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4 Commits

Author SHA1 Message Date
SamuXarick 9dd6692adf
Merge 797f2e15ba into 7546c1acab 2025-07-14 08:01:51 +00:00
Peter Nelson 7546c1acab
Codefix f220ed179d: GetUnicodeGlyph takes a unicode character. (#14438)
Previous change erroneously changed type to GlyphID, based on naming. It should actually be char32_t.
2025-07-14 08:01:42 +00:00
Peter Nelson a6143eea21
Codechange: Include more relevant headers for script_storage. (#14437) 2025-07-14 07:49:50 +01:00
SamuXarick 797f2e15ba Change: Also add OnNewEconomyDay vehicle performance measurements to the frame rate statistics 2025-01-02 15:40:16 +00:00
9 changed files with 32 additions and 21 deletions

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@ -456,6 +456,9 @@ void Aircraft::OnNewCalendarDay()
void Aircraft::OnNewEconomyDay()
{
if (!this->IsNormalAircraft()) return;
PerformanceAccumulator framerate(PFE_GL_AIRCRAFT);
EconomyAgeVehicle(this);
if ((++this->day_counter & 7) == 0) DecreaseVehicleValue(this);

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@ -43,26 +43,26 @@ SpriteFontCache::SpriteFontCache(FontSize fs) : FontCache(fs)
}
/**
* Get SpriteID associated with a GlyphID.
* @param key Glyph to find.
* @return SpriteID of glyph, or 0 if not present.
* Get SpriteID associated with a character.
* @param key Character to find.
* @return SpriteID for character, or 0 if not present.
*/
SpriteID SpriteFontCache::GetUnicodeGlyph(GlyphID key)
SpriteID SpriteFontCache::GetUnicodeGlyph(char32_t key)
{
const auto found = this->glyph_to_spriteid_map.find(key & ~SPRITE_GLYPH);
if (found == std::end(this->glyph_to_spriteid_map)) return 0;
const auto found = this->char_map.find(key);
if (found == std::end(this->char_map)) return 0;
return found->second;
}
void SpriteFontCache::SetUnicodeGlyph(char32_t key, SpriteID sprite)
{
this->glyph_to_spriteid_map[key] = sprite;
this->char_map[key] = sprite;
}
void SpriteFontCache::InitializeUnicodeGlyphMap()
{
/* Clear out existing glyph map if it exists */
this->glyph_to_spriteid_map.clear();
this->char_map.clear();
SpriteID base;
switch (this->fs) {

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@ -28,8 +28,8 @@ public:
bool IsBuiltInFont() override { return true; }
private:
std::unordered_map<GlyphID, SpriteID> glyph_to_spriteid_map{}; ///< Mapping of glyphs to sprite IDs.
SpriteID GetUnicodeGlyph(GlyphID key);
std::unordered_map<char32_t, SpriteID> char_map{}; ///< Mapping of characters to sprite IDs.
SpriteID GetUnicodeGlyph(char32_t key);
};
#endif /* SPRITEFONTCACHE_H */

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@ -1696,6 +1696,9 @@ void RoadVehicle::OnNewCalendarDay()
void RoadVehicle::OnNewEconomyDay()
{
if (!this->IsFrontEngine()) return;
PerformanceAccumulator framerate(PFE_GL_ROADVEHS);
EconomyAgeVehicle(this);
if ((++this->day_counter & 7) == 0) DecreaseVehicleValue(this);

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@ -24,10 +24,12 @@
#include "api/script_event.hpp"
#include "api/script_log.hpp"
#include "../company_base.h"
#include "../company_func.h"
#include "../company_type.h"
#include "../fileio_func.h"
#include "../goal_type.h"
#include "../league_type.h"
#include "../signs_type.h"
#include "../story_type.h"
#include "../misc/endian_buffer.hpp"
#include "../safeguards.h"

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@ -12,12 +12,10 @@
#include <queue>
#include "../signs_func.h"
#include "../vehicle_func.h"
#include "../command_type.h"
#include "../company_type.h"
#include "../rail_type.h"
#include "../road_type.h"
#include "../group.h"
#include "../goal_type.h"
#include "../story_type.h"
#include "script_types.hpp"
#include "script_log_types.hpp"

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@ -260,6 +260,8 @@ void Ship::OnNewCalendarDay()
/** Economy day handler. */
void Ship::OnNewEconomyDay()
{
PerformanceAccumulator framerate(PFE_GL_SHIPS);
EconomyAgeVehicle(this);
if ((++this->day_counter & 7) == 0) {

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@ -4176,6 +4176,8 @@ void Train::OnNewCalendarDay()
/** Economy day handler. */
void Train::OnNewEconomyDay()
{
PerformanceAccumulator framerate(PFE_GL_TRAINS);
EconomyAgeVehicle(this);
if ((++this->day_counter & 7) == 0) DecreaseVehicleValue(this);

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@ -955,16 +955,17 @@ void CallVehicleTicks()
{
_vehicles_to_autoreplace.clear();
PerformanceAccumulator::Reset(PFE_GL_TRAINS);
PerformanceAccumulator::Reset(PFE_GL_ROADVEHS);
PerformanceAccumulator::Reset(PFE_GL_SHIPS);
PerformanceAccumulator::Reset(PFE_GL_AIRCRAFT);
RunEconomyVehicleDayProc();
{
PerformanceMeasurer framerate(PFE_GL_ECONOMY);
for (Station *st : Station::Iterate()) LoadUnloadStation(st);
}
PerformanceAccumulator::Reset(PFE_GL_TRAINS);
PerformanceAccumulator::Reset(PFE_GL_ROADVEHS);
PerformanceAccumulator::Reset(PFE_GL_SHIPS);
PerformanceAccumulator::Reset(PFE_GL_AIRCRAFT);
for (Vehicle *v : Vehicle::Iterate()) {
[[maybe_unused]] VehicleID vehicle_index = v->index;