR_2002 :{TINYFONT}{BLAC
STR_2002_WHITE :{TINYFONT}{WHITE}{SIGN}
STR_2004_BUILDING_MUST_BE_DEMOLISHED :{WHITE}Сначала надо уничтожить здания
STR_2005 :{WHITE}{TOWN}
STR_CITY :{WHITE}{TOWN} (Город)
STR_2006_POPULATION :{BLACK}Население: {ORANGE}{COMMA}{BLACK} Зданий: {ORANGE}{COMMA}
STR_2007_RENAME_TOWN :Переименовать город
STR_2008_CAN_T_RENAME_TOWN :{WHITE}Не могу переименовать город...

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@@ -1840,6 +1840,7 @@ STR_2002 :{TINYFONT}{BLAC
STR_2002_WHITE :{TINYFONT}{WHITE}{SIGN}
STR_2004_BUILDING_MUST_BE_DEMOLISHED :{WHITE}Спочатку зруйнуйте споруду
STR_2005 :{WHITE}{TOWN}
STR_CITY :{WHITE}{TOWN} (місто)
STR_2006_POPULATION :{BLACK}Населення: {ORANGE}{COMMA}{BLACK} Будинки: {ORANGE}{COMMA}
STR_2007_RENAME_TOWN :Перейменувати
STR_2008_CAN_T_RENAME_TOWN :{WHITE}Неможливо перейменувати...

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@@ -339,6 +339,18 @@ static void FixOldVehicles()
ClrBit(v->u.road.state, RVS_IS_STOPPING);
}
/* The subtype should be 0, but it sometimes isn't :( */
if (v->type == VEH_ROAD) v->subtype = 0;
/* Sometimes primary vehicles would have a nothing (invalid) order
* or vehicles that could not have an order would still have a
* (loading) order which causes assertions and the like later on.
*/
if (!IsPlayerBuildableVehicleType(v) ||
(v->IsPrimaryVehicle() && v->current_order.type == OT_NOTHING)) {
v->current_order.type = OT_DUMMY;
}
FOR_ALL_VEHICLES_FROM(u, v->index + 1) {
/* If a vehicle has the same orders, add the link to eachother
* in both vehicles */
@@ -1099,17 +1111,15 @@ static bool LoadOldVehicleUnion(LoadgameState *ls, int num)
uint temp = ls->total_read;
bool res;
/* We changed the offset of the vehicle types, so fix it
* Basically v->type -= 0x10; would suffice, but play safely */
switch (v->type) {
default: NOT_REACHED();
case 0x00 /*VEH_INVALID */: v = new (v) InvalidVehicle(); res = LoadChunk(ls, NULL, vehicle_empty_chunk); break;
case 0x10 /*VEH_TRAIN */: v = new (v) Train(); res = LoadChunk(ls, &v->u.rail, vehicle_train_chunk); break;
case 0x11 /*VEH_ROAD */: v = new (v) RoadVehicle(); res = LoadChunk(ls, &v->u.road, vehicle_road_chunk); break;
case 0x12 /*VEH_SHIP */: v = new (v) Ship(); res = LoadChunk(ls, &v->u.ship, vehicle_ship_chunk); break;
case 0x13 /*VEH_AIRCRAFT*/: v = new (v) Aircraft(); res = LoadChunk(ls, &v->u.air, vehicle_air_chunk); break;
case 0x14 /*VEH_SPECIAL */: v = new (v) SpecialVehicle(); res = LoadChunk(ls, &v->u.special, vehicle_special_chunk); break;
case 0x15 /*VEH_DISASTER*/: v = new (v) DisasterVehicle(); res = LoadChunk(ls, &v->u.disaster, vehicle_disaster_chunk); break;
case VEH_INVALID : res = LoadChunk(ls, NULL, vehicle_empty_chunk); break;
case VEH_TRAIN : res = LoadChunk(ls, &v->u.rail, vehicle_train_chunk); break;
case VEH_ROAD : res = LoadChunk(ls, &v->u.road, vehicle_road_chunk); break;
case VEH_SHIP : res = LoadChunk(ls, &v->u.ship, vehicle_ship_chunk); break;
case VEH_AIRCRAFT: res = LoadChunk(ls, &v->u.air, vehicle_air_chunk); break;
case VEH_SPECIAL : res = LoadChunk(ls, &v->u.special, vehicle_special_chunk); break;
case VEH_DISASTER: res = LoadChunk(ls, &v->u.disaster, vehicle_disaster_chunk); break;
}
/* This chunk size should always be 10 bytes */
@@ -1124,7 +1134,6 @@ static bool LoadOldVehicleUnion(LoadgameState *ls, int num)
static uint16 _cargo_count;
static const OldChunks vehicle_chunk[] = {
OCL_SVAR( OC_UINT8, Vehicle, type ),
OCL_SVAR( OC_UINT8, Vehicle, subtype ),
OCL_NULL( 2 ), ///< Hash, calculated automatically
@@ -1213,7 +1222,18 @@ bool LoadOldVehicle(LoadgameState *ls, int num)
for (i = 0; i < _old_vehicle_multiplier; i++) {
_current_vehicle_id = num * _old_vehicle_multiplier + i;
Vehicle *v = new (_current_vehicle_id) InvalidVehicle();
/* Read the vehicle type and allocate the right vehicle */
Vehicle *v;
switch (ReadByte(ls)) {
default: NOT_REACHED();
case 0x00 /*VEH_INVALID */: v = new (_current_vehicle_id) InvalidVehicle(); break;
case 0x10 /*VEH_TRAIN */: v = new (_current_vehicle_id) Train(); break;
case 0x11 /*VEH_ROAD */: v = new (_current_vehicle_id) RoadVehicle(); break;
case 0x12 /*VEH_SHIP */: v = new (_current_vehicle_id) Ship(); break;
case 0x13 /*VEH_AIRCRAFT*/: v = new (_current_vehicle_id) Aircraft(); break;
case 0x14 /*VEH_SPECIAL */: v = new (_current_vehicle_id) SpecialVehicle(); break;
case 0x15 /*VEH_DISASTER*/: v = new (_current_vehicle_id) DisasterVehicle(); break;
}
if (!LoadChunk(ls, v, vehicle_chunk)) return false;
/* This should be consistent, else we have a big problem... */
@@ -1223,7 +1243,12 @@ bool LoadOldVehicle(LoadgameState *ls, int num)
}
if (_old_order_ptr != 0 && _old_order_ptr != 0xFFFFFFFF) {
v->orders = GetOrder(REMAP_ORDER_IDX(_old_order_ptr));
uint old_id = REMAP_ORDER_IDX(_old_order_ptr);
/* There is a maximum of 5000 orders in old savegames, so *if*
* we go over that limit something is very wrong. In that case
* we just assume there are no orders for the vehicle.
*/
if (old_id < 5000) v->orders = GetOrder(old_id);
}
AssignOrder(&v->current_order, UnpackOldOrder(_old_order));

