1
0
Fork 0

Compare commits

...

7 Commits

Author SHA1 Message Date
Tyler Trahan 216d6da5ba
Merge d0d0ff3c38 into 7c8759552a 2025-07-28 20:10:32 -04:00
Tyler Trahan d0d0ff3c38 Fix: Missing beeps for graph selectors 2025-07-28 20:05:42 -04:00
Tyler Trahan 87f159b567 Fix: Missing beeps for various buttons 2025-07-28 20:04:13 -04:00
Tyler Trahan 8128e46fbd Codechange: Handle dropdown clicks in wrapper functions that go beep 2025-07-28 20:00:57 -04:00
Tyler Trahan b0c37a85ef Codechange: Handle "beep" sound within Window::HandleButtonClick() 2025-07-28 19:59:40 -04:00
translators 7c8759552a Update: Translations from eints
japanese: 40 changes by akaregi
hungarian: 6 changes by nemesbala
2025-07-28 04:48:20 +00:00
Peter Nelson 614a01907a
Codechange: Make functions for click and confirm beeps. (#14484)
Avoids repetition.
2025-07-27 21:54:32 +01:00
41 changed files with 233 additions and 138 deletions

View File

@ -493,7 +493,7 @@ public:
{ {
switch (widget) { switch (widget) {
case WID_AP_CLASS_DROPDOWN: case WID_AP_CLASS_DROPDOWN:
ShowDropDownList(this, BuildAirportClassDropDown(), _selected_airport_class, WID_AP_CLASS_DROPDOWN); this->HandleDropdownListButtonClick(BuildAirportClassDropDown(), _selected_airport_class, WID_AP_CLASS_DROPDOWN);
break; break;
case WID_AP_AIRPORT_LIST: { case WID_AP_AIRPORT_LIST: {
@ -509,7 +509,7 @@ public:
this->SetWidgetLoweredState(WID_AP_BTN_DONTHILIGHT, !_settings_client.gui.station_show_coverage); this->SetWidgetLoweredState(WID_AP_BTN_DONTHILIGHT, !_settings_client.gui.station_show_coverage);
this->SetWidgetLoweredState(WID_AP_BTN_DOHILIGHT, _settings_client.gui.station_show_coverage); this->SetWidgetLoweredState(WID_AP_BTN_DOHILIGHT, _settings_client.gui.station_show_coverage);
this->SetDirty(); this->SetDirty();
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP); SndClickBeep();
this->UpdateSelectSize(); this->UpdateSelectSize();
SetViewportCatchmentStation(nullptr, true); SetViewportCatchmentStation(nullptr, true);
break; break;

View File

@ -534,16 +534,16 @@ public:
DropDownList list; DropDownList list;
list.push_back(MakeDropDownListStringItem(STR_REPLACE_ENGINES, 1)); list.push_back(MakeDropDownListStringItem(STR_REPLACE_ENGINES, 1));
list.push_back(MakeDropDownListStringItem(STR_REPLACE_WAGONS, 0)); list.push_back(MakeDropDownListStringItem(STR_REPLACE_WAGONS, 0));
ShowDropDownList(this, std::move(list), this->replace_engines ? 1 : 0, WID_RV_TRAIN_ENGINEWAGON_DROPDOWN); this->HandleDropdownListButtonClick(std::move(list), this->replace_engines ? 1 : 0, WID_RV_TRAIN_ENGINEWAGON_DROPDOWN);
break; break;
} }
case WID_RV_RAIL_TYPE_DROPDOWN: // Railtype selection dropdown menu case WID_RV_RAIL_TYPE_DROPDOWN: // Railtype selection dropdown menu
ShowDropDownList(this, GetRailTypeDropDownList(true, true), this->sel_railtype, widget); this->HandleDropdownListButtonClick(GetRailTypeDropDownList(true, true), this->sel_railtype, widget);
break; break;
case WID_RV_ROAD_TYPE_DROPDOWN: // Roadtype selection dropdown menu case WID_RV_ROAD_TYPE_DROPDOWN: // Roadtype selection dropdown menu
ShowDropDownList(this, GetRoadTypeDropDownList(RTTB_ROAD | RTTB_TRAM, true, true), this->sel_roadtype, widget); this->HandleDropdownListButtonClick(GetRoadTypeDropDownList(RTTB_ROAD | RTTB_TRAM, true, true), this->sel_roadtype, widget);
break; break;
case WID_RV_TRAIN_WAGONREMOVE_TOGGLE: { case WID_RV_TRAIN_WAGONREMOVE_TOGGLE: {
@ -563,7 +563,7 @@ public:
ReplaceClick_StartReplace(false); ReplaceClick_StartReplace(false);
} else { } else {
bool replacment_when_old = EngineHasReplacementWhenOldForCompany(Company::Get(_local_company), this->sel_engine[0], this->sel_group); bool replacment_when_old = EngineHasReplacementWhenOldForCompany(Company::Get(_local_company), this->sel_engine[0], this->sel_group);
ShowDropDownMenu(this, _start_replace_dropdown, replacment_when_old ? 1 : 0, WID_RV_START_REPLACE, !this->replace_engines ? 1 << 1 : 0, 0); this->HandleDropdownMenuButtonClick(_start_replace_dropdown, replacment_when_old ? 1 : 0, WID_RV_START_REPLACE, !this->replace_engines ? 1 << 1 : 0, 0);
} }
break; break;
} }

View File

@ -278,7 +278,7 @@ public:
break; break;
case WID_BBS_DROPDOWN_CRITERIA: case WID_BBS_DROPDOWN_CRITERIA:
ShowDropDownMenu(this, BuildBridgeWindow::sorter_names, this->bridges.SortType(), WID_BBS_DROPDOWN_CRITERIA, 0, 0); this->HandleDropdownMenuButtonClick(BuildBridgeWindow::sorter_names, this->bridges.SortType(), WID_BBS_DROPDOWN_CRITERIA, 0, 0);
break; break;
} }
} }

View File

@ -1675,12 +1675,12 @@ struct BuildVehicleWindow : Window {
break; break;
case WID_BV_CARGO_FILTER_DROPDOWN: // Select cargo filtering criteria dropdown menu case WID_BV_CARGO_FILTER_DROPDOWN: // Select cargo filtering criteria dropdown menu
ShowDropDownList(this, this->BuildCargoDropDownList(), this->cargo_filter_criteria, widget); this->HandleDropdownListButtonClick(this->BuildCargoDropDownList(), this->cargo_filter_criteria, widget);
break; break;
case WID_BV_CONFIGURE_BADGES: case WID_BV_CONFIGURE_BADGES:
if (this->badge_classes.GetClasses().empty()) break; if (this->badge_classes.GetClasses().empty()) break;
ShowDropDownList(this, this->BuildBadgeConfigurationList(), -1, widget, 0, false, true); this->HandleDropdownListButtonClick(this->BuildBadgeConfigurationList(), -1, widget, 0, false, true);
break; break;
case WID_BV_SHOW_HIDE: { case WID_BV_SHOW_HIDE: {
@ -1706,7 +1706,7 @@ struct BuildVehicleWindow : Window {
default: default:
if (IsInsideMM(widget, this->badge_filters.first, this->badge_filters.second)) { if (IsInsideMM(widget, this->badge_filters.first, this->badge_filters.second)) {
ShowDropDownList(this, this->GetWidget<NWidgetBadgeFilter>(widget)->GetDropDownList(), -1, widget, 0, false); this->HandleDropdownListButtonClick(this->GetWidget<NWidgetBadgeFilter>(widget)->GetDropDownList(), -1, widget, 0, false);
} }
break; break;
} }

View File

@ -660,7 +660,7 @@ private:
} else { } else {
sel = default_col; sel = default_col;
} }
ShowDropDownList(this, std::move(list), sel, widget); this->HandleDropdownListButtonClick(std::move(list), sel, widget);
} }
void BuildGroupList(CompanyID owner) void BuildGroupList(CompanyID owner)

View File

@ -96,7 +96,7 @@ struct SetDateWindow : Window {
break; break;
} }
ShowDropDownList(this, std::move(list), selected, widget); this->HandleDropdownListButtonClick(std::move(list), selected, widget);
} }
void UpdateWidgetSize(WidgetID widget, Dimension &size, [[maybe_unused]] const Dimension &padding, [[maybe_unused]] Dimension &fill, [[maybe_unused]] Dimension &resize) override void UpdateWidgetSize(WidgetID widget, Dimension &size, [[maybe_unused]] const Dimension &padding, [[maybe_unused]] Dimension &fill, [[maybe_unused]] Dimension &resize) override

View File

@ -19,6 +19,7 @@
#include "depot_base.h" #include "depot_base.h"
#include "spritecache.h" #include "spritecache.h"
#include "strings_func.h" #include "strings_func.h"
#include "sound_func.h"
#include "vehicle_func.h" #include "vehicle_func.h"
#include "company_func.h" #include "company_func.h"
#include "tilehighlight_func.h" #include "tilehighlight_func.h"
@ -815,6 +816,7 @@ struct DepotWindow : Window {
} else { } else {
ResetObjectToPlace(); ResetObjectToPlace();
} }
SndClickBeep();
break; break;
case WID_D_LOCATION: case WID_D_LOCATION:

View File

@ -469,7 +469,7 @@ public:
this->RaiseWidget(_settings_client.gui.station_show_coverage + BDSW_LT_OFF); this->RaiseWidget(_settings_client.gui.station_show_coverage + BDSW_LT_OFF);
_settings_client.gui.station_show_coverage = (widget != BDSW_LT_OFF); _settings_client.gui.station_show_coverage = (widget != BDSW_LT_OFF);
this->LowerWidget(_settings_client.gui.station_show_coverage + BDSW_LT_OFF); this->LowerWidget(_settings_client.gui.station_show_coverage + BDSW_LT_OFF);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP); SndClickBeep();
this->SetDirty(); this->SetDirty();
SetViewportCatchmentStation(nullptr, true); SetViewportCatchmentStation(nullptr, true);
break; break;
@ -580,7 +580,7 @@ public:
this->RaiseWidget(WID_BDD_X + _ship_depot_direction); this->RaiseWidget(WID_BDD_X + _ship_depot_direction);
_ship_depot_direction = (widget == WID_BDD_X ? AXIS_X : AXIS_Y); _ship_depot_direction = (widget == WID_BDD_X ? AXIS_X : AXIS_Y);
this->LowerWidget(WID_BDD_X + _ship_depot_direction); this->LowerWidget(WID_BDD_X + _ship_depot_direction);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP); SndClickBeep();
UpdateDocksDirection(); UpdateDocksDirection();
this->SetDirty(); this->SetDirty();
break; break;

View File

@ -14,7 +14,6 @@
#include "gfx_func.h" #include "gfx_func.h"
#include "gfx_type.h" #include "gfx_type.h"
#include "palette_func.h" #include "palette_func.h"
#include "window_gui.h"
/** /**
* Base list item class from which others are derived. * Base list item class from which others are derived.

