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Author SHA1 Message Date
Michael Lutz
2ebc601d97 Doc: Update 13.0 changelog. 2023-02-05 14:59:47 +01:00
Michael Lutz
9daec1cb30 Update: Backport language changes 2023-02-05 14:59:21 +01:00
Rubidium
6bd2b9c34f Change: explicitly allow initial loan of 0, however show warning in UI 2023-02-05 14:59:21 +01:00
Rubidium
292ec1ced7 Change #10077: make maximum loan a positive multiple of the loan interval
And set the minimum maximum loan to the value of loan interval, so there is
always an amount of money to lend. Compared to being allowed to set max loan
to 0 and never be allowed to lend any money.
2023-02-05 14:59:21 +01:00
Loïc Guilloux
6b36f07eb8 Fix #10361, fe30f66: Don't try to give saved data to a dead script (#10433) 2023-02-05 14:59:21 +01:00
Jonathan G Rennison
f6170ec782 Fix: Water infrastructure accounting when building docks 2023-02-05 14:59:21 +01:00
Jonathan G Rennison
32d80d1a57 Fix #10419: Water infrastructure accounting when building ship depots 2023-02-05 14:59:21 +01:00
Michael Lutz
8aa4173bce Doc: Update RC2 changelog. 2023-01-28 21:50:32 +01:00
Michael Lutz
ada33a6885 Update: Backport language changes 2023-01-28 21:50:32 +01:00
Patric Stout
64bd824b48 Add: [Actions] upload releases to GOG automatically 2023-01-28 21:50:32 +01:00
Patric Stout
ce9c4fc31f Change: [Actions] release Windows Store files to CDN
Currently they had a name that the rest of our system cannot
deal with correctly. "cert.pfx" is also not very descriptive from
a system as a whole.

As such, we now name it like any other file, so it can be published
safely to the CDN.
2023-01-28 21:50:32 +01:00
Patric Stout
ff07af905a Change: [Actions] split GitHub workflows into several smaller ones 2023-01-28 21:50:32 +01:00
Patric Stout
b5f8fcb280 Remove: [Actions] Ubuntu/Debian release binaries (instead, use the Generic) 2023-01-28 21:50:32 +01:00
Rubidium
bac7ad72b1 Fix #10009: bad overflow protection when taking out loans 2023-01-28 21:50:32 +01:00
0cb3d85a87 Change: Display font status as aa/noaa instead of true/false. (#10352) 2023-01-28 21:50:32 +01:00
Tyler Trahan
05c0295d32 Feature: Set a custom number of industries in map generation window (#10340) 2023-01-28 21:50:32 +01:00
Tyler Trahan
556e9e8434 Feature: Press Ctrl to build a diagonal area of trees (#10342) 2023-01-28 21:50:32 +01:00
Michael Lutz
4fe8d97623 Update: Backport language changes (#10425) 2023-01-28 19:16:14 +00:00
Michael Lutz
c31195509f Doc: Changelog for 13.0-RC2. (#10424) 2023-01-28 16:30:30 +00:00
Michael Lutz
aa4cd1012f Update: Backport language changes 2023-01-28 17:10:46 +01:00
Rubidium
c9948a4517 Fix: scripts are not aware of nullptr, they only know null 2023-01-28 17:10:46 +01:00
Rubidium
d1daf34c91 Fix: missing/duplicate documentation tags for scripts 2023-01-28 17:10:46 +01:00
Rubidium
18c701d274 Fix: warnings about obsolete settings/setting values in Doxygen configurations 2023-01-28 17:10:46 +01:00
Rubidium
3357aff494 Fix: scripts cannot call constructors of ScriptEvents, so remove from the documentation 2023-01-28 17:10:46 +01:00
Rubidium
08ca0746b1 Fix: no ScriptEvent sub class should export constructors to scripts 2023-01-28 17:10:46 +01:00
merni-ns
1cb459de3f Change #10255: Reduce basic thickness of linkgraph GUI lines (#10410)
From 3px to 2px (multiplied by UI scale).
2023-01-28 17:10:46 +01:00
7e61264e3c Fix #10220: Don't select unselectable engine as default. (#10404) 2023-01-28 17:10:46 +01:00
Tyler Trahan
75c37bf7c2 Fix #10395: When loading old saves, don't forcibly bar level crossings (#10400) 2023-01-28 17:10:46 +01:00
Rubidium
f88766c976 Fix #10377, Fix 94167df: bad sorting of rail vehicles when primary variant is missing 2023-01-28 17:10:46 +01:00
SamuXarick
52319891ce Fix 3c047b1: AIGroup.GetProfitLastYear could get values different than those displayed in GUI (#10227)
* Change: Store "all time" and "since minimum age" last year profits on groups

* Fix: Update last year profit for groups when copying vehicle statistics on autoreplace

* Codechange: Refactor profit last year

* Change: Rename some group related items for clarity

* Change: Reorder the fields in GroupStatistics

That way less memory gets wasted.
2023-01-28 17:10:46 +01:00
Francis Herne
0a5dc852bb Fix #10362: NewGRF bridges without speed limits.
For bridges, a max speed of 0xFFFF (i.e. no effective limit)
 is no longer displayed as a limit in the UI.

A max speed of 0 is also considered unlimited, for similarity to the
 roadtype and railtype interface.
2023-01-28 17:10:46 +01:00
5b27cd029f Fix: Switch to OWNER_TOWN prevented OWNER_DEITY test during industry prospecting. (#10360) 2023-01-28 17:10:46 +01:00
Rubidium
2104849fad Fix #10368, Fix 994bf19: server restarting game caused clients to hit assertion
Upon closing the EndGameWindow, triggered from UnInitWindowSystem, the
HighScoreWindow would be opened and _z_windows would not be empty.
2023-01-28 17:10:46 +01:00
Tyler Trahan
25940cdbd1 Fix #10363: CargoDist setting helptext shouldn't suggest symmetric distribution for diamonds in subtropic (#10364)
* Fix #10363: CargoDist setting helptext shouldn't suggest symmetric distribution for diamonds in subtropic

* Fix: Always capitalize the first word of a sentence, even if a quoted setting name
2023-01-28 17:10:46 +01:00
Rubidium
f37b6cb17f Fix #9865: removing files with the console always failed 2023-01-28 17:10:46 +01:00
Rubidium
87d74389fb Fix #10177: company list password padlock showed after switching to single player 2023-01-28 17:10:46 +01:00
Rubidium
557c5a8583 Fix #10057: FallbackParagraphLayout fails to properly wrap
... during the first word after a new run has been started.
2023-01-28 17:10:46 +01:00
Jonathan G Rennison
bd6a95c6b9 Fix #10032: Capacities of articulated vehicles in build window
See also: #9954
2023-01-28 17:10:46 +01:00
Tyler Trahan
6d1331ebcd Fix: Various Wide River issues (#10348) 2023-01-28 17:10:46 +01:00
680fcb8611 Fix: Link variants to parents when finalising engines. (#10346)
This ensures that definition-order of engines within the NewGRF does not matter.
2023-01-28 17:10:46 +01:00
Tyler Trahan
548a9c41d5 Fix #10333, c53f29d: Only show industry prospecting errors to local company (#10338) 2023-01-28 17:10:46 +01:00
4c6b6c9d33 Fix #10335: Set initial scrollbar count for object GUI. (#10336)
This previously happened when the window was resized by itself which was fixed by #10196. Explicitly set the count instead.
2023-01-28 17:10:46 +01:00
c935a58272 Fix #10331: Starting new company during load must happen after AI start. (#10332)
This situation occurs when loading a savegame in single-player which only
has AI companies.
2023-01-28 17:10:46 +01:00
Rubidium
88030d781b Fix #10309: [SDL] Uninitialized width and height when turning off full screen 2023-01-28 17:10:46 +01:00
7ccfc4b143 Fix: Don't assume engclass 2 should be elrail. (#10315)
When disabling/enabling elrail, there is an assumption that `engclass` of 2
means the engine will run on elrail. While this holds for default engines,
NewGRFs can do other things.

To resolve this we store the intended railtype so that toggling elrail will
restore to the correct type.
2023-01-28 17:10:46 +01:00
Rubidium
f5193aeba2 Fix: prevent corrupted GRF files to allocate stupid amounts of memory 2023-01-28 17:10:46 +01:00
Rubidium
ed65594868 Fix: do not allow more palette colours than there are indices for the colours
Or: do not pass unchecked size from BMP file into memory allocation
2023-01-28 17:10:46 +01:00
Loïc Guilloux
b211a88b71 Fix #10304, fe30f66: [Scripts] Don't start GS in intro (#10305) 2023-01-28 17:10:46 +01:00
Michael Lutz
2414cf0e8f Doc: [Script] Outdated API changelog comment. 2023-01-01 23:34:14 +01:00
Michael Lutz
400addf7af Fix: [Script] Copy compat files for version 13 to build output. 2023-01-01 23:34:14 +01:00
161 changed files with 5123 additions and 3150 deletions

85
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name: Release (Docs)
on:
workflow_call:
inputs:
version:
required: true
type: string
jobs:
docs:
name: Docs
runs-on: ubuntu-20.04
steps:
- name: Download source
uses: actions/download-artifact@v3
with:
name: internal-source
- name: Unpack source
run: |
tar -xf source.tar.gz --strip-components=1
- name: Install dependencies
run: |
echo "::group::Update apt"
sudo apt-get update
echo "::endgroup::"
echo "::group::Install dependencies"
sudo apt-get install -y --no-install-recommends \
doxygen \
# EOF
echo "::endgroup::"
env:
DEBIAN_FRONTEND: noninteractive
- name: Build
run: |
mkdir -p ${GITHUB_WORKSPACE}/build
cd ${GITHUB_WORKSPACE}/build
echo "::group::CMake"
cmake ${GITHUB_WORKSPACE} \
-DCMAKE_BUILD_TYPE=RelWithDebInfo \
-DOPTION_DOCS_ONLY=ON \
# EOF
echo "::endgroup::"
echo "::group::Build"
cmake --build . --target docs
echo "::endgroup::"
- name: Create bundles
run: |
BASENAME=openttd-${{ inputs.version }}
cd ${GITHUB_WORKSPACE}/build
mv docs/source ${BASENAME}-docs
mv docs/ai-api ${BASENAME}-docs-ai
mv docs/gs-api ${BASENAME}-docs-gs
mkdir -p bundles
echo "::group::Create docs bundle"
tar --xz -cf bundles/${BASENAME}-docs.tar.xz ${BASENAME}-docs
echo "::endgroup::"
echo "::group::Create AI API docs bundle"
tar --xz -cf bundles/${BASENAME}-docs-ai.tar.xz ${BASENAME}-docs-ai
echo "::endgroup::"
echo "::group::Create GameScript API docs bundle"
tar --xz -cf bundles/${BASENAME}-docs-gs.tar.xz ${BASENAME}-docs-gs
echo "::endgroup::"
- name: Store bundles
uses: actions/upload-artifact@v3
with:
name: openttd-docs
path: build/bundles/*.tar.xz
retention-days: 5

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name: Release (Linux)
on:
workflow_call:
jobs:
linux:
name: Linux (Generic)
runs-on: ubuntu-20.04
container:
# manylinux2014 is based on CentOS 7, but already has a lot of things
# installed and preconfigured. It makes it easier to build OpenTTD.
image: quay.io/pypa/manylinux2014_x86_64
steps:
- name: Download source
uses: actions/download-artifact@v3
with:
name: internal-source
- name: Unpack source
run: |
tar -xf source.tar.gz --strip-components=1
- name: Install dependencies
run: |
echo "::group::Install dependencies"
yum install -y \
fontconfig-devel \
freetype-devel \
libicu-devel \
libpng-devel \
lzo-devel \
SDL2-devel \
wget \
xz-devel \
zlib-devel \
# EOF
echo "::endgroup::"
# The yum variant of fluidsynth depends on all possible audio drivers,
# like jack, ALSA, pulseaudio, etc. This is not really useful for us,
# as we route the output of fluidsynth back via our sound driver, and
# as such do not use these audio driver outputs at all. So instead,
# we compile fluidsynth ourselves, with as little dependencies as
# possible. This currently means it picks up SDL2, but this is fine,
# as we need SDL2 anyway.
echo "::group::Install fluidsynth"
wget https://github.com/FluidSynth/fluidsynth/archive/v2.1.6.tar.gz
tar xf v2.1.6.tar.gz
(
cd fluidsynth-2.1.6
mkdir build
cd build
cmake .. -DCMAKE_BUILD_TYPE=RelWithDebInfo -DCMAKE_INSTALL_PREFIX=/usr
cmake --build . -j $(nproc)
cmake --install .
)
echo "::endgroup::"
- name: Install GCC problem matcher
uses: ammaraskar/gcc-problem-matcher@master
- name: Build
run: |
mkdir -p build
cd build
echo "::group::CMake"
cmake ${GITHUB_WORKSPACE} \
-DCMAKE_BUILD_TYPE=RelWithDebInfo \
-DOPTION_PACKAGE_DEPENDENCIES=ON \
# EOF
echo "::endgroup::"
echo "::group::Build"
echo "Running on $(nproc) cores"
cmake --build . -j $(nproc)
echo "::endgroup::"
- name: Create bundles
run: |
cd ${GITHUB_WORKSPACE}/build
echo "::group::Run CPack"
cpack
echo "::endgroup::"
echo "::group::Cleanup"
# Remove the sha256 files CPack generates; we will do this ourself at
# the end of this workflow.
rm -f bundles/*.sha256
echo "::endgroup::"
- name: Store bundles
uses: actions/upload-artifact@v3
with:
name: openttd-linux-generic
path: build/bundles
retention-days: 5

195
.github/workflows/release-macos.yml vendored Normal file
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name: Release (MacOS)
on:
workflow_call:
jobs:
macos:
name: MacOS
runs-on: macos-11
env:
MACOSX_DEPLOYMENT_TARGET: 10.13
steps:
- name: Download source
uses: actions/download-artifact@v3
with:
name: internal-source
- name: Unpack source
run: |
tar -xf source.tar.gz --strip-components=1
- name: Install dependencies
env:
HOMEBREW_NO_AUTO_UPDATE: 1
HOMEBREW_NO_INSTALL_CLEANUP: 1
run: |
brew install pandoc
- name: Prepare cache key
id: key
run: |
echo "image=$ImageOS-$ImageVersion" >> $GITHUB_OUTPUT
- name: Enable vcpkg cache
uses: actions/cache@v3
with:
path: /usr/local/share/vcpkg/installed
key: ${{ steps.key.outputs.image }}-vcpkg-release-0 # Increase the number whenever dependencies are modified
restore-keys: |
${{ steps.key.outputs.image }}-vcpkg-release
${{ steps.key.outputs.image }}-vcpkg-x64
- name: Prepare vcpkg
run: |
vcpkg install \
liblzma:x64-osx \
liblzma:arm64-osx \
libpng:x64-osx \
libpng:arm64-osx \
lzo:x64-osx \
lzo:arm64-osx \
zlib:x64-osx \
zlib:arm64-osx \
# EOF
- name: Install GCC problem matcher
uses: ammaraskar/gcc-problem-matcher@master
- name: Build tools
run: |
mkdir build-host
cd build-host
echo "::group::CMake"
cmake ${GITHUB_WORKSPACE} \
-DCMAKE_BUILD_TYPE=RelWithDebInfo \
-DOPTION_TOOLS_ONLY=ON \
# EOF
echo "::endgroup::"
echo "::group::Build tools"
echo "Running on $(sysctl -n hw.logicalcpu) cores"
cmake --build . -j $(sysctl -n hw.logicalcpu) --target tools
echo "::endgroup::"
- name: Import code signing certificates
uses: Apple-Actions/import-codesign-certs@v1
with:
# The certificates in a PKCS12 file encoded as a base64 string
p12-file-base64: ${{ secrets.APPLE_DEVELOPER_CERTIFICATE_P12_BASE64 }}
# The password used to import the PKCS12 file.
p12-password: ${{ secrets.APPLE_DEVELOPER_CERTIFICATE_PASSWORD }}
# If this is run on a fork, there may not be a certificate set up - continue in this case
continue-on-error: true
- name: Build arm64
run: |
mkdir build-arm64
cd build-arm64
echo "::group::CMake"
cmake ${GITHUB_WORKSPACE} \
-DCMAKE_OSX_ARCHITECTURES=arm64 \
-DVCPKG_TARGET_TRIPLET=arm64-osx \
-DCMAKE_TOOLCHAIN_FILE=/usr/local/share/vcpkg/scripts/buildsystems/vcpkg.cmake \
-DHOST_BINARY_DIR=${GITHUB_WORKSPACE}/build-host \
-DCMAKE_BUILD_TYPE=RelWithDebInfo \
# EOF
echo "::endgroup::"
echo "::group::Build"
echo "Running on $(sysctl -n hw.logicalcpu) cores"
cmake --build . -j $(sysctl -n hw.logicalcpu)
echo "::endgroup::"
- name: Build x64
run: |
mkdir build-x64
cd build-x64
echo "::group::CMake"
cmake ${GITHUB_WORKSPACE} \
-DCMAKE_OSX_ARCHITECTURES=x86_64 \
-DVCPKG_TARGET_TRIPLET=x64-osx \
-DCMAKE_TOOLCHAIN_FILE=/usr/local/share/vcpkg/scripts/buildsystems/vcpkg.cmake \
-DHOST_BINARY_DIR=${GITHUB_WORKSPACE}/build-host \
-DCMAKE_BUILD_TYPE=RelWithDebInfo \
-DCPACK_BUNDLE_APPLE_CERT_APP=${{ secrets.APPLE_DEVELOPER_CERTIFICATE_ID }} \
"-DCPACK_BUNDLE_APPLE_CODESIGN_PARAMETER=--deep -f --options runtime" \
-DAPPLE_UNIVERSAL_PACKAGE=1 \
# EOF
echo "::endgroup::"
echo "::group::Build"
echo "Running on $(sysctl -n hw.logicalcpu) cores"
cmake --build . -j $(sysctl -n hw.logicalcpu)
echo "::endgroup::"
- name: Create bundles
run: |
cd build-x64
echo "::group::Create universal binary"
# Combine the `openttd` binaries from each build into a single file
lipo -create -output openttd-universal ../build-*/openttd
mv openttd-universal openttd
echo "::endgroup::"
echo "::group::Run CPack"
cpack
echo "::endgroup::"
echo "::group::Cleanup"
# Remove the sha256 files CPack generates; we will do this ourself at
# the end of this workflow.
rm -f bundles/*.sha256
echo "::endgroup::"
- name: Install gon
env:
HOMEBREW_NO_AUTO_UPDATE: 1
HOMEBREW_NO_INSTALL_CLEANUP: 1
run: |
brew tap mitchellh/gon
brew install mitchellh/gon/gon
- name: Notarize
env:
AC_USERNAME: ${{ secrets.APPLE_DEVELOPER_APP_USERNAME }}
AC_PASSWORD: ${{ secrets.APPLE_DEVELOPER_APP_PASSWORD }}
run: |
cd build-x64
../os/macosx/notarize.sh
- name: Build zip
run: |
cd build-x64
pushd _CPack_Packages/*/Bundle/openttd-*/
# Remove the Applications symlink from the staging folder
rm -f Applications
# Remove the original dmg built by CPack to avoid a conflict when resolving
# the zip_filename variable below
rm -f ../*.dmg
zip_filename=(../openttd-*)
# Package up the existing, notarised .app into a zip file
zip -r -9 ${zip_filename}.zip OpenTTD.app
popd
# Now move it into place to be uploaded
mv _CPack_Packages/*/Bundle/openttd-*.zip bundles/
- name: Store bundles
uses: actions/upload-artifact@v3
with:
name: openttd-macos-universal
path: build-x64/bundles
retention-days: 5

186
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name: Release (Source)
on:
workflow_call:
outputs:
version:
value: ${{ jobs.source.outputs.version }}
is_tag:
value: ${{ jobs.source.outputs.is_tag }}
trigger_type:
value: ${{ jobs.source.outputs.trigger_type }}
folder:
value: ${{ jobs.source.outputs.folder }}
jobs:
source:
name: Source
runs-on: ubuntu-20.04
outputs:
version: ${{ steps.metadata.outputs.version }}
is_tag: ${{ steps.metadata.outputs.is_tag }}
trigger_type: ${{ steps.metadata.outputs.trigger_type }}
folder: ${{ steps.metadata.outputs.folder }}
steps:
- name: Checkout (Release)
if: github.event_name == 'release'
uses: actions/checkout@v3
with:
# We generate a changelog; for this we need the full git log.
fetch-depth: 0
- name: Checkout (Manual)
if: github.event_name == 'workflow_dispatch'
uses: actions/checkout@v3
with:
ref: ${{ github.event.inputs.ref }}
# We generate a changelog; for this we need the full git log.
fetch-depth: 0
- name: Checkout (Trigger)
if: github.event_name == 'repository_dispatch'
uses: actions/checkout@v3
with:
ref: ${{ github.event.client_payload.ref }}
# We generate a changelog; for this we need the full git log.
fetch-depth: 0
- name: Check valid branch name
run: |
if [ "${{ github.event_name }}" = "workflow_dispatch" ]; then
REF="${{ github.event.inputs.ref }}"
elif [ "${{ github.event_name }}" = "repository_dispatch" ]; then
REF="${{ github.event.client_payload.ref }}"
else
REF="${{ github.ref }}"
fi
# Check if we are a tag.
if [ -n "$(git name-rev --name-only --tags --no-undefined HEAD 2>/dev/null || false)" ]; then
exit 0
fi
# Check if the checkout caused the branch to be named.
if [ "$(git rev-parse --abbrev-ref HEAD)" != "HEAD" ]; then
exit 0
fi
# Check if this was a pull request.
if [ -n "$(echo ${REF} | grep '^refs/pull/[0-9]*')" ]; then
PULL=$(echo ${REF} | cut -d/ -f3)
git checkout -b pr${PULL}
fi
# Are we still in a detached state? Error out.
if [ "$(git rev-parse --abbrev-ref HEAD)" == "HEAD" ]; then
echo "The 'ref' given resulted in a checkout of a detached HEAD."
echo "We cannot detect the version for these checkout accurate."
echo ""
echo "If you want to build a Pull Request, make sure you use 'refs/pull/NNN/head'."
echo ""
echo "Cancelling build, as without a version we cannot store the artifacts."
exit 1
fi
- name: Generate metadata
id: metadata
run: |
echo "::group::Prepare metadata files"
cmake -DGENERATE_OTTDREV=1 -P cmake/scripts/FindVersion.cmake
./.github/changelog.sh > .changelog
TZ='UTC' date +"%Y-%m-%d %H:%M UTC" > .release_date
cat .ottdrev | cut -f 1 -d$'\t' > .version
if [ $(cat .ottdrev | cut -f 5 -d$'\t') = '1' ]; then
# Assume that all tags are always releases. Why else make a tag?
IS_TAG="true"
FOLDER="${{ env.FOLDER_RELEASES }}"
TRIGGER_TYPE="new-tag"
else
IS_TAG="false"
BRANCH=$(git symbolic-ref -q HEAD | sed 's@.*/@@')
if [ -z "${BRANCH}" ]; then
echo "Internal error: branch name is empty."
echo "An earlier step should have prevented this from happening."
echo "Cancelling build, as without a branch name we cannot store the artifacts"
exit 1
fi
if [ "${BRANCH}" = "${{ env.NIGHTLIES_BRANCH }}" ]; then
# The "master" branch is special, and we call a nightly.
FOLDER="${{ env.FOLDER_NIGHTLIES }}/$(date +%Y)"
TRIGGER_TYPE="new-master"
else
# All other branches, which can be builds of Pull Requests, are
# put in their own folder.
FOLDER="${{ env.FOLDER_BRANCHES }}/${BRANCH}"
TRIGGER_TYPE="new-branch"
fi
fi
mkdir -p build/bundles
cp .changelog build/bundles/changelog.txt
cp .release_date build/bundles/released.txt
cp README.md build/bundles/README.md
echo "::endgroup::"
echo "Release Date: $(cat .release_date)"
echo "Revision: $(cat .ottdrev)"
echo "Version: $(cat .version)"
echo "Is tag: ${IS_TAG}"
echo "Folder on CDN: ${FOLDER}"
echo "Workflow trigger: ${TRIGGER_TYPE}"
echo "version=$(cat .version)" >> $GITHUB_OUTPUT
echo "is_tag=${IS_TAG}" >> $GITHUB_OUTPUT
echo "folder=${FOLDER}" >> $GITHUB_OUTPUT
echo "trigger_type=${TRIGGER_TYPE}" >> $GITHUB_OUTPUT
env:
NIGHTLIES_BRANCH: master
FOLDER_RELEASES: openttd-releases
FOLDER_NIGHTLIES: openttd-nightlies
FOLDER_BRANCHES: openttd-branches
- name: Remove VCS information
run: |
rm -rf .git
- name: Create bundles
run: |
FOLDER_NAME=openttd-${{ steps.metadata.outputs.version }}
# Rename the folder to openttd-NNN
mkdir ${FOLDER_NAME}
find . -maxdepth 1 -not -name . -not -name build -not -name ${FOLDER_NAME} -exec mv {} ${FOLDER_NAME}/ \;
echo "::group::Create tarball (xz) bundle"
tar --xz -cvf build/bundles/${FOLDER_NAME}-source.tar.xz ${FOLDER_NAME}
echo "::endgroup::"
# This tarball is only to be used within this workflow.
echo "::group::Create tarball (gz) bundle"
tar --gzip -cvf source.tar.gz ${FOLDER_NAME}
echo "::endgroup::"
echo "::group::Create zip bundle"
zip -9 -r build/bundles/${FOLDER_NAME}-source.zip ${FOLDER_NAME}
echo "::endgroup::"
- name: Store bundles
uses: actions/upload-artifact@v3
with:
name: openttd-source
path: build/bundles/*
retention-days: 5
- name: Store source (for other jobs)
uses: actions/upload-artifact@v3
with:
name: internal-source
path: source.tar.gz
retention-days: 1

View File

@@ -0,0 +1,192 @@
name: Release (Windows Store)
on:
workflow_call:
inputs:
version:
required: true
type: string
jobs:
windows-store:
name: Windows Store
runs-on: windows-latest
steps:
- name: Download source
uses: actions/download-artifact@v3
with:
name: internal-source
- name: Unpack source
shell: bash
run: |
tar -xf source.tar.gz --strip-components=1
- name: Download x86 build
uses: actions/download-artifact@v3
with:
name: openttd-windows-x86
- name: Download x64 build
uses: actions/download-artifact@v3
with:
name: openttd-windows-x64
- name: Download arm64 build
uses: actions/download-artifact@v3
with:
name: openttd-windows-arm64
- name: Unpack builds
shell: bash
run: |
mkdir builds
cd builds
function extract {
mkdir $1
# Extract the zip version of the release
unzip ../openttd-*-windows-$2.zip -d $1
# Remove the extraneous directory
mv $1/openttd-*-windows-$2/* $1/
rmdir $1/openttd-*-windows-$2
# Move the openttd.exe to the '{arch}-binaries' folder
mkdir $1-binaries
mv $1/openttd.exe $1-binaries/
}
extract x86 win32
extract x64 win64
extract arm64 arm64
# Use the "x86" folder as the source of the common binaries (lang files, etc) and remove the others
mv x86 common-binaries
rm -rf x64 arm64
- name: Install OpenGFX
shell: bash
run: |
mkdir -p builds/common-binaries/baseset
cd builds/common-binaries/baseset
echo "::group::Download OpenGFX"
curl -L https://cdn.openttd.org/opengfx-releases/7.1/opengfx-7.1-all.zip -o opengfx-all.zip
echo "::endgroup::"
echo "::group::Unpack OpenGFX"
unzip opengfx-all.zip
tar xf opengfx-*.tar
echo "::endgroup::"
rm -f opengfx-all.zip opengfx-*.tar
- name: Install OpenMSX
shell: bash
run: |
mkdir -p builds/common-binaries/baseset
cd builds/common-binaries/baseset
echo "::group::Download OpenMSX"
curl -L https://cdn.openttd.org/openmsx-releases/0.4.2/openmsx-0.4.2-all.zip -o openmsx-all.zip
echo "::endgroup::"
echo "::group::Unpack OpenGFX"
unzip openmsx-all.zip
tar xf openmsx-*.tar
echo "::endgroup::"
rm -f openmsx-all.zip openmsx-*.tar
- name: Install OpenSFX
shell: bash
run: |
mkdir -p builds/common-binaries/baseset/opensfx
cd builds/common-binaries/baseset/opensfx
echo "::group::Download OpenSFX"
curl -L https://cdn.openttd.org/opensfx-releases/1.0.3/opensfx-1.0.3-all.zip -o opensfx-all.zip
echo "::endgroup::"
echo "::group::Unpack OpenSFX"
unzip opensfx-all.zip
tar xf opensfx-*.tar
echo "::endgroup::"
rm -f opensfx-all.zip opensfx-*.tar
- name: Generate signing certificate
shell: cmd
run: |
cd builds
REM We need to provide a signed .appx to the Windows Store, so generate a certificate with password 'password'
call ..\os\windows\winstore\generate-key.bat "CN=78024DA8-4BE4-4C77-B12E-547BBF7359D2" password cert.pfx
- name: Generate assets
shell: cmd
run: |
cd os\windows\winstore
call generate-assets.bat
- name: Prepare manifests
shell: cmd
run: |
cd builds
mkdir manifests
REM Set the version environment variable
call ..\os\windows\winstore\set-version.bat x86-binaries\openttd.exe
call ..\os\windows\winstore\prepare-manifests.bat manifests "CN=78024DA8-4BE4-4C77-B12E-547BBF7359D2" "57420OpenTTDDevelopers.OpenTTDofficial"
- name: Prepare binaries
shell: bash
run: |
cd builds
# Copy the Windows Store assets
mkdir common-binaries/Assets
cp -R ../os/windows/winstore/assets-common/* common-binaries/Assets/
mkdir Assets
cp -R ../os/windows/winstore/assets/* Assets/
cp manifests/*.xml .
- name: Build
shell: cmd
run: |
REM Add the Windows SDK tools to the PATH
echo|set /p="SET VS_INSTALLDIR=" > _vspath.bat
vswhere -products * -requires Microsoft.VisualStudio.Component.VC.Tools.x86.x64 -property installationPath >> _vspath.bat
call _vspath.bat
call "%VS_INSTALLDIR%\Common7\Tools\VsDevCmd.bat"
REM Set the version environment variable
call os\windows\winstore\set-version.bat builds\x86-binaries\openttd.exe
cd builds
mkdir output
REM Build and sign the package
makeappx build /v /f PackagingLayout.xml /op output\ /bv %OTTD_VERSION% /pv %OTTD_VERSION% /ca
SignTool sign /fd sha256 /a /f cert.pfx /p password "output\OpenTTD.appxbundle"
REM Move resulting files to bundles folder
mkdir bundles
mkdir bundles\internal
move cert.pfx bundles\internal\openttd-${{ inputs.version }}-windows-store.pfx
move output\OpenTTD.appxbundle bundles\internal\openttd-${{ inputs.version }}-windows-store.appxbundle
- name: Store bundles
uses: actions/upload-artifact@v3
with:
name: openttd-windows-store
path: builds/bundles
retention-days: 5

201
.github/workflows/release-windows.yml vendored Normal file
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@@ -0,0 +1,201 @@
name: Release (Windows)
on:
workflow_call:
inputs:
is_tag:
required: true
type: string
jobs:
windows:
name: Windows
strategy:
fail-fast: false
matrix:
include:
- arch: x86
host: x86
- arch: x64
host: x64
- arch: arm64
host: x64_arm64
runs-on: windows-latest
steps:
- name: Download source
uses: actions/download-artifact@v3
with:
name: internal-source
- name: Unpack source
shell: bash
run: |
tar -xf source.tar.gz --strip-components=1
- name: Install dependencies
shell: bash
run: |
choco install pandoc
- name: Prepare cache key
id: key
shell: powershell
run: |
# Work around caching failure with GNU tar
New-Item -Type Junction -Path vcpkg -Target c:\vcpkg
Write-Output "image=$env:ImageOS-$env:ImageVersion" >> $env:GITHUB_OUTPUT
- name: Enable vcpkg cache
uses: actions/cache@v3
with:
path: vcpkg/installed
key: ${{ steps.key.outputs.image }}-vcpkg-${{ matrix.arch }}-0 # Increase the number whenever dependencies are modified
restore-keys: |
${{ steps.key.outputs.image }}-vcpkg-${{ matrix.arch }}
- name: Prepare vcpkg
shell: bash
run: |
vcpkg install --triplet=${{ matrix.arch }}-windows-static \
liblzma \
libpng \
lzo \
zlib \
# EOF
- name: Install MSVC problem matcher
uses: ammaraskar/msvc-problem-matcher@master
- name: Configure developer command prompt for tools
uses: ilammy/msvc-dev-cmd@v1
with:
arch: x64
- name: Build tools
shell: bash
run: |
mkdir build-host
cd build-host
echo "::group::CMake"
cmake ${GITHUB_WORKSPACE} \
-GNinja \
-DOPTION_TOOLS_ONLY=ON \
-DCMAKE_BUILD_TYPE=RelWithDebInfo \
# EOF
echo "::endgroup::"
echo "::group::Build"
cmake --build . --target tools
echo "::endgroup::"
- name: Configure developer command prompt for ${{ matrix.arch }}
uses: ilammy/msvc-dev-cmd@v1
with:
arch: ${{ matrix.host }}
- name: Import code signing certificate
shell: powershell
# If this is run on a fork, there may not be a certificate set up - continue in this case
continue-on-error: true
run: |
$tempFile = [System.IO.Path]::GetTempFileName()
$bytes = [System.Convert]::FromBase64String($env:WINDOWS_CERTIFICATE_P12)
[IO.File]::WriteAllBytes($tempFile, $bytes)
$pwd = ConvertTo-SecureString $env:WINDOWS_CERTIFICATE_PASSWORD -AsPlainText -Force
Import-PfxCertificate -FilePath $tempFile -CertStoreLocation Cert:\CurrentUser\My -Password $pwd
Remove-Item $tempFile
env:
WINDOWS_CERTIFICATE_P12: ${{ secrets.WINDOWS_CERTIFICATE_P12 }}
WINDOWS_CERTIFICATE_PASSWORD: ${{ secrets.WINDOWS_CERTIFICATE_PASSWORD }}
- name: Build (with installer)
if: inputs.is_tag == 'true'
shell: bash
run: |
mkdir build
cd build
echo "::group::CMake"
cmake ${GITHUB_WORKSPACE} \
-GNinja \
-DVCPKG_TARGET_TRIPLET=${{ matrix.arch }}-windows-static \
-DCMAKE_TOOLCHAIN_FILE="c:\vcpkg\scripts\buildsystems\vcpkg.cmake" \
-DOPTION_USE_NSIS=ON \
-DHOST_BINARY_DIR=${GITHUB_WORKSPACE}/build-host \
-DCMAKE_BUILD_TYPE=RelWithDebInfo \
-DWINDOWS_CERTIFICATE_COMMON_NAME="${WINDOWS_CERTIFICATE_COMMON_NAME}" \
# EOF
echo "::endgroup::"
echo "::group::Build"
cmake --build .
echo "::endgroup::"
env:
WINDOWS_CERTIFICATE_COMMON_NAME: ${{ secrets.WINDOWS_CERTIFICATE_COMMON_NAME }}
- name: Build (without installer)
if: inputs.is_tag != 'true'
shell: bash
run: |
mkdir build
cd build
echo "::group::CMake"
cmake ${GITHUB_WORKSPACE} \
-GNinja \
-DVCPKG_TARGET_TRIPLET=${{ matrix.arch }}-windows-static \
-DCMAKE_TOOLCHAIN_FILE="c:\vcpkg\scripts\buildsystems\vcpkg.cmake" \
-DHOST_BINARY_DIR=${GITHUB_WORKSPACE}/build-host \
-DCMAKE_BUILD_TYPE=RelWithDebInfo \
-DWINDOWS_CERTIFICATE_COMMON_NAME="${WINDOWS_CERTIFICATE_COMMON_NAME}" \
# EOF
echo "::endgroup::"
echo "::group::Build"
cmake --build .
echo "::endgroup::"
env:
WINDOWS_CERTIFICATE_COMMON_NAME: ${{ secrets.WINDOWS_CERTIFICATE_COMMON_NAME }}
- name: Create bundles
shell: bash
run: |
cd ${GITHUB_WORKSPACE}/build
echo "::group::Run CPack"
cpack
echo "::endgroup::"
echo "::group::Prepare PDB to be bundled"
PDB=$(ls bundles/*.zip | cut -d/ -f2 | sed 's/.zip$/.pdb/')
cp openttd.pdb bundles/${PDB}
xz -9 bundles/${PDB}
echo "::endgroup::"
echo "::group::Cleanup"
# Remove the sha256 files CPack generates; we will do this ourself at
# the end of this workflow.
rm -f bundles/*.sha256
echo "::endgroup::"
- name: Sign installer
if: inputs.is_tag == 'true'
shell: bash
# If this is run on a fork, there may not be a certificate set up - continue in this case
continue-on-error: true
run: |
cd ${GITHUB_WORKSPACE}/build/bundles
../../os/windows/sign.bat *.exe "${WINDOWS_CERTIFICATE_COMMON_NAME}"
env:
WINDOWS_CERTIFICATE_COMMON_NAME: ${{ secrets.WINDOWS_CERTIFICATE_COMMON_NAME }}
- name: Store bundles
uses: actions/upload-artifact@v3
with:
name: openttd-windows-${{ matrix.arch }}
path: build/bundles
retention-days: 5

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76
.github/workflows/upload-aws.yml vendored Normal file
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@@ -0,0 +1,76 @@
name: Upload (AWS)
on:
workflow_call:
inputs:
version:
required: true
type: string
folder:
required: true
type: string
trigger_type:
required: true
type: string
jobs:
upload:
name: Upload (AWS)
runs-on: ubuntu-20.04
steps:
- name: Download all bundles
uses: actions/download-artifact@v3
- name: Calculate checksums
run: |
echo "::group::Move bundles to a single folder"
mkdir bundles
mv openttd-*/* bundles/
echo "::endgroup::"
cd bundles
for i in $(ls openttd-*); do
echo "::group::Calculating checksums for ${i}"
openssl dgst -r -md5 -hex $i > $i.md5sum
openssl dgst -r -sha1 -hex $i > $i.sha1sum
openssl dgst -r -sha256 -hex $i > $i.sha256sum
echo "::endgroup::"
done
# Some targets generate files that are meant for our-eyes-only.
# They are stored in the "internal" folder, and contains bundles
# for targets like Windows Store. No user has a benefit of knowing
# they exist, hence: internal.
if [ -e internal ]; then
cd internal
for i in $(ls openttd-*); do
echo "::group::Calculating checksums for ${i}"
openssl dgst -r -md5 -hex $i > $i.md5sum
openssl dgst -r -sha1 -hex $i > $i.sha1sum
openssl dgst -r -sha256 -hex $i > $i.sha256sum
echo "::endgroup::"
done
fi
- name: Upload bundles to AWS
run: |
aws s3 cp --recursive --only-show-errors bundles/ s3://${{ secrets.CDN_S3_BUCKET }}/${{ inputs.folder }}/${{ inputs.version }}/
# We do not invalidate the CloudFront distribution here. The trigger
# for "New OpenTTD release" first updated the manifest files and
# creates an index.html. We invalidate after that, so everything
# becomes visible at once.
env:
AWS_ACCESS_KEY_ID: ${{ secrets.AWS_ACCESS_KEY_ID }}
AWS_SECRET_ACCESS_KEY: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
AWS_DEFAULT_REGION: ${{ secrets.AWS_REGION }}
- name: Trigger 'New OpenTTD release'
uses: peter-evans/repository-dispatch@v2
with:
token: ${{ secrets.DEPLOYMENT_TOKEN }}
repository: OpenTTD/workflows
event-type: ${{ inputs.trigger_type }}
client-payload: '{"version": "${{ inputs.version }}", "folder": "${{ inputs.folder }}"}'

124
.github/workflows/upload-gog.yml vendored Normal file
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@@ -0,0 +1,124 @@
name: Upload (GOG)
on:
workflow_call:
inputs:
version:
required: true
type: string
jobs:
upload:
name: Upload (GOG)
runs-on: ubuntu-20.04
steps:
- name: Download all bundles
uses: actions/download-artifact@v3
- name: Install GOG Galaxy Build Creator
run: |
wget https://cdn.gog.com/open/galaxy/pipeline/build_creator/gnu-linux/GOGGalaxyBuildCreator-1.4.0.AppImage
7z x GOGGalaxyBuildCreator-1.4.0.AppImage
chmod +x ./app/GOGGalaxyPipelineBuilder
- name: Install OpenGFX
shell: bash
run: |
mkdir -p gog/opengfx/baseset
cd gog/opengfx/baseset
echo "::group::Download OpenGFX"
curl -L https://cdn.openttd.org/opengfx-releases/7.1/opengfx-7.1-all.zip -o opengfx-all.zip
echo "::endgroup::"
echo "::group::Unpack OpenGFX"
unzip opengfx-all.zip
echo "::endgroup::"
rm -f opengfx-all.zip
- name: Install OpenMSX
shell: bash
run: |
mkdir -p gog/openmsx/baseset
cd gog/openmsx/baseset
echo "::group::Download OpenMSX"
curl -L https://cdn.openttd.org/openmsx-releases/0.4.2/openmsx-0.4.2-all.zip -o openmsx-all.zip
echo "::endgroup::"
echo "::group::Unpack OpenGFX"
unzip openmsx-all.zip
tar xf openmsx-*.tar
echo "::endgroup::"
rm -f openmsx-all.zip openmsx-*.tar
- name: Install OpenSFX
shell: bash
run: |
mkdir -p gog/opensfx/baseset
cd gog/opensfx/baseset
echo "::group::Download OpenSFX"
curl -L https://cdn.openttd.org/opensfx-releases/1.0.3/opensfx-1.0.3-all.zip -o opensfx-all.zip
echo "::endgroup::"
echo "::group::Unpack OpenSFX"
unzip opensfx-all.zip
tar xf opensfx-*.tar
echo "::endgroup::"
rm -f opensfx-all.zip opensfx-*.tar
- name: Upload to GOG
run: |
echo "::group::Extracting source"
mkdir source
(
cd source
tar -xf ../internal-source/source.tar.gz --strip-components=1
)
echo "::endgroup::"
(
cd gog
echo "::group::Prepare Win32"
unzip ../openttd-windows-x86/openttd-*-windows-win32.zip
mv openttd-*-windows-win32 win32
echo "::endgroup::"
echo "::group::Prepare Win64"
unzip ../openttd-windows-x64/openttd-*-windows-win64.zip
mv openttd-*-windows-win64 win64
echo "::endgroup::"
echo "::group::Prepare macOS"
mkdir macos
(
cd macos
unzip ../../openttd-macos-universal/openttd-*-macos-universal.zip
)
echo "::endgroup::"
echo "::group::Prepare Linux"
tar xvf ../openttd-linux-generic/openttd-*-linux-generic-amd64.tar.xz
mv openttd-*-linux-generic-amd64 linux
echo "::endgroup::"
echo "::group::Preparing build files"
cp ../source/os/gog/*.json .
for json in $(ls *.json); do
sed -i 's/VERSION/${{ inputs.version }}/g;s/CLIENT_ID/${{ secrets.GOG_CLIENT_ID }}/g;s/CLIENT_SECRET/${{ secrets.GOG_CLIENT_SECRET }}/g' ${json}
done
echo "::endgroup::"
echo "::group::Upload to GOG"
../app/GOGGalaxyPipelineBuilder build-game --username "${{ secrets.GOG_USERNAME }}" --password "${{ secrets.GOG_PASSWORD }}" --branch Testing windows.json
../app/GOGGalaxyPipelineBuilder build-game --username "${{ secrets.GOG_USERNAME }}" --password "${{ secrets.GOG_PASSWORD }}" --branch Testing macos.json
../app/GOGGalaxyPipelineBuilder build-game --username "${{ secrets.GOG_USERNAME }}" --password "${{ secrets.GOG_PASSWORD }}" --branch Testing linux.json
echo "::endgroup::"
)

82
.github/workflows/upload-steam.yml vendored Normal file
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@@ -0,0 +1,82 @@
name: Upload (Steam)
on:
workflow_call:
inputs:
version:
required: true
type: string
trigger_type:
required: true
type: string
jobs:
upload:
name: Upload (Steam)
runs-on: ubuntu-20.04
steps:
- name: Download all bundles
uses: actions/download-artifact@v3
- name: Setup steamcmd
uses: CyberAndrii/setup-steamcmd@v1
- name: Generate Steam auth code
id: steam-totp
uses: CyberAndrii/steam-totp@v1
with:
shared_secret: ${{ secrets.STEAM_SHARED_SECRET }}
- name: Upload to Steam
run: |
echo "::group::Extracting source"
mkdir source
(
cd source
tar -xf ../internal-source/source.tar.gz --strip-components=1
)
echo "::endgroup::"
mkdir steam
(
cd steam
echo "::group::Prepare Win32"
unzip ../openttd-windows-x86/openttd-*-windows-win32.zip
mv openttd-*-windows-win32 steam-win32
echo "::endgroup::"
echo "::group::Prepare Win64"
unzip ../openttd-windows-x64/openttd-*-windows-win64.zip
mv openttd-*-windows-win64 steam-win64
echo "::endgroup::"
echo "::group::Prepare macOS"
mkdir steam-macos
(
cd steam-macos
unzip ../../openttd-macos-universal/openttd-*-macos-universal.zip
)
echo "::endgroup::"
echo "::group::Prepare Linux"
tar xvf ../openttd-linux-generic/openttd-*-linux-generic-amd64.tar.xz
mv openttd-*-linux-generic-amd64 steam-linux
echo "::endgroup::"
echo "::group::Preparing build file"
if [ "${{ inputs.trigger_type }}" = "new-tag" ]; then
BRANCH="testing"
else
BRANCH="nightly"
fi
cat ../source/os/steam/release.vdf | sed 's/@@DESCRIPTION@@/openttd-${{ inputs.version }}/;s/@@BRANCH@@/'${BRANCH}'/' > release.vdf
cat release.vdf
echo "::endgroup::"
echo "::group::Upload to Steam"
steamcmd +login ${{ secrets.STEAM_USERNAME }} ${{ secrets.STEAM_PASSWORD }} ${{ steps.steam-totp.outputs.code }} +run_app_build $(pwd)/release.vdf +quit
echo "::endgroup::"
)

View File

@@ -41,7 +41,6 @@ INHERIT_DOCS = YES
SEPARATE_MEMBER_PAGES = NO
TAB_SIZE = 2
ALIASES =
TCL_SUBST =
OPTIMIZE_OUTPUT_FOR_C = YES
OPTIMIZE_OUTPUT_JAVA = NO
OPTIMIZE_FOR_FORTRAN = NO
@@ -155,7 +154,6 @@ VERBATIM_HEADERS = YES
# Configuration options related to the alphabetical class index
#---------------------------------------------------------------------------
ALPHABETICAL_INDEX = NO
COLS_IN_ALPHA_INDEX = 5
IGNORE_PREFIX =
#---------------------------------------------------------------------------
# Configuration options related to the HTML output
@@ -224,7 +222,7 @@ LATEX_OUTPUT = latex
LATEX_CMD_NAME = latex
MAKEINDEX_CMD_NAME = makeindex
COMPACT_LATEX = NO
PAPER_TYPE = a4wide
PAPER_TYPE = a4
EXTRA_PACKAGES =
LATEX_HEADER =
LATEX_FOOTER =

View File

@@ -13,6 +13,7 @@ set(AI_COMPAT_SOURCE_FILES
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.10.nut
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.11.nut
${CMAKE_CURRENT_SOURCE_DIR}/compat_12.nut
${CMAKE_CURRENT_SOURCE_DIR}/compat_13.nut
)
foreach(AI_COMPAT_SOURCE_FILE IN LISTS AI_COMPAT_SOURCE_FILES)

View File

@@ -10,6 +10,7 @@ set(GS_COMPAT_SOURCE_FILES
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.10.nut
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.11.nut
${CMAKE_CURRENT_SOURCE_DIR}/compat_12.nut
${CMAKE_CURRENT_SOURCE_DIR}/compat_13.nut
)
foreach(GS_COMPAT_SOURCE_FILE IN LISTS GS_COMPAT_SOURCE_FILES)

View File

@@ -1,3 +1,42 @@
13.0 (2023-02-05)
------------------------------------------------------------------------
Change #10077: Make maximum loan a positive multiple of the loan interval (#10355)
Fix #10361: [Script] Don't try to give saved data to a dead script (#10433)
Fix #10419: Water infrastructure accounting when building ship depots and docks (#10432)
13.0-RC2 (2023-01-28)
------------------------------------------------------------------------
Feature: Press Ctrl to build a diagonal area of trees (#10342)
Feature: Set a custom number of industries in map generation window (#10340)
Change: Display font status as aa/noaa instead of true/false (#10352)
Fix: [Script] Improved API documentation for scripts (#10413, #10412)
Fix #10255: Reduce basic thickness of linkgraph GUI lines (#10410)
Fix #10220: Don't select unselectable engine as default (#10404)
Fix #10395: When loading old saves, don't forcibly bar level crossings (#10400)
Fix #10377: Bad sorting of rail vehicles when primary variant is missing (#10378)
Fix #10368: Server restarting game caused clients to hit assertion (#10369)
Fix #10362: NewGRF bridges without speed limits (#10365)
Fix #10363: CargoDist setting helptext shouldn't suggest symmetric distribution for diamonds in subtropic (#10364)
Fix: [Script] Switch to OWNER_TOWN prevented OWNER_DEITY test during industry prospecting (#10360)
Fix #10009: Bad overflow protection when taking out loans (#10359)
Fix #9865: Removing files with the console always failed (#10357)
Fix #10057: FallbackParagraphLayout fails to properly wrap (#10356)
Fix #10177: Company list password padlock showed after switching to single player (#10354)
Fix: Various Wide River issues (#10348)
Fix: Link variants to parents when finalising engines (#10346)
Fix #10333: Only show industry prospecting errors to local company (#10338)
Fix #10335: Set initial scrollbar count for object GUI (#10336)
Fix #10331: Starting new company during load must happen after AI start (#10332)
Fix #10309: [SDL] Uninitialized width and height when turning off full screen (#10328)
Fix #10032: Capacities of articulated vehicles in build window (#10326)
Fix: Improve handling of corrupt NewGRF or image files (#10321, #10316)
Fix: [NewGRF] Don't assume engclass 2 should be elrail (#10315)
Fix: [Script] AIGroup.GetProfitLastYear could get values different than those displayed in GUI (#10227)
Fix #10304: [Scripts] Don't start GS in intro game (#10305)
Fix: [Script] Copy compat files for version 13 (#10303)
13.0-RC1 (2023-01-01)
------------------------------------------------------------------------
Feature: 'font' console command to configure fonts within game (#10278)

View File

@@ -342,7 +342,7 @@ foreach(LINE IN LISTS SOURCE_LINES)
else()
string(APPEND SQUIRREL_EXPORT "\n SQ${API_CLS}.PreRegister(engine, \"${API_SUPER_CLS}\");")
endif()
if(NOT "${SUPER_CLS}" STREQUAL "ScriptEvent")
if(NOT "${SUPER_CLS}" MATCHES "^ScriptEvent")
if("${CLS_PARAM_2}" STREQUAL "v")
string(APPEND SQUIRREL_EXPORT "\n SQ${API_CLS}.AddSQAdvancedConstructor(engine);")
else()

64
os/gog/linux.json Executable file
View File

@@ -0,0 +1,64 @@
{
"project": {
"baseProductId": "1293297882",
"clientId": "CLIENT_ID",
"clientSecret": "CLIENT_SECRET",
"version": "VERSION",
"installDirectory": "OpenTTD",
"name": "OpenTTD",
"platform": "gnu-linux",
"tags": [
"editor_v_1_4_0"
],
"languageMode": "together",
"products": [
{
"name": "OpenTTD",
"productId": "1293297882",
"depots": [
{
"name": "Linux",
"folder": "linux",
"languages": [
"en-US"
]
},
{
"name": "OpenGFX",
"folder": "opengfx",
"languages": [
"en-US"
]
},
{
"name": "OpenMSX",
"folder": "openmsx",
"languages": [
"en-US"
]
},
{
"name": "OpenSFX",
"folder": "opensfx",
"languages": [
"en-US"
]
}
],
"tasks": [
{
"type": "FileTask",
"name": "OpenTTD",
"languages": [
"en-US"
],
"category": "game",
"path": "openttd",
"isPrimary": true
}
],
"supportDepots": []
}
]
}
}

65
os/gog/macos.json Executable file
View File

@@ -0,0 +1,65 @@
{
"project": {
"baseProductId": "1293297882",
"clientId": "CLIENT_ID",
"clientSecret": "CLIENT_SECRET",
"version": "VERSION",
"installDirectory": "OpenTTD",
"name": "OpenTTD",
"platform": "osx",
"tags": [
"editor_v_1_4_0"
],
"languageMode": "together",
"products": [
{
"name": "OpenTTD",
"productId": "1293297882",
"depots": [
{
"name": "MacOS",
"folder": "macos",
"languages": [
"en-US"
]
},
{
"name": "OpenGFX",
"folder": "opengfx",
"languages": [
"en-US"
]
},
{
"name": "OpenMSX",
"folder": "openmsx",
"languages": [
"en-US"
]
},
{
"name": "OpenSFX",
"folder": "opensfx",
"languages": [
"en-US"
]
}
],
"tasks": [
{
"type": "FileTask",
"name": "OpenTTD",
"languages": [
"en-US"
],
"category": "game",
"path": "OpenTTD.app/Contents/MacOS/openttd",
"isPrimary": true
}
],
"supportDepots": []
}
]
}
}

94
os/gog/windows.json Executable file
View File

@@ -0,0 +1,94 @@
{
"project": {
"baseProductId": "1293297882",
"clientId": "CLIENT_ID",
"clientSecret": "CLIENT_SECRET",
"version": "VERSION",
"installDirectory": "OpenTTD",
"name": "OpenTTD",
"platform": "windows",
"tags": [
"editor_v_1_4_0"
],
"languageMode": "together",
"products": [
{
"name": "OpenTTD",
"productId": "1293297882",
"depots": [
{
"name": "Win32",
"folder": "win32",
"languages": [
"en-US"
],
"osBitness": [
"32"
]
},
{
"name": "Win64",
"folder": "win64",
"languages": [
"en-US"
],
"osBitness": [
"64"
]
},
{
"name": "OpenGFX",
"folder": "opengfx",
"languages": [
"en-US"
],
"osBitness": [
"32",
"64"
]
},
{
"name": "OpenMSX",
"folder": "openmsx",
"languages": [
"en-US"
],
"osBitness": [
"32",
"64"
]
},
{
"name": "OpenSFX",
"folder": "opensfx",
"languages": [
"en-US"
],
"osBitness": [
"32",
"64"
]
}
],
"tasks": [
{
"type": "FileTask",
"name": "OpenTTD",
"languages": [
"en-US"
],
"category": "game",
"path": "openttd.exe",
"isPrimary": true,
"osBitness": [
"32",
"64"
]
}
],
"supportDepots": []
}
],
"scriptInterpreter": true
}
}

View File

@@ -160,41 +160,6 @@ CargoArray GetCapacityOfArticulatedParts(EngineID engine)
return capacity;
}
/**
* Get the default cargoes and refits of an articulated vehicle.
* The refits are linked to a cargo rather than an articulated part to prevent a long list of parts.
* @param engine Model to investigate.
* @param[out] cargoes Total amount of units that can be transported, summed by cargo.
* @param[out] refits Whether a (possibly partial) refit for each cargo is possible.
* @param cargo_type Selected refitted cargo type
* @param cargo_capacity Capacity of selected refitted cargo type
*/
void GetArticulatedVehicleCargoesAndRefits(EngineID engine, CargoArray *cargoes, CargoTypes *refits, CargoID cargo_type, uint cargo_capacity)
{
cargoes->Clear();
*refits = 0;
const Engine *e = Engine::Get(engine);
if (cargo_type < NUM_CARGO && cargo_capacity > 0) {
(*cargoes)[cargo_type] += cargo_capacity;
if (IsEngineRefittable(engine)) SetBit(*refits, cargo_type);
}
if (!e->IsGroundVehicle() || !HasBit(e->info.callback_mask, CBM_VEHICLE_ARTIC_ENGINE)) return;
for (uint i = 1; i < MAX_ARTICULATED_PARTS; i++) {
EngineID artic_engine = GetNextArticulatedPart(i, engine);
if (artic_engine == INVALID_ENGINE) break;
cargo_capacity = GetVehicleDefaultCapacity(artic_engine, &cargo_type);
if (cargo_type < NUM_CARGO && cargo_capacity > 0) {
(*cargoes)[cargo_type] += cargo_capacity;
if (IsEngineRefittable(artic_engine)) SetBit(*refits, cargo_type);
}
}
}
/**
* Checks whether any of the articulated parts is refittable
* @param engine the first part

View File

@@ -346,7 +346,7 @@ static CommandCost BuildReplacementVehicle(Vehicle *old_veh, Vehicle **new_vehic
/* Build the new vehicle */
VehicleID new_veh_id;
std::tie(cost, new_veh_id, std::ignore, std::ignore) = Command<CMD_BUILD_VEHICLE>::Do(DC_EXEC | DC_AUTOREPLACE, old_veh->tile, e, true, CT_INVALID, INVALID_CLIENT_ID);
std::tie(cost, new_veh_id, std::ignore, std::ignore, std::ignore) = Command<CMD_BUILD_VEHICLE>::Do(DC_EXEC | DC_AUTOREPLACE, old_veh->tile, e, true, CT_INVALID, INVALID_CLIENT_ID);
if (cost.Failed()) return cost;
Vehicle *new_veh = Vehicle::Get(new_veh_id);
@@ -422,6 +422,7 @@ static CommandCost CopyHeadSpecificThings(Vehicle *old_head, Vehicle *new_head,
if (cost.Succeeded() && old_head != new_head && (flags & DC_EXEC) != 0) {
/* Copy other things which cannot be copied by a command and which shall not stay resetted from the build vehicle command */
new_head->CopyVehicleConfigAndStatistics(old_head);
GroupStatistics::AddProfitLastYear(new_head);
/* Switch vehicle windows/news to the new vehicle, so they are not closed/deleted when the old vehicle is sold */
ChangeVehicleViewports(old_head->index, new_head->index);

View File

@@ -523,8 +523,7 @@ public:
const Engine *e = Engine::Get(this->sel_engine[side]);
TestedEngineDetails ted;
ted.cost = 0;
ted.cargo = e->GetDefaultCargoType();
ted.capacity = e->GetDisplayDefaultCapacity(&ted.mail_capacity);
ted.FillDefaultCapacities(e);
const Rect r = this->GetWidget<NWidgetBase>(side == 0 ? WID_RV_LEFT_DETAILS : WID_RV_RIGHT_DETAILS)->GetCurrentRect()
.Shrink(WidgetDimensions::scaled.frametext, WidgetDimensions::scaled.framerect);

View File

@@ -367,7 +367,12 @@ bool BmpReadHeader(BmpBuffer *buffer, BmpInfo *info, BmpData *data)
info->palette_size = ReadDword(buffer); // number of colours in palette
SkipBytes(buffer, header_size - 16); // skip the end of info header
}
if (info->palette_size == 0) info->palette_size = 1 << info->bpp;
uint maximum_palette_size = 1U << info->bpp;
if (info->palette_size == 0) info->palette_size = maximum_palette_size;
/* More palette colours than palette indices is not supported. */
if (info->palette_size > maximum_palette_size) return false;
data->palette = CallocT<Colour>(info->palette_size);

View File

@@ -130,6 +130,23 @@ private:
this->SetWidgetDirty(WID_BBS_BRIDGE_LIST);
}
/**
* Get the StringID to draw in the selection list and set the appropriate DParams.
* @param bridge_data the bridge to get the StringID of.
* @return the StringID.
*/
StringID GetBridgeSelectString(const BuildBridgeData &bridge_data) const
{
SetDParam(0, bridge_data.spec->material);
SetDParam(1, bridge_data.spec->speed);
SetDParam(2, bridge_data.cost);
/* If the bridge has no meaningful speed limit, don't display it. */
if (bridge_data.spec->speed == UINT16_MAX) {
return _game_mode == GM_EDITOR ? STR_SELECT_BRIDGE_INFO_NAME : STR_SELECT_BRIDGE_INFO_NAME_COST;
}
return _game_mode == GM_EDITOR ? STR_SELECT_BRIDGE_INFO_NAME_MAX_SPEED : STR_SELECT_BRIDGE_INFO_NAME_MAX_SPEED_COST;
}
public:
BuildBridgeWindow(WindowDesc *desc, TileIndex start, TileIndex end, TransportType transport_type, byte road_rail_type, GUIBridgeList *bl) : Window(desc),
start_tile(start),
@@ -183,14 +200,9 @@ public:
case WID_BBS_BRIDGE_LIST: {
Dimension sprite_dim = {0, 0}; // Biggest bridge sprite dimension
Dimension text_dim = {0, 0}; // Biggest text dimension
for (int i = 0; i < (int)this->bridges->size(); i++) {
const BridgeSpec *b = this->bridges->at(i).spec;
sprite_dim = maxdim(sprite_dim, GetSpriteSize(b->sprite));
SetDParam(2, this->bridges->at(i).cost);
SetDParam(1, b->speed);
SetDParam(0, b->material);
text_dim = maxdim(text_dim, GetStringBoundingBox(_game_mode == GM_EDITOR ? STR_SELECT_BRIDGE_SCENEDIT_INFO : STR_SELECT_BRIDGE_INFO));
for (const BuildBridgeData &bridge_data : *this->bridges) {
sprite_dim = maxdim(sprite_dim, GetSpriteSize(bridge_data.spec->sprite));
text_dim = maxdim(text_dim, GetStringBoundingBox(GetBridgeSelectString(bridge_data)));
}
sprite_dim.height++; // Sprite is rendered one pixel down in the matrix field.
text_dim.height++; // Allowing the bottom row pixels to be rendered on the edge of the matrix field.
@@ -224,15 +236,10 @@ public:
case WID_BBS_BRIDGE_LIST: {
Rect tr = r.WithHeight(this->resize.step_height).Shrink(WidgetDimensions::scaled.matrix);
for (int i = this->vscroll->GetPosition(); this->vscroll->IsVisible(i) && i < (int)this->bridges->size(); i++) {
const BridgeSpec *b = this->bridges->at(i).spec;
SetDParam(2, this->bridges->at(i).cost);
SetDParam(1, b->speed);
SetDParam(0, b->material);
const BuildBridgeData &bridge_data = this->bridges->at(i);
const BridgeSpec *b = bridge_data.spec;
DrawSprite(b->sprite, b->pal, tr.left, tr.bottom - GetSpriteSize(b->sprite).height);
DrawStringMultiLine(tr.Indent(this->bridgetext_offset, false),
_game_mode == GM_EDITOR ? STR_SELECT_BRIDGE_SCENEDIT_INFO : STR_SELECT_BRIDGE_INFO);
DrawStringMultiLine(tr.Indent(this->bridgetext_offset, false), GetBridgeSelectString(bridge_data));
tr = tr.Translate(0, this->resize.step_height);
}
break;

View File

@@ -553,18 +553,29 @@ static GUIEngineList::FilterFunction * const _filter_funcs[] = {
&CargoAndEngineFilter,
};
static int DrawCargoCapacityInfo(int left, int right, int y, EngineID engine, TestedEngineDetails &te)
static uint GetCargoWeight(const CargoArray &cap, VehicleType vtype)
{
CargoArray cap;
CargoTypes refits;
GetArticulatedVehicleCargoesAndRefits(engine, &cap, &refits, te.cargo, te.capacity);
uint weight = 0;
for (CargoID c = 0; c < NUM_CARGO; c++) {
if (cap[c] == 0) continue;
if (cap[c] != 0) {
if (vtype == VEH_TRAIN) {
weight += CargoSpec::Get(c)->WeightOfNUnitsInTrain(cap[c]);
} else {
weight += CargoSpec::Get(c)->WeightOfNUnits(cap[c]);
}
}
}
return weight;
}
static int DrawCargoCapacityInfo(int left, int right, int y, TestedEngineDetails &te, bool refittable)
{
for (CargoID c = 0; c < NUM_CARGO; c++) {
if (te.all_capacities[c] == 0) continue;
SetDParam(0, c);
SetDParam(1, cap[c]);
SetDParam(2, HasBit(refits, c) ? STR_PURCHASE_INFO_REFITTABLE : STR_EMPTY);
SetDParam(1, te.all_capacities[c]);
SetDParam(2, refittable ? STR_PURCHASE_INFO_REFITTABLE : STR_EMPTY);
DrawString(left, right, y, STR_PURCHASE_INFO_CAPACITY);
y += FONT_HEIGHT_NORMAL;
}
@@ -591,8 +602,7 @@ static int DrawRailWagonPurchaseInfo(int left, int right, int y, EngineID engine
/* Wagon weight - (including cargo) */
uint weight = e->GetDisplayWeight();
SetDParam(0, weight);
uint cargo_weight = (e->CanCarryCargo() ? CargoSpec::Get(te.cargo)->WeightOfNUnitsInTrain(te.capacity) : 0);
SetDParam(1, cargo_weight + weight);
SetDParam(1, GetCargoWeight(te.all_capacities, VEH_TRAIN) + weight);
DrawString(left, right, y, STR_PURCHASE_INFO_WEIGHT_CWEIGHT);
y += FONT_HEIGHT_NORMAL;
@@ -685,8 +695,7 @@ static int DrawRoadVehPurchaseInfo(int left, int right, int y, EngineID engine_n
/* Road vehicle weight - (including cargo) */
int16 weight = e->GetDisplayWeight();
SetDParam(0, weight);
uint cargo_weight = (e->CanCarryCargo() ? CargoSpec::Get(te.cargo)->WeightOfNUnits(te.capacity) : 0);
SetDParam(1, cargo_weight + weight);
SetDParam(1, GetCargoWeight(te.all_capacities, VEH_ROAD) + weight);
DrawString(left, right, y, STR_PURCHASE_INFO_WEIGHT_CWEIGHT);
y += FONT_HEIGHT_NORMAL;
@@ -868,6 +877,21 @@ static uint ShowAdditionalText(int left, int right, int y, EngineID engine)
return result;
}
void TestedEngineDetails::FillDefaultCapacities(const Engine *e)
{
this->cargo = e->GetDefaultCargoType();
if (e->type == VEH_TRAIN || e->type == VEH_ROAD) {
this->all_capacities = GetCapacityOfArticulatedParts(e->index);
this->capacity = this->all_capacities[this->cargo];
this->mail_capacity = 0;
} else {
this->capacity = e->GetDisplayDefaultCapacity(&this->mail_capacity);
this->all_capacities[this->cargo] = this->capacity;
this->all_capacities[CT_MAIL] = this->mail_capacity;
}
if (this->all_capacities.GetCount() == 0) this->cargo = CT_INVALID;
}
/**
* Draw the purchase info details of a vehicle at a given location.
* @param left,right,y location where to draw the info
@@ -909,7 +933,7 @@ int DrawVehiclePurchaseInfo(int left, int right, int y, EngineID engine_number,
if (articulated_cargo) {
/* Cargo type + capacity, or N/A */
int new_y = DrawCargoCapacityInfo(left, right, y, engine_number, te);
int new_y = DrawCargoCapacityInfo(left, right, y, te, refittable);
if (new_y == y) {
SetDParam(0, CT_INVALID);
@@ -1163,12 +1187,12 @@ struct BuildVehicleWindow : Window {
this->eng_list.ForceRebuild();
this->GenerateBuildList(); // generate the list, since we need it in the next line
/* Select the first engine in the list as default when opening the window */
if (this->eng_list.size() > 0) {
this->SelectEngine(this->eng_list[0].engine_id);
} else {
this->SelectEngine(INVALID_ENGINE);
}
/* Select the first unshaded engine in the list as default when opening the window */
EngineID engine = INVALID_ENGINE;
auto it = std::find_if(this->eng_list.begin(), this->eng_list.end(), [&](GUIEngineListItem &item){ return (item.flags & EngineDisplayFlags::Shaded) == EngineDisplayFlags::None; });
if (it != this->eng_list.end()) engine = it->engine_id;
this->SelectEngine(engine);
}
/** Set the filter type according to the depot type */
@@ -1261,28 +1285,23 @@ struct BuildVehicleWindow : Window {
if (this->sel_engine == INVALID_ENGINE) return;
const Engine *e = Engine::Get(this->sel_engine);
if (!e->CanCarryCargo()) {
this->te.cost = 0;
this->te.cargo = CT_INVALID;
return;
}
if (!this->listview_mode) {
/* Query for cost and refitted capacity */
auto [ret, veh_id, refit_capacity, refit_mail] = Command<CMD_BUILD_VEHICLE>::Do(DC_QUERY_COST, this->window_number, this->sel_engine, true, cargo, INVALID_CLIENT_ID);
auto [ret, veh_id, refit_capacity, refit_mail, cargo_capacities] = Command<CMD_BUILD_VEHICLE>::Do(DC_QUERY_COST, this->window_number, this->sel_engine, true, cargo, INVALID_CLIENT_ID);
if (ret.Succeeded()) {
this->te.cost = ret.GetCost() - e->GetCost();
this->te.capacity = refit_capacity;
this->te.mail_capacity = refit_mail;
this->te.cargo = (cargo == CT_INVALID) ? e->GetDefaultCargoType() : cargo;
this->te.all_capacities = cargo_capacities;
return;
}
}
/* Purchase test was not possible or failed, fill in the defaults instead. */
this->te.cost = 0;
this->te.capacity = e->GetDisplayDefaultCapacity(&this->te.mail_capacity);
this->te.cargo = e->GetDefaultCargoType();
this->te.FillDefaultCapacities(e);
}
void OnInit() override
@@ -1314,8 +1333,7 @@ struct BuildVehicleWindow : Window {
{
std::vector<EngineID> variants;
EngineID sel_id = INVALID_ENGINE;
int num_engines = 0;
int num_wagons = 0;
size_t num_engines = 0;
list.clear();
@@ -1336,12 +1354,7 @@ struct BuildVehicleWindow : Window {
list.emplace_back(eid, e->info.variant_id, e->display_flags, 0);
if (rvi->railveh_type != RAILVEH_WAGON) {
num_engines++;
} else {
num_wagons++;
}
if (rvi->railveh_type != RAILVEH_WAGON) num_engines++;
if (e->info.variant_id != eid && e->info.variant_id != INVALID_ENGINE) variants.push_back(e->info.variant_id);
if (eid == this->sel_engine) sel_id = eid;
}
@@ -1351,6 +1364,7 @@ struct BuildVehicleWindow : Window {
if (std::find(list.begin(), list.end(), variant) == list.end()) {
const Engine *e = Engine::Get(variant);
list.emplace_back(variant, e->info.variant_id, e->display_flags | EngineDisplayFlags::Shaded, 0);
if (e->u.rail.railveh_type != RAILVEH_WAGON) num_engines++;
}
}
@@ -1368,7 +1382,7 @@ struct BuildVehicleWindow : Window {
EngList_SortPartial(&list, _engine_sort_functions[0][this->sort_criteria], 0, num_engines);
/* and finally sort wagons */
EngList_SortPartial(&list, _engine_sort_functions[0][this->sort_criteria], num_engines, num_wagons);
EngList_SortPartial(&list, _engine_sort_functions[0][this->sort_criteria], num_engines, list.size() - num_engines);
}
/* Figure out what road vehicle EngineIDs to put in the list */

View File

@@ -560,7 +560,8 @@ Company *DoStartupNewCompany(bool is_ai, CompanyID company = INVALID_COMPANY)
ResetCompanyLivery(c);
_company_colours[c->index] = (Colours)c->colour;
c->money = c->current_loan = (std::min<int64>(INITIAL_LOAN, _economy.max_loan) * _economy.inflation_prices >> 16) / 50000 * 50000;
/* Scale the initial loan based on the inflation rounded down to the loan interval. The maximum loan has already been inflation adjusted. */
c->money = c->current_loan = std::min<int64>((INITIAL_LOAN * _economy.inflation_prices >> 16) / LOAN_INTERVAL * LOAN_INTERVAL, _economy.max_loan);
std::fill(c->share_owners.begin(), c->share_owners.end(), INVALID_OWNER);

View File

@@ -454,8 +454,8 @@ DEF_CONSOLE_CMD(ConRemove)
_console_file_list.ValidateFileList();
const FiosItem *item = _console_file_list.FindItem(file);
if (item != nullptr) {
if (!FiosDelete(item->name)) {
IConsolePrint(CC_ERROR, "Failed to delete '{}'.", file);
if (unlink(item->name) != 0) {
IConsolePrint(CC_ERROR, "Failed to delete '{}'.", item->name);
}
} else {
IConsolePrint(CC_ERROR, "'{}' could not be found.", file);
@@ -2053,7 +2053,7 @@ DEF_CONSOLE_CMD(ConFont)
InitFontCache(fs == FS_MONO);
fc = FontCache::Get(fs);
}
IConsolePrint(CC_DEFAULT, "{}: \"{}\" {} {} [\"{}\" {} {}]", FontSizeToName(fs), fc->GetFontName(), fc->GetFontSize(), GetFontAAState(fs), setting->font, setting->size, setting->aa);
IConsolePrint(CC_DEFAULT, "{}: \"{}\" {} {} [\"{}\" {} {}]", FontSizeToName(fs), fc->GetFontName(), fc->GetFontSize(), GetFontAAState(fs) ? "aa" : "noaa", setting->font, setting->size, setting->aa ? "aa" : "noaa");
}
return true;

View File

@@ -176,6 +176,9 @@ public:
inline constexpr bool operator <= (const int other) const { return !(*this > other); }
inline constexpr operator T () const { return this->m_value; }
static inline constexpr OverflowSafeInt<T> max() { return T_MAX; }
static inline constexpr OverflowSafeInt<T> min() { return T_MIN; }
};

View File

@@ -757,8 +757,8 @@ bool AddInflation(bool check_year)
*/
void RecomputePrices()
{
/* Setup maximum loan */
_economy.max_loan = ((uint64)_settings_game.difficulty.max_loan * _economy.inflation_prices >> 16) / 50000 * 50000;
/* Setup maximum loan as a rounded down multiple of LOAN_INTERVAL. */
_economy.max_loan = ((uint64)_settings_game.difficulty.max_loan * _economy.inflation_prices >> 16) / LOAN_INTERVAL * LOAN_INTERVAL;
/* Setup price bases */
for (Price i = PR_BEGIN; i < PR_END; i++) {
@@ -1494,7 +1494,7 @@ static void HandleStationRefit(Vehicle *v, CargoArray &consist_capleft, Station
if (st->goods[cid].cargo.HasCargoFor(next_station)) {
/* Try to find out if auto-refitting would succeed. In case the refit is allowed,
* the returned refit capacity will be greater than zero. */
auto [cc, refit_capacity, mail_capacity] = Command<CMD_REFIT_VEHICLE>::Do(DC_QUERY_COST, v_start->index, cid, 0xFF, true, false, 1); // Auto-refit and only this vehicle including artic parts.
auto [cc, refit_capacity, mail_capacity, cargo_capacities] = Command<CMD_REFIT_VEHICLE>::Do(DC_QUERY_COST, v_start->index, cid, 0xFF, true, false, 1); // Auto-refit and only this vehicle including artic parts.
/* Try to balance different loadable cargoes between parts of the consist, so that
* all of them can be loaded. Avoid a situation where all vehicles suddenly switch
* to the first loadable cargo for which there is only one packet. If the capacities

View File

@@ -597,16 +597,14 @@ void SettingsDisableElrail(int32 new_value)
{
bool disable = (new_value != 0);
/* we will now walk through all electric train engines and change their railtypes if it is the wrong one*/
const RailType old_railtype = disable ? RAILTYPE_ELECTRIC : RAILTYPE_RAIL;
/* pick appropriate railtype for elrail engines depending on setting */
const RailType new_railtype = disable ? RAILTYPE_RAIL : RAILTYPE_ELECTRIC;
/* walk through all train engines */
for (Engine *e : Engine::IterateType(VEH_TRAIN)) {
RailVehicleInfo *rv_info = &e->u.rail;
/* if it is an electric rail engine and its railtype is the wrong one */
if (rv_info->engclass == 2 && rv_info->railtype == old_railtype) {
/* change it to the proper one */
/* update railtype of engines intended to use elrail */
if (rv_info->intended_railtype == RAILTYPE_ELECTRIC) {
rv_info->railtype = new_railtype;
}
}

View File

@@ -24,7 +24,6 @@ extern const uint8 _engine_offsets[4];
bool IsEngineBuildable(EngineID engine, VehicleType type, CompanyID company);
bool IsEngineRefittable(EngineID engine);
void GetArticulatedVehicleCargoesAndRefits(EngineID engine, CargoArray *cargoes, CargoTypes *refits, CargoID cargo_type, uint cargo_capacity);
void SetYearEngineAgingStops();
void CalcEngineReliability(Engine *e, bool new_month);
void StartupOneEngine(Engine *e, Date aging_date, uint32 seed);

View File

@@ -337,7 +337,7 @@ void EngList_Sort(GUIEngineList *el, EngList_SortTypeFunction compare)
* @param begin start of sorting
* @param num_items count of items to be sorted
*/
void EngList_SortPartial(GUIEngineList *el, EngList_SortTypeFunction compare, uint begin, uint num_items)
void EngList_SortPartial(GUIEngineList *el, EngList_SortTypeFunction compare, size_t begin, size_t num_items)
{
if (num_items < 2) return;
assert(begin < el->size());

View File

@@ -32,7 +32,7 @@ typedef GUIList<GUIEngineListItem, CargoID> GUIEngineList;
typedef bool EngList_SortTypeFunction(const GUIEngineListItem&, const GUIEngineListItem&); ///< argument type for #EngList_Sort.
void EngList_Sort(GUIEngineList *el, EngList_SortTypeFunction compare);
void EngList_SortPartial(GUIEngineList *el, EngList_SortTypeFunction compare, uint begin, uint num_items);
void EngList_SortPartial(GUIEngineList *el, EngList_SortTypeFunction compare, size_t begin, size_t num_items);
StringID GetEngineCategoryName(EngineID engine);
StringID GetEngineInfoString(EngineID engine);

View File

@@ -43,7 +43,8 @@ struct RailVehicleInfo {
byte image_index;
RailVehicleTypes railveh_type;
byte cost_factor; ///< Purchase cost factor; For multiheaded engines the sum of both engine prices.
RailType railtype;
RailType railtype; ///< Railtype, mangled if elrail is disabled.
RailType intended_railtype; ///< Intended railtype, regardless of elrail being enabled or disabled.
uint16 max_speed; ///< Maximum speed (1 unit = 1/1.6 mph = 1 km-ish/h)
uint16 power; ///< Power of engine (hp); For multiheaded engines the sum of both engine powers.
uint16 weight; ///< Weight of vehicle (tons); For multiheaded engines the weight of each single engine.

View File

@@ -73,6 +73,9 @@
{
if (Game::instance != nullptr) return;
/* Don't start GameScripts in intro */
if (_game_mode == GM_MENU) return;
/* Clients shouldn't start GameScripts */
if (_networking && !_network_server) return;

View File

@@ -32,6 +32,7 @@
#include "video/video_driver.hpp"
#include "ai/ai_gui.hpp"
#include "game/game_gui.hpp"
#include "industry.h"
#include "widgets/genworld_widget.h"
@@ -399,7 +400,7 @@ static const StringID _smoothness[] = {STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_
static const StringID _rotation[] = {STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE, STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE, INVALID_STRING_ID};
static const StringID _landscape[] = {STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL, STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS, INVALID_STRING_ID};
static const StringID _num_towns[] = {STR_NUM_VERY_LOW, STR_NUM_LOW, STR_NUM_NORMAL, STR_NUM_HIGH, STR_NUM_CUSTOM, INVALID_STRING_ID};
static const StringID _num_inds[] = {STR_FUNDING_ONLY, STR_MINIMAL, STR_NUM_VERY_LOW, STR_NUM_LOW, STR_NUM_NORMAL, STR_NUM_HIGH, INVALID_STRING_ID};
static const StringID _num_inds[] = {STR_FUNDING_ONLY, STR_MINIMAL, STR_NUM_VERY_LOW, STR_NUM_LOW, STR_NUM_NORMAL, STR_NUM_HIGH, STR_NUM_CUSTOM, INVALID_STRING_ID};
static const StringID _variety[] = {STR_VARIETY_NONE, STR_VARIETY_VERY_LOW, STR_VARIETY_LOW, STR_VARIETY_MEDIUM, STR_VARIETY_HIGH, STR_VARIETY_VERY_HIGH, INVALID_STRING_ID};
static_assert(lengthof(_num_inds) == ID_END + 1);
@@ -461,8 +462,19 @@ struct GenerateLandscapeWindow : public Window {
break;
}
case WID_GL_INDUSTRY_PULLDOWN: SetDParam(0, _game_mode == GM_EDITOR ? STR_CONFIG_SETTING_OFF : _num_inds[_settings_newgame.difficulty.industry_density]); break;
case WID_GL_INDUSTRY_PULLDOWN:
if (_game_mode == GM_EDITOR) {
SetDParam(0, STR_CONFIG_SETTING_OFF);
} else if (_settings_newgame.difficulty.industry_density == ID_CUSTOM) {
SetDParam(0, STR_NUM_CUSTOM_NUMBER);
SetDParam(1, _settings_newgame.game_creation.custom_industry_number);
} else {
SetDParam(0, _num_inds[_settings_newgame.difficulty.industry_density]);
}
break;
case WID_GL_LANDSCAPE_PULLDOWN: SetDParam(0, _landscape[_settings_newgame.game_creation.land_generator]); break;
case WID_GL_TERRAIN_PULLDOWN:
if (_settings_newgame.difficulty.terrain_type == CUSTOM_TERRAIN_TYPE_NUMBER_DIFFICULTY) {
SetDParam(0, STR_TERRAIN_TYPE_CUSTOM_VALUE);
@@ -619,7 +631,12 @@ struct GenerateLandscapeWindow : public Window {
*size = maxdim(*size, GetStringBoundingBox(STR_NUM_CUSTOM_NUMBER));
break;
case WID_GL_INDUSTRY_PULLDOWN: strs = _num_inds; break;
case WID_GL_INDUSTRY_PULLDOWN:
strs = _num_inds;
SetDParamMaxValue(0, IndustryPool::MAX_SIZE);
*size = maxdim(*size, GetStringBoundingBox(STR_NUM_CUSTOM_NUMBER));
break;
case WID_GL_LANDSCAPE_PULLDOWN: strs = _landscape; break;
case WID_GL_TERRAIN_PULLDOWN:
@@ -919,7 +936,15 @@ struct GenerateLandscapeWindow : public Window {
}
break;
case WID_GL_INDUSTRY_PULLDOWN: _settings_newgame.difficulty.industry_density = index; break;
case WID_GL_INDUSTRY_PULLDOWN:
if ((uint)index == ID_CUSTOM) {
this->widget_id = widget;
SetDParam(0, _settings_newgame.game_creation.custom_industry_number);
ShowQueryString(STR_JUST_INT, STR_MAPGEN_NUMBER_OF_INDUSTRIES, 5, this, CS_NUMERAL, QSF_NONE);
}
_settings_newgame.difficulty.industry_density = index;
break;
case WID_GL_TERRAIN_PULLDOWN: {
if ((uint)index == CUSTOM_TERRAIN_TYPE_NUMBER_DIFFICULTY) {
this->widget_id = widget;
@@ -959,6 +984,7 @@ struct GenerateLandscapeWindow : public Window {
case WID_GL_SNOW_COVERAGE_TEXT: value = DEF_SNOW_COVERAGE; break;
case WID_GL_DESERT_COVERAGE_TEXT: value = DEF_DESERT_COVERAGE; break;
case WID_GL_TOWN_PULLDOWN: value = 1; break;
case WID_GL_INDUSTRY_PULLDOWN: value = 1; break;
case WID_GL_TERRAIN_PULLDOWN: value = MIN_MAP_HEIGHT_LIMIT; break;
case WID_GL_WATER_PULLDOWN: value = CUSTOM_SEA_LEVEL_MIN_PERCENTAGE; break;
default: NOT_REACHED();
@@ -990,6 +1016,10 @@ struct GenerateLandscapeWindow : public Window {
_settings_newgame.game_creation.custom_town_number = Clamp(value, 1, CUSTOM_TOWN_MAX_NUMBER);
break;
case WID_GL_INDUSTRY_PULLDOWN:
_settings_newgame.game_creation.custom_industry_number = Clamp(value, 1, IndustryPool::MAX_SIZE);
break;
case WID_GL_TERRAIN_PULLDOWN:
_settings_newgame.game_creation.custom_terrain_type = Clamp(value, MIN_CUSTOM_TERRAIN_TYPE, GetMapHeightLimit());
break;

View File

@@ -552,8 +552,6 @@ std::unique_ptr<const ParagraphLayouter::Line> FallbackParagraphLayout::NextLine
next_run = this->buffer_begin + iter->first;
begin = this->buffer;
last_space = nullptr;
}
if (IsWhitespace(c)) last_space = this->buffer;
@@ -591,7 +589,7 @@ std::unique_ptr<const ParagraphLayouter::Line> FallbackParagraphLayout::NextLine
this->buffer++;
}
if (l->size() == 0 || last_char - begin != 0) {
if (l->size() == 0 || last_char - begin > 0) {
int w = l->GetWidth();
l->emplace_back(iter->second, begin, last_char - begin, w);
}

View File

@@ -23,15 +23,14 @@ extern GroupPool _group_pool; ///< Pool of groups.
/** Statistics and caches on the vehicles in a group. */
struct GroupStatistics {
uint16 num_vehicle; ///< Number of vehicles.
Money profit_last_year; ///< Sum of profits for all vehicles.
Money profit_last_year_min_age; ///< Sum of profits for vehicles considered for profit statistics.
uint16 *num_engines; ///< Caches the number of engines of each type the company owns.
uint16 num_vehicle; ///< Number of vehicles.
uint16 num_vehicle_min_age; ///< Number of vehicles considered for profit statistics;
bool autoreplace_defined; ///< Are any autoreplace rules set?
bool autoreplace_finished; ///< Have all autoreplacement finished?
uint16 num_profit_vehicle; ///< Number of vehicles considered for profit statistics;
Money profit_last_year; ///< Sum of profits for all vehicles.
GroupStatistics();
~GroupStatistics();
@@ -39,8 +38,10 @@ struct GroupStatistics {
void ClearProfits()
{
this->num_profit_vehicle = 0;
this->profit_last_year = 0;
this->num_vehicle_min_age = 0;
this->profit_last_year_min_age = 0;
}
void ClearAutoreplace()
@@ -55,7 +56,8 @@ struct GroupStatistics {
static void CountVehicle(const Vehicle *v, int delta);
static void CountEngine(const Vehicle *v, int delta);
static void VehicleReachedProfitAge(const Vehicle *v);
static void AddProfitLastYear(const Vehicle *v);
static void VehicleReachedMinAge(const Vehicle *v);
static void UpdateProfits();
static void UpdateAfterLoad();
@@ -104,8 +106,8 @@ static inline bool IsAllGroupID(GroupID id_g)
uint GetGroupNumEngines(CompanyID company, GroupID id_g, EngineID id_e);
uint GetGroupNumVehicle(CompanyID company, GroupID id_g, VehicleType type);
uint GetGroupNumProfitVehicle(CompanyID company, GroupID id_g, VehicleType type);
Money GetGroupProfitLastYear(CompanyID company, GroupID id_g, VehicleType type);
uint GetGroupNumVehicleMinAge(CompanyID company, GroupID id_g, VehicleType type);
Money GetGroupProfitLastYearMinAge(CompanyID company, GroupID id_g, VehicleType type);
void SetTrainGroupID(Train *v, GroupID grp);
void UpdateTrainGroupID(Train *v);

View File

@@ -43,8 +43,9 @@ GroupStatistics::~GroupStatistics()
void GroupStatistics::Clear()
{
this->num_vehicle = 0;
this->num_profit_vehicle = 0;
this->profit_last_year = 0;
this->num_vehicle_min_age = 0;
this->profit_last_year_min_age = 0;
/* This is also called when NewGRF change. So the number of engines might have changed. Reallocate. */
free(this->num_engines);
@@ -136,13 +137,15 @@ void GroupStatistics::Clear()
GroupStatistics &stats = GroupStatistics::Get(v);
stats_all.num_vehicle += delta;
stats_all.profit_last_year += v->GetDisplayProfitLastYear() * delta;
stats.num_vehicle += delta;
stats.profit_last_year += v->GetDisplayProfitLastYear() * delta;
if (v->age > VEHICLE_PROFIT_MIN_AGE) {
stats_all.num_profit_vehicle += delta;
stats_all.profit_last_year += v->GetDisplayProfitLastYear() * delta;
stats.num_profit_vehicle += delta;
stats.profit_last_year += v->GetDisplayProfitLastYear() * delta;
stats_all.num_vehicle_min_age += delta;
stats_all.profit_last_year_min_age += v->GetDisplayProfitLastYear() * delta;
stats.num_vehicle_min_age += delta;
stats.profit_last_year_min_age += v->GetDisplayProfitLastYear() * delta;
}
}
@@ -159,19 +162,31 @@ void GroupStatistics::Clear()
}
/**
* Add a vehicle to the profit sum of its group.
* Add a vehicle's last year profit to the profit sum of its group.
*/
/* static */ void GroupStatistics::VehicleReachedProfitAge(const Vehicle *v)
/* static */ void GroupStatistics::AddProfitLastYear(const Vehicle *v)
{
GroupStatistics &stats_all = GroupStatistics::GetAllGroup(v);
GroupStatistics &stats = GroupStatistics::Get(v);
stats_all.num_profit_vehicle++;
stats_all.profit_last_year += v->GetDisplayProfitLastYear();
stats.num_profit_vehicle++;
stats.profit_last_year += v->GetDisplayProfitLastYear();
}
/**
* Add a vehicle to the profit sum of its group.
*/
/* static */ void GroupStatistics::VehicleReachedMinAge(const Vehicle *v)
{
GroupStatistics &stats_all = GroupStatistics::GetAllGroup(v);
GroupStatistics &stats = GroupStatistics::Get(v);
stats_all.num_vehicle_min_age++;
stats_all.profit_last_year_min_age += v->GetDisplayProfitLastYear();
stats.num_vehicle_min_age++;
stats.profit_last_year_min_age += v->GetDisplayProfitLastYear();
}
/**
* Recompute the profits for all groups.
*/
@@ -191,7 +206,10 @@ void GroupStatistics::Clear()
}
for (const Vehicle *v : Vehicle::Iterate()) {
if (v->IsPrimaryVehicle() && v->age > VEHICLE_PROFIT_MIN_AGE) GroupStatistics::VehicleReachedProfitAge(v);
if (v->IsPrimaryVehicle()) {
GroupStatistics::AddProfitLastYear(v);
if (v->age > VEHICLE_PROFIT_MIN_AGE) GroupStatistics::VehicleReachedMinAge(v);
}
}
}
@@ -789,30 +807,30 @@ uint GetGroupNumVehicle(CompanyID company, GroupID id_g, VehicleType type)
* @param type The vehicle type of the group
* @return The number of vehicles above profit minimum age in the group
*/
uint GetGroupNumProfitVehicle(CompanyID company, GroupID id_g, VehicleType type)
uint GetGroupNumVehicleMinAge(CompanyID company, GroupID id_g, VehicleType type)
{
uint count = 0;
for (const Group *g : Group::Iterate()) {
if (g->parent == id_g) count += GetGroupNumProfitVehicle(company, g->index, type);
if (g->parent == id_g) count += GetGroupNumVehicleMinAge(company, g->index, type);
}
return count + GroupStatistics::Get(company, id_g, type).num_profit_vehicle;
return count + GroupStatistics::Get(company, id_g, type).num_vehicle_min_age;
}
/**
* Get last year's profit for the group with GroupID
* id_g and its sub-groups.
* Get last year's profit of vehicles above minimum age
* for the group with GroupID id_g and its sub-groups.
* @param company The company the group belongs to
* @param id_g The GroupID of the group used
* @param type The vehicle type of the group
* @return Last year's profit for the group
* @return Last year's profit of vehicles above minimum age for the group
*/
Money GetGroupProfitLastYear(CompanyID company, GroupID id_g, VehicleType type)
Money GetGroupProfitLastYearMinAge(CompanyID company, GroupID id_g, VehicleType type)
{
Money sum = 0;
for (const Group *g : Group::Iterate()) {
if (g->parent == id_g) sum += GetGroupProfitLastYear(company, g->index, type);
if (g->parent == id_g) sum += GetGroupProfitLastYearMinAge(company, g->index, type);
}
return sum + GroupStatistics::Get(company, id_g, type).profit_last_year;
return sum + GroupStatistics::Get(company, id_g, type).profit_last_year_min_age;
}
void RemoveAllGroupsForCompany(const CompanyID company)

View File

@@ -302,13 +302,13 @@ private:
/* draw the profit icon */
x = rtl ? x - WidgetDimensions::scaled.hsep_normal - this->column_size[VGC_PROFIT].width : x + WidgetDimensions::scaled.hsep_normal + this->column_size[VGC_AUTOREPLACE].width;
SpriteID spr;
uint num_profit_vehicle = GetGroupNumProfitVehicle(this->vli.company, g_id, this->vli.vtype);
Money profit_last_year = GetGroupProfitLastYear(this->vli.company, g_id, this->vli.vtype);
if (num_profit_vehicle == 0) {
uint num_vehicle_min_age = GetGroupNumVehicleMinAge(this->vli.company, g_id, this->vli.vtype);
Money profit_last_year_min_age = GetGroupProfitLastYearMinAge(this->vli.company, g_id, this->vli.vtype);
if (num_vehicle_min_age == 0) {
spr = SPR_PROFIT_NA;
} else if (profit_last_year < 0) {
} else if (profit_last_year_min_age < 0) {
spr = SPR_PROFIT_NEGATIVE;
} else if (profit_last_year < VEHICLE_PROFIT_THRESHOLD * num_profit_vehicle) {
} else if (profit_last_year_min_age < VEHICLE_PROFIT_THRESHOLD * num_vehicle_min_age) {
spr = SPR_PROFIT_SOME;
} else {
spr = SPR_PROFIT_LOT;

View File

@@ -126,7 +126,7 @@ struct EndGameWindow : EndGameHighScoreBaseWindow {
void Close() override
{
if (!_networking) Command<CMD_PAUSE>::Post(PM_PAUSED_NORMAL, false); // unpause
ShowHighscoreTable(this->window_number, this->rank);
if (_game_mode != GM_MENU) ShowHighscoreTable(this->window_number, this->rank);
this->EndGameHighScoreBaseWindow::Close();
}

View File

@@ -2046,6 +2046,7 @@ CommandCost CmdBuildIndustry(DoCommandFlag flags, TileIndex tile, IndustryType i
bool prospect_success = deity_prospect || Random() <= indspec->prospecting_chance;
if (prospect_success) {
/* Prospected industries are build as OWNER_TOWN to not e.g. be build on owned land of the founder */
IndustryAvailabilityCallType calltype = _current_company == OWNER_DEITY ? IACT_RANDOMCREATION : IACT_PROSPECTCREATION;
Backup<CompanyID> cur_company(_current_company, OWNER_TOWN, FILE_LINE);
for (int i = 0; i < 5000; i++) {
/* We should not have more than one Random() in a function call
@@ -2057,14 +2058,14 @@ CommandCost CmdBuildIndustry(DoCommandFlag flags, TileIndex tile, IndustryType i
/* Check now each layout, starting with the random one */
for (size_t j = 0; j < num_layouts; j++) {
layout = (layout + 1) % num_layouts;
ret = CreateNewIndustryHelper(tile, it, flags, indspec, layout, random_var8f, random_initial_bits, cur_company.GetOriginalValue(), _current_company == OWNER_DEITY ? IACT_RANDOMCREATION : IACT_PROSPECTCREATION, &ind);
ret = CreateNewIndustryHelper(tile, it, flags, indspec, layout, random_var8f, random_initial_bits, cur_company.GetOriginalValue(), calltype, &ind);
if (ret.Succeeded()) break;
}
if (ret.Succeeded()) break;
}
cur_company.Restore();
}
if (ret.Failed()) {
if (ret.Failed() && IsLocalCompany()) {
if (prospect_success) {
ShowErrorMessage(STR_ERROR_CAN_T_PROSPECT_INDUSTRY, STR_ERROR_NO_SUITABLE_PLACES_FOR_PROSPECTING, WL_INFO);
} else {
@@ -2236,10 +2237,14 @@ static uint GetNumberOfIndustries()
25, // low
55, // normal
80, // high
0, // custom
};
assert(lengthof(numof_industry_table) == ID_END);
uint difficulty = (_game_mode != GM_EDITOR) ? _settings_game.difficulty.industry_density : (uint)ID_VERY_LOW;
if (difficulty == ID_CUSTOM) return std::min<uint>(IndustryPool::MAX_SIZE, _settings_game.game_creation.custom_industry_number);
return std::min<uint>(IndustryPool::MAX_SIZE, ScaleByMapSize(numof_industry_table[difficulty]));
}

View File

@@ -1095,7 +1095,7 @@ static bool RiverMakeWider(TileIndex tile, void *data)
/* If the tile is at height 0 after terraforming but the ocean hasn't flooded yet, don't build river. */
if (GetTileMaxZ(tile) == 0) return false;
TileIndex origin_tile = *(TileIndex *)data;;
TileIndex origin_tile = *(TileIndex *)data;
Slope cur_slope = GetTileSlope(tile);
Slope desired_slope = GetTileSlope(origin_tile); // Initialize matching the origin tile as a shortcut if no terraforming is needed.
@@ -1133,7 +1133,7 @@ static bool RiverMakeWider(TileIndex tile, void *data)
}
}
/* If we find an adjacent river tile, remember it. We'll terraform to match it later if we don't find a slope. */
if (IsTileFlat(tile)) flat_river_found = true;
if (IsTileFlat(other_tile)) flat_river_found = true;
}
}
/* We didn't find either an inclined or flat river, so we're climbing the wrong slope. Bail out. */
@@ -1205,6 +1205,11 @@ static bool RiverMakeWider(TileIndex tile, void *data)
if (GetTileSlope(downstream_tile) != SLOPE_FLAT) return false;
MakeRiver(downstream_tile, Random());
MarkTileDirtyByTile(downstream_tile);
/* Remove desert directly around the river tile. */
TileIndex cur_tile = downstream_tile;
CircularTileSearch(&cur_tile, RIVER_OFFSET_DESERT_DISTANCE, RiverModifyDesertZone, nullptr);
}
/* If upstream is dry and flat, try making it a river tile. */
@@ -1213,16 +1218,21 @@ static bool RiverMakeWider(TileIndex tile, void *data)
if (GetTileSlope(upstream_tile) != SLOPE_FLAT) return false;
MakeRiver(upstream_tile, Random());
MarkTileDirtyByTile(upstream_tile);
/* Remove desert directly around the river tile. */
TileIndex cur_tile = upstream_tile;
CircularTileSearch(&cur_tile, RIVER_OFFSET_DESERT_DISTANCE, RiverModifyDesertZone, nullptr);
}
}
/* If the tile slope matches the desired slope, add a river tile. */
if (cur_slope == desired_slope) {
MakeRiver(tile, Random());
MarkTileDirtyByTile(tile);
/* Remove desert directly around the river tile. */
TileIndex cur_tile = tile;
MarkTileDirtyByTile(cur_tile);
CircularTileSearch(&cur_tile, RIVER_OFFSET_DESERT_DISTANCE, RiverModifyDesertZone, nullptr);
}
@@ -1496,6 +1506,9 @@ static void CreateRivers()
}
}
/* Widening rivers may have left some tiles requiring to be watered. */
ConvertGroundTilesIntoWaterTiles();
/* Run tile loop to update the ground density. */
for (uint i = 0; i != 256; i++) {
if (i % 64 == 0) IncreaseGeneratingWorldProgress(GWP_RIVER);

View File

@@ -1145,6 +1145,7 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :Regs
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Maksimum aanvanklike lening: {STRING}
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Maksimum bedrag wat 'n maatskappy kan leen (sonder die inagneming van inflasie)
###setting-zero-is-special
STR_CONFIG_SETTING_INTEREST_RATE :Rentekoers: {STRING}
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Lening rentekoers: beheer ook inflasie indien aangeskakel
@@ -2482,8 +2483,6 @@ STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Verhoog
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Kies Spoor Brug
STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Selekteer Pad Brug
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Brugkeuring - klik op jou verkose brug om dit te bou
STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY}
STR_BRIDGE_NAME_SUSPENSION_STEEL :Kabelstut, Staal
STR_BRIDGE_NAME_GIRDER_STEEL :Balk, Staal
STR_BRIDGE_NAME_CANTILEVER_STEEL :Vrydraer, Staal

