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Author SHA1 Message Date
rubidium
95e386569b (svn r8640) -Release: 0.5.0-RC5. 2007-02-08 16:25:17 +00:00
rubidium
bbbe65e1e5 (svn r8639) [0.5] -Update readme's, bugs, installers, changelogs etc. to prepare for 0.5.0-RC5. 2007-02-08 16:18:11 +00:00
rubidium
e3c71534e1 (svn r8638) [0.5] -Backport from trunk (8637):
-Fix: CTRL-clicking on a hangar in the order list segfaulted as hangars are part of a station instead of real depots
2007-02-08 16:17:15 +00:00
rubidium
f8b2fb4484 (svn r8636) [0.5] -Backport from trunk (8634, 8635):
-Fix: draw canal edges under buoys that are in a canal
-Codechange: replace missing sprites with a red question mark
2007-02-08 14:10:14 +00:00
rubidium
87bbb7a413 (svn r8630) [0.5] -Backport lots of language updates from trunk 2007-02-08 11:26:09 +00:00
rubidium
61b95ff1fc (svn r8627) [0.5] -Backport from trunk (8409, 8420 + 8421, 8533, 8612):
-Regression: When the latest news was deleted, the news queue wrapped back to the oldest item, showing all news again.
-Regression [FS#573]: ShowLastNewsMessage could show an out-of-bounds news item because it did not checked if a previous item actually existed the first time it is called (forced news is INVALID_NEWS).
-Codechange: Rename the 'New <vehtype>' button of the global vehicle lists to 'Available <vehtype>' as it is a view-only list, not one from which you can purchase (rolling) stock.
-Fix: segmentation fault when the toolbar gets removed and you have selected one of the items in a submenu of the toolbar. 
-Fix [FS#582]: When the currently selected player in the performance details window is no longer active, choose the first active player instead of the first player as that may also be inactive.
2007-02-08 11:03:00 +00:00
rubidium
0543461f5e (svn r8626) [0.5] -Backport from trunk (8294, 8296, 8536, 8540, 8609):
-Fix: deleting a vehicle with shared orders, but no orders would fail to reset prev_shared and next_shared
-Fix: GenerateVehicleSortList()/CmdMassStartStopVehicle() tried to put a TileIndex into an uint16
-Fix (FS#577): Road Vehicles now can obtain a slot even if the station is very spread out 
-Fix[YAPF]: Assert when buoy is placed on NE or NW map edge (Dan)
-Fix: a road vehicle that is very close after another (slower) road vehicle gets its speed reset to 0 when entering a tunnel, which causes a traffic jam outside of the tunnel.
2007-02-08 10:41:45 +00:00
rubidium
4e3652f337 (svn r8625) [0.5] -Backport from trunk (8253, 8273, 8497, 8520 + 8542):
-Codechange: Be more strict about language generation and fail any languages not having the mandatory ##name, ##ownname and ##isocode pragma's.
-Fix: return value from clamp was ignored 
-Codechange: Increase the size of the sound/video/music-drivers to 32 bytes (instead of 16) so their actual parameters can be passed. Sound has for example 'bufsize' and 'hz'.
-Fix/Feature: requery gameservers that did not respond to their first query.
2007-02-08 10:19:03 +00:00
rubidium
1584e061eb (svn r8624) [0.5] -Backport from trunk (8239, 8240, 8315):
-Regression (r7278): Help window was empty for UNICODE builds 
-Fix (r8013): Put the output of -h to stdout and not to stderr (through ShowInfo) 
-Fix: use ShowInfo over fprintf(stderr, as Windows doesn't always have a stderr visible/available
2007-02-08 10:04:57 +00:00
rubidium
03bfa6e525 (svn r8623) [0.5] -Backport from trunk (8593, 8608, 8619, 8620)
-Fix (FS#564): bridges do not get destroyed when the bridge head gets flooded and there is a vehicle on the bridge.
-Fix: you were unable to build roads in the scenario editor when there is no town 0, even though there are other towns. 
-Fix: store the ownership of a water tile in the buoy tile and set the ownership of the water tile when the buoy is removed. This solves the issue of removing ownership from canal tiles thus making is possible for other players to remove the canal tile.
-Fix: buoys on canal tiles do not flood anymore.
2007-02-08 10:00:22 +00:00
bjarni
5467635bf9 (svn r8500) [0.5] -Fix: [OSX] freetype failed to be detected (now it's always enabled because Xcode installs it)
-Fix: [OSX] fontconfig is disabled even if it's found because the default one in OSX is 2.1.0 and OpenTTD needs at least 2.3.0
      -Fix: FREETYPE_CONFIG is only set when it's undefined. This makes it possible to add it as argument to make
2007-01-31 22:08:23 +00:00
rubidium
47c158bbc5 (svn r8490) [0.5] -Add: logging of the IP address and port of invalid/illegal UDP packets. 2007-01-31 12:47:35 +00:00
rubidium
4e1c7b8197 (svn r8489) [0.5] -Backport from trunk (8459, 8461): check for NewGRF compatability before actually downloading the map from a game server when connecting from the command prompt and internal console. 2007-01-31 12:39:41 +00:00
Darkvater
1ec915e1c8 (svn r8228) [0.5] -Revert win32 changes 2007-01-18 00:52:33 +00:00
Darkvater
b30c56d15a (svn r8227) [0.5] -Fix:?
- Prepare 0.5 branch for release. Update readme's, bugs, installers, changelog, etc. to 0.5.0-RC4
2007-01-18 00:50:56 +00:00
Darkvater
c3fcb2ef2a (svn r8222) [0.5] -Backport from trunk (lang, r8171, r8186, r8218):
- last missed chunk of danish language changes (lang)
 - (FS#556) return SL_ERROR when unthreaded saves failed (r8171)
 - (FS#557) apply railtype offset to station graphics if no custom station is in use (r8186)
 - Increase spritecache size to 2MB (r8218).
2007-01-17 23:39:13 +00:00
Darkvater
1a5957ef7f (svn r8217) [0.5] -Backport some mixed changes for WT2, remove wrong norwegian languages:
- Untranslated strings: Polish (4), Icelandic (221!), Galician (144)
2007-01-17 23:13:19 +00:00
Darkvater
0867ed49a3 (svn r8213) [0.5] -Backport from trunk (r7975, r7983, r7986, r7987, r8012, r8039, r8051,
r8053,  r8068, r8069, r8073, r8082, r8084, r8085, r8086, r8087, r8088, r8108,
 r8121, r8122, r8148, r8162, r8163, r8193, r8206):
 - Language file updates.
 - Untranslated strings: Polish (4), Icelandic (221!), Galician (144), Brazilian-Portugese (4).
 - Add Japanese, Norwegian bokmal/nynorsk, Slovenian as finished.
2007-01-17 22:37:14 +00:00
Darkvater
6c3b245d88 (svn r8182) -Backport from trunk (r8137, r8147, r8157):
- (FS#551) roadstop->num_vehicles was wrong for old savegames loaded for MP (r8137)
 - v->leave_depot_instantly was not always reset correctly (r8147)
 - moving cargo during auto replaces did not update the cached vehicle weight for trains properly (r8157)
 *NOTE* This fixes several desync issues. Big props to Rubidium for finding, debugging
 and fixing them!
2007-01-17 01:23:50 +00:00
Darkvater
a74b15af79 (svn r8181) -Backport from trunk (r8133):
- (FS#535) "out of sprite memory" warning messages (smatz)
2007-01-17 01:19:09 +00:00
Darkvater
ac3b1883ed (svn r8180) -Backport from trunk (r8093, r8094, r8105, r8106, (r8107), r8111, r8165):
- Show the activated status of the GRF after pressing apply in window (r8094)
 - Add the ability to load savegames without matching grf's.
   *NOTE*: currently this feature is different from trunk in behaviour as it does NOT
   allow you to load savegames with MISSING grfs only compatible (matching GRFID, non-
   matching MD5SUM).
2007-01-17 01:17:44 +00:00
Darkvater
40245ce496 (svn r8179) -Backport from trunk (r8065, r8101, r8119, r8123, r8140, r8150):
- The station list does now remember the sort settings (r8065)
 - Uninitializing windows calls WE_DESTROY to free dynamic memory used (r8101, r8119)
 - (FS#538) Findfirstbit returns first bit (bouys now numbered 1..9) (r8123)
 - FS#54) Combat helicopter shoots from right position, (r8140)
 - Submarine disaster did not move around (r8158)
2007-01-17 01:02:51 +00:00
Darkvater
c73bbe531e (svn r8178) -Backport from turnk (r8049, r8079, r8080, r8135):
- oe more news-window fix and fix up ShowLastNewsMessage (r8049)
 - float division by 0 in YAPF code on Win9x (r8079, r8080)
 - do not assert when removing duplicates would remove non-static grf (r8135)
2007-01-17 00:51:04 +00:00
matthijs
8576c2cc40 (svn r8177) - [Debian] Prepare debian packaging files for 0.5.0-rc4 2007-01-17 00:38:51 +00:00
Darkvater
1778566ab8 (svn r8176) -Backport from trunk (r8042, r8089, r8090, r8112):
- OS/2 compilation with GCC (thanks to Paul Smedley and TrueBrain for help) (r8042)
 - [win32] *nprintf functions are broken, 'len = count' wasn't handled (r8089, r8090)
 - MSVC solution files will make openttd THE startup project (r8112)
2007-01-17 00:38:27 +00:00
Darkvater
a4bab5f17f (svn r8175) -Backport from trunk (r8030, r8070, r8071, r8074):
- crash when removing a town in the scenario editor and the query tool is open for a town's tile (r8030)
 - (FS#537) heightmap crashes when rescaling, or using 24bpp bitmaps (r8070, r8074)
 - (FS#536) inauguration date of companies from TTDP games was wrong (r8071)
2007-01-17 00:29:16 +00:00
Darkvater
06367834c6 (svn r8174) -Backport from trunk (r8027, r8028, r8043, r8132):
- (FS#486) pause command issues with shift-pressed did not pause the game, interference with pause_on_join (r8027)
 - overflow of ticks was not handled properly, possibly resulting a non-reacting gameserver/gameclient (r8028, r8043)
 - The game could crash when the chat key (<ENTER>) is pressed too quickly during join (r8132)
2007-01-17 00:20:23 +00:00
Darkvater
f08141ae48 (svn r8173) -Backport from trunk (r8026):
- picking up transferring cargo, trains will now also have the virtual profit deducted
2007-01-17 00:08:49 +00:00
Darkvater
25059d28df (svn r8172) -Backport from trunk (r8013, r8134):
- Show error messages about our own data files as ShowInfo(F) and output console error to stderr and not stdout.
2007-01-17 00:05:51 +00:00
Darkvater
b57b2224e9 (svn r8170) -Backport from trunk (r7984, r8118, r8167, r8168):
- out-of-bounds read access on _clients array (Quark) (r7984)
 - change the ordering of the network list (r8118)
 - (FS#556): a network client crashes, due to a division by zero (r8167)
 - ParseConnectionstring didn't use the port parameter if a player was also specified (r8168)
2007-01-16 23:59:03 +00:00
celestar
70920944d8 (svn r7979) [0.5] - Fix: Segfault in the newgrf loading code (grfmsg => DEBUG). Do it in the right directory this time. Sorry for da mess :S 2007-01-08 14:01:05 +00:00
Darkvater
06b5d32983 (svn r7970) -Backport from trunk (r7968, r7969):
- Update year throughout the program to 2007
 - Minor update to changelog, known-bugs file (Bjarni)
2007-01-07 17:38:58 +00:00
Darkvater
34f8ab2f81 (svn r7967) - Prepare 0.5 branch for release. Update readme's, bugs, installers, changelog, etc. to 0.5.0-RC3 2007-01-07 16:43:46 +00:00
Darkvater
315ec78344 (svn r7963) -Backport from trunk (r7716, r7717, r7718):
- Bad signal propagation through tunnel-ends, incompatible railtype signal propagation
 still possible (not fixed).
2007-01-07 14:10:56 +00:00
Darkvater
0bf1d6c49d (svn r7962) -Backport from trunk (r7689, r7696, r7699, r7701, r7704, r7706, r7707, r7713,
r7715, r7723, r7732, r7738, r7742, r7743, r7746, r7754, r7756, r7787, r7800,
 r7803, r7806, r7807, r7819, r7828, r7857, r7884, r7896, r7905):
 - Language file updates.
 - Untranslated strings: Icelandic (217!), Hungarian (2), Galician (140), Finnish (3),
   Brazilian-Portugese (3).
 - Moved Lithuanian from unfinished to finished.
2007-01-07 13:49:54 +00:00
matthijs
6f291a7e6d (svn r7958) - [Debian] Prepare debian packing files for 0.5.0-rc3 2007-01-07 12:44:45 +00:00
Darkvater
04d77258c5 (svn r7957) -Backport from trunk (r7936):
- Only update the signals and YAPF cache on a DC_EXEC action for bridge-building
2007-01-07 12:20:48 +00:00
Darkvater
fbfa0b8009 (svn r7956) -Backport from trunk (r7930):
- wrong TTDPatch GRF flag was set for gradual loading
2007-01-07 12:19:56 +00:00
Darkvater
8960b5740f (svn r7955) -Backport from trunk (r7886):
- [osx] control+enter no longer fullscreens, interfered with team-chat.
2007-01-07 12:19:08 +00:00
Darkvater
30fadfb54b (svn r7954) -Backport from trunk (r7864):
- offset engines/wagons by half width in details window; fixes overflowing for display
2007-01-07 12:18:05 +00:00
Darkvater
b342991853 (svn r7953) -Backport from trunk (r7840, r7843):
- [win32] Update crash window text (+crash.dmp -submit)
2007-01-07 12:16:53 +00:00
Darkvater
0a635c692e (svn r7952) -Backport from trunk (r7823, r7861):
- News windows could still crash due to moving news items around while a news window was still open.
2007-01-07 12:15:36 +00:00
Darkvater
0a211097ac (svn r7951) -Backport from trunk (r7810, r7812):
- Building airport whose size exceeds max station spread-out caused assert. (r7810)
 - rail station build window was not correctly updated after station_spread change (r7812)
2007-01-07 12:13:57 +00:00
Darkvater
1277599c30 (svn r7950) -Backport from trunk (r7760, r7766):
- Sprite usage debug message showed the starting sprite, not current sprite, and only do this during activation (r7760).
 - [OSX] Remove incorrect debug message about missing grf files.
2007-01-07 12:11:54 +00:00
Darkvater
bae0695ac9 (svn r7949) -Backport from trunk (r7733):
- do not use WP(w, querystr_d) and WP(w, def_d) for the same window
2007-01-07 12:07:07 +00:00
Darkvater
630f81c382 (svn r7948) -Backport from trunk (r7731):
- off-by-one error in the date to YMD calculation for first 4 years of a century that was not divisable by 400
2007-01-07 12:06:34 +00:00
Darkvater
2684cb2525 (svn r7947) -Backport from trunk (r7727):
- [sdl] sometimes ALT-TAB could trigger the fast forward
2007-01-07 12:05:47 +00:00
Darkvater
610b6e3953 (svn r7946) -Backport from trunk (r7711, r7795, r7831):
- NewGRF Action 7, GRF check condition 10 didn't ignore unknown GRF IDs (r7354)
 - NewGRF safety scan fixes action E (allow unifont.grf) and Action 0 prop D (bridge) (r7795, r7831)
2007-01-07 11:53:12 +00:00
Darkvater
563857d5bd (svn r7945) -Backport from trunk (r7700):
- Caret randomly jumping back&forth for new randomseed (r7182)
2007-01-07 11:37:23 +00:00
Darkvater
58d18a3ef3 (svn r7944) -Backport from trunk (r7692):
- -OpenTTD didn't compile without network enabled (newgrf sync code)
2007-01-07 11:34:20 +00:00
rubidium
0b7ab719f3 (svn r7893) [0.5] -Fix (FS#485): the configure script did not work work for dash, a sh compatible shell. 2007-01-05 23:43:20 +00:00
Darkvater
f5439821c1 (svn r7694) -Update known-bugs file. 2006-12-31 11:28:42 +00:00
Darkvater
d11a6a439a (svn r7685) - Prepare 0.5 branch for release. Update readme's, bugs, installers, changelog, etc. to 0.5.0-RC2 2006-12-31 01:21:00 +00:00
Darkvater
99096b83bd (svn r7684) -Backport from trunk (r7620):
- Bad signal update through incompatible rail types, bridge.
2006-12-31 00:52:33 +00:00
Darkvater
75c538962d (svn r7683) -Backport from trunk (r7552, r7553, r7574, r7581, r7601, r7611, r7654, r7658):
- Language file updates.
 - Untranslated strings: Turkish (2), Swedish (1), Romanian (3), Norwegian (2),
   Icelandic (217!), Hungarian (2), German (1), Galician (173), Finnish (26),
   Danish (23), Czech (34), Bulgarian (39), Brazilian-Portugese (3)
2006-12-31 00:01:07 +00:00
Darkvater
51cd7bd43b (svn r7682) -Backport from trunk (r7539, r7541, r7603):
- Added esperanto language files to MS projects (r7539).
 - Polish townname generator uses proper UNICODE characters (r7603).
2006-12-30 23:38:41 +00:00
Darkvater
0b67caa8ad (svn r7681) -Backport from trunk (r7585, r7590, r7599):
- Drastically reduce CheckStationSpreadOut CPU usage which got called way too much by the AI.
2006-12-30 23:35:01 +00:00
Darkvater
4ec96ba2d0 (svn r7680) -Backport from trunk (r7586):
- Remove landscaping toolbar from road-toolbar in scenario editor
2006-12-30 23:32:22 +00:00
Darkvater
b93e8d6c71 (svn r7679) -Backport from trunk (r7628):
- [YAPF] suppress 'Train is lost' message if pathfinding ended on the first
   two-way red signal
2006-12-30 23:30:21 +00:00
Darkvater
ac945ced7e (svn r7678) -Fix (r7674): DEBUG macro has been changed 2006-12-30 23:29:33 +00:00
Darkvater
5c190a0c33 (svn r7677) -Backport from trunk (r7657):
- 'Goto Depot' did not work for helicopters going to an airport without depot
2006-12-30 23:26:47 +00:00
Darkvater
b5715acaf8 (svn r7676) -Backport from trunk (r7630, r7631):
- cur/old economy memmove magic (r7630).
 - wrong pointer arithmetic that totally corrupted animated_tiles table, desyncing
   between different endiannes-machines in multiplayer (r7631).
2006-12-30 23:25:57 +00:00
Darkvater
0e7701fbe6 (svn r7675) -Backport from trunk (r7606):
- [NewStations] Add support for variables 45 and 65.
2006-12-30 23:23:43 +00:00
Darkvater
59167f686e (svn r7674) -Backport from trunk (r7580):
- Wrong bounding boxes were computed for certain strings.
2006-12-30 23:22:55 +00:00
Darkvater
0adf61e7fa (svn r7673) -Backport from trunk (r7563):
- [FS#468] Removing towns in scenario editor didn't remove their subsidies.
2006-12-30 23:21:55 +00:00
Darkvater
6fa93f4a7a (svn r7672) -Backport from trunk (r7562):
- [win32] OpenTTD didn't always remember its maximized state on restart.
2006-12-30 23:21:02 +00:00
Darkvater
f3424f51bc (svn r7671) -Backport from trunk (r7560, r7561, r7566):
- No new company could join if 8 clients were connected in less than 8 companies (r7560).
 - [FS#431] internal and visible settings of autorenew could go out of sync (r8561).
 - Server told clients to start syncing from a bad position, causing asserts/crashes (r7566).
2006-12-30 23:20:00 +00:00
Darkvater
6c8f12de78 (svn r7670) -Backport from trunk (r7558, r7559):
- [FS#464] do not wait till a crashed vehicle is removed before starting to load
 other vehicles (r7558).
 - [FS#456] clicking 'full load' can change depot order under certain circumstances (r7559).
2006-12-30 23:14:39 +00:00
Darkvater
953fc9e196 (svn r7669) -Backport from trunk (r7556):
- screenshot no_con didn't remove console from screenshot.
2006-12-30 23:12:05 +00:00
Darkvater
737220f39c (svn r7668) -Backport from trunk (r7555):
- off-by-one error due do truncation on division by 2 in heightmap code.
2006-12-30 23:11:14 +00:00
Darkvater
e00a47d47d (svn r7667) -Backport from trunk (r7549, r7551, r7554, r7582, r7594):
- change size of newgrf GUI to same size as TTDP (no overflows) (r7549).
 - segmentation fault on showing NewGRF settings of a network game (r7551).
 - in Action 0xE, don't deactivate the current GRF (r7554).
 - appending static GRF's could cause duplicate GRF's in the list (r7582).
 - GRF config not cleared when no GRF's are used (r7594).
2006-12-30 23:09:27 +00:00
Darkvater
cf52f00f46 (svn r7666) -Backport from trunk (r7548):
- Some MorphOS changes to get OpenTTD compiled, packaged.
2006-12-30 23:04:14 +00:00
Darkvater
d4b335fffb (svn r7665) -Backport from trunk (r7547):
- When removing a rail station, the cost was added for the full rectangle not for
   only the removed tiles themselves.
2006-12-30 23:03:15 +00:00
Darkvater
652e834ee7 (svn r7664) -Backport from trunk (r7587, r7588, r7600, r7605, r7626, r7629):
- [OSX] universal binary docs, makefile (r7587, r7588, r7626).
 - General documentation update (r7600, r7605).
 - openttd -h showed outdated help for '-n' switch (r7629).
2006-12-30 23:00:52 +00:00
Darkvater
dfab8c779b (svn r7662) -Backport from trunk (r7557, r7624):
- [OSX] makefile fixes (static libfontconfig) (r7557).
 - [FS#470] Install openttd.32.bmp on install so that SDL window has icon (r76240.
2006-12-30 22:55:31 +00:00
Darkvater
bbdbdf3818 (svn r7661) -Backport from trunk (r7550):
- [win32] x64 compile fixed.
2006-12-30 22:53:05 +00:00
Darkvater
0264283116 (svn r7660) -Backport from trunk (r7537, r7539):
- Changelog updates
2006-12-30 22:50:49 +00:00
matthijs
6f97748c80 (svn r7659) - [Debian] Prepare debian packing files for 0.5.0-rc2 2006-12-30 22:36:22 +00:00
Darkvater
65d6403497 (svn r7536) -Branch: add 0.5 branch 2006-12-21 20:56:57 +00:00
157 changed files with 31272 additions and 11511 deletions

View File

@@ -101,6 +101,8 @@
# CYGWIN: build in Cygwin environment # CYGWIN: build in Cygwin environment
# MINGW: build with MingW compiler, link with MingW libraries # MINGW: build with MingW compiler, link with MingW libraries
# #
# CUSTOM_FONTCONFIG: use a custom name/path to the libfontconfig library. Useful for static linking
#
# VERBOSE: show full compiler invocations instead of brief progress messages # VERBOSE: show full compiler invocations instead of brief progress messages
# #
# Special for crosscompiling there are some commands available: # Special for crosscompiling there are some commands available:
@@ -110,9 +112,6 @@
# OTTD_PPC, OTTD_PPC970, OTTD_i386: compile for target architecture. # OTTD_PPC, OTTD_PPC970, OTTD_i386: compile for target architecture.
# Multiple flags can be used so OTTD_PPC:=1 OTTD_i386:=1 produces the same result as UNIVERSAL_BINARY # Multiple flags can be used so OTTD_PPC:=1 OTTD_i386:=1 produces the same result as UNIVERSAL_BINARY
# #
# JAGUAR: Crosscompiling for OSX 1.2.8 (codenamed Jaguar). Only works if OSX is defined too. Only works with GCC 4 or newer
# This can be changed to any PPC version of OSX by changing the ppc flags in Makefile.config
#
# ENDIAN_FORCE: forces the endian-check to give a certain result. Can be BE, LE or PREPROCESSOR. # ENDIAN_FORCE: forces the endian-check to give a certain result. Can be BE, LE or PREPROCESSOR.
# PREPROCESSOR is always used on all OSX targets and will make the preprocessor pick the right endian. # PREPROCESSOR is always used on all OSX targets and will make the preprocessor pick the right endian.
# this means that you don't have to think about endianess when compiling for OSX. # this means that you don't have to think about endianess when compiling for OSX.
@@ -269,14 +268,7 @@ ENDIAN_CHECK=endian_check$(EXE)
STRGEN=strgen/strgen$(EXE) STRGEN=strgen/strgen$(EXE)
OSXAPP="OpenTTD.app" OSXAPP="OpenTTD.app"
ifdef RELEASE REV := 0.5.0-RC5
REV:=$(RELEASE)
else
ifeq ($(shell if test -d .svn; then echo 1; fi), 1)
REV_MODIFIED := $(shell svnversion . | sed -n 's/.*\(M\).*/\1/p' )
REV := $(shell LC_ALL=C svn info | awk '/^URL:.*branch/ { BRANCH="-"a[split($$2, a, "/")] } /^Last Changed Rev:/ { REV="r"$$4"$(REV_MODIFIED)" } END { print REV BRANCH }')
endif
endif
# define flag to use for -lrt (some OSes overwrites this later for compatibility) # define flag to use for -lrt (some OSes overwrites this later for compatibility)
ifndef LRT ifndef LRT
@@ -523,16 +515,21 @@ ifdef WITH_FONTCONFIG
CDEFS += -DWITH_FONTCONFIG CDEFS += -DWITH_FONTCONFIG
CCFLAGS_FONTCONFIG := $(shell $(FONTCONFIG_CONFIG) --cflags) CCFLAGS_FONTCONFIG := $(shell $(FONTCONFIG_CONFIG) --cflags)
LDFLAGS_FONTCONFIG := $(shell $(FONTCONFIG_CONFIG) --libs) LDFLAGS_FONTCONFIG := $(shell $(FONTCONFIG_CONFIG) --libs)
ifdef CUSTOM_FONTCONFIG
# To allow usage of non-default libs, such as absolute path to static libs
# not stored in Makefile.config
LDFLAGS_FONTCONFIG := $(CUSTOM_FONTCONFIG)
endif
CFLAGS += $(CCFLAGS_FONTCONFIG) CFLAGS += $(CCFLAGS_FONTCONFIG)
LIBS += $(LDFLAGS_FONTCONFIG) LIBS += $(LDFLAGS_FONTCONFIG)
endif endif
# iconv is enabled defaultly on OSX >= 10.3 # iconv is enabled defaultly on OSX >= 10.3
ifdef OSX ifdef OSX
ifndef JAGUAR WITH_ICONV=1
WITH_ICONV=1 LIBS += -liconv
LIBS += -liconv
endif
endif endif
ifdef WITH_ICONV ifdef WITH_ICONV
@@ -944,15 +941,17 @@ release: all
$(Q)mkdir -p "/t/openttd-$(RELEASE)-morphos/data" $(Q)mkdir -p "/t/openttd-$(RELEASE)-morphos/data"
$(Q)mkdir -p "/t/openttd-$(RELEASE)-morphos/lang" $(Q)mkdir -p "/t/openttd-$(RELEASE)-morphos/lang"
$(Q)mkdir -p "/t/openttd-$(RELEASE)-morphos/scenario" $(Q)mkdir -p "/t/openttd-$(RELEASE)-morphos/scenario"
$(Q)mkdir -p "/t/openttd-$(RELEASE)-morphos/scenario/heightmap"
$(Q)cp -R $(TTD) "/t/openttd-$(RELEASE)-morphos/" $(Q)cp -R $(TTD) "/t/openttd-$(RELEASE)-morphos/"
$(Q)cp data/* "/t/openttd-$(RELEASE)-morphos/data/" $(Q)cp data/* "/t/openttd-$(RELEASE)-morphos/data/"
$(Q)cp lang/*.lng "/t/openttd-$(RELEASE)-morphos/lang/" $(Q)cp lang/*.lng "/t/openttd-$(RELEASE)-morphos/lang/"
$(Q)cp scenario/* "/t/openttd-$(RELEASE)-morphos/scenario/" $(Q)-cp scenario/*.scn "/t/openttd-$(RELEASE)-morphos/scenario/"
$(Q)-cp scenario/heightmap/* "/t/openttd-$(RELEASE)-morphos/scenario/heightmap/"
$(Q)cp readme.txt "/t/openttd-$(RELEASE)-morphos/docs/ReadMe" $(Q)cp readme.txt "/t/openttd-$(RELEASE)-morphos/docs/ReadMe"
$(Q)cp docs/console.txt "/t/openttd-$(RELEASE)-morphos/docs/Console" $(Q)cp docs/console.txt "/t/openttd-$(RELEASE)-morphos/docs/Console"
$(Q)cp COPYING "/t/openttd-$(RELEASE)-morphos/docs/" $(Q)cp COPYING "/t/openttd-$(RELEASE)-morphos/docs/"
$(Q)cp changelog.txt "/t/openttd-$(RELEASE)-morphos/docs/ChangeLog" $(Q)cp changelog.txt "/t/openttd-$(RELEASE)-morphos/docs/ChangeLog"
$(Q)cp known-bugs.txt "/t/openttd-$(RELEASE)-morphos/docs/known-bugs.txt" $(Q)cp known-bugs.txt "/t/openttd-$(RELEASE)-morphos/docs/known-bugs.txt"
$(Q)cp os/morphos/icons/openttd.info "/t/openttd-$(RELEASE)-morphos/$(TTD).info" $(Q)cp os/morphos/icons/openttd.info "/t/openttd-$(RELEASE)-morphos/$(TTD).info"
$(Q)cp os/morphos/icons/docs.info "/t/openttd-$(RELEASE)-morphos/docs.info" $(Q)cp os/morphos/icons/docs.info "/t/openttd-$(RELEASE)-morphos/docs.info"
$(Q)cp os/morphos/icons/drawer.info "/t/openttd-$(RELEASE)-morphos.info" $(Q)cp os/morphos/icons/drawer.info "/t/openttd-$(RELEASE)-morphos.info"
@@ -1031,8 +1030,12 @@ endif
install -m 644 lang/*.lng $(DATA_DIR_INSTALL)/lang install -m 644 lang/*.lng $(DATA_DIR_INSTALL)/lang
install -m 644 data/*.grf $(DATA_DIR_INSTALL)/data install -m 644 data/*.grf $(DATA_DIR_INSTALL)/data
install -m 644 data/opntitle.dat $(DATA_DIR_INSTALL)/data install -m 644 data/opntitle.dat $(DATA_DIR_INSTALL)/data
# Generic menu icon
install -m 644 media/openttd.64.png $(ICON_DIR_INSTALL) install -m 644 media/openttd.64.png $(ICON_DIR_INSTALL)
# Debian menu icon
install -m 644 media/openttd.32.xpm $(ICON_DIR_INSTALL) install -m 644 media/openttd.32.xpm $(ICON_DIR_INSTALL)
# Window icon
install -m 644 media/openttd.32.bmp $(ICON_DIR_INSTALL)
else #MorphOS else #MorphOS
install: install:
$(error make install is not supported on MorphOS) $(error make install is not supported on MorphOS)

View File

@@ -543,7 +543,6 @@ int32 CmdSendAircraftToHangar(TileIndex tile, uint32 flags, uint32 p1, uint32 p2
if (!IsValidStation(st) || st->airport_tile == 0 || GetAirport(st->airport_type)->nof_depots == 0) { if (!IsValidStation(st) || st->airport_tile == 0 || GetAirport(st->airport_type)->nof_depots == 0) {
StationID station; StationID station;
if (!(p2 & DEPOT_LOCATE_HANGAR)) return CMD_ERROR;
// the aircraft has to search for a hangar on its own // the aircraft has to search for a hangar on its own
station = FindNearestHangar(v); station = FindNearestHangar(v);
@@ -561,7 +560,7 @@ int32 CmdSendAircraftToHangar(TileIndex tile, uint32 flags, uint32 p1, uint32 p2
v->current_order.refit_cargo = CT_INVALID; v->current_order.refit_cargo = CT_INVALID;
v->current_order.dest = next_airport_index; v->current_order.dest = next_airport_index;
InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR); InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
if (p2 & DEPOT_LOCATE_HANGAR || (p2 & DEPOT_SERVICE && v->u.air.state == FLYING && !next_airport_has_hangar)) { if (v->u.air.state == FLYING && !next_airport_has_hangar) {
/* The aircraft is now heading for a different hangar than the next in the orders */ /* The aircraft is now heading for a different hangar than the next in the orders */
AircraftNextAirportPos_and_Order(v); AircraftNextAirportPos_and_Order(v);
v->u.air.targetairport = next_airport_index; v->u.air.targetairport = next_airport_index;

View File

@@ -1,7 +1,86 @@
0.5.0-RC5 (2007-02-08)
------------------------------------------------------------------------
- Feature: requery gameservers that did not respond to their first query (r8520, r8542)
- Feature: check for NewGRF compatability before actually downloading the map from a game server when connecting from the command prompt and internal console (r8459, r8461)
- Feature: logging of the IP address and port of invalid/illegal UDP packets (r8490)
- Codechange: Add Korean, Simplified Chinese and Traditional Chinese languages as an official translation (r8286, r8324, r8616)
- Codechange: Increase the size of the sound/video/music-drivers to 32 bytes (instead of 16) so their actual parameters can be passed. Sound has for example bufsize' and 'hz' (r8497)
- Codechange: Be more strict about language generation and fail any languages not having the mandatory ##name, ##ownname and ##isocode pragma's (r8253)
- Codechange: Rename the 'New <vehtype>' button of the global vehicle lists to 'Available <vehtype>' as it is a view-only list, not one from which you can purchase (rolling) stock. (r8420, r8421)
- Codechange: replace missing sprites with a red question mark (8634)
- Regression: Help window was empty for UNICODE builds (r8239)
- Regression: When the latest news was deleted, the news queue wrapped back to the oldest item, showing all news again (r8409)
- Regression: ShowLastNewsMessage could show an out-of-bounds news item because it did not checked if a previous item actually existed the first time it is called (forced news is INVALID_NEWS) [FS#573] (r8409)
- Fix: deleting a vehicle with shared orders, but no orders would fail to reset prev_shared and next_shared (r8294)
- Fix: GenerateVehicleSortList()/CmdMassStartStopVehicle() tried to put a TileIndex into an uint16 (r8296)
- Fix: [YAPF] Assert when buoy is placed on NE or NW map edge (r8540)
- Fix: a road vehicle that is very close after another (slower) road vehicle gets its speed reset to 0 when entering a tunnel, which causes a traffic jam outside of the tunnel (r8609)
- Fix: Road Vehicles now can obtain a slot even if the station is very spread out [FS#577] (r8536)
- Fix: bridges do not get destroyed when the bridge head gets flooded and there is a vehicle on the bridge [FS#564] (r8593)
- Fix: you were unable to build roads in the scenario editor when there is no town 0, even though there are other towns (r8608)
- Fix: store the ownership of a water tile in the buoy tile and set the ownership of the water tile when the buoy is removed. This solves the issue of removing ownership from canal tiles thus making is possible for other players to remove the canal tile (r8619)
- Fix: buoys on canal tiles do not flood anymore (r8620)
- Fix: Put the output of -h to stdout and not to stderr (through ShowInfo) (r8240)
- Fix: use ShowInfo over fprintf(stderr, as Windows doesn't always have a stderr visible/available (r8315)
- Fix: return value from clamp was ignored (r8273)
- Fix: When the currently selected player in the performance details window is no longer active, choose the first active player instead of the first player as that may also be inactive [FS#582] (r8612)
- Fix: segmentation fault when the toolbar gets removed and you have selected one of the items in a submenu of the toolbar (r8533)
- Fix: [OSX] freetype and fontconfig detection (r8500)
- Fix: draw canal edges under buoys that are in a canal (8635)
- Fix: CTRL-clicking on a hangar in the order list segfaulted as hangars are part of a station instead of real depots (8637)
0.5.0-RC4 (2007-01-18)
------------------------------------------------------------------------
- Feature: Increase spritecache size to 2MB, will increase performance in games using newgrf files (r8218)
- Feature: OS/2 support with GCC (Watcom is dropped) (r8042)
- Codechange: Add Japanese, Slovenian language as an official translation and split Norwegian into Bokmal and Nynorsk (r7987, r8084, r8069)
- Codechange: Show error messages about our own data files as a popup, or to stderr if console is available (and not to stdout) (r8013, r8134)
- Codechange: Change the ordering of the network list, compatible servers just missing grf files are below fully compatible servers, not on the bottom (r8118)
- Fix: Return proper error value when unthreaded save fails, prevents server sending 0-sized files (r8171)
- Fix: Network client crashes when a server sends a 0-sized savegame [FS#556] (r8167)
- Fix: Several desync fixes (incorrect roadstop update of old games, autoreplace bugs) [FS#551] (r8137, r8147, r8157)
- Fix: Some disaster-events fixed: combat chopper shoots from right position, submarine once again moves around (r8140, r8158)
- Fix: "out of sprite memory" warning messages due to incorrect assumption of requested memory for sprites (r8133)
- Fix: Bouys are now built and numbered 1..9 not 9..1 [FS#538] (r8123)
- Fix: Clicking for more news properly cycles through the news history backwards, and doesn't show the first item doubly if it's already open (r8049)
- Fix: Crash when removing a town in the scenario editor while the query window is open for one of the town's tiles (r8030)
- Fix: Overflow of system-ticks was not handled properly, resulting in a possibly unresponsive server/client (r8028)
- Fix: Automatic pause interfering with 'pause_on_join setting' in MP when <shift> is pressed [FS#486] (r8027)
- Fix: Picking up en-route cargo will also have virtual profit deducted for trains aswell (r8026)
- Fix: Out-of-bounds read access on _clients array (harmless) (r7984)
0.5.0-RC3 (2007-01-07)
------------------------------------------------------------------------
- Codechange: Add Lithuanian language as an official translation (r7806)
- Fix: The configure script did not work work for dash, a sh compatible shell [FS#485] (r7893)
- Fix: [OSX] control + enter no longer fullscreens, interfered with team-chat (r7886)
- Fix: Offset engines/wagons by half width in details window; fixes overflowing for display (r7864)
- Fix: [OSX] Remove incorrect debug message about missing grf files. (r7766)
- Fix: [sdl] sometimes ALT-TAB could trigger the fast forward (r7727)
0.5.0-RC2 (2006-12-31)
------------------------------------------------------------------------
- General Removed support for OSX older than 10.3.9. Either upgrade, or use 0.4.8 (compatible with OSX 10.2)
- Codechange: Drastically reduce the CPU usage in certain cases (AI using CheckStationSpreadOut()) (r7585)
- Fix: Internal bug in updating the animated_tiles table caused desyncs between (different endian) machines in MP (r7631)
- Fix: Signal update got propagated through incompatible railtypes and under certain circumstances tunnels and rail on top (r7620)
- Fix: Remove landscaping toolbar option from road consturction toolbar in scenario editor [FS#473] (r7586)
- Fix: The server could under certain circumstances tell a client too late to start syncing if it has been waiting to join (r7566)
- Fix: Removing towns in scenario editor didn't remove their subsidies causing possible crashes [FS#468] (r7563)
- Fix: Internal and (patches) GUI were disagreeing about autorenew settings [FS#431] (r7561)
- Fix: No new company could be created if more than 8 clients were connected, even if not all 8 companies were used (r7560)
- Fix; Clicking 'full load' could under certain circumstances change the current depot order [FS#456] (r7559)
- Fix: Do not wait till a crashed vehicle is removed before starting to load other vehicles [FS#464] (r7558)
- Fix: MorhpOS compile and install fixes (r7548)
- Fix: Removing rail station cost was calculated on occupied area not on number of tiles with an actual station on (r7547)
0.5.0-RC1 (2006-12-21) 0.5.0-RC1 (2006-12-21)
------------------------------------------------------------------------ ------------------------------------------------------------------------
- General fixes and improvements to TTDPatch's newgrf format, most noticable are newstations, newsounds, more callbacks and I18n - General fixes and improvements to TTDPatch's newgrf format, most noticable are newstations, newsounds, more callbacks and I18n
- Added languages: Bulgarian, Esperanto, Russian, Ukrainian, Languages with proper diacretics: Czech, Hungarian, Turkish
- Feature: Show NewGRF compatability of network games; green for full compatibility, yellow for missing newgrfs and red for invalid revision (r7505) - Feature: Show NewGRF compatability of network games; green for full compatibility, yellow for missing newgrfs and red for invalid revision (r7505)
- Feature: Load a list of NewGRFs from the config (in the [newgrf-static] section) that should always be loaded (r7490) - Feature: Load a list of NewGRFs from the config (in the [newgrf-static] section) that should always be loaded (r7490)
- Feature: Double the length of the cargo and rating indicators in the station list window for better visibility (r7466) - Feature: Double the length of the cargo and rating indicators in the station list window for better visibility (r7466)
@@ -50,7 +129,7 @@
- Feature: Also allow horizontal and vertical rails on steep slopes (r5864) - Feature: Also allow horizontal and vertical rails on steep slopes (r5864)
- Feature: Allow building of (certain) rails, roads and bridge ramps on steep sloped tiles (r5833) - Feature: Allow building of (certain) rails, roads and bridge ramps on steep sloped tiles (r5833)
- Feature: Replacing from a train engine without cargo capacity to one with cargo capacity will now make autoreplace refit the engine to carry the cargo type from the last wagon in the train (r5465) - Feature: Replacing from a train engine without cargo capacity to one with cargo capacity will now make autoreplace refit the engine to carry the cargo type from the last wagon in the train (r5465)
- Feature: [OSX] Macs with touchpads that support two finger scrolling can now use this feature to move around the map (r5460) - Feature: [OSX] Macs with touchpads that support two finger scrolling can now use this "scrollwheel" to scroll up/down (r5460)
- Feature: Allow building canals at sea-level, using ctrl to toggle canal or plain water tile. This allows building of non-raisable sea-level water ways (useful in multiplayer) and dikes for low-level areas (r5403) - Feature: Allow building canals at sea-level, using ctrl to toggle canal or plain water tile. This allows building of non-raisable sea-level water ways (useful in multiplayer) and dikes for low-level areas (r5403)
- Feature: Add 4 new airports. 2 for aircraft, 2 for helicopters (r5346) - Feature: Add 4 new airports. 2 for aircraft, 2 for helicopters (r5346)
- Feature: Implement smooth horizontal depot and, vehicle list scrolling for trains (r5046) - Feature: Implement smooth horizontal depot and, vehicle list scrolling for trains (r5046)
@@ -91,6 +170,7 @@
- Codechange: [win32] Add native x64 target to VS2005 project files (r5813) - Codechange: [win32] Add native x64 target to VS2005 project files (r5813)
- Codechange: [win32]The exception dialog showed the last modification-date of win32.c instead of the last compilation-date (r5801) - Codechange: [win32]The exception dialog showed the last modification-date of win32.c instead of the last compilation-date (r5801)
- Codechange: Add owner attribute to canals and locks. This makes them more useful in multiplayer games, as only the owner can delete them. Does not affect usage (r5084) - Codechange: Add owner attribute to canals and locks. This makes them more useful in multiplayer games, as only the owner can delete them. Does not affect usage (r5084)
- Codechange: Add MSVC2005 support, project and solution files are in the _vs80.* files (r4581)
- Codechange: [OSX] Shark (Xcode's profiling tool) can now relate CPU usage to lines (r3611) - Codechange: [OSX] Shark (Xcode's profiling tool) can now relate CPU usage to lines (r3611)
- Codechange: Rewrite the multistop slot assignment system. More resource-friendly, several slot-assignment improvements (r3730, r4259) - Codechange: Rewrite the multistop slot assignment system. More resource-friendly, several slot-assignment improvements (r3730, r4259)
- Codechange: Completely remove the deprecated -p parameter (is superseded by -n) (r3508) - Codechange: Completely remove the deprecated -p parameter (is superseded by -n) (r3508)

View File

@@ -463,7 +463,11 @@ bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, CommandCallback *callback,
_docommand_recursive = 1; _docommand_recursive = 1;
// cost estimation only? // cost estimation only?
if (!IsGeneratingWorld() && _shift_pressed && IsLocalPlayer() && !(cmd & (CMD_NETWORK_COMMAND | CMD_SHOW_NO_ERROR))) { if (!IsGeneratingWorld() &&
_shift_pressed &&
IsLocalPlayer() &&
!(cmd & (CMD_NETWORK_COMMAND | CMD_SHOW_NO_ERROR)) &&
(cmd & 0xFF) != CMD_PAUSE) {
// estimate the cost. // estimate the cost.
res = proc(tile, flags, p1, p2); res = proc(tile, flags, p1, p2);
if (CmdFailed(res)) { if (CmdFailed(res)) {

10
configure vendored
View File

@@ -3,7 +3,7 @@
# This 'configure' script is a very easy wrapper around 'make updateconf' # This 'configure' script is a very easy wrapper around 'make updateconf'
# It allows cross-compilers to do their job much more easy. # It allows cross-compilers to do their job much more easy.
function showhelp() { showhelp() {
echo "Configure for OpenTTD" echo "Configure for OpenTTD"
echo "" echo ""
echo "Usage:" echo "Usage:"
@@ -48,7 +48,7 @@ function showhelp() {
echo " " echo " "
} }
function handle() { handle() {
PARAM="$PARAM \"$1=`awk 'BEGIN { FS="="; $0="'"$2"'"; print $2;}'`\"" PARAM="$PARAM \"$1=`awk 'BEGIN { FS="="; $0="'"$2"'"; print $2;}'`\""
} }
@@ -309,9 +309,9 @@ fi
# First remove the Makefile.config, else you can have double entries # First remove the Makefile.config, else you can have double entries
rm -f Makefile.config rm -f Makefile.config
echo "make upgradeconf $PARAM" > Makefile.run echo "make upgradeconf $PARAM" > ./Makefile.run
. Makefile.run . ./Makefile.run
rm -f Makefile.run rm -f ./Makefile.run
# Makefile.config currently doesn't support custom RELEASE (revision), so, we add the line # Makefile.config currently doesn't support custom RELEASE (revision), so, we add the line
# yourself! # yourself!

View File

@@ -756,6 +756,11 @@ DEF_CONSOLE_CMD(ConNetworkConnect)
ParseConnectionString(&player, &port, ip); ParseConnectionString(&player, &port, ip);
IConsolePrintF(_icolour_def, "Connecting to %s...", ip); IConsolePrintF(_icolour_def, "Connecting to %s...", ip);
if (port != NULL) {
rport = atoi(port);
IConsolePrintF(_icolour_def, " port: %s", port);
}
if (player != NULL) { if (player != NULL) {
_network_playas = atoi(player); _network_playas = atoi(player);
IConsolePrintF(_icolour_def, " player-no: %d", _network_playas); IConsolePrintF(_icolour_def, " player-no: %d", _network_playas);
@@ -767,10 +772,6 @@ DEF_CONSOLE_CMD(ConNetworkConnect)
if (!IsValidPlayer(_network_playas)) return false; if (!IsValidPlayer(_network_playas)) return false;
} }
} }
if (port != NULL) {
rport = atoi(port);
IConsolePrintF(_icolour_def, " port: %s", port);
}
NetworkClientConnectGame(ip, rport); NetworkClientConnectGame(ip, rport);

19
date.c
View File

@@ -92,9 +92,22 @@ void ConvertDateToYMD(Date date, YearMonthDay *ymd)
int rem = date % (365 * 400 + 97); int rem = date % (365 * 400 + 97);
uint16 x; uint16 x;
/* There are 24 leap years in 100 years */ if (rem >= 365 * 100 + 25) {
yr += 100 * (rem / (365 * 100 + 24)); /* There are 25 leap years in the first 100 years after
rem = rem % (365 * 100 + 24); * every 400th year, as every 400th year is a leap year */
yr += 100;
rem -= 365 * 100 + 25;
/* There are 24 leap years in the next couple of 100 years */
yr += 100 * (rem / (365 * 100 + 24));
rem = (rem % (365 * 100 + 24));
}
if (!IsLeapYear(yr) && rem >= 365 * 4) {
/* The first 4 year of the century are not always a leap year */
yr += 4;
rem -= 365 * 4;
}
/* There is 1 leap year every 4 years */ /* There is 1 leap year every 4 years */
yr += 4 * (rem / (365 * 4 + 1)); yr += 4 * (rem / (365 * 4 + 1));

View File

@@ -477,7 +477,7 @@ static void DisasterTick_3(Vehicle *v)
TileIndex tile; TileIndex tile;
uint ind; uint ind;
x = v->x_pos - 15 * TILE_SIZE; x = v->x_pos + (15 * TILE_SIZE);
y = v->y_pos; y = v->y_pos;
if ( (uint)x > MapMaxX() * TILE_SIZE - 1) if ( (uint)x > MapMaxX() * TILE_SIZE - 1)
@@ -672,7 +672,7 @@ static void DisasterTick_5_and_6(Vehicle *v)
tile = v->tile + TileOffsByDiagDir(DirToDiagDir(v->direction)); tile = v->tile + TileOffsByDiagDir(DirToDiagDir(v->direction));
if (IsValidTile(tile) && if (IsValidTile(tile) &&
(r=GetTileTrackStatus(tile,TRANSPORT_WATER),(byte)(r+(r >> 8)) == 0x3F) && (r=GetTileTrackStatus(tile,TRANSPORT_WATER),(byte)(r|(r >> 8)) == 0x3F) &&
!CHANCE16(1,90)) { !CHANCE16(1,90)) {
GetNewVehiclePos(v, &gp); GetNewVehiclePos(v, &gp);
SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos); SetDisasterVehiclePos(v, gp.x, gp.y, v->z_pos);

View File

@@ -0,0 +1,59 @@
STRGEN USAGE
------------
This guide is only interesting for people who want to alter something
themselves without access to WT2 (translator2.openttd.org). Please note that
your compiled language file will only be compatible with the OpenTTD version
you have downloaded english.txt, the master language file, for. While this is
not always true, namely when changes in the code have not touched language
files, your safest bet is to assume this 'limitation'.
As a first step you need to compile strgen. This is as easy as typing
'make strgen'. You can also download a precompiled binary from a release,
nightly, etc.
strgen takes as argument a txt file and translates it to a lng file, allowing
it to be used inside OpenTTD. strgen needs the master language file
english.txt to work. Below are some examples of strgen usage.
EXAMPLES
--------
Example 1:
if you are in the root of your working copy (svn code), you should type
strgen/strgen -s lang lang/english.txt
to compile englist.txt into english.lng. It will be placed in the lang dir
Example 2:
you only have the strgen executable (no working copy) and you want to compile
a txt file in the same directory. You should type
./strgen english.txt
and you will get and english.lng in the same dir
Example 3:
you have strgen somewhere, english.txt in /usr/openttd/lang and you want the
resulting language file to go to /tmp. Use
./strgen -s /usr/openttd/lang -d /tmp english.txt
You can interchange english.txt to whichever language you want to generate a
.lng file for.
STRGEN COMMAND SWITCHES
-----------------------
-v | --version
strgen will tell what svn revision it was last modified
-t | --todo
strgen will add <TODO> to any untranslated/missing strings and use the english
strings while compiling the language file
-w | --warning
strgen will print any missing strings or wrongly translated (bad format)
to standard error output(stderr)
-h | --help | -?
Print out a summarized help message explaining these switches
-s | --source_dir
strgen will search for the master file english.txt in the directory specified
by this switch instead of the current directory
-d | --dest_dir
strgen will put <language>.lng in the directory specified by this switch; if
no dest_dir is given, output is the same as source_dir

View File

@@ -32,17 +32,3 @@ this will need english.txt to be present
-w -w
strgen will print any missing strings to standard error output(stderr) strgen will print any missing strings to standard error output(stderr)
this will need english.txt to be present this will need english.txt to be present
here are a very useful tool for translators:
http://openttd.rulez.org/
HOWTO compile strgen:
(this should be useless as you can just type make)
Goto the main dir
Compile by typing
gcc strgen/strgen.c -o strgen/strgen -DUNIX
or if you want it to tell the revision too
gcc strgen/strgen.c rev.o -o strgen/strgen -DUNIX -DWITH_REV (this is the one the makefile uses)
you now have a program called strgen in the strgen directory

View File

@@ -18,7 +18,6 @@ Use make or gmake to compile OpenTTD. You can adjust Makefile.config to compile
BeOS: BeOS:
On BeOS, run ./configure and then use jam. There are a variaty of options you can pass to your build tool, these are reported by ./configure. On BeOS, run ./configure and then use jam. There are a variaty of options you can pass to your build tool, these are reported by ./configure.
1.2 Installing OpenTTD. 1.2 Installing OpenTTD.
On Windows, insert your "Transport Tycoon Deluxe for Windows 95" disk. You can use a DOS version, but your graphics will be purple. NB: Even if your version of Transport Tycoon Deluxe ran on Windows 95, it may still be the DOS version. Then run the OpenTTD installer. On Windows, insert your "Transport Tycoon Deluxe for Windows 95" disk. You can use a DOS version, but your graphics will be purple. NB: Even if your version of Transport Tycoon Deluxe ran on Windows 95, it may still be the DOS version. Then run the OpenTTD installer.
@@ -58,7 +57,6 @@ However, there is an even more noticable difference in rail station construction
2.3 Checkpoint Stations 2.3 Checkpoint Stations
Checkpoint stations (the small blue item in the rail construction window) are small 1x1 stations. They must be built on top of pre-existing track. They do not accept or produce carge of any kind. They exist solely for use as route points. They become useful when dealing with large networks where trains may attempt to route themselves along undesirable or impossible routes. As an alternative to checkpoint stations, you can also direct trains to visit depots along the way. This has the advantage of also servicing the train and hence the train will rarely to never need to depart from its route to be serviced. Checkpoint stations (the small blue item in the rail construction window) are small 1x1 stations. They must be built on top of pre-existing track. They do not accept or produce carge of any kind. They exist solely for use as route points. They become useful when dealing with large networks where trains may attempt to route themselves along undesirable or impossible routes. As an alternative to checkpoint stations, you can also direct trains to visit depots along the way. This has the advantage of also servicing the train and hence the train will rarely to never need to depart from its route to be serviced.
2.4 Freeform Rail Laying. 2.4 Freeform Rail Laying.

View File

@@ -1,10 +0,0 @@
There are currently two different downloads for OSX, one is named osx, while the other one is named osx-jaguar
The reason for this is that Apple added more functionality to 10.3 and to make use of that, it will no longer run on OSX 10.2 (codenamed Jaguar). To make the game useable on Jaguar, then a special download is available, but it will miss the bugfixes/features, that relies on newer functionality.
The general download is a universal binary and should work great on all macs using 10.3.9 or newer, no matter what processor it got. You should at all time avoid the Jaguar Build if possible.
Technically the universal binary is a triple binary because it contains code for 3 CPUs and the CPUs in question are PPC (G3+G4), G5 and Intel. The Jaguar build is only optimised for PPC and other (newer) CPUs will not benefit so much from their advanced features. This is another reason to avoid the Jaguar build. It's generally slower on modern CPUs.
Current list of missing features in the Jaguar build:
-Can't save screenshots or savegames if certain chars are in the filename. This mainly applies to European chars and hits German hard as the month Mär (Mar) can't be saved

View File

@@ -1,62 +0,0 @@
Compiling and developing OpenTTD on MandrakeLinux 10.0 Official
A quick guide to get started with OpenTTD development on Linux.
---------------------------------------------------------------
1.) RPMs:
Most packages that are required for development (like gcc) should already be installed on your box. You will require those RPMs additionally:
- libsdl1.2-devel-1.2.7-2mdk
- subversion-1.0.1-1mdk (+ dependencies)
- libsvn_ra_svn1_0-1.0.1-1mdk
2.) Subversion:
To obtain the source code from the subversion server type
$ svn co svn://svn.openttd.com/openttd/trunk openttd
from command line to dump the code into the directory 'openttd'.
To update your working copy to the latest revision use
$ svn update
Don't worry, your version will be merged with the latest version.
The command
$ svn diff > mypatch.diff
creates a patch file (aka diff file) which you can submit to the developers to share your improvements.
You can undo changes to a file with
$svn revert filename
3.) Required data files:
Copy the following files from Transport Tycoon Deluxe to openttd/data/
sample.cat
trg1r.grf
trgcr.grf
trghr.grf
trgir.grf
trgtr.grf
(Alternatively you can use the TTD GRF files from the DOS version: TRG1.GRF, TRGC.GRF, TRGH.GRF, TRGI.GRF, TRGT.GRF. A few minor graphical glitches with the DOS graphics remain. E.g. the autorail button in the rail toolbar doesn't look as nice as with the Windows graphics.)
4.) Compiling and running:
Compile OpenTTD with
$ make
and run it with
$ ./ttd
5.) Playing the soundtrack:
If you want the original TTD music you need to copy the whole /gm/ directory from Windows. Additionally the TiMidity driver is required:
TiMidity++-2.12.0-0.pre1.4mdk (+ dependencies)
To run OpenTTD with music support type
$ ./ttd -m extmidi
X.) Last Update: $Date: 2004-06-01 19:08:09 +0200 (Tue, 01 Jun 2004) $
Written for revision $Rev: 710 $

View File

@@ -67,16 +67,25 @@ BUILDING THE OS/2 VERSION
Compiler Compiler
-------- --------
Open Watcom 1.3 was used to build OpenTTD (earlier versions will Innotek GCC, an OS/2 port of the popular GCC compiler, was used to build OpenTTD.
NOT work). See http://www.openwatcom.org/ to download it. It may See www.innotek.de for more information. You WILL need a reasonably UNIX-like
also be possible to build OpenTTD with GCC: I attempted this build environment in order to build OpenTTD successfully - the following link
before using Open Watcom, but found the tools available for OS/2 may help to set one up (although some of the links from that page are broken):
at the time to be a bit more tricky to get working.
Due to complexities in my set-up, I actually used the Win32 version http://www.mozilla.org/ports/os2/gccsetup.html
of Open Watcom to initially compile OpenTTD for OS/2. There should
be no reason of course why the OS/2 version cannot be used, and I To build, you should, if your environment is set up well enough, be able to just
have subsequently built OpenTTD successfully this way. type `./configure' (or `sh configure' if you're using the OS/2 shell) and `make'.
A note on Open Watcom
---------------------
Open Watcom C/C++ was previously used to build OpenTTD (version 0.4.x and earlier).
However, due to advanced C++ features used in the YAPF portion of OpenTTD 0.5
in particular, the compiler is no longer able to build the game at the moment.
Hopefully one day Open Watcom will be able to catch up and we will be able to build
the game once again (it's easier than getting an OS/2 UNIX-like environment set up
in my opinion!), but until then, OpenTTD 0.5 and later can only be built with GCC.
Libraries Required Libraries Required
------------------ ------------------
@@ -87,42 +96,23 @@ to an IDE project file and built a library. Do not use the makefiles
provided, they are not designed for Watcom (apart from SDL): provided, they are not designed for Watcom (apart from SDL):
- zlib - zlib
http://www.zlib.org/ - contains a makefile for OS/2, but is out http://www.zlib.org/
of date and uses EMX, ignore this
- libpng - libpng
http://www.libpng.org/ - contains an EMX/gcc makefile, ignore this http://www.libpng.org/
- SDL for OS/2 - SDL for OS/2
ftp://ftp.netlabs.org/pub/sdl/sdl-1.2.7-src-20051222.zip used for ftp://ftp.netlabs.org/pub/sdl/sdl-1.2.7-src-20051222.zip used for
0.4.7 0.4.7
If you do not wish to build the libraries yourself, pre-built versions - Freetype
can be downloaded from the Files section at http://freetype.sourceforge.net/
Currently, there are no pre-built libraries available for GCC. If you manage to get
OpenTTD working on Watcom though (do let us know if this is the case!), pre-built
versions can be downloaded from the Files section at
http://sourceforge.net/projects/openttd/ - see "os2-useful-v1.1.zip". http://sourceforge.net/projects/openttd/ - see "os2-useful-v1.1.zip".
A Note About Subversion Revision Numbers
----------------------------------------
The project file uses a bit of a hack to find out the SVN revision number and
create an appropriate rev.c file. You'll need the SVN tools in your path
(specifically, "svnversion"). If "svnversion" can't be found, a generic rev.c
with the revision set to "norev000" will be created. To specifically force a
version number, set the environment variable "RELEASE" to the number (eg, "0.3.6")
-before- starting the Open Watcom IDE (which must be launched from the same shell
session). Also, beware, as you WILL cause incompatibilities if you try to
play a multiplayer game with a different version.
Compiling
---------
To compile, open the os/os2/openttd.wpj file in the IDE and first build
the strgen.exe target. This will build the .lng file generator, and will
also attempt to build all the language files (plus the table\strings.h
file which is required for openttd.exe to be built). Once strgen.exe and
the language files are built successfully, you can build the openttd.exe
target.
Contact Information Contact Information
------------------- -------------------
@@ -130,4 +120,6 @@ If you have any questions regarding OS/2 issues, please contact me
(owen@owenrudge.net) and I'll try to help you out. For general OpenTTD (owen@owenrudge.net) and I'll try to help you out. For general OpenTTD
issues, see the Contacting section of readme.txt. issues, see the Contacting section of readme.txt.
- Owen Rudge Thanks to Paul Smedley for his help with getting OpenTTD to compile under GCC on OS/2.
- Owen Rudge, 8th January 2007

View File

@@ -1,104 +1,108 @@
Compiling OpenTTD using Microsoft Visual C++ 6.0 Compiling OpenTTD using Microsoft Visual C++
December 28, 2006
--------------------------------------------
PLEASE READ THE ENTIRE DOCUMENT BEFORE DOING ANY ACTUAL CHANGES!!
SUPPORTED MSVC COMPILERS
------------------------
OpenTTD includes projects for MSVC 2003.NET and MSVC 2005.NET. Both will
compile out of the box, providing you have the required libraries/headers;
which ones, see below. There is no support for VS6, you are therefore
strongly encouraged to either upgrade to MSVC 2005 Express (free) or use GCC.
MSVC 2002 probably works as well, but it has not been tested.
Step 1: Ingredients 1) REQUIRED FILES
-----------------
You might already have some of the files already installed, so check before
downloading; mostly because the DirectX SDK and Platform SDK are about
500MB each.
Download the following files: Download the following files:
* Openttd-useful.zip (http://sourceforge.net/project/showfiles.php?group_id=103924&amp;package_id=114307&amp;release_id=228633) * openttd-useful.zip (http://sf.net/project/showfiles.php?group_id=103924&package_id=114307)
* DirectX 8.1 SDK (http://neuron.tuke.sk/~mizanin/eng/Dx81sdk-include-lib.rar) (or alternatively the latest DirectX SDK from Microsoft) * DirectX 8.1 SDK (http://neuron.tuke.sk/~mizanin/eng/Dx81sdk-include-lib.rar) (or alternatively the latest DirectX SDK from Microsoft)
* The February 2003 Microsoft Platform SDK (http://www.microsoft.com/msdownload/platformsdk/sdkupdate/XPSP2FULLInstall.htm) (newer SDK's do not work with MSVC6) * MS Windows Platform SDK (http://www.microsoft.com/downloads/details.aspx?FamilyId=A55B6B43-E24F-4EA3-A93E-40C0EC4F68E5&displaylang=en)
* afxres.h (http://www-d0.fnal.gov/d0dist/dist/packages/d0ve/devel/windows/AFXRES.H) (maybe you not need this) * afxres.h (http://www-d0.fnal.gov/d0dist/dist/packages/d0ve/devel/windows/AFXRES.H)
...and of course the newest source from svn://svn.openttd.org/trunk ...and of course the newest source from svn://svn.openttd.org/trunk
You have to have a SVN-client to download the source: You need an SVN-client to download the source from subversion:
* Command line version (Subversion 1.2.3 Win32 binaries) (http://subversion.tigris.org/servlets/ProjectDocumentList?folderID=91) * CLI Subversion (http://subversion.tigris.org/servlets/ProjectDocumentList?folderID=91)
* GUI TortoiseSVN (http://tortoisesvn.tigris.org/download.html) * GUI TortoiseSVN (http://tortoisesvn.tigris.org/download.html)
Step 2: Includes and Libraries 2) INCLUDES AND LIBRARIES
-------------------------
Put the newly downloaded files in the VC lib\ and include\ directories; where
"C:\Program Files\Microsoft Visual Studio 8\VC" is your location of Visual C.
If you are compiling for an x64 system, use the include\ and lib\ directories
from the win64/ folder.
Put the newly downloaded files in the VC lib and include directories (Where "C:\Program Files\Microsoft Visual Studio\VC98" is your local location of VC) * openttd-useful.zip\include\*
* afxresh.h
to > C:\Program Files\Microsoft Visual Studio 8\VC\Include
* openttd-useful.zip\lib\*
to > C:\Program Files\Microsoft Visual Studio 8\VC\Lib
Custom directories might be recommended, check 2.2)
* zconf.h [useful.zip] 2.1) INCLUDES AND LIBRARIES - DIRECTX/PLATFORM SDK
* zlib.h [useful.zip] --------------------------------------------------
* png.h [useful.zip] Basically the same procedure as with the useful zip file, providing
* pngconf.h [useful.zip] you are not using the Microsoft installer. Put the include files in the
* afxres.h include\ directory and the library files to the Lib\ directory.
in It is recommended to use custom directories so you don't overwrite any
default header or library files.
C:\Program Files\Microsoft Visual Studio\VC98\Include 2.2) CUSTOM DIRECTORIES
-----------------------
If you have put the above include and/or library files into custom folders,
MSVC will not find them by default. You need to add these paths to VC through:
and Tools > Options > Projects and Solutions > VC++ Directories > show directories for
* zlibstat.lib [useful.zip] * Include files: Add the DirectX/Platform SDK include dir you've created
* libpng.lib [useful.zip] * Library files: Add the path to the SDK custom lib dir
in NOTE: make sure that the directory for the DirectX SDK is the first one in the
list, above all others, otherwise compilation will most likely fail!!
C:\Program Files\Microsoft Visual Studio\VC98\Lib
Step 3: DirectX SDK
(This should work with the latest DirectX SDK as well.)
There are 2 folder in the compressed file: Include and Lib
Copy all files from Include folder to
C:\Program Files\Microsoft Visual Studio\VC98\Include
and all files from Lib folder to
C:\Program Files\Microsoft Visual Studio\VC98\Lib
You can also make custom directories, which is recommended so you don't overwrite VS6 files, for libraries (.lib) and includes/header files (.h) and add it to the VC paths via:
Tools -> Options -> Directories -> show directories for:
a) include files (the include dir: C:\Program Files\Microsoft Visual Studio\VC98\DirectX 8.1 SDK\include )
b) library files (the lib dir, C:\Program Files\Microsoft Visual Studio\VC98\DirectX 8.1 SDK\lib )
NOTE: make sure that the directory for the DirectX SDK is the first one in the list, above all others, otherwise compilation will most likely fail!!
Step 4: TTD Graphics files
3) TTD GRAPHICS FILES
---------------------
Copy the following files from Transport Tycoon Deluxe to the data folder Copy the following files from Transport Tycoon Deluxe to the data folder
* sample.cat * sample.cat
* trg1r.grf * trg1r.grf
* trgcr.grf * trgcr.grf
* trghr.grf * trghr.grf
* trgir.grf * trgir.grf
* trgtr.grf * trgtr.grf
Step 5: Compiling 4) COMPILING
------------
Open trunk/openttd.dsw Open trunk/openttd[_vs80].sln
Set the build mode to 'Release' in
Build menu > Set active configuration > Select: "openttd - Win32 Release" Build > Configuration manager > Active solution configuration > select "Release"
Compile... Compile...
If everything works well the binary should be in trunk/Release/openttd.exe
Now it should work, it worked for me :) 5) EDITING, CHANGING SOURCE CODE
--------------------------------
Set the build mode (back to) 'Debug'
Change the startup project to openttd by right-clicking the 'openttd' project
in the Solution Explorer and selecting 'Set as Startup Project'. The 'openttd'
project should now show up bold instead of 'strgen'.
From r1319 you can compile branch/map in Debug mode (by Bociusz) 6) PROBLEMS?
------------
If compilation fails, double-check that you are using the latest SVN (!)
source. If it still doesn't work, check in on IRC (irc://irc.oftc.net/openttd),
to ask about reasons; or just wait. The problem will most likely solve itself
within a few days as the problem is noticed and fixed.
For compiling branch/cargo-packets you have to add cargo.c and .h to this tree's openttd.dsp An up-to-date version of this README can be found on the wiki:
http://wiki.openttd.org/index.php/MicrosoftVisualCExpress
If it's not working, and you checked that you using the newest SVN (!) report to Bociusz on IRC (irc://irc.freenode.net/openttd)
Go ahead and make that patch! Happy Hacking! :)
Originally written by Dribbel
Project file updating by Bociusz

View File

@@ -1,58 +0,0 @@
OPENTTD INGAME CONSOLE DOCUMENTATION
====================================
http://wiki.openttd.org/index.php/OpenTTDDevBlackBook
for detailed information
*** WARNING **
This document is out of date
*** WARNING **
HOTKEY: BACKQUOTE (aka tilde, the key left to "1")
COMMANDS:
---------
echo [string]
echoc [color-code] [string]
exit
debug_level [0-9]
dump_vars [filter]
help
list_cmds [filter]
list_vars [filter]
printf [formatstring] [var] [var] [var]....
printfc [color-code] [formatstring] [var] [var] [var]....
quit
random
screenshot ["big"/"no_con"]
VARIABLES:
----------
*con_developer
-> true = console debugging info
-> false = no output
*developer
-> 0 = no output
-> 1 = console error output [like command not found]
-> 2 = console error and debug output
*cursor_rate
-> 1-12 = defines the cursor blink interval
VARIABLE HANDLING:
------------------
developer = 0
developer ++
temp_string = test
temp_string = "my little"
printf "%s world" temp_string
---------------------------------------------------
feel free to add more commands and use this in-game
console for your debugging / enhancements

View File

@@ -1,20 +0,0 @@
Notes about DirectMusic driver for Win32
----------------------------------------
If compiling under MinGW32, you require the DirectX 7.0 files for MinGW32, available from
http://alleg.sourceforge.net/files/dx70_mgw.zip.
If compiling under MSVC 6.0, you require the equivalent for MSVC, available from
http://alleg.sourceforge.net/files/dx70_min.zip. MSVC 7.0/7.1 include header files that
are recent enough.
If you do not want to compile the DirectMusic driver, undefine WIN32_ENABLE_DIRECTMUSIC_SUPPORT
in stdafx.h.
Bugs, etc
---------
- The volume control doesn't work properly. I'll fix this soon.
Owen Rudge
14th March 2004

View File

@@ -9,7 +9,7 @@ Multiplayer Manual for OpenTTD (0.3.5)
- Type in a game name - Type in a game name
- Select the type of game ('LAN/Internet' or 'Internet (advertise)'. With the last one - Select the type of game ('LAN/Internet' or 'Internet (advertise)'. With the last one
other people are able to see you online. Else they need your IP and port to join) other people are able to see you online. Else they need your IP and port to join)
- Click "start game" ,"load game" or "load scenario" - Click "start game", "load game" or "load scenario"
- Start playing - Start playing
@@ -46,7 +46,7 @@ Multiplayer Manual for OpenTTD (0.3.5)
- Open the console and type in the following command: - Open the console and type in the following command:
]connect <ip/host>:<port>#<player-no> connect <ip/host>:<port>#<player-no>
4. Playing Internet-Games 4. Playing Internet-Games
@@ -54,7 +54,9 @@ Multiplayer Manual for OpenTTD (0.3.5)
- Since OpenTTD 0.3.5 the network protocol has been rewritten and is very stable, even over slow connections. - Since OpenTTD 0.3.5 the network protocol has been rewritten and is very stable, even over slow connections.
- Server with a red dot behind it have a different version then you have. You will not be able to join those servers. - Servers with a red dot behind it have a different version then you have. You will not be able to join those servers.
- Servers with a yellow dot behind it have NewGRFs that you do not have. You will not be able to join those servers.
- It can happen that a connection is that slow, or you have that many clients connected to your server, that your clients start to loose their connection. Some things you can do about it: - It can happen that a connection is that slow, or you have that many clients connected to your server, that your clients start to loose their connection. Some things you can do about it:
@@ -110,3 +112,10 @@ Multiplayer Manual for OpenTTD (0.3.5)
- From 0.3.5, desyncs should not happen anymore - From 0.3.5, desyncs should not happen anymore
- From 0.3.5, patch-settings are also synced. You can now play without deleting openttd.cfg, and with, for example, extra large trains enabled. - From 0.3.5, patch-settings are also synced. You can now play without deleting openttd.cfg, and with, for example, extra large trains enabled.
7. Troubleshooting
------------------
- My advertised server does not show up in the 'advertised server list' (servers.openttd.org)
Run openttd with the '-d net=2' parameter, as this will show whether it receives replies from the master server.
If it does not receive replies it is most likely that you need to configure your router to forward the OpenTTD ports 3979 (both TCP and UDP) to the computer that is hosting the game.

View File

@@ -1,6 +1,6 @@
.\" Hey, EMACS: -*- nroff -*- .\" Hey, EMACS: -*- nroff -*-
.\" Please adjust this date whenever revising the manpage. .\" Please adjust this date whenever revising the manpage.
.Dd December 21, 2006 .Dd February 8, 2007
.Dt OPENTTD 6 .Dt OPENTTD 6
.Sh NAME .Sh NAME
.Nm openttd .Nm openttd

View File

@@ -420,7 +420,8 @@ static void PlayersCheckBankrupt(Player *p)
p->bankrupt_timeout = 0x456; p->bankrupt_timeout = 0x456;
break; break;
} else if (owner == _local_player) { } else if (owner == _local_player) {
_local_player = _network_playas = PLAYER_SPECTATOR; _network_playas = PLAYER_SPECTATOR;
SetLocalPlayer(PLAYER_SPECTATOR);
} }
#ifdef ENABLE_NETWORK #ifdef ENABLE_NETWORK
@@ -588,17 +589,16 @@ static void PlayersGenStatistics(void)
FOR_ALL_PLAYERS(p) { FOR_ALL_PLAYERS(p) {
if (p->is_active) { if (p->is_active) {
memmove(&p->old_economy, &p->cur_economy, sizeof(p->old_economy)); memmove(&p->old_economy[1], &p->old_economy[0], sizeof(p->old_economy) - sizeof(p->old_economy[0]));
p->old_economy[0] = p->cur_economy;
memset(&p->cur_economy, 0, sizeof(p->cur_economy)); memset(&p->cur_economy, 0, sizeof(p->cur_economy));
if (p->num_valid_stat_ent != 24) if (p->num_valid_stat_ent != 24) p->num_valid_stat_ent++;
p->num_valid_stat_ent++;
UpdateCompanyRatingAndValue(p, true); UpdateCompanyRatingAndValue(p, true);
PlayersCheckBankrupt(p); PlayersCheckBankrupt(p);
if (p->block_preview != 0) if (p->block_preview != 0) p->block_preview--;
p->block_preview--;
} }
} }
@@ -847,6 +847,19 @@ Pair SetupSubsidyDecodeParam(const Subsidy* s, bool mode)
return tp; return tp;
} }
void DeleteSubsidyWithTown(TownID index)
{
Subsidy *s;
for (s = _subsidies; s != endof(_subsidies); s++) {
if (s->cargo_type != CT_INVALID && s->age < 12 &&
(((s->cargo_type == CT_PASSENGERS || s->cargo_type == CT_MAIL) && (index == s->from || index == s->to)) ||
((s->cargo_type == CT_GOODS || s->cargo_type == CT_FOOD) && index == s->to))) {
s->cargo_type = CT_INVALID;
}
}
}
void DeleteSubsidyWithIndustry(IndustryID index) void DeleteSubsidyWithIndustry(IndustryID index)
{ {
Subsidy *s; Subsidy *s;
@@ -854,7 +867,7 @@ void DeleteSubsidyWithIndustry(IndustryID index)
for (s = _subsidies; s != endof(_subsidies); s++) { for (s = _subsidies; s != endof(_subsidies); s++) {
if (s->cargo_type != CT_INVALID && s->age < 12 && if (s->cargo_type != CT_INVALID && s->age < 12 &&
s->cargo_type != CT_PASSENGERS && s->cargo_type != CT_MAIL && s->cargo_type != CT_PASSENGERS && s->cargo_type != CT_MAIL &&
(index == s->from || (s->cargo_type!=CT_GOODS && s->cargo_type!=CT_FOOD && index==s->to))) { (index == s->from || (s->cargo_type != CT_GOODS && s->cargo_type != CT_FOOD && index == s->to))) {
s->cargo_type = CT_INVALID; s->cargo_type = CT_INVALID;
} }
} }
@@ -1272,7 +1285,7 @@ static bool LoadWait(const Vehicle* v, const Vehicle* u)
FOR_ALL_VEHICLES(x) { FOR_ALL_VEHICLES(x) {
if ((x->type != VEH_Train || IsFrontEngine(x)) && // for all locs if ((x->type != VEH_Train || IsFrontEngine(x)) && // for all locs
u->last_station_visited == x->last_station_visited && // at the same station u->last_station_visited == x->last_station_visited && // at the same station
!(x->vehstatus & VS_STOPPED) && // not stopped !(x->vehstatus & (VS_STOPPED | VS_CRASHED)) && // not stopped or crashed
x->current_order.type == OT_LOADING && // loading x->current_order.type == OT_LOADING && // loading
u != x) { // not itself u != x) { // not itself
bool other_has_any_cargo = false; bool other_has_any_cargo = false;
@@ -1463,7 +1476,7 @@ int LoadUnloadVehicle(Vehicle *v, bool just_arrived)
feeder_profit_share = ge->feeder_profit * cargoshare / 10000; feeder_profit_share = ge->feeder_profit * cargoshare / 10000;
v->cargo_count += cap; v->cargo_count += cap;
ge->waiting_acceptance -= cap; ge->waiting_acceptance -= cap;
v->profit_this_year -= feeder_profit_share; u->profit_this_year -= feeder_profit_share;
ge->feeder_profit -= feeder_profit_share; ge->feeder_profit -= feeder_profit_share;
unloading_time += cap; unloading_time += cap;
st->time_since_load = 0; st->time_since_load = 0;

View File

@@ -60,8 +60,9 @@ int UpdateCompanyRatingAndValue(Player *p, bool update);
VARDEF Subsidy _subsidies[MAX_PLAYERS]; VARDEF Subsidy _subsidies[MAX_PLAYERS];
Pair SetupSubsidyDecodeParam(const Subsidy* s, bool mode); Pair SetupSubsidyDecodeParam(const Subsidy* s, bool mode);
void DeleteSubsidyWithIndustry(uint16 index); void DeleteSubsidyWithTown(TownID index);
void DeleteSubsidyWithStation(uint16 index); void DeleteSubsidyWithIndustry(IndustryID index);
void DeleteSubsidyWithStation(StationID index);
int32 GetTransportedGoodsIncome(uint num_pieces, uint dist, byte transit_days, CargoID cargo_type); int32 GetTransportedGoodsIncome(uint num_pieces, uint dist, byte transit_days, CargoID cargo_type);
uint MoveGoodsToStation(TileIndex tile, int w, int h, int type, uint amount); uint MoveGoodsToStation(TileIndex tile, int w, int h, int type, uint amount);

View File

@@ -133,7 +133,7 @@ static void *_GenerateWorld(void *arg)
} }
ResetObjectToPlace(); ResetObjectToPlace();
_local_player = _gw.lp; SetLocalPlayer(_gw.lp);
SetGeneratingWorldProgress(GWP_GAME_START, 1); SetGeneratingWorldProgress(GWP_GAME_START, 1);
/* Call any callback */ /* Call any callback */
@@ -249,7 +249,7 @@ void GenerateWorld(int mode, uint size_x, uint size_y)
_gw.threaded = true; _gw.threaded = true;
/* This disables some commands and stuff */ /* This disables some commands and stuff */
_local_player = PLAYER_SPECTATOR; SetLocalPlayer(PLAYER_SPECTATOR);
/* Make sure everything is done via OWNER_NONE */ /* Make sure everything is done via OWNER_NONE */
_current_player = OWNER_NONE; _current_player = OWNER_NONE;

View File

@@ -43,7 +43,6 @@ typedef enum glwp_modes {
GLWP_END GLWP_END
} glwp_modes; } glwp_modes;
static char _edit_str_buf[LEN_RND_SEED];
static uint _heightmap_x = 0; static uint _heightmap_x = 0;
static uint _heightmap_y = 0; static uint _heightmap_y = 0;
static StringID _heightmap_str = STR_NULL; static StringID _heightmap_str = STR_NULL;
@@ -200,11 +199,22 @@ void GenerateLandscapeWndProc(Window *w, WindowEvent *e)
static const StringID num_towns[] = {STR_6816_LOW, STR_6817_NORMAL, STR_6818_HIGH, INVALID_STRING_ID}; static const StringID num_towns[] = {STR_6816_LOW, STR_6817_NORMAL, STR_6818_HIGH, INVALID_STRING_ID};
static const StringID num_inds[] = {STR_26816_NONE, STR_6816_LOW, STR_6817_NORMAL, STR_6818_HIGH, INVALID_STRING_ID}; static const StringID num_inds[] = {STR_26816_NONE, STR_6816_LOW, STR_6817_NORMAL, STR_6818_HIGH, INVALID_STRING_ID};
/* Data used for the generate seed edit box */
static querystr_d _genseed_query;
static char _genseed_buffer[LEN_RND_SEED];
uint mode = w->window_number; uint mode = w->window_number;
uint y; uint y;
switch (e->event) { switch (e->event) {
case WE_CREATE: LowerWindowWidget(w, _opt_newgame.landscape + 3); break; case WE_CREATE:
LowerWindowWidget(w, _opt_newgame.landscape + 3);
snprintf(_genseed_buffer, sizeof(_genseed_buffer), "%u", _patches_newgame.generation_seed);
InitializeTextBuffer(&_genseed_query.text, _genseed_buffer, lengthof(_genseed_buffer), 120);
_genseed_query.caption = STR_NULL;
_genseed_query.afilter = CS_NUMERAL;
break;
case WE_PAINT: case WE_PAINT:
/* You can't select smoothness if not terragenesis */ /* You can't select smoothness if not terragenesis */
@@ -251,7 +261,7 @@ void GenerateLandscapeWndProc(Window *w, WindowEvent *e)
} }
DrawString( 12, 153 + y, STR_RANDOM_SEED, 0); DrawString( 12, 153 + y, STR_RANDOM_SEED, 0);
DrawEditBox(w, &WP(w, querystr_d), SEED_EDIT); DrawEditBox(w, &_genseed_query, SEED_EDIT);
DrawString(182, 113 + y, STR_DATE, 0); DrawString(182, 113 + y, STR_DATE, 0);
SetDParam(0, ConvertYMDToDate(_patches_newgame.starting_year, 0, 1)); SetDParam(0, ConvertYMDToDate(_patches_newgame.starting_year, 0, 1));
@@ -322,8 +332,8 @@ void GenerateLandscapeWndProc(Window *w, WindowEvent *e)
break; break;
case 16: // Random seed case 16: // Random seed
_patches_newgame.generation_seed = InteractiveRandom(); _patches_newgame.generation_seed = InteractiveRandom();
snprintf(_edit_str_buf, lengthof(_edit_str_buf), "%u", _patches_newgame.generation_seed); snprintf(_genseed_buffer, lengthof(_genseed_buffer), "%u", _patches_newgame.generation_seed);
UpdateTextBufferSize(&WP(w, querystr_d).text); UpdateTextBufferSize(&_genseed_query.text);
SetWindowDirty(w); SetWindowDirty(w);
break; break;
case 17: // Generate case 17: // Generate
@@ -388,17 +398,17 @@ void GenerateLandscapeWndProc(Window *w, WindowEvent *e)
break; break;
case WE_MOUSELOOP: case WE_MOUSELOOP:
HandleEditBox(w, &WP(w, querystr_d), SEED_EDIT); HandleEditBox(w, &_genseed_query, SEED_EDIT);
break; break;
case WE_KEYPRESS: case WE_KEYPRESS:
HandleEditBoxKey(w, &WP(w, querystr_d), SEED_EDIT, e); HandleEditBoxKey(w, &_genseed_query, SEED_EDIT, e);
/* the seed is unsigned, therefore atoi cannot be used. /* the seed is unsigned, therefore atoi cannot be used.
* As 2^32 - 1 (MAX_UVALUE(uint32)) is a 'magic' value * As 2^32 - 1 (MAX_UVALUE(uint32)) is a 'magic' value
* (use random seed) it should not be possible to be * (use random seed) it should not be possible to be
* entered into the input field; the generate seed * entered into the input field; the generate seed
* button can be used instead. */ * button can be used instead. */
_patches_newgame.generation_seed = minu(strtoul(_edit_str_buf, NULL, 10), MAX_UVALUE(uint32) - 1); _patches_newgame.generation_seed = minu(strtoul(_genseed_buffer, NULL, sizeof(_genseed_buffer) - 1), MAX_UVALUE(uint32) - 1);
break; break;
case WE_DROPDOWN_SELECT: case WE_DROPDOWN_SELECT:
@@ -506,13 +516,6 @@ static void _ShowGenerateLandscape(glwp_modes mode)
w = AllocateWindowDescFront((mode == GLWP_HEIGHTMAP) ? &_heightmap_load_desc : &_generate_landscape_desc, mode); w = AllocateWindowDescFront((mode == GLWP_HEIGHTMAP) ? &_heightmap_load_desc : &_generate_landscape_desc, mode);
if (w != NULL) { if (w != NULL) {
querystr_d *querystr = &WP(w, querystr_d);
snprintf(_edit_str_buf, lengthof(_edit_str_buf), "%u", _patches_newgame.generation_seed);
InitializeTextBuffer(&querystr->text, _edit_str_buf, lengthof(_edit_str_buf), 120);
querystr->caption = STR_NULL;
querystr->afilter = CS_NUMERAL;
InvalidateWindow(WC_GENERATE_LANDSCAPE, mode); InvalidateWindow(WC_GENERATE_LANDSCAPE, mode);
} }

13
gfx.c
View File

@@ -449,6 +449,11 @@ end_of_inner_loop:
} }
} }
/** Draw a given string with the centre around the given x coordinates
* @param x Centre the string around this pixel width
* @param y Draw the string at this pixel height (first line's bottom)
* @param str String to draw
* @param max Maximum width the string can have before it is wrapped */
void DrawStringMultiCenter(int x, int y, StringID str, int maxw) void DrawStringMultiCenter(int x, int y, StringID str, int maxw)
{ {
char buffer[512]; char buffer[512];
@@ -555,10 +560,10 @@ BoundingRect GetStringBoundingBox(const char *str)
br.width += GetCharacterWidth(size, c); br.width += GetCharacterWidth(size, c);
} else { } else {
switch (c) { switch (c) {
case SCC_SETX: br.width += (byte)*++str; break; case SCC_SETX: br.width += (byte)*str++; break;
case SCC_SETXY: case SCC_SETXY:
br.width += (byte)*++str; br.width += (byte)*str++;
br.height += (byte)*++str; br.height += (byte)*str++;
break; break;
case SCC_TINYFONT: size = FS_SMALL; break; case SCC_TINYFONT: size = FS_SMALL; break;
case SCC_BIGFONT: size = FS_LARGE; break; case SCC_BIGFONT: size = FS_LARGE; break;
@@ -653,7 +658,7 @@ skip_cont:;
} else if (c == SCC_BIGFONT) { // {BIGFONT} } else if (c == SCC_BIGFONT) { // {BIGFONT}
size = FS_LARGE; size = FS_LARGE;
} else { } else {
printf("Unknown string command character %d\n", c); DEBUG(misc, 0) ("[utf8] unknown string command character %d", c);
} }
} }
} }

View File

@@ -121,6 +121,20 @@ static bool FileMD5(const MD5File file, bool warn)
} }
#endif #endif
#if defined SECOND_DATA_DIR
/* If we failed to find the file in the first data directory, we will try the other one */
if (f == NULL) {
snprintf(buf, lengthof(buf), "%s%s", _paths.second_data_dir, file.filename);
f = fopen(buf, "rb");
if (f == NULL) {
strtolower(buf + strlen(_paths.second_data_dir) - 1);
f = fopen(buf, "rb");
}
}
#endif
if (f != NULL) { if (f != NULL) {
md5_state_t filemd5state; md5_state_t filemd5state;
md5_byte_t buffer[1024]; md5_byte_t buffer[1024];
@@ -131,7 +145,7 @@ static bool FileMD5(const MD5File file, bool warn)
while ((len = fread(buffer, 1, sizeof(buffer), f)) != 0) while ((len = fread(buffer, 1, sizeof(buffer), f)) != 0)
md5_append(&filemd5state, buffer, len); md5_append(&filemd5state, buffer, len);
if (ferror(f) && warn) fprintf(stderr, "Error Reading from %s \n", buf); if (ferror(f) && warn) ShowInfoF("Error Reading from %s \n", buf);
fclose(f); fclose(f);
md5_finish(&filemd5state, digest); md5_finish(&filemd5state, digest);
@@ -160,11 +174,11 @@ void CheckExternalFiles(void)
for (i = 0; i < 3; i++) if (FileMD5(files_win.landscape[i], true)) win++; for (i = 0; i < 3; i++) if (FileMD5(files_win.landscape[i], true)) win++;
if (!FileMD5(sample_cat_win, false) && !FileMD5(sample_cat_dos, false)) if (!FileMD5(sample_cat_win, false) && !FileMD5(sample_cat_dos, false))
fprintf(stderr, "Your sample.cat file is corrupted or missing!\n"); ShowInfo("Your 'sample.cat' file is corrupted or missing!");
for (i = 0; i < lengthof(files_openttd); i++) { for (i = 0; i < lengthof(files_openttd); i++) {
if (!FileMD5(files_openttd[i], false)) { if (!FileMD5(files_openttd[i], false)) {
fprintf(stderr, "Your %s file is corrupted or missing!\n", files_openttd[i].filename); ShowInfoF("Your '%s' file is corrupted or missing!", files_openttd[i].filename);
} }
} }

View File

@@ -906,7 +906,7 @@ void ShowCompanyLeagueTable(void)
static void PerformanceRatingDetailWndProc(Window *w, WindowEvent *e) static void PerformanceRatingDetailWndProc(Window *w, WindowEvent *e)
{ {
static PlayerID _performance_rating_detail_player = 0; static PlayerID _performance_rating_detail_player = INVALID_PLAYER;
switch (e->event) { switch (e->event) {
case WE_PAINT: { case WE_PAINT: {
@@ -919,6 +919,32 @@ static void PerformanceRatingDetailWndProc(Window *w, WindowEvent *e)
// Draw standard stuff // Draw standard stuff
DrawWindowWidgets(w); DrawWindowWidgets(w);
/* Check if the currently selected player is still active. */
if (_performance_rating_detail_player == INVALID_PLAYER || !GetPlayer(_performance_rating_detail_player)->is_active) {
if (_performance_rating_detail_player != INVALID_PLAYER) {
/* Raise and disable the widget for the previous selection. */
RaiseWindowWidget(w, _performance_rating_detail_player + 13);
DisableWindowWidget(w, _performance_rating_detail_player + 13);
SetWindowDirty(w);
_performance_rating_detail_player = INVALID_PLAYER;
}
for (i = PLAYER_FIRST; i < MAX_PLAYERS; i++) {
if (GetPlayer(i)->is_active) {
/* Lower the widget corresponding to this player. */
LowerWindowWidget(w, i + 13);
SetWindowDirty(w);
_performance_rating_detail_player = i;
break;
}
}
}
/* If there are no active players, don't display anything else. */
if (_performance_rating_detail_player == INVALID_PLAYER) break;
// Paint the player icons // Paint the player icons
for (i = 0; i < MAX_PLAYERS; i++) { for (i = 0; i < MAX_PLAYERS; i++) {
if (!GetPlayer(i)->is_active) { if (!GetPlayer(i)->is_active) {
@@ -926,16 +952,11 @@ static void PerformanceRatingDetailWndProc(Window *w, WindowEvent *e)
if (!IsWindowWidgetDisabled(w, i + 13)) { if (!IsWindowWidgetDisabled(w, i + 13)) {
// Bah, player gone :( // Bah, player gone :(
DisableWindowWidget(w, i + 13); DisableWindowWidget(w, i + 13);
// Is this player selected? If so, select first player (always save? :s)
if (IsWindowWidgetLowered(w, i + 13)) {
RaiseWindowWidget(w, i + 13);
LowerWindowWidget(w, 13);
_performance_rating_detail_player = 0;
}
// We need a repaint // We need a repaint
SetWindowDirty(w); SetWindowDirty(w);
} }
continue; continue;
} }
// Check if we have the player marked as inactive // Check if we have the player marked as inactive
@@ -1054,8 +1075,7 @@ static void PerformanceRatingDetailWndProc(Window *w, WindowEvent *e)
w->custom[0] = DAY_TICKS; w->custom[0] = DAY_TICKS;
w->custom[1] = 5; w->custom[1] = 5;
_performance_rating_detail_player = 0; if (_performance_rating_detail_player != INVALID_PLAYER) LowerWindowWidget(w, _performance_rating_detail_player + 13);
LowerWindowWidget(w, _performance_rating_detail_player + 13);
SetWindowDirty(w); SetWindowDirty(w);
break; break;

View File

@@ -225,6 +225,9 @@ static bool ReadHeightmapBMP(char *filename, uint *x, uint *y, byte **map)
BmpData data; BmpData data;
BmpBuffer buffer; BmpBuffer buffer;
// Init BmpData
memset(&data, 0, sizeof(data));
f = fopen(filename, "rb"); f = fopen(filename, "rb");
if (f == NULL) { if (f == NULL) {
ShowErrorMessage(STR_PNGMAP_ERR_FILE_NOT_FOUND, STR_BMPMAP_ERROR, 0, 0); ShowErrorMessage(STR_PNGMAP_ERR_FILE_NOT_FOUND, STR_BMPMAP_ERROR, 0, 0);
@@ -300,11 +303,11 @@ static void GrayscaleToMapHeights(uint img_width, uint img_height, byte *map)
if ((img_width * num_div) / img_height > ((width * num_div) / height)) { if ((img_width * num_div) / img_height > ((width * num_div) / height)) {
/* Image is wider than map - center vertically */ /* Image is wider than map - center vertically */
img_scale = (width * num_div) / img_width; img_scale = (width * num_div) / img_width;
row_pad = (height - ((img_height * img_scale) / num_div)) / 2; row_pad = (1 + height - ((img_height * img_scale) / num_div)) / 2;
} else { } else {
/* Image is taller than map - center horizontally */ /* Image is taller than map - center horizontally */
img_scale = (height * num_div) / img_height; img_scale = (height * num_div) / img_height;
col_pad = (width - ((img_width * img_scale) / num_div)) / 2; col_pad = (1 + width - ((img_width * img_scale) / num_div)) / 2;
} }
/* Form the landscape */ /* Form the landscape */
@@ -318,8 +321,8 @@ static void GrayscaleToMapHeights(uint img_width, uint img_height, byte *map)
/* Check if current tile is within the 1-pixel map edge or padding regions */ /* Check if current tile is within the 1-pixel map edge or padding regions */
if ((DistanceFromEdge(tile) <= 1) || if ((DistanceFromEdge(tile) <= 1) ||
(row < row_pad) || (row >= (height - row_pad)) || (row < row_pad) || (row >= (height - row_pad - 1)) ||
(col < col_pad) || (col >= (width - col_pad))) { (col < col_pad) || (col >= (width - col_pad - 1))) {
SetTileHeight(tile, 0); SetTileHeight(tile, 0);
} else { } else {
/* Use nearest neighbor resizing to scale map data. /* Use nearest neighbor resizing to scale map data.

View File

@@ -19,30 +19,49 @@ Bugs for 0.5.0
------------------------------------------------------------------------ ------------------------------------------------------------------------
URL: http://bugs.openttd.org URL: http://bugs.openttd.org
-456 'Fullload' switches between 'stop'/'service' at depot -601 airports can't get flooded when they have planes in them
-455 Converting to monorail behaves badly -599 reloaded game lost company passwords
-454 Problem with goods transfer income -596 Cloning Maglev in UKRS forgets Mail refit
-595 Sort by max cargo rating does not sort correctly
-594 terraforming wipes out canals
-591 Autorenew fails under certain conditions
-585 Huge losses with transfer
-583 Fatal fault or crash during startup
-578 No loading at my industrial centre
-574 Open TTD overiding Power Warnings
-571 Problems with vehicle purchase lists with NewGRFs
-569 'Game Load Failed' when trying to open scenarios
-559 Front-/Rear-facing engines don't line up with each other
-553 Autorenew doesn't warn when replacement isn't available
-546 [0.5.0 RC3] Inflation overflow
-542 Assertion with Vehicle list
-540 Planes vanished when offered exclusive
-539 Trains can cash the same cargo multiple times
-529 newairport's sprite issue
-524 OSX sometimes (not always) fails to find free disk space
-522 overflow on vehicle costs
-519 Bridge building results in 'missing' pieces
-508 Destroying trees and replanting => raised rating
-502 OSX can incorrectly print "dbg: [sl] Cannot open savegame 'data/opntitle.dat' for saving/loading."
-501 Mouse pointer gets hidden, when draging out of window and back again. Only affects Wacom etc.
-494 Get free money abusing a stock bug
-489 [0.5.0rc1] Sound choppy on Vista
-474 Overtaking car doesn't hit the against-riding car.
-459 Merging is buggy
-458 Crash when changing Resolution on Mac OS X (x86)
-450 GUI selecting disabled numbers (newstations) -450 GUI selecting disabled numbers (newstations)
-445 unable to open previously saved game in r7425
-444 Compile issues (networking) on Sun and SGI platforms
-442 Alt-tab behaviour flawed whilst full screen (win32) -442 Alt-tab behaviour flawed whilst full screen (win32)
-441 Low Transparent stuff -441 Transparent stuff
-435 Assertion window doesn't show when in fullscreen on Mac OS X -435 Assertion window doesn't show when in fullscreen on Mac OS X
-432 Assertion failed: AircraftController in aircraft_cmd.c (line 771)
-431 failure to autorenew (core/GUI desync) -431 failure to autorenew (core/GUI desync)
-423 Improved loading causes high CPU use with long trains -423 Improved loading causes high CPU use with long trains
-415 Multiplayer Desync Error... (More)
-410 Openttd in dedicated mode don't run without data files -410 Openttd in dedicated mode don't run without data files
-404 Cargo never delivered to station after bribe and before first pickup -404 Cargo never delivered to station after bribe and before first pickup
-391 Smth stange with train depots
-390 Multiplayer Desync Error...
-379 Integer overflow with huge cities
-365 Blimp Stuck at airport -365 Blimp Stuck at airport
-362 Changing signal type affects whole square -362 Changing signal type affects whole square
-357 CPU spikes in game -357 CPU spikes in game
-355 graphics bugs with trains - water, tunnels -355 graphics bugs with trains - water, tunnels
-354 Maglev Trains faster than All Planes -354 Maglev Trains faster than All Planes
-344 Nightly builds crash on Mac OS X PPC
-339 Crash in Quicktime when exiting game -339 Crash in Quicktime when exiting game
-299 disable 90 deg turns patch - AI builds 90 deg turns -299 disable 90 deg turns patch - AI builds 90 deg turns
-290 NPF - no path to depot from tunnel -290 NPF - no path to depot from tunnel
@@ -51,13 +70,10 @@ URL: http://bugs.openttd.org
-265 Subsidy awarded detection bug -265 Subsidy awarded detection bug
-259 AIs start unnamed companies that do nothing -259 AIs start unnamed companies that do nothing
-216 AI build train vans one van less -216 AI build train vans one van less
-210 Incorrect semaphor beaviour
-202 2 Locomotives in 1 Train - Selling one results in Age of the other one Being 0 -202 2 Locomotives in 1 Train - Selling one results in Age of the other one Being 0
-195 Cannot delete train
-193 Inconsistent directory usage on Mac OS X -193 Inconsistent directory usage on Mac OS X
-165 vehicle length not taken into account -165 vehicle length not taken into account
-163 Cargo: Station destroyed / High payment -163 Cargo: Station destroyed / High payment
-158 Crash with !v->type == VEH_Ship error
-153 Language crash with app renaming OSX -153 Language crash with app renaming OSX
-119 Clipping problems with vehicles on slopes -119 Clipping problems with vehicles on slopes
-115 inactive logins do not get auto kicked -115 inactive logins do not get auto kicked
@@ -69,35 +85,25 @@ URL: http://bugs.openttd.org
------------------------------------------------------------------------ ------------------------------------------------------------------------
URL: http://sourceforge.net/tracker/?atid=636365&group_id=103924&func=browse URL: http://sourceforge.net/tracker/?atid=636365&group_id=103924&func=browse
-1616411 Game very slow when Xorg color depth is different than 8bpp
-1573339 0.4.8.dmg Crash with intel 64bit -1573339 0.4.8.dmg Crash with intel 64bit
-1460218 0.4.7 normal industry bug (non_smooth) -1460218 0.4.7 normal industry bug (non_smooth)
-1459262 Towns building too many roads way too long now -1459262 Towns building too many roads way too long now
-1458995 Another bug with smooth_economy -1458995 Another bug with smooth_economy
-1436419 Vehicles profits gone negative.......bug
-1427531 Newspapers problem
-1417453 Makefile and Variables issue
-1397638 Economics bug?
-1393415 NPF & one-way sigs -1393415 NPF & one-way sigs
-1389986 Shares problem (nightly 3330)
-1244842 Multiplayer interface bug (0.4.0.1) -1244842 Multiplayer interface bug (0.4.0.1)
-1212267 station visited twice when servicing -1212267 station visited twice when servicing
-1208170 Duplicate station names can be created -1208170 Duplicate station names can be created
-1197116 Some stations are cargo-less
-1116638 "More, but smaller changes" deficiency -1116638 "More, but smaller changes" deficiency
-1106356 re-offered prototypes -1106356 re-offered prototypes
-1085486 Subsidies: Only count when station is in right suburb
Minor Bugs for 0.5.0 Minor Bugs for 0.5.0
------------------------------------------------------------------------ ------------------------------------------------------------------------
URL: http://sourceforge.net/tracker/?atid=669662&group_id=103924&func=browse URL: http://sourceforge.net/tracker/?atid=669662&group_id=103924&func=browse
-1488896 enable higher resolutions
-1461629 [r4180]Subsidy calculated wrong -1461629 [r4180]Subsidy calculated wrong
-1412031 fast forward scrolling is also fast forward :) -1412031 fast forward scrolling is also fast forward :)
-1387424 overtake insolvent company is to cheap -1387424 overtake insolvent company is to cheap
-1382782 Loan interest calculated 'wrong' -1382782 Loan interest calculated 'wrong'
-1236320 Bug in main menu allows moving screen
-1201284 permanent hilight in a depot -1201284 permanent hilight in a depot
-1185852 Scrollbars get arbitrarily small -1185852 Scrollbars get arbitrarily small
-1184634 Replace vehicles window bug -1184634 Replace vehicles window bug
@@ -108,9 +114,8 @@ URL: http://sourceforge.net/tracker/?atid=669662&group_id=103924&func=browse
-1084620 Minor bug considering buses/trucks -1084620 Minor bug considering buses/trucks
-1034310 color mauve in diagrams -1034310 color mauve in diagrams
-1030661 It's possible to build a tunnel under oil wells -1030661 It's possible to build a tunnel under oil wells
-0993516 Canal + bouy -> wrong graphics. - 993516 Canal + bouy -> wrong graphics.
-0987891 Large UFO destruction bug - 987891 Large UFO destruction bug
-0987883 Aircraft landing/taking off - 987883 Aircraft landing/taking off
-0987880 company league table updating - 987880 company league table updating
-0985924 aircraft taxi speed - 985924 aircraft taxi speed
-0941694 Clipping problems stations/vehicles on slopes

View File

@@ -1,6 +1,6 @@
##name American ##name American
##ownname English (US) ##ownname English (US)
##isocode en_US.UTF-8 ##isocode en_US
##plural 0 ##plural 0
##id 0x0000 ##id 0x0000
@@ -154,11 +154,12 @@ STR_00B0_MAP :{WHITE}Map - {S
STR_00B1_GAME_OPTIONS :{WHITE}Game Options STR_00B1_GAME_OPTIONS :{WHITE}Game Options
STR_00B2_MESSAGE :{YELLOW}Message STR_00B2_MESSAGE :{YELLOW}Message
STR_00B3_MESSAGE_FROM :{YELLOW}Message from {STRING} STR_00B3_MESSAGE_FROM :{YELLOW}Message from {STRING}
STR_POPUP_CAUTION_CAPTION :{WHITE}Caution!
STR_00B4_CAN_T_DO_THIS :{WHITE}Can't do this.... STR_00B4_CAN_T_DO_THIS :{WHITE}Can't do this....
STR_00B5_CAN_T_CLEAR_THIS_AREA :{WHITE}Can't clear this area.... STR_00B5_CAN_T_CLEAR_THIS_AREA :{WHITE}Can't clear this area....
STR_00B6_ORIGINAL_COPYRIGHT :{BLACK}Original copyright {COPYRIGHT} 1995 Chris Sawyer, All rights reserved STR_00B6_ORIGINAL_COPYRIGHT :{BLACK}Original copyright {COPYRIGHT} 1995 Chris Sawyer, All rights reserved
STR_00B7_VERSION :{BLACK}OpenTTD version {REV} STR_00B7_VERSION :{BLACK}OpenTTD version {REV}
STR_00BA_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2006 The OpenTTD team STR_00BA_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2007 The OpenTTD team
STR_TRANSLATED_BY :{BLACK} Translator(s) - STR_TRANSLATED_BY :{BLACK} Translator(s) -
STR_00C5 :{BLACK}{CROSS} STR_00C5 :{BLACK}{CROSS}
@@ -294,6 +295,7 @@ STR_0140_NEW_GAME :{BLACK}New Game
STR_0141_LOAD_GAME :{BLACK}Load Game STR_0141_LOAD_GAME :{BLACK}Load Game
STR_SINGLE_PLAYER :{BLACK}Single player STR_SINGLE_PLAYER :{BLACK}Single player
STR_MULTIPLAYER :{BLACK}Multiplayer STR_MULTIPLAYER :{BLACK}Multiplayer
STR_SCENARIO_EDITOR :{BLACK}Scenario Editor
STR_64 :64 STR_64 :64
STR_128 :128 STR_128 :128
@@ -342,7 +344,7 @@ STR_UNITS_FORCE_IMPERIAL :{COMMA}x10³lbf
STR_UNITS_FORCE_METRIC :{COMMA} tonne force STR_UNITS_FORCE_METRIC :{COMMA} tonne force
STR_UNITS_FORCE_SI :{COMMA} kN STR_UNITS_FORCE_SI :{COMMA} kN
############ range for menu starts ############ range for menu starts
STR_0154_OPERATING_PROFIT_GRAPH :Operating profit graph STR_0154_OPERATING_PROFIT_GRAPH :Operating profit graph
STR_0155_INCOME_GRAPH :Income graph STR_0155_INCOME_GRAPH :Income graph
STR_0156_DELIVERED_CARGO_GRAPH :Delivered cargo graph STR_0156_DELIVERED_CARGO_GRAPH :Delivered cargo graph
@@ -351,7 +353,7 @@ STR_0158_COMPANY_VALUE_GRAPH :Company value g
STR_0159_CARGO_PAYMENT_RATES :Cargo payment rates STR_0159_CARGO_PAYMENT_RATES :Cargo payment rates
STR_015A_COMPANY_LEAGUE_TABLE :Company league table STR_015A_COMPANY_LEAGUE_TABLE :Company league table
STR_PERFORMANCE_DETAIL_MENU :Detailed performance rating STR_PERFORMANCE_DETAIL_MENU :Detailed performance rating
############ range for menu ends ############ range for menu ends
STR_015B_OPENTTD :{WHITE}OpenTTD STR_015B_OPENTTD :{WHITE}OpenTTD
STR_015C_SAVE_GAME :Save game STR_015C_SAVE_GAME :Save game
@@ -393,6 +395,10 @@ STR_ENGINE_SORT_CARGO_CAPACITY :Cargo Capacity
STR_NO_WAITING_CARGO :{BLACK}No cargo of any type is waiting STR_NO_WAITING_CARGO :{BLACK}No cargo of any type is waiting
STR_SELECT_ALL_FACILITIES :{BLACK}Select all facilities STR_SELECT_ALL_FACILITIES :{BLACK}Select all facilities
STR_SELECT_ALL_TYPES :{BLACK}Select all cargo types (including no waiting cargo) STR_SELECT_ALL_TYPES :{BLACK}Select all cargo types (including no waiting cargo)
STR_AVAILABLE_TRAINS :{BLACK}Available Trains
STR_AVAILABLE_ROAD_VEHICLES :{BLACK}Available Road Vehicles
STR_AVAILABLE_SHIPS :{BLACK}Available Ships
STR_AVAILABLE_AIRCRAFT :{BLACK}Available Aircraft
STR_AVAILABLE_ENGINES_TIP :{BLACK}See a list of available engine designs for this vehicle type. STR_AVAILABLE_ENGINES_TIP :{BLACK}See a list of available engine designs for this vehicle type.
STR_MANAGE_LIST :{BLACK}Manage list STR_MANAGE_LIST :{BLACK}Manage list
STR_MANAGE_LIST_TIP :{BLACK}Send instructions to all vehicles in this list STR_MANAGE_LIST_TIP :{BLACK}Send instructions to all vehicles in this list
@@ -488,7 +494,7 @@ STR_01A9_NONE :None
STR_01AA_NAME :{BLACK}Name STR_01AA_NAME :{BLACK}Name
STR_01AB :{BLACK}{TINYFONT}{STRING} STR_01AB :{BLACK}{TINYFONT}{STRING}
############ range for days starts ############ range for days starts
STR_01AC_1ST :1st STR_01AC_1ST :1st
STR_01AD_2ND :2nd STR_01AD_2ND :2nd
STR_01AE_3RD :3rd STR_01AE_3RD :3rd
@@ -520,7 +526,7 @@ STR_01C7_28TH :28th
STR_01C8_29TH :29th STR_01C8_29TH :29th
STR_01C9_30TH :30th STR_01C9_30TH :30th
STR_01CA_31ST :31st STR_01CA_31ST :31st
############ range for days ends ############ range for days ends
STR_01CB :{TINYFONT}{COMMA} STR_01CB :{TINYFONT}{COMMA}
@@ -608,22 +614,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} achieves '{STRING}' status! STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} achieves '{STRING}' status!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} of {COMPANY} achieves '{STRING}' status! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} of {COMPANY} achieves '{STRING}' status!
STR_021F :{BLUE}{COMMA} STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Create Scenario
STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Scenario Editor STR_0222_SCENARIO_EDITOR :{YELLOW}Scenario Editor
STR_0223_LAND_GENERATION :{WHITE}Land Generation STR_0223_LAND_GENERATION :{WHITE}Land Generation
STR_0224 :{BLACK}{UPARROW} STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW} STR_0225 :{BLACK}{DOWNARROW}
STR_0226_RANDOM_LAND :{BLACK}Random Land
STR_0227_RESET_LAND :{BLACK}Reset Land
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Increase area of land to lower/raise STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Increase area of land to lower/raise
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Decrease area of land to lower/raise STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Decrease area of land to lower/raise
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generate random land STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generate random land
STR_022B_RESET_LANDSCAPE :{BLACK}Reset landscape STR_022B_RESET_LANDSCAPE :{BLACK}Reset landscape
STR_022C_RESET_LANDSCAPE :{WHITE}Reset Landscape STR_022C_RESET_LANDSCAPE :{WHITE}Reset Landscape
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Use Heightmap
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Use Heightmap
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Are you sure you want to reset the landscape?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Landscape generation STR_022E_LANDSCAPE_GENERATION :{BLACK}Landscape generation
STR_022F_TOWN_GENERATION :{BLACK}Town generation STR_022F_TOWN_GENERATION :{BLACK}Town generation
STR_0230_INDUSTRY_GENERATION :{BLACK}Industry generation STR_0230_INDUSTRY_GENERATION :{BLACK}Industry generation
@@ -765,7 +765,7 @@ STR_02C1_VEHICLE_DESIGN_NAMES_SELECTION :{BLACK}Vehicle
STR_02C2_SAVE_CUSTOMIZED_VEHICLE :{BLACK}Save customized vehicle design names STR_02C2_SAVE_CUSTOMIZED_VEHICLE :{BLACK}Save customized vehicle design names
STR_CHECKMARK :{CHECKMARK} STR_CHECKMARK :{CHECKMARK}
############ range for menu starts ############ range for menu starts
STR_02C3_GAME_OPTIONS :Game options STR_02C3_GAME_OPTIONS :Game options
STR_02C5_DIFFICULTY_SETTINGS :Difficulty settings STR_02C5_DIFFICULTY_SETTINGS :Difficulty settings
STR_02C7_CONFIG_PATCHES :Configure patches STR_02C7_CONFIG_PATCHES :Configure patches
@@ -779,16 +779,16 @@ STR_02D0_FULL_ANIMATION :{SETX 12}Full a
STR_02D2_FULL_DETAIL :{SETX 12}Full detail STR_02D2_FULL_DETAIL :{SETX 12}Full detail
STR_02D4_TRANSPARENT_BUILDINGS :{SETX 12}Transparent buildings STR_02D4_TRANSPARENT_BUILDINGS :{SETX 12}Transparent buildings
STR_TRANSPARENT_SIGNS :{SETX 12}Transparent station signs STR_TRANSPARENT_SIGNS :{SETX 12}Transparent station signs
############ range ends here ############ range ends here
############ range for menu starts ############ range for menu starts
STR_02D5_LAND_BLOCK_INFO :Land area information STR_02D5_LAND_BLOCK_INFO :Land area information
STR_02D6 : STR_02D6 :
STR_CONSOLE_SETTING :Toggle Console STR_CONSOLE_SETTING :Toggle Console
STR_02D7_SCREENSHOT_CTRL_S :Screenshot (Ctrl-S) STR_02D7_SCREENSHOT_CTRL_S :Screenshot (Ctrl-S)
STR_02D8_GIANT_SCREENSHOT_CTRL_G :Giant Screenshot (Ctrl-G) STR_02D8_GIANT_SCREENSHOT_CTRL_G :Giant Screenshot (Ctrl-G)
STR_02D9_ABOUT_OPENTTD :About 'OpenTTD' STR_02D9_ABOUT_OPENTTD :About 'OpenTTD'
############ range ends here ############ range ends here
STR_02DB_OFF :{BLACK}Off STR_02DB_OFF :{BLACK}Off
STR_02DA_ON :{BLACK}On STR_02DA_ON :{BLACK}On
@@ -845,7 +845,7 @@ STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE :{BLACK}Select '
STR_0311_SELECT_TOYLAND_LANDSCAPE :{BLACK}Select 'toyland' landscape style STR_0311_SELECT_TOYLAND_LANDSCAPE :{BLACK}Select 'toyland' landscape style
STR_0312_FUND_CONSTRUCTION_OF_NEW :{BLACK}Fund construction of new industry STR_0312_FUND_CONSTRUCTION_OF_NEW :{BLACK}Fund construction of new industry
############ range for menu starts ############ range for menu starts
STR_INDUSTRY_DIR :Industry Directory STR_INDUSTRY_DIR :Industry Directory
STR_0313_FUND_NEW_INDUSTRY :Fund new industry STR_0313_FUND_NEW_INDUSTRY :Fund new industry
############ range ends here ############ range ends here
@@ -891,7 +891,7 @@ STR_TOWNNAME_DANISH :Danish
STR_TOWNNAME_TURKISH :Turkish STR_TOWNNAME_TURKISH :Turkish
STR_TOWNNAME_ITALIAN :Italian STR_TOWNNAME_ITALIAN :Italian
STR_TOWNNAME_CATALAN :Catalan STR_TOWNNAME_CATALAN :Catalan
############ end of townname region ############ end of townname region
STR_CURR_GBP :Pounds (£) STR_CURR_GBP :Pounds (£)
STR_CURR_USD :Dollars ($) STR_CURR_USD :Dollars ($)
@@ -1308,6 +1308,7 @@ STR_NETWORK_PASSWORD :{SILVER}Passwor
STR_NETWORK_SERVER_OFFLINE :{SILVER}SERVER OFFLINE STR_NETWORK_SERVER_OFFLINE :{SILVER}SERVER OFFLINE
STR_NETWORK_SERVER_FULL :{SILVER}SERVER FULL STR_NETWORK_SERVER_FULL :{SILVER}SERVER FULL
STR_NETWORK_VERSION_MISMATCH :{SILVER}VERSION MISMATCH STR_NETWORK_VERSION_MISMATCH :{SILVER}VERSION MISMATCH
STR_NETWORK_GRF_MISMATCH :{SILVER}NEWGRF MISMATCH
STR_NETWORK_JOIN_GAME :{BLACK}Join game STR_NETWORK_JOIN_GAME :{BLACK}Join game
@@ -1412,6 +1413,7 @@ STR_NETWORK_CLIENT_LIST :{WHITE}Client L
STR_NETWORK_ERR_NOTAVAILABLE :{WHITE} No network devices found or compiled without ENABLE_NETWORK STR_NETWORK_ERR_NOTAVAILABLE :{WHITE} No network devices found or compiled without ENABLE_NETWORK
STR_NETWORK_ERR_NOSERVER :{WHITE} Could not find any network games STR_NETWORK_ERR_NOSERVER :{WHITE} Could not find any network games
STR_NETWORK_ERR_NOCONNECTION :{WHITE} The server didn't answer the request STR_NETWORK_ERR_NOCONNECTION :{WHITE} The server didn't answer the request
STR_NETWORK_ERR_NEWGRF_MISMATCH :{WHITE} Could not connect due to NewGRF mismatch
STR_NETWORK_ERR_DESYNC :{WHITE} Network-Game synchronization failed. STR_NETWORK_ERR_DESYNC :{WHITE} Network-Game synchronization failed.
STR_NETWORK_ERR_LOSTCONNECTION :{WHITE} Network-Game connection lost. STR_NETWORK_ERR_LOSTCONNECTION :{WHITE} Network-Game connection lost.
STR_NETWORK_ERR_SAVEGAMEERROR :{WHITE} Could not load server-savegame. STR_NETWORK_ERR_SAVEGAMEERROR :{WHITE} Could not load server-savegame.
@@ -1433,6 +1435,7 @@ STR_NETWORK_ERR_CLIENT_DESYNC :desync error
STR_NETWORK_ERR_CLIENT_SAVEGAME :could not load map STR_NETWORK_ERR_CLIENT_SAVEGAME :could not load map
STR_NETWORK_ERR_CLIENT_CONNECTION_LOST :connection lost STR_NETWORK_ERR_CLIENT_CONNECTION_LOST :connection lost
STR_NETWORK_ERR_CLIENT_PROTOCOL_ERROR :protocol error STR_NETWORK_ERR_CLIENT_PROTOCOL_ERROR :protocol error
STR_NETWORK_ERR_CLIENT_NEWGRF_MISMATCH :NewGRF mismatch
STR_NETWORK_ERR_CLIENT_NOT_AUTHORIZED :not authorized STR_NETWORK_ERR_CLIENT_NOT_AUTHORIZED :not authorized
STR_NETWORK_ERR_CLIENT_NOT_EXPECTED :received strange packet STR_NETWORK_ERR_CLIENT_NOT_EXPECTED :received strange packet
STR_NETWORK_ERR_CLIENT_WRONG_REVISION :wrong revision STR_NETWORK_ERR_CLIENT_WRONG_REVISION :wrong revision
@@ -1853,11 +1856,11 @@ STR_4824_BUBBLE_GENERATOR :Bubble Generato
STR_4825_TOFFEE_QUARRY :Toffee Quarry STR_4825_TOFFEE_QUARRY :Toffee Quarry
STR_4826_SUGAR_MINE :Sugar Mine STR_4826_SUGAR_MINE :Sugar Mine
############ range for requires starts ############ range for requires starts
STR_4827_REQUIRES :{BLACK}Requires: {YELLOW}{STRING} STR_4827_REQUIRES :{BLACK}Requires: {YELLOW}{STRING}
STR_4828_REQUIRES :{BLACK}Requires: {YELLOW}{STRING}, {STRING} STR_4828_REQUIRES :{BLACK}Requires: {YELLOW}{STRING}, {STRING}
STR_4829_REQUIRES :{BLACK}Requires: {YELLOW}{STRING}, {STRING}, {STRING} STR_4829_REQUIRES :{BLACK}Requires: {YELLOW}{STRING}, {STRING}, {STRING}
############ range for requires ends ############ range for requires ends
STR_482A_PRODUCTION_LAST_MONTH :{BLACK}Production last month: STR_482A_PRODUCTION_LAST_MONTH :{BLACK}Production last month:
STR_482B_TRANSPORTED :{YELLOW}{CARGO}{BLACK} ({COMMA}% transported) STR_482B_TRANSPORTED :{YELLOW}{CARGO}{BLACK} ({COMMA}% transported)
@@ -1930,8 +1933,8 @@ STR_5806_CAN_T_PURCHASE_THIS_LAND :{WHITE}Can't pu
STR_5807_YOU_ALREADY_OWN_IT :{WHITE}...you already own it! STR_5807_YOU_ALREADY_OWN_IT :{WHITE}...you already own it!
############ WARNING, using range 0x6000 for strings that are stored in the savegame ############ WARNING, using range 0x6000 for strings that are stored in the savegame
############ These strings may never get a new id, or savegames will break! ############ These strings may never get a new id, or savegames will break!
##id 0x6000 ##id 0x6000
STR_SV_EMPTY : STR_SV_EMPTY :
STR_SV_UNNAMED :Unnamed STR_SV_UNNAMED :Unnamed
@@ -1974,7 +1977,7 @@ STR_SV_STNAME_LOWER :Lower {STRING}
STR_SV_STNAME_HELIPORT :{STRING} Heliport STR_SV_STNAME_HELIPORT :{STRING} Heliport
STR_SV_STNAME_FOREST :{STRING} Forest STR_SV_STNAME_FOREST :{STRING} Forest
############ end of savegame specific region! ############ end of savegame specific region!
##id 0x6800 ##id 0x6800
STR_6800_DIFFICULTY_LEVEL :{WHITE}Difficulty Level STR_6800_DIFFICULTY_LEVEL :{WHITE}Difficulty Level
@@ -2888,6 +2891,7 @@ STR_NEWGRF_NO_FILES_INSTALLED :{BLACK}There ar
STR_NEWGRF_FILENAME :{BLACK}Filename: {SILVER}{STRING} STR_NEWGRF_FILENAME :{BLACK}Filename: {SILVER}{STRING}
STR_NEWGRF_GRF_ID :{BLACK}GRF ID: {SILVER}{STRING} STR_NEWGRF_GRF_ID :{BLACK}GRF ID: {SILVER}{STRING}
STR_NEWGRF_MD5SUM :{BLACK}MD5sum: {SILVER}{STRING} STR_NEWGRF_MD5SUM :{BLACK}MD5sum: {SILVER}{STRING}
STR_NEWGRF_CONFIRMATION_TEXT :{YELLOW}You are about to make changes to a running game; this can crash OpenTTD.{}Are you absolutely sure about this?
STR_NEWGRF_ADD :{BLACK}Add STR_NEWGRF_ADD :{BLACK}Add
STR_NEWGRF_ADD_TIP :{BLACK}Add a NewGRF file to the list STR_NEWGRF_ADD_TIP :{BLACK}Add a NewGRF file to the list
@@ -2911,6 +2915,11 @@ STR_NEWGRF_DUPLICATE_GRFID :{WHITE}Cannot a
STR_NEWGRF_NOT_FOUND :{RED}Matching file not found STR_NEWGRF_NOT_FOUND :{RED}Matching file not found
STR_NEWGRF_DISABLED :{RED}Disabled STR_NEWGRF_DISABLED :{RED}Disabled
STR_NEWGRF_COMPATIBLE_LOADED :{ORANGE}Matching file not found (compatible GRF loaded)
STR_NEWGRF_COMPATIBLE_LOAD_WARNING :{WHITE}Compatible GRF(s) loaded for missing files
STR_NEWGRF_DISABLED_WARNING :{WHITE}Missing GRF file(s) have been disabled
STR_NEWGRF_NOT_FOUND_WARNING :{WHITE}Missing GRF file(s) to be able to load game
STR_CURRENCY_WINDOW :{WHITE}Custom currency STR_CURRENCY_WINDOW :{WHITE}Custom currency
STR_CURRENCY_EXCHANGE_RATE :{LTBLUE}Exchange rate: {ORANGE}{CURRENCY} = £ {COMMA} STR_CURRENCY_EXCHANGE_RATE :{LTBLUE}Exchange rate: {ORANGE}{CURRENCY} = £ {COMMA}

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@@ -1,7 +1,9 @@
##name Bulgarian ##name Bulgarian
##ownname Български ##ownname Български
##isocode bg_BG.UTF-8 ##isocode bg_BG
##plural 0 ##plural 0
##case accusative dative vocative nominative instrumental locative genitive
##gender мъжки женски среден
##id 0x0000 ##id 0x0000
STR_NULL : STR_NULL :
@@ -154,11 +156,12 @@ STR_00B0_MAP :{WHITE}Карт
STR_00B1_GAME_OPTIONS :{WHITE}Настройки STR_00B1_GAME_OPTIONS :{WHITE}Настройки
STR_00B2_MESSAGE :{YELLOW}Съобщение STR_00B2_MESSAGE :{YELLOW}Съобщение
STR_00B3_MESSAGE_FROM :{YELLOW}Съобщение от {STRING} STR_00B3_MESSAGE_FROM :{YELLOW}Съобщение от {STRING}
STR_POPUP_CAUTION_CAPTION :{WHITE}Внимание!
STR_00B4_CAN_T_DO_THIS :{WHITE}Това е невъзможно.... STR_00B4_CAN_T_DO_THIS :{WHITE}Това е невъзможно....
STR_00B5_CAN_T_CLEAR_THIS_AREA :{WHITE}Изчистването е невъзможно.... STR_00B5_CAN_T_CLEAR_THIS_AREA :{WHITE}Изчистването е невъзможно....
STR_00B6_ORIGINAL_COPYRIGHT :{BLACK}Авторски права {COPYRIGHT} 1995 Крис Сойер (Chris Sawyer), Всички права са запазени STR_00B6_ORIGINAL_COPYRIGHT :{BLACK}Авторски права {COPYRIGHT} 1995 Крис Сойер (Chris Sawyer), Всички права са запазени
STR_00B7_VERSION :{BLACK}OpenTTD версия {REV} STR_00B7_VERSION :{BLACK}OpenTTD версия {REV}
STR_00BA_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2006 The OpenTTD team STR_00BA_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2007 The OpenTTD team
STR_TRANSLATED_BY :{BLACK} Преводач(и) - STR_TRANSLATED_BY :{BLACK} Преводач(и) -
STR_00C5 :{BLACK}{CROSS} STR_00C5 :{BLACK}{CROSS}
@@ -286,8 +289,10 @@ STR_013D_INFORMATION :{BLACK}Инфо
STR_013E_CAPACITIES :{BLACK}Вместимости STR_013E_CAPACITIES :{BLACK}Вместимости
STR_013E_TOTAL_CARGO :{BLACK}Общо товар STR_013E_TOTAL_CARGO :{BLACK}Общо товар
STR_013F_CAPACITY :{BLACK}Вместимост: {LTBLUE}{CARGO} STR_013F_CAPACITY :{BLACK}Вместимост: {LTBLUE}{CARGO}
STR_CAPACITY_MULT :{BLACK}Капацитет: {LTBLUE}{CARGO} (x{NUM})
STR_013F_TOTAL_CAPACITY_TEXT :{BLACK}Обща товарна вместимост на влака: STR_013F_TOTAL_CAPACITY_TEXT :{BLACK}Обща товарна вместимост на влака:
STR_013F_TOTAL_CAPACITY :{LTBLUE}- {CARGO} ({SHORTCARGO}) STR_013F_TOTAL_CAPACITY :{LTBLUE}- {CARGO} ({SHORTCARGO})
STR_TOTAL_CAPACITY_MULT :{LTBLUE}- {CARGO} ({SHORTCARGO}) (x{NUM})
STR_0140_NEW_GAME :{BLACK}Нова игра STR_0140_NEW_GAME :{BLACK}Нова игра
STR_0141_LOAD_GAME :{BLACK}Отвори игра STR_0141_LOAD_GAME :{BLACK}Отвори игра
STR_SINGLE_PLAYER :{BLACK}Сам играч STR_SINGLE_PLAYER :{BLACK}Сам играч
@@ -308,39 +313,39 @@ STR_0151_MAP_OF_WORLD :Карта на
STR_0152_TOWN_DIRECTORY :Списък с градове STR_0152_TOWN_DIRECTORY :Списък с градове
STR_0153_SUBSIDIES :Субсидии STR_0153_SUBSIDIES :Субсидии
STR_UNITS_IMPERIAL :Английска STR_UNITS_IMPERIAL :имперска
STR_UNITS_METRIC :Метрическа STR_UNITS_METRIC :метрична
STR_UNITS_SI :СИ STR_UNITS_SI :международна (SI)
STR_UNITS_VELOCITY_IMPERIAL :{COMMA} мили STR_UNITS_VELOCITY_IMPERIAL :{COMMA} м/ч
STR_UNITS_VELOCITY_METRIC :{COMMA} км/ч STR_UNITS_VELOCITY_METRIC :{COMMA} км/ч
STR_UNITS_VELOCITY_SI :{COMMA} m/s STR_UNITS_VELOCITY_SI :{COMMA} м/с
STR_UNITS_POWER_IMPERIAL :{COMMA}к.с. STR_UNITS_POWER_IMPERIAL :{COMMA}к.с.
STR_UNITS_POWER_METRIC :{COMMA}кс STR_UNITS_POWER_METRIC :{COMMA}кс
STR_UNITS_POWER_SI :{COMMA}кв STR_UNITS_POWER_SI :{COMMA}kW
STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}т. STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}т.
STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}т. STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}т.
STR_UNITS_WEIGHT_SHORT_SI :{COMMA}кг. STR_UNITS_WEIGHT_SHORT_SI :{COMMA}кг.
STR_UNITS_WEIGHT_LONG_IMPERIAL :{COMMA} тон{P "" ове} STR_UNITS_WEIGHT_LONG_IMPERIAL :{COMMA} тон{P "" а}
STR_UNITS_WEIGHT_LONG_METRIC :{COMMA} тон{P "" ове} STR_UNITS_WEIGHT_LONG_METRIC :{COMMA} тон{P "" а}
STR_UNITS_WEIGHT_LONG_SI :{COMMA} кг STR_UNITS_WEIGHT_LONG_SI :{COMMA} кг
STR_UNITS_VOLUME_SHORT_IMPERIAL :{COMMA}галон STR_UNITS_VOLUME_SHORT_IMPERIAL :{COMMA}гал.
STR_UNITS_VOLUME_SHORT_METRIC :{COMMA}л. STR_UNITS_VOLUME_SHORT_METRIC :{COMMA}л.
STR_UNITS_VOLUME_SHORT_SI :{COMMA}куб. м. STR_UNITS_VOLUME_SHORT_SI :{COMMA}м³
STR_UNITS_VOLUME_LONG_IMPERIAL :{COMMA} галон{P "" а} STR_UNITS_VOLUME_LONG_IMPERIAL :{COMMA} галон{P "" а}
STR_UNITS_VOLUME_LONG_METRIC :{COMMA} литър{P "" и} STR_UNITS_VOLUME_LONG_METRIC :{COMMA} лит{P ър ри}
STR_UNITS_VOLUME_LONG_SI :{COMMA} куб. м. STR_UNITS_VOLUME_LONG_SI :{COMMA} куб. м.
STR_UNITS_FORCE_IMPERIAL :{COMMA}x10³ lbf STR_UNITS_FORCE_IMPERIAL :{COMMA}x10³ фунта
STR_UNITS_FORCE_METRIC :{COMMA} тон сила STR_UNITS_FORCE_METRIC :{COMMA} тон{P "" а}
STR_UNITS_FORCE_SI :{COMMA} kN STR_UNITS_FORCE_SI :{COMMA} kN
############ range for menu starts ############ range for menu starts
STR_0154_OPERATING_PROFIT_GRAPH :Графика на капитала STR_0154_OPERATING_PROFIT_GRAPH :Графика на капитала
STR_0155_INCOME_GRAPH :Графика на приходите STR_0155_INCOME_GRAPH :Графика на приходите
STR_0156_DELIVERED_CARGO_GRAPH :Графика на доставките STR_0156_DELIVERED_CARGO_GRAPH :Графика на доставките
@@ -349,7 +354,7 @@ STR_0158_COMPANY_VALUE_GRAPH :Стойнос
STR_0159_CARGO_PAYMENT_RATES :Тарифи за доставка на стоки STR_0159_CARGO_PAYMENT_RATES :Тарифи за доставка на стоки
STR_015A_COMPANY_LEAGUE_TABLE :Класиране на компаниите STR_015A_COMPANY_LEAGUE_TABLE :Класиране на компаниите
STR_PERFORMANCE_DETAIL_MENU :Рейтинг на представянето в детайли STR_PERFORMANCE_DETAIL_MENU :Рейтинг на представянето в детайли
############ range for menu ends ############ range for menu ends
STR_015B_OPENTTD :{WHITE}Относно OpenTTD STR_015B_OPENTTD :{WHITE}Относно OpenTTD
STR_015C_SAVE_GAME :Запази игра STR_015C_SAVE_GAME :Запази игра
@@ -391,7 +396,19 @@ STR_ENGINE_SORT_CARGO_CAPACITY :Товарен
STR_NO_WAITING_CARGO :{BLACK}Няма чакащ товар STR_NO_WAITING_CARGO :{BLACK}Няма чакащ товар
STR_SELECT_ALL_FACILITIES :{BLACK}Избор на всички съоръжения STR_SELECT_ALL_FACILITIES :{BLACK}Избор на всички съоръжения
STR_SELECT_ALL_TYPES :{BLACK}Избор на всички товари (включително нечакащите) STR_SELECT_ALL_TYPES :{BLACK}Избор на всички товари (включително нечакащите)
STR_AVAILABLE_TRAINS :{BLACK}Налични влакове
STR_AVAILABLE_ROAD_VEHICLES :{BLACK}Налични коли
STR_AVAILABLE_SHIPS :{BLACK}Налични кораби
STR_AVAILABLE_AIRCRAFT :{BLACK}Налични самолети
STR_AVAILABLE_ENGINES_TIP :{BLACK}Виж списъкът с наличните видове машини за този тип превозно средство.
STR_MANAGE_LIST :{BLACK}Направи списък
STR_MANAGE_LIST_TIP :{BLACK}Прати инструкциите до всички машини в този лист
STR_REPLACE_VEHICLES :Замяна на превозни средства STR_REPLACE_VEHICLES :Замяна на превозни средства
STR_SEND_TRAIN_TO_DEPOT :Прати в депото
STR_SEND_ROAD_VEHICLE_TO_DEPOT :Прати в сервиза
STR_SEND_SHIP_TO_DEPOT :Прати в дока
STR_SEND_AIRCRAFT_TO_HANGAR :Прати в хангара
STR_SEND_FOR_SERVICING :Прати за обслужване
############ range for months starts ############ range for months starts
STR_0162_JAN :Ян STR_0162_JAN :Ян
@@ -478,7 +495,7 @@ STR_01A9_NONE :Нищо
STR_01AA_NAME :{BLACK}Име STR_01AA_NAME :{BLACK}Име
STR_01AB :{BLACK}{TINYFONT}{STRING} STR_01AB :{BLACK}{TINYFONT}{STRING}
############ range for days starts ############ range for days starts
STR_01AC_1ST :1-ви STR_01AC_1ST :1-ви
STR_01AD_2ND :2-ри STR_01AD_2ND :2-ри
STR_01AE_3RD :3-ти STR_01AE_3RD :3-ти
@@ -510,7 +527,7 @@ STR_01C7_28TH :28-и
STR_01C8_29TH :29-и STR_01C8_29TH :29-и
STR_01C9_30TH :30-ти STR_01C9_30TH :30-ти
STR_01CA_31ST :31-ви STR_01CA_31ST :31-ви
############ range for days ends ############ range for days ends
STR_01CB :{TINYFONT}{COMMA} STR_01CB :{TINYFONT}{COMMA}
@@ -598,22 +615,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} достигна статус '{STRING}'! STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} достигна статус '{STRING}'!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} от {COMPANY} достигна статус '{STRING}'! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} от {COMPANY} достигна статус '{STRING}'!
STR_021F :{BLUE}{COMMA} STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Създай сценарий
STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Редактор на сценарии STR_0222_SCENARIO_EDITOR :{YELLOW}Редактор на сценарии
STR_0223_LAND_GENERATION :{WHITE}Генератор на терен STR_0223_LAND_GENERATION :{WHITE}Генератор на терен
STR_0224 :{BLACK}{UPARROW} STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW} STR_0225 :{BLACK}{DOWNARROW}
STR_0226_RANDOM_LAND :{BLACK}Случаен терен
STR_0227_RESET_LAND :{BLACK}Изчисти терена
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Увеличи площа на терена, за да го понижиш/повишиш STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Увеличи площа на терена, за да го понижиш/повишиш
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Намали площа на терена, за да го понижиш/повишиш STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Намали площа на терена, за да го понижиш/повишиш
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Генерирай случаен терен STR_022A_GENERATE_RANDOM_LAND :{BLACK}Генерирай случаен терен
STR_022B_RESET_LANDSCAPE :{BLACK}Изчисти терена STR_022B_RESET_LANDSCAPE :{BLACK}Изчисти терена
STR_022C_RESET_LANDSCAPE :{WHITE}Изчисти терена STR_022C_RESET_LANDSCAPE :{WHITE}Изчисти терена
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Използване на височинна карта
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Използване на височинна карта
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Желаете ли да изчистите терена?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Създаване на терен STR_022E_LANDSCAPE_GENERATION :{BLACK}Създаване на терен
STR_022F_TOWN_GENERATION :{BLACK}Създаване на град STR_022F_TOWN_GENERATION :{BLACK}Създаване на град
STR_0230_INDUSTRY_GENERATION :{BLACK}Създаване на индустрия STR_0230_INDUSTRY_GENERATION :{BLACK}Създаване на индустрия
@@ -715,13 +726,13 @@ STR_028E_PLACE_TRANSMITTER :{BLACK}Пост
STR_028F_DEFINE_DESERT_AREA :{BLACK}Избери пустинен терен.{}Задръж CTRL за да го премахнеш. STR_028F_DEFINE_DESERT_AREA :{BLACK}Избери пустинен терен.{}Задръж CTRL за да го премахнеш.
STR_CREATE_LAKE :{BLACK}Посочване на водна зона.{}Ще наводни съседните ако са на морското ниво STR_CREATE_LAKE :{BLACK}Посочване на водна зона.{}Ще наводни съседните ако са на морското ниво
STR_0290_DELETE :{BLACK}Изтрий STR_0290_DELETE :{BLACK}Изтрий
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Премахни този град STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Премахни напълно града
STR_0292_SAVE_SCENARIO : STR_0292_SAVE_SCENARIO :Запис на сценарий
STR_0293_LOAD_SCENARIO :Зареждане на сценарий STR_0293_LOAD_SCENARIO :Зареждане на сценарий
STR_0294_QUIT_EDITOR :Изход от редактора STR_0294_QUIT_EDITOR :Изход от редактора
STR_0295 : STR_0295 :
STR_0296_QUIT :Изход STR_0296_QUIT :Изход
STR_0297_SAVE_SCENARIO_LOAD_SCENARIO :{BLACK}Запис и зареждане на сценарий, затваряне редактора, изход STR_0297_SAVE_SCENARIO_LOAD_SCENARIO :{BLACK}Запис, зареждане на сценарий, затваряне на редактора, изход
STR_0298_LOAD_SCENARIO :{WHITE}Зареждане на сценарии STR_0298_LOAD_SCENARIO :{WHITE}Зареждане на сценарии
STR_0299_SAVE_SCENARIO :{WHITE}Запис на сценарии STR_0299_SAVE_SCENARIO :{WHITE}Запис на сценарии
STR_029A_PLAY_SCENARIO :{BLACK}Играене на сценарий STR_029A_PLAY_SCENARIO :{BLACK}Играене на сценарий
@@ -755,7 +766,7 @@ STR_02C1_VEHICLE_DESIGN_NAMES_SELECTION :{BLACK}Избо
STR_02C2_SAVE_CUSTOMIZED_VEHICLE :{BLACK}Запис на имена на превозни средства STR_02C2_SAVE_CUSTOMIZED_VEHICLE :{BLACK}Запис на имена на превозни средства
STR_CHECKMARK :{CHECKMARK} STR_CHECKMARK :{CHECKMARK}
############ range for menu starts ############ range for menu starts
STR_02C3_GAME_OPTIONS :Игрови опции STR_02C3_GAME_OPTIONS :Игрови опции
STR_02C5_DIFFICULTY_SETTINGS :Опции за трудност STR_02C5_DIFFICULTY_SETTINGS :Опции за трудност
STR_02C7_CONFIG_PATCHES :Конфигурирай патчове STR_02C7_CONFIG_PATCHES :Конфигурирай патчове
@@ -769,25 +780,25 @@ STR_02D0_FULL_ANIMATION :{SETX 12}Пъл
STR_02D2_FULL_DETAIL :{SETX 12}Пълни подробности STR_02D2_FULL_DETAIL :{SETX 12}Пълни подробности
STR_02D4_TRANSPARENT_BUILDINGS :{SETX 12}Прозрачни сгради STR_02D4_TRANSPARENT_BUILDINGS :{SETX 12}Прозрачни сгради
STR_TRANSPARENT_SIGNS :{SETX 12}Прозрачни табели на станциите STR_TRANSPARENT_SIGNS :{SETX 12}Прозрачни табели на станциите
############ range ends here ############ range ends here
############ range for menu starts ############ range for menu starts
STR_02D5_LAND_BLOCK_INFO :Информация за терена STR_02D5_LAND_BLOCK_INFO :Информация за терена
STR_02D6 : STR_02D6 :
STR_CONSOLE_SETTING :Показване/скриване на конзола STR_CONSOLE_SETTING :Показване/скриване на конзола
STR_02D7_SCREENSHOT_CTRL_S :Screenshot (Ctrl-S) STR_02D7_SCREENSHOT_CTRL_S :Screenshot (Ctrl-S)
STR_02D8_GIANT_SCREENSHOT_CTRL_G :Огромен Screenshot (Ctrl-G) STR_02D8_GIANT_SCREENSHOT_CTRL_G :Огромен Screenshot (Ctrl-G)
STR_02D9_ABOUT_OPENTTD :За 'OpenTTD' STR_02D9_ABOUT_OPENTTD :За 'OpenTTD'
############ range ends here ############ range ends here
STR_02DB_OFF :{BLACK}Изключен STR_02DB_OFF :{BLACK}Изключен
STR_02DA_ON :{BLACK}Включен STR_02DA_ON :{BLACK}Включен
STR_02DC_DISPLAY_SUBSIDIES :{BLACK} STR_02DC_DISPLAY_SUBSIDIES :{BLACK}Покажи субсидиите
STR_02DD_SUBSIDIES : STR_02DD_SUBSIDIES :Субсидии
STR_02DE_MAP_OF_WORLD : STR_02DE_MAP_OF_WORLD :Карта на света
STR_EXTRA_VIEW_PORT :Допълнителна камера STR_EXTRA_VIEW_PORT :Допълнителна камера
STR_SIGN_LIST :Списък с табели STR_SIGN_LIST :Списък с табели
STR_02DF_TOWN_DIRECTORY : STR_02DF_TOWN_DIRECTORY :Списък със селищата
STR_TOWN_POPULATION :{BLACK}Световна популация: {COMMA} STR_TOWN_POPULATION :{BLACK}Световна популация: {COMMA}
STR_EXTRA_VIEW_PORT_TITLE :{WHITE}Камера {COMMA} STR_EXTRA_VIEW_PORT_TITLE :{WHITE}Камера {COMMA}
STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN :{BLACK}Преместване на камерата STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN :{BLACK}Преместване на камерата
@@ -795,26 +806,26 @@ STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN_TT :{BLACK}Прем
STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW :{BLACK}Преместване глобалната камера STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW :{BLACK}Преместване глобалната камера
STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT :{BLACK}Преместване глобалната камера до тази STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT :{BLACK}Преместване глобалната камера до тази
STR_02E0_CURRENCY_UNITS :{BLACK}Валутна единица STR_02E0_CURRENCY_UNITS :{BLACK}Парична единица
STR_02E1 :{BLACK}{SKIP}{STRING} STR_02E1 :{BLACK}{SKIP}{STRING}
STR_02E2_CURRENCY_UNITS_SELECTION :{BLACK}Избиране на валутна единица STR_02E2_CURRENCY_UNITS_SELECTION :{BLACK}Избор на парична единица
STR_MEASURING_UNITS :{BLACK}Мерни единици STR_MEASURING_UNITS :{BLACK}Мерни единици
STR_02E4 :{BLACK}{SKIP}{SKIP}{STRING} STR_02E4 :{BLACK}{SKIP}{SKIP}{STRING}
STR_MEASURING_UNITS_SELECTION :{BLACK}Избор на мерни единици STR_MEASURING_UNITS_SELECTION :{BLACK}Избор на мерни единици
STR_02E6_ROAD_VEHICLES :{BLACK}Пътни превозни средства STR_02E6_ROAD_VEHICLES :{BLACK}Движение по пътищата
STR_02E7 :{BLACK}{SKIP}{SKIP}{SKIP}{STRING} STR_02E7 :{BLACK}{SKIP}{SKIP}{SKIP}{STRING}
STR_02E8_SELECT_SIDE_OF_ROAD_FOR :{BLACK}Избери посока на движение по пътищата STR_02E8_SELECT_SIDE_OF_ROAD_FOR :{BLACK}Избор посоката на движение по пътищата
STR_02E9_DRIVE_ON_LEFT :Ляво движение STR_02E9_DRIVE_ON_LEFT :ляво
STR_02EA_DRIVE_ON_RIGHT :Дясно движение STR_02EA_DRIVE_ON_RIGHT :дясно
STR_02EB_TOWN_NAMES :{BLACK}Имена на градовете STR_02EB_TOWN_NAMES :{BLACK}Имена на градовете
STR_02EC :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{STRING} STR_02EC :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{STRING}
STR_02ED_SELECT_STYLE_OF_TOWN_NAMES :{BLACK}Избери стила на имената на градовете STR_02ED_SELECT_STYLE_OF_TOWN_NAMES :{BLACK}Избор стила на имената на градовете
STR_02F4_AUTOSAVE :{BLACK}Автозапазване STR_02F4_AUTOSAVE :{BLACK}Автозаписване
STR_02F5 :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING} STR_02F5 :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING}
STR_02F6_SELECT_INTERVAL_BETWEEN :{BLACK}Избери интервала между две автозапазвания STR_02F6_SELECT_INTERVAL_BETWEEN :{BLACK}Интервала между две автозаписваня
STR_02F7_OFF :Изключено STR_02F7_OFF :изключено
STR_02F8_EVERY_3_MONTHS :На всеки 3 месеца STR_02F8_EVERY_3_MONTHS :на всеки 3 месеца
STR_02F9_EVERY_6_MONTHS :На всеки 6 месеца STR_02F9_EVERY_6_MONTHS :На всеки 6 месеца
STR_02FA_EVERY_12_MONTHS :На всеки 12 месеца STR_02FA_EVERY_12_MONTHS :На всеки 12 месеца
STR_02FB_START_A_NEW_GAME :{BLACK}Започни нова игра STR_02FB_START_A_NEW_GAME :{BLACK}Започни нова игра
@@ -835,7 +846,7 @@ STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE :{BLACK}Избе
STR_0311_SELECT_TOYLAND_LANDSCAPE :{BLACK}Избери "играчков" тип на картата STR_0311_SELECT_TOYLAND_LANDSCAPE :{BLACK}Избери "играчков" тип на картата
STR_0312_FUND_CONSTRUCTION_OF_NEW :{BLACK}Инвестирай в нова индустрия STR_0312_FUND_CONSTRUCTION_OF_NEW :{BLACK}Инвестирай в нова индустрия
############ range for menu starts ############ range for menu starts
STR_INDUSTRY_DIR :Списък на индустриите STR_INDUSTRY_DIR :Списък на индустриите
STR_0313_FUND_NEW_INDUSTRY :Инвестирай в нова индустрия STR_0313_FUND_NEW_INDUSTRY :Инвестирай в нова индустрия
############ range ends here ############ range ends here
@@ -860,58 +871,58 @@ STR_0335_6 :{BLACK}6
STR_0336_7 :{BLACK}7 STR_0336_7 :{BLACK}7
############ start of townname region ############ start of townname region
STR_TOWNNAME_ORIGINAL_ENGLISH :Английски STR_TOWNNAME_ORIGINAL_ENGLISH :английски (оригинални)
STR_TOWNNAME_FRENCH :Френски STR_TOWNNAME_FRENCH :френски
STR_TOWNNAME_GERMAN :Германски STR_TOWNNAME_GERMAN :германски
STR_TOWNNAME_ADDITIONAL_ENGLISH :Английски (допълнителни) STR_TOWNNAME_ADDITIONAL_ENGLISH :английски (допълнителни)
STR_TOWNNAME_LATIN_AMERICAN :Латиноамерикански STR_TOWNNAME_LATIN_AMERICAN :латиноамерикански
STR_TOWNNAME_SILLY :Глупави STR_TOWNNAME_SILLY :глупави
STR_TOWNNAME_SWEDISH :Шведски STR_TOWNNAME_SWEDISH :шведски
STR_TOWNNAME_DUTCH :Холандски STR_TOWNNAME_DUTCH :холандски
STR_TOWNNAME_FINNISH :Финландски STR_TOWNNAME_FINNISH :финландски
STR_TOWNNAME_POLISH :Полски STR_TOWNNAME_POLISH :полски
STR_TOWNNAME_SLOVAKISH :Словашки STR_TOWNNAME_SLOVAKISH :словашки
STR_TOWNNAME_NORWEGIAN :Норвежки STR_TOWNNAME_NORWEGIAN :норвежки
STR_TOWNNAME_HUNGARIAN :Унгарски STR_TOWNNAME_HUNGARIAN :унгарски
STR_TOWNNAME_AUSTRIAN :Австрийски STR_TOWNNAME_AUSTRIAN :австрийски
STR_TOWNNAME_ROMANIAN :Румънски STR_TOWNNAME_ROMANIAN :румънски
STR_TOWNNAME_CZECH :Чешки STR_TOWNNAME_CZECH :чешки
STR_TOWNNAME_SWISS :Швейцарски STR_TOWNNAME_SWISS :швейцарски
STR_TOWNNAME_DANISH :Датски STR_TOWNNAME_DANISH :датски
STR_TOWNNAME_TURKISH :Турски STR_TOWNNAME_TURKISH :турски
STR_TOWNNAME_ITALIAN :Италиански STR_TOWNNAME_ITALIAN :италиански
STR_TOWNNAME_CATALAN :Каталонски STR_TOWNNAME_CATALAN :каталонски
############ end of townname region ############ end of townname region
STR_CURR_GBP :Паунд (£) STR_CURR_GBP :британска лира (£)
STR_CURR_USD :Долар ($) STR_CURR_USD :долар ($)
STR_CURR_EUR :Евро (€) STR_CURR_EUR :евро (€)
STR_CURR_YEN :Йена (¥) STR_CURR_YEN :йена (¥)
STR_CURR_ATS :Австрийски шилинг (ATS) STR_CURR_ATS :австрийски шилинг (ATS)
STR_CURR_BEF :Белгийски франк (BEF) STR_CURR_BEF :белгийски франк (BEF)
STR_CURR_CHF :Швейцарски франк (CHF) STR_CURR_CHF :швейцарски франк (CHF)
STR_CURR_CZK :Чешка крона (CZK) STR_CURR_CZK :чешка крона (CZK)
STR_CURR_DEM :Немска марка (DEM) STR_CURR_DEM :германска марка (DEM)
STR_CURR_DKK :Данска крона (DKK) STR_CURR_DKK :датска крона (DKK)
STR_CURR_ESP :Песета (ESP) STR_CURR_ESP :песета (ESP)
STR_CURR_FIM :Финландска марка STR_CURR_FIM :финландска марка (FIM)
STR_CURR_FRF :Франк (FRF) STR_CURR_FRF :френски франк (FRF)
STR_CURR_GRD :Гръцка драхма (GRD) STR_CURR_GRD :гръцка драхма (GRD)
STR_CURR_HUF :Унгарски форинт (HUF) STR_CURR_HUF :унгарски форинт (HUF)
STR_CURR_ISK :Исландска крона (ISK) STR_CURR_ISK :исландска крона (ISK)
STR_CURR_ITL :Италианска лира (ITL) STR_CURR_ITL :италианска лира (ITL)
STR_CURR_NLG :Немски гилдер (NLG) STR_CURR_NLG :холандски гулден (NLG)
STR_CURR_NOK :Норвежка крона (NOK) STR_CURR_NOK :норвежка крона (NOK)
STR_CURR_PLN :Полска злота (PLN) STR_CURR_PLN :полска злота (PLN)
STR_CURR_ROL :Ромънска лея (ROL) STR_CURR_ROL :румънска лея (ROL)
STR_CURR_RUR :Руска рубла (RUR) STR_CURR_RUR :руска рубла (RUR)
STR_CURR_SIT :Словенски толар (SIT) STR_CURR_SIT :словенски толар (SIT)
STR_CURR_SEK :Шведска крона (SEK) STR_CURR_SEK :шведска крона (SEK)
STR_CURR_YTL :Турска лира (YTL) STR_CURR_YTL :турска лира (YTL)
STR_CURR_SKK :Словашка коруна (SKK) STR_CURR_SKK :словашка крона (SKK)
STR_CURR_BRR :Бразилски реал (BRL) STR_CURR_BRR :бразилски реал (BRL)
STR_CURR_CUSTOM :Поръчкова... STR_CURR_CUSTOM :Друга...
STR_OPTIONS_LANG :{BLACK}Език STR_OPTIONS_LANG :{BLACK}Език
STR_OPTIONS_LANG_CBO :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING} STR_OPTIONS_LANG_CBO :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING}
@@ -994,7 +1005,7 @@ STR_SHIP_AUTORENEW_FAILED :{WHITE}Авто
STR_AIRCRAFT_AUTORENEW_FAILED :{WHITE}Автообновяването на самолет е неуспешно {COMMA} (ограничени средства) STR_AIRCRAFT_AUTORENEW_FAILED :{WHITE}Автообновяването на самолет е неуспешно {COMMA} (ограничени средства)
STR_TRAIN_TOO_LONG_AFTER_REPLACEMENT :{WHITE}Влак {COMMA} е прекалено дълъг след замяната STR_TRAIN_TOO_LONG_AFTER_REPLACEMENT :{WHITE}Влак {COMMA} е прекалено дълъг след замяната
STR_CONFIG_PATCHES :{BLACK}Конфигурация на кръпки STR_CONFIG_PATCHES :{BLACK}Настройка на кръпки
STR_CONFIG_PATCHES_TIP :{BLACK}Настройки на кръпките STR_CONFIG_PATCHES_TIP :{BLACK}Настройки на кръпките
STR_CONFIG_PATCHES_CAPTION :{WHITE}Настройка на кръпките STR_CONFIG_PATCHES_CAPTION :{WHITE}Настройка на кръпките
@@ -1010,6 +1021,7 @@ STR_CONFIG_PATCHES_FORBID_90_DEG :{LTBLUE}Заб
STR_CONFIG_PATCHES_JOINSTATIONS :{LTBLUE}Обединяване на гари построени една до друга: {ORANGE}{STRING} STR_CONFIG_PATCHES_JOINSTATIONS :{LTBLUE}Обединяване на гари построени една до друга: {ORANGE}{STRING}
STR_CONFIG_PATCHES_FULLLOADANY :{LTBLUE}Напускане на станцията когато някой товар е пълен, при 'пълно зареждане': {ORANGE}{STRING} STR_CONFIG_PATCHES_FULLLOADANY :{LTBLUE}Напускане на станцията когато някой товар е пълен, при 'пълно зареждане': {ORANGE}{STRING}
STR_CONFIG_PATCHES_IMPROVEDLOAD :{LTBLUE}Подобрен алгоритъм за зареждане: {ORANGE}{STRING} STR_CONFIG_PATCHES_IMPROVEDLOAD :{LTBLUE}Подобрен алгоритъм за зареждане: {ORANGE}{STRING}
STR_CONFIG_PATCHES_GRADUAL_LOADING :{LTBLUE}Постепенно зареждане на автомобилите: {ORANGE}{STRING}
STR_CONFIG_PATCHES_INFLATION :{LTBLUE}Инфлация: {ORANGE}{STRING} STR_CONFIG_PATCHES_INFLATION :{LTBLUE}Инфлация: {ORANGE}{STRING}
STR_CONFIG_PATCHES_SELECTGOODS :{LTBLUE}Доставяне на стока до станция само ако има търсене: {ORANGE}{STRING} STR_CONFIG_PATCHES_SELECTGOODS :{LTBLUE}Доставяне на стока до станция само ако има търсене: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LONGBRIDGES :{LTBLUE}Строене на много дълги мостове: {ORANGE}{STRING} STR_CONFIG_PATCHES_LONGBRIDGES :{LTBLUE}Строене на много дълги мостове: {ORANGE}{STRING}
@@ -1026,6 +1038,7 @@ STR_CONFIG_PATCHES_AUTOSCROLL :{LTBLUE}Пре
STR_CONFIG_PATCHES_BRIBE :{LTBLUE}Подкупване на местната власт: {ORANGE}{STRING} STR_CONFIG_PATCHES_BRIBE :{LTBLUE}Подкупване на местната власт: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NONUNIFORM_STATIONS :{LTBLUE}Нестандартни станции: {ORANGE}{STRING} STR_CONFIG_PATCHES_NONUNIFORM_STATIONS :{LTBLUE}Нестандартни станции: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NEW_PATHFINDING_ALL :{LTBLUE}Нов глобален навигатор (NPF, отменя NTP): {ORANGE}{STRING} STR_CONFIG_PATCHES_NEW_PATHFINDING_ALL :{LTBLUE}Нов глобален навигатор (NPF, отменя NTP): {ORANGE}{STRING}
STR_CONFIG_PATCHES_FREIGHT_TRAINS :{LTBLUE}Теглови множител към товарите за симулация на тежки влакове: {ORANGE}{STRING}
STR_CONFIG_PATCHES_SMALL_AIRPORTS :{LTBLUE}Малки летища са винаги разрешени: {ORANGE}{STRING} STR_CONFIG_PATCHES_SMALL_AIRPORTS :{LTBLUE}Малки летища са винаги разрешени: {ORANGE}{STRING}
@@ -1047,7 +1060,7 @@ STR_CONFIG_PATCHES_LAND_GENERATOR :{LTBLUE}Ген
STR_CONFIG_PATCHES_LAND_GENERATOR_ORIGINAL :Оригинал STR_CONFIG_PATCHES_LAND_GENERATOR_ORIGINAL :Оригинал
STR_CONFIG_PATCHES_LAND_GENERATOR_TERRA_GENESIS :ТераГенезис STR_CONFIG_PATCHES_LAND_GENERATOR_TERRA_GENESIS :ТераГенезис
STR_CONFIG_PATCHES_OIL_REF_EDGE_DISTANCE :{LTBLUE}Максимално разстояние на нефтените рафинерии от краищата на картата {ORANGE}{STRING} STR_CONFIG_PATCHES_OIL_REF_EDGE_DISTANCE :{LTBLUE}Максимално разстояние на нефтените рафинерии от краищата на картата {ORANGE}{STRING}
STR_CONFIG_PATCHES_SNOWLINE_HEIGHT :{LTBLUE}Височина на снежната ивица: {ORANGE}{STRING} STR_CONFIG_PATCHES_SNOWLINE_HEIGHT :{LTBLUE}Снежната ивица: {ORANGE}{STRING}
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN :{LTBLUE}Ръбавост на терен (само за TerraGenesis) : {ORANGE}{STRING} STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN :{LTBLUE}Ръбавост на терен (само за TerraGenesis) : {ORANGE}{STRING}
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Много гладък STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Много гладък
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_SMOOTH :Гладен STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_SMOOTH :Гладен
@@ -1101,11 +1114,11 @@ STR_CONFIG_PATCHES_DISABLE_ELRAILS :{LTBLUE}Без
STR_CONFIG_PATCHES_COLORED_NEWS_YEAR :{LTBLUE}Цветни нови се появяват през: {ORANGE}{STRING} STR_CONFIG_PATCHES_COLORED_NEWS_YEAR :{LTBLUE}Цветни нови се появяват през: {ORANGE}{STRING}
STR_CONFIG_PATCHES_STARTING_YEAR :{LTBLUE}Начална година: {ORANGE}{STRING} STR_CONFIG_PATCHES_STARTING_YEAR :{LTBLUE}Начална година: {ORANGE}{STRING}
STR_CONFIG_PATCHES_ENDING_YEAR :{LTBLUE}Край на играта през: {ORANGE}{STRING} STR_CONFIG_PATCHES_ENDING_YEAR :{LTBLUE}Край на играта през: {ORANGE}{STRING}
STR_CONFIG_PATCHES_SMOOTH_ECONOMY :{LTBLUE}Плавна икономика (повече, по-малки промени) STR_CONFIG_PATCHES_SMOOTH_ECONOMY :{LTBLUE}Плавна икономика (повече и по-малки промени)
STR_CONFIG_PATCHES_ALLOW_SHARES :{LTBLUE}Позволяване покупката на акции от други компании STR_CONFIG_PATCHES_ALLOW_SHARES :{LTBLUE}Позволяване покупката на акции от други компании
STR_CONFIG_PATCHES_DRAG_SIGNALS_DENSITY :{LTBLUE}При влачене, поставяне на семафори всеки: {ORANGE}{STRING} плочка(и) STR_CONFIG_PATCHES_DRAG_SIGNALS_DENSITY :{LTBLUE}При влачене, поставяне на семафори всеки: {ORANGE}{STRING} плочка(и)
STR_CONFIG_PATCHES_TOOLBAR_POS :{LTBLUE}Позиция на лента за инструменти: {ORANGE}{STRING} STR_CONFIG_PATCHES_TOOLBAR_POS :{LTBLUE}Позиция на лента за инструменти: {ORANGE}{STRING}
STR_CONFIG_PATCHES_TOOLBAR_POS_LEFT :Лево STR_CONFIG_PATCHES_TOOLBAR_POS_LEFT :Ляво
STR_CONFIG_PATCHES_TOOLBAR_POS_CENTER :Център STR_CONFIG_PATCHES_TOOLBAR_POS_CENTER :Център
STR_CONFIG_PATCHES_TOOLBAR_POS_RIGHT :Дясно STR_CONFIG_PATCHES_TOOLBAR_POS_RIGHT :Дясно
STR_CONFIG_PATCHES_SNAP_RADIUS :{LTBLUE}Прилепване на прозорците: {ORANGE}{STRING} px STR_CONFIG_PATCHES_SNAP_RADIUS :{LTBLUE}Прилепване на прозорците: {ORANGE}{STRING} px
@@ -1128,7 +1141,7 @@ STR_CONFIG_PATCHES_YAPF_SHIPS :{LTBLUE}YAPF з
STR_CONFIG_PATCHES_YAPF_ROAD :{LTBLUE}YAPF за автомобили: {ORANGE}{STRING} STR_CONFIG_PATCHES_YAPF_ROAD :{LTBLUE}YAPF за автомобили: {ORANGE}{STRING}
STR_CONFIG_PATCHES_YAPF_RAIL :{LTBLUE}YAPF за влакове: {ORANGE}{STRING} STR_CONFIG_PATCHES_YAPF_RAIL :{LTBLUE}YAPF за влакове: {ORANGE}{STRING}
STR_TEMPERATE_LANDSCAPE :Умерен климат STR_TEMPERATE_LANDSCAPE :умерен климат
STR_SUB_ARCTIC_LANDSCAPE :Арктичен климат STR_SUB_ARCTIC_LANDSCAPE :Арктичен климат
STR_SUB_TROPICAL_LANDSCAPE :Тропически климат STR_SUB_TROPICAL_LANDSCAPE :Тропически климат
STR_TOYLAND_LANDSCAPE :Земята на играчките STR_TOYLAND_LANDSCAPE :Земята на играчките
@@ -1296,6 +1309,7 @@ STR_NETWORK_PASSWORD :{SILVER}Защ
STR_NETWORK_SERVER_OFFLINE :{SILVER}ИЗКЛЮЧЕН СЪРВЪР STR_NETWORK_SERVER_OFFLINE :{SILVER}ИЗКЛЮЧЕН СЪРВЪР
STR_NETWORK_SERVER_FULL :{SILVER}ПЪЛЕН СЪРВЪР STR_NETWORK_SERVER_FULL :{SILVER}ПЪЛЕН СЪРВЪР
STR_NETWORK_VERSION_MISMATCH :{SILVER}ГРЕШНА ВЕРСИЯ STR_NETWORK_VERSION_MISMATCH :{SILVER}ГРЕШНА ВЕРСИЯ
STR_NETWORK_GRF_MISMATCH :{SILVER}NEWGRF БЪРКОТИЯ
STR_NETWORK_JOIN_GAME :{BLACK}Присъединяване към игра STR_NETWORK_JOIN_GAME :{BLACK}Присъединяване към игра
@@ -1400,8 +1414,7 @@ STR_NETWORK_CLIENT_LIST :{WHITE}Спис
STR_NETWORK_ERR_NOTAVAILABLE :{WHITE} Не са открити мрежови устройства или е компилирано без ENABLE_NETWORK STR_NETWORK_ERR_NOTAVAILABLE :{WHITE} Не са открити мрежови устройства или е компилирано без ENABLE_NETWORK
STR_NETWORK_ERR_NOSERVER :{WHITE} Не може да открия мрежови игри STR_NETWORK_ERR_NOSERVER :{WHITE} Не може да открия мрежови игри
STR_NETWORK_ERR_NOCONNECTION :{WHITE} Сървърът не отговори на заявката STR_NETWORK_ERR_NOCONNECTION :{WHITE} Сървърът не отговори на заявката
STR_NETWORK_ERR_DESYNC :{WHITE} Network-Game synchronisation failed STR_NETWORK_ERR_NEWGRF_MISMATCH :{WHITE} Не може да се свърже поради различие в NewGRF
STR_NETWORK_ERR_LOSTCONNECTION :{WHITE} Network-Game connection lost
STR_NETWORK_ERR_SAVEGAMEERROR :{WHITE} Не може да зареди играта STR_NETWORK_ERR_SAVEGAMEERROR :{WHITE} Не може да зареди играта
STR_NETWORK_ERR_SERVER_START :{WHITE} Сървъра не може да бъде стартиран STR_NETWORK_ERR_SERVER_START :{WHITE} Сървъра не може да бъде стартиран
STR_NETWORK_ERR_CLIENT_START :{WHITE} Не може да се свърже STR_NETWORK_ERR_CLIENT_START :{WHITE} Не може да се свърже
@@ -1421,6 +1434,7 @@ STR_NETWORK_ERR_CLIENT_DESYNC :загуба н
STR_NETWORK_ERR_CLIENT_SAVEGAME :не може да зареди картата STR_NETWORK_ERR_CLIENT_SAVEGAME :не може да зареди картата
STR_NETWORK_ERR_CLIENT_CONNECTION_LOST :връзката прекъсна STR_NETWORK_ERR_CLIENT_CONNECTION_LOST :връзката прекъсна
STR_NETWORK_ERR_CLIENT_PROTOCOL_ERROR :грешка в протокола STR_NETWORK_ERR_CLIENT_PROTOCOL_ERROR :грешка в протокола
STR_NETWORK_ERR_CLIENT_NEWGRF_MISMATCH :NewGRF се различават
STR_NETWORK_ERR_CLIENT_NOT_AUTHORIZED :не оторизиран STR_NETWORK_ERR_CLIENT_NOT_AUTHORIZED :не оторизиран
STR_NETWORK_ERR_CLIENT_NOT_EXPECTED :получен странен пакет STR_NETWORK_ERR_CLIENT_NOT_EXPECTED :получен странен пакет
STR_NETWORK_ERR_CLIENT_WRONG_REVISION :грешна ревизия STR_NETWORK_ERR_CLIENT_WRONG_REVISION :грешна ревизия
@@ -1841,11 +1855,11 @@ STR_4824_BUBBLE_GENERATOR :Генерат
STR_4825_TOFFEE_QUARRY :Карамелоломна STR_4825_TOFFEE_QUARRY :Карамелоломна
STR_4826_SUGAR_MINE :Захарна мина STR_4826_SUGAR_MINE :Захарна мина
############ range for requires starts ############ range for requires starts
STR_4827_REQUIRES :{BLACK}Нуждае се от: {YELLOW}{STRING} STR_4827_REQUIRES :{BLACK}Нуждае се от: {YELLOW}{STRING}
STR_4828_REQUIRES :{BLACK}Нуждае се от: {YELLOW}{STRING}, {STRING} STR_4828_REQUIRES :{BLACK}Нуждае се от: {YELLOW}{STRING}, {STRING}
STR_4829_REQUIRES :{BLACK}Нуждае се от: {YELLOW}{STRING}, {STRING}, {STRING} STR_4829_REQUIRES :{BLACK}Нуждае се от: {YELLOW}{STRING}, {STRING}, {STRING}
############ range for requires ends ############ range for requires ends
STR_482A_PRODUCTION_LAST_MONTH :{BLACK}Произведено миналия месец: STR_482A_PRODUCTION_LAST_MONTH :{BLACK}Произведено миналия месец:
STR_482B_TRANSPORTED :{YELLOW}{CARGO}{BLACK} ({COMMA}% превозено) STR_482B_TRANSPORTED :{YELLOW}{CARGO}{BLACK} ({COMMA}% превозено)
@@ -1911,15 +1925,15 @@ STR_5028_TUBULAR_ROAD_BRIDGE :Тръбови
STR_5800_OBJECT_IN_THE_WAY :{WHITE}Обект на пътя STR_5800_OBJECT_IN_THE_WAY :{WHITE}Обект на пътя
STR_5801_TRANSMITTER :Предавател STR_5801_TRANSMITTER :Предавател
STR_5802_LIGHTHOUSE :Фар STR_5802_LIGHTHOUSE :Фар
STR_5803_COMPANY_HEADQUARTERS :Централен офис STR_5803_COMPANY_HEADQUARTERS :централа
STR_5804_COMPANY_HEADQUARTERS_IN :{WHITE}...централен офис е на пътя STR_5804_COMPANY_HEADQUARTERS_IN :{WHITE}...централата е на пътя
STR_5805_COMPANY_OWNED_LAND :Земя, притежавана от компанията STR_5805_COMPANY_OWNED_LAND :Земя, притежавана от компанията
STR_5806_CAN_T_PURCHASE_THIS_LAND :{WHITE}Земята не може да бъде закупена... STR_5806_CAN_T_PURCHASE_THIS_LAND :{WHITE}Земята не може да бъде закупена...
STR_5807_YOU_ALREADY_OWN_IT :{WHITE}...вие вече притежавате това! STR_5807_YOU_ALREADY_OWN_IT :{WHITE}...вие вече притежавате това!
############ WARNING, using range 0x6000 for strings that are stored in the savegame ############ WARNING, using range 0x6000 for strings that are stored in the savegame
############ These strings may never get a new id, or savegames will break! ############ These strings may never get a new id, or savegames will break!
##id 0x6000 ##id 0x6000
STR_SV_EMPTY : STR_SV_EMPTY :
STR_SV_UNNAMED :Неименован STR_SV_UNNAMED :Неименован
@@ -1962,17 +1976,17 @@ STR_SV_STNAME_LOWER :Долно {STR
STR_SV_STNAME_HELIPORT :{STRING} Хелипорт STR_SV_STNAME_HELIPORT :{STRING} Хелипорт
STR_SV_STNAME_FOREST :{STRING} Дървета STR_SV_STNAME_FOREST :{STRING} Дървета
############ end of savegame specific region! ############ end of savegame specific region!
##id 0x6800 ##id 0x6800
STR_6800_DIFFICULTY_LEVEL :{WHITE}Ниво на трудност STR_6800_DIFFICULTY_LEVEL :{WHITE}Ниво на трудност
STR_OPTIONS_SAVE_CHANGES :{BLACK}Запис STR_OPTIONS_SAVE_CHANGES :{BLACK}Запис
############ range for difficulty levels starts ############ range for difficulty levels starts
STR_6801_EASY :{BLACK}Лесно STR_6801_EASY :{BLACK}лесно
STR_6802_MEDIUM :{BLACK}Средно STR_6802_MEDIUM :{BLACK}средно
STR_6803_HARD :{BLACK}Трудно STR_6803_HARD :{BLACK}трудно
STR_6804_CUSTOM :{BLACK}По твой избор STR_6804_CUSTOM :{BLACK}по поръчка
############ range for difficulty levels ends ############ range for difficulty levels ends
############ range for difficulty settings starts ############ range for difficulty settings starts
@@ -1985,11 +1999,11 @@ STR_680A_INITIAL_INTEREST_RATE :{LTBLUE}Нач
STR_680B_VEHICLE_RUNNING_COSTS :{LTBLUE}Оперативни разходи на превозните средства: {ORANGE}{STRING} STR_680B_VEHICLE_RUNNING_COSTS :{LTBLUE}Оперативни разходи на превозните средства: {ORANGE}{STRING}
STR_680C_CONSTRUCTION_SPEED_OF_COMPETITOR :{LTBLUE}Скорост на строене на конкурентите: {ORANGE}{STRING} STR_680C_CONSTRUCTION_SPEED_OF_COMPETITOR :{LTBLUE}Скорост на строене на конкурентите: {ORANGE}{STRING}
STR_680D_INTELLIGENCE_OF_COMPETITORS :{LTBLUE}Интелигентност на конкурентите: {ORANGE}{STRING} STR_680D_INTELLIGENCE_OF_COMPETITORS :{LTBLUE}Интелигентност на конкурентите: {ORANGE}{STRING}
STR_680E_VEHICLE_BREAKDOWNS :{LTBLUE}Повреди на превозното средство: {ORANGE}{STRING} STR_680E_VEHICLE_BREAKDOWNS :{LTBLUE}Повреди на превозните средства: {ORANGE}{STRING}
STR_680F_SUBSIDY_MULTIPLIER :{LTBLUE}Множител на субсидиите: {ORANGE}{STRING} STR_680F_SUBSIDY_MULTIPLIER :{LTBLUE}Множител на субсидиите: {ORANGE}{STRING}
STR_6810_COST_OF_CONSTRUCTION :{LTBLUE}Цена на строителството: {ORANGE}{STRING} STR_6810_COST_OF_CONSTRUCTION :{LTBLUE}Цена на строителството: {ORANGE}{STRING}
STR_6811_TERRAIN_TYPE :{LTBLUE}Тип на терена: {ORANGE}{STRING} STR_6811_TERRAIN_TYPE :{LTBLUE}Тип на терена: {ORANGE}{STRING}
STR_6812_QUANTITY_OF_SEA_LAKES :{LTBLUE}Съотношение морета/езера: {ORANGE}{STRING} STR_6812_QUANTITY_OF_SEA_LAKES :{LTBLUE}Количество морета/езера: {ORANGE}{STRING}
STR_6813_ECONOMY :{LTBLUE}Икономика: {ORANGE}{STRING} STR_6813_ECONOMY :{LTBLUE}Икономика: {ORANGE}{STRING}
STR_6814_TRAIN_REVERSING :{LTBLUE}Обръщане на влаковете: {ORANGE}{STRING} STR_6814_TRAIN_REVERSING :{LTBLUE}Обръщане на влаковете: {ORANGE}{STRING}
STR_6815_DISASTERS :{LTBLUE}Бедствия: {ORANGE}{STRING} STR_6815_DISASTERS :{LTBLUE}Бедствия: {ORANGE}{STRING}
@@ -1997,60 +2011,60 @@ STR_16816_CITY_APPROVAL :{LTBLUE}Отн
############ range for difficulty settings ends ############ range for difficulty settings ends
STR_26816_NONE :Николко STR_26816_NONE :Николко
STR_6816_LOW :Ниско/Малко STR_6816_LOW :малко
STR_6817_NORMAL :Нормално STR_6817_NORMAL :нормално
STR_6818_HIGH :Високо/Много STR_6818_HIGH :много
STR_6819 :{BLACK}{SMALLLEFTARROW} STR_6819 :{BLACK}{SMALLLEFTARROW}
STR_681A :{BLACK}{SMALLRIGHTARROW} STR_681A :{BLACK}{SMALLRIGHTARROW}
STR_681B_VERY_SLOW :Много бавно STR_681B_VERY_SLOW :много бавно
STR_681C_SLOW :Бавно STR_681C_SLOW :бавно
STR_681D_MEDIUM :Средно STR_681D_MEDIUM :средно
STR_681E_FAST :Бързо STR_681E_FAST :бързо
STR_681F_VERY_FAST :Много бързо STR_681F_VERY_FAST :много бързо
STR_VERY_LOW :Много нисък STR_VERY_LOW :Много нисък
STR_6820_LOW :Ниска/Малка STR_6820_LOW :Ниска/Малка
STR_6821_MEDIUM :Средна STR_6821_MEDIUM :средна
STR_6822_HIGH :Висока/Голяма STR_6822_HIGH :висока/голяма
STR_6823_NONE :Без STR_6823_NONE :без
STR_6824_REDUCED :Намалени STR_6824_REDUCED :намалени
STR_6825_NORMAL :Нормални STR_6825_NORMAL :нормални
STR_6826_X1_5 :x1.5 STR_6826_X1_5 :x1.5
STR_6827_X2 :x2 STR_6827_X2 :x2
STR_6828_X3 :x3 STR_6828_X3 :x3
STR_6829_X4 :x4 STR_6829_X4 :x4
STR_682A_VERY_FLAT :Изключително равнинен STR_682A_VERY_FLAT :много равнинен
STR_682B_FLAT :Равнинен STR_682B_FLAT :равнинен
STR_682C_HILLY :Хълмист STR_682C_HILLY :хълмист
STR_682D_MOUNTAINOUS :Планински STR_682D_MOUNTAINOUS :планински
STR_682E_STEADY :Стабилна STR_682E_STEADY :стабилна
STR_682F_FLUCTUATING :Променлива STR_682F_FLUCTUATING :променлива
STR_6830_IMMEDIATE :Веднага STR_6830_IMMEDIATE :веднага
STR_6831_3_MONTHS_AFTER_PLAYER :3 месеца след играча STR_6831_3_MONTHS_AFTER_PLAYER :3 месеца след играча
STR_6832_6_MONTHS_AFTER_PLAYER :6 месеца след играча STR_6832_6_MONTHS_AFTER_PLAYER :6 месеца след играча
STR_6833_9_MONTHS_AFTER_PLAYER :9 месеца след играча STR_6833_9_MONTHS_AFTER_PLAYER :9 месеца след играча
STR_6834_AT_END_OF_LINE_AND_AT_STATIONS :В края на линията и на станциите STR_6834_AT_END_OF_LINE_AND_AT_STATIONS :в края на линията и на станциите
STR_6835_AT_END_OF_LINE_ONLY :Само в края на линията STR_6835_AT_END_OF_LINE_ONLY :само в края на линията
STR_6836_OFF :Изключено STR_6836_OFF :изключено
STR_6837_ON :Включено STR_6837_ON :включено
STR_6838_SHOW_HI_SCORE_CHART :{BLACK}Покажи класирането STR_6838_SHOW_HI_SCORE_CHART :{BLACK}Покажи класирането
STR_6839_PERMISSIVE :Разрешаващи STR_6839_PERMISSIVE :разрешаващи
STR_683A_TOLERANT :Толерантни STR_683A_TOLERANT :толерантни
STR_683B_HOSTILE :Враждебни STR_683B_HOSTILE :враждебни
##id 0x7000 ##id 0x7000
STR_7000 : STR_7000 :
STR_7001 :{WHITE}{COMPANY} {BLACK}{PLAYERNAME} STR_7001 :{WHITE}{COMPANY} {BLACK}{PLAYERNAME}
STR_7002_PLAYER :(Играч {COMMA}) STR_7002_PLAYER :(Играч {COMMA})
STR_7004_NEW_FACE :{BLACK}Ново лице STR_7004_NEW_FACE :{BLACK}Ново лице
STR_7005_COLOR_SCHEME :{BLACK}Цветова схема STR_7005_COLOR_SCHEME :{BLACK}Цветове
STR_7006_COLOR_SCHEME :{GOLD}Цветова гама: STR_7006_COLOR_SCHEME :{GOLD}Цветове:
STR_7007_NEW_COLOR_SCHEME :{WHITE}Нова цветова гама STR_7007_NEW_COLOR_SCHEME :{WHITE}Нова цветове
STR_7008_COMPANY_NAME :{BLACK}Име на Компанията STR_7008_COMPANY_NAME :{BLACK}Име на компанията
STR_7009_PRESIDENT_NAME :{BLACK}Име на Управителят STR_7009_PRESIDENT_NAME :{BLACK}Име на управителят
STR_700A_COMPANY_NAME :Име на Компанията STR_700A_COMPANY_NAME :Име на компанията
STR_700B_PRESIDENT_S_NAME :Име на Управителя STR_700B_PRESIDENT_S_NAME :Име на управителя
STR_700C_CAN_T_CHANGE_COMPANY_NAME :{WHITE}Не може да промениш името на компанията... STR_700C_CAN_T_CHANGE_COMPANY_NAME :{WHITE}Не може да бъде променено името на компанията...
STR_700D_CAN_T_CHANGE_PRESIDENT :{WHITE}Не може да промениш името на управителя... STR_700D_CAN_T_CHANGE_PRESIDENT :{WHITE}Не може да се промени името на управителя...
STR_700E_FINANCES :{WHITE}{COMPANY} Финанси {BLACK}{PLAYERNAME} STR_700E_FINANCES :{WHITE}{COMPANY} Финанси {BLACK}{PLAYERNAME}
STR_700F_EXPENDITURE_INCOME :{WHITE}Разходи/Приходи STR_700F_EXPENDITURE_INCOME :{WHITE}Разходи/Приходи
STR_7010 :{WHITE}{NUM} STR_7010 :{WHITE}{NUM}
@@ -2496,19 +2510,23 @@ STR_HEADING_FOR_TRAIN_DEPOT_SERVICE_VEL :{LTBLUE}Рем
STR_INVALID_ORDER :{RED} (Невалидна заповед) STR_INVALID_ORDER :{RED} (Невалидна заповед)
STR_UNKNOWN_DESTINATION :неизвестна дестинация STR_UNKNOWN_DESTINATION :неизвестно назначение
STR_8812_EMPTY :{LTBLUE}Празен STR_8812_EMPTY :{LTBLUE}Празен
STR_8813_FROM :{LTBLUE}{CARGO} от {STATION} STR_8813_FROM :{LTBLUE}{CARGO} от {STATION}
STR_FROM_MULT :{LTBLUE}{CARGO} от {STATION} (x{NUM})
STR_8814_TRAIN_IS_WAITING_IN_DEPOT :{WHITE}Влакът {COMMA} чака в депото STR_8814_TRAIN_IS_WAITING_IN_DEPOT :{WHITE}Влакът {COMMA} чака в депото
STR_8815_NEW_VEHICLES :{BLACK}Нови МПС-та STR_8815_NEW_VEHICLES :{BLACK}Нови МПС-та
STR_8816 :{BLACK}- STR_8816 :{BLACK}-
STR_8819_TRAIN_TOO_LONG :{WHITE}Влакът е прекалено дълъг STR_8819_TRAIN_TOO_LONG :{WHITE}Влакът е прекалено дълъг
STR_881A_TRAINS_CAN_ONLY_BE_ALTERED :{WHITE}Влаковете могат да бъдат променяни само когато са спрени в депото STR_881A_TRAINS_CAN_ONLY_BE_ALTERED :{WHITE}Влаковете могат да бъдат променяни само когато са спрени в депото
STR_881B_TRAINS :{WHITE}{COMPANY} - {COMMA} Влак{P "" ове} STR_881B_TRAINS :{WHITE}{COMPANY} - {COMMA} Влак{P "" ове}
STR_881C_NEW_RAIL_VEHICLES :{WHITE}Нови Машини за Двурелсов път STR_881C_NEW_RAIL_VEHICLES :{WHITE}Нови Машини за Двурелсов път
STR_NEW_ELRAIL_VEHICLES :{WHITE}Нови електрически влакове STR_NEW_ELRAIL_VEHICLES :{WHITE}Нови електрически влакове
STR_881D_NEW_MONORAIL_VEHICLES :{WHITE}Нови Машини за Монорелсов път STR_881D_NEW_MONORAIL_VEHICLES :{WHITE}Нови Машини за Монорелсов път
STR_881E_NEW_MAGLEV_VEHICLES :{WHITE}Нови Машини за Магниторелсов път STR_881E_NEW_MAGLEV_VEHICLES :{WHITE}Нови Машини за Магниторелсов път
STR_ALL_AVAIL_RAIL_VEHICLES :{WHITE}ЖП превозни средства
STR_881F_BUILD_VEHICLE :{BLACK}Купи Машина STR_881F_BUILD_VEHICLE :{BLACK}Купи Машина
STR_CLONE_ROAD_VEHICLE :{BLACK}Копиране на превозно средство STR_CLONE_ROAD_VEHICLE :{BLACK}Копиране на превозно средство
STR_CLONE_ROAD_VEHICLE_INFO :{BLACK}Така ще бъде построено копие на пътното превозно средство. Натисни CTRL за да споделиш задачите STR_CLONE_ROAD_VEHICLE_INFO :{BLACK}Така ще бъде построено копие на пътното превозно средство. Натисни CTRL за да споделиш задачите
@@ -2863,6 +2881,7 @@ STR_PERFORMANCE_DETAIL_MONEY_TIP :{BLACK}Сума
STR_PERFORMANCE_DETAIL_LOAN_TIP :{BLACK}Сума пари тази компания е всела от банката STR_PERFORMANCE_DETAIL_LOAN_TIP :{BLACK}Сума пари тази компания е всела от банката
STR_PERFORMANCE_DETAIL_TOTAL_TIP :{BLACK}Натрупани точки от общия възможен брой STR_PERFORMANCE_DETAIL_TOTAL_TIP :{BLACK}Натрупани точки от общия възможен брой
STR_NEWGRF_SETTINGS_BUTTON :{BLACK}NewGRF настройки
STR_NEWGRF_SETTINGS_CAPTION :{WHITE}Newgrf настройки STR_NEWGRF_SETTINGS_CAPTION :{WHITE}Newgrf настройки
STR_NEWGRF_APPLY_CHANGES :{BLACK}Прилагане на промените STR_NEWGRF_APPLY_CHANGES :{BLACK}Прилагане на промените
STR_NEWGRF_SET_PARAMETERS :{BLACK}Настройване на параметрите STR_NEWGRF_SET_PARAMETERS :{BLACK}Настройване на параметрите
@@ -2870,8 +2889,38 @@ STR_NEWGRF_TIP :{BLACK}Спис
STR_NEWGRF_NO_FILES_INSTALLED :{BLACK}В момента няма инсталирани newgrf файлове! Моля обърнете се към наръчника за инструкции по инсталирането на нова графика STR_NEWGRF_NO_FILES_INSTALLED :{BLACK}В момента няма инсталирани newgrf файлове! Моля обърнете се към наръчника за инструкции по инсталирането на нова графика
STR_NEWGRF_FILENAME :{BLACK}Име на файл: {SILVER}{STRING} STR_NEWGRF_FILENAME :{BLACK}Име на файл: {SILVER}{STRING}
STR_NEWGRF_GRF_ID :{BLACK}GRF ID: {SILVER}{STRING} STR_NEWGRF_GRF_ID :{BLACK}GRF ID: {SILVER}{STRING}
STR_NEWGRF_MD5SUM :{BLACK}MD5 сума: {SILVER}{STRING}
STR_NEWGRF_CONFIRMATION_TEXT :{YELLOW}На път си да извършиш промени в активна игра; това може да крашне OpenTTD.{}Напълно ли си сигурен в това?
STR_CURRENCY_WINDOW :{WHITE}Поръчкова валута STR_NEWGRF_ADD :{BLACK}Добави
STR_NEWGRF_ADD_TIP :{BLACK}Добавяне на NewGRF файл към списъка
STR_NEWGRF_REMOVE :{BLACK}Махни
STR_NEWGRF_REMOVE_TIP :{BLACK}Премахва избрания NewGRF файл от списъка
STR_NEWGRF_MOVEUP :{BLACK}Нагоре
STR_NEWGRF_MOVEUP_TIP :{BLACK}Премества избрания NewGRF файл нагоре в списъка
STR_NEWGRF_MOVEDOWN :{BLACK}Надолу
STR_NEWGRF_MOVEDOWN_TIP :{BLACK}Премества избрания NewGRF файл надолу в списъка
STR_NEWGRF_FILE_TIP :{BLACK}Списък на инсталираните NewGRF файлове. Изберете файл за да промените параметрите му
STR_NEWGRF_PARAMETER :{BLACK}Параметри: {SILVER}{STRING}
STR_NEWGRF_PARAMETER_QUERY :{BLACK}Въвеждане на NewGRF параметри
STR_NEWGRF_NO_INFO :{BLACK}Няма налична информация
STR_NEWGRF_ADD_CAPTION :{WHITE}Налични NewGRF файлове
STR_NEWGRF_ADD_FILE :{BLACK}Добави избраните
STR_NEWGRF_ADD_FILE_TIP :{BLACK}Добавя избраните NewGRF файлове към конфигурацията
STR_NEWGRF_RESCAN_FILES :{BLACK}Обнови
STR_NEWGRF_RESCAN_FILES_TIP :{BLACK}Обновява списъка с налични NewGRF файлове
STR_NEWGRF_DUPLICATE_GRFID :{WHITE}Не може да добавиш файл: дупликиран GRF ID
STR_NEWGRF_NOT_FOUND :{RED}Не е намерен отговарящ файл
STR_NEWGRF_DISABLED :{RED}Изключен
STR_NEWGRF_COMPATIBLE_LOADED :{ORANGE}Липсват файлове (заредени са съвместими GRF файлове)
STR_NEWGRF_COMPATIBLE_LOAD_WARNING :{WHITE}Съвместими GRF файлове за заредени вместо липсващите
STR_NEWGRF_DISABLED_WARNING :{WHITE}Липсващите GRF файлове за изключени
STR_NEWGRF_NOT_FOUND_WARNING :{WHITE}Липсващи GRF файлове при зареждане на игра
STR_CURRENCY_WINDOW :{WHITE}Парична единица
STR_CURRENCY_EXCHANGE_RATE :{LTBLUE}Обменен курс: {ORANGE}{CURRENCY} = £ {COMMA} STR_CURRENCY_EXCHANGE_RATE :{LTBLUE}Обменен курс: {ORANGE}{CURRENCY} = £ {COMMA}
STR_CURRENCY_SEPARATOR :{LTBLUE}Разделител: STR_CURRENCY_SEPARATOR :{LTBLUE}Разделител:
STR_CURRENCY_PREFIX :{LTBLUE}Представка: STR_CURRENCY_PREFIX :{LTBLUE}Представка:
@@ -2879,7 +2928,7 @@ STR_CURRENCY_SUFFIX :{LTBLUE}Над
STR_CURRENCY_SWITCH_TO_EURO :{LTBLUE}Преобразуване в евро: {ORANGE}{NUM} STR_CURRENCY_SWITCH_TO_EURO :{LTBLUE}Преобразуване в евро: {ORANGE}{NUM}
STR_CURRENCY_SWITCH_TO_EURO_NEVER :{LTBLUE}Преобразуване в евро: {ORANGE}никога STR_CURRENCY_SWITCH_TO_EURO_NEVER :{LTBLUE}Преобразуване в евро: {ORANGE}никога
STR_CURRENCY_PREVIEW :{LTBLUE}Преглед: {ORANGE}{CURRENCY} STR_CURRENCY_PREVIEW :{LTBLUE}Преглед: {ORANGE}{CURRENCY}
STR_CURRENCY_CHANGE_PARAMETER :{BLACK}Промяна параметрите на поръчкова валута STR_CURRENCY_CHANGE_PARAMETER :{BLACK}Промяна параметрите на парична единица
STR_TRAIN :{BLACK}{TRAIN} STR_TRAIN :{BLACK}{TRAIN}
STR_BUS :{BLACK}{BUS} STR_BUS :{BLACK}{BUS}

