mirror of https://github.com/OpenTTD/OpenTTD
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3 Commits
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14de9078b4
Author | SHA1 | Date |
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14de9078b4 | |
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7bb4940ebd | |
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3c56c0fe2e |
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@ -83,7 +83,7 @@ void AIInstance::Died()
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void AIInstance::LoadDummyScript()
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{
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ScriptAllocatorScope alloc_scope(this->engine);
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ScriptAllocatorScope alloc_scope(this->engine.get());
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Script_CreateDummy(this->engine->GetVM(), STR_ERROR_AI_NO_AI_FOUND, "AI");
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}
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@ -325,7 +325,7 @@ struct GSConfigWindow : public Window {
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}
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} else if (!bool_item && !config_item.complete_labels) {
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/* Display a query box so users can enter a custom value. */
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ShowQueryString(GetString(STR_JUST_INT, old_val), STR_CONFIG_SETTING_QUERY_CAPTION, INT32_DIGITS_WITH_SIGN_AND_TERMINATION, this, CS_NUMERAL_SIGNED, {});
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ShowQueryString(GetString(STR_JUST_INT, old_val), STR_CONFIG_SETTING_QUERY_CAPTION, INT32_DIGITS_WITH_SIGN_AND_TERMINATION, this, CS_NUMERAL_SIGNED, QueryStringFlag::EnableDefault);
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}
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this->SetDirty();
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break;
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@ -347,10 +347,17 @@ struct GSConfigWindow : public Window {
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void OnQueryTextFinished(std::optional<std::string> str) override
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{
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/* The user pressed cancel */
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if (!str.has_value()) return;
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if (!str->empty()) {
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auto value = ParseInteger<int32_t>(*str, 10, true);
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if (!value.has_value()) return;
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this->SetValue(*value);
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} else {
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this->SetDefaultValue();
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}
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}
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void OnDropdownSelect(WidgetID widget, int index, int) override
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@ -419,6 +426,14 @@ private:
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this->gs_config->SetSetting(config_item.name, value);
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this->SetDirty();
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}
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void SetDefaultValue()
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{
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const ScriptConfigItem &config_item = *this->visible_settings[this->clicked_row];
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if (_game_mode == GM_NORMAL && !config_item.flags.Test(ScriptConfigFlag::InGame)) return;
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this->gs_config->ResetSetting(config_item.name);
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this->SetDirty();
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}
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};
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/** Open the GS config window. */
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@ -53,7 +53,7 @@ static ScriptStorage &GetStorage()
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/* static */ ScriptInstance *ScriptObject::ActiveInstance::active = nullptr;
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ScriptObject::ActiveInstance::ActiveInstance(ScriptInstance &instance) : alc_scope(instance.engine)
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ScriptObject::ActiveInstance::ActiveInstance(ScriptInstance &instance) : alc_scope(instance.engine.get())
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{
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this->last_active = ScriptObject::ActiveInstance::active;
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ScriptObject::ActiveInstance::active = &instance;
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@ -230,8 +230,8 @@ ScriptObject::DisableDoCommandScope::DisableDoCommandScope()
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/* static */ bool ScriptObject::CanSuspend()
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{
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Squirrel *squirrel = ScriptObject::GetActiveInstance().engine;
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return GetStorage().allow_do_command && squirrel->CanSuspend();
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Squirrel &squirrel = *ScriptObject::GetActiveInstance().engine;
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return GetStorage().allow_do_command && squirrel.CanSuspend();
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}
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/* static */ ScriptEventQueue &ScriptObject::GetEventQueue()
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@ -106,6 +106,16 @@ void ScriptConfig::ResetSettings()
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this->settings.clear();
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}
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void ScriptConfig::ResetSetting(std::string_view name)
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{
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if (this->info == nullptr) return;
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const ScriptConfigItem *config_item = this->info->GetConfigItem(name);
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if (config_item == nullptr) return;
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this->settings.erase(std::string{name});
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}
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void ScriptConfig::ResetEditableSettings(bool yet_to_start)
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{
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if (this->info == nullptr) return ResetSettings();
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@ -129,6 +129,11 @@ public:
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*/
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void ResetSettings();
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/**
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* Reset a setting to its default value.
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*/
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void ResetSetting(std::string_view name);
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/**
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* Reset only editable and visible settings to their default value.