View File

@@ -199,6 +199,7 @@ STR_UNITS_POWER_IMPERIAL :{COMMA}{NBSP}ح
STR_UNITS_POWER_METRIC :{COMMA}{NBSP}حصان
STR_UNITS_POWER_SI :{COMMA}{NBSP}ك واط
STR_UNITS_POWER_METRIC_TO_WEIGHT_SI :{DECIMAL}{NBSP}hp/Mg
STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}{NBSP} طن
STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}{NBSP}طن
@@ -956,11 +957,14 @@ STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}اختر
STR_GAME_OPTIONS_RESOLUTION_OTHER :اخرى
STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}تسريع الأجهزة
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}حدد هذا المربع للسماح لـ OpenTTD بمحاولة استخدام تسريع الأجهزة. سيتم تطبيق الإعداد الذي تم تغييره فقط عند إعادة تشغيل اللعبة
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}اخترهذا المربع للسماح لـ OpenTTD بمحاولة استخدام تسريع الأجهزة. سيتم تطبيق الإعداد الذي تم تغييره فقط عند إعادة تشغيل اللعبة
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}لن يعمل الإعداد إلا بعد إعادة تشغيل اللعبة
STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}حدد هذا المربع لمزامنة الشاشة (v-sync). سيتم تطبيق الإعداد الذي تم تغييره فقط عند إعادة تشغيل اللعبة. يعمل فقط مع تمكين تسريع الأجهزة (hardware acceleration)
STR_GAME_OPTIONS_GUI_SCALE_AUTO :{BLACK}الكشف التلقائي عن الحجم
STR_GAME_OPTIONS_GUI_SCALE_AUTO_TOOLTIP :{BLACK}اختر هذا المربع لكشف حجم الواجهة تلقائيا
@@ -1129,6 +1133,7 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_LEFT :يسار
STR_CONFIG_SETTING_HORIZONTAL_POS_CENTER :متوسط
STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :يمين
###setting-zero-is-special
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :سعر الفائدة على القرض يتحكم أيضًا في التضخم ، إذا تم تمكينه
@@ -1146,6 +1151,7 @@ STR_CONFIG_SETTING_SUBSIDY_DURATION_VALUE :{NUM} سنة
STR_CONFIG_SETTING_RECESSIONS :حالات الركود: {STRING}
STR_CONFIG_SETTING_TRAIN_REVERSING :عدم السماح بعودة القطار إلى الخلف في المحطات: {STRING}
STR_CONFIG_SETTING_DISASTERS :الكوارث: {STRING}
@@ -1183,6 +1189,7 @@ STR_CONFIG_SETTING_INFLATION_HELPTEXT :تمكين ال
STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT_HELPTEXT :الارتفاع الأقصى لبناء الجسور
STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH_HELPTEXT :الطول الأقصى لبناء الأنفاق
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :طريقة بناء المصانع الأولية يدوية : {STRING}
###length 3
@@ -1269,6 +1276,7 @@ STR_CONFIG_SETTING_ERRMSG_DURATION_VALUE :{COMMA} ثان
###setting-zero-is-special
STR_CONFIG_SETTING_POPULATION_IN_LABEL :أعرض عدد السكان مع الاسم على العلامة: {STRING}
STR_CONFIG_SETTING_POPULATION_IN_LABEL_HELPTEXT :اعرض عدد سكان البلدات في علماتها على الخريطة
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :سمك الخطوط في العرض: {STRING}
@@ -1347,6 +1355,7 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :اخضر غام
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :بنفسجي
###length 4
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREY_TO_RED :رمادي إلى أحمر
###length 4
@@ -1391,7 +1400,7 @@ STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :اختر الو
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :استخدم {STRING} نمط التاريخ لاسم اللعبة المحفوظة
###length 3
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_LONG :طويل - 31 ديسمبر 2008
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_SHORT :قصير - 31 - 12 - 2008
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_SHORT :قصير (31-12-2008)
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_ISO :ايزو 31-12-2008
STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME :إيقاف اللعبة تلقائيا عند بدأ لعبة جديدة: {STRING}
@@ -1477,6 +1486,7 @@ STR_CONFIG_SETTING_AI_IN_MULTIPLAYER :السماح ب
STR_CONFIG_SETTING_AI_IN_MULTIPLAYER_HELPTEXT :السماح بلاعبين كمبيوترالذكاء الصناعي بالمشاركة في الالعاب الجماعية.
STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES :#opcodes قبل تعليق الاسكربت: {STRING}
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_VALUE :{COMMA} MiB
STR_CONFIG_SETTING_SERVINT_ISPERCENT :فترات الصيانة بالنسبة المئوية : {STRING}
@@ -1490,6 +1500,7 @@ STR_CONFIG_SETTING_WAGONSPEEDLIMITS :السماح ب
STR_CONFIG_SETTING_DISABLE_ELRAILS :تعطيل سكة القطار الكهربائي: {STRING}
STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OWN :وصول اول مركبة لمحطة اللاعب: {STRING}
STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OWN_HELPTEXT :عرض جريدة عندما تصل السيارة الأولى إلى محطة اللاعب الجديد
STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OTHER :وصول اول مركبة لمحطة الخصوم: {STRING}
@@ -1543,6 +1554,7 @@ STR_CONFIG_SETTING_ENDING_YEAR_ZERO :لا تنتهي
STR_CONFIG_SETTING_ECONOMY_TYPE_FROZEN :مجمد
STR_CONFIG_SETTING_ALLOW_SHARES :السماح بشراء حصص من الشركات الاخرى: {STRING}
STR_CONFIG_SETTING_ALLOW_SHARES_HELPTEXT :عند التمكين ، السماح بشراء وبيع أسهم الشركة. ستكون الأسهم متاحة فقط للشركات التي بلغت سنًا معينة
@@ -1551,11 +1563,13 @@ STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY :عند السح
STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE :اتاحة استخدام الأشارات بالأعلام قبل :{STRING}
STR_CONFIG_SETTING_CYCLE_SIGNAL_TYPES :الدوران خلال الاشارات: {STRING}
STR_CONFIG_SETTING_CYCLE_SIGNAL_TYPES_HELPTEXT :حدد أنواع الإشارات التي تريد التنقل خلالها عند النقر (Ctrl+Click) فوق إشارة مبنية باستخدام أداة الإشارة
###length 2
STR_CONFIG_SETTING_CYCLE_SIGNAL_PBS :اشارات الطريق فقط
STR_CONFIG_SETTING_CYCLE_SIGNAL_ALL :الكل واضح
###length 2
STR_CONFIG_SETTING_SIGNAL_GUI_MODE_PATH :اشارات الطريق فقط
STR_CONFIG_SETTING_TOWN_LAYOUT :تصميم الطرق للمدن الجديدة : {STRING}
###length 5
@@ -1577,6 +1591,7 @@ STR_CONFIG_SETTING_TOWN_FOUNDING_FORBIDDEN :محذور
STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED :مسموح
STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED_CUSTOM_LAYOUT :مسموح - نمط مدينة قابل للتعديل
STR_CONFIG_SETTING_TOWN_CARGOGENMODE :توليد البضائع في المدينة: {STRING}
###length 2
STR_CONFIG_SETTING_TOWN_CARGOGENMODE_ORIGINAL :تربيعي (أصلي)
STR_CONFIG_SETTING_TOWN_CARGOGENMODE_BITCOUNT :خطي
@@ -1587,9 +1602,11 @@ STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_SPREAD_RAINFOREST :تنموا ول
STR_CONFIG_SETTING_TOOLBAR_POS :موقع شريط الأدوات الرئيسي: {STRING}
STR_CONFIG_SETTING_STATUSBAR_POS :موقع شريط المعلومات: {STRING}
STR_CONFIG_SETTING_SNAP_RADIUS :دائرة تثبيت النافذة: {STRING}
###setting-zero-is-special
STR_CONFIG_SETTING_SNAP_RADIUS_DISABLED :غير مفعل
STR_CONFIG_SETTING_SOFT_LIMIT :حدود نعومة النوافذ - غير ملتصقة - :{STRING}
STR_CONFIG_SETTING_SOFT_LIMIT_HELPTEXT :عدد النوافذ المفتوحة غير اللاصقة قبل أن يتم إغلاق النوافذ القديمة تلقائيًا لإفساح المجال للنوافذ الجديدة
###setting-zero-is-special
STR_CONFIG_SETTING_SOFT_LIMIT_DISABLED :غير مفعل
@@ -1615,6 +1632,7 @@ STR_CONFIG_SETTING_TOWN_GROWTH_FAST :سريع
STR_CONFIG_SETTING_TOWN_GROWTH_VERY_FAST :سريع جدا
STR_CONFIG_SETTING_LARGER_TOWNS_HELPTEXT :عدد المدن التي ستصبح مدينة كبيرة، وبالتالي اي مدينة تبدء اكبر وتنمو بطريقة سريعة.
STR_CONFIG_SETTING_LARGER_TOWNS_VALUE :1 في {COMMA}
###setting-zero-is-special
STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :مضاعف المدن المبدئي: {STRING}
@@ -1626,6 +1644,7 @@ STR_CONFIG_SETTING_LINKGRAPH_ACCURACY_HELPTEXT :كلما قمت
STR_CONFIG_SETTING_DEMAND_SIZE_HELPTEXT :ضبط هذا إلى أقل من 100٪ يؤدي إلى جعل التوزيع المتماثل يتصرف مثل التوزيع غير المتماثل. سيتم إعادة شحنات أقل غصبا إذا تم إرسال مبلغ معين إلى المحطة. إذا قمت بتعيينه على 0٪ ، فإن التوزيع المتماثل يتصرف تمامًا مثل التوزيع غير المتماثل
STR_CONFIG_SETTING_SHORT_PATH_SATURATION :تشبع المسارات القصيرة قبل استخدام المسارات عالية القدرة: {STRING}
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY :وحدات السرعة: {STRING}
###length 4
@@ -1669,11 +1688,13 @@ STR_CONFIG_SETTING_ENVIRONMENT_INDUSTRIES :{ORANGE} مصا
STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST :توزيع البضائع{ORANGE}
STR_CONFIG_SETTING_AI :{ORANGE}المتنافسين
STR_CONFIG_SETTING_AI_NPC :{ORANGE} لاعبين الحاسوب
STR_CONFIG_SETTING_NETWORK :{ORANGE}شبكة الاتصال
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS :موجد الطريق- قصاص الطريق - للقطارات:{STRING}
STR_CONFIG_SETTING_PATHFINDER_FOR_ROAD_VEHICLES :موجد الطريق (قصاص الأثر) للعربات: {STRING}
STR_CONFIG_SETTING_PATHFINDER_FOR_ROAD_VEHICLES_HELPTEXT :مكتشف المسار لاستخدامه لعربات الطرق
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS :موجد طريق العبور للسفن: {STRING}
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_HELPTEXT :مكتشف المسار لاستخدامه للسفن
STR_CONFIG_SETTING_REVERSE_AT_SIGNALS :العكس عند الإشارات: {STRING}
###length 2
STR_CONFIG_SETTING_PATHFINDER_NPF :NPF
@@ -1951,6 +1972,8 @@ STR_NETWORK_COMPANY_LIST_SPECTATE :شاهد
# Network client list
STR_NETWORK_CLIENT_LIST_CAPTION :{WHITE}اللاعبون عبر الإنترنت
STR_NETWORK_CLIENT_LIST_SERVER_NAME :{BLACK}الاسم
STR_NETWORK_CLIENT_LIST_SPECTATORS :المشاهدين
STR_NETWORK_CLIENT_LIST_NEW_COMPANY :(شركة جديدة)
# Matches ConnectionType
@@ -1961,6 +1984,7 @@ STR_NETWORK_CLIENT_LIST_ADMIN_CLIENT_BAN :منع
STR_NETWORK_CLIENT_LIST_ASK_CLIENT_KICK :{YELLOW}هل أنت متأكد أنك تريد طرد اللاعب '{STRING}'؟
STR_NETWORK_CLIENT_LIST_ASK_CLIENT_BAN :{YELLOW}هل أنت متأكد أنك تريد حظر اللاعب '{STRING}'؟
STR_NETWORK_CLIENT_LIST_ASK_COMPANY_RESET :{YELLOW}هل أنت متأكد أنك تريد حذف شركة '{COMPANY}'؟
STR_NETWORK_ASK_RELAY_NO :{BLACK}لا
@@ -2251,8 +2275,6 @@ STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}زياد
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}اختر جسر السكة
STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}اختر الجسر المناسب
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}بناء الجسور - اختر الجسر المفضل لديك لبنائة
STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY}
STR_BRIDGE_NAME_SUSPENSION_STEEL :تعليق, حديدي
STR_BRIDGE_NAME_GIRDER_STEEL :العارضة, حديدية
STR_BRIDGE_NAME_CANTILEVER_STEEL :الحامل, حديدي
@@ -2594,6 +2616,8 @@ STR_FRAMERATE_GAMESCRIPT :{BLACK} مخط
STR_FRAMERATE_AI :{BLACK} AI {NUM} {STRING}
###length 15
STR_FRAMETIME_CAPTION_GL_TRAINS : تكتكة القطار
STR_FRAMETIME_CAPTION_GL_LINKGRAPH :تأخر ارتباط الرسم البياني
STR_FRAMETIME_CAPTION_SOUND :اختلاط الصوت
STR_FRAMETIME_CAPTION_GAMESCRIPT :كتابة اللعبة
@@ -2638,7 +2662,9 @@ STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}عدد
STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}قم بزيادة أقصى ارتفاع لأعلى قمة على الخريطة بواحد
STR_MAPGEN_SNOW_COVERAGE :{BLACK}تغطية الثلج:
STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}تقليل تغطية الثلوج بنسبة عشرة بالمائة
STR_MAPGEN_SNOW_COVERAGE_TEXT :{BLACK}{NUM}%
STR_MAPGEN_DESERT_COVERAGE :{BLACK}مدى تغطيت السحراء:
STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}تقليل التغطية الصحراوية بنسبة عشرة بالمائة
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
STR_MAPGEN_LAND_GENERATOR :{BLACK}مولد الخريطة:
STR_MAPGEN_TERRAIN_TYPE :{BLACK} نوع التضاريس
@@ -2804,11 +2830,12 @@ STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}اذهب
STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}العفريتة السابقة.
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}نابع للعفريتة الطبيعية التالية، تجاوز اي عفريتة موقوفة/ مصبوغة/مخطوطة و انهي في البداية.
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}عرض العفريتة المختارة حاليا. يتم تجاهل الموائمة عند رسم هذا العفريت.
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}حرك العفريتة في الجوار، غير الاحداثيات س ، ص.
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}حرك الرسمة، وقم بتغيير إزاحة X وY. قم ب Ctrl+Click لتحريك الكائن ثماني وحدات في المرة الواحدة
###length 2
STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}الازاحة (X): {NUM}، الازاحة (Y): {NUM} (نسبي)
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}اختر عفريتة
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}اختر عفريتة من اي مكان في الشاشة.
@@ -3026,8 +3053,10 @@ STR_STATION_VIEW_GROUP :{BLACK}جمع
STR_STATION_VIEW_WAITING_AMOUNT :الكمية: في الانتظار
STR_STATION_VIEW_PLANNED_AMOUNT :المبلغ: تم تخطيطه
STR_STATION_VIEW_FROM :{YELLOW}{CARGO_SHORT} من {STATION}
STR_STATION_VIEW_VIA :{YELLOW}{CARGO_SHORT} من خلال {STATION}
STR_STATION_VIEW_TO :{YELLOW}{CARGO_SHORT} إلى {STATION}
STR_STATION_VIEW_TO_ANY :{RED}{CARGO_SHORT} إلى أي محطة
STR_STATION_VIEW_NONSTOP :{YELLOW}{CARGO_SHORT} بدون توقف
STR_STATION_VIEW_GROUP_V_S_D :عبر-المصدر-الوجهة
@@ -3280,6 +3309,7 @@ STR_PURCHASE_INFO_COST :{BLACK}التك
STR_PURCHASE_INFO_COST_REFIT :{BLACK}التكلفة: {GOLD}{CURRENCY_LONG}{BLACK} (تكلفة التغيير: {GOLD}{CURRENCY_LONG}{BLACK})
STR_PURCHASE_INFO_WEIGHT_CWEIGHT :{BLACK}الوزن: {GOLD}{WEIGHT_SHORT} ({WEIGHT_SHORT})
STR_PURCHASE_INFO_COST_SPEED :{BLACK}التكلفة: {GOLD}{CURRENCY_LONG}{BLACK} السرعة : {GOLD}{VELOCITY}
STR_PURCHASE_INFO_COST_REFIT_SPEED :{BLACK}التكلفة: {GOLD}{CURRENCY_LONG}{BLACK} (تكلفة التغير: {GOLD}{CURRENCY_LONG}{BLACK}) السرعة: {GOLD}{VELOCITY}
STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK} السعة {GOLD}{CARGO_LONG}, {CARGO_LONG}
STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK} العربات ذات الطاقة: {GOLD}+{POWER}{BLACK} الوزن: {GOLD}+{WEIGHT_SHORT}
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}يمكن تعديلها الى: {GOLD}{STRING}
@@ -3305,6 +3335,7 @@ STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}شراء
###length VEHICLE_TYPES
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_REFIT_VEHICLE_BUTTON :{BLACK}شراء العربة وتجديد بضائعها
STR_BUY_VEHICLE_SHIP_BUY_REFIT_VEHICLE_BUTTON :{BLACK}شراء وإعادة تجهيز السفينة
###length VEHICLE_TYPES
STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}شراء العربة الموضحة
@@ -3822,13 +3853,14 @@ STR_TIMETABLE_ORDER_VIEW_TOOLTIP :{BLACK}حول
STR_TIMETABLE_TOOLTIP :{BLACK}جدولة الأوامر - اضغط على الامر لاظهارة
STR_TIMETABLE_NO_TRAVEL :لا رحيل
STR_TIMETABLE_NOT_TIMETABLEABLE :المغادرة (ذاتي: بواسطة الامر اليدوي التالي)
STR_TIMETABLE_NOT_TIMETABLEABLE :المغادرة (ذاتي: مجدول بواسطة الامر اليدوي التالي)
STR_TIMETABLE_TRAVEL_NOT_TIMETABLED :مسافر (غير مجدوله)
STR_TIMETABLE_TRAVEL_NOT_TIMETABLED_SPEED :سافر(بدون جدول زمني) مع تقريبا {2:VELOCITY}
STR_TIMETABLE_TRAVEL_FOR :مسافر لـ {STRING}
STR_TIMETABLE_TRAVEL_FOR_SPEED :سافر لي {STRING} بمعدل {VELOCITY}
STR_TIMETABLE_TRAVEL_FOR_ESTIMATED :سافر(إلى {STRING}, بدون جدول زمني)
STR_TIMETABLE_TRAVEL_FOR_SPEED_ESTIMATED :سافر (إلى {STRING}, بدون الجدول الزمني) مع تقريبا {VELOCITY}
STR_TIMETABLE_STAY_FOR_ESTIMATED :(البقاء ل{STRING}، ليس مجدول)
STR_TIMETABLE_STAY_FOR :ويبقى لـ {STRING}
STR_TIMETABLE_AND_TRAVEL_FOR :ويسافر لـ {STRING}
STR_TIMETABLE_DAYS :{COMMA}يوم
@@ -3904,7 +3936,10 @@ STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}واحد
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW} شاشة اخطاء الذكاء الصناعي متوفرة فقط للخادم (سرڤر)
# AI configuration window
STR_AI_CONFIG_CAPTION_AI :{WHITE}اعدادات االذكاء الاصطناعي
STR_AI_CONFIG_CAPTION_GAMESCRIPT :{WHITE}تكوين مخطوط اللعبة
STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}مخطوطات اللعبة الذي سيتم تحميله في اللعبة التالية
STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}الذكاء الاصطناعي الذي سيتم تحميله في اللعبة التالية
STR_AI_CONFIG_HUMAN_PLAYER :لاعب انساني
STR_AI_CONFIG_RANDOM_AI :ذكاء صناعي عشوائي
STR_AI_CONFIG_NONE :(لا شيء)
@@ -4189,6 +4224,7 @@ STR_ERROR_DEPOT_WRONG_DEPOT_TYPE :مستودع خ
STR_ERROR_TRAIN_TOO_LONG_AFTER_REPLACEMENT :{WHITE}{VEHICLE} طويل للغايه بعد اﻹستبدال
STR_ERROR_AUTOREPLACE_NOTHING_TO_DO :{WHITE}لا يوجد نظام مطبق للتبديل/ التجديد
STR_ERROR_AUTOREPLACE_MONEY_LIMIT :(حدود التكلفة للتبديل)
STR_ERROR_AUTOREPLACE_INCOMPATIBLE_CARGO :{WHITE}العربة الجديدة لا تستطيع حمل {STRING}
# Rail construction errors
STR_ERROR_IMPOSSIBLE_TRACK_COMBINATION :{WHITE}تركيبة سكك غير صالحة
@@ -4217,6 +4253,7 @@ STR_ERROR_CAN_T_REMOVE_ROAD_FROM :{WHITE}تعذر
STR_ERROR_CAN_T_REMOVE_TRAMWAY_FROM :{WHITE}تعذر إزاله سكه الترام من هنا...
STR_ERROR_THERE_IS_NO_ROAD :{WHITE}... لا يوجد طريق
STR_ERROR_THERE_IS_NO_TRAMWAY :{WHITE}... لا يوجد سكه ترام هنا
STR_ERROR_NO_SUITABLE_ROAD :{WHITE}لا يوجد طريق مناسب
STR_ERROR_NO_SUITABLE_TRAMWAY :{WHITE}لا يوجد ترام مناسب
# Waterway construction errors

View File

@@ -1108,6 +1108,7 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :Eskuina
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Gehienezko mailegua joko hasieran: {STRING}
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Konpainiek eskatu dezaketen gehienezko mailegua(inflazioa kontua hartu gabe)
###setting-zero-is-special
STR_CONFIG_SETTING_INTEREST_RATE :Interes tasa: {STRING}
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Maileguen interes tasa; inflazioa ere kontrolatuko du, gaitzen bada
@@ -2354,8 +2355,6 @@ STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Seinale
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Trenbide zubia aukeratu
STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Errepide zubia aukeratu
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Zubi aukerak - eraiki nahi duzun zubian klik egin
STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY}
STR_BRIDGE_NAME_SUSPENSION_STEEL :Altzairuzko zubi esekia
STR_BRIDGE_NAME_GIRDER_STEEL :Altzairuzko habe zubia
STR_BRIDGE_NAME_CANTILEVER_STEEL :Altzairuzko mentsula zubia

View File

@@ -1456,6 +1456,7 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :правару
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Максымальная сума пазыкі: {STRING}
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Максымальная сума пазыкі для кампаніі (без уліку інфляцыі)
###setting-zero-is-special
STR_CONFIG_SETTING_INTEREST_RATE :Адсоткавая стаўка: {STRING}
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Адсоткавая стаўка па пазыках; таксама кантралюе інфляцыю, калі тая ўключана
@@ -2830,8 +2831,6 @@ STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Павя
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Выберыце чыгуначны мост
STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Выберыце аўтамабiльны мост
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Выбар моста — пстрыкніце па малюнку моста, які Вы хочаце пабудаваць
STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY}
STR_BRIDGE_NAME_SUSPENSION_STEEL :Падвесны сталёвы
STR_BRIDGE_NAME_GIRDER_STEEL :Бэлечны сталёвы
STR_BRIDGE_NAME_CANTILEVER_STEEL :Кансольны сталёвы

View File

@@ -387,7 +387,7 @@ STR_SCENEDIT_TOOLBAR_TOWN_GENERATION :{BLACK}Geraçã
STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION :{BLACK}Geração de indústria
STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION :{BLACK}Contrução de rodovias
STR_SCENEDIT_TOOLBAR_TRAM_CONSTRUCTION :{BLACK}Construção de trilho de bonde
STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Plantar árvores. Shift alterna construção/exibição de preço estimado
STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Plantar árvores. Ctrl seleciona a área na diagonal. Shift alterna construir/mostrar estimativa de custo
STR_SCENEDIT_TOOLBAR_PLACE_SIGN :{BLACK}Colocar placa
STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Colocar objeto. Ctrl seleciona a área na diagonal. Shift alterna construir/mostrar estimativa de custo
@@ -1207,6 +1207,7 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :Direita
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Empréstimo Inicial Máximo: {STRING}
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Quantia máxima a ser emprestada para uma companhia (sem levar em conta a inflação)
###setting-zero-is-special
STR_CONFIG_SETTING_INTEREST_RATE :Taxa de Juros: {STRING}
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Juros de empréstimo; também controla inflação, se ativado
@@ -1926,13 +1927,13 @@ STR_CONFIG_SETTING_LINKGRAPH_TIME :Demore {STRING}
STR_CONFIG_SETTING_LINKGRAPH_TIME_HELPTEXT :Tempo tomado para cada recálculo de um componente de um gráfico. Quando um recálculo começa, um processo é criado e é executado por esse número de dias. Quanto menos dias você define, maior a chance do processo não terminar quando era para ter terminado. Nesse caso, o jogo irá parar até ele terminar ("lag"). Quanto maior você definir isso, mais tempo leva para a distribuição ser atualizada quando as rotas mudarem.
STR_CONFIG_SETTING_DISTRIBUTION_PAX :Modo de distribuição para passageiros: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :"simétrico" significa que aproximadamente a mesma quantidade de passageiros seenviada da estação A para a estação B assim como de B para A. "assimétrico" significa que a quantidade de passageiros enviada em ambas as direções será arbitrária. "manual" significa que não haverá distribuição automática.
STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :"Simétrico" significa que aproximadamente o mesmo número de passageiros ide uma estação A para uma estação B como de B para A. "Assimétrico" significa que um número arbitrário de passageiros pode ir em qualquer direção. "Manual" significa que não haverá distribuição automática para os passageiros.
STR_CONFIG_SETTING_DISTRIBUTION_MAIL :Modo de distribuição para correios: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :"simétrico" significa que aproximadamente a mesma quantidade de correio será enviada da estação A para a estação B assim como de B para A. "assimétrico" significa que a quantidade de correio enviada em ambas as direções será arbitrária. "manual" significa que não haverá distribuição automática.
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :"Simétrico" significa que aproximadamente a mesma quantidade de correspondência será enviada de uma estação A para uma estação B como de B para A. "Assimétrica" significa que quantidades arbitrárias de correspondência podem ser enviadas em qualquer direção. "Manual" significa que nenhuma distribuição automática ocorrerá por correio.
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :Modo de distribuição para classe BLINDADOS de carga: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :A classe BLINDADO indica objetos de valor no clima temperado, diamantes no subtropical ou ouro no subártico. NewGRF's podem mudar isso. "simétrico" significa que aproximadamente a mesma quantidade de carga será enviada da estação A para a estação B assim como de B para A. "assimétrico" significa que quantidades de carga arbitrárias serão enviadas em ambas as direções. "manual" significa que não haverá distribuição automática. Para objetos de valor, sugere-se usar "assimétrico" ou "manual" para subártico, já que bancos não enviam ouro de volta a minas. Para temperado e subtropical você pode selecionar "simétrico", já que bancos trocam objetos de valor entre si.
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :A classe de carga BLINDADA contém objetos de valor em clima temperado, diamantes em clima subtropical ou ouro em clima subártico. NewGRFs podem mudar isso. "Simétrica" significa que aproximadamente a mesma quantidade dessa carga será enviada de uma estação A para uma estação B como de B para A. "Assimétrica" significa que quantidades arbitrárias dessa carga podem ser enviadas em qualquer direção. "Manual" significa que não haverá distribuição automática para aquela carga. Recomenda-se definir isso como assimétrico ou manual ao jogar subártico ou subtropical, pois os bancos só recebem carga nesses climas. Para temperado, você também pode escolher simétrico, pois os bancos enviarão objetos de valor de volta ao banco de origem.
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Modo de distribuição para outras classes de carga: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"assimétrico" significa que quantidades de carga arbitrárias serão enviadas em ambas as direções. "manual" significa que não haverá distribuição automática. Você provavelmente irá querer usar "assimétrico" ou "manual".
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"Assimétrico" significa que quantidades arbitrárias de carga podem ser enviadas em qualquer direção. "Manual" significa que não haverá distribuição automática dessas cargas.
###length 3
STR_CONFIG_SETTING_DISTRIBUTION_MANUAL :manual
STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC :assimétrico
@@ -2699,8 +2700,10 @@ STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Aumentar
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Selecionar Ponte Ferroviária
STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Selecionar Ponte Rodoviária
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Seleção de ponte - clique na ponte desejada para construir
STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY}
STR_SELECT_BRIDGE_INFO_NAME :{GOLD}{STRING}
STR_SELECT_BRIDGE_INFO_NAME_MAX_SPEED :{GOLD}{STRING},{} {VELOCITY}
STR_SELECT_BRIDGE_INFO_NAME_COST :{GOLD}{0:STRING},{} {WHITE}{2:CURRENCY_LONG}
STR_SELECT_BRIDGE_INFO_NAME_MAX_SPEED_COST :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
STR_BRIDGE_NAME_SUSPENSION_STEEL :Suspensa, Aço
STR_BRIDGE_NAME_GIRDER_STEEL :Vigas, Aço
STR_BRIDGE_NAME_CANTILEVER_STEEL :Cantilever, Aço
@@ -2820,7 +2823,7 @@ STR_OBJECT_CLASS_TRNS :Transmissores
STR_PLANT_TREE_CAPTION :{WHITE}Árvores
STR_PLANT_TREE_TOOLTIP :{BLACK}Selecionar um tipo de árvore para plantar. Se o local já tiver uma árvore, isso irá adicionar mais árvores do tipo misto indepentendemente do tipo selecionado
STR_TREES_RANDOM_TYPE :{BLACK}Árvores de tipo aleatório
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Plantar árvores de tipo aleatório, Shift alterna entre construção/preço estimado
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Coloque árvores de tipo aleatório. Ctrl seleciona a área na diagonal. Shift alterna construir/mostrar estimativa de custo
STR_TREES_RANDOM_TREES_BUTTON :{BLACK}Plantar Aleatoriamente
STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}Plantar árvores aleatoriamente pelo terreno
STR_TREES_MODE_NORMAL_BUTTON :{BLACK}Normal
@@ -2852,6 +2855,7 @@ STR_FOUND_TOWN_RANDOM_TOWN_BUTTON :{BLACK}Cidade A
STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP :{BLACK}Constrói cidade num local aleatório
STR_FOUND_TOWN_MANY_RANDOM_TOWNS :{BLACK}Várias cidades aleatórias
STR_FOUND_TOWN_RANDOM_TOWNS_TOOLTIP :{BLACK}Cobrir o mapa com cidades colocadas aleatoriamente
STR_FOUND_TOWN_EXPAND_ALL_TOWNS :{BLACK}Expandir todas as cidades
STR_FOUND_TOWN_EXPAND_ALL_TOWNS_TOOLTIP :{BLACK}Fazer com que todas as cidades cresçam ligeiramente
STR_FOUND_TOWN_NAME_TITLE :{YELLOW}Nome da cidade:
@@ -4513,22 +4517,22 @@ STR_TIMETABLE_STARTING_DATE :{BLACK}Data de
STR_TIMETABLE_STARTING_DATE_TOOLTIP :{BLACK}Seleciona uma data como ponto de partida para esse horário. Ctrl+Clique define o ponto de partida desse horário e distribui todos os veículos que compartilham essa ordem igualmente, baseados na sua ordem relativa, mesmo que a ordem esteja totalmente tabelada
STR_TIMETABLE_CHANGE_TIME :{BLACK}Mudar horário
STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Mudar a quantidade de tempo que a ordem destacada deverá levar
STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Mudar a duração do tempo que a ordem em destaque deve durar. Ctrl+Clique define o tempo para todas as ordens
STR_TIMETABLE_CLEAR_TIME :{BLACK}Limpar Horário
STR_TIMETABLE_CLEAR_TIME_TOOLTIP :{BLACK}Limpar a quantidade de tempo para a ordem destacada
STR_TIMETABLE_CLEAR_TIME_TOOLTIP :{BLACK}Limpar a duração do tempo da ordem destacada. Ctrl+Clique limpa os tempos para todas as ordens
STR_TIMETABLE_CHANGE_SPEED :{BLACK}Alterar Limite de Vel.
STR_TIMETABLE_CHANGE_SPEED_TOOLTIP :{BLACK}Altera a velocidade máxima de viagem para a ordem selecionada. Ctrl+Clique define a velocidade para todas as ordens
STR_TIMETABLE_CLEAR_SPEED :{BLACK}Limpa Limite de Vel.
STR_TIMETABLE_CLEAR_SPEED_TOOLTIP :{BLACK}Limpar a velocidade máxima de viagem para a ordem selecionada
STR_TIMETABLE_CLEAR_SPEED_TOOLTIP :{BLACK}Limpar a velocidade máxima de viagem da ordem em destaque. Ctrl+Clique limpa as velocidades para todas as ordens
STR_TIMETABLE_RESET_LATENESS :{BLACK}Restabelecer Contador de Atraso
STR_TIMETABLE_RESET_LATENESS_TOOLTIP :{BLACK}Restabelecer o contador de atraso,então o veículo estará pontual
STR_TIMETABLE_AUTOFILL :{BLACK}Autopreencher
STR_TIMETABLE_AUTOFILL_TOOLTIP :{BLACK}Preencher o horário automaticamente com os valores da próxima jornada. (CTRL+Clique para tentar manter os tempos de espera)
STR_TIMETABLE_AUTOFILL_TOOLTIP :{BLACK}Preencher o horário automaticamente com os valores da próxima viagem. Ctrl+Clique para tentar manter os tempos de espera
STR_TIMETABLE_EXPECTED :{BLACK}Esperado
STR_TIMETABLE_SCHEDULED :{BLACK}Agendado
@@ -4575,7 +4579,7 @@ STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}Depura
STR_AI_CONFIG_CAPTION_AI :{WHITE}Configuração de IA
STR_AI_CONFIG_CAPTION_GAMESCRIPT :{WHITE}Configuração de Script de Jogo
STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}O script do jogo que será carregado no próximo jogo
STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}IAs que serão carregadas no próximo jogo
STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}As IAs que serão carregadas no próximo jogo
STR_AI_CONFIG_HUMAN_PLAYER :Jogador humano
STR_AI_CONFIG_RANDOM_AI :IA aleatória
STR_AI_CONFIG_NONE :{G=m}(nenhum)
@@ -4784,6 +4788,7 @@ STR_ERROR_TOO_MANY_INDUSTRIES :{WHITE}... exis
STR_ERROR_CAN_T_GENERATE_INDUSTRIES :{WHITE}Impossível gerar indústrias...
STR_ERROR_CAN_T_BUILD_HERE :{WHITE}Impossível construir {STRING} aqui...
STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY :{WHITE}Impossível construir este tipo de indústria aqui...
STR_ERROR_CAN_T_PROSPECT_INDUSTRY :{WHITE}Não é possível prospectar indústria...
STR_ERROR_INDUSTRY_TOO_CLOSE :{WHITE}... muito perto de outra indústria
STR_ERROR_MUST_FOUND_TOWN_FIRST :{WHITE}... deve construir uma cidade antes
STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}... só é permitido uma por cidade
@@ -4798,6 +4803,8 @@ STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... a fl
STR_ERROR_CAN_ONLY_BE_BUILT_ABOVE_SNOW_LINE :{WHITE}... só pode ser construído acima do nível da neve
STR_ERROR_CAN_ONLY_BE_BUILT_BELOW_SNOW_LINE :{WHITE}... só pode ser construída abaixo do nível da neve
STR_ERROR_PROSPECTING_WAS_UNLUCKY :{WHITE}O financiamento falhou em prospectar devido ao azar; tente novamente
STR_ERROR_NO_SUITABLE_PLACES_FOR_PROSPECTING :{WHITE}Não havia locais adequados para prospectar esta indústria
STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES :{WHITE}Não existe locais aceitáveis para '{STRING}' indústrias
STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES_EXPLANATION :{WHITE}Mude os parâmetros de geração do mapa para obter um mapa melhor

View File

@@ -1128,6 +1128,7 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :дясно
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Максимален начален заем: {STRING}
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Максимално количество заем за компания (без отчитане на инфлацията)
###setting-zero-is-special
STR_CONFIG_SETTING_INTEREST_RATE :Лихвен процент: {STRING}
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Лихвен процент на заемите; също така контролира инфлацията ако е разрешена
@@ -2402,8 +2403,6 @@ STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Увел
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Избери ЖП мост
STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Избор на асфалтов мост
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Избиране на мост - натисни върху избрания от теб мост, за да се построи
STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY}
STR_BRIDGE_NAME_SUSPENSION_STEEL :Висящ, Стоманен
STR_BRIDGE_NAME_GIRDER_STEEL :Гредоред, Стоманен
STR_BRIDGE_NAME_CANTILEVER_STEEL :Конзолен, Стоманен

View File

@@ -387,7 +387,7 @@ STR_SCENEDIT_TOOLBAR_TOWN_GENERATION :{BLACK}Generaci
STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION :{BLACK}Generació d'indústries
STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION :{BLACK}Construcció de carreteres
STR_SCENEDIT_TOOLBAR_TRAM_CONSTRUCTION :{BLACK}Construcció de vies de tramvia
STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Planta arbres. Shift per sols mostrar el cost estimat.
STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Planta arbres. Amb Ctrl, es selecciona una àrea diagonal. Amb Maj, no es realitza l'acció però es mostra el seu cost estimat.
STR_SCENEDIT_TOOLBAR_PLACE_SIGN :{BLACK}Situa un senyal
STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Crea un objecte. Amb Ctrl, es selecciona una àrea diagonal. Amb Maj, es commuta entre construir o mostrar el cost estimat.
@@ -1207,6 +1207,9 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :Dreta
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Préstec inicial màxim: {STRING}
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Quantitat màxima del préstec que pot demanar una companyia (sense tenir en compte la inflació)
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_VALUE :{CURRENCY_LONG}
###setting-zero-is-special
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_DISABLED :Sense préstec {RED}Fa falta un script de partida que doni els fons inicials
STR_CONFIG_SETTING_INTEREST_RATE :Taxa d'interès: {STRING}
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Tipus d'interès dels préstecs; també controla la inflació, si està activada
@@ -1926,13 +1929,13 @@ STR_CONFIG_SETTING_LINKGRAPH_TIME :Empra {STRING}{
STR_CONFIG_SETTING_LINKGRAPH_TIME_HELPTEXT :Temps dedicat a cada recàlcul d'un component del graf de connexions. Quan un recàlcul s'inicia, el programa crea un fil que pot executar-se durant aquest nombre de dies. Com més curt el valor, més probable que el fil no hagi acabat quan s'espera. Aleshores el programa s'atura fins que el fil acaba ("ralentització"). Com més llarg el valor, més temps requereix l'actualització de la distribució quan les rutes canvien.
STR_CONFIG_SETTING_DISTRIBUTION_PAX :Mode de distribució per passatgers: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :"simètric" vol dir que aproximadament el mateix nombre de passatgers aniran des de l'estació A a la B que de B a A. "asimètric" significa que un nombre arbitrari de passatgers poden anar en qualsevol dels dos sentits. "manual" vol dir que no s'aplicarà una distribució automàtica pels passatgers.
STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :"Simètric" vol dir que aproximadament el mateix nombre de passatgers aniran des de l'estació A a la B que de B a A. "Asimètric" significa que un nombre arbitrari de passatgers poden anar en qualsevol dels dos sentits. "Manual" vol dir que no s'aplicarà una distribució automàtica pels passatgers.
STR_CONFIG_SETTING_DISTRIBUTION_MAIL :Mode de distribució pel correu: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :"simètric" vol dir que aproximadament la mateixa quantitat de correu serà enviada des de l'estació A a la B que de B a A. "asimètric" significa que una quantitat arbitrària de correu pot ser enviada en qualsevol dels dos sentits. "manual" vol dir que no s'aplicarà una distribució automàtica pel correu.
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :"Simètric" vol dir que aproximadament la mateixa quantitat de correu serà enviada des de l'estació A a la B que de B a A. "Asimètric" significa que una quantitat arbitrària de correu pot ser enviada en qualsevol dels dos sentits. "Manual" vol dir que no s'aplicarà una distribució automàtica pel correu.
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :Mode de distribució per la classe de càrrega BLINDADA: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :La classe de càrrega BLINDADA conté objectes de valor a la zona temperada, diamants a la subtropical o or al clima subàrtic. Els NewGRF poden canviar això. "simètric" significa que aproximadament la mateixa quantitat d'aquesta càrrega s'enviarà de l'estació A a la B que de B a A. "asimètric" vol dir que quantitats arbitràries d'aquesta càrrega poden ser enviades en qualsevol sentit. "manual" significa que no s'aplicarà cap distribució automàtica a aquesta càrrega. Es recomana indicar asimètric o manual en clima subàrtic, doncs els bancs no enviaran or de tornada a les mines. Pels climes temperat i subtropical podeu també seleccionar simètric, doncs els bancs enviaran objectes de valor de tornada al banc d'origen.
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :La classe de càrrega BLINDADA conté objectes de valor a la zona temperada, diamants a la subtropical o or al clima subàrtic. Els NewGRF poden canviar això. "Simètric" significa que aproximadament la mateixa quantitat d'aquesta càrrega s'enviarà de l'estació A a la B que de B a A. "Asimètric" vol dir que quantitats arbitràries d'aquesta càrrega poden ser enviades en qualsevol sentit. "Manual" significa que no s'aplicarà cap distribució automàtica a aquesta càrrega. Es recomana indicar asimètric o manual en clima subàrtic, doncs els bancs no enviaran or de tornada a les mines. Pels climes temperat i subtropical també podeu seleccionar simètric, doncs els bancs enviaran objectes de valor de tornada al banc d'origen.
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Mode de distribució per altres classes de càrrega: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"asimètric" vol dir que quantitats arbitràries de càrrega poden ser enviades en qualsevol sentit. "manual" significa que no s'aplicarà cap distribució automàtica a aquestes càrregues.
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"Asimètric" vol dir que quantitats arbitràries de càrrega poden ser enviades en qualsevol sentit. "Manual" significa que no s'aplicarà cap distribució automàtica a aquestes càrregues.
###length 3
STR_CONFIG_SETTING_DISTRIBUTION_MANUAL :manual
STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC :asimètric
@@ -2699,8 +2702,10 @@ STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Augmenta
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Selecciona Pont de Tren
STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Selecciona Pont de Carretera
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Selecció de pont - clica sobre el pont triat per construir-lo
STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY}
STR_SELECT_BRIDGE_INFO_NAME :{GOLD}{STRING}
STR_SELECT_BRIDGE_INFO_NAME_MAX_SPEED :{GOLD}{STRING},{} {VELOCITY}
STR_SELECT_BRIDGE_INFO_NAME_COST :{GOLD}{0:STRING},{} {WHITE}{2:CURRENCY_LONG}
STR_SELECT_BRIDGE_INFO_NAME_MAX_SPEED_COST :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
STR_BRIDGE_NAME_SUSPENSION_STEEL :Pont penjant d'acer
STR_BRIDGE_NAME_GIRDER_STEEL :Pont biga d'acer
STR_BRIDGE_NAME_CANTILEVER_STEEL :Pont en mènsula d'acer
@@ -2820,7 +2825,7 @@ STR_OBJECT_CLASS_TRNS :Transmissors
STR_PLANT_TREE_CAPTION :{WHITE}Arbres
STR_PLANT_TREE_TOOLTIP :{BLACK}Selecciona el tipus d'arbre a plantar. Si la casella ja conté un arbre, s'afegiran més arbres d'altres espècies independentment de quin estigui seleccionat
STR_TREES_RANDOM_TYPE :{BLACK}Arbres de tipus aleatori
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Situar arbres de tipus aleatori. Shift commuta construeix/mostra el cost estimat
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Situa arbres de tipus aleatori. Amb Ctrl, es selecciona una àrea diagonal. Amb Maj., es commuta entre construir i mostrar el cost estimat.
STR_TREES_RANDOM_TREES_BUTTON :{BLACK}Planta arbres
STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}Planta arbres aleatòriament al paisatge
STR_TREES_MODE_NORMAL_BUTTON :{BLACK}Normal
@@ -2852,6 +2857,8 @@ STR_FOUND_TOWN_RANDOM_TOWN_BUTTON :{BLACK}Crea una
STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP :{BLACK}Funda una població en un lloc aleatori
STR_FOUND_TOWN_MANY_RANDOM_TOWNS :{BLACK}Crea moltes poblacions aleatòries
STR_FOUND_TOWN_RANDOM_TOWNS_TOOLTIP :{BLACK}Omple el mapa amb poblacions situades aleatòriament
STR_FOUND_TOWN_EXPAND_ALL_TOWNS :{BLACK}Expandeix totes les poblacions
STR_FOUND_TOWN_EXPAND_ALL_TOWNS_TOOLTIP :{BLACK}Fes que totes les poblacions creixin una mica.
STR_FOUND_TOWN_NAME_TITLE :{YELLOW}Nom de la població nova:
STR_FOUND_TOWN_NAME_EDITOR_TITLE :{BLACK}Introdueix el nom de la població
@@ -3328,8 +3335,10 @@ STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Represen
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Desplaça l'sprite un píxel en el sentit indicat. Amb Ctrl+Clic el desplaça 8 píxels.
###length 2
STR_SPRITE_ALIGNER_CENTRE_OFFSET :{BLACK}Modificador centrat
STR_SPRITE_ALIGNER_CENTRE_SPRITE :{BLACK}Sprite centrat
STR_SPRITE_ALIGNER_CROSSHAIR :{BLACK}Punt de mira
STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Restableix relatius
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Restableix els desplaçaments relatius actuals
@@ -4510,22 +4519,22 @@ STR_TIMETABLE_STARTING_DATE :{BLACK}Data de
STR_TIMETABLE_STARTING_DATE_TOOLTIP :{BLACK}Seleccioneu una data com a punt de partida d'aquest horari. Amb Ctrl+Clic, distribueix els vehicles que comparteixen aquesta ruta a partir de la data establerta i la seva ordre relativa, sempre que la ruta tingui l'horari complet.
STR_TIMETABLE_CHANGE_TIME :{BLACK}Canvia Temps
STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Canvia la quantitat de temps que l'ordre marcada hauria de prendre
STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Canvia el emps que l'ordre marcada hauria de prendre. Amb Ctrl+clic estableix el temps per a totes les ordres.
STR_TIMETABLE_CLEAR_TIME :{BLACK}Esborra Temps
STR_TIMETABLE_CLEAR_TIME_TOOLTIP :{BLACK}Esborra la quantitat de temps de l'ordre marcada
STR_TIMETABLE_CLEAR_TIME_TOOLTIP :{BLACK}Esborra la quantitat de temps de l'ordre marcada. Amb Ctrl+clic, s'esborra el temps per a totes les ordres.
STR_TIMETABLE_CHANGE_SPEED :{BLACK}Canvia el límit de velocitat
STR_TIMETABLE_CHANGE_SPEED_TOOLTIP :{BLACK}Canvia la velocitat de viatge màxima de l'ordre seleccionada
STR_TIMETABLE_CHANGE_SPEED_TOOLTIP :{BLACK}Canvia la velocitat de viatge màxima de l'ordre seleccionada. Amb Ctrl+clic s'estableix la velocitat per a totes les ordres.
STR_TIMETABLE_CLEAR_SPEED :{BLACK}Esborra el límit de velocitat
STR_TIMETABLE_CLEAR_SPEED_TOOLTIP :{BLACK}Esborra la velocitat de viatge màxima de l'ordre seleccionada
STR_TIMETABLE_CLEAR_SPEED_TOOLTIP :{BLACK}Esborra la velocitat de viatge màxima de l'ordre seleccionada. Amb Ctrl+clic s'esborra la velocitat per a totes les ordres.
STR_TIMETABLE_RESET_LATENESS :{BLACK}Restablir Retard
STR_TIMETABLE_RESET_LATENESS_TOOLTIP :{BLACK}Restableix el comptador de retards, de manera que el vehicle serà puntual
STR_TIMETABLE_AUTOFILL :{BLACK}Autoomple
STR_TIMETABLE_AUTOFILL_TOOLTIP :{BLACK}Omple automàticament l'horari amb valors del proper viatge (CTRL+clic per intentar mantenir els temps d'espera)
STR_TIMETABLE_AUTOFILL_TOOLTIP :{BLACK}Omple automàticament l'horari amb valors del proper viatge. CTRL+clic per a intentar mantenir els temps d'espera.
STR_TIMETABLE_EXPECTED :{BLACK}Esperat
STR_TIMETABLE_SCHEDULED :{BLACK}Planificat
@@ -4781,6 +4790,7 @@ STR_ERROR_TOO_MANY_INDUSTRIES :{WHITE}... mass
STR_ERROR_CAN_T_GENERATE_INDUSTRIES :{WHITE}No es poden generar indústries...
STR_ERROR_CAN_T_BUILD_HERE :{WHITE}Aquí no es pot construir {STRING}...
STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY :{WHITE}Aquí no es pot construir aquest tipus d'indústria...
STR_ERROR_CAN_T_PROSPECT_INDUSTRY :{WHITE}No es pot fer la prospecció per a la indústria...
STR_ERROR_INDUSTRY_TOO_CLOSE :{WHITE}... massa prop d'altres indústries
STR_ERROR_MUST_FOUND_TOWN_FIRST :{WHITE}...abans s'ha de fundar una població.
STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}... només un permès per població
@@ -4795,6 +4805,8 @@ STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... el b
STR_ERROR_CAN_ONLY_BE_BUILT_ABOVE_SNOW_LINE :{WHITE}... només es pot construir en estatges amb neu
STR_ERROR_CAN_ONLY_BE_BUILT_BELOW_SNOW_LINE :{WHITE}... només es pot construir en estatges sense neu
STR_ERROR_PROSPECTING_WAS_UNLUCKY :{WHITE}La fundació ha fallat la prospecció per mala sort. Proveu-ho de nou.
STR_ERROR_NO_SUITABLE_PLACES_FOR_PROSPECTING :{WHITE}No hi havia llocs apropiats per a fer la prospecció per a aquesta indústria.
STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES :{WHITE}No hi havia llocs adequats per a indústries '{STRING}'
STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES_EXPLANATION :{WHITE}Canvia els paràmetres de generació de mapa per a obtenir-ne un de millor

View File

@@ -578,6 +578,7 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_LEFT :Сулахай
STR_CONFIG_SETTING_HORIZONTAL_POS_CENTER :Варринче
STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :Сылтӑмра
###setting-zero-is-special

View File

@@ -1248,6 +1248,7 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :Desno
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Najveći početni zajam: {STRING}
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Najveći iznos koji tvrtka može pozajmiti (ne uzimajući inflaciju u obzir)
###setting-zero-is-special
STR_CONFIG_SETTING_INTEREST_RATE :Kamatna stopa: {STRING}
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Kamatna stopa zajmova; također kontrolira i inflaciju ako je uključena
@@ -2625,8 +2626,6 @@ STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Povećaj
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Odaberi željeznički most
STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Odaberi cestovni most
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Izbor mosta - klikni na most koji želiš izgraditi
STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY}
STR_BRIDGE_NAME_SUSPENSION_STEEL :Viseći, čelični
STR_BRIDGE_NAME_GIRDER_STEEL :Noseći, čelični
STR_BRIDGE_NAME_CANTILEVER_STEEL :Konzolni, čelični

View File

@@ -275,6 +275,15 @@ STR_UNITS_POWER_IMPERIAL :{COMMA}{NBSP}hp
STR_UNITS_POWER_METRIC :{COMMA}{NBSP}hp
STR_UNITS_POWER_SI :{COMMA}{NBSP}kW
STR_UNITS_POWER_IMPERIAL_TO_WEIGHT_IMPERIAL :{DECIMAL}{NBSP}hp/t
STR_UNITS_POWER_IMPERIAL_TO_WEIGHT_METRIC :{DECIMAL}{NBSP}hp/t
STR_UNITS_POWER_IMPERIAL_TO_WEIGHT_SI :{DECIMAL}{NBSP}hp/Mg
STR_UNITS_POWER_METRIC_TO_WEIGHT_IMPERIAL :{DECIMAL}{NBSP}hp/t
STR_UNITS_POWER_METRIC_TO_WEIGHT_METRIC :{DECIMAL}{NBSP}hp/t
STR_UNITS_POWER_METRIC_TO_WEIGHT_SI :{DECIMAL}{NBSP}hp/Mg
STR_UNITS_POWER_SI_TO_WEIGHT_IMPERIAL :{DECIMAL}{NBSP}kW/t
STR_UNITS_POWER_SI_TO_WEIGHT_METRIC :{DECIMAL}{NBSP}kW/t
STR_UNITS_POWER_SI_TO_WEIGHT_SI :{DECIMAL}{NBSP}W/kg
STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}{NBSP}t
STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}{NBSP}t
@@ -302,8 +311,8 @@ STR_UNITS_HEIGHT_SI :{COMMA}{NBSP}m
# Common window strings
STR_LIST_FILTER_TITLE :{BLACK}Filtrovat řetězec:
STR_LIST_FILTER_OSKTITLE :{BLACK}Vložte filtr
STR_LIST_FILTER_TOOLTIP :{BLACK}Vložte klíčové slovo pro filtr seznamu
STR_LIST_FILTER_OSKTITLE :{BLACK}Vložte jedno nebo více klíčových slov pro filtr seznamu
STR_LIST_FILTER_TOOLTIP :{BLACK}Vložte jedno nebo více klíčových slov pro filtr seznamu
STR_TOOLTIP_GROUP_ORDER :{BLACK}Vyber pořadí seskupení
STR_TOOLTIP_SORT_ORDER :{BLACK}Vyber způsob řazeni (sestupně/vzestupně)
@@ -452,9 +461,9 @@ STR_SCENEDIT_TOOLBAR_TOWN_GENERATION :{BLACK}Generov
STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION :{BLACK}Generování průmyslu
STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION :{BLACK}Výstavba silniční sítě
STR_SCENEDIT_TOOLBAR_TRAM_CONSTRUCTION :{BLACK}Výstavba tramvajové tratě
STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Vysadit stromy. Shift zobrazí odhad ceny
STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Vysadit stromy. Ctrl vybírá území úhlopříčně. Shift zobrazí odhad ceny
STR_SCENEDIT_TOOLBAR_PLACE_SIGN :{BLACK}Umístit popisek
STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Umisťte objekt. Shift zobrazí odhad ceny
STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Umisťte objekt. Pro zobrazení odhadu ceny podrž Shift. Ctrl vybírá oblast diagonálně
# Scenario editor file menu
###length 7
@@ -470,6 +479,8 @@ STR_SCENEDIT_FILE_MENU_QUIT :Ukončit
###length 15
STR_SETTINGS_MENU_GAME_OPTIONS :Možnosti hry
STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Nastavení
STR_SETTINGS_MENU_AI_SETTINGS :Nastavení AI
STR_SETTINGS_MENU_GAMESCRIPT_SETTINGS :Nastavení herních skriptů
STR_SETTINGS_MENU_NEWGRF_SETTINGS :Nastavení grafik
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Nastavení průhlednosti
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Zobrazení jmen měst
@@ -988,8 +999,8 @@ STR_NEWS_SUBSIDY_WITHDRAWN_SERVICE :{BIG_FONT}{BLAC
STR_NEWS_SERVICE_SUBSIDY_OFFERED :{BIG_FONT}{BLACK}Nabídka dotace:{}{}Doprava {STRING} z {STRING} do {STRING} bude {NUM} rok dotována místní správou!
###length 4
STR_NEWS_SERVICE_SUBSIDY_AWARDED_HALF :{BIG_FONT}{BLACK}Dotace přidělena společnosti {STRING}!{}{}Doprava {STRING.gen} z{NBSP}{STRING.gen} do {STRING.gen} bude po {NUM} rok{P “” ů ů} vynášet 150{NBSP}% normální ceny
STR_NEWS_SERVICE_SUBSIDY_AWARDED_DOUBLE :{BIG_FONT}{BLACK}Dotace přidělena společnosti {STRING}!{}{} Doprava {STRING} z{NBSP}{STRING} do {STRING} bude po {NUM} rok{P “” “” ů} vynášet dvojnásobek normální ceny!
STR_NEWS_SERVICE_SUBSIDY_AWARDED_TRIPLE :{BIG_FONT}{BLACK}Dotace přidělena společnosti {STRING}.{}{}Doprava {STRING.gen} z{NBSP}{STRING.gen} do {STRING.gen} bude po {NUM} rok{P “” ů ů} vynášet trojnásobek normální ceny!
STR_NEWS_SERVICE_SUBSIDY_AWARDED_DOUBLE :{BIG_FONT}{BLACK}Dotace přidělena společnosti {STRING}!{}{} Doprava {STRING} z{NBSP}{STRING} do {STRING} bude po {NUM} rok{P "" "" ů} vynášet dvojnásobek normální ceny!
STR_NEWS_SERVICE_SUBSIDY_AWARDED_TRIPLE :{BIG_FONT}{BLACK}Dotace na přepravu přidělena společnosti {STRING}!{}{}Přeprava {STRING.gen} z {STRING.gen} do {STRING.gen} bude po {NUM} rok{P “” y ů} vynášet trojnásobek normální sazby!
STR_NEWS_SERVICE_SUBSIDY_AWARDED_QUADRUPLE :{BIG_FONT}{BLACK}Dotace přidělena společnosti {STRING}.{}{}Doprava {STRING.gen} z{STRING.gen} do {STRING.gen} bude po {NUM} rok{P “” ů ů} vynášet čtyřnásobek normální ceny!
STR_NEWS_ROAD_REBUILDING :{BIG_FONT}{BLACK}{TOWN} zažívá dopravní chaos!{}{}Program přestavby ulic sponzorovaný {STRING} přináší motoristům 6 měsíců utrpení!
@@ -1084,8 +1095,19 @@ STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}Zaškrtn
STR_GAME_OPTIONS_VIDEO_DRIVER_INFO :{BLACK}Aktuální ovladač: {STRING}
STR_GAME_OPTIONS_GUI_SCALE_FRAME :{BLACK}Velikost uživatelského rozhraní
STR_GAME_OPTIONS_GUI_SCALE_TOOLTIP :{BLACK}Přetažením posuvníku změníš velikost rozhraní. Drž Ctrl pro plynulé přizpůsobení
STR_GAME_OPTIONS_GUI_SCALE_AUTO :{BLACK}Automaticky detekovat velikost
STR_GAME_OPTIONS_GUI_SCALE_AUTO_TOOLTIP :{BLACK}Zaškrtni pro automatické nastavení velikosti uživatelského rozhraní
STR_GAME_OPTIONS_GUI_SCALE_BEVELS :{BLACK}Škálovat úkosy
STR_GAME_OPTIONS_GUI_SCALE_BEVELS_TOOLTIP :{BLACK}Zaškrtni toto políčko pro škálování úkosů dle velikosti uživatelského rozhraní
STR_GAME_OPTIONS_GUI_SCALE_1X :1x
STR_GAME_OPTIONS_GUI_SCALE_2X :2x
STR_GAME_OPTIONS_GUI_SCALE_3X :3x
STR_GAME_OPTIONS_GUI_SCALE_4X :4x
STR_GAME_OPTIONS_GUI_SCALE_5X :5x
STR_GAME_OPTIONS_GRAPHICS :{BLACK}Grafiky
@@ -1205,13 +1227,13 @@ STR_TERRAIN_TYPE_CUSTOM_VALUE :Vlastní výšk
STR_CITY_APPROVAL_LENIENT :Shovívavý
STR_CITY_APPROVAL_TOLERANT :tolerantní
STR_CITY_APPROVAL_HOSTILE :zaujatý
STR_CITY_APPROVAL_PERMISSIVE :nezaujatý
STR_CITY_APPROVAL_PERMISSIVE :Nezaujatý (bez vlivu na počínání společnosti)
STR_WARNING_NO_SUITABLE_AI :{WHITE}Žádná vhodná AI není k dispozici...{}Některé AI lze stáhnout pomocí služby "Stahovat součásti"
# Settings tree window
STR_CONFIG_SETTING_TREE_CAPTION :{WHITE}Nastavení
STR_CONFIG_SETTING_FILTER_TITLE :{BLACK}Filtrovat podle:
STR_CONFIG_SETTING_FILTER_TITLE :{BLACK}Filtrovat:
STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}Rozbalit vše
STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}Sbalit vše
STR_CONFIG_SETTING_RESET_ALL :{BLACK}Vymazat všechny hodnoty
@@ -1271,6 +1293,7 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :vpravo
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Maximální půjčka: {STRING}
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Jak moc si může společnost půjčit (bez ohledu na inflaci)
###setting-zero-is-special
STR_CONFIG_SETTING_INTEREST_RATE :Výše úroků: {STRING}
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Výše úroků z půjček; rovněž ovlivňuje inflaci, pokud je zapnuta
@@ -1306,7 +1329,7 @@ STR_CONFIG_SETTING_TRAIN_REVERSING_HELPTEXT :Pokud je zapnut
STR_CONFIG_SETTING_DISASTERS :Katastrofy: {STRING}
STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Katastrofy, které mohou občas zablokovat či zničit vozidla nebo infrastrukturu
STR_CONFIG_SETTING_CITY_APPROVAL :Postoj městské rady k úpravám v oblasti: {STRING}
STR_CONFIG_SETTING_CITY_APPROVAL :Postoj městské správy k úpravám v oblasti: {STRING}
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Vyber jak moc hluku a změn prostředí poškozuje hodnocení společnosti u města a tak dále komplikuje budoucí stavbu na jeho území
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Maximální výška mapy: {STRING}
@@ -1497,6 +1520,8 @@ STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Tloušťka čá
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME :Zobrazovat název NewGRF v okně nákupu vozidel: {STRING}
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME_HELPTEXT :Přidá řádek do okna nákupu vozidel informující, ze které NewGRF vybrané vozidlo pochází.
STR_CONFIG_SETTING_SHOW_CARGO_IN_LISTS :Zobrazit druhy nákladu, které vozidlo může přepravovat, v oknech seznamů {STRING}
STR_CONFIG_SETTING_SHOW_CARGO_IN_LISTS_HELPTEXT :Pokud je povoleno, zobrazí se nad ním v seznamech vozidel přepravitelný náklad vozidla
STR_CONFIG_SETTING_LANDSCAPE :Klima: {STRING}
STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :Klima určuje základy herního scénáře s rozdílnými druhy nákladu a požadavky na růst měst. Nové GRaFiky a Herní Skripty umožní ještě jemnější kontrolu
@@ -1988,13 +2013,13 @@ STR_CONFIG_SETTING_LINKGRAPH_TIME :Zaber si {STRIN
STR_CONFIG_SETTING_LINKGRAPH_TIME_HELPTEXT :Čas vyhrazený pro každý přepočet části grafu spojení. Pokud přepočet začne, je vytvořeno nové vlákno, které má dovoleno běžet po zvolený počet dnů. Čím nižší hodnotu nastavíš tím je pravděpodobnější, že vlákno nebude dokončeno kdy má. Pokud se tak stane, hra se zastaví ("lagne") dokud dokončeno nebude. Čím vyšší hodnotu nastavíš, tím déle bude trvat aktualizace grafu pokud se trasy změní.
STR_CONFIG_SETTING_DISTRIBUTION_PAX :Mód distribuce pro cestující: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :"Rovnoměrný" znamená, že téměř stejné množství cestujících chce cestovat ze stanice A do stanice B, jako ze stanice B do A. "Nerovnoměrný znamená", že libovolné množství cestujících může cestovat v jakýchkoliv směrech. "manuální" znamená, že zde nebude žádná automatická distribuce pro cestující.
STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :"Rovnoměrný" znamená, že téměř stejné množství cestujících chce cestovat ze stanice A do stanice B, jako ze stanice B do A. "Nerovnoměrný" znamená, že libovolné množství cestujících může cestovat v jakémkoliv směru. "Manuální" znamená, že zde nebude žádná automatická distribuce pro cestující.
STR_CONFIG_SETTING_DISTRIBUTION_MAIL :Mód distribuce pro poštu: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :"Rovnoměrný" znamená, že téměř stejné množství pošty bude odesláno ze stanice A do stanice B, jako ze stanice B do A. "Nerovnoměrný znamená", že libovolné množství pošty může být odesláno v jakýchkoliv směrech. "manuální" znamená, že zde nebude žádná automatická distribuce pro poštu.
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :"Rovnoměrný" znamená, že téměř stejné množství pošty bude odesláno ze stanice A do stanice B, jako ze stanice B do A. "Nerovnoměrný" znamená, že libovolné množství pošty může být odesláno v jakémkoli směru. "Manuální" znamená, že zde nebude žádná automatická distribuce pro poštu.
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :Mód distribuce pro náklady pancéřových vozů: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :Pancéřované vozy převážejí ceniny v mírném, diamanty v subtropickém nebo zlato v subarktickém klimatu. Nové grafiky však toho mohou změnit. "Rovnoměrný" znamená, že téměř stejné množství nákladu bude odesláno ze stanice A do stanice B, jako ze stanice B do A. "Nerovnoměrný znamená", že libovolná množství nákladu mohou být odeslána v jakýchkoliv směrech. "manuální" znamená, že zde nebude žádná automatická distribuce pro tyto druhy nákladu. Je doporučeno nastavit "nerovnoměrný" nebo "manuální" při hraní v subarktickém klimatu, neboť banky neposílají do dolů žádné zlato. Pro mírné a subtropické klima můžeš nastavit "rovnoměrné", neboť banky odesílají zpět do původní banky nějaký náklad cenin.
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :Pancéřované vozy převážejí ceniny v mírném, diamanty v subtropickém nebo zlato v subarktickém klimatu. Nové grafiky však toho mohou změnit. "Rovnoměrný" znamená, že téměř stejné množství nákladu bude odesláno ze stanice A do stanice B, jako ze stanice B do A. "Nerovnoměrný" znamená, že libovolná množství nákladu mohou být odeslána v jakémkoliv směru. "Manuální" znamená, že zde nebude žádná automatická distribuce pro tyto druhy nákladu. Je doporučeno nastavit "nerovnoměrný" nebo "manuální" při hraní v subarktickém klimatu, neboť banky neposílají do dolů žádné zlato. Pro mírné a subtropické klima můžeš nastavit "rovnoměrné", neboť banky odesílají zpět do původní banky nějaký náklad cenin.
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Módy distribuce pro ostatní třídy nákladu: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"Rovnoměrný" znamená, že téměř stejné množství nákladu bude odesláno ze stanice A do stanice B, jako ze stanice B do A. "Nerovnoměrný znamená", že libovolná množství nákladu mohou být odeslána v jakýchkoliv směrech. "manuální" znamená, že zde nebude žádná automatická distribuce pro tyto druhy nákladu. Pravděpodobně chceš nastavit "nerovnoměrná" nebo "manuální"."
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"Nerovnoměrný" znamená, že libovolná množství nákladu mohou být odeslána v jakémkoli směru. "manuální" znamená, že zde nebude žádná automatická distribuce pro tyto druhy nákladu.
###length 3
STR_CONFIG_SETTING_DISTRIBUTION_MANUAL :manuální
STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC :nerovnoměrný
@@ -2132,6 +2157,8 @@ STR_INTRO_HIGHSCORE :{BLACK}Nejlepš
STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Nastavení
STR_INTRO_NEWGRF_SETTINGS :{BLACK}Nastavení grafik
STR_INTRO_ONLINE_CONTENT :{BLACK}Stahovat součásti
STR_INTRO_AI_SETTINGS :{BLACK}Nastavení AI
STR_INTRO_GAMESCRIPT_SETTINGS :{BLACK}Nastavení herních skriptů
STR_INTRO_QUIT :{BLACK}Ukončit
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Hrát novou hru. Pomocí Ctrl přeskočíš nastavení mapy
@@ -2149,8 +2176,10 @@ STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE :{BLACK}Země hr
STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}Zobrazit možnosti hry
STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Zobrazit tabulku nejlepších výsledků
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Nastavení zobrazení
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Ukázat nastavení NewGRF
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Zobrazit nastavení NewGRF
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Ukázat, jaký nový nebo upravený obsah se dá stáhnout
STR_INTRO_TOOLTIP_AI_SETTINGS :{BLACK}Zobrazit nastavení AI
STR_INTRO_TOOLTIP_GAMESCRIPT_SETTINGS :{BLACK}Zobrazit nastavení herních skriptů
STR_INTRO_TOOLTIP_QUIT :{BLACK}Ukončit 'OpenTTD'
STR_INTRO_BASESET :{BLACK}V aktuálně zvolené základní sadě grafiky chybí {NUM} sprit{P "" y ů}. Zkuste, prosím, vyhledat aktualizovanou základní sadu.
@@ -2542,12 +2571,12 @@ STR_NETWORK_SERVER_MESSAGE_GAME_REASON_LINK_GRAPH :čekám na aktu
STR_NETWORK_MESSAGE_CLIENT_LEAVING :odpojování
STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} se připojil do hry
STR_NETWORK_MESSAGE_CLIENT_JOINED_ID :*** {STRING} se připojil do hry (klient č. {2:NUM})
STR_NETWORK_MESSAGE_CLIENT_COMPANY_JOIN :*** {STRING} se přidává ke společnosti č. {2:NUM}
STR_NETWORK_MESSAGE_CLIENT_COMPANY_JOIN :*** {STRING} se přidal ke společnosti č. {2:NUM}
STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING} se stává pozorovatelem
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} zakládá novou společnost (č. {2:NUM})
STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} opouští hru ({2:STRING})
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {0:STRING} zakládá novou společnost (č. {2:NUM})
STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {0:STRING} opouští hru ({2:STRING})
STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} si změnil jméno na {STRING}
STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} poslal(a) {2:CURRENCY_LONG} společnosti {1:STRING}
STR_NETWORK_MESSAGE_GIVE_MONEY :*** {0:STRING} poslal(a) {2:CURRENCY_LONG} společnosti {1:STRING}
STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}Server ukončil relaci
STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}Server se restartuje...{}Počkejte prosím...
STR_NETWORK_MESSAGE_KICKED :*** {STRING} byl vyhozen. Důvod: ({STRING})
@@ -2662,6 +2691,9 @@ STR_LINKGRAPH_LEGEND_SATURATED :{TINY_FONT}{BLA
STR_LINKGRAPH_LEGEND_OVERLOADED :{TINY_FONT}{BLACK}přetížení
# Linkgraph tooltip
STR_LINKGRAPH_STATS_TOOLTIP :{BLACK}{CARGO_LONG} nákladu měsíčně k přepravě z {STATION} do {STATION} ({COMMA}% z kapacity){STRING}
STR_LINKGRAPH_STATS_TOOLTIP_RETURN_EXTENSION :{}{CARGO_LONG} má být přepraveno zpět ({COMMA}% z kapacity)
STR_LINKGRAPH_STATS_TOOLTIP_TIME_EXTENSION :{}Průměrná doba cesty: {NUM}{NBSP}{P "den" "dny" "dnů"}
# Base for station construction window(s)
STR_STATION_BUILD_COVERAGE_AREA_TITLE :{BLACK}Zvýraznění oblasti pokrytí
@@ -2671,6 +2703,7 @@ STR_STATION_BUILD_COVERAGE_AREA_OFF_TOOLTIP :{BLACK}Nezvýra
STR_STATION_BUILD_COVERAGE_AREA_ON_TOOLTIP :{BLACK}Zvýraznit oblast pokrytí
STR_STATION_BUILD_ACCEPTS_CARGO :{BLACK}Přijímá: {GOLD}{CARGO_LIST}
STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}Poskytuje: {GOLD}{CARGO_LIST}
STR_STATION_BUILD_INFRASTRUCTURE_COST :{BLACK}Náklady na údržbu: {GOLD}{CURRENCY_SHORT}/rok
# Join station window
STR_JOIN_STATION_CAPTION :{WHITE}Spojování stanic
@@ -2753,8 +2786,10 @@ STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Zvýšit
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Zvolit železniční most
STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Zvolit silniční most
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Výběr mostů - staví se kliknutím na obrázek mostu
STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY}
STR_SELECT_BRIDGE_INFO_NAME :{GOLD}{STRING}
STR_SELECT_BRIDGE_INFO_NAME_MAX_SPEED :{GOLD}{STRING},{} {VELOCITY}
STR_SELECT_BRIDGE_INFO_NAME_COST :{GOLD}{0:STRING},{} {WHITE}{2:CURRENCY_LONG}
STR_SELECT_BRIDGE_INFO_NAME_MAX_SPEED_COST :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
STR_BRIDGE_NAME_SUSPENSION_STEEL :Zavěšený, ocelový
STR_BRIDGE_NAME_GIRDER_STEEL :Trámový, ocelový
STR_BRIDGE_NAME_CANTILEVER_STEEL :Konzolový, ocelový
@@ -2858,11 +2893,11 @@ STR_LANDSCAPING_TOOLBAR :{WHITE}Úpravy
STR_LANDSCAPING_TOOLTIP_LOWER_A_CORNER_OF_LAND :{BLACK}Snížit roh země. Tažení sníží první vybraný roh a vybranou oblast na jeho novou výšku. Ctrl vybírá diagonální oblast. Stisknutý Shift pro zobrazení odhadu ceny
STR_LANDSCAPING_TOOLTIP_RAISE_A_CORNER_OF_LAND :{BLACK}Zvýšit roh země. Tažení zvyšuje první vybraný roh a vybranou oblast na jeho novou výšku. Ctrl vybírá diagonální oblast. Stisknutý Shift pro zobrazení odhadu ceny
STR_LANDSCAPING_LEVEL_LAND_TOOLTIP :{BLACK}Srovnat terén na výšku prvního vybraného rohu. Ctrl vybírá diagonální oblast. Stisknutý Shift pro zobrazení odhadu ceny
STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND :{BLACK}Zakoupit pozemek pro budoucí užití. Stisknutý Shift pro zobrazení odhadu ceny
STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND :{BLACK}Zakoupit pozemek pro budoucí užití. Držet Shift pro zobrazení odhadu ceny
# Object construction window
STR_OBJECT_BUILD_CAPTION :{WHITE}Výběr objektu
STR_OBJECT_BUILD_TOOLTIP :{BLACK}Vyberte objekt, který se má postavit. Stisknutý Shift pro zobrazení odhadu ceny
STR_OBJECT_BUILD_TOOLTIP :{BLACK}Vyberte objekt, který se má postavit. Ctrl vybírá diagonální oblast. Shift zobrazí odhad ceny
STR_OBJECT_BUILD_CLASS_TOOLTIP :{BLACK}Vyberte třídu objektu, který chcete postavit
STR_OBJECT_BUILD_PREVIEW_TOOLTIP :{BLACK}Náhled objektu
STR_OBJECT_BUILD_SIZE :{BLACK}Velikost: {GOLD}{NUM}{NBSP}x{NBSP}{NUM}
@@ -2874,7 +2909,7 @@ STR_OBJECT_CLASS_TRNS :Vysílače
STR_PLANT_TREE_CAPTION :{WHITE}Stromy
STR_PLANT_TREE_TOOLTIP :{BLACK}Zvol druh stromu na vysazení. Pokud se na políčku už nějaký strom nachází, přidá se k němu několik různých druhů bez ohledu na výběr druhu
STR_TREES_RANDOM_TYPE :{BLACK}Různé stromy
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Umístit nahodné stromy. Stisknutý Shift pro zobrazení odhadu ceny
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Umístit nahodné stromy. Ctrl vybírá území úhlopříčně. Stisknutý Shift pro zobrazení odhadu ceny
STR_TREES_RANDOM_TREES_BUTTON :{BLACK}Náhodné stromy
STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}Umístit stromy náhodně po krajině
STR_TREES_MODE_NORMAL_BUTTON :{BLACK}Normální
@@ -2906,6 +2941,8 @@ STR_FOUND_TOWN_RANDOM_TOWN_BUTTON :{BLACK}Náhodn
STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP :{BLACK}Vybuduj město na náhodné pozici
STR_FOUND_TOWN_MANY_RANDOM_TOWNS :{BLACK}Hodně náhodných měst
STR_FOUND_TOWN_RANDOM_TOWNS_TOOLTIP :{BLACK}Pokryje krajinu mnoha náhodnými městy
STR_FOUND_TOWN_EXPAND_ALL_TOWNS :{BLACK}Rozbalit všechna města
STR_FOUND_TOWN_EXPAND_ALL_TOWNS_TOOLTIP :{BLACK}Nechte všechna města mírně růst
STR_FOUND_TOWN_NAME_TITLE :{YELLOW}Název města:
STR_FOUND_TOWN_NAME_EDITOR_TITLE :{BLACK}Zadej název města
@@ -3212,6 +3249,12 @@ STR_MAPGEN_QUANTITY_OF_RIVERS :{BLACK}Řeky:
STR_MAPGEN_SMOOTHNESS :{BLACK}Členitost krajiny:
STR_MAPGEN_VARIETY :{BLACK}Rozmanitost terénu:
STR_MAPGEN_GENERATE :{WHITE}Vytvořit
STR_MAPGEN_NEWGRF_SETTINGS :{BLACK}Nastavení NewGRF
STR_MAPGEN_NEWGRF_SETTINGS_TOOLTIP :{BLACK}Zobrazit nastavení NewGRF
STR_MAPGEN_AI_SETTINGS :{BLACK}Nastavení AI
STR_MAPGEN_AI_SETTINGS_TOOLTIP :{BLACK}Zobrazit nastavení AI
STR_MAPGEN_GS_SETTINGS :{BLACK}Nastavení herních skriptů
STR_MAPGEN_GS_SETTINGS_TOOLTIP :{BLACK}Zobrazit nastavení herních skriptů
###length 21
STR_MAPGEN_TOWN_NAME_ORIGINAL_ENGLISH :Anglická (původní)
@@ -3382,7 +3425,10 @@ STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Zobrazen
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Posouvání spritu změnou souřadnic X a Y. Ctrl+kliknutí posouvá o osm jednotek najednou.
###length 2
STR_SPRITE_ALIGNER_CENTRE_OFFSET :{BLACK}Posunutí vystředění
STR_SPRITE_ALIGNER_CENTRE_SPRITE :{BLACK}Sprit vycentrován
STR_SPRITE_ALIGNER_CROSSHAIR :{BLACK}Zaměřovač
STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Resetovat
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Resetovat aktuání relativní posunutí
@@ -3401,12 +3447,12 @@ STR_NEWGRF_ERROR_MSG_FATAL :{RED}Závažná
STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}Vyskytla se kritická chyba v NewGRF:{}{STRING}
STR_NEWGRF_ERROR_POPUP :{WHITE}Došlo k chybě v NewGRF:{}{STRING}
STR_NEWGRF_ERROR_VERSION_NUMBER :{1:STRING} nebude fungovat s verzí TTDPatche, kterou OpenTTD hlásí
STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{1:STRING} je pro TTD verzi {STRING}
STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{1:STRING} je pro TTD verzi {2:STRING}
STR_NEWGRF_ERROR_UNSET_SWITCH :{1:STRING} je navržen pro práci s {STRING}
STR_NEWGRF_ERROR_INVALID_PARAMETER :Neplatný parametr pro {1:STRING}: parametr {STRING} ({NUM})
STR_NEWGRF_ERROR_INVALID_PARAMETER :Neplatný parametr pro {1:STRING}: parametr {2:STRING} ({3:NUM})
STR_NEWGRF_ERROR_LOAD_BEFORE :{1:STRING} musí být nahráván před {STRING}
STR_NEWGRF_ERROR_LOAD_AFTER :{1:STRING} musí být nahráván po {STRING}
STR_NEWGRF_ERROR_OTTD_VERSION_NUMBER :{1:STRING} potřebuje verzi OpenTTD {STRING} nebo vyšší
STR_NEWGRF_ERROR_LOAD_AFTER :{1:STRING} musí být nahráván po {2:STRING}
STR_NEWGRF_ERROR_OTTD_VERSION_NUMBER :{1:STRING} potřebuje verzi OpenTTD {2:STRING} nebo vyšší
STR_NEWGRF_ERROR_AFTER_TRANSLATED_FILE :grafika, která se měla přeložit
STR_NEWGRF_ERROR_TOO_MANY_NEWGRFS_LOADED :Je nahráno příliš mnoho grafik
STR_NEWGRF_ERROR_STATIC_GRF_CAUSES_DESYNC :Nahrání {1:STRING} jako statické grafiky spolu s {STRING} může způsobit chybu synchronizace
@@ -3541,14 +3587,14 @@ STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT :Koupit výhradn
STR_LOCAL_AUTHORITY_ACTION_BRIBE :Podplatit místní správu
###length 8
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Zahájit malou reklamní kampaň, která přiláká více cestujících a nákladu.{}Poskytuje dočasné zvýšení hodnocení přepravy v blízkém okolí městského centra.{}Cena: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Zahájit středně velkou reklamní kampaň, která přiláká více cestujících a nákladu.{}Poskytuje dočasné zvýšení hodnocení přepravy ve středně širokém okolí městského centra.{}Cena: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Zahájit velkou reklamní kampaň, která přiláká více cestujících a nákladu.{}Poskytuje dočasné zvýšení hodnocení přepravy v širokém okolí městského centra.{}Cena: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Dotovat rekonstrukci sítě místních ulic.{}Způsobí problémy v dopravě po dobu až 6ti měsíců.{}Cena: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Postavit sochu jako poctu tvé společnosti.{}Poskytuje trvalý bonus k hodnocení stanic v tomto městě.{}Cena: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Dotovat stavbu nových obchodních budov ve městě.{}Poskytuje dočasné zvýšení rychlosti růstu města.{}Cena: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Koupit 1 roční výhradní přepravní práva z tohoto města. Místní správa nedovolí dovolí cestujícím ani nákladu používat stanice tvých konkurentů.{}Cena: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Podplatit místní správu pro zvýšení hodnocení společnosti. Riziko trestu v případě přistižení.{}Cena: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{PUSH_COLOUR}{YELLOW}Zahájit malou reklamní kampaň, která přiláká více cestujících a nákladu.{}Poskytuje dočasné zvýšení hodnocení přepravy v blízkém okolí městského centra.{}{POP_COLOUR}Cena: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{PUSH_COLOUR}{YELLOW}Zahájit středně velkou reklamní kampaň, která přiláká více cestujících a nákladu.{}Poskytuje dočasné zvýšení hodnocení přepravy ve středně širokém okolí městského centra.{}{POP_COLOUR}Cena: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{PUSH_COLOUR}{YELLOW}Zahájit velkou reklamní kampaň, která přiláká více cestujících a nákladu.{}Poskytuje dočasné zvýšení hodnocení přepravy v širokém okolí městského centra.{}{POP_COLOUR}Cena: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{PUSH_COLOUR}{YELLOW}Dotovat rekonstrukci sítě místních ulic.{}Způsobí problémy v dopravě po dobu až 6 měsíců.{}{POP_COLOUR}Cena: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{PUSH_COLOUR}{YELLOW}Postavit sochu jako poctu tvé společnosti.{}Poskytuje permanentní bonus k hodnocení stanic v tomto městě.{}{POP_COLOUR}Cena: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{PUSH_COLOUR}{YELLOW}Dotovat stavbu nových obchodních budov ve městě.{}Poskytuje dočasné zvýšení rychlosti růstu města.{}{POP_COLOUR}Cena: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{PUSH_COLOUR}{YELLOW}Koupit roční výhradní přepravní práva pro toto město. Místní správa nedovolí dovolí cestujícím ani nákladu používat stanice konkurentů.{}{POP_COLOUR}Cena: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{PUSH_COLOUR}{YELLOW}Podplatit místní správu pro zvýšení hodnocení společnosti. Riziko trestu v případě přistižení.{}{POP_COLOUR}Cena: {CURRENCY_LONG}
# Goal window
STR_GOALS_CAPTION :{WHITE}{COMPANY} Cíle
@@ -3710,7 +3756,7 @@ STR_FINANCES_CAPITAL_EXPENSES_TITLE :{WHITE}Kapitál
STR_FINANCES_SECTION_CONSTRUCTION :{GOLD}Výstavba
STR_FINANCES_SECTION_NEW_VEHICLES :{GOLD}Nové dopravní prostředky
STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}Vlaky
STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Provoz silničních vozidel
STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Silniční vozidla
STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Provoz letadel
STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Provoz lodí
STR_FINANCES_SECTION_INFRASTRUCTURE :{GOLD}Infrastruktura
@@ -3721,14 +3767,18 @@ STR_FINANCES_SECTION_SHIP_REVENUE :{GOLD}Lodě
STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}Úroky z půjček
STR_FINANCES_SECTION_OTHER :{GOLD}Další
STR_FINANCES_TOTAL_CAPTION :{WHITE}Celkem
STR_FINANCES_NEGATIVE_INCOME :-{CURRENCY_LONG}
STR_FINANCES_ZERO_INCOME :{CURRENCY_LONG}
STR_FINANCES_POSITIVE_INCOME :+{CURRENCY_LONG}
STR_FINANCES_PROFIT :{WHITE}Zisk
STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}Stav na účtu
STR_FINANCES_OWN_FUNDS_TITLE :{WHITE}Vlastní Prostředky
STR_FINANCES_LOAN_TITLE :{WHITE}Půjčka
STR_FINANCES_INTEREST_RATE :{WHITE}Úrok z půjčky: {BLACK}{NUM}%
STR_FINANCES_MAX_LOAN :{WHITE}Maximální půjčka: {BLACK}{CURRENCY_LONG}
STR_FINANCES_TOTAL_CURRENCY :{BLACK}{CURRENCY_LONG}
STR_FINANCES_BANK_BALANCE :{WHITE}{CURRENCY_LONG}
STR_FINANCES_BORROW_BUTTON :{BLACK}Půjčit {CURRENCY_LONG}
STR_FINANCES_BORROW_TOOLTIP :{BLACK}Půjčit si více
STR_FINANCES_REPAY_BUTTON :{BLACK}Vrátit {CURRENCY_LONG}
@@ -3829,7 +3879,7 @@ STR_INDUSTRY_VIEW_PRODUCES_N_CARGO :{BLACK}Produkuj
STR_INDUSTRY_VIEW_CARGO_LIST_EXTENSION :, {STRING}{STRING}
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Vyžaduje:
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING}
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{0:STRING}{BLACK}{3:STRING}
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{STRING}{BLACK}: {CARGO_SHORT} ček{P á ají á}{STRING}
STR_CONFIG_GAME_PRODUCTION :{WHITE}Změnit produkci (násobky 8, až do 2040)
@@ -3858,7 +3908,9 @@ STR_VEHICLE_LIST_MANAGE_LIST :{BLACK}Upravit
STR_VEHICLE_LIST_MANAGE_LIST_TOOLTIP :{BLACK}Poslat příkazy všem vozidlům v tomto seznamu
STR_VEHICLE_LIST_REPLACE_VEHICLES :Vyměňování vozidel
STR_VEHICLE_LIST_SEND_FOR_SERVICING :Provést údržbu
STR_VEHICLE_LIST_PROFIT_THIS_YEAR_LAST_YEAR :{TINY_FONT}{BLACK}Zisk tento rok: {CURRENCY_LONG} (minulý rok: {CURRENCY_LONG})
STR_VEHICLE_LIST_PROFIT_THIS_YEAR_LAST_YEAR :{TINY_FONT}{BLACK}Letošní zisk: {CURRENCY_LONG} (vloni: {CURRENCY_LONG})
STR_VEHICLE_LIST_CARGO :{TINY_FONT}{BLACK}[{CARGO_LIST}]
STR_VEHICLE_LIST_NAME_AND_CARGO :{TINY_FONT}{BLACK}{STRING} {STRING}
STR_VEHICLE_LIST_SEND_TRAIN_TO_DEPOT :Poslat do depa
STR_VEHICLE_LIST_SEND_ROAD_VEHICLE_TO_DEPOT :Poslat do depa
@@ -3951,6 +4003,9 @@ STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Dosah: {
STR_PURCHASE_INFO_AIRCRAFT_TYPE :{BLACK}Typ letadla: {GOLD}{STRING}
###length 3
STR_CARGO_TYPE_FILTER_ALL :Všechny druhy nákladu
STR_CARGO_TYPE_FILTER_FREIGHT :Náklad
STR_CARGO_TYPE_FILTER_NONE :Žádný
###length VEHICLE_TYPES
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Seznam vlaků - pro informace klikni na vlak. Ctrl+kliknutí způsobí přepínání skrytí typů lokomotiv a vagónů.
@@ -4282,12 +4337,13 @@ STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Hmotnost
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Hmotnost: {LTBLUE}{WEIGHT_SHORT} {BLACK}Výkon: {LTBLUE}{POWER}{BLACK} Max. rychlost: {LTBLUE}{VELOCITY} {BLACK}Max. tažná síla: {LTBLUE}{FORCE}
STR_VEHICLE_INFO_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK}Letošní zisk: {LTBLUE}{CURRENCY_LONG} (vloni: {CURRENCY_LONG})
STR_VEHICLE_INFO_PROFIT_THIS_YEAR_LAST_YEAR_MIN_PERFORMANCE :{BLACK}Letošní zisk: {LTBLUE}{CURRENCY_LONG} (vloni: {CURRENCY_LONG}) {BLACK}Min. výkon: {LTBLUE}{POWER_TO_WEIGHT}
STR_VEHICLE_INFO_RELIABILITY_BREAKDOWNS :{BLACK}Spolehlivost: {LTBLUE}{COMMA}% {BLACK}Poruch od posledního servisu: {LTBLUE}{COMMA}
STR_VEHICLE_INFO_BUILT_VALUE :{LTBLUE}{ENGINE} {BLACK}Koupeno: {LTBLUE}{NUM}{BLACK} Cena: {LTBLUE}{CURRENCY_LONG}
STR_VEHICLE_INFO_NO_CAPACITY :{BLACK}Kapacita: {LTBLUE}nic{STRING}
STR_VEHICLE_INFO_CAPACITY :{BLACK}Kapacita: {LTBLUE}{CARGO_LONG}{3:STRING}
STR_VEHICLE_INFO_CAPACITY_MULT :{BLACK}Kapacita: {LTBLUE}{CARGO_LONG}{3:STRING} (x{4:NUM})
STR_VEHICLE_INFO_CAPACITY :{BLACK}Kapacita: {LTBLUE}{0:CARGO_LONG}{3:STRING}
STR_VEHICLE_INFO_CAPACITY_MULT :{BLACK}Kapacita: {LTBLUE}{0:CARGO_LONG}{3:STRING} (x{4:NUM})
STR_VEHICLE_INFO_CAPACITY_CAPACITY :{BLACK}Kapacita: {LTBLUE}{CARGO_LONG}, {CARGO_LONG}{STRING}
STR_VEHICLE_INFO_FEEDER_CARGO_VALUE :{BLACK}Podíl za převoz: {LTBLUE}{CURRENCY_LONG}
@@ -4553,25 +4609,25 @@ STR_TIMETABLE_STATUS_NOT_STARTED :{BLACK}Tento j
STR_TIMETABLE_STATUS_START_AT :{BLACK}Tento jízdní řád začne v {STRING}
STR_TIMETABLE_STARTING_DATE :{BLACK}Datum začátku
STR_TIMETABLE_STARTING_DATE_TOOLTIP :{BLACK}Vyber počáteční datum tohoto jízdního řádu. Ctrl+Klik nastaví počáteční datum jízdního řádu všem vozidlům sdílejícím příkazy vzhledem k jejich pořadí
STR_TIMETABLE_STARTING_DATE_TOOLTIP :{BLACK}Vyber počáteční datum tohoto jízdního řádu. Ctrl+Klik rovnoměrně rozloží odjezdy jednotlivých vozidel sdílejích příkazy s ohledem na současný jízdní řád.
STR_TIMETABLE_CHANGE_TIME :{BLACK}Změnit čas
STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Změnit čas pro splnění jízdního příkazu
STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Změnit čas pro splnění jízdního příkazu. Ctrl+klik změní čas pro všechny příkazy.
STR_TIMETABLE_CLEAR_TIME :{BLACK}Smazat čas
STR_TIMETABLE_CLEAR_TIME_TOOLTIP :{BLACK}Zrušit čas pro splnění jízdního příkazu
STR_TIMETABLE_CLEAR_TIME_TOOLTIP :{BLACK}Zrušit čas pro splnění jízdního příkazu. Ctrl+klik zruší čas pro všechny příkazy
STR_TIMETABLE_CHANGE_SPEED :{BLACK}Změnit rychlostní limit
STR_TIMETABLE_CHANGE_SPEED_TOOLTIP :{BLACK}Změnit maximální cestovní rychlost u vybraného příkazu
STR_TIMETABLE_CHANGE_SPEED_TOOLTIP :{BLACK}Změnit maximální cestovní rychlost u vybraného příkazu. Ctrl+klik nastaví rychlost pro všechny příkazy
STR_TIMETABLE_CLEAR_SPEED :{BLACK}Odstranit rychlostní limit
STR_TIMETABLE_CLEAR_SPEED_TOOLTIP :{BLACK}Odstranit maximální cestovní rychlost u vybraného příkazu
STR_TIMETABLE_CLEAR_SPEED_TOOLTIP :{BLACK}Odstranit maximální cestovní rychlost u vybraného příkazu. Ctrl+klik odstraní maximální rychlosti u všech příkazů
STR_TIMETABLE_RESET_LATENESS :{BLACK}Zapomenout zpoždění
STR_TIMETABLE_RESET_LATENESS_TOOLTIP :{BLACK}Smazat zpoždění, takže vozidlo pojede na čas
STR_TIMETABLE_AUTOFILL :{BLACK}Automaticky
STR_TIMETABLE_AUTOFILL_TOOLTIP :{BLACK}Automaticky vyplň rozvrh hodnotami z následující cesty (Ctrl+klik pro zachování vyčkávací doby)
STR_TIMETABLE_AUTOFILL_TOOLTIP :{BLACK}Automaticky vyplň rozvrh hodnotami z následující cesty. Ctrl+klik pro zachování vyčkávací doby.
STR_TIMETABLE_EXPECTED :{BLACK}Očekávaný
STR_TIMETABLE_SCHEDULED :{BLACK}Plánovaný
@@ -4615,6 +4671,8 @@ STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Někter
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}Okno na ladění AI / herních skriptů je dostupné pouze na serveru
# AI configuration window
STR_AI_CONFIG_CAPTION_AI :{WHITE}Nastavení AI
STR_AI_CONFIG_CAPTION_GAMESCRIPT :{WHITE}Možnosti herních skriptů
STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}Herní skripty, které budou načteny v příští hře
STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}AI, které budou načteny v příští hře
STR_AI_CONFIG_HUMAN_PLAYER :Lidský hráč
@@ -4628,10 +4686,11 @@ STR_AI_CONFIG_MOVE_DOWN :{BLACK}Přesuno
STR_AI_CONFIG_MOVE_DOWN_TOOLTIP :{BLACK}Přesunout vybranou AI v seznamu níže
STR_AI_CONFIG_GAMESCRIPT :{SILVER}Herní skript
STR_AI_CONFIG_GAMESCRIPT_PARAM :{SILVER}Parametry
STR_AI_CONFIG_AI :{SILVER}AI
STR_AI_CONFIG_CHANGE_AI :AI
STR_AI_CONFIG_CHANGE_GAMESCRIPT :Herní skript
STR_AI_CONFIG_CHANGE_AI :{BLACK}Vybrat AI
STR_AI_CONFIG_CHANGE_GAMESCRIPT :{BLACK}Vybrat herní skript
STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}Načíst další skript
STR_AI_CONFIG_CONFIGURE :{BLACK}Nastavit
STR_AI_CONFIG_CONFIGURE_TOOLTIP :{BLACK}Nastavit parametry skriptu
@@ -4660,7 +4719,7 @@ STR_SCREENSHOT_HEIGHTMAP_SCREENSHOT :{BLACK}Snímek
STR_SCREENSHOT_MINIMAP_SCREENSHOT :{BLACK}Snímek (náhledové) mapy světa
# AI Parameters
STR_AI_SETTINGS_CAPTION_AI :AI
STR_AI_SETTINGS_CAPTION_AI :{WHITE}Parametry AI
STR_AI_SETTINGS_CLOSE :{BLACK}Zavřít
STR_AI_SETTINGS_RESET :{BLACK}Obnovit nastavení
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}
@@ -4824,6 +4883,7 @@ STR_ERROR_TOO_MANY_INDUSTRIES :{WHITE}... př
STR_ERROR_CAN_T_GENERATE_INDUSTRIES :{WHITE}Nelze vygenerovat žádný průmysl...
STR_ERROR_CAN_T_BUILD_HERE :{WHITE}Zde nelze postavit {STRING} ...
STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY :{WHITE}Zde nelze postavit tento druh průmyslu...
STR_ERROR_CAN_T_PROSPECT_INDUSTRY :{WHITE}Není možné založit průmysl ...
STR_ERROR_INDUSTRY_TOO_CLOSE :{WHITE}... příliš blízko k jinému průmyslu
STR_ERROR_MUST_FOUND_TOWN_FIRST :{WHITE}... je nutné nejprve vystavět město
STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}... je povolena jen jedna na město
@@ -4838,6 +4898,8 @@ STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... les
STR_ERROR_CAN_ONLY_BE_BUILT_ABOVE_SNOW_LINE :{WHITE}... může být postaven pouze nad sněžnou čarou
STR_ERROR_CAN_ONLY_BE_BUILT_BELOW_SNOW_LINE :{WHITE}... může být postaven pouze pod sněžnou čarou
STR_ERROR_PROSPECTING_WAS_UNLUCKY :{WHITE}Smůla, financování průzkumu se nezdařilo; zkus to znovu
STR_ERROR_NO_SUITABLE_PLACES_FOR_PROSPECTING :{WHITE}Na mapě nebyla žádná vhodná místa pro založení tohoto typu průmyslu
STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES :{WHITE}Na mapě nebyla žádná vhodná místa pro '{STRING}'
STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES_EXPLANATION :{WHITE}Pro získání lepší mapy změňte parametry jejího generování
@@ -5012,6 +5074,7 @@ STR_ERROR_OBJECT_IN_THE_WAY :{WHITE}V cestě
STR_ERROR_COMPANY_HEADQUARTERS_IN :{WHITE}... v cestě je ředitelství společnosti
STR_ERROR_CAN_T_PURCHASE_THIS_LAND :{WHITE}Nelze zakoupit tento pozemek...
STR_ERROR_YOU_ALREADY_OWN_IT :{WHITE}... již vlastníš!
STR_ERROR_BUILD_OBJECT_LIMIT_REACHED :{WHITE}... dosažen limit pro výstavbu objektů
# Group related errors
STR_ERROR_GROUP_CAN_T_CREATE :{WHITE}Nelze vytvořit skupinu...
@@ -5084,6 +5147,7 @@ STR_ERROR_CAN_T_CHANGE_SERVICING :{WHITE}Nelze zm
STR_ERROR_VEHICLE_IS_DESTROYED :{WHITE}... vozidlo bylo zničeno
STR_ERROR_CAN_T_CLONE_VEHICLE_LIST :{WHITE}... všechna vozidla nejsou identická
STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL :{WHITE}Žádná vozidla nejsou dostupná
STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Zmeň nastavení NewGRF
@@ -5111,6 +5175,8 @@ STR_ERROR_CAN_T_SKIP_TO_ORDER :{WHITE}Nelze p
STR_ERROR_CAN_T_COPY_SHARE_ORDER :{WHITE}... prostředek se nedostane do všech stanic
STR_ERROR_CAN_T_ADD_ORDER :{WHITE}... do této stanice se prostředek nedostane
STR_ERROR_CAN_T_ADD_ORDER_SHARED :{WHITE}... do této stanice se prostředek sdílející tento příkaz nedostane
STR_ERROR_CAN_T_COPY_ORDER_VEHICLE_LIST :{WHITE}... ne všechna vozidla mají stejné příkazy
STR_ERROR_CAN_T_SHARE_ORDER_VEHICLE_LIST :{WHITE}... ne všechna vozidla sdílí příkazy
STR_ERROR_CAN_T_SHARE_ORDER_LIST :{WHITE}Nelze sdílet seznam příkazů...
STR_ERROR_CAN_T_STOP_SHARING_ORDER_LIST :{WHITE}Nelze zastavit sdílení seznamu příkazů...