View File

@@ -1,6 +1,6 @@
##name Catalan ##name Catalan
##ownname Català ##ownname Català
##isocode ca_ES.UTF-8 ##isocode ca_ES
##plural 0 ##plural 0
##id 0x0000 ##id 0x0000
@@ -154,11 +154,12 @@ STR_00B0_MAP :{WHITE}Mapa - {
STR_00B1_GAME_OPTIONS :{WHITE}Opcions del Joc STR_00B1_GAME_OPTIONS :{WHITE}Opcions del Joc
STR_00B2_MESSAGE :{YELLOW}Missatge STR_00B2_MESSAGE :{YELLOW}Missatge
STR_00B3_MESSAGE_FROM :{YELLOW}Missatge de {STRING} STR_00B3_MESSAGE_FROM :{YELLOW}Missatge de {STRING}
STR_POPUP_CAUTION_CAPTION :{WHITE}Alerta!
STR_00B4_CAN_T_DO_THIS :{WHITE}No es pot fer això.... STR_00B4_CAN_T_DO_THIS :{WHITE}No es pot fer això....
STR_00B5_CAN_T_CLEAR_THIS_AREA :{WHITE}No es pot netejar l'àrea.... STR_00B5_CAN_T_CLEAR_THIS_AREA :{WHITE}No es pot netejar l'àrea....
STR_00B6_ORIGINAL_COPYRIGHT :{BLACK}Copyright original {COPYRIGHT} 1995 Chris Sawyer, Tots els drets reservats STR_00B6_ORIGINAL_COPYRIGHT :{BLACK}Copyright original {COPYRIGHT} 1995 Chris Sawyer, Tots els drets reservats
STR_00B7_VERSION :{BLACK}OpenTTD versió {REV} STR_00B7_VERSION :{BLACK}OpenTTD versió {REV}
STR_00BA_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2006 L'equip d'OpenTTD STR_00BA_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2007 L'equip d'OpenTTD
STR_TRANSLATED_BY :{BLACK} Traductor(s) - STR_TRANSLATED_BY :{BLACK} Traductor(s) -
STR_00C5 :{BLACK}{CROSS} STR_00C5 :{BLACK}{CROSS}
@@ -166,7 +167,7 @@ STR_00C6 :{SILVER}{CROSS}
STR_00C7_QUIT :{WHITE}Sortir STR_00C7_QUIT :{WHITE}Sortir
STR_00C8_YES :{BLACK}Si STR_00C8_YES :{BLACK}Si
STR_00C9_NO :{BLACK}No STR_00C9_NO :{BLACK}No
STR_00CA_ARE_YOU_SURE_YOU_WANT_TO :{YELLOW}Estàs segur de voler abandonar aquest joc i tornar a {STRING}? STR_00CA_ARE_YOU_SURE_YOU_WANT_TO :{YELLOW}Estàs segur que vols abandonar aquest joc i tornar a {STRING}?
STR_00CB_1 :{BLACK}1 STR_00CB_1 :{BLACK}1
STR_00CC_2 :{BLACK}2 STR_00CC_2 :{BLACK}2
STR_00CD_3 :{BLACK}3 STR_00CD_3 :{BLACK}3
@@ -291,9 +292,10 @@ STR_013F_TOTAL_CAPACITY_TEXT :{BLACK}Càrrega
STR_013F_TOTAL_CAPACITY :{LTBLUE}- {CARGO} ({SHORTCARGO}) STR_013F_TOTAL_CAPACITY :{LTBLUE}- {CARGO} ({SHORTCARGO})
STR_TOTAL_CAPACITY_MULT :{LTBLUE}- {CARGO} ({SHORTCARGO}) (x{NUM}) STR_TOTAL_CAPACITY_MULT :{LTBLUE}- {CARGO} ({SHORTCARGO}) (x{NUM})
STR_0140_NEW_GAME :{BLACK}Joc Nou STR_0140_NEW_GAME :{BLACK}Joc Nou
STR_0141_LOAD_GAME :{BLACK}Carrega el Joc STR_0141_LOAD_GAME :{BLACK}Carrega un Joc
STR_SINGLE_PLAYER :{BLACK}Jugador individual STR_SINGLE_PLAYER :{BLACK}Jugador individual
STR_MULTIPLAYER :{BLACK}Multijugador STR_MULTIPLAYER :{BLACK}Multijugador
STR_SCENARIO_EDITOR :{BLACK}Editor d'Escenaris
STR_64 :64 STR_64 :64
STR_128 :128 STR_128 :128
@@ -342,7 +344,7 @@ STR_UNITS_FORCE_IMPERIAL :{COMMA}x10³ lb
STR_UNITS_FORCE_METRIC :{COMMA} força per tona STR_UNITS_FORCE_METRIC :{COMMA} força per tona
STR_UNITS_FORCE_SI :{COMMA} kN STR_UNITS_FORCE_SI :{COMMA} kN
############ range for menu starts ############ range for menu starts
STR_0154_OPERATING_PROFIT_GRAPH :Gràfic de benefici operatiu STR_0154_OPERATING_PROFIT_GRAPH :Gràfic de benefici operatiu
STR_0155_INCOME_GRAPH :Gràfic d'ingressos STR_0155_INCOME_GRAPH :Gràfic d'ingressos
STR_0156_DELIVERED_CARGO_GRAPH :Gràfic d'entrega de càrrega STR_0156_DELIVERED_CARGO_GRAPH :Gràfic d'entrega de càrrega
@@ -351,14 +353,14 @@ STR_0158_COMPANY_VALUE_GRAPH :Gràfic de valo
STR_0159_CARGO_PAYMENT_RATES :Tarifes de pagament per càrrega STR_0159_CARGO_PAYMENT_RATES :Tarifes de pagament per càrrega
STR_015A_COMPANY_LEAGUE_TABLE :Taula de la Lliga d'Empreses STR_015A_COMPANY_LEAGUE_TABLE :Taula de la Lliga d'Empreses
STR_PERFORMANCE_DETAIL_MENU :Detall de ratis de rendiment STR_PERFORMANCE_DETAIL_MENU :Detall de ratis de rendiment
############ range for menu ends ############ range for menu ends
STR_015B_OPENTTD :{WHITE}Quant a OpenTTD STR_015B_OPENTTD :{WHITE}Quant a OpenTTD
STR_015C_SAVE_GAME :Desa el joc STR_015C_SAVE_GAME :Desa el joc
STR_015D_LOAD_GAME :Carrega el joc STR_015D_LOAD_GAME :Carrega el joc
STR_015E_QUIT_GAME :Abandona el joc STR_015E_QUIT_GAME :Abandona el joc
STR_015F_QUIT :Sortir STR_015F_QUIT :Sortir
STR_0160_ARE_YOU_SURE_YOU_WANT_TO :{YELLOW}Estàs segur de voler abandonar aquest joc? STR_0160_ARE_YOU_SURE_YOU_WANT_TO :{YELLOW}Estàs segur que vols abandonar aquest joc?
STR_0161_QUIT_GAME :{WHITE}Abandona el Joc STR_0161_QUIT_GAME :{WHITE}Abandona el Joc
STR_SORT_ORDER_TIP :{BLACK}Selecciona ordre de classificació (descendent/ascendent) STR_SORT_ORDER_TIP :{BLACK}Selecciona ordre de classificació (descendent/ascendent)
STR_SORT_CRITERIA_TIP :{BLACK}Selecciona criteri de classificació STR_SORT_CRITERIA_TIP :{BLACK}Selecciona criteri de classificació
@@ -393,6 +395,10 @@ STR_ENGINE_SORT_CARGO_CAPACITY :Capacitat de c
STR_NO_WAITING_CARGO :{BLACK}No hi ha càrrega d'aquest tipus esperant STR_NO_WAITING_CARGO :{BLACK}No hi ha càrrega d'aquest tipus esperant
STR_SELECT_ALL_FACILITIES :{BLACK}Seleccionar totes les instal·lacions STR_SELECT_ALL_FACILITIES :{BLACK}Seleccionar totes les instal·lacions
STR_SELECT_ALL_TYPES :{BLACK}Selecciona tots els tipus de càrrega (inloent carga sense espera) STR_SELECT_ALL_TYPES :{BLACK}Selecciona tots els tipus de càrrega (inloent carga sense espera)
STR_AVAILABLE_TRAINS :{BLACK}Trens Disponibles
STR_AVAILABLE_ROAD_VEHICLES :{BLACK}Vehicles Disponibles
STR_AVAILABLE_SHIPS :{BLACK}Vaixells Disponibles
STR_AVAILABLE_AIRCRAFT :{BLACK}Avions Disponibles
STR_AVAILABLE_ENGINES_TIP :{BLACK}Veure una llista dels motors disponibles per aquest tipus de vehicle STR_AVAILABLE_ENGINES_TIP :{BLACK}Veure una llista dels motors disponibles per aquest tipus de vehicle
STR_MANAGE_LIST :{BLACK}Administra llista STR_MANAGE_LIST :{BLACK}Administra llista
STR_MANAGE_LIST_TIP :{BLACK}Envia instruccions a tots els vehicles de la llista STR_MANAGE_LIST_TIP :{BLACK}Envia instruccions a tots els vehicles de la llista
@@ -422,7 +428,7 @@ STR_016E :{TINYFONT}{STRI
STR_016F :{TINYFONT}{STRING}{} {STRING}{}{NUM} STR_016F :{TINYFONT}{STRING}{} {STRING}{}{NUM}
STR_0170 :{TINYFONT}{STRING}- STR_0170 :{TINYFONT}{STRING}-
STR_0171_PAUSE_GAME :{BLACK}Para el joc STR_0171_PAUSE_GAME :{BLACK}Para el joc
STR_0172_SAVE_GAME_ABANDON_GAME :{BLACK}Desa el joc, deixa el joc, sortir STR_0172_SAVE_GAME_ABANDON_GAME :{BLACK}Desa el joc, abandona el joc, sortir
STR_0173_DISPLAY_LIST_OF_COMPANY :{BLACK}Mostra la llista d'estacions de l'empresa STR_0173_DISPLAY_LIST_OF_COMPANY :{BLACK}Mostra la llista d'estacions de l'empresa
STR_0174_DISPLAY_MAP :{BLACK}Mostra el mapa STR_0174_DISPLAY_MAP :{BLACK}Mostra el mapa
STR_0175_DISPLAY_MAP_TOWN_DIRECTORY :{BLACK}Mostra el mapa, directori de poblacions STR_0175_DISPLAY_MAP_TOWN_DIRECTORY :{BLACK}Mostra el mapa, directori de poblacions
@@ -488,7 +494,7 @@ STR_01A9_NONE :Ningú
STR_01AA_NAME :{BLACK}Nom STR_01AA_NAME :{BLACK}Nom
STR_01AB :{BLACK}{TINYFONT}{STRING} STR_01AB :{BLACK}{TINYFONT}{STRING}
############ range for days starts ############ range for days starts
STR_01AC_1ST :1 STR_01AC_1ST :1
STR_01AD_2ND :2 STR_01AD_2ND :2
STR_01AE_3RD :3 STR_01AE_3RD :3
@@ -520,7 +526,7 @@ STR_01C7_28TH :28
STR_01C8_29TH :29 STR_01C8_29TH :29
STR_01C9_30TH :30 STR_01C9_30TH :30
STR_01CA_31ST :31 STR_01CA_31ST :31
############ range for days ends ############ range for days ends
STR_01CB :{TINYFONT}{COMMA} STR_01CB :{TINYFONT}{COMMA}
@@ -608,22 +614,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} asoleix l'estat '{STRING}' ! STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} asoleix l'estat '{STRING}' !
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} de {COMPANY} asoleix l'estat '{STRING}' ! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} de {COMPANY} asoleix l'estat '{STRING}' !
STR_021F :{BLUE}{COMMA} STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Crea un Escenari
STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Editor d'Escenaris STR_0222_SCENARIO_EDITOR :{YELLOW}Editor d'Escenaris
STR_0223_LAND_GENERATION :{WHITE}Generador de Terreny STR_0223_LAND_GENERATION :{WHITE}Generador de Terreny
STR_0224 :{BLACK}{UPARROW} STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW} STR_0225 :{BLACK}{DOWNARROW}
STR_0226_RANDOM_LAND :{BLACK}Terreny Aleatori
STR_0227_RESET_LAND :{BLACK}Restableix Terreny
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Augmenta la mida de l'àrea de terreny a rebaixar/elevar STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Augmenta la mida de l'àrea de terreny a rebaixar/elevar
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Disminueix la mida de l'àrea de terreny a rebaixar/elevar STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Disminueix la mida de l'àrea de terreny a rebaixar/elevar
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Genera un terreny aleatori STR_022A_GENERATE_RANDOM_LAND :{BLACK}Genera un terreny aleatori
STR_022B_RESET_LANDSCAPE :{BLACK}Restableix paisatge STR_022B_RESET_LANDSCAPE :{BLACK}Restableix paisatge
STR_022C_RESET_LANDSCAPE :{WHITE}Restablir Paisatge STR_022C_RESET_LANDSCAPE :{WHITE}Restablir Paisatge
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Utilitza un mapa d'alçades
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Utilitza un mapa d'alçades
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Estàs segur de voler restablir el paisatge?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Generació de Paisatges STR_022E_LANDSCAPE_GENERATION :{BLACK}Generació de Paisatges
STR_022F_TOWN_GENERATION :{BLACK}Generació de Poblacions STR_022F_TOWN_GENERATION :{BLACK}Generació de Poblacions
STR_0230_INDUSTRY_GENERATION :{BLACK}Generació d'indústries STR_0230_INDUSTRY_GENERATION :{BLACK}Generació d'indústries
@@ -737,7 +737,7 @@ STR_0299_SAVE_SCENARIO :{WHITE}Desa l'E
STR_029A_PLAY_SCENARIO :{BLACK}Juga un Escenari STR_029A_PLAY_SCENARIO :{BLACK}Juga un Escenari
STR_PLAY_HEIGHTMAP :{BLACK}Juga un mapa d'alçades STR_PLAY_HEIGHTMAP :{BLACK}Juga un mapa d'alçades
STR_PLAY_HEIGHTMAP_HINT :{BLACK}Comença un nou joc, utilitzant un mapa d'alçades com a terreny STR_PLAY_HEIGHTMAP_HINT :{BLACK}Comença un nou joc, utilitzant un mapa d'alçades com a terreny
STR_029B_ARE_YOU_SURE_YOU_WANT_TO :{YELLOW}Estàs segur de voler deixar aquest escenari ? STR_029B_ARE_YOU_SURE_YOU_WANT_TO :{YELLOW}Estàs segur que vols sortir d'aquest escenari ?
STR_029C_QUIT_EDITOR :{WHITE}Sortir de l'Editor STR_029C_QUIT_EDITOR :{WHITE}Sortir de l'Editor
STR_029D_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...només es pot construir en poblacions de més de 1200 hab. STR_029D_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...només es pot construir en poblacions de més de 1200 hab.
STR_029E_MOVE_THE_STARTING_DATE :{BLACK}Retarda la data d'inici 1 any STR_029E_MOVE_THE_STARTING_DATE :{BLACK}Retarda la data d'inici 1 any
@@ -765,7 +765,7 @@ STR_02C1_VEHICLE_DESIGN_NAMES_SELECTION :{BLACK}Selecci
STR_02C2_SAVE_CUSTOMIZED_VEHICLE :{BLACK}Desa els noms de disseny de vehicles personalitzats al disc STR_02C2_SAVE_CUSTOMIZED_VEHICLE :{BLACK}Desa els noms de disseny de vehicles personalitzats al disc
STR_CHECKMARK :{CHECKMARK} STR_CHECKMARK :{CHECKMARK}
############ range for menu starts ############ range for menu starts
STR_02C3_GAME_OPTIONS :Opcions del Joc STR_02C3_GAME_OPTIONS :Opcions del Joc
STR_02C5_DIFFICULTY_SETTINGS :Paràmetres de dificultat STR_02C5_DIFFICULTY_SETTINGS :Paràmetres de dificultat
STR_02C7_CONFIG_PATCHES :Configura pedaços STR_02C7_CONFIG_PATCHES :Configura pedaços
@@ -779,16 +779,16 @@ STR_02D0_FULL_ANIMATION :{SETX 12}Animac
STR_02D2_FULL_DETAIL :{SETX 12}Detall complet STR_02D2_FULL_DETAIL :{SETX 12}Detall complet
STR_02D4_TRANSPARENT_BUILDINGS :{SETX 12}Edificis Transparents STR_02D4_TRANSPARENT_BUILDINGS :{SETX 12}Edificis Transparents
STR_TRANSPARENT_SIGNS :{SETX 12}Signes d'estació transparents STR_TRANSPARENT_SIGNS :{SETX 12}Signes d'estació transparents
############ range ends here ############ range ends here
############ range for menu starts ############ range for menu starts
STR_02D5_LAND_BLOCK_INFO :Informació de l'àrea de terreny STR_02D5_LAND_BLOCK_INFO :Informació de l'àrea de terreny
STR_02D6 : STR_02D6 :
STR_CONSOLE_SETTING :Canvia a cònsola STR_CONSOLE_SETTING :Canvia a cònsola
STR_02D7_SCREENSHOT_CTRL_S :Còpia de Pantalla (Ctrl-S) STR_02D7_SCREENSHOT_CTRL_S :Còpia de Pantalla (Ctrl-S)
STR_02D8_GIANT_SCREENSHOT_CTRL_G :Còpia de Pantalla Gran (Ctrl-G) STR_02D8_GIANT_SCREENSHOT_CTRL_G :Còpia de Pantalla Gran (Ctrl-G)
STR_02D9_ABOUT_OPENTTD :Quant a 'OpenTTD' STR_02D9_ABOUT_OPENTTD :Quant a 'OpenTTD'
############ range ends here ############ range ends here
STR_02DB_OFF :{BLACK}Inactiu STR_02DB_OFF :{BLACK}Inactiu
STR_02DA_ON :{BLACK}Actiu STR_02DA_ON :{BLACK}Actiu
@@ -845,7 +845,7 @@ STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE :{BLACK}Seleccio
STR_0311_SELECT_TOYLAND_LANDSCAPE :{BLACK}Selecciona l'estil de paisatge 'toyland' STR_0311_SELECT_TOYLAND_LANDSCAPE :{BLACK}Selecciona l'estil de paisatge 'toyland'
STR_0312_FUND_CONSTRUCTION_OF_NEW :{BLACK}Patrocina la construcció d'una nova indústria STR_0312_FUND_CONSTRUCTION_OF_NEW :{BLACK}Patrocina la construcció d'una nova indústria
############ range for menu starts ############ range for menu starts
STR_INDUSTRY_DIR :Directori d'indústries STR_INDUSTRY_DIR :Directori d'indústries
STR_0313_FUND_NEW_INDUSTRY :Patrocina una nova indústria STR_0313_FUND_NEW_INDUSTRY :Patrocina una nova indústria
############ range ends here ############ range ends here
@@ -891,7 +891,7 @@ STR_TOWNNAME_DANISH :Danès
STR_TOWNNAME_TURKISH :Turc STR_TOWNNAME_TURKISH :Turc
STR_TOWNNAME_ITALIAN :Italià STR_TOWNNAME_ITALIAN :Italià
STR_TOWNNAME_CATALAN :Català STR_TOWNNAME_CATALAN :Català
############ end of townname region ############ end of townname region
STR_CURR_GBP :Lliures (£) STR_CURR_GBP :Lliures (£)
STR_CURR_USD :Dòlars ($) STR_CURR_USD :Dòlars ($)
@@ -1096,7 +1096,7 @@ STR_CONFIG_PATCHES_AI_BUILDS_AIRCRAFT :{LTBLUE}Desacti
STR_CONFIG_PATCHES_AI_BUILDS_SHIPS :{LTBLUE}Desactiva vaixells per l'ordinador: {ORANGE}{STRING} STR_CONFIG_PATCHES_AI_BUILDS_SHIPS :{LTBLUE}Desactiva vaixells per l'ordinador: {ORANGE}{STRING}
STR_CONFIG_PATCHES_AINEW_ACTIVE :{LTBLUE}Activa nova IA (alfa): {ORANGE}{STRING} STR_CONFIG_PATCHES_AINEW_ACTIVE :{LTBLUE}Activa nova IA (alfa): {ORANGE}{STRING}
STR_CONFIG_PATCHES_AI_IN_MULTIPLAYER :{LTBLUE}Permet AI en multijugador (experimental): {ORANGE}{STRING} STR_CONFIG_PATCHES_AI_IN_MULTIPLAYER :{LTBLUE}Permet IAs en multijugador (experimental): {ORANGE}{STRING}
STR_CONFIG_PATCHES_SERVINT_TRAINS :{LTBLUE}Interval de manteniment per defecte dels trens: {ORANGE}{STRING} dies/% STR_CONFIG_PATCHES_SERVINT_TRAINS :{LTBLUE}Interval de manteniment per defecte dels trens: {ORANGE}{STRING} dies/%
STR_CONFIG_PATCHES_SERVINT_TRAINS_DISABLED :{LTBLUE}Interval de manteniment per defecte dels trens: {ORANGE}desactivat STR_CONFIG_PATCHES_SERVINT_TRAINS_DISABLED :{LTBLUE}Interval de manteniment per defecte dels trens: {ORANGE}desactivat
@@ -1185,7 +1185,7 @@ STR_BUILD_AUTORAIL_TIP :{BLACK}Construe
STR_NO_TOWN_IN_SCENARIO :{WHITE}...no hi ha poblacions en aquest escenari STR_NO_TOWN_IN_SCENARIO :{WHITE}...no hi ha poblacions en aquest escenari
STR_GENERATE_RANDOM_LANDSCAPE :{WHITE}Estàs segur de voler crear un paisatge aleatori? STR_GENERATE_RANDOM_LANDSCAPE :{WHITE}Estàs segur que vols crear un paisatge aleatori?
STR_MANY_RANDOM_TOWNS :{BLACK}Moltes poblacions aleatòries STR_MANY_RANDOM_TOWNS :{BLACK}Moltes poblacions aleatòries
STR_RANDOM_TOWNS_TIP :{BLACK}Omple el mapa amb poblacions situades aleatòriament STR_RANDOM_TOWNS_TIP :{BLACK}Omple el mapa amb poblacions situades aleatòriament
STR_MANY_RANDOM_INDUSTRIES :{BLACK}Moltes indústries aleatòries STR_MANY_RANDOM_INDUSTRIES :{BLACK}Moltes indústries aleatòries
@@ -1413,6 +1413,7 @@ STR_NETWORK_CLIENT_LIST :{WHITE}Llista d
STR_NETWORK_ERR_NOTAVAILABLE :{WHITE} No s'han trobat dispositius de xarxa o s'ha compilat sense l'opció ENABLE_NETWORK STR_NETWORK_ERR_NOTAVAILABLE :{WHITE} No s'han trobat dispositius de xarxa o s'ha compilat sense l'opció ENABLE_NETWORK
STR_NETWORK_ERR_NOSERVER :{WHITE} No es pot trobar cap joc a la xarxa STR_NETWORK_ERR_NOSERVER :{WHITE} No es pot trobar cap joc a la xarxa
STR_NETWORK_ERR_NOCONNECTION :{WHITE} El servidor no ha respós al requeriment STR_NETWORK_ERR_NOCONNECTION :{WHITE} El servidor no ha respós al requeriment
STR_NETWORK_ERR_NEWGRF_MISMATCH :{WHITE} No s'ha pogut connectar degut a una diferència de NewGRF
STR_NETWORK_ERR_DESYNC :{WHITE} Ha fallat la sincronització del joc de xarxa. STR_NETWORK_ERR_DESYNC :{WHITE} Ha fallat la sincronització del joc de xarxa.
STR_NETWORK_ERR_LOSTCONNECTION :{WHITE} S'ha perdut la connexió al joc de xarxa. STR_NETWORK_ERR_LOSTCONNECTION :{WHITE} S'ha perdut la connexió al joc de xarxa.
STR_NETWORK_ERR_SAVEGAMEERROR :{WHITE} No es pot carregar un joc desat al servidor. STR_NETWORK_ERR_SAVEGAMEERROR :{WHITE} No es pot carregar un joc desat al servidor.
@@ -1434,6 +1435,7 @@ STR_NETWORK_ERR_CLIENT_DESYNC :error de desinc
STR_NETWORK_ERR_CLIENT_SAVEGAME :no es pot carregar el mapa STR_NETWORK_ERR_CLIENT_SAVEGAME :no es pot carregar el mapa
STR_NETWORK_ERR_CLIENT_CONNECTION_LOST :connexió perduda STR_NETWORK_ERR_CLIENT_CONNECTION_LOST :connexió perduda
STR_NETWORK_ERR_CLIENT_PROTOCOL_ERROR :error de protocol STR_NETWORK_ERR_CLIENT_PROTOCOL_ERROR :error de protocol
STR_NETWORK_ERR_CLIENT_NEWGRF_MISMATCH :Diferència NewGRF
STR_NETWORK_ERR_CLIENT_NOT_AUTHORIZED :no autoritzat STR_NETWORK_ERR_CLIENT_NOT_AUTHORIZED :no autoritzat
STR_NETWORK_ERR_CLIENT_NOT_EXPECTED :s'ha rebut un paquet de dades extrany STR_NETWORK_ERR_CLIENT_NOT_EXPECTED :s'ha rebut un paquet de dades extrany
STR_NETWORK_ERR_CLIENT_WRONG_REVISION :revisió incorrecta STR_NETWORK_ERR_CLIENT_WRONG_REVISION :revisió incorrecta
@@ -1795,7 +1797,7 @@ STR_3807_CAN_T_BUILD_ON_WATER :{WHITE}...No es
##id 0x4000 ##id 0x4000
STR_4000_SAVE_GAME :{WHITE}Desa el Joc STR_4000_SAVE_GAME :{WHITE}Desa el Joc
STR_4001_LOAD_GAME :{WHITE}Carrega el Joc STR_4001_LOAD_GAME :{WHITE}Carrega un Joc
STR_4002_SAVE :{BLACK}Desa STR_4002_SAVE :{BLACK}Desa
STR_4003_DELETE :{BLACK}Esborra STR_4003_DELETE :{BLACK}Esborra
STR_4004 :{COMPANY}, {DATE_LONG} STR_4004 :{COMPANY}, {DATE_LONG}
@@ -1854,11 +1856,11 @@ STR_4824_BUBBLE_GENERATOR :Generador de Bo
STR_4825_TOFFEE_QUARRY :Cantera de Caramel STR_4825_TOFFEE_QUARRY :Cantera de Caramel
STR_4826_SUGAR_MINE :Mina de Sucre STR_4826_SUGAR_MINE :Mina de Sucre
############ range for requires starts ############ range for requires starts
STR_4827_REQUIRES :{BLACK}Necessita: {YELLOW}{STRING} STR_4827_REQUIRES :{BLACK}Necessita: {YELLOW}{STRING}
STR_4828_REQUIRES :{BLACK}Necessita: {YELLOW}{STRING}, {STRING} STR_4828_REQUIRES :{BLACK}Necessita: {YELLOW}{STRING}, {STRING}
STR_4829_REQUIRES :{BLACK}Necessita: {YELLOW}{STRING}, {STRING}, {STRING} STR_4829_REQUIRES :{BLACK}Necessita: {YELLOW}{STRING}, {STRING}, {STRING}
############ range for requires ends ############ range for requires ends
STR_482A_PRODUCTION_LAST_MONTH :{BLACK}Producció del darrer mes: STR_482A_PRODUCTION_LAST_MONTH :{BLACK}Producció del darrer mes:
STR_482B_TRANSPORTED :{YELLOW}{CARGO}{BLACK} ({COMMA}% transportat) STR_482B_TRANSPORTED :{YELLOW}{CARGO}{BLACK} ({COMMA}% transportat)
@@ -1931,8 +1933,8 @@ STR_5806_CAN_T_PURCHASE_THIS_LAND :{WHITE}No pots
STR_5807_YOU_ALREADY_OWN_IT :{WHITE}...ja és propietat teva! STR_5807_YOU_ALREADY_OWN_IT :{WHITE}...ja és propietat teva!
############ WARNING, using range 0x6000 for strings that are stored in the savegame ############ WARNING, using range 0x6000 for strings that are stored in the savegame
############ These strings may never get a new id, or savegames will break! ############ These strings may never get a new id, or savegames will break!
##id 0x6000 ##id 0x6000
STR_SV_EMPTY : STR_SV_EMPTY :
STR_SV_UNNAMED :Sense Nom STR_SV_UNNAMED :Sense Nom
@@ -1975,7 +1977,7 @@ STR_SV_STNAME_LOWER :Baix {STRING}
STR_SV_STNAME_HELIPORT :{STRING} Heliport STR_SV_STNAME_HELIPORT :{STRING} Heliport
STR_SV_STNAME_FOREST :{STRING} Bosc STR_SV_STNAME_FOREST :{STRING} Bosc
############ end of savegame specific region! ############ end of savegame specific region!
##id 0x6800 ##id 0x6800
STR_6800_DIFFICULTY_LEVEL :{WHITE}Nivell de Dificultat STR_6800_DIFFICULTY_LEVEL :{WHITE}Nivell de Dificultat
@@ -2889,6 +2891,7 @@ STR_NEWGRF_NO_FILES_INSTALLED :{BLACK}Ara no h
STR_NEWGRF_FILENAME :{BLACK}Nom d'arxiu: {SILVER}{STRING} STR_NEWGRF_FILENAME :{BLACK}Nom d'arxiu: {SILVER}{STRING}
STR_NEWGRF_GRF_ID :{BLACK}Id de GRF: {SILVER}{STRING} STR_NEWGRF_GRF_ID :{BLACK}Id de GRF: {SILVER}{STRING}
STR_NEWGRF_MD5SUM :{BLACK}MD5sum: {SILVER}{STRING} STR_NEWGRF_MD5SUM :{BLACK}MD5sum: {SILVER}{STRING}
STR_NEWGRF_CONFIRMATION_TEXT :{YELLOW}Estàs a punt de fer canvis en un joc actiu; això pot fer que OpenTTD es pengi.{}Estàs completament segur que vols fer-los?
STR_NEWGRF_ADD :{BLACK}Afegeix STR_NEWGRF_ADD :{BLACK}Afegeix
STR_NEWGRF_ADD_TIP :{BLACK}Afegeix un arxiu NewGRF a la llista STR_NEWGRF_ADD_TIP :{BLACK}Afegeix un arxiu NewGRF a la llista
@@ -2912,6 +2915,11 @@ STR_NEWGRF_DUPLICATE_GRFID :{WHITE}No es po
STR_NEWGRF_NOT_FOUND :{RED}No s'ha trobat cap arxiu coincident STR_NEWGRF_NOT_FOUND :{RED}No s'ha trobat cap arxiu coincident
STR_NEWGRF_DISABLED :{RED}Desactivat STR_NEWGRF_DISABLED :{RED}Desactivat
STR_NEWGRF_COMPATIBLE_LOADED :{ORANGE}No s'ha trobat un arxiu coincident (els GRF compatibles s'han carregat)
STR_NEWGRF_COMPATIBLE_LOAD_WARNING :{WHITE}S'han carregat els GRF(s) compatibles pels arxius faltants
STR_NEWGRF_DISABLED_WARNING :{WHITE}Els arxius GRF(s) faltants han estat desactivats
STR_NEWGRF_NOT_FOUND_WARNING :{WHITE}Arxius GRF(s) faltants per poder carregar el joc
STR_CURRENCY_WINDOW :{WHITE}Moneda personalitzada STR_CURRENCY_WINDOW :{WHITE}Moneda personalitzada
STR_CURRENCY_EXCHANGE_RATE :{LTBLUE}Canvi de moneda: {ORANGE}{CURRENCY} = £ {COMMA} STR_CURRENCY_EXCHANGE_RATE :{LTBLUE}Canvi de moneda: {ORANGE}{CURRENCY} = £ {COMMA}
@@ -3047,7 +3055,7 @@ STR_PURCHASE_INFO_ALL_BUT :Tots menys {GOL
########### String for New Landscape Generator ########### String for New Landscape Generator
STR_GENERATE :{WHITE}Genera STR_GENERATE :{WHITE}Genera
STR_RANDOM :{BLACK}Randomise STR_RANDOM :{BLACK}Aleatoritza
STR_RANDOM_HELP :{BLACK}Canvia el nombre aleatori utilitzat pel Generador de Terrenys STR_RANDOM_HELP :{BLACK}Canvia el nombre aleatori utilitzat pel Generador de Terrenys
STR_WORLD_GENERATION_CAPTION :{WHITE}Generació del món STR_WORLD_GENERATION_CAPTION :{WHITE}Generació del món
STR_RANDOM_SEED :{BLACK}Nombre aleatori: STR_RANDOM_SEED :{BLACK}Nombre aleatori:

View File

@@ -1,8 +1,9 @@
##name Czech ##name Czech
##ownname Cesky ##ownname Česky
##isocode cs_CS.UTF-8 ##isocode cs_CS
##plural 6 ##plural 6
##case big gen news subs ##case nom gen acc dat voc loc ins big news subs
##gender m f n
##id 0x0000 ##id 0x0000
STR_NULL : STR_NULL :
@@ -267,11 +268,12 @@ STR_00B0_MAP :{WHITE}Mapa - {
STR_00B1_GAME_OPTIONS :{WHITE}Možnosti hry STR_00B1_GAME_OPTIONS :{WHITE}Možnosti hry
STR_00B2_MESSAGE :{YELLOW}Zpráva STR_00B2_MESSAGE :{YELLOW}Zpráva
STR_00B3_MESSAGE_FROM :{YELLOW}Zpráva od {STRING} STR_00B3_MESSAGE_FROM :{YELLOW}Zpráva od {STRING}
STR_POPUP_CAUTION_CAPTION :{WHITE}Varování!
STR_00B4_CAN_T_DO_THIS :{WHITE}Tohle neumůžeš udělat... STR_00B4_CAN_T_DO_THIS :{WHITE}Tohle neumůžeš udělat...
STR_00B5_CAN_T_CLEAR_THIS_AREA :{WHITE}Nemůžeš vyčistit tuto oblast... STR_00B5_CAN_T_CLEAR_THIS_AREA :{WHITE}Nemůžeš vyčistit tuto oblast...
STR_00B6_ORIGINAL_COPYRIGHT :{BLACK}Původní copyright: {COPYRIGHT} 1995 Chris Sawyer, všechna práva vyhrazena STR_00B6_ORIGINAL_COPYRIGHT :{BLACK}Původní copyright: {COPYRIGHT} 1995 Chris Sawyer, všechna práva vyhrazena
STR_00B7_VERSION :{BLACK}OpenTTD verze {REV} STR_00B7_VERSION :{BLACK}OpenTTD verze {REV}
STR_00BA_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2006 Tým OpenTTD STR_00BA_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2007 Tým OpenTTD
STR_TRANSLATED_BY :{BLACK} Překladatel(é) - Hadez, iSteve STR_TRANSLATED_BY :{BLACK} Překladatel(é) - Hadez, iSteve
STR_00C5 :{BLACK}{CROSS} STR_00C5 :{BLACK}{CROSS}
@@ -407,6 +409,7 @@ STR_0140_NEW_GAME :{BLACK}Nová hr
STR_0141_LOAD_GAME :{BLACK}Nahrát hru STR_0141_LOAD_GAME :{BLACK}Nahrát hru
STR_SINGLE_PLAYER :{BLACK}1 hráč STR_SINGLE_PLAYER :{BLACK}1 hráč
STR_MULTIPLAYER :{BLACK}Více hráčů STR_MULTIPLAYER :{BLACK}Více hráčů
STR_SCENARIO_EDITOR :{BLACK}Editor scénáře
STR_64 :64 STR_64 :64
STR_128 :128 STR_128 :128
@@ -455,16 +458,16 @@ STR_UNITS_FORCE_IMPERIAL :{COMMA}x10³ lb
STR_UNITS_FORCE_METRIC :{COMMA} megapond{P "" y ů} STR_UNITS_FORCE_METRIC :{COMMA} megapond{P "" y ů}
STR_UNITS_FORCE_SI :{COMMA} kN STR_UNITS_FORCE_SI :{COMMA} kN
############ range for menu starts ############ range for menu starts
STR_0154_OPERATING_PROFIT_GRAPH :Graf provozního zisku STR_0154_OPERATING_PROFIT_GRAPH :Graf provozního zisku
STR_0155_INCOME_GRAPH :Graf příjmů STR_0155_INCOME_GRAPH :Graf příjmů
STR_0156_DELIVERED_CARGO_GRAPH :Graf doručeného zboží STR_0156_DELIVERED_CARGO_GRAPH :Graf doručeného zboží
STR_0157_PERFORMANCE_HISTORY_GRAPH :Graf historie výkonu STR_0157_PERFORMANCE_HISTORY_GRAPH :Graf historie výkonu
STR_0158_COMPANY_VALUE_GRAPH :Graf hodnoty společnosti STR_0158_COMPANY_VALUE_GRAPH :Graf hodnoty společnosti
STR_0159_CARGO_PAYMENT_RATES :Graf ceny plateb STR_0159_CARGO_PAYMENT_RATES :Graf přepravních sazeb
STR_015A_COMPANY_LEAGUE_TABLE :Tabulka společností STR_015A_COMPANY_LEAGUE_TABLE :Tabulka společností
STR_PERFORMANCE_DETAIL_MENU :Podrobné hodnocení výkonu STR_PERFORMANCE_DETAIL_MENU :Podrobné hodnocení výkonu
############ range for menu ends ############ range for menu ends
STR_015B_OPENTTD :{WHITE}O OpenTTD STR_015B_OPENTTD :{WHITE}O OpenTTD
STR_015C_SAVE_GAME :Uložit hru STR_015C_SAVE_GAME :Uložit hru
@@ -506,7 +509,19 @@ STR_ENGINE_SORT_CARGO_CAPACITY :Přepravní kap
STR_NO_WAITING_CARGO :{BLACK}Nečeká žádná komodita jakéhokoli druhu STR_NO_WAITING_CARGO :{BLACK}Nečeká žádná komodita jakéhokoli druhu
STR_SELECT_ALL_FACILITIES :{BLACK}Označit všechny druhy stanic STR_SELECT_ALL_FACILITIES :{BLACK}Označit všechny druhy stanic
STR_SELECT_ALL_TYPES :{BLACK}Označit všechny druhy komodit (včetne žádného čekajícího nákladu) STR_SELECT_ALL_TYPES :{BLACK}Označit všechny druhy komodit (včetne žádného čekajícího nákladu)
STR_AVAILABLE_TRAINS :{BLACK}Dostupné vlaky
STR_AVAILABLE_ROAD_VEHICLES :{BLACK}Dostupná vozidla
STR_AVAILABLE_SHIPS :{BLACK}Dostupné lodě
STR_AVAILABLE_AIRCRAFT :{BLACK}Dostupná letadla
STR_AVAILABLE_ENGINES_TIP :{BLACK}Ukázat seznam dostupných variant pro tento typ vozidla.
STR_MANAGE_LIST :{BLACK}Upravit seznam
STR_MANAGE_LIST_TIP :{BLACK}Poslat příkazy všem vozidlům v tomto seznamu
STR_REPLACE_VEHICLES :Vyměňování vozidel STR_REPLACE_VEHICLES :Vyměňování vozidel
STR_SEND_TRAIN_TO_DEPOT :Poslat do depa
STR_SEND_ROAD_VEHICLE_TO_DEPOT :Poslat do depa
STR_SEND_SHIP_TO_DEPOT :Poslat do depa
STR_SEND_AIRCRAFT_TO_HANGAR :Poslat do hangáru
STR_SEND_FOR_SERVICING :Provést údržbu
############ range for months starts ############ range for months starts
STR_0162_JAN :led STR_0162_JAN :led
@@ -593,7 +608,7 @@ STR_01A9_NONE :Nic
STR_01AA_NAME :{BLACK}Jméno STR_01AA_NAME :{BLACK}Jméno
STR_01AB :{BLACK}{TINYFONT}{STRING} STR_01AB :{BLACK}{TINYFONT}{STRING}
############ range for days starts ############ range for days starts
STR_01AC_1ST :1. STR_01AC_1ST :1.
STR_01AD_2ND :2. STR_01AD_2ND :2.
STR_01AE_3RD :3. STR_01AE_3RD :3.
@@ -625,7 +640,7 @@ STR_01C7_28TH :28.
STR_01C8_29TH :29. STR_01C8_29TH :29.
STR_01C9_30TH :30. STR_01C9_30TH :30.
STR_01CA_31ST :31. STR_01CA_31ST :31.
############ range for days ends ############ range for days ends
STR_01CB :{TINYFONT}{COMMA} STR_01CB :{TINYFONT}{COMMA}
@@ -713,22 +728,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} získal titul '{STRING}'! STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} získal titul '{STRING}'!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} z {COMPANY} získal titul '{STRING}'! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} z {COMPANY} získal titul '{STRING}'!
STR_021F :{BLUE}{COMMA} STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Vytvořit mapu
STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Editor mapy STR_0222_SCENARIO_EDITOR :{YELLOW}Editor mapy
STR_0223_LAND_GENERATION :{WHITE}Generovat zemi STR_0223_LAND_GENERATION :{WHITE}Generovat zemi
STR_0224 :{BLACK}{UPARROW} STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW} STR_0225 :{BLACK}{DOWNARROW}
STR_0226_RANDOM_LAND :{BLACK}Náhodná země
STR_0227_RESET_LAND :{BLACK}Vymaž zemi
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Zvětšit oblast země pro snížení/zvýšení STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Zvětšit oblast země pro snížení/zvýšení
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Zmenšit oblast země pro snížení/zvýšení STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Zmenšit oblast země pro snížení/zvýšení
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generovat náhodnou zemi STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generovat náhodnou zemi
STR_022B_RESET_LANDSCAPE :{BLACK}Smazat krajinu STR_022B_RESET_LANDSCAPE :{BLACK}Smazat krajinu
STR_022C_RESET_LANDSCAPE :{WHITE}Smazat krajinu STR_022C_RESET_LANDSCAPE :{WHITE}Smazat krajinu
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Použít výškovou mapu
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Použít výškovou mapu
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Urcite chceš smazat krajinu?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Generování krajiny STR_022E_LANDSCAPE_GENERATION :{BLACK}Generování krajiny
STR_022F_TOWN_GENERATION :{BLACK}Generování měst STR_022F_TOWN_GENERATION :{BLACK}Generování měst
STR_0230_INDUSTRY_GENERATION :{BLACK}Generování průmyslu STR_0230_INDUSTRY_GENERATION :{BLACK}Generování průmyslu
@@ -792,7 +801,7 @@ STR_0268_CONSTRUCT_FACTORY :{BLACK}Postavit
STR_0269_CONSTRUCT_STEEL_MILL :{BLACK}Postavit ocelárnu STR_0269_CONSTRUCT_STEEL_MILL :{BLACK}Postavit ocelárnu
STR_026A_CONSTRUCT_FARM :{BLACK}Založit farmu STR_026A_CONSTRUCT_FARM :{BLACK}Založit farmu
STR_026B_CONSTRUCT_IRON_ORE_MINE :{BLACK}Postavit důl na železnou rudu STR_026B_CONSTRUCT_IRON_ORE_MINE :{BLACK}Postavit důl na železnou rudu
STR_026C_CONSTRUCT_OIL_WELLS :{BLACK}Postavit ropné vrty STR_026C_CONSTRUCT_OIL_WELLS :{BLACK}Postavit ropný vrt
STR_026D_CONSTRUCT_BANK_CAN_ONLY :{BLACK}Postavit banku (lze vybudovat jen ve městech s populací vetší než 1200) STR_026D_CONSTRUCT_BANK_CAN_ONLY :{BLACK}Postavit banku (lze vybudovat jen ve městech s populací vetší než 1200)
STR_026E_CONSTRUCT_PAPER_MILL :{BLACK}Postavit papírnu STR_026E_CONSTRUCT_PAPER_MILL :{BLACK}Postavit papírnu
STR_026F_CONSTRUCT_FOOD_PROCESSING :{BLACK}Postavit továrnu na zpracování potravin STR_026F_CONSTRUCT_FOOD_PROCESSING :{BLACK}Postavit továrnu na zpracování potravin
@@ -870,7 +879,7 @@ STR_02C1_VEHICLE_DESIGN_NAMES_SELECTION :{BLACK}Výběr
STR_02C2_SAVE_CUSTOMIZED_VEHICLE :{BLACK}Uložit uživatelské názvy dopravních prostředků na disk STR_02C2_SAVE_CUSTOMIZED_VEHICLE :{BLACK}Uložit uživatelské názvy dopravních prostředků na disk
STR_CHECKMARK :{CHECKMARK} STR_CHECKMARK :{CHECKMARK}
############ range for menu starts ############ range for menu starts
STR_02C3_GAME_OPTIONS :Možnosti hry STR_02C3_GAME_OPTIONS :Možnosti hry
STR_02C5_DIFFICULTY_SETTINGS :Nastavení obtížnosti STR_02C5_DIFFICULTY_SETTINGS :Nastavení obtížnosti
STR_02C7_CONFIG_PATCHES :Nastavení patchů STR_02C7_CONFIG_PATCHES :Nastavení patchů
@@ -884,16 +893,16 @@ STR_02D0_FULL_ANIMATION :{SETX 12}Plné
STR_02D2_FULL_DETAIL :{SETX 12}Plné detaily STR_02D2_FULL_DETAIL :{SETX 12}Plné detaily
STR_02D4_TRANSPARENT_BUILDINGS :{SETX 12}Průhledné budovy STR_02D4_TRANSPARENT_BUILDINGS :{SETX 12}Průhledné budovy
STR_TRANSPARENT_SIGNS :{SETX 12}Průhledná jména stanic STR_TRANSPARENT_SIGNS :{SETX 12}Průhledná jména stanic
############ range ends here ############ range ends here
############ range for menu starts ############ range for menu starts
STR_02D5_LAND_BLOCK_INFO :Informace o zemi STR_02D5_LAND_BLOCK_INFO :Informace o zemi
STR_02D6 : STR_02D6 :
STR_CONSOLE_SETTING :Zobrazit / skrýt konzoli STR_CONSOLE_SETTING :Zobrazit / skrýt konzoli
STR_02D7_SCREENSHOT_CTRL_S :Screenshot (Ctrl-S) STR_02D7_SCREENSHOT_CTRL_S :Screenshot (Ctrl-S)
STR_02D8_GIANT_SCREENSHOT_CTRL_G :Obrovský screenshot (Ctrl-G) STR_02D8_GIANT_SCREENSHOT_CTRL_G :Obrovský screenshot (Ctrl-G)
STR_02D9_ABOUT_OPENTTD :O 'OpenTTD' STR_02D9_ABOUT_OPENTTD :O 'OpenTTD'
############ range ends here ############ range ends here
STR_02DB_OFF :{BLACK}Vypnuto STR_02DB_OFF :{BLACK}Vypnuto
STR_02DA_ON :{BLACK}Zapnuto STR_02DA_ON :{BLACK}Zapnuto
@@ -950,7 +959,7 @@ STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE :{BLACK}Subtropi
STR_0311_SELECT_TOYLAND_LANDSCAPE :{BLACK}Země hraček STR_0311_SELECT_TOYLAND_LANDSCAPE :{BLACK}Země hraček
STR_0312_FUND_CONSTRUCTION_OF_NEW :{BLACK}Průmysl STR_0312_FUND_CONSTRUCTION_OF_NEW :{BLACK}Průmysl
############ range for menu starts ############ range for menu starts
STR_INDUSTRY_DIR :Seznam průmyslu STR_INDUSTRY_DIR :Seznam průmyslu
STR_0313_FUND_NEW_INDUSTRY :Investovat do průmyslu STR_0313_FUND_NEW_INDUSTRY :Investovat do průmyslu
############ range ends here ############ range ends here
@@ -996,7 +1005,7 @@ STR_TOWNNAME_DANISH :Dánská
STR_TOWNNAME_TURKISH :Turecká STR_TOWNNAME_TURKISH :Turecká
STR_TOWNNAME_ITALIAN :Italská STR_TOWNNAME_ITALIAN :Italská
STR_TOWNNAME_CATALAN :Katalánská STR_TOWNNAME_CATALAN :Katalánská
############ end of townname region ############ end of townname region
STR_CURR_GBP :Libra (£) STR_CURR_GBP :Libra (£)
STR_CURR_USD :Dolar ($) STR_CURR_USD :Dolar ($)
@@ -1125,6 +1134,7 @@ STR_CONFIG_PATCHES_FORBID_90_DEG :{LTBLUE}Zakáza
STR_CONFIG_PATCHES_JOINSTATIONS :{LTBLUE}Spojovat stanice postavené vedle sebe: {ORANGE}{STRING} STR_CONFIG_PATCHES_JOINSTATIONS :{LTBLUE}Spojovat stanice postavené vedle sebe: {ORANGE}{STRING}
STR_CONFIG_PATCHES_FULLLOADANY :{LTBLUE}Odjet, když je plně naložen jakýkoli náklad při 'naložit': {ORANGE}{STRING} STR_CONFIG_PATCHES_FULLLOADANY :{LTBLUE}Odjet, když je plně naložen jakýkoli náklad při 'naložit': {ORANGE}{STRING}
STR_CONFIG_PATCHES_IMPROVEDLOAD :{LTBLUE}Použij vylepšený algoritmus nakládání: {ORANGE}{STRING} STR_CONFIG_PATCHES_IMPROVEDLOAD :{LTBLUE}Použij vylepšený algoritmus nakládání: {ORANGE}{STRING}
STR_CONFIG_PATCHES_GRADUAL_LOADING :{LTBLUE}Nakládat vozidla postupně: {ORANGE}{STRING}
STR_CONFIG_PATCHES_INFLATION :{LTBLUE}Inflace: {ORANGE}{STRING} STR_CONFIG_PATCHES_INFLATION :{LTBLUE}Inflace: {ORANGE}{STRING}
STR_CONFIG_PATCHES_SELECTGOODS :{LTBLUE}Vozit zboží do stanice jen když je poptávka: {ORANGE}{STRING} STR_CONFIG_PATCHES_SELECTGOODS :{LTBLUE}Vozit zboží do stanice jen když je poptávka: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LONGBRIDGES :{LTBLUE}Povolit stavbu velmi dlouhých mostů: {ORANGE}{STRING} STR_CONFIG_PATCHES_LONGBRIDGES :{LTBLUE}Povolit stavbu velmi dlouhých mostů: {ORANGE}{STRING}
@@ -1369,7 +1379,7 @@ STR_CONFIG_PATCHES_SERVINT_ISPERCENT :{LTBLUE}Interva
STR_CONFIG_GAME_PRODUCTION :{WHITE}Změnit produkci STR_CONFIG_GAME_PRODUCTION :{WHITE}Změnit produkci
TEMP_AI_IN_PROGRESS :{WHITE}Představujeme ti novou umělou inteligenci (pracovní). Není ještě OK, takže s ní jsou problémy. Kdykoli můžeš, udělej screenshot a přispěj s ním do fóra. Ať se ti líbí! TEMP_AI_IN_PROGRESS :{WHITE}Představujeme ti novou umělou inteligenci (pracovní). Není ještě OK, takže s ní jsou problémy. Kdykoli můžeš, udělej screenshot a přispěj s ním do fóra. Ať se ti líbí!
TEMP_AI_ACTIVATED :{WHITE}Pozor: tato nová umělá inteligence je ještě v alpha verzi (= nebyla moc testována)! Zatím umí pracovat jen se silničními vozidly! TEMP_AI_ACTIVATED :{WHITE}Pozor: tato nová umělá inteligence je ještě v alfa verzi (= nebyla moc testována)! Zatím umí pracovat jen se silničními vozidly!
TEMP_AI_MULTIPLAYER :{WHITE}Varování: tato funkce je stále experimentální. Prosím posílejte jakékoli problémy na truelight@openttd.org. TEMP_AI_MULTIPLAYER :{WHITE}Varování: tato funkce je stále experimentální. Prosím posílejte jakékoli problémy na truelight@openttd.org.
############ network gui strings ############ network gui strings
@@ -1412,6 +1422,7 @@ STR_NETWORK_PASSWORD :{SILVER}Chrán
STR_NETWORK_SERVER_OFFLINE :{SILVER}SERVER JE OFFLINE STR_NETWORK_SERVER_OFFLINE :{SILVER}SERVER JE OFFLINE
STR_NETWORK_SERVER_FULL :{SILVER}SERVER JE PLNÝ STR_NETWORK_SERVER_FULL :{SILVER}SERVER JE PLNÝ
STR_NETWORK_VERSION_MISMATCH :{SILVER}NESOUHLASÍ VERZE STR_NETWORK_VERSION_MISMATCH :{SILVER}NESOUHLASÍ VERZE
STR_NETWORK_GRF_MISMATCH :{SILVER}NESOUHLASÍ GRAFIKY
STR_NETWORK_JOIN_GAME :{BLACK}Přidat se STR_NETWORK_JOIN_GAME :{BLACK}Přidat se
@@ -1516,6 +1527,7 @@ STR_NETWORK_CLIENT_LIST :{WHITE}Seznam h
STR_NETWORK_ERR_NOTAVAILABLE :{WHITE} Žádná síťová zařízení nebyla nalezena (nebo je hra zkompilována bez ENABLE_NETWORK) STR_NETWORK_ERR_NOTAVAILABLE :{WHITE} Žádná síťová zařízení nebyla nalezena (nebo je hra zkompilována bez ENABLE_NETWORK)
STR_NETWORK_ERR_NOSERVER :{WHITE} Nenalezena žádná síťová hra STR_NETWORK_ERR_NOSERVER :{WHITE} Nenalezena žádná síťová hra
STR_NETWORK_ERR_NOCONNECTION :{WHITE} Server neodpověděl na požadavek STR_NETWORK_ERR_NOCONNECTION :{WHITE} Server neodpověděl na požadavek
STR_NETWORK_ERR_NEWGRF_MISMATCH :{WHITE} Nelze se připojit kvůli rozdílným GRF souborům
STR_NETWORK_ERR_DESYNC :{WHITE} Síť - synchronizace hry selhala STR_NETWORK_ERR_DESYNC :{WHITE} Síť - synchronizace hry selhala
STR_NETWORK_ERR_LOSTCONNECTION :{WHITE} Síť - spojení ztraceno STR_NETWORK_ERR_LOSTCONNECTION :{WHITE} Síť - spojení ztraceno
STR_NETWORK_ERR_SAVEGAMEERROR :{WHITE} Nemohu nahrát uloženou hru ze serveru STR_NETWORK_ERR_SAVEGAMEERROR :{WHITE} Nemohu nahrát uloženou hru ze serveru
@@ -1537,6 +1549,7 @@ STR_NETWORK_ERR_CLIENT_DESYNC :chyba v synchro
STR_NETWORK_ERR_CLIENT_SAVEGAME :nemohu nahrát hru STR_NETWORK_ERR_CLIENT_SAVEGAME :nemohu nahrát hru
STR_NETWORK_ERR_CLIENT_CONNECTION_LOST :spojení ztraceno STR_NETWORK_ERR_CLIENT_CONNECTION_LOST :spojení ztraceno
STR_NETWORK_ERR_CLIENT_PROTOCOL_ERROR :chyba v protokolu STR_NETWORK_ERR_CLIENT_PROTOCOL_ERROR :chyba v protokolu
STR_NETWORK_ERR_CLIENT_NEWGRF_MISMATCH :Nesouhlasí grafiky
STR_NETWORK_ERR_CLIENT_NOT_AUTHORIZED :nevydáno povolení STR_NETWORK_ERR_CLIENT_NOT_AUTHORIZED :nevydáno povolení
STR_NETWORK_ERR_CLIENT_NOT_EXPECTED :přišel neplatný paket STR_NETWORK_ERR_CLIENT_NOT_EXPECTED :přišel neplatný paket
STR_NETWORK_ERR_CLIENT_WRONG_REVISION :špatná revize hry STR_NETWORK_ERR_CLIENT_WRONG_REVISION :špatná revize hry
@@ -1730,9 +1743,9 @@ STR_202A_NONE :{ORANGE}Nic
STR_202B_SERVICES_ALREADY_SUBSIDISED :{BLACK}Již přiznané dotace: STR_202B_SERVICES_ALREADY_SUBSIDISED :{BLACK}Již přiznané dotace:
STR_202C_FROM_TO :{ORANGE}{STRING.big} z {STATION} do {STATION}{YELLOW} ({COMPANY} STR_202C_FROM_TO :{ORANGE}{STRING.big} z {STATION} do {STATION}{YELLOW} ({COMPANY}
STR_202D_UNTIL :{YELLOW}, do {DATE_SHORT}) STR_202D_UNTIL :{YELLOW}, do {DATE_SHORT})
STR_202E_OFFER_OF_SUBSIDY_EXPIRED :{BLACK}{BIGFONT}Nabídka dotace přepravy vypršela:{}{}Dotace dopravy {STRING.gen} z {STRING} do {STRING} nebude dále nabízena. STR_202E_OFFER_OF_SUBSIDY_EXPIRED :{BLACK}{BIGFONT}Nabídka dotace přepravy vypršela:{}{}Dotace dopravy {STRING.gen} z{NBSP}{STRING} do {STRING} nebude dále nabízena.
STR_202F_SUBSIDY_WITHDRAWN_SERVICE :{BLACK}{BIGFONT}Ukončení dotování dopravy:{}{}Dotace pro {STRING} z {STATION} do {STATION} již nebude dále poskytována. STR_202F_SUBSIDY_WITHDRAWN_SERVICE :{BLACK}{BIGFONT}Ukončení dotování dopravy:{}{}Dotace pro {STRING} z{NBSP}{STATION} do {STATION} již nebude dále poskytována.
STR_2030_SERVICE_SUBSIDY_OFFERED :{BLACK}{BIGFONT}Nabídka dotace:{}{}Doprava {STRING} z {STRING} do {STRING} bude jeden rok dotována místní správou! STR_2030_SERVICE_SUBSIDY_OFFERED :{BLACK}{BIGFONT}Nabídka dotace:{}{}Doprava {STRING} z{NBSP}{STRING} do {STRING} bude jeden rok dotována místní správou!
STR_2031_SERVICE_SUBSIDY_AWARDED :{BLACK}{BIGFONT}Dotace přidělena společnosti {COMPANY}.{}{}Doprava {STRING.gen} z {STATION} do {STATION} bude po jeden rok vynášet 150 % normální ceny. STR_2031_SERVICE_SUBSIDY_AWARDED :{BLACK}{BIGFONT}Dotace přidělena společnosti {COMPANY}.{}{}Doprava {STRING.gen} z {STATION} do {STATION} bude po jeden rok vynášet 150 % normální ceny.
STR_2032_SERVICE_SUBSIDY_AWARDED :{BLACK}{BIGFONT}Dotace přidělena společnosti {COMPANY}.{}{}Doprava {STRING.gen} z {STATION} do {STATION} bude po jeden rok vynášet dvojnásobek normální ceny! STR_2032_SERVICE_SUBSIDY_AWARDED :{BLACK}{BIGFONT}Dotace přidělena společnosti {COMPANY}.{}{}Doprava {STRING.gen} z {STATION} do {STATION} bude po jeden rok vynášet dvojnásobek normální ceny!
STR_2033_SERVICE_SUBSIDY_AWARDED :{BLACK}{BIGFONT}Dotace přidělena společnosti {COMPANY}.{}{}Doprava {STRING.gen} z {STATION} do {STATION} bude po jeden rok vynášet trojnásobek normální ceny! STR_2033_SERVICE_SUBSIDY_AWARDED :{BLACK}{BIGFONT}Dotace přidělena společnosti {COMPANY}.{}{}Doprava {STRING.gen} z {STATION} do {STATION} bude po jeden rok vynášet trojnásobek normální ceny!
@@ -1930,7 +1943,7 @@ STR_4809_PRINTING_WORKS :Tiskárna
STR_480A_STEEL_MILL :Ocelárna STR_480A_STEEL_MILL :Ocelárna
STR_480B_FARM :Farma STR_480B_FARM :Farma
STR_480C_COPPER_ORE_MINE :Důl na měděnou rudu STR_480C_COPPER_ORE_MINE :Důl na měděnou rudu
STR_480D_OIL_WELLS :Ropné vrty STR_480D_OIL_WELLS :Ropný vrt
STR_480E_BANK :Banka STR_480E_BANK :Banka
STR_480F_FOOD_PROCESSING_PLANT :Továrna na zpracování jídla STR_480F_FOOD_PROCESSING_PLANT :Továrna na zpracování jídla
STR_4810_PAPER_MILL :Papírna STR_4810_PAPER_MILL :Papírna
@@ -1957,11 +1970,11 @@ STR_4824_BUBBLE_GENERATOR :Generátor bubl
STR_4825_TOFFEE_QUARRY :Karamelolom STR_4825_TOFFEE_QUARRY :Karamelolom
STR_4826_SUGAR_MINE :Cukerný důl STR_4826_SUGAR_MINE :Cukerný důl
############ range for requires starts ############ range for requires starts
STR_4827_REQUIRES :{BLACK}Vyžaduje: {YELLOW}{STRING} STR_4827_REQUIRES :{BLACK}Vyžaduje: {YELLOW}{STRING}
STR_4828_REQUIRES :{BLACK}Vyžaduje: {YELLOW}{STRING}, {STRING} STR_4828_REQUIRES :{BLACK}Vyžaduje: {YELLOW}{STRING}, {STRING}
STR_4829_REQUIRES :{BLACK}Vyžaduje: {YELLOW}{STRING}, {STRING}, {STRING} STR_4829_REQUIRES :{BLACK}Vyžaduje: {YELLOW}{STRING}, {STRING}, {STRING}
############ range for requires ends ############ range for requires ends
STR_482A_PRODUCTION_LAST_MONTH :{BLACK}Produkce minulý měsíc: STR_482A_PRODUCTION_LAST_MONTH :{BLACK}Produkce minulý měsíc:
STR_482B_TRANSPORTED :{YELLOW}{CARGO}{BLACK} ({COMMA} % přepraveno) STR_482B_TRANSPORTED :{YELLOW}{CARGO}{BLACK} ({COMMA} % přepraveno)
@@ -2034,8 +2047,8 @@ STR_5806_CAN_T_PURCHASE_THIS_LAND :{WHITE}Nelze za
STR_5807_YOU_ALREADY_OWN_IT :{WHITE}... již ji vlastníš! STR_5807_YOU_ALREADY_OWN_IT :{WHITE}... již ji vlastníš!
############ WARNING, using range 0x6000 for strings that are stored in the savegame ############ WARNING, using range 0x6000 for strings that are stored in the savegame
############ These strings may never get a new id, or savegames will break! ############ These strings may never get a new id, or savegames will break!
##id 0x6000 ##id 0x6000
STR_SV_EMPTY : STR_SV_EMPTY :
STR_SV_UNNAMED :Beze jména STR_SV_UNNAMED :Beze jména
@@ -2078,7 +2091,7 @@ STR_SV_STNAME_LOWER :dolní {STRING}
STR_SV_STNAME_HELIPORT :{STRING} heliport STR_SV_STNAME_HELIPORT :{STRING} heliport
STR_SV_STNAME_FOREST :{STRING} les STR_SV_STNAME_FOREST :{STRING} les
############ end of savegame specific region! ############ end of savegame specific region!
##id 0x6800 ##id 0x6800
STR_6800_DIFFICULTY_LEVEL :{WHITE}Obtížnost STR_6800_DIFFICULTY_LEVEL :{WHITE}Obtížnost
@@ -2573,13 +2586,16 @@ STR_80FD_TRICARIO_HELICOPTER :Vrtulník Trica
STR_80FE_GURU_X2_HELICOPTER :Vrtulník Guru X2 STR_80FE_GURU_X2_HELICOPTER :Vrtulník Guru X2
STR_80FF_POWERNAUT_HELICOPTER :Vrtulník Powernaut STR_80FF_POWERNAUT_HELICOPTER :Vrtulník Powernaut
STR_8100_MESSAGE_FROM_VEHICLE_MANUFACTURE :{WHITE}Zpráva od výrobce dopravních prostředků STR_8100_MESSAGE_FROM_VEHICLE_MANUFACTURE :{WHITE}Zpráva od výrobce dopravních prostředků
STR_8101_WE_HAVE_JUST_DESIGNED_A :{GOLD}Právě jsme vyvinuli nový dopravní prostředek - {STRING}. Měl byste zájem o roční výhradní právo na používání tohoto prostředku, aby byl otestován před uvedením na trh? STR_8101_WE_HAVE_JUST_DESIGNED_A :{GOLD}Právě jsme vyvinuli nov{G ý ou é} {STRING.dat}. Měl byste zájem o roční výhradní právo na používání tohoto prostředku, aby byl otestován před uvedením na trh?
STR_8102_RAILROAD_LOCOMOTIVE :lokomotivu STR_8102_RAILROAD_LOCOMOTIVE :{G=f}lokomotiva
STR_8103_ROAD_VEHICLE :silniční vozidlo STR_8102_RAILROAD_LOCOMOTIVE.dat :{G=f}lokomotivu
STR_8104_AIRCRAFT :letadlo STR_8103_ROAD_VEHICLE :{G=n}silniční vozidlo
STR_8105_SHIP :loď STR_8104_AIRCRAFT :{G=n}letadlo
STR_8106_MONORAIL_LOCOMOTIVE :lokomotivu pro monorail STR_8105_SHIP :{G=f}loď
STR_8107_MAGLEV_LOCOMOTIVE :lokomotivu Maglev STR_8106_MONORAIL_LOCOMOTIVE :{G=f}lokomotiva pro monorail
STR_8106_MONORAIL_LOCOMOTIVE.dat :{G=f}lokomotivu pro monorail
STR_8107_MAGLEV_LOCOMOTIVE :{G=f}lokomotiva Maglev
STR_8107_MAGLEV_LOCOMOTIVE.dat :{G=f}lokomotivu Maglev
##id 0x8800 ##id 0x8800
STR_8800_TRAIN_DEPOT :{WHITE}Železniční depo {TOWN} STR_8800_TRAIN_DEPOT :{WHITE}Železniční depo {TOWN}
@@ -2983,13 +2999,44 @@ STR_PERFORMANCE_DETAIL_MONEY_TIP :{BLACK}Současn
STR_PERFORMANCE_DETAIL_LOAN_TIP :{BLACK}Má společnost velký dluh? STR_PERFORMANCE_DETAIL_LOAN_TIP :{BLACK}Má společnost velký dluh?
STR_PERFORMANCE_DETAIL_TOTAL_TIP :{BLACK}Celkový počet bodů z 1000 možných STR_PERFORMANCE_DETAIL_TOTAL_TIP :{BLACK}Celkový počet bodů z 1000 možných
STR_NEWGRF_SETTINGS_CAPTION :{WHITE}Nastavení nových grafických souborů STR_NEWGRF_SETTINGS_BUTTON :{BLACK}Nastavení grafik
STR_NEWGRF_SETTINGS_CAPTION :{WHITE}Nastavení grafických souborů
STR_NEWGRF_APPLY_CHANGES :{BLACK}Potvrdit změny STR_NEWGRF_APPLY_CHANGES :{BLACK}Potvrdit změny
STR_NEWGRF_SET_PARAMETERS :{BLACK}Nastavit parametry STR_NEWGRF_SET_PARAMETERS :{BLACK}Nastavit parametry
STR_NEWGRF_TIP :{BLACK}Tady je seznam všech nainstalovaných grafických setů. Nastavení změníš kliknutím na set. STR_NEWGRF_TIP :{BLACK}Tady je seznam všech nainstalovaných grafických setů. Nastavení změníš kliknutím na set.
STR_NEWGRF_NO_FILES_INSTALLED :{BLACK}Žádné soubory s novou grafikou nejsou nainstalovány! Pro instrukce, jak nainstalovat nové grafické soubory, se podívej do manuálu. STR_NEWGRF_NO_FILES_INSTALLED :{BLACK}Žádné soubory s grafikou nejsou nainstalovány! Pro instrukce, jak nainstalovat grafické soubory, se podívej do manuálu.
STR_NEWGRF_FILENAME :{BLACK}Jméno souboru: {SILVER}{STRING} STR_NEWGRF_FILENAME :{BLACK}Jméno souboru: {SILVER}{STRING}
STR_NEWGRF_GRF_ID :{BLACK}ID GRF: {SILVER}{STRING} STR_NEWGRF_GRF_ID :{BLACK}ID GRF: {SILVER}{STRING}
STR_NEWGRF_MD5SUM :{BLACK}MD5sum: {SILVER}{STRING}
STR_NEWGRF_CONFIRMATION_TEXT :{YELLOW}Právě se chystáš změnit nastavení grafik za běžící hry; může to shodit OpenTTD.{}Jsi si s tím opravdu jist/a?
STR_NEWGRF_ADD :{BLACK}Přidat
STR_NEWGRF_ADD_TIP :{BLACK}Přidat NewGRF soubor do seznamu
STR_NEWGRF_REMOVE :{BLACK}Odebrat
STR_NEWGRF_REMOVE_TIP :{BLACK}Odstranit označený NewGRF soubor ze seznamu
STR_NEWGRF_MOVEUP :{BLACK}Nahoru
STR_NEWGRF_MOVEUP_TIP :{BLACK}Posunout označený NewGRF soubor nahoru
STR_NEWGRF_MOVEDOWN :{BLACK}Dolů
STR_NEWGRF_MOVEDOWN_TIP :{BLACK}Posunout označený NewGRF soubor dolů
STR_NEWGRF_FILE_TIP :{BLACK}Seznam NewGRF souborů, které jsou nainstalovány. Parametry souboru můžeš změnit kliknutím na něj.
STR_NEWGRF_PARAMETER :{BLACK}Parametry: {SILVER}{STRING}
STR_NEWGRF_PARAMETER_QUERY :{BLACK}Zadej parametry NewGRF souboru
STR_NEWGRF_NO_INFO :{BLACK}Není dostupná žádná informace
STR_NEWGRF_ADD_CAPTION :{WHITE}Dostupné NewGRF soubory
STR_NEWGRF_ADD_FILE :{BLACK}Přidat do výběru
STR_NEWGRF_ADD_FILE_TIP :{BLACK}Přidat vybraný NewGRF soubor do tvého nastavení
STR_NEWGRF_RESCAN_FILES :{BLACK}Načíst soubory
STR_NEWGRF_RESCAN_FILES_TIP :{BLACK}Aktualizovat seznam dostupných NewGRF souborů
STR_NEWGRF_DUPLICATE_GRFID :{WHITE}Nelze přidat soubor: duplicitní GRF ID
STR_NEWGRF_NOT_FOUND :{RED}Nenalezen odpovídající soubor
STR_NEWGRF_DISABLED :{RED}Vypnuto
STR_NEWGRF_COMPATIBLE_LOADED :{ORANGE}Odpovídající soubor nenalezen (načten kompatibilní GRF)
STR_NEWGRF_COMPATIBLE_LOAD_WARNING :{WHITE}Kompatibilní GRF načteny místo chybějících
STR_NEWGRF_DISABLED_WARNING :{WHITE}Chybějící soubory GRF byly vyřazeny
STR_NEWGRF_NOT_FOUND_WARNING :{WHITE}Pro načtení hry chybí GRF soubory
STR_CURRENCY_WINDOW :{WHITE}Vlastní měna STR_CURRENCY_WINDOW :{WHITE}Vlastní měna
STR_CURRENCY_EXCHANGE_RATE :{LTBLUE}Kurz měny: {ORANGE}{CURRENCY} = £ {COMMA} STR_CURRENCY_EXCHANGE_RATE :{LTBLUE}Kurz měny: {ORANGE}{CURRENCY} = £ {COMMA}
@@ -3154,7 +3201,7 @@ STR_GENERATION_WORLD :{WHITE}Vytvář
STR_GENERATION_ABORT :{BLACK}Přerušit STR_GENERATION_ABORT :{BLACK}Přerušit
STR_GENERATION_ABORT_CAPTION :{WHITE}Přerušit generování krajiny STR_GENERATION_ABORT_CAPTION :{WHITE}Přerušit generování krajiny
STR_GENERATION_ABORT_MESSAGE :{YELLOW}Opravdu chceš přerušit tento proces? STR_GENERATION_ABORT_MESSAGE :{YELLOW}Opravdu chceš přerušit tento proces?
STR_PROGRESS :Z {WHITE}{NUM} % hotovo STR_PROGRESS :{WHITE}Z {NUM} % hotovo
STR_GENERATION_PROGRESS :{BLACK}{NUM} / {NUM} STR_GENERATION_PROGRESS :{BLACK}{NUM} / {NUM}
STR_WORLD_GENERATION :{BLACK}Tvorba krajiny STR_WORLD_GENERATION :{BLACK}Tvorba krajiny
STR_TREE_GENERATION :{BLACK}Výsadba stromů STR_TREE_GENERATION :{BLACK}Výsadba stromů

File diff suppressed because it is too large Load Diff

View File

@@ -1,6 +1,6 @@
##name Dutch ##name Dutch
##ownname Nederlands ##ownname Nederlands
##isocode nl_NL.UTF-8 ##isocode nl_NL
##plural 0 ##plural 0
##id 0x0000 ##id 0x0000
@@ -154,11 +154,12 @@ STR_00B0_MAP :{WHITE}Kaart -
STR_00B1_GAME_OPTIONS :{WHITE}Spelopties STR_00B1_GAME_OPTIONS :{WHITE}Spelopties
STR_00B2_MESSAGE :{YELLOW}Bericht STR_00B2_MESSAGE :{YELLOW}Bericht
STR_00B3_MESSAGE_FROM :{YELLOW}Bericht van {STRING} STR_00B3_MESSAGE_FROM :{YELLOW}Bericht van {STRING}
STR_POPUP_CAUTION_CAPTION :{WHITE}Waarschuwing!
STR_00B4_CAN_T_DO_THIS :{WHITE}Kan dit niet uitvoeren.... STR_00B4_CAN_T_DO_THIS :{WHITE}Kan dit niet uitvoeren....
STR_00B5_CAN_T_CLEAR_THIS_AREA :{WHITE}Kan gebied niet ontruimen.... STR_00B5_CAN_T_CLEAR_THIS_AREA :{WHITE}Kan gebied niet ontruimen....
STR_00B6_ORIGINAL_COPYRIGHT :{BLACK}Originele copyright {COPYRIGHT} 1995 Chris Sawyer, alle rechten voorbehouden STR_00B6_ORIGINAL_COPYRIGHT :{BLACK}Originele copyright {COPYRIGHT} 1995 Chris Sawyer, alle rechten voorbehouden
STR_00B7_VERSION :{BLACK}OpenTTD versie {REV} STR_00B7_VERSION :{BLACK}OpenTTD versie {REV}
STR_00BA_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2006 Het OpenTTD team STR_00BA_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2007 Het OpenTTD team
STR_TRANSLATED_BY :{BLACK} Vertaler(s) - STR_TRANSLATED_BY :{BLACK} Vertaler(s) -
STR_00C5 :{BLACK}{CROSS} STR_00C5 :{BLACK}{CROSS}
@@ -294,6 +295,7 @@ STR_0140_NEW_GAME :{BLACK}Nieuw sp
STR_0141_LOAD_GAME :{BLACK}Laad spel STR_0141_LOAD_GAME :{BLACK}Laad spel
STR_SINGLE_PLAYER :{BLACK}Een speler STR_SINGLE_PLAYER :{BLACK}Een speler
STR_MULTIPLAYER :{BLACK}Multiplayer STR_MULTIPLAYER :{BLACK}Multiplayer
STR_SCENARIO_EDITOR :{BLACK}Scenario Bewerken
STR_64 :64 STR_64 :64
STR_128 :128 STR_128 :128
@@ -342,7 +344,7 @@ STR_UNITS_FORCE_IMPERIAL :{COMMA}x10^3 lb
STR_UNITS_FORCE_METRIC :{COMMA} ton trekkracht STR_UNITS_FORCE_METRIC :{COMMA} ton trekkracht
STR_UNITS_FORCE_SI :{COMMA} kN STR_UNITS_FORCE_SI :{COMMA} kN
############ range for menu starts ############ range for menu starts
STR_0154_OPERATING_PROFIT_GRAPH :Winstgrafiek STR_0154_OPERATING_PROFIT_GRAPH :Winstgrafiek
STR_0155_INCOME_GRAPH :Inkomenstegrafiek STR_0155_INCOME_GRAPH :Inkomenstegrafiek
STR_0156_DELIVERED_CARGO_GRAPH :Afgeleverde lading-grafiek STR_0156_DELIVERED_CARGO_GRAPH :Afgeleverde lading-grafiek
@@ -351,7 +353,7 @@ STR_0158_COMPANY_VALUE_GRAPH :Bedrijfswaardeg
STR_0159_CARGO_PAYMENT_RATES :Ladingsprijzen STR_0159_CARGO_PAYMENT_RATES :Ladingsprijzen
STR_015A_COMPANY_LEAGUE_TABLE :Bedrijfscompetitietabel STR_015A_COMPANY_LEAGUE_TABLE :Bedrijfscompetitietabel
STR_PERFORMANCE_DETAIL_MENU :Detail prestatiewaarde STR_PERFORMANCE_DETAIL_MENU :Detail prestatiewaarde
############ range for menu ends ############ range for menu ends
STR_015B_OPENTTD :{WHITE}OpenTTD STR_015B_OPENTTD :{WHITE}OpenTTD
STR_015C_SAVE_GAME :Spel opslaan STR_015C_SAVE_GAME :Spel opslaan
@@ -393,6 +395,10 @@ STR_ENGINE_SORT_CARGO_CAPACITY :Vracht capacite
STR_NO_WAITING_CARGO :{BLACK}Er wacht geen vracht van enig type STR_NO_WAITING_CARGO :{BLACK}Er wacht geen vracht van enig type
STR_SELECT_ALL_FACILITIES :{BLACK}Kies alle faciliteiten STR_SELECT_ALL_FACILITIES :{BLACK}Kies alle faciliteiten
STR_SELECT_ALL_TYPES :{BLACK}Kies alle vracht typen (inclusief niet wachtende vracht) STR_SELECT_ALL_TYPES :{BLACK}Kies alle vracht typen (inclusief niet wachtende vracht)
STR_AVAILABLE_TRAINS :{BLACK}Beschikbare Treinen
STR_AVAILABLE_ROAD_VEHICLES :{BLACK}Beschikbare Voertuigen
STR_AVAILABLE_SHIPS :{BLACK}Beschikbare Schepen
STR_AVAILABLE_AIRCRAFT :{BLACK}Beschikbare Vliegtuigen
STR_AVAILABLE_ENGINES_TIP :{BLACK}Bekijk een lijst van beschikbare ontwerpen voor dit type voertuig. STR_AVAILABLE_ENGINES_TIP :{BLACK}Bekijk een lijst van beschikbare ontwerpen voor dit type voertuig.
STR_MANAGE_LIST :{BLACK}Beheer lijst STR_MANAGE_LIST :{BLACK}Beheer lijst
STR_MANAGE_LIST_TIP :{BLACK}Stuur instructies naar alle voertuigen in de lijst STR_MANAGE_LIST_TIP :{BLACK}Stuur instructies naar alle voertuigen in de lijst
@@ -488,7 +494,7 @@ STR_01A9_NONE :Geen
STR_01AA_NAME :{BLACK}Naam STR_01AA_NAME :{BLACK}Naam
STR_01AB :{BLACK}{TINYFONT}{STRING} STR_01AB :{BLACK}{TINYFONT}{STRING}
############ range for days starts ############ range for days starts
STR_01AC_1ST :1 STR_01AC_1ST :1
STR_01AD_2ND :2 STR_01AD_2ND :2
STR_01AE_3RD :3 STR_01AE_3RD :3
@@ -520,7 +526,7 @@ STR_01C7_28TH :28
STR_01C8_29TH :29 STR_01C8_29TH :29
STR_01C9_30TH :30 STR_01C9_30TH :30
STR_01CA_31ST :31 STR_01CA_31ST :31
############ range for days ends ############ range for days ends
STR_01CB :{TINYFONT}{COMMA} STR_01CB :{TINYFONT}{COMMA}
@@ -608,22 +614,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} bereikt '{STRING}' status! STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} bereikt '{STRING}' status!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} van {COMPANY} bereikt '{STRING}' status! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} van {COMPANY} bereikt '{STRING}' status!
STR_021F :{BLUE}{COMMA} STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Maak scenario
STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Scenario editor STR_0222_SCENARIO_EDITOR :{YELLOW}Scenario editor
STR_0223_LAND_GENERATION :{WHITE}Landontwikkeling STR_0223_LAND_GENERATION :{WHITE}Landontwikkeling
STR_0224 :{BLACK}{UPARROW} STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW} STR_0225 :{BLACK}{DOWNARROW}
STR_0226_RANDOM_LAND :{BLACK}Willekeurig land
STR_0227_RESET_LAND :{BLACK}Verwijder land
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Vergroot het stuk land om te verhogen/verlagen STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Vergroot het stuk land om te verhogen/verlagen
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Verklein het stuk land om te verhogen/verlagen STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Verklein het stuk land om te verhogen/verlagen
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Genereer willekeurig land STR_022A_GENERATE_RANDOM_LAND :{BLACK}Genereer willekeurig land
STR_022B_RESET_LANDSCAPE :{BLACK}Verwijder landschap STR_022B_RESET_LANDSCAPE :{BLACK}Verwijder landschap
STR_022C_RESET_LANDSCAPE :{WHITE}Verwijder landschap STR_022C_RESET_LANDSCAPE :{WHITE}Verwijder landschap
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Gebruik hoogtekaart
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Gebruik hoogtekaart
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Weet je zeker dat je het land wilt verwijderen?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Landschapproductie STR_022E_LANDSCAPE_GENERATION :{BLACK}Landschapproductie
STR_022F_TOWN_GENERATION :{BLACK}Stadproductie STR_022F_TOWN_GENERATION :{BLACK}Stadproductie
STR_0230_INDUSTRY_GENERATION :{BLACK}Industrieproductie STR_0230_INDUSTRY_GENERATION :{BLACK}Industrieproductie
@@ -765,7 +765,7 @@ STR_02C1_VEHICLE_DESIGN_NAMES_SELECTION :{BLACK}Keuze va
STR_02C2_SAVE_CUSTOMIZED_VEHICLE :{BLACK}Sla aangepaste voertuignamen op STR_02C2_SAVE_CUSTOMIZED_VEHICLE :{BLACK}Sla aangepaste voertuignamen op
STR_CHECKMARK :{CHECKMARK} STR_CHECKMARK :{CHECKMARK}
############ range for menu starts ############ range for menu starts
STR_02C3_GAME_OPTIONS :Spelopties STR_02C3_GAME_OPTIONS :Spelopties
STR_02C5_DIFFICULTY_SETTINGS :Moeilijkheidsgraad STR_02C5_DIFFICULTY_SETTINGS :Moeilijkheidsgraad
STR_02C7_CONFIG_PATCHES :Kies patches STR_02C7_CONFIG_PATCHES :Kies patches
@@ -779,16 +779,16 @@ STR_02D0_FULL_ANIMATION :{SETX 12}Alle a
STR_02D2_FULL_DETAIL :{SETX 12}Alle details STR_02D2_FULL_DETAIL :{SETX 12}Alle details
STR_02D4_TRANSPARENT_BUILDINGS :{SETX 12}Transparante gebouwen STR_02D4_TRANSPARENT_BUILDINGS :{SETX 12}Transparante gebouwen
STR_TRANSPARENT_SIGNS :{SETX 12}Transparant station bord STR_TRANSPARENT_SIGNS :{SETX 12}Transparant station bord
############ range ends here ############ range ends here
############ range for menu starts ############ range for menu starts
STR_02D5_LAND_BLOCK_INFO :Info over blok land STR_02D5_LAND_BLOCK_INFO :Info over blok land
STR_02D6 : STR_02D6 :
STR_CONSOLE_SETTING :Schakel console aan/uit STR_CONSOLE_SETTING :Schakel console aan/uit
STR_02D7_SCREENSHOT_CTRL_S :Screenshot (Ctrl-S) STR_02D7_SCREENSHOT_CTRL_S :Screenshot (Ctrl-S)
STR_02D8_GIANT_SCREENSHOT_CTRL_G :Grote screenshot (Ctrl-G) STR_02D8_GIANT_SCREENSHOT_CTRL_G :Grote screenshot (Ctrl-G)
STR_02D9_ABOUT_OPENTTD :Over OpenTTD STR_02D9_ABOUT_OPENTTD :Over OpenTTD
############ range ends here ############ range ends here
STR_02DB_OFF :{BLACK}Uit STR_02DB_OFF :{BLACK}Uit
STR_02DA_ON :{BLACK}Aan STR_02DA_ON :{BLACK}Aan
@@ -845,7 +845,7 @@ STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE :{BLACK}Kies sub
STR_0311_SELECT_TOYLAND_LANDSCAPE :{BLACK}Kies 'speelgoedland' STR_0311_SELECT_TOYLAND_LANDSCAPE :{BLACK}Kies 'speelgoedland'
STR_0312_FUND_CONSTRUCTION_OF_NEW :{BLACK}Betaal plaatsing van nieuwe industrie STR_0312_FUND_CONSTRUCTION_OF_NEW :{BLACK}Betaal plaatsing van nieuwe industrie
############ range for menu starts ############ range for menu starts
STR_INDUSTRY_DIR :Industrielijst STR_INDUSTRY_DIR :Industrielijst
STR_0313_FUND_NEW_INDUSTRY :Subsidieer nieuwe industrie STR_0313_FUND_NEW_INDUSTRY :Subsidieer nieuwe industrie
############ range ends here ############ range ends here
@@ -891,7 +891,7 @@ STR_TOWNNAME_DANISH :Deens
STR_TOWNNAME_TURKISH :Turks STR_TOWNNAME_TURKISH :Turks
STR_TOWNNAME_ITALIAN :Italiaans STR_TOWNNAME_ITALIAN :Italiaans
STR_TOWNNAME_CATALAN :Catalaans STR_TOWNNAME_CATALAN :Catalaans
############ end of townname region ############ end of townname region
STR_CURR_GBP :Pond (£) STR_CURR_GBP :Pond (£)
STR_CURR_USD :Dollar ($) STR_CURR_USD :Dollar ($)
@@ -1308,6 +1308,7 @@ STR_NETWORK_PASSWORD :{SILVER}Beveili
STR_NETWORK_SERVER_OFFLINE :{SILVER}SERVER OFFLINE STR_NETWORK_SERVER_OFFLINE :{SILVER}SERVER OFFLINE
STR_NETWORK_SERVER_FULL :{SILVER}SERVER VOL STR_NETWORK_SERVER_FULL :{SILVER}SERVER VOL
STR_NETWORK_VERSION_MISMATCH :{SILVER}ANDERE VERSIE STR_NETWORK_VERSION_MISMATCH :{SILVER}ANDERE VERSIE
STR_NETWORK_GRF_MISMATCH :{SILVER}NEWGRF NIET GELIJK
STR_NETWORK_JOIN_GAME :{BLACK}Meespelen STR_NETWORK_JOIN_GAME :{BLACK}Meespelen
@@ -1412,6 +1413,7 @@ STR_NETWORK_CLIENT_LIST :{WHITE}Spelers
STR_NETWORK_ERR_NOTAVAILABLE :{WHITE} Geen netwerkapparaten gevonden of gecompileerd zonder ENABLE_NETWORK STR_NETWORK_ERR_NOTAVAILABLE :{WHITE} Geen netwerkapparaten gevonden of gecompileerd zonder ENABLE_NETWORK
STR_NETWORK_ERR_NOSERVER :{WHITE} Kon geen enkel netwerkspel vinden STR_NETWORK_ERR_NOSERVER :{WHITE} Kon geen enkel netwerkspel vinden
STR_NETWORK_ERR_NOCONNECTION :{WHITE} De server beantwoorde het verzoek niet STR_NETWORK_ERR_NOCONNECTION :{WHITE} De server beantwoorde het verzoek niet
STR_NETWORK_ERR_NEWGRF_MISMATCH :{WHITE} Kan geen verbinding maken vanwege niet gelijke NewGRF instelling
STR_NETWORK_ERR_DESYNC :{WHITE} Netwerkspel synchronisatie mislukt. STR_NETWORK_ERR_DESYNC :{WHITE} Netwerkspel synchronisatie mislukt.
STR_NETWORK_ERR_LOSTCONNECTION :{WHITE} Netwerkspel verbinding kwijt. STR_NETWORK_ERR_LOSTCONNECTION :{WHITE} Netwerkspel verbinding kwijt.
STR_NETWORK_ERR_SAVEGAMEERROR :{WHITE} Kon server-opgeslagen spel niet laden STR_NETWORK_ERR_SAVEGAMEERROR :{WHITE} Kon server-opgeslagen spel niet laden
@@ -1433,6 +1435,7 @@ STR_NETWORK_ERR_CLIENT_DESYNC :desynchronisati
STR_NETWORK_ERR_CLIENT_SAVEGAME :kan kaart niet laden STR_NETWORK_ERR_CLIENT_SAVEGAME :kan kaart niet laden
STR_NETWORK_ERR_CLIENT_CONNECTION_LOST :verbinding verbroken STR_NETWORK_ERR_CLIENT_CONNECTION_LOST :verbinding verbroken
STR_NETWORK_ERR_CLIENT_PROTOCOL_ERROR :protocol fout STR_NETWORK_ERR_CLIENT_PROTOCOL_ERROR :protocol fout
STR_NETWORK_ERR_CLIENT_NEWGRF_MISMATCH :Niet gelijke NewGRF instelling
STR_NETWORK_ERR_CLIENT_NOT_AUTHORIZED :niet toegelaten STR_NETWORK_ERR_CLIENT_NOT_AUTHORIZED :niet toegelaten
STR_NETWORK_ERR_CLIENT_NOT_EXPECTED :raar pakket ontvangen STR_NETWORK_ERR_CLIENT_NOT_EXPECTED :raar pakket ontvangen
STR_NETWORK_ERR_CLIENT_WRONG_REVISION :foute revisie STR_NETWORK_ERR_CLIENT_WRONG_REVISION :foute revisie
@@ -1853,11 +1856,11 @@ STR_4824_BUBBLE_GENERATOR :Bellenblazer
STR_4825_TOFFEE_QUARRY :Toffeegroeve STR_4825_TOFFEE_QUARRY :Toffeegroeve
STR_4826_SUGAR_MINE :Suikermijn STR_4826_SUGAR_MINE :Suikermijn
############ range for requires starts ############ range for requires starts
STR_4827_REQUIRES :{BLACK}Vereist: {YELLOW}{STRING} STR_4827_REQUIRES :{BLACK}Vereist: {YELLOW}{STRING}
STR_4828_REQUIRES :{BLACK}Vereist: {YELLOW}{STRING}, {STRING} STR_4828_REQUIRES :{BLACK}Vereist: {YELLOW}{STRING}, {STRING}
STR_4829_REQUIRES :{BLACK}Vereist: {YELLOW}{STRING}, {STRING}, {STRING} STR_4829_REQUIRES :{BLACK}Vereist: {YELLOW}{STRING}, {STRING}, {STRING}
############ range for requires ends ############ range for requires ends
STR_482A_PRODUCTION_LAST_MONTH :{BLACK}Productie vorige maand: STR_482A_PRODUCTION_LAST_MONTH :{BLACK}Productie vorige maand:
STR_482B_TRANSPORTED :{YELLOW}{CARGO}{BLACK} ({COMMA}% getransporteerd) STR_482B_TRANSPORTED :{YELLOW}{CARGO}{BLACK} ({COMMA}% getransporteerd)
@@ -1930,8 +1933,8 @@ STR_5806_CAN_T_PURCHASE_THIS_LAND :{WHITE}Kan dit
STR_5807_YOU_ALREADY_OWN_IT :{WHITE}...het is al van jou! STR_5807_YOU_ALREADY_OWN_IT :{WHITE}...het is al van jou!
############ WARNING, using range 0x6000 for strings that are stored in the savegame ############ WARNING, using range 0x6000 for strings that are stored in the savegame
############ These strings may never get a new id, or savegames will break! ############ These strings may never get a new id, or savegames will break!
##id 0x6000 ##id 0x6000
STR_SV_EMPTY : STR_SV_EMPTY :
STR_SV_UNNAMED :Geen naam STR_SV_UNNAMED :Geen naam
@@ -1974,7 +1977,7 @@ STR_SV_STNAME_LOWER :Lager {STRING}
STR_SV_STNAME_HELIPORT :{STRING} Helihaven STR_SV_STNAME_HELIPORT :{STRING} Helihaven
STR_SV_STNAME_FOREST :{STRING} Bossen STR_SV_STNAME_FOREST :{STRING} Bossen
############ end of savegame specific region! ############ end of savegame specific region!
##id 0x6800 ##id 0x6800
STR_6800_DIFFICULTY_LEVEL :{WHITE}Moeilijksheidsgraad STR_6800_DIFFICULTY_LEVEL :{WHITE}Moeilijksheidsgraad
@@ -2888,6 +2891,7 @@ STR_NEWGRF_NO_FILES_INSTALLED :{BLACK}Er zijn
STR_NEWGRF_FILENAME :{BLACK}Bestandsnaam: {SILVER}{STRING} STR_NEWGRF_FILENAME :{BLACK}Bestandsnaam: {SILVER}{STRING}
STR_NEWGRF_GRF_ID :{BLACK}GRF ID: {SILVER}{STRING} STR_NEWGRF_GRF_ID :{BLACK}GRF ID: {SILVER}{STRING}
STR_NEWGRF_MD5SUM :{BLACK}MD5sum: {SILVER}{STRING} STR_NEWGRF_MD5SUM :{BLACK}MD5sum: {SILVER}{STRING}
STR_NEWGRF_CONFIRMATION_TEXT :{YELLOW}Je staat op het punt om wijzigingen te maken aan een lopend spel; dit dan OpenTTD laten crashen.{}Weet je het heel zeker?
STR_NEWGRF_ADD :{BLACK}Toevoegen STR_NEWGRF_ADD :{BLACK}Toevoegen
STR_NEWGRF_ADD_TIP :{BLACK}Voeg een NewGRF bestand toe aan te lijst STR_NEWGRF_ADD_TIP :{BLACK}Voeg een NewGRF bestand toe aan te lijst
@@ -2911,6 +2915,11 @@ STR_NEWGRF_DUPLICATE_GRFID :{WHITE}Kan best
STR_NEWGRF_NOT_FOUND :{RED}Bestand niet gevonden STR_NEWGRF_NOT_FOUND :{RED}Bestand niet gevonden
STR_NEWGRF_DISABLED :{RED}Uitgeschakeld STR_NEWGRF_DISABLED :{RED}Uitgeschakeld
STR_NEWGRF_COMPATIBLE_LOADED :{ORANGE}Bijbehorend bestand niet gevonden (compatibel GRF geladen)
STR_NEWGRF_COMPATIBLE_LOAD_WARNING :{WHITE}Compatibele GRF(s) geladen voor ontbrekende bestanden
STR_NEWGRF_DISABLED_WARNING :{WHITE}Ontbrekende GRF bestand(en) zijn uitgeschakeld
STR_NEWGRF_NOT_FOUND_WARNING :{WHITE}GRF bestand(en) om dit spel te kunnen laden ontbreken
STR_CURRENCY_WINDOW :{WHITE}Aangepaste valuta STR_CURRENCY_WINDOW :{WHITE}Aangepaste valuta
STR_CURRENCY_EXCHANGE_RATE :{LTBLUE}Wisselkoers: {ORANGE}{CURRENCY} = £ {COMMA} STR_CURRENCY_EXCHANGE_RATE :{LTBLUE}Wisselkoers: {ORANGE}{CURRENCY} = £ {COMMA}

View File

@@ -1,6 +1,6 @@
##name English ##name English
##ownname English (UK) ##ownname English (UK)
##isocode en_GB.UTF-8 ##isocode en_GB
##plural 0 ##plural 0
##id 0x0000 ##id 0x0000
@@ -159,7 +159,7 @@ STR_00B4_CAN_T_DO_THIS :{WHITE}Can't do
STR_00B5_CAN_T_CLEAR_THIS_AREA :{WHITE}Can't clear this area.... STR_00B5_CAN_T_CLEAR_THIS_AREA :{WHITE}Can't clear this area....
STR_00B6_ORIGINAL_COPYRIGHT :{BLACK}Original copyright {COPYRIGHT} 1995 Chris Sawyer, All rights reserved STR_00B6_ORIGINAL_COPYRIGHT :{BLACK}Original copyright {COPYRIGHT} 1995 Chris Sawyer, All rights reserved
STR_00B7_VERSION :{BLACK}OpenTTD version {REV} STR_00B7_VERSION :{BLACK}OpenTTD version {REV}
STR_00BA_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2006 The OpenTTD team STR_00BA_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2007 The OpenTTD team
STR_TRANSLATED_BY :{BLACK} Translator(s) - STR_TRANSLATED_BY :{BLACK} Translator(s) -
STR_00C5 :{BLACK}{CROSS} STR_00C5 :{BLACK}{CROSS}
@@ -295,6 +295,7 @@ STR_0140_NEW_GAME :{BLACK}New Game
STR_0141_LOAD_GAME :{BLACK}Load Game STR_0141_LOAD_GAME :{BLACK}Load Game
STR_SINGLE_PLAYER :{BLACK}Single player STR_SINGLE_PLAYER :{BLACK}Single player
STR_MULTIPLAYER :{BLACK}Multiplayer STR_MULTIPLAYER :{BLACK}Multiplayer
STR_SCENARIO_EDITOR :{BLACK}Scenario Editor
STR_64 :64 STR_64 :64
STR_128 :128 STR_128 :128
@@ -343,7 +344,7 @@ STR_UNITS_FORCE_IMPERIAL :{COMMA}x10³ lb
STR_UNITS_FORCE_METRIC :{COMMA} ton force STR_UNITS_FORCE_METRIC :{COMMA} ton force
STR_UNITS_FORCE_SI :{COMMA} kN STR_UNITS_FORCE_SI :{COMMA} kN
############ range for menu starts ############ range for menu starts
STR_0154_OPERATING_PROFIT_GRAPH :Operating profit graph STR_0154_OPERATING_PROFIT_GRAPH :Operating profit graph
STR_0155_INCOME_GRAPH :Income graph STR_0155_INCOME_GRAPH :Income graph
STR_0156_DELIVERED_CARGO_GRAPH :Delivered cargo graph STR_0156_DELIVERED_CARGO_GRAPH :Delivered cargo graph
@@ -352,7 +353,7 @@ STR_0158_COMPANY_VALUE_GRAPH :Company value g
STR_0159_CARGO_PAYMENT_RATES :Cargo payment rates STR_0159_CARGO_PAYMENT_RATES :Cargo payment rates
STR_015A_COMPANY_LEAGUE_TABLE :Company league table STR_015A_COMPANY_LEAGUE_TABLE :Company league table
STR_PERFORMANCE_DETAIL_MENU :Detailed performance rating STR_PERFORMANCE_DETAIL_MENU :Detailed performance rating
############ range for menu ends ############ range for menu ends
STR_015B_OPENTTD :{WHITE}About OpenTTD STR_015B_OPENTTD :{WHITE}About OpenTTD
STR_015C_SAVE_GAME :Save game STR_015C_SAVE_GAME :Save game
@@ -394,6 +395,10 @@ STR_ENGINE_SORT_CARGO_CAPACITY :Cargo Capacity
STR_NO_WAITING_CARGO :{BLACK}No cargo of any type is waiting STR_NO_WAITING_CARGO :{BLACK}No cargo of any type is waiting
STR_SELECT_ALL_FACILITIES :{BLACK}Select all facilities STR_SELECT_ALL_FACILITIES :{BLACK}Select all facilities
STR_SELECT_ALL_TYPES :{BLACK}Select all cargo types (including no waiting cargo) STR_SELECT_ALL_TYPES :{BLACK}Select all cargo types (including no waiting cargo)
STR_AVAILABLE_TRAINS :{BLACK}Available Trains
STR_AVAILABLE_ROAD_VEHICLES :{BLACK}Available Vehicles
STR_AVAILABLE_SHIPS :{BLACK}Available Ships
STR_AVAILABLE_AIRCRAFT :{BLACK}Available Aircraft
STR_AVAILABLE_ENGINES_TIP :{BLACK}See a list of available engine designs for this vehicle type. STR_AVAILABLE_ENGINES_TIP :{BLACK}See a list of available engine designs for this vehicle type.
STR_MANAGE_LIST :{BLACK}Manage list STR_MANAGE_LIST :{BLACK}Manage list
STR_MANAGE_LIST_TIP :{BLACK}Send instructions to all vehicles in this list STR_MANAGE_LIST_TIP :{BLACK}Send instructions to all vehicles in this list
@@ -489,7 +494,7 @@ STR_01A9_NONE :None
STR_01AA_NAME :{BLACK}Name STR_01AA_NAME :{BLACK}Name
STR_01AB :{BLACK}{TINYFONT}{STRING} STR_01AB :{BLACK}{TINYFONT}{STRING}
############ range for days starts ############ range for days starts
STR_01AC_1ST :1st STR_01AC_1ST :1st
STR_01AD_2ND :2nd STR_01AD_2ND :2nd
STR_01AE_3RD :3rd STR_01AE_3RD :3rd
@@ -521,7 +526,7 @@ STR_01C7_28TH :28th
STR_01C8_29TH :29th STR_01C8_29TH :29th
STR_01C9_30TH :30th STR_01C9_30TH :30th
STR_01CA_31ST :31st STR_01CA_31ST :31st
############ range for days ends ############ range for days ends
STR_01CB :{TINYFONT}{COMMA} STR_01CB :{TINYFONT}{COMMA}
@@ -766,7 +771,7 @@ STR_02C1_VEHICLE_DESIGN_NAMES_SELECTION :{BLACK}Vehicle
STR_02C2_SAVE_CUSTOMIZED_VEHICLE :{BLACK}Save customised vehicle design names STR_02C2_SAVE_CUSTOMIZED_VEHICLE :{BLACK}Save customised vehicle design names
STR_CHECKMARK :{CHECKMARK} STR_CHECKMARK :{CHECKMARK}
############ range for menu starts ############ range for menu starts
STR_02C3_GAME_OPTIONS :Game options STR_02C3_GAME_OPTIONS :Game options
STR_02C5_DIFFICULTY_SETTINGS :Difficulty settings STR_02C5_DIFFICULTY_SETTINGS :Difficulty settings
STR_02C7_CONFIG_PATCHES :Configure patches STR_02C7_CONFIG_PATCHES :Configure patches
@@ -780,16 +785,16 @@ STR_02D0_FULL_ANIMATION :{SETX 12}Full a
STR_02D2_FULL_DETAIL :{SETX 12}Full detail STR_02D2_FULL_DETAIL :{SETX 12}Full detail
STR_02D4_TRANSPARENT_BUILDINGS :{SETX 12}Transparent buildings STR_02D4_TRANSPARENT_BUILDINGS :{SETX 12}Transparent buildings
STR_TRANSPARENT_SIGNS :{SETX 12}Transparent station signs STR_TRANSPARENT_SIGNS :{SETX 12}Transparent station signs
############ range ends here ############ range ends here
############ range for menu starts ############ range for menu starts
STR_02D5_LAND_BLOCK_INFO :Land area information STR_02D5_LAND_BLOCK_INFO :Land area information
STR_02D6 : STR_02D6 :
STR_CONSOLE_SETTING :Toggle Console STR_CONSOLE_SETTING :Toggle Console
STR_02D7_SCREENSHOT_CTRL_S :Screenshot (Ctrl-S) STR_02D7_SCREENSHOT_CTRL_S :Screenshot (Ctrl-S)
STR_02D8_GIANT_SCREENSHOT_CTRL_G :Giant Screenshot (Ctrl-G) STR_02D8_GIANT_SCREENSHOT_CTRL_G :Giant Screenshot (Ctrl-G)
STR_02D9_ABOUT_OPENTTD :About 'OpenTTD' STR_02D9_ABOUT_OPENTTD :About 'OpenTTD'
############ range ends here ############ range ends here
STR_02DB_OFF :{BLACK}Off STR_02DB_OFF :{BLACK}Off
STR_02DA_ON :{BLACK}On STR_02DA_ON :{BLACK}On
@@ -846,7 +851,7 @@ STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE :{BLACK}Select '
STR_0311_SELECT_TOYLAND_LANDSCAPE :{BLACK}Select 'toyland' landscape style STR_0311_SELECT_TOYLAND_LANDSCAPE :{BLACK}Select 'toyland' landscape style
STR_0312_FUND_CONSTRUCTION_OF_NEW :{BLACK}Fund construction of new industry STR_0312_FUND_CONSTRUCTION_OF_NEW :{BLACK}Fund construction of new industry
############ range for menu starts ############ range for menu starts
STR_INDUSTRY_DIR :Industry Directory STR_INDUSTRY_DIR :Industry Directory
STR_0313_FUND_NEW_INDUSTRY :Fund new industry STR_0313_FUND_NEW_INDUSTRY :Fund new industry
############ range ends here ############ range ends here
@@ -892,7 +897,7 @@ STR_TOWNNAME_DANISH :Danish
STR_TOWNNAME_TURKISH :Turkish STR_TOWNNAME_TURKISH :Turkish
STR_TOWNNAME_ITALIAN :Italian STR_TOWNNAME_ITALIAN :Italian
STR_TOWNNAME_CATALAN :Catalan STR_TOWNNAME_CATALAN :Catalan
############ end of townname region ############ end of townname region
STR_CURR_GBP :Pounds (£) STR_CURR_GBP :Pounds (£)
STR_CURR_USD :Dollars ($) STR_CURR_USD :Dollars ($)
@@ -1414,6 +1419,7 @@ STR_NETWORK_CLIENT_LIST :{WHITE}Client L
STR_NETWORK_ERR_NOTAVAILABLE :{WHITE} No network devices found or compiled without ENABLE_NETWORK STR_NETWORK_ERR_NOTAVAILABLE :{WHITE} No network devices found or compiled without ENABLE_NETWORK
STR_NETWORK_ERR_NOSERVER :{WHITE} Could not find any network games STR_NETWORK_ERR_NOSERVER :{WHITE} Could not find any network games
STR_NETWORK_ERR_NOCONNECTION :{WHITE} The server didn't answer the request STR_NETWORK_ERR_NOCONNECTION :{WHITE} The server didn't answer the request
STR_NETWORK_ERR_NEWGRF_MISMATCH :{WHITE} Could not connect due to NewGRF mismatch
STR_NETWORK_ERR_DESYNC :{WHITE} Network-Game synchronisation failed STR_NETWORK_ERR_DESYNC :{WHITE} Network-Game synchronisation failed
STR_NETWORK_ERR_LOSTCONNECTION :{WHITE} Network-Game connection lost STR_NETWORK_ERR_LOSTCONNECTION :{WHITE} Network-Game connection lost
STR_NETWORK_ERR_SAVEGAMEERROR :{WHITE} Could not load savegame STR_NETWORK_ERR_SAVEGAMEERROR :{WHITE} Could not load savegame
@@ -1435,6 +1441,7 @@ STR_NETWORK_ERR_CLIENT_DESYNC :desync error
STR_NETWORK_ERR_CLIENT_SAVEGAME :could not load map STR_NETWORK_ERR_CLIENT_SAVEGAME :could not load map
STR_NETWORK_ERR_CLIENT_CONNECTION_LOST :connection lost STR_NETWORK_ERR_CLIENT_CONNECTION_LOST :connection lost
STR_NETWORK_ERR_CLIENT_PROTOCOL_ERROR :protocol error STR_NETWORK_ERR_CLIENT_PROTOCOL_ERROR :protocol error
STR_NETWORK_ERR_CLIENT_NEWGRF_MISMATCH :NewGRF mismatch
STR_NETWORK_ERR_CLIENT_NOT_AUTHORIZED :not authorized STR_NETWORK_ERR_CLIENT_NOT_AUTHORIZED :not authorized
STR_NETWORK_ERR_CLIENT_NOT_EXPECTED :received strange packet STR_NETWORK_ERR_CLIENT_NOT_EXPECTED :received strange packet
STR_NETWORK_ERR_CLIENT_WRONG_REVISION :wrong revision STR_NETWORK_ERR_CLIENT_WRONG_REVISION :wrong revision
@@ -1855,11 +1862,11 @@ STR_4824_BUBBLE_GENERATOR :Bubble Generato
STR_4825_TOFFEE_QUARRY :Toffee Quarry STR_4825_TOFFEE_QUARRY :Toffee Quarry
STR_4826_SUGAR_MINE :Sugar Mine STR_4826_SUGAR_MINE :Sugar Mine
############ range for requires starts ############ range for requires starts
STR_4827_REQUIRES :{BLACK}Requires: {YELLOW}{STRING} STR_4827_REQUIRES :{BLACK}Requires: {YELLOW}{STRING}
STR_4828_REQUIRES :{BLACK}Requires: {YELLOW}{STRING}, {STRING} STR_4828_REQUIRES :{BLACK}Requires: {YELLOW}{STRING}, {STRING}
STR_4829_REQUIRES :{BLACK}Requires: {YELLOW}{STRING}, {STRING}, {STRING} STR_4829_REQUIRES :{BLACK}Requires: {YELLOW}{STRING}, {STRING}, {STRING}
############ range for requires ends ############ range for requires ends
STR_482A_PRODUCTION_LAST_MONTH :{BLACK}Production last month: STR_482A_PRODUCTION_LAST_MONTH :{BLACK}Production last month:
STR_482B_TRANSPORTED :{YELLOW}{CARGO}{BLACK} ({COMMA}% transported) STR_482B_TRANSPORTED :{YELLOW}{CARGO}{BLACK} ({COMMA}% transported)
@@ -1932,8 +1939,8 @@ STR_5806_CAN_T_PURCHASE_THIS_LAND :{WHITE}Can't pu
STR_5807_YOU_ALREADY_OWN_IT :{WHITE}...you already own it! STR_5807_YOU_ALREADY_OWN_IT :{WHITE}...you already own it!
############ WARNING, using range 0x6000 for strings that are stored in the savegame ############ WARNING, using range 0x6000 for strings that are stored in the savegame
############ These strings may never get a new id, or savegames will break! ############ These strings may never get a new id, or savegames will break!
##id 0x6000 ##id 0x6000
STR_SV_EMPTY : STR_SV_EMPTY :
STR_SV_UNNAMED :Unnamed STR_SV_UNNAMED :Unnamed
@@ -1976,7 +1983,7 @@ STR_SV_STNAME_LOWER :Lower {STRING1}
STR_SV_STNAME_HELIPORT :{STRING1} Heliport STR_SV_STNAME_HELIPORT :{STRING1} Heliport
STR_SV_STNAME_FOREST :{STRING1} Forest STR_SV_STNAME_FOREST :{STRING1} Forest
############ end of savegame specific region! ############ end of savegame specific region!
##id 0x6800 ##id 0x6800
STR_6800_DIFFICULTY_LEVEL :{WHITE}Difficulty Level STR_6800_DIFFICULTY_LEVEL :{WHITE}Difficulty Level
@@ -2914,6 +2921,11 @@ STR_NEWGRF_DUPLICATE_GRFID :{WHITE}Cannot a
STR_NEWGRF_NOT_FOUND :{RED}Matching file not found STR_NEWGRF_NOT_FOUND :{RED}Matching file not found
STR_NEWGRF_DISABLED :{RED}Disabled STR_NEWGRF_DISABLED :{RED}Disabled
STR_NEWGRF_COMPATIBLE_LOADED :{ORANGE}Matching file not found (compatible GRF loaded)
STR_NEWGRF_COMPATIBLE_LOAD_WARNING :{WHITE}Compatible GRF(s) loaded for missing files
STR_NEWGRF_DISABLED_WARNING :{WHITE}Missing GRF file(s) have been disabled
STR_NEWGRF_NOT_FOUND_WARNING :{WHITE}Missing GRF file(s) to be able to load game
STR_CURRENCY_WINDOW :{WHITE}Custom currency STR_CURRENCY_WINDOW :{WHITE}Custom currency
STR_CURRENCY_EXCHANGE_RATE :{LTBLUE}Exchange rate: {ORANGE}{CURRENCY} = £ {COMMA} STR_CURRENCY_EXCHANGE_RATE :{LTBLUE}Exchange rate: {ORANGE}{CURRENCY} = £ {COMMA}

