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Author SHA1 Message Date
translators 89acfc7ff9 Update: Translations from eints
chinese (simplified): 1 change by WenSimEHRP
indonesian: 12 changes by liimee
2023-10-04 18:39:06 +00:00
Peter Nelson d1a94d75e1
Fix: Incorrect include path for timers. (#11351) 2023-10-04 17:02:16 +01:00
9 changed files with 28 additions and 18 deletions

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@ -191,6 +191,9 @@ STR_COLOUR_WHITE :Putih
STR_COLOUR_RANDOM :Acak STR_COLOUR_RANDOM :Acak
###length 17 ###length 17
STR_COLOUR_SECONDARY_PALE_GREEN :Hijau Pucat
STR_COLOUR_SECONDARY_SECONDARY_PINK :Merah Muda
STR_COLOUR_SECONDARY_BROWN :Cokelat
# Units used in OpenTTD # Units used in OpenTTD
@ -506,6 +509,7 @@ STR_NEWS_MENU_DELETE_ALL_MESSAGES :Hapus semua pes
# About menu # About menu
###length 11 ###length 11
STR_ABOUT_MENU_LAND_BLOCK_INFO :Informasi area daratan STR_ABOUT_MENU_LAND_BLOCK_INFO :Informasi area daratan
STR_ABOUT_MENU_HELP :Bantuan & panduan
STR_ABOUT_MENU_SEPARATOR : STR_ABOUT_MENU_SEPARATOR :
STR_ABOUT_MENU_TOGGLE_CONSOLE :Hidup/matikan Layar Konsol STR_ABOUT_MENU_TOGGLE_CONSOLE :Hidup/matikan Layar Konsol
STR_ABOUT_MENU_AI_DEBUG :Debug skrip AI/Permainan STR_ABOUT_MENU_AI_DEBUG :Debug skrip AI/Permainan
@ -2091,6 +2095,7 @@ STR_INTRO_MULTIPLAYER :{BLACK}Multi Pe
STR_INTRO_GAME_OPTIONS :{BLACK}Pengaturan Permainan STR_INTRO_GAME_OPTIONS :{BLACK}Pengaturan Permainan
STR_INTRO_HIGHSCORE :{BLACK}Tabel Nilai Tertinggi STR_INTRO_HIGHSCORE :{BLACK}Tabel Nilai Tertinggi
STR_INTRO_HELP :{BLACK}Bantuan & Panduan
STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Pengaturan STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Pengaturan
STR_INTRO_NEWGRF_SETTINGS :{BLACK}Pengaturan NewGRF STR_INTRO_NEWGRF_SETTINGS :{BLACK}Pengaturan NewGRF
STR_INTRO_ONLINE_CONTENT :{BLACK}Cari Konten Daring STR_INTRO_ONLINE_CONTENT :{BLACK}Cari Konten Daring
@ -2134,6 +2139,9 @@ STR_ABANDON_GAME_QUERY :{YELLOW}Apakah
STR_ABANDON_SCENARIO_QUERY :{YELLOW}Apakah anda yakin untuk mengabaikan skenario ini ? STR_ABANDON_SCENARIO_QUERY :{YELLOW}Apakah anda yakin untuk mengabaikan skenario ini ?
# Help window # Help window
STR_HELP_WINDOW_WEBSITES :{BLACK}Situs web
STR_HELP_WINDOW_DOCUMENTS :{BLACK}Dokumen
STR_HELP_WINDOW_COMMUNITY :{BLACK}Komunitas
# Cheat window # Cheat window
STR_CHEATS :{WHITE}Kode Curang STR_CHEATS :{WHITE}Kode Curang
@ -3769,6 +3777,7 @@ STR_COMPANY_VIEW_PRESIDENT_S_NAME_QUERY_CAPTION :Nama Manajer
