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3 changed files with 3 additions and 2 deletions

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@ -184,7 +184,7 @@ public:
/** /**
* Bridge offset * Bridge offset
*/ */
SpriteID bridge_offset; uint8_t bridge_offset;
/** /**
* Original railtype number to use when drawing non-newgrf railtypes, or when drawing stations. * Original railtype number to use when drawing non-newgrf railtypes, or when drawing stations.

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@ -2940,7 +2940,7 @@ CommandCost CmdPlaceHouse(DoCommandFlags flags, TileIndex tile, HouseID house, b
/* We might be overbuilding an existing house, otherwise check if we can clear land. */ /* We might be overbuilding an existing house, otherwise check if we can clear land. */
if (!(overbuild && GetTileType(subtile) == MP_HOUSE)) { if (!(overbuild && GetTileType(subtile) == MP_HOUSE)) {
CommandCost cost = Command<CMD_LANDSCAPE_CLEAR>::Do({ DoCommandFlag::Auto, DoCommandFlag::NoWater }, subtile); CommandCost cost = Command<CMD_LANDSCAPE_CLEAR>::Do({DoCommandFlag::Auto, DoCommandFlag::NoWater}, subtile);
if (!cost.Succeeded()) return cost; if (!cost.Succeeded()) return cost;
} }
} }

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@ -1741,6 +1741,7 @@ struct BuildHouseWindow : public PickerWindow {
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP); if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
this->SetDirty(); this->SetDirty();
break; break;
case WID_BH_OVERBUILD_TOGGLE: case WID_BH_OVERBUILD_TOGGLE:
BuildHouseWindow::overbuild = !BuildHouseWindow::overbuild; BuildHouseWindow::overbuild = !BuildHouseWindow::overbuild;
this->SetWidgetLoweredState(WID_BH_OVERBUILD_TOGGLE, BuildHouseWindow::overbuild); this->SetWidgetLoweredState(WID_BH_OVERBUILD_TOGGLE, BuildHouseWindow::overbuild);