View File

@ -323,7 +323,7 @@ static void StartGeneratingLandscape(GenerateLandscapeWindowMode mode)
MakeNewgameSettingsLive(); MakeNewgameSettingsLive();
ResetGRFConfig(true); ResetGRFConfig(true);
if (_settings_client.sound.confirm) SndPlayFx(SND_15_BEEP); SndConfirmBeep();
switch (mode) { switch (mode) {
case GLWM_GENERATE: _switch_mode = (_game_mode == GM_EDITOR) ? SM_GENRANDLAND : SM_NEWGAME; break; case GLWM_GENERATE: _switch_mode = (_game_mode == GM_EDITOR) ? SM_GENRANDLAND : SM_NEWGAME; break;
case GLWM_HEIGHTMAP: _switch_mode = (_game_mode == GM_EDITOR) ? SM_LOAD_HEIGHTMAP : SM_START_HEIGHTMAP; break; case GLWM_HEIGHTMAP: _switch_mode = (_game_mode == GM_EDITOR) ? SM_LOAD_HEIGHTMAP : SM_START_HEIGHTMAP; break;
@ -654,26 +654,27 @@ struct GenerateLandscapeWindow : public Window {
case WID_GL_TROPICAL: case WID_GL_TROPICAL:
case WID_GL_TOYLAND: case WID_GL_TOYLAND:
SetNewLandscapeType(LandscapeType(widget - WID_GL_TEMPERATE)); SetNewLandscapeType(LandscapeType(widget - WID_GL_TEMPERATE));
SndClickBeep();
break; break;
case WID_GL_MAPSIZE_X_PULLDOWN: // Mapsize X case WID_GL_MAPSIZE_X_PULLDOWN: // Mapsize X
ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame.game_creation.map_x, WID_GL_MAPSIZE_X_PULLDOWN); this->HandleDropdownListButtonClick(BuildMapsizeDropDown(), _settings_newgame.game_creation.map_x, WID_GL_MAPSIZE_X_PULLDOWN);
break; break;
case WID_GL_MAPSIZE_Y_PULLDOWN: // Mapsize Y case WID_GL_MAPSIZE_Y_PULLDOWN: // Mapsize Y
ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame.game_creation.map_y, WID_GL_MAPSIZE_Y_PULLDOWN); this->HandleDropdownListButtonClick(BuildMapsizeDropDown(), _settings_newgame.game_creation.map_y, WID_GL_MAPSIZE_Y_PULLDOWN);
break; break;
case WID_GL_TOWN_PULLDOWN: // Number of towns case WID_GL_TOWN_PULLDOWN: // Number of towns
ShowDropDownMenu(this, _num_towns, _settings_newgame.difficulty.number_towns, WID_GL_TOWN_PULLDOWN, 0, 0); this->HandleDropdownMenuButtonClick(_num_towns, _settings_newgame.difficulty.number_towns, WID_GL_TOWN_PULLDOWN, 0, 0);
break; break;
case WID_GL_TOWNNAME_DROPDOWN: // Townname generator case WID_GL_TOWNNAME_DROPDOWN: // Townname generator
ShowDropDownList(this, BuildTownNameDropDown(), _settings_newgame.game_creation.town_name, WID_GL_TOWNNAME_DROPDOWN); this->HandleDropdownListButtonClick(BuildTownNameDropDown(), _settings_newgame.game_creation.town_name, WID_GL_TOWNNAME_DROPDOWN);
break; break;
case WID_GL_INDUSTRY_PULLDOWN: // Number of industries case WID_GL_INDUSTRY_PULLDOWN: // Number of industries
ShowDropDownMenu(this, _num_inds, _settings_newgame.difficulty.industry_density, WID_GL_INDUSTRY_PULLDOWN, 0, 0); this->HandleDropdownMenuButtonClick(_num_inds, _settings_newgame.difficulty.industry_density, WID_GL_INDUSTRY_PULLDOWN, 0, 0);
break; break;
case WID_GL_GENERATE_BUTTON: { // Generate case WID_GL_GENERATE_BUTTON: { // Generate
@ -718,6 +719,7 @@ struct GenerateLandscapeWindow : public Window {
case WID_GL_HEIGHTMAP_HEIGHT_TEXT: // Height level text case WID_GL_HEIGHTMAP_HEIGHT_TEXT: // Height level text
this->widget_id = WID_GL_HEIGHTMAP_HEIGHT_TEXT; this->widget_id = WID_GL_HEIGHTMAP_HEIGHT_TEXT;
ShowQueryString(GetString(STR_JUST_INT, _settings_newgame.game_creation.heightmap_height), STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT, 4, this, CS_NUMERAL, QueryStringFlag::EnableDefault); ShowQueryString(GetString(STR_JUST_INT, _settings_newgame.game_creation.heightmap_height), STR_MAPGEN_HEIGHTMAP_HEIGHT_QUERY_CAPT, 4, this, CS_NUMERAL, QueryStringFlag::EnableDefault);
SndClickBeep();
break; break;
@ -753,6 +755,7 @@ struct GenerateLandscapeWindow : public Window {
case WID_GL_SNOW_COVERAGE_TEXT: // Snow coverage text case WID_GL_SNOW_COVERAGE_TEXT: // Snow coverage text
this->widget_id = WID_GL_SNOW_COVERAGE_TEXT; this->widget_id = WID_GL_SNOW_COVERAGE_TEXT;
ShowQueryString(GetString(STR_JUST_INT, _settings_newgame.game_creation.snow_coverage), STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT, 4, this, CS_NUMERAL, QueryStringFlag::EnableDefault); ShowQueryString(GetString(STR_JUST_INT, _settings_newgame.game_creation.snow_coverage), STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT, 4, this, CS_NUMERAL, QueryStringFlag::EnableDefault);
SndClickBeep();
break; break;
case WID_GL_DESERT_COVERAGE_DOWN: case WID_GL_DESERT_COVERAGE_DOWN:
@ -770,15 +773,16 @@ struct GenerateLandscapeWindow : public Window {
case WID_GL_DESERT_COVERAGE_TEXT: // Desert line text case WID_GL_DESERT_COVERAGE_TEXT: // Desert line text
this->widget_id = WID_GL_DESERT_COVERAGE_TEXT; this->widget_id = WID_GL_DESERT_COVERAGE_TEXT;
ShowQueryString(GetString(STR_JUST_INT, _settings_newgame.game_creation.desert_coverage), STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT, 4, this, CS_NUMERAL, QueryStringFlag::EnableDefault); ShowQueryString(GetString(STR_JUST_INT, _settings_newgame.game_creation.desert_coverage), STR_MAPGEN_DESERT_COVERAGE_QUERY_CAPT, 4, this, CS_NUMERAL, QueryStringFlag::EnableDefault);
SndClickBeep();
break; break;
case WID_GL_HEIGHTMAP_ROTATION_PULLDOWN: // Heightmap rotation case WID_GL_HEIGHTMAP_ROTATION_PULLDOWN: // Heightmap rotation
ShowDropDownMenu(this, _rotation, _settings_newgame.game_creation.heightmap_rotation, WID_GL_HEIGHTMAP_ROTATION_PULLDOWN, 0, 0); this->HandleDropdownMenuButtonClick(_rotation, _settings_newgame.game_creation.heightmap_rotation, WID_GL_HEIGHTMAP_ROTATION_PULLDOWN, 0, 0);
break; break;
case WID_GL_TERRAIN_PULLDOWN: // Terrain type case WID_GL_TERRAIN_PULLDOWN: // Terrain type
/* For the original map generation only the first four are valid. */ /* For the original map generation only the first four are valid. */
ShowDropDownMenu(this, _elevations, _settings_newgame.difficulty.terrain_type, WID_GL_TERRAIN_PULLDOWN, 0, _settings_newgame.game_creation.land_generator == LG_ORIGINAL ? ~0xF : 0); this->HandleDropdownMenuButtonClick(_elevations, _settings_newgame.difficulty.terrain_type, WID_GL_TERRAIN_PULLDOWN, 0, _settings_newgame.game_creation.land_generator == LG_ORIGINAL ? ~0xF : 0);
break; break;
case WID_GL_WATER_PULLDOWN: { // Water quantity case WID_GL_WATER_PULLDOWN: { // Water quantity
@ -787,45 +791,50 @@ struct GenerateLandscapeWindow : public Window {
if (_settings_newgame.game_creation.land_generator == LG_ORIGINAL) { if (_settings_newgame.game_creation.land_generator == LG_ORIGINAL) {
SetBit(hidden_mask, CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY); SetBit(hidden_mask, CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY);
} }
ShowDropDownMenu(this, _sea_lakes, _settings_newgame.difficulty.quantity_sea_lakes, WID_GL_WATER_PULLDOWN, 0, hidden_mask); this->HandleDropdownMenuButtonClick(_sea_lakes, _settings_newgame.difficulty.quantity_sea_lakes, WID_GL_WATER_PULLDOWN, 0, hidden_mask);
break; break;
} }
case WID_GL_RIVER_PULLDOWN: // Amount of rivers case WID_GL_RIVER_PULLDOWN: // Amount of rivers
ShowDropDownMenu(this, _rivers, _settings_newgame.game_creation.amount_of_rivers, WID_GL_RIVER_PULLDOWN, 0, 0); this->HandleDropdownMenuButtonClick(_rivers, _settings_newgame.game_creation.amount_of_rivers, WID_GL_RIVER_PULLDOWN, 0, 0);
break; break;
case WID_GL_SMOOTHNESS_PULLDOWN: // Map smoothness case WID_GL_SMOOTHNESS_PULLDOWN: // Map smoothness
ShowDropDownMenu(this, _smoothness, _settings_newgame.game_creation.tgen_smoothness, WID_GL_SMOOTHNESS_PULLDOWN, 0, 0); this->HandleDropdownMenuButtonClick(_smoothness, _settings_newgame.game_creation.tgen_smoothness, WID_GL_SMOOTHNESS_PULLDOWN, 0, 0);
break; break;
case WID_GL_VARIETY_PULLDOWN: // Map variety case WID_GL_VARIETY_PULLDOWN: // Map variety
ShowDropDownMenu(this, _variety, _settings_newgame.game_creation.variety, WID_GL_VARIETY_PULLDOWN, 0, 0); this->HandleDropdownMenuButtonClick(_variety, _settings_newgame.game_creation.variety, WID_GL_VARIETY_PULLDOWN, 0, 0);
break; break;
/* Freetype map borders */ /* Freetype map borders */
case WID_GL_WATER_NW: case WID_GL_WATER_NW:
_settings_newgame.game_creation.water_borders.Flip(BorderFlag::NorthWest); _settings_newgame.game_creation.water_borders.Flip(BorderFlag::NorthWest);
SndClickBeep();
this->InvalidateData(); this->InvalidateData();
break; break;
case WID_GL_WATER_NE: case WID_GL_WATER_NE:
_settings_newgame.game_creation.water_borders.Flip(BorderFlag::NorthEast); _settings_newgame.game_creation.water_borders.Flip(BorderFlag::NorthEast);
SndClickBeep();
this->InvalidateData(); this->InvalidateData();
break; break;
case WID_GL_WATER_SE: case WID_GL_WATER_SE:
_settings_newgame.game_creation.water_borders.Flip(BorderFlag::SouthEast); _settings_newgame.game_creation.water_borders.Flip(BorderFlag::SouthEast);
SndClickBeep();
this->InvalidateData(); this->InvalidateData();
break; break;
case WID_GL_WATER_SW: case WID_GL_WATER_SW:
_settings_newgame.game_creation.water_borders.Flip(BorderFlag::SouthWest); _settings_newgame.game_creation.water_borders.Flip(BorderFlag::SouthWest);
SndClickBeep();
this->InvalidateData(); this->InvalidateData();
break; break;
case WID_GL_BORDERS_RANDOM: case WID_GL_BORDERS_RANDOM:
_settings_newgame.game_creation.water_borders = (_settings_newgame.game_creation.water_borders == BorderFlag::Random) ? BorderFlag{} : BorderFlag::Random; _settings_newgame.game_creation.water_borders = (_settings_newgame.game_creation.water_borders == BorderFlag::Random) ? BorderFlag{} : BorderFlag::Random;
SndClickBeep();
this->InvalidateData(); this->InvalidateData();
break; break;
@ -1134,11 +1143,11 @@ struct CreateScenarioWindow : public Window
break; break;
case WID_CS_MAPSIZE_X_PULLDOWN: // Mapsize X case WID_CS_MAPSIZE_X_PULLDOWN: // Mapsize X
ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame.game_creation.map_x, WID_CS_MAPSIZE_X_PULLDOWN); this->HandleDropdownListButtonClick(BuildMapsizeDropDown(), _settings_newgame.game_creation.map_x, WID_CS_MAPSIZE_X_PULLDOWN);
break; break;
case WID_CS_MAPSIZE_Y_PULLDOWN: // Mapsize Y case WID_CS_MAPSIZE_Y_PULLDOWN: // Mapsize Y
ShowDropDownList(this, BuildMapsizeDropDown(), _settings_newgame.game_creation.map_y, WID_CS_MAPSIZE_Y_PULLDOWN); this->HandleDropdownListButtonClick(BuildMapsizeDropDown(), _settings_newgame.game_creation.map_y, WID_CS_MAPSIZE_Y_PULLDOWN);
break; break;
case WID_CS_EMPTY_WORLD: // Empty world / flat world case WID_CS_EMPTY_WORLD: // Empty world / flat world

View File

@ -17,6 +17,7 @@
#include "cargotype.h" #include "cargotype.h"
#include "strings_func.h" #include "strings_func.h"
#include "window_func.h" #include "window_func.h"
#include "sound_func.h"
#include "gfx_func.h" #include "gfx_func.h"
#include "core/geometry_func.hpp" #include "core/geometry_func.hpp"
#include "currency.h" #include "currency.h"
@ -90,6 +91,8 @@ struct GraphLegendWindow : Window {
InvalidateWindowData(WC_DELIVERED_CARGO, 0); InvalidateWindowData(WC_DELIVERED_CARGO, 0);
InvalidateWindowData(WC_PERFORMANCE_HISTORY, 0); InvalidateWindowData(WC_PERFORMANCE_HISTORY, 0);
InvalidateWindowData(WC_COMPANY_VALUE, 0); InvalidateWindowData(WC_COMPANY_VALUE, 0);
SndClickBeep();
} }
/** /**
@ -718,6 +721,7 @@ public:
if (HasBit(this->masked_range, row)) break; if (HasBit(this->masked_range, row)) break;
ToggleBit(this->excluded_range, row); ToggleBit(this->excluded_range, row);
SndClickBeep();
this->SetDirty(); this->SetDirty();
break; break;
} }
@ -1255,6 +1259,8 @@ struct BaseCargoGraphWindow : BaseGraphWindow {
int row = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_GRAPH_MATRIX); int row = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_GRAPH_MATRIX);
if (row >= this->vscroll->GetCount()) return; if (row >= this->vscroll->GetCount()) return;
SndClickBeep();
for (const CargoSpec *cs : _sorted_cargo_specs) { for (const CargoSpec *cs : _sorted_cargo_specs) {
if (!HasBit(this->cargo_types, cs->Index())) continue; if (!HasBit(this->cargo_types, cs->Index())) continue;
if (row-- > 0) continue; if (row-- > 0) continue;

View File

@ -700,15 +700,15 @@ public:
break; break;
case WID_GL_GROUP_BY_DROPDOWN: // Select grouping option dropdown menu case WID_GL_GROUP_BY_DROPDOWN: // Select grouping option dropdown menu
ShowDropDownMenu(this, this->vehicle_group_by_names, this->grouping, WID_GL_GROUP_BY_DROPDOWN, 0, 0); this->HandleDropdownMenuButtonClick(this->vehicle_group_by_names, this->grouping, WID_GL_GROUP_BY_DROPDOWN, 0, 0);
return; return;
case WID_GL_SORT_BY_DROPDOWN: // Select sorting criteria dropdown menu case WID_GL_SORT_BY_DROPDOWN: // Select sorting criteria dropdown menu
ShowDropDownMenu(this, this->GetVehicleSorterNames(), this->vehgroups.SortType(), WID_GL_SORT_BY_DROPDOWN, 0, (this->vli.vtype == VEH_TRAIN || this->vli.vtype == VEH_ROAD) ? 0 : (1 << 10)); this->HandleDropdownMenuButtonClick(this->GetVehicleSorterNames(), this->vehgroups.SortType(), WID_GL_SORT_BY_DROPDOWN, 0, (this->vli.vtype == VEH_TRAIN || this->vli.vtype == VEH_ROAD) ? 0 : (1 << 10));
return; return;
case WID_GL_FILTER_BY_CARGO: // Select filtering criteria dropdown menu case WID_GL_FILTER_BY_CARGO: // Select filtering criteria dropdown menu
ShowDropDownList(this, this->BuildCargoDropDownList(false), this->cargo_filter_criteria, widget); this->HandleDropdownListButtonClick(this->BuildCargoDropDownList(false), this->cargo_filter_criteria, widget);
break; break;
case WID_GL_ALL_VEHICLES: // All vehicles button case WID_GL_ALL_VEHICLES: // All vehicles button
@ -849,7 +849,7 @@ public:
break; break;
case WID_GL_MANAGE_VEHICLES_DROPDOWN: { case WID_GL_MANAGE_VEHICLES_DROPDOWN: {
ShowDropDownList(this, this->BuildActionDropdownList(true, Group::IsValidID(this->vli.ToGroupID()), IsDefaultGroupID(this->vli.ToGroupID())), -1, WID_GL_MANAGE_VEHICLES_DROPDOWN); this->HandleDropdownListButtonClick(this->BuildActionDropdownList(true, Group::IsValidID(this->vli.ToGroupID()), IsDefaultGroupID(this->vli.ToGroupID())), -1, WID_GL_MANAGE_VEHICLES_DROPDOWN);
break; break;
} }

View File

@ -1798,15 +1798,15 @@ public:
break; break;
case WID_ID_DROPDOWN_CRITERIA: case WID_ID_DROPDOWN_CRITERIA:
ShowDropDownMenu(this, IndustryDirectoryWindow::sorter_names, this->industries.SortType(), WID_ID_DROPDOWN_CRITERIA, 0, 0); this->HandleDropdownMenuButtonClick(IndustryDirectoryWindow::sorter_names, this->industries.SortType(), WID_ID_DROPDOWN_CRITERIA, 0, 0);
break; break;
case WID_ID_FILTER_BY_ACC_CARGO: // Cargo filter dropdown case WID_ID_FILTER_BY_ACC_CARGO: // Cargo filter dropdown
ShowDropDownList(this, this->BuildCargoDropDownList(), this->accepted_cargo_filter_criteria, widget); this->HandleDropdownListButtonClick(this->BuildCargoDropDownList(), this->accepted_cargo_filter_criteria, widget);
break; break;
case WID_ID_FILTER_BY_PROD_CARGO: // Cargo filter dropdown case WID_ID_FILTER_BY_PROD_CARGO: // Cargo filter dropdown
ShowDropDownList(this, this->BuildCargoDropDownList(), this->produced_cargo_filter_criteria, widget); this->HandleDropdownListButtonClick(this->BuildCargoDropDownList(), this->produced_cargo_filter_criteria, widget);
break; break;
case WID_ID_INDUSTRY_LIST: { case WID_ID_INDUSTRY_LIST: {
@ -3076,7 +3076,7 @@ struct IndustryCargoesWindow : public Window {
case WID_IC_NOTIFY: case WID_IC_NOTIFY:
this->ToggleWidgetLoweredState(WID_IC_NOTIFY); this->ToggleWidgetLoweredState(WID_IC_NOTIFY);
this->SetWidgetDirty(WID_IC_NOTIFY); this->SetWidgetDirty(WID_IC_NOTIFY);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP); SndClickBeep();
if (this->IsWidgetLowered(WID_IC_NOTIFY)) { if (this->IsWidgetLowered(WID_IC_NOTIFY)) {
if (FindWindowByClass(WC_SMALLMAP) == nullptr) ShowSmallMap(); if (FindWindowByClass(WC_SMALLMAP) == nullptr) ShowSmallMap();
@ -3092,7 +3092,7 @@ struct IndustryCargoesWindow : public Window {
} }
if (!lst.empty()) { if (!lst.empty()) {
int selected = (this->ind_cargo >= NUM_INDUSTRYTYPES) ? (int)(this->ind_cargo - NUM_INDUSTRYTYPES) : -1; int selected = (this->ind_cargo >= NUM_INDUSTRYTYPES) ? (int)(this->ind_cargo - NUM_INDUSTRYTYPES) : -1;
ShowDropDownList(this, std::move(lst), selected, WID_IC_CARGO_DROPDOWN); this->HandleDropdownListButtonClick(std::move(lst), selected, WID_IC_CARGO_DROPDOWN);
} }
break; break;
} }
@ -3106,7 +3106,7 @@ struct IndustryCargoesWindow : public Window {
} }
if (!lst.empty()) { if (!lst.empty()) {
int selected = (this->ind_cargo < NUM_INDUSTRYTYPES) ? (int)this->ind_cargo : -1; int selected = (this->ind_cargo < NUM_INDUSTRYTYPES) ? (int)this->ind_cargo : -1;
ShowDropDownList(this, std::move(lst), selected, WID_IC_IND_DROPDOWN); this->HandleDropdownListButtonClick(std::move(lst), selected, WID_IC_IND_DROPDOWN);
} }
break; break;
} }

