mirror of https://github.com/OpenTTD/OpenTTD
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f3c8aaacd0
Author | SHA1 | Date |
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f3c8aaacd0 | |
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a8650c6b06 | |
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7e1d72a25a |
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@ -454,6 +454,7 @@ add_files(
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spritecache.cpp
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spritecache.cpp
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spritecache.h
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spritecache.h
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spritecache_internal.h
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spritecache_internal.h
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spritecache_type.h
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station.cpp
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station.cpp
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station_base.h
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station_base.h
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station_cmd.cpp
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station_cmd.cpp
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@ -48,10 +48,7 @@
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void Aircraft::UpdateDeltaXY()
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void Aircraft::UpdateDeltaXY()
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{
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{
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this->x_offs = -1;
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this->bounds = {{-1, -1, 0}, {2, 2, 0}, {}};
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this->y_offs = -1;
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this->x_extent = 2;
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this->y_extent = 2;
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switch (this->subtype) {
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switch (this->subtype) {
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default: NOT_REACHED();
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default: NOT_REACHED();
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@ -64,21 +61,21 @@ void Aircraft::UpdateDeltaXY()
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case LANDING:
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case LANDING:
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case HELILANDING:
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case HELILANDING:
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case FLYING:
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case FLYING:
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this->x_extent = 24;
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/* Bounds are not centred on the aircraft. */
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this->y_extent = 24;
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this->bounds.extent.x = 24;
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this->bounds.extent.y = 24;
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break;
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break;
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}
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}
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this->z_extent = 5;
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this->bounds.extent.z = 5;
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break;
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break;
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case AIR_SHADOW:
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case AIR_SHADOW:
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this->z_extent = 1;
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this->bounds.extent.z = 1;
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this->x_offs = 0;
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this->bounds.origin = {};
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this->y_offs = 0;
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break;
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break;
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case AIR_ROTOR:
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case AIR_ROTOR:
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this->z_extent = 1;
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this->bounds.extent.z = 1;
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break;
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break;
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}
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}
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}
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}
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@ -69,36 +69,45 @@ static void DrawClearLandFence(const TileInfo *ti)
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/* combine fences into one sprite object */
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/* combine fences into one sprite object */
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StartSpriteCombine();
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StartSpriteCombine();
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int maxz = GetSlopeMaxPixelZ(ti->tileh);
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SpriteBounds bounds{{}, {TILE_SIZE, TILE_SIZE, 4}, {}};
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bounds.extent.z += GetSlopeMaxPixelZ(ti->tileh);
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uint fence_nw = GetFence(ti->tile, DIAGDIR_NW);
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uint fence_nw = GetFence(ti->tile, DIAGDIR_NW);
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if (fence_nw != 0) {
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if (fence_nw != 0) {
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int z = GetSlopePixelZInCorner(ti->tileh, CORNER_W);
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bounds.offset.x = 0;
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bounds.offset.y = -static_cast<int>(TILE_SIZE);
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bounds.offset.z = GetSlopePixelZInCorner(ti->tileh, CORNER_W);
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SpriteID sprite = _clear_land_fence_sprites[fence_nw - 1] + _fence_mod_by_tileh_nw[ti->tileh];
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SpriteID sprite = _clear_land_fence_sprites[fence_nw - 1] + _fence_mod_by_tileh_nw[ti->tileh];
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AddSortableSpriteToDraw(sprite, PAL_NONE, ti->x, ti->y - 16, 16, 32, maxz - z + 4, ti->z + z, false, 0, 16, -z);
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AddSortableSpriteToDraw(sprite, PAL_NONE, *ti, bounds, false);
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}
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}
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uint fence_ne = GetFence(ti->tile, DIAGDIR_NE);
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uint fence_ne = GetFence(ti->tile, DIAGDIR_NE);
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if (fence_ne != 0) {
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if (fence_ne != 0) {
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int z = GetSlopePixelZInCorner(ti->tileh, CORNER_E);
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bounds.offset.x = -static_cast<int>(TILE_SIZE);
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bounds.offset.y = 0;
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bounds.offset.z = GetSlopePixelZInCorner(ti->tileh, CORNER_E);
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SpriteID sprite = _clear_land_fence_sprites[fence_ne - 1] + _fence_mod_by_tileh_ne[ti->tileh];
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SpriteID sprite = _clear_land_fence_sprites[fence_ne - 1] + _fence_mod_by_tileh_ne[ti->tileh];
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AddSortableSpriteToDraw(sprite, PAL_NONE, ti->x - 16, ti->y, 32, 16, maxz - z + 4, ti->z + z, false, 16, 0, -z);
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AddSortableSpriteToDraw(sprite, PAL_NONE, *ti, bounds, false);
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}
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}
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uint fence_sw = GetFence(ti->tile, DIAGDIR_SW);
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uint fence_sw = GetFence(ti->tile, DIAGDIR_SW);
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uint fence_se = GetFence(ti->tile, DIAGDIR_SE);
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uint fence_se = GetFence(ti->tile, DIAGDIR_SE);
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if (fence_sw != 0 || fence_se != 0) {
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if (fence_sw != 0 || fence_se != 0) {
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int z = GetSlopePixelZInCorner(ti->tileh, CORNER_S);
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bounds.offset.x = 0;
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bounds.offset.y = 0;
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bounds.offset.z = GetSlopePixelZInCorner(ti->tileh, CORNER_S);
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if (fence_sw != 0) {
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if (fence_sw != 0) {
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SpriteID sprite = _clear_land_fence_sprites[fence_sw - 1] + _fence_mod_by_tileh_sw[ti->tileh];
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SpriteID sprite = _clear_land_fence_sprites[fence_sw - 1] + _fence_mod_by_tileh_sw[ti->tileh];
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AddSortableSpriteToDraw(sprite, PAL_NONE, ti->x, ti->y, 16, 16, maxz - z + 4, ti->z + z, false, 0, 0, -z);
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AddSortableSpriteToDraw(sprite, PAL_NONE, *ti, bounds, false);
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}
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}
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if (fence_se != 0) {
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if (fence_se != 0) {
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SpriteID sprite = _clear_land_fence_sprites[fence_se - 1] + _fence_mod_by_tileh_se[ti->tileh];
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SpriteID sprite = _clear_land_fence_sprites[fence_se - 1] + _fence_mod_by_tileh_se[ti->tileh];
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AddSortableSpriteToDraw(sprite, PAL_NONE, ti->x, ti->y, 16, 16, maxz - z + 4, ti->z + z, false, 0, 0, -z);
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AddSortableSpriteToDraw(sprite, PAL_NONE, *ti, bounds, false);
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}
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}
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}
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}
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EndSpriteCombine();
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EndSpriteCombine();
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@ -28,15 +28,30 @@ inline int CentreBounds(int min, int max, int size)
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return (min + max - size + 1) / 2;
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return (min + max - size + 1) / 2;
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}
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}
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/** Coordinates of a point in 2D */
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/** A coordinate with two dimensons. */
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struct Point {
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template <typename T>
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int x;
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struct Coord2D {
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int y;
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T x = 0; ///< X coordinate.
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T y = 0; ///< Y coordinate.
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constexpr Point() : x(0), y(0) {}
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constexpr Coord2D() = default;
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constexpr Point(int x, int y) : x(x), y(y) {}
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constexpr Coord2D(T x, T y) : x(x), y(y) {}
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};
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};
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/** A coordinate with three dimensions. */
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template <typename T>
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struct Coord3D {
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T x = 0; ///< X coordinate.
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T y = 0; ///< Y coordinate.
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T z = 0; ///< Z coordinate.
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constexpr Coord3D() = default;
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constexpr Coord3D(T x, T y, T z) : x(x), y(y), z(z) {}
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};
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/** Coordinates of a point in 2D */
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using Point = Coord2D<int>;
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/** Dimensions (a width and height) of a rectangle in 2D */
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/** Dimensions (a width and height) of a rectangle in 2D */
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struct Dimension {
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struct Dimension {
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uint width;
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uint width;
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@ -992,9 +992,5 @@ void ReleaseDisasterVehicle(VehicleID vehicle)
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void DisasterVehicle::UpdateDeltaXY()
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void DisasterVehicle::UpdateDeltaXY()
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{
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{
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this->x_offs = -1;
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this->bounds = {{-1, -1, 0}, {2, 2, 5}, {}};
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this->y_offs = -1;
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this->x_extent = 2;
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this->y_extent = 2;
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this->z_extent = 5;
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}
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}
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@ -619,11 +619,7 @@ bool EffectVehicle::Tick()
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void EffectVehicle::UpdateDeltaXY()
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void EffectVehicle::UpdateDeltaXY()
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{
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{
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this->x_offs = 0;
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this->bounds = {{}, {1, 1, 1}, {}};
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this->y_offs = 0;
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this->x_extent = 1;
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this->y_extent = 1;
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this->z_extent = 1;
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}
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}
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/**
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/**
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@ -248,27 +248,12 @@ static int GetPCPElevation(TileIndex tile, DiagDirection pcp_pos)
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*/
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*/
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void DrawRailCatenaryOnTunnel(const TileInfo *ti)
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void DrawRailCatenaryOnTunnel(const TileInfo *ti)
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{
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{
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/* xmin, ymin, xmax + 1, ymax + 1 of BB */
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static const int tunnel_wire_bb[4][4] = {
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{ 0, 1, 16, 15 }, // NE
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{ 1, 0, 15, 16 }, // SE
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{ 0, 1, 16, 15 }, // SW
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{ 1, 0, 15, 16 }, // NW
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};
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DiagDirection dir = GetTunnelBridgeDirection(ti->tile);
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DiagDirection dir = GetTunnelBridgeDirection(ti->tile);
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SpriteID wire_base = GetWireBase(ti->tile);
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SpriteID wire_base = GetWireBase(ti->tile);
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const SortableSpriteStruct *sss = &_rail_catenary_sprite_data_tunnel[dir];
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const SortableSpriteStruct &sss = _rail_catenary_sprite_data_tunnel[dir];
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const int *bb_data = tunnel_wire_bb[dir];
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AddSortableSpriteToDraw(wire_base + sss.image_offset, PAL_NONE, ti->x, ti->y, GetTilePixelZ(ti->tile), sss, IsTransparencySet(TO_CATENARY));
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AddSortableSpriteToDraw(
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wire_base + sss->image_offset, PAL_NONE, ti->x + sss->x_offset, ti->y + sss->y_offset,
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bb_data[2] - sss->x_offset, bb_data[3] - sss->y_offset, BB_Z_SEPARATOR - sss->z_offset + 1,
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GetTilePixelZ(ti->tile) + sss->z_offset,
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IsTransparencySet(TO_CATENARY),
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bb_data[0] - sss->x_offset, bb_data[1] - sss->y_offset, BB_Z_SEPARATOR - sss->z_offset
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);
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}
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}
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/**
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/**
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@ -440,8 +425,8 @@ static void DrawRailCatenaryRailway(const TileInfo *ti)
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continue; // No neighbour, go looking for a better position
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continue; // No neighbour, go looking for a better position
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}
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}
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AddSortableSpriteToDraw(pylon_base + _pylon_sprites[temp], PAL_NONE, x, y, 1, 1, BB_HEIGHT_UNDER_BRIDGE,
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AddSortableSpriteToDraw(pylon_base + _pylon_sprites[temp], PAL_NONE, x, y, elevation,
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elevation, IsTransparencySet(TO_CATENARY), -1, -1);
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{{-1, -1, 0}, {1, 1, BB_HEIGHT_UNDER_BRIDGE}, {1, 1, 0}}, IsTransparencySet(TO_CATENARY));
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break; // We already have drawn a pylon, bail out
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break; // We already have drawn a pylon, bail out
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}
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}
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@ -482,7 +467,7 @@ static void DrawRailCatenaryRailway(const TileInfo *ti)
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assert(pcp_config != 0); // We have a pylon on neither end of the wire, that doesn't work (since we have no sprites for that)
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assert(pcp_config != 0); // We have a pylon on neither end of the wire, that doesn't work (since we have no sprites for that)
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assert(!IsSteepSlope(tileh[TS_HOME]));
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assert(!IsSteepSlope(tileh[TS_HOME]));
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const SortableSpriteStruct *sss = &_rail_catenary_sprite_data[_rail_wires[tileh_selector][t][pcp_config]];
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const SortableSpriteStruct &sss = _rail_catenary_sprite_data[_rail_wires[tileh_selector][t][pcp_config]];
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/*
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/*
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* The "wire"-sprite position is inside the tile, i.e. 0 <= sss->?_offset < TILE_SIZE.
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* The "wire"-sprite position is inside the tile, i.e. 0 <= sss->?_offset < TILE_SIZE.
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@ -490,9 +475,8 @@ static void DrawRailCatenaryRailway(const TileInfo *ti)
