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ff77ad385e
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ff77ad385e | |
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7546c1acab | |
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a6143eea21 | |
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41d497f36a |
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@ -36,3 +36,11 @@ AITown.FoundTown <- function(tile, size, city, layout, name) { return AITown.Fou
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AIVehicle.SetNameCompat14 <- AIVehicle.SetName;
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AIVehicle.SetName <- function(id, name) { return AIVehicle.SetNameCompat14(id, AICompat14.Text(name)); }
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AIObject.constructorCompat14 <- AIObject.constructor;
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foreach(name, object in CompatScriptRootTable) {
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if (type(object) != "class") continue;
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if (!object.rawin("constructor")) continue;
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if (object.constructor != AIObject.constructorCompat14) continue;
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object.constructor <- function() : (name) { AILog.Error("'" + name + "' is not instantiable"); }
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}
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@ -81,3 +81,11 @@ GSTown.FoundTown <- function(tile, size, city, layout, name) { return GSTown.Fou
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GSVehicle.SetNameCompat14 <- GSVehicle.SetName;
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GSVehicle.SetName <- function(id, name) { return GSVehicle.SetNameCompat14(id, GSCompat14.Text(name)); }
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GSObject.constructorCompat14 <- GSObject.constructor;
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foreach(name, object in CompatScriptRootTable) {
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if (type(object) != "class") continue;
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if (!object.rawin("constructor")) continue;
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if (object.constructor != GSObject.constructorCompat14) continue;
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object.constructor <- function() : (name) { GSLog.Error("'" + name + "' is not instantiable"); }
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}
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@ -43,26 +43,26 @@ SpriteFontCache::SpriteFontCache(FontSize fs) : FontCache(fs)
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}
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/**
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* Get SpriteID associated with a GlyphID.
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* @param key Glyph to find.
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* @return SpriteID of glyph, or 0 if not present.
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* Get SpriteID associated with a character.
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* @param key Character to find.
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* @return SpriteID for character, or 0 if not present.
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*/
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SpriteID SpriteFontCache::GetUnicodeGlyph(GlyphID key)
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SpriteID SpriteFontCache::GetUnicodeGlyph(char32_t key)
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{
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const auto found = this->glyph_to_spriteid_map.find(key & ~SPRITE_GLYPH);
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if (found == std::end(this->glyph_to_spriteid_map)) return 0;
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const auto found = this->char_map.find(key);
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if (found == std::end(this->char_map)) return 0;
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return found->second;
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}
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void SpriteFontCache::SetUnicodeGlyph(char32_t key, SpriteID sprite)
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{
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this->glyph_to_spriteid_map[key] = sprite;
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this->char_map[key] = sprite;
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}
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void SpriteFontCache::InitializeUnicodeGlyphMap()
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{
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/* Clear out existing glyph map if it exists */
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this->glyph_to_spriteid_map.clear();
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this->char_map.clear();
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SpriteID base;
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switch (this->fs) {
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@ -28,8 +28,8 @@ public:
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bool IsBuiltInFont() override { return true; }
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private:
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std::unordered_map<GlyphID, SpriteID> glyph_to_spriteid_map{}; ///< Mapping of glyphs to sprite IDs.
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SpriteID GetUnicodeGlyph(GlyphID key);
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std::unordered_map<char32_t, SpriteID> char_map{}; ///< Mapping of characters to sprite IDs.
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SpriteID GetUnicodeGlyph(char32_t key);
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};
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#endif /* SPRITEFONTCACHE_H */
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@ -24,10 +24,12 @@
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#include "api/script_event.hpp"
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#include "api/script_log.hpp"
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#include "../company_base.h"
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#include "../company_func.h"
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#include "../company_type.h"
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#include "../fileio_func.h"
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#include "../goal_type.h"
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#include "../league_type.h"
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#include "../signs_type.h"
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#include "../story_type.h"
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#include "../misc/endian_buffer.hpp"
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#include "../safeguards.h"
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@ -128,6 +130,13 @@ bool ScriptInstance::LoadCompatibilityScripts(Subdirectory dir, std::span<const
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ScriptLog::Info(fmt::format("Downgrading API to be compatible with version {}", this->api_version));
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HSQUIRRELVM vm = this->engine->GetVM();
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sq_pushroottable(vm);
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sq_pushstring(vm, "CompatScriptRootTable");
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sq_pushroottable(vm);
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sq_newslot(vm, -3, SQFalse);
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sq_pop(vm, 1);
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/* Downgrade the API till we are the same version as the script. The last
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* entry in the list is always the current version, so skip that one. */
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for (auto it = std::rbegin(api_versions) + 1; it != std::rend(api_versions); ++it) {
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@ -136,6 +145,11 @@ bool ScriptInstance::LoadCompatibilityScripts(Subdirectory dir, std::span<const
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if (*it == this->api_version) break;
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}
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sq_pushroottable(vm);
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sq_pushstring(vm, "CompatScriptRootTable");
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sq_deleteslot(vm, -2, SQFalse);
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sq_pop(vm, 1);
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return true;
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}
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@ -12,12 +12,10 @@
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#include <queue>
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#include "../signs_func.h"
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#include "../vehicle_func.h"
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#include "../command_type.h"
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#include "../company_type.h"
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#include "../rail_type.h"
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#include "../road_type.h"
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#include "../group.h"
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#include "../goal_type.h"
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#include "../story_type.h"
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#include "script_types.hpp"
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#include "script_log_types.hpp"
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