View File

@@ -1,6 +1,6 @@
##name Esperanto ##name Esperanto
##ownname Esperanto ##ownname Esperanto
##isocode eo_EO.UTF-8 ##isocode eo_EO
##plural 0 ##plural 0
##case n ##case n
@@ -17,8 +17,8 @@ STR_0008_WAITING :{BLACK}Atendas:
STR_0009 :{WHITE}{CARGO} STR_0009 :{WHITE}{CARGO}
STR_000A_EN_ROUTE_FROM :{WHITE}{CARGO}{YELLOW} (survoje de STR_000A_EN_ROUTE_FROM :{WHITE}{CARGO}{YELLOW} (survoje de
STR_000B :{YELLOW}{STATION}) STR_000B :{YELLOW}{STATION})
STR_000C_ACCEPTS :{BLACK}Akceptas: {WHITE} STR_000C_ACCEPTS :{BLACK}Akceptas: {WHITE}
STR_000D_ACCEPTS :{BLACK}Akceptas: {GOLD} STR_000D_ACCEPTS :{BLACK}Akceptas: {GOLD}
STR_000E : STR_000E :
STR_000F_PASSENGERS :Pasaĝeroj STR_000F_PASSENGERS :Pasaĝeroj
STR_0010_COAL :Karbo STR_0010_COAL :Karbo
@@ -155,11 +155,12 @@ STR_00B0_MAP :{WHITE}Mapo - {
STR_00B1_GAME_OPTIONS :{WHITE}Ludaj Opcioj STR_00B1_GAME_OPTIONS :{WHITE}Ludaj Opcioj
STR_00B2_MESSAGE :{YELLOW}Mesaĝo STR_00B2_MESSAGE :{YELLOW}Mesaĝo
STR_00B3_MESSAGE_FROM :{YELLOW}Mesaĝo de {STRING} STR_00B3_MESSAGE_FROM :{YELLOW}Mesaĝo de {STRING}
STR_POPUP_CAUTION_CAPTION :{WHITE}Atentu!
STR_00B4_CAN_T_DO_THIS :{WHITE}Ne eblas fari ĉi tion.... STR_00B4_CAN_T_DO_THIS :{WHITE}Ne eblas fari ĉi tion....
STR_00B5_CAN_T_CLEAR_THIS_AREA :{WHITE}Ne eblas malplenigi la regionon.... STR_00B5_CAN_T_CLEAR_THIS_AREA :{WHITE}Ne eblas malplenigi la regionon....
STR_00B6_ORIGINAL_COPYRIGHT :{BLACK}Origina kopirajto {COPYRIGHT} 1995 Chris Sawyer, Ĉiuj rajtoj rezervitaj STR_00B6_ORIGINAL_COPYRIGHT :{BLACK}Origina kopirajto {COPYRIGHT} 1995 Chris Sawyer, Ĉiuj rajtoj rezervitaj
STR_00B7_VERSION :{BLACK}OpenTTD-versio {REV} STR_00B7_VERSION :{BLACK}OpenTTD-versio {REV}
STR_00BA_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2006 La teamo de OpenTTD STR_00BA_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2007 La teamo de OpenTTD
STR_TRANSLATED_BY :{BLACK} Tradukanto(j) - STR_TRANSLATED_BY :{BLACK} Tradukanto(j) -
STR_00C5 :{BLACK}{CROSS} STR_00C5 :{BLACK}{CROSS}
@@ -295,6 +296,7 @@ STR_0140_NEW_GAME :{BLACK}Nova Lud
STR_0141_LOAD_GAME :{BLACK}Ŝarĝu ludon STR_0141_LOAD_GAME :{BLACK}Ŝarĝu ludon
STR_SINGLE_PLAYER :{BLACK}Unu Ludanto STR_SINGLE_PLAYER :{BLACK}Unu Ludanto
STR_MULTIPLAYER :{BLACK}Pluraj Ludantoj STR_MULTIPLAYER :{BLACK}Pluraj Ludantoj
STR_SCENARIO_EDITOR :{BLACK}Scenarkreilo
STR_64 :64 STR_64 :64
STR_128 :128 STR_128 :128
@@ -327,28 +329,32 @@ STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}t
STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}t STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}t
STR_UNITS_WEIGHT_SHORT_SI :{COMMA}kg STR_UNITS_WEIGHT_SHORT_SI :{COMMA}kg
STR_UNITS_WEIGHT_LONG_IMPERIAL :{COMMA} angla{P "" j} tuno{P "" j}
STR_UNITS_WEIGHT_LONG_METRIC :{COMMA} tuno{P "" j}
STR_UNITS_WEIGHT_LONG_SI :{COMMA} kg STR_UNITS_WEIGHT_LONG_SI :{COMMA} kg
STR_UNITS_VOLUME_SHORT_IMPERIAL :{COMMA}gal STR_UNITS_VOLUME_SHORT_IMPERIAL :{COMMA}gal
STR_UNITS_VOLUME_SHORT_METRIC :{COMMA}l STR_UNITS_VOLUME_SHORT_METRIC :{COMMA}l
STR_UNITS_VOLUME_SHORT_SI :{COMMA}m³ STR_UNITS_VOLUME_SHORT_SI :{COMMA}m³
STR_UNITS_VOLUME_LONG_IMPERIAL :{COMMA} galjono{P "" j}
STR_UNITS_VOLUME_LONG_METRIC :{COMMA} litro{P "" j}
STR_UNITS_VOLUME_LONG_SI :{COMMA} m³ STR_UNITS_VOLUME_LONG_SI :{COMMA} m³
STR_UNITS_FORCE_IMPERIAL :{COMMA}x10³ lbf STR_UNITS_FORCE_IMPERIAL :{COMMA}x10³ lbf
STR_UNITS_FORCE_METRIC :{COMMA} tuna forto STR_UNITS_FORCE_METRIC :{COMMA} tuna forto
STR_UNITS_FORCE_SI :{COMMA} kN STR_UNITS_FORCE_SI :{COMMA} kN
############ range for menu starts ############ range for menu starts
STR_0154_OPERATING_PROFIT_GRAPH :Gajna grafiko STR_0154_OPERATING_PROFIT_GRAPH :Gajna grafiko
STR_0155_INCOME_GRAPH :Enspeza grafiko STR_0155_INCOME_GRAPH :Enspeza grafiko
STR_0156_DELIVERED_CARGO_GRAPH :Liveriteca grafiko STR_0156_DELIVERED_CARGO_GRAPH :Liveriteca grafiko
STR_0157_PERFORMANCE_HISTORY_GRAPH :Kvalithistoria grafiko STR_0157_PERFORMANCE_HISTORY_GRAPH :Rendimenta grafiko
STR_0158_COMPANY_VALUE_GRAPH :Kompanivalora grafiko STR_0158_COMPANY_VALUE_GRAPH :Kompanivalora grafiko
STR_0159_CARGO_PAYMENT_RATES :Ŝarĝpaga grafiko STR_0159_CARGO_PAYMENT_RATES :Ŝarĝpaga grafiko
STR_015A_COMPANY_LEAGUE_TABLE :Kompaniara tabelo STR_015A_COMPANY_LEAGUE_TABLE :Kompaniara tabelo
STR_PERFORMANCE_DETAIL_MENU :Detala kvalittakso STR_PERFORMANCE_DETAIL_MENU :Detala rendimento
############ range for menu ends ############ range for menu ends
STR_015B_OPENTTD :{WHITE}Pri OpenTTD STR_015B_OPENTTD :{WHITE}Pri OpenTTD
STR_015C_SAVE_GAME :Konservu ludon STR_015C_SAVE_GAME :Konservu ludon
@@ -390,6 +396,10 @@ STR_ENGINE_SORT_CARGO_CAPACITY :Ŝarĝkapablo
STR_NO_WAITING_CARGO :{BLACK}Nenia ŝarĝo atendas STR_NO_WAITING_CARGO :{BLACK}Nenia ŝarĝo atendas
STR_SELECT_ALL_FACILITIES :{BLACK}Elektu ĉiujn konstruaĵojn STR_SELECT_ALL_FACILITIES :{BLACK}Elektu ĉiujn konstruaĵojn
STR_SELECT_ALL_TYPES :{BLACK}Elektu ĉiujn ŝarĝotipojn (inkluzive de ne atendanta ŝarĝo) STR_SELECT_ALL_TYPES :{BLACK}Elektu ĉiujn ŝarĝotipojn (inkluzive de ne atendanta ŝarĝo)
STR_AVAILABLE_TRAINS :{BLACK}Haveblaj Trajnoj
STR_AVAILABLE_ROAD_VEHICLES :{BLACK}Haveblaj Veturiloj
STR_AVAILABLE_SHIPS :{BLACK}Haveblaj Ŝipoj
STR_AVAILABLE_AIRCRAFT :{BLACK}Haveblaj Aviadiloj
STR_AVAILABLE_ENGINES_TIP :{BLACK}Vidu liston da ĉiuj haveblaj maŝinoj por ĉi tiu veturilspeco. STR_AVAILABLE_ENGINES_TIP :{BLACK}Vidu liston da ĉiuj haveblaj maŝinoj por ĉi tiu veturilspeco.
STR_MANAGE_LIST :{BLACK}Manaĝu liston STR_MANAGE_LIST :{BLACK}Manaĝu liston
STR_MANAGE_LIST_TIP :{BLACK}Sendu instrukciojn al ĉiuj veturiloj en la listo STR_MANAGE_LIST_TIP :{BLACK}Sendu instrukciojn al ĉiuj veturiloj en la listo
@@ -438,7 +448,7 @@ STR_0181_BUILD_RAILROAD_TRACK :{BLACK}Konstruu
STR_0182_BUILD_ROADS :{BLACK}Konstruu vojojn STR_0182_BUILD_ROADS :{BLACK}Konstruu vojojn
STR_0183_BUILD_SHIP_DOCKS :{BLACK}Konstruu havenojn STR_0183_BUILD_SHIP_DOCKS :{BLACK}Konstruu havenojn
STR_0184_BUILD_AIRPORTS :{BLACK}Konstruu flughavenojn STR_0184_BUILD_AIRPORTS :{BLACK}Konstruu flughavenojn
STR_0185_PLANT_TREES_PLACE_SIGNS :{BLACK}Plantu arbojn, metu signojn ktp. STR_0185_PLANT_TREES_PLACE_SIGNS :{BLACK}Plantu arbojn, metu afiŝojn ktp.
STR_0186_LAND_BLOCK_INFORMATION :{BLACK}Landregionaj informoj STR_0186_LAND_BLOCK_INFORMATION :{BLACK}Landregionaj informoj
STR_0187_OPTIONS :{BLACK}Opcioj STR_0187_OPTIONS :{BLACK}Opcioj
STR_0188 :{BLACK}{SMALLUPARROW} STR_0188 :{BLACK}{SMALLUPARROW}
@@ -485,7 +495,7 @@ STR_01A9_NONE :Neniu
STR_01AA_NAME :{BLACK}Nomo STR_01AA_NAME :{BLACK}Nomo
STR_01AB :{BLACK}{TINYFONT}{STRING} STR_01AB :{BLACK}{TINYFONT}{STRING}
############ range for days starts ############ range for days starts
STR_01AC_1ST :1a de STR_01AC_1ST :1a de
STR_01AD_2ND :2a de STR_01AD_2ND :2a de
STR_01AE_3RD :3a de STR_01AE_3RD :3a de
@@ -517,7 +527,7 @@ STR_01C7_28TH :28a de
STR_01C8_29TH :29a de STR_01C8_29TH :29a de
STR_01C9_30TH :30a de STR_01C9_30TH :30a de
STR_01CA_31ST :31a de STR_01CA_31ST :31a de
############ range for days ends ############ range for days ends
STR_01CB :{TINYFONT}{COMMA} STR_01CB :{TINYFONT}{COMMA}
@@ -605,22 +615,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} atingis staton de '{STRING}'! STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} atingis staton de '{STRING}'!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} de {COMPANY} atingis staton de '{STRING}'! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} de {COMPANY} atingis staton de '{STRING}'!
STR_021F :{BLUE}{COMMA} STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Kreu Scenaron
STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Scenarkreilon STR_0222_SCENARIO_EDITOR :{YELLOW}Scenarkreilon
STR_0223_LAND_GENERATION :{WHITE}Landa Generado STR_0223_LAND_GENERATION :{WHITE}Landa Generado
STR_0224 :{BLACK}{UPARROW} STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW} STR_0225 :{BLACK}{DOWNARROW}
STR_0226_RANDOM_LAND :{BLACK}Hazarda Lando
STR_0227_RESET_LAND :{BLACK}Reigu Landon
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Grandigu landparton por (mal)altigi STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Grandigu landparton por (mal)altigi
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Malgrandigu landparton por (mal)altigi STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Malgrandigu landparton por (mal)altigi
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Kreu landon hazarde STR_022A_GENERATE_RANDOM_LAND :{BLACK}Kreu landon hazarde
STR_022B_RESET_LANDSCAPE :{BLACK}Reigu landaspekton STR_022B_RESET_LANDSCAPE :{BLACK}Reigu landaspekton
STR_022C_RESET_LANDSCAPE :{WHITE}Reigu Landaspekton STR_022C_RESET_LANDSCAPE :{WHITE}Reigu Landaspekton
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Uzu Altecmapon
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Uzu Altecmapon
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Ĉu vi certas ke vi volas reigi la landaspekton?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Landaspekta generado STR_022E_LANDSCAPE_GENERATION :{BLACK}Landaspekta generado
STR_022F_TOWN_GENERATION :{BLACK}Urba generado STR_022F_TOWN_GENERATION :{BLACK}Urba generado
STR_0230_INDUSTRY_GENERATION :{BLACK}Industria generado STR_0230_INDUSTRY_GENERATION :{BLACK}Industria generado
@@ -713,7 +717,7 @@ STR_0285_CAN_T_BUILD_HERE :{WHITE}Ne povas
STR_0286_MUST_BUILD_TOWN_FIRST :{WHITE}...antaŭe konstruu urbon STR_0286_MUST_BUILD_TOWN_FIRST :{WHITE}...antaŭe konstruu urbon
STR_0287_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}...nur unu permesiĝas en ĉiu urbo STR_0287_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}...nur unu permesiĝas en ĉiu urbo
STR_0288_PLANT_TREES :{BLACK}Plantu arbojn STR_0288_PLANT_TREES :{BLACK}Plantu arbojn
STR_0289_PLACE_SIGN :{BLACK}Metu signon STR_0289_PLACE_SIGN :{BLACK}Metu afiŝon
STR_028A_RANDOM_TREES :{BLACK}Hazardaj Arboj STR_028A_RANDOM_TREES :{BLACK}Hazardaj Arboj
STR_028B_PLANT_TREES_RANDOMLY_OVER :{BLACK}Hazarde plantu arbojn en la tuta lando STR_028B_PLANT_TREES_RANDOMLY_OVER :{BLACK}Hazarde plantu arbojn en la tuta lando
STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Metu rokecajn lokojn en la lando STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Metu rokecajn lokojn en la lando
@@ -762,7 +766,7 @@ STR_02C1_VEHICLE_DESIGN_NAMES_SELECTION :{BLACK}Elekto d
STR_02C2_SAVE_CUSTOMIZED_VEHICLE :{BLACK}Konservu ŝanĝitajn veturilajn nomojn STR_02C2_SAVE_CUSTOMIZED_VEHICLE :{BLACK}Konservu ŝanĝitajn veturilajn nomojn
STR_CHECKMARK :{CHECKMARK} STR_CHECKMARK :{CHECKMARK}
############ range for menu starts ############ range for menu starts
STR_02C3_GAME_OPTIONS :Ludaj opcioj STR_02C3_GAME_OPTIONS :Ludaj opcioj
STR_02C5_DIFFICULTY_SETTINGS :Malfacilec-agordoj STR_02C5_DIFFICULTY_SETTINGS :Malfacilec-agordoj
STR_02C7_CONFIG_PATCHES :Agordu flikojn STR_02C7_CONFIG_PATCHES :Agordu flikojn
@@ -770,22 +774,22 @@ STR_NEWGRF_SETTINGS :Agordoj de NewG
STR_GAMEOPTMENU_0A : STR_GAMEOPTMENU_0A :
STR_02CA_TOWN_NAMES_DISPLAYED :{SETX 12}Urbonomoj montriĝas STR_02CA_TOWN_NAMES_DISPLAYED :{SETX 12}Urbonomoj montriĝas
STR_02CC_STATION_NAMES_DISPLAYED :{SETX 12}Staciaj nomoj montriĝas STR_02CC_STATION_NAMES_DISPLAYED :{SETX 12}Staciaj nomoj montriĝas
STR_02CE_SIGNS_DISPLAYED :{SETX 12}Signoj montriĝas STR_02CE_SIGNS_DISPLAYED :{SETX 12}Afiŝoj montriĝas
STR_WAYPOINTS_DISPLAYED2 :{SETX 12}Trairejoj montriĝas STR_WAYPOINTS_DISPLAYED2 :{SETX 12}Trairejoj montriĝas
STR_02D0_FULL_ANIMATION :{SETX 12}Plena animado STR_02D0_FULL_ANIMATION :{SETX 12}Plena animado
STR_02D2_FULL_DETAIL :{SETX 12}Plenaj detaloj STR_02D2_FULL_DETAIL :{SETX 12}Plenaj detaloj
STR_02D4_TRANSPARENT_BUILDINGS :{SETX 12}Travideblaj konstruaĵoj STR_02D4_TRANSPARENT_BUILDINGS :{SETX 12}Travideblaj konstruaĵoj
STR_TRANSPARENT_SIGNS :{SETX 12}Travideblaj staciaj signoj STR_TRANSPARENT_SIGNS :{SETX 12}Travideblaj staciaj afiŝoj
############ range ends here ############ range ends here
############ range for menu starts ############ range for menu starts
STR_02D5_LAND_BLOCK_INFO :Landkvadrataj informoj STR_02D5_LAND_BLOCK_INFO :Landkvadrataj informoj
STR_02D6 : STR_02D6 :
STR_CONSOLE_SETTING :Ŝaltu Tekstmodon STR_CONSOLE_SETTING :Ŝaltu Tekstmodon
STR_02D7_SCREENSHOT_CTRL_S :Ekranfoto (Ctrl-S) STR_02D7_SCREENSHOT_CTRL_S :Ekranfoto (Ctrl-S)
STR_02D8_GIANT_SCREENSHOT_CTRL_G :Giganta Ekranfoto (Ctrl-G) STR_02D8_GIANT_SCREENSHOT_CTRL_G :Giganta Ekranfoto (Ctrl-G)
STR_02D9_ABOUT_OPENTTD :Pri 'OpenTTD' STR_02D9_ABOUT_OPENTTD :Pri 'OpenTTD'
############ range ends here ############ range ends here
STR_02DB_OFF :{BLACK}Malaktiva STR_02DB_OFF :{BLACK}Malaktiva
STR_02DA_ON :{BLACK}Aktiva STR_02DA_ON :{BLACK}Aktiva
@@ -793,7 +797,7 @@ STR_02DC_DISPLAY_SUBSIDIES :{BLACK}Montru s
STR_02DD_SUBSIDIES :Subvencioj STR_02DD_SUBSIDIES :Subvencioj
STR_02DE_MAP_OF_WORLD :Mondomapo STR_02DE_MAP_OF_WORLD :Mondomapo
STR_EXTRA_VIEW_PORT :Plia videjo STR_EXTRA_VIEW_PORT :Plia videjo
STR_SIGN_LIST :Signolisto STR_SIGN_LIST :Afiŝa listo
STR_02DF_TOWN_DIRECTORY :Urbaro STR_02DF_TOWN_DIRECTORY :Urbaro
STR_TOWN_POPULATION :{BLACK}Monda enloĝantaro: {COMMA} STR_TOWN_POPULATION :{BLACK}Monda enloĝantaro: {COMMA}
STR_EXTRA_VIEW_PORT_TITLE :{WHITE}Videjo {COMMA} STR_EXTRA_VIEW_PORT_TITLE :{WHITE}Videjo {COMMA}
@@ -842,7 +846,7 @@ STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE :{BLACK}Elektu '
STR_0311_SELECT_TOYLAND_LANDSCAPE :{BLACK}Elektu 'ludlandan' landstilon STR_0311_SELECT_TOYLAND_LANDSCAPE :{BLACK}Elektu 'ludlandan' landstilon
STR_0312_FUND_CONSTRUCTION_OF_NEW :{BLACK}Fondu konstruadon de nova industrio STR_0312_FUND_CONSTRUCTION_OF_NEW :{BLACK}Fondu konstruadon de nova industrio
############ range for menu starts ############ range for menu starts
STR_INDUSTRY_DIR :Industriaro STR_INDUSTRY_DIR :Industriaro
STR_0313_FUND_NEW_INDUSTRY :Fondu novan industrion STR_0313_FUND_NEW_INDUSTRY :Fondu novan industrion
############ range ends here ############ range ends here
@@ -888,7 +892,7 @@ STR_TOWNNAME_DANISH :Dane
STR_TOWNNAME_TURKISH :Turke STR_TOWNNAME_TURKISH :Turke
STR_TOWNNAME_ITALIAN :Itale STR_TOWNNAME_ITALIAN :Itale
STR_TOWNNAME_CATALAN :Katalune STR_TOWNNAME_CATALAN :Katalune
############ end of townname region ############ end of townname region
STR_CURR_GBP :Pundoj (£) STR_CURR_GBP :Pundoj (£)
STR_CURR_USD :Dolaroj ($) STR_CURR_USD :Dolaroj ($)
@@ -1013,12 +1017,13 @@ STR_CONFIG_PATCHES_CATCHMENT :{LTBLUE}Permesu
STR_CONFIG_PATCHES_EXTRADYNAMITE :{LTBLUE}Permesu forigon de pli da urbaj vojoj, pontoj ktp: {ORANGE}{STRING} STR_CONFIG_PATCHES_EXTRADYNAMITE :{LTBLUE}Permesu forigon de pli da urbaj vojoj, pontoj ktp: {ORANGE}{STRING}
STR_CONFIG_PATCHES_MAMMOTHTRAINS :{LTBLUE}Permesu konstrui tre longajn trajnojn: {ORANGE}{STRING} STR_CONFIG_PATCHES_MAMMOTHTRAINS :{LTBLUE}Permesu konstrui tre longajn trajnojn: {ORANGE}{STRING}
STR_CONFIG_PATCHES_REALISTICACCEL :{LTBLUE}Permesu realecan rapidigon por trajnoj: {ORANGE}{STRING} STR_CONFIG_PATCHES_REALISTICACCEL :{LTBLUE}Permesu realecan rapidigon por trajnoj: {ORANGE}{STRING}
STR_CONFIG_PATCHES_FORBID_90_DEG :{LTBLUE}Malpermesu trajnojn kaj ŝipojn ort-turniĝi: {ORANGE}{STRING} {LTBLUE} (bezonas NPF) STR_CONFIG_PATCHES_FORBID_90_DEG :{LTBLUE}Trajnoj kaj ŝipoj ne ort-turniĝu: {ORANGE}{STRING} {LTBLUE} (bezonas NPF)
STR_CONFIG_PATCHES_JOINSTATIONS :{LTBLUE}Ligu stacidomojn konstruatajn unu apud la alia: {ORANGE}{STRING} STR_CONFIG_PATCHES_JOINSTATIONS :{LTBLUE}Ligu stacidomojn konstruatajn unu apud la alia: {ORANGE}{STRING}
STR_CONFIG_PATCHES_FULLLOADANY :{LTBLUE}Ĉe 'plene ŝarĝu' ekiru se ajna ŝarĝo estas plena: {ORANGE}{STRING} STR_CONFIG_PATCHES_FULLLOADANY :{LTBLUE}Ĉe 'plene ŝarĝu' ekiru se ajna ŝarĝo estas plena: {ORANGE}{STRING}
STR_CONFIG_PATCHES_IMPROVEDLOAD :{LTBLUE}Uzu plibonigitan ŝarĝalgoritmon: {ORANGE}{STRING} STR_CONFIG_PATCHES_IMPROVEDLOAD :{LTBLUE}Uzu plibonigitan ŝarĝalgoritmon: {ORANGE}{STRING}
STR_CONFIG_PATCHES_GRADUAL_LOADING :{LTBLUE}Laŭgrade ŝarĝu veturilojn: {ORANGE}{STRING} STR_CONFIG_PATCHES_GRADUAL_LOADING :{LTBLUE}Laŭgrade ŝarĝu veturilojn: {ORANGE}{STRING}
STR_CONFIG_PATCHES_INFLATION :{LTBLUE}Inflacio: {ORANGE}{STRING} STR_CONFIG_PATCHES_INFLATION :{LTBLUE}Inflacio: {ORANGE}{STRING}
STR_CONFIG_PATCHES_SELECTGOODS :{LTBLUE}Nur liveru ŝarĝon al stacio se estas peto: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LONGBRIDGES :{LTBLUE}Permesu konstruadon de tre longaj pontoj: {ORANGE}{STRING} STR_CONFIG_PATCHES_LONGBRIDGES :{LTBLUE}Permesu konstruadon de tre longaj pontoj: {ORANGE}{STRING}
STR_CONFIG_PATCHES_GOTODEPOT :{LTBLUE}Permesu ordenojn por iri al deponejo: {ORANGE}{STRING} STR_CONFIG_PATCHES_GOTODEPOT :{LTBLUE}Permesu ordenojn por iri al deponejo: {ORANGE}{STRING}
STR_CONFIG_PATCHES_BUILDXTRAIND :{LTBLUE}Permesu konstruadon de fontmalerialaj industrioj: {ORANGE}{STRING} STR_CONFIG_PATCHES_BUILDXTRAIND :{LTBLUE}Permesu konstruadon de fontmalerialaj industrioj: {ORANGE}{STRING}
@@ -1045,7 +1050,7 @@ STR_CONFIG_PATCHES_ORDER_REVIEW_ON :de ĉiuj veturi
STR_CONFIG_PATCHES_WARN_INCOME_LESS :{LTBLUE}Avertu se trajno negative enspezas: {ORANGE}{STRING} STR_CONFIG_PATCHES_WARN_INCOME_LESS :{LTBLUE}Avertu se trajno negative enspezas: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NEVER_EXPIRE_VEHICLES :{LTBLUE}Veturiloj neniam eluziĝas: {ORANGE}{STRING} STR_CONFIG_PATCHES_NEVER_EXPIRE_VEHICLES :{LTBLUE}Veturiloj neniam eluziĝas: {ORANGE}{STRING}
STR_CONFIG_PATCHES_AUTORENEW_VEHICLE :{LTBLUE}Aŭtomate anstataŭu veturilon se malnoviĝas STR_CONFIG_PATCHES_AUTORENEW_VEHICLE :{LTBLUE}Aŭtomate anstataŭu veturilon se malnoviĝas
STR_CONFIG_PATCHES_AUTORENEW_MONTHS :{LTBLUE}Anstataŭu {ORANGE}{STRING}{LTBLUE} monatojn antaŭ/post maksimuma aĝo de veturilo STR_CONFIG_PATCHES_AUTORENEW_MONTHS :{LTBLUE}Anstataŭu {ORANGE}{STRING}{LTBLUE} monatojn antaŭ/post pleja veturilo
STR_CONFIG_PATCHES_AUTORENEW_MONEY :{LTBLUE}Minimuma mono por anstataŭado: {ORANGE}{STRING} STR_CONFIG_PATCHES_AUTORENEW_MONEY :{LTBLUE}Minimuma mono por anstataŭado: {ORANGE}{STRING}
STR_CONFIG_PATCHES_ERRMSG_DURATION :{LTBLUE}Daŭro de erar-mesaĝo: {ORANGE}{STRING} STR_CONFIG_PATCHES_ERRMSG_DURATION :{LTBLUE}Daŭro de erar-mesaĝo: {ORANGE}{STRING}
STR_CONFIG_PATCHES_POPULATION_IN_LABEL :{LTBLUE}Montru enloĝantaron en urbnomindikilo: {ORANGE}{STRING} STR_CONFIG_PATCHES_POPULATION_IN_LABEL :{LTBLUE}Montru enloĝantaron en urbnomindikilo: {ORANGE}{STRING}
@@ -1072,9 +1077,9 @@ STR_CONFIG_PATCHES_SE_FLAT_WORLD_HEIGHT :{LTBLUE}Kiom al
STR_CONFIG_PATCHES_STATION_SPREAD :{LTBLUE}Maksimuma stacivasteco: {ORANGE}{STRING} {RED}Atentu: Pli alte, malpli rapide STR_CONFIG_PATCHES_STATION_SPREAD :{LTBLUE}Maksimuma stacivasteco: {ORANGE}{STRING} {RED}Atentu: Pli alte, malpli rapide
STR_CONFIG_PATCHES_SERVICEATHELIPAD :{LTBLUE}Aŭtomate prizorgu helikopterojn sur helikopterejoj: {ORANGE}{STRING} STR_CONFIG_PATCHES_SERVICEATHELIPAD :{LTBLUE}Aŭtomate prizorgu helikopterojn sur helikopterejoj: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LINK_TERRAFORM_TOOLBAR :{LTBLUE}Ligu landaspekta breto al rela, voja, akva kaj flughavena bretoj: {ORANGE}{STRING} STR_CONFIG_PATCHES_LINK_TERRAFORM_TOOLBAR :{LTBLUE}Ligu landaspektan breton al konstruadaj bretoj: {ORANGE}{STRING}
STR_CONFIG_PATCHES_REVERSE_SCROLLING :{LTBLUE}Inversigu skroldirekton: {ORANGE}{STRING} STR_CONFIG_PATCHES_REVERSE_SCROLLING :{LTBLUE}Inversigu skroldirekton: {ORANGE}{STRING}
STR_CONFIG_PATCHES_MEASURE_TOOLTIP :{LTBLUE}Montru mezuran konsilbalonon ĉe uzo de konstruaj iloj: {ORANGE}{STRING} STR_CONFIG_PATCHES_MEASURE_TOOLTIP :{LTBLUE}Montru mezuran konsilbalonon ĉe uzo de konstruiloj: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LIVERIES :{LTBLUE}Montru kompaniajn liverojn: {ORANGE}{STRING} STR_CONFIG_PATCHES_LIVERIES :{LTBLUE}Montru kompaniajn liverojn: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LIVERIES_NONE :Neniuj STR_CONFIG_PATCHES_LIVERIES_NONE :Neniuj
STR_CONFIG_PATCHES_LIVERIES_OWN :Propra kompanio STR_CONFIG_PATCHES_LIVERIES_OWN :Propra kompanio
@@ -1092,7 +1097,7 @@ STR_CONFIG_PATCHES_AI_BUILDS_AIRCRAFT :{LTBLUE}Malebli
STR_CONFIG_PATCHES_AI_BUILDS_SHIPS :{LTBLUE}Malebligu ŝipojn por la komputilo: {ORANGE}{STRING} STR_CONFIG_PATCHES_AI_BUILDS_SHIPS :{LTBLUE}Malebligu ŝipojn por la komputilo: {ORANGE}{STRING}
STR_CONFIG_PATCHES_AINEW_ACTIVE :{LTBLUE}Aktivigu novan AI (alfa): {ORANGE}{STRING} STR_CONFIG_PATCHES_AINEW_ACTIVE :{LTBLUE}Aktivigu novan AI (alfa): {ORANGE}{STRING}
STR_CONFIG_PATCHES_AI_IN_MULTIPLAYER :{LTBLUE}Permesu komputilludantojn ĉe pluraj ludantoj (eksperimente): {ORANGE}{STRING} STR_CONFIG_PATCHES_AI_IN_MULTIPLAYER :{LTBLUE}Komputilludantoj ĉe pluraj ludantoj (eksperimente): {ORANGE}{STRING}
STR_CONFIG_PATCHES_SERVINT_TRAINS :{LTBLUE}Defaŭlta prizorgintervalo por trajnoj: {ORANGE}{STRING} tagoj/% STR_CONFIG_PATCHES_SERVINT_TRAINS :{LTBLUE}Defaŭlta prizorgintervalo por trajnoj: {ORANGE}{STRING} tagoj/%
STR_CONFIG_PATCHES_SERVINT_TRAINS_DISABLED :{LTBLUE}Defaŭlta prizorgintervalo por trajnoj: {ORANGE}malaktiva STR_CONFIG_PATCHES_SERVINT_TRAINS_DISABLED :{LTBLUE}Defaŭlta prizorgintervalo por trajnoj: {ORANGE}malaktiva
@@ -1304,6 +1309,7 @@ STR_NETWORK_PASSWORD :{SILVER}Protekt
STR_NETWORK_SERVER_OFFLINE :{SILVER}SERVILO NE SURRETAS STR_NETWORK_SERVER_OFFLINE :{SILVER}SERVILO NE SURRETAS
STR_NETWORK_SERVER_FULL :{SILVER}SERVILO PLENAS STR_NETWORK_SERVER_FULL :{SILVER}SERVILO PLENAS
STR_NETWORK_VERSION_MISMATCH :{SILVER}VERSIOJ NE KONGRUAS STR_NETWORK_VERSION_MISMATCH :{SILVER}VERSIOJ NE KONGRUAS
STR_NETWORK_GRF_MISMATCH :{SILVER}MISO PRI NEWGRF
STR_NETWORK_JOIN_GAME :{BLACK}Aliĝu al la ludo STR_NETWORK_JOIN_GAME :{BLACK}Aliĝu al la ludo
@@ -1408,6 +1414,7 @@ STR_NETWORK_CLIENT_LIST :{WHITE}Klientli
STR_NETWORK_ERR_NOTAVAILABLE :{WHITE} Ne trovis retstirilojn aŭ kompiliĝis sen ENABLE_NETWORK STR_NETWORK_ERR_NOTAVAILABLE :{WHITE} Ne trovis retstirilojn aŭ kompiliĝis sen ENABLE_NETWORK
STR_NETWORK_ERR_NOSERVER :{WHITE} Ne troveblas ajna reta ludo STR_NETWORK_ERR_NOSERVER :{WHITE} Ne troveblas ajna reta ludo
STR_NETWORK_ERR_NOCONNECTION :{WHITE} La servilo ne respondis al la peto STR_NETWORK_ERR_NOCONNECTION :{WHITE} La servilo ne respondis al la peto
STR_NETWORK_ERR_NEWGRF_MISMATCH :{WHITE} Ne povis konekti pro miso pri NewGRF
STR_NETWORK_ERR_DESYNC :{WHITE} Retluda sinkronigado fiaskis STR_NETWORK_ERR_DESYNC :{WHITE} Retluda sinkronigado fiaskis
STR_NETWORK_ERR_LOSTCONNECTION :{WHITE} Perdis konekton al Retludo STR_NETWORK_ERR_LOSTCONNECTION :{WHITE} Perdis konekton al Retludo
STR_NETWORK_ERR_SAVEGAMEERROR :{WHITE} Ne povis ŝarĝi konservitan ludon STR_NETWORK_ERR_SAVEGAMEERROR :{WHITE} Ne povis ŝarĝi konservitan ludon
@@ -1429,6 +1436,7 @@ STR_NETWORK_ERR_CLIENT_DESYNC :sensinkroneca e
STR_NETWORK_ERR_CLIENT_SAVEGAME :ne povis ŝarĝi mapon STR_NETWORK_ERR_CLIENT_SAVEGAME :ne povis ŝarĝi mapon
STR_NETWORK_ERR_CLIENT_CONNECTION_LOST :konekto perdiĝis STR_NETWORK_ERR_CLIENT_CONNECTION_LOST :konekto perdiĝis
STR_NETWORK_ERR_CLIENT_PROTOCOL_ERROR :protokola eraro STR_NETWORK_ERR_CLIENT_PROTOCOL_ERROR :protokola eraro
STR_NETWORK_ERR_CLIENT_NEWGRF_MISMATCH :Miso pri NewGRF
STR_NETWORK_ERR_CLIENT_NOT_AUTHORIZED :ne rajtigite STR_NETWORK_ERR_CLIENT_NOT_AUTHORIZED :ne rajtigite
STR_NETWORK_ERR_CLIENT_NOT_EXPECTED :ricevis strangan pakaĵon STR_NETWORK_ERR_CLIENT_NOT_EXPECTED :ricevis strangan pakaĵon
STR_NETWORK_ERR_CLIENT_WRONG_REVISION :malĝusta revidaĵo STR_NETWORK_ERR_CLIENT_WRONG_REVISION :malĝusta revidaĵo
@@ -1492,11 +1500,13 @@ STR_0802_INCOME :{TINYFONT}{GREE
STR_0803_INCOME :{GREEN}Enspezo: {CURRENCY} STR_0803_INCOME :{GREEN}Enspezo: {CURRENCY}
STR_FEEDER_TINY :{TINYFONT}{YELLOW}Transigo: {CURRENCY} STR_FEEDER_TINY :{TINYFONT}{YELLOW}Transigo: {CURRENCY}
STR_FEEDER :{YELLOW}Transigo: {CURRENCY} STR_FEEDER :{YELLOW}Transigo: {CURRENCY}
STR_0805_ESTIMATED_COST :{WHITE}Estimated Cost: {CURRENCY} STR_0805_ESTIMATED_COST :{WHITE}Atendata Kosto: {CURRENCY}
STR_0807_ESTIMATED_INCOME :{WHITE}Atendata enspezo: {CURRENCY} STR_0807_ESTIMATED_INCOME :{WHITE}Atendata enspezo: {CURRENCY}
STR_0808_CAN_T_RAISE_LAND_HERE :{WHITE}Ne povas altigi landon ĉi tie... STR_0808_CAN_T_RAISE_LAND_HERE :{WHITE}Ne povas altigi landon ĉi tie...
STR_0809_CAN_T_LOWER_LAND_HERE :{WHITE}Ne povas malaltigi landon ĉi tie... STR_0809_CAN_T_LOWER_LAND_HERE :{WHITE}Ne povas malaltigi landon ĉi tie...
STR_080A_ROCKS :Rokoj STR_080A_ROCKS :Rokoj
STR_080B_ROUGH_LAND :Malglata lando
STR_080C_BARE_LAND :Nuda lando
STR_080D_GRASS :Herbo STR_080D_GRASS :Herbo
STR_080E_FIELDS :Kampoj STR_080E_FIELDS :Kampoj
STR_080F_SNOW_COVERED_LAND :Neĝkovrita lando STR_080F_SNOW_COVERED_LAND :Neĝkovrita lando
@@ -1522,7 +1532,7 @@ STR_1010_CAN_T_BUILD_SIGNALS_HERE :{WHITE}Ne povas
STR_1011_CAN_T_BUILD_RAILROAD_TRACK :{WHITE}Ne povas konstrui relojn ĉi tie... STR_1011_CAN_T_BUILD_RAILROAD_TRACK :{WHITE}Ne povas konstrui relojn ĉi tie...
STR_1012_CAN_T_REMOVE_RAILROAD_TRACK :{WHITE}Ne povas forigi relojn de ĉi tie... STR_1012_CAN_T_REMOVE_RAILROAD_TRACK :{WHITE}Ne povas forigi relojn de ĉi tie...
STR_1013_CAN_T_REMOVE_SIGNALS_FROM :{WHITE}Ne povas forigi signalojn de ĉi tie... STR_1013_CAN_T_REMOVE_SIGNALS_FROM :{WHITE}Ne povas forigi signalojn de ĉi tie...
STR_1014_TRAIN_DEPOT_ORIENTATION :{WHITE}Trajndeponeja Orientado STR_1014_TRAIN_DEPOT_ORIENTATION :{WHITE}Deponeja Direkto
STR_1015_RAILROAD_CONSTRUCTION :Fervoja Konstruado STR_1015_RAILROAD_CONSTRUCTION :Fervoja Konstruado
STR_TOOLB_ELRAIL_CONSTRUCTION :Elektrofervoja konstruado STR_TOOLB_ELRAIL_CONSTRUCTION :Elektrofervoja konstruado
STR_1016_MONORAIL_CONSTRUCTION :Unurelfervoja konstruado STR_1016_MONORAIL_CONSTRUCTION :Unurelfervoja konstruado
@@ -1553,7 +1563,7 @@ STR_1802_ROAD_CONSTRUCTION :{WHITE}Vojkonst
STR_1803_SELECT_ROAD_BRIDGE :{WHITE}Elektu Vojan Ponton STR_1803_SELECT_ROAD_BRIDGE :{WHITE}Elektu Vojan Ponton
STR_1804_CAN_T_BUILD_ROAD_HERE :{WHITE}Ne povas konstrui vojon ĉi tie... STR_1804_CAN_T_BUILD_ROAD_HERE :{WHITE}Ne povas konstrui vojon ĉi tie...
STR_1805_CAN_T_REMOVE_ROAD_FROM :{WHITE}Ne povas forigi vojon de ĉi tie... STR_1805_CAN_T_REMOVE_ROAD_FROM :{WHITE}Ne povas forigi vojon de ĉi tie...
STR_1806_ROAD_DEPOT_ORIENTATION :{WHITE}Deponeja Orientado STR_1806_ROAD_DEPOT_ORIENTATION :{WHITE}Deponeja Direkto
STR_1807_CAN_T_BUILD_ROAD_VEHICLE :{WHITE}Ne povas konstrui vojveturilan deponejon ĉi tie... STR_1807_CAN_T_BUILD_ROAD_VEHICLE :{WHITE}Ne povas konstrui vojveturilan deponejon ĉi tie...
STR_1808_CAN_T_BUILD_BUS_STATION :{WHITE}Ne povas konstrui bushaltejon... STR_1808_CAN_T_BUILD_BUS_STATION :{WHITE}Ne povas konstrui bushaltejon...
STR_1809_CAN_T_BUILD_TRUCK_STATION :{WHITE}Ne povas konstrui ŝarĝstacion... STR_1809_CAN_T_BUILD_TRUCK_STATION :{WHITE}Ne povas konstrui ŝarĝstacion...
@@ -1574,6 +1584,10 @@ STR_1818_ROAD_RAIL_LEVEL_CROSSING :Kruciĝo inter
##id 0x2000 ##id 0x2000
STR_2000_TOWNS :{WHITE}Urboj STR_2000_TOWNS :{WHITE}Urboj
STR_TOWN_LABEL_POP :{WHITE}{TOWN} ({COMMA})
STR_TOWN_LABEL :{WHITE}{TOWN}
STR_TOWN_LABEL_TINY_BLACK :{TINYFONT}{BLACK}{TOWN}
STR_TOWN_LABEL_TINY_WHITE :{TINYFONT}{WHITE}{TOWN}
STR_2002 :{TINYFONT}{BLACK}{STRING} STR_2002 :{TINYFONT}{BLACK}{STRING}
STR_2004_BUILDING_MUST_BE_DEMOLISHED :{WHITE}Antaŭe forigu konstruaĵon STR_2004_BUILDING_MUST_BE_DEMOLISHED :{WHITE}Antaŭe forigu konstruaĵon
STR_2005 :{WHITE}{TOWN} STR_2005 :{WHITE}{TOWN}
@@ -1647,6 +1661,7 @@ STR_2049_FUND_LOCAL_ROAD_RECONSTRUCTION :Fondu lokan voj
STR_204A_BUILD_STATUE_OF_COMPANY :Konstruu statuon de la kompaniestro STR_204A_BUILD_STATUE_OF_COMPANY :Konstruu statuon de la kompaniestro
STR_204B_FUND_NEW_BUILDINGS :Fondu novajn konstruaĵojn STR_204B_FUND_NEW_BUILDINGS :Fondu novajn konstruaĵojn
STR_204C_BUY_EXCLUSIVE_TRANSPORT :Aĉetu ekskluzivan transportrajton STR_204C_BUY_EXCLUSIVE_TRANSPORT :Aĉetu ekskluzivan transportrajton
STR_TOWN_BRIBE_THE_LOCAL_AUTHORITY :Subaĉetu la lokajn estrojn
STR_204D_INITIATE_A_SMALL_LOCAL :{WHITE}{STRING}{}{YELLOW} Komencu malgrandan lokan reklamadon, por altiri pli da pasaĝeroj kaj ŝarĝoj al viaj transportservoj.{} Kosto: {CURRENCY} STR_204D_INITIATE_A_SMALL_LOCAL :{WHITE}{STRING}{}{YELLOW} Komencu malgrandan lokan reklamadon, por altiri pli da pasaĝeroj kaj ŝarĝoj al viaj transportservoj.{} Kosto: {CURRENCY}
STR_204E_INITIATE_A_MEDIUM_LOCAL :{WHITE}{STRING}{}{YELLOW} Komencu mezgrandan lokan reklamadon, por altiri pli da pasaĝeroj kaj ŝarĝoj al viaj transportservoj.{} Kosto: {CURRENCY} STR_204E_INITIATE_A_MEDIUM_LOCAL :{WHITE}{STRING}{}{YELLOW} Komencu mezgrandan lokan reklamadon, por altiri pli da pasaĝeroj kaj ŝarĝoj al viaj transportservoj.{} Kosto: {CURRENCY}
STR_204F_INITIATE_A_LARGE_LOCAL :{WHITE}{STRING}{}{YELLOW} Komencu grandan lokan reklamadon, por altiri pli da pasaĝeroj kaj ŝarĝoj al viaj transportservoj.{} Kosto: {CURRENCY} STR_204F_INITIATE_A_LARGE_LOCAL :{WHITE}{STRING}{}{YELLOW} Komencu grandan lokan reklamadon, por altiri pli da pasaĝeroj kaj ŝarĝoj al viaj transportservoj.{} Kosto: {CURRENCY}
@@ -1654,6 +1669,7 @@ STR_2050_FUND_THE_RECONSTRUCTION :{WHITE}{STRING}
STR_2051_BUILD_A_STATUE_IN_HONOR :{WHITE}{STRING}{}{YELLOW} Konstruu statuon honore al via kompanio.{} Kosto: {CURRENCY} STR_2051_BUILD_A_STATUE_IN_HONOR :{WHITE}{STRING}{}{YELLOW} Konstruu statuon honore al via kompanio.{} Kosto: {CURRENCY}
STR_2052_FUND_THE_CONSTRUCTION_OF :{WHITE}{STRING}{}{YELLOW} Fondu la konstruadon de novaj komercaj konstruaĵoj en la urbo.{} Kosto: {CURRENCY} STR_2052_FUND_THE_CONSTRUCTION_OF :{WHITE}{STRING}{}{YELLOW} Fondu la konstruadon de novaj komercaj konstruaĵoj en la urbo.{} Kosto: {CURRENCY}
STR_2053_BUY_1_YEAR_S_EXCLUSIVE :{WHITE}{STRING}{}{YELLOW} Aĉetu ekskluzivan transportrajton en la urbo por 1 jaro. La urbo nur permesos pasaĝerojn kaj ŝarĝojn uzi viajn staciojn {} Cost: {CURRENCY} STR_2053_BUY_1_YEAR_S_EXCLUSIVE :{WHITE}{STRING}{}{YELLOW} Aĉetu ekskluzivan transportrajton en la urbo por 1 jaro. La urbo nur permesos pasaĝerojn kaj ŝarĝojn uzi viajn staciojn {} Cost: {CURRENCY}
STR_TOWN_BRIBE_THE_LOCAL_AUTHORITY_DESC :{WHITE}{STRING}{}{YELLOW} Subaĉetu la lokajn estrojn por pliigi vian rendimenton, riskante grandan punon je kapto.{} Kosto: {CURRENCY}
STR_2055_TRAFFIC_CHAOS_IN_ROAD_REBUILDING :{BIGFONT}{BLACK}Trafika ĥaoso en {TOWN}!{}{}Vojrekonstruada programo komencita de {COMPANY} alportas 6-monatan mizeron al vojuzantoj! STR_2055_TRAFFIC_CHAOS_IN_ROAD_REBUILDING :{BIGFONT}{BLACK}Trafika ĥaoso en {TOWN}!{}{}Vojrekonstruada programo komencita de {COMPANY} alportas 6-monatan mizeron al vojuzantoj!
STR_2056 :{TINYFONT}{WHITE}{TOWN} STR_2056 :{TINYFONT}{WHITE}{TOWN}
STR_2057 :{ORANGE}{TOWN}{BLACK} ({COMMA}) STR_2057 :{ORANGE}{TOWN}{BLACK} ({COMMA})
@@ -1664,22 +1680,24 @@ STR_205B_TEAPOT_HOUSE :Tekruĉa Domo
STR_205C_PIGGY_BANK :Porko-Banko STR_205C_PIGGY_BANK :Porko-Banko
STR_INDUSTRY :{INDUSTRY} STR_INDUSTRY :{INDUSTRY}
STR_TOWN :{TOWN}
STR_INDUSTRY_FORMAT :{TOWN} {STRING} STR_INDUSTRY_FORMAT :{TOWN} {STRING}
STR_STATION :{STATION}
##id 0x2800 ##id 0x2800
STR_LANDSCAPING :Landaspektigi STR_LANDSCAPING :Landaspektigi
STR_2800_PLANT_TREES :Plantu arbojn STR_2800_PLANT_TREES :Plantu arbojn
STR_2801_PLACE_SIGN :Metu signon STR_2801_PLACE_SIGN :Metu afiŝon
STR_2802_TREES :{WHITE}Arboj STR_2802_TREES :{WHITE}Arboj
STR_2803_TREE_ALREADY_HERE :{WHITE}...jam estas arbo STR_2803_TREE_ALREADY_HERE :{WHITE}...jam estas arbo
STR_2804_SITE_UNSUITABLE :{WHITE}...loko ne uzeblas STR_2804_SITE_UNSUITABLE :{WHITE}...loko ne uzeblas
STR_2805_CAN_T_PLANT_TREE_HERE :{WHITE}Ne povas planti arbon ĉi tie... STR_2805_CAN_T_PLANT_TREE_HERE :{WHITE}Ne povas planti arbon ĉi tie...
STR_2806 :{WHITE}{STRING} STR_2806 :{WHITE}{STRING}
STR_2808_TOO_MANY_SIGNS :{WHITE}...tro da signoj STR_2808_TOO_MANY_SIGNS :{WHITE}...tro da afiŝoj
STR_2809_CAN_T_PLACE_SIGN_HERE :{WHITE}Ne povas meti signon ĉi tie... STR_2809_CAN_T_PLACE_SIGN_HERE :{WHITE}Ne povas meti afiŝon ĉi tie...
STR_280A_SIGN :Signo STR_280A_SIGN :Afiŝo
STR_280B_EDIT_SIGN_TEXT :{WHITE}Ŝanĝu signo-tekston STR_280B_EDIT_SIGN_TEXT :{WHITE}Ŝanĝu afiŝan tekston
STR_280C_CAN_T_CHANGE_SIGN_NAME :{WHITE}Ne povas ŝanĝi signan nomon... STR_280C_CAN_T_CHANGE_SIGN_NAME :{WHITE}Ne povas ŝanĝi afiŝan nomon...
STR_280D_SELECT_TREE_TYPE_TO_PLANT :{BLACK}Elektu arbo-tipon por plant STR_280D_SELECT_TREE_TYPE_TO_PLANT :{BLACK}Elektu arbo-tipon por plant
STR_280E_TREES :Arboj STR_280E_TREES :Arboj
STR_280F_RAINFOREST :Praarbaro STR_280F_RAINFOREST :Praarbaro
@@ -1729,6 +1747,7 @@ STR_3042_BUS_STATION_ORIENTATION :{WHITE}Bushalte
STR_3043_TRUCK_STATION_ORIENT :{WHITE}Ŝarĝstacia Direkto STR_3043_TRUCK_STATION_ORIENT :{WHITE}Ŝarĝstacia Direkto
STR_3046_MUST_DEMOLISH_BUS_STATION :{WHITE}Antaŭe forigu bushaltejon STR_3046_MUST_DEMOLISH_BUS_STATION :{WHITE}Antaŭe forigu bushaltejon
STR_3047_MUST_DEMOLISH_TRUCK_STATION :{WHITE}Antaŭe forigu ŝarĝstacion STR_3047_MUST_DEMOLISH_TRUCK_STATION :{WHITE}Antaŭe forigu ŝarĝstacion
STR_3048_STATIONS :{WHITE}{COMPANY} - {COMMA} Stacio{P "" j}
STR_3049_0 :{YELLOW}{STATION} {STATIONFEATURES} STR_3049_0 :{YELLOW}{STATION} {STATIONFEATURES}
STR_304A_NONE :{YELLOW}- Neniu - STR_304A_NONE :{YELLOW}- Neniu -
STR_304B_SITE_UNSUITABLE :{WHITE}...loko ne uzeblas STR_304B_SITE_UNSUITABLE :{WHITE}...loko ne uzeblas
@@ -1746,6 +1765,7 @@ STR_3056_SHOW_LIST_OF_ACCEPTED_CARGO :{BLACK}Montru l
STR_3057_STATION_NAMES_CLICK_ON :{BLACK}Staciaj nomoj - alklaku nomon por centre de la ĉefvido vidi ĝin STR_3057_STATION_NAMES_CLICK_ON :{BLACK}Staciaj nomoj - alklaku nomon por centre de la ĉefvido vidi ĝin
STR_3058_SELECT_SIZE_TYPE_OF_AIRPORT :{BLACK}Elektu grandecon/tipon de flughaveno STR_3058_SELECT_SIZE_TYPE_OF_AIRPORT :{BLACK}Elektu grandecon/tipon de flughaveno
STR_305C_0 :{STATION} {STATIONFEATURES} STR_305C_0 :{STATION} {STATIONFEATURES}
STR_STATION_SIGN_TINY :{TINYFONT}{STATION}
STR_305E_RAILROAD_STATION :Stacidomo STR_305E_RAILROAD_STATION :Stacidomo
STR_305F_AIRCRAFT_HANGAR :Aviadila hangaro STR_305F_AIRCRAFT_HANGAR :Aviadila hangaro
STR_3060_AIRPORT :Flughaveno STR_3060_AIRPORT :Flughaveno
@@ -1760,7 +1780,11 @@ STR_3069_BUOY :Buo
STR_306A_BUOY_IN_THE_WAY :{WHITE}...buo okupas la lokon STR_306A_BUOY_IN_THE_WAY :{WHITE}...buo okupas la lokon
STR_306C_STATION_TOO_SPREAD_OUT :{WHITE}...stacio tro vastas STR_306C_STATION_TOO_SPREAD_OUT :{WHITE}...stacio tro vastas
STR_306D_NONUNIFORM_STATIONS_DISALLOWED :{WHITE}...nekonformaj stacioj neebligitaj STR_306D_NONUNIFORM_STATIONS_DISALLOWED :{WHITE}...nekonformaj stacioj neebligitaj
STR_USE_CTRL_TO_SELECT_MORE :{BLACK}Tenu la CTRL-klavon por elekti pliajn erojn
STR_UNDEFINED :(nedifinita tekstero)
STR_STAT_CLASS_DFLT :Defaŭlta stacio
STR_STAT_CLASS_WAYP :Transirejoj
##id 0x3800 ##id 0x3800
STR_3800_SHIP_DEPOT_ORIENTATION :{WHITE}Ŝipdeponeja Direkto STR_3800_SHIP_DEPOT_ORIENTATION :{WHITE}Ŝipdeponeja Direkto
@@ -1778,6 +1802,7 @@ STR_4001_LOAD_GAME :{WHITE}Ŝarĝu
STR_4002_SAVE :{BLACK}Konservu STR_4002_SAVE :{BLACK}Konservu
STR_4003_DELETE :{BLACK}Forviŝu STR_4003_DELETE :{BLACK}Forviŝu
STR_4004 :{COMPANY} je {DATE_LONG} STR_4004 :{COMPANY} je {DATE_LONG}
STR_4005_BYTES_FREE :{BLACK}{COMMA} megabitoko{P "" j} libera{P "" j}
STR_4006_UNABLE_TO_READ_DRIVE :{BLACK}Ne eblas legi diskon STR_4006_UNABLE_TO_READ_DRIVE :{BLACK}Ne eblas legi diskon
STR_4007_GAME_SAVE_FAILED :{WHITE}Ludkonservado Fiaskis STR_4007_GAME_SAVE_FAILED :{WHITE}Ludkonservado Fiaskis
STR_4008_UNABLE_TO_DELETE_FILE :{WHITE}Ne eblas forviŝi dosieron STR_4008_UNABLE_TO_DELETE_FILE :{WHITE}Ne eblas forviŝi dosieron
@@ -1832,11 +1857,11 @@ STR_4824_BUBBLE_GENERATOR :Vezikgenerilo
STR_4825_TOFFEE_QUARRY :Tofeminejo STR_4825_TOFFEE_QUARRY :Tofeminejo
STR_4826_SUGAR_MINE :Sukerminejo STR_4826_SUGAR_MINE :Sukerminejo
############ range for requires starts ############ range for requires starts
STR_4827_REQUIRES :{BLACK}Bezonas: {YELLOW}{STRING.n} STR_4827_REQUIRES :{BLACK}Bezonas: {YELLOW}{STRING.n}
STR_4828_REQUIRES :{BLACK}Bezonas: {YELLOW}{STRING.n}, {STRING.n} STR_4828_REQUIRES :{BLACK}Bezonas: {YELLOW}{STRING.n}, {STRING.n}
STR_4829_REQUIRES :{BLACK}Bezonas: {YELLOW}{STRING.n}, {STRING.n}, {STRING.n} STR_4829_REQUIRES :{BLACK}Bezonas: {YELLOW}{STRING.n}, {STRING.n}, {STRING.n}
############ range for requires ends ############ range for requires ends
STR_482A_PRODUCTION_LAST_MONTH :{BLACK}Lastmonata produktado: STR_482A_PRODUCTION_LAST_MONTH :{BLACK}Lastmonata produktado:
STR_482B_TRANSPORTED :{YELLOW}{CARGO}{BLACK} ({COMMA}% transportiĝis) STR_482B_TRANSPORTED :{YELLOW}{CARGO}{BLACK} ({COMMA}% transportiĝis)
@@ -1909,12 +1934,51 @@ STR_5806_CAN_T_PURCHASE_THIS_LAND :{WHITE}Ne povas
STR_5807_YOU_ALREADY_OWN_IT :{WHITE}...vi jam posedas ĝin! STR_5807_YOU_ALREADY_OWN_IT :{WHITE}...vi jam posedas ĝin!
############ WARNING, using range 0x6000 for strings that are stored in the savegame ############ WARNING, using range 0x6000 for strings that are stored in the savegame
############ These strings may never get a new id, or savegames will break! ############ These strings may never get a new id, or savegames will break!
##id 0x6000 ##id 0x6000
STR_SV_EMPTY :
STR_SV_UNNAMED :Sennoma
STR_SV_TRAIN_NAME :Trajno {COMMA}
STR_SV_ROADVEH_NAME :Vojveturilo {COMMA}
STR_SV_SHIP_NAME :Ŝipo {COMMA}
STR_SV_AIRCRAFT_NAME :Aviadilo {COMMA}
STR_SV_STNAME :{STRING}
STR_SV_STNAME_NORTH :Norda {STRING}
STR_SV_STNAME_SOUTH :Suda {STRING}
STR_SV_STNAME_EAST :Orienta {STRING}
STR_SV_STNAME_WEST :Okcidenta {STRING}
STR_SV_STNAME_CENTRAL :Centra {STRING}
STR_SV_STNAME_TRANSFER :Transiga {STRING}
STR_SV_STNAME_HALT :Halteja {STRING}
STR_SV_STNAME_VALLEY :Valo de {STRING}
STR_SV_STNAME_HEIGHTS :Alta {STRING}
STR_SV_STNAME_WOODS :{STRING} Arbaro
STR_SV_STNAME_LAKESIDE :Lago ĉe {STRING}
STR_SV_STNAME_EXCHANGE :Interŝanĝa {STRING}
STR_SV_STNAME_AIRPORT :Flughaveno de {STRING}
STR_SV_STNAME_OILFIELD :Olefonto de {STRING}
STR_SV_STNAME_MINES :Minejo de {STRING}
STR_SV_STNAME_DOCKS :Haveno de {STRING}
STR_SV_STNAME_BUOY_1 :{STRING} Buo 1
STR_SV_STNAME_BUOY_2 :{STRING} Buo 2
STR_SV_STNAME_BUOY_3 :{STRING} Buo 3
STR_SV_STNAME_BUOY_4 :{STRING} Buo 4
STR_SV_STNAME_BUOY_5 :{STRING} Buo 5
STR_SV_STNAME_BUOY_6 :{STRING} Buo 6
STR_SV_STNAME_BUOY_7 :{STRING} Buo 7
STR_SV_STNAME_BUOY_8 :{STRING} Buo 8
STR_SV_STNAME_BUOY_9 :{STRING} Buo 9
STR_SV_STNAME_ANNEXE :Ekstera {STRING}
STR_SV_STNAME_SIDINGS :Flanka {STRING}
STR_SV_STNAME_BRANCH :Branĉa {STRING}
STR_SV_STNAME_UPPER :Supra {STRING}
STR_SV_STNAME_LOWER :Malsupra {STRING}
STR_SV_STNAME_HELIPORT :{STRING} Helikopterejo
STR_SV_STNAME_FOREST :Arbaro de {STRING}
############ end of savegame specific region! ############ end of savegame specific region!
##id 0x6800 ##id 0x6800
STR_6800_DIFFICULTY_LEVEL :{WHITE}Malfacilec-nivelo STR_6800_DIFFICULTY_LEVEL :{WHITE}Malfacilec-nivelo
@@ -1959,6 +2023,7 @@ STR_681C_SLOW :Malrapide
STR_681D_MEDIUM :Meze STR_681D_MEDIUM :Meze
STR_681E_FAST :Rapide STR_681E_FAST :Rapide
STR_681F_VERY_FAST :Tre Rapide STR_681F_VERY_FAST :Tre Rapide
STR_VERY_LOW :Tre Malalte
STR_6820_LOW :Malalte STR_6820_LOW :Malalte
STR_6821_MEDIUM :Meze STR_6821_MEDIUM :Meze
STR_6822_HIGH :Alte STR_6822_HIGH :Alte
@@ -1990,6 +2055,16 @@ STR_683B_HOSTILE :Gastige
##id 0x7000 ##id 0x7000
STR_7000 : STR_7000 :
STR_7001 :{WHITE}{COMPANY} {BLACK}{PLAYERNAME}
STR_7002_PLAYER :(Ludanto {COMMA})
STR_7004_NEW_FACE :{BLACK}Nova Vizaĝo
STR_7005_COLOR_SCHEME :{BLACK}Kolorskemo
STR_7006_COLOR_SCHEME :{GOLD}Kolorskemo:
STR_7007_NEW_COLOR_SCHEME :{WHITE}Nova Kolorskemo
STR_7008_COMPANY_NAME :{BLACK}Kompaninomo
STR_7009_PRESIDENT_NAME :{BLACK}Manaĝantnomo
STR_700A_COMPANY_NAME :Kompania Nomo
STR_700B_PRESIDENT_S_NAME :Nomo de la Manaĝanto
STR_700C_CAN_T_CHANGE_COMPANY_NAME :{WHITE}Ne povas ŝanĝi kompaninomon... STR_700C_CAN_T_CHANGE_COMPANY_NAME :{WHITE}Ne povas ŝanĝi kompaninomon...
STR_700D_CAN_T_CHANGE_PRESIDENT :{WHITE}Ne povas ŝanĝi manaĝantnomon... STR_700D_CAN_T_CHANGE_PRESIDENT :{WHITE}Ne povas ŝanĝi manaĝantnomon...
STR_700E_FINANCES :{WHITE}Financoj de {COMPANY} {BLACK}{PLAYERNAME} STR_700E_FINANCES :{WHITE}Financoj de {COMPANY} {BLACK}{PLAYERNAME}
@@ -2033,7 +2108,20 @@ STR_7031_CHANGE_THE_COMPANY_VEHICLE :{BLACK}Ŝanĝu
STR_7032_CHANGE_THE_PRESIDENT_S :{BLACK}Ŝanĝu la nomon de la manaĝanto STR_7032_CHANGE_THE_PRESIDENT_S :{BLACK}Ŝanĝu la nomon de la manaĝanto
STR_7033_CHANGE_THE_COMPANY_NAME :{BLACK}Ŝanĝu la nomon de la kompanio STR_7033_CHANGE_THE_COMPANY_NAME :{BLACK}Ŝanĝu la nomon de la kompanio
STR_7034_CLICK_ON_SELECTED_NEW_COLOR :{BLACK}Alklaku la deziratan kolorskemon STR_7034_CLICK_ON_SELECTED_NEW_COLOR :{BLACK}Alklaku la deziratan kolorskemon
STR_7035_INCREASE_SIZE_OF_LOAN :{BLACK}Grandigu prunton
STR_7036_REPAY_PART_OF_LOAN :{BLACK}Repagu pruntparton
STR_7037_PRESIDENT :{WHITE}{PLAYERNAME}{}{GOLD}(Manaĝanto)
STR_7038_INAUGURATED :{GOLD}Enaŭguris: {WHITE}{NUM}
STR_7039_VEHICLES :{GOLD}Veturiloj:
STR_TRAINS :{WHITE}{COMMA} trajno{P "" j}
STR_ROAD_VEHICLES :{WHITE}{COMMA} vojveturilo{P "" j}
STR_AIRCRAFT :{WHITE}{COMMA} aviadiloj STR_AIRCRAFT :{WHITE}{COMMA} aviadiloj
STR_SHIPS :{WHITE}{COMMA} ŝipo{P "" j}
STR_7042_NONE :{WHITE}Neniu
STR_7043_FACE_SELECTION :{WHITE}Vizaĝelekto
STR_7044_MALE :{BLACK}Vira
STR_7045_FEMALE :{BLACK}Virina
STR_7046_NEW_FACE :{BLACK}Nova Vizaĝo
STR_7047_CANCEL_NEW_FACE_SELECTION :{BLACK}Nuligu elekton de nova vizaĝo STR_7047_CANCEL_NEW_FACE_SELECTION :{BLACK}Nuligu elekton de nova vizaĝo
STR_7048_ACCEPT_NEW_FACE_SELECTION :{BLACK}Akceptu elekton de nova vizaĝo STR_7048_ACCEPT_NEW_FACE_SELECTION :{BLACK}Akceptu elekton de nova vizaĝo
STR_7049_SELECT_MALE_FACES :{BLACK}Elektu virajn vizaĝojn STR_7049_SELECT_MALE_FACES :{BLACK}Elektu virajn vizaĝojn
@@ -2076,20 +2164,23 @@ STR_706D_PRESIDENT :Potenculo
STR_706E_TYCOON :Plejpotenculo STR_706E_TYCOON :Plejpotenculo
STR_706F_BUILD_HQ :{BLACK}Faru HQ STR_706F_BUILD_HQ :{BLACK}Faru HQ
STR_7070_BUILD_COMPANY_HEADQUARTERS :{BLACK}Konstruu kompanian ĉefkonstruaĵon / vidu kompanian ĉefkonstruaĵon STR_7070_BUILD_COMPANY_HEADQUARTERS :{BLACK}Konstruu kompanian ĉefkonstruaĵon / vidu kompanian ĉefkonstruaĵon
STR_RELOCATE_COMPANY_HEADQUARTERS :{BLACK}Rekonstruu kompanian ĉefkonstruaĵon aliloke por 1% de kompanivaloro
STR_7071_CAN_T_BUILD_COMPANY_HEADQUARTERS :{WHITE}Ne povas konstrui kompanian ĉefkonstruaĵon... STR_7071_CAN_T_BUILD_COMPANY_HEADQUARTERS :{WHITE}Ne povas konstrui kompanian ĉefkonstruaĵon...
STR_7072_VIEW_HQ :{BLACK}Vidu HQ STR_7072_VIEW_HQ :{BLACK}Vidu HQ
STR_RELOCATE_HQ :{BLACK}Relokigu HQ
STR_COMPANY_PASSWORD :{BLACK}Pasvorto STR_COMPANY_PASSWORD :{BLACK}Pasvorto
STR_COMPANY_PASSWORD_TOOLTIP :{BLACK}Pasvorte protektu vian kompanion por eviti ke eksteruloj aliĝu. STR_COMPANY_PASSWORD_TOOLTIP :{BLACK}Pasvorte protektu vian kompanion por eviti ke eksteruloj aliĝu.
STR_SET_COMPANY_PASSWORD :Agordu kompanian pasvorton
STR_7073_WORLD_RECESSION_FINANCIAL :{BIGFONT}{BLACK}Monda Recesio!{}{}Financaj spertuloj timas ke malpliboniĝas treege! Ekonomio malboniĝadas! STR_7073_WORLD_RECESSION_FINANCIAL :{BIGFONT}{BLACK}Monda Recesio!{}{}Financaj spertuloj timas ke malpliboniĝas treege! Ekonomio malboniĝadas!
STR_7074_RECESSION_OVER_UPTURN_IN :{BIGFONT}{BLACK}Recesio finiĝis!{}{}Komerca pliboniĝos donas konfidon al industrioj! Ekonomio pliboniĝas! STR_7074_RECESSION_OVER_UPTURN_IN :{BIGFONT}{BLACK}Recesio finiĝis!{}{}Komerca pliboniĝos donas konfidon al industrioj! Ekonomio pliboniĝas!
STR_7075_TOGGLE_LARGE_SMALL_WINDOW :{BLACK}Ŝaltu inter granda kaj malgranda fenestro STR_7075_TOGGLE_LARGE_SMALL_WINDOW :{BLACK}Ŝaltu inter granda kaj malgranda fenestro
STR_7076_COMPANY_VALUE :{GOLD}Kompania valoro: {WHITE}{CURRENCY64} STR_7076_COMPANY_VALUE :{GOLD}Kompania valoro: {WHITE}{CURRENCY64}
STR_7077_BUY_25_SHARE_IN_COMPANY :{BLACK}Aĉetu 25%-an dividaĵon en kompanio STR_7077_BUY_25_SHARE_IN_COMPANY :{BLACK}Aĉetu 25%-an dividaĵon
STR_7078_SELL_25_SHARE_IN_COMPANY :{BLACK}Vendu 25%-an dividaĵon en kompanio STR_7078_SELL_25_SHARE_IN_COMPANY :{BLACK}Vendu 25%-an dividaĵon
STR_7079_BUY_25_SHARE_IN_THIS_COMPANY :{BLACK}Aĉetu 25%-an dividaĵon en ĉi tiu kompanio STR_7079_BUY_25_SHARE_IN_THIS_COMPANY :{BLACK}Aĉetu 25%-an dividaĵon en ĉi tiu kompanio
STR_707A_SELL_25_SHARE_IN_THIS_COMPANY :{BLACK}Vendu 25%-an dividaĵon en ĉi tiu kompanio STR_707A_SELL_25_SHARE_IN_THIS_COMPANY :{BLACK}Vendu 25%-an dividaĵon en ĉi tiu kompanio
STR_707B_CAN_T_BUY_25_SHARE_IN_THIS :{WHITE}Ne povas aĉeti 25%-an dividaĵon en ĉi tiu kompanio... STR_707B_CAN_T_BUY_25_SHARE_IN_THIS :{WHITE}Ne povas aĉeti 25%-an dividaĵon...
STR_707C_CAN_T_SELL_25_SHARE_IN :{WHITE}Ne povas vendi 25%-an dividaĵon en ĉi tiu kompanio... STR_707C_CAN_T_SELL_25_SHARE_IN :{WHITE}Ne povas vendi 25%-an dividaĵon...
STR_707D_OWNED_BY :{WHITE}({COMMA}% posedataj de {COMPANY}) STR_707D_OWNED_BY :{WHITE}({COMMA}% posedataj de {COMPANY})
STR_707E_OWNED_BY_OWNED_BY :{WHITE}({COMMA}% posedataj de {COMPANY}{} {COMMA}% posedataj de {COMPANY}) STR_707E_OWNED_BY_OWNED_BY :{WHITE}({COMMA}% posedataj de {COMPANY}{} {COMMA}% posedataj de {COMPANY})
STR_707F_HAS_BEEN_TAKEN_OVER_BY :{BLACK}{BIGFONT}{COMPANY} estas transprenita de {COMPANY}! STR_707F_HAS_BEEN_TAKEN_OVER_BY :{BLACK}{BIGFONT}{COMPANY} estas transprenita de {COMPANY}!
@@ -2257,6 +2348,16 @@ STR_8080_PERRY_MAIL_TRUCK :Poŝtaŭto "Per
STR_8081_MIGHTYMOVER_MAIL_TRUCK :Poŝtaŭto "MightyMover" STR_8081_MIGHTYMOVER_MAIL_TRUCK :Poŝtaŭto "MightyMover"
STR_8082_POWERNAUGHT_MAIL_TRUCK :Poŝtaŭto "Powernaught" STR_8082_POWERNAUGHT_MAIL_TRUCK :Poŝtaŭto "Powernaught"
STR_8083_WIZZOWOW_MAIL_TRUCK :Poŝtaŭto "Wizzowow" STR_8083_WIZZOWOW_MAIL_TRUCK :Poŝtaŭto "Wizzowow"
STR_8084_WITCOMBE_OIL_TANKER :Oleŝarĝaŭto "Witcombe"
STR_8085_FOSTER_OIL_TANKER :Oleŝarĝaŭto "Foster"
STR_8086_PERRY_OIL_TANKER :Oleŝarĝaŭto "Perry"
STR_8087_TALBOTT_LIVESTOCK_VAN :Brutŝarĝaŭto "Talbott"
STR_8088_UHL_LIVESTOCK_VAN :Brutŝarĝaŭto "Uhl"
STR_8089_FOSTER_LIVESTOCK_VAN :Brutŝarĝaŭto "Foster"
STR_808A_BALOGH_GOODS_TRUCK :Varŝarĝaŭto "Balogh"
STR_808B_CRAIGHEAD_GOODS_TRUCK :Varŝarĝaŭto "Craighead"
STR_808C_GOSS_GOODS_TRUCK :Varŝarĝaŭto "Goss"
STR_808D_HEREFORD_GRAIN_TRUCK :Grenŝarĝaŭto "Hereford"
STR_808E_THOMAS_GRAIN_TRUCK :Grenŝarĝaŭto "Thomas" STR_808E_THOMAS_GRAIN_TRUCK :Grenŝarĝaŭto "Thomas"
STR_808F_GOSS_GRAIN_TRUCK :Grenŝarĝaŭto "Goss" STR_808F_GOSS_GRAIN_TRUCK :Grenŝarĝaŭto "Goss"
STR_8090_WITCOMBE_WOOD_TRUCK :Lignoŝarĝaŭto "Witcombe" STR_8090_WITCOMBE_WOOD_TRUCK :Lignoŝarĝaŭto "Witcombe"
@@ -2319,6 +2420,7 @@ STR_80C8_WIZZOWOW_PLASTIC_TRUCK :Plastikŝarĝa
STR_80C9_MIGHTYMOVER_BUBBLE_TRUCK :Vezikŝarĝaŭto "MightyMover" STR_80C9_MIGHTYMOVER_BUBBLE_TRUCK :Vezikŝarĝaŭto "MightyMover"
STR_80CA_POWERNAUGHT_BUBBLE_TRUCK :Vezikŝarĝaŭto "Powernaught" STR_80CA_POWERNAUGHT_BUBBLE_TRUCK :Vezikŝarĝaŭto "Powernaught"
STR_80CB_WIZZOWOW_BUBBLE_TRUCK :Vezikŝarĝaŭto "Wizzowow" STR_80CB_WIZZOWOW_BUBBLE_TRUCK :Vezikŝarĝaŭto "Wizzowow"
STR_80CC_MPS_OIL_TANKER :Oleŝipo "MPS"
STR_80CD_CS_INC_OIL_TANKER :Oleŝipo "CS-Inc." STR_80CD_CS_INC_OIL_TANKER :Oleŝipo "CS-Inc."
STR_80CE_MPS_PASSENGER_FERRY :Pasaĝerŝipo "MPS" STR_80CE_MPS_PASSENGER_FERRY :Pasaĝerŝipo "MPS"
STR_80CF_FFP_PASSENGER_FERRY :Pasaĝerŝipo "FFP" STR_80CF_FFP_PASSENGER_FERRY :Pasaĝerŝipo "FFP"
@@ -2399,7 +2501,9 @@ STR_880F_GO_TO_NON_STOP_TRANSFER_UNLOAD :Iru senhalte al
STR_8810_GO_NON_STOP_TO_LOAD :Iru senhalte al {STATION} (Ŝarĝu) STR_8810_GO_NON_STOP_TO_LOAD :Iru senhalte al {STATION} (Ŝarĝu)
STR_8811_GO_TO_NON_STOP_TRANSFER_LOAD :Iru senhalte al {STATION} (Transigu kaj atendu ĝis plena ŝarĝo) STR_8811_GO_TO_NON_STOP_TRANSFER_LOAD :Iru senhalte al {STATION} (Transigu kaj atendu ĝis plena ŝarĝo)
STR_GO_TO_TRAIN_DEPOT :Iru al {TOWN} Trajndeponejo STR_GO_TO_TRAIN_DEPOT :Iru al {TOWN} Trajndeponejo
STR_SERVICE_AT_TRAIN_DEPOT :Prizorgo ĉe {TOWN} Trajndeponejo
STR_880F_GO_NON_STOP_TO_TRAIN_DEPOT :Iru senhalte al {TOWN} Trajndeponejo STR_880F_GO_NON_STOP_TO_TRAIN_DEPOT :Iru senhalte al {TOWN} Trajndeponejo
STR_SERVICE_NON_STOP_AT_TRAIN_DEPOT :Prizorgo senhalte ĉe {TOWN} Trajndeponejo
STR_HEADING_FOR_TRAIN_DEPOT :{ORANGE}Irante al {TOWN} Trajndeponejo STR_HEADING_FOR_TRAIN_DEPOT :{ORANGE}Irante al {TOWN} Trajndeponejo
STR_HEADING_FOR_TRAIN_DEPOT_VEL :{ORANGE}Irante al {TOWN} Trajndeponejo, {VELOCITY} STR_HEADING_FOR_TRAIN_DEPOT_VEL :{ORANGE}Irante al {TOWN} Trajndeponejo, {VELOCITY}
@@ -2408,6 +2512,7 @@ STR_HEADING_FOR_TRAIN_DEPOT_SERVICE_VEL :{LTBLUE}Prizorg
STR_INVALID_ORDER :{RED} (Nevalida Ordeno) STR_INVALID_ORDER :{RED} (Nevalida Ordeno)
STR_UNKNOWN_DESTINATION :nekonata destino
STR_8812_EMPTY :{LTBLUE}Malplena STR_8812_EMPTY :{LTBLUE}Malplena
STR_8813_FROM :{LTBLUE}{CARGO} de {STATION} STR_8813_FROM :{LTBLUE}{CARGO} de {STATION}
STR_FROM_MULT :{LTBLUE}{CARGO} de {STATION} (x{NUM}) STR_FROM_MULT :{LTBLUE}{CARGO} de {STATION} (x{NUM})
@@ -2416,6 +2521,7 @@ STR_8815_NEW_VEHICLES :{BLACK}Novaj Ve
STR_8816 :{BLACK}- STR_8816 :{BLACK}-
STR_8819_TRAIN_TOO_LONG :{WHITE}Trajno tro longas STR_8819_TRAIN_TOO_LONG :{WHITE}Trajno tro longas
STR_881A_TRAINS_CAN_ONLY_BE_ALTERED :{WHITE}Trajno nut povas esti adaptataj kiam halte en deponejo STR_881A_TRAINS_CAN_ONLY_BE_ALTERED :{WHITE}Trajno nut povas esti adaptataj kiam halte en deponejo
STR_881B_TRAINS :{WHITE}{COMPANY} - {COMMA} Trajno{P "" j}
STR_881C_NEW_RAIL_VEHICLES :{WHITE}Novaj Relaj Veturiloj STR_881C_NEW_RAIL_VEHICLES :{WHITE}Novaj Relaj Veturiloj
STR_NEW_ELRAIL_VEHICLES :{WHITE}Novaj Elektraj Relaj Veturiloj STR_NEW_ELRAIL_VEHICLES :{WHITE}Novaj Elektraj Relaj Veturiloj
@@ -2435,16 +2541,21 @@ STR_8823_SKIP :{BLACK}Plusaltu
STR_8824_DELETE :{BLACK}Forviŝu STR_8824_DELETE :{BLACK}Forviŝu
STR_8825_NON_STOP :{BLACK}Senhalte STR_8825_NON_STOP :{BLACK}Senhalte
STR_8826_GO_TO :{BLACK}Iru al STR_8826_GO_TO :{BLACK}Iru al
STR_8827_FULL_LOAD :{BLACK}Plene ŝarĝu STR_8827_FULL_LOAD :{BLACK}Plenigu
STR_8828_UNLOAD :{BLACK}Deŝarĝu STR_8828_UNLOAD :{BLACK}Deŝarĝu
STR_REFIT :{BLACK}Transformu
STR_REFIT_TIP :{BLACK}Elektu ŝarĝtipon por transformo en ĉi tiu ordeno. CTRL+klako por forigi instrukcion
STR_REFIT_ORDER :(Transformu al {STRING})
STR_8829_ORDERS :{WHITE}{VEHICLE} (Ordenoj) STR_8829_ORDERS :{WHITE}{VEHICLE} (Ordenoj)
STR_882A_END_OF_ORDERS :{SETX 10}- - Fino de Ordenoj - - STR_882A_END_OF_ORDERS :{SETX 10}- - Fino de Ordenoj - -
STR_FULLLOAD_OR_SERVICE :{SKIP}{SKIP}{STRING} STR_FULLLOAD_OR_SERVICE :{SKIP}{SKIP}{STRING}
STR_SERVICE :{BLACK}Prizorgo
STR_882B_CAN_T_BUILD_RAILROAD_VEHICLE :{WHITE}Ne povas krei relan veturilon... STR_882B_CAN_T_BUILD_RAILROAD_VEHICLE :{WHITE}Ne povas krei relan veturilon...
STR_882C_BUILT_VALUE :{LTBLUE}{STRING}{BLACK} Kreite: {LTBLUE}{NUM}{BLACK} Valoro: {LTBLUE}{CURRENCY} STR_882C_BUILT_VALUE :{LTBLUE}{STRING}{BLACK} Kreite: {LTBLUE}{NUM}{BLACK} Valoro: {LTBLUE}{CURRENCY}
STR_882D_VALUE :{LTBLUE}{STRING}{BLACK} Valoro: {LTBLUE}{CURRENCY} STR_882D_VALUE :{LTBLUE}{STRING}{BLACK} Valoro: {LTBLUE}{CURRENCY}
STR_882E :{WHITE}{VEHICLE} STR_882E :{WHITE}{VEHICLE}
STR_882F_LOADING_UNLOADING :{LTBLUE}Ŝarĝante / Deŝarĝante STR_882F_LOADING_UNLOADING :{LTBLUE}Ŝarĝante / Deŝarĝante
STR_TRAIN_MUST_BE_STOPPED :{WHITE}Trajno estu halta en deponejo
STR_8830_CAN_T_SEND_TRAIN_TO_DEPOT :{WHITE}Ne povas sendi trajnon al deponejo... STR_8830_CAN_T_SEND_TRAIN_TO_DEPOT :{WHITE}Ne povas sendi trajnon al deponejo...
STR_8831_NO_MORE_SPACE_FOR_ORDERS :{WHITE}Ne plu spaco por ordenoj STR_8831_NO_MORE_SPACE_FOR_ORDERS :{WHITE}Ne plu spaco por ordenoj
STR_8832_TOO_MANY_ORDERS :{WHITE}Tro da ordenoj STR_8832_TOO_MANY_ORDERS :{WHITE}Tro da ordenoj
@@ -2452,11 +2563,13 @@ STR_8833_CAN_T_INSERT_NEW_ORDER :{WHITE}Ne povas
STR_8834_CAN_T_DELETE_THIS_ORDER :{WHITE}Ne povas forviŝi ĉi tiun ordenon... STR_8834_CAN_T_DELETE_THIS_ORDER :{WHITE}Ne povas forviŝi ĉi tiun ordenon...
STR_8835_CAN_T_MODIFY_THIS_ORDER :{WHITE}Ne povas ŝanĝi ĉi tiun ordenon... STR_8835_CAN_T_MODIFY_THIS_ORDER :{WHITE}Ne povas ŝanĝi ĉi tiun ordenon...
STR_8837_CAN_T_MOVE_VEHICLE :{WHITE}Ne povas movi veturilon STR_8837_CAN_T_MOVE_VEHICLE :{WHITE}Ne povas movi veturilon
STR_REAR_ENGINE_FOLLOW_FRONT_ERROR :{WHITE}La malantaŭa maŝino ĉiam sekvos la antaŭan
STR_8838_N_A :N/A{SKIP} STR_8838_N_A :N/A{SKIP}
STR_8839_CAN_T_SELL_RAILROAD_VEHICLE :{WHITE}Ne povas vendi relan veturilon... STR_8839_CAN_T_SELL_RAILROAD_VEHICLE :{WHITE}Ne povas vendi relan veturilon...
STR_883A_UNABLE_TO_FIND_ROUTE_TO :{WHITE}Ne eblas trovi lokan deponejon STR_883A_UNABLE_TO_FIND_ROUTE_TO :{WHITE}Ne eblas trovi lokan deponejon
STR_883B_CAN_T_STOP_START_TRAIN :{WHITE}Ne povas haltigi/starti trajnon... STR_883B_CAN_T_STOP_START_TRAIN :{WHITE}Ne povas haltigi/starti trajnon...
STR_883C_SERVICING_INTERVAL_DAYS :{BLACK}Prizorga intervalo: {LTBLUE}{COMMA}tagoj{BLACK} Lasta prizorgo: {LTBLUE}{DATE_LONG} STR_883C_SERVICING_INTERVAL_DAYS :{BLACK}Prizorga intervalo: {LTBLUE}{COMMA}tagoj{BLACK} Lasta prizorgo: {LTBLUE}{DATE_LONG}
STR_SERVICING_INTERVAL_PERCENT :{BLACK}Prizorga intervalo: {LTBLUE}{COMMA}%{BLACK} Lasta prizorgo: {LTBLUE}{DATE_LONG}
STR_883D_TRAINS_CLICK_ON_TRAIN_FOR :{BLACK}Trajnoj - alklaku trajnon por pliaj informoj STR_883D_TRAINS_CLICK_ON_TRAIN_FOR :{BLACK}Trajnoj - alklaku trajnon por pliaj informoj
STR_883E_BUILD_NEW_TRAINS_REQUIRES :{BLACK}Kreu novajn trajnojn (bezonas trajndeponejon) STR_883E_BUILD_NEW_TRAINS_REQUIRES :{BLACK}Kreu novajn trajnojn (bezonas trajndeponejon)
STR_883F_TRAINS_CLICK_ON_TRAIN_FOR :{BLACK}Trajnoj - alklaku trajnon por scii pli, tiru veturilon por aldoni aŭ forigi de trajno STR_883F_TRAINS_CLICK_ON_TRAIN_FOR :{BLACK}Trajnoj - alklaku trajnon por scii pli, tiru veturilon por aldoni aŭ forigi de trajno
@@ -2486,10 +2599,13 @@ STR_8855_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}Senhalti
STR_8856_INSERT_A_NEW_ORDER_BEFORE :{BLACK}Enigu novan ordenon antaŭ la elektita ordeno, aŭ aldonu fine de la listo STR_8856_INSERT_A_NEW_ORDER_BEFORE :{BLACK}Enigu novan ordenon antaŭ la elektita ordeno, aŭ aldonu fine de la listo
STR_8857_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}La elektita ordeno igu la veturilon atendi ĝis plena ŝarĝo STR_8857_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}La elektita ordeno igu la veturilon atendi ĝis plena ŝarĝo
STR_8858_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}La elektita ordeno igu la veturilon deŝarĝi STR_8858_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}La elektita ordeno igu la veturilon deŝarĝi
STR_SERVICE_HINT :{BLACK}Transsaltu ordenon ĝis prizorgo necesos
STR_8859_NEW_NOW_AVAILABLE :{BLACK}{BIGFONT}Nova {STRING} nun haveblas! STR_8859_NEW_NOW_AVAILABLE :{BLACK}{BIGFONT}Nova {STRING} nun haveblas!
STR_885A :{BLACK}{BIGFONT}{STRING} STR_885A :{BLACK}{BIGFONT}{STRING}
STR_VEHICLE_INFO_COST_WEIGHT_SPEED_POWER :{BLACK}Kosto: {CURRENCY} Pezo: {WEIGHT_S}{}Rapideco: {VELOCITY} Forto: {POWER}{}Irkosto: po {CURRENCY} jare{}Kapablo: {CARGO}
STR_885C_BROKEN_DOWN :{RED}Rompite STR_885C_BROKEN_DOWN :{RED}Rompite
STR_885D_AGE_RUNNING_COST_YR :{BLACK}Aĝo: {LTBLUE}{STRING}{BLACK} Irkosto: {LTBLUE}po {CURRENCY} jare STR_885D_AGE_RUNNING_COST_YR :{BLACK}Aĝo: {LTBLUE}{STRING}{BLACK} Irkosto: {LTBLUE}po {CURRENCY} jare
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Pezo: {LTBLUE}{WEIGHT_S} {BLACK}Forto: {LTBLUE}{POWER}{BLACK} Pleja rapideco: {LTBLUE}{VELOCITY}
STR_885F_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK}Ĉi-jara gajno: {LTBLUE}{CURRENCY} (lastjara: {CURRENCY}) STR_885F_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK}Ĉi-jara gajno: {LTBLUE}{CURRENCY} (lastjara: {CURRENCY})
STR_8860_RELIABILITY_BREAKDOWNS :{BLACK}Fidebleco: {LTBLUE}{COMMA}% {BLACK}Rompiĝoj post lasta prizorgo: {LTBLUE}{COMMA} STR_8860_RELIABILITY_BREAKDOWNS :{BLACK}Fidebleco: {LTBLUE}{COMMA}% {BLACK}Rompiĝoj post lasta prizorgo: {LTBLUE}{COMMA}
STR_8861_STOPPED :{RED}Haltis STR_8861_STOPPED :{RED}Haltis
@@ -2506,10 +2622,15 @@ STR_886B_CAN_T_RENAME_TRAIN_VEHICLE :{WHITE}Ne povas
STR_886D_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}La elektita ordeno igu la veturilon demeti la ŝarĝon STR_886D_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}La elektita ordeno igu la veturilon demeti la ŝarĝon
STR_886F_TRANSFER :{BLACK}Transigu STR_886F_TRANSFER :{BLACK}Transigu
STR_TRAIN_STOPPING :{RED}Haltiĝas
STR_TRAIN_STOPPING_VEL :{RED}Haltiĝas, {VELOCITY}
STR_INCOMPATIBLE_RAIL_TYPES :Neinterŝanĝeblaj reltipoj STR_INCOMPATIBLE_RAIL_TYPES :Neinterŝanĝeblaj reltipoj
STR_TRAIN_NO_POWER :{RED}Senforte
STR_TRAIN_START_NO_CATENARY :Mankas ĉi-trake supera elektro, do la trajno ne povas starti
##id 0x9000 ##id 0x9000
STR_9000_ROAD_VEHICLE_IN_THE_WAY :{WHITE}Vojveturilo okupas la lokon STR_9000_ROAD_VEHICLE_IN_THE_WAY :{WHITE}Vojveturilo okupas la lokon
STR_9001_ROAD_VEHICLES :{WHITE}{COMPANY} - {COMMA} Vojveturilo{P "" j}
STR_9002 :{WHITE}{VEHICLE} STR_9002 :{WHITE}{VEHICLE}
STR_9003_ROAD_VEHICLE_DEPOT :{WHITE}{TOWN} Vojveturila Deponejo STR_9003_ROAD_VEHICLE_DEPOT :{WHITE}{TOWN} Vojveturila Deponejo
STR_9004_NEW_VEHICLES :{BLACK}Novaj Veturiloj STR_9004_NEW_VEHICLES :{BLACK}Novaj Veturiloj
@@ -2565,7 +2686,13 @@ STR_9035_RENAME_ROAD_VEHICLE_TYPE :{BLACK}Renomu v
STR_9036_RENAME_ROAD_VEHICLE_TYPE :{WHITE}Renomu vojveturilan tipon STR_9036_RENAME_ROAD_VEHICLE_TYPE :{WHITE}Renomu vojveturilan tipon
STR_9037_CAN_T_RENAME_ROAD_VEHICLE :{WHITE}Ne povas renomi vojveturilan tipon... STR_9037_CAN_T_RENAME_ROAD_VEHICLE :{WHITE}Ne povas renomi vojveturilan tipon...
STR_9038_GO_TO_ROADVEH_DEPOT :Iru al {TOWN} Vojveturila Deponejo STR_9038_GO_TO_ROADVEH_DEPOT :Iru al {TOWN} Vojveturila Deponejo
STR_SERVICE_AT_ROADVEH_DEPOT :Prizorgo ĉe {TOWN} Vojveturila Deponejo
STR_REFIT_ROAD_VEHICLE_TO_CARRY :{BLACK}Transformu vojveturilon por porti alian ŝarĝon
STR_REFIT_ROAD_VEHICLE :{BLACK}Transformu vojveturilon
STR_REFIT_ROAD_VEHICLE_TO_CARRY_HIGHLIGHTED :{BLACK}Transformu vojveturilon por porti elektitan ŝarĝon
STR_REFIT_ROAD_VEHICLE_CAN_T :{WHITE}Ne povas transformi vojveturilon...
STR_ROAD_SELECT_TYPE_OF_CARGO_FOR :{BLACK}Elektu portotan ŝarĝon de la vojveturilo
##id 0x9800 ##id 0x9800
STR_9800_DOCK_CONSTRUCTION :Havenkonstruado STR_9800_DOCK_CONSTRUCTION :Havenkonstruado
@@ -2573,6 +2700,7 @@ STR_9801_DOCK_CONSTRUCTION :{WHITE}Havenkon
STR_9802_CAN_T_BUILD_DOCK_HERE :{WHITE}Ne povas konstrui havenon ĉi tie... STR_9802_CAN_T_BUILD_DOCK_HERE :{WHITE}Ne povas konstrui havenon ĉi tie...
STR_9803_SHIP_DEPOT :{WHITE}{TOWN} Ŝipdeponejo STR_9803_SHIP_DEPOT :{WHITE}{TOWN} Ŝipdeponejo
STR_9804_NEW_SHIPS :{BLACK}Novaj Ŝipoj STR_9804_NEW_SHIPS :{BLACK}Novaj Ŝipoj
STR_9805_SHIPS :{WHITE}{COMPANY} - {COMMA} Ŝipo{P "" j}
STR_9808_NEW_SHIPS :{WHITE}Novaj Ŝipoj STR_9808_NEW_SHIPS :{WHITE}Novaj Ŝipoj
STR_9809_BUILD_SHIP :{BLACK}Kreu Ŝipon STR_9809_BUILD_SHIP :{BLACK}Kreu Ŝipon
STR_CLONE_SHIP :{BLACK}Klonu Ŝipon STR_CLONE_SHIP :{BLACK}Klonu Ŝipon
@@ -2696,6 +2824,7 @@ STR_A031_CAN_T_NAME_AIRCRAFT :{WHITE}Ne povas
STR_A032_NAME_AIRCRAFT :{BLACK}Nomu aviadilon STR_A032_NAME_AIRCRAFT :{BLACK}Nomu aviadilon
STR_A033_CITIZENS_CELEBRATE_FIRST :{BLACK}{BIGFONT}Enloĝantoj festas . . .{}Unua aviadilo alvenas en {STATION}! STR_A033_CITIZENS_CELEBRATE_FIRST :{BLACK}{BIGFONT}Enloĝantoj festas . . .{}Unua aviadilo alvenas en {STATION}!
STR_A034_PLANE_CRASH_DIE_IN_FIREBALL :{BLACK}{BIGFONT}Aviadilo Kraŝas!{}{COMMA} mortas pro fajro en {STATION} STR_A034_PLANE_CRASH_DIE_IN_FIREBALL :{BLACK}{BIGFONT}Aviadilo Kraŝas!{}{COMMA} mortas pro fajro en {STATION}
STR_PLANE_CRASH_OUT_OF_FUEL :{BLACK}{BIGFONT}Aviadila Kraŝo!{}Aviadilo ne havis sufiĉan brulaĵon, {COMMA} mortas pro fajro!
STR_A036 :{TINYFONT}{BLACK}{STATION} STR_A036 :{TINYFONT}{BLACK}{STATION}
STR_A037_RENAME :{BLACK}Renomu STR_A037_RENAME :{BLACK}Renomu
STR_A038_RENAME_AIRCRAFT_TYPE :{BLACK}Renomu aviadiltipon STR_A038_RENAME_AIRCRAFT_TYPE :{BLACK}Renomu aviadiltipon
@@ -2729,22 +2858,33 @@ STR_PERFORMANCE_DETAIL :{WHITE}Detala r
STR_PERFORMANCE_DETAIL_KEY :{BLACK}Detaloj STR_PERFORMANCE_DETAIL_KEY :{BLACK}Detaloj
STR_PERFORMANCE_DETAIL_AMOUNT_CURRENCY :{BLACK}({CURRCOMPACT}/{CURRCOMPACT}) STR_PERFORMANCE_DETAIL_AMOUNT_CURRENCY :{BLACK}({CURRCOMPACT}/{CURRCOMPACT})
STR_PERFORMANCE_DETAIL_AMOUNT_INT :{BLACK}({COMMA}/{COMMA}) STR_PERFORMANCE_DETAIL_AMOUNT_INT :{BLACK}({COMMA}/{COMMA})
STR_PERFORMANCE_DETAIL_PERCENT :{WHITE}{NUM}%
SET_PERFORMANCE_DETAIL_INT :{BLACK}{NUM} SET_PERFORMANCE_DETAIL_INT :{BLACK}{NUM}
############ Those following lines need to be in this order!! ############ Those following lines need to be in this order!!
STR_PERFORMANCE_DETAIL_VEHICLES :{BLACK}Veturiloj:
STR_PERFORMANCE_DETAIL_STATIONS :{BLACK}Stacioj:
STR_PERFORMANCE_DETAIL_MIN_PROFIT :{BLACK}Malpleja gajno: STR_PERFORMANCE_DETAIL_MIN_PROFIT :{BLACK}Malpleja gajno:
STR_PERFORMANCE_DETAIL_MIN_INCOME :{BLACK}Malpleja enspezo: STR_PERFORMANCE_DETAIL_MIN_INCOME :{BLACK}Malpleja enspezo:
STR_PERFORMANCE_DETAIL_MAX_INCOME :{BLACK}Pleja enspezo: STR_PERFORMANCE_DETAIL_MAX_INCOME :{BLACK}Pleja enspezo:
STR_PERFORMANCE_DETAIL_DELIVERED :{BLACK}Liverite: STR_PERFORMANCE_DETAIL_DELIVERED :{BLACK}Liverite:
STR_PERFORMANCE_DETAIL_CARGO :{BLACK}Ŝarĝo: STR_PERFORMANCE_DETAIL_CARGO :{BLACK}Ŝarĝo:
STR_PERFORMANCE_DETAIL_MONEY :{BLACK}Mono:
STR_PERFORMANCE_DETAIL_LOAN :{BLACK}Prunto: STR_PERFORMANCE_DETAIL_LOAN :{BLACK}Prunto:
STR_PERFORMANCE_DETAIL_TOTAL :{BLACK}Entute:
############ End of order list ############ End of order list
STR_PERFORMANCE_DETAIL_VEHICLES_TIP :{BLACK}Nombro da veturiloj; tio enkalkulas vojveturilojn, trajnojn, ŝipojn kaj aviadilojn
STR_PERFORMANCE_DETAIL_STATIONS_TIP :{BLACK}Nombro da staciaj eroj. Ĉiu parto de stacio (ekz. stacidomo, bushaltejo, flughaveno) kalkuliĝas, eĉ se konektite kiel unu stacio
STR_PERFORMANCE_DETAIL_MIN_PROFIT_TIP :{BLACK}La gajno de la malplejenspeza veturilo (de ĉiuj veturiloj pli aĝaj ol 2 jaroj)
STR_PERFORMANCE_DETAIL_MIN_INCOME_TIP :{BLACK}Enspezite en la plej malaltenspeza monato de la lasta 12 kvaronoj STR_PERFORMANCE_DETAIL_MIN_INCOME_TIP :{BLACK}Enspezite en la plej malaltenspeza monato de la lasta 12 kvaronoj
STR_PERFORMANCE_DETAIL_MAX_INCOME_TIP :{BLACK}Enspezite en la plej altenspeza monato de la lasta 12 kvaronoj STR_PERFORMANCE_DETAIL_MAX_INCOME_TIP :{BLACK}Enspezite en la plej altenspeza monato de la lasta 12 kvaronoj
STR_PERFORMANCE_DETAIL_DELIVERED_TIP :{BLACK}Ŝarĝunuoj liveritaj en la lastaj 4 kvaronoj STR_PERFORMANCE_DETAIL_DELIVERED_TIP :{BLACK}Ŝarĝunuoj liveritaj en la lastaj 4 kvaronoj
STR_PERFORMANCE_DETAIL_CARGO_TIP :{BLACK}Nombro da ŝarĝtipoj liveritaj en la lasta kvarono STR_PERFORMANCE_DETAIL_CARGO_TIP :{BLACK}Nombro da ŝarĝtipoj liveritaj en la lasta kvarono
STR_PERFORMANCE_DETAIL_MONEY_TIP :{BLACK}Monkvanto de ĉi tiu kompanio en la banko
STR_PERFORMANCE_DETAIL_LOAN_TIP :{BLACK}La monkvanto pruntita de ĉi tiu kompanio STR_PERFORMANCE_DETAIL_LOAN_TIP :{BLACK}La monkvanto pruntita de ĉi tiu kompanio
STR_PERFORMANCE_DETAIL_TOTAL_TIP :{BLACK}Entuta poentaro el eblaj poentoj
STR_NEWGRF_SETTINGS_BUTTON :{BLACK}Agordoj de NewGRF STR_NEWGRF_SETTINGS_BUTTON :{BLACK}Agordoj de NewGRF
STR_NEWGRF_SETTINGS_CAPTION :{WHITE}Agordoj de NewGRF
STR_NEWGRF_APPLY_CHANGES :{BLACK}Apliku ŝanĝojn STR_NEWGRF_APPLY_CHANGES :{BLACK}Apliku ŝanĝojn
STR_NEWGRF_SET_PARAMETERS :{BLACK}Agordu parametrojn STR_NEWGRF_SET_PARAMETERS :{BLACK}Agordu parametrojn
STR_NEWGRF_TIP :{BLACK}Listo da ĉiuj instalitaj Newgrf-aj aroj. Alklaku aron por ŝanĝi la agordojn STR_NEWGRF_TIP :{BLACK}Listo da ĉiuj instalitaj Newgrf-aj aroj. Alklaku aron por ŝanĝi la agordojn
@@ -2752,14 +2892,15 @@ STR_NEWGRF_NO_FILES_INSTALLED :{BLACK}Nun ne e
STR_NEWGRF_FILENAME :{BLACK}Dosiernomo: {SILVER}{STRING} STR_NEWGRF_FILENAME :{BLACK}Dosiernomo: {SILVER}{STRING}
STR_NEWGRF_GRF_ID :{BLACK}GRF ID: {SILVER}{STRING} STR_NEWGRF_GRF_ID :{BLACK}GRF ID: {SILVER}{STRING}
STR_NEWGRF_MD5SUM :{BLACK}MD5sum: {SILVER}{STRING} STR_NEWGRF_MD5SUM :{BLACK}MD5sum: {SILVER}{STRING}
STR_NEWGRF_CONFIRMATION_TEXT :{YELLOW}Vi ĉi tiel ŝanĝos al kuranta ludo; tio povas kraŝigi la ludon.{}Ĉu vi nepre volas fari tion?
STR_NEWGRF_ADD :{BLACK}Aldonu STR_NEWGRF_ADD :{BLACK}Aldonu
STR_NEWGRF_ADD_TIP :{BLACK}Aldonu NewGRF-dosieron al la listo STR_NEWGRF_ADD_TIP :{BLACK}Aldonu NewGRF-dosieron al la listo
STR_NEWGRF_REMOVE :{BLACK}Forviŝu STR_NEWGRF_REMOVE :{BLACK}Forviŝu
STR_NEWGRF_REMOVE_TIP :{BLACK}Remove the selected NewGRF file from the list STR_NEWGRF_REMOVE_TIP :{BLACK}Forviŝu la elektitan dosieron de NewGRF el la listo
STR_NEWGRF_MOVEUP :{BLACK}Movu Supren STR_NEWGRF_MOVEUP :{BLACK}Supren
STR_NEWGRF_MOVEUP_TIP :{BLACK}Movu la elektitan NewGRF-dosieron supren en la listo STR_NEWGRF_MOVEUP_TIP :{BLACK}Movu la elektitan NewGRF-dosieron supren en la listo
STR_NEWGRF_MOVEDOWN :{BLACK}Movu Malsupren STR_NEWGRF_MOVEDOWN :{BLACK}Malsupren
STR_NEWGRF_MOVEDOWN_TIP :{BLACK}Movu la elektitan NewGRF-dosieron malsupren en la listo STR_NEWGRF_MOVEDOWN_TIP :{BLACK}Movu la elektitan NewGRF-dosieron malsupren en la listo
STR_NEWGRF_FILE_TIP :{BLACK}Listo da instalitaj NewGRF-dosieroj. Alklaku dosieron por ŝanĝi la parametrojn STR_NEWGRF_FILE_TIP :{BLACK}Listo da instalitaj NewGRF-dosieroj. Alklaku dosieron por ŝanĝi la parametrojn
STR_NEWGRF_PARAMETER :{BLACK}Parametroj: {SILVER}{STRING} STR_NEWGRF_PARAMETER :{BLACK}Parametroj: {SILVER}{STRING}
@@ -2775,6 +2916,11 @@ STR_NEWGRF_DUPLICATE_GRFID :{WHITE}Ne povas
STR_NEWGRF_NOT_FOUND :{RED}Ne trovis apartenan dosieron STR_NEWGRF_NOT_FOUND :{RED}Ne trovis apartenan dosieron
STR_NEWGRF_DISABLED :{RED}Malaktiva STR_NEWGRF_DISABLED :{RED}Malaktiva
STR_NEWGRF_COMPATIBLE_LOADED :{ORANGE}Ne troviĝis apartena dosiero (ŝarĝis taŭgan GRF)
STR_NEWGRF_COMPATIBLE_LOAD_WARNING :{WHITE}Taŭga(j) GRF(oj) ŝarĝiĝis por mankaj dosieroj
STR_NEWGRF_DISABLED_WARNING :{WHITE}Manka(j) GRF-dosiero(j) malŝaltiĝis
STR_NEWGRF_NOT_FOUND_WARNING :{WHITE}Mankas GRF-dosiero(j) por povi ŝarĝi la ludon
STR_CURRENCY_WINDOW :{WHITE}Alia monunuo STR_CURRENCY_WINDOW :{WHITE}Alia monunuo
STR_CURRENCY_EXCHANGE_RATE :{LTBLUE}Interŝanĝa valoro: {ORANGE}{CURRENCY} = £ {COMMA} STR_CURRENCY_EXCHANGE_RATE :{LTBLUE}Interŝanĝa valoro: {ORANGE}{CURRENCY} = £ {COMMA}
@@ -2786,11 +2932,24 @@ STR_CURRENCY_SWITCH_TO_EURO_NEVER :{LTBLUE}Ŝanĝu
STR_CURRENCY_PREVIEW :{LTBLUE}Antaŭvido: {ORANGE}{CURRENCY} STR_CURRENCY_PREVIEW :{LTBLUE}Antaŭvido: {ORANGE}{CURRENCY}
STR_CURRENCY_CHANGE_PARAMETER :{BLACK}Ŝanĝu parametron por alia monunuo STR_CURRENCY_CHANGE_PARAMETER :{BLACK}Ŝanĝu parametron por alia monunuo
STR_TRAIN :{BLACK}{TRAIN}
STR_BUS :{BLACK}{BUS} STR_BUS :{BLACK}{BUS}
STR_LORRY :{BLACK}{LORRY} STR_LORRY :{BLACK}{LORRY}
STR_PLANE :{BLACK}{PLANE}
STR_SHIP :{BLACK}{SHIP}
STR_SCHEDULED_TRAINS :{WHITE}{STATION} - {COMMA} Trajno{P "" j}
STR_SCHEDULED_ROAD_VEHICLES :{WHITE}{STATION} - {COMMA} Vojveturilo{P "" j}
STR_SCHEDULED_AIRCRAFT :{WHITE}{STATION} - {COMMA} Aviadilo{P "" j}
STR_SCHEDULED_SHIPS :{WHITE}{STATION} - {COMMA} Ŝipo{P "" j}
STR_SCHEDULED_TRAINS_TIP :{BLACK}Montru ĉiujn trajnojn kun ĉi tiu stacio en la plano
STR_SCHEDULED_ROAD_VEHICLES_TIP :{BLACK}Montru ĉiujnvojveturilojn kun ĉi tiu stacio en la plano
STR_SCHEDULED_AIRCRAFT_TIP :{BLACK}Montru ĉiujn aviadilojn kun ĉi tiu stacio en la plano
STR_SCHEDULED_SHIPS_TIP :{BLACK}Montru ĉiujn ŝipojn kun ĉi tiu stacio en la plano
STR_VEH_WITH_SHARED_ORDERS_LIST :{WHITE}Dividitaj ordenoj de {COMMA} Veturilo{P "" j}
STR_VEH_WITH_SHARED_ORDERS_LIST_TIP :{BLACK}Montru ĉiujn veturilojn kiuj dividas ĉi tiun planon
### depot strings ### depot strings
@@ -2822,12 +2981,31 @@ STR_DEPOT_AUTOREPLACE_ROADVEH_TIP :{BLACK}Aŭtomat
STR_DEPOT_AUTOREPLACE_SHIP_TIP :{BLACK}Aŭtomate anstataŭu ĉiujn ŝipojn en la deponejo STR_DEPOT_AUTOREPLACE_SHIP_TIP :{BLACK}Aŭtomate anstataŭu ĉiujn ŝipojn en la deponejo
STR_DEPOT_AUTOREPLACE_AIRCRAFT_TIP :{BLACK}Aŭtomate anstataŭu ĉiujn aviadilojn en la hangaro STR_DEPOT_AUTOREPLACE_AIRCRAFT_TIP :{BLACK}Aŭtomate anstataŭu ĉiujn aviadilojn en la hangaro
STR_VEHICLE_LIST_TRAIN_DEPOT :{BLACK}{STRING} - {COMMA} Trajno{P "" j}
STR_VEHICLE_LIST_ROADVEH_DEPOT :{BLACK}{STRING} - {COMMA} Vojveturilo{P "" j}
STR_VEHICLE_LIST_SHIP_DEPOT :{BLACK}{STRING} - {COMMA} Ŝipo{P "" j}
STR_VEHICLE_LIST_AIRCRAFT_DEPOT :{BLACK}{STRING} - {COMMA} Aviadilo{P "" j}
STR_REPLACE_VEHICLES_WHITE :{WHITE}Anstataŭu {STRING.n}
STR_REPLACE_VEHICLES_START :{BLACK}Komencu Anstataŭi
STR_REPLACE_VEHICLES_STOP :{BLACK}Ĉesu Anstataŭi
STR_NOT_REPLACING :{BLACK}Ne anstataŭante STR_NOT_REPLACING :{BLACK}Ne anstataŭante
STR_NOT_REPLACING_VEHICLE_SELECTED :{BLACK}Ne elektiĝis veturilo STR_NOT_REPLACING_VEHICLE_SELECTED :{BLACK}Ne elektiĝis veturilo
STR_REPLACE_HELP_LEFT_ARRAY :{BLACK}Elektu maŝinon por anstataŭi
STR_REPLACE_HELP_RIGHT_ARRAY :{BLACK}Elektu novan maŝinon por uzi anstataŭ la maldekstre elektitan
STR_REPLACE_HELP_STOP_BUTTON :{BLACK}Premu por ĉesi anstataŭi la maldekstre elektitan maŝinon
STR_REPLACE_HELP_START_BUTTON :{BLACK}Premu por komenci anstataŭi la maldekstre elektitan maŝinon per la dekstre elektitan
STR_REPLACE_HELP_RAILTYPE :{BLACK}Elektu fervojtipon por kiu vi volas anstataŭigi maŝinojn
STR_REPLACE_HELP_REPLACE_INFO_TAB :{BLACK}Montras ontan maŝinecon de la maldekstra maŝino, se anstataŭote
STR_REPLACE_HELP :{BLACK}Ĉi tio permesas vin anstataŭi maŝinojn de unu al alia tipo, kiam trajnoj de la unu tipo eniras la deponejon
STR_REPLACE_REMOVE_WAGON :{BLACK}Vagonforigo: {ORANGE}{SKIP}{STRING}
STR_REPLACE_REMOVE_WAGON_HELP :{BLACK}Ĉe aŭtomata anstataŭigo tenu saman longecon de la trajno per forigo de vagonoj (defronte), se per nova maŝino la trajno plilongiĝas
STR_REPLACE_ENGINE_WAGON_SELECT :{BLACK}Anstataŭante: {ORANGE}{SKIP}{SKIP}{STRING}
STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK} EKSPERIMENTA AĴO {}Ŝaltu inter maŝina kaj vagona anstataŭigo.{}Vagona anstataŭigo nur okazos se la nova vagono povas transformiĝi por porti saman ŝarĝon kiel la malnova. Por ĉiu vagono tio kontroliĝos dum anstataŭado.
STR_ENGINE_NOT_BUILDABLE :{WHITE}Maŝino ne kreeblas STR_ENGINE_NOT_BUILDABLE :{WHITE}Maŝino ne kreeblas
STR_ENGINES :Maŝinoj STR_ENGINES :Maŝinoj
STR_WAGONS :Vagonoj
STR_MASS_STOP_DEPOT_TRAIN_TIP :{BLACK}Alklaku por haltigi ĉiujn trajnojn en la deponejo STR_MASS_STOP_DEPOT_TRAIN_TIP :{BLACK}Alklaku por haltigi ĉiujn trajnojn en la deponejo
STR_MASS_STOP_DEPOT_ROADVEH_TIP :{BLACK}Alklaku por haltigi ĉiujn vojveturilojn en la deponejo STR_MASS_STOP_DEPOT_ROADVEH_TIP :{BLACK}Alklaku por haltigi ĉiujn vojveturilojn en la deponejo
@@ -2842,6 +3020,8 @@ STR_MASS_START_HANGAR_TIP :{BLACK}Alklaku
STR_MASS_STOP_LIST_TIP :{BLACK}Alklaku por haltigi ĉiujn veturilojn en la listo STR_MASS_STOP_LIST_TIP :{BLACK}Alklaku por haltigi ĉiujn veturilojn en la listo
STR_MASS_START_LIST_TIP :{BLACK}Alklaku por starti ĉiujn veturilojn en la listo STR_MASS_START_LIST_TIP :{BLACK}Alklaku por starti ĉiujn veturilojn en la listo
STR_SHORT_DATE :{WHITE}{DATE_TINY}
STR_SIGN_LIST_CAPTION :{WHITE}Afiŝa listo - {COMMA} Afiŝo{P "" j}
STR_ORDER_REFIT_FAILED :{WHITE}Fiasko de ordeno transformi haltigis {STRING.n} {COMMA} STR_ORDER_REFIT_FAILED :{WHITE}Fiasko de ordeno transformi haltigis {STRING.n} {COMMA}
@@ -2854,37 +3034,83 @@ STR_MAGLEV_VEHICLES :Maglevaj Veturi
############ End of list of rail types ############ End of list of rail types
STR_TINY_BLACK :{BLACK}{TINYFONT}{COMMA}
STR_PURCHASE_INFO_COST_WEIGHT :{BLACK}Kosto: {GOLD}{CURRENCY}{BLACK} Pezo: {GOLD}{WEIGHT_S}
STR_PURCHASE_INFO_SPEED_POWER :{BLACK}Rapido: {GOLD}{VELOCITY}{BLACK} Forto: {GOLD}{POWER}
STR_PURCHASE_INFO_SPEED :{BLACK}Rapido: {GOLD}{VELOCITY}
STR_PURCHASE_INFO_RUNNINGCOST :{BLACK}Irkosto: {GOLD}po {CURRENCY} jare
STR_PURCHASE_INFO_CAPACITY :{BLACK}Kapablo: {GOLD}{CARGO} {STRING}
STR_PURCHASE_INFO_DESIGNED_LIFE :{BLACK}Pripensite: {GOLD}{NUM}{BLACK} Vivlongo: {GOLD}{COMMA} jaroj
STR_PURCHASE_INFO_RELIABILITY :{BLACK}Pleja Fidebleco: {GOLD}{COMMA}%
STR_PURCHASE_INFO_COST :{BLACK}Kosto: {GOLD}{CURRENCY}
STR_PURCHASE_INFO_WEIGHT_CWEIGHT :{BLACK}Pezo: {GOLD}{WEIGHT_S} ({WEIGHT_S})
STR_PURCHASE_INFO_COST_SPEED :{BLACK}Kosto: {GOLD}{CURRENCY}{BLACK} Rapido: {GOLD}{VELOCITY}
STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Kapablo: {GOLD}{COMMA} pasaĝeroj, {COMMA} sakoj da poŝto
STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Vagonfortoj: {GOLD}+{POWER}{BLACK} Weight: {GOLD}+{WEIGHT_S}
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Transformebla al: {GOLD}
STR_PURCHASE_INFO_ALL_TYPES :Ĉiaj ŝarĝoj
STR_PURCHASE_INFO_ALL_BUT :Ĉio krom {GOLD}
########### String for New Landscape Generator ########### String for New Landscape Generator
STR_GENERATE :{WHITE}Generu STR_GENERATE :{WHITE}Generu
STR_RANDOM :{BLACK}Hazardigu
STR_RANDOM_HELP :{BLACK}Ŝanĝu la hazardan enigon uzatan de la terengenerilo
STR_WORLD_GENERATION_CAPTION :{WHITE}Mondgenerado
STR_RANDOM_SEED :{BLACK}Hazarda Enigo:
STR_RANDOM_SEED_HELP :{BLACK}Klaku por enigi hazardan enigon
STR_LAND_GENERATOR :{BLACK}Landgenerilo: STR_LAND_GENERATOR :{BLACK}Landgenerilo:
STR_HEIGHTMAP_ROTATION :{BLACK}Altecmapa turniĝo: STR_TREE_PLACER :{BLACK}Arba algoritmo:
STR_HEIGHTMAP_ROTATION :{BLACK}Mapa turniĝo:
STR_TERRAIN_TYPE :{BLACK}Terentipo:
STR_QUANTITY_OF_SEA_LAKES :{BLACK}Marnivelo:
STR_SMOOTHNESS :{BLACK}Reguleco:
STR_SNOW_LINE_HEIGHT :{BLACK}Neĝlinia alteco:
STR_DATE :{BLACK}Dato: STR_DATE :{BLACK}Dato:
STR_NUMBER_OF_TOWNS :{BLACK}Kiom da urboj: STR_NUMBER_OF_TOWNS :{BLACK}Kiom da urboj:
STR_NUMBER_OF_INDUSTRIES :{BLACK}Kiom da industrioj: STR_NUMBER_OF_INDUSTRIES :{BLACK}Kiom da industrioj:
STR_GENERATE_DATE :{BLACK}{DATE_LONG} STR_GENERATE_DATE :{BLACK}{DATE_LONG}
STR_SNOW_LINE_UP :{BLACK}Altigu la neĝlinion per unu
STR_SNOW_LINE_DOWN :{BLACK}Malaltigu la neĝlinion per unu
STR_SNOW_LINE_QUERY_CAPT :{WHITE}Ŝanĝu altecon de la neĝlinio
STR_START_DATE_QUERY_CAPT :{WHITE}Ŝanĝu komencjaron
STR_HEIGHTMAP_SCALE_WARNING_CAPTION :{WHITE}Skala averto STR_HEIGHTMAP_SCALE_WARNING_CAPTION :{WHITE}Skala averto
STR_HEIGHTMAP_SCALE_WARNING_MESSAGE :{YELLOW}Ne rekomendindas tro ŝanĝi la grandecon de la mapo. Ĉu daŭrigi la generadon? STR_HEIGHTMAP_SCALE_WARNING_MESSAGE :{YELLOW}Ne rekomendindas tro ŝanĝi la grandecon de la mapo. Ĉu daŭrigi la generadon?
STR_HEIGHTMAP_NAME :{BLACK}Altecmapa nomo: STR_SNOW_LINE_HEIGHT_NUM :{NUM}
STR_HEIGHTMAP_NAME :{BLACK}Mapa nomo:
STR_HEIGHTMAP_SIZE :{BLACK}Grandeco: {ORANGE}{NUM} x {NUM} STR_HEIGHTMAP_SIZE :{BLACK}Grandeco: {ORANGE}{NUM} x {NUM}
STR_GENERATION_WORLD :{WHITE}Generante mondon... STR_GENERATION_WORLD :{WHITE}Generante mondon...
STR_GENERATION_ABORT :{BLACK}Ĉesu STR_GENERATION_ABORT :{BLACK}Ĉesu
STR_GENERATION_ABORT_CAPTION :{WHITE}Ĉesu generi mondon STR_GENERATION_ABORT_CAPTION :{WHITE}Ĉesu generi mondon
STR_GENERATION_ABORT_MESSAGE :{YELLOW}Ĉu vi vere volas ĉesi generi mondon? STR_GENERATION_ABORT_MESSAGE :{YELLOW}Ĉu vi vere volas ĉesi generi mondon?
STR_PROGRESS :{WHITE}{NUM}% komplete
STR_GENERATION_PROGRESS :{BLACK}{NUM} / {NUM} STR_GENERATION_PROGRESS :{BLACK}{NUM} / {NUM}
STR_WORLD_GENERATION :{BLACK}Mondgenerado
STR_TREE_GENERATION :{BLACK}Arba generado
STR_UNMOVABLE_GENERATION :{BLACK}Nemoveblaĵa generado
STR_CLEARING_TILES :{BLACK}Generado de malglataj kaj rokaj regionoj
STR_SETTINGUP_GAME :{BLACK}Agordante ludon
STR_PREPARING_TILELOOP :{BLACK}Trakurante kvadratojn
STR_PREPARING_GAME :{BLACK}Preparante ludon
STR_DIFFICULTY_TO_CUSTOM :{WHITE}Ĉi tiu ago ŝanĝis la malfacilec-nivelon al 'ŝanĝite' STR_DIFFICULTY_TO_CUSTOM :{WHITE}Ĉi tiu ago ŝanĝis la malfacilec-nivelon al 'ŝanĝite'
STR_SE_FLAT_WORLD :{WHITE}Ebena lando
STR_SE_FLAT_WORLD_TIP :{BLACK}Generu ebenan landon
STR_SE_RANDOM_LAND :{WHITE}Hazarda lando
STR_SE_NEW_WORLD :{BLACK}Kreu novan scenaron
STR_SE_CAPTION :{WHITE}Scenara tipo
STR_FLAT_WORLD_HEIGHT_DOWN :{BLACK}Malaltigu la altecon de ebena lando per unu STR_FLAT_WORLD_HEIGHT_DOWN :{BLACK}Malaltigu la altecon de ebena lando per unu
STR_FLAT_WORLD_HEIGHT_UP :{BLACK}Altigu la altecon de ebena lando per unu STR_FLAT_WORLD_HEIGHT_UP :{BLACK}Altigu la altecon de ebena lando per unu
STR_FLAT_WORLD_HEIGHT_QUERY_CAPT :{WHITE}Ŝanĝu altecon de ebena lando STR_FLAT_WORLD_HEIGHT_QUERY_CAPT :{WHITE}Ŝanĝu altecon de ebena lando
STR_FLAT_WORLD_HEIGHT :{BLACK}Alteco de ebena lando: STR_FLAT_WORLD_HEIGHT :{BLACK}Alteco de ebena lando:
STR_FLAT_WORLD_HEIGHT_NUM :{NUM} STR_FLAT_WORLD_HEIGHT_NUM :{NUM}
STR_SMALLMAP_CENTER :{BLACK}Centrigu la mapeton al la nuna loko
########### String for new airports ########### String for new airports
STR_CITY_AIRPORT :{BLACK}Urbo STR_SMALL_AIRPORT :{BLACK}Malgranda flughaveno
STR_METRO_AIRPORT :{BLACK}Ĉefurba Flughaveno STR_CITY_AIRPORT :{BLACK}Urba flughaveno
STR_METRO_AIRPORT :{BLACK}Ĉefurba flughaveno
STR_INTERNATIONAL_AIRPORT :{BLACK}Internacia flughaveno STR_INTERNATIONAL_AIRPORT :{BLACK}Internacia flughaveno
STR_COMMUTER_AIRPORT :{BLACK}Urbeta flughaveno STR_COMMUTER_AIRPORT :{BLACK}Urbeta flughaveno
STR_INTERCONTINENTAL_AIRPORT :{BLACK}Interkontinenta STR_INTERCONTINENTAL_AIRPORT :{BLACK}Interkontinenta
@@ -2892,6 +3118,7 @@ STR_HELIPORT :{BLACK}Helikopt
STR_HELIDEPOT :{BLACK}Helikopterdeponejo STR_HELIDEPOT :{BLACK}Helikopterdeponejo
STR_HELISTATION :{BLACK}Helikopterstacio STR_HELISTATION :{BLACK}Helikopterstacio
STR_SMALL_AIRPORTS :{BLACK}Malgrandaj flughavenoj
STR_LARGE_AIRPORTS :{BLACK}Grandaj flughavenoj STR_LARGE_AIRPORTS :{BLACK}Grandaj flughavenoj
STR_HUB_AIRPORTS :{BLACK}Nabaj flughavenoj STR_HUB_AIRPORTS :{BLACK}Nabaj flughavenoj
STR_HELIPORTS :{BLACK}Helikopterhaveno STR_HELIPORTS :{BLACK}Helikopterhaveno

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@@ -1,6 +1,6 @@
##name Finnish ##name Finnish
##ownname Suomi ##ownname Suomi
##isocode fi_FI.UTF-8 ##isocode fi_FI
##plural 0 ##plural 0
##id 0x0000 ##id 0x0000
@@ -154,11 +154,12 @@ STR_00B0_MAP :{WHITE}Kartta -
STR_00B1_GAME_OPTIONS :{WHITE}Pelin asetukset STR_00B1_GAME_OPTIONS :{WHITE}Pelin asetukset
STR_00B2_MESSAGE :{YELLOW}Viesti STR_00B2_MESSAGE :{YELLOW}Viesti
STR_00B3_MESSAGE_FROM :{YELLOW}Viesti: {STRING} STR_00B3_MESSAGE_FROM :{YELLOW}Viesti: {STRING}
STR_POPUP_CAUTION_CAPTION :{WHITE}Varoitus!
STR_00B4_CAN_T_DO_THIS :{WHITE}Ei onnistu.... STR_00B4_CAN_T_DO_THIS :{WHITE}Ei onnistu....
STR_00B5_CAN_T_CLEAR_THIS_AREA :{WHITE}Aluetta ei voi tyhjentää.... STR_00B5_CAN_T_CLEAR_THIS_AREA :{WHITE}Aluetta ei voi tyhjentää....
STR_00B6_ORIGINAL_COPYRIGHT :{BLACK}Alkuperäiset oikeudet {COPYRIGHT} 1995 Chris Sawyer, kaikki oikeudet pidätetään STR_00B6_ORIGINAL_COPYRIGHT :{BLACK}Alkuperäiset oikeudet {COPYRIGHT} 1995 Chris Sawyer, kaikki oikeudet pidätetään
STR_00B7_VERSION :{BLACK}OpenTTD-versio {REV} STR_00B7_VERSION :{BLACK}OpenTTD-versio {REV}
STR_00BA_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2006 OpenTTD-yhteisö STR_00BA_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2007 The OpenTTD team
STR_TRANSLATED_BY :{BLACK} Kääntäjä(t) - STR_TRANSLATED_BY :{BLACK} Kääntäjä(t) -
STR_00C5 :{BLACK}{CROSS} STR_00C5 :{BLACK}{CROSS}
@@ -166,7 +167,7 @@ STR_00C6 :{SILVER}{CROSS}
STR_00C7_QUIT :{WHITE}Sulje STR_00C7_QUIT :{WHITE}Sulje
STR_00C8_YES :{BLACK}Kyllä STR_00C8_YES :{BLACK}Kyllä
STR_00C9_NO :{BLACK}Ei STR_00C9_NO :{BLACK}Ei
STR_00CA_ARE_YOU_SURE_YOU_WANT_TO :{YELLOW}Hylätäänkö peli ja palataan {STRING}-järjestelmään? STR_00CA_ARE_YOU_SURE_YOU_WANT_TO :{YELLOW}Lopetetaanko peli ja palataan {STRING}-järjestelmään?
STR_00CB_1 :{BLACK}1 STR_00CB_1 :{BLACK}1
STR_00CC_2 :{BLACK}2 STR_00CC_2 :{BLACK}2
STR_00CD_3 :{BLACK}3 STR_00CD_3 :{BLACK}3
@@ -201,21 +202,21 @@ STR_00E9_VEGETATION :Kasvillisuus
STR_00EA_OWNERS :Omistajat STR_00EA_OWNERS :Omistajat
STR_00EB_ROADS :{BLACK}{TINYFONT}Tie STR_00EB_ROADS :{BLACK}{TINYFONT}Tie
STR_00EC_RAILROADS :{BLACK}{TINYFONT}Rautatie STR_00EC_RAILROADS :{BLACK}{TINYFONT}Rautatie
STR_00ED_STATIONS_AIRPORTS_DOCKS :{BLACK}{TINYFONT}Asema/lentokenttä/satama STR_00ED_STATIONS_AIRPORTS_DOCKS :{BLACK}{TINYFONT}Asemat/lentokentät/satamat
STR_00EE_BUILDINGS_INDUSTRIES :{BLACK}{TINYFONT}Rakennus STR_00EE_BUILDINGS_INDUSTRIES :{BLACK}{TINYFONT}Rakennus
STR_00EF_VEHICLES :{BLACK}{TINYFONT}Liikenneväline STR_00EF_VEHICLES :{BLACK}{TINYFONT}Liikennevälineet
STR_00F0_100M :{BLACK}{TINYFONT}100 m STR_00F0_100M :{BLACK}{TINYFONT}100 m
STR_00F1_200M :{BLACK}{TINYFONT}200 m STR_00F1_200M :{BLACK}{TINYFONT}200 m
STR_00F2_300M :{BLACK}{TINYFONT}300 m STR_00F2_300M :{BLACK}{TINYFONT}300 m
STR_00F3_400M :{BLACK}{TINYFONT}400 m STR_00F3_400M :{BLACK}{TINYFONT}400 m
STR_00F4_500M :{BLACK}{TINYFONT}500 m STR_00F4_500M :{BLACK}{TINYFONT}500 m
STR_00F5_TRAINS :{BLACK}{TINYFONT}Juna STR_00F5_TRAINS :{BLACK}{TINYFONT}Junat
STR_00F6_ROAD_VEHICLES :{BLACK}{TINYFONT}Ajoneuvo STR_00F6_ROAD_VEHICLES :{BLACK}{TINYFONT}Ajoneuvot
STR_00F7_SHIPS :{BLACK}{TINYFONT}Laiva STR_00F7_SHIPS :{BLACK}{TINYFONT}Laivat
STR_00F8_AIRCRAFT :{BLACK}{TINYFONT}Lentokone STR_00F8_AIRCRAFT :{BLACK}{TINYFONT}Lentokoneet
STR_00F9_TRANSPORT_ROUTES :{BLACK}{TINYFONT}Kuljetusreitti STR_00F9_TRANSPORT_ROUTES :{BLACK}{TINYFONT}Kuljetusreitit
STR_00FA_COAL_MINE :{BLACK}{TINYFONT}Hiilikaivos STR_00FA_COAL_MINE :{BLACK}{TINYFONT}Hiilikaivos
STR_00FB_POWER_STATION :{BLACK}{TINYFONT}Sähkölaitos STR_00FB_POWER_STATION :{BLACK}{TINYFONT}Voimala
STR_00FC_FOREST :{BLACK}{TINYFONT}Metsä STR_00FC_FOREST :{BLACK}{TINYFONT}Metsä
STR_00FD_SAWMILL :{BLACK}{TINYFONT}Saha STR_00FD_SAWMILL :{BLACK}{TINYFONT}Saha
STR_00FE_OIL_REFINERY :{BLACK}{TINYFONT}Öljynjalostamo STR_00FE_OIL_REFINERY :{BLACK}{TINYFONT}Öljynjalostamo
@@ -229,7 +230,7 @@ STR_0105_BANK :{BLACK}{TINYFON
STR_0106_PAPER_MILL :{BLACK}{TINYFONT}Paperitehdas STR_0106_PAPER_MILL :{BLACK}{TINYFONT}Paperitehdas
STR_0107_GOLD_MINE :{BLACK}{TINYFONT}Kultakaivos STR_0107_GOLD_MINE :{BLACK}{TINYFONT}Kultakaivos
STR_0108_FOOD_PROCESSING_PLANT :{BLACK}{TINYFONT}Ruoanjalostamo STR_0108_FOOD_PROCESSING_PLANT :{BLACK}{TINYFONT}Ruoanjalostamo
STR_0109_DIAMOND_MINE :{BLACK}{TINYFONT}timanttikaivos STR_0109_DIAMOND_MINE :{BLACK}{TINYFONT}Timanttikaivos
STR_010A_COPPER_ORE_MINE :{BLACK}{TINYFONT}Kuparikaivos STR_010A_COPPER_ORE_MINE :{BLACK}{TINYFONT}Kuparikaivos
STR_010B_FRUIT_PLANTATION :{BLACK}{TINYFONT}Hedelmäviljelmä STR_010B_FRUIT_PLANTATION :{BLACK}{TINYFONT}Hedelmäviljelmä
STR_010C_RUBBER_PLANTATION :{BLACK}{TINYFONT}Kumiviljelmä STR_010C_RUBBER_PLANTATION :{BLACK}{TINYFONT}Kumiviljelmä
@@ -242,7 +243,7 @@ STR_0112_BATTERY_FARM :{BLACK}{TINYFON
STR_0113_COLA_WELLS :{BLACK}{TINYFONT}Limsakenttä STR_0113_COLA_WELLS :{BLACK}{TINYFONT}Limsakenttä
STR_0114_TOY_SHOP :{BLACK}{TINYFONT}Lelukauppa STR_0114_TOY_SHOP :{BLACK}{TINYFONT}Lelukauppa
STR_0115_TOY_FACTORY :{BLACK}{TINYFONT}Lelutehdas STR_0115_TOY_FACTORY :{BLACK}{TINYFONT}Lelutehdas
STR_0116_PLASTIC_FOUNTAINS :{BLACK}{TINYFONT}Muovikaivo STR_0116_PLASTIC_FOUNTAINS :{BLACK}{TINYFONT}Muovilähde
STR_0117_FIZZY_DRINK_FACTORY :{BLACK}{TINYFONT}Sihijuomatehdas STR_0117_FIZZY_DRINK_FACTORY :{BLACK}{TINYFONT}Sihijuomatehdas
STR_0118_BUBBLE_GENERATOR :{BLACK}{TINYFONT}Kuplageneraattori STR_0118_BUBBLE_GENERATOR :{BLACK}{TINYFONT}Kuplageneraattori
STR_0119_TOFFEE_QUARRY :{BLACK}{TINYFONT}Toffeelouhos STR_0119_TOFFEE_QUARRY :{BLACK}{TINYFONT}Toffeelouhos
@@ -269,8 +270,8 @@ STR_012D :{WHITE}{STRING}
STR_012E_CANCEL :{BLACK}Peruuta STR_012E_CANCEL :{BLACK}Peruuta
STR_012F_OK :{BLACK}OK STR_012F_OK :{BLACK}OK
STR_0130_RENAME :{BLACK}Nimeä uud. STR_0130_RENAME :{BLACK}Nimeä uud.
STR_0131_TOO_MANY_NAMES_DEFINED :{WHITE}Liian monta nimeä määritelty. STR_0131_TOO_MANY_NAMES_DEFINED :{WHITE}Liian monta nimeä määritelty
STR_0132_CHOSEN_NAME_IN_USE_ALREADY :{WHITE}Nimi on jo käytössä. STR_0132_CHOSEN_NAME_IN_USE_ALREADY :{WHITE}Nimi on jo käytössä
STR_0133_WINDOWS :Windows STR_0133_WINDOWS :Windows
STR_0134_UNIX :Unix STR_0134_UNIX :Unix
@@ -282,7 +283,7 @@ STR_OSNAME_OS2 :OS/2
STR_013B_OWNED_BY :{WHITE}...omistaja: {STRING} STR_013B_OWNED_BY :{WHITE}...omistaja: {STRING}
STR_013C_CARGO :{BLACK}Rahti STR_013C_CARGO :{BLACK}Rahti
STR_013D_INFORMATION :{BLACK}Tietoja STR_013D_INFORMATION :{BLACK}Tietoa
STR_013E_CAPACITIES :{BLACK}Kapasiteetit STR_013E_CAPACITIES :{BLACK}Kapasiteetit
STR_013E_TOTAL_CARGO :{BLACK}Rahtia yhteensä STR_013E_TOTAL_CARGO :{BLACK}Rahtia yhteensä
STR_013F_CAPACITY :{BLACK}Kapaisteetti: {LTBLUE}{CARGO} STR_013F_CAPACITY :{BLACK}Kapaisteetti: {LTBLUE}{CARGO}
@@ -294,6 +295,7 @@ STR_0140_NEW_GAME :{BLACK}Uusi pel
STR_0141_LOAD_GAME :{BLACK}Lataa peli STR_0141_LOAD_GAME :{BLACK}Lataa peli
STR_SINGLE_PLAYER :{BLACK}Yksinpeli STR_SINGLE_PLAYER :{BLACK}Yksinpeli
STR_MULTIPLAYER :{BLACK}Moninpeli STR_MULTIPLAYER :{BLACK}Moninpeli
STR_SCENARIO_EDITOR :{BLACK}Maisemaeditori
STR_64 :64 STR_64 :64
STR_128 :128 STR_128 :128
@@ -308,7 +310,7 @@ STR_0148_GAME_OPTIONS :{BLACK}Pelin as
STR_0150_SOMEONE :joku{SKIP}{SKIP} STR_0150_SOMEONE :joku{SKIP}{SKIP}
STR_0151_MAP_OF_WORLD :Maailmankartta STR_0151_MAP_OF_WORLD :Maailmankartta
STR_0152_TOWN_DIRECTORY :Kaupunkihakemisto STR_0152_TOWN_DIRECTORY :Kaupunkihakemisto
STR_0153_SUBSIDIES :Tukitarjoukset STR_0153_SUBSIDIES :Tukiaiset
STR_UNITS_IMPERIAL :Englantilainen STR_UNITS_IMPERIAL :Englantilainen
STR_UNITS_METRIC :Metrinen STR_UNITS_METRIC :Metrinen
@@ -342,18 +344,18 @@ STR_UNITS_FORCE_IMPERIAL :{COMMA}x10³ lb
STR_UNITS_FORCE_METRIC :{COMMA} tf STR_UNITS_FORCE_METRIC :{COMMA} tf
STR_UNITS_FORCE_SI :{COMMA} kN STR_UNITS_FORCE_SI :{COMMA} kN
############ range for menu starts ############ range for menu starts
STR_0154_OPERATING_PROFIT_GRAPH :Käyttökatekuvaaja STR_0154_OPERATING_PROFIT_GRAPH :Liikevoitto
STR_0155_INCOME_GRAPH :Ansiotulon kuvaaja STR_0155_INCOME_GRAPH :Tulot
STR_0156_DELIVERED_CARGO_GRAPH :Kuljetetun rahdin kuvaaja STR_0156_DELIVERED_CARGO_GRAPH :Kuljetettu rahti
STR_0157_PERFORMANCE_HISTORY_GRAPH :Suoritehistoriakuvaaja STR_0157_PERFORMANCE_HISTORY_GRAPH :Suoritehistoria
STR_0158_COMPANY_VALUE_GRAPH :Yhtiön arvon kuvaaja STR_0158_COMPANY_VALUE_GRAPH :Yhtiön arvo
STR_0159_CARGO_PAYMENT_RATES :Rahtimaksutaksat STR_0159_CARGO_PAYMENT_RATES :Rahtimaksutaksat
STR_015A_COMPANY_LEAGUE_TABLE :Yhtiökilpataulukko STR_015A_COMPANY_LEAGUE_TABLE :Yhtiökilpataulukko
STR_PERFORMANCE_DETAIL_MENU :Suoritearviointi STR_PERFORMANCE_DETAIL_MENU :Suoritearviointi
############ range for menu ends ############ range for menu ends
STR_015B_OPENTTD :{WHITE}Tietoja OpenTTD:stä STR_015B_OPENTTD :{WHITE}Tietoa OpenTTD:stä
STR_015C_SAVE_GAME :Tallenna peli STR_015C_SAVE_GAME :Tallenna peli
STR_015D_LOAD_GAME :Lataa peli STR_015D_LOAD_GAME :Lataa peli
STR_015E_QUIT_GAME :Lopeta peli STR_015E_QUIT_GAME :Lopeta peli
@@ -393,7 +395,19 @@ STR_ENGINE_SORT_CARGO_CAPACITY :Rahtikapasiteet
STR_NO_WAITING_CARGO :{BLACK}Minkäänlaista lastia ei ole odottamassa STR_NO_WAITING_CARGO :{BLACK}Minkäänlaista lastia ei ole odottamassa
STR_SELECT_ALL_FACILITIES :{BLACK}Valitse kaikki laitteet STR_SELECT_ALL_FACILITIES :{BLACK}Valitse kaikki laitteet
STR_SELECT_ALL_TYPES :{BLACK}Valitse kaikki lastityypit (myös odottava lasti) STR_SELECT_ALL_TYPES :{BLACK}Valitse kaikki lastityypit (myös odottava lasti)
STR_AVAILABLE_TRAINS :{BLACK}Käytettävissä olevat junat
STR_AVAILABLE_ROAD_VEHICLES :{BLACK}Käytettävissä olevat ajoneuvot
STR_AVAILABLE_SHIPS :{BLACK}Käytettävissä olevat laivat
STR_AVAILABLE_AIRCRAFT :{BLACK}Käytettävissä olevat ilma-alukset
STR_AVAILABLE_ENGINES_TIP :{BLACK}Näytä lista mahdollisista moottorimalleista tälle kulkuneuvolle.
STR_MANAGE_LIST :{BLACK}Muokkaa listaa
STR_MANAGE_LIST_TIP :{BLACK}Ohjaa kaikkia listan ajoneuvoja
STR_REPLACE_VEHICLES :Korvaa liikennevälineitä STR_REPLACE_VEHICLES :Korvaa liikennevälineitä
STR_SEND_TRAIN_TO_DEPOT :Lähetä varikolle
STR_SEND_ROAD_VEHICLE_TO_DEPOT :Lähetä varikolle
STR_SEND_SHIP_TO_DEPOT :Lähetä varikolle
STR_SEND_AIRCRAFT_TO_HANGAR :Lähetä varikolle
STR_SEND_FOR_SERVICING :Lähetä huollettavaksi
############ range for months starts ############ range for months starts
STR_0162_JAN :01. STR_0162_JAN :01.
@@ -417,7 +431,7 @@ STR_0171_PAUSE_GAME :{BLACK}Tauko
STR_0172_SAVE_GAME_ABANDON_GAME :{BLACK}Pelin tallennus, hylkääminen ja lopetus. STR_0172_SAVE_GAME_ABANDON_GAME :{BLACK}Pelin tallennus, hylkääminen ja lopetus.
STR_0173_DISPLAY_LIST_OF_COMPANY :{BLACK}Näytä luettelo yhtiön asemista. STR_0173_DISPLAY_LIST_OF_COMPANY :{BLACK}Näytä luettelo yhtiön asemista.
STR_0174_DISPLAY_MAP :{BLACK}Näytä kartta. STR_0174_DISPLAY_MAP :{BLACK}Näytä kartta.
STR_0175_DISPLAY_MAP_TOWN_DIRECTORY :{BLACK}Näytä kartta, kaupunkihakemisto STR_0175_DISPLAY_MAP_TOWN_DIRECTORY :{BLACK}Näytä kartta, kaupunkihakemisto.
STR_0176_DISPLAY_TOWN_DIRECTORY :{BLACK}Näytä kaupunkihakemisto. STR_0176_DISPLAY_TOWN_DIRECTORY :{BLACK}Näytä kaupunkihakemisto.
STR_0177_DISPLAY_COMPANY_FINANCES :{BLACK}Näytä yhtiön taloustiedot. STR_0177_DISPLAY_COMPANY_FINANCES :{BLACK}Näytä yhtiön taloustiedot.
STR_0178_DISPLAY_COMPANY_GENERAL :{BLACK}Näytä yhtiön yleiset tiedot. STR_0178_DISPLAY_COMPANY_GENERAL :{BLACK}Näytä yhtiön yleiset tiedot.
@@ -438,7 +452,7 @@ STR_0186_LAND_BLOCK_INFORMATION :{BLACK}Maa-alue
STR_0187_OPTIONS :{BLACK}Asetukset STR_0187_OPTIONS :{BLACK}Asetukset
STR_0188 :{BLACK}{SMALLUPARROW} STR_0188 :{BLACK}{SMALLUPARROW}
STR_0189 :{BLACK}{SMALLDOWNARROW} STR_0189 :{BLACK}{SMALLDOWNARROW}
STR_018A_CAN_T_CHANGE_SERVICING :{WHITE}Huoltoväliä ei voi muuttaa... STR_018A_CAN_T_CHANGE_SERVICING :{WHITE}Huoltoväliä ei voi muuttaa.
STR_018B_CLOSE_WINDOW :{BLACK}Sulje ikkuna STR_018B_CLOSE_WINDOW :{BLACK}Sulje ikkuna
STR_018C_WINDOW_TITLE_DRAG_THIS :{BLACK}Ikkunan otsake - vedä tästä siirtääksesi ikkunaa STR_018C_WINDOW_TITLE_DRAG_THIS :{BLACK}Ikkunan otsake - vedä tästä siirtääksesi ikkunaa
STR_STICKY_BUTTON :{BLACK}Merkitse ikkuna tahmeaksi; 'Sulje kaikki ikkunat'-nappi ei vaikuta tahmeisiin ikkunoihin. STR_STICKY_BUTTON :{BLACK}Merkitse ikkuna tahmeaksi; 'Sulje kaikki ikkunat'-nappi ei vaikuta tahmeisiin ikkunoihin.
@@ -468,11 +482,11 @@ STR_019D_AIRCRAFT :Lentokone
STR_019E_SHIP :Laiva STR_019E_SHIP :Laiva
STR_019F_TRAIN :Juna STR_019F_TRAIN :Juna
STR_01A0_IS_GETTING_OLD :{WHITE}{STRING} {COMMA} vanhenee. STR_01A0_IS_GETTING_OLD :{WHITE}{STRING} {COMMA} vanhenee.
STR_01A1_IS_GETTING_VERY_OLD :{WHITE}{STRING} {COMMA} on kohta todella vanha. STR_01A1_IS_GETTING_VERY_OLD :{WHITE}{STRING} {COMMA} on todella vanha.
STR_01A2_IS_GETTING_VERY_OLD_AND :{WHITE}{STRING} {COMMA} on kohta todella vanha ja pitää pikaisesti korvata. STR_01A2_IS_GETTING_VERY_OLD_AND :{WHITE}{STRING} {COMMA} on todella vanha ja täytyy korvata pikaisesti.
STR_01A3_LAND_AREA_INFORMATION :{WHITE}Maa-aluetiedot STR_01A3_LAND_AREA_INFORMATION :{WHITE}Maa-aluetiedot
STR_01A4_COST_TO_CLEAR_N_A :{BLACK}Puhdistuksen kustannus: {LTBLUE}- STR_01A4_COST_TO_CLEAR_N_A :{BLACK}Puhdistuksen hinta: {LTBLUE}-
STR_01A5_COST_TO_CLEAR :{BLACK}Puhdistuksen kustannus: {LTBLUE}{CURRENCY} STR_01A5_COST_TO_CLEAR :{BLACK}Puhdistuksen hinta: {LTBLUE}{CURRENCY}
STR_01A6_N_A :- STR_01A6_N_A :-
STR_01A7_OWNER :{BLACK}Omistaja: {LTBLUE}{STRING} STR_01A7_OWNER :{BLACK}Omistaja: {LTBLUE}{STRING}
STR_01A8_LOCAL_AUTHORITY :{BLACK}Kunta: {LTBLUE}{STRING} STR_01A8_LOCAL_AUTHORITY :{BLACK}Kunta: {LTBLUE}{STRING}
@@ -480,7 +494,7 @@ STR_01A9_NONE :Ei mitään
STR_01AA_NAME :{BLACK}Nimi STR_01AA_NAME :{BLACK}Nimi
STR_01AB :{BLACK}{TINYFONT}{STRING} STR_01AB :{BLACK}{TINYFONT}{STRING}
############ range for days starts ############ range for days starts
STR_01AC_1ST :1. STR_01AC_1ST :1.
STR_01AD_2ND :2. STR_01AD_2ND :2.
STR_01AE_3RD :3. STR_01AE_3RD :3.
@@ -512,7 +526,7 @@ STR_01C7_28TH :28.
STR_01C8_29TH :29. STR_01C8_29TH :29.
STR_01C9_30TH :30. STR_01C9_30TH :30.
STR_01CA_31ST :31. STR_01CA_31ST :31.
############ range for days ends ############ range for days ends
STR_01CB :{TINYFONT}{COMMA} STR_01CB :{TINYFONT}{COMMA}
@@ -521,7 +535,7 @@ STR_01CE_CARGO_ACCEPTED :{BLACK}Vastaano
STR_01D1_8 :({COMMA}/8 {STRING}) STR_01D1_8 :({COMMA}/8 {STRING})
STR_01D2_JAZZ_JUKEBOX :{WHITE}Jazz-jukeboksi STR_01D2_JAZZ_JUKEBOX :{WHITE}Jazz-jukeboksi
STR_01D3_SOUND_MUSIC :Ääni/musiikki STR_01D3_SOUND_MUSIC :Ääni/musiikki
STR_01D4_SHOW_SOUND_MUSIC_WINDOW :{BLACK}Näytä ääniasetukset. STR_01D4_SHOW_SOUND_MUSIC_WINDOW :{BLACK}Näytä ääni- ja musiikkiasetukset
STR_01D5_ALL :{TINYFONT}Kaikki STR_01D5_ALL :{TINYFONT}Kaikki
STR_01D6_OLD_STYLE :{TINYFONT}Vanha tyyli STR_01D6_OLD_STYLE :{TINYFONT}Vanha tyyli
STR_01D7_NEW_STYLE :{TINYFONT}Uusi tyyli STR_01D7_NEW_STYLE :{TINYFONT}Uusi tyyli
@@ -535,7 +549,7 @@ STR_01DE_SKIP_TO_PREVIOUS_TRACK :{BLACK}Hyppää
STR_01DF_SKIP_TO_NEXT_TRACK_IN_SELECTION :{BLACK}Hyppää seuraavaan raitaan. STR_01DF_SKIP_TO_NEXT_TRACK_IN_SELECTION :{BLACK}Hyppää seuraavaan raitaan.
STR_01E0_STOP_PLAYING_MUSIC :{BLACK}Pysäytä musiikki. STR_01E0_STOP_PLAYING_MUSIC :{BLACK}Pysäytä musiikki.
STR_01E1_START_PLAYING_MUSIC :{BLACK}Aloita musiikki. STR_01E1_START_PLAYING_MUSIC :{BLACK}Aloita musiikki.
STR_01E2_DRAG_SLIDERS_TO_SET_MUSIC :{BLACK}Aseta liukusäätimiä vetämällä sopiva äänenvoimakkuus musiikille ja äänitehosteille. STR_01E2_DRAG_SLIDERS_TO_SET_MUSIC :{BLACK}Aseta liukusäätimillä sopiva äänenvoimakkuus musiikille ja tehosteille.
STR_01E3 :{DKGREEN}{TINYFONT}-- STR_01E3 :{DKGREEN}{TINYFONT}--
STR_01E4_0 :{DKGREEN}{TINYFONT}0{COMMA} STR_01E4_0 :{DKGREEN}{TINYFONT}0{COMMA}
STR_01E5 :{DKGREEN}{TINYFONT}{COMMA} STR_01E5 :{DKGREEN}{TINYFONT}{COMMA}
@@ -543,23 +557,23 @@ STR_01E6 :{DKGREEN}{TINYF
STR_01E7 :{DKGREEN}{TINYFONT}"{STRING}" STR_01E7 :{DKGREEN}{TINYFONT}"{STRING}"
STR_01E8_TRACK_XTITLE :{BLACK}{TINYFONT}Raita{SETX 88}Nimi STR_01E8_TRACK_XTITLE :{BLACK}{TINYFONT}Raita{SETX 88}Nimi
STR_01E9_SHUFFLE :{TINYFONT}Sekoita STR_01E9_SHUFFLE :{TINYFONT}Sekoita
STR_01EA_PROGRAM :{TINYFONT}{BLACK}Ohjelmoi STR_01EA_PROGRAM :{TINYFONT}{BLACK}Soittolista
STR_01EB_MUSIC_PROGRAM_SELECTION :{WHITE}Soittolistan valinta STR_01EB_MUSIC_PROGRAM_SELECTION :{WHITE}Soittolistan valinta
STR_01EC_0 :{TINYFONT}{LTBLUE}0{COMMA} "{STRING}" STR_01EC_0 :{TINYFONT}{LTBLUE}0{COMMA} "{STRING}"
STR_01ED :{TINYFONT}{LTBLUE}{COMMA} "{STRING}" STR_01ED :{TINYFONT}{LTBLUE}{COMMA} "{STRING}"
STR_01EE_TRACK_INDEX :{TINYFONT}{BLACK}Raita STR_01EE_TRACK_INDEX :{TINYFONT}{BLACK}Raita
STR_01EF_PROGRAM :{TINYFONT}{BLACK}Soittolista - '{STRING}' STR_01EF_PROGRAM :{TINYFONT}{BLACK}Soittolista - '{STRING}'
STR_01F0_CLEAR :{TINYFONT}{BLACK}Tyhjää STR_01F0_CLEAR :{TINYFONT}{BLACK}Tyhjennä
STR_01F1_SAVE :{TINYFONT}{BLACK}Tallenna STR_01F1_SAVE :{TINYFONT}{BLACK}Tallenna
STR_01F2_CURRENT_PROGRAM_OF_MUSIC :{BLACK}Raitojen nykyinen soittolista STR_01F2_CURRENT_PROGRAM_OF_MUSIC :{BLACK}Nykyinen soittolista
STR_01F3_SELECT_ALL_TRACKS_PROGRAM :{BLACK}Valitse 'kaikki raidat' STR_01F3_SELECT_ALL_TRACKS_PROGRAM :{BLACK}Valitse 'kaikki raidat'
STR_01F4_SELECT_OLD_STYLE_MUSIC :{BLACK}Valitse 'vanhan tyylin musiikki' STR_01F4_SELECT_OLD_STYLE_MUSIC :{BLACK}Valitse 'vanhan tyylin musiikki'
STR_01F5_SELECT_NEW_STYLE_MUSIC :{BLACK}Valitse 'uuden tyylin musiikki' STR_01F5_SELECT_NEW_STYLE_MUSIC :{BLACK}Valitse 'uuden tyylin musiikki'
STR_01F6_SELECT_CUSTOM_1_USER_DEFINED :{BLACK}Valitse 'oma 1' (käyttäjän määritettävissä) STR_01F6_SELECT_CUSTOM_1_USER_DEFINED :{BLACK}Valitse 'oma 1' (käyttäjän määritettävissä)
STR_01F7_SELECT_CUSTOM_2_USER_DEFINED :{BLACK}Valitse 'oma 2' (käyttäjän määritettävissä) STR_01F7_SELECT_CUSTOM_2_USER_DEFINED :{BLACK}Valitse 'oma 2' (käyttäjän määritettävissä)
STR_01F8_CLEAR_CURRENT_PROGRAM_CUSTOM1 :{BLACK}Tyhjää nykyinen soittolista (vain Oma1 tai Oma2) STR_01F8_CLEAR_CURRENT_PROGRAM_CUSTOM1 :{BLACK}Tyhjennä nykyinen soittolista (vain Oma1 tai Oma2)
STR_01F9_SAVE_MUSIC_SETTINGS :{BLACK}Tallenna musiikkiasetukset STR_01F9_SAVE_MUSIC_SETTINGS :{BLACK}Tallenna musiikkiasetukset
STR_01FA_CLICK_ON_MUSIC_TRACK_TO :{BLACK}Napsauta musiikkiraitaa lisätäksesi sen nykyiseen soittolistaan (vain Oma1 tai Oma2). STR_01FA_CLICK_ON_MUSIC_TRACK_TO :{BLACK}Valitse musiikkiraita lisätäksesi sen nykyiseen soittolistaan (vain Oma1 tai Oma2).
STR_CLICK_ON_TRACK_TO_REMOVE :{BLACK}Klikkaa raitaa poistaaksesi se nykyisestä ohjelmasta (ainoastaan Custom1 tai Custom2) STR_CLICK_ON_TRACK_TO_REMOVE :{BLACK}Klikkaa raitaa poistaaksesi se nykyisestä ohjelmasta (ainoastaan Custom1 tai Custom2)
STR_01FB_TOGGLE_PROGRAM_SHUFFLE :{BLACK}Sekoittaminen päälle/pois STR_01FB_TOGGLE_PROGRAM_SHUFFLE :{BLACK}Sekoittaminen päälle/pois
STR_01FC_SHOW_MUSIC_TRACK_SELECTION :{BLACK}Näytä musiikkiraitojen valintaikkuna STR_01FC_SHOW_MUSIC_TRACK_SELECTION :{BLACK}Näytä musiikkiraitojen valintaikkuna
@@ -600,22 +614,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} saavuttaa arvon '{STRING}'! STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} saavuttaa arvon '{STRING}'!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} yhtiöstä {COMPANY} saavuttaa arvon '{STRING}'! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} yhtiöstä {COMPANY} saavuttaa arvon '{STRING}'!
STR_021F :{BLUE}{COMMA} STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Luo skenaario
STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Skenaariomuokkain STR_0222_SCENARIO_EDITOR :{YELLOW}Skenaariomuokkain
STR_0223_LAND_GENERATION :{WHITE}Maan luominen STR_0223_LAND_GENERATION :{WHITE}Maanrakennus
STR_0224 :{BLACK}{UPARROW} STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW} STR_0225 :{BLACK}{DOWNARROW}
STR_0226_RANDOM_LAND :{BLACK}Satunnainen maa
STR_0227_RESET_LAND :{BLACK}Nollaa maa
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Suurenna madallettavan/korotettavan maa-alueen kokoa. STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Suurenna madallettavan/korotettavan maa-alueen kokoa.
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Pienennä madallettavan/korotettavan maa-alueen kokoa. STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Pienennä madallettavan/korotettavan maa-alueen kokoa.
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Luo satunnainen maa. STR_022A_GENERATE_RANDOM_LAND :{BLACK}Luo satunnainen maa
STR_022B_RESET_LANDSCAPE :{BLACK}Nollaa maasto STR_022B_RESET_LANDSCAPE :{BLACK}Nollaa maasto
STR_022C_RESET_LANDSCAPE :{WHITE}Nollaa maasto STR_022C_RESET_LANDSCAPE :{WHITE}Nollaa maasto
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Käytä korkeuskarttaa
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Käytä korkeuskarttaa
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Nollataanko maasto?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Luo maasto STR_022E_LANDSCAPE_GENERATION :{BLACK}Luo maasto
STR_022F_TOWN_GENERATION :{BLACK}Luo kaupunkeja STR_022F_TOWN_GENERATION :{BLACK}Luo kaupunkeja
STR_0230_INDUSTRY_GENERATION :{BLACK}Luo teollisuutta STR_0230_INDUSTRY_GENERATION :{BLACK}Luo teollisuutta
@@ -633,10 +641,10 @@ STR_NO_SPACE_FOR_TOWN :{WHITE}...karta
STR_023B_INCREASE_SIZE_OF_TOWN :{BLACK}Suurenna kaupunkia STR_023B_INCREASE_SIZE_OF_TOWN :{BLACK}Suurenna kaupunkia
STR_023C_EXPAND :{BLACK}Laajenna STR_023C_EXPAND :{BLACK}Laajenna
STR_023D_RANDOM_TOWN :{BLACK}Satunnainen kaupunki STR_023D_RANDOM_TOWN :{BLACK}Satunnainen kaupunki
STR_023E_BUILD_TOWN_IN_RANDOM_LOCATION :{BLACK}Rakenna kaupunki satunnaiseen kohtaan STR_023E_BUILD_TOWN_IN_RANDOM_LOCATION :{BLACK}Rakenna kaupunki satunnaiseen paikkaan
STR_023F_INDUSTRY_GENERATION :{WHITE}Luo teollisuutta STR_023F_INDUSTRY_GENERATION :{WHITE}Luo teollisuutta
STR_0240_COAL_MINE :{BLACK}Hiilikaivos STR_0240_COAL_MINE :{BLACK}Hiilikaivos
STR_0241_POWER_STATION :{BLACK}Sähkölaitos STR_0241_POWER_STATION :{BLACK}Voimala
STR_0242_SAWMILL :{BLACK}Saha STR_0242_SAWMILL :{BLACK}Saha
STR_0243_FOREST :{BLACK}Metsä STR_0243_FOREST :{BLACK}Metsä
STR_0244_OIL_REFINERY :{BLACK}Öljynjalostamo STR_0244_OIL_REFINERY :{BLACK}Öljynjalostamo
@@ -757,7 +765,7 @@ STR_02C1_VEHICLE_DESIGN_NAMES_SELECTION :{BLACK}Liikenne
STR_02C2_SAVE_CUSTOMIZED_VEHICLE :{BLACK}Tallenna omat liikennevälineiden mallien nimet levylle. STR_02C2_SAVE_CUSTOMIZED_VEHICLE :{BLACK}Tallenna omat liikennevälineiden mallien nimet levylle.
STR_CHECKMARK :{CHECKMARK} STR_CHECKMARK :{CHECKMARK}
############ range for menu starts ############ range for menu starts
STR_02C3_GAME_OPTIONS :Pelin asetukset STR_02C3_GAME_OPTIONS :Pelin asetukset
STR_02C5_DIFFICULTY_SETTINGS :Vaikeusasetukset STR_02C5_DIFFICULTY_SETTINGS :Vaikeusasetukset
STR_02C7_CONFIG_PATCHES :Muokkaa paikkauksia STR_02C7_CONFIG_PATCHES :Muokkaa paikkauksia
@@ -771,16 +779,16 @@ STR_02D0_FULL_ANIMATION :{SETX 12}Täysi
STR_02D2_FULL_DETAIL :{SETX 12}Kaikki yksityiskohdat STR_02D2_FULL_DETAIL :{SETX 12}Kaikki yksityiskohdat
STR_02D4_TRANSPARENT_BUILDINGS :{SETX 12}Läpinäkyvät rakennukset STR_02D4_TRANSPARENT_BUILDINGS :{SETX 12}Läpinäkyvät rakennukset
STR_TRANSPARENT_SIGNS :{SETX 12}Läpinäkyvät asemakyltit STR_TRANSPARENT_SIGNS :{SETX 12}Läpinäkyvät asemakyltit
############ range ends here ############ range ends here
############ range for menu starts ############ range for menu starts
STR_02D5_LAND_BLOCK_INFO :Maa-alueen tiedot STR_02D5_LAND_BLOCK_INFO :Maa-alueen tiedot
STR_02D6 : STR_02D6 :
STR_CONSOLE_SETTING :Konsoli STR_CONSOLE_SETTING :Konsoli
STR_02D7_SCREENSHOT_CTRL_S :Kuvakaappaus (Ctrl-S) STR_02D7_SCREENSHOT_CTRL_S :Kuvakaappaus (Ctrl-S)
STR_02D8_GIANT_SCREENSHOT_CTRL_G :Valtava kuvakaapp. (Ctrl-G) STR_02D8_GIANT_SCREENSHOT_CTRL_G :Valtava kuvakaapp. (Ctrl-G)
STR_02D9_ABOUT_OPENTTD :Tietoja "OpenTTD":stä STR_02D9_ABOUT_OPENTTD :Tietoja "OpenTTD":stä
############ range ends here ############ range ends here
STR_02DB_OFF :{BLACK}pois STR_02DB_OFF :{BLACK}pois
STR_02DA_ON :{BLACK}päällä STR_02DA_ON :{BLACK}päällä
@@ -837,7 +845,7 @@ STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE :{BLACK}Valitse
STR_0311_SELECT_TOYLAND_LANDSCAPE :{BLACK}Valitse 'lelumaan' ilmasto. STR_0311_SELECT_TOYLAND_LANDSCAPE :{BLACK}Valitse 'lelumaan' ilmasto.
STR_0312_FUND_CONSTRUCTION_OF_NEW :{BLACK}Rahoita uuden teollisuuden rakentamista. STR_0312_FUND_CONSTRUCTION_OF_NEW :{BLACK}Rahoita uuden teollisuuden rakentamista.
############ range for menu starts ############ range for menu starts
STR_INDUSTRY_DIR :Teollisuushakemisto STR_INDUSTRY_DIR :Teollisuushakemisto
STR_0313_FUND_NEW_INDUSTRY :Rakenna uutta teollisuutta STR_0313_FUND_NEW_INDUSTRY :Rakenna uutta teollisuutta
############ range ends here ############ range ends here
@@ -883,7 +891,7 @@ STR_TOWNNAME_DANISH :Tanskalainen
STR_TOWNNAME_TURKISH :turkkilainen STR_TOWNNAME_TURKISH :turkkilainen
STR_TOWNNAME_ITALIAN :Italialainen STR_TOWNNAME_ITALIAN :Italialainen
STR_TOWNNAME_CATALAN :Katalonialainen STR_TOWNNAME_CATALAN :Katalonialainen
############ end of townname region ############ end of townname region
STR_CURR_GBP :Punta (£) STR_CURR_GBP :Punta (£)
STR_CURR_USD :Dollari ($) STR_CURR_USD :Dollari ($)
@@ -1029,6 +1037,7 @@ STR_CONFIG_PATCHES_AUTOSCROLL :{LTBLUE}Vierit
STR_CONFIG_PATCHES_BRIBE :{LTBLUE}Salli viranomaisten lahjominen: {ORANGE}{STRING} STR_CONFIG_PATCHES_BRIBE :{LTBLUE}Salli viranomaisten lahjominen: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NONUNIFORM_STATIONS :{LTBLUE}Epäyhtenäiset asemat: {ORANGE}{STRING} STR_CONFIG_PATCHES_NONUNIFORM_STATIONS :{LTBLUE}Epäyhtenäiset asemat: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NEW_PATHFINDING_ALL :{LTBLUE}Uusi globaali tienhakualgor. (NPF, korvaa NTP:n): {ORANGE}{STRING} STR_CONFIG_PATCHES_NEW_PATHFINDING_ALL :{LTBLUE}Uusi globaali tienhakualgor. (NPF, korvaa NTP:n): {ORANGE}{STRING}
STR_CONFIG_PATCHES_FREIGHT_TRAINS :{LTBLUE}Kerroin rahdin painolle raskaiden junien simuilointiin: {ORANGE}{STRING}
STR_CONFIG_PATCHES_SMALL_AIRPORTS :{LTBLUE}Salli aina pienet lentokentät: {ORANGE}{STRING} STR_CONFIG_PATCHES_SMALL_AIRPORTS :{LTBLUE}Salli aina pienet lentokentät: {ORANGE}{STRING}
@@ -1074,6 +1083,7 @@ STR_CONFIG_PATCHES_LIVERIES :{LTBLUE}Näytä
STR_CONFIG_PATCHES_LIVERIES_NONE :Ei yhtään STR_CONFIG_PATCHES_LIVERIES_NONE :Ei yhtään
STR_CONFIG_PATCHES_LIVERIES_OWN :Oma yritys STR_CONFIG_PATCHES_LIVERIES_OWN :Oma yritys
STR_CONFIG_PATCHES_LIVERIES_ALL :Kaikki yritykset STR_CONFIG_PATCHES_LIVERIES_ALL :Kaikki yritykset
STR_CONFIG_PATCHES_PREFER_TEAMCHAT :{LTBLUE}Suosi ryhmäkeskustelua <ENTER> {ORANGE}{STRING} kanssa
STR_CONFIG_PATCHES_MAX_TRAINS :{LTBLUE}Junia/pelaaja: {ORANGE}{STRING} STR_CONFIG_PATCHES_MAX_TRAINS :{LTBLUE}Junia/pelaaja: {ORANGE}{STRING}
STR_CONFIG_PATCHES_MAX_ROADVEH :{LTBLUE}Ajoneuvoja/pelaaja: {ORANGE}{STRING} STR_CONFIG_PATCHES_MAX_ROADVEH :{LTBLUE}Ajoneuvoja/pelaaja: {ORANGE}{STRING}
@@ -1298,6 +1308,7 @@ STR_NETWORK_PASSWORD :{SILVER}Salasan
STR_NETWORK_SERVER_OFFLINE :{SILVER}PALVELIN KIINNI STR_NETWORK_SERVER_OFFLINE :{SILVER}PALVELIN KIINNI
STR_NETWORK_SERVER_FULL :{SILVER}PALVELIN TÄYNNÄ STR_NETWORK_SERVER_FULL :{SILVER}PALVELIN TÄYNNÄ
STR_NETWORK_VERSION_MISMATCH :{SILVER}VERSIO EI TÄSMÄÄ STR_NETWORK_VERSION_MISMATCH :{SILVER}VERSIO EI TÄSMÄÄ
STR_NETWORK_GRF_MISMATCH :{SILVER}NEWGRF YHTEENSOPIMATTOMUUS
STR_NETWORK_JOIN_GAME :{BLACK}Liity peliin STR_NETWORK_JOIN_GAME :{BLACK}Liity peliin
@@ -1843,11 +1854,11 @@ STR_4824_BUBBLE_GENERATOR :Kuplageneraatto
STR_4825_TOFFEE_QUARRY :Toffeelouhos STR_4825_TOFFEE_QUARRY :Toffeelouhos
STR_4826_SUGAR_MINE :Sokerikaivos STR_4826_SUGAR_MINE :Sokerikaivos
############ range for requires starts ############ range for requires starts
STR_4827_REQUIRES :{BLACK}Tarvitsee: {YELLOW}{STRING} STR_4827_REQUIRES :{BLACK}Tarvitsee: {YELLOW}{STRING}
STR_4828_REQUIRES :{BLACK}Tarvitsee: {YELLOW}{STRING}, {STRING} STR_4828_REQUIRES :{BLACK}Tarvitsee: {YELLOW}{STRING}, {STRING}
STR_4829_REQUIRES :{BLACK}Tarvitsee: {YELLOW}{STRING}, {STRING}, {STRING} STR_4829_REQUIRES :{BLACK}Tarvitsee: {YELLOW}{STRING}, {STRING}, {STRING}
############ range for requires ends ############ range for requires ends
STR_482A_PRODUCTION_LAST_MONTH :{BLACK}Tuotto viime kuussa: STR_482A_PRODUCTION_LAST_MONTH :{BLACK}Tuotto viime kuussa:
STR_482B_TRANSPORTED :{YELLOW}{CARGO}{BLACK} ({COMMA}{NBSP}% kuljetettu) STR_482B_TRANSPORTED :{YELLOW}{CARGO}{BLACK} ({COMMA}{NBSP}% kuljetettu)
@@ -1920,8 +1931,8 @@ STR_5806_CAN_T_PURCHASE_THIS_LAND :{WHITE}Maa-alue
STR_5807_YOU_ALREADY_OWN_IT :{WHITE}...omistat sen jo! STR_5807_YOU_ALREADY_OWN_IT :{WHITE}...omistat sen jo!
############ WARNING, using range 0x6000 for strings that are stored in the savegame ############ WARNING, using range 0x6000 for strings that are stored in the savegame
############ These strings may never get a new id, or savegames will break! ############ These strings may never get a new id, or savegames will break!
##id 0x6000 ##id 0x6000
STR_SV_EMPTY : STR_SV_EMPTY :
STR_SV_UNNAMED :Nimetön STR_SV_UNNAMED :Nimetön
@@ -1964,7 +1975,7 @@ STR_SV_STNAME_LOWER :Ala-{STRING}
STR_SV_STNAME_HELIPORT :{STRING}, helikopterikenttä STR_SV_STNAME_HELIPORT :{STRING}, helikopterikenttä
STR_SV_STNAME_FOREST :{STRING}, metsä STR_SV_STNAME_FOREST :{STRING}, metsä
############ end of savegame specific region! ############ end of savegame specific region!
##id 0x6800 ##id 0x6800
STR_6800_DIFFICULTY_LEVEL :{WHITE}Vaikeusaste STR_6800_DIFFICULTY_LEVEL :{WHITE}Vaikeusaste
@@ -2177,7 +2188,7 @@ STR_LIVERY_STEAM :Höyryveturi
STR_LIVERY_DIESEL :Dieselveturi STR_LIVERY_DIESEL :Dieselveturi
STR_LIVERY_ELECTRIC :Sähköveturi STR_LIVERY_ELECTRIC :Sähköveturi
STR_LIVERY_MONORAIL :Yksiraiteinen veturi STR_LIVERY_MONORAIL :Yksiraiteinen veturi
STR_LIVERY_MAGLEV :Maglev veturi STR_LIVERY_MAGLEV :Maglev-veturi
STR_LIVERY_DMU :DMU STR_LIVERY_DMU :DMU
STR_LIVERY_EMU :EMU STR_LIVERY_EMU :EMU
STR_LIVERY_PASSENGER_WAGON_STEAM :Matkustajavaunu (höyry) STR_LIVERY_PASSENGER_WAGON_STEAM :Matkustajavaunu (höyry)
@@ -2199,7 +2210,7 @@ STR_LIVERY_SHIP_TIP :{BLACK}Näytä
STR_LIVERY_AIRCRAFT_TIP :{BLACK}Näytä lentokoneiden väriteemat STR_LIVERY_AIRCRAFT_TIP :{BLACK}Näytä lentokoneiden väriteemat
STR_LIVERY_PRIMARY_TIP :{BLACK}Valitse valitulle teemalle ensisijainen väri STR_LIVERY_PRIMARY_TIP :{BLACK}Valitse valitulle teemalle ensisijainen väri
STR_LIVERY_SECONDARY_TIP :{BLACK}Valitse valitulle teemalle toissijainen väri STR_LIVERY_SECONDARY_TIP :{BLACK}Valitse valitulle teemalle toissijainen väri
STR_LIVERY_PANEL_TIP :{BLACK}Valitse muutettava väriteema, tai valitse useita CTRL+klikkaus. Klikkaa valintalaatikkoa valitaksesi teeman STR_LIVERY_PANEL_TIP :{BLACK}Valitse muutettava väriteema, tai valitse useita CTRL pohjassa. Paina valintalaatikkoa valitaksesi teeman
##id 0x8000 ##id 0x8000
STR_8000_KIRBY_PAUL_TANK_STEAM :Kirby Paul Tank (höyry) STR_8000_KIRBY_PAUL_TANK_STEAM :Kirby Paul Tank (höyry)
@@ -2878,16 +2889,35 @@ STR_NEWGRF_NO_FILES_INSTALLED :{BLACK}Yhtään
STR_NEWGRF_FILENAME :{BLACK}Tiedostonimi: {SILVER}{STRING} STR_NEWGRF_FILENAME :{BLACK}Tiedostonimi: {SILVER}{STRING}
STR_NEWGRF_GRF_ID :{BLACK}GRF ID: {SILVER}{STRING} STR_NEWGRF_GRF_ID :{BLACK}GRF ID: {SILVER}{STRING}
STR_NEWGRF_MD5SUM :{BLACK}MD5-summa: {SILVER}{STRING} STR_NEWGRF_MD5SUM :{BLACK}MD5-summa: {SILVER}{STRING}
STR_NEWGRF_CONFIRMATION_TEXT :{YELLOW}Olet tekemässä muutoksia käynnissä olevaan peliin. OpenTTD voi kaatua.{}Oletko varma?
STR_NEWGRF_ADD :{BLACK}Lisää STR_NEWGRF_ADD :{BLACK}Lisää
STR_NEWGRF_ADD_TIP :{BLACK}Lisää NewGRF-tiedosto listaan STR_NEWGRF_ADD_TIP :{BLACK}Lisää NewGRF-tiedosto listaan
STR_NEWGRF_REMOVE :{BLACK}Poista STR_NEWGRF_REMOVE :{BLACK}Poista
STR_NEWGRF_REMOVE_TIP :{BLACK}Poista valittu NewGRF-tiedosto listalta STR_NEWGRF_REMOVE_TIP :{BLACK}Poista valittu NewGRF-tiedosto listalta
STR_NEWGRF_MOVEUP :{BLACK}Siirrä ylös STR_NEWGRF_MOVEUP :{BLACK}Siirrä ylös
STR_NEWGRF_MOVEUP_TIP :{BLACK}Siirrä valittua NewGRF-tiedostoa listassa ylöspäin
STR_NEWGRF_MOVEDOWN :{BLACK}Siirrä alas STR_NEWGRF_MOVEDOWN :{BLACK}Siirrä alas
STR_NEWGRF_MOVEDOWN_TIP :{BLACK}Siirrä valittua NewGRF-tiedostoa listassa alaspäin
STR_NEWGRF_FILE_TIP :{BLACK}Lista asennetuista NewGRF-tiedostoista. Valitse tiedosto muokataksesi sen parametreja.
STR_NEWGRF_PARAMETER :{BLACK}Parametrit: {SILVER}{STRING} STR_NEWGRF_PARAMETER :{BLACK}Parametrit: {SILVER}{STRING}
STR_NEWGRF_PARAMETER_QUERY :{BLACK}Anna NewGRF-parametrit
STR_NEWGRF_NO_INFO :{BLACK}Ei tietoa
STR_NEWGRF_ADD_CAPTION :{WHITE}NewGRF-tiedostot
STR_NEWGRF_ADD_FILE :{BLACK}Lisää valintaan
STR_NEWGRF_ADD_FILE_TIP :{BLACK}Lisää valittu NewGRF-tiedosto peliin
STR_NEWGRF_RESCAN_FILES :{BLACK}Päivitä
STR_NEWGRF_RESCAN_FILES_TIP :{BLACK}Päivitä saatavilla olevien NewGRF-tiedostojen lista
STR_NEWGRF_DUPLICATE_GRFID :{WHITE}Ei voi lisätä tiedostoa: duplicate GRF ID
STR_NEWGRF_NOT_FOUND :{RED}Sopivaa tiedostoa ei löydy
STR_NEWGRF_DISABLED :{RED}Ei käytössä
STR_NEWGRF_COMPATIBLE_LOADED :{ORANGE}Sopivaa tiedostoa ei löytynyt (korvaava GRF ladattu)
STR_NEWGRF_COMPATIBLE_LOAD_WARNING :{WHITE}Yhteensopivat GRF:t ladattu puuttuvien tiedostojen korvaamiseksi
STR_NEWGRF_DISABLED_WARNING :{WHITE}Puuttuvat GRF tiedostot ovat poistettu käytöstä
STR_NEWGRF_NOT_FOUND_WARNING :{WHITE}Puuttuvat GRF tiedostot tarvitaan pelin lataamiseksi.
STR_CURRENCY_WINDOW :{WHITE}Oma valuutta STR_CURRENCY_WINDOW :{WHITE}Oma valuutta
STR_CURRENCY_EXCHANGE_RATE :{LTBLUE}Vaihtokurssi: {ORANGE}{CURRENCY} = £ {COMMA} STR_CURRENCY_EXCHANGE_RATE :{LTBLUE}Vaihtokurssi: {ORANGE}{CURRENCY} = £ {COMMA}
@@ -2997,7 +3027,7 @@ STR_ORDER_REFIT_FAILED :{WHITE}Käskyn
STR_RAIL_VEHICLES :Rautatiejunat STR_RAIL_VEHICLES :Rautatiejunat
STR_ELRAIL_VEHICLES :Sähköjunat STR_ELRAIL_VEHICLES :Sähköjunat
STR_MONORAIL_VEHICLES :Yksiraidejunat STR_MONORAIL_VEHICLES :Yksiraiteiset
STR_MAGLEV_VEHICLES :Maglev-junat STR_MAGLEV_VEHICLES :Maglev-junat
############ End of list of rail types ############ End of list of rail types