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* Also note that the result of GetSlopePixelZ() is very special for bridge-ramps, so we round the result up or
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* Also note that the result of GetSlopePixelZ() is very special for bridge-ramps, so we round the result up or
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* down to the nearest full height change.
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* down to the nearest full height change.
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*/
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*/
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AddSortableSpriteToDraw(wire_base + sss->image_offset, PAL_NONE, ti->x + sss->x_offset, ti->y + sss->y_offset,
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int z = (GetSlopePixelZ(ti->x + sss.origin.x, ti->y + sss.origin.y, true) + 4) / 8 * 8;
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sss->x_size, sss->y_size, sss->z_size, (GetSlopePixelZ(ti->x + sss->x_offset, ti->y + sss->y_offset, true) + 4) / 8 * 8 + sss->z_offset,
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AddSortableSpriteToDraw(wire_base + sss.image_offset, PAL_NONE, ti->x, ti->y, z, sss, IsTransparencySet(TO_CATENARY));
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IsTransparencySet(TO_CATENARY));
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}
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}
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}
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}
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@ -530,13 +514,12 @@ void DrawRailCatenaryOnBridge(const TileInfo *ti)
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SpriteID wire_base = GetWireBase(end, TCX_ON_BRIDGE);
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SpriteID wire_base = GetWireBase(end, TCX_ON_BRIDGE);
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AddSortableSpriteToDraw(wire_base + sss->image_offset, PAL_NONE, ti->x + sss->x_offset, ti->y + sss->y_offset,
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AddSortableSpriteToDraw(wire_base + sss->image_offset, PAL_NONE, ti->x, ti->y, height, *sss, IsTransparencySet(TO_CATENARY));
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sss->x_size, sss->y_size, sss->z_size, height + sss->z_offset,
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IsTransparencySet(TO_CATENARY)
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);
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SpriteID pylon_base = GetPylonBase(end, TCX_ON_BRIDGE);
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SpriteID pylon_base = GetPylonBase(end, TCX_ON_BRIDGE);
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static constexpr SpriteBounds pylon_bounds{{-1, -1, 0}, {1, 1, BB_HEIGHT_UNDER_BRIDGE}, {1, 1, 0}};
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/* Finished with wires, draw pylons
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/* Finished with wires, draw pylons
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* every other tile needs a pylon on the northern end */
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* every other tile needs a pylon on the northern end */
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if (num % 2) {
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if (num % 2) {
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@ -545,7 +528,7 @@ void DrawRailCatenaryOnBridge(const TileInfo *ti)
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if (HasBit(tlg, (axis == AXIS_X ? 0 : 1))) ppp_pos = ReverseDir(ppp_pos);
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if (HasBit(tlg, (axis == AXIS_X ? 0 : 1))) ppp_pos = ReverseDir(ppp_pos);
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uint x = ti->x + _x_pcp_offsets[pcp_pos] + _x_ppp_offsets[ppp_pos];
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uint x = ti->x + _x_pcp_offsets[pcp_pos] + _x_ppp_offsets[ppp_pos];
|
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uint y = ti->y + _y_pcp_offsets[pcp_pos] + _y_ppp_offsets[ppp_pos];
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uint y = ti->y + _y_pcp_offsets[pcp_pos] + _y_ppp_offsets[ppp_pos];
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AddSortableSpriteToDraw(pylon_base + _pylon_sprites[ppp_pos], PAL_NONE, x, y, 1, 1, BB_HEIGHT_UNDER_BRIDGE, height, IsTransparencySet(TO_CATENARY), -1, -1);
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AddSortableSpriteToDraw(pylon_base + _pylon_sprites[ppp_pos], PAL_NONE, x, y, height, pylon_bounds, IsTransparencySet(TO_CATENARY));
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}
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}
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|
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/* need a pylon on the southern end of the bridge */
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/* need a pylon on the southern end of the bridge */
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@ -555,7 +538,7 @@ void DrawRailCatenaryOnBridge(const TileInfo *ti)
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if (HasBit(tlg, (axis == AXIS_X ? 0 : 1))) ppp_pos = ReverseDir(ppp_pos);
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if (HasBit(tlg, (axis == AXIS_X ? 0 : 1))) ppp_pos = ReverseDir(ppp_pos);
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uint x = ti->x + _x_pcp_offsets[pcp_pos] + _x_ppp_offsets[ppp_pos];
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uint x = ti->x + _x_pcp_offsets[pcp_pos] + _x_ppp_offsets[ppp_pos];
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uint y = ti->y + _y_pcp_offsets[pcp_pos] + _y_ppp_offsets[ppp_pos];
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uint y = ti->y + _y_pcp_offsets[pcp_pos] + _y_ppp_offsets[ppp_pos];
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||||||
AddSortableSpriteToDraw(pylon_base + _pylon_sprites[ppp_pos], PAL_NONE, x, y, 1, 1, BB_HEIGHT_UNDER_BRIDGE, height, IsTransparencySet(TO_CATENARY), -1, -1);
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AddSortableSpriteToDraw(pylon_base + _pylon_sprites[ppp_pos], PAL_NONE, x, y, height, pylon_bounds, IsTransparencySet(TO_CATENARY));
|
||||||
}
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}
|
||||||
}
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}
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||||||
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|
||||||
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@ -569,17 +552,12 @@ void DrawRailCatenary(const TileInfo *ti)
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||||||
switch (GetTileType(ti->tile)) {
|
switch (GetTileType(ti->tile)) {
|
||||||
case MP_RAILWAY:
|
case MP_RAILWAY:
|
||||||
if (IsRailDepot(ti->tile)) {
|
if (IsRailDepot(ti->tile)) {
|
||||||
const SortableSpriteStruct *sss = &_rail_catenary_sprite_data_depot[GetRailDepotDirection(ti->tile)];
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const SortableSpriteStruct &sss = _rail_catenary_sprite_data_depot[GetRailDepotDirection(ti->tile)];
|
||||||
|
|
||||||
SpriteID wire_base = GetWireBase(ti->tile);
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SpriteID wire_base = GetWireBase(ti->tile);
|
||||||
|
|
||||||
/* This wire is not visible with the default depot sprites */
|
/* This wire is not visible with the default depot sprites */
|
||||||
AddSortableSpriteToDraw(
|
AddSortableSpriteToDraw(wire_base + sss.image_offset, PAL_NONE, ti->x, ti->y, GetTileMaxPixelZ(ti->tile), sss, IsTransparencySet(TO_CATENARY));
|
||||||
wire_base + sss->image_offset, PAL_NONE, ti->x + sss->x_offset, ti->y + sss->y_offset,
|
|
||||||
sss->x_size, sss->y_size, sss->z_size,
|
|
||||||
GetTileMaxPixelZ(ti->tile) + sss->z_offset,
|
|
||||||
IsTransparencySet(TO_CATENARY)
|
|
||||||
);
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
|
@ -374,13 +374,7 @@ static void DrawTile_Industry(TileInfo *ti)
|
||||||
image = dits->building.sprite;
|
image = dits->building.sprite;
|
||||||
if (image != 0) {
|
if (image != 0) {
|
||||||
AddSortableSpriteToDraw(image, SpriteLayoutPaletteTransform(image, dits->building.pal, GetColourPalette(ind->random_colour)),
|
AddSortableSpriteToDraw(image, SpriteLayoutPaletteTransform(image, dits->building.pal, GetColourPalette(ind->random_colour)),
|
||||||
ti->x + dits->subtile_x,
|
*ti, *dits, IsTransparencySet(TO_INDUSTRIES));
|
||||||
ti->y + dits->subtile_y,
|
|
||||||
dits->width,
|
|
||||||
dits->height,
|
|
||||||
dits->dz,
|
|
||||||
ti->z,
|
|
||||||
IsTransparencySet(TO_INDUSTRIES));
|
|
||||||
|
|
||||||
if (IsTransparencySet(TO_INDUSTRIES)) return;
|
if (IsTransparencySet(TO_INDUSTRIES)) return;
|
||||||
}
|
}
|
||||||
|
|
|
@ -450,9 +450,8 @@ void DrawFoundation(TileInfo *ti, Foundation f)
|
||||||
if (IsSteepSlope(ti->tileh)) {
|
if (IsSteepSlope(ti->tileh)) {
|
||||||
if (!IsNonContinuousFoundation(f)) {
|
if (!IsNonContinuousFoundation(f)) {
|
||||||
/* Lower part of foundation */
|
/* Lower part of foundation */
|
||||||
AddSortableSpriteToDraw(
|
static constexpr SpriteBounds bounds{{}, {TILE_SIZE, TILE_SIZE, TILE_HEIGHT - 1}, {}};
|
||||||
leveled_base + (ti->tileh & ~SLOPE_STEEP), PAL_NONE, ti->x, ti->y, TILE_SIZE, TILE_SIZE, TILE_HEIGHT - 1, ti->z
|
AddSortableSpriteToDraw(leveled_base + (ti->tileh & ~SLOPE_STEEP), PAL_NONE, *ti, bounds);
|
||||||
);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
Corner highest_corner = GetHighestSlopeCorner(ti->tileh);
|
Corner highest_corner = GetHighestSlopeCorner(ti->tileh);
|
||||||
|
@ -462,24 +461,25 @@ void DrawFoundation(TileInfo *ti, Foundation f)
|
||||||
/* inclined foundation */
|
/* inclined foundation */
|
||||||
uint8_t inclined = highest_corner * 2 + (f == FOUNDATION_INCLINED_Y ? 1 : 0);
|
uint8_t inclined = highest_corner * 2 + (f == FOUNDATION_INCLINED_Y ? 1 : 0);
|
||||||
|
|
||||||
AddSortableSpriteToDraw(inclined_base + inclined, PAL_NONE, ti->x, ti->y,
|
SpriteBounds bounds{{}, {1, 1, TILE_HEIGHT}, {}};
|
||||||
f == FOUNDATION_INCLINED_X ? TILE_SIZE : 1,
|
if (f == FOUNDATION_INCLINED_X) bounds.extent.x = TILE_SIZE;
|
||||||
f == FOUNDATION_INCLINED_Y ? TILE_SIZE : 1,
|
if (f == FOUNDATION_INCLINED_Y) bounds.extent.y = TILE_SIZE;
|
||||||
TILE_HEIGHT, ti->z
|
AddSortableSpriteToDraw(inclined_base + inclined, PAL_NONE, *ti, bounds);
|
||||||
);
|
|
||||||
OffsetGroundSprite(0, 0);
|
OffsetGroundSprite(0, 0);
|
||||||
} else if (IsLeveledFoundation(f)) {
|
} else if (IsLeveledFoundation(f)) {
|
||||||
AddSortableSpriteToDraw(leveled_base + SlopeWithOneCornerRaised(highest_corner), PAL_NONE, ti->x, ti->y, TILE_SIZE, TILE_SIZE, TILE_HEIGHT - 1, ti->z - TILE_HEIGHT);
|
static constexpr SpriteBounds bounds{{0, 0, -(int)TILE_HEIGHT}, {TILE_SIZE, TILE_SIZE, TILE_HEIGHT - 1}, {}};
|
||||||
|
AddSortableSpriteToDraw(leveled_base + SlopeWithOneCornerRaised(highest_corner), PAL_NONE, *ti, bounds);
|
||||||
OffsetGroundSprite(0, -(int)TILE_HEIGHT);
|
OffsetGroundSprite(0, -(int)TILE_HEIGHT);
|
||||||
} else if (f == FOUNDATION_STEEP_LOWER) {
|
} else if (f == FOUNDATION_STEEP_LOWER) {
|
||||||
/* one corner raised */
|
/* one corner raised */
|
||||||
OffsetGroundSprite(0, -(int)TILE_HEIGHT);
|
OffsetGroundSprite(0, -(int)TILE_HEIGHT);
|
||||||
} else {
|
} else {
|
||||||
/* halftile foundation */
|
/* halftile foundation */
|
||||||
int x_bb = (((highest_corner == CORNER_W) || (highest_corner == CORNER_S)) ? TILE_SIZE / 2 : 0);
|
int8_t x_bb = (((highest_corner == CORNER_W) || (highest_corner == CORNER_S)) ? TILE_SIZE / 2 : 0);
|
||||||
int y_bb = (((highest_corner == CORNER_S) || (highest_corner == CORNER_E)) ? TILE_SIZE / 2 : 0);
|
int8_t y_bb = (((highest_corner == CORNER_S) || (highest_corner == CORNER_E)) ? TILE_SIZE / 2 : 0);
|
||||||
|
|
||||||
AddSortableSpriteToDraw(halftile_base + highest_corner, PAL_NONE, ti->x + x_bb, ti->y + y_bb, TILE_SIZE / 2, TILE_SIZE / 2, TILE_HEIGHT - 1, ti->z + TILE_HEIGHT);
|
SpriteBounds bounds{{x_bb, y_bb, TILE_HEIGHT}, {TILE_SIZE / 2, TILE_SIZE / 2, TILE_HEIGHT - 1}, {}};
|
||||||
|
AddSortableSpriteToDraw(halftile_base + highest_corner, PAL_NONE, *ti, bounds);
|
||||||
/* Reposition ground sprite back to original position after bounding box change above. This is similar to
|
/* Reposition ground sprite back to original position after bounding box change above. This is similar to
|
||||||
* RemapCoords() but without zoom scaling. */
|
* RemapCoords() but without zoom scaling. */
|
||||||
Point pt = {(y_bb - x_bb) * 2, y_bb + x_bb};
|
Point pt = {(y_bb - x_bb) * 2, y_bb + x_bb};
|
||||||
|
@ -488,15 +488,17 @@ void DrawFoundation(TileInfo *ti, Foundation f)
|
||||||
} else {
|
} else {
|
||||||
if (IsLeveledFoundation(f)) {
|
if (IsLeveledFoundation(f)) {
|
||||||
/* leveled foundation */
|
/* leveled foundation */
|
||||||
AddSortableSpriteToDraw(leveled_base + ti->tileh, PAL_NONE, ti->x, ti->y, TILE_SIZE, TILE_SIZE, TILE_HEIGHT - 1, ti->z);
|
static constexpr SpriteBounds bounds{{}, {TILE_SIZE, TILE_SIZE, TILE_HEIGHT - 1}, {}};
|
||||||
|
AddSortableSpriteToDraw(leveled_base + ti->tileh, PAL_NONE, *ti, bounds);
|
||||||
OffsetGroundSprite(0, -(int)TILE_HEIGHT);
|
OffsetGroundSprite(0, -(int)TILE_HEIGHT);
|
||||||
} else if (IsNonContinuousFoundation(f)) {
|
} else if (IsNonContinuousFoundation(f)) {
|
||||||
/* halftile foundation */
|
/* halftile foundation */
|
||||||
Corner halftile_corner = GetHalftileFoundationCorner(f);
|
Corner halftile_corner = GetHalftileFoundationCorner(f);
|
||||||
int x_bb = (((halftile_corner == CORNER_W) || (halftile_corner == CORNER_S)) ? TILE_SIZE / 2 : 0);
|
int8_t x_bb = (((halftile_corner == CORNER_W) || (halftile_corner == CORNER_S)) ? TILE_SIZE / 2 : 0);
|
||||||
int y_bb = (((halftile_corner == CORNER_S) || (halftile_corner == CORNER_E)) ? TILE_SIZE / 2 : 0);
|
int8_t y_bb = (((halftile_corner == CORNER_S) || (halftile_corner == CORNER_E)) ? TILE_SIZE / 2 : 0);
|
||||||
|
|
||||||
AddSortableSpriteToDraw(halftile_base + halftile_corner, PAL_NONE, ti->x + x_bb, ti->y + y_bb, TILE_SIZE / 2, TILE_SIZE / 2, TILE_HEIGHT - 1, ti->z);
|
SpriteBounds bounds{{x_bb, y_bb, 0}, {TILE_SIZE / 2, TILE_SIZE / 2, TILE_HEIGHT - 1}, {}};
|
||||||
|
AddSortableSpriteToDraw(halftile_base + halftile_corner, PAL_NONE, *ti, bounds);
|
||||||
/* Reposition ground sprite back to original position after bounding box change above. This is similar to
|
/* Reposition ground sprite back to original position after bounding box change above. This is similar to
|
||||||
* RemapCoords() but without zoom scaling. */
|
* RemapCoords() but without zoom scaling. */
|
||||||
Point pt = {(y_bb - x_bb) * 2, y_bb + x_bb};
|
Point pt = {(y_bb - x_bb) * 2, y_bb + x_bb};
|
||||||
|
@ -511,17 +513,17 @@ void DrawFoundation(TileInfo *ti, Foundation f)
|
||||||
/* tile-slope = sloped along X/Y, foundation-slope = three corners raised */
|
/* tile-slope = sloped along X/Y, foundation-slope = three corners raised */
|
||||||
spr = inclined_base + 2 * GetRailFoundationCorner(f) + ((ti->tileh == SLOPE_SW || ti->tileh == SLOPE_NE) ? 1 : 0);
|
spr = inclined_base + 2 * GetRailFoundationCorner(f) + ((ti->tileh == SLOPE_SW || ti->tileh == SLOPE_NE) ? 1 : 0);
|
||||||
}
|
}
|
||||||
AddSortableSpriteToDraw(spr, PAL_NONE, ti->x, ti->y, TILE_SIZE, TILE_SIZE, TILE_HEIGHT - 1, ti->z);
|
static constexpr SpriteBounds bounds{{}, {TILE_SIZE, TILE_SIZE, TILE_HEIGHT - 1}, {}};
|
||||||
|
AddSortableSpriteToDraw(spr, PAL_NONE, *ti, bounds);
|
||||||
OffsetGroundSprite(0, 0);
|
OffsetGroundSprite(0, 0);
|
||||||
} else {
|
} else {
|
||||||
/* inclined foundation */
|
/* inclined foundation */
|
||||||
uint8_t inclined = GetHighestSlopeCorner(ti->tileh) * 2 + (f == FOUNDATION_INCLINED_Y ? 1 : 0);
|
uint8_t inclined = GetHighestSlopeCorner(ti->tileh) * 2 + (f == FOUNDATION_INCLINED_Y ? 1 : 0);
|
||||||
|
|
||||||
AddSortableSpriteToDraw(inclined_base + inclined, PAL_NONE, ti->x, ti->y,
|
SpriteBounds bounds{{}, {1, 1, TILE_HEIGHT}, {}};
|
||||||
f == FOUNDATION_INCLINED_X ? TILE_SIZE : 1,
|
if (f == FOUNDATION_INCLINED_X) bounds.extent.x = TILE_SIZE;
|
||||||
f == FOUNDATION_INCLINED_Y ? TILE_SIZE : 1,
|
if (f == FOUNDATION_INCLINED_Y) bounds.extent.y = TILE_SIZE;
|
||||||
TILE_HEIGHT, ti->z
|
AddSortableSpriteToDraw(inclined_base + inclined, PAL_NONE, *ti, bounds);
|
||||||
);
|
|
||||||
OffsetGroundSprite(0, 0);
|
OffsetGroundSprite(0, 0);
|
||||||
}
|
}
|
||||||
ti->z += ApplyPixelFoundationToSlope(f, ti->tileh);
|
ti->z += ApplyPixelFoundationToSlope(f, ti->tileh);
|
||||||
|
|
|
@ -90,12 +90,12 @@ static ChangeInfoResult StationChangeInfo(uint first, uint last, int prop, ByteR
|
||||||
|
|
||||||
/* no relative bounding box support */
|
/* no relative bounding box support */
|
||||||
DrawTileSeqStruct &dtss = tmp_layout.emplace_back();
|
DrawTileSeqStruct &dtss = tmp_layout.emplace_back();
|
||||||
dtss.delta_x = delta_x;
|
dtss.origin.x = delta_x;
|
||||||
dtss.delta_y = buf.ReadByte();
|
dtss.origin.y = buf.ReadByte();
|
||||||
dtss.delta_z = buf.ReadByte();
|
dtss.origin.z = buf.ReadByte();
|
||||||
dtss.size_x = buf.ReadByte();
|
dtss.extent.x = buf.ReadByte();
|
||||||
dtss.size_y = buf.ReadByte();
|
dtss.extent.y = buf.ReadByte();
|
||||||
dtss.size_z = buf.ReadByte();
|
dtss.extent.z = buf.ReadByte();
|
||||||
|
|
||||||
ReadSpriteLayoutSprite(buf, false, true, false, GSF_STATIONS, &dtss.image);
|
ReadSpriteLayoutSprite(buf, false, true, false, GSF_STATIONS, &dtss.image);
|
||||||
/* On error, bail out immediately. Temporary GRF data was already freed */
|
/* On error, bail out immediately. Temporary GRF data was already freed */
|
||||||
|
|
|
@ -207,15 +207,15 @@ bool ReadSpriteLayout(ByteReader &buf, uint num_building_sprites, bool use_cur_s
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
seq->delta_x = buf.ReadByte();
|
seq->origin.x = buf.ReadByte();
|
||||||
seq->delta_y = buf.ReadByte();
|
seq->origin.y = buf.ReadByte();
|
||||||
|
|
||||||
if (!no_z_position) seq->delta_z = buf.ReadByte();
|
if (!no_z_position) seq->origin.z = buf.ReadByte();
|
||||||
|
|
||||||
if (seq->IsParentSprite()) {
|
if (seq->IsParentSprite()) {
|
||||||
seq->size_x = buf.ReadByte();
|
seq->extent.x = buf.ReadByte();
|
||||||
seq->size_y = buf.ReadByte();
|
seq->extent.y = buf.ReadByte();
|
||||||
seq->size_z = buf.ReadByte();
|
seq->extent.z = buf.ReadByte();
|
||||||
}
|
}
|
||||||
|
|
||||||
ReadSpriteLayoutRegisters(buf, flags, seq->IsParentSprite(), dts, i + 1);
|
ReadSpriteLayoutRegisters(buf, flags, seq->IsParentSprite(), dts, i + 1);
|
||||||
|
|
|
@ -609,7 +609,7 @@ SpriteLayoutProcessor::SpriteLayoutProcessor(const NewGRFSpriteLayout &raw_layou
|
||||||
* Also include the groundsprite into the sequence for easier processing. */
|
* Also include the groundsprite into the sequence for easier processing. */
|
||||||
DrawTileSeqStruct © = this->result_seq.emplace_back();
|
DrawTileSeqStruct © = this->result_seq.emplace_back();
|
||||||
copy.image = this->raw_layout->ground;
|
copy.image = this->raw_layout->ground;
|
||||||
copy.delta_z = static_cast<int8_t>(0x80);
|
copy.origin.z = static_cast<int8_t>(0x80);
|
||||||
|
|
||||||
this->result_seq.insert(this->result_seq.end(), this->raw_layout->seq.begin(), this->raw_layout->seq.end());
|
this->result_seq.insert(this->result_seq.end(), this->raw_layout->seq.begin(), this->raw_layout->seq.end());
|
||||||
|
|
||||||
|
@ -692,13 +692,13 @@ void SpriteLayoutProcessor::ProcessRegisters(const ResolverObject &object, uint8
|
||||||
|
|
||||||
if (result.IsParentSprite()) {
|
if (result.IsParentSprite()) {
|
||||||
if (flags & TLF_BB_XY_OFFSET) {
|
if (flags & TLF_BB_XY_OFFSET) {
|
||||||
result.delta_x += object.GetRegister(regs->delta.parent[0]);
|
result.origin.x += object.GetRegister(regs->delta.parent[0]);
|
||||||
result.delta_y += object.GetRegister(regs->delta.parent[1]);
|
result.origin.y += object.GetRegister(regs->delta.parent[1]);
|
||||||
}
|
}
|
||||||
if (flags & TLF_BB_Z_OFFSET) result.delta_z += object.GetRegister(regs->delta.parent[2]);
|
if (flags & TLF_BB_Z_OFFSET) result.origin.z += object.GetRegister(regs->delta.parent[2]);
|
||||||
} else {
|
} else {
|
||||||
if (flags & TLF_CHILD_X_OFFSET) result.delta_x += object.GetRegister(regs->delta.child[0]);
|
if (flags & TLF_CHILD_X_OFFSET) result.origin.x += object.GetRegister(regs->delta.child[0]);
|
||||||
if (flags & TLF_CHILD_Y_OFFSET) result.delta_y += object.GetRegister(regs->delta.child[1]);
|
if (flags & TLF_CHILD_Y_OFFSET) result.origin.y += object.GetRegister(regs->delta.child[1]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -476,13 +476,7 @@ static void DrawTile_Object(TileInfo *ti)
|
||||||
|
|
||||||
if (!IsInvisibilitySet(TO_STRUCTURES)) {
|
if (!IsInvisibilitySet(TO_STRUCTURES)) {
|
||||||
for (const DrawTileSeqStruct &dtss : dts->GetSequence()) {
|
for (const DrawTileSeqStruct &dtss : dts->GetSequence()) {
|
||||||
AddSortableSpriteToDraw(
|
AddSortableSpriteToDraw(dtss.image.sprite, palette, *ti, dtss, IsTransparencySet(TO_STRUCTURES));
|
||||||
dtss.image.sprite, palette,
|
|
||||||
ti->x + dtss.delta_x, ti->y + dtss.delta_y,
|
|
||||||
dtss.size_x, dtss.size_y,
|
|
||||||
dtss.size_z, ti->z + dtss.delta_z,
|
|
||||||
IsTransparencySet(TO_STRUCTURES)
|
|
||||||
);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
|
|
|
@ -1899,7 +1899,7 @@ static void DrawSingleSignal(TileIndex tile, const RailTypeInfo *rti, Track trac
|
||||||
sprite += type * 16 + variant * 64 + image * 2 + condition + (type > SIGTYPE_LAST_NOPBS ? 64 : 0);
|
sprite += type * 16 + variant * 64 + image * 2 + condition + (type > SIGTYPE_LAST_NOPBS ? 64 : 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
AddSortableSpriteToDraw(sprite, PAL_NONE, x, y, 1, 1, BB_HEIGHT_UNDER_BRIDGE, GetSaveSlopeZ(x, y, track));
|
AddSortableSpriteToDraw(sprite, PAL_NONE, x, y, GetSaveSlopeZ(x, y, track), {{}, {1, 1, BB_HEIGHT_UNDER_BRIDGE}, {}});
|
||||||
}
|
}
|
||||||
|
|
||||||
static uint32_t _drawtile_track_palette;
|
static uint32_t _drawtile_track_palette;
|
||||||
|
@ -1907,12 +1907,11 @@ static uint32_t _drawtile_track_palette;
|
||||||
|
|
||||||
|
|
||||||
/** Offsets for drawing fences */
|
/** Offsets for drawing fences */
|
||||||
struct FenceOffset {
|
struct FenceOffset : SpriteBounds {
|
||||||
Corner height_ref; //!< Corner to use height offset from.