View File

@@ -1182,6 +1182,7 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :Højre
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Maksimum startlån: {STRING}
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Maksimumbeløb et selskab kan låne (uden at tage inflation i betragtning)
###setting-zero-is-special
STR_CONFIG_SETTING_INTEREST_RATE :Lånerente: {STRING}
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Lånerente; kontrollerer også inflationen hvis aktiveret
@@ -2658,8 +2659,6 @@ STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Forøg t
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Vælg jernbanebro
STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Vælg vejbro
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Valg af bro - klik på din foretrukne brotype for at bygge den
STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY}
STR_BRIDGE_NAME_SUSPENSION_STEEL :Hængebro, stål
STR_BRIDGE_NAME_GIRDER_STEEL :Bjælkebro, stål
STR_BRIDGE_NAME_CANTILEVER_STEEL :Gerberbro, stål

View File

@@ -386,7 +386,7 @@ STR_SCENEDIT_TOOLBAR_TOWN_GENERATION :{BLACK}Stadsont
STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION :{BLACK}Industrieontwikkeling
STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION :{BLACK}Wegenbouw
STR_SCENEDIT_TOOLBAR_TRAM_CONSTRUCTION :{BLACK}Tramsporen bouwen
STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Bomen planten. Shift schakelt tussen planten/inschatting van de kosten
STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Bomen planten. Ctrl selecteert het gebied diagonaal. Shift schakelt tussen planten/inschatting van de kosten
STR_SCENEDIT_TOOLBAR_PLACE_SIGN :{BLACK}Bord plaatsen
STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Object plaatsen. Ctrl selecteert een diagonaal gebied. Shift+klik wisselt tussen bouwen/verwachte kosten weergeven.
@@ -1206,6 +1206,9 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :Rechts
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Maximale beginlening: {STRING}
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Maximaal bedrag dat een bedrijf kan lenen (zonder rekening te houden met de inflatie)
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_VALUE :{CURRENCY_LONG}
###setting-zero-is-special
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_DISABLED :Geen lening {RED}Spelscript vereist voor aanvankelijk saldo
STR_CONFIG_SETTING_INTEREST_RATE :Rente van lening: {STRING}
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Percentage rente op lening; bepaald ook het inflatiecijfer wanneer ingeschakeld
@@ -1929,9 +1932,9 @@ STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :'Symmetrisch' b
STR_CONFIG_SETTING_DISTRIBUTION_MAIL :Distributiemodus voor post: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :'Symmetrisch' betekent dat ongeveer dezelfde hoeveelheid post wordt verzonden van station A naar station B als van B naar A. 'Asymmetrisch' betekent dat willekeurige hoeveelheden post in beide richtingen worden verzonden. 'Handmatig' betekent dat er geen automatische distributie plaatsvindt voor post.
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :Distributiemodus voor de GEPANTSERDE ladingsklasse: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :De GEPANTSERDE ladingsklasse bevat waardevolle spullen in het gematigde klimaat, diamanten in het subtropische klimaat of goud in het subarctische klimaat. NewGRF's kunnen dat veranderen. 'Symmetrisch' betekent dat ongeveer dezelfde hoeveelheid lading wordt verzonden van een station A naar station B als van B naar A. 'Asymmetrisch' betekent dat deze vracht willekeurig in beide richtingen kan worden verzonden. 'Handmatig' betekent dat er geen automatische distributie zal plaatsvinden voor die lading. Het wordt aanbevolen om dit op 'Asymmetrisch' of 'Handmatig' te zetten bij het spelen in subarctisch klimaat omdat banken geen goud terugsturen naar goudmijnen. Voor gematigd en subtropisch klimaat kun je ook 'Symmetrisch' kiezen omdat banken waardevolle spullen terug kunnen sturen naar de oorspronkelijke bank.
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :De GEPANTSERDE ladingsklasse bevat waardevolle spullen in het gematigde klimaat, diamanten in het subtropische klimaat of goud in het subarctische klimaat. NewGRF's kunnen dat veranderen. 'Symmetrisch' betekent dat ongeveer dezelfde hoeveelheid lading wordt verzonden van een station A naar station B als van B naar A. 'Asymmetrisch' betekent dat deze vracht willekeurig in beide richtingen kan worden verzonden. 'Handmatig' betekent dat er geen automatische distributie zal plaatsvinden voor die lading. Het wordt aanbevolen om dit op 'Asymmetrisch' of 'Handmatig' te zetten bij het spelen in subarctisch of subtropisch klimaat omdat banken daar alleen vracht kunnen accepteren, niet versturen. Voor gematigd klimaat kun je ook 'Symmetrisch' kiezen omdat banken kostbaarheden terug kunnen sturen naar de oorspronkelijke bank.
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Distributiemodus voor andere vrachtsoorten: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :'Symmetrisch' betekent dat willekeurige hoeveelheden lading in beide richtingen kunnen worden gestuurd. 'Handmatig' betekent dat er geen automatische distributie plaatsvindt voor die lading.
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :'Asymmetrisch' betekent dat willekeurige hoeveelheden lading in beide richtingen kunnen worden gestuurd. 'Handmatig' betekent dat er geen automatische distributie plaatsvindt voor die lading.
###length 3
STR_CONFIG_SETTING_DISTRIBUTION_MANUAL :Handmatig
STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC :Asymmetrisch
@@ -2698,8 +2701,10 @@ STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Dichthei
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Selecteer type spoorbrug
STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Selecteer type wegbrug
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Brugkeuze - klik op de gewenste brug om die te bouwen
STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY}
STR_SELECT_BRIDGE_INFO_NAME :{GOLD}{STRING}
STR_SELECT_BRIDGE_INFO_NAME_MAX_SPEED :{GOLD}{STRING},{} {VELOCITY}
STR_SELECT_BRIDGE_INFO_NAME_COST :{GOLD}{0:STRING},{} {WHITE}{2:CURRENCY_LONG}
STR_SELECT_BRIDGE_INFO_NAME_MAX_SPEED_COST :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
STR_BRIDGE_NAME_SUSPENSION_STEEL :Hangend, staal
STR_BRIDGE_NAME_GIRDER_STEEL :Ligger, staal
STR_BRIDGE_NAME_CANTILEVER_STEEL :Vrijdragend, staal
@@ -2819,7 +2824,7 @@ STR_OBJECT_CLASS_TRNS :Zendmasten
STR_PLANT_TREE_CAPTION :{WHITE}Bomen
STR_PLANT_TREE_TOOLTIP :{BLACK}Selecteer een soort boom om te planten. Als de tegel al bomen bevat, komen er meer bomen van verschillende typen bij, onafhankelijk van het geselecteerde type
STR_TREES_RANDOM_TYPE :{BLACK}Willekeurige soorten bomen
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Willekeurig bomen planten. Shift+klik wisselt tussen bouwen/verwachte kosten.
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Willekeurig bomen planten. Ctrl selecteert het gebied diagonaal. Shift+klik wisselt tussen bouwen/verwachte kosten.
STR_TREES_RANDOM_TREES_BUTTON :{BLACK}Willekeurige bomen
STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}Hiermee plant je bomen willekeurig over het landschap
STR_TREES_MODE_NORMAL_BUTTON :{BLACK}Normaal
@@ -2851,6 +2856,8 @@ STR_FOUND_TOWN_RANDOM_TOWN_BUTTON :{BLACK}Willekeu
STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP :{BLACK}Hiermee sticht je een stad op een willekeurige locatie
STR_FOUND_TOWN_MANY_RANDOM_TOWNS :{BLACK}Veel willekeurige steden
STR_FOUND_TOWN_RANDOM_TOWNS_TOOLTIP :{BLACK}Verspreid willekeurig geplaatste steden over de kaart
STR_FOUND_TOWN_EXPAND_ALL_TOWNS :{BLACK}Alle steden uitbreiden
STR_FOUND_TOWN_EXPAND_ALL_TOWNS_TOOLTIP :{BLACK}Laat alle steden een klein beetje groeien
STR_FOUND_TOWN_NAME_TITLE :{YELLOW}Plaatsnaam:
STR_FOUND_TOWN_NAME_EDITOR_TITLE :{BLACK}Plaatsnaam invoeren
@@ -4511,22 +4518,22 @@ STR_TIMETABLE_STARTING_DATE :{BLACK}Startdat
STR_TIMETABLE_STARTING_DATE_TOOLTIP :{BLACK}Selecteer een datum als startpunt voor deze dienstregeling. Ctrl+klik verdeelt alle voertuigen die deze orders delen gelijkmatig vanaf deze datum op basis van hun relatieve volgorde, als de order volledig is ingeroosterd
STR_TIMETABLE_CHANGE_TIME :{BLACK}Tijd wijzigen
STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Verander de tijdsduur die de geselecteerde order mag duren
STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Verander de tijdsduur die de geselecteerde order mag duren. Met Ctrl+klik stel je de tijd voor alle orders in
STR_TIMETABLE_CLEAR_TIME :{BLACK}Tijd wissen
STR_TIMETABLE_CLEAR_TIME_TOOLTIP :{BLACK}Verwijder de tijdsduur die de geselecteerde order mag duren
STR_TIMETABLE_CLEAR_TIME_TOOLTIP :{BLACK}Verwijder de tijdsduur die de geselecteerde order mag duren. Met Ctrl+klik wis je de tijd voor alle orders
STR_TIMETABLE_CHANGE_SPEED :{BLACK}Maximumsnelheid wijzigen
STR_TIMETABLE_CHANGE_SPEED_TOOLTIP :{BLACK}Wijzig de maximumsnelheid voor de gekozen order
STR_TIMETABLE_CHANGE_SPEED_TOOLTIP :{BLACK}Wijzig de maximumsnelheid voor de gekozen order. Met Ctrl+klik stel je de snelheid voor alle orders in
STR_TIMETABLE_CLEAR_SPEED :{BLACK}Snelheidslimiet wissen
STR_TIMETABLE_CLEAR_SPEED_TOOLTIP :{BLACK}Verwijder de maximumsnelheid van de gekozen order
STR_TIMETABLE_CLEAR_SPEED_TOOLTIP :{BLACK}Verwijder de maximumsnelheid van de gekozen order. Met Ctrl+klik wis je de snelheid voor alle orders
STR_TIMETABLE_RESET_LATENESS :{BLACK}Vertragingsteller terugstellen
STR_TIMETABLE_RESET_LATENESS_TOOLTIP :{BLACK}Stel de vertragingsteller terug zodat het voertuig op tijd is
STR_TIMETABLE_AUTOFILL :{BLACK}Automatisch vullen
STR_TIMETABLE_AUTOFILL_TOOLTIP :{BLACK}Vul de dienstregeling automatisch in aan de hand van de volgende reis (Ctrl+klik om te proberen om wachttijden te bewaren)
STR_TIMETABLE_AUTOFILL_TOOLTIP :{BLACK}Vul de dienstregeling automatisch in aan de hand van de volgende reis. Ctrl+klik om te proberen om wachttijden te bewaren
STR_TIMETABLE_EXPECTED :{BLACK}Verwacht
STR_TIMETABLE_SCHEDULED :{BLACK}Volgens dienstregeling
@@ -4782,6 +4789,7 @@ STR_ERROR_TOO_MANY_INDUSTRIES :{WHITE}... te v
STR_ERROR_CAN_T_GENERATE_INDUSTRIES :{WHITE}Kan geen industrieën genereren...
STR_ERROR_CAN_T_BUILD_HERE :{WHITE}Kan {STRING} hier niet bouwen...
STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY :{WHITE}Kan dit type industrie hier niet bouwen...
STR_ERROR_CAN_T_PROSPECT_INDUSTRY :{WHITE}Kan industrie niet onderzoeken...
STR_ERROR_INDUSTRY_TOO_CLOSE :{WHITE}... te dicht bij een andere industrie
STR_ERROR_MUST_FOUND_TOWN_FIRST :{WHITE}... moet eerst dorp bouwen
STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}... slechts één per stad toegestaan
@@ -4796,6 +4804,8 @@ STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... boss
STR_ERROR_CAN_ONLY_BE_BUILT_ABOVE_SNOW_LINE :{WHITE}... kan alleen boven de sneeuwlijn gebouwd worden
STR_ERROR_CAN_ONLY_BE_BUILT_BELOW_SNOW_LINE :{WHITE}... kan alleen onder de sneeuwlijn gebouwd worden
STR_ERROR_PROSPECTING_WAS_UNLUCKY :{WHITE}De financiering is mislukt vanwege domme pech. Probeer het opnieuw.
STR_ERROR_NO_SUITABLE_PLACES_FOR_PROSPECTING :{WHITE}Er was geen geschikte plek voor onderzoek voor deze industrie
STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES :{WHITE}Er waren geen geschikte locaties voor {STRING}-industrieën
STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES_EXPLANATION :{WHITE}Wijzig de instellingen van wereldontwikkeling om een betere kaart te krijgen

View File

@@ -386,7 +386,7 @@ STR_SCENEDIT_TOOLBAR_TOWN_GENERATION :{BLACK}Town gen
STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION :{BLACK}Industry generation
STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION :{BLACK}Road construction
STR_SCENEDIT_TOOLBAR_TRAM_CONSTRUCTION :{BLACK}Tramway construction
STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Plant trees. Shift toggles building/showing cost estimate
STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Plant trees. Ctrl selects the area diagonally. Shift toggles building/showing cost estimate
STR_SCENEDIT_TOOLBAR_PLACE_SIGN :{BLACK}Place sign
STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Place object. Ctrl selects the area diagonally. Shift toggles building/showing cost estimate
@@ -1206,6 +1206,9 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :Right
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Maximum initial loan: {STRING2}
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Maximum amount a company can loan (without taking inflation into account)
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_VALUE :{CURRENCY_LONG}
###setting-zero-is-special
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_DISABLED :No loan {RED}Requires Game Script to provide initial funds
STR_CONFIG_SETTING_INTEREST_RATE :Interest rate: {STRING2}
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Loan interest rate; also controls inflation, if enabled
@@ -1925,13 +1928,13 @@ STR_CONFIG_SETTING_LINKGRAPH_TIME :Take {STRING2}{
STR_CONFIG_SETTING_LINKGRAPH_TIME_HELPTEXT :Time taken for each recalculation of a link graph component. When a recalculation is started, a thread is spawned which is allowed to run for this number of days. The shorter you set this the more likely it is that the thread is not finished when it's supposed to. Then the game stops until it is ("lag"). The longer you set it the longer it takes for the distribution to be updated when routes change.
STR_CONFIG_SETTING_DISTRIBUTION_PAX :Distribution mode for passengers: {STRING2}
STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :"symmetric" means that roughly the same number of passengers will go from a station A to a station B as from B to A. "asymmetric" means that arbitrary numbers of passengers can go in either direction. "manual" means that no automatic distribution will take place for passengers.
STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :"Symmetric" means that roughly the same number of passengers will go from a station A to a station B as from B to A. "Asymmetric" means that arbitrary numbers of passengers can go in either direction. "Manual" means that no automatic distribution will take place for passengers.
STR_CONFIG_SETTING_DISTRIBUTION_MAIL :Distribution mode for mail: {STRING2}
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :"symmetric" means that roughly the same amount of mail will be sent from a station A to a station B as from B to A. "asymmetric" means that arbitrary amounts of mail can be sent in either direction. "manual" means that no automatic distribution will take place for mail.
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :"Symmetric" means that roughly the same amount of mail will be sent from a station A to a station B as from B to A. "Asymmetric" means that arbitrary amounts of mail can be sent in either direction. "Manual" means that no automatic distribution will take place for mail.
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :Distribution mode for the ARMOURED cargo class: {STRING2}
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :The ARMOURED cargo class contains valuables in the temperate, diamonds in the subtropical or gold in subarctic climate. NewGRFs may change that. "symmetric" means that roughly the same amount of that cargo will be sent from a station A to a station B as from B to A. "asymmetric" means that arbitrary amounts of that cargo can be sent in either direction. "manual" means that no automatic distribution will take place for that cargo. It is recommended to set this to asymmetric or manual when playing subarctic, as banks won't send any gold back to gold mines. For temperate and subtropical you can also choose symmetric as banks will send valuables back to the origin bank of some load of valuables.
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :The ARMOURED cargo class contains valuables in the temperate, diamonds in the subtropical, or gold in the subarctic climate. NewGRFs may change that. "Symmetric" means that roughly the same amount of that cargo will be sent from a station A to a station B as from B to A. "Asymmetric" means that arbitrary amounts of that cargo can be sent in either direction. "Manual" means that no automatic distribution will take place for that cargo. It is recommended to set this to asymmetric or manual when playing subarctic or subtropic, as banks only receive cargo in these climates. For temperate you can also choose symmetric as banks will send valuables back to the origin bank.
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Distribution mode for other cargo classes: {STRING2}
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"asymmetric" means that arbitrary amounts of cargo can be sent in either direction. "manual" means that no automatic distribution will take place for those cargoes.
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"Asymmetric" means that arbitrary amounts of cargo can be sent in either direction. "Manual" means that no automatic distribution will take place for those cargoes.
###length 3
STR_CONFIG_SETTING_DISTRIBUTION_MANUAL :manual
STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC :asymmetric
@@ -2698,8 +2701,10 @@ STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Increase
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Select Rail Bridge
STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Select Road Bridge
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Bridge selection - click on your preferred bridge to build it
STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY}
STR_SELECT_BRIDGE_INFO_NAME :{GOLD}{STRING}
STR_SELECT_BRIDGE_INFO_NAME_MAX_SPEED :{GOLD}{STRING},{} {VELOCITY}
STR_SELECT_BRIDGE_INFO_NAME_COST :{GOLD}{0:STRING},{} {WHITE}{2:CURRENCY_LONG}
STR_SELECT_BRIDGE_INFO_NAME_MAX_SPEED_COST :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
STR_BRIDGE_NAME_SUSPENSION_STEEL :Suspension, Steel
STR_BRIDGE_NAME_GIRDER_STEEL :Girder, Steel
STR_BRIDGE_NAME_CANTILEVER_STEEL :Cantilever, Steel
@@ -2819,7 +2824,7 @@ STR_OBJECT_CLASS_TRNS :Transmitters
STR_PLANT_TREE_CAPTION :{WHITE}Trees
STR_PLANT_TREE_TOOLTIP :{BLACK}Select tree type to plant. If the tile already has a tree, this will add more trees of mixed types independent of the selected type
STR_TREES_RANDOM_TYPE :{BLACK}Trees of random type
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Place trees of random type. Shift toggles building/showing cost estimate
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Place trees of random type. Ctrl selects the area diagonally. Shift toggles building/showing cost estimate
STR_TREES_RANDOM_TREES_BUTTON :{BLACK}Random Trees
STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}Plant trees randomly throughout the landscape
STR_TREES_MODE_NORMAL_BUTTON :{BLACK}Normal

View File

@@ -386,7 +386,7 @@ STR_SCENEDIT_TOOLBAR_TOWN_GENERATION :{BLACK}Town gen
STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION :{BLACK}Industry generation
STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION :{BLACK}Road construction
STR_SCENEDIT_TOOLBAR_TRAM_CONSTRUCTION :{BLACK}Tramway construction
STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Plant trees. Shift toggles building/showing cost estimate
STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Plant trees. Ctrl selects the area diagonally. Shift toggles building/showing cost estimate
STR_SCENEDIT_TOOLBAR_PLACE_SIGN :{BLACK}Place sign
STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Place object. Ctrl selects the area diagonally. Shift toggles building/showing cost estimate
@@ -1206,6 +1206,7 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :Right
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Maximum initial loan: {STRING}
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Maximum amount a company can loan (without taking inflation into account)
###setting-zero-is-special
STR_CONFIG_SETTING_INTEREST_RATE :Interest rate: {STRING}
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Loan interest rate; also controls inflation, if enabled
@@ -1925,13 +1926,13 @@ STR_CONFIG_SETTING_LINKGRAPH_TIME :Take {STRING}{N
STR_CONFIG_SETTING_LINKGRAPH_TIME_HELPTEXT :Time taken for each recalculation of a link graph component. When a recalculation is started, a thread is spawned which is allowed to run for this number of days. The shorter you set this the more likely it is that the thread is not finished when it's supposed to. Then the game stops until it is ("lag"). The longer you set it the longer it takes for the distribution to be updated when routes change.
STR_CONFIG_SETTING_DISTRIBUTION_PAX :Distribution mode for passengers: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :"symmetric" means that roughly the same number of passengers will go from a station A to a station B as from B to A. "asymmetric" means that arbitrary numbers of passengers can go in either direction. "manual" means that no automatic distribution will take place for passengers.
STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :"Symmetric" means that roughly the same number of passengers will go from a station A to a station B as from B to A. "Asymmetric" means that arbitrary numbers of passengers can go in either direction. "Manual" means that no automatic distribution will take place for passengers.
STR_CONFIG_SETTING_DISTRIBUTION_MAIL :Distribution mode for mail: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :"symmetric" means that roughly the same amount of mail will be sent from a station A to a station B as from B to A. "asymmetric" means that arbitrary amounts of mail can be sent in either direction. "manual" means that no automatic distribution will take place for mail.
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :"Symmetric" means that roughly the same amount of mail will be sent from a station A to a station B as from B to A. "Asymmetric" means that arbitrary amounts of mail can be sent in either direction. "Manual" means that no automatic distribution will take place for mail.
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :Distribution mode for the ARMOURED cargo class: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :The ARMOURED cargo class contains valuables in the temperate, diamonds in the subtropical or gold in subarctic climate. NewGRFs may change that. "symmetric" means that roughly the same amount of that cargo will be sent from a station A to a station B as from B to A. "asymmetric" means that arbitrary of that cargo can be sent in either direction. "manual" means that no automatic distribution will take place for that cargo. It is recommended to set this to asymmetric or manual when playing subarctic, as banks won't send any gold back to gold mines. For temperate and subtropical you can also choose symmetric as banks will send valuables back to the origin bank of some load of valuables.
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :The ARMOURED cargo class contains valuables in the temperate, diamonds in the subtropical, or gold in the subarctic climate. NewGRFs may change that. "Symmetric" means that roughly the same amount of that cargo will be sent from a station A to a station B as from B to A. "Asymmetric" means that arbitrary amounts of that cargo can be sent in either direction. "Manual" means that no automatic distribution will take place for that cargo. It is recommended to set this to asymmetric or manual when playing subarctic or subtropic, as banks only receive cargo in these climates. For temperate you can also choose symmetric as banks will send valuables back to the origin bank.
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Distribution mode for other cargo classes: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"asymmetric" means that arbitrary amounts of cargo can be sent in either direction. "manual" means that no automatic distribution will take place for those cargoes.
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"Asymmetric" means that arbitrary amounts of cargo can be sent in either direction. "Manual" means that no automatic distribution will take place for those cargoes.
###length 3
STR_CONFIG_SETTING_DISTRIBUTION_MANUAL :manual
STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC :asymmetric
@@ -2698,8 +2699,10 @@ STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Increase
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Select Rail Bridge
STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Select Road Bridge
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Bridge selection - click on your preferred bridge to build it
STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY}
STR_SELECT_BRIDGE_INFO_NAME :{GOLD}{STRING}
STR_SELECT_BRIDGE_INFO_NAME_MAX_SPEED :{GOLD}{STRING},{} {VELOCITY}
STR_SELECT_BRIDGE_INFO_NAME_COST :{GOLD}{0:STRING},{} {WHITE}{2:CURRENCY_LONG}
STR_SELECT_BRIDGE_INFO_NAME_MAX_SPEED_COST :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
STR_BRIDGE_NAME_SUSPENSION_STEEL :Suspension, Steel
STR_BRIDGE_NAME_GIRDER_STEEL :Girder, Steel
STR_BRIDGE_NAME_CANTILEVER_STEEL :Cantilever, Steel
@@ -2819,7 +2822,7 @@ STR_OBJECT_CLASS_TRNS :Transmitters
STR_PLANT_TREE_CAPTION :{WHITE}Trees
STR_PLANT_TREE_TOOLTIP :{BLACK}Select tree type to plant. If the tile already has a tree, this will add more trees of mixed types independent of the selected type
STR_TREES_RANDOM_TYPE :{BLACK}Trees of random type
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Place trees of random type. Shift toggles building/showing cost estimate
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Place trees of random type. Ctrl selects the area diagonally. Shift toggles building/showing cost estimate
STR_TREES_RANDOM_TREES_BUTTON :{BLACK}Random Trees
STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}Plant trees randomly throughout the landscape
STR_TREES_MODE_NORMAL_BUTTON :{BLACK}Normal

View File

@@ -386,7 +386,7 @@ STR_SCENEDIT_TOOLBAR_TOWN_GENERATION :{BLACK}Town gen
STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION :{BLACK}Industry generation
STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION :{BLACK}Road construction
STR_SCENEDIT_TOOLBAR_TRAM_CONSTRUCTION :{BLACK}Streetcar line construction
STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Plant trees. Shift toggles building/showing cost estimate
STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Plant trees. Ctrl selects the area diagonally. Shift toggles building/showing cost estimate
STR_SCENEDIT_TOOLBAR_PLACE_SIGN :{BLACK}Place sign
STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Place object. Ctrl selects the area diagonally. Shift toggles building/showing cost estimate
@@ -1206,6 +1206,9 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :Right
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Maximum initial loan: {STRING}
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Maximum amount a company can loan (without taking inflation into account)
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_VALUE :{CURRENCY_LONG}
###setting-zero-is-special
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_DISABLED :No loan {RED}Requires Game Script to provide initial funds
STR_CONFIG_SETTING_INTEREST_RATE :Interest rate: {STRING}
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Loan interest rate; also controls inflation, if enabled
@@ -1925,13 +1928,13 @@ STR_CONFIG_SETTING_LINKGRAPH_TIME :Take {STRING}{N
STR_CONFIG_SETTING_LINKGRAPH_TIME_HELPTEXT :Time taken for each recalculation of a link graph component. When a recalculation is started, a thread is spawned which is allowed to run for this number of days. The shorter you set this the more likely it is that the thread is not finished when it's supposed to. Then the game stops until it is ("lag"). The longer you set it the longer it takes for the distribution to be updated when routes change.
STR_CONFIG_SETTING_DISTRIBUTION_PAX :Distribution mode for passengers: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :"symmetric" means that roughly the same number of passengers will go from a station A to a station B as from B to A. "asymmetric" means that arbitrary numbers of passengers can go in either direction. "manual" means that no automatic distribution will take place for passengers.
STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :"Symmetric" means that roughly the same number of passengers will go from a station A to a station B as from B to A. "Asymmetric" means that arbitrary numbers of passengers can go in either direction. "Manual" means that no automatic distribution will take place for passengers.
STR_CONFIG_SETTING_DISTRIBUTION_MAIL :Distribution mode for mail: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :"symmetric" means that roughly the same amount of mail will be sent from a station A to a station B as from B to A. "asymmetric" means that arbitrary amounts of mail can be sent in either direction. "manual" means that no automatic distribution will take place for mail.
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :"Symmetric" means that roughly the same amount of mail will be sent from a station A to a station B as from B to A. "Asymmetric" means that arbitrary amounts of mail can be sent in either direction. "Manual" means that no automatic distribution will take place for mail.
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :Distribution mode for the ARMORED cargo class: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :The ARMORED cargo class contains valuables in the temperate, diamonds in the subtropical, or gold in the subarctic climate. NewGRFs may change that. "symmetric" means that roughly the same amount of that cargo will be sent from a station A to a station B as from B to A. "asymmetric" means that arbitrary amounts of that cargo can be sent in either direction. "manual" means that no automatic distribution will take place for that cargo. It is recommended to set this to asymmetric or manual when playing subarctic, as banks won't send any gold back to gold mines. For temperate and subtropical you can also choose symmetric as banks will send valuables back to the origin bank of some load of valuables.
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :The ARMORED cargo class contains valuables in the temperate, diamonds in the subtropical, or gold in the subarctic climate. NewGRFs may change that. "Symmetric" means that roughly the same amount of that cargo will be sent from a station A to a station B as from B to A. "Asymmetric" means that arbitrary amounts of that cargo can be sent in either direction. "Manual" means that no automatic distribution will take place for that cargo. It is recommended to set this to asymmetric or manual when playing subarctic or subtropic, as banks only receive cargo in these climates. For temperate you can also choose symmetric as banks will send valuables back to the origin bank.
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Distribution mode for other cargo classes: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"asymmetric" means that arbitrary amounts of cargo can be sent in either direction. "manual" means that no automatic distribution will take place for those cargos.
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"Asymmetric" means that arbitrary amounts of cargo can be sent in either direction. "Manual" means that no automatic distribution will take place for those cargoes.
###length 3
STR_CONFIG_SETTING_DISTRIBUTION_MANUAL :manual
STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC :asymmetric
@@ -2698,8 +2701,10 @@ STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Increase
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Select Rail Bridge
STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Select Road Bridge
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Bridge selection - click on your preferred bridge to build it
STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY}
STR_SELECT_BRIDGE_INFO_NAME :{GOLD}{STRING}
STR_SELECT_BRIDGE_INFO_NAME_MAX_SPEED :{GOLD}{STRING},{} {VELOCITY}
STR_SELECT_BRIDGE_INFO_NAME_COST :{GOLD}{0:STRING},{} {WHITE}{2:CURRENCY_LONG}
STR_SELECT_BRIDGE_INFO_NAME_MAX_SPEED_COST :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
STR_BRIDGE_NAME_SUSPENSION_STEEL :Suspension, Steel
STR_BRIDGE_NAME_GIRDER_STEEL :Girder, Steel
STR_BRIDGE_NAME_CANTILEVER_STEEL :Cantilever, Steel
@@ -2819,7 +2824,7 @@ STR_OBJECT_CLASS_TRNS :Transmitters
STR_PLANT_TREE_CAPTION :{WHITE}Trees
STR_PLANT_TREE_TOOLTIP :{BLACK}Select tree type to plant. If the tile already has a tree, this will add more trees of mixed types independent of the selected type
STR_TREES_RANDOM_TYPE :{BLACK}Trees of random type
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Place trees of random type. Shift toggles building/showing cost estimate
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Place trees of random type. Ctrl selects the area diagonally. Shift toggles building/showing cost estimate
STR_TREES_RANDOM_TREES_BUTTON :{BLACK}Random Trees
STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}Plant trees randomly throughout the landscape
STR_TREES_MODE_NORMAL_BUTTON :{BLACK}Normal

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@@ -1090,6 +1090,7 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_CENTER :Centre
STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :Dekstre
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Maksimuma komenca prunto: {STRING}
###setting-zero-is-special
STR_CONFIG_SETTING_INTEREST_RATE :Rentumtarifoj: {STRING}
@@ -2062,8 +2063,6 @@ STR_BUILD_SIGNAL_CAPTION :{WHITE}Elekto d
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Elektu Relan Ponton
STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Elektu Vojan Ponton
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Pontelekto - klaku vian preferatan ponton por konstrui ĝin
STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY}
STR_BRIDGE_NAME_SUSPENSION_STEEL :Ŝtala pendanta
STR_BRIDGE_NAME_GIRDER_STEEL :Ŝtala ebena
STR_BRIDGE_NAME_CANTILEVER_STEEL :Ŝtala luksa

View File

@@ -1231,6 +1231,7 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :Paremal
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Stardilaenu ülempiirang: {STRING}
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Suurim summa, mida ettevõte saab laenata (arvestamata inflatsiooni)
###setting-zero-is-special
STR_CONFIG_SETTING_INTEREST_RATE :Intressimäär: {STRING}
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Laenu intressimäär; ühtlasi juhib inflatsiooni, kui inflatsioon on aktiveeritud
@@ -2663,8 +2664,6 @@ STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Suurenda
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Vali raudteesild
STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Vali sillatüüp
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Silla valik - ehitamiseks klõpsi sobival sillal
STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY}
STR_BRIDGE_NAME_SUSPENSION_STEEL :Rippsild, terasest
STR_BRIDGE_NAME_GIRDER_STEEL :Raamistikuga, terasest
STR_BRIDGE_NAME_CANTILEVER_STEEL :Konsool, terasest

View File

@@ -1087,6 +1087,7 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :Høgra
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Hægst loyvda byrjunar lán: {STRING}
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Mest loyvda upphæddin ein fyritøka kann lána (uttan at taka virðisminkan til eftirtektar)
###setting-zero-is-special
STR_CONFIG_SETTING_INTEREST_RATE :Rentu stigi: {STRING}
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Rentustigi á láni, stýrir eisini virðisminkan um hon er sligin til
@@ -2233,8 +2234,6 @@ STR_BUILD_SIGNAL_CAPTION :{WHITE}Úrval a
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Vel jarnbreyta brúgv
STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Vel vega brúgv
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Brúgva úrval - trýst á ta brúnna tær dámar fyri at byggja hana
STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY}
STR_BRIDGE_NAME_SUSPENSION_STEEL :Heingibrúgv, stál
STR_BRIDGE_NAME_GIRDER_STEEL :Bjálkabrúgv, stál
STR_BRIDGE_NAME_CANTILEVER_STEEL :Cantilever, stál

View File

@@ -386,7 +386,7 @@ STR_SCENEDIT_TOOLBAR_TOWN_GENERATION :{BLACK}Kuntien
STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION :{BLACK}Teollisuuden luonti
STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION :{BLACK}Tienrakennus
STR_SCENEDIT_TOOLBAR_TRAM_CONSTRUCTION :{BLACK}Raitiotien rakentaminen
STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Istuta puita. Shift vaihtaa istutustilan ja kustannusarvion välillä
STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Istuta puita. Ctrl valitsee alueen vinottain. Shift vaihtaa istutustilan ja kustannusarvion välillä
STR_SCENEDIT_TOOLBAR_PLACE_SIGN :{BLACK}Sijoita kyltti
STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Sijoita objekti. Ctrl valitsee alueen vinottain. Shift vaihtaa rakennustilan ja kustannusarvion välillä
@@ -1206,6 +1206,9 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :oikealla
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Suurin mahdollinen laina alussa: {STRING}
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Suurin mahdollinen yhtiön ottama laina (ottamatta huomioon inflaatiota)
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_VALUE :{CURRENCY_LONG}
###setting-zero-is-special
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_DISABLED :Ei lainaa {RED}Vaatii peliskriptin, joka tarjoaa alkupääoman
STR_CONFIG_SETTING_INTEREST_RATE :Korko: {STRING}
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Lainan korko; ohjaa myös inflaatiota mikäli käytössä
@@ -1925,13 +1928,13 @@ STR_CONFIG_SETTING_LINKGRAPH_TIME :Käytä {STRING
STR_CONFIG_SETTING_LINKGRAPH_TIME_HELPTEXT :Jokaisen yhteyskuvaajan komponentin uudelleenlaskemiseen käytettävä aika. Uudelleenlaskun alkaessa käynnistetään uusi säie, jonka annetaan toimia näin monta päivää. Mitä lyhyemmäksi määrität tämän, sitä todennäköisempää on, että säie ei ole valmis ajoissa. Tällöin peli pysähtyy kunnes lasku on suoritettu loppuun (peli pätkii). Mitä pidemmäksi määrität asetuksen, sitä pitempään rahdin jakauman päivittämiseen kuluu aikaa reittien muuttuessa.
STR_CONFIG_SETTING_DISTRIBUTION_PAX :Matkustajien jakautuminen: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :”Symmetrinen” tarkoittaa, että suunnilleen sama määrä matkustajia kulkee asemalta A asemalle B kuin asemalta B asemalle A. ”Epäsymmetrinen” tarkoittaa, että eri suuntiin voi kulkea eriävä määrä matkustajia. ”Manuaalinen” tarkoittaa, että automaattinen rahdin jakautuminen on pois käytöstä matkustajilla.
STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :”Symmetrinen” tarkoittaa, että suunnilleen sama määrä matkustajia kulkee asemalta A asemalle B kuin asemalta B asemalle A. ”Epäsymmetrinen” tarkoittaa, että matkustajia voi kulkea mielivaltainen määrä kumpaankin suuntaan. ”Manuaalinen” tarkoittaa, että automaattista jakautumista ei sovelleta matkustajiin.
STR_CONFIG_SETTING_DISTRIBUTION_MAIL :Postin jakautuminen: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :”Symmetrinen” tarkoittaa, että suunnilleen sama määrä postia lähetetään asemalta A asemalle B kuin asemalta B asemalle A. ”Epäsymmetrinen” tarkoittaa, että eri suuntiin voidaan lähettää eriävä määrä postia. ”Manuaalinen” tarkoittaa, että automaattinen rahdin jakautuminen on pois käytöstä postilla.
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :”Symmetrinen” tarkoittaa, että suunnilleen sama määrä postia kulkee asemalta A asemalle B kuin asemalta B asemalle A. ”Epäsymmetrinen” tarkoittaa, että postia voi kulkea mielivaltainen määrä kumpaankin suuntaan. ”Manuaalinen” tarkoittaa, että automaattista jakautumista ei sovelleta postiin.
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :Arvokuljetusten jakautuminen: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :Arvokuljetuksiin kuuluvat arvotavarat lauhkeassa ilmastossa, timantit subtrooppisessa ilmastossa ja kulta pohjoisessa ilmastossa. NewGRF:t voivat kuitenkin muuttaa näitä rahteja. ”Symmetrinen” tarkoittaa, että suunnilleen sama määrä rahtia lähetetään asemalta A asemalle B kuin asemalta B asemalle A. ”Epäsymmetrinen” tarkoittaa, että eri suuntiin voidaan lähettää eriävä määrä rahtia. ”Manuaalinen” tarkoittaa, että automaattinen rahdin jakautuminen on poistettu käytöstä rahdilta. Suositeltavia asetuksia ovat ”epäsymmetrinen” tai ”manuaalinen” pelattaessa pohjoisessa ilmastossa, sillä pankit eivät lähetä kultaa takaisin kaivoksille. Lauhkeassa ja subtrooppisessa ilmastossa pelatessa voidaan myös valita ”symmetrinen”, sillä pankit lähettävät arvotavaroita takaisin alkuperäiselle pankille.
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :Arvokuljetuksiin kuuluvat arvotavarat lauhkeassa ilmastossa, timantit subtrooppisessa ilmastossa ja kulta pohjoisessa ilmastossa. NewGRF:t voivat kuitenkin muuttaa näitä rahteja. ”Symmetrinen” tarkoittaa, että suunnilleen sama määrä rahtia lähetetään asemalta A asemalle B kuin asemalta B asemalle A. ”Epäsymmetrinen” tarkoittaa, että tätä rahtia lähetetään mielivaltainen määrä kumpaankin suuntaan. ”Manuaalinen” tarkoittaa, että automaattista jakautumista ei sovelleta tähän rahtiin. Suositeltavia asetuksia ovat ”epäsymmetrinen” tai ”manuaalinen” pelattaessa pohjoisessa tai subtrooppisessa ilmastossa, sillä näissä pankit ottavat ainoastaan vastaan rahtia. Lauhkeassa ilmastossa pelatessa voidaan myös valita ”symmetrinen”, sillä pankit myös lähettävät arvotavaroita takaisin lähtöpankille.
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Muiden rahtityyppien jakautuminen: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :”Epäsymmetrinen” tarkoittaa, että eri suuntiin voidaan lähettää eriäviä määriä rahtia. ”Manuaalinen” tarkoittaa, että automaattinen jakautuminen ei ole käytössä rahdille.
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :”Epäsymmetrinen” tarkoittaa, että rahtia lähetetään mielivaltainen määrä kumpaankin suuntaan. ”Manuaalinen” tarkoittaa, että automaattista jakautumista ei sovelleta näihin rahteihin.
###length 3
STR_CONFIG_SETTING_DISTRIBUTION_MANUAL :manuaalinen
STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC :epäsymmetrinen
@@ -2698,8 +2701,10 @@ STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Suurenna
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Valitse rautatiesilta
STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Valitse maantiesilta
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Sillan valinta napsauta valittua siltaa rakentaaksesi sen
STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY}
STR_SELECT_BRIDGE_INFO_NAME :{GOLD}{STRING}
STR_SELECT_BRIDGE_INFO_NAME_MAX_SPEED :{GOLD}{STRING},{} {VELOCITY}
STR_SELECT_BRIDGE_INFO_NAME_COST :{GOLD}{0:STRING},{} {WHITE}{2:CURRENCY_LONG}
STR_SELECT_BRIDGE_INFO_NAME_MAX_SPEED_COST :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
STR_BRIDGE_NAME_SUSPENSION_STEEL :Riippusilta, terästä
STR_BRIDGE_NAME_GIRDER_STEEL :Palkki, terästä
STR_BRIDGE_NAME_CANTILEVER_STEEL :Ulokepalkki, terästä
@@ -2819,7 +2824,7 @@ STR_OBJECT_CLASS_TRNS :Lähettimet
STR_PLANT_TREE_CAPTION :{WHITE}Puita
STR_PLANT_TREE_TOOLTIP :{BLACK}Valitse istutettava puutyyppi. Jos ruudussa on jo puu, tämä lisää uusia puita riippumatta valitun puun tyypistä
STR_TREES_RANDOM_TYPE :{BLACK}Sattumanvaraisia puita
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Aseta sattumanvaraisia puita. Shift vaihtaa istutustilan ja kustannusarvion välillä
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Istuta sattumanvaraisia puulajeja. Ctrl valitsee alueen vinottain. Shift vaihtaa istutustilan ja kustannusarvion välillä
STR_TREES_RANDOM_TREES_BUTTON :{BLACK}Satunnaisia puita.
STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}Istuta puita satunnaisesti maastoon
STR_TREES_MODE_NORMAL_BUTTON :{BLACK}Tavallinen

View File

@@ -387,7 +387,7 @@ STR_SCENEDIT_TOOLBAR_TOWN_GENERATION :{BLACK}Créatio
STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION :{BLACK}Création des industries
STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION :{BLACK}Construction routière
STR_SCENEDIT_TOOLBAR_TRAM_CONSTRUCTION :{BLACK}Construction de tramway
STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Planter des arbres.{}Shift pour afficher seulement le coût estimé.
STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Planter des arbres.{}Ctrl pour sélectionner en diagonale.{}Shift pour afficher seulement le coût estimé.
STR_SCENEDIT_TOOLBAR_PLACE_SIGN :{BLACK}Placer un panneau
STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Placer un objet.{}Ctrl pour sélectionner en diagonale.{}Shift pour afficher seulement le coût estimé.
@@ -1207,6 +1207,7 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :À droite
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Emprunt initial maximum{NBSP}: {STRING}
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Montant maximum qu'une compagnie peut emprunter (sans tenir compte de l'inflation)
###setting-zero-is-special
STR_CONFIG_SETTING_INTEREST_RATE :Taux d'intérêt{NBSP}: {STRING}
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Taux dintérêt de l'emprunt{NBSP}; contrôle également l'inflation si activé
@@ -1433,6 +1434,8 @@ STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Épaisseur de l
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME :Afficher le nom du NewGRF dans la fenêtre d'achat des véhicules{NBSP}: {STRING}
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME_HELPTEXT :Ajoute une ligne à la fenêtre d'achat des véhicules, montrant de quel NewGRF provient le véhicule sélectionné.
STR_CONFIG_SETTING_SHOW_CARGO_IN_LISTS :Afficher les cargaisons que peuvent transporter les véhicules dans les fenêtres de liste {STRING}
STR_CONFIG_SETTING_SHOW_CARGO_IN_LISTS_HELPTEXT :Quand il est actif, ce qu'un véhicule peut transporter est affiché au dessus de lui dans les listes de véhicules
STR_CONFIG_SETTING_LANDSCAPE :Paysage{NBSP}: {STRING}
STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :Les paysages définissent les scénarios de jouabilité classique avec différentes marchandises et exigences pour la croissance des villes. Les NewGRFs et les scripts de jeux autorisent cependant un contrôle plus fin
@@ -1924,13 +1927,13 @@ STR_CONFIG_SETTING_LINKGRAPH_TIME :Prendre {STRING
STR_CONFIG_SETTING_LINKGRAPH_TIME_HELPTEXT :Durée maximale (en jours) du recalcul d'une composante du graphe. À chaque itération, un thread est initié, qui a une durée maximale définie par ce réglage. Plus celui-ci est court, plus la probabilité que le thread ne termine pas sa tâche à temps est élevée. Le jeu s'interrompt alors jusqu'à la fin du recalcul ("lag"). Plus le réglage est long, et moins rapidement la distribution sera réactualisée en cas de changement de routes.
STR_CONFIG_SETTING_DISTRIBUTION_PAX :Type de distribution pour les passagers{NBSP}: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :"symétrique" signifie qu'autant de passagers iront d'une station A vers une station B, que de la station B vers la station A. "asymétrique" signifie qu'un nombre arbitraire de passagers peut être envoyé dans les deux directions. "manuel" signifie qu'aucune distribution n'est mise en place pour les passagers.
STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :"Symétrique" signifie qu'autant de passagers iront d'une station A vers une station B, que de la station B vers la station A. "Asymétrique" signifie qu'un nombre arbitraire de passagers peut être envoyé dans les deux directions. "Manuel" signifie qu'aucune distribution n'est mise en place pour les passagers.
STR_CONFIG_SETTING_DISTRIBUTION_MAIL :Type de distribution pour le courrier{NBSP}: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :"symétrique" signifie qu'autant de courrier ira d'une station A vers une station B, que de la station B vers la station A. "asymétrique" signifie qu'une quantité arbitraire de courrier peut être envoyée dans les deux directions. "manuel" signifie qu'aucune distribution n'est mise en place pour le courrier.
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :"Symétrique" signifie qu'autant de courrier ira d'une station A vers une station B, que de la station B vers la station A. "Asymétrique" signifie qu'une quantité arbitraire de courrier peut être envoyée dans les deux directions. "Manuel" signifie qu'aucune distribution n'est mise en place pour le courrier.
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :Type de distribution pour les cargaisons de classe ARMOURED{NBSP}: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :La classe de cargaison ARMOURED contient des biens de valeur dans les climats tempéré, des diamants dans le climat subtropical, et de l'or dans le climat subarctique. Les NewGRFs peuvent changer ça. "symétrique" signifie qu'autant de ces cargaisons iront d'une station A vers une station B, que de la station B vers la station A. "asymétrique" signifie qu'une quantité arbitraire de ces cargaisons peut être envoyée dans les deux directions. "manuel" signifie qu'aucune distribution n'est mise en place pour ces cargaisons. Il est conseillé de choisir "asymétrique" ou "manuel" dans le climat subarctique, car les banques n'enverront pas d'or en retour vers les mines d'or. Dans les climats tempéré et subtropical, on peut choisir aussi "symétrique", car les banques peuvent renvoyer en retour des biens de valeurs aux banques qui en envoient à l'origine.
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :La classe de cargaison ARMOURED contient des biens de valeur dans les climats tempéré, des diamants dans le climat subtropical, et de l'or dans le climat subarctique. Les NewGRFs peuvent changer ça. "Symétrique" signifie qu'autant de ces cargaisons iront d'une station A vers une station B, que de la station B vers la station A. "Asymétrique" signifie qu'une quantité arbitraire de ces cargaisons peut être envoyée dans les deux directions. "Manuel" signifie qu'aucune distribution n'est mise en place pour ces cargaisons. Il est conseillé de choisir "asymétrique" ou "manuel" dans les climats subarctique ou subtropical, car les banques ne font que recevoir des marchandises dans ces climats. Dans le climat tempéré, on peut choisir aussi "symétrique", car les banques peuvent renvoyer en retour des biens de valeurs aux banques qui en envoient à l'origine.
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Type de distribution pour les autres classes de cargaison{NBSP}: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"asymétrique" signifie qu'une quantité arbitraire de cargaison peut être envoyée dans les deux directions. "manuel" signifie qu'aucune distribution n'est mise en place pour la cargaison.
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"Asymétrique" signifie qu'une quantité arbitraire de cargaison peut être envoyée dans les deux directions. "Manuel" signifie qu'aucune distribution n'est mise en place pour la cargaison.
###length 3
STR_CONFIG_SETTING_DISTRIBUTION_MANUAL :manuel
STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC :asymétrique
@@ -2697,8 +2700,10 @@ STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Augmente
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Choisir un pont ferroviaire
STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Choisir un pont routier
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Sélection de pont - Cliquer sur le type de pont désiré pour le construire.
STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY}
STR_SELECT_BRIDGE_INFO_NAME :{GOLD}{STRING}
STR_SELECT_BRIDGE_INFO_NAME_MAX_SPEED :{GOLD}{STRING},{} {VELOCITY}
STR_SELECT_BRIDGE_INFO_NAME_COST :{GOLD}{0:STRING},{} {WHITE}{2:CURRENCY_LONG}
STR_SELECT_BRIDGE_INFO_NAME_MAX_SPEED_COST :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
STR_BRIDGE_NAME_SUSPENSION_STEEL :Suspendu en acier
STR_BRIDGE_NAME_GIRDER_STEEL :À poutres en acier
STR_BRIDGE_NAME_CANTILEVER_STEEL :Porte-à-faux en acier
@@ -2818,7 +2823,7 @@ STR_OBJECT_CLASS_TRNS :Transmetteurs
STR_PLANT_TREE_CAPTION :{WHITE}Arbres
STR_PLANT_TREE_TOOLTIP :{BLACK}Choix du type d'arbre. S'il y a déjà un arbre dans la case, plusieurs arbres de types différents y seront ajoutés, indépendamment du type sélectionné.
STR_TREES_RANDOM_TYPE :{BLACK}Au hasard
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Planter des arbres provenant d'espèces choisies au hasard.{}Shift pour afficher seulement le coût estimé.
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Planter des arbres provenant d'espèces choisies au hasard.{}Ctrl pour sélectionner en diagonale.{}Shift pour afficher seulement le coût estimé.
STR_TREES_RANDOM_TREES_BUTTON :{BLACK}Ajouter des arbres au hasard
STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}Semer des arbres au hasard sur l'ensemble du terrain
STR_TREES_MODE_NORMAL_BUTTON :{BLACK}Normal
@@ -2850,6 +2855,8 @@ STR_FOUND_TOWN_RANDOM_TOWN_BUTTON :{BLACK}Créer u
STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP :{BLACK}Fonder une ville à un emplacement choisi au hasard
STR_FOUND_TOWN_MANY_RANDOM_TOWNS :{BLACK}Beaucoup de villes au hasard
STR_FOUND_TOWN_RANDOM_TOWNS_TOOLTIP :{BLACK}Couvrir la carte de villes placées au hasard
STR_FOUND_TOWN_EXPAND_ALL_TOWNS :{BLACK}Étendre toutes les villes
STR_FOUND_TOWN_EXPAND_ALL_TOWNS_TOOLTIP :{BLACK}Faire croître toutes les villes légèrement
STR_FOUND_TOWN_NAME_TITLE :{YELLOW}Nom de la ville{NBSP}:
STR_FOUND_TOWN_NAME_EDITOR_TITLE :{BLACK}Entrer un nom de ville
@@ -3326,7 +3333,10 @@ STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Represen
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Déplacer le sprite, en modifiant les décalages X et Y. Ctrl-clic pour déplacer le sprite de 8 unités à la fois.
###length 2
STR_SPRITE_ALIGNER_CENTRE_OFFSET :{BLACK}Décalage centré
STR_SPRITE_ALIGNER_CENTRE_SPRITE :{BLACK}Sprite centré
STR_SPRITE_ALIGNER_CROSSHAIR :{BLACK}Croix
STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Réinitialiser les relatifs
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Réinitialiser les décalages relatifs courants
@@ -3807,6 +3817,8 @@ STR_VEHICLE_LIST_MANAGE_LIST_TOOLTIP :{BLACK}Envoyer
STR_VEHICLE_LIST_REPLACE_VEHICLES :Remplacer des véhicules
STR_VEHICLE_LIST_SEND_FOR_SERVICING :Envoyer à l'entretien
STR_VEHICLE_LIST_PROFIT_THIS_YEAR_LAST_YEAR :{TINY_FONT}{BLACK}Profit cette année{NBSP}: {CURRENCY_LONG} (année précédente{NBSP}: {CURRENCY_LONG})
STR_VEHICLE_LIST_CARGO :{TINY_FONT}{BLACK}[{CARGO_LIST}]
STR_VEHICLE_LIST_NAME_AND_CARGO :{TINY_FONT}{BLACK}{STRING} {STRING}
STR_VEHICLE_LIST_SEND_TRAIN_TO_DEPOT :Envoyer au dépôt
STR_VEHICLE_LIST_SEND_ROAD_VEHICLE_TO_DEPOT :Envoyer au dépôt
@@ -4505,22 +4517,22 @@ STR_TIMETABLE_STARTING_DATE :{BLACK}Date de
STR_TIMETABLE_STARTING_DATE_TOOLTIP :{BLACK}Choisir une date comme point de départ de cet horaire. Ctrl-clic pour répartir tous les véhicules partageant cet ordre uniformément à partir de la date donnée selon leur ordre relatif, si l'ordre est complètement planifié
STR_TIMETABLE_CHANGE_TIME :{BLACK}Modifier la durée
STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Modifier la durée de l'ordre sélectionné
STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Modifier la durée de l'ordre sélectionné. Ctrl-clic pour définir la durée pour tous les ordres
STR_TIMETABLE_CLEAR_TIME :{BLACK}Annuler la durée
STR_TIMETABLE_CLEAR_TIME_TOOLTIP :{BLACK}Annuler la durée de l'ordre sélectionné
STR_TIMETABLE_CLEAR_TIME_TOOLTIP :{BLACK}Annuler la durée de l'ordre sélectionné. Ctrl-clic pour annuler la durée de tous les ordres
STR_TIMETABLE_CHANGE_SPEED :{BLACK}Modifier la vitesse limite
STR_TIMETABLE_CHANGE_SPEED_TOOLTIP :{BLACK}Modifier la vitesse maximale de déplacement de l'ordre sélectionné
STR_TIMETABLE_CHANGE_SPEED_TOOLTIP :{BLACK}Modifier la vitesse maximale de déplacement de l'ordre sélectionné. Ctrl-Clic pour définir la vitesse pour tous les ordres
STR_TIMETABLE_CLEAR_SPEED :{BLACK}Annuler la vitesse limite
STR_TIMETABLE_CLEAR_SPEED_TOOLTIP :{BLACK}Annuler la vitesse maximale de déplacement de l'ordre sélectionné
STR_TIMETABLE_CLEAR_SPEED_TOOLTIP :{BLACK}Annuler la vitesse maximale de déplacement de l'ordre sélectionné. Ctrl-clic pour annuler la vitesse de tous les ordres
STR_TIMETABLE_RESET_LATENESS :{BLACK}RAZ compteur de retard
STR_TIMETABLE_RESET_LATENESS_TOOLTIP :{BLACK}Remettre à zéro le compteur de retard (le véhicule sera donc à l'heure)
STR_TIMETABLE_AUTOFILL :{BLACK}Autoremplir
STR_TIMETABLE_AUTOFILL_TOOLTIP :{BLACK}Remplir l'horaire automatiquement avec les valeurs du prochain trajet (Ctrl-clic pour essayer de préserver les temps d'attente)
STR_TIMETABLE_AUTOFILL_TOOLTIP :{BLACK}Remplir l'horaire automatiquement avec les valeurs du prochain trajet. Ctrl-clic pour essayer de préserver les temps d'attente
STR_TIMETABLE_EXPECTED :{BLACK}Attendu
STR_TIMETABLE_SCHEDULED :{BLACK}Planifié
@@ -4776,6 +4788,7 @@ STR_ERROR_TOO_MANY_INDUSTRIES :{WHITE}... trop
STR_ERROR_CAN_T_GENERATE_INDUSTRIES :{WHITE}Ne peut pas générer les industries...
STR_ERROR_CAN_T_BUILD_HERE :{WHITE}Impossible de construire {STRING} ici...
STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY :{WHITE}Impossible de construire cette industrie ici...
STR_ERROR_CAN_T_PROSPECT_INDUSTRY :{WHITE}Impossible de prospecter l'industrie...
STR_ERROR_INDUSTRY_TOO_CLOSE :{WHITE}... trop proche d'une autre industrie
STR_ERROR_MUST_FOUND_TOWN_FIRST :{WHITE}... une ville doit d'abord être construite
STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}... droit à un seul par ville
@@ -4790,6 +4803,8 @@ STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... les
STR_ERROR_CAN_ONLY_BE_BUILT_ABOVE_SNOW_LINE :{WHITE}... peut seulement être construit au dessus de l'altitude d'enneigement
STR_ERROR_CAN_ONLY_BE_BUILT_BELOW_SNOW_LINE :{WHITE}... peut seulement être construit en dessous de l'altitude d'enneigement
STR_ERROR_PROSPECTING_WAS_UNLUCKY :{WHITE}La prospection a échoué par manque de chance; essayez à nouveau
STR_ERROR_NO_SUITABLE_PLACES_FOR_PROSPECTING :{WHITE}Il n'y avait pas d'emplacements appropriés pour la prospection de cette industrie
STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES :{WHITE}Il n'y avait pas d'emplacements appropriés pour les industries '{STRING}'
STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES_EXPLANATION :{WHITE}Modifier les paramètres de la génération de la carte pour obtenir une meilleure carte
@@ -5030,6 +5045,7 @@ STR_ERROR_CAN_T_CHANGE_SERVICING :{WHITE}Impossib
STR_ERROR_VEHICLE_IS_DESTROYED :{WHITE}... véhicule détruit
STR_ERROR_CAN_T_CLONE_VEHICLE_LIST :{WHITE}... les véhicules ne sont pas tous identiques
STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL :{WHITE}Aucun véhicule ne sera disponible
STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Modifier votre configuration NewGRF
@@ -5057,6 +5073,8 @@ STR_ERROR_CAN_T_SKIP_TO_ORDER :{WHITE}Impossib
STR_ERROR_CAN_T_COPY_SHARE_ORDER :{WHITE}... le véhicule ne peut pas aller dans toutes les stations
STR_ERROR_CAN_T_ADD_ORDER :{WHITE}... le véhicule ne peut pas aller dans cette station
STR_ERROR_CAN_T_ADD_ORDER_SHARED :{WHITE}... un véhicule partageant cet ordre ne peut pas aller dans cette station
STR_ERROR_CAN_T_COPY_ORDER_VEHICLE_LIST :{WHITE}... les véhicules n'ont pas tous les même ordres
STR_ERROR_CAN_T_SHARE_ORDER_VEHICLE_LIST :{WHITE}... les véhicules ne partagent pas tous les ordres
STR_ERROR_CAN_T_SHARE_ORDER_LIST :{WHITE}Impossible de partager les ordres...
STR_ERROR_CAN_T_STOP_SHARING_ORDER_LIST :{WHITE}Impossible d'arrêter le partage des ordres...

View File

@@ -1145,6 +1145,7 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :Rjochts
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Maksimale startersliening: {STRING}
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Maksimale bedrach hokker troch in bedriuw lient wurde kin (sûnder acht te slaan op de ynflaasje)
###setting-zero-is-special
STR_CONFIG_SETTING_INTEREST_RATE :Rinte: {STRING}
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Rinte op liening; behearsket ek ynflaasje at dizze oan stiet
@@ -2340,8 +2341,6 @@ STR_BUILD_SIGNAL_SEMAPHORE_NORM_TOOLTIP :{BLACK}Bloksein
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Selektear Spoarbrêge
STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Selektear brêge
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Brêge seleksje - klik op de brêge dyst boue wolst
STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY}
STR_BRIDGE_NAME_SUSPENSION_STEEL :Hingbrêge, Stiel
STR_BRIDGE_NAME_GIRDER_STEEL :Brêge mei balken, Stiel
STR_BRIDGE_NAME_CANTILEVER_STEEL :Fakwurkbrêge, Stiel

View File

@@ -1329,6 +1329,7 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :Ris an taobh de
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Iasad tòiseachaidh as motha: {STRING}
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :An t-airgead as motha as urrainn dha chompanaidh fhaighinn mar iasad (a' fàgail an atmhorachd dhan darna taobh)
###setting-zero-is-special
STR_CONFIG_SETTING_INTEREST_RATE :Luach-rèidh: {STRING}
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Luach-rèidh iasaid; stiùiridh seo an atmhorachd cuideachd ma tha e an comas
@@ -2661,8 +2662,6 @@ STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Meudaich
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Tagh drochaid rèile
STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Tagh drochaid rathaid
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Tagh drochaid - briog air an drochaid a thogras tu gus a togail
STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY}
STR_BRIDGE_NAME_SUSPENSION_STEEL :Crochaidh, Stàilinn
STR_BRIDGE_NAME_GIRDER_STEEL :Teannadair, Stàilinn
STR_BRIDGE_NAME_CANTILEVER_STEEL :Starr-chrann, Stàillinn

View File

@@ -201,6 +201,15 @@ STR_UNITS_POWER_IMPERIAL :{COMMA}cv
STR_UNITS_POWER_METRIC :{COMMA}cv
STR_UNITS_POWER_SI :{COMMA}kW
STR_UNITS_POWER_IMPERIAL_TO_WEIGHT_IMPERIAL :{DECIMAL}{NBSP}hp/t
STR_UNITS_POWER_IMPERIAL_TO_WEIGHT_METRIC :{DECIMAL}{NBSP}hp/t
STR_UNITS_POWER_IMPERIAL_TO_WEIGHT_SI :{DECIMAL}{NBSP}hp/Mg
STR_UNITS_POWER_METRIC_TO_WEIGHT_IMPERIAL :{DECIMAL}{NBSP}hp/t
STR_UNITS_POWER_METRIC_TO_WEIGHT_METRIC :{DECIMAL}{NBSP}hp/t
STR_UNITS_POWER_METRIC_TO_WEIGHT_SI :{DECIMAL}{NBSP}hp/Mg
STR_UNITS_POWER_SI_TO_WEIGHT_IMPERIAL :{DECIMAL}{NBSP}kW/t
STR_UNITS_POWER_SI_TO_WEIGHT_METRIC :{DECIMAL}{NBSP}kW/t
STR_UNITS_POWER_SI_TO_WEIGHT_SI :{DECIMAL}{NBSP}W/kg
STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}t
STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}t
@@ -380,7 +389,7 @@ STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION :{BLACK}Construc
STR_SCENEDIT_TOOLBAR_TRAM_CONSTRUCTION :{BLACK}Construción de tranvía
STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Plantar árbores. Shift alterna entre construir/amosar custo estimado
STR_SCENEDIT_TOOLBAR_PLACE_SIGN :{BLACK}Colocar rótulo
STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Colocar obxecto. Shift alterna entre construir/amosar custo estimado
STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Colocar obxecto. Ctrl selecciona a area diagonalmente. Shift alterna entre construir/amosar custo estimado
# Scenario editor file menu
###length 7
@@ -396,6 +405,8 @@ STR_SCENEDIT_FILE_MENU_QUIT :Saír
###length 15
STR_SETTINGS_MENU_GAME_OPTIONS :Opcións do xogo
STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Opcións
STR_SETTINGS_MENU_AI_SETTINGS :Axustes da IA
STR_SETTINGS_MENU_GAMESCRIPT_SETTINGS :Axustes dos scripts do xogo
STR_SETTINGS_MENU_NEWGRF_SETTINGS :Configuración NewGRF
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Opcións de transparencia
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Amosar nomes de cidades
@@ -998,8 +1009,19 @@ STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}Marca es
STR_GAME_OPTIONS_VIDEO_DRIVER_INFO :{BLACK}Controlador actual: {STRING}
STR_GAME_OPTIONS_GUI_SCALE_FRAME :{BLACK}Tamaño da interface
STR_GAME_OPTIONS_GUI_SCALE_TOOLTIP :{BLACK}Arrastra o deslizante para establecer o tamaño da interface. Mantén Ctrl para axuste continuo
STR_GAME_OPTIONS_GUI_SCALE_AUTO :{BLACK}Auto-detectar tamaño
STR_GAME_OPTIONS_GUI_SCALE_AUTO_TOOLTIP :{BLACK}Marca esta caixa para detectar o tamaño da interface automáticamente
STR_GAME_OPTIONS_GUI_SCALE_BEVELS :{BLACK}Escalar biseles
STR_GAME_OPTIONS_GUI_SCALE_BEVELS_TOOLTIP :{BLACK}Marca esta caixa para escalar os biseles segundo o tamaño da interface
STR_GAME_OPTIONS_GUI_SCALE_1X :1x
STR_GAME_OPTIONS_GUI_SCALE_2X :2x
STR_GAME_OPTIONS_GUI_SCALE_3X :3x
STR_GAME_OPTIONS_GUI_SCALE_4X :4x
STR_GAME_OPTIONS_GUI_SCALE_5X :5x
STR_GAME_OPTIONS_GRAPHICS :{BLACK}Gráficos
@@ -1185,6 +1207,7 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :Dereita
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Crédito máximo inicial: {STRING}
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Cantidade máxima de cartos que unha compañía pode pedir (sen ter en conta a inflación)
###setting-zero-is-special
STR_CONFIG_SETTING_INTEREST_RATE :Taxa de interés: {STRING}
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :A taxa de interés do préstamo; controla tamén a inflación, se está activada
@@ -1411,6 +1434,8 @@ STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Ancho de liña
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME :Amosar o nome do NewGRF na fiestra de comprar vehículos: {STRING}
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME_HELPTEXT :Engade unha liña a fiestra de compra de vehículos, amosando de que NewGRF ven o vehículo.
STR_CONFIG_SETTING_SHOW_CARGO_IN_LISTS :Amosa as cargas que os vehículos poden levar nas fiestras de listas {STRING}
STR_CONFIG_SETTING_SHOW_CARGO_IN_LISTS_HELPTEXT :Cando se activa, a carga transportable polo vehículo aparece enriba súa na lista de vehículos
STR_CONFIG_SETTING_LANDSCAPE :Paisaxe: {STRING}
STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :As paisaxes definen escenarios de xogo con diferentes requerimentos de mercadorías e de crecemento da poboación. Os scripts de xogo e os NewGRF permiten un maior control
@@ -2046,6 +2071,8 @@ STR_INTRO_HIGHSCORE :{BLACK}Táboa d
STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Opcións
STR_INTRO_NEWGRF_SETTINGS :{BLACK}Configuración NewGRF
STR_INTRO_ONLINE_CONTENT :{BLACK}Comprobar contido online
STR_INTRO_AI_SETTINGS :{BLACK}Axustes da IA
STR_INTRO_GAMESCRIPT_SETTINGS :{BLACK}Axustes dos scripts do xogo
STR_INTRO_QUIT :{BLACK}Saír
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Comezar unha nova partida. Ctrl+Click para saltarse a configuración do mapa
@@ -2065,6 +2092,8 @@ STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Mostrar
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Opcións de visualización
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Mostra-la configuración de NewGRF
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Buscar contidos novos e actualizados para descargar
STR_INTRO_TOOLTIP_AI_SETTINGS :{BLACK}Amosar axustes da IA
STR_INTRO_TOOLTIP_GAMESCRIPT_SETTINGS :{BLACK}Amosar os axustes dos scripts do xogo
STR_INTRO_TOOLTIP_QUIT :{BLACK}Saír de 'OpenTTD'
STR_INTRO_BASESET :{BLACK}A base gráfica seleccionada actualmente está perdendo {NUM} sprite{P "" s}. Por favor comproba se hai actualizacións para o conxunto base.
@@ -2455,13 +2484,13 @@ STR_NETWORK_SERVER_MESSAGE_GAME_REASON_LINK_GRAPH :agargando pola
STR_NETWORK_MESSAGE_CLIENT_LEAVING :saíndo
STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} uniuse á partida
STR_NETWORK_MESSAGE_CLIENT_JOINED_ID :*** {STRING} uniuse á partida (Cliente #{2:NUM})
STR_NETWORK_MESSAGE_CLIENT_COMPANY_JOIN :*** {STRING} uniuse á compañía #{2:NUM}
STR_NETWORK_MESSAGE_CLIENT_JOINED_ID :*** {0:STRING} uniuse á partida (Cliente #{2:NUM})
STR_NETWORK_MESSAGE_CLIENT_COMPANY_JOIN :*** {0:STRING} uniuse á compañía #{2:NUM}
STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING} uniuse aos espectadores
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} comezou unha nova compañía (#{2:NUM})
STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} saiu da partida ({2:STRING})
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {0:STRING} comezou unha nova compañía (#{2:NUM})
STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {0:STRING} saiu da partida ({2:STRING})
STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} cambiou o seu nome a {STRING}
STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} deu {2:CURRENCY_LONG} a {1:STRING}
STR_NETWORK_MESSAGE_GIVE_MONEY :*** {0:STRING} deu {2:CURRENCY_LONG} a {1:STRING}
STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}O servidor pechou a sesión
STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}O servidor estase a reiniciar...{}Agarda por favor...
STR_NETWORK_MESSAGE_KICKED :*** {STRING} foi expulsado. Motivo: ({STRING})
@@ -2576,6 +2605,9 @@ STR_LINKGRAPH_LEGEND_SATURATED :{TINY_FONT}{BLA
STR_LINKGRAPH_LEGEND_OVERLOADED :{TINY_FONT}{BLACK}exceso de carga
# Linkgraph tooltip
STR_LINKGRAPH_STATS_TOOLTIP :{BLACK}{CARGO_LONG} serán transportados por mes dende {STATION} a {STATION} ({COMMA}% da capacidade){STRING}
STR_LINKGRAPH_STATS_TOOLTIP_RETURN_EXTENSION :{}{CARGO_LONG} serán transportados de volta ({COMMA}% da capacidade)
STR_LINKGRAPH_STATS_TOOLTIP_TIME_EXTENSION :{}Tempo medio de viaxe: {NUM}{NBSP}día{P "" s}
# Base for station construction window(s)
STR_STATION_BUILD_COVERAGE_AREA_TITLE :{BLACK}Resaltar área de cobertura
@@ -2585,6 +2617,7 @@ STR_STATION_BUILD_COVERAGE_AREA_OFF_TOOLTIP :{BLACK}Non resa
STR_STATION_BUILD_COVERAGE_AREA_ON_TOOLTIP :{BLACK}Resalta-la área de cobertura do sitio proposto
STR_STATION_BUILD_ACCEPTS_CARGO :{BLACK}Acepta: {GOLD}{CARGO_LIST}
STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}Abastecementos: {GOLD}{CARGO_LIST}
STR_STATION_BUILD_INFRASTRUCTURE_COST :{BLACK}Coste de mantemento: {GOLD}{CURRENCY_SHORT}/ano
# Join station window
STR_JOIN_STATION_CAPTION :{WHITE}Unir estación
@@ -2667,8 +2700,6 @@ STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Aumentar
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Selecciona ponte ferroviaria
STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Selecciona ponte de estrada
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Selección de pontes - picha na ponte seleccionada para construíla
STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY}
STR_BRIDGE_NAME_SUSPENSION_STEEL :Colgante, aceiro
STR_BRIDGE_NAME_GIRDER_STEEL :Vigas, aceiro
STR_BRIDGE_NAME_CANTILEVER_STEEL :Voladizo, aceiro
@@ -2772,11 +2803,11 @@ STR_LANDSCAPING_TOOLBAR :{WHITE}Movement
STR_LANDSCAPING_TOOLTIP_LOWER_A_CORNER_OF_LAND :{BLACK}Baixar unha esquina de terreo. Ao arrastrar báixase a primeira esquina seleccionada e nivela a área seleccionada á nova cota da esquina. Ctrl selecciona a área diagonalmente. Shift alterna entre construír e amosa-lo custo estimado
STR_LANDSCAPING_TOOLTIP_RAISE_A_CORNER_OF_LAND :{BLACK}Elevar unha esquina de terreo. Ao arrastrar elévase a primeira esquina seleccionada e nivela a área seleccionada á nova cota da esquina. Ctrl selecciona a área diagonalmente. Shift alterna entre construír e amosa-lo custo estimado
STR_LANDSCAPING_LEVEL_LAND_TOOLTIP :{BLACK}{BLACK}Nivela unha área de terreo á cota da primeira esquina de terreo seleccionada. Ctrl selecciona a área diagonalmente. Shift alterna entre construír e amosa-lo custo estimado
STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND :{BLACK}Comprar terreo para usar no futuro. Shift alterna entre construír e amosa-lo custo estimado
STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND :{BLACK}Comprar terreo para usar no futuro. Ctrl selecciona a area diagonalmente. Shift alterna entre construír e amosa-lo custo estimado
# Object construction window
STR_OBJECT_BUILD_CAPTION :{WHITE}Selección de obxectos
STR_OBJECT_BUILD_TOOLTIP :{BLACK}Selecciona o obxecto a construír. Shift alterna entre construír e amosa-lo custo estimado
STR_OBJECT_BUILD_TOOLTIP :{BLACK}Selecciona o obxecto a construír. Ctrl selecciona a area diagonalmente. Shift alterna entre construír e amosa-lo custo estimado
STR_OBJECT_BUILD_CLASS_TOOLTIP :{BLACK}Selecciona a clase de obxecto a construír
STR_OBJECT_BUILD_PREVIEW_TOOLTIP :{BLACK}Previsualización do obxecto
STR_OBJECT_BUILD_SIZE :{BLACK}Tamaño: {GOLD}{NUM} x {NUM} cadros
@@ -2820,6 +2851,8 @@ STR_FOUND_TOWN_RANDOM_TOWN_BUTTON :{BLACK}Cidade a
STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP :{BLACK}Fundar cidade nun emprazamento aleatorio
STR_FOUND_TOWN_MANY_RANDOM_TOWNS :{BLACK}Moitas cidades aleatorias
STR_FOUND_TOWN_RANDOM_TOWNS_TOOLTIP :{BLACK}Cubri-lo mapa con cidades colocadas aleatoriamente
STR_FOUND_TOWN_EXPAND_ALL_TOWNS :{BLACK}Expandir todas as vilas
STR_FOUND_TOWN_EXPAND_ALL_TOWNS_TOOLTIP :{BLACK}Facer que todas as vilas medren lixeiramente
STR_FOUND_TOWN_NAME_TITLE :{YELLOW}Nome da poboación:
STR_FOUND_TOWN_NAME_EDITOR_TITLE :{BLACK}Escribe o nome da poboación
@@ -3120,6 +3153,12 @@ STR_MAPGEN_QUANTITY_OF_RIVERS :{BLACK}Ríos:
STR_MAPGEN_SMOOTHNESS :{BLACK}Suavidade:
STR_MAPGEN_VARIETY :{BLACK}Variedade:
STR_MAPGEN_GENERATE :{WHITE}Xerar
STR_MAPGEN_NEWGRF_SETTINGS :{BLACK}Configuración NewGRF
STR_MAPGEN_NEWGRF_SETTINGS_TOOLTIP :{BLACK}Amosar os axustes de NewGRF
STR_MAPGEN_AI_SETTINGS :{BLACK}Axustes da IA
STR_MAPGEN_AI_SETTINGS_TOOLTIP :{BLACK}Amosar axustes da IA
STR_MAPGEN_GS_SETTINGS :{BLACK}Axustes dos scripts do xogo
STR_MAPGEN_GS_SETTINGS_TOOLTIP :{BLACK}Amosar axustes dos scripts do xogo
###length 21
STR_MAPGEN_TOWN_NAME_ORIGINAL_ENGLISH :Inglés (Orixinal)
@@ -3290,7 +3329,10 @@ STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Represen
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Move-lo sprite, cambiando os valores de X e Y. Ctrl+Click para movelo sprite oito unidades de golpe.
###length 2
STR_SPRITE_ALIGNER_CENTRE_OFFSET :{BLACK}Desfase centrado
STR_SPRITE_ALIGNER_CENTRE_SPRITE :{BLACK}Sprite centrado
STR_SPRITE_ALIGNER_CROSSHAIR :{BLACK}Punto de mira
STR_SPRITE_ALIGNER_RESET_BUTTON :Reinicio relativo
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Restablecer a compensación actual
@@ -3309,15 +3351,15 @@ STR_NEWGRF_ERROR_MSG_FATAL :{RED}Erro fatal
STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}Ocorreu un erro fatal de NewGRF:{}{STRING}
STR_NEWGRF_ERROR_POPUP :{WHITE}Ocurriu un erro cun NewGRF:{}{STRING}
STR_NEWGRF_ERROR_VERSION_NUMBER :{1:STRING} non funcionará coa versión de TTDPatch reportada por OpenTTD.
STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{1:STRING} é para a versión {STRING} de TTD.
STR_NEWGRF_ERROR_UNSET_SWITCH :{1:STRING} está deseñado para ser usado con {STRING}
STR_NEWGRF_ERROR_INVALID_PARAMETER :Parámetro incorrecto para {1:STRING}: parámetro {STRING} ({NUM})
STR_NEWGRF_ERROR_LOAD_BEFORE :{1:STRING} debe cargarse antes de {STRING}.
STR_NEWGRF_ERROR_LOAD_AFTER :{1:STRING} debe cargarse despois de {STRING}.
STR_NEWGRF_ERROR_OTTD_VERSION_NUMBER :{1:STRING} require a versión de OpenTTD {STRING} ou posterior
STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{1:STRING} é para a versión {2:STRING} de TTD.
STR_NEWGRF_ERROR_UNSET_SWITCH :{1:STRING} está deseñado para ser usado con {2:STRING}
STR_NEWGRF_ERROR_INVALID_PARAMETER :Parámetro incorrecto para {1:STRING}: parámetro {2:STRING} ({3:NUM})
STR_NEWGRF_ERROR_LOAD_BEFORE :{1:STRING} debe cargarse antes de {2:STRING}.
STR_NEWGRF_ERROR_LOAD_AFTER :{1:STRING} debe cargarse despois de {2:STRING}.
STR_NEWGRF_ERROR_OTTD_VERSION_NUMBER :{1:STRING} require a versión de OpenTTD {2:STRING} ou posterior
STR_NEWGRF_ERROR_AFTER_TRANSLATED_FILE :o arquivo GRF que foi deseñado para traducir
STR_NEWGRF_ERROR_TOO_MANY_NEWGRFS_LOADED :Cargáronse demasiados NewGRFs.
STR_NEWGRF_ERROR_STATIC_GRF_CAUSES_DESYNC :Cargar {1:STRING} como NewGRF estático con {STRING} pode causar desincronizacións
STR_NEWGRF_ERROR_STATIC_GRF_CAUSES_DESYNC :Cargar {1:STRING} como NewGRF estático con {2:STRING} pode causar desincronizacións
STR_NEWGRF_ERROR_UNEXPECTED_SPRITE :Sprite inesperado (sprite {3:NUM})
STR_NEWGRF_ERROR_UNKNOWN_PROPERTY :Propiedade de acción 0 descoñecida {4:HEX} (sprite {3:NUM})
STR_NEWGRF_ERROR_INVALID_ID :Intento de usar un ID inválido (sprite {3:NUM})
@@ -3443,20 +3485,20 @@ STR_LOCAL_AUTHORITY_ACTION_SMALL_ADVERTISING_CAMPAIGN :Pequena campañ
STR_LOCAL_AUTHORITY_ACTION_MEDIUM_ADVERTISING_CAMPAIGN :Campaña publicitaria mediana
STR_LOCAL_AUTHORITY_ACTION_LARGE_ADVERTISING_CAMPAIGN :Gran campaña publicitaria
STR_LOCAL_AUTHORITY_ACTION_ROAD_RECONSTRUCTION :Financia-la reparación das fochancas nas rúas da cidade
STR_LOCAL_AUTHORITY_ACTION_STATUE_OF_COMPANY :Construír unha estatua ao propietario da compañía
STR_LOCAL_AUTHORITY_ACTION_STATUE_OF_COMPANY :Construír unha estatua do propietario da compañía
STR_LOCAL_AUTHORITY_ACTION_NEW_BUILDINGS :Financiar novos edificios
STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT :Compra-los dereitos exclusivos de transporte
STR_LOCAL_AUTHORITY_ACTION_BRIBE :Suborna-la autoridade local
###length 8
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Iniciar unha campaña de publicidade pequena, para atraer máis pasaxeiros e mercadorías aos teus servizos de transporte.{}Concede un aumento temporal da puntuación da estación nun pequeno radio arredor do centro da localide.{}Custo: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Iniciar unha campaña de publicidade mediana, para atraer máis pasaxeiros e mercadorías aos teus servizos de transporte.{}Concede un aumento temporal da puntuación da estación nun radio medio arredor do centro da localide.{}Custo: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Iniciar unha gran campaña de publicidade, para atraer máis pasaxeiros e mercadorías aos teus servizos de transporte.{}Concede un aumento temporal da puntiación das túas estacións nun gran radio arredor do centro da localidade.{}Custo: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Financiar a reconstrución das rúas da localidade.{}Provoca unhas considerables interrupcións no tráfico durante seis meses.{}Custo: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Construír unha estatua en honor a túa compañía.{}Condede un aumento permanente da puntuación das túas estacións nesta localide.{}Custo: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW} Financiar a construción de novos edificios comerciais na cidade.{}Concede un aumento temporal do crecemento desta localide.{}Custo: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Comprar os dereitos exclusivos de transporte na cidade durante 1 ano.{}A autoridade só permitirá que os pasaxeiros e as mercadorías usen as estacións da túa compañía.{}Custo: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Suborna-la autoridade local para mellora-la túa puntuación, co risco dunha gran penalización se o descobren.{}Custo: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{PUSH_COLOUR}{YELLOW}Iniciar unha campaña de publicidade pequena, para atraer máis pasaxeiros e mercadorías aos teus servizos de transporte.{}Concede un aumento temporal da puntuación da estación nun pequeno radio arredor do centro da localide.{}{POP_COLOUR}Custo: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{PUSH_COLOUR}{YELLOW}Iniciar unha campaña de publicidade mediana, para atraer máis pasaxeiros e mercadorías aos teus servizos de transporte.{}Concede un aumento temporal da puntuación da estación nun radio medio arredor do centro da localide.{}{POP_COLOUR}Custo: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{PUSH_COLOUR}{YELLOW}Iniciar unha gran campaña de publicidade, para atraer máis pasaxeiros e mercadorías aos teus servizos de transporte.{}Concede un aumento temporal da puntiación das túas estacións nun gran radio arredor do centro da localidade.{}{POP_COLOUR}Custo: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{PUSH_COLOUR}{YELLOW}Financiar a reconstrución das rúas da localidade.{}Provoca unhas considerables interrupcións no tráfico durante seis meses.{}{POP_COLOUR}Custo: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{PUSH_COLOUR}{YELLOW}Construír unha estatua en honor a túa compañía.{}Condede un aumento permanente da puntuación das túas estacións nesta localide.{}{POP_COLOUR}Custo: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{PUSH_COLOUR}{YELLOW} Financiar a construción de novos edificios comerciais na cidade.{}Concede un aumento temporal do crecemento desta localide.{}{POP_COLOUR}Custo: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{PUSH_COLOUR}{YELLOW}Comprar os dereitos exclusivos de transporte na cidade durante 1 ano.{}A autoridade só permitirá que os pasaxeiros e as mercadorías usen as estacións da túa compañía.{}{POP_COLOUR}Custo: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{PUSH_COLOUR}{YELLOW}Suborna-la autoridade local para mellora-la túa puntuación, co risco dunha gran penalización se o descobren.{}{POP_COLOUR}Custo: {CURRENCY_LONG}
# Goal window
STR_GOALS_CAPTION :{WHITE}{COMPANY} Obxectivos
@@ -3629,14 +3671,18 @@ STR_FINANCES_SECTION_SHIP_REVENUE :{GOLD}Barcos
STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}Interese do préstamo
STR_FINANCES_SECTION_OTHER :{GOLD}Outros
STR_FINANCES_TOTAL_CAPTION :{WHITE}Total
STR_FINANCES_NEGATIVE_INCOME :-{CURRENCY_LONG}
STR_FINANCES_ZERO_INCOME :{CURRENCY_LONG}
STR_FINANCES_POSITIVE_INCOME :+{CURRENCY_LONG}
STR_FINANCES_PROFIT :{WHITE}Beneficio
STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}Balance bancario
STR_FINANCES_OWN_FUNDS_TITLE :{WHITE}Fondos propios
STR_FINANCES_LOAN_TITLE :{WHITE}Préstamo
STR_FINANCES_INTEREST_RATE :{WHITE}Interese do préstamo: {BLACK}{NUM}%
STR_FINANCES_MAX_LOAN :{WHITE}Préstamo máximo: {BLACK}{CURRENCY_LONG}
STR_FINANCES_TOTAL_CURRENCY :{BLACK}{CURRENCY_LONG}
STR_FINANCES_BANK_BALANCE :{WHITE}{CURRENCY_LONG}
STR_FINANCES_BORROW_BUTTON :{BLACK}Pedir {CURRENCY_LONG}
STR_FINANCES_BORROW_TOOLTIP :{BLACK}Incrementar o préstamo. CTRL+Click solicita o máximo posíbel
STR_FINANCES_REPAY_BUTTON :{BLACK}Devolver {CURRENCY_LONG}
@@ -3737,7 +3783,7 @@ STR_INDUSTRY_VIEW_PRODUCES_N_CARGO :{BLACK}Produce:
STR_INDUSTRY_VIEW_CARGO_LIST_EXTENSION :, {STRING}{STRING}
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Require:
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING}
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{0:STRING}{BLACK}{3:STRING}
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{STRING}{BLACK}: {CARGO_SHORT} agardando{STRING}
STR_CONFIG_GAME_PRODUCTION :{WHITE}Cambiar produción (múltiplo de 8, ata 2040)
@@ -3767,6 +3813,8 @@ STR_VEHICLE_LIST_MANAGE_LIST_TOOLTIP :{BLACK}Envia-la
STR_VEHICLE_LIST_REPLACE_VEHICLES :Reemprazar vehículos
STR_VEHICLE_LIST_SEND_FOR_SERVICING :Enviar para servizo
STR_VEHICLE_LIST_PROFIT_THIS_YEAR_LAST_YEAR :{TINY_FONT}{BLACK}Beneficio este ano: {CURRENCY_LONG} (ano pasado: {CURRENCY_LONG})
STR_VEHICLE_LIST_CARGO :{TINY_FONT}{BLACK}[{CARGO_LIST}]
STR_VEHICLE_LIST_NAME_AND_CARGO :{TINY_FONT}{BLACK}{STRING} {STRING}
STR_VEHICLE_LIST_SEND_TRAIN_TO_DEPOT :Enviar ao depósito
STR_VEHICLE_LIST_SEND_ROAD_VEHICLE_TO_DEPOT :Enviar ao depósito
@@ -3859,6 +3907,9 @@ STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Autonom
STR_PURCHASE_INFO_AIRCRAFT_TYPE :{BLACK}Tipo de aeronave: {GOLD}{STRING}
###length 3
STR_CARGO_TYPE_FILTER_ALL :Todos os tipos de carga
STR_CARGO_TYPE_FILTER_FREIGHT :Carga
STR_CARGO_TYPE_FILTER_NONE :Ningunha
###length VEHICLE_TYPES
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Lista de selección de vehículos ferroviarios - pincha nun vehículo para obter información
@@ -4028,7 +4079,7 @@ STR_ENGINE_PREVIEW_AIRCRAFT :avión
STR_ENGINE_PREVIEW_SHIP :barco
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Custo: {CURRENCY_LONG} Peso: {WEIGHT_SHORT}{}Velocidade: {VELOCITY} Potencia: {POWER}{}Custo operativo: {CURRENCY_LONG}/ano{}Capacidade: {CARGO_LONG}
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Custo: {CURRENCY_LONG} Peso: {WEIGHT_SHORT}{}Velocidade: {VELOCITY} Potencia: {POWER} Esforzo tractor máximo: {6:FORCE}{}Custo operativo: {4:CURRENCY_LONG}/ano{}Capacidade: {5:CARGO_LONG}
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Custo: {0:CURRENCY_LONG} Peso: {1:WEIGHT_SHORT}{}Velocidade: {2:VELOCITY} Potencia: {3:POWER} Esforzo tractor máximo: {6:FORCE}{}Custo operativo: {4:CURRENCY_LONG}/ano{}Capacidade: {5:CARGO_LONG}
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAP_RUNCOST :{BLACK}Custo: {CURRENCY_LONG} Velocidade máxima: {VELOCITY}{}Capacidade: {CARGO_LONG}{}Custo operativo: {CURRENCY_LONG}/ano
STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_CAP_CAP_RUNCOST :{BLACK}Custo: {CURRENCY_LONG} Vel. Máxima: {VELOCITY}{}Tipo aeronave: {STRING}{}Capacidade: {CARGO_LONG}, {CARGO_LONG}{}Custo operativo: {CURRENCY_LONG}/ano
STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_CAP_RUNCOST :{BLACK}Custo: {CURRENCY_LONG} Vel. Máxima: {VELOCITY}{}Tipo aeronave: {STRING}{}Capacidade: {CARGO_LONG}{}Custo operativo: {CURRENCY_LONG}/ano
@@ -4187,12 +4238,13 @@ STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Peso: {L
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Peso: {LTBLUE}{WEIGHT_SHORT} {BLACK}Potencia: {LTBLUE}{POWER}{BLACK} Velocidade máxima: {LTBLUE}{VELOCITY} {BLACK}T.E. máx.: {LTBLUE}{FORCE}
STR_VEHICLE_INFO_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK}Beneficio este ano: {LTBLUE}{CURRENCY_LONG} (ano pasado: {CURRENCY_LONG})
STR_VEHICLE_INFO_PROFIT_THIS_YEAR_LAST_YEAR_MIN_PERFORMANCE :{BLACK}Beneficios este ano: {LTBLUE}{CURRENCY_LONG} (último ano: {CURRENCY_LONG}) {BLACK}Rendemento Mín.: {LTBLUE}{POWER_TO_WEIGHT}
STR_VEHICLE_INFO_RELIABILITY_BREAKDOWNS :{BLACK}Fiabilidade: {LTBLUE}{COMMA}% {BLACK}Avarías dende o último servizo: {LTBLUE}{COMMA}
STR_VEHICLE_INFO_BUILT_VALUE :{LTBLUE}{ENGINE} {BLACK}Construído: {LTBLUE}{NUM}{BLACK} Valor: {LTBLUE}{CURRENCY_LONG}
STR_VEHICLE_INFO_NO_CAPACITY :{BLACK}Capacidade: {LTBLUE}Ningunha{STRING}
STR_VEHICLE_INFO_CAPACITY :{BLACK}Capacidade: {LTBLUE}{CARGO_LONG}{3:STRING}
STR_VEHICLE_INFO_CAPACITY_MULT :{BLACK}Capacidade: {LTBLUE}{CARGO_LONG}{3:STRING} (x{4:NUM})
STR_VEHICLE_INFO_CAPACITY :{BLACK}Capacidade: {LTBLUE}{0:CARGO_LONG}{3:STRING}
STR_VEHICLE_INFO_CAPACITY_MULT :{BLACK}Capacidade: {LTBLUE}{0:CARGO_LONG}{3:STRING} (x{4:NUM})
STR_VEHICLE_INFO_CAPACITY_CAPACITY :{BLACK}Capacidade: {LTBLUE}{CARGO_LONG}, {CARGO_LONG}{STRING}
STR_VEHICLE_INFO_FEEDER_CARGO_VALUE :{BLACK}Créditos de transferencia: {LTBLUE}{CURRENCY_LONG}
@@ -4461,22 +4513,22 @@ STR_TIMETABLE_STARTING_DATE :{BLACK}Data com
STR_TIMETABLE_STARTING_DATE_TOOLTIP :{BLACK}Selecciona unha data coma punto de inicio para este horario. Ctrl + click distribúe uniformemente tódolos vehículos que compartan esta orde baséandose na súa orde relativa. se a orde está completamente tabulada nos horarios
STR_TIMETABLE_CHANGE_TIME :{BLACK}Cambiar Tempo
STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Cambiar o tempo que debería levar a orde seleccionada
STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Cambiar o tempo que debería levar a orde seleccionada. Ctrl+Click cambia o tempo para todas as ordes
STR_TIMETABLE_CLEAR_TIME :{BLACK}Borrar tempo
STR_TIMETABLE_CLEAR_TIME_TOOLTIP :{BLACK}Borrar o tempo para a orde seleccionada
STR_TIMETABLE_CLEAR_TIME_TOOLTIP :{BLACK}Borrar o tempo para a orde seleccionada. Ctrl+Click borra o tempo para todas as ordes
STR_TIMETABLE_CHANGE_SPEED :{BLACK}Cambiar o límite de velocidade
STR_TIMETABLE_CHANGE_SPEED_TOOLTIP :{BLACK}Cambiar a velocidade máxima da orde seleccionada
STR_TIMETABLE_CHANGE_SPEED_TOOLTIP :{BLACK}Cambiar a velocidade máxima da orde seleccionada. Ctrl+Click fixa a velocidade para todas as ordes.
STR_TIMETABLE_CLEAR_SPEED :{BLACK}Borrar o límite de velocidade
STR_TIMETABLE_CLEAR_SPEED_TOOLTIP :{BLACK}Borrar a velocidade máxima da orde seleccionada
STR_TIMETABLE_CLEAR_SPEED_TOOLTIP :{BLACK}Borrar a velocidade máxima da orde seleccionada. Ctrl+Click borra a velocidade para todas as ordes.
STR_TIMETABLE_RESET_LATENESS :{BLACK}Reiniciar atraso
STR_TIMETABLE_RESET_LATENESS_TOOLTIP :{BLACK}Reiniciar o contador de atraso, para que o vehículo vaia en hora
STR_TIMETABLE_AUTOFILL :{BLACK}Encher automaticamente
STR_TIMETABLE_AUTOFILL_TOOLTIP :{BLACK}Encher o horario automaticamente cos valores da seguinte viaxe (CTRL+Pinchar para intentar manter os tempos de espera)
STR_TIMETABLE_AUTOFILL_TOOLTIP :{BLACK}Encher o horario automaticamente cos valores da seguinte viaxe. Ctrl+Clic para intentar manter os tempos de espera
STR_TIMETABLE_EXPECTED :{BLACK}Esperado
STR_TIMETABLE_SCHEDULED :{BLACK}Programado
@@ -4520,6 +4572,8 @@ STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Fallou u
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}A fiestra de Depuración de IA só está dispoñíbel para o servidor
# AI configuration window
STR_AI_CONFIG_CAPTION_AI :{WHITE}Configuración da IA
STR_AI_CONFIG_CAPTION_GAMESCRIPT :{WHITE}Configuración dos scripts do xogo
STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}O script de xogo que se cargará na próxima partida
STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}As IAs que serán cargadas na próxima partida
STR_AI_CONFIG_HUMAN_PLAYER :Xogador humano
@@ -4533,10 +4587,11 @@ STR_AI_CONFIG_MOVE_DOWN :{BLACK}Baixar
STR_AI_CONFIG_MOVE_DOWN_TOOLTIP :{BLACK}Mover a IA seleccionada hacia abaixo na lista
STR_AI_CONFIG_GAMESCRIPT :{SILVER} Script do xogo
STR_AI_CONFIG_GAMESCRIPT_PARAM :{SILVER}Parámetros
STR_AI_CONFIG_AI :{SILVER}IAs
STR_AI_CONFIG_CHANGE_AI :IA
STR_AI_CONFIG_CHANGE_GAMESCRIPT :Script do xogo
STR_AI_CONFIG_CHANGE_AI :{BLACK}Seleccionar IA
STR_AI_CONFIG_CHANGE_GAMESCRIPT :{BLACK}Seleccionar script do xogo
STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}Cargar outro script
STR_AI_CONFIG_CONFIGURE :{BLACK}Configurar
STR_AI_CONFIG_CONFIGURE_TOOLTIP :{BLACK}Configurar os parámetros do script
@@ -4565,7 +4620,7 @@ STR_SCREENSHOT_HEIGHTMAP_SCREENSHOT :{BLACK}Captura
STR_SCREENSHOT_MINIMAP_SCREENSHOT :{BLACK}Captura de pantalla do minimapa
# AI Parameters
STR_AI_SETTINGS_CAPTION_AI :IA
STR_AI_SETTINGS_CAPTION_AI :{WHITE}Parámetros da IA
STR_AI_SETTINGS_CLOSE :{BLACK}Pechar
STR_AI_SETTINGS_RESET :{BLACK}Restablecer
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}
@@ -4729,6 +4784,7 @@ STR_ERROR_TOO_MANY_INDUSTRIES :{WHITE}... dema
STR_ERROR_CAN_T_GENERATE_INDUSTRIES :{WHITE}Non se poden xera-las industrias...
STR_ERROR_CAN_T_BUILD_HERE :{WHITE}Non se pode construír {STRING} aquí...
STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY :{WHITE}Non se pode construír este tipo de industria aí...
STR_ERROR_CAN_T_PROSPECT_INDUSTRY :{WHITE}Non se pode facer unha prospección desta industria...
STR_ERROR_INDUSTRY_TOO_CLOSE :{WHITE}... demasiado preto doutra industria
STR_ERROR_MUST_FOUND_TOWN_FIRST :{WHITE}... debes fundar unha vila primeiro
STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}... só se permite un por cidade
@@ -4743,6 +4799,8 @@ STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... o bo
STR_ERROR_CAN_ONLY_BE_BUILT_ABOVE_SNOW_LINE :{WHITE}... só se pode construír sobre a cota de neve
STR_ERROR_CAN_ONLY_BE_BUILT_BELOW_SNOW_LINE :{WHITE}... só se pode construír baixo a cota de neve
STR_ERROR_PROSPECTING_WAS_UNLUCKY :{WHITE}A fundación non conseguiu facer unha boa prospección por mala sorte; proba de novo
STR_ERROR_NO_SUITABLE_PLACES_FOR_PROSPECTING :{WHITE}Non había lugares axeitados para prospeccións desta industria
STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES :{WHITE}Non habían lugares axeitados para industrias '{STRING}'
STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES_EXPLANATION :{WHITE}Cambia os parámetros de xeración de mapas para obter un mapa mellor
@@ -4910,6 +4968,7 @@ STR_ERROR_OBJECT_IN_THE_WAY :{WHITE}Hai un o
STR_ERROR_COMPANY_HEADQUARTERS_IN :{WHITE}... sede dunha compañía no camiño
STR_ERROR_CAN_T_PURCHASE_THIS_LAND :{WHITE}Non se pode comprar esta área de terreo...
STR_ERROR_YOU_ALREADY_OWN_IT :{WHITE}... xa é da túa propiedade!
STR_ERROR_BUILD_OBJECT_LIMIT_REACHED :{WHITE}... limite de construción de obxectos alcanzado
# Group related errors
STR_ERROR_GROUP_CAN_T_CREATE :{WHITE}Non se pode crear o grupo...
@@ -4982,6 +5041,7 @@ STR_ERROR_CAN_T_CHANGE_SERVICING :{WHITE}Non se p
STR_ERROR_VEHICLE_IS_DESTROYED :{WHITE}... o vehículo está destruído
STR_ERROR_CAN_T_CLONE_VEHICLE_LIST :{WHITE}... non todos os vehículos son idénticos
STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL :{WHITE}Non haberá vehículos dispoñibles
STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Cambia a túa configuración NewGRF
@@ -5009,6 +5069,8 @@ STR_ERROR_CAN_T_SKIP_TO_ORDER :{WHITE}Non se p
STR_ERROR_CAN_T_COPY_SHARE_ORDER :{WHITE}... o vehículo non pode ir a tódalas estacións
STR_ERROR_CAN_T_ADD_ORDER :{WHITE}... o vehículo non pode ir a esa estación
STR_ERROR_CAN_T_ADD_ORDER_SHARED :{WHITE}... un vehículo que comparte esta orde non pode ir a esa estación
STR_ERROR_CAN_T_COPY_ORDER_VEHICLE_LIST :{WHITE}... non todos os vehículos teñen as mesmas ordes
STR_ERROR_CAN_T_SHARE_ORDER_VEHICLE_LIST :{WHITE}... non todos os vehículos están compartindo ordes
STR_ERROR_CAN_T_SHARE_ORDER_LIST :{WHITE}Non se pode comparti-la lista de ordes...
STR_ERROR_CAN_T_STOP_SHARING_ORDER_LIST :{WHITE}Non se pode parar de compartir a lista de ordes...

View File

@@ -201,6 +201,15 @@ STR_UNITS_POWER_IMPERIAL :{COMMA}{NBSP}PS
STR_UNITS_POWER_METRIC :{COMMA}{NBSP}PS
STR_UNITS_POWER_SI :{COMMA}{NBSP}kW
STR_UNITS_POWER_IMPERIAL_TO_WEIGHT_IMPERIAL :{DECIMAL}{NBSP}hp/t
STR_UNITS_POWER_IMPERIAL_TO_WEIGHT_METRIC :{DECIMAL}{NBSP}hp/t
STR_UNITS_POWER_IMPERIAL_TO_WEIGHT_SI :{DECIMAL}{NBSP}hp/Mg
STR_UNITS_POWER_METRIC_TO_WEIGHT_IMPERIAL :{DECIMAL}{NBSP}hp/t
STR_UNITS_POWER_METRIC_TO_WEIGHT_METRIC :{DECIMAL}{NBSP}hp/t
STR_UNITS_POWER_METRIC_TO_WEIGHT_SI :{DECIMAL}{NBSP}hp/Mg
STR_UNITS_POWER_SI_TO_WEIGHT_IMPERIAL :{DECIMAL}{NBSP}kW/t
STR_UNITS_POWER_SI_TO_WEIGHT_METRIC :{DECIMAL}{NBSP}kW/t
STR_UNITS_POWER_SI_TO_WEIGHT_SI :{DECIMAL}{NBSP}W/kg
STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}{NBSP}t
STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}{NBSP}t
@@ -396,6 +405,8 @@ STR_SCENEDIT_FILE_MENU_QUIT :Beenden
###length 15
STR_SETTINGS_MENU_GAME_OPTIONS :Spieleinstellungen
STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Einstellungen
STR_SETTINGS_MENU_AI_SETTINGS :KI-Einstellungen
STR_SETTINGS_MENU_GAMESCRIPT_SETTINGS :Spielskripteinstellungen
STR_SETTINGS_MENU_NEWGRF_SETTINGS :NewGRF-Einstellungen
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Transparenzeinstellungen
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Städtenamen anzeigen
@@ -998,8 +1009,19 @@ STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}Dieses K
STR_GAME_OPTIONS_VIDEO_DRIVER_INFO :{BLACK}Aktueller Treiber: {STRING}
STR_GAME_OPTIONS_GUI_SCALE_FRAME :{BLACK}Oberflächengröße
STR_GAME_OPTIONS_GUI_SCALE_TOOLTIP :{BLACK}Schieberegler ziehen, um die Größe der Benutzeroberfläche zu wählen. Strg gedrückt halten für eine stetige Anpassung
STR_GAME_OPTIONS_GUI_SCALE_AUTO :{BLACK}Größe automatisch erkennen
STR_GAME_OPTIONS_GUI_SCALE_AUTO_TOOLTIP :{BLACK}Dieses Kästchen ankreuzen, um die Größe der Benutzeroberfläche automatisch zu erkennen
STR_GAME_OPTIONS_GUI_SCALE_BEVELS :{BLACK}Schrägen skalieren
STR_GAME_OPTIONS_GUI_SCALE_BEVELS_TOOLTIP :{BLACK}Dieses Kästchen ankreuzen, um Schrägen nach der Oberflächengröße zu skalieren
STR_GAME_OPTIONS_GUI_SCALE_1X :1×
STR_GAME_OPTIONS_GUI_SCALE_2X :2×
STR_GAME_OPTIONS_GUI_SCALE_3X :3×
STR_GAME_OPTIONS_GUI_SCALE_4X :4×
STR_GAME_OPTIONS_GUI_SCALE_5X :5x
STR_GAME_OPTIONS_GRAPHICS :{BLACK}Grafik
@@ -1185,6 +1207,7 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :Rechts
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Kreditlimit bei Spielbeginn: {STRING}
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Maximaler Kredit für eine Firma (ohne Berücksichtigung der Inflation)
###setting-zero-is-special
STR_CONFIG_SETTING_INTEREST_RATE :Zinssatz: {STRING}
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Zinssatz für Kredite; beeinflusst auch die Inflation, falls aktiv
@@ -1411,6 +1434,8 @@ STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Strichdicke der
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME :NewGRF-Namen im Fahrzeugbaumenü zeigen: {STRING}
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME_HELPTEXT :Eine Textzeile mit dem Namen des NewGRF, von dem ein Fahrzeug stammt, hinzufügen.
STR_CONFIG_SETTING_SHOW_CARGO_IN_LISTS :Die Frachten, die das Fahrzzeug tragen kann, in den Listenfenstern anzeigen {STRING}
STR_CONFIG_SETTING_SHOW_CARGO_IN_LISTS_HELPTEXT :Falls erlaubt, wird die transportierbare Ladung des Fahrzeugs über ihm in den Fahrzeuglisten erscheinen
STR_CONFIG_SETTING_LANDSCAPE :Landschaftstyp: {STRING}
STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :Landschaftstypen definieren grundlegende Spielszenarien mit verschiedenen Frachtarten und Bedingungen für das Wachstum von Städten. Mit NewGRFs und Spielskripten können diese allerdings genauer angepasst werden
@@ -2046,6 +2071,8 @@ STR_INTRO_HIGHSCORE :{BLACK}Bestenli
STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Einstellungen
STR_INTRO_NEWGRF_SETTINGS :{BLACK}NewGRF-Einstellungen
STR_INTRO_ONLINE_CONTENT :{BLACK}Erweiterungen herunterladen
STR_INTRO_AI_SETTINGS :{BLACK}KI-Einstellungen
STR_INTRO_GAMESCRIPT_SETTINGS :{BLACK}Spielskripteinstellungen
STR_INTRO_QUIT :{BLACK}Beenden
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Ein neues Spiel beginnen. Strg+Klick überspringt Karteneinstellungen
@@ -2065,6 +2092,8 @@ STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Zeige di
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Einstellungen anzeigen
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}NewGRF-Einstellungen anzeigen und/oder ändern
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Prüfe, ob neue oder aktualisierte Erweiterungen zum Herunterladen bereitstehen
STR_INTRO_TOOLTIP_AI_SETTINGS :{BLACK}KI-Einstellungen anzeigen
STR_INTRO_TOOLTIP_GAMESCRIPT_SETTINGS :{BLACK}Spielskripteinstellungen anzeigen
STR_INTRO_TOOLTIP_QUIT :{BLACK}OpenTTD beenden
STR_INTRO_BASESET :{BLACK}Den momentan ausgewählten Basisgrafiken fehl{P 0 "t" "en"} {NUM} Sprite{P 0 "" "s"}. Bitte überprüfen, ob es Updates für die Basisgrafiken gibt.
@@ -2671,8 +2700,6 @@ STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Signalab
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Eisenbahnbrücke auswählen
STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Straßenbrücke wählen
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Brückenauswahl Auf die gewünschte Brücke klicken, um sie zu bauen
STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY}
STR_BRIDGE_NAME_SUSPENSION_STEEL :Stahlhängebrücke
STR_BRIDGE_NAME_GIRDER_STEEL :Stahlträgerbrücke
STR_BRIDGE_NAME_CANTILEVER_STEEL :Auslegerbrücke (Stahl)
@@ -2824,6 +2851,8 @@ STR_FOUND_TOWN_RANDOM_TOWN_BUTTON :{BLACK}Zufälli
STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP :{BLACK}Stadt an zufälligem Ort gründen
STR_FOUND_TOWN_MANY_RANDOM_TOWNS :{BLACK}Viele zufällige Städte
STR_FOUND_TOWN_RANDOM_TOWNS_TOOLTIP :{BLACK}Das Spielfeld mit zufällig platzierten Städten füllen
STR_FOUND_TOWN_EXPAND_ALL_TOWNS :{BLACK}Alle Städte ausbreiten
STR_FOUND_TOWN_EXPAND_ALL_TOWNS_TOOLTIP :{BLACK}Lässt alle Städte sich leicht ausbreiten
STR_FOUND_TOWN_NAME_TITLE :{YELLOW}Stadtname
STR_FOUND_TOWN_NAME_EDITOR_TITLE :{BLACK}Stadtnamen eingeben
@@ -3124,6 +3153,12 @@ STR_MAPGEN_QUANTITY_OF_RIVERS :{BLACK}Flüsse:
STR_MAPGEN_SMOOTHNESS :{BLACK}Gleichmäßigkeit:
STR_MAPGEN_VARIETY :{BLACK}Größe der Geländeformen:
STR_MAPGEN_GENERATE :{WHITE}Erzeugen
STR_MAPGEN_NEWGRF_SETTINGS :{BLACK}NewGRF-Einstellungen
STR_MAPGEN_NEWGRF_SETTINGS_TOOLTIP :{BLACK}NewGRF-Einstellungen anzeigen
STR_MAPGEN_AI_SETTINGS :{BLACK}KI Einstellungen
STR_MAPGEN_AI_SETTINGS_TOOLTIP :{BLACK}KI-Einstellungen anzeigen
STR_MAPGEN_GS_SETTINGS :{BLACK}Spielskripteinstellungen
STR_MAPGEN_GS_SETTINGS_TOOLTIP :{BLACK}Spielskripteinstellungen anzeigen
###length 21
STR_MAPGEN_TOWN_NAME_ORIGINAL_ENGLISH :Englisch
@@ -3294,7 +3329,10 @@ STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Darstell
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Bewege die Sprites und ändere dadurch die X- und Y-Offsets. Strg+Klick um die Sprites 8 Blöcke weit zu bewegen.
###length 2
STR_SPRITE_ALIGNER_CENTRE_OFFSET :{BLACK}Versatz zentriert
STR_SPRITE_ALIGNER_CENTRE_SPRITE :{BLACK}Sprite zentriert
STR_SPRITE_ALIGNER_CROSSHAIR :{BLACK}Fadenkreuz
STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Setze zurück
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Setze die aktuellen relativen Versätze zurück
@@ -3453,14 +3491,14 @@ STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT :Exklusive Trans
STR_LOCAL_AUTHORITY_ACTION_BRIBE :Die Stadtverwaltung bestechen
###length 8
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Im Ort eine kleine Werbekampagne starten, um mehr Passagier- und Frachtaufträge für die eigene Firma zu gewinnen.{}Bewirkt eine temporäre Steigerung der Stationsbewertung in einem kleinen Radius um das Ortszentrum.{}Kosten: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Im Ort eine mittlere Werbekampagne starten, um mehr Passagier- und Frachtaufträge für die eigene Firma zu gewinnen.{}Bewirkt eine temporäre Steigerung der Stationsbewertung in einem mittleren Radius um das Ortszentrum.{}Kosten: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Im Ort eine große Werbekampagne starten, um mehr Passagier- und Frachtaufträge für die eigene Firma zu gewinnen.{}Bewirkt eine temporäre Steigerung der Stationsbewertung in einem großen Radius um das Ortszentrum.{}Kosten: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Die örtlichen Straßenreparaturen finanzieren.{}Der Straßenverkehr wird bis zu 6 Monate beeinträchtigt.{}Kosten: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Eine Statue zu Ehren der eigenen Firma errichten.{}Bewirkt eine permanente Steigerung der Stationsbewertung in diesem Ort.{}Kosten: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Bau von neuen Gebäuden im Ort finanzieren.{}Bewirkt eine temporäre Steigerung des Ortswachstums in diesem Ort.{}Kosten: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Für ein Jahr die exklusiven Transportrechte in der Stadt kaufen.{}Die Stadtverwaltung erlaubt dann nur Passagier- und Frachttransporte der eigenen Firma.{}Kosten: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Die Stadtverwaltung bestechen, um die eigene Bewertung zu verbessern. Dabei riskiert man allerdings eine harte Strafe, falls man ertappt wird.{}Kosten: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{PUSH_COLOUR}{YELLOW}Im Ort eine kleine Werbekampagne starten, um mehr Passagier- und Frachtaufträge für die eigene Firma zu gewinnen.{}Bewirkt eine temporäre Steigerung der Stationsbewertung in einem kleinen Radius um das Ortszentrum.{}{POP_COLOUR}Kosten: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{PUSH_COLOUR}{YELLOW}Im Ort eine mittlere Werbekampagne starten, um mehr Passagier- und Frachtaufträge für die eigene Firma zu gewinnen.{}Bewirkt eine temporäre Steigerung der Stationsbewertung in einem mittleren Radius um das Ortszentrum.{}{POP_COLOUR}Kosten: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{PUSH_COLOUR}{YELLOW}Im Ort eine große Werbekampagne starten, um mehr Passagier- und Frachtaufträge für die eigene Firma zu gewinnen.{}Bewirkt eine temporäre Steigerung der Stationsbewertung in einem großen Radius um das Ortszentrum.{}{POP_COLOUR}Kosten: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{PUSH_COLOUR}{YELLOW}Die örtlichen Straßenreparaturen finanzieren.{}Der Straßenverkehr wird bis zu 6 Monate beeinträchtigt.{}{POP_COLOUR}Kosten: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{PUSH_COLOUR}{YELLOW}Eine Statue zu Ehren der eigenen Firma errichten.{}Bewirkt eine permanente Steigerung der Stationsbewertung in diesem Ort.{}{POP_COLOUR}Kosten: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{PUSH_COLOUR}{YELLOW}Bau von neuen Gebäuden im Ort finanzieren.{}Bewirkt eine temporäre Steigerung des Ortswachstums in diesem Ort.{}{POP_COLOUR}Kosten: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{PUSH_COLOUR}{YELLOW}Für ein Jahr die exklusiven Transportrechte in der Stadt kaufen.{}Die Stadtverwaltung erlaubt dann nur Passagier- und Frachttransporte der eigenen Firma.{}{POP_COLOUR}Kosten: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{PUSH_COLOUR}{YELLOW}Die Stadtverwaltung bestechen, um die eigene Bewertung zu verbessern. Dabei riskiert man allerdings eine harte Strafe, falls man ertappt wird.{}{POP_COLOUR}Kosten: {CURRENCY_LONG}
# Goal window
STR_GOALS_CAPTION :{WHITE}{COMPANY} Ziele
@@ -3633,15 +3671,18 @@ STR_FINANCES_SECTION_SHIP_REVENUE :{GOLD}Schiffe
STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}Kreditzinsen
STR_FINANCES_SECTION_OTHER :{GOLD}Sonstiges
STR_FINANCES_TOTAL_CAPTION :{WHITE}Gesamt
STR_FINANCES_NEGATIVE_INCOME :-{CURRENCY_LONG}
STR_FINANCES_ZERO_INCOME :{CURRENCY_LONG}
STR_FINANCES_POSITIVE_INCOME :+{CURRENCY_LONG}
STR_FINANCES_PROFIT :{WHITE}Gewinn
STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}Kontostand
STR_FINANCES_OWN_FUNDS_TITLE :{WHITE}Eigenes Kapital
STR_FINANCES_LOAN_TITLE :{WHITE}Kredit
STR_FINANCES_INTEREST_RATE :{WHITE}Kreditzinssatz: {BLACK}{NUM}%
STR_FINANCES_MAX_LOAN :{WHITE}Maximaler Kredit: {BLACK}{CURRENCY_LONG}
STR_FINANCES_TOTAL_CURRENCY :{BLACK}{CURRENCY_LONG}
STR_FINANCES_BANK_BALANCE :{WHITE}{CURRENCY_LONG}
STR_FINANCES_BORROW_BUTTON :{BLACK}{CURRENCY_LONG} leihen
STR_FINANCES_BORROW_TOOLTIP :{BLACK}Kredit aufnehmen. Strg+Klick, um maximalen Kredit aufzunehmen
STR_FINANCES_REPAY_BUTTON :{BLACK}{CURRENCY_LONG} zurückzahlen
@@ -3772,6 +3813,8 @@ STR_VEHICLE_LIST_MANAGE_LIST_TOOLTIP :{BLACK}Aufträg
STR_VEHICLE_LIST_REPLACE_VEHICLES :Fahrzeuge ersetzen
STR_VEHICLE_LIST_SEND_FOR_SERVICING :Zur Wartung schicken
STR_VEHICLE_LIST_PROFIT_THIS_YEAR_LAST_YEAR :{TINY_FONT}{BLACK}Gewinn im laufenden Jahr: {CURRENCY_LONG} (vergangenes Jahr: {CURRENCY_LONG})
STR_VEHICLE_LIST_CARGO :{TINY_FONT}{BLACK}[{CARGO_LIST}]
STR_VEHICLE_LIST_NAME_AND_CARGO :{TINY_FONT}{BLACK}{STRING} {STRING}
STR_VEHICLE_LIST_SEND_TRAIN_TO_DEPOT :Ins Depot schicken
STR_VEHICLE_LIST_SEND_ROAD_VEHICLE_TO_DEPOT :Ins Depot schicken
@@ -3864,6 +3907,9 @@ STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Reichwei
STR_PURCHASE_INFO_AIRCRAFT_TYPE :{BLACK}Flugzeugtyp: {GOLD}{STRING}
###length 3
STR_CARGO_TYPE_FILTER_ALL :Alle Frachttypen
STR_CARGO_TYPE_FILTER_FREIGHT :Fracht
STR_CARGO_TYPE_FILTER_NONE :Keine
###length VEHICLE_TYPES
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Schienenfahrzeugsliste. Einzelheiten durch Anklicken des Fahrzeuges. Strg+Klick schaltet um zwischen Verstecken und Zeigen des Fahrzeugtyps
@@ -4192,6 +4238,7 @@ STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Gewicht:
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Gewicht: {LTBLUE}{WEIGHT_SHORT} {BLACK}Leistung: {LTBLUE}{POWER}{BLACK} Max. Geschw.: {LTBLUE}{VELOCITY} {BLACK}Max. Zugkraft: {LTBLUE}{FORCE}
STR_VEHICLE_INFO_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK}Gewinn dieses Jahr: {LTBLUE}{CURRENCY_LONG} (letztes Jahr: {CURRENCY_LONG})
STR_VEHICLE_INFO_PROFIT_THIS_YEAR_LAST_YEAR_MIN_PERFORMANCE :{BLACK}Gewinn im laufenden Jahr: {LTBLUE}{CURRENCY_LONG} (vergangenes Jahr: {CURRENCY_LONG}) {BLACK}Min. Leistung: {LTBLUE}{POWER_TO_WEIGHT}
STR_VEHICLE_INFO_RELIABILITY_BREAKDOWNS :{BLACK}Zuverlässigkeit: {LTBLUE}{COMMA}% {BLACK}Pannen seit der letzten Wartung: {LTBLUE}{COMMA}
STR_VEHICLE_INFO_BUILT_VALUE :{LTBLUE}{ENGINE} {BLACK}Gebaut: {LTBLUE}{NUM}{BLACK} Wert: {LTBLUE}{CURRENCY_LONG}
@@ -4466,22 +4513,22 @@ STR_TIMETABLE_STARTING_DATE :{BLACK}Anfangsd
STR_TIMETABLE_STARTING_DATE_TOOLTIP :{BLACK}Wähle ein Anfangsdatum für diesen Fahrplan aus. Mit Strg+Klick wird bei allen Fahrzeugen, die nach demselben Fahrplan unterwegs sind, ein zeitlich versetztes Anfangsdatum gesetzt, so dass die Abstände zwischen den einzelnen Fahrzeugen immer gleich sind. Dazu muss der Fahrplan erst komplett erfasst worden sein.
STR_TIMETABLE_CHANGE_TIME :{BLACK}Zeit ändern
STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Zeitrahmen für den markierten Auftrag ändern
STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Zeitrahmen für den markierten Auftrag ändern. Strg+Klick legt die Zeit für alle Aufträge fest
STR_TIMETABLE_CLEAR_TIME :{BLACK}Zeit löschen
STR_TIMETABLE_CLEAR_TIME_TOOLTIP :{BLACK}Zeitrahmen für den markierten Auftrag löschen
STR_TIMETABLE_CLEAR_TIME_TOOLTIP :{BLACK}Zeitrahmen für den markierten Auftrag löschen. Strg+Klick löscht die Zeit für alle Aufträge
STR_TIMETABLE_CHANGE_SPEED :{BLACK}Tempolimit ändern
STR_TIMETABLE_CHANGE_SPEED_TOOLTIP :{BLACK}Tempolimit beim Ausführen des ausgewählten Auftrags ändern
STR_TIMETABLE_CHANGE_SPEED_TOOLTIP :{BLACK}Tempolimit beim Ausführen des ausgewählten Auftrags ändern. Strg+Klick legt das Tempo für alle Aufträge fest
STR_TIMETABLE_CLEAR_SPEED :{BLACK}Tempolimit löschen
STR_TIMETABLE_CLEAR_SPEED_TOOLTIP :{BLACK}Tempolimit für das Ausführen des ausgewählten Auftrags löschen
STR_TIMETABLE_CLEAR_SPEED_TOOLTIP :{BLACK}Tempolimit für das Ausführen des ausgewählten Auftrags löschen. Strg+Klick löscht das Tempo für alle Aufträge
STR_TIMETABLE_RESET_LATENESS :{BLACK}Verspätung löschen
STR_TIMETABLE_RESET_LATENESS_TOOLTIP :{BLACK}Verspätungsmelder zurücksetzen (das Fahrzeug gilt dann als pünktlich).
STR_TIMETABLE_AUTOFILL :{BLACK}Erfassen
STR_TIMETABLE_AUTOFILL_TOOLTIP :{BLACK}Zeiten automatisch bei der nächsten Fahrt eintragen (Mit Strg+Klick wird versucht, die aktuellen Wartezeiten beizubehalten)
STR_TIMETABLE_AUTOFILL_TOOLTIP :{BLACK}Zeiten automatisch bei der nächsten Fahrt eintragen. Mit Strg+Klick wird versucht, die aktuellen Wartezeiten beizubehalten
STR_TIMETABLE_EXPECTED :{BLACK}Voraussichtlich
STR_TIMETABLE_SCHEDULED :{BLACK}Fahrplanmäßig
@@ -4525,6 +4572,8 @@ STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Eine der
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}Debugfenster für KI oder Skripte ist nur auf dem Server verfügbar
# AI configuration window
STR_AI_CONFIG_CAPTION_AI :{WHITE}KI Konfiguration
STR_AI_CONFIG_CAPTION_GAMESCRIPT :{WHITE}Spielskriptkonfiguration
STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}Das Skript, das im nächsten Spiel geladen wird
STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}Die KIs, die im nächsten Spiel geladen werden
STR_AI_CONFIG_HUMAN_PLAYER :Menschlicher Spieler
@@ -4538,10 +4587,11 @@ STR_AI_CONFIG_MOVE_DOWN :{BLACK}Nach unt
STR_AI_CONFIG_MOVE_DOWN_TOOLTIP :{BLACK}Die ausgewählte KI in der Liste nach unten verschieben
STR_AI_CONFIG_GAMESCRIPT :{SILVER}Skript
STR_AI_CONFIG_GAMESCRIPT_PARAM :{SILVER}Parameter
STR_AI_CONFIG_AI :{SILVER}KIs
STR_AI_CONFIG_CHANGE_AI :KI
STR_AI_CONFIG_CHANGE_GAMESCRIPT :Skript
STR_AI_CONFIG_CHANGE_AI :{BLACK}KI auswählen
STR_AI_CONFIG_CHANGE_GAMESCRIPT :{BLACK}Spielskript auswählen
STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}Lade ein anderes Skript
STR_AI_CONFIG_CONFIGURE :{BLACK}Einstellungen
STR_AI_CONFIG_CONFIGURE_TOOLTIP :{BLACK}Einstellungen des Skripts anzeigen oder ändern
@@ -4570,7 +4620,7 @@ STR_SCREENSHOT_HEIGHTMAP_SCREENSHOT :{BLACK}Reliefka
STR_SCREENSHOT_MINIMAP_SCREENSHOT :{BLACK}Übersichtskartenscreenshot
# AI Parameters
STR_AI_SETTINGS_CAPTION_AI :KI
STR_AI_SETTINGS_CAPTION_AI :{WHITE}KI-Parameter
STR_AI_SETTINGS_CLOSE :{BLACK}Schließen
STR_AI_SETTINGS_RESET :{BLACK}Zurücksetzen
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}
@@ -4734,6 +4784,7 @@ STR_ERROR_TOO_MANY_INDUSTRIES :{WHITE}... zu v
STR_ERROR_CAN_T_GENERATE_INDUSTRIES :{WHITE}Industrie kann nicht erzeugt werden ...
STR_ERROR_CAN_T_BUILD_HERE :{WHITE}{STRING} kann hier nicht gebaut werden ...
STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY :{WHITE}Industrie kann hier nicht gebaut werden ...
STR_ERROR_CAN_T_PROSPECT_INDUSTRY :{WHITE}Industrie kann nicht prospektiert werden ...
STR_ERROR_INDUSTRY_TOO_CLOSE :{WHITE}... zu nah an einer anderen Industrie
STR_ERROR_MUST_FOUND_TOWN_FIRST :{WHITE}... erst muss eine Stadt gegründet werden
STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}... pro Stadt nur einmal erlaubt
@@ -4748,6 +4799,8 @@ STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... Wald
STR_ERROR_CAN_ONLY_BE_BUILT_ABOVE_SNOW_LINE :{WHITE}... kann nur oberhalb der Schneegrenze errichtet werden
STR_ERROR_CAN_ONLY_BE_BUILT_BELOW_SNOW_LINE :{WHITE}... kann nur unterhalb der Schneegrenze errichtet werden
STR_ERROR_PROSPECTING_WAS_UNLUCKY :{WHITE}Aufgrund eines Unglücks ist die Prospektierung gescheitert; versuchen Sie es erneut
STR_ERROR_NO_SUITABLE_PLACES_FOR_PROSPECTING :{WHITE}Es gab keine geeigneten Orte, wo für diese Industrie prospektiert werden könnte
STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES :{WHITE}Es konnten für die Industrie „{STRING}“ keine geeigneten Standorte gefunden werden
STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES_EXPLANATION :{WHITE}Karteneinstellungen ändern, um eine bessere Karte zu erzeugen
@@ -4988,6 +5041,7 @@ STR_ERROR_CAN_T_CHANGE_SERVICING :{WHITE}Das Wart
STR_ERROR_VEHICLE_IS_DESTROYED :{WHITE}... Fahrzeug ist zerstört
STR_ERROR_CAN_T_CLONE_VEHICLE_LIST :{WHITE}... es sind nicht alle Fahrzeuge identisch
STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL :{WHITE}Es sind keine Fahrzeuge verfügbar!
STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Bitte die NewGRF-Einstellungen ändern, damit Fahrzeuge früher verfügbar sind
@@ -5015,6 +5069,8 @@ STR_ERROR_CAN_T_SKIP_TO_ORDER :{WHITE}Springen
STR_ERROR_CAN_T_COPY_SHARE_ORDER :{WHITE}... Fahrzeug kann nicht alle Stationen erreichen
STR_ERROR_CAN_T_ADD_ORDER :{WHITE}... Fahrzeug kann diese Station nicht erreichen
STR_ERROR_CAN_T_ADD_ORDER_SHARED :{WHITE}... ein Fahrzeug, welches diesen gemeinsamen Fahrplan nutzt, kann die Station nicht erreichen
STR_ERROR_CAN_T_COPY_ORDER_VEHICLE_LIST :{WHITE}... es haben nicht alle Fahrzeuge die gleichen Aufträge
STR_ERROR_CAN_T_SHARE_ORDER_VEHICLE_LIST :{WHITE}... es teilen sich nicht alle Fahrzeuge die Aufträge
STR_ERROR_CAN_T_SHARE_ORDER_LIST :{WHITE}Fehler beim Erstellen eines gemeinsam genutzten Fahrplans ...
STR_ERROR_CAN_T_STOP_SHARING_ORDER_LIST :{WHITE}Gemeinsame Aufträge können nicht aufgehoben werden...