View File

@ -697,8 +697,11 @@ STR_GRAPH_CARGO_TOOLTIP_DISABLE_ALL :{BLACK}Ne mutas
STR_GRAPH_CARGO_PAYMENT_TOGGLE_CARGO :{BLACK}Adott rakomány grafikonjának mutatása be/ki STR_GRAPH_CARGO_PAYMENT_TOGGLE_CARGO :{BLACK}Adott rakomány grafikonjának mutatása be/ki
STR_GRAPH_CARGO_PAYMENT_CARGO :{TINY_FONT}{BLACK}{STRING} STR_GRAPH_CARGO_PAYMENT_CARGO :{TINY_FONT}{BLACK}{STRING}
STR_GRAPH_INDUSTRY_CAPTION :{WHITE}{INDUSTRY} - Rakománytörténet
STR_GRAPH_INDUSTRY_RANGE_PRODUCED :Előállított STR_GRAPH_INDUSTRY_RANGE_PRODUCED :Előállított
STR_GRAPH_INDUSTRY_RANGE_TRANSPORTED :Szállítva STR_GRAPH_INDUSTRY_RANGE_TRANSPORTED :Szállítva
STR_GRAPH_INDUSTRY_RANGE_DELIVERED :Leszállítva
STR_GRAPH_INDUSTRY_RANGE_WAITING :Várakozik
STR_GRAPH_PERFORMANCE_DETAIL_TOOLTIP :{BLACK}Részletes teljesítményértékelés mutatása STR_GRAPH_PERFORMANCE_DETAIL_TOOLTIP :{BLACK}Részletes teljesítményértékelés mutatása
@ -4087,6 +4090,8 @@ STR_INDUSTRY_VIEW_PRODUCTION_LAST_MONTH_TITLE :{BLACK}Múlt ha
STR_INDUSTRY_VIEW_PRODUCTION_LAST_MINUTE_TITLE :{BLACK}Termelés az elmúlt percben: STR_INDUSTRY_VIEW_PRODUCTION_LAST_MINUTE_TITLE :{BLACK}Termelés az elmúlt percben:
STR_INDUSTRY_VIEW_TRANSPORTED :{YELLOW}{CARGO_LONG}{STRING}{BLACK} ({COMMA}% elszállítva) STR_INDUSTRY_VIEW_TRANSPORTED :{YELLOW}{CARGO_LONG}{STRING}{BLACK} ({COMMA}% elszállítva)
STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}A fő nézetet a gazdasági épületre állítja. Ctrl+kattintással új nézet nyílik a gazdasági épület helyzeténél STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}A fő nézetet a gazdasági épületre állítja. Ctrl+kattintással új nézet nyílik a gazdasági épület helyzeténél
STR_INDUSTRY_VIEW_CARGO_GRAPH :{BLACK}Rakomány grafikon
STR_INDUSTRY_VIEW_CARGO_GRAPH_TOOLTIP :{BLACK}Megmutatja az iparág rakománytörténetének grafikonját
STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Termelési szint: {YELLOW}{COMMA}% STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Termelési szint: {YELLOW}{COMMA}%
STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}A gyár bejelentette a közelgő bezárását! STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}A gyár bejelentette a közelgő bezárását!
@ -5062,6 +5067,7 @@ STR_ERROR_FLAT_LAND_REQUIRED :{WHITE}Sima tal
STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION :{WHITE}Rossz irányba lejt a föld STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION :{WHITE}Rossz irányba lejt a föld
STR_ERROR_CAN_T_DO_THIS :{WHITE}Nem teheted ezt... STR_ERROR_CAN_T_DO_THIS :{WHITE}Nem teheted ezt...
STR_ERROR_BUILDING_MUST_BE_DEMOLISHED :{WHITE}Előbb le kell rombolnod az épületet STR_ERROR_BUILDING_MUST_BE_DEMOLISHED :{WHITE}Előbb le kell rombolnod az épületet
STR_ERROR_BUILDING_IS_PROTECTED :{WHITE}... a(z) épület védett
STR_ERROR_CAN_T_CLEAR_THIS_AREA :{WHITE}Nem tisztíthatod meg ezt a területet... STR_ERROR_CAN_T_CLEAR_THIS_AREA :{WHITE}Nem tisztíthatod meg ezt a területet...
STR_ERROR_SITE_UNSUITABLE :{WHITE}... nem alkalmas rá a hely STR_ERROR_SITE_UNSUITABLE :{WHITE}... nem alkalmas rá a hely
STR_ERROR_ALREADY_BUILT :{WHITE}... már van itt STR_ERROR_ALREADY_BUILT :{WHITE}... már van itt