|
Corner height_ref; ///< Corner to use height offset from.
|
||||||
int x_offs; //!< Bounding box X offset.
|
|
||||||
int y_offs; //!< Bounding box Y offset.
|
constexpr FenceOffset(Corner height_ref, int8_t origin_x, int8_t origin_y, uint8_t extent_x, uint8_t extent_y) :
|
||||||
int x_size; //!< Bounding box X size.
|
SpriteBounds({origin_x, origin_y, 0}, {extent_x, extent_y, 4}, {}), height_ref(height_ref) {}
|
||||||
int y_size; //!< Bounding box Y size.
|
|
||||||
};
|
};
|
||||||
|
|
||||||
/** Offsets for drawing fences */
|
/** Offsets for drawing fences */
|
||||||
|
@ -1948,12 +1947,7 @@ static void DrawTrackFence(const TileInfo *ti, SpriteID base_image, uint num_spr
|
||||||
if (_fence_offsets[rfo].height_ref != CORNER_INVALID) {
|
if (_fence_offsets[rfo].height_ref != CORNER_INVALID) {
|
||||||
z += GetSlopePixelZInCorner(RemoveHalftileSlope(ti->tileh), _fence_offsets[rfo].height_ref);
|
z += GetSlopePixelZInCorner(RemoveHalftileSlope(ti->tileh), _fence_offsets[rfo].height_ref);
|
||||||
}
|
}
|
||||||
AddSortableSpriteToDraw(base_image + (rfo % num_sprites), _drawtile_track_palette,
|
AddSortableSpriteToDraw(base_image + (rfo % num_sprites), _drawtile_track_palette, ti->x, ti->y, z, _fence_offsets[rfo]);
|
||||||
ti->x + _fence_offsets[rfo].x_offs,
|
|
||||||
ti->y + _fence_offsets[rfo].y_offs,
|
|
||||||
_fence_offsets[rfo].x_size,
|
|
||||||
_fence_offsets[rfo].y_size,
|
|
||||||
4, z);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
|
|
@ -1418,7 +1418,7 @@ void DrawRoadTypeCatenary(const TileInfo *ti, RoadType rt, RoadBits rb)
|
||||||
* For tiles with OWNER_TOWN or OWNER_NONE, recolour CC to grey as a neutral colour. */
|
* For tiles with OWNER_TOWN or OWNER_NONE, recolour CC to grey as a neutral colour. */
|
||||||
Owner owner = GetRoadOwner(ti->tile, GetRoadTramType(rt));
|
Owner owner = GetRoadOwner(ti->tile, GetRoadTramType(rt));
|
||||||
PaletteID pal = (owner == OWNER_NONE || owner == OWNER_TOWN ? GetColourPalette(COLOUR_GREY) : GetCompanyPalette(owner));
|
PaletteID pal = (owner == OWNER_NONE || owner == OWNER_TOWN ? GetColourPalette(COLOUR_GREY) : GetCompanyPalette(owner));
|
||||||
int z_wires = (ti->tileh == SLOPE_FLAT ? 0 : TILE_HEIGHT) + BB_HEIGHT_UNDER_BRIDGE;
|
uint8_t z_wires = (ti->tileh == SLOPE_FLAT ? 0 : TILE_HEIGHT) + BB_HEIGHT_UNDER_BRIDGE;
|
||||||
if (back != 0) {
|
if (back != 0) {
|
||||||
/* The "back" sprite contains the west, north and east pillars.
|
/* The "back" sprite contains the west, north and east pillars.
|
||||||
* We cut the sprite at 3/8 of the west/east edges to create 3 sprites.
|
* We cut the sprite at 3/8 of the west/east edges to create 3 sprites.
|
||||||
|
@ -1427,13 +1427,16 @@ void DrawRoadTypeCatenary(const TileInfo *ti, RoadType rt, RoadBits rb)
|
||||||
static const SubSprite west = { -INF, -INF, -12, INF };
|
static const SubSprite west = { -INF, -INF, -12, INF };
|
||||||
static const SubSprite north = { -12, -INF, 12, INF };
|
static const SubSprite north = { -12, -INF, 12, INF };
|
||||||
static const SubSprite east = { 12, -INF, INF, INF };
|
static const SubSprite east = { 12, -INF, INF, INF };
|
||||||
AddSortableSpriteToDraw(back, pal, ti->x, ti->y, 16, 1, z_wires, ti->z, IsTransparencySet(TO_CATENARY), 15, 0, GetSlopePixelZInCorner(ti->tileh, CORNER_W), &west);
|
int8_t west_z = GetSlopePixelZInCorner(ti->tileh, CORNER_W);
|
||||||
AddSortableSpriteToDraw(back, pal, ti->x, ti->y, 1, 1, z_wires, ti->z, IsTransparencySet(TO_CATENARY), 0, 0, GetSlopePixelZInCorner(ti->tileh, CORNER_N), &north);
|
int8_t north_z = GetSlopePixelZInCorner(ti->tileh, CORNER_N);
|
||||||
AddSortableSpriteToDraw(back, pal, ti->x, ti->y, 1, 16, z_wires, ti->z, IsTransparencySet(TO_CATENARY), 0, 15, GetSlopePixelZInCorner(ti->tileh, CORNER_E), &east);
|
int8_t east_z = GetSlopePixelZInCorner(ti->tileh, CORNER_E);
|
||||||
|
AddSortableSpriteToDraw(back, pal, *ti, {{15, 0, west_z}, {1, 1, z_wires}, {-15, 0, static_cast<int8_t>(-west_z)}}, IsTransparencySet(TO_CATENARY), &west);
|
||||||
|
AddSortableSpriteToDraw(back, pal, *ti, {{0, 0, north_z}, {1, 1, z_wires}, {0, 0, static_cast<int8_t>(-north_z)}}, IsTransparencySet(TO_CATENARY), &north);
|
||||||
|
AddSortableSpriteToDraw(back, pal, *ti, {{0, 15, east_z}, {1, 1, z_wires}, {0, -15, static_cast<int8_t>(-east_z)}}, IsTransparencySet(TO_CATENARY), &east);
|
||||||
}
|
}
|
||||||
if (front != 0) {
|
if (front != 0) {
|
||||||
/* Draw the "front" sprite (containing south pillar and wires) at a Z height that is both above the vehicles and above the "back" pillars. */
|
/* Draw the "front" sprite (containing south pillar and wires) at a Z height that is both above the vehicles and above the "back" pillars. */
|
||||||
AddSortableSpriteToDraw(front, pal, ti->x, ti->y, 16, 16, z_wires + 1, ti->z, IsTransparencySet(TO_CATENARY), 0, 0, z_wires);
|
AddSortableSpriteToDraw(front, pal, *ti, {{0, 0, static_cast<int8_t>(z_wires)}, {TILE_SIZE, TILE_SIZE, 1}, {0, 0, static_cast<int8_t>(-z_wires)}}, IsTransparencySet(TO_CATENARY));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1487,13 +1490,13 @@ void DrawRoadCatenary(const TileInfo *ti)
|
||||||
* @param h the height of the sprite to draw
|
* @param h the height of the sprite to draw
|
||||||
* @param transparent whether the sprite should be transparent (used for roadside trees)
|
* @param transparent whether the sprite should be transparent (used for roadside trees)
|
||||||
*/
|
*/
|
||||||
static void DrawRoadDetail(SpriteID img, const TileInfo *ti, int dx, int dy, int h, bool transparent)
|
static void DrawRoadDetail(SpriteID img, const TileInfo *ti, int8_t dx, int8_t dy, uint8_t h, bool transparent)
|
||||||
{
|
{
|
||||||
int x = ti->x | dx;
|
int x = ti->x | dx;
|
||||||
int y = ti->y | dy;
|
int y = ti->y | dy;
|
||||||
int z = ti->z;
|
int z = ti->z;
|
||||||
if (ti->tileh != SLOPE_FLAT) z = GetSlopePixelZ(x, y);
|
if (ti->tileh != SLOPE_FLAT) z = GetSlopePixelZ(x, y);
|
||||||
AddSortableSpriteToDraw(img, PAL_NONE, x, y, 2, 2, h, z, transparent);
|
AddSortableSpriteToDraw(img, PAL_NONE, ti->x, ti->y, z, {{dx, dy, 0}, {2, 2, h}, {}}, transparent);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
|
|
@ -405,29 +405,56 @@ void RoadVehicle::MarkDirty()
|
||||||
|
|
||||||
void RoadVehicle::UpdateDeltaXY()
|
void RoadVehicle::UpdateDeltaXY()
|
||||||
{
|
{
|
||||||
static const int8_t _delta_xy_table[8][10] = {
|
/* Set common defaults. */
|
||||||
/* y_extent, x_extent, y_offs, x_offs, y_bb_offs, x_bb_offs, y_extent_shorten, x_extent_shorten, y_bb_offs_shorten, x_bb_offs_shorten */
|
this->bounds = {{-1, -1, 0}, {3, 3, 6}, {}};
|
||||||
{3, 3, -1, -1, 0, 0, -1, -1, -1, -1}, // N
|
|
||||||
{3, 7, -1, -3, 0, -1, 0, -1, 0, 0}, // NE
|
|
||||||
{3, 3, -1, -1, 0, 0, 1, -1, 1, -1}, // E
|
|
||||||
{7, 3, -3, -1, -1, 0, 0, 0, 1, 0}, // SE
|
|
||||||
{3, 3, -1, -1, 0, 0, 1, 1, 1, 1}, // S
|
|
||||||
{3, 7, -1, -3, 0, -1, 0, 0, 0, 1}, // SW
|
|
||||||
{3, 3, -1, -1, 0, 0, -1, 1, -1, 1}, // W
|
|
||||||
{7, 3, -3, -1, -1, 0, -1, 0, 0, 0}, // NW
|
|
||||||
};
|
|
||||||
|
|
||||||
int shorten = VEHICLE_LENGTH - this->gcache.cached_veh_length;
|
if (!IsDiagonalDirection(this->direction)) {
|
||||||
if (!IsDiagonalDirection(this->direction)) shorten >>= 1;
|
static const Point _sign_table[] = {
|
||||||
|
/* x, y */
|
||||||
|
{-1, -1}, // DIR_N
|
||||||
|
{-1, 1}, // DIR_E
|
||||||
|
{ 1, 1}, // DIR_S
|
||||||
|
{ 1, -1}, // DIR_W
|
||||||
|
};
|
||||||
|
|
||||||
const int8_t *bb = _delta_xy_table[this->direction];
|
int half_shorten = (VEHICLE_LENGTH - this->gcache.cached_veh_length) / 2;
|
||||||
this->x_bb_offs = bb[5] + bb[9] * shorten;
|
|
||||||
this->y_bb_offs = bb[4] + bb[8] * shorten;;
|
/* For all straight directions, move the bound box to the centre of the vehicle, but keep the size. */
|
||||||
this->x_offs = bb[3];
|
this->bounds.offset.x -= half_shorten * _sign_table[DirToDiagDir(this->direction)].x;
|
||||||
this->y_offs = bb[2];
|
this->bounds.offset.y -= half_shorten * _sign_table[DirToDiagDir(this->direction)].y;
|
||||||
this->x_extent = bb[1] + bb[7] * shorten;
|
} else {
|
||||||
this->y_extent = bb[0] + bb[6] * shorten;
|
/* Unlike trains, road vehicles do not have their offsets moved to the centre. */
|
||||||
this->z_extent = 6;
|
switch (this->direction) {
|
||||||
|
/* Shorten southern corner of the bounding box according the vehicle length. */
|
||||||
|
case DIR_NE:
|
||||||
|
this->bounds.origin.x = -3;
|
||||||
|
this->bounds.extent.x = this->gcache.cached_veh_length;
|
||||||
|
this->bounds.offset.x = 1;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case DIR_NW:
|
||||||
|
this->bounds.origin.y = -3;
|
||||||
|
this->bounds.extent.y = this->gcache.cached_veh_length;
|
||||||
|
this->bounds.offset.y = 1;
|
||||||
|
break;
|
||||||
|
|
||||||
|
/* Move northern corner of the bounding box down according to vehicle length. */
|
||||||
|
case DIR_SW:
|
||||||
|
this->bounds.origin.x = -3 + (VEHICLE_LENGTH - this->gcache.cached_veh_length);
|
||||||
|
this->bounds.extent.x = this->gcache.cached_veh_length;
|
||||||
|
this->bounds.offset.x = 1 - (VEHICLE_LENGTH - this->gcache.cached_veh_length);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case DIR_SE:
|
||||||
|
this->bounds.origin.y = -3 + (VEHICLE_LENGTH - this->gcache.cached_veh_length);
|
||||||
|
this->bounds.extent.y = this->gcache.cached_veh_length;
|
||||||
|
this->bounds.offset.y = 1 - (VEHICLE_LENGTH - this->gcache.cached_veh_length);
|
||||||
|
break;
|
||||||
|
|
||||||
|
default:
|
||||||
|
NOT_REACHED();
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
|
|
@ -330,32 +330,26 @@ TileIndex Ship::GetOrderStationLocation(StationID station)
|
||||||
|
|
||||||
void Ship::UpdateDeltaXY()
|
void Ship::UpdateDeltaXY()
|
||||||
{
|
{
|
||||||
static const int8_t _delta_xy_table[8][4] = {
|
static constexpr SpriteBounds ship_bounds[DIR_END] = {
|
||||||
/* y_extent, x_extent, y_offs, x_offs */
|
{{ -3, -3, 0}, { 6, 6, 6}, {}}, // N
|
||||||
{ 6, 6, -3, -3}, // N
|
{{-16, -3, 0}, {32, 6, 6}, {}}, // NE
|
||||||
{ 6, 32, -3, -16}, // NE
|
{{ -3, -3, 0}, { 6, 6, 6}, {}}, // E
|
||||||
{ 6, 6, -3, -3}, // E
|
{{ -3, -16, 0}, { 6, 32, 6}, {}}, // SE
|
||||||
{32, 6, -16, -3}, // SE
|
{{ -3, -3, 0}, { 6, 6, 6}, {}}, // S
|
||||||
{ 6, 6, -3, -3}, // S
|
{{-16, -3, 0}, {32, 6, 6}, {}}, // SW
|
||||||
{ 6, 32, -3, -16}, // SW
|
{{ -3, -3, 0}, { 6, 6, 6}, {}}, // W
|
||||||
{ 6, 6, -3, -3}, // W
|
{{ -3, -16, 0}, { 6, 32, 6}, {}}, // NW
|
||||||
{32, 6, -16, -3}, // NW
|
|
||||||
};
|
};
|
||||||
|
|
||||||
const int8_t *bb = _delta_xy_table[this->rotation];
|
this->bounds = ship_bounds[this->rotation];
|
||||||
this->x_offs = bb[3];
|
|
||||||
this->y_offs = bb[2];
|
|
||||||
this->x_extent = bb[1];
|
|
||||||
this->y_extent = bb[0];
|
|
||||||
this->z_extent = 6;
|
|
||||||
|
|
||||||
if (this->direction != this->rotation) {
|
if (this->direction != this->rotation) {
|
||||||
/* If we are rotating, then it is possible the ship was moved to its next position. In that
|
/* If we are rotating, then it is possible the ship was moved to its next position. In that
|
||||||
* case, because we are still showing the old direction, the ship will appear to glitch sideways
|
* case, because we are still showing the old direction, the ship will appear to glitch sideways
|
||||||
* slightly. We can work around this by applying an additional offset to make the ship appear
|
* slightly. We can work around this by applying an additional offset to make the ship appear
|
||||||
* where it was before it moved. */
|
* where it was before it moved. */
|
||||||
this->x_offs -= this->x_pos - this->rotation_x_pos;
|
this->bounds.origin.x -= this->x_pos - this->rotation_x_pos;
|
||||||
this->y_offs -= this->y_pos - this->rotation_y_pos;
|
this->bounds.origin.y -= this->y_pos - this->rotation_y_pos;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -54,16 +54,11 @@ void DrawCommonTileSeq(const TileInfo *ti, const DrawTileSprites *dts, Transpare
|
||||||
|
|
||||||
if (dtss.IsParentSprite()) {
|
if (dtss.IsParentSprite()) {
|
||||||
parent_sprite_encountered = true;
|
parent_sprite_encountered = true;
|
||||||
AddSortableSpriteToDraw(
|
AddSortableSpriteToDraw(image, pal, *ti, dtss, !HasBit(image, SPRITE_MODIFIER_OPAQUE) && IsTransparencySet(to)
|
||||||
image, pal,
|
|
||||||
ti->x + dtss.delta_x, ti->y + dtss.delta_y,
|
|
||||||
dtss.size_x, dtss.size_y,
|
|
||||||
dtss.size_z, ti->z + dtss.delta_z,
|
|
||||||
!HasBit(image, SPRITE_MODIFIER_OPAQUE) && IsTransparencySet(to)
|
|
||||||
);
|
);
|
||||||
} else {
|
} else {
|
||||||
int offs_x = child_offset_is_unsigned ? static_cast<uint8_t>(dtss.delta_x) : dtss.delta_x;
|
int offs_x = child_offset_is_unsigned ? static_cast<uint8_t>(dtss.origin.x) : dtss.origin.x;
|
||||||
int offs_y = child_offset_is_unsigned ? static_cast<uint8_t>(dtss.delta_y) : dtss.delta_y;
|
int offs_y = child_offset_is_unsigned ? static_cast<uint8_t>(dtss.origin.y) : dtss.origin.y;
|
||||||
bool transparent = !HasBit(image, SPRITE_MODIFIER_OPAQUE) && IsTransparencySet(to);
|
bool transparent = !HasBit(image, SPRITE_MODIFIER_OPAQUE) && IsTransparencySet(to);
|
||||||
if (parent_sprite_encountered) {
|
if (parent_sprite_encountered) {
|
||||||
AddChildSpriteScreen(image, pal, offs_x, offs_y, transparent);
|
AddChildSpriteScreen(image, pal, offs_x, offs_y, transparent);
|
||||||
|
@ -114,15 +109,15 @@ void DrawCommonTileSeqInGUI(int x, int y, const DrawTileSprites *dts, int32_t or
|
||||||
pal = SpriteLayoutPaletteTransform(image, pal, default_palette);
|
pal = SpriteLayoutPaletteTransform(image, pal, default_palette);
|
||||||
|
|
||||||
if (dtss.IsParentSprite()) {
|
if (dtss.IsParentSprite()) {
|
||||||
Point pt = RemapCoords(dtss.delta_x, dtss.delta_y, dtss.delta_z);
|
Point pt = RemapCoords(dtss.origin.x, dtss.origin.y, dtss.origin.z);
|
||||||
DrawSprite(image, pal, x + UnScaleGUI(pt.x), y + UnScaleGUI(pt.y));
|
DrawSprite(image, pal, x + UnScaleGUI(pt.x), y + UnScaleGUI(pt.y));
|
||||||
|
|
||||||
const Sprite *spr = GetSprite(image & SPRITE_MASK, SpriteType::Normal);
|
const Sprite *spr = GetSprite(image & SPRITE_MASK, SpriteType::Normal);
|
||||||
child_offset.x = UnScaleGUI(pt.x + spr->x_offs);
|
child_offset.x = UnScaleGUI(pt.x + spr->x_offs);
|
||||||
child_offset.y = UnScaleGUI(pt.y + spr->y_offs);
|
child_offset.y = UnScaleGUI(pt.y + spr->y_offs);
|
||||||
} else {
|
} else {
|
||||||
int offs_x = child_offset_is_unsigned ? static_cast<uint8_t>(dtss.delta_x) : dtss.delta_x;
|
int offs_x = child_offset_is_unsigned ? static_cast<uint8_t>(dtss.origin.x) : dtss.origin.x;
|
||||||
int offs_y = child_offset_is_unsigned ? static_cast<uint8_t>(dtss.delta_y) : dtss.delta_y;
|
int offs_y = child_offset_is_unsigned ? static_cast<uint8_t>(dtss.origin.y) : dtss.origin.y;
|
||||||
DrawSprite(image, pal, x + child_offset.x + ScaleSpriteTrad(offs_x), y + child_offset.y + ScaleSpriteTrad(offs_y));
|
DrawSprite(image, pal, x + child_offset.x + ScaleSpriteTrad(offs_x), y + child_offset.y + ScaleSpriteTrad(offs_y));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
36
src/sprite.h
36
src/sprite.h
|
@ -10,28 +10,37 @@
|
||||||
#ifndef SPRITE_H
|
#ifndef SPRITE_H
|
||||||
#define SPRITE_H
|
#define SPRITE_H
|
||||||
|
|
||||||
|
#include "core/geometry_type.hpp"
|
||||||
#include "transparency.h"
|
#include "transparency.h"
|
||||||
|
|
||||||
#include "table/sprites.h"
|
#include "table/sprites.h"
|
||||||
|
|
||||||
|
struct SpriteBounds {
|
||||||
|
Coord3D<int8_t> origin; ///< Position of northern corner within tile.