View File

@@ -1,6 +1,6 @@
##name French ##name French
##ownname Français ##ownname Français
##isocode fr_FR.UTF-8 ##isocode fr_FR
##plural 2 ##plural 2
##gender m m2 f ##gender m m2 f
@@ -155,11 +155,12 @@ STR_00B0_MAP :{WHITE}Carte -
STR_00B1_GAME_OPTIONS :{WHITE}Options STR_00B1_GAME_OPTIONS :{WHITE}Options
STR_00B2_MESSAGE :{YELLOW}Message STR_00B2_MESSAGE :{YELLOW}Message
STR_00B3_MESSAGE_FROM :{YELLOW}Message de {STRING} STR_00B3_MESSAGE_FROM :{YELLOW}Message de {STRING}
STR_POPUP_CAUTION_CAPTION :{WHITE}Attention!
STR_00B4_CAN_T_DO_THIS :{WHITE}Impossible d'exécuter.... STR_00B4_CAN_T_DO_THIS :{WHITE}Impossible d'exécuter....
STR_00B5_CAN_T_CLEAR_THIS_AREA :{WHITE}Impossible de balayer.... STR_00B5_CAN_T_CLEAR_THIS_AREA :{WHITE}Impossible de balayer....
STR_00B6_ORIGINAL_COPYRIGHT :{BLACK}Copyright original {COPYRIGHT} 1995 Chris Sawyer, Tous droits réservés STR_00B6_ORIGINAL_COPYRIGHT :{BLACK}Copyright original {COPYRIGHT} 1995 Chris Sawyer, Tous droits réservés
STR_00B7_VERSION :{BLACK}OpenTTD version {REV} STR_00B7_VERSION :{BLACK}OpenTTD version {REV}
STR_00BA_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2006 L'équipe OpenTTD STR_00BA_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2007 L'équipe OpenTTD
STR_TRANSLATED_BY :{BLACK} Traducteur(s) - STR_TRANSLATED_BY :{BLACK} Traducteur(s) -
STR_00C5 :{BLACK}{CROSS} STR_00C5 :{BLACK}{CROSS}
@@ -295,6 +296,7 @@ STR_0140_NEW_GAME :{BLACK}Nouvelle
STR_0141_LOAD_GAME :{BLACK}Charger une Partie STR_0141_LOAD_GAME :{BLACK}Charger une Partie
STR_SINGLE_PLAYER :{BLACK}Un joueur STR_SINGLE_PLAYER :{BLACK}Un joueur
STR_MULTIPLAYER :{BLACK}Multijoueurs STR_MULTIPLAYER :{BLACK}Multijoueurs
STR_SCENARIO_EDITOR :{BLACK}Éditeur de Scénario
STR_64 :64 STR_64 :64
STR_128 :128 STR_128 :128
@@ -343,7 +345,7 @@ STR_UNITS_FORCE_IMPERIAL :{COMMA}x10³ lb
STR_UNITS_FORCE_METRIC :{COMMA} ton-force STR_UNITS_FORCE_METRIC :{COMMA} ton-force
STR_UNITS_FORCE_SI :{COMMA} kN STR_UNITS_FORCE_SI :{COMMA} kN
############ range for menu starts ############ range for menu starts
STR_0154_OPERATING_PROFIT_GRAPH :Profit d'opération STR_0154_OPERATING_PROFIT_GRAPH :Profit d'opération
STR_0155_INCOME_GRAPH :Revenu STR_0155_INCOME_GRAPH :Revenu
STR_0156_DELIVERED_CARGO_GRAPH :Cargaison livrée STR_0156_DELIVERED_CARGO_GRAPH :Cargaison livrée
@@ -352,7 +354,7 @@ STR_0158_COMPANY_VALUE_GRAPH :Valeur de la co
STR_0159_CARGO_PAYMENT_RATES :Valeur des marchandises STR_0159_CARGO_PAYMENT_RATES :Valeur des marchandises
STR_015A_COMPANY_LEAGUE_TABLE :Classement des compagnies STR_015A_COMPANY_LEAGUE_TABLE :Classement des compagnies
STR_PERFORMANCE_DETAIL_MENU :Détail des performances STR_PERFORMANCE_DETAIL_MENU :Détail des performances
############ range for menu ends ############ range for menu ends
STR_015B_OPENTTD :{WHITE}OpenTTD STR_015B_OPENTTD :{WHITE}OpenTTD
STR_015C_SAVE_GAME :Sauvegarder la partie STR_015C_SAVE_GAME :Sauvegarder la partie
@@ -394,6 +396,10 @@ STR_ENGINE_SORT_CARGO_CAPACITY :Capacité
STR_NO_WAITING_CARGO :{BLACK}Pas de marchandises en attente STR_NO_WAITING_CARGO :{BLACK}Pas de marchandises en attente
STR_SELECT_ALL_FACILITIES :{BLACK}Tous les types de station STR_SELECT_ALL_FACILITIES :{BLACK}Tous les types de station
STR_SELECT_ALL_TYPES :{BLACK}Tous les types de marchandise (y compris pas en attente) STR_SELECT_ALL_TYPES :{BLACK}Tous les types de marchandise (y compris pas en attente)
STR_AVAILABLE_TRAINS :{BLACK}Trains disponibles
STR_AVAILABLE_ROAD_VEHICLES :{BLACK}Véhicules disponibles
STR_AVAILABLE_SHIPS :{BLACK}Navires disponibles
STR_AVAILABLE_AIRCRAFT :{BLACK}Aéronefs disponibles
STR_AVAILABLE_ENGINES_TIP :{BLACK}Voir la liste des modèles disponibles pour ce type de véhicules. STR_AVAILABLE_ENGINES_TIP :{BLACK}Voir la liste des modèles disponibles pour ce type de véhicules.
STR_MANAGE_LIST :{BLACK}Gérer la liste STR_MANAGE_LIST :{BLACK}Gérer la liste
STR_MANAGE_LIST_TIP :{BLACK}Envoyer les instructions à tous les véhicules de cette liste STR_MANAGE_LIST_TIP :{BLACK}Envoyer les instructions à tous les véhicules de cette liste
@@ -489,7 +495,7 @@ STR_01A9_NONE :Aucun
STR_01AA_NAME :{BLACK}Nom STR_01AA_NAME :{BLACK}Nom
STR_01AB :{BLACK}{TINYFONT}{STRING} STR_01AB :{BLACK}{TINYFONT}{STRING}
############ range for days starts ############ range for days starts
STR_01AC_1ST :1er STR_01AC_1ST :1er
STR_01AD_2ND :2 STR_01AD_2ND :2
STR_01AE_3RD :3 STR_01AE_3RD :3
@@ -521,7 +527,7 @@ STR_01C7_28TH :28
STR_01C8_29TH :29 STR_01C8_29TH :29
STR_01C9_30TH :30 STR_01C9_30TH :30
STR_01CA_31ST :31 STR_01CA_31ST :31
############ range for days ends ############ range for days ends
STR_01CB :{TINYFONT}{COMMA} STR_01CB :{TINYFONT}{COMMA}
@@ -609,22 +615,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} atteint le niveau de '{STRING}' ! STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} atteint le niveau de '{STRING}' !
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} de {COMPANY} atteint le niveau de '{STRING}' ! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} de {COMPANY} atteint le niveau de '{STRING}' !
STR_021F :{BLUE}{COMMA} STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Créer Scénario
STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Éditeur de Scénario STR_0222_SCENARIO_EDITOR :{YELLOW}Éditeur de Scénario
STR_0223_LAND_GENERATION :{WHITE}Génération de terrain STR_0223_LAND_GENERATION :{WHITE}Génération de terrain
STR_0224 :{BLACK}{UPARROW} STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW} STR_0225 :{BLACK}{DOWNARROW}
STR_0226_RANDOM_LAND :{BLACK}Générer un terrain
STR_0227_RESET_LAND :{BLACK}RAZ du terrain
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Augmenter la quantité de terre à modifier STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Augmenter la quantité de terre à modifier
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Diminuer la quantité de terre à modifier STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Diminuer la quantité de terre à modifier
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Générer une terre aléatoire STR_022A_GENERATE_RANDOM_LAND :{BLACK}Générer une terre aléatoire
STR_022B_RESET_LANDSCAPE :{BLACK}Réinitialiser le terrain STR_022B_RESET_LANDSCAPE :{BLACK}Réinitialiser le terrain
STR_022C_RESET_LANDSCAPE :{WHITE}Réinitialiser le terrain STR_022C_RESET_LANDSCAPE :{WHITE}Réinitialiser le terrain
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Carte d'altitude
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Utiliser une carte d'altitude
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Voulez-vous vraiment réinitialiser le terrain?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Créer le terrain STR_022E_LANDSCAPE_GENERATION :{BLACK}Créer le terrain
STR_022F_TOWN_GENERATION :{BLACK}Créer les villes STR_022F_TOWN_GENERATION :{BLACK}Créer les villes
STR_0230_INDUSTRY_GENERATION :{BLACK}Créer les industries STR_0230_INDUSTRY_GENERATION :{BLACK}Créer les industries
@@ -642,7 +642,7 @@ STR_NO_SPACE_FOR_TOWN :{WHITE}...Il n'
STR_023B_INCREASE_SIZE_OF_TOWN :{BLACK}Augmenter la taille de la ville STR_023B_INCREASE_SIZE_OF_TOWN :{BLACK}Augmenter la taille de la ville
STR_023C_EXPAND :{BLACK}Agrandir STR_023C_EXPAND :{BLACK}Agrandir
STR_023D_RANDOM_TOWN :{BLACK}Générer une ville STR_023D_RANDOM_TOWN :{BLACK}Générer une ville
STR_023E_BUILD_TOWN_IN_RANDOM_LOCATION :{BLACK}Construire une ville dans un emplacement aléatoire STR_023E_BUILD_TOWN_IN_RANDOM_LOCATION :{BLACK}Construire une ville à un emplacement aléatoire
STR_023F_INDUSTRY_GENERATION :{WHITE}Créer les industries STR_023F_INDUSTRY_GENERATION :{WHITE}Créer les industries
STR_0240_COAL_MINE :{BLACK}Mine de Charbon STR_0240_COAL_MINE :{BLACK}Mine de Charbon
STR_0241_POWER_STATION :{BLACK}Centrale Électrique STR_0241_POWER_STATION :{BLACK}Centrale Électrique
@@ -678,41 +678,41 @@ STR_025E_FIZZY_DRINK_FACTORY :{BLACK}Usine de
STR_025F_BUBBLE_GENERATOR :{BLACK}Générateur de Bulles STR_025F_BUBBLE_GENERATOR :{BLACK}Générateur de Bulles
STR_0260_TOFFEE_QUARRY :{BLACK}Carrière de Caramel STR_0260_TOFFEE_QUARRY :{BLACK}Carrière de Caramel
STR_0261_SUGAR_MINE :{BLACK}Mine de Sucre STR_0261_SUGAR_MINE :{BLACK}Mine de Sucre
STR_0262_CONSTRUCT_COAL_MINE :{BLACK}Construire Mine de Charbon STR_0262_CONSTRUCT_COAL_MINE :{BLACK}Construire une mine de charbon
STR_0263_CONSTRUCT_POWER_STATION :{BLACK}Construire Centrale Électrique STR_0263_CONSTRUCT_POWER_STATION :{BLACK}Construire une centrale électrique
STR_0264_CONSTRUCT_SAWMILL :{BLACK}Construire Scierie STR_0264_CONSTRUCT_SAWMILL :{BLACK}Construire une scierie
STR_0265_PLANT_FOREST :{BLACK}Planter une Forêt STR_0265_PLANT_FOREST :{BLACK}Planter une Forêt
STR_0266_CONSTRUCT_OIL_REFINERY :{BLACK}Construire une raffinerie pétrolière STR_0266_CONSTRUCT_OIL_REFINERY :{BLACK}Construire une raffinerie pétrolière
STR_0267_CONSTRUCT_OIL_RIG_CAN_ONLY :{BLACK}La construire d'une plate-forme pétrolière ne peut se faire qu'aux bords de la carte STR_0267_CONSTRUCT_OIL_RIG_CAN_ONLY :{BLACK}La construire d'une plate-forme pétrolière ne peut se faire qu'aux bords de la carte
STR_0268_CONSTRUCT_FACTORY :{BLACK}Construire Usine STR_0268_CONSTRUCT_FACTORY :{BLACK}Construire une usine
STR_0269_CONSTRUCT_STEEL_MILL :{BLACK}Construire Aciérie STR_0269_CONSTRUCT_STEEL_MILL :{BLACK}Construire une aciérie
STR_026A_CONSTRUCT_FARM :{BLACK}Construire Ferme STR_026A_CONSTRUCT_FARM :{BLACK}Construire une ferme
STR_026B_CONSTRUCT_IRON_ORE_MINE :{BLACK}Construire Mine de Fer STR_026B_CONSTRUCT_IRON_ORE_MINE :{BLACK}Construire une mine de fer
STR_026C_CONSTRUCT_OIL_WELLS :{BLACK}Construire puits de pétrole STR_026C_CONSTRUCT_OIL_WELLS :{BLACK}Construire un puit de pétrole
STR_026D_CONSTRUCT_BANK_CAN_ONLY :{BLACK}Construire Banque (Peut seulement être construite dans les villes ayant plus de 1200 habitants) STR_026D_CONSTRUCT_BANK_CAN_ONLY :{BLACK}Construire une banque (Peut seulement être construite dans les villes ayant plus de 1200 habitants)
STR_026E_CONSTRUCT_PAPER_MILL :{BLACK}Construire Usine papetière STR_026E_CONSTRUCT_PAPER_MILL :{BLACK}Construire une usine papetière
STR_026F_CONSTRUCT_FOOD_PROCESSING :{BLACK}Construire Usine Agroalimentaire STR_026F_CONSTRUCT_FOOD_PROCESSING :{BLACK}Construire une usine agroalimentaire
STR_0270_CONSTRUCT_PRINTING_WORKS :{BLACK}Construire Imprimerie STR_0270_CONSTRUCT_PRINTING_WORKS :{BLACK}Construire une imprimerie
STR_0271_CONSTRUCT_GOLD_MINE :{BLACK}Construire Mine d'Or STR_0271_CONSTRUCT_GOLD_MINE :{BLACK}Construire une mine d'or
STR_0272_CONSTRUCT_BANK_CAN_ONLY :{BLACK}Construire Banque (Peut seulement être construite en ville) STR_0272_CONSTRUCT_BANK_CAN_ONLY :{BLACK}Construire une banque (Peut seulement être construite en ville)
STR_0273_CONSTRUCT_LUMBER_MILL_TO :{BLACK}Construire Scierie (pour la coupe de forêt tropicale et la production de Bois) STR_0273_CONSTRUCT_LUMBER_MILL_TO :{BLACK}Construire une scierie (pour la coupe de forêt tropicale et la production de Bois)
STR_0274_PLANT_FRUIT_PLANTATION :{BLACK}Semer une Plantation de Fruits STR_0274_PLANT_FRUIT_PLANTATION :{BLACK}Semer une Plantation de Fruits
STR_0275_PLANT_RUBBER_PLANTATION :{BLACK}Semer une Plantation de Caoutchouc STR_0275_PLANT_RUBBER_PLANTATION :{BLACK}Semer une Plantation de Caoutchouc
STR_0276_CONSTRUCT_WATER_SUPPLY :{BLACK}Construire Source d'eau STR_0276_CONSTRUCT_WATER_SUPPLY :{BLACK}Construire une source d'eau
STR_0277_CONSTRUCT_WATER_TOWER_CAN :{BLACK}Construire Château d'eau (Peut seulement être construite en ville) STR_0277_CONSTRUCT_WATER_TOWER_CAN :{BLACK}Construire un château d'eau (Peut seulement être construite en ville)
STR_0278_CONSTRUCT_DIAMOND_MINE :{BLACK}Construire Mine de Diamant STR_0278_CONSTRUCT_DIAMOND_MINE :{BLACK}Construire une mine de diamants
STR_0279_CONSTRUCT_COPPER_ORE_MINE :{BLACK}Construire Mine de Cuivre STR_0279_CONSTRUCT_COPPER_ORE_MINE :{BLACK}Construire une mine de cuivre
STR_027A_PLANT_COTTON_CANDY_FOREST :{BLACK}Semer une Forêt de Barbe à Papa STR_027A_PLANT_COTTON_CANDY_FOREST :{BLACK}Semer une Forêt de Barbe à Papa
STR_027B_CONSTRUCT_CANDY_FACTORY :{BLACK}Construire Usine de Sucreries STR_027B_CONSTRUCT_CANDY_FACTORY :{BLACK}Construire une usine de sucreries
STR_027C_CONSTRUCT_BATTERY_FARM :{BLACK}Construire Ferme de Batteries STR_027C_CONSTRUCT_BATTERY_FARM :{BLACK}Construire une ferme de batteries
STR_027D_CONSTRUCT_COLA_WELLS :{BLACK}Construire Puits de Cola STR_027D_CONSTRUCT_COLA_WELLS :{BLACK}Construire un puit de cola
STR_027E_CONSTRUCT_TOY_SHOP :{BLACK}Construire Boutique de Jouets STR_027E_CONSTRUCT_TOY_SHOP :{BLACK}Construire une boutique de jouets
STR_027F_CONSTRUCT_TOY_FACTORY :{BLACK}Construire Usine de Jouets STR_027F_CONSTRUCT_TOY_FACTORY :{BLACK}Construire une usine de jouets
STR_0280_CONSTRUCT_PLASTIC_FOUNTAINS :{BLACK}Construire Fontaines de Plastique STR_0280_CONSTRUCT_PLASTIC_FOUNTAINS :{BLACK}Construire une fontaine de plastique
STR_0281_CONSTRUCT_FIZZY_DRINK_FACTORY :{BLACK}Construire Usine de Boissons Gazeuses STR_0281_CONSTRUCT_FIZZY_DRINK_FACTORY :{BLACK}Construire une usine de boissons gazeuses
STR_0282_CONSTRUCT_BUBBLE_GENERATOR :{BLACK}Construire Générateur de Bulles STR_0282_CONSTRUCT_BUBBLE_GENERATOR :{BLACK}Construire un générateur de bulles
STR_0283_CONSTRUCT_TOFFEE_QUARRY :{BLACK}Construire Carrière de Caramel STR_0283_CONSTRUCT_TOFFEE_QUARRY :{BLACK}Construire une carrière de caramel
STR_0284_CONSTRUCT_SUGAR_MINE :{BLACK}Construire Mine de Sucre STR_0284_CONSTRUCT_SUGAR_MINE :{BLACK}Construire une mine de sucre
STR_0285_CAN_T_BUILD_HERE :{WHITE}Impossible de construire {STRING} ici... STR_0285_CAN_T_BUILD_HERE :{WHITE}Impossible de construire {STRING} ici...
STR_0286_MUST_BUILD_TOWN_FIRST :{WHITE}...doit d'abord construire une ville STR_0286_MUST_BUILD_TOWN_FIRST :{WHITE}...doit d'abord construire une ville
STR_0287_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}...Droit à un par ville seulement STR_0287_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}...Droit à un par ville seulement
@@ -766,7 +766,7 @@ STR_02C1_VEHICLE_DESIGN_NAMES_SELECTION :{BLACK}Sélecti
STR_02C2_SAVE_CUSTOMIZED_VEHICLE :{BLACK}Sauvegarder noms personnalisés de conception de véhicule STR_02C2_SAVE_CUSTOMIZED_VEHICLE :{BLACK}Sauvegarder noms personnalisés de conception de véhicule
STR_CHECKMARK :{CHECKMARK} STR_CHECKMARK :{CHECKMARK}
############ range for menu starts ############ range for menu starts
STR_02C3_GAME_OPTIONS :Options du Jeu STR_02C3_GAME_OPTIONS :Options du Jeu
STR_02C5_DIFFICULTY_SETTINGS :Niveau de Difficulté STR_02C5_DIFFICULTY_SETTINGS :Niveau de Difficulté
STR_02C7_CONFIG_PATCHES :Configuration Avancée STR_02C7_CONFIG_PATCHES :Configuration Avancée
@@ -780,16 +780,16 @@ STR_02D0_FULL_ANIMATION :{SETX 12}Animat
STR_02D2_FULL_DETAIL :{SETX 12}Détails maximums STR_02D2_FULL_DETAIL :{SETX 12}Détails maximums
STR_02D4_TRANSPARENT_BUILDINGS :{SETX 12}Édifices transparents STR_02D4_TRANSPARENT_BUILDINGS :{SETX 12}Édifices transparents
STR_TRANSPARENT_SIGNS :{SETX 12}Nom de station transparent STR_TRANSPARENT_SIGNS :{SETX 12}Nom de station transparent
############ range ends here ############ range ends here
############ range for menu starts ############ range for menu starts
STR_02D5_LAND_BLOCK_INFO :Outil d'Inspection STR_02D5_LAND_BLOCK_INFO :Outil d'Inspection
STR_02D6 : STR_02D6 :
STR_CONSOLE_SETTING :Inverser Console STR_CONSOLE_SETTING :Inverser Console
STR_02D7_SCREENSHOT_CTRL_S :Copie d'écran (Ctrl-S) STR_02D7_SCREENSHOT_CTRL_S :Copie d'écran (Ctrl-S)
STR_02D8_GIANT_SCREENSHOT_CTRL_G :Copie géante d'écran (Ctrl-G) STR_02D8_GIANT_SCREENSHOT_CTRL_G :Copie géante d'écran (Ctrl-G)
STR_02D9_ABOUT_OPENTTD :À Propos de 'OpenTTD' STR_02D9_ABOUT_OPENTTD :À Propos de 'OpenTTD'
############ range ends here ############ range ends here
STR_02DB_OFF :{BLACK}Inactif STR_02DB_OFF :{BLACK}Inactif
STR_02DA_ON :{BLACK}Actif STR_02DA_ON :{BLACK}Actif
@@ -846,7 +846,7 @@ STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE :{BLACK}Sélecti
STR_0311_SELECT_TOYLAND_LANDSCAPE :{BLACK}Sélectionner l'environnement 'Jouets' STR_0311_SELECT_TOYLAND_LANDSCAPE :{BLACK}Sélectionner l'environnement 'Jouets'
STR_0312_FUND_CONSTRUCTION_OF_NEW :{BLACK}Financer la construction de nouvelles industries STR_0312_FUND_CONSTRUCTION_OF_NEW :{BLACK}Financer la construction de nouvelles industries
############ range for menu starts ############ range for menu starts
STR_INDUSTRY_DIR :Annuaire des industries STR_INDUSTRY_DIR :Annuaire des industries
STR_0313_FUND_NEW_INDUSTRY :Financer une nouvelle industrie STR_0313_FUND_NEW_INDUSTRY :Financer une nouvelle industrie
############ range ends here ############ range ends here
@@ -879,7 +879,7 @@ STR_TOWNNAME_LATIN_AMERICAN :Latino-Americai
STR_TOWNNAME_SILLY :Drôles STR_TOWNNAME_SILLY :Drôles
STR_TOWNNAME_SWEDISH :Suédois STR_TOWNNAME_SWEDISH :Suédois
STR_TOWNNAME_DUTCH :Hollandais STR_TOWNNAME_DUTCH :Hollandais
STR_TOWNNAME_FINNISH :Finnish STR_TOWNNAME_FINNISH :Finlandais
STR_TOWNNAME_POLISH :Polonais STR_TOWNNAME_POLISH :Polonais
STR_TOWNNAME_SLOVAKISH :Slovaques STR_TOWNNAME_SLOVAKISH :Slovaques
STR_TOWNNAME_NORWEGIAN :Norvégiens STR_TOWNNAME_NORWEGIAN :Norvégiens
@@ -892,7 +892,7 @@ STR_TOWNNAME_DANISH :Danois
STR_TOWNNAME_TURKISH :Turques STR_TOWNNAME_TURKISH :Turques
STR_TOWNNAME_ITALIAN :Italien STR_TOWNNAME_ITALIAN :Italien
STR_TOWNNAME_CATALAN :Catalan STR_TOWNNAME_CATALAN :Catalan
############ end of townname region ############ end of townname region
STR_CURR_GBP :Livre (£) STR_CURR_GBP :Livre (£)
STR_CURR_USD :Dollar ($) STR_CURR_USD :Dollar ($)
@@ -1076,7 +1076,7 @@ STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION_CLOCKWISE :Horaire
STR_CONFIG_PATCHES_SE_FLAT_WORLD_HEIGHT :{LTBLUE}Le terrain d'un scénario plat a pour altitude : {ORANGE}{STRING} STR_CONFIG_PATCHES_SE_FLAT_WORLD_HEIGHT :{LTBLUE}Le terrain d'un scénario plat a pour altitude : {ORANGE}{STRING}
STR_CONFIG_PATCHES_STATION_SPREAD :{LTBLUE}Etendue max. des stations: {ORANGE}{STRING} {RED}Attention: Valeur élevée = jeu lent STR_CONFIG_PATCHES_STATION_SPREAD :{LTBLUE}Etendue max. des stations: {ORANGE}{STRING} {RED}Attention: Valeur élevée = jeu lent
STR_CONFIG_PATCHES_SERVICEATHELIPAD :{LTBLUE}Entretenir automatiquement les hélicoptères à l'heliport: {ORANGE}{STRING} STR_CONFIG_PATCHES_SERVICEATHELIPAD :{LTBLUE}Entretenir automatiquement les hélicoptères à l'héliport: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LINK_TERRAFORM_TOOLBAR :{LTBLUE}Relier la barre d'outils Paysage avec celle des rails/routes/eau et aéroport: {ORANGE}{STRING} STR_CONFIG_PATCHES_LINK_TERRAFORM_TOOLBAR :{LTBLUE}Relier la barre d'outils Paysage avec celle des rails/routes/eau et aéroport: {ORANGE}{STRING}
STR_CONFIG_PATCHES_REVERSE_SCROLLING :{LTBLUE}Inverser la direction lors du défilement avec la souris : {ORANGE}{STRING} STR_CONFIG_PATCHES_REVERSE_SCROLLING :{LTBLUE}Inverser la direction lors du défilement avec la souris : {ORANGE}{STRING}
STR_CONFIG_PATCHES_MEASURE_TOOLTIP :{LTBLUE}Montrer une infobulle de mesure lors de l'utilisation de divers outils de construction: {ORANGE}{STRING} STR_CONFIG_PATCHES_MEASURE_TOOLTIP :{LTBLUE}Montrer une infobulle de mesure lors de l'utilisation de divers outils de construction: {ORANGE}{STRING}
@@ -1241,7 +1241,7 @@ STR_CONSTRUCT_DIAMOND_MINE_TIP :{BLACK}Construi
STR_CONSTRUCT_IRON_ORE_MINE_TIP :{BLACK}Construire une mine de fer STR_CONSTRUCT_IRON_ORE_MINE_TIP :{BLACK}Construire une mine de fer
STR_CONSTRUCT_FRUIT_PLANTATION_TIP :{BLACK}Financer une plantation de fruits STR_CONSTRUCT_FRUIT_PLANTATION_TIP :{BLACK}Financer une plantation de fruits
STR_CONSTRUCT_RUBBER_PLANTATION_TIP :{BLACK}Financer une plantation de caoutchouc STR_CONSTRUCT_RUBBER_PLANTATION_TIP :{BLACK}Financer une plantation de caoutchouc
STR_CONSTRUCT_WATER_SUPPLY_TIP :{BLACK}Financer la construction d'une Source d'eau STR_CONSTRUCT_WATER_SUPPLY_TIP :{BLACK}Financer la construction d'une source d'eau
STR_CONSTRUCT_COTTON_CANDY_TIP :{BLACK}Planter une forêt de barbe à papa STR_CONSTRUCT_COTTON_CANDY_TIP :{BLACK}Planter une forêt de barbe à papa
STR_CONSTRUCT_BATTERY_FARM_TIP :{BLACK}Financer une ferme de piles STR_CONSTRUCT_BATTERY_FARM_TIP :{BLACK}Financer une ferme de piles
STR_CONSTRUCT_COLA_WELLS_TIP :{BLACK}Forer pour trouver du cola STR_CONSTRUCT_COLA_WELLS_TIP :{BLACK}Forer pour trouver du cola
@@ -1414,6 +1414,7 @@ STR_NETWORK_CLIENT_LIST :{WHITE}Liste de
STR_NETWORK_ERR_NOTAVAILABLE :{WHITE} Aucun périphérique réseau trouvé ou programme compilé sans ENABLE_NETWORK STR_NETWORK_ERR_NOTAVAILABLE :{WHITE} Aucun périphérique réseau trouvé ou programme compilé sans ENABLE_NETWORK
STR_NETWORK_ERR_NOSERVER :{WHITE} Aucune partie réseau n'a été trouvée STR_NETWORK_ERR_NOSERVER :{WHITE} Aucune partie réseau n'a été trouvée
STR_NETWORK_ERR_NOCONNECTION :{WHITE} Le serveur n'a pas répondu à la requête STR_NETWORK_ERR_NOCONNECTION :{WHITE} Le serveur n'a pas répondu à la requête
STR_NETWORK_ERR_NEWGRF_MISMATCH :{WHITE} Echec de la connexion à cause de NewGRF différents
STR_NETWORK_ERR_DESYNC :{WHITE} La synchronisation de la partie réseau a échouée. STR_NETWORK_ERR_DESYNC :{WHITE} La synchronisation de la partie réseau a échouée.
STR_NETWORK_ERR_LOSTCONNECTION :{WHITE} La connection de la partie réseau a été perdue. STR_NETWORK_ERR_LOSTCONNECTION :{WHITE} La connection de la partie réseau a été perdue.
STR_NETWORK_ERR_SAVEGAMEERROR :{WHITE} La sauvegarde serveur n'a pas pu être chargée. STR_NETWORK_ERR_SAVEGAMEERROR :{WHITE} La sauvegarde serveur n'a pas pu être chargée.
@@ -1435,6 +1436,7 @@ STR_NETWORK_ERR_CLIENT_DESYNC :erreur de désy
STR_NETWORK_ERR_CLIENT_SAVEGAME :chargement de la carte impossible STR_NETWORK_ERR_CLIENT_SAVEGAME :chargement de la carte impossible
STR_NETWORK_ERR_CLIENT_CONNECTION_LOST :connection perdue STR_NETWORK_ERR_CLIENT_CONNECTION_LOST :connection perdue
STR_NETWORK_ERR_CLIENT_PROTOCOL_ERROR :erreur de protocole STR_NETWORK_ERR_CLIENT_PROTOCOL_ERROR :erreur de protocole
STR_NETWORK_ERR_CLIENT_NEWGRF_MISMATCH :NewGRF différents
STR_NETWORK_ERR_CLIENT_NOT_AUTHORIZED :non autorisé STR_NETWORK_ERR_CLIENT_NOT_AUTHORIZED :non autorisé
STR_NETWORK_ERR_CLIENT_NOT_EXPECTED :paquet étrange reçu STR_NETWORK_ERR_CLIENT_NOT_EXPECTED :paquet étrange reçu
STR_NETWORK_ERR_CLIENT_WRONG_REVISION :révision incorrecte STR_NETWORK_ERR_CLIENT_WRONG_REVISION :révision incorrecte
@@ -1838,7 +1840,7 @@ STR_4813_DIAMOND_MINE :{G=f}Mine de di
STR_4814_IRON_ORE_MINE :{G=f}Mine de fer STR_4814_IRON_ORE_MINE :{G=f}Mine de fer
STR_4815_FRUIT_PLANTATION :{G=f}Plantation de fruits STR_4815_FRUIT_PLANTATION :{G=f}Plantation de fruits
STR_4816_RUBBER_PLANTATION :{G=f}Plantation de caoutchouc STR_4816_RUBBER_PLANTATION :{G=f}Plantation de caoutchouc
STR_4817_WATER_SUPPLY :{G=m}Réservoir d'eau STR_4817_WATER_SUPPLY :{G=f}Source d'eau
STR_4818_WATER_TOWER :{G=m}Château d'eau STR_4818_WATER_TOWER :{G=m}Château d'eau
STR_4819_FACTORY :{G=f}Usine STR_4819_FACTORY :{G=f}Usine
STR_481A_FARM :{G=f}Ferme STR_481A_FARM :{G=f}Ferme
@@ -1855,11 +1857,11 @@ STR_4824_BUBBLE_GENERATOR :{G=m}Générate
STR_4825_TOFFEE_QUARRY :{G=f}Carrière de caramel STR_4825_TOFFEE_QUARRY :{G=f}Carrière de caramel
STR_4826_SUGAR_MINE :{G=f}Mine de sucre STR_4826_SUGAR_MINE :{G=f}Mine de sucre
############ range for requires starts ############ range for requires starts
STR_4827_REQUIRES :{BLACK}Nécessite: {YELLOW}{STRING} STR_4827_REQUIRES :{BLACK}Nécessite: {YELLOW}{STRING}
STR_4828_REQUIRES :{BLACK}Nécessite: {YELLOW}{STRING}, {STRING} STR_4828_REQUIRES :{BLACK}Nécessite: {YELLOW}{STRING}, {STRING}
STR_4829_REQUIRES :{BLACK}Nécessite: {YELLOW}{STRING}, {STRING}, {STRING} STR_4829_REQUIRES :{BLACK}Nécessite: {YELLOW}{STRING}, {STRING}, {STRING}
############ range for requires ends ############ range for requires ends
STR_482A_PRODUCTION_LAST_MONTH :{BLACK}Production le mois dernier: STR_482A_PRODUCTION_LAST_MONTH :{BLACK}Production le mois dernier:
STR_482B_TRANSPORTED :{YELLOW}{CARGO}{BLACK} ({COMMA}% transporté) STR_482B_TRANSPORTED :{YELLOW}{CARGO}{BLACK} ({COMMA}% transporté)
@@ -1932,8 +1934,8 @@ STR_5806_CAN_T_PURCHASE_THIS_LAND :{WHITE}Impossib
STR_5807_YOU_ALREADY_OWN_IT :{WHITE}...il vous appartient déjà! STR_5807_YOU_ALREADY_OWN_IT :{WHITE}...il vous appartient déjà!
############ WARNING, using range 0x6000 for strings that are stored in the savegame ############ WARNING, using range 0x6000 for strings that are stored in the savegame
############ These strings may never get a new id, or savegames will break! ############ These strings may never get a new id, or savegames will break!
##id 0x6000 ##id 0x6000
STR_SV_EMPTY : STR_SV_EMPTY :
STR_SV_UNNAMED :Non nommé STR_SV_UNNAMED :Non nommé
@@ -1973,10 +1975,10 @@ STR_SV_STNAME_SIDINGS :{STRING} Voies
STR_SV_STNAME_BRANCH :{STRING} Embranchement STR_SV_STNAME_BRANCH :{STRING} Embranchement
STR_SV_STNAME_UPPER :Haut {STRING} STR_SV_STNAME_UPPER :Haut {STRING}
STR_SV_STNAME_LOWER :Bas {STRING} STR_SV_STNAME_LOWER :Bas {STRING}
STR_SV_STNAME_HELIPORT :{STRING} Héli-port STR_SV_STNAME_HELIPORT :{STRING} Héliport
STR_SV_STNAME_FOREST :{STRING} Forêt STR_SV_STNAME_FOREST :{STRING} Forêt
############ end of savegame specific region! ############ end of savegame specific region!
##id 0x6800 ##id 0x6800
STR_6800_DIFFICULTY_LEVEL :{WHITE}Niveau de difficulté STR_6800_DIFFICULTY_LEVEL :{WHITE}Niveau de difficulté
@@ -2467,9 +2469,9 @@ STR_80F9_PLODDYPHUT_500 :Ploddyphut 500
STR_80FA_FLASHBANG_X1 :Flashbang X1 STR_80FA_FLASHBANG_X1 :Flashbang X1
STR_80FB_JUGGERPLANE_M1 :Juggerplane M1 STR_80FB_JUGGERPLANE_M1 :Juggerplane M1
STR_80FC_FLASHBANG_WIZZER :Flashbang Wizzer STR_80FC_FLASHBANG_WIZZER :Flashbang Wizzer
STR_80FD_TRICARIO_HELICOPTER :Tricario Hélicoptère STR_80FD_TRICARIO_HELICOPTER :Hélicoptère Tricario
STR_80FE_GURU_X2_HELICOPTER :Guru X2 Hélicoptère STR_80FE_GURU_X2_HELICOPTER :Hélicoptère Guru X2
STR_80FF_POWERNAUT_HELICOPTER :Powernaut Hélicoptère STR_80FF_POWERNAUT_HELICOPTER :Hélicoptère Powernaut
STR_8100_MESSAGE_FROM_VEHICLE_MANUFACTURE :{WHITE}Communiqué du fabriquant d'engins STR_8100_MESSAGE_FROM_VEHICLE_MANUFACTURE :{WHITE}Communiqué du fabriquant d'engins
STR_8101_WE_HAVE_JUST_DESIGNED_A :{GOLD}Nous venons juste d'inventer: {STRING} - Voulez vous l'exclusivité de ce véhicule pendant un an, afin que nous puissions le tester avant sa mise sur le marché ? STR_8101_WE_HAVE_JUST_DESIGNED_A :{GOLD}Nous venons juste d'inventer: {STRING} - Voulez vous l'exclusivité de ce véhicule pendant un an, afin que nous puissions le tester avant sa mise sur le marché ?
STR_8102_RAILROAD_LOCOMOTIVE :{G=f}locomotive STR_8102_RAILROAD_LOCOMOTIVE :{G=f}locomotive
@@ -2890,6 +2892,7 @@ STR_NEWGRF_NO_FILES_INSTALLED :{BLACK}Il n'y a
STR_NEWGRF_FILENAME :{BLACK}Nom de fichier: {SILVER}{STRING} STR_NEWGRF_FILENAME :{BLACK}Nom de fichier: {SILVER}{STRING}
STR_NEWGRF_GRF_ID :{BLACK}GRF ID: {SILVER}{STRING} STR_NEWGRF_GRF_ID :{BLACK}GRF ID: {SILVER}{STRING}
STR_NEWGRF_MD5SUM :{BLACK}MD5sum: {SILVER}{STRING} STR_NEWGRF_MD5SUM :{BLACK}MD5sum: {SILVER}{STRING}
STR_NEWGRF_CONFIRMATION_TEXT :{YELLOW}Vous êtes sur le point de faire des changements dans une partie en cours; cela peut faire planter OpenTTD.{}Etes-vous absolument sûr ?
STR_NEWGRF_ADD :{BLACK}Ajouter STR_NEWGRF_ADD :{BLACK}Ajouter
STR_NEWGRF_ADD_TIP :{BLACK}Ajouter un fichier NewGRF à la liste STR_NEWGRF_ADD_TIP :{BLACK}Ajouter un fichier NewGRF à la liste
@@ -2913,6 +2916,11 @@ STR_NEWGRF_DUPLICATE_GRFID :{WHITE}Ajout im
STR_NEWGRF_NOT_FOUND :{RED}Fichier correspondant non trouvé STR_NEWGRF_NOT_FOUND :{RED}Fichier correspondant non trouvé
STR_NEWGRF_DISABLED :{RED}Désactivé STR_NEWGRF_DISABLED :{RED}Désactivé
STR_NEWGRF_COMPATIBLE_LOADED :{ORANGE}Fichier exact non trouvé (GRF compatible chargé)
STR_NEWGRF_COMPATIBLE_LOAD_WARNING :{WHITE}GRF(s) compatible(s) chargé(s) pour les fichiers absents
STR_NEWGRF_DISABLED_WARNING :{WHITE}Fichier(s) GRF absent(s) désactivés
STR_NEWGRF_NOT_FOUND_WARNING :{WHITE}Fichier(s) GRF absent(s) pour pouvoir charger la partie
STR_CURRENCY_WINDOW :{WHITE}Devise personnalisée STR_CURRENCY_WINDOW :{WHITE}Devise personnalisée
STR_CURRENCY_EXCHANGE_RATE :{LTBLUE}Taux de change : {ORANGE}{CURRENCY} = £ {COMMA} STR_CURRENCY_EXCHANGE_RATE :{LTBLUE}Taux de change : {ORANGE}{CURRENCY} = £ {COMMA}
@@ -2944,7 +2952,6 @@ STR_VEH_WITH_SHARED_ORDERS_LIST :{WHITE}Ordres p
STR_VEH_WITH_SHARED_ORDERS_LIST_TIP :{BLACK}Afficher tous les véhicules partageant ce programme STR_VEH_WITH_SHARED_ORDERS_LIST_TIP :{BLACK}Afficher tous les véhicules partageant ce programme
### depot strings ### depot strings
STR_SELL :{BLACK}Vendre STR_SELL :{BLACK}Vendre
STR_DEPOT_SELL_ALL_VEHICLE_CONFIRM :{BLACK}Vous êtes sur le point de vendre tous les véhicules du dépot STR_DEPOT_SELL_ALL_VEHICLE_CONFIRM :{BLACK}Vous êtes sur le point de vendre tous les véhicules du dépot
STR_ARE_YOU_SURE :{BLACK}Etes-vous sûr? STR_ARE_YOU_SURE :{BLACK}Etes-vous sûr?
@@ -3107,14 +3114,14 @@ STR_METRO_AIRPORT :{BLACK}Aéropor
STR_INTERNATIONAL_AIRPORT :{BLACK}International STR_INTERNATIONAL_AIRPORT :{BLACK}International
STR_COMMUTER_AIRPORT :{BLACK}de Banlieue STR_COMMUTER_AIRPORT :{BLACK}de Banlieue
STR_INTERCONTINENTAL_AIRPORT :{BLACK}Intercontinental STR_INTERCONTINENTAL_AIRPORT :{BLACK}Intercontinental
STR_HELIPORT :{BLACK}Héli-tour STR_HELIPORT :{BLACK}Hélitour
STR_HELIDEPOT :{BLACK}Héli-dépôt STR_HELIDEPOT :{BLACK}Hélidépôt
STR_HELISTATION :{BLACK}Héli-station STR_HELISTATION :{BLACK}Hélistation
STR_SMALL_AIRPORTS :{BLACK}Petits aéroports STR_SMALL_AIRPORTS :{BLACK}Petits aéroports
STR_LARGE_AIRPORTS :{BLACK}Grands aéroports STR_LARGE_AIRPORTS :{BLACK}Grands aéroports
STR_HUB_AIRPORTS :{BLACK}Aéroports Internodaux STR_HUB_AIRPORTS :{BLACK}Aéroports Internodaux
STR_HELIPORTS :{BLACK}Héli-ports STR_HELIPORTS :{BLACK}Héliports
############ Tooltip measurment ############ Tooltip measurment

View File

@@ -1,6 +1,6 @@
##name Galician ##name Galician
##ownname Galego ##ownname Galego
##isocode gl_ES.UTF-8 ##isocode gl_ES
##plural 0 ##plural 0
##id 0x0000 ##id 0x0000
@@ -158,7 +158,7 @@ STR_00B4_CAN_T_DO_THIS :{WHITE}Non pode
STR_00B5_CAN_T_CLEAR_THIS_AREA :{WHITE}Non podes limpar esta área.... STR_00B5_CAN_T_CLEAR_THIS_AREA :{WHITE}Non podes limpar esta área....
STR_00B6_ORIGINAL_COPYRIGHT :{BLACK}Copyright Orixinal {COPYRIGHT} 1995 Chris Sawyer, Tódolos dereitos reservados STR_00B6_ORIGINAL_COPYRIGHT :{BLACK}Copyright Orixinal {COPYRIGHT} 1995 Chris Sawyer, Tódolos dereitos reservados
STR_00B7_VERSION :{BLACK}OpenTTD versión {REV} STR_00B7_VERSION :{BLACK}OpenTTD versión {REV}
STR_00BA_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2006 O Equipo de OpenTTD STR_00BA_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2007 O Equipo de OpenTTD
STR_TRANSLATED_BY :{BLACK} Traductor(es) - STR_TRANSLATED_BY :{BLACK} Traductor(es) -
STR_00C5 :{BLACK}{CROSS} STR_00C5 :{BLACK}{CROSS}
@@ -286,8 +286,10 @@ STR_013D_INFORMATION :{BLACK}Informac
STR_013E_CAPACITIES :{BLACK}Capacidades STR_013E_CAPACITIES :{BLACK}Capacidades
STR_013E_TOTAL_CARGO :{BLACK}Carga Total STR_013E_TOTAL_CARGO :{BLACK}Carga Total
STR_013F_CAPACITY :{BLACK}Capacidade: {LTBLUE}{CARGO} STR_013F_CAPACITY :{BLACK}Capacidade: {LTBLUE}{CARGO}
STR_CAPACITY_MULT :{BLACK}Capacidade: {LTBLUE}{CARGO} (x{NUM})
STR_013F_TOTAL_CAPACITY_TEXT :{BLACK}Carga total (capacidade) deste tren: STR_013F_TOTAL_CAPACITY_TEXT :{BLACK}Carga total (capacidade) deste tren:
STR_013F_TOTAL_CAPACITY :{LTBLUE}- {CARGO} ({SHORTCARGO}) STR_013F_TOTAL_CAPACITY :{LTBLUE}- {CARGO} ({SHORTCARGO})
STR_TOTAL_CAPACITY_MULT :{LTBLUE}- {CARGO} ({SHORTCARGO}) (x{NUM})
STR_0140_NEW_GAME :{BLACK}Nova Partida STR_0140_NEW_GAME :{BLACK}Nova Partida
STR_0141_LOAD_GAME :{BLACK}Cargar Partida STR_0141_LOAD_GAME :{BLACK}Cargar Partida
STR_SINGLE_PLAYER :{BLACK}Un Xogador STR_SINGLE_PLAYER :{BLACK}Un Xogador
@@ -339,7 +341,7 @@ STR_UNITS_VOLUME_LONG_SI :{COMMA} m³
STR_UNITS_FORCE_IMPERIAL :{COMMA}x10³ lbf STR_UNITS_FORCE_IMPERIAL :{COMMA}x10³ lbf
STR_UNITS_FORCE_SI :{COMMA} kN STR_UNITS_FORCE_SI :{COMMA} kN
############ range for menu starts ############ range for menu starts
STR_0154_OPERATING_PROFIT_GRAPH :G. beneficios operativos STR_0154_OPERATING_PROFIT_GRAPH :G. beneficios operativos
STR_0155_INCOME_GRAPH :Gráfica de ingresos STR_0155_INCOME_GRAPH :Gráfica de ingresos
STR_0156_DELIVERED_CARGO_GRAPH :Gráfica de carga entregada STR_0156_DELIVERED_CARGO_GRAPH :Gráfica de carga entregada
@@ -348,7 +350,7 @@ STR_0158_COMPANY_VALUE_GRAPH :Gráfica do Val
STR_0159_CARGO_PAYMENT_RATES :Taxas de pago polas cargas STR_0159_CARGO_PAYMENT_RATES :Taxas de pago polas cargas
STR_015A_COMPANY_LEAGUE_TABLE :Táboa da Liga de compañías STR_015A_COMPANY_LEAGUE_TABLE :Táboa da Liga de compañías
STR_PERFORMANCE_DETAIL_MENU :Puntuación de rendemento detallado STR_PERFORMANCE_DETAIL_MENU :Puntuación de rendemento detallado
############ range for menu ends ############ range for menu ends
STR_015B_OPENTTD :{WHITE}Acerca de OpenTTD STR_015B_OPENTTD :{WHITE}Acerca de OpenTTD
STR_015C_SAVE_GAME :Grabar Partida STR_015C_SAVE_GAME :Grabar Partida
@@ -384,7 +386,13 @@ STR_ENGINE_SORT_INTRO_DATE :Data de Present
STR_ENGINE_SORT_RUNNING_COST :Coste Mantemento STR_ENGINE_SORT_RUNNING_COST :Coste Mantemento
STR_ENGINE_SORT_POWER_VS_RUNNING_COST :Potencia/Coste Mantemento STR_ENGINE_SORT_POWER_VS_RUNNING_COST :Potencia/Coste Mantemento
STR_ENGINE_SORT_CARGO_CAPACITY :Capacidade De Carga STR_ENGINE_SORT_CARGO_CAPACITY :Capacidade De Carga
STR_NO_WAITING_CARGO :{BLACK}Non queda ningún tipo de carga en espera
STR_MANAGE_LIST :{BLACK}Xestionar lista
STR_REPLACE_VEHICLES :Reemplazar Vehículos STR_REPLACE_VEHICLES :Reemplazar Vehículos
STR_SEND_TRAIN_TO_DEPOT :Enviar o Depósito
STR_SEND_ROAD_VEHICLE_TO_DEPOT :Enviar o Depósito
STR_SEND_SHIP_TO_DEPOT :Enviar o Depósito
STR_SEND_AIRCRAFT_TO_HANGAR :Enviar o Hangar
############ range for months starts ############ range for months starts
STR_0162_JAN :Xan STR_0162_JAN :Xan
@@ -470,7 +478,7 @@ STR_01A9_NONE :Ningún
STR_01AA_NAME :{BLACK}Nome STR_01AA_NAME :{BLACK}Nome
STR_01AB :{BLACK}{TINYFONT}{STRING} STR_01AB :{BLACK}{TINYFONT}{STRING}
############ range for days starts ############ range for days starts
STR_01AC_1ST :1º STR_01AC_1ST :1º
STR_01AD_2ND :2º STR_01AD_2ND :2º
STR_01AE_3RD :3º STR_01AE_3RD :3º
@@ -502,7 +510,7 @@ STR_01C7_28TH :28º
STR_01C8_29TH :29º STR_01C8_29TH :29º
STR_01C9_30TH :30º STR_01C9_30TH :30º
STR_01CA_31ST :31º STR_01CA_31ST :31º
############ range for days ends ############ range for days ends
STR_01CB :{TINYFONT}{COMMA} STR_01CB :{TINYFONT}{COMMA}
@@ -589,20 +597,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}¡{COMPANY} logra o status de '{STRING}'! STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}¡{COMPANY} logra o status de '{STRING}'!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}¡{PLAYERNAME} de {COMPANY} logra o status '{STRING}'! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}¡{PLAYERNAME} de {COMPANY} logra o status '{STRING}'!
STR_021F :{BLUE}{COMMA} STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Crear Escenario
STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Editor de Escenario STR_0222_SCENARIO_EDITOR :{YELLOW}Editor de Escenario
STR_0223_LAND_GENERATION :{WHITE}Xeración de Terreo STR_0223_LAND_GENERATION :{WHITE}Xeración de Terreo
STR_0224 :{BLACK}{UPARROW} STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW} STR_0225 :{BLACK}{DOWNARROW}
STR_0226_RANDOM_LAND :{BLACK}Terreo Aleatorio
STR_0227_RESET_LAND :{BLACK}Reiniciar Terreo
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Aumenta-lo tamaño de terreo a baixar/subir STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Aumenta-lo tamaño de terreo a baixar/subir
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Disminuí-lo tamaño de terreo a baixar/subir STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Disminuí-lo tamaño de terreo a baixar/subir
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Xerar terreo aleatorio STR_022A_GENERATE_RANDOM_LAND :{BLACK}Xerar terreo aleatorio
STR_022B_RESET_LANDSCAPE :{BLACK}Reiniciar paisaxe STR_022B_RESET_LANDSCAPE :{BLACK}Reiniciar paisaxe
STR_022C_RESET_LANDSCAPE :{WHITE}Reiniciar paisaxe STR_022C_RESET_LANDSCAPE :{WHITE}Reiniciar paisaxe
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}¿Está seguro de querer reinicia-la paisaxe?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Xeración de paisaxe STR_022E_LANDSCAPE_GENERATION :{BLACK}Xeración de paisaxe
STR_022F_TOWN_GENERATION :{BLACK}Xeración de cidades STR_022F_TOWN_GENERATION :{BLACK}Xeración de cidades
STR_0230_INDUSTRY_GENERATION :{BLACK}Xeración de industrias STR_0230_INDUSTRY_GENERATION :{BLACK}Xeración de industrias
@@ -742,7 +746,7 @@ STR_02C1_VEHICLE_DESIGN_NAMES_SELECTION :{BLACK}Selecci
STR_02C2_SAVE_CUSTOMIZED_VEHICLE :{BLACK}Graba-los nomes dos deseños dos vehículos persoalizados no disco STR_02C2_SAVE_CUSTOMIZED_VEHICLE :{BLACK}Graba-los nomes dos deseños dos vehículos persoalizados no disco
STR_CHECKMARK :{CHECKMARK} STR_CHECKMARK :{CHECKMARK}
############ range for menu starts ############ range for menu starts
STR_02C3_GAME_OPTIONS :Opcións da Partida STR_02C3_GAME_OPTIONS :Opcións da Partida
STR_02C5_DIFFICULTY_SETTINGS :Configuración de Dificultade STR_02C5_DIFFICULTY_SETTINGS :Configuración de Dificultade
STR_02C7_CONFIG_PATCHES :Configuración dos Parches STR_02C7_CONFIG_PATCHES :Configuración dos Parches
@@ -756,16 +760,16 @@ STR_02D0_FULL_ANIMATION :{SETX 12}Animac
STR_02D2_FULL_DETAIL :{SETX 12}Detalle completo STR_02D2_FULL_DETAIL :{SETX 12}Detalle completo
STR_02D4_TRANSPARENT_BUILDINGS :{SETX 12}Edificios transparentes STR_02D4_TRANSPARENT_BUILDINGS :{SETX 12}Edificios transparentes
STR_TRANSPARENT_SIGNS :{SETX 12}Sinais de estación transparentes STR_TRANSPARENT_SIGNS :{SETX 12}Sinais de estación transparentes
############ range ends here ############ range ends here
############ range for menu starts ############ range for menu starts
STR_02D5_LAND_BLOCK_INFO :Información de área de terreo STR_02D5_LAND_BLOCK_INFO :Información de área de terreo
STR_02D6 : STR_02D6 :
STR_CONSOLE_SETTING :Des/Activar Consola STR_CONSOLE_SETTING :Des/Activar Consola
STR_02D7_SCREENSHOT_CTRL_S :Captura de Pantalla (Ctrl-S) STR_02D7_SCREENSHOT_CTRL_S :Captura de Pantalla (Ctrl-S)
STR_02D8_GIANT_SCREENSHOT_CTRL_G :Capt.Pant. Xigante (Ctrl-G) STR_02D8_GIANT_SCREENSHOT_CTRL_G :Capt.Pant. Xigante (Ctrl-G)
STR_02D9_ABOUT_OPENTTD :Acerca de 'OpenTTD' STR_02D9_ABOUT_OPENTTD :Acerca de 'OpenTTD'
############ range ends here ############ range ends here
STR_02DB_OFF :{BLACK}Off STR_02DB_OFF :{BLACK}Off
STR_02DA_ON :{BLACK}On STR_02DA_ON :{BLACK}On
@@ -821,7 +825,7 @@ STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE :{BLACK}Seleccio
STR_0311_SELECT_TOYLAND_LANDSCAPE :{BLACK}Selecciona-lo estilo da paisaxe 'Xoguetelandia' STR_0311_SELECT_TOYLAND_LANDSCAPE :{BLACK}Selecciona-lo estilo da paisaxe 'Xoguetelandia'
STR_0312_FUND_CONSTRUCTION_OF_NEW :{BLACK}Fundar unha nova industria STR_0312_FUND_CONSTRUCTION_OF_NEW :{BLACK}Fundar unha nova industria
############ range for menu starts ############ range for menu starts
STR_INDUSTRY_DIR :Directorio de Industrias STR_INDUSTRY_DIR :Directorio de Industrias
STR_0313_FUND_NEW_INDUSTRY :Fundar unha nova industria STR_0313_FUND_NEW_INDUSTRY :Fundar unha nova industria
############ range ends here ############ range ends here
@@ -867,7 +871,7 @@ STR_TOWNNAME_DANISH :Danés
STR_TOWNNAME_TURKISH :Turco STR_TOWNNAME_TURKISH :Turco
STR_TOWNNAME_ITALIAN :Italiano STR_TOWNNAME_ITALIAN :Italiano
STR_TOWNNAME_CATALAN :Catalán STR_TOWNNAME_CATALAN :Catalán
############ end of townname region ############ end of townname region
STR_CURR_GBP :Libras (£) STR_CURR_GBP :Libras (£)
STR_CURR_USD :Dólares ($) STR_CURR_USD :Dólares ($)
@@ -894,6 +898,7 @@ STR_CURR_RUR :Rublo Ruso (RUR
STR_CURR_SIT :Tolar Esloveno (SIT) STR_CURR_SIT :Tolar Esloveno (SIT)
STR_CURR_SEK :Corona Sueca(SEK) STR_CURR_SEK :Corona Sueca(SEK)
STR_CURR_YTL :Lira Turca (YTL) STR_CURR_YTL :Lira Turca (YTL)
STR_CURR_BRR :Real Brasileño (BRL)
STR_CURR_CUSTOM :Persoal... STR_CURR_CUSTOM :Persoal...
@@ -1173,6 +1178,7 @@ STR_DRAG_WHOLE_TRAIN_TO_SELL_TIP :{BLACK}Arrastra
STR_DRAG_DROP :{BLACK}Arrastrar e Soltar STR_DRAG_DROP :{BLACK}Arrastrar e Soltar
STR_STATION_DRAG_DROP :{BLACK}Construír estación arrastrando e soltando STR_STATION_DRAG_DROP :{BLACK}Construír estación arrastrando e soltando
STR_SELECT_STATION_TYPE_TIP :{BLACK}Selecciona o tipo da estación a construir
STR_FAST_FORWARD :{BLACK}Avance rápido da partida STR_FAST_FORWARD :{BLACK}Avance rápido da partida
STR_MESSAGE_HISTORY :{WHITE}Historial de Mensaxes STR_MESSAGE_HISTORY :{WHITE}Historial de Mensaxes
@@ -1409,6 +1415,7 @@ STR_NETWORK_SERVER_REBOOT :{WHITE} O servi
STR_NETWORK_SERVER :Servidor STR_NETWORK_SERVER :Servidor
STR_NETWORK_CLIENT :Cliente STR_NETWORK_CLIENT :Cliente
STR_NETWORK_SPECTATORS :Espectadores
STR_NETWORK_CLIENTLIST_NONE :(ningún) STR_NETWORK_CLIENTLIST_NONE :(ningún)
STR_NETWORK_CLIENTLIST_KICK :Patear STR_NETWORK_CLIENTLIST_KICK :Patear
@@ -1794,11 +1801,11 @@ STR_4824_BUBBLE_GENERATOR :Xerador de Burb
STR_4825_TOFFEE_QUARRY :Canteira de Toffee STR_4825_TOFFEE_QUARRY :Canteira de Toffee
STR_4826_SUGAR_MINE :Mina de Azucre STR_4826_SUGAR_MINE :Mina de Azucre
############ range for requires starts ############ range for requires starts
STR_4827_REQUIRES :{BLACK}Require: {YELLOW}{STRING} STR_4827_REQUIRES :{BLACK}Require: {YELLOW}{STRING}
STR_4828_REQUIRES :{BLACK}Require: {YELLOW}{STRING}, {STRING} STR_4828_REQUIRES :{BLACK}Require: {YELLOW}{STRING}, {STRING}
STR_4829_REQUIRES :{BLACK}Require: {YELLOW}{STRING}, {STRING}, {STRING} STR_4829_REQUIRES :{BLACK}Require: {YELLOW}{STRING}, {STRING}, {STRING}
############ range for requires ends ############ range for requires ends
STR_482A_PRODUCTION_LAST_MONTH :{BLACK}Producción no último mes: STR_482A_PRODUCTION_LAST_MONTH :{BLACK}Producción no último mes:
STR_482B_TRANSPORTED :{YELLOW}{CARGO}{BLACK} ({COMMA}% transportado) STR_482B_TRANSPORTED :{YELLOW}{CARGO}{BLACK} ({COMMA}% transportado)
@@ -1871,8 +1878,8 @@ STR_5806_CAN_T_PURCHASE_THIS_LAND :{WHITE}Non se p
STR_5807_YOU_ALREADY_OWN_IT :{WHITE}...¡xa é da túa propiedade! STR_5807_YOU_ALREADY_OWN_IT :{WHITE}...¡xa é da túa propiedade!
############ WARNING, using range 0x6000 for strings that are stored in the savegame ############ WARNING, using range 0x6000 for strings that are stored in the savegame
############ These strings may never get a new id, or savegames will break! ############ These strings may never get a new id, or savegames will break!
##id 0x6000 ##id 0x6000
STR_SV_EMPTY : STR_SV_EMPTY :
STR_SV_UNNAMED :Sen Nome STR_SV_UNNAMED :Sen Nome
@@ -1915,7 +1922,7 @@ STR_SV_STNAME_LOWER :Inferior {STRIN
STR_SV_STNAME_HELIPORT :{STRING} Heliporto STR_SV_STNAME_HELIPORT :{STRING} Heliporto
STR_SV_STNAME_FOREST :{STRING} Bosque STR_SV_STNAME_FOREST :{STRING} Bosque
############ end of savegame specific region! ############ end of savegame specific region!
##id 0x6800 ##id 0x6800
STR_6800_DIFFICULTY_LEVEL :{WHITE}Nivel de Dificultade STR_6800_DIFFICULTY_LEVEL :{WHITE}Nivel de Dificultade
@@ -2129,6 +2136,12 @@ STR_LIVERY_MONORAIL :Máquina Monorr
STR_LIVERY_MAGLEV :Máquina Maglev STR_LIVERY_MAGLEV :Máquina Maglev
STR_LIVERY_DMU :DMU STR_LIVERY_DMU :DMU
STR_LIVERY_EMU :EMU STR_LIVERY_EMU :EMU
STR_LIVERY_PASSENGER_WAGON_STEAM :Vagón De Pasaxeiros (Vapor)
STR_LIVERY_PASSENGER_WAGON_DIESEL :Vagón De Pasaxeiros (Diésel)
STR_LIVERY_PASSENGER_WAGON_ELECTRIC :Vagón De Pasaxeiros (Eléctrico)
STR_LIVERY_FREIGHT_WAGON :Vagón de Carga
STR_LIVERY_BUS :Autobús
STR_LIVERY_TRUCK :Camión
STR_LIVERY_PASSENGER_SHIP :Barco de Pasaxeiros STR_LIVERY_PASSENGER_SHIP :Barco de Pasaxeiros
STR_LIVERY_FREIGHT_SHIP :Barco de Carga STR_LIVERY_FREIGHT_SHIP :Barco de Carga
STR_LIVERY_HELICOPTER :Helicóptero STR_LIVERY_HELICOPTER :Helicóptero
@@ -2436,15 +2449,18 @@ STR_INVALID_ORDER :{RED} (Orde Inv
STR_UNKNOWN_DESTINATION :destino descoñecido STR_UNKNOWN_DESTINATION :destino descoñecido
STR_8812_EMPTY :{LTBLUE}Valeiro STR_8812_EMPTY :{LTBLUE}Valeiro
STR_8813_FROM :{LTBLUE}{CARGO} de {STATION} STR_8813_FROM :{LTBLUE}{CARGO} de {STATION}
STR_FROM_MULT :{LTBLUE}{CARGO} desde {STATION} (x{NUM})
STR_8814_TRAIN_IS_WAITING_IN_DEPOT :{WHITE}O tren {COMMA} está a esperar no depósito STR_8814_TRAIN_IS_WAITING_IN_DEPOT :{WHITE}O tren {COMMA} está a esperar no depósito
STR_8815_NEW_VEHICLES :{BLACK}Novos Vehículos STR_8815_NEW_VEHICLES :{BLACK}Novos Vehículos
STR_8816 :{BLACK}- STR_8816 :{BLACK}-
STR_8819_TRAIN_TOO_LONG :{WHITE}O tren é demasiado longo STR_8819_TRAIN_TOO_LONG :{WHITE}O tren é demasiado longo
STR_881A_TRAINS_CAN_ONLY_BE_ALTERED :{WHITE}Os trens só se poden alterar cando estean parados nunha estación STR_881A_TRAINS_CAN_ONLY_BE_ALTERED :{WHITE}Os trens só se poden alterar cando estean parados nunha estación
STR_881B_TRAINS :{WHITE}{COMPANY} - {COMMA} Trens STR_881B_TRAINS :{WHITE}{COMPANY} - {COMMA} Trens
STR_881C_NEW_RAIL_VEHICLES :{WHITE}Novos Vehículos de Ferrocarril STR_881C_NEW_RAIL_VEHICLES :{WHITE}Novos Vehículos de Ferrocarril
STR_881D_NEW_MONORAIL_VEHICLES :{WHITE}Novos Vehículos de Monorraíl STR_881D_NEW_MONORAIL_VEHICLES :{WHITE}Novos Vehículos de Monorraíl
STR_881E_NEW_MAGLEV_VEHICLES :{WHITE}Novos Vehículos de Maglev STR_881E_NEW_MAGLEV_VEHICLES :{WHITE}Novos Vehículos de Maglev
STR_881F_BUILD_VEHICLE :{BLACK}Construír Vehículo STR_881F_BUILD_VEHICLE :{BLACK}Construír Vehículo
STR_CLONE_ROAD_VEHICLE :{BLACK}Clonar Vehículo STR_CLONE_ROAD_VEHICLE :{BLACK}Clonar Vehículo
STR_CLONE_ROAD_VEHICLE_INFO :{BLACK}Esto construíra unha copia do vehículo. CTRL+Click compartirá as ordes STR_CLONE_ROAD_VEHICLE_INFO :{BLACK}Esto construíra unha copia do vehículo. CTRL+Click compartirá as ordes
@@ -2794,6 +2810,19 @@ STR_NEWGRF_TIP :{BLACK}Unha lis
STR_NEWGRF_NO_FILES_INSTALLED :{BLACK}¡Non hai ficheiros newgrf instalados! Consulta no manual as instruccións para instalar novos gráficos STR_NEWGRF_NO_FILES_INSTALLED :{BLACK}¡Non hai ficheiros newgrf instalados! Consulta no manual as instruccións para instalar novos gráficos
STR_NEWGRF_FILENAME :{BLACK}Ficheiro: {SILVER}{STRING} STR_NEWGRF_FILENAME :{BLACK}Ficheiro: {SILVER}{STRING}
STR_NEWGRF_GRF_ID :{BLACK}GRF ID: {SILVER}{STRING} STR_NEWGRF_GRF_ID :{BLACK}GRF ID: {SILVER}{STRING}
STR_NEWGRF_MD5SUM :{BLACK}Suma MD5: {SILVER}{STRING}
STR_NEWGRF_ADD :{BLACK}Engadir
STR_NEWGRF_REMOVE :{BLACK}Eliminar
STR_NEWGRF_REMOVE_TIP :{BLACK}Elimina-lo arquivo NewGRF seleccionado da lista
STR_NEWGRF_MOVEUP :{BLACK}Mover Arriba
STR_NEWGRF_MOVEUP_TIP :{BLACK}Move-lo arquivo NewGRF seleccionado arriba na lista
STR_NEWGRF_MOVEDOWN :{BLACK}Mover Abaixo
STR_NEWGRF_MOVEDOWN_TIP :{BLACK}Move-lo arquivo NewGRF seleccionado abaixo na lista
STR_NEWGRF_PARAMETER :{BLACK}Parámetros: {SILVER}{STRING}
STR_NEWGRF_DISABLED :{RED}Desactivado
STR_CURRENCY_WINDOW :{WHITE}Moeda persoalizada STR_CURRENCY_WINDOW :{WHITE}Moeda persoalizada
STR_CURRENCY_EXCHANGE_RATE :{LTBLUE}Taxa de cambio: {ORANGE}{CURRENCY} = £ {COMMA} STR_CURRENCY_EXCHANGE_RATE :{LTBLUE}Taxa de cambio: {ORANGE}{CURRENCY} = £ {COMMA}
@@ -2825,11 +2854,9 @@ STR_VEH_WITH_SHARED_ORDERS_LIST_TIP :{BLACK}Mostrar
### depot strings ### depot strings
STR_SELL :{BLACK}Vender STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TIP :{BLACK}Vender tódolos trens do depósito
STR_ARE_YOU_SURE :{BLACK}¿Estás seguro? STR_DEPOT_SELL_ALL_BUTTON_SHIP_TIP :{BLACK}Vender tódolos barcos no depósito
STR_DEPOT_SELL_ALL_BUTTON_AIRCRAFT_TIP :{BLACK}Vender tódalas aeronaves do hangar
STR_DEPOT_AUTOREPLACE_TRAIN_TIP :{BLACK}Autorreemprazar tódolos trens no depósito STR_DEPOT_AUTOREPLACE_TRAIN_TIP :{BLACK}Autorreemprazar tódolos trens no depósito
@@ -2900,9 +2927,11 @@ STR_RANDOM :{BLACK}Aleatori
STR_WORLD_GENERATION_CAPTION :{WHITE}Xeración do mundo STR_WORLD_GENERATION_CAPTION :{WHITE}Xeración do mundo
STR_RANDOM_SEED :{BLACK}Semilla Aleatoria: STR_RANDOM_SEED :{BLACK}Semilla Aleatoria:
STR_RANDOM_SEED_HELP :{BLACK}Pincha para introducir unha semilla STR_RANDOM_SEED_HELP :{BLACK}Pincha para introducir unha semilla
STR_LAND_GENERATOR :{BLACK}Xerador de terreo:
STR_TERRAIN_TYPE :{BLACK}Tipo de terreo: STR_TERRAIN_TYPE :{BLACK}Tipo de terreo:
STR_QUANTITY_OF_SEA_LAKES :{BLACK}Nivel do mar: STR_QUANTITY_OF_SEA_LAKES :{BLACK}Nivel do mar:
STR_SMOOTHNESS :{BLACK}Suavidade: STR_SMOOTHNESS :{BLACK}Suavidade:
STR_SNOW_LINE_HEIGHT :{BLACK}Altura da liña de neve:
STR_DATE :{BLACK}Data: STR_DATE :{BLACK}Data:
STR_NUMBER_OF_TOWNS :{BLACK}Num. de cidades: STR_NUMBER_OF_TOWNS :{BLACK}Num. de cidades:
STR_NUMBER_OF_INDUSTRIES :{BLACK}Num. de industrias: STR_NUMBER_OF_INDUSTRIES :{BLACK}Num. de industrias:
@@ -2945,5 +2974,7 @@ STR_HELIPORTS :{BLACK}Aeroport
STR_MEASURE_LENGTH :{BLACK}Lonxitude: {NUM} STR_MEASURE_LENGTH :{BLACK}Lonxitude: {NUM}
STR_MEASURE_AREA :{BLACK}Área: {NUM} x {NUM} STR_MEASURE_AREA :{BLACK}Área: {NUM} x {NUM}
STR_MEASURE_LENGTH_HEIGHTDIFF :{BLACK}Lonxitude: {NUM}{}Diferencia de altura: {NUM} m
STR_MEASURE_AREA_HEIGHTDIFF :{BLACK}Área: {NUM} x {NUM}{}Diferencia de altura: {NUM} m
######## ########

View File

@@ -1,6 +1,6 @@
##name German ##name German
##ownname Deutsch ##ownname Deutsch
##isocode de_DE.UTF-8 ##isocode de_DE
##plural 0 ##plural 0
##gender m w n ##gender m w n
@@ -155,11 +155,12 @@ STR_00B0_MAP :{WHITE}Karte -
STR_00B1_GAME_OPTIONS :{WHITE}Spieleinstellungen STR_00B1_GAME_OPTIONS :{WHITE}Spieleinstellungen
STR_00B2_MESSAGE :{YELLOW}Nachricht STR_00B2_MESSAGE :{YELLOW}Nachricht
STR_00B3_MESSAGE_FROM :{YELLOW}Nachricht von {STRING} STR_00B3_MESSAGE_FROM :{YELLOW}Nachricht von {STRING}
STR_POPUP_CAUTION_CAPTION :{WHITE}Achtung!
STR_00B4_CAN_T_DO_THIS :{WHITE}Kann dies nicht tun.... STR_00B4_CAN_T_DO_THIS :{WHITE}Kann dies nicht tun....
STR_00B5_CAN_T_CLEAR_THIS_AREA :{WHITE}Kann das Gebiet nicht räumen.... STR_00B5_CAN_T_CLEAR_THIS_AREA :{WHITE}Kann das Gebiet nicht räumen....
STR_00B6_ORIGINAL_COPYRIGHT :{BLACK}Original copyright {COPYRIGHT} 1995 Chris Sawyer, Alle Rechte vorbehalten STR_00B6_ORIGINAL_COPYRIGHT :{BLACK}Original copyright {COPYRIGHT} 1995 Chris Sawyer, Alle Rechte vorbehalten
STR_00B7_VERSION :{BLACK}OpenTTD Version {REV} STR_00B7_VERSION :{BLACK}OpenTTD Version {REV}
STR_00BA_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2006 OpenTTD-Team STR_00BA_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2007 OpenTTD-Team
STR_TRANSLATED_BY :{BLACK} Übersetzer - STR_TRANSLATED_BY :{BLACK} Übersetzer -
STR_00C5 :{BLACK}{CROSS} STR_00C5 :{BLACK}{CROSS}
@@ -295,6 +296,7 @@ STR_0140_NEW_GAME :{BLACK}Neues Sp
STR_0141_LOAD_GAME :{BLACK}Spiel laden STR_0141_LOAD_GAME :{BLACK}Spiel laden
STR_SINGLE_PLAYER :{BLACK}Einzelspieler STR_SINGLE_PLAYER :{BLACK}Einzelspieler
STR_MULTIPLAYER :{BLACK}Mehrspieler STR_MULTIPLAYER :{BLACK}Mehrspieler
STR_SCENARIO_EDITOR :{BLACK}Szenario Editor
STR_64 :64 STR_64 :64
STR_128 :128 STR_128 :128
@@ -343,7 +345,7 @@ STR_UNITS_FORCE_IMPERIAL :{COMMA}x10³ lb
STR_UNITS_FORCE_METRIC :{COMMA} t Zugkraft STR_UNITS_FORCE_METRIC :{COMMA} t Zugkraft
STR_UNITS_FORCE_SI :{COMMA} kN STR_UNITS_FORCE_SI :{COMMA} kN
############ range for menu starts ############ range for menu starts
STR_0154_OPERATING_PROFIT_GRAPH :Betriebsgewinndiagramm STR_0154_OPERATING_PROFIT_GRAPH :Betriebsgewinndiagramm
STR_0155_INCOME_GRAPH :Einkommensdiagramm STR_0155_INCOME_GRAPH :Einkommensdiagramm
STR_0156_DELIVERED_CARGO_GRAPH :Frachtlieferungsdiagramm STR_0156_DELIVERED_CARGO_GRAPH :Frachtlieferungsdiagramm
@@ -352,7 +354,7 @@ STR_0158_COMPANY_VALUE_GRAPH :Firmenwertdiagr
STR_0159_CARGO_PAYMENT_RATES :Frachtratendiagramm STR_0159_CARGO_PAYMENT_RATES :Frachtratendiagramm
STR_015A_COMPANY_LEAGUE_TABLE :Firmentabelle STR_015A_COMPANY_LEAGUE_TABLE :Firmentabelle
STR_PERFORMANCE_DETAIL_MENU :Leistungsaufschlüsselung STR_PERFORMANCE_DETAIL_MENU :Leistungsaufschlüsselung
############ range for menu ends ############ range for menu ends
STR_015B_OPENTTD :{WHITE}OpenTTD STR_015B_OPENTTD :{WHITE}OpenTTD
STR_015C_SAVE_GAME :Spiel speichern STR_015C_SAVE_GAME :Spiel speichern
@@ -394,6 +396,10 @@ STR_ENGINE_SORT_CARGO_CAPACITY :Frachtkapazitä
STR_NO_WAITING_CARGO :{BLACK}Keine Fracht wartet STR_NO_WAITING_CARGO :{BLACK}Keine Fracht wartet
STR_SELECT_ALL_FACILITIES :{BLACK}Wähle alle Anlagen STR_SELECT_ALL_FACILITIES :{BLACK}Wähle alle Anlagen
STR_SELECT_ALL_TYPES :{BLACK}Wähle alle Frachtarten (einschließlich ohne wartender Fracht) STR_SELECT_ALL_TYPES :{BLACK}Wähle alle Frachtarten (einschließlich ohne wartender Fracht)
STR_AVAILABLE_TRAINS :{BLACK}Verfügbare Züge
STR_AVAILABLE_ROAD_VEHICLES :{BLACK}Verfügbare Fahrzeuge
STR_AVAILABLE_SHIPS :{BLACK}Verfügbare Schiffe
STR_AVAILABLE_AIRCRAFT :{BLACK}Verfügbare Flugzeuge
STR_AVAILABLE_ENGINES_TIP :{BLACK}Zeige eine Liste von verfügbaren Fahrzeugen für diesen Fahrzeugtyp STR_AVAILABLE_ENGINES_TIP :{BLACK}Zeige eine Liste von verfügbaren Fahrzeugen für diesen Fahrzeugtyp
STR_MANAGE_LIST :{BLACK}Verwalte die Liste STR_MANAGE_LIST :{BLACK}Verwalte die Liste
STR_MANAGE_LIST_TIP :{BLACK}Aufträge an alle Fahrzeuge in der Liste verschicken STR_MANAGE_LIST_TIP :{BLACK}Aufträge an alle Fahrzeuge in der Liste verschicken
@@ -489,7 +495,7 @@ STR_01A9_NONE :Keine
STR_01AA_NAME :{BLACK}Name STR_01AA_NAME :{BLACK}Name
STR_01AB :{BLACK}{TINYFONT}{STRING} STR_01AB :{BLACK}{TINYFONT}{STRING}
############ range for days starts ############ range for days starts
STR_01AC_1ST :1. STR_01AC_1ST :1.
STR_01AD_2ND :2. STR_01AD_2ND :2.
STR_01AE_3RD :3. STR_01AE_3RD :3.
@@ -521,7 +527,7 @@ STR_01C7_28TH :28.
STR_01C8_29TH :29. STR_01C8_29TH :29.
STR_01C9_30TH :30. STR_01C9_30TH :30.
STR_01CA_31ST :31. STR_01CA_31ST :31.
############ range for days ends ############ range for days ends
STR_01CB :{TINYFONT}{COMMA} STR_01CB :{TINYFONT}{COMMA}
@@ -609,22 +615,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} erreicht '{STRING}' Status! STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} erreicht '{STRING}' Status!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} von {COMPANY} erreicht '{STRING}' Status! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} von {COMPANY} erreicht '{STRING}' Status!
STR_021F :{BLUE}{COMMA} STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Szenario erstellen
STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Szenario bearbeiten STR_0222_SCENARIO_EDITOR :{YELLOW}Szenario bearbeiten
STR_0223_LAND_GENERATION :{WHITE}Land erstellen STR_0223_LAND_GENERATION :{WHITE}Land erstellen
STR_0224 :{BLACK}{UPARROW} STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW} STR_0225 :{BLACK}{DOWNARROW}
STR_0226_RANDOM_LAND :{BLACK}Zufälliges Land
STR_0227_RESET_LAND :{BLACK}Land wiederherstellen
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Landfläche zum Anheben / Absenken vergrößern STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Landfläche zum Anheben / Absenken vergrößern
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Landfläche zum Anheben / Absenken verkleinern STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Landfläche zum Anheben / Absenken verkleinern
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Erzeuge Land durch Zufall STR_022A_GENERATE_RANDOM_LAND :{BLACK}Erzeuge Land durch Zufall
STR_022B_RESET_LANDSCAPE :{BLACK}Landfläche wiederherstellen STR_022B_RESET_LANDSCAPE :{BLACK}Landfläche wiederherstellen
STR_022C_RESET_LANDSCAPE :{WHITE}Landfläche wiederherstellen STR_022C_RESET_LANDSCAPE :{WHITE}Landfläche wiederherstellen
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Reliefkarte nutzen
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Reliefkarte nutzen
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Bist du sicher, dass die Landschaft zurückgesetzt werden soll?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Landfläche erzeugen STR_022E_LANDSCAPE_GENERATION :{BLACK}Landfläche erzeugen
STR_022F_TOWN_GENERATION :{BLACK}Stadt errichten STR_022F_TOWN_GENERATION :{BLACK}Stadt errichten
STR_0230_INDUSTRY_GENERATION :{BLACK}Industrie errichten STR_0230_INDUSTRY_GENERATION :{BLACK}Industrie errichten
@@ -766,7 +766,7 @@ STR_02C1_VEHICLE_DESIGN_NAMES_SELECTION :{BLACK}Auswahl
STR_02C2_SAVE_CUSTOMIZED_VEHICLE :{BLACK}Eigene Namen abspeichern STR_02C2_SAVE_CUSTOMIZED_VEHICLE :{BLACK}Eigene Namen abspeichern
STR_CHECKMARK :{CHECKMARK} STR_CHECKMARK :{CHECKMARK}
############ range for menu starts ############ range for menu starts
STR_02C3_GAME_OPTIONS :Spieleinstellungen STR_02C3_GAME_OPTIONS :Spieleinstellungen
STR_02C5_DIFFICULTY_SETTINGS :Schwierigkeitsgrad STR_02C5_DIFFICULTY_SETTINGS :Schwierigkeitsgrad
STR_02C7_CONFIG_PATCHES :Einstellungen der Patches STR_02C7_CONFIG_PATCHES :Einstellungen der Patches
@@ -780,16 +780,16 @@ STR_02D0_FULL_ANIMATION :{SETX 12}Vollst
STR_02D2_FULL_DETAIL :{SETX 12}Vollständige Detailansicht STR_02D2_FULL_DETAIL :{SETX 12}Vollständige Detailansicht
STR_02D4_TRANSPARENT_BUILDINGS :{SETX 12}Durchsichtige Gebäude STR_02D4_TRANSPARENT_BUILDINGS :{SETX 12}Durchsichtige Gebäude
STR_TRANSPARENT_SIGNS :{SETX 12}Durchsichtige Stationsnamen STR_TRANSPARENT_SIGNS :{SETX 12}Durchsichtige Stationsnamen
############ range ends here ############ range ends here
############ range for menu starts ############ range for menu starts
STR_02D5_LAND_BLOCK_INFO :Gebietsinformation STR_02D5_LAND_BLOCK_INFO :Gebietsinformation
STR_02D6 : STR_02D6 :
STR_CONSOLE_SETTING :Konsole öffnen/schließen STR_CONSOLE_SETTING :Konsole öffnen/schließen
STR_02D7_SCREENSHOT_CTRL_S :Screenshot (Strg-S) STR_02D7_SCREENSHOT_CTRL_S :Screenshot (Strg-S)
STR_02D8_GIANT_SCREENSHOT_CTRL_G :Riesiger Screenshot (Strg-G) STR_02D8_GIANT_SCREENSHOT_CTRL_G :Riesiger Screenshot (Strg-G)
STR_02D9_ABOUT_OPENTTD :Über 'OpenTTD' STR_02D9_ABOUT_OPENTTD :Über 'OpenTTD'
############ range ends here ############ range ends here
STR_02DB_OFF :{BLACK}aus STR_02DB_OFF :{BLACK}aus
STR_02DA_ON :{BLACK}an STR_02DA_ON :{BLACK}an
@@ -846,7 +846,7 @@ STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE :{BLACK}'subtrop
STR_0311_SELECT_TOYLAND_LANDSCAPE :{BLACK}'fantastische' Landschaft auswählen STR_0311_SELECT_TOYLAND_LANDSCAPE :{BLACK}'fantastische' Landschaft auswählen
STR_0312_FUND_CONSTRUCTION_OF_NEW :{BLACK}Errichtung und Finanzierung einer neuen Industrie STR_0312_FUND_CONSTRUCTION_OF_NEW :{BLACK}Errichtung und Finanzierung einer neuen Industrie
############ range for menu starts ############ range for menu starts
STR_INDUSTRY_DIR :Industrieverzeichnis STR_INDUSTRY_DIR :Industrieverzeichnis
STR_0313_FUND_NEW_INDUSTRY :Neue Industrie finanzieren STR_0313_FUND_NEW_INDUSTRY :Neue Industrie finanzieren
############ range ends here ############ range ends here
@@ -892,35 +892,35 @@ STR_TOWNNAME_DANISH :Dänisch
STR_TOWNNAME_TURKISH :Türkisch STR_TOWNNAME_TURKISH :Türkisch
STR_TOWNNAME_ITALIAN :italienisch STR_TOWNNAME_ITALIAN :italienisch
STR_TOWNNAME_CATALAN :Katalanisch STR_TOWNNAME_CATALAN :Katalanisch
############ end of townname region ############ end of townname region
STR_CURR_GBP :Pfund (£) STR_CURR_GBP :Engl. Pfund (GBP)
STR_CURR_USD :Dollar ($) STR_CURR_USD :US-Dollar (USD)
STR_CURR_EUR :Euro () STR_CURR_EUR :Euro (EUR)
STR_CURR_YEN :Yen (¥) STR_CURR_YEN :Jap. Yen (JPY)
STR_CURR_ATS :Österreich. Schilling (ATS) STR_CURR_ATS :Österreich. Schilling (ATS)
STR_CURR_BEF :Belgische Franc (BEF) STR_CURR_BEF :Belgische Francs (BEF)
STR_CURR_CHF :Schweizer Franken (CHF) STR_CURR_CHF :Schweizer Franken (CHF)
STR_CURR_CZK :Tschechische Kronen (CZK) STR_CURR_CZK :Tschechische Kronen (CZK)
STR_CURR_DEM :Deutsche Mark (DEM) STR_CURR_DEM :Deutsche Mark (DEM)
STR_CURR_DKK :Dänische Kronen (DKK) STR_CURR_DKK :Dänische Kronen (DKK)
STR_CURR_ESP :Peseta (ESP) STR_CURR_ESP :Span. Peseten (ESP)
STR_CURR_FIM :Finnmark (FIM) STR_CURR_FIM :Finnische Mark(FIM)
STR_CURR_FRF :Franc (FRF) STR_CURR_FRF :Frz. Francs (FRF)
STR_CURR_GRD :Griech. Drachmen (GRD) STR_CURR_GRD :Griech. Drachmen (GRD)
STR_CURR_HUF :Ungarische Forint (HUF) STR_CURR_HUF :Ungarische Forint (HUF)
STR_CURR_ISK :Isländische Krona (ISK) STR_CURR_ISK :Isländische Kronen (ISK)
STR_CURR_ITL :Italienische Lira (ITL) STR_CURR_ITL :Italienische Lire (ITL)
STR_CURR_NLG :Niederländ. Gulden (NLG) STR_CURR_NLG :Niederländ. Gulden (NLG)
STR_CURR_NOK :Norwegische Kronen (NOK) STR_CURR_NOK :Norwegische Kronen (NOK)
STR_CURR_PLN :Polnische Zloty (PLN) STR_CURR_PLN :Polnische Zloty (PLN)
STR_CURR_ROL :RumÀnische Lei (ROL) STR_CURR_ROL :Rumänische Lei (ROL)
STR_CURR_RUR :Russische Rubel (RUR) STR_CURR_RUR :Russische Rubel (RUR)
STR_CURR_SIT :Slovenischer Tolar (SIT) STR_CURR_SIT :Slovenische Taler (SIT)
STR_CURR_SEK :Schwedische Kronen (SEK) STR_CURR_SEK :Schwedische Kronen (SEK)
STR_CURR_YTL :türkische Lira (YTL) STR_CURR_YTL :Türkische Lire (YTL)
STR_CURR_SKK :Slowakische Krone STR_CURR_SKK :Slowakische Kronen (SKK)
STR_CURR_BRR :Brasilianischer Real STR_CURR_BRR :Brasilianische Reais (BRL)
STR_CURR_CUSTOM :Eigene... STR_CURR_CUSTOM :Eigene...
@@ -1309,6 +1309,7 @@ STR_NETWORK_PASSWORD :{SILVER}Passwor
STR_NETWORK_SERVER_OFFLINE :{SILVER}SERVER OFFLINE STR_NETWORK_SERVER_OFFLINE :{SILVER}SERVER OFFLINE
STR_NETWORK_SERVER_FULL :{SILVER}SERVER VOLL STR_NETWORK_SERVER_FULL :{SILVER}SERVER VOLL
STR_NETWORK_VERSION_MISMATCH :{SILVER}Versionskonflikt festgestellt STR_NETWORK_VERSION_MISMATCH :{SILVER}Versionskonflikt festgestellt
STR_NETWORK_GRF_MISMATCH :{SILVER}NEWGRF KONFLIKT
STR_NETWORK_JOIN_GAME :{BLACK}Spiel betreten STR_NETWORK_JOIN_GAME :{BLACK}Spiel betreten
@@ -1413,6 +1414,7 @@ STR_NETWORK_CLIENT_LIST :{WHITE}Teilnehm
STR_NETWORK_ERR_NOTAVAILABLE :{WHITE}Keine Netzwerkschnittstellen gefunden oder ohne ENABLE_NETWORK kompiliert STR_NETWORK_ERR_NOTAVAILABLE :{WHITE}Keine Netzwerkschnittstellen gefunden oder ohne ENABLE_NETWORK kompiliert
STR_NETWORK_ERR_NOSERVER :{WHITE}Keine Netzwerkspiele gefunden STR_NETWORK_ERR_NOSERVER :{WHITE}Keine Netzwerkspiele gefunden
STR_NETWORK_ERR_NOCONNECTION :{WHITE}Der Server antwortete nicht auf die Anfrage STR_NETWORK_ERR_NOCONNECTION :{WHITE}Der Server antwortete nicht auf die Anfrage
STR_NETWORK_ERR_NEWGRF_MISMATCH :{WHITE} Konnte Verbindung nicht herstellen, da die NewGRF Versionen nicht übereinstimmen.
STR_NETWORK_ERR_DESYNC :{WHITE}Synchronisation des Netzwerkspiels fehlgeschlagen STR_NETWORK_ERR_DESYNC :{WHITE}Synchronisation des Netzwerkspiels fehlgeschlagen
STR_NETWORK_ERR_LOSTCONNECTION :{WHITE}Verbindung zum Netzwerkspiel verloren STR_NETWORK_ERR_LOSTCONNECTION :{WHITE}Verbindung zum Netzwerkspiel verloren
STR_NETWORK_ERR_SAVEGAMEERROR :{WHITE}Spielstand konnte nicht vom Server geladen werden STR_NETWORK_ERR_SAVEGAMEERROR :{WHITE}Spielstand konnte nicht vom Server geladen werden
@@ -1434,6 +1436,7 @@ STR_NETWORK_ERR_CLIENT_DESYNC :Synchronisation
STR_NETWORK_ERR_CLIENT_SAVEGAME :Karte konnte nicht geladen werden. STR_NETWORK_ERR_CLIENT_SAVEGAME :Karte konnte nicht geladen werden.
STR_NETWORK_ERR_CLIENT_CONNECTION_LOST :Verbindung verloren STR_NETWORK_ERR_CLIENT_CONNECTION_LOST :Verbindung verloren
STR_NETWORK_ERR_CLIENT_PROTOCOL_ERROR :Protokollfehler STR_NETWORK_ERR_CLIENT_PROTOCOL_ERROR :Protokollfehler
STR_NETWORK_ERR_CLIENT_NEWGRF_MISMATCH :NewGRF Versionen stimmen nicht überein
STR_NETWORK_ERR_CLIENT_NOT_AUTHORIZED :nicht authorisiert STR_NETWORK_ERR_CLIENT_NOT_AUTHORIZED :nicht authorisiert
STR_NETWORK_ERR_CLIENT_NOT_EXPECTED :Unerwartetes Paket empfangen STR_NETWORK_ERR_CLIENT_NOT_EXPECTED :Unerwartetes Paket empfangen
STR_NETWORK_ERR_CLIENT_WRONG_REVISION :Falsche Version STR_NETWORK_ERR_CLIENT_WRONG_REVISION :Falsche Version
@@ -1854,11 +1857,11 @@ STR_4824_BUBBLE_GENERATOR :{G=m}Luftblasen
STR_4825_TOFFEE_QUARRY :{G=w}Karamellgrube STR_4825_TOFFEE_QUARRY :{G=w}Karamellgrube
STR_4826_SUGAR_MINE :{G=w}Zuckermine STR_4826_SUGAR_MINE :{G=w}Zuckermine
############ range for requires starts ############ range for requires starts
STR_4827_REQUIRES :{BLACK}Benötigt: {YELLOW}{STRING} STR_4827_REQUIRES :{BLACK}Benötigt: {YELLOW}{STRING}
STR_4828_REQUIRES :{BLACK}Benötigt: {YELLOW}{STRING}, {STRING} STR_4828_REQUIRES :{BLACK}Benötigt: {YELLOW}{STRING}, {STRING}
STR_4829_REQUIRES :{BLACK}Benötigt: {YELLOW}{STRING}, {STRING}, {STRING} STR_4829_REQUIRES :{BLACK}Benötigt: {YELLOW}{STRING}, {STRING}, {STRING}
############ range for requires ends ############ range for requires ends
STR_482A_PRODUCTION_LAST_MONTH :{BLACK}Produktion im letzten Monat: STR_482A_PRODUCTION_LAST_MONTH :{BLACK}Produktion im letzten Monat:
STR_482B_TRANSPORTED :{YELLOW}{CARGO}{BLACK} ({COMMA}% befördert) STR_482B_TRANSPORTED :{YELLOW}{CARGO}{BLACK} ({COMMA}% befördert)
@@ -1931,8 +1934,8 @@ STR_5806_CAN_T_PURCHASE_THIS_LAND :{WHITE}Das Land
STR_5807_YOU_ALREADY_OWN_IT :{WHITE}...Sie besitzen es bereits! STR_5807_YOU_ALREADY_OWN_IT :{WHITE}...Sie besitzen es bereits!
############ WARNING, using range 0x6000 for strings that are stored in the savegame ############ WARNING, using range 0x6000 for strings that are stored in the savegame
############ These strings may never get a new id, or savegames will break! ############ These strings may never get a new id, or savegames will break!
##id 0x6000 ##id 0x6000
STR_SV_EMPTY : STR_SV_EMPTY :
STR_SV_UNNAMED :Unbenannt STR_SV_UNNAMED :Unbenannt
@@ -1975,7 +1978,7 @@ STR_SV_STNAME_LOWER :Unter-{STRING}
STR_SV_STNAME_HELIPORT :{STRING} Heliport STR_SV_STNAME_HELIPORT :{STRING} Heliport
STR_SV_STNAME_FOREST :{STRING} Wald STR_SV_STNAME_FOREST :{STRING} Wald
############ end of savegame specific region! ############ end of savegame specific region!
##id 0x6800 ##id 0x6800
STR_6800_DIFFICULTY_LEVEL :{WHITE}Schwierigkeitsgrad STR_6800_DIFFICULTY_LEVEL :{WHITE}Schwierigkeitsgrad
@@ -2768,11 +2771,11 @@ SERVICE_AT_SHIP_DEPOT :Wartung in der
STR_A000_AIRPORTS :{WHITE}Flughäfen STR_A000_AIRPORTS :{WHITE}Flughäfen
STR_A001_CAN_T_BUILD_AIRPORT_HERE :{WHITE}Flughafen kann hier nicht gebaut werden... STR_A001_CAN_T_BUILD_AIRPORT_HERE :{WHITE}Flughafen kann hier nicht gebaut werden...
STR_A002_AIRCRAFT_HANGAR :{WHITE}{STATION} Flugzeughangar STR_A002_AIRCRAFT_HANGAR :{WHITE}{STATION} Flugzeughangar
STR_A003_NEW_AIRCRAFT :{BLACK}Neues Flugzeug STR_A003_NEW_AIRCRAFT :{BLACK}Neue Flugzeuge
STR_CLONE_AIRCRAFT :{BLACK}Flugzeug duplizieren STR_CLONE_AIRCRAFT :{BLACK}Flugzeug duplizieren
STR_CLONE_AIRCRAFT_INFO :{BLACK}Baut eine Kopie des Flugzeuges. Strg+Klick erzeugt gemeinsamen Fahrplan STR_CLONE_AIRCRAFT_INFO :{BLACK}Baut eine Kopie des Flugzeuges. Strg+Klick erzeugt gemeinsamen Fahrplan
STR_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}Baut eine Kopie des Flugzeuges. Klicke auf diese Schaltfläche und dann auf ein Flugzeug innerhalb oder außerhalb des Depots. Strg+Klick erzeugt gemeinsamen Fahrplan STR_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}Baut eine Kopie des Flugzeuges. Klicke auf diese Schaltfläche und dann auf ein Flugzeug innerhalb oder außerhalb des Depots. Strg+Klick erzeugt gemeinsamen Fahrplan
STR_A005_NEW_AIRCRAFT :{WHITE}Neues Flugzeug STR_A005_NEW_AIRCRAFT :{WHITE}Neue Flugzeuge
STR_A006_BUILD_AIRCRAFT :{BLACK}Flugzeug bauen STR_A006_BUILD_AIRCRAFT :{BLACK}Flugzeug bauen
STR_A008_CAN_T_BUILD_AIRCRAFT :{WHITE}Kann das Flugzeug nicht bauen... STR_A008_CAN_T_BUILD_AIRCRAFT :{WHITE}Kann das Flugzeug nicht bauen...
STR_A009_AIRCRAFT :{WHITE}{COMPANY} - {COMMA} Flugzeug{P "" e} STR_A009_AIRCRAFT :{WHITE}{COMPANY} - {COMMA} Flugzeug{P "" e}
@@ -2889,6 +2892,7 @@ STR_NEWGRF_NO_FILES_INSTALLED :{BLACK}Keine Ne
STR_NEWGRF_FILENAME :{BLACK}Dateiname: {SILVER}{STRING} STR_NEWGRF_FILENAME :{BLACK}Dateiname: {SILVER}{STRING}
STR_NEWGRF_GRF_ID :{BLACK}GRF ID: {SILVER}{STRING} STR_NEWGRF_GRF_ID :{BLACK}GRF ID: {SILVER}{STRING}
STR_NEWGRF_MD5SUM :{BLACK}MD5-Summe: {SILVER}{STRING} STR_NEWGRF_MD5SUM :{BLACK}MD5-Summe: {SILVER}{STRING}
STR_NEWGRF_CONFIRMATION_TEXT :{YELLOW}Du bist dabei Änderungen während eines laufenden Spiels zu machen. Dies kann zum Absturz von OpenTTD führen.{}Bist du Dir wirklich sicher?
STR_NEWGRF_ADD :{BLACK}Hinzufügen STR_NEWGRF_ADD :{BLACK}Hinzufügen
STR_NEWGRF_ADD_TIP :{BLACK}Füge eine neue NewGRF Datei zu Liste hinzu STR_NEWGRF_ADD_TIP :{BLACK}Füge eine neue NewGRF Datei zu Liste hinzu
@@ -2912,6 +2916,11 @@ STR_NEWGRF_DUPLICATE_GRFID :{WHITE}Kann die
STR_NEWGRF_NOT_FOUND :{RED}Zugehörige Datei nicht gefunden STR_NEWGRF_NOT_FOUND :{RED}Zugehörige Datei nicht gefunden
STR_NEWGRF_DISABLED :{RED}Ausgeschaltet STR_NEWGRF_DISABLED :{RED}Ausgeschaltet
STR_NEWGRF_COMPATIBLE_LOADED :{ORANGE}Passende Datei nicht gefunden (kompatible GRF geladen)
STR_NEWGRF_COMPATIBLE_LOAD_WARNING :{WHITE}Kompatible GRF(s) für fehlende Dateien geladen
STR_NEWGRF_DISABLED_WARNING :{WHITE}Fehlende GRF-Dateien wurden deaktiviert.
STR_NEWGRF_NOT_FOUND_WARNING :{WHITE}Es fehlen GRF-Dateien um das Spiel zu laden
STR_CURRENCY_WINDOW :{WHITE}Eigene Währung STR_CURRENCY_WINDOW :{WHITE}Eigene Währung
STR_CURRENCY_EXCHANGE_RATE :{LTBLUE}Wechselkurs: {ORANGE}{CURRENCY} = £ {COMMA} STR_CURRENCY_EXCHANGE_RATE :{LTBLUE}Wechselkurs: {ORANGE}{CURRENCY} = £ {COMMA}
@@ -2944,20 +2953,6 @@ STR_VEH_WITH_SHARED_ORDERS_LIST_TIP :{BLACK}Zeige al
### depot strings ### depot strings
STR_SELL :{BLACK}Verkaufen
STR_DEPOT_SELL_ALL_VEHICLE_CONFIRM :{BLACK}Du bist dabei alle Fahrzeuge im Depot zu verkaufen
STR_ARE_YOU_SURE :{BLACK}Bist du sicher?
STR_DEPOT_SELL_ALL_TRAIN_TIP :{BLACK}Bestätige bitte dass du alle Züge im Depot verkaufen möchtest
STR_DEPOT_SELL_ALL_ROADVEH_TIP :{BLACK}Bestätige bitte dass du alle Fahrzeuge im Depot verkaufen möchtest
STR_DEPOT_SELL_ALL_SHIP_TIP :{BLACK}Bestätige bitte dass du alle Schiffe in der Werft verkaufen möchtest
STR_DEPOT_SELL_ALL_AIRCRAFT_TIP :{BLACK}Bestätige bitte dass du alle Flugzeuge im Hangar verkaufen möchtest
STR_DEPOT_SELL_ALL_CANCEL_TRAIN_TIP :{BLACK}Verkaufe nicht alle Züge im Depot
STR_DEPOT_SELL_ALL_CANCEL_ROADVEH_TIP :{BLACK}Verkaufe nicht alle Fahrzeuge im Depot
STR_DEPOT_SELL_ALL_CANCEL_SHIP_TIP :{BLACK}Verkaufe nicht alle Schiffe in der Werft
STR_DEPOT_SELL_ALL_CANCEL_AIRCRAFT_TIP :{BLACK}Verkaufe nicht alle Flugzeuge im Hangar
STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TIP :{BLACK}Verkaufe alle Züge im Depot STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TIP :{BLACK}Verkaufe alle Züge im Depot
STR_DEPOT_SELL_ALL_BUTTON_ROADVEH_TIP :{BLACK}Verkaufe alle Fahrzeuge im Depot STR_DEPOT_SELL_ALL_BUTTON_ROADVEH_TIP :{BLACK}Verkaufe alle Fahrzeuge im Depot
STR_DEPOT_SELL_ALL_BUTTON_SHIP_TIP :{BLACK}Verkaufe alle Schiffe in der Werft STR_DEPOT_SELL_ALL_BUTTON_SHIP_TIP :{BLACK}Verkaufe alle Schiffe in der Werft

View File

@@ -1,6 +1,6 @@
##name Hungarian ##name Hungarian
##ownname Magyar ##ownname Magyar
##isocode hu_HU.UTF-8 ##isocode hu_HU
##plural 1 ##plural 1
##case t ba ##case t ba
@@ -187,11 +187,12 @@ STR_00B0_MAP :{WHITE}Térkép
STR_00B1_GAME_OPTIONS :{WHITE}Beállítások STR_00B1_GAME_OPTIONS :{WHITE}Beállítások
STR_00B2_MESSAGE :{YELLOW}Üzenet STR_00B2_MESSAGE :{YELLOW}Üzenet
STR_00B3_MESSAGE_FROM :{YELLOW}{STRING} üzenete STR_00B3_MESSAGE_FROM :{YELLOW}{STRING} üzenete
STR_POPUP_CAUTION_CAPTION :{WHITE}Figyelem!
STR_00B4_CAN_T_DO_THIS :{WHITE}Nem teheted ezt... STR_00B4_CAN_T_DO_THIS :{WHITE}Nem teheted ezt...
STR_00B5_CAN_T_CLEAR_THIS_AREA :{WHITE}Nem tisztíthatod meg a területet... STR_00B5_CAN_T_CLEAR_THIS_AREA :{WHITE}Nem tisztíthatod meg a területet...
STR_00B6_ORIGINAL_COPYRIGHT :{BLACK}Copyright {COPYRIGHT} 1995 Chris Sawyer, Minden jog fenntartva STR_00B6_ORIGINAL_COPYRIGHT :{BLACK}Copyright {COPYRIGHT} 1995 Chris Sawyer, Minden jog fenntartva
STR_00B7_VERSION :{BLACK}OpenTTD version {REV} STR_00B7_VERSION :{BLACK}OpenTTD version {REV}
STR_00BA_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2006 Az OpenTTD csapat STR_00BA_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2007 Az OpenTTD csapat
STR_TRANSLATED_BY :{BLACK} Fordítók - STR_TRANSLATED_BY :{BLACK} Fordítók -
STR_00C5 :{BLACK}{CROSS} STR_00C5 :{BLACK}{CROSS}
@@ -360,6 +361,7 @@ STR_0140_NEW_GAME :{BLACK}Új ját
STR_0141_LOAD_GAME :{BLACK}Játék betöltése STR_0141_LOAD_GAME :{BLACK}Játék betöltése
STR_SINGLE_PLAYER :{BLACK}Egyjátékos STR_SINGLE_PLAYER :{BLACK}Egyjátékos
STR_MULTIPLAYER :{BLACK}Hálózati játék STR_MULTIPLAYER :{BLACK}Hálózati játék
STR_SCENARIO_EDITOR :{BLACK}Pályaszerkesztő
STR_64 :64 STR_64 :64
STR_128 :128 STR_128 :128
@@ -408,7 +410,7 @@ STR_UNITS_FORCE_IMPERIAL :{COMMA}x10³ lb
STR_UNITS_FORCE_METRIC :{COMMA} 9.81*10³ N STR_UNITS_FORCE_METRIC :{COMMA} 9.81*10³ N
STR_UNITS_FORCE_SI :{COMMA} kN STR_UNITS_FORCE_SI :{COMMA} kN
############ range for menu starts ############ range for menu starts
STR_0154_OPERATING_PROFIT_GRAPH :Működési nyereség grafikon STR_0154_OPERATING_PROFIT_GRAPH :Működési nyereség grafikon
STR_0155_INCOME_GRAPH :Jövedelem grafikon STR_0155_INCOME_GRAPH :Jövedelem grafikon
STR_0156_DELIVERED_CARGO_GRAPH :Elszállított rakomány grafikon STR_0156_DELIVERED_CARGO_GRAPH :Elszállított rakomány grafikon
@@ -417,7 +419,7 @@ STR_0158_COMPANY_VALUE_GRAPH :Vállalat ért
STR_0159_CARGO_PAYMENT_RATES :Rakományok szállítási díja STR_0159_CARGO_PAYMENT_RATES :Rakományok szállítási díja
STR_015A_COMPANY_LEAGUE_TABLE :A cégek helyezése STR_015A_COMPANY_LEAGUE_TABLE :A cégek helyezése
STR_PERFORMANCE_DETAIL_MENU :Teljesítményértékelések részletezése STR_PERFORMANCE_DETAIL_MENU :Teljesítményértékelések részletezése
############ range for menu ends ############ range for menu ends
STR_015B_OPENTTD :{WHITE}OpenTTD STR_015B_OPENTTD :{WHITE}OpenTTD
STR_015C_SAVE_GAME :Játék mentése STR_015C_SAVE_GAME :Játék mentése
@@ -459,6 +461,11 @@ STR_ENGINE_SORT_CARGO_CAPACITY :Teherkapacitás
STR_NO_WAITING_CARGO :{BLACK}Semmilyen áru nem várakozik STR_NO_WAITING_CARGO :{BLACK}Semmilyen áru nem várakozik
STR_SELECT_ALL_FACILITIES :{BLACK}Minden szállítóegység kiválasztása STR_SELECT_ALL_FACILITIES :{BLACK}Minden szállítóegység kiválasztása
STR_SELECT_ALL_TYPES :{BLACK}Minden rakománytípus mutatása (beleértve ha nincs várakozó rakomány) STR_SELECT_ALL_TYPES :{BLACK}Minden rakománytípus mutatása (beleértve ha nincs várakozó rakomány)
STR_AVAILABLE_TRAINS :{BLACK}Elérhető vonatok
STR_AVAILABLE_ROAD_VEHICLES :{BLACK}Elérhető közúti járművek
STR_AVAILABLE_SHIPS :{BLACK}Elérhető hajók
STR_AVAILABLE_AIRCRAFT :{BLACK}Elérhető repülők
STR_AVAILABLE_ENGINES_TIP :{BLACK}Tekintsd meg az ehhez a járműtípushoz választható mozdonyok listáját
STR_MANAGE_LIST :{BLACK}Lista kezelése STR_MANAGE_LIST :{BLACK}Lista kezelése
STR_MANAGE_LIST_TIP :{BLACK}A listán szereplő járműveknek utasítás küldése STR_MANAGE_LIST_TIP :{BLACK}A listán szereplő járműveknek utasítás küldése
STR_REPLACE_VEHICLES :Járművek lecserélése STR_REPLACE_VEHICLES :Járművek lecserélése
@@ -553,7 +560,7 @@ STR_01A9_NONE :Nincs
STR_01AA_NAME :{BLACK}Név STR_01AA_NAME :{BLACK}Név
STR_01AB :{BLACK}{TINYFONT}{STRING} STR_01AB :{BLACK}{TINYFONT}{STRING}
############ range for days starts ############ range for days starts
STR_01AC_1ST :1. STR_01AC_1ST :1.
STR_01AD_2ND :2. STR_01AD_2ND :2.
STR_01AE_3RD :3. STR_01AE_3RD :3.
@@ -585,7 +592,7 @@ STR_01C7_28TH :28.
STR_01C8_29TH :29. STR_01C8_29TH :29.
STR_01C9_30TH :30. STR_01C9_30TH :30.
STR_01CA_31ST :31. STR_01CA_31ST :31.
############ range for days ends ############ range for days ends
STR_01CB :{TINYFONT}{COMMA} STR_01CB :{TINYFONT}{COMMA}
@@ -673,22 +680,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} elérte a '{STRING}' rangot! STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} elérte a '{STRING}' rangot!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} - {COMPANY} elérte a '{STRING}' rangot! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} - {COMPANY} elérte a '{STRING}' rangot!
STR_021F :{BLUE}{COMMA} STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Saját pálya készítése
STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}pályaszerkesztő STR_0222_SCENARIO_EDITOR :{YELLOW}pályaszerkesztő
STR_0223_LAND_GENERATION :{WHITE}Táj szerkesztése STR_0223_LAND_GENERATION :{WHITE}Táj szerkesztése
STR_0224 :{BLACK}{UPARROW} STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW} STR_0225 :{BLACK}{DOWNARROW}
STR_0226_RANDOM_LAND :{BLACK}Véletlenszerű táj
STR_0227_RESET_LAND :{BLACK}Táj törlése
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Az emelendő/süllyesztendő földterület növelése STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Az emelendő/süllyesztendő földterület növelése
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Az emelendő/süllyesztendő földterület csökkentése STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Az emelendő/süllyesztendő földterület csökkentése
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Véletlenszerű táj készítése STR_022A_GENERATE_RANDOM_LAND :{BLACK}Véletlenszerű táj készítése
STR_022B_RESET_LANDSCAPE :{BLACK}A táj törlése STR_022B_RESET_LANDSCAPE :{BLACK}A táj törlése
STR_022C_RESET_LANDSCAPE :{WHITE}Táj törlése STR_022C_RESET_LANDSCAPE :{WHITE}Táj törlése
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Magasságtérkép használata
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Magasságtérkép használata
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Biztosan le akarod törölni az egész tájat?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Táj szerkesztése STR_022E_LANDSCAPE_GENERATION :{BLACK}Táj szerkesztése
STR_022F_TOWN_GENERATION :{BLACK}Városkészítés STR_022F_TOWN_GENERATION :{BLACK}Városkészítés
STR_0230_INDUSTRY_GENERATION :{BLACK}Gazdasági épület készítése STR_0230_INDUSTRY_GENERATION :{BLACK}Gazdasági épület készítése
@@ -830,7 +831,7 @@ STR_02C1_VEHICLE_DESIGN_NAMES_SELECTION :{BLACK}A járm
STR_02C2_SAVE_CUSTOMIZED_VEHICLE :{BLACK}A saját jármű-márkanevek elmentése lemezre STR_02C2_SAVE_CUSTOMIZED_VEHICLE :{BLACK}A saját jármű-márkanevek elmentése lemezre
STR_CHECKMARK :{CHECKMARK} STR_CHECKMARK :{CHECKMARK}
############ range for menu starts ############ range for menu starts
STR_02C3_GAME_OPTIONS :Beállítások STR_02C3_GAME_OPTIONS :Beállítások
STR_02C5_DIFFICULTY_SETTINGS :Nehézségi beállítások STR_02C5_DIFFICULTY_SETTINGS :Nehézségi beállítások
STR_02C7_CONFIG_PATCHES :Foltok beállítása STR_02C7_CONFIG_PATCHES :Foltok beállítása
@@ -844,16 +845,16 @@ STR_02D0_FULL_ANIMATION :{SETX 12}Teljes
STR_02D2_FULL_DETAIL :{SETX 12}Minden részlet STR_02D2_FULL_DETAIL :{SETX 12}Minden részlet
STR_02D4_TRANSPARENT_BUILDINGS :{SETX 12}Átlátszó épületek STR_02D4_TRANSPARENT_BUILDINGS :{SETX 12}Átlátszó épületek
STR_TRANSPARENT_SIGNS :{SETX 12}Állomásnevek keret nélkül STR_TRANSPARENT_SIGNS :{SETX 12}Állomásnevek keret nélkül
############ range ends here ############ range ends here
############ range for menu starts ############ range for menu starts
STR_02D5_LAND_BLOCK_INFO :Terület-információ STR_02D5_LAND_BLOCK_INFO :Terület-információ
STR_02D6 : STR_02D6 :
STR_CONSOLE_SETTING :Átváltás Konzolra STR_CONSOLE_SETTING :Átváltás Konzolra
STR_02D7_SCREENSHOT_CTRL_S :Képmentés (Ctrl-S) STR_02D7_SCREENSHOT_CTRL_S :Képmentés (Ctrl-S)
STR_02D8_GIANT_SCREENSHOT_CTRL_G :Óriás képmentés (Ctrl-G) STR_02D8_GIANT_SCREENSHOT_CTRL_G :Óriás képmentés (Ctrl-G)
STR_02D9_ABOUT_OPENTTD :Az 'OpenTTD'-ről STR_02D9_ABOUT_OPENTTD :Az 'OpenTTD'-ről
############ range ends here ############ range ends here
STR_02DB_OFF :{BLACK}Ki STR_02DB_OFF :{BLACK}Ki
STR_02DA_ON :{BLACK}Be STR_02DA_ON :{BLACK}Be
@@ -910,7 +911,7 @@ STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE :{BLACK}Szubtró
STR_0311_SELECT_TOYLAND_LANDSCAPE :{BLACK}Játékvilág táj kiválasztása STR_0311_SELECT_TOYLAND_LANDSCAPE :{BLACK}Játékvilág táj kiválasztása
STR_0312_FUND_CONSTRUCTION_OF_NEW :{BLACK}Gazdasági épület építése STR_0312_FUND_CONSTRUCTION_OF_NEW :{BLACK}Gazdasági épület építése
############ range for menu starts ############ range for menu starts
STR_INDUSTRY_DIR :Gazdasági épületek listája STR_INDUSTRY_DIR :Gazdasági épületek listája
STR_0313_FUND_NEW_INDUSTRY :Új gazdasági épület építése STR_0313_FUND_NEW_INDUSTRY :Új gazdasági épület építése
############ range ends here ############ range ends here
@@ -956,7 +957,7 @@ STR_TOWNNAME_DANISH :Dán
STR_TOWNNAME_TURKISH :Török STR_TOWNNAME_TURKISH :Török
STR_TOWNNAME_ITALIAN :Olasz STR_TOWNNAME_ITALIAN :Olasz
STR_TOWNNAME_CATALAN :Katalán STR_TOWNNAME_CATALAN :Katalán
############ end of townname region ############ end of townname region
STR_CURR_GBP :Font (£) STR_CURR_GBP :Font (£)
STR_CURR_USD :Dollár ($) STR_CURR_USD :Dollár ($)
@@ -1373,6 +1374,7 @@ STR_NETWORK_PASSWORD :{SILVER}Jelszó
STR_NETWORK_SERVER_OFFLINE :{SILVER}SZERVER OFFLINE STR_NETWORK_SERVER_OFFLINE :{SILVER}SZERVER OFFLINE
STR_NETWORK_SERVER_FULL :{SILVER}SZERVER TELE STR_NETWORK_SERVER_FULL :{SILVER}SZERVER TELE
STR_NETWORK_VERSION_MISMATCH :{SILVER}VERZIÓ ELTÉRÉS STR_NETWORK_VERSION_MISMATCH :{SILVER}VERZIÓ ELTÉRÉS
STR_NETWORK_GRF_MISMATCH :{SILVER}NEWGRF ELTÉRÉS
STR_NETWORK_JOIN_GAME :{BLACK}Csatlakozás STR_NETWORK_JOIN_GAME :{BLACK}Csatlakozás
@@ -1477,6 +1479,7 @@ STR_NETWORK_CLIENT_LIST :{WHITE}Kliens l
STR_NETWORK_ERR_NOTAVAILABLE :{WHITE} Nem található a hálózati csatoló, vagy nincs hálózati támogatás (ENABLE_NETWORK) STR_NETWORK_ERR_NOTAVAILABLE :{WHITE} Nem található a hálózati csatoló, vagy nincs hálózati támogatás (ENABLE_NETWORK)
STR_NETWORK_ERR_NOSERVER :{WHITE} Nem található semmilyen hálózati játék STR_NETWORK_ERR_NOSERVER :{WHITE} Nem található semmilyen hálózati játék
STR_NETWORK_ERR_NOCONNECTION :{WHITE} A szerver nem reagált a kérésre STR_NETWORK_ERR_NOCONNECTION :{WHITE} A szerver nem reagált a kérésre
STR_NETWORK_ERR_NEWGRF_MISMATCH :{WHITE} NewGRF eltérés(ek) miatt nem sikerült kapcsolódni
STR_NETWORK_ERR_DESYNC :{WHITE} Hálózat - Játék szinkronizáció sikertelen. STR_NETWORK_ERR_DESYNC :{WHITE} Hálózat - Játék szinkronizáció sikertelen.
STR_NETWORK_ERR_LOSTCONNECTION :{WHITE} Hálózat - Játék kapcsolat elveszett. STR_NETWORK_ERR_LOSTCONNECTION :{WHITE} Hálózat - Játék kapcsolat elveszett.
STR_NETWORK_ERR_SAVEGAMEERROR :{WHITE} Nem sikerült a szerver játékmentés betöltése. STR_NETWORK_ERR_SAVEGAMEERROR :{WHITE} Nem sikerült a szerver játékmentés betöltése.
@@ -1498,6 +1501,7 @@ STR_NETWORK_ERR_CLIENT_DESYNC :szinkronizálá
STR_NETWORK_ERR_CLIENT_SAVEGAME :térkép betöltési hiba STR_NETWORK_ERR_CLIENT_SAVEGAME :térkép betöltési hiba
STR_NETWORK_ERR_CLIENT_CONNECTION_LOST :elveszett a kapcsolat STR_NETWORK_ERR_CLIENT_CONNECTION_LOST :elveszett a kapcsolat
STR_NETWORK_ERR_CLIENT_PROTOCOL_ERROR :protokoll hiba STR_NETWORK_ERR_CLIENT_PROTOCOL_ERROR :protokoll hiba
STR_NETWORK_ERR_CLIENT_NEWGRF_MISMATCH :NewGRF eltérés(ek)
STR_NETWORK_ERR_CLIENT_NOT_AUTHORIZED :nem engedélyezett STR_NETWORK_ERR_CLIENT_NOT_AUTHORIZED :nem engedélyezett
STR_NETWORK_ERR_CLIENT_NOT_EXPECTED :ismeretlen csomag érkezett STR_NETWORK_ERR_CLIENT_NOT_EXPECTED :ismeretlen csomag érkezett
STR_NETWORK_ERR_CLIENT_WRONG_REVISION :rossz verzió STR_NETWORK_ERR_CLIENT_WRONG_REVISION :rossz verzió
@@ -1955,11 +1959,11 @@ STR_4825_TOFFEE_QUARRY.t :tejkaramella fe
STR_4826_SUGAR_MINE :cukorbánya STR_4826_SUGAR_MINE :cukorbánya
STR_4826_SUGAR_MINE.t :cukorbányát STR_4826_SUGAR_MINE.t :cukorbányát
############ range for requires starts ############ range for requires starts
STR_4827_REQUIRES :{BLACK}Felhasznál: {YELLOW}{STRING} STR_4827_REQUIRES :{BLACK}Felhasznál: {YELLOW}{STRING}
STR_4828_REQUIRES :{BLACK}Felhasznál: {YELLOW}{STRING}, {STRING} STR_4828_REQUIRES :{BLACK}Felhasznál: {YELLOW}{STRING}, {STRING}
STR_4829_REQUIRES :{BLACK}Felhasznál: {YELLOW}{STRING}, {STRING}, {STRING} STR_4829_REQUIRES :{BLACK}Felhasznál: {YELLOW}{STRING}, {STRING}, {STRING}
############ range for requires ends ############ range for requires ends
STR_482A_PRODUCTION_LAST_MONTH :{BLACK}Múlt havi termelés: STR_482A_PRODUCTION_LAST_MONTH :{BLACK}Múlt havi termelés:
STR_482B_TRANSPORTED :{YELLOW}{CARGO}{BLACK} ({COMMA}% elszállítva) STR_482B_TRANSPORTED :{YELLOW}{CARGO}{BLACK} ({COMMA}% elszállítva)
@@ -2032,8 +2036,8 @@ STR_5806_CAN_T_PURCHASE_THIS_LAND :{WHITE}Nem vehe
STR_5807_YOU_ALREADY_OWN_IT :{WHITE}...már a tiéd! STR_5807_YOU_ALREADY_OWN_IT :{WHITE}...már a tiéd!
############ WARNING, using range 0x6000 for strings that are stored in the savegame ############ WARNING, using range 0x6000 for strings that are stored in the savegame
############ These strings may never get a new id, or savegames will break! ############ These strings may never get a new id, or savegames will break!
##id 0x6000 ##id 0x6000
STR_SV_EMPTY : STR_SV_EMPTY :
STR_SV_UNNAMED :Névtelen STR_SV_UNNAMED :Névtelen
@@ -2076,7 +2080,7 @@ STR_SV_STNAME_LOWER :{STRING}-alsó
STR_SV_STNAME_HELIPORT :{STRING}i helikopter-leszálló STR_SV_STNAME_HELIPORT :{STRING}i helikopter-leszálló
STR_SV_STNAME_FOREST :{STRING}i erdőség STR_SV_STNAME_FOREST :{STRING}i erdőség
############ end of savegame specific region! ############ end of savegame specific region!
##id 0x6800 ##id 0x6800
STR_6800_DIFFICULTY_LEVEL :{WHITE}Nehézségi szint STR_6800_DIFFICULTY_LEVEL :{WHITE}Nehézségi szint
@@ -2613,6 +2617,7 @@ STR_INVALID_ORDER :{RED} (Hibás m
STR_UNKNOWN_DESTINATION :ismeretlen célpont STR_UNKNOWN_DESTINATION :ismeretlen célpont
STR_8812_EMPTY :{LTBLUE}Üres STR_8812_EMPTY :{LTBLUE}Üres
STR_8813_FROM :{LTBLUE}{CARGO} {STATION} állomásról STR_8813_FROM :{LTBLUE}{CARGO} {STATION} állomásról
STR_FROM_MULT :{LTBLUE}{CARGO} {STATION} állomásról (x{NUM})
STR_8814_TRAIN_IS_WAITING_IN_DEPOT :{WHITE}{COMMA}. vonat a járműtelepen várakozik STR_8814_TRAIN_IS_WAITING_IN_DEPOT :{WHITE}{COMMA}. vonat a járműtelepen várakozik
STR_8815_NEW_VEHICLES :{BLACK}Új járművek STR_8815_NEW_VEHICLES :{BLACK}Új járművek
STR_8816 :{BLACK}- STR_8816 :{BLACK}-
@@ -2642,6 +2647,7 @@ STR_8827_FULL_LOAD :{BLACK}Telepako
STR_8828_UNLOAD :{BLACK}Lepakol STR_8828_UNLOAD :{BLACK}Lepakol
STR_REFIT :{BLACK}Átalakít STR_REFIT :{BLACK}Átalakít
STR_REFIT_TIP :{BLACK}Válaszd ki minek a szállítására álljunk át. Ctrl+kattintással eltávolítod az átalakítási utasítást. STR_REFIT_TIP :{BLACK}Válaszd ki minek a szállítására álljunk át. Ctrl+kattintással eltávolítod az átalakítási utasítást.
STR_REFIT_ORDER :(Átalakít erre: {STRING})
STR_8829_ORDERS :{WHITE}{VEHICLE} menetrendje STR_8829_ORDERS :{WHITE}{VEHICLE} menetrendje
STR_882A_END_OF_ORDERS :{SETX 10}- - Menetrend vége - - STR_882A_END_OF_ORDERS :{SETX 10}- - Menetrend vége - -
STR_FULLLOAD_OR_SERVICE :{SKIP}{SKIP}{STRING} STR_FULLLOAD_OR_SERVICE :{SKIP}{SKIP}{STRING}
@@ -2988,6 +2994,7 @@ STR_NEWGRF_NO_FILES_INSTALLED :{BLACK}Jelenleg
STR_NEWGRF_FILENAME :{BLACK}Fájlnév: {SILVER}{STRING} STR_NEWGRF_FILENAME :{BLACK}Fájlnév: {SILVER}{STRING}
STR_NEWGRF_GRF_ID :{BLACK}GRF ID: {SILVER}{STRING} STR_NEWGRF_GRF_ID :{BLACK}GRF ID: {SILVER}{STRING}
STR_NEWGRF_MD5SUM :{BLACK}MD5sum: {SILVER}{STRING} STR_NEWGRF_MD5SUM :{BLACK}MD5sum: {SILVER}{STRING}
STR_NEWGRF_CONFIRMATION_TEXT :{YELLOW}Te éppen a jelenleg futó játékot akarod megváltoztatni; ettől elszállhat az OpenTTD.{}Teljesen biztos vagy benne, hogy ezt akarod?
STR_NEWGRF_ADD :{BLACK}Hozzáad STR_NEWGRF_ADD :{BLACK}Hozzáad
STR_NEWGRF_ADD_TIP :{BLACK}A NewGRF-et hozzáadja a listához STR_NEWGRF_ADD_TIP :{BLACK}A NewGRF-et hozzáadja a listához
@@ -3011,6 +3018,11 @@ STR_NEWGRF_DUPLICATE_GRFID :{WHITE}Nem lehe
STR_NEWGRF_NOT_FOUND :{RED}File nem található STR_NEWGRF_NOT_FOUND :{RED}File nem található
STR_NEWGRF_DISABLED :{RED}Kikapcsolva STR_NEWGRF_DISABLED :{RED}Kikapcsolva
STR_NEWGRF_COMPATIBLE_LOADED :{ORANGE}Pontosan megegyező fájlt nem találtam (kompatibilis GRF-fel helyettesítve)
STR_NEWGRF_COMPATIBLE_LOAD_WARNING :{WHITE}Kompatibilis GRF(ek) betöltve a hiányzó fájl(ok) helyett
STR_NEWGRF_DISABLED_WARNING :{WHITE}Hiányzó GRF fájl(oka)t kikapcsoltam
STR_NEWGRF_NOT_FOUND_WARNING :{WHITE}Kritikus GRF fájl(ok) hiányoznak, a játék nem betölthető
STR_CURRENCY_WINDOW :{WHITE}Saját pénznem STR_CURRENCY_WINDOW :{WHITE}Saját pénznem
STR_CURRENCY_EXCHANGE_RATE :{LTBLUE}Értékarány: {ORANGE}{CURRENCY} = £ {COMMA} STR_CURRENCY_EXCHANGE_RATE :{LTBLUE}Értékarány: {ORANGE}{CURRENCY} = £ {COMMA}
@@ -3042,7 +3054,6 @@ STR_VEH_WITH_SHARED_ORDERS_LIST :{WHITE}{COMMA}
STR_VEH_WITH_SHARED_ORDERS_LIST_TIP :{BLACK}Megmutatja az összes járművet, aminek ugyanaz a menetrendje STR_VEH_WITH_SHARED_ORDERS_LIST_TIP :{BLACK}Megmutatja az összes járművet, aminek ugyanaz a menetrendje
### depot strings ### depot strings
STR_SELL :{BLACK}Elad STR_SELL :{BLACK}Elad
STR_DEPOT_SELL_ALL_VEHICLE_CONFIRM :{BLACK}Te éppen a depotban lévő járműveket készülsz eladni STR_DEPOT_SELL_ALL_VEHICLE_CONFIRM :{BLACK}Te éppen a depotban lévő járműveket készülsz eladni
STR_ARE_YOU_SURE :{BLACK}Biztos vagy benne? STR_ARE_YOU_SURE :{BLACK}Biztos vagy benne?

View File

@@ -1,6 +1,6 @@
##name Icelandic ##name Icelandic
##ownname Íslenska ##ownname Íslenska
##isocode is_IS.UTF-8 ##isocode is_IS
##plural 0 ##plural 0
##gender karlkyn kvenkyn hvorugkyn ##gender karlkyn kvenkyn hvorugkyn
@@ -159,7 +159,7 @@ STR_00B4_CAN_T_DO_THIS :{WHITE}Get ekki
STR_00B5_CAN_T_CLEAR_THIS_AREA :{WHITE}Get ekki hreinsað þetta svæði.... STR_00B5_CAN_T_CLEAR_THIS_AREA :{WHITE}Get ekki hreinsað þetta svæði....
STR_00B6_ORIGINAL_COPYRIGHT :{BLACK}Upphaflegur höfundarréttur {COPYRIGHT} 1995 Chris Sawyer, Öll réttindi áskilin STR_00B6_ORIGINAL_COPYRIGHT :{BLACK}Upphaflegur höfundarréttur {COPYRIGHT} 1995 Chris Sawyer, Öll réttindi áskilin
STR_00B7_VERSION :{BLACK}OpenTTD útgáfa {REV} STR_00B7_VERSION :{BLACK}OpenTTD útgáfa {REV}
STR_00BA_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2006 OpenTTD hópurinn STR_00BA_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2007 OpenTTD hópurinn
STR_TRANSLATED_BY :{BLACK} Þýðendur - STR_TRANSLATED_BY :{BLACK} Þýðendur -
STR_00C5 :{BLACK}{CROSS} STR_00C5 :{BLACK}{CROSS}
@@ -341,7 +341,7 @@ STR_UNITS_FORCE_IMPERIAL :{COMMA}x10³ pu
STR_UNITS_FORCE_METRIC :{COMMA} tonnkraftur STR_UNITS_FORCE_METRIC :{COMMA} tonnkraftur
STR_UNITS_FORCE_SI :{COMMA} kN STR_UNITS_FORCE_SI :{COMMA} kN
############ range for menu starts ############ range for menu starts
STR_0154_OPERATING_PROFIT_GRAPH :Línurit: Rekstrarhagnaður STR_0154_OPERATING_PROFIT_GRAPH :Línurit: Rekstrarhagnaður
STR_0155_INCOME_GRAPH :Línurit: Tekjur STR_0155_INCOME_GRAPH :Línurit: Tekjur
STR_0156_DELIVERED_CARGO_GRAPH :Línurit: Fluttur farmur STR_0156_DELIVERED_CARGO_GRAPH :Línurit: Fluttur farmur
@@ -350,7 +350,7 @@ STR_0158_COMPANY_VALUE_GRAPH :Línurit: Verð
STR_0159_CARGO_PAYMENT_RATES :Línurit: Flutningsgróði STR_0159_CARGO_PAYMENT_RATES :Línurit: Flutningsgróði
STR_015A_COMPANY_LEAGUE_TABLE :Stigatafla fyrirtækja STR_015A_COMPANY_LEAGUE_TABLE :Stigatafla fyrirtækja
STR_PERFORMANCE_DETAIL_MENU :Nákvæm frammistöðumæling STR_PERFORMANCE_DETAIL_MENU :Nákvæm frammistöðumæling
############ range for menu ends ############ range for menu ends
STR_015B_OPENTTD :{WHITE}Um OpenTTD STR_015B_OPENTTD :{WHITE}Um OpenTTD
STR_015C_SAVE_GAME :Vista leik STR_015C_SAVE_GAME :Vista leik
@@ -472,7 +472,7 @@ STR_01A9_NONE :Enginn
STR_01AA_NAME :{BLACK}Nafn STR_01AA_NAME :{BLACK}Nafn
STR_01AB :{BLACK}{TINYFONT}{STRING} STR_01AB :{BLACK}{TINYFONT}{STRING}
############ range for days starts ############ range for days starts
STR_01AC_1ST :1. STR_01AC_1ST :1.
STR_01AD_2ND :2. STR_01AD_2ND :2.
STR_01AE_3RD :3 STR_01AE_3RD :3
@@ -504,7 +504,7 @@ STR_01C7_28TH :28.
STR_01C8_29TH :29. STR_01C8_29TH :29.
STR_01C9_30TH :30. STR_01C9_30TH :30.
STR_01CA_31ST :31. STR_01CA_31ST :31.
############ range for days ends ############ range for days ends
STR_01CB :{TINYFONT}{COMMA} STR_01CB :{TINYFONT}{COMMA}
@@ -592,20 +592,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} öðlast '{STRING}' titil! STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} öðlast '{STRING}' titil!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} úr {COMPANY} öðlast '{STRING}' titil! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} úr {COMPANY} öðlast '{STRING}' titil!
STR_021F :{BLUE}{COMMA} STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Búa til kort
STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Kortagerð STR_0222_SCENARIO_EDITOR :{YELLOW}Kortagerð
STR_0223_LAND_GENERATION :{WHITE}Landslagsgerð STR_0223_LAND_GENERATION :{WHITE}Landslagsgerð
STR_0224 :{BLACK}{UPARROW} STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW} STR_0225 :{BLACK}{DOWNARROW}
STR_0226_RANDOM_LAND :{BLACK}Handahófskennt land
STR_0227_RESET_LAND :{BLACK}Eyða landi
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Stækka svæði til að lækka/hækka STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Stækka svæði til að lækka/hækka
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Minnka svæði til að lækka/hækka STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Minnka svæði til að lækka/hækka
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Mynda til land af handahófi STR_022A_GENERATE_RANDOM_LAND :{BLACK}Mynda til land af handahófi
STR_022B_RESET_LANDSCAPE :{BLACK}Eyða landi STR_022B_RESET_LANDSCAPE :{BLACK}Eyða landi
STR_022C_RESET_LANDSCAPE :{WHITE}Eyða landi STR_022C_RESET_LANDSCAPE :{WHITE}Eyða landi
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Ertu viss um að þú viljir eyða landinu?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Landslagsgerð STR_022E_LANDSCAPE_GENERATION :{BLACK}Landslagsgerð
STR_022F_TOWN_GENERATION :{BLACK}Bæjargerð STR_022F_TOWN_GENERATION :{BLACK}Bæjargerð
STR_0230_INDUSTRY_GENERATION :{BLACK}Iðnaðargerð STR_0230_INDUSTRY_GENERATION :{BLACK}Iðnaðargerð
@@ -745,7 +741,7 @@ STR_02C1_VEHICLE_DESIGN_NAMES_SELECTION :{BLACK}Nöfn fa
STR_02C2_SAVE_CUSTOMIZED_VEHICLE :{BLACK}Vista breytt tegundanöfn farartækja STR_02C2_SAVE_CUSTOMIZED_VEHICLE :{BLACK}Vista breytt tegundanöfn farartækja
STR_CHECKMARK :{CHECKMARK} STR_CHECKMARK :{CHECKMARK}
############ range for menu starts ############ range for menu starts
STR_02C3_GAME_OPTIONS :Stillingar STR_02C3_GAME_OPTIONS :Stillingar
STR_02C5_DIFFICULTY_SETTINGS :Erfiðleikastig STR_02C5_DIFFICULTY_SETTINGS :Erfiðleikastig
STR_02C7_CONFIG_PATCHES :Viðbætur STR_02C7_CONFIG_PATCHES :Viðbætur
@@ -759,16 +755,16 @@ STR_02D0_FULL_ANIMATION :{SETX 12}Fullar
STR_02D2_FULL_DETAIL :{SETX 12}Full nákvæmni STR_02D2_FULL_DETAIL :{SETX 12}Full nákvæmni
STR_02D4_TRANSPARENT_BUILDINGS :{SETX 12}Gegnsæjar byggingar STR_02D4_TRANSPARENT_BUILDINGS :{SETX 12}Gegnsæjar byggingar
STR_TRANSPARENT_SIGNS :{SETX 12}Gegnsæ stöðvanöfn STR_TRANSPARENT_SIGNS :{SETX 12}Gegnsæ stöðvanöfn
############ range ends here ############ range ends here
############ range for menu starts ############ range for menu starts
STR_02D5_LAND_BLOCK_INFO :Landssvæðisupplýsingar STR_02D5_LAND_BLOCK_INFO :Landssvæðisupplýsingar
STR_02D6 : STR_02D6 :
STR_CONSOLE_SETTING :Kveikja á stjórnborði STR_CONSOLE_SETTING :Kveikja á stjórnborði
STR_02D7_SCREENSHOT_CTRL_S :Skjámynd (Ctrl-S) STR_02D7_SCREENSHOT_CTRL_S :Skjámynd (Ctrl-S)
STR_02D8_GIANT_SCREENSHOT_CTRL_G :Risa skjámynd (Ctrl-G) STR_02D8_GIANT_SCREENSHOT_CTRL_G :Risa skjámynd (Ctrl-G)
STR_02D9_ABOUT_OPENTTD :Um 'OpenTTD' STR_02D9_ABOUT_OPENTTD :Um 'OpenTTD'
############ range ends here ############ range ends here
STR_02DB_OFF :{BLACK}Fela STR_02DB_OFF :{BLACK}Fela
STR_02DA_ON :{BLACK}Sýna STR_02DA_ON :{BLACK}Sýna
@@ -825,7 +821,7 @@ STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE :{BLACK}Velja ey
STR_0311_SELECT_TOYLAND_LANDSCAPE :{BLACK}Leikfangalandslag STR_0311_SELECT_TOYLAND_LANDSCAPE :{BLACK}Leikfangalandslag
STR_0312_FUND_CONSTRUCTION_OF_NEW :{BLACK}Fjármagna byggingu nýs iðnaðars STR_0312_FUND_CONSTRUCTION_OF_NEW :{BLACK}Fjármagna byggingu nýs iðnaðars
############ range for menu starts ############ range for menu starts
STR_INDUSTRY_DIR :Iðnaðalisti STR_INDUSTRY_DIR :Iðnaðalisti
STR_0313_FUND_NEW_INDUSTRY :Fjármagna nýjan iðnað STR_0313_FUND_NEW_INDUSTRY :Fjármagna nýjan iðnað
############ range ends here ############ range ends here
@@ -870,7 +866,7 @@ STR_TOWNNAME_SWISS :Svissnesk
STR_TOWNNAME_DANISH :Dönsk STR_TOWNNAME_DANISH :Dönsk
STR_TOWNNAME_TURKISH :Tyrknesk STR_TOWNNAME_TURKISH :Tyrknesk
STR_TOWNNAME_ITALIAN :Ítölsk STR_TOWNNAME_ITALIAN :Ítölsk
############ end of townname region ############ end of townname region
STR_CURR_GBP :Pund (£) STR_CURR_GBP :Pund (£)
STR_CURR_USD :Bandaríkjadalur ($) STR_CURR_USD :Bandaríkjadalur ($)
@@ -1802,11 +1798,11 @@ STR_4824_BUBBLE_GENERATOR :Kúluframleiðs
STR_4825_TOFFEE_QUARRY :Karamellunáma STR_4825_TOFFEE_QUARRY :Karamellunáma
STR_4826_SUGAR_MINE :Sykurnáma STR_4826_SUGAR_MINE :Sykurnáma
############ range for requires starts ############ range for requires starts
STR_4827_REQUIRES :{BLACK}Tekur við: {YELLOW}{STRING} STR_4827_REQUIRES :{BLACK}Tekur við: {YELLOW}{STRING}
STR_4828_REQUIRES :{BLACK}Tekur við: {YELLOW}{STRING}, {STRING} STR_4828_REQUIRES :{BLACK}Tekur við: {YELLOW}{STRING}, {STRING}
STR_4829_REQUIRES :{BLACK}Tekur við: {YELLOW}{STRING}, {STRING}, {STRING} STR_4829_REQUIRES :{BLACK}Tekur við: {YELLOW}{STRING}, {STRING}, {STRING}
############ range for requires ends ############ range for requires ends
STR_482A_PRODUCTION_LAST_MONTH :{BLACK}Framleiðsla síðasta mánaðar: STR_482A_PRODUCTION_LAST_MONTH :{BLACK}Framleiðsla síðasta mánaðar:
STR_482B_TRANSPORTED :{YELLOW}{CARGO}{BLACK} ({COMMA}% flutt) STR_482B_TRANSPORTED :{YELLOW}{CARGO}{BLACK} ({COMMA}% flutt)
@@ -1879,8 +1875,8 @@ STR_5806_CAN_T_PURCHASE_THIS_LAND :{WHITE}Þú get
STR_5807_YOU_ALREADY_OWN_IT :{WHITE}...þú átt það nú þegar! STR_5807_YOU_ALREADY_OWN_IT :{WHITE}...þú átt það nú þegar!
############ WARNING, using range 0x6000 for strings that are stored in the savegame ############ WARNING, using range 0x6000 for strings that are stored in the savegame
############ These strings may never get a new id, or savegames will break! ############ These strings may never get a new id, or savegames will break!
##id 0x6000 ##id 0x6000
STR_SV_EMPTY : STR_SV_EMPTY :
STR_SV_UNNAMED :Ónefnt STR_SV_UNNAMED :Ónefnt
@@ -1923,7 +1919,7 @@ STR_SV_STNAME_LOWER :Neðri {STRING}
STR_SV_STNAME_HELIPORT :{STRING} Þyrlupallur STR_SV_STNAME_HELIPORT :{STRING} Þyrlupallur
STR_SV_STNAME_FOREST :{STRING} Skógur STR_SV_STNAME_FOREST :{STRING} Skógur
############ end of savegame specific region! ############ end of savegame specific region!
##id 0x6800 ##id 0x6800
STR_6800_DIFFICULTY_LEVEL :{WHITE}Erfiðleikastig STR_6800_DIFFICULTY_LEVEL :{WHITE}Erfiðleikastig

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3122
lang/japanese.txt Normal file

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3118
lang/korean.txt Normal file

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@@ -1,6 +1,6 @@
##name Norwegian ##name Norwegian
##ownname Norsk, bokmål ##ownname Norsk, bokmål
##isocode nb_NO.UTF-8 ##isocode nb_NO
##plural 0 ##plural 0
##id 0x0000 ##id 0x0000
@@ -154,11 +154,12 @@ STR_00B0_MAP :{WHITE}Kart - {
STR_00B1_GAME_OPTIONS :{WHITE}Spillinnstillinger STR_00B1_GAME_OPTIONS :{WHITE}Spillinnstillinger
STR_00B2_MESSAGE :{YELLOW}Melding STR_00B2_MESSAGE :{YELLOW}Melding
STR_00B3_MESSAGE_FROM :{YELLOW}Melding fra {STRING} STR_00B3_MESSAGE_FROM :{YELLOW}Melding fra {STRING}
STR_POPUP_CAUTION_CAPTION :{WHITE}Advarsel!
STR_00B4_CAN_T_DO_THIS :{WHITE}Kan ikke gjøre dette... STR_00B4_CAN_T_DO_THIS :{WHITE}Kan ikke gjøre dette...
STR_00B5_CAN_T_CLEAR_THIS_AREA :{WHITE}Kan ikke rydde dette området... STR_00B5_CAN_T_CLEAR_THIS_AREA :{WHITE}Kan ikke rydde dette området...
STR_00B6_ORIGINAL_COPYRIGHT :{BLACK}Opprinnelig opphavsbeskyttet {COPYRIGHT} 1995 Chris Sawyer, Alle rettigheter reservert STR_00B6_ORIGINAL_COPYRIGHT :{BLACK}Opprinnelig opphavsbeskyttet {COPYRIGHT} 1995 Chris Sawyer, Alle rettigheter reservert
STR_00B7_VERSION :{BLACK}OpenTTD versjon {REV} STR_00B7_VERSION :{BLACK}OpenTTD versjon {REV}
STR_00BA_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2006 OpenTTD-teamet STR_00BA_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2007 OpenTTD-teamet
STR_TRANSLATED_BY :{BLACK} Oversetter(e) - STR_TRANSLATED_BY :{BLACK} Oversetter(e) -
STR_00C5 :{BLACK}{CROSS} STR_00C5 :{BLACK}{CROSS}
@@ -286,8 +287,10 @@ STR_013D_INFORMATION :{BLACK}Informas
STR_013E_CAPACITIES :{BLACK}Kapasitet STR_013E_CAPACITIES :{BLACK}Kapasitet
STR_013E_TOTAL_CARGO :{BLACK}Total last STR_013E_TOTAL_CARGO :{BLACK}Total last
STR_013F_CAPACITY :{BLACK}Kapasitet: {LTBLUE}{CARGO} STR_013F_CAPACITY :{BLACK}Kapasitet: {LTBLUE}{CARGO}
STR_CAPACITY_MULT :{BLACK}Kapasitet: {LTBLUE}{CARGO} (x{NUM})
STR_013F_TOTAL_CAPACITY_TEXT :{BLACK}Total kapasitet på dette toget: STR_013F_TOTAL_CAPACITY_TEXT :{BLACK}Total kapasitet på dette toget:
STR_013F_TOTAL_CAPACITY :{LTBLUE}- {CARGO} ({SHORTCARGO}) STR_013F_TOTAL_CAPACITY :{LTBLUE}- {CARGO} ({SHORTCARGO})
STR_TOTAL_CAPACITY_MULT :{LTBLUE}- {CARGO} ({SHORTCARGO}) (x{NUM})
STR_0140_NEW_GAME :{BLACK}Nytt spill STR_0140_NEW_GAME :{BLACK}Nytt spill
STR_0141_LOAD_GAME :{BLACK}Last inn spill STR_0141_LOAD_GAME :{BLACK}Last inn spill
STR_SINGLE_PLAYER :{BLACK}Énspiller STR_SINGLE_PLAYER :{BLACK}Énspiller
@@ -340,7 +343,7 @@ STR_UNITS_FORCE_IMPERIAL :{COMMA}x10³ lb
STR_UNITS_FORCE_METRIC :{COMMA} tonn kraft STR_UNITS_FORCE_METRIC :{COMMA} tonn kraft
STR_UNITS_FORCE_SI :{COMMA} kN STR_UNITS_FORCE_SI :{COMMA} kN
############ range for menu starts ############ range for menu starts
STR_0154_OPERATING_PROFIT_GRAPH :Fortjenestegraf STR_0154_OPERATING_PROFIT_GRAPH :Fortjenestegraf
STR_0155_INCOME_GRAPH :Inntektsgraf STR_0155_INCOME_GRAPH :Inntektsgraf
STR_0156_DELIVERED_CARGO_GRAPH :Graf over leverte varer STR_0156_DELIVERED_CARGO_GRAPH :Graf over leverte varer
@@ -349,7 +352,7 @@ STR_0158_COMPANY_VALUE_GRAPH :Graf over firma
STR_0159_CARGO_PAYMENT_RATES :Prisliste for varer STR_0159_CARGO_PAYMENT_RATES :Prisliste for varer
STR_015A_COMPANY_LEAGUE_TABLE :Firmarangeringstabell STR_015A_COMPANY_LEAGUE_TABLE :Firmarangeringstabell
STR_PERFORMANCE_DETAIL_MENU :Detaljert prestasjonsnivå STR_PERFORMANCE_DETAIL_MENU :Detaljert prestasjonsnivå
############ range for menu ends ############ range for menu ends
STR_015B_OPENTTD :{WHITE}Om OpenTTD STR_015B_OPENTTD :{WHITE}Om OpenTTD
STR_015C_SAVE_GAME :Lagre spill STR_015C_SAVE_GAME :Lagre spill
@@ -381,6 +384,7 @@ STR_SORT_BY_VALUE :Verdi
STR_SORT_BY_FACILITY :Stasjonstype STR_SORT_BY_FACILITY :Stasjonstype
STR_SORT_BY_WAITING :Verdi av ventende last STR_SORT_BY_WAITING :Verdi av ventende last
STR_SORT_BY_RATING_MAX :Vurdering av last STR_SORT_BY_RATING_MAX :Vurdering av last
STR_ENGINE_SORT_ENGINE_ID :MaskinID (klassisk type)
STR_ENGINE_SORT_COST :Kostnad STR_ENGINE_SORT_COST :Kostnad
STR_ENGINE_SORT_POWER :Kraft STR_ENGINE_SORT_POWER :Kraft
STR_ENGINE_SORT_INTRO_DATE :Introduksjonsdato STR_ENGINE_SORT_INTRO_DATE :Introduksjonsdato
@@ -390,7 +394,15 @@ STR_ENGINE_SORT_CARGO_CAPACITY :Lastkapasitet
STR_NO_WAITING_CARGO :{BLACK}Ingen last venter STR_NO_WAITING_CARGO :{BLACK}Ingen last venter
STR_SELECT_ALL_FACILITIES :{BLACK}Velg alle anlegg STR_SELECT_ALL_FACILITIES :{BLACK}Velg alle anlegg
STR_SELECT_ALL_TYPES :{BLACK}Velg alle lasttyper (inkludert last som ikke venter) STR_SELECT_ALL_TYPES :{BLACK}Velg alle lasttyper (inkludert last som ikke venter)
STR_AVAILABLE_ENGINES_TIP :{BLACK}Se en liste over tilgjengelige maskindesigner for dette kjøretøyet.
STR_MANAGE_LIST :{BLACK}Behandl liste
STR_MANAGE_LIST_TIP :{BLACK}Send instruksjoner til alle kjøretøyer i denne listen
STR_REPLACE_VEHICLES :Bytt ut kjøretøy STR_REPLACE_VEHICLES :Bytt ut kjøretøy
STR_SEND_TRAIN_TO_DEPOT :Send til depoet
STR_SEND_ROAD_VEHICLE_TO_DEPOT :Send til depoet
STR_SEND_SHIP_TO_DEPOT :Send til depoet
STR_SEND_AIRCRAFT_TO_HANGAR :Send til hangar
STR_SEND_FOR_SERVICING :Send til vedlikehold
############ range for months starts ############ range for months starts
STR_0162_JAN :Jan STR_0162_JAN :Jan
@@ -477,7 +489,7 @@ STR_01A9_NONE :Ingen
STR_01AA_NAME :{BLACK}Navn STR_01AA_NAME :{BLACK}Navn
STR_01AB :{BLACK}{TINYFONT}{STRING} STR_01AB :{BLACK}{TINYFONT}{STRING}
############ range for days starts ############ range for days starts
STR_01AC_1ST :1. STR_01AC_1ST :1.
STR_01AD_2ND :2. STR_01AD_2ND :2.
STR_01AE_3RD :3. STR_01AE_3RD :3.
@@ -509,7 +521,7 @@ STR_01C7_28TH :28.
STR_01C8_29TH :29. STR_01C8_29TH :29.
STR_01C9_30TH :30. STR_01C9_30TH :30.
STR_01CA_31ST :31. STR_01CA_31ST :31.
############ range for days ends ############ range for days ends
STR_01CB :{TINYFONT}{COMMA} STR_01CB :{TINYFONT}{COMMA}
@@ -597,22 +609,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} oppnår '{STRING}'-status! STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} oppnår '{STRING}'-status!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} fra {COMPANY} oppnår '{STRING}'-status! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} fra {COMPANY} oppnår '{STRING}'-status!
STR_021F :{BLUE}{COMMA} STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Lag scenario
STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Scenarioredigerer STR_0222_SCENARIO_EDITOR :{YELLOW}Scenarioredigerer
STR_0223_LAND_GENERATION :{WHITE}Landgenerering STR_0223_LAND_GENERATION :{WHITE}Landgenerering
STR_0224 :{BLACK}{UPARROW} STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW} STR_0225 :{BLACK}{DOWNARROW}
STR_0226_RANDOM_LAND :{BLACK}Tilfeldig landforming
STR_0227_RESET_LAND :{BLACK}Tilbakestill land
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Øk størrelse av landareal å heve/senke STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Øk størrelse av landareal å heve/senke
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Mink størrelse av landareal å heve/senke STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Mink størrelse av landareal å heve/senke
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generer tilfeldig landskap STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generer tilfeldig landskap
STR_022B_RESET_LANDSCAPE :{BLACK}Tilbakestill landskap STR_022B_RESET_LANDSCAPE :{BLACK}Tilbakestill landskap
STR_022C_RESET_LANDSCAPE :{WHITE}Tilbakestill landskap STR_022C_RESET_LANDSCAPE :{WHITE}Tilbakestill landskap
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Bruk høydekart
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Bruk høydekart
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Er du sikkert på du vil tilbakestille landskapet?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Landskapsgenerering STR_022E_LANDSCAPE_GENERATION :{BLACK}Landskapsgenerering
STR_022F_TOWN_GENERATION :{BLACK}Bygenerering STR_022F_TOWN_GENERATION :{BLACK}Bygenerering
STR_0230_INDUSTRY_GENERATION :{BLACK}Industrigenerering STR_0230_INDUSTRY_GENERATION :{BLACK}Industrigenerering
@@ -754,7 +760,7 @@ STR_02C1_VEHICLE_DESIGN_NAMES_SELECTION :{BLACK}Velg nav
STR_02C2_SAVE_CUSTOMIZED_VEHICLE :{BLACK}Lagre egendefinerte navn på kjøretøy STR_02C2_SAVE_CUSTOMIZED_VEHICLE :{BLACK}Lagre egendefinerte navn på kjøretøy
STR_CHECKMARK :{CHECKMARK} STR_CHECKMARK :{CHECKMARK}
############ range for menu starts ############ range for menu starts
STR_02C3_GAME_OPTIONS :Spillinnstillinger STR_02C3_GAME_OPTIONS :Spillinnstillinger
STR_02C5_DIFFICULTY_SETTINGS :Vanskelighetsgrad STR_02C5_DIFFICULTY_SETTINGS :Vanskelighetsgrad
STR_02C7_CONFIG_PATCHES :Konfigurer patcher STR_02C7_CONFIG_PATCHES :Konfigurer patcher
@@ -768,16 +774,16 @@ STR_02D0_FULL_ANIMATION :{SETX 12}Fullst
STR_02D2_FULL_DETAIL :{SETX 12}Maksimalt med detaljer STR_02D2_FULL_DETAIL :{SETX 12}Maksimalt med detaljer
STR_02D4_TRANSPARENT_BUILDINGS :{SETX 12}Gjennomsiktige bygninger STR_02D4_TRANSPARENT_BUILDINGS :{SETX 12}Gjennomsiktige bygninger
STR_TRANSPARENT_SIGNS :{SETX 12}Gjennomsiktige stasjonsnavn STR_TRANSPARENT_SIGNS :{SETX 12}Gjennomsiktige stasjonsnavn
############ range ends here ############ range ends here
############ range for menu starts ############ range for menu starts
STR_02D5_LAND_BLOCK_INFO :Informasjon om felt STR_02D5_LAND_BLOCK_INFO :Informasjon om felt
STR_02D6 : STR_02D6 :
STR_CONSOLE_SETTING :Vis/skjul konsoll STR_CONSOLE_SETTING :Vis/skjul konsoll
STR_02D7_SCREENSHOT_CTRL_S :Skjermdump (Ctrl-S) STR_02D7_SCREENSHOT_CTRL_S :Skjermdump (Ctrl-S)
STR_02D8_GIANT_SCREENSHOT_CTRL_G :Stor skjermdump (Ctrl-G) STR_02D8_GIANT_SCREENSHOT_CTRL_G :Stor skjermdump (Ctrl-G)
STR_02D9_ABOUT_OPENTTD :Om 'OpenTTD' STR_02D9_ABOUT_OPENTTD :Om 'OpenTTD'
############ range ends here ############ range ends here
STR_02DB_OFF :{BLACK}Av STR_02DB_OFF :{BLACK}Av
STR_02DA_ON :{BLACK}På STR_02DA_ON :{BLACK}På
@@ -834,7 +840,7 @@ STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE :{BLACK}Velg sub
STR_0311_SELECT_TOYLAND_LANDSCAPE :{BLACK}Velg leketøyland-miljø STR_0311_SELECT_TOYLAND_LANDSCAPE :{BLACK}Velg leketøyland-miljø
STR_0312_FUND_CONSTRUCTION_OF_NEW :{BLACK}Finansier bygging av ny industri STR_0312_FUND_CONSTRUCTION_OF_NEW :{BLACK}Finansier bygging av ny industri
############ range for menu starts ############ range for menu starts
STR_INDUSTRY_DIR :Oversikt over industrier STR_INDUSTRY_DIR :Oversikt over industrier
STR_0313_FUND_NEW_INDUSTRY :Finansier ny industri STR_0313_FUND_NEW_INDUSTRY :Finansier ny industri
############ range ends here ############ range ends here
@@ -880,7 +886,7 @@ STR_TOWNNAME_DANISH :Dansk
STR_TOWNNAME_TURKISH :Tyrkisk STR_TOWNNAME_TURKISH :Tyrkisk
STR_TOWNNAME_ITALIAN :Italiensk STR_TOWNNAME_ITALIAN :Italiensk
STR_TOWNNAME_CATALAN :Katalansk STR_TOWNNAME_CATALAN :Katalansk
############ end of townname region ############ end of townname region
STR_CURR_GBP :Pund (£) STR_CURR_GBP :Pund (£)
STR_CURR_USD :Dollar ($) STR_CURR_USD :Dollar ($)
@@ -907,6 +913,8 @@ STR_CURR_RUR :Russisk rubel (
STR_CURR_SIT :Slovensk tolar (SIT) STR_CURR_SIT :Slovensk tolar (SIT)
STR_CURR_SEK :Svensk krone (SEK) STR_CURR_SEK :Svensk krone (SEK)
STR_CURR_YTL :Tyrkiske lire (YTL) STR_CURR_YTL :Tyrkiske lire (YTL)
STR_CURR_SKK :Slovakisk Koruna (SKK)
STR_CURR_BRR :Brasiliansk Real (BRL)
STR_CURR_CUSTOM :Egendefinert... STR_CURR_CUSTOM :Egendefinert...
@@ -1007,6 +1015,7 @@ STR_CONFIG_PATCHES_FORBID_90_DEG :{LTBLUE}Forby t
STR_CONFIG_PATCHES_JOINSTATIONS :{LTBLUE}Slå sammen stasjoner som blir bygget på siden av hverandre: {ORANGE}{STRING} STR_CONFIG_PATCHES_JOINSTATIONS :{LTBLUE}Slå sammen stasjoner som blir bygget på siden av hverandre: {ORANGE}{STRING}
STR_CONFIG_PATCHES_FULLLOADANY :{LTBLUE}Forlat stasjonen når én type varevogn er full, hvis 'full last' er på: {ORANGE}{STRING} STR_CONFIG_PATCHES_FULLLOADANY :{LTBLUE}Forlat stasjonen når én type varevogn er full, hvis 'full last' er på: {ORANGE}{STRING}
STR_CONFIG_PATCHES_IMPROVEDLOAD :{LTBLUE}Bruk forbedret lastingsalgoritme: {ORANGE}{STRING} STR_CONFIG_PATCHES_IMPROVEDLOAD :{LTBLUE}Bruk forbedret lastingsalgoritme: {ORANGE}{STRING}
STR_CONFIG_PATCHES_GRADUAL_LOADING :{LTBLUE}Last kjøretøy gradvis: {ORANGE}{STRING}
STR_CONFIG_PATCHES_INFLATION :{LTBLUE}Inflasjon: {ORANGE}{STRING} STR_CONFIG_PATCHES_INFLATION :{LTBLUE}Inflasjon: {ORANGE}{STRING}
STR_CONFIG_PATCHES_SELECTGOODS :{LTBLUE}Lever varer til en stasjon bare når varen trengs: {ORANGE}{STRING} STR_CONFIG_PATCHES_SELECTGOODS :{LTBLUE}Lever varer til en stasjon bare når varen trengs: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LONGBRIDGES :{LTBLUE}Tillat bygging av veldig lange broer: {ORANGE}{STRING} STR_CONFIG_PATCHES_LONGBRIDGES :{LTBLUE}Tillat bygging av veldig lange broer: {ORANGE}{STRING}
@@ -1023,9 +1032,11 @@ STR_CONFIG_PATCHES_AUTOSCROLL :{LTBLUE}Flytt p
STR_CONFIG_PATCHES_BRIBE :{LTBLUE}Tillat bestikkelser av bystyret: {ORANGE}{STRING} STR_CONFIG_PATCHES_BRIBE :{LTBLUE}Tillat bestikkelser av bystyret: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NONUNIFORM_STATIONS :{LTBLUE}Ikke-ensartede stasjoner: {ORANGE}{STRING} STR_CONFIG_PATCHES_NONUNIFORM_STATIONS :{LTBLUE}Ikke-ensartede stasjoner: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NEW_PATHFINDING_ALL :{LTBLUE}Ny global rutesøking (NGR, overstyrer NTK): {ORANGE}{STRING} STR_CONFIG_PATCHES_NEW_PATHFINDING_ALL :{LTBLUE}Ny global rutesøking (NGR, overstyrer NTK): {ORANGE}{STRING}
STR_CONFIG_PATCHES_FREIGHT_TRAINS :{LTBLUE}Vektmultiplikator for frakt til å simulere tunge tog: {ORANGE}{STRING}
STR_CONFIG_PATCHES_SMALL_AIRPORTS :{LTBLUE}Alltid tillat bygging av små flyplasser: {ORANGE}{STRING} STR_CONFIG_PATCHES_SMALL_AIRPORTS :{LTBLUE}Alltid tillat bygging av små flyplasser: {ORANGE}{STRING}
STR_CONFIG_PATCHES_WARN_LOST_TRAIN :{LTBLUE}Vis en advarsel hvis et tog har kjørt seg vill{ORANGE}{STRING}
STR_CONFIG_PATCHES_ORDER_REVIEW :{LTBLUE}Inspiser kjøretøyenes ordrer: {ORANGE}{STRING} STR_CONFIG_PATCHES_ORDER_REVIEW :{LTBLUE}Inspiser kjøretøyenes ordrer: {ORANGE}{STRING}
STR_CONFIG_PATCHES_ORDER_REVIEW_OFF :nei STR_CONFIG_PATCHES_ORDER_REVIEW_OFF :nei
STR_CONFIG_PATCHES_ORDER_REVIEW_EXDEPOT :ja, men ekskluder stoppede kjøretøy STR_CONFIG_PATCHES_ORDER_REVIEW_EXDEPOT :ja, men ekskluder stoppede kjøretøy
@@ -1062,10 +1073,12 @@ STR_CONFIG_PATCHES_STATION_SPREAD :{LTBLUE}Maks st
STR_CONFIG_PATCHES_SERVICEATHELIPAD :{LTBLUE}Utfør vedlikehold på helikopter automatisk på helikopterlandingsteder: {ORANGE}{STRING} STR_CONFIG_PATCHES_SERVICEATHELIPAD :{LTBLUE}Utfør vedlikehold på helikopter automatisk på helikopterlandingsteder: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LINK_TERRAFORM_TOOLBAR :{LTBLUE}Koble landskapsverktøylinja til tog-/vei-/vann- og flyplassverktøylinjene: {ORANGE}{STRING} STR_CONFIG_PATCHES_LINK_TERRAFORM_TOOLBAR :{LTBLUE}Koble landskapsverktøylinja til tog-/vei-/vann- og flyplassverktøylinjene: {ORANGE}{STRING}
STR_CONFIG_PATCHES_REVERSE_SCROLLING :{LTBLUE}Ved rulling med musen, flytt synsvinkelen i den motsatte retning: {ORANGE}{STRING} STR_CONFIG_PATCHES_REVERSE_SCROLLING :{LTBLUE}Ved rulling med musen, flytt synsvinkelen i den motsatte retning: {ORANGE}{STRING}
STR_CONFIG_PATCHES_MEASURE_TOOLTIP :{LTBLUE}Vis et målings-verktøytips når forskjellige "build-tools" brukes: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LIVERIES :{LTBLUE}Vis firmaovertakelser: {ORANGE}{STRING} STR_CONFIG_PATCHES_LIVERIES :{LTBLUE}Vis firmaovertakelser: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LIVERIES_NONE :Ingen STR_CONFIG_PATCHES_LIVERIES_NONE :Ingen
STR_CONFIG_PATCHES_LIVERIES_OWN :Eget firma STR_CONFIG_PATCHES_LIVERIES_OWN :Eget firma
STR_CONFIG_PATCHES_LIVERIES_ALL :Alle firmaer STR_CONFIG_PATCHES_LIVERIES_ALL :Alle firmaer
STR_CONFIG_PATCHES_PREFER_TEAMCHAT :{LTBLUE}Foretrekk lagchat med <ENTER>: {ORANGE}{STRING}
STR_CONFIG_PATCHES_MAX_TRAINS :{LTBLUE}Maks antall tog per spiller: {ORANGE}{STRING} STR_CONFIG_PATCHES_MAX_TRAINS :{LTBLUE}Maks antall tog per spiller: {ORANGE}{STRING}
STR_CONFIG_PATCHES_MAX_ROADVEH :{LTBLUE}Maks antall kjøretøy per spiller: {ORANGE}{STRING} STR_CONFIG_PATCHES_MAX_ROADVEH :{LTBLUE}Maks antall kjøretøy per spiller: {ORANGE}{STRING}
@@ -1090,6 +1103,7 @@ STR_CONFIG_PATCHES_SERVINT_SHIPS :{LTBLUE}Standar
STR_CONFIG_PATCHES_SERVINT_SHIPS_DISABLED :{LTBLUE}Standard vedlikeholdsintervall for skip: {ORANGE}deaktivert STR_CONFIG_PATCHES_SERVINT_SHIPS_DISABLED :{LTBLUE}Standard vedlikeholdsintervall for skip: {ORANGE}deaktivert
STR_CONFIG_PATCHES_NOSERVICE :{LTBLUE}Deaktiver vedlikehold når havarier er slått av: {ORANGE}{STRING} STR_CONFIG_PATCHES_NOSERVICE :{LTBLUE}Deaktiver vedlikehold når havarier er slått av: {ORANGE}{STRING}
STR_CONFIG_PATCHES_WAGONSPEEDLIMITS :{LTBLUE}Aktiver fartsgrenser for vogner: {ORANGE}{STRING} STR_CONFIG_PATCHES_WAGONSPEEDLIMITS :{LTBLUE}Aktiver fartsgrenser for vogner: {ORANGE}{STRING}
STR_CONFIG_PATCHES_DISABLE_ELRAILS :{LTBLUE}Deaktiver elektriske tog: {ORANGE}{STRING}
STR_CONFIG_PATCHES_COLORED_NEWS_YEAR :{LTBLUE}Farge i avisen kommer i: {ORANGE}{STRING} STR_CONFIG_PATCHES_COLORED_NEWS_YEAR :{LTBLUE}Farge i avisen kommer i: {ORANGE}{STRING}
STR_CONFIG_PATCHES_STARTING_YEAR :{LTBLUE}Start spillet i år: {ORANGE}{STRING} STR_CONFIG_PATCHES_STARTING_YEAR :{LTBLUE}Start spillet i år: {ORANGE}{STRING}
@@ -1289,6 +1303,7 @@ STR_NETWORK_PASSWORD :{SILVER}Passord
STR_NETWORK_SERVER_OFFLINE :{SILVER}TJENEREN ER KOBLET AV STR_NETWORK_SERVER_OFFLINE :{SILVER}TJENEREN ER KOBLET AV
STR_NETWORK_SERVER_FULL :{SILVER}TJENEREN ER FULL STR_NETWORK_SERVER_FULL :{SILVER}TJENEREN ER FULL
STR_NETWORK_VERSION_MISMATCH :{SILVER}DU HAR EN ANNEN VERSJON EN TJENEREN STR_NETWORK_VERSION_MISMATCH :{SILVER}DU HAR EN ANNEN VERSJON EN TJENEREN
STR_NETWORK_GRF_MISMATCH :{SILVER}NEWGRF MATCHER IKKE
STR_NETWORK_JOIN_GAME :{BLACK}Bli med på spill STR_NETWORK_JOIN_GAME :{BLACK}Bli med på spill
@@ -1834,11 +1849,11 @@ STR_4824_BUBBLE_GENERATOR :Boblegenerator
STR_4825_TOFFEE_QUARRY :Karamellbrudd STR_4825_TOFFEE_QUARRY :Karamellbrudd
STR_4826_SUGAR_MINE :Sukkergruve STR_4826_SUGAR_MINE :Sukkergruve
############ range for requires starts ############ range for requires starts
STR_4827_REQUIRES :{BLACK}Trenger: {YELLOW}{STRING} STR_4827_REQUIRES :{BLACK}Trenger: {YELLOW}{STRING}
STR_4828_REQUIRES :{BLACK}Trenger: {YELLOW}{STRING}, {STRING} STR_4828_REQUIRES :{BLACK}Trenger: {YELLOW}{STRING}, {STRING}
STR_4829_REQUIRES :{BLACK}Trenger: {YELLOW}{STRING}, {STRING}, {STRING} STR_4829_REQUIRES :{BLACK}Trenger: {YELLOW}{STRING}, {STRING}, {STRING}
############ range for requires ends ############ range for requires ends
STR_482A_PRODUCTION_LAST_MONTH :{BLACK}Produksjon forrige måned: STR_482A_PRODUCTION_LAST_MONTH :{BLACK}Produksjon forrige måned:
STR_482B_TRANSPORTED :{YELLOW}{CARGO}{BLACK} ({COMMA} % transportert) STR_482B_TRANSPORTED :{YELLOW}{CARGO}{BLACK} ({COMMA} % transportert)
@@ -1911,8 +1926,8 @@ STR_5806_CAN_T_PURCHASE_THIS_LAND :{WHITE}Kan ikke
STR_5807_YOU_ALREADY_OWN_IT :{WHITE}...du eier det allerede! STR_5807_YOU_ALREADY_OWN_IT :{WHITE}...du eier det allerede!
############ WARNING, using range 0x6000 for strings that are stored in the savegame ############ WARNING, using range 0x6000 for strings that are stored in the savegame
############ These strings may never get a new id, or savegames will break! ############ These strings may never get a new id, or savegames will break!
##id 0x6000 ##id 0x6000
STR_SV_EMPTY : STR_SV_EMPTY :
STR_SV_UNNAMED :Uten navn STR_SV_UNNAMED :Uten navn
@@ -1955,7 +1970,7 @@ STR_SV_STNAME_LOWER :Nedre {STRING}
STR_SV_STNAME_HELIPORT :{STRING} helikopterstasjon STR_SV_STNAME_HELIPORT :{STRING} helikopterstasjon
STR_SV_STNAME_FOREST :{STRING}skogen STR_SV_STNAME_FOREST :{STRING}skogen
############ end of savegame specific region! ############ end of savegame specific region!
##id 0x6800 ##id 0x6800
STR_6800_DIFFICULTY_LEVEL :{WHITE}Vanskelighetsgrad STR_6800_DIFFICULTY_LEVEL :{WHITE}Vanskelighetsgrad
@@ -2492,16 +2507,20 @@ STR_INVALID_ORDER :{RED} (Ugyldig
STR_UNKNOWN_DESTINATION :ukjent destinasjon STR_UNKNOWN_DESTINATION :ukjent destinasjon
STR_8812_EMPTY :{LTBLUE}Tom STR_8812_EMPTY :{LTBLUE}Tom
STR_8813_FROM :{LTBLUE}{CARGO} fra {STATION} STR_8813_FROM :{LTBLUE}{CARGO} fra {STATION}
STR_FROM_MULT :{LTBLUE}{CARGO} fra {STATION} (x{NUM})
STR_8814_TRAIN_IS_WAITING_IN_DEPOT :{WHITE}Tog {COMMA} venter i togstallen STR_8814_TRAIN_IS_WAITING_IN_DEPOT :{WHITE}Tog {COMMA} venter i togstallen
STR_8815_NEW_VEHICLES :{BLACK}Nye tog/vogner STR_8815_NEW_VEHICLES :{BLACK}Nye tog/vogner
STR_8816 :{BLACK}- STR_8816 :{BLACK}-
STR_8819_TRAIN_TOO_LONG :{WHITE}Toget er for langt STR_8819_TRAIN_TOO_LONG :{WHITE}Toget er for langt
STR_881A_TRAINS_CAN_ONLY_BE_ALTERED :{WHITE}Tog kan kun endres når det står stille i togstallen STR_881A_TRAINS_CAN_ONLY_BE_ALTERED :{WHITE}Tog kan kun endres når det står stille i togstallen
STR_881B_TRAINS :{WHITE}{COMPANY} - {COMMA} Tog STR_881B_TRAINS :{WHITE}{COMPANY} - {COMMA} Tog
STR_881C_NEW_RAIL_VEHICLES :{WHITE}Nye tog/vogner for jernbane STR_881C_NEW_RAIL_VEHICLES :{WHITE}Nye tog/vogner for jernbane
STR_NEW_ELRAIL_VEHICLES :{WHITE}Nytt elektrisk tog STR_NEW_ELRAIL_VEHICLES :{WHITE}Nytt elektrisk tog
STR_881D_NEW_MONORAIL_VEHICLES :{WHITE}Nye tog/vogner for monorail STR_881D_NEW_MONORAIL_VEHICLES :{WHITE}Nye tog/vogner for monorail
STR_881E_NEW_MAGLEV_VEHICLES :{WHITE}Nye tog/vogner for maglev STR_881E_NEW_MAGLEV_VEHICLES :{WHITE}Nye tog/vogner for maglev
STR_ALL_AVAIL_RAIL_VEHICLES :{WHITE}Skinnekjøretøy
STR_881F_BUILD_VEHICLE :{BLACK}Kjøp tog/vogn STR_881F_BUILD_VEHICLE :{BLACK}Kjøp tog/vogn
STR_CLONE_ROAD_VEHICLE :{BLACK}Klon et kjøretøy STR_CLONE_ROAD_VEHICLE :{BLACK}Klon et kjøretøy
STR_CLONE_ROAD_VEHICLE_INFO :{BLACK}Dette vil skape en kopi av et kjøretøy. CTRL-klikk vil også sørge for delte ordrer STR_CLONE_ROAD_VEHICLE_INFO :{BLACK}Dette vil skape en kopi av et kjøretøy. CTRL-klikk vil også sørge for delte ordrer
@@ -2665,6 +2684,7 @@ STR_REFIT_ROAD_VEHICLE_TO_CARRY :{BLACK}Bygg om
STR_REFIT_ROAD_VEHICLE :{BLACK}Bygg om bil STR_REFIT_ROAD_VEHICLE :{BLACK}Bygg om bil
STR_REFIT_ROAD_VEHICLE_TO_CARRY_HIGHLIGHTED :{BLACK}Bygg om kjøretøyet til å ta den valgte lasten STR_REFIT_ROAD_VEHICLE_TO_CARRY_HIGHLIGHTED :{BLACK}Bygg om kjøretøyet til å ta den valgte lasten
STR_REFIT_ROAD_VEHICLE_CAN_T :{WHITE}Kan ikke bygge om bil... STR_REFIT_ROAD_VEHICLE_CAN_T :{WHITE}Kan ikke bygge om bil...
STR_ROAD_SELECT_TYPE_OF_CARGO_FOR :{BLACK}Velg en type varer som kjøretøyet skal lastes med
##id 0x9800 ##id 0x9800
STR_9800_DOCK_CONSTRUCTION :Bygg havn STR_9800_DOCK_CONSTRUCTION :Bygg havn
@@ -2855,6 +2875,7 @@ STR_PERFORMANCE_DETAIL_MONEY_TIP :{BLACK}Hvor mye
STR_PERFORMANCE_DETAIL_LOAN_TIP :{BLACK}Størrelsen på firmaets lån STR_PERFORMANCE_DETAIL_LOAN_TIP :{BLACK}Størrelsen på firmaets lån
STR_PERFORMANCE_DETAIL_TOTAL_TIP :{BLACK}Total poeng av mulige poeng STR_PERFORMANCE_DETAIL_TOTAL_TIP :{BLACK}Total poeng av mulige poeng
STR_NEWGRF_SETTINGS_BUTTON :{BLACK}NewGRF Instillinger
STR_NEWGRF_SETTINGS_CAPTION :{WHITE}Innstillinger for ny grafikk STR_NEWGRF_SETTINGS_CAPTION :{WHITE}Innstillinger for ny grafikk
STR_NEWGRF_APPLY_CHANGES :{BLACK}Bruk forandringene STR_NEWGRF_APPLY_CHANGES :{BLACK}Bruk forandringene
STR_NEWGRF_SET_PARAMETERS :{BLACK}Sett parametre STR_NEWGRF_SET_PARAMETERS :{BLACK}Sett parametre
@@ -2862,6 +2883,36 @@ STR_NEWGRF_TIP :{BLACK}En liste
STR_NEWGRF_NO_FILES_INSTALLED :{BLACK}Der er for tiden ikke noen nye grafikkfiler installert! Manualen inneholder instruksjoner for installering av ny grafikk STR_NEWGRF_NO_FILES_INSTALLED :{BLACK}Der er for tiden ikke noen nye grafikkfiler installert! Manualen inneholder instruksjoner for installering av ny grafikk
STR_NEWGRF_FILENAME :{BLACK}Filnavn: {SILVER}{STRING} STR_NEWGRF_FILENAME :{BLACK}Filnavn: {SILVER}{STRING}
STR_NEWGRF_GRF_ID :{BLACK}GRF ID: {SILVER}{STRING} STR_NEWGRF_GRF_ID :{BLACK}GRF ID: {SILVER}{STRING}
STR_NEWGRF_MD5SUM :{BLACK}MD5sum: {SILVER}{STRING}
STR_NEWGRF_CONFIRMATION_TEXT :{YELLOW}Du er i ferd med å gjøre forandringer i et kjørende spill; Dette kan krasje OpenTTD.{}Er du helt sikker på at du vil gjøre dette?
STR_NEWGRF_ADD :{BLACK}Legg til
STR_NEWGRF_ADD_TIP :{BLACK}Legg en ny NewGRF-fil til listen
STR_NEWGRF_REMOVE :{BLACK}Fjern
STR_NEWGRF_REMOVE_TIP :{BLACK}Fjern den valgte NewGRF filen fra listen
STR_NEWGRF_MOVEUP :{BLACK}Flytt opp
STR_NEWGRF_MOVEUP_TIP :{BLACK}Flytt den valgte NewGRF-filen oppover listen
STR_NEWGRF_MOVEDOWN :{BLACK}Flytt ned
STR_NEWGRF_MOVEDOWN_TIP :{BLACK}Flytt den valgte NewGRF-filen nedover listen
STR_NEWGRF_FILE_TIP :{BLACK}En liste over NewGRF-filene som er installert. Klikk på en fil for å forandre parameterene
STR_NEWGRF_PARAMETER :{BLACK}Parametere: {SILVER}{STRING}
STR_NEWGRF_PARAMETER_QUERY :{BLACK}Skriv NewGRF parameterene
STR_NEWGRF_NO_INFO :{BLACK}Ingen informasjon tilgjengelig
STR_NEWGRF_ADD_CAPTION :{WHITE}Tilgjengelige NewGRF-filer
STR_NEWGRF_ADD_FILE :{BLACK}Legg til i seleksjonen
STR_NEWGRF_ADD_FILE_TIP :{BLACK}Legg den valgte NewGRF filen til i konfigurasjonen din
STR_NEWGRF_RESCAN_FILES :{BLACK}Søk på nytt
STR_NEWGRF_RESCAN_FILES_TIP :{BLACK}Oppdater listen over tilgjengelige NewGRF filer
STR_NEWGRF_DUPLICATE_GRFID :{WHITE}Kan ikke legge til fil: to eller flere GFR ID-er
STR_NEWGRF_NOT_FOUND :{RED}Ingen passende fil funnet
STR_NEWGRF_DISABLED :{RED}Deaktivert
STR_NEWGRF_COMPATIBLE_LOADED :{ORANGE}Matchende fil ikke funnet(kompatibel GRF lastet)
STR_NEWGRF_COMPATIBLE_LOAD_WARNING :{WHITE}Kompatible GRF(er) lastet for manglene filer
STR_NEWGRF_DISABLED_WARNING :{WHITE}Manglende GRF fil(er) har blitt avslått
STR_NEWGRF_NOT_FOUND_WARNING :{WHITE}Mangler GRF fil(er) for å kunne laste spill
STR_CURRENCY_WINDOW :{WHITE}Vanlig valuta STR_CURRENCY_WINDOW :{WHITE}Vanlig valuta
STR_CURRENCY_EXCHANGE_RATE :{LTBLUE}Valutakurs: {ORANGE}{CURRENCY} = £ {COMMA} STR_CURRENCY_EXCHANGE_RATE :{LTBLUE}Valutakurs: {ORANGE}{CURRENCY} = £ {COMMA}
@@ -2894,19 +2945,8 @@ STR_VEH_WITH_SHARED_ORDERS_LIST_TIP :{BLACK}Vis alle
### depot strings ### depot strings
STR_SELL :{BLACK}Selg STR_DEPOT_SELL_ALL_VEHICLE_CONFIRM :{BLACK}Du er nå i ferd med å selge alle kjøretøyene i depoet.
STR_DEPOT_SELL_ALL_VEHICLE_CONFIRM :{BLACK}Du er i ferd med å selge alle kjøretøyene i depotet STR_ARE_YOU_SURE :{BLACK}Er du sikker på at du vil dette?
STR_ARE_YOU_SURE :{BLACK}Er du sikker?
STR_DEPOT_SELL_ALL_TRAIN_TIP :{BLACK}Bekreft at du vil selge alle togene i depotet
STR_DEPOT_SELL_ALL_ROADVEH_TIP :{BLACK}Bekreft at du vil selge alle bilene i depotet
STR_DEPOT_SELL_ALL_SHIP_TIP :{BLACK}Bekreft at du vil selge alle skipene i depotet
STR_DEPOT_SELL_ALL_AIRCRAFT_TIP :{BLACK}Bekreft at du vil slge all flyene i hangaren
STR_DEPOT_SELL_ALL_CANCEL_TRAIN_TIP :{BLACK}Ikke selg alle skip i depodet
STR_DEPOT_SELL_ALL_CANCEL_ROADVEH_TIP :{BLACK}Ikke selg alle bilene i garasjen
STR_DEPOT_SELL_ALL_CANCEL_SHIP_TIP :{BLACK}Ikke selg alle skip i depodet
STR_DEPOT_SELL_ALL_CANCEL_AIRCRAFT_TIP :{BLACK}Ikke selg alle flyene i hangaren
STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TIP :{BLACK}Selg alle tog i depodet STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TIP :{BLACK}Selg alle tog i depodet
STR_DEPOT_SELL_ALL_BUTTON_ROADVEH_TIP :{BLACK}Selg alle kjøretøy i garasjen STR_DEPOT_SELL_ALL_BUTTON_ROADVEH_TIP :{BLACK}Selg alle kjøretøy i garasjen
@@ -2965,6 +3005,7 @@ STR_MASS_START_LIST_TIP :{BLACK}Klikk fo
STR_SHORT_DATE :{WHITE}{DATE_TINY} STR_SHORT_DATE :{WHITE}{DATE_TINY}
STR_SIGN_LIST_CAPTION :{WHITE}Skiltliste - {COMMA} skilt STR_SIGN_LIST_CAPTION :{WHITE}Skiltliste - {COMMA} skilt
STR_ORDER_REFIT_FAILED :{WHITE}Ombygningsordre stoppet pga. en feil {STRING} {COMMA}
############ Lists rail types ############ Lists rail types
@@ -2989,6 +3030,9 @@ STR_PURCHASE_INFO_WEIGHT_CWEIGHT :{BLACK}Vekt: {G
STR_PURCHASE_INFO_COST_SPEED :{BLACK}Kostnad: {GOLD}{CURRENCY}{BLACK} Hastighet: {GOLD}{VELOCITY} STR_PURCHASE_INFO_COST_SPEED :{BLACK}Kostnad: {GOLD}{CURRENCY}{BLACK} Hastighet: {GOLD}{VELOCITY}
STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Kapasitet: {GOLD}{COMMA} passasjerer, {COMMA} sekker post STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Kapasitet: {GOLD}{COMMA} passasjerer, {COMMA} sekker post
STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Lokomotivvogner: {GOLD}+{POWER}{BLACK} Vekt: {GOLD}+{WEIGHT_S} STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Lokomotivvogner: {GOLD}+{POWER}{BLACK} Vekt: {GOLD}+{WEIGHT_S}
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Utstyrbart til: {GOLD}
STR_PURCHASE_INFO_ALL_TYPES :Alle varetyper
STR_PURCHASE_INFO_ALL_BUT :Alt utenom {GOLD}
########### String for New Landscape Generator ########### String for New Landscape Generator
@@ -3063,5 +3107,9 @@ STR_HELIPORTS :{BLACK}Helikopt
############ Tooltip measurment ############ Tooltip measurment
STR_MEASURE_LENGTH :{BLACK}Lengde: {NUM}
STR_MEASURE_AREA :{BLACK}Område: {NUM} x {NUM}
STR_MEASURE_LENGTH_HEIGHTDIFF :{BLACK}Lengde: {NUM}{}Høydeforskjell: {NUM} m
STR_MEASURE_AREA_HEIGHTDIFF :{BLACK}Område: {NUM} x {NUM}{}Høydeforskjell: {NUM} m
######## ########