View File

@ -437,6 +437,7 @@ STR_SETTINGS_MENU_NEWGRF_SETTINGS :NewGRFの設定
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :透過表示設定 STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :透過表示設定
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :街名を表示 STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :街名を表示
STR_SETTINGS_MENU_STATION_NAMES_DISPLAYED :駅名を表示 STR_SETTINGS_MENU_STATION_NAMES_DISPLAYED :駅名を表示
STR_SETTINGS_MENU_STATION_NAMES_BUS :バス停
STR_SETTINGS_MENU_WAYPOINTS_DISPLAYED :中継駅名を表示 STR_SETTINGS_MENU_WAYPOINTS_DISPLAYED :中継駅名を表示
STR_SETTINGS_MENU_SIGNS_DISPLAYED :標識を表示 STR_SETTINGS_MENU_SIGNS_DISPLAYED :標識を表示
STR_SETTINGS_MENU_SHOW_COMPETITOR_SIGNS :競争者の標識と名前を表示 STR_SETTINGS_MENU_SHOW_COMPETITOR_SIGNS :競争者の標識と名前を表示
@ -522,6 +523,7 @@ STR_ABOUT_MENU_ABOUT_OPENTTD :OpenTTDにつ
STR_ABOUT_MENU_SPRITE_ALIGNER :スプライトを整列 STR_ABOUT_MENU_SPRITE_ALIGNER :スプライトを整列
STR_ABOUT_MENU_TOGGLE_BOUNDING_BOXES :バウンディングボックスの表示切替 STR_ABOUT_MENU_TOGGLE_BOUNDING_BOXES :バウンディングボックスの表示切替
STR_ABOUT_MENU_TOGGLE_DIRTY_BLOCKS :ダーティーブロックの色付け切替 STR_ABOUT_MENU_TOGGLE_DIRTY_BLOCKS :ダーティーブロックの色付け切替
STR_ABOUT_MENU_TOGGLE_WIDGET_OUTLINES :ウィジェットの枠線の表示切替
###length 31 ###length 31
STR_DAY_NUMBER_1ST :1 STR_DAY_NUMBER_1ST :1
@ -1203,12 +1205,14 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_CENTER :中央
STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :右 STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :右
STR_CONFIG_SETTING_INFINITE_MONEY :無限の資金: {STRING}
STR_CONFIG_SETTING_INFINITE_MONEY_HELPTEXT :無制限の支出を許容し、会社の破産も無効にします
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :初期の借入最大額: {STRING} STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :初期の借入最大額: {STRING}
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :初期の借入限度額を設定します (インフレは考慮されません) STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :初期の借入限度額を設定します (インフレは考慮されません)。「借入金なし」に設定した場合、ゲームスクリプトか「無限の資金」オプションによる提供がない限り、資金は利用できなくなります。
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_VALUE :{CURRENCY_LONG} STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_VALUE :{CURRENCY_LONG}
###setting-zero-is-special ###setting-zero-is-special
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_DISABLED :借入金なし {RED}ゲームスクリプトで資金を受給する必要があります STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_DISABLED :借入金なし
STR_CONFIG_SETTING_INTEREST_RATE :金利: {STRING} STR_CONFIG_SETTING_INTEREST_RATE :金利: {STRING}
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :借入利率を設定します (インフレ設定を有効にしたときのインフレ率にも影響します) STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :借入利率を設定します (インフレ設定を有効にしたときのインフレ率にも影響します)
@ -1247,7 +1251,7 @@ STR_CONFIG_SETTING_TRAIN_REVERSING_HELPTEXT :設定を有効
STR_CONFIG_SETTING_DISASTERS :災害: {STRING} STR_CONFIG_SETTING_DISASTERS :災害: {STRING}
STR_CONFIG_SETTING_DISASTERS_HELPTEXT :設定を有効にすると時折、乗り物や交通インフラを遮断・破壊する災害が起きるようになります STR_CONFIG_SETTING_DISASTERS_HELPTEXT :設定を有効にすると時折、乗り物や交通インフラを遮断・破壊する災害が起きるようになります
STR_CONFIG_SETTING_CITY_APPROVAL :議会の姿勢: {STRING} STR_CONFIG_SETTING_CITY_APPROVAL :地方自治体の姿勢: {STRING}
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :会社が街で引き起こした騒音(主に空港)や環境破壊がどの程度、街での評価や更なる建設行為に影響するかを設定します STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :会社が街で引き起こした騒音(主に空港)や環境破壊がどの程度、街での評価や更なる建設行為に影響するかを設定します
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :マップ高さ限界: {STRING} STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :マップ高さ限界: {STRING}
@ -1351,10 +1355,10 @@ STR_CONFIG_SETTING_AUTOSCROLL_MAIN_VIEWPORT_FULLSCREEN :する (フル
STR_CONFIG_SETTING_AUTOSCROLL_MAIN_VIEWPORT :する STR_CONFIG_SETTING_AUTOSCROLL_MAIN_VIEWPORT :する
STR_CONFIG_SETTING_AUTOSCROLL_EVERY_VIEWPORT :する (ビューポートでも有効) STR_CONFIG_SETTING_AUTOSCROLL_EVERY_VIEWPORT :する (ビューポートでも有効)
STR_CONFIG_SETTING_BRIBE :議会の買収: {STRING} STR_CONFIG_SETTING_BRIBE :地方自治体の贈賄: {STRING}
###length 2 ###length 2
STR_CONFIG_SETTING_BRIBE_HELPTEXT :街で議会買収を企てられるようになります。成功すれば街での評判が良くなりますが、地元当局に事が発覚した場合罰金を受けた上評判が悪くなり、その上その街では半年間何もできなくなります STR_CONFIG_SETTING_BRIBE_HELPTEXT :地方自治体への贈賄を企てられるようにします。もし当局に事が発覚した場合、贈賄を試みた会社は当該自治体では半年間何もできなくなります
STR_CONFIG_SETTING_BRIBE_HELPTEXT_MINUTES :会社が議会買収を企てられるようにします。もし当局に事が発覚した場合、買収した会社は当該自治体では半年間何もできなくなります STR_CONFIG_SETTING_BRIBE_HELPTEXT_MINUTES :地方自治体への贈賄を企てられるようにします。もし当局に事が発覚した場合、贈賄を試みた会社は当該自治体では半年間何もできなくなります
STR_CONFIG_SETTING_ALLOW_EXCLUSIVE :独占運送契約の締結: {STRING} STR_CONFIG_SETTING_ALLOW_EXCLUSIVE :独占運送契約の締結: {STRING}
###length 2 ###length 2
@ -1424,6 +1428,7 @@ STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES_HELPTEXT :有効にする
###setting-zero-is-special ###setting-zero-is-special
STR_CONFIG_SETTING_CARGO_SCALE_VALUE :{NUM}%
STR_CONFIG_SETTING_AUTORENEW_VEHICLE :老朽車両の自動交換: {STRING} STR_CONFIG_SETTING_AUTORENEW_VEHICLE :老朽車両の自動交換: {STRING}
STR_CONFIG_SETTING_AUTORENEW_VEHICLE_HELPTEXT :有効にすると、耐用年数を越えた輸送機器は自動で更新されるようになります(交換には一度格納施設に戻る必要があります)。具体的な交換時期は下の設定で変更できます。 STR_CONFIG_SETTING_AUTORENEW_VEHICLE_HELPTEXT :有効にすると、耐用年数を越えた輸送機器は自動で更新されるようになります(交換には一度格納施設に戻る必要があります)。具体的な交換時期は下の設定で変更できます。
@ -1858,7 +1863,7 @@ STR_CONFIG_SETTING_ALLOW_TOWN_ROADS_HELPTEXT :街の自治体
STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS :街路との平面交差を許可: {STRING} STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS :街路との平面交差を許可: {STRING}
STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS_HELPTEXT :有効にすると、会社が作る道路と街路とが交差できるようになります STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS_HELPTEXT :有効にすると、会社が作る道路と街路とが交差できるようになります
STR_CONFIG_SETTING_NOISE_LEVEL :空港建設に対する街の騒音レベル規制: {STRING} STR_CONFIG_SETTING_NOISE_LEVEL :騒音レベルに基づいた空港建設の制限: {STRING}
STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT :この設定を無効にすると、街に作れる空港は最大2つまでになります。有効にした場合は、各空港の騒音レベルの総和が街の騒音許容レベル以下になるようにしか建てられません。騒音レベルは空港の大きさ・街からの距離により、騒音許容レベルは街の人口により左右されます STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT :この設定を無効にすると、街に作れる空港は最大2つまでになります。有効にした場合は、各空港の騒音レベルの総和が街の騒音許容レベル以下になるようにしか建てられません。騒音レベルは空港の大きさ・街からの距離により、騒音許容レベルは街の人口により左右されます
STR_CONFIG_SETTING_TOWN_FOUNDING :ゲーム中での街新設: {STRING} STR_CONFIG_SETTING_TOWN_FOUNDING :ゲーム中での街新設: {STRING}
@ -1936,9 +1941,9 @@ STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :初期の都市
STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT :ゲーム開始時に都市が普通の街に比べて平均して何倍の人口規模になるかを設定します STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT :ゲーム開始時に都市が普通の街に比べて平均して何倍の人口規模になるかを設定します
STR_CONFIG_SETTING_LINKGRAPH_RECALC_INTERVAL :行先分配グラフを{STRING}秒毎に更新 STR_CONFIG_SETTING_LINKGRAPH_RECALC_INTERVAL :行先分配グラフを{STRING}秒毎に更新
STR_CONFIG_SETTING_LINKGRAPH_RECALC_INTERVAL_HELPTEXT :行先分配グラフの更新の間の待ち時間。各更新はグラフの一部だけのルートを再計算します。即ち、この設定を〇〇秒に指定する場合、全グラフが〇〇秒毎に更新されるのではありません。間隔が短ければ短いほどCPU時間を消費します。長ければ長いほど貨物流通の新規ルートの行先分配に時間がかかります。 STR_CONFIG_SETTING_LINKGRAPH_RECALC_INTERVAL_HELPTEXT :行先分配グラフの再計算間隔。各計算タイミングでは一部のグラフのみが再計算されます。よって、ここ設定した X 秒ごとにグラフ全体が更新されるというわけではありません。再計算の間隔が短ければ短いほどCPU時間を消費します。長ければ長いほど貨物流通の新規ルートの行先分配に時間がかかります。
STR_CONFIG_SETTING_LINKGRAPH_RECALC_TIME :行先分配の更新に{STRING}秒を割り当て STR_CONFIG_SETTING_LINKGRAPH_RECALC_TIME :行先分配の更新に{STRING}秒を割り当て
STR_CONFIG_SETTING_LINKGRAPH_RECALC_TIME_HELPTEXT :行先分配グラフの更新に割り当てられる時間。更新が始まると、スレッドが生成されて、指定の時間に実行させられます。短ければ短いほど間に合わない可能性が高まります。その場合、ゲームは停止して計算完了を待ちます。長ければ長いほどルート変更の際に行先分配の更新に時間がかかります。 STR_CONFIG_SETTING_LINKGRAPH_RECALC_TIME_HELPTEXT :行先分配グラフの再計算に割り当てられる時間。再計算が始まると、グラフの処理のために指定した生存秒数だけ実行可能なスレッドが作られます。生存秒数が短ければ短いほど再計算が間に合わない可能性が高まります。その際、ゲームは一時停止して計算完了を待ちます。生存秒数が長ければ長いほど、ルート変更の際に行先分配の更新に時間がかかります。
STR_CONFIG_SETTING_DISTRIBUTION_PAX :旅客の行先分配法: {STRING} STR_CONFIG_SETTING_DISTRIBUTION_PAX :旅客の行先分配法: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :旅客がどのように行き先別に分配されるかを設定します。「対称」ではAからBへ向かう乗客とほぼ同数が、BからAに向かうようになります。 「非対称」ではそれぞれの方向に向かう旅客数は独立に決められます。「無効」では行き先別分配をしなくなります。 STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :旅客がどのように行き先別に分配されるかを設定します。「対称」ではAからBへ向かう乗客とほぼ同数が、BからAに向かうようになります。 「非対称」ではそれぞれの方向に向かう旅客数は独立に決められます。「無効」では行き先別分配をしなくなります。
@ -1954,7 +1959,7 @@ STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC :非対称
STR_CONFIG_SETTING_DISTRIBUTION_SYMMETRIC :対称 STR_CONFIG_SETTING_DISTRIBUTION_SYMMETRIC :対称
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY :分配精度: {STRING} STR_CONFIG_SETTING_LINKGRAPH_ACCURACY :分配精度: {STRING}
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY_HELPTEXT :この値を高くすると、リンクグラフ演算の為CPUへの負荷が大きくなります。演算に時間がかかりすぎると、目に見えてタイムラグが起こる場合があります。しかし低い値に設定すると、分配が不正確になり、望まれる場所に貨物が送られなくなる場合があります STR_CONFIG_SETTING_LINKGRAPH_ACCURACY_HELPTEXT :この設定値を高く設定すればするほど、行先分配グラフの計算に要するCPU時間が長くなります。計算に時間がかかりすぎると遅延が発生する可能性があります。一方、設定値を低く設定すると分配が不正確になり、荷物が意図された場所に送られない場合があります。
STR_CONFIG_SETTING_DEMAND_DISTANCE :距離効果: {STRING} STR_CONFIG_SETTING_DEMAND_DISTANCE :距離効果: {STRING}
STR_CONFIG_SETTING_DEMAND_DISTANCE_HELPTEXT :0より大きい値に設定すると、ある貨物の生産先Aと受取可能先Bとの距離がAからBへ送られる貨物量に影響を及ぼすようになります。高い値を設定すればするほど、遠い施設に送られる貨物量は少なくなり、近場の施設に送られる量が大きくなります STR_CONFIG_SETTING_DEMAND_DISTANCE_HELPTEXT :0より大きい値に設定すると、ある貨物の生産先Aと受取可能先Bとの距離がAからBへ送られる貨物量に影響を及ぼすようになります。高い値を設定すればするほど、遠い施設に送られる貨物量は少なくなり、近場の施設に送られる量が大きくなります
@ -2058,8 +2063,10 @@ STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}ファ
# Video initalization errors # Video initalization errors
STR_VIDEO_DRIVER_ERROR :{WHITE}ビデオ設定にエラーがあります... STR_VIDEO_DRIVER_ERROR :{WHITE}ビデオ設定にエラーがあります...
STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE}... 対応する GPU が見つかりません。ハードウェアアクセラレーションは無効になります。 STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE}... 対応する GPU が見つかりません。ハードウェアアクセラレーションは無効になります。
STR_VIDEO_DRIVER_ERROR_HARDWARE_ACCELERATION_CRASH :{WHITE}... GPUドライバーがゲームをクラッシュさせました。ハードウェアアクセラレーションは無効になりました
# Intro window # Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD
STR_INTRO_NEW_GAME :{BLACK}新しいゲーム STR_INTRO_NEW_GAME :{BLACK}新しいゲーム
STR_INTRO_LOAD_GAME :{BLACK}ロード STR_INTRO_LOAD_GAME :{BLACK}ロード
@ -2070,6 +2077,7 @@ STR_INTRO_MULTIPLAYER :{BLACK}マル
STR_INTRO_GAME_OPTIONS :{BLACK}基本設定 STR_INTRO_GAME_OPTIONS :{BLACK}基本設定
STR_INTRO_HIGHSCORE :{BLACK}ハイスコア STR_INTRO_HIGHSCORE :{BLACK}ハイスコア
STR_INTRO_HELP :{BLACK}ヘルプとマニュアル
STR_INTRO_ONLINE_CONTENT :{BLACK}オンラインコンテンツの確認 STR_INTRO_ONLINE_CONTENT :{BLACK}オンラインコンテンツの確認
STR_INTRO_QUIT :{BLACK}終了 STR_INTRO_QUIT :{BLACK}終了
@ -2121,14 +2129,14 @@ STR_HELP_WINDOW_COMMUNITY :{BLACK}コミ
STR_CHEATS :{WHITE}サンドボックスのオプション STR_CHEATS :{WHITE}サンドボックスのオプション
STR_CHEAT_MONEY :{LTBLUE}預金残高を{CURRENCY_LONG}増やす STR_CHEAT_MONEY :{LTBLUE}預金残高を{CURRENCY_LONG}増やす
STR_CHEAT_CHANGE_COMPANY :{LTBLUE}会社: {ORANGE}{COMMA}を乗っ取ってプレイする STR_CHEAT_CHANGE_COMPANY :{LTBLUE}会社: {ORANGE}{COMMA}を乗っ取ってプレイする
STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}魔法のブルドーザー(産業拠点等、何でも撤去できる): {ORANGE}{STRING} STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}魔法のブルドーザー(産業拠点など何でも撤去可能): {ORANGE}{STRING}
STR_CHEAT_CROSSINGTUNNELS :{LTBLUE}トンネルの平面交差を許容: {ORANGE}{STRING} STR_CHEAT_CROSSINGTUNNELS :{LTBLUE}トンネルの平面交差を許容: {ORANGE}{STRING}
STR_CHEAT_NO_JETCRASH :{LTBLUE}ジェット機の小型空港での墜落率を減少: {ORANGE}{STRING} STR_CHEAT_NO_JETCRASH :{LTBLUE}ジェット機の小型空港での墜落率を減少: {ORANGE}{STRING}
STR_CHEAT_EDIT_MAX_HL :{LTBLUE}マップの最高高度を変更: {ORANGE}{NUM} STR_CHEAT_EDIT_MAX_HL :{LTBLUE}マップの最高高度を変更: {ORANGE}{NUM}
STR_CHEAT_EDIT_MAX_HL_QUERY_CAPT :{WHITE}マップの最大高度 STR_CHEAT_EDIT_MAX_HL_QUERY_CAPT :{WHITE}マップの最大高度
STR_CHEAT_CHANGE_DATE :{LTBLUE}日付を変更: {ORANGE}{DATE_SHORT} STR_CHEAT_CHANGE_DATE :{LTBLUE}日付を変更: {ORANGE}{DATE_SHORT}
STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}現在日時を変更 STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}現在日時を変更
STR_CHEAT_SETUP_PROD :{LTBLUE}生産量変更: {ORANGE}{STRING} STR_CHEAT_SETUP_PROD :{LTBLUE}産業の生産量変更を有効化: {ORANGE}{STRING}
# Livery window # Livery window
STR_LIVERY_CAPTION :{WHITE}{COMPANY} - 配色 STR_LIVERY_CAPTION :{WHITE}{COMPANY} - 配色
@ -2457,6 +2465,7 @@ STR_NETWORK_SERVER_MESSAGE_GAME_REASON_LINK_GRAPH :リンクグラ
STR_NETWORK_MESSAGE_CLIENT_LEAVING :退出 STR_NETWORK_MESSAGE_CLIENT_LEAVING :退出
STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} が参加してきました STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} が参加してきました
STR_NETWORK_MESSAGE_CLIENT_JOINED_ID :*** {STRING} がゲームに参加してきました (クライアント #{NUM}) STR_NETWORK_MESSAGE_CLIENT_JOINED_ID :*** {STRING} がゲームに参加してきました (クライアント #{NUM})
STR_NETWORK_MESSAGE_CLIENT_COMPANY_JOIN :*** {0:STRING} が{STRING}の経営に参画してきました
STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING} がゲームを観覧し始めました STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING} がゲームを観覧し始めました
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} が新会社 (#{NUM}) を設立しました STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} が新会社 (#{NUM}) を設立しました
STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} が退出しました({STRING}) STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} が退出しました({STRING})
@ -2672,6 +2681,7 @@ STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}道路
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}建設したい橋の種類をクリックしてください STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}建設したい橋の種類をクリックしてください
STR_SELECT_BRIDGE_INFO_NAME :{GOLD}{STRING} STR_SELECT_BRIDGE_INFO_NAME :{GOLD}{STRING}
STR_SELECT_BRIDGE_INFO_NAME_MAX_SPEED :{GOLD}{STRING}{} {VELOCITY} STR_SELECT_BRIDGE_INFO_NAME_MAX_SPEED :{GOLD}{STRING}{} {VELOCITY}
STR_SELECT_BRIDGE_INFO_NAME_COST :{GOLD}{STRING}{} {WHITE}{CURRENCY_LONG}
STR_SELECT_BRIDGE_INFO_NAME_MAX_SPEED_COST :{GOLD}{STRING}{} {VELOCITY} {WHITE}{CURRENCY_LONG} STR_SELECT_BRIDGE_INFO_NAME_MAX_SPEED_COST :{GOLD}{STRING}{} {VELOCITY} {WHITE}{CURRENCY_LONG}
STR_BRIDGE_NAME_SUSPENSION_STEEL :吊橋(S造) STR_BRIDGE_NAME_SUSPENSION_STEEL :吊橋(S造)
STR_BRIDGE_NAME_GIRDER_STEEL :桁橋(S造) STR_BRIDGE_NAME_GIRDER_STEEL :桁橋(S造)
@ -3458,7 +3468,7 @@ STR_LOCAL_AUTHORITY_ACTION_ROAD_RECONSTRUCTION :道路補修に
STR_LOCAL_AUTHORITY_ACTION_STATUE_OF_COMPANY :社長の彫像を建設 STR_LOCAL_AUTHORITY_ACTION_STATUE_OF_COMPANY :社長の彫像を建設
STR_LOCAL_AUTHORITY_ACTION_NEW_BUILDINGS :市街地開発に出資 STR_LOCAL_AUTHORITY_ACTION_NEW_BUILDINGS :市街地開発に出資
STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT :独占運送契約を締結 STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT :独占運送契約を締結
STR_LOCAL_AUTHORITY_ACTION_BRIBE :議会を買収 STR_LOCAL_AUTHORITY_ACTION_BRIBE :地方自治体への贈賄
###next-name-looks-similar ###next-name-looks-similar
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{PUSH_COLOUR}{YELLOW}旅客と貨物を確保する為に、街で新聞広告を実施します。{}より多くの旅客と貨物が自社の交通網を利用するようになります。{}{POP_COLOUR}費用: {CURRENCY_LONG} STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{PUSH_COLOUR}{YELLOW}旅客と貨物を確保する為に、街で新聞広告を実施します。{}より多くの旅客と貨物が自社の交通網を利用するようになります。{}{POP_COLOUR}費用: {CURRENCY_LONG}
@ -3466,7 +3476,7 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{PUSH_COLOUR}{Y
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{PUSH_COLOUR}{YELLOW}旅客と貨物を確保する為に、街でTV-CMを開始します{}街の中心部の大範囲にある駅の評価が一時的に高まります。{}{POP_COLOUR}費用: {CURRENCY_LONG} STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{PUSH_COLOUR}{YELLOW}旅客と貨物を確保する為に、街でTV-CMを開始します{}街の中心部の大範囲にある駅の評価が一時的に高まります。{}{POP_COLOUR}費用: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{PUSH_COLOUR}{YELLOW}社を称える彫像を建設します{}この街の駅の評価を恒久的に高めます。{}{POP_COLOUR}費用: {CURRENCY_LONG} STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{PUSH_COLOUR}{YELLOW}社を称える彫像を建設します{}この街の駅の評価を恒久的に高めます。{}{POP_COLOUR}費用: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{PUSH_COLOUR}{YELLOW}市街地の開発に出資します{}街の成長速度が一時的に早まります。{}{POP_COLOUR}費用: {CURRENCY_LONG} STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{PUSH_COLOUR}{YELLOW}市街地の開発に出資します{}街の成長速度が一時的に早まります。{}{POP_COLOUR}費用: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{PUSH_COLOUR}{YELLOW}買収を行い、議会内の評判を高めます。注意: 露見した場合は処罰されます{}{POP_COLOUR}費用: {CURRENCY_LONG} STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{PUSH_COLOUR}{YELLOW}贈賄を通じて地方自治体内の評判を高めます。注意: 露見した場合は処罰されます{}{POP_COLOUR}費用: {CURRENCY_LONG}
# Goal window # Goal window
STR_GOALS_CAPTION :{WHITE}{COMPANY} 目標 STR_GOALS_CAPTION :{WHITE}{COMPANY} 目標
@ -4374,6 +4384,7 @@ STR_ORDER_REFIT_STOP_ORDER :({STRING}に改
STR_ORDER_STOP_ORDER :(運用停止) STR_ORDER_STOP_ORDER :(運用停止)
STR_ORDER_GO_TO_STATION :{STRING} {STATION}
STR_ORDER_GO_TO_STATION_CAN_T_USE_STATION :{PUSH_COLOUR}{RED}(駅を使用できません){POP_COLOUR} {STRING} {STATION} STR_ORDER_GO_TO_STATION_CAN_T_USE_STATION :{PUSH_COLOUR}{RED}(駅を使用できません){POP_COLOUR} {STRING} {STATION}
STR_ORDER_IMPLICIT :(自動) STR_ORDER_IMPLICIT :(自動)
@ -4432,6 +4443,7 @@ STR_TIMETABLE_TOOLTIP :{BLACK}ダイ
STR_TIMETABLE_NO_TRAVEL :運行計画無 STR_TIMETABLE_NO_TRAVEL :運行計画無
STR_TIMETABLE_NOT_TIMETABLEABLE :該当区間を運行 (次の手動指令により自動設定) STR_TIMETABLE_NOT_TIMETABLEABLE :該当区間を運行 (次の手動指令により自動設定)
STR_TIMETABLE_TRAVEL_NOT_TIMETABLED :該当区間を運行 (ダイヤ設定無) STR_TIMETABLE_TRAVEL_NOT_TIMETABLED :該当区間を運行 (ダイヤ設定無)
STR_TIMETABLE_TRAVEL_NOT_TIMETABLED_SPEED :最高速度{VELOCITY}で該当区間を運行 (ダイヤ設定無)
STR_TIMETABLE_TRAVEL_FOR :{STRING}で該当区間を運行 STR_TIMETABLE_TRAVEL_FOR :{STRING}で該当区間を運行
STR_TIMETABLE_TRAVEL_FOR_SPEED :{STRING}で該当区間を運行(最高速度{VELOCITY}) STR_TIMETABLE_TRAVEL_FOR_SPEED :{STRING}で該当区間を運行(最高速度{VELOCITY})
STR_TIMETABLE_TRAVEL_FOR_ESTIMATED :運行({0:STRING}・ダイヤ設定無) STR_TIMETABLE_TRAVEL_FOR_ESTIMATED :運行({0:STRING}・ダイヤ設定無)
@ -4525,14 +4537,14 @@ STR_AI_CONFIG_MOVE_DOWN :{BLACK}下に
STR_AI_CONFIG_MOVE_DOWN_TOOLTIP :{BLACK}選択したAIの順位を下げる STR_AI_CONFIG_MOVE_DOWN_TOOLTIP :{BLACK}選択したAIの順位を下げる
STR_AI_CONFIG_GAMESCRIPT :{SILVER}ゲームスクリプト STR_AI_CONFIG_GAMESCRIPT :{SILVER}ゲームスクリプト
STR_AI_CONFIG_GAMESCRIPT_PARAM :{SILVER}パラメータ STR_AI_CONFIG_GAMESCRIPT_PARAM :{SILVER}パラメータ
STR_AI_CONFIG_AI :{SILVER}AI STR_AI_CONFIG_AI :{SILVER}AI
STR_AI_CONFIG_CHANGE_AI :{BLACK}AIを選択 STR_AI_CONFIG_CHANGE_AI :{BLACK}AIを選択
STR_AI_CONFIG_CHANGE_GAMESCRIPT :{BLACK}ゲームスクリプトを選択 STR_AI_CONFIG_CHANGE_GAMESCRIPT :{BLACK}ゲームスクリプトを選択
STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}他のスクリプトをロードします。Ctrl+クリックで全ての利用可能バージョンを表示します STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}他のスクリプトをロードします。Ctrl+クリックで全ての利用可能バージョンを表示します
STR_AI_CONFIG_CONFIGURE :{BLACK}設定 STR_AI_CONFIG_CONFIGURE :{BLACK}設定
STR_AI_CONFIG_CONFIGURE_TOOLTIP :{BLACK}スクリプトのパラメータを設定します STR_AI_CONFIG_CONFIGURE_TOOLTIP :{BLACK}スクリプトのパラメータを設定します
# Available AIs window # Available AIs window
STR_AI_LIST_CAPTION :{WHITE}使用可能な{STRING} STR_AI_LIST_CAPTION :{WHITE}使用可能な{STRING}
@ -4556,8 +4568,8 @@ STR_SCREENSHOT_HEIGHTMAP_SCREENSHOT :{BLACK}ハイ
STR_SCREENSHOT_MINIMAP_SCREENSHOT :{BLACK}ミニマップのスクリーンショット STR_SCREENSHOT_MINIMAP_SCREENSHOT :{BLACK}ミニマップのスクリーンショット
# Script Parameters # Script Parameters
STR_AI_SETTINGS_CAPTION_AI :AI STR_AI_SETTINGS_CAPTION_AI :{WHITE}AIのパラメーター
STR_AI_SETTINGS_CAPTION_GAMESCRIPT :ゲームスクリプト STR_AI_SETTINGS_CAPTION_GAMESCRIPT :{WHITE}ゲームスクリプトのパラメーター
STR_AI_SETTINGS_RESET :{BLACK}リセット STR_AI_SETTINGS_RESET :{BLACK}リセット
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING} STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}
@ -4638,6 +4650,7 @@ STR_ERROR_SCREENSHOT_FAILED :{WHITE}スク
# Error message titles # Error message titles
STR_ERROR_MESSAGE_CAPTION :{YELLOW}メッセージ STR_ERROR_MESSAGE_CAPTION :{YELLOW}メッセージ
STR_ERROR_MESSAGE_CAPTION_OTHER_COMPANY :{YELLOW}{COMPANY}からのメッセージ
# Generic construction errors # Generic construction errors
STR_ERROR_OFF_EDGE_OF_MAP :{WHITE}マップからはみ出します STR_ERROR_OFF_EDGE_OF_MAP :{WHITE}マップからはみ出します
@ -4656,12 +4669,13 @@ STR_ERROR_TERRAFORM_LIMIT_REACHED :{WHITE}一度
STR_ERROR_CLEARING_LIMIT_REACHED :{WHITE}一度にできる撤去量を越えています STR_ERROR_CLEARING_LIMIT_REACHED :{WHITE}一度にできる撤去量を越えています
STR_ERROR_TREE_PLANT_LIMIT_REACHED :{WHITE}木の本数が多すぎます STR_ERROR_TREE_PLANT_LIMIT_REACHED :{WHITE}木の本数が多すぎます
STR_ERROR_NAME_MUST_BE_UNIQUE :{WHITE}名前は重複してはいけません STR_ERROR_NAME_MUST_BE_UNIQUE :{WHITE}名前は重複してはいけません
STR_ERROR_GENERIC_OBJECT_IN_THE_WAY :{WHITE}{STRING}があります
STR_ERROR_NOT_ALLOWED_WHILE_PAUSED :{WHITE}ポーズ中にはできない行動です STR_ERROR_NOT_ALLOWED_WHILE_PAUSED :{WHITE}ポーズ中にはできない行動です
# Local authority errors # Local authority errors
STR_ERROR_LOCAL_AUTHORITY_REFUSES_TO_ALLOW_THIS :{WHITE}{TOWN}議会が反対しています STR_ERROR_LOCAL_AUTHORITY_REFUSES_TO_ALLOW_THIS :{WHITE}{TOWN}の地方自治体が反対しています
STR_ERROR_LOCAL_AUTHORITY_REFUSES_AIRPORT :{WHITE}{TOWN}議会はこれ以上の空港建設を認可しない方針です STR_ERROR_LOCAL_AUTHORITY_REFUSES_AIRPORT :{WHITE}{TOWN}の地方自治体はこれ以上の空港建設を許可しません
STR_ERROR_LOCAL_AUTHORITY_REFUSES_NOISE :{WHITE}{TOWN}の地元民が騒音公害を理由に空港建設に反対しています STR_ERROR_LOCAL_AUTHORITY_REFUSES_NOISE :{WHITE}{TOWN}の地方自治体は騒音公害の懸念から空港建設を許可しません
STR_ERROR_BRIBE_FAILED :{WHITE}あなたの行った贈収賄が地元当局に露見しました! STR_ERROR_BRIBE_FAILED :{WHITE}あなたの行った贈収賄が地元当局に露見しました!
# Levelling errors # Levelling errors
@ -5535,3 +5549,8 @@ STR_SHIP :{BLACK}{SHIP}
STR_TOOLBAR_RAILTYPE_VELOCITY :{STRING} ({VELOCITY}) STR_TOOLBAR_RAILTYPE_VELOCITY :{STRING} ({VELOCITY})
STR_BADGE_CONFIG_MENU_TOOLTIP :バッジ設定を開く
STR_BADGE_CONFIG_RESET :リセット
STR_BADGE_CONFIG_ICONS :{WHITE}バッジのアイコン
STR_BADGE_CONFIG_FILTERS :{WHITE}バッジのフィルター
STR_BADGE_CONFIG_NAME :名前