|
||||||
|
Coord3D<uint8_t> extent; ///< Size of bounding box.
|
||||||
|
Coord3D<int8_t> offset; ///< Relative position of sprite from bounding box.
|
||||||
|
|
||||||
|
constexpr SpriteBounds() = default;
|
||||||
|
constexpr SpriteBounds(const Coord3D<int8_t> &origin, const Coord3D<uint8_t> &extent, const Coord3D<int8_t> &offset) :
|
||||||
|
origin(origin), extent(extent), offset(offset) {}
|
||||||
|
};
|
||||||
|
|
||||||
/* The following describes bunch of sprites to be drawn together in a single 3D
|
/* The following describes bunch of sprites to be drawn together in a single 3D
|
||||||
* bounding box. Used especially for various multi-sprite buildings (like
|
* bounding box. Used especially for various multi-sprite buildings (like
|
||||||
* depots or stations): */
|
* depots or stations): */
|
||||||
|
|
||||||
/** A tile child sprite and palette to draw for stations etc, with 3D bounding box */
|
/** A tile child sprite and palette to draw for stations etc, with 3D bounding box */
|
||||||
struct DrawTileSeqStruct {
|
struct DrawTileSeqStruct : SpriteBounds {
|
||||||
int8_t delta_x = 0;
|
PalSpriteID image;
|
||||||
int8_t delta_y = 0;
|
|
||||||
int8_t delta_z = 0; ///< \c 0x80 identifies child sprites
|
constexpr DrawTileSeqStruct() = default;
|
||||||
uint8_t size_x = 0;
|
constexpr DrawTileSeqStruct(int8_t origin_x, int8_t origin_y, int8_t origin_z, uint8_t extent_x, uint8_t extent_y, uint8_t extent_z, PalSpriteID image) :
|
||||||
uint8_t size_y = 0;
|
SpriteBounds({origin_x, origin_y, origin_z}, {extent_x, extent_y, extent_z}, {}), image(image) {}
|
||||||
uint8_t size_z = 0;
|
|
||||||
PalSpriteID image{};
|
|
||||||
|
|
||||||
/** Check whether this is a parent sprite with a boundingbox. */
|
/** Check whether this is a parent sprite with a boundingbox. */
|
||||||
bool IsParentSprite() const
|
inline bool IsParentSprite() const
|
||||||
{
|
{
|
||||||
return (uint8_t)this->delta_z != 0x80;
|
return static_cast<uint8_t>(this->origin.z) != 0x80;
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -69,14 +78,9 @@ struct DrawTileSpriteSpan : DrawTileSprites {
|
||||||
* This structure is the same for both Industries and Houses.
|
* This structure is the same for both Industries and Houses.
|
||||||
* Buildings here reference a general type of construction
|
* Buildings here reference a general type of construction
|
||||||
*/
|
*/
|
||||||
struct DrawBuildingsTileStruct {
|
struct DrawBuildingsTileStruct : SpriteBounds {
|
||||||
PalSpriteID ground;
|
PalSpriteID ground;
|
||||||
PalSpriteID building;
|
PalSpriteID building;
|
||||||
uint8_t subtile_x;
|
|
||||||
uint8_t subtile_y;
|
|
||||||
uint8_t width;
|
|
||||||
uint8_t height;
|
|
||||||
uint8_t dz;
|
|
||||||
uint8_t draw_proc; // this allows to specify a special drawing procedure.
|
uint8_t draw_proc; // this allows to specify a special drawing procedure.
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
|
@ -535,7 +535,7 @@ static void *ReadSprite(const SpriteCache *sc, SpriteID id, SpriteType sprite_ty
|
||||||
|
|
||||||
struct GrfSpriteOffset {
|
struct GrfSpriteOffset {
|
||||||
size_t file_pos;
|
size_t file_pos;
|
||||||
uint8_t control_flags;
|
SpriteCacheCtrlFlags control_flags{};
|
||||||
};
|
};
|
||||||
|
|
||||||
/** Map from sprite numbers to position in the GRF file. */
|
/** Map from sprite numbers to position in the GRF file. */
|
||||||
|
@ -565,7 +565,7 @@ void ReadGRFSpriteOffsets(SpriteFile &file)
|
||||||
size_t old_pos = file.GetPos();
|
size_t old_pos = file.GetPos();
|
||||||
file.SeekTo(data_offset, SEEK_CUR);
|
file.SeekTo(data_offset, SEEK_CUR);
|
||||||
|
|
||||||
GrfSpriteOffset offset = { 0, 0 };
|
GrfSpriteOffset offset{0};
|
||||||
|
|
||||||
/* Loop over all sprite section entries and store the file
|
/* Loop over all sprite section entries and store the file
|
||||||
* offset for each newly encountered ID. */
|
* offset for each newly encountered ID. */
|
||||||
|
@ -574,7 +574,6 @@ void ReadGRFSpriteOffsets(SpriteFile &file)
|
||||||
if (id != prev_id) {
|
if (id != prev_id) {
|
||||||
_grf_sprite_offsets[prev_id] = offset;
|
_grf_sprite_offsets[prev_id] = offset;
|
||||||
offset.file_pos = file.GetPos() - 4;
|
offset.file_pos = file.GetPos() - 4;
|
||||||
offset.control_flags = 0;
|
|
||||||
}
|
}
|
||||||
prev_id = id;
|
prev_id = id;
|
||||||
uint length = file.ReadDword();
|
uint length = file.ReadDword();
|
||||||
|
@ -585,11 +584,11 @@ void ReadGRFSpriteOffsets(SpriteFile &file)
|
||||||
uint8_t zoom = file.ReadByte();
|
uint8_t zoom = file.ReadByte();
|
||||||
length--;
|
length--;
|
||||||
if (colour.Any() && zoom == 0) { // ZoomLevel::Normal (normal zoom)
|
if (colour.Any() && zoom == 0) { // ZoomLevel::Normal (normal zoom)
|
||||||
SetBit(offset.control_flags, (colour != SpriteComponent::Palette) ? SCCF_ALLOW_ZOOM_MIN_1X_32BPP : SCCF_ALLOW_ZOOM_MIN_1X_PAL);
|
offset.control_flags.Set((colour != SpriteComponent::Palette) ? SpriteCacheCtrlFlag::AllowZoomMin1x32bpp : SpriteCacheCtrlFlag::AllowZoomMin1xPal);
|
||||||
SetBit(offset.control_flags, (colour != SpriteComponent::Palette) ? SCCF_ALLOW_ZOOM_MIN_2X_32BPP : SCCF_ALLOW_ZOOM_MIN_2X_PAL);
|
offset.control_flags.Set((colour != SpriteComponent::Palette) ? SpriteCacheCtrlFlag::AllowZoomMin2x32bpp : SpriteCacheCtrlFlag::AllowZoomMin2xPal);
|
||||||
}
|
}
|
||||||
if (colour.Any() && zoom == 2) { // ZoomLevel::In2x (2x zoomed in)
|
if (colour.Any() && zoom == 2) { // ZoomLevel::In2x (2x zoomed in)
|
||||||
SetBit(offset.control_flags, (colour != SpriteComponent::Palette) ? SCCF_ALLOW_ZOOM_MIN_2X_32BPP : SCCF_ALLOW_ZOOM_MIN_2X_PAL);
|
offset.control_flags.Set((colour != SpriteComponent::Palette) ? SpriteCacheCtrlFlag::AllowZoomMin2x32bpp : SpriteCacheCtrlFlag::AllowZoomMin2xPal);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -621,7 +620,7 @@ bool LoadNextSprite(SpriteID load_index, SpriteFile &file, uint file_sprite_id)
|
||||||
uint8_t grf_type = file.ReadByte();
|
uint8_t grf_type = file.ReadByte();
|
||||||
|
|
||||||
SpriteType type;
|
SpriteType type;
|
||||||
uint8_t control_flags = 0;
|
SpriteCacheCtrlFlags control_flags;
|
||||||
if (grf_type == 0xFF) {
|
if (grf_type == 0xFF) {
|
||||||
/* Some NewGRF files have "empty" pseudo-sprites which are 1
|
/* Some NewGRF files have "empty" pseudo-sprites which are 1
|
||||||
* byte long. Catch these so the sprites won't be displayed. */
|
* byte long. Catch these so the sprites won't be displayed. */
|
||||||
|
|
|
@ -11,24 +11,9 @@
|
||||||
#define SPRITECACHE_H
|
#define SPRITECACHE_H
|
||||||
|
|
||||||
#include "gfx_type.h"
|
#include "gfx_type.h"
|
||||||
|
#include "spritecache_type.h"
|
||||||
#include "spriteloader/spriteloader.hpp"
|
#include "spriteloader/spriteloader.hpp"
|
||||||
|
|
||||||
/** Data structure describing a sprite. */
|
|
||||||
struct Sprite {
|
|
||||||
uint16_t height; ///< Height of the sprite.
|
|
||||||
uint16_t width; ///< Width of the sprite.
|
|
||||||
int16_t x_offs; ///< Number of pixels to shift the sprite to the right.
|
|
||||||
int16_t y_offs; ///< Number of pixels to shift the sprite downwards.
|
|
||||||
std::byte data[]; ///< Sprite data.
|
|
||||||
};
|
|
||||||
|
|
||||||
enum SpriteCacheCtrlFlags : uint8_t {
|
|
||||||
SCCF_ALLOW_ZOOM_MIN_1X_PAL = 0, ///< Allow use of sprite min zoom setting at 1x in palette mode.
|
|
||||||
SCCF_ALLOW_ZOOM_MIN_1X_32BPP = 1, ///< Allow use of sprite min zoom setting at 1x in 32bpp mode.
|
|
||||||
SCCF_ALLOW_ZOOM_MIN_2X_PAL = 2, ///< Allow use of sprite min zoom setting at 2x in palette mode.
|
|
||||||
SCCF_ALLOW_ZOOM_MIN_2X_32BPP = 3, ///< Allow use of sprite min zoom setting at 2x in 32bpp mode.
|
|
||||||
};
|
|
||||||
|
|
||||||
extern uint _sprite_cache_size;
|
extern uint _sprite_cache_size;
|
||||||
|
|
||||||
/** SpriteAllocator that allocates memory via a unique_ptr array. */
|
/** SpriteAllocator that allocates memory via a unique_ptr array. */
|
||||||
|
|
|
@ -12,6 +12,7 @@
|
||||||
|
|
||||||
#include "core/math_func.hpp"
|
#include "core/math_func.hpp"
|
||||||
#include "gfx_type.h"
|
#include "gfx_type.h"
|
||||||
|
#include "spritecache_type.h"
|
||||||
#include "spriteloader/spriteloader.hpp"
|
#include "spriteloader/spriteloader.hpp"
|
||||||
|
|
||||||
#include "table/sprites.h"
|
#include "table/sprites.h"
|
||||||
|
@ -27,7 +28,7 @@ struct SpriteCache {
|
||||||
uint32_t lru = 0;
|
uint32_t lru = 0;
|
||||||
SpriteType type = SpriteType::Invalid; ///< In some cases a single sprite is misused by two NewGRFs. Once as real sprite and once as recolour sprite. If the recolour sprite gets into the cache it might be drawn as real sprite which causes enormous trouble.
|
SpriteType type = SpriteType::Invalid; ///< In some cases a single sprite is misused by two NewGRFs. Once as real sprite and once as recolour sprite. If the recolour sprite gets into the cache it might be drawn as real sprite which causes enormous trouble.
|
||||||
bool warned = false; ///< True iff the user has been warned about incorrect use of this sprite
|
bool warned = false; ///< True iff the user has been warned about incorrect use of this sprite
|
||||||
uint8_t control_flags = 0; ///< Control flags, see SpriteCacheCtrlFlags
|
SpriteCacheCtrlFlags control_flags{}; ///< Control flags, see SpriteCacheCtrlFlags
|
||||||
|
|
||||||
void ClearSpriteData();
|
void ClearSpriteData();
|
||||||
};
|
};
|
||||||
|
|
|
@ -0,0 +1,33 @@
|
||||||
|
/*
|
||||||
|
* This file is part of OpenTTD.
|
||||||
|
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||||
|
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||||
|
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
*/
|
||||||
|
|
||||||
|
/** @file spritecache_type.h Types related to the sprite cache. */
|
||||||
|
|
||||||
|
#ifndef SPRITECACHE_TYPE_H
|
||||||
|
#define SPRITECACHE_TYPE_H
|
||||||
|
|
||||||
|
#include "core/enum_type.hpp"
|
||||||
|
|
||||||
|
/** Data structure describing a sprite. */
|
||||||
|
struct Sprite {
|
||||||
|
uint16_t height; ///< Height of the sprite.
|
||||||
|
uint16_t width; ///< Width of the sprite.
|
||||||
|
int16_t x_offs; ///< Number of pixels to shift the sprite to the right.
|
||||||
|
int16_t y_offs; ///< Number of pixels to shift the sprite downwards.
|
||||||
|
std::byte data[]; ///< Sprite data.
|
||||||
|
};
|
||||||
|
|
||||||
|
enum class SpriteCacheCtrlFlag : uint8_t {
|
||||||
|
AllowZoomMin1xPal, ///< Allow use of sprite min zoom setting at 1x in palette mode.
|
||||||
|
AllowZoomMin1x32bpp, ///< Allow use of sprite min zoom setting at 1x in 32bpp mode.
|
||||||
|
AllowZoomMin2xPal, ///< Allow use of sprite min zoom setting at 2x in palette mode.
|
||||||
|
AllowZoomMin2x32bpp, ///< Allow use of sprite min zoom setting at 2x in 32bpp mode.