STR_COMPANY_VIEW_GIVE_MONEY_QUERY_CAPTION :Masukkan jumlah uang yang ingin anda berikan STR_COMPANY_VIEW_GIVE_MONEY_QUERY_CAPTION :Masukkan jumlah uang yang ingin anda berikan
STR_BUY_COMPANY_MESSAGE :{WHITE}Kami mencari perusahaan transporasi untuk mengambil alih perusahaan kami.{}{}Anda ingin membeli {COMPANY} senilai {CURRENCY_LONG}? STR_BUY_COMPANY_MESSAGE :{WHITE}Kami mencari perusahaan transporasi untuk mengambil alih perusahaan kami.{}{}Anda ingin membeli {COMPANY} senilai {CURRENCY_LONG}?
STR_BUY_COMPANY_HOSTILE_TAKEOVER :{WHITE}Dengan mengambil alih {COMPANY} secara agresif, kamu akan membeli seluruh aset, membayarkan seluruh hutang, dan membayar profit selama dua tahun.{}{}Estimasi jumlahnya adalah {CURRENCY_LONG}.{}{}Apa kamu ingin melanjutkan pengambilalihan ini?
# Company infrastructure window # Company infrastructure window
STR_COMPANY_INFRASTRUCTURE_VIEW_CAPTION :{WHITE}Infrastruktur milik {COMPANY} STR_COMPANY_INFRASTRUCTURE_VIEW_CAPTION :{WHITE}Infrastruktur milik {COMPANY}
@ -4601,8 +4610,8 @@ STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Salah sa
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}Jendela "Debug" skrip AI hanya tersedia untuk server STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}Jendela "Debug" skrip AI hanya tersedia untuk server
# AI configuration window # AI configuration window
STR_AI_CONFIG_CAPTION_AI :{WHITE}Konfigurasi AI STR_AI_CONFIG_CAPTION_AI :{WHITE}Pengaturan AI
STR_AI_CONFIG_CAPTION_GAMESCRIPT :{WHITE}Konfigurasi Game Script STR_AI_CONFIG_CAPTION_GAMESCRIPT :{WHITE}Pengaturan Game Script
STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}Skrip Permainan yang akan di jalankan di permainan berikutnya STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}Skrip Permainan yang akan di jalankan di permainan berikutnya
STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}AI yg akan dijalankan pada permainan berikutnya STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}AI yg akan dijalankan pada permainan berikutnya
STR_AI_CONFIG_HUMAN_PLAYER :Pemain Manusia STR_AI_CONFIG_HUMAN_PLAYER :Pemain Manusia
@ -4659,6 +4668,7 @@ STR_AI_SETTINGS_SETTING :{STRING}: {ORAN
# Textfile window # Textfile window
STR_TEXTFILE_JUMPLIST_ITEM :{WHITE}{STRING}
STR_TEXTFILE_WRAP_TEXT :{WHITE}Mengebatkan teks STR_TEXTFILE_WRAP_TEXT :{WHITE}Mengebatkan teks
STR_TEXTFILE_WRAP_TEXT_TOOLTIP :{BLACK}Mengebatkan teks dari jendela sehingga akan muat tanpa menggulir STR_TEXTFILE_WRAP_TEXT_TOOLTIP :{BLACK}Mengebatkan teks dari jendela sehingga akan muat tanpa menggulir
STR_TEXTFILE_VIEW_README :{BLACK}Lihat readme STR_TEXTFILE_VIEW_README :{BLACK}Lihat readme