View File

@@ -261,6 +261,14 @@ STR_UNITS_POWER_IMPERIAL :{COMMA}{NBSP}hp
STR_UNITS_POWER_METRIC :{COMMA}{NBSP}hp
STR_UNITS_POWER_SI :{COMMA}{NBSP}kW
STR_UNITS_POWER_IMPERIAL_TO_WEIGHT_IMPERIAL :{DECIMAL}{NBSP}hp/t
STR_UNITS_POWER_IMPERIAL_TO_WEIGHT_METRIC :{DECIMAL}{NBSP}hp/t
STR_UNITS_POWER_METRIC_TO_WEIGHT_IMPERIAL :{DECIMAL}{NBSP}hp/t
STR_UNITS_POWER_METRIC_TO_WEIGHT_METRIC :{DECIMAL}{NBSP}hp/t
STR_UNITS_POWER_METRIC_TO_WEIGHT_SI :{DECIMAL}{NBSP}hp/Mg
STR_UNITS_POWER_SI_TO_WEIGHT_IMPERIAL :{DECIMAL}{NBSP}kW/t
STR_UNITS_POWER_SI_TO_WEIGHT_METRIC :{DECIMAL}{NBSP}kW/t
STR_UNITS_POWER_SI_TO_WEIGHT_SI :{DECIMAL}{NBSP}W/kg
STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}{NBSP}τ.
STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}{NBSP}τ.
@@ -440,7 +448,7 @@ STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION :{BLACK}Κατα
STR_SCENEDIT_TOOLBAR_TRAM_CONSTRUCTION :{BLACK}Κατασκευή τροχιάς τραμ
STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Φύτευση Δέντρων. Το Shift εναλλάσσει κτίσιμο/εμφάνιση εκτίμησης κόστους
STR_SCENEDIT_TOOLBAR_PLACE_SIGN :{BLACK}Τοποθέτηση πινακίδας
STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Τοποθέτηση αντικειμένου. Το Shift εναλλάσσει κτίσιμο/εμφάνιση εκτίμησης κόστους
STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Τοποθέτηση αντικειμένου. Ctrl για διαγώνια επιλογή περιοχής. Το Shift εναλλάσσει κτίσιμο/εμφάνιση εκτίμησης κόστους
# Scenario editor file menu
###length 7
@@ -456,6 +464,8 @@ STR_SCENEDIT_FILE_MENU_QUIT :Έξοδος
###length 15
STR_SETTINGS_MENU_GAME_OPTIONS :Επιλογές παιχνιδιού
STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Ρυθμίσεις
STR_SETTINGS_MENU_AI_SETTINGS :Ρυθμίσεις AI
STR_SETTINGS_MENU_GAMESCRIPT_SETTINGS :Ρυθμίσεις σενάριου παιχνιδιού
STR_SETTINGS_MENU_NEWGRF_SETTINGS :Ρυθμίσεις NewGRF
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Επιλογές διαφάνειας
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Εμφάνιση ονομάτων πόλεων
@@ -1102,9 +1112,21 @@ STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Η ρύ
STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK}VSync
STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}Τσεκάρετε αυτό το κουτί για να ενεργοποιήσετε το v-sync στην οθόνη. Η αλλαγή αυτή θα εφαρμοστεί μετά από επανεκκίνηση του παιχνιδιού. Λειτουργεί μόνο με ενεργοποιημένη την επιτάχυνση υλικού
STR_GAME_OPTIONS_VIDEO_DRIVER_INFO :{BLACK}Τρέχον οδηγός: {STRING}
STR_GAME_OPTIONS_GUI_SCALE_FRAME :{BLACK}Μέγεθος διεπαφής
STR_GAME_OPTIONS_GUI_SCALE_TOOLTIP :{BLACK}Σύρετε το κουμπί για να θέσετε μέγεθος διεπαφής. Κρατήστε πατημένο το Ctrl για συνεχής αλλαγή
STR_GAME_OPTIONS_GUI_SCALE_AUTO :{BLACK}Αυτόματη εντόπιση μεγέθους
STR_GAME_OPTIONS_GUI_SCALE_AUTO_TOOLTIP :{BLACK}Τσεκάρετε αυτό το κουτάκι για να ανιχνεύεται το μέγεθος της διεπαφής αυτόματα
STR_GAME_OPTIONS_GUI_SCALE_BEVELS :{BLACK}Κλίση κλίμακας
STR_GAME_OPTIONS_GUI_SCALE_BEVELS_TOOLTIP :{BLACK}Τσεκάρετε αυτό το κουτί για να αλλάζει μέγεθος το περίγραμμα με βάση το μέγεθος της διεπαφής
STR_GAME_OPTIONS_GUI_SCALE_1X :1x
STR_GAME_OPTIONS_GUI_SCALE_2X :2x
STR_GAME_OPTIONS_GUI_SCALE_3X :3x
STR_GAME_OPTIONS_GUI_SCALE_4X :4x
STR_GAME_OPTIONS_GUI_SCALE_5X :5x
STR_GAME_OPTIONS_GRAPHICS :{BLACK}Γραφικά
@@ -1221,6 +1243,7 @@ STR_TERRAIN_TYPE_CUSTOM :Προσαρμ
STR_TERRAIN_TYPE_CUSTOM_VALUE :Προσαρμοσμένο ύψος ({NUM})
###length 4
STR_CITY_APPROVAL_LENIENT :Ήπειο
STR_CITY_APPROVAL_TOLERANT :Υπομονετική
STR_CITY_APPROVAL_HOSTILE :Εχθρική
STR_CITY_APPROVAL_PERMISSIVE :Ανεκτική
@@ -1289,6 +1312,7 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :Δεξιά
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Μέγιστο αρχικό δάνειο: {STRING}
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Μέγιστο ποσό που μπορεί να δανειστεί μία εταιρία (χωρίς να λαμβάνεται υπόψη ο πληθωρισμός)
###setting-zero-is-special
STR_CONFIG_SETTING_INTEREST_RATE :Επιτόκιο: {STRING}
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Επιτόκιο δανείων· επίσης ελέγχεται ο πληθωρισμός αν είναι ενεργοποιημένος
@@ -1515,6 +1539,8 @@ STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Πάχος γρ
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME :Εμφάνιση του ονόματος NewGRF στο παράθυρο κατασκευής οχήματος: {STRING}
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME_HELPTEXT :Προσθέστε μία γραμμή στο παράθυρο κατασκευής οχήματος, η οποία δείχνει από ποιο NewGRF προέρχεται το επιλεγμένο όχημα.
STR_CONFIG_SETTING_SHOW_CARGO_IN_LISTS :Εμφάνιση όλων των αποδεκτών φορτίων οχημάτων στις λίστες εικονίδιων {STRING}
STR_CONFIG_SETTING_SHOW_CARGO_IN_LISTS_HELPTEXT :Όταν είναι ενεργοποιημένο, το μεταφέρσημο φορτίο του οχήματος θα εμφανίζεται από πάνω του στις λίστες οχημάτων
STR_CONFIG_SETTING_LANDSCAPE :Τοπίο: {STRING}
STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :Τα τοπία ορίζουν βασικά σενάρια παιχνιδιού με διαφορετικά φορτία και προϋποθέσεις επέκτασης πόλεων. Παρ' όλα αυτά, τα NewGRF και οι Δέσμες Ενεργειών Παιχνιδιού επιτρέπουν πιο λεπτό χειρισμό
@@ -1599,7 +1625,13 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :Πράσινο
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :Σκούρο πράσινο
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Βιολετί
STR_CONFIG_SETTING_LINKGRAPH_COLOURS :Χρώμα επίστρωσης ροής φορτίου: {STRING}
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_HELPTEXT :Θέσημο της παλέτας χρωμάτων που θα χρησιμοποιηθούν για την επίστρωση ροής φορτίου
###length 4
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREEN_TO_RED :Πράσινο σε κόκκινο (Αρχικό)
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREEN_TO_BLUE :Πράσινο σε μπλέ
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREY_TO_RED :Γκρι σε μπλε
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREYSCALE :Ασπρόμαυρο
STR_CONFIG_SETTING_SCROLLMODE :Συμπεριφορά κύλισης του παραθύρου εμφάνισης: {STRING}
STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :Συμπεριφορά κατά την κύλιση του χάρτη
@@ -2144,6 +2176,8 @@ STR_INTRO_HIGHSCORE :{BLACK}Πίνα
STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Ρυθμίσεις
STR_INTRO_NEWGRF_SETTINGS :{BLACK}Ρυθμίσεις NewGRF
STR_INTRO_ONLINE_CONTENT :{BLACK}Διαδικτυακό Περιεχόμενο
STR_INTRO_AI_SETTINGS :{BLACK}Ρυθμίσεις AI
STR_INTRO_GAMESCRIPT_SETTINGS :{BLACK}Ρυθμίσεις σενάριου παιχνιδιού
STR_INTRO_QUIT :{BLACK}Έξοδος
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Έναρξη νέου παιχνιδιού. Με Ctrl+Κλικ παρακάμπτεται η ρύθμιση του χάρτη
@@ -2163,6 +2197,8 @@ STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Εμφά
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Ρυθμίσεις οθόνης
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Εμφάνιση ρυθμίσεων NewGRF
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Έλεγχος για νέο και ανανεωμένο περιεχόμενο για λήψη
STR_INTRO_TOOLTIP_AI_SETTINGS :{BLACK}Εμφάνιση ρυθμίσεων ΑΙ
STR_INTRO_TOOLTIP_GAMESCRIPT_SETTINGS :{BLACK}Εμφάνιση ρυθμίσεων σενάριου παιχνιδιού
STR_INTRO_TOOLTIP_QUIT :{BLACK}Έξοδος από το «OpenTTD»
STR_INTRO_BASESET :{BLACK}Λείπουν {NUM} sprite{P "" s} από το επιλεγμένο βασικό σετ γραφικών. Παρακαλούμε ελέγξτε για ενημερώσεις του βασικού σετ.
@@ -2674,6 +2710,9 @@ STR_LINKGRAPH_LEGEND_SATURATED :{TINY_FONT}{BLA
STR_LINKGRAPH_LEGEND_OVERLOADED :{TINY_FONT}{BLACK}υπερφορτωμένο
# Linkgraph tooltip
STR_LINKGRAPH_STATS_TOOLTIP :{BLACK}{CARGO_LONG} προς μεταφορά κάθε μήνα από {STATION} στο {STATION} ({COMMA}% χωρητικότητας){STRING}
STR_LINKGRAPH_STATS_TOOLTIP_RETURN_EXTENSION :{}{CARGO_LONG} προς μεταφορά πίσω ({COMMA}% της χωρητικότητας)
STR_LINKGRAPH_STATS_TOOLTIP_TIME_EXTENSION :{}Μέσος χρόνος ταξιδιού: {NUM}{NBSP}{P "ημέρα" "ημέρες"}
# Base for station construction window(s)
STR_STATION_BUILD_COVERAGE_AREA_TITLE :{BLACK}Κάλυψη περιοχής
@@ -2683,6 +2722,7 @@ STR_STATION_BUILD_COVERAGE_AREA_OFF_TOOLTIP :{BLACK}Μη ε
STR_STATION_BUILD_COVERAGE_AREA_ON_TOOLTIP :{BLACK}Εμφάνιση κάλυψης του προτεινόμενου τόπου
STR_STATION_BUILD_ACCEPTS_CARGO :{BLACK}Δέχεται: {GOLD}{CARGO_LIST}
STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}Προμηθεύει : {GOLD}{CARGO_LIST}
STR_STATION_BUILD_INFRASTRUCTURE_COST :{BLACK}Κόστος συντήρησης: {GOLD}{CURRENCY_SHORT}/έτος
# Join station window
STR_JOIN_STATION_CAPTION :{WHITE}Συνένωση σταθμού
@@ -2765,8 +2805,6 @@ STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Αύξη
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Επιλογή Γέφυρας
STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Επιλογή Γέφυρας Δρόμου
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Επιλογή γέφυρας - πατήστε στην γέφυρα της προτίμησής σας για κατασκευή
STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY}
STR_BRIDGE_NAME_SUSPENSION_STEEL :Ατσάλινη, με Αναρτήσεις
STR_BRIDGE_NAME_GIRDER_STEEL :Ατσάλινη, με Δοκούς
STR_BRIDGE_NAME_CANTILEVER_STEEL :Ατσάλινη, Κρεμαστή
@@ -2918,6 +2956,8 @@ STR_FOUND_TOWN_RANDOM_TOWN_BUTTON :{BLACK}Τυχα
STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP :{BLACK}Ίδρυση πόλης σε τυχαία τοποθεσία
STR_FOUND_TOWN_MANY_RANDOM_TOWNS :{BLACK}Πολλές τυχαίες πόλεις
STR_FOUND_TOWN_RANDOM_TOWNS_TOOLTIP :{BLACK}Κάλυψη του χάρτη με τυχαία τοποθετημένες πόλεις
STR_FOUND_TOWN_EXPAND_ALL_TOWNS :{BLACK}Επέκταση όλων των πόλεων
STR_FOUND_TOWN_EXPAND_ALL_TOWNS_TOOLTIP :{BLACK}Κάνε όλες τις πόλεις να επεκτείνονται λιγάκι
STR_FOUND_TOWN_NAME_TITLE :{YELLOW}Όνομα πόλης:
STR_FOUND_TOWN_NAME_EDITOR_TITLE :{BLACK}Εισάγετε το όνομα της πόλης
@@ -3218,6 +3258,12 @@ STR_MAPGEN_QUANTITY_OF_RIVERS :{BLACK}Ποτά
STR_MAPGEN_SMOOTHNESS :{BLACK}Ομαλότητα:
STR_MAPGEN_VARIETY :{BLACK}Διανομή ποικιλομορφίας:
STR_MAPGEN_GENERATE :{WHITE}Δημιουργία
STR_MAPGEN_NEWGRF_SETTINGS :{BLACK}Ρυθμίσεις NewGRF
STR_MAPGEN_NEWGRF_SETTINGS_TOOLTIP :{BLACK}Εμφάνιση ρυθμίσεων NewGRF
STR_MAPGEN_AI_SETTINGS :{BLACK}Ρυθμίσεις AI
STR_MAPGEN_AI_SETTINGS_TOOLTIP :{BLACK}Εμφάνιση ρυθμίσεων AI
STR_MAPGEN_GS_SETTINGS :{BLACK}Ρυθμίσεις σενάριου παιχνιδιού
STR_MAPGEN_GS_SETTINGS_TOOLTIP :{BLACK}Εμφάνιση ρυθμίσεων σενάριου παιχνιδιού
###length 21
STR_MAPGEN_TOWN_NAME_ORIGINAL_ENGLISH :Αγγλικά (Αυθεντικά)
@@ -3388,6 +3434,8 @@ STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Επαν
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Μετακίνηση του sprite τριγύρω, αλλάζοντας τα στίγματα Χ και Υ. Ctrl+Κλικ για να μετακινήσετε το sprite μονάδες τη φορά.
###length 2
STR_SPRITE_ALIGNER_CENTRE_OFFSET :{BLACK}Μετατόπιση κέντρου
STR_SPRITE_ALIGNER_CENTRE_SPRITE :{BLACK}Ευθυγραμμισμένα sprite
STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Επαναφορά σχετικού
@@ -3410,9 +3458,9 @@ STR_NEWGRF_ERROR_VERSION_NUMBER :Το {1:STRING}
STR_NEWGRF_ERROR_DOS_OR_WINDOWS :Το {1:STRING} είναι για την έκδοση {STRING} του TTD
STR_NEWGRF_ERROR_UNSET_SWITCH :{1:STRING} είναι σχεδιασμένο να δουλέψει με το {STRING}
STR_NEWGRF_ERROR_INVALID_PARAMETER :Λάθος παράμετρος για το {1:STRING}: παράμετρος {STRING} ({NUM})
STR_NEWGRF_ERROR_LOAD_BEFORE :Το {1:STRING} πρέπει να φορτωθεί πριν από το {STRING}
STR_NEWGRF_ERROR_LOAD_AFTER :Το {1:STRING} πρέπει να φορτωθεί μετά από το {STRING}
STR_NEWGRF_ERROR_OTTD_VERSION_NUMBER :Το {1:STRING} απαιτεί έκδοση OpenTTD {STRING} ή καλύτερη
STR_NEWGRF_ERROR_LOAD_BEFORE :Το {1:STRING} πρέπει να φορτωθεί πριν από το {2:STRING}
STR_NEWGRF_ERROR_LOAD_AFTER :Το {1:STRING} πρέπει να φορτωθεί μετά από το {2:STRING}
STR_NEWGRF_ERROR_OTTD_VERSION_NUMBER :Το {1:STRING} απαιτεί έκδοση OpenTTD {2:STRING} ή υψηλότερη
STR_NEWGRF_ERROR_AFTER_TRANSLATED_FILE :το αρχείο GRF είναι σχεδιασμένο για να μεταφράζει
STR_NEWGRF_ERROR_TOO_MANY_NEWGRFS_LOADED :Έχουν φορτωθεί πολλά NewGRF
STR_NEWGRF_ERROR_STATIC_GRF_CAUSES_DESYNC :Η φόρτωση του {1:STRING} ως στατικό NewGRF με {STRING} μπορεί να προκαλέσει αποσυγχρονισμούς
@@ -3549,9 +3597,9 @@ STR_LOCAL_AUTHORITY_ACTION_BRIBE :Δωροδοκ
###length 8
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Έναρξη μικρής τοπικής διαφημιστικής καμπάνιας, για να προσελκύσετε περισσότερους επιβάτες και εμπορεύματα στις μεταφορικές σας υπηρεσίες.{}Παρέχει μία προσωρινή ώθηση στην βαθμολογία σταθμών σε μία μικρή ακτίνα γύρω από το κέντρο της πόλης.{} Κόστος: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Έναρξη μεσαίας τοπικής διαφημιστικής καμπάνιας, για να προσελκύσετε περισσότερους επιβάτες και εμπορεύματα στις μεταφορικές σας υπηρεσίες.{}Παρέχει μία προσωρινή ώθηση στην βαθμολογία σταθμών σε μία μεσαία ακτίνα γύρω από το κέντρο της πόλης.{} Κόστος: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Έναρξη μεγάλης τοπικής διαφημιστικής καμπάνιας, για να προσελκύσετε περισσότερους επιβάτες και εμπορεύματα στις μεταφορικές σας υπηρεσίες.{}Παρέχει μία προσωρινή ώθηση στην βαθμολογία σταθμού σε μία μεγάλη ακτίνα γύρω από το κέντρο της πόλης.{} Κόστος: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{PUSH_COLOUR}{YELLOW}Έναρξη μεγάλης τοπικής διαφημιστικής καμπάνιας, για να προσελκύσετε περισσότερους επιβάτες και εμπορεύματα στις μεταφορικές σας υπηρεσίες.{}Παρέχει μία προσωρινή ώθηση στην βαθμολογία σταθμού σε μία μεγάλη ακτίνα γύρω από το κέντρο της πόλης.{}{POP_COLOUR} Κόστος: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Επιχορηγήστε την ανακατασκευή του τοπικού οδικού δικτύου.{}Προκαλεί σοβαρή ενόχληση στην τοπικό οδικό δίκτυο για έως 6 μήνες.{} Κόστος: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Χτίστε ένα άγαλμα προς τιμήν της εταιρίας σας.{}Παρέχει μία μόνιμη ώθηση στην βαθμολογία σταθμών σε αυτή την πόλη.{} Κόστος: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{PUSH_COLOUR}{YELLOW}Χτίστε ένα άγαλμα προς τιμήν της εταιρίας σας.{}Παρέχει μία μόνιμη ώθηση στην βαθμολογία σταθμών σε αυτή την πόλη.{}{POP_COLOUR}Κόστος: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Χρηματοδοτήστε την κατασκευή νέων κτιρίων στην πόλη.{}Παρέχει μία προσωρινή ώθηση στην ανάπτυξη αυτής της πόλης.{} Κόστος: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Αγορά αποκλειστικών δικαιωμάτων διάρκειας ενός χρόνου για αυτήν την πόλη.{}Η τοπική αρχή δες θα επιτρέπει στους επιβάτες και τα φορτία να χρησιμοποιούν σταθμούς των ανταγωνιστών.{} Κόστος: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Δωροδοκήστε τις τοπικές αρχές για να αυξήσετε τα ποσοστά αποδοχής σας, με ρίσκο ένα μεγάλο πρόστιμο εάν συλληφθείτε.{}Κόστος: {CURRENCY_LONG}
@@ -3707,6 +3755,9 @@ STR_FINANCES_CAPTION :{WHITE}{COMPANY
STR_FINANCES_YEAR :{WHITE}{NUM}
###length 3
STR_FINANCES_REVENUE_TITLE :{WHITE}Έσοδα
STR_FINANCES_OPERATING_EXPENSES_TITLE :{WHITE}Έξοδα λειτουργίας
STR_FINANCES_CAPITAL_EXPENSES_TITLE :{WHITE}Έξοδα κεφαλαίου
###length 13
@@ -3714,17 +3765,29 @@ STR_FINANCES_SECTION_CONSTRUCTION :{GOLD}Κατα
STR_FINANCES_SECTION_NEW_VEHICLES :{GOLD}Νέα Οχήματα
STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}Λειτουργικά Έξοδα Τρένων
STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Λειτουργικά Έξοδα Οχημάτων
STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Λειτουργικά Έξοδα Αεροσκαφών
STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Αεροσκάφη
STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Λειτουργικά Έξοδα Πλοίων
STR_FINANCES_SECTION_INFRASTRUCTURE :{GOLD}Υποδομές
STR_FINANCES_SECTION_TRAIN_REVENUE :{GOLD}Τρένα
STR_FINANCES_SECTION_ROAD_VEHICLE_REVENUE :{GOLD}Οχήματα δρόμου
STR_FINANCES_SECTION_AIRCRAFT_REVENUE :{GOLD}Αεροσκάφη
STR_FINANCES_SECTION_SHIP_REVENUE :{GOLD}Πλοία
STR_FINANCES_SECTION_SHIP_REVENUE.geniki :{GOLD}Πλοίων
STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}Τόκοι Δανείου
STR_FINANCES_SECTION_OTHER :{GOLD}Άλλα
STR_FINANCES_NEGATIVE_INCOME :{BLACK}-{CURRENCY_LONG}
STR_FINANCES_TOTAL_CAPTION :{WHITE}Σύνολο
STR_FINANCES_NEGATIVE_INCOME :-{CURRENCY_LONG}
STR_FINANCES_ZERO_INCOME :{CURRENCY_LONG}
STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURRENCY_LONG}
STR_FINANCES_PROFIT :{WHITE}Κέρδος
STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}Υπόλοιπο Τραπέζης
STR_FINANCES_OWN_FUNDS_TITLE :{WHITE}Τα χρήματα σου
STR_FINANCES_LOAN_TITLE :{WHITE}Δάνειο
STR_FINANCES_INTEREST_RATE :{WHITE}Επιτόκιο δάνειου: {BLACK}{NUM}%
STR_FINANCES_MAX_LOAN :{WHITE}Μέγιστο Δάνειο: {BLACK}{CURRENCY_LONG}
STR_FINANCES_TOTAL_CURRENCY :{BLACK}{CURRENCY_LONG}
STR_FINANCES_BANK_BALANCE :{WHITE}{CURRENCY_LONG}
STR_FINANCES_BORROW_BUTTON :{BLACK}Δανεισμός {CURRENCY_LONG}
STR_FINANCES_BORROW_TOOLTIP :{BLACK}Αύξηση του ποσού του δανείου. Πατήστε Ctrl+Κλικ για να δανειστείτε όσο περισσότερο γίνεται
STR_FINANCES_REPAY_BUTTON :{BLACK}Αποπληρωμή {CURRENCY_LONG}
@@ -3855,6 +3918,8 @@ STR_VEHICLE_LIST_MANAGE_LIST_TOOLTIP :{BLACK}Στεί
STR_VEHICLE_LIST_REPLACE_VEHICLES :Αντικατάσταση οχημάτων
STR_VEHICLE_LIST_SEND_FOR_SERVICING :Στείλτε για Επισκευή
STR_VEHICLE_LIST_PROFIT_THIS_YEAR_LAST_YEAR :{TINY_FONT}{BLACK}Κέρδος αυτό το έτος: {CURRENCY_LONG} (προηγούμενο έτος: {CURRENCY_LONG})
STR_VEHICLE_LIST_CARGO :{TINY_FONT}{BLACK}[{CARGO_LIST}]
STR_VEHICLE_LIST_NAME_AND_CARGO :{TINY_FONT}{BLACK}{STRING} {STRING}
STR_VEHICLE_LIST_SEND_TRAIN_TO_DEPOT :Στείλτε στο Υπόστεγο
STR_VEHICLE_LIST_SEND_ROAD_VEHICLE_TO_DEPOT :Στείλτε στο Αμαξοστάσιο
@@ -3947,6 +4012,10 @@ STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Εύρο
STR_PURCHASE_INFO_AIRCRAFT_TYPE :{BLACK}Τύπος αεροσκάφους: {GOLD}{STRING}
###length 3
STR_CARGO_TYPE_FILTER_ALL :Όλα τα είδη φορτίων
STR_CARGO_TYPE_FILTER_FREIGHT :Φορτίο
STR_CARGO_TYPE_FILTER_FREIGHT.geniki :Φορτίου
STR_CARGO_TYPE_FILTER_NONE :Κανένα
###length VEHICLE_TYPES
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Λίστα επιλογής βαγονιού τρένου. Πατήστε σε ένα βαγόνι για πληροφορίες. Ctrl+Click για εμφάνιση/απόκρυψη του τύπου βαγονιού
@@ -4281,6 +4350,7 @@ STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Βάρο
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Βάρος: {LTBLUE}{WEIGHT_SHORT} {BLACK}Δύναμη Κινητήρα: {LTBLUE}{POWER}{BLACK} Μέγ. Ταχύτητα: {LTBLUE}{VELOCITY} {BLACK}Μέγ. Ε.Δ: {LTBLUE}{FORCE}
STR_VEHICLE_INFO_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK}Κέρδη αυτό το έτος: {LTBLUE}{CURRENCY_LONG} (προηγούμενου έτους: {CURRENCY_LONG})
STR_VEHICLE_INFO_PROFIT_THIS_YEAR_LAST_YEAR_MIN_PERFORMANCE :{BLACK}Φετινό κέρδος: {LTBLUE}{CURRENCY_LONG} (Περσινό: {CURRENCY_LONG}) {BLACK}Ελάχιστη απόδοση: {LTBLUE}{POWER_TO_WEIGHT}
STR_VEHICLE_INFO_RELIABILITY_BREAKDOWNS :{BLACK}Αξιοπιστία: {LTBLUE}{COMMA}% {BLACK}Καταρρεύσεις μετά από την τελευταία επισκευή: {LTBLUE}{COMMA}
STR_VEHICLE_INFO_BUILT_VALUE :{LTBLUE}{ENGINE} {BLACK}Κατασκευή: {LTBLUE}{NUM}{BLACK} Αξία: {LTBLUE}{CURRENCY_LONG}
@@ -4312,7 +4382,7 @@ STR_VEHICLE_DETAILS_TRAIN_ENGINE_BUILT_AND_VALUE :{LTBLUE}{ENGINE
STR_VEHICLE_DETAILS_TRAIN_WAGON_VALUE :{LTBLUE}{ENGINE}{BLACK} Αξία: {LTBLUE}{CURRENCY_LONG}
STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY_TEXT :{BLACK}Συνολική χωρητικότητα φορτίου του τρένου:
STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY :{LTBLUE}- {CARGO_LONG} ({CARGO_SHORT})
STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY :{LTBLUE}{CARGO_LONG} ({CARGO_SHORT})
STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY_MULT :{LTBLUE}- {CARGO_LONG} ({CARGO_SHORT}) (x{NUM})
STR_VEHICLE_DETAILS_CARGO_EMPTY :{LTBLUE}Άδειο
@@ -4558,7 +4628,7 @@ STR_TIMETABLE_CHANGE_TIME :{BLACK}Αλλα
STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Αλλάζει ο χρόνος που παίρνει η επιλεγμένη επιλογή για να εκτελεστεί
STR_TIMETABLE_CLEAR_TIME :{BLACK}Εκκαθάριση Χρόνων
STR_TIMETABLE_CLEAR_TIME_TOOLTIP :{BLACK}Εκκαθαρίζει το χρόνο για την επιλεγμένη εντολή
STR_TIMETABLE_CLEAR_TIME_TOOLTIP :{BLACK}Εκκαθαρίζει το χρόνο για την επιλεγμένη εντολή. Ctrl+Κλικ σβήνει τον χρόνο για όλες τις εντολές
STR_TIMETABLE_CHANGE_SPEED :{BLACK}Αλλαγή Ορίου Ταχύτητας
STR_TIMETABLE_CHANGE_SPEED_TOOLTIP :{BLACK}Αλλαγή της μέγιστης ταχύτητας ταξιδιού της επιλεγμένης εντολής
@@ -4570,7 +4640,7 @@ STR_TIMETABLE_RESET_LATENESS :{BLACK}Επαν
STR_TIMETABLE_RESET_LATENESS_TOOLTIP :{BLACK}Επαναφορά του μετρητή καθυστέρησης, ώστε το όχημα να είναι στην ώρα του
STR_TIMETABLE_AUTOFILL :{BLACK}Αυτόματη Γέμιση
STR_TIMETABLE_AUTOFILL_TOOLTIP :{BLACK}Συμπληρώστε το δρομολόγιο αυτόματα με τις τιμές από το επόμενο ταξίδι (Ctrl+Κλικ για να προσπαθήσει να κρατήσει τους χρόνους αναμονής)
STR_TIMETABLE_AUTOFILL_TOOLTIP :{BLACK}Συμπληρώστε το δρομολόγιο αυτόματα με τις τιμές από το επόμενο ταξίδι. (Ctrl+Κλικ για να προσπαθήσει να κρατήσει τους χρόνους αναμονής)
STR_TIMETABLE_EXPECTED :{BLACK}Αναμενόμενη
STR_TIMETABLE_SCHEDULED :{BLACK}Προγραμματισμένη
@@ -4614,6 +4684,8 @@ STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Μια
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}Το παράθυρο αποσφαλμάτωσης ΑΙ και δέσμης ενεργειών είναι διαθέσιμο μόνο για τον διακομιστή
# AI configuration window
STR_AI_CONFIG_CAPTION_AI :{WHITE}Ρύθμιση ΤΝ
STR_AI_CONFIG_CAPTION_GAMESCRIPT :{WHITE}Ρύθμηση δέσμης ενεργειών παιχνιδιού
STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}Η Δέσμη Ενεργειών παιχνιδιού που θα φορτωθεί στο επόμενο παιχνίδι
STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}Οι AIs που θα φορτωθούν στο επόμενο παιχνίδι
STR_AI_CONFIG_HUMAN_PLAYER :Ανθρώπινος παίκτης
@@ -4627,10 +4699,11 @@ STR_AI_CONFIG_MOVE_DOWN :{BLACK}Μετα
STR_AI_CONFIG_MOVE_DOWN_TOOLTIP :{BLACK}Μετακίνηση της επιλεγμένης AI κάτω στη λίστα
STR_AI_CONFIG_GAMESCRIPT :{SILVER}Δέσμη Ενεργειών
STR_AI_CONFIG_GAMESCRIPT_PARAM :{SILVER}Παράμετροι
STR_AI_CONFIG_AI :{SILVER}AI
STR_AI_CONFIG_CHANGE_AI :ΑΙ
STR_AI_CONFIG_CHANGE_GAMESCRIPT :Δέσμη Ενεργειών
STR_AI_CONFIG_CHANGE_AI :{BLACK}Διάλεξε ΤΝ
STR_AI_CONFIG_CHANGE_GAMESCRIPT :{BLACK}Δέσμη Ενεργειών
STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}Φόρτωση άλλης δέσμης ενεργειών
STR_AI_CONFIG_CONFIGURE :{BLACK}Ρυθμίσεις
STR_AI_CONFIG_CONFIGURE_TOOLTIP :{BLACK}Ρύθμιση των παραμέτρων της Δέσμης Ενεργειών
@@ -4823,6 +4896,7 @@ STR_ERROR_TOO_MANY_INDUSTRIES :{WHITE}... πά
STR_ERROR_CAN_T_GENERATE_INDUSTRIES :{WHITE}Δε γίνεται να δημιουργηθούν βιομηχανίες...
STR_ERROR_CAN_T_BUILD_HERE :{WHITE}Δεν μπορεί να κτιστεί {G ο η το} {STRING} εδώ...
STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY :{WHITE}Δεν είναι δυνατό να κτιστεί αυτός ο τύπος βιομηχανίας εδώ...
STR_ERROR_CAN_T_PROSPECT_INDUSTRY :{WHITE}Δεν βρέθηκαν ευκαιρίες για τη βιομηχανία...
STR_ERROR_INDUSTRY_TOO_CLOSE :{WHITE}... πολύ κοντά σε άλλη βιομηχανία
STR_ERROR_MUST_FOUND_TOWN_FIRST :{WHITE}... πρέπει να κτιστεί πόλη πρώτα
STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}... επιτρέπεται μόνο μία ανά πόλη
@@ -4837,6 +4911,7 @@ STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... δά
STR_ERROR_CAN_ONLY_BE_BUILT_ABOVE_SNOW_LINE :{WHITE}... μπορεί να κτιστεί μόνο πάνω από τη γραμμή του χιονιού
STR_ERROR_CAN_ONLY_BE_BUILT_BELOW_SNOW_LINE :{WHITE}... μπορεί να κτιστεί μόνο κάτω από τη γραμμή του χιονιού
STR_ERROR_PROSPECTING_WAS_UNLUCKY :{WHITE}Η χρηματοδότηση απέτυχε να προσκομήσει αποτελέσματα λόγω κακής τύχης· δοκιμάστε ξάνα
STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES :{WHITE}Δεν υπήρχαν διαθέσιμες τοποθεσίες για βιομηχανίες τύπου '{STRING}'
STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES_EXPLANATION :{WHITE}Αλλαγή παραμέτρων δημιουργίας χάρτη για καλύτερα αποτελέσματα
@@ -5004,6 +5079,7 @@ STR_ERROR_OBJECT_IN_THE_WAY :{WHITE}Αντι
STR_ERROR_COMPANY_HEADQUARTERS_IN :{WHITE}... κεντρικά γραφεία εταιρίας στη μέση
STR_ERROR_CAN_T_PURCHASE_THIS_LAND :{WHITE}Αδύνατο να αγοραστεί το έδαφος...
STR_ERROR_YOU_ALREADY_OWN_IT :{WHITE}... είστε ήδη ιδιοκτήτης!
STR_ERROR_BUILD_OBJECT_LIMIT_REACHED :{WHITE}... έχετε φτάσει το όριο οικοδομήσεων
# Group related errors
STR_ERROR_GROUP_CAN_T_CREATE :{WHITE}Δεν μπορεί να δημιουργηθεί ομάδα...
@@ -5076,6 +5152,7 @@ STR_ERROR_CAN_T_CHANGE_SERVICING :{WHITE}Δεν
STR_ERROR_VEHICLE_IS_DESTROYED :{WHITE}... το όχημα καταστράφηκε
STR_ERROR_CAN_T_CLONE_VEHICLE_LIST :{WHITE}... όλα τα οχήματα δεν είναι ίδια
STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL :{WHITE}Δεν θα είναι κανένα όχημα διαθέσιμο
STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Αλλάξτε τις ρύθμισεις NewGRF σας
@@ -5103,6 +5180,8 @@ STR_ERROR_CAN_T_SKIP_TO_ORDER :{WHITE}Δεν
STR_ERROR_CAN_T_COPY_SHARE_ORDER :{WHITE}... το όχημα δεν μπορεί να πάει σε όλους τους σταθμούς
STR_ERROR_CAN_T_ADD_ORDER :{WHITE}... το όχημα δεν μπορεί να πάει σε αυτόν τον σταθμό
STR_ERROR_CAN_T_ADD_ORDER_SHARED :{WHITE}... ένα όχημα που μοιράζεται αυτή την εντολή δεν μπορεί να πάει σε εκείνο τον σταθμό
STR_ERROR_CAN_T_COPY_ORDER_VEHICLE_LIST :{WHITE}... όλα τα οχήματα δεν έχουν τις ίδιες εντολές
STR_ERROR_CAN_T_SHARE_ORDER_VEHICLE_LIST :{WHITE}... δε μοιράζουν διαταγές όλα τα οχήματα
STR_ERROR_CAN_T_SHARE_ORDER_LIST :{WHITE}Αδύνατο να μοιραστεί η λίστα εντολών...
STR_ERROR_CAN_T_STOP_SHARING_ORDER_LIST :{WHITE}Δεν μπορεί να σταματήσει να μοιράζεται η λίστα εντολών...

View File

@@ -211,6 +211,7 @@ STR_UNITS_POWER_IMPERIAL :{COMMA}כ"ס
STR_UNITS_POWER_METRIC :{COMMA}כ"ס
STR_UNITS_POWER_SI :{COMMA}קילו וואט
STR_UNITS_POWER_IMPERIAL_TO_WEIGHT_METRIC :{DECIMAL}{NBSP}hp/t
STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}ט'
STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}ט'
@@ -324,6 +325,7 @@ STR_SORT_BY_CARGO_CAPACITY :קיבולת ס
STR_SORT_BY_RANGE :טווח
STR_SORT_BY_POPULATION :אכלוסיה
STR_SORT_BY_RATING :דרוג
STR_SORT_BY_TOTAL_PROFIT_LAST_YEAR :סה"כ רווח שנה שעברה
# Group by options for vehicle list
@@ -392,6 +394,7 @@ STR_SCENEDIT_FILE_MENU_QUIT :יציאה
###length 15
STR_SETTINGS_MENU_GAME_OPTIONS :אפשרויות המשחק
STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :הגדרות
STR_SETTINGS_MENU_AI_SETTINGS :הגדרות בינה מלאכותית
STR_SETTINGS_MENU_NEWGRF_SETTINGS :הגדרות GRF חדש
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :אפשרויות שקיפות
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :שמות ערים
@@ -942,6 +945,7 @@ STR_GAME_OPTIONS_CURRENCY_CUSTOM :אחר...
STR_GAME_OPTIONS_CURRENCY_GEL :לארי גאורגי (GEL)
STR_GAME_OPTIONS_CURRENCY_IRR :ריאל איראני (IRR)
STR_GAME_OPTIONS_CURRENCY_RUB :רובל רוסי (RUB)
STR_GAME_OPTIONS_CURRENCY_INR :רופי הודי (INR)
STR_GAME_OPTIONS_AUTOSAVE_FRAME :{BLACK}שמירה אוטומטית
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_TOOLTIP :{BLACK}בחר פרק זמן בין שמירות אוטומטיות
@@ -956,6 +960,7 @@ STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_12_MONTHS :כל 12 חוד
STR_GAME_OPTIONS_LANGUAGE :{BLACK}שפה
STR_GAME_OPTIONS_LANGUAGE_TOOLTIP :{BLACK}בחר את שפת הממשק
STR_GAME_OPTIONS_LANGUAGE_PERCENTAGE :{STRING} ({NUM}% הסתיים)
STR_GAME_OPTIONS_FULLSCREEN :{BLACK}מסך מלא
STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}סמן תיבה זו כדי לשחק OpenTTD על כל המסך
@@ -963,14 +968,21 @@ STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}סמן
STR_GAME_OPTIONS_RESOLUTION :{BLACK}רזלוציית המסך
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}בחר את רזולוציית המסך
STR_GAME_OPTIONS_RESOLUTION_OTHER :אחר
STR_GAME_OPTIONS_RESOLUTION_ITEM :{NUM}x{NUM}
STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK}VSync
STR_GAME_OPTIONS_GUI_SCALE_2X :2x
STR_GAME_OPTIONS_GUI_SCALE_3X :3x
STR_GAME_OPTIONS_GUI_SCALE_4X :4x
STR_GAME_OPTIONS_GRAPHICS :{BLACK}גרפיקה
STR_GAME_OPTIONS_REFRESH_RATE_WARNING :{WHITE}עדכוני סמך מעל 60Hz עלולים להשפיע על ביצועים.
STR_GAME_OPTIONS_BASE_GRF :{BLACK}ערכת גרפיקה בסיסית
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}בחר בערכת גרפיקה בסיסית לשימוש
@@ -1078,6 +1090,7 @@ STR_TERRAIN_TYPE_MOUNTAINOUS :הררי
STR_TERRAIN_TYPE_ALPINIST :מטפס הרים
###length 4
STR_CITY_APPROVAL_LENIENT :רחמני
STR_CITY_APPROVAL_TOLERANT :סביר
STR_CITY_APPROVAL_HOSTILE :עויין
STR_CITY_APPROVAL_PERMISSIVE :מתירני
@@ -1089,6 +1102,7 @@ STR_CONFIG_SETTING_TREE_CAPTION :{WHITE}הגדר
STR_CONFIG_SETTING_FILTER_TITLE :{BLACK}מחרוזת סינון:
STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}הרחב הכל
STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}צמצם הכל
STR_CONFIG_SETTING_RESET_ALL :{BLACK}אפס את כל הערכים
STR_CONFIG_SETTING_NO_EXPLANATION_AVAILABLE_HELPTEXT :(אין הסבר זמין)
STR_CONFIG_SETTING_DEFAULT_VALUE :{LTBLUE}ערך ברירת מחדל: {ORANGE}{STRING}
STR_CONFIG_SETTING_TYPE :{LTBLUE}סוג הגדרה: {ORANGE}{STRING}
@@ -1097,6 +1111,7 @@ STR_CONFIG_SETTING_TYPE_GAME_MENU :הגדרת מש
STR_CONFIG_SETTING_TYPE_GAME_INGAME :הגדרת משחק (מאוחסנת במשחק שמור; משפיעה על המשחק הנוכחי בלבד)
STR_CONFIG_SETTING_TYPE_COMPANY_MENU :הגדרת חברה (מאוחסנת במשחק שמור; משפיעה על משחקים חדשים בלבד)
STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :הגדרת חברה (מאוחסנת במשחק שמור; משפיעה על החברה הנוכחית בלבד)
STR_CONFIG_SETTING_RESET_ALL_CONFIRMATION_DIALOG_CAPTION :{WHITE}זהירות!
STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}קטגוריה:
STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}סוג:
@@ -1143,6 +1158,7 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :ימין
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :סכום הלוואה ראשוני: {STRING}
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :סכום מירבי שחברה יכולה ללוות (מבלי לקחת בחשבון אינפלציה)
###setting-zero-is-special
STR_CONFIG_SETTING_INTEREST_RATE :ריבית: {STRING}
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :ריבית עבור הלוואות; שולטת גם באינפלציה אם זו מאופשרות
@@ -1159,8 +1175,10 @@ STR_CONFIG_SETTING_VEHICLE_BREAKDOWNS_HELPTEXT :שלוט באי
STR_CONFIG_SETTING_SUBSIDY_MULTIPLIER :מכפיל עבור סובסידיה: {STRING}
STR_CONFIG_SETTING_SUBSIDY_MULTIPLIER_HELPTEXT :קבע כמה משולם עבור חיבורים מסובסדים
STR_CONFIG_SETTING_SUBSIDY_DURATION :זמן סובסידיה: {STRING}
###setting-zero-is-special
STR_CONFIG_SETTING_SUBSIDY_DURATION_DISABLED :אין סובידיות
STR_CONFIG_SETTING_CONSTRUCTION_COSTS :עלויות בנייה: {STRING}
STR_CONFIG_SETTING_CONSTRUCTION_COSTS_HELPTEXT :קבע את רמת העלויות של בנייה ורכישה
@@ -1186,6 +1204,8 @@ STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :אפשר שינ
STR_CONFIG_SETTING_CATCHMENT :אפשר לאזורי אגירת מים להיראות יותר ריאליסטיים: {STRING}
STR_CONFIG_SETTING_CATCHMENT_HELPTEXT :אזורי אגירה בגדלים שונים עבור סוגים שונים של תחנות ונמלי תעופה
STR_CONFIG_SETTING_SERVE_NEUTRAL_INDUSTRIES :תחנות החברה יכולות לשרת תעשיות עם תחנות ניטרליות צמודות: {STRING}
STR_CONFIG_SETTING_SERVE_NEUTRAL_INDUSTRIES_HELPTEXT :כאשר מופעל, תעשיות עם תחנות צמודות (כגון אסדות נפט) עשויות להיות משורתות גם על ידי תחנות בבעלות החברה שנבנו בקרבת מקום. כאשר מושבת, ניתן לשרת תעשיות אלו רק על ידי התחנות הצמודות שלהן. כל תחנות של החברה הסמוכות לא יוכלו לשרת אותן, וגם התחנה המצורפת לא תשרת שום דבר אחר מלבד התעשייה
STR_CONFIG_SETTING_EXTRADYNAMITE :אפשר הסרה של יותר כבישים גשרים וכו' שבבעלות עיירות: {STRING}
STR_CONFIG_SETTING_EXTRADYNAMITE_HELPTEXT :הקל על הסרת מבנים ותשתיות בבעלות עיירות
@@ -1307,6 +1327,7 @@ STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}שינו
STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :תחזוקת תשתיות: {STRING}
STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :כאשר מאופשר, תשתיות גורמות לעלויות תחזוקה. העלות גדלה באופן שהוא מעבר ליחסי לעומת גודל הרשת, וכך משפיע יותר על חברות גדולות מאשר על חברות קטנות
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_HELPTEXT :בחר צבע התחלתי לחברה
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :בטל התיישנות נמלי תעופה: {STRING}
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :אפשור הגדרה זו גורם לכל סוג נמל תעופה להישאר זמין לעד אחרי השקתו
@@ -1377,7 +1398,9 @@ STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :מזקקות נ
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :גובה קו השלג: {STRING}
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :בחר מהו הגובה בו מתחיל השלג באקלים קר. שלג משפיע גם על הדרישות ביצירת תעשייה וגידול ערים
STR_CONFIG_SETTING_SNOW_COVERAGE :כיסוי שלג: {STRING}
STR_CONFIG_SETTING_DESERT_COVERAGE :כיסוי מדבר: {STRING}
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :רמת חספוס השטח: {STRING}
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(בורא הקרקע בלבד) בחר את תדירות הגבעות: למשטחים חלקים פחות גבעות שמפוזרות במרחב. למשטחים מחוספסים יש הרבה גבעות, שעלולות להיראות מחזוריות
@@ -1434,6 +1457,7 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :ירוק כהה
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :סגול
###length 4
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREEN_TO_RED :ירוק לאדום (מקורי)
STR_CONFIG_SETTING_SCROLLMODE :התנהגות גלילת תצוגה: {STRING}
###length 4
@@ -1536,6 +1560,7 @@ STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION_HELPTEXT :תן צבע ש
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :{STRING}: שמור על כלי הבנייה פעילים לאחר השימוש
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :השאר את כלי הבנייה עבור גשרים, מנהרות וכו' פתוחים אחרי השימוש
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS :הסר רמזורים אוטומטית במהלך בניית פסי רכבת: {STRING}
###setting-zero-is-special
@@ -1579,7 +1604,7 @@ STR_CONFIG_SETTING_AI_BUILDS_TRAINS :מנע הפעל
STR_CONFIG_SETTING_AI_BUILDS_TRAINS_HELPTEXT :אפשור הגדרה זו הופך בניית רכבות לבלתי אפשרית עבור שחקן מחשב
STR_CONFIG_SETTING_AI_BUILDS_ROAD_VEHICLES :{STRING} :מנע הפעלת אוטובוסים/משאיות ע”י שחקני המחשב
STR_CONFIG_SETTING_AI_BUILDS_ROAD_VEHICLES_HELPTEXT :אפשור הגדרה זו הופך בניית רכבי כביש לבלתי אפשרית עבור שחקן מחשב
STR_CONFIG_SETTING_AI_BUILDS_ROAD_VEHICLES_HELPTEXT :אפשור הגדרה זו הופך בניית כלי רכב לבלתי אפשרית עבור שחקן מחשב
STR_CONFIG_SETTING_AI_BUILDS_AIRCRAFT :{STRING} :מנע הפעלת כלי טייס ע”י שחקני המחשב
STR_CONFIG_SETTING_AI_BUILDS_AIRCRAFT_HELPTEXT :אפשור הגדרה זו הופך בניית מטוסים לבלתי אפשרית עבור שחקן מחשב
@@ -1678,13 +1703,18 @@ STR_CONFIG_SETTING_COLOURED_NEWS_YEAR :{STRING} :הצ
STR_CONFIG_SETTING_COLOURED_NEWS_YEAR_HELPTEXT :השנה בה הודעות העיתונות מודפסות בצבע. לפני שנה זו הן מודפסות בשחור-לבן.
STR_CONFIG_SETTING_STARTING_YEAR :{STRING} :שנת התחלה
STR_CONFIG_SETTING_ENDING_YEAR :ניקוד סוף שנה: {STRING}
###setting-zero-is-special
STR_CONFIG_SETTING_ENDING_YEAR_ZERO :לעולם לא
STR_CONFIG_SETTING_ECONOMY_TYPE :סוג כלכלה: {STRING}
###length 3
STR_CONFIG_SETTING_ECONOMY_TYPE_ORIGINAL :מקורי
STR_CONFIG_SETTING_ALLOW_SHARES :אפשר קניית מניות מחברות אחרות: {STRING}
STR_CONFIG_SETTING_ALLOW_SHARES_HELPTEXT :כאשר מאופשר, מתיר קנייה ומכירה של מניות של חברות. מניות יהיו זמינות רק עבור חברות המגיעות לגיל מסוים
STR_CONFIG_SETTING_MIN_YEARS_FOR_SHARES :גיל מינימלי לחברה לסחור במניותיה: {STRING}
STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE :אחוז הרווח מקטע נסיעה לתשלום במערכות הזנה: {STRING}
STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE_HELPTEXT :אחוז הרווח הניתן לקטעי ביניים במערכות הזנה, דבר הנותן שליטה מוגברת על ההכנסות
@@ -1705,6 +1735,7 @@ STR_CONFIG_SETTING_CYCLE_SIGNAL_PBS :רמזורי נ
STR_CONFIG_SETTING_CYCLE_SIGNAL_ALL :הכל
###length 2
STR_CONFIG_SETTING_SIGNAL_GUI_MODE_ALL_CYCLE_PATH :כל הרמזורים
STR_CONFIG_SETTING_TOWN_LAYOUT :מתווה דרך לערים חדשות: {STRING}
STR_CONFIG_SETTING_TOWN_LAYOUT_HELPTEXT :פריסה עבור רשת הכבישים של עיירות
@@ -1731,10 +1762,13 @@ STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED :מותר
STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED_CUSTOM_LAYOUT :מותר, מתווה עיר מותאם אישית
###length 2
STR_CONFIG_SETTING_TOWN_CARGOGENMODE_BITCOUNT :לינארי
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT :מיקום עצים במהלך המשחק: {STRING}
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_HELPTEXT :שלוט בהופעה אקראית של עצים במהלך המשחק. זה עלול להשפיע על תעשיות המסתמכות על צמיחת עצים, לדוגמא מנסרות
###length 4
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_SPREAD_ALL :גדל ומתפשט בכל מקום
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_NO_GROWTH_NO_SPREAD :אל תגדל, אל תתפשט {RED}(שובר מנסרות)
STR_CONFIG_SETTING_TOOLBAR_POS :{STRING} :מיקום הסרגל העיקרי
STR_CONFIG_SETTING_TOOLBAR_POS_HELPTEXT :מיקום אופקי של סרגל הכלים הראשי בראש המסך
@@ -1763,6 +1797,7 @@ STR_CONFIG_SETTING_ZOOM_LVL_OUT_2X :פי 2
STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :פי 4
STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :פי 8
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN_HELPTEXT :הגבל את הרזולוציה המקסימלית לשימוש עבור ספרייטים. הגבלת רזולוציית הספרייט תמנע משימוש בגרפיקה ברזולוציה גבוהה גם כאשר היא זמינה. זה יכול לעזור לשמור על מראה המשחק אחידה בעת שימוש בשילוב של קבצי GRF עם ובלי גרפיקה ברזולוציה גבוהה.
###length 3
STR_CONFIG_SETTING_TOWN_GROWTH :{STRING} : קצב ההתרחבות של העיירות
@@ -1912,6 +1947,7 @@ STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}הזיכ
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE} הקצאת {BYTES} בתים של מטמון נכשלה. המטמון הופחת ל-{BYTES} בתים. דבר זה יפחית את הביצועים של OpenTTD. כדי להפחית את דרישות הזיכרון ניתן לנסות לבטל את הגרפיקה ב-32bbp ו/או רמות ה-זום-אין
# Video initalization errors
STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE}... לא נמצא כרטיס מסך תואם, האצת חומרה מושבתת
# Intro window
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
@@ -1928,6 +1964,7 @@ STR_INTRO_HIGHSCORE :{BLACK}טבלת
STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}הגדרות
STR_INTRO_NEWGRF_SETTINGS :{BLACK}(NewGRF)הגדרות שדרוג גראפי
STR_INTRO_ONLINE_CONTENT :{BLACK} בדוק תוכן מקוון
STR_INTRO_GAMESCRIPT_SETTINGS :{BLACK} הגדרות סקריפטי משחק
STR_INTRO_QUIT :{BLACK}יציאה
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}התחל משחק חדש. Ctrl+לחיצה מדלג על תצורת מפה
@@ -1947,6 +1984,7 @@ STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}הצג
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}הצגת הגדרות
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}הצג הגדרות שדרוג גראפי
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK} חפש תוכן חדש/מעודכן להורדה
STR_INTRO_TOOLTIP_AI_SETTINGS :{BLACK}הצג הגדרות בינה מלאכותית
STR_INTRO_TOOLTIP_QUIT :{BLACK}צא מ-'OpenTTD'
STR_INTRO_BASESET :{BLACK}חסרים {NUM} ספרייט עבור גרפיקות הבסיס שנבחרו. אנא בדוק עדכונים לערכה זו.
@@ -1977,6 +2015,7 @@ STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}שנה
STR_CHEAT_SETUP_PROD :{LTBLUE}אפשר שינוי ערכי התפוקה: {ORANGE}{STRING}
# Livery window
STR_LIVERY_CAPTION :{WHITE}{COMPANY} - ערכת צבעים
STR_LIVERY_GENERAL_TOOLTIP :{BLACK}הצג הגדרות צבע כלליות
STR_LIVERY_TRAIN_TOOLTIP :{BLACK}הצג הגדרות צבע לרכבות
@@ -2072,6 +2111,7 @@ STR_FACE_TIE_EARRING_TOOLTIP :{BLACK} שנה
# Matches ServerGameType
###length 3
STR_NETWORK_SERVER_VISIBILITY_PUBLIC :פומבי
# Network server list
STR_NETWORK_SERVER_LIST_CAPTION :{WHITE}משחק רשת
@@ -2104,9 +2144,11 @@ STR_NETWORK_SERVER_LIST_SERVER_VERSION :{SILVER}גרס
STR_NETWORK_SERVER_LIST_SERVER_ADDRESS :{SILVER}כתובת השרת: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_START_DATE :{SILVER}תאריך התחלה: {WHITE}{DATE_SHORT}
STR_NETWORK_SERVER_LIST_CURRENT_DATE :{SILVER}תאריך נוכחי: {WHITE}{DATE_SHORT}
STR_NETWORK_SERVER_LIST_GAMESCRIPT :{SILVER}סקריפט משחק: {WHITE}{STRING} (v{NUM})
STR_NETWORK_SERVER_LIST_PASSWORD :{SILVER}מוגן בסיסמה!
STR_NETWORK_SERVER_LIST_SERVER_OFFLINE :{SILVER}שרת מנותק
STR_NETWORK_SERVER_LIST_SERVER_FULL :{SILVER}שרת מלא
STR_NETWORK_SERVER_LIST_SERVER_TOO_OLD :{SILVER}השרת ישן מדי
STR_NETWORK_SERVER_LIST_VERSION_MISMATCH :{SILVER}גרסה לא תואמת
STR_NETWORK_SERVER_LIST_GRF_MISMATCH :{SILVER}אי התאמת קבצים גרפיים
@@ -2129,6 +2171,7 @@ STR_NETWORK_START_SERVER_NEW_GAME_NAME_TOOLTIP :{BLACK}השם
STR_NETWORK_START_SERVER_SET_PASSWORD :{BLACK}קבע סיסמה
STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP :{BLACK}הגן על המשחק שלך עם סיסמה אם אתה לא רוצה שהוא יהיה זמין לכולם
STR_NETWORK_START_SERVER_VISIBILITY_LABEL :{BLACK}ראות
STR_NETWORK_START_SERVER_CLIENTS_SELECT :{BLACK}{NUM} לקוח{P "" "ות"}
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}מספר מקסימלי של לקוחות:
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP :{BLACK} :מספר משתתפים מירבי
@@ -2164,12 +2207,31 @@ STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}חברה
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :רשימת משתתפים
# Network client list
STR_NETWORK_CLIENT_LIST_SERVER_NAME_TOOLTIP :{BLACK}שם השרת שאתה משחק בו
STR_NETWORK_CLIENT_LIST_SERVER_VISIBILITY_TOOLTIP :{BLACK}האם אנשים אחרים יוכלו לראות את השרת שלך ברשימה הפומבית
STR_NETWORK_CLIENT_LIST_PLAYER :{BLACK}שחקן
STR_NETWORK_CLIENT_LIST_ADMIN_CLIENT_TOOLTIP :{BLACK}פעולות ניהוליות לביצוע עבור לקוח זה
STR_NETWORK_CLIENT_LIST_CHAT_CLIENT_TOOLTIP :{BLACK}שלח הודעה לשחקן הזה
STR_NETWORK_CLIENT_LIST_CHAT_COMPANY_TOOLTIP :{BLACK}שלח הודעה לכל השחקנים של החברה הזאת
STR_NETWORK_CLIENT_LIST_SPECTATORS :צופים
STR_NETWORK_CLIENT_LIST_NEW_COMPANY :(חברה חדשה)
STR_NETWORK_CLIENT_LIST_PLAYER_ICON_HOST_TOOLTIP :{BLACK}זה מארח המשחק
# Matches ConnectionType
###length 5
STR_NETWORK_CLIENT_LIST_SERVER_CONNECTION_TYPE_ISOLATED :{RED}משתתפים מרוחקים לא יכולים להתחבר
STR_NETWORK_CLIENT_LIST_SERVER_CONNECTION_TYPE_STUN :{BLACK}מאחורי NAT
STR_NETWORK_CLIENT_LIST_ADMIN_CLIENT_BAN :חסום (באן)
STR_NETWORK_CLIENT_LIST_ADMIN_COMPANY_UNLOCK :שחרר סיסמה
STR_NETWORK_CLIENT_LIST_ASK_CLIENT_KICK :{YELLOW}האם אתה בטוח שברצונך להוציא את '{STRING}'?
STR_NETWORK_CLIENT_LIST_ASK_COMPANY_RESET :{YELLOW}אתה בטוח שברצונך מחק את החברה '{COMPANY}'?
STR_NETWORK_CLIENT_LIST_ASK_COMPANY_UNLOCK :{YELLOW}אתה בטוח שברצונך לאפס את סיסמת החברה '{COMPANY}'?
STR_NETWORK_ASK_RELAY_CAPTION :{WHITE}השתמש ב"relay"?
STR_NETWORK_ASK_RELAY_NO :{BLACK}לא
STR_NETWORK_ASK_RELAY_YES_ONCE :{BLACK}כן, זה
STR_NETWORK_SPECTATORS :צופים
@@ -2209,6 +2271,8 @@ STR_NETWORK_ERROR_LOSTCONNECTION :{WHITE}הקשר
STR_NETWORK_ERROR_SAVEGAMEERROR :{WHITE}טעינת משחק מקובץ נכשלה
STR_NETWORK_ERROR_SERVER_START :{WHITE}הפעלת השרת נכשלה
STR_NETWORK_ERROR_SERVER_ERROR :{WHITE}שגיאת התקשרות
STR_NETWORK_ERROR_BAD_PLAYER_NAME :{WHITE}שם השחקן שלך לא מוגדר, השם יכול להיות מוגדר בראש חלון "Multiplayer"
STR_NETWORK_ERROR_BAD_SERVER_NAME :{WHITE}שם השרת שלך לא הוגדר, אפשר להגדיר את שם השרת בחלק העליון של מסך ה"Multiplatyer"
STR_NETWORK_ERROR_WRONG_REVISION :{WHITE}אי התאמה לגרסת השרת
STR_NETWORK_ERROR_WRONG_PASSWORD :{WHITE}ססמה שגוייה
STR_NETWORK_ERROR_SERVER_FULL :{WHITE}השרת מלא
@@ -2255,11 +2319,13 @@ STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_1 :המשחק עד
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_2 :המשחק עדיין מופסק ({STRING}, {STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_3 :המשחק עדיין מופסק ({STRING}, {STRING}, {STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_4 :משחק עדיין מושהה ({STRING}, {STRING}, {STRING}, {STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_5 :המשחק עדיין מושהה ({STRING}, {STRING}, {STRING}, {STRING}, {STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED :המשחק הומשך ({STRING})
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_NOT_ENOUGH_PLAYERS :מספר שחקנים
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_CONNECTING_CLIENTS :מתחבר ללקוחות
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_MANUAL :ידני
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_GAME_SCRIPT :סקריפט משחק
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_LINK_GRAPH :מחכה לעדכון גרף קישור
STR_NETWORK_MESSAGE_CLIENT_LEAVING :עוזב
STR_NETWORK_MESSAGE_CLIENT_JOINED :הצטרף למשחק {STRING} ***
@@ -2272,6 +2338,9 @@ STR_NETWORK_MESSAGE_NAME_CHANGE :{STRING} שינ
STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}השרת סגר את המשחק
STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}השרת מופעל מחדש...{}אנא המתן...
STR_NETWORK_ERROR_COORDINATOR_REGISTRATION_FAILED :{WHITE}הרשמת שרת נכשלה
STR_NETWORK_ERROR_COORDINATOR_REUSE_OF_INVITE_CODE :{WHITE} שרת חדש עם אותו קוד-הזמנה כבר רשם את עצמו, מעביר למצב משחק "מקומי"
STR_NETWORK_ERROR_COORDINATOR_ISOLATED :{WHITE}השרת שלך לא מאפשר חיבורים מרוחקים
# Content downloading window
STR_CONTENT_TITLE :{WHITE}הורדת תוכן
@@ -2348,6 +2417,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}כן, הורד את הגרפיקה
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}לא, צא מ-OpenTTD
STR_MISSING_GRAPHICS_ERROR :{BLACK}הורדת הגרפיקה נכשלה.{}אנא הורד את הגרפיקה ידנית.
# Transparency settings window
STR_TRANSPARENCY_CAPTION :{WHITE}הגדרות שקיפות
@@ -2392,6 +2462,7 @@ STR_JOIN_WAYPOINT_CAPTION :{WHITE}חבר
STR_JOIN_WAYPOINT_CREATE_SPLITTED_WAYPOINT :{YELLOW}בנה נקודת ציון נפרדת
# Generic toolbar
STR_TOOLBAR_DISABLED_NO_VEHICLE_AVAILABLE :{BLACK}כרגע מבוטל מכייוון שאין רכבים זמינים לתשתית הזאת
# Rail construction toolbar
STR_RAIL_TOOLBAR_RAILROAD_CONSTRUCTION_CAPTION :בניית מסילות
@@ -2442,6 +2513,7 @@ STR_STATION_CLASS_WAYP :נקודות ד
# Signal window
STR_BUILD_SIGNAL_CAPTION :{WHITE}בחירת רמזורים
STR_BUILD_SIGNAL_TOGGLE_ADVANCED_SIGNAL_TOOLTIP :{BLACK} החלף הצגת רמזורים מתקדמים
STR_BUILD_SIGNAL_SEMAPHORE_NORM_TOOLTIP :{BLACK}רמזור בלוק (מכאניים){}זהו הרמזורי הפשוט ביותר, מאפשר לרכבת אחת בלבד להמצא בבלוק מסויים בזמן נתון
STR_BUILD_SIGNAL_SEMAPHORE_ENTRY_TOOLTIP :{BLACK}רמזור כניסה (סמפור){}ירוקים כל עוד יש לפחות רמזור יציאה ירוק מקטע המסילה העוקב. אחרת מראה אדום
STR_BUILD_SIGNAL_SEMAPHORE_EXIT_TOOLTIP :{BLACK}רמזור יציאה (סמפור){} מתנהג בדומה לרמזור הבלוק, אבל נחוץ להצגת הצבע הנכון ברמזורי כניסה ורמזורים משולבים
@@ -2463,8 +2535,6 @@ STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}הגדל
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}בחר סוג הגשר עליו תעבור המסילה
STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}בחירת גשר לכביש
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK} בחירת סוג הגשר בחר את הסוג שברצונך לבנות
STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY}
STR_BRIDGE_NAME_SUSPENSION_STEEL :גשר תלוי, ברזל
STR_BRIDGE_NAME_GIRDER_STEEL :גשר קורות, ברזל
STR_BRIDGE_NAME_CANTILEVER_STEEL :גשר זיז, פלדה
@@ -2496,6 +2566,8 @@ STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_TUNNEL :{BLACK}בנה
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_ROAD :{BLACK}שנה מצב בנה/הסר כבישים
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_TRAMWAYS :{BLACK}שנה מצב בנה\מחק למבני חשמלית
STR_ROAD_NAME_ROAD :דרך
STR_ROAD_NAME_TRAM :רכבת קלה
# Road depot construction window
STR_BUILD_DEPOT_ROAD_ORIENTATION_CAPTION :{WHITE}כיוון המוסך
@@ -2583,6 +2655,7 @@ STR_TREES_RANDOM_TYPE :{BLACK}עצים
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}נטע עצים מסוג אקראי במקום זה. Shift בורר בניה/הצגה של הערכת עלות
STR_TREES_RANDOM_TREES_BUTTON :{BLACK}עצים אקראיים
STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}שתול עצים באופן אקראי על פני השטח
STR_TREES_MODE_FOREST_LG_BUTTON :{BLACK}יער
# Land generation window (SE)
STR_TERRAFORM_TOOLBAR_LAND_GENERATION_CAPTION :{WHITE}יצירת טופוגרפיה
@@ -2635,10 +2708,12 @@ STR_FUND_INDUSTRY_CAPTION :{WHITE}ממן
STR_FUND_INDUSTRY_SELECTION_TOOLTIP :{BLACK}בחר תעשיה מהרשימה
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES :תעשיות אקראיות
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_TOOLTIP :{BLACK}פזר על המפה תעשיות באופן אקראי
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_CAPTION :{WHITE}צור תעשיות אקראיות
STR_FUND_INDUSTRY_INDUSTRY_BUILD_COST :{YELLOW}{CURRENCY_LONG}{BLACK} :מחיר
STR_FUND_INDUSTRY_PROSPECT_NEW_INDUSTRY :{BLACK}צפה
STR_FUND_INDUSTRY_BUILD_NEW_INDUSTRY :{BLACK}בנה
STR_FUND_INDUSTRY_FUND_NEW_INDUSTRY :{BLACK}ממן
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_TOOLTIP :{BLACK}הסר את כל התעשיות שכרגע על המפה
# Industry cargoes window
STR_INDUSTRY_CARGOES_INDUSTRY_CAPTION :{WHITE}שרשרת תעשיות עבור תעשיה {STRING}
@@ -2680,8 +2755,10 @@ STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}{LTBLUE}
STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK} :מקבל {LTBLUE}
STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({1:STRING} {0:COMMA}/8 )
STR_LANG_AREA_INFORMATION_RAIL_TYPE :{BLACK}סוג מסילה: {LTBLUE}{STRING}
STR_LANG_AREA_INFORMATION_TRAM_TYPE :{BLACK}סוג רכבת קלה: {LTBLUE}{STRING}
STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}מגבלת מהירות על המסילה: {LTBLUE}{VELOCITY}
STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}הגבלת מהירות בכביש: {LTBLUE}{VELOCITY}
STR_LANG_AREA_INFORMATION_TRAM_SPEED_LIMIT :{BLACK}הגבלת מהירות לרכבת קלה: {LTBLUE}{VELOCITY}
# Description of land area of different tiles
STR_LAI_CLEAR_DESCRIPTION_ROCKS :סלעים
@@ -2785,6 +2862,7 @@ STR_FRAMERATE_CAPTION :{WHITE}קצב
STR_FRAMERATE_CAPTION_SMALL :{STRING}{WHITE} ({DECIMAL}x)
STR_FRAMERATE_RATE_GAMELOOP :{WHITE}קצב סימולציה: {STRING}
STR_FRAMERATE_RATE_GAMELOOP_TOOLTIP :{BLACK}מספר פעימות משחק לשניה
STR_FRAMERATE_RATE_BLITTER :{BLACK}קצב רענון: {STRING}
STR_FRAMERATE_RATE_BLITTER_TOOLTIP :{BLACK}מספר פריימים של וידאו המעובדים בשניה
STR_FRAMERATE_SPEED_FACTOR_TOOLTIP :{BLACK} כמה מהר המשחק כרגע רץ, בהשוואה למהירות הצפוייה בקצב סימולציה רגיל.
STR_FRAMERATE_CURRENT :נוכחי{WHITE}
@@ -2804,16 +2882,20 @@ STR_FRAMERATE_DRAWING :{WHITE}עיבו
STR_FRAMERATE_DRAWING_VIEWPORTS :{BLACK} תצוגות עולם:
STR_FRAMERATE_VIDEO :{BLACK}פלט וידאו:
STR_FRAMERATE_SOUND :{WHITE} ערבוב צליל:
STR_FRAMERATE_GAMESCRIPT :{BLACK} סקריפט משחק:
###length 15
STR_FRAMETIME_CAPTION_GAMELOOP :לולאת משחק
STR_FRAMETIME_CAPTION_GL_ECONOMY :טיפול במטען
STR_FRAMETIME_CAPTION_GL_TRAINS :פעימות רכבת
STR_FRAMETIME_CAPTION_GL_ROADVEHS :פעימות כלי רכב
STR_FRAMETIME_CAPTION_GL_LANDSCAPE :פעימות עולם
STR_FRAMETIME_CAPTION_GL_LINKGRAPH :השהיית גרף קשרים
STR_FRAMETIME_CAPTION_DRAWING :עיבוד גרפיקה
STR_FRAMETIME_CAPTION_DRAWING_VIEWPORTS :עיבוד תצוגת עולם
STR_FRAMETIME_CAPTION_VIDEO :פלט וידאו
STR_FRAMETIME_CAPTION_ALLSCRIPTS :סה"כ סקריפטי משחק ובינה מלאכותית
STR_FRAMETIME_CAPTION_AI :בינה מלאכותית {NUM} {STRING}
# Save/load game/scenario
@@ -2839,6 +2921,7 @@ STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}אין
STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING}
STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF: {WHITE}{STRING}
STR_SAVELOAD_FILTER_TITLE :{BLACK}מחרוזת סינון:
STR_SAVELOAD_OVERWRITE_TITLE :{WHITE}החלף קובץ
STR_SAVELOAD_OSKTITLE :{BLACK}הכנס שם לשמירה
@@ -2853,6 +2936,8 @@ STR_MAPGEN_TOWN_NAME_DROPDOWN_TOOLTIP :{BLACK}בחר
STR_MAPGEN_DATE :{BLACK} :תאריך
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK} :מספר התעשיות
STR_MAPGEN_LAND_GENERATOR :{BLACK} :מחולל פני שטח
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}הפסגה הגבוהה ביותר:
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}הקטן את הגובה המרבי של הפסגה הגבוהה ביותר במפה באחד
STR_MAPGEN_TERRAIN_TYPE :{BLACK} :סוג הקרקע
STR_MAPGEN_SEA_LEVEL :{BLACK} :כמות ימים/אגמים
STR_MAPGEN_QUANTITY_OF_RIVERS :{BLACK}נהרות:
@@ -2900,6 +2985,7 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK} :שם
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}גודל:
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} על {NUM}
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE} כיסוי שלג באחוזים
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}שנה את שנת הפתיחה
# SE Map generation
@@ -2971,6 +3057,7 @@ STR_NEWGRF_SETTINGS_VERSION :{BLACK}גרסא
STR_NEWGRF_SETTINGS_MIN_VERSION :{BLACK}גירסה מינימלת תואמת: {SILVER}{NUM}
STR_NEWGRF_SETTINGS_MD5SUM :{BLACK}MD5sum: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_PALETTE :{SILVER}{STRING}{BLACK}: פלטת צבעים
STR_NEWGRF_SETTINGS_PALETTE_DEFAULT :ברירת מחדל (D)
STR_NEWGRF_SETTINGS_PARAMETER :{SILVER}{STRING}{BLACK} :פרמטריֿם
STR_NEWGRF_SETTINGS_NO_INFO :{BLACK}לא קיים מידע
@@ -3183,6 +3270,7 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}שחד
# Goal window
STR_GOALS_CAPTION :{WHITE}{COMPANY} מטרות
STR_GOALS_SPECTATOR_CAPTION :{WHITE}מטרות גלובליות
STR_GOALS_SPECTATOR :מטרות גלובליות
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- אין -
STR_GOALS_PROGRESS :{ORANGE}{STRING}
@@ -3325,6 +3413,8 @@ STR_FINANCES_CAPTION :{WHITE}{COMPANY
STR_FINANCES_YEAR :{WHITE}{NUM}
###length 3
STR_FINANCES_REVENUE_TITLE :{WHITE}הכנסה
STR_FINANCES_OPERATING_EXPENSES_TITLE :{WHITE}הוצאות תפעול
###length 13
@@ -3334,6 +3424,8 @@ STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}עלות
STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}עלות תפעול רכבים
STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD} עלות הפעלת כלי טייס
STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD} עלות הפעלת כלי שייט
STR_FINANCES_SECTION_AIRCRAFT_REVENUE :{GOLD}כלי טייס
STR_FINANCES_SECTION_SHIP_REVENUE :{GOLD}כלי שייט
STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}ריבית על ההלוואה
STR_FINANCES_SECTION_OTHER :{GOLD}אחר
@@ -3343,6 +3435,7 @@ STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}חשבו
STR_FINANCES_LOAN_TITLE :{WHITE}הלוואה
STR_FINANCES_MAX_LOAN :{BLACK}{CURRENCY_LONG}{WHITE}: הלוואה מירבית
STR_FINANCES_TOTAL_CURRENCY :{BLACK}{CURRENCY_LONG}
STR_FINANCES_BANK_BALANCE :{WHITE}{CURRENCY_LONG}
STR_FINANCES_BORROW_BUTTON :{BLACK}לווה {CURRENCY_LONG}
STR_FINANCES_BORROW_TOOLTIP :{BLACK}הגדל את ההלוואה. Ctrl+לחיצה מלווה ככל שניתן
STR_FINANCES_REPAY_BUTTON :{BLACK}החזר {CURRENCY_LONG}
@@ -3379,6 +3472,7 @@ STR_COMPANY_VIEW_RELOCATE_HQ :{BLACK}שנה
STR_COMPANY_VIEW_RELOCATE_COMPANY_HEADQUARTERS :{BLACK}מקם מחדש את מטה החברה עבור 1% משווי החברה. Shift+לחיצה מציג הערכת עלות ללא מיקום מחדש של המטה
STR_COMPANY_VIEW_INFRASTRUCTURE_BUTTON :{BLACK}פרטים
STR_COMPANY_VIEW_INFRASTRUCTURE_TOOLTIP :{BLACK}צפה בספירות מפורטות של תשתיות
STR_COMPANY_VIEW_GIVE_MONEY_BUTTON :{BLACK}הענק כסף
STR_COMPANY_VIEW_NEW_FACE_BUTTON :{BLACK}פנים חדשות
STR_COMPANY_VIEW_NEW_FACE_TOOLTIP :{BLACK}בחר פנים חדשות למנהל
@@ -3415,7 +3509,14 @@ STR_COMPANY_INFRASTRUCTURE_VIEW_TOTAL :{WHITE}{CURRENC
STR_INDUSTRY_DIRECTORY_CAPTION :{WHITE}תעשיות
STR_INDUSTRY_DIRECTORY_NONE :{ORANGE}- אין -
STR_INDUSTRY_DIRECTORY_ITEM_NOPROD :{ORANGE}{INDUSTRY}
STR_INDUSTRY_DIRECTORY_ITEM_PROD1 :{ORANGE}{INDUSTRY} {STRING}
STR_INDUSTRY_DIRECTORY_ITEM_PROD2 :{ORANGE}{INDUSTRY} {STRING}, {STRING}
STR_INDUSTRY_DIRECTORY_ITEM_PROD3 :{ORANGE}{INDUSTRY} {STRING}, {STRING}, {STRING}
STR_INDUSTRY_DIRECTORY_ITEM_PRODMORE :{ORANGE}{INDUSTRY} {STRING}, {STRING}, {STRING} ו{NUM} ועוד...
STR_INDUSTRY_DIRECTORY_LIST_CAPTION :{BLACK}רשימת תעשיות - לחץ על שם כדי להתמקד בתעשייה. Ctrl+לחיצה פותח חלונית תצוגה חדשה על מיקום התעשייה
STR_INDUSTRY_DIRECTORY_PRODUCED_CARGO_FILTER :{BLACK}מטען שיוצר: {SILVER}{STRING}
STR_INDUSTRY_DIRECTORY_FILTER_ALL_TYPES :כל סוגי המטען
STR_INDUSTRY_DIRECTORY_FILTER_NONE :אין
# Industry view
STR_INDUSTRY_VIEW_CAPTION :{WHITE}{INDUSTRY}
@@ -3425,6 +3526,8 @@ STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}מקד
STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}רמת הפקה: {YELLOW}{COMMA}%
STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}התעשייה הכריזה על סגירה מתקרבת!
STR_INDUSTRY_VIEW_REQUIRES_N_CARGO :{BLACK}דורש: {YELLOW}{STRING}{STRING}
STR_INDUSTRY_VIEW_CARGO_LIST_EXTENSION :, {STRING}{STRING}
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}דורש:
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING}
@@ -3457,6 +3560,7 @@ STR_VEHICLE_LIST_MANAGE_LIST_TOOLTIP :{BLACK}שלח
STR_VEHICLE_LIST_REPLACE_VEHICLES :החלף כלי רכב
STR_VEHICLE_LIST_SEND_FOR_SERVICING :שלח לטיפול
STR_VEHICLE_LIST_PROFIT_THIS_YEAR_LAST_YEAR :{TINY_FONT}{BLACK}{1:CURRENCY_LONG} :בשנה שעברה{NBSP} {0:CURRENCY_LONG}) :רווח השנה
STR_VEHICLE_LIST_CARGO :{TINY_FONT}{BLACK}[{CARGO_LIST}]
STR_VEHICLE_LIST_SEND_TRAIN_TO_DEPOT :שלח רכבת למוסך
STR_VEHICLE_LIST_SEND_ROAD_VEHICLE_TO_DEPOT :שלח כלי רכב למוסך
@@ -3514,6 +3618,7 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_CAPTION :כלי רכב
# Vehicle availability
###length VEHICLE_TYPES
STR_BUY_VEHICLE_TRAIN_ALL_CAPTION :רכבות זמינות
STR_BUY_VEHICLE_ROAD_VEHICLE_ALL_CAPTION :כלי רכב חדשים
STR_BUY_VEHICLE_SHIP_CAPTION :כלי שייט חדשים
STR_BUY_VEHICLE_AIRCRAFT_CAPTION :כלי טייס חדש
@@ -3554,6 +3659,8 @@ STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}רכוש
STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}רכוש כלי טייס
###length VEHICLE_TYPES
STR_BUY_VEHICLE_SHIP_BUY_REFIT_VEHICLE_BUTTON :{BLACK}קנה והתאם כלי שייט
STR_BUY_VEHICLE_AIRCRAFT_BUY_REFIT_VEHICLE_BUTTON :{BLACK}קנה והתאם כלי טייס
###length VEHICLE_TYPES
STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}רכוש את קרון הרכבת שמודגש. Shift+לחיצה מציג הערכת עלות ללא רכישה
@@ -3690,6 +3797,7 @@ STR_ENGINE_PREVIEW_CAPTION :{WHITE}הודע
STR_ENGINE_PREVIEW_MESSAGE :{GOLD}?חדש/ה! האם אתה מעוניין לבחון כלי זה באופן בלעדי לפני הוצאתו לשוק {STRING} זה עתה סיימנו את תכנונו של
STR_ENGINE_PREVIEW_RAILROAD_LOCOMOTIVE :קטר רכבת
STR_ENGINE_PREVIEW_ELRAIL_LOCOMOTIVE :קטר רכבת חשמלי
STR_ENGINE_PREVIEW_MONORAIL_LOCOMOTIVE :קטר חד-פס
STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :קטר פס מגנטי
@@ -3737,6 +3845,7 @@ STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}החלף
STR_REPLACE_ENGINES :מנועים/קטרים
STR_REPLACE_WAGONS :קרונות
STR_REPLACE_ALL_RAILTYPE :כלל הרכבות
STR_REPLACE_ALL_ROADTYPE :כל הכלי רכב
###length 2
STR_REPLACE_HELP_RAILTYPE :{BLACK}בחר את סוג המסילה עבורה ברצונך להחליף קטרים
@@ -3748,6 +3857,8 @@ STR_REPLACE_ELRAIL_VEHICLES :רכבות חש
STR_REPLACE_MONORAIL_VEHICLES :רכבות חד-פס
STR_REPLACE_MAGLEV_VEHICLES :רכבות פס-מגנטי
STR_REPLACE_ROAD_VEHICLES :רכבי כביש
STR_REPLACE_TRAM_VEHICLES :רכבות קלות
STR_REPLACE_REMOVE_WAGON_HELP :{BLACK}שמור על האורך המקורי של הרכבת בעת שימוש בהחלפה אוטומטית, במידה והקטר מאריך את הרכבת הסר קרונות מתחילת הרכבת
@@ -3755,6 +3866,7 @@ STR_REPLACE_REMOVE_WAGON_HELP :{BLACK}שמור
STR_VEHICLE_VIEW_CAPTION :{WHITE}{VEHICLE}
###length VEHICLE_TYPES
STR_VEHICLE_VIEW_AIRCRAFT_CENTER_TOOLTIP :{BLACK}מרכז תצוגה ראשית על מיקום הכלי טייס. לחיצה כפולה תעקוב אחר הכלי טייס בתצוגה הראשית. Ctrl+Click פותחת נקודת מבט חדשה במיקום הכלי טייס
###length VEHICLE_TYPES
STR_VEHICLE_VIEW_TRAIN_SEND_TO_DEPOT_TOOLTIP :{BLACK}.שלח את הרכבת למוסך
@@ -3771,6 +3883,7 @@ STR_VEHICLE_VIEW_CLONE_AIRCRAFT_INFO :{BLACK}פעול
STR_VEHICLE_VIEW_TRAIN_IGNORE_SIGNAL_TOOLTIP :{BLACK}הכרח את הרכבת להמשיך מבלי להמתין לרמזור
STR_VEHICLE_VIEW_TRAIN_REVERSE_TOOLTIP :{BLACK}שנה את כיוון הנסיעה של הרכבת
STR_VEHICLE_VIEW_ROAD_VEHICLE_REVERSE_TOOLTIP :{BLACK}הכרח את כלי הרכב להסתובב
STR_VEHICLE_VIEW_ORDER_LOCATION_TOOLTIP :{BLACK}מרכז תצוגה ראשית ביעד ההזמנה. Ctrl+Click פותח נקודת מבט חדשה במיקום יעד ההזמנה
###length VEHICLE_TYPES
STR_VEHICLE_VIEW_TRAIN_REFIT_TOOLTIP :{BLACK}התאם את הרכבת לנשיאת משא שונה
@@ -3791,6 +3904,8 @@ STR_VEHICLE_VIEW_SHIP_SHOW_DETAILS_TOOLTIP :{BLACK}הצג
STR_VEHICLE_VIEW_AIRCRAFT_SHOW_DETAILS_TOOLTIP :{BLACK}הצג פרטי כלי טייס
###length VEHICLE_TYPES
STR_VEHICLE_VIEW_ROAD_VEHICLE_STATUS_START_STOP_TOOLTIP :{BLACK}פעולת כלי רכב- לחץ כדי לעצור או להפעיל את כלי הרכב
STR_VEHICLE_VIEW_SHIP_STATE_STATUS_STOP_TOOLTIP :{BLACK}פעולת כלי שייט - לחץ כדי לעצור או להפעיל את כלי השייט
# Messages in the start stop button in the vehicle view
STR_VEHICLE_STATUS_LOADING_UNLOADING :{LTBLUE}טעינה / פריקה
@@ -3809,6 +3924,7 @@ STR_VEHICLE_STATUS_HEADING_FOR_WAYPOINT_VEL :{LTBLUE} {1:VEL
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_VEL :{ORANGE}בדרך אל {DEPOT}, {VELOCITY}
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_SERVICE_VEL :{LTBLUE}קבלת שירות ב{DEPOT}, {VELOCITY}
STR_VEHICLE_STATUS_CANNOT_REACH_DEPOT_SERVICE_VEL :{LTBLUE}לא יכול להגיע ל {DEPOT}, {VELOCITY}
# Vehicle stopped/started animations
###length 2
@@ -4171,6 +4287,7 @@ STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}אחד
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}חלון הדה-באג זמין רק עבור השרת
# AI configuration window
STR_AI_CONFIG_CAPTION_AI :{WHITE} הגדרת בינה מלאכותית
STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}סקריפט המשחק אשר יטען במשחק הבא
STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}שחקני המחשב אשר יטענו במשחק הבא
STR_AI_CONFIG_HUMAN_PLAYER :שחקן אנושי
@@ -4207,6 +4324,10 @@ STR_AI_LIST_ACCEPT_TOOLTIP :{BLACK} בחר
STR_AI_LIST_CANCEL :{BLACK}בטל
STR_AI_LIST_CANCEL_TOOLTIP :{BLACK}אל תשנה את התסריט
STR_SCREENSHOT_CAPTION :{WHITE}צלם מסך
STR_SCREENSHOT_SCREENSHOT :תמונת מסך רגילה
STR_SCREENSHOT_DEFAULTZOOM_SCREENSHOT :{BLACK}זום ברירת מחדל לצילום מסך
STR_SCREENSHOT_WORLD_SCREENSHOT :{BLACK}צילום מסך של כל המפה
# AI Parameters
STR_AI_SETTINGS_CAPTION_AI :שחקן מחשב
@@ -4345,6 +4466,7 @@ STR_ERROR_LOAN_ALREADY_REPAYED :{WHITE}... אי
STR_ERROR_CURRENCY_REQUIRED :{WHITE}... דרושים {CURRENCY_LONG}
STR_ERROR_CAN_T_REPAY_LOAN :{WHITE}לא ניתן להחזיר את ההלוואה...
STR_ERROR_INSUFFICIENT_FUNDS :{WHITE}לא ניתן למסור כסף שנלווה מהבנק...
STR_ERROR_CAN_T_GIVE_MONEY :{WHITE}לא ניתן לתת כסף לחברה הזאת...
STR_ERROR_CAN_T_BUY_COMPANY :{WHITE}לא ניתן לקנות את החברה...
STR_ERROR_CAN_T_BUILD_COMPANY_HEADQUARTERS :{WHITE}לא ניתן לבנות את מטה החברה באתר זה...
STR_ERROR_CAN_T_BUY_25_SHARE_IN_THIS :{WHITE}אין באפשרותך לקנות 25% ממניות חברה זו...
@@ -4370,6 +4492,7 @@ STR_ERROR_TOO_MANY_INDUSTRIES :{WHITE}... יו
STR_ERROR_CAN_T_GENERATE_INDUSTRIES :{WHITE}לא ניתן ליצור תעשיות...
STR_ERROR_CAN_T_BUILD_HERE :{WHITE}לא ניתן לבנות {STRING} כאן...
STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY :{WHITE}לא ניתן לבנות כאן תעשיה מסוג זה...
STR_ERROR_CAN_T_PROSPECT_INDUSTRY :{WHITE}לא יכול להקים תעשייה...
STR_ERROR_INDUSTRY_TOO_CLOSE :{WHITE}... קרוב מידי לתעשיה אחרת
STR_ERROR_MUST_FOUND_TOWN_FIRST :{WHITE}... יש להקים עיר קודם
STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}... ניתן רק אחד בכל עיר
@@ -4384,6 +4507,7 @@ STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... יע
STR_ERROR_CAN_ONLY_BE_BUILT_ABOVE_SNOW_LINE :{WHITE}... ניתן/ת לבנייה רק מעל לקו השלג
STR_ERROR_CAN_ONLY_BE_BUILT_BELOW_SNOW_LINE :{WHITE}... ניתן/ת לבנייה רק מתחת לקו השלג
STR_ERROR_NO_SUITABLE_PLACES_FOR_PROSPECTING :{WHITE}לא היו מקומות מתאימים בשביל התעשייה הזאת
STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES :{WHITE}אין מיקומים מתאימים לתעשיות '{STRING}'
STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES_EXPLANATION :{WHITE}שנה את פרמטרי יצירת המפה לקבלת מפה טובה יותר
@@ -4471,6 +4595,7 @@ STR_ERROR_DEPOT_WRONG_DEPOT_TYPE :סוג מוסך
STR_ERROR_TRAIN_TOO_LONG_AFTER_REPLACEMENT :{WHITE}ארוכה מידי לאחר ביצוע ההחלפה {VEHICLE}
STR_ERROR_AUTOREPLACE_NOTHING_TO_DO :{WHITE}לא יושמו כללים להחלפה/חידוש אוטומטיים
STR_ERROR_AUTOREPLACE_MONEY_LIMIT :(הגבלת כסף)
STR_ERROR_AUTOREPLACE_INCOMPATIBLE_CARGO :{WHITE}רכב חדש לא יכול לנשוא{STRING}
# Rail construction errors
STR_ERROR_IMPOSSIBLE_TRACK_COMBINATION :{WHITE}שילוב מסילות בלתי אפשרי
@@ -4498,6 +4623,8 @@ STR_ERROR_CAN_T_REMOVE_ROAD_FROM :{WHITE}לא נ
STR_ERROR_CAN_T_REMOVE_TRAMWAY_FROM :{WHITE}לא ניתן להסיר מסילת רכבת חשמלית מכאן...
STR_ERROR_THERE_IS_NO_ROAD :{WHITE}... אין כביש
STR_ERROR_THERE_IS_NO_TRAMWAY :{WHITE}... אין רכבת קלה
STR_ERROR_CAN_T_CONVERT_TRAMWAY :{WHITE}לא יכול לשנות סוג רכבת קלה כאן...
STR_ERROR_NO_SUITABLE_TRAMWAY :{WHITE}אין רכבת קלה מתאימה
# Waterway construction errors
STR_ERROR_CAN_T_BUILD_CANALS :{WHITE}לא ניתן לבנות כאן תעלה...
@@ -4544,6 +4671,7 @@ STR_ERROR_OBJECT_IN_THE_WAY :{WHITE}עצם
STR_ERROR_COMPANY_HEADQUARTERS_IN :{WHITE}... מטה חברה חוסם את הדרך
STR_ERROR_CAN_T_PURCHASE_THIS_LAND :{WHITE}לא ניתן לקנות שטח זה...
STR_ERROR_YOU_ALREADY_OWN_IT :{WHITE}... שטח זה כבר בבעלותך!
STR_ERROR_BUILD_OBJECT_LIMIT_REACHED :{WHITE}... הגעת למגבלת בניית האובייקטים
# Group related errors
STR_ERROR_GROUP_CAN_T_CREATE :{WHITE}לא ניתן ליצור קבוצה...
@@ -5073,6 +5201,7 @@ STR_FORMAT_DATE_ISO :{2:NUM}-{1:STRI
STR_FORMAT_COMPANY_NUM :({COMMA} חברה)
STR_FORMAT_GROUP_NAME :{COMMA} קבוצה
STR_FORMAT_GROUP_VEHICLE_NAME :{GROUP} #{COMMA}
STR_FORMAT_INDUSTRY_NAME :{1:STRING.gen} {0:TOWN}
###length 2

View File

@@ -340,6 +340,7 @@ STR_CONFIG_SETTING_COMPANIES_OFF :बन्द
###length 3
###setting-zero-is-special