|
||||||
|
};
|
||||||
|
|
||||||
|
using SpriteCacheCtrlFlags = EnumBitSet<SpriteCacheCtrlFlag, uint8_t>;
|
||||||
|
|
||||||
|
#endif /* SPRITECACHE_TYPE_H */
|
|
@ -256,7 +256,7 @@ static ZoomLevels LoadSpriteV1(SpriteLoader::SpriteCollection &sprite, SpriteFil
|
||||||
return {};
|
return {};
|
||||||
}
|
}
|
||||||
|
|
||||||
static ZoomLevels LoadSpriteV2(SpriteLoader::SpriteCollection &sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp, uint8_t control_flags, ZoomLevels &avail_8bpp, ZoomLevels &avail_32bpp)
|
static ZoomLevels LoadSpriteV2(SpriteLoader::SpriteCollection &sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp, SpriteCacheCtrlFlags control_flags, ZoomLevels &avail_8bpp, ZoomLevels &avail_32bpp)
|
||||||
{
|
{
|
||||||
static const ZoomLevel zoom_lvl_map[6] = {ZoomLevel::Normal, ZoomLevel::In4x, ZoomLevel::In2x, ZoomLevel::Out2x, ZoomLevel::Out4x, ZoomLevel::Out8x};
|
static const ZoomLevel zoom_lvl_map[6] = {ZoomLevel::Normal, ZoomLevel::In4x, ZoomLevel::In2x, ZoomLevel::Out2x, ZoomLevel::Out4x, ZoomLevel::Out8x};
|
||||||
|
|
||||||
|
@ -295,11 +295,11 @@ static ZoomLevels LoadSpriteV2(SpriteLoader::SpriteCollection &sprite, SpriteFil
|
||||||
is_wanted_zoom_lvl = true;
|
is_wanted_zoom_lvl = true;
|
||||||
ZoomLevel zoom_min = sprite_type == SpriteType::Font ? ZoomLevel::Min : _settings_client.gui.sprite_zoom_min;
|
ZoomLevel zoom_min = sprite_type == SpriteType::Font ? ZoomLevel::Min : _settings_client.gui.sprite_zoom_min;
|
||||||
if (zoom_min >= ZoomLevel::In2x &&
|
if (zoom_min >= ZoomLevel::In2x &&
|
||||||
HasBit(control_flags, load_32bpp ? SCCF_ALLOW_ZOOM_MIN_2X_32BPP : SCCF_ALLOW_ZOOM_MIN_2X_PAL) && zoom_lvl < ZoomLevel::In2x) {
|
control_flags.Test(load_32bpp ? SpriteCacheCtrlFlag::AllowZoomMin2x32bpp : SpriteCacheCtrlFlag::AllowZoomMin2xPal) && zoom_lvl < ZoomLevel::In2x) {
|
||||||
is_wanted_zoom_lvl = false;
|
is_wanted_zoom_lvl = false;
|
||||||
}
|
}
|
||||||
if (zoom_min >= ZoomLevel::Normal &&
|
if (zoom_min >= ZoomLevel::Normal &&
|
||||||
HasBit(control_flags, load_32bpp ? SCCF_ALLOW_ZOOM_MIN_1X_32BPP : SCCF_ALLOW_ZOOM_MIN_1X_PAL) && zoom_lvl < ZoomLevel::Normal) {
|
control_flags.Test(load_32bpp ? SpriteCacheCtrlFlag::AllowZoomMin1x32bpp : SpriteCacheCtrlFlag::AllowZoomMin1xPal) && zoom_lvl < ZoomLevel::Normal) {
|
||||||
is_wanted_zoom_lvl = false;
|
is_wanted_zoom_lvl = false;
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
|
@ -359,7 +359,7 @@ static ZoomLevels LoadSpriteV2(SpriteLoader::SpriteCollection &sprite, SpriteFil
|
||||||
return loaded_sprites;
|
return loaded_sprites;
|
||||||
}
|
}
|
||||||
|
|
||||||
ZoomLevels SpriteLoaderGrf::LoadSprite(SpriteLoader::SpriteCollection &sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp, uint8_t control_flags, ZoomLevels &avail_8bpp, ZoomLevels &avail_32bpp)
|
ZoomLevels SpriteLoaderGrf::LoadSprite(SpriteLoader::SpriteCollection &sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp, SpriteCacheCtrlFlags control_flags, ZoomLevels &avail_8bpp, ZoomLevels &avail_32bpp)
|
||||||
{
|
{
|
||||||
if (this->container_ver >= 2) {
|
if (this->container_ver >= 2) {
|
||||||
return LoadSpriteV2(sprite, file, file_pos, sprite_type, load_32bpp, control_flags, avail_8bpp, avail_32bpp);
|
return LoadSpriteV2(sprite, file, file_pos, sprite_type, load_32bpp, control_flags, avail_8bpp, avail_32bpp);
|
||||||
|
|
|
@ -17,7 +17,7 @@ class SpriteLoaderGrf : public SpriteLoader {
|
||||||
uint8_t container_ver;
|
uint8_t container_ver;
|
||||||
public:
|
public:
|
||||||
SpriteLoaderGrf(uint8_t container_ver) : container_ver(container_ver) {}
|
SpriteLoaderGrf(uint8_t container_ver) : container_ver(container_ver) {}
|
||||||
ZoomLevels LoadSprite(SpriteLoader::SpriteCollection &sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp, uint8_t control_flags, ZoomLevels &avail_8bpp, ZoomLevels &avail_32bpp) override;
|
ZoomLevels LoadSprite(SpriteLoader::SpriteCollection &sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp, SpriteCacheCtrlFlags control_flags, ZoomLevels &avail_8bpp, ZoomLevels &avail_32bpp) override;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif /* SPRITELOADER_GRF_HPP */
|
#endif /* SPRITELOADER_GRF_HPP */
|
||||||
|
|
|
@ -48,7 +48,7 @@ static void Convert32bppTo8bpp(SpriteLoader::Sprite &sprite)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
ZoomLevels SpriteLoaderMakeIndexed::LoadSprite(SpriteLoader::SpriteCollection &sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool, uint8_t control_flags, ZoomLevels &avail_8bpp, ZoomLevels &avail_32bpp)
|
ZoomLevels SpriteLoaderMakeIndexed::LoadSprite(SpriteLoader::SpriteCollection &sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool, SpriteCacheCtrlFlags control_flags, ZoomLevels &avail_8bpp, ZoomLevels &avail_32bpp)
|
||||||
{
|
{
|
||||||
ZoomLevels avail = this->baseloader.LoadSprite(sprite, file, file_pos, sprite_type, true, control_flags, avail_8bpp, avail_32bpp);
|
ZoomLevels avail = this->baseloader.LoadSprite(sprite, file, file_pos, sprite_type, true, control_flags, avail_8bpp, avail_32bpp);
|
||||||
|
|
||||||
|
|
|
@ -17,7 +17,7 @@ class SpriteLoaderMakeIndexed : public SpriteLoader {
|
||||||
SpriteLoader &baseloader;
|
SpriteLoader &baseloader;
|
||||||
public:
|
public:
|
||||||
SpriteLoaderMakeIndexed(SpriteLoader &baseloader) : baseloader(baseloader) {}
|
SpriteLoaderMakeIndexed(SpriteLoader &baseloader) : baseloader(baseloader) {}
|
||||||
ZoomLevels LoadSprite(SpriteLoader::SpriteCollection &sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp, uint8_t control_flags, ZoomLevels &avail_8bpp, ZoomLevels &avail_32bpp) override;
|
ZoomLevels LoadSprite(SpriteLoader::SpriteCollection &sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp, SpriteCacheCtrlFlags control_flags, ZoomLevels &avail_8bpp, ZoomLevels &avail_32bpp) override;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif /* SPRITELOADER_MAKEINDEXED_H */
|
#endif /* SPRITELOADER_MAKEINDEXED_H */
|
||||||
|
|
|
@ -13,6 +13,7 @@
|
||||||
#include "../core/alloc_type.hpp"
|
#include "../core/alloc_type.hpp"
|
||||||
#include "../core/enum_type.hpp"
|
#include "../core/enum_type.hpp"
|
||||||
#include "../gfx_type.h"
|
#include "../gfx_type.h"
|
||||||
|
#include "../spritecache_type.h"
|
||||||
#include "sprite_file_type.hpp"
|
#include "sprite_file_type.hpp"
|
||||||
|
|
||||||
struct Sprite;
|
struct Sprite;
|
||||||
|
@ -94,7 +95,7 @@ public:
|
||||||
* @param[out] avail_32bpp Available 32bpp sprites.
|
* @param[out] avail_32bpp Available 32bpp sprites.
|
||||||
* @return Available sprites matching \a load_32bpp.
|
* @return Available sprites matching \a load_32bpp.
|
||||||
*/
|
*/
|
||||||
virtual ZoomLevels LoadSprite(SpriteLoader::SpriteCollection &sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp, uint8_t control_flags, ZoomLevels &avail_8bpp, ZoomLevels &avail_32bpp) = 0;
|
virtual ZoomLevels LoadSprite(SpriteLoader::SpriteCollection &sprite, SpriteFile &file, size_t file_pos, SpriteType sprite_type, bool load_32bpp, SpriteCacheCtrlFlags control_flags, ZoomLevels &avail_8bpp, ZoomLevels &avail_32bpp) = 0;
|
||||||
|
|
||||||
virtual ~SpriteLoader() = default;
|
virtual ~SpriteLoader() = default;
|
||||||
};
|
};
|
||||||
|
|
|
@ -3184,7 +3184,7 @@ static void DrawTile_Station(TileInfo *ti)
|
||||||
7, 8, 9 // SLOPE_NE, SLOPE_ENW, SLOPE_SEN
|
7, 8, 9 // SLOPE_NE, SLOPE_ENW, SLOPE_SEN
|
||||||
};
|
};
|
||||||
|
|
||||||
AddSortableSpriteToDraw(image + foundation_parts[ti->tileh], PAL_NONE, ti->x, ti->y, 16, 16, 7, ti->z);
|
AddSortableSpriteToDraw(image + foundation_parts[ti->tileh], PAL_NONE, *ti, {{}, {TILE_SIZE, TILE_SIZE, 7}, {}});
|
||||||
} else {
|
} else {
|
||||||
/* Draw simple foundations, built up from 8 possible foundation sprites. */
|
/* Draw simple foundations, built up from 8 possible foundation sprites. */
|
||||||
|
|
||||||
|
@ -3218,7 +3218,7 @@ static void DrawTile_Station(TileInfo *ti)
|
||||||
StartSpriteCombine();
|
StartSpriteCombine();
|
||||||
for (int i = 0; i < 8; i++) {
|
for (int i = 0; i < 8; i++) {
|
||||||
if (HasBit(parts, i)) {
|
if (HasBit(parts, i)) {
|
||||||
AddSortableSpriteToDraw(image + i, PAL_NONE, ti->x, ti->y, 16, 16, 7, ti->z);
|
AddSortableSpriteToDraw(image + i, PAL_NONE, *ti, {{}, {TILE_SIZE, TILE_SIZE, 7}, {}});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
EndSpriteCombine();
|
EndSpriteCombine();
|
||||||
|
|
|
@ -313,14 +313,12 @@ enum WireSpriteOffset : uint8_t {
|
||||||
WSO_ENTRANCE_SE,
|
WSO_ENTRANCE_SE,
|
||||||
};
|
};
|
||||||
|
|
||||||
struct SortableSpriteStruct {
|
struct SortableSpriteStruct : SpriteBounds {
|
||||||
uint8_t image_offset;
|
uint8_t image_offset;
|
||||||
int8_t x_offset;
|
|
||||||
int8_t y_offset;
|
constexpr SortableSpriteStruct(uint8_t image_offset, const SpriteBounds &bounds) : SpriteBounds(bounds), image_offset(image_offset) {}
|
||||||
int8_t x_size;
|
constexpr SortableSpriteStruct(uint8_t image_offset, int8_t x_offset, int8_t y_offset, uint8_t x_size, uint8_t y_size, uint8_t z_size, int8_t z_offset) :
|
||||||
int8_t y_size;
|
SpriteBounds({x_offset, y_offset, z_offset}, {x_size, y_size, z_size}, {}), image_offset(image_offset) {}
|
||||||
int8_t z_size;
|
|
||||||
int8_t z_offset;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
/** Distance between wire and rail */
|
/** Distance between wire and rail */
|
||||||
|
@ -398,11 +396,17 @@ static const SortableSpriteStruct _rail_catenary_sprite_data_depot[] = {
|
||||||
{ WSO_ENTRANCE_NW, 7, 0, 1, 15, 1, ELRAIL_ELEVATION } //! Wire for NW depot exit
|
{ WSO_ENTRANCE_NW, 7, 0, 1, 15, 1, ELRAIL_ELEVATION } //! Wire for NW depot exit
|
||||||
};
|
};
|
||||||
|
|
||||||
|
/**
|
||||||
|
* In tunnelheads, the bounding box for wires covers nearly the full tile, and is lowered a bit.
|
||||||
|
* ELRAIL_TUNNEL_OFFSET is the difference between visual position and bounding box.
|
||||||
|
*/
|
||||||
|
static const int8_t ELRAIL_TUNNEL_OFFSET = ELRAIL_ELEVATION - BB_Z_SEPARATOR;
|
||||||
|
|
||||||
static const SortableSpriteStruct _rail_catenary_sprite_data_tunnel[] = {
|
static const SortableSpriteStruct _rail_catenary_sprite_data_tunnel[] = {
|
||||||
{ WSO_ENTRANCE_SW, 0, 7, 15, 1, 1, ELRAIL_ELEVATION }, //! Wire for NE tunnel (SW facing exit)
|
{ WSO_ENTRANCE_SW, {{0, 0, BB_Z_SEPARATOR}, {16, 15, 1}, {0, 7, ELRAIL_TUNNEL_OFFSET}} }, //! Wire for NE tunnel (SW facing exit)
|
||||||
{ WSO_ENTRANCE_NW, 7, 0, 1, 15, 1, ELRAIL_ELEVATION }, //! Wire for SE tunnel (NW facing exit)
|
{ WSO_ENTRANCE_NW, {{0, 0, BB_Z_SEPARATOR}, {15, 16, 1}, {7, 0, ELRAIL_TUNNEL_OFFSET}} }, //! Wire for SE tunnel (NW facing exit)
|
||||||
{ WSO_ENTRANCE_NE, 0, 7, 15, 1, 1, ELRAIL_ELEVATION }, //! Wire for SW tunnel (NE facing exit)
|
{ WSO_ENTRANCE_NE, {{0, 0, BB_Z_SEPARATOR}, {16, 15, 1}, {0, 7, ELRAIL_TUNNEL_OFFSET}} }, //! Wire for SW tunnel (NE facing exit)
|
||||||
{ WSO_ENTRANCE_SE, 7, 0, 1, 15, 1, ELRAIL_ELEVATION } //! Wire for NW tunnel (SE facing exit)
|
{ WSO_ENTRANCE_SE, {{0, 0, BB_Z_SEPARATOR}, {15, 16, 1}, {7, 0, ELRAIL_TUNNEL_OFFSET}} } //! Wire for NW tunnel (SE facing exit)
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -37,15 +37,15 @@ struct DrawIndustryCoordinates {
|
||||||
* @param p1 palette ID of ground sprite
|
* @param p1 palette ID of ground sprite
|
||||||
* @param s2 sprite ID of building sprite
|
* @param s2 sprite ID of building sprite
|
||||||
* @param p2 palette ID of building sprite
|
* @param p2 palette ID of building sprite
|
||||||
* @param sx coordinate x of the sprite
|
* @param dx The x-position of the sprite within the tile.
|
||||||
* @param sy coordinate y of the sprite
|
* @param dy the y-position of the sprite within the tile.
|
||||||
* @param w width of the sprite
|
* @param sx the x-extent of the sprite.
|
||||||
* @param h height of the sprite
|
* @param sy the y-extent of the sprite.
|
||||||
* @param dz virtual height of the sprite
|
* @param sz the z-extent of the sprite.
|
||||||
* @param p this allows to specify a special drawing procedure.
|
* @param p this allows to specify a special drawing procedure.
|
||||||
* @see DrawBuildingsTileStruct
|
* @see DrawBuildingsTileStruct
|
||||||
*/
|
*/
|
||||||
#define M(s1, p1, s2, p2, sx, sy, w, h, dz, p) { { s1, p1 }, { s2, p2 }, sx, sy, w, h, dz, p }
|
#define M(s1, p1, s2, p2, dx, dy, sx, sy, sz, p) { {{dx, dy, 0}, {sx, sy, sz}, {}}, { s1, p1 }, { s2, p2 }, p}
|
||||||
|
|
||||||
/** Structure for industry tiles drawing */
|
/** Structure for industry tiles drawing */
|
||||||
static const DrawBuildingsTileStruct _industry_draw_tile_data[NEW_INDUSTRYTILEOFFSET * 4] = {
|
static const DrawBuildingsTileStruct _industry_draw_tile_data[NEW_INDUSTRYTILEOFFSET * 4] = {
|
||||||
|
|
|
@ -13,15 +13,15 @@
|
||||||
* @param p1 The first sprite's palette of the building, mostly the ground sprite
|
* @param p1 The first sprite's palette of the building, mostly the ground sprite
|
||||||
* @param s2 The second sprite of the building.
|
* @param s2 The second sprite of the building.
|
||||||
* @param p2 The second sprite's palette of the building.
|
* @param p2 The second sprite's palette of the building.
|
||||||
* @param sx The x-position of the sprite within the tile
|
* @param dx The x-position of the sprite within the tile.
|
||||||
* @param sy the y-position of the sprite within the tile
|
* @param dy the y-position of the sprite within the tile.
|
||||||
* @param w the width of the sprite
|
* @param sx the x-extent of the sprite.
|
||||||
* @param h the height of the sprite
|
* @param sy the y-extent of the sprite.
|
||||||
* @param dz the virtual height of the sprite
|
* @param sz the z-extent of the sprite.
|
||||||
* @param p set to 1 if a lift is present ()
|
* @param p set to 1 if a lift is present ()
|
||||||
* @see DrawBuildingsTileStruct
|
* @see DrawBuildingsTileStruct
|
||||||
*/
|
*/
|
||||||
#define M(s1, p1, s2, p2, sx, sy, w, h, dz, p) { { s1, p1 }, { s2, p2 }, sx, sy, w, h, dz, p}
|
#define M(s1, p1, s2, p2, dx, dy, sx, sy, sz, p) { {{dx, dy, 0}, {sx, sy, sz}, {}}, { s1, p1 }, { s2, p2 }, p}
|
||||||
|
|
||||||
/** structure of houses graphics*/
|
/** structure of houses graphics*/
|
||||||
static const DrawBuildingsTileStruct _town_draw_tile_data[] = {
|
static const DrawBuildingsTileStruct _town_draw_tile_data[] = {
|
||||||
|
|
|
@ -33,7 +33,7 @@ static bool MockLoadNextSprite(SpriteID load_index)
|
||||||
sc->id = 0;
|
sc->id = 0;
|
||||||
sc->type = is_mapgen ? SpriteType::MapGen : SpriteType::Normal;
|
sc->type = is_mapgen ? SpriteType::MapGen : SpriteType::Normal;
|
||||||
sc->warned = false;
|
sc->warned = false;
|
||||||
sc->control_flags = 0;
|
sc->control_flags = {};
|
||||||
|
|
||||||
/* Fill with empty sprites up until the default sprite count. */
|
/* Fill with empty sprites up until the default sprite count. */
|
||||||
return load_index < SPR_OPENTTD_BASE + OPENTTD_SPRITE_COUNT;
|
return load_index < SPR_OPENTTD_BASE + OPENTTD_SPRITE_COUNT;
|
||||||
|
|
|
@ -10,6 +10,7 @@
|
||||||
#ifndef TILE_CMD_H
|
#ifndef TILE_CMD_H
|
||||||
#define TILE_CMD_H
|
#define TILE_CMD_H
|
||||||
|
|
||||||
|
#include "core/geometry_type.hpp"
|
||||||
#include "command_type.h"
|
#include "command_type.h"
|
||||||
#include "vehicle_type.h"
|
#include "vehicle_type.h"
|
||||||
#include "cargo_type.h"
|
#include "cargo_type.h"
|
||||||
|
@ -26,12 +27,9 @@ enum class VehicleEnterTileState : uint8_t {
|
||||||
using VehicleEnterTileStates = EnumBitSet<VehicleEnterTileState, uint8_t>;
|
using VehicleEnterTileStates = EnumBitSet<VehicleEnterTileState, uint8_t>;
|
||||||
|
|
||||||
/** Tile information, used while rendering the tile */
|
/** Tile information, used while rendering the tile */
|
||||||
struct TileInfo {
|
struct TileInfo : Coord3D<int> {
|
||||||
int x; ///< X position of the tile in unit coordinates
|
|
||||||
int y; ///< Y position of the tile in unit coordinates
|
|
||||||
Slope tileh; ///< Slope of the tile
|
Slope tileh; ///< Slope of the tile
|
||||||
TileIndex tile; ///< Tile index
|
TileIndex tile; ///< Tile index
|
||||||
int z; ///< Height
|
|
||||||
};
|
};
|
||||||
|
|
||||||
/** Tile description for the 'land area information' tool */
|
/** Tile description for the 'land area information' tool */
|
||||||
|
|
|
@ -12,29 +12,29 @@
|
||||||
|
|
||||||
#include "core/strong_typedef_type.hpp"
|
#include "core/strong_typedef_type.hpp"
|
||||||
|
|
||||||
static const uint TILE_SIZE = 16; ///< Tile size in world coordinates.
|
static constexpr uint TILE_SIZE = 16; ///< Tile size in world coordinates.
|
||||||
static const uint TILE_UNIT_MASK = TILE_SIZE - 1; ///< For masking in/out the inner-tile world coordinate units.
|
static constexpr uint TILE_UNIT_MASK = TILE_SIZE - 1; ///< For masking in/out the inner-tile world coordinate units.
|
||||||
static const uint TILE_PIXELS = 32; ///< Pixel distance between tile columns/rows in #ZOOM_BASE.
|
static constexpr uint TILE_PIXELS = 32; ///< Pixel distance between tile columns/rows in #ZOOM_BASE.
|
||||||
static const uint TILE_HEIGHT = 8; ///< Height of a height level in world coordinate AND in pixels in #ZOOM_BASE.
|
static constexpr uint TILE_HEIGHT = 8; ///< Height of a height level in world coordinate AND in pixels in #ZOOM_BASE.
|
||||||
|
|
||||||
static const uint MAX_BUILDING_PIXELS = 200; ///< Maximum height of a building in pixels in #ZOOM_BASE. (Also applies to "bridge buildings" on the bridge floor.)