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@ -2216,7 +2216,7 @@ STR_LIVERY_DIESEL :内燃机车
STR_LIVERY_ELECTRIC :电力机车 STR_LIVERY_ELECTRIC :电力机车
STR_LIVERY_MONORAIL :单轨机车 STR_LIVERY_MONORAIL :单轨机车
STR_LIVERY_MAGLEV :磁悬浮机车 STR_LIVERY_MAGLEV :磁悬浮机车
STR_LIVERY_DMU :DMU 机车 STR_LIVERY_DMU :内燃动车组
STR_LIVERY_EMU :电力动车组 STR_LIVERY_EMU :电力动车组
STR_LIVERY_PASSENGER_WAGON_STEAM :客运机车(蒸汽) STR_LIVERY_PASSENGER_WAGON_STEAM :客运机车(蒸汽)
STR_LIVERY_PASSENGER_WAGON_DIESEL :客运机车(内燃机) STR_LIVERY_PASSENGER_WAGON_DIESEL :客运机车(内燃机)

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@ -10,14 +10,14 @@
* This file implements the timer logic for the game-calendar-timer. * This file implements the timer logic for the game-calendar-timer.
*/ */
#include "stdafx.h" #include "../stdafx.h"
#include "openttd.h" #include "../openttd.h"
#include "timer.h" #include "timer.h"
#include "timer_game_calendar.h" #include "timer_game_calendar.h"
#include "vehicle_base.h" #include "../vehicle_base.h"
#include "linkgraph/linkgraph.h" #include "../linkgraph/linkgraph.h"
#include "safeguards.h" #include "../safeguards.h"
TimerGameCalendar::Year TimerGameCalendar::year = {}; TimerGameCalendar::Year TimerGameCalendar::year = {};
TimerGameCalendar::Month TimerGameCalendar::month = {}; TimerGameCalendar::Month TimerGameCalendar::month = {};

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@ -10,7 +10,7 @@
#ifndef TIMER_GAME_CALENDAR_H #ifndef TIMER_GAME_CALENDAR_H
#define TIMER_GAME_CALENDAR_H #define TIMER_GAME_CALENDAR_H
#include "stdafx.h" #include "../stdafx.h"
#include "../core/strong_typedef_type.hpp" #include "../core/strong_typedef_type.hpp"
/** /**

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@ -10,12 +10,12 @@
* This file implements the timer logic for the real time game-timer. * This file implements the timer logic for the real time game-timer.
*/ */
#include "stdafx.h" #include "../stdafx.h"
#include "openttd.h" #include "../openttd.h"
#include "timer.h" #include "timer.h"
#include "timer_game_realtime.h" #include "timer_game_realtime.h"
#include "safeguards.h" #include "../safeguards.h"
template<> template<>
void IntervalTimer<TimerGameRealtime>::Elapsed(TimerGameRealtime::TElapsed delta) void IntervalTimer<TimerGameRealtime>::Elapsed(TimerGameRealtime::TElapsed delta)

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@ -10,11 +10,11 @@
* This file implements the timer logic for the tick-based game-timer. * This file implements the timer logic for the tick-based game-timer.
*/ */
#include "stdafx.h" #include "../stdafx.h"
#include "timer.h" #include "timer.h"
#include "timer_game_tick.h" #include "timer_game_tick.h"
#include "safeguards.h" #include "../safeguards.h"
uint64_t TimerGameTick::counter = 0; uint64_t TimerGameTick::counter = 0;

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@ -10,7 +10,7 @@
#ifndef TIMER_GAME_TICK_H #ifndef TIMER_GAME_TICK_H
#define TIMER_GAME_TICK_H #define TIMER_GAME_TICK_H
#include "gfx_type.h" #include "../gfx_type.h"
#include <chrono> #include <chrono>

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@ -11,7 +11,7 @@
#ifndef TIMER_MANAGER_H #ifndef TIMER_MANAGER_H
#define TIMER_MANAGER_H #define TIMER_MANAGER_H
#include "stdafx.h" #include "../stdafx.h"
template <typename TTimerType> template <typename TTimerType>
class BaseTimer; class BaseTimer;

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@ -10,11 +10,11 @@
* This file implements the timer logic for the Window system. * This file implements the timer logic for the Window system.
*/ */
#include "stdafx.h" #include "../stdafx.h"
#include "timer.h" #include "timer.h"
#include "timer_window.h" #include "timer_window.h"
#include "safeguards.h" #include "../safeguards.h"
template<> template<>
void IntervalTimer<TimerWindow>::Elapsed(TimerWindow::TElapsed delta) void IntervalTimer<TimerWindow>::Elapsed(TimerWindow::TElapsed delta)