View File

@ -64,7 +64,7 @@ bool HandlePlacePushButton(Window *w, WidgetID widget, CursorID cursor, HighLigh
{ {
if (w->IsWidgetDisabled(widget)) return false; if (w->IsWidgetDisabled(widget)) return false;
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP); SndClickBeep();
w->SetDirty(); w->SetDirty();
if (w->IsWidgetLowered(widget)) { if (w->IsWidgetLowered(widget)) {

View File

@ -595,7 +595,7 @@ struct MusicTrackSelectionWindow : public Window {
case WID_MTS_MUSICSET: { case WID_MTS_MUSICSET: {
int selected = 0; int selected = 0;
ShowDropDownList(this, BuildSetDropDownList<BaseMusic>(&selected), selected, widget); this->HandleDropdownListButtonClick(BuildSetDropDownList<BaseMusic>(&selected), selected, widget);
break; break;
} }

View File

@ -1019,7 +1019,7 @@ struct NetworkStartServerWindow : public Window {
break; break;
case WID_NSS_CONNTYPE_BTN: // Connection type case WID_NSS_CONNTYPE_BTN: // Connection type
ShowDropDownList(this, BuildVisibilityDropDownList(), _settings_client.network.server_game_type, WID_NSS_CONNTYPE_BTN); this->HandleDropdownListButtonClick(BuildVisibilityDropDownList(), _settings_client.network.server_game_type, WID_NSS_CONNTYPE_BTN);
break; break;
case WID_NSS_CLIENTS_BTND: case WID_NSS_CLIENTS_BTNU: // Click on up/down button for number of clients case WID_NSS_CLIENTS_BTND: case WID_NSS_CLIENTS_BTNU: // Click on up/down button for number of clients
@ -1714,7 +1714,7 @@ public:
case WID_CL_SERVER_VISIBILITY: case WID_CL_SERVER_VISIBILITY:
if (!_network_server) break; if (!_network_server) break;
ShowDropDownList(this, BuildVisibilityDropDownList(), _settings_client.network.server_game_type, WID_CL_SERVER_VISIBILITY); this->HandleDropdownListButtonClick(BuildVisibilityDropDownList(), _settings_client.network.server_game_type, WID_CL_SERVER_VISIBILITY);
break; break;
case WID_CL_MATRIX: { case WID_CL_MATRIX: {

View File

@ -15,6 +15,7 @@
#include "newgrf_badge.h" #include "newgrf_badge.h"
#include "newgrf_badge_type.h" #include "newgrf_badge_type.h"
#include "timer/timer_game_calendar.h" #include "timer/timer_game_calendar.h"
#include "widget_type.h"
class GUIBadgeClasses : public UsedBadgeClasses { class GUIBadgeClasses : public UsedBadgeClasses {
public: public:

View File

@ -941,7 +941,7 @@ struct NewGRFWindow : public Window, NewGRFScanCallback {
} }
this->CloseChildWindows(WC_QUERY_STRING); // Remove the parameter query window this->CloseChildWindows(WC_QUERY_STRING); // Remove the parameter query window
ShowDropDownList(this, std::move(list), this->preset, WID_NS_PRESET_LIST); this->HandleDropdownListButtonClick(std::move(list), this->preset, WID_NS_PRESET_LIST);
break; break;
} }

View File

@ -319,7 +319,7 @@ public:
if (_object_gui.sel_type != std::numeric_limits<uint16_t>::max()) { if (_object_gui.sel_type != std::numeric_limits<uint16_t>::max()) {
_object_gui.sel_view = this->GetWidget<NWidgetBase>(widget)->GetParentWidget<NWidgetMatrix>()->GetCurrentElement(); _object_gui.sel_view = this->GetWidget<NWidgetBase>(widget)->GetParentWidget<NWidgetMatrix>()->GetCurrentElement();
this->InvalidateData(PickerInvalidation::Position); this->InvalidateData(PickerInvalidation::Position);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP); SndClickBeep();
} }
break; break;

View File

@ -1254,7 +1254,7 @@ public:
} else { } else {
const Order *o = this->vehicle->GetOrder(this->OrderGetSel()); const Order *o = this->vehicle->GetOrder(this->OrderGetSel());
assert(o != nullptr); assert(o != nullptr);
ShowDropDownMenu(this, _order_non_stop_drowdown, o->GetNonStopType(), WID_O_NON_STOP, 0, this->HandleDropdownMenuButtonClick(_order_non_stop_drowdown, o->GetNonStopType(), WID_O_NON_STOP, 0,
o->IsType(OT_GOTO_STATION) ? 0 : (o->IsType(OT_GOTO_WAYPOINT) ? 3 : 12)); o->IsType(OT_GOTO_STATION) ? 0 : (o->IsType(OT_GOTO_WAYPOINT) ? 3 : 12));
} }
break; break;
@ -1275,7 +1275,7 @@ public:
case OPOS_SHARE: sel = 3; break; case OPOS_SHARE: sel = 3; break;
default: NOT_REACHED(); default: NOT_REACHED();
} }
ShowDropDownMenu(this, this->vehicle->type == VEH_AIRCRAFT ? _order_goto_dropdown_aircraft : _order_goto_dropdown, sel, WID_O_GOTO, 0, 0); this->HandleDropdownMenuButtonClick(this->vehicle->type == VEH_AIRCRAFT ? _order_goto_dropdown_aircraft : _order_goto_dropdown, sel, WID_O_GOTO, 0, 0);
} }
break; break;
@ -1283,7 +1283,7 @@ public:
if (this->GetWidget<NWidgetLeaf>(widget)->ButtonHit(pt)) { if (this->GetWidget<NWidgetLeaf>(widget)->ButtonHit(pt)) {
this->OrderClick_FullLoad(OLF_FULL_LOAD_ANY, true); this->OrderClick_FullLoad(OLF_FULL_LOAD_ANY, true);
} else { } else {
ShowDropDownMenu(this, _order_full_load_drowdown, this->vehicle->GetOrder(this->OrderGetSel())->GetLoadType(), WID_O_FULL_LOAD, 0, 2); this->HandleDropdownMenuButtonClick(_order_full_load_drowdown, this->vehicle->GetOrder(this->OrderGetSel())->GetLoadType(), WID_O_FULL_LOAD, 0, 2);
} }
break; break;
@ -1291,7 +1291,7 @@ public:
if (this->GetWidget<NWidgetLeaf>(widget)->ButtonHit(pt)) { if (this->GetWidget<NWidgetLeaf>(widget)->ButtonHit(pt)) {
this->OrderClick_Unload(OUFB_UNLOAD, true); this->OrderClick_Unload(OUFB_UNLOAD, true);
} else { } else {
ShowDropDownMenu(this, _order_unload_drowdown, this->vehicle->GetOrder(this->OrderGetSel())->GetUnloadType(), WID_O_UNLOAD, 0, 8); this->HandleDropdownMenuButtonClick(_order_unload_drowdown, this->vehicle->GetOrder(this->OrderGetSel())->GetUnloadType(), WID_O_UNLOAD, 0, 8);
} }
break; break;
@ -1300,14 +1300,14 @@ public:
break; break;
case WID_O_DEPOT_ACTION: case WID_O_DEPOT_ACTION:
ShowDropDownMenu(this, _order_depot_action_dropdown, DepotActionStringIndex(this->vehicle->GetOrder(this->OrderGetSel())), WID_O_DEPOT_ACTION, 0, 0); this->HandleDropdownMenuButtonClick(_order_depot_action_dropdown, DepotActionStringIndex(this->vehicle->GetOrder(this->OrderGetSel())), WID_O_DEPOT_ACTION, 0, 0);
break; break;
case WID_O_REFIT_DROPDOWN: case WID_O_REFIT_DROPDOWN:
if (this->GetWidget<NWidgetLeaf>(widget)->ButtonHit(pt)) { if (this->GetWidget<NWidgetLeaf>(widget)->ButtonHit(pt)) {
this->OrderClick_Refit(0, true); this->OrderClick_Refit(0, true);
} else { } else {
ShowDropDownMenu(this, _order_refit_action_dropdown, 0, WID_O_REFIT_DROPDOWN, 0, 0); this->HandleDropdownMenuButtonClick(_order_refit_action_dropdown, 0, WID_O_REFIT_DROPDOWN, 0, 0);
} }
break; break;
@ -1320,14 +1320,14 @@ public:
for (const auto &ocv : _order_conditional_variable) { for (const auto &ocv : _order_conditional_variable) {
list.push_back(MakeDropDownListStringItem(STR_ORDER_CONDITIONAL_LOAD_PERCENTAGE + ocv, ocv)); list.push_back(MakeDropDownListStringItem(STR_ORDER_CONDITIONAL_LOAD_PERCENTAGE + ocv, ocv));
} }
ShowDropDownList(this, std::move(list), this->vehicle->GetOrder(this->OrderGetSel())->GetConditionVariable(), WID_O_COND_VARIABLE); this->HandleDropdownListButtonClick(std::move(list), this->vehicle->GetOrder(this->OrderGetSel())->GetConditionVariable(), WID_O_COND_VARIABLE);
break; break;
} }
case WID_O_COND_COMPARATOR: { case WID_O_COND_COMPARATOR: {
const Order *o = this->vehicle->GetOrder(this->OrderGetSel()); const Order *o = this->vehicle->GetOrder(this->OrderGetSel());
assert(o != nullptr); assert(o != nullptr);
ShowDropDownMenu(this, _order_conditional_condition, o->GetConditionComparator(), WID_O_COND_COMPARATOR, 0, (o->GetConditionVariable() == OCV_REQUIRES_SERVICE) ? 0x3F : 0xC0); this->HandleDropdownMenuButtonClick(_order_conditional_condition, o->GetConditionComparator(), WID_O_COND_COMPARATOR, 0, (o->GetConditionVariable() == OCV_REQUIRES_SERVICE) ? 0x3F : 0xC0);
break; break;
} }