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*/
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@ -470,7 +470,7 @@ struct ScriptSettingsWindow : public Window {
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}
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} else if (!bool_item && !config_item.complete_labels) {
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/* Display a query box so users can enter a custom value. */
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ShowQueryString(GetString(STR_JUST_INT, old_val), STR_CONFIG_SETTING_QUERY_CAPTION, INT32_DIGITS_WITH_SIGN_AND_TERMINATION, this, CS_NUMERAL_SIGNED, {});
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ShowQueryString(GetString(STR_JUST_INT, old_val), STR_CONFIG_SETTING_QUERY_CAPTION, INT32_DIGITS_WITH_SIGN_AND_TERMINATION, this, CS_NUMERAL_SIGNED, QueryStringFlag::EnableDefault);
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}
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this->SetDirty();
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break;
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@ -485,10 +485,17 @@ struct ScriptSettingsWindow : public Window {
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void OnQueryTextFinished(std::optional<std::string> str) override
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{
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/* The user pressed cancel */
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if (!str.has_value()) return;
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if (!str->empty()) {
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auto value = ParseInteger<int32_t>(*str, 10, true);
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if (!value.has_value()) return;
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this->SetValue(*value);
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} else {
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this->SetDefaultValue();
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}
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}
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void OnDropdownSelect(WidgetID widget, int index, int) override
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@ -552,6 +559,14 @@ private:
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this->script_config->SetSetting(config_item.name, value);
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this->SetDirty();
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}
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void SetDefaultValue()
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{
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const ScriptConfigItem &config_item = *this->visible_settings[this->clicked_row];
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if (_game_mode == GM_NORMAL && ((this->slot == OWNER_DEITY) || Company::IsValidID(this->slot)) && !config_item.flags.Test(ScriptConfigFlag::InGame)) return;
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this->script_config->ResetSetting(config_item.name);
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this->SetDirty();
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}
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};
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/** Widgets for the Script settings window. */
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@ -50,8 +50,8 @@ static void PrintFunc(bool error_msg, std::string_view message)
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ScriptInstance::ScriptInstance(std::string_view api_name)
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{
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this->storage = new ScriptStorage();
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this->engine = new Squirrel(api_name);
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this->storage = std::make_unique<ScriptStorage>();
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this->engine = std::make_unique<Squirrel>(api_name);
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this->engine->SetPrintFunction(&PrintFunc);
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}
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@ -59,10 +59,10 @@ void ScriptInstance::Initialize(const std::string &main_script, const std::strin
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{
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ScriptObject::ActiveInstance active(*this);
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this->controller = new ScriptController(company);
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this->controller = std::make_unique<ScriptController>(company);
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/* Register the API functions and classes */
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this->engine->SetGlobalPointer(this->engine);
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this->engine->SetGlobalPointer(this->engine.get());
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this->RegisterAPI();
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if (this->IsDead()) {
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/* Failed to register API; a message has already been logged. */
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@ -81,12 +81,11 @@ void ScriptInstance::Initialize(const std::string &main_script, const std::strin
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}
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/* Create the main-class */
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this->instance = new SQObject();
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if (!this->engine->CreateClassInstance(instance_name, this->controller, this->instance)) {
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this->instance = std::make_unique<SQObject>();
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if (!this->engine->CreateClassInstance(instance_name, this->controller.get(), this->instance.get())) {
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/* If CreateClassInstance has returned false instance has not been
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* registered with squirrel, so avoid trying to Release it by clearing it now */
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delete this->instance;
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this->instance = nullptr;
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this->instance.reset();
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this->Died();
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return;
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}
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@ -158,11 +157,10 @@ ScriptInstance::~ScriptInstance()
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ScriptObject::ActiveInstance active(*this);
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this->in_shutdown = true;
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if (instance != nullptr) this->engine->ReleaseObject(this->instance);
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if (engine != nullptr) delete this->engine;
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delete this->storage;
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delete this->controller;
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delete this->instance;
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if (instance != nullptr) this->engine->ReleaseObject(this->instance.get());
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/* Engine must be reset explicitly in scope of the active instance. */
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this->engine.reset();
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}
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void ScriptInstance::Continue()
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@ -179,11 +177,9 @@ void ScriptInstance::Died()
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this->last_allocated_memory = this->GetAllocatedMemory(); // Update cache
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if (this->instance != nullptr) this->engine->ReleaseObject(this->instance);
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delete this->instance;
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delete this->engine;
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this->instance = nullptr;
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this->engine = nullptr;
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if (this->instance != nullptr) this->engine->ReleaseObject(this->instance.get());
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this->engine.reset();
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this->instance.reset();
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}
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void ScriptInstance::GameLoop()
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@ -256,7 +256,7 @@ public:
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void ReleaseSQObject(HSQOBJECT *obj);
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protected:
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class Squirrel *engine = nullptr; ///< A wrapper around the squirrel vm.
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std::unique_ptr<class Squirrel> engine; ///< A wrapper around the squirrel vm.
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std::string api_version{}; ///< Current API used by this script.
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/**
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@ -288,9 +288,9 @@ protected:
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virtual void LoadDummyScript() = 0;
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private:
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class ScriptController *controller = nullptr; ///< The script main class.
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class ScriptStorage *storage = nullptr; ///< Some global information for each running script.
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SQObject *instance = nullptr; ///< Squirrel-pointer to the script main class.
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std::unique_ptr<class ScriptStorage> storage; ///< Some global information for each running script.
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std::unique_ptr<class ScriptController> controller; ///< The script main class.
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std::unique_ptr<SQObject> instance; ///< Squirrel-pointer to the script main class.
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bool is_started = false; ///< Is the scripts constructor executed?
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bool is_dead = false; ///< True if the script has been stopped.
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