|
static constexpr uint MAX_BUILDING_PIXELS = 200; ///< Maximum height of a building in pixels in #ZOOM_BASE. (Also applies to "bridge buildings" on the bridge floor.)
|
||||||
static const int MAX_VEHICLE_PIXEL_X = 192; ///< Maximum width of a vehicle in pixels in #ZOOM_BASE.
|
static constexpr int MAX_VEHICLE_PIXEL_X = 192; ///< Maximum width of a vehicle in pixels in #ZOOM_BASE.
|
||||||
static const int MAX_VEHICLE_PIXEL_Y = 96; ///< Maximum height of a vehicle in pixels in #ZOOM_BASE.
|
static constexpr int MAX_VEHICLE_PIXEL_Y = 96; ///< Maximum height of a vehicle in pixels in #ZOOM_BASE.
|
||||||
|
|
||||||
static const uint MAX_TILE_HEIGHT = 255; ///< Maximum allowed tile height
|
static constexpr uint MAX_TILE_HEIGHT = 255; ///< Maximum allowed tile height
|
||||||
|
|
||||||
static const uint MIN_HEIGHTMAP_HEIGHT = 1; ///< Lowest possible peak value for heightmap creation
|
static constexpr uint MIN_HEIGHTMAP_HEIGHT = 1; ///< Lowest possible peak value for heightmap creation
|
||||||
static const uint MIN_CUSTOM_TERRAIN_TYPE = 1; ///< Lowest possible peak value for world generation
|
static constexpr uint MIN_CUSTOM_TERRAIN_TYPE = 1; ///< Lowest possible peak value for world generation
|
||||||
|
|
||||||
static const uint MIN_MAP_HEIGHT_LIMIT = 15; ///< Lower bound of maximum allowed heightlevel (in the construction settings)
|
static constexpr uint MIN_MAP_HEIGHT_LIMIT = 15; ///< Lower bound of maximum allowed heightlevel (in the construction settings)
|
||||||
static const uint MAX_MAP_HEIGHT_LIMIT = MAX_TILE_HEIGHT; ///< Upper bound of maximum allowed heightlevel (in the construction settings)
|
static constexpr uint MAX_MAP_HEIGHT_LIMIT = MAX_TILE_HEIGHT; ///< Upper bound of maximum allowed heightlevel (in the construction settings)
|
||||||
|
|
||||||
static const uint MIN_SNOWLINE_HEIGHT = 2; ///< Minimum snowline height
|
static constexpr uint MIN_SNOWLINE_HEIGHT = 2; ///< Minimum snowline height
|
||||||
static const uint DEF_SNOWLINE_HEIGHT = 10; ///< Default snowline height
|
static constexpr uint DEF_SNOWLINE_HEIGHT = 10; ///< Default snowline height
|
||||||
static const uint MAX_SNOWLINE_HEIGHT = (MAX_TILE_HEIGHT - 2); ///< Maximum allowed snowline height
|
static constexpr uint MAX_SNOWLINE_HEIGHT = (MAX_TILE_HEIGHT - 2); ///< Maximum allowed snowline height
|
||||||
|
|
||||||
static const uint DEF_SNOW_COVERAGE = 40; ///< Default snow coverage.
|
static constexpr uint DEF_SNOW_COVERAGE = 40; ///< Default snow coverage.
|
||||||
static const uint DEF_DESERT_COVERAGE = 50; ///< Default desert coverage.
|
static constexpr uint DEF_DESERT_COVERAGE = 50; ///< Default desert coverage.
|
||||||
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
|
|
@ -284,15 +284,7 @@ static void DrawTile_Town(TileInfo *ti)
|
||||||
/* Add a house on top of the ground? */
|
/* Add a house on top of the ground? */
|
||||||
SpriteID image = dcts->building.sprite;
|
SpriteID image = dcts->building.sprite;
|
||||||
if (image != 0) {
|
if (image != 0) {
|
||||||
AddSortableSpriteToDraw(image, dcts->building.pal,
|
AddSortableSpriteToDraw(image, dcts->building.pal, *ti, *dcts, IsTransparencySet(TO_HOUSES));
|
||||||
ti->x + dcts->subtile_x,
|
|
||||||
ti->y + dcts->subtile_y,
|
|
||||||
dcts->width,
|
|
||||||
dcts->height,
|
|
||||||
dcts->dz,
|
|
||||||
ti->z,
|
|
||||||
IsTransparencySet(TO_HOUSES)
|
|
||||||
);
|
|
||||||
|
|
||||||
if (IsTransparencySet(TO_HOUSES)) return;
|
if (IsTransparencySet(TO_HOUSES)) return;
|
||||||
}
|
}
|
||||||
|
|
|
@ -1376,7 +1376,7 @@ void DrawHouseInGUI(int x, int y, HouseID house_id, int view)
|
||||||
|
|
||||||
/* Add a house on top of the ground? */
|
/* Add a house on top of the ground? */
|
||||||
if (dcts.building.sprite != 0) {
|
if (dcts.building.sprite != 0) {
|
||||||
Point pt = RemapCoords(dcts.subtile_x, dcts.subtile_y, 0);
|
Point pt = RemapCoords(dcts.origin.x, dcts.origin.y, dcts.origin.z);
|
||||||
DrawSprite(dcts.building.sprite, dcts.building.pal, x + UnScaleGUI(pt.x), y + UnScaleGUI(pt.y));
|
DrawSprite(dcts.building.sprite, dcts.building.pal, x + UnScaleGUI(pt.x), y + UnScaleGUI(pt.y));
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
|
@ -1491,13 +1491,7 @@ CommandCost CmdSellRailWagon(DoCommandFlags flags, Vehicle *t, bool sell_chain,
|
||||||
void Train::UpdateDeltaXY()
|
void Train::UpdateDeltaXY()
|
||||||
{
|
{
|
||||||
/* Set common defaults. */
|
/* Set common defaults. */
|
||||||
this->x_offs = -1;
|
this->bounds = {{-1, -1, 0}, {3, 3, 6}, {}};
|
||||||
this->y_offs = -1;
|
|
||||||
this->x_extent = 3;
|
|
||||||
this->y_extent = 3;
|
|
||||||
this->z_extent = 6;
|
|
||||||
this->x_bb_offs = 0;
|
|
||||||
this->y_bb_offs = 0;
|
|
||||||
|
|
||||||
/* Set if flipped and engine is NOT flagged with custom flip handling. */
|
/* Set if flipped and engine is NOT flagged with custom flip handling. */
|
||||||
int flipped = this->flags.Test(VehicleRailFlag::Flipped) && !EngInfo(this->engine_type)->misc_flags.Test(EngineMiscFlag::RailFlips);
|
int flipped = this->flags.Test(VehicleRailFlag::Flipped) && !EngInfo(this->engine_type)->misc_flags.Test(EngineMiscFlag::RailFlips);
|
||||||
|
@ -1508,50 +1502,47 @@ void Train::UpdateDeltaXY()
|
||||||
if (flipped) dir = ReverseDir(dir);
|
if (flipped) dir = ReverseDir(dir);
|
||||||
|
|
||||||
if (!IsDiagonalDirection(dir)) {
|
if (!IsDiagonalDirection(dir)) {
|
||||||
static const int _sign_table[] =
|
static const Point _sign_table[] = {
|
||||||
{
|
|
||||||
/* x, y */
|
/* x, y */
|
||||||
-1, -1, // DIR_N
|
{-1, -1}, // DIR_N
|
||||||
-1, 1, // DIR_E
|
{-1, 1}, // DIR_E
|
||||||
1, 1, // DIR_S
|
{ 1, 1}, // DIR_S
|
||||||
1, -1, // DIR_W
|
{ 1, -1}, // DIR_W
|
||||||
};
|
};
|
||||||
|
|
||||||
int half_shorten = (VEHICLE_LENGTH - this->gcache.cached_veh_length + flipped) / 2;
|
int half_shorten = (VEHICLE_LENGTH - this->gcache.cached_veh_length + flipped) / 2;
|
||||||
|
|
||||||
/* For all straight directions, move the bound box to the centre of the vehicle, but keep the size. */
|
/* For all straight directions, move the bound box to the centre of the vehicle, but keep the size. */
|
||||||
this->x_offs -= half_shorten * _sign_table[dir];
|
this->bounds.offset.x -= half_shorten * _sign_table[DirToDiagDir(dir)].x;
|
||||||
this->y_offs -= half_shorten * _sign_table[dir + 1];
|
this->bounds.offset.y -= half_shorten * _sign_table[DirToDiagDir(dir)].y;
|
||||||
this->x_extent += this->x_bb_offs = half_shorten * _sign_table[dir];
|
|
||||||
this->y_extent += this->y_bb_offs = half_shorten * _sign_table[dir + 1];
|
|
||||||
} else {
|
} else {
|
||||||
switch (dir) {
|
switch (dir) {
|
||||||
/* Shorten southern corner of the bounding box according the vehicle length
|
/* Shorten southern corner of the bounding box according the vehicle length
|
||||||
* and center the bounding box on the vehicle. */
|
* and center the bounding box on the vehicle. */
|
||||||
case DIR_NE:
|
case DIR_NE:
|
||||||
this->x_offs = 1 - (this->gcache.cached_veh_length + 1) / 2 + flip_offs;
|
this->bounds.origin.x = -(this->gcache.cached_veh_length + 1) / 2 + flip_offs;
|
||||||
this->x_extent = this->gcache.cached_veh_length - 1;
|
this->bounds.extent.x = this->gcache.cached_veh_length;
|
||||||
this->x_bb_offs = -1;
|
this->bounds.offset.x = 1;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case DIR_NW:
|
case DIR_NW:
|
||||||
this->y_offs = 1 - (this->gcache.cached_veh_length + 1) / 2 + flip_offs;
|
this->bounds.origin.y = -(this->gcache.cached_veh_length + 1) / 2 + flip_offs;
|
||||||
this->y_extent = this->gcache.cached_veh_length - 1;
|
this->bounds.extent.y = this->gcache.cached_veh_length;
|
||||||
this->y_bb_offs = -1;
|
this->bounds.offset.y = 1;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
/* Move northern corner of the bounding box down according to vehicle length
|
/* Move northern corner of the bounding box down according to vehicle length
|
||||||
* and center the bounding box on the vehicle. */
|
* and center the bounding box on the vehicle. */
|
||||||
case DIR_SW:
|
case DIR_SW:
|
||||||
this->x_offs = 1 + (this->gcache.cached_veh_length + 1) / 2 - VEHICLE_LENGTH - flip_offs;
|
this->bounds.origin.x = -(this->gcache.cached_veh_length) / 2 - flip_offs;
|
||||||
this->x_extent = VEHICLE_LENGTH - 1;
|
this->bounds.extent.x = this->gcache.cached_veh_length;
|
||||||
this->x_bb_offs = VEHICLE_LENGTH - this->gcache.cached_veh_length - 1;
|
this->bounds.offset.x = 1 - (VEHICLE_LENGTH - this->gcache.cached_veh_length);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case DIR_SE:
|
case DIR_SE:
|
||||||
this->y_offs = 1 + (this->gcache.cached_veh_length + 1) / 2 - VEHICLE_LENGTH - flip_offs;
|
this->bounds.origin.y = -(this->gcache.cached_veh_length) / 2 - flip_offs;
|
||||||
this->y_extent = VEHICLE_LENGTH - 1;
|
this->bounds.extent.y = this->gcache.cached_veh_length;
|
||||||
this->y_bb_offs = VEHICLE_LENGTH - this->gcache.cached_veh_length - 1;
|
this->bounds.offset.y = 1 - (VEHICLE_LENGTH - this->gcache.cached_veh_length);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
default:
|
default:
|
||||||
|
|
|
@ -635,7 +635,7 @@ CommandCost CmdPlantTree(DoCommandFlags flags, TileIndex tile, TileIndex start_t
|
||||||
}
|
}
|
||||||
|
|
||||||
struct TreeListEnt : PalSpriteID {
|
struct TreeListEnt : PalSpriteID {
|
||||||
uint8_t x, y;
|
int8_t x, y;
|
||||||
};
|
};
|
||||||
|
|
||||||
static void DrawTile_Trees(TileInfo *ti)
|
static void DrawTile_Trees(TileInfo *ti)
|
||||||
|
@ -699,7 +699,8 @@ static void DrawTile_Trees(TileInfo *ti)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
AddSortableSpriteToDraw(te[mi].sprite, te[mi].pal, ti->x + te[mi].x, ti->y + te[mi].y, 16 - te[mi].x, 16 - te[mi].y, 0x30, z, IsTransparencySet(TO_TREES), -te[mi].x, -te[mi].y);
|
SpriteBounds bounds{{}, {TILE_SIZE, TILE_SIZE, 48}, {te[mi].x, te[mi].y, 0}};
|
||||||
|
AddSortableSpriteToDraw(te[mi].sprite, te[mi].pal, ti->x, ti->y, z, bounds, IsTransparencySet(TO_TREES));
|
||||||
|
|
||||||
/* replace the removed one with the last one */
|
/* replace the removed one with the last one */
|
||||||
te[mi] = te[trees - 1];
|
te[mi] = te[trees - 1];
|
||||||
|
|
|
@ -1017,10 +1017,10 @@ static CommandCost ClearTile_TunnelBridge(TileIndex tile, DoCommandFlags flags)
|
||||||
* @param h Bounding box size in Y direction
|
* @param h Bounding box size in Y direction
|
||||||
* @param subsprite Optional subsprite for drawing halfpillars
|
* @param subsprite Optional subsprite for drawing halfpillars
|
||||||
*/
|
*/
|
||||||
static inline void DrawPillar(const PalSpriteID *psid, int x, int y, int z, int w, int h, const SubSprite *subsprite)
|
static inline void DrawPillar(const PalSpriteID *psid, int x, int y, int z, uint8_t w, uint8_t h, const SubSprite *subsprite)
|
||||||
{
|
{
|
||||||
static const int PILLAR_Z_OFFSET = TILE_HEIGHT - BRIDGE_Z_START; ///< Start offset of pillar wrt. bridge (downwards)
|
static const int PILLAR_Z_OFFSET = TILE_HEIGHT - BRIDGE_Z_START; ///< Start offset of pillar wrt. bridge (downwards)
|
||||||
AddSortableSpriteToDraw(psid->sprite, psid->pal, x, y, w, h, BB_HEIGHT_UNDER_BRIDGE - PILLAR_Z_OFFSET, z, IsTransparencySet(TO_BRIDGES), 0, 0, -PILLAR_Z_OFFSET, subsprite);
|
AddSortableSpriteToDraw(psid->sprite, psid->pal, x, y, z, {{0, 0, -PILLAR_Z_OFFSET}, {w, h, BB_HEIGHT_UNDER_BRIDGE}, {0, 0, PILLAR_Z_OFFSET}}, IsTransparencySet(TO_BRIDGES), subsprite);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
@ -1194,18 +1194,20 @@ static void DrawBridgeRoadBits(TileIndex head_tile, int x, int y, int z, int off
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static const uint size_x[6] = { 1, 16, 16, 1, 16, 1 };
|
static constexpr SpriteBounds back_bounds[6] = {
|
||||||
static const uint size_y[6] = { 16, 1, 1, 16, 1, 16 };
|
{{}, {0, TILE_SIZE, 40}, {}},
|
||||||
static const uint front_bb_offset_x[6] = { 15, 0, 0, 15, 0, 15 };
|
{{}, {TILE_SIZE, 0, 40}, {}},
|
||||||
static const uint front_bb_offset_y[6] = { 0, 15, 15, 0, 15, 0 };
|
{{}, {TILE_SIZE, 0, 40}, {}},
|
||||||
|
{{}, {0, TILE_SIZE, 40}, {}},
|
||||||
|
{{}, {TILE_SIZE, 0, 40}, {}},
|
||||||
|
{{}, {0, TILE_SIZE, 40}, {}},
|
||||||
|
};
|
||||||
|
|
||||||
/* The sprites under the vehicles are drawn as SpriteCombine. StartSpriteCombine() has already been called
|
/* The sprites under the vehicles are drawn as SpriteCombine. StartSpriteCombine() has already been called
|
||||||
* The bounding boxes here are the same as for bridge front/roof */
|
* The bounding boxes here are the same as for bridge front/roof */
|
||||||
for (uint i = 0; i < lengthof(seq_back); ++i) {
|
for (uint i = 0; i < lengthof(seq_back); ++i) {
|
||||||
if (seq_back[i] != 0) {
|
if (seq_back[i] != 0) {
|
||||||
AddSortableSpriteToDraw(seq_back[i], PAL_NONE,
|
AddSortableSpriteToDraw(seq_back[i], PAL_NONE, x, y, z, back_bounds[offset], trans_back[i]);
|
||||||
x, y, size_x[offset], size_y[offset], 0x28, z,
|
|
||||||
trans_back[i]);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1213,12 +1215,18 @@ static void DrawBridgeRoadBits(TileIndex head_tile, int x, int y, int z, int off
|
||||||
EndSpriteCombine();
|
EndSpriteCombine();
|
||||||
StartSpriteCombine();
|
StartSpriteCombine();
|
||||||
|
|
||||||
|
static constexpr SpriteBounds front_bounds[6] = {
|
||||||
|
{{15, 0, 0}, {0, TILE_SIZE, 40}, {-15, 0, 0}},
|
||||||
|
{{0, 15, 0}, {TILE_SIZE, 0, 40}, {0, -15, 0}},
|
||||||
|
{{0, 15, 0}, {TILE_SIZE, 0, 40}, {0, -15, 0}},
|
||||||
|
{{15, 0, 0}, {0, TILE_SIZE, 40}, {-15, 0, 0}},
|
||||||
|
{{0, 15, 0}, {TILE_SIZE, 0, 40}, {0, -15, 0}},
|
||||||
|
{{15, 0, 0}, {0, TILE_SIZE, 40}, {-15, 0, 0}},
|
||||||
|
};
|
||||||
|
|
||||||
for (uint i = 0; i < lengthof(seq_front); ++i) {
|
for (uint i = 0; i < lengthof(seq_front); ++i) {
|
||||||
if (seq_front[i] != 0) {
|
if (seq_front[i] != 0) {
|
||||||
AddSortableSpriteToDraw(seq_front[i], PAL_NONE,
|
AddSortableSpriteToDraw(seq_front[i], PAL_NONE, x, y, z, front_bounds[offset], trans_front[i]);
|
||||||
x, y, size_x[offset] + front_bb_offset_x[offset], size_y[offset] + front_bb_offset_y[offset], 0x28, z,
|
|
||||||
trans_front[i],
|
|
||||||
front_bb_offset_x[offset], front_bb_offset_y[offset]);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1251,15 +1259,35 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