View File

@ -384,7 +384,7 @@ void PickerWindow::OnClick(Point pt, WidgetID widget, int)
this->callbacks.SetSelectedClass(*it); this->callbacks.SetSelectedClass(*it);
this->InvalidateData({PickerInvalidation::Type, PickerInvalidation::Position, PickerInvalidation::Validate}); this->InvalidateData({PickerInvalidation::Type, PickerInvalidation::Position, PickerInvalidation::Validate});
} }
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP); SndClickBeep();
CloseWindowById(WC_SELECT_STATION, 0); CloseWindowById(WC_SELECT_STATION, 0);
break; break;
} }
@ -398,6 +398,7 @@ void PickerWindow::OnClick(Point pt, WidgetID widget, int)
SetBit(this->callbacks.mode, PFM_ALL); SetBit(this->callbacks.mode, PFM_ALL);
} }
this->InvalidateData({PickerInvalidation::Class, PickerInvalidation::Type, PickerInvalidation::Position}); this->InvalidateData({PickerInvalidation::Class, PickerInvalidation::Type, PickerInvalidation::Position});
SndClickBeep();
break; break;
case WID_PW_SHRINK: case WID_PW_SHRINK:
@ -434,19 +435,19 @@ void PickerWindow::OnClick(Point pt, WidgetID widget, int)
this->callbacks.SetSelectedType(item.index); this->callbacks.SetSelectedType(item.index);
this->InvalidateData(PickerInvalidation::Position); this->InvalidateData(PickerInvalidation::Position);
} }
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP); SndClickBeep();
CloseWindowById(WC_SELECT_STATION, 0); CloseWindowById(WC_SELECT_STATION, 0);
break; break;
} }
case WID_PW_CONFIGURE_BADGES: case WID_PW_CONFIGURE_BADGES:
if (this->badge_classes.GetClasses().empty()) break; if (this->badge_classes.GetClasses().empty()) break;
ShowDropDownList(this, BuildBadgeClassConfigurationList(this->badge_classes, 1, {}), -1, widget, 0, false, true); this->HandleDropdownListButtonClick(BuildBadgeClassConfigurationList(this->badge_classes, 1, {}), -1, widget, 0, false, true);
break; break;
default: default:
if (IsInsideMM(widget, this->badge_filters.first, this->badge_filters.second)) { if (IsInsideMM(widget, this->badge_filters.first, this->badge_filters.second)) {
ShowDropDownList(this, this->GetWidget<NWidgetBadgeFilter>(widget)->GetDropDownList(), -1, widget, 0, false); this->HandleDropdownListButtonClick(this->GetWidget<NWidgetBadgeFilter>(widget)->GetDropDownList(), -1, widget, 0, false);
} }
break; break;
} }

View File

@ -357,7 +357,7 @@ static void BuildRailClick_Remove(Window *w)
{ {
if (w->IsWidgetDisabled(WID_RAT_REMOVE)) return; if (w->IsWidgetDisabled(WID_RAT_REMOVE)) return;
ToggleRailButton_Remove(w); ToggleRailButton_Remove(w);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP); SndClickBeep();
/* handle station builder */ /* handle station builder */
if (w->IsWidgetLowered(WID_RAT_BUILD_STATION)) { if (w->IsWidgetLowered(WID_RAT_BUILD_STATION)) {
@ -1239,7 +1239,7 @@ public:
this->RaiseWidget(WID_BRAS_PLATFORM_DIR_X + _station_gui.axis); this->RaiseWidget(WID_BRAS_PLATFORM_DIR_X + _station_gui.axis);
_station_gui.axis = (Axis)(widget - WID_BRAS_PLATFORM_DIR_X); _station_gui.axis = (Axis)(widget - WID_BRAS_PLATFORM_DIR_X);
this->LowerWidget(WID_BRAS_PLATFORM_DIR_X + _station_gui.axis); this->LowerWidget(WID_BRAS_PLATFORM_DIR_X + _station_gui.axis);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP); SndClickBeep();
this->SetDirty(); this->SetDirty();
CloseWindowById(WC_SELECT_STATION, 0); CloseWindowById(WC_SELECT_STATION, 0);
break; break;
@ -1271,7 +1271,7 @@ public:
this->LowerWidget(_settings_client.gui.station_numtracks + WID_BRAS_PLATFORM_NUM_BEGIN); this->LowerWidget(_settings_client.gui.station_numtracks + WID_BRAS_PLATFORM_NUM_BEGIN);
this->LowerWidget(_settings_client.gui.station_platlength + WID_BRAS_PLATFORM_LEN_BEGIN); this->LowerWidget(_settings_client.gui.station_platlength + WID_BRAS_PLATFORM_LEN_BEGIN);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP); SndClickBeep();
this->SetDirty(); this->SetDirty();
CloseWindowById(WC_SELECT_STATION, 0); CloseWindowById(WC_SELECT_STATION, 0);
break; break;
@ -1304,7 +1304,7 @@ public:
this->LowerWidget(_settings_client.gui.station_numtracks + WID_BRAS_PLATFORM_NUM_BEGIN); this->LowerWidget(_settings_client.gui.station_numtracks + WID_BRAS_PLATFORM_NUM_BEGIN);
this->LowerWidget(_settings_client.gui.station_platlength + WID_BRAS_PLATFORM_LEN_BEGIN); this->LowerWidget(_settings_client.gui.station_platlength + WID_BRAS_PLATFORM_LEN_BEGIN);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP); SndClickBeep();
this->SetDirty(); this->SetDirty();
CloseWindowById(WC_SELECT_STATION, 0); CloseWindowById(WC_SELECT_STATION, 0);
break; break;
@ -1338,7 +1338,7 @@ public:
this->SetWidgetLoweredState(_settings_client.gui.station_numtracks + WID_BRAS_PLATFORM_NUM_BEGIN, !_settings_client.gui.station_dragdrop); this->SetWidgetLoweredState(_settings_client.gui.station_numtracks + WID_BRAS_PLATFORM_NUM_BEGIN, !_settings_client.gui.station_dragdrop);
this->SetWidgetLoweredState(_settings_client.gui.station_platlength + WID_BRAS_PLATFORM_LEN_BEGIN, !_settings_client.gui.station_dragdrop); this->SetWidgetLoweredState(_settings_client.gui.station_platlength + WID_BRAS_PLATFORM_LEN_BEGIN, !_settings_client.gui.station_dragdrop);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP); SndClickBeep();
this->SetDirty(); this->SetDirty();
CloseWindowById(WC_SELECT_STATION, 0); CloseWindowById(WC_SELECT_STATION, 0);
break; break;
@ -1350,7 +1350,7 @@ public:
this->SetWidgetLoweredState(WID_BRAS_HIGHLIGHT_OFF, !_settings_client.gui.station_show_coverage); this->SetWidgetLoweredState(WID_BRAS_HIGHLIGHT_OFF, !_settings_client.gui.station_show_coverage);
this->SetWidgetLoweredState(WID_BRAS_HIGHLIGHT_ON, _settings_client.gui.station_show_coverage); this->SetWidgetLoweredState(WID_BRAS_HIGHLIGHT_ON, _settings_client.gui.station_show_coverage);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP); SndClickBeep();
this->SetDirty(); this->SetDirty();
SetViewportCatchmentStation(nullptr, true); SetViewportCatchmentStation(nullptr, true);
break; break;
@ -1580,10 +1580,12 @@ public:
if (w != nullptr) ToggleRailButton_Remove(w); if (w != nullptr) ToggleRailButton_Remove(w);
} }
SndClickBeep();
break; break;
case WID_BS_CONVERT: case WID_BS_CONVERT:
_convert_signal_button = !_convert_signal_button; _convert_signal_button = !_convert_signal_button;
SndClickBeep();
break; break;
case WID_BS_DRAG_SIGNALS_DENSITY_DECREASE: case WID_BS_DRAG_SIGNALS_DENSITY_DECREASE:
@ -1743,7 +1745,7 @@ struct BuildRailDepotWindow : public PickerWindowBase {
this->RaiseWidget(WID_BRAD_DEPOT_NE + _build_depot_direction); this->RaiseWidget(WID_BRAD_DEPOT_NE + _build_depot_direction);
_build_depot_direction = (DiagDirection)(widget - WID_BRAD_DEPOT_NE); _build_depot_direction = (DiagDirection)(widget - WID_BRAD_DEPOT_NE);
this->LowerWidget(WID_BRAD_DEPOT_NE + _build_depot_direction); this->LowerWidget(WID_BRAD_DEPOT_NE + _build_depot_direction);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP); SndClickBeep();
this->SetDirty(); this->SetDirty();
break; break;
} }

View File

@ -582,7 +582,7 @@ struct BuildRoadToolbarWindow : Window {
CloseWindowById(WC_SELECT_STATION, 0); CloseWindowById(WC_SELECT_STATION, 0);
ToggleRoadButton_Remove(this); ToggleRoadButton_Remove(this);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP); SndClickBeep();
break; break;
case WID_ROT_CONVERT_ROAD: case WID_ROT_CONVERT_ROAD:
@ -1145,7 +1145,7 @@ struct BuildRoadDepotWindow : public PickerWindowBase {
this->RaiseWidget(WID_BROD_DEPOT_NE + _road_depot_orientation); this->RaiseWidget(WID_BROD_DEPOT_NE + _road_depot_orientation);
_road_depot_orientation = (DiagDirection)(widget - WID_BROD_DEPOT_NE); _road_depot_orientation = (DiagDirection)(widget - WID_BROD_DEPOT_NE);
this->LowerWidget(WID_BROD_DEPOT_NE + _road_depot_orientation); this->LowerWidget(WID_BROD_DEPOT_NE + _road_depot_orientation);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP); SndClickBeep();
this->SetDirty(); this->SetDirty();
break; break;
@ -1477,7 +1477,7 @@ public:
this->RaiseWidget(WID_BROS_STATION_NE + _roadstop_gui.orientation); this->RaiseWidget(WID_BROS_STATION_NE + _roadstop_gui.orientation);
_roadstop_gui.orientation = (DiagDirection)(widget - WID_BROS_STATION_NE); _roadstop_gui.orientation = (DiagDirection)(widget - WID_BROS_STATION_NE);
this->LowerWidget(WID_BROS_STATION_NE + _roadstop_gui.orientation); this->LowerWidget(WID_BROS_STATION_NE + _roadstop_gui.orientation);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP); SndClickBeep();
this->SetDirty(); this->SetDirty();
CloseWindowById(WC_SELECT_STATION, 0); CloseWindowById(WC_SELECT_STATION, 0);
break; break;
@ -1487,7 +1487,7 @@ public:
this->RaiseWidget(_settings_client.gui.station_show_coverage + WID_BROS_LT_OFF); this->RaiseWidget(_settings_client.gui.station_show_coverage + WID_BROS_LT_OFF);
_settings_client.gui.station_show_coverage = (widget != WID_BROS_LT_OFF); _settings_client.gui.station_show_coverage = (widget != WID_BROS_LT_OFF);
this->LowerWidget(_settings_client.gui.station_show_coverage + WID_BROS_LT_OFF); this->LowerWidget(_settings_client.gui.station_show_coverage + WID_BROS_LT_OFF);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP); SndClickBeep();
this->SetDirty(); this->SetDirty();
SetViewportCatchmentStation(nullptr, true); SetViewportCatchmentStation(nullptr, true);
break; break;

View File

@ -20,6 +20,7 @@
#include "table/strings.h" #include "table/strings.h"
#include "safeguards.h" #include "safeguards.h"
#include "window_gui.h"
/* == BaseSettingEntry methods == */ /* == BaseSettingEntry methods == */

View File

@ -1148,7 +1148,7 @@ struct GameOptionsWindow : Window {
int selected; int selected;
DropDownList list = this->BuildDropDownList(widget, &selected); DropDownList list = this->BuildDropDownList(widget, &selected);
if (!list.empty()) { if (!list.empty()) {
ShowDropDownList(this, std::move(list), selected, widget); this->HandleDropdownListButtonClick(std::move(list), selected, widget);
} else { } else {
if (widget == WID_GO_RESOLUTION_DROPDOWN) ShowErrorMessage(GetEncodedString(STR_ERROR_RESOLUTION_LIST_FAILED), {}, WL_ERROR); if (widget == WID_GO_RESOLUTION_DROPDOWN) ShowErrorMessage(GetEncodedString(STR_ERROR_RESOLUTION_LIST_FAILED), {}, WL_ERROR);
} }
@ -1180,7 +1180,7 @@ struct GameOptionsWindow : Window {
int selected; int selected;
DropDownList list = this->BuildDropDownList(widget, &selected); DropDownList list = this->BuildDropDownList(widget, &selected);
if (!list.empty()) { if (!list.empty()) {
ShowDropDownList(this, std::move(list), this->filter.mode, widget); this->HandleDropdownListButtonClick(std::move(list), this->filter.mode, widget);
} }
break; break;
} }
@ -1189,7 +1189,7 @@ struct GameOptionsWindow : Window {
int selected; int selected;
DropDownList list = this->BuildDropDownList(widget, &selected); DropDownList list = this->BuildDropDownList(widget, &selected);
if (!list.empty()) { if (!list.empty()) {
ShowDropDownList(this, std::move(list), this->filter.type, widget); this->HandleDropdownListButtonClick(std::move(list), this->filter.type, widget);
} }
break; break;
} }

View File

@ -1717,7 +1717,7 @@ public:
const NWidgetBase *wid = this->GetWidget<NWidgetBase>(WID_SM_MAP); const NWidgetBase *wid = this->GetWidget<NWidgetBase>(WID_SM_MAP);
Point zoom_pt = { (int)wid->current_x / 2, (int)wid->current_y / 2}; Point zoom_pt = { (int)wid->current_x / 2, (int)wid->current_y / 2};
this->SetZoomLevel((widget == WID_SM_ZOOM_IN) ? ZLC_ZOOM_IN : ZLC_ZOOM_OUT, &zoom_pt); this->SetZoomLevel((widget == WID_SM_ZOOM_IN) ? ZLC_ZOOM_IN : ZLC_ZOOM_OUT, &zoom_pt);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP); SndClickBeep();
break; break;
} }
@ -1729,13 +1729,12 @@ public:
case WID_SM_VEGETATION: // Show vegetation case WID_SM_VEGETATION: // Show vegetation
case WID_SM_OWNERS: // Show land owners case WID_SM_OWNERS: // Show land owners
this->SwitchMapType((SmallMapType)(widget - WID_SM_CONTOUR)); this->SwitchMapType((SmallMapType)(widget - WID_SM_CONTOUR));
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP); SndClickBeep();
break; break;
case WID_SM_CENTERMAP: // Center the smallmap again case WID_SM_CENTERMAP: // Center the smallmap again
this->SmallMapCenterOnCurrentPos(); this->SmallMapCenterOnCurrentPos();
this->HandleButtonClick(WID_SM_CENTERMAP); this->HandleButtonClick(WID_SM_CENTERMAP);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
break; break;
case WID_SM_TOGGLETOWNNAME: // Toggle town names case WID_SM_TOGGLETOWNNAME: // Toggle town names
@ -1743,7 +1742,7 @@ public:
this->SetWidgetLoweredState(WID_SM_TOGGLETOWNNAME, this->show_towns); this->SetWidgetLoweredState(WID_SM_TOGGLETOWNNAME, this->show_towns);
this->SetDirty(); this->SetDirty();
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP); SndClickBeep();
break; break;
case WID_SM_SHOW_IND_NAMES: // Toggle industry names case WID_SM_SHOW_IND_NAMES: // Toggle industry names
@ -1751,7 +1750,7 @@ public:
this->SetWidgetLoweredState(WID_SM_SHOW_IND_NAMES, this->show_ind_names); this->SetWidgetLoweredState(WID_SM_SHOW_IND_NAMES, this->show_ind_names);
this->SetDirty(); this->SetDirty();
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP); SndClickBeep();
break; break;
case WID_SM_LEGEND: // Legend case WID_SM_LEGEND: // Legend

