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https://github.com/OpenTTD/OpenTTD.git
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85
.github/workflows/release-docs.yml
vendored
Normal file
85
.github/workflows/release-docs.yml
vendored
Normal file
@@ -0,0 +1,85 @@
|
||||
name: Release (Docs)
|
||||
|
||||
on:
|
||||
workflow_call:
|
||||
inputs:
|
||||
version:
|
||||
required: true
|
||||
type: string
|
||||
|
||||
jobs:
|
||||
docs:
|
||||
name: Docs
|
||||
|
||||
runs-on: ubuntu-20.04
|
||||
|
||||
steps:
|
||||
- name: Download source
|
||||
uses: actions/download-artifact@v3
|
||||
with:
|
||||
name: internal-source
|
||||
|
||||
- name: Unpack source
|
||||
run: |
|
||||
tar -xf source.tar.gz --strip-components=1
|
||||
|
||||
- name: Install dependencies
|
||||
run: |
|
||||
echo "::group::Update apt"
|
||||
sudo apt-get update
|
||||
echo "::endgroup::"
|
||||
|
||||
echo "::group::Install dependencies"
|
||||
sudo apt-get install -y --no-install-recommends \
|
||||
doxygen \
|
||||
# EOF
|
||||
echo "::endgroup::"
|
||||
env:
|
||||
DEBIAN_FRONTEND: noninteractive
|
||||
|
||||
- name: Build
|
||||
run: |
|
||||
mkdir -p ${GITHUB_WORKSPACE}/build
|
||||
cd ${GITHUB_WORKSPACE}/build
|
||||
|
||||
echo "::group::CMake"
|
||||
cmake ${GITHUB_WORKSPACE} \
|
||||
-DCMAKE_BUILD_TYPE=RelWithDebInfo \
|
||||
-DOPTION_DOCS_ONLY=ON \
|
||||
# EOF
|
||||
echo "::endgroup::"
|
||||
|
||||
echo "::group::Build"
|
||||
cmake --build . --target docs
|
||||
echo "::endgroup::"
|
||||
|
||||
- name: Create bundles
|
||||
run: |
|
||||
BASENAME=openttd-${{ inputs.version }}
|
||||
|
||||
cd ${GITHUB_WORKSPACE}/build
|
||||
|
||||
mv docs/source ${BASENAME}-docs
|
||||
mv docs/ai-api ${BASENAME}-docs-ai
|
||||
mv docs/gs-api ${BASENAME}-docs-gs
|
||||
|
||||
mkdir -p bundles
|
||||
|
||||
echo "::group::Create docs bundle"
|
||||
tar --xz -cf bundles/${BASENAME}-docs.tar.xz ${BASENAME}-docs
|
||||
echo "::endgroup::"
|
||||
|
||||
echo "::group::Create AI API docs bundle"
|
||||
tar --xz -cf bundles/${BASENAME}-docs-ai.tar.xz ${BASENAME}-docs-ai
|
||||
echo "::endgroup::"
|
||||
|
||||
echo "::group::Create GameScript API docs bundle"
|
||||
tar --xz -cf bundles/${BASENAME}-docs-gs.tar.xz ${BASENAME}-docs-gs
|
||||
echo "::endgroup::"
|
||||
|
||||
- name: Store bundles
|
||||
uses: actions/upload-artifact@v3
|
||||
with:
|
||||
name: openttd-docs
|
||||
path: build/bundles/*.tar.xz
|
||||
retention-days: 5
|
100
.github/workflows/release-linux.yml
vendored
Normal file
100
.github/workflows/release-linux.yml
vendored
Normal file
@@ -0,0 +1,100 @@
|
||||
name: Release (Linux)
|
||||
|
||||
on:
|
||||
workflow_call:
|
||||
|
||||
jobs:
|
||||
linux:
|
||||
name: Linux (Generic)
|
||||
|
||||
runs-on: ubuntu-20.04
|
||||
container:
|
||||
# manylinux2014 is based on CentOS 7, but already has a lot of things
|
||||
# installed and preconfigured. It makes it easier to build OpenTTD.
|
||||
image: quay.io/pypa/manylinux2014_x86_64
|
||||
|
||||
steps:
|
||||
- name: Download source
|
||||
uses: actions/download-artifact@v3
|
||||
with:
|
||||
name: internal-source
|
||||
|
||||
- name: Unpack source
|
||||
run: |
|
||||
tar -xf source.tar.gz --strip-components=1
|
||||
|
||||
- name: Install dependencies
|
||||
run: |
|
||||
echo "::group::Install dependencies"
|
||||
yum install -y \
|
||||
fontconfig-devel \
|
||||
freetype-devel \
|
||||
libicu-devel \
|
||||
libpng-devel \
|
||||
lzo-devel \
|
||||
SDL2-devel \
|
||||
wget \
|
||||
xz-devel \
|
||||
zlib-devel \
|
||||
# EOF
|
||||
echo "::endgroup::"
|
||||
|
||||
# The yum variant of fluidsynth depends on all possible audio drivers,
|
||||
# like jack, ALSA, pulseaudio, etc. This is not really useful for us,
|
||||
# as we route the output of fluidsynth back via our sound driver, and
|
||||
# as such do not use these audio driver outputs at all. So instead,
|
||||
# we compile fluidsynth ourselves, with as little dependencies as
|
||||
# possible. This currently means it picks up SDL2, but this is fine,
|
||||
# as we need SDL2 anyway.
|
||||
echo "::group::Install fluidsynth"
|
||||
wget https://github.com/FluidSynth/fluidsynth/archive/v2.1.6.tar.gz
|
||||
tar xf v2.1.6.tar.gz
|
||||
(
|
||||
cd fluidsynth-2.1.6
|
||||
mkdir build
|
||||
cd build
|
||||
cmake .. -DCMAKE_BUILD_TYPE=RelWithDebInfo -DCMAKE_INSTALL_PREFIX=/usr
|
||||
cmake --build . -j $(nproc)
|
||||
cmake --install .
|
||||
)
|
||||
echo "::endgroup::"
|
||||
|
||||
- name: Install GCC problem matcher
|
||||
uses: ammaraskar/gcc-problem-matcher@master
|
||||
|
||||
- name: Build
|
||||
run: |
|
||||
mkdir -p build
|
||||
cd build
|
||||
|
||||
echo "::group::CMake"
|
||||
cmake ${GITHUB_WORKSPACE} \
|
||||
-DCMAKE_BUILD_TYPE=RelWithDebInfo \
|
||||
-DOPTION_PACKAGE_DEPENDENCIES=ON \
|
||||
# EOF
|
||||
echo "::endgroup::"
|
||||
|
||||
echo "::group::Build"
|
||||
echo "Running on $(nproc) cores"
|
||||
cmake --build . -j $(nproc)
|
||||
echo "::endgroup::"
|
||||
|
||||
- name: Create bundles
|
||||
run: |
|
||||
cd ${GITHUB_WORKSPACE}/build
|
||||
echo "::group::Run CPack"
|
||||
cpack
|
||||
echo "::endgroup::"
|
||||
|
||||
echo "::group::Cleanup"
|
||||
# Remove the sha256 files CPack generates; we will do this ourself at
|
||||
# the end of this workflow.
|
||||
rm -f bundles/*.sha256
|
||||
echo "::endgroup::"
|
||||
|
||||
- name: Store bundles
|
||||
uses: actions/upload-artifact@v3
|
||||
with:
|
||||
name: openttd-linux-generic
|
||||
path: build/bundles
|
||||
retention-days: 5
|
195
.github/workflows/release-macos.yml
vendored
Normal file
195
.github/workflows/release-macos.yml
vendored
Normal file
@@ -0,0 +1,195 @@
|
||||
name: Release (MacOS)
|
||||
|
||||
on:
|
||||
workflow_call:
|
||||
|
||||
jobs:
|
||||
macos:
|
||||
name: MacOS
|
||||
|
||||
runs-on: macos-11
|
||||
env:
|
||||
MACOSX_DEPLOYMENT_TARGET: 10.13
|
||||
|
||||
steps:
|
||||
- name: Download source
|
||||
uses: actions/download-artifact@v3
|
||||
with:
|
||||
name: internal-source
|
||||
|
||||
- name: Unpack source
|
||||
run: |
|
||||
tar -xf source.tar.gz --strip-components=1
|
||||
|
||||
- name: Install dependencies
|
||||
env:
|
||||
HOMEBREW_NO_AUTO_UPDATE: 1
|
||||
HOMEBREW_NO_INSTALL_CLEANUP: 1
|
||||
run: |
|
||||
brew install pandoc
|
||||
|
||||
- name: Prepare cache key
|
||||
id: key
|
||||
run: |
|
||||
echo "image=$ImageOS-$ImageVersion" >> $GITHUB_OUTPUT
|
||||
|
||||
- name: Enable vcpkg cache
|
||||
uses: actions/cache@v3
|
||||
with:
|
||||
path: /usr/local/share/vcpkg/installed
|
||||
key: ${{ steps.key.outputs.image }}-vcpkg-release-0 # Increase the number whenever dependencies are modified
|
||||
restore-keys: |
|
||||
${{ steps.key.outputs.image }}-vcpkg-release
|
||||
${{ steps.key.outputs.image }}-vcpkg-x64
|
||||
|
||||
- name: Prepare vcpkg
|
||||
run: |
|
||||
vcpkg install \
|
||||
liblzma:x64-osx \
|
||||
liblzma:arm64-osx \
|
||||
libpng:x64-osx \
|
||||
libpng:arm64-osx \
|
||||
lzo:x64-osx \
|
||||
lzo:arm64-osx \
|
||||
zlib:x64-osx \
|
||||
zlib:arm64-osx \
|
||||
# EOF
|
||||
|
||||
- name: Install GCC problem matcher
|
||||
uses: ammaraskar/gcc-problem-matcher@master
|
||||
|
||||
- name: Build tools
|
||||
run: |
|
||||
mkdir build-host
|
||||
cd build-host
|
||||
|
||||
echo "::group::CMake"
|
||||
cmake ${GITHUB_WORKSPACE} \
|
||||
-DCMAKE_BUILD_TYPE=RelWithDebInfo \
|
||||
-DOPTION_TOOLS_ONLY=ON \
|
||||
# EOF
|
||||
echo "::endgroup::"
|
||||
|
||||
echo "::group::Build tools"
|
||||
echo "Running on $(sysctl -n hw.logicalcpu) cores"
|
||||
cmake --build . -j $(sysctl -n hw.logicalcpu) --target tools
|
||||
echo "::endgroup::"
|
||||
|
||||
- name: Import code signing certificates
|
||||
uses: Apple-Actions/import-codesign-certs@v1
|
||||
with:
|
||||
# The certificates in a PKCS12 file encoded as a base64 string
|
||||
p12-file-base64: ${{ secrets.APPLE_DEVELOPER_CERTIFICATE_P12_BASE64 }}
|
||||
# The password used to import the PKCS12 file.
|
||||
p12-password: ${{ secrets.APPLE_DEVELOPER_CERTIFICATE_PASSWORD }}
|
||||
# If this is run on a fork, there may not be a certificate set up - continue in this case
|
||||
continue-on-error: true
|
||||
|
||||
- name: Build arm64
|
||||
run: |
|
||||
mkdir build-arm64
|
||||
cd build-arm64
|
||||
|
||||
echo "::group::CMake"
|
||||
cmake ${GITHUB_WORKSPACE} \
|
||||
-DCMAKE_OSX_ARCHITECTURES=arm64 \
|
||||
-DVCPKG_TARGET_TRIPLET=arm64-osx \
|
||||
-DCMAKE_TOOLCHAIN_FILE=/usr/local/share/vcpkg/scripts/buildsystems/vcpkg.cmake \
|
||||
-DHOST_BINARY_DIR=${GITHUB_WORKSPACE}/build-host \
|
||||
-DCMAKE_BUILD_TYPE=RelWithDebInfo \
|
||||
# EOF
|
||||
echo "::endgroup::"
|
||||
|
||||
echo "::group::Build"
|
||||
echo "Running on $(sysctl -n hw.logicalcpu) cores"
|
||||
cmake --build . -j $(sysctl -n hw.logicalcpu)
|
||||
echo "::endgroup::"
|
||||
|
||||
- name: Build x64
|
||||
run: |
|
||||
mkdir build-x64
|
||||
cd build-x64
|
||||
|
||||
echo "::group::CMake"
|
||||
cmake ${GITHUB_WORKSPACE} \
|
||||
-DCMAKE_OSX_ARCHITECTURES=x86_64 \
|
||||
-DVCPKG_TARGET_TRIPLET=x64-osx \
|
||||
-DCMAKE_TOOLCHAIN_FILE=/usr/local/share/vcpkg/scripts/buildsystems/vcpkg.cmake \
|
||||
-DHOST_BINARY_DIR=${GITHUB_WORKSPACE}/build-host \
|
||||
-DCMAKE_BUILD_TYPE=RelWithDebInfo \
|
||||
-DCPACK_BUNDLE_APPLE_CERT_APP=${{ secrets.APPLE_DEVELOPER_CERTIFICATE_ID }} \
|
||||
"-DCPACK_BUNDLE_APPLE_CODESIGN_PARAMETER=--deep -f --options runtime" \
|
||||
-DAPPLE_UNIVERSAL_PACKAGE=1 \
|
||||
# EOF
|
||||
echo "::endgroup::"
|
||||
|
||||
echo "::group::Build"
|
||||
echo "Running on $(sysctl -n hw.logicalcpu) cores"
|
||||
cmake --build . -j $(sysctl -n hw.logicalcpu)
|
||||
echo "::endgroup::"
|
||||
|
||||
- name: Create bundles
|
||||
run: |
|
||||
cd build-x64
|
||||
|
||||
echo "::group::Create universal binary"
|
||||
# Combine the `openttd` binaries from each build into a single file
|
||||
lipo -create -output openttd-universal ../build-*/openttd
|
||||
mv openttd-universal openttd
|
||||
echo "::endgroup::"
|
||||
|
||||
echo "::group::Run CPack"
|
||||
cpack
|
||||
echo "::endgroup::"
|
||||
|
||||
echo "::group::Cleanup"
|
||||
# Remove the sha256 files CPack generates; we will do this ourself at
|
||||
# the end of this workflow.
|
||||
rm -f bundles/*.sha256
|
||||
echo "::endgroup::"
|
||||
|
||||
- name: Install gon
|
||||
env:
|
||||
HOMEBREW_NO_AUTO_UPDATE: 1
|
||||
HOMEBREW_NO_INSTALL_CLEANUP: 1
|
||||
run: |
|
||||
brew tap mitchellh/gon
|
||||
brew install mitchellh/gon/gon
|
||||
|
||||
- name: Notarize
|
||||
env:
|
||||
AC_USERNAME: ${{ secrets.APPLE_DEVELOPER_APP_USERNAME }}
|
||||
AC_PASSWORD: ${{ secrets.APPLE_DEVELOPER_APP_PASSWORD }}
|
||||
run: |
|
||||
cd build-x64
|
||||
../os/macosx/notarize.sh
|
||||
|
||||
- name: Build zip
|
||||
run: |
|
||||
cd build-x64
|
||||
|
||||
pushd _CPack_Packages/*/Bundle/openttd-*/
|
||||
|
||||
# Remove the Applications symlink from the staging folder
|
||||
rm -f Applications
|
||||
|
||||
# Remove the original dmg built by CPack to avoid a conflict when resolving
|
||||
# the zip_filename variable below
|
||||
rm -f ../*.dmg
|
||||
|
||||
zip_filename=(../openttd-*)
|
||||
|
||||
# Package up the existing, notarised .app into a zip file
|
||||
zip -r -9 ${zip_filename}.zip OpenTTD.app
|
||||
|
||||
popd
|
||||
|
||||
# Now move it into place to be uploaded
|
||||
mv _CPack_Packages/*/Bundle/openttd-*.zip bundles/
|
||||
|
||||
- name: Store bundles
|
||||
uses: actions/upload-artifact@v3
|
||||
with:
|
||||
name: openttd-macos-universal
|
||||
path: build-x64/bundles
|
||||
retention-days: 5
|
186
.github/workflows/release-source.yml
vendored
Normal file
186
.github/workflows/release-source.yml
vendored
Normal file
@@ -0,0 +1,186 @@
|
||||
name: Release (Source)
|
||||
|
||||
on:
|
||||
workflow_call:
|
||||
outputs:
|
||||
version:
|
||||
value: ${{ jobs.source.outputs.version }}
|
||||
is_tag:
|
||||
value: ${{ jobs.source.outputs.is_tag }}
|
||||
trigger_type:
|
||||
value: ${{ jobs.source.outputs.trigger_type }}
|
||||
folder:
|
||||
value: ${{ jobs.source.outputs.folder }}
|
||||
|
||||
jobs:
|
||||
source:
|
||||
name: Source
|
||||
|
||||
runs-on: ubuntu-20.04
|
||||
|
||||
outputs:
|
||||
version: ${{ steps.metadata.outputs.version }}
|
||||
is_tag: ${{ steps.metadata.outputs.is_tag }}
|
||||
trigger_type: ${{ steps.metadata.outputs.trigger_type }}
|
||||
folder: ${{ steps.metadata.outputs.folder }}
|
||||
|
||||
steps:
|
||||
- name: Checkout (Release)
|
||||
if: github.event_name == 'release'
|
||||
uses: actions/checkout@v3
|
||||
with:
|
||||
# We generate a changelog; for this we need the full git log.
|
||||
fetch-depth: 0
|
||||
|
||||
- name: Checkout (Manual)
|
||||
if: github.event_name == 'workflow_dispatch'
|
||||
uses: actions/checkout@v3
|
||||
with:
|
||||
ref: ${{ github.event.inputs.ref }}
|
||||
# We generate a changelog; for this we need the full git log.
|
||||
fetch-depth: 0
|
||||
|
||||
- name: Checkout (Trigger)
|
||||
if: github.event_name == 'repository_dispatch'
|
||||
uses: actions/checkout@v3
|
||||
with:
|
||||
ref: ${{ github.event.client_payload.ref }}
|
||||
# We generate a changelog; for this we need the full git log.
|
||||
fetch-depth: 0
|
||||
|
||||
- name: Check valid branch name
|
||||
run: |
|
||||
if [ "${{ github.event_name }}" = "workflow_dispatch" ]; then
|
||||
REF="${{ github.event.inputs.ref }}"
|
||||
elif [ "${{ github.event_name }}" = "repository_dispatch" ]; then
|
||||
REF="${{ github.event.client_payload.ref }}"
|
||||
else
|
||||
REF="${{ github.ref }}"
|
||||
fi
|
||||
|
||||
# Check if we are a tag.
|
||||
if [ -n "$(git name-rev --name-only --tags --no-undefined HEAD 2>/dev/null || false)" ]; then
|
||||
exit 0
|
||||
fi
|
||||
|
||||
# Check if the checkout caused the branch to be named.
|
||||
if [ "$(git rev-parse --abbrev-ref HEAD)" != "HEAD" ]; then
|
||||
exit 0
|
||||
fi
|
||||
|
||||
# Check if this was a pull request.
|
||||
if [ -n "$(echo ${REF} | grep '^refs/pull/[0-9]*')" ]; then
|
||||
PULL=$(echo ${REF} | cut -d/ -f3)
|
||||
git checkout -b pr${PULL}
|
||||
fi
|
||||
|
||||
# Are we still in a detached state? Error out.
|
||||
if [ "$(git rev-parse --abbrev-ref HEAD)" == "HEAD" ]; then
|
||||
echo "The 'ref' given resulted in a checkout of a detached HEAD."
|
||||
echo "We cannot detect the version for these checkout accurate."
|
||||
echo ""
|
||||
echo "If you want to build a Pull Request, make sure you use 'refs/pull/NNN/head'."
|
||||
echo ""
|
||||
echo "Cancelling build, as without a version we cannot store the artifacts."
|
||||
exit 1
|
||||
fi
|
||||
|
||||
- name: Generate metadata
|
||||
id: metadata
|
||||
run: |
|
||||
echo "::group::Prepare metadata files"
|
||||
cmake -DGENERATE_OTTDREV=1 -P cmake/scripts/FindVersion.cmake
|
||||
./.github/changelog.sh > .changelog
|
||||
TZ='UTC' date +"%Y-%m-%d %H:%M UTC" > .release_date
|
||||
cat .ottdrev | cut -f 1 -d$'\t' > .version
|
||||
|
||||
if [ $(cat .ottdrev | cut -f 5 -d$'\t') = '1' ]; then
|
||||
# Assume that all tags are always releases. Why else make a tag?
|
||||
IS_TAG="true"
|
||||
|
||||
FOLDER="${{ env.FOLDER_RELEASES }}"
|
||||
TRIGGER_TYPE="new-tag"
|
||||
else
|
||||
IS_TAG="false"
|
||||
|
||||
BRANCH=$(git symbolic-ref -q HEAD | sed 's@.*/@@')
|
||||
if [ -z "${BRANCH}" ]; then
|
||||
echo "Internal error: branch name is empty."
|
||||
echo "An earlier step should have prevented this from happening."
|
||||
echo "Cancelling build, as without a branch name we cannot store the artifacts"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
if [ "${BRANCH}" = "${{ env.NIGHTLIES_BRANCH }}" ]; then
|
||||
# The "master" branch is special, and we call a nightly.
|
||||
FOLDER="${{ env.FOLDER_NIGHTLIES }}/$(date +%Y)"
|
||||
TRIGGER_TYPE="new-master"
|
||||
else
|
||||
# All other branches, which can be builds of Pull Requests, are
|
||||
# put in their own folder.
|
||||
FOLDER="${{ env.FOLDER_BRANCHES }}/${BRANCH}"
|
||||
TRIGGER_TYPE="new-branch"
|
||||
fi
|
||||
fi
|
||||
|
||||
mkdir -p build/bundles
|
||||
cp .changelog build/bundles/changelog.txt
|
||||
cp .release_date build/bundles/released.txt
|
||||
cp README.md build/bundles/README.md
|
||||
echo "::endgroup::"
|
||||
|
||||
echo "Release Date: $(cat .release_date)"
|
||||
echo "Revision: $(cat .ottdrev)"
|
||||
echo "Version: $(cat .version)"
|
||||
echo "Is tag: ${IS_TAG}"
|
||||
echo "Folder on CDN: ${FOLDER}"
|
||||
echo "Workflow trigger: ${TRIGGER_TYPE}"
|
||||
|
||||
echo "version=$(cat .version)" >> $GITHUB_OUTPUT
|
||||
echo "is_tag=${IS_TAG}" >> $GITHUB_OUTPUT
|
||||
echo "folder=${FOLDER}" >> $GITHUB_OUTPUT
|
||||
echo "trigger_type=${TRIGGER_TYPE}" >> $GITHUB_OUTPUT
|
||||
env:
|
||||
NIGHTLIES_BRANCH: master
|
||||
FOLDER_RELEASES: openttd-releases
|
||||
FOLDER_NIGHTLIES: openttd-nightlies
|
||||
FOLDER_BRANCHES: openttd-branches
|
||||
|
||||
- name: Remove VCS information
|
||||
run: |
|
||||
rm -rf .git
|
||||
|
||||
- name: Create bundles
|
||||
run: |
|
||||
FOLDER_NAME=openttd-${{ steps.metadata.outputs.version }}
|
||||
|
||||
# Rename the folder to openttd-NNN
|
||||
mkdir ${FOLDER_NAME}
|
||||
find . -maxdepth 1 -not -name . -not -name build -not -name ${FOLDER_NAME} -exec mv {} ${FOLDER_NAME}/ \;
|
||||
|
||||
echo "::group::Create tarball (xz) bundle"
|
||||
tar --xz -cvf build/bundles/${FOLDER_NAME}-source.tar.xz ${FOLDER_NAME}
|
||||
echo "::endgroup::"