|
||||||
*
|
*
|
||||||
*/
|
*/
|
||||||
|
|
||||||
static const int _tunnel_BB[4][12] = {
|
/* Tunnel sprites are positioned at 15,15, but the bounding box covers most of the tile. */
|
||||||
/* tunnnel-roof | Z-separator | tram-catenary
|
static constexpr SpriteBounds roof_bounds[DIAGDIR_END] = {
|
||||||
* w h bb_x bb_y| x y w h |bb_x bb_y w h */
|
{{0, 1, BB_Z_SEPARATOR}, {TILE_SIZE, TILE_SIZE - 1, 1}, {TILE_SIZE - 1, TILE_SIZE - 2, -BB_Z_SEPARATOR}}, // NE
|
||||||
{ 1, 0, -15, -14, 0, 15, 16, 1, 0, 1, 16, 15 }, // NE
|
{{1, 0, BB_Z_SEPARATOR}, {TILE_SIZE - 1, TILE_SIZE, 1}, {TILE_SIZE - 2, TILE_SIZE - 1, -BB_Z_SEPARATOR}}, // SE
|
||||||
{ 0, 1, -14, -15, 15, 0, 1, 16, 1, 0, 15, 16 }, // SE
|
{{0, 1, BB_Z_SEPARATOR}, {TILE_SIZE, TILE_SIZE - 1, 1}, {TILE_SIZE - 1, TILE_SIZE - 2, -BB_Z_SEPARATOR}}, // SW
|
||||||
{ 1, 0, -15, -14, 0, 15, 16, 1, 0, 1, 16, 15 }, // SW
|
{{1, 0, BB_Z_SEPARATOR}, {TILE_SIZE - 1, TILE_SIZE, 1}, {TILE_SIZE - 2, TILE_SIZE - 1, -BB_Z_SEPARATOR}}, // NW
|
||||||
{ 0, 1, -14, -15, 15, 0, 1, 16, 1, 0, 15, 16 }, // NW
|
};
|
||||||
|
|
||||||
|
/* Catenary sprites are positioned at 0,0, with the same bounding box as above. */
|
||||||
|
static constexpr SpriteBounds catenary_bounds[DIAGDIR_END] = {
|
||||||
|
{{0, 1, BB_Z_SEPARATOR}, {TILE_SIZE, TILE_SIZE - 1, 1}, {0, -1, -BB_Z_SEPARATOR}}, // NE
|
||||||
|
{{1, 0, BB_Z_SEPARATOR}, {TILE_SIZE - 1, TILE_SIZE, 1}, {-1, 0, -BB_Z_SEPARATOR}}, // SE
|
||||||
|
{{0, 1, BB_Z_SEPARATOR}, {TILE_SIZE, TILE_SIZE - 1, 1}, {0, -1, -BB_Z_SEPARATOR}}, // SW
|
||||||
|
{{1, 0, BB_Z_SEPARATOR}, {TILE_SIZE - 1, TILE_SIZE, 1}, {-1, 0, -BB_Z_SEPARATOR}}, // NW
|
||||||
|
};
|
||||||
|
|
||||||
|
static constexpr SpriteBounds rear_sep[DIAGDIR_END] = {
|
||||||
|
{{}, {TILE_SIZE, 1, TILE_HEIGHT}, {}}, // NE
|
||||||
|
{{}, {1, TILE_SIZE, TILE_HEIGHT}, {}}, // SE
|
||||||
|
{{}, {TILE_SIZE, 1, TILE_HEIGHT}, {}}, // SW
|
||||||
|
{{}, {1, TILE_SIZE, TILE_HEIGHT}, {}}, // NW
|
||||||
|
};
|
||||||
|
|
||||||
|
static constexpr SpriteBounds front_sep[DIAGDIR_END] = {
|
||||||
|
{{0, TILE_SIZE - 1, 0}, {TILE_SIZE, 1, TILE_HEIGHT}, {}}, // NE
|
||||||
|
{{TILE_SIZE - 1, 0, 0}, {1, TILE_SIZE, TILE_HEIGHT}, {}}, // SE
|
||||||
|
{{0, TILE_SIZE - 1, 0}, {TILE_SIZE, 1, TILE_HEIGHT}, {}}, // SW
|
||||||
|
{{TILE_SIZE - 1, 0, 0}, {1, TILE_SIZE, TILE_HEIGHT}, {}}, // NW
|
||||||
};
|
};
|
||||||
const int *BB_data = _tunnel_BB[tunnelbridge_direction];
|
|
||||||
|
|
||||||
bool catenary = false;
|
bool catenary = false;
|
||||||
|
|
||||||
|
@ -1332,7 +1360,7 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
|
||||||
if (catenary_sprite_base != 0) {
|
if (catenary_sprite_base != 0) {
|
||||||
catenary = true;
|
catenary = true;
|
||||||
StartSpriteCombine();
|
StartSpriteCombine();
|
||||||
AddSortableSpriteToDraw(catenary_sprite_base + tunnelbridge_direction, PAL_NONE, ti->x, ti->y, BB_data[10], BB_data[11], TILE_HEIGHT, ti->z, IsTransparencySet(TO_CATENARY), BB_data[8], BB_data[9], BB_Z_SEPARATOR);
|
AddSortableSpriteToDraw(catenary_sprite_base + tunnelbridge_direction, PAL_NONE, *ti, catenary_bounds[tunnelbridge_direction], IsTransparencySet(TO_CATENARY));
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
const RailTypeInfo *rti = GetRailTypeInfo(GetRailType(ti->tile));
|
const RailTypeInfo *rti = GetRailTypeInfo(GetRailType(ti->tile));
|
||||||
|
@ -1364,15 +1392,15 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
|
||||||
|
|
||||||
if (railtype_overlay != 0 && !catenary) StartSpriteCombine();
|
if (railtype_overlay != 0 && !catenary) StartSpriteCombine();
|
||||||
|
|
||||||
AddSortableSpriteToDraw(image + 1, PAL_NONE, ti->x + TILE_SIZE - 1, ti->y + TILE_SIZE - 1, BB_data[0], BB_data[1], TILE_HEIGHT, ti->z, false, BB_data[2], BB_data[3], BB_Z_SEPARATOR);
|
AddSortableSpriteToDraw(image + 1, PAL_NONE, *ti, roof_bounds[tunnelbridge_direction], false);
|
||||||
/* Draw railtype tunnel portal overlay if defined. */
|
/* Draw railtype tunnel portal overlay if defined. */
|
||||||
if (railtype_overlay != 0) AddSortableSpriteToDraw(railtype_overlay + tunnelbridge_direction, PAL_NONE, ti->x + TILE_SIZE - 1, ti->y + TILE_SIZE - 1, BB_data[0], BB_data[1], TILE_HEIGHT, ti->z, false, BB_data[2], BB_data[3], BB_Z_SEPARATOR);
|
if (railtype_overlay != 0) AddSortableSpriteToDraw(railtype_overlay + tunnelbridge_direction, PAL_NONE, *ti, roof_bounds[tunnelbridge_direction], false);
|
||||||
|
|
||||||
if (catenary || railtype_overlay != 0) EndSpriteCombine();
|
if (catenary || railtype_overlay != 0) EndSpriteCombine();
|
||||||
|
|
||||||
/* Add helper BB for sprite sorting that separates the tunnel from things beside of it. */
|
/* Add helper BB for sprite sorting that separates the tunnel from things beside of it. */
|
||||||
AddSortableSpriteToDraw(SPR_EMPTY_BOUNDING_BOX, PAL_NONE, ti->x, ti->y, BB_data[6], BB_data[7], TILE_HEIGHT, ti->z);
|
AddSortableSpriteToDraw(SPR_EMPTY_BOUNDING_BOX, PAL_NONE, *ti, rear_sep[tunnelbridge_direction]);
|
||||||
AddSortableSpriteToDraw(SPR_EMPTY_BOUNDING_BOX, PAL_NONE, ti->x + BB_data[4], ti->y + BB_data[5], BB_data[6], BB_data[7], TILE_HEIGHT, ti->z);
|
AddSortableSpriteToDraw(SPR_EMPTY_BOUNDING_BOX, PAL_NONE, *ti, front_sep[tunnelbridge_direction]);
|
||||||
|
|
||||||
DrawBridgeMiddle(ti);
|
DrawBridgeMiddle(ti);
|
||||||
} else { // IsBridge(ti->tile)
|
} else { // IsBridge(ti->tile)
|
||||||
|
@ -1423,7 +1451,7 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
|
||||||
* it doesn't disappear behind it
|
* it doesn't disappear behind it
|
||||||
*/
|
*/
|
||||||
/* Bridge heads are drawn solid no matter how invisibility/transparency is set */
|
/* Bridge heads are drawn solid no matter how invisibility/transparency is set */
|
||||||
AddSortableSpriteToDraw(psid->sprite, psid->pal, ti->x, ti->y, 16, 16, ti->tileh == SLOPE_FLAT ? 0 : 8, ti->z);
|
AddSortableSpriteToDraw(psid->sprite, psid->pal, *ti, {{}, {TILE_SIZE, TILE_SIZE, static_cast<uint8_t>(ti->tileh == SLOPE_FLAT ? 0 : TILE_HEIGHT)}, {}});
|
||||||
|
|
||||||
if (transport_type == TRANSPORT_ROAD) {
|
if (transport_type == TRANSPORT_ROAD) {
|
||||||
uint offset = tunnelbridge_direction;
|
uint offset = tunnelbridge_direction;
|
||||||
|
@ -1445,9 +1473,9 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
|
||||||
SpriteID surface = GetCustomRailSprite(rti, ti->tile, RTSG_BRIDGE);
|
SpriteID surface = GetCustomRailSprite(rti, ti->tile, RTSG_BRIDGE);
|
||||||
if (surface != 0) {
|
if (surface != 0) {
|
||||||
if (HasBridgeFlatRamp(ti->tileh, DiagDirToAxis(tunnelbridge_direction))) {
|
if (HasBridgeFlatRamp(ti->tileh, DiagDirToAxis(tunnelbridge_direction))) {
|
||||||
AddSortableSpriteToDraw(surface + ((DiagDirToAxis(tunnelbridge_direction) == AXIS_X) ? RTBO_X : RTBO_Y), PAL_NONE, ti->x, ti->y, 16, 16, 0, ti->z + 8);
|
AddSortableSpriteToDraw(surface + ((DiagDirToAxis(tunnelbridge_direction) == AXIS_X) ? RTBO_X : RTBO_Y), PAL_NONE, *ti, {{0, 0, TILE_HEIGHT}, {TILE_SIZE, TILE_SIZE, 0}, {}});
|
||||||
} else {
|
} else {
|
||||||
AddSortableSpriteToDraw(surface + RTBO_SLOPE + tunnelbridge_direction, PAL_NONE, ti->x, ti->y, 16, 16, 8, ti->z);
|
AddSortableSpriteToDraw(surface + RTBO_SLOPE + tunnelbridge_direction, PAL_NONE, *ti, {{}, {TILE_SIZE, TILE_SIZE, TILE_HEIGHT}, {}});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
/* Don't fallback to non-overlay sprite -- the spec states that
|
/* Don't fallback to non-overlay sprite -- the spec states that
|
||||||
|
@ -1460,15 +1488,15 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
|
||||||
if (rti->UsesOverlay()) {
|
if (rti->UsesOverlay()) {
|
||||||
SpriteID overlay = GetCustomRailSprite(rti, ti->tile, RTSG_OVERLAY);
|
SpriteID overlay = GetCustomRailSprite(rti, ti->tile, RTSG_OVERLAY);
|
||||||
if (HasBridgeFlatRamp(ti->tileh, DiagDirToAxis(tunnelbridge_direction))) {
|
if (HasBridgeFlatRamp(ti->tileh, DiagDirToAxis(tunnelbridge_direction))) {
|
||||||
AddSortableSpriteToDraw(overlay + RTO_X + DiagDirToAxis(tunnelbridge_direction), PALETTE_CRASH, ti->x, ti->y, 16, 16, 0, ti->z + 8);
|
AddSortableSpriteToDraw(overlay + RTO_X + DiagDirToAxis(tunnelbridge_direction), PALETTE_CRASH, *ti, {{0, 0, TILE_HEIGHT}, {TILE_SIZE, TILE_SIZE, 0}, {}});
|
||||||
} else {
|
} else {
|
||||||
AddSortableSpriteToDraw(overlay + RTO_SLOPE_NE + tunnelbridge_direction, PALETTE_CRASH, ti->x, ti->y, 16, 16, 8, ti->z);
|
AddSortableSpriteToDraw(overlay + RTO_SLOPE_NE + tunnelbridge_direction, PALETTE_CRASH, *ti, {{}, {TILE_SIZE, TILE_SIZE, TILE_HEIGHT}, {}});
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
if (HasBridgeFlatRamp(ti->tileh, DiagDirToAxis(tunnelbridge_direction))) {
|
if (HasBridgeFlatRamp(ti->tileh, DiagDirToAxis(tunnelbridge_direction))) {
|
||||||
AddSortableSpriteToDraw(DiagDirToAxis(tunnelbridge_direction) == AXIS_X ? rti->base_sprites.single_x : rti->base_sprites.single_y, PALETTE_CRASH, ti->x, ti->y, 16, 16, 0, ti->z + 8);
|
AddSortableSpriteToDraw(DiagDirToAxis(tunnelbridge_direction) == AXIS_X ? rti->base_sprites.single_x : rti->base_sprites.single_y, PALETTE_CRASH, *ti, {{0, 0, TILE_HEIGHT}, {TILE_SIZE, TILE_SIZE, 0}, {}});
|
||||||
} else {
|
} else {
|
||||||
AddSortableSpriteToDraw(rti->base_sprites.single_sloped + tunnelbridge_direction, PALETTE_CRASH, ti->x, ti->y, 16, 16, 8, ti->z);
|
AddSortableSpriteToDraw(rti->base_sprites.single_sloped + tunnelbridge_direction, PALETTE_CRASH, *ti, {{}, {TILE_SIZE, TILE_SIZE, TILE_HEIGHT}, {}});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1578,7 +1606,7 @@ void DrawBridgeMiddle(const TileInfo *ti)
|
||||||
int z = bridge_z - BRIDGE_Z_START;
|
int z = bridge_z - BRIDGE_Z_START;
|
||||||
|
|
||||||
/* Add a bounding box that separates the bridge from things below it. */
|
/* Add a bounding box that separates the bridge from things below it. */
|
||||||
AddSortableSpriteToDraw(SPR_EMPTY_BOUNDING_BOX, PAL_NONE, x, y, 16, 16, 1, bridge_z - TILE_HEIGHT + BB_Z_SEPARATOR);
|
AddSortableSpriteToDraw(SPR_EMPTY_BOUNDING_BOX, PAL_NONE, x, y, bridge_z - TILE_HEIGHT + BB_Z_SEPARATOR, {{}, {TILE_SIZE, TILE_SIZE, 1}, {}});
|
||||||
|
|
||||||
/* Draw Trambits as SpriteCombine */
|
/* Draw Trambits as SpriteCombine */
|
||||||
if (transport_type == TRANSPORT_ROAD || transport_type == TRANSPORT_RAIL) StartSpriteCombine();
|
if (transport_type == TRANSPORT_ROAD || transport_type == TRANSPORT_RAIL) StartSpriteCombine();
|
||||||
|
@ -1586,9 +1614,9 @@ void DrawBridgeMiddle(const TileInfo *ti)
|
||||||
/* Draw floor and far part of bridge*/
|
/* Draw floor and far part of bridge*/
|
||||||
if (!IsInvisibilitySet(TO_BRIDGES)) {
|
if (!IsInvisibilitySet(TO_BRIDGES)) {
|
||||||
if (axis == AXIS_X) {
|
if (axis == AXIS_X) {
|
||||||
AddSortableSpriteToDraw(psid->sprite, psid->pal, x, y, 16, 1, 0x28, z, IsTransparencySet(TO_BRIDGES), 0, 0, BRIDGE_Z_START);
|
AddSortableSpriteToDraw(psid->sprite, psid->pal, x, y, z, {{0, 0, BRIDGE_Z_START}, {TILE_SIZE, 1, 40}, {0, 0, -BRIDGE_Z_START}}, IsTransparencySet(TO_BRIDGES));
|
||||||
} else {
|
} else {
|
||||||
AddSortableSpriteToDraw(psid->sprite, psid->pal, x, y, 1, 16, 0x28, z, IsTransparencySet(TO_BRIDGES), 0, 0, BRIDGE_Z_START);
|
AddSortableSpriteToDraw(psid->sprite, psid->pal, x, y, z, {{0, 0, BRIDGE_Z_START}, {1, TILE_SIZE, 40}, {0, 0, -BRIDGE_Z_START}}, IsTransparencySet(TO_BRIDGES));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1602,16 +1630,16 @@ void DrawBridgeMiddle(const TileInfo *ti)
|
||||||
if (rti->UsesOverlay() && !IsInvisibilitySet(TO_BRIDGES)) {
|
if (rti->UsesOverlay() && !IsInvisibilitySet(TO_BRIDGES)) {
|
||||||
SpriteID surface = GetCustomRailSprite(rti, rampsouth, RTSG_BRIDGE, TCX_ON_BRIDGE);
|
SpriteID surface = GetCustomRailSprite(rti, rampsouth, RTSG_BRIDGE, TCX_ON_BRIDGE);
|
||||||
if (surface != 0) {
|
if (surface != 0) {
|
||||||
AddSortableSpriteToDraw(surface + axis, PAL_NONE, x, y, 16, 16, 0, bridge_z, IsTransparencySet(TO_BRIDGES));
|
AddSortableSpriteToDraw(surface + axis, PAL_NONE, x, y, bridge_z, {{}, {TILE_SIZE, TILE_SIZE, 0}, {}}, IsTransparencySet(TO_BRIDGES));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (_game_mode != GM_MENU && _settings_client.gui.show_track_reservation && !IsInvisibilitySet(TO_BRIDGES) && HasTunnelBridgeReservation(rampnorth)) {
|
if (_game_mode != GM_MENU && _settings_client.gui.show_track_reservation && !IsInvisibilitySet(TO_BRIDGES) && HasTunnelBridgeReservation(rampnorth)) {
|
||||||
if (rti->UsesOverlay()) {
|
if (rti->UsesOverlay()) {
|
||||||
SpriteID overlay = GetCustomRailSprite(rti, ti->tile, RTSG_OVERLAY);
|
SpriteID overlay = GetCustomRailSprite(rti, ti->tile, RTSG_OVERLAY);
|
||||||
AddSortableSpriteToDraw(overlay + RTO_X + axis, PALETTE_CRASH, ti->x, ti->y, 16, 16, 0, bridge_z, IsTransparencySet(TO_BRIDGES));
|
AddSortableSpriteToDraw(overlay + RTO_X + axis, PALETTE_CRASH, ti->x, ti->y, bridge_z, {{}, {TILE_SIZE, TILE_SIZE, 0}, {}}, IsTransparencySet(TO_BRIDGES));
|
||||||
} else {
|
} else {
|
||||||
AddSortableSpriteToDraw(axis == AXIS_X ? rti->base_sprites.single_x : rti->base_sprites.single_y, PALETTE_CRASH, ti->x, ti->y, 16, 16, 0, bridge_z, IsTransparencySet(TO_BRIDGES));
|
AddSortableSpriteToDraw(axis == AXIS_X ? rti->base_sprites.single_x : rti->base_sprites.single_y, PALETTE_CRASH, ti->x, ti->y, bridge_z, {{}, {TILE_SIZE, TILE_SIZE, 0}, {}}, IsTransparencySet(TO_BRIDGES));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1626,10 +1654,10 @@ void DrawBridgeMiddle(const TileInfo *ti)
|
||||||
if (!IsInvisibilitySet(TO_BRIDGES)) {
|
if (!IsInvisibilitySet(TO_BRIDGES)) {
|
||||||
if (axis == AXIS_X) {
|
if (axis == AXIS_X) {
|
||||||
y += 12;
|
y += 12;
|
||||||
if (psid->sprite & SPRITE_MASK) AddSortableSpriteToDraw(psid->sprite, psid->pal, x, y, 16, 4, 0x28, z, IsTransparencySet(TO_BRIDGES), 0, 3, BRIDGE_Z_START);
|
if (psid->sprite & SPRITE_MASK) AddSortableSpriteToDraw(psid->sprite, psid->pal, x, y, z, {{0, 3, BRIDGE_Z_START}, {TILE_SIZE, 1, 40}, {0, -3, -BRIDGE_Z_START}}, IsTransparencySet(TO_BRIDGES));
|
||||||
} else {
|
} else {
|
||||||
x += 12;
|
x += 12;
|
||||||
if (psid->sprite & SPRITE_MASK) AddSortableSpriteToDraw(psid->sprite, psid->pal, x, y, 4, 16, 0x28, z, IsTransparencySet(TO_BRIDGES), 3, 0, BRIDGE_Z_START);