View File

@ -247,6 +247,22 @@ void SndPlayFx(SoundID sound)
StartSound(sound, 0.5, UINT8_MAX); StartSound(sound, 0.5, UINT8_MAX);
} }
/**
* Play a beep sound for a click event if enabled in settings.
*/
void SndClickBeep()
{
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
}
/**
* Play a beep sound for a confirm event if enabled in settings.
*/
void SndConfirmBeep()
{
if (_settings_client.sound.confirm) SndPlayFx(SND_15_BEEP);
}
/** Names corresponding to the sound set's files */ /** Names corresponding to the sound set's files */
static const std::string_view _sound_file_names[] = { "samples" }; static const std::string_view _sound_file_names[] = { "samples" };

View File

@ -21,4 +21,7 @@ void SndPlayVehicleFx(SoundID sound, const Vehicle *v);
void SndPlayFx(SoundID sound); void SndPlayFx(SoundID sound);
void SndCopyToPool(); void SndCopyToPool();
void SndClickBeep();
void SndConfirmBeep();
#endif /* SOUND_FUNC_H */ #endif /* SOUND_FUNC_H */

View File

@ -658,12 +658,12 @@ public:
break; break;
case WID_STL_SORTDROPBTN: // select sorting criteria dropdown menu case WID_STL_SORTDROPBTN: // select sorting criteria dropdown menu
ShowDropDownMenu(this, CompanyStationsWindow::sorter_names, this->stations.SortType(), WID_STL_SORTDROPBTN, 0, 0); this->HandleDropdownMenuButtonClick(CompanyStationsWindow::sorter_names, this->stations.SortType(), WID_STL_SORTDROPBTN, 0, 0);
break; break;
case WID_STL_CARGODROPDOWN: case WID_STL_CARGODROPDOWN:
this->filter_expanded = false; this->filter_expanded = false;
ShowDropDownList(this, this->BuildCargoDropDownList(this->filter_expanded), -1, widget, 0, false, true); this->HandleDropdownListButtonClick(this->BuildCargoDropDownList(this->filter_expanded), -1, widget, 0, false, true);
break; break;
} }
} }
@ -2005,14 +2005,14 @@ struct StationViewWindow : public Window {
* sorting criteria for columns 1, 2, and 3. Column 0 is always * sorting criteria for columns 1, 2, and 3. Column 0 is always
* sorted by cargo type. The others can theoretically be sorted * sorted by cargo type. The others can theoretically be sorted
* by different things but there is no UI for that. */ * by different things but there is no UI for that. */
ShowDropDownMenu(this, StationViewWindow::sort_names, this->HandleDropdownMenuButtonClick(StationViewWindow::sort_names,
this->current_mode * 2 + (this->sortings[1] == CargoSortType::Count ? 1 : 0), this->current_mode * 2 + (this->sortings[1] == CargoSortType::Count ? 1 : 0),
WID_SV_SORT_BY, 0, 0); WID_SV_SORT_BY, 0, 0);
break; break;
} }
case WID_SV_GROUP_BY: { case WID_SV_GROUP_BY: {
ShowDropDownMenu(this, StationViewWindow::group_names, this->grouping_index, WID_SV_GROUP_BY, 0, 0); this->HandleDropdownMenuButtonClick(StationViewWindow::group_names, this->grouping_index, WID_SV_GROUP_BY, 0, 0);
break; break;
} }

View File

@ -805,7 +805,7 @@ public:
selected++; selected++;
} }
ShowDropDownList(this, std::move(list), selected, widget); this->HandleDropdownListButtonClick(std::move(list), selected, widget);
} }
break; break;
} }

View File

@ -621,7 +621,6 @@ struct ScenarioEditorLandscapeGenerationWindow : Window {
if (!IsInsideMM(size, 1, 8 + 1)) return; if (!IsInsideMM(size, 1, 8 + 1)) return;
_terraform_size = size; _terraform_size = size;
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
this->SetDirty(); this->SetDirty();
break; break;
} }

View File

@ -514,7 +514,7 @@ void TextfileWindow::AfterLoadMarkdown()
for (size_t line : this->jumplist) { for (size_t line : this->jumplist) {
list.push_back(MakeDropDownListStringItem(GetString(STR_TEXTFILE_JUMPLIST_ITEM, this->lines[line].text), (int)line)); list.push_back(MakeDropDownListStringItem(GetString(STR_TEXTFILE_JUMPLIST_ITEM, this->lines[line].text), (int)line));
} }
ShowDropDownList(this, std::move(list), -1, widget); this->HandleDropdownListButtonClick(std::move(list), -1, widget);
break; break;
} }

View File

@ -117,7 +117,7 @@ public:
static void PopupMainToolbarMenu(Window *w, WidgetID widget, DropDownList &&list, int def) static void PopupMainToolbarMenu(Window *w, WidgetID widget, DropDownList &&list, int def)
{ {
ShowDropDownList(w, std::move(list), def, widget, 0, true); ShowDropDownList(w, std::move(list), def, widget, 0, true);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP); SndClickBeep();
} }
/** /**
@ -204,7 +204,7 @@ static CallBackFunction ToolbarPauseClick(Window *)
if (_networking && !_network_server) return CBF_NONE; // only server can pause the game if (_networking && !_network_server) return CBF_NONE; // only server can pause the game
if (Command<CMD_PAUSE>::Post(PauseMode::Normal, _pause_mode.None())) { if (Command<CMD_PAUSE>::Post(PauseMode::Normal, _pause_mode.None())) {
if (_settings_client.sound.confirm) SndPlayFx(SND_15_BEEP); SndConfirmBeep();
} }
return CBF_NONE; return CBF_NONE;
} }
@ -220,7 +220,7 @@ static CallBackFunction ToolbarFastForwardClick(Window *)
ChangeGameSpeed(_game_speed == 100); ChangeGameSpeed(_game_speed == 100);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP); SndClickBeep();
return CBF_NONE; return CBF_NONE;
} }
@ -291,7 +291,7 @@ static CallBackFunction ToolbarOptionsClick(Window *w)
list.push_back(MakeDropDownListCheckedItem(IsTransparencySet(TO_SIGNS), STR_SETTINGS_MENU_TRANSPARENT_SIGNS, OME_SHOW_STATIONSIGNS)); list.push_back(MakeDropDownListCheckedItem(IsTransparencySet(TO_SIGNS), STR_SETTINGS_MENU_TRANSPARENT_SIGNS, OME_SHOW_STATIONSIGNS));
ShowDropDownList(w, std::move(list), 0, WID_TN_SETTINGS, 140, true); ShowDropDownList(w, std::move(list), 0, WID_TN_SETTINGS, 140, true);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP); SndClickBeep();
return CBF_NONE; return CBF_NONE;
} }
@ -684,7 +684,7 @@ static CallBackFunction ToolbarGraphsClick(Window *w)
if (_toolbar_mode != TB_NORMAL) AddDropDownLeagueTableOptions(list); if (_toolbar_mode != TB_NORMAL) AddDropDownLeagueTableOptions(list);
ShowDropDownList(w, std::move(list), GRMN_OPERATING_PROFIT_GRAPH, WID_TN_GRAPHS, 140, true); ShowDropDownList(w, std::move(list), GRMN_OPERATING_PROFIT_GRAPH, WID_TN_GRAPHS, 140, true);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP); SndClickBeep();
return CBF_NONE; return CBF_NONE;
} }
@ -697,7 +697,7 @@ static CallBackFunction ToolbarLeagueClick(Window *w)
int selected = list[0]->result; int selected = list[0]->result;
ShowDropDownList(w, std::move(list), selected, WID_TN_LEAGUE, 140, true); ShowDropDownList(w, std::move(list), selected, WID_TN_LEAGUE, 140, true);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP); SndClickBeep();
return CBF_NONE; return CBF_NONE;
} }
@ -857,7 +857,6 @@ static CallBackFunction ToolbarZoomInClick(Window *w)
{ {
if (DoZoomInOutWindow(ZOOM_IN, GetMainWindow())) { if (DoZoomInOutWindow(ZOOM_IN, GetMainWindow())) {
w->HandleButtonClick((_game_mode == GM_EDITOR) ? (WidgetID)WID_TE_ZOOM_IN : (WidgetID)WID_TN_ZOOM_IN); w->HandleButtonClick((_game_mode == GM_EDITOR) ? (WidgetID)WID_TE_ZOOM_IN : (WidgetID)WID_TN_ZOOM_IN);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
} }
return CBF_NONE; return CBF_NONE;
} }
@ -868,7 +867,6 @@ static CallBackFunction ToolbarZoomOutClick(Window *w)
{ {
if (DoZoomInOutWindow(ZOOM_OUT, GetMainWindow())) { if (DoZoomInOutWindow(ZOOM_OUT, GetMainWindow())) {
w->HandleButtonClick((_game_mode == GM_EDITOR) ? (WidgetID)WID_TE_ZOOM_OUT : (WidgetID)WID_TN_ZOOM_OUT); w->HandleButtonClick((_game_mode == GM_EDITOR) ? (WidgetID)WID_TE_ZOOM_OUT : (WidgetID)WID_TN_ZOOM_OUT);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
} }
return CBF_NONE; return CBF_NONE;
} }
@ -878,7 +876,7 @@ static CallBackFunction ToolbarZoomOutClick(Window *w)
static CallBackFunction ToolbarBuildRailClick(Window *w) static CallBackFunction ToolbarBuildRailClick(Window *w)
{ {
ShowDropDownList(w, GetRailTypeDropDownList(), _last_built_railtype, WID_TN_RAILS, 140, true); ShowDropDownList(w, GetRailTypeDropDownList(), _last_built_railtype, WID_TN_RAILS, 140, true);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP); SndClickBeep();
return CBF_NONE; return CBF_NONE;
} }
@ -900,7 +898,7 @@ static CallBackFunction MenuClickBuildRail(int index)
static CallBackFunction ToolbarBuildRoadClick(Window *w) static CallBackFunction ToolbarBuildRoadClick(Window *w)
{ {
ShowDropDownList(w, GetRoadTypeDropDownList(RTTB_ROAD), _last_built_roadtype, WID_TN_ROADS, 140, true); ShowDropDownList(w, GetRoadTypeDropDownList(RTTB_ROAD), _last_built_roadtype, WID_TN_ROADS, 140, true);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP); SndClickBeep();
return CBF_NONE; return CBF_NONE;
} }
@ -922,7 +920,7 @@ static CallBackFunction MenuClickBuildRoad(int index)
static CallBackFunction ToolbarBuildTramClick(Window *w) static CallBackFunction ToolbarBuildTramClick(Window *w)
{ {
ShowDropDownList(w, GetRoadTypeDropDownList(RTTB_TRAM), _last_built_tramtype, WID_TN_TRAMS, 140, true); ShowDropDownList(w, GetRoadTypeDropDownList(RTTB_TRAM), _last_built_tramtype, WID_TN_TRAMS, 140, true);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP); SndClickBeep();
return CBF_NONE; return CBF_NONE;
} }
@ -946,7 +944,7 @@ static CallBackFunction ToolbarBuildWaterClick(Window *w)
DropDownList list; DropDownList list;
list.push_back(MakeDropDownListIconItem(SPR_IMG_BUILD_CANAL, PAL_NONE, STR_WATERWAYS_MENU_WATERWAYS_CONSTRUCTION, 0)); list.push_back(MakeDropDownListIconItem(SPR_IMG_BUILD_CANAL, PAL_NONE, STR_WATERWAYS_MENU_WATERWAYS_CONSTRUCTION, 0));
ShowDropDownList(w, std::move(list), 0, WID_TN_WATER, 140, true); ShowDropDownList(w, std::move(list), 0, WID_TN_WATER, 140, true);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP); SndClickBeep();
return CBF_NONE; return CBF_NONE;
} }
@ -968,7 +966,7 @@ static CallBackFunction ToolbarBuildAirClick(Window *w)
DropDownList list; DropDownList list;
list.push_back(MakeDropDownListIconItem(SPR_IMG_AIRPORT, PAL_NONE, STR_AIRCRAFT_MENU_AIRPORT_CONSTRUCTION, 0)); list.push_back(MakeDropDownListIconItem(SPR_IMG_AIRPORT, PAL_NONE, STR_AIRCRAFT_MENU_AIRPORT_CONSTRUCTION, 0));
ShowDropDownList(w, std::move(list), 0, WID_TN_AIR, 140, true); ShowDropDownList(w, std::move(list), 0, WID_TN_AIR, 140, true);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP); SndClickBeep();
return CBF_NONE; return CBF_NONE;
} }
@ -992,7 +990,7 @@ static CallBackFunction ToolbarForestClick(Window *w)
list.push_back(MakeDropDownListIconItem(SPR_IMG_PLANTTREES, PAL_NONE, STR_LANDSCAPING_MENU_PLANT_TREES, 1)); list.push_back(MakeDropDownListIconItem(SPR_IMG_PLANTTREES, PAL_NONE, STR_LANDSCAPING_MENU_PLANT_TREES, 1));
list.push_back(MakeDropDownListIconItem(SPR_IMG_SIGN, PAL_NONE, STR_LANDSCAPING_MENU_PLACE_SIGN, 2)); list.push_back(MakeDropDownListIconItem(SPR_IMG_SIGN, PAL_NONE, STR_LANDSCAPING_MENU_PLACE_SIGN, 2));
ShowDropDownList(w, std::move(list), 0, WID_TN_LANDSCAPE, 100, true); ShowDropDownList(w, std::move(list), 0, WID_TN_LANDSCAPE, 100, true);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP); SndClickBeep();
return CBF_NONE; return CBF_NONE;
} }
@ -1188,7 +1186,7 @@ static CallBackFunction ToolbarSwitchClick(Window *w)
w->ReInit(); w->ReInit();
w->SetWidgetLoweredState(_game_mode == GM_EDITOR ? (WidgetID)WID_TE_SWITCH_BAR : (WidgetID)WID_TN_SWITCH_BAR, _toolbar_mode == TB_LOWER); w->SetWidgetLoweredState(_game_mode == GM_EDITOR ? (WidgetID)WID_TE_SWITCH_BAR : (WidgetID)WID_TN_SWITCH_BAR, _toolbar_mode == TB_LOWER);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP); SndClickBeep();
return CBF_NONE; return CBF_NONE;
} }
@ -1232,7 +1230,6 @@ static CallBackFunction ToolbarScenDateForward(Window *w)
static CallBackFunction ToolbarScenGenLand(Window *w) static CallBackFunction ToolbarScenGenLand(Window *w)
{ {
w->HandleButtonClick(WID_TE_LAND_GENERATE); w->HandleButtonClick(WID_TE_LAND_GENERATE);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
ShowEditorTerraformToolbar(); ShowEditorTerraformToolbar();
return CBF_NONE; return CBF_NONE;
@ -1256,7 +1253,6 @@ static CallBackFunction ToolbarScenGenTown(int index)
static CallBackFunction ToolbarScenGenIndustry(Window *w) static CallBackFunction ToolbarScenGenIndustry(Window *w)
{ {
w->HandleButtonClick(WID_TE_INDUSTRY); w->HandleButtonClick(WID_TE_INDUSTRY);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
ShowBuildIndustryWindow(); ShowBuildIndustryWindow();
return CBF_NONE; return CBF_NONE;
} }
@ -1264,7 +1260,7 @@ static CallBackFunction ToolbarScenGenIndustry(Window *w)
static CallBackFunction ToolbarScenBuildRoadClick(Window *w) static CallBackFunction ToolbarScenBuildRoadClick(Window *w)
{ {
ShowDropDownList(w, GetScenRoadTypeDropDownList(RTTB_ROAD), _last_built_roadtype, WID_TE_ROADS, 140, true); ShowDropDownList(w, GetScenRoadTypeDropDownList(RTTB_ROAD), _last_built_roadtype, WID_TE_ROADS, 140, true);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP); SndClickBeep();
return CBF_NONE; return CBF_NONE;
} }
@ -1284,7 +1280,7 @@ static CallBackFunction ToolbarScenBuildRoad(int index)
static CallBackFunction ToolbarScenBuildTramClick(Window *w) static CallBackFunction ToolbarScenBuildTramClick(Window *w)
{ {
ShowDropDownList(w, GetScenRoadTypeDropDownList(RTTB_TRAM), _last_built_tramtype, WID_TE_TRAMS, 140, true); ShowDropDownList(w, GetScenRoadTypeDropDownList(RTTB_TRAM), _last_built_tramtype, WID_TE_TRAMS, 140, true);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP); SndClickBeep();
return CBF_NONE; return CBF_NONE;
} }
@ -1304,7 +1300,6 @@ static CallBackFunction ToolbarScenBuildTram(int index)
static CallBackFunction ToolbarScenBuildDocks(Window *w) static CallBackFunction ToolbarScenBuildDocks(Window *w)
{ {
w->HandleButtonClick(WID_TE_WATER); w->HandleButtonClick(WID_TE_WATER);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
ShowBuildDocksScenToolbar(); ShowBuildDocksScenToolbar();
return CBF_NONE; return CBF_NONE;
} }
@ -1312,7 +1307,6 @@ static CallBackFunction ToolbarScenBuildDocks(Window *w)
static CallBackFunction ToolbarScenPlantTrees(Window *w) static CallBackFunction ToolbarScenPlantTrees(Window *w)
{ {
w->HandleButtonClick(WID_TE_TREES); w->HandleButtonClick(WID_TE_TREES);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
ShowBuildTreesToolbar(); ShowBuildTreesToolbar();
return CBF_NONE; return CBF_NONE;
} }
@ -1320,7 +1314,6 @@ static CallBackFunction ToolbarScenPlantTrees(Window *w)
static CallBackFunction ToolbarScenPlaceSign(Window *w) static CallBackFunction ToolbarScenPlaceSign(Window *w)
{ {
w->HandleButtonClick(WID_TE_SIGNS); w->HandleButtonClick(WID_TE_SIGNS);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
return SelectSignTool(); return SelectSignTool();
} }
@ -2407,7 +2400,7 @@ struct ScenarioEditorToolbarWindow : Window {
{ {
CallBackFunction cbf = _scen_toolbar_dropdown_procs[widget](index); CallBackFunction cbf = _scen_toolbar_dropdown_procs[widget](index);
if (cbf != CBF_NONE) _last_started_action = cbf; if (cbf != CBF_NONE) _last_started_action = cbf;
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP); SndClickBeep();
} }
EventState OnHotkey(int hotkey) override EventState OnHotkey(int hotkey) override