View File

@@ -263,6 +263,15 @@ STR_UNITS_POWER_IMPERIAL :{COMMA}{NBSP}LE
STR_UNITS_POWER_METRIC :{COMMA}{NBSP}LE
STR_UNITS_POWER_SI :{COMMA}{NBSP}kW
STR_UNITS_POWER_IMPERIAL_TO_WEIGHT_IMPERIAL :{DECIMAL}{NBSP}LE/t
STR_UNITS_POWER_IMPERIAL_TO_WEIGHT_METRIC :{DECIMAL}{NBSP}LE/t
STR_UNITS_POWER_IMPERIAL_TO_WEIGHT_SI :{DECIMAL}{NBSP}LE/Mg
STR_UNITS_POWER_METRIC_TO_WEIGHT_IMPERIAL :{DECIMAL}{NBSP}LE/t
STR_UNITS_POWER_METRIC_TO_WEIGHT_METRIC :{DECIMAL}{NBSP}LE/t
STR_UNITS_POWER_METRIC_TO_WEIGHT_SI :{DECIMAL}{NBSP}LE/Mg
STR_UNITS_POWER_SI_TO_WEIGHT_IMPERIAL :{DECIMAL}{NBSP}kW/t
STR_UNITS_POWER_SI_TO_WEIGHT_METRIC :{DECIMAL}{NBSP}kW/t
STR_UNITS_POWER_SI_TO_WEIGHT_SI :{DECIMAL}{NBSP}W/kg
STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}{NBSP}t
STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}{NBSP}t
@@ -458,6 +467,8 @@ STR_SCENEDIT_FILE_MENU_QUIT :Kilépés
###length 15
STR_SETTINGS_MENU_GAME_OPTIONS :Alapbeállítások
STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Beállítások
STR_SETTINGS_MENU_AI_SETTINGS :MI Beállítások
STR_SETTINGS_MENU_GAMESCRIPT_SETTINGS :Játékszkript beállítások
STR_SETTINGS_MENU_NEWGRF_SETTINGS :NewGRF beállítások
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Átlátszósági beállítások
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Városnevek mutatása
@@ -1061,8 +1072,19 @@ STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}Jelöld
STR_GAME_OPTIONS_VIDEO_DRIVER_INFO :{BLACK}Jelenlegi meghajtó: {STRING}
STR_GAME_OPTIONS_GUI_SCALE_FRAME :{BLACK}Felület mérete
STR_GAME_OPTIONS_GUI_SCALE_TOOLTIP :{BLACK}Használd a csúszkát a felület méretének beállításához. Ctrl nyomva tartásával további folyamatos állítás
STR_GAME_OPTIONS_GUI_SCALE_AUTO :{BLACK}Méret automatikus felismerése
STR_GAME_OPTIONS_GUI_SCALE_AUTO_TOOLTIP :{BLACK}Jelöld be ezt, a felület méretének automatikus felismeréséhez
STR_GAME_OPTIONS_GUI_SCALE_BEVELS :{BLACK}Élek méretezése
STR_GAME_OPTIONS_GUI_SCALE_BEVELS_TOOLTIP :{BLACK}Jelöld be ezt a négyzetet hogy az interfész méretéhez igazítsd az éleket
STR_GAME_OPTIONS_GUI_SCALE_1X :1x
STR_GAME_OPTIONS_GUI_SCALE_2X :2x
STR_GAME_OPTIONS_GUI_SCALE_3X :3x
STR_GAME_OPTIONS_GUI_SCALE_4X :4x
STR_GAME_OPTIONS_GUI_SCALE_5X :5x
STR_GAME_OPTIONS_GRAPHICS :{BLACK}Grafika
@@ -1248,6 +1270,7 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :Jobbra
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Maximális kezdeti hitelkeret: {STRING}
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Maximálisan kölcsönözhető összeg (az inflációtól eltekintve)
###setting-zero-is-special
STR_CONFIG_SETTING_INTEREST_RATE :Kamatláb: {STRING}
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Banki hitel kamat; inflációt is szabályozza, ha be van kapcsolva
@@ -1474,6 +1497,8 @@ STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Vonalak széles
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME :NewGRF nevének mutatása a járművásárlási ablakban: {STRING}
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME_HELPTEXT :A járművásárlási ablakban egy külön sorban legyen kiírva a NewGRF neve, amiből a kiválasztott jármű jön.
STR_CONFIG_SETTING_SHOW_CARGO_IN_LISTS :Megmutatja az összes rakományt amit a járművek képesek szállítania lista ablakban {STRING}
STR_CONFIG_SETTING_SHOW_CARGO_IN_LISTS_HELPTEXT :Ha be van kapcsolva, a jármű szállítható rakománya megjelenik fölötte a jármű listában.
STR_CONFIG_SETTING_LANDSCAPE :Táj: {STRING}
STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :A tájak alapvető játékbeállításokat határoznak meg különféle árukkal és településnövekedési tényezőkkel. A NewGRF-ek és a játékszkriptek segítségével ez még tovább hangolható.
@@ -2109,6 +2134,8 @@ STR_INTRO_HIGHSCORE :{BLACK}Rekord t
STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Beállítások
STR_INTRO_NEWGRF_SETTINGS :{BLACK}NewGRF beállítások
STR_INTRO_ONLINE_CONTENT :{BLACK}Letölthető tartalmak
STR_INTRO_AI_SETTINGS :{BLACK}MI Beállítások
STR_INTRO_GAMESCRIPT_SETTINGS :{BLACK}Játékszkript beállítások
STR_INTRO_QUIT :{BLACK}Kilépés
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Új játék kezdése. Ctrl+kattintással átugorhatod a térkép beállításokat
@@ -2128,6 +2155,8 @@ STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Rekord t
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}A beállítások megjelenítése
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}NewGRF beállítások megjelenítése
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Új és frissített tartalmak megtekintése és letöltése
STR_INTRO_TOOLTIP_AI_SETTINGS :{BLACK}MI beállítások megjelenítése
STR_INTRO_TOOLTIP_GAMESCRIPT_SETTINGS :{BLACK}Játékszkript beállítások megjelenítése
STR_INTRO_TOOLTIP_QUIT :{BLACK}Kilépés az OpenTTD-ből
STR_INTRO_BASESET :{BLACK}A jelenleg kiválasztott grafikus alapcsomagból {NUM} sprite hiányzik. Frissítsd a grafikus alapcsomagot!
@@ -2734,8 +2763,6 @@ STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Automata
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Válassz egy vasúti hidat
STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Közúti híd építése
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Híd kiválasztása - kattints arra a hídra, amit meg akarsz építeni
STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY}
STR_BRIDGE_NAME_SUSPENSION_STEEL :Függő, acél
STR_BRIDGE_NAME_GIRDER_STEEL :Gerendás, acél
STR_BRIDGE_NAME_CANTILEVER_STEEL :Rácsos, acél
@@ -2887,6 +2914,8 @@ STR_FOUND_TOWN_RANDOM_TOWN_BUTTON :{BLACK}Egy vél
STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP :{BLACK}Település építése véletlenszerű helyre
STR_FOUND_TOWN_MANY_RANDOM_TOWNS :{BLACK}Sok véletlen település
STR_FOUND_TOWN_RANDOM_TOWNS_TOOLTIP :{BLACK}Véletlenszerüen elhelyez a térképen sok települést.
STR_FOUND_TOWN_EXPAND_ALL_TOWNS :{BLACK}Minden város növelése
STR_FOUND_TOWN_EXPAND_ALL_TOWNS_TOOLTIP :{BLACK}Minden város enyhe növelése
STR_FOUND_TOWN_NAME_TITLE :{YELLOW}Városnév:
STR_FOUND_TOWN_NAME_EDITOR_TITLE :{BLACK}A város nevének megadása
@@ -3187,6 +3216,12 @@ STR_MAPGEN_QUANTITY_OF_RIVERS :{BLACK}Folyók:
STR_MAPGEN_SMOOTHNESS :{BLACK}Simaság:
STR_MAPGEN_VARIETY :{BLACK}Változatosság eloszlása:
STR_MAPGEN_GENERATE :{WHITE}Generál
STR_MAPGEN_NEWGRF_SETTINGS :NewGRF Beállítások
STR_MAPGEN_NEWGRF_SETTINGS_TOOLTIP :{BLACK}NewGRF beállítások megjelenítése
STR_MAPGEN_AI_SETTINGS :{BLACK}MI Beállítások
STR_MAPGEN_AI_SETTINGS_TOOLTIP :{BLACK}MI beállítások megjelenítése
STR_MAPGEN_GS_SETTINGS :{BLACK}Játékszkript Beállítások
STR_MAPGEN_GS_SETTINGS_TOOLTIP :{BLACK}Játékszkript beállítások megjelenítése
###length 21
STR_MAPGEN_TOWN_NAME_ORIGINAL_ENGLISH :Angol (Eredeti)
@@ -3357,7 +3392,10 @@ STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}A jelenl
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Sprite elmozdítása, módosítva az X és Y offszeteket. Ctrl+kattintással a spriteot nyolc egységgel mozgatja
###length 2
STR_SPRITE_ALIGNER_CENTRE_OFFSET :{BLACK}Eltolás központosítva
STR_SPRITE_ALIGNER_CENTRE_SPRITE :{BLACK}Sprite középpontolás
STR_SPRITE_ALIGNER_CROSSHAIR :{BLACK}Célkereszt
STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Eltolás visszaállítása
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}A jelenlegi relatív eltolás visszaállítása
@@ -3516,14 +3554,14 @@ STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT :Kizárólagos s
STR_LOCAL_AUTHORITY_ACTION_BRIBE :Önkormányzat megvesztegetése
###length 8
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Kis helyi reklámhadjárat indítása, hogy több utast és rakományt vonzz a megállóidba.{}A város körül kis területen ideiglenesen javítja az állomásaid minősítését.{}Ára: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Közepes helyi reklámhadjárat indítása, hogy több utast és rakományt vonzz a megállóidba.{}A város körül közepes méretű területen ideiglenesen javítja az állomásaid minősítését.{}Ára: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Nagy helyi reklámhadjárat indítása, hogy több utast és rakományt vonzz a megállóidba.{}A város körül nagy területen ideiglenesen javítja az állomásaid minősítését.{}Ára: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}A városi úthálózat felújításának támogatása.{}Hat hónapig jelentősen összezavarja a közúti forgalmat.{}Ára: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Szobor építése a vállalatod tiszteletére.{}Javítja az állomásaid értékelését a városban.{}Ára: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Új kereskedelmi épületek építésének támogatása a városban.{}A város egy ideig gyorsabban fog növekedni.{}Ára: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Egy éves kizárólagos szállítási jogok vásárlása a városban.{}Az önkormányzat megtiltja az utasoknak és a rakományoknak, hogy más vállalatok állomásait használják.{}Ára: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}A megítélésed növelése az önkormányzat megvesztegetésével, komoly büntetést kockáztatva, ha az kiderül.{}Ára: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{PUSH_COLOUR}{YELLOW}Kis helyi reklámhadjárat indítása, hogy több utast és rakományt vonzz a megállóidba.{}A város körül kis területen ideiglenesen javítja az állomásaid minősítését.{}{POP_COLOUR}Ára: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{PUSH_COLOUR}{YELLOW}Közepes helyi reklámhadjárat indítása, hogy több utast és rakományt vonzz a megállóidba.{}A város körül közepes méretű területen ideiglenesen javítja az állomásaid minősítését.{}{POP_COLOUR}Ára: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{PUSH_COLOUR}{YELLOW}Nagy helyi reklámhadjárat indítása, hogy több utast és rakományt vonzz a megállóidba.{}A város körül nagy területen ideiglenesen javítja az állomásaid minősítését.{}{POP_COLOUR}Ára: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{PUSH_COLOUR}{YELLOW}A városi úthálózat felújításának támogatása.{}Hat hónapig jelentősen összezavarja a közúti forgalmat.{}{POP_COLOUR}Ára: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{PUSH_COLOUR}{YELLOW}Szobor építése a vállalatod tiszteletére.{}Javítja az állomásaid értékelését a városban.{}{POP_COLOUR}Ára: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{PUSH_COLOUR}{YELLOW}Új kereskedelmi épületek építésének támogatása a városban.{}A város egy ideig gyorsabban fog növekedni.{}{POP_COLOUR}Ára: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{PUSH_COLOUR}{YELLOW}Egy éves kizárólagos szállítási jogok vásárlása a városban.{}Az önkormányzat megtiltja az utasoknak és a rakományoknak, hogy más vállalatok állomásait használják.{}{POP_COLOUR}Ára: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{PUSH_COLOUR}{YELLOW}A megítélésed növelése az önkormányzat megvesztegetésével, komoly büntetést kockáztatva, ha az kiderül.{}{POP_COLOUR}Ára: {CURRENCY_LONG}
# Goal window
STR_GOALS_CAPTION :{WHITE}{COMPANY} céljai
@@ -3696,15 +3734,18 @@ STR_FINANCES_SECTION_SHIP_REVENUE :{GOLD}Hajók
STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}Kölcsön kamata
STR_FINANCES_SECTION_OTHER :{GOLD}Egyéb
STR_FINANCES_TOTAL_CAPTION :{WHITE}Összesen
STR_FINANCES_NEGATIVE_INCOME :-{CURRENCY_LONG}
STR_FINANCES_ZERO_INCOME :{CURRENCY_LONG}
STR_FINANCES_POSITIVE_INCOME :+{CURRENCY_LONG}
STR_FINANCES_PROFIT :{WHITE}Nyereség
STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}Banki egyenleg
STR_FINANCES_OWN_FUNDS_TITLE :{WHITE}Saját források
STR_FINANCES_LOAN_TITLE :{WHITE}Kölcsön
STR_FINANCES_INTEREST_RATE :{WHITE}Banki hitel Kamat: {BLACK}{NUM}%
STR_FINANCES_MAX_LOAN :{WHITE}Max. kölcsön: {BLACK}{CURRENCY_LONG}
STR_FINANCES_TOTAL_CURRENCY :{BLACK}{CURRENCY_LONG}
STR_FINANCES_BANK_BALANCE :{WHITE}{CURRENCY_LONG}
STR_FINANCES_BORROW_BUTTON :{BLACK}Kölcsönkér {CURRENCY_LONG}
STR_FINANCES_BORROW_TOOLTIP :{BLACK}Kölcsön növelése. Ctrl+kattintással amennyivel csak lehet
STR_FINANCES_REPAY_BUTTON :{BLACK}Visszafizet {CURRENCY_LONG}
@@ -3835,6 +3876,8 @@ STR_VEHICLE_LIST_MANAGE_LIST_TOOLTIP :{BLACK}A listá
STR_VEHICLE_LIST_REPLACE_VEHICLES :Járművek lecserélése
STR_VEHICLE_LIST_SEND_FOR_SERVICING :Javításra küld
STR_VEHICLE_LIST_PROFIT_THIS_YEAR_LAST_YEAR :{TINY_FONT}{BLACK}Idei nyereség: {CURRENCY_LONG} (Tavalyi: {CURRENCY_LONG})
STR_VEHICLE_LIST_CARGO :{TINY_FONT}{BLACK}[{CARGO_LIST}]
STR_VEHICLE_LIST_NAME_AND_CARGO :{TINY_FONT}{BLACK}{STRING} {STRING}
STR_VEHICLE_LIST_SEND_TRAIN_TO_DEPOT :Elküldi járműtelepre
STR_VEHICLE_LIST_SEND_ROAD_VEHICLE_TO_DEPOT :Elküldi garázsba
@@ -3927,6 +3970,9 @@ STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Hatótá
STR_PURCHASE_INFO_AIRCRAFT_TYPE :{BLACK}Típus: {GOLD}{STRING}
###length 3
STR_CARGO_TYPE_FILTER_ALL :Minden rakománytípus
STR_CARGO_TYPE_FILTER_FREIGHT :Tehervonat
STR_CARGO_TYPE_FILTER_NONE :Nincs
###length VEHICLE_TYPES
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Vasúti jármű kiválasztása - kattints egy járműre az adataihoz. Ctrl+kattintással a járműtípus elrejthető/felfedhető
@@ -4255,6 +4301,7 @@ STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Súly: {
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Súly: {LTBLUE}{WEIGHT_SHORT} {BLACK}Teljesítmény: {LTBLUE}{POWER}{BLACK} Végsebesség: {LTBLUE}{VELOCITY} {BLACK}Vonóerő: {LTBLUE}{FORCE}
STR_VEHICLE_INFO_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK}Idei haszon: {LTBLUE}{CURRENCY_LONG} (tavalyi: {CURRENCY_LONG})
STR_VEHICLE_INFO_PROFIT_THIS_YEAR_LAST_YEAR_MIN_PERFORMANCE :{BLACK}Idei haszon: {LTBLUE}{CURRENCY_LONG} (tavalyi: {CURRENCY_LONG}) {BLACK}Minimum teljesítmény: {LTBLUE}{POWER_TO_WEIGHT}
STR_VEHICLE_INFO_RELIABILITY_BREAKDOWNS :{BLACK}Megbízhatóság: {LTBLUE}{COMMA}% {BLACK}Lerobbanások az utolsó javítás óta: {LTBLUE}{COMMA}
STR_VEHICLE_INFO_BUILT_VALUE :{LTBLUE}{ENGINE} {BLACK}Vásárlás éve: {LTBLUE}{NUM}{BLACK} Érték: {LTBLUE}{CURRENCY_LONG}
@@ -4529,22 +4576,22 @@ STR_TIMETABLE_STARTING_DATE :{BLACK}Indulás
STR_TIMETABLE_STARTING_DATE_TOOLTIP :{BLACK}Menetrend kezdeti dátumának kiválasztása. A ctrl+kattintás egyenletesen elosztja az ezen a menetrenden osztozó járműveket a kezdeti dátumtól fogva a jelenlegi utasításuk alapján, amennyiben a menetrend teljesen időzítve van.
STR_TIMETABLE_CHANGE_TIME :{BLACK}Idő megváltoztatása
STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}A kijelölt utasítás végrehajtási idejét változtatja meg
STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}A kijelölt utasítás végrehajtási idejét változtatja meg. Ctrl+kattintással beállítod az időt az összes utasításhoz.
STR_TIMETABLE_CLEAR_TIME :{BLACK}Idő törlése
STR_TIMETABLE_CLEAR_TIME_TOOLTIP :{BLACK}A kijelölt menetrendi sorhoz tartozó végrehajtási idő törlése
STR_TIMETABLE_CLEAR_TIME_TOOLTIP :{BLACK}A kijelölt menetrendi sorhoz tartozó végrehajtási idő törlése. Ctrl+Klikkel kitörlöd az időt az összes utasításnál.
STR_TIMETABLE_CHANGE_SPEED :{BLACK}Sebességkorlátozás megváltoztatása
STR_TIMETABLE_CHANGE_SPEED_TOOLTIP :{BLACK}Kijelölt utasítás sebességkorlátozásának megváltoztatása
STR_TIMETABLE_CHANGE_SPEED_TOOLTIP :{BLACK}Kijelölt utasítás sebességkorlátozásának megváltoztatása. Ctrl+kattintással beállíthatod a sebességet az összes utasításhoz.
STR_TIMETABLE_CLEAR_SPEED :{BLACK}Sebességkorlátozás törlése
STR_TIMETABLE_CLEAR_SPEED_TOOLTIP :{BLACK}Sebességkorlátozás törlése a kijelölt utasításból
STR_TIMETABLE_CLEAR_SPEED_TOOLTIP :{BLACK}Sebességkorlátozás törlése a kijelölt utasításból. Ctrl+kattintással kitörlöd a sebességet az összes utasításból.
STR_TIMETABLE_RESET_LATENESS :{BLACK}Késés nullázása
STR_TIMETABLE_RESET_LATENESS_TOOLTIP :{BLACK}Késés-számláló nullázása, azaz a jármű pontos lesz
STR_TIMETABLE_AUTOFILL :{BLACK}Automatikus kitöltés
STR_TIMETABLE_AUTOFILL_TOOLTIP :{BLACK}Menetrend automatikus kitöltése a következő út értékeivel (Ctrl+kattintással megtartja a várakozási időket)
STR_TIMETABLE_AUTOFILL_TOOLTIP :{BLACK}Menetrend automatikus kitöltése a következő út értékeivel Ctrl+kattintással megtartja a várakozási időket
STR_TIMETABLE_EXPECTED :{BLACK}Várható
STR_TIMETABLE_SCHEDULED :{BLACK}Tervezett
@@ -4588,6 +4635,8 @@ STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Az egyik
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}Az MI / Játékszkript nyomkövetés ablak csak a szerver számára elérhető
# AI configuration window
STR_AI_CONFIG_CAPTION_AI :{WHITE}MI Konfigurálás
STR_AI_CONFIG_CAPTION_GAMESCRIPT :{WHITE}Játékszkript konfiguráció
STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}A következő játékban betöltődő játékszkript
STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}A következő játékban betöltődő MI-k
STR_AI_CONFIG_HUMAN_PLAYER :Játékos
@@ -4601,10 +4650,11 @@ STR_AI_CONFIG_MOVE_DOWN :{BLACK}Mozgatá
STR_AI_CONFIG_MOVE_DOWN_TOOLTIP :{BLACK}Kiválasztott MI mozgatása lefelé a listában
STR_AI_CONFIG_GAMESCRIPT :{SILVER}Játékszkript
STR_AI_CONFIG_GAMESCRIPT_PARAM :{SILVER}Paraméterek
STR_AI_CONFIG_AI :{SILVER}MI-k
STR_AI_CONFIG_CHANGE_AI :MI
STR_AI_CONFIG_CHANGE_GAMESCRIPT :Játékszkript
STR_AI_CONFIG_CHANGE_AI :{BLACK}MI kiválasztása
STR_AI_CONFIG_CHANGE_GAMESCRIPT :{BLACK}Játékszkript kiválasztása
STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}Másik szkript betöltése
STR_AI_CONFIG_CONFIGURE :{BLACK}Beállítások
STR_AI_CONFIG_CONFIGURE_TOOLTIP :{BLACK}A szkript paramétereinek beállítása
@@ -4633,7 +4683,7 @@ STR_SCREENSHOT_HEIGHTMAP_SCREENSHOT :{BLACK}Magassá
STR_SCREENSHOT_MINIMAP_SCREENSHOT :{BLACK}Minitérkép mentése
# AI Parameters
STR_AI_SETTINGS_CAPTION_AI :MI
STR_AI_SETTINGS_CAPTION_AI :{WHITE}MI paraméterei
STR_AI_SETTINGS_CLOSE :{BLACK}Bezárás
STR_AI_SETTINGS_RESET :{BLACK}Visszaállítás
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}
@@ -4797,6 +4847,7 @@ STR_ERROR_TOO_MANY_INDUSTRIES :{WHITE}... túl
STR_ERROR_CAN_T_GENERATE_INDUSTRIES :{WHITE}Nem tudok gazdasági épületet generálni...
STR_ERROR_CAN_T_BUILD_HERE :{WHITE}Nem építhető ide {STRING}...
STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY :{WHITE}Nem építheted ide ezt a gazdasági épületet...
STR_ERROR_CAN_T_PROSPECT_INDUSTRY :{WHITE}Nem lehet az iparágat kutatni...
STR_ERROR_INDUSTRY_TOO_CLOSE :{WHITE}... túl közel egy másik gazdasági épülethez
STR_ERROR_MUST_FOUND_TOWN_FIRST :{WHITE}... előbb települést kell építened
STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}... városonként csak egy lehet
@@ -4811,6 +4862,8 @@ STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... erd
STR_ERROR_CAN_ONLY_BE_BUILT_ABOVE_SNOW_LINE :{WHITE}... csak a hóhatár fölé építhető
STR_ERROR_CAN_ONLY_BE_BUILT_BELOW_SNOW_LINE :{WHITE}... csak a hóhatár alá építhető
STR_ERROR_PROSPECTING_WAS_UNLUCKY :{WHITE}Az adományozás sikertelen a rossz szerencsének köszönhetően; próbáld újra
STR_ERROR_NO_SUITABLE_PLACES_FOR_PROSPECTING :{WHITE}Nem volt megfelelő hely ennek az iparág kutatására
STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES :{WHITE}Nem volt megfelelő hely '{STRING}' elhelyezésére
STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES_EXPLANATION :{WHITE}Változtasd meg a térképgenerálás paramétereit, hogy jobb térképet kapj
@@ -5051,6 +5104,7 @@ STR_ERROR_CAN_T_CHANGE_SERVICING :{WHITE}Nem vál
STR_ERROR_VEHICLE_IS_DESTROYED :{WHITE}... jármű megsemmisült
STR_ERROR_CAN_T_CLONE_VEHICLE_LIST :{WHITE}... nem minden jármű egyforma
STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL :{WHITE}Egyáltalán nincsenek elérhető járművek
STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Változtasd meg a NewGRF konfigurációdat!
@@ -5078,6 +5132,8 @@ STR_ERROR_CAN_T_SKIP_TO_ORDER :{WHITE}Nem lehe
STR_ERROR_CAN_T_COPY_SHARE_ORDER :{WHITE}... a jármű nem tud az összes állomásra eljutni
STR_ERROR_CAN_T_ADD_ORDER :{WHITE}... a jármű nem tud a megadott állomásra eljutni
STR_ERROR_CAN_T_ADD_ORDER_SHARED :{WHITE}... egy jármű, amivel meg van osztva ez az utasítás, nem tud a megadott állomásra eljutni
STR_ERROR_CAN_T_COPY_ORDER_VEHICLE_LIST :{WHITE}... nem minden járműnek ugyanaz az utasításlistája
STR_ERROR_CAN_T_SHARE_ORDER_VEHICLE_LIST :{WHITE}... nem minden jármű osztja meg az utasításlistáját
STR_ERROR_CAN_T_SHARE_ORDER_LIST :{WHITE}Nem lehet megosztani a menetrendet...
STR_ERROR_CAN_T_STOP_SHARING_ORDER_LIST :{WHITE}Nem lehet befejezni a menetrend megosztását...

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@@ -1086,6 +1086,7 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :Hægri
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Hámarkslán: {STRING}
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Hámarks upphæð sem fyrirtæki getur fengið lánað (ekki er gert ráð fyrir verðbólgu)
###setting-zero-is-special
STR_CONFIG_SETTING_INTEREST_RATE :Vextir: {STRING}
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Vextir á lánum, stjórnar einnig verðbólgu, ef hún er virk
@@ -2300,8 +2301,6 @@ STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Auka þ
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Veldu tegund brúar
STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Veldu vegabrú
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Brúarval - smelltu á brú að eigin vali til að reysa hana
STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY}
STR_BRIDGE_NAME_SUSPENSION_STEEL :Hengibrú, stál
STR_BRIDGE_NAME_GIRDER_STEEL :Burðarbitabrú, stál
STR_BRIDGE_NAME_CANTILEVER_STEEL :Svifbitabrú, stál

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@@ -552,6 +552,7 @@ STR_CONFIG_SETTING_NONE :Nulo
###length 3
###setting-zero-is-special

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@@ -200,6 +200,15 @@ STR_UNITS_POWER_IMPERIAL :{COMMA}{NBSP}dk
STR_UNITS_POWER_METRIC :{COMMA}{NBSP}dk
STR_UNITS_POWER_SI :{COMMA}{NBSP}kW
STR_UNITS_POWER_IMPERIAL_TO_WEIGHT_IMPERIAL :{DECIMAL}{NBSP}hp/t
STR_UNITS_POWER_IMPERIAL_TO_WEIGHT_METRIC :{DECIMAL}{NBSP}hp/t
STR_UNITS_POWER_IMPERIAL_TO_WEIGHT_SI :{DECIMAL}{NBSP}hp/Mg
STR_UNITS_POWER_METRIC_TO_WEIGHT_IMPERIAL :{DECIMAL}{NBSP}hp/t
STR_UNITS_POWER_METRIC_TO_WEIGHT_METRIC :{DECIMAL}{NBSP}hp/t
STR_UNITS_POWER_METRIC_TO_WEIGHT_SI :{DECIMAL}{NBSP}hp/Mg
STR_UNITS_POWER_SI_TO_WEIGHT_IMPERIAL :{DECIMAL}{NBSP}kW/t
STR_UNITS_POWER_SI_TO_WEIGHT_METRIC :{DECIMAL}{NBSP}kW/waktu
STR_UNITS_POWER_SI_TO_WEIGHT_SI :{DECIMAL}{NBSP}W/kg
STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}{NBSP}t
STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}{NBSP}t
@@ -226,9 +235,9 @@ STR_UNITS_HEIGHT_METRIC :{COMMA}{NBSP}m
STR_UNITS_HEIGHT_SI :{COMMA}{NBSP}m
# Common window strings
STR_LIST_FILTER_TITLE :{BLACK}Kata penyaring:
STR_LIST_FILTER_OSKTITLE :{BLACK}Masukkan kata penyaring
STR_LIST_FILTER_TOOLTIP :{BLACK}Masukkan kata kunci untuk menyaring daftar
STR_LIST_FILTER_TITLE :{BLACK}Saring:
STR_LIST_FILTER_OSKTITLE :{BLACK}Masukkan satu atau lebih kata kunci untuk penyaringan pada list
STR_LIST_FILTER_TOOLTIP :{BLACK}Masukkan 1 atau lebih kata kunci untuk menyaring daftar
STR_TOOLTIP_GROUP_ORDER :{BLACK}Pilihkan urutan kelompok
STR_TOOLTIP_SORT_ORDER :{BLACK}Pilih modus pengurutan (menurun/menaik)
@@ -377,9 +386,9 @@ STR_SCENEDIT_TOOLBAR_TOWN_GENERATION :{BLACK}Pertumbu
STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION :{BLACK}Membuat Industri
STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION :{BLACK}Pembangunan Jalan
STR_SCENEDIT_TOOLBAR_TRAM_CONSTRUCTION :{BLACK}Pembangunan Jalur Tram
STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Menanam Pohon. Shift untuk menampilkan perkiraan biaya
STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Tanam Pohon. Ctrl untuk memilih area secara diagonal. Shift untuk menampilkan perkiraan biaya
STR_SCENEDIT_TOOLBAR_PLACE_SIGN :{BLACK}Memasang pengenal
STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Tempatkan Obyek. Shift untuk menampilkan perkiraan biaya
STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Tempatkan Obyek. Ctrl untuk memilih area secara diagonal. Shift untuk menampilkan perkiraan biaya
# Scenario editor file menu
###length 7
@@ -395,6 +404,8 @@ STR_SCENEDIT_FILE_MENU_QUIT :Keluar
###length 15
STR_SETTINGS_MENU_GAME_OPTIONS :Pengaturan permainan
STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Pengaturan
STR_SETTINGS_MENU_AI_SETTINGS :Pengaturan AI
STR_SETTINGS_MENU_GAMESCRIPT_SETTINGS :Pengaturan Game script
STR_SETTINGS_MENU_NEWGRF_SETTINGS :Pengaturan NewGRF
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Pengaturan Transparansi
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Nama kota ditampilkan
@@ -997,8 +1008,19 @@ STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}Centang
STR_GAME_OPTIONS_VIDEO_DRIVER_INFO :{BLACK}Pengendali piranti: {STRING}
STR_GAME_OPTIONS_GUI_SCALE_FRAME :{BLACK}Ukuran antarmuka
STR_GAME_OPTIONS_GUI_SCALE_TOOLTIP :{BLACK}Geser slider untuk mengatur ukuran antarmuka. Tekan tombol Ctrl untuk pengaturan terus menerus
STR_GAME_OPTIONS_GUI_SCALE_AUTO :{BLACK}Otomatis deteksi ukuran
STR_GAME_OPTIONS_GUI_SCALE_AUTO_TOOLTIP :{BLACK}Pilih kotak ini untuk mendeteksi ukuran antarmuka secara otomatis
STR_GAME_OPTIONS_GUI_SCALE_BEVELS :{BLACK}Skala bevel
STR_GAME_OPTIONS_GUI_SCALE_BEVELS_TOOLTIP :{BLACK}Pilih kotak ini untuk pengaturan perbandingan ukuran bevel dengan ukuran antarmuka
STR_GAME_OPTIONS_GUI_SCALE_1X :1x
STR_GAME_OPTIONS_GUI_SCALE_2X :2x
STR_GAME_OPTIONS_GUI_SCALE_3X :3x
STR_GAME_OPTIONS_GUI_SCALE_4X :4x
STR_GAME_OPTIONS_GUI_SCALE_5X :5x
STR_GAME_OPTIONS_GRAPHICS :{BLACK}Grafik
@@ -1124,7 +1146,7 @@ STR_WARNING_NO_SUITABLE_AI :{WHITE}Tidak te
# Settings tree window
STR_CONFIG_SETTING_TREE_CAPTION :{WHITE}Pengaturan
STR_CONFIG_SETTING_FILTER_TITLE :{BLACK}Penyaring kata:
STR_CONFIG_SETTING_FILTER_TITLE :{BLACK}Saring:
STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}Perluas semua
STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}Persempit semua
STR_CONFIG_SETTING_RESET_ALL :{BLACK}Atur ulang semua pengaturan
@@ -1184,6 +1206,7 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :Kanan
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Maksimum pinjaman awal: {STRING}
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Jumlah maksimum yang dapat dipinjam (tanpa menghitung inflasi)
###setting-zero-is-special
STR_CONFIG_SETTING_INTEREST_RATE :Bunga pinjaman: {STRING}
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Bunga pinjaman; juga mengendalikan inflasi jika dinyalakan
@@ -1410,6 +1433,8 @@ STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Tebalnya garis
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME :Tampilkan nama NewGRF di jendela beli kendaraan: {STRING}
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME_HELPTEXT :Tambahkan garis ke jendela beli kendaraan, yang menunjukkan NewGRF kendaraan yang dipilih berasal.
STR_CONFIG_SETTING_SHOW_CARGO_IN_LISTS :Tampilkan di windows senarai jenis kargo yang bisa diangkut oleh kendaraan {STRING}
STR_CONFIG_SETTING_SHOW_CARGO_IN_LISTS_HELPTEXT :Jika aktif maka beban transportasi kendaraan akan terlihat diatasnya di daftar kendaraan
STR_CONFIG_SETTING_LANDSCAPE :Bentang Darat: {STRING}
STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :Lanskap mendefinisikan skenario gameplay dasar dengan kargo yang berbeda dan persyaratan pertumbuhan kota. NewGRF dan Game Scripts memungkinkan kontrol yang lebih halus
@@ -1901,13 +1926,13 @@ STR_CONFIG_SETTING_LINKGRAPH_TIME :Ambil {STRING}{
STR_CONFIG_SETTING_LINKGRAPH_TIME_HELPTEXT :Waktu dibutuhkan untuk setiap perhitungan dari komponen 'linkgraph'. Ketika perhitungan dimulai, ada utas 'dibuat' yang boleh dijalankan untuk jumlah hari ini. Semakin pendek anda mengatur ini lebih mungkin utas ini belum selesai ketika itu seharusnya. Kemudian permainan berhenti sampai itu ("lag"). Semakin lama anda mengatur semakin lama itu untuk distribusinya untuk memperbarui ketika rute mengganti.
STR_CONFIG_SETTING_DISTRIBUTION_PAX :Modus distribusi untuk penumpang: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :"simetris" berarti kira-kira jumlah penumpang yang sama akan pergi dari stasiun A ke stasiun B sebagaimana dari B ke A. "asimetris" berarti jumlah penumpang yang pergi ke kedua arah bisa berbeda-beda. "manual" berarti bahwa tidak ada distribusi otomatis akan dilakukan untuk penumpang.
STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :"Simetris" berarti kira-kira jumlah penumpang sama akan pergi dari stasiun A ke stasiun B sebagaimana dari B ke A. "Asimetris" berarti jumlah penumpang pergi pada kedua arah bisa berbeda-beda. "Manual" berarti bahwa tidak ada distribusi otomatis akan dilakukan untuk penumpang.
STR_CONFIG_SETTING_DISTRIBUTION_MAIL :Modus distribusi untuk surat: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :"simetris" berarti kira-kira jumlah surat yang sama akan pergi dari stasiun A ke stasiun B sebagaimana dari B ke A. "asimetris" berarti jumlah surat yang pergi ke kedua arah bisa berbeda-beda. "manual" berarti bahwa tidak ada distribusi otomatis akan dilakukan untuk surat.
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :"Simetris" berarti kira-kira jumlah surat yang sama akan dikirim dari stasiun A ke stasiun B sebagaimana dari B ke A. "Asimetris" berarti jumlah surat dikirim pada kedua arah bisa berbeda-beda. "Manual" berarti tidak ada distribusi otomatis akan dilakukan untuk surat.
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :Modus distribusi untuk kelas kargo BERLAPIS BAJA: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :Kelas kargo BERLAPIS BAJA meliputi barang berharga pada iklim sedang, intan pada sub tropis atau emas pada iklim sub arktik. NewGRF mungkin mengubah itu. "simetris" berarti bahwa jumlah kargo kira-kira akan terkirim sama dari stasiun A ke stasiun B sebagaimana dari B ke A. "asimetris" berarti jumlah kargo terkirim bisa berbeda pada kedua arah. "manual" berarti bahwa tidak ada distribusi otomatis akan dilakukan untuk kargo itu. Disarankan untuk memilih asimetris atau manual ketika bermain sub arktik, karena bank tidak mengirim emas kembali ke tambang emas. Untuk iklim tropis dan sub tropis anda juga bisah pilih simetris karena bank akan mengirim kembali beberapa barang berharga ke bank asalnya.
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :Kelas kargo LAPIS-BAJA meliputi barang berharga pada iklim sedang, berlian pada iklim sub tropis atau emas pada iklim sub arktik. NewGRF bisa merubah ketentuan tersebut. "Simetris" berarti jumlah kargo kira-kira akan terkirim sama banyak dari stasiun A ke stasiun B sebagaimana dari B ke A. "Asimetris" berarti jumlah kargo terkirim bisa berbeda pada kedua arah. "Manual" berarti tidak ada distribusi otomatis yang akan dilakukan untuk kargo tersebut. Disarankan memilih asimetris atau manual ketika bermain pada sub arktik atau sub tropis, karena bank hanya sebagai penerima pada iklim tersebut. Untuk iklim sedang anda bisa memilih simetris karena bank akan mengirim barang berharga pula ke bank asal.
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Modus distribusi untuk kelas kargo yang lain: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"asimetris" berarti jumlah kargo yang pergi ke kedua arah bisa berbeda-beda. "manual" berarti bahwa tidak ada distribusi otomatis akan dilakukan untuk kargo.
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"Asimetris" berarti jumlah kargo dikirim pada kedua arah bisa berbeda-beda. "Manual" berarti tidak ada distribusi otomatis akan dilakukan untuk kargo tersebut.
###length 3
STR_CONFIG_SETTING_DISTRIBUTION_MANUAL :manual
STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC :asimetris
@@ -2045,6 +2070,8 @@ STR_INTRO_HIGHSCORE :{BLACK}Tabel Ni
STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Pengaturan
STR_INTRO_NEWGRF_SETTINGS :{BLACK}Pengaturan NewGRF
STR_INTRO_ONLINE_CONTENT :{BLACK}Cari Konten Daring
STR_INTRO_AI_SETTINGS :{BLACK}Pengaturan AI
STR_INTRO_GAMESCRIPT_SETTINGS :{BLACK}Pengaturan Game Script
STR_INTRO_QUIT :{BLACK}Keluar
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Mulai permainan baru. Ctrl-Klik melewatkan konfigurasi peta
@@ -2064,6 +2091,8 @@ STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Tampilka
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Tampilkan pengaturan
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Tampilkan pengaturan NewGRF
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Cari konten baru dan pembaruan untuk diunduh
STR_INTRO_TOOLTIP_AI_SETTINGS :{BLACK}Tampilkan pengaturan AI
STR_INTRO_TOOLTIP_GAMESCRIPT_SETTINGS :{BLACK}Tampilan pengaturan game script
STR_INTRO_TOOLTIP_QUIT :{BLACK}Keluar OpenTTD
STR_INTRO_BASESET :{BLACK}Kumpulan grafik dasar yang dipilih saat ini hilang {NUM} sprite {P ..}. Silakan periksa pembaruan untuk baseset.
@@ -2076,9 +2105,9 @@ STR_QUIT_YES :{BLACK}Ya
STR_QUIT_NO :{BLACK}Tidak
# Abandon game
STR_ABANDON_GAME_CAPTION :{WHITE}Batalkan Permainan
STR_ABANDON_GAME_CAPTION :{WHITE}Tinggalkan Permainan
STR_ABANDON_GAME_QUERY :{YELLOW}Apakah anda yakin untuk meninggalkan permainan?
STR_ABANDON_SCENARIO_QUERY :{YELLOW}Apakan anda yakin untuk mengabaikan skenario ini ?
STR_ABANDON_SCENARIO_QUERY :{YELLOW}Apakah anda yakin untuk mengabaikan skenario ini ?
# Cheat window
STR_CHEATS :{WHITE}Kode Curang
@@ -2454,13 +2483,13 @@ STR_NETWORK_SERVER_MESSAGE_GAME_REASON_LINK_GRAPH :menunggu pembar
STR_NETWORK_MESSAGE_CLIENT_LEAVING :pergi
STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} telah bergabung
STR_NETWORK_MESSAGE_CLIENT_JOINED_ID :*** {STRING} sudah bergabung ke dalam permainan (Client #{2:NUM})
STR_NETWORK_MESSAGE_CLIENT_COMPANY_JOIN :*** {STRING} bergabung dalam perusahaan #{2:NUM}
STR_NETWORK_MESSAGE_CLIENT_JOINED_ID :*** {0:STRING} sudah bergabung ke dalam permainan (Client #{2:NUM})
STR_NETWORK_MESSAGE_CLIENT_COMPANY_JOIN :*** {0:STRING} bergabung dengan perusahaan #{2:NUM}
STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING} bergabung menjadi penonton
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} mulai mendirikan perusahaan (#{2:NUM})
STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} meninggalkan permainan ({2:STRING})
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {0:STRING} mulai mendirikan perusahaan (#{2:NUM})
STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {0:STRING} meninggalkan permainan ({2:STRING})
STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} telah mengganti namanya menjadi {STRING}
STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} memberikan {2:CURRENCY_LONG} kepada {1:STRING}
STR_NETWORK_MESSAGE_GIVE_MONEY :*** {0:STRING} memberikan {2:CURRENCY_LONG} kepada {1:STRING}
STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}Server menutup sesi
STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}Server memulai ulang...{}Tunggulah...
STR_NETWORK_MESSAGE_KICKED :*** {STRING} telah dikeluarkan. Alasan: ({STRING})
@@ -2575,6 +2604,9 @@ STR_LINKGRAPH_LEGEND_SATURATED :{TINY_FONT}{BLA
STR_LINKGRAPH_LEGEND_OVERLOADED :{TINY_FONT}{BLACK}kelebihan beban
# Linkgraph tooltip
STR_LINKGRAPH_STATS_TOOLTIP :{BLACK}{CARGO_LONG} di transportasikan per bulan dari {STATION} ke {STATION} ({COMMA}% dari kapasitas){STRING}
STR_LINKGRAPH_STATS_TOOLTIP_RETURN_EXTENSION :{}{CARGO_LONG} akan dikirim kembali ({COMMA}% dari kapasitas)
STR_LINKGRAPH_STATS_TOOLTIP_TIME_EXTENSION :{}Rataan waktu tempuh: {NUM}{NBSP}hari{}
# Base for station construction window(s)
STR_STATION_BUILD_COVERAGE_AREA_TITLE :{BLACK}Jangkauan layanan
@@ -2584,6 +2616,7 @@ STR_STATION_BUILD_COVERAGE_AREA_OFF_TOOLTIP :{BLACK}Jangan s
STR_STATION_BUILD_COVERAGE_AREA_ON_TOOLTIP :{BLACK}Soroti area yang dapat dilayani dari lokasi yang hendak dibangun
STR_STATION_BUILD_ACCEPTS_CARGO :{BLACK}Menerima: {GOLD}{CARGO_LIST}
STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}Suplai: {GOLD}{CARGO_LIST}
STR_STATION_BUILD_INFRASTRUCTURE_COST :{BLACK}Biaya perawatan: {GOLD}{CURRENCY_SHORT}/tahun
# Join station window
STR_JOIN_STATION_CAPTION :{WHITE}Gabung stasiun
@@ -2666,8 +2699,6 @@ STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Tambah k
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Pilih Jembatan Rel
STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Pilih Jembatan
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Pilihan jembatan - Klik pada jembatan yang ingin anda bangun
STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY}
STR_BRIDGE_NAME_SUSPENSION_STEEL :Suspensi, Baja
STR_BRIDGE_NAME_GIRDER_STEEL :Balok, Baja
STR_BRIDGE_NAME_CANTILEVER_STEEL :Beton, Baja
@@ -2771,11 +2802,11 @@ STR_LANDSCAPING_TOOLBAR :{WHITE}Proses L
STR_LANDSCAPING_TOOLTIP_LOWER_A_CORNER_OF_LAND :{BLACK}Turunkan penjuru dataran. Drag untuk menurunkan penjuru pertama dan meratakan area setinggi penjuru yg baru. Ctrl untuk memilih secara diagonal. Shift untuk menampilkan perkiraan biaya
STR_LANDSCAPING_TOOLTIP_RAISE_A_CORNER_OF_LAND :{BLACK}Naikkan penjuru dataran. Drag untuk menaikkan penjuru pertama dan meratakan area setinggi penjuru yg baru. Ctrl untuk memilih secara diagonal. Shift untuk menampilkan perkiraan biaya
STR_LANDSCAPING_LEVEL_LAND_TOOLTIP :{BLACK}Ratakan permukaan setinggi ujung kotak terpilih. Ctrl untuk memilih area secara diagonal. Shift untuk menampilkan perkiraan biaya
STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND :{BLACK}Beli tanah untuk digunakan pada masa depan. Shift untuk menampilkan perkiraan biaya
STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND :{BLACK}Beli tanah untuk digunakan pada masa depan. Ctrl memilih area secara diagonal. Shift untuk menampilkan perkiraan biaya
# Object construction window
STR_OBJECT_BUILD_CAPTION :{WHITE}Pemilihan obyek
STR_OBJECT_BUILD_TOOLTIP :{BLACK}Pilih obyek yg akan dibangun. Shift untuk menampilkan perkiraan biaya
STR_OBJECT_BUILD_TOOLTIP :{BLACK}Pilih obyek yg akan dibangun. Ctrl untuk memilih area secara diagonal. Shift untuk menampilkan perkiraan biaya
STR_OBJECT_BUILD_CLASS_TOOLTIP :{BLACK}Pilih kelas dari objek yang dibangun
STR_OBJECT_BUILD_PREVIEW_TOOLTIP :{BLACK}Pra-tayang obyek
STR_OBJECT_BUILD_SIZE :{BLACK}Ukuran: {GOLD}{NUM} x {NUM} kotak
@@ -2787,7 +2818,7 @@ STR_OBJECT_CLASS_TRNS :Pemancar
STR_PLANT_TREE_CAPTION :{WHITE}Pepohonan
STR_PLANT_TREE_TOOLTIP :{BLACK}Pilih jenis pohon untuk ditanam. Jika pohon sudah tertanam, ini akan menambah jenis pohon secara acak dari tipe yang sama.
STR_TREES_RANDOM_TYPE :{BLACK}Tanam pohon secara acak
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Tempatkan tipe tumbuhan secara acak. Shift untuk menampilkan perkiraan biaya
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Tanam tipe pepohonan secara acak. Ctrl untuk memilih area secara diagonal. Shift untuk menampilkan perkiraan biaya
STR_TREES_RANDOM_TREES_BUTTON :{BLACK}Pohon Acak
STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}Menanam pohon secara acak pada lansekap
STR_TREES_MODE_NORMAL_BUTTON :{BLACK}Normal
@@ -2819,6 +2850,8 @@ STR_FOUND_TOWN_RANDOM_TOWN_BUTTON :{BLACK}Kota sec
STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP :{BLACK}Membangun kota di lokasi secara acak
STR_FOUND_TOWN_MANY_RANDOM_TOWNS :{BLACK}Buat kota secara acak
STR_FOUND_TOWN_RANDOM_TOWNS_TOOLTIP :{BLACK}Dukung Peta dengan penempatan kota secara otomatis
STR_FOUND_TOWN_EXPAND_ALL_TOWNS :{BLACK}Perluas seluruh kota
STR_FOUND_TOWN_EXPAND_ALL_TOWNS_TOOLTIP :{BLACK}Buat seluruh kota sedikit berkembang
STR_FOUND_TOWN_NAME_TITLE :{YELLOW}Nama kota:
STR_FOUND_TOWN_NAME_EDITOR_TITLE :{BLACK}Masukkan nama kota
@@ -3083,7 +3116,7 @@ STR_SAVELOAD_DETAIL_CAPTION :{BLACK}Rincian
STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}Tidak ada informasi yang tersedia
STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING}
STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF: {WHITE}{STRING}
STR_SAVELOAD_FILTER_TITLE :{BLACK}Filter string:
STR_SAVELOAD_FILTER_TITLE :{BLACK}Saring:
STR_SAVELOAD_OVERWRITE_TITLE :{WHITE}Timpa Berkas
STR_SAVELOAD_OVERWRITE_WARNING :{YELLOW}Yakin ingin menimpa berkas yang ada?
STR_SAVELOAD_DIRECTORY :{STRING} (Direktori)
@@ -3119,6 +3152,12 @@ STR_MAPGEN_QUANTITY_OF_RIVERS :{BLACK}Sungai:
STR_MAPGEN_SMOOTHNESS :{BLACK}Kehalusan:
STR_MAPGEN_VARIETY :{BLACK}Macam penyebaran:
STR_MAPGEN_GENERATE :{WHITE}Buat Peta
STR_MAPGEN_NEWGRF_SETTINGS :{BLACK}Pengaturan NewGRF
STR_MAPGEN_NEWGRF_SETTINGS_TOOLTIP :{BLACK}Tampilkan pengaturan NewGRF
STR_MAPGEN_AI_SETTINGS :{BLACK}Pengaturan AI
STR_MAPGEN_AI_SETTINGS_TOOLTIP :{BLACK}Tampilkan pengaturan AI
STR_MAPGEN_GS_SETTINGS :{BLACK}Pengaturan Script Permainan
STR_MAPGEN_GS_SETTINGS_TOOLTIP :{BLACK}Tampilkan pengaturan game script
###length 21
STR_MAPGEN_TOWN_NAME_ORIGINAL_ENGLISH :Inggris (Orisinil)
@@ -3200,7 +3239,7 @@ STR_NEWGRF_SETTINGS_INFO_TITLE :{WHITE}Rincian
STR_NEWGRF_SETTINGS_ACTIVE_LIST :{WHITE}File NewGRF aktif
STR_NEWGRF_SETTINGS_INACTIVE_LIST :{WHITE}File NewGRF tidak aktif
STR_NEWGRF_SETTINGS_SELECT_PRESET :{ORANGE}Pilih preset:
STR_NEWGRF_FILTER_TITLE :{ORANGE}Saring kata:
STR_NEWGRF_FILTER_TITLE :{ORANGE}Saring:
STR_NEWGRF_SETTINGS_PRESET_LIST_TOOLTIP :{BLACK}Baca kembali setingan terdahulu yang terpilih
STR_NEWGRF_SETTINGS_PRESET_SAVE :{BLACK}Simpan
STR_NEWGRF_SETTINGS_PRESET_SAVE_TOOLTIP :{BLACK}Simpan daftar ini dalam daftar aturan
@@ -3289,7 +3328,10 @@ STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Mewakili
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Pindahkan sprite, mengubah offset X dan Y
###length 2
STR_SPRITE_ALIGNER_CENTRE_OFFSET :{BLACK}Offset di tengah
STR_SPRITE_ALIGNER_CENTRE_SPRITE :{BLACK}Sprite di tengah
STR_SPRITE_ALIGNER_CROSSHAIR :{BLACK}Crosshair
STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Reset relatif
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Reset offset relatif saat ini
@@ -3308,15 +3350,15 @@ STR_NEWGRF_ERROR_MSG_FATAL :{RED}Fatal: {SI
STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}Kesalahan fatal NewGRF telah terjadi:{}{STRING}
STR_NEWGRF_ERROR_POPUP :{WHITE}Terjadi galat pada NewGRF:{}{STRING}
STR_NEWGRF_ERROR_VERSION_NUMBER :{1:STRING} tidak akan bekerja dengan versi TTDPatch yang telah dilaporkan oleh OpenTTD
STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{1:STRING} untuk TTD versi {STRING}
STR_NEWGRF_ERROR_UNSET_SWITCH :{1:STRING} didesain untuk digunakan dengan {STRING}
STR_NEWGRF_ERROR_INVALID_PARAMETER :Parameter yang salah untuk {1:STRING}: parameter {STRING} ({NUM})
STR_NEWGRF_ERROR_LOAD_BEFORE :{1:STRING} harus dimuat sebelum {STRING}
STR_NEWGRF_ERROR_LOAD_AFTER :{1:STRING} harus dimuat sesudah {STRING}
STR_NEWGRF_ERROR_OTTD_VERSION_NUMBER :{1:STRING} membutuhkan OpenTTD versi {STRING} atau yang lebih tinggi
STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{1:STRING} untuk TTD versi {2:STRING}
STR_NEWGRF_ERROR_UNSET_SWITCH :{1:STRING} didesain untuk digunakan dengan {2:STRING}
STR_NEWGRF_ERROR_INVALID_PARAMETER :Parameter yang salah untuk {1:STRING}: parameter {2:STRING} ({3:NUM})
STR_NEWGRF_ERROR_LOAD_BEFORE :{1:STRING} harus dimuat sebelum {2:STRING}
STR_NEWGRF_ERROR_LOAD_AFTER :{1:STRING} harus dimuat sesudah {2:STRING}
STR_NEWGRF_ERROR_OTTD_VERSION_NUMBER :{1:STRING} membutuhkan OpenTTD versi {2:STRING} atau diatasnya
STR_NEWGRF_ERROR_AFTER_TRANSLATED_FILE :Berkas NewGRF telah didesain untuk diterjemahkan
STR_NEWGRF_ERROR_TOO_MANY_NEWGRFS_LOADED :Terlalu banyak berkas NewGRF yang dimuat
STR_NEWGRF_ERROR_STATIC_GRF_CAUSES_DESYNC :Memuat NewGRF {1:STRING} secara statis dengan {STRING} dapat menyebabkan de-sinkronisasi
STR_NEWGRF_ERROR_STATIC_GRF_CAUSES_DESYNC :Memuat NewGRF {1:STRING} secara statis dengan {2:STRING} dapat menyebabkan de-sinkronisasi
STR_NEWGRF_ERROR_UNEXPECTED_SPRITE :Sprite salah / tidak terduga (sprite {3:NUM})
STR_NEWGRF_ERROR_UNKNOWN_PROPERTY :Properti Action 0 tidak diketahui {4:HEX} (sprite {3:NUM})
STR_NEWGRF_ERROR_INVALID_ID :Mencoba menggunakan ID invalid (sprite {3:NUM})
@@ -3448,14 +3490,14 @@ STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT :Beli hak transp
STR_LOCAL_AUTHORITY_ACTION_BRIBE :Suap pemkot setempat
###length 8
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Prakarsai kampanye iklan kecil, agar penumpang dan kargo lebih mengutamakan jasa perusahaan transportasi anda.{}Memberikan penggalak sementara pada peringkat stasiun dalam radius kecil di sekitar pusat kota.{}Biaya:{CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Prakarsai kampanye iklan sedang, agar penumpang dan kargo lebih mengutamakan jasa perusahaan transportasi anda.{}Memberikan penggalak sementara pada peringkat stasiun dalam radius sedang di sekitar pusat kota.{}Biaya:{CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Prakarsai kampanye iklan besar, agar penumpang dan kargo lebih mengutamakan jasa perusahaan transportasi anda.{}Memberikan penggalak sementara pada peringkat stasiun dalam radius besar di sekitar pusat kota.{}Biaya: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Danai perbaikan jalanan perkotaan.{}Akan menyebabkan kemacetan arus lalu lintas hingga 6 bulan.{}Biaya: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Bangun patung sebagai kebanggaan perusahaan anda.{}Memberikan penggalak permanen pada peringkat stasiun di kota ini.{}Biaya: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Biayai pembangunan gedung baru di kota.{}Memberikan penggalak sementara pada pertumbuhan kota di kota ini,{}Biaya: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Beli hak monopoli transportasi di kota ini untuk 1 tahun.{}Pemerintah kota tidak akan mengizinkan penumpang dan kargo untuk memakai stasiun pesaing Anda.{} Biaya: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Kolusi dengan pemkot agar naik peringkat, beresiko terkena hukuman jika tertangkap.{}Biaya: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{PUSH_COLOUR}{YELLOW}Prakarsai kampanye iklan singkat, agar penumpang dan kargo lebih mengutamakan jasa perusahaan transportasi anda.{}Memberikan peningkatan sementara pada peringkat stasiun dalam radius kecil disekitar pusat kota.{}{POP_COLOUR}Biaya: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{PUSH_COLOUR}{YELLOW}Prakarsai kampanye iklan sedang, agar penumpang dan kargo lebih mengutamakan jasa perusahaan transportasi anda.{}Memberikan peningkatan sementara pada peringkat stasiun dalam radius sedang di sekitar pusat kota.{}{POP_COLOUR}Biaya: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{PUSH_COLOUR}{YELLOW}Prakarsai kampanye iklan besar, agar penumpang dan kargo lebih mengutamakan jasa perusahaan transportasi anda.{}Memberikan penggalak sementara pada peringkat stasiun dalam radius besar di sekitar pusat kota..{}{POP_COLOUR}Biaya: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{PUSH_COLOUR}{YELLOW}Danai perbaikan jalanan perkotaan.{}Akan menyebabkan kemacetan arus lalu lintas hingga 6 bulan.{}{POP_COLOUR}Biaya: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{PUSH_COLOUR}{YELLOW}Bangun patung sebagai kebanggaan perusahaan anda.{}Memberikan peningkatan permanen pada mutu stasiun di kota ini.{}{POP_COLOUR}Biaya: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{PUSH_COLOUR}{YELLOW}Biayai pembangunan gedung baru di kota.{}Memberikan penggalak sementara pada pertumbuhan kota di kota ini,{}{POP_COLOUR}Biaya: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{PUSH_COLOUR}{YELLOW}Beli hak monopoli transportasi di kota ini untuk 1 tahun.{}Pemerintah kota tidak akan mengizinkan penumpang dan kargo untuk memakai stasiun pesaing Anda.{}{POP_COLOUR} Biaya: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{PUSH_COLOUR}{YELLOW}Lakukan suap pada pemkot untuk menaikan peringkat, beresiko denda jika tertangkap.{}{POP_COLOUR}Biaya: {CURRENCY_LONG}
# Goal window
STR_GOALS_CAPTION :{WHITE}{COMPANY} Target
@@ -3628,14 +3670,18 @@ STR_FINANCES_SECTION_SHIP_REVENUE :{GOLD}Kapal
STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}Bunga Pinjaman
STR_FINANCES_SECTION_OTHER :{GOLD}Lainnya
STR_FINANCES_TOTAL_CAPTION :{WHITE}Total
STR_FINANCES_NEGATIVE_INCOME :-{CURRENCY_LONG}
STR_FINANCES_ZERO_INCOME :{CURRENCY_LONG}
STR_FINANCES_POSITIVE_INCOME :+{CURRENCY_LONG}
STR_FINANCES_PROFIT :{WHITE}Keuntungan
STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}Saldo Bank
STR_FINANCES_OWN_FUNDS_TITLE :{WHITE}Dana Pribadi
STR_FINANCES_LOAN_TITLE :{WHITE}Pinjaman
STR_FINANCES_INTEREST_RATE :{WHITE}Bunga Pinjaman: {BLACK}{NUM}%
STR_FINANCES_MAX_LOAN :{WHITE}Pinjaman maks.: {BLACK}{CURRENCY_LONG}
STR_FINANCES_TOTAL_CURRENCY :{BLACK}{CURRENCY_LONG}
STR_FINANCES_BANK_BALANCE :{WHITE}{CURRENCY_LONG}
STR_FINANCES_BORROW_BUTTON :{BLACK}Pinjam {CURRENCY_LONG}
STR_FINANCES_BORROW_TOOLTIP :{BLACK}Tambah jumlah pinjaman. Tekan Ctrl+Click untuk meminjam sebanyak mungkin.
STR_FINANCES_REPAY_BUTTON :{BLACK}Bayar {CURRENCY_LONG}
@@ -3736,7 +3782,7 @@ STR_INDUSTRY_VIEW_PRODUCES_N_CARGO :{BLACK}Produksi
STR_INDUSTRY_VIEW_CARGO_LIST_EXTENSION :, {STRING}{STRING}
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Membutuhkan:
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING}
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{0:STRING}{BLACK}{3:STRING}
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{STRING}{BLACK}: {CARGO_SHORT} menunggu{STRING}
STR_CONFIG_GAME_PRODUCTION :{WHITE}Perubahan produksi (kelipatan 8, hingga 2040)
@@ -3766,6 +3812,8 @@ STR_VEHICLE_LIST_MANAGE_LIST_TOOLTIP :{BLACK}Kirim pe
STR_VEHICLE_LIST_REPLACE_VEHICLES :Ganti kendaraan
STR_VEHICLE_LIST_SEND_FOR_SERVICING :Perintahkan untuk diperbaiki
STR_VEHICLE_LIST_PROFIT_THIS_YEAR_LAST_YEAR :{TINY_FONT}{BLACK}Laba tahun ini: {CURRENCY_LONG} (tahun lalu: {CURRENCY_LONG})
STR_VEHICLE_LIST_CARGO :{TINY_FONT}{BLACK}[{CARGO_LIST}]
STR_VEHICLE_LIST_NAME_AND_CARGO :{TINY_FONT}{BLACK}{STRING} {STRING}
STR_VEHICLE_LIST_SEND_TRAIN_TO_DEPOT :Perintahkan ke bengkel
STR_VEHICLE_LIST_SEND_ROAD_VEHICLE_TO_DEPOT :Perintahkan ke Bengkel
@@ -3858,6 +3906,9 @@ STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Jangkaua
STR_PURCHASE_INFO_AIRCRAFT_TYPE :{BLACK}Jenis pesawat: {GOLD}{STRING}
###length 3
STR_CARGO_TYPE_FILTER_ALL :Semua jenis kargo
STR_CARGO_TYPE_FILTER_FREIGHT :Kargo
STR_CARGO_TYPE_FILTER_NONE :Tidak ada
###length VEHICLE_TYPES
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Daftar pilihan kereta - klik pada kereta untuk menampilkan informasi
@@ -4027,7 +4078,7 @@ STR_ENGINE_PREVIEW_AIRCRAFT :pesawat
STR_ENGINE_PREVIEW_SHIP :kapal
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Biaya: {CURRENCY_LONG} Berat: {WEIGHT_SHORT}{}Kecepatan: {VELOCITY} Daya: {POWER}{}Biaya ops.: {CURRENCY_LONG}/thn{}Kapasitas: {CARGO_LONG}
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Biaya: {CURRENCY_LONG} Berat: {WEIGHT_SHORT}{}Kecepatan: {VELOCITY} Power: {POWER} Max. T.E.: {6:FORCE}{}Biaya Operasional: {4:CURRENCY_LONG}/yr{}Kapasitas: {5:CARGO_LONG}
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Biaya: {0:CURRENCY_LONG} Berat: {1:WEIGHT_SHORT}{}Kecepatan: {2:VELOCITY} Daya: {3:POWER} Max. T.E.: {6:FORCE}{}Biaya Operasional: {4:CURRENCY_LONG}/yr{}Kapasitas: {5:CARGO_LONG}
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAP_RUNCOST :{BLACK}Biaya: {CURRENCY_LONG} Kec. Max: {VELOCITY}{}Kapasitas: {CARGO_LONG}{}Bea Berjalan: {CURRENCY_LONG}/thn
STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_CAP_CAP_RUNCOST :{BLACK}Biaya: {CURRENCY_LONG} Kec. Max.: {VELOCITY}{}Jenis pesawat: {STRING}{}Kapasitas: {CARGO_LONG}, {CARGO_LONG}{}Biaya operasi: {CURRENCY_LONG}/thn
STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_CAP_RUNCOST :{BLACK}Biaya: {CURRENCY_LONG} Kec. Max.: {VELOCITY}{}Jenis pesawat: {STRING}{}Kapasitas: {CARGO_LONG}{}Biaya operasi: {CURRENCY_LONG}/thn
@@ -4186,12 +4237,13 @@ STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Berat: {
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Berat: {LTBLUE}{WEIGHT_SHORT} {BLACK}Tenaga: {LTBLUE}{POWER}{BLACK} Kec. Max: {LTBLUE}{VELOCITY} {BLACK}Max. T.E.: {LTBLUE}{FORCE}
STR_VEHICLE_INFO_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK}Keuntungan tahun ini: {LTBLUE}{CURRENCY_LONG} (tahun lalu: {CURRENCY_LONG})
STR_VEHICLE_INFO_PROFIT_THIS_YEAR_LAST_YEAR_MIN_PERFORMANCE :{BLACK}Keuntungan tahun ini: {LTBLUE}{CURRENCY_LONG} (tahun kemarin: {CURRENCY_LONG}) {BLACK}Performa minimum: {LTBLUE}{POWER_TO_WEIGHT}
STR_VEHICLE_INFO_RELIABILITY_BREAKDOWNS :{BLACK}Reliabilitas: {LTBLUE}{COMMA}% {BLACK}Mogok sejak perbaikan terakhir : {LTBLUE}{COMMA} kali
STR_VEHICLE_INFO_BUILT_VALUE :{LTBLUE}{ENGINE} {BLACK}Dibuat: {LTBLUE}{NUM}{BLACK} Nilai: {LTBLUE}{CURRENCY_LONG}
STR_VEHICLE_INFO_NO_CAPACITY :{BLACK}Kapasitas: {LTBLUE}Tidak ada{STRING}
STR_VEHICLE_INFO_CAPACITY :{BLACK}Daya Muat: {LTBLUE}{CARGO_LONG}{3:STRING}
STR_VEHICLE_INFO_CAPACITY_MULT :{BLACK}Daya Muat: {LTBLUE}{CARGO_LONG}{3:STRING} (x{4:NUM})
STR_VEHICLE_INFO_CAPACITY :{BLACK}Kapasitas: {LTBLUE}{0:CARGO_LONG}{3:STRING}
STR_VEHICLE_INFO_CAPACITY_MULT :{BLACK}Daya Muat: {LTBLUE}{0:CARGO_LONG}{3:STRING} (x{4:NUM})
STR_VEHICLE_INFO_CAPACITY_CAPACITY :{BLACK}Daya Muat: {LTBLUE}{CARGO_LONG}, {CARGO_LONG}{STRING}
STR_VEHICLE_INFO_FEEDER_CARGO_VALUE :{BLACK}Nilai Transfer: {LTBLUE}{CURRENCY_LONG}
@@ -4460,22 +4512,22 @@ STR_TIMETABLE_STARTING_DATE :{BLACK}Tanggal
STR_TIMETABLE_STARTING_DATE_TOOLTIP :{BLACK}Pilih tanggal titik mula timetable. Ctrl+Click untuk mendistribusikan semua kendaraan dengan instruksi sama secara merata dari tanggal yang telah dipilih berdasarkan instruksi relatif tiap kendaraan, hanya jika intruksi tersebut sepenuhnya terjadwal.
STR_TIMETABLE_CHANGE_TIME :{BLACK}Ubah Durasi
STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Ubah jumlah waktu yang seharusnya dibutuhkan, pada tujuan yang terpilih
STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Ubah jumlah waktu yang seharusnya dibutuhkan, pada tujuan yang terpilih. Ctrl+Click untuk mengubah keseluruhan tujuan
STR_TIMETABLE_CLEAR_TIME :{BLACK}Hapus waktu
STR_TIMETABLE_CLEAR_TIME_TOOLTIP :{BLACK}Hapus jumlah waktu pada tujuan yang terpilih
STR_TIMETABLE_CLEAR_TIME_TOOLTIP :{BLACK}Hapus jumlah waktu pada tujuan yang terpilih. Ctrl+Click untuk menghapus keseluruan tujuan
STR_TIMETABLE_CHANGE_SPEED :{BLACK}Ubah batas kecepatan
STR_TIMETABLE_CHANGE_SPEED_TOOLTIP :{BLACK}Ubah batas kecepatan maks. pada tujuan terpilih
STR_TIMETABLE_CHANGE_SPEED_TOOLTIP :{BLACK}Ubah batas kecepatan maks pada tujuan terpilih. Ctrl+Click mengeset kecepatan di seluruh pilihan
STR_TIMETABLE_CLEAR_SPEED :{BLACK}Hapus batas kecepatan
STR_TIMETABLE_CLEAR_SPEED_TOOLTIP :{BLACK}Hapus batas kecepatan maks. pada tujuan terpilih
STR_TIMETABLE_CLEAR_SPEED_TOOLTIP :{BLACK}Hapus batas kecepatan maks pada tujuan terpilih. Ctrl+Click mengeset kecepatan di seluruh pilihan
STR_TIMETABLE_RESET_LATENESS :{BLACK}Reset
STR_TIMETABLE_RESET_LATENESS_TOOLTIP :{BLACK}Kembalikan penghitung waktu keterlambatan seperti semula, sehingga kendaraan akan selalu tepat waktu
STR_TIMETABLE_AUTOFILL :{BLACK}Otomatis
STR_TIMETABLE_AUTOFILL_TOOLTIP :{BLACK}Isi jadwal keberangkatan secara otomatis dari perjalanan berikutnya (Ctrl-klik agar waktu tinggalnya tetap)
STR_TIMETABLE_AUTOFILL_TOOLTIP :{BLACK}Isi jadwal keberangkatan secara otomatis berdasarkan perjalanan berikutnya. Ctrl+klik untuk mempertahankan waktu tunggu)
STR_TIMETABLE_EXPECTED :{BLACK}Harapan
STR_TIMETABLE_SCHEDULED :{BLACK}Dijadwalkan
@@ -4519,6 +4571,8 @@ STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Salah sa
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}Jendela "Debug" skrip AI hanya tersedia untuk server
# AI configuration window
STR_AI_CONFIG_CAPTION_AI :{WHITE}Konfigurasi AI
STR_AI_CONFIG_CAPTION_GAMESCRIPT :{WHITE}Konfigurasi Game Script
STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}Skrip Permainan yang akan di jalankan di permainan berikutnya
STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}AI yg akan dijalankan pada permainan berikutnya
STR_AI_CONFIG_HUMAN_PLAYER :Pemain Manusia
@@ -4532,10 +4586,11 @@ STR_AI_CONFIG_MOVE_DOWN :{BLACK}Turunkan
STR_AI_CONFIG_MOVE_DOWN_TOOLTIP :{BLACK}Turunkan AI terpilih dalam daftar
STR_AI_CONFIG_GAMESCRIPT :{SILVER}Skrip Permainan
STR_AI_CONFIG_GAMESCRIPT_PARAM :{SILVER}Parameter
STR_AI_CONFIG_AI :{SILVER}AI
STR_AI_CONFIG_CHANGE_AI :AI
STR_AI_CONFIG_CHANGE_GAMESCRIPT :Skrip Permainan
STR_AI_CONFIG_CHANGE_AI :{BLACK}Pilih AI
STR_AI_CONFIG_CHANGE_GAMESCRIPT :{BLACK}Skrip Permainan
STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}Muat skrip yang lain
STR_AI_CONFIG_CONFIGURE :{BLACK}Konfigurasikan
STR_AI_CONFIG_CONFIGURE_TOOLTIP :{BLACK}Mengkonfigurasi parameter skrip AI
@@ -4564,7 +4619,7 @@ STR_SCREENSHOT_HEIGHTMAP_SCREENSHOT :{BLACK}Tangkapa
STR_SCREENSHOT_MINIMAP_SCREENSHOT :{BLACK}Tangkapan layar minimap
# AI Parameters
STR_AI_SETTINGS_CAPTION_AI :AI
STR_AI_SETTINGS_CAPTION_AI :{WHITE}Parameter AI
STR_AI_SETTINGS_CLOSE :{BLACK}Tutup
STR_AI_SETTINGS_RESET :{BLACK}Reset
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}
@@ -4728,6 +4783,7 @@ STR_ERROR_TOO_MANY_INDUSTRIES :{WHITE}... terl
STR_ERROR_CAN_T_GENERATE_INDUSTRIES :{WHITE}Tidak dapat membangkitkan/membuat industri...
STR_ERROR_CAN_T_BUILD_HERE :{WHITE}Tidak dapat membangun {STRING} disini...
STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY :{WHITE}Tidak dapat membangun industri ini disini...
STR_ERROR_CAN_T_PROSPECT_INDUSTRY :{WHITE}Tidak mampu memprospek industri...
STR_ERROR_INDUSTRY_TOO_CLOSE :{WHITE}... terlalu dekat dengan industri lain
STR_ERROR_MUST_FOUND_TOWN_FIRST :{WHITE}... harus membangun kota terlebih dahulu
STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}... hanya diizinkan satu di setiap kota
@@ -4742,6 +4798,8 @@ STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... huta
STR_ERROR_CAN_ONLY_BE_BUILT_ABOVE_SNOW_LINE :{WHITE}... hanya bisa dibangun diatas garis salju
STR_ERROR_CAN_ONLY_BE_BUILT_BELOW_SNOW_LINE :{WHITE}... hanya dapat dibangun di bawah batas salju
STR_ERROR_PROSPECTING_WAS_UNLUCKY :{WHITE}Rencana pendanaan mengalami kegagalan; mohon dicoba kembali
STR_ERROR_NO_SUITABLE_PLACES_FOR_PROSPECTING :{WHITE} Tidak ada tempat yang tepat untuk memprospek industri ini
STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES :{WHITE}Tidak ada tempat yang sesuai untuk industri '{STRING}'
STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES_EXPLANATION :{WHITE}Ubah pembuatan peta untuk memperoleh peta yang lebih baik
@@ -4909,6 +4967,7 @@ STR_ERROR_OBJECT_IN_THE_WAY :{WHITE}terhalan
STR_ERROR_COMPANY_HEADQUARTERS_IN :{WHITE}... terhalang kantor pusat perusahaan
STR_ERROR_CAN_T_PURCHASE_THIS_LAND :{WHITE}Tidak dapat membeli area ini
STR_ERROR_YOU_ALREADY_OWN_IT :{WHITE}... anda sudah memilikinya!
STR_ERROR_BUILD_OBJECT_LIMIT_REACHED :{WHITE}... batas konstruksi objek telah tercapai
# Group related errors
STR_ERROR_GROUP_CAN_T_CREATE :{WHITE}Tidak data membuat kelompok...
@@ -4981,6 +5040,7 @@ STR_ERROR_CAN_T_CHANGE_SERVICING :{WHITE}Tidak da
STR_ERROR_VEHICLE_IS_DESTROYED :{WHITE}... kendaraan hancur
STR_ERROR_CAN_T_CLONE_VEHICLE_LIST :{WHITE}... tidak semua kendaraan identik
STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL :{WHITE}Tak satupun kendaraan tersedia
STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Tukarkan konfigurasi NewGRF anda
@@ -5008,6 +5068,8 @@ STR_ERROR_CAN_T_SKIP_TO_ORDER :{WHITE}Tidak da
STR_ERROR_CAN_T_COPY_SHARE_ORDER :{WHITE}... kendaraan tidak dapat menuju ke semua stasiun
STR_ERROR_CAN_T_ADD_ORDER :{WHITE}... kendaraan tidak dapat menuju ke stasiun tersebut
STR_ERROR_CAN_T_ADD_ORDER_SHARED :{WHITE}... kendaraan yang berbagi tujuan yang sama tidak dapat menuju stasiun tersebut
STR_ERROR_CAN_T_COPY_ORDER_VEHICLE_LIST :{WHITE}... Tidak semua kendaraan memiliki urutan yang sama
STR_ERROR_CAN_T_SHARE_ORDER_VEHICLE_LIST :{WHITE}... tidak semua kendaraan akan berbagi urutan.
STR_ERROR_CAN_T_SHARE_ORDER_LIST :{WHITE}Tidak dapat berbagi perintah...
STR_ERROR_CAN_T_STOP_SHARING_ORDER_LIST :{WHITE}Tidak dapat menghentikan pembagian daftar perintah...

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@@ -1182,6 +1182,7 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :Ar dheis
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Iasacht tosaigh uasta: {STRING}
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Uasmhéid is féidir le cuideachta a chur ar iasacht (gan boilsciú a chur san áireamh)
###setting-zero-is-special
STR_CONFIG_SETTING_INTEREST_RATE :Ráta úis: {STRING}
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Ráta úis ar iasachtaí; rialaíonn sé seo boilsciú freisin, má tá sé cumasaithe
@@ -2650,8 +2651,6 @@ STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Méadaig
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Roghnaigh Droichead Iarnróid
STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Roghnaigh Droichead Bóthair
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Droichead a roghnú - cliceáil ar an droichead is rogha leat chun é a thógáil
STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY}
STR_BRIDGE_NAME_SUSPENSION_STEEL :Crochta, Cruach
STR_BRIDGE_NAME_GIRDER_STEEL :Cearchaill, Cruach
STR_BRIDGE_NAME_CANTILEVER_STEEL :Starrmhaide, Cruach

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@@ -388,7 +388,7 @@ STR_SCENEDIT_TOOLBAR_TOWN_GENERATION :{BLACK}Generazi
STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION :{BLACK}Generazione industrie
STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION :{BLACK}Costruzione strade
STR_SCENEDIT_TOOLBAR_TRAM_CONSTRUCTION :{BLACK}Costruzione tranvie
STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Pianta alberi. MAIUSC alterna fra costruzione e stima dei costi
STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Piantare alberi. Ctrl seleziona l'area in diagonale. "Maiuscolo" alterna la costruzione/visualizzazione della stima dei costi.
STR_SCENEDIT_TOOLBAR_PLACE_SIGN :{BLACK}Posiziona cartello
STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Posizionare l'oggetto. Ctrl seleziona l'area in diagonale. Maiuscole alterna la costruzione/visualizzazione della stima dei costi.
@@ -1241,6 +1241,7 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :Destra
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Prestito massimo iniziale: {STRING}
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Ammontare massimo di denaro che una compagnia può chiedere in prestito (senza tenere conto dell'inflazione).
###setting-zero-is-special
STR_CONFIG_SETTING_INTEREST_RATE :Tasso d'interesse: {STRING}
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Tasso d'interesse sul prestito; controlla anche l'abilitazione dell'inflazione.
@@ -1962,9 +1963,9 @@ STR_CONFIG_SETTING_LINKGRAPH_TIME_HELPTEXT :Tempo impiegato
STR_CONFIG_SETTING_DISTRIBUTION_PAX :Modalità di distribuzione dei passeggeri: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :In modalità "Simmetrica" il numero di passeggeri che viaggiano da una stazione A ad una stazione B è approssimativamente lo stesso di quelli che viaggiano da B ad A. In modalità "Asimmetrica" è consentito il viaggio di un numero di passeggeri arbitrario in entrambe le direzioni. In modalità "Manuale" non viene effettuata alcuna distribuzione automatica dei passeggeri.
STR_CONFIG_SETTING_DISTRIBUTION_MAIL :Modalità di distribuzione della posta: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :In modalità "Simmetrica" la quantità di posta spedita da una stazione A ad una stazione B è approssimativamente la stessa di quella spedita da B ad A. In modalità "Asimmetrica" è consentita la spedizione di quantità di posta arbitrarie in entrambe le direzioni. In modalità "Manuale" non viene effettuata alcuna distribuzione automatica della posta.
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :In modalità "Simmetrica" la quantità di posta spedita da una stazione A ad una stazione B è approssimativamente la stessa di quella spedita da B ad A. In modalità "Asimmetrica" è possibile spedire quantità di posta arbitrarie in entrambe le direzioni. In modalità "Manuale" non viene effettuata alcuna distribuzione automatica della posta.
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :Modalità di distribuzione dei carichi della classe ARMOURED: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :La classe di carico ARMOURED comprende i Valori nel clima temperato, i Diamanti nel clima subtropicale e l'Oro nel clima subartico. I NewGRF possono modificare questa impostazione. In modalità "Simmetrica" la quantità di carico inviata da una stazione A ad una stazione B è approssimativamente la stessa di quella inviata da B ad A. In modalità "Asimmetrica" è consentito l'invio di quantità di carico arbitrarie in entrambe le direzioni. In modalità "Manuale" non viene effettuata alcuna distribuzione automatica dei carichi interessati. Si raccomanda di impostare su "Asimmetrica" o "Manuale" per le partite nel clima subartico, in quanto le banche non restituiscono Oro alle miniere. Per i climi temperato e subtropicale è possibile scegliere "Simmetrica" poiché le banche restituiscono un carico di valori equivalente a quello ricevuto dalla banca di origine.
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :La classe di carico ARMOURED comprende i Valori nel clima temperato, i Diamanti nel clima subtropicale e l'Oro nel clima subartico. I NewGRF possono modificare questa impostazione. In modalità "Simmetrica" la quantità di carico inviata da una stazione A ad una stazione B è approssimativamente la stessa di quella inviata da B ad A. In modalità "Asimmetrica" quantità arbitrarie di quel carico possono essere inviate in entrambe le direzioni. In modalità "Manuale" non viene effettuata alcuna distribuzione automatica dei carichi interessati. Si raccomanda di impostare su "Asimmetrica" o "Manuale" per le partite nel clima subartico e subtropicale, in quanto le banche non restituiscono Oro alle miniere. Per il clima temperato è possibile impostare "Simmetrica" poiché le banche restituiscono un carico di valori equivalente a quello ricevuto dalla banca di origine.
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Modalità di distribuzione dei carichi delle altre classi: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :In modalità "Asimmetrica" è consentito l'invio di quantità di carico arbitrarie in entrambe le direzioni. In modalità "Manuale" non viene effettuata alcuna distribuzione automatica dei carichi interessati.
###length 3
@@ -2739,8 +2740,6 @@ STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Aumenta
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Seleziona ponte ferroviario
STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Seleziona ponte stradale
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Selezione ponte - fare clic sul ponte desiderato per costruirlo
STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY}
STR_BRIDGE_NAME_SUSPENSION_STEEL :Sospeso, Acciaio
STR_BRIDGE_NAME_GIRDER_STEEL :A travatura, Acciaio
STR_BRIDGE_NAME_CANTILEVER_STEEL :A mensola, Acciaio
@@ -2860,7 +2859,7 @@ STR_OBJECT_CLASS_TRNS :Trasmettitori
STR_PLANT_TREE_CAPTION :{WHITE}Alberi
STR_PLANT_TREE_TOOLTIP :{BLACK}Seleziona il tipo di albero da piantare. Se nella casella sono già presenti alberi ne aggiunge altri di vari tipi, indipendentemente dal tipo selezionato
STR_TREES_RANDOM_TYPE :{BLACK}Alberi casuali
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Pianta alberi di specie a caso. MAIUSC alterna fra costruzione e stima dei costi
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Pianta alberi di diversi tipi. Ctrl seleziona l'area in diagonale. "Maiuscole" alterna la costruzione/la visualizzazione della stima dei costi.
STR_TREES_RANDOM_TREES_BUTTON :{BLACK}Alberi casuali
STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}Pianta alberi casualmente nel paesaggio
STR_TREES_MODE_NORMAL_BUTTON :{BLACK}Normale

View File

@@ -200,6 +200,12 @@ STR_UNITS_POWER_IMPERIAL :{COMMA}英馬
STR_UNITS_POWER_METRIC :{COMMA}仏馬力
STR_UNITS_POWER_SI :{COMMA}kW
STR_UNITS_POWER_METRIC_TO_WEIGHT_IMPERIAL :{DECIMAL}{NBSP}hp/t
STR_UNITS_POWER_METRIC_TO_WEIGHT_METRIC :{DECIMAL}{NBSP}hp/t
STR_UNITS_POWER_METRIC_TO_WEIGHT_SI :{DECIMAL}{NBSP}hp/Mg
STR_UNITS_POWER_SI_TO_WEIGHT_IMPERIAL :{DECIMAL}{NBSP}kW/t
STR_UNITS_POWER_SI_TO_WEIGHT_METRIC :{DECIMAL}{NBSP}kW/t
STR_UNITS_POWER_SI_TO_WEIGHT_SI :{DECIMAL}{NBSP}W/kg
STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}t
STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}t.
@@ -395,6 +401,8 @@ STR_SCENEDIT_FILE_MENU_QUIT :OpenTTDを終
###length 15
STR_SETTINGS_MENU_GAME_OPTIONS :ゲームオプション設定
STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :設定
STR_SETTINGS_MENU_AI_SETTINGS :AI設定
STR_SETTINGS_MENU_GAMESCRIPT_SETTINGS :ゲームスクリプト設定
STR_SETTINGS_MENU_NEWGRF_SETTINGS :NewGRFの設定
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :透過表示設定
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :街名を表示
@@ -996,8 +1004,15 @@ STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK} 垂直
STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}ここをチェックして垂直同期を有効にします。設定はゲームを再起動した後に適用されます。ハードウェアアクセラレーションが有効な環境でしか機能しません。
STR_GAME_OPTIONS_GUI_SCALE_FRAME :{BLACK}インターフェイスのサイズ
STR_GAME_OPTIONS_GUI_SCALE_TOOLTIP :{BLACK}スライダーをドラッグでインターフェースの大きさを調整できます。Ctrl押しながらで微調整できます。
STR_GAME_OPTIONS_GUI_SCALE_AUTO :{BLACK}サイズを自動調整
STR_GAME_OPTIONS_GUI_SCALE_BEVELS :{BLACK}ベベルのスケール
STR_GAME_OPTIONS_GUI_SCALE_2X :2x
STR_GAME_OPTIONS_GUI_SCALE_3X :3x
STR_GAME_OPTIONS_GUI_SCALE_4X :4x
STR_GAME_OPTIONS_GRAPHICS :{BLACK}グラフィクス
@@ -1182,6 +1197,7 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :右
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :初期の借入最大額: {STRING}
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :初期の借入限度額を設定します (インフレは考慮されません)
###setting-zero-is-special
STR_CONFIG_SETTING_INTEREST_RATE :金利: {STRING}
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :借入利率を設定します (インフレ設定を有効にしたときのインフレ率にも影響します)
@@ -1408,6 +1424,7 @@ STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :グラフ画面
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME :購入可能な車両の一覧の詳細部分に NewGRF 名を表示する: {STRING}
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME_HELPTEXT :購入可能な車両の一覧の詳細部分に由来する NewGRF を表示します
STR_CONFIG_SETTING_SHOW_CARGO_IN_LISTS_HELPTEXT :有効にすると車両リスト内で車両の積載可能な貨物が上に表示されます
STR_CONFIG_SETTING_LANDSCAPE :地形: {STRING}
STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :地形は様々な貨物と街の成長要件に関する基礎的なゲームプレイシナリオを定義します。NewGRFとゲームスクリプトによってより効果的なコントロールが可能になります。
@@ -1492,7 +1509,11 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :緑
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :濃緑
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :青紫
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_HELPTEXT :貨物の流れのオーバーレイに使用される配色を設定します。
###length 4
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREEN_TO_BLUE :緑から青
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREY_TO_RED :灰色から赤
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREYSCALE :グレイスケール
STR_CONFIG_SETTING_SCROLLMODE :ビューポートのスクロール挙動: {STRING}
STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :マップのスクロール挙動
@@ -2037,6 +2058,7 @@ STR_INTRO_HIGHSCORE :{BLACK}ハイ
STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}設定
STR_INTRO_NEWGRF_SETTINGS :{BLACK}NewGRFの設定
STR_INTRO_ONLINE_CONTENT :{BLACK}オンラインコンテンツの確認
STR_INTRO_AI_SETTINGS :{BLACK}AI設定
STR_INTRO_QUIT :{BLACK}終了
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}新規ゲームを開始します。Ctrlクリックで地形生成設定をスキップします
@@ -2056,6 +2078,7 @@ STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}ハイ
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}設定を表示
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}NewGRFの有効/無効化、各パラメータの設定ができます
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}公式オンラインコンテンツのデータベースからデータの確認・追加・更新ができます
STR_INTRO_TOOLTIP_AI_SETTINGS :{BLACK}AI設定を表示
STR_INTRO_TOOLTIP_QUIT :{BLACK}OpenTTD を終了します
STR_INTRO_BASESET :現在選択されているグラフィックのベースセットは {NUM} つのスプライトが欠けています。ベースセットの更新を確認してみてください。
@@ -2567,6 +2590,7 @@ STR_LINKGRAPH_LEGEND_SATURATED :{TINY_FONT}{BLA
STR_LINKGRAPH_LEGEND_OVERLOADED :{TINY_FONT}{BLACK}供給過多
# Linkgraph tooltip
STR_LINKGRAPH_STATS_TOOLTIP_TIME_EXTENSION :{}平均移動時間: {NUM}{NBSP}日
# Base for station construction window(s)
STR_STATION_BUILD_COVERAGE_AREA_TITLE :{BLACK}集荷範囲のハイライト
@@ -2576,6 +2600,7 @@ STR_STATION_BUILD_COVERAGE_AREA_OFF_TOOLTIP :{BLACK}停留
STR_STATION_BUILD_COVERAGE_AREA_ON_TOOLTIP :{BLACK}停留施設の旅客・貨物集荷範囲をハイライトします
STR_STATION_BUILD_ACCEPTS_CARGO :{BLACK}受入貨物: {GOLD}{CARGO_LIST}
STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}供給貨物: {GOLD}{CARGO_LIST}
STR_STATION_BUILD_INFRASTRUCTURE_COST :{BLACK}メンテナンスコスト: {GOLD}{CURRENCY_SHORT}/年
# Join station window
STR_JOIN_STATION_CAPTION :{WHITE}停留施設を統合
@@ -2658,8 +2683,7 @@ STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}ドラ
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}鉄道橋建設
STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}道路橋建設
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}建設したい橋の種類をクリックしてください
STR_SELECT_BRIDGE_INFO :{GOLD}{STRING}、{} {VELOCITY} {WHITE}{CURRENCY_LONG}
STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY}
STR_SELECT_BRIDGE_INFO_NAME :{GOLD}{STRING}
STR_BRIDGE_NAME_SUSPENSION_STEEL :吊橋(S造)
STR_BRIDGE_NAME_GIRDER_STEEL :桁橋(S造)
STR_BRIDGE_NAME_CANTILEVER_STEEL :カンチレバートラス橋(S造)
@@ -3111,6 +3135,10 @@ STR_MAPGEN_QUANTITY_OF_RIVERS :{BLACK}河川:
STR_MAPGEN_SMOOTHNESS :{BLACK}地形のなだらかさ:
STR_MAPGEN_VARIETY :{BLACK}地形の地域性:
STR_MAPGEN_GENERATE :{WHITE}作成
STR_MAPGEN_NEWGRF_SETTINGS_TOOLTIP :{BLACK}NewGRFの設定を表示
STR_MAPGEN_AI_SETTINGS :{BLACK}AI設定
STR_MAPGEN_AI_SETTINGS_TOOLTIP :{BLACK}AI設定を表示
STR_MAPGEN_GS_SETTINGS_TOOLTIP :{BLACK}ゲームスクリプトの設定を表示
###length 21
STR_MAPGEN_TOWN_NAME_ORIGINAL_ENGLISH :イギリス
@@ -3282,6 +3310,7 @@ STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}X・Yオ
###length 2
STR_SPRITE_ALIGNER_CROSSHAIR :{BLACK}十字
STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK} 相対値リセット
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK} 現在の相対オフセットをリセットします。
@@ -3600,6 +3629,9 @@ STR_FINANCES_CAPTION :{WHITE}{COMPANY
STR_FINANCES_YEAR :{WHITE}{NUM}
###length 3
STR_FINANCES_REVENUE_TITLE :{WHITE}収益
STR_FINANCES_OPERATING_EXPENSES_TITLE :{WHITE}営業費
STR_FINANCES_CAPITAL_EXPENSES_TITLE :{WHITE}資本的支出
###length 13
@@ -3609,11 +3641,14 @@ STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}列車運
STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}車両運用費
STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}航空機運用費
STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}船舶運用費
STR_FINANCES_SECTION_SHIP_REVENUE :{GOLD}船舶
STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}借入金利息
STR_FINANCES_SECTION_OTHER :{GOLD}その他
STR_FINANCES_NEGATIVE_INCOME :{BLACK}-{CURRENCY_LONG}
STR_FINANCES_ZERO_INCOME :{CURRENCY_LONG}
STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURRENCY_LONG}
STR_FINANCES_PROFIT :{WHITE}利益
STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}預金残高
STR_FINANCES_LOAN_TITLE :{WHITE}借入金
STR_FINANCES_MAX_LOAN :{WHITE}借入上限: {BLACK}{CURRENCY_LONG}
@@ -4501,6 +4536,8 @@ STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}実行
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}AI/ゲームスクリプトのデバッグウインドウはサーバーでのみ使用できます
# AI configuration window
STR_AI_CONFIG_CAPTION_AI :{WHITE}AI 設定
STR_AI_CONFIG_CAPTION_GAMESCRIPT :{WHITE}ゲームスクリプトの構成
STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}このゲームスクリプトは次のゲーム開始時からロードされます
STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}}このAIは次のゲーム開始時からロードされます
STR_AI_CONFIG_HUMAN_PLAYER :人間のプレーヤー
@@ -4724,6 +4761,8 @@ STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}雪線
STR_ERROR_CAN_ONLY_BE_BUILT_ABOVE_SNOW_LINE :{WHITE}降雪線より上にのみ建設できます
STR_ERROR_CAN_ONLY_BE_BUILT_BELOW_SNOW_LINE :{WHITE}降雪線より下にのみ建設できます
STR_ERROR_PROSPECTING_WAS_UNLUCKY :{WHITE}運が悪かったため、資金調達が見込めませんでした。再試行してください
STR_ERROR_NO_SUITABLE_PLACES_FOR_PROSPECTING :{WHITE}この産業で期待できる土地がありませんでした
STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES :{WHITE}産業「{STRING}」を建設するのに適切な土地がありません
STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES_EXPLANATION :{WHITE}よりよいマップを作成するため、生成パラメーターを変更します
@@ -4963,6 +5002,7 @@ STR_ERROR_CAN_T_CHANGE_SERVICING :{WHITE}点検
STR_ERROR_VEHICLE_IS_DESTROYED :{WHITE}輸送機器が破壊されます
STR_ERROR_CAN_T_CLONE_VEHICLE_LIST :{WHITE}... 全車両が同一ではありません
STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL :{WHITE}利用できる輸送機器が全くなくなります
STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}NewGRFの設定を変更してください
@@ -4990,6 +5030,8 @@ STR_ERROR_CAN_T_SKIP_TO_ORDER :{WHITE}選択
STR_ERROR_CAN_T_COPY_SHARE_ORDER :{WHITE}この輸送機器は指令されたいずれの停留施設にも辿り着けません
STR_ERROR_CAN_T_ADD_ORDER :{WHITE}この輸送機器はその停留施設に辿り着けません
STR_ERROR_CAN_T_ADD_ORDER_SHARED :{WHITE}指令を共有している輸送機器がその停留施設に辿り着けません
STR_ERROR_CAN_T_COPY_ORDER_VEHICLE_LIST :{WHITE}... すべての車両の指令が同じではありません
STR_ERROR_CAN_T_SHARE_ORDER_VEHICLE_LIST :{WHITE}... すべての車両の指令が共有されていません
STR_ERROR_CAN_T_SHARE_ORDER_LIST :{WHITE}指令リストを共有できません
STR_ERROR_CAN_T_STOP_SHARING_ORDER_LIST :{WHITE}指令リストの共有を解除できません

View File

@@ -387,7 +387,7 @@ STR_SCENEDIT_TOOLBAR_TOWN_GENERATION :{BLACK}도시
STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION :{BLACK}산업시설을 건설합니다.
STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION :{BLACK}도로를 건설합니다.
STR_SCENEDIT_TOOLBAR_TRAM_CONSTRUCTION :{BLACK}전찻길 건설
STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}나무를 심습니다. SHIFT 키를 누른 채로 사용하면 예상 비용을 볼 수 있습니다
STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}나무를 심습니다. CTRL 키를 누른 채로 사용하면 대각선 방향의 영역을 선택할 수 있습니다. SHIFT 키를 누른 채로 사용하면 예상 비용을 볼 수 있습니다
STR_SCENEDIT_TOOLBAR_PLACE_SIGN :{BLACK}팻말을 답니다.
STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}오브젝트를 설치합니다. CTRL 키를 누르면 대각선 방향의 영역을 선택할 수 있습니다. SHIFT 키를 누른 채로 사용하면 예상 비용을 볼 수 있습니다
@@ -1207,6 +1207,9 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :오른쪽
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :최대 초기 대출금: {STRING}
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :한 회사가 최대한 빌릴 수 있는 대출금의 양을 조절할 수 있습니다. (여기서 설정한 값은 인플레이션에 의한 효과를 적용하지 않은 값입니다.)
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_VALUE :{CURRENCY_LONG}
###setting-zero-is-special
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_DISABLED :대출 불가 {RED}초기 자금을 제공하려면 게임 스크립트가 필요합니다
STR_CONFIG_SETTING_INTEREST_RATE :대출 금리: {STRING}
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :대출 금리입니다. 인플레이션 설정이 켜져있는 경우 인플레이션의 영향을 받습니다.
@@ -1930,7 +1933,7 @@ STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :"대칭"은 A
STR_CONFIG_SETTING_DISTRIBUTION_MAIL :우편에 대한 분배 형식: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :"대칭"은 A역에서 B역으로 가려는 우편물의 수가 B에서 A로 가려는 우편물의 수와 비슷하다는 뜻입니다. "비대칭"은 우편물이 아무 방향이나 임의의 양만큼 가게 됨을 뜻합니다. "수동"은 자동적인 우편물 분배가 일어나지 않고 기존 방식을 사용하겠음을 뜻합니다.
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :귀금속 화물에 대한 분배 형식: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :귀금속 화물은 온대 기후의 귀금속, 아열대 기후의 다이아몬드 또는 아한대 기후의 금을 말합니다. NewGRF을 사용하면 달라질 수 있습니다. "대칭"은 A역에서 B역으로 가려는 화물의 수가 B에서 A로 가려는 화물의 수와 비슷하다는 뜻입니다. "비대칭"은 화물이 아무 방향이나 임의의 양만큼 가게 됨을 뜻합니다. "수동"은 자동적인 화물 분배가 일어나지 않고 기존 방식을 사용하겠음을 뜻합니다. 아한대 기후에서는 대칭으로 설정하면 은행이 금광으로 금을 보내지 않으려 하기 때문에 비대칭이나 수동으로 설정하는 것을 추천합니다. 온대 기후나 아열대 기후에서는 은행이 일부 적재한 귀금속을 원래 은행으로 보내려고 하기 때문에 대칭을 선택해도 됩니다.
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :귀금속 화물은 온대 기후의 귀금속, 아열대 기후의 다이아몬드 또는 아한대 기후의 금을 말합니다. NewGRF을 사용하면 달라질 수 있습니다. "대칭"은 A역에서 B역으로 가려는 화물의 수가 B에서 A로 가려는 화물의 수와 비슷하다는 뜻입니다. "비대칭"은 화물이 아무 방향이나 임의의 양만큼 가게 됨을 뜻합니다. "수동"은 자동적인 화물 분배가 일어나지 않고 기존 방식을 사용하겠음을 뜻합니다. 아한대나 아열대 기후에서는 대칭으로 설정하면 은행이 금을 받기만 하기 때문에 비대칭이나 수동으로 설정하는 것을 추천합니다. 온대 기후에서는 은행이 귀금속을 원래 은행으로 보내려고 하기 때문에 대칭을 선택해도 됩니다.
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :다른 화물에 대한 분배 형식: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"비대칭"은 화물이 아무 방향이나 임의의 양만큼 가게 됨을 뜻합니다. "수동"은 자동적인 화물 분배가 일어나지 않고 기존 방식을 사용하겠음을 뜻합니다. 특별한 이유가 없는 한, "비대칭"이나 "수동"으로 설정하십시오.
###length 3
@@ -2699,8 +2702,10 @@ STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}드래
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}철교 선택
STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}다리 종류를 선택하세요
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}다리 건설 - 원하는 다리 종류를 선택하세요
STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY}
STR_SELECT_BRIDGE_INFO_NAME :{GOLD}{STRING}
STR_SELECT_BRIDGE_INFO_NAME_MAX_SPEED :{GOLD}{STRING},{} {VELOCITY}
STR_SELECT_BRIDGE_INFO_NAME_COST :{GOLD}{0:STRING},{} {WHITE}{2:CURRENCY_LONG}
STR_SELECT_BRIDGE_INFO_NAME_MAX_SPEED_COST :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
STR_BRIDGE_NAME_SUSPENSION_STEEL :강철 현수교
STR_BRIDGE_NAME_GIRDER_STEEL :강철 거더교
STR_BRIDGE_NAME_CANTILEVER_STEEL :강철 캔틸레버교
@@ -2820,7 +2825,7 @@ STR_OBJECT_CLASS_TRNS :송신기
STR_PLANT_TREE_CAPTION :{WHITE}나무
STR_PLANT_TREE_TOOLTIP :{BLACK}심고싶은 나무의 종류를 선택합니다. 이미 나무가 심어져있는 경우에는 선택한 나무의 크기를 키웁니다
STR_TREES_RANDOM_TYPE :{BLACK}여러 종류의 나무 같이 심기
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}여러 종류의 나무를 심습니다. SHIFT 키를 이용하면 예상 비용을 볼 수 있습니다
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}여러 종류의 나무를 심습니다. CTRL 키를 누르면 대각선 방향의 영역을 선택할 수 있습니다. SHIFT 키를 이용하면 예상 비용을 볼 수 있습니다
STR_TREES_RANDOM_TREES_BUTTON :{BLACK}무작위로 나무 심기
STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}전 지역에 걸쳐 무작위로 나무를 심습니다
STR_TREES_MODE_NORMAL_BUTTON :{BLACK}일반

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@@ -1321,6 +1321,7 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :Dextro
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Creditum maximum in initio: {STRING}
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Copia crediti maxima (sine inflatione)
###setting-zero-is-special
STR_CONFIG_SETTING_INTEREST_RATE :Proportio faenoris: {STRING}
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Proportio faenoris creditorum; etiam inflationem afficit, si inflatio adest
@@ -2666,8 +2667,6 @@ STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Augere i
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Eligere Pontem Ferriviarium
STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Eligere Pontem Viarium
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Electio pontium - preme in pontem delectum ut struatur
STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY}
STR_BRIDGE_NAME_SUSPENSION_STEEL :Pendulus, Chalybeius
STR_BRIDGE_NAME_GIRDER_STEEL :Trabum, Chalybeius
STR_BRIDGE_NAME_CANTILEVER_STEEL :Prominens, Chalybeius