3120
lang/norwegian_nynorsk.txt Normal file

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@@ -1,261 +1,261 @@
##name Original vehicle names (ENG) ##name Original vehicle names (ENG)
##ownname Original vehicle names (ENG) ##ownname Original vehicle names (ENG)
##isocode xx.UTF-8 ##isocode xx
##id 0x8000 ##id 0x8000
STR_8000_KIRBY_PAUL_TANK_STEAM :Collett Pannier Tank (Steam) STR_8000_KIRBY_PAUL_TANK_STEAM :Collett Pannier Tank (Steam)
STR_8001_MJS_250_DIESEL :MJS 250 (Diesel) STR_8001_MJS_250_DIESEL :MJS 250 (Diesel)
STR_8002_PLODDYPHUT_CHOO_CHOO :Ploddyphut Choo-Choo STR_8002_PLODDYPHUT_CHOO_CHOO :Ploddyphut Choo-Choo
STR_8003_POWERNAUT_CHOO_CHOO :Powernaut Choo-Choo STR_8003_POWERNAUT_CHOO_CHOO :Powernaut Choo-Choo
STR_8004_MIGHTYMOVER_CHOO_CHOO :Mightymover Choo-Choo STR_8004_MIGHTYMOVER_CHOO_CHOO :Mightymover Choo-Choo
STR_8005_PLODDYPHUT_DIESEL :Ploddyphut Diesel STR_8005_PLODDYPHUT_DIESEL :Ploddyphut Diesel
STR_8006_POWERNAUT_DIESEL :Powernaut Diesel STR_8006_POWERNAUT_DIESEL :Powernaut Diesel
STR_8007_WILLS_2_8_0_STEAM :Wills 2-8-0 (Steam) STR_8007_WILLS_2_8_0_STEAM :Wills 2-8-0 (Steam)
STR_8008_CHANEY_JUBILEE_STEAM :Stanier 'Jubilee' (Steam) STR_8008_CHANEY_JUBILEE_STEAM :Stanier 'Jubilee' (Steam)
STR_8009_GINZU_A4_STEAM :Gresley 'A4' (Steam) STR_8009_GINZU_A4_STEAM :Gresley 'A4' (Steam)
STR_800A_SH_8P_STEAM :BR '8P' (Steam) STR_800A_SH_8P_STEAM :BR '8P' (Steam)
STR_800B_MANLEY_MOREL_DMU_DIESEL :Metro Cammell DMU (Diesel) STR_800B_MANLEY_MOREL_DMU_DIESEL :Metro Cammell DMU (Diesel)
STR_800C_DASH_DIESEL :'Sprinter' (Diesel) STR_800C_DASH_DIESEL :'Sprinter' (Diesel)
STR_800D_SH_HENDRY_25_DIESEL :BR/Sulzer '25' (Diesel) STR_800D_SH_HENDRY_25_DIESEL :BR/Sulzer '25' (Diesel)
STR_800E_UU_37_DIESEL :EE '37' STR_800E_UU_37_DIESEL :EE '37'
STR_800F_FLOSS_47_DIESEL :Brush '47' (Diesel) STR_800F_FLOSS_47_DIESEL :Brush '47' (Diesel)
STR_8010_CS_4000_DIESEL :CS 4000 (Diesel) STR_8010_CS_4000_DIESEL :CS 4000 (Diesel)
STR_8011_CS_2400_DIESEL :CS 2400 (Diesel) STR_8011_CS_2400_DIESEL :CS 2400 (Diesel)
STR_8012_CENTENNIAL_DIESEL :Centennial (Diesel) STR_8012_CENTENNIAL_DIESEL :Centennial (Diesel)
STR_8013_KELLING_3100_DIESEL :Kelling 3100 (Diesel) STR_8013_KELLING_3100_DIESEL :Kelling 3100 (Diesel)
STR_8014_TURNER_TURBO_DIESEL :Turner Turbo (Diesel) STR_8014_TURNER_TURBO_DIESEL :Turner Turbo (Diesel)
STR_8015_MJS_1000_DIESEL :MJS 1000 (Diesel) STR_8015_MJS_1000_DIESEL :MJS 1000 (Diesel)
STR_8016_SH_125_DIESEL :BR 'IC125' (Diesel) STR_8016_SH_125_DIESEL :BR 'IC125' (Diesel)
STR_8017_SH_30_ELECTRIC :BR '86' (Electric) STR_8017_SH_30_ELECTRIC :BR '86' (Electric)
STR_8018_SH_40_ELECTRIC :BR '87' (Electric) STR_8018_SH_40_ELECTRIC :BR '87' (Electric)
STR_8019_T_I_M_ELECTRIC :'T.G.V.' (Electric) STR_8019_T_I_M_ELECTRIC :'T.G.V.' (Electric)
STR_801A_ASIASTAR_ELECTRIC :'Eurostar' (Electric) STR_801A_ASIASTAR_ELECTRIC :'Eurostar' (Electric)
STR_801B_PASSENGER_CAR :Passenger Carriage STR_801B_PASSENGER_CAR :Passenger Carriage
STR_801C_MAIL_VAN :Mail Van STR_801C_MAIL_VAN :Mail Van
STR_801D_COAL_CAR :Coal Truck STR_801D_COAL_CAR :Coal Truck
STR_801E_OIL_TANKER :Oil Tanker STR_801E_OIL_TANKER :Oil Tanker
STR_801F_LIVESTOCK_VAN :Livestock Van STR_801F_LIVESTOCK_VAN :Livestock Van
STR_8020_GOODS_VAN :Goods Van STR_8020_GOODS_VAN :Goods Van
STR_8021_GRAIN_HOPPER :Grain Hopper STR_8021_GRAIN_HOPPER :Grain Hopper
STR_8022_WOOD_TRUCK :Wood Truck STR_8022_WOOD_TRUCK :Wood Truck
STR_8023_IRON_ORE_HOPPER :Iron Ore Hopper STR_8023_IRON_ORE_HOPPER :Iron Ore Hopper
STR_8024_STEEL_TRUCK :Steel Truck STR_8024_STEEL_TRUCK :Steel Truck
STR_8025_ARMORED_VAN :Armoured Van STR_8025_ARMORED_VAN :Armoured Van
STR_8026_FOOD_VAN :Food Van STR_8026_FOOD_VAN :Food Van
STR_8027_PAPER_TRUCK :Paper Truck STR_8027_PAPER_TRUCK :Paper Truck
STR_8028_COPPER_ORE_HOPPER :Copper Ore Hopper STR_8028_COPPER_ORE_HOPPER :Copper Ore Hopper
STR_8029_WATER_TANKER :Water Tanker STR_8029_WATER_TANKER :Water Tanker
STR_802A_FRUIT_TRUCK :Fruit Truck STR_802A_FRUIT_TRUCK :Fruit Truck
STR_802B_RUBBER_TRUCK :Rubber Truck STR_802B_RUBBER_TRUCK :Rubber Truck
STR_802C_SUGAR_TRUCK :Sugar Truck STR_802C_SUGAR_TRUCK :Sugar Truck
STR_802D_COTTON_CANDY_HOPPER :Candyfloss Hopper STR_802D_COTTON_CANDY_HOPPER :Candyfloss Hopper
STR_802E_TOFFEE_HOPPER :Toffee Hopper STR_802E_TOFFEE_HOPPER :Toffee Hopper
STR_802F_BUBBLE_VAN :Bubble Van STR_802F_BUBBLE_VAN :Bubble Van
STR_8030_COLA_TANKER :Cola Tanker STR_8030_COLA_TANKER :Cola Tanker
STR_8031_CANDY_VAN :Sweets Van STR_8031_CANDY_VAN :Sweets Van
STR_8032_TOY_VAN :Toy Van STR_8032_TOY_VAN :Toy Van
STR_8033_BATTERY_TRUCK :Battery Truck STR_8033_BATTERY_TRUCK :Battery Truck
STR_8034_FIZZY_DRINK_TRUCK :Fizzy Drink Truck STR_8034_FIZZY_DRINK_TRUCK :Fizzy Drink Truck
STR_8035_PLASTIC_TRUCK :Plastic Truck STR_8035_PLASTIC_TRUCK :Plastic Truck
STR_8036_X2001_ELECTRIC :'X2001' (Electric) STR_8036_X2001_ELECTRIC :'X2001' (Electric)
STR_8037_MILLENNIUM_Z1_ELECTRIC :'Millennium Z1' (Electric) STR_8037_MILLENNIUM_Z1_ELECTRIC :'Millennium Z1' (Electric)
STR_8038_WIZZOWOW_Z99 :Wizzowow Z99 STR_8038_WIZZOWOW_Z99 :Wizzowow Z99
STR_8039_PASSENGER_CAR :Passenger Carriage STR_8039_PASSENGER_CAR :Passenger Carriage
STR_803A_MAIL_VAN :Mail Van STR_803A_MAIL_VAN :Mail Van
STR_803B_COAL_CAR :Coal Truck STR_803B_COAL_CAR :Coal Truck
STR_803C_OIL_TANKER :Oil Tanker STR_803C_OIL_TANKER :Oil Tanker
STR_803D_LIVESTOCK_VAN :Livestock Van STR_803D_LIVESTOCK_VAN :Livestock Van
STR_803E_GOODS_VAN :Goods Van STR_803E_GOODS_VAN :Goods Van
STR_803F_GRAIN_HOPPER :Grain Hopper STR_803F_GRAIN_HOPPER :Grain Hopper
STR_8040_WOOD_TRUCK :Wood Truck STR_8040_WOOD_TRUCK :Wood Truck
STR_8041_IRON_ORE_HOPPER :Iron Ore Hopper STR_8041_IRON_ORE_HOPPER :Iron Ore Hopper
STR_8042_STEEL_TRUCK :Steel Truck STR_8042_STEEL_TRUCK :Steel Truck
STR_8043_ARMORED_VAN :Armoured Van STR_8043_ARMORED_VAN :Armoured Van
STR_8044_FOOD_VAN :Food Van STR_8044_FOOD_VAN :Food Van
STR_8045_PAPER_TRUCK :Paper Truck STR_8045_PAPER_TRUCK :Paper Truck
STR_8046_COPPER_ORE_HOPPER :Copper Ore Hopper STR_8046_COPPER_ORE_HOPPER :Copper Ore Hopper
STR_8047_WATER_TANKER :Water Tanker STR_8047_WATER_TANKER :Water Tanker
STR_8048_FRUIT_TRUCK :Fruit Truck STR_8048_FRUIT_TRUCK :Fruit Truck
STR_8049_RUBBER_TRUCK :Rubber Truck STR_8049_RUBBER_TRUCK :Rubber Truck
STR_804A_SUGAR_TRUCK :Sugar Truck STR_804A_SUGAR_TRUCK :Sugar Truck
STR_804B_COTTON_CANDY_HOPPER :Candyfloss Hopper STR_804B_COTTON_CANDY_HOPPER :Candyfloss Hopper
STR_804C_TOFFEE_HOPPER :Toffee Hopper STR_804C_TOFFEE_HOPPER :Toffee Hopper
STR_804D_BUBBLE_VAN :Bubble Van STR_804D_BUBBLE_VAN :Bubble Van
STR_804E_COLA_TANKER :Cola Tanker STR_804E_COLA_TANKER :Cola Tanker
STR_804F_CANDY_VAN :Sweets Van STR_804F_CANDY_VAN :Sweets Van
STR_8050_TOY_VAN :Toy Van STR_8050_TOY_VAN :Toy Van
STR_8051_BATTERY_TRUCK :Battery Truck STR_8051_BATTERY_TRUCK :Battery Truck
STR_8052_FIZZY_DRINK_TRUCK :Fizzy Drink Truck STR_8052_FIZZY_DRINK_TRUCK :Fizzy Drink Truck
STR_8053_PLASTIC_TRUCK :Plastic Truck STR_8053_PLASTIC_TRUCK :Plastic Truck
STR_8054_LEV1_LEVIATHAN_ELECTRIC :Lev1 'Leviathan' (Electric) STR_8054_LEV1_LEVIATHAN_ELECTRIC :Lev1 'Leviathan' (Electric)
STR_8055_LEV2_CYCLOPS_ELECTRIC :Lev2 'Cyclops' (Electric) STR_8055_LEV2_CYCLOPS_ELECTRIC :Lev2 'Cyclops' (Electric)
STR_8056_LEV3_PEGASUS_ELECTRIC :Lev3 'Pegasus' (Electric) STR_8056_LEV3_PEGASUS_ELECTRIC :Lev3 'Pegasus' (Electric)
STR_8057_LEV4_CHIMAERA_ELECTRIC :Lev4 'Chimaera' (Electric) STR_8057_LEV4_CHIMAERA_ELECTRIC :Lev4 'Chimaera' (Electric)
STR_8058_WIZZOWOW_ROCKETEER :Wizzowow Rocketeer STR_8058_WIZZOWOW_ROCKETEER :Wizzowow Rocketeer
STR_8059_PASSENGER_CAR :Passenger Car STR_8059_PASSENGER_CAR :Passenger Car
STR_805A_MAIL_VAN :Mail Van STR_805A_MAIL_VAN :Mail Van
STR_805B_COAL_CAR :Coal Car STR_805B_COAL_CAR :Coal Car
STR_805C_OIL_TANKER :Oil Tanker STR_805C_OIL_TANKER :Oil Tanker
STR_805D_LIVESTOCK_VAN :Livestock Van STR_805D_LIVESTOCK_VAN :Livestock Van
STR_805E_GOODS_VAN :Goods Van STR_805E_GOODS_VAN :Goods Van
STR_805F_GRAIN_HOPPER :Grain Hopper STR_805F_GRAIN_HOPPER :Grain Hopper
STR_8060_WOOD_TRUCK :Wood Truck STR_8060_WOOD_TRUCK :Wood Truck
STR_8061_IRON_ORE_HOPPER :Iron Ore Hopper STR_8061_IRON_ORE_HOPPER :Iron Ore Hopper
STR_8062_STEEL_TRUCK :Steel Truck STR_8062_STEEL_TRUCK :Steel Truck
STR_8063_ARMORED_VAN :Armored Van STR_8063_ARMORED_VAN :Armored Van
STR_8064_FOOD_VAN :Food Van STR_8064_FOOD_VAN :Food Van
STR_8065_PAPER_TRUCK :Paper Truck STR_8065_PAPER_TRUCK :Paper Truck
STR_8066_COPPER_ORE_HOPPER :Copper Ore Hopper STR_8066_COPPER_ORE_HOPPER :Copper Ore Hopper
STR_8067_WATER_TANKER :Water Tanker STR_8067_WATER_TANKER :Water Tanker
STR_8068_FRUIT_TRUCK :Fruit Truck STR_8068_FRUIT_TRUCK :Fruit Truck
STR_8069_RUBBER_TRUCK :Rubber Truck STR_8069_RUBBER_TRUCK :Rubber Truck
STR_806A_SUGAR_TRUCK :Sugar Truck STR_806A_SUGAR_TRUCK :Sugar Truck
STR_806B_COTTON_CANDY_HOPPER :Candyfloss Hopper STR_806B_COTTON_CANDY_HOPPER :Candyfloss Hopper
STR_806C_TOFFEE_HOPPER :Toffee Hopper STR_806C_TOFFEE_HOPPER :Toffee Hopper
STR_806D_BUBBLE_VAN :Bubble Van STR_806D_BUBBLE_VAN :Bubble Van
STR_806E_COLA_TANKER :Cola Tanker STR_806E_COLA_TANKER :Cola Tanker
STR_806F_CANDY_VAN :Sweets Van STR_806F_CANDY_VAN :Sweets Van
STR_8070_TOY_VAN :Toy Van STR_8070_TOY_VAN :Toy Van
STR_8071_BATTERY_TRUCK :Battery Truck STR_8071_BATTERY_TRUCK :Battery Truck
STR_8072_FIZZY_DRINK_TRUCK :Fizzy Drink Truck STR_8072_FIZZY_DRINK_TRUCK :Fizzy Drink Truck
STR_8073_PLASTIC_TRUCK :Plastic Truck STR_8073_PLASTIC_TRUCK :Plastic Truck
STR_8074_MPS_REGAL_BUS :AEC Regal Bus STR_8074_MPS_REGAL_BUS :AEC Regal Bus
STR_8075_HEREFORD_LEOPARD_BUS :Leyland Leopard Bus STR_8075_HEREFORD_LEOPARD_BUS :Leyland Leopard Bus
STR_8076_FOSTER_BUS :Volvo Bus STR_8076_FOSTER_BUS :Volvo Bus
STR_8077_FOSTER_MKII_SUPERBUS :Volvo MkII Superbus STR_8077_FOSTER_MKII_SUPERBUS :Volvo MkII Superbus
STR_8078_PLODDYPHUT_MKI_BUS :Ploddyphut MkI Bus STR_8078_PLODDYPHUT_MKI_BUS :Ploddyphut MkI Bus
STR_8079_PLODDYPHUT_MKII_BUS :Ploddyphut MkII Bus STR_8079_PLODDYPHUT_MKII_BUS :Ploddyphut MkII Bus
STR_807A_PLODDYPHUT_MKIII_BUS :Ploddyphut MkIII Bus STR_807A_PLODDYPHUT_MKIII_BUS :Ploddyphut MkIII Bus
STR_807B_BALOGH_COAL_TRUCK :Bedford Coal Lorry STR_807B_BALOGH_COAL_TRUCK :Bedford Coal Lorry
STR_807C_UHL_COAL_TRUCK :Ford Coal Lorry STR_807C_UHL_COAL_TRUCK :Ford Coal Lorry
STR_807D_DW_COAL_TRUCK :DW Coal Lorry STR_807D_DW_COAL_TRUCK :DW Coal Lorry
STR_807E_MPS_MAIL_TRUCK :AEC Mail Truck STR_807E_MPS_MAIL_TRUCK :AEC Mail Truck
STR_807F_REYNARD_MAIL_TRUCK :Renault Mail Truck STR_807F_REYNARD_MAIL_TRUCK :Renault Mail Truck
STR_8080_PERRY_MAIL_TRUCK :Perry Mail Truck STR_8080_PERRY_MAIL_TRUCK :Perry Mail Truck
STR_8081_MIGHTYMOVER_MAIL_TRUCK :MightyMover Mail Truck STR_8081_MIGHTYMOVER_MAIL_TRUCK :MightyMover Mail Truck
STR_8082_POWERNAUGHT_MAIL_TRUCK :Powernaught Mail Truck STR_8082_POWERNAUGHT_MAIL_TRUCK :Powernaught Mail Truck
STR_8083_WIZZOWOW_MAIL_TRUCK :Wizzowow Mail Truck STR_8083_WIZZOWOW_MAIL_TRUCK :Wizzowow Mail Truck
STR_8084_WITCOMBE_OIL_TANKER :Scammell Oil Tanker STR_8084_WITCOMBE_OIL_TANKER :Scammell Oil Tanker
STR_8085_FOSTER_OIL_TANKER :Volvo Oil Tanker STR_8085_FOSTER_OIL_TANKER :Volvo Oil Tanker
STR_8086_PERRY_OIL_TANKER :Perry Oil Tanker STR_8086_PERRY_OIL_TANKER :Perry Oil Tanker
STR_8087_TALBOTT_LIVESTOCK_VAN :Dennis Livestock Van STR_8087_TALBOTT_LIVESTOCK_VAN :Dennis Livestock Van
STR_8088_UHL_LIVESTOCK_VAN :Ford Livestock Van STR_8088_UHL_LIVESTOCK_VAN :Ford Livestock Van
STR_8089_FOSTER_LIVESTOCK_VAN :Foster Livestock Van STR_8089_FOSTER_LIVESTOCK_VAN :Foster Livestock Van
STR_808A_BALOGH_GOODS_TRUCK :Bedford Goods Lorry STR_808A_BALOGH_GOODS_TRUCK :Bedford Goods Lorry
STR_808B_CRAIGHEAD_GOODS_TRUCK :Fiat Goods Lorry STR_808B_CRAIGHEAD_GOODS_TRUCK :Fiat Goods Lorry
STR_808C_GOSS_GOODS_TRUCK :Goss Goods Lorry STR_808C_GOSS_GOODS_TRUCK :Goss Goods Lorry
STR_808D_HEREFORD_GRAIN_TRUCK :Leyland Grain Truck STR_808D_HEREFORD_GRAIN_TRUCK :Leyland Grain Truck
STR_808E_THOMAS_GRAIN_TRUCK :Peugeot Grain Truck STR_808E_THOMAS_GRAIN_TRUCK :Peugeot Grain Truck
STR_808F_GOSS_GRAIN_TRUCK :Goss Grain Truck STR_808F_GOSS_GRAIN_TRUCK :Goss Grain Truck
STR_8090_WITCOMBE_WOOD_TRUCK :Scammell Wood Truck STR_8090_WITCOMBE_WOOD_TRUCK :Scammell Wood Truck
STR_8091_FOSTER_WOOD_TRUCK :Volvo Wood Truck STR_8091_FOSTER_WOOD_TRUCK :Volvo Wood Truck
STR_8092_MORELAND_WOOD_TRUCK :Moreland Wood Truck STR_8092_MORELAND_WOOD_TRUCK :Moreland Wood Truck
STR_8093_MPS_IRON_ORE_TRUCK :AEC Iron Ore Truck STR_8093_MPS_IRON_ORE_TRUCK :AEC Iron Ore Truck
STR_8094_UHL_IRON_ORE_TRUCK :Ford Iron Ore Truck STR_8094_UHL_IRON_ORE_TRUCK :Ford Iron Ore Truck
STR_8095_CHIPPY_IRON_ORE_TRUCK :Chippy Iron Ore Truck STR_8095_CHIPPY_IRON_ORE_TRUCK :Chippy Iron Ore Truck
STR_8096_BALOGH_STEEL_TRUCK :Bedford Steel Truck STR_8096_BALOGH_STEEL_TRUCK :Bedford Steel Truck
STR_8097_UHL_STEEL_TRUCK :Ford Steel Truck STR_8097_UHL_STEEL_TRUCK :Ford Steel Truck
STR_8098_KELLING_STEEL_TRUCK :Kelling Steel Truck STR_8098_KELLING_STEEL_TRUCK :Kelling Steel Truck
STR_8099_BALOGH_ARMORED_TRUCK :Bedford Armoured Truck STR_8099_BALOGH_ARMORED_TRUCK :Bedford Armoured Truck
STR_809A_UHL_ARMORED_TRUCK :Ford Armoured Truck STR_809A_UHL_ARMORED_TRUCK :Ford Armoured Truck
STR_809B_FOSTER_ARMORED_TRUCK :Foster Armored Truck STR_809B_FOSTER_ARMORED_TRUCK :Foster Armored Truck
STR_809C_FOSTER_FOOD_VAN :Foster Food Van STR_809C_FOSTER_FOOD_VAN :Foster Food Van
STR_809D_PERRY_FOOD_VAN :Perry Food Van STR_809D_PERRY_FOOD_VAN :Perry Food Van
STR_809E_CHIPPY_FOOD_VAN :Chippy Food Van STR_809E_CHIPPY_FOOD_VAN :Chippy Food Van
STR_809F_UHL_PAPER_TRUCK :Uhl Paper Truck STR_809F_UHL_PAPER_TRUCK :Uhl Paper Truck
STR_80A0_BALOGH_PAPER_TRUCK :Balogh Paper Truck STR_80A0_BALOGH_PAPER_TRUCK :Balogh Paper Truck
STR_80A1_MPS_PAPER_TRUCK :MPS Paper Truck STR_80A1_MPS_PAPER_TRUCK :MPS Paper Truck
STR_80A2_MPS_COPPER_ORE_TRUCK :MPS Copper Ore Truck STR_80A2_MPS_COPPER_ORE_TRUCK :MPS Copper Ore Truck
STR_80A3_UHL_COPPER_ORE_TRUCK :Uhl Copper Ore Truck STR_80A3_UHL_COPPER_ORE_TRUCK :Uhl Copper Ore Truck
STR_80A4_GOSS_COPPER_ORE_TRUCK :Goss Copper Ore Truck STR_80A4_GOSS_COPPER_ORE_TRUCK :Goss Copper Ore Truck
STR_80A5_UHL_WATER_TANKER :Uhl Water Tanker STR_80A5_UHL_WATER_TANKER :Uhl Water Tanker
STR_80A6_BALOGH_WATER_TANKER :Balogh Water Tanker STR_80A6_BALOGH_WATER_TANKER :Balogh Water Tanker
STR_80A7_MPS_WATER_TANKER :MPS Water Tanker STR_80A7_MPS_WATER_TANKER :MPS Water Tanker
STR_80A8_BALOGH_FRUIT_TRUCK :Balogh Fruit Truck STR_80A8_BALOGH_FRUIT_TRUCK :Balogh Fruit Truck
STR_80A9_UHL_FRUIT_TRUCK :Uhl Fruit Truck STR_80A9_UHL_FRUIT_TRUCK :Uhl Fruit Truck
STR_80AA_KELLING_FRUIT_TRUCK :Kelling Fruit Truck STR_80AA_KELLING_FRUIT_TRUCK :Kelling Fruit Truck
STR_80AB_BALOGH_RUBBER_TRUCK :Balogh Rubber Truck STR_80AB_BALOGH_RUBBER_TRUCK :Balogh Rubber Truck
STR_80AC_UHL_RUBBER_TRUCK :Uhl Rubber Truck STR_80AC_UHL_RUBBER_TRUCK :Uhl Rubber Truck
STR_80AD_RMT_RUBBER_TRUCK :RMT Rubber Truck STR_80AD_RMT_RUBBER_TRUCK :RMT Rubber Truck
STR_80AE_MIGHTYMOVER_SUGAR_TRUCK :MightyMover Sugar Truck STR_80AE_MIGHTYMOVER_SUGAR_TRUCK :MightyMover Sugar Truck
STR_80AF_POWERNAUGHT_SUGAR_TRUCK :Powernaught Sugar Truck STR_80AF_POWERNAUGHT_SUGAR_TRUCK :Powernaught Sugar Truck
STR_80B0_WIZZOWOW_SUGAR_TRUCK :Wizzowow Sugar Truck STR_80B0_WIZZOWOW_SUGAR_TRUCK :Wizzowow Sugar Truck
STR_80B1_MIGHTYMOVER_COLA_TRUCK :MightyMover Cola Truck STR_80B1_MIGHTYMOVER_COLA_TRUCK :MightyMover Cola Truck
STR_80B2_POWERNAUGHT_COLA_TRUCK :Powernaught Cola Truck STR_80B2_POWERNAUGHT_COLA_TRUCK :Powernaught Cola Truck
STR_80B3_WIZZOWOW_COLA_TRUCK :Wizzowow Cola Truck STR_80B3_WIZZOWOW_COLA_TRUCK :Wizzowow Cola Truck
STR_80B4_MIGHTYMOVER_COTTON_CANDY :MightyMover Candyfloss Truck STR_80B4_MIGHTYMOVER_COTTON_CANDY :MightyMover Candyfloss Truck
STR_80B5_POWERNAUGHT_COTTON_CANDY :Powernaught Candyfloss Truck STR_80B5_POWERNAUGHT_COTTON_CANDY :Powernaught Candyfloss Truck
STR_80B6_WIZZOWOW_COTTON_CANDY_TRUCK :Wizzowow Candyfloss Truck STR_80B6_WIZZOWOW_COTTON_CANDY_TRUCK :Wizzowow Candyfloss Truck
STR_80B7_MIGHTYMOVER_TOFFEE_TRUCK :MightyMover Toffee Truck STR_80B7_MIGHTYMOVER_TOFFEE_TRUCK :MightyMover Toffee Truck
STR_80B8_POWERNAUGHT_TOFFEE_TRUCK :Powernaught Toffee Truck STR_80B8_POWERNAUGHT_TOFFEE_TRUCK :Powernaught Toffee Truck
STR_80B9_WIZZOWOW_TOFFEE_TRUCK :Wizzowow Toffee Truck STR_80B9_WIZZOWOW_TOFFEE_TRUCK :Wizzowow Toffee Truck
STR_80BA_MIGHTYMOVER_TOY_VAN :MightyMover Toy Van STR_80BA_MIGHTYMOVER_TOY_VAN :MightyMover Toy Van
STR_80BB_POWERNAUGHT_TOY_VAN :Powernaught Toy Van STR_80BB_POWERNAUGHT_TOY_VAN :Powernaught Toy Van
STR_80BC_WIZZOWOW_TOY_VAN :Wizzowow Toy Van STR_80BC_WIZZOWOW_TOY_VAN :Wizzowow Toy Van
STR_80BD_MIGHTYMOVER_CANDY_TRUCK :MightyMover Sweet Lorry STR_80BD_MIGHTYMOVER_CANDY_TRUCK :MightyMover Sweet Lorry
STR_80BE_POWERNAUGHT_CANDY_TRUCK :Powernaught Sweet Lorry STR_80BE_POWERNAUGHT_CANDY_TRUCK :Powernaught Sweet Lorry
STR_80BF_WIZZOWOW_CANDY_TRUCK :Wizzowow Sweet Lorry STR_80BF_WIZZOWOW_CANDY_TRUCK :Wizzowow Sweet Lorry
STR_80C0_MIGHTYMOVER_BATTERY_TRUCK :MightyMover Battery Truck STR_80C0_MIGHTYMOVER_BATTERY_TRUCK :MightyMover Battery Truck
STR_80C1_POWERNAUGHT_BATTERY_TRUCK :Powernaught Battery Truck STR_80C1_POWERNAUGHT_BATTERY_TRUCK :Powernaught Battery Truck
STR_80C2_WIZZOWOW_BATTERY_TRUCK :Wizzowow Battery Truck STR_80C2_WIZZOWOW_BATTERY_TRUCK :Wizzowow Battery Truck
STR_80C3_MIGHTYMOVER_FIZZY_DRINK :MightyMover Fizzy Drink Truck STR_80C3_MIGHTYMOVER_FIZZY_DRINK :MightyMover Fizzy Drink Truck
STR_80C4_POWERNAUGHT_FIZZY_DRINK :Powernaught Fizzy Drink Truck STR_80C4_POWERNAUGHT_FIZZY_DRINK :Powernaught Fizzy Drink Truck
STR_80C5_WIZZOWOW_FIZZY_DRINK_TRUCK :Wizzowow Fizzy Drink Truck STR_80C5_WIZZOWOW_FIZZY_DRINK_TRUCK :Wizzowow Fizzy Drink Truck
STR_80C6_MIGHTYMOVER_PLASTIC_TRUCK :MightyMover Plastic Truck STR_80C6_MIGHTYMOVER_PLASTIC_TRUCK :MightyMover Plastic Truck
STR_80C7_POWERNAUGHT_PLASTIC_TRUCK :Powernaught Plastic Truck STR_80C7_POWERNAUGHT_PLASTIC_TRUCK :Powernaught Plastic Truck
STR_80C8_WIZZOWOW_PLASTIC_TRUCK :Wizzowow Plastic Truck STR_80C8_WIZZOWOW_PLASTIC_TRUCK :Wizzowow Plastic Truck
STR_80C9_MIGHTYMOVER_BUBBLE_TRUCK :MightyMover Bubble Truck STR_80C9_MIGHTYMOVER_BUBBLE_TRUCK :MightyMover Bubble Truck
STR_80CA_POWERNAUGHT_BUBBLE_TRUCK :Powernaught Bubble Truck STR_80CA_POWERNAUGHT_BUBBLE_TRUCK :Powernaught Bubble Truck
STR_80CB_WIZZOWOW_BUBBLE_TRUCK :Wizzowow Bubble Truck STR_80CB_WIZZOWOW_BUBBLE_TRUCK :Wizzowow Bubble Truck
STR_80CC_MPS_OIL_TANKER :MPS Oil Tanker STR_80CC_MPS_OIL_TANKER :MPS Oil Tanker
STR_80CD_CS_INC_OIL_TANKER :CS-Inc. Oil Tanker STR_80CD_CS_INC_OIL_TANKER :CS-Inc. Oil Tanker
STR_80CE_MPS_PASSENGER_FERRY :MPS Passenger Ferry STR_80CE_MPS_PASSENGER_FERRY :MPS Passenger Ferry
STR_80CF_FFP_PASSENGER_FERRY :FFP Passenger Ferry STR_80CF_FFP_PASSENGER_FERRY :FFP Passenger Ferry
STR_80D0_BAKEWELL_300_HOVERCRAFT :Bakewell 300 Hovercraft STR_80D0_BAKEWELL_300_HOVERCRAFT :Bakewell 300 Hovercraft
STR_80D1_CHUGGER_CHUG_PASSENGER :Chugger-Chug Passenger Ferry STR_80D1_CHUGGER_CHUG_PASSENGER :Chugger-Chug Passenger Ferry
STR_80D2_SHIVERSHAKE_PASSENGER_FERRY :Shivershake Passenger Ferry STR_80D2_SHIVERSHAKE_PASSENGER_FERRY :Shivershake Passenger Ferry
STR_80D3_YATE_CARGO_SHIP :Yate Cargo ship STR_80D3_YATE_CARGO_SHIP :Yate Cargo ship
STR_80D4_BAKEWELL_CARGO_SHIP :Bakewell Cargo ship STR_80D4_BAKEWELL_CARGO_SHIP :Bakewell Cargo ship
STR_80D5_MIGHTYMOVER_CARGO_SHIP :Mightymover Cargo ship STR_80D5_MIGHTYMOVER_CARGO_SHIP :Mightymover Cargo ship
STR_80D6_POWERNAUT_CARGO_SHIP :Powernaut Cargo ship STR_80D6_POWERNAUT_CARGO_SHIP :Powernaut Cargo ship
STR_80D7_SAMPSON_U52 :Junkers JU52 STR_80D7_SAMPSON_U52 :Junkers JU52
STR_80D8_COLEMAN_COUNT :Vickers Viscount STR_80D8_COLEMAN_COUNT :Vickers Viscount
STR_80D9_FFP_DART :Aërospatiale SE-310 Caravelle STR_80D9_FFP_DART :Aërospatiale SE-310 Caravelle
STR_80DA_YATE_HAUGAN :BAC-Aërospatiale Concorde STR_80DA_YATE_HAUGAN :BAC-Aërospatiale Concorde
STR_80DB_BAKEWELL_COTSWALD_LB_3 :Douglas DC-3 Dakota STR_80DB_BAKEWELL_COTSWALD_LB_3 :Douglas DC-3 Dakota
STR_80DC_BAKEWELL_LUCKETT_LB_8 :McDonnell Douglas DC-8 STR_80DC_BAKEWELL_LUCKETT_LB_8 :McDonnell Douglas DC-8
STR_80DD_BAKEWELL_LUCKETT_LB_9 :McDonnell Douglas DC-9 STR_80DD_BAKEWELL_LUCKETT_LB_9 :McDonnell Douglas DC-9
STR_80DE_BAKEWELL_LUCKETT_LB80 :McDonnell Douglas MD80 STR_80DE_BAKEWELL_LUCKETT_LB80 :McDonnell Douglas MD80
STR_80DF_BAKEWELL_LUCKETT_LB_10 :McDonnell Douglas DC-10 STR_80DF_BAKEWELL_LUCKETT_LB_10 :McDonnell Douglas DC-10
STR_80E0_BAKEWELL_LUCKETT_LB_11 :McDonnell Douglas MD-11 STR_80E0_BAKEWELL_LUCKETT_LB_11 :McDonnell Douglas MD-11
STR_80E1_YATE_AEROSPACE_YAC_1_11 :British Aerospace BAC 1-11 STR_80E1_YATE_AEROSPACE_YAC_1_11 :British Aerospace BAC 1-11
STR_80E2_DARWIN_100 :Boeing 727 STR_80E2_DARWIN_100 :Boeing 727
STR_80E3_DARWIN_200 :Boeing 737 STR_80E3_DARWIN_200 :Boeing 737
STR_80E4_DARWIN_300 :Boeing 747 STR_80E4_DARWIN_300 :Boeing 747
STR_80E5_DARWIN_400 :Boeing 757 STR_80E5_DARWIN_400 :Boeing 757
STR_80E6_DARWIN_500 :Boeing 767 STR_80E6_DARWIN_500 :Boeing 767
STR_80E7_DARWIN_600 :Boeing 777 STR_80E7_DARWIN_600 :Boeing 777
STR_80E8_GURU_GALAXY :Lockheed Tristar STR_80E8_GURU_GALAXY :Lockheed Tristar
STR_80E9_AIRTAXI_A21 :Airbus A300 STR_80E9_AIRTAXI_A21 :Airbus A300
STR_80EA_AIRTAXI_A31 :Airbus A310 STR_80EA_AIRTAXI_A31 :Airbus A310
STR_80EB_AIRTAXI_A32 :Airbus A320 STR_80EB_AIRTAXI_A32 :Airbus A320
STR_80EC_AIRTAXI_A33 :Airbus A330 STR_80EC_AIRTAXI_A33 :Airbus A330
STR_80ED_YATE_AEROSPACE_YAE46 :British Aerospace BAe46 STR_80ED_YATE_AEROSPACE_YAE46 :British Aerospace BAe46
STR_80EE_DINGER_100 :Fokker 100 STR_80EE_DINGER_100 :Fokker 100
STR_80EF_AIRTAXI_A34_1000 :AirTaxi A34-1000 STR_80EF_AIRTAXI_A34_1000 :AirTaxi A34-1000
STR_80F0_YATE_Z_SHUTTLE :Yate Z-Shuttle STR_80F0_YATE_Z_SHUTTLE :Yate Z-Shuttle
STR_80F1_KELLING_K1 :Kelling K1 STR_80F1_KELLING_K1 :Kelling K1
STR_80F2_KELLING_K6 :Kelling K6 STR_80F2_KELLING_K6 :Kelling K6
STR_80F3_KELLING_K7 :Kelling K7 STR_80F3_KELLING_K7 :Kelling K7
STR_80F4_DARWIN_700 :Darwin 700 STR_80F4_DARWIN_700 :Darwin 700
STR_80F5_FFP_HYPERDART_2 :FFP Hyperdart 2 STR_80F5_FFP_HYPERDART_2 :FFP Hyperdart 2
STR_80F6_DINGER_200 :Dinger 200 STR_80F6_DINGER_200 :Dinger 200
STR_80F7_DINGER_1000 :Dinger 1000 STR_80F7_DINGER_1000 :Dinger 1000
STR_80F8_PLODDYPHUT_100 :Ploddyphut 100 STR_80F8_PLODDYPHUT_100 :Ploddyphut 100
STR_80F9_PLODDYPHUT_500 :Ploddyphut 500 STR_80F9_PLODDYPHUT_500 :Ploddyphut 500
STR_80FA_FLASHBANG_X1 :Flashbang X1 STR_80FA_FLASHBANG_X1 :Flashbang X1
STR_80FB_JUGGERPLANE_M1 :Juggerplane M1 STR_80FB_JUGGERPLANE_M1 :Juggerplane M1
STR_80FC_FLASHBANG_WIZZER :Flashbang Wizzer STR_80FC_FLASHBANG_WIZZER :Flashbang Wizzer
STR_80FD_TRICARIO_HELICOPTER :Sikorsky Helicopter STR_80FD_TRICARIO_HELICOPTER :Sikorsky Helicopter
STR_80FE_GURU_X2_HELICOPTER :Guru X2 Helicopter STR_80FE_GURU_X2_HELICOPTER :Guru X2 Helicopter
STR_80FF_POWERNAUT_HELICOPTER :Powernaut Helicopter STR_80FF_POWERNAUT_HELICOPTER :Powernaut Helicopter

File diff suppressed because it is too large Load Diff

View File

@@ -1,6 +1,6 @@
##name Portuguese ##name Portuguese
##ownname Português ##ownname Português
##isocode pt_PT.UTF-8 ##isocode pt_PT
##plural 0 ##plural 0
##id 0x0000 ##id 0x0000
@@ -147,18 +147,19 @@ STR_ABBREV_BATTERIES :{TINYFONT}BA
STR_ABBREV_PLASTIC :{TINYFONT}PL STR_ABBREV_PLASTIC :{TINYFONT}PL
STR_ABBREV_FIZZY_DRINKS :{TINYFONT}FZ STR_ABBREV_FIZZY_DRINKS :{TINYFONT}FZ
STR_ABBREV_NONE :{TINYFONT}NÃO STR_ABBREV_NONE :{TINYFONT}NÃO
STR_ABBREV_ALL :{TINYFONT}TODOS STR_ABBREV_ALL :{TINYFONT}TUDO
STR_00AE :{WHITE}{DATE_SHORT} STR_00AE :{WHITE}{DATE_SHORT}
STR_00AF :{WHITE}{DATE_LONG} STR_00AF :{WHITE}{DATE_LONG}
STR_00B0_MAP :{WHITE}Mapa - {STRING} STR_00B0_MAP :{WHITE}Mapa - {STRING}
STR_00B1_GAME_OPTIONS :{WHITE}Opções do Jogo STR_00B1_GAME_OPTIONS :{WHITE}Opções do Jogo
STR_00B2_MESSAGE :{YELLOW}Mensagem STR_00B2_MESSAGE :{YELLOW}Mensagem
STR_00B3_MESSAGE_FROM :{YELLOW}Mensagem de {STRING} STR_00B3_MESSAGE_FROM :{YELLOW}Mensagem de {STRING}
STR_POPUP_CAUTION_CAPTION :{WHITE}Cuidado!
STR_00B4_CAN_T_DO_THIS :{WHITE}Não é possível fazer isto.... STR_00B4_CAN_T_DO_THIS :{WHITE}Não é possível fazer isto....
STR_00B5_CAN_T_CLEAR_THIS_AREA :{WHITE}Não é possível limpar esta área.... STR_00B5_CAN_T_CLEAR_THIS_AREA :{WHITE}Não é possível limpar esta área....
STR_00B6_ORIGINAL_COPYRIGHT :{BLACK}Copyright original {COPYRIGHT} 1995 Chris Sawyer, Todos os direitos reservados STR_00B6_ORIGINAL_COPYRIGHT :{BLACK}Copyright original {COPYRIGHT} 1995 Chris Sawyer, Todos os direitos reservados
STR_00B7_VERSION :{BLACK}OpenTTD versão {REV} STR_00B7_VERSION :{BLACK}OpenTTD versão {REV}
STR_00BA_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2006 A equipa do OpenTTD STR_00BA_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2007 A equipa do OpenTTD
STR_TRANSLATED_BY :{BLACK} Tradutor(es) - STR_TRANSLATED_BY :{BLACK} Tradutor(es) -
STR_00C5 :{BLACK}{CROSS} STR_00C5 :{BLACK}{CROSS}
@@ -294,6 +295,7 @@ STR_0140_NEW_GAME :{BLACK}Novo Jog
STR_0141_LOAD_GAME :{BLACK}Abrir Jogo STR_0141_LOAD_GAME :{BLACK}Abrir Jogo
STR_SINGLE_PLAYER :{BLACK}1 jogador STR_SINGLE_PLAYER :{BLACK}1 jogador
STR_MULTIPLAYER :{BLACK}Multi-jogador STR_MULTIPLAYER :{BLACK}Multi-jogador
STR_SCENARIO_EDITOR :{BLACK}Editor de Cenário
STR_64 :64 STR_64 :64
STR_128 :128 STR_128 :128
@@ -301,7 +303,7 @@ STR_256 :256
STR_512 :512 STR_512 :512
STR_1024 :1024 STR_1024 :1024
STR_2048 :2048 STR_2048 :2048
STR_MAPSIZE :{BLACK}Dimensões do mapa: STR_MAPSIZE :{BLACK}Dim. do mapa:
STR_BY :{BLACK}* STR_BY :{BLACK}*
STR_0148_GAME_OPTIONS :{BLACK}Opções do Jogo STR_0148_GAME_OPTIONS :{BLACK}Opções do Jogo
@@ -342,7 +344,7 @@ STR_UNITS_FORCE_IMPERIAL :{COMMA}x10³ lb
STR_UNITS_FORCE_METRIC :{COMMA} ton force STR_UNITS_FORCE_METRIC :{COMMA} ton force
STR_UNITS_FORCE_SI :{COMMA} kN STR_UNITS_FORCE_SI :{COMMA} kN
############ range for menu starts ############ range for menu starts
STR_0154_OPERATING_PROFIT_GRAPH :Benefícios operativos STR_0154_OPERATING_PROFIT_GRAPH :Benefícios operativos
STR_0155_INCOME_GRAPH :Rendimentos STR_0155_INCOME_GRAPH :Rendimentos
STR_0156_DELIVERED_CARGO_GRAPH :Carga entregue STR_0156_DELIVERED_CARGO_GRAPH :Carga entregue
@@ -351,7 +353,7 @@ STR_0158_COMPANY_VALUE_GRAPH :Valor da empres
STR_0159_CARGO_PAYMENT_RATES :Tarifas por carga STR_0159_CARGO_PAYMENT_RATES :Tarifas por carga
STR_015A_COMPANY_LEAGUE_TABLE :Classificação de empresas STR_015A_COMPANY_LEAGUE_TABLE :Classificação de empresas
STR_PERFORMANCE_DETAIL_MENU :Avaliação detalhada STR_PERFORMANCE_DETAIL_MENU :Avaliação detalhada
############ range for menu ends ############ range for menu ends
STR_015B_OPENTTD :{WHITE}Sobre o OpenTTD... STR_015B_OPENTTD :{WHITE}Sobre o OpenTTD...
STR_015C_SAVE_GAME :Guardar jogo STR_015C_SAVE_GAME :Guardar jogo
@@ -393,6 +395,10 @@ STR_ENGINE_SORT_CARGO_CAPACITY :Capacidade de C
STR_NO_WAITING_CARGO :{BLACK}Nenhuma carga em espera STR_NO_WAITING_CARGO :{BLACK}Nenhuma carga em espera
STR_SELECT_ALL_FACILITIES :{BLACK}Seleccionar todas as acções STR_SELECT_ALL_FACILITIES :{BLACK}Seleccionar todas as acções
STR_SELECT_ALL_TYPES :{BLACK}Seleccionar todos os tipos de carga (incluindo carga sem espera) STR_SELECT_ALL_TYPES :{BLACK}Seleccionar todos os tipos de carga (incluindo carga sem espera)
STR_AVAILABLE_TRAINS :{BLACK}Comboios Disponíveis
STR_AVAILABLE_ROAD_VEHICLES :{BLACK}Veículos Disponíveis
STR_AVAILABLE_SHIPS :{BLACK}Barcos Disponíveis
STR_AVAILABLE_AIRCRAFT :{BLACK}Aviões Disponíveis
STR_AVAILABLE_ENGINES_TIP :{BLACK}Ver lista de designs disponíveis de locomotivas para este tipo de veículo. STR_AVAILABLE_ENGINES_TIP :{BLACK}Ver lista de designs disponíveis de locomotivas para este tipo de veículo.
STR_MANAGE_LIST :{BLACK}Gerir lista STR_MANAGE_LIST :{BLACK}Gerir lista
STR_MANAGE_LIST_TIP :{BLACK}Enviar instruções a todos os veículos desta lista STR_MANAGE_LIST_TIP :{BLACK}Enviar instruções a todos os veículos desta lista
@@ -488,7 +494,7 @@ STR_01A9_NONE :Nenhum
STR_01AA_NAME :{BLACK}Nome STR_01AA_NAME :{BLACK}Nome
STR_01AB :{BLACK}{TINYFONT}{STRING} STR_01AB :{BLACK}{TINYFONT}{STRING}
############ range for days starts ############ range for days starts
STR_01AC_1ST :1 STR_01AC_1ST :1
STR_01AD_2ND :2 STR_01AD_2ND :2
STR_01AE_3RD :3 STR_01AE_3RD :3
@@ -520,7 +526,7 @@ STR_01C7_28TH :28
STR_01C8_29TH :29 STR_01C8_29TH :29
STR_01C9_30TH :30 STR_01C9_30TH :30
STR_01CA_31ST :31 STR_01CA_31ST :31
############ range for days ends ############ range for days ends
STR_01CB :{TINYFONT}{COMMA} STR_01CB :{TINYFONT}{COMMA}
@@ -608,22 +614,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} conquista '{STRING}' desempenho! STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} conquista '{STRING}' desempenho!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} de {COMPANY} conquista '{STRING}' desempenho! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} de {COMPANY} conquista '{STRING}' desempenho!
STR_021F :{BLUE}{COMMA} STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Criar Cenário
STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Editor de Cenário STR_0222_SCENARIO_EDITOR :{YELLOW}Editor de Cenário
STR_0223_LAND_GENERATION :{WHITE}Gerar Terreno STR_0223_LAND_GENERATION :{WHITE}Gerar Terreno
STR_0224 :{BLACK}{UPARROW} STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW} STR_0225 :{BLACK}{DOWNARROW}
STR_0226_RANDOM_LAND :{BLACK}Terreno Aleatório
STR_0227_RESET_LAND :{BLACK}Repor Terreno
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Aumentar área de terreno a baixar/levantar STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Aumentar área de terreno a baixar/levantar
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Diminuir área de terreno a baixar/levantar STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Diminuir área de terreno a baixar/levantar
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Gerar terreno aleatório STR_022A_GENERATE_RANDOM_LAND :{BLACK}Gerar terreno aleatório
STR_022B_RESET_LANDSCAPE :{BLACK}Repor terreno STR_022B_RESET_LANDSCAPE :{BLACK}Repor terreno
STR_022C_RESET_LANDSCAPE :{WHITE}Repor Terreno STR_022C_RESET_LANDSCAPE :{WHITE}Repor Terreno
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Usar mapa de alturas
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Usar mapa de alturas
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Tem a certeza que deseja repor o terreno?
STR_022E_LANDSCAPE_GENERATION :{BLACK}A gerar terreno STR_022E_LANDSCAPE_GENERATION :{BLACK}A gerar terreno
STR_022F_TOWN_GENERATION :{BLACK}A gerar cidades STR_022F_TOWN_GENERATION :{BLACK}A gerar cidades
STR_0230_INDUSTRY_GENERATION :{BLACK}A gerar indústrias STR_0230_INDUSTRY_GENERATION :{BLACK}A gerar indústrias
@@ -765,7 +765,7 @@ STR_02C1_VEHICLE_DESIGN_NAMES_SELECTION :{BLACK}Selecç
STR_02C2_SAVE_CUSTOMIZED_VEHICLE :{BLACK}Guardar nomes dos veículos personalizados no disco STR_02C2_SAVE_CUSTOMIZED_VEHICLE :{BLACK}Guardar nomes dos veículos personalizados no disco
STR_CHECKMARK :{CHECKMARK} STR_CHECKMARK :{CHECKMARK}
############ range for menu starts ############ range for menu starts
STR_02C3_GAME_OPTIONS :Opções do Jogo STR_02C3_GAME_OPTIONS :Opções do Jogo
STR_02C5_DIFFICULTY_SETTINGS :Configurações de dificuldade STR_02C5_DIFFICULTY_SETTINGS :Configurações de dificuldade
STR_02C7_CONFIG_PATCHES :Configurar correcções STR_02C7_CONFIG_PATCHES :Configurar correcções
@@ -779,16 +779,16 @@ STR_02D0_FULL_ANIMATION :{SETX 12}Anima
STR_02D2_FULL_DETAIL :{SETX 12}Máximo de detalhes STR_02D2_FULL_DETAIL :{SETX 12}Máximo de detalhes
STR_02D4_TRANSPARENT_BUILDINGS :{SETX 12}Edifícios transparentes STR_02D4_TRANSPARENT_BUILDINGS :{SETX 12}Edifícios transparentes
STR_TRANSPARENT_SIGNS :{SETX 12}Sinais transparentes nas estações STR_TRANSPARENT_SIGNS :{SETX 12}Sinais transparentes nas estações
############ range ends here ############ range ends here
############ range for menu starts ############ range for menu starts
STR_02D5_LAND_BLOCK_INFO :Informações do terreno STR_02D5_LAND_BLOCK_INFO :Informações do terreno
STR_02D6 : STR_02D6 :
STR_CONSOLE_SETTING :Activar Consola STR_CONSOLE_SETTING :Activar Consola
STR_02D7_SCREENSHOT_CTRL_S :Captura de ecrã (Ctrl-S) STR_02D7_SCREENSHOT_CTRL_S :Captura de ecrã (Ctrl-S)
STR_02D8_GIANT_SCREENSHOT_CTRL_G :Captura gigante (Ctrl-G) STR_02D8_GIANT_SCREENSHOT_CTRL_G :Captura gigante (Ctrl-G)
STR_02D9_ABOUT_OPENTTD :Sobre o OpenTTD... STR_02D9_ABOUT_OPENTTD :Sobre o OpenTTD...
############ range ends here ############ range ends here
STR_02DB_OFF :{BLACK}Off STR_02DB_OFF :{BLACK}Off
STR_02DA_ON :{BLACK}On STR_02DA_ON :{BLACK}On
@@ -800,7 +800,7 @@ STR_SIGN_LIST :Lista de sinais
STR_02DF_TOWN_DIRECTORY :Lista de cidades STR_02DF_TOWN_DIRECTORY :Lista de cidades
STR_TOWN_POPULATION :{BLACK}População Mundial: {COMMA} STR_TOWN_POPULATION :{BLACK}População Mundial: {COMMA}
STR_EXTRA_VIEW_PORT_TITLE :{WHITE}Visualizador {COMMA} STR_EXTRA_VIEW_PORT_TITLE :{WHITE}Visualizador {COMMA}
STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN :{BLACK}Copiar para o visualizador STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN :{BLACK}Copiar p/ o visualizador
STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN_TT :{BLACK}Copiar a localização do visualizador global para este visualizador STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN_TT :{BLACK}Copiar a localização do visualizador global para este visualizador
STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW :{BLACK}Colar do visualizador STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW :{BLACK}Colar do visualizador
STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT :{BLACK}Colar a localização deste visualizador para o visualizador global STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT :{BLACK}Colar a localização deste visualizador para o visualizador global
@@ -845,7 +845,7 @@ STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE :{BLACK}Seleccio
STR_0311_SELECT_TOYLAND_LANDSCAPE :{BLACK}Seleccionar cenário do estilo 'toyland' STR_0311_SELECT_TOYLAND_LANDSCAPE :{BLACK}Seleccionar cenário do estilo 'toyland'
STR_0312_FUND_CONSTRUCTION_OF_NEW :{BLACK}Financiar a construção de uma nova indústria STR_0312_FUND_CONSTRUCTION_OF_NEW :{BLACK}Financiar a construção de uma nova indústria
############ range for menu starts ############ range for menu starts
STR_INDUSTRY_DIR :Lista de Indústrias STR_INDUSTRY_DIR :Lista de Indústrias
STR_0313_FUND_NEW_INDUSTRY :Financiar nova indústria STR_0313_FUND_NEW_INDUSTRY :Financiar nova indústria
############ range ends here ############ range ends here
@@ -891,7 +891,7 @@ STR_TOWNNAME_DANISH :Dinamarquês
STR_TOWNNAME_TURKISH :Turco STR_TOWNNAME_TURKISH :Turco
STR_TOWNNAME_ITALIAN :Italiano STR_TOWNNAME_ITALIAN :Italiano
STR_TOWNNAME_CATALAN :Catalão STR_TOWNNAME_CATALAN :Catalão
############ end of townname region ############ end of townname region
STR_CURR_GBP :Libras (£) STR_CURR_GBP :Libras (£)
STR_CURR_USD :Dólar ($) STR_CURR_USD :Dólar ($)
@@ -1078,7 +1078,7 @@ STR_CONFIG_PATCHES_STATION_SPREAD :{LTBLUE}Tamanho
STR_CONFIG_PATCHES_SERVICEATHELIPAD :{LTBLUE}Manutenção automática de helicópteros em heliportos: {ORANGE}{STRING} STR_CONFIG_PATCHES_SERVICEATHELIPAD :{LTBLUE}Manutenção automática de helicópteros em heliportos: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LINK_TERRAFORM_TOOLBAR :{LTBLUE}Ligar ferramentas de paisagem com as de construção: {ORANGE}{STRING} STR_CONFIG_PATCHES_LINK_TERRAFORM_TOOLBAR :{LTBLUE}Ligar ferramentas de paisagem com as de construção: {ORANGE}{STRING}
STR_CONFIG_PATCHES_REVERSE_SCROLLING :{LTBLUE}Ao deslizar com o rato, mover a vista na direcção oposta: {ORANGE}{STRING} STR_CONFIG_PATCHES_REVERSE_SCROLLING :{LTBLUE}Ao deslizar com o rato, mover a vista na direcção oposta: {ORANGE}{STRING}
STR_CONFIG_PATCHES_MEASURE_TOOLTIP :{LTBLUE}Mostrar as medidas quando se usam ferramentas de construção: {ORANGE}{STRING} STR_CONFIG_PATCHES_MEASURE_TOOLTIP :{LTBLUE}Mostrar medidas ao usar ferramentas de construção: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LIVERIES :{LTBLUE}Mostrar estampagens da companhia: {ORANGE}{STRING} STR_CONFIG_PATCHES_LIVERIES :{LTBLUE}Mostrar estampagens da companhia: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LIVERIES_NONE :Nenhum STR_CONFIG_PATCHES_LIVERIES_NONE :Nenhum
STR_CONFIG_PATCHES_LIVERIES_OWN :Própria companhia STR_CONFIG_PATCHES_LIVERIES_OWN :Própria companhia
@@ -1413,6 +1413,7 @@ STR_NETWORK_CLIENT_LIST :{WHITE}Lista de
STR_NETWORK_ERR_NOTAVAILABLE :{WHITE} Não foram encontradas interfaces de rede ou o jogo foi compilado sem ENABLE_NETWORK STR_NETWORK_ERR_NOTAVAILABLE :{WHITE} Não foram encontradas interfaces de rede ou o jogo foi compilado sem ENABLE_NETWORK
STR_NETWORK_ERR_NOSERVER :{WHITE} Não foram encontrados jogos de rede STR_NETWORK_ERR_NOSERVER :{WHITE} Não foram encontrados jogos de rede
STR_NETWORK_ERR_NOCONNECTION :{WHITE} O servidor não respondeu ao pedido STR_NETWORK_ERR_NOCONNECTION :{WHITE} O servidor não respondeu ao pedido
STR_NETWORK_ERR_NEWGRF_MISMATCH :{WHITE} Impossível ligar devido a incompatibilidade de NewGRF
STR_NETWORK_ERR_DESYNC :{WHITE} A sincronização do jogo de rede falhou. STR_NETWORK_ERR_DESYNC :{WHITE} A sincronização do jogo de rede falhou.
STR_NETWORK_ERR_LOSTCONNECTION :{WHITE} A conexão do jogo de rede perdeu-se. STR_NETWORK_ERR_LOSTCONNECTION :{WHITE} A conexão do jogo de rede perdeu-se.
STR_NETWORK_ERR_SAVEGAMEERROR :{WHITE} Não foi possível abrir o jogo. STR_NETWORK_ERR_SAVEGAMEERROR :{WHITE} Não foi possível abrir o jogo.
@@ -1434,6 +1435,7 @@ STR_NETWORK_ERR_CLIENT_DESYNC :erro de dessinc
STR_NETWORK_ERR_CLIENT_SAVEGAME :não foi possível carregar o mapa STR_NETWORK_ERR_CLIENT_SAVEGAME :não foi possível carregar o mapa
STR_NETWORK_ERR_CLIENT_CONNECTION_LOST :ligação perdida STR_NETWORK_ERR_CLIENT_CONNECTION_LOST :ligação perdida
STR_NETWORK_ERR_CLIENT_PROTOCOL_ERROR :erro de protocolo STR_NETWORK_ERR_CLIENT_PROTOCOL_ERROR :erro de protocolo
STR_NETWORK_ERR_CLIENT_NEWGRF_MISMATCH :NewGRF incompatível
STR_NETWORK_ERR_CLIENT_NOT_AUTHORIZED :Não autorizado STR_NETWORK_ERR_CLIENT_NOT_AUTHORIZED :Não autorizado
STR_NETWORK_ERR_CLIENT_NOT_EXPECTED :recebido um pacote estranho STR_NETWORK_ERR_CLIENT_NOT_EXPECTED :recebido um pacote estranho
STR_NETWORK_ERR_CLIENT_WRONG_REVISION :revisão incorrecta STR_NETWORK_ERR_CLIENT_WRONG_REVISION :revisão incorrecta
@@ -1854,11 +1856,11 @@ STR_4824_BUBBLE_GENERATOR :Produtor de Bol
STR_4825_TOFFEE_QUARRY :Extracção de Caramelo STR_4825_TOFFEE_QUARRY :Extracção de Caramelo
STR_4826_SUGAR_MINE :Mina de Açúcar STR_4826_SUGAR_MINE :Mina de Açúcar
############ range for requires starts ############ range for requires starts
STR_4827_REQUIRES :{BLACK}Necessário: {YELLOW}{STRING} STR_4827_REQUIRES :{BLACK}Necessário: {YELLOW}{STRING}
STR_4828_REQUIRES :{BLACK}Necessário: {YELLOW}{STRING}, {STRING} STR_4828_REQUIRES :{BLACK}Necessário: {YELLOW}{STRING}, {STRING}
STR_4829_REQUIRES :{BLACK}Necessário: {YELLOW}{STRING}, {STRING}, {STRING} STR_4829_REQUIRES :{BLACK}Necessário: {YELLOW}{STRING}, {STRING}, {STRING}
############ range for requires ends ############ range for requires ends
STR_482A_PRODUCTION_LAST_MONTH :{BLACK}Produção no último mês: STR_482A_PRODUCTION_LAST_MONTH :{BLACK}Produção no último mês:
STR_482B_TRANSPORTED :{YELLOW}{CARGO}{BLACK} ({COMMA}% transportado) STR_482B_TRANSPORTED :{YELLOW}{CARGO}{BLACK} ({COMMA}% transportado)
@@ -1931,8 +1933,8 @@ STR_5806_CAN_T_PURCHASE_THIS_LAND :{WHITE}Não é
STR_5807_YOU_ALREADY_OWN_IT :{WHITE}...já a possui! STR_5807_YOU_ALREADY_OWN_IT :{WHITE}...já a possui!
############ WARNING, using range 0x6000 for strings that are stored in the savegame ############ WARNING, using range 0x6000 for strings that are stored in the savegame
############ These strings may never get a new id, or savegames will break! ############ These strings may never get a new id, or savegames will break!
##id 0x6000 ##id 0x6000
STR_SV_EMPTY : STR_SV_EMPTY :
STR_SV_UNNAMED :Sem nome STR_SV_UNNAMED :Sem nome
@@ -1975,7 +1977,7 @@ STR_SV_STNAME_LOWER :{STRING} de bai
STR_SV_STNAME_HELIPORT :Heliporto de {STRING} STR_SV_STNAME_HELIPORT :Heliporto de {STRING}
STR_SV_STNAME_FOREST :Floresta de {STRING} STR_SV_STNAME_FOREST :Floresta de {STRING}
############ end of savegame specific region! ############ end of savegame specific region!
##id 0x6800 ##id 0x6800
STR_6800_DIFFICULTY_LEVEL :Nível de Dificuldade{WHITE} STR_6800_DIFFICULTY_LEVEL :Nível de Dificuldade{WHITE}
@@ -2861,8 +2863,8 @@ SET_PERFORMANCE_DETAIL_INT :{BLACK}{NUM}
STR_PERFORMANCE_DETAIL_VEHICLES :{BLACK}Veículos: STR_PERFORMANCE_DETAIL_VEHICLES :{BLACK}Veículos:
STR_PERFORMANCE_DETAIL_STATIONS :{BLACK}Estações: STR_PERFORMANCE_DETAIL_STATIONS :{BLACK}Estações:
STR_PERFORMANCE_DETAIL_MIN_PROFIT :{BLACK}Min. lucros: STR_PERFORMANCE_DETAIL_MIN_PROFIT :{BLACK}Min. lucros:
STR_PERFORMANCE_DETAIL_MIN_INCOME :{BLACK}Min. rendimentos: STR_PERFORMANCE_DETAIL_MIN_INCOME :{BLACK}Min. rendim.:
STR_PERFORMANCE_DETAIL_MAX_INCOME :{BLACK}Máx. rendimentos: STR_PERFORMANCE_DETAIL_MAX_INCOME :{BLACK}Máx. rendim.:
STR_PERFORMANCE_DETAIL_DELIVERED :{BLACK}Entregue: STR_PERFORMANCE_DETAIL_DELIVERED :{BLACK}Entregue:
STR_PERFORMANCE_DETAIL_CARGO :{BLACK}Carga: STR_PERFORMANCE_DETAIL_CARGO :{BLACK}Carga:
STR_PERFORMANCE_DETAIL_MONEY :{BLACK}Dinheiro: STR_PERFORMANCE_DETAIL_MONEY :{BLACK}Dinheiro:
@@ -2889,6 +2891,7 @@ STR_NEWGRF_NO_FILES_INSTALLED :{BLACK}Não exi
STR_NEWGRF_FILENAME :{BLACK}Nome do ficheiro: {SILVER}{STRING} STR_NEWGRF_FILENAME :{BLACK}Nome do ficheiro: {SILVER}{STRING}
STR_NEWGRF_GRF_ID :{BLACK}GRF ID: {SILVER}{STRING} STR_NEWGRF_GRF_ID :{BLACK}GRF ID: {SILVER}{STRING}
STR_NEWGRF_MD5SUM :{BLACK}MD5sum: {SILVER}{STRING} STR_NEWGRF_MD5SUM :{BLACK}MD5sum: {SILVER}{STRING}
STR_NEWGRF_CONFIRMATION_TEXT :{YELLOW}Vai alterar um jogo em andamento; o OpenTTD pode terminar abruptamente.{}Tem a certeza que quer continuar?
STR_NEWGRF_ADD :{BLACK}Adicionar STR_NEWGRF_ADD :{BLACK}Adicionar
STR_NEWGRF_ADD_TIP :{BLACK}Adicionar um ficheiro NewGRF à lista STR_NEWGRF_ADD_TIP :{BLACK}Adicionar um ficheiro NewGRF à lista
@@ -2912,6 +2915,11 @@ STR_NEWGRF_DUPLICATE_GRFID :{WHITE}Impossí
STR_NEWGRF_NOT_FOUND :{RED}Ficheiro correspondente não encontrado STR_NEWGRF_NOT_FOUND :{RED}Ficheiro correspondente não encontrado
STR_NEWGRF_DISABLED :{RED}Desactivado STR_NEWGRF_DISABLED :{RED}Desactivado
STR_NEWGRF_COMPATIBLE_LOADED :{ORANGE}Ficheiro correspondente não encontrado (carregado GRF compatível)
STR_NEWGRF_COMPATIBLE_LOAD_WARNING :{WHITE}GRF(s) compatíveis carregados para ficheiros ausentes
STR_NEWGRF_DISABLED_WARNING :{WHITE}Ficheiro(s) GRF ausentes foram desactivados
STR_NEWGRF_NOT_FOUND_WARNING :{WHITE}Falta(m) ficheiro(s) GRF para carregar jogo
STR_CURRENCY_WINDOW :{WHITE}Moeda Modificada STR_CURRENCY_WINDOW :{WHITE}Moeda Modificada
STR_CURRENCY_EXCHANGE_RATE :{LTBLUE}Taxa de troca: {ORANGE}{CURRENCY} = £ {COMMA} STR_CURRENCY_EXCHANGE_RATE :{LTBLUE}Taxa de troca: {ORANGE}{CURRENCY} = £ {COMMA}
@@ -2943,7 +2951,6 @@ STR_VEH_WITH_SHARED_ORDERS_LIST :{WHITE}Ordens p
STR_VEH_WITH_SHARED_ORDERS_LIST_TIP :{BLACK}Mostra todos os veículos que seguem o mesmo trajecto STR_VEH_WITH_SHARED_ORDERS_LIST_TIP :{BLACK}Mostra todos os veículos que seguem o mesmo trajecto
### depot strings ### depot strings
STR_SELL :{BLACK}Vender STR_SELL :{BLACK}Vender
STR_DEPOT_SELL_ALL_VEHICLE_CONFIRM :{BLACK}Está prestes a vender todos os veículos no depósito STR_DEPOT_SELL_ALL_VEHICLE_CONFIRM :{BLACK}Está prestes a vender todos os veículos no depósito
STR_ARE_YOU_SURE :{BLACK}Tem a certeza? STR_ARE_YOU_SURE :{BLACK}Tem a certeza?
@@ -2979,8 +2986,8 @@ STR_VEHICLE_LIST_SHIP_DEPOT :{BLACK}{STRING}
STR_VEHICLE_LIST_AIRCRAFT_DEPOT :{BLACK}{STRING} - {COMMA} Aeronave{P "" s} STR_VEHICLE_LIST_AIRCRAFT_DEPOT :{BLACK}{STRING} - {COMMA} Aeronave{P "" s}
STR_REPLACE_VEHICLES_WHITE :{WHITE}Substituir {STRING} STR_REPLACE_VEHICLES_WHITE :{WHITE}Substituir {STRING}
STR_REPLACE_VEHICLES_START :{BLACK}Iniciar Substituição de Veículos STR_REPLACE_VEHICLES_START :{BLACK}Iniciar Subst. de Veículos
STR_REPLACE_VEHICLES_STOP :{BLACK}Parar Substituição de Veículos STR_REPLACE_VEHICLES_STOP :{BLACK}Parar Subst. de Veículos
STR_NOT_REPLACING :{BLACK}Não substituindo STR_NOT_REPLACING :{BLACK}Não substituindo
STR_NOT_REPLACING_VEHICLE_SELECTED :{BLACK}Nenhum veículo seleccionado STR_NOT_REPLACING_VEHICLE_SELECTED :{BLACK}Nenhum veículo seleccionado
STR_REPLACE_HELP_LEFT_ARRAY :{BLACK}Seleccione o tipo de motor a substituir STR_REPLACE_HELP_LEFT_ARRAY :{BLACK}Seleccione o tipo de motor a substituir
@@ -3020,7 +3027,7 @@ STR_ORDER_REFIT_FAILED :{WHITE}Erro na
############ Lists rail types ############ Lists rail types
STR_RAIL_VEHICLES :Comboios STR_RAIL_VEHICLES :Comboios
STR_ELRAIL_VEHICLES :Combóios para carris electrificados STR_ELRAIL_VEHICLES :Comboios eléctricos
STR_MONORAIL_VEHICLES :Monocarris STR_MONORAIL_VEHICLES :Monocarris
STR_MAGLEV_VEHICLES :Maglevs STR_MAGLEV_VEHICLES :Maglevs

View File

@@ -1,6 +1,6 @@
##name Romanian ##name Romanian
##ownname Românã ##ownname Românã
##isocode ro_RO.UTF-8 ##isocode ro_RO
##plural 0 ##plural 0
##id 0x0000 ##id 0x0000
@@ -154,11 +154,12 @@ STR_00B0_MAP :{WHITE}Harta -
STR_00B1_GAME_OPTIONS :{WHITE}Optiuni STR_00B1_GAME_OPTIONS :{WHITE}Optiuni
STR_00B2_MESSAGE :{YELLOW}Mesaj STR_00B2_MESSAGE :{YELLOW}Mesaj
STR_00B3_MESSAGE_FROM :{YELLOW}Mesaj de la {STRING} STR_00B3_MESSAGE_FROM :{YELLOW}Mesaj de la {STRING}
STR_POPUP_CAUTION_CAPTION :{WHITE}Atentie!
STR_00B4_CAN_T_DO_THIS :{WHITE}Nu pot face asta.... STR_00B4_CAN_T_DO_THIS :{WHITE}Nu pot face asta....
STR_00B5_CAN_T_CLEAR_THIS_AREA :{WHITE}Nu pot curãta terenul.... STR_00B5_CAN_T_CLEAR_THIS_AREA :{WHITE}Nu pot curãta terenul....
STR_00B6_ORIGINAL_COPYRIGHT :{BLACK}Copyright original {COPYRIGHT} 1995 Chris Sawyer, toate drepturile rezervate STR_00B6_ORIGINAL_COPYRIGHT :{BLACK}Copyright original {COPYRIGHT} 1995 Chris Sawyer, toate drepturile rezervate
STR_00B7_VERSION :{BLACK}OpenTTD versiunea {REV} STR_00B7_VERSION :{BLACK}OpenTTD versiunea {REV}
STR_00BA_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2006 Echipa OpenTTD STR_00BA_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2007 Echipa OpenTTD
STR_TRANSLATED_BY :{BLACK} Translator(i) - STR_TRANSLATED_BY :{BLACK} Translator(i) -
STR_00C5 :{BLACK}{CROSS} STR_00C5 :{BLACK}{CROSS}
@@ -342,7 +343,7 @@ STR_UNITS_FORCE_IMPERIAL :{COMMA}x10³ lb
STR_UNITS_FORCE_METRIC :{COMMA} tone fortã STR_UNITS_FORCE_METRIC :{COMMA} tone fortã
STR_UNITS_FORCE_SI :{COMMA} kN STR_UNITS_FORCE_SI :{COMMA} kN
############ range for menu starts ############ range for menu starts
STR_0154_OPERATING_PROFIT_GRAPH :Profitul operational STR_0154_OPERATING_PROFIT_GRAPH :Profitul operational
STR_0155_INCOME_GRAPH :Cifra de afaceri STR_0155_INCOME_GRAPH :Cifra de afaceri
STR_0156_DELIVERED_CARGO_GRAPH :Numãr încãrcãturi livrate STR_0156_DELIVERED_CARGO_GRAPH :Numãr încãrcãturi livrate
@@ -351,7 +352,7 @@ STR_0158_COMPANY_VALUE_GRAPH :Valoarea compan
STR_0159_CARGO_PAYMENT_RATES :Valorile plãtilor pe încãrcãturi STR_0159_CARGO_PAYMENT_RATES :Valorile plãtilor pe încãrcãturi
STR_015A_COMPANY_LEAGUE_TABLE :Clasamentul companiilor STR_015A_COMPANY_LEAGUE_TABLE :Clasamentul companiilor
STR_PERFORMANCE_DETAIL_MENU :Rating de performantã detaliat STR_PERFORMANCE_DETAIL_MENU :Rating de performantã detaliat
############ range for menu ends ############ range for menu ends
STR_015B_OPENTTD :{WHITE}Despre OpenTTD STR_015B_OPENTTD :{WHITE}Despre OpenTTD
STR_015C_SAVE_GAME :Salveazã jocul (F3) STR_015C_SAVE_GAME :Salveazã jocul (F3)
@@ -389,10 +390,13 @@ STR_ENGINE_SORT_POWER :Putere
STR_ENGINE_SORT_INTRO_DATE :Data lansarii STR_ENGINE_SORT_INTRO_DATE :Data lansarii
STR_ENGINE_SORT_RUNNING_COST :Cost exploatare STR_ENGINE_SORT_RUNNING_COST :Cost exploatare
STR_ENGINE_SORT_POWER_VS_RUNNING_COST :Cost exploatare/putere STR_ENGINE_SORT_POWER_VS_RUNNING_COST :Cost exploatare/putere
STR_ENGINE_SORT_CARGO_CAPACITY :Cargo Capacity
STR_NO_WAITING_CARGO :{BLACK}Nu este în asteptare nici un fel de încãrcãturã STR_NO_WAITING_CARGO :{BLACK}Nu este în asteptare nici un fel de încãrcãturã
STR_SELECT_ALL_FACILITIES :{BLACK}Alege toate facilitãtile STR_SELECT_ALL_FACILITIES :{BLACK}Alege toate facilitãtile
STR_SELECT_ALL_TYPES :{BLACK}Alege toate tipurile de încãrcãturi (inclusiv încãrcãturile care nu sunt în asteptare) STR_SELECT_ALL_TYPES :{BLACK}Alege toate tipurile de încãrcãturi (inclusiv încãrcãturile care nu sunt în asteptare)
STR_AVAILABLE_TRAINS :{BLACK}Trenuri disponibile
STR_AVAILABLE_ROAD_VEHICLES :{BLACK}Vehicule disponibile
STR_AVAILABLE_SHIPS :{BLACK}Nave disponibile
STR_AVAILABLE_AIRCRAFT :{BLACK}Aeronave disponibile
STR_AVAILABLE_ENGINES_TIP :{BLACK}Vezi o lista de proiecte disponibile de motoare pentru acest tip de vehicul. STR_AVAILABLE_ENGINES_TIP :{BLACK}Vezi o lista de proiecte disponibile de motoare pentru acest tip de vehicul.
STR_MANAGE_LIST :{BLACK}Gestioneaza lista STR_MANAGE_LIST :{BLACK}Gestioneaza lista
STR_MANAGE_LIST_TIP :{BLACK}Trimite instructiunile tuturor vehiculelor din aceasta lista STR_MANAGE_LIST_TIP :{BLACK}Trimite instructiunile tuturor vehiculelor din aceasta lista
@@ -488,7 +492,7 @@ STR_01A9_NONE :nici una
STR_01AA_NAME :{BLACK}Nume STR_01AA_NAME :{BLACK}Nume
STR_01AB :{BLACK}{TINYFONT}{STRING} STR_01AB :{BLACK}{TINYFONT}{STRING}
############ range for days starts ############ range for days starts
STR_01AC_1ST :1 STR_01AC_1ST :1
STR_01AD_2ND :2 STR_01AD_2ND :2
STR_01AE_3RD :3 STR_01AE_3RD :3
@@ -520,7 +524,7 @@ STR_01C7_28TH :28
STR_01C8_29TH :29 STR_01C8_29TH :29
STR_01C9_30TH :30 STR_01C9_30TH :30
STR_01CA_31ST :31 STR_01CA_31ST :31
############ range for days ends ############ range for days ends
STR_01CB :{TINYFONT}{COMMA} STR_01CB :{TINYFONT}{COMMA}
@@ -608,22 +612,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} a dobandit titlul de '{STRING}'! STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} a dobandit titlul de '{STRING}'!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} al {COMPANY} dobandeste titlul de '{STRING}'! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} al {COMPANY} dobandeste titlul de '{STRING}'!
STR_021F :{BLUE}{COMMA} STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Creeazã scenariu
STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Editor scenarii STR_0222_SCENARIO_EDITOR :{YELLOW}Editor scenarii
STR_0223_LAND_GENERATION :{WHITE}Generator suprafatã uscat STR_0223_LAND_GENERATION :{WHITE}Generator suprafatã uscat
STR_0224 :{BLACK}{UPARROW} STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW} STR_0225 :{BLACK}{DOWNARROW}
STR_0226_RANDOM_LAND :{BLACK}Uscat aleatoriu
STR_0227_RESET_LAND :{BLACK}Reseteazã terenul
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Mãreste aria de editare a terenului STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Mãreste aria de editare a terenului
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Micsoreazã aria de editare a terenului STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Micsoreazã aria de editare a terenului
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Genereazã teren aleator STR_022A_GENERATE_RANDOM_LAND :{BLACK}Genereazã teren aleator
STR_022B_RESET_LANDSCAPE :{BLACK}Reseteazã peisajul STR_022B_RESET_LANDSCAPE :{BLACK}Reseteazã peisajul
STR_022C_RESET_LANDSCAPE :{WHITE}Resetare peisaj STR_022C_RESET_LANDSCAPE :{WHITE}Resetare peisaj
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Foloseste harta de inaltimi
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Foloseste harta inaltimi
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Esti sigur cã vrei sa resetezi peisajul?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Generare peisaj STR_022E_LANDSCAPE_GENERATION :{BLACK}Generare peisaj
STR_022F_TOWN_GENERATION :{BLACK}Generare oras STR_022F_TOWN_GENERATION :{BLACK}Generare oras
STR_0230_INDUSTRY_GENERATION :{BLACK}Generare industrii STR_0230_INDUSTRY_GENERATION :{BLACK}Generare industrii
@@ -765,7 +763,7 @@ STR_02C1_VEHICLE_DESIGN_NAMES_SELECTION :{BLACK}Selectea
STR_02C2_SAVE_CUSTOMIZED_VEHICLE :{BLACK}Salveazã pe disc numele personalizate de mãrci si modele STR_02C2_SAVE_CUSTOMIZED_VEHICLE :{BLACK}Salveazã pe disc numele personalizate de mãrci si modele
STR_CHECKMARK :{CHECKMARK} STR_CHECKMARK :{CHECKMARK}
############ range for menu starts ############ range for menu starts
STR_02C3_GAME_OPTIONS :Optiunile jocului (F2) STR_02C3_GAME_OPTIONS :Optiunile jocului (F2)
STR_02C5_DIFFICULTY_SETTINGS :Setãri dificultate STR_02C5_DIFFICULTY_SETTINGS :Setãri dificultate
STR_02C7_CONFIG_PATCHES :Configurare patch STR_02C7_CONFIG_PATCHES :Configurare patch
@@ -779,16 +777,16 @@ STR_02D0_FULL_ANIMATION :{SETX 12}Animat
STR_02D2_FULL_DETAIL :{SETX 12}Detalii grafice complete STR_02D2_FULL_DETAIL :{SETX 12}Detalii grafice complete
STR_02D4_TRANSPARENT_BUILDINGS :{SETX 12}Peisaj transparent (X) STR_02D4_TRANSPARENT_BUILDINGS :{SETX 12}Peisaj transparent (X)
STR_TRANSPARENT_SIGNS :{SETX 12}Numele statiilor transparente STR_TRANSPARENT_SIGNS :{SETX 12}Numele statiilor transparente
############ range ends here ############ range ends here
############ range for menu starts ############ range for menu starts
STR_02D5_LAND_BLOCK_INFO :Informatii despre teren STR_02D5_LAND_BLOCK_INFO :Informatii despre teren
STR_02D6 : STR_02D6 :
STR_CONSOLE_SETTING :Consola On/Off STR_CONSOLE_SETTING :Consola On/Off
STR_02D7_SCREENSHOT_CTRL_S :Screenshot (Ctrl-S) STR_02D7_SCREENSHOT_CTRL_S :Screenshot (Ctrl-S)
STR_02D8_GIANT_SCREENSHOT_CTRL_G :Screenshot gigant(Ctrl-G) STR_02D8_GIANT_SCREENSHOT_CTRL_G :Screenshot gigant(Ctrl-G)
STR_02D9_ABOUT_OPENTTD :Despre 'OpenTTD' STR_02D9_ABOUT_OPENTTD :Despre 'OpenTTD'
############ range ends here ############ range ends here
STR_02DB_OFF :{BLACK}inactiv STR_02DB_OFF :{BLACK}inactiv
STR_02DA_ON :{BLACK}activ STR_02DA_ON :{BLACK}activ
@@ -845,7 +843,7 @@ STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE :{BLACK}Alege pe
STR_0311_SELECT_TOYLAND_LANDSCAPE :{BLACK}Alege peisajul 'tara jucãriilor' STR_0311_SELECT_TOYLAND_LANDSCAPE :{BLACK}Alege peisajul 'tara jucãriilor'
STR_0312_FUND_CONSTRUCTION_OF_NEW :{BLACK}Finanteazã constructia de industrii noi STR_0312_FUND_CONSTRUCTION_OF_NEW :{BLACK}Finanteazã constructia de industrii noi
############ range for menu starts ############ range for menu starts
STR_INDUSTRY_DIR :Lista industriilor STR_INDUSTRY_DIR :Lista industriilor
STR_0313_FUND_NEW_INDUSTRY :Obiectiv industrial nou STR_0313_FUND_NEW_INDUSTRY :Obiectiv industrial nou
############ range ends here ############ range ends here
@@ -891,7 +889,7 @@ STR_TOWNNAME_DANISH :Danezã
STR_TOWNNAME_TURKISH :Turcã STR_TOWNNAME_TURKISH :Turcã
STR_TOWNNAME_ITALIAN :Italian STR_TOWNNAME_ITALIAN :Italian
STR_TOWNNAME_CATALAN :Catalan STR_TOWNNAME_CATALAN :Catalan
############ end of townname region ############ end of townname region
STR_CURR_GBP :Lira sterlina (£) STR_CURR_GBP :Lira sterlina (£)
STR_CURR_USD :Dolar ($) STR_CURR_USD :Dolar ($)
@@ -1308,6 +1306,7 @@ STR_NETWORK_PASSWORD :{SILVER}Proteja
STR_NETWORK_SERVER_OFFLINE :{SILVER}SERVER OFFLINE STR_NETWORK_SERVER_OFFLINE :{SILVER}SERVER OFFLINE
STR_NETWORK_SERVER_FULL :{SILVER}SERVER PLIN STR_NETWORK_SERVER_FULL :{SILVER}SERVER PLIN
STR_NETWORK_VERSION_MISMATCH :{SILVER}VERSIUNE DIFERITA STR_NETWORK_VERSION_MISMATCH :{SILVER}VERSIUNE DIFERITA
STR_NETWORK_GRF_MISMATCH :{SILVER}NEWGRF NEPOTRIVIRE
STR_NETWORK_JOIN_GAME :{BLACK}Intrã în joc STR_NETWORK_JOIN_GAME :{BLACK}Intrã în joc
@@ -1853,11 +1852,11 @@ STR_4824_BUBBLE_GENERATOR :Generator de ba
STR_4825_TOFFEE_QUARRY :Carierã de caramel STR_4825_TOFFEE_QUARRY :Carierã de caramel
STR_4826_SUGAR_MINE :Minã de zahãr STR_4826_SUGAR_MINE :Minã de zahãr
############ range for requires starts ############ range for requires starts
STR_4827_REQUIRES :{BLACK}Are nevoie de: {YELLOW}{STRING} STR_4827_REQUIRES :{BLACK}Are nevoie de: {YELLOW}{STRING}
STR_4828_REQUIRES :{BLACK}Are nevoie de: {YELLOW}{STRING}, {STRING} STR_4828_REQUIRES :{BLACK}Are nevoie de: {YELLOW}{STRING}, {STRING}
STR_4829_REQUIRES :{BLACK}Are nevoie de: {YELLOW}{STRING}, {STRING}, {STRING} STR_4829_REQUIRES :{BLACK}Are nevoie de: {YELLOW}{STRING}, {STRING}, {STRING}
############ range for requires ends ############ range for requires ends
STR_482A_PRODUCTION_LAST_MONTH :{BLACK}Productia luna trecutã: STR_482A_PRODUCTION_LAST_MONTH :{BLACK}Productia luna trecutã:
STR_482B_TRANSPORTED :{YELLOW}{CARGO}{BLACK} ({COMMA}% transportat) STR_482B_TRANSPORTED :{YELLOW}{CARGO}{BLACK} ({COMMA}% transportat)
@@ -1930,8 +1929,8 @@ STR_5806_CAN_T_PURCHASE_THIS_LAND :{WHITE}Nu poti
STR_5807_YOU_ALREADY_OWN_IT :{WHITE}...este deja in posesia ta! STR_5807_YOU_ALREADY_OWN_IT :{WHITE}...este deja in posesia ta!
############ WARNING, using range 0x6000 for strings that are stored in the savegame ############ WARNING, using range 0x6000 for strings that are stored in the savegame
############ These strings may never get a new id, or savegames will break! ############ These strings may never get a new id, or savegames will break!
##id 0x6000 ##id 0x6000
STR_SV_EMPTY : STR_SV_EMPTY :
STR_SV_UNNAMED :NoName STR_SV_UNNAMED :NoName
@@ -1974,7 +1973,7 @@ STR_SV_STNAME_LOWER :{STRING} de Jos
STR_SV_STNAME_HELIPORT :Heliportul {STRING} STR_SV_STNAME_HELIPORT :Heliportul {STRING}
STR_SV_STNAME_FOREST :Pãdurea {STRING} STR_SV_STNAME_FOREST :Pãdurea {STRING}
############ end of savegame specific region! ############ end of savegame specific region!
##id 0x6800 ##id 0x6800
STR_6800_DIFFICULTY_LEVEL :{WHITE}Nivel de dificultate STR_6800_DIFFICULTY_LEVEL :{WHITE}Nivel de dificultate
@@ -2662,7 +2661,6 @@ STR_9022_VEHICLES_CLICK_ON_VEHICLE :{BLACK}Autovehi
STR_9023_BUILD_NEW_ROAD_VEHICLE :{BLACK}Cumpãrã un autovehicul STR_9023_BUILD_NEW_ROAD_VEHICLE :{BLACK}Cumpãrã un autovehicul
STR_9024_DRAG_ROAD_VEHICLE_TO_HERE :{BLACK}Mutã un autovehicul aici pentru a-l vinde STR_9024_DRAG_ROAD_VEHICLE_TO_HERE :{BLACK}Mutã un autovehicul aici pentru a-l vinde
STR_9025_CENTER_MAIN_VIEW_ON_ROAD :{BLACK}Centreazã imaginea pe locatia acestei autobaze STR_9025_CENTER_MAIN_VIEW_ON_ROAD :{BLACK}Centreazã imaginea pe locatia acestei autobaze
STR_9026_ROAD_VEHICLE_SELECTION :{BLACK}Road vehicle selection list - click on vehicle for information
STR_9027_BUILD_THE_HIGHLIGHTED_ROAD :{BLACK}Cumpãrã autovehiculul selectat STR_9027_BUILD_THE_HIGHLIGHTED_ROAD :{BLACK}Cumpãrã autovehiculul selectat
STR_9028_NEW_ROAD_VEHICLE_NOW_AVAILABLE :{BLACK}{BIGFONT}Un nou autovehicul disponibil! STR_9028_NEW_ROAD_VEHICLE_NOW_AVAILABLE :{BLACK}{BIGFONT}Un nou autovehicul disponibil!
STR_9029 :{BLACK}{BIGFONT}{STRING} STR_9029 :{BLACK}{BIGFONT}{STRING}
@@ -2888,6 +2886,7 @@ STR_NEWGRF_NO_FILES_INSTALLED :{BLACK}Nu exist
STR_NEWGRF_FILENAME :{BLACK}Nume fisier: {SILVER}{STRING} STR_NEWGRF_FILENAME :{BLACK}Nume fisier: {SILVER}{STRING}
STR_NEWGRF_GRF_ID :{BLACK}ID GRF: {SILVER}{STRING} STR_NEWGRF_GRF_ID :{BLACK}ID GRF: {SILVER}{STRING}
STR_NEWGRF_MD5SUM :{BLACK}MD5sum: {SILVER}{STRING} STR_NEWGRF_MD5SUM :{BLACK}MD5sum: {SILVER}{STRING}
STR_NEWGRF_CONFIRMATION_TEXT :{YELLOW}Esti pe cale sa faci modificari intr-un joc activ. Aceasta poate destabiliza OpenTTD.{}Esti absolut sigur ca vrei sa faci asta?
STR_NEWGRF_ADD :{BLACK}Adauga STR_NEWGRF_ADD :{BLACK}Adauga
STR_NEWGRF_ADD_TIP :{BLACK}Adauga un fisier NewGRF in lista STR_NEWGRF_ADD_TIP :{BLACK}Adauga un fisier NewGRF in lista
@@ -2911,6 +2910,11 @@ STR_NEWGRF_DUPLICATE_GRFID :{WHITE}Nu pot a
STR_NEWGRF_NOT_FOUND :{RED}Nici un fisier potrivit STR_NEWGRF_NOT_FOUND :{RED}Nici un fisier potrivit
STR_NEWGRF_DISABLED :{RED}Dezactivat STR_NEWGRF_DISABLED :{RED}Dezactivat
STR_NEWGRF_COMPATIBLE_LOADED :{ORANGE}Nu am gasit niciun fisier corespunzator (am incarcat un GRF compatibil)
STR_NEWGRF_COMPATIBLE_LOAD_WARNING :{WHITE}Fisier(e) GRF compatibil(e) incarcate pentru fisierele lipsa
STR_NEWGRF_DISABLED_WARNING :{WHITE}Fisierele GRF lipsa au fost dezactivate
STR_NEWGRF_NOT_FOUND_WARNING :{WHITE}Fisierele GRF lipsa pentru permiterea incarcarii jocului
STR_CURRENCY_WINDOW :{WHITE}Moneda proprie STR_CURRENCY_WINDOW :{WHITE}Moneda proprie
STR_CURRENCY_EXCHANGE_RATE :{LTBLUE}Curs de schimb: {ORANGE}{CURRENCY} = £ {COMMA} STR_CURRENCY_EXCHANGE_RATE :{LTBLUE}Curs de schimb: {ORANGE}{CURRENCY} = £ {COMMA}

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lang/simplified_chinese.txt Normal file

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@@ -1,6 +1,6 @@
##name Slovak ##name Slovak
##ownname Slovensky ##ownname Slovensky
##isocode sk_SK.UTF-8 ##isocode sk_SK
##plural 6 ##plural 6
##case g ##case g
##gender m z s ##gender m z s
@@ -218,11 +218,12 @@ STR_00B0_MAP :{WHITE}Mapa - {
STR_00B1_GAME_OPTIONS :{WHITE}Nastavenia hry STR_00B1_GAME_OPTIONS :{WHITE}Nastavenia hry
STR_00B2_MESSAGE :{YELLOW}Sprava STR_00B2_MESSAGE :{YELLOW}Sprava
STR_00B3_MESSAGE_FROM :{YELLOW}Sprava od {STRING} STR_00B3_MESSAGE_FROM :{YELLOW}Sprava od {STRING}
STR_POPUP_CAUTION_CAPTION :{WHITE}Upozornenie!
STR_00B4_CAN_T_DO_THIS :{WHITE}Nie je mozne vykonat ... STR_00B4_CAN_T_DO_THIS :{WHITE}Nie je mozne vykonat ...
STR_00B5_CAN_T_CLEAR_THIS_AREA :{WHITE}Oblast nie je mozne vycistit ... STR_00B5_CAN_T_CLEAR_THIS_AREA :{WHITE}Oblast nie je mozne vycistit ...
STR_00B6_ORIGINAL_COPYRIGHT :{BLACK}Povodny copyright: {COPYRIGHT} 1995 Chris Sawyer, vsetky prava vyhradene STR_00B6_ORIGINAL_COPYRIGHT :{BLACK}Povodny copyright: {COPYRIGHT} 1995 Chris Sawyer, vsetky prava vyhradene
STR_00B7_VERSION :{BLACK}OpenTTD verzia {REV} STR_00B7_VERSION :{BLACK}OpenTTD verzia {REV}
STR_00BA_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2006 team OpenTTD STR_00BA_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2007 team OpenTTD
STR_TRANSLATED_BY :{BLACK} Preklad - Lukas Lengyel & gpsoft STR_TRANSLATED_BY :{BLACK} Preklad - Lukas Lengyel & gpsoft
STR_00C5 :{BLACK}{CROSS} STR_00C5 :{BLACK}{CROSS}
@@ -358,6 +359,7 @@ STR_0140_NEW_GAME :{BLACK}Nová hr
STR_0141_LOAD_GAME :{BLACK}Nahrat hru STR_0141_LOAD_GAME :{BLACK}Nahrat hru
STR_SINGLE_PLAYER :{BLACK}Jeden hrac STR_SINGLE_PLAYER :{BLACK}Jeden hrac
STR_MULTIPLAYER :{BLACK}Viacero hrácov STR_MULTIPLAYER :{BLACK}Viacero hrácov
STR_SCENARIO_EDITOR :{BLACK}Editor scenárov
STR_64 :64 STR_64 :64
STR_128 :128 STR_128 :128
@@ -406,7 +408,7 @@ STR_UNITS_FORCE_IMPERIAL :{COMMA}x10³ lb
STR_UNITS_FORCE_METRIC :{COMMA} megapond{P "" y ov} STR_UNITS_FORCE_METRIC :{COMMA} megapond{P "" y ov}
STR_UNITS_FORCE_SI :{COMMA} kN STR_UNITS_FORCE_SI :{COMMA} kN
############ range for menu starts ############ range for menu starts
STR_0154_OPERATING_PROFIT_GRAPH :Graf prevadzkoveho zisku STR_0154_OPERATING_PROFIT_GRAPH :Graf prevadzkoveho zisku
STR_0155_INCOME_GRAPH :Graf trzieb STR_0155_INCOME_GRAPH :Graf trzieb
STR_0156_DELIVERED_CARGO_GRAPH :Graf prepraveneho nakladu STR_0156_DELIVERED_CARGO_GRAPH :Graf prepraveneho nakladu
@@ -415,7 +417,7 @@ STR_0158_COMPANY_VALUE_GRAPH :Graf hodnoty sp
STR_0159_CARGO_PAYMENT_RATES :Ceny prepravy STR_0159_CARGO_PAYMENT_RATES :Ceny prepravy
STR_015A_COMPANY_LEAGUE_TABLE :Hodnotenie spolocnosti STR_015A_COMPANY_LEAGUE_TABLE :Hodnotenie spolocnosti
STR_PERFORMANCE_DETAIL_MENU :Detailny rating vykonu STR_PERFORMANCE_DETAIL_MENU :Detailny rating vykonu
############ range for menu ends ############ range for menu ends
STR_015B_OPENTTD :{WHITE}OpenTTD STR_015B_OPENTTD :{WHITE}OpenTTD
STR_015C_SAVE_GAME :Ulozit hru STR_015C_SAVE_GAME :Ulozit hru
@@ -457,6 +459,10 @@ STR_ENGINE_SORT_CARGO_CAPACITY :Kapacita nákla
STR_NO_WAITING_CARGO :{BLACK}Necaka ziadny typ nakladu STR_NO_WAITING_CARGO :{BLACK}Necaka ziadny typ nakladu
STR_SELECT_ALL_FACILITIES :{BLACK}Oznacit vsetky moznosti STR_SELECT_ALL_FACILITIES :{BLACK}Oznacit vsetky moznosti
STR_SELECT_ALL_TYPES :{BLACK}Oznacit vsetky druhy nakladu (vratane druhu, kt. necaka na prepravu) STR_SELECT_ALL_TYPES :{BLACK}Oznacit vsetky druhy nakladu (vratane druhu, kt. necaka na prepravu)
STR_AVAILABLE_TRAINS :{BLACK}Dostupné vlaky
STR_AVAILABLE_ROAD_VEHICLES :{BLACK}Dostupné vozidlá
STR_AVAILABLE_SHIPS :{BLACK}Dostupné lode
STR_AVAILABLE_AIRCRAFT :{BLACK}Dostupné lietadlá
STR_AVAILABLE_ENGINES_TIP :{BLACK}Zobrazit zoznam dostupných dizajnov rušňov pre tento typ. STR_AVAILABLE_ENGINES_TIP :{BLACK}Zobrazit zoznam dostupných dizajnov rušňov pre tento typ.
STR_MANAGE_LIST :{BLACK}Možnosti STR_MANAGE_LIST :{BLACK}Možnosti
STR_MANAGE_LIST_TIP :{BLACK}Zadat príkazy všetkým vozidlám v zozname STR_MANAGE_LIST_TIP :{BLACK}Zadat príkazy všetkým vozidlám v zozname
@@ -552,7 +558,7 @@ STR_01A9_NONE :Nezname
STR_01AA_NAME :{BLACK}Meno STR_01AA_NAME :{BLACK}Meno
STR_01AB :{BLACK}{TINYFONT}{STRING} STR_01AB :{BLACK}{TINYFONT}{STRING}
############ range for days starts ############ range for days starts
STR_01AC_1ST :1 STR_01AC_1ST :1
STR_01AD_2ND :2 STR_01AD_2ND :2
STR_01AE_3RD :3 STR_01AE_3RD :3
@@ -584,7 +590,7 @@ STR_01C7_28TH :28
STR_01C8_29TH :29 STR_01C8_29TH :29
STR_01C9_30TH :30 STR_01C9_30TH :30
STR_01CA_31ST :31 STR_01CA_31ST :31
############ range for days ends ############ range for days ends
STR_01CB :{TINYFONT}{COMMA} STR_01CB :{TINYFONT}{COMMA}
@@ -672,22 +678,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} ziskal oznacenie '{STRING}' ! STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} ziskal oznacenie '{STRING}' !
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} z {COMPANY} ziskal oznacenie '{STRING}' ! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} z {COMPANY} ziskal oznacenie '{STRING}' !
STR_021F :{BLUE}{COMMA} STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Vytvorit scenar
STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Editor scenarov STR_0222_SCENARIO_EDITOR :{YELLOW}Editor scenarov
STR_0223_LAND_GENERATION :{WHITE}Generovanie uzemia STR_0223_LAND_GENERATION :{WHITE}Generovanie uzemia
STR_0224 :{BLACK}{UPARROW} STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW} STR_0225 :{BLACK}{DOWNARROW}
STR_0226_RANDOM_LAND :{BLACK}Nahodne uzemie
STR_0227_RESET_LAND :{BLACK}Zresetovat uzemie
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Pre zvysenie/znizenie oblasti je potrebne zvacsit uzemie STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Pre zvysenie/znizenie oblasti je potrebne zvacsit uzemie
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Pre zvysenie/znizenie oblasti je potrebne zmensit uzemie STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Pre zvysenie/znizenie oblasti je potrebne zmensit uzemie
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Vygenerovat nahodne uzemie STR_022A_GENERATE_RANDOM_LAND :{BLACK}Vygenerovat nahodne uzemie
STR_022B_RESET_LANDSCAPE :{BLACK}Zresetovat uzemie STR_022B_RESET_LANDSCAPE :{BLACK}Zresetovat uzemie
STR_022C_RESET_LANDSCAPE :{WHITE}Zresetovat Uzemie STR_022C_RESET_LANDSCAPE :{WHITE}Zresetovat Uzemie
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Pouzit vyskovu mapu
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Pouzit vyskovu mapu
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Si si isty ze chces zresetovat uzemie ?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Vytvorenie uzemia STR_022E_LANDSCAPE_GENERATION :{BLACK}Vytvorenie uzemia
STR_022F_TOWN_GENERATION :{BLACK}Vytvorenie mesta STR_022F_TOWN_GENERATION :{BLACK}Vytvorenie mesta
STR_0230_INDUSTRY_GENERATION :{BLACK}Vytvorenie priemyslu STR_0230_INDUSTRY_GENERATION :{BLACK}Vytvorenie priemyslu
@@ -720,7 +720,7 @@ STR_0249_IRON_ORE_MINE :{BLACK}Zelezoru
STR_024A_OIL_WELLS :{BLACK}Vrtna veza STR_024A_OIL_WELLS :{BLACK}Vrtna veza
STR_024B_BANK :{BLACK}Banka STR_024B_BANK :{BLACK}Banka
STR_024C_PAPER_MILL :{BLACK}Vyroba papiera STR_024C_PAPER_MILL :{BLACK}Vyroba papiera
STR_024D_FOOD_PROCESSING_PLANT :{BLACK}Vyroba jedla STR_024D_FOOD_PROCESSING_PLANT :{BLACK}Potravinársky podnik
STR_024E_PRINTING_WORKS :{BLACK}Tlaciaren STR_024E_PRINTING_WORKS :{BLACK}Tlaciaren
STR_024F_GOLD_MINE :{BLACK}Zlata bana STR_024F_GOLD_MINE :{BLACK}Zlata bana
STR_0250_LUMBER_MILL :{BLACK}Pila STR_0250_LUMBER_MILL :{BLACK}Pila
@@ -754,7 +754,7 @@ STR_026B_CONSTRUCT_IRON_ORE_MINE :{BLACK}Postavit
STR_026C_CONSTRUCT_OIL_WELLS :{BLACK}Postavit ropny vrt STR_026C_CONSTRUCT_OIL_WELLS :{BLACK}Postavit ropny vrt
STR_026D_CONSTRUCT_BANK_CAN_ONLY :{BLACK}Postavit banku (len v mestach kde je populacia vacsia ako 1200) STR_026D_CONSTRUCT_BANK_CAN_ONLY :{BLACK}Postavit banku (len v mestach kde je populacia vacsia ako 1200)
STR_026E_CONSTRUCT_PAPER_MILL :{BLACK}Postavit vyrobu papiera STR_026E_CONSTRUCT_PAPER_MILL :{BLACK}Postavit vyrobu papiera
STR_026F_CONSTRUCT_FOOD_PROCESSING :{BLACK}Postavit vyrobu jedla STR_026F_CONSTRUCT_FOOD_PROCESSING :{BLACK}Postavit potravinársky podnik
STR_0270_CONSTRUCT_PRINTING_WORKS :{BLACK}Postavit tlaciaren STR_0270_CONSTRUCT_PRINTING_WORKS :{BLACK}Postavit tlaciaren
STR_0271_CONSTRUCT_GOLD_MINE :{BLACK}Postavit zlatu banu STR_0271_CONSTRUCT_GOLD_MINE :{BLACK}Postavit zlatu banu
STR_0272_CONSTRUCT_BANK_CAN_ONLY :{BLACK}Postavit banku (len v mestach) STR_0272_CONSTRUCT_BANK_CAN_ONLY :{BLACK}Postavit banku (len v mestach)
@@ -829,7 +829,7 @@ STR_02C1_VEHICLE_DESIGN_NAMES_SELECTION :{BLACK}Vyber na
STR_02C2_SAVE_CUSTOMIZED_VEHICLE :{BLACK}Ulozit vlastne nazvy vozidiel na disk STR_02C2_SAVE_CUSTOMIZED_VEHICLE :{BLACK}Ulozit vlastne nazvy vozidiel na disk
STR_CHECKMARK :{CHECKMARK} STR_CHECKMARK :{CHECKMARK}
############ range for menu starts ############ range for menu starts
STR_02C3_GAME_OPTIONS :Nastavenia hry STR_02C3_GAME_OPTIONS :Nastavenia hry
STR_02C5_DIFFICULTY_SETTINGS :Nastavenia obtiaznosti STR_02C5_DIFFICULTY_SETTINGS :Nastavenia obtiaznosti
STR_02C7_CONFIG_PATCHES :Nastavenia patchov STR_02C7_CONFIG_PATCHES :Nastavenia patchov
@@ -843,16 +843,16 @@ STR_02D0_FULL_ANIMATION :{SETX 12}Plna a
STR_02D2_FULL_DETAIL :{SETX 12}Plne detaily STR_02D2_FULL_DETAIL :{SETX 12}Plne detaily
STR_02D4_TRANSPARENT_BUILDINGS :{SETX 12}Priesvitne budovy STR_02D4_TRANSPARENT_BUILDINGS :{SETX 12}Priesvitne budovy
STR_TRANSPARENT_SIGNS :{SETX 12}Transparentne nazvy stanic STR_TRANSPARENT_SIGNS :{SETX 12}Transparentne nazvy stanic
############ range ends here ############ range ends here
############ range for menu starts ############ range for menu starts
STR_02D5_LAND_BLOCK_INFO :Informacie o pozemku STR_02D5_LAND_BLOCK_INFO :Informacie o pozemku
STR_02D6 : STR_02D6 :
STR_CONSOLE_SETTING :Zobrazit / skryt konzolu STR_CONSOLE_SETTING :Zobrazit / skryt konzolu
STR_02D7_SCREENSHOT_CTRL_S :ScreenShot (Ctrl-S) STR_02D7_SCREENSHOT_CTRL_S :ScreenShot (Ctrl-S)
STR_02D8_GIANT_SCREENSHOT_CTRL_G :Velky ScreenShot (Ctrl-G) STR_02D8_GIANT_SCREENSHOT_CTRL_G :Velky ScreenShot (Ctrl-G)
STR_02D9_ABOUT_OPENTTD :O hre 'OpenTTD' STR_02D9_ABOUT_OPENTTD :O hre 'OpenTTD'
############ range ends here ############ range ends here
STR_02DB_OFF :{BLACK}Vyp. STR_02DB_OFF :{BLACK}Vyp.
STR_02DA_ON :{BLACK}Zap. STR_02DA_ON :{BLACK}Zap.
@@ -909,7 +909,7 @@ STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE :{BLACK}Subtropi
STR_0311_SELECT_TOYLAND_LANDSCAPE :{BLACK}Detska krajina STR_0311_SELECT_TOYLAND_LANDSCAPE :{BLACK}Detska krajina
STR_0312_FUND_CONSTRUCTION_OF_NEW :{BLACK}Financovat vystavbu noveho priemyslu STR_0312_FUND_CONSTRUCTION_OF_NEW :{BLACK}Financovat vystavbu noveho priemyslu
############ range for menu starts ############ range for menu starts
STR_INDUSTRY_DIR :Zoznam priemyslu STR_INDUSTRY_DIR :Zoznam priemyslu
STR_0313_FUND_NEW_INDUSTRY :Financovat novy priemysel STR_0313_FUND_NEW_INDUSTRY :Financovat novy priemysel
############ range ends here ############ range ends here
@@ -955,7 +955,7 @@ STR_TOWNNAME_DANISH :Danske
STR_TOWNNAME_TURKISH :Turecké STR_TOWNNAME_TURKISH :Turecké
STR_TOWNNAME_ITALIAN :Talianske STR_TOWNNAME_ITALIAN :Talianske
STR_TOWNNAME_CATALAN :Katalanske STR_TOWNNAME_CATALAN :Katalanske
############ end of townname region ############ end of townname region
STR_CURR_GBP :Libry (£) STR_CURR_GBP :Libry (£)
STR_CURR_USD :Dolare ($) STR_CURR_USD :Dolare ($)
@@ -1372,6 +1372,7 @@ STR_NETWORK_PASSWORD :{SILVER}Heslo:
STR_NETWORK_SERVER_OFFLINE :{SILVER}SERVER JE OFFLINE STR_NETWORK_SERVER_OFFLINE :{SILVER}SERVER JE OFFLINE
STR_NETWORK_SERVER_FULL :{SILVER}SERVER JE PLNY STR_NETWORK_SERVER_FULL :{SILVER}SERVER JE PLNY
STR_NETWORK_VERSION_MISMATCH :{SILVER}ROZNE VERZIE STR_NETWORK_VERSION_MISMATCH :{SILVER}ROZNE VERZIE
STR_NETWORK_GRF_MISMATCH :{SILVER}NEWGRF Chyba
STR_NETWORK_JOIN_GAME :{BLACK}Pripojit sa STR_NETWORK_JOIN_GAME :{BLACK}Pripojit sa
@@ -1476,6 +1477,7 @@ STR_NETWORK_CLIENT_LIST :{WHITE}Zoznam k
STR_NETWORK_ERR_NOTAVAILABLE :{WHITE} Nie su ziadne sietove zariadenie alebo hra je kompilovana bez ENABLE_NETWORK STR_NETWORK_ERR_NOTAVAILABLE :{WHITE} Nie su ziadne sietove zariadenie alebo hra je kompilovana bez ENABLE_NETWORK
STR_NETWORK_ERR_NOSERVER :{WHITE} Nebola najdena ziadna sietova hra STR_NETWORK_ERR_NOSERVER :{WHITE} Nebola najdena ziadna sietova hra
STR_NETWORK_ERR_NOCONNECTION :{WHITE} Server neodpoveda na ziadost STR_NETWORK_ERR_NOCONNECTION :{WHITE} Server neodpoveda na ziadost
STR_NETWORK_ERR_NEWGRF_MISMATCH :{WHITE}Pripojenie zlyhalo kvoli nespravnemu NewGRF
STR_NETWORK_ERR_DESYNC :{WHITE} Siet - Chyba synchronizacie hry STR_NETWORK_ERR_DESYNC :{WHITE} Siet - Chyba synchronizacie hry
STR_NETWORK_ERR_LOSTCONNECTION :{WHITE} Siet - Stratene spojenie STR_NETWORK_ERR_LOSTCONNECTION :{WHITE} Siet - Stratene spojenie
STR_NETWORK_ERR_SAVEGAMEERROR :{WHITE} Nedokazem nahrat hru zo servera STR_NETWORK_ERR_SAVEGAMEERROR :{WHITE} Nedokazem nahrat hru zo servera
@@ -1497,6 +1499,7 @@ STR_NETWORK_ERR_CLIENT_DESYNC :chyba synchroni
STR_NETWORK_ERR_CLIENT_SAVEGAME :neviem nahrat mapu STR_NETWORK_ERR_CLIENT_SAVEGAME :neviem nahrat mapu
STR_NETWORK_ERR_CLIENT_CONNECTION_LOST :spojenie prerusene STR_NETWORK_ERR_CLIENT_CONNECTION_LOST :spojenie prerusene
STR_NETWORK_ERR_CLIENT_PROTOCOL_ERROR :chyba protokolu STR_NETWORK_ERR_CLIENT_PROTOCOL_ERROR :chyba protokolu
STR_NETWORK_ERR_CLIENT_NEWGRF_MISMATCH :Nespravne NewGRF
STR_NETWORK_ERR_CLIENT_NOT_AUTHORIZED :overenie odmietnute STR_NETWORK_ERR_CLIENT_NOT_AUTHORIZED :overenie odmietnute
STR_NETWORK_ERR_CLIENT_NOT_EXPECTED :neplatny packet prijaty STR_NETWORK_ERR_CLIENT_NOT_EXPECTED :neplatny packet prijaty
STR_NETWORK_ERR_CLIENT_WRONG_REVISION :chybna revizia hry STR_NETWORK_ERR_CLIENT_WRONG_REVISION :chybna revizia hry
@@ -1610,7 +1613,7 @@ STR_1021_RAILROAD_TRACK :Zeleznicne kola
STR_1023_RAILROAD_TRAIN_DEPOT :Zeleznicne depo STR_1023_RAILROAD_TRAIN_DEPOT :Zeleznicne depo
STR_1024_AREA_IS_OWNED_BY_ANOTHER :{WHITE}... oblast vlastni ina spolocnost STR_1024_AREA_IS_OWNED_BY_ANOTHER :{WHITE}... oblast vlastni ina spolocnost
STR_RAILROAD_TRACK_WITH_NORMAL_SIGNALS :Zeleznicne kolaje so standartnym semaforom STR_RAILROAD_TRACK_WITH_NORMAL_SIGNALS :Zeleznicne kolaje so standartnym semaforom
STR_RAILROAD_TRACK_WITH_PRESIGNALS :Zeleznicne kolaje s pre-signami STR_RAILROAD_TRACK_WITH_PRESIGNALS :Zeleznicne kolaje s pre-signalmi
STR_RAILROAD_TRACK_WITH_EXITSIGNALS :Zeleznicne kolaje s exit-signalmi STR_RAILROAD_TRACK_WITH_EXITSIGNALS :Zeleznicne kolaje s exit-signalmi
STR_RAILROAD_TRACK_WITH_COMBOSIGNALS :Zeleznicne kolaje s combo-signalmi STR_RAILROAD_TRACK_WITH_COMBOSIGNALS :Zeleznicne kolaje s combo-signalmi
@@ -1892,7 +1895,7 @@ STR_480B_FARM :Farma
STR_480C_COPPER_ORE_MINE :Medenna bana STR_480C_COPPER_ORE_MINE :Medenna bana
STR_480D_OIL_WELLS :Ropna plosina STR_480D_OIL_WELLS :Ropna plosina
STR_480E_BANK :Banka STR_480E_BANK :Banka
STR_480F_FOOD_PROCESSING_PLANT :Vyroba jedla STR_480F_FOOD_PROCESSING_PLANT :Potravinársky podnik
STR_4810_PAPER_MILL :Vyroba papiera STR_4810_PAPER_MILL :Vyroba papiera
STR_4811_GOLD_MINE :Zlata bana STR_4811_GOLD_MINE :Zlata bana
STR_4812_BANK :Banka STR_4812_BANK :Banka
@@ -1917,11 +1920,11 @@ STR_4824_BUBBLE_GENERATOR :Bublifuk
STR_4825_TOFFEE_QUARRY :Karamelovy lom STR_4825_TOFFEE_QUARRY :Karamelovy lom
STR_4826_SUGAR_MINE :Cukrova bana STR_4826_SUGAR_MINE :Cukrova bana
############ range for requires starts ############ range for requires starts
STR_4827_REQUIRES :{BLACK}Potrebuje: {YELLOW}{STRING} STR_4827_REQUIRES :{BLACK}Potrebuje: {YELLOW}{STRING}
STR_4828_REQUIRES :{BLACK}Potrebuje: {YELLOW}{STRING}, {STRING} STR_4828_REQUIRES :{BLACK}Potrebuje: {YELLOW}{STRING}, {STRING}
STR_4829_REQUIRES :{BLACK}Potrebuje: {YELLOW}{STRING}, {STRING}, {STRING} STR_4829_REQUIRES :{BLACK}Potrebuje: {YELLOW}{STRING}, {STRING}, {STRING}
############ range for requires ends ############ range for requires ends
STR_482A_PRODUCTION_LAST_MONTH :{BLACK}Produkcia za posledny mesiac: STR_482A_PRODUCTION_LAST_MONTH :{BLACK}Produkcia za posledny mesiac:
STR_482B_TRANSPORTED :{YELLOW}{CARGO}{BLACK} ({COMMA}% prepravenych) STR_482B_TRANSPORTED :{YELLOW}{CARGO}{BLACK} ({COMMA}% prepravenych)
@@ -1934,15 +1937,15 @@ STR_4831_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... les
STR_4832_ANNOUNCES_IMMINENT_CLOSURE :{BLACK}{BIGFONT}{INDUSTRY} oznamuje skore uzavretie! STR_4832_ANNOUNCES_IMMINENT_CLOSURE :{BLACK}{BIGFONT}{INDUSTRY} oznamuje skore uzavretie!
STR_4833_SUPPLY_PROBLEMS_CAUSE_TO :{BLACK}{BIGFONT}Zasobovacie problemy donutili {INDUSTRY} oznamit skore uzavretie! STR_4833_SUPPLY_PROBLEMS_CAUSE_TO :{BLACK}{BIGFONT}Zasobovacie problemy donutili {INDUSTRY} oznamit skore uzavretie!
STR_4834_LACK_OF_NEARBY_TREES_CAUSES :{BLACK}{BIGFONT}Nedostatok dostupnej drevnej suroviny donutil {INDUSTRY} oznamit skore uzavretie! STR_4834_LACK_OF_NEARBY_TREES_CAUSES :{BLACK}{BIGFONT}Nedostatok dostupnej drevnej suroviny donutil {INDUSTRY} oznamit skore uzavretie!
STR_4835_INCREASES_PRODUCTION :{BLACK}{BIGFONT}{INDUSTRY} zvysuje produkciu! STR_4835_INCREASES_PRODUCTION :{BLACK}{BIGFONT}{INDUSTRY} zvyšuje produkciu!
STR_4836_NEW_COAL_SEAM_FOUND_AT :{BLACK}{BIGFONT}Nove nalezisko uhlia sa objavilo v {INDUSTRY}!{}Ocakava sa zdvojnasobenie produkcie! STR_4836_NEW_COAL_SEAM_FOUND_AT :{BLACK}{BIGFONT}Nove nalezisko uhlia sa objavilo v {INDUSTRY}!{}Ocakava sa zdvojnasobenie produkcie!
STR_4837_NEW_OIL_RESERVES_FOUND :{BLACK}{BIGFONT}Nove nalezisko ropy sa objavilo na {INDUSTRY}!{}Ocakava sa zdvojnasobenie produkcie! STR_4837_NEW_OIL_RESERVES_FOUND :{BLACK}{BIGFONT}Nove nalezisko ropy sa objavilo na {INDUSTRY}!{}Ocakava sa zdvojnasobenie produkcie!
STR_4838_IMPROVED_FARMING_METHODS :{BLACK}{BIGFONT}Na {INDUSTRY} zlepsili pouzivane metody!Ocakava sa zdvojnasobenie produkcie! STR_4838_IMPROVED_FARMING_METHODS :{BLACK}{BIGFONT}Na {INDUSTRY} zlepsili pouzivane metody!Ocakava sa zdvojnasobenie produkcie!
STR_4839_PRODUCTION_DOWN_BY_50 :{BLACK}{BIGFONT}{INDUSTRY} znizuje produkciu o 50% STR_4839_PRODUCTION_DOWN_BY_50 :{BLACK}{BIGFONT}{INDUSTRY} znižuje produkciu o 50%
STR_483A_INSECT_INFESTATION_CAUSES :{BLACK}{BIGFONT}Premnozenie skodcov sposobilo znicenie urody na {INDUSTRY}!{}Produkcia sa znizila o 50% STR_483A_INSECT_INFESTATION_CAUSES :{BLACK}{BIGFONT}Premnozenie skodcov sposobilo znicenie urody na {INDUSTRY}!{}Produkcia sa znizila o 50%
STR_483B_CAN_ONLY_BE_POSITIONED :{WHITE}... moze byt umiestnene len pri okraji mapy STR_483B_CAN_ONLY_BE_POSITIONED :{WHITE}... moze byt umiestnene len pri okraji mapy
STR_INDUSTRY_PROD_GOUP :{BLACK}{BIGFONT}{1:INDUSTRY} zvysuje produkciu {0:STRING.g} o {2:COMMA}%! STR_INDUSTRY_PROD_GOUP :{BLACK}{BIGFONT}{1:INDUSTRY} zvyšuje produkciu {0:STRING.g} o {2:COMMA}%!
STR_INDUSTRY_PROD_GODOWN :{BLACK}{BIGFONT}{1:INDUSTRY} znizuje produkciu {0:STRING.g} o {2:COMMA}%! STR_INDUSTRY_PROD_GODOWN :{BLACK}{BIGFONT}{1:INDUSTRY} znižuje produkciu {0:STRING.g} o {2:COMMA}%!
##id 0x5000 ##id 0x5000
STR_5000_TRAIN_IN_TUNNEL :{WHITE}Vlak v tuneli STR_5000_TRAIN_IN_TUNNEL :{WHITE}Vlak v tuneli
@@ -1994,8 +1997,8 @@ STR_5806_CAN_T_PURCHASE_THIS_LAND :{WHITE}Tento po
STR_5807_YOU_ALREADY_OWN_IT :{WHITE}... uz to vlastnis! STR_5807_YOU_ALREADY_OWN_IT :{WHITE}... uz to vlastnis!
############ WARNING, using range 0x6000 for strings that are stored in the savegame ############ WARNING, using range 0x6000 for strings that are stored in the savegame
############ These strings may never get a new id, or savegames will break! ############ These strings may never get a new id, or savegames will break!
##id 0x6000 ##id 0x6000
STR_SV_EMPTY : STR_SV_EMPTY :
STR_SV_UNNAMED :Bez mena STR_SV_UNNAMED :Bez mena
@@ -2038,7 +2041,7 @@ STR_SV_STNAME_LOWER :Dolny {STRING}
STR_SV_STNAME_HELIPORT :{STRING} Heliport STR_SV_STNAME_HELIPORT :{STRING} Heliport
STR_SV_STNAME_FOREST :{STRING} Les STR_SV_STNAME_FOREST :{STRING} Les
############ end of savegame specific region! ############ end of savegame specific region!
##id 0x6800 ##id 0x6800
STR_6800_DIFFICULTY_LEVEL :{WHITE}Uroven obtiaznosti STR_6800_DIFFICULTY_LEVEL :{WHITE}Uroven obtiaznosti
@@ -2147,7 +2150,7 @@ STR_701E :{BLACK}-{CURREN
STR_701F :{BLACK}+{CURRENCY64} STR_701F :{BLACK}+{CURRENCY64}
STR_7020_TOTAL :{WHITE}Spolu: STR_7020_TOTAL :{WHITE}Spolu:
STR_7021 :{COMPANY}{PLAYERNAME} STR_7021 :{COMPANY}{PLAYERNAME}
STR_7022_INCOME_GRAPH :{WHITE}Graf zisku STR_7022_INCOME_GRAPH :{WHITE}Graf príjmov
STR_CURRCOMPACT :{CURRCOMPACT64} STR_CURRCOMPACT :{CURRCOMPACT64}
STR_7024 :{COMMA} STR_7024 :{COMMA}
STR_7025_OPERATING_PROFIT_GRAPH :{WHITE}Graf prevadzkoveho zisku STR_7025_OPERATING_PROFIT_GRAPH :{WHITE}Graf prevadzkoveho zisku
@@ -2575,7 +2578,7 @@ STR_INVALID_ORDER :{RED} (Neplatny
STR_UNKNOWN_DESTINATION :neznamy ciel STR_UNKNOWN_DESTINATION :neznamy ciel
STR_8812_EMPTY :{LTBLUE}Prazdny STR_8812_EMPTY :{LTBLUE}Prazdny
STR_8813_FROM :{LTBLUE}{CARGO} z {STATION} STR_8813_FROM :{LTBLUE}{CARGO} z {STATION}
STR_FROM_MULT :{LTBLUE}{CARGO} from {STATION} (x{NUM}) STR_FROM_MULT :{LTBLUE}{CARGO} z {STATION} (x{NUM})
STR_8814_TRAIN_IS_WAITING_IN_DEPOT :{WHITE}Vlak {COMMA} caka v depe STR_8814_TRAIN_IS_WAITING_IN_DEPOT :{WHITE}Vlak {COMMA} caka v depe
STR_8815_NEW_VEHICLES :{BLACK}Nove vozidla STR_8815_NEW_VEHICLES :{BLACK}Nove vozidla
STR_8816 :{BLACK}- STR_8816 :{BLACK}-
@@ -2611,7 +2614,7 @@ STR_882A_END_OF_ORDERS :{SETX 10}- - Ko
STR_FULLLOAD_OR_SERVICE :{SKIP}{SKIP}{STRING} STR_FULLLOAD_OR_SERVICE :{SKIP}{SKIP}{STRING}
STR_SERVICE :{BLACK}Oprava STR_SERVICE :{BLACK}Oprava
STR_882B_CAN_T_BUILD_RAILROAD_VEHICLE :{WHITE}Nemozno kupit vlak... STR_882B_CAN_T_BUILD_RAILROAD_VEHICLE :{WHITE}Nemozno kupit vlak...
STR_882C_BUILT_VALUE :{LTBLUE}{STRING}{BLACK} Vyrobene: {LTBLUE}{NUM}{BLACK} cena: {LTBLUE}{CURRENCY} STR_882C_BUILT_VALUE :{LTBLUE}{STRING}{BLACK} Vyrobene: {LTBLUE}{NUM}{BLACK} Hodnota: {LTBLUE}{CURRENCY}
STR_882D_VALUE :{LTBLUE}{STRING}{BLACK} Hodnota: {LTBLUE}{CURRENCY} STR_882D_VALUE :{LTBLUE}{STRING}{BLACK} Hodnota: {LTBLUE}{CURRENCY}
STR_882E :{WHITE}{VEHICLE} STR_882E :{WHITE}{VEHICLE}
STR_882F_LOADING_UNLOADING :{LTBLUE}Naklada/Vyklada STR_882F_LOADING_UNLOADING :{LTBLUE}Naklada/Vyklada
@@ -2662,10 +2665,10 @@ STR_8858_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}Na oznac
STR_SERVICE_HINT :{BLACK}Vynechat tento prikaz pokial nie je potrebna oprava STR_SERVICE_HINT :{BLACK}Vynechat tento prikaz pokial nie je potrebna oprava
STR_8859_NEW_NOW_AVAILABLE :{BLACK}{BIGFONT}Nove {STRING} je uz dostupne! STR_8859_NEW_NOW_AVAILABLE :{BLACK}{BIGFONT}Nove {STRING} je uz dostupne!
STR_885A :{BLACK}{BIGFONT}{STRING} STR_885A :{BLACK}{BIGFONT}{STRING}
STR_VEHICLE_INFO_COST_WEIGHT_SPEED_POWER :{BLACK}Cena: {CURRENCY} Nosnost: {WEIGHT_S}{}Rychlost: {VELOCITY} Vykon: {POWER}{}Naklady na prevadzku: {CURRENCY}/rok{}Kapacita: {CARGO} STR_VEHICLE_INFO_COST_WEIGHT_SPEED_POWER :{BLACK}Cena: {CURRENCY} Hmotnost: {WEIGHT_S}{}Rýchlost: {VELOCITY} Výkon: {POWER}{}Náklady na prevádzku: {CURRENCY}/rok{}Kapacita: {CARGO}
STR_885C_BROKEN_DOWN :{RED}Pokazene STR_885C_BROKEN_DOWN :{RED}Pokazene
STR_885D_AGE_RUNNING_COST_YR :{BLACK}Vek: {LTBLUE}{STRING}{BLACK} Naklady na prevadzku: {LTBLUE}{CURRENCY}/rok STR_885D_AGE_RUNNING_COST_YR :{BLACK}Vek: {LTBLUE}{STRING}{BLACK} Naklady na prevadzku: {LTBLUE}{CURRENCY}/rok
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Nosnost: {LTBLUE}{WEIGHT_S} {BLACK}Vykon: {LTBLUE}{POWER}{BLACK} Max. rychlost: {LTBLUE}{VELOCITY} STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Hmotnost: {LTBLUE}{WEIGHT_S} {BLACK}Výkon: {LTBLUE}{POWER}{BLACK} Max. rýchlost: {LTBLUE}{VELOCITY}
STR_885F_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK}Zisk tento rok: {LTBLUE}{CURRENCY} (predchadzajuci rok: {CURRENCY}) STR_885F_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK}Zisk tento rok: {LTBLUE}{CURRENCY} (predchadzajuci rok: {CURRENCY})
STR_8860_RELIABILITY_BREAKDOWNS :{BLACK}Spolahlivost: {LTBLUE}{COMMA}% {BLACK}Pocet poruch od posledneho servisu: {LTBLUE}{COMMA} STR_8860_RELIABILITY_BREAKDOWNS :{BLACK}Spolahlivost: {LTBLUE}{COMMA}% {BLACK}Pocet poruch od posledneho servisu: {LTBLUE}{COMMA}
STR_8861_STOPPED :{RED}Zastavene STR_8861_STOPPED :{RED}Zastavene
@@ -2952,11 +2955,12 @@ STR_NEWGRF_NO_FILES_INSTALLED :{BLACK}Nie sú
STR_NEWGRF_FILENAME :{BLACK}Názov súboru: {SILVER}{STRING} STR_NEWGRF_FILENAME :{BLACK}Názov súboru: {SILVER}{STRING}
STR_NEWGRF_GRF_ID :{BLACK}ID GRF: {SILVER}{STRING} STR_NEWGRF_GRF_ID :{BLACK}ID GRF: {SILVER}{STRING}
STR_NEWGRF_MD5SUM :{BLACK}MD5sum: {SILVER}{STRING} STR_NEWGRF_MD5SUM :{BLACK}MD5sum: {SILVER}{STRING}
STR_NEWGRF_CONFIRMATION_TEXT :{YELLOW}Chystáte sa vykonat zmeny v spustenej hre, co može sposobit pád hry.{}Naozaj ich chcete vykonat?
STR_NEWGRF_ADD :{BLACK}Pridat STR_NEWGRF_ADD :{BLACK}Pridat
STR_NEWGRF_ADD_TIP :{BLACK}Pridat NewGRF súbor do zoznamu STR_NEWGRF_ADD_TIP :{BLACK}Pridat NewGRF súbor do zoznamu
STR_NEWGRF_REMOVE :{BLACK}Odstrániť STR_NEWGRF_REMOVE :{BLACK}Odstránit
STR_NEWGRF_REMOVE_TIP :{BLACK}Odstrániť vybraný NewGRF súbor zo zoznamu STR_NEWGRF_REMOVE_TIP :{BLACK}Odstránit vybraný NewGRF súbor zo zoznamu
STR_NEWGRF_MOVEUP :{BLACK}Vyššie STR_NEWGRF_MOVEUP :{BLACK}Vyššie
STR_NEWGRF_MOVEUP_TIP :{BLACK}Posunút vybraný NewGRF súbor v zozname vyššie STR_NEWGRF_MOVEUP_TIP :{BLACK}Posunút vybraný NewGRF súbor v zozname vyššie
STR_NEWGRF_MOVEDOWN :{BLACK}Nižšie STR_NEWGRF_MOVEDOWN :{BLACK}Nižšie
@@ -2975,6 +2979,11 @@ STR_NEWGRF_DUPLICATE_GRFID :{WHITE}Nie je m
STR_NEWGRF_NOT_FOUND :{RED}Príslušný súbor nenájdený STR_NEWGRF_NOT_FOUND :{RED}Príslušný súbor nenájdený
STR_NEWGRF_DISABLED :{RED}Nedostupný STR_NEWGRF_DISABLED :{RED}Nedostupný
STR_NEWGRF_COMPATIBLE_LOADED :{ORANGE}Príslušný súbor nenájdený (použitý kompatibilný GRF)
STR_NEWGRF_COMPATIBLE_LOAD_WARNING :{WHITE}Kompatibilné GRF použité namiesto chýbajúcich súborov
STR_NEWGRF_DISABLED_WARNING :{WHITE}Chýbajúce GRF súbory boli vypnuté
STR_NEWGRF_NOT_FOUND_WARNING :{WHITE}Cýbajú GRF súbory potrebné pre nahratie hry
STR_CURRENCY_WINDOW :{WHITE}Vlastná mena STR_CURRENCY_WINDOW :{WHITE}Vlastná mena
STR_CURRENCY_EXCHANGE_RATE :{LTBLUE}Kurz meny: {ORANGE}{CURRENCY} = £ {COMMA} STR_CURRENCY_EXCHANGE_RATE :{LTBLUE}Kurz meny: {ORANGE}{CURRENCY} = £ {COMMA}

3203
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@@ -1,6 +1,6 @@
##name Spanish ##name Spanish
##ownname Español (ES) ##ownname Español (ES)
##isocode es_ES.UTF-8 ##isocode es_ES
##plural 0 ##plural 0
##gender masculino femenino ##gender masculino femenino
@@ -155,11 +155,12 @@ STR_00B0_MAP :{WHITE}Mapa - {
STR_00B1_GAME_OPTIONS :{WHITE}Opciones del juego STR_00B1_GAME_OPTIONS :{WHITE}Opciones del juego
STR_00B2_MESSAGE :{YELLOW}Mensaje STR_00B2_MESSAGE :{YELLOW}Mensaje
STR_00B3_MESSAGE_FROM :{YELLOW}Mensaje de {STRING} STR_00B3_MESSAGE_FROM :{YELLOW}Mensaje de {STRING}
STR_POPUP_CAUTION_CAPTION :{WHITE}Precaución!
STR_00B4_CAN_T_DO_THIS :{WHITE}No se puede hacer eso.... STR_00B4_CAN_T_DO_THIS :{WHITE}No se puede hacer eso....
STR_00B5_CAN_T_CLEAR_THIS_AREA :{WHITE}No se puede desbrozar esta zona.... STR_00B5_CAN_T_CLEAR_THIS_AREA :{WHITE}No se puede desbrozar esta zona....
STR_00B6_ORIGINAL_COPYRIGHT :{BLACK}Copyright Original {COPYRIGHT} 1995 Chris Sawyer, Todos los derechos reservados STR_00B6_ORIGINAL_COPYRIGHT :{BLACK}Copyright Original {COPYRIGHT} 1995 Chris Sawyer, Todos los derechos reservados
STR_00B7_VERSION :{BLACK}OpenTTD versión {REV} STR_00B7_VERSION :{BLACK}OpenTTD versión {REV}
STR_00BA_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2006 El equipo OpenTTD STR_00BA_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2007 El equipo OpenTTD
STR_TRANSLATED_BY :{BLACK} Traductor(es) - STR_TRANSLATED_BY :{BLACK} Traductor(es) -
STR_00C5 :{BLACK}{CROSS} STR_00C5 :{BLACK}{CROSS}
@@ -287,12 +288,15 @@ STR_013D_INFORMATION :{BLACK}Informac
STR_013E_CAPACITIES :{BLACK}Capacidades STR_013E_CAPACITIES :{BLACK}Capacidades
STR_013E_TOTAL_CARGO :{BLACK}Carga total STR_013E_TOTAL_CARGO :{BLACK}Carga total
STR_013F_CAPACITY :{BLACK}Capacidad: {LTBLUE}{CARGO} STR_013F_CAPACITY :{BLACK}Capacidad: {LTBLUE}{CARGO}
STR_CAPACITY_MULT :{BLACK}Capacidad: {LTBLUE}{CARGO} (x{NUM})
STR_013F_TOTAL_CAPACITY_TEXT :{BLACK}Carga total (capacidad) de este tren: STR_013F_TOTAL_CAPACITY_TEXT :{BLACK}Carga total (capacidad) de este tren:
STR_013F_TOTAL_CAPACITY :{LTBLUE}- {CARGO} ({SHORTCARGO}) STR_013F_TOTAL_CAPACITY :{LTBLUE}- {CARGO} ({SHORTCARGO})
STR_TOTAL_CAPACITY_MULT :{LTBLUE}- {CARGO} ({SHORTCARGO}) (x{NUM})
STR_0140_NEW_GAME :{BLACK}Nuevo Juego STR_0140_NEW_GAME :{BLACK}Nuevo Juego
STR_0141_LOAD_GAME :{BLACK}Cargar Juego STR_0141_LOAD_GAME :{BLACK}Cargar Juego
STR_SINGLE_PLAYER :{BLACK}Un jugador STR_SINGLE_PLAYER :{BLACK}Un jugador
STR_MULTIPLAYER :{BLACK}Multijugador STR_MULTIPLAYER :{BLACK}Multijugador
STR_SCENARIO_EDITOR :{BLACK}Editor de Escenario
STR_64 :64 STR_64 :64
STR_128 :128 STR_128 :128
@@ -341,7 +345,7 @@ STR_UNITS_FORCE_IMPERIAL :{COMMA}x10³ lb
STR_UNITS_FORCE_METRIC :{COMMA} ton. fuerza STR_UNITS_FORCE_METRIC :{COMMA} ton. fuerza
STR_UNITS_FORCE_SI :{COMMA} kN STR_UNITS_FORCE_SI :{COMMA} kN
############ range for menu starts ############ range for menu starts
STR_0154_OPERATING_PROFIT_GRAPH :Gráfico de benefício operativo STR_0154_OPERATING_PROFIT_GRAPH :Gráfico de benefício operativo
STR_0155_INCOME_GRAPH :Gráfico de ingresos STR_0155_INCOME_GRAPH :Gráfico de ingresos
STR_0156_DELIVERED_CARGO_GRAPH :Gráfico de carga entregada STR_0156_DELIVERED_CARGO_GRAPH :Gráfico de carga entregada
@@ -350,7 +354,7 @@ STR_0158_COMPANY_VALUE_GRAPH :Gráfico del va
STR_0159_CARGO_PAYMENT_RATES :Tarifas de pagos por carga STR_0159_CARGO_PAYMENT_RATES :Tarifas de pagos por carga
STR_015A_COMPANY_LEAGUE_TABLE :Tabla de ranking de empresas STR_015A_COMPANY_LEAGUE_TABLE :Tabla de ranking de empresas
STR_PERFORMANCE_DETAIL_MENU :Detalles del rendimiento STR_PERFORMANCE_DETAIL_MENU :Detalles del rendimiento
############ range for menu ends ############ range for menu ends
STR_015B_OPENTTD :{WHITE}Acerca de OpenTTD STR_015B_OPENTTD :{WHITE}Acerca de OpenTTD
STR_015C_SAVE_GAME :Guardar juego STR_015C_SAVE_GAME :Guardar juego
@@ -392,7 +396,19 @@ STR_ENGINE_SORT_CARGO_CAPACITY :Capacidad de ca
STR_NO_WAITING_CARGO :{BLACK}Ningún tipo de carga está esperando STR_NO_WAITING_CARGO :{BLACK}Ningún tipo de carga está esperando
STR_SELECT_ALL_FACILITIES :{BLACK}Seleccionar todas las facilidades STR_SELECT_ALL_FACILITIES :{BLACK}Seleccionar todas las facilidades
STR_SELECT_ALL_TYPES :{BLACK}Seleccionar todos los tipos de carga (incluidas las que no están en espera) STR_SELECT_ALL_TYPES :{BLACK}Seleccionar todos los tipos de carga (incluidas las que no están en espera)
STR_AVAILABLE_TRAINS :{BLACK}Trenes disponibles
STR_AVAILABLE_ROAD_VEHICLES :{BLACK}Vehículos disponibles
STR_AVAILABLE_SHIPS :{BLACK}Barcos disponibles
STR_AVAILABLE_AIRCRAFT :{BLACK}Aviones disponibles
STR_AVAILABLE_ENGINES_TIP :{BLACK}Ver la lista de los motores disponibles para este tipo de vehículo.
STR_MANAGE_LIST :{BLACK}Administrar lista
STR_MANAGE_LIST_TIP :{BLACK}Enviar instrucciones a todos los vehículos de la lista
STR_REPLACE_VEHICLES :Reemplazar vehículos STR_REPLACE_VEHICLES :Reemplazar vehículos
STR_SEND_TRAIN_TO_DEPOT :Enviar a Depósito
STR_SEND_ROAD_VEHICLE_TO_DEPOT :Enviar a Depósito
STR_SEND_SHIP_TO_DEPOT :Enviar a Depósito
STR_SEND_AIRCRAFT_TO_HANGAR :Enviar al Hangar
STR_SEND_FOR_SERVICING :Enviar para Servicio
############ range for months starts ############ range for months starts
STR_0162_JAN :Ene STR_0162_JAN :Ene
@@ -479,7 +495,7 @@ STR_01A9_NONE :Ninguna
STR_01AA_NAME :{BLACK}Nombre STR_01AA_NAME :{BLACK}Nombre
STR_01AB :{BLACK}{TINYFONT}{STRING} STR_01AB :{BLACK}{TINYFONT}{STRING}
############ range for days starts ############ range for days starts
STR_01AC_1ST :1 STR_01AC_1ST :1
STR_01AD_2ND :2 STR_01AD_2ND :2
STR_01AE_3RD :3 STR_01AE_3RD :3
@@ -511,7 +527,7 @@ STR_01C7_28TH :28
STR_01C8_29TH :29 STR_01C8_29TH :29
STR_01C9_30TH :30 STR_01C9_30TH :30
STR_01CA_31ST :31 STR_01CA_31ST :31
############ range for days ends ############ range for days ends
STR_01CB :{TINYFONT}{COMMA} STR_01CB :{TINYFONT}{COMMA}
@@ -599,22 +615,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} logra el estado '{STRING}'! STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} logra el estado '{STRING}'!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} de {COMPANY} logra el estado '{STRING}'! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} de {COMPANY} logra el estado '{STRING}'!
STR_021F :{BLUE}{COMMA} STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Crear Escenario
STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Editor de escenarios STR_0222_SCENARIO_EDITOR :{YELLOW}Editor de escenarios
STR_0223_LAND_GENERATION :{WHITE}Generación de terrenos STR_0223_LAND_GENERATION :{WHITE}Generación de terrenos
STR_0224 :{BLACK}{UPARROW} STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW} STR_0225 :{BLACK}{DOWNARROW}
STR_0226_RANDOM_LAND :{BLACK}Terreno al azar
STR_0227_RESET_LAND :{BLACK}Reponer terreno
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Aumentar el tamaño del bloque de terreno a bajar/subir STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Aumentar el tamaño del bloque de terreno a bajar/subir
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Reducir tamaño del bloque de terreno a bajar/subir STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Reducir tamaño del bloque de terreno a bajar/subir
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generar terreno al azar STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generar terreno al azar
STR_022B_RESET_LANDSCAPE :{BLACK}Hacer reset del paisaje STR_022B_RESET_LANDSCAPE :{BLACK}Hacer reset del paisaje
STR_022C_RESET_LANDSCAPE :{WHITE}Hacer reset del paisaje STR_022C_RESET_LANDSCAPE :{WHITE}Hacer reset del paisaje
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Usar Mapa de alturas
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Usar Mapa de alturas
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}¿Está seguro que desea realizar un reset al paisaje?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Generación de paisaje STR_022E_LANDSCAPE_GENERATION :{BLACK}Generación de paisaje
STR_022F_TOWN_GENERATION :{BLACK}Generación de poblaciones STR_022F_TOWN_GENERATION :{BLACK}Generación de poblaciones
STR_0230_INDUSTRY_GENERATION :{BLACK}Generación de industria STR_0230_INDUSTRY_GENERATION :{BLACK}Generación de industria
@@ -756,7 +766,7 @@ STR_02C1_VEHICLE_DESIGN_NAMES_SELECTION :{BLACK}Selecci
STR_02C2_SAVE_CUSTOMIZED_VEHICLE :{BLACK}Guardar nombres personalizados en disco STR_02C2_SAVE_CUSTOMIZED_VEHICLE :{BLACK}Guardar nombres personalizados en disco
STR_CHECKMARK :{CHECKMARK} STR_CHECKMARK :{CHECKMARK}
############ range for menu starts ############ range for menu starts
STR_02C3_GAME_OPTIONS :Opciones de juego STR_02C3_GAME_OPTIONS :Opciones de juego
STR_02C5_DIFFICULTY_SETTINGS :Configuración de dificultad STR_02C5_DIFFICULTY_SETTINGS :Configuración de dificultad
STR_02C7_CONFIG_PATCHES :Configurar parches STR_02C7_CONFIG_PATCHES :Configurar parches
@@ -770,16 +780,16 @@ STR_02D0_FULL_ANIMATION :{SETX 12}Animac
STR_02D2_FULL_DETAIL :{SETX 12}Detalle completo STR_02D2_FULL_DETAIL :{SETX 12}Detalle completo
STR_02D4_TRANSPARENT_BUILDINGS :{SETX 12}Edificios transparentes STR_02D4_TRANSPARENT_BUILDINGS :{SETX 12}Edificios transparentes
STR_TRANSPARENT_SIGNS :{SETX 12}Señales transparentes STR_TRANSPARENT_SIGNS :{SETX 12}Señales transparentes
############ range ends here ############ range ends here
############ range for menu starts ############ range for menu starts
STR_02D5_LAND_BLOCK_INFO :Información sobre terreno STR_02D5_LAND_BLOCK_INFO :Información sobre terreno
STR_02D6 : STR_02D6 :
STR_CONSOLE_SETTING :Activar consola STR_CONSOLE_SETTING :Activar consola
STR_02D7_SCREENSHOT_CTRL_S :Captura de pantalla (Ctrl-S) STR_02D7_SCREENSHOT_CTRL_S :Captura de pantalla (Ctrl-S)
STR_02D8_GIANT_SCREENSHOT_CTRL_G :Captura Gigante (Ctrl-G) STR_02D8_GIANT_SCREENSHOT_CTRL_G :Captura Gigante (Ctrl-G)
STR_02D9_ABOUT_OPENTTD :Acerca de 'OpenTTD' STR_02D9_ABOUT_OPENTTD :Acerca de 'OpenTTD'
############ range ends here ############ range ends here
STR_02DB_OFF :{BLACK}Apagado STR_02DB_OFF :{BLACK}Apagado
STR_02DA_ON :{BLACK}Encendido STR_02DA_ON :{BLACK}Encendido
@@ -836,7 +846,7 @@ STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE :{BLACK}Elegir e
STR_0311_SELECT_TOYLAND_LANDSCAPE :{BLACK}Elegir estilo de escenario 'fantasía' STR_0311_SELECT_TOYLAND_LANDSCAPE :{BLACK}Elegir estilo de escenario 'fantasía'
STR_0312_FUND_CONSTRUCTION_OF_NEW :{BLACK}Aportar fondos para construir una nueva industria STR_0312_FUND_CONSTRUCTION_OF_NEW :{BLACK}Aportar fondos para construir una nueva industria
############ range for menu starts ############ range for menu starts
STR_INDUSTRY_DIR :Directorio de Industrias STR_INDUSTRY_DIR :Directorio de Industrias
STR_0313_FUND_NEW_INDUSTRY :Fundar nueva industria STR_0313_FUND_NEW_INDUSTRY :Fundar nueva industria
############ range ends here ############ range ends here
@@ -882,7 +892,7 @@ STR_TOWNNAME_DANISH :Danes
STR_TOWNNAME_TURKISH :Turco STR_TOWNNAME_TURKISH :Turco
STR_TOWNNAME_ITALIAN :Italiano STR_TOWNNAME_ITALIAN :Italiano
STR_TOWNNAME_CATALAN :Catalán STR_TOWNNAME_CATALAN :Catalán
############ end of townname region ############ end of townname region
STR_CURR_GBP :Libras (£) STR_CURR_GBP :Libras (£)
STR_CURR_USD :Dólares ($) STR_CURR_USD :Dólares ($)
@@ -1011,6 +1021,7 @@ STR_CONFIG_PATCHES_FORBID_90_DEG :{LTBLUE}Prohibi
STR_CONFIG_PATCHES_JOINSTATIONS :{LTBLUE}Unir estaciones de tren unas junto a otras: {ORANGE}{STRING} STR_CONFIG_PATCHES_JOINSTATIONS :{LTBLUE}Unir estaciones de tren unas junto a otras: {ORANGE}{STRING}
STR_CONFIG_PATCHES_FULLLOADANY :{LTBLUE}Abandona est. con alguna carga completa, en 'carga completa': {ORANGE}{STRING} STR_CONFIG_PATCHES_FULLLOADANY :{LTBLUE}Abandona est. con alguna carga completa, en 'carga completa': {ORANGE}{STRING}
STR_CONFIG_PATCHES_IMPROVEDLOAD :{LTBLUE}Usar algoritmo mejorado de carga: {ORANGE}{STRING} STR_CONFIG_PATCHES_IMPROVEDLOAD :{LTBLUE}Usar algoritmo mejorado de carga: {ORANGE}{STRING}
STR_CONFIG_PATCHES_GRADUAL_LOADING :{LTBLUE}Cargar vehículos gradualmente: {ORANGE}{STRING}
STR_CONFIG_PATCHES_INFLATION :{LTBLUE}Inflacción: {ORANGE}{STRING} STR_CONFIG_PATCHES_INFLATION :{LTBLUE}Inflacción: {ORANGE}{STRING}
STR_CONFIG_PATCHES_SELECTGOODS :{LTBLUE}Entregar mercancía a una estación sólo si hay demanda: {ORANGE}{STRING} STR_CONFIG_PATCHES_SELECTGOODS :{LTBLUE}Entregar mercancía a una estación sólo si hay demanda: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LONGBRIDGES :{LTBLUE}Permitir la construcción de puentes muy largos: {ORANGE}{STRING} STR_CONFIG_PATCHES_LONGBRIDGES :{LTBLUE}Permitir la construcción de puentes muy largos: {ORANGE}{STRING}
@@ -1027,6 +1038,7 @@ STR_CONFIG_PATCHES_AUTOSCROLL :{LTBLUE}Desplaz
STR_CONFIG_PATCHES_BRIBE :{LTBLUE}Permitir sobornos a la autoridad local: {ORANGE}{STRING} STR_CONFIG_PATCHES_BRIBE :{LTBLUE}Permitir sobornos a la autoridad local: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NONUNIFORM_STATIONS :{LTBLUE}Estaciones no uniformes: {ORANGE}{STRING} STR_CONFIG_PATCHES_NONUNIFORM_STATIONS :{LTBLUE}Estaciones no uniformes: {ORANGE}{STRING}
STR_CONFIG_PATCHES_NEW_PATHFINDING_ALL :{LTBLUE}Nuevo sistema de busq. de rutas global (NPF, anula a NTP): {ORANGE}{STRING} STR_CONFIG_PATCHES_NEW_PATHFINDING_ALL :{LTBLUE}Nuevo sistema de busq. de rutas global (NPF, anula a NTP): {ORANGE}{STRING}
STR_CONFIG_PATCHES_FREIGHT_TRAINS :{LTBLUE}Carga el multiplicador de peso para simular trenes pesados: {ORANGE}{STRING}
STR_CONFIG_PATCHES_SMALL_AIRPORTS :{LTBLUE}Permitir siempre aeropuertos pequeños: {ORANGE}{STRING} STR_CONFIG_PATCHES_SMALL_AIRPORTS :{LTBLUE}Permitir siempre aeropuertos pequeños: {ORANGE}{STRING}
@@ -1067,11 +1079,12 @@ STR_CONFIG_PATCHES_STATION_SPREAD :{LTBLUE}Expansi
STR_CONFIG_PATCHES_SERVICEATHELIPAD :{LTBLUE}Mantener los helicópteros en helipuertos automáticamente: {ORANGE}{STRING} STR_CONFIG_PATCHES_SERVICEATHELIPAD :{LTBLUE}Mantener los helicópteros en helipuertos automáticamente: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LINK_TERRAFORM_TOOLBAR :{LTBLUE}Une la caja de paisaje a la barra de rail/carretera...: {ORANGE}{STRING} STR_CONFIG_PATCHES_LINK_TERRAFORM_TOOLBAR :{LTBLUE}Une la caja de paisaje a la barra de rail/carretera...: {ORANGE}{STRING}
STR_CONFIG_PATCHES_REVERSE_SCROLLING :{LTBLUE}El scroll de ratón mueve la vista en dirección opuesta: {ORANGE}{STRING} STR_CONFIG_PATCHES_REVERSE_SCROLLING :{LTBLUE}El scroll de ratón mueve la vista en dirección opuesta: {ORANGE}{STRING}
STR_CONFIG_PATCHES_MEASURE_TOOLTIP :{LTBLUE}Muestra información de medidas cuando usamos herramientras construcción: {ORANGE}{STRING} STR_CONFIG_PATCHES_MEASURE_TOOLTIP :{LTBLUE}Muestra medidas con las herramientras construcción: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LIVERIES :{LTBLUE}Ver estaciones de la empresa: {ORANGE}{STRING} STR_CONFIG_PATCHES_LIVERIES :{LTBLUE}Ver estaciones de la empresa: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LIVERIES_NONE :Ninguno STR_CONFIG_PATCHES_LIVERIES_NONE :Ninguno
STR_CONFIG_PATCHES_LIVERIES_OWN :Propia empresa STR_CONFIG_PATCHES_LIVERIES_OWN :Propia empresa
STR_CONFIG_PATCHES_LIVERIES_ALL :Todas las empresas STR_CONFIG_PATCHES_LIVERIES_ALL :Todas las empresas
STR_CONFIG_PATCHES_PREFER_TEAMCHAT :{LTBLUE}Charla de equipo preferida con <ENTER>: {ORANGE}{STRING}
STR_CONFIG_PATCHES_MAX_TRAINS :{LTBLUE}Máx trenes por jugador: {ORANGE}{STRING} STR_CONFIG_PATCHES_MAX_TRAINS :{LTBLUE}Máx trenes por jugador: {ORANGE}{STRING}
STR_CONFIG_PATCHES_MAX_ROADVEH :{LTBLUE}Máx vehículos de carretera por jugador: {ORANGE}{STRING} STR_CONFIG_PATCHES_MAX_ROADVEH :{LTBLUE}Máx vehículos de carretera por jugador: {ORANGE}{STRING}
@@ -1096,6 +1109,7 @@ STR_CONFIG_PATCHES_SERVINT_SHIPS :{LTBLUE}Interva
STR_CONFIG_PATCHES_SERVINT_SHIPS_DISABLED :{LTBLUE}Intervalo de despacho por defecto para barcos: {ORANGE}no STR_CONFIG_PATCHES_SERVINT_SHIPS_DISABLED :{LTBLUE}Intervalo de despacho por defecto para barcos: {ORANGE}no
STR_CONFIG_PATCHES_NOSERVICE :{LTBLUE}Desactivar servicio cuando las averías están desactivadas: {ORANGE}{STRING} STR_CONFIG_PATCHES_NOSERVICE :{LTBLUE}Desactivar servicio cuando las averías están desactivadas: {ORANGE}{STRING}
STR_CONFIG_PATCHES_WAGONSPEEDLIMITS :{LTBLUE}Activar límites de velocidad en vagones: {ORANGE}{STRING} STR_CONFIG_PATCHES_WAGONSPEEDLIMITS :{LTBLUE}Activar límites de velocidad en vagones: {ORANGE}{STRING}
STR_CONFIG_PATCHES_DISABLE_ELRAILS :{LTBLUE}Desactivar railes electricos: {ORANGE}{STRING}
STR_CONFIG_PATCHES_COLORED_NEWS_YEAR :{LTBLUE}Noticias en color aparecen en: {ORANGE}{STRING} STR_CONFIG_PATCHES_COLORED_NEWS_YEAR :{LTBLUE}Noticias en color aparecen en: {ORANGE}{STRING}
STR_CONFIG_PATCHES_STARTING_YEAR :{LTBLUE}Fecha de inicio: {ORANGE}{STRING} STR_CONFIG_PATCHES_STARTING_YEAR :{LTBLUE}Fecha de inicio: {ORANGE}{STRING}
@@ -1295,6 +1309,7 @@ STR_NETWORK_PASSWORD :{SILVER}Protegi
STR_NETWORK_SERVER_OFFLINE :{SILVER}SERVIDOR APAGADO STR_NETWORK_SERVER_OFFLINE :{SILVER}SERVIDOR APAGADO
STR_NETWORK_SERVER_FULL :{SILVER}SERVIDOR LLENO STR_NETWORK_SERVER_FULL :{SILVER}SERVIDOR LLENO
STR_NETWORK_VERSION_MISMATCH :{SILVER}INCOMPATIBILIDAD DE VERSIONES STR_NETWORK_VERSION_MISMATCH :{SILVER}INCOMPATIBILIDAD DE VERSIONES
STR_NETWORK_GRF_MISMATCH :{SILVER}PROBLEMA CON NEWGRF
STR_NETWORK_JOIN_GAME :{BLACK}Unirme al juego STR_NETWORK_JOIN_GAME :{BLACK}Unirme al juego
@@ -1399,6 +1414,7 @@ STR_NETWORK_CLIENT_LIST :{WHITE}Lista de
STR_NETWORK_ERR_NOTAVAILABLE :{WHITE} No se han encontrado dispositivos de red o juego compilado sin ENABLE_NETWORK STR_NETWORK_ERR_NOTAVAILABLE :{WHITE} No se han encontrado dispositivos de red o juego compilado sin ENABLE_NETWORK
STR_NETWORK_ERR_NOSERVER :{WHITE} No se puede encontrar ningún juego en red STR_NETWORK_ERR_NOSERVER :{WHITE} No se puede encontrar ningún juego en red
STR_NETWORK_ERR_NOCONNECTION :{WHITE} El servidor no responde a la petición STR_NETWORK_ERR_NOCONNECTION :{WHITE} El servidor no responde a la petición
STR_NETWORK_ERR_NEWGRF_MISMATCH :{WHITE} No se puede conectar debido a un problema con los NewGRF
STR_NETWORK_ERR_DESYNC :{WHITE} La sincronización del juego ha fallado. STR_NETWORK_ERR_DESYNC :{WHITE} La sincronización del juego ha fallado.
STR_NETWORK_ERR_LOSTCONNECTION :{WHITE} La conexión con el juego en red se ha perdido. STR_NETWORK_ERR_LOSTCONNECTION :{WHITE} La conexión con el juego en red se ha perdido.
STR_NETWORK_ERR_SAVEGAMEERROR :{WHITE} No es posible cargar el juego multijugador. STR_NETWORK_ERR_SAVEGAMEERROR :{WHITE} No es posible cargar el juego multijugador.
@@ -1420,6 +1436,7 @@ STR_NETWORK_ERR_CLIENT_DESYNC :error de desync
STR_NETWORK_ERR_CLIENT_SAVEGAME :no se puede cargar el mapa STR_NETWORK_ERR_CLIENT_SAVEGAME :no se puede cargar el mapa
STR_NETWORK_ERR_CLIENT_CONNECTION_LOST :conexión perdida STR_NETWORK_ERR_CLIENT_CONNECTION_LOST :conexión perdida
STR_NETWORK_ERR_CLIENT_PROTOCOL_ERROR :error protocolo STR_NETWORK_ERR_CLIENT_PROTOCOL_ERROR :error protocolo
STR_NETWORK_ERR_CLIENT_NEWGRF_MISMATCH :NewGRF erroneo
STR_NETWORK_ERR_CLIENT_NOT_AUTHORIZED :no autorizado STR_NETWORK_ERR_CLIENT_NOT_AUTHORIZED :no autorizado
STR_NETWORK_ERR_CLIENT_NOT_EXPECTED :recibido paquete extraño STR_NETWORK_ERR_CLIENT_NOT_EXPECTED :recibido paquete extraño
STR_NETWORK_ERR_CLIENT_WRONG_REVISION :versión incorrecta STR_NETWORK_ERR_CLIENT_WRONG_REVISION :versión incorrecta
@@ -1678,7 +1695,7 @@ STR_2805_CAN_T_PLANT_TREE_HERE :{WHITE}No se pu
STR_2806 :{WHITE}{STRING} STR_2806 :{WHITE}{STRING}
STR_2808_TOO_MANY_SIGNS :{WHITE}...demasiadas señales STR_2808_TOO_MANY_SIGNS :{WHITE}...demasiadas señales
STR_2809_CAN_T_PLACE_SIGN_HERE :{WHITE}No se puede colocar una señal aquí... STR_2809_CAN_T_PLACE_SIGN_HERE :{WHITE}No se puede colocar una señal aquí...
STR_280A_SIGN :Sign STR_280A_SIGN :
STR_280B_EDIT_SIGN_TEXT :{WHITE}Editar texto de la señal STR_280B_EDIT_SIGN_TEXT :{WHITE}Editar texto de la señal
STR_280C_CAN_T_CHANGE_SIGN_NAME :{WHITE}No se puede cambiar el nombre de la señal... STR_280C_CAN_T_CHANGE_SIGN_NAME :{WHITE}No se puede cambiar el nombre de la señal...
STR_280D_SELECT_TREE_TYPE_TO_PLANT :{BLACK}Seleccione el tipo de árboles a plantar STR_280D_SELECT_TREE_TYPE_TO_PLANT :{BLACK}Seleccione el tipo de árboles a plantar
@@ -1840,11 +1857,11 @@ STR_4824_BUBBLE_GENERATOR :Generador de Bu
STR_4825_TOFFEE_QUARRY :Cantera de caramelos STR_4825_TOFFEE_QUARRY :Cantera de caramelos
STR_4826_SUGAR_MINE :Mina de Azúcar STR_4826_SUGAR_MINE :Mina de Azúcar
############ range for requires starts ############ range for requires starts
STR_4827_REQUIRES :{BLACK}Requiere: {YELLOW}{STRING} STR_4827_REQUIRES :{BLACK}Requiere: {YELLOW}{STRING}
STR_4828_REQUIRES :{BLACK}Requiere: {YELLOW}{STRING}, {STRING} STR_4828_REQUIRES :{BLACK}Requiere: {YELLOW}{STRING}, {STRING}
STR_4829_REQUIRES :{BLACK}Requiere: {YELLOW}{STRING}, {STRING}, {STRING} STR_4829_REQUIRES :{BLACK}Requiere: {YELLOW}{STRING}, {STRING}, {STRING}
############ range for requires ends ############ range for requires ends
STR_482A_PRODUCTION_LAST_MONTH :{BLACK}Producción mes anterior: STR_482A_PRODUCTION_LAST_MONTH :{BLACK}Producción mes anterior:
STR_482B_TRANSPORTED :{YELLOW}{CARGO}{BLACK} ({COMMA}% transportado) STR_482B_TRANSPORTED :{YELLOW}{CARGO}{BLACK} ({COMMA}% transportado)
@@ -1917,8 +1934,8 @@ STR_5806_CAN_T_PURCHASE_THIS_LAND :{WHITE}No es po
STR_5807_YOU_ALREADY_OWN_IT :{WHITE}...ya es de su propiedad! STR_5807_YOU_ALREADY_OWN_IT :{WHITE}...ya es de su propiedad!
############ WARNING, using range 0x6000 for strings that are stored in the savegame ############ WARNING, using range 0x6000 for strings that are stored in the savegame
############ These strings may never get a new id, or savegames will break! ############ These strings may never get a new id, or savegames will break!
##id 0x6000 ##id 0x6000
STR_SV_EMPTY : STR_SV_EMPTY :
STR_SV_UNNAMED :Sin nombre STR_SV_UNNAMED :Sin nombre
@@ -1961,7 +1978,7 @@ STR_SV_STNAME_LOWER :{STRING} Bajo
STR_SV_STNAME_HELIPORT :Helipuerto de {STRING} STR_SV_STNAME_HELIPORT :Helipuerto de {STRING}
STR_SV_STNAME_FOREST :Bosque de {STRING} STR_SV_STNAME_FOREST :Bosque de {STRING}
############ end of savegame specific region! ############ end of savegame specific region!
##id 0x6800 ##id 0x6800
STR_6800_DIFFICULTY_LEVEL :{WHITE}Nivel de dificultad STR_6800_DIFFICULTY_LEVEL :{WHITE}Nivel de dificultad
@@ -2498,16 +2515,20 @@ STR_INVALID_ORDER :{RED} (Orden in
STR_UNKNOWN_DESTINATION :destino desconocido STR_UNKNOWN_DESTINATION :destino desconocido
STR_8812_EMPTY :{LTBLUE}Vacío STR_8812_EMPTY :{LTBLUE}Vacío
STR_8813_FROM :{LTBLUE}{CARGO} desde {STATION} STR_8813_FROM :{LTBLUE}{CARGO} desde {STATION}
STR_FROM_MULT :{LTBLUE}{CARGO} desde {STATION} (x{NUM})
STR_8814_TRAIN_IS_WAITING_IN_DEPOT :{WHITE}El tren {COMMA} está esperando en el depósito STR_8814_TRAIN_IS_WAITING_IN_DEPOT :{WHITE}El tren {COMMA} está esperando en el depósito
STR_8815_NEW_VEHICLES :{BLACK}Nuevos Vehículos STR_8815_NEW_VEHICLES :{BLACK}Nuevos Vehículos
STR_8816 :{BLACK}- STR_8816 :{BLACK}-
STR_8819_TRAIN_TOO_LONG :{WHITE}Tren demasiado largo STR_8819_TRAIN_TOO_LONG :{WHITE}Tren demasiado largo
STR_881A_TRAINS_CAN_ONLY_BE_ALTERED :{WHITE}Los trenes únicamente puede ser modificados en el interior de los depósitos STR_881A_TRAINS_CAN_ONLY_BE_ALTERED :{WHITE}Los trenes únicamente puede ser modificados en el interior de los depósitos
STR_881B_TRAINS :{WHITE}{COMPANY} - {COMMA} Trenes STR_881B_TRAINS :{WHITE}{COMPANY} - {COMMA} Trenes
STR_881C_NEW_RAIL_VEHICLES :{WHITE}Nuevos vehículos de raíl STR_881C_NEW_RAIL_VEHICLES :{WHITE}Nuevos vehículos de raíl
STR_NEW_ELRAIL_VEHICLES :{WHITE}Nuevo Vehículo Eléctrico de Railes STR_NEW_ELRAIL_VEHICLES :{WHITE}Nuevo Vehículo Eléctrico de Railes
STR_881D_NEW_MONORAIL_VEHICLES :{WHITE}Nuevos vehículos de monorraíl STR_881D_NEW_MONORAIL_VEHICLES :{WHITE}Nuevos vehículos de monorraíl
STR_881E_NEW_MAGLEV_VEHICLES :{WHITE}Nuevos vehículos de levitación magnética STR_881E_NEW_MAGLEV_VEHICLES :{WHITE}Nuevos vehículos de levitación magnética
STR_ALL_AVAIL_RAIL_VEHICLES :{WHITE}Vehículos de Rail
STR_881F_BUILD_VEHICLE :{BLACK}Contruir Vehículo STR_881F_BUILD_VEHICLE :{BLACK}Contruir Vehículo
STR_CLONE_ROAD_VEHICLE :{BLACK}Clonar vehículo STR_CLONE_ROAD_VEHICLE :{BLACK}Clonar vehículo
STR_CLONE_ROAD_VEHICLE_INFO :{BLACK}Esto construirá una copia del vehículo. Control-click compartirá las ordenes STR_CLONE_ROAD_VEHICLE_INFO :{BLACK}Esto construirá una copia del vehículo. Control-click compartirá las ordenes
@@ -2862,6 +2883,7 @@ STR_PERFORMANCE_DETAIL_MONEY_TIP :{BLACK}Cantidad
STR_PERFORMANCE_DETAIL_LOAN_TIP :{BLACK}¿Tienes un préstamo muy elevado? STR_PERFORMANCE_DETAIL_LOAN_TIP :{BLACK}¿Tienes un préstamo muy elevado?
STR_PERFORMANCE_DETAIL_TOTAL_TIP :{BLACK}Total de puntos ganados del máximo posible STR_PERFORMANCE_DETAIL_TOTAL_TIP :{BLACK}Total de puntos ganados del máximo posible
STR_NEWGRF_SETTINGS_BUTTON :{BLACK}Configuración NewGRF
STR_NEWGRF_SETTINGS_CAPTION :{WHITE}Configuración de Newgrf STR_NEWGRF_SETTINGS_CAPTION :{WHITE}Configuración de Newgrf
STR_NEWGRF_APPLY_CHANGES :{BLACK}Aplicar cambios STR_NEWGRF_APPLY_CHANGES :{BLACK}Aplicar cambios
STR_NEWGRF_SET_PARAMETERS :{BLACK}Establecer parámetros STR_NEWGRF_SET_PARAMETERS :{BLACK}Establecer parámetros
@@ -2869,6 +2891,36 @@ STR_NEWGRF_TIP :{BLACK}Un lista
STR_NEWGRF_NO_FILES_INSTALLED :{BLACK}¡No tiene ningún fichero newgrf instalado! Por favor, lea las instrucciones en el manual para instalar nuevos gráficos. STR_NEWGRF_NO_FILES_INSTALLED :{BLACK}¡No tiene ningún fichero newgrf instalado! Por favor, lea las instrucciones en el manual para instalar nuevos gráficos.
STR_NEWGRF_FILENAME :{BLACK}Fichero: {SILVER}{STRING} STR_NEWGRF_FILENAME :{BLACK}Fichero: {SILVER}{STRING}
STR_NEWGRF_GRF_ID :{BLACK}ID GRF: {SILVER}{STRING} STR_NEWGRF_GRF_ID :{BLACK}ID GRF: {SILVER}{STRING}
STR_NEWGRF_MD5SUM :{BLACK}MD5sum: {SILVER}{STRING}
STR_NEWGRF_CONFIRMATION_TEXT :{YELLOW}Se van a realizar cambios a un juego en ejecución; esto puede cerrar OpenTTD.{}¿Estás completamente seguro de realizar esto?
STR_NEWGRF_ADD :{BLACK}Añadir
STR_NEWGRF_ADD_TIP :{BLACK}Añadir un NewGRF a la lista
STR_NEWGRF_REMOVE :{BLACK}Quitar
STR_NEWGRF_REMOVE_TIP :{BLACK}Quitar el NewGRF seleccionado de la lista
STR_NEWGRF_MOVEUP :{BLACK}Mover Arriba
STR_NEWGRF_MOVEUP_TIP :{BLACK}Mueve el NewGRF seleccionado arriba en la lista
STR_NEWGRF_MOVEDOWN :{BLACK}Mover Abajo
STR_NEWGRF_MOVEDOWN_TIP :{BLACK}Mueve el NewGRF seleccionado abajo en la lista
STR_NEWGRF_FILE_TIP :{BLACK}Una lista de los NewGRF instalados. Pulsa en el fichero para cambiar sus parámetros
STR_NEWGRF_PARAMETER :{BLACK}Parametros: {SILVER}{STRING}
STR_NEWGRF_PARAMETER_QUERY :{BLACK}Introduce los parámetros del NewGRF
STR_NEWGRF_NO_INFO :{BLACK}No tiene información disponible
STR_NEWGRF_ADD_CAPTION :{WHITE}Ficheros NewGRF disponibles
STR_NEWGRF_ADD_FILE :{BLACK}Añadir a la selección
STR_NEWGRF_ADD_FILE_TIP :{BLACK}Añade el NewGRF seleccionado a tu configuración
STR_NEWGRF_RESCAN_FILES :{BLACK}Actualizar ficheros
STR_NEWGRF_RESCAN_FILES_TIP :{BLACK}Actualiza la lista de ficheros NewGRF disponibles
STR_NEWGRF_DUPLICATE_GRFID :{WHITE}No se puede añadir: GRF ID duplicado
STR_NEWGRF_NOT_FOUND :{RED}Fichero no encontrado
STR_NEWGRF_DISABLED :{RED}Desactivado
STR_NEWGRF_COMPATIBLE_LOADED :{ORANGE}Fichero no encontrado (GRF compatible cargado)
STR_NEWGRF_COMPATIBLE_LOAD_WARNING :{WHITE}GRF(s) compatibles cargos para ficheros que faltan
STR_NEWGRF_DISABLED_WARNING :{WHITE}Fichero(s) GRF perdidos han sido desactivados
STR_NEWGRF_NOT_FOUND_WARNING :{WHITE}Fichero(s) GRF para poder cargar el juego
STR_CURRENCY_WINDOW :{WHITE}Moneda personalizada STR_CURRENCY_WINDOW :{WHITE}Moneda personalizada
STR_CURRENCY_EXCHANGE_RATE :{LTBLUE}Tasa de cambio: {ORANGE}{CURRENCY} = £ {COMMA} STR_CURRENCY_EXCHANGE_RATE :{LTBLUE}Tasa de cambio: {ORANGE}{CURRENCY} = £ {COMMA}
@@ -2900,7 +2952,6 @@ STR_VEH_WITH_SHARED_ORDERS_LIST :{WHITE}Ordenes
STR_VEH_WITH_SHARED_ORDERS_LIST_TIP :{BLACK}Ver todos los vehículos que tienen el mismo calendario STR_VEH_WITH_SHARED_ORDERS_LIST_TIP :{BLACK}Ver todos los vehículos que tienen el mismo calendario
### depot strings ### depot strings
STR_SELL :{BLACK}Vender STR_SELL :{BLACK}Vender
STR_DEPOT_SELL_ALL_VEHICLE_CONFIRM :{BLACK}Estás a punto de vender todos los vehículos del depósito STR_DEPOT_SELL_ALL_VEHICLE_CONFIRM :{BLACK}Estás a punto de vender todos los vehículos del depósito
STR_ARE_YOU_SURE :{BLACK}¿Estás seguro? STR_ARE_YOU_SURE :{BLACK}¿Estás seguro?
@@ -3015,7 +3066,7 @@ STR_HEIGHTMAP_ROTATION :{BLACK}Rotació
STR_TERRAIN_TYPE :{BLACK}Tipo de terreno STR_TERRAIN_TYPE :{BLACK}Tipo de terreno
STR_QUANTITY_OF_SEA_LAKES :{BLACK}Nivel del mar: STR_QUANTITY_OF_SEA_LAKES :{BLACK}Nivel del mar:
STR_SMOOTHNESS :{BLACK}Suavidad: STR_SMOOTHNESS :{BLACK}Suavidad:
STR_SNOW_LINE_HEIGHT :{BLACK}Altura línea nieve STR_SNOW_LINE_HEIGHT :{BLACK}Altura línea nieve:
STR_DATE :{BLACK}Fecha: STR_DATE :{BLACK}Fecha:
STR_NUMBER_OF_TOWNS :{BLACK}No. de ciudades: STR_NUMBER_OF_TOWNS :{BLACK}No. de ciudades:
STR_NUMBER_OF_INDUSTRIES :{BLACK}No. de industrias: STR_NUMBER_OF_INDUSTRIES :{BLACK}No. de industrias:
@@ -3039,7 +3090,7 @@ STR_WORLD_GENERATION :{BLACK}Generaci
STR_TREE_GENERATION :{BLACK}Generación de árboles STR_TREE_GENERATION :{BLACK}Generación de árboles
STR_UNMOVABLE_GENERATION :{BLACK}Generación inamovible STR_UNMOVABLE_GENERATION :{BLACK}Generación inamovible
STR_CLEARING_TILES :{BLACK}Generación de area áspera y rocosa STR_CLEARING_TILES :{BLACK}Generación de area áspera y rocosa
STR_SETTINGUP_GAME :{BLACK}Setting up game STR_SETTINGUP_GAME :{BLACK}Configurar juego
STR_PREPARING_TILELOOP :{BLACK}Ejecutar tile-loop STR_PREPARING_TILELOOP :{BLACK}Ejecutar tile-loop
STR_PREPARING_GAME :{BLACK}Preparando juego STR_PREPARING_GAME :{BLACK}Preparando juego
STR_DIFFICULTY_TO_CUSTOM :{WHITE}Esta acción cambia el nivel de dificultad a personalizado STR_DIFFICULTY_TO_CUSTOM :{WHITE}Esta acción cambia el nivel de dificultad a personalizado

View File

@@ -1,6 +1,6 @@
##name Swedish ##name Swedish
##ownname Svenska ##ownname Svenska
##isocode sv_SE.UTF-8 ##isocode sv_SE
##plural 0 ##plural 0
##id 0x0000 ##id 0x0000
@@ -57,7 +57,7 @@ STR_0031_MAIL :Post
STR_0032_OIL :Olja STR_0032_OIL :Olja
STR_0033_LIVESTOCK :Boskap STR_0033_LIVESTOCK :Boskap
STR_0034_GOODS :Gods STR_0034_GOODS :Gods
STR_0035_GRAIN :Spannmål STR_0035_GRAIN :Vete
STR_0036_WOOD :Timmer STR_0036_WOOD :Timmer
STR_0037_IRON_ORE :Järnmalm STR_0037_IRON_ORE :Järnmalm
STR_0038_STEEL :Stål STR_0038_STEEL :Stål
@@ -70,7 +70,7 @@ STR_003E_FOOD :Mat
STR_003F_PAPER :Papper STR_003F_PAPER :Papper
STR_0040_GOLD :Guld STR_0040_GOLD :Guld
STR_0041_WATER :Vatten STR_0041_WATER :Vatten
STR_0042_WHEAT :Vete STR_0042_WHEAT :Spannmål
STR_0043_RUBBER :Gummi STR_0043_RUBBER :Gummi
STR_0044_SUGAR :Socker STR_0044_SUGAR :Socker
STR_0045_TOY :Leksaker STR_0045_TOY :Leksaker
@@ -154,11 +154,12 @@ STR_00B0_MAP :{WHITE}Karta -
STR_00B1_GAME_OPTIONS :{WHITE}Spelinställningar STR_00B1_GAME_OPTIONS :{WHITE}Spelinställningar
STR_00B2_MESSAGE :{YELLOW}Meddelande STR_00B2_MESSAGE :{YELLOW}Meddelande
STR_00B3_MESSAGE_FROM :{YELLOW}Meddelande från {STRING} STR_00B3_MESSAGE_FROM :{YELLOW}Meddelande från {STRING}
STR_POPUP_CAUTION_CAPTION :{WHITE}Varning!
STR_00B4_CAN_T_DO_THIS :{WHITE}Kan inte utföra detta... STR_00B4_CAN_T_DO_THIS :{WHITE}Kan inte utföra detta...
STR_00B5_CAN_T_CLEAR_THIS_AREA :{WHITE}Kan inte röja området... STR_00B5_CAN_T_CLEAR_THIS_AREA :{WHITE}Kan inte röja området...
STR_00B6_ORIGINAL_COPYRIGHT :{BLACK}Ursprunglig äganderätt {COPYRIGHT} 1995 Chris Sawyer, Alla rättigheter reserverade STR_00B6_ORIGINAL_COPYRIGHT :{BLACK}Ursprunglig äganderätt {COPYRIGHT} 1995 Chris Sawyer, Alla rättigheter reserverade
STR_00B7_VERSION :{BLACK}OpenTTD version {REV} STR_00B7_VERSION :{BLACK}OpenTTD version {REV}
STR_00BA_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2006 OpenTTD-teamet STR_00BA_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2007 OpenTTD-teamet
STR_TRANSLATED_BY :{BLACK} Översättare - STR_TRANSLATED_BY :{BLACK} Översättare -
STR_00C5 :{BLACK}{CROSS} STR_00C5 :{BLACK}{CROSS}
@@ -307,7 +308,7 @@ STR_0148_GAME_OPTIONS :{BLACK}Spelinst
STR_0150_SOMEONE :någon{SKIP}{SKIP} STR_0150_SOMEONE :någon{SKIP}{SKIP}
STR_0151_MAP_OF_WORLD :Världskarta STR_0151_MAP_OF_WORLD :Världskarta
STR_0152_TOWN_DIRECTORY :Lista med städer STR_0152_TOWN_DIRECTORY :Stadslista
STR_0153_SUBSIDIES :Subventioner STR_0153_SUBSIDIES :Subventioner
STR_UNITS_IMPERIAL :Engelsk STR_UNITS_IMPERIAL :Engelsk
@@ -342,7 +343,7 @@ STR_UNITS_FORCE_IMPERIAL :{COMMA}x10^3 lb
STR_UNITS_FORCE_METRIC :{COMMA} ton STR_UNITS_FORCE_METRIC :{COMMA} ton
STR_UNITS_FORCE_SI :{COMMA} kN STR_UNITS_FORCE_SI :{COMMA} kN
############ range for menu starts ############ range for menu starts
STR_0154_OPERATING_PROFIT_GRAPH :Graf över gångbar inkomst STR_0154_OPERATING_PROFIT_GRAPH :Graf över gångbar inkomst
STR_0155_INCOME_GRAPH :Graf över inkomster STR_0155_INCOME_GRAPH :Graf över inkomster
STR_0156_DELIVERED_CARGO_GRAPH :Graf över levererat gods STR_0156_DELIVERED_CARGO_GRAPH :Graf över levererat gods
@@ -351,7 +352,7 @@ STR_0158_COMPANY_VALUE_GRAPH :Graf över för
STR_0159_CARGO_PAYMENT_RATES :Fraktförtjänster STR_0159_CARGO_PAYMENT_RATES :Fraktförtjänster
STR_015A_COMPANY_LEAGUE_TABLE :Tabell över ledande företag STR_015A_COMPANY_LEAGUE_TABLE :Tabell över ledande företag
STR_PERFORMANCE_DETAIL_MENU :Detaljerade prestandabetyg STR_PERFORMANCE_DETAIL_MENU :Detaljerade prestandabetyg
############ range for menu ends ############ range for menu ends
STR_015B_OPENTTD :{WHITE}OpenTTD STR_015B_OPENTTD :{WHITE}OpenTTD
STR_015C_SAVE_GAME :Spara spelet STR_015C_SAVE_GAME :Spara spelet
@@ -378,12 +379,12 @@ STR_SORT_BY_AGE :Ålder
STR_SORT_BY_RELIABILITY :Pålitlighet STR_SORT_BY_RELIABILITY :Pålitlighet
STR_SORT_BY_TOTAL_CAPACITY_PER_CARGOTYPE :Total kapacitet per godstyp STR_SORT_BY_TOTAL_CAPACITY_PER_CARGOTYPE :Total kapacitet per godstyp
STR_SORT_BY_MAX_SPEED :Maximal hastighet STR_SORT_BY_MAX_SPEED :Maximal hastighet
STR_SORT_BY_MODEL : STR_SORT_BY_MODEL :Modell
STR_SORT_BY_VALUE : STR_SORT_BY_VALUE :Värde
STR_SORT_BY_FACILITY :Stationstyp STR_SORT_BY_FACILITY :Stationstyp
STR_SORT_BY_WAITING :Väntande last-värde STR_SORT_BY_WAITING :Väntande last-värde
STR_SORT_BY_RATING_MAX :Last Värdering STR_SORT_BY_RATING_MAX :Lasts-värdering
STR_ENGINE_SORT_ENGINE_ID :Lok ID (normal sortering) STR_ENGINE_SORT_ENGINE_ID :MotorID (Klassisk Sort)
STR_ENGINE_SORT_COST :Kostnad STR_ENGINE_SORT_COST :Kostnad
STR_ENGINE_SORT_POWER :Elektriskt STR_ENGINE_SORT_POWER :Elektriskt
STR_ENGINE_SORT_INTRO_DATE :Introduktionsdatum STR_ENGINE_SORT_INTRO_DATE :Introduktionsdatum
@@ -393,7 +394,19 @@ STR_ENGINE_SORT_CARGO_CAPACITY :Lastkapacitet
STR_NO_WAITING_CARGO :{BLACK}Ingen sorts last väntar STR_NO_WAITING_CARGO :{BLACK}Ingen sorts last väntar
STR_SELECT_ALL_FACILITIES :{BLACK}Markera alla inrättningar STR_SELECT_ALL_FACILITIES :{BLACK}Markera alla inrättningar
STR_SELECT_ALL_TYPES :{BLACK}Välj alla last-typer (inklusive icke väntande last) STR_SELECT_ALL_TYPES :{BLACK}Välj alla last-typer (inklusive icke väntande last)
STR_AVAILABLE_TRAINS :{BLACK}Tillgängliga tåg
STR_AVAILABLE_ROAD_VEHICLES :{BLACK}Tillgängliga fordon
STR_AVAILABLE_SHIPS :{BLACK}Tillgängliga skepp
STR_AVAILABLE_AIRCRAFT :{BLACK}Tillgängliga flyplan
STR_AVAILABLE_ENGINES_TIP :{BLACK}Se lista med tillgängliga motordesigner för denna fordonstyp
STR_MANAGE_LIST :{BLACK}Behandlingslista
STR_MANAGE_LIST_TIP :{BLACK}Skicka instruktioner till alla fordon på denna lista
STR_REPLACE_VEHICLES :Byt ut fordon STR_REPLACE_VEHICLES :Byt ut fordon
STR_SEND_TRAIN_TO_DEPOT :Skicka till Depå
STR_SEND_ROAD_VEHICLE_TO_DEPOT :Skicka till Depå
STR_SEND_SHIP_TO_DEPOT :Skicka till Depå
STR_SEND_AIRCRAFT_TO_HANGAR :Skicka till Hangar
STR_SEND_FOR_SERVICING :Skicka till Service
############ range for months starts ############ range for months starts
STR_0162_JAN :jan STR_0162_JAN :jan
@@ -480,7 +493,7 @@ STR_01A9_NONE :Ingen
STR_01AA_NAME :{BLACK}Namn STR_01AA_NAME :{BLACK}Namn
STR_01AB :{BLACK}{TINYFONT}{STRING} STR_01AB :{BLACK}{TINYFONT}{STRING}
############ range for days starts ############ range for days starts
STR_01AC_1ST :1 STR_01AC_1ST :1
STR_01AD_2ND :2 STR_01AD_2ND :2
STR_01AE_3RD :3 STR_01AE_3RD :3
@@ -512,7 +525,7 @@ STR_01C7_28TH :28
STR_01C8_29TH :29 STR_01C8_29TH :29
STR_01C9_30TH :30 STR_01C9_30TH :30
STR_01CA_31ST :31 STR_01CA_31ST :31
############ range for days ends ############ range for days ends
STR_01CB :{TINYFONT}{COMMA} STR_01CB :{TINYFONT}{COMMA}
@@ -600,22 +613,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} uppnår '{STRING}' status! STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} uppnår '{STRING}' status!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} från {COMPANY} uppnår '{STRING}' status! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} från {COMPANY} uppnår '{STRING}' status!
STR_021F :{BLUE}{COMMA} STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Nytt scenario
STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Scenario-editor STR_0222_SCENARIO_EDITOR :{YELLOW}Scenario-editor
STR_0223_LAND_GENERATION :{WHITE}Skapa mark STR_0223_LAND_GENERATION :{WHITE}Skapa mark
STR_0224 :{BLACK}{UPARROW} STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW} STR_0225 :{BLACK}{DOWNARROW}
STR_0226_RANDOM_LAND :{BLACK}Slumpmässig mark
STR_0227_RESET_LAND :{BLACK}Återställ mark
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Öka storlek av yta att höja/sänka STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}Öka storlek av yta att höja/sänka
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Minska storlek av yta att höja/sänka STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Minska storlek av yta att höja/sänka
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generera slumpmässig mark STR_022A_GENERATE_RANDOM_LAND :{BLACK}Generera slumpmässig mark
STR_022B_RESET_LANDSCAPE :{BLACK}Återställ landskapet STR_022B_RESET_LANDSCAPE :{BLACK}Återställ landskapet
STR_022C_RESET_LANDSCAPE :{WHITE}Återställ landskapet STR_022C_RESET_LANDSCAPE :{WHITE}Återställ landskapet
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Använd höjdkarta
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Använd höjdkarta
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Vill du verkligen återställa landskapet?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Skapa landskap STR_022E_LANDSCAPE_GENERATION :{BLACK}Skapa landskap
STR_022F_TOWN_GENERATION :{BLACK}Bygg städer STR_022F_TOWN_GENERATION :{BLACK}Bygg städer
STR_0230_INDUSTRY_GENERATION :{BLACK}Bygg industrier STR_0230_INDUSTRY_GENERATION :{BLACK}Bygg industrier
@@ -727,13 +734,13 @@ STR_0297_SAVE_SCENARIO_LOAD_SCENARIO :{BLACK}Spara sc
STR_0298_LOAD_SCENARIO :{WHITE}Öppna scenario STR_0298_LOAD_SCENARIO :{WHITE}Öppna scenario
STR_0299_SAVE_SCENARIO :{WHITE}Spara scenario STR_0299_SAVE_SCENARIO :{WHITE}Spara scenario
STR_029A_PLAY_SCENARIO :{BLACK}Spela scenario STR_029A_PLAY_SCENARIO :{BLACK}Spela scenario
STR_PLAY_HEIGHTMAP :{BLACK}Spela höjdkarta STR_PLAY_HEIGHTMAP :{BLACK}Kör höjdkarta
STR_PLAY_HEIGHTMAP_HINT :{BLACK}Starta ett nytt spel, och använd en höjdkarta som landskap STR_PLAY_HEIGHTMAP_HINT :{BLACK}Starta ett nytt spel, och använd en höjdkarta som landskap
STR_029B_ARE_YOU_SURE_YOU_WANT_TO :{YELLOW}Vill du verkligen avsluta detta scenario? STR_029B_ARE_YOU_SURE_YOU_WANT_TO :{YELLOW}Vill du verkligen avsluta detta scenario?
STR_029C_QUIT_EDITOR :{WHITE}Avsluta editor STR_029C_QUIT_EDITOR :{WHITE}Avsluta editor
STR_029D_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...kan bara byggas i städer med minst 1200 invånare STR_029D_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...kan bara byggas i städer med minst 1200 invånare
STR_029E_MOVE_THE_STARTING_DATE :{BLACK}Flytta bak startdatumet 1 år STR_029E_MOVE_THE_STARTING_DATE :{BLACK}Flytta startdatumet 1 år bakåt
STR_029F_MOVE_THE_STARTING_DATE :{BLACK}Flytta fram startdatumet 1 år STR_029F_MOVE_THE_STARTING_DATE :{BLACK}Flytta startdatumet 1 år framåt
STR_02A0_ENDS_OF_BRIDGE_MUST_BOTH :{WHITE}...brons ändar måste båda vara på land STR_02A0_ENDS_OF_BRIDGE_MUST_BOTH :{WHITE}...brons ändar måste båda vara på land
STR_02A1_SMALL :{BLACK}Liten STR_02A1_SMALL :{BLACK}Liten
STR_02A2_MEDIUM :{BLACK}Mellan STR_02A2_MEDIUM :{BLACK}Mellan
@@ -757,11 +764,11 @@ STR_02C1_VEHICLE_DESIGN_NAMES_SELECTION :{BLACK}Fordonen
STR_02C2_SAVE_CUSTOMIZED_VEHICLE :{BLACK}Spara egna modellnamn för fordon till disk STR_02C2_SAVE_CUSTOMIZED_VEHICLE :{BLACK}Spara egna modellnamn för fordon till disk
STR_CHECKMARK :{CHECKMARK} STR_CHECKMARK :{CHECKMARK}
############ range for menu starts ############ range for menu starts
STR_02C3_GAME_OPTIONS :Spelinställningar STR_02C3_GAME_OPTIONS :Spelinställningar
STR_02C5_DIFFICULTY_SETTINGS :Svårighetsgrad STR_02C5_DIFFICULTY_SETTINGS :Svårighetsgrad
STR_02C7_CONFIG_PATCHES :Konfigurera patchar STR_02C7_CONFIG_PATCHES :Ändra Patchar
STR_NEWGRF_SETTINGS :Newgrf inställningar STR_NEWGRF_SETTINGS :NewGRF inställningar
STR_GAMEOPTMENU_0A : STR_GAMEOPTMENU_0A :
STR_02CA_TOWN_NAMES_DISPLAYED :{SETX 12}Stadsnamn visas STR_02CA_TOWN_NAMES_DISPLAYED :{SETX 12}Stadsnamn visas
STR_02CC_STATION_NAMES_DISPLAYED :{SETX 12}Stationsnamn visas STR_02CC_STATION_NAMES_DISPLAYED :{SETX 12}Stationsnamn visas
@@ -771,27 +778,27 @@ STR_02D0_FULL_ANIMATION :{SETX 12}Full a
STR_02D2_FULL_DETAIL :{SETX 12}Full detaljnivå STR_02D2_FULL_DETAIL :{SETX 12}Full detaljnivå
STR_02D4_TRANSPARENT_BUILDINGS :{SETX 12}Genomskinliga byggnader STR_02D4_TRANSPARENT_BUILDINGS :{SETX 12}Genomskinliga byggnader
STR_TRANSPARENT_SIGNS :{SETX 12}Genomskinliga stationsskyltar STR_TRANSPARENT_SIGNS :{SETX 12}Genomskinliga stationsskyltar
############ range ends here ############ range ends here
############ range for menu starts ############ range for menu starts
STR_02D5_LAND_BLOCK_INFO :Information om mark STR_02D5_LAND_BLOCK_INFO :Information om mark
STR_02D6 : STR_02D6 :
STR_CONSOLE_SETTING :Visa/dölj konsolen STR_CONSOLE_SETTING :Visa/dölj konsolen
STR_02D7_SCREENSHOT_CTRL_S :Skärmdump (Ctrl-S) STR_02D7_SCREENSHOT_CTRL_S :Screenshot (Ctrl-S)
STR_02D8_GIANT_SCREENSHOT_CTRL_G :Gigantisk skärmdump (Ctrl-G) STR_02D8_GIANT_SCREENSHOT_CTRL_G :Gigantisk Screenshot (Ctrl-G)
STR_02D9_ABOUT_OPENTTD :Om 'OpenTTD' STR_02D9_ABOUT_OPENTTD :Om 'OpenTTD'
############ range ends here ############ range ends here
STR_02DB_OFF :{BLACK}Av STR_02DB_OFF :{BLACK}Av
STR_02DA_ON :{BLACK}På STR_02DA_ON :{BLACK}På
STR_02DC_DISPLAY_SUBSIDIES :{BLACK}Visa subventioner STR_02DC_DISPLAY_SUBSIDIES :{BLACK}Visa subventioner
STR_02DD_SUBSIDIES :Subventioner STR_02DD_SUBSIDIES :Subventioner
STR_02DE_MAP_OF_WORLD :Världskarta STR_02DE_MAP_OF_WORLD :Världskarta
STR_EXTRA_VIEW_PORT :Nytt vy fönster STR_EXTRA_VIEW_PORT :Nytt vyfönster
STR_SIGN_LIST :Skyltlista STR_SIGN_LIST :Skyltlista
STR_02DF_TOWN_DIRECTORY :Lista med städer STR_02DF_TOWN_DIRECTORY :Stadslista
STR_TOWN_POPULATION :{BLACK}Världsbefolkning: {COMMA} STR_TOWN_POPULATION :{BLACK}Världsbefolkning: {COMMA}
STR_EXTRA_VIEW_PORT_TITLE :{WHITE}Vy fönster {COMMA} STR_EXTRA_VIEW_PORT_TITLE :{WHITE}Vyfönster {COMMA}
STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN :{BLACK}Kopiera till vy STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN :{BLACK}Kopiera till vy
STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN_TT :{BLACK}Kopiera kartans position till detta Vyfönster STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN_TT :{BLACK}Kopiera kartans position till detta Vyfönster
STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW :{BLACK}Klistra in vyn STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW :{BLACK}Klistra in vyn
@@ -819,10 +826,10 @@ STR_02F7_OFF :Avstängd
STR_02F8_EVERY_3_MONTHS :Var 3:e månad STR_02F8_EVERY_3_MONTHS :Var 3:e månad
STR_02F9_EVERY_6_MONTHS :Var 6:e månad STR_02F9_EVERY_6_MONTHS :Var 6:e månad
STR_02FA_EVERY_12_MONTHS :Var 12:e månad STR_02FA_EVERY_12_MONTHS :Var 12:e månad
STR_02FB_START_A_NEW_GAME :{BLACK}Börja ett nytt spel STR_02FB_START_A_NEW_GAME :{BLACK}Starta ett nytt spel
STR_02FC_LOAD_A_SAVED_GAME :{BLACK}Ladda sparat spel STR_02FC_LOAD_A_SAVED_GAME :{BLACK}Ladda ett sparat spel
STR_02FE_CREATE_A_CUSTOMIZED_GAME :{BLACK}Skapa ett eget nytt spel värld/scenario STR_02FE_CREATE_A_CUSTOMIZED_GAME :{BLACK}Skapa en egen spelvärld/scenario
STR_02FF_SELECT_SINGLE_PLAYER_GAME :{BLACK}Välj en spelare STR_02FF_SELECT_SINGLE_PLAYER_GAME :{BLACK}Välj Single-Player spel
STR_0300_SELECT_MULTIPLAYER_GAME :{BLACK}Välj nätverksspel med 2-8 spelare STR_0300_SELECT_MULTIPLAYER_GAME :{BLACK}Välj nätverksspel med 2-8 spelare
STR_0301_DISPLAY_GAME_OPTIONS :{BLACK}Visa spelinställningar STR_0301_DISPLAY_GAME_OPTIONS :{BLACK}Visa spelinställningar
STR_0302_DISPLAY_DIFFICULTY_OPTIONS :{BLACK}Visa inställningar för svårighetsgrad STR_0302_DISPLAY_DIFFICULTY_OPTIONS :{BLACK}Visa inställningar för svårighetsgrad
@@ -835,9 +842,9 @@ STR_030E_SELECT_TEMPERATE_LANDSCAPE :{BLACK}Välj 't
STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE :{BLACK}Välj 'sub-arktiskt' typ av landskap STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE :{BLACK}Välj 'sub-arktiskt' typ av landskap
STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE :{BLACK}Välj 'sub-tropiskt' typ av landskap STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE :{BLACK}Välj 'sub-tropiskt' typ av landskap
STR_0311_SELECT_TOYLAND_LANDSCAPE :{BLACK}Välj 'leksaksland' som typ av landskap STR_0311_SELECT_TOYLAND_LANDSCAPE :{BLACK}Välj 'leksaksland' som typ av landskap
STR_0312_FUND_CONSTRUCTION_OF_NEW :{BLACK}Bekosta byggnation av ny industri STR_0312_FUND_CONSTRUCTION_OF_NEW :{BLACK}Bekosta bygget av en ny industri
############ range for menu starts ############ range for menu starts
STR_INDUSTRY_DIR :Industriförteckning STR_INDUSTRY_DIR :Industriförteckning
STR_0313_FUND_NEW_INDUSTRY :Bekosta ny industri STR_0313_FUND_NEW_INDUSTRY :Bekosta ny industri
############ range ends here ############ range ends here
@@ -849,8 +856,8 @@ STR_0317_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}...kan b
STR_0318_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}...kan bara byggas i öken STR_0318_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}...kan bara byggas i öken
STR_0319_PAUSED :{YELLOW}* * PAUSAD * * STR_0319_PAUSED :{YELLOW}* * PAUSAD * *
STR_031B_SCREENSHOT_SUCCESSFULLY :{WHITE}Skärmdump sparades som '{STRING}' STR_031B_SCREENSHOT_SUCCESSFULLY :{WHITE}Screenshot sparades som '{STRING}'
STR_031C_SCREENSHOT_FAILED :{WHITE}Skärmdump misslyckades! STR_031C_SCREENSHOT_FAILED :{WHITE}Screenshot misslyckades!
STR_0329_PURCHASE_LAND_FOR_FUTURE :{BLACK}Köp mark för framtida användning STR_0329_PURCHASE_LAND_FOR_FUTURE :{BLACK}Köp mark för framtida användning
STR_032F_AUTOSAVE :{RED}AUTOSPARNING STR_032F_AUTOSAVE :{RED}AUTOSPARNING
@@ -874,8 +881,8 @@ STR_TOWNNAME_FINNISH :Finska
STR_TOWNNAME_POLISH :Polska STR_TOWNNAME_POLISH :Polska
STR_TOWNNAME_SLOVAKISH :Slovakiska STR_TOWNNAME_SLOVAKISH :Slovakiska
STR_TOWNNAME_NORWEGIAN :Norska STR_TOWNNAME_NORWEGIAN :Norska
STR_TOWNNAME_HUNGARIAN :Hungarianska STR_TOWNNAME_HUNGARIAN :Ungerska
STR_TOWNNAME_AUSTRIAN :Australienska STR_TOWNNAME_AUSTRIAN :Österrikisk
STR_TOWNNAME_ROMANIAN :Rumänska STR_TOWNNAME_ROMANIAN :Rumänska
STR_TOWNNAME_CZECH :Tjeckiska STR_TOWNNAME_CZECH :Tjeckiska
STR_TOWNNAME_SWISS :Schweiziska STR_TOWNNAME_SWISS :Schweiziska
@@ -883,7 +890,7 @@ STR_TOWNNAME_DANISH :Danska
STR_TOWNNAME_TURKISH :Turkiska STR_TOWNNAME_TURKISH :Turkiska
STR_TOWNNAME_ITALIAN :Italienska STR_TOWNNAME_ITALIAN :Italienska
STR_TOWNNAME_CATALAN :Katalanska STR_TOWNNAME_CATALAN :Katalanska
############ end of townname region ############ end of townname region
STR_CURR_GBP :Pund (£) STR_CURR_GBP :Pund (£)
STR_CURR_USD :Dollar ($) STR_CURR_USD :Dollar ($)
@@ -905,13 +912,13 @@ STR_CURR_ITL :Italienska lire
STR_CURR_NLG :Holländska guilder (NLG) STR_CURR_NLG :Holländska guilder (NLG)
STR_CURR_NOK :Norska kronor (NOK) STR_CURR_NOK :Norska kronor (NOK)
STR_CURR_PLN :Polska Zloty (PLN) STR_CURR_PLN :Polska Zloty (PLN)
STR_CURR_ROL :RumÀnsk Leu (ROL) STR_CURR_ROL :Rumänsk Leu (ROL)
STR_CURR_RUR :Ryska rubel (RUR) STR_CURR_RUR :Ryska rubel (RUR)
STR_CURR_SIT :Slovenska Tolar (SIT) STR_CURR_SIT :Slovenska Tolar (SIT)
STR_CURR_SEK :Svenska kronor (SEK) STR_CURR_SEK :Svenska kronor (SEK)
STR_CURR_YTL :Turkisk Lire (YTL) STR_CURR_YTL :Turkisk Lire (YTL)
STR_CURR_SKK :Slovakiska Koruna (SKK) STR_CURR_SKK :Slovakisk Koruna (SKK)
STR_CURR_BRR :Brasilianska Real (BRL) STR_CURR_BRR :Brasiliansk Real (BRL)
STR_CURR_CUSTOM :Egen... STR_CURR_CUSTOM :Egen...
@@ -966,8 +973,8 @@ STR_CANT_SHARE_ORDER_LIST :{WHITE}Kan inte
STR_CANT_COPY_ORDER_LIST :{WHITE}Kan inte kopiera orderlistan... STR_CANT_COPY_ORDER_LIST :{WHITE}Kan inte kopiera orderlistan...
STR_END_OF_SHARED_ORDERS :{SETX 10}- - Slut på delade order - - STR_END_OF_SHARED_ORDERS :{SETX 10}- - Slut på delade order - -
STR_TRAIN_IS_LOST :{WHITE}Tåg {COMMA} har tappat bort sig. STR_TRAIN_IS_LOST :{WHITE}Tåg {COMMA} är vilse
STR_TRAIN_IS_UNPROFITABLE :{WHITE}Tåg {COMMA}s vinst förra året var {CURRENCY} STR_TRAIN_IS_UNPROFITABLE :{WHITE}Förra året fölorade Tåg {COMMA} {CURRENCY}
STR_EURO_INTRODUCE :{BLACK}{BIGFONT}Europeiska Valutasystemet!{}{}Euron introduceras och ditt land går över till den som dess enda valuta! STR_EURO_INTRODUCE :{BLACK}{BIGFONT}Europeiska Valutasystemet!{}{}Euron introduceras och ditt land går över till den som dess enda valuta!
# Start of order review system. # Start of order review system.
@@ -1012,6 +1019,7 @@ STR_CONFIG_PATCHES_FORBID_90_DEG :{LTBLUE}Förbju
STR_CONFIG_PATCHES_JOINSTATIONS :{LTBLUE}Kombinera tågstationer som byggs bredvid varandra: {ORANGE}{STRING} STR_CONFIG_PATCHES_JOINSTATIONS :{LTBLUE}Kombinera tågstationer som byggs bredvid varandra: {ORANGE}{STRING}
STR_CONFIG_PATCHES_FULLLOADANY :{LTBLUE}Lämna stationen när något gods är fullt, om 'full load': {ORANGE}{STRING} STR_CONFIG_PATCHES_FULLLOADANY :{LTBLUE}Lämna stationen när något gods är fullt, om 'full load': {ORANGE}{STRING}
STR_CONFIG_PATCHES_IMPROVEDLOAD :{LTBLUE}Använd förbättrad algoritm: {ORANGE}{STRING} STR_CONFIG_PATCHES_IMPROVEDLOAD :{LTBLUE}Använd förbättrad algoritm: {ORANGE}{STRING}
STR_CONFIG_PATCHES_GRADUAL_LOADING :{LTBLUE}Lasta fordon gradvis: {ORANGE}{STRING}
STR_CONFIG_PATCHES_INFLATION :{LTBLUE}Inflation: {ORANGE}{STRING} STR_CONFIG_PATCHES_INFLATION :{LTBLUE}Inflation: {ORANGE}{STRING}
STR_CONFIG_PATCHES_SELECTGOODS :{LTBLUE}Leverera gods till en station enbart om någon frågar efter det: {ORANGE}{STRING} STR_CONFIG_PATCHES_SELECTGOODS :{LTBLUE}Leverera gods till en station enbart om någon frågar efter det: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LONGBRIDGES :{LTBLUE}Tillåt väldigt långa broar: {ORANGE}{STRING} STR_CONFIG_PATCHES_LONGBRIDGES :{LTBLUE}Tillåt väldigt långa broar: {ORANGE}{STRING}
@@ -1103,7 +1111,7 @@ STR_CONFIG_PATCHES_DISABLE_ELRAILS :{LTBLUE}Stäng
STR_CONFIG_PATCHES_COLORED_NEWS_YEAR :{LTBLUE}Färgade nyheter visas i: {ORANGE}{STRING} STR_CONFIG_PATCHES_COLORED_NEWS_YEAR :{LTBLUE}Färgade nyheter visas i: {ORANGE}{STRING}
STR_CONFIG_PATCHES_STARTING_YEAR :{LTBLUE}Startdatum: {ORANGE}{STRING} STR_CONFIG_PATCHES_STARTING_YEAR :{LTBLUE}Startdatum: {ORANGE}{STRING}
STR_CONFIG_PATCHES_ENDING_YEAR :{LTBLUE}Avsluta spelet om: {ORANGE}{STRING} STR_CONFIG_PATCHES_ENDING_YEAR :{LTBLUE}Avsluta spelet år: {ORANGE}{STRING}
STR_CONFIG_PATCHES_SMOOTH_ECONOMY :{LTBLUE}Lugn ekonomi (flera små ändringar) STR_CONFIG_PATCHES_SMOOTH_ECONOMY :{LTBLUE}Lugn ekonomi (flera små ändringar)
STR_CONFIG_PATCHES_ALLOW_SHARES :{LTBLUE}Tillåt inköp av aktier från andra företag STR_CONFIG_PATCHES_ALLOW_SHARES :{LTBLUE}Tillåt inköp av aktier från andra företag
STR_CONFIG_PATCHES_DRAG_SIGNALS_DENSITY :{LTBLUE}Vid utdragning av signaler, placera en signal var: {ORANGE}{STRING} ruta STR_CONFIG_PATCHES_DRAG_SIGNALS_DENSITY :{LTBLUE}Vid utdragning av signaler, placera en signal var: {ORANGE}{STRING} ruta
@@ -1138,19 +1146,19 @@ STR_TOYLAND_LANDSCAPE :Leksakslandskap
STR_CHEATS :{WHITE}Fusk STR_CHEATS :{WHITE}Fusk
STR_CHEATS_TIP :{BLACK}Checkboxar indikerar om du använt det här fusket förut STR_CHEATS_TIP :{BLACK}Checkboxar indikerar om du använt det här fusket förut
STR_CHEATS_WARNING :{BLACK}Varning! Du är på väg att förråda dina motståndare. Kom ihåg att en sådan förkasstlig handling aldrig glöms bort. STR_CHEATS_WARNING :{BLACK}Varning! Du är på väg att förråda dina motståndare. Kom ihåg att detta inte kommer glömmas.
STR_CHEAT_MONEY :{LTBLUE}Öka pengar genom att {CURRENCY64} STR_CHEAT_MONEY :{LTBLUE}Öka pengar med {CURRENCY64}
STR_CHEAT_CHANGE_PLAYER :{LTBLUE}Spelar som: {ORANGE}{COMMA} STR_CHEAT_CHANGE_PLAYER :{LTBLUE}Spela som Spelare: {ORANGE}{COMMA}
STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}trimmad bulldozer (ta bort industrier, fyrar etc.): {ORANGE}{STRING} STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}Magisk Bulldozer (ta bort industrier, fyrar etc.): {ORANGE}{STRING}
STR_CHEAT_CROSSINGTUNNELS :{LTBLUE}Tunnlar kan korsa varandra: {ORANGE}{STRING} STR_CHEAT_CROSSINGTUNNELS :{LTBLUE}Tunnlar kan korsa varandra: {ORANGE}{STRING}
STR_CHEAT_BUILD_IN_PAUSE :{LTBLUE}Byggnation i pause-läge: {ORANGE}{STRING} STR_CHEAT_BUILD_IN_PAUSE :{LTBLUE}Bygga i pause-läge: {ORANGE}{STRING}
STR_CHEAT_NO_JETCRASH :{LTBLUE}Jetplan kommer inte att störta (frekvent) på små flygplatser: {ORANGE} {STRING} STR_CHEAT_NO_JETCRASH :{LTBLUE}Jetplan kommer inte att störta (frekvent) på små flygplatser: {ORANGE} {STRING}
STR_CHEAT_SWITCH_CLIMATE :{LTBLUE}Byt klimat: {ORANGE} {STRING} STR_CHEAT_SWITCH_CLIMATE :{LTBLUE}Byt klimat: {ORANGE} {STRING}
STR_CHEAT_CHANGE_DATE :{LTBLUE}Byt datum: {ORANGE} {DATE_SHORT} STR_CHEAT_CHANGE_DATE :{LTBLUE}Byt datum: {ORANGE} {DATE_SHORT}
STR_CHEAT_SETUP_PROD :{LTBLUE}Aktivera modifierande produceringsvärden: {ORANGE}{STRING} STR_CHEAT_SETUP_PROD :{LTBLUE}Aktivera modifierande produceringsvärden: {ORANGE}{STRING}
STR_HEADING_FOR_WAYPOINT :{LTBLUE}På väg mot {WAYPOINT} STR_HEADING_FOR_WAYPOINT :{LTBLUE}På väg mot {WAYPOINT}
STR_HEADING_FOR_WAYPOINT_VEL :{LTBLUE}På väg mot {WAYPOINT}, {VELOCITY} STR_HEADING_FOR_WAYPOINT_VEL :{LTBLUE}På väg mot {WAYPOINT} i {VELOCITY}
STR_GO_TO_WAYPOINT :Gå via {WAYPOINT} STR_GO_TO_WAYPOINT :Gå via {WAYPOINT}
STR_GO_NON_STOP_TO_WAYPOINT :Gå via {WAYPOINT} utan att stanna STR_GO_NON_STOP_TO_WAYPOINT :Gå via {WAYPOINT} utan att stanna
@@ -1210,14 +1218,14 @@ STR_CONVERT_RAIL_TIP :{BLACK}Konverte
STR_DRAG_WHOLE_TRAIN_TO_SELL_TIP :{BLACK}Drag loket här för att sälja hela tåget STR_DRAG_WHOLE_TRAIN_TO_SELL_TIP :{BLACK}Drag loket här för att sälja hela tåget
STR_DRAG_DROP :{BLACK}Drag & Släpp STR_DRAG_DROP :{BLACK}Drag & Släpp
STR_STATION_DRAG_DROP :{BLACK}Bygg en station genom drag & släpp STR_STATION_DRAG_DROP :{BLACK}Bygg en station genom att dra & släppa
STR_SELECT_STATION_CLASS_TIP :{BLACK}Välj vilken stationsklass som ska visas STR_SELECT_STATION_CLASS_TIP :{BLACK}Välj vilken stationsklass som ska visas
STR_SELECT_STATION_TYPE_TIP :{BLACK}Välj stationstyp att bygga STR_SELECT_STATION_TYPE_TIP :{BLACK}Välj stationstyp att bygga
STR_FAST_FORWARD :{BLACK}Snabbspola spelet STR_FAST_FORWARD :{BLACK}Snabbspola spelet
STR_MESSAGE_HISTORY :{WHITE}Meddelandehistorik STR_MESSAGE_HISTORY :{WHITE}Meddelandehistorik
STR_MESSAGE_HISTORY_TIP :{BLACK}En lista av dom senaste nyheterna STR_MESSAGE_HISTORY_TIP :{BLACK}En lista av dom senaste nyheterna
STR_MESSAGES_DISABLE_ALL :{BLACK}Avaktivera alla STR_MESSAGES_DISABLE_ALL :{BLACK}Deaktivera alla
STR_MESSAGES_ENABLE_ALL :{BLACK}Aktivera alla STR_MESSAGES_ENABLE_ALL :{BLACK}Aktivera alla
STR_CONSTRUCT_COAL_MINE_TIP :{BLACK}Bygg kolgruva STR_CONSTRUCT_COAL_MINE_TIP :{BLACK}Bygg kolgruva
@@ -1225,11 +1233,11 @@ STR_CONSTRUCT_FOREST_TIP :{BLACK}Plantera
STR_CONSTRUCT_OIL_RIG_TIP :{BLACK}Bygg oljerigg STR_CONSTRUCT_OIL_RIG_TIP :{BLACK}Bygg oljerigg
STR_CONSTRUCT_FARM_TIP :{BLACK}Bygg farm STR_CONSTRUCT_FARM_TIP :{BLACK}Bygg farm
STR_CONSTRUCT_COPPER_ORE_MINE_TIP :{BLACK}Bygg koppargruva STR_CONSTRUCT_COPPER_ORE_MINE_TIP :{BLACK}Bygg koppargruva
STR_CONSTRUCT_OIL_WELLS_TIP :{BLACK}Bygg oljekälla STR_CONSTRUCT_OIL_WELLS_TIP :{BLACK}Borra efter olja
STR_CONSTRUCT_GOLD_MINE_TIP :{BLACK}Bygg guldgruva STR_CONSTRUCT_GOLD_MINE_TIP :{BLACK}Bygg guldgruva
STR_CONSTRUCT_DIAMOND_MINE_TIP :{BLACK}Bygg diamantgruva STR_CONSTRUCT_DIAMOND_MINE_TIP :{BLACK}Bygg diamantgruva
STR_CONSTRUCT_IRON_ORE_MINE_TIP :{BLACK}Bygg järnmalmsgruva STR_CONSTRUCT_IRON_ORE_MINE_TIP :{BLACK}Bygg järnmalmsgruva
STR_CONSTRUCT_FRUIT_PLANTATION_TIP :{BLACK}Plantera fruktplantage STR_CONSTRUCT_FRUIT_PLANTATION_TIP :{BLACK}Finansiera fruktplantage
STR_CONSTRUCT_RUBBER_PLANTATION_TIP :{BLACK}Plantera gummiplantage STR_CONSTRUCT_RUBBER_PLANTATION_TIP :{BLACK}Plantera gummiplantage
STR_CONSTRUCT_WATER_SUPPLY_TIP :{BLACK}Bygg vattentillgång STR_CONSTRUCT_WATER_SUPPLY_TIP :{BLACK}Bygg vattentillgång
STR_CONSTRUCT_COTTON_CANDY_TIP :{BLACK}Plantera sockervaddskog STR_CONSTRUCT_COTTON_CANDY_TIP :{BLACK}Plantera sockervaddskog
@@ -1264,7 +1272,7 @@ TEMP_AI_MULTIPLAYER :{WHITE}Varning:
STR_NETWORK_MULTIPLAYER :{WHITE}Flera spelare STR_NETWORK_MULTIPLAYER :{WHITE}Flera spelare
STR_NETWORK_PLAYER_NAME :{BLACK}Spelarnamn: STR_NETWORK_PLAYER_NAME :{BLACK}Spelarnamn:
STR_NETWORK_ENTER_NAME_TIP :{BLACK}Namnet som andra spelare kommer se dig under STR_NETWORK_ENTER_NAME_TIP :{BLACK}Namnet som andra spelare kommer se dej som
STR_NETWORK_CONNECTION :{BLACK}Anslutning: STR_NETWORK_CONNECTION :{BLACK}Anslutning:
STR_NETWORK_CONNECTION_TIP :{BLACK}Välj mellan att spela över internet eller det lokala nätverket STR_NETWORK_CONNECTION_TIP :{BLACK}Välj mellan att spela över internet eller det lokala nätverket
@@ -1273,7 +1281,7 @@ STR_NETWORK_START_SERVER_TIP :{BLACK}Starta e
STR_NETWORK_GAME_NAME :{BLACK}Namn STR_NETWORK_GAME_NAME :{BLACK}Namn
STR_NETWORK_GAME_NAME_TIP :{BLACK}Namn på nätverksspelet STR_NETWORK_GAME_NAME_TIP :{BLACK}Namn på nätverksspelet
STR_NETWORK_INFO_ICONS_TIP :{BLACK}Språk, server version, mm STR_NETWORK_INFO_ICONS_TIP :{BLACK}Språk, serverversion, mm
STR_NETWORK_CLICK_GAME_TO_SELECT :{BLACK}Klicka på ett spel från listan för att välja det STR_NETWORK_CLICK_GAME_TO_SELECT :{BLACK}Klicka på ett spel från listan för att välja det
STR_NETWORK_FIND_SERVER :{BLACK}Leta server STR_NETWORK_FIND_SERVER :{BLACK}Leta server
@@ -1295,10 +1303,11 @@ STR_NETWORK_SERVER_VERSION :{SILVER}Serverv
STR_NETWORK_SERVER_ADDRESS :{SILVER}Server adress: {WHITE}{STRING} : {NUM} STR_NETWORK_SERVER_ADDRESS :{SILVER}Server adress: {WHITE}{STRING} : {NUM}
STR_NETWORK_START_DATE :{SILVER}Startdatum: {WHITE}{DATE_SHORT} STR_NETWORK_START_DATE :{SILVER}Startdatum: {WHITE}{DATE_SHORT}
STR_NETWORK_CURRENT_DATE :{SILVER}Nuvarande datum: {WHITE}{DATE_SHORT} STR_NETWORK_CURRENT_DATE :{SILVER}Nuvarande datum: {WHITE}{DATE_SHORT}
STR_NETWORK_PASSWORD :{SILVER}Lösenordsskyddad! STR_NETWORK_PASSWORD :{SILVER}Lösenordsskyddat!
STR_NETWORK_SERVER_OFFLINE :{SILVER}SERVER AVSTÄNGD STR_NETWORK_SERVER_OFFLINE :{SILVER}SERVER AVSTÄNGD
STR_NETWORK_SERVER_FULL :{SILVER}SERVER FULL STR_NETWORK_SERVER_FULL :{SILVER}SERVER FULL
STR_NETWORK_VERSION_MISMATCH :{SILVER}VERSIONERNA FUNKAR INTE IHOP STR_NETWORK_VERSION_MISMATCH :{SILVER}VERSIONERNA MATCHAR EJ
STR_NETWORK_GRF_MISMATCH :{SILVER}NewGRF Matchar Ej
STR_NETWORK_JOIN_GAME :{BLACK}Gå med i spelet STR_NETWORK_JOIN_GAME :{BLACK}Gå med i spelet
@@ -1307,7 +1316,7 @@ STR_NETWORK_START_GAME_WINDOW :{WHITE}Starta e
STR_NETWORK_NEW_GAME_NAME :{BLACK}Namn: STR_NETWORK_NEW_GAME_NAME :{BLACK}Namn:
STR_NETWORK_NEW_GAME_NAME_TIP :{BLACK}Namnet på nätverksspelet kommer att synas för andra spelare i multiplayer menyn STR_NETWORK_NEW_GAME_NAME_TIP :{BLACK}Namnet på nätverksspelet kommer att synas för andra spelare i multiplayer menyn
STR_NETWORK_SET_PASSWORD :{BLACK}Ange lösenord STR_NETWORK_SET_PASSWORD :{BLACK}Bestäm lösenord
STR_NETWORK_PASSWORD_TIP :{BLACK}Skydda spelet med ett lösenord så att inte andra än dom som har lösenordet kan gå med i spelet STR_NETWORK_PASSWORD_TIP :{BLACK}Skydda spelet med ett lösenord så att inte andra än dom som har lösenordet kan gå med i spelet
STR_NETWORK_SELECT_MAP :{BLACK}Välj karta: STR_NETWORK_SELECT_MAP :{BLACK}Välj karta:
STR_NETWORK_SELECT_MAP_TIP :{BLACK}Vilken karta vill du spela? STR_NETWORK_SELECT_MAP_TIP :{BLACK}Vilken karta vill du spela?
@@ -1319,7 +1328,7 @@ STR_NETWORK_INTERNET :Internet
STR_NETWORK_LAN_INTERNET :LAN / Internet STR_NETWORK_LAN_INTERNET :LAN / Internet
STR_NETWORK_INTERNET_ADVERTISE :Internet (publik) STR_NETWORK_INTERNET_ADVERTISE :Internet (publik)
STR_NETWORK_COMBO2 :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING} STR_NETWORK_COMBO2 :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING}
STR_NETWORK_0_PLAYERS :0 spelare STR_NETWORK_0_PLAYERS :Inga spelare
STR_NETWORK_1_PLAYERS :1 spelare STR_NETWORK_1_PLAYERS :1 spelare
STR_NETWORK_2_PLAYERS :2 spelare STR_NETWORK_2_PLAYERS :2 spelare
STR_NETWORK_3_PLAYERS :3 spelare STR_NETWORK_3_PLAYERS :3 spelare
@@ -1451,7 +1460,7 @@ STR_NETWORK_SERVER_REBOOT :{WHITE} Servern
STR_NETWORK_SERVER :Server STR_NETWORK_SERVER :Server
STR_NETWORK_CLIENT :Klient STR_NETWORK_CLIENT :Klient
STR_NETWORK_SPECTATORS :Åskådare STR_NETWORK_SPECTATORS :Publik
STR_NETWORK_CLIENTLIST_NONE :(ingen) STR_NETWORK_CLIENTLIST_NONE :(ingen)
STR_NETWORK_CLIENTLIST_KICK :Kasta ut STR_NETWORK_CLIENTLIST_KICK :Kasta ut
@@ -1485,14 +1494,14 @@ STR_0800_COST :{TINYFONT}{RED}
STR_0801_COST :{RED}Kostnad: {CURRENCY} STR_0801_COST :{RED}Kostnad: {CURRENCY}
STR_0802_INCOME :{TINYFONT}{GREEN}Inkomst: {CURRENCY} STR_0802_INCOME :{TINYFONT}{GREEN}Inkomst: {CURRENCY}
STR_0803_INCOME :{GREEN}Inkomst: {CURRENCY} STR_0803_INCOME :{GREEN}Inkomst: {CURRENCY}
STR_FEEDER_TINY :{TINYFONT}{YELLOW}Omlastning: {CURRENCY} STR_FEEDER_TINY :{TINYFONT}{YELLOW}Överförning: {CURRENCY}
STR_FEEDER :{YELLOW}Omlastning: {CURRENCY} STR_FEEDER :{YELLOW}Överförning: {CURRENCY}
STR_0805_ESTIMATED_COST :{WHITE}Uppskattad kostnad: {CURRENCY} STR_0805_ESTIMATED_COST :{WHITE}Uppskattad kostnad: {CURRENCY}
STR_0807_ESTIMATED_INCOME :{WHITE}Uppskattad inkomst: {CURRENCY} STR_0807_ESTIMATED_INCOME :{WHITE}Uppskattad inkomst: {CURRENCY}
STR_0808_CAN_T_RAISE_LAND_HERE :{WHITE}Kan inte höja marken här... STR_0808_CAN_T_RAISE_LAND_HERE :{WHITE}Kan inte höja marken här...
STR_0809_CAN_T_LOWER_LAND_HERE :{WHITE}Kan inte sänka marken här... STR_0809_CAN_T_LOWER_LAND_HERE :{WHITE}Kan inte sänka marken här...
STR_080A_ROCKS :Stenar STR_080A_ROCKS :Stenar
STR_080B_ROUGH_LAND :Obearbetad mark STR_080B_ROUGH_LAND :Ojämn mark
STR_080C_BARE_LAND :Barmark STR_080C_BARE_LAND :Barmark
STR_080D_GRASS :Gräs STR_080D_GRASS :Gräs
STR_080E_FIELDS :Fält STR_080E_FIELDS :Fält
@@ -1511,7 +1520,7 @@ STR_1008_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Måste t
STR_100A_RAILROAD_CONSTRUCTION :{WHITE}Bygg järnväg STR_100A_RAILROAD_CONSTRUCTION :{WHITE}Bygg järnväg
STR_TITLE_ELRAIL_CONSTRUCTION :{WHITE}Elektrifierad järnvägskonstruktion STR_TITLE_ELRAIL_CONSTRUCTION :{WHITE}Elektrifierad järnvägskonstruktion
STR_100B_MONORAIL_CONSTRUCTION :{WHITE}Bygg monorail STR_100B_MONORAIL_CONSTRUCTION :{WHITE}Bygg monorail
STR_100C_MAGLEV_CONSTRUCTION :{WHITE}Bygg maglev STR_100C_MAGLEV_CONSTRUCTION :{WHITE}Bygg MagLev
STR_100D_SELECT_RAIL_BRIDGE :{WHITE}Välj järnvägsbro STR_100D_SELECT_RAIL_BRIDGE :{WHITE}Välj järnvägsbro
STR_100E_CAN_T_BUILD_TRAIN_DEPOT :{WHITE}Kan inte bygga depå här... STR_100E_CAN_T_BUILD_TRAIN_DEPOT :{WHITE}Kan inte bygga depå här...
STR_100F_CAN_T_BUILD_RAILROAD_STATION :{WHITE}Kan inte bygga järnvägsstation här... STR_100F_CAN_T_BUILD_RAILROAD_STATION :{WHITE}Kan inte bygga järnvägsstation här...
@@ -1523,7 +1532,7 @@ STR_1014_TRAIN_DEPOT_ORIENTATION :{WHITE}Riktning
STR_1015_RAILROAD_CONSTRUCTION :Bygg järnväg STR_1015_RAILROAD_CONSTRUCTION :Bygg järnväg
STR_TOOLB_ELRAIL_CONSTRUCTION :Elektrifierad järnvägskonstruktion STR_TOOLB_ELRAIL_CONSTRUCTION :Elektrifierad järnvägskonstruktion
STR_1016_MONORAIL_CONSTRUCTION :Bygg monorail STR_1016_MONORAIL_CONSTRUCTION :Bygg monorail
STR_1017_MAGLEV_CONSTRUCTION :Bygg maglev STR_1017_MAGLEV_CONSTRUCTION :Bygg MagLev
STR_1018_BUILD_RAILROAD_TRACK :{BLACK}Bygg järnväg STR_1018_BUILD_RAILROAD_TRACK :{BLACK}Bygg järnväg
STR_1019_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}Bygg depå (för att bygga eller reparera tåg) STR_1019_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}Bygg depå (för att bygga eller reparera tåg)
STR_101A_BUILD_RAILROAD_STATION :{BLACK}Bygg järnvägsstation STR_101A_BUILD_RAILROAD_STATION :{BLACK}Bygg järnvägsstation
@@ -1538,7 +1547,7 @@ STR_1023_RAILROAD_TRAIN_DEPOT :Järnvägsdepå
STR_1024_AREA_IS_OWNED_BY_ANOTHER :{WHITE}...området ägs av ett annat företag STR_1024_AREA_IS_OWNED_BY_ANOTHER :{WHITE}...området ägs av ett annat företag
STR_RAILROAD_TRACK_WITH_NORMAL_SIGNALS :Järnväg med vanliga signaler STR_RAILROAD_TRACK_WITH_NORMAL_SIGNALS :Järnväg med vanliga signaler
STR_RAILROAD_TRACK_WITH_PRESIGNALS :Järnväg med för-signaler STR_RAILROAD_TRACK_WITH_PRESIGNALS :Järnväg med för-signaler
STR_RAILROAD_TRACK_WITH_EXITSIGNALS :Järnväg med exit-signaler STR_RAILROAD_TRACK_WITH_EXITSIGNALS :Järnväg med utgående signaler
STR_RAILROAD_TRACK_WITH_COMBOSIGNALS :Järnväg med kombinerade signaler STR_RAILROAD_TRACK_WITH_COMBOSIGNALS :Järnväg med kombinerade signaler
@@ -1553,12 +1562,12 @@ STR_1805_CAN_T_REMOVE_ROAD_FROM :{WHITE}Kan inte
STR_1806_ROAD_DEPOT_ORIENTATION :{WHITE}Riktning för bussgarage STR_1806_ROAD_DEPOT_ORIENTATION :{WHITE}Riktning för bussgarage
STR_1807_CAN_T_BUILD_ROAD_VEHICLE :{WHITE}Kan inte bygga bussgarage här... STR_1807_CAN_T_BUILD_ROAD_VEHICLE :{WHITE}Kan inte bygga bussgarage här...
STR_1808_CAN_T_BUILD_BUS_STATION :{WHITE}Kan inte bygga busshållplats... STR_1808_CAN_T_BUILD_BUS_STATION :{WHITE}Kan inte bygga busshållplats...
STR_1809_CAN_T_BUILD_TRUCK_STATION :{WHITE}Kan inte bygga lastbilsbrygga... STR_1809_CAN_T_BUILD_TRUCK_STATION :{WHITE}Kan inte bygga lastbilsstation...
STR_180A_ROAD_CONSTRUCTION :Bygg väg STR_180A_ROAD_CONSTRUCTION :Bygg väg
STR_180B_BUILD_ROAD_SECTION :{BLACK}Bygg väg STR_180B_BUILD_ROAD_SECTION :{BLACK}Bygg väg
STR_180C_BUILD_ROAD_VEHICLE_DEPOT :{BLACK}Bygg bussgarage (för att bygga eller reparera vägfordon) STR_180C_BUILD_ROAD_VEHICLE_DEPOT :{BLACK}Bygg bussgarage (för att bygga eller reparera vägfordon)
STR_180D_BUILD_BUS_STATION :{BLACK}Bygg busshållplats STR_180D_BUILD_BUS_STATION :{BLACK}Bygg busshållplats
STR_180E_BUILD_TRUCK_LOADING_BAY :{BLACK}Bygg lastbilsbrygga STR_180E_BUILD_TRUCK_LOADING_BAY :{BLACK}Bygg lastbilsstation
STR_180F_BUILD_ROAD_BRIDGE :{BLACK}Bygg vägbro STR_180F_BUILD_ROAD_BRIDGE :{BLACK}Bygg vägbro
STR_1810_BUILD_ROAD_TUNNEL :{BLACK}Bygg vägtunnel STR_1810_BUILD_ROAD_TUNNEL :{BLACK}Bygg vägtunnel
STR_1811_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Växla mellan att bygga/ta bort väg STR_1811_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Växla mellan att bygga/ta bort väg
@@ -1599,10 +1608,10 @@ STR_2017_FOUNTAIN :Fontän
STR_2018_PARK :Park STR_2018_PARK :Park
STR_2019_OFFICE_BLOCK :Kontorslokaler STR_2019_OFFICE_BLOCK :Kontorslokaler
STR_201A_SHOPS_AND_OFFICES :Affärer och kontor STR_201A_SHOPS_AND_OFFICES :Affärer och kontor
STR_201B_MODERN_OFFICE_BUILDING :Moderna kontorsbyggnader STR_201B_MODERN_OFFICE_BUILDING :Modern kontorsbyggnad
STR_201C_WAREHOUSE :Varuhus STR_201C_WAREHOUSE :Varuhus
STR_201D_OFFICE_BLOCK :Kontor STR_201D_OFFICE_BLOCK :Kontorsbyggnad
STR_201E_STADIUM :Stadium STR_201E_STADIUM :Arena
STR_201F_OLD_HOUSES :Gamla hus STR_201F_OLD_HOUSES :Gamla hus
STR_2020_LOCAL_AUTHORITY :{BLACK}Lokala myndigheter STR_2020_LOCAL_AUTHORITY :{BLACK}Lokala myndigheter
STR_2021_SHOW_INFORMATION_ON_LOCAL :{BLACK}Visa information om de lokala myndigheterna STR_2021_SHOW_INFORMATION_ON_LOCAL :{BLACK}Visa information om de lokala myndigheterna
@@ -1628,15 +1637,15 @@ STR_2035_LOCAL_AUTHORITY_REFUSES :{WHITE}{TOWN} d
STR_2036_COTTAGES :Stuga STR_2036_COTTAGES :Stuga
STR_2037_HOUSES :Hus STR_2037_HOUSES :Hus
STR_2038_FLATS :Lägenheter STR_2038_FLATS :Lägenheter
STR_2039_TALL_OFFICE_BLOCK :Höga kontor STR_2039_TALL_OFFICE_BLOCK :Hög kontorsbyggnad
STR_203A_SHOPS_AND_OFFICES :Affärer och kontor STR_203A_SHOPS_AND_OFFICES :Affärer och kontor
STR_203B_SHOPS_AND_OFFICES :Affärer och kontor STR_203B_SHOPS_AND_OFFICES :Affärer och kontor
STR_203C_THEATER :Teater STR_203C_THEATER :Biograf
STR_203D_STADIUM :Stadium STR_203D_STADIUM :Arena
STR_203E_OFFICES :Kontor STR_203E_OFFICES :Kontor
STR_203F_HOUSES :Hus STR_203F_HOUSES :Hus
STR_2040_CINEMA :Biograf STR_2040_CINEMA :Biograf
STR_2041_SHOPPING_MALL :Shoppingcentrum STR_2041_SHOPPING_MALL :Shoppingcentra
STR_2042_DO_IT :{BLACK}Utför STR_2042_DO_IT :{BLACK}Utför
STR_2043_LIST_OF_THINGS_TO_DO_AT :{BLACK}Lista av åtgärder att utföra i staden - klicka på en rad för ytterligare detaljer STR_2043_LIST_OF_THINGS_TO_DO_AT :{BLACK}Lista av åtgärder att utföra i staden - klicka på en rad för ytterligare detaljer
STR_2044_CARRY_OUT_THE_HIGHLIGHTED :{BLACK}Utför markerad åtgärd i ovanstående lista STR_2044_CARRY_OUT_THE_HIGHLIGHTED :{BLACK}Utför markerad åtgärd i ovanstående lista
@@ -1700,8 +1709,8 @@ STR_3005_TOO_CLOSE_TO_ANOTHER_RAILROAD :{WHITE}För nä
STR_3006_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}Angränsar till mer än en station/hållplats STR_3006_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}Angränsar till mer än en station/hållplats
STR_3007_TOO_MANY_STATIONS_LOADING :{WHITE}För många stationer/hållplatser i staden STR_3007_TOO_MANY_STATIONS_LOADING :{WHITE}För många stationer/hållplatser i staden
STR_3008_TOO_MANY_STATIONS_LOADING :{WHITE}För många stationer/hållplatser STR_3008_TOO_MANY_STATIONS_LOADING :{WHITE}För många stationer/hållplatser
STR_3008A_TOO_MANY_BUS_STOPS :{WHITE}För många buss hållplatser STR_3008A_TOO_MANY_BUS_STOPS :{WHITE}För många busshållplatser
STR_3008B_TOO_MANY_TRUCK_STOPS :{WHITE}För många lastbils stationer STR_3008B_TOO_MANY_TRUCK_STOPS :{WHITE}För många lastbilsstationer
STR_3009_TOO_CLOSE_TO_ANOTHER_STATION :{WHITE}För nära en annan stationer/hållplatser STR_3009_TOO_CLOSE_TO_ANOTHER_STATION :{WHITE}För nära en annan stationer/hållplatser
STR_300A_0 :{WHITE}{STATION} {STATIONFEATURES} STR_300A_0 :{WHITE}{STATION} {STATIONFEATURES}
STR_300B_MUST_DEMOLISH_RAILROAD :{WHITE}Måste riva järnvägsstation först STR_300B_MUST_DEMOLISH_RAILROAD :{WHITE}Måste riva järnvägsstation först
@@ -1715,7 +1724,7 @@ STR_3033_ACCEPTS :{BLACK}Accepter
STR_3034_LOCAL_RATING_OF_TRANSPORT :{BLACK}Lokal värdering av transporttjänster: STR_3034_LOCAL_RATING_OF_TRANSPORT :{BLACK}Lokal värdering av transporttjänster:
############ range for rating starts ############ range for rating starts
STR_3035_APPALLING :Skrämmande STR_3035_APPALLING :Hemskt Dålig
STR_3036_VERY_POOR :Väldigt dålig STR_3036_VERY_POOR :Väldigt dålig
STR_3037_POOR :Dålig STR_3037_POOR :Dålig
STR_3038_MEDIOCRE :Medelmåttig STR_3038_MEDIOCRE :Medelmåttig
@@ -1777,15 +1786,15 @@ STR_STAT_CLASS_WAYP :Vägpunkter
STR_3800_SHIP_DEPOT_ORIENTATION :{WHITE}Skeppsdepå riktning STR_3800_SHIP_DEPOT_ORIENTATION :{WHITE}Skeppsdepå riktning
STR_3801_MUST_BE_BUILT_ON_WATER :{WHITE}...måste byggas på vatten STR_3801_MUST_BE_BUILT_ON_WATER :{WHITE}...måste byggas på vatten
STR_3802_CAN_T_BUILD_SHIP_DEPOT :{WHITE}Kan inte bygga skeppsdepå här... STR_3802_CAN_T_BUILD_SHIP_DEPOT :{WHITE}Kan inte bygga skeppsdepå här...
STR_3803_SELECT_SHIP_DEPOT_ORIENTATION :{BLACK}Välj skeppsdepå riktning STR_3803_SELECT_SHIP_DEPOT_ORIENTATION :{BLACK}Välj skeppsdepåns riktning
STR_3804_WATER :Vatten STR_3804_WATER :Vatten
STR_3805_COAST_OR_RIVERBANK :Kust eller flodbank STR_3805_COAST_OR_RIVERBANK :Kust eller flodbank
STR_3806_SHIP_DEPOT :skeppsdepå STR_3806_SHIP_DEPOT :Skeppsdepå
STR_3807_CAN_T_BUILD_ON_WATER :{WHITE}...Kan inte bygga på vatten STR_3807_CAN_T_BUILD_ON_WATER :{WHITE}...Kan inte bygga på vatten
##id 0x4000 ##id 0x4000
STR_4000_SAVE_GAME :{WHITE}Spara spel STR_4000_SAVE_GAME :{WHITE}Spara spel
STR_4001_LOAD_GAME :{WHITE}Öppna spel STR_4001_LOAD_GAME :{WHITE}Ladda spel
STR_4002_SAVE :{BLACK}Spara STR_4002_SAVE :{BLACK}Spara
STR_4003_DELETE :{BLACK}Ta bort STR_4003_DELETE :{BLACK}Ta bort
STR_4004 :{COMPANY}, {DATE_LONG} STR_4004 :{COMPANY}, {DATE_LONG}
@@ -1844,11 +1853,11 @@ STR_4824_BUBBLE_GENERATOR :Bubbelgenerator
STR_4825_TOFFEE_QUARRY :Knäckbrott STR_4825_TOFFEE_QUARRY :Knäckbrott
STR_4826_SUGAR_MINE :Sockergruva STR_4826_SUGAR_MINE :Sockergruva
############ range for requires starts ############ range for requires starts
STR_4827_REQUIRES :{BLACK}Kräver: {YELLOW}{STRING} STR_4827_REQUIRES :{BLACK}Kräver: {YELLOW}{STRING}
STR_4828_REQUIRES :{BLACK}Kräver: {YELLOW}{STRING}, {STRING} STR_4828_REQUIRES :{BLACK}Kräver: {YELLOW}{STRING}, {STRING}
STR_4829_REQUIRES :{BLACK}Kräver: {YELLOW}{STRING}, {STRING}, {STRING} STR_4829_REQUIRES :{BLACK}Kräver: {YELLOW}{STRING}, {STRING}, {STRING}
############ range for requires ends ############ range for requires ends
STR_482A_PRODUCTION_LAST_MONTH :{BLACK}Produktion förra månaden: STR_482A_PRODUCTION_LAST_MONTH :{BLACK}Produktion förra månaden:
STR_482B_TRANSPORTED :{YELLOW}{CARGO}{BLACK} ({COMMA}% transporterat) STR_482B_TRANSPORTED :{YELLOW}{CARGO}{BLACK} ({COMMA}% transporterat)
@@ -1908,7 +1917,7 @@ STR_5024_REINFORCED_CONCRETE_SUSPENSION :Vägbro med fö
STR_5025_WOODEN_ROAD_BRIDGE :Vägbro av trä STR_5025_WOODEN_ROAD_BRIDGE :Vägbro av trä
STR_5026_CONCRETE_ROAD_BRIDGE :Vägbro av betong STR_5026_CONCRETE_ROAD_BRIDGE :Vägbro av betong
STR_5027_TUBULAR_RAIL_BRIDGE :Järnvägsrörbro STR_5027_TUBULAR_RAIL_BRIDGE :Järnvägsrörbro
STR_5028_TUBULAR_ROAD_BRIDGE :Vägrörbro STR_5028_TUBULAR_ROAD_BRIDGE :Rörbro
##id 0x5800 ##id 0x5800
STR_5800_OBJECT_IN_THE_WAY :{WHITE}Objekt i vägen STR_5800_OBJECT_IN_THE_WAY :{WHITE}Objekt i vägen
@@ -1921,8 +1930,8 @@ STR_5806_CAN_T_PURCHASE_THIS_LAND :{WHITE}Kan inte
STR_5807_YOU_ALREADY_OWN_IT :{WHITE}...du äger den redan! STR_5807_YOU_ALREADY_OWN_IT :{WHITE}...du äger den redan!
############ WARNING, using range 0x6000 for strings that are stored in the savegame ############ WARNING, using range 0x6000 for strings that are stored in the savegame
############ These strings may never get a new id, or savegames will break! ############ These strings may never get a new id, or savegames will break!
##id 0x6000 ##id 0x6000
STR_SV_EMPTY : STR_SV_EMPTY :
STR_SV_UNNAMED :Inget namn STR_SV_UNNAMED :Inget namn
@@ -1932,22 +1941,22 @@ STR_SV_SHIP_NAME :Skepp {COMMA}
STR_SV_AIRCRAFT_NAME :Flygplan {COMMA} STR_SV_AIRCRAFT_NAME :Flygplan {COMMA}
STR_SV_STNAME :{STRING} STR_SV_STNAME :{STRING}
STR_SV_STNAME_NORTH :{STRING} norr STR_SV_STNAME_NORTH :{STRING} norra
STR_SV_STNAME_SOUTH :{STRING} söder STR_SV_STNAME_SOUTH :{STRING} söder
STR_SV_STNAME_EAST :{STRING} öster STR_SV_STNAME_EAST :{STRING} östra
STR_SV_STNAME_WEST :{STRING} väster STR_SV_STNAME_WEST :{STRING} västra
STR_SV_STNAME_CENTRAL :{STRING} central STR_SV_STNAME_CENTRAL :{STRING} centralstation
STR_SV_STNAME_TRANSFER :{STRING} transfer STR_SV_STNAME_TRANSFER :{STRING} transfer
STR_SV_STNAME_HALT :{STRING} stopp STR_SV_STNAME_HALT :{STRING} hållplats
STR_SV_STNAME_VALLEY :{STRING} dalgång STR_SV_STNAME_VALLEY :{STRING}dal
STR_SV_STNAME_HEIGHTS :{STRING} höjder STR_SV_STNAME_HEIGHTS :{STRING} höjder
STR_SV_STNAME_WOODS :{STRING} skogar STR_SV_STNAME_WOODS :{STRING} skog
STR_SV_STNAME_LAKESIDE :{STRING} sjö STR_SV_STNAME_LAKESIDE :{STRING} sjöstrand
STR_SV_STNAME_EXCHANGE :{STRING} växel STR_SV_STNAME_EXCHANGE :{STRING} växel
STR_SV_STNAME_AIRPORT :{STRING} flygplats STR_SV_STNAME_AIRPORT :{STRING} flygplats
STR_SV_STNAME_OILFIELD :{STRING} oljefält STR_SV_STNAME_OILFIELD :{STRING} oljefält
STR_SV_STNAME_MINES :{STRING} gruva STR_SV_STNAME_MINES :{STRING} gruva
STR_SV_STNAME_DOCKS :{STRING} Hamnar STR_SV_STNAME_DOCKS :{STRING} Kaj
STR_SV_STNAME_BUOY_1 :{STRING} boj 1 STR_SV_STNAME_BUOY_1 :{STRING} boj 1
STR_SV_STNAME_BUOY_2 :{STRING} boj 2 STR_SV_STNAME_BUOY_2 :{STRING} boj 2
STR_SV_STNAME_BUOY_3 :{STRING} boj 3 STR_SV_STNAME_BUOY_3 :{STRING} boj 3
@@ -1958,14 +1967,14 @@ STR_SV_STNAME_BUOY_7 :{STRING} boj 7
STR_SV_STNAME_BUOY_8 :{STRING} boj 8 STR_SV_STNAME_BUOY_8 :{STRING} boj 8
STR_SV_STNAME_BUOY_9 :{STRING} boj 9 STR_SV_STNAME_BUOY_9 :{STRING} boj 9
STR_SV_STNAME_ANNEXE :{STRING} annex STR_SV_STNAME_ANNEXE :{STRING} annex
STR_SV_STNAME_SIDINGS :{STRING} sida STR_SV_STNAME_SIDINGS :{STRING} förort
STR_SV_STNAME_BRANCH :{STRING} område STR_SV_STNAME_BRANCH :{STRING} förgrening
STR_SV_STNAME_UPPER :Övre {STRING} STR_SV_STNAME_UPPER :Övre {STRING}
STR_SV_STNAME_LOWER :Nedre {STRING} STR_SV_STNAME_LOWER :Nedre {STRING}
STR_SV_STNAME_HELIPORT :{STRING} Helikopterplats STR_SV_STNAME_HELIPORT :{STRING} Helikopterplats
STR_SV_STNAME_FOREST :{STRING} Skog STR_SV_STNAME_FOREST :{STRING} Skog
############ end of savegame specific region! ############ end of savegame specific region!
##id 0x6800 ##id 0x6800
STR_6800_DIFFICULTY_LEVEL :{WHITE}Svårighetsgrad STR_6800_DIFFICULTY_LEVEL :{WHITE}Svårighetsgrad
@@ -2151,10 +2160,10 @@ STR_706D_PRESIDENT :Verkställande
STR_706E_TYCOON :Tycoon STR_706E_TYCOON :Tycoon
STR_706F_BUILD_HQ :{BLACK}Bygg Högkvarter STR_706F_BUILD_HQ :{BLACK}Bygg Högkvarter
STR_7070_BUILD_COMPANY_HEADQUARTERS :{BLACK}Bygg huvudkontor / visa företagets huvudkontor STR_7070_BUILD_COMPANY_HEADQUARTERS :{BLACK}Bygg huvudkontor / visa företagets huvudkontor
STR_RELOCATE_COMPANY_HEADQUARTERS :{BLACK}Bygg om huvudkontor på annan plats (kostar 1% av företagets värde) STR_RELOCATE_COMPANY_HEADQUARTERS :{BLACK}Bygg om högkvarter på annan plats (kostar 1% av företagets värde)
STR_7071_CAN_T_BUILD_COMPANY_HEADQUARTERS :{WHITE}Kan inte bygga huvudkontor här... STR_7071_CAN_T_BUILD_COMPANY_HEADQUARTERS :{WHITE}Kan inte bygga huvudkontor här...
STR_7072_VIEW_HQ :{BLACK}Visa högkvarter STR_7072_VIEW_HQ :{BLACK}Visa högkvarter
STR_RELOCATE_HQ :{BLACK}Flytta huvudkontoret STR_RELOCATE_HQ :{BLACK}Flytta högkvarter
STR_COMPANY_PASSWORD :{BLACK}Lösenord STR_COMPANY_PASSWORD :{BLACK}Lösenord
STR_COMPANY_PASSWORD_TOOLTIP :{BLACK}Lösenordsskydda ditt företag för att förhindra att obehöriga spelare ansluter. STR_COMPANY_PASSWORD_TOOLTIP :{BLACK}Lösenordsskydda ditt företag för att förhindra att obehöriga spelare ansluter.
STR_SET_COMPANY_PASSWORD :Ange företagets lösenord STR_SET_COMPANY_PASSWORD :Ange företagets lösenord
@@ -2173,25 +2182,25 @@ STR_707E_OWNED_BY_OWNED_BY :{WHITE}({COMMA}
STR_707F_HAS_BEEN_TAKEN_OVER_BY :{BLACK}{BIGFONT}{COMPANY} har tagits över av {COMPANY}! STR_707F_HAS_BEEN_TAKEN_OVER_BY :{BLACK}{BIGFONT}{COMPANY} har tagits över av {COMPANY}!
STR_7080_PROTECTED :{WHITE}Det här företaget bedriver inte aktiehandel ännu.... STR_7080_PROTECTED :{WHITE}Det här företaget bedriver inte aktiehandel ännu....
STR_LIVERY_DEFAULT :Standard färger STR_LIVERY_DEFAULT :Normalt Färgschema
STR_LIVERY_STEAM :Ånglok STR_LIVERY_STEAM :Ånglok
STR_LIVERY_DIESEL :Disellok STR_LIVERY_DIESEL :Dieseltåg
STR_LIVERY_ELECTRIC :Elektriskt lok STR_LIVERY_ELECTRIC :Elektriskt tåg
STR_LIVERY_MONORAIL :Monoraillok STR_LIVERY_MONORAIL :Monorail-Tåg
STR_LIVERY_MAGLEV :Maglevlok STR_LIVERY_MAGLEV :Maglev-Tåg
STR_LIVERY_DMU :DMU STR_LIVERY_DMU :DMU
STR_LIVERY_EMU :EMU STR_LIVERY_EMU :EMU
STR_LIVERY_PASSENGER_WAGON_STEAM :Passagerarvagn (Ånglok) STR_LIVERY_PASSENGER_WAGON_STEAM :Passagerarvagn (Ånga)
STR_LIVERY_PASSENGER_WAGON_DIESEL :Passagerarvagn (Disel) STR_LIVERY_PASSENGER_WAGON_DIESEL :Passagervagn (Diesel)
STR_LIVERY_PASSENGER_WAGON_ELECTRIC :Passagerarvagn (Elektrisk) STR_LIVERY_PASSENGER_WAGON_ELECTRIC :Passagerarvagn (Elektricitet)
STR_LIVERY_FREIGHT_WAGON :Godsvagn STR_LIVERY_FREIGHT_WAGON :Fraktvagn
STR_LIVERY_BUS :Buss STR_LIVERY_BUS :Buss
STR_LIVERY_TRUCK :Lastbil STR_LIVERY_TRUCK :Lastbil
STR_LIVERY_PASSENGER_SHIP :Passagerarfärja STR_LIVERY_PASSENGER_SHIP :Passagerarfärja
STR_LIVERY_FREIGHT_SHIP :Fraktskepp STR_LIVERY_FREIGHT_SHIP :Fraktskepp
STR_LIVERY_HELICOPTER :Helikopter STR_LIVERY_HELICOPTER :Helikopter
STR_LIVERY_SMALL_PLANE :Litet flygplan STR_LIVERY_SMALL_PLANE :Litet flygplan
STR_LIVERY_LARGE_PLANE :Stort flygplan STR_LIVERY_LARGE_PLANE :Stort Flygplan
STR_LIVERY_GENERAL_TIP :{BLACK}Visa generellt färgschema STR_LIVERY_GENERAL_TIP :{BLACK}Visa generellt färgschema
STR_LIVERY_TRAIN_TIP :{BLACK}Visa färgscheman för tåg STR_LIVERY_TRAIN_TIP :{BLACK}Visa färgscheman för tåg
@@ -2531,7 +2540,7 @@ STR_8826_GO_TO :{BLACK}Gå Till
STR_8827_FULL_LOAD :{BLACK}Lasta STR_8827_FULL_LOAD :{BLACK}Lasta
STR_8828_UNLOAD :{BLACK}Lasta av STR_8828_UNLOAD :{BLACK}Lasta av
STR_REFIT :{BLACK}Anpassa STR_REFIT :{BLACK}Anpassa
STR_REFIT_TIP :{BLACK}Till vilken godstyp ska anpassningen ska göras i denna order. CTRL+klick för att tabort anpassningsordern STR_REFIT_TIP :{BLACK}Välj vilken godstyp anpassningen ska göras i denna order. CTRL+ klicka för att ta bort anpassningsordern
STR_REFIT_ORDER :(Anpassa för {STRING}) STR_REFIT_ORDER :(Anpassa för {STRING})
STR_8829_ORDERS :{WHITE}{VEHICLE} (Order) STR_8829_ORDERS :{WHITE}{VEHICLE} (Order)
STR_882A_END_OF_ORDERS :{SETX 10}- - Slut på order - - STR_882A_END_OF_ORDERS :{SETX 10}- - Slut på order - -
@@ -2589,10 +2598,10 @@ STR_8858_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}Gör mar
STR_SERVICE_HINT :{BLACK}Skippa den här ordern om inte servning behövs STR_SERVICE_HINT :{BLACK}Skippa den här ordern om inte servning behövs
STR_8859_NEW_NOW_AVAILABLE :{BLACK}{BIGFONT}Nytt {STRING} nu tillgängligt! STR_8859_NEW_NOW_AVAILABLE :{BLACK}{BIGFONT}Nytt {STRING} nu tillgängligt!
STR_885A :{BLACK}{BIGFONT}{STRING} STR_885A :{BLACK}{BIGFONT}{STRING}
STR_VEHICLE_INFO_COST_WEIGHT_SPEED_POWER :{BLACK}Kostnad: {CURRENCY} Vikt: {WEIGHT_S}{}Hastighet: {VELOCITY} Effekt: {POWER}{}Löpande kostnad: {CURRENCY}/år{}Kapacitet: {CARGO} STR_VEHICLE_INFO_COST_WEIGHT_SPEED_POWER :{BLACK}Kostnad: {CURRENCY} Vikt: {WEIGHT_S}{}Hastighet: {VELOCITY} Kraft {POWER}{}Löpande kostnad: {CURRENCY}/år{}Kapacitet: {CARGO}
STR_885C_BROKEN_DOWN :{RED}Motorstopp STR_885C_BROKEN_DOWN :{RED}Motorstopp
STR_885D_AGE_RUNNING_COST_YR :{BLACK}Ålder: {LTBLUE}{STRING}{BLACK} Löpande kostnad: {LTBLUE}{CURRENCY}/år STR_885D_AGE_RUNNING_COST_YR :{BLACK}Ålder: {LTBLUE}{STRING}{BLACK} Löpande kostnad: {LTBLUE}{CURRENCY}/år
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Vikt: {LTBLUE}{WEIGHT_S} {BLACK}Effekt: {LTBLUE}{POWER}{BLACK} Tophastighet: {LTBLUE}{VELOCITY} STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Vikt: {LTBLUE}{WEIGHT_S} {BLACK}Kraft: {LTBLUE}{POWER}{BLACK} Tophastighet: {LTBLUE}{VELOCITY}
STR_885F_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK}Vinst detta år: {LTBLUE}{CURRENCY} (förra året: {CURRENCY}) STR_885F_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK}Vinst detta år: {LTBLUE}{CURRENCY} (förra året: {CURRENCY})
STR_8860_RELIABILITY_BREAKDOWNS :{BLACK}Tillförlitlighet: {LTBLUE}{COMMA}% {BLACK}Motorstopp sedan senaste service: {LTBLUE}{COMMA} STR_8860_RELIABILITY_BREAKDOWNS :{BLACK}Tillförlitlighet: {LTBLUE}{COMMA}% {BLACK}Motorstopp sedan senaste service: {LTBLUE}{COMMA}
STR_8861_STOPPED :{RED}Stoppat STR_8861_STOPPED :{RED}Stoppat
@@ -2612,8 +2621,8 @@ STR_886F_TRANSFER :{BLACK}Lasta om
STR_TRAIN_STOPPING :{RED}Stannar STR_TRAIN_STOPPING :{RED}Stannar
STR_TRAIN_STOPPING_VEL :{RED}Stannar, {VELOCITY} STR_TRAIN_STOPPING_VEL :{RED}Stannar, {VELOCITY}
STR_INCOMPATIBLE_RAIL_TYPES :Fel järnvägstyp STR_INCOMPATIBLE_RAIL_TYPES :Fel järnvägstyp
STR_TRAIN_NO_POWER :{RED}Ingen ström STR_TRAIN_NO_POWER :{RED}Ingen Kraft
STR_TRAIN_START_NO_CATENARY :Loket kan inte starta för att detta spår saknar elledningar STR_TRAIN_START_NO_CATENARY :
##id 0x9000 ##id 0x9000
STR_9000_ROAD_VEHICLE_IN_THE_WAY :{WHITE}Vägfordon i vägen STR_9000_ROAD_VEHICLE_IN_THE_WAY :{WHITE}Vägfordon i vägen
@@ -2636,9 +2645,9 @@ STR_9014_CAN_T_SELL_ROAD_VEHICLE :{WHITE}Kan inte
STR_9015_CAN_T_STOP_START_ROAD_VEHICLE :{WHITE}Kan inte stoppa/starta vägfordon... STR_9015_CAN_T_STOP_START_ROAD_VEHICLE :{WHITE}Kan inte stoppa/starta vägfordon...
STR_9016_ROAD_VEHICLE_IS_WAITING :{WHITE}Vägfordon {COMMA} väntar i depån STR_9016_ROAD_VEHICLE_IS_WAITING :{WHITE}Vägfordon {COMMA} väntar i depån
STR_HEADING_FOR_ROAD_DEPOT :{ORANGE}På väg mot {TOWN}s vägdepå STR_HEADING_FOR_ROAD_DEPOT :{ORANGE}På väg mot {TOWN}s vägdepå
STR_HEADING_FOR_ROAD_DEPOT_VEL :{ORANGE}På väg mot {TOWN}s vägdepå, {VELOCITY} STR_HEADING_FOR_ROAD_DEPOT_VEL :{ORANGE}På väg mot {TOWN}s vägdepå i {VELOCITY}
STR_HEADING_FOR_ROAD_DEPOT_SERVICE :{LTBLUE}Service vid {TOWN}s vägdepå STR_HEADING_FOR_ROAD_DEPOT_SERVICE :{LTBLUE}Service vid {TOWN}s vägdepå
STR_HEADING_FOR_ROAD_DEPOT_SERVICE_VEL :{LTBLUE}Service vid {TOWN}s vägdepå, {VELOCITY} STR_HEADING_FOR_ROAD_DEPOT_SERVICE_VEL :{LTBLUE}Service vid {TOWN}s vägdepå i {VELOCITY}
STR_9018_CAN_T_SEND_VEHICLE_TO_DEPOT :{WHITE}Kan inte skicka fordon till depå... STR_9018_CAN_T_SEND_VEHICLE_TO_DEPOT :{WHITE}Kan inte skicka fordon till depå...
STR_9019_UNABLE_TO_FIND_LOCAL_DEPOT :{WHITE}Kan inte hitta till lokal depå STR_9019_UNABLE_TO_FIND_LOCAL_DEPOT :{WHITE}Kan inte hitta till lokal depå
STR_901A_ROAD_VEHICLES_CLICK_ON :{BLACK}Vägfordon - klicka på fordon för information STR_901A_ROAD_VEHICLES_CLICK_ON :{BLACK}Vägfordon - klicka på fordon för information
@@ -2675,10 +2684,10 @@ STR_9037_CAN_T_RENAME_ROAD_VEHICLE :{WHITE}Kan inte
STR_9038_GO_TO_ROADVEH_DEPOT :Gå till {TOWN} vägfordonsdepå STR_9038_GO_TO_ROADVEH_DEPOT :Gå till {TOWN} vägfordonsdepå
STR_SERVICE_AT_ROADVEH_DEPOT :Servning vid {TOWN} vägfordonsdepå Depot STR_SERVICE_AT_ROADVEH_DEPOT :Servning vid {TOWN} vägfordonsdepå Depot
STR_REFIT_ROAD_VEHICLE_TO_CARRY :{BLACK}Anpassa fordon att frakta annat gods STR_REFIT_ROAD_VEHICLE_TO_CARRY :{BLACK}Anpassa vägfordon till att bära en annan sorts last
STR_REFIT_ROAD_VEHICLE :{BLACK}Anpassa fordon STR_REFIT_ROAD_VEHICLE :{BLACK}Anpassa Vägfordon
STR_REFIT_ROAD_VEHICLE_TO_CARRY_HIGHLIGHTED :{BLACK}Anpassa fordon att frakta markerat gods STR_REFIT_ROAD_VEHICLE_TO_CARRY_HIGHLIGHTED :{BLACK}Anpassa vägfordon till att bära markerad last
STR_REFIT_ROAD_VEHICLE_CAN_T :{WHITE}Kan inte anpassa fordon STR_REFIT_ROAD_VEHICLE_CAN_T :{WHITE}Kan inte anpassa vägfordon...
STR_ROAD_SELECT_TYPE_OF_CARGO_FOR :{BLACK}Välj lasttyp för fordon STR_ROAD_SELECT_TYPE_OF_CARGO_FOR :{BLACK}Välj lasttyp för fordon
##id 0x9800 ##id 0x9800
@@ -2709,9 +2718,9 @@ STR_9818_CAN_T_STOP_START_SHIP :{WHITE}Kan inte
STR_9819_CAN_T_SEND_SHIP_TO_DEPOT :{WHITE}Kan inte skicka skepp till depå... STR_9819_CAN_T_SEND_SHIP_TO_DEPOT :{WHITE}Kan inte skicka skepp till depå...
STR_981A_UNABLE_TO_FIND_LOCAL_DEPOT :{WHITE}Kan inte finna en lokal depå STR_981A_UNABLE_TO_FIND_LOCAL_DEPOT :{WHITE}Kan inte finna en lokal depå
STR_HEADING_FOR_SHIP_DEPOT :{ORANGE}På väg mot {TOWN}s Skeppsdepå STR_HEADING_FOR_SHIP_DEPOT :{ORANGE}På väg mot {TOWN}s Skeppsdepå
STR_HEADING_FOR_SHIP_DEPOT_VEL :{ORANGE}På väg mot {TOWN}s Skeppsdepå, {VELOCITY} STR_HEADING_FOR_SHIP_DEPOT_VEL :{ORANGE}På väg mot {TOWN}s Skeppsdepå i {VELOCITY}
STR_HEADING_FOR_SHIP_DEPOT_SERVICE :{LTBLUE}Service vid {TOWN}s skeppsdepå STR_HEADING_FOR_SHIP_DEPOT_SERVICE :{LTBLUE}Service vid {TOWN}s skeppsdepå
STR_HEADING_FOR_SHIP_DEPOT_SERVICE_VEL :{LTBLUE}Service vid {TOWN}s skeppsdepå, {VELOCITY} STR_HEADING_FOR_SHIP_DEPOT_SERVICE_VEL :{LTBLUE}Service vid {TOWN}s skeppsdepå, i{VELOCITY}
STR_981C_SHIP_IS_WAITING_IN_DEPOT :{WHITE}Skepp {COMMA} väntar i depå STR_981C_SHIP_IS_WAITING_IN_DEPOT :{WHITE}Skepp {COMMA} väntar i depå
STR_981D_BUILD_SHIP_DOCK :{BLACK}Bygg hamn STR_981D_BUILD_SHIP_DOCK :{BLACK}Bygg hamn
STR_981E_BUILD_SHIP_DEPOT_FOR_BUILDING :{BLACK}Bygg skeppsdepå (för byggnad och lagning av skepp) STR_981E_BUILD_SHIP_DEPOT_FOR_BUILDING :{BLACK}Bygg skeppsdepå (för byggnad och lagning av skepp)
@@ -2778,7 +2787,7 @@ STR_A012_CAN_T_SEND_AIRCRAFT_TO :{WHITE}Kan inte
STR_HEADING_FOR_HANGAR :{ORANGE}På väg mot {STATION}s hangar STR_HEADING_FOR_HANGAR :{ORANGE}På väg mot {STATION}s hangar
STR_HEADING_FOR_HANGAR_VEL :{ORANGE}På väg mot {STATION}s hangar, {VELOCITY} STR_HEADING_FOR_HANGAR_VEL :{ORANGE}På väg mot {STATION}s hangar, {VELOCITY}
STR_HEADING_FOR_HANGAR_SERVICE :{LTBLUE}Service vid {STATION}s hangar STR_HEADING_FOR_HANGAR_SERVICE :{LTBLUE}Service vid {STATION}s hangar
STR_HEADING_FOR_HANGAR_SERVICE_VEL :{LTBLUE}Service vid {STATION}s hangar, {VELOCITY} STR_HEADING_FOR_HANGAR_SERVICE_VEL :{LTBLUE}Service vid {STATION}s hangar i {VELOCITY}
STR_A014_AIRCRAFT_IS_WAITING_IN :{WHITE}Flygplan {COMMA} väntar i flygplanshangar STR_A014_AIRCRAFT_IS_WAITING_IN :{WHITE}Flygplan {COMMA} väntar i flygplanshangar
STR_A015_AIRCRAFT_IN_THE_WAY :{WHITE}Flygplan i vägen STR_A015_AIRCRAFT_IN_THE_WAY :{WHITE}Flygplan i vägen
STR_A016_CAN_T_STOP_START_AIRCRAFT :{WHITE}Kan inte stoppa/starta flygplan... STR_A016_CAN_T_STOP_START_AIRCRAFT :{WHITE}Kan inte stoppa/starta flygplan...
@@ -2867,7 +2876,7 @@ STR_PERFORMANCE_DETAIL_MAX_INCOME_TIP :{BLACK}Mängden
STR_PERFORMANCE_DETAIL_DELIVERED_TIP :{BLACK}Enheter av gods levererat de senaste fyra kvartalen. STR_PERFORMANCE_DETAIL_DELIVERED_TIP :{BLACK}Enheter av gods levererat de senaste fyra kvartalen.
STR_PERFORMANCE_DETAIL_CARGO_TIP :{BLACK}Typer av gods levererat det senaste kvartalet. STR_PERFORMANCE_DETAIL_CARGO_TIP :{BLACK}Typer av gods levererat det senaste kvartalet.
STR_PERFORMANCE_DETAIL_MONEY_TIP :{BLACK}Mängden pengar på hand STR_PERFORMANCE_DETAIL_MONEY_TIP :{BLACK}Mängden pengar på hand
STR_PERFORMANCE_DETAIL_LOAN_TIP :{BLACK}Har du ett stort lån? STR_PERFORMANCE_DETAIL_LOAN_TIP :{BLACK}Mängd pengar detta företag har lånat
STR_PERFORMANCE_DETAIL_TOTAL_TIP :{BLACK}Totalt antal poäng utav möjligt antal poäng STR_PERFORMANCE_DETAIL_TOTAL_TIP :{BLACK}Totalt antal poäng utav möjligt antal poäng
STR_NEWGRF_SETTINGS_BUTTON :{BLACK}NewGRF Inställningar STR_NEWGRF_SETTINGS_BUTTON :{BLACK}NewGRF Inställningar
@@ -2879,6 +2888,7 @@ STR_NEWGRF_NO_FILES_INSTALLED :{BLACK}Det finn
STR_NEWGRF_FILENAME :{BLACK}Filnamn: {SILVER}{STRING} STR_NEWGRF_FILENAME :{BLACK}Filnamn: {SILVER}{STRING}
STR_NEWGRF_GRF_ID :{BLACK}GRF ID: {SILVER}{STRING} STR_NEWGRF_GRF_ID :{BLACK}GRF ID: {SILVER}{STRING}
STR_NEWGRF_MD5SUM :{BLACK}MD5sum: {SILVER}{STRING} STR_NEWGRF_MD5SUM :{BLACK}MD5sum: {SILVER}{STRING}
STR_NEWGRF_CONFIRMATION_TEXT :{YELLOW}Du håller på att göra ändringar i ett spel som används; detta kan krascha OpenTTD.{}Är du helt säker på detta?
STR_NEWGRF_ADD :{BLACK}Lägg till STR_NEWGRF_ADD :{BLACK}Lägg till
STR_NEWGRF_ADD_TIP :{BLACK}Lägg till en ny NewGRF-fil till listan STR_NEWGRF_ADD_TIP :{BLACK}Lägg till en ny NewGRF-fil till listan
@@ -2886,7 +2896,7 @@ STR_NEWGRF_REMOVE :{BLACK}Ta bort
STR_NEWGRF_REMOVE_TIP :{BLACK}Ta bort den markerade NewGRF-filen från listan STR_NEWGRF_REMOVE_TIP :{BLACK}Ta bort den markerade NewGRF-filen från listan
STR_NEWGRF_MOVEUP :{BLACK}Flytta upp STR_NEWGRF_MOVEUP :{BLACK}Flytta upp
STR_NEWGRF_MOVEUP_TIP :{BLACK}Flytta upp den markerade NewGRF-filen i listan STR_NEWGRF_MOVEUP_TIP :{BLACK}Flytta upp den markerade NewGRF-filen i listan
STR_NEWGRF_MOVEDOWN :{BLACK}Fytta ned STR_NEWGRF_MOVEDOWN :{BLACK}Flytta ned
STR_NEWGRF_MOVEDOWN_TIP :{BLACK}Flytta ner den markerade NewGRF-filen i listan STR_NEWGRF_MOVEDOWN_TIP :{BLACK}Flytta ner den markerade NewGRF-filen i listan
STR_NEWGRF_FILE_TIP :{BLACK}En lista med installerade NewGRF-filer . Välj en fil för att ändra dess parametrar STR_NEWGRF_FILE_TIP :{BLACK}En lista med installerade NewGRF-filer . Välj en fil för att ändra dess parametrar
STR_NEWGRF_PARAMETER :{BLACK}Paramerar: {SILVER}{STRING} STR_NEWGRF_PARAMETER :{BLACK}Paramerar: {SILVER}{STRING}
@@ -2896,16 +2906,23 @@ STR_NEWGRF_NO_INFO :{BLACK}Ingen in
STR_NEWGRF_ADD_CAPTION :{WHITE}Tillgängliga NewGRF filer STR_NEWGRF_ADD_CAPTION :{WHITE}Tillgängliga NewGRF filer
STR_NEWGRF_ADD_FILE :{BLACK}Lägg till markering STR_NEWGRF_ADD_FILE :{BLACK}Lägg till markering
STR_NEWGRF_ADD_FILE_TIP :{BLACK}Lägg till den markerade NewGRF-filen till din konfiguration STR_NEWGRF_ADD_FILE_TIP :{BLACK}Lägg till den markerade NewGRF-filen till din konfiguration
STR_NEWGRF_RESCAN_FILES :{BLACK}Läs om filer STR_NEWGRF_RESCAN_FILES :{BLACK}Scanna om filer
STR_NEWGRF_RESCAN_FILES_TIP :{BLACK}Uppdatera listan med tillgängliga NewGRF-filer STR_NEWGRF_RESCAN_FILES_TIP :{BLACK}Uppdatera listan med tillgängliga NewGRF-filer
STR_NEWGRF_DUPLICATE_GRFID :{WHITE}Kan inte lägga till filen: redan existerande GRF ID STR_NEWGRF_DUPLICATE_GRFID :{WHITE}Kan inte lägga till filen: redan existerande GRF ID
STR_NEWGRF_NOT_FOUND :{RED}Matchande fil hittades ej
STR_NEWGRF_DISABLED :{RED}Avstängd
STR_NEWGRF_COMPATIBLE_LOADED :{ORANGE}Matchande fil saknas (kompatibel GRF laddad)
STR_NEWGRF_COMPATIBLE_LOAD_WARNING :{WHITE}Kompatibel GRF laddad för saknade filer
STR_NEWGRF_DISABLED_WARNING :{WHITE}Saknad GRF fil har stängts av
STR_NEWGRF_NOT_FOUND_WARNING :{WHITE}Saknas GRF fil för att kunna ladda spel
STR_CURRENCY_WINDOW :{WHITE}Egen valuta STR_CURRENCY_WINDOW :{WHITE}Egen valuta
STR_CURRENCY_EXCHANGE_RATE :{LTBLUE}Växlingskurs: {ORANGE}{CURRENCY} = £ {COMMA} STR_CURRENCY_EXCHANGE_RATE :{LTBLUE}Växlingskurs: {ORANGE}{CURRENCY} = £ {COMMA}
STR_CURRENCY_SEPARATOR :{LTBLUE}Avskiljare: STR_CURRENCY_SEPARATOR :{LTBLUE}Avskiljare:
STR_CURRENCY_PREFIX :{LTBLUE}Prefix: STR_CURRENCY_PREFIX :{LTBLUE}Prefix:
STR_CURRENCY_SUFFIX :{LTBLUE}Suffix: STR_CURRENCY_SUFFIX :{LTBLUE}Ändelse:
STR_CURRENCY_SWITCH_TO_EURO :{LTBLUE}Går över till Euro: {ORANGE}{NUM} STR_CURRENCY_SWITCH_TO_EURO :{LTBLUE}Går över till Euro: {ORANGE}{NUM}
STR_CURRENCY_SWITCH_TO_EURO_NEVER :{LTBLUE}Går över till Euro: {ORANGE}aldrig STR_CURRENCY_SWITCH_TO_EURO_NEVER :{LTBLUE}Går över till Euro: {ORANGE}aldrig
STR_CURRENCY_PREVIEW :{LTBLUE}Förhandsgranska: {ORANGE}{CURRENCY} STR_CURRENCY_PREVIEW :{LTBLUE}Förhandsgranska: {ORANGE}{CURRENCY}
@@ -2927,8 +2944,8 @@ STR_SCHEDULED_ROAD_VEHICLES_TIP :{BLACK}Visa all
STR_SCHEDULED_AIRCRAFT_TIP :{BLACK}Visa alla flygplan där denna station finns med i rutten STR_SCHEDULED_AIRCRAFT_TIP :{BLACK}Visa alla flygplan där denna station finns med i rutten
STR_SCHEDULED_SHIPS_TIP :{BLACK}Visa alla skepp där denna station finns med i rutten STR_SCHEDULED_SHIPS_TIP :{BLACK}Visa alla skepp där denna station finns med i rutten
STR_VEH_WITH_SHARED_ORDERS_LIST :{WHITE}Delade order med {COMMA} Fordon{P "" s} STR_VEH_WITH_SHARED_ORDERS_LIST :{WHITE}Delade instruktioner med {COMMA} Fordon{P "" s}
STR_VEH_WITH_SHARED_ORDERS_LIST_TIP :{BLACK}Visa alla fordon med samma körschema STR_VEH_WITH_SHARED_ORDERS_LIST_TIP :{BLACK}Visa alla fordon som har samma schema
### depot strings ### depot strings
@@ -2947,7 +2964,7 @@ STR_DEPOT_SELL_ALL_CANCEL_SHIP_TIP :{BLACK}Sälj in
STR_DEPOT_SELL_ALL_CANCEL_AIRCRAFT_TIP :{BLACK}Sälj inte alla flygplan i hangaren STR_DEPOT_SELL_ALL_CANCEL_AIRCRAFT_TIP :{BLACK}Sälj inte alla flygplan i hangaren
STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TIP :{BLACK}Sälj alla tåg i depån STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TIP :{BLACK}Sälj alla tåg i depån
STR_DEPOT_SELL_ALL_BUTTON_ROADVEH_TIP :{BLACK}Sälj alla fordon i depån STR_DEPOT_SELL_ALL_BUTTON_ROADVEH_TIP :{BLACK}Sälj alla vägfordon i depån
STR_DEPOT_SELL_ALL_BUTTON_SHIP_TIP :{BLACK}Sälj alla skepp i depån STR_DEPOT_SELL_ALL_BUTTON_SHIP_TIP :{BLACK}Sälj alla skepp i depån
STR_DEPOT_SELL_ALL_BUTTON_AIRCRAFT_TIP :{BLACK}Sälj alla flygplan i hangaren STR_DEPOT_SELL_ALL_BUTTON_AIRCRAFT_TIP :{BLACK}Sälj alla flygplan i hangaren
@@ -2956,10 +2973,10 @@ STR_DEPOT_VEHICLE_ORDER_LIST_ROADVEH_TIP :{BLACK}Ge en li
STR_DEPOT_VEHICLE_ORDER_LIST_SHIP_TIP :{BLACK}Ge en lista av alla fartyg som har denna depå i dess körschema STR_DEPOT_VEHICLE_ORDER_LIST_SHIP_TIP :{BLACK}Ge en lista av alla fartyg som har denna depå i dess körschema
STR_DEPOT_VEHICLE_ORDER_LIST_AIRCRAFT_TIP :{BLACK}Ge en lista av alla flygplan som har denna flygplats-hangar i dess körschema STR_DEPOT_VEHICLE_ORDER_LIST_AIRCRAFT_TIP :{BLACK}Ge en lista av alla flygplan som har denna flygplats-hangar i dess körschema
STR_DEPOT_AUTOREPLACE_TRAIN_TIP :{BLACK}Ersätt alla tåg i depån STR_DEPOT_AUTOREPLACE_TRAIN_TIP :{BLACK}Byt ut alla tåg i depån
STR_DEPOT_AUTOREPLACE_ROADVEH_TIP :{BLACK}Ersätt alla fordon i depån STR_DEPOT_AUTOREPLACE_ROADVEH_TIP :{BLACK}Byt ut alla vägfordon i depån
STR_DEPOT_AUTOREPLACE_SHIP_TIP :{BLACK}Ersätt alla skepp i depån STR_DEPOT_AUTOREPLACE_SHIP_TIP :{BLACK}Byt ut alla skepp i depån
STR_DEPOT_AUTOREPLACE_AIRCRAFT_TIP :{BLACK}Ersätt alla flygplan i hangaren STR_DEPOT_AUTOREPLACE_AIRCRAFT_TIP :{BLACK}Byt ut alla flygplan i hangaren
STR_VEHICLE_LIST_TRAIN_DEPOT :{BLACK}{STRING} - {COMMA} Tåg STR_VEHICLE_LIST_TRAIN_DEPOT :{BLACK}{STRING} - {COMMA} Tåg
STR_VEHICLE_LIST_ROADVEH_DEPOT :{BLACK}{STRING} - {COMMA} Vägfordon STR_VEHICLE_LIST_ROADVEH_DEPOT :{BLACK}{STRING} - {COMMA} Vägfordon
@@ -3017,7 +3034,7 @@ STR_MAGLEV_VEHICLES :Maglevfordon
STR_TINY_BLACK :{BLACK}{TINYFONT}{COMMA} STR_TINY_BLACK :{BLACK}{TINYFONT}{COMMA}
STR_PURCHASE_INFO_COST_WEIGHT :{BLACK}Kostnad: {GOLD}{CURRENCY}{BLACK} Vikt: {GOLD}{WEIGHT_S} STR_PURCHASE_INFO_COST_WEIGHT :{BLACK}Kostnad: {GOLD}{CURRENCY}{BLACK} Vikt: {GOLD}{WEIGHT_S}
STR_PURCHASE_INFO_SPEED_POWER :{BLACK}Hastighet: {GOLD}{VELOCITY}{BLACK} Effekt: {GOLD}{POWER} STR_PURCHASE_INFO_SPEED_POWER :{BLACK}Hastighet: {GOLD}{VELOCITY}{BLACK} Kraft: {GOLD}{POWER}
STR_PURCHASE_INFO_SPEED :{BLACK}Hastighet: {GOLD}{VELOCITY} STR_PURCHASE_INFO_SPEED :{BLACK}Hastighet: {GOLD}{VELOCITY}
STR_PURCHASE_INFO_RUNNINGCOST :{BLACK}Driftkostnader: {GOLD}{CURRENCY}/år STR_PURCHASE_INFO_RUNNINGCOST :{BLACK}Driftkostnader: {GOLD}{CURRENCY}/år
STR_PURCHASE_INFO_CAPACITY :{BLACK}Kapacitet: {GOLD}{CARGO} {STRING} STR_PURCHASE_INFO_CAPACITY :{BLACK}Kapacitet: {GOLD}{CARGO} {STRING}
@@ -3030,31 +3047,31 @@ STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Kapacite
STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Motoriserade vagnar: {GOLD}+{POWER}{BLACK} Vikt: {GOLD}+{WEIGHT_S} STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Motoriserade vagnar: {GOLD}+{POWER}{BLACK} Vikt: {GOLD}+{WEIGHT_S}
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Upprustningsbar till: {GOLD} STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Upprustningsbar till: {GOLD}
STR_PURCHASE_INFO_ALL_TYPES :Alla typer av last STR_PURCHASE_INFO_ALL_TYPES :Alla typer av last
STR_PURCHASE_INFO_ALL_BUT :Alla utom {GOLD} STR_PURCHASE_INFO_ALL_BUT :Allt utom {GOLD}
########### String for New Landscape Generator ########### String for New Landscape Generator
STR_GENERATE :{WHITE}Generera STR_GENERATE :{WHITE}Generera
STR_RANDOM :{BLACK}Slumpa STR_RANDOM :{BLACK}Slumpa
STR_RANDOM_HELP :{BLACK}Ändra slump-nummer som används för terräng-generering STR_RANDOM_HELP :{BLACK}Ändra slump-nummer som används för terräng-generering
STR_WORLD_GENERATION_CAPTION :{WHITE}Världsgenerering STR_WORLD_GENERATION_CAPTION :{WHITE}Generera Värld
STR_RANDOM_SEED :{BLACK}Slump-nummer: STR_RANDOM_SEED :{BLACK}Slump-nummer:
STR_RANDOM_SEED_HELP :{BLACK}Klicka för att mata in ett slump-nummer STR_RANDOM_SEED_HELP :{BLACK}Klicka för att mata in ett slump-nummer
STR_LAND_GENERATOR :{BLACK}Landgenerator: STR_LAND_GENERATOR :{BLACK}Landgenerator:
STR_TREE_PLACER :{BLACK}Träd algoritm: STR_TREE_PLACER :{BLACK}Träd Algoritm:
STR_HEIGHTMAP_ROTATION :{BLACK}Rotation på höjdkarta: STR_HEIGHTMAP_ROTATION :{BLACK}Rotation på höjdkarta:
STR_TERRAIN_TYPE :{BLACK}Typ av terräng: STR_TERRAIN_TYPE :{BLACK}Terrängtyp:
STR_QUANTITY_OF_SEA_LAKES :{BLACK}Havsnivå STR_QUANTITY_OF_SEA_LAKES :{BLACK}Havsnivå
STR_SMOOTHNESS :{BLACK}Framkomlighet: STR_SMOOTHNESS :{BLACK}Jämnhet:
STR_SNOW_LINE_HEIGHT :{BLACK}Snölinjens höjd: STR_SNOW_LINE_HEIGHT :{BLACK}Snölinjens höjd:
STR_DATE :{BLACK}Datum: STR_DATE :{BLACK}Datum:
STR_NUMBER_OF_TOWNS :{BLACK}Antal städer: STR_NUMBER_OF_TOWNS :{BLACK}Antal städer:
STR_NUMBER_OF_INDUSTRIES :{BLACK}Antal industrier: STR_NUMBER_OF_INDUSTRIES :{BLACK}Antal industrier:
STR_GENERATE_DATE :{BLACK}{DATE_LONG} STR_GENERATE_DATE :{BLACK}{DATE_LONG}
STR_SNOW_LINE_UP :{BLACK}Flytta snölinjens höjd upp ett steg STR_SNOW_LINE_UP :{BLACK}Höj snölinjens höjd ett upp
STR_SNOW_LINE_DOWN :{BLACK}Flytta snölinjens höjd ner ett steg STR_SNOW_LINE_DOWN :{BLACK}Sänk snölinjens höjd ett ner
STR_SNOW_LINE_QUERY_CAPT :{WHITE}Ändra snölinjens höjd STR_SNOW_LINE_QUERY_CAPT :{WHITE}Ändra snölinjens höjd
STR_START_DATE_QUERY_CAPT :{WHITE}Byt år för start STR_START_DATE_QUERY_CAPT :{WHITE}Ändra Startår
STR_HEIGHTMAP_SCALE_WARNING_CAPTION :{WHITE}Skala-varning STR_HEIGHTMAP_SCALE_WARNING_CAPTION :{WHITE}Skala-varning
STR_HEIGHTMAP_SCALE_WARNING_MESSAGE :{YELLOW}För stora storleksändringar av källkarta är inte rekomenderat. Fortsätt med generering? STR_HEIGHTMAP_SCALE_WARNING_MESSAGE :{YELLOW}För stora storleksändringar av källkarta är inte rekomenderat. Fortsätt med generering?
STR_SNOW_LINE_HEIGHT_NUM :{NUM} STR_SNOW_LINE_HEIGHT_NUM :{NUM}
@@ -3066,9 +3083,9 @@ STR_GENERATION_ABORT_CAPTION :{WHITE}Avbryt g
STR_GENERATION_ABORT_MESSAGE :{YELLOW}Vill du verkligen avbryta genereringen? STR_GENERATION_ABORT_MESSAGE :{YELLOW}Vill du verkligen avbryta genereringen?
STR_PROGRESS :{WHITE}{NUM}% färdigt STR_PROGRESS :{WHITE}{NUM}% färdigt
STR_GENERATION_PROGRESS :{BLACK}{NUM} / {NUM} STR_GENERATION_PROGRESS :{BLACK}{NUM} / {NUM}
STR_WORLD_GENERATION :{BLACK}Världsgenerering STR_WORLD_GENERATION :{BLACK}Generera Värld
STR_TREE_GENERATION :{BLACK}Träd generering STR_TREE_GENERATION :{BLACK}Generera Träd
STR_UNMOVABLE_GENERATION :{BLACK}Icke flyttbar generering STR_UNMOVABLE_GENERATION :{BLACK}Oflyttbar generera
STR_CLEARING_TILES :{BLACK}Svår och stenig markgenerering STR_CLEARING_TILES :{BLACK}Svår och stenig markgenerering
STR_SETTINGUP_GAME :{BLACK}Ställer in spel STR_SETTINGUP_GAME :{BLACK}Ställer in spel
STR_PREPARING_TILELOOP :{BLACK}Kör tile-loop STR_PREPARING_TILELOOP :{BLACK}Kör tile-loop
@@ -3079,10 +3096,10 @@ STR_SE_FLAT_WORLD_TIP :{BLACK}Generera
STR_SE_RANDOM_LAND :{WHITE}Slumpat land STR_SE_RANDOM_LAND :{WHITE}Slumpat land
STR_SE_NEW_WORLD :{BLACK}Skapa ett nytt scenario STR_SE_NEW_WORLD :{BLACK}Skapa ett nytt scenario
STR_SE_CAPTION :{WHITE}Scenarotyp STR_SE_CAPTION :{WHITE}Scenarotyp
STR_FLAT_WORLD_HEIGHT_DOWN :{BLACK}Flytta den platta landytan ner ett steg STR_FLAT_WORLD_HEIGHT_DOWN :{BLACK}Sänk höjden av platt land ett ner
STR_FLAT_WORLD_HEIGHT_UP :{BLACK}Flytta den platta landytan upp ett steg STR_FLAT_WORLD_HEIGHT_UP :{BLACK}Öka höjden av platt land ett upp
STR_FLAT_WORLD_HEIGHT_QUERY_CAPT :{WHITE}Ändra höjden på den platta landytan STR_FLAT_WORLD_HEIGHT_QUERY_CAPT :{WHITE}Ändra höjd av platt land
STR_FLAT_WORLD_HEIGHT :{BLACK}Landhöjd (endast platt): STR_FLAT_WORLD_HEIGHT :{BLACK}Höjd av platt land:
STR_FLAT_WORLD_HEIGHT_NUM :{NUM} STR_FLAT_WORLD_HEIGHT_NUM :{NUM}
STR_SMALLMAP_CENTER :{BLACK}Centrera den lilla kartan på den nuvarande positionen STR_SMALLMAP_CENTER :{BLACK}Centrera den lilla kartan på den nuvarande positionen
@@ -3090,17 +3107,17 @@ STR_SMALLMAP_CENTER :{BLACK}Centrera
########### String for new airports ########### String for new airports
STR_SMALL_AIRPORT :{BLACK}Liten STR_SMALL_AIRPORT :{BLACK}Liten
STR_CITY_AIRPORT :{BLACK}Stad STR_CITY_AIRPORT :{BLACK}Stad
STR_METRO_AIRPORT :{BLACK}Metropolflygplats STR_METRO_AIRPORT :{BLACK}Storstads-Flygplats
STR_INTERNATIONAL_AIRPORT :{BLACK}Internationell flygplats STR_INTERNATIONAL_AIRPORT :{BLACK}Internationell Flygplats
STR_COMMUTER_AIRPORT :{BLACK}Pendlare STR_COMMUTER_AIRPORT :{BLACK}Pendlare
STR_INTERCONTINENTAL_AIRPORT :{BLACK}Interkontinental STR_INTERCONTINENTAL_AIRPORT :{BLACK}Interkontinental
STR_HELIPORT :{BLACK}Helikopterplatta STR_HELIPORT :{BLACK}Helikopterplatta
STR_HELIDEPOT :{BLACK}Helikopterhangar STR_HELIDEPOT :{BLACK}Helikopterhangar
STR_HELISTATION :{BLACK}Helikopterplatta STR_HELISTATION :{BLACK}Helikopterstation
STR_SMALL_AIRPORTS :{BLACK}Små flygfält STR_SMALL_AIRPORTS :{BLACK}Små flygfält
STR_LARGE_AIRPORTS :{BLACK}Stora flygplatser STR_LARGE_AIRPORTS :{BLACK}Stora Flygplatser
STR_HUB_AIRPORTS :{BLACK}Flygterminaler STR_HUB_AIRPORTS :{BLACK}Centrala Flygplatser
STR_HELIPORTS :{BLACK}Helikopterfält STR_HELIPORTS :{BLACK}Helikopterfält
############ Tooltip measurment ############ Tooltip measurment

3117
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@@ -1,6 +1,6 @@
##name Turkish ##name Turkish
##ownname Türkçe ##ownname Türkçe
##isocode tr_TR.UTF-8 ##isocode tr_TR
##plural 1 ##plural 1
##id 0x0000 ##id 0x0000
@@ -88,7 +88,7 @@ STR_QUANTITY_COAL :{WEIGHT} kömü
STR_QUANTITY_MAIL :{COMMA} çanta posta STR_QUANTITY_MAIL :{COMMA} çanta posta
STR_QUANTITY_OIL :{VOLUME} petrol STR_QUANTITY_OIL :{VOLUME} petrol
STR_QUANTITY_LIVESTOCK :{COMMA} tane hayvan STR_QUANTITY_LIVESTOCK :{COMMA} tane hayvan
STR_QUANTITY_GOODS :{COMMA} kasa esya STR_QUANTITY_GOODS :{COMMA} kasa eşya
STR_QUANTITY_GRAIN :{WEIGHT} tahıl STR_QUANTITY_GRAIN :{WEIGHT} tahıl
STR_QUANTITY_WOOD :{WEIGHT} odun STR_QUANTITY_WOOD :{WEIGHT} odun
STR_QUANTITY_IRON_ORE :{WEIGHT} demir STR_QUANTITY_IRON_ORE :{WEIGHT} demir
@@ -154,11 +154,12 @@ STR_00B0_MAP :{WHITE}Harita -
STR_00B1_GAME_OPTIONS :{WHITE}Seçenekler STR_00B1_GAME_OPTIONS :{WHITE}Seçenekler
STR_00B2_MESSAGE :{YELLOW}Mesaj STR_00B2_MESSAGE :{YELLOW}Mesaj
STR_00B3_MESSAGE_FROM :{YELLOW}Mesaj: {STRING} STR_00B3_MESSAGE_FROM :{YELLOW}Mesaj: {STRING}
STR_POPUP_CAUTION_CAPTION :{WHITE}Uyarı!
STR_00B4_CAN_T_DO_THIS :{WHITE}Yapılamaz.... STR_00B4_CAN_T_DO_THIS :{WHITE}Yapılamaz....
STR_00B5_CAN_T_CLEAR_THIS_AREA :{WHITE}Burası temizlenemez.... STR_00B5_CAN_T_CLEAR_THIS_AREA :{WHITE}Burası temizlenemez....
STR_00B6_ORIGINAL_COPYRIGHT :{BLACK}Orjinal kopyalama hakkı {COPYRIGHT} 1995 Chris Sawyer, Her Hakkı Saklıdır STR_00B6_ORIGINAL_COPYRIGHT :{BLACK}Orjinal kopyalama hakkı {COPYRIGHT} 1995 Chris Sawyer, Her Hakkı Saklıdır
STR_00B7_VERSION :{BLACK}OpenTTD sürüm {REV} STR_00B7_VERSION :{BLACK}OpenTTD sürüm {REV}
STR_00BA_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2006 OpenTTD takımı STR_00BA_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2007 OpenTTD takımı
STR_TRANSLATED_BY :{BLACK} Çevirenler - STR_TRANSLATED_BY :{BLACK} Çevirenler -
STR_00C5 :{BLACK}{CROSS} STR_00C5 :{BLACK}{CROSS}
@@ -294,6 +295,7 @@ STR_0140_NEW_GAME :{BLACK}Yeni Oyu
STR_0141_LOAD_GAME :{BLACK}Oyun Yükle STR_0141_LOAD_GAME :{BLACK}Oyun Yükle
STR_SINGLE_PLAYER :{BLACK}Tek Oyunculu STR_SINGLE_PLAYER :{BLACK}Tek Oyunculu
STR_MULTIPLAYER :{BLACK}Çok Oyunculu STR_MULTIPLAYER :{BLACK}Çok Oyunculu
STR_SCENARIO_EDITOR :{BLACK}Senaryo Düzenleyici
STR_64 :64 STR_64 :64
STR_128 :128 STR_128 :128
@@ -342,7 +344,7 @@ STR_UNITS_FORCE_IMPERIAL :{COMMA}x10³ lb
STR_UNITS_FORCE_METRIC :{COMMA} ton STR_UNITS_FORCE_METRIC :{COMMA} ton
STR_UNITS_FORCE_SI :{COMMA} kN STR_UNITS_FORCE_SI :{COMMA} kN
############ range for menu starts ############ range for menu starts
STR_0154_OPERATING_PROFIT_GRAPH :Kar grafiği STR_0154_OPERATING_PROFIT_GRAPH :Kar grafiği
STR_0155_INCOME_GRAPH :Gelir grafiği STR_0155_INCOME_GRAPH :Gelir grafiği
STR_0156_DELIVERED_CARGO_GRAPH :Taşınan kargo grafiği STR_0156_DELIVERED_CARGO_GRAPH :Taşınan kargo grafiği
@@ -351,7 +353,7 @@ STR_0158_COMPANY_VALUE_GRAPH :Şirket değeri
STR_0159_CARGO_PAYMENT_RATES :Kargo ödeme tablosu STR_0159_CARGO_PAYMENT_RATES :Kargo ödeme tablosu
STR_015A_COMPANY_LEAGUE_TABLE :Şirketler ligi STR_015A_COMPANY_LEAGUE_TABLE :Şirketler ligi
STR_PERFORMANCE_DETAIL_MENU :Ayrıntılı Performans STR_PERFORMANCE_DETAIL_MENU :Ayrıntılı Performans
############ range for menu ends ############ range for menu ends
STR_015B_OPENTTD :{WHITE}OpenTTD Hakkinda STR_015B_OPENTTD :{WHITE}OpenTTD Hakkinda
STR_015C_SAVE_GAME :Kaydet STR_015C_SAVE_GAME :Kaydet
@@ -393,8 +395,13 @@ STR_ENGINE_SORT_CARGO_CAPACITY :Kapasite
STR_NO_WAITING_CARGO :{BLACK}Hiç kargo yok STR_NO_WAITING_CARGO :{BLACK}Hiç kargo yok
STR_SELECT_ALL_FACILITIES :{BLACK}Tüm türleri seç STR_SELECT_ALL_FACILITIES :{BLACK}Tüm türleri seç
STR_SELECT_ALL_TYPES :{BLACK}Tüm kargo türlerini seç (hiç beklemeyenler dahil) STR_SELECT_ALL_TYPES :{BLACK}Tüm kargo türlerini seç (hiç beklemeyenler dahil)
STR_AVAILABLE_TRAINS :{BLACK}Kullanılabilir Trenler
STR_AVAILABLE_ROAD_VEHICLES :{BLACK}Kullanılabilir Arabalar
STR_AVAILABLE_SHIPS :{BLACK}Kullanılabilir Gemiler
STR_AVAILABLE_AIRCRAFT :{BLACK}Kullanılabilir Uçaklar
STR_AVAILABLE_ENGINES_TIP :{BLACK}Bu araç türü için mümkün olan lokomotif tasarimlari
STR_MANAGE_LIST :{BLACK}Listeyi yönet STR_MANAGE_LIST :{BLACK}Listeyi yönet
STR_MANAGE_LIST_TIP :{BLACK}Listedeki tüm araçlara komut ver STR_MANAGE_LIST_TIP :{BLACK}Listedeki tüm araçlara talimat ver
STR_REPLACE_VEHICLES :Araçları Değiştir STR_REPLACE_VEHICLES :Araçları Değiştir
STR_SEND_TRAIN_TO_DEPOT :Gara Gönder STR_SEND_TRAIN_TO_DEPOT :Gara Gönder
STR_SEND_ROAD_VEHICLE_TO_DEPOT :Garaja Gönder STR_SEND_ROAD_VEHICLE_TO_DEPOT :Garaja Gönder
@@ -487,7 +494,7 @@ STR_01A9_NONE :Hiçbiri
STR_01AA_NAME :{BLACK}İsim STR_01AA_NAME :{BLACK}İsim
STR_01AB :{BLACK}{TINYFONT}{STRING} STR_01AB :{BLACK}{TINYFONT}{STRING}
############ range for days starts ############ range for days starts
STR_01AC_1ST :1 STR_01AC_1ST :1
STR_01AD_2ND :2 STR_01AD_2ND :2
STR_01AE_3RD :3 STR_01AE_3RD :3
@@ -519,7 +526,7 @@ STR_01C7_28TH :28
STR_01C8_29TH :29 STR_01C8_29TH :29
STR_01C9_30TH :30 STR_01C9_30TH :30
STR_01CA_31ST :31 STR_01CA_31ST :31
############ range for days ends ############ range for days ends
STR_01CB :{TINYFONT}{COMMA} STR_01CB :{TINYFONT}{COMMA}
@@ -548,7 +555,7 @@ STR_01E4_0 :{DKGREEN}{TINYF
STR_01E5 :{DKGREEN}{TINYFONT}{COMMA} STR_01E5 :{DKGREEN}{TINYFONT}{COMMA}
STR_01E6 :{DKGREEN}{TINYFONT}------ STR_01E6 :{DKGREEN}{TINYFONT}------
STR_01E7 :{DKGREEN}{TINYFONT}"{STRING}" STR_01E7 :{DKGREEN}{TINYFONT}"{STRING}"
STR_01E8_TRACK_XTITLE :{BLACK}{TINYFONT}Sarki{SETX 88}Basligi STR_01E8_TRACK_XTITLE :{BLACK}{TINYFONT}Sarki{SETX 88}Başlığı
STR_01E9_SHUFFLE :{TINYFONT}Rastgele STR_01E9_SHUFFLE :{TINYFONT}Rastgele
STR_01EA_PROGRAM :{TINYFONT}{BLACK}Program STR_01EA_PROGRAM :{TINYFONT}{BLACK}Program
STR_01EB_MUSIC_PROGRAM_SELECTION :{WHITE}Müzik Programi Seçimi STR_01EB_MUSIC_PROGRAM_SELECTION :{WHITE}Müzik Programi Seçimi
@@ -607,22 +614,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} '{STRING}' ünvanını kazandı! STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} '{STRING}' ünvanını kazandı!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} - {COMPANY} '{STRING}' unvanını kazandı! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} - {COMPANY} '{STRING}' unvanını kazandı!
STR_021F :{BLUE}{COMMA} STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Senaryo Yap
STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Senaryo Editörü STR_0222_SCENARIO_EDITOR :{YELLOW}Senaryo Editörü
STR_0223_LAND_GENERATION :{WHITE}Yer Yapımı STR_0223_LAND_GENERATION :{WHITE}Yer Yapımı
STR_0224 :{BLACK}{UPARROW} STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW} STR_0225 :{BLACK}{DOWNARROW}
STR_0226_RANDOM_LAND :{BLACK}Rastgele Yerler
STR_0227_RESET_LAND :{BLACK}Yerleri Sıfırla
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}yükseltme/alçaltma alanını arttır STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}yükseltme/alçaltma alanını arttır
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}yükseltme/alçaltma alanını arttır STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}yükseltme/alçaltma alanını arttır
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Rastgele harita yap STR_022A_GENERATE_RANDOM_LAND :{BLACK}Rastgele harita yap
STR_022B_RESET_LANDSCAPE :{BLACK}Haritayı sıfırla STR_022B_RESET_LANDSCAPE :{BLACK}Haritayı sıfırla
STR_022C_RESET_LANDSCAPE :{WHITE}Haritayı Sıfırla STR_022C_RESET_LANDSCAPE :{WHITE}Haritayı Sıfırla
STR_LOAD_GAME_HEIGHTMAP :{WHITE}Yükseklik Haritasi Kullan
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Yükseklik Haritasi Kullan
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Her taraf su olsun mu?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Harita yapımı STR_022E_LANDSCAPE_GENERATION :{BLACK}Harita yapımı
STR_022F_TOWN_GENERATION :{BLACK}Şehir yapımı STR_022F_TOWN_GENERATION :{BLACK}Şehir yapımı
STR_0230_INDUSTRY_GENERATION :{BLACK}Fabrika yapımı STR_0230_INDUSTRY_GENERATION :{BLACK}Fabrika yapımı
@@ -739,8 +740,8 @@ STR_PLAY_HEIGHTMAP_HINT :{BLACK}Yüksekl
STR_029B_ARE_YOU_SURE_YOU_WANT_TO :{YELLOW}Bu senaryodan çıkmak istediğinizden emin misiniz ? STR_029B_ARE_YOU_SURE_YOU_WANT_TO :{YELLOW}Bu senaryodan çıkmak istediğinizden emin misiniz ?
STR_029C_QUIT_EDITOR :{WHITE}Editörden Çık STR_029C_QUIT_EDITOR :{WHITE}Editörden Çık
STR_029D_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...nüfusu en az 1200 olan şehirlere yapılabilir STR_029D_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...nüfusu en az 1200 olan şehirlere yapılabilir
STR_029E_MOVE_THE_STARTING_DATE :{BLACK}Baslama yılını düşür STR_029E_MOVE_THE_STARTING_DATE :{BLACK}Başlama yılını düşür
STR_029F_MOVE_THE_STARTING_DATE :{BLACK}Baslama yılını arttır STR_029F_MOVE_THE_STARTING_DATE :{BLACK}Başlama yılını arttır
STR_02A0_ENDS_OF_BRIDGE_MUST_BOTH :{WHITE}...köprünün uçları karada olmalı STR_02A0_ENDS_OF_BRIDGE_MUST_BOTH :{WHITE}...köprünün uçları karada olmalı
STR_02A1_SMALL :{BLACK}Küçük STR_02A1_SMALL :{BLACK}Küçük
STR_02A2_MEDIUM :{BLACK}Orta STR_02A2_MEDIUM :{BLACK}Orta
@@ -764,7 +765,7 @@ STR_02C1_VEHICLE_DESIGN_NAMES_SELECTION :{BLACK}Araç is
STR_02C2_SAVE_CUSTOMIZED_VEHICLE :{BLACK}Özelleştirilmiş araç isimlerini kaydet STR_02C2_SAVE_CUSTOMIZED_VEHICLE :{BLACK}Özelleştirilmiş araç isimlerini kaydet
STR_CHECKMARK :{CHECKMARK} STR_CHECKMARK :{CHECKMARK}
############ range for menu starts ############ range for menu starts
STR_02C3_GAME_OPTIONS :Seçenekler STR_02C3_GAME_OPTIONS :Seçenekler
STR_02C5_DIFFICULTY_SETTINGS :Zorluk Ayarları STR_02C5_DIFFICULTY_SETTINGS :Zorluk Ayarları
STR_02C7_CONFIG_PATCHES :Yamaları Düzenle STR_02C7_CONFIG_PATCHES :Yamaları Düzenle
@@ -778,16 +779,16 @@ STR_02D0_FULL_ANIMATION :{SETX 12}Tam ha
STR_02D2_FULL_DETAIL :{SETX 12}Tam detay STR_02D2_FULL_DETAIL :{SETX 12}Tam detay
STR_02D4_TRANSPARENT_BUILDINGS :{SETX 12}Transparan binalar STR_02D4_TRANSPARENT_BUILDINGS :{SETX 12}Transparan binalar
STR_TRANSPARENT_SIGNS :{SETX 12}Transparan istasyon tabelaları STR_TRANSPARENT_SIGNS :{SETX 12}Transparan istasyon tabelaları
############ range ends here ############ range ends here
############ range for menu starts ############ range for menu starts
STR_02D5_LAND_BLOCK_INFO :Arazi bilgisi STR_02D5_LAND_BLOCK_INFO :Arazi bilgisi
STR_02D6 : STR_02D6 :
STR_CONSOLE_SETTING :Konsol Aç/Kapa STR_CONSOLE_SETTING :Konsol Aç/Kapa
STR_02D7_SCREENSHOT_CTRL_S :Ekran Görüntüsü (Ctrl-S) STR_02D7_SCREENSHOT_CTRL_S :Ekran Görüntüsü (Ctrl-S)
STR_02D8_GIANT_SCREENSHOT_CTRL_G :Dev Ekran Görüntüsü (Ctrl-G) STR_02D8_GIANT_SCREENSHOT_CTRL_G :Dev Ekran Görüntüsü (Ctrl-G)
STR_02D9_ABOUT_OPENTTD :'OpenTTD' Hakkında STR_02D9_ABOUT_OPENTTD :'OpenTTD' Hakkında
############ range ends here ############ range ends here
STR_02DB_OFF :{BLACK}Kapalı STR_02DB_OFF :{BLACK}Kapalı
STR_02DA_ON :{BLACK}Açık STR_02DA_ON :{BLACK}Açık
@@ -844,7 +845,7 @@ STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE :{BLACK}'tropik'
STR_0311_SELECT_TOYLAND_LANDSCAPE :{BLACK}'oyuncak' yer stilini seç STR_0311_SELECT_TOYLAND_LANDSCAPE :{BLACK}'oyuncak' yer stilini seç
STR_0312_FUND_CONSTRUCTION_OF_NEW :{BLACK}Yeni bir fabrika aç STR_0312_FUND_CONSTRUCTION_OF_NEW :{BLACK}Yeni bir fabrika aç
############ range for menu starts ############ range for menu starts
STR_INDUSTRY_DIR :Fabrika Listesi STR_INDUSTRY_DIR :Fabrika Listesi
STR_0313_FUND_NEW_INDUSTRY :Yeni fabrika aç STR_0313_FUND_NEW_INDUSTRY :Yeni fabrika aç
############ range ends here ############ range ends here
@@ -890,7 +891,7 @@ STR_TOWNNAME_DANISH :Danimarkaca
STR_TOWNNAME_TURKISH :Türkçe STR_TOWNNAME_TURKISH :Türkçe
STR_TOWNNAME_ITALIAN :Italyanca STR_TOWNNAME_ITALIAN :Italyanca
STR_TOWNNAME_CATALAN :Katalanca STR_TOWNNAME_CATALAN :Katalanca
############ end of townname region ############ end of townname region
STR_CURR_GBP :Sterlin (£) STR_CURR_GBP :Sterlin (£)
STR_CURR_USD :Dolar ($) STR_CURR_USD :Dolar ($)
@@ -1010,7 +1011,7 @@ STR_CONFIG_PATCHES_CAPTION :{WHITE}Yamalar
STR_CONFIG_PATCHES_OFF :Kapalı STR_CONFIG_PATCHES_OFF :Kapalı
STR_CONFIG_PATCHES_ON :Açık STR_CONFIG_PATCHES_ON :Açık
STR_CONFIG_PATCHES_VEHICLESPEED :{LTBLUE}Durum çubuğunda arabanın hızını göster: {ORANGE}{STRING} STR_CONFIG_PATCHES_VEHICLESPEED :{LTBLUE}Durum çubuğunda arabanın hızını göster: {ORANGE}{STRING}
STR_CONFIG_PATCHES_BUILDONSLOPES :{LTBLUE}Sahil ve eğimli araziye inşaat: {ORANGE}{STRING} STR_CONFIG_PATCHES_BUILDONSLOPES :{LTBLUE}Sahile ve eğimli araziye inşaat: {ORANGE}{STRING}
STR_CONFIG_PATCHES_CATCHMENT :{LTBLUE}Daha gerçekçi kapsama alanı: {ORANGE}{STRING} STR_CONFIG_PATCHES_CATCHMENT :{LTBLUE}Daha gerçekçi kapsama alanı: {ORANGE}{STRING}
STR_CONFIG_PATCHES_EXTRADYNAMITE :{LTBLUE}Şehrin yollarını, köprülerini yıkma izinli: {ORANGE}{STRING} STR_CONFIG_PATCHES_EXTRADYNAMITE :{LTBLUE}Şehrin yollarını, köprülerini yıkma izinli: {ORANGE}{STRING}
STR_CONFIG_PATCHES_MAMMOTHTRAINS :{LTBLUE}Çok uzun trenlere izin ver: {ORANGE}{STRING} STR_CONFIG_PATCHES_MAMMOTHTRAINS :{LTBLUE}Çok uzun trenlere izin ver: {ORANGE}{STRING}
@@ -1019,6 +1020,7 @@ STR_CONFIG_PATCHES_FORBID_90_DEG :{LTBLUE}Tren ve
STR_CONFIG_PATCHES_JOINSTATIONS :{LTBLUE}Yan yana yapılan tren istasyonlarını birleştir: {ORANGE}{STRING} STR_CONFIG_PATCHES_JOINSTATIONS :{LTBLUE}Yan yana yapılan tren istasyonlarını birleştir: {ORANGE}{STRING}
STR_CONFIG_PATCHES_FULLLOADANY :{LTBLUE}'tam doldur' etkinse istasyonu tam dolunca terket: {ORANGE}{STRING} STR_CONFIG_PATCHES_FULLLOADANY :{LTBLUE}'tam doldur' etkinse istasyonu tam dolunca terket: {ORANGE}{STRING}
STR_CONFIG_PATCHES_IMPROVEDLOAD :{LTBLUE}Geliştirilmiş yükleme algoritması kullan: {ORANGE}{STRING} STR_CONFIG_PATCHES_IMPROVEDLOAD :{LTBLUE}Geliştirilmiş yükleme algoritması kullan: {ORANGE}{STRING}
STR_CONFIG_PATCHES_GRADUAL_LOADING :{LTBLUE}Araçlar yavaş yavaş dolsun: {ORANGE}{STRING}
STR_CONFIG_PATCHES_INFLATION :{LTBLUE}Enflasyon: {ORANGE}{STRING} STR_CONFIG_PATCHES_INFLATION :{LTBLUE}Enflasyon: {ORANGE}{STRING}
STR_CONFIG_PATCHES_SELECTGOODS :{LTBLUE}Sadece istek varsa kargo kabul edilsin: {ORANGE}{STRING} STR_CONFIG_PATCHES_SELECTGOODS :{LTBLUE}Sadece istek varsa kargo kabul edilsin: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LONGBRIDGES :{LTBLUE}Çok uzun köprülere izin ver: {ORANGE}{STRING} STR_CONFIG_PATCHES_LONGBRIDGES :{LTBLUE}Çok uzun köprülere izin ver: {ORANGE}{STRING}
@@ -1077,9 +1079,11 @@ STR_CONFIG_PATCHES_SERVICEATHELIPAD :{LTBLUE}Helikop
STR_CONFIG_PATCHES_LINK_TERRAFORM_TOOLBAR :{LTBLUE}Arazi araç çubuğunu diğer araç çubuklarına bağla: {ORANGE}{STRING} STR_CONFIG_PATCHES_LINK_TERRAFORM_TOOLBAR :{LTBLUE}Arazi araç çubuğunu diğer araç çubuklarına bağla: {ORANGE}{STRING}
STR_CONFIG_PATCHES_REVERSE_SCROLLING :{LTBLUE}Fareyle kaydırma hareketini ters çevir: {ORANGE}{STRING} STR_CONFIG_PATCHES_REVERSE_SCROLLING :{LTBLUE}Fareyle kaydırma hareketini ters çevir: {ORANGE}{STRING}
STR_CONFIG_PATCHES_MEASURE_TOOLTIP :{LTBLUE}İnşa araçları kullanılırken ölçüm ipucu göster: {ORANGE}{STRING} STR_CONFIG_PATCHES_MEASURE_TOOLTIP :{LTBLUE}İnşa araçları kullanılırken ölçüm ipucu göster: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LIVERIES :{LTBLUE}Şirketin renklerini göster: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LIVERIES_NONE :Hiçbiri STR_CONFIG_PATCHES_LIVERIES_NONE :Hiçbiri
STR_CONFIG_PATCHES_LIVERIES_OWN :Şirketi al STR_CONFIG_PATCHES_LIVERIES_OWN :Şirketi al
STR_CONFIG_PATCHES_LIVERIES_ALL :Tüm şirketler STR_CONFIG_PATCHES_LIVERIES_ALL :Tüm şirketler
STR_CONFIG_PATCHES_PREFER_TEAMCHAT :{LTBLUE}<ENTER> tuşu takım içi sohbette kullanılsın: {ORANGE}{STRING}
STR_CONFIG_PATCHES_MAX_TRAINS :{LTBLUE}Her oyuncu için en fazla tren: {ORANGE}{STRING} STR_CONFIG_PATCHES_MAX_TRAINS :{LTBLUE}Her oyuncu için en fazla tren: {ORANGE}{STRING}
STR_CONFIG_PATCHES_MAX_ROADVEH :{LTBLUE}Her oyuncu için en fazla araba: {ORANGE}{STRING} STR_CONFIG_PATCHES_MAX_ROADVEH :{LTBLUE}Her oyuncu için en fazla araba: {ORANGE}{STRING}
@@ -1145,7 +1149,7 @@ STR_CHEATS :{WHITE}Hileler
STR_CHEATS_TIP :{BLACK}Onay kutuları bu hilenin daha önce kullanılıp kullanmadığını bildirir. STR_CHEATS_TIP :{BLACK}Onay kutuları bu hilenin daha önce kullanılıp kullanmadığını bildirir.
STR_CHEATS_WARNING :{BLACK}Uyarı! Rakiplerine ihanet etmek üzeresin. Böyle bir davranışı sonsuza dek unutmayacaklarını akılda tut. STR_CHEATS_WARNING :{BLACK}Uyarı! Rakiplerine ihanet etmek üzeresin. Böyle bir davranışı sonsuza dek unutmayacaklarını akılda tut.
STR_CHEAT_MONEY :{LTBLUE}Parayı {CURRENCY64} kadar arttır STR_CHEAT_MONEY :{LTBLUE}Parayı {CURRENCY64} kadar arttır
STR_CHEAT_CHANGE_PLAYER :{LTBLUE}Oyuncunun yerine geçme: {ORANGE}{COMMA} STR_CHEAT_CHANGE_PLAYER :{LTBLUE}Oyuncunun yerine geç: {ORANGE}{COMMA}
STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}Sihirli buldözer (normalde silinemeyen binaları siler): {ORANGE}{STRING} STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}Sihirli buldözer (normalde silinemeyen binaları siler): {ORANGE}{STRING}
STR_CHEAT_CROSSINGTUNNELS :{LTBLUE}Tüneller kesişebilir: {ORANGE}{STRING} STR_CHEAT_CROSSINGTUNNELS :{LTBLUE}Tüneller kesişebilir: {ORANGE}{STRING}
STR_CHEAT_BUILD_IN_PAUSE :{LTBLUE}Duraklama zamanında inşaat yap: {ORANGE}{STRING} STR_CHEAT_BUILD_IN_PAUSE :{LTBLUE}Duraklama zamanında inşaat yap: {ORANGE}{STRING}
@@ -1304,6 +1308,7 @@ STR_NETWORK_PASSWORD :{SILVER}Şifre
STR_NETWORK_SERVER_OFFLINE :{SILVER}SUNUCU KAPALI STR_NETWORK_SERVER_OFFLINE :{SILVER}SUNUCU KAPALI
STR_NETWORK_SERVER_FULL :{SILVER}SUNUCU DOLU STR_NETWORK_SERVER_FULL :{SILVER}SUNUCU DOLU
STR_NETWORK_VERSION_MISMATCH :{SILVER}SÜRÜM UYUŞMAZLIĞI STR_NETWORK_VERSION_MISMATCH :{SILVER}SÜRÜM UYUŞMAZLIĞI
STR_NETWORK_GRF_MISMATCH :{SILVER}NEWGRF UYUŞMAZLIĞI
STR_NETWORK_JOIN_GAME :{BLACK}Oyuna gir STR_NETWORK_JOIN_GAME :{BLACK}Oyuna gir
@@ -1344,7 +1349,7 @@ STR_NETWORK_COMBO4 :{BLACK}{SKIP}{S
STR_NETWORK_LANGUAGE_SPOKEN :{BLACK}Konuşulan dil: STR_NETWORK_LANGUAGE_SPOKEN :{BLACK}Konuşulan dil:
STR_NETWORK_LANGUAGE_TIP :{BLACK}Diğer oyuncular sunucuda hangi dilin konuşulacağını bilecek STR_NETWORK_LANGUAGE_TIP :{BLACK}Diğer oyuncular sunucuda hangi dilin konuşulacağını bilecek
STR_NETWORK_COMBO5 :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING} STR_NETWORK_COMBO5 :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING}
STR_NETWORK_START_GAME :{BLACK}Oyunu Baslat STR_NETWORK_START_GAME :{BLACK}Oyunu Başlat
STR_NETWORK_START_GAME_TIP :{BLACK}Rastgele harita ya da senaryoda network oyunu aç STR_NETWORK_START_GAME_TIP :{BLACK}Rastgele harita ya da senaryoda network oyunu aç
STR_NETWORK_LOAD_GAME :{BLACK}Oyun Yükle STR_NETWORK_LOAD_GAME :{BLACK}Oyun Yükle
STR_NETWORK_LOAD_GAME_TIP :{BLACK}Kayıtlı oyunu devam ettir (doğru oyuncu olarak bağlandığından emin ol) STR_NETWORK_LOAD_GAME_TIP :{BLACK}Kayıtlı oyunu devam ettir (doğru oyuncu olarak bağlandığından emin ol)
@@ -1408,6 +1413,7 @@ STR_NETWORK_CLIENT_LIST :{WHITE}Oyuncu l
STR_NETWORK_ERR_NOTAVAILABLE :{WHITE} Network aygıtı bulunamadı veya ENABLE_NETWORK olmadan derlendi STR_NETWORK_ERR_NOTAVAILABLE :{WHITE} Network aygıtı bulunamadı veya ENABLE_NETWORK olmadan derlendi
STR_NETWORK_ERR_NOSERVER :{WHITE} Network oyunu bulunamadı STR_NETWORK_ERR_NOSERVER :{WHITE} Network oyunu bulunamadı
STR_NETWORK_ERR_NOCONNECTION :{WHITE} Sunucu isteğe cevap vermedi STR_NETWORK_ERR_NOCONNECTION :{WHITE} Sunucu isteğe cevap vermedi
STR_NETWORK_ERR_NEWGRF_MISMATCH :{WHITE} NewGRF uyuşmazlığı yüzünden bağlanılamadı
STR_NETWORK_ERR_DESYNC :{WHITE} Network-Oyunu senkronizasyonu başarısız STR_NETWORK_ERR_DESYNC :{WHITE} Network-Oyunu senkronizasyonu başarısız
STR_NETWORK_ERR_LOSTCONNECTION :{WHITE} Network-Oyunu bağlatısı düştü STR_NETWORK_ERR_LOSTCONNECTION :{WHITE} Network-Oyunu bağlatısı düştü
STR_NETWORK_ERR_SAVEGAMEERROR :{WHITE} Kayıtlı oyun yüklenemedi STR_NETWORK_ERR_SAVEGAMEERROR :{WHITE} Kayıtlı oyun yüklenemedi
@@ -1429,6 +1435,7 @@ STR_NETWORK_ERR_CLIENT_DESYNC :desync hatası
STR_NETWORK_ERR_CLIENT_SAVEGAME :harita yüklenemiyor STR_NETWORK_ERR_CLIENT_SAVEGAME :harita yüklenemiyor
STR_NETWORK_ERR_CLIENT_CONNECTION_LOST :bağlantı kaybedildi STR_NETWORK_ERR_CLIENT_CONNECTION_LOST :bağlantı kaybedildi
STR_NETWORK_ERR_CLIENT_PROTOCOL_ERROR :protokol hatası STR_NETWORK_ERR_CLIENT_PROTOCOL_ERROR :protokol hatası
STR_NETWORK_ERR_CLIENT_NEWGRF_MISMATCH :NewGRF uyuşmazlığı
STR_NETWORK_ERR_CLIENT_NOT_AUTHORIZED :izin Verilmedi STR_NETWORK_ERR_CLIENT_NOT_AUTHORIZED :izin Verilmedi
STR_NETWORK_ERR_CLIENT_NOT_EXPECTED :ilginç paket alındı STR_NETWORK_ERR_CLIENT_NOT_EXPECTED :ilginç paket alındı
STR_NETWORK_ERR_CLIENT_WRONG_REVISION :yanlış düzeltme STR_NETWORK_ERR_CLIENT_WRONG_REVISION :yanlış düzeltme
@@ -1849,11 +1856,11 @@ STR_4824_BUBBLE_GENERATOR :Balon Yapıcıs
STR_4825_TOFFEE_QUARRY :Bonbon Madeni STR_4825_TOFFEE_QUARRY :Bonbon Madeni
STR_4826_SUGAR_MINE :Şeker Madeni STR_4826_SUGAR_MINE :Şeker Madeni
############ range for requires starts ############ range for requires starts
STR_4827_REQUIRES :{BLACK}İstenen: {YELLOW}{STRING} STR_4827_REQUIRES :{BLACK}İstenen: {YELLOW}{STRING}
STR_4828_REQUIRES :{BLACK}İstenenler: {YELLOW}{STRING}, {STRING} STR_4828_REQUIRES :{BLACK}İstenenler: {YELLOW}{STRING}, {STRING}
STR_4829_REQUIRES :{BLACK}İstenenler: {YELLOW}{STRING}, {STRING}, {STRING} STR_4829_REQUIRES :{BLACK}İstenenler: {YELLOW}{STRING}, {STRING}, {STRING}
############ range for requires ends ############ range for requires ends
STR_482A_PRODUCTION_LAST_MONTH :{BLACK}Geçen ayki üretim: STR_482A_PRODUCTION_LAST_MONTH :{BLACK}Geçen ayki üretim:
STR_482B_TRANSPORTED :{YELLOW}{CARGO}{BLACK} (%{COMMA} tasindi) STR_482B_TRANSPORTED :{YELLOW}{CARGO}{BLACK} (%{COMMA} tasindi)
@@ -1926,8 +1933,8 @@ STR_5806_CAN_T_PURCHASE_THIS_LAND :{WHITE}Burası
STR_5807_YOU_ALREADY_OWN_IT :{WHITE}...zaten senin! STR_5807_YOU_ALREADY_OWN_IT :{WHITE}...zaten senin!
############ WARNING, using range 0x6000 for strings that are stored in the savegame ############ WARNING, using range 0x6000 for strings that are stored in the savegame
############ These strings may never get a new id, or savegames will break! ############ These strings may never get a new id, or savegames will break!
##id 0x6000 ##id 0x6000
STR_SV_EMPTY : STR_SV_EMPTY :
STR_SV_UNNAMED :İsimsiz STR_SV_UNNAMED :İsimsiz
@@ -1970,7 +1977,7 @@ STR_SV_STNAME_LOWER :Asağı {STRING
STR_SV_STNAME_HELIPORT :{STRING} Heliport STR_SV_STNAME_HELIPORT :{STRING} Heliport
STR_SV_STNAME_FOREST :{STRING} Ormanı STR_SV_STNAME_FOREST :{STRING} Ormanı
############ end of savegame specific region! ############ end of savegame specific region!
##id 0x6800 ##id 0x6800
STR_6800_DIFFICULTY_LEVEL :{WHITE}Zorluk seviyesi STR_6800_DIFFICULTY_LEVEL :{WHITE}Zorluk seviyesi
@@ -2048,9 +2055,9 @@ STR_683B_HOSTILE :Katı
##id 0x7000 ##id 0x7000
STR_7000 : STR_7000 :
STR_7001 :{WHITE}{COMPANY} {BLACK}{PLAYERNAME} STR_7001 :{WHITE}{COMPANY} {BLACK}{PLAYERNAME}
STR_7002_PLAYER :(Oyuncu {COMMA}) STR_7002_PLAYER :({COMMA}. Oyuncu)
STR_7004_NEW_FACE :{BLACK}Yeni Surat STR_7004_NEW_FACE :{BLACK}Yeni Surat
STR_7005_COLOR_SCHEME :{BLACK}Renk STR_7005_COLOR_SCHEME :{BLACK}Renkler
STR_7006_COLOR_SCHEME :{GOLD}Renk: STR_7006_COLOR_SCHEME :{GOLD}Renk:
STR_7007_NEW_COLOR_SCHEME :{WHITE}Yeni Renk STR_7007_NEW_COLOR_SCHEME :{WHITE}Yeni Renk
STR_7008_COMPANY_NAME :{BLACK}Şirket ismi STR_7008_COMPANY_NAME :{BLACK}Şirket ismi
@@ -2100,9 +2107,9 @@ STR_7031_CHANGE_THE_COMPANY_VEHICLE :{BLACK}Araç re
STR_7032_CHANGE_THE_PRESIDENT_S :{BLACK}Müdürün ismini değiştir STR_7032_CHANGE_THE_PRESIDENT_S :{BLACK}Müdürün ismini değiştir
STR_7033_CHANGE_THE_COMPANY_NAME :{BLACK}Şirket ismini değiştir STR_7033_CHANGE_THE_COMPANY_NAME :{BLACK}Şirket ismini değiştir
STR_7034_CLICK_ON_SELECTED_NEW_COLOR :{BLACK}İstediginiz rengi seçin STR_7034_CLICK_ON_SELECTED_NEW_COLOR :{BLACK}İstediginiz rengi seçin
STR_7035_INCREASE_SIZE_OF_LOAN :{BLACK}Kredi miktarını arttır STR_7035_INCREASE_SIZE_OF_LOAN :{BLACK}Kredi ödünç al
STR_7036_REPAY_PART_OF_LOAN :{BLACK}Krediyi öde STR_7036_REPAY_PART_OF_LOAN :{BLACK}Krediyi öde
STR_7037_PRESIDENT :{WHITE}{PLAYERNAME}{}{GOLD}(Manager) STR_7037_PRESIDENT :{WHITE}{PLAYERNAME}{}{GOLD}(Yönetici)
STR_7038_INAUGURATED :{GOLD}Kuruluş: {WHITE}{NUM} STR_7038_INAUGURATED :{GOLD}Kuruluş: {WHITE}{NUM}
STR_7039_VEHICLES :{GOLD}Araçlar: STR_7039_VEHICLES :{GOLD}Araçlar:
STR_TRAINS :{WHITE}{COMMA} tren STR_TRAINS :{WHITE}{COMMA} tren
@@ -2131,7 +2138,7 @@ STR_7054 :{WHITE}{STRING}
STR_7055 :{YELLOW}{STRING}{SETX 45}{ORANGE}{COMPANY} {BLACK}{PLAYERNAME} '{STRING}' STR_7055 :{YELLOW}{STRING}{SETX 45}{ORANGE}{COMPANY} {BLACK}{PLAYERNAME} '{STRING}'
STR_7056_TRANSPORT_COMPANY_IN_TROUBLE :{BLACK}{BIGFONT}Şirket tehlikede! STR_7056_TRANSPORT_COMPANY_IN_TROUBLE :{BLACK}{BIGFONT}Şirket tehlikede!
STR_7057_WILL_BE_SOLD_OFF_OR_DECLARED :{BLACK}{BIGFONT}{COMPANY}, performansı artmazsa satılacak ya da yok olacak! STR_7057_WILL_BE_SOLD_OFF_OR_DECLARED :{BLACK}{BIGFONT}{COMPANY}, performansı artmazsa satılacak ya da yok olacak!
STR_7058_PRESIDENT :{BLACK}{PLAYERNAME}{}(Manager) STR_7058_PRESIDENT :{BLACK}{PLAYERNAME}{}(Yönetici)
STR_7059_TRANSPORT_COMPANY_MERGER :{BLACK}{BIGFONT}Şirketler birleşti! STR_7059_TRANSPORT_COMPANY_MERGER :{BLACK}{BIGFONT}Şirketler birleşti!
STR_705A_HAS_BEEN_SOLD_TO_FOR :{BLACK}{BIGFONT}{COMPANY}, {COMPANY} tarafından {CURRENCY} fiyatıyla alındı! STR_705A_HAS_BEEN_SOLD_TO_FOR :{BLACK}{BIGFONT}{COMPANY}, {COMPANY} tarafından {CURRENCY} fiyatıyla alındı!
STR_705B_WE_ARE_LOOKING_FOR_A_TRANSPORT :{WHITE}Şirketimizi satın alacak birilerini arıyoruz.{}{} {COMPANY} şirketini şu fiyata almak ister misiniz: {CURRENCY}? STR_705B_WE_ARE_LOOKING_FOR_A_TRANSPORT :{WHITE}Şirketimizi satın alacak birilerini arıyoruz.{}{} {COMPANY} şirketini şu fiyata almak ister misiniz: {CURRENCY}?
@@ -2150,9 +2157,9 @@ STR_7067_TRAFFIC_MANAGER :Trafik Müdür
STR_7068_TRANSPORT_COORDINATOR :Nakliyeci STR_7068_TRANSPORT_COORDINATOR :Nakliyeci
STR_7069_ROUTE_SUPERVISOR :Rota Yöneticisi STR_7069_ROUTE_SUPERVISOR :Rota Yöneticisi
STR_706A_DIRECTOR :Yönetmen STR_706A_DIRECTOR :Yönetmen
STR_706B_CHIEF_EXECUTIVE :Bas Yönetici STR_706B_CHIEF_EXECUTIVE :Baş Yönetici
STR_706C_CHAIRMAN :Başkan STR_706C_CHAIRMAN :Başkan
STR_706D_PRESIDENT :Basbakan STR_706D_PRESIDENT :Başbakan
STR_706E_TYCOON :Kodaman(Tycoon) STR_706E_TYCOON :Kodaman(Tycoon)
STR_706F_BUILD_HQ :{BLACK}Bina Yap STR_706F_BUILD_HQ :{BLACK}Bina Yap
STR_7070_BUILD_COMPANY_HEADQUARTERS :{BLACK}Şirket binasi yap / şirket binasina bak STR_7070_BUILD_COMPANY_HEADQUARTERS :{BLACK}Şirket binasi yap / şirket binasina bak
@@ -2178,7 +2185,7 @@ STR_707E_OWNED_BY_OWNED_BY :{WHITE}(%{COMMA
STR_707F_HAS_BEEN_TAKEN_OVER_BY :{BLACK}{BIGFONT}{COMPANY}, {COMPANY} tarafından alındı! STR_707F_HAS_BEEN_TAKEN_OVER_BY :{BLACK}{BIGFONT}{COMPANY}, {COMPANY} tarafından alındı!
STR_7080_PROTECTED :{WHITE}Bu şirket hisselerini satacak kadar eski değil... STR_7080_PROTECTED :{WHITE}Bu şirket hisselerini satacak kadar eski değil...
STR_LIVERY_DEFAULT :Standart Araç STR_LIVERY_DEFAULT :Şirket Rengi
STR_LIVERY_STEAM :Buharlı Lokomotif STR_LIVERY_STEAM :Buharlı Lokomotif
STR_LIVERY_DIESEL :Dizel Lokomotif STR_LIVERY_DIESEL :Dizel Lokomotif
STR_LIVERY_ELECTRIC :Elektrikli Lokomotif STR_LIVERY_ELECTRIC :Elektrikli Lokomotif
@@ -2205,6 +2212,7 @@ STR_LIVERY_SHIP_TIP :{BLACK}Gemi ren
STR_LIVERY_AIRCRAFT_TIP :{BLACK}Uçakların renk şemalarını göster STR_LIVERY_AIRCRAFT_TIP :{BLACK}Uçakların renk şemalarını göster
STR_LIVERY_PRIMARY_TIP :{BLACK}Seçili düzen için birincil rengi seç STR_LIVERY_PRIMARY_TIP :{BLACK}Seçili düzen için birincil rengi seç
STR_LIVERY_SECONDARY_TIP :{BLACK}Seçili düzen için ikincil rengi seç STR_LIVERY_SECONDARY_TIP :{BLACK}Seçili düzen için ikincil rengi seç
STR_LIVERY_PANEL_TIP :{BLACK}Rengini değiştirmek için bir araç türü seçin. CTRL+tıklama birden fazla araç seçebilir. Rengi kullanmak için kutucukları içaretleyin
##id 0x8000 ##id 0x8000
STR_8000_KIRBY_PAUL_TANK_STEAM :Kirby Paul Tank (Buhar) STR_8000_KIRBY_PAUL_TANK_STEAM :Kirby Paul Tank (Buhar)
@@ -2535,8 +2543,10 @@ STR_8826_GO_TO :{BLACK}Git
STR_8827_FULL_LOAD :{BLACK}Doldur STR_8827_FULL_LOAD :{BLACK}Doldur
STR_8828_UNLOAD :{BLACK}Boşalt STR_8828_UNLOAD :{BLACK}Boşalt
STR_REFIT :{BLACK}Modifiye STR_REFIT :{BLACK}Modifiye
STR_8829_ORDERS :{WHITE}{VEHICLE} (Komutlar) STR_REFIT_TIP :{BLACK}Bu talimatta değiştirilecek kargo türünü seçin. Değiştirmeyi kaldırmak için CTRL ile tıklayın
STR_882A_END_OF_ORDERS :{SETX 10}- - Komutların Sonu - - STR_REFIT_ORDER :(Moifiye ile > {STRING})
STR_8829_ORDERS :{WHITE}{VEHICLE} (Talimatlar)
STR_882A_END_OF_ORDERS :{SETX 10}- - Talimatların Sonu - -
STR_FULLLOAD_OR_SERVICE :{SKIP}{SKIP}{STRING} STR_FULLLOAD_OR_SERVICE :{SKIP}{SKIP}{STRING}
STR_SERVICE :{BLACK}Bakım STR_SERVICE :{BLACK}Bakım
STR_882B_CAN_T_BUILD_RAILROAD_VEHICLE :{WHITE}Tren satın alınamaz... STR_882B_CAN_T_BUILD_RAILROAD_VEHICLE :{WHITE}Tren satın alınamaz...
@@ -2581,13 +2591,13 @@ STR_884F_SHOW_DETAILS_OF_CARGO_CARRIED :{BLACK}Taşına
STR_8850_SHOW_DETAILS_OF_TRAIN_VEHICLES :{BLACK}Trenin ayrıntıları STR_8850_SHOW_DETAILS_OF_TRAIN_VEHICLES :{BLACK}Trenin ayrıntıları
STR_8851_SHOW_CAPACITIES_OF_EACH :{BLACK}Her aracın kapasitesi STR_8851_SHOW_CAPACITIES_OF_EACH :{BLACK}Her aracın kapasitesi
STR_8852_SHOW_TOTAL_CARGO :{BLACK}Trenin kargo türlerine ayrilmis toplam kapasitesini göster STR_8852_SHOW_TOTAL_CARGO :{BLACK}Trenin kargo türlerine ayrilmis toplam kapasitesini göster
STR_8852_ORDERS_LIST_CLICK_ON_ORDER :{BLACK}Komut listesi - seçmek için komutu tıklayın. CTRL + tıklama istasyona kaydırir STR_8852_ORDERS_LIST_CLICK_ON_ORDER :{BLACK}Talimat listesi - seçmek için komutu tıklayın. CTRL + tıklama istasyona kaydırir
STR_8853_SKIP_THE_CURRENT_ORDER :{BLACK}Şimdiki komutu atlayıp sıradakine geç STR_8853_SKIP_THE_CURRENT_ORDER :{BLACK}Şimdiki talimatı atlayıp sıradakine geç
STR_8854_DELETE_THE_HIGHLIGHTED :{BLACK}Seçili komutu sil STR_8854_DELETE_THE_HIGHLIGHTED :{BLACK}Seçili talimatı sil
STR_8855_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}Seçili komutu durmadan yap STR_8855_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}Seçili talimatı durmadan yap
STR_8856_INSERT_A_NEW_ORDER_BEFORE :{BLACK}Seçili komutun önüne ya da listenin sonuna komut ekle STR_8856_INSERT_A_NEW_ORDER_BEFORE :{BLACK}Seçili talimatın önüne ya da listenin sonuna komut ekle
STR_8857_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}Seçili komutu yaparken tren dolana kadar beklesin STR_8857_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}Seçili talimatı yaparken tren dolana kadar beklesin
STR_8858_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}Seçili komutu yaparken tren mutlaka yükünü boşaltsın STR_8858_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}Seçili talimatı yaparken tren mutlaka yükünü boşaltsın
STR_SERVICE_HINT :{BLACK}Bakım gerekmiyorsa bunu atla STR_SERVICE_HINT :{BLACK}Bakım gerekmiyorsa bunu atla
STR_8859_NEW_NOW_AVAILABLE :{BLACK}{BIGFONT}Yeni bir araç üretildi: {STRING} STR_8859_NEW_NOW_AVAILABLE :{BLACK}{BIGFONT}Yeni bir araç üretildi: {STRING}
STR_885A :{BLACK}{BIGFONT}{STRING} STR_885A :{BLACK}{BIGFONT}{STRING}
@@ -2646,7 +2656,7 @@ STR_9019_UNABLE_TO_FIND_LOCAL_DEPOT :{WHITE}Yerel ga
STR_901A_ROAD_VEHICLES_CLICK_ON :{BLACK}Arabalar - bilgi için arabaya tıklayın STR_901A_ROAD_VEHICLES_CLICK_ON :{BLACK}Arabalar - bilgi için arabaya tıklayın
STR_901B_BUILD_NEW_ROAD_VEHICLES :{BLACK}Yeni araba al (araba garajı gerekir) STR_901B_BUILD_NEW_ROAD_VEHICLES :{BLACK}Yeni araba al (araba garajı gerekir)
STR_901C_CURRENT_VEHICLE_ACTION :{BLACK}Aracın durumu - durdurmak/başlatmak için tıklayın STR_901C_CURRENT_VEHICLE_ACTION :{BLACK}Aracın durumu - durdurmak/başlatmak için tıklayın
STR_901D_SHOW_VEHICLE_S_ORDERS :{BLACK}Aracın komutlarını görmek için tıklayın STR_901D_SHOW_VEHICLE_S_ORDERS :{BLACK}Aracın talimatlarını görmek için tıklayın
STR_901E_CENTER_MAIN_VIEW_ON_VEHICLE :{BLACK}Arabayı göster STR_901E_CENTER_MAIN_VIEW_ON_VEHICLE :{BLACK}Arabayı göster
STR_901F_SEND_VEHICLE_TO_DEPOT :{BLACK}Aracı garaja gönder STR_901F_SEND_VEHICLE_TO_DEPOT :{BLACK}Aracı garaja gönder
STR_9020_FORCE_VEHICLE_TO_TURN_AROUND :{BLACK}Aracı etrafta dolaşmaya zorla STR_9020_FORCE_VEHICLE_TO_TURN_AROUND :{BLACK}Aracı etrafta dolaşmaya zorla
@@ -2832,7 +2842,7 @@ SERVICE_AT_AIRPORT_HANGAR :Servis: {STATIO
##id 0xB000 ##id 0xB000
STR_B000_ZEPPELIN_DISASTER_AT :{BLACK}{BIGFONT}Zeplin düştü - {STATION}! STR_B000_ZEPPELIN_DISASTER_AT :{BLACK}{BIGFONT}Zeplin düştü - {STATION}!
STR_B001_ROAD_VEHICLE_DESTROYED :{BLACK}{BIGFONT}UFO'ya çarpan araba parçalandı! STR_B001_ROAD_VEHICLE_DESTROYED :{BLACK}{BIGFONT}UFO'yla çarpışan araba parçalandı!
STR_B002_OIL_REFINERY_EXPLOSION :{BLACK}{BIGFONT}{TOWN} yakınlarındaki petrol rafinerisi patladı! STR_B002_OIL_REFINERY_EXPLOSION :{BLACK}{BIGFONT}{TOWN} yakınlarındaki petrol rafinerisi patladı!
STR_B003_FACTORY_DESTROYED_IN_SUSPICIOUS :{BLACK}{BIGFONT}{TOWN} yakınlarındaki fabrika kundaklandı! STR_B003_FACTORY_DESTROYED_IN_SUSPICIOUS :{BLACK}{BIGFONT}{TOWN} yakınlarındaki fabrika kundaklandı!
STR_B004_UFO_LANDS_NEAR :{BLACK}{BIGFONT}{TOWN} yakınlarına UFO kondu! STR_B004_UFO_LANDS_NEAR :{BLACK}{BIGFONT}{TOWN} yakınlarına UFO kondu!
@@ -2881,6 +2891,7 @@ STR_NEWGRF_NO_FILES_INSTALLED :{BLACK}Yüklenm
STR_NEWGRF_FILENAME :{BLACK}Dosya adı: {SILVER}{STRING} STR_NEWGRF_FILENAME :{BLACK}Dosya adı: {SILVER}{STRING}
STR_NEWGRF_GRF_ID :{BLACK}GRF ID: {SILVER}{STRING} STR_NEWGRF_GRF_ID :{BLACK}GRF ID: {SILVER}{STRING}
STR_NEWGRF_MD5SUM :{BLACK}MD5sum: {SILVER}{STRING} STR_NEWGRF_MD5SUM :{BLACK}MD5sum: {SILVER}{STRING}
STR_NEWGRF_CONFIRMATION_TEXT :{YELLOW}Çalışan bir oyunu değiştirmek üzeresiniz; bu OpenTTD'yi çökertebilir.{}Emin misiniz?
STR_NEWGRF_ADD :{BLACK}Ekle STR_NEWGRF_ADD :{BLACK}Ekle
STR_NEWGRF_ADD_TIP :{BLACK}Listeye NewGRF dosyası ekle STR_NEWGRF_ADD_TIP :{BLACK}Listeye NewGRF dosyası ekle
@@ -2904,6 +2915,11 @@ STR_NEWGRF_DUPLICATE_GRFID :{WHITE}Dosya ek
STR_NEWGRF_NOT_FOUND :{RED}Eşleşen dosya bulunamadı STR_NEWGRF_NOT_FOUND :{RED}Eşleşen dosya bulunamadı
STR_NEWGRF_DISABLED :{RED}Etkisiz STR_NEWGRF_DISABLED :{RED}Etkisiz
STR_NEWGRF_COMPATIBLE_LOADED :{ORANGE}Eşleşen dosya bulunamadı (uyumlu GRF yüklendi)
STR_NEWGRF_COMPATIBLE_LOAD_WARNING :{WHITE}Eksik dosyalar için uyumlu GRF(ler) yüklendi
STR_NEWGRF_DISABLED_WARNING :{WHITE}Eksik GRF dosyaları etkisizleştirildi
STR_NEWGRF_NOT_FOUND_WARNING :{WHITE}Oyunu yüklemek için gerekli olan GRF dosyaları eksik
STR_CURRENCY_WINDOW :{WHITE}Özel Para Birimi STR_CURRENCY_WINDOW :{WHITE}Özel Para Birimi
STR_CURRENCY_EXCHANGE_RATE :{LTBLUE}Çarpan: {ORANGE}{CURRENCY} = £ {COMMA} STR_CURRENCY_EXCHANGE_RATE :{LTBLUE}Çarpan: {ORANGE}{CURRENCY} = £ {COMMA}
@@ -2926,16 +2942,15 @@ STR_SCHEDULED_ROAD_VEHICLES :{WHITE}{STATION
STR_SCHEDULED_AIRCRAFT :{WHITE}{STATION} - {COMMA} Uçaklar STR_SCHEDULED_AIRCRAFT :{WHITE}{STATION} - {COMMA} Uçaklar
STR_SCHEDULED_SHIPS :{WHITE}{STATION} - {COMMA} Gemiler STR_SCHEDULED_SHIPS :{WHITE}{STATION} - {COMMA} Gemiler
STR_SCHEDULED_TRAINS_TIP :{BLACK}Komut listesinde bu durak olan trenleri listele STR_SCHEDULED_TRAINS_TIP :{BLACK}Talimat listesinde bu durak olan trenleri listele
STR_SCHEDULED_ROAD_VEHICLES_TIP :{BLACK}Komut listesinde bu durak olan arabaları listele STR_SCHEDULED_ROAD_VEHICLES_TIP :{BLACK}Talimat listesinde bu durak olan arabaları listele
STR_SCHEDULED_AIRCRAFT_TIP :{BLACK}Komut listesinde bu durak olan uçakları listele STR_SCHEDULED_AIRCRAFT_TIP :{BLACK}Talimat listesinde bu durak olan uçakları listele
STR_SCHEDULED_SHIPS_TIP :{BLACK}Komut listesinde bu durak olan gemileri listele STR_SCHEDULED_SHIPS_TIP :{BLACK}Talimat listesinde bu durak olan gemileri listele
STR_VEH_WITH_SHARED_ORDERS_LIST :{WHITE}{COMMA} Aracın paylaşılan talimatları STR_VEH_WITH_SHARED_ORDERS_LIST :{WHITE}{COMMA} Aracın paylaşılan talimatları
STR_VEH_WITH_SHARED_ORDERS_LIST_TIP :{BLACK}Aynı talimatlara sahip bütün araçları göster STR_VEH_WITH_SHARED_ORDERS_LIST_TIP :{BLACK}Aynı talimatlara sahip bütün araçları göster
### depot strings ### depot strings
STR_SELL :{BLACK}Sat STR_SELL :{BLACK}Sat
STR_DEPOT_SELL_ALL_VEHICLE_CONFIRM :{BLACK}Garajdaki tüm araçları satmak üzeresiniz. STR_DEPOT_SELL_ALL_VEHICLE_CONFIRM :{BLACK}Garajdaki tüm araçları satmak üzeresiniz.
STR_ARE_YOU_SURE :{BLACK}Emin misiniz? STR_ARE_YOU_SURE :{BLACK}Emin misiniz?
@@ -2971,7 +2986,7 @@ STR_VEHICLE_LIST_SHIP_DEPOT :{BLACK}{STRING}
STR_VEHICLE_LIST_AIRCRAFT_DEPOT :{BLACK}{STRING} - {COMMA} Uçak STR_VEHICLE_LIST_AIRCRAFT_DEPOT :{BLACK}{STRING} - {COMMA} Uçak
STR_REPLACE_VEHICLES_WHITE :{WHITE}{STRING} Değiştir STR_REPLACE_VEHICLES_WHITE :{WHITE}{STRING} Değiştir
STR_REPLACE_VEHICLES_START :{BLACK}Araçları Değiştirmeye Basla STR_REPLACE_VEHICLES_START :{BLACK}Araçları Değiştirmeye Başla
STR_REPLACE_VEHICLES_STOP :{BLACK}Araçları değiştirmeyi durdur STR_REPLACE_VEHICLES_STOP :{BLACK}Araçları değiştirmeyi durdur
STR_NOT_REPLACING :{BLACK}Değiştirilmiyor STR_NOT_REPLACING :{BLACK}Değiştirilmiyor
STR_NOT_REPLACING_VEHICLE_SELECTED :{BLACK}Hiç Araç Seçilmedi STR_NOT_REPLACING_VEHICLE_SELECTED :{BLACK}Hiç Araç Seçilmedi
@@ -3007,6 +3022,7 @@ STR_MASS_START_LIST_TIP :{BLACK}Listedek
STR_SHORT_DATE :{WHITE}{DATE_TINY} STR_SHORT_DATE :{WHITE}{DATE_TINY}
STR_SIGN_LIST_CAPTION :{WHITE}Tabela Listesi - {COMMA} Tabela STR_SIGN_LIST_CAPTION :{WHITE}Tabela Listesi - {COMMA} Tabela
STR_ORDER_REFIT_FAILED :{WHITE}Talimat değiştirme başarısız durduruldu {STRING} {COMMA}
############ Lists rail types ############ Lists rail types
@@ -3031,6 +3047,7 @@ STR_PURCHASE_INFO_WEIGHT_CWEIGHT :{BLACK}Ağırl
STR_PURCHASE_INFO_COST_SPEED :{BLACK}Fiyat: {GOLD}{CURRENCY}{BLACK} Hız: {GOLD}{VELOCITY} STR_PURCHASE_INFO_COST_SPEED :{BLACK}Fiyat: {GOLD}{CURRENCY}{BLACK} Hız: {GOLD}{VELOCITY}
STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Kapasite: {GOLD}{COMMA} yolcu, {COMMA} çanta posta STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Kapasite: {GOLD}{COMMA} yolcu, {COMMA} çanta posta
STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Güç Veren Vagonlar: {GOLD}+{POWER}{BLACK} Ağırlık: {GOLD}+{WEIGHT_S} STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Güç Veren Vagonlar: {GOLD}+{POWER}{BLACK} Ağırlık: {GOLD}+{WEIGHT_S}
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Modifiye edilebilir: {GOLD}
STR_PURCHASE_INFO_ALL_TYPES :Tüm kargo türleri STR_PURCHASE_INFO_ALL_TYPES :Tüm kargo türleri
STR_PURCHASE_INFO_ALL_BUT :{GOLD} hariç hepsi STR_PURCHASE_INFO_ALL_BUT :{GOLD} hariç hepsi
@@ -3056,7 +3073,7 @@ STR_GENERATE_DATE :{BLACK}{DATE_LO
STR_SNOW_LINE_UP :{BLACK}Kar yüksekliğini bir arttır STR_SNOW_LINE_UP :{BLACK}Kar yüksekliğini bir arttır
STR_SNOW_LINE_DOWN :{BLACK}Kar yüksekliğini bir azalt STR_SNOW_LINE_DOWN :{BLACK}Kar yüksekliğini bir azalt
STR_SNOW_LINE_QUERY_CAPT :{WHITE}Kar yüksekliğini değiştir STR_SNOW_LINE_QUERY_CAPT :{WHITE}Kar yüksekliğini değiştir
STR_START_DATE_QUERY_CAPT :{WHITE}Baslangic yılını değiştir STR_START_DATE_QUERY_CAPT :{WHITE}Başlangıç yılını değiştir
STR_HEIGHTMAP_SCALE_WARNING_CAPTION :{WHITE}Ölcek uyarısı STR_HEIGHTMAP_SCALE_WARNING_CAPTION :{WHITE}Ölcek uyarısı
STR_HEIGHTMAP_SCALE_WARNING_MESSAGE :{YELLOW}Kaynak haritanin boyutunu değiştirmek önerilmez. Harita oluşturmaya devam edilsin mi? STR_HEIGHTMAP_SCALE_WARNING_MESSAGE :{YELLOW}Kaynak haritanin boyutunu değiştirmek önerilmez. Harita oluşturmaya devam edilsin mi?
STR_SNOW_LINE_HEIGHT_NUM :{NUM} STR_SNOW_LINE_HEIGHT_NUM :{NUM}

File diff suppressed because it is too large Load Diff

View File

@@ -1,6 +1,6 @@
##name Afrikaans ##name Afrikaans
##ownname Afrikaans ##ownname Afrikaans
##isocode af_ZA.UTF-8 ##isocode af_ZA
##plural 0 ##plural 0
##id 0x0000 ##id 0x0000
@@ -81,20 +81,20 @@ STR_0049_BUBBLE :Borrel
STR_004A_TOFFEE :Tameletjie STR_004A_TOFFEE :Tameletjie
STR_004B_BATTERY :Battery STR_004B_BATTERY :Battery
STR_004C_PLASTIC :Plastiek STR_004C_PLASTIC :Plastiek
STR_004D_FIZZY_DRINK :Koeldranke STR_004D_FIZZY_DRINK :Koeldrank
STR_ABBREV_NOTHING : STR_ABBREV_NOTHING :
STR_ABBREV_PASSENGERS :{TINYFONT}PS STR_ABBREV_PASSENGERS :{TINYFONT}PS
STR_ABBREV_COAL :{TINYFONT}SK STR_ABBREV_COAL :{TINYFONT}SK
STR_ABBREV_MAIL :{TINYFONT}PS STR_ABBREV_MAIL :{TINYFONT}PS
STR_ABBREV_OIL :{TINYFONT}OL STR_ABBREV_OIL :{TINYFONT}OL
STR_ABBREV_LIVESTOCK :{TINYFONT}LH STR_ABBREV_LIVESTOCK :{TINYFONT}LH
STR_ABBREV_GOODS :{TINYFONT}GD STR_ABBREV_GOODS :{TINYFONT}GS
STR_ABBREV_GRAIN :{TINYFONT}GR STR_ABBREV_GRAIN :{TINYFONT}GR
STR_ABBREV_WOOD :{TINYFONT}HT STR_ABBREV_WOOD :{TINYFONT}HT
STR_ABBREV_IRON_ORE :{TINYFONT}YE STR_ABBREV_IRON_ORE :{TINYFONT}YE
STR_ABBREV_STEEL :{TINYFONT}ST STR_ABBREV_STEEL :{TINYFONT}ST
STR_ABBREV_VALUABLES :{TINYFONT}KH STR_ABBREV_VALUABLES :{TINYFONT}KH
STR_ABBREV_COPPER_ORE :{TINYFONT}CE STR_ABBREV_COPPER_ORE :{TINYFONT}KE
STR_ABBREV_MAIZE :{TINYFONT}GR STR_ABBREV_MAIZE :{TINYFONT}GR
STR_ABBREV_FRUIT :{TINYFONT}VR STR_ABBREV_FRUIT :{TINYFONT}VR
STR_ABBREV_DIAMONDS :{TINYFONT}DM STR_ABBREV_DIAMONDS :{TINYFONT}DM
@@ -121,7 +121,7 @@ STR_00AF :{WHITE}{DATE_LO
STR_00B0_MAP :{WHITE}Kaart - {STRING} STR_00B0_MAP :{WHITE}Kaart - {STRING}
STR_00B1_GAME_OPTIONS :{WHITE}Spel Opsies STR_00B1_GAME_OPTIONS :{WHITE}Spel Opsies
STR_00B2_MESSAGE :{YELLOW}Boodskap STR_00B2_MESSAGE :{YELLOW}Boodskap
STR_00B3_MESSAGE_FROM :{YELLOW}Boodskap vanaf {STRING} STR_00B3_MESSAGE_FROM :{YELLOW}Boodskap van {STRING}
STR_00B4_CAN_T_DO_THIS :{WHITE}Kan nie dit doen nie.... STR_00B4_CAN_T_DO_THIS :{WHITE}Kan nie dit doen nie....
STR_00B5_CAN_T_CLEAR_THIS_AREA :{WHITE}Kan nie die area reinig nie.... STR_00B5_CAN_T_CLEAR_THIS_AREA :{WHITE}Kan nie die area reinig nie....
STR_00B6_ORIGINAL_COPYRIGHT :{BLACK}Oorspronklik kopiereg {COPYRIGHT} 1995 Chris Sawyer, Alle regte voorbehou STR_00B6_ORIGINAL_COPYRIGHT :{BLACK}Oorspronklik kopiereg {COPYRIGHT} 1995 Chris Sawyer, Alle regte voorbehou
@@ -145,7 +145,7 @@ STR_00D2_PALE_GREEN :Bleek Groen
STR_00D3_PINK :Pienk STR_00D3_PINK :Pienk
STR_00D4_YELLOW :Geel STR_00D4_YELLOW :Geel
STR_00D5_RED :Rooi STR_00D5_RED :Rooi
STR_00D6_LIGHT_BLUE :Lighte Blou STR_00D6_LIGHT_BLUE :Ligte Blou
STR_00D7_GREEN :Groen STR_00D7_GREEN :Groen
STR_00D8_DARK_GREEN :Donker Groen STR_00D8_DARK_GREEN :Donker Groen
STR_00D9_BLUE :Blou STR_00D9_BLUE :Blou
@@ -156,7 +156,7 @@ STR_00DD_ORANGE :Oranje
STR_00DE_BROWN :Bruin STR_00DE_BROWN :Bruin
STR_00DF_GREY :Grys STR_00DF_GREY :Grys
STR_00E0_WHITE :Wit STR_00E0_WHITE :Wit
STR_00E1_TOO_MANY_VEHICLES_IN_GAME :{WHITE}Te veel voertuie in die spel STR_00E1_TOO_MANY_VEHICLES_IN_GAME :{WHITE}Te veel voertuie in spel
STR_00E2 :{BLACK}{COMMA} STR_00E2 :{BLACK}{COMMA}
STR_00E3 :{RED}{COMMA} STR_00E3 :{RED}{COMMA}
STR_00E4_LOCATION :{BLACK}Plek STR_00E4_LOCATION :{BLACK}Plek
@@ -226,7 +226,7 @@ STR_0123_FIELDS :{BLACK}{TINYFON
STR_0124_TREES :{BLACK}{TINYFONT}Boome STR_0124_TREES :{BLACK}{TINYFONT}Boome
STR_0125_ROCKS :{BLACK}{TINYFONT}Rotse STR_0125_ROCKS :{BLACK}{TINYFONT}Rotse
STR_0126_WATER :{BLACK}{TINYFONT}Water STR_0126_WATER :{BLACK}{TINYFONT}Water
STR_0127_NO_OWNER :{BLACK}{TINYFONT}Geen Besitter STR_0127_NO_OWNER :{BLACK}{TINYFONT}Geen Eienaar
STR_0128_TOWNS :{BLACK}{TINYFONT}Stede STR_0128_TOWNS :{BLACK}{TINYFONT}Stede
STR_0129_INDUSTRIES :{BLACK}{TINYFONT}Nywerheide STR_0129_INDUSTRIES :{BLACK}{TINYFONT}Nywerheide
STR_012A_DESERT :{BLACK}{TINYFONT}Woestyn STR_012A_DESERT :{BLACK}{TINYFONT}Woestyn
@@ -237,7 +237,7 @@ STR_012E_CANCEL :{BLACK}Kanselle
STR_012F_OK :{BLACK}OK STR_012F_OK :{BLACK}OK
STR_0130_RENAME :{BLACK}Hernaam STR_0130_RENAME :{BLACK}Hernaam
STR_0131_TOO_MANY_NAMES_DEFINED :{WHITE}Te veel naame bepaal STR_0131_TOO_MANY_NAMES_DEFINED :{WHITE}Te veel naame bepaal
STR_0132_CHOSEN_NAME_IN_USE_ALREADY :{WHITE}Verkieste naam alreeds in gebruik STR_0132_CHOSEN_NAME_IN_USE_ALREADY :{WHITE}Verkieste naam reeds in gebruik
STR_0133_WINDOWS :Vensters STR_0133_WINDOWS :Vensters
STR_0134_UNIX :Unix STR_0134_UNIX :Unix
@@ -270,8 +270,9 @@ STR_BY :{BLACK}*
STR_0148_GAME_OPTIONS :{BLACK}Spel Opsies STR_0148_GAME_OPTIONS :{BLACK}Spel Opsies
STR_0150_SOMEONE :iemand{SKIP}{SKIP} STR_0150_SOMEONE :iemand{SKIP}{SKIP}
STR_0151_MAP_OF_WORLD :
STR_0152_TOWN_DIRECTORY :Stad index STR_0152_TOWN_DIRECTORY :Stad index
STR_0153_SUBSIDIES :Subsidie STR_0153_SUBSIDIES :Subsidiëe
@@ -281,7 +282,7 @@ STR_0153_SUBSIDIES :Subsidie
############ range for menu starts ############ range for menu starts
STR_0154_OPERATING_PROFIT_GRAPH :Opereer profyt grafiek STR_0154_OPERATING_PROFIT_GRAPH :Opereer profyt grafiek
STR_0155_INCOME_GRAPH :Inkoms grafiek STR_0155_INCOME_GRAPH :Inkoms grafiek
STR_0156_DELIVERED_CARGO_GRAPH :Afgelewerde vrag grafiek STR_0156_DELIVERED_CARGO_GRAPH :Afgelewerde vrag grafiek
@@ -289,17 +290,18 @@ STR_0157_PERFORMANCE_HISTORY_GRAPH :Prestasie geski
STR_0158_COMPANY_VALUE_GRAPH :Maatskappy waarde grafiek STR_0158_COMPANY_VALUE_GRAPH :Maatskappy waarde grafiek
STR_0159_CARGO_PAYMENT_RATES :Vrag betaaling grade STR_0159_CARGO_PAYMENT_RATES :Vrag betaaling grade
STR_015A_COMPANY_LEAGUE_TABLE :Maatskappy verbond tafel STR_015A_COMPANY_LEAGUE_TABLE :Maatskappy verbond tafel
############ range for menu ends ############ range for menu ends
STR_015B_OPENTTD :{WHITE}Omtrent OpenTTD STR_015B_OPENTTD :{WHITE}Omtrent OpenTTD
STR_015C_SAVE_GAME :Bewaar spel STR_015C_SAVE_GAME :Bewaar spel
STR_015D_LOAD_GAME :Laai spel STR_015D_LOAD_GAME :Laai spel
STR_015E_QUIT_GAME :Verlaat Spel STR_015E_QUIT_GAME :Verlaat Spel
STR_015F_QUIT :Uitgang STR_015F_QUIT :Uitgang
STR_0160_ARE_YOU_SURE_YOU_WANT_TO :{YELLOW}Is jy seker jy wil die spel verlaat? STR_ABANDON_GAME_QUERY :{YELLOW}Is jy seker jy wil die spel verlaat?
STR_0161_QUIT_GAME :{WHITE}Verlaat Spel STR_0161_QUIT_GAME :{WHITE}Verlaat Spel
STR_NO_WAITING_CARGO :{BLACK}Geen vrag van enige tipe is op wag STR_NO_WAITING_CARGO :{BLACK}Geen vrag van enige tipe is op wag
STR_AVAILABLE_ENGINES_TIP :{BLACK}Wys 'n lys van beskikbaare enjin tipes vir die voertiug tipe.
############ range for months starts ############ range for months starts
STR_0162_JAN :Jan STR_0162_JAN :Jan
@@ -339,7 +341,7 @@ STR_0181_BUILD_RAILROAD_TRACK :{BLACK}Bou spoo
STR_0182_BUILD_ROADS :{BLACK}Bou Paaie STR_0182_BUILD_ROADS :{BLACK}Bou Paaie
STR_0183_BUILD_SHIP_DOCKS :{BLACK}Bou skip hawe STR_0183_BUILD_SHIP_DOCKS :{BLACK}Bou skip hawe
STR_0184_BUILD_AIRPORTS :{BLACK}Bou lughawe STR_0184_BUILD_AIRPORTS :{BLACK}Bou lughawe
STR_0185_PLANT_TREES_PLACE_SIGNS :{BLACK}Plant boome, plaas teken ens. STR_0185_PLANT_TREES_PLACE_SIGNS :{BLACK}Plant boome, plaas tekens ens.
STR_0186_LAND_BLOCK_INFORMATION :{BLACK}Land area inligting STR_0186_LAND_BLOCK_INFORMATION :{BLACK}Land area inligting
STR_0187_OPTIONS :{BLACK}Opsies STR_0187_OPTIONS :{BLACK}Opsies
STR_0188 :{BLACK}{SMALLUPARROW} STR_0188 :{BLACK}{SMALLUPARROW}
@@ -357,7 +359,7 @@ STR_0192_SHOW_VEHICLES_ON_MAP :{BLACK}Vertoon
STR_0193_SHOW_INDUSTRIES_ON_MAP :{BLACK}Vertoon nywerheide op kaart STR_0193_SHOW_INDUSTRIES_ON_MAP :{BLACK}Vertoon nywerheide op kaart
STR_0194_SHOW_TRANSPORT_ROUTES_ON :{BLACK}Vertoon vervoer roete op kaart STR_0194_SHOW_TRANSPORT_ROUTES_ON :{BLACK}Vertoon vervoer roete op kaart
STR_0195_SHOW_VEGETATION_ON_MAP :{BLACK}Vertoon plantegroei op kaart STR_0195_SHOW_VEGETATION_ON_MAP :{BLACK}Vertoon plantegroei op kaart
STR_0196_SHOW_LAND_OWNERS_ON_MAP :{BLACK}Vertoon land besitters op kaart STR_0196_SHOW_LAND_OWNERS_ON_MAP :{BLACK}Vertoon land eienaars op kaart
STR_0197_TOGGLE_TOWN_NAMES_ON_OFF :{BLACK}Skakel stad naame aan/af op kaart STR_0197_TOGGLE_TOWN_NAMES_ON_OFF :{BLACK}Skakel stad naame aan/af op kaart
STR_0198_PROFIT_THIS_YEAR_LAST_YEAR :{TINYFONT}{BLACK}Profyt die jaar: {CURRENCY} (verlede jaar: {CURRENCY}) STR_0198_PROFIT_THIS_YEAR_LAST_YEAR :{TINYFONT}{BLACK}Profyt die jaar: {CURRENCY} (verlede jaar: {CURRENCY})
@@ -377,13 +379,13 @@ STR_01A3_LAND_AREA_INFORMATION :{WHITE}Land Are
STR_01A4_COST_TO_CLEAR_N_A :{BLACK}Prys om te reinig: {LTBLUE}N/A STR_01A4_COST_TO_CLEAR_N_A :{BLACK}Prys om te reinig: {LTBLUE}N/A
STR_01A5_COST_TO_CLEAR :{BLACK}Prys om te reinig: {LTBLUE}{CURRENCY} STR_01A5_COST_TO_CLEAR :{BLACK}Prys om te reinig: {LTBLUE}{CURRENCY}
STR_01A6_N_A :N/A STR_01A6_N_A :N/A
STR_01A7_OWNER :{BLACK}Besitter: {LTBLUE}{STRING} STR_01A7_OWNER :{BLACK}Eienaar: {LTBLUE}{STRING}
STR_01A8_LOCAL_AUTHORITY :{BLACK}Plaaslike raad: {LTBLUE}{STRING} STR_01A8_LOCAL_AUTHORITY :{BLACK}Plaaslike raad: {LTBLUE}{STRING}
STR_01A9_NONE :Geen STR_01A9_NONE :Geen
STR_01AA_NAME :{BLACK}Naam STR_01AA_NAME :{BLACK}Naam
STR_01AB :{BLACK}{TINYFONT}{STRING} STR_01AB :{BLACK}{TINYFONT}{STRING}
############ range for days starts ############ range for days starts
STR_01AC_1ST :1ste STR_01AC_1ST :1ste
STR_01AD_2ND :2de STR_01AD_2ND :2de
STR_01AE_3RD :3de STR_01AE_3RD :3de
@@ -415,7 +417,7 @@ STR_01C7_28TH :28ste
STR_01C8_29TH :29ste STR_01C8_29TH :29ste
STR_01C9_30TH :30ste STR_01C9_30TH :30ste
STR_01CA_31ST :31ste STR_01CA_31ST :31ste
############ range for days ends ############ range for days ends
STR_01CB :{TINYFONT}{COMMA} STR_01CB :{TINYFONT}{COMMA}
@@ -463,6 +465,7 @@ STR_01F7_SELECT_CUSTOM_2_USER_DEFINED :{BLACK}Kies 'Ge
STR_01F8_CLEAR_CURRENT_PROGRAM_CUSTOM1 :{BLACK}Reinig huidige musiek keuse (slegs Gewoonte 1 of Gewoonte 2) STR_01F8_CLEAR_CURRENT_PROGRAM_CUSTOM1 :{BLACK}Reinig huidige musiek keuse (slegs Gewoonte 1 of Gewoonte 2)
STR_01F9_SAVE_MUSIC_SETTINGS :{BLACK}Bewaar musiek stellings STR_01F9_SAVE_MUSIC_SETTINGS :{BLACK}Bewaar musiek stellings
STR_01FA_CLICK_ON_MUSIC_TRACK_TO :{BLACK}Kliek op musiek liedjie om by huidige musiek lys in te sit (slegs Gewoonte 1 of Gewoonte 2) STR_01FA_CLICK_ON_MUSIC_TRACK_TO :{BLACK}Kliek op musiek liedjie om by huidige musiek lys in te sit (slegs Gewoonte 1 of Gewoonte 2)
STR_CLICK_ON_TRACK_TO_REMOVE :{BLACK}Kliek op musiek lied om te verwyder van huidige program (Slegs Gewoonte1 of Gewoonte2)
STR_01FB_TOGGLE_PROGRAM_SHUFFLE :{BLACK}Skakel musiek lys skuimel aan/af STR_01FB_TOGGLE_PROGRAM_SHUFFLE :{BLACK}Skakel musiek lys skuimel aan/af
STR_01FC_SHOW_MUSIC_TRACK_SELECTION :{BLACK}Vertoon musiek liedjie keuse venster STR_01FC_SHOW_MUSIC_TRACK_SELECTION :{BLACK}Vertoon musiek liedjie keuse venster
STR_01FD_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Kliek op diens om uitsig te senter op nywerheid/stad STR_01FD_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Kliek op diens om uitsig te senter op nywerheid/stad
@@ -614,7 +617,7 @@ STR_028F_DEFINE_DESERT_AREA :{BLACK}Bepaal w
STR_CREATE_LAKE :{BLACK}Bepaal water area.{}Dit sal die omgewing vloed as dit teen seevlak is STR_CREATE_LAKE :{BLACK}Bepaal water area.{}Dit sal die omgewing vloed as dit teen seevlak is
STR_0290_DELETE :{BLACK}Uitwis STR_0290_DELETE :{BLACK}Uitwis
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Uitwis hele stad STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Uitwis hele stad
STR_0292_SAVE_SCENARIO :Bewaar Draaiboek STR_0292_SAVE_SCENARIO :Bewaar draaiboek
STR_0293_LOAD_SCENARIO :Laai draaiboek STR_0293_LOAD_SCENARIO :Laai draaiboek
STR_0294_QUIT_EDITOR :Verlaat redakteur STR_0294_QUIT_EDITOR :Verlaat redakteur
STR_0295 : STR_0295 :
@@ -623,7 +626,6 @@ STR_0297_SAVE_SCENARIO_LOAD_SCENARIO :{BLACK}Bewaar d
STR_0298_LOAD_SCENARIO :{WHITE}Laai Draaiboek STR_0298_LOAD_SCENARIO :{WHITE}Laai Draaiboek
STR_0299_SAVE_SCENARIO :{WHITE}Bewaar Draaiboek STR_0299_SAVE_SCENARIO :{WHITE}Bewaar Draaiboek
STR_029A_PLAY_SCENARIO :{BLACK}Speel Draaiboek STR_029A_PLAY_SCENARIO :{BLACK}Speel Draaiboek
STR_029B_ARE_YOU_SURE_YOU_WANT_TO :{YELLOW}Is jy seker jy wil die draaboek verlaat ?
STR_029C_QUIT_EDITOR :{WHITE}Verlaat Redakteur STR_029C_QUIT_EDITOR :{WHITE}Verlaat Redakteur
STR_029D_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...kan slegs in stede met 'n populasie van te minste 1200 gebou word STR_029D_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...kan slegs in stede met 'n populasie van te minste 1200 gebou word
STR_029E_MOVE_THE_STARTING_DATE :{BLACK}Beweeg die begin datum terug 1 jaar STR_029E_MOVE_THE_STARTING_DATE :{BLACK}Beweeg die begin datum terug 1 jaar
@@ -647,34 +649,36 @@ STR_02BE_DEFAULT :Gebrekte
STR_02BF_CUSTOM :Gewoonte STR_02BF_CUSTOM :Gewoonte
STR_02C0_SAVE_CUSTOM_NAMES :{BLACK}Bewaar gewoonte naame STR_02C0_SAVE_CUSTOM_NAMES :{BLACK}Bewaar gewoonte naame
STR_02C1_VEHICLE_DESIGN_NAMES_SELECTION :{BLACK}Voertuig ontwerp name keuse STR_02C1_VEHICLE_DESIGN_NAMES_SELECTION :{BLACK}Voertuig ontwerp name keuse
STR_02C2_SAVE_CUSTOMIZED_VEHICLE :{BLACK}Bewaar doelgeboude vortuig ontwerp naame STR_02C2_SAVE_CUSTOMIZED_VEHICLE :{BLACK}Bewaar doelgeboude voertuig ontwerp naame
############ range for menu starts STR_CHECKMARK :{CHECKMARK}
############ range for menu starts
STR_02C3_GAME_OPTIONS :Spel opsies STR_02C3_GAME_OPTIONS :Spel opsies
STR_02C5_DIFFICULTY_SETTINGS :Moeilikheid stellings STR_02C5_DIFFICULTY_SETTINGS :Moeilikheid stellings
STR_NEWGRF_SETTINGS :Newgrf stellings STR_NEWGRF_SETTINGS :Newgrf stellings
STR_GAMEOPTMENU_0A :
STR_02CA_TOWN_NAMES_DISPLAYED :{SETX 12}Stad naame vertoon STR_02CA_TOWN_NAMES_DISPLAYED :{SETX 12}Stad naame vertoon
STR_02CC_STATION_NAMES_DISPLAYED :{SETX 12}Stasie naame vertoon STR_02CC_STATION_NAMES_DISPLAYED :{SETX 12}Stasie naame vertoon
STR_02CE_SIGNS_DISPLAYED :{SETX 12}Tekens vertoon STR_02CE_SIGNS_DISPLAYED :{SETX 12}Tekens vertoon
STR_02D0_FULL_ANIMATION :{SETX 12}Volle animasie STR_02D0_FULL_ANIMATION :{SETX 12}Volle animasie
STR_02D2_FULL_DETAIL :{SETX 12}Volle aanwyse STR_02D2_FULL_DETAIL :{SETX 12}Volle aanwyse
STR_02D4_TRANSPARENT_BUILDINGS :{SETX 12}Deurskynend geboue STR_02D4_TRANSPARENT_BUILDINGS :{SETX 12}Deurskynend geboue
############ range ends here ############ range ends here
############ range for menu starts ############ range for menu starts
STR_02D5_LAND_BLOCK_INFO :Land area inligting STR_02D5_LAND_BLOCK_INFO :Land area inligting
STR_02D6 : STR_02D6 :
STR_CONSOLE_SETTING :Skakel troos STR_CONSOLE_SETTING :Skakel troos
STR_02D7_SCREENSHOT_CTRL_S :Skermskut (Ctrl-S) STR_02D7_SCREENSHOT_CTRL_S :Skermskut (Ctrl-S)
STR_02D8_GIANT_SCREENSHOT_CTRL_G :Reuse Skermskut (Ctrl-G) STR_02D8_GIANT_SCREENSHOT_CTRL_G :Reuse Skermskut (Ctrl-G)
STR_02D9_ABOUT_OPENTTD :Rakend 'OpenTTD' STR_02D9_ABOUT_OPENTTD :Rakend 'OpenTTD'
############ range ends here ############ range ends here
STR_02DB_OFF :{BLACK}Af STR_02DB_OFF :{BLACK}Af
STR_02DA_ON :{BLACK}An STR_02DA_ON :{BLACK}An
STR_02DC_DISPLAY_SUBSIDIES :{BLACK}Vertoon subsidiee STR_02DC_DISPLAY_SUBSIDIES :{BLACK}Vertoon subsidiee
STR_02DD_SUBSIDIES :Subsidiee STR_02DD_SUBSIDIES :Subsidiee
STR_02DE_MAP_OF_WORLD :Kaart van wereld STR_02DE_MAP_OF_WORLD :Kaart van wêreld
STR_EXTRA_VIEW_PORT :Ekstra gesigswerf STR_EXTRA_VIEW_PORT :Ekstra gesigswerf
STR_02DF_TOWN_DIRECTORY :Stad indeks STR_02DF_TOWN_DIRECTORY :Stad indeks
STR_EXTRA_VIEW_PORT_TITLE :{WHITE}Gesigswerf {COMMA} STR_EXTRA_VIEW_PORT_TITLE :{WHITE}Gesigswerf {COMMA}
@@ -705,7 +709,7 @@ STR_02F9_EVERY_6_MONTHS :Elke 6 maande
STR_02FA_EVERY_12_MONTHS :Elke 12 maande STR_02FA_EVERY_12_MONTHS :Elke 12 maande
STR_02FB_START_A_NEW_GAME :{BLACK}Begin nuwe spel STR_02FB_START_A_NEW_GAME :{BLACK}Begin nuwe spel
STR_02FC_LOAD_A_SAVED_GAME :{BLACK}Laai 'n bewaarde spel STR_02FC_LOAD_A_SAVED_GAME :{BLACK}Laai 'n bewaarde spel
STR_02FE_CREATE_A_CUSTOMIZED_GAME :{BLACK}Skep 'n doelgeboude spel w<EFBFBD>eld/draaiboek STR_02FE_CREATE_A_CUSTOMIZED_GAME :{BLACK}Skep 'n doelgeboude spel wêreld/draaiboek
STR_02FF_SELECT_SINGLE_PLAYER_GAME :{BLACK}Kies enkel-spele spel STR_02FF_SELECT_SINGLE_PLAYER_GAME :{BLACK}Kies enkel-spele spel
STR_0300_SELECT_MULTIPLAYER_GAME :{BLACK}Kies veelspeler spel met 2-8 spelers STR_0300_SELECT_MULTIPLAYER_GAME :{BLACK}Kies veelspeler spel met 2-8 spelers
STR_0301_DISPLAY_GAME_OPTIONS :{BLACK}Vertoon spel opsies STR_0301_DISPLAY_GAME_OPTIONS :{BLACK}Vertoon spel opsies
@@ -721,7 +725,7 @@ STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE :{BLACK}Kies 'on
STR_0311_SELECT_TOYLAND_LANDSCAPE :{BLACK}Kies 'speelgoedland' landerye styl STR_0311_SELECT_TOYLAND_LANDSCAPE :{BLACK}Kies 'speelgoedland' landerye styl
STR_0312_FUND_CONSTRUCTION_OF_NEW :{BLACK}Befonds gebou van nuwe nywerheid STR_0312_FUND_CONSTRUCTION_OF_NEW :{BLACK}Befonds gebou van nuwe nywerheid
############ range for menu starts ############ range for menu starts
STR_INDUSTRY_DIR :Nywerheid Indeks STR_INDUSTRY_DIR :Nywerheid Indeks
STR_0313_FUND_NEW_INDUSTRY :Befonds nuwe nywerheid STR_0313_FUND_NEW_INDUSTRY :Befonds nuwe nywerheid
############ range ends here ############ range ends here
@@ -744,7 +748,7 @@ STR_0335_6 :{BLACK}6
STR_0336_7 :{BLACK}7 STR_0336_7 :{BLACK}7
############ start of townname region ############ start of townname region
############ end of townname region ############ end of townname region
STR_CURR_GBP :Pounds () STR_CURR_GBP :Pounds ()
STR_CURR_USD :Dollars ($) STR_CURR_USD :Dollars ($)
@@ -838,7 +842,7 @@ STR_CONFIG_PATCHES_REALISTICACCEL :{LTBLUE}Stel in
STR_CONFIG_PATCHES_FORBID_90_DEG :{LTBLUE}Verbied triene en skepe om 90 graad draaie te maak: {ORANGE}{STRING} {LTBLUE} (benodig NPF) STR_CONFIG_PATCHES_FORBID_90_DEG :{LTBLUE}Verbied triene en skepe om 90 graad draaie te maak: {ORANGE}{STRING} {LTBLUE} (benodig NPF)
STR_CONFIG_PATCHES_JOINSTATIONS :{LTBLUE}Verbind trein stasies wat langsaan gebou is: {ORANGE}{STRING} STR_CONFIG_PATCHES_JOINSTATIONS :{LTBLUE}Verbind trein stasies wat langsaan gebou is: {ORANGE}{STRING}
STR_CONFIG_PATCHES_FULLLOADANY :{LTBLUE}Verlaat stasie as enige vrag vol is, as 'volle gelaai': {ORANGE}{STRING} STR_CONFIG_PATCHES_FULLLOADANY :{LTBLUE}Verlaat stasie as enige vrag vol is, as 'volle gelaai': {ORANGE}{STRING}
STR_CONFIG_PATCHES_IMPROVEDLOAD :{LTBLUE}Geruik verebeterde laai algoritme: {ORANGE}{STRING} STR_CONFIG_PATCHES_IMPROVEDLOAD :{LTBLUE}Gebruik verebeterde laai algoritme: {ORANGE}{STRING}
STR_CONFIG_PATCHES_INFLATION :{LTBLUE}Inflasie: {ORANGE}{STRING} STR_CONFIG_PATCHES_INFLATION :{LTBLUE}Inflasie: {ORANGE}{STRING}
STR_CONFIG_PATCHES_SELECTGOODS :{LTBLUE}Aflewer vrag na 'n stasie slegs as daar 'n aanvrag is:: {ORANGE}{STRING} STR_CONFIG_PATCHES_SELECTGOODS :{LTBLUE}Aflewer vrag na 'n stasie slegs as daar 'n aanvrag is:: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LONGBRIDGES :{LTBLUE}Toelaat opbou van baie lank bruge: {ORANGE}{STRING} STR_CONFIG_PATCHES_LONGBRIDGES :{LTBLUE}Toelaat opbou van baie lank bruge: {ORANGE}{STRING}
@@ -869,11 +873,21 @@ STR_CONFIG_PATCHES_AUTORENEW_MONEY :{LTBLUE}Outoher
STR_CONFIG_PATCHES_ERRMSG_DURATION :{LTBLUE}Tydgrens van fout boodskap: {ORANGE}{STRING} STR_CONFIG_PATCHES_ERRMSG_DURATION :{LTBLUE}Tydgrens van fout boodskap: {ORANGE}{STRING}
STR_CONFIG_PATCHES_POPULATION_IN_LABEL :{LTBLUE}Wys stad populasie in stad naam teken: {ORANGE}{STRING} STR_CONFIG_PATCHES_POPULATION_IN_LABEL :{LTBLUE}Wys stad populasie in stad naam teken: {ORANGE}{STRING}
STR_CONFIG_PATCHES_INVISIBLE_TREES :{LTBLUE}Onsigbaar boome (met deurskynend geboue): {ORANGE}{STRING} STR_CONFIG_PATCHES_INVISIBLE_TREES :{LTBLUE}Onsigbaar boome (met deurskynend geboue): {ORANGE}{STRING}
STR_CONFIG_PATCHES_LAND_GENERATOR :{LTBLUE}Land ontwikkelaar: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LAND_GENERATOR_ORIGINAL :Oorspronklik
STR_CONFIG_PATCHES_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis
STR_CONFIG_PATCHES_SNOWLINE_HEIGHT :{LTBLUE}Sneeu lyn hoogte: {ORANGE}{STRING} STR_CONFIG_PATCHES_SNOWLINE_HEIGHT :{LTBLUE}Sneeu lyn hoogte: {ORANGE}{STRING}
STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION :{LTBLUE}Hoogtekaart rotasie: {ORANGE}{STRING}
STR_CONFIG_PATCHES_STATION_SPREAD :{LTBLUE}Max stasie omvang: {ORANGE}{STRING} {RED}Waarskuwing: Ho<48>stelling vertraag spel STR_CONFIG_PATCHES_STATION_SPREAD :{LTBLUE}Max stasie omvang: {ORANGE}{STRING} {RED}Waarskuwing: Ho<48>stelling vertraag spel
STR_CONFIG_PATCHES_SERVICEATHELIPAD :{LTBLUE}Versien helikopters by helihawes outomaties: {ORANGE}{STRING} STR_CONFIG_PATCHES_SERVICEATHELIPAD :{LTBLUE}Versien helikopters by helihawes outomaties: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LINK_TERRAFORM_TOOLBAR :{LTBLUE}Verbind landereye werktuigbaan na spoor/pad/water/lughawe werktuigbaan: {ORANGE}{STRING} STR_CONFIG_PATCHES_LINK_TERRAFORM_TOOLBAR :{LTBLUE}Verbind landereye werktuigbaan na spoor/pad/water/lughawe werktuigbaan: {ORANGE}{STRING}
STR_CONFIG_PATCHES_REVERSE_SCROLLING :{LTBLUE}Omkeer rol rigting: {ORANGE}{STRING} STR_CONFIG_PATCHES_REVERSE_SCROLLING :{LTBLUE}Omkeer rol rigting: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LIVERIES :{LTBLUE}Wys maatskappy lewerye: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LIVERIES_NONE :Geen
STR_CONFIG_PATCHES_LIVERIES_OWN :Eie maatskappy
STR_CONFIG_PATCHES_LIVERIES_ALL :Alle maatskappye
STR_CONFIG_PATCHES_MAX_TRAINS :{LTBLUE}Max treine per speler: {ORANGE}{STRING} STR_CONFIG_PATCHES_MAX_TRAINS :{LTBLUE}Max treine per speler: {ORANGE}{STRING}
STR_CONFIG_PATCHES_MAX_ROADVEH :{LTBLUE}Max pad voertuie per speler: {ORANGE}{STRING} STR_CONFIG_PATCHES_MAX_ROADVEH :{LTBLUE}Max pad voertuie per speler: {ORANGE}{STRING}
@@ -898,8 +912,9 @@ STR_CONFIG_PATCHES_SERVINT_SHIPS :{LTBLUE}Gebrekt
STR_CONFIG_PATCHES_SERVINT_SHIPS_DISABLED :{LTBLUE}Gebrekte versien tussentyd vir skepe: {ORANGE}gestrem STR_CONFIG_PATCHES_SERVINT_SHIPS_DISABLED :{LTBLUE}Gebrekte versien tussentyd vir skepe: {ORANGE}gestrem
STR_CONFIG_PATCHES_NOSERVICE :{LTBLUE}Gestrem versiening wanneer oponthoude is na geen gestel: {ORANGE}{STRING} STR_CONFIG_PATCHES_NOSERVICE :{LTBLUE}Gestrem versiening wanneer oponthoude is na geen gestel: {ORANGE}{STRING}
STR_CONFIG_PATCHES_WAGONSPEEDLIMITS :{LTBLUE}Stel wa spoed limite in staak: {ORANGE}{STRING} STR_CONFIG_PATCHES_WAGONSPEEDLIMITS :{LTBLUE}Stel wa spoed limite in staak: {ORANGE}{STRING}
STR_CONFIG_PATCHES_DISABLE_ELRAILS :{LTBLUE}Gestrem elektriese spoore: {ORANGE}{STRING}
STR_CONFIG_PATCHES_COLORED_NEWS_YEAR :{LTBLUE}Gekleur nuus verskyn in: {ORANGE}{STRING} STR_CONFIG_PATCHES_COLORED_NEWS_YEAR :{LTBLUE}Gekleurde nuus verskyn in: {ORANGE}{STRING}
STR_CONFIG_PATCHES_STARTING_YEAR :{LTBLUE}Begins datum: {ORANGE}{STRING} STR_CONFIG_PATCHES_STARTING_YEAR :{LTBLUE}Begins datum: {ORANGE}{STRING}
STR_CONFIG_PATCHES_ENDING_YEAR :{LTBLUE}Eindig spel in: {ORANGE}{STRING} STR_CONFIG_PATCHES_ENDING_YEAR :{LTBLUE}Eindig spel in: {ORANGE}{STRING}
STR_CONFIG_PATCHES_SMOOTH_ECONOMY :{LTBLUE}Stel vloeiende ekonomie in staak (meer, kleiner veranderings) STR_CONFIG_PATCHES_SMOOTH_ECONOMY :{LTBLUE}Stel vloeiende ekonomie in staak (meer, kleiner veranderings)
@@ -936,7 +951,7 @@ STR_CHEAT_MONEY :{LTBLUE}Vermeer
STR_CHEAT_CHANGE_PLAYER :{LTBLUE}Speel as speler: {ORANGE}{COMMA} STR_CHEAT_CHANGE_PLAYER :{LTBLUE}Speel as speler: {ORANGE}{COMMA}
STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}Tower stootskraper (uitwis nywerheide, onbeweegbares): {ORANGE}{STRING} STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}Tower stootskraper (uitwis nywerheide, onbeweegbares): {ORANGE}{STRING}
STR_CHEAT_CROSSINGTUNNELS :{LTBLUE}Tonnels mag vir mekaar kruis: {ORANGE}{STRING} STR_CHEAT_CROSSINGTUNNELS :{LTBLUE}Tonnels mag vir mekaar kruis: {ORANGE}{STRING}
STR_CHEAT_BUILD_IN_PAUSE :{LTBLUE}Bou terwyl in pouseer metode: {ORANGE}{STRING} STR_CHEAT_BUILD_IN_PAUSE :{LTBLUE}Bou terwyl in pouseer: {ORANGE}{STRING}
STR_CHEAT_NO_JETCRASH :{LTBLUE}Straalvliegtuie sal nie (dikwels) op klein lughawe bots nie: {ORANGE} {STRING} STR_CHEAT_NO_JETCRASH :{LTBLUE}Straalvliegtuie sal nie (dikwels) op klein lughawe bots nie: {ORANGE} {STRING}
STR_CHEAT_SWITCH_CLIMATE :{LTBLUE}Skakel klimaat: {ORANGE} {STRING} STR_CHEAT_SWITCH_CLIMATE :{LTBLUE}Skakel klimaat: {ORANGE} {STRING}
STR_CHEAT_CHANGE_DATE :{LTBLUE}Verander datum: {ORANGE} {DATE_SHORT} STR_CHEAT_CHANGE_DATE :{LTBLUE}Verander datum: {ORANGE} {DATE_SHORT}
@@ -974,7 +989,7 @@ STR_LEVEL_LAND_TOOLTIP :{BLACK}Vlakte l
STR_CANT_BUILD_CANALS :{WHITE}Kan nie kanaale hier bou nie... STR_CANT_BUILD_CANALS :{WHITE}Kan nie kanaale hier bou nie...
STR_BUILD_CANALS_TIP :{BLACK}Bou kanaale STR_BUILD_CANALS_TIP :{BLACK}Bou kanaale. Druk CRTL om see blokkies te plaas (slegs op see-vlak)
STR_LANDINFO_CANAL :Kanaal STR_LANDINFO_CANAL :Kanaal
STR_CANT_BUILD_LOCKS :{WHITE}Kan nie sluite hier bou nie... STR_CANT_BUILD_LOCKS :{WHITE}Kan nie sluite hier bou nie...
@@ -1236,6 +1251,13 @@ STR_NETWORK_SEND :{BLACK}Stuur
STR_CONFIG_PATCHES_MAP_X :{LTBLUE}X-groote van kaart: {ORANGE}{STRING} STR_CONFIG_PATCHES_MAP_X :{LTBLUE}X-groote van kaart: {ORANGE}{STRING}
STR_CONFIG_PATCHES_MAP_Y :{LTBLUE}Y-groote van kaart: {ORANGE}{STRING} STR_CONFIG_PATCHES_MAP_Y :{LTBLUE}Y-groote van kaart: {ORANGE}{STRING}
##### PNG-MAP-Loader
STR_BMPMAP_ERROR :{WHITE}Kan nie landerye van BMP laai nie...
STR_BMPMAP_ERR_IMAGE_TYPE :{WHITE}...kan nie prent tipe verdoel nie.
##id 0x0800 ##id 0x0800
STR_0800_COST :{TINYFONT}{RED}Prys: {CURRENCY} STR_0800_COST :{TINYFONT}{RED}Prys: {CURRENCY}
STR_0801_COST :{RED}Koste: {CURRENCY} STR_0801_COST :{RED}Koste: {CURRENCY}
@@ -1537,6 +1559,7 @@ STR_400D_SAVE_THE_CURRENT_GAME_USING :{BLACK}Bewaar d
STR_400E_SELECT_NEW_GAME_TYPE :{WHITE}Kies Nuwe Spel Tipe STR_400E_SELECT_NEW_GAME_TYPE :{WHITE}Kies Nuwe Spel Tipe
STR_400F_SELECT_SCENARIO_GREEN_PRE :{BLACK}Kies draaiboek (groen), voor-gestelde spel (blou), of lukraak nuwe spel STR_400F_SELECT_SCENARIO_GREEN_PRE :{BLACK}Kies draaiboek (groen), voor-gestelde spel (blou), of lukraak nuwe spel
STR_4010_GENERATE_RANDOM_NEW_GAME :Onwikkel lukraak nuwe spel STR_4010_GENERATE_RANDOM_NEW_GAME :Onwikkel lukraak nuwe spel
STR_4011_LOAD_HEIGHTMAP :{WHITE}Laai Hoogtekaart
##id 0x4800 ##id 0x4800
STR_4800_IN_THE_WAY :{WHITE}{STRING} in die pad STR_4800_IN_THE_WAY :{WHITE}{STRING} in die pad
@@ -1574,16 +1597,16 @@ STR_481F_COLA_WELLS :Cola Bron
STR_4820_TOY_SHOP :Speelgoed Winkel STR_4820_TOY_SHOP :Speelgoed Winkel
STR_4821_TOY_FACTORY :Speelgoed Fabriek STR_4821_TOY_FACTORY :Speelgoed Fabriek
STR_4822_PLASTIC_FOUNTAINS :Plastiek Fonteine STR_4822_PLASTIC_FOUNTAINS :Plastiek Fonteine
STR_4823_FIZZY_DRINK_FACTORY :Koeldranke Fabriek STR_4823_FIZZY_DRINK_FACTORY :Koeldrank Fabriek
STR_4824_BUBBLE_GENERATOR :Borrel Ontwikkelaar STR_4824_BUBBLE_GENERATOR :Borrel Ontwikkelaar
STR_4825_TOFFEE_QUARRY :Tamletjie Prooi STR_4825_TOFFEE_QUARRY :Tamletjie Prooi
STR_4826_SUGAR_MINE :Suiker Myn STR_4826_SUGAR_MINE :Suiker Myn
############ range for requires starts ############ range for requires starts
STR_4827_REQUIRES :{BLACK}Vereis: {YELLOW}{STRING} STR_4827_REQUIRES :{BLACK}Vereis: {YELLOW}{STRING}
STR_4828_REQUIRES :{BLACK}Vereis: {YELLOW}{STRING}, {STRING} STR_4828_REQUIRES :{BLACK}Vereis: {YELLOW}{STRING}, {STRING}
STR_4829_REQUIRES :{BLACK}Vereis: {YELLOW}{STRING}, {STRING}, {STRING} STR_4829_REQUIRES :{BLACK}Vereis: {YELLOW}{STRING}, {STRING}, {STRING}
############ range for requires ends ############ range for requires ends
STR_482A_PRODUCTION_LAST_MONTH :{BLACK}Produksie verlede maand: STR_482A_PRODUCTION_LAST_MONTH :{BLACK}Produksie verlede maand:
STR_482B_TRANSPORTED :{YELLOW}{CARGO}{BLACK} ({COMMA}% uitgevoer) STR_482B_TRANSPORTED :{YELLOW}{CARGO}{BLACK} ({COMMA}% uitgevoer)
@@ -1597,7 +1620,7 @@ STR_4832_ANNOUNCES_IMMINENT_CLOSURE :{BLACK}{BIGFONT
STR_4833_SUPPLY_PROBLEMS_CAUSE_TO :{BLACK}{BIGFONT}Lewering probleme veroorsaak {INDUSTRY} om dreigend sluting te aankondig! STR_4833_SUPPLY_PROBLEMS_CAUSE_TO :{BLACK}{BIGFONT}Lewering probleme veroorsaak {INDUSTRY} om dreigend sluting te aankondig!
STR_4834_LACK_OF_NEARBY_TREES_CAUSES :{BLACK}{BIGFONT}Gemis van naby boome veroorsaak {INDUSTRY} om dreigend sluiting te aankondig! STR_4834_LACK_OF_NEARBY_TREES_CAUSES :{BLACK}{BIGFONT}Gemis van naby boome veroorsaak {INDUSTRY} om dreigend sluiting te aankondig!
STR_4835_INCREASES_PRODUCTION :{BLACK}{BIGFONT}{INDUSTRY} vermeerder produksie! STR_4835_INCREASES_PRODUCTION :{BLACK}{BIGFONT}{INDUSTRY} vermeerder produksie!
STR_4836_NEW_COAL_SEAM_FOUND_AT :{BLACK}{BIGFONT}Nuwe steenkool laag vevind by {INDUSTRY}!{}Produksie is verwag om te verdubbel! STR_4836_NEW_COAL_SEAM_FOUND_AT :{BLACK}{BIGFONT}Nuwe steenkool laag gevind by {INDUSTRY}!{}Produksie is verwag om te verdubbel!
STR_4837_NEW_OIL_RESERVES_FOUND :{BLACK}{BIGFONT}Nuwe olie reserwes gevind by {INDUSTRY}!{}Produksie is verwag om te verdubbel! STR_4837_NEW_OIL_RESERVES_FOUND :{BLACK}{BIGFONT}Nuwe olie reserwes gevind by {INDUSTRY}!{}Produksie is verwag om te verdubbel!
STR_4838_IMPROVED_FARMING_METHODS :{BLACK}{BIGFONT}Verbeterde boerdery metodes by {INDUSTRY} sal produksie verdubbel! STR_4838_IMPROVED_FARMING_METHODS :{BLACK}{BIGFONT}Verbeterde boerdery metodes by {INDUSTRY} sal produksie verdubbel!
STR_4839_PRODUCTION_DOWN_BY_50 :{BLACK}{BIGFONT}{INDUSTRY} produksie verminder 50% STR_4839_PRODUCTION_DOWN_BY_50 :{BLACK}{BIGFONT}{INDUSTRY} produksie verminder 50%
@@ -1615,7 +1638,7 @@ STR_5006_MUST_DEMOLISH_TUNNEL_FIRST :{WHITE}Moet eer
STR_5007_MUST_DEMOLISH_BRIDGE_FIRST :{WHITE}Moet eers brug afbreek STR_5007_MUST_DEMOLISH_BRIDGE_FIRST :{WHITE}Moet eers brug afbreek
STR_5008_CANNOT_START_AND_END_ON :{WHITE}Kan nie in die selfde plek begin en eindig nie STR_5008_CANNOT_START_AND_END_ON :{WHITE}Kan nie in die selfde plek begin en eindig nie
STR_5009_LEVEL_LAND_OR_WATER_REQUIRED :{WHITE}Platte land of water nooding onder brug STR_5009_LEVEL_LAND_OR_WATER_REQUIRED :{WHITE}Platte land of water nooding onder brug
STR_500A_START_AND_END_MUST_BE_IN :{WHITE}Begin en eindig moet in lyn wees STR_500A_START_AND_END_MUST_BE_IN :{WHITE}Begin en einde moet in lyn wees
STR_500B_SITE_UNSUITABLE_FOR_TUNNEL :{WHITE}Plek ongeskik vir tonnel ingang STR_500B_SITE_UNSUITABLE_FOR_TUNNEL :{WHITE}Plek ongeskik vir tonnel ingang
STR_500D :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY} STR_500D :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY}
STR_500E_SUSPENSION_STEEL :Staking, Staal STR_500E_SUSPENSION_STEEL :Staking, Staal
@@ -1656,12 +1679,12 @@ STR_5806_CAN_T_PURCHASE_THIS_LAND :{WHITE}Land are
STR_5807_YOU_ALREADY_OWN_IT :{WHITE}...jy besit dit alreeds! STR_5807_YOU_ALREADY_OWN_IT :{WHITE}...jy besit dit alreeds!
############ WARNING, using range 0x6000 for strings that are stored in the savegame ############ WARNING, using range 0x6000 for strings that are stored in the savegame
############ These strings may never get a new id, or savegames will break! ############ These strings may never get a new id, or savegames will break!
##id 0x6000 ##id 0x6000
############ end of savegame specific region! ############ end of savegame specific region!
##id 0x6800 ##id 0x6800
STR_6800_DIFFICULTY_LEVEL :{WHITE}Moeilikheids Vlakte STR_6800_DIFFICULTY_LEVEL :{WHITE}Moeilikheids Vlakte
@@ -1752,10 +1775,10 @@ STR_700D_CAN_T_CHANGE_PRESIDENT :{WHITE}Bestuurd
STR_700E_FINANCES :{WHITE}{COMPANY} Finansies {BLACK}{PLAYERNAME} STR_700E_FINANCES :{WHITE}{COMPANY} Finansies {BLACK}{PLAYERNAME}
STR_700F_EXPENDITURE_INCOME :{WHITE}Onkoste/Inkome STR_700F_EXPENDITURE_INCOME :{WHITE}Onkoste/Inkome
STR_7010 :{WHITE}{NUM} STR_7010 :{WHITE}{NUM}
STR_7011_CONSTRUCTION :{GOLD}Kostruksie STR_7011_CONSTRUCTION :{GOLD}Konstruksie
STR_7012_NEW_VEHICLES :{GOLD}Nuwe Voetuie STR_7012_NEW_VEHICLES :{GOLD}Nuwe Voertuie
STR_7013_TRAIN_RUNNING_COSTS :{GOLD}Trein Loopkoste STR_7013_TRAIN_RUNNING_COSTS :{GOLD}Trein Loopkoste
STR_7014_ROAD_VEH_RUNNING_COSTS :{GOLD}Pad Voetuig Loopkoste STR_7014_ROAD_VEH_RUNNING_COSTS :{GOLD}Pad Voertuig Loopkoste
STR_7015_AIRCRAFT_RUNNING_COSTS :{GOLD}Vliegtuig Loopkoste STR_7015_AIRCRAFT_RUNNING_COSTS :{GOLD}Vliegtuig Loopkoste
STR_7016_SHIP_RUNNING_COSTS :{GOLD}Skip loopkoste STR_7016_SHIP_RUNNING_COSTS :{GOLD}Skip loopkoste
STR_7017_PROPERTY_MAINTENANCE :{GOLD}Eiendom Onderhoud STR_7017_PROPERTY_MAINTENANCE :{GOLD}Eiendom Onderhoud
@@ -1787,7 +1810,7 @@ STR_702F_CAN_T_REPAY_LOAN :{WHITE}Kan nie
STR_INSUFFICIENT_FUNDS :{WHITE}Kan nie geld wat van die bank geleen is weggee nie... STR_INSUFFICIENT_FUNDS :{WHITE}Kan nie geld wat van die bank geleen is weggee nie...
STR_7030_SELECT_NEW_FACE_FOR_PRESIDENT :{BLACK}Kies nuwe gesig vir bestuurder STR_7030_SELECT_NEW_FACE_FOR_PRESIDENT :{BLACK}Kies nuwe gesig vir bestuurder
STR_7031_CHANGE_THE_COMPANY_VEHICLE :{BLACK}Verander die maatskappy voertuig lewery STR_7031_CHANGE_THE_COMPANY_VEHICLE :{BLACK}Verander die maatskappy voertuig lewery
STR_7032_CHANGE_THE_PRESIDENT_S :{BLACK}verander bestuurder se naam STR_7032_CHANGE_THE_PRESIDENT_S :{BLACK}Verander bestuurder se naam
STR_7033_CHANGE_THE_COMPANY_NAME :{BLACK}Verander die maatskappy se naam STR_7033_CHANGE_THE_COMPANY_NAME :{BLACK}Verander die maatskappy se naam
STR_7034_CLICK_ON_SELECTED_NEW_COLOR :{BLACK}Kliek op verkieste kleur skema STR_7034_CLICK_ON_SELECTED_NEW_COLOR :{BLACK}Kliek op verkieste kleur skema
STR_7035_INCREASE_SIZE_OF_LOAN :{BLACK}Vermeer groote van lening STR_7035_INCREASE_SIZE_OF_LOAN :{BLACK}Vermeer groote van lening
@@ -1805,7 +1828,7 @@ STR_7047_CANCEL_NEW_FACE_SELECTION :{BLACK}Kanselle
STR_7048_ACCEPT_NEW_FACE_SELECTION :{BLACK}Aanvar nuwe gesig keuse STR_7048_ACCEPT_NEW_FACE_SELECTION :{BLACK}Aanvar nuwe gesig keuse
STR_7049_SELECT_MALE_FACES :{BLACK}Kies manlik gesige STR_7049_SELECT_MALE_FACES :{BLACK}Kies manlik gesige
STR_704A_SELECT_FEMALE_FACES :{BLACK}Kies vroulik gesige STR_704A_SELECT_FEMALE_FACES :{BLACK}Kies vroulik gesige
STR_704B_GENERATE_RANDOM_NEW_FACE :{BLACK}Ontwikkel lukrake Nuwe Gesig STR_704B_GENERATE_RANDOM_NEW_FACE :{BLACK}Ontwikkel lukrake nuwe gesig
STR_704C_KEY :{BLACK}Sleutel STR_704C_KEY :{BLACK}Sleutel
STR_704D_SHOW_KEY_TO_GRAPHS :{BLACK}Wys sleutel na grafieke STR_704D_SHOW_KEY_TO_GRAPHS :{BLACK}Wys sleutel na grafieke
STR_704E_KEY_TO_COMPANY_GRAPHS :{WHITE}Sleutel na maatskappy grafieke STR_704E_KEY_TO_COMPANY_GRAPHS :{WHITE}Sleutel na maatskappy grafieke
@@ -1820,7 +1843,7 @@ STR_7056_TRANSPORT_COMPANY_IN_TROUBLE :{BLACK}{BIGFONT
STR_7057_WILL_BE_SOLD_OFF_OR_DECLARED :{BLACK}{BIGFONT}{COMPANY} sal binnekort afverkoop of bankrospeler verklaar word tensy prestasie verbeter! STR_7057_WILL_BE_SOLD_OFF_OR_DECLARED :{BLACK}{BIGFONT}{COMPANY} sal binnekort afverkoop of bankrospeler verklaar word tensy prestasie verbeter!
STR_7058_PRESIDENT :{BLACK}{PLAYERNAME}{}(Bestuurder) STR_7058_PRESIDENT :{BLACK}{PLAYERNAME}{}(Bestuurder)
STR_7059_TRANSPORT_COMPANY_MERGER :{BLACK}{BIGFONT}Vervoer maatskappy samesmelting! STR_7059_TRANSPORT_COMPANY_MERGER :{BLACK}{BIGFONT}Vervoer maatskappy samesmelting!
STR_705A_HAS_BEEN_SOLD_TO_FOR :{BLACK}{BIGFONT}{COMPANY} is na {COMPANY} vir {CURRENCY}! verkoop STR_705A_HAS_BEEN_SOLD_TO_FOR :{BLACK}{BIGFONT}{COMPANY} is na {COMPANY} vir {CURRENCY} verkoop!
STR_705B_WE_ARE_LOOKING_FOR_A_TRANSPORT :{WHITE}Ons is opsoek na 'n vervoer maatskappy wat ons se maatskappy sal oorvat.{}{}Wil jy {COMPANY} koop vir {CURRENCY}? STR_705B_WE_ARE_LOOKING_FOR_A_TRANSPORT :{WHITE}Ons is opsoek na 'n vervoer maatskappy wat ons se maatskappy sal oorvat.{}{}Wil jy {COMPANY} koop vir {CURRENCY}?
STR_705C_BANKRUPT :{BLACK}{BIGFONT}Bankrotspeler! STR_705C_BANKRUPT :{BLACK}{BIGFONT}Bankrotspeler!
STR_705D_HAS_BEEN_CLOSED_DOWN_BY :{BLACK}{BIGFONT}{COMPANY} is deur skuldeisers toegemaak en alle bates is afverkoop! STR_705D_HAS_BEEN_CLOSED_DOWN_BY :{BLACK}{BIGFONT}{COMPANY} is deur skuldeisers toegemaak en alle bates is afverkoop!
@@ -1847,7 +1870,7 @@ STR_7072_VIEW_HQ :{BLACK}Wys HK
STR_COMPANY_PASSWORD :{BLACK}Wagwoord STR_COMPANY_PASSWORD :{BLACK}Wagwoord
STR_COMPANY_PASSWORD_TOOLTIP :{BLACK}Wagwoord-beskerm jou maatskappy om onmagtig gebruikers te belet van verbinding STR_COMPANY_PASSWORD_TOOLTIP :{BLACK}Wagwoord-beskerm jou maatskappy om onmagtig gebruikers te belet van verbinding
STR_7073_WORLD_RECESSION_FINANCIAL :{BIGFONT}{BLACK}W<>eld Insinking!{}{}Finansieel eksperte vrees ergste as ekconomie inmekaar sak! STR_7073_WORLD_RECESSION_FINANCIAL :{BIGFONT}{BLACK}W<>eld Insinking!{}{}Finansieel eksperte vrees ergste as ekconomie inmekaar sak!
STR_7074_RECESSION_OVER_UPTURN_IN :{BIGFONT}{BLACK}Insinking Oor!{}{}Oplewing in sake gee vertroue na nywerheide as ekonomie Versterk! STR_7074_RECESSION_OVER_UPTURN_IN :{BIGFONT}{BLACK}Insinking Oor!{}{}Oplewing in sake gee vertroue na nywerheide as ekonomie versterk!
STR_7075_TOGGLE_LARGE_SMALL_WINDOW :{BLACK}Skakel groot/klein venster groote STR_7075_TOGGLE_LARGE_SMALL_WINDOW :{BLACK}Skakel groot/klein venster groote
STR_7076_COMPANY_VALUE :{GOLD}Maatskappy waarde: {WHITE}{CURRENCY64} STR_7076_COMPANY_VALUE :{GOLD}Maatskappy waarde: {WHITE}{CURRENCY64}
STR_7077_BUY_25_SHARE_IN_COMPANY :{BLACK}Koop 25% aandeel in maatskappy STR_7077_BUY_25_SHARE_IN_COMPANY :{BLACK}Koop 25% aandeel in maatskappy
@@ -1861,6 +1884,8 @@ STR_707E_OWNED_BY_OWNED_BY :{WHITE}({COMMA}
STR_707F_HAS_BEEN_TAKEN_OVER_BY :{BLACK}{BIGFONT}{COMPANY} is deur {COMPANY}! oorgevat! STR_707F_HAS_BEEN_TAKEN_OVER_BY :{BLACK}{BIGFONT}{COMPANY} is deur {COMPANY}! oorgevat!
STR_7080_PROTECTED :{WHITE}Die maatskappy is nie oud genoeg om aandeele te handel nie... STR_7080_PROTECTED :{WHITE}Die maatskappy is nie oud genoeg om aandeele te handel nie...
##id 0x8000 ##id 0x8000
STR_8000_KIRBY_PAUL_TANK_STEAM :Kirby Paul Tank (Stoom) STR_8000_KIRBY_PAUL_TANK_STEAM :Kirby Paul Tank (Stoom)
STR_8001_MJS_250_DIESEL :MJS 250 (Diesel) STR_8001_MJS_250_DIESEL :MJS 250 (Diesel)
@@ -2159,13 +2184,16 @@ STR_8813_FROM :{LTBLUE}{CARGO}
STR_8814_TRAIN_IS_WAITING_IN_DEPOT :{WHITE}Trein {COMMA} wag in depot STR_8814_TRAIN_IS_WAITING_IN_DEPOT :{WHITE}Trein {COMMA} wag in depot
STR_8815_NEW_VEHICLES :{BLACK}Nuwe Voertuie STR_8815_NEW_VEHICLES :{BLACK}Nuwe Voertuie
STR_8816 :{BLACK}- STR_8816 :{BLACK}-
STR_8819_TRAIN_TOO_LONG :{WHITE}Trein te lang STR_8819_TRAIN_TOO_LONG :{WHITE}Trein te lank
STR_881A_TRAINS_CAN_ONLY_BE_ALTERED :{WHITE}Treine kan slegs verander word as hulle in die depot gestop is STR_881A_TRAINS_CAN_ONLY_BE_ALTERED :{WHITE}Treine kan slegs verander word as hulle in die depot gestop is
STR_881B_TRAINS :{WHITE}{COMPANY} - {COMMA} Trein{P "" s} STR_881B_TRAINS :{WHITE}{COMPANY} - {COMMA} Trein{P "" e}
STR_881C_NEW_RAIL_VEHICLES :{WHITE}Nuwe Spoor Voertuie STR_881C_NEW_RAIL_VEHICLES :{WHITE}Nuwe Spoor Voertuie
STR_NEW_ELRAIL_VEHICLES :{WHITE}Nuwe Elektries Spoor Voertuie STR_NEW_ELRAIL_VEHICLES :{WHITE}Nuwe Elektries Spoor Voertuie
STR_881D_NEW_MONORAIL_VEHICLES :{WHITE}Nuwe Eenspoor Voertuie STR_881D_NEW_MONORAIL_VEHICLES :{WHITE}Nuwe Eenspoor Voertuie
STR_881E_NEW_MAGLEV_VEHICLES :{WHITE}Nuwe Maglev Voertuie STR_881E_NEW_MAGLEV_VEHICLES :{WHITE}Nuwe Maglev Voertuie
STR_ALL_AVAIL_RAIL_VEHICLES :{WHITE}Spoorweg Voertuie
STR_881F_BUILD_VEHICLE :{BLACK}Bou Voertuig STR_881F_BUILD_VEHICLE :{BLACK}Bou Voertuig
STR_CLONE_ROAD_VEHICLE :{BLACK}Kloon Voertuig STR_CLONE_ROAD_VEHICLE :{BLACK}Kloon Voertuig
STR_CLONE_ROAD_VEHICLE_INFO :{BLACK}Dit sal 'n afskrywing van die pad voertuig bou. Control-kliek sal die opdrae deel STR_CLONE_ROAD_VEHICLE_INFO :{BLACK}Dit sal 'n afskrywing van die pad voertuig bou. Control-kliek sal die opdrae deel
@@ -2197,35 +2225,35 @@ STR_8835_CAN_T_MODIFY_THIS_ORDER :{WHITE}Die opdr
STR_8837_CAN_T_MOVE_VEHICLE :{WHITE}Voertuig kan nie beweeg nie... STR_8837_CAN_T_MOVE_VEHICLE :{WHITE}Voertuig kan nie beweeg nie...
STR_8838_N_A :N/A{SKIP} STR_8838_N_A :N/A{SKIP}
STR_8839_CAN_T_SELL_RAILROAD_VEHICLE :{WHITE}Kan nie spoorweg voertuig verkoop nie... STR_8839_CAN_T_SELL_RAILROAD_VEHICLE :{WHITE}Kan nie spoorweg voertuig verkoop nie...
STR_883A_UNABLE_TO_FIND_ROUTE_TO :{WHITE}Kan nie roete vind na plaaslike depot nie STR_883A_UNABLE_TO_FIND_ROUTE_TO :{WHITE}Kan nie roete na plaaslike depot vind nie
STR_883B_CAN_T_STOP_START_TRAIN :{WHITE}Trein kan nie stop/ry word nie... STR_883B_CAN_T_STOP_START_TRAIN :{WHITE}Trein kan nie stop/aanvang word nie...
STR_883C_SERVICING_INTERVAL_DAYS :{BLACK}Diens tussentyd: {LTBLUE}{COMMA}dae{BLACK} Laaste diens: {LTBLUE}{DATE_LONG} STR_883C_SERVICING_INTERVAL_DAYS :{BLACK}Diens tussentyd: {LTBLUE}{COMMA}dae{BLACK} Laaste diens: {LTBLUE}{DATE_LONG}
STR_883D_TRAINS_CLICK_ON_TRAIN_FOR :{BLACK}Treine - kliek op trein vir inligting STR_883D_TRAINS_CLICK_ON_TRAIN_FOR :{BLACK}Treine - kliek op trein vir inligting
STR_883E_BUILD_NEW_TRAINS_REQUIRES :{BLACK}Bou nuwe treine (vereis trein depot) STR_883E_BUILD_NEW_TRAINS_REQUIRES :{BLACK}Bou nuwe treine (vereis trein depot)
STR_883F_TRAINS_CLICK_ON_TRAIN_FOR :{BLACK}Treine - kliek op trein vir info., sleep voertuig om te bysit/verwyder van trein STR_883F_TRAINS_CLICK_ON_TRAIN_FOR :{BLACK}Treine - kliek op trein vir info., sleep voertuig om te bysit/verwyder van trein
STR_8840_BUILD_NEW_TRAIN_VEHICLE :{BLACK}Bou nuwe trein voertuig STR_8840_BUILD_NEW_TRAIN_VEHICLE :{BLACK}Bou nuwe trein voertuig
STR_8841_DRAG_TRAIN_VEHICLE_TO_HERE :{BLACK}Sleep trein voertuig hier om dit te verkoop STR_8841_DRAG_TRAIN_VEHICLE_TO_HERE :{BLACK}Sleep trein voertuig hier om dit te verkoop
STR_8842_CENTER_MAIN_VIEW_ON_TRAIN :{BLACK}senter skerm op trein depot STR_8842_CENTER_MAIN_VIEW_ON_TRAIN :{BLACK}Senter skerm op trein depot
STR_8843_TRAIN_VEHICLE_SELECTION :{BLACK}Trein voertuig keuse lys - kliek op voertuig vir inligting STR_8843_TRAIN_VEHICLE_SELECTION :{BLACK}Trein voertuig keuse lys - kliek op voertuig vir inligting
STR_8844_BUILD_THE_HIGHLIGHTED_TRAIN :{BLACK}Bou die beklemtoonde trein voertuig STR_8844_BUILD_THE_HIGHLIGHTED_TRAIN :{BLACK}Bou die beklemtoonde trein voertuig
STR_8845_RENAME_TRAIN_VEHICLE_TYPE :{BLACK}Hernaam trein voertuig tipe STR_8845_RENAME_TRAIN_VEHICLE_TYPE :{BLACK}Hernaam trein voertuig tipe
STR_8846_CURRENT_TRAIN_ACTION_CLICK :{BLACK}Huidige trein aksie - kliek hier om trein te stop/aanvang trein STR_8846_CURRENT_TRAIN_ACTION_CLICK :{BLACK}Huidige trein aksie - kliek hier om trein te stop/aanvang trein
STR_8847_SHOW_TRAIN_S_ORDERS :{BLACK}Wys trein se opdrae STR_8847_SHOW_TRAIN_S_ORDERS :{BLACK}Wys trein se opdrae
STR_8848_CENTER_MAIN_VIEW_ON_TRAIN :{BLACK}Senter skerm op trein STR_8848_CENTER_MAIN_VIEW_ON_TRAIN :{BLACK}Senter skerm op trein
STR_8849_SEND_TRAIN_TO_DEPOT :{BLACK}Stuur trein na depot STR_8849_SEND_TRAIN_TO_DEPOT :{BLACK}Stuur trein na depot. CTRL+kliek sal net diens
STR_884A_FORCE_TRAIN_TO_PROCEED :{BLACK}Dwing trein om voort te gaan sonder om vir seine te wag STR_884A_FORCE_TRAIN_TO_PROCEED :{BLACK}Dwing trein om voort te gaan sonder om vir seine te wag
STR_884B_REVERSE_DIRECTION_OF_TRAIN :{BLACK}Omkeer rigting van trein STR_884B_REVERSE_DIRECTION_OF_TRAIN :{BLACK}Omkeer rigting van trein
STR_884C_SHOW_TRAIN_DETAILS :{BLACK}Wys trein se aanwyse STR_884C_SHOW_TRAIN_DETAILS :{BLACK}Wys trein se aanwyse
STR_884D_INCREASE_SERVICING_INTERVAL :{BLACK}Verhoog diens tussentyd STR_884D_INCREASE_SERVICING_INTERVAL :{BLACK}Vergroot diens tussentyd
STR_884E_DECREASE_SERVICING_INTERVAL :{BLACK}Verminder diens tussentyd STR_884E_DECREASE_SERVICING_INTERVAL :{BLACK}Verminder diens tussentyd
STR_884F_SHOW_DETAILS_OF_CARGO_CARRIED :{BLACK}Wys aanwyse van vrag gedra STR_884F_SHOW_DETAILS_OF_CARGO_CARRIED :{BLACK}Wys aanwyse van vrag gedra
STR_8850_SHOW_DETAILS_OF_TRAIN_VEHICLES :{BLACK}Wys aanwyse van trein voertuie STR_8850_SHOW_DETAILS_OF_TRAIN_VEHICLES :{BLACK}Wys aanwyse van trein voertuie
STR_8851_SHOW_CAPACITIES_OF_EACH :{BLACK}Wys kapasiteite van elke voertuig STR_8851_SHOW_CAPACITIES_OF_EACH :{BLACK}Wys kapasiteite van elke voertuig
STR_8852_SHOW_TOTAL_CARGO :{BLACK}wys totaale kapasitiet van trein, verdeel by vrag tipe STR_8852_SHOW_TOTAL_CARGO :{BLACK}Wys totaale kapasitiet van trein, verdeel by vrag tipe
STR_8852_ORDERS_LIST_CLICK_ON_ORDER :{BLACK}Opdraglys - kliek op 'n opdrag om dit te beklemtoon. CTRL + kliek senter op stasie STR_8852_ORDERS_LIST_CLICK_ON_ORDER :{BLACK}Opdraglys - kliek op 'n opdrag om dit te beklemtoon. CTRL + kliek senter op stasie
STR_8853_SKIP_THE_CURRENT_ORDER :{BLACK}Sprong die huidige opdrag, en begin die volgende STR_8853_SKIP_THE_CURRENT_ORDER :{BLACK}Sprong die huidige opdrag, en begin die volgende
STR_8854_DELETE_THE_HIGHLIGHTED :{BLACK}Uitwis die beklemtoonde opdrag STR_8854_DELETE_THE_HIGHLIGHTED :{BLACK}Uitwis die beklemtoonde opdrag
STR_8855_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}Maak die beklemtoonde opdrag deaugaande STR_8855_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}Maak die beklemtoonde opdrag deurgaande
STR_8856_INSERT_A_NEW_ORDER_BEFORE :{BLACK}Invoeg 'n nuwe opdrag voor die beklemtoonde opdrag, of byvoeg na einde van lys STR_8856_INSERT_A_NEW_ORDER_BEFORE :{BLACK}Invoeg 'n nuwe opdrag voor die beklemtoonde opdrag, of byvoeg na einde van lys
STR_8857_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}Maak die beklemtoonde opdrag dwing die voertuig om vir 'n volle lading te wag STR_8857_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}Maak die beklemtoonde opdrag dwing die voertuig om vir 'n volle lading te wag
STR_8858_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}Maak die beklemtoonde opdrag dwing die voertuig te aflaai STR_8858_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}Maak die beklemtoonde opdrag dwing die voertuig te aflaai
@@ -2236,7 +2264,7 @@ STR_885D_AGE_RUNNING_COST_YR :{BLACK}Ouderdom
STR_885F_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK}Profyt die jaar: {LTBLUE}{CURRENCY} (verlede jaar: {CURRENCY}) STR_885F_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK}Profyt die jaar: {LTBLUE}{CURRENCY} (verlede jaar: {CURRENCY})
STR_8860_RELIABILITY_BREAKDOWNS :{BLACK}Deeglikheid: {LTBLUE}{COMMA}% {BLACK}Oponthoude sedert laaste diens: {LTBLUE}{COMMA} STR_8860_RELIABILITY_BREAKDOWNS :{BLACK}Deeglikheid: {LTBLUE}{COMMA}% {BLACK}Oponthoude sedert laaste diens: {LTBLUE}{COMMA}
STR_8861_STOPPED :{RED}Gestop STR_8861_STOPPED :{RED}Gestop
STR_8862_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}Kan nie tein dwing om sein te vermy op gevaar... STR_8862_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}Kan nie trein dwing om sein te vermy op gevaar...
STR_8863_CRASHED :{RED}Botsing! STR_8863_CRASHED :{RED}Botsing!
STR_8865_NAME_TRAIN :{WHITE}Benaam trein STR_8865_NAME_TRAIN :{WHITE}Benaam trein
@@ -2267,9 +2295,9 @@ STR_900F_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK}Profyt d
STR_9010_RELIABILITY_BREAKDOWNS :{BLACK}Deeglikheid: {LTBLUE}{COMMA}% {BLACK}Oponthoude sedert laaste diens: {LTBLUE}{COMMA} STR_9010_RELIABILITY_BREAKDOWNS :{BLACK}Deeglikheid: {LTBLUE}{COMMA}% {BLACK}Oponthoude sedert laaste diens: {LTBLUE}{COMMA}
STR_9011_BUILT_VALUE :{LTBLUE}{STRING}{BLACK} Gebou: {LTBLUE}{NUM}{BLACK} Waarde: {LTBLUE}{CURRENCY} STR_9011_BUILT_VALUE :{LTBLUE}{STRING}{BLACK} Gebou: {LTBLUE}{NUM}{BLACK} Waarde: {LTBLUE}{CURRENCY}
STR_9012_CAPACITY :{BLACK}Kapasitiet: {LTBLUE}{CARGO} STR_9012_CAPACITY :{BLACK}Kapasitiet: {LTBLUE}{CARGO}
STR_9013_MUST_BE_STOPPED_INSIDE :{WHITE}...moet gestop binne 'n pad depot wees STR_9013_MUST_BE_STOPPED_INSIDE :{WHITE}...moet gestop binne 'n pad voertuig depot wees
STR_9014_CAN_T_SELL_ROAD_VEHICLE :{WHITE}Kan nie pad voertuig verkoop nie STR_9014_CAN_T_SELL_ROAD_VEHICLE :{WHITE}Kan nie pad voertuig verkoop nie
STR_9015_CAN_T_STOP_START_ROAD_VEHICLE :{WHITE}Kani nie pad voertuig stop/ry nie... STR_9015_CAN_T_STOP_START_ROAD_VEHICLE :{WHITE}Kani nie pad voertuig stop/aanvang nie...
STR_9016_ROAD_VEHICLE_IS_WAITING :{WHITE}Pad voertuig {COMMA} wag in depot STR_9016_ROAD_VEHICLE_IS_WAITING :{WHITE}Pad voertuig {COMMA} wag in depot
STR_HEADING_FOR_ROAD_DEPOT :{ORANGE}Op pad na {TOWN} Pad Depot STR_HEADING_FOR_ROAD_DEPOT :{ORANGE}Op pad na {TOWN} Pad Depot
STR_HEADING_FOR_ROAD_DEPOT_VEL :{ORANGE}Op pad na {TOWN} Pad Depot, {VELOCITY} STR_HEADING_FOR_ROAD_DEPOT_VEL :{ORANGE}Op pad na {TOWN} Pad Depot, {VELOCITY}
@@ -2277,10 +2305,10 @@ STR_9018_CAN_T_SEND_VEHICLE_TO_DEPOT :{WHITE}Kan nie
STR_9019_UNABLE_TO_FIND_LOCAL_DEPOT :{WHITE}Kan nie plaaslike depot vind nie STR_9019_UNABLE_TO_FIND_LOCAL_DEPOT :{WHITE}Kan nie plaaslike depot vind nie
STR_901A_ROAD_VEHICLES_CLICK_ON :{BLACK}Pad voertuie - kliek op voertuig vir inligting STR_901A_ROAD_VEHICLES_CLICK_ON :{BLACK}Pad voertuie - kliek op voertuig vir inligting
STR_901B_BUILD_NEW_ROAD_VEHICLES :{BLACK}Bou nuwe pad voertuie (vereis pad voertuig depot) STR_901B_BUILD_NEW_ROAD_VEHICLES :{BLACK}Bou nuwe pad voertuie (vereis pad voertuig depot)
STR_901C_CURRENT_VEHICLE_ACTION :{BLACK}Huidige voertuig aksie - kliek hier om voertuig to stop/ry STR_901C_CURRENT_VEHICLE_ACTION :{BLACK}Huidige voertuig aksie - kliek hier om voertuig to stop/aanvang
STR_901D_SHOW_VEHICLE_S_ORDERS :{BLACK}Wys voertuig se opdrae STR_901D_SHOW_VEHICLE_S_ORDERS :{BLACK}Wys voertuig se opdrae
STR_901E_CENTER_MAIN_VIEW_ON_VEHICLE :{BLACK}Senter skerm op voertuig STR_901E_CENTER_MAIN_VIEW_ON_VEHICLE :{BLACK}Senter skerm op voertuig
STR_901F_SEND_VEHICLE_TO_DEPOT :{BLACK}Stuur voertuig na depot STR_901F_SEND_VEHICLE_TO_DEPOT :{BLACK}Stuur voertuig na depot. CTRL+kliek sal net diens
STR_9020_FORCE_VEHICLE_TO_TURN_AROUND :{BLACK}Dwing voertuig om om te draai STR_9020_FORCE_VEHICLE_TO_TURN_AROUND :{BLACK}Dwing voertuig om om te draai
STR_9021_SHOW_ROAD_VEHICLE_DETAILS :{BLACK}Wys pad voertuig aanwyse STR_9021_SHOW_ROAD_VEHICLE_DETAILS :{BLACK}Wys pad voertuig aanwyse
STR_9022_VEHICLES_CLICK_ON_VEHICLE :{BLACK}Voertuie - kliek op voertuig vir inligting STR_9022_VEHICLES_CLICK_ON_VEHICLE :{BLACK}Voertuie - kliek op voertuig vir inligting
@@ -2289,9 +2317,9 @@ STR_9024_DRAG_ROAD_VEHICLE_TO_HERE :{BLACK}Sleep pa
STR_9025_CENTER_MAIN_VIEW_ON_ROAD :{BLACK}Senter skerm op pad voertuig depot STR_9025_CENTER_MAIN_VIEW_ON_ROAD :{BLACK}Senter skerm op pad voertuig depot
STR_9026_ROAD_VEHICLE_SELECTION :{BLACK}Pad voertuig keuse lys - kliek op voertuig vir inligting STR_9026_ROAD_VEHICLE_SELECTION :{BLACK}Pad voertuig keuse lys - kliek op voertuig vir inligting
STR_9027_BUILD_THE_HIGHLIGHTED_ROAD :{BLACK}Bou die beklemtoonde pad voertuig STR_9027_BUILD_THE_HIGHLIGHTED_ROAD :{BLACK}Bou die beklemtoonde pad voertuig
STR_9028_NEW_ROAD_VEHICLE_NOW_AVAILABLE :{BLACK}{BIGFONT}Nuwe pad voertuig is nou beskikbaar! STR_9028_NEW_ROAD_VEHICLE_NOW_AVAILABLE :{BLACK}{BIGFONT}Nuwe pad voertuig nou beskikbaar!
STR_9029 :{BLACK}{BIGFONT}{STRING} STR_9029 :{BLACK}{BIGFONT}{STRING}
STR_902A_COST_SPEED_RUNNING_COST :{BLACK}Koste: {CURRENCY}{}Speod: {VELOCITY}{}Loopkoste: {CURRENCY}/yr{}Kapasitiet: {CARGO} STR_902A_COST_SPEED_RUNNING_COST :{BLACK}Koste: {CURRENCY}{}Spoed: {VELOCITY}{}Loopkoste: {CURRENCY}/yr{}Kapasitiet: {CARGO}
STR_902C_NAME_ROAD_VEHICLE :{WHITE}Benaam pad voertuig STR_902C_NAME_ROAD_VEHICLE :{WHITE}Benaam pad voertuig
STR_902D_CAN_T_NAME_ROAD_VEHICLE :{WHITE}Pad voertuig kan nie benaam word nie... STR_902D_CAN_T_NAME_ROAD_VEHICLE :{WHITE}Pad voertuig kan nie benaam word nie...
@@ -2310,12 +2338,12 @@ STR_9038_GO_TO_ROADVEH_DEPOT :Gaan na {TOWN}
##id 0x9800 ##id 0x9800
STR_9800_DOCK_CONSTRUCTION :Werf Konstruksie STR_9800_DOCK_CONSTRUCTION :Werf konstruksie
STR_9801_DOCK_CONSTRUCTION :{WHITE}Werf konstruksie STR_9801_DOCK_CONSTRUCTION :{WHITE}Werf konstruksie
STR_9802_CAN_T_BUILD_DOCK_HERE :{WHITE}Kan nie werf hier bou nie... STR_9802_CAN_T_BUILD_DOCK_HERE :{WHITE}Kan nie werf hier bou nie...
STR_9803_SHIP_DEPOT :{WHITE}{TOWN} Skip Depot STR_9803_SHIP_DEPOT :{WHITE}{TOWN} Skip Depot
STR_9804_NEW_SHIPS :{BLACK}Nuwe Skepe STR_9804_NEW_SHIPS :{BLACK}Nuwe Skepe
STR_9805_SHIPS :{WHITE}{COMPANY} - {COMMA} Skeep{P "" s} STR_9805_SHIPS :{WHITE}{COMPANY} - {COMMA} Skeep{P "" e}
STR_9808_NEW_SHIPS :{WHITE}Nuwe Skepe STR_9808_NEW_SHIPS :{WHITE}Nuwe Skepe
STR_9809_BUILD_SHIP :{BLACK}Bou Skip STR_9809_BUILD_SHIP :{BLACK}Bou Skip
STR_CLONE_SHIP :{BLACK}Kloon Skip STR_CLONE_SHIP :{BLACK}Kloon Skip
@@ -2333,8 +2361,8 @@ STR_9814_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK}Profyt d
STR_9815_RELIABILITY_BREAKDOWNS :{BLACK}Deeglikheid: {LTBLUE}{COMMA}% {BLACK}Oponthoude sedert laaste diens: {LTBLUE}{COMMA} STR_9815_RELIABILITY_BREAKDOWNS :{BLACK}Deeglikheid: {LTBLUE}{COMMA}% {BLACK}Oponthoude sedert laaste diens: {LTBLUE}{COMMA}
STR_9816_BUILT_VALUE :{LTBLUE}{STRING}{BLACK} Gebou: {LTBLUE}{NUM}{BLACK} Waarde: {LTBLUE}{CURRENCY} STR_9816_BUILT_VALUE :{LTBLUE}{STRING}{BLACK} Gebou: {LTBLUE}{NUM}{BLACK} Waarde: {LTBLUE}{CURRENCY}
STR_9817_CAPACITY :{BLACK}Kapasitiet: {LTBLUE}{CARGO} STR_9817_CAPACITY :{BLACK}Kapasitiet: {LTBLUE}{CARGO}
STR_9818_CAN_T_STOP_START_SHIP :{WHITE}Kan nie skip stop/ry nie STR_9818_CAN_T_STOP_START_SHIP :{WHITE}Kan nie skip stop/aanvang nie
STR_9819_CAN_T_SEND_SHIP_TO_DEPOT :{WHITE}Kan nie skip na depot sttur nie... STR_9819_CAN_T_SEND_SHIP_TO_DEPOT :{WHITE}Kan nie skip na depot stuur nie...
STR_981A_UNABLE_TO_FIND_LOCAL_DEPOT :{WHITE}Kan nie plaaslike depot vind nie STR_981A_UNABLE_TO_FIND_LOCAL_DEPOT :{WHITE}Kan nie plaaslike depot vind nie
STR_HEADING_FOR_SHIP_DEPOT :{ORANGE}Op pad na {TOWN} Skip Depot STR_HEADING_FOR_SHIP_DEPOT :{ORANGE}Op pad na {TOWN} Skip Depot
STR_HEADING_FOR_SHIP_DEPOT_VEL :{ORANGE}Op pad na {TOWN} Skip Depot, {VELOCITY} STR_HEADING_FOR_SHIP_DEPOT_VEL :{ORANGE}Op pad na {TOWN} Skip Depot, {VELOCITY}
@@ -2349,7 +2377,7 @@ STR_9823_SHIPS_CLICK_ON_SHIP_FOR :{BLACK}Skepe -
STR_9824_BUILD_NEW_SHIPS_REQUIRES :{BLACK}Bou nuwe skepe (vereis skip depot) STR_9824_BUILD_NEW_SHIPS_REQUIRES :{BLACK}Bou nuwe skepe (vereis skip depot)
STR_9825_SHIP_SELECTION_LIST_CLICK :{BLACK}Skip keuse lys - kliek op skip vir inligting STR_9825_SHIP_SELECTION_LIST_CLICK :{BLACK}Skip keuse lys - kliek op skip vir inligting
STR_9826_BUILD_THE_HIGHLIGHTED_SHIP :{BLACK}Bou die beklemtoonde skip STR_9826_BUILD_THE_HIGHLIGHTED_SHIP :{BLACK}Bou die beklemtoonde skip
STR_9827_CURRENT_SHIP_ACTION_CLICK :{BLACK}Huidige skip aksie - kliek hier om skip te stop/ry STR_9827_CURRENT_SHIP_ACTION_CLICK :{BLACK}Huidige skip aksie - kliek hier om skip te stop/aanvang
STR_9828_SHOW_SHIP_S_ORDERS :{BLACK}Wys skip se opdrae STR_9828_SHOW_SHIP_S_ORDERS :{BLACK}Wys skip se opdrae
STR_9829_CENTER_MAIN_VIEW_ON_SHIP :{BLACK}Senter skerm op skip STR_9829_CENTER_MAIN_VIEW_ON_SHIP :{BLACK}Senter skerm op skip
STR_982A_SEND_SHIP_TO_DEPOT :{BLACK}Stuur skip na depot STR_982A_SEND_SHIP_TO_DEPOT :{BLACK}Stuur skip na depot
@@ -2368,12 +2396,12 @@ STR_9836_RENAME :{BLACK}Hernaam
STR_9837_RENAME_SHIP_TYPE :{BLACK}Hernaam skip tipe STR_9837_RENAME_SHIP_TYPE :{BLACK}Hernaam skip tipe
STR_9838_RENAME_SHIP_TYPE :{WHITE}Hernaam skip tipe STR_9838_RENAME_SHIP_TYPE :{WHITE}Hernaam skip tipe
STR_9839_CAN_T_RENAME_SHIP_TYPE :{WHITE}Kan nie skip tipe hernaam nie... STR_9839_CAN_T_RENAME_SHIP_TYPE :{WHITE}Kan nie skip tipe hernaam nie...
STR_983A_REFIT_CARGO_SHIP_TO_CARRY :{BLACK}Herstel vrag skip om 'n ander vrag tipe te vervoer STR_983A_REFIT_CARGO_SHIP_TO_CARRY :{BLACK}Herstel vrag skip om 'n ander vrag tipe te ontvoer
STR_983B_REFIT :{WHITE}{VEHICLE} (Herstel) STR_983B_REFIT :{WHITE}{VEHICLE} (Herstel)
STR_983C_REFIT_SHIP :{BLACK}Herstel skip STR_983C_REFIT_SHIP :{BLACK}Herstel skip
STR_983D_SELECT_TYPE_OF_CARGO_FOR :{BLACK}Kies vrag tipe vir skip te vervoer STR_983D_SELECT_TYPE_OF_CARGO_FOR :{BLACK}Kies vrag tipe vir skip te ontvoer
STR_983E_REFIT_SHIP_TO_CARRY_HIGHLIGHTED :{BLACK}Herstel skip om die beklemtoonde vrag tipe te vervoer STR_983E_REFIT_SHIP_TO_CARRY_HIGHLIGHTED :{BLACK}Herstel skip om die beklemtoonde vrag tipe te ontvoer
STR_983F_SELECT_CARGO_TYPE_TO_CARRY :{GOLD}Kies vrag tipe vir skip te vervoer: STR_983F_SELECT_CARGO_TYPE_TO_CARRY :{GOLD}Kies vrag tipe vir skip te ontvoer:
STR_9840_NEW_CAPACITY_COST_OF_REFIT :{BLACK}Nuwe kapasiteit: {GOLD}{CARGO}{}{BLACK}Herstelkoste: {GOLD}{CURRENCY} STR_9840_NEW_CAPACITY_COST_OF_REFIT :{BLACK}Nuwe kapasiteit: {GOLD}{CARGO}{}{BLACK}Herstelkoste: {GOLD}{CURRENCY}
STR_9841_CAN_T_REFIT_SHIP :{WHITE}Skip kan nie herstel word nie... STR_9841_CAN_T_REFIT_SHIP :{WHITE}Skip kan nie herstel word nie...
STR_9842_REFITTABLE :(herstelbaar) STR_9842_REFITTABLE :(herstelbaar)
@@ -2405,7 +2433,7 @@ STR_HEADING_FOR_HANGAR :{ORANGE}Op pad
STR_HEADING_FOR_HANGAR_VEL :{ORANGE}Op pad na {STATION} Hangar, {VELOCITY} STR_HEADING_FOR_HANGAR_VEL :{ORANGE}Op pad na {STATION} Hangar, {VELOCITY}
STR_A014_AIRCRAFT_IS_WAITING_IN :{WHITE}Vliegtuig {COMMA} wag in die vliegtuig hangar STR_A014_AIRCRAFT_IS_WAITING_IN :{WHITE}Vliegtuig {COMMA} wag in die vliegtuig hangar
STR_A015_AIRCRAFT_IN_THE_WAY :{WHITE}Vliegtuig in die pad STR_A015_AIRCRAFT_IN_THE_WAY :{WHITE}Vliegtuig in die pad
STR_A016_CAN_T_STOP_START_AIRCRAFT :{WHITE}Kan nie vliegtuig staak/aanvang nie... STR_A016_CAN_T_STOP_START_AIRCRAFT :{WHITE}Kan nie vliegtuig stop/aanvang nie...
STR_A017_AIRCRAFT_IS_IN_FLIGHT :{WHITE}Vliegtuig is opvlug STR_A017_AIRCRAFT_IS_IN_FLIGHT :{WHITE}Vliegtuig is opvlug
STR_A019_CAPACITY :{BLACK}Kapasiteit: {LTBLUE}{CARGO}, {CARGO} STR_A019_CAPACITY :{BLACK}Kapasiteit: {LTBLUE}{CARGO}, {CARGO}
STR_A01A_CAPACITY :{BLACK}Kapasiteit: {LTBLUE}{CARGO} STR_A01A_CAPACITY :{BLACK}Kapasiteit: {LTBLUE}{CARGO}
@@ -2421,10 +2449,10 @@ STR_A023_DRAG_AIRCRAFT_TO_HERE_TO :{BLACK}Sleep vl
STR_A024_CENTER_MAIN_VIEW_ON_HANGAR :{BLACK}Senter skerm op hangar STR_A024_CENTER_MAIN_VIEW_ON_HANGAR :{BLACK}Senter skerm op hangar
STR_A025_AIRCRAFT_SELECTION_LIST :{BLACK}Vliegtuig keuse lys - kliek op vliegtuig vir inligting STR_A025_AIRCRAFT_SELECTION_LIST :{BLACK}Vliegtuig keuse lys - kliek op vliegtuig vir inligting
STR_A026_BUILD_THE_HIGHLIGHTED_AIRCRAFT :{BLACK}Bou die beklemtoonde vliegtuig STR_A026_BUILD_THE_HIGHLIGHTED_AIRCRAFT :{BLACK}Bou die beklemtoonde vliegtuig
STR_A027_CURRENT_AIRCRAFT_ACTION :{BLACK}Huidige vliegtuig aksie - kliek hier on vliegtuig te stop/ry STR_A027_CURRENT_AIRCRAFT_ACTION :{BLACK}Huidige vliegtuig aksie - kliek hier on vliegtuig te stop/aanvang
STR_A028_SHOW_AIRCRAFT_S_ORDERS :{BLACK}Wys vliegtuig se bestellings STR_A028_SHOW_AIRCRAFT_S_ORDERS :{BLACK}Wys vliegtuig se opdrae
STR_A029_CENTER_MAIN_VIEW_ON_AIRCRAFT :{BLACK}Senter skerm op vliegtuig STR_A029_CENTER_MAIN_VIEW_ON_AIRCRAFT :{BLACK}Senter skerm op vliegtuig
STR_A02A_SEND_AIRCRAFT_TO_HANGAR :{BLACK}Stuur vliegtuig na hangar STR_A02A_SEND_AIRCRAFT_TO_HANGAR :{BLACK}Stuur vliegtuig na hangar. CTRL+kliek sal net diens
STR_A02B_SHOW_AIRCRAFT_DETAILS :{BLACK}Wys vliegtuig aanwyse STR_A02B_SHOW_AIRCRAFT_DETAILS :{BLACK}Wys vliegtuig aanwyse
STR_A02C_NEW_AIRCRAFT_NOW_AVAILABLE :{BLACK}{BIGFONT}Nuwe vliegtuig nou beskikbaar! STR_A02C_NEW_AIRCRAFT_NOW_AVAILABLE :{BLACK}{BIGFONT}Nuwe vliegtuig nou beskikbaar!
STR_A02D :{BLACK}{BIGFONT}{STRING} STR_A02D :{BLACK}{BIGFONT}{STRING}
@@ -2440,12 +2468,12 @@ STR_A037_RENAME :{BLACK}Hernaam
STR_A038_RENAME_AIRCRAFT_TYPE :{BLACK}Hernaam vliegtuig tipe STR_A038_RENAME_AIRCRAFT_TYPE :{BLACK}Hernaam vliegtuig tipe
STR_A039_RENAME_AIRCRAFT_TYPE :{WHITE}Hernaam vliegtuig tipe STR_A039_RENAME_AIRCRAFT_TYPE :{WHITE}Hernaam vliegtuig tipe
STR_A03A_CAN_T_RENAME_AIRCRAFT_TYPE :{WHITE}Kan nie vliegtuig tipe hernaam nie... STR_A03A_CAN_T_RENAME_AIRCRAFT_TYPE :{WHITE}Kan nie vliegtuig tipe hernaam nie...
STR_A03B_REFIT_AIRCRAFT_TO_CARRY :{BLACK}Hestel vliegtuig om 'n ander vrag tipe te vervoer STR_A03B_REFIT_AIRCRAFT_TO_CARRY :{BLACK}Hestel vliegtuig om 'n ander vrag tipe te ontvoer
STR_A03C_REFIT :{WHITE}{VEHICLE} (Herstel) STR_A03C_REFIT :{WHITE}{VEHICLE} (Herstel)
STR_A03D_REFIT_AIRCRAFT :{BLACK}Herstel vliegtuig STR_A03D_REFIT_AIRCRAFT :{BLACK}Herstel vliegtuig
STR_A03E_SELECT_TYPE_OF_CARGO_FOR :{BLACK}Kies vrag tipe vir vliegtuig om te vervoer STR_A03E_SELECT_TYPE_OF_CARGO_FOR :{BLACK}Kies vrag tipe vir vliegtuig om te ontvoer
STR_A03F_REFIT_AIRCRAFT_TO_CARRY :{BLACK}Herstel vliegtuig om beklemtoonde vrag tipe te vervoer STR_A03F_REFIT_AIRCRAFT_TO_CARRY :{BLACK}Herstel vliegtuig om beklemtoonde vrag tipe te ontvoer
STR_A040_SELECT_CARGO_TYPE_TO_CARRY :{GOLD}Kies vrag tipe om te vervoer: STR_A040_SELECT_CARGO_TYPE_TO_CARRY :{GOLD}Kies vrag tipe om te ontvoer:
STR_A041_NEW_CAPACITY_COST_OF_REFIT :{BLACK}Nuwe kapasiteit: {GOLD}{STRING}{}{BLACK}Herstelkoste: {GOLD}{CURRENCY} STR_A041_NEW_CAPACITY_COST_OF_REFIT :{BLACK}Nuwe kapasiteit: {GOLD}{STRING}{}{BLACK}Herstelkoste: {GOLD}{CURRENCY}
STR_A042_CAN_T_REFIT_AIRCRAFT :{WHITE}Vliegtuig kan nie herstel word nie... STR_A042_CAN_T_REFIT_AIRCRAFT :{WHITE}Vliegtuig kan nie herstel word nie...
STR_GO_TO_AIRPORT_HANGAR :Gaan na {STATION} Hangar STR_GO_TO_AIRPORT_HANGAR :Gaan na {STATION} Hangar
@@ -2494,6 +2522,10 @@ STR_NEWGRF_TIP :{BLACK}'n Lys v
STR_NEWGRF_FILENAME :{BLACK}Leernaam: {SILVER}{STRING} STR_NEWGRF_FILENAME :{BLACK}Leernaam: {SILVER}{STRING}
STR_NEWGRF_GRF_ID :{BLACK}GRF ID: {SILVER}{STRING} STR_NEWGRF_GRF_ID :{BLACK}GRF ID: {SILVER}{STRING}
STR_CURRENCY_WINDOW :{WHITE}Gewoonte koers STR_CURRENCY_WINDOW :{WHITE}Gewoonte koers
STR_CURRENCY_EXCHANGE_RATE :{LTBLUE}Wisselkoers: {ORANGE}{CURRENCY} = {COMMA} STR_CURRENCY_EXCHANGE_RATE :{LTBLUE}Wisselkoers: {ORANGE}{CURRENCY} = {COMMA}
STR_CURRENCY_SEPARATOR :{LTBLUE}Afskeier STR_CURRENCY_SEPARATOR :{LTBLUE}Afskeier
@@ -2510,6 +2542,13 @@ STR_PLANE :{BLACK}{PLANE}
### depot strings
STR_NOT_REPLACING :{BLACK}Word nie vervang nie STR_NOT_REPLACING :{BLACK}Word nie vervang nie
STR_NOT_REPLACING_VEHICLE_SELECTED :{BLACK}Geen voertuig gekies STR_NOT_REPLACING_VEHICLE_SELECTED :{BLACK}Geen voertuig gekies
STR_ENGINE_NOT_BUILDABLE :{WHITE}Enjin is nie boubaar nie STR_ENGINE_NOT_BUILDABLE :{WHITE}Enjin is nie boubaar nie
@@ -2517,6 +2556,10 @@ STR_ENGINE_NOT_BUILDABLE :{WHITE}Enjin is
STR_ENGINES :Enjine STR_ENGINES :Enjine
############ Lists rail types ############ Lists rail types
STR_ELRAIL_VEHICLES :Elektrifiseerde Spoor Voertuie STR_ELRAIL_VEHICLES :Elektrifiseerde Spoor Voertuie
@@ -2527,6 +2570,11 @@ STR_MAGLEV_VEHICLES :Maglev voertuie
########### String for New Landscape Generator
STR_CLEARING_TILES :{BLACK}Ru en rotserig area ontwikkeling
########### String for new airports ########### String for new airports
STR_CITY_AIRPORT :{BLACK}Stad STR_CITY_AIRPORT :{BLACK}Stad
STR_INTERNATIONAL_AIRPORT :{BLACK}Internasionaale lughawe STR_INTERNATIONAL_AIRPORT :{BLACK}Internasionaale lughawe
@@ -2538,4 +2586,8 @@ STR_HELISTATION :{BLACK}Helistas
STR_LARGE_AIRPORTS :{BLACK}Groot Lughawe STR_LARGE_AIRPORTS :{BLACK}Groot Lughawe
STR_HELIPORTS :{BLACK}Helikopter lughawe STR_HELIPORTS :{BLACK}Helikopter lughawe
############ Tooltip measurment
######## ########

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@@ -1,13 +1,13 @@
##name Greek ##name Greek
##ownname Ελληνικά ##ownname Ελληνικά
##isocode el_GR.UTF-8 ##isocode el_GR
##plural 0 ##plural 0
##gender m f n ##gender m f n
##id 0x0000 ##id 0x0000
STR_0001_OFF_EDGE_OF_MAP :{WHITE}Απο την άκρη του χάρτη STR_0001_OFF_EDGE_OF_MAP :{WHITE}Απο την άκρη του χάρτη
STR_0002_TOO_CLOSE_TO_EDGE_OF_MAP :{WHITE}Πολυ κοντά στην άκρη του χάρτη STR_0002_TOO_CLOSE_TO_EDGE_OF_MAP :{WHITE}Πολυ κοντά στην άκρη του χάρτη
STR_0003_NOT_ENOUGH_CASH_REQUIRES :{WHITE}Δεν υπάρχουν αρκετά χρήματα - απαιτεί {CURRENCY} STR_0003_NOT_ENOUGH_CASH_REQUIRES :{WHITE}Δεν υπάρχουν αρκετά χρήματα - απαιτούνται {CURRENCY}
STR_0004 :{WHITE}{CURRENCY64}. STR_0004 :{WHITE}{CURRENCY64}.
STR_0005 :{RED}{CURRENCY64}. STR_0005 :{RED}{CURRENCY64}.
STR_0007_FLAT_LAND_REQUIRED :{WHITE}Απαιτείται επίπεδο εδαφος STR_0007_FLAT_LAND_REQUIRED :{WHITE}Απαιτείται επίπεδο εδαφος
@@ -59,7 +59,7 @@ STR_0034_GOODS :Αγαθό
STR_0035_GRAIN :Σιτάρι STR_0035_GRAIN :Σιτάρι
STR_0036_WOOD :Ξύλο STR_0036_WOOD :Ξύλο
STR_0037_IRON_ORE :Μετάλλευμα Σιδήρου STR_0037_IRON_ORE :Μετάλλευμα Σιδήρου
STR_0038_STEEL : STR_0038_STEEL :Χάλυβας
STR_0039_VALUABLES :Τιμαλφή STR_0039_VALUABLES :Τιμαλφή
STR_003A_COPPER_ORE :Μετάλλευμα Χαλκού STR_003A_COPPER_ORE :Μετάλλευμα Χαλκού
STR_003B_MAIZE :Αραβόσιτος STR_003B_MAIZE :Αραβόσιτος
@@ -81,22 +81,47 @@ STR_004A_TOFFEE :Τόφυ
STR_004B_BATTERY :Μπαταρία STR_004B_BATTERY :Μπαταρία
STR_004C_PLASTIC :Πλαστικό STR_004C_PLASTIC :Πλαστικό
STR_004D_FIZZY_DRINK :Αναψυκτικό STR_004D_FIZZY_DRINK :Αναψυκτικό
STR_QUANTITY_WOOD :{WEIGHT} ξύλου
STR_QUANTITY_IRON_ORE :{WEIGHT} μεταλλεύματος σιδήρου
STR_QUANTITY_STEEL :{WEIGHT} ατσαλιού
STR_QUANTITY_VALUABLES :{COMMA} τσάντ{P α ες} με τιμαλφή
STR_QUANTITY_COPPER_ORE :{WEIGHT} μεταλλεύματος χαλκού
STR_QUANTITY_MAIZE :{WEIGHT} αραβόσιτου
STR_QUANTITY_FRUIT :{WEIGHT} φρούτων
STR_QUANTITY_DIAMONDS :{COMMA} τσάντ{P α ες} με διαμάντια
STR_QUANTITY_FOOD :{WEIGHT} τροφίμων
STR_QUANTITY_PAPER :{WEIGHT} χαρτιού
STR_QUANTITY_GOLD :{COMMA} τσάντ{P α ες} με χρυσό
STR_QUANTITY_WATER :{VOLUME} νερού
STR_QUANTITY_WHEAT :{WEIGHT} σιταριού
STR_QUANTITY_RUBBER :{VOLUME} καουτσούκ
STR_QUANTITY_SUGAR :{WEIGHT} ζάχαρης
STR_QUANTITY_TOYS :{COMMA} παιχνίδι{P "" α}
STR_QUANTITY_SWEETS :{COMMA} τσάντ{P α ες} με γλυκά
STR_QUANTITY_COLA :{VOLUME} κόλας
STR_QUANTITY_CANDYFLOSS :{WEIGHT} μαλλί της γριάς
STR_QUANTITY_BUBBLES :{COMMA} φυσαλίδ{P α ες}
STR_QUANTITY_BATTERIES :{COMMA} μπαταρί{P α ες}
STR_QUANTITY_PLASTIC :{VOLUME} πλαστικού
STR_QUANTITY_FIZZY_DRINKS :{COMMA} αναψυκτικ{P ό ά}
STR_00AE :{WHITE}{DATE_SHORT} STR_00AE :{WHITE}{DATE_SHORT}
STR_00AF :{WHITE}{DATE_LONG} STR_00AF :{WHITE}{DATE_LONG}
STR_00B0_MAP :{WHITE}Χάρτης - {STRING} STR_00B0_MAP :{WHITE}Χάρτης - {STRING}
STR_00B1_GAME_OPTIONS :{WHITE}Επιλογές Παιχνιδιού STR_00B1_GAME_OPTIONS :{WHITE}Επιλογές Παιχνιδιού
STR_00B2_MESSAGE :{YELLOW}Μήνυμα STR_00B2_MESSAGE :{YELLOW}Μήνυμα
STR_00B3_MESSAGE_FROM :{YELLOW}Μήνυμα από {STRING} STR_00B3_MESSAGE_FROM :{YELLOW}Μήνυμα από {STRING}
STR_00B4_CAN_T_DO_THIS :{WHITE}Δεν μπορεί να γίνει αυτό.... STR_POPUP_CAUTION_CAPTION :{WHITE}Προσχή!
STR_00B4_CAN_T_DO_THIS :{WHITE}Αυτό δεν γίνεται....
STR_00B5_CAN_T_CLEAR_THIS_AREA :{WHITE}Αυτή η περιοχή είναι αδύνατο να καθαριστεί... STR_00B5_CAN_T_CLEAR_THIS_AREA :{WHITE}Αυτή η περιοχή είναι αδύνατο να καθαριστεί...
STR_00B6_ORIGINAL_COPYRIGHT :{BLACK}Αρχικά Πνευματικά Δικαιώματα {COPYRIGHT} 1995 Chris Sawyer, Όλα τα δικαιώματα διατηρούνται STR_00B6_ORIGINAL_COPYRIGHT :{BLACK}Αρχικά Πνευματικά Δικαιώματα {COPYRIGHT} 1995 Chris Sawyer, Όλα τα δικαιώματα διατηρούνται
STR_00B7_VERSION :{BLACK}OpenTTD έκδοση {REV} STR_00B7_VERSION :{BLACK}OpenTTD έκδοση {REV}
STR_00BA_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2006 Η ομάδα του OpenTTD STR_00BA_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2006 Η ομάδα του OpenTTD
STR_TRANSLATED_BY :{BLACK} Μεταφραστής\ές -
STR_00C5 :{BLACK}{CROSS} STR_00C5 :{BLACK}{CROSS}
STR_00C6 :{SILVER}{CROSS} STR_00C6 :{SILVER}{CROSS}
STR_00C7_QUIT :{WHITE}Έξοδος STR_00C7_QUIT :{WHITE}Έξοδος
STR_00C8_YES :{BLACK}Ναί STR_00C8_YES :{BLACK}Ναι
STR_00C9_NO :{BLACK}Όχι STR_00C9_NO :{BLACK}Όχι
STR_00CA_ARE_YOU_SURE_YOU_WANT_TO :{YELLOW}Είστε σίγουρος/η ότι θέλετε να παρατήσετε το παιχνίδι και να επιστρέψετε στο {STRING}; STR_00CA_ARE_YOU_SURE_YOU_WANT_TO :{YELLOW}Είστε σίγουρος/η ότι θέλετε να παρατήσετε το παιχνίδι και να επιστρέψετε στο {STRING};
STR_00CB_1 :{BLACK}1 STR_00CB_1 :{BLACK}1
@@ -121,7 +146,7 @@ STR_00DD_ORANGE :Πορτοκα
STR_00DE_BROWN :Καφέ STR_00DE_BROWN :Καφέ
STR_00DF_GREY :Γκρι STR_00DF_GREY :Γκρι
STR_00E0_WHITE :Λευκό STR_00E0_WHITE :Λευκό
STR_00E1_TOO_MANY_VEHICLES_IN_GAME :{WHITE}Πάρα πολλά οχήματα στο παιχνίδι STR_00E1_TOO_MANY_VEHICLES_IN_GAME :{WHITE}Πάρα πολλά οχήματα στον χάρτη
STR_00E2 :{BLACK}{COMMA} STR_00E2 :{BLACK}{COMMA}
STR_00E3 :{RED}{COMMA} STR_00E3 :{RED}{COMMA}
STR_00E4_LOCATION :{BLACK}Τοποθεσία STR_00E4_LOCATION :{BLACK}Τοποθεσία
@@ -214,10 +239,13 @@ STR_013D_INFORMATION :{BLACK}Πληρ
STR_013E_CAPACITIES :{BLACK}Χωρητικότητες STR_013E_CAPACITIES :{BLACK}Χωρητικότητες
STR_013E_TOTAL_CARGO :{BLACK}Συνολικό Φορτίο STR_013E_TOTAL_CARGO :{BLACK}Συνολικό Φορτίο
STR_013F_CAPACITY :{BLACK}Χωρητικότητα: {LTBLUE}{CARGO} STR_013F_CAPACITY :{BLACK}Χωρητικότητα: {LTBLUE}{CARGO}
STR_CAPACITY_MULT :{BLACK}Χωριτηκότητα: {LTBLUE}{CARGO} (x{NUM})
STR_013F_TOTAL_CAPACITY_TEXT :{BLACK}Συνολική χωρητικότητα φορτίου του τραίνου: STR_013F_TOTAL_CAPACITY_TEXT :{BLACK}Συνολική χωρητικότητα φορτίου του τραίνου:
STR_013F_TOTAL_CAPACITY :{LTBLUE}- {CARGO} ({SHORTCARGO}) STR_013F_TOTAL_CAPACITY :{LTBLUE}- {CARGO} ({SHORTCARGO})
STR_0140_NEW_GAME :{BLACK}Νέο Παιχνίδι STR_0140_NEW_GAME :{BLACK}Νέο Παιχνίδι
STR_0141_LOAD_GAME :{BLACK}Φόρτωση Παιχνιδιού STR_0141_LOAD_GAME :{BLACK}Φόρτωση Παιχνιδιού
STR_SINGLE_PLAYER :{BLACK}Ένας παίκτης
STR_MULTIPLAYER :{BLACK}Πολοί παίκτες
STR_64 :64 STR_64 :64
STR_128 :128 STR_128 :128
@@ -225,6 +253,7 @@ STR_256 :256
STR_512 :512 STR_512 :512
STR_1024 :1024 STR_1024 :1024
STR_2048 :2048 STR_2048 :2048
STR_MAPSIZE :{BLACK}Διάσταση χάρτη:
STR_0148_GAME_OPTIONS :{BLACK}Επιλογές Παιχνιδιού STR_0148_GAME_OPTIONS :{BLACK}Επιλογές Παιχνιδιού
STR_0150_SOMEONE :κάποιος{SKIP}{SKIP} STR_0150_SOMEONE :κάποιος{SKIP}{SKIP}
@@ -233,6 +262,7 @@ STR_0152_TOWN_DIRECTORY :Κατάλογ
STR_0153_SUBSIDIES :Επιχορηγήσεις STR_0153_SUBSIDIES :Επιχορηγήσεις
STR_UNITS_VELOCITY_METRIC :{COMMA} χλμ/ώρα
@@ -240,7 +270,7 @@ STR_0153_SUBSIDIES :Επιχορη
############ range for menu starts ############ range for menu starts
STR_0154_OPERATING_PROFIT_GRAPH :Γράφημα λειτουργικού κέρδους STR_0154_OPERATING_PROFIT_GRAPH :Γράφημα λειτουργικού κέρδους
STR_0155_INCOME_GRAPH :Γράφημα εισοδήματος STR_0155_INCOME_GRAPH :Γράφημα εισοδήματος
STR_0156_DELIVERED_CARGO_GRAPH :Γράφημα παραδοθέντος φορτίου STR_0156_DELIVERED_CARGO_GRAPH :Γράφημα παραδοθέντος φορτίου
@@ -248,16 +278,39 @@ STR_0157_PERFORMANCE_HISTORY_GRAPH :Γράφημα
STR_0158_COMPANY_VALUE_GRAPH :Γράφημα εταιρικής αξίας STR_0158_COMPANY_VALUE_GRAPH :Γράφημα εταιρικής αξίας
STR_0159_CARGO_PAYMENT_RATES :Ποσοστά πληρωμής φορτίου STR_0159_CARGO_PAYMENT_RATES :Ποσοστά πληρωμής φορτίου
STR_015A_COMPANY_LEAGUE_TABLE :Πίνακας κατάταξης επιχείρησης STR_015A_COMPANY_LEAGUE_TABLE :Πίνακας κατάταξης επιχείρησης
############ range for menu ends ############ range for menu ends
STR_015B_OPENTTD :{WHITE}Σχετικά με το OpenTTD STR_015B_OPENTTD :{WHITE}Σχετικά με το OpenTTD
STR_015C_SAVE_GAME :Αποθήκευση παιχνιδιού STR_015C_SAVE_GAME :Αποθήκευση παιχνιδιού
STR_015D_LOAD_GAME :Φόρτωση παιχνιδιού STR_015D_LOAD_GAME :Φόρτωση παιχνιδιού
STR_015E_QUIT_GAME :Παραίτηση από το παιχνίδι STR_015E_QUIT_GAME :Παραίτηση από το παιχνίδι
STR_015F_QUIT :Έξοδος STR_015F_QUIT :Έξοδος
STR_0160_ARE_YOU_SURE_YOU_WANT_TO :{YELLOW}Είστε βέβαιοι ότι θέλετε να παραιτηθείτε από το παιχνίδι;
STR_0161_QUIT_GAME :{WHITE}Παραίτηση από το Παιχνίδι STR_0161_QUIT_GAME :{WHITE}Παραίτηση από το Παιχνίδι
STR_SORT_BY_PRODUCTION :{BLACK}Παραγωγή
STR_SORT_BY_TYPE :{BLACK}Τύπος
STR_SORT_BY_NAME :{BLACK}Όνομα
STR_SORT_BY_DROPDOWN_NAME :Όνομα
STR_SORT_BY_DATE :{BLACK}Μέρα
STR_SORT_BY_NUMBER :Αριθμός
STR_SORT_BY_PROFIT_LAST_YEAR :Κέρδος προηγούμενου χρόνου
STR_SORT_BY_PROFIT_THIS_YEAR :Κέρδος αυτού του χρόνου
STR_SORT_BY_AGE :Ηλικία
STR_SORT_BY_RELIABILITY :αξιοπιστία
STR_SORT_BY_MAX_SPEED :Μέγιστη ταχύτητα
STR_SORT_BY_MODEL :Μοντέλο
STR_SORT_BY_VALUE :Αξία
STR_SORT_BY_FACILITY :Τύπος σταθμού
STR_ENGINE_SORT_COST :Κόστος
STR_ENGINE_SORT_POWER :Δύναμη
STR_NO_WAITING_CARGO :{BLACK}Κανένα εμπόρευμα κανενός τύπου δεν περιμένει
STR_MANAGE_LIST_TIP :{BLACK}Στείλε οδηγίες σε όλα τα οχήματα σε αυτή λίστα
STR_REPLACE_VEHICLES :Αντικατέστησε τα οχήματα
STR_SEND_TRAIN_TO_DEPOT :Στείλε στο υπόστεγο
STR_SEND_ROAD_VEHICLE_TO_DEPOT :Στείλε στο υπόστεγο
STR_SEND_SHIP_TO_DEPOT :Στείλε στο υπόστεγο
STR_SEND_AIRCRAFT_TO_HANGAR :Στείλε στο υπόστεγο
STR_SEND_FOR_SERVICING :Στείλε για επισκευή
############ range for months starts ############ range for months starts
STR_0162_JAN :Ιαν STR_0162_JAN :Ιαν
@@ -319,15 +372,17 @@ STR_0197_TOGGLE_TOWN_NAMES_ON_OFF :{BLACK}Εναλ
STR_0198_PROFIT_THIS_YEAR_LAST_YEAR :{TINYFONT}{BLACK}Κέρδος αυτό το έτος: {CURRENCY} (προηγούμενο έτος: {CURRENCY}) STR_0198_PROFIT_THIS_YEAR_LAST_YEAR :{TINYFONT}{BLACK}Κέρδος αυτό το έτος: {CURRENCY} (προηγούμενο έτος: {CURRENCY})
############ range for service numbers starts ############ range for service numbers starts
STR_AGE :{COMMA} χρόν{P ος ια} ({COMMA})
STR_AGE_RED :{RED}{COMMA} χρόν{P ος ια} ({COMMA})
############ range for service numbers ends ############ range for service numbers ends
STR_019C_ROAD_VEHICLE :Όχημα δρόμου STR_019C_ROAD_VEHICLE :Όχημα δρόμου
STR_019D_AIRCRAFT :Αεροσκάφος STR_019D_AIRCRAFT :Αεροσκάφος
STR_019E_SHIP :Πλοίο STR_019E_SHIP :Πλοίο
STR_019F_TRAIN :Τρένο STR_019F_TRAIN :Τρένο
STR_01A0_IS_GETTING_OLD :{WHITE}{STRING} {COMMA} παλιώνει STR_01A0_IS_GETTING_OLD :{WHITE}Το {STRING} {COMMA} παλιώνει
STR_01A1_IS_GETTING_VERY_OLD :{WHITE}{STRING} {COMMA} παλιώνει πολύ STR_01A1_IS_GETTING_VERY_OLD :{WHITE}Το {STRING} {COMMA} παλιώνει πολύ
STR_01A2_IS_GETTING_VERY_OLD_AND :{WHITE}{STRING} {COMMA} παλιώνει πολύ και χρειάζεται αντικατάσταση STR_01A2_IS_GETTING_VERY_OLD_AND :{WHITE}Το {STRING} {COMMA} παλιώνει πολύ και χρειάζεται επειγόντωςαντικατάσταση
STR_01A3_LAND_AREA_INFORMATION :{WHITE}Πληροφορίες Περιοχής Εδάφους STR_01A3_LAND_AREA_INFORMATION :{WHITE}Πληροφορίες Περιοχής Εδάφους
STR_01A4_COST_TO_CLEAR_N_A :{BLACK}Κόστος καθαρισμού: {LTBLUE}Μ STR_01A4_COST_TO_CLEAR_N_A :{BLACK}Κόστος καθαρισμού: {LTBLUE}Μ
STR_01A5_COST_TO_CLEAR :{BLACK}Κόστος καθαρισμού: {LTBLUE}{CURRENCY} STR_01A5_COST_TO_CLEAR :{BLACK}Κόστος καθαρισμού: {LTBLUE}{CURRENCY}
@@ -335,42 +390,42 @@ STR_01A6_N_A :Μ
STR_01A7_OWNER :{BLACK}Ιδιοκτήτης: {LTBLUE}{STRING} STR_01A7_OWNER :{BLACK}Ιδιοκτήτης: {LTBLUE}{STRING}
STR_01A8_LOCAL_AUTHORITY :{BLACK}Τοπική αρχή: {LTBLUE}{STRING} STR_01A8_LOCAL_AUTHORITY :{BLACK}Τοπική αρχή: {LTBLUE}{STRING}
STR_01A9_NONE :Κανένα STR_01A9_NONE :Κανένα
STR_01AA_NAME :{BLACK}'Ονομα STR_01AA_NAME :{BLACK}Όνομα
STR_01AB :{BLACK}{TINYFONT}{STRING} STR_01AB :{BLACK}{TINYFONT}{STRING}
############ range for days starts ############ range for days starts
STR_01AC_1ST :1ος STR_01AC_1ST :1{G ος η ο}
STR_01AD_2ND :2ος STR_01AD_2ND :2{G ος η ο}
STR_01AE_3RD :3ος STR_01AE_3RD :3{G ος η ο}
STR_01AF_4TH :4ος STR_01AF_4TH :4{G ος η ο}
STR_01B0_5TH :5ος STR_01B0_5TH :5{G ος η ο}
STR_01B1_6TH :6ος STR_01B1_6TH :6{G ος η ο}
STR_01B2_7TH :7ος STR_01B2_7TH :7{G ος η ο}
STR_01B3_8TH :8ος STR_01B3_8TH :8{G ος η ο}
STR_01B4_9TH :9ος STR_01B4_9TH :9{G ος η ο}
STR_01B5_10TH :10ος STR_01B5_10TH :10{G ος η ο}
STR_01B6_11TH :11ος STR_01B6_11TH :11{G ος η ο}
STR_01B7_12TH :12ος STR_01B7_12TH :12{G ος η ο}
STR_01B8_13TH :13ος STR_01B8_13TH :13{G ος η ο}
STR_01B9_14TH :14ος STR_01B9_14TH :14{G ος η ο}
STR_01BA_15TH :15ος STR_01BA_15TH :15{G ος η ο}
STR_01BB_16TH :16ος STR_01BB_16TH :16{G ος η ο}
STR_01BC_17TH :17ος STR_01BC_17TH :17{G ος η ο}
STR_01BD_18TH :18ος STR_01BD_18TH :18{G ος η ο}
STR_01BE_19TH :19ος STR_01BE_19TH :19{G ος η ο}
STR_01BF_20TH :20ος STR_01BF_20TH :20{G ος η ο}
STR_01C0_21ST :21ος STR_01C0_21ST :21{G ος η ο}
STR_01C1_22ND :22ος STR_01C1_22ND :22{G ος η ο}
STR_01C2_23RD :23ος STR_01C2_23RD :23{G ος η ο}
STR_01C3_24TH :24ος STR_01C3_24TH :24{G ος η ο}
STR_01C4_25TH :25ος STR_01C4_25TH :25{G ος η ο}
STR_01C5_26TH :26ος STR_01C5_26TH :26{G ος η ο}
STR_01C6_27TH :27ος STR_01C6_27TH :27{G ος η ο}
STR_01C7_28TH :28ος STR_01C7_28TH :28{G ος η ο}
STR_01C8_29TH :29ος STR_01C8_29TH :29{G ος η ο}
STR_01C9_30TH :30ος STR_01C9_30TH :30{G ος η ο}
STR_01CA_31ST :31ος STR_01CA_31ST :31{G ος η ο}
############ range for days ends ############ range for days ends
STR_01CB :{TINYFONT}{COMMA} STR_01CB :{TINYFONT}{COMMA}
@@ -388,7 +443,7 @@ STR_01D9_CUSTOM_1 :{TINYFONT}Πρ
STR_01DA_CUSTOM_2 :{TINYFONT}Προσαρμοσμένο 2 STR_01DA_CUSTOM_2 :{TINYFONT}Προσαρμοσμένο 2
STR_01DB_MUSIC_VOLUME :{BLACK}{TINYFONT}Ένταση Μουσικής STR_01DB_MUSIC_VOLUME :{BLACK}{TINYFONT}Ένταση Μουσικής
STR_01DC_EFFECTS_VOLUME :{BLACK}{TINYFONT}Ένταση Εφφέ STR_01DC_EFFECTS_VOLUME :{BLACK}{TINYFONT}Ένταση Εφφέ
STR_01DD_MIN_MAX :{BLACK}{TINYFONT}ΕΛ ' ' ' ' ' ' ΜΕΓ STR_01DD_MIN_MAX :{BLACK}{TINYFONT}ΕΛΑΧ ' ' ' ' ' ' ΜΕΓ
STR_01DE_SKIP_TO_PREVIOUS_TRACK :{BLACK}Πλοήγηση στο προηγούμενο κομμάτι της συλλογής STR_01DE_SKIP_TO_PREVIOUS_TRACK :{BLACK}Πλοήγηση στο προηγούμενο κομμάτι της συλλογής
STR_01DF_SKIP_TO_NEXT_TRACK_IN_SELECTION :{BLACK}Πλοήγηση στο επόμενο κομμάτι στη συλλογή STR_01DF_SKIP_TO_NEXT_TRACK_IN_SELECTION :{BLACK}Πλοήγηση στο επόμενο κομμάτι στη συλλογή
STR_01E0_STOP_PLAYING_MUSIC :{BLACK}Σταμάτημα αναπαραγωγής STR_01E0_STOP_PLAYING_MUSIC :{BLACK}Σταμάτημα αναπαραγωγής
@@ -400,7 +455,7 @@ STR_01E5 :{DKGREEN}{TINYF
STR_01E6 :{DKGREEN}{TINYFONT}------ STR_01E6 :{DKGREEN}{TINYFONT}------
STR_01E7 :{DKGREEN}{TINYFONT}"{STRING}" STR_01E7 :{DKGREEN}{TINYFONT}"{STRING}"
STR_01E8_TRACK_XTITLE :{BLACK}{TINYFONT}Κομμάτι{SETX 88}Τίτλος STR_01E8_TRACK_XTITLE :{BLACK}{TINYFONT}Κομμάτι{SETX 88}Τίτλος
STR_01E9_SHUFFLE :{TINYFONT}Shuffle STR_01E9_SHUFFLE :{TINYFONT}Τυχαία αναπαραγωγή
STR_01EA_PROGRAM :{TINYFONT}{BLACK}Πρόγραμμα STR_01EA_PROGRAM :{TINYFONT}{BLACK}Πρόγραμμα
STR_01EB_MUSIC_PROGRAM_SELECTION :{WHITE}Επιλογή Μουσικού Προγράμματος STR_01EB_MUSIC_PROGRAM_SELECTION :{WHITE}Επιλογή Μουσικού Προγράμματος
STR_01EC_0 :{TINYFONT}{LTBLUE}0{COMMA} "{STRING}" STR_01EC_0 :{TINYFONT}{LTBLUE}0{COMMA} "{STRING}"
@@ -413,18 +468,19 @@ STR_01F2_CURRENT_PROGRAM_OF_MUSIC :{BLACK}Τρέχ
STR_01F3_SELECT_ALL_TRACKS_PROGRAM :{BLACK}Επιλογή προγράμματος 'όλα τα κομμάτια' STR_01F3_SELECT_ALL_TRACKS_PROGRAM :{BLACK}Επιλογή προγράμματος 'όλα τα κομμάτια'
STR_01F4_SELECT_OLD_STYLE_MUSIC :{BLACK}Επιλογή προγράμματος 'παλιό στυλ' STR_01F4_SELECT_OLD_STYLE_MUSIC :{BLACK}Επιλογή προγράμματος 'παλιό στυλ'
STR_01F5_SELECT_NEW_STYLE_MUSIC :{BLACK}Επιλογή προγράμματος 'νέο στυλ' STR_01F5_SELECT_NEW_STYLE_MUSIC :{BLACK}Επιλογή προγράμματος 'νέο στυλ'
STR_01F6_SELECT_CUSTOM_1_USER_DEFINED :{BLACK}Επιλογή προγράμματος 'προσαρμοσμένο 1' STR_01F6_SELECT_CUSTOM_1_USER_DEFINED :{BLACK}Επιλογή προγράμματος 'Προσαρμοσμένο 1'
STR_01F7_SELECT_CUSTOM_2_USER_DEFINED :{BLACK}Επιλογή προγράμματος 'προσαρμοσμένο 2' STR_01F7_SELECT_CUSTOM_2_USER_DEFINED :{BLACK}Επιλογή προγράμματος 'Προσαρμοσμένο 2'
STR_01F8_CLEAR_CURRENT_PROGRAM_CUSTOM1 :{BLACK}Καθαρισμός τρέχοντος προγράμματος (Προσαρμοσμένο1 ή Προσαρμοσμένο2 μόνο) STR_01F8_CLEAR_CURRENT_PROGRAM_CUSTOM1 :{BLACK}Καθαρισμός τρέχοντος προγράμματος (Προσαρμοσμένο1 ή Προσαρμοσμένο2 μόνο)
STR_01F9_SAVE_MUSIC_SETTINGS :{BLACK}Αποθήκευση επιλογών μουσικής STR_01F9_SAVE_MUSIC_SETTINGS :{BLACK}Αποθήκευση επιλογών μουσικής
STR_01FA_CLICK_ON_MUSIC_TRACK_TO :{BLACK}Κάντε κλίκ στο μουσικό κομμάτι για προσθήκη στο τρέχον πρόγραμμα (Προσαρμοσμένο1 ή Προσαρμοσμένο2 μόνο) STR_01FA_CLICK_ON_MUSIC_TRACK_TO :{BLACK}Κάντε κλίκ στο μουσικό κομμάτι για προσθήκη στο τρέχον πρόγραμμα (Προσαρμοσμένο1 ή Προσαρμοσμένο2 μόνο)
STR_01FB_TOGGLE_PROGRAM_SHUFFLE :{BLACK}Εναλλαγή shuffle on/off στο πρόγραμμα STR_01FB_TOGGLE_PROGRAM_SHUFFLE :{BLACK}Εναλλαγή τυχαίας αναπαραγωγής on/off στο πρόγραμμα
STR_01FC_SHOW_MUSIC_TRACK_SELECTION :{BLACK}Εμφάνιση παραθύρου επιλογής μουσικού κομματιού STR_01FC_SHOW_MUSIC_TRACK_SELECTION :{BLACK}Εμφάνιση παραθύρου επιλογής μουσικού κομματιού
STR_01FD_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Κάντε κλίκ στην υπηρεσία για κεντράρισμα στην βιομηχανία/πόλη STR_01FD_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Κάντε κλίκ στην υπηρεσία για κεντράρισμα στην βιομηχανία/πόλη
STR_01FE_DIFFICULTY :{BLACK}Δυσκολία ({STRING}) STR_01FE_DIFFICULTY :{BLACK}{G=f}Δυσκολία ({STRING})
STR_01FF :{TINYFONT}{BLACK}{DATE_LONG} STR_01FF :{TINYFONT}{BLACK}{DATE_LONG}
STR_0200_LAST_MESSAGE_NEWS_REPORT :Τελευταίο μήνυμα/αναφορά νέων STR_0200_LAST_MESSAGE_NEWS_REPORT :Τελευταίο μήνυμα/αναφορά νέων
STR_0201_MESSAGE_SETTINGS :Ρυθμίσεις μηνυμάτων STR_0201_MESSAGE_SETTINGS :Ρυθμίσεις μηνυμάτων
STR_MESSAGE_HISTORY_MENU :
STR_0203_SHOW_LAST_MESSAGE_NEWS :{BLACK}Εμφάνιση τελευταίου μηνύματος/αναφοράς νέων, επιλογές μηνυμάτων STR_0203_SHOW_LAST_MESSAGE_NEWS :{BLACK}Εμφάνιση τελευταίου μηνύματος/αναφοράς νέων, επιλογές μηνυμάτων
STR_0204_MESSAGE_OPTIONS :{WHITE}Επιλογές Μηνυμάτων STR_0204_MESSAGE_OPTIONS :{WHITE}Επιλογές Μηνυμάτων
STR_0205_MESSAGE_TYPES :{BLACK}Τύποι μηνυμάτων: STR_0205_MESSAGE_TYPES :{BLACK}Τύποι μηνυμάτων:
@@ -439,7 +495,7 @@ STR_020D_CHANGES_OF_CARGO_ACCEPTANCE :{YELLOW}Αλλ
STR_020E_SUBSIDIES :{YELLOW}Επιχορηγήσεις STR_020E_SUBSIDIES :{YELLOW}Επιχορηγήσεις
STR_020F_GENERAL_INFORMATION :{YELLOW}Γενικές πληροφορίες STR_020F_GENERAL_INFORMATION :{YELLOW}Γενικές πληροφορίες
STR_0210_TOO_FAR_FROM_PREVIOUS_DESTINATIO :{WHITE}...πολύ μακριά από τον προηγούμενο προορισμό STR_0210_TOO_FAR_FROM_PREVIOUS_DESTINATIO :{WHITE}...πολύ μακριά από τον προηγούμενο προορισμό
STR_0211_TOP_COMPANIES_WHO_REACHED :{BIGFONT}{BLACK}Οι καλύτερες εταιρείες που έφτασαν {NUM}{}({STRING} Επίπεδο) STR_0211_TOP_COMPANIES_WHO_REACHED :{BIGFONT}{BLACK}Οι καλύτερες εταιρείες που έφτασαν το {NUM}{}({STRING} Επίπεδο)
STR_0212 :{BIGFONT}{COMMA}, STR_0212 :{BIGFONT}{COMMA},
STR_0213_BUSINESSMAN :Επαγγελματίας STR_0213_BUSINESSMAN :Επαγγελματίας
STR_0214_ENTREPRENEUR :Επιχειρηματίας STR_0214_ENTREPRENEUR :Επιχειρηματίας
@@ -448,13 +504,15 @@ STR_0216_CAPITALIST :Κεφαλαι
STR_0217_MAGNATE :Μεγιστάνας STR_0217_MAGNATE :Μεγιστάνας
STR_0218_MOGUL :Τυχοδιώκτης STR_0218_MOGUL :Τυχοδιώκτης
STR_0219_TYCOON_OF_THE_CENTURY :Μεγιστάνας του Αιώνα STR_0219_TYCOON_OF_THE_CENTURY :Μεγιστάνας του Αιώνα
STR_HIGHSCORE_NAME :{BIGFONT}{PLAYERNAME}, {COMPANY}
STR_HIGHSCORE_STATS :{BIGFONT}'{STRING}' ({COMMA})
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} έφτασε στο επίπεδο '{STRING}' STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} έφτασε στο επίπεδο '{STRING}'
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} της εταιρείας {COMPANY} έφτασε στο επίπεδο '{STRING}'! STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} της εταιρείας {COMPANY} έφτασε στο επίπεδο '{STRING}'!
STR_021F :{BLUE}{COMMA} STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}Δημιουργία Σεναρίου STR_0220_CREATE_SCENARIO :{BLACK}Δημιουργία Σεναρίου
STR_0221_OPENTTD :{YELLOW}OpenTTD STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}Συντάκτης Σεναρίου STR_0222_SCENARIO_EDITOR :{YELLOW}Πρόγραμμα Επεξερτασίας Σεναρίου
STR_0223_LAND_GENERATION :{WHITE}Γεννήτρια Γης STR_0223_LAND_GENERATION :{WHITE}Δημιουργία Γης
STR_0224 :{BLACK}{UPARROW} STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW} STR_0225 :{BLACK}{DOWNARROW}
STR_0226_RANDOM_LAND :{BLACK}Τυχαία Γη STR_0226_RANDOM_LAND :{BLACK}Τυχαία Γη
@@ -477,25 +535,26 @@ STR_0237_TOO_CLOSE_TO_EDGE_OF_MAP :{WHITE}...πο
STR_0238_TOO_CLOSE_TO_ANOTHER_TOWN :{WHITE}...πολύ κοντά σε άλλη πόλη STR_0238_TOO_CLOSE_TO_ANOTHER_TOWN :{WHITE}...πολύ κοντά σε άλλη πόλη
STR_0239_SITE_UNSUITABLE :{WHITE}...ακατάλληλη περιοχή STR_0239_SITE_UNSUITABLE :{WHITE}...ακατάλληλη περιοχή
STR_023A_TOO_MANY_TOWNS :{WHITE}...πάρα πολλές πόλεις STR_023A_TOO_MANY_TOWNS :{WHITE}...πάρα πολλές πόλεις
STR_NO_SPACE_FOR_TOWN :{WHITE}...δεν υπάρχει αλλος χώρος στον χάρτη
STR_023B_INCREASE_SIZE_OF_TOWN :{BLACK}Αύξηση μεγέθους πόλεως STR_023B_INCREASE_SIZE_OF_TOWN :{BLACK}Αύξηση μεγέθους πόλεως
STR_023C_EXPAND :{BLACK}Επέκταση STR_023C_EXPAND :{BLACK}Επέκταση
STR_023D_RANDOM_TOWN :{BLACK}Τυχαία Πόλη STR_023D_RANDOM_TOWN :{BLACK}Τυχαία Πόλη
STR_023E_BUILD_TOWN_IN_RANDOM_LOCATION :{BLACK}Χτίσιμο πόλης σε τυχαία τοποθεσία STR_023E_BUILD_TOWN_IN_RANDOM_LOCATION :{BLACK}Χτίσιμο πόλης σε τυχαία τοποθεσία
STR_023F_INDUSTRY_GENERATION :{WHITE}Δημιουργία Βιομηχανίας STR_023F_INDUSTRY_GENERATION :{WHITE}Δημιουργία Βιομηχανίας
STR_0240_COAL_MINE :{BLACK}Ορυχείο Άνθρακα STR_0240_COAL_MINE :{BLACK}{G=n}Ορυχείο Άνθρακα
STR_0241_POWER_STATION :{BLACK}Σταθμός Παραγωγής Ηλεκτρισμού STR_0241_POWER_STATION :{BLACK}{G=m}Σταθμός Παραγωγής Ηλεκτρισμού
STR_0242_SAWMILL :{BLACK}Πριονιστήριο STR_0242_SAWMILL :{BLACK}{G=n}Πριονιστήριο
STR_0243_FOREST :{BLACK}Δάσος STR_0243_FOREST :{BLACK}{G=n}Δάσος
STR_0244_OIL_REFINERY :{BLACK}Διυλιστήριο STR_0244_OIL_REFINERY :{BLACK}{G=n}Διυλιστήριο
STR_0245_OIL_RIG :{BLACK}Πλατφόρμα Πετρελαίου STR_0245_OIL_RIG :{BLACK}{G=f}Πλατφόρμα Πετρελαίου
STR_0246_FACTORY :{BLACK}Εργοστάσιο STR_0246_FACTORY :{BLACK}{G=n}Εργοστάσιο
STR_0247_STEEL_MILL :{BLACK}Μύλος Χάλυβα STR_0247_STEEL_MILL :{BLACK}{G=m}Μύλος Χάλυβα
STR_0248_FARM :{BLACK}Φάρμα STR_0248_FARM :{BLACK}{G=f}Φάρμα
STR_0249_IRON_ORE_MINE :{BLACK}Ορυχείο Μεταλλεύματος Σιδήρου STR_0249_IRON_ORE_MINE :{BLACK}{G=n}Ορυχείο Μεταλλεύματος Σιδήρου
STR_024A_OIL_WELLS :{BLACK}Πηγάδια Πετρελαίου STR_024A_OIL_WELLS :{BLACK}Πηγάδια Πετρελαίου
STR_024B_BANK :{BLACK}Τράπεζα STR_024B_BANK :{BLACK}{G=f}Τράπεζα
STR_024C_PAPER_MILL :{BLACK}Μύλος Χαρτιού STR_024C_PAPER_MILL :{BLACK}{G=m}Μύλος Χαρτιού
STR_024D_FOOD_PROCESSING_PLANT :{BLACK}Εργοστάσιο Επεξεργασίας Τροφίμων STR_024D_FOOD_PROCESSING_PLANT :{BLACK}{G=n}Εργοστάσιο Επεξεργασίας Τροφίμων
STR_024E_PRINTING_WORKS :{BLACK}Εργασίες Εκτύπωσης STR_024E_PRINTING_WORKS :{BLACK}Εργασίες Εκτύπωσης
STR_024F_GOLD_MINE :{BLACK}Ορυχείο Χρυσού STR_024F_GOLD_MINE :{BLACK}Ορυχείο Χρυσού
STR_0250_LUMBER_MILL :{BLACK}Μύλος Ξυλείας STR_0250_LUMBER_MILL :{BLACK}Μύλος Ξυλείας
@@ -551,7 +610,7 @@ STR_0281_CONSTRUCT_FIZZY_DRINK_FACTORY :{BLACK}Κατα
STR_0282_CONSTRUCT_BUBBLE_GENERATOR :{BLACK}Κατασκευή Γεννήτριας Φυσαλίδων STR_0282_CONSTRUCT_BUBBLE_GENERATOR :{BLACK}Κατασκευή Γεννήτριας Φυσαλίδων
STR_0283_CONSTRUCT_TOFFEE_QUARRY :{BLACK}Κατασκευή Λατομείου Τόφυ STR_0283_CONSTRUCT_TOFFEE_QUARRY :{BLACK}Κατασκευή Λατομείου Τόφυ
STR_0284_CONSTRUCT_SUGAR_MINE :{BLACK}Κατασκευή Ορυχείου Ζάχαρης STR_0284_CONSTRUCT_SUGAR_MINE :{BLACK}Κατασκευή Ορυχείου Ζάχαρης
STR_0285_CAN_T_BUILD_HERE :{WHITE}Αδύνατο να χτιστεί {STRING} εδώ... STR_0285_CAN_T_BUILD_HERE :{WHITE}Αδύνατο να χτιστεί {G ο η το} {STRING} εδώ...
STR_0286_MUST_BUILD_TOWN_FIRST :{WHITE}...πρέπει να χτιστεί πόλη πρώτα STR_0286_MUST_BUILD_TOWN_FIRST :{WHITE}...πρέπει να χτιστεί πόλη πρώτα
STR_0287_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}...επιτρέπεται μόνο μία ανά πόλη STR_0287_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}...επιτρέπεται μόνο μία ανά πόλη
STR_0288_PLANT_TREES :{BLACK}Φύτευση Δέντρων STR_0288_PLANT_TREES :{BLACK}Φύτευση Δέντρων
@@ -566,15 +625,15 @@ STR_0290_DELETE :{BLACK}Διαγ
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Πλήρης διαγραφή πόλεως STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Πλήρης διαγραφή πόλεως
STR_0292_SAVE_SCENARIO :Απποθήκευση σεναρίου STR_0292_SAVE_SCENARIO :Απποθήκευση σεναρίου
STR_0293_LOAD_SCENARIO :Φόρτωση σεναρίου STR_0293_LOAD_SCENARIO :Φόρτωση σεναρίου
STR_0294_QUIT_EDITOR :Έξοδος από το Συντάκτη STR_0294_QUIT_EDITOR :Έξοδος από το πρόγραμμα επεξεργασίας
STR_0295 : STR_0295 :
STR_0296_QUIT :Έξοδος STR_0296_QUIT :Έξοδος
STR_0297_SAVE_SCENARIO_LOAD_SCENARIO :{BLACK}Αποθήκευση σεναρίου, φόρτωση, παραίτηση συντάκτη, έξοδος STR_0297_SAVE_SCENARIO_LOAD_SCENARIO :{BLACK}Αποθήκευση σεναρίου, φόρτωση, παραίτηση πρόγραμμα επεξεργασίας, έξοδος
STR_0298_LOAD_SCENARIO :{WHITE}Φόρτωση Σεναρίου STR_0298_LOAD_SCENARIO :{WHITE}Φόρτωση Σεναρίου
STR_0299_SAVE_SCENARIO :{WHITE}Αποθήκευση Σεναρίου STR_0299_SAVE_SCENARIO :{WHITE}Αποθήκευση Σεναρίου
STR_029A_PLAY_SCENARIO :{BLACK}Παιξτε το Σενάριο STR_029A_PLAY_SCENARIO :{BLACK}Παιξτε το Σενάριο
STR_029B_ARE_YOU_SURE_YOU_WANT_TO :{YELLOW}Είστε σίγουρος ότι θέλετε να κάνετε έξοδο; STR_QUIT_SCENARIO_QUERY :{YELLOW}Είστε σίγουροι οτι θέλετε ναφύγετε από το πίστα;
STR_029C_QUIT_EDITOR :{WHITE}Έξοδος από Συντάκτη STR_029C_QUIT_EDITOR :{WHITE}Έξοδος από το Πρόγραμμα Επεξεργασίας
STR_029D_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...μπορεί να χτιστεί μόνο σε πόλεις με πληθυσμό άνω των 1200 STR_029D_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...μπορεί να χτιστεί μόνο σε πόλεις με πληθυσμό άνω των 1200
STR_029E_MOVE_THE_STARTING_DATE :{BLACK}Μετακίνηση ημ/νίας εκκίνησης 1 χρόνο πίσω STR_029E_MOVE_THE_STARTING_DATE :{BLACK}Μετακίνηση ημ/νίας εκκίνησης 1 χρόνο πίσω
STR_029F_MOVE_THE_STARTING_DATE :{BLACK}Μετακίνηση ημ/νίας εκκίνησης 1 χρόνο μπροστά STR_029F_MOVE_THE_STARTING_DATE :{BLACK}Μετακίνηση ημ/νίας εκκίνησης 1 χρόνο μπροστά
@@ -591,13 +650,13 @@ STR_02BA :{SILVER}- - {C
STR_02BB_TOWN_DIRECTORY :Καταλογος πόλεων STR_02BB_TOWN_DIRECTORY :Καταλογος πόλεων
STR_02BC_VEHICLE_DESIGN_NAMES :{BLACK}Ονόματα σχεδίων οχημάτων STR_02BC_VEHICLE_DESIGN_NAMES :{BLACK}Ονόματα σχεδίων οχημάτων
STR_02BD :{BLACK}{STRING} STR_02BD :{BLACK}{STRING}
STR_02BE_DEFAULT :Προεπιλεγμένο STR_02BE_DEFAULT :Προεπιλεγμέν{G ος η ο}
STR_02BF_CUSTOM :Προσαρμοσμένο STR_02BF_CUSTOM :Προσαρμοσμέν{G ος η ο}
STR_02C0_SAVE_CUSTOM_NAMES :{BLACK}Αποθήκευση προσαρμοσμένων ονομάτων STR_02C0_SAVE_CUSTOM_NAMES :{BLACK}Αποθήκευση προσαρμοσμένων ονομάτων
STR_02C1_VEHICLE_DESIGN_NAMES_SELECTION :{BLACK}Επιλογή ονομάτων σχεδίασης οχημάτων STR_02C1_VEHICLE_DESIGN_NAMES_SELECTION :{BLACK}Επιλογή ονομάτων σχεδίασης οχημάτων
STR_02C2_SAVE_CUSTOMIZED_VEHICLE :{BLACK}Αποθήκευση προσαρμοσμένων ονομάτων σχεδίασης οχημάτων STR_02C2_SAVE_CUSTOMIZED_VEHICLE :{BLACK}Αποθήκευση προσαρμοσμένων ονομάτων σχεδίασης οχημάτων
############ range for menu starts ############ range for menu starts
STR_02C3_GAME_OPTIONS :Επιλογές παιχνιδιού STR_02C3_GAME_OPTIONS :Επιλογές παιχνιδιού
STR_02C5_DIFFICULTY_SETTINGS :Ρυθμίσεις δυσκολίας STR_02C5_DIFFICULTY_SETTINGS :Ρυθμίσεις δυσκολίας
STR_02C7_CONFIG_PATCHES :Ρύθμιση διορθώσεων STR_02C7_CONFIG_PATCHES :Ρύθμιση διορθώσεων
@@ -607,21 +666,23 @@ STR_02CE_SIGNS_DISPLAYED :{SETX 12}Πιν
STR_02D0_FULL_ANIMATION :{SETX 12}Πλήρες animation STR_02D0_FULL_ANIMATION :{SETX 12}Πλήρες animation
STR_02D2_FULL_DETAIL :{SETX 12}Πλήρης λεπτομέρεια STR_02D2_FULL_DETAIL :{SETX 12}Πλήρης λεπτομέρεια
STR_02D4_TRANSPARENT_BUILDINGS :{SETX 12}Διαφανή κτίρια STR_02D4_TRANSPARENT_BUILDINGS :{SETX 12}Διαφανή κτίρια
############ range ends here STR_TRANSPARENT_SIGNS :{SETX 12}Διαφανές ταμπέλες σταθμών
############ range ends here
############ range for menu starts ############ range for menu starts
STR_02D5_LAND_BLOCK_INFO :Πληροφορίες περιοχής εδάφους STR_02D5_LAND_BLOCK_INFO :Πληροφορίες περιοχής εδάφους
STR_02D6 : STR_02D6 :
STR_02D7_SCREENSHOT_CTRL_S :Φωτογραφία εικόνας (Ctrl-S) STR_02D7_SCREENSHOT_CTRL_S :Φωτογραφία εικόνας (Ctrl-S)
STR_02D8_GIANT_SCREENSHOT_CTRL_G :Γιγαντιαία Φωτογραφία Εικόνας (Ctrl-G) STR_02D8_GIANT_SCREENSHOT_CTRL_G :Γιγαντιαία Φωτογραφία Εικόνας (Ctrl-G)
STR_02D9_ABOUT_OPENTTD :Σχετικά με το 'OpenTTD' STR_02D9_ABOUT_OPENTTD :Σχετικά με το 'OpenTTD'
############ range ends here ############ range ends here
STR_02DB_OFF :{BLACK}Ανενεργό STR_02DB_OFF :{BLACK}Ανενεργό
STR_02DA_ON :{BLACK}Ενεργό STR_02DA_ON :{BLACK}Ενεργό
STR_02DC_DISPLAY_SUBSIDIES :{BLACK}Εμφάνιση χρηματοδοτήσεων STR_02DC_DISPLAY_SUBSIDIES :{BLACK}Εμφάνιση χρηματοδοτήσεων
STR_02DD_SUBSIDIES :Χρηματοδοτήσεις STR_02DD_SUBSIDIES :Χρηματοδοτήσεις
STR_02DE_MAP_OF_WORLD :Χάρτης του κόσμου STR_02DE_MAP_OF_WORLD :Χάρτης του κόσμου
STR_SIGN_LIST :Λίστα ταμπελών
STR_02DF_TOWN_DIRECTORY :Κατάλογος πόλεων STR_02DF_TOWN_DIRECTORY :Κατάλογος πόλεων
STR_02E0_CURRENCY_UNITS :{BLACK}Νομισματικές μονάδες STR_02E0_CURRENCY_UNITS :{BLACK}Νομισματικές μονάδες
@@ -662,7 +723,7 @@ STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE :{BLACK}Επιλ
STR_0311_SELECT_TOYLAND_LANDSCAPE :{BLACK}Επιλογή 'παιχνιδούπολης' στυλ τοπίου STR_0311_SELECT_TOYLAND_LANDSCAPE :{BLACK}Επιλογή 'παιχνιδούπολης' στυλ τοπίου
STR_0312_FUND_CONSTRUCTION_OF_NEW :{BLACK}Χρηματοδοτήστε την κατασκευή νέας βιομηχανίας STR_0312_FUND_CONSTRUCTION_OF_NEW :{BLACK}Χρηματοδοτήστε την κατασκευή νέας βιομηχανίας
############ range for menu starts ############ range for menu starts
STR_0313_FUND_NEW_INDUSTRY :Χρηματοδότηση νέας βιομηχανίας STR_0313_FUND_NEW_INDUSTRY :Χρηματοδότηση νέας βιομηχανίας
############ range ends here ############ range ends here
@@ -683,60 +744,138 @@ STR_0335_6 :{BLACK}6
STR_0336_7 :{BLACK}7 STR_0336_7 :{BLACK}7
############ start of townname region ############ start of townname region
############ end of townname region ############ end of townname region
STR_CURR_GBP :Αγγλική Λίρα (£)
STR_CURR_GRD :Δραχμή(δρχ.)
STR_OPTIONS_LANG_CBO :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING}
STR_OPTIONS_FULLSCREEN :{BLACK}Σε όλη την οθόνη
STR_OPTIONS_FULLSCREEN_TIP :{BLACK}Τσεκάρεται αυτό το κουτάκι ωστε να παίξετε το OpenTTD σε όλη την οθόνη
STR_OPTIONS_RES :{BLACK}Ανάλυση οθόνης
STR_OPTIONS_RES_CBO :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING}
STR_OPTIONS_RES_TIP :{BLACK}Διαλέξτε την ανάλυση της οθόνης που θέλετε
STR_OPTIONS_SCREENSHOT_FORMAT_CBO :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING}
STR_AUTOSAVE_1_MONTH :Κάθε μήνα
STR_AUTOSAVE_FAILED :{WHITE}Το αυτόματο σώσιμο απέτυχε
STR_MONTH_JAN :Ιανουάριος
STR_MONTH_FEB :Φεβρουάριος
STR_MONTH_MAR :Μάρτιος
STR_MONTH_APR :Απρίλιος
STR_MONTH_MAY :Μάιος
STR_MONTH_JUN :Ιούνιος
STR_MONTH_JUL :Ιούλιος
STR_MONTH_AUG :Άυγουστος
STR_MONTH_SEP :Σεπτέμβριος
STR_MONTH_OCT :Οκτόβριος
STR_MONTH_NOV :Νοέμβριος
STR_MONTH_DEC :Δεκέμβριος
STR_HEADING_FOR_STATION :{LTBLUE}Πάει προς {STATION}
STR_HEADING_FOR_STATION_VEL :{LTBLUE}Πάει προς {STATION}, {VELOCITY}
STR_NO_ORDERS :{LTBLUE}Δεν έχει οδηγίες
STR_NO_ORDERS_VEL :{LTBLUE}Δεν έχει οδηγίες, {VELOCITY}
STR_PASSENGERS :Επιβάτες
STR_BAGS :Τσάντες
STR_TONS :Τόνοι
STR_LITERS :Λίτρα
STR_CRATES :Κουτιά
STR_RES_OTHER :άλλα
STR_NOTHING :
STR_SMALL_RIGHT_ARROW :{TINYFONT}{RIGHTARROW}
STR_TRAIN_IS_LOST :{WHITE}Το τραίνο {COMMA} Χάθηκε
# Start of order review system. # Start of order review system.
# DON'T ADD OR REMOVE LINES HERE # DON'T ADD OR REMOVE LINES HERE
STR_TRAIN_HAS_TOO_FEW_ORDERS :{WHITE}Το τραίνο {COMMA} έχει τόσες λίγες οδηγίες
STR_ROADVEHICLE_HAS_TOO_FEW_ORDERS :{WHITE}Το Οδικό όχημα {COMMA} έχει τόσες λίγες οδηγίες
STR_SHIP_HAS_TOO_FEW_ORDERS :{WHITE}Το πλοίο {COMMA} έχει τόσες λίγες οδηγίες
STR_AIRCRAFT_HAS_TOO_FEW_ORDERS :{WHITE}Το αεροσκάφος {COMMA} has too few orders in the schedule
# end of order system # end of order system
STR_CONFIG_PATCHES_ORDER_REVIEW_OFF :όχι
STR_CONFIG_PATCHES_ORDER_REVIEW_ON :από όλα τα οχήματα
STR_CONFIG_PATCHES_LAND_GENERATOR_ORIGINAL :Αυθεντικό
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Πολύ απαλός
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_SMOOTH :Απαλός
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :Πολύ ανώμαλος
STR_CONFIG_PATCHES_TREE_PLACER_NONE :Κανένας
STR_CONFIG_PATCHES_TREE_PLACER_ORIGINAL :Αυθεντικό
STR_CONFIG_PATCHES_TREE_PLACER_IMPROVED :Βελτιωμένος
STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION_CLOCKWISE :Δεξιόστροφα
STR_CONFIG_PATCHES_LIVERIES_NONE :Κανένας
STR_CONFIG_PATCHES_LIVERIES_ALL :Όλες οι εταιρίες
STR_CONFIG_PATCHES_TOOLBAR_POS_LEFT :Αριστερά
STR_CONFIG_PATCHES_TOOLBAR_POS_CENTER :Κέντρο
STR_CONFIG_PATCHES_TOOLBAR_POS_RIGHT :Δεξιά
STR_CONFIG_PATCHES_AI :{BLACK}Ανταγωνιστές
STR_CONFIG_PATCHES_INT32 :{NUM}
STR_CONFIG_PATCHES_CURRENCY :{CURRENCY}
STR_TEMPERATE_LANDSCAPE :Συγκρατημένο τοπίο
STR_SUB_ARCTIC_LANDSCAPE :Πολικό τοπίο
STR_SUB_TROPICAL_LANDSCAPE :Υποτροπικό τοπίο
STR_TOYLAND_LANDSCAPE :Παιχνιδιάστικο τοπίο
STR_CHEATS :{WHITE}Κλεψιές
STR_HEADING_FOR_WAYPOINT :{LTBLUE}Καθ' οδόν {WAYPOINT}
STR_GO_TO_WAYPOINT :Πήγαινε δια μέσου {WAYPOINT}
STR_NO_TOWN_IN_SCENARIO :{WHITE}...δεν υπάρχει καμία πόλη στην πίστα
STR_MANY_RANDOM_TOWNS :{BLACK}Πολλές τυχαίες πόλεις
STR_MANY_RANDOM_INDUSTRIES :{BLACK}Πολλές τυχαίες βιομηχανίες
STR_TREES_RANDOM_TYPE :{BLACK}Δέντρα τυχαίου τύπου
STR_TREES_RANDOM_TYPE_TIP :{BLACK}Βάλε δέντρα τυχαίου τύπου
STR_CANT_BUILD_CANALS :{WHITE}Δεν μπορεί να χτιστεί κανάλι εδώ
STR_LANDINFO_CANAL :Κανάλι
STR_BUOY_IS_IN_USE :{WHITE}...σημαδούρα σε χρήση
STR_LANDINFO_COORDS :{BLACK}Συντεταγμένες: {LTBLUE}{NUM}x{NUM} ({STRING})
STR_CANT_REMOVE_PART_OF_STATION :{WHITE}Δεν μπορεί να διαλειθεί μέρος του σταθμού...
STR_CONVERT_RAIL_TIP :{BLACK}Μετατρέψτε/Αλλάξτε τον τύπο της γραμμής
STR_DRAG_DROP :{BLACK}Έλξη & πτώση
STR_STATION_DRAG_DROP :{BLACK}Φτιάξε ένα σταθμό χρησιμοποιόντας έλξη & πτώση
@@ -1127,11 +1266,11 @@ STR_4824_BUBBLE_GENERATOR :Γεννήτρ
STR_4825_TOFFEE_QUARRY :Λατομείο Τόφυ STR_4825_TOFFEE_QUARRY :Λατομείο Τόφυ
STR_4826_SUGAR_MINE :Ορυχείο Ζάχαρης STR_4826_SUGAR_MINE :Ορυχείο Ζάχαρης
############ range for requires starts ############ range for requires starts
STR_4827_REQUIRES :{BLACK}Απαιτεί: {YELLOW}{STRING} STR_4827_REQUIRES :{BLACK}Απαιτεί: {YELLOW}{STRING}
STR_4828_REQUIRES :{BLACK}Απαιτεί: {YELLOW}{STRING}, {STRING} STR_4828_REQUIRES :{BLACK}Απαιτεί: {YELLOW}{STRING}, {STRING}
STR_4829_REQUIRES :{BLACK}Απαιτεί: {YELLOW}{STRING}, {STRING}, {STRING} STR_4829_REQUIRES :{BLACK}Απαιτεί: {YELLOW}{STRING}, {STRING}, {STRING}
############ range for requires ends ############ range for requires ends
STR_482A_PRODUCTION_LAST_MONTH :{BLACK}Παραγωγή προηγούμενου μήνα: STR_482A_PRODUCTION_LAST_MONTH :{BLACK}Παραγωγή προηγούμενου μήνα:
STR_482B_TRANSPORTED :{YELLOW}{CARGO}{BLACK} ({COMMA}% μεταφέρθηκαν) STR_482B_TRANSPORTED :{YELLOW}{CARGO}{BLACK} ({COMMA}% μεταφέρθηκαν)
@@ -1201,12 +1340,12 @@ STR_5806_CAN_T_PURCHASE_THIS_LAND :{WHITE}Αδύν
STR_5807_YOU_ALREADY_OWN_IT :{WHITE}...είστε ήδη ιδιοκτήτης! STR_5807_YOU_ALREADY_OWN_IT :{WHITE}...είστε ήδη ιδιοκτήτης!
############ WARNING, using range 0x6000 for strings that are stored in the savegame ############ WARNING, using range 0x6000 for strings that are stored in the savegame
############ These strings may never get a new id, or savegames will break! ############ These strings may never get a new id, or savegames will break!
##id 0x6000 ##id 0x6000
############ end of savegame specific region! ############ end of savegame specific region!
##id 0x6800 ##id 0x6800
STR_6800_DIFFICULTY_LEVEL :{WHITE}Βαθμός Δυσκολίας STR_6800_DIFFICULTY_LEVEL :{WHITE}Βαθμός Δυσκολίας
@@ -1468,6 +1607,8 @@ STR_8038_WIZZOWOW_Z99 :Wizzowow Z99
##id 0x9000 ##id 0x9000
@@ -1493,8 +1634,6 @@ SET_PERFORMANCE_DETAIL_INT :{BLACK}{NUM}.
### looks odd, but trainslators requested this as depots aren't the same for all vehicles in all translations
### we can use there whenever we want a depot mentioned in another string to avoid making 4 versions of all strings
@@ -1512,9 +1651,6 @@ SET_PERFORMANCE_DETAIL_INT :{BLACK}{NUM}.
############ Lists rail types ############ Lists rail types
@@ -1528,4 +1664,8 @@ SET_PERFORMANCE_DETAIL_INT :{BLACK}{NUM}.
########### String for new airports ########### String for new airports
############ Tooltip measurment
######## ########

View File

@@ -1,2 +0,0 @@
##name Japanese
##ownname 日æœ

View File

@@ -1,6 +1,6 @@
##name Latvian ##name Latvian
##ownname Latviešu valoda ##ownname Latviešu valoda
##isocode lv_LV.UTF-8 ##isocode lv_LV
##plural 3 ##plural 3
##id 0x0000 ##id 0x0000
@@ -306,7 +306,7 @@ STR_0151_MAP_OF_WORLD :Pasaules karte
STR_0152_TOWN_DIRECTORY :Pilse'tu saraksts STR_0152_TOWN_DIRECTORY :Pilse'tu saraksts
STR_0153_SUBSIDIES :Subsi'dijas STR_0153_SUBSIDIES :Subsi'dijas
############ range for menu starts ############ range for menu starts
STR_0154_OPERATING_PROFIT_GRAPH :Pana'kumu grafiks STR_0154_OPERATING_PROFIT_GRAPH :Pana'kumu grafiks
STR_0155_INCOME_GRAPH :Iena'kumu grafiks STR_0155_INCOME_GRAPH :Iena'kumu grafiks
STR_0156_DELIVERED_CARGO_GRAPH :Transporte'ta's kravas grafiks STR_0156_DELIVERED_CARGO_GRAPH :Transporte'ta's kravas grafiks
@@ -315,7 +315,7 @@ STR_0158_COMPANY_VALUE_GRAPH :Kompa'nijas ve'
STR_0159_CARGO_PAYMENT_RATES :Kravas apmaksas cenas STR_0159_CARGO_PAYMENT_RATES :Kravas apmaksas cenas
STR_015A_COMPANY_LEAGUE_TABLE :Kompa'nijas li'gu tabula STR_015A_COMPANY_LEAGUE_TABLE :Kompa'nijas li'gu tabula
STR_PERFORMANCE_DETAIL_MENU :Detalize'ti uzn'e'me'jdarbi'bas rezulta'ti STR_PERFORMANCE_DETAIL_MENU :Detalize'ti uzn'e'me'jdarbi'bas rezulta'ti
############ range for menu ends ############ range for menu ends
STR_015B_OPENTTD :{WHITE}Par OpenTTD STR_015B_OPENTTD :{WHITE}Par OpenTTD
STR_015C_SAVE_GAME :Saglaba't spe'li STR_015C_SAVE_GAME :Saglaba't spe'li
@@ -428,7 +428,7 @@ STR_01A9_NONE :Neviens/neviena
STR_01AA_NAME :{BLACK}Va'rds STR_01AA_NAME :{BLACK}Va'rds
STR_01AB :{BLACK}{TINYFONT}{STRING} STR_01AB :{BLACK}{TINYFONT}{STRING}
############ range for days starts ############ range for days starts
STR_01AC_1ST :Pirmais STR_01AC_1ST :Pirmais
STR_01AD_2ND :Otrais STR_01AD_2ND :Otrais
STR_01AE_3RD :Tres'ais STR_01AE_3RD :Tres'ais
@@ -460,7 +460,7 @@ STR_01C7_28TH :28.
STR_01C8_29TH :29. STR_01C8_29TH :29.
STR_01C9_30TH :30. STR_01C9_30TH :30.
STR_01CA_31ST :31. STR_01CA_31ST :31.
############ range for days ends ############ range for days ends
STR_01CB :{TINYFONT}{COMMA} STR_01CB :{TINYFONT}{COMMA}
@@ -699,7 +699,7 @@ STR_02C0_SAVE_CUSTOM_NAMES :{BLACK}Saglaba'
STR_02C1_VEHICLE_DESIGN_NAMES_SELECTION :{BLACK}Transporta li'dzekl'u dizaina nosaukumu izve'le STR_02C1_VEHICLE_DESIGN_NAMES_SELECTION :{BLACK}Transporta li'dzekl'u dizaina nosaukumu izve'le
STR_02C2_SAVE_CUSTOMIZED_VEHICLE :{BLACK}Saglaba't specia'los transporta li'dzekl'a dizaina nosaukumus STR_02C2_SAVE_CUSTOMIZED_VEHICLE :{BLACK}Saglaba't specia'los transporta li'dzekl'a dizaina nosaukumus
############ range for menu starts ############ range for menu starts
STR_02C3_GAME_OPTIONS :Spe'les rez'i'mi STR_02C3_GAME_OPTIONS :Spe'les rez'i'mi
STR_02C5_DIFFICULTY_SETTINGS :Gru'ti'bas paka'pes STR_02C5_DIFFICULTY_SETTINGS :Gru'ti'bas paka'pes
STR_02C7_CONFIG_PATCHES :Konfigure't labojumus (pac'us) STR_02C7_CONFIG_PATCHES :Konfigure't labojumus (pac'us)
@@ -713,16 +713,16 @@ STR_02D0_FULL_ANIMATION :{SETX 12}Pilna
STR_02D2_FULL_DETAIL :{SETX 12}Pilnas detal'as STR_02D2_FULL_DETAIL :{SETX 12}Pilnas detal'as
STR_02D4_TRANSPARENT_BUILDINGS :{SETX 12}Caurspi'di'gas e'kas STR_02D4_TRANSPARENT_BUILDINGS :{SETX 12}Caurspi'di'gas e'kas
STR_TRANSPARENT_SIGNS :{SETX 12}Caurspidi'gas staciju zi'mes STR_TRANSPARENT_SIGNS :{SETX 12}Caurspidi'gas staciju zi'mes
############ range ends here ############ range ends here
############ range for menu starts ############ range for menu starts
STR_02D5_LAND_BLOCK_INFO :Zemes apgabala informa'cija STR_02D5_LAND_BLOCK_INFO :Zemes apgabala informa'cija
STR_02D6 : STR_02D6 :
STR_CONSOLE_SETTING :Pa'rsle'gt konsoli STR_CONSOLE_SETTING :Pa'rsle'gt konsoli
STR_02D7_SCREENSHOT_CTRL_S :Ekra'na kopija (Ctrl-S) STR_02D7_SCREENSHOT_CTRL_S :Ekra'na kopija (Ctrl-S)
STR_02D8_GIANT_SCREENSHOT_CTRL_G :Liela ekra'na kopija (Ctrl-G) STR_02D8_GIANT_SCREENSHOT_CTRL_G :Liela ekra'na kopija (Ctrl-G)
STR_02D9_ABOUT_OPENTTD :Par 'OpenTTD' STR_02D9_ABOUT_OPENTTD :Par 'OpenTTD'
############ range ends here ############ range ends here
STR_02DB_OFF :{BLACK}Nav STR_02DB_OFF :{BLACK}Nav
STR_02DA_ON :{BLACK}Ir STR_02DA_ON :{BLACK}Ir
@@ -777,7 +777,7 @@ STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE :{BLACK}Izve'le'
STR_0311_SELECT_TOYLAND_LANDSCAPE :{BLACK}Izve'le'ties ' rotal'u ' zemes stilu STR_0311_SELECT_TOYLAND_LANDSCAPE :{BLACK}Izve'le'ties ' rotal'u ' zemes stilu
STR_0312_FUND_CONSTRUCTION_OF_NEW :{BLACK}Finanse't jaunas industrijas bu'vnieci'bu STR_0312_FUND_CONSTRUCTION_OF_NEW :{BLACK}Finanse't jaunas industrijas bu'vnieci'bu
############ range for menu starts ############ range for menu starts
STR_INDUSTRY_DIR :Industriju saraksts STR_INDUSTRY_DIR :Industriju saraksts
STR_0313_FUND_NEW_INDUSTRY :Finanse't jaunu industriju STR_0313_FUND_NEW_INDUSTRY :Finanse't jaunu industriju
############ range ends here ############ range ends here
@@ -820,7 +820,7 @@ STR_TOWNNAME_ROMANIAN :Ruma'nijas
STR_TOWNNAME_CZECH :C'ehijas STR_TOWNNAME_CZECH :C'ehijas
STR_TOWNNAME_SWISS :S'veices STR_TOWNNAME_SWISS :S'veices
STR_TOWNNAME_DANISH :Da'n'u STR_TOWNNAME_DANISH :Da'n'u
############ end of townname region ############ end of townname region
STR_CURR_GBP :Ma'rcin'as (£) STR_CURR_GBP :Ma'rcin'as (£)
STR_CURR_USD :Dola'ri ($) STR_CURR_USD :Dola'ri ($)
@@ -1190,8 +1190,8 @@ STR_480B_FARM :Ferma
STR_4812_BANK :Banka STR_4812_BANK :Banka
STR_4819_FACTORY :Rûpnîca STR_4819_FACTORY :Rûpnîca
############ range for requires starts ############ range for requires starts
############ range for requires ends ############ range for requires ends
##id 0x5000 ##id 0x5000
@@ -1203,8 +1203,8 @@ STR_500E_SUSPENSION_STEEL :Vanšu, Terauda
STR_5803_COMPANY_HEADQUARTERS :Firmas Ofiss STR_5803_COMPANY_HEADQUARTERS :Firmas Ofiss
############ WARNING, using range 0x6000 for strings that are stored in the savegame ############ WARNING, using range 0x6000 for strings that are stored in the savegame
############ These strings may never get a new id, or savegames will break! ############ These strings may never get a new id, or savegames will break!
##id 0x6000 ##id 0x6000
STR_SV_EMPTY : STR_SV_EMPTY :
STR_SV_TRAIN_NAME :Vilciens {COMMA} STR_SV_TRAIN_NAME :Vilciens {COMMA}
@@ -1212,7 +1212,7 @@ STR_SV_TRAIN_NAME :Vilciens {COMMA
STR_SV_STNAME :{STRING} STR_SV_STNAME :{STRING}
STR_SV_STNAME_FOREST :{STRING} Mežs STR_SV_STNAME_FOREST :{STRING} Mežs
############ end of savegame specific region! ############ end of savegame specific region!
##id 0x6800 ##id 0x6800
STR_OPTIONS_SAVE_CHANGES :{BLACK}Saglabât STR_OPTIONS_SAVE_CHANGES :{BLACK}Saglabât

View File

@@ -1,3 +1,3 @@
##name Serbian ##name Serbian
##ownname Srpski ##ownname Srpski
##isocode sr_YU.UTF-8 ##isocode sr_YU

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@@ -133,6 +133,18 @@
Outputs="lang\english.lng"/> Outputs="lang\english.lng"/>
</FileConfiguration> </FileConfiguration>
</File> </File>
<File
RelativePath=".\lang\esperanto.txt">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCustomBuildTool"
Description="Generating esperanto language file"
CommandLine="strgen\debug\strgen.exe -s lang -d lang &quot;$(InputPath)&quot;
"
Outputs="lang\esperanto.lng"/>
</FileConfiguration>
</File>
<File <File
RelativePath=".\lang\estonian.txt"> RelativePath=".\lang\estonian.txt">
<FileConfiguration <FileConfiguration
@@ -230,10 +242,25 @@
</FileConfiguration> </FileConfiguration>
</File> </File>
<File <File
RelativePath=".\lang\lithuanian.txt"> RelativePath="lang\japanese.txt"
>
<FileConfiguration <FileConfiguration
Name="Debug|Win32" Name="Debug|Win32">
ExcludedFromBuild="TRUE"> <Tool
Name="VCCustomBuildTool"
Description="Generating japanese language file"
CommandLine="strgen\debug\strgen.exe -s lang -d lang &quot;$(InputPath)&quot;
"
AdditionalDependencies=""
Outputs="lang\japanese.lng"
/>
</FileConfiguration>
</File>
<File
RelativePath="lang\lithuanian.txt"
>
<FileConfiguration
Name="Debug|Win32">
<Tool <Tool
Name="VCCustomBuildTool" Name="VCCustomBuildTool"
Description="Generating lithuanian language file" Description="Generating lithuanian language file"
@@ -243,15 +270,27 @@
</FileConfiguration> </FileConfiguration>
</File> </File>
<File <File
RelativePath=".\lang\norwegian.txt"> RelativePath=".\lang\norwegian_bokmal.txt">
<FileConfiguration <FileConfiguration
Name="Debug|Win32"> Name="Debug|Win32">
<Tool <Tool
Name="VCCustomBuildTool" Name="VCCustomBuildTool"
Description="Generating norwegian language file" Description="Generating norwegian_bokmal language file"
CommandLine="strgen\debug\strgen.exe -s lang -d lang &quot;$(InputPath)&quot; CommandLine="strgen\debug\strgen.exe -s lang -d lang &quot;$(InputPath)&quot;
" "
Outputs="lang\norwegian.lng"/> Outputs="lang\norwegian_bokmal.lng"/>
</FileConfiguration>
</File>
<File
RelativePath=".\lang\norwegian_nynorsk.txt">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCustomBuildTool"
Description="Generating norwegian_nynorsk language file"
CommandLine="strgen\debug\strgen.exe -s lang -d lang &quot;$(InputPath)&quot;
"
Outputs="lang\norwegian_nynorsk.lng"/>
</FileConfiguration> </FileConfiguration>
</File> </File>
<File <File
@@ -327,7 +366,23 @@
</FileConfiguration> </FileConfiguration>
</File> </File>
<File <File
RelativePath=".\lang\spanish.txt"> RelativePath="lang\slovenian.txt"
>
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCustomBuildTool"
Description="Generating slovenian language file"
CommandLine="strgen\debug\strgen.exe -s lang -d lang &quot;$(InputPath)&quot;
"
AdditionalDependencies=""
Outputs="lang\slovenian.lng"
/>
</FileConfiguration>
</File>
<File
RelativePath="lang\spanish.txt"
>
<FileConfiguration <FileConfiguration
Name="Debug|Win32"> Name="Debug|Win32">
<Tool <Tool

View File

@@ -157,6 +157,20 @@
/> />
</FileConfiguration> </FileConfiguration>
</File> </File>
<File
RelativePath=".\lang\esperanto.txt"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Generating esperanto language file"
CommandLine="strgen\debug\strgen.exe -s lang -d lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
Outputs="lang\esperanto.lng"
/>
</FileConfiguration>
</File>
<File <File
RelativePath=".\lang\estonian.txt" RelativePath=".\lang\estonian.txt"
> >
@@ -270,11 +284,24 @@
</FileConfiguration> </FileConfiguration>
</File> </File>
<File <File
RelativePath=".\lang\lithuanian.txt" RelativePath="lang\japanese.txt"
>
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCustomBuildTool"
Description="Generating japanese language file"
CommandLine="strgen\debug\strgen.exe -s lang -d lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies=""
Outputs="lang\japanese.lng"
/>
</FileConfiguration>
</File>
<File
RelativePath="lang\lithuanian.txt"
> >
<FileConfiguration <FileConfiguration
Name="Debug|Win32" Name="Debug|Win32"
ExcludedFromBuild="true"
> >
<Tool <Tool
Name="VCCustomBuildTool" Name="VCCustomBuildTool"
@@ -285,16 +312,30 @@
</FileConfiguration> </FileConfiguration>
</File> </File>
<File <File
RelativePath=".\lang\norwegian.txt" RelativePath=".\lang\norwegian_bokmal.txt"
> >
<FileConfiguration <FileConfiguration
Name="Debug|Win32" Name="Debug|Win32"
> >
<Tool <Tool
Name="VCCustomBuildTool" Name="VCCustomBuildTool"
Description="Generating norwegian language file" Description="Generating norwegian_bokmal language file"
CommandLine="strgen\debug\strgen.exe -s lang -d lang &quot;$(InputPath)&quot;&#x0D;&#x0A;" CommandLine="strgen\debug\strgen.exe -s lang -d lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
Outputs="lang\norwegian.lng" Outputs="lang\norwegian_bokmal.lng"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\lang\norwegian_nynorsk.txt"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Generating norwegian_nynorsk language file"
CommandLine="strgen\debug\strgen.exe -s lang -d lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
Outputs="lang\norwegian_nynorsk.lng"
/> />
</FileConfiguration> </FileConfiguration>
</File> </File>
@@ -383,7 +424,21 @@
</FileConfiguration> </FileConfiguration>
</File> </File>
<File <File
RelativePath=".\lang\spanish.txt" RelativePath="lang\slovenian.txt"
>
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCustomBuildTool"
Description="Generating slovenian language file"
CommandLine="strgen\debug\strgen.exe -s lang -d lang &quot;$(InputPath)&quot;&#x0D;&#x0A;"
AdditionalDependencies=""
Outputs="lang\slovenian.lng"
/>
</FileConfiguration>
</File>
<File
RelativePath="lang\spanish.txt"
> >
<FileConfiguration <FileConfiguration
Name="Debug|Win32" Name="Debug|Win32"

View File

@@ -2308,6 +2308,8 @@ static void MainWindowWndProc(Window *w, WindowEvent *e)
const NetworkClientInfo *cio = NetworkFindClientInfoFromIndex(_network_own_client_index); const NetworkClientInfo *cio = NetworkFindClientInfoFromIndex(_network_own_client_index);
bool teamchat = false; bool teamchat = false;
if (cio == NULL) break;
/* Only players actually playing can speak to team. Eg spectators cannot */ /* Only players actually playing can speak to team. Eg spectators cannot */
if (_patches.prefer_teamchat && IsValidPlayer(cio->client_playas)) { if (_patches.prefer_teamchat && IsValidPlayer(cio->client_playas)) {
const NetworkClientInfo *ci; const NetworkClientInfo *ci;
@@ -2329,8 +2331,10 @@ static void MainWindowWndProc(Window *w, WindowEvent *e)
case WKC_CTRL | WKC_RETURN: case WKC_CTRL | 'T': // send text to all team mates case WKC_CTRL | WKC_RETURN: case WKC_CTRL | 'T': // send text to all team mates
if (_networking) { if (_networking) {
const NetworkClientInfo *ci = NetworkFindClientInfoFromIndex(_network_own_client_index); const NetworkClientInfo *cio = NetworkFindClientInfoFromIndex(_network_own_client_index);
ShowNetworkChatQueryWindow(DESTTYPE_TEAM, ci->client_playas); if (cio == NULL) break;
ShowNetworkChatQueryWindow(DESTTYPE_TEAM, cio->client_playas);
} }
break; break;
#endif #endif

View File

@@ -67,7 +67,9 @@ SDL_CONFIG:=sdl-config
LIBPNG_CONFIG :=libpng-config LIBPNG_CONFIG :=libpng-config
# set freetype-config to the default value # set freetype-config to the default value
ifndef FREETYPE_CONFIG
FREETYPE_CONFIG:=freetype-config FREETYPE_CONFIG:=freetype-config
endif
# set pkg-config to the default value # set pkg-config to the default value
FONTCONFIG_CONFIG:=pkg-config fontconfig FONTCONFIG_CONFIG:=pkg-config fontconfig
@@ -131,6 +133,11 @@ endif
endif endif
ifdef OSX ifdef OSX
# OSX always has freetype, even though it can fail to be detected with our previous test
# fontconfig is also present by default, but the default one is too old for OpenTTD
# if the user installed a newer one, he/she can modify Makefile.config to enable it
WITH_FREETYPE:=1
WITH_FONTCONFIG:=
# we prefer to use cocoa drivers rather than SDL drivers # we prefer to use cocoa drivers rather than SDL drivers
# if you really want SDL drivers, you can always modify Makefile.config # if you really want SDL drivers, you can always modify Makefile.config
ifndef DEDICATED ifndef DEDICATED

20
misc.c
View File

@@ -266,16 +266,18 @@ void InitializeLandscapeVariables(bool only_constants)
int FindFirstBit(uint32 value) int FindFirstBit(uint32 value)
{ {
// This is much faster than the one that was before here. // The macro FIND_FIRST_BIT is better to use when your value is
// Created by Darkvater.. blame him if it is wrong ;) // not more than 128.
// Btw, the macro FINDFIRSTBIT is better to use when your value is
// not more than 128.
byte i = 0; byte i = 0;
if (value & 0xffff0000) { value >>= 16; i += 16; }
if (value & 0x0000ff00) { value >>= 8; i += 8; } if (value == 0) return 0;
if (value & 0x000000f0) { value >>= 4; i += 4; }
if (value & 0x0000000c) { value >>= 2; i += 2; } if ((value & 0x0000ffff) == 0) { value >>= 16; i += 16; }
if (value & 0x00000002) { i += 1; } if ((value & 0x000000ff) == 0) { value >>= 8; i += 8; }
if ((value & 0x0000000f) == 0) { value >>= 4; i += 4; }
if ((value & 0x00000003) == 0) { value >>= 2; i += 2; }
if ((value & 0x00000001) == 0) { i += 1; }
return i; return i;
} }

View File

@@ -42,85 +42,25 @@ extern void SwitchMode(int new_mode);
static bool _fios_path_changed; static bool _fios_path_changed;
static bool _savegame_sort_dirty; static bool _savegame_sort_dirty;
typedef struct LandInfoData { enum {
Town *town; LAND_INFO_LINES = 7,
int32 costclear; LAND_INFO_LINE_BUFF_SIZE = 512,
AcceptedCargo ac; };
TileIndex tile;
TileDesc td; static char _landinfo_data[LAND_INFO_LINES][LAND_INFO_LINE_BUFF_SIZE];
} LandInfoData;
static void LandInfoWndProc(Window *w, WindowEvent *e) static void LandInfoWndProc(Window *w, WindowEvent *e)
{ {
if (e->event == WE_PAINT) { if (e->event == WE_PAINT) {
const LandInfoData *lid;
StringID str;
int i;
DrawWindowWidgets(w); DrawWindowWidgets(w);
lid = WP(w,void_d).data; DoDrawStringCentered(140, 16, _landinfo_data[0], 13);
DoDrawStringCentered(140, 27, _landinfo_data[1], 0);
SetDParam(0, lid->td.dparam[0]); DoDrawStringCentered(140, 38, _landinfo_data[2], 0);
DrawStringCentered(140, 16, lid->td.str, 13); DoDrawStringCentered(140, 49, _landinfo_data[3], 0);
DoDrawStringCentered(140, 60, _landinfo_data[4], 0);
SetDParam(0, STR_01A6_N_A); if (_landinfo_data[5][0] != '\0') DrawStringMultiCenter(140, 76, BindCString(_landinfo_data[5]), 276);
if (lid->td.owner != OWNER_NONE && lid->td.owner != OWNER_WATER) if (_landinfo_data[6][0] != '\0') DoDrawStringCentered(140, 71, _landinfo_data[6], 0);
GetNameOfOwner(lid->td.owner, lid->tile);
DrawStringCentered(140, 27, STR_01A7_OWNER, 0);
str = STR_01A4_COST_TO_CLEAR_N_A;
if (!CmdFailed(lid->costclear)) {
SetDParam(0, lid->costclear);
str = STR_01A5_COST_TO_CLEAR;
}
DrawStringCentered(140, 38, str, 0);
snprintf(_userstring, lengthof(_userstring), "0x%.4X", lid->tile);
SetDParam(0, TileX(lid->tile));
SetDParam(1, TileY(lid->tile));
SetDParam(2, STR_SPEC_USERSTRING);
DrawStringCentered(140, 49, STR_LANDINFO_COORDS, 0);
SetDParam(0, STR_01A9_NONE);
if (lid->town != NULL) {
SetDParam(0, STR_TOWN);
SetDParam(1, lid->town->index);
}
DrawStringCentered(140,60, STR_01A8_LOCAL_AUTHORITY, 0);
{
char buf[512];
char *p = GetString(buf, STR_01CE_CARGO_ACCEPTED, lastof(buf));
bool found = false;
for (i = 0; i < NUM_CARGO; ++i) {
if (lid->ac[i] > 0) {
// Add a comma between each item.
if (found) {
*p++ = ',';
*p++ = ' ';
}
found = true;
// If the accepted value is less than 8, show it in 1/8:ths
if (lid->ac[i] < 8) {
SetDParam(0, lid->ac[i]);
SetDParam(1, _cargoc.names_s[i]);
p = GetString(p, STR_01D1_8, lastof(buf));
} else {
p = GetString(p, _cargoc.names_s[i], lastof(buf));
}
}
}
if (found) DrawStringMultiCenter(140, 76, BindCString(buf), 276);
}
if (lid->td.build_date != 0) {
SetDParam(0,lid->td.build_date);
DrawStringCentered(140,71, STR_BUILD_DATE, 0);
}
} }
} }
@@ -142,31 +82,94 @@ static const WindowDesc _land_info_desc = {
static void Place_LandInfo(TileIndex tile) static void Place_LandInfo(TileIndex tile)
{ {
Player *p; Player *p;
static LandInfoData lid;
Window *w; Window *w;
Town *t;
int64 old_money; int64 old_money;
int64 costclear;
AcceptedCargo ac;
TileDesc td;
StringID str;
DeleteWindowById(WC_LAND_INFO, 0); DeleteWindowById(WC_LAND_INFO, 0);
w = AllocateWindowDesc(&_land_info_desc); w = AllocateWindowDesc(&_land_info_desc);
WP(w,void_d).data = &lid; WP(w, void_d).data = &_landinfo_data;
lid.tile = tile;
lid.town = ClosestTownFromTile(tile, _patches.dist_local_authority);
p = GetPlayer(IsValidPlayer(_local_player) ? _local_player : 0); p = GetPlayer(IsValidPlayer(_local_player) ? _local_player : 0);
t = ClosestTownFromTile(tile, _patches.dist_local_authority);
old_money = p->money64; old_money = p->money64;
p->money64 = p->player_money = 0x7fffffff; p->money64 = p->player_money = 0x7fffffff;
lid.costclear = DoCommand(tile, 0, 0, 0, CMD_LANDSCAPE_CLEAR); costclear = DoCommand(tile, 0, 0, 0, CMD_LANDSCAPE_CLEAR);
p->money64 = old_money; p->money64 = old_money;
UpdatePlayerMoney32(p); UpdatePlayerMoney32(p);
// Becuase build_date is not set yet in every TileDesc, we make sure it is empty /* Because build_date is not set yet in every TileDesc, we make sure it is empty */
lid.td.build_date = 0; td.build_date = 0;
GetAcceptedCargo(tile, ac);
GetTileDesc(tile, &td);
GetAcceptedCargo(tile, lid.ac); SetDParam(0, td.dparam[0]);
GetTileDesc(tile, &lid.td); GetString(_landinfo_data[0], td.str, lastof(_landinfo_data[0]));
SetDParam(0, STR_01A6_N_A);
if (td.owner != OWNER_NONE && td.owner != OWNER_WATER) GetNameOfOwner(td.owner, tile);
GetString(_landinfo_data[1], STR_01A7_OWNER, lastof(_landinfo_data[1]));
str = STR_01A4_COST_TO_CLEAR_N_A;
if (!CmdFailed(costclear)) {
SetDParam(0, costclear);
str = STR_01A5_COST_TO_CLEAR;
}
GetString(_landinfo_data[2], str, lastof(_landinfo_data[2]));
snprintf(_userstring, lengthof(_userstring), "0x%.4X", tile);
SetDParam(0, TileX(tile));
SetDParam(1, TileY(tile));
SetDParam(2, STR_SPEC_USERSTRING);
GetString(_landinfo_data[3], STR_LANDINFO_COORDS, lastof(_landinfo_data[3]));
SetDParam(0, STR_01A9_NONE);
if (t != NULL && IsValidTown(t)) {
SetDParam(0, STR_TOWN);
SetDParam(1, t->index);
}
GetString(_landinfo_data[4], STR_01A8_LOCAL_AUTHORITY, lastof(_landinfo_data[4]));
{
int i;
char *p = GetString(_landinfo_data[5], STR_01CE_CARGO_ACCEPTED, lastof(_landinfo_data[5]));
bool found = false;
for (i = 0; i < NUM_CARGO; ++i) {
if (ac[i] > 0) {
/* Add a comma between each item. */
if (found) {
*p++ = ',';
*p++ = ' ';
}
found = true;
/* If the accepted value is less than 8, show it in 1/8:ths */
if (ac[i] < 8) {
SetDParam(0, ac[i]);
SetDParam(1, _cargoc.names_s[i]);
p = GetString(p, STR_01D1_8, lastof(_landinfo_data[5]));
} else {
p = GetString(p, _cargoc.names_s[i], lastof(_landinfo_data[5]));
}
}
}
if (!found) _landinfo_data[5][0] = '\0';
}
if (td.build_date != 0) {
SetDParam(0, td.build_date);
GetString(_landinfo_data[6], STR_BUILD_DATE, lastof(_landinfo_data[6]));
} else {
_landinfo_data[6][0] = '\0';
}
#if defined(_DEBUG) #if defined(_DEBUG)
# define LANDINFOD_LEVEL 0 # define LANDINFOD_LEVEL 0
@@ -210,7 +213,7 @@ static const char *credits[] = {
" Jaroslav Mazanec (KUDr) - YAPG (Yet Another Pathfinder God) ;)", " Jaroslav Mazanec (KUDr) - YAPG (Yet Another Pathfinder God) ;)",
" Attila Bán (MiHaMiX) - WebTranslator, Nightlies, Wiki and bugtracker host", " Attila Bán (MiHaMiX) - WebTranslator, Nightlies, Wiki and bugtracker host",
" Peter Nelson (peter1138) - Spiritual descendant from newgrf gods", " Peter Nelson (peter1138) - Spiritual descendant from newgrf gods",
" Remko Bijker (Rubidium) - Belugas code scrutinizer", " Remko Bijker (Rubidium) - THE desync hunter",
" Christoph Mallon (Tron) - Programmer, code correctness police", " Christoph Mallon (Tron) - Programmer, code correctness police",
" Patric Stout (TrueLight) - Coder, network guru, SVN- and website host", " Patric Stout (TrueLight) - Coder, network guru, SVN- and website host",
"", "",
@@ -942,12 +945,13 @@ void UpdateTextBufferSize(Textbuf *tb)
WChar c = Utf8Consume(&buf); WChar c = Utf8Consume(&buf);
tb->width = 0; tb->width = 0;
tb->length = 0;
for (; c != '\0' && tb->length < (tb->maxlength - 1); c = Utf8Consume(&buf)) { for (; c != '\0' && tb->length < (tb->maxlength - 1); c = Utf8Consume(&buf)) {
tb->width += GetCharacterWidth(FS_NORMAL, c); tb->width += GetCharacterWidth(FS_NORMAL, c);
tb->length += Utf8CharLen(c);
} }
tb->length = buf - tb->buf - 1;
tb->caretpos = tb->length; tb->caretpos = tb->length;
tb->caretxoffs = tb->width; tb->caretxoffs = tb->width;
} }
@@ -1647,7 +1651,8 @@ static int32 ClickChangePlayerCheat(int32 p1, int32 p2)
{ {
while (IsValidPlayer((PlayerID)p1)) { while (IsValidPlayer((PlayerID)p1)) {
if (_players[p1].is_active) { if (_players[p1].is_active) {
_local_player = (PlayerID)p1; SetLocalPlayer((PlayerID)p1);
MarkWholeScreenDirty(); MarkWholeScreenDirty();
return _local_player; return _local_player;
} }
@@ -1817,7 +1822,7 @@ static void CheatsWndProc(Window *w, WindowEvent *e)
/* Increase or decrease the value and clamp it to extremes */ /* Increase or decrease the value and clamp it to extremes */
value += (x >= 30) ? step : -step; value += (x >= 30) ? step : -step;
clamp(value, ce->min, ce->max); value = clamp(value, ce->min, ce->max);
// take whatever the function returns // take whatever the function returns
value = ce->proc(value, (x >= 30) ? 1 : -1); value = ce->proc(value, (x >= 30) ? 1 : -1);

View File

@@ -288,7 +288,7 @@ static void MusicTrackSelectionWndProc(Window *w, WindowEvent *e)
#if 0 #if 0
case 12: // save case 12: // save
ShowInfo("MusicTrackSelectionWndProc:save not implemented\n"); ShowInfo("MusicTrackSelectionWndProc:save not implemented");
break; break;
#endif #endif

View File

@@ -7,7 +7,7 @@
extern const char _openttd_revision[]; extern const char _openttd_revision[];
#elif defined(WITH_REV_HACK) #elif defined(WITH_REV_HACK)
#define WITH_REV #define WITH_REV
const char _openttd_revision[] = WITH_REV_HACK; const char _openttd_revision[] = "0.5.0-RC5";
#else #else
const char _openttd_revision[] = NOREV_STRING; const char _openttd_revision[] = NOREV_STRING;
#endif #endif
@@ -82,7 +82,7 @@ NetworkClientState *NetworkFindClientStateFromIndex(uint16 client_index)
{ {
NetworkClientState *cs; NetworkClientState *cs;
for (cs = _clients; cs != &_clients[MAX_CLIENT_INFO]; cs++) { for (cs = _clients; cs != endof(_clients); cs++) {
if (cs->index == client_index) return cs; if (cs->index == client_index) return cs;
} }
@@ -235,9 +235,10 @@ static void NetworkClientError(NetworkRecvStatus res, NetworkClientState* cs)
} }
switch (res) { switch (res) {
case NETWORK_RECV_STATUS_DESYNC: errorno = NETWORK_ERROR_DESYNC; break; case NETWORK_RECV_STATUS_DESYNC: errorno = NETWORK_ERROR_DESYNC; break;
case NETWORK_RECV_STATUS_SAVEGAME: errorno = NETWORK_ERROR_SAVEGAME_FAILED; break; case NETWORK_RECV_STATUS_SAVEGAME: errorno = NETWORK_ERROR_SAVEGAME_FAILED; break;
default: errorno = NETWORK_ERROR_GENERAL; break; case NETWORK_RECV_STATUS_NEWGRF_MISMATCH: errorno = NETWORK_ERROR_NEWGRF_MISMATCH; break;
default: errorno = NETWORK_ERROR_GENERAL; break;
} }
// This means we fucked up and the server closed the connection // This means we fucked up and the server closed the connection
if (res != NETWORK_RECV_STATUS_SERVER_ERROR && res != NETWORK_RECV_STATUS_SERVER_FULL && if (res != NETWORK_RECV_STATUS_SERVER_ERROR && res != NETWORK_RECV_STATUS_SERVER_FULL &&
@@ -267,6 +268,7 @@ char* GetNetworkErrorMsg(char* buf, NetworkErrorCode err, const char* last)
STR_NETWORK_ERR_CLIENT_SAVEGAME, STR_NETWORK_ERR_CLIENT_SAVEGAME,
STR_NETWORK_ERR_CLIENT_CONNECTION_LOST, STR_NETWORK_ERR_CLIENT_CONNECTION_LOST,
STR_NETWORK_ERR_CLIENT_PROTOCOL_ERROR, STR_NETWORK_ERR_CLIENT_PROTOCOL_ERROR,
STR_NETWORK_ERR_CLIENT_NEWGRF_MISMATCH,
STR_NETWORK_ERR_CLIENT_NOT_AUTHORIZED, STR_NETWORK_ERR_CLIENT_NOT_AUTHORIZED,
STR_NETWORK_ERR_CLIENT_NOT_EXPECTED, STR_NETWORK_ERR_CLIENT_NOT_EXPECTED,
STR_NETWORK_ERR_CLIENT_WRONG_REVISION, STR_NETWORK_ERR_CLIENT_WRONG_REVISION,
@@ -513,24 +515,25 @@ unsigned long NetworkResolveHost(const char *hostname)
return ip; return ip;
} }
// Converts a string to ip/port/player /** Converts a string to ip/port/player
// Format: IP#player:port * Format: IP#player:port
// *
// connection_string will be re-terminated to seperate out the hostname, and player and port will * connection_string will be re-terminated to seperate out the hostname, and player and port will
// be set to the player and port strings given by the user, inside the memory area originally * be set to the player and port strings given by the user, inside the memory area originally
// occupied by connection_string. * occupied by connection_string. */
void ParseConnectionString(const char **player, const char **port, char *connection_string) void ParseConnectionString(const char **player, const char **port, char *connection_string)
{ {
char *p; char *p;
for (p = connection_string; *p != '\0'; p++) { for (p = connection_string; *p != '\0'; p++) {
if (*p == '#') { switch (*p) {
*p = '\0'; case '#':
*player = ++p; *player = p + 1;
while (IsValidChar(*p, CS_NUMERAL)) p++; *p = '\0';
if (*p == '\0') break; break;
} else if (*p == ':') { case ':':
*port = p + 1; *port = p + 1;
*p = '\0'; *p = '\0';
break;
} }
} }
} }
@@ -1264,6 +1267,7 @@ void NetworkUDPGameLoop(void)
} else if (_udp_client_socket != INVALID_SOCKET) { } else if (_udp_client_socket != INVALID_SOCKET) {
NetworkUDPReceive(_udp_client_socket); NetworkUDPReceive(_udp_client_socket);
if (_network_udp_broadcast > 0) _network_udp_broadcast--; if (_network_udp_broadcast > 0) _network_udp_broadcast--;
NetworkGameListRequery();
} }
} }

View File

@@ -130,6 +130,7 @@ typedef struct NetworkGameList {
uint16 port; uint16 port;
bool online; // False if the server did not respond (default status) bool online; // False if the server did not respond (default status)
bool manually; // True if the server was added manually bool manually; // True if the server was added manually
uint8 retries;
struct NetworkGameList *next; struct NetworkGameList *next;
} NetworkGameList; } NetworkGameList;

View File

@@ -77,6 +77,18 @@ DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_JOIN)
NetworkSend_Packet(p, MY_CLIENT); NetworkSend_Packet(p, MY_CLIENT);
} }
DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_NEWGRFS_CHECKED)
{
//
// Packet: CLIENT_NEWGRFS_CHECKED
// Function: Tell the server that we have the required GRFs
// Data:
//
Packet *p = NetworkSend_Init(PACKET_CLIENT_NEWGRFS_CHECKED);
NetworkSend_Packet(p, MY_CLIENT);
}
DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_PASSWORD)(NetworkPasswordType type, const char *password) DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_PASSWORD)(NetworkPasswordType type, const char *password)
{ {
// //
@@ -407,6 +419,39 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_ERROR)
return NETWORK_RECV_STATUS_SERVER_ERROR; return NETWORK_RECV_STATUS_SERVER_ERROR;
} }
DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_CHECK_NEWGRFS)
{
uint grf_count = NetworkRecv_uint8(MY_CLIENT, p);
NetworkRecvStatus ret = NETWORK_RECV_STATUS_OKAY;
/* Check all GRFs */
for (; grf_count > 0; grf_count--) {
GRFConfig c;
const GRFConfig *f;
NetworkRecv_GRFIdentifier(MY_CLIENT, p, &c);
/* Check whether we know this GRF */
f = FindGRFConfig(c.grfid, c.md5sum);
if (f == NULL) {
/* We do not know this GRF, bail out of initialization */
char buf[sizeof(c.md5sum) * 2 + 1];
md5sumToString(buf, lastof(buf), c.md5sum);
DEBUG(grf, 0)("NewGRF %08X not found; checksum %s", BSWAP32(c.grfid), buf);
ret = NETWORK_RECV_STATUS_NEWGRF_MISMATCH;
}
}
if (ret == NETWORK_RECV_STATUS_OKAY) {
/* Start receiving the map */
SEND_COMMAND(PACKET_CLIENT_NEWGRFS_CHECKED)();
} else {
/* NewGRF mismatch, bail out */
_switch_mode_errorstr = STR_NETWORK_ERR_NEWGRF_MISMATCH;
}
return ret;
}
DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_NEED_PASSWORD) DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_NEED_PASSWORD)
{ {
NetworkPasswordType type = NetworkRecv_uint8(MY_CLIENT, p); NetworkPasswordType type = NetworkRecv_uint8(MY_CLIENT, p);
@@ -467,9 +512,18 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_MAP)
_frame_counter = _frame_counter_server = _frame_counter_max = NetworkRecv_uint32(MY_CLIENT, p); _frame_counter = _frame_counter_server = _frame_counter_max = NetworkRecv_uint32(MY_CLIENT, p);
_network_join_status = NETWORK_JOIN_STATUS_DOWNLOADING;
_network_join_kbytes = 0; _network_join_kbytes = 0;
_network_join_kbytes_total = NetworkRecv_uint32(MY_CLIENT, p) / 1024; _network_join_kbytes_total = NetworkRecv_uint32(MY_CLIENT, p) / 1024;
/* If the network connection has been closed due to loss of connection
* or when _network_join_kbytes_total is 0, the join status window will
* do a division by zero. When the connection is lost, we just return
* that. If kbytes_total is 0, the packet must be malformed as a
* savegame less than 1 kilobyte is practically impossible. */
if (MY_CLIENT->has_quit) return NETWORK_RECV_STATUS_CONN_LOST;
if (_network_join_kbytes_total == 0) return NETWORK_RECV_STATUS_MALFORMED_PACKET;
_network_join_status = NETWORK_JOIN_STATUS_DOWNLOADING;
InvalidateWindow(WC_NETWORK_STATUS_WINDOW, 0); InvalidateWindow(WC_NETWORK_STATUS_WINDOW, 0);
// The first packet does not contain any more data // The first packet does not contain any more data
@@ -509,7 +563,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_MAP)
if (_network_playas == PLAYER_NEW_COMPANY || !IsValidPlayer(_network_playas) || if (_network_playas == PLAYER_NEW_COMPANY || !IsValidPlayer(_network_playas) ||
!GetPlayer(_network_playas)->is_active) { !GetPlayer(_network_playas)->is_active) {
_local_player = PLAYER_SPECTATOR; SetLocalPlayer(PLAYER_SPECTATOR);
if (_network_playas == PLAYER_SPECTATOR) { if (_network_playas == PLAYER_SPECTATOR) {
// The client wants to be a spectator.. // The client wants to be a spectator..
@@ -521,10 +575,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_MAP)
} }
} else { } else {
// take control over an existing company // take control over an existing company
_local_player = _network_playas; SetLocalPlayer(_network_playas);
_patches.autorenew = GetPlayer(_local_player)->engine_renew;
_patches.autorenew_months = GetPlayer(_local_player)->engine_renew_months;
_patches.autorenew_money = GetPlayer(_local_player)->engine_renew_money;
DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0); DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
} }
} }
@@ -782,6 +833,8 @@ static NetworkClientPacket* const _network_client_packet[] = {
RECEIVE_COMMAND(PACKET_SERVER_NEWGAME), RECEIVE_COMMAND(PACKET_SERVER_NEWGAME),
RECEIVE_COMMAND(PACKET_SERVER_RCON), RECEIVE_COMMAND(PACKET_SERVER_RCON),
NULL, /*PACKET_CLIENT_RCON,*/ NULL, /*PACKET_CLIENT_RCON,*/
RECEIVE_COMMAND(PACKET_SERVER_CHECK_NEWGRFS),
NULL, /*PACKET_CLIENT_NEWGRFS_CHECKED,*/
}; };
// If this fails, check the array above with network_data.h // If this fails, check the array above with network_data.h

View File

@@ -293,6 +293,36 @@ void NetworkRecv_string(NetworkClientState *cs, Packet *p, char *buffer, size_t
// (the line: 'p->size = (uint16)p->buffer[0];' and below) // (the line: 'p->size = (uint16)p->buffer[0];' and below)
assert_compile(sizeof(PacketSize) == 2); assert_compile(sizeof(PacketSize) == 2);
/**
* Serializes the GRFIdentifier (GRF ID and MD5 checksum) to the packet
* @param p the packet to write the data to
* @param c the configuration to write the GRF ID and MD5 checksum from
*/
void NetworkSend_GRFIdentifier(Packet *p, const GRFConfig *c)
{
uint j;
NetworkSend_uint32(p, c->grfid);
for (j = 0; j < sizeof(c->md5sum); j++) {
NetworkSend_uint8 (p, c->md5sum[j]);
}
}
/**
* Deserializes the GRFIdentifier (GRF ID and MD5 checksum) from the packet
* @param p the packet to read the data from
* @param c the configuration to write the GRF ID and MD5 checksum to
*/
void NetworkRecv_GRFIdentifier(NetworkClientState *cs, Packet *p, GRFConfig *c)
{
uint j;
c->grfid = NetworkRecv_uint32(cs, p);
for (j = 0; j < sizeof(c->md5sum); j++) {
c->md5sum[j] = NetworkRecv_uint8(cs, p);
}
}
Packet *NetworkRecv_Packet(NetworkClientState *cs, NetworkRecvStatus *status) Packet *NetworkRecv_Packet(NetworkClientState *cs, NetworkRecvStatus *status)
{ {
ssize_t res; ssize_t res;

View File

@@ -10,6 +10,8 @@
// Is the network enabled? // Is the network enabled?
#ifdef ENABLE_NETWORK #ifdef ENABLE_NETWORK
#include "newgrf_config.h"
#define SEND_MTU 1460 #define SEND_MTU 1460
#define MAX_TEXT_MSG_LEN 1024 /* long long long long sentences :-) */ #define MAX_TEXT_MSG_LEN 1024 /* long long long long sentences :-) */
@@ -64,6 +66,7 @@ typedef enum {
typedef enum { typedef enum {
NETWORK_RECV_STATUS_OKAY, NETWORK_RECV_STATUS_OKAY,
NETWORK_RECV_STATUS_DESYNC, NETWORK_RECV_STATUS_DESYNC,
NETWORK_RECV_STATUS_NEWGRF_MISMATCH, ///< We did not have the required NewGRFs
NETWORK_RECV_STATUS_SAVEGAME, NETWORK_RECV_STATUS_SAVEGAME,
NETWORK_RECV_STATUS_CONN_LOST, NETWORK_RECV_STATUS_CONN_LOST,
NETWORK_RECV_STATUS_MALFORMED_PACKET, NETWORK_RECV_STATUS_MALFORMED_PACKET,
@@ -81,6 +84,7 @@ typedef enum {
NETWORK_ERROR_SAVEGAME_FAILED, NETWORK_ERROR_SAVEGAME_FAILED,
NETWORK_ERROR_CONNECTION_LOST, NETWORK_ERROR_CONNECTION_LOST,
NETWORK_ERROR_ILLEGAL_PACKET, NETWORK_ERROR_ILLEGAL_PACKET,
NETWORK_ERROR_NEWGRF_MISMATCH,
// Signals from servers // Signals from servers
NETWORK_ERROR_NOT_AUTHORIZED, NETWORK_ERROR_NOT_AUTHORIZED,
@@ -166,6 +170,8 @@ typedef enum {
PACKET_SERVER_NEWGAME, PACKET_SERVER_NEWGAME,
PACKET_SERVER_RCON, PACKET_SERVER_RCON,
PACKET_CLIENT_RCON, PACKET_CLIENT_RCON,
PACKET_SERVER_CHECK_NEWGRFS,
PACKET_CLIENT_NEWGRFS_CHECKED,
PACKET_END // Should ALWAYS be on the end of this list!! (period) PACKET_END // Should ALWAYS be on the end of this list!! (period)
} PacketType; } PacketType;
@@ -217,6 +223,9 @@ uint64 NetworkRecv_uint64(NetworkClientState *cs, Packet *packet);
void NetworkRecv_string(NetworkClientState *cs, Packet *packet, char* buffer, size_t size); void NetworkRecv_string(NetworkClientState *cs, Packet *packet, char* buffer, size_t size);
Packet *NetworkRecv_Packet(NetworkClientState *cs, NetworkRecvStatus *status); Packet *NetworkRecv_Packet(NetworkClientState *cs, NetworkRecvStatus *status);
void NetworkSend_GRFIdentifier(Packet *p, const GRFConfig *c);
void NetworkRecv_GRFIdentifier(NetworkClientState *cs, Packet *p, GRFConfig *c);
bool NetworkSend_Packets(NetworkClientState *cs); bool NetworkSend_Packets(NetworkClientState *cs);
void NetworkExecuteCommand(CommandPacket *cp); void NetworkExecuteCommand(CommandPacket *cp);
void NetworkAddCommandQueue(NetworkClientState *cs, CommandPacket *cp); void NetworkAddCommandQueue(NetworkClientState *cs, CommandPacket *cp);

View File

@@ -6,6 +6,10 @@
#include "debug.h" #include "debug.h"
#include "network_data.h" #include "network_data.h"
#include "newgrf_config.h" #include "newgrf_config.h"
#include "network_udp.h"
/** Should we stop/contiue requerying of offline servers? */
static bool _stop_requerying = false;
// This file handles the GameList // This file handles the GameList
// Also, it handles the request to a server for data about the server // Also, it handles the request to a server for data about the server
@@ -39,6 +43,7 @@ NetworkGameList *NetworkGameListAddItem(uint32 ip, uint16 port)
DEBUG(net, 4) ("[NET][GameList] Added server to list"); DEBUG(net, 4) ("[NET][GameList] Added server to list");
UpdateNetworkGameWindow(false); UpdateNetworkGameWindow(false);
_stop_requerying = false;
return item; return item;
} }
@@ -71,4 +76,38 @@ void NetworkGameListRemoveItem(NetworkGameList *remove)
} }
} }
enum {
MAX_GAME_LIST_REQUERY_COUNT = 5,
REQUERY_EVERY_X_GAMELOOPS = 60,
};
/** Requeries the (game) servers we have not gotten a reply from */
void NetworkGameListRequery(void)
{
static uint8 requery_cnt = 0;
struct in_addr ip;
NetworkGameList *item;
if (_stop_requerying || ++requery_cnt < REQUERY_EVERY_X_GAMELOOPS) return;
requery_cnt = 0;
_stop_requerying = true;
for (item = _network_game_list; item != NULL; item = item->next) {
uint8 retries;
if (item->online || item->retries >= MAX_GAME_LIST_REQUERY_COUNT) continue;
ip.s_addr = item->ip;
/* item gets mostly zeroed by NetworkUDPQueryServer */
retries = item->retries;
NetworkUDPQueryServer(inet_ntoa(ip), item->port);
item->retries = retries + 1;
_stop_requerying = false;
}
}
#endif /* ENABLE_NETWORK */ #endif /* ENABLE_NETWORK */

View File

@@ -7,5 +7,6 @@ void NetworkGameListClear(void);
NetworkGameList *NetworkGameListAddItem(uint32 ip, uint16 port); NetworkGameList *NetworkGameListAddItem(uint32 ip, uint16 port);
void NetworkGameListRemoveItem(NetworkGameList *remove); void NetworkGameListRemoveItem(NetworkGameList *remove);
void NetworkGameListAddQueriedItem(const NetworkGameInfo *info, bool server_online); void NetworkGameListAddQueriedItem(const NetworkGameInfo *info, bool server_online);
void NetworkGameListRequery(void);
#endif /* NETWORK_GAMELIST_H */ #endif /* NETWORK_GAMELIST_H */

View File

@@ -141,10 +141,17 @@ static int CDECL NGameAllowedSorter(const void *a, const void *b)
{ {
const NetworkGameList *cmp1 = *(const NetworkGameList**)a; const NetworkGameList *cmp1 = *(const NetworkGameList**)a;
const NetworkGameList *cmp2 = *(const NetworkGameList**)b; const NetworkGameList *cmp2 = *(const NetworkGameList**)b;
/* Reverse default as we are interested in compatible clients first */
int r = cmp2->info.compatible - cmp1->info.compatible;
/* The servers we do not know anything about (the ones that did not reply) should be at the bottom) */
int r = (cmp1->info.server_revision[0] == '\0') - (cmp2->info.server_revision[0] == '\0');
/* Reverse default as we are interested in version-compatible clients first */
if (r == 0) r = cmp2->info.version_compatible - cmp1->info.version_compatible;
/* The version-compatible ones are then sorted with NewGRF compatible first, incompatible last */
if (r == 0) r = cmp2->info.compatible - cmp1->info.compatible;
/* Passworded servers should be below unpassworded servers */
if (r == 0) r = cmp1->info.use_password - cmp2->info.use_password; if (r == 0) r = cmp1->info.use_password - cmp2->info.use_password;
/* Finally sort on the name of the server */
if (r == 0) r = strcasecmp(cmp1->info.server_name, cmp2->info.server_name); if (r == 0) r = strcasecmp(cmp1->info.server_name, cmp2->info.server_name);
return _internal_sort_order ? -r : r; return _internal_sort_order ? -r : r;
@@ -1409,7 +1416,7 @@ static void NetworkJoinStatusWindowWndProc(Window *w, WindowEvent *e)
DrawStringCentered(125, 46, STR_NETWORK_CONNECTING_DOWNLOADING, 14); DrawStringCentered(125, 46, STR_NETWORK_CONNECTING_DOWNLOADING, 14);
/* Fallthrough */ /* Fallthrough */
default: /* Waiting is 15%, so the resting receivement of map is maximum 70% */ default: /* Waiting is 15%, so the resting receivement of map is maximum 70% */
progress = 15 + _network_join_kbytes * (100 - 15) / _network_join_kbytes_total; progress = 15 + _network_join_kbytes * (100 - 15) / (_network_join_kbytes_total+1);
} }
/* Draw nice progress bar :) */ /* Draw nice progress bar :) */

View File

@@ -180,6 +180,32 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR)(NetworkClientState *cs, Netwo
NetworkCloseClient(cs); NetworkCloseClient(cs);
} }
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_CHECK_NEWGRFS)(NetworkClientState *cs)
{
//
// Packet: PACKET_SERVER_CHECK_NEWGRFS
// Function: Sends info about the used GRFs to the client
// Data:
// uint8: Amount of GRFs
// And then for each GRF:
// uint32: GRF ID
// 16 * uint8: MD5 checksum of the GRF
//
Packet *p = NetworkSend_Init(PACKET_SERVER_CHECK_NEWGRFS);
const GRFConfig *c;
uint grf_count = 0;
for (c = _grfconfig; c != NULL; c = c->next) grf_count++;
NetworkSend_uint8 (p, grf_count);
for (c = _grfconfig; c != NULL; c = c->next) {
NetworkSend_GRFIdentifier(p, c);
}
NetworkSend_Packet(p, cs);
}
DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_NEED_PASSWORD)(NetworkClientState *cs, NetworkPasswordType type) DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_NEED_PASSWORD)(NetworkClientState *cs, NetworkPasswordType type)
{ {
// //
@@ -287,6 +313,8 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_MAP)
file_pointer = fopen(filename, "rb"); file_pointer = fopen(filename, "rb");
fseek(file_pointer, 0, SEEK_END); fseek(file_pointer, 0, SEEK_END);
if (ftell(file_pointer) == 0) error("network savedump failed - zero sized savegame?");
// Now send the _frame_counter and how many packets are coming // Now send the _frame_counter and how many packets are coming
p = NetworkSend_Init(PACKET_SERVER_MAP); p = NetworkSend_Init(PACKET_SERVER_MAP);
NetworkSend_uint8(p, MAP_PACKET_START); NetworkSend_uint8(p, MAP_PACKET_START);
@@ -565,6 +593,22 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMPANY_INFO)
SEND_COMMAND(PACKET_SERVER_COMPANY_INFO)(cs); SEND_COMMAND(PACKET_SERVER_COMPANY_INFO)(cs);
} }
DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_NEWGRFS_CHECKED)
{
NetworkClientInfo *ci = DEREF_CLIENT_INFO(cs);
/* We now want a password from the client else we do not allow him in! */
if (_network_game_info.use_password) {
SEND_COMMAND(PACKET_SERVER_NEED_PASSWORD)(cs, NETWORK_GAME_PASSWORD);
} else {
if (IsValidPlayer(ci->client_playas) && _network_player_info[ci->client_playas].password[0] != '\0') {
SEND_COMMAND(PACKET_SERVER_NEED_PASSWORD)(cs, NETWORK_COMPANY_PASSWORD);
} else {
SEND_COMMAND(PACKET_SERVER_WELCOME)(cs);
}
}
}
DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_JOIN) DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_JOIN)
{ {
char name[NETWORK_CLIENT_NAME_LENGTH]; char name[NETWORK_CLIENT_NAME_LENGTH];
@@ -631,20 +675,14 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_JOIN)
ci->client_playas = playas; ci->client_playas = playas;
ci->client_lang = client_lang; ci->client_lang = client_lang;
// We now want a password from the client
// else we do not allow him in!
if (_network_game_info.use_password) {
SEND_COMMAND(PACKET_SERVER_NEED_PASSWORD)(cs, NETWORK_GAME_PASSWORD);
} else {
if (IsValidPlayer(ci->client_playas) && _network_player_info[ci->client_playas].password[0] != '\0') {
SEND_COMMAND(PACKET_SERVER_NEED_PASSWORD)(cs, NETWORK_COMPANY_PASSWORD);
} else {
SEND_COMMAND(PACKET_SERVER_WELCOME)(cs);
}
}
/* Make sure companies to which people try to join are not autocleaned */ /* Make sure companies to which people try to join are not autocleaned */
if (IsValidPlayer(playas)) _network_player_info[playas].months_empty = 0; if (IsValidPlayer(playas)) _network_player_info[playas].months_empty = 0;
if (_grfconfig == NULL) {
RECEIVE_COMMAND(PACKET_CLIENT_NEWGRFS_CHECKED)(cs, NULL);
} else {
SEND_COMMAND(PACKET_SERVER_CHECK_NEWGRFS)(cs);
}
} }
DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_PASSWORD) DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_PASSWORD)
@@ -862,7 +900,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND)
// Queue the command for the clients (are send at the end of the frame // Queue the command for the clients (are send at the end of the frame
// if they can handle it ;)) // if they can handle it ;))
FOR_ALL_CLIENTS(new_cs) { FOR_ALL_CLIENTS(new_cs) {
if (new_cs->status > STATUS_AUTH) { if (new_cs->status >= STATUS_MAP) {
// Callbacks are only send back to the client who sent them in the // Callbacks are only send back to the client who sent them in the
// first place. This filters that out. // first place. This filters that out.
cp->callback = (new_cs != cs) ? 0 : callback; cp->callback = (new_cs != cs) ? 0 : callback;
@@ -1179,6 +1217,8 @@ static NetworkServerPacket* const _network_server_packet[] = {
NULL, /*PACKET_SERVER_NEWGAME,*/ NULL, /*PACKET_SERVER_NEWGAME,*/
NULL, /*PACKET_SERVER_RCON,*/ NULL, /*PACKET_SERVER_RCON,*/
RECEIVE_COMMAND(PACKET_CLIENT_RCON), RECEIVE_COMMAND(PACKET_CLIENT_RCON),
NULL, /*PACKET_CLIENT_CHECK_NEWGRFS,*/
RECEIVE_COMMAND(PACKET_CLIENT_NEWGRFS_CHECKED),
}; };
// If this fails, check the array above with network_data.h // If this fails, check the array above with network_data.h

View File

@@ -45,34 +45,6 @@ static void NetworkSendUDP_Packet(SOCKET udp, Packet* p, struct sockaddr_in* rec
static NetworkClientState _udp_cs; static NetworkClientState _udp_cs;
/**
* Serializes the GRFIdentifier (GRF ID and MD5 checksum) to the packet
* @param p the packet to write the data to
* @param c the configuration to write the GRF ID and MD5 checksum from
*/
static void NetworkSend_GRFIdentifier(Packet *p, const GRFConfig *c)
{
uint j;
NetworkSend_uint32(p, c->grfid);
for (j = 0; j < sizeof(c->md5sum); j++) {
NetworkSend_uint8 (p, c->md5sum[j]);
}
}
/**
* Deserializes the GRFIdentifier (GRF ID and MD5 checksum) from the packet
* @param p the packet to read the data from
* @param c the configuration to write the GRF ID and MD5 checksum to
*/
static void NetworkRecv_GRFIdentifier(Packet *p, GRFConfig *c)
{
uint j;
c->grfid = NetworkRecv_uint32(&_udp_cs, p);
for (j = 0; j < sizeof(c->md5sum); j++) {
c->md5sum[j] = NetworkRecv_uint8(&_udp_cs, p);
}
}
DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_FIND_SERVER) DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_FIND_SERVER)
{ {
Packet *packet; Packet *packet;
@@ -173,7 +145,7 @@ DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_SERVER_RESPONSE)
for (i = 0; i < num_grfs; i++) { for (i = 0; i < num_grfs; i++) {
c = calloc(1, sizeof(*c)); c = calloc(1, sizeof(*c));
NetworkRecv_GRFIdentifier(p, c); NetworkRecv_GRFIdentifier(&_udp_cs, p, c);
/* Find the matching GRF file */ /* Find the matching GRF file */
f = FindGRFConfig(c->grfid, c->md5sum); f = FindGRFConfig(c->grfid, c->md5sum);
@@ -457,7 +429,7 @@ DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_GET_NEWGRFS)
GRFConfig c; GRFConfig c;
const GRFConfig *f; const GRFConfig *f;
NetworkRecv_GRFIdentifier(p, &c); NetworkRecv_GRFIdentifier(&_udp_cs, p, &c);
/* Find the matching GRF file */ /* Find the matching GRF file */
f = FindGRFConfig(c.grfid, c.md5sum); f = FindGRFConfig(c.grfid, c.md5sum);
@@ -512,7 +484,7 @@ DEF_UDP_RECEIVE_COMMAND(PACKET_UDP_SERVER_NEWGRFS)
char name[NETWORK_GRF_NAME_LENGTH]; char name[NETWORK_GRF_NAME_LENGTH];
GRFConfig c; GRFConfig c;
NetworkRecv_GRFIdentifier(p, &c); NetworkRecv_GRFIdentifier(&_udp_cs, p, &c);
NetworkRecv_string(&_udp_cs, p, name, sizeof(name)); NetworkRecv_string(&_udp_cs, p, name, sizeof(name));
/* An empty name is not possible under normal circumstances /* An empty name is not possible under normal circumstances
@@ -566,9 +538,11 @@ static void NetworkHandleUDPPacket(Packet* p, struct sockaddr_in* client_addr)
_network_udp_packet[type](p, client_addr); _network_udp_packet[type](p, client_addr);
} else { } else {
if (!_udp_cs.has_quit) { if (!_udp_cs.has_quit) {
DEBUG(net, 0)("[NET][UDP] Received invalid packet type %d", type); DEBUG(net, 0)("[NET][UDP] Received invalid packet type %d from %s:%d",
type, inet_ntoa(client_addr->sin_addr), ntohs(client_addr->sin_port));
} else { } else {
DEBUG(net, 0)("[NET][UDP] Received illegal packet"); DEBUG(net, 0)("[NET][UDP] Received illegal packet from %s:%d",
inet_ntoa(client_addr->sin_addr), ntohs(client_addr->sin_port));
} }
} }
} }

222
newgrf.c
View File

@@ -1438,6 +1438,34 @@ static void FeatureChangeInfo(byte *buf, int len)
} }
} }
/* Action 0x00 (GLS_SAFETYSCAN) */
static void SafeChangeInfo(byte *buf, int len)
{
uint8 feature;
uint8 numprops;
uint8 numinfo;
uint8 index;
check_length(len, 6, "SafeChangeInfo");
buf++;
feature = grf_load_byte(&buf);
numprops = grf_load_byte(&buf);
numinfo = grf_load_byte(&buf);
index = grf_load_byte(&buf);
if (feature == GSF_BRIDGE && numprops == 1) {
uint8 prop = grf_load_byte(&buf);
/* Bridge property 0x0D is redefinition of sprite layout tables, which
* is considered safe. */
if (prop == 0x0D) return;
}
SETBIT(_cur_grfconfig->flags, GCF_UNSAFE);
/* Skip remainder of GRF */
_skip_sprites = -1;
}
#undef FOR_EACH_OBJECT #undef FOR_EACH_OBJECT
/** /**
@@ -2380,67 +2408,63 @@ static void SkipIf(byte *buf, int len)
return; return;
} }
if (param == 0x88 && GetFileByGRFID(cond_val) == NULL) {
DEBUG(grf, 7) ("GRFID 0x%08X unknown, skipping test", BSWAP32(cond_val));
return;
}
param_val = GetParamVal(param, &cond_val); param_val = GetParamVal(param, &cond_val);
DEBUG(grf, 7) ("Test condtype %d, param 0x%08X, condval 0x%08X", condtype, param_val, cond_val); DEBUG(grf, 7) ("Test condtype %d, param 0x%08X, condval 0x%08X", condtype, param_val, cond_val);
switch (condtype) {
case 0: result = !!(param_val & (1 << cond_val));
break;
case 1: result = !(param_val & (1 << cond_val));
break;
case 2: result = (param_val & mask) == cond_val;
break;
case 3: result = (param_val & mask) != cond_val;
break;
case 4: result = (param_val & mask) < cond_val;
break;
case 5: result = (param_val & mask) > cond_val;
break;
/* Tests 6 to 10 are only for param 0x88, GRFID checks */ if (param == 0x88) {
case 6: { /* Is GRFID active? */ /* GRF ID checks */
const GRFConfig *c = GetGRFConfig(cond_val);
if (c == NULL) return;
result = HASBIT(c->flags, GCF_ACTIVATED);
break;
}
case 7: { /* Is GRFID non-active? */ const GRFConfig *c = GetGRFConfig(cond_val);
const GRFConfig *c = GetGRFConfig(cond_val);
if (c == NULL) return;
result = !HASBIT(c->flags, GCF_ACTIVATED);
break;
}
case 8: { /* GRFID is not but will be active? */ if (condtype != 10 && c == NULL) {
const GRFConfig *c = GetGRFConfig(cond_val); DEBUG(grf, 7) ("GRFID 0x%08X unknown, skipping test", BSWAP32(cond_val));
if (c == NULL) return;
result = !HASBIT(c->flags, GCF_ACTIVATED) && !HASBIT(c->flags, GCF_DISABLED);
break;
}
case 9: { /* GRFID is or will be active? */
const GRFConfig *c = GetGRFConfig(cond_val);
if (c == NULL) return;
result = !HASBIT(c->flags, GCF_NOT_FOUND) && !HASBIT(c->flags, GCF_DISABLED);
break;
}
case 10: { /* GRFID is not nor will be active */
const GRFConfig *c = GetGRFConfig(cond_val);
/* This is the only condtype that doesn't get ignored if the GRFID is not found */
result = c == NULL || HASBIT(c->flags, GCF_DISABLED) || HASBIT(c->flags, GCF_NOT_FOUND);
break;
}
default:
grfmsg(GMS_WARN, "Unsupported test %d. Ignoring.", condtype);
return; return;
}
switch (condtype) {
/* Tests 6 to 10 are only for param 0x88, GRFID checks */
case 6: /* Is GRFID active? */
result = HASBIT(c->flags, GCF_ACTIVATED);
break;
case 7: /* Is GRFID non-active? */
result = !HASBIT(c->flags, GCF_ACTIVATED);
break;
case 8: /* GRFID is not but will be active? */
result = !HASBIT(c->flags, GCF_ACTIVATED) && !HASBIT(c->flags, GCF_DISABLED);
break;
case 9: /* GRFID is or will be active? */
result = !HASBIT(c->flags, GCF_NOT_FOUND) && !HASBIT(c->flags, GCF_DISABLED);
break;
case 10: /* GRFID is not nor will be active */
/* This is the only condtype that doesn't get ignored if the GRFID is not found */
result = c == NULL || HASBIT(c->flags, GCF_DISABLED) || HASBIT(c->flags, GCF_NOT_FOUND);
break;
default: grfmsg(GMS_WARN, "Unsupported GRF test %d. Ignoring", condtype); return;
}
} else {
/* Parameter or variable tests */
switch (condtype) {
case 0: result = !!(param_val & (1 << cond_val));
break;
case 1: result = !(param_val & (1 << cond_val));
break;
case 2: result = (param_val & mask) == cond_val;
break;
case 3: result = (param_val & mask) != cond_val;
break;
case 4: result = (param_val & mask) < cond_val;
break;
case 5: result = (param_val & mask) > cond_val;
break;
default: grfmsg(GMS_WARN, "Unsupported test %d. Ignoring", condtype); return;
}
} }
if (!result) { if (!result) {
@@ -2484,8 +2508,8 @@ static void SkipIf(byte *buf, int len)
} }
/* Action 0x08 (GLS_SAFETYSCAN) */ /* Action 0x08 (GLS_FILESCAN) */
static void SafeInfo(byte *buf, int len) static void ScanInfo(byte *buf, int len)
{ {
uint8 version; uint8 version;
uint32 grfid; uint32 grfid;
@@ -2518,12 +2542,6 @@ static void SafeInfo(byte *buf, int len)
_cur_grfconfig->info = TranslateTTDPatchCodes(info); _cur_grfconfig->info = TranslateTTDPatchCodes(info);
} }
} }
}
/* Action 0x08 (GLS_INFOSCAN) */
static void ScanInfo(byte *buf, int len)
{
SafeInfo(buf, len);
/* GLS_INFOSCAN only looks for the action 8, so we can skip the rest of the file */ /* GLS_INFOSCAN only looks for the action 8, so we can skip the rest of the file */
_skip_sprites = -1; _skip_sprites = -1;
@@ -2652,6 +2670,29 @@ static void GRFComment(byte *buf, int len)
grfmsg(GMS_NOTICE, "GRFComment: %s", comment); grfmsg(GMS_NOTICE, "GRFComment: %s", comment);
} }
/* Action 0x0D (GLS_SAFETYSCAN) */
static void SafeParamSet(byte *buf, int len)
{
uint8 target;
check_length(len, 5, "SafeParamSet");
buf++;
target = grf_load_byte(&buf);
/* Only writing GRF parameters is considered safe */
if (target < 0x80) return;
/* GRM could be unsafe, but as here it can only happen after other GRFs
* are loaded, it should be okay. If the GRF tried to use the slots it
* reserved, it would be marked unsafe anyway. GRM for (e.g. bridge)
* sprites is considered safe. */
SETBIT(_cur_grfconfig->flags, GCF_UNSAFE);
/* Skip remainder of GRF */
_skip_sprites = -1;
}
/* Action 0x0D */ /* Action 0x0D */
static void ParamSet(byte *buf, int len) static void ParamSet(byte *buf, int len)
{ {
@@ -2945,6 +2986,37 @@ static void ParamSet(byte *buf, int len)
} }
} }
/* Action 0x0E (GLS_SAFETYSCAN) */
static void SafeGRFInhibit(byte *buf, int len)
{
/* <0E> <num> <grfids...>
*
* B num Number of GRFIDs that follow
* D grfids GRFIDs of the files to deactivate */
byte num;
int i;
check_length(len, 1, "GRFInhibit");
buf++, len--;
num = grf_load_byte(&buf); len--;
check_length(len, 4 * num, "GRFInhibit");
for (i = 0; i < num; i++) {
uint32 grfid = grf_load_dword(&buf);
/* GRF is unsafe it if tries to deactivate other GRFs */
if (grfid != _cur_grfconfig->grfid) {
SETBIT(_cur_grfconfig->flags, GCF_UNSAFE);
/* Skip remainder of GRF */
_skip_sprites = -1;
return;
}
}
}
/* Action 0x0E */ /* Action 0x0E */
static void GRFInhibit(byte *buf, int len) static void GRFInhibit(byte *buf, int len)
{ {
@@ -2966,13 +3038,10 @@ static void GRFInhibit(byte *buf, int len)
GRFConfig *file = GetGRFConfig(grfid); GRFConfig *file = GetGRFConfig(grfid);
/* Unset activation flag */ /* Unset activation flag */
if (file != NULL) { if (file != NULL && file != _cur_grfconfig) {
grfmsg(GMS_NOTICE, "GRFInhibit: Deactivating file ``%s''", file->filename); grfmsg(GMS_NOTICE, "GRFInhibit: Deactivating file ``%s''", file->filename);
SETBIT(file->flags, GCF_DISABLED); SETBIT(file->flags, GCF_DISABLED);
CLRBIT(file->flags, GCF_ACTIVATED); CLRBIT(file->flags, GCF_ACTIVATED);
/* Skip processing if the GRF deactivated itself */
if (file == _cur_grfconfig) _skip_sprites = -1;
} }
} }
} }
@@ -3209,8 +3278,8 @@ static void GRFUnsafe(byte *buf, int len)
{ {
SETBIT(_cur_grfconfig->flags, GCF_UNSAFE); SETBIT(_cur_grfconfig->flags, GCF_UNSAFE);
/* Skip remainder of GRF if GRF ID is set */ /* Skip remainder of GRF */
if (_cur_grfconfig->grfid != 0) _skip_sprites = -1; _skip_sprites = -1;
} }
@@ -3232,7 +3301,7 @@ static void InitializeGRFSpecial(void)
| ((_patches.mammoth_trains ? 1 : 0) << 0x08) // mammothtrains | ((_patches.mammoth_trains ? 1 : 0) << 0x08) // mammothtrains
| (1 << 0x09) // trainrefit | (1 << 0x09) // trainrefit
| (0 << 0x0B) // subsidiaries | (0 << 0x0B) // subsidiaries
| ((_patches.gradual_loading ? 1 : 0) << 0x1C) // gradualloading | ((_patches.gradual_loading ? 1 : 0) << 0x0C) // gradualloading
| (1 << 0x12) // unifiedmaglevmode - set bit 0 mode. Not revelant to OTTD | (1 << 0x12) // unifiedmaglevmode - set bit 0 mode. Not revelant to OTTD
| (1 << 0x13) // unifiedmaglevmode - set bit 1 mode | (1 << 0x13) // unifiedmaglevmode - set bit 1 mode
| (1 << 0x14) // bridgespeedlimits | (1 << 0x14) // bridgespeedlimits
@@ -3554,7 +3623,7 @@ static void DecodeSpecialSprite(uint num, GrfLoadingStage stage)
* is not in memory and scanning the file every time would be too expensive. * is not in memory and scanning the file every time would be too expensive.
* In other stages we skip action 0x10 since it's already dealt with. */ * In other stages we skip action 0x10 since it's already dealt with. */
static const SpecialSpriteHandler handlers[][GLS_END] = { static const SpecialSpriteHandler handlers[][GLS_END] = {
/* 0x00 */ { NULL, GRFUnsafe, NULL, NULL, FeatureChangeInfo, }, /* 0x00 */ { NULL, SafeChangeInfo, NULL, NULL, FeatureChangeInfo, },
/* 0x01 */ { NULL, GRFUnsafe, NULL, NULL, NewSpriteSet, }, /* 0x01 */ { NULL, GRFUnsafe, NULL, NULL, NewSpriteSet, },
/* 0x02 */ { NULL, GRFUnsafe, NULL, NULL, NewSpriteGroup, }, /* 0x02 */ { NULL, GRFUnsafe, NULL, NULL, NewSpriteGroup, },
/* 0x03 */ { NULL, GRFUnsafe, NULL, NULL, FeatureMapSpriteGroup, }, /* 0x03 */ { NULL, GRFUnsafe, NULL, NULL, FeatureMapSpriteGroup, },
@@ -3562,13 +3631,13 @@ static void DecodeSpecialSprite(uint num, GrfLoadingStage stage)
/* 0x05 */ { NULL, NULL, NULL, NULL, GraphicsNew, }, /* 0x05 */ { NULL, NULL, NULL, NULL, GraphicsNew, },
/* 0x06 */ { NULL, NULL, NULL, CfgApply, CfgApply, }, /* 0x06 */ { NULL, NULL, NULL, CfgApply, CfgApply, },
/* 0x07 */ { NULL, NULL, NULL, NULL, SkipIf, }, /* 0x07 */ { NULL, NULL, NULL, NULL, SkipIf, },
/* 0x08 */ { ScanInfo, SafeInfo, NULL, GRFInfo, GRFInfo, }, /* 0x08 */ { ScanInfo, NULL, NULL, GRFInfo, GRFInfo, },
/* 0x09 */ { NULL, NULL, NULL, SkipIf, SkipIf, }, /* 0x09 */ { NULL, NULL, NULL, SkipIf, SkipIf, },
/* 0x0A */ { NULL, NULL, NULL, NULL, SpriteReplace, }, /* 0x0A */ { NULL, NULL, NULL, NULL, SpriteReplace, },
/* 0x0B */ { NULL, NULL, NULL, GRFError, GRFError, }, /* 0x0B */ { NULL, NULL, NULL, GRFError, GRFError, },
/* 0x0C */ { NULL, NULL, NULL, GRFComment, GRFComment, }, /* 0x0C */ { NULL, NULL, NULL, GRFComment, GRFComment, },
/* 0x0D */ { NULL, GRFUnsafe, NULL, ParamSet, ParamSet, }, /* 0x0D */ { NULL, SafeParamSet, NULL, ParamSet, ParamSet, },
/* 0x0E */ { NULL, GRFUnsafe, NULL, GRFInhibit, GRFInhibit, }, /* 0x0E */ { NULL, SafeGRFInhibit, NULL, GRFInhibit, GRFInhibit, },
/* 0x0F */ { NULL, NULL, NULL, NULL, NULL, }, /* 0x0F */ { NULL, NULL, NULL, NULL, NULL, },
/* 0x10 */ { NULL, NULL, DefineGotoLabel, NULL, NULL, }, /* 0x10 */ { NULL, NULL, DefineGotoLabel, NULL, NULL, },
/* 0x11 */ { NULL, GRFUnsafe, NULL, NULL, GRFSound, }, /* 0x11 */ { NULL, GRFUnsafe, NULL, NULL, GRFSound, },
@@ -3724,8 +3793,11 @@ void LoadNewGRF(uint load_index, uint file_index)
if (stage == GLS_LABELSCAN) InitNewGRFFile(c, _cur_spriteid); if (stage == GLS_LABELSCAN) InitNewGRFFile(c, _cur_spriteid);
LoadNewGRFFile(c, slot++, stage); LoadNewGRFFile(c, slot++, stage);
if (stage == GLS_ACTIVATION) ClearTemporaryNewGRFData();
DEBUG(spritecache, 2) ("Currently %i sprites are loaded", load_index); if (stage == GLS_ACTIVATION) {
ClearTemporaryNewGRFData();
DEBUG(spritecache, 2) ("Currently %i sprites are loaded", _cur_spriteid);
}
} }
} }

View File

@@ -70,14 +70,19 @@ bool FillGRFDetails(GRFConfig *config, bool is_static)
/* Find and load the Action 8 information */ /* Find and load the Action 8 information */
/* 62 is the last file slot before sample.cat. /* 62 is the last file slot before sample.cat.
* Should perhaps be some "don't care" value */ * Should perhaps be some "don't care" value */
LoadNewGRFFile(config, 62, is_static ? GLS_SAFETYSCAN : GLS_FILESCAN); LoadNewGRFFile(config, 62, GLS_FILESCAN);
/* GCF_UNSAFE is set if GLS_SAFETYSCAN finds unsafe actions */
if (HASBIT(config->flags, GCF_UNSAFE)) return false;
/* Skip if the grfid is 0 (not read) or 0xFFFFFFFF (ttdp system grf) */ /* Skip if the grfid is 0 (not read) or 0xFFFFFFFF (ttdp system grf) */
if (config->grfid == 0 || config->grfid == 0xFFFFFFFF) return false; if (config->grfid == 0 || config->grfid == 0xFFFFFFFF) return false;
if (is_static) {
/* Perform a 'safety scan' for static GRFs */
LoadNewGRFFile(config, 62, GLS_SAFETYSCAN);
/* GCF_UNSAFE is set if GLS_SAFETYSCAN finds unsafe actions */
if (HASBIT(config->flags, GCF_UNSAFE)) return false;
}
return CalcGRFMD5Sum(config); return CalcGRFMD5Sum(config);
} }
@@ -120,9 +125,9 @@ GRFConfig **CopyGRFConfigList(GRFConfig **dst, const GRFConfig *src)
for (; src != NULL; src = src->next) { for (; src != NULL; src = src->next) {
c = calloc(1, sizeof(*c)); c = calloc(1, sizeof(*c));
*c = *src; *c = *src;
c->filename = strdup(src->filename); if (src->filename != NULL) c->filename = strdup(src->filename);
if (src->name != NULL) c->name = strdup(src->name); if (src->name != NULL) c->name = strdup(src->name);
if (src->info != NULL) c->info = strdup(src->info); if (src->info != NULL) c->info = strdup(src->info);
*dst = c; *dst = c;
dst = &c->next; dst = &c->next;
@@ -131,38 +136,106 @@ GRFConfig **CopyGRFConfigList(GRFConfig **dst, const GRFConfig *src)
return dst; return dst;
} }
/**
* Removes duplicates from lists of GRFConfigs. These duplicates
* are introduced when the _grfconfig_static GRFs are appended
* to the _grfconfig on a newgame or savegame. As the parameters
* of the static GRFs could be different that the parameters of
* the ones used non-statically. This can result in desyncs in
* multiplayers, so the duplicate static GRFs have to be removed.
*
* This function _assumes_ that all static GRFs are placed after
* the non-static GRFs.
*
* @param list the list to remove the duplicates from
*/
static void RemoveDuplicatesFromGRFConfigList(GRFConfig *list)
{
GRFConfig *prev;
GRFConfig *cur;
if (list == NULL) return;
for (prev = list, cur = list->next; cur != NULL; prev = cur, cur = cur->next) {
if (cur->grfid != list->grfid) continue;
prev->next = cur->next;
ClearGRFConfig(&cur);
cur = prev; // Just go back one so it continues as normal later on
}
RemoveDuplicatesFromGRFConfigList(list->next);
}
/**
* Appends the static GRFs to a list of GRFs
* @param dst the head of the list to add to
*/
void AppendStaticGRFConfigs(GRFConfig **dst)
{
GRFConfig **tail = dst;
while (*tail != NULL) tail = &(*tail)->next;
CopyGRFConfigList(tail, _grfconfig_static);
RemoveDuplicatesFromGRFConfigList(*dst);
}
/* Reset the current GRF Config to either blank or newgame settings */ /* Reset the current GRF Config to either blank or newgame settings */
void ResetGRFConfig(bool defaults) void ResetGRFConfig(bool defaults)
{ {
GRFConfig **c = &_grfconfig; GRFConfig **c = &_grfconfig;
if (defaults) c = CopyGRFConfigList(c, _grfconfig_newgame); if (defaults) {
CopyGRFConfigList(c, _grfconfig_static); c = CopyGRFConfigList(c, _grfconfig_newgame);
} else {
ClearGRFConfigList(c);
}
AppendStaticGRFConfigs(&_grfconfig);
} }
/* Check if all GRFs in the GRF Config can be loaded */ /** Check if all GRFs in the GRF config from a savegame can be loaded.
bool IsGoodGRFConfigList(void) * @return will return any of the following 3 values:<br>
* <ul>
* <li> GCF_ACTIVATED: No problems occured, all GRF files were found and loaded
* <li> GCF_COMPATIBLE: For one or more GRF's no exact match was found, but a
* compatible GRF with the same grfid was found and used instead
* <li> GCF_NOT_FOUND: For one or more GRF's no match was found at all
* </ul> */
GCF_Flags IsGoodGRFConfigList(void)
{ {
bool res = true; GCF_Flags res = GCF_ACTIVATED;
GRFConfig *c; GRFConfig *c;
for (c = _grfconfig; c != NULL; c = c->next) { for (c = _grfconfig; c != NULL; c = c->next) {
const GRFConfig *f = FindGRFConfig(c->grfid, c->md5sum); const GRFConfig *f = FindGRFConfig(c->grfid, c->md5sum);
if (f == NULL) { if (f == NULL) {
char buf[512], *p = buf; char buf[256];
uint i;
p += snprintf(p, lastof(buf) - p, "Couldn't find NewGRF %08X (%s) checksum ", BSWAP32(c->grfid), c->filename); /* If we have not found the exactly matching GRF try to find one with the
for (i = 0; i < lengthof(c->md5sum); i++) { * same grfid, as it most likely is compatible */
p += snprintf(p, lastof(buf) - p, "%02X", c->md5sum[i]); f = FindGRFConfig(c->grfid, NULL);
if (f != NULL) {
md5sumToString(buf, lastof(buf), c->md5sum);
DEBUG(grf, 1) ("[GRF] NewGRF %08X (%s) not found; checksum %s. Compatibility mode on", BSWAP32(c->grfid), c->filename, buf);
SETBIT(c->flags, GCF_COMPATIBLE);
/* Non-found has precedence over compatibility load */
if (res != GCF_NOT_FOUND) res = GCF_COMPATIBLE;
goto compatible_grf;
} }
ShowInfo(buf);
res = false; /* No compatible grf was found, mark it as disabled */
md5sumToString(buf, lastof(buf), c->md5sum);
DEBUG(grf, 0) ("[GRF] NewGRF %08X (%s) not found; checksum %s", BSWAP32(c->grfid), c->filename, buf);
SETBIT(c->flags, GCF_NOT_FOUND);
res = GCF_NOT_FOUND;
} else { } else {
DEBUG(grf, 1) ("[GRF] Loading GRF %08X from %s", BSWAP32(c->grfid), f->filename); compatible_grf:
DEBUG(grf, 1) ("[GRF] Loading GRF %08X from %s", BSWAP32(f->grfid), f->filename);
/* The filename could be the filename as in the savegame. As we need /* The filename could be the filename as in the savegame. As we need
* to load the GRF here, we need the correct filename, so overwrite that * to load the GRF here, we need the correct filename, so overwrite that
* in any case and set the name and info when it is not set already. * in any case and set the name and info when it is not set already.
@@ -171,6 +244,7 @@ bool IsGoodGRFConfigList(void)
if (!HASBIT(c->flags, GCF_COPY)) { if (!HASBIT(c->flags, GCF_COPY)) {
free(c->filename); free(c->filename);
c->filename = strdup(f->filename); c->filename = strdup(f->filename);
memcpy(c->md5sum, f->md5sum, sizeof(c->md5sum));
if (c->name == NULL) c->name = strdup(f->name); if (c->name == NULL) c->name = strdup(f->name);
if (c->info == NULL) c->info = strdup(f->info); if (c->info == NULL) c->info = strdup(f->info);
} }
@@ -263,15 +337,14 @@ void ScanNewGRFFiles(void)
} }
/* Find a NewGRF in the scanned list */ /* Find a NewGRF in the scanned list, if md5sum is NULL, we don't care about it*/
const GRFConfig *FindGRFConfig(uint32 grfid, uint8 *md5sum) const GRFConfig *FindGRFConfig(uint32 grfid, const uint8 *md5sum)
{ {
GRFConfig *c; const GRFConfig *c;
static const uint8 blanksum[sizeof(c->md5sum)] = { 0 };
for (c = _all_grfs; c != NULL; c = c->next) { for (c = _all_grfs; c != NULL; c = c->next) {
if (c->grfid == grfid) { if (c->grfid == grfid) {
if (memcmp(blanksum, c->md5sum, sizeof(c->md5sum)) == 0) CalcGRFMD5Sum(c); if (md5sum == NULL) return c;
if (memcmp(md5sum, c->md5sum, sizeof(c->md5sum)) == 0) return c; if (memcmp(md5sum, c->md5sum, sizeof(c->md5sum)) == 0) return c;
} }
} }
@@ -279,6 +352,8 @@ const GRFConfig *FindGRFConfig(uint32 grfid, uint8 *md5sum)
return NULL; return NULL;
} }
#ifdef ENABLE_NETWORK
/** Structure for UnknownGRFs; this is a lightweight variant of GRFConfig */ /** Structure for UnknownGRFs; this is a lightweight variant of GRFConfig */
typedef struct UnknownGRF UnknownGRF; typedef struct UnknownGRF UnknownGRF;
struct UnknownGRF { struct UnknownGRF {
@@ -328,6 +403,8 @@ char *FindUnknownGRFName(uint32 grfid, uint8 *md5sum, bool create)
return grf->name; return grf->name;
} }
#endif /* ENABLE_NETWORK */
/* Retrieve a NewGRF from the current config by its grfid */ /* Retrieve a NewGRF from the current config by its grfid */
GRFConfig *GetGRFConfig(uint32 grfid) GRFConfig *GetGRFConfig(uint32 grfid)
@@ -400,6 +477,7 @@ static void Load_NGRF(void)
ClearGRFConfigList(&_grfconfig); ClearGRFConfigList(&_grfconfig);
_grfconfig = first; _grfconfig = first;
AppendStaticGRFConfigs(&_grfconfig);
} }
const ChunkHandler _newgrf_chunk_handlers[] = { const ChunkHandler _newgrf_chunk_handlers[] = {

View File

@@ -4,15 +4,16 @@
#define NEWGRF_CONFIG_H #define NEWGRF_CONFIG_H
/* GRF config bit flags */ /* GRF config bit flags */
enum { typedef enum {
GCF_DISABLED, GCF_DISABLED, ///< GRF file is disabled
GCF_NOT_FOUND, GCF_NOT_FOUND, ///< GRF file was not found in the local cache
GCF_ACTIVATED, GCF_ACTIVATED, ///< GRF file is active
GCF_SYSTEM, GCF_SYSTEM, ///< GRF file is an openttd-internal system grf
GCF_UNSAFE, GCF_UNSAFE, ///< GRF file is unsafe for static usage
GCF_STATIC, GCF_STATIC, ///< GRF file is used statically (can be used in any MP game)
GCF_COMPATIBLE,///< GRF file does not exactly match the requested GRF (different MD5SUM), but grfid matches)
GCF_COPY, ///< The data is copied from a grf in _all_grfs GCF_COPY, ///< The data is copied from a grf in _all_grfs
}; } GCF_Flags;
typedef struct GRFConfig { typedef struct GRFConfig {
char *filename; char *filename;
@@ -41,21 +42,24 @@ extern GRFConfig *_grfconfig_newgame;
extern GRFConfig *_grfconfig_static; extern GRFConfig *_grfconfig_static;
void ScanNewGRFFiles(void); void ScanNewGRFFiles(void);
const GRFConfig *FindGRFConfig(uint32 grfid, uint8 *md5sum); const GRFConfig *FindGRFConfig(uint32 grfid, const uint8 *md5sum);
GRFConfig *GetGRFConfig(uint32 grfid); GRFConfig *GetGRFConfig(uint32 grfid);
GRFConfig **CopyGRFConfigList(GRFConfig **dst, const GRFConfig *src); GRFConfig **CopyGRFConfigList(GRFConfig **dst, const GRFConfig *src);
void AppendStaticGRFConfigs(GRFConfig **dst);
void ClearGRFConfig(GRFConfig **config); void ClearGRFConfig(GRFConfig **config);
void ClearGRFConfigList(GRFConfig **config); void ClearGRFConfigList(GRFConfig **config);
void ResetGRFConfig(bool defaults); void ResetGRFConfig(bool defaults);
bool IsGoodGRFConfigList(void); GCF_Flags IsGoodGRFConfigList(void);
bool FillGRFDetails(GRFConfig *config, bool is_static); bool FillGRFDetails(GRFConfig *config, bool is_static);
char *GRFBuildParamList(char *dst, const GRFConfig *c, const char *last); char *GRFBuildParamList(char *dst, const GRFConfig *c, const char *last);
/* In newgrf_gui.c */ /* In newgrf_gui.c */
void ShowNewGRFSettings(bool editable, bool show_params, bool exec_changes, GRFConfig **config); void ShowNewGRFSettings(bool editable, bool show_params, bool exec_changes, GRFConfig **config);
#ifdef ENABLE_NETWORK
/* For communication about GRFs over the network */ /* For communication about GRFs over the network */
#define UNKNOWN_GRF_NAME_PLACEHOLDER "<Unknown>" #define UNKNOWN_GRF_NAME_PLACEHOLDER "<Unknown>"
char *FindUnknownGRFName(uint32 grfid, uint8 *md5sum, bool create); char *FindUnknownGRFName(uint32 grfid, uint8 *md5sum, bool create);
#endif /* ENABLE_NETWORK */
#endif /* NEWGRF_CONFIG_H */ #endif /* NEWGRF_CONFIG_H */

View File

@@ -40,9 +40,7 @@ static int parse_intlist(const char *p, int *items, int maxitems)
static void ShowNewGRFInfo(const GRFConfig *c, uint x, uint y, uint w, bool show_params) static void ShowNewGRFInfo(const GRFConfig *c, uint x, uint y, uint w, bool show_params)
{ {
char buff[512]; char buff[256];
char *s;
uint i;
/* Draw filename or not if it is not known (GRF sent over internet) */ /* Draw filename or not if it is not known (GRF sent over internet) */
if (c->filename != NULL) { if (c->filename != NULL) {
@@ -56,10 +54,7 @@ static void ShowNewGRFInfo(const GRFConfig *c, uint x, uint y, uint w, bool show
y += DrawStringMultiLine(x, y, STR_NEWGRF_GRF_ID, w); y += DrawStringMultiLine(x, y, STR_NEWGRF_GRF_ID, w);
/* Prepare and draw MD5 sum */ /* Prepare and draw MD5 sum */
s = buff; md5sumToString(buff, lastof(buff), c->md5sum);
for (i = 0; i < lengthof(c->md5sum); i++) {
s += snprintf(s, lastof(buff) - s, "%02X", c->md5sum[i]);
}
SetDParamStr(0, buff); SetDParamStr(0, buff);
y += DrawStringMultiLine(x, y, STR_NEWGRF_MD5SUM, w); y += DrawStringMultiLine(x, y, STR_NEWGRF_MD5SUM, w);
@@ -75,8 +70,9 @@ static void ShowNewGRFInfo(const GRFConfig *c, uint x, uint y, uint w, bool show
} }
/* Show flags */ /* Show flags */
if (HASBIT(c->flags, GCF_NOT_FOUND)) y += DrawStringMultiLine(x, y, STR_NEWGRF_NOT_FOUND, w); if (HASBIT(c->flags, GCF_NOT_FOUND)) y += DrawStringMultiLine(x, y, STR_NEWGRF_NOT_FOUND, w);
if (HASBIT(c->flags, GCF_DISABLED)) y += DrawStringMultiLine(x, y, STR_NEWGRF_DISABLED, w); if (HASBIT(c->flags, GCF_DISABLED)) y += DrawStringMultiLine(x, y, STR_NEWGRF_DISABLED, w);
if (HASBIT(c->flags, GCF_COMPATIBLE)) y += DrawStringMultiLine(x, y, STR_NEWGRF_COMPATIBLE_LOADED, w);
/* Draw GRF info if it exists */ /* Draw GRF info if it exists */
if (c->info != NULL && strlen(c->info) != 0) { if (c->info != NULL && strlen(c->info) != 0) {
@@ -200,17 +196,17 @@ static const Widget _newgrf_add_dlg_widgets[] = {
{ WWT_SCROLLBAR, RESIZE_LRB, 14, 295, 306, 14, 221, 0x0, STR_NULL }, { WWT_SCROLLBAR, RESIZE_LRB, 14, 295, 306, 14, 221, 0x0, STR_NULL },
/* NewGRF file info */ /* NewGRF file info */
{ WWT_PANEL, RESIZE_RTB, 14, 0, 306, 222, 311, 0x0, STR_NULL }, { WWT_PANEL, RESIZE_RTB, 14, 0, 306, 222, 324, 0x0, STR_NULL },
{ WWT_PUSHTXTBTN, RESIZE_RTB, 14, 0, 146, 312, 323, STR_NEWGRF_ADD_FILE, STR_NEWGRF_ADD_FILE_TIP }, { WWT_PUSHTXTBTN, RESIZE_RTB, 14, 0, 146, 325, 336, STR_NEWGRF_ADD_FILE, STR_NEWGRF_ADD_FILE_TIP },
{ WWT_PUSHTXTBTN, RESIZE_LRTB, 14, 147, 294, 312, 323, STR_NEWGRF_RESCAN_FILES, STR_NEWGRF_RESCAN_FILES_TIP }, { WWT_PUSHTXTBTN, RESIZE_LRTB, 14, 147, 294, 325, 336, STR_NEWGRF_RESCAN_FILES, STR_NEWGRF_RESCAN_FILES_TIP },
{ WWT_RESIZEBOX, RESIZE_LRTB, 14, 295, 306, 312, 323, 0x0, STR_RESIZE_BUTTON }, { WWT_RESIZEBOX, RESIZE_LRTB, 14, 295, 306, 325, 336, 0x0, STR_RESIZE_BUTTON },
{ WIDGETS_END }, { WIDGETS_END },
}; };
static const WindowDesc _newgrf_add_dlg_desc = { static const WindowDesc _newgrf_add_dlg_desc = {
WDP_CENTER, WDP_CENTER, 307, 324, WDP_CENTER, WDP_CENTER, 307, 337,
WC_SAVELOAD, 0, WC_SAVELOAD, 0,
WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_STD_BTN | WDF_UNCLICK_BUTTONS | WDF_RESIZABLE, WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_STD_BTN | WDF_UNCLICK_BUTTONS | WDF_RESIZABLE,
_newgrf_add_dlg_widgets, _newgrf_add_dlg_widgets,
@@ -283,9 +279,19 @@ static void NewGRFConfirmationCallback(bool yes_clicked)
if (yes_clicked) { if (yes_clicked) {
Window *w = FindWindowById(WC_GAME_OPTIONS, 0); Window *w = FindWindowById(WC_GAME_OPTIONS, 0);
newgrf_d *nd = &WP(w, newgrf_d); newgrf_d *nd = &WP(w, newgrf_d);
GRFConfig *c;
int i = 0;
CopyGRFConfigList(nd->orig_list, *nd->list); CopyGRFConfigList(nd->orig_list, *nd->list);
ReloadNewGRFData(); ReloadNewGRFData();
/* Show new, updated list */
for (c = *nd->list; c != NULL && c != nd->sel; c = c->next, i++);
CopyGRFConfigList(nd->list, *nd->orig_list);
for (c = *nd->list; c != NULL && i > 0; c = c->next, i--);
nd->sel = c;
SetWindowDirty(w);
} }
} }
@@ -312,7 +318,9 @@ static void NewGRFWndProc(Window *w, WindowEvent *e)
if (HASBIT(c->flags, GCF_NOT_FOUND) || HASBIT(c->flags, GCF_DISABLED)) { if (HASBIT(c->flags, GCF_NOT_FOUND) || HASBIT(c->flags, GCF_DISABLED)) {
pal = PALETTE_TO_RED; pal = PALETTE_TO_RED;
} else if (HASBIT(c->flags, GCF_STATIC)) { } else if (HASBIT(c->flags, GCF_STATIC)) {
pal = PALETTE_TO_YELLOW; pal = PALETTE_TO_GREY;
} else if (HASBIT(c->flags, GCF_COMPATIBLE)) {
pal = PALETTE_TO_ORANGE;
} else if (HASBIT(c->flags, GCF_ACTIVATED)) { } else if (HASBIT(c->flags, GCF_ACTIVATED)) {
pal = PALETTE_TO_GREEN; pal = PALETTE_TO_GREEN;
} else { } else {
@@ -485,20 +493,20 @@ static const Widget _newgrf_widgets[] = {
{ WWT_SCROLLBAR, RESIZE_LRB, 10, 288, 299, 30, 99, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST }, { WWT_SCROLLBAR, RESIZE_LRB, 10, 288, 299, 30, 99, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST },
/* NewGRF file info */ /* NewGRF file info */
{ WWT_PANEL, RESIZE_RTB, 10, 0, 299, 100, 199, STR_NULL, STR_NULL }, { WWT_PANEL, RESIZE_RTB, 10, 0, 299, 100, 212, STR_NULL, STR_NULL },
/* Edit parameter and apply changes button... */ /* Edit parameter and apply changes button... */
{ WWT_PUSHTXTBTN, RESIZE_TB, 10, 0, 143, 200, 211, STR_NEWGRF_SET_PARAMETERS, STR_NULL }, { WWT_PUSHTXTBTN, RESIZE_TB, 10, 0, 143, 213, 224, STR_NEWGRF_SET_PARAMETERS, STR_NULL },
{ WWT_PUSHTXTBTN, RESIZE_RTB, 10, 144, 287, 200, 211, STR_NEWGRF_APPLY_CHANGES, STR_NULL }, { WWT_PUSHTXTBTN, RESIZE_RTB, 10, 144, 287, 213, 224, STR_NEWGRF_APPLY_CHANGES, STR_NULL },
{ WWT_RESIZEBOX, RESIZE_LRTB, 10, 288, 299, 200, 211, 0x0, STR_RESIZE_BUTTON }, { WWT_RESIZEBOX, RESIZE_LRTB, 10, 288, 299, 213, 224, 0x0, STR_RESIZE_BUTTON },
{ WIDGETS_END }, { WIDGETS_END },
}; };
static const WindowDesc _newgrf_desc = { static const WindowDesc _newgrf_desc = {
WDP_CENTER, WDP_CENTER, 300, 212, WDP_CENTER, WDP_CENTER, 300, 225,
WC_GAME_OPTIONS, 0, WC_GAME_OPTIONS, 0,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_RESIZABLE, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_RESIZABLE,
_newgrf_widgets, _newgrf_widgets,

View File

@@ -285,6 +285,40 @@ static uint32 GetPlatformInfoHelper(TileIndex tile, bool check_type, bool check_
} }
static uint32 GetRailContinuationInfo(TileIndex tile)
{
/* Tile offsets and exit dirs for X axis */
static Direction x_dir[8] = { DIR_SW, DIR_NE, DIR_SE, DIR_NW, DIR_S, DIR_E, DIR_W, DIR_N };
static DiagDirection x_exits[8] = { DIAGDIR_SW, DIAGDIR_NE, DIAGDIR_SE, DIAGDIR_NW, DIAGDIR_SW, DIAGDIR_NE, DIAGDIR_SW, DIAGDIR_NE };
/* Tile offsets and exit dirs for Y axis */
static Direction y_dir[8] = { DIR_SE, DIR_NW, DIR_SW, DIR_NE, DIR_S, DIR_W, DIR_E, DIR_N };
static DiagDirection y_exits[8] = { DIAGDIR_SE, DIAGDIR_NW, DIAGDIR_SW, DIAGDIR_NE, DIAGDIR_SE, DIAGDIR_NW, DIAGDIR_SE, DIAGDIR_NW };
Axis axis = IsTileType(tile, MP_RAILWAY) ? GetWaypointAxis(tile) : GetRailStationAxis(tile);
/* Choose appropriate lookup table to use */
Direction *dir = axis == AXIS_X ? x_dir : y_dir;
DiagDirection *diagdir = axis == AXIS_X ? x_exits : y_exits;
uint32 res = 0;
uint i;
for (i = 0; i < lengthof(x_dir); i++, dir++, diagdir++) {
uint32 ts = GetTileTrackStatus(tile + TileOffsByDir(*dir), TRANSPORT_RAIL);
if (ts != 0) {
/* If there is any track on the tile, set the bit in the second byte */
SETBIT(res, i + 8);
/* If any track reaches our exit direction, set the bit in the lower byte */
if (ts & DiagdirReachesTracks(*diagdir)) SETBIT(res, i);
}
}
return res;
}
/* Station Resolver Functions */ /* Station Resolver Functions */
static uint32 StationGetRandomBits(const ResolverObject *object) static uint32 StationGetRandomBits(const ResolverObject *object)
{ {
@@ -341,6 +375,7 @@ static uint32 StationGetVariable(const ResolverObject *object, byte variable, by
(GetRailType(tile) << 8); (GetRailType(tile) << 8);
case 0x43: return st->owner; /* Station owner */ case 0x43: return st->owner; /* Station owner */
case 0x44: return 2; /* PBS status */ case 0x44: return 2; /* PBS status */
case 0x45: return GetRailContinuationInfo(tile);
case 0x46: return GetPlatformInfoHelper(tile, false, false, true); case 0x46: return GetPlatformInfoHelper(tile, false, false, true);
case 0x47: return GetPlatformInfoHelper(tile, true, false, true); case 0x47: return GetPlatformInfoHelper(tile, true, false, true);
case 0x48: { /* Accepted cargo types */ case 0x48: { /* Accepted cargo types */
@@ -360,6 +395,7 @@ static uint32 StationGetVariable(const ResolverObject *object, byte variable, by
case 0x62: return st->goods[parameter].rating; case 0x62: return st->goods[parameter].rating;
case 0x63: return st->goods[parameter].enroute_time; case 0x63: return st->goods[parameter].enroute_time;
case 0x64: return st->goods[parameter].last_speed | (st->goods[parameter].last_age << 8); case 0x64: return st->goods[parameter].last_speed | (st->goods[parameter].last_age << 8);
case 0x65: return GB(st->goods[parameter].waiting_acceptance, 12, 4);
/* General station properties */ /* General station properties */
case 0x82: return 50; case 0x82: return 50;

View File

@@ -272,7 +272,6 @@ void AddNewsItem(StringID string, uint32 flags, uint data_a, uint data_b)
if (_total_news == MAX_NEWS && (_oldest_news == _current_news || _oldest_news == _forced_news)) if (_total_news == MAX_NEWS && (_oldest_news == _current_news || _oldest_news == _forced_news))
MoveToNextItem(); MoveToNextItem();
_forced_news = INVALID_NEWS;
if (_total_news < MAX_NEWS) _total_news++; if (_total_news < MAX_NEWS) _total_news++;
/* Increase _latest_news. If we have no news yet, use _oldest news as an /* Increase _latest_news. If we have no news yet, use _oldest news as an
@@ -287,6 +286,9 @@ void AddNewsItem(StringID string, uint32 flags, uint data_a, uint data_b)
_oldest_news = increaseIndex(_oldest_news); _oldest_news = increaseIndex(_oldest_news);
} }
/*DEBUG(misc, 0) ("+cur %3d, old %2d, lat %3d, for %3d, tot %2d",
_current_news, _oldest_news, _latest_news, _forced_news, _total_news); */
{ /* Add news to _latest_news */ { /* Add news to _latest_news */
Window *w; Window *w;
NewsItem *ni = &_news_items[_latest_news]; NewsItem *ni = &_news_items[_latest_news];
@@ -314,7 +316,7 @@ void AddNewsItem(StringID string, uint32 flags, uint data_a, uint data_b)
} }
// don't show item if it's older than x days /* Don't show item if it's older than x days, corresponds with NewsType in news.h */
static const byte _news_items_age[] = {60, 60, 90, 60, 90, 30, 150, 30, 90, 180}; static const byte _news_items_age[] = {60, 60, 90, 60, 90, 30, 150, 30, 90, 180};
static const Widget _news_type13_widgets[] = { static const Widget _news_type13_widgets[] = {
@@ -438,6 +440,10 @@ static void ShowNewspaper(NewsItem *ni)
break; break;
} }
} }
/*DEBUG(misc, 0) (" cur %3d, old %2d, lat %3d, for %3d, tot %2d",
_current_news, _oldest_news, _latest_news, _forced_news, _total_news); */
WP(w, news_d).ni = &_news_items[_forced_news == INVALID_NEWS ? _current_news : _forced_news]; WP(w, news_d).ni = &_news_items[_forced_news == INVALID_NEWS ? _current_news : _forced_news];
w->flags4 |= WF_DISABLE_VP_SCROLL; w->flags4 |= WF_DISABLE_VP_SCROLL;
} }
@@ -548,16 +554,17 @@ static void ShowNewsMessage(NewsID i)
void ShowLastNewsMessage(void) void ShowLastNewsMessage(void)
{ {
switch (_forced_news) { if (_forced_news == INVALID_NEWS) {
case INVALID_NEWS: // Not forced any news yet, show the current one /* Not forced any news yet, show the current one, unless a news window is
ShowNewsMessage(_current_news); * open (which can only be the current one), then show the previous item */
break; const Window *w = FindWindowById(WC_NEWS_WINDOW, 0);
case 0: // ShowNewsMessage((w == NULL || (_current_news == _oldest_news)) ? _current_news : decreaseIndex(_current_news));
ShowNewsMessage(_total_news != MAX_NEWS ? _latest_news : MAX_NEWS - 1); } else if (_forced_news == _oldest_news) {
break; /* We have reached the oldest news, start anew with the latest */
default: // 'Scrolling' through news history show each one in turn ShowNewsMessage(_latest_news);
ShowNewsMessage(_forced_news - 1); } else {
break; /* 'Scrolling' through news history show each one in turn */
ShowNewsMessage(decreaseIndex(_forced_news));
} }
} }
@@ -882,12 +889,15 @@ void DeleteVehicleNews(VehicleID vid, StringID news)
(news == INVALID_STRING_ID || ni->string_id == news)) { (news == INVALID_STRING_ID || ni->string_id == news)) {
Window *w; Window *w;
if (_forced_news == n || _current_news == n) MoveToNextItem(); /* If we delete a forced news and it is just before the current news
* then we need to advance to the next news (if any) */
if (_forced_news == n) MoveToNextItem();
if (_forced_news == INVALID_NEWS && _current_news == n) MoveToNextItem();
_total_news--; _total_news--;
// If this is the last news item, invalidate _latest_news /* If this is the last news item, invalidate _latest_news */
if (_latest_news == _oldest_news) { if (_total_news == 0) {
assert(_total_news == 0); assert(_latest_news == _oldest_news);
_latest_news = INVALID_NEWS; _latest_news = INVALID_NEWS;
} }
@@ -898,18 +908,30 @@ void DeleteVehicleNews(VehicleID vid, StringID news)
* [------O--------n-----L--] * [------O--------n-----L--]
* will become (change dramatized to make clear) * will become (change dramatized to make clear)
* [---------O-----------L--] * [---------O-----------L--]
* Also update the current news item in case it was pointing to the * We also need an update of the current, forced and visible (open window)
* oldest, now shifted item */ * news's as this shifting could change the items they were pointing to */
if (_total_news != 0) { if (_total_news != 0) {
NewsID i; NewsID visible_news, i;
for (i = n; i != _oldest_news; i = decreaseIndex(i)) { w = FindWindowById(WC_NEWS_WINDOW, 0);
_news_items[i] = _news_items[decreaseIndex(i)]; visible_news = (w != NULL) ? (NewsID)(WP(w, news_d).ni - _news_items) : INVALID_NEWS;
}
if (_current_news == _oldest_news) _current_news = increaseIndex(_current_news); for (i = n;; i = decreaseIndex(i)) {
_news_items[i] = _news_items[decreaseIndex(i)];
if (i != _latest_news) {
if (i == _current_news) _current_news = increaseIndex(_current_news);
if (i == _forced_news) _forced_news = increaseIndex(_forced_news);
if (i == visible_news) WP(w, news_d).ni = &_news_items[increaseIndex(visible_news)];
}
if (i == _oldest_news) break;
}
_oldest_news = increaseIndex(_oldest_news); _oldest_news = increaseIndex(_oldest_news);
} }
/*DEBUG(misc, 0) ("-cur %3d, old %2d, lat %3d, for %3d, tot %2d",
_current_news, _oldest_news, _latest_news, _forced_news, _total_news); */
w = FindWindowById(WC_MESSAGE_HISTORY, 0); w = FindWindowById(WC_MESSAGE_HISTORY, 0);
if (w != NULL) { if (w != NULL) {
SetWindowDirty(w); SetWindowDirty(w);

View File

@@ -723,7 +723,6 @@ static bool LoadOldIndustry(LoadgameState *ls, int num)
} }
static PlayerID _current_player_id; static PlayerID _current_player_id;
static uint16 _old_inaugurated_year;
static int32 _old_yearly; static int32 _old_yearly;
static const OldChunks player_yearly_chunk[] = { static const OldChunks player_yearly_chunk[] = {
@@ -938,9 +937,9 @@ static const OldChunks player_chunk[] = {
OCL_CHUNK( 3, OldPlayerYearly ), OCL_CHUNK( 3, OldPlayerYearly ),
OCL_CHUNK( 1, OldPlayerEconomy ), OCL_CHUNK( 1, OldPlayerEconomy ),
OCL_VAR ( OC_UINT16, 1, &_old_inaugurated_year ), OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, Player, inaugurated_year),
OCL_SVAR( OC_TILE, Player, last_build_coordinate ), OCL_SVAR( OC_TILE, Player, last_build_coordinate ),
OCL_SVAR( OC_UINT8, Player, num_valid_stat_ent ), OCL_SVAR( OC_UINT8, Player, num_valid_stat_ent ),
OCL_CHUNK( 1, OldPlayerAI ), OCL_CHUNK( 1, OldPlayerAI ),
@@ -989,7 +988,7 @@ static bool LoadOldPlayer(LoadgameState *ls, int num)
p->money64 = p->player_money = p->current_loan = 100000; p->money64 = p->player_money = p->current_loan = 100000;
_player_colors[num] = p->player_color; _player_colors[num] = p->player_color;
p->inaugurated_year = _old_inaugurated_year; p->inaugurated_year -= ORIGINAL_BASE_YEAR;
if (p->location_of_house == 0xFFFF) if (p->location_of_house == 0xFFFF)
p->location_of_house = 0; p->location_of_house = 0;

107
openttd.c
View File

@@ -141,7 +141,7 @@ static void showhelp(void)
"\n" "\n"
"Command line options:\n" "Command line options:\n"
" -v drv = Set video driver (see below)\n" " -v drv = Set video driver (see below)\n"
" -s drv = Set sound driver (see below)\n" " -s drv = Set sound driver (see below) (param bufsize,hz)\n"
" -m drv = Set music driver (see below)\n" " -m drv = Set music driver (see below)\n"
" -r res = Set resolution (for instance 800x600)\n" " -r res = Set resolution (for instance 800x600)\n"
" -h = Display this help text\n" " -h = Display this help text\n"
@@ -150,21 +150,26 @@ static void showhelp(void)
" -e = Start Editor\n" " -e = Start Editor\n"
" -g [savegame] = Start new/save game immediately\n" " -g [savegame] = Start new/save game immediately\n"
" -G seed = Set random seed\n" " -G seed = Set random seed\n"
" -n [ip#player:port] = Start networkgame\n" " -n [ip:port#player] = Start networkgame\n"
" -D = Start dedicated server\n" " -D = Start dedicated server\n"
#if !defined(__MORPHOS__) && !defined(__AMIGA__) && !defined(WIN32) #if !defined(__MORPHOS__) && !defined(__AMIGA__) && !defined(WIN32)
" -f = Fork into the background (dedicated only)\n" " -f = Fork into the background (dedicated only)\n"
#endif #endif
" -i = Force to use the DOS palette\n" " -i = Force to use the DOS palette\n"
" (use this if you see a lot of pink)\n" " (use this if you see a lot of pink)\n"
" -c config_file = Use 'config_file' instead of 'openttd.cfg'\n" " -c config_file = Use 'config_file' instead of 'openttd.cfg'\n",
"\n",
lastof(buf) lastof(buf)
); );
p = GetDriverList(p, lastof(buf)); p = GetDriverList(p, lastof(buf));
/* ShowInfo put output to stderr, but version information should go
* to stdout; this is the only exception */
#if !defined(WIN32) && !defined(WIN64)
printf("%s\n", buf);
#else
ShowInfo(buf); ShowInfo(buf);
#endif
} }
@@ -254,9 +259,15 @@ static void InitializeDynamicVariables(void)
_industry_sort = NULL; _industry_sort = NULL;
} }
static void UnInitializeDynamicVariables(void)
static void UnInitializeGame(void)
{ {
/* Dynamic stuff needs to be free'd somewhere... */ UnInitWindowSystem();
/* Uninitialize airport state machines */
UnInitializeAirports();
/* Uninitialize variables that are allocated dynamically */
CleanPool(&_Town_pool); CleanPool(&_Town_pool);
CleanPool(&_Industry_pool); CleanPool(&_Industry_pool);
CleanPool(&_Station_pool); CleanPool(&_Station_pool);
@@ -266,11 +277,6 @@ static void UnInitializeDynamicVariables(void)
free((void*)_town_sort); free((void*)_town_sort);
free((void*)_industry_sort); free((void*)_industry_sort);
}
static void UnInitializeGame(void)
{
UnInitWindowSystem();
free(_config_file); free(_config_file);
} }
@@ -301,7 +307,7 @@ static void LoadIntroGame(void)
} }
_pause = 0; _pause = 0;
_local_player = 0; SetLocalPlayer(0);
/* Make sure you can't scroll in the menu */ /* Make sure you can't scroll in the menu */
_scrolling_viewport = 0; _scrolling_viewport = 0;
_cursor.fix_at = false; _cursor.fix_at = false;
@@ -320,7 +326,7 @@ int ttd_main(int argc, char *argv[])
MyGetOptData mgo; MyGetOptData mgo;
int i; int i;
const char *optformat; const char *optformat;
char musicdriver[16], sounddriver[16], videodriver[16]; char musicdriver[32], sounddriver[32], videodriver[32];
int resolution[2] = {0,0}; int resolution[2] = {0,0};
Year startyear = INVALID_YEAR; Year startyear = INVALID_YEAR;
uint generation_seed = GENERATE_NEW_SEED; uint generation_seed = GENERATE_NEW_SEED;
@@ -328,7 +334,7 @@ int ttd_main(int argc, char *argv[])
bool network = false; bool network = false;
char *network_conn = NULL; char *network_conn = NULL;
musicdriver[0] = sounddriver[0] = videodriver[0] = 0; musicdriver[0] = sounddriver[0] = videodriver[0] = '\0';
_game_mode = GM_MENU; _game_mode = GM_MENU;
_switch_mode = SM_MENU; _switch_mode = SM_MENU;
@@ -404,10 +410,10 @@ int ttd_main(int argc, char *argv[])
LoadFromHighScore(); LoadFromHighScore();
// override config? // override config?
if (musicdriver[0]) ttd_strlcpy(_ini_musicdriver, musicdriver, sizeof(_ini_musicdriver)); if (musicdriver[0] != '\0') ttd_strlcpy(_ini_musicdriver, musicdriver, sizeof(_ini_musicdriver));
if (sounddriver[0]) ttd_strlcpy(_ini_sounddriver, sounddriver, sizeof(_ini_sounddriver)); if (sounddriver[0] != '\0') ttd_strlcpy(_ini_sounddriver, sounddriver, sizeof(_ini_sounddriver));
if (videodriver[0]) ttd_strlcpy(_ini_videodriver, videodriver, sizeof(_ini_videodriver)); if (videodriver[0] != '\0') ttd_strlcpy(_ini_videodriver, videodriver, sizeof(_ini_videodriver));
if (resolution[0]) { _cur_resolution[0] = resolution[0]; _cur_resolution[1] = resolution[1]; } if (resolution[0] != 0) { _cur_resolution[0] = resolution[0]; _cur_resolution[1] = resolution[1]; }
if (startyear != INVALID_YEAR) _patches_newgame.starting_year = startyear; if (startyear != INVALID_YEAR) _patches_newgame.starting_year = startyear;
if (generation_seed != GENERATE_NEW_SEED) _patches_newgame.generation_seed = generation_seed; if (generation_seed != GENERATE_NEW_SEED) _patches_newgame.generation_seed = generation_seed;
@@ -519,18 +525,14 @@ int ttd_main(int argc, char *argv[])
SaveToConfig(); SaveToConfig();
SaveToHighScore(); SaveToHighScore();
// uninitialize airport state machines /* Reset windowing system and free config file */
UnInitializeAirports(); UnInitializeGame();
/* uninitialize variables that are allocated dynamic */
UnInitializeDynamicVariables();
/* stop the AI */ /* stop the AI */
AI_Uninitialize(); AI_Uninitialize();
/* Close all and any open filehandles */ /* Close all and any open filehandles */
FioCloseAll(); FioCloseAll();
UnInitializeGame();
return 0; return 0;
} }
@@ -595,14 +597,14 @@ static void MakeNewGameDone(void)
{ {
/* In a dedicated server, the server does not play */ /* In a dedicated server, the server does not play */
if (_network_dedicated) { if (_network_dedicated) {
_local_player = PLAYER_SPECTATOR; SetLocalPlayer(PLAYER_SPECTATOR);
return; return;
} }
/* Create a single player */ /* Create a single player */
DoStartupNewPlayer(false); DoStartupNewPlayer(false);
_local_player = 0; SetLocalPlayer(0);
_current_player = _local_player; _current_player = _local_player;
DoCommandP(0, (_patches.autorenew << 15 ) | (_patches.autorenew_months << 16) | 4, _patches.autorenew_money, NULL, CMD_SET_AUTOREPLACE); DoCommandP(0, (_patches.autorenew << 15 ) | (_patches.autorenew_months << 16) | 4, _patches.autorenew_money, NULL, CMD_SET_AUTOREPLACE);
@@ -623,7 +625,7 @@ static void MakeNewGame(bool from_heightmap)
static void MakeNewEditorWorldDone(void) static void MakeNewEditorWorldDone(void)
{ {
_local_player = OWNER_NONE; SetLocalPlayer(OWNER_NONE);
MarkWholeScreenDirty(); MarkWholeScreenDirty();
} }
@@ -682,7 +684,7 @@ static void StartScenario(void)
StartupEngines(); StartupEngines();
StartupDisasters(); StartupDisasters();
_local_player = 0; SetLocalPlayer(0);
_current_player = _local_player; _current_player = _local_player;
DoCommandP(0, (_patches.autorenew << 15 ) | (_patches.autorenew_months << 16) | 4, _patches.autorenew_money, NULL, CMD_SET_AUTOREPLACE); DoCommandP(0, (_patches.autorenew << 15 ) | (_patches.autorenew_months << 16) | 4, _patches.autorenew_money, NULL, CMD_SET_AUTOREPLACE);
@@ -773,7 +775,7 @@ void SwitchMode(int new_mode)
} else { } else {
/* Update the local player for a loaded game. It is either always /* Update the local player for a loaded game. It is either always
* player #1 (eg 0) or in the case of a dedicated server a spectator */ * player #1 (eg 0) or in the case of a dedicated server a spectator */
_local_player = _network_dedicated ? PLAYER_SPECTATOR : 0; SetLocalPlayer(_network_dedicated ? PLAYER_SPECTATOR : 0);
DoCommandP(0, 0, 0, NULL, CMD_PAUSE); // decrease pause counter (was increased from opening load dialog) DoCommandP(0, 0, 0, NULL, CMD_PAUSE); // decrease pause counter (was increased from opening load dialog)
#ifdef ENABLE_NETWORK #ifdef ENABLE_NETWORK
if (_network_server) { if (_network_server) {
@@ -794,7 +796,7 @@ void SwitchMode(int new_mode)
break; break;
case SM_LOAD_HEIGHTMAP: /* Load heightmap from scenario editor */ case SM_LOAD_HEIGHTMAP: /* Load heightmap from scenario editor */
_local_player = OWNER_NONE; SetLocalPlayer(OWNER_NONE);
GenerateWorld(GW_HEIGHTMAP, 1 << _patches.map_x, 1 << _patches.map_y); GenerateWorld(GW_HEIGHTMAP, 1 << _patches.map_x, 1 << _patches.map_y);
MarkWholeScreenDirty(); MarkWholeScreenDirty();
@@ -806,7 +808,7 @@ void SwitchMode(int new_mode)
_opt_ptr = &_opt; _opt_ptr = &_opt;
_local_player = OWNER_NONE; SetLocalPlayer(OWNER_NONE);
_generating_world = true; _generating_world = true;
/* Delete all players */ /* Delete all players */
FOR_ALL_PLAYERS(p) { FOR_ALL_PLAYERS(p) {
@@ -838,7 +840,7 @@ void SwitchMode(int new_mode)
break; break;
case SM_GENRANDLAND: /* Generate random land within scenario editor */ case SM_GENRANDLAND: /* Generate random land within scenario editor */
_local_player = OWNER_NONE; SetLocalPlayer(OWNER_NONE);
GenerateWorld(GW_RANDOM, 1 << _patches.map_x, 1 << _patches.map_y); GenerateWorld(GW_RANDOM, 1 << _patches.map_x, 1 << _patches.map_y);
// XXX: set date // XXX: set date
MarkWholeScreenDirty(); MarkWholeScreenDirty();
@@ -1161,8 +1163,17 @@ bool AfterLoadGame(void)
// convert road side to my format. // convert road side to my format.
if (_opt.road_side) _opt.road_side = 1; if (_opt.road_side) _opt.road_side = 1;
/* Check all NewGRFs are present */ {
if (!IsGoodGRFConfigList()) return false; /* Check if all NewGRFs are present, we are very strict in MP mode */
GCF_Flags gcf_res = IsGoodGRFConfigList();
if (_networking && gcf_res != GCF_ACTIVATED) return false;
switch (gcf_res) {
case GCF_COMPATIBLE: _switch_mode_errorstr = STR_NEWGRF_COMPATIBLE_LOAD_WARNING; break;
case GCF_NOT_FOUND: return false; /*_switch_mode_errorstr = STR_NEWGRF_DISABLED_WARNING; break; */
default: break;
}
}
/* Update current year /* Update current year
* must be done before loading sprites as some newgrfs check it */ * must be done before loading sprites as some newgrfs check it */
@@ -1275,18 +1286,23 @@ bool AfterLoadGame(void)
* of course, we do need to initialize them for older savegames. */ * of course, we do need to initialize them for older savegames. */
if (CheckSavegameVersion(16)) { if (CheckSavegameVersion(16)) {
FOR_ALL_PLAYERS(p) { FOR_ALL_PLAYERS(p) {
p->engine_renew_list = NULL; p->engine_renew_list = NULL;
p->engine_renew = false; p->engine_renew = false;
p->engine_renew_months = -6; p->engine_renew_months = -6;
p->engine_renew_money = 100000; p->engine_renew_money = 100000;
} }
if (IsValidPlayer(_local_player)) {
// Set the human controlled player to the patch settings /* When loading a game, _local_player is not yet set to the correct value.
// Scenario editor do not have any companies * However, in a dedicated server we are a spectator, so nothing needs to
p = GetPlayer(_local_player); * happen. In case we are not a dedicated server, the local player always
p->engine_renew = _patches.autorenew; * becomes player 0, unless we are in the scenario editor where all the
* players are 'invalid'.
*/
if (!_network_dedicated && IsValidPlayer(0)) {
p = GetPlayer(0);
p->engine_renew = _patches.autorenew;
p->engine_renew_months = _patches.autorenew_months; p->engine_renew_months = _patches.autorenew_months;
p->engine_renew_money = _patches.autorenew_money; p->engine_renew_money = _patches.autorenew_money;
} }
} }
@@ -1452,6 +1468,11 @@ bool AfterLoadGame(void)
v->u.road.slot_age = 0; v->u.road.slot_age = 0;
} }
} }
} else {
Vehicle *v;
FOR_ALL_VEHICLES(v) {
if (v->type == VEH_Road && v->u.road.slot != NULL) v->u.road.slot->num_vehicles++;
}
} }
if (CheckSavegameVersion(26)) { if (CheckSavegameVersion(26)) {

View File

@@ -83,6 +83,9 @@ typedef byte WindowClass;
enum { enum {
INVALID_YEAR = -1, INVALID_YEAR = -1,
INVALID_DATE = -1, INVALID_DATE = -1,
PLAYER_FIRST = 0x00,
INVALID_PLAYER = 0xFF,
}; };
typedef int32 Year; typedef int32 Year;

View File

@@ -1,14 +1,14 @@
Microsoft Visual Studio Solution File, Format Version 8.00 Microsoft Visual Studio Solution File, Format Version 8.00
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "strgen", "strgen\strgen.vcproj", "{A133A442-BD0A-4ADE-B117-AD7545E4BDD1}"
ProjectSection(ProjectDependencies) = postProject
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "openttd", "openttd.vcproj", "{668328A0-B40E-4CDB-BD72-D0064424414A}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "openttd", "openttd.vcproj", "{668328A0-B40E-4CDB-BD72-D0064424414A}"
ProjectSection(ProjectDependencies) = postProject ProjectSection(ProjectDependencies) = postProject
{0F066B23-18DF-4284-8265-F4A5E7E3B966} = {0F066B23-18DF-4284-8265-F4A5E7E3B966} {0F066B23-18DF-4284-8265-F4A5E7E3B966} = {0F066B23-18DF-4284-8265-F4A5E7E3B966}
{A133A442-BD0A-4ADE-B117-AD7545E4BDD1} = {A133A442-BD0A-4ADE-B117-AD7545E4BDD1} {A133A442-BD0A-4ADE-B117-AD7545E4BDD1} = {A133A442-BD0A-4ADE-B117-AD7545E4BDD1}
EndProjectSection EndProjectSection
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "strgen", "strgen\strgen.vcproj", "{A133A442-BD0A-4ADE-B117-AD7545E4BDD1}"
ProjectSection(ProjectDependencies) = postProject
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "langs", "langs.vcproj", "{0F066B23-18DF-4284-8265-F4A5E7E3B966}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "langs", "langs.vcproj", "{0F066B23-18DF-4284-8265-F4A5E7E3B966}"
ProjectSection(ProjectDependencies) = postProject ProjectSection(ProjectDependencies) = postProject
{A133A442-BD0A-4ADE-B117-AD7545E4BDD1} = {A133A442-BD0A-4ADE-B117-AD7545E4BDD1} {A133A442-BD0A-4ADE-B117-AD7545E4BDD1} = {A133A442-BD0A-4ADE-B117-AD7545E4BDD1}

View File

@@ -28,7 +28,7 @@
FavorSizeOrSpeed="2" FavorSizeOrSpeed="2"
OmitFramePointers="TRUE" OmitFramePointers="TRUE"
OptimizeForProcessor="1" OptimizeForProcessor="1"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_EXCEPTION_TRACKER;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_PNG;WITH_FREETYPE;ENABLE_NETWORK" PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_EXCEPTION_TRACKER;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_PNG;WITH_FREETYPE;ENABLE_NETWORK;WITH_REV_HACK"
StringPooling="TRUE" StringPooling="TRUE"
ExceptionHandling="TRUE" ExceptionHandling="TRUE"
RuntimeLibrary="0" RuntimeLibrary="0"
@@ -101,7 +101,7 @@
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
Optimization="0" Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_PNG;WITH_FREETYPE;ENABLE_NETWORK" PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_PNG;WITH_FREETYPE;ENABLE_NETWORK;WITH_REV_HACK"
BasicRuntimeChecks="3" BasicRuntimeChecks="3"
RuntimeLibrary="1" RuntimeLibrary="1"
UsePrecompiledHeader="2" UsePrecompiledHeader="2"

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