View File

@ -288,6 +288,7 @@ public:
this->town->show_zone = new_show_state; this->town->show_zone = new_show_state;
this->SetWidgetLoweredState(widget, new_show_state); this->SetWidgetLoweredState(widget, new_show_state);
SndClickBeep();
MarkWholeScreenDirty(); MarkWholeScreenDirty();
break; break;
} }
@ -937,7 +938,7 @@ public:
break; break;
case WID_TD_SORT_CRITERIA: // Click on sort criteria dropdown case WID_TD_SORT_CRITERIA: // Click on sort criteria dropdown
ShowDropDownMenu(this, TownDirectoryWindow::sorter_names, this->towns.SortType(), WID_TD_SORT_CRITERIA, 0, 0); this->HandleDropdownMenuButtonClick(TownDirectoryWindow::sorter_names, this->towns.SortType(), WID_TD_SORT_CRITERIA, 0, 0);
break; break;
case WID_TD_LIST: { // Click on Town Matrix case WID_TD_LIST: { // Click on Town Matrix
@ -1739,7 +1740,7 @@ struct BuildHouseWindow : public PickerWindow {
this->SetWidgetLoweredState(WID_BH_PROTECT_OFF, !BuildHouseWindow::house_protected); this->SetWidgetLoweredState(WID_BH_PROTECT_OFF, !BuildHouseWindow::house_protected);
this->SetWidgetLoweredState(WID_BH_PROTECT_ON, BuildHouseWindow::house_protected); this->SetWidgetLoweredState(WID_BH_PROTECT_ON, BuildHouseWindow::house_protected);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP); SndClickBeep();
this->SetDirty(); this->SetDirty();
break; break;

View File

@ -80,7 +80,7 @@ public:
} else { } else {
/* toggle the bit of the transparencies variable and play a sound */ /* toggle the bit of the transparencies variable and play a sound */
ToggleTransparency((TransparencyOption)(widget - WID_TT_BEGIN)); ToggleTransparency((TransparencyOption)(widget - WID_TT_BEGIN));
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP); SndClickBeep();
MarkWholeScreenDirty(); MarkWholeScreenDirty();
} }
} else if (widget == WID_TT_BUTTONS) { } else if (widget == WID_TT_BUTTONS) {
@ -94,7 +94,7 @@ public:
if (i == WID_TT_TEXT|| i == WID_TT_END) return; if (i == WID_TT_TEXT|| i == WID_TT_END) return;
ToggleInvisibility((TransparencyOption)(i - WID_TT_BEGIN)); ToggleInvisibility((TransparencyOption)(i - WID_TT_BEGIN));
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP); SndClickBeep();
/* Redraw whole screen only if transparency is set */ /* Redraw whole screen only if transparency is set */
if (IsTransparencySet((TransparencyOption)(i - WID_TT_BEGIN))) { if (IsTransparencySet((TransparencyOption)(i - WID_TT_BEGIN))) {

View File

@ -102,7 +102,7 @@ class BuildTreesWindow : public Window
if (this->tree_to_plant >= 0) { if (this->tree_to_plant >= 0) {
/* Activate placement */ /* Activate placement */
if (_settings_client.sound.confirm) SndPlayFx(SND_15_BEEP); SndConfirmBeep();
SetObjectToPlace(SPR_CURSOR_TREE, PAL_NONE, HT_RECT | HT_DIAGONAL, this->window_class, this->window_number); SetObjectToPlace(SPR_CURSOR_TREE, PAL_NONE, HT_RECT | HT_DIAGONAL, this->window_class, this->window_number);
this->tree_to_plant = current_tree; // SetObjectToPlace may call ResetObjectToPlace which may reset tree_to_plant to -1 this->tree_to_plant = current_tree; // SetObjectToPlace may call ResetObjectToPlace which may reset tree_to_plant to -1
} else { } else {
@ -180,7 +180,7 @@ public:
break; break;
case WID_BT_MANY_RANDOM: // place trees randomly over the landscape case WID_BT_MANY_RANDOM: // place trees randomly over the landscape
if (_settings_client.sound.confirm) SndPlayFx(SND_15_BEEP); SndConfirmBeep();
PlaceTreesRandomly(); PlaceTreesRandomly();
MarkWholeScreenDirty(); MarkWholeScreenDirty();
break; break;

View File

@ -2101,16 +2101,16 @@ public:
break; break;
case WID_VL_GROUP_BY_PULLDOWN: // Select sorting criteria dropdown menu case WID_VL_GROUP_BY_PULLDOWN: // Select sorting criteria dropdown menu
ShowDropDownMenu(this, this->vehicle_group_by_names, this->grouping, WID_VL_GROUP_BY_PULLDOWN, 0, 0); this->HandleDropdownMenuButtonClick(this->vehicle_group_by_names, this->grouping, WID_VL_GROUP_BY_PULLDOWN, 0, 0);
return; return;
case WID_VL_SORT_BY_PULLDOWN: // Select sorting criteria dropdown menu case WID_VL_SORT_BY_PULLDOWN: // Select sorting criteria dropdown menu
ShowDropDownMenu(this, this->GetVehicleSorterNames(), this->vehgroups.SortType(), WID_VL_SORT_BY_PULLDOWN, 0, this->HandleDropdownMenuButtonClick(this->GetVehicleSorterNames(), this->vehgroups.SortType(), WID_VL_SORT_BY_PULLDOWN, 0,
(this->vli.vtype == VEH_TRAIN || this->vli.vtype == VEH_ROAD) ? 0 : (1 << 10)); (this->vli.vtype == VEH_TRAIN || this->vli.vtype == VEH_ROAD) ? 0 : (1 << 10));
return; return;
case WID_VL_FILTER_BY_CARGO: // Cargo filter dropdown case WID_VL_FILTER_BY_CARGO: // Cargo filter dropdown
ShowDropDownList(this, this->BuildCargoDropDownList(false), this->cargo_filter_criteria, widget); this->HandleDropdownListButtonClick(this->BuildCargoDropDownList(false), this->cargo_filter_criteria, widget);
break; break;
case WID_VL_LIST: { // Matrix to show vehicles case WID_VL_LIST: { // Matrix to show vehicles
@ -2159,7 +2159,7 @@ public:
break; break;
case WID_VL_MANAGE_VEHICLES_DROPDOWN: { case WID_VL_MANAGE_VEHICLES_DROPDOWN: {
ShowDropDownList(this, this->BuildActionDropdownList(this->vli.type == VL_STANDARD, false, true), 0, WID_VL_MANAGE_VEHICLES_DROPDOWN); this->HandleDropdownListButtonClick(this->BuildActionDropdownList(this->vli.type == VL_STANDARD, false, true), 0, WID_VL_MANAGE_VEHICLES_DROPDOWN);
break; break;
} }
@ -2727,7 +2727,7 @@ struct VehicleDetailsWindow : Window {
case WID_VD_SERVICE_INTERVAL_DROPDOWN: { case WID_VD_SERVICE_INTERVAL_DROPDOWN: {
const Vehicle *v = Vehicle::Get(this->window_number); const Vehicle *v = Vehicle::Get(this->window_number);
ShowDropDownMenu(this, this->HandleDropdownMenuButtonClick(
TimerGameEconomy::UsingWallclockUnits() ? _service_interval_dropdown_wallclock : _service_interval_dropdown_calendar, TimerGameEconomy::UsingWallclockUnits() ? _service_interval_dropdown_wallclock : _service_interval_dropdown_calendar,
v->ServiceIntervalIsCustom() ? (v->ServiceIntervalIsPercent() ? 2 : 1) : 0, widget, 0, 0); v->ServiceIntervalIsCustom() ? (v->ServiceIntervalIsPercent() ? 2 : 1) : 0, widget, 0, 0);
break; break;

View File

@ -30,12 +30,14 @@
#include "hotkeys.h" #include "hotkeys.h"
#include "toolbar_gui.h" #include "toolbar_gui.h"
#include "statusbar_gui.h" #include "statusbar_gui.h"
#include "dropdown_func.h"
#include "error.h" #include "error.h"
#include "game/game.hpp" #include "game/game.hpp"
#include "video/video_driver.hpp" #include "video/video_driver.hpp"
#include "framerate_type.h" #include "framerate_type.h"
#include "network/network_func.h" #include "network/network_func.h"
#include "news_func.h" #include "news_func.h"
#include "sound_func.h"
#include "timer/timer.h" #include "timer/timer.h"
#include "timer/timer_window.h" #include "timer/timer_window.h"
@ -586,6 +588,38 @@ EventState Window::OnHotkey(int hotkey)
return ES_HANDLED; return ES_HANDLED;
} }
/**
* Handle the player clicking on a dropdown list.
* @param list Prepopulated DropDownList.
* @param selected The initially selected list item.
* @param button The widget within the parent window that is used to determine
* the list's location.
* @param width Override the minimum width determined by the selected widget and list contents.
* @param instant_close Set to true if releasing mouse button should close the
* list regardless of where the cursor is.
* @param persist Set if this dropdown should stay open after an option is selected.
*/
void Window::HandleDropdownListButtonClick(DropDownList &&list, int selected, WidgetID button, uint width, bool instant_close, bool persist)
{
SndClickBeep();
ShowDropDownList(this, std::forward<DropDownList>(list), selected, button, width, instant_close, persist);
}
/**
* Handle the player clicking on a dropdown menu.
* @param strings Menu list.
* @param selected Index of initial selected item.
* @param button Button widget number of the parent window \a w that wants the dropdown menu.
* @param disabled_mask Bitmask for disabled items (items with their bit set are displayed, but not selectable in the dropdown list).
* @param hidden_mask Bitmask for hidden items (items with their bit set are not copied to the dropdown list).
* @param width Minimum width of the dropdown menu.
*/
void Window::HandleDropdownMenuButtonClick(std::span<const StringID> strings, int selected, WidgetID button, uint32_t disabled_mask, uint32_t hidden_mask, uint width)
{
SndClickBeep();
ShowDropDownMenu(this, strings, selected, button, disabled_mask, hidden_mask, width);
}
/** /**
* Do all things to make a button look clicked and mark it to be * Do all things to make a button look clicked and mark it to be
* unclicked in a few ticks. * unclicked in a few ticks.
@ -596,6 +630,7 @@ void Window::HandleButtonClick(WidgetID widget)
this->LowerWidget(widget); this->LowerWidget(widget);
this->SetTimeout(); this->SetTimeout();
this->SetWidgetDirty(widget); this->SetWidgetDirty(widget);
SndClickBeep();
} }
static void StartWindowDrag(Window *w); static void StartWindowDrag(Window *w);

View File

@ -13,6 +13,7 @@
#include "vehiclelist.h" #include "vehiclelist.h"
#include "vehicle_type.h" #include "vehicle_type.h"
#include "viewport_type.h" #include "viewport_type.h"
#include "dropdown_type.h"
#include "company_type.h" #include "company_type.h"
#include "tile_type.h" #include "tile_type.h"
#include "widget_type.h" #include "widget_type.h"
@ -499,6 +500,8 @@ public:
EventState HandleEditBoxKey(WidgetID wid, char32_t key, uint16_t keycode); EventState HandleEditBoxKey(WidgetID wid, char32_t key, uint16_t keycode);
virtual void InsertTextString(WidgetID wid, std::string_view str, bool marked, std::optional<size_t> caret, std::optional<size_t> insert_location, std::optional<size_t> replacement_end); virtual void InsertTextString(WidgetID wid, std::string_view str, bool marked, std::optional<size_t> caret, std::optional<size_t> insert_location, std::optional<size_t> replacement_end);
void HandleDropdownListButtonClick(DropDownList &&list, int selected, WidgetID button, uint width = 0, bool instant_close = false, bool persist = false);
void HandleDropdownMenuButtonClick(std::span<const StringID> strings, int selected, WidgetID button, uint32_t disabled_mask, uint32_t hidden_mask, uint width = 0);
void HandleButtonClick(WidgetID widget); void HandleButtonClick(WidgetID widget);
int GetRowFromWidget(int clickpos, WidgetID widget, int padding, int line_height = -1) const; int GetRowFromWidget(int clickpos, WidgetID widget, int padding, int line_height = -1) const;