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@@ -202,9 +202,14 @@ STR_UNITS_POWER_IMPERIAL :{COMMA}{NBSP}ZS
STR_UNITS_POWER_METRIC :{COMMA}{NBSP}ZS
STR_UNITS_POWER_SI :{COMMA}{NBSP}kW
STR_UNITS_POWER_IMPERIAL_TO_WEIGHT_IMPERIAL :{DECIMAL}{NBSP}zs/t
STR_UNITS_POWER_IMPERIAL_TO_WEIGHT_METRIC :{DECIMAL}{NBSP}zs/l
STR_UNITS_POWER_IMPERIAL_TO_WEIGHT_SI :{DECIMAL}{NBSP}zs/Mg
STR_UNITS_POWER_METRIC_TO_WEIGHT_IMPERIAL :{DECIMAL}{NBSP}zs/l
STR_UNITS_POWER_METRIC_TO_WEIGHT_METRIC :{DECIMAL}{NBSP}zs/l
STR_UNITS_POWER_METRIC_TO_WEIGHT_SI :{DECIMAL}{NBSP}zs/Mg
STR_UNITS_POWER_SI_TO_WEIGHT_IMPERIAL :{DECIMAL}{NBSP}kW/l
STR_UNITS_POWER_SI_TO_WEIGHT_METRIC :{DECIMAL}{NBSP}kW/t
STR_UNITS_POWER_SI_TO_WEIGHT_SI :{DECIMAL}{NBSP}W/kg
STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}{NBSP}t
@@ -233,8 +238,8 @@ STR_UNITS_HEIGHT_SI :{COMMA}{NBSP}m
# Common window strings
STR_LIST_FILTER_TITLE :{BLACK}Filters:
STR_LIST_FILTER_OSKTITLE :{BLACK}Ievadīt filtra virkni
STR_LIST_FILTER_TOOLTIP :{BLACK}Ievadīt atslēgvārdu, lai filtrētu sarakstu
STR_LIST_FILTER_OSKTITLE :{BLACK}Ievadiet vienu vai vairākus atslēgvārdus, lai filtrētu sarakstu
STR_LIST_FILTER_TOOLTIP :{BLACK}Ievadiet vienu vai vairākus atslēgvārdus, lai filtrētu sarakstu
STR_TOOLTIP_GROUP_ORDER :{BLACK}Izvēlēties grupēšanas kārtību
STR_TOOLTIP_SORT_ORDER :{BLACK}Izvēlēties kārtošanas secību (dilstoša/augoša)
@@ -385,7 +390,7 @@ STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION :{BLACK}Ceļu b
STR_SCENEDIT_TOOLBAR_TRAM_CONSTRUCTION :{BLACK}Tramvaju sliežu ceļu būvniecība
STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Stādīt kokus. Shift pārslēdz būvēšanu/izmaksu tāmes rādīšanu
STR_SCENEDIT_TOOLBAR_PLACE_SIGN :{BLACK}Novietot zīmi
STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Novietot objektu. Shift pārslēdz būvēšanu/izmaksu tāmes rādīšanu
STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Novietojiet objektu. Ctrl atlasa apgabalu pa diagonāli. Shift pārslēdz ēku/rāda izmaksu tāmi
# Scenario editor file menu
###length 7
@@ -401,6 +406,8 @@ STR_SCENEDIT_FILE_MENU_QUIT :Iziet
###length 15
STR_SETTINGS_MENU_GAME_OPTIONS :Spēles opcijas
STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Iestatījumi
STR_SETTINGS_MENU_AI_SETTINGS :AI iestatījumi
STR_SETTINGS_MENU_GAMESCRIPT_SETTINGS :Spēles skripta iestatījumi
STR_SETTINGS_MENU_NEWGRF_SETTINGS :NewGRF iestatījumi
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Caurspīdības opcijas
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Rādīt pilsētu nosaukumus
@@ -1003,12 +1010,18 @@ STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}Atzīmē
STR_GAME_OPTIONS_VIDEO_DRIVER_INFO :{BLACK}Esošais vadītājs: {STRING}
STR_GAME_OPTIONS_GUI_SCALE_FRAME :{BLACK}Saskarnes izmērs
STR_GAME_OPTIONS_GUI_SCALE_TOOLTIP :{BLACK}Velciet slīdni, lai iestatītu interfeisa izmēru. Turiet nospiestu taustiņu Ctrl, lai veiktu nepārtrauktu regulēšanu
STR_GAME_OPTIONS_GUI_SCALE_AUTO :{BLACK}Automātiski noteikt izmēru
STR_GAME_OPTIONS_GUI_SCALE_AUTO_TOOLTIP :{BLACK}Atzīmējiet šo izvēlni, lai automātiski noteiktu interfeisa izmēru
STR_GAME_OPTIONS_GUI_SCALE_BEVELS :{BLACK}Mēroga slīpumi
STR_GAME_OPTIONS_GUI_SCALE_BEVELS_TOOLTIP :{BLACK}Atzīmējiet šo izvēlni, lai mērogotu slīpumu pēc saskarnes lieluma
STR_GAME_OPTIONS_GUI_SCALE_1X :1x
STR_GAME_OPTIONS_GUI_SCALE_2X :2x
STR_GAME_OPTIONS_GUI_SCALE_3X :3x
STR_GAME_OPTIONS_GUI_SCALE_4X :4x
STR_GAME_OPTIONS_GUI_SCALE_5X :5x
STR_GAME_OPTIONS_GRAPHICS :{BLACK}Grafika
@@ -1135,7 +1148,7 @@ STR_WARNING_NO_SUITABLE_AI :{WHITE}Nav piee
# Settings tree window
STR_CONFIG_SETTING_TREE_CAPTION :{WHITE}Iestatījumi
STR_CONFIG_SETTING_FILTER_TITLE :{BLACK}Filtra virkne:
STR_CONFIG_SETTING_FILTER_TITLE :{BLACK}Filtrs:
STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}Izvērst visu
STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}Sakļaut visu
STR_CONFIG_SETTING_RESET_ALL :{BLACK}Atiestatīt visas vērtības
@@ -1195,6 +1208,7 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :pa labi
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Maksimālais sākotnējais aizdevums: {STRING}
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Maksimālais aizdevuma daudzums, ko uzņēmums var izsniegt (neskaitot inflāciju)
###setting-zero-is-special
STR_CONFIG_SETTING_INTEREST_RATE :Procentu likme: {STRING}
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Aizdevumu procentu likme; ja ieslēgts, ietekmē arī inflāciju
@@ -1421,6 +1435,8 @@ STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Diagrammu līni
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME :Rādīt jauno NewGRF paplašinājumu nosaukumus uzbūvēto transportlīdzekļu logā: {STRING}
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME_HELPTEXT :Uzbūvēto transportlīdzekļu loga pievienot rindu, kurā būtu redzams, no kura NewGRF nāk izvēlētais transportlīdzeklis.
STR_CONFIG_SETTING_SHOW_CARGO_IN_LISTS :Rādīt kravas, ko transportlīdzekļi var pārvadāt saraksta logos {STRING}
STR_CONFIG_SETTING_SHOW_CARGO_IN_LISTS_HELPTEXT :Ja iespējots, transportlīdzekļa transportējamā krava parādīsies virs tās transportlīdzekļu sarakstos
STR_CONFIG_SETTING_LANDSCAPE :Ainava: {STRING}
STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :Ainavas nosaka pamata spēles scenārijus ar dažādām kravām un pilsētu izaugsmes nosacījumiem. NewGRF un spēles skripti dod smalkākas kontroles iespējas
@@ -2079,6 +2095,8 @@ STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Rādīt
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Displeja iestatījumi
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Rādīt NewGRF iestatījumus
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Pārbaudīt vai lejupielādei nav pieejams jauns un atjaunināts saturs
STR_INTRO_TOOLTIP_AI_SETTINGS :{BLACK}Parādīt AI iestatījumus
STR_INTRO_TOOLTIP_GAMESCRIPT_SETTINGS :{BLACK}Displeja spēles skripta iestatījumi
STR_INTRO_TOOLTIP_QUIT :{BLACK}Iziet no 'OpenTTD'
STR_INTRO_BASESET :{BLACK}Pašlaik izvēlētajai bāzes grafikas kopai trūkst {NUM} sprait{P s i u}. Lūdzu, pārbaudiet, vai bāzes kopai ir atjauninājumi.
@@ -2469,13 +2487,13 @@ STR_NETWORK_SERVER_MESSAGE_GAME_REASON_LINK_GRAPH :gaida uz saišu
STR_NETWORK_MESSAGE_CLIENT_LEAVING :aizeju
STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} ir pievienojies spēlei
STR_NETWORK_MESSAGE_CLIENT_JOINED_ID :*** {STRING} ir pievienojies spēlei (Client #{2:NUM})
STR_NETWORK_MESSAGE_CLIENT_COMPANY_JOIN :*** {STRING} ir pievienojies uzņēmumam #{2:NUM}
STR_NETWORK_MESSAGE_CLIENT_JOINED_ID :*** {0:STRING} ir pievienojies spēlei (Klients #{2:NUM})
STR_NETWORK_MESSAGE_CLIENT_COMPANY_JOIN :*** {0:STRING} ir pievienojies uzņēmumam Nr. {2:NUM}
STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING} ir pievienojies novērotājiem
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} ir nodibinājis jaunu uzņēmumu (#{2:NUM})
STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} ir pametis spēli ({2:STRING})
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {0:STRING} ir nodibinājis jaunu uzņēmumu (#{2:NUM})
STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {0:STRING} ir pametis spēli ({2:STRING})
STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} ir mainījis nosaukumu uz {STRING}
STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} iedeva {2:CURRENCY_LONG} iekš {1:STRING}
STR_NETWORK_MESSAGE_GIVE_MONEY :*** {0:STRING} piešķīra {2:CURRENCY_LONG} uz {1:STRING}
STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}Serveris beidza sesiju
STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}Serveris pārstartējas...{}Lūdzu uzgaidiet...
STR_NETWORK_MESSAGE_KICKED :*** {STRING} tika izmests. Iemesls: ({STRING})
@@ -2590,6 +2608,7 @@ STR_LINKGRAPH_LEGEND_SATURATED :{TINY_FONT}{BLA
STR_LINKGRAPH_LEGEND_OVERLOADED :{TINY_FONT}{BLACK}pārslogots
# Linkgraph tooltip
STR_LINKGRAPH_STATS_TOOLTIP :{BLACK}{CARGO_LONG}, kas jāpārvadā mēnesī no {STATION} uz {STATION} ({COMMA}% no parvadājuma){STRING}
STR_LINKGRAPH_STATS_TOOLTIP_RETURN_EXTENSION :{}{CARGO_LONG} jātransportē atpakaļ ({COMMA}% no pārvadājuma)
STR_LINKGRAPH_STATS_TOOLTIP_TIME_EXTENSION :{}Vidējais ceļojuma laiks: {NUM}{NBSP}dienas
@@ -2601,6 +2620,7 @@ STR_STATION_BUILD_COVERAGE_AREA_OFF_TOOLTIP :{BLACK}Neiezīm
STR_STATION_BUILD_COVERAGE_AREA_ON_TOOLTIP :{BLACK}Iezīmēt jaunceļamā objekta pārklājumu
STR_STATION_BUILD_ACCEPTS_CARGO :{BLACK}Pieņem: {GOLD}{CARGO_LIST}
STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}Piegādā: {GOLD}{CARGO_LIST}
STR_STATION_BUILD_INFRASTRUCTURE_COST :{BLACK}Uzturēšanas izmaksas: {GOLD}{CURRENCY_SHORT}/gadā
# Join station window
STR_JOIN_STATION_CAPTION :{WHITE}Pievienot staciju
@@ -2683,8 +2703,6 @@ STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Palielin
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Izvēlēties dzelzceļa tiltu
STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Izvēlēties tiltu
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Tiltu izvēle - klikšķināt uz vēlamo tiltu, lai to uzbūvētu
STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY}
STR_BRIDGE_NAME_SUSPENSION_STEEL :Vanšu, tērauda
STR_BRIDGE_NAME_GIRDER_STEEL :Siju, tērauda
STR_BRIDGE_NAME_CANTILEVER_STEEL :Izgriežamais, tērauda
@@ -2788,11 +2806,11 @@ STR_LANDSCAPING_TOOLBAR :{WHITE}Ainavas
STR_LANDSCAPING_TOOLTIP_LOWER_A_CORNER_OF_LAND :{BLACK}Pazemināt zemes stūri. Vilkšana pazemina pirmo izvēlēto stūri un nolīdzina izvēlēto laukumu uz stūra jauno augstumu. Ctrl iezīmē laukumu diagonāli. Shift pārslēdz būvēšanu/izmaksu novērtējuma rādīšanu
STR_LANDSCAPING_TOOLTIP_RAISE_A_CORNER_OF_LAND :{BLACK}Pacelt zemes stūri. Vilkšana paceļ pirmo izvēlēto stūri un nolīdzina izvēlēto laukumu uz stūra jauno augstumu. Ctrl iezīmē laukumu diagonāli. Shift pārslēdz būvēšanu/izmaksu novērtējuma rādīšanu
STR_LANDSCAPING_LEVEL_LAND_TOOLTIP :{BLACK}Izlīdzināt zemes laukumu pirmā izvēlētā stūra augstumā. Ctrl iezīmē laukumu diagonāli. Shift pārslēdz būvēšanu/izmaksu novērtējuma rādīšanu
STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND :{BLACK}Pirkt zemi vēlākai lietošanai. Shift pārslēdz būvēšanu/izmaksu novērtējuma rādīšanu
STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND :{BLACK}Iegādājieties zemi turpmākai lietošanai. Ctrl atlasa apgabalu pa diagonāli. Shift pārslēdz ēku/rāda izmaksu tāmi
# Object construction window
STR_OBJECT_BUILD_CAPTION :{WHITE}Objektu izvēle
STR_OBJECT_BUILD_TOOLTIP :{BLACK}Izvēlēties objektu būvniecībai. Shift pārslēdz būvniecību/izmaksu attēlošanu
STR_OBJECT_BUILD_TOOLTIP :{BLACK}Izvēlēlaties buvējamo objektu. Ctrl atlasa apgabalu pa diagonāli. Shift pārslēdz ēku/rāda izmaksu tāmi
STR_OBJECT_BUILD_CLASS_TOOLTIP :{BLACK}Izvēlēties būvējamā objekta klasi
STR_OBJECT_BUILD_PREVIEW_TOOLTIP :{BLACK}Objekta priekšskatījums
STR_OBJECT_BUILD_SIZE :{BLACK}Izmērs: {GOLD}{NUM} x {NUM} lauciņi
@@ -2836,6 +2854,8 @@ STR_FOUND_TOWN_RANDOM_TOWN_BUTTON :{BLACK}Nejauša
STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP :{BLACK}Dibināt pilsētu nejaušā vietā
STR_FOUND_TOWN_MANY_RANDOM_TOWNS :{BLACK}Daudz nejauši izveidotu pilsētu
STR_FOUND_TOWN_RANDOM_TOWNS_TOOLTIP :{BLACK}Pārklāt karti ar nejauši izvietotām pilsētām
STR_FOUND_TOWN_EXPAND_ALL_TOWNS :{BLACK}Palielināt visas pilsētas
STR_FOUND_TOWN_EXPAND_ALL_TOWNS_TOOLTIP :{BLACK}Likt visām pilsētām nedaudz palielināties
STR_FOUND_TOWN_NAME_TITLE :{YELLOW} Pilsētas nosaukums:
STR_FOUND_TOWN_NAME_EDITOR_TITLE :{BLACK}Ievadīt pilsētas nosaukumu
@@ -3101,7 +3121,7 @@ STR_SAVELOAD_DETAIL_CAPTION :{BLACK}Spēles
STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}Nav pieejamas informācijas
STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING}
STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF: {WHITE}{STRING}
STR_SAVELOAD_FILTER_TITLE :{BLACK}Filtra virkne:
STR_SAVELOAD_FILTER_TITLE :{BLACK}Filtrs:
STR_SAVELOAD_OVERWRITE_TITLE :{WHITE}Pārrakstīt datni
STR_SAVELOAD_OVERWRITE_WARNING :{YELLOW}Vai tiešām vēlaties pārrakstīt esošās datnes?
STR_SAVELOAD_DIRECTORY :{STRING} (Vietne)
@@ -3137,6 +3157,12 @@ STR_MAPGEN_QUANTITY_OF_RIVERS :{BLACK}Upes:
STR_MAPGEN_SMOOTHNESS :{BLACK}Gludums:
STR_MAPGEN_VARIETY :{BLACK}Dažādības sadalījums:
STR_MAPGEN_GENERATE :{WHITE}Radīt
STR_MAPGEN_NEWGRF_SETTINGS :{BLACK}NewGRF Iestatījumi
STR_MAPGEN_NEWGRF_SETTINGS_TOOLTIP :{BLACK}Rādīt NewGRF iestatījumus
STR_MAPGEN_AI_SETTINGS :{BLACK}AI iestatījumi
STR_MAPGEN_AI_SETTINGS_TOOLTIP :{BLACK}Parādīt AI iestatījumus
STR_MAPGEN_GS_SETTINGS :{BLACK}Spēles skripta iestatījumi
STR_MAPGEN_GS_SETTINGS_TOOLTIP :{BLACK}Rādīt spēles skripta iestatījumus
###length 21
STR_MAPGEN_TOWN_NAME_ORIGINAL_ENGLISH :Angļu (sākotnējie)
@@ -3218,7 +3244,7 @@ STR_NEWGRF_SETTINGS_INFO_TITLE :{WHITE}NewGRF d
STR_NEWGRF_SETTINGS_ACTIVE_LIST :{WHITE}Aktīvie NewGRF faili
STR_NEWGRF_SETTINGS_INACTIVE_LIST :{WHITE}Neaktīvie NewGRF faili
STR_NEWGRF_SETTINGS_SELECT_PRESET :{ORANGE}Izvēlēties paraugu:
STR_NEWGRF_FILTER_TITLE :{ORANGE}Filtra virkne:
STR_NEWGRF_FILTER_TITLE :{ORANGE}Filtrs:
STR_NEWGRF_SETTINGS_PRESET_LIST_TOOLTIP :{BLACK}Ielādēt atlasīto iepriekšiestatījumu
STR_NEWGRF_SETTINGS_PRESET_SAVE :{BLACK}Saglabāt iepriekšiestatījumu
STR_NEWGRF_SETTINGS_PRESET_SAVE_TOOLTIP :{BLACK}Saglabāt šo sarakstu kā iepriekšiestatījumu
@@ -3307,8 +3333,10 @@ STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Atlasīt
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Pārvietot gariņu, lai mainītu X un Y vērtības. Ctrl+klikšķis, lai vienā piegājienā pārvietotu gariņu par astoņām vienībām
###length 2
STR_SPRITE_ALIGNER_CENTRE_OFFSET :{BLACK}Nobīde centrēta
STR_SPRITE_ALIGNER_CENTRE_SPRITE :{BLACK}Spraits centrēts
STR_SPRITE_ALIGNER_CROSSHAIR :{BLACK}Krustpunkts
STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Atiestatīt relatīvi
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Pāriestatīt paršreizējo relatīvo nobīdi
@@ -3327,17 +3355,17 @@ STR_NEWGRF_ERROR_MSG_FATAL :{RED}Fatāls: {
STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}Notikusi fatāla NewGRF kļūda:{}{STRING}
STR_NEWGRF_ERROR_POPUP :{WHITE}Radusies NewGRF kļūda:{}{STRING}
STR_NEWGRF_ERROR_VERSION_NUMBER :{1:STRING} nedarbosies kopā ar TTDPatch versiju (par ko ziņoja OpenTTD).
STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{1:STRING} ir TTD {STRING} versijai
STR_NEWGRF_ERROR_UNSET_SWITCH :{1:STRING} ir paredzēts lietošanai kopā ar {STRING}
STR_NEWGRF_ERROR_INVALID_PARAMETER :Nepareizs parametrs priekš {1:STRING}: parametrs {STRING} ({NUM})
STR_NEWGRF_ERROR_LOAD_BEFORE :{1:STRING} jābūt ielādētam pirms {STRING}.
STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{1:STRING} ir paredzēts TTD versijai {2:STRING}
STR_NEWGRF_ERROR_UNSET_SWITCH :{1:STRING} ir paredzēts lietošanai ar {2:STRING}
STR_NEWGRF_ERROR_INVALID_PARAMETER :Nederīgs parametrs {1:STRING}: parametrs {2:STRING} ({3:NUM})
STR_NEWGRF_ERROR_LOAD_BEFORE :{1:STRING} ir jāielādē pirms {2:STRING}
STR_NEWGRF_ERROR_LOAD_BEFORE.kas :{1:STRING} jābūt ielādētai pirms {STRING}.
STR_NEWGRF_ERROR_LOAD_AFTER :{1:STRING} jābūt ielādētam pēc {STRING}.
STR_NEWGRF_ERROR_LOAD_AFTER :{1:STRING} jābūt ielādētam pēc {2:STRING}
STR_NEWGRF_ERROR_LOAD_AFTER.kas :{1:STRING} jābūt ielādētai pēc {STRING}.
STR_NEWGRF_ERROR_OTTD_VERSION_NUMBER :{1:STRING} ir vajadzīga Open TTD versija {STRING} vai labāka
STR_NEWGRF_ERROR_OTTD_VERSION_NUMBER :Lietotnei {1:STRING} ir nepieciešama OpenTTD versija {2:STRING} vai jaunāka
STR_NEWGRF_ERROR_AFTER_TRANSLATED_FILE :GRF fails radīts tulkošanai
STR_NEWGRF_ERROR_TOO_MANY_NEWGRFS_LOADED :Ir ielādēti pārāk daudzi NewGRF
STR_NEWGRF_ERROR_STATIC_GRF_CAUSES_DESYNC :Ielādē {1:STRING} kā statisks NewGRF {STRING} var radīt desinhronizāciju
STR_NEWGRF_ERROR_STATIC_GRF_CAUSES_DESYNC :Ielādējot {1:STRING} kā statisku NewGRF ar {2:STRING}, var rasties desinhronizācija
STR_NEWGRF_ERROR_UNEXPECTED_SPRITE :Neparedzēts gariņš (gariņš {3:NUM})
STR_NEWGRF_ERROR_UNKNOWN_PROPERTY :Nezināma Action 0 īpašība {4:HEX} (gariņš {3:NUM})
STR_NEWGRF_ERROR_INVALID_ID :Mēģinājums izmantot nederīgu ID (gariņš {3:NUM})
@@ -3470,14 +3498,14 @@ STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT :Pirkt pārvadā
STR_LOCAL_AUTHORITY_ACTION_BRIBE :Dot kukuli pašvaldībai
###length 8
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Sāciet nelielu vietējo reklāmas kampaņu, lai jūsu transporta pakalpojumiem piesaistītu vairāk pasažieru un kravas.{} Nodrošina īslaicīgu uzlabojumu staciju vērtējumam nelielā rādiusā ap pilsētas centru.{} Izmaksas: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}ciet vidējā mēroga vietējās reklāmas kampaņu, lai jūsu transporta pakalpojumiem piesaistītu vairāk pasažieru un kravas.{} Nodrošina īslaicīgu stacijas reitinga paaugstinājumu vidējā rādiusā ap pilsētas centru.{} Izmaksas: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Sāciet plašu vietējās reklāmas kampaņu, lai jūsu transporta pakalpojumiem piesaistītu vairāk pasažieru un kravas.{} Nodrošina īslaicīgu staciju reitinga palielinājumu lielā rādiusā ap pilsētas centru.{} Izmaksas: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Finansējiet pilsētas ceļu tīkla rekonstrukciju.{} Līdz 6 mēnešiem rada ievērojamus ceļu satiksmes traucējumus.{} Izmaksas: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Uzceliet statuju par godu savam uzņēmumam.{} Nodrošina pastāvīgu paaugstinājumu staciju vērtējumam šajā pilsētā.{} Izmaksas: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Finansējiet jaunu ēku celtniecību pilsētā.{} Nodrošina īslaicīgu pilsētas izaugsmi šajā pilsētā.{} Izmaksas: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Pirkt 1 gada izņēmuma tiesības uz pārvadājumiem pilsētā.{}Pašvaldība neatļaus pasažieru un kravu pārvešanai izmantot jūsu sāncenšu stacijas.{}Izmaksas: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Piekukuļot vietējo pašvaldību lai paceltu reitingu, riskējot saņemt lielu sodu.{}Izmaksas: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{PUSH_COLOUR}{YELLOW}Sāciet nelielu vietējo reklāmas kampaņu, lai piesaistītu vairāk pasažieru un kravas saviem transporta pakalpojumiem.{}Nodrošina īslaicīgu staciju vērtējuma palielinājumu nelielā rādiusā ap pilsētas centru.{}{POP_COLOUR}Izmaksas: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{PUSH_COLOUR}{YELLOW}Veiciet vidējo reklāmas kampaņu lai palielinātu pasažieru un kravu parvadājumu savās stacijās.{}Tas īslaicīgi palielinās to staciju vērtējumu, kuras atrodas netālu no pilsētas centra.{}{POP_COLOUR}Izmaksas: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{PUSH_COLOUR}{YELLOW}Sāciet lielu vietējo reklāmas kampaņu lai piesaistītu vairāk pasažieru un kravas saviem transporta pakalpojumiem.{}Nodrošina īslaicīgu staciju vērtējuma palielinājumu lielā rādiusā ap pilsētas centru.{}{POP_COLOUR}Izmaksas: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{PUSH_COLOUR}{YELLOW}Finansējiet pilsētas ceļu tīkla rekonstrukciju.{}Līdz 6 mēnešiem rada ievērojamus ceļu satiksmes traucējumus.{}{POP_COLOUR}Izmaksas: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{PUSH_COLOUR}{YELLOW}Uzceliet statuju par godu savam uzņēmumam.{}Nodrošina pastāvīgu staciju vērtējuma palielinājumu šajā pilsētā.{}{POP_COLOUR}Izmaksas: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{PUSH_COLOUR}{YELLOW}Finansējiet jaunu ēku celtniecību pilsētā.{}Nodrošina īslaicīgu stimulu pilsētas izaugsmei šajā pilsētā.{}{POP_COLOUR}Izmaksas: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{PUSH_COLOUR}{YELLOW}Iegādājieties 1 gada ekskluzīvas transporta tiesības pilsētā.{}Pašvaldība neļaus pasažieriem un kravai izmantot jūsu konkurentu stacijas.{}{POP_COLOUR}Izmaksas: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{PUSH_COLOUR}{YELLOW}Piekukuļojiet vietējo pašvaldību, lai paaugstinātu savu vērtējumu, riskējot saņemt bargu sodu.{}{POP_COLOUR}Izmaksas: {CURRENCY_LONG}
# Goal window
STR_GOALS_CAPTION :{WHITE}{COMPANY} mērķi
@@ -3652,6 +3680,7 @@ STR_FINANCES_SECTION_SHIP_REVENUE :{GOLD}Kuģi
STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}Aizdevuma procents
STR_FINANCES_SECTION_OTHER :{GOLD}Citi
STR_FINANCES_TOTAL_CAPTION :{WHITE}Kopā
STR_FINANCES_NEGATIVE_INCOME :-{CURRENCY_LONG}
STR_FINANCES_ZERO_INCOME :{CURRENCY_LONG}
STR_FINANCES_POSITIVE_INCOME :+{CURRENCY_LONG}
@@ -3764,7 +3793,7 @@ STR_INDUSTRY_VIEW_PRODUCES_N_CARGO :{BLACK}Ražo: {
STR_INDUSTRY_VIEW_CARGO_LIST_EXTENSION :, {STRING}{STRING}
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Pieprasa:
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING}
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{0:STRING}{BLACK}{3:STRING}
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{STRING}{BLACK}: {CARGO_SHORT} gaida{STRING}
STR_CONFIG_GAME_PRODUCTION :{WHITE}Mainīt ražošanu (dalāmais ar 8, līdz pat 2040)
@@ -3888,6 +3917,9 @@ STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Apgabas:
STR_PURCHASE_INFO_AIRCRAFT_TYPE :{BLACK}Lidaparāta veids: {GOLD}{STRING}
###length 3
STR_CARGO_TYPE_FILTER_ALL :Visi kravu veidi
STR_CARGO_TYPE_FILTER_FREIGHT :Krava
STR_CARGO_TYPE_FILTER_NONE :Nav
###length VEHICLE_TYPES
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Vilciena vagonu atlasīšanas saraksts - klikšķināt uz transportlīdzekļa, lai iegūtu informāciju
@@ -4057,7 +4089,7 @@ STR_ENGINE_PREVIEW_AIRCRAFT :lidaparāts
STR_ENGINE_PREVIEW_SHIP :kuģis
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Cena: {CURRENCY_LONG} Svars: {WEIGHT_SHORT}{}Ātrums: {VELOCITY} Jauda: {POWER}{}Kārtējās izmaksas: {CURRENCY_LONG} gadā{}Ietilpība: {CARGO_LONG}
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Cena: {CURRENCY_LONG} Svars: {WEIGHT_SHORT}{}Ātrums: {VELOCITY} Jauda: {POWER} Maks. spēks: {6:FORCE}{}Kārtējās izmaksas: {4:CURRENCY_LONG} gadā{}Ietilpība: {5:CARGO_LONG}
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Maksa: {0:CURRENCY_LONG} Svars: {1:WEIGHT_SHORT}{}Ātrums: {2:VELOCITY} Jauda: {3:POWER} Maks. T.E.: {6:FORCE}{}Darbības izmaksas: {4:CURRENCY_LONG}/gadā{}ietilpība: {5:CARGO_LONG}
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAP_RUNCOST :{BLACK}Cena: {CURRENCY_LONG} Maks. ātrums: {VELOCITY}{}Ietilpība: {CARGO_LONG}{}Kārtējās izmaksas: {CURRENCY_LONG} gadā
STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_CAP_CAP_RUNCOST :{BLACK}Cena: {CURRENCY_LONG} Maks. ātrums: {VELOCITY}{}Lidaparāta veids: {STRING}{}Ietilpība: {CARGO_LONG}, {CARGO_LONG}{}Izmaksas: {CURRENCY_LONG} gadā
STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_CAP_RUNCOST :{BLACK}Cena: {CURRENCY_LONG} Maks. ātrums: {VELOCITY}{}Lidaparāta veids: {STRING}{}Ietilpība: {CARGO_LONG}{}Izmaksas: {CURRENCY_LONG}/gadā
@@ -4216,12 +4248,13 @@ STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Svars: {
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Svars: {LTBLUE}{WEIGHT_SHORT} {BLACK}Jauda: {LTBLUE}{POWER}{BLACK} Maks. ātrums: {LTBLUE}{VELOCITY} {BLACK}Maks. spēks: {LTBLUE}{FORCE}
STR_VEHICLE_INFO_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK}Peļņa šogad: {LTBLUE}{CURRENCY_LONG} (pagājušajā gadā: {CURRENCY_LONG})
STR_VEHICLE_INFO_PROFIT_THIS_YEAR_LAST_YEAR_MIN_PERFORMANCE :{BLACK}Peļņa šogad: {LTBLUE}{CURRENCY_LONG} (pagājušajā gadā: {CURRENCY_LONG}) {BLACK}Min. veiktspēja: {LTBLUE}{POWER_TO_WEIGHT}
STR_VEHICLE_INFO_RELIABILITY_BREAKDOWNS :{BLACK}Drošums: {LTBLUE}{COMMA}% {BLACK}Ķibeles kopš pēdējās apkopes: {LTBLUE}{COMMA}
STR_VEHICLE_INFO_BUILT_VALUE :{LTBLUE}{ENGINE} {BLACK}Uzbūvēts: {LTBLUE}{NUM}{BLACK} Vērtība: {LTBLUE}{CURRENCY_LONG}
STR_VEHICLE_INFO_NO_CAPACITY :{BLACK}Ietilpība: {LTBLUE}Nav{STRING}
STR_VEHICLE_INFO_CAPACITY :{BLACK}Ietilpība: {LTBLUE}{CARGO_LONG}{3:STRING}
STR_VEHICLE_INFO_CAPACITY_MULT :{BLACK}Ietilpība: {LTBLUE}{CARGO_LONG}{3:STRING} (x{4:NUM})
STR_VEHICLE_INFO_CAPACITY :{BLACK}Ietilpība: {LTBLUE}{0:CARGO_LONG}{3:STRING}
STR_VEHICLE_INFO_CAPACITY_MULT :{BLACK}Ietilpība: {LTBLUE}{0:CARGO_LONG}{3:STRING} (x{4:NUM})
STR_VEHICLE_INFO_CAPACITY_CAPACITY :{BLACK}Ietilpība: {LTBLUE}{CARGO_LONG}, {CARGO_LONG}{STRING}
STR_VEHICLE_INFO_FEEDER_CARGO_VALUE :{BLACK}Pārvadājumu ieņēmumi: {LTBLUE}{CURRENCY_LONG}
@@ -4490,22 +4523,22 @@ STR_TIMETABLE_STARTING_DATE :{BLACK}Sākuma
STR_TIMETABLE_STARTING_DATE_TOOLTIP :{BLACK}Izvēlieties datumu kā šī kustību saraksta sākuma punktu. Ctrl+Click vienmērīgi sadala visus transportlīdzekļus, kas koplieto šo pasūtījumu no norādītā datuma, pamatojoties uz to plānoto pasūtījumu, ja pasūtījums pilnībā izmanto kustību sarakstu
STR_TIMETABLE_CHANGE_TIME :{BLACK}Mainīt laiku
STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Mainīt iezīmētajam maršrutam nepieciešamo laiku
STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Mainiet laiku, kas nepieciešams iezīmētajam pasūtījumam. Ctrl+Click iestata laiku visiem pasūtījumiem
STR_TIMETABLE_CLEAR_TIME :{BLACK}Notīrīt laiku
STR_TIMETABLE_CLEAR_TIME_TOOLTIP :{BLACK}Dzēst laiku atlasītajam rīkojumam
STR_TIMETABLE_CLEAR_TIME_TOOLTIP :{BLACK}Dzēst iezīmētā pasūtījuma laiku. Ctrl+klikšķis notīra laiku visiem pasūtījumiem
STR_TIMETABLE_CHANGE_SPEED :{BLACK}Mainīt ātruma ierobežojumu
STR_TIMETABLE_CHANGE_SPEED_TOOLTIP :{BLACK}Mainīt maksimālo braukšanas ātrumu atlasītajā rīkojumā
STR_TIMETABLE_CHANGE_SPEED_TOOLTIP :{BLACK}Mainiet izceltā pasūtījuma maksimālo braukšanas ātrumu. Ctrl+Click iestata ātrumu visiem pasūtījumiem
STR_TIMETABLE_CLEAR_SPEED :{BLACK}Nodzēst ātruma ierobežojumu
STR_TIMETABLE_CLEAR_SPEED_TOOLTIP :{BLACK}Nodzēst maksimālo braukšanas ātrumu atlasītajā rīkojumā
STR_TIMETABLE_CLEAR_SPEED_TOOLTIP :{BLACK}Dzēst iezīmētā pasūtījuma maksimālo braukšanas ātrumu. Ctrl+klikšķis notīra ātrumu visiem pasūtījumiem
STR_TIMETABLE_RESET_LATENESS :{BLACK}Atiestatīt kavējuma skaitītāju
STR_TIMETABLE_RESET_LATENESS_TOOLTIP :{BLACK}Atslēgt skaitītāju, lai transportlīdzeklis būtu laikā
STR_TIMETABLE_AUTOFILL :{BLACK}Automātiska aizpildīšana
STR_TIMETABLE_AUTOFILL_TOOLTIP :{BLACK}Aizpildīt sarakstu automātiski ar vērtībām no nākošā ceļojuma (Ctrl+klikšķis lai mēģinātu paturēt gaidīšanas laikus)
STR_TIMETABLE_AUTOFILL_TOOLTIP :{BLACK}Automātiski aizpildiet kustības grafiku ar vērtībām no nākamā brauciena. Ctrl+noklikšķiniet, lai mēģinātu saglabāt gaidīšanas laiku
STR_TIMETABLE_EXPECTED :{BLACK}Paredzēts
STR_TIMETABLE_SCHEDULED :{BLACK}Ieplānots
@@ -4549,6 +4582,8 @@ STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Viens no
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}MI/spēles skriptu atkļūdošanas logs ir pieejams tikai serverim
# AI configuration window
STR_AI_CONFIG_CAPTION_AI :{WHITE}AI Konfigurācija
STR_AI_CONFIG_CAPTION_GAMESCRIPT :{WHITE}Spēles skripta konfigurācija
STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}Spēles skripts, kas tiks ielādēts nākamajā spēlē
STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}MI, kas tiks ielādēts nākamajā spēlē
STR_AI_CONFIG_HUMAN_PLAYER :Spēlētājs (cilvēks)
@@ -4565,8 +4600,8 @@ STR_AI_CONFIG_GAMESCRIPT :{SILVER}Spēles
STR_AI_CONFIG_GAMESCRIPT_PARAM :{SILVER}Parametri
STR_AI_CONFIG_AI :{SILVER}MI
STR_AI_CONFIG_CHANGE_AI :MI
STR_AI_CONFIG_CHANGE_GAMESCRIPT :Spēles skripts
STR_AI_CONFIG_CHANGE_AI :{BLACK}Izvēlēties MI
STR_AI_CONFIG_CHANGE_GAMESCRIPT :{BLACK}Atlasiet spēles skriptu
STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}Ielādēt citu skriptu
STR_AI_CONFIG_CONFIGURE :{BLACK}Konfigurēt
STR_AI_CONFIG_CONFIGURE_TOOLTIP :{BLACK}Konfigurēt skripta parametrus
@@ -4595,7 +4630,7 @@ STR_SCREENSHOT_HEIGHTMAP_SCREENSHOT :{BLACK}Augstumk
STR_SCREENSHOT_MINIMAP_SCREENSHOT :{BLACK}Minikartes ekrānuzņēmums
# AI Parameters
STR_AI_SETTINGS_CAPTION_AI :MI
STR_AI_SETTINGS_CAPTION_AI :{WHITE}MI Parametri
STR_AI_SETTINGS_CLOSE :{BLACK}Aizvērt
STR_AI_SETTINGS_RESET :{BLACK}Atiestatīt
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}
@@ -4759,6 +4794,7 @@ STR_ERROR_TOO_MANY_INDUSTRIES :{WHITE}... pār
STR_ERROR_CAN_T_GENERATE_INDUSTRIES :{WHITE}Nevar radīt ražotnes...
STR_ERROR_CAN_T_BUILD_HERE :{WHITE}Šeit nevar būvēt {STRING}...
STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY :{WHITE}Šeit nevar būvēt šī veida ražotni...
STR_ERROR_CAN_T_PROSPECT_INDUSTRY :{WHITE}Nozari nevar izredzēt...
STR_ERROR_INDUSTRY_TOO_CLOSE :{WHITE}... pārāk tuvu citai ražotnei
STR_ERROR_MUST_FOUND_TOWN_FIRST :{WHITE}... vispirms ir jāuzceļ pilsētu
STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}... pilsētā atļauts tikai viens(a)
@@ -4773,6 +4809,8 @@ STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... mež
STR_ERROR_CAN_ONLY_BE_BUILT_ABOVE_SNOW_LINE :{WHITE}... var būvēt tikai sniegotajos apgabalos
STR_ERROR_CAN_ONLY_BE_BUILT_BELOW_SNOW_LINE :{WHITE}... var būvēt tikai bezsniega apgabalos
STR_ERROR_PROSPECTING_WAS_UNLUCKY :{WHITE}Neizdevās iegūt finansējumu dēļ neveiksmes; mēģiniet vēlreiz
STR_ERROR_NO_SUITABLE_PLACES_FOR_PROSPECTING :{WHITE}Šai nozarei nav piemērotu vietu, kur attīstīties
STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES :{WHITE}Neatradās piemērotas vietas '{STRING}' tipa industrijām
STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES_EXPLANATION :{WHITE}Mainīt kartes ģenerēšanas parametrus, lai iegūtu labāku karti
@@ -5013,6 +5051,7 @@ STR_ERROR_CAN_T_CHANGE_SERVICING :{WHITE}Nevar ma
STR_ERROR_VEHICLE_IS_DESTROYED :{WHITE}... transportlīdzeklis ir iznīcināts
STR_ERROR_CAN_T_CLONE_VEHICLE_LIST :{WHITE}... ne visi transportlīdzekļi ir identiski
STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL :{WHITE}Vispār nebūs pieejami transporta līdzekļi
STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Mainiet jūsu NewGRF konfogurāciju
@@ -5040,6 +5079,8 @@ STR_ERROR_CAN_T_SKIP_TO_ORDER :{WHITE}Izvēlē
STR_ERROR_CAN_T_COPY_SHARE_ORDER :{WHITE}... transportlīdzeklis netiek uz visām stacijām
STR_ERROR_CAN_T_ADD_ORDER :{WHITE}... transportlīdzeklis netiek uz šo staciju
STR_ERROR_CAN_T_ADD_ORDER_SHARED :{WHITE}... transportlīdzeklis, kam kopīgs šis rīkojums, nespēj doties uz norādīto staciju
STR_ERROR_CAN_T_COPY_ORDER_VEHICLE_LIST :{WHITE}...ne visiem transportlīdzekļiem ir vienādi pasūtījumi
STR_ERROR_CAN_T_SHARE_ORDER_VEHICLE_LIST :{WHITE}... ne visi transportlīdzekļi koplieto pasūtījumus
STR_ERROR_CAN_T_SHARE_ORDER_LIST :{WHITE}Nevar koplietot rīkojumu sarakstu...
STR_ERROR_CAN_T_STOP_SHARING_ORDER_LIST :{WHITE}Nevar pārtraukt koplietot rīkojumus...

View File

@@ -395,6 +395,12 @@ STR_UNITS_POWER_IMPERIAL :{COMMA}{NBSP}AG
STR_UNITS_POWER_METRIC :{COMMA}{NBSP}AG
STR_UNITS_POWER_SI :{COMMA}{NBSP}kW
STR_UNITS_POWER_IMPERIAL_TO_WEIGHT_METRIC :{DECIMAL}{NBSP}ag/t
STR_UNITS_POWER_IMPERIAL_TO_WEIGHT_SI :{DECIMAL}{NBSP}hp/Mg
STR_UNITS_POWER_METRIC_TO_WEIGHT_IMPERIAL :{DECIMAL}{NBSP}ag/t
STR_UNITS_POWER_METRIC_TO_WEIGHT_METRIC :{DECIMAL}{NBSP}ag/t
STR_UNITS_POWER_METRIC_TO_WEIGHT_SI :{DECIMAL}{NBSP}ag/Mg
STR_UNITS_POWER_SI_TO_WEIGHT_METRIC :{DECIMAL}{NBSP}kW/t
STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}{NBSP}t
STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}{NBSP}t
@@ -522,6 +528,7 @@ STR_GROUP_BY_NONE :(tuščia)
STR_GROUP_BY_SHARED_ORDERS :Bendrinamas užduotis
# Order button in shared orders vehicle list
STR_GOTO_ORDER_VIEW_TOOLTIP :{BLACK}Atidarykite užsakymo rodinį
# Tooltips for the main toolbar
###length 31
@@ -588,6 +595,8 @@ STR_SCENEDIT_FILE_MENU_QUIT :Išeiti
###length 15
STR_SETTINGS_MENU_GAME_OPTIONS :Pagrindinės nuostatos
STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Išplėstinės nuostatos
STR_SETTINGS_MENU_AI_SETTINGS :DI nustatymai
STR_SETTINGS_MENU_GAMESCRIPT_SETTINGS :Žaidimo scenarijaus nustatymai
STR_SETTINGS_MENU_NEWGRF_SETTINGS :Plėtinių nuostatos
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Skaidrumo nuostatos
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Miestų pavadinimai
@@ -1195,10 +1204,18 @@ STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Pažymė
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Kad pakeitimai įsigaliotų, reikia paleisti OpenTTD iš naujo
STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK}Vertikalioji sinchronizacija (VSync)
STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}Pažymėkite šį langelį, norėdami v-sync ekraną. Pakeistas nustatymas bus pritaikytas tik paleidus žaidimą iš naujo. Veikia tik įjungus aparatūros pagreitį
STR_GAME_OPTIONS_VIDEO_DRIVER_INFO :{BLACK}Dabartinis vairuotojas: {STRING}
STR_GAME_OPTIONS_GUI_SCALE_AUTO :{BLACK}Automatinis dydžio nustatymas
STR_GAME_OPTIONS_GUI_SCALE_AUTO_TOOLTIP :{BLACK}Pažymėkite šį langelį, kad automatiškai aptiktumėte sąsajos dydį
STR_GAME_OPTIONS_GUI_SCALE_BEVELS :{BLACK}Skalės nuožulniai
STR_GAME_OPTIONS_GUI_SCALE_BEVELS_TOOLTIP :{BLACK}Pažymėkite šį langelį, jei norite keisti kampus pagal sąsajos dydį
STR_GAME_OPTIONS_GUI_SCALE_1X :1x
STR_GAME_OPTIONS_GUI_SCALE_4X :4x
STR_GAME_OPTIONS_GRAPHICS :{BLACK}Grafika
@@ -1315,6 +1332,7 @@ STR_TERRAIN_TYPE_CUSTOM :Pasirinktinis
STR_TERRAIN_TYPE_CUSTOM_VALUE :Pasirinktinis ({NUM})
###length 4
STR_CITY_APPROVAL_LENIENT :Atlaidus
STR_CITY_APPROVAL_TOLERANT :Tolerantiškas
STR_CITY_APPROVAL_HOSTILE :Priešiškas
STR_CITY_APPROVAL_PERMISSIVE :Atlaidus
@@ -1334,6 +1352,7 @@ STR_CONFIG_SETTING_TYPE_GAME_MENU :žaidimo (įra
STR_CONFIG_SETTING_TYPE_GAME_INGAME :žaidimo (įrašoma kiekvieną kartą išsaugant žaidimą. Galioja tik šiuo metu aktyviai kompanijai ir tik aktyviam žaidimui)
STR_CONFIG_SETTING_TYPE_COMPANY_MENU :kompanijos (įrašoma pradedant naują žaidimą)
STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :kompanijos (įrašoma kiekvieną kartą išsaugant žaidimą. Galioja tik šiuo metu aktyviai kompanijai)
STR_CONFIG_SETTING_RESET_ALL_CONFIRMATION_DIALOG_TEXT :{WHITE}Šis veiksmas iš naujo nustatys visus žaidimo nustatymus į numatytąsias vertes.{}Ar tikrai norite tęsti?
STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Kategorija:
STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Tipas:
@@ -1380,6 +1399,7 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :Dešinėje
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Didžiausia pradinė paskola: {STRING}
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Didžiausia paskola, kokią kompanija gali gauti iš banko (neatsižvelgiant į infliaciją)
###setting-zero-is-special
STR_CONFIG_SETTING_INTEREST_RATE :Palūkanų norma: {STRING}
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Paskolos palūkanų norma. Taip pat įtakoja infliaciją (jei ji įgalinta)
@@ -1606,6 +1626,7 @@ STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Grafikų linij
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME :Rodyti plėtinio pavadinimą perkant naują trasnporto priemonę: {STRING}
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME_HELPTEXT :Perkant naują transporto priemonę, lange atsiras papildoma eilutė, nurodanti, kuriam plėtiniui priklauso pažymėta transporto priemonė.
STR_CONFIG_SETTING_SHOW_CARGO_IN_LISTS_HELPTEXT :Jei įjungta, transporto priemonės gabenamas krovinys bus rodomas virš jo transporto priemonių sąrašuose
STR_CONFIG_SETTING_LANDSCAPE :Kraštovaizdis: {STRING}
STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :Skirtingi kraštovaizdžio tipai pasižymi skirtingomis tiek gamtinėmis (medžių, kalvų, jūrų, upių kiekis), tiek pramoninėmis (pramonės įmonės, miestų augimo greitis, transporto priemonės) savybėmis
@@ -1690,7 +1711,10 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :Žalia
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :Tamsiai žalia
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Violetinė
STR_CONFIG_SETTING_LINKGRAPH_COLOURS :Krovinio srauto perdangos spalvos: {STRING}
###length 4
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREEN_TO_BLUE :Žalia mėlyna
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREY_TO_RED :Nuo pilkos iki raudonos
STR_CONFIG_SETTING_SCROLLMODE :Peržiūros lango slinkties veiksena: {STRING}
STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :Peržiūros lango slinkties veiksena
@@ -1906,6 +1930,7 @@ STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OTHER_HELPTEXT :Rodyti naujienr
STR_CONFIG_SETTING_NEWS_ACCIDENTS_DISASTERS :Avarijos / nelaimės: {STRING}
STR_CONFIG_SETTING_NEWS_ACCIDENTS_DISASTERS_HELPTEXT :Rodyti naujienraštį atsitikus incidentui ar katastrofai
STR_CONFIG_SETTING_NEWS_ACCIDENT_OTHER :Konkurentų transporto priemonių avarijos: {STRING}
STR_CONFIG_SETTING_NEWS_COMPANY_INFORMATION :Kompanijos informacija: {STRING}
STR_CONFIG_SETTING_NEWS_COMPANY_INFORMATION_HELPTEXT :Rodyti naujienraštį įsikūrus naujai kompanijai (arba esamai susidūrus su sunkumais)
@@ -2247,6 +2272,7 @@ STR_INTRO_HIGHSCORE :{BLACK}Nugalėt
STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Išplėstinės nuostatos
STR_INTRO_NEWGRF_SETTINGS :{BLACK}Plėtiniai
STR_INTRO_ONLINE_CONTENT :{BLACK}Interneto turinys
STR_INTRO_AI_SETTINGS :{BLACK}DI Nustatymai
STR_INTRO_QUIT :{BLACK}Išeiti
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Pradėti naują žaidimą. Spragtelėjus laikant nuspaustą Ctrl klavišą, naujas žemėlapis bus sugeneruotas nedelsiant ir nieko nebeklausiant
@@ -2266,6 +2292,7 @@ STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Rodyti n
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Rodyti išplėstines nuostatas
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Rodyti parsisiųstus plėtinius ir jų nuostatas
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Tikrinti, ar nėra naujų plėtinių arba atnaujinimų jau atsisiųstiems plėtiniams
STR_INTRO_TOOLTIP_AI_SETTINGS :{BLACK}Rodyti DI nustatymus
STR_INTRO_TOOLTIP_QUIT :{BLACK}Išeiti iš „OpenTTD“ žaidimo
STR_INTRO_BASESET :{BLACK}Šiuo metu pasirinktame grafikos rinkinyje trūksta {NUM} sprukl{P io ių ių}. Patikrinkite, ar nėra naujinių.
@@ -2429,10 +2456,12 @@ STR_NETWORK_SERVER_LIST_SERVER_VERSION :{SILVER}Serveri
STR_NETWORK_SERVER_LIST_SERVER_ADDRESS :{SILVER}Serverio adresas: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_START_DATE :{SILVER}Žaidimo pradžia: {WHITE}{DATE_SHORT}
STR_NETWORK_SERVER_LIST_CURRENT_DATE :{SILVER}Dabartinė data: {WHITE}{DATE_SHORT}
STR_NETWORK_SERVER_LIST_GAMESCRIPT :{SILVER}Žaidimo scenarijus: {WHITE}{STRING} (v{NUM})
STR_NETWORK_SERVER_LIST_PASSWORD :{SILVER}Apsaugota slaptazodžiu!
STR_NETWORK_SERVER_LIST_SERVER_OFFLINE :{SILVER}SERVERIS IŠJUNGTAS
STR_NETWORK_SERVER_LIST_SERVER_FULL :{SILVER}SERVERIS PILNAS
STR_NETWORK_SERVER_LIST_SERVER_BANNED :{SILVER}Serveris jus atjungė (BAN)
STR_NETWORK_SERVER_LIST_SERVER_TOO_OLD :{SILVER}SERVERIS PER SENAS
STR_NETWORK_SERVER_LIST_VERSION_MISMATCH :{SILVER}VERSIJŲ NESUTAPIMAS
STR_NETWORK_SERVER_LIST_GRF_MISMATCH :{SILVER}NEATITINKA PLĖTINYS
@@ -2495,15 +2524,35 @@ STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Kompanij
# Network company list added strings
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Žaidėjų sąrašas
STR_NETWORK_COMPANY_LIST_SPECTATE :Žiūrėti
# Network client list
STR_NETWORK_CLIENT_LIST_CAPTION :{WHITE}Internetiniai žaidėjai
STR_NETWORK_CLIENT_LIST_SERVER_NAME :{BLACK}Vardas
STR_NETWORK_CLIENT_LIST_SERVER_NAME_TOOLTIP :{BLACK}Serverio kuriame žaidžiate pavadinimas
STR_NETWORK_CLIENT_LIST_SERVER_VISIBILITY :{BLACK}Matomumas
STR_NETWORK_CLIENT_LIST_SERVER_INVITE_CODE_TOOLTIP :{BLACK}Kvietimo kodas, kurį kiti žaidėjai gali naudoti norėdami prisijungti prie šio serverio
STR_NETWORK_CLIENT_LIST_SERVER_CONNECTION_TYPE_TOOLTIP :{BLACK}Ar ir kaip jūsų serverį gali pasiekti kiti
STR_NETWORK_CLIENT_LIST_PLAYER_NAME :{BLACK}Vardas
STR_NETWORK_CLIENT_LIST_PLAYER_NAME_EDIT_TOOLTIP :{BLACK}Įveskite žaidėjo pavadinimą
STR_NETWORK_CLIENT_LIST_ADMIN_CLIENT_TOOLTIP :{BLACK}Šiam klientui atliktini administraciniai veiksmai
STR_NETWORK_CLIENT_LIST_CHAT_SPECTATOR_TOOLTIP :{BLACK}Siųsti žinutę visiems žiūrovams
STR_NETWORK_CLIENT_LIST_NEW_COMPANY :(Nauja kompanija)
STR_NETWORK_CLIENT_LIST_PLAYER_ICON_SELF_TOOLTIP :{BLACK}Tai esi tu
STR_NETWORK_CLIENT_LIST_PLAYER_ICON_HOST_TOOLTIP :{BLACK}Tai yra žaidimo šeimininkas
# Matches ConnectionType
###length 5
STR_NETWORK_CLIENT_LIST_SERVER_CONNECTION_TYPE_ISOLATED :{RED}Nuotoliniai žaidėjai negali prisijungti
STR_NETWORK_CLIENT_LIST_SERVER_CONNECTION_TYPE_DIRECT :{BLACK}Viešas
STR_NETWORK_CLIENT_LIST_SERVER_CONNECTION_TYPE_STUN :{BLACK}Už NAT
STR_NETWORK_CLIENT_LIST_SERVER_CONNECTION_TYPE_TURN :{BLACK}Per relę
STR_NETWORK_CLIENT_LIST_ADMIN_CLIENT_KICK :Atjungti
STR_NETWORK_CLIENT_LIST_ADMIN_CLIENT_BAN :Blokuoti
STR_NETWORK_CLIENT_LIST_ASK_CAPTION :{WHITE}Administratoriaus veiksmas
STR_NETWORK_CLIENT_LIST_ASK_COMPANY_UNLOCK :{YELLOW}Ar tikrai norite iš naujo nustatyti įmonės slaptažodį '{COMPANY}'?
STR_NETWORK_ASK_RELAY_CAPTION :{WHITE}Naudotis tarpiniu perdavimu?
STR_NETWORK_ASK_RELAY_TEXT :{YELLOW}Nepavyko prisijungti prie serverio '{STRING}'.{}Ar norite pabandyti jungtis per tarpinę stotelę '{STRING}'?
@@ -2550,6 +2599,7 @@ STR_NETWORK_ERROR_SAVEGAMEERROR :{WHITE}Negali a
STR_NETWORK_ERROR_SERVER_START :{WHITE}Negali paleisti serverio
STR_NETWORK_ERROR_SERVER_ERROR :{WHITE}Protokolo klaida. Prisijungimas baigtas
STR_NETWORK_ERROR_BAD_PLAYER_NAME :{WHITE} Įveskite žaidėjo pavadinimą lango viršuje
STR_NETWORK_ERROR_BAD_SERVER_NAME :{WHITE}Jūsų serverio pavadinimas nenustatytas. Pavadinimą galima nustatyti kelių žaidėjų lango viršuje
STR_NETWORK_ERROR_WRONG_REVISION :{WHITE}Žaidimo versija neatitinka serverio žaidimo versijos
STR_NETWORK_ERROR_WRONG_PASSWORD :{WHITE}Blogas slaptažodis
STR_NETWORK_ERROR_SERVER_FULL :{WHITE}Serveris pilnas
@@ -2618,6 +2668,8 @@ STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}Serveris
STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}Serveris persikrauna...{}Prašau palaukti...
STR_NETWORK_MESSAGE_KICKED :*** {STRING} buvo išmestas. Priežastis: ({STRING})
STR_NETWORK_ERROR_COORDINATOR_REGISTRATION_FAILED :{WHITE}Serverio registracija nepavyko
STR_NETWORK_ERROR_COORDINATOR_ISOLATED_DETAIL :{WHITE}Kiti žaidėjai negalės prisijungti prie jūsų serverio
# Content downloading window
STR_CONTENT_TITLE :{WHITE}Turinio atsisiuntimas
@@ -2724,6 +2776,8 @@ STR_LINKGRAPH_LEGEND_SATURATED :{TINY_FONT}{BLA
STR_LINKGRAPH_LEGEND_OVERLOADED :{TINY_FONT}{BLACK}perkrautas
# Linkgraph tooltip
STR_LINKGRAPH_STATS_TOOLTIP :{BLACK}{CARGO_LONG} vežti per mėnesį nuo {STATION} iki {STATION} ({COMMA}% talpos){STRING}
STR_LINKGRAPH_STATS_TOOLTIP_RETURN_EXTENSION :{}{CARGO_LONG} gabenti atgal ({COMMA} % talpos)
# Base for station construction window(s)
STR_STATION_BUILD_COVERAGE_AREA_TITLE :{BLACK}Rodyti aptarnaujamą teritoriją?
@@ -2733,6 +2787,7 @@ STR_STATION_BUILD_COVERAGE_AREA_OFF_TOOLTIP :{BLACK}Nerodyti
STR_STATION_BUILD_COVERAGE_AREA_ON_TOOLTIP :{BLACK}Rodyti stotelės aptarnaujamą teritoriją
STR_STATION_BUILD_ACCEPTS_CARGO :{BLACK}Priima: {GOLD}{CARGO_LIST.ka}
STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}Tiekia: {GOLD}{CARGO_LIST.ka}
STR_STATION_BUILD_INFRASTRUCTURE_COST :{BLACK}Priežiūros kaina: {GOLD}{CURRENCY_SHORT}/metams
# Join station window
STR_JOIN_STATION_CAPTION :{WHITE}Sujungti stoteles
@@ -2793,6 +2848,7 @@ STR_STATION_CLASS_WAYP :Keliarodžiai
# Signal window
STR_BUILD_SIGNAL_CAPTION :{WHITE}Signalo pasirinkimas
STR_BUILD_SIGNAL_TOGGLE_ADVANCED_SIGNAL_TOOLTIP :{BLACK}Perjungti išplėstinių signalų tipų rodymą
STR_BUILD_SIGNAL_SEMAPHORE_NORM_TOOLTIP :{BLACK}Bėgių bloko semaforas{}Paprasčiausias signalo tipas, leidžiantis viename bėgių bloke tuo pačiu metu būti tik vienam traukiniui
STR_BUILD_SIGNAL_SEMAPHORE_ENTRY_TOOLTIP :{BLACK}Įvažiavimo semaforas{}Leidžia įvažiuoti į bėgių bloką, jei bent vienas išvažiavimo signalas leidžia išvažiuoti iš bloko. Kitu atveju traukinių eismas draudžiamas
STR_BUILD_SIGNAL_SEMAPHORE_EXIT_TOOLTIP :{BLACK}Išvažiavimo semaforas{}Veikia lygiai taip pat, kaip ir paprastas bėgių bloko signalas, bet yra reikalingas normaliam įvažiavimo bei kombinuotųjų semaforų darbui
@@ -2814,8 +2870,6 @@ STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Padidint
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Pasirinkite geležinkelio tilto tipą
STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Pasirinkite automobilių tilto tipą
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Tilto statyba — spragtelkite ant pageidaujamo tilto
STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY}
STR_BRIDGE_NAME_SUSPENSION_STEEL :Kabantis plieninis
STR_BRIDGE_NAME_GIRDER_STEEL :Plieno sijų
STR_BRIDGE_NAME_CANTILEVER_STEEL :Gembinis plieninis
@@ -2967,6 +3021,7 @@ STR_FOUND_TOWN_RANDOM_TOWN_BUTTON :{BLACK}Atsitikt
STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP :{BLACK}Pastatyti miestą atsitiktinėje vietoje
STR_FOUND_TOWN_MANY_RANDOM_TOWNS :{BLACK}Daug atsitiktinių miestų
STR_FOUND_TOWN_RANDOM_TOWNS_TOOLTIP :{BLACK}Sukuria miestus atsitiktinėse žemėlapio vietose
STR_FOUND_TOWN_EXPAND_ALL_TOWNS_TOOLTIP :{BLACK}Kad visi miestai šiek tiek didėtų
STR_FOUND_TOWN_NAME_TITLE :{YELLOW}Miesto pavadinimas:
STR_FOUND_TOWN_NAME_EDITOR_TITLE :{BLACK}Įvesti miesto pavadinimą
@@ -3267,6 +3322,11 @@ STR_MAPGEN_QUANTITY_OF_RIVERS :{BLACK}Upių ki
STR_MAPGEN_SMOOTHNESS :{BLACK}Jautrumas:
STR_MAPGEN_VARIETY :{BLACK}Įvairovės paskirstymas:
STR_MAPGEN_GENERATE :{WHITE}Sukurti
STR_MAPGEN_NEWGRF_SETTINGS :{BLACK}NewGRF Nustatymai
STR_MAPGEN_NEWGRF_SETTINGS_TOOLTIP :{BLACK}Rodyti NewGRF nustatymus
STR_MAPGEN_AI_SETTINGS_TOOLTIP :{BLACK}Rodyti DI nustatymus
STR_MAPGEN_GS_SETTINGS :{BLACK}Žaidimo scenarijaus nustatymai
STR_MAPGEN_GS_SETTINGS_TOOLTIP :{BLACK}Rodyti žaidimo scenarijaus nustatymus
###length 21
STR_MAPGEN_TOWN_NAME_ORIGINAL_ENGLISH :Anglų (Oginalus)
@@ -3437,7 +3497,10 @@ STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Pasirink
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Paslinkti spruklį, keičiant X ir Y poslinkius. Spragtelėjus laikant nuspaustą Ctrl klavišą, spruklys bus slenkamas po aštuonis vienetus
###length 2
STR_SPRITE_ALIGNER_CENTRE_OFFSET :{BLACK}Poslinkis centre
STR_SPRITE_ALIGNER_CENTRE_SPRITE :{BLACK}Spruklis centre
STR_SPRITE_ALIGNER_CROSSHAIR :{BLACK}Kryželis
STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Atkurti
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Atkurti numatytuosius santykinius poslinkius
@@ -3755,6 +3818,7 @@ STR_FINANCES_CAPTION :{WHITE}{COMPANY
STR_FINANCES_YEAR :{WHITE}{NUM}
###length 3
STR_FINANCES_CAPITAL_EXPENSES_TITLE :{WHITE}Kapitalinės išlaidos
###length 13
@@ -3764,15 +3828,20 @@ STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}Traukini
STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Automobilių sąnaudos
STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Lėktuvų sąnaudos
STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Laivų sąnaudos
STR_FINANCES_SECTION_TRAIN_REVENUE :{GOLD}Traukiniai
STR_FINANCES_SECTION_AIRCRAFT_REVENUE :{GOLD}Lėktuvas
STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}Paskolos palūkanos
STR_FINANCES_SECTION_OTHER :{GOLD}Kita
STR_FINANCES_NEGATIVE_INCOME :{BLACK}-{CURRENCY_LONG}
STR_FINANCES_ZERO_INCOME :{CURRENCY_LONG}
STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURRENCY_LONG}
STR_FINANCES_PROFIT :{WHITE}Pelnas
STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}Sąskaitos balansas
STR_FINANCES_LOAN_TITLE :{WHITE}Paskola
STR_FINANCES_MAX_LOAN :{WHITE}Didžiausia paskola: {BLACK}{CURRENCY_LONG}
STR_FINANCES_TOTAL_CURRENCY :{BLACK}{CURRENCY_LONG}
STR_FINANCES_BANK_BALANCE :{WHITE}{CURRENCY_LONG}
STR_FINANCES_BORROW_BUTTON :{BLACK}Skolintis {CURRENCY_LONG}
STR_FINANCES_BORROW_TOOLTIP :{BLACK}Skolintis daugiau. Spragtelėjus laikant nuspaustą Ctrl klavišą, bus pasiskolinta didžiausia įmanoma suma
STR_FINANCES_REPAY_BUTTON :{BLACK}Grąžinti {CURRENCY_LONG}
@@ -3903,6 +3972,7 @@ STR_VEHICLE_LIST_MANAGE_LIST_TOOLTIP :{BLACK}Siųsti
STR_VEHICLE_LIST_REPLACE_VEHICLES :Keisti tr. priemones
STR_VEHICLE_LIST_SEND_FOR_SERVICING :Siųsti techninės apžiūros
STR_VEHICLE_LIST_PROFIT_THIS_YEAR_LAST_YEAR :{TINY_FONT}{BLACK}Šių metų pelnas: {CURRENCY_LONG} (praėjusių metų: {CURRENCY_LONG})
STR_VEHICLE_LIST_CARGO :{TINY_FONT}{BLACK}[{CARGO_LIST}]
STR_VEHICLE_LIST_SEND_TRAIN_TO_DEPOT :Siųsti į depą
STR_VEHICLE_LIST_SEND_ROAD_VEHICLE_TO_DEPOT :Siųsti į depą
@@ -3995,6 +4065,7 @@ STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Nuotolis
STR_PURCHASE_INFO_AIRCRAFT_TYPE :{BLACK}Tipas: {GOLD}{STRING}
###length 3
STR_CARGO_TYPE_FILTER_ALL :Visų rūšių kroviniai
###length VEHICLE_TYPES
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Lokomotyvų ir vagonų sąrašas. Spragtelėjus bus parodyta platesnė informacija. Spragtelėjus laikant nuspaustą Ctrl klavišą, lokomotyvas ar vagonas bus slepiamas/rodomas sąraše
@@ -4327,6 +4398,7 @@ STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_VEL :{ORANGE}Vyksta
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_SERVICE_VEL :{LTBLUE}Vyksta techninei apžiūrai į „{DEPOT}“, {VELOCITY}
STR_VEHICLE_STATUS_CANNOT_REACH_STATION_VEL :{LTBLUE}Nepavyksta pasiekti {STATION}, {VELOCITY}
STR_VEHICLE_STATUS_CANNOT_REACH_WAYPOINT_VEL :{LTBLUE}Negalima pasiekti {WAYPOINT}, {VELOCITY}
STR_VEHICLE_STATUS_CANNOT_REACH_DEPOT_VEL :{ORANGE}Nepavyksta pasiekti {DEPOT}, {VELOCITY}
# Vehicle stopped/started animations
@@ -4358,6 +4430,7 @@ STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Svoris:
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Svoris: {LTBLUE}{WEIGHT_SHORT} {BLACK}Galia: {LTBLUE}{POWER}{BLACK} Didž. greitis: {LTBLUE}{VELOCITY} {BLACK}Didž. traukos jėga: {LTBLUE}{FORCE}
STR_VEHICLE_INFO_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK}Šių metų pelnas: {LTBLUE}{CURRENCY_LONG} (praėjusiųjų: {CURRENCY_LONG})
STR_VEHICLE_INFO_PROFIT_THIS_YEAR_LAST_YEAR_MIN_PERFORMANCE :{BLACK}Šių metų pelnas: {LTBLUE}{CURRENCY_LONG} (praeitais metais: {CURRENCY_LONG}) {BLACK}Min. įvykdymas: {LTBLUE}{POWER_TO_WEIGHT}
STR_VEHICLE_INFO_RELIABILITY_BREAKDOWNS :{BLACK}Patikimumas: {LTBLUE}{COMMA}% {BLACK}Gedimų nuo paskutinės apžiūros: {LTBLUE}{COMMA}
STR_VEHICLE_INFO_BUILT_VALUE :{LTBLUE}{ENGINE} {BLACK}Pagamintas: {LTBLUE}{NUM}{BLACK} Vertė: {LTBLUE}{CURRENCY_LONG}
@@ -4722,6 +4795,7 @@ STR_AI_CONFIG_MOVE_DOWN :{BLACK}Perkelti
STR_AI_CONFIG_MOVE_DOWN_TOOLTIP :{BLACK}Perkelti pasirinktą DI žemiau
STR_AI_CONFIG_GAMESCRIPT :{SILVER}Žaidimo skriptas
STR_AI_CONFIG_GAMESCRIPT_PARAM :{SILVER}Parametrai
STR_AI_CONFIG_AI :{SILVER}DI'ai
STR_AI_CONFIG_CHANGE_AI :DI
@@ -4932,6 +5006,8 @@ STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... miš
STR_ERROR_CAN_ONLY_BE_BUILT_ABOVE_SNOW_LINE :{WHITE}... gali būti statoma tik aukščiau sniego linijos
STR_ERROR_CAN_ONLY_BE_BUILT_BELOW_SNOW_LINE :{WHITE}... gali būti statoma tik žemiau sniego linijos
STR_ERROR_PROSPECTING_WAS_UNLUCKY :{WHITE}Nepavyko gauti finansavimo dėl nesėkmės; Bandyk iš naujo
STR_ERROR_NO_SUITABLE_PLACES_FOR_PROSPECTING :{WHITE}Nebuvo tinkamų vietų šiai pramonei ieškoti
STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES :{WHITE}Nėra tinkamos vietos '{STRING.kam}' pramonės įmonėms
STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES_EXPLANATION :{WHITE}Pakeisti generavimo parametrus geresniam žemėlapiui sukurti
@@ -5171,6 +5247,7 @@ STR_ERROR_CAN_T_CHANGE_SERVICING :{WHITE}Aptarnav
STR_ERROR_VEHICLE_IS_DESTROYED :{WHITE}... automobilis sunaikintas
STR_ERROR_CAN_T_CLONE_VEHICLE_LIST :{WHITE}... ne visos transporto priemonės yra vienodos
STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL :{WHITE}Nebus įmanoma įsigyti jokių transporto priemonių
STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Pakeiskite plėtinių nuostatas
@@ -5198,6 +5275,8 @@ STR_ERROR_CAN_T_SKIP_TO_ORDER :{WHITE}Negalima
STR_ERROR_CAN_T_COPY_SHARE_ORDER :{WHITE}... transporto priemonė negali vykti į visas stoteles
STR_ERROR_CAN_T_ADD_ORDER :{WHITE}... automobilis negali nukakti iki tos stotelės
STR_ERROR_CAN_T_ADD_ORDER_SHARED :{WHITE}... automobilis dalinantis šį grafiką negali nukakti iki tos stotelės
STR_ERROR_CAN_T_COPY_ORDER_VEHICLE_LIST :{WHITE}... ne visos transporto priemonės turi vienodus užsakymus
STR_ERROR_CAN_T_SHARE_ORDER_VEHICLE_LIST :{WHITE}... ne visos transporto priemonės dalijasi užsakymais
STR_ERROR_CAN_T_SHARE_ORDER_LIST :{WHITE}Užduočių sąrašu dalintis negalima...
STR_ERROR_CAN_T_STOP_SHARING_ORDER_LIST :{WHITE}Negalima nebesidalinti užduotimis...

View File

@@ -200,6 +200,15 @@ STR_UNITS_POWER_IMPERIAL :{COMMA}{NBSP}bh
STR_UNITS_POWER_METRIC :{COMMA}{NBSP}ps
STR_UNITS_POWER_SI :{COMMA}{NBSP}kW
STR_UNITS_POWER_IMPERIAL_TO_WEIGHT_IMPERIAL :{DECIMAL}{NBSP}hp/t
STR_UNITS_POWER_IMPERIAL_TO_WEIGHT_METRIC :{DECIMAL}{NBSP}hp/t
STR_UNITS_POWER_IMPERIAL_TO_WEIGHT_SI :{DECIMAL}{NBSP}hp/Mg
STR_UNITS_POWER_METRIC_TO_WEIGHT_IMPERIAL :{DECIMAL}{NBSP}hp/t
STR_UNITS_POWER_METRIC_TO_WEIGHT_METRIC :{DECIMAL}{NBSP}hp/t
STR_UNITS_POWER_METRIC_TO_WEIGHT_SI :{DECIMAL}{NBSP}hp/Mg
STR_UNITS_POWER_SI_TO_WEIGHT_IMPERIAL :{DECIMAL}{NBSP}kW/t
STR_UNITS_POWER_SI_TO_WEIGHT_METRIC :{DECIMAL}{NBSP}kW/t
STR_UNITS_POWER_SI_TO_WEIGHT_SI :{DECIMAL}{NBSP}W/kg
STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}{NBSP}t
STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}{NBSP}t
@@ -226,9 +235,9 @@ STR_UNITS_HEIGHT_METRIC :{COMMA}{NBSP}m
STR_UNITS_HEIGHT_SI :{COMMA}{NBSP}m
# Common window strings
STR_LIST_FILTER_TITLE :{BLACK}Filter-String:
STR_LIST_FILTER_OSKTITLE :{BLACK}Filter-String
STR_LIST_FILTER_TOOLTIP :{BLACK}Filter d'Lëscht op e Wuert
STR_LIST_FILTER_TITLE :{BLACK}Filter:
STR_LIST_FILTER_OSKTITLE :{BLACK}Gëff een oder méi Wieder an fir d'Lëscht ze filteren
STR_LIST_FILTER_TOOLTIP :{BLACK}Filter d'Lëscht op een oder méi Wieder
STR_TOOLTIP_GROUP_ORDER :{BLACK}Wiel Gruppéierreihefollëg
STR_TOOLTIP_SORT_ORDER :{BLACK}Richtung fir ze sortéieren (ofsteigend/opsteigend)
@@ -377,9 +386,9 @@ STR_SCENEDIT_TOOLBAR_TOWN_GENERATION :{BLACK}Stieders
STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION :{BLACK}Industrieerstellung
STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION :{BLACK}Stroossebau
STR_SCENEDIT_TOOLBAR_TRAM_CONSTRUCTION :{BLACK}Tramkonstruktioun
STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Beem planzen. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen
STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Beem planzen. Ctrl wielt d'Land diagonal. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen
STR_SCENEDIT_TOOLBAR_PLACE_SIGN :{BLACK}Schëld opstellen
STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Objet plazéiren. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen
STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Objet plazéiren. Ctrl wiel d'Areal diagonal aus. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen
# Scenario editor file menu
###length 7
@@ -395,6 +404,8 @@ STR_SCENEDIT_FILE_MENU_QUIT :Eraus
###length 15
STR_SETTINGS_MENU_GAME_OPTIONS :Spilloptiounen
STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Astellungen
STR_SETTINGS_MENU_AI_SETTINGS :KI Astellungen
STR_SETTINGS_MENU_GAMESCRIPT_SETTINGS :Spillscriptastellungen
STR_SETTINGS_MENU_NEWGRF_SETTINGS :NewGRF Astellungen
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Transparenz Optiounen
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Stiednimm uweisen
@@ -898,12 +909,12 @@ STR_NEWS_STATION_NOW_ACCEPTS_CARGO_AND_CARGO :{WHITE}{STATION
STR_NEWS_OFFER_OF_SUBSIDY_EXPIRED :{BIG_FONT}{BLACK}Subside ofgelaaf:{}{}{STRING} vun {STRING} op {STRING} gëtt net méi subventionéiert
STR_NEWS_SUBSIDY_WITHDRAWN_SERVICE :{BIG_FONT}{BLACK}Subside entzunn:{}{}{STRING} Service vun {STRING} op {STRING} gëtt net méi subventionéiert
STR_NEWS_SERVICE_SUBSIDY_OFFERED :{BIG_FONT}{BLACK}Subside offréiert:{}{}Eischten {STRING} Service vun {STRING} op {STRING} gëtt mat engem Subside vun {NUM} Joer belount!
STR_NEWS_SERVICE_SUBSIDY_OFFERED :{BIG_FONT}{BLACK}Subside offréiert:{}{}Eischten {STRING} vun {STRING} op {STRING} gëtt mat engem Subside vun {NUM} Joer belount!
###length 4
STR_NEWS_SERVICE_SUBSIDY_AWARDED_HALF :{BIG_FONT}{BLACK}Subside geet un {STRING}!{}{}{STRING} Service vun {STRING} op {STRING} gëtt déi nächst {NUM} Joer mat 50% Bonus bezuelt!
STR_NEWS_SERVICE_SUBSIDY_AWARDED_DOUBLE :{BIG_FONT}{BLACK}Subside geet un {STRING}!{}{}{STRING} Service vun {STRING} op {STRING} gëtt déi nächst {NUM} Joer duebel bezuelt!
STR_NEWS_SERVICE_SUBSIDY_AWARDED_TRIPLE :{BIG_FONT}{BLACK}Subside geet un {STRING}!{}{}{STRING} Service vun {STRING} op {STRING} gëtt déi nächst {NUM} Joer dräifach bezuelt!
STR_NEWS_SERVICE_SUBSIDY_AWARDED_QUADRUPLE :{BIG_FONT}{BLACK}Subside geet un {STRING}!{}{}{STRING} Service vun {STRING} op {STRING} gëtt déi nächst {NUM} Joer véierfach bezuelt!
STR_NEWS_SERVICE_SUBSIDY_AWARDED_HALF :{BIG_FONT}{BLACK}Subside geet un {STRING}!{}{}{STRING} vun {STRING} op {STRING} gëtt déi nächst {NUM} Joer mat 50% Bonus bezuelt!
STR_NEWS_SERVICE_SUBSIDY_AWARDED_DOUBLE :{BIG_FONT}{BLACK}Subside geet un {STRING}!{}{}{STRING} Vun {STRING} op {STRING} gëtt déi nächst {NUM} Joer duebel bezuelt!
STR_NEWS_SERVICE_SUBSIDY_AWARDED_TRIPLE :{BIG_FONT}{BLACK}Subside geet un {STRING}!{}{}{STRING} vun {STRING} op {STRING} gëtt déi nächst {NUM} Joer dräifach bezuelt!
STR_NEWS_SERVICE_SUBSIDY_AWARDED_QUADRUPLE :{BIG_FONT}{BLACK}Subside geet un {STRING}!{}{}{STRING} vun {STRING} op {STRING} gëtt déi nächst {NUM} Joer véierfach bezuelt!
STR_NEWS_ROAD_REBUILDING :{BIG_FONT}{BLACK}Trafficchaos an {TOWN}!{}{}Stroossenneibau deen vun {STRING} finanzéiert ginn ass bréngt 6 Méint Misère fir d'Autosfuerer!
STR_NEWS_EXCLUSIVE_RIGHTS_TITLE :{BIG_FONT}{BLACK}Transportmonopol!
@@ -995,16 +1006,28 @@ STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}D'Astell
STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK}VSync
STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}Wiel des Optioun fir de V-Sync unzeman. Des gëtt eréit no engem Neistart benotzt. Funktionéiert nëmmen wann Hardwarebeschleunigung un ass
STR_GAME_OPTIONS_VIDEO_DRIVER_INFO :{BLACK}Aktuellen Driver: {STRING}
STR_GAME_OPTIONS_GUI_SCALE_FRAME :{BLACK}Interfacegréisst
STR_GAME_OPTIONS_GUI_SCALE_TOOLTIP :{BLACK}De Slider zéien fir d'Gréisst vum Interface ze änneren. Ctrl unhalen fir eng kontinuéierlech Ännerung
STR_GAME_OPTIONS_GUI_SCALE_AUTO :{BLACK}Gréisst autom. erkennen
STR_GAME_OPTIONS_GUI_SCALE_AUTO_TOOLTIP :{BLACK}Klick dës Optioun fir d'Interfacegréisst automatesch anzestellen
STR_GAME_OPTIONS_GUI_SCALE_BEVELS :{BLACK}Bevels skaléiren
STR_GAME_OPTIONS_GUI_SCALE_BEVELS_TOOLTIP :{BLACK}Klick dës Optioun fir d'Bevels mat der Gréisst vum Interface ze skaléiren
STR_GAME_OPTIONS_GUI_SCALE_1X :1x
STR_GAME_OPTIONS_GUI_SCALE_2X :2x
STR_GAME_OPTIONS_GUI_SCALE_3X :3x
STR_GAME_OPTIONS_GUI_SCALE_4X :4x
STR_GAME_OPTIONS_GUI_SCALE_5X :5x
STR_GAME_OPTIONS_GRAPHICS :{BLACK}Graphik
STR_GAME_OPTIONS_REFRESH_RATE :{BLACK}Refresh rate uweisen
STR_GAME_OPTIONS_REFRESH_RATE_TOOLTIP :{BLACK}Wiel d'Refresh rate vum Bildschirm aus
STR_GAME_OPTIONS_REFRESH_RATE :{BLACK}Bildfrequenz
STR_GAME_OPTIONS_REFRESH_RATE_TOOLTIP :{BLACK}Wiel d'Frequenz vum Bildschirm aus
STR_GAME_OPTIONS_REFRESH_RATE_ITEM :{NUM}Hz
STR_GAME_OPTIONS_REFRESH_RATE_WARNING :{WHITE}Refresh rates déi méi grouss wéi 60Hz sinn, kënnen d'Performance beaflossen
STR_GAME_OPTIONS_REFRESH_RATE_WARNING :{WHITE}Bildfrequenzen iwwert 60Hz kënnen d'Performance beaflossen
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Basis Grafikset
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Wielt de Basis Grafikset dee soll benotzt ginn
@@ -1114,15 +1137,16 @@ STR_TERRAIN_TYPE_CUSTOM :Eegen Héicht
STR_TERRAIN_TYPE_CUSTOM_VALUE :Eegen Héicht ({NUM})
###length 4
STR_CITY_APPROVAL_LENIENT :nosichteg
STR_CITY_APPROVAL_TOLERANT :Tolerant
STR_CITY_APPROVAL_HOSTILE :Ofleenend
STR_CITY_APPROVAL_PERMISSIVE :Fräizügeg
STR_CITY_APPROVAL_PERMISSIVE :Fräizügeg (keng Auswierkung op Firmenactiounen)
STR_WARNING_NO_SUITABLE_AI :{WHITE}Keng KI fonnt...{}KI kënnen iwwert den 'Online Content' system downgeload ginn
# Settings tree window
STR_CONFIG_SETTING_TREE_CAPTION :{WHITE}Astellungen
STR_CONFIG_SETTING_FILTER_TITLE :{BLACK}Filter-String:
STR_CONFIG_SETTING_FILTER_TITLE :{BLACK}Filter:
STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}Alles erweideren
STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}Alles reduzéiren
STR_CONFIG_SETTING_RESET_ALL :{BLACK}All Wäerter zerécksetzen
@@ -1182,6 +1206,7 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :Riets
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Maximalen Ufanksloun: {STRING}
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Maximalwäert den eng Firma kann léinen (ouni Inflatioun matzerechnen)
###setting-zero-is-special
STR_CONFIG_SETTING_INTEREST_RATE :Zënssaz: {STRING}
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Zënssaz; kontrolléiert och d'Inflatioun wann ugeschalt
@@ -1217,7 +1242,7 @@ STR_CONFIG_SETTING_TRAIN_REVERSING_HELPTEXT :Wann ugeschalt
STR_CONFIG_SETTING_DISASTERS :Katastrophen: {STRING}
STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Stell Katastrophen un oder aus déi eventuell Gefierer an Industrien blockéiren oder zerstéiren
STR_CONFIG_SETTING_CITY_APPROVAL :Dem Stadrot seng Astellung géigeniwwer dem Embau vun der Landschaft: {STRING}
STR_CONFIG_SETTING_CITY_APPROVAL :Gemengestandpunkt: {STRING}
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Wielt aus, wéivill vun der Firma verursachten Kaméidi an Emweltschiedegung sech op d'Stadbewäertung an op weider Bauaktiounen auswierkt
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Maximal Kaartenhéicht: {STRING}
@@ -1378,8 +1403,8 @@ STR_CONFIG_SETTING_WARN_INCOME_LESS_HELPTEXT :Wann ugeschalt,
STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES :Gefierer lafen nie of: {STRING}
STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES_HELPTEXT :Wann ugeschalt, bleiwen all Modeller vu Gefierer éiweg verfügbar
STR_CONFIG_SETTING_AUTORENEW_VEHICLE :Gefier automatesch ernéieren wann et al gëtt: {STRING}
STR_CONFIG_SETTING_AUTORENEW_VEHICLE_HELPTEXT :Wann ugeschalt, gëtt e Gefier wat un säin Lafzäitenn kënnt, automatesch ausgetosch
STR_CONFIG_SETTING_AUTORENEW_VEHICLE :Gefier automatesch erneiere wann et al gëtt: {STRING}
STR_CONFIG_SETTING_AUTORENEW_VEHICLE_HELPTEXT :Wann ugeschalt, gëtt e Gefier wat u säi Lafzäitenn kënnt automatesch ausgetosch
STR_CONFIG_SETTING_AUTORENEW_MONTHS :Automatesch erneieren wann d'Gefier maximal {STRING} Joer al ass
STR_CONFIG_SETTING_AUTORENEW_MONTHS_HELPTEXT :Relativen Alter wann en Gefier an Fro kennt fir auto-erneiert ze ginn
@@ -1408,6 +1433,8 @@ STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Breed vun de Li
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME :Den NewGRF Numm an der Gefier-kafen Fënster uweisen: {STRING}
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME_HELPTEXT :Weist eng Zeil an der Fënster un wou Gefier kaf ginn, aus wéi engem NewGRF dat Gefier geluede gouf.
STR_CONFIG_SETTING_SHOW_CARGO_IN_LISTS :Wueren déi d'Gefierer transportéire kënnen an der Fënster uweisen {STRING}
STR_CONFIG_SETTING_SHOW_CARGO_IN_LISTS_HELPTEXT :Wann ugeschalt, gëtt uewen an der Fenster ugewisen wéi eng Wueren d'Gefier transportéire kann
STR_CONFIG_SETTING_LANDSCAPE :Landschaft: {STRING}
STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :Landschaften definéiren basis Spillszenarien mat verschiddenen Wueren a Stiedwuesstumviraussetzungen. NewGRF a Gamescripter erlabe méi fein Astellungen.
@@ -1485,14 +1512,20 @@ STR_CONFIG_SETTING_SERVICEATHELIPAD_HELPTEXT :Schéck Helikop
STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR :Landschaft-Toolbar op Zuch/Strooss/Schëff/Fluchhafen-Toolbar linken: {STRING}
STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR_HELPTEXT :Wann eng Toolbar fir Konstruktiounen opgemeet gëtt, gëtt och d'Toolbar fir d'Terrainverännerung opgemeet
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR :Landfaarf déi op der klénger Kaart benotzt get: {STRING}
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR :Landfaarf déi op der klénger Kaart benotzt gëtt: {STRING}
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_HELPTEXT :Faarf vum Terrain vun der klenger Kaart
###length 3
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :Gréng
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :Donkelgréng
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Mof
STR_CONFIG_SETTING_LINKGRAPH_COLOURS :Cargo Flow Overlayfaarwen: {STRING}
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_HELPTEXT :Faarfschema den fir den Overlay vum Cargo Flow genotzt gëtt
###length 4
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREEN_TO_RED :Greng bis roud (original)
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREEN_TO_BLUE :Greng bis blo
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREY_TO_RED :Gro bis roud
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREYSCALE :Grostufen
STR_CONFIG_SETTING_SCROLLMODE :Usiicht-Scrollverhalen: {STRING}
STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :Verhalen beim Scrolle vun der Kaart
@@ -1559,8 +1592,8 @@ STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Setz den Interv
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Benotz {STRING} Datumsformat fir Späichernimm
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Format vum Datum am Numm vum Späicherstand
###length 3
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_LONG :laangen (31ten Dez 2008)
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_SHORT :kuerzen (31-12-2008)
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_LONG :laang (31ten Dez 2008)
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_SHORT :kuerz (31-12-2008)
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_ISO :ISO (2008-12-31)
STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME :Paus d'Spill beim Start vun enger neier Partie: {STRING}
@@ -1708,6 +1741,8 @@ STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OTHER_HELPTEXT :Weis d'Zeitung
STR_CONFIG_SETTING_NEWS_ACCIDENTS_DISASTERS :Accidenter / Katastrophen: {STRING}
STR_CONFIG_SETTING_NEWS_ACCIDENTS_DISASTERS_HELPTEXT :Weis d'Zeitung wann Accidenter oder Katastrophe geschéien
STR_CONFIG_SETTING_NEWS_ACCIDENT_OTHER :Accidenter vu Gefierer vum Géigner: {STRING}
STR_CONFIG_SETTING_NEWS_ACCIDENT_OTHER_HELPTEXT :Eng Zeitung uweisen wann e Gefier vum Géigner en Accident hat
STR_CONFIG_SETTING_NEWS_COMPANY_INFORMATION :Firmeninformatiounen: {STRING}
STR_CONFIG_SETTING_NEWS_COMPANY_INFORMATION_HELPTEXT :Weis d'Zeitung wann eng nei Firma opgeet, oder wann ee riskéiert Bankrott ze goen
@@ -1766,8 +1801,8 @@ STR_CONFIG_SETTING_ECONOMY_TYPE_ORIGINAL :Original
STR_CONFIG_SETTING_ECONOMY_TYPE_SMOOTH :Glaat
STR_CONFIG_SETTING_ECONOMY_TYPE_FROZEN :Agefruer
STR_CONFIG_SETTING_ALLOW_SHARES :Undeeler vun aaneren Firmen kafen: {STRING}
STR_CONFIG_SETTING_ALLOW_SHARES_HELPTEXT :Wann ugeschalt, dierfen Aktien vu Firmen kaf an verkaf ginn. Aktien si just fir Firme verfügbar, déi en gewëssen Alter erreecht hunn
STR_CONFIG_SETTING_ALLOW_SHARES :Undeeler vun aaneren Firme kafen: {STRING}
STR_CONFIG_SETTING_ALLOW_SHARES_HELPTEXT :Wann ugeschalt, dierfen Aktien vu Firme kaf an verkaf ginn. Aktien si just fir Firme verfügbar, déi en gewëssen Alter erreecht hunn
STR_CONFIG_SETTING_MIN_YEARS_FOR_SHARES :Minimalt Firmenalter fir Aktien ze handelen: {STRING}
STR_CONFIG_SETTING_MIN_YEARS_FOR_SHARES_HELPTEXT :Definéiert d'minimalt Alter vun enger Firma, befier anerer kënnen Undeeler un Aktien vun hier kafen.
@@ -1885,31 +1920,31 @@ STR_CONFIG_SETTING_LARGER_TOWNS_DISABLED :Keng
STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :Ufangs-Gréisst vu Stied multiplizéiren mat: {STRING}
STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT :Duerchschnëttsgréisst vu Stied an Proportioun zu normalen Dierfer um Spillstart
STR_CONFIG_SETTING_LINKGRAPH_INTERVAL :Aktualiséier d'Distributiounsgrafik all {STRING}{NBSP}D{P 0:2 ag eeg}
STR_CONFIG_SETTING_LINKGRAPH_INTERVAL_HELPTEXT :Zäit tëscht nofolgenden Neiberechnungen vun der Linkgrafik. All Neiberechnung rechent d'Pläng fir eng Komponent vun der Grafik. Dat heescht dass en Wert X fir dës Astellung net all X Deeg aktualiséiert gëtt. Nëmmen een Komponent gëtt aktualiséiert. Wat méi kuerz gesat, wat méi CPU Rechenzäit gebraucht gëtt. Wat se méi laang gesat gëtt, wat méi Zäit vergeet bis Wuerendistributioun op enger neier Route gestart gëtt.
STR_CONFIG_SETTING_LINKGRAPH_TIME :Benotz {STRING}{NBSP}D{P 0:2 ag eeg} fir d'Neiberechnung vum Distributiounsgraf
STR_CONFIG_SETTING_LINKGRAPH_TIME_HELPTEXT :Zäit déi gebraucht gëtt fir all Neiberechnung vun enger Linkgrafikkomponent. Wann eng Neiberechnung ufenkt, gëtt en Thread erstallt dee fir dës Unzuel un Deeg leeft. Wann de Wäert ze kleng ass, kann den Thread net an der gewënschter Zäit faerdeg ginn an et kënnt zu engem Lag. Wann de Wäert méi héich gesat gëtt, brauch d'Distributioun méi lang fir erneiert ze ginn wann eng Streck ännert
STR_CONFIG_SETTING_LINKGRAPH_INTERVAL :Aktualiséier d'Verdeelungsgrafik all {STRING}{NBSP}D{P 0:2 ag eeg}
STR_CONFIG_SETTING_LINKGRAPH_INTERVAL_HELPTEXT :Zäit tëscht nofolgenden Neiberechnungen vun der Linkgrafik. All Neiberechnung rechent d'Pläng fir eng Komponent vun der Grafik. Dat heescht, dass en Wert X fir dës Astellung net all X Deeg aktualiséiert gëtt. Nëmmen een Komponent gëtt aktualiséiert. Wat méi kuerz gesat, wat méi CPU Rechenzäit gebraucht gëtt. Wat se méi laang gesat gëtt, wat méi Zäit vergeet bis Wuereverdeelung op enger neier Route gestart gëtt.
STR_CONFIG_SETTING_LINKGRAPH_TIME :Benotz {STRING}{NBSP}D{P 0:2 ag eeg} fir d'Neiberechnung vum Verdeelungsgraf
STR_CONFIG_SETTING_LINKGRAPH_TIME_HELPTEXT :Zäit déi gebraucht gëtt fir all Neiberechnung vun enger Linkgrafikkomponent. Wann eng Neiberechnung ufenkt, gëtt en Thread erstallt dee fir dës Unzuel un Deeg leeft. Wann de Wäert ze kleng ass, kann den Thread net an der gewënschter Zäit faerdeg ginn an et kënnt zu engem Lag. Wann de Wäert méi héich gesat gëtt, brauch d'Verdeelung méi lang fir erneiert ze ginn wann eng Streck ännert
STR_CONFIG_SETTING_DISTRIBUTION_PAX :Distributiounsmodus fir Passagéier: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :"symmetresch" heescht, dass ongeféier d'selwecht vill Passagéier vun A op B wéi vu B op A geschéckt ginn. "asymmetresch" heescht, dass eng arbiträr Unzuel u Wueren an d'jeweileg Richtung geschéckt ginn. "manuell" heescht dass keng automatësch Distributioun stattfënnt fir Passagéier
STR_CONFIG_SETTING_DISTRIBUTION_MAIL :Distributiounsmodus fir Post: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :"symmetresch" heescht, dass ongeféier d'selwecht vill vun A op B wéi vu B op A geschéckt ginn. "asymmetresch" heescht, dass eng arbiträr Unzuel u Wueren an d'jeweileg Richtung geschéckt ginn. "manuell" heescht dass keng automatësch Distributioun stattfënnt fir Post
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :Distributiounsmodus fir d'GEPANZERT Wuereklass: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :D'GEPANZERT Wuereklass huet Wäertsaachen am geméissegte Klima, Diamanten am Sub-Tropenklima an Gold am sub-arktësche Klima. NewGRFen kënnen dat änneren. "Symmetrësch" heescht, dass ongeféier d'selwecht vill vun A op B wéi vu B op A geschéckt ginn. "asymmetrësch" heescht, dass eng arbiträr Unzuel u Wueren an d'jeweileg Richtung geschéckt ginn. "manuell" heescht dass keng automatësch Distributioun stattfënnt. Et gëtt emfuelen dëst op asymmetrësch oder manuell ze loossen wann ee sub-arktësch spillt, well Banken kee Gold zréck an dMinen liwweren. Fir geméissegt Klima an sub-tropësch Klima kann eng Bank mat der anerer Wäertsachen zeréckschécken.
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Distributiounsmodus fir aner Wuerenklassen: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"asymmetresch" heescht dass eng beléiweg Unzuel un Wueren an béid Richtungen verschéckt ginn. "manuell" heescht dass keng automatësch Distributioun stattfënnt. Meeschtens gëtt "asymmetresch" oder manuell gewielt.
STR_CONFIG_SETTING_DISTRIBUTION_PAX :Verdeelungsmodus fir Passagéier: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :"Symmetresch" heescht, dass ongeféier d'selwecht vill Passagéier vun A op B wéi vu B op A geschéckt ginn. "Asymmetresch" heescht, dass eng arbiträr Unzuel u Wueren an d'jeweileg Richtung geschéckt ginn. "Manuell" heescht dass keng automatësch Verdeelung stattfënnt fir Passagéier
STR_CONFIG_SETTING_DISTRIBUTION_MAIL :Verdeelungsmodus fir Post: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :"Symmetresch" heescht, dass ongeféier d'selwecht vill vun A op B wéi vu B op A geschéckt ginn. "Asymmetresch" heescht, dass eng arbiträr Unzuel u Wueren an d'jeweileg Richtung geschéckt ginn. "Manuell" heescht dass keng automatësch Verdeelung stattfënnt fir Post
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :Verdeelungsmodus fir d'GEPANZERT Wuereklass: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :D'GEPANZERT Wuereklass huet Wäertsaachen am geméissegte Klima, Diamanten am Sub-Tropenklima an Gold am sub-arktësche Klima. NewGRFen kënnen dat änneren. "Symmetrësch" heescht, dass ongeféier d'selwecht vill vun A op B wéi vu B op A geschéckt ginn. "Asymmetrësch" heescht, dass eng arbiträr Unzuel u Wueren an d'jeweileg Richtung geschéckt ginn. "Manuell" heescht dass keng automatësch Verdeelung stattfënnt. Et gëtt emfuelen dëst op asymmetrësch oder manuell ze loossen wann ee sub-arktësch spillt, well Banken kee Gold zréck an dMinen liwweren. Fir geméissegt Klima an sub-tropësch Klima kann eng Bank mat der anerer Wäertsachen zeréckschécken.
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Verdeelungsmodus fir aner Wuereklassen: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"Asymmetresch" heescht dass eng beléiweg Unzuel un Wueren an béid Richtungen verschéckt ginn. "Manuell" heescht dass keng automatësch Verdeelung stattfënnt.
###length 3
STR_CONFIG_SETTING_DISTRIBUTION_MANUAL :manuell
STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC :asymmetresch
STR_CONFIG_SETTING_DISTRIBUTION_SYMMETRIC :symmetresch
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY :Distributiounsgenauegkeet: {STRING}
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY_HELPTEXT :Wat de Wäert méi héich ass, wat méi CPU benotzt gëtt fir d'Linkgrafik ze zeechnen. Wann ze héich gesat, kann et zu Lags kommen. Ze niddreg gesat kann d'Distributioun ongenau ginn an d'Wueren net sou verdeelt ginn wéi geduet
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY :Verdeelungsgenauegkeet: {STRING}
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY_HELPTEXT :Wat de Wäert méi héich ass, wat méi CPU benotzt gëtt fir d'Linkgrafik ze zeechnen. Wann ze héich gesat, kann et zu Lags kommen. Ze niddreg gesat kann d'Verdeelung ongenau ginn an d'Wueren net sou verdeelt ginn wéi geduet
STR_CONFIG_SETTING_DEMAND_DISTANCE :Afloss vun der Distanz op d'Nofro: {STRING}
STR_CONFIG_SETTING_DEMAND_DISTANCE_HELPTEXT :Wann's de en méi héije Wäert wéi 0 wiels, huet d'Differenz tëscht 2 Statiounen A an B en Afloss dorop wéivill Wueren geschéckt ginn. Wat B méi wäit ewech vun A ass, wat manner Wueren geschéckt ginn. Wat de Wäert méi héich gesat gëtt, wat manner Wueren op eng Statioun wait ewech an méi Wueren op eng Statioun méi no geschéckt ginn.
STR_CONFIG_SETTING_DEMAND_SIZE :Unzuel vun zeréckgeschéckte Wueren fir de symmetreschen Modus: {STRING}
STR_CONFIG_SETTING_DEMAND_SIZE_HELPTEXT :Wann een dëst op manner wéi 100% setzt, gëtt déi symmetresch Distributioun méi wéi eng asymmetrësch behandelt. Manner Wueren ginn zeréckgeschéckt wann en bestëmmten Wäert op eng Statioun geschéckt gouf. Bei 0% verhält sech d'symmetresch Distributioun wéi eng asymmetresch
STR_CONFIG_SETTING_DEMAND_SIZE_HELPTEXT :Wann een dëst op manner wéi 100% setzt, gëtt déi symmetresch Verdeelung méi wéi eng asymmetrësch behandelt. Manner Wueren ginn zeréckgeschéckt wann en bestëmmten Wäert op eng Statioun geschéckt gouf. Bei 0% verhält sech d'symmetresch Verdeelung wéi eng asymmetresch
STR_CONFIG_SETTING_SHORT_PATH_SATURATION :Sättegung vu kuerzen Weeër befier grouss Weeër benotzt ginn: {STRING}
STR_CONFIG_SETTING_SHORT_PATH_SATURATION_HELPTEXT :Oft gëtt et e puer Weeër tëscht zwou Statiounen. Cargodist siedegt fir d'éischt de kierzten, dann den zweetkierzten a.s.w. Siedegung gëtt bestemmt durch Kapazitéit an geplangten Notzung. Wann all Wee gesiedegt ass, an nach emmer eng Nofro do ass, ginn all d'Weeër iwwersiedegt, mat Präferenz déi mat grousser Kapazitéit. Gréissten Deel vun der Zäit rechent den Algorithmus d'Kapazitéit allerdéngs net richteg. Des Astellung erlabt engem en Prozentsaz ze bestëmmen fir den éischten Wee befier en zweeten Wee benotzt gëtt. Setz en enner 100% fir iwwerfëllten Statiounen ze vermeide wann d'Kapazitéit iwwerschat gouf.
@@ -2035,6 +2070,8 @@ STR_INTRO_HIGHSCORE :{BLACK}Beschtel
STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Astellungen
STR_INTRO_NEWGRF_SETTINGS :{BLACK}NewGRF Astellungen
STR_INTRO_ONLINE_CONTENT :{BLACK}Check Online Inhalt
STR_INTRO_AI_SETTINGS :{BLACK}KI Astellungen
STR_INTRO_GAMESCRIPT_SETTINGS :{BLACK}Spillscriptastellungen
STR_INTRO_QUIT :{BLACK}Eraus
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Start en neit Spill. Ctrl+Klick iwwerspréngt Kaartenkonfiguratioun
@@ -2054,6 +2091,8 @@ STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Beschtel
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Displayastellungen
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}NewGRF Astellungen uweisen
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Check op neien Inhalt kann downgeload gin
STR_INTRO_TOOLTIP_AI_SETTINGS :{BLACK}KI-Astellungen uweisen
STR_INTRO_TOOLTIP_GAMESCRIPT_SETTINGS :{BLACK}Spillscriptastellungen uweisen
STR_INTRO_TOOLTIP_QUIT :{BLACK}Aus 'OpenTTD' eraus goen
STR_INTRO_BASESET :{BLACK}Dem grad ausgewielte Basis Grafikset fehlen {NUM} Sprite{P "" s}. W.e.g. no Updates fir dëse Set sichen.
@@ -2068,7 +2107,7 @@ STR_QUIT_NO :{BLACK}Nee
# Abandon game
STR_ABANDON_GAME_CAPTION :{WHITE}Spill ofbriechen
STR_ABANDON_GAME_QUERY :{YELLOW}Bass du sécher, dass du des Partie ofbrieche wëlls?
STR_ABANDON_SCENARIO_QUERY :{YELLOW}Sécher, dass du aus dësem Szenario eraus wëlls goen?
STR_ABANDON_SCENARIO_QUERY :{YELLOW}Bass du sécher, dass du dëse Szenario ofbrieche wëlls?
# Cheat window
STR_CHEATS :{WHITE}Cheater
@@ -2215,6 +2254,7 @@ STR_NETWORK_SERVER_LIST_LANDSCAPE :{SILVER}Landsch
STR_NETWORK_SERVER_LIST_MAP_SIZE :{SILVER}Kaartegréisst: {WHITE}{COMMA}x{COMMA}
STR_NETWORK_SERVER_LIST_SERVER_VERSION :{SILVER}Serverversioun: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_SERVER_ADDRESS :{SILVER}Serveradress: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_INVITE_CODE :{SILVER}Invitatiounscode: {WHITE}{STRING}
STR_NETWORK_SERVER_LIST_START_DATE :{SILVER}Startdatum: {WHITE}{DATE_SHORT}
STR_NETWORK_SERVER_LIST_CURRENT_DATE :{SILVER}Momentanen Datum: {WHITE}{DATE_SHORT}
STR_NETWORK_SERVER_LIST_GAMESCRIPT :{SILVER}Spill-Script: {WHITE}{STRING} (v{NUM})
@@ -2438,18 +2478,18 @@ STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED :Spill geet weid
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_NOT_ENOUGH_PLAYERS :Unzuel Spiller
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_CONNECTING_CLIENTS :Spiller verbannen
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_MANUAL :manuell
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_GAME_SCRIPT :Spill-Script
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_GAME_SCRIPT :Spillscript
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_LINK_GRAPH :warden op d'Aktualiséirung vun der Linkgrafik
STR_NETWORK_MESSAGE_CLIENT_LEAVING :verloossen
STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} ass dem Spill bäigetrueden
STR_NETWORK_MESSAGE_CLIENT_JOINED_ID :*** {STRING} ass an d'Spill komm (Client #{2:NUM})
STR_NETWORK_MESSAGE_CLIENT_COMPANY_JOIN :*** {STRING} ass bei d'Firma #{2:NUM} gaangen
STR_NETWORK_MESSAGE_CLIENT_JOINED_ID :*** {0:STRING} ass an d'Spill komm (Client #{2:NUM})
STR_NETWORK_MESSAGE_CLIENT_COMPANY_JOIN :*** {0:STRING} ass bei d'Firma #{2:NUM} gaangen
STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING} ass als Zuschauer do
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} huet eng nei Firma gegrënnt (#{2:NUM})
STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} huet d'Spill verlooss ({2:STRING})
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {0:STRING} huet eng nei Firma gegrënnt (#{2:NUM})
STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {0:STRING} huet d'Spill verlooss ({2:STRING})
STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} huet säin Numm op {STRING} gewiesselt
STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} huet {2:CURRENCY_LONG} der Firma {1:STRING} ginn
STR_NETWORK_MESSAGE_GIVE_MONEY :*** {0:STRING} huet {2:CURRENCY_LONG} der Firma {1:STRING} ginn
STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}De Server huet d'Sessioun zougemaach
STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}De Server gëtt nei gestart...{}W.e.g. waarden...
STR_NETWORK_MESSAGE_KICKED :*** {STRING} gouf gekickt. Grond: ({STRING})
@@ -2513,7 +2553,7 @@ STR_CONTENT_TYPE_SCENARIO :Szenario
STR_CONTENT_TYPE_HEIGHTMAP :Héichtekaart
STR_CONTENT_TYPE_BASE_SOUNDS :Basis Sounds
STR_CONTENT_TYPE_BASE_MUSIC :Basis Musik
STR_CONTENT_TYPE_GAME_SCRIPT :Spill-Script
STR_CONTENT_TYPE_GAME_SCRIPT :Spillscript
STR_CONTENT_TYPE_GS_LIBRARY :GS Librairie
# Content downloading progress window
@@ -2564,6 +2604,9 @@ STR_LINKGRAPH_LEGEND_SATURATED :{TINY_FONT}{BLA
STR_LINKGRAPH_LEGEND_OVERLOADED :{TINY_FONT}{BLACK}iwwerlaascht
# Linkgraph tooltip
STR_LINKGRAPH_STATS_TOOLTIP :{BLACK}{CARGO_LONG} muss all Mound vun {STATION} op {STATION} transportéiert ginn ({COMMA}% vun der Kapazitéit){STRING}
STR_LINKGRAPH_STATS_TOOLTIP_RETURN_EXTENSION :{}{CARGO_LONG} gëtt zeréck transportéiert op ({COMMA}% vun der Kapazitéit)
STR_LINKGRAPH_STATS_TOOLTIP_TIME_EXTENSION :{}Duerchschnëttszäit: {NUM}{NBSP}D{P ag eeg}
# Base for station construction window(s)
STR_STATION_BUILD_COVERAGE_AREA_TITLE :{BLACK}Reechwäit markéieren
@@ -2573,6 +2616,7 @@ STR_STATION_BUILD_COVERAGE_AREA_OFF_TOOLTIP :{BLACK}Weis d'R
STR_STATION_BUILD_COVERAGE_AREA_ON_TOOLTIP :{BLACK}Weis d'Reechwäit vun dem Gebäi un
STR_STATION_BUILD_ACCEPTS_CARGO :{BLACK}Akzeptéiert: {GOLD}{CARGO_LIST}
STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}Liwwert: {GOLD}{CARGO_LIST}
STR_STATION_BUILD_INFRASTRUCTURE_COST :{BLACK}Ennerhaltskäschten: {GOLD}{CURRENCY_SHORT}/Jr
# Join station window
STR_JOIN_STATION_CAPTION :{WHITE}Statioun verbannen
@@ -2633,13 +2677,14 @@ STR_STATION_CLASS_WAYP :Weepunkten
# Signal window
STR_BUILD_SIGNAL_CAPTION :{WHITE}Signalauswiel
STR_BUILD_SIGNAL_TOGGLE_ADVANCED_SIGNAL_TOOLTIP :{BLACK}Wiesselen tëschent erweiderte Signaler
STR_BUILD_SIGNAL_SEMAPHORE_NORM_TOOLTIP :{BLACK}Block Signal (Diks){} Dest ass e Basis-Signal, wat nëmmen engem Zuch zur selwechter Zait erlaabt an engem Block ze sinn
STR_BUILD_SIGNAL_SEMAPHORE_ENTRY_TOOLTIP :{BLACK}Agangs-Signal (Diks){}Gréng soulaang een oder méi gréng Ausgangs-Signaler op dem nächsten Streckenabschnitt sinn. Anescht ass et rout.
STR_BUILD_SIGNAL_SEMAPHORE_EXIT_TOOLTIP :{BLACK}Ausgangs-Signal (Diks){}Verhält sech wéi en Block-Signal mee gëtt gebraucht fir déi korrekt Faarf ob Agangs- an Combo-Pre-Signaler ze setzen
STR_BUILD_SIGNAL_SEMAPHORE_COMBO_TOOLTIP :{BLACK}Combo-Signal (Diks){}E Combo-Signal agéiert wéi en Agangs- a wéi en Ausgangs-Signal. Dest erlaabt engem vill "Beem" vu Pre-Signaler ze bauen
STR_BUILD_SIGNAL_SEMAPHORE_PBS_TOOLTIP :{BLACK}Wee-Signal (Diks){}E Wee-Signal erlaabt méi wéi engem Zuch an en Block ze fueren zur selweschter Zäit, wann den Zuch en Wee op en sécheren Stop-Punkt kann reservéiren. Standard Wee-Signaler kënne vu béide Säiten duerchfuer ginn
STR_BUILD_SIGNAL_SEMAPHORE_PBS_OWAY_TOOLTIP :{BLACK}Einbahn-Wee-Signal (Diks){}E Wee-Signal erlaabt méi wéi engem Zuch an en Block ze fueren zur selweschter Zäit, wann den Zuch en Wee op en sécheren Stop-Punkt kann reservéiren. Einbahn-Wee-Signaler kënnen net de falsche Wee duerchfuer ginn
STR_BUILD_SIGNAL_ELECTRIC_NORM_TOOLTIP :{BLACK}Block Signal (Elektresch){}Dest ass e Basis-Signal, mat dem een en Zuch an engem selwechten Block zur selwechter Zäit erlaabt
STR_BUILD_SIGNAL_ELECTRIC_NORM_TOOLTIP :{BLACK}Block Signal (Elektresch){}Dëst ass e Basis-Signal, mat dem een en Zuch an engem selwechten Block zur selwechter Zäit erlaabt
STR_BUILD_SIGNAL_ELECTRIC_ENTRY_TOOLTIP :{BLACK}Agangs-Signal (Elektresch){}Gréng soulaang een oder méi gréng Ausgangssignaler vum nächsten Streckenabschnitt kommen. Anescht ass et rout
STR_BUILD_SIGNAL_ELECTRIC_EXIT_TOOLTIP :{BLACK}Ausgangs-Signal (Elektresch){}Verhält sech wéi e Block-Signal mee gëtt gebraucht fir déi korrekt Faarf vun den Agangs- an Combo Pre-Signaler ze setzen
STR_BUILD_SIGNAL_ELECTRIC_COMBO_TOOLTIP :{BLACK}Combo-Signal (Elektresch){}D'Combo-Signal ass einfach en An- an Ausgangssignal. Dëst erlaabt grouss "Beem" Presignaler ze bauen
@@ -2654,16 +2699,18 @@ STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Setzt Si
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Zuchbréck auswielen
STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Stroossebréck auswielen
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Bréckenauswiel - Wiel deng Bréck aus
STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY}
STR_SELECT_BRIDGE_INFO_NAME :{GOLD}{STRING}
STR_SELECT_BRIDGE_INFO_NAME_MAX_SPEED :{GOLD}{STRING},{} {VELOCITY}
STR_SELECT_BRIDGE_INFO_NAME_COST :{GOLD}{0:STRING},{} {WHITE}{2:CURRENCY_LONG}
STR_SELECT_BRIDGE_INFO_NAME_MAX_SPEED_COST :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
STR_BRIDGE_NAME_SUSPENSION_STEEL :Stolen Hängebréck
STR_BRIDGE_NAME_GIRDER_STEEL :Stoldréier Bréck
STR_BRIDGE_NAME_CANTILEVER_STEEL :Fräidroend Stolbréck
STR_BRIDGE_NAME_SUSPENSION_CONCRETE :Betons Hängebréck
STR_BRIDGE_NAME_WOODEN :Holze Bréck
STR_BRIDGE_NAME_CONCRETE :Betons Bréck
STR_BRIDGE_NAME_TUBULAR_STEEL :Rouerstol Bréck
STR_BRIDGE_TUBULAR_SILICON :Rouer, Silikon
STR_BRIDGE_NAME_TUBULAR_STEEL :Stolrouer Bréck
STR_BRIDGE_TUBULAR_SILICON :Silikonrouer
# Road construction toolbar
@@ -2693,8 +2740,8 @@ STR_ROAD_NAME_ROAD :Strooss
STR_ROAD_NAME_TRAM :Tramway
# Road depot construction window
STR_BUILD_DEPOT_ROAD_ORIENTATION_CAPTION :{WHITE}Ausriichtung vum Stroossendepot
STR_BUILD_DEPOT_ROAD_ORIENTATION_SELECT_TOOLTIP :{BLACK}Wielt d'Stroossendepot Ausriichtung
STR_BUILD_DEPOT_ROAD_ORIENTATION_CAPTION :{WHITE}Ausriichtung vum Stroosseschapp
STR_BUILD_DEPOT_ROAD_ORIENTATION_SELECT_TOOLTIP :{BLACK}Wielt d'Ausriichtung vum Stroossenschapp
STR_BUILD_DEPOT_TRAM_ORIENTATION_CAPTION :{WHITE}Ausriichtung vum Tramschapp
STR_BUILD_DEPOT_TRAM_ORIENTATION_SELECT_TOOLTIP :{BLACK}Tramschapp Ausriichtung wielen
@@ -2759,11 +2806,11 @@ STR_LANDSCAPING_TOOLBAR :{WHITE}Landscha
STR_LANDSCAPING_TOOLTIP_LOWER_A_CORNER_OF_LAND :{BLACK}En Eck vum Land erofsetzen. Zéien setzt den éischten ugewielten Eck erof an planéiert d'ugewielten Land op déi nei Eckhéicht. Ctrl wielt d'Land diagonal. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen
STR_LANDSCAPING_TOOLTIP_RAISE_A_CORNER_OF_LAND :{BLACK}En Eck vum Land unhiewen. Zéien wielt den éischten Eck an planéiert d'ugewielten Land ob déi nei Eckhéicht. Ctrl wielt d'Land diagonal. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen
STR_LANDSCAPING_LEVEL_LAND_TOOLTIP :{BLACK}Land planéiren. Ctrl wielt d'Land diagonal aus. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen
STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND :{BLACK}Kaf Land fir zukünftëg Benotzung. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen
STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND :{BLACK}Kaf Land fir zukünftëg Benotzung. Ctrl wielt d'Areal diagonal. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen
# Object construction window
STR_OBJECT_BUILD_CAPTION :{WHITE}Objetsauswiel
STR_OBJECT_BUILD_TOOLTIP :{BLACK}Wiel den Objet dee gebaut gëtt. Shift wiesselt tescht bauen / ongeféier Käschten uweisen
STR_OBJECT_BUILD_TOOLTIP :{BLACK}Wiel den Objet dee gebaut gëtt. Ctrl wielt d'Areal diagonal Shift wiesselt tescht bauen / ongeféier Käschten uweisen
STR_OBJECT_BUILD_CLASS_TOOLTIP :{BLACK}Wiel d'Klass vun dem Objet dee sollt gebaut ginn
STR_OBJECT_BUILD_PREVIEW_TOOLTIP :{BLACK}Preview vum Objet
STR_OBJECT_BUILD_SIZE :{BLACK}Gréisst: {GOLD}{NUM} x {NUM} Felder
@@ -2775,7 +2822,7 @@ STR_OBJECT_CLASS_TRNS :Antennen
STR_PLANT_TREE_CAPTION :{WHITE}Beem
STR_PLANT_TREE_TOOLTIP :{BLACK}Wielt de Baamtyp. Wann d'Feld schons e Baam huet, ginn méi Beem vu verschiddenen Arten gesat
STR_TREES_RANDOM_TYPE :{BLACK}Zoufälleg Beem
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Zoufälleg Beem planzen. Shift wiesselt tëscht bauen an ongeféier Käschten uweisen
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Zoufälleg Type vu Beem planzen. Ctrl wielt d'Land diagonal. Shift wiesselt tëscht bauen an ongeféier Käschten uweisen
STR_TREES_RANDOM_TREES_BUTTON :{BLACK}Zoufälleg Beem
STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}Beem zoufälleg iwwert d'Landschaft setzen
STR_TREES_MODE_NORMAL_BUTTON :{BLACK}Normal
@@ -2807,6 +2854,8 @@ STR_FOUND_TOWN_RANDOM_TOWN_BUTTON :{BLACK}Zoufalls
STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP :{BLACK}Grënn d'Stad op enger zoufälleger Plaz
STR_FOUND_TOWN_MANY_RANDOM_TOWNS :{BLACK}Vill zoufälleg Dierfer
STR_FOUND_TOWN_RANDOM_TOWNS_TOOLTIP :{BLACK}D'Kaart zoufälleg mat Dierfer fëllen
STR_FOUND_TOWN_EXPAND_ALL_TOWNS :{BLACK}All Dierfer vergréisseren
STR_FOUND_TOWN_EXPAND_ALL_TOWNS_TOOLTIP :{BLACK}All Dierfer e bësse wuesse loossen
STR_FOUND_TOWN_NAME_TITLE :{YELLOW}Stadnumm:
STR_FOUND_TOWN_NAME_EDITOR_TITLE :{BLACK}Stadnumm agin
@@ -2968,7 +3017,7 @@ STR_LAI_BRIDGE_DESCRIPTION_RAIL_CANTILEVER_STEEL :Stole fräidroe
STR_LAI_BRIDGE_DESCRIPTION_RAIL_SUSPENSION_CONCRETE :Stolbeton Zuchhängebréck
STR_LAI_BRIDGE_DESCRIPTION_RAIL_WOODEN :Holzen Zuchbréck
STR_LAI_BRIDGE_DESCRIPTION_RAIL_CONCRETE :Betons Zuchbréck
STR_LAI_BRIDGE_DESCRIPTION_RAIL_TUBULAR_STEEL :Rouerstol Zuchbréck
STR_LAI_BRIDGE_DESCRIPTION_RAIL_TUBULAR_STEEL :Stolrouer Zuchbréck
STR_LAI_BRIDGE_DESCRIPTION_ROAD_SUSPENSION_STEEL :Stolen Hängebréck
STR_LAI_BRIDGE_DESCRIPTION_ROAD_GIRDER_STEEL :Stoldréier Bréck
@@ -2976,7 +3025,7 @@ STR_LAI_BRIDGE_DESCRIPTION_ROAD_CANTILEVER_STEEL :Fräidroend Sto
STR_LAI_BRIDGE_DESCRIPTION_ROAD_SUSPENSION_CONCRETE :Stolbetons Hängebréck
STR_LAI_BRIDGE_DESCRIPTION_ROAD_WOODEN :Holze Bréck
STR_LAI_BRIDGE_DESCRIPTION_ROAD_CONCRETE :Betons Bréck
STR_LAI_BRIDGE_DESCRIPTION_ROAD_TUBULAR_STEEL :Rouerstol Brèck
STR_LAI_BRIDGE_DESCRIPTION_ROAD_TUBULAR_STEEL :Stolrouer Bréck
STR_LAI_BRIDGE_DESCRIPTION_AQUEDUCT :Aquadukt
@@ -3071,7 +3120,7 @@ STR_SAVELOAD_DETAIL_CAPTION :{BLACK}Detailer
STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}Keng Informatioun do
STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING}
STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF: {WHITE}{STRING}
STR_SAVELOAD_FILTER_TITLE :{BLACK}Filter-String:
STR_SAVELOAD_FILTER_TITLE :{BLACK}Filter:
STR_SAVELOAD_OVERWRITE_TITLE :{WHITE}Datei iwwerschreiwen
STR_SAVELOAD_OVERWRITE_WARNING :{YELLOW}Bass du sécher, dass du d'existéirend Datei iwwerschreiwe wëlls?
STR_SAVELOAD_DIRECTORY :{STRING} (Verzeechnëss)
@@ -3107,6 +3156,12 @@ STR_MAPGEN_QUANTITY_OF_RIVERS :{BLACK}Flëss:
STR_MAPGEN_SMOOTHNESS :{BLACK}Mëllt:
STR_MAPGEN_VARIETY :{BLACK}Vielfaltverdeelung:
STR_MAPGEN_GENERATE :{WHITE}Generéiren
STR_MAPGEN_NEWGRF_SETTINGS :{BLACK}NewGRF Astellungen
STR_MAPGEN_NEWGRF_SETTINGS_TOOLTIP :{BLACK}NewGRF Astellungen uweisen
STR_MAPGEN_AI_SETTINGS :{BLACK}KI Astellungen
STR_MAPGEN_AI_SETTINGS_TOOLTIP :{BLACK}KI-Astellungen uweisen
STR_MAPGEN_GS_SETTINGS :{BLACK}Spillscriptastellungen
STR_MAPGEN_GS_SETTINGS_TOOLTIP :{BLACK}Spillscriptastellungen uweisen
###length 21
STR_MAPGEN_TOWN_NAME_ORIGINAL_ENGLISH :Englesch (Original)
@@ -3188,7 +3243,7 @@ STR_NEWGRF_SETTINGS_INFO_TITLE :{WHITE}Detaill
STR_NEWGRF_SETTINGS_ACTIVE_LIST :{WHITE}Aktiv NewGRF Dateien
STR_NEWGRF_SETTINGS_INACTIVE_LIST :{WHITE}Inaktiv NewGRF Dateien
STR_NEWGRF_SETTINGS_SELECT_PRESET :{ORANGE}Preset auswielen:
STR_NEWGRF_FILTER_TITLE :{ORANGE}String filteren:
STR_NEWGRF_FILTER_TITLE :{ORANGE}Filter:
STR_NEWGRF_SETTINGS_PRESET_LIST_TOOLTIP :{BLACK}Gewielte Preset lueden
STR_NEWGRF_SETTINGS_PRESET_SAVE :{BLACK}Preset späichern
STR_NEWGRF_SETTINGS_PRESET_SAVE_TOOLTIP :{BLACK}Aktuell Lëscht als Preset späichern
@@ -3277,7 +3332,10 @@ STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Represen
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Beweg Sprite, X an Y offsets enneren sech. Ctrl+Klick fir de Sprite8 Eenheete matenen ze bewegen.
###length 2
STR_SPRITE_ALIGNER_CENTRE_OFFSET :{BLACK}Offset zentréiert
STR_SPRITE_ALIGNER_CENTRE_SPRITE :{BLACK}Sprite zentréiert
STR_SPRITE_ALIGNER_CROSSHAIR :{BLACK}Crosshair
STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Relativ zerécksetzen
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Momentan relativ Offsets zerécksetzen
@@ -3296,15 +3354,15 @@ STR_NEWGRF_ERROR_MSG_FATAL :{RED}Fatal: {SI
STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}E fatalen NewGRF Fehler ass geschitt:{}{STRING}
STR_NEWGRF_ERROR_POPUP :{WHITE}En NewGRF Fehler ass geschitt:{}{STRING}
STR_NEWGRF_ERROR_VERSION_NUMBER :{1:STRING} wärt net mat der TTDPatch Versioun déi vun OpenTTD erkannt gouf funktionéiren
STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{1:STRING} ass fir {STRING} Versioun vun TTD
STR_NEWGRF_ERROR_UNSET_SWITCH :{1:STRING} ass designed fir mat {STRING} benotzt ze ginn
STR_NEWGRF_ERROR_INVALID_PARAMETER :Invalide Parameter fir {1:STRING}: Parameter {STRING} ({NUM})
STR_NEWGRF_ERROR_LOAD_BEFORE :{1:STRING} muss firun {STRING} geluede ginn
STR_NEWGRF_ERROR_LOAD_AFTER :{1:STRING} muss no {STRING} geluede ginn
STR_NEWGRF_ERROR_OTTD_VERSION_NUMBER :{1:STRING} brauch OpenTTD Versioun {STRING} oder méi nei
STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{1:STRING} ass fir {2:STRING} Versioun vun TTD
STR_NEWGRF_ERROR_UNSET_SWITCH :{1:STRING} ass designed fir mat {2:STRING} benotzt ze ginn
STR_NEWGRF_ERROR_INVALID_PARAMETER :Invalide Parameter fir {1:STRING}: Parameter {2:STRING} ({3:NUM})
STR_NEWGRF_ERROR_LOAD_BEFORE :{1:STRING} muss firun {2:STRING} geluede ginn
STR_NEWGRF_ERROR_LOAD_AFTER :{1:STRING} muss no {2:STRING} geluede ginn
STR_NEWGRF_ERROR_OTTD_VERSION_NUMBER :{1:STRING} brauch OpenTTD Versioun {2:STRING} oder méi nei
STR_NEWGRF_ERROR_AFTER_TRANSLATED_FILE :GRF Datei déi designed gouf fir ze iwwersetzen
STR_NEWGRF_ERROR_TOO_MANY_NEWGRFS_LOADED :Zevill NewGRFen gelueden.
STR_NEWGRF_ERROR_STATIC_GRF_CAUSES_DESYNC :{1:STRING} als statesch NewGRF lueden mat {STRING} kann Desyncs verursaachen
STR_NEWGRF_ERROR_STATIC_GRF_CAUSES_DESYNC :{1:STRING} als statesch NewGRF lueden mat {2:STRING} kann Desyncs verursaachen
STR_NEWGRF_ERROR_UNEXPECTED_SPRITE :Onerwaarte Sprite (Sprite {3:NUM})
STR_NEWGRF_ERROR_UNKNOWN_PROPERTY :Onbekannten Aktioun 0 property {4:HEX} (Sprite {3:NUM})
STR_NEWGRF_ERROR_INVALID_ID :Versicht invalid ID ze benotzen (Sprite {3:NUM})
@@ -3436,14 +3494,14 @@ STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT :Exklusiv Transp
STR_LOCAL_AUTHORITY_ACTION_BRIBE :D'Gemeng bestiechen
###length 8
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Eng kleng Marketingaktioun starten, fir méi Passagéier a Wueren ze gewannen.{}Gëtt fir eng Zäit de Statiounen em de Stadkär eng besser Bewertung.{}Käschten: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Eng mëttel Marketingaktioun starten, fir méi Passagéier a Wueren ze gewannen.{}Gëtt fir eng Zäit de Statiounen an engem mëttlere Radius em de Stadkär eng besser Bewertung.{}Käschten: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Eng grouss Marketingaktioun starten, fir méi Passagéier a Wueren ze gewannen.{}Gëtt fir eng Zäit de Statiounen an engem méi grousse Radius em de Stadkär eng besser Bewertung.{}Käschten: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Stroossenneibau an der Stad finanzéieren.{}Stéiert den Traffic op de Stroossen fir déi nächst 6 Méint.{} Käschten: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Eng Statu zur Éier vun der Firma bauen.{}Gëtt de Statiounen an dëser Stad permanent eng besser Bewertung.{}Käschten: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}De Bau vun neie Kommerzgebaier finanzéieren.{}Gëtt fir eng Zäit dem Stadwuesstum e Schub.{} Käschten: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Kaaft fir 1 Joer exklusiv Transportrechter an dëser Stad.{}D'Gemeng erlaabt den Transport vu Passagéier a Wueren nëmmen denger Firma.{}Käschten: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}D'Gemeng bestiechen fir d'Bewäertung ze erhéijen, mam Risiko fir eng grouss Bestrofung, falls der erwëscht gitt.{} Käschten: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{PUSH_COLOUR}{YELLOW}Eng kleng Marketingaktioun starten, fir méi Passagéier a Wueren unzezéien.{}Gëtt fir eng Zäit de Statiounen em de Stadkär eng besser Bewertung.{}{POP_COLOUR}Käschten: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{PUSH_COLOUR}{YELLOW}Eng mëttel Marketingaktioun starten, fir méi Passagéier a Wueren unzezéien.{}Gëtt fir eng Zäit de Statiounen an engem mëttlere Radius em de Stadkär eng besser Bewertung.{}{POP_COLOUR}Käschten: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{PUSH_COLOUR}{YELLOW}Eng grouss Marketingaktioun starten, fir méi Passagéier a Wueren ze unzezéien.{}Gëtt fir eng Zäit de Statiounen an engem méi grousse Radius em de Stadkär eng besser Bewertung.{}{POP_COLOUR}Käschten: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{PUSH_COLOUR}{YELLOW}Stroossenneibau an der Stad finanzéieren.{}Stéiert den Traffic op de Stroossen fir déi nächst 6 Méint.{}{POP_COLOUR}Käschten: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{PUSH_COLOUR}{YELLOW}Eng Statu zur Éier vun der Firma bauen.{}Gëtt de Statiounen an dëser Stad permanent eng besser Bewertung.{}{POP_COLOUR}Käschten: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{PUSH_COLOUR}{YELLOW}De Bau vun neie Kommerzgebaier finanzéieren.{}Gëtt fir eng Zäit dem Stadwuesstum e Schub.{}{POP_COLOUR}Käschten: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{PUSH_COLOUR}{YELLOW}Kaaft fir 1 Joer exklusiv Transportrechter an dëser Stad.{}D'Gemeng erlaabt den Transport vu Passagéier a Wueren nëmmen denger Firma.{}{POP_COLOUR}Käschten: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{PUSH_COLOUR}{YELLOW}D'Gemeng bestiechen fir d'Bewäertung ze erhéijen, mam Risiko fir eng grouss Bestrofung, falls der erwëscht gitt.{}{POP_COLOUR} Käschten: {CURRENCY_LONG}
# Goal window
STR_GOALS_CAPTION :{WHITE}{COMPANY} Ziler
@@ -3596,24 +3654,38 @@ STR_FINANCES_CAPTION :{WHITE}{COMPANY
STR_FINANCES_YEAR :{WHITE}{NUM}
###length 3
STR_FINANCES_REVENUE_TITLE :{WHITE}Akommes
STR_FINANCES_OPERATING_EXPENSES_TITLE :{WHITE}Betribskäschten
STR_FINANCES_CAPITAL_EXPENSES_TITLE :{WHITE}Kapitalausgaben
###length 13
STR_FINANCES_SECTION_CONSTRUCTION :{GOLD}Konstruktioun
STR_FINANCES_SECTION_NEW_VEHICLES :{GOLD}Nei Gefierer
STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}Zuch Betribskäschten
STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Stroossegefierer Betribskäschten
STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Fliger Betribskäschten
STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Schëff Betribskäschten
STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}Zich
STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Stroossegefierer
STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Fliger
STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Schëffer
STR_FINANCES_SECTION_INFRASTRUCTURE :{GOLD}Infrastruktur
STR_FINANCES_SECTION_TRAIN_REVENUE :{GOLD}Zich
STR_FINANCES_SECTION_ROAD_VEHICLE_REVENUE :{GOLD}Stroossegefierer
STR_FINANCES_SECTION_AIRCRAFT_REVENUE :{GOLD}Fliger
STR_FINANCES_SECTION_SHIP_REVENUE :{GOLD}Schëffer
STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}Zënssaz
STR_FINANCES_SECTION_OTHER :{GOLD}Aaner
STR_FINANCES_NEGATIVE_INCOME :{BLACK}-{CURRENCY_LONG}
STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURRENCY_LONG}
STR_FINANCES_TOTAL_CAPTION :{WHITE}Total
STR_FINANCES_NEGATIVE_INCOME :-{CURRENCY_LONG}
STR_FINANCES_ZERO_INCOME :{CURRENCY_LONG}
STR_FINANCES_POSITIVE_INCOME :+{CURRENCY_LONG}
STR_FINANCES_PROFIT :{WHITE}Profit
STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}Kontostand
STR_FINANCES_OWN_FUNDS_TITLE :{WHITE}Eege Mëttel
STR_FINANCES_LOAN_TITLE :{WHITE}Kredit
STR_FINANCES_INTEREST_RATE :{WHITE}Zënssaz: {BLACK}{NUM}%
STR_FINANCES_MAX_LOAN :{WHITE}Maximale Kredit: {BLACK}{CURRENCY_LONG}
STR_FINANCES_TOTAL_CURRENCY :{BLACK}{CURRENCY_LONG}
STR_FINANCES_BANK_BALANCE :{WHITE}{CURRENCY_LONG}
STR_FINANCES_BORROW_BUTTON :{BLACK}{CURRENCY_LONG} léinen
STR_FINANCES_BORROW_TOOLTIP :{BLACK}Erhéicht de Kredit. Ctrl+Klick léint de Maximum
STR_FINANCES_REPAY_BUTTON :{BLACK}{CURRENCY_LONG} zeréckbezuelen
@@ -3698,7 +3770,7 @@ STR_INDUSTRY_DIRECTORY_ITEM_PRODMORE :{ORANGE}{INDUST
STR_INDUSTRY_DIRECTORY_LIST_CAPTION :{BLACK}Industrienimm - klick op en Numm fir d'Usiicht do drop ze zentréieren. Ctrl+Klick erstellt eng nei Usiicht op d'Industrie
STR_INDUSTRY_DIRECTORY_ACCEPTED_CARGO_FILTER :{BLACK}Akzeptéiert Wuer: {SILVER}{STRING}
STR_INDUSTRY_DIRECTORY_PRODUCED_CARGO_FILTER :{BLACK}Produzéiert Wuer: {SILVER}{STRING}
STR_INDUSTRY_DIRECTORY_FILTER_ALL_TYPES :All Wuerentypen
STR_INDUSTRY_DIRECTORY_FILTER_ALL_TYPES :All Wuerentyp
STR_INDUSTRY_DIRECTORY_FILTER_NONE :Keng
# Industry view
@@ -3714,7 +3786,7 @@ STR_INDUSTRY_VIEW_PRODUCES_N_CARGO :{BLACK}Produzé
STR_INDUSTRY_VIEW_CARGO_LIST_EXTENSION :, {STRING}{STRING}
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Brauch:
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING}
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{0:STRING}{BLACK}{3:STRING}
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{STRING}{BLACK}: {CARGO_SHORT} um waarden{STRING}
STR_CONFIG_GAME_PRODUCTION :{WHITE}D'Produktioun änneren (Multipel vun 8, bis op 2040)
@@ -3744,6 +3816,8 @@ STR_VEHICLE_LIST_MANAGE_LIST_TOOLTIP :{BLACK}Schéckt
STR_VEHICLE_LIST_REPLACE_VEHICLES :Gefierer ersetzen
STR_VEHICLE_LIST_SEND_FOR_SERVICING :An d'Revisioun schécken
STR_VEHICLE_LIST_PROFIT_THIS_YEAR_LAST_YEAR :{TINY_FONT}{BLACK}Profit dëst Joer: {CURRENCY_LONG} (lescht Joer: {CURRENCY_LONG})
STR_VEHICLE_LIST_CARGO :{TINY_FONT}{BLACK}[{CARGO_LIST}]
STR_VEHICLE_LIST_NAME_AND_CARGO :{TINY_FONT}{BLACK}{STRING} {STRING}
STR_VEHICLE_LIST_SEND_TRAIN_TO_DEPOT :An de Schapp schécken
STR_VEHICLE_LIST_SEND_ROAD_VEHICLE_TO_DEPOT :An den Depot schécken
@@ -3775,8 +3849,8 @@ STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Gruppen
STR_GROUP_CREATE_TOOLTIP :{BLACK}Klick fir eng Grupp ze maachen
STR_GROUP_DELETE_TOOLTIP :{BLACK}Déi ungewielte Grupp läschen
STR_GROUP_RENAME_TOOLTIP :{BLACK}Déi ungewielte Grupp ëmbenennen
STR_GROUP_LIVERY_TOOLTIP :{BLACK}Wiessel d'Faarwschema vun dem ausgewielte Grupp
STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Klick fir déi Grupp vum globalen "Autoersetzen" auszeschléissen. Ctrl+klick protegéiert och Ennergruppen
STR_GROUP_LIVERY_TOOLTIP :{BLACK}Wiessel d'Faarwschema vun der ausgewielter Grupp
STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Klick fir déi Grupp vum globalen "Autoersetzen" auszeschléissen. Ctrl+Klick protegéiert och Ennergruppen
STR_QUERY_GROUP_DELETE_CAPTION :{WHITE}Grupp läschen
STR_GROUP_DELETE_QUERY_TEXT :{WHITE}Bassde sécher, dass du des Grupp an all Ennergruppen läsche wëlls?
@@ -3836,6 +3910,9 @@ STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Distanz:
STR_PURCHASE_INFO_AIRCRAFT_TYPE :{BLACK}Fliger Typ: {GOLD}{STRING}
###length 3
STR_CARGO_TYPE_FILTER_ALL :All Wuerentyp
STR_CARGO_TYPE_FILTER_FREIGHT :Fracht
STR_CARGO_TYPE_FILTER_NONE :Keng
###length VEHICLE_TYPES
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Zuchlëscht - klick op en Zuch fir Informatiounen. Ctrl+Klick fir tëscht dem Verstoppen hin an hier ze sprangen
@@ -3857,7 +3934,7 @@ STR_BUY_VEHICLE_AIRCRAFT_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Fligeren
###length VEHICLE_TYPES
STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}Keeft den ungewielten Zuch. Shift+Klick weist ongeféier Käschten ouni Kaf
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}Keeft dat ugewielte Stroossegefier. Shift+Klick weist ongeféier Käschten ouni Kaf
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}Keeft dat ugewielte Stroossegefier. Shift+Klick weist ongeféier Käschten ouni Kaf un
STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}Keeft dat ugewielte Schëff. Shift+Klick weist ongeféier Käschten ouni Kaf
STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Keeft den ungewielte Fliger. Shift+Klick weist ongeféier Käschten ouni Kaf
@@ -4005,7 +4082,7 @@ STR_ENGINE_PREVIEW_AIRCRAFT :Fliger
STR_ENGINE_PREVIEW_SHIP :Schëff
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Käschten: {CURRENCY_LONG} Gewiicht: {WEIGHT_SHORT}{}Geschwindegkeet: {VELOCITY} Kraaft: {POWER}{}Betribskäschten {CURRENCY_LONG}/Jr{}Kapazitéit: {CARGO_LONG}
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Käschten: {CURRENCY_LONG} Gewicht: {WEIGHT_SHORT}{}Geschw.: {VELOCITY} Kraaft: {POWER} Max. T.E.: {6:FORCE}{}Betribskäschten: {4:CURRENCY_LONG}/Jr{}Kapazitéit: {5:CARGO_LONG}
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Käschten: {0:CURRENCY_LONG} Gewicht: {1:WEIGHT_SHORT}{}Geschw.: {2:VELOCITY} Kraaft: {3:POWER} Max. T.E.: {6:FORCE}{}Betribskäschten: {4:CURRENCY_LONG}/Jr{}Kapazitéit: {5:CARGO_LONG}
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAP_RUNCOST :{BLACK}Käschten: {CURRENCY_LONG} Max. Geschwindegkeet: {VELOCITY}{}Kapazitéit: {CARGO_LONG}{}Betribskäschten: {CURRENCY_LONG}/Jr
STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_CAP_CAP_RUNCOST :{BLACK}Käschten: {CURRENCY_LONG} Max. Geschw.: {VELOCITY}{}Fliger Typ: {STRING}{}Kapazitéit: {CARGO_LONG}, {CARGO_LONG}{}Betribskäschten: {CURRENCY_LONG}/Jr
STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_CAP_RUNCOST :{BLACK}Käschten: {CURRENCY_LONG} Max. Geschw.: {VELOCITY}{}Fliger Typ: {STRING}{}Kapazitéit: {CARGO_LONG}{}Betribskäschten: {CURRENCY_LONG}/Jr
@@ -4164,12 +4241,13 @@ STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Gewiicht
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Gewiicht: {LTBLUE}{WEIGHT_SHORT} {BLACK}Kraaft: {LTBLUE}{POWER}{BLACK} Max. Geschwindegkeet: {LTBLUE}{VELOCITY} {BLACK}Max. T.E.: {LTBLUE}{FORCE}
STR_VEHICLE_INFO_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK}Profit dëst Joer: {LTBLUE}{CURRENCY_LONG} (lescht Joer: {CURRENCY_LONG})
STR_VEHICLE_INFO_PROFIT_THIS_YEAR_LAST_YEAR_MIN_PERFORMANCE :{BLACK}Profit dëst Joer: {LTBLUE}{CURRENCY_LONG} (lescht Joer: {CURRENCY_LONG}) {BLACK}Min. Performance: {LTBLUE}{POWER_TO_WEIGHT}
STR_VEHICLE_INFO_RELIABILITY_BREAKDOWNS :{BLACK}Zouverlässegkeet: {LTBLUE}{COMMA}% {BLACK}Pannen säit leschter Revisioun: {LTBLUE}{COMMA}
STR_VEHICLE_INFO_BUILT_VALUE :{LTBLUE}{ENGINE} {BLACK}Gebaut: {LTBLUE}{NUM}{BLACK} Wäert: {LTBLUE}{CURRENCY_LONG}
STR_VEHICLE_INFO_NO_CAPACITY :{BLACK}Kapazitéit: {LTBLUE}Keng{STRING}
STR_VEHICLE_INFO_CAPACITY :{BLACK}Kapazitéit: {LTBLUE}{CARGO_LONG}{3:STRING}
STR_VEHICLE_INFO_CAPACITY_MULT :{BLACK}Kapazitéit: {LTBLUE}{CARGO_LONG}{3:STRING} (x{4:NUM})
STR_VEHICLE_INFO_CAPACITY :{BLACK}Kapazitéit: {LTBLUE}{0:CARGO_LONG}{3:STRING}
STR_VEHICLE_INFO_CAPACITY_MULT :{BLACK}Kapazitéit: {LTBLUE}{0:CARGO_LONG}{3:STRING} (x{4:NUM})
STR_VEHICLE_INFO_CAPACITY_CAPACITY :{BLACK}Kapazitéit: {LTBLUE}{CARGO_LONG}, {CARGO_LONG}{STRING}
STR_VEHICLE_INFO_FEEDER_CARGO_VALUE :{BLACK}Transferts-Suen: {LTBLUE}{CURRENCY_LONG}
@@ -4195,8 +4273,8 @@ STR_VEHICLE_DETAILS_TRAIN_ENGINE_BUILT_AND_VALUE :{LTBLUE}{ENGINE
STR_VEHICLE_DETAILS_TRAIN_WAGON_VALUE :{LTBLUE}{ENGINE}{BLACK} Wäert: {LTBLUE}{CURRENCY_LONG}
STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY_TEXT :{BLACK}Total Kapazitéit fir dësen Zuch:
STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY :{LTBLUE}- {CARGO_LONG} ({CARGO_SHORT})
STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY_MULT :{LTBLUE}- {CARGO_LONG} ({CARGO_SHORT}) (x{NUM})
STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY :{LTBLUE}{CARGO_LONG} ({CARGO_SHORT})
STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY_MULT :{LTBLUE}{CARGO_LONG} ({CARGO_SHORT}) (x{NUM})
STR_VEHICLE_DETAILS_CARGO_EMPTY :{LTBLUE}Eidel
STR_VEHICLE_DETAILS_CARGO_FROM :{LTBLUE}{CARGO_LONG} vun {STATION}
@@ -4435,25 +4513,25 @@ STR_TIMETABLE_STATUS_NOT_STARTED :{BLACK}Dësen Z
STR_TIMETABLE_STATUS_START_AT :{BLACK}Dësen Zäitplang start um {STRING}
STR_TIMETABLE_STARTING_DATE :{BLACK}Start Datum
STR_TIMETABLE_STARTING_DATE_TOOLTIP :{BLACK}Wiel en Datum als Startpunkt fir dësen Zäitplang. Ctrl+Klick setzt de Startpunkt vun dësem Zäitplang an verdeelt et en gläichméisseg op all Gefierer déi dësen Optrag hunn, wann den Optrag komplett mat engem Zäitplang versinn ass
STR_TIMETABLE_STARTING_DATE_TOOLTIP :{BLACK}Wiel en Datum als Startpunkt fir dësen Zäitplang. Ctrl+Klick verdeelt all Gefierer mat dësem Optrag gläichméisseg vum Startpunkt op hierem relativen Optrag aus, wann den Optrag komplett mat engem Zäitplang versinn ass
STR_TIMETABLE_CHANGE_TIME :{BLACK}Zäit wiesselen
STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Änner Zäit déi den ugewielten Optrag brauche soll
STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Änner Zäit déi den ugewielten Optrag brauche soll. Ctrl+Klick ännert d'Zäit fir all Opträg
STR_TIMETABLE_CLEAR_TIME :{BLACK}Zäit läschen
STR_TIMETABLE_CLEAR_TIME_TOOLTIP :{BLACK}Läsch Zäit fir de gewielten Optrag
STR_TIMETABLE_CLEAR_TIME_TOOLTIP :{BLACK}Läsch Zäit fir de gewielten Optrag. Ctrl+Klick läscht d'Zäite fir all opträg
STR_TIMETABLE_CHANGE_SPEED :{BLACK}Änner de Geschwindegkeetslimit
STR_TIMETABLE_CHANGE_SPEED_TOOLTIP :{BLACK}Änner d'maximal Reesgeschwindëgkeet fir de gewielten Optrag
STR_TIMETABLE_CHANGE_SPEED_TOOLTIP :{BLACK}Änner d'maximal Reesgeschwindëgkeet fir de gewielten Optrag. Ctrl+Klick ännert d'Geschwindegkeet fir all Opträg
STR_TIMETABLE_CLEAR_SPEED :{BLACK}Geschwindegkeetslimit läschen
STR_TIMETABLE_CLEAR_SPEED_TOOLTIP :{BLACK}Maximal Reesgeschwindegkeet vum gewielten Optrag läschen
STR_TIMETABLE_CLEAR_SPEED_TOOLTIP :{BLACK}Maximal Reesgeschwindegkeet vum gewielten Optrag läschen. Ctrl+Klick läscht d'Geschwindegkeet fir all Opträg
STR_TIMETABLE_RESET_LATENESS :{BLACK}Verspeidungszieler zerécksetzen
STR_TIMETABLE_RESET_LATENESS_TOOLTIP :{BLACK}Setzt de Verspéidungszieler zréck, sou dass d'Gefier mat Zäit ukënnt
STR_TIMETABLE_AUTOFILL :{BLACK}Autofëllen
STR_TIMETABLE_AUTOFILL_TOOLTIP :{BLACK}Fëll den Zäitplang automatesch mat de Wäerter vum nächsten Trajet (Ctrl+Klick fir Wardzäiten probéiren bäizehalen)
STR_TIMETABLE_AUTOFILL_TOOLTIP :{BLACK}Fëll den Zäitplang automatesch mat de Wäerter vum nächsten Trajet Ctrl+Klick fir Wardzäiten probéiren bäizehalen
STR_TIMETABLE_EXPECTED :{BLACK}Erwaard
STR_TIMETABLE_SCHEDULED :{BLACK}Geplangt
@@ -4489,14 +4567,16 @@ STR_AI_DEBUG_MATCH_CASE_TOOLTIP :{BLACK}Wiessel
STR_AI_DEBUG_CONTINUE :{BLACK}Weider
STR_AI_DEBUG_CONTINUE_TOOLTIP :{BLACK}Entpaus an fuer weider mat der KI
STR_AI_DEBUG_SELECT_AI_TOOLTIP :{BLACK}Debug-output fir dës KI uweisen
STR_AI_GAME_SCRIPT :{BLACK}Spill-Script
STR_AI_GAME_SCRIPT_TOOLTIP :{BLACK}Check de Spill-Scipt-Log
STR_AI_GAME_SCRIPT :{BLACK}Spillscript
STR_AI_GAME_SCRIPT_TOOLTIP :{BLACK}Check de Spillscipt-Log
STR_ERROR_AI_NO_AI_FOUND :Keng passend KI fonnt fir ze lueden.{}Dës KI ass en Dummy an wäert näischt maachen.{}KI'en kënnen iwwert den 'Online Content' System downgeload ginn.
STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}En Script ass ofgestierzt. W.e.g mellt dës dem Autor mat engem Screenshot vun der KI/Spill-Script Debugfënster
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}KI / Spill-Script Debugfënster ass nëmmen fir Serveren verfügbar
# AI configuration window
STR_AI_CONFIG_CAPTION_AI :{WHITE}KI Konfiguratioun
STR_AI_CONFIG_CAPTION_GAMESCRIPT :{WHITE}Spill-Script-Konfiguratioun
STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}D'Spill-Script dat am nächsten Spill geluede gëtt
STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}D'KIën déi am nächsten Spill geluede ginn
STR_AI_CONFIG_HUMAN_PLAYER :Mënschleche Spiller
@@ -4510,10 +4590,11 @@ STR_AI_CONFIG_MOVE_DOWN :{BLACK}Erofsetz
STR_AI_CONFIG_MOVE_DOWN_TOOLTIP :{BLACK}Gewielte KI an der Lëscht no ënne setzen
STR_AI_CONFIG_GAMESCRIPT :{SILVER}Spill-Script
STR_AI_CONFIG_GAMESCRIPT_PARAM :{SILVER}Parameter
STR_AI_CONFIG_AI :{SILVER}KIën
STR_AI_CONFIG_CHANGE_AI :KI
STR_AI_CONFIG_CHANGE_GAMESCRIPT :Spill-Script
STR_AI_CONFIG_CHANGE_AI :{BLACK}Wiel d'KI
STR_AI_CONFIG_CHANGE_GAMESCRIPT :{BLACK}Spill-Script auswielen
STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}Lued en aneren Script
STR_AI_CONFIG_CONFIGURE :{BLACK}Konfiguréieren
STR_AI_CONFIG_CONFIGURE_TOOLTIP :{BLACK}All Parameter vun dem Script konfiguréieren
@@ -4542,7 +4623,7 @@ STR_SCREENSHOT_HEIGHTMAP_SCREENSHOT :{BLACK}Héichte
STR_SCREENSHOT_MINIMAP_SCREENSHOT :{BLACK}Minimap-Screenshot
# AI Parameters
STR_AI_SETTINGS_CAPTION_AI :KI
STR_AI_SETTINGS_CAPTION_AI :{WHITE}KI Parameter
STR_AI_SETTINGS_CLOSE :{BLACK}Zoumaachen
STR_AI_SETTINGS_RESET :{BLACK}Reset
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}
@@ -4706,6 +4787,7 @@ STR_ERROR_TOO_MANY_INDUSTRIES :{WHITE}... zevi
STR_ERROR_CAN_T_GENERATE_INDUSTRIES :{WHITE}Kann keng Industrien bauen...
STR_ERROR_CAN_T_BUILD_HERE :{WHITE}Kann {STRING} net hei bauen...
STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY :{WHITE}Kann deen Industrietyp hei net bauen...
STR_ERROR_CAN_T_PROSPECT_INDUSTRY :{WHITE}Kann Industrie net förderen
STR_ERROR_INDUSTRY_TOO_CLOSE :{WHITE}... ze no bei enger anerer Fabrik
STR_ERROR_MUST_FOUND_TOWN_FIRST :{WHITE}... muss fir d'éischt eng Stad bauen
STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}... nëmmen 1 pro Stad erlaabt
@@ -4720,6 +4802,8 @@ STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... Bës
STR_ERROR_CAN_ONLY_BE_BUILT_ABOVE_SNOW_LINE :{WHITE}... kann nëmmen iwwert der Schnéilinn gebaut ginn
STR_ERROR_CAN_ONLY_BE_BUILT_BELOW_SNOW_LINE :{WHITE}... kann nëmmen ënnert der Schnéilinn gebaut ginn
STR_ERROR_PROSPECTING_WAS_UNLUCKY :{WHITE}Wéinst Pech huet d'Finanzéiren vun der Förderung net geklappt; probéier nach eng Kéier
STR_ERROR_NO_SUITABLE_PLACES_FOR_PROSPECTING :{WHITE}Et gouf keng passend Plaz fonnt fir dës Industrie ze förderen
STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES :{WHITE}Et gouf keng brauchbar Plaz fir '{STRING}' Industrien fonnt
STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES_EXPLANATION :{WHITE}Änner d'Parameter fir d'Kaartegeneratioun fir eng besser Kaart ze erstellen
@@ -4887,6 +4971,7 @@ STR_ERROR_OBJECT_IN_THE_WAY :{WHITE}Objet am
STR_ERROR_COMPANY_HEADQUARTERS_IN :{WHITE}... Firmen Haaptgebai am Wee
STR_ERROR_CAN_T_PURCHASE_THIS_LAND :{WHITE}Kann dat Land net kafen...
STR_ERROR_YOU_ALREADY_OWN_IT :{WHITE}... schon am Besëtz!
STR_ERROR_BUILD_OBJECT_LIMIT_REACHED :{WHITE}... Limit fir d'Baue vun Objeten erreecht
# Group related errors
STR_ERROR_GROUP_CAN_T_CREATE :{WHITE}Kann d'Grupp net erstellen...
@@ -4959,6 +5044,7 @@ STR_ERROR_CAN_T_CHANGE_SERVICING :{WHITE}De Servi
STR_ERROR_VEHICLE_IS_DESTROYED :{WHITE}... Gefier ass zerstéiert
STR_ERROR_CAN_T_CLONE_VEHICLE_LIST :{WHITE}... net all Gefierer sinn identesch
STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL :{WHITE}Keng Gefierer verfügbar
STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Änner d'NewGRF Konfiguratioun
@@ -4986,6 +5072,8 @@ STR_ERROR_CAN_T_SKIP_TO_ORDER :{WHITE}Kann net
STR_ERROR_CAN_T_COPY_SHARE_ORDER :{WHITE}... Gefier kann net op all Statioun goen
STR_ERROR_CAN_T_ADD_ORDER :{WHITE}... Gefier kann net op déi Statioun goen
STR_ERROR_CAN_T_ADD_ORDER_SHARED :{WHITE}... en Gefier dat dësen Optrag deelt kann net op déi Statioun goen
STR_ERROR_CAN_T_COPY_ORDER_VEHICLE_LIST :{WHITE}... net all Gefierer hunn déi selwescht Opträg
STR_ERROR_CAN_T_SHARE_ORDER_VEHICLE_LIST :{WHITE}... net all Gefierer deelen Opträg
STR_ERROR_CAN_T_SHARE_ORDER_LIST :{WHITE}Kann d'Optragslëscht net deelen...
STR_ERROR_CAN_T_STOP_SHARING_ORDER_LIST :{WHITE}Kann d'Deelen vun der Optragslëscht net stoppen...

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@@ -859,6 +859,7 @@ STR_CONFIG_SETTING_REALISTIC :Реален
###length 3
###setting-zero-is-special

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@@ -1088,6 +1088,7 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :Kanan
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Maksimum pinjaman permulaan: {STRING}
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Rantaian industri
###setting-zero-is-special
STR_CONFIG_SETTING_INTEREST_RATE :Kadar faedah: {STRING}
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Kadar faedah pinjaman; juga mengawal inflasi, jika dibolehkan
@@ -2194,8 +2195,6 @@ STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Tinggika
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Pilih Jambatan Keretapi
STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Pilih Jambatan Jalanraya
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Pilihan jambatan - klik di jambatan pilihan anda untuk membinanya
STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY}
STR_BRIDGE_NAME_SUSPENSION_STEEL :Tergantung, Keluli
STR_BRIDGE_NAME_GIRDER_STEEL :Berpalang, Keluli
STR_BRIDGE_NAME_CANTILEVER_STEEL :Kantilever, keluli

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@@ -466,6 +466,7 @@ STR_GAME_OPTIONS_RESOLUTION_OTHER :oħrajn
###length 3
###setting-zero-is-special
STR_CONFIG_SETTING_RUNNING_COSTS_HELPTEXT :Stabbilixxi l-kosti għal manutenzjoni u servizzi fuq vetturi u infrastruttura
@@ -855,7 +856,6 @@ STR_NETWORK_SERVER_MESSAGE :*** {1:STRING}
# Signal window
# Bridge selection window
STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY}
# Road construction toolbar

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@@ -796,6 +796,7 @@ STR_CONFIG_SETTING_REALISTIC :खरेखु
###length 3
###setting-zero-is-special
@@ -1204,8 +1205,6 @@ STR_NETWORK_SERVER_MESSAGE :*** {1:STRING}
# Signal window
# Bridge selection window
STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY}
STR_BRIDGE_NAME_WOODEN :लाकडी

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@@ -202,6 +202,7 @@ STR_UNITS_POWER_IMPERIAL :{COMMA}{NBSP}hk
STR_UNITS_POWER_METRIC :{COMMA}{NBSP}hk
STR_UNITS_POWER_SI :{COMMA}{NBSP}kW
STR_UNITS_POWER_SI_TO_WEIGHT_IMPERIAL :{DECIMAL}{NBSP}kW/t
STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}{NBSP}t
STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}{NBSP}t
@@ -397,6 +398,7 @@ STR_SCENEDIT_FILE_MENU_QUIT :Avslutt
###length 15
STR_SETTINGS_MENU_GAME_OPTIONS :Spillinnstillinger
STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Innstillinger
STR_SETTINGS_MENU_GAMESCRIPT_SETTINGS :Innstillinger for spill-skript
STR_SETTINGS_MENU_NEWGRF_SETTINGS :NewGRF-innstillinger
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Instillinger for gjennomsiktighet
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Vis bynavn
@@ -1000,6 +1002,8 @@ STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}Merk av
STR_GAME_OPTIONS_GUI_SCALE_2X :2x
STR_GAME_OPTIONS_GUI_SCALE_3X :3x
STR_GAME_OPTIONS_GRAPHICS :{BLACK}Grafikk
@@ -1184,6 +1188,7 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :Høyre
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Maksimalt innledende lån: {STRING}
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Det maksimale beløp et selskap kan låne (uten å ta inflasjon i betraktning)
###setting-zero-is-special
STR_CONFIG_SETTING_INTEREST_RATE :Lånerente: {STRING}
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Lånerente; kontrollerer også inflasjonen, hvis aktivert
@@ -2040,6 +2045,7 @@ STR_INTRO_HIGHSCORE :{BLACK}Tavle me
STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Innstillinger
STR_INTRO_NEWGRF_SETTINGS :{BLACK}NewGRF-innstillinger
STR_INTRO_ONLINE_CONTENT :{BLACK}Se etter innhold på nettet
STR_INTRO_AI_SETTINGS :{BLACK}AI innstillinger
STR_INTRO_QUIT :{BLACK}Avslutt
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Start et nytt spill. Ctrl+klikk hopper over kartkonfigurering
@@ -2059,6 +2065,7 @@ STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Vise tav
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Vis innstillinger
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Vis NewGRF-instillinger
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Se etter nytt og oppdatert innhold for nedlasting
STR_INTRO_TOOLTIP_AI_SETTINGS :{BLACK}Vis KI innstillinger
STR_INTRO_TOOLTIP_QUIT :{BLACK}Avslutt 'OpenTTD'
STR_INTRO_BASESET :{BLACK}Det valgte innebygde grafikksettet mangler {NUM} sprite{P "" r}. Se etter oppdateringer for settet.
@@ -2662,8 +2669,6 @@ STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Øk sign
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Velg jernbanebrotype
STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Velg veibrotype
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Brovalg - klikk på broen du vil ha for å bygge den.
STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY}
STR_BRIDGE_NAME_SUSPENSION_STEEL :Hengebro, stål
STR_BRIDGE_NAME_GIRDER_STEEL :Bjelker, stål
STR_BRIDGE_NAME_CANTILEVER_STEEL :Frittbærende, stål
@@ -2815,6 +2820,7 @@ STR_FOUND_TOWN_RANDOM_TOWN_BUTTON :{BLACK}Tilfeldi
STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP :{BLACK}Grunnlegg en by på et tilfeldig sted
STR_FOUND_TOWN_MANY_RANDOM_TOWNS :{BLACK}Mange tilfeldige byer
STR_FOUND_TOWN_RANDOM_TOWNS_TOOLTIP :{BLACK}Dekk kartet med tilfeldig plasserte byer
STR_FOUND_TOWN_EXPAND_ALL_TOWNS :{BLACK}Vis alle byer
STR_FOUND_TOWN_NAME_TITLE :{YELLOW}Navn på by:
STR_FOUND_TOWN_NAME_EDITOR_TITLE :{BLACK}Skriv inn navn på by
@@ -3286,6 +3292,7 @@ STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Flytt p
###length 2
STR_SPRITE_ALIGNER_CROSSHAIR :{BLACK}Trådkors
STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Tilbakestill relativt
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Nullstill de nåværende relative forskyvningene

View File

@@ -1126,6 +1126,7 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :Høgre
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Maksimalt startlån: {STRING}
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Maksimalt lån eit firma kan ta opp (utan å reikne med inflasjon)
###setting-zero-is-special
STR_CONFIG_SETTING_INTEREST_RATE :Rente: {STRING}
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Lånerente; kontrollerar óg mogleg inflasjon
@@ -2363,8 +2364,6 @@ STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Auk tett
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Vel jernbanebrutype
STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Vel type bru
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Bruval - klikk på brua du vil ha for å byggje ho
STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY}
STR_BRIDGE_NAME_SUSPENSION_STEEL :Hengjebru, stål
STR_BRIDGE_NAME_GIRDER_STEEL :Bjelkar, stål
STR_BRIDGE_NAME_CANTILEVER_STEEL :Frittberande, stål

View File

@@ -1105,6 +1105,7 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_CENTER :مرکز
STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :راست
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :حداکثر اعتبار اولیه: {STRING}
###setting-zero-is-special
STR_CONFIG_SETTING_INTEREST_RATE :نرخ سود: {STRING}
@@ -2165,8 +2166,6 @@ STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}زیاد
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}انتخب پل راه آهن
STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}ساخت پل ماشین رو
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK} ساخت پل - بر روی پل مورد نظر خود کلیک کنید تا ساخته شود
STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY}
STR_BRIDGE_NAME_SUSPENSION_STEEL :معلق، فولادی
STR_BRIDGE_NAME_GIRDER_STEEL :پیوسته، فولادی
STR_BRIDGE_NAME_CANTILEVER_STEEL :پایه دار، فولادی

View File

@@ -765,7 +765,7 @@ STR_SCENEDIT_TOOLBAR_TOWN_GENERATION :{BLACK}Tworzeni
STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION :{BLACK}Tworzenie przedsiębiorstw
STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION :{BLACK}Konstrukcja dróg
STR_SCENEDIT_TOOLBAR_TRAM_CONSTRUCTION :{BLACK}Konstrukcja torów tramwajowych
STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Posadź drzewa. Shift przełącza pomiędzy trybem sadzenia a szacowaniem jego kosztów
STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Posadź drzewa. Ctrl zaznacza teren po przekątnej. Shift przełącza pomiędzy trybem sadzenia a szacowaniem jego kosztów
STR_SCENEDIT_TOOLBAR_PLACE_SIGN :{BLACK}Umieść napis
STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Umieść obiekt. Ctrl zaznacza obszar po przekątnej. Shift przełącza pomiędzy trybem budowania a szacowaniem jego kosztów
@@ -1586,6 +1586,7 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :z prawej strony
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Maksymalna wysokość początkowej pożyczki: {STRING}
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Maksymalna wysokość pożyczki, jaką firma może zaciągnąć (bez uwzględnienia inflacji)
###setting-zero-is-special
STR_CONFIG_SETTING_INTEREST_RATE :Oprocentowanie: {STRING}
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Oprocentowanie pożyczki; kontroluje też inflację, jeśli jest włączona
@@ -2292,7 +2293,7 @@ STR_CONFIG_SETTING_TOWN_GROWTH_FAST :duża
STR_CONFIG_SETTING_TOWN_GROWTH_VERY_FAST :bardzo duża
STR_CONFIG_SETTING_LARGER_TOWNS :Proporcje miast, które będą metropoliami: {STRING}
STR_CONFIG_SETTING_LARGER_TOWNS_HELPTEXT :Liczba miast, które staną się metropoliami - czyli miastami, które na początku są większe i szybciej się rozwijają
STR_CONFIG_SETTING_LARGER_TOWNS_HELPTEXT :Liczba miast, które staną się metropoliami - czyli miastami, które od początku są większe i szybciej się rozwijają
STR_CONFIG_SETTING_LARGER_TOWNS_VALUE :1 z {COMMA}
###setting-zero-is-special
STR_CONFIG_SETTING_LARGER_TOWNS_DISABLED :Żadne
@@ -2305,13 +2306,13 @@ STR_CONFIG_SETTING_LINKGRAPH_TIME :Przeznacz {STRI
STR_CONFIG_SETTING_LINKGRAPH_TIME_HELPTEXT :Czas potrzebny na każde przeliczenie komponentu grafu połączeń. Po rozpoczęciu przeliczania tworzony jest wątek, który może działać przez podaną liczbę dni. Im mniejszą wartość ustawisz, tym większe prawdopodobieństwo, że wątek nie zostanie ukończony w wyznaczonym czasie. Wtedy gra zatrzymuje się do czasu jego zakończenia („lag”). Im większą wartość ustawisz, tym dłużej będzie trwała aktualizacja dystrybucji, gdy zmienią się trasy.
STR_CONFIG_SETTING_DISTRIBUTION_PAX :Tryb dystrybucji dla pasażerów: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :Tryb „symetryczny” oznacza, że mniej więcej tyle samo pasażerów będzie podróżować ze stacji A do stacji B, co z B do A. Tryb „asymetryczny” oznacza, że w obu kierunkach może podróżować dowolna liczba pasażerów. Tryb „ręczny” oznacza, że dla pasażerów nie będzie przeprowadzana dystrybucja automatyczna.
STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :Tryb „symetryczny” oznacza, że mniej więcej tyle samo pasażerów będzie podróżować ze stacji A do stacji B, co z B do A. Tryb „asymetryczny” oznacza, że w obu kierunkach może podróżować różna liczba pasażerów. Tryb „ręczny” oznacza, że dla pasażerów nie będzie przeprowadzana dystrybucja automatyczna.
STR_CONFIG_SETTING_DISTRIBUTION_MAIL :Tryb dystrybucji dla poczty: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :Tryb „symetryczny” oznacza, że mniej więcej taka sama ilość poczty zostanie wysłana ze stacji A do stacji B, co z B do A. Tryb „asymetryczny” oznacza, że w obu kierunkach może być wysłana dowolna ilość poczty. Tryb „ręczny” oznacza, że dla poczty nie będzie przeprowadzana dystrybucja automatyczna.
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :Tryb „symetryczny” oznacza, że mniej więcej taka sama ilość poczty zostanie wysłana ze stacji A do stacji B, co z B do A. Tryb „asymetryczny” oznacza, że w obu kierunkach może być wysyłana różna ilość poczty. Tryb „ręczny” oznacza, że dla poczty nie będzie przeprowadzana dystrybucja automatyczna.
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :Tryb dystrybucji dla klasy ładunków CHRONIONYCH: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :Klasa ładunków CHRONIONYCH zawiera kosztowności w klimacie umiarkowanym, diamenty w tropikalnym lub złoto w klimacie arktycznym. NewGRF-y mogą to zmienić. Tryb „symetryczny” oznacza, że mniej więcej taka sama ilość danego ładunku zostanie wysłana ze stacji A do stacji B, co z B do A. Tryb „asymetryczny” oznacza, że dowolne ilości danego ładunku mogą być wysyłane w obu kierunkach. Tryb „ręczny” oznacza, że dla danego ładunku nie będzie przeprowadzana dystrybucja automatyczna. Zaleca się ustawienie tej opcji na asymetryczną lub ręczną, grając w klimacie tropikalnym, ponieważ banki nie będą odsyłać złota do kopalni złota. Dla klimatu umiarkowanego i arktycznego możesz wybrać symetryczny, ponieważ banki będą odsyłać kosztowności z powrotem do banku, z którego pochodzi pierwotny ładunek.
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :Klasa ładunków CHRONIONYCH zawiera kosztowności w klimacie umiarkowanym, diamenty w tropikalnym lub złoto w klimacie arktycznym. NewGRF-y mogą to zmienić. Tryb „symetryczny” oznacza, że mniej więcej taka sama ilość danego ładunku zostanie wysłana ze stacji A do stacji B, co z B do A. Tryb „asymetryczny” oznacza, że w obu kierunkach mogą być wysyłane różne ilości danego ładunku. Tryb „ręczny” oznacza, że dla danego ładunku nie będzie przeprowadzana dystrybucja automatyczna. Zaleca się ustawienie tej opcji na asymetryczną lub ręczną w klimacie arktycznym lub tropikalnym, ponieważ tam banki jedynie odbierają ładunek. Dla klimatu umiarkowanego możesz wybrać symetryczny, aby banki odsyłały kosztowności do pierwotnego banku.
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Tryb dystrybucji dla pozostałych klas ładunków: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :Tryb „asymetryczny” oznacza, że dowolne ilości ładunków mogą być wysyłane w obu kierunkach. Tryb „ręczny” oznacza, że dla takich ładunków nie będzie przeprowadzana dystrybucja automatyczna.
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :Tryb „asymetryczny” oznacza, że w obu kierunkach mogą być wysyłane różne ilości ładunków. Tryb „ręczny” oznacza, że dla takich ładunków nie będzie przeprowadzana dystrybucja automatyczna.
###length 3
STR_CONFIG_SETTING_DISTRIBUTION_MANUAL :ręczny
STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC :asymetryczny
@@ -3078,8 +3079,10 @@ STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Zwiększ
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Wybierz rodzaj mostu kolejowego
STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Wybierz most drogowy
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Wybór mostu - kliknij na wybranym moście, aby go zbudować
STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY}
STR_SELECT_BRIDGE_INFO_NAME :{GOLD}{STRING}
STR_SELECT_BRIDGE_INFO_NAME_MAX_SPEED :{GOLD}{STRING},{} {VELOCITY}
STR_SELECT_BRIDGE_INFO_NAME_COST :{GOLD}{0:STRING},{} {WHITE}{2:CURRENCY_LONG}
STR_SELECT_BRIDGE_INFO_NAME_MAX_SPEED_COST :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
STR_BRIDGE_NAME_SUSPENSION_STEEL :Podwieszany, stalowy
STR_BRIDGE_NAME_GIRDER_STEEL :Dźwigarowy, stalowy
STR_BRIDGE_NAME_CANTILEVER_STEEL :Wspornikowy, stalowy
@@ -3199,7 +3202,7 @@ STR_OBJECT_CLASS_TRNS :Nadajniki
STR_PLANT_TREE_CAPTION :{WHITE}Drzewa
STR_PLANT_TREE_TOOLTIP :{BLACK}Wybierz typ drzew do sadzenia. Jeśli na wybranym miejscu są już drzewa, to dodasz więcej drzew różnego typu, bez względu na wybraną opcję.
STR_TREES_RANDOM_TYPE :{BLACK}Drzewa różnych rodzajów
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Sadzenie drzew różnych rodzajów. Shift przełącza pomiędzy trybem sadzenia a szacowaniem jego kosztów
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Sadzenie drzew różnych rodzajów. Ctrl zaznacza teren po przekątnej. Shift przełącza pomiędzy trybem sadzenia a szacowaniem jego kosztów
STR_TREES_RANDOM_TREES_BUTTON :{BLACK}Losowe drzewa
STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}Pokryj losowo krajobraz drzewami
STR_TREES_MODE_NORMAL_BUTTON :{BLACK}Normalny
@@ -3231,6 +3234,8 @@ STR_FOUND_TOWN_RANDOM_TOWN_BUTTON :{BLACK}Losowe m
STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP :{BLACK}Budowa miasta w losowym miejscu
STR_FOUND_TOWN_MANY_RANDOM_TOWNS :{BLACK}Wiele losowych miast
STR_FOUND_TOWN_RANDOM_TOWNS_TOOLTIP :{BLACK}Pokryj mapę losowo położonymi miastami
STR_FOUND_TOWN_EXPAND_ALL_TOWNS :{BLACK}Rozszerz wszystkie miasta
STR_FOUND_TOWN_EXPAND_ALL_TOWNS_TOOLTIP :{BLACK}Zwiększ trochę rozmiar wszystkich miast
STR_FOUND_TOWN_NAME_TITLE :{YELLOW}Nazwa miasta:
STR_FOUND_TOWN_NAME_EDITOR_TITLE :{BLACK}Wprowadź nazwę miasta
@@ -3696,27 +3701,30 @@ STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_RAIL_TYPE :Typ szyn
STR_NEWGRF_INSPECT_QUERY_CAPTION :{WHITE}NewGFR zmienna 60+parametr x (heksadecymalnie)
# Sprite aligner window
STR_SPRITE_ALIGNER_CAPTION :{WHITE}Dostosowanie obrazka {COMMA} ({STRING})
STR_SPRITE_ALIGNER_NEXT_BUTTON :{BLACK}Następny obrazek
STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}Idź do następnego normalnego obrazka, pomijając jakiekolwiek pseudo/kolorowe/znakowe obrazki i zawijaj je od ostatniego do pierwszego
STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}Idź do obrazka
STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}Idź do danego obrazka. Jeśli dany obrazek nie jest normalnym obrazkiem, idź do następnego normalnego obrazka
STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Poprzedni obrazek
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Idź do poprzedniego normalnego obrazka, pomijając jakiekolwiek pseudo/kolorowe/znakowe obrazki i zawijaj je od pierwszego do ostatniego
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Przedstawienie wybranego orbazka. Dostosowanie jest ignorowane podczas rysowania tego obrazka
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Poruszaj obrazkiem, zmieniając przesunięcia X i Y. Ctrl+klik aby przesunąć o 8 jednostek na raz.
STR_SPRITE_ALIGNER_CAPTION :{WHITE}Wyrównywanie sprite'a {COMMA} ({STRING})
STR_SPRITE_ALIGNER_NEXT_BUTTON :{BLACK}Następny sprite
STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}Idź do następnego normalnego sprite'a, pomijając jakiekolwiek pseudo / przebarwione / czcionkowe sprite'y, a po ostatnim przejdź do pierwszego
STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}Idź do sprite'a
STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}Idź do danego sprite'a. Jeśli dany sprite nie jest normalnym spritem, przejdź do następnego normalnego sprite'a
STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Poprzedni sprite
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Idź do poprzedniego normalnego sprite'a, pomijając jakiekolwiek pseudo / przebarwione / czcionkowe sprite'y, a po pierwszym przejdź do ostatniego
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Prezentacja wybranego sprite'a. Wyrównanie jest ignorowane podczas rysowania tego sprite'a
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Poruszaj spritem, zmieniając przesunięcia X i Y. Ctrl+klik aby przesunąć o 8 jednostek na raz
###length 2
STR_SPRITE_ALIGNER_CENTRE_OFFSET :{BLACK}Wyśrodkowanie przesunięcia
STR_SPRITE_ALIGNER_CENTRE_SPRITE :{BLACK}Wyśrodkowanie sprite'a
STR_SPRITE_ALIGNER_CROSSHAIR :{BLACK}Prowadnice
STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Resetuj zależność
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Resetuj aktualne offsety zależne
STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X offset: {NUM}, Y offset: {NUM} (Całkowity)
STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}X offset: {NUM}, Y offset: {NUM} (Zależny)
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Wybierz obrazek
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Wybierz obrazek z dowolnego miejsca na ekranie
STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Wyzeruj względność
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Wyzeruj aktualne względne przesunięcia
STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}Przesunięcie X: {NUM}, przesunięcie Y: {NUM} (bezwzględne)
STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}Przesunięcie X: {NUM}, przesunięcie Y: {NUM} (względne)
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Wybierz sprite'a
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Wybierz sprite'a z dowolnego miejsca na ekranie
STR_SPRITE_ALIGNER_GOTO_CAPTION :{WHITE}Idź do obrazka
STR_SPRITE_ALIGNER_GOTO_CAPTION :{WHITE}Idź do sprite'a
# NewGRF (self) generated warnings/errors
STR_NEWGRF_ERROR_MSG_INFO :{SILVER}{STRING}
@@ -4777,14 +4785,14 @@ STR_ORDERS_DELETE_BUTTON :{BLACK}Usuń
STR_ORDERS_DELETE_TOOLTIP :{BLACK}Usuń podświetlone polecenie
STR_ORDERS_DELETE_ALL_TOOLTIP :{BLACK}Usuń wszystkie polecenia
STR_ORDERS_STOP_SHARING_BUTTON :{BLACK}Przestań dzielić
STR_ORDERS_STOP_SHARING_TOOLTIP :{BLACK}Przestań dzielić listę poleceń. Ctrl+Klik dodatkowo usuwa wszystkie polecenia tego pojazdu
STR_ORDERS_STOP_SHARING_TOOLTIP :{BLACK}Przestań współdzielić listę poleceń. Ctrl+klik dodatkowo usuwa wszystkie polecenia tego pojazdu
STR_ORDERS_GO_TO_BUTTON :{BLACK}Idź do
STR_ORDER_GO_TO_NEAREST_DEPOT :Idź do najbliższego serwisu
STR_ORDER_GO_TO_NEAREST_HANGAR :Leć do najbliższego hangaru
STR_ORDER_CONDITIONAL :Warunkowy skok poleceń
STR_ORDER_SHARE :Współdzielenie poleceń
STR_ORDERS_GO_TO_TOOLTIP :{BLACK}Wstaw nowe polecenie na końcu listy lub przed zaznaczonym poleceniem. Ctrl ustawi polecenie stacji na 'pełny załadunek dowolnego towaru', pkt. orientacyjnego na 'bez zatrzymywania się', a zajezdni na 'serwisuj'. Kliknięcie innego pojazdu kopiuje jego polecenia, ctrl+klik (lub 'Współdzielenie poleceń') pozwala na dzielenie z nim poleceń. Polecenie zajezdni wyłącza automatyczne serwisowanie pojazdu
STR_ORDERS_GO_TO_TOOLTIP :{BLACK}Dodaj nowe polecenie na końcu listy lub przed zaznaczonym poleceniem. Ctrl ustawi polecenie stacji na pełny załadunek któregoś z towarów”, posterunku na bez zatrzymywania się, a zajezdni na serwisuj. Kliknięcie innego pojazdu kopiuje jego polecenia. „Współdzielenie poleceń” lub Ctrl+klik pozwala na współdzielenie z nim poleceń. Polecenie zajezdni wyłącza automatyczne serwisowanie tego pojazdu
STR_ORDERS_VEH_WITH_SHARED_ORDERS_LIST_TOOLTIP :{BLACK}Pokaż wszystkie pojazdy współdzielące te polecenia
@@ -4894,22 +4902,22 @@ STR_TIMETABLE_STARTING_DATE :{BLACK}Data poc
STR_TIMETABLE_STARTING_DATE_TOOLTIP :{BLACK}Wybierz początkową datę rozkładu jazdy. Ctrl+klik rozłoży równomierne wszystkie pojazdy współdzielące ten rozkład, począwszy od podanej daty, zgodnie z ich kolejnością, o ile rozkład ten jest kompletny
STR_TIMETABLE_CHANGE_TIME :{BLACK}Zmień czas
STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Zmień ilość czasu którą zaznaczone zadanie powinno zająć
STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Zmień ilość czasu, jaką powinno zająć zaznaczone polecenie. Ctrl+klik ustala czas dla wszystkich poleceń
STR_TIMETABLE_CLEAR_TIME :{BLACK}Usuń czas
STR_TIMETABLE_CLEAR_TIME_TOOLTIP :{BLACK}Usuń ilość czasu przeznaczoną na zaznaczone zadanie
STR_TIMETABLE_CLEAR_TIME_TOOLTIP :{BLACK}Wyczyść ilość czasu w zaznaczonym poleceniu. Ctrl+klik wyczyści czas we wszystkich poleceniach
STR_TIMETABLE_CHANGE_SPEED :{BLACK}Zmień limit prędkości
STR_TIMETABLE_CHANGE_SPEED_TOOLTIP :{BLACK}Zmień maksymalną prędkość podróży w zaznaczonym poleceniu
STR_TIMETABLE_CHANGE_SPEED_TOOLTIP :{BLACK}Zmień maksymalną prędkość przejazdu w zaznaczonym poleceniu. Ctrl+klik zmieni prędkość we wszystkich poleceniach
STR_TIMETABLE_CLEAR_SPEED :{BLACK}Wyczyść limit prędkości
STR_TIMETABLE_CLEAR_SPEED_TOOLTIP :{BLACK}Wyczyść maksymalną prędkość podróży w zaznaczonym poleceniu
STR_TIMETABLE_CLEAR_SPEED_TOOLTIP :{BLACK}Wyczyść maksymalną prędkość przejazdu w zaznaczonym poleceniu. Ctrl+klik wyczyści prędkość we wszystkich poleceniach
STR_TIMETABLE_RESET_LATENESS :{BLACK}Wyzeruj spóźnienia
STR_TIMETABLE_RESET_LATENESS_TOOLTIP :{BLACK}Wyzeruj licznik spóźnienia, aby pojazd podróżował zgodnie z rozkładem jazdy
STR_TIMETABLE_AUTOFILL :{BLACK}Automat. wypełnienie
STR_TIMETABLE_AUTOFILL_TOOLTIP :{BLACK}Wypełnij automatycznie rozkład jazdy wartościami z następnego przejazdu (Ctrl+klik, aby spróbować utrzymać czasy oczekiwania)
STR_TIMETABLE_AUTOFILL_TOOLTIP :{BLACK}Wypełnij automatycznie rozkład jazdy wartościami z następnego przejazdu. Ctrl+klik, aby spróbować utrzymać czasy oczekiwania
STR_TIMETABLE_EXPECTED :{BLACK}Wymagany
STR_TIMETABLE_SCHEDULED :{BLACK}Zaplanowany
@@ -5165,6 +5173,7 @@ STR_ERROR_TOO_MANY_INDUSTRIES :{WHITE}... zbyt
STR_ERROR_CAN_T_GENERATE_INDUSTRIES :{WHITE}Nie można stworzyć przedsiębiorstw...
STR_ERROR_CAN_T_BUILD_HERE :{WHITE}Nie można tutaj wybudować: {STRING}...
STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY :{WHITE}Nie można tutaj wybudować tego przedsiębiorstwa...
STR_ERROR_CAN_T_PROSPECT_INDUSTRY :{WHITE}Nie można znaleźć przedsiębiorstwa...
STR_ERROR_INDUSTRY_TOO_CLOSE :{WHITE}... zbyt blisko innego przedsiębiorstwa
STR_ERROR_MUST_FOUND_TOWN_FIRST :{WHITE}... należy najpierw wybudować miasto
STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}... dozwolone jedno na miasto
@@ -5179,7 +5188,9 @@ STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... las
STR_ERROR_CAN_ONLY_BE_BUILT_ABOVE_SNOW_LINE :{WHITE}... można zbudować tylko powyżej linii śniegu
STR_ERROR_CAN_ONLY_BE_BUILT_BELOW_SNOW_LINE :{WHITE}... można zbudować tylko poniżej linii śniegu
STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES :{WHITE}Nie ma odpowiednich miejsc dla przedsiębiorstw '{STRING}'
STR_ERROR_PROSPECTING_WAS_UNLUCKY :{WHITE}Ufundowanie pechowo nie powiodło się; spróbuj ponownie
STR_ERROR_NO_SUITABLE_PLACES_FOR_PROSPECTING :{WHITE}Nie ma odpowiednich miejsc do poszukiwań takiego przedsiębiorstwa
STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES :{WHITE}Nie ma odpowiednich miejsc dla przedsiębiorstw „{STRING}”
STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES_EXPLANATION :{WHITE}Zmień parametry tworzenia map, żeby uzyskać lepsze mapy
# Station construction related errors

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@@ -387,7 +387,7 @@ STR_SCENEDIT_TOOLBAR_TOWN_GENERATION :{BLACK}Gerar lo
STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION :{BLACK}Gerar indústrias
STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION :{BLACK}Construir estradas
STR_SCENEDIT_TOOLBAR_TRAM_CONSTRUCTION :{BLACK}Construção de carris para elétricos
STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Plantar árvores. Shift alterna contruir/mostrar custo estimado
STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Plantar árvores. "Ctrl" seleciona a área na diagonal. "Shift" alterna construir/mostrar custo estimado
STR_SCENEDIT_TOOLBAR_PLACE_SIGN :{BLACK}Colocar sinais
STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Colocar objeto. Ctrl seleciona a área diagonalmente. Shift alterna construir/mostrar custo estimado
@@ -1207,6 +1207,9 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :Direita
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Valor máximo do empréstimo inicial: {STRING}
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Quantia máxima que uma companhia pode pedir (sem ter em conta a inflação)
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_VALUE :{CURRENCY_LONG}
###setting-zero-is-special
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_DISABLED :Sem empréstimo {RED}Requer Script de Jogo para fornecer fundos iniciais
STR_CONFIG_SETTING_INTEREST_RATE :Taxa de juro: {STRING}
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Taxa de juro do empréstimo; também controla a inflação, se ativo
@@ -1926,13 +1929,13 @@ STR_CONFIG_SETTING_LINKGRAPH_TIME :Requer {STRING}
STR_CONFIG_SETTING_LINKGRAPH_TIME_HELPTEXT :Tempo para cada recalculo de um componente de um gráfico. Quando um recalculo começa, um processo é criado e é executado para esse número de dias. Quantos menos dias forem definidos, maior a probabilidade do processo não terminar quando já deveria ter terminado. Neste caso, o jogo irá parar até ele terminar ("lag"). Quanto maior o definir, mais tempo levará para a distribuição ser actualizada quando as rotas mudarem.
STR_CONFIG_SETTING_DISTRIBUTION_PAX :Modo de distribuição para os passageiros: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :"simétrico" significa que aproximadamente o mesmo numero de passageiros irá de uma estação A para estação B e de B para A. "assimétrico" significa que um numero arbitrário de passageiros poderá seguir em qualquer direcção. "manual" significa que nenhuma distribuição automática terá lugar para passageiros.
STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :"Simétrico" significa que aproximadamente o mesmo numero de passageiros irá de uma estação A para uma estação B e de B para A. "Assimétrico" significa que um numero arbitrário de passageiros poderá seguir em qualquer direção. "Manual" significa que nenhuma distribuição automática terá lugar para passageiros.
STR_CONFIG_SETTING_DISTRIBUTION_MAIL :Modo de distribuição para o correio: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :"simétrico" significa que aproximadamente a mesma quantidade de correio será enviada de uma estação A para estação B assim como de B para A. "assimétrico" significa que uma quantidade arbitrária de correio poderá ser enviada em qualquer direcção. "manual" significa que nenhuma distribuição automática terá lugar para o correio.
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :"Simétrico" significa que aproximadamente a mesma quantidade de correio será enviada de uma estação A para a estação B assim como de B para A. "Assimétrico" significa que uma quantidade arbitrária de correio poderá ser enviada em qualquer direção. "Manual" significa que nenhuma distribuição automática terá lugar para o correio.
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :Modo de distribuição para a classe de carga ARMOURED: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :A classe de carga ARMOURED contém valores no clima temperado, diamantes no tropical ou ouro no árctico. Os NewGRFs podem mudar isto. "simétrico" significa que aproximadamente a mesma quantidade de carga será enviada da estação A para estação B assim como da B para a A. "assimétrico" significa que quantidades arbitrárias dessa carga podem ser enviadas em qualquer direcção. "manual" significa que nenhuma distribuição automática ocorrerá para essa carga. Recomenda-se que seja definido para assimétrico ou manual quando a jogar no árctico, pois os bancos não devolvem ouro para as minas de ouro. Para o temperado e tropical pode ser escolhido simétrico pois os bancos irão devolver valores ao banco de origem de algumas cargas de valores.
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :A classe de carga "ARMOURED" (Blindado) contém valores no clima temperado, diamantes no tropical ou ouro no ártico. Os NewGRFs podem mudar isto. "Simétrico" significa que aproximadamente a mesma quantidade de carga será enviada da estação A para a estação B assim como da B para a A. "Assimétrico" significa que quantidades arbitrárias dessa carga podem ser enviadas em qualquer direção. "Manual" significa que nenhuma distribuição automática ocorrerá para essa carga. Recomenda-se que seja definido para assimétrico ou manual quando a jogar no ártico ou no tropical, pois os bancos nesses climas só recebem mercadorias. Para o temperado pode ser também escolhido simétrico pois os bancos irão remeter valores ao banco de origem.
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Modo de distribuição para outras classes de carga: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"simetrico" significa que aproximadamente a mesma quantidade de carga será enviada da estação A para estação B assim como da B para a A. "asimetrico" significa que o arbitrario dessa carga pode ser enviada em qualquer direção. "manual" significa que nenhuma distribuição automática ocorrerá para essa carga. Provavelmente será melhor definir como "assimétrico" ou manual.
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"Assimétrico" significa que quantidades arbitrárias de carga podem ser enviadas em qualquer direção. "Manual" significa que nenhuma distribuição automática ocorrerá para essas cargas.
###length 3
STR_CONFIG_SETTING_DISTRIBUTION_MANUAL :manual
STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC :asimétrico
@@ -2699,8 +2702,10 @@ STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Aumentar
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Seleccione Ponte Ferroviária
STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Seleccionar Ponte Rodoviária
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Selecção de ponte - clique na ponte desejada para a construir
STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY}
STR_SELECT_BRIDGE_INFO_NAME :{GOLD}{STRING}
STR_SELECT_BRIDGE_INFO_NAME_MAX_SPEED :{GOLD}{STRING},{} {VELOCITY}
STR_SELECT_BRIDGE_INFO_NAME_COST :{GOLD}{0:STRING},{} {WHITE}{2:CURRENCY_LONG}
STR_SELECT_BRIDGE_INFO_NAME_MAX_SPEED_COST :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
STR_BRIDGE_NAME_SUSPENSION_STEEL :Suspensa, Aço
STR_BRIDGE_NAME_GIRDER_STEEL :Viga, Aço
STR_BRIDGE_NAME_CANTILEVER_STEEL :Consola, Aço
@@ -2820,7 +2825,7 @@ STR_OBJECT_CLASS_TRNS :Transmissores
STR_PLANT_TREE_CAPTION :{WHITE}Árvores
STR_PLANT_TREE_TOOLTIP :{BLACK}Escolha um tipo de árvore para plantar. Se o quadrado já tiver uma árvore, serão adicionadas mais árvores de difrentes tipos independentemente do tipo selecionado
STR_TREES_RANDOM_TYPE :{BLACK}Árvores de tipo aleatório
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Colocar árvores de tipo aleatório. Shift alterna construir/mostrar custo estimado
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Plantar árvores de tipo aleatório. "Ctrl" seleciona a área na diagonal. "Shift" alterna construir/mostrar custo estimado
STR_TREES_RANDOM_TREES_BUTTON :{BLACK}Plantar aleatoriamente
STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}Plantar árvores aleatoriamente no terreno
STR_TREES_MODE_NORMAL_BUTTON :{BLACK}Normal

View File

@@ -386,7 +386,7 @@ STR_SCENEDIT_TOOLBAR_TOWN_GENERATION :{BLACK}Generare
STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION :{BLACK}Generare industrii
STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION :{BLACK}Construcţii rutiere
STR_SCENEDIT_TOOLBAR_TRAM_CONSTRUCTION :{BLACK}Construcție tramvai
STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Plantează arbori. Shift comută între plantare/afişare cost estimat
STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Plantează arbori. Ctrl selectează zona în diagonală. Shift comută între plantare/afişare cost estimat
STR_SCENEDIT_TOOLBAR_PLACE_SIGN :{BLACK}Plasează semn
STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Plasați obiectul. Ctrl selectează zona în diagonală. Shift comută construirea/afișarea estimării costurilor
@@ -866,7 +866,7 @@ STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_GENERAL :{BIG_FONT}{BLAC
STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_COAL :{BIG_FONT}{BLACK}Rezerve noi de cărbune la {INDUSTRY}!{}Se preconizează dublarea producţiei!
STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_OIL :{BIG_FONT}{BLACK}Rezerve noi de petrol la {INDUSTRY}!{}Se preconizează dublarea producţiei!
STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_FARM :{BIG_FONT}{BLACK}Noile tehnologii folosite la {INDUSTRY} vor aduce dublarea producţiei!
STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_SMOOTH :{BIG_FONT}{BLACK}Producţia de {STRING} de la {INDUSTRY} creste cu {COMMA}%!
STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_SMOOTH :{BIG_FONT}{BLACK}Producţia de {STRING} de la {INDUSTRY} crește cu {COMMA}%!
STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_GENERAL :{BIG_FONT}{BLACK}{INDUSTRY} scade producţia cu 50%
STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_FARM :{BIG_FONT}{BLACK}Insectele cauzează distrugeri masive la {INDUSTRY}!{}Producţia scade cu 50%
STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_SMOOTH :{BIG_FONT}{BLACK}Producţia de {STRING} de la {INDUSTRY} scade cu {COMMA}%!
@@ -1206,6 +1206,7 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :dreapta
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Valoarea maximă a împrumutului initial: {STRING}
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Valoarea maximă pe care o companie o poate împrumuta (fără a ține cont de inflație)
###setting-zero-is-special
STR_CONFIG_SETTING_INTEREST_RATE :Rata dobânzii: {STRING}
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Rata dobânzii; de asemenea controlează inflația dacă este activată
@@ -1302,7 +1303,7 @@ STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH :Lungimea maxim
STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH_HELPTEXT :Lungimea maximă pentru construcţia de tuneluri
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :Metoda manuală de construcţie a industriilor primare: {STRING}
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_HELPTEXT :Metoda de finanţare a industriilor primare. 'nici una' înseamnă că nu este posibile să se finanţeze nici una, 'prospectare' înseamnă ca finanţarea este posibilă, dar construcţia se realizează intr-un loc aleator şi poate eşua, 'la fel ca celelalte industrii' inseamnă că industriile de materie primă pot fi construite de către companii la fel ca industriile procesatoare, în orice locaţie doresc
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_HELPTEXT :Metoda de finanțare a industriilor primare. niciuna înseamnă că nu este posibil să se finanțeze niciuna, prospectare înseamnă că finanțarea este posibilă, dar construcția se realizează într-un loc aleator și poate eșua, la fel ca celelalte industrii” înseamnă că industriile de materie primă pot fi construite de către companii la fel ca industriile procesatoare, în orice locație doresc
###length 3
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NONE :niciuna
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NORMAL :ca alte industrii
@@ -1680,16 +1681,16 @@ STR_CONFIG_SETTING_MAX_SHIPS :Nr. max. de nav
STR_CONFIG_SETTING_MAX_SHIPS_HELPTEXT :Numărul maxim de nave pe care o companie le poate deține
STR_CONFIG_SETTING_AI_BUILDS_TRAINS :Dezactivează trenurile pentru jucătorii controlaţi de calculator: {STRING}
STR_CONFIG_SETTING_AI_BUILDS_TRAINS_HELPTEXT :Prin activarea acestei opțiuni, jucatorul controlat de calculator nu poate construi trenuri
STR_CONFIG_SETTING_AI_BUILDS_TRAINS_HELPTEXT :Prin activarea acestei opțiuni, jucătorul controlat de calculator nu poate construi trenuri
STR_CONFIG_SETTING_AI_BUILDS_ROAD_VEHICLES :Dezactivează autovehiculele pentru jucătorii controlaţi de calculator: {STRING}
STR_CONFIG_SETTING_AI_BUILDS_ROAD_VEHICLES_HELPTEXT :Prin activarea acestei opțiuni, jucatorul controlat de calculator nu poate construi vehicule rutiere
STR_CONFIG_SETTING_AI_BUILDS_ROAD_VEHICLES_HELPTEXT :Prin activarea acestei opțiuni, jucătorul controlat de calculator nu poate construi vehicule rutiere
STR_CONFIG_SETTING_AI_BUILDS_AIRCRAFT :Dezactivează aeronavele pentru jucătorii controlaţi de calculator: {STRING}
STR_CONFIG_SETTING_AI_BUILDS_AIRCRAFT_HELPTEXT :Prin activarea acestei opțiuni, jucatorul controlat de calculator nu poate construi aeronave
STR_CONFIG_SETTING_AI_BUILDS_AIRCRAFT_HELPTEXT :Prin activarea acestei opțiuni, jucătorul controlat de calculator nu poate construi aeronave
STR_CONFIG_SETTING_AI_BUILDS_SHIPS :Dezactivează navele pentru jucătorii controlaţi de calculator: {STRING}
STR_CONFIG_SETTING_AI_BUILDS_SHIPS_HELPTEXT :Prin activarea acestei opțiuni, jucatorul controlat de calculator nu poate construi nave
STR_CONFIG_SETTING_AI_BUILDS_SHIPS_HELPTEXT :Prin activarea acestei opțiuni, jucătorul controlat de calculator nu poate construi nave
STR_CONFIG_SETTING_AI_PROFILE :Configurația implicită: {STRING}
STR_CONFIG_SETTING_AI_PROFILE_HELPTEXT :Alege o configurație care va fi folosită pentru AI aleator, sau care va fi furniza valori implicite când se adaugă un nou AI sau script
@@ -1925,13 +1926,13 @@ STR_CONFIG_SETTING_LINKGRAPH_TIME :Acordă {STRING
STR_CONFIG_SETTING_LINKGRAPH_TIME_HELPTEXT :Timpul necesar pentru fiecare recalculare a unei componente a graficului de legătură. Când se începe o recalculare, este generat un fir de execuție căruia i se permite să ruleze pentru acest număr de zile. Cu cât setați acest lucru mai scurt, cu atât este mai probabil ca firul să nu fie terminat atunci când trebuie. Apoi jocul se oprește până când este ("lag"). Cu cât îl setați mai mult, cu atât este nevoie de mai mult pentru ca distribuția să fie actualizată când se schimbă rutele.
STR_CONFIG_SETTING_DISTRIBUTION_PAX :Modalitatea de distribuire a pasagerilor: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :"simetric" înseamnă că aproximativ același număr de pasageri va fi transportat din stația A spre stația B, precum de la B la A. "asimetric" presupune transportul unui număr arbitrar de pasageri în fiecare direcție. "manual" înseamnă că repartizarea pasagerilor nu va fi automatizată.
STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :"Simetric" înseamnă că aproximativ același număr de pasageri va fi transportat din stația A spre stația B, precum de la B la A. "Asimetric" presupune transportul unui număr arbitrar de pasageri în fiecare direcție. "Manual" înseamnă că repartizarea pasagerilor nu va fi automatizată.
STR_CONFIG_SETTING_DISTRIBUTION_MAIL :Modalitatea de distribuire a poştei: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :"simetric" înseamnă că aproximativ aceeași cantitate de poștă va fi expediată din stația A spre stația B, precum de la B la A. "asimetric" presupune expedierea de cantități arbitrare de poștă în fiecare direcție. "manual" înseamnă că repartizarea poștei nu va fi automatizată.
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :"Simetric" înseamnă că aproximativ aceeași cantitate de poștă va fi expediată din stația A spre stația B, precum de la B la A. "Asimetric" presupune expedierea de cantități arbitrare de poștă în fiecare direcție. "Manual" înseamnă că repartizarea poștei nu va fi automatizată.
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :Modalitatea de distribuire pentru clasa de cargo BLINDAT: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :Clasa de marfă ARMORED conține obiecte de valoare în climat temperat, diamante în climat subtropical sau aur în climat subarctic. NewGRF-urile pot schimba asta. „simetric” înseamnă că aproximativ aceeași cantitate din acea marfă va fi trimisă de la o stație A la o stație B ca de la B la A. „asimetric” înseamnă că cantități arbitrare ale acelei mărfuri pot fi trimise în ambele direcții. „manual” înseamnă că nu va avea loc nicio distribuție automată pentru acea marfă. Este recomandat să setați acest lucru la asimetric sau manual atunci când jucați subarctic, deoarece băncile nu vor trimite aur înapoi la minele de aur. Pentru cele temperate și subtropicale, puteți alege și simetric, deoarece băncile vor trimite obiectele de valoare înapoi la banca de origine a unei încărcături de obiecte de valoare.
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :Clasa de marfă ARMORED conține obiecte de valoare în climat temperat, diamante în climat subtropical sau aur în climat subarctic. NewGRF-urile pot schimba asta. „Simetric” înseamnă că aproximativ aceeași cantitate din acea marfă va fi trimisă de la o stație A la o stație B ca de la B la A. „Asimetric” înseamnă că cantități arbitrare ale acelei mărfuri pot fi trimise în ambele direcții. „Manual” înseamnă că nu va avea loc nicio distribuție automată pentru acea marfă. Este recomandat să setați acest lucru la asimetric sau manual atunci când jucați subarctic sau subtropical, deoarece băncile doar primesc bunuri in aceste climate. Pentru climatul temperat, puteți alege și simetric, deoarece băncile vor trimite obiectele de valoare înapoi la banca de origine a unei încărcături.
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Modalitatea de distribuire pentru alte clase de cargo: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"asimetric" înseamnă că pot fi trimise cantități diferite de marfă în ambele direcții. "manual" înseamnă că nu se va face distribuție automată pentru acele mărfuri.
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"Asimetric" înseamnă că pot fi trimise cantități diferite de marfă în ambele direcții. "Manual" înseamnă că nu se va face distribuție automată pentru acele mărfuri.
###length 3
STR_CONFIG_SETTING_DISTRIBUTION_MANUAL :manual
STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC :asimetric
@@ -2605,6 +2606,7 @@ STR_LINKGRAPH_LEGEND_OVERLOADED :{TINY_FONT}{BLA
# Linkgraph tooltip
STR_LINKGRAPH_STATS_TOOLTIP :{BLACK}{CARGO_LONG} care urmează să fie transportat pe lună de la {STATION} la {STATION} ({COMMA}% din capacitate){STRING}
STR_LINKGRAPH_STATS_TOOLTIP_RETURN_EXTENSION :{}{CARGO_LONG} de transportat înapoi ({COMMA}% din capacitate)
STR_LINKGRAPH_STATS_TOOLTIP_TIME_EXTENSION :{}Durată medie de călătorie: {NUM}{NBSP}{P "zi" "zile" "de zile"}
# Base for station construction window(s)
STR_STATION_BUILD_COVERAGE_AREA_TITLE :{BLACK}Aria de acoperire
@@ -2697,8 +2699,10 @@ STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Creşte
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Alege pod de cale ferată
STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Alege pod rutier
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Alegere pod - click pe podul preferat pentru a-l construi
STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY}
STR_SELECT_BRIDGE_INFO_NAME :{GOLD}{STRING}
STR_SELECT_BRIDGE_INFO_NAME_MAX_SPEED :{GOLD}{STRING},{} {VELOCITY}
STR_SELECT_BRIDGE_INFO_NAME_COST :{GOLD}{0:STRING},{} {WHITE}{2:CURRENCY_LONG}
STR_SELECT_BRIDGE_INFO_NAME_MAX_SPEED_COST :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
STR_BRIDGE_NAME_SUSPENSION_STEEL :Suspensie, Oţel
STR_BRIDGE_NAME_GIRDER_STEEL :Grindă, Oţel
STR_BRIDGE_NAME_CANTILEVER_STEEL :Arc, Oţel
@@ -2818,7 +2822,7 @@ STR_OBJECT_CLASS_TRNS :Transmiţătoar
STR_PLANT_TREE_CAPTION :{WHITE}Arbori
STR_PLANT_TREE_TOOLTIP :{BLACK}Alege specia de arbori de plantat. Dacă există deja un arbore în locația dorită, se vor adăuga arbori de tip mixt, indiferent de specia selectată
STR_TREES_RANDOM_TYPE :{BLACK}Arbori din specii aleatoare
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Plantează arbori din diverse specii la întâmplare. Shift comută între plantare/afişare cost estimat
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Plantează arbori din diverse specii la întâmplare. Ctrl selectează zona în diagonală. Shift comută între plantare/afişare cost estimat
STR_TREES_RANDOM_TREES_BUTTON :{BLACK}Arbori aleatori
STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}Plantează aleator arbori pe uscat
STR_TREES_MODE_NORMAL_BUTTON :{BLACK}Normal
@@ -3807,9 +3811,9 @@ STR_VEHICLE_LIST_AVAILABLE_ROAD_VEHICLES :Vehicule dispon
STR_VEHICLE_LIST_AVAILABLE_SHIPS :Nave disponibile
STR_VEHICLE_LIST_AVAILABLE_AIRCRAFT :Aeronave disponibile
STR_VEHICLE_LIST_MANAGE_LIST :{BLACK}Gestioneaza lista
STR_VEHICLE_LIST_MANAGE_LIST_TOOLTIP :{BLACK}Trimite instructiunile tuturor vehiculelor din aceasta lista
STR_VEHICLE_LIST_REPLACE_VEHICLES :Inlocuieste vehiculele
STR_VEHICLE_LIST_MANAGE_LIST :{BLACK}Gestionează lista
STR_VEHICLE_LIST_MANAGE_LIST_TOOLTIP :{BLACK}Trimite instrucțiuni tuturor vehiculelor din această listă
STR_VEHICLE_LIST_REPLACE_VEHICLES :Înlocuiește vehiculele
STR_VEHICLE_LIST_SEND_FOR_SERVICING :Trimite in service
STR_VEHICLE_LIST_PROFIT_THIS_YEAR_LAST_YEAR :{TINY_FONT}{BLACK}Profit anul acesta: {CURRENCY_LONG} (anul trecut: {CURRENCY_LONG})
STR_VEHICLE_LIST_CARGO :{TINY_FONT}{BLACK}[{CARGO_LIST}]
@@ -3821,7 +3825,7 @@ STR_VEHICLE_LIST_SEND_SHIP_TO_DEPOT :Trimite la depo
STR_VEHICLE_LIST_SEND_AIRCRAFT_TO_HANGAR :Trimite la hangar
STR_VEHICLE_LIST_MASS_STOP_LIST_TOOLTIP :{BLACK}Click pt oprirea tuturor vehiculelor din listă
STR_VEHICLE_LIST_MASS_START_LIST_TOOLTIP :{BLACK}Apasa pentru pornirea tuturor vehiclulelor din lista
STR_VEHICLE_LIST_MASS_START_LIST_TOOLTIP :{BLACK}Apasă pentru pornirea tuturor vehiclulelor din listă
STR_VEHICLE_LIST_AVAILABLE_ENGINES_TOOLTIP :{BLACK}Vezi o listă de proiecte de motoare disponibile pentru acest tip de vehicul
STR_VEHICLE_LIST_SHARED_ORDERS_LIST_CAPTION :{WHITE}Comenzi sincronizate pentru {COMMA} {P vehicul vehicule "de vehicule"}
@@ -4188,13 +4192,13 @@ STR_VEHICLE_VIEW_AIRCRAFT_STATUS_START_STOP_TOOLTIP :{BLACK}Acțiune
# Messages in the start stop button in the vehicle view
STR_VEHICLE_STATUS_LOADING_UNLOADING :{LTBLUE}Încărcare / Descărcare
STR_VEHICLE_STATUS_LEAVING :{LTBLUE}Pleaca
STR_VEHICLE_STATUS_LEAVING :{LTBLUE}Pleacă
STR_VEHICLE_STATUS_CRASHED :{RED}Accident!
STR_VEHICLE_STATUS_BROKEN_DOWN :{RED}Defect
STR_VEHICLE_STATUS_STOPPED :{RED}Oprit
STR_VEHICLE_STATUS_TRAIN_STOPPING_VEL :{RED}Oprire, {VELOCITY}
STR_VEHICLE_STATUS_TRAIN_NO_POWER :{RED}Fara curent
STR_VEHICLE_STATUS_TRAIN_STUCK :{ORANGE}Astept cale libera
STR_VEHICLE_STATUS_TRAIN_STUCK :{ORANGE}Aștept cale liberă
STR_VEHICLE_STATUS_AIRCRAFT_TOO_FAR :{ORANGE}Prea departe pentru următoarea destinație
STR_VEHICLE_STATUS_HEADING_FOR_STATION_VEL :{LTBLUE}Spre {STATION}, {VELOCITY}
@@ -4798,6 +4802,7 @@ STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... păd
STR_ERROR_CAN_ONLY_BE_BUILT_ABOVE_SNOW_LINE :{WHITE}... poate fi construit doar deasupra liniei zăpezii
STR_ERROR_CAN_ONLY_BE_BUILT_BELOW_SNOW_LINE :{WHITE}... poate fi construit doar sub linia zăpezii
STR_ERROR_PROSPECTING_WAS_UNLUCKY :{WHITE}Ghinion, finanțarea prospectării a eșuat. Încearcă din nou
STR_ERROR_NO_SUITABLE_PLACES_FOR_PROSPECTING :{WHITE}Nu există locuri potrivite de prospectat pentru această industrie
STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES :{WHITE}Nu s-au găsit locuri potrivite pentru industriile '{STRING}'
STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES_EXPLANATION :{WHITE}Modifică parametrii generatorului ca să obții o hartă mai bună

View File

@@ -512,7 +512,7 @@ STR_SCENEDIT_TOOLBAR_TOWN_GENERATION :{BLACK}Созд
STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION :{BLACK}Создание предприятий
STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION :{BLACK}Строительство автомобильных дорог
STR_SCENEDIT_TOOLBAR_TRAM_CONSTRUCTION :{BLACK}Строительство трамвайных путей
STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Посадить деревья. При нажатом Shift - оценка стоимости высадки.
STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Посадить деревья.{}При нажатом Ctrl - выбор диагональной области.{}При нажатом Shift - оценка стоимости высадки.
STR_SCENEDIT_TOOLBAR_PLACE_SIGN :{BLACK}Поставить метку
STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Разместить объект.{}При нажатом Ctrl - выбор диагональной области.{}При нажатом Shift - оценка стоимости строительства.
@@ -1357,6 +1357,7 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :справа
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Максимальная сумма кредита: {STRING}
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Максимальная сумма кредита для компании (без учета инфляции)
###setting-zero-is-special
STR_CONFIG_SETTING_INTEREST_RATE :Процентная ставка: {STRING}
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Процентная ставка по кредитам; также устанавливает уровень инфляции, если та включена.
@@ -2869,8 +2870,10 @@ STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Увел
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Выберите железнодорожный мост
STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Выберите тип моста
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Выбор моста - щёлкните по изображению моста, который вы хотите построить
STR_SELECT_BRIDGE_INFO :{GOLD}{STRING}{}{VELOCITY}; {WHITE}{CURRENCY_LONG}
STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY}
STR_SELECT_BRIDGE_INFO_NAME :{GOLD}{STRING}
STR_SELECT_BRIDGE_INFO_NAME_MAX_SPEED :{GOLD}{STRING},{} {VELOCITY}
STR_SELECT_BRIDGE_INFO_NAME_COST :{GOLD}{0:STRING},{} {WHITE}{2:CURRENCY_LONG}
STR_SELECT_BRIDGE_INFO_NAME_MAX_SPEED_COST :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
STR_BRIDGE_NAME_SUSPENSION_STEEL :Висячий стальной
STR_BRIDGE_NAME_GIRDER_STEEL :Балочный стальной
STR_BRIDGE_NAME_CANTILEVER_STEEL :Консольный стальной
@@ -2994,7 +2997,7 @@ STR_OBJECT_CLASS_TRNS :Передат
STR_PLANT_TREE_CAPTION :{WHITE}Деревья
STR_PLANT_TREE_TOOLTIP :{BLACK}Выберите тип деревьев для посадки. Если на участке уже есть деревья, будут добавлены несколько деревьев различного типа, независимо от выбранного.
STR_TREES_RANDOM_TYPE :{BLACK}Деревья случайного типа
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Высадка деревьев случайного типа. При нажатом Shift - оценка стоимости высадки.
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Высадка деревьев случайного типа.{}При нажатом Ctrl - выбор диагональной области.{}При нажатом Shift - оценка стоимости высадки.
STR_TREES_RANDOM_TREES_BUTTON :{BLACK}Расставить по карте
STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}Разместить деревья на местности случайным образом
STR_TREES_MODE_NORMAL_BUTTON :{BLACK}Дерево

File diff suppressed because it is too large Load Diff

View File

@@ -200,8 +200,14 @@ STR_UNITS_POWER_IMPERIAL :{COMMA}{NBSP}
STR_UNITS_POWER_METRIC :{COMMA}{NBSP}匹马力
STR_UNITS_POWER_SI :{COMMA}{NBSP}千瓦
STR_UNITS_POWER_IMPERIAL_TO_WEIGHT_IMPERIAL :{DECIMAL}{NBSP}匹/英吨
STR_UNITS_POWER_IMPERIAL_TO_WEIGHT_METRIC :{DECIMAL}{NBSP}匹/吨
STR_UNITS_POWER_IMPERIAL_TO_WEIGHT_SI :{DECIMAL}{NBSP}匹/兆克
STR_UNITS_POWER_METRIC_TO_WEIGHT_IMPERIAL :{DECIMAL}{NBSP}马力/英吨
STR_UNITS_POWER_METRIC_TO_WEIGHT_METRIC :{DECIMAL}{NBSP}马力/吨
STR_UNITS_POWER_METRIC_TO_WEIGHT_SI :{DECIMAL}{NBSP}马力/
STR_UNITS_POWER_METRIC_TO_WEIGHT_SI :{DECIMAL}{NBSP}马力/
STR_UNITS_POWER_SI_TO_WEIGHT_IMPERIAL :{DECIMAL}{NBSP}千瓦/英吨
STR_UNITS_POWER_SI_TO_WEIGHT_METRIC :{DECIMAL}{NBSP}千瓦/吨
STR_UNITS_POWER_SI_TO_WEIGHT_SI :{DECIMAL}{NBSP}瓦/千克
STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}{NBSP}英吨
@@ -380,9 +386,9 @@ STR_SCENEDIT_TOOLBAR_TOWN_GENERATION :{BLACK}生成
STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION :{BLACK}生成工业
STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION :{BLACK}公路建设
STR_SCENEDIT_TOOLBAR_TRAM_CONSTRUCTION :{BLACK}电车道建设
STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}植树。Shift显示预计花费。
STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}植树。按 Ctrl 沿对角线建造,按 Shift 显示预计花费。
STR_SCENEDIT_TOOLBAR_PLACE_SIGN :{BLACK}放置标志
STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}放置物体按住Shift键操作显示预计费用
STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}放置物体,按住Ctrl可沿对角线选择区域按住Shift键操作显示预计费用
# Scenario editor file menu
###length 7
@@ -1200,6 +1206,7 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :右侧
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :最大初始贷款: {STRING}
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :公司最大贷款额(不考虑通货膨胀的影响)
###setting-zero-is-special
STR_CONFIG_SETTING_INTEREST_RATE :贷款利率: {STRING}
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :贷款利率;如果通货膨胀启用,将同时影响通货膨胀率。
@@ -1919,9 +1926,9 @@ STR_CONFIG_SETTING_LINKGRAPH_TIME :容许系统用
STR_CONFIG_SETTING_LINKGRAPH_TIME_HELPTEXT :当刷新货物分配图时,系统会创建一条线程。此处设定的数值即该线程的持续时间。{}赋值越小,线程越有可能在应当停止的时候还未完成,游戏会暂停运作至线程完成工作。相反,赋值越大,则货物分配功能需要较长时间反映线路网变动的影晌。
STR_CONFIG_SETTING_DISTRIBUTION_PAX :乗客分配方式:{STRING}
STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :假设有交通路线连接甲、乙两站。“对称”指甲站往乙站的乗客数量乙站往甲站的客数量大致相同。“不对称”指任何一站往另一站的客数量皆由系统随意决定。“手动”指系统不会自动分配客的目的地。
STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :假设有交通路线连接甲、乙两站。“对称”指甲站往乙站的乗客数量乙站往甲站的客数量大致相同。“不对称”指任何一站往另一站的客数量皆由系统随意决定。“手动”指系统不会自动分配客的目的地。
STR_CONFIG_SETTING_DISTRIBUTION_MAIL :邮件分配方式:{STRING}
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :假设有交通路线连接甲、乙两站。“对称”指甲站往乙站的邮件数量乙站往甲站的邮件数量大致相同。“不对称”指任何一站往另一站的邮件数量皆由系统随意决定。“手动”指系统不会自动分配邮件的目的地。
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :假设有交通路线连接甲、乙两站。“对称”指甲站往乙站的邮件数量乙站往甲站的邮件数量大致相同。“不对称”指任何一站往另一站的邮件数量皆由系统随意决定。“手动”指系统不会自动分配邮件的目的地。
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :装甲货物分配方式:{STRING}
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :“装甲货物”包括温带场景的“贵重品”、寒带场景的“金块”及沙漠场景的“钻石”。使用 NewGRF 可能会改变以上设置。{} 假设有交通路线连接甲、乙两站。“对称”指甲站往乙站的货物数量与乙站往甲站的装甲货物数量大致相同。“不对称”指任何一站往另一站的装甲货物数量皆由系统随意决定。“手动”指系统不会自动分配装甲货物的目的地。{} 建议在温带及沙漠场景使用“对称”,因为银行之间会相互发送贵重品或钻石;在寒带则应使用“不对称”,因为银行不会把金块送回金矿。
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :其他货物分配方式:{STRING}
@@ -2476,13 +2483,13 @@ STR_NETWORK_SERVER_MESSAGE_GAME_REASON_LINK_GRAPH :等待货物分
STR_NETWORK_MESSAGE_CLIENT_LEAVING :离开
STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} 已加入游戏
STR_NETWORK_MESSAGE_CLIENT_JOINED_ID :*** {STRING} 加入了游戏 (Client #{2:NUM})
STR_NETWORK_MESSAGE_CLIENT_COMPANY_JOIN :*** {STRING} 已加入 #{2:NUM} 公司
STR_NETWORK_MESSAGE_CLIENT_JOINED_ID :*** {0:STRING} 加入了游戏 (Client #{2:NUM})
STR_NETWORK_MESSAGE_CLIENT_COMPANY_JOIN :*** {0:STRING} 已加入 #{2:NUM} 公司
STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING} 已作为观众加入
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} 成立了新公司 (#{2:NUM})
STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} 已离开游戏 ({2:STRING})
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {0:STRING} 成立了新公司 (#{2:NUM})
STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {0:STRING} 已离开游戏 ({2:STRING})
STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} 已更改姓名为 {STRING}
STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} 给予 {1:STRING} {2:CURRENCY_LONG}
STR_NETWORK_MESSAGE_GIVE_MONEY :*** {0:STRING} 给予 {1:STRING} {2:CURRENCY_LONG}
STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}服务器关闭了进程
STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}服务器正在重新启动。{}请等待……
STR_NETWORK_MESSAGE_KICKED :*** {STRING} 被踢出服务器。原因:({STRING})
@@ -2597,7 +2604,9 @@ STR_LINKGRAPH_LEGEND_SATURATED :{TINY_FONT}{BLA
STR_LINKGRAPH_LEGEND_OVERLOADED :{TINY_FONT}{BLACK}超载
# Linkgraph tooltip
STR_LINKGRAPH_STATS_TOOLTIP_RETURN_EXTENSION :{}{CARGO_LONG}要运回({COMMA}% of capacity)
STR_LINKGRAPH_STATS_TOOLTIP :{BLACK}每月有{CARGO_LONG}待从{STATION}运输到{STATION}(运载能力的{COMMA}%){STRING}
STR_LINKGRAPH_STATS_TOOLTIP_RETURN_EXTENSION :{}有{CARGO_LONG}要运回(运载能力的{COMMA}%)
STR_LINKGRAPH_STATS_TOOLTIP_TIME_EXTENSION :{}平均行驶时间: {NUM}{NBSP}天
# Base for station construction window(s)
STR_STATION_BUILD_COVERAGE_AREA_TITLE :{BLACK}显示覆盖区域
@@ -2690,8 +2699,10 @@ STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}增加
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}选择铁路桥
STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}选择公路桥梁
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}选择桥梁 - 点击选择喜欢的桥梁进行建设
STR_SELECT_BRIDGE_INFO :{GOLD}{STRING}{} {VELOCITY} {WHITE}{CURRENCY_LONG}
STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY}
STR_SELECT_BRIDGE_INFO_NAME :{GOLD}{STRING}
STR_SELECT_BRIDGE_INFO_NAME_MAX_SPEED :{GOLD}{STRING},{} {VELOCITY}
STR_SELECT_BRIDGE_INFO_NAME_COST :{GOLD}{0:STRING},{} {WHITE}{2:CURRENCY_LONG}
STR_SELECT_BRIDGE_INFO_NAME_MAX_SPEED_COST :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
STR_BRIDGE_NAME_SUSPENSION_STEEL :钢制悬索
STR_BRIDGE_NAME_GIRDER_STEEL :钢制桁桥
STR_BRIDGE_NAME_CANTILEVER_STEEL :钢制悬臂
@@ -2799,7 +2810,7 @@ STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND :{BLACK}购买
# Object construction window
STR_OBJECT_BUILD_CAPTION :{WHITE}物体选单
STR_OBJECT_BUILD_TOOLTIP :{BLACK}选择建设项目. 按住SHIFT键建设可以显示建设费用
STR_OBJECT_BUILD_TOOLTIP :{BLACK}选择建设项目.。按住Ctrl可沿对角线选择区域。按住Shift键建设可以显示建设费用
STR_OBJECT_BUILD_CLASS_TOOLTIP :{BLACK}选择要建造的物件类型
STR_OBJECT_BUILD_PREVIEW_TOOLTIP :{BLACK}物件预览
STR_OBJECT_BUILD_SIZE :{BLACK}大小: {GOLD}{NUM} x {NUM} 瓦
@@ -2811,7 +2822,7 @@ STR_OBJECT_CLASS_TRNS :发射机
STR_PLANT_TREE_CAPTION :{WHITE}树木
STR_PLANT_TREE_TOOLTIP :{BLACK}选择要种植的树木类型。如果格子内已经有树木,将种植随机类型的树木
STR_TREES_RANDOM_TYPE :{BLACK}随机类型的树木
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}种植随机类型的树木,按住 Shift 键可以显示所需资金
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}种植随机类型的树木。按 Ctrl 键沿对角线建造,按住 Shift 键可以显示所需资金
STR_TREES_RANDOM_TREES_BUTTON :{BLACK}随机树木
STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}随机地种植一些树木
STR_TREES_MODE_NORMAL_BUTTON :{BLACK}正常
@@ -2843,6 +2854,8 @@ STR_FOUND_TOWN_RANDOM_TOWN_BUTTON :{BLACK}随机
STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP :{BLACK}随机新增一个城镇
STR_FOUND_TOWN_MANY_RANDOM_TOWNS :{BLACK}大量随机城镇
STR_FOUND_TOWN_RANDOM_TOWNS_TOOLTIP :{BLACK}在地图上随机创建大量城镇
STR_FOUND_TOWN_EXPAND_ALL_TOWNS :{BLACK}扩展所有城镇
STR_FOUND_TOWN_EXPAND_ALL_TOWNS_TOOLTIP :{BLACK}使所有城镇略微成长
STR_FOUND_TOWN_NAME_TITLE :{YELLOW}城镇名称:
STR_FOUND_TOWN_NAME_EDITOR_TITLE :{BLACK}输入城镇名称
@@ -3319,7 +3332,10 @@ STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}显示
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}从 X 及 Y 座标方向移动图形元素。如按住 Ctrl 键再点击,可一次移动 8 个单位
###length 2
STR_SPRITE_ALIGNER_CENTRE_OFFSET :{BLACK}偏移居中
STR_SPRITE_ALIGNER_CENTRE_SPRITE :{BLACK}贴图居中
STR_SPRITE_ALIGNER_CROSSHAIR :{BLACK}十字准星
STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}重置相关
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}重置当前相关偏移
@@ -3338,15 +3354,15 @@ STR_NEWGRF_ERROR_MSG_FATAL :{RED}严重错
STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}发生了一个致命的NewGRF错误{}{STRING}
STR_NEWGRF_ERROR_POPUP :{WHITE}发生了一个NewGRF错误{}{STRING}
STR_NEWGRF_ERROR_VERSION_NUMBER :{1:STRING} 不能与 OpenTTD 报告的 TTDPatch 版本兼容。
STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{1:STRING} 是为 {STRING} 版 TTD 开发的。
STR_NEWGRF_ERROR_UNSET_SWITCH :{1:STRING} 应当与 {STRING} 配合
STR_NEWGRF_ERROR_INVALID_PARAMETER :{1:STRING} 参数错误:参数 {STRING} ({NUM})
STR_NEWGRF_ERROR_LOAD_BEFORE :{1:STRING} 必须在 {STRING} 前加载。
STR_NEWGRF_ERROR_LOAD_AFTER :{1:STRING} 必须在 {STRING} 后加载。
STR_NEWGRF_ERROR_OTTD_VERSION_NUMBER :{1:STRING} 需要OpenTTD V {STRING} 或更高版本
STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{1:STRING} 是为 {2:STRING} 版 TTD 开发的。
STR_NEWGRF_ERROR_UNSET_SWITCH :{1:STRING} 应当与 {2:STRING} 配合
STR_NEWGRF_ERROR_INVALID_PARAMETER :{1:STRING} 参数错误:参数 {2:STRING} ({3:NUM})
STR_NEWGRF_ERROR_LOAD_BEFORE :{1:STRING} 必须在 {2:STRING} 前加载。
STR_NEWGRF_ERROR_LOAD_AFTER :{1:STRING} 必须在 {2:STRING} 后加载。
STR_NEWGRF_ERROR_OTTD_VERSION_NUMBER :{1:STRING} 需要OpenTTD {2:STRING} 或更高版本
STR_NEWGRF_ERROR_AFTER_TRANSLATED_FILE :GRF 被设计为可平移
STR_NEWGRF_ERROR_TOO_MANY_NEWGRFS_LOADED :加载的NewGRF太多
STR_NEWGRF_ERROR_STATIC_GRF_CAUSES_DESYNC :使用 {1:STRING} 为静态 NewGRF 与 {STRING} 可能造成同步错误
STR_NEWGRF_ERROR_STATIC_GRF_CAUSES_DESYNC :载入 {1:STRING} 为静态 NewGRF 时载入 {2:STRING} 可能造成同步错误
STR_NEWGRF_ERROR_UNEXPECTED_SPRITE :异常sprite (sprite {3:NUM})
STR_NEWGRF_ERROR_UNKNOWN_PROPERTY :未知的Action 0 属性 {4:HEX} (sprite {3:NUM})
STR_NEWGRF_ERROR_INVALID_ID :尝试使用非法ID (sprite {3:NUM})
@@ -3478,14 +3494,14 @@ STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT :购买运输专
STR_LOCAL_AUTHORITY_ACTION_BRIBE :贿赂地方政府
###length 8
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}进行小型的广告宣传,以吸引更多的旅客和货物选择贵公司的服务。{}为位于该城镇中心较近距离内的车站提供暂时的评分增益。{}费用:{CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}进行中型的广告宣传,以吸引更多的旅客和货物选择贵公司的服务。{}为位于该城镇中心中等距离内的车站提供暂时的评分增益。{}费用:{CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}进行大型的广告宣传,以吸引更多的旅客和货物选择贵公司的服务。{}为位于该城镇中心较远距离内的车站提供暂时的评分增益。{}费用:{CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}资助市政道路进行重建。{}将造成市内交通阻断 6 个月。{}费用:{CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}以公司的名义设立一尊塑像。{}为位于该城镇的车站提供永久的评分增益。{}费用:{CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}资助市内建设新的商业设施。{}为城镇提供暂时的成长速度增益。{}费用:{CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}购买该市一年的运输专营权。{}其间该市的乘客及货物只允许选用贵公司的运输服务。{}费用:{CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}贿赂地方政府以提高评价,但有被发现后严厉惩罚的风险。{}费用:{CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{PUSH_COLOUR}{YELLOW}进行小型的广告宣传,以吸引更多的旅客和货物选择贵公司的服务。{}为位于该城镇中心较近距离内的车站提供暂时的评分增益。{}{POP_COLOUR}费用:{CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{PUSH_COLOUR}{YELLOW}进行中型的广告宣传,以吸引更多的旅客和货物选择贵公司的服务。{}为位于该城镇中心中等距离内的车站提供暂时的评分增益。{}{POP_COLOUR}费用:{CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{PUSH_COLOUR}{YELLOW}进行大型的广告宣传,以吸引更多的旅客和货物选择贵公司的服务。{}为位于该城镇中心较远距离内的车站提供暂时的评分增益。{}{POP_COLOUR}费用:{CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{PUSH_COLOUR}{YELLOW}资助市政道路进行重建。{}将造成市内交通阻断 6 个月。{}{POP_COLOUR}费用:{CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{PUSH_COLOUR}{YELLOW}以公司的名义设立一尊塑像。{}为位于该城镇的车站提供永久的评分增益。{}{POP_COLOUR}费用:{CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{PUSH_COLOUR}{YELLOW}资助市内建设新的商业设施。{}为城镇提供暂时的成长速度增益。{}{POP_COLOUR}费用:{CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{PUSH_COLOUR}{YELLOW}购买该市一年的运输专营权。{}其间该市的乘客及货物只允许选用贵公司的运输服务。{}{POP_COLOUR}费用:{CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{PUSH_COLOUR}{YELLOW}贿赂地方政府以提高评价,但有被发现后严厉惩罚的风险。{}{POP_COLOUR}费用:{CURRENCY_LONG}
# Goal window
STR_GOALS_CAPTION :{WHITE}{COMPANY} 目标
@@ -3770,7 +3786,7 @@ STR_INDUSTRY_VIEW_PRODUCES_N_CARGO :{BLACK}产出
STR_INDUSTRY_VIEW_CARGO_LIST_EXTENSION :, {STRING}{STRING}
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}需要:
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING}
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{0:STRING}{BLACK}{3:STRING}
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{STRING}{BLACK}: {CARGO_SHORT} 等待中{STRING}
STR_CONFIG_GAME_PRODUCTION :{WHITE}改变产量
@@ -4066,7 +4082,7 @@ STR_ENGINE_PREVIEW_AIRCRAFT :飞机
STR_ENGINE_PREVIEW_SHIP :船只
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}售价:{CURRENCY_LONG} 重量:{WEIGHT_SHORT}{}速度:{VELOCITY} 功率:{POWER}{}运行费用:{CURRENCY_LONG}/年{}运载能力: {CARGO_LONG}
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}售价:{CURRENCY_LONG} 重量:{WEIGHT_SHORT}{}速度:{VELOCITY} 功率:{POWER} 最大牵引力:{6:FORCE}{}运行费用{4:CURRENCY_LONG}/年{}运载能力:{5:CARGO_LONG}
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}售价:{0:CURRENCY_LONG} 重量:{1:WEIGHT_SHORT}{}速度:{2:VELOCITY} 功率:{3:POWER} 最大牵引力:{6:FORCE}{}运行费用{4:CURRENCY_LONG}/年{}运载能力:{5:CARGO_LONG}
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAP_RUNCOST :{BLACK}售价:{CURRENCY_LONG} 最大速度:{VELOCITY}{}运载能力:{CARGO_LONG}{}运行成本:{CURRENCY_LONG} /年
STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_CAP_CAP_RUNCOST :{BLACK}售价:{CURRENCY_LONG} 最大速度:{VELOCITY}{}飞机类型:{STRING}{}运载能力:{CARGO_LONG}, {CARGO_LONG}{}运行成本: {CURRENCY_LONG}/年
STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_CAP_RUNCOST :{BLACK}售价: {CURRENCY_LONG} 最大速度: {VELOCITY}{}飞机类型: {STRING}{}运载能力: {CARGO_LONG}{}运行成本: {CURRENCY_LONG}/年
@@ -4230,8 +4246,8 @@ STR_VEHICLE_INFO_RELIABILITY_BREAKDOWNS :{BLACK}可靠
STR_VEHICLE_INFO_BUILT_VALUE :{LTBLUE}{ENGINE} {BLACK}建造年份:{LTBLUE}{NUM}{BLACK} 价值:{LTBLUE}{CURRENCY_LONG}
STR_VEHICLE_INFO_NO_CAPACITY :{BLACK}运载能力: {LTBLUE}无{STRING}
STR_VEHICLE_INFO_CAPACITY :{BLACK}运载能力:{LTBLUE}{CARGO_LONG}{3:STRING}
STR_VEHICLE_INFO_CAPACITY_MULT :{BLACK}运载能力:{LTBLUE}{CARGO_LONG}{3:STRING} (x{4:NUM})
STR_VEHICLE_INFO_CAPACITY :{BLACK}运载能力:{LTBLUE}{0:CARGO_LONG}{3:STRING}
STR_VEHICLE_INFO_CAPACITY_MULT :{BLACK}运载能力:{LTBLUE}{0:CARGO_LONG}{3:STRING} (x{4:NUM})
STR_VEHICLE_INFO_CAPACITY_CAPACITY :{BLACK}运载能力:{LTBLUE}{CARGO_LONG}, {CARGO_LONG}{STRING}
STR_VEHICLE_INFO_FEEDER_CARGO_VALUE :{BLACK}转运成本: {LTBLUE}{CURRENCY_LONG}
@@ -4500,22 +4516,22 @@ STR_TIMETABLE_STARTING_DATE :{BLACK}起始
STR_TIMETABLE_STARTING_DATE_TOOLTIP :{BLACK}选择一个时间作为此时间表的起始日期。按住Ctrl键单击将会给所有共享此时刻表的车辆指定一个时间以使所有共享车辆保持运行间隔但前提是时间表已为所有命令设定计划执行时间。
STR_TIMETABLE_CHANGE_TIME :{BLACK}改变时间
STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}改变高亮选择的命令执行的时间
STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}改变高亮选择的命令执行的时间按住Ctrl单击可为所有命令设置时间
STR_TIMETABLE_CLEAR_TIME :{BLACK}清除时间
STR_TIMETABLE_CLEAR_TIME_TOOLTIP :{BLACK}清除高亮选择的命令的执行时间
STR_TIMETABLE_CLEAR_TIME_TOOLTIP :{BLACK}清除高亮选择的命令的执行时间。按住Ctrl键单击可清除所有命令的执行时间
STR_TIMETABLE_CHANGE_SPEED :{BLACK}更改限速
STR_TIMETABLE_CHANGE_SPEED_TOOLTIP :{BLACK}更改高亮调度命令的最高限速
STR_TIMETABLE_CHANGE_SPEED_TOOLTIP :{BLACK}更改高亮调度命令的最高限速。按住Ctrl键单击可为所有命令设置速度
STR_TIMETABLE_CLEAR_SPEED :{BLACK}取消限速
STR_TIMETABLE_CLEAR_SPEED_TOOLTIP :{BLACK}清除高亮调度命令的最高限速
STR_TIMETABLE_CLEAR_SPEED_TOOLTIP :{BLACK}清除高亮调度命令的最高限速。按住 Ctrl 键单击可以清除所有命令的最高限速
STR_TIMETABLE_RESET_LATENESS :{BLACK}清除晚点计数器
STR_TIMETABLE_RESET_LATENESS_TOOLTIP :{BLACK}重置晚点计数器,从而使车辆准时到达
STR_TIMETABLE_AUTOFILL :{BLACK}自动填充
STR_TIMETABLE_AUTOFILL_TOOLTIP :{BLACK}根据下一次运行的时间自动填充时间表{}(CRTL+单击 可保持等候时间)
STR_TIMETABLE_AUTOFILL_TOOLTIP :{BLACK}根据下一次运行的时间自动填充时间表。按住Ctrl单击可保持等候时间
STR_TIMETABLE_EXPECTED :{BLACK}预期时间
STR_TIMETABLE_SCHEDULED :{BLACK}表定时间
@@ -4577,11 +4593,11 @@ STR_AI_CONFIG_GAMESCRIPT :{SILVER}游戏
STR_AI_CONFIG_GAMESCRIPT_PARAM :{SILVER}参数
STR_AI_CONFIG_AI :{SILVER}AI
STR_AI_CONFIG_CHANGE_AI :AI
STR_AI_CONFIG_CHANGE_GAMESCRIPT :游戏脚本
STR_AI_CONFIG_CHANGE_AI :{BLACK}选择 AI
STR_AI_CONFIG_CHANGE_GAMESCRIPT :{BLACK}选择游戏脚本
STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}装在另一脚本
STR_AI_CONFIG_CONFIGURE :{BLACK}设定
STR_AI_CONFIG_CONFIGURE_TOOLTIP :{BLACK}设定AI特征
STR_AI_CONFIG_CONFIGURE_TOOLTIP :{BLACK}设定脚本参数
# Available AIs window
STR_AI_LIST_CAPTION :{WHITE}可用{STRING}
@@ -4607,7 +4623,7 @@ STR_SCREENSHOT_HEIGHTMAP_SCREENSHOT :{BLACK}高度
STR_SCREENSHOT_MINIMAP_SCREENSHOT :{BLACK}小地图截图
# AI Parameters
STR_AI_SETTINGS_CAPTION_AI :AI
STR_AI_SETTINGS_CAPTION_AI :{WHITE}AI参数
STR_AI_SETTINGS_CLOSE :{BLACK}关闭
STR_AI_SETTINGS_RESET :{BLACK}重设
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}
@@ -4771,6 +4787,7 @@ STR_ERROR_TOO_MANY_INDUSTRIES :{WHITE}……
STR_ERROR_CAN_T_GENERATE_INDUSTRIES :{WHITE}不能生成工业设施……
STR_ERROR_CAN_T_BUILD_HERE :{WHITE}不能在这里建设 {STRING} ……
STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY :{WHITE}不能在此处建设这种类型的工业设施……
STR_ERROR_CAN_T_PROSPECT_INDUSTRY :{WHITE}无法勘探工业...
STR_ERROR_INDUSTRY_TOO_CLOSE :{WHITE}距离另一工业设施过近……
STR_ERROR_MUST_FOUND_TOWN_FIRST :{WHITE}必须先建设一个城镇……
STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}每个城镇只能建设一个……
@@ -4785,6 +4802,8 @@ STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}林场
STR_ERROR_CAN_ONLY_BE_BUILT_ABOVE_SNOW_LINE :{WHITE}... 只能在雪线以上建造
STR_ERROR_CAN_ONLY_BE_BUILT_BELOW_SNOW_LINE :{WHITE}... 只能在雪线以下建造
STR_ERROR_PROSPECTING_WAS_UNLUCKY :{WHITE}由于运气不好,勘探失败了;请再试一次
STR_ERROR_NO_SUITABLE_PLACES_FOR_PROSPECTING :{WHITE}没有合适的地方勘探这种工业
STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES :{WHITE}没有合适的地方建设 “{STRING}” 工业设施
STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES_EXPLANATION :{WHITE}请更改参数以生成较好的场景
@@ -4913,7 +4932,7 @@ STR_ERROR_CAN_T_BUILD_LOCKS :{WHITE}不能
STR_ERROR_CAN_T_PLACE_RIVERS :{WHITE}不能在这里加设河流...
STR_ERROR_MUST_BE_BUILT_ON_WATER :{WHITE}必须在水上建造……
STR_ERROR_CAN_T_BUILD_ON_WATER :{WHITE}不能在水上建造……
STR_ERROR_CAN_T_BUILD_ON_SEA :{WHITE}...不能建在公海上
STR_ERROR_CAN_T_BUILD_ON_SEA :{WHITE}...不能建在公海上
STR_ERROR_CAN_T_BUILD_ON_CANAL :{WHITE}... 不能在运河上建设
STR_ERROR_CAN_T_BUILD_ON_RIVER :{WHITE}... 不能在河流上建造……
STR_ERROR_MUST_DEMOLISH_CANAL_FIRST :{WHITE}请先移除运河

View File

@@ -450,7 +450,7 @@ STR_SCENEDIT_TOOLBAR_TOWN_GENERATION :{BLACK}Generova
STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION :{BLACK}Generovanie priemyslu
STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION :{BLACK}Stavba cesty
STR_SCENEDIT_TOOLBAR_TRAM_CONSTRUCTION :{BLACK}Výstavba električkovej trate
STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Sadiť stromy. Shift zobrazí odhadovanú cenu
STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Sadiť stromy. Ctrl označí oblasť diagonálne. Shift zobrazí odhadovanú cenu
STR_SCENEDIT_TOOLBAR_PLACE_SIGN :{BLACK}Umiestniť popis
STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Umiestniť objekt. Ctrl označí oblasť diagonálne. Shift zobrazí odhadovanú cenu
@@ -1274,6 +1274,7 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :vpravo
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Maximálny počiatočný úver: {STRING}
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Maximálna množstvo peňazí ktoré si môže spoločnosť požičať (bez inflácie)
###setting-zero-is-special
STR_CONFIG_SETTING_INTEREST_RATE :Úroková sadzba: {STRING}
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Úroková sadzba úveru; kontroluje infláciu ak je povolená
@@ -1993,13 +1994,13 @@ STR_CONFIG_SETTING_LINKGRAPH_TIME :Použiť {STRIN
STR_CONFIG_SETTING_LINKGRAPH_TIME_HELPTEXT :Čas potrebný pre každé prepočítanie grafu spojov. Pri štarte prepočtu je vytvorené vlákno, ktoré môže bežať uvedený počet dní. Čím menej nastavíte, tým je pravdepodobnejšie, že vlákno nestihne skončiť, kým je to možné. Potom sa hra na nejaký čas zasekne. Čím viac nastavíte, tým dlhšie trvá aktualizácia rozdelenia po zmene trasy.
STR_CONFIG_SETTING_DISTRIBUTION_PAX :Druh distribúcie pre cestujúcich: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :"symetricky" znamená, že približne rovnaké množstvo pasažierov bude cestovať zo stanice A do stanice B ako z B do A. "asymetricky"znamená, že v oboch smeroch môže cestovať ľubovoľné množstvo pasažierov. "manuálne" znamená, že sa pre pasažierov nevykoná automatická distribúcia.
STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :"Symetricky" znamená, že približne rovnaké množstvo pasažierov bude cestovať zo stanice A do stanice B ako z B do A. "Asymetricky" znamená, že v oboch smeroch môže cestovať ľubovoľné množstvo pasažierov. "Manuálne" znamená, že sa pre pasažierov nevykoná automatická distribúcia.
STR_CONFIG_SETTING_DISTRIBUTION_MAIL :Druh distribúcie pre poštu: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :"symetricky" znamená, že približne rovnaké množstvo pošty bude odoslané zo stanice A do stanice B ako z B do A. "asymetricky"znamená, že v oboch smeroch môže byť odoslané ľubovoľné množstvo pošty. "manuálne" znamená, že sa pre poštu nevykoná automatická distribúcia.
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :"Symetricky" znamená, že približne rovnaké množstvo pošty bude odoslané zo stanice A do stanice B ako z B do A. "Asymetricky" znamená, že v oboch smeroch môže byť odoslané ľubovoľné množstvo pošty. "Manuálne" znamená, že sa pre poštu nevykoná automatická distribúcia.
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :Druh distribúcie pre náklad prevážaný obrnenými vozidlami: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :Náklad prevážaný obrnenými vozidlami sú cennosti v miernom, diamanty v subtropickom alebo zlato v subarktickom podnebí. NewGRF to môže zmeniť. "symetricky" znamená, že rovnaké množstvo nákladu bude odoslané zo stanice A do stanice B a naopak. "asymetricky" znamená, že v oboch smeroch môže byť odoslané ľubovoľné množstvo nákladu. "manuálne" znamená, že sa pre náklad nevykoná automatická distribúcia. Doporučuje sa nastaviť na "asymetricky" alebo "manuálne" pri hraní v subarktickom, pretože banky neodošlú žiadne zlato do zlatých baní. Pre mierne a subtropické si môžete vybrať aj "symetricky", pretože banky budú posielať cennosti späť do pôvodnej banky, ktorá ich odoslala.
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :Náklad prevážaný obrnenými vozidlami sú cennosti v miernom, diamanty v subtropickom alebo zlato v subarktickom podnebí. NewGRF to môže zmeniť. "Symetricky" znamená, že rovnaké množstvo nákladu bude odoslané zo stanice A do stanice B a naopak. "Asymetricky" znamená, že v oboch smeroch môže byť odoslané ľubovoľné množstvo nákladu. "Manuálne" znamená, že sa pre náklad nevykoná automatická distribúcia. Doporučuje sa nastaviť na "asymetricky" alebo "manuálne" pri hraní v subarktickom alebo subtropickom, pretože banky prijímajú náklad iba v týchto podnebiach. Pre mierne podnebie si môžete vybrať aj "symetricky", pretože banky budú posielať cennosti späť do pôvodnej banky, ktorá ich odoslala.
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Druh distribúcie pre ostatné druhy nákladu: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"asymetricky"znamená, že v oboch smeroch môže byť odoslané ľubovoľné množstvo nákladu. "manuálne" znamená, že sa pre náklad nevykoná automatická distribúcia.
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"Asymetricky" znamená, že v oboch smeroch môže byť odoslané ľubovoľné množstvo nákladu. "Manuálne" znamená, že sa pre náklad nevykoná automatická distribúcia.
###length 3
STR_CONFIG_SETTING_DISTRIBUTION_MANUAL :manuálne
STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC :asymetricky
@@ -2766,8 +2767,10 @@ STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Zvýšit
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Vyber železničný most
STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Vyber cestný most
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Výber mostu - pre postavanie zvoľ typ mostu
STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY}
STR_SELECT_BRIDGE_INFO_NAME :{GOLD}{STRING}
STR_SELECT_BRIDGE_INFO_NAME_MAX_SPEED :{GOLD}{STRING},{} {VELOCITY}
STR_SELECT_BRIDGE_INFO_NAME_COST :{GOLD}{0:STRING},{} {WHITE}{2:CURRENCY_LONG}
STR_SELECT_BRIDGE_INFO_NAME_MAX_SPEED_COST :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
STR_BRIDGE_NAME_SUSPENSION_STEEL :Závesný oceľový
STR_BRIDGE_NAME_GIRDER_STEEL :Pilierový oceľový
STR_BRIDGE_NAME_CANTILEVER_STEEL :Visutý oceľový
@@ -2887,7 +2890,7 @@ STR_OBJECT_CLASS_TRNS :Vysielače
STR_PLANT_TREE_CAPTION :{WHITE}Stromy
STR_PLANT_TREE_TOOLTIP :{BLACK}Vybrať druh stromu na sadenie. Ak sa už strom na políčku nachádza, pridá sa viac stromov zmiešaných druhov nezávisle od vybraného druhu
STR_TREES_RANDOM_TYPE :{BLACK}Náhodný druh stromov
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Umiestniť stromy náhodného druhu. Shift zobrazí odhadovanú cenu
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Umiestniť stromy náhodného druhu. Ctrl označí oblasť diagonálne. Shift zobrazí odhadovanú cenu
STR_TREES_RANDOM_TREES_BUTTON :{BLACK}Náhodné stromy
STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}Zasadiť stromy náhodne po celej krajine
STR_TREES_MODE_NORMAL_BUTTON :{BLACK}Normálne
@@ -2919,6 +2922,8 @@ STR_FOUND_TOWN_RANDOM_TOWN_BUTTON :{BLACK}Nahodné
STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP :{BLACK}Postaviť mesto na náhodnej pozícii
STR_FOUND_TOWN_MANY_RANDOM_TOWNS :{BLACK}Veľa náhodných miest
STR_FOUND_TOWN_RANDOM_TOWNS_TOOLTIP :{BLACK}Pokryť mapu náhodne umiestnenými mestami
STR_FOUND_TOWN_EXPAND_ALL_TOWNS :{BLACK}Rozbaliť všetky mestá
STR_FOUND_TOWN_EXPAND_ALL_TOWNS_TOOLTIP :{BLACK}Nechať všetky mestá mierne rásť
STR_FOUND_TOWN_NAME_TITLE :{YELLOW}Meno mesta:
STR_FOUND_TOWN_NAME_EDITOR_TITLE :{BLACK}Vložte meno mesta
@@ -3395,7 +3400,10 @@ STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Reprezen
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Posúvajte sprite, so súčasnou zmenou X a Y súradnice. Ctrl+klik posunie sprite o osem jednotiek súčasne
###length 2
STR_SPRITE_ALIGNER_CENTRE_OFFSET :{BLACK}Offset v strede
STR_SPRITE_ALIGNER_CENTRE_SPRITE :{BLACK}Sprite zarovnávač v strede
STR_SPRITE_ALIGNER_CROSSHAIR :{BLACK}Zameriavací kríž
STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Resetovať relatívne
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Resetovať aktuálne relatívne posunutie
@@ -4251,7 +4259,7 @@ STR_VEHICLE_VIEW_SHIP_STATE_STATUS_STOP_TOOLTIP :{BLACK}Činnos
STR_VEHICLE_VIEW_AIRCRAFT_STATUS_START_STOP_TOOLTIP :{BLACK}Činnosť aktuálneho lietadla - kliknite na zastavenie/spustenie lietadla
# Messages in the start stop button in the vehicle view
STR_VEHICLE_STATUS_LOADING_UNLOADING :{LTBLUE}Nakláda / Vykláda
STR_VEHICLE_STATUS_LOADING_UNLOADING :{LTBLUE}Nakladá / Vykladá
STR_VEHICLE_STATUS_LEAVING :{LTBLUE}Opúšta
STR_VEHICLE_STATUS_CRASHED :{RED}Zničené!
STR_VEHICLE_STATUS_BROKEN_DOWN :{RED}Pokazený
@@ -4511,7 +4519,7 @@ STR_ORDER_TRANSFER_NO_LOAD :(Prelož a nech
STR_ORDER_NO_UNLOAD :(Nevykladaj a nalož)
STR_ORDER_NO_UNLOAD_FULL_LOAD :(Nevykladaj a čakaj na plné naloženie)
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(Nevykladaj a čakaj na plné naloženie čohokoľvek)
STR_ORDER_NO_UNLOAD_NO_LOAD :(Žiadne vykládanie ani nakládanie)
STR_ORDER_NO_UNLOAD_NO_LOAD :(Žiadne vykladanie ani nakladanie)
STR_ORDER_AUTO_REFIT :(Prestavať na {STRING})
STR_ORDER_FULL_LOAD_REFIT :(Plne nalož s prestavbou na {STRING})
@@ -4576,22 +4584,22 @@ STR_TIMETABLE_STARTING_DATE :{BLACK}Začiato
STR_TIMETABLE_STARTING_DATE_TOOLTIP :{BLACK}Vyberte dátum začiatku cestovného poriadku. Ctrl+klik rozdelí od daného dátumu rovnomerne všetky vozidlá zdieľajúce tieto príkazy na základe ich relatívneho poradia, ak je cestovný poriadok kompletne vyplnený
STR_TIMETABLE_CHANGE_TIME :{BLACK}Zmeniť čas
STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Zmeniť dĺžku trvania označeného príkazu
STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Zmeniť dĺžku trvania označeného príkazu. Ctrl+klik nastaví čas pre všetky príkazy
STR_TIMETABLE_CLEAR_TIME :{BLACK}Odstrániť čas
STR_TIMETABLE_CLEAR_TIME_TOOLTIP :{BLACK}Odstrániť dĺžku trvania označeného príkazu
STR_TIMETABLE_CLEAR_TIME_TOOLTIP :{BLACK}Odstrániť dĺžku trvania označeného príkazu. Ctrl+klik vymaže čas pre všetky príkazy
STR_TIMETABLE_CHANGE_SPEED :{BLACK}Zmeniť maximálnu rýchlosť
STR_TIMETABLE_CHANGE_SPEED_TOOLTIP :{BLACK}Zmeniť maximálnu rýchlosť označeného príkazu
STR_TIMETABLE_CHANGE_SPEED_TOOLTIP :{BLACK}Zmeniť maximálnu rýchlosť označeného príkazu. Ctrl+klik nastaví rýchlosť pre všetky príkazy
STR_TIMETABLE_CLEAR_SPEED :{BLACK}Odstrániť rýchlostné obmedzenie
STR_TIMETABLE_CLEAR_SPEED_TOOLTIP :{BLACK}Odstrániť obmedzenie maximánej rýchlosti označeného príkazu
STR_TIMETABLE_CLEAR_SPEED_TOOLTIP :{BLACK}Odstrániť obmedzenie maximánej rýchlosti označeného príkazu. Ctrl+klik vymaže rýchlosť pre všetky príkazy
STR_TIMETABLE_RESET_LATENESS :{BLACK}Reset meškania
STR_TIMETABLE_RESET_LATENESS_TOOLTIP :{BLACK}Vynulovať počítadlo meškania, takže vozidlo pôjde presne
STR_TIMETABLE_AUTOFILL :{BLACK}Automaticky vyplniť
STR_TIMETABLE_AUTOFILL_TOOLTIP :{BLACK}Vyplniť časový plán automaticky s hodnotami z nasledujúcej trasy (Ctrl+klik - pokúsiť sa udržať čakacie doby)
STR_TIMETABLE_AUTOFILL_TOOLTIP :{BLACK}Vyplniť časový plán automaticky s hodnotami z nasledujúcej trasy. Ctrl+klik - pokúsiť sa udržať čakacie doby
STR_TIMETABLE_EXPECTED :{BLACK}Očakávané
STR_TIMETABLE_SCHEDULED :{BLACK}Plánované
@@ -4847,6 +4855,7 @@ STR_ERROR_TOO_MANY_INDUSTRIES :{WHITE}... prí
STR_ERROR_CAN_T_GENERATE_INDUSTRIES :{WHITE}Nemožno vygenerovať priemysel...
STR_ERROR_CAN_T_BUILD_HERE :{WHITE}{STRING} sa tu nedá postaviť...
STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY :{WHITE}Nemôžete tu postaviť tento typ priemyslu...
STR_ERROR_CAN_T_PROSPECT_INDUSTRY :{WHITE}Nemôžem hľadať priemysel...
STR_ERROR_INDUSTRY_TOO_CLOSE :{WHITE}... príliš blízko iného priemyslu
STR_ERROR_MUST_FOUND_TOWN_FIRST :{WHITE}... najskôr je potrebné založiť mesto
STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}... povolené len jedno pre každé mesto
@@ -4861,6 +4870,8 @@ STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... les
STR_ERROR_CAN_ONLY_BE_BUILT_ABOVE_SNOW_LINE :{WHITE}... môže byť postavené len nad hranicou snehu
STR_ERROR_CAN_ONLY_BE_BUILT_BELOW_SNOW_LINE :{WHITE}... môže byť postavené len pod hranicou snehu
STR_ERROR_PROSPECTING_WAS_UNLUCKY :{WHITE}Financovanie sa nepodarilo nájsť pre smolu; skúste to znova
STR_ERROR_NO_SUITABLE_PLACES_FOR_PROSPECTING :{WHITE}Nenašli sa žiadne vhodné miesta na vyhliadku pre toto odvetvie
STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES :{WHITE}Nenašli sa žiadne vhodné miesta pre '{STRING}'
STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES_EXPLANATION :{WHITE}Pre získanie lepšej mapy zmeňte parametre jej generovania

View File

@@ -1281,6 +1281,7 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :Desno
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Najvišje začetno posojilo: {STRING}
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Najvišji znesek, ki si ga podjetje lahko izposodi (ni vključen izračun inflacije)
###setting-zero-is-special
STR_CONFIG_SETTING_INTEREST_RATE :Obrestna mera: {STRING}
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Obrestna mera; kontrolira tudi inflacijo, če je omogočena.
@@ -2606,8 +2607,6 @@ STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Povečaj
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Izberi železniski most
STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Izberi cestni most
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Izbira mostu - klikni na željeni most za izgradnjo
STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY}
STR_BRIDGE_NAME_SUSPENSION_STEEL :Viseč, Jeklen
STR_BRIDGE_NAME_GIRDER_STEEL :Nosilni, Jeklen
STR_BRIDGE_NAME_CANTILEVER_STEEL :Nosilni križi, Jeklen

View File

@@ -387,7 +387,7 @@ STR_SCENEDIT_TOOLBAR_TOWN_GENERATION :{BLACK}Creació
STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION :{BLACK}Generación de industria
STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION :{BLACK}Construcción de carreteras
STR_SCENEDIT_TOOLBAR_TRAM_CONSTRUCTION :{BLACK}Construcción de tranvía
STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Plantar árboles. Mayús permite mostrar una estimación del precio
STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Plantar árboles. Ctrl permite seleccionar un área diagonalmente. Mayús permite mostrar una estimación del precio
STR_SCENEDIT_TOOLBAR_PLACE_SIGN :{BLACK}Colocar letrero
STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Colocar objeto. Ctrl permite seleccionar un área diagonalmente. Mayús permite mostrar una estimación del precio
@@ -1207,6 +1207,9 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :Derecha
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Préstamo máximo inicial: {STRING}
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Cantidad máxima que una empresa puede recibir como préstamo (sin tener en cuenta la inflación)
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_VALUE :{CURRENCY_LONG}
###setting-zero-is-special
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_DISABLED :Sin préstamo {RED} Se necesita un script de juego para proporcionar fondos iniciales
STR_CONFIG_SETTING_INTEREST_RATE :Porcentaje de interés: {STRING}
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Porcentaje de interés de los préstamos; también controla la inflación, en caso de que esté activada
@@ -1926,11 +1929,11 @@ STR_CONFIG_SETTING_LINKGRAPH_TIME :Usar {STRING}{N
STR_CONFIG_SETTING_LINKGRAPH_TIME_HELPTEXT :Tiempo a emplear en el cálculo de cada uno de los componentes del grafo de distribución. Cuanto menor sea este valor, más probable es que se produzca ralentización en el juego. Cuanto mayor sea, más tiempo tardará la distribución en actualizarse cuando se producen cambios en las rutas.
STR_CONFIG_SETTING_DISTRIBUTION_PAX :Modo de distribución para pasajeros: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :En una distribución "simétrica", se envía la misma cantidad de pasajeros de la estación A a la B que de la B a la A. En una distribución "asimétrica" se pueden enviar cantidades arbitrarias de pasajeros en ambas direcciones. "Manual" significa que no se realiza una distribución automática para los pasajeros
STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :En una distribución "Simétrica", se envía la misma cantidad de pasajeros de la estación A a la B que de la B a la A. En una distribución "Asimétrica" se pueden enviar cantidades arbitrarias de pasajeros en ambas direcciones. "Manual" significa que no se realiza una distribución automática para los pasajeros.
STR_CONFIG_SETTING_DISTRIBUTION_MAIL :Modo de distribución para el correo: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :En una distribución "simétrica", se envía la misma cantidad de carga de la estación A a la B que de la B a la A. En una distribución "asimétrica" se pueden enviar cantidades arbitrarias de carga en ambas direcciones. "Manual" significa que no se realiza una distribución automática para el correo
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :En una distribución "Simétrica", se envía la misma cantidad de carga de la estación A a la B que de la B a la A. En una distribución "Asimétrica" se pueden enviar cantidades arbitrarias de carga en ambas direcciones. "Manual" significa que no se realiza una distribución automática para el correo.
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :Modo de distribución para la clase de carga BLINDADA: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :La clase de carga BLINDADA contiene objetos de valor en el clima templado, diamantes en el clima subtropical y oro en el clima subártico. Los NewGRFs pueden modificar esto. En una distribución "simétrica", se envía la misma cantidad de carga de la estación A a la B que de la B a la A. En una distribución "asimétrica" se pueden enviar cantidades arbitrarias de carga en ambas direcciones. "Manual" significa que no se realiza una distribución automática para esta carga. Se recomienda fijar esta distribución en "asimétrica" o en "manual" al jugar en clima subártico, ya que así los bancos no enviarán oro de vuelta a sus minas de procedencia. En los climas templado y subtropical es factible escoger "simétrica" ya que los bancos pueden enviar de vuelta objetos de valor al banco origen de los mismos.
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :El tipo de carga BLINDADA contiene objetos de valor en el clima templado, diamantes en el clima subtropical y oro en el clima subártico. Los NewGRFs pueden modificar esto. En una distribución "Simétrica", se envía la misma cantidad de carga de la estación A a la B que de la B a la A. En una distribución "Asimétrica" se pueden enviar cantidades arbitrarias de carga en ambas direcciones. "Manual" significa que no se realiza una distribución automática para esta carga. Se recomienda fijar esta distribución en "Asimétrica" o en "Manual" al jugar en los clima subártico y subtropical, ya que los bancos sólo reciben carga en esos climas. En el clima templado es factible escoger "Simétrica" ya que los bancos pueden enviar objetos de valor de vuelta al banco de origen.
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Modo de distribución para otras clases de carga: {STRING}
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"Asimétrico" significa que se pueden mover cantidades arbitrarias de carga en ambas direcciones. "Manual" significa que no habrá distribución automática para estos tipos de carga.
###length 3
@@ -2699,8 +2702,10 @@ STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Incremen
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Selección de Puente de Ferrocarril
STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Selección de Cuente de Carretera
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Selección de puente - Clica en el puente elegido para construirlo
STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY}
STR_SELECT_BRIDGE_INFO_NAME :{GOLD}{STRING}
STR_SELECT_BRIDGE_INFO_NAME_MAX_SPEED :{GOLD}{STRING},{} {VELOCITY}
STR_SELECT_BRIDGE_INFO_NAME_COST :{GOLD}{0:STRING},{} {WHITE}{2:CURRENCY_LONG}
STR_SELECT_BRIDGE_INFO_NAME_MAX_SPEED_COST :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
STR_BRIDGE_NAME_SUSPENSION_STEEL :Colgante, Acero
STR_BRIDGE_NAME_GIRDER_STEEL :Tirantes, Acero
STR_BRIDGE_NAME_CANTILEVER_STEEL :Cantiléver, Acero
@@ -2820,7 +2825,7 @@ STR_OBJECT_CLASS_TRNS :Transmisor
STR_PLANT_TREE_CAPTION :{WHITE}Árboles
STR_PLANT_TREE_TOOLTIP :{BLACK}Selecciona el tipo de árboles a plantar. Si la casilla ya tiene un árbol, se añadirán más árboles de distintos tipos sin importar el tipo elegido
STR_TREES_RANDOM_TYPE :{BLACK}Tipo aleatorio
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Planta distintos árboles al azar. Mayús permite mostrar una estimación del precio
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Planta distintos árboles al azar. Ctrl permite seleccionar un área diagonalmente. Mayús permite mostrar una estimación del precio
STR_TREES_RANDOM_TREES_BUTTON :{BLACK}Árboles al azar
STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}Planta árboles al azar en el terreno
STR_TREES_MODE_NORMAL_BUTTON :{BLACK}Normal

View File

@@ -1207,6 +1207,7 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :Derecha
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Máximo préstamo inicial: {STRING}
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Máxima cantidad que una empresa puede pedir prestada (sin tener en cuenta la inflación)
###setting-zero-is-special
STR_CONFIG_SETTING_INTEREST_RATE :Porcentaje de interés: {STRING}
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Tasa de interés del préstamo; controla también la inflación, en caso de estar activada
@@ -2699,8 +2700,6 @@ STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Aumentar
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Selección de puente de ferrocarril
STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Selección de puente de carretera
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Selección de puente. Clic para construir
STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY}
STR_BRIDGE_NAME_SUSPENSION_STEEL :Colgante (acero)
STR_BRIDGE_NAME_GIRDER_STEEL :Vigas (acero)
STR_BRIDGE_NAME_CANTILEVER_STEEL :Voladizo (acero)
@@ -2852,6 +2851,7 @@ STR_FOUND_TOWN_RANDOM_TOWN_BUTTON :{BLACK}Localida
STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP :{BLACK}Fundar la localidad en un lugar aleatorio
STR_FOUND_TOWN_MANY_RANDOM_TOWNS :{BLACK}Muchas localidades aleatorias
STR_FOUND_TOWN_RANDOM_TOWNS_TOOLTIP :{BLACK}Cubrir el mapa con localidades colocadas al azar
STR_FOUND_TOWN_EXPAND_ALL_TOWNS :{BLACK}Expandir todas las localidades
STR_FOUND_TOWN_NAME_TITLE :{YELLOW}Nombre de la localidad:
STR_FOUND_TOWN_NAME_EDITOR_TITLE :{BLACK}Ingresar el nombre de la localidad
@@ -4780,6 +4780,7 @@ STR_ERROR_TOO_MANY_INDUSTRIES :{WHITE}... dema
STR_ERROR_CAN_T_GENERATE_INDUSTRIES :{WHITE}No se pueden crear industrias...
STR_ERROR_CAN_T_BUILD_HERE :{WHITE}No se puede construir {STRING} aquí...
STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY :{WHITE}No se puede construir este tipo de industria aquí...
STR_ERROR_CAN_T_PROSPECT_INDUSTRY :{WHITE}No se puede hacer prospección para la industria...
STR_ERROR_INDUSTRY_TOO_CLOSE :{WHITE}... demasiado cerca de otra industria
STR_ERROR_MUST_FOUND_TOWN_FIRST :{WHITE}... primero se debe crear al menos una localidad
STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}... solo se permite una por localidad
@@ -4794,6 +4795,7 @@ STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... los
STR_ERROR_CAN_ONLY_BE_BUILT_ABOVE_SNOW_LINE :{WHITE}... solo se puede construir por encima del nivel de nieve
STR_ERROR_CAN_ONLY_BE_BUILT_BELOW_SNOW_LINE :{WHITE}... solo se puede construir por debajo del nivel de nieve
STR_ERROR_NO_SUITABLE_PLACES_FOR_PROSPECTING :{WHITE}No se encontraron lugares aptos para hacer prospección de esta industria
STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES :{WHITE}No hubo espacio para industrias de tipo "{STRING}"
STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES_EXPLANATION :{WHITE}Cambia las opciones de generación para crear un mejor mapa

View File

@@ -200,6 +200,15 @@ STR_UNITS_POWER_IMPERIAL :{COMMA}{NBSP}hk
STR_UNITS_POWER_METRIC :{COMMA}{NBSP}hk
STR_UNITS_POWER_SI :{COMMA}{NBSP}kW
STR_UNITS_POWER_IMPERIAL_TO_WEIGHT_IMPERIAL :{DECIMAL}{NBSP}hk/t
STR_UNITS_POWER_IMPERIAL_TO_WEIGHT_METRIC :{DECIMAL}{NBSP}hk/t
STR_UNITS_POWER_IMPERIAL_TO_WEIGHT_SI :{DECIMAL}{NBSP}hk/Mg
STR_UNITS_POWER_METRIC_TO_WEIGHT_IMPERIAL :{DECIMAL}{NBSP}hk/t
STR_UNITS_POWER_METRIC_TO_WEIGHT_METRIC :{DECIMAL}{NBSP}hk/t
STR_UNITS_POWER_METRIC_TO_WEIGHT_SI :{DECIMAL}{NBSP}hk/Mg
STR_UNITS_POWER_SI_TO_WEIGHT_IMPERIAL :{DECIMAL}{NBSP}kW/t
STR_UNITS_POWER_SI_TO_WEIGHT_METRIC :{DECIMAL}{NBSP}kW/t
STR_UNITS_POWER_SI_TO_WEIGHT_SI :{DECIMAL}{NBSP}W/kg
STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}{NBSP}t
STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}{NBSP}t
@@ -227,8 +236,8 @@ STR_UNITS_HEIGHT_SI :{COMMA}{NBSP}m
# Common window strings
STR_LIST_FILTER_TITLE :{BLACK}Sökfilter:
STR_LIST_FILTER_OSKTITLE :{BLACK}Skriv in sökfilter
STR_LIST_FILTER_TOOLTIP :{BLACK}Skriv in ett sökord att filtrera listan efter
STR_LIST_FILTER_OSKTITLE :{BLACK}Skriv in ett eller flera sökord att filtrera listan efter
STR_LIST_FILTER_TOOLTIP :{BLACK}Skriv in ett eller flera sökord att filtrera listan efter
STR_TOOLTIP_GROUP_ORDER :{BLACK}Välj order att gruppera på
STR_TOOLTIP_SORT_ORDER :{BLACK}Välj sorteringsordning (fallande/stigande)
@@ -248,7 +257,7 @@ STR_TOOLTIP_RESIZE :{BLACK}Klicka o
STR_TOOLTIP_TOGGLE_LARGE_SMALL_WINDOW :{BLACK}Växla stor/liten fönsterstorlek
STR_TOOLTIP_VSCROLL_BAR_SCROLLS_LIST :{BLACK}Rullningslist - rullar listan upp/ned
STR_TOOLTIP_HSCROLL_BAR_SCROLLS_LIST :{BLACK}Rullningslist - rullar listan höger/vänster
STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC :{BLACK}Riv byggnader etc. på en markruta. Ctrl väljer yta diagonalt. Shift växlar mellan att riva/visa beräknad kostnad
STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC :{BLACK}Riv byggnader etc. på en markruta. Ctrl väljer ytan diagonalt. Shift växlar mellan att riva/visa beräknad kostnad
# Show engines button
###length VEHICLE_TYPES
@@ -379,7 +388,7 @@ STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION :{BLACK}Bygg vä
STR_SCENEDIT_TOOLBAR_TRAM_CONSTRUCTION :{BLACK}Spårvägskonstruktion
STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Plantera träd. Shift växlar mellan att bygga/visa beräknad kostnad
STR_SCENEDIT_TOOLBAR_PLACE_SIGN :{BLACK}Placera skylt
STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Placera objekt. Shift växlar mellan att bygga/visa beräknad kostnad
STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Placera objekt. Ctrl väljer ytan diagonalt. Shift växlar mellan att bygga/visa beräknad kostnad
# Scenario editor file menu
###length 7
@@ -395,6 +404,8 @@ STR_SCENEDIT_FILE_MENU_QUIT :Avsluta
###length 15
STR_SETTINGS_MENU_GAME_OPTIONS :Spelinställningar
STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Inställningar
STR_SETTINGS_MENU_AI_SETTINGS :Inställningar för AI
STR_SETTINGS_MENU_GAMESCRIPT_SETTINGS :Spelskriptinställningar
STR_SETTINGS_MENU_NEWGRF_SETTINGS :Inställningar för NewGRF
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Inställningar för genomskinlighet
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Stadsnamn visas
@@ -997,8 +1008,19 @@ STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}Markera
STR_GAME_OPTIONS_VIDEO_DRIVER_INFO :{BLACK}Nuvarande drivrutin: {STRING}
STR_GAME_OPTIONS_GUI_SCALE_FRAME :{BLACK}Gränssnittets storlek
STR_GAME_OPTIONS_GUI_SCALE_TOOLTIP :{BLACK}Dra i reglaget för att ställa in gränssnittets storlek. Håll in Ctrl för steglös inställning
STR_GAME_OPTIONS_GUI_SCALE_AUTO :{BLACK}Känn av storleken automatiskt
STR_GAME_OPTIONS_GUI_SCALE_AUTO_TOOLTIP :{BLACK}Kryssa i den här rutan för automatisk inställning av gränssnittets storlek
STR_GAME_OPTIONS_GUI_SCALE_BEVELS :{BLACK}Skala bården
STR_GAME_OPTIONS_GUI_SCALE_BEVELS_TOOLTIP :{BLACK}Kryssa i den här rutan för att skala bården efter gränssnittets storlek
STR_GAME_OPTIONS_GUI_SCALE_1X :1x
STR_GAME_OPTIONS_GUI_SCALE_2X :2x
STR_GAME_OPTIONS_GUI_SCALE_3X :3x
STR_GAME_OPTIONS_GUI_SCALE_4X :4x
STR_GAME_OPTIONS_GUI_SCALE_5X :5x
STR_GAME_OPTIONS_GRAPHICS :{BLACK}Grafik
@@ -1184,6 +1206,7 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :Höger
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Maximalt startlån: {STRING}
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Maximalt belopp ett företag kan låna (där inflationen inte tas med i beräkningen)
###setting-zero-is-special
STR_CONFIG_SETTING_INTEREST_RATE :Räntenivå: {STRING}
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Räntenivå för lån; styr även inflationen om sådan är aktiverad
@@ -1410,6 +1433,8 @@ STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Linjernas bredd
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME :Visa NewGRF:ens namn i fordonsbyggnadsfönstret: {STRING}
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME_HELPTEXT :Lägg till en rad i fordonsbyggnadsfönstret som visar vilken NewGRF det valda fordonet kommer ifrån.
STR_CONFIG_SETTING_SHOW_CARGO_IN_LISTS :Visa godstyper som fordonen kan transportera i listorna {STRING}
STR_CONFIG_SETTING_SHOW_CARGO_IN_LISTS_HELPTEXT :Om det är aktiverat kommer fordonets transportabla last att visas ovanför den i fordonslistor
STR_CONFIG_SETTING_LANDSCAPE :Landskap: {STRING}
STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :Landskapet definierar grundläggande gameplay scenarier med olika laster och krav på stadstillväxt. NewGRF och spelskript tillåter finare kontroll
@@ -1679,7 +1704,7 @@ STR_CONFIG_SETTING_AI_IN_MULTIPLAYER_HELPTEXT :Tillåt datorst
STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES :#opcodes innan skript sätts i viloläge: {STRING}
STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES_HELPTEXT :Maximalt antal beräkningssteg ett skript kan utföra i en omgång
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY :Maximalt minnesanvändning per skript: {STRING}
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY :Maximal minnesanvändning per skript: {STRING}
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_HELPTEXT :Hur mycket minne ett enda skript kan konsumera innan det tvingas avslutas. Det kan behöva ökas för stora kartor.
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_VALUE :{COMMA} MiB
@@ -2045,6 +2070,8 @@ STR_INTRO_HIGHSCORE :{BLACK}Bästa s
STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Inställningar
STR_INTRO_NEWGRF_SETTINGS :{BLACK}NewGRF-inställningar
STR_INTRO_ONLINE_CONTENT :{BLACK}Kontrollera online-innehåll
STR_INTRO_AI_SETTINGS :{BLACK}AI-inställningar
STR_INTRO_GAMESCRIPT_SETTINGS :{BLACK}Spelskriptinställningar
STR_INTRO_QUIT :{BLACK}Avsluta
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Starta ett nytt spel. Ctrl+klick hoppar över landskapskonfigurationen
@@ -2064,6 +2091,8 @@ STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Visar en
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Skärminställningar
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Visa inställningar för NewGRF
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Kolla efter nytt och nyuppdaterat innehåll för nedladdning
STR_INTRO_TOOLTIP_AI_SETTINGS :{BLACK}Visa inställningar för AI
STR_INTRO_TOOLTIP_GAMESCRIPT_SETTINGS :{BLACK}Visa inställningar för spelskript
STR_INTRO_TOOLTIP_QUIT :{BLACK}Avsluta 'OpenTTD'
STR_INTRO_BASESET :{BLACK}Det grafikpaket som för närvarande är valt som standard saknar {NUM} sprite{P "" s}. Vänligen kontrollera om det finns en uppdatering till paketet.
@@ -2454,13 +2483,13 @@ STR_NETWORK_SERVER_MESSAGE_GAME_REASON_LINK_GRAPH :väntar på upp
STR_NETWORK_MESSAGE_CLIENT_LEAVING :lämnar
STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} har gått med i spelet
STR_NETWORK_MESSAGE_CLIENT_JOINED_ID :*** {STRING} har gått med i spelet (Klient #{2:NUM})
STR_NETWORK_MESSAGE_CLIENT_COMPANY_JOIN :*** {STRING} har gått med i företag #{2:NUM}
STR_NETWORK_MESSAGE_CLIENT_JOINED_ID :*** {0:STRING} har gått med i spelet (Klient #{2:NUM})
STR_NETWORK_MESSAGE_CLIENT_COMPANY_JOIN :*** {0:STRING} har gått med i företag #{2:NUM}
STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING} har gått med som åskådare
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} har startat ett nytt företag (#{2:NUM})
STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} har lämnat spelet ({2:STRING})
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {0:STRING} har startat ett nytt företag (#{2:NUM})
STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {0:STRING} har lämnat spelet ({2:STRING})
STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} har ändrat sitt namn till {STRING}
STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} gav {2:CURRENCY_LONG} till {1:STRING}
STR_NETWORK_MESSAGE_GIVE_MONEY :*** {0:STRING} gav {2:CURRENCY_LONG} till {1:STRING}
STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}Servern avslutade sessionen
STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}Servern startar om...{}Var vänlig vänta...
STR_NETWORK_MESSAGE_KICKED :*** {STRING} kastades ut. Orsak: ({STRING})
@@ -2487,7 +2516,7 @@ STR_CONTENT_SEARCH_EXTERNAL :{BLACK}Sök på
STR_CONTENT_SEARCH_EXTERNAL_TOOLTIP :{BLACK}Sök på webbplatser som är fristående från OpenTTD efter material som ej är tillgängligt på OpenTTD:s innehållstjänst
STR_CONTENT_SEARCH_EXTERNAL_DISCLAIMER_CAPTION :{WHITE}Du lämnar nu OpenTTD!
STR_CONTENT_SEARCH_EXTERNAL_DISCLAIMER :{WHITE}Villkoren för nedladdning av material från externa webbplatser varierar.{}Du hänvisas till de externa sidorna när det gäller instruktioner för hur materialet ska installeras i OpenTTD.{}Vill du fortsätta?
STR_CONTENT_FILTER_TITLE :{BLACK}Filter för Tagg/namn:
STR_CONTENT_FILTER_TITLE :{BLACK}Filter för tagg/namn:
STR_CONTENT_OPEN_URL :{BLACK}Besök hemsida
STR_CONTENT_OPEN_URL_TOOLTIP :{BLACK}Besök hemsidan för det här innehållet
STR_CONTENT_DOWNLOAD_CAPTION :{BLACK}Ladda ned
@@ -2575,6 +2604,9 @@ STR_LINKGRAPH_LEGEND_SATURATED :{TINY_FONT}{BLA
STR_LINKGRAPH_LEGEND_OVERLOADED :{TINY_FONT}{BLACK}överbelastad
# Linkgraph tooltip
STR_LINKGRAPH_STATS_TOOLTIP :{BLACK}{CARGO_LONG} att transporteras per månad från {STATION} till {STATION} ({COMMA}% av kapacitet){STRING}
STR_LINKGRAPH_STATS_TOOLTIP_RETURN_EXTENSION :{}{CARGO_LONG} att transporteras tillbaka ({COMMA}% av kapacitet)
STR_LINKGRAPH_STATS_TOOLTIP_TIME_EXTENSION :{}Genomsnittlig restid: {NUM}{NBSP}dag{P "" ar}
# Base for station construction window(s)
STR_STATION_BUILD_COVERAGE_AREA_TITLE :{BLACK}Markera upptagningsområde
@@ -2584,6 +2616,7 @@ STR_STATION_BUILD_COVERAGE_AREA_OFF_TOOLTIP :{BLACK}Markera
STR_STATION_BUILD_COVERAGE_AREA_ON_TOOLTIP :{BLACK}Markera stationens upptagningsområde
STR_STATION_BUILD_ACCEPTS_CARGO :{BLACK}Accepterar: {GOLD}{CARGO_LIST}
STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}Tillhandahåller: {GOLD}{CARGO_LIST}
STR_STATION_BUILD_INFRASTRUCTURE_COST :{BLACK}Underhållskostnad: {GOLD}{CURRENCY_SHORT}/år
# Join station window
STR_JOIN_STATION_CAPTION :{WHITE}Slå ihop stationer
@@ -2666,8 +2699,6 @@ STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Öka avs
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Välj järnvägsbro
STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Välj vägbro
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Välj bro - klicka på önskad bro för att bygga den
STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY}
STR_BRIDGE_NAME_SUSPENSION_STEEL :Hängbro, Stål
STR_BRIDGE_NAME_GIRDER_STEEL :Balkbro, Stål
STR_BRIDGE_NAME_CANTILEVER_STEEL :Konsolbro, Stål
@@ -2768,14 +2799,14 @@ STR_STATION_BUILD_NOISE :{BLACK}Generera
# Landscaping toolbar
STR_LANDSCAPING_TOOLBAR :{WHITE}Landskapsplanering
STR_LANDSCAPING_TOOLTIP_LOWER_A_CORNER_OF_LAND :{BLACK}Sänk ett hörn av marken. Vid dragning kommer hörnet och vald yta att sänkas ner till hörnets nya höjd. Ctrl väljer yta diagonalt. Shift växlar mellan att sänka/visa beräknad kostnad
STR_LANDSCAPING_TOOLTIP_RAISE_A_CORNER_OF_LAND :{BLACK}Höj ett hörn av marken. Vid dragning kommer hörnet och vald yta att höjas upp till hörnets nya höjd. Ctrl väljer yta diagonalt. Shift växlar mellan att höja/visa beräknad kostnad
STR_LANDSCAPING_TOOLTIP_LOWER_A_CORNER_OF_LAND :{BLACK}Sänk ett hörn av marken. Vid dragning kommer hörnet och vald yta att sänkas ner till hörnets nya höjd. Ctrl väljer ytan diagonalt. Shift växlar mellan att sänka/visa beräknad kostnad
STR_LANDSCAPING_TOOLTIP_RAISE_A_CORNER_OF_LAND :{BLACK}Höj ett hörn av marken. Vid dragning kommer hörnet och vald yta att höjas upp till hörnets nya höjd. Ctrl väljer ytan diagonalt. Shift växlar mellan att höja/visa beräknad kostnad
STR_LANDSCAPING_LEVEL_LAND_TOOLTIP :{BLACK}Utjämna land till höjden av det först valda hörnet. Ctrl väljer ytan diagonalt. Shift växlar mellan att utjämna/visa beräknad kostnad
STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND :{BLACK}Köp mark för framtida användning. Shift växlar mellan att köpa mark/visa beräknad kostnad
STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND :{BLACK}Köp mark för framtida användning. Ctrl väljer ytan diagonalt. Shift växlar mellan att köpa mark/visa beräknad kostnad
# Object construction window
STR_OBJECT_BUILD_CAPTION :{WHITE}Val av objekt
STR_OBJECT_BUILD_TOOLTIP :{BLACK}Välj objekt att bygga. Shift växlar mellan att bygga/visa beräknad kostnad
STR_OBJECT_BUILD_TOOLTIP :{BLACK}Välj objekt att bygga. Ctrl väljer ytan diagonalt. Shift växlar mellan att bygga/visa beräknad kostnad
STR_OBJECT_BUILD_CLASS_TOOLTIP :{BLACK}Välj typ av objekt att bygga
STR_OBJECT_BUILD_PREVIEW_TOOLTIP :{BLACK}Förhandsvisning av objektet
STR_OBJECT_BUILD_SIZE :{BLACK}Storlek: {GOLD}{NUM} x {NUM} rutor
@@ -2819,6 +2850,8 @@ STR_FOUND_TOWN_RANDOM_TOWN_BUTTON :{BLACK}Slumpmä
STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP :{BLACK}Grunda stad på slumpmässig plats
STR_FOUND_TOWN_MANY_RANDOM_TOWNS :{BLACK}Många slumpmässiga städer
STR_FOUND_TOWN_RANDOM_TOWNS_TOOLTIP :{BLACK}Täck kartan med slumpmässigt placerade städer
STR_FOUND_TOWN_EXPAND_ALL_TOWNS :{BLACK}Utöka alla städer
STR_FOUND_TOWN_EXPAND_ALL_TOWNS_TOOLTIP :{BLACK}Gör så att alla städer växer en aning
STR_FOUND_TOWN_NAME_TITLE :{YELLOW}Stadsnamn:
STR_FOUND_TOWN_NAME_EDITOR_TITLE :{BLACK}Skriv in stadsnamn
@@ -3119,6 +3152,12 @@ STR_MAPGEN_QUANTITY_OF_RIVERS :{BLACK}Flod:
STR_MAPGEN_SMOOTHNESS :{BLACK}Jämnhet:
STR_MAPGEN_VARIETY :{BLACK}Varierad distribution:
STR_MAPGEN_GENERATE :{WHITE}Generera
STR_MAPGEN_NEWGRF_SETTINGS :{BLACK}NewGRF-inställningar
STR_MAPGEN_NEWGRF_SETTINGS_TOOLTIP :{BLACK}Visa inställningar för NewGRF
STR_MAPGEN_AI_SETTINGS :{BLACK}Inställningar för AI
STR_MAPGEN_AI_SETTINGS_TOOLTIP :{BLACK}Visa inställningar för AI
STR_MAPGEN_GS_SETTINGS :{BLACK}Inställningar för spelskript
STR_MAPGEN_GS_SETTINGS_TOOLTIP :{BLACK}Visa inställningar för spelskript
###length 21
STR_MAPGEN_TOWN_NAME_ORIGINAL_ENGLISH :Engelska (Original)
@@ -3286,15 +3325,18 @@ STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}Gå till
STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Tidigare spriteobjekt
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Fortsätt till föregående normala spriteobjekt, ignorera eventuella pseudo/recolour/font spriteobjekt och börja om från slutet efter första spriteobjektet
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Representation av det valda objektet. Justeringen ignoreras när objektet ritas.
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Flytta runt objektet, ändrar X och Y offsets. Ctrl+klicka för att flyta runt objektet åtta steg i taget
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Flytta runt objektet och ändra förskjutningen i X- och Y-led. Ctrl+klicka för att flytta runt objektet åtta steg i taget
###length 2
STR_SPRITE_ALIGNER_CENTRE_OFFSET :{BLACK}Förskjutningscentrerad
STR_SPRITE_ALIGNER_CENTRE_SPRITE :{BLACK}Sprite-centrerad
STR_SPRITE_ALIGNER_CROSSHAIR :{BLACK}Hårkors
STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Återställ relativ
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Återställ den nuvarande relativa offsetten
STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X offsett: {NUM}, Y offsett: {NUM} (Absolut)
STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}X offsett: {NUM}, Y offsett: {NUM} (Relativ)
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Återställ den nuvarande relativa förskjutningen
STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}Förskjutning X-led : {NUM}, Förskjutning Y-led: {NUM} (Absolut)
STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}Förskjutning X-led: {NUM}, Förskjutning Y-led: {NUM} (Relativ)
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Välj objekt
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Välj ett objekt på bildskärmen
@@ -3308,15 +3350,15 @@ STR_NEWGRF_ERROR_MSG_FATAL :{RED}Fatalt: {S
STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}Ett fatalt NewGRF-fel har uppstått:{}{STRING}
STR_NEWGRF_ERROR_POPUP :{WHITE}Ett NewGRF-fel har uppstått:{}{STRING}
STR_NEWGRF_ERROR_VERSION_NUMBER :{1:STRING} kommer inte att fungera med den TTDPatchversion som rapporterades av OpenTTD
STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{1:STRING} är för {STRING}versionen av TTD
STR_NEWGRF_ERROR_UNSET_SWITCH :{1:STRING} är designat för att användas med {STRING}
STR_NEWGRF_ERROR_INVALID_PARAMETER :Felaktig parameter för {1:STRING}: parameter {STRING} ({NUM})
STR_NEWGRF_ERROR_LOAD_BEFORE :{1:STRING} måste laddas innan {STRING}.
STR_NEWGRF_ERROR_LOAD_AFTER :{1:STRING} måste laddas efter {STRING}.
STR_NEWGRF_ERROR_OTTD_VERSION_NUMBER :{1:STRING} kräver OpenTTD version {STRING} eller bättre
STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{1:STRING} är för {2:STRING}-versionen av TTD
STR_NEWGRF_ERROR_UNSET_SWITCH :{1:STRING} är designat för att användas med {2:STRING}
STR_NEWGRF_ERROR_INVALID_PARAMETER :Felaktig parameter för {1:STRING}: parameter {2:STRING} ({3:NUM})
STR_NEWGRF_ERROR_LOAD_BEFORE :{1:STRING} måste laddas in innan {2:STRING}
STR_NEWGRF_ERROR_LOAD_AFTER :{1:STRING} måste laddas in efter {2:STRING}.
STR_NEWGRF_ERROR_OTTD_VERSION_NUMBER :{1:STRING} kräver OpenTTD version {2:STRING} eller bättre
STR_NEWGRF_ERROR_AFTER_TRANSLATED_FILE :GRF-filen den var designad att översätta
STR_NEWGRF_ERROR_TOO_MANY_NEWGRFS_LOADED :För många NewGRFer är laddade
STR_NEWGRF_ERROR_STATIC_GRF_CAUSES_DESYNC :Att ladda {1:STRING} som statisk NewGRF med {STRING} kan orsaka desynkronisering
STR_NEWGRF_ERROR_STATIC_GRF_CAUSES_DESYNC :Att ladda {1:STRING} som statisk NewGRF med {2:STRING} kan orsaka desynkronisering
STR_NEWGRF_ERROR_UNEXPECTED_SPRITE :Oväntat spriteobjekt (spriteobjekt {3:NUM})
STR_NEWGRF_ERROR_UNKNOWN_PROPERTY :Okänd Action 0-egenskap {4:HEX} (spriteobjekt {3:NUM})
STR_NEWGRF_ERROR_INVALID_ID :Försök att använda ett ogiltligt ID (spriteobjekt {3:NUM})
@@ -3448,14 +3490,14 @@ STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT :Köp exklusiva
STR_LOCAL_AUTHORITY_ACTION_BRIBE :Muta de lokala myndigheterna
###length 8
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Starta en liten lokal reklamkampanj, för att attrahera fler passagerare och mer gods till dina tranporttjänster.{}Ger en temporär boost till stationers betyg i en liten radie runt stadens centrum.{}Kostnad: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Starta en medelstor lokal reklamkampanj, för att attrahera fler passagerare och mer gods till dina tranporttjänster.{}Ger en temporär boost till stationers betyg i en medelstor radie runt stadens centrum.{}Kostnad: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Starta en stor lokal reklamkampanj, för att attrahera fler passagerare och mer gods till dina transporttjänster.{}Ger en temporär boost till stationers betyg i en stor radie runt stadens centrum.{}Kostnad: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Bekosta ombyggnad av stadens vägnätverk.{}Orsakar ansenliga störningar för vägtrafik i upp till 6 månader.{}Kostnad: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Bygg en staty i ditt företags ära.{}Ger en permanent boost till stationers betyg i staden.{}Cost: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Bekosta uppbyggnad av nya byggnader i staden.{}Ger en temporär boost till stadens tillväxt.{}Kostnad: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Köp 1 års exklusiva transport rättigheter i staden.{}Lokala myndigheterna kommer inte tillåta passagerare och gods att använda dina motståndares stationer.{}Cost: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW} Muta de lokala myndigheterna för att öka din värdering, med risk för att få höga böter om du blir upptäckt.{} Kostnad: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{PUSH_COLOUR}{YELLOW}Starta en liten lokal reklamkampanj för att attrahera fler passagerare och mer gods till dina tranporttjänster.{}Ger en temporär boost till stationers betyg i en liten radie runt stadens centrum.{}{POP_COLOUR}Kostnad: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{PUSH_COLOUR}{YELLOW}Starta en medelstor lokal reklamkampanj, för att attrahera fler passagerare och mer gods till dina tranporttjänster.{}Ger en temporär boost till stationers betyg i en medelstor radie runt stadens centrum.{}{POP_COLOUR}Kostnad: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{PUSH_COLOUR}{YELLOW}Starta en stor lokal reklamkampanj, för att attrahera fler passagerare och mer gods till dina transporttjänster.{}Ger en temporär boost till stationers betyg i en stor radie runt stadens centrum.{}{POP_COLOUR}Kostnad: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{PUSH_COLOUR}{YELLOW}Bekosta ombyggnad av stadens vägnätverk.{}Orsakar ansenliga störningar för vägtrafik i upp till 6 månader.{}{POP_COLOUR}Kostnad: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{PUSH_COLOUR}{YELLOW}Bygg en staty till ditt företags ära.{}Ger en permanent boost till stationers betyg i staden.{}{POP_COLOUR}Cost: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{PUSH_COLOUR}{YELLOW}Bekosta konstruktion av nya byggnader i staden.{}Ger en temporär boost till stadens tillväxt.{}{POP_COLOUR}Kostnad: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{PUSH_COLOUR}{YELLOW}Köp 1 års exklusiva transporträttigheter i staden.{}De lokala myndigheterna kommer inte tillåta passagerare och gods att använda dina motståndares stationer.{}{POP_COLOUR}Kostnad: {CURRENCY_LONG}
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{PUSH_COLOUR}{YELLOW} Muta de lokala myndigheterna för att öka din värdering, med risk för att få höga böter om du blir upptäckt.{}{POP_COLOUR}Kostnad: {CURRENCY_LONG}
# Goal window
STR_GOALS_CAPTION :{WHITE}{COMPANY} Mål
@@ -3628,14 +3670,18 @@ STR_FINANCES_SECTION_SHIP_REVENUE :{GOLD}Skepp
STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}Ränta på lån
STR_FINANCES_SECTION_OTHER :{GOLD}Övrigt
STR_FINANCES_TOTAL_CAPTION :{WHITE}Totalt
STR_FINANCES_NEGATIVE_INCOME :-{CURRENCY_LONG}
STR_FINANCES_ZERO_INCOME :{CURRENCY_LONG}
STR_FINANCES_POSITIVE_INCOME :+{CURRENCY_LONG}
STR_FINANCES_PROFIT :{WHITE}Vinst
STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}Banksaldo
STR_FINANCES_OWN_FUNDS_TITLE :{WHITE}Egna medel
STR_FINANCES_LOAN_TITLE :{WHITE}Lån
STR_FINANCES_INTEREST_RATE :{WHITE}Ränta på lån: {BLACK}{NUM}%
STR_FINANCES_MAX_LOAN :{WHITE}Maxlån: {BLACK}{CURRENCY_LONG}
STR_FINANCES_TOTAL_CURRENCY :{BLACK}{CURRENCY_LONG}
STR_FINANCES_BANK_BALANCE :{WHITE}{CURRENCY_LONG}
STR_FINANCES_BORROW_BUTTON :{BLACK}Låna {CURRENCY_LONG}
STR_FINANCES_BORROW_TOOLTIP :{BLACK}Öka lånets storlek. Ctrl+klick lånar så mycket som möjligt
STR_FINANCES_REPAY_BUTTON :{BLACK}Återbetala {CURRENCY_LONG}
@@ -3736,7 +3782,7 @@ STR_INDUSTRY_VIEW_PRODUCES_N_CARGO :{BLACK}Producer
STR_INDUSTRY_VIEW_CARGO_LIST_EXTENSION :, {STRING}{STRING}
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Kräver:
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING}
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{0:STRING}{BLACK}{3:STRING}
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{STRING}{BLACK}: {CARGO_SHORT} väntar{STRING}
STR_CONFIG_GAME_PRODUCTION :{WHITE}Ändra produktion (produkt av 8, upp till 2040)
@@ -3766,6 +3812,8 @@ STR_VEHICLE_LIST_MANAGE_LIST_TOOLTIP :{BLACK}Skicka i
STR_VEHICLE_LIST_REPLACE_VEHICLES :Byt ut fordon
STR_VEHICLE_LIST_SEND_FOR_SERVICING :Skicka på service
STR_VEHICLE_LIST_PROFIT_THIS_YEAR_LAST_YEAR :{TINY_FONT}{BLACK}Vinst detta år: {CURRENCY_LONG} (förra året: {CURRENCY_LONG})
STR_VEHICLE_LIST_CARGO :{TINY_FONT}{BLACK}[{CARGO_LIST}]
STR_VEHICLE_LIST_NAME_AND_CARGO :{TINY_FONT}{BLACK}{STRING} {STRING}
STR_VEHICLE_LIST_SEND_TRAIN_TO_DEPOT :Skicka till depå
STR_VEHICLE_LIST_SEND_ROAD_VEHICLE_TO_DEPOT :Skicka till depå
@@ -3858,6 +3906,9 @@ STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Räckvid
STR_PURCHASE_INFO_AIRCRAFT_TYPE :{BLACK}Flygplanstyp: {GOLD}{STRING}
###length 3
STR_CARGO_TYPE_FILTER_ALL :Alla typer av last
STR_CARGO_TYPE_FILTER_FREIGHT :Gods
STR_CARGO_TYPE_FILTER_NONE :Ingen
###length VEHICLE_TYPES
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Lista av tågvagnar. Klicka på tågvagn för information. Ctrl+klick visar eller döljer vagnstypen
@@ -4027,7 +4078,7 @@ STR_ENGINE_PREVIEW_AIRCRAFT :flygplan
STR_ENGINE_PREVIEW_SHIP :skepp
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Kostnad: {CURRENCY_LONG} Vikt: {WEIGHT_SHORT}{}Hastighet: {VELOCITY} Kraft {POWER}{}Driftkostnad: {CURRENCY_LONG}/år{}Kapacitet: {CARGO_LONG}
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Kostnad: {CURRENCY_LONG} Vikt: {WEIGHT_SHORT}{}Hastighet: {VELOCITY} Effekt: {POWER} Max. T.E.: {6:FORCE}{}Driftkostnad: {4:CURRENCY_LONG}/år{}Kapacitet: {5:CARGO_LONG}
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Kostnad: {0:CURRENCY_LONG} Vikt: {1:WEIGHT_SHORT}{}Hastighet: {2:VELOCITY} Effekt: {3:POWER} Max. T.E.: {6:FORCE}{}Driftkostnad: {4:CURRENCY_LONG}/år{}Kapacitet: {5:CARGO_LONG}
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAP_RUNCOST :{BLACK}Kostnad: {CURRENCY_LONG} Maxhastiget: {VELOCITY}{}Kapacitet: {CARGO_LONG}{}Driftkostnad: {CURRENCY_LONG}/år
STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_CAP_CAP_RUNCOST :{BLACK}Kostnad: {CURRENCY_LONG} Maxhastighet: {VELOCITY}{}Flygplanstyp: {STRING}{}Kapacitet: {CARGO_LONG}, {CARGO_LONG}{}Driftkostnad: {CURRENCY_LONG}/år
STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_CAP_RUNCOST :{BLACK}Kostnad: {CURRENCY_LONG} Maxhastighet: {VELOCITY}{}Flygplanstyp: {STRING}{}Kapacitet: {CARGO_LONG}{}Driftkostnad: {CURRENCY_LONG}/år
@@ -4186,12 +4237,13 @@ STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Vikt: {L
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Vikt: {LTBLUE}{WEIGHT_SHORT} {BLACK}Kraft: {LTBLUE}{POWER}{BLACK} Maxhastiget: {LTBLUE}{VELOCITY} {BLACK}Max. T.E.: {LTBLUE}{FORCE}
STR_VEHICLE_INFO_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK}Vinst detta år: {LTBLUE}{CURRENCY_LONG} (förra året: {CURRENCY_LONG})
STR_VEHICLE_INFO_PROFIT_THIS_YEAR_LAST_YEAR_MIN_PERFORMANCE :{BLACK}Vinst detta år: {LTBLUE}{CURRENCY_LONG} (förra året: {CURRENCY_LONG}) {BLACK}Min. prestationsvärdering: {LTBLUE}{POWER_TO_WEIGHT}
STR_VEHICLE_INFO_RELIABILITY_BREAKDOWNS :{BLACK}Tillförlitlighet: {LTBLUE}{COMMA}% {BLACK}Motorstopp sedan senaste servicen: {LTBLUE}{COMMA}
STR_VEHICLE_INFO_BUILT_VALUE :{LTBLUE}{ENGINE} {BLACK}Byggt: {LTBLUE}{NUM}{BLACK} Värde: {LTBLUE}{CURRENCY_LONG}
STR_VEHICLE_INFO_NO_CAPACITY :{BLACK}Kapacitet: {LTBLUE}Ingen{STRING}
STR_VEHICLE_INFO_CAPACITY :{BLACK}Kapacitet: {LTBLUE}{CARGO_LONG}{3:STRING}
STR_VEHICLE_INFO_CAPACITY_MULT :{BLACK}Kapacitet: {LTBLUE}{CARGO_LONG}{3:STRING} (x{4:NUM})
STR_VEHICLE_INFO_CAPACITY :{BLACK}Kapacitet: {LTBLUE}{0:CARGO_LONG}{3:STRING}
STR_VEHICLE_INFO_CAPACITY_MULT :{BLACK}Kapacitet: {LTBLUE}{0:CARGO_LONG}{3:STRING} (x{4:NUM})
STR_VEHICLE_INFO_CAPACITY_CAPACITY :{BLACK}Kapacitet: {LTBLUE}{CARGO_LONG}, {CARGO_LONG}{STRING}
STR_VEHICLE_INFO_FEEDER_CARGO_VALUE :{BLACK} Överför kredit: {LTBLUE}{CURRENCY_LONG}
@@ -4457,25 +4509,25 @@ STR_TIMETABLE_STATUS_NOT_STARTED :{BLACK}Den här
STR_TIMETABLE_STATUS_START_AT :{BLACK}Den här tidtabellen kommer starta {STRING}
STR_TIMETABLE_STARTING_DATE :{BLACK}Startdatum
STR_TIMETABLE_STARTING_DATE_TOOLTIP :{BLACK}Välj ett datum som startpunkt för den här tidtabellen. Om tidtabellen är fullt tidssatt så innebär Ctrl+klick att startpunkten sätts för denna tidtabell och att startpunkten för övriga fordon som delar dessa order fördelas ut jämt baserat på deras relativa ordning
STR_TIMETABLE_STARTING_DATE_TOOLTIP :{BLACK}Välj ett datum som startpunkt för den här tidtabellen. Om tidtabellen är fullt tidssatt så gör ett Ctrl+klick alla fordon som delar dessa order fördelas jämt från det givna datumet, baserat på deras relativa ordning
STR_TIMETABLE_CHANGE_TIME :{BLACK}Ändra tid
STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Ändra hur lång tid den markerade ordern bör ta
STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Ändra hur lång tid den markerade ordern bör ta. Ctrl+klick ställer in tiden för alla ordrar
STR_TIMETABLE_CLEAR_TIME :{BLACK}Rensa tid
STR_TIMETABLE_CLEAR_TIME_TOOLTIP :{BLACK}Rensa tiden för markerad order
STR_TIMETABLE_CLEAR_TIME_TOOLTIP :{BLACK}Ta bort tiden för markerad order. Ctrl+klick tar bort tiden för alla ordrar
STR_TIMETABLE_CHANGE_SPEED :{BLACK}Ändra hastighetsgräns
STR_TIMETABLE_CHANGE_SPEED_TOOLTIP :{BLACK}Ändra hastighetsgräns för markerad order
STR_TIMETABLE_CHANGE_SPEED_TOOLTIP :{BLACK}Ändra hastighetsgräns för markerad order. Ctrl+klick ställer in hastighetsgränsen för alla ordrar
STR_TIMETABLE_CLEAR_SPEED :{BLACK}Rensa hastighetsgräns
STR_TIMETABLE_CLEAR_SPEED_TOOLTIP :{BLACK}Rensa hastighetsgräns för markerad order
STR_TIMETABLE_CLEAR_SPEED_TOOLTIP :{BLACK}Ta bort hastighetsgräns för markerad order. Ctrl+klick tar bort hastighetsgränsen för alla ordrar
STR_TIMETABLE_RESET_LATENESS :{BLACK}Rensa räknaren för sen ankomst
STR_TIMETABLE_RESET_LATENESS_TOOLTIP :{BLACK}Nollställ räknaren för sen ankomst så att fordonet kommer i tid
STR_TIMETABLE_AUTOFILL :{BLACK}Fyll i automatiskt
STR_TIMETABLE_AUTOFILL_TOOLTIP :{BLACK}Fyll i tidtabellen automatiskt med värden från nästa resa (Ctrl+klick för att försöka behålla väntetiderna)
STR_TIMETABLE_AUTOFILL_TOOLTIP :{BLACK}Fyll i tidtabellen automatiskt med värden från nästa resa. Ctrl+klicka för att försöka behålla väntetiderna
STR_TIMETABLE_EXPECTED :{BLACK}Förväntat
STR_TIMETABLE_SCHEDULED :{BLACK}Schemalagt
@@ -4519,6 +4571,8 @@ STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Ett av s
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}Felsökning av datorspelare / spelskript är bara tillgänglig för servern
# AI configuration window
STR_AI_CONFIG_CAPTION_AI :{WHITE}Inställningar för AI
STR_AI_CONFIG_CAPTION_GAMESCRIPT :{WHITE}Inställningar för spelskript
STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}Spelskriptet som kommer att läsas in i nästa spel
STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}Datorspelare som kommer att läsas in i nästa spel
STR_AI_CONFIG_HUMAN_PLAYER :Mänsklig spelare
@@ -4532,10 +4586,11 @@ STR_AI_CONFIG_MOVE_DOWN :{BLACK}Flytta n
STR_AI_CONFIG_MOVE_DOWN_TOOLTIP :{BLACK}Flytta ner vald datorspelare i listan
STR_AI_CONFIG_GAMESCRIPT :{SILVER}Spelskript
STR_AI_CONFIG_GAMESCRIPT_PARAM :{SILVER}Parametrar
STR_AI_CONFIG_AI :{SILVER}Datorspelare
STR_AI_CONFIG_CHANGE_AI :Datorspelare
STR_AI_CONFIG_CHANGE_GAMESCRIPT :Spelskript
STR_AI_CONFIG_CHANGE_AI :{BLACK}Välj datorspelare
STR_AI_CONFIG_CHANGE_GAMESCRIPT :{BLACK}Välj spelskript
STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}Läs in ett annat skript
STR_AI_CONFIG_CONFIGURE :{BLACK}Konfigurera
STR_AI_CONFIG_CONFIGURE_TOOLTIP :{BLACK}Konfigurera datorspelarens parametrar
@@ -4564,7 +4619,7 @@ STR_SCREENSHOT_HEIGHTMAP_SCREENSHOT :{BLACK}Skärmdu
STR_SCREENSHOT_MINIMAP_SCREENSHOT :{BLACK}Skärmdump av miniatyrkartan
# AI Parameters
STR_AI_SETTINGS_CAPTION_AI :Datorspelarens
STR_AI_SETTINGS_CAPTION_AI :{WHITE}Datorspelarens parametrar
STR_AI_SETTINGS_CLOSE :{BLACK}Stäng
STR_AI_SETTINGS_RESET :{BLACK}Återställ
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}
@@ -4620,7 +4675,7 @@ STR_GAME_SAVELOAD_ERROR_TOO_NEW_SAVEGAME :Sparfilen är g
STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE :Filen är inte läsbar
STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE :Filen är inte skrivbar
STR_GAME_SAVELOAD_ERROR_DATA_INTEGRITY_CHECK_FAILED :Integritetskontrollen på datan misslyckades
STR_GAME_SAVELOAD_ERROR_PATCHPACK :Sparat spel är från en modifierat version
STR_GAME_SAVELOAD_ERROR_PATCHPACK :Sparat spel är från en modifierad version
STR_GAME_SAVELOAD_NOT_AVAILABLE :<not available>
STR_WARNING_LOADGAME_REMOVED_TRAMS :{WHITE}Spelet sparades i en version som ej stöder spårvagn. Alla spårvagnar har tagits bort
@@ -4728,6 +4783,7 @@ STR_ERROR_TOO_MANY_INDUSTRIES :{WHITE}... för
STR_ERROR_CAN_T_GENERATE_INDUSTRIES :{WHITE}Kan inte generera industrier...
STR_ERROR_CAN_T_BUILD_HERE :{WHITE}Kan inte bygga {STRING} här...
STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY :{WHITE}Kan inte bygga denna typ av industri här...
STR_ERROR_CAN_T_PROSPECT_INDUSTRY :{WHITE}Kan inte prospektera för industrin...
STR_ERROR_INDUSTRY_TOO_CLOSE :{WHITE}... för nära en annan industri
STR_ERROR_MUST_FOUND_TOWN_FIRST :{WHITE}... måste grunda stad först
STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}... endast en per stad
@@ -4742,6 +4798,8 @@ STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... skog
STR_ERROR_CAN_ONLY_BE_BUILT_ABOVE_SNOW_LINE :{WHITE}... kan endast byggas ovanför snögränsen
STR_ERROR_CAN_ONLY_BE_BUILT_BELOW_SNOW_LINE :{WHITE}... kan endast byggas nedanför snögränsen
STR_ERROR_PROSPECTING_WAS_UNLUCKY :{WHITE}Finansieringen misslyckades att prospektera på grund av otur; försök igen
STR_ERROR_NO_SUITABLE_PLACES_FOR_PROSPECTING :{WHITE}Det fanns inga lämpliga platser för att prospektera för denna industri
STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES :{WHITE}Det fanns inga lämpliga platser för '{STRING}'-industrier
STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES_EXPLANATION :{WHITE}Ändra parametrarna för kartgenereringen för att skapa en bättre karta
@@ -4909,6 +4967,7 @@ STR_ERROR_OBJECT_IN_THE_WAY :{WHITE}Objekt i
STR_ERROR_COMPANY_HEADQUARTERS_IN :{WHITE}... huvudkontor i vägen
STR_ERROR_CAN_T_PURCHASE_THIS_LAND :{WHITE}Kan inte köpa denna mark...
STR_ERROR_YOU_ALREADY_OWN_IT :{WHITE}... du äger den redan!
STR_ERROR_BUILD_OBJECT_LIMIT_REACHED :{WHITE}... gränsen för konstruktion av objekt är nådd
# Group related errors
STR_ERROR_GROUP_CAN_T_CREATE :{WHITE}Kan inte skapa grupp...
@@ -4981,6 +5040,7 @@ STR_ERROR_CAN_T_CHANGE_SERVICING :{WHITE}Kan inte
STR_ERROR_VEHICLE_IS_DESTROYED :{WHITE}... fordonet är förstört
STR_ERROR_CAN_T_CLONE_VEHICLE_LIST :{WHITE}... alla fordon är inte identiska
STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL :{WHITE}Inga fordon alls kommer att vara tillgängliga
STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Ändra din konfiguration av NewGRF:er
@@ -5008,6 +5068,8 @@ STR_ERROR_CAN_T_SKIP_TO_ORDER :{WHITE}Kan inte
STR_ERROR_CAN_T_COPY_SHARE_ORDER :{WHITE}... fordonet kan inte nå alla stationer
STR_ERROR_CAN_T_ADD_ORDER :{WHITE}... fordonet kan inte komma fram till denna station
STR_ERROR_CAN_T_ADD_ORDER_SHARED :{WHITE}... ett fordon som delar denna order kan inte komma till denna station
STR_ERROR_CAN_T_COPY_ORDER_VEHICLE_LIST :{WHITE}... alla fordon har inte samma order
STR_ERROR_CAN_T_SHARE_ORDER_VEHICLE_LIST :{WHITE}... alla fordon delar inte order
STR_ERROR_CAN_T_SHARE_ORDER_LIST :{WHITE}Kan inte dela orderlistan...
STR_ERROR_CAN_T_STOP_SHARING_ORDER_LIST :{WHITE}Kan inte sluta dela orderlistan...

View File

@@ -200,6 +200,7 @@ STR_UNITS_POWER_IMPERIAL :{COMMA}{NBSP}hp
STR_UNITS_POWER_METRIC :{COMMA}{NBSP}hp
STR_UNITS_POWER_SI :{COMMA}{NBSP}kW
STR_UNITS_POWER_SI_TO_WEIGHT_IMPERIAL :{DECIMAL}{NBSP}kW/t
STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}{NBSP}டன்
STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}{NBSP}டன்
@@ -958,13 +959,17 @@ STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}தி
STR_GAME_OPTIONS_RESOLUTION_OTHER :மற்றவை
STR_GAME_OPTIONS_RESOLUTION_ITEM :{NUM}x{NUM}
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}விளையாட்டு மறுதொடக்கம் செய்யப்பட்ட பிறகு மட்டுமே இந்த அமைப்பு நடைமுறைக்கு வரும்
STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK}VSync
STR_GAME_OPTIONS_GUI_SCALE_1X :1x
STR_GAME_OPTIONS_GUI_SCALE_2X :2x
STR_GAME_OPTIONS_GRAPHICS :{BLACK}அசைவூட்டங்கள்
STR_GAME_OPTIONS_REFRESH_RATE_ITEM :{NUM}Hz
@@ -1137,6 +1142,7 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :வலது
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :அதிகபட்ச ஆரம்ப கடன்: {STRING}
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :ஒரு நிறுவனத்தால் பெறமுடியும் கடன் (பணவீக்கத்தினைக் கணக்கில் எடுத்துக் கொள்ளாமல்)
###setting-zero-is-special
STR_CONFIG_SETTING_INTEREST_RATE :வட்டி: {STRING}
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :கடன் வட்டி;செயற்படுத்தினால் பணவீக்கத்தினையும் கட்டுப்படுத்தும்
@@ -1169,9 +1175,10 @@ STR_CONFIG_SETTING_TRAIN_REVERSING_HELPTEXT :இயக்க
STR_CONFIG_SETTING_DISASTERS :பேரழிவுகள்: {STRING}
STR_CONFIG_SETTING_CITY_APPROVAL :நகர மறு அமைப்பின் மீது நகராட்சியின் நிலை: {STRING}
STR_CONFIG_SETTING_CITY_APPROVAL :நகராட்சியின் மனப்பாங்கு: {STRING}
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :நிறுவனங்களின் சத்தம் மற்றும் சுற்றுச்சூழல் சேதம் அவர்களின் நகர மதிப்பீட்டை பாதிக்கும் மற்றும் அவற்றின் பகுதியில் மேலும் கட்டுமான நடவடிக்கைகளைத் தேர்வுசெய்க
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :வரைபட உயர வரம்பு: {STRING}
###setting-zero-is-special
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE} அதிகபட்ச வரைபட உயரமாக இந்த மதிப்பை நீங்கள் தர இயலாது. வரைபடத்தில் குறைந்தது ஒரு மலையாவது இந்த மதிப்பை விட உயரமாக உள்ளது
@@ -1265,6 +1272,7 @@ STR_CONFIG_SETTING_FREIGHT_TRAINS :பெரிய
STR_CONFIG_SETTING_FREIGHT_TRAINS_HELPTEXT :ரயில்களில் சரக்குகளை கொண்டு செல்வதன் தாக்கத்தை அமைக்கவும். அதிக மதிப்பு ரயில்களுக்கு, குறிப்பாக மலைகளில் தேவைப்படும் அளவுக்கு சரக்குகளை எடுத்துச் செல்கிறது
STR_CONFIG_SETTING_PLANE_SPEED :விமான வேக பெருக்கி: {STRING}
STR_CONFIG_SETTING_PLANE_SPEED_HELPTEXT :விமானங்களின் போக்குவரத்து வருமானத்தின் அளவைக் குறைக்க, மற்ற வாகன வகைகளுடன் ஒப்பிடும்போது விமானங்களின் ஒப்பீட்டு வேகத்தை அமைக்கவும்
STR_CONFIG_SETTING_PLANE_SPEED_VALUE :1 / {COMMA}
STR_CONFIG_SETTING_PLANE_CRASHES :விமான விபத்துகளின் எண்ணிக்கை: {STRING}
@@ -1281,6 +1289,7 @@ STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}வா
STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :கட்டட பராமரிப்பு: {STRING}
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR :துவங்கும் நிறுவனத்தின் வண்ணம்: {STRING}
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_HELPTEXT :துவங்கும் நிறுவனத்தின் வண்ணம்
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :விமான நிலையங்கள் என்றும் காலாவதியாகாது: {STRING}
@@ -1392,6 +1401,7 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :ஊதா
###length 4
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREYSCALE :சாம்பல் நிறமான காட்சி
STR_CONFIG_SETTING_SCROLLMODE :பார்படத்தின் பக்கமுருட்டல் நடத்தை: {STRING}
###length 4
STR_CONFIG_SETTING_SCROLLMODE_RMB :வலது சுட்டி பொத்தானைக் கொண்டு வரைபடத்தை நகர்த்தவும்
STR_CONFIG_SETTING_SCROLLMODE_LMB :இடது சுட்டி பொத்தானைக் கொண்டு வரைபடத்தை நகர்த்தவும்
@@ -1426,6 +1436,7 @@ STR_CONFIG_SETTING_OSK_ACTIVATION_SINGLE_CLICK :ஒரு அ
###length 3
STR_CONFIG_SETTING_USE_RELAY_SERVICE_NEVER :என்றுமில்லை
STR_CONFIG_SETTING_USE_RELAY_SERVICE_ASK :கேள்
STR_CONFIG_SETTING_USE_RELAY_SERVICE_ALLOW :அனுமதி
###length 3
STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_COMMAND :Command+Click
@@ -1478,6 +1489,7 @@ STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :பயன்ப
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT :முன்னோக்கியின் வேக வரம்பு: {STRING}
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_VAL :{NUM}% இயல்பான விலையாட்டு வேகம்
###setting-zero-is-special
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_ZERO :வரம்பு இல்லை (உங்கள் கணினி அனுமதிக்கும் அளவுக்கு வேகமாக)
@@ -1581,6 +1593,7 @@ STR_CONFIG_SETTING_NEWS_INDUSTRY_CLOSE_HELPTEXT :தொழிற
STR_CONFIG_SETTING_NEWS_ECONOMY_CHANGES :பொருளாதார மாற்றங்கள்: {STRING}
STR_CONFIG_SETTING_NEWS_ECONOMY_CHANGES_HELPTEXT :உலக பொருளாதார மாற்றங்களைப் பற்றி செய்தித்தாளினைக் காட்டு
STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_COMPANY_HELPTEXT :நிறுவனத்தால் வழங்கப்படும் தொழில்களின் உற்பத்தி நிலை மாறும்போது செய்தித்தாளைக் காட்டவும்
STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_UNSERVED :மற்ற தொழிற்சாலைகளின் உற்பத்தி மாற்றங்கள்: {STRING}
@@ -1637,6 +1650,7 @@ STR_CONFIG_SETTING_SIGNAL_GUI_MODE_HELPTEXT :சிக்ன
###length 2
STR_CONFIG_SETTING_TOWN_LAYOUT :புதிய நகரங்களுக்கான சாலை கட்டங்கள்: {STRING}
STR_CONFIG_SETTING_TOWN_LAYOUT_HELPTEXT :நகரங்களுக்கான சாலை தளவமைப்பு
###length 5
STR_CONFIG_SETTING_TOWN_LAYOUT_DEFAULT :அசலான
STR_CONFIG_SETTING_TOWN_LAYOUT_BETTER_ROADS :நல்ல சாலைகள்
@@ -1702,6 +1716,7 @@ STR_CONFIG_SETTING_TOWN_GROWTH_FAST :வேகமா
STR_CONFIG_SETTING_TOWN_GROWTH_VERY_FAST :அதிவேகமாக
STR_CONFIG_SETTING_LARGER_TOWNS :நகரங்கள் மாநகரங்கள் ஆகும் வாய்ப்பு: {STRING}
STR_CONFIG_SETTING_LARGER_TOWNS_HELPTEXT :நகரமாக மாறும் நகரங்களின் எண்ணிக்கை, இதனால் பெரியதாகத் தொடங்கி வேகமாக வளரும் நகரம்
STR_CONFIG_SETTING_LARGER_TOWNS_VALUE :1 இல் {COMMA}
###setting-zero-is-special
STR_CONFIG_SETTING_LARGER_TOWNS_DISABLED :ஒன்றுமில்லை
@@ -1749,6 +1764,7 @@ STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_IMPERIAL :இம்பீ
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_METRIC :மெட்ரிக் (I)
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_SI :SI (மீ³)
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE :இழு திறன் அலகுகள்: {STRING}
###length 3
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_IMPERIAL :இம்பீரியல் (lbf)
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_METRIC :மெட்ரிக் (kgf)
@@ -2066,12 +2082,14 @@ STR_NETWORK_COMPANY_LIST_CLIENT_LIST :இணைய
STR_NETWORK_COMPANY_LIST_SPECTATE :பார்வையாளனாக பார்
# Network client list
STR_NETWORK_CLIENT_LIST_CAPTION :{WHITE}இணைய வீரர்கள்
STR_NETWORK_CLIENT_LIST_SERVER_NAME_EDIT_TOOLTIP :{BLACK}உங்கள் சேவையகத்தின் பெயரைத் திருத்தவும்
STR_NETWORK_CLIENT_LIST_SERVER_NAME_QUERY_CAPTION :சேவையகத்தின் பெயர்
STR_NETWORK_CLIENT_LIST_SERVER_VISIBILITY :{BLACK}தெரிவுநிலை
STR_NETWORK_CLIENT_LIST_SERVER_CONNECTION_TYPE :{BLACK}தொடர்பு வகை
STR_NETWORK_CLIENT_LIST_SERVER_CONNECTION_TYPE_TOOLTIP :{BLACK}உங்கள் சேவையகத்தை மற்றவர்கள் எப்படி அணுகலாம்
STR_NETWORK_CLIENT_LIST_PLAYER_NAME_TOOLTIP :{BLACK}உங்கள் வீரரின் பெயர்
STR_NETWORK_CLIENT_LIST_PLAYER_NAME_EDIT_TOOLTIP :{BLACK}உங்கள் வீரரின் பெயரைத் திருத்தவும்
STR_NETWORK_CLIENT_LIST_ADMIN_COMPANY_TOOLTIP :{BLACK}இந்த நிறுவனத்திற்கான நிர்வாக நடவடிக்கைகள்
STR_NETWORK_CLIENT_LIST_JOIN_TOOLTIP :இந்த நிறுவனத்தில் சேரு
STR_NETWORK_CLIENT_LIST_CHAT_CLIENT_TOOLTIP :{BLACK}இந்த விளையாட்டாளருக்கு ஒரு செய்தியை அனுப்பவும்
@@ -2079,6 +2097,7 @@ STR_NETWORK_CLIENT_LIST_CHAT_SPECTATOR_TOOLTIP :{BLACK}அன
STR_NETWORK_CLIENT_LIST_NEW_COMPANY :(புதிய நிறுவனம்)
STR_NETWORK_CLIENT_LIST_NEW_COMPANY_TOOLTIP :{BLACK}புதிய நிறுவனத்தினை நிறுவி விளையாடு
STR_NETWORK_CLIENT_LIST_PLAYER_ICON_SELF_TOOLTIP :இது நீன்கள்
STR_NETWORK_CLIENT_LIST_PLAYER_ICON_HOST_TOOLTIP :{BLACK}இது விலையாட்டின் வழங்குபவர்
STR_NETWORK_CLIENT_LIST_CLIENT_COMPANY_COUNT :{BLACK}{NUM} வாடிக்கையாளர்{P "" கள்} / {NUM} நிறுவன{P ம் ங்கள்}
# Matches ConnectionType
@@ -2370,8 +2389,6 @@ STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}சி
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}இரயில்வே பாலத்தினை தேர்ந்தெடு
STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}சாலைப் பாலத்தினை தேர்ந்தெடு
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}பாலம் தேர்ந்தெடுத்தல் - தேவையான பாலத்தினைக் கட்ட அதனினை சொடுக்கவும்
STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY}
STR_BRIDGE_NAME_SUSPENSION_STEEL :தொங்குபாலம், எஃகு
STR_BRIDGE_NAME_GIRDER_STEEL :உத்திரம்பாலம் , எஃகு
STR_BRIDGE_NAME_CANTILEVER_STEEL :நெடுங்கைபாலம், எஃகு
@@ -2507,6 +2524,7 @@ STR_FOUND_TOWN_RANDOM_TOWN_BUTTON :{BLACK}ஏத
STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP :{BLACK}ஏதொவொறு இடத்தில் நகரத்தினை நிறுவு
STR_FOUND_TOWN_MANY_RANDOM_TOWNS :{BLACK}பல வெவ்வேறு நகரங்கள்
STR_FOUND_TOWN_RANDOM_TOWNS_TOOLTIP :{BLACK}வரைபடத்தினை நகரங்களினால் நிறப்பு
STR_FOUND_TOWN_EXPAND_ALL_TOWNS :{BLACK}எல்லா ஊர்களையும் விரிவுபடுத்து
STR_FOUND_TOWN_NAME_TITLE :{YELLOW}நகரத்தின் பெயர்:
STR_FOUND_TOWN_NAME_EDITOR_TITLE :{BLACK}நகரத்தின் பெயரினை இடு
@@ -2697,6 +2715,7 @@ STR_FRAMERATE_MEMORYUSE :{WHITE}நி
STR_FRAMERATE_MS_GOOD :{LTBLUE}{DECIMAL} ms
STR_FRAMERATE_MS_WARN :{YELLOW}{DECIMAL} நுண்ணொடி
STR_FRAMERATE_MS_BAD :{RED}{DECIMAL} மில்லி விநாடி(கள்)
STR_FRAMERATE_FPS_WARN :{YELLOW}{DECIMAL} பிரேம்கள்/வினாடி
STR_FRAMERATE_FPS_BAD :{RED}{DECIMAL} வினாடிக்கு பிரேம்கள்
STR_FRAMERATE_BYTES_GOOD :{LTBLUE}{BYTES}
STR_FRAMERATE_GRAPH_SECONDS :{TINY_FONT}{COMMA} விநாடி(கள்)
@@ -2719,6 +2738,7 @@ STR_FRAMETIME_CAPTION_GL_TRAINS :இரயில
STR_FRAMETIME_CAPTION_GL_ROADVEHS :சாலை வாகனத்தின் பயண நேரம்
STR_FRAMETIME_CAPTION_GL_AIRCRAFT :விமான டிக்குகள்
STR_FRAMETIME_CAPTION_GL_LANDSCAPE :உலக சொடுக்குகள்
STR_FRAMETIME_CAPTION_GL_LINKGRAPH :இணைப்பு வரைபட தாமதம்
STR_FRAMETIME_CAPTION_DRAWING :கிராபிக்ஸ் ரெண்டரிங்
STR_FRAMETIME_CAPTION_VIDEO :வீடியோ வெளியீடு
STR_FRAMETIME_CAPTION_SOUND :ஒலி கலவை
@@ -2747,6 +2767,7 @@ STR_SAVELOAD_DETAIL_CAPTION :{BLACK}ஆட
STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}எந்த தகவலும் கிடைக்கவில்லை
STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING}
STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF: {WHITE}{STRING}
STR_SAVELOAD_OVERWRITE_TITLE :{WHITE}கோப்பை மேலெழுதவும்
STR_SAVELOAD_OVERWRITE_WARNING :{YELLOW}ஏற்கனவே உள்ள கோப்பை மேலெழுத விரும்புகிறீர்களா?
STR_SAVELOAD_DIRECTORY :{STRING} (கோப்பகம்)
STR_SAVELOAD_PARENT_DIRECTORY :{STRING} (தாய் கோப்புறை)
@@ -2887,6 +2908,7 @@ STR_NEWGRF_SETTINGS_VERSION :{BLACK}பத
STR_NEWGRF_SETTINGS_MIN_VERSION :{BLACK}குறைந்த். பயன்படுத்தக்கூடிய பதிப்பு: {SILVER}{NUM}
STR_NEWGRF_SETTINGS_MD5SUM :{BLACK}MD5sum: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_PALETTE :{BLACK}தட்டு: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_PALETTE_DEFAULT :இயல்பிருப்பு (D)
STR_NEWGRF_SETTINGS_PALETTE_DEFAULT_32BPP :முதன்மை / 32 bpp
STR_NEWGRF_SETTINGS_PALETTE_LEGACY :மரபுரிமை (W)
STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}குணாதிசயங்கள்: {SILVER}{STRING}
@@ -2933,6 +2955,7 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}மு
STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}முன்னிருந்தமாதிரி மாற்று
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}தற்போதைய ஆஃப்செட்களை மீட்டமைக்கவும்
STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X ஒதுக்கம்: {NUM}, Y ஒதுக்கம்: {NUM} (அறுதி)
STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}X ஒதுக்கம்: {NUM}, Y ஒதுக்கம்: {NUM} (சார்பு)
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}ஸ்பிரைட்டினைத் தேர்ந்தெடுக்கவும்
@@ -2944,6 +2967,7 @@ STR_NEWGRF_ERROR_MSG_WARNING :{RED}எச்
STR_NEWGRF_ERROR_MSG_ERROR :{RED}பிழை: {SILVER}{STRING}
STR_NEWGRF_ERROR_MSG_FATAL :{RED}மரணம்: {SILVER}{STRING}
STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}மரணமான NewGRF பிழை ஏற்பட்டுள்ளது:{}{STRING}
STR_NEWGRF_ERROR_VERSION_NUMBER :OpenTTDஆல் தெரிவித்த TTDPatch விருத்துடன் {1:STRING} செயல்படாது
STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{1:STRING} ஆனது {STRING} TTD பதிப்பிற்காகவே
STR_NEWGRF_ERROR_UNSET_SWITCH :{1:STRING} ஆனது {STRING} உடன் இணைந்து பயன்படுத்த வடிவமைக்கப்பட்டுள்ளது
STR_NEWGRF_ERROR_INVALID_PARAMETER :செல்லாத குணாதிசயம் {1:STRING} இன்: குணாதிசயம் {STRING} ({NUM})
@@ -3229,6 +3253,7 @@ STR_FINANCES_SECTION_SHIP_REVENUE :{GOLD}கப்
STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}கடன் வட்டி
STR_FINANCES_SECTION_OTHER :{GOLD}மற்றவை
STR_FINANCES_TOTAL_CAPTION :{WHITE}மொத்தம்
STR_FINANCES_NEGATIVE_INCOME :{BLACK}-{CURRENCY_LONG}
STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURRENCY_LONG}
STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}வங்கி கையிருப்பு
@@ -3367,6 +3392,7 @@ STR_VEHICLE_LIST_SEND_AIRCRAFT_TO_HANGAR :பணிமன
STR_VEHICLE_LIST_MASS_STOP_LIST_TOOLTIP :{BLACK}பட்டியலில் உள்ள அனைத்து வாகனங்களையும் நிறுத்த இங்கே சொடுக்கவும்
STR_VEHICLE_LIST_MASS_START_LIST_TOOLTIP :{BLACK}பட்டியலில் உள்ள அனைத்து வாகனங்களையும் இயக்க இங்கே சொடுக்கவும்
STR_VEHICLE_LIST_AVAILABLE_ENGINES_TOOLTIP :{BLACK}இந்த வகை வாகனத்திற்கான எஞ்சின் வடிவமைப்புகளின் பட்டியலைப் பார்க்கவும்
STR_VEHICLE_LIST_SHARED_ORDERS_LIST_CAPTION :{WHITE}{COMMA} வாகன{P "த்தின்" ங்களின்} பகிர்ந்த கட்டளைகள்
@@ -3446,6 +3472,7 @@ STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}தூ
STR_PURCHASE_INFO_AIRCRAFT_TYPE :{BLACK}விமான வகை: {GOLD}{STRING}
###length 3
STR_CARGO_TYPE_FILTER_FREIGHT :சரக்கு
###length VEHICLE_TYPES
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}இரயில் வாகனங்கள் பட்டியல் - மேலும் விவரங்களுக்கு வாகனத்தை சொடுக்கவும்
@@ -3460,6 +3487,8 @@ STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}கப
STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}விமானத்தை வாங்கு
###length VEHICLE_TYPES
STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_BUTTON :{BLACK}வாகனத்தை வாங்கி மாற்றியமை
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_REFIT_VEHICLE_BUTTON :{BLACK}வாகனத்தை வாங்கி மாற்றியமை
STR_BUY_VEHICLE_SHIP_BUY_REFIT_VEHICLE_BUTTON :{BLACK}கப்பலை வாங்கி மாற்றியமை
STR_BUY_VEHICLE_AIRCRAFT_BUY_REFIT_VEHICLE_BUTTON :{BLACK}விமானத்தை வாங்கி மாற்றியமை

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