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@@ -66,8 +66,8 @@ END
//
VS_VERSION_INFO VERSIONINFO
FILEVERSION 0,6,0,@@REVISION@@
PRODUCTVERSION 0,6,0,@@REVISION@@
FILEVERSION 0,6,0,12434
PRODUCTVERSION 0,6,0,12434
FILEFLAGSMASK 0x3fL
#ifdef _DEBUG
FILEFLAGS 0x1L
@@ -85,14 +85,14 @@ BEGIN
VALUE "Comments", "This program is licensed under the GNU General Public License.\0"
VALUE "CompanyName", "OpenTTD Development Team\0"
VALUE "FileDescription", "OpenTTD\0"
VALUE "FileVersion", "Development @@VERSION@@\0"
VALUE "FileVersion", "@@VERSION@@\0"
VALUE "InternalName", "openttd\0"
VALUE "LegalCopyright", "Copyright <20> OpenTTD Developers 2002-2007. All Rights Reserved.\0"
VALUE "LegalTrademarks", "\0"
VALUE "OriginalFilename", "openttd.exe\0"
VALUE "PrivateBuild", "\0"
VALUE "ProductName", "OpenTTD\0"
VALUE "ProductVersion", "Development @@VERSION@@\0"
VALUE "ProductVersion", "@@VERSION@@\0"
VALUE "SpecialBuild", "-\0"
END
END

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@@ -34,7 +34,7 @@ extern const char _openttd_revision[] = "@@VERSION@@";
* final release will always have a lower version number than the released
* version, thus making comparisions on specific revisions easy.
*/
uint32 _openttd_newgrf_version = 0 << 28 | 6 << 24 | 0 << 20 | 0 << 19 | (@@REVISION@@ & ((1 << 19) - 1));
uint32 _openttd_newgrf_version = 0 << 28 | 6 << 24 | 0 << 20 | 0 << 19 | (12434 & ((1 << 19) - 1));
#ifdef __MORPHOS__
/**