|
if (psid->sprite & SPRITE_MASK) AddSortableSpriteToDraw(psid->sprite, psid->pal, x, y, z, {{3, 0, BRIDGE_Z_START}, {1, TILE_SIZE, 40}, {-3, 0, -BRIDGE_Z_START}}, IsTransparencySet(TO_BRIDGES));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -1109,8 +1109,7 @@ static void DoDrawVehicle(const Vehicle *v)
|
||||||
for (uint i = 0; i < v->sprite_cache.sprite_seq.count; ++i) {
|
for (uint i = 0; i < v->sprite_cache.sprite_seq.count; ++i) {
|
||||||
PaletteID pal2 = v->sprite_cache.sprite_seq.seq[i].pal;
|
PaletteID pal2 = v->sprite_cache.sprite_seq.seq[i].pal;
|
||||||
if (!pal2 || v->vehstatus.Test(VehState::Crashed)) pal2 = pal;
|
if (!pal2 || v->vehstatus.Test(VehState::Crashed)) pal2 = pal;
|
||||||
AddSortableSpriteToDraw(v->sprite_cache.sprite_seq.seq[i].sprite, pal2, v->x_pos + v->x_offs, v->y_pos + v->y_offs,
|
AddSortableSpriteToDraw(v->sprite_cache.sprite_seq.seq[i].sprite, pal2, v->x_pos, v->y_pos, v->z_pos, v->bounds, shadowed);
|
||||||
v->x_extent, v->y_extent, v->z_extent, v->z_pos, shadowed, v->x_bb_offs, v->y_bb_offs);
|
|
||||||
}
|
}
|
||||||
EndSpriteCombine();
|
EndSpriteCombine();
|
||||||
}
|
}
|
||||||
|
@ -1674,12 +1673,24 @@ void Vehicle::UpdateBoundingBoxCoordinates(bool update_cache) const
|
||||||
Rect new_coord;
|
Rect new_coord;
|
||||||
this->sprite_cache.sprite_seq.GetBounds(&new_coord);
|
this->sprite_cache.sprite_seq.GetBounds(&new_coord);
|
||||||
|
|
||||||
Point pt = RemapCoords(this->x_pos + this->x_offs, this->y_pos + this->y_offs, this->z_pos);
|
/* z-bounds are not used. */
|
||||||
|
Point pt = RemapCoords(this->x_pos + this->bounds.origin.x + this->bounds.offset.x, this->y_pos + this->bounds.origin.y + this->bounds.offset.y, this->z_pos);
|
||||||
new_coord.left += pt.x;
|
new_coord.left += pt.x;
|
||||||
new_coord.top += pt.y;
|
new_coord.top += pt.y;
|
||||||
new_coord.right += pt.x + 2 * ZOOM_BASE;
|
new_coord.right += pt.x + 2 * ZOOM_BASE;
|
||||||
new_coord.bottom += pt.y + 2 * ZOOM_BASE;
|
new_coord.bottom += pt.y + 2 * ZOOM_BASE;
|
||||||
|
|
||||||
|
extern bool _draw_bounding_boxes;
|
||||||
|
if (_draw_bounding_boxes) {
|
||||||
|
int x = this->x_pos + this->bounds.origin.x;
|
||||||
|
int y = this->y_pos + this->bounds.origin.y;
|
||||||
|
int z = this->z_pos + this->bounds.origin.z;
|
||||||
|
new_coord.left = std::min(new_coord.left, RemapCoords(x + bounds.extent.x, y, z).x);
|
||||||
|
new_coord.right = std::max(new_coord.right, RemapCoords(x, y + bounds.extent.y, z).x + 1);
|
||||||
|
new_coord.top = std::min(new_coord.top, RemapCoords(x, y, z + bounds.extent.z).y);
|
||||||
|
new_coord.bottom = std::max(new_coord.bottom, RemapCoords(x + bounds.extent.x, y + bounds.extent.y, z).y + 1);
|
||||||
|
}
|
||||||
|
|
||||||
if (update_cache) {
|
if (update_cache) {
|
||||||
/*
|
/*
|
||||||
* If the old coordinates are invalid, set the cache to the new coordinates for correct
|
* If the old coordinates are invalid, set the cache to the new coordinates for correct
|
||||||
|
|
|
@ -10,6 +10,7 @@
|
||||||
#ifndef VEHICLE_BASE_H
|
#ifndef VEHICLE_BASE_H
|
||||||
#define VEHICLE_BASE_H
|
#define VEHICLE_BASE_H
|
||||||
|
|
||||||
|
#include "sprite.h"
|
||||||
#include "track_type.h"
|
#include "track_type.h"
|
||||||
#include "command_type.h"
|
#include "command_type.h"
|
||||||
#include "order_base.h"
|
#include "order_base.h"
|
||||||
|
@ -293,13 +294,7 @@ public:
|
||||||
* 0xff == reserved for another custom sprite
|
* 0xff == reserved for another custom sprite
|
||||||
*/
|
*/
|
||||||
uint8_t spritenum = 0;
|
uint8_t spritenum = 0;
|
||||||
uint8_t x_extent = 0; ///< x-extent of vehicle bounding box
|
SpriteBounds bounds{}; ///< Bounding box of vehicle.
|
||||||
uint8_t y_extent = 0; ///< y-extent of vehicle bounding box
|
|
||||||
uint8_t z_extent = 0; ///< z-extent of vehicle bounding box
|
|
||||||
int8_t x_bb_offs = 0; ///< x offset of vehicle bounding box
|
|
||||||
int8_t y_bb_offs = 0; ///< y offset of vehicle bounding box
|
|
||||||
int8_t x_offs = 0; ///< x offset for vehicle sprite
|
|
||||||
int8_t y_offs = 0; ///< y offset for vehicle sprite
|
|
||||||
EngineID engine_type = EngineID::Invalid(); ///< The type of engine used for this vehicle.
|
EngineID engine_type = EngineID::Invalid(); ///< The type of engine used for this vehicle.
|
||||||
|
|
||||||
TextEffectID fill_percent_te_id = INVALID_TE_ID; ///< a text-effect id to a loading indicator object
|
TextEffectID fill_percent_te_id = INVALID_TE_ID; ///< a text-effect id to a loading indicator object
|
||||||
|
|
|
@ -660,12 +660,17 @@ static void AddCombinedSprite(SpriteID image, PaletteID pal, int x, int y, int z
|
||||||
* @param bb_offset_z bounding box extent towards negative Z (world)
|
* @param bb_offset_z bounding box extent towards negative Z (world)
|
||||||
* @param sub Only draw a part of the sprite.
|
* @param sub Only draw a part of the sprite.
|
||||||
*/
|
*/
|
||||||
void AddSortableSpriteToDraw(SpriteID image, PaletteID pal, int x, int y, int w, int h, int dz, int z, bool transparent, int bb_offset_x, int bb_offset_y, int bb_offset_z, const SubSprite *sub)
|
void AddSortableSpriteToDraw(SpriteID image, PaletteID pal, int x, int y, int z, const SpriteBounds &bounds, bool transparent, const SubSprite *sub)
|
||||||
{
|
{
|
||||||
int32_t left, right, top, bottom;
|
int32_t left, right, top, bottom;
|
||||||
|
|
||||||
assert((image & SPRITE_MASK) < MAX_SPRITES);
|
assert((image & SPRITE_MASK) < MAX_SPRITES);
|
||||||
|
|
||||||
|
/* Move to bounding box. */
|
||||||
|
x += bounds.origin.x;
|
||||||
|
y += bounds.origin.y;
|
||||||
|
z += bounds.origin.z;
|
||||||
|
|
||||||
/* make the sprites transparent with the right palette */
|
/* make the sprites transparent with the right palette */
|
||||||
if (transparent) {
|
if (transparent) {
|
||||||
SetBit(image, PALETTE_MODIFIER_TRANSPARENT);
|
SetBit(image, PALETTE_MODIFIER_TRANSPARENT);
|
||||||
|
@ -673,21 +678,21 @@ void AddSortableSpriteToDraw(SpriteID image, PaletteID pal, int x, int y, int w,
|
||||||
}
|
}
|
||||||
|
|
||||||
if (_vd.combine_sprites == SPRITE_COMBINE_ACTIVE) {
|
if (_vd.combine_sprites == SPRITE_COMBINE_ACTIVE) {
|
||||||
AddCombinedSprite(image, pal, x, y, z, sub);
|
AddCombinedSprite(image, pal, x + bounds.offset.x, y + bounds.offset.y, z + bounds.offset.z, sub);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
_vd.last_child = LAST_CHILD_NONE;
|
_vd.last_child = LAST_CHILD_NONE;
|
||||||
|
|
||||||
Point pt = RemapCoords(x, y, z);
|
Point pt = RemapCoords(x + bounds.offset.x, y + bounds.offset.y, z + bounds.offset.z);
|
||||||
int tmp_left, tmp_top, tmp_x = pt.x, tmp_y = pt.y;
|
int tmp_left, tmp_top, tmp_x = pt.x, tmp_y = pt.y;
|
||||||
|
|
||||||
/* Compute screen extents of sprite */
|
/* Compute screen extents of sprite */
|
||||||
if (image == SPR_EMPTY_BOUNDING_BOX) {
|
if (image == SPR_EMPTY_BOUNDING_BOX) {
|
||||||
left = tmp_left = RemapCoords(x + w , y + bb_offset_y, z + bb_offset_z).x;
|
left = tmp_left = RemapCoords(x + bounds.extent.x, y, z).x;
|
||||||
right = RemapCoords(x + bb_offset_x, y + h , z + bb_offset_z).x + 1;
|
right = RemapCoords(x, y + bounds.extent.y, z).x + 1;
|
||||||
top = tmp_top = RemapCoords(x + bb_offset_x, y + bb_offset_y, z + dz ).y;
|
top = tmp_top = RemapCoords(x, y, z + bounds.extent.z).y;
|
||||||
bottom = RemapCoords(x + w , y + h , z + bb_offset_z).y + 1;
|
bottom = RemapCoords(x + bounds.extent.x, y + bounds.extent.y, z).y + 1;
|
||||||
} else {
|
} else {
|
||||||
const Sprite *spr = GetSprite(image & SPRITE_MASK, SpriteType::Normal);
|
const Sprite *spr = GetSprite(image & SPRITE_MASK, SpriteType::Normal);
|
||||||
left = tmp_left = (pt.x += spr->x_offs);
|
left = tmp_left = (pt.x += spr->x_offs);
|
||||||
|
@ -698,10 +703,10 @@ void AddSortableSpriteToDraw(SpriteID image, PaletteID pal, int x, int y, int w,
|
||||||
|
|
||||||
if (_draw_bounding_boxes && (image != SPR_EMPTY_BOUNDING_BOX)) {
|
if (_draw_bounding_boxes && (image != SPR_EMPTY_BOUNDING_BOX)) {
|
||||||
/* Compute maximal extents of sprite and its bounding box */
|
/* Compute maximal extents of sprite and its bounding box */
|
||||||
left = std::min(left , RemapCoords(x + w , y + bb_offset_y, z + bb_offset_z).x);
|
left = std::min(left , RemapCoords(x + bounds.extent.x, y, z).x);
|
||||||
right = std::max(right , RemapCoords(x + bb_offset_x, y + h , z + bb_offset_z).x + 1);
|
right = std::max(right , RemapCoords(x, y + bounds.extent.y, z).x + 1);
|
||||||
top = std::min(top , RemapCoords(x + bb_offset_x, y + bb_offset_y, z + dz ).y);
|
top = std::min(top , RemapCoords(x, y, z + bounds.extent.z).y);
|
||||||
bottom = std::max(bottom, RemapCoords(x + w , y + h , z + bb_offset_z).y + 1);
|
bottom = std::max(bottom, RemapCoords(x + bounds.extent.x, y + bounds.extent.y, z).y + 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Do not add the sprite to the viewport, if it is outside */
|
/* Do not add the sprite to the viewport, if it is outside */
|
||||||
|
@ -722,14 +727,14 @@ void AddSortableSpriteToDraw(SpriteID image, PaletteID pal, int x, int y, int w,
|
||||||
ps.image = image;
|
ps.image = image;
|
||||||
ps.pal = pal;
|
ps.pal = pal;
|
||||||
ps.sub = sub;
|
ps.sub = sub;
|
||||||
ps.xmin = x + bb_offset_x;
|
ps.xmin = x;
|
||||||
ps.xmax = x + std::max(bb_offset_x, w) - 1;
|
ps.xmax = x + bounds.extent.x - 1;
|
||||||
|
|
||||||
ps.ymin = y + bb_offset_y;
|
ps.ymin = y;
|
||||||
ps.ymax = y + std::max(bb_offset_y, h) - 1;
|
ps.ymax = y + bounds.extent.y - 1;
|
||||||
|
|
||||||
ps.zmin = z + bb_offset_z;
|
ps.zmin = z;
|
||||||
ps.zmax = z + std::max(bb_offset_z, dz) - 1;
|
ps.zmax = z + bounds.extent.z - 1;
|
||||||
|
|
||||||
ps.first_child = LAST_CHILD_NONE;
|
ps.first_child = LAST_CHILD_NONE;
|
||||||
|
|
||||||
|
|
|
@ -11,6 +11,7 @@
|
||||||
#define VIEWPORT_FUNC_H
|
#define VIEWPORT_FUNC_H
|
||||||
|
|
||||||
#include "gfx_type.h"
|
#include "gfx_type.h"
|
||||||
|
#include "sprite.h"
|
||||||
#include "viewport_type.h"
|
#include "viewport_type.h"
|
||||||
#include "window_type.h"
|
#include "window_type.h"
|
||||||
#include "tile_map.h"
|
#include "tile_map.h"
|
||||||
|
@ -51,10 +52,14 @@ void OffsetGroundSprite(int x, int y);
|
||||||
|
|
||||||
void DrawGroundSprite(SpriteID image, PaletteID pal, const SubSprite *sub = nullptr, int extra_offs_x = 0, int extra_offs_y = 0);
|
void DrawGroundSprite(SpriteID image, PaletteID pal, const SubSprite *sub = nullptr, int extra_offs_x = 0, int extra_offs_y = 0);
|
||||||
void DrawGroundSpriteAt(SpriteID image, PaletteID pal, int32_t x, int32_t y, int z, const SubSprite *sub = nullptr, int extra_offs_x = 0, int extra_offs_y = 0);
|
void DrawGroundSpriteAt(SpriteID image, PaletteID pal, int32_t x, int32_t y, int z, const SubSprite *sub = nullptr, int extra_offs_x = 0, int extra_offs_y = 0);
|
||||||
void AddSortableSpriteToDraw(SpriteID image, PaletteID pal, int x, int y, int w, int h, int dz, int z, bool transparent = false, int bb_offset_x = 0, int bb_offset_y = 0, int bb_offset_z = 0, const SubSprite *sub = nullptr);
|
void AddSortableSpriteToDraw(SpriteID image, PaletteID pal, int x, int y, int z, const SpriteBounds &bounds, bool transparent = false, const SubSprite *sub = nullptr);
|
||||||
void AddChildSpriteScreen(SpriteID image, PaletteID pal, int x, int y, bool transparent = false, const SubSprite *sub = nullptr, bool scale = true, bool relative = true);
|
void AddChildSpriteScreen(SpriteID image, PaletteID pal, int x, int y, bool transparent = false, const SubSprite *sub = nullptr, bool scale = true, bool relative = true);
|
||||||
std::string *ViewportAddString(const DrawPixelInfo *dpi, const ViewportSign *sign, ViewportStringFlags flags, Colours colour);
|
std::string *ViewportAddString(const DrawPixelInfo *dpi, const ViewportSign *sign, ViewportStringFlags flags, Colours colour);
|
||||||
|
|
||||||
|
inline void AddSortableSpriteToDraw(SpriteID image, PaletteID pal, const Coord3D<int32_t> &world, const SpriteBounds &bounds, bool transparent = false, const SubSprite *sub = nullptr)
|
||||||
|
{
|
||||||
|
AddSortableSpriteToDraw(image, pal, world.x, world.y, world.z, bounds, transparent, sub);
|
||||||
|
}
|
||||||
|
|
||||||
void StartSpriteCombine();
|
void StartSpriteCombine();
|
||||||
void EndSpriteCombine();
|
void EndSpriteCombine();
|
||||||
|
|
|
@ -89,8 +89,8 @@ enum ZoomStateChange : uint8_t {
|
||||||
* z=6 reserved, currently unused.
|
* z=6 reserved, currently unused.
|
||||||
* z=7 Z separator between bridge/tunnel and the things under/above it.
|
* z=7 Z separator between bridge/tunnel and the things under/above it.
|
||||||
*/
|
*/
|
||||||
static const uint BB_HEIGHT_UNDER_BRIDGE = 6; ///< Everything that can be built under low bridges, must not exceed this Z height.
|
static constexpr int BB_HEIGHT_UNDER_BRIDGE = 6; ///< Everything that can be built under low bridges, must not exceed this Z height.
|
||||||
static const uint BB_Z_SEPARATOR = 7; ///< Separates the bridge/tunnel from the things under/above it.
|
static constexpr int BB_Z_SEPARATOR = 7; ///< Separates the bridge/tunnel from the things under/above it.
|
||||||
|
|
||||||
/** Viewport place method (type of highlighted area and placed objects) */
|
/** Viewport place method (type of highlighted area and placed objects) */
|
||||||
enum ViewportPlaceMethod : uint8_t {
|
enum ViewportPlaceMethod : uint8_t {
|
||||||
|
|
|
@ -806,11 +806,7 @@ static void DrawWaterTileStruct(const TileInfo *ti, std::span<const DrawTileSeqS
|
||||||
for (const DrawTileSeqStruct &dtss : seq) {
|
for (const DrawTileSeqStruct &dtss : seq) {
|
||||||
uint tile_offs = offset + dtss.image.sprite;
|
uint tile_offs = offset + dtss.image.sprite;
|
||||||
if (feature < CF_END) tile_offs = GetCanalSpriteOffset(feature, ti->tile, tile_offs);
|
if (feature < CF_END) tile_offs = GetCanalSpriteOffset(feature, ti->tile, tile_offs);
|
||||||
AddSortableSpriteToDraw(base + tile_offs, palette,
|
AddSortableSpriteToDraw(base + tile_offs, palette, *ti, dtss, IsTransparencySet(TO_BUILDINGS));
|
||||||
ti->x + dtss.delta_x, ti->y + dtss.delta_y,
|
|
||||||
dtss.size_x, dtss.size_y,
|
|
||||||
dtss.size_z, ti->z + dtss.delta_z,
|
|
||||||
IsTransparencySet(TO_BUILDINGS));
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue