mirror of https://github.com/OpenTTD/OpenTTD
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38af221b2f
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38af221b2f | |
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7bb4940ebd | |
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0fc4be750b |
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@ -83,7 +83,7 @@ void AIInstance::Died()
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void AIInstance::LoadDummyScript()
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void AIInstance::LoadDummyScript()
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{
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{
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ScriptAllocatorScope alloc_scope(this->engine);
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ScriptAllocatorScope alloc_scope(this->engine.get());
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Script_CreateDummy(this->engine->GetVM(), STR_ERROR_AI_NO_AI_FOUND, "AI");
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Script_CreateDummy(this->engine->GetVM(), STR_ERROR_AI_NO_AI_FOUND, "AI");
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}
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}
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@ -53,7 +53,7 @@ static ScriptStorage &GetStorage()
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/* static */ ScriptInstance *ScriptObject::ActiveInstance::active = nullptr;
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/* static */ ScriptInstance *ScriptObject::ActiveInstance::active = nullptr;
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ScriptObject::ActiveInstance::ActiveInstance(ScriptInstance &instance) : alc_scope(instance.engine)
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ScriptObject::ActiveInstance::ActiveInstance(ScriptInstance &instance) : alc_scope(instance.engine.get())
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{
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{
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this->last_active = ScriptObject::ActiveInstance::active;
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this->last_active = ScriptObject::ActiveInstance::active;
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ScriptObject::ActiveInstance::active = &instance;
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ScriptObject::ActiveInstance::active = &instance;
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@ -230,8 +230,8 @@ ScriptObject::DisableDoCommandScope::DisableDoCommandScope()
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/* static */ bool ScriptObject::CanSuspend()
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/* static */ bool ScriptObject::CanSuspend()
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{
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{
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Squirrel *squirrel = ScriptObject::GetActiveInstance().engine;
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Squirrel &squirrel = *ScriptObject::GetActiveInstance().engine;
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return GetStorage().allow_do_command && squirrel->CanSuspend();
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return GetStorage().allow_do_command && squirrel.CanSuspend();
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}
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}
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/* static */ ScriptEventQueue &ScriptObject::GetEventQueue()
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/* static */ ScriptEventQueue &ScriptObject::GetEventQueue()
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@ -50,8 +50,8 @@ static void PrintFunc(bool error_msg, std::string_view message)
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ScriptInstance::ScriptInstance(std::string_view api_name)
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ScriptInstance::ScriptInstance(std::string_view api_name)
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{
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{
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this->storage = new ScriptStorage();
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this->storage = std::make_unique<ScriptStorage>();
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this->engine = new Squirrel(api_name);
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this->engine = std::make_unique<Squirrel>(api_name);
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this->engine->SetPrintFunction(&PrintFunc);
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this->engine->SetPrintFunction(&PrintFunc);
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}
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}
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@ -59,10 +59,10 @@ void ScriptInstance::Initialize(const std::string &main_script, const std::strin
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{
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{
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ScriptObject::ActiveInstance active(*this);
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ScriptObject::ActiveInstance active(*this);
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this->controller = new ScriptController(company);
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this->controller = std::make_unique<ScriptController>(company);
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/* Register the API functions and classes */
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/* Register the API functions and classes */
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this->engine->SetGlobalPointer(this->engine);
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this->engine->SetGlobalPointer(this->engine.get());
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this->RegisterAPI();
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this->RegisterAPI();
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if (this->IsDead()) {
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if (this->IsDead()) {
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/* Failed to register API; a message has already been logged. */
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/* Failed to register API; a message has already been logged. */
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@ -81,12 +81,11 @@ void ScriptInstance::Initialize(const std::string &main_script, const std::strin
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}
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}
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/* Create the main-class */
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/* Create the main-class */
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this->instance = new SQObject();
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this->instance = std::make_unique<SQObject>();
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if (!this->engine->CreateClassInstance(instance_name, this->controller, this->instance)) {
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if (!this->engine->CreateClassInstance(instance_name, this->controller.get(), this->instance.get())) {
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/* If CreateClassInstance has returned false instance has not been
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/* If CreateClassInstance has returned false instance has not been
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* registered with squirrel, so avoid trying to Release it by clearing it now */
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* registered with squirrel, so avoid trying to Release it by clearing it now */
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delete this->instance;
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this->instance.reset();
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this->instance = nullptr;
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this->Died();
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this->Died();
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return;
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return;
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}
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}
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@ -158,11 +157,10 @@ ScriptInstance::~ScriptInstance()
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ScriptObject::ActiveInstance active(*this);
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ScriptObject::ActiveInstance active(*this);
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this->in_shutdown = true;
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this->in_shutdown = true;
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if (instance != nullptr) this->engine->ReleaseObject(this->instance);
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if (instance != nullptr) this->engine->ReleaseObject(this->instance.get());
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if (engine != nullptr) delete this->engine;
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delete this->storage;
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/* Engine must be reset explicitly in scope of the active instance. */
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delete this->controller;
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this->engine.reset();
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delete this->instance;
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}
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}
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void ScriptInstance::Continue()
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void ScriptInstance::Continue()
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@ -179,11 +177,9 @@ void ScriptInstance::Died()
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this->last_allocated_memory = this->GetAllocatedMemory(); // Update cache
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this->last_allocated_memory = this->GetAllocatedMemory(); // Update cache
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if (this->instance != nullptr) this->engine->ReleaseObject(this->instance);
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if (this->instance != nullptr) this->engine->ReleaseObject(this->instance.get());
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delete this->instance;
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this->engine.reset();
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delete this->engine;
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this->instance.reset();
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this->instance = nullptr;
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this->engine = nullptr;
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}
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}
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void ScriptInstance::GameLoop()
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void ScriptInstance::GameLoop()
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@ -256,7 +256,7 @@ public:
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void ReleaseSQObject(HSQOBJECT *obj);
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void ReleaseSQObject(HSQOBJECT *obj);
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protected:
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protected:
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class Squirrel *engine = nullptr; ///< A wrapper around the squirrel vm.
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std::unique_ptr<class Squirrel> engine; ///< A wrapper around the squirrel vm.
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std::string api_version{}; ///< Current API used by this script.
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std::string api_version{}; ///< Current API used by this script.
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/**
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/**
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@ -288,9 +288,9 @@ protected:
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virtual void LoadDummyScript() = 0;
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virtual void LoadDummyScript() = 0;
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private:
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private:
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class ScriptController *controller = nullptr; ///< The script main class.
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std::unique_ptr<class ScriptStorage> storage; ///< Some global information for each running script.
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class ScriptStorage *storage = nullptr; ///< Some global information for each running script.
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std::unique_ptr<class ScriptController> controller; ///< The script main class.
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SQObject *instance = nullptr; ///< Squirrel-pointer to the script main class.
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std::unique_ptr<SQObject> instance; ///< Squirrel-pointer to the script main class.
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bool is_started = false; ///< Is the scripts constructor executed?
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bool is_started = false; ///< Is the scripts constructor executed?
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bool is_dead = false; ///< True if the script has been stopped.
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bool is_dead = false; ///< True if the script has been stopped.
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@ -2222,7 +2222,7 @@ static void AddNearbyStation(TileIndex tile, TileArea *ctx)
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* @tparam T the station filter type, for stations to look for
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* @tparam T the station filter type, for stations to look for
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*/
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*/
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template <class T>
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template <class T>
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static const BaseStation *FindStationsNearby(TileArea ta, bool distant_join)
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static void FindStationsNearby(TileArea ta, bool distant_join)
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{
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{
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TileArea ctx = ta;
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TileArea ctx = ta;
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@ -2230,11 +2230,6 @@ static const BaseStation *FindStationsNearby(TileArea ta, bool distant_join)
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_stations_nearby_list.push_back(NEW_STATION);
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_stations_nearby_list.push_back(NEW_STATION);
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_deleted_stations_nearby.clear();
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_deleted_stations_nearby.clear();
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/* Check the inside, to return, if we sit on another station */
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for (TileIndex t : ta) {
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if (t < Map::Size() && IsTileType(t, MP_STATION) && T::IsValidID(GetStationIndex(t))) return BaseStation::GetByTile(t);
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}
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/* Look for deleted stations */
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/* Look for deleted stations */
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for (const BaseStation *st : BaseStation::Iterate()) {
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for (const BaseStation *st : BaseStation::Iterate()) {
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if (T::IsValidBaseStation(st) && !st->IsInUse() && st->owner == _local_company) {
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if (T::IsValidBaseStation(st) && !st->IsInUse() && st->owner == _local_company) {
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@ -2251,17 +2246,20 @@ static const BaseStation *FindStationsNearby(TileArea ta, bool distant_join)
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}
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}
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}
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}
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/* Add stations that are within station tile area. Stations do not have to occupy all tiles */
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for (auto t : ta) {
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AddNearbyStation<T>(t, &ctx);
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}
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/* Only search tiles where we have a chance to stay within the station spread.
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/* Only search tiles where we have a chance to stay within the station spread.
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* The complete check needs to be done in the callback as we don't know the
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* The complete check needs to be done in the callback as we don't know the
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* extent of the found station, yet. */
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* extent of the found station, yet. */
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if (distant_join && std::min(ta.w, ta.h) >= _settings_game.station.station_spread) return nullptr;
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if (distant_join && std::min(ta.w, ta.h) >= _settings_game.station.station_spread) return;
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uint max_dist = distant_join ? _settings_game.station.station_spread - std::min(ta.w, ta.h) : 1;
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uint max_dist = distant_join ? _settings_game.station.station_spread - std::min(ta.w, ta.h) : 1;
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for (auto tile : SpiralTileSequence(TileAddByDir(ctx.tile, DIR_N), max_dist, ta.w, ta.h)) {
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for (auto tile : SpiralTileSequence(TileAddByDir(ctx.tile, DIR_N), max_dist, ta.w, ta.h)) {
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AddNearbyStation<T>(tile, &ctx);
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AddNearbyStation<T>(tile, &ctx);
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}
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}
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return nullptr;
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}
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}
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static constexpr NWidgetPart _nested_select_station_widgets[] = {
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static constexpr NWidgetPart _nested_select_station_widgets[] = {
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@ -2421,7 +2419,7 @@ static WindowDesc _select_station_desc(
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* @return whether we need to show the station selection window.
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* @return whether we need to show the station selection window.
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*/
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*/
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template <class T>
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template <class T>
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static bool StationJoinerNeeded(TileArea ta, const StationPickerCmdProc &proc)
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static bool StationJoinerNeeded(const StationPickerCmdProc &proc)
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{
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{
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/* Only show selection if distant join is enabled in the settings */
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/* Only show selection if distant join is enabled in the settings */
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if (!_settings_game.station.distant_join_stations) return false;
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if (!_settings_game.station.distant_join_stations) return false;
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@ -2439,9 +2437,7 @@ static bool StationJoinerNeeded(TileArea ta, const StationPickerCmdProc &proc)
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if (!_ctrl_pressed) return false;
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if (!_ctrl_pressed) return false;
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/* Now check if we could build there */
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/* Now check if we could build there */
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if (!proc(true, StationID::Invalid())) return false;
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return proc(true, StationID::Invalid());
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return FindStationsNearby<T>(ta, false) == nullptr;
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}
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}
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/**
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/**
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@ -2453,7 +2449,7 @@ static bool StationJoinerNeeded(TileArea ta, const StationPickerCmdProc &proc)
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template <class T>
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template <class T>
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void ShowSelectBaseStationIfNeeded(TileArea ta, StationPickerCmdProc&& proc)
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void ShowSelectBaseStationIfNeeded(TileArea ta, StationPickerCmdProc&& proc)
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{
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{
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if (StationJoinerNeeded<T>(ta, proc)) {
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if (StationJoinerNeeded<T>(proc)) {
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if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace();
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if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace();
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new SelectStationWindow<T>(_select_station_desc, ta, std::move(proc));
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new SelectStationWindow<T>(_select_station_desc, ta, std::move(proc));
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} else {
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} else {
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