|
||||
|
||||
# This tarball is only to be used within this workflow.
|
||||
echo "::group::Create tarball (gz) bundle"
|
||||
tar --gzip -cvf source.tar.gz ${FOLDER_NAME}
|
||||
echo "::endgroup::"
|
||||
|
||||
echo "::group::Create zip bundle"
|
||||
zip -9 -r build/bundles/${FOLDER_NAME}-source.zip ${FOLDER_NAME}
|
||||
echo "::endgroup::"
|
||||
|
||||
- name: Store bundles
|
||||
uses: actions/upload-artifact@v3
|
||||
with:
|
||||
name: openttd-source
|
||||
path: build/bundles/*
|
||||
retention-days: 5
|
||||
|
||||
- name: Store source (for other jobs)
|
||||
uses: actions/upload-artifact@v3
|
||||
with:
|
||||
name: internal-source
|
||||
path: source.tar.gz
|
||||
retention-days: 1
|
192
.github/workflows/release-windows-store.yml
vendored
Normal file
192
.github/workflows/release-windows-store.yml
vendored
Normal file
@@ -0,0 +1,192 @@
|
||||
name: Release (Windows Store)
|
||||
|
||||
on:
|
||||
workflow_call:
|
||||
inputs:
|
||||
version:
|
||||
required: true
|
||||
type: string
|
||||
|
||||
jobs:
|
||||
windows-store:
|
||||
name: Windows Store
|
||||
|
||||
runs-on: windows-latest
|
||||
|
||||
steps:
|
||||
- name: Download source
|
||||
uses: actions/download-artifact@v3
|
||||
with:
|
||||
name: internal-source
|
||||
|
||||
- name: Unpack source
|
||||
shell: bash
|
||||
run: |
|
||||
tar -xf source.tar.gz --strip-components=1
|
||||
|
||||
- name: Download x86 build
|
||||
uses: actions/download-artifact@v3
|
||||
with:
|
||||
name: openttd-windows-x86
|
||||
|
||||
- name: Download x64 build
|
||||
uses: actions/download-artifact@v3
|
||||
with:
|
||||
name: openttd-windows-x64
|
||||
|
||||
- name: Download arm64 build
|
||||
uses: actions/download-artifact@v3
|
||||
with:
|
||||
name: openttd-windows-arm64
|
||||
|
||||
- name: Unpack builds
|
||||
shell: bash
|
||||
run: |
|
||||
mkdir builds
|
||||
cd builds
|
||||
|
||||
function extract {
|
||||
mkdir $1
|
||||
|
||||
# Extract the zip version of the release
|
||||
unzip ../openttd-*-windows-$2.zip -d $1
|
||||
|
||||
# Remove the extraneous directory
|
||||
mv $1/openttd-*-windows-$2/* $1/
|
||||
rmdir $1/openttd-*-windows-$2
|
||||
|
||||
# Move the openttd.exe to the '{arch}-binaries' folder
|
||||
mkdir $1-binaries
|
||||
mv $1/openttd.exe $1-binaries/
|
||||
}
|
||||
|
||||
extract x86 win32
|
||||
extract x64 win64
|
||||
extract arm64 arm64
|
||||
|
||||
# Use the "x86" folder as the source of the common binaries (lang files, etc) and remove the others
|
||||
mv x86 common-binaries
|
||||
rm -rf x64 arm64
|
||||
|
||||
- name: Install OpenGFX
|
||||
shell: bash
|
||||
run: |
|
||||
mkdir -p builds/common-binaries/baseset
|
||||
cd builds/common-binaries/baseset
|
||||
|
||||
echo "::group::Download OpenGFX"
|
||||
curl -L https://cdn.openttd.org/opengfx-releases/7.1/opengfx-7.1-all.zip -o opengfx-all.zip
|
||||
echo "::endgroup::"
|
||||
|
||||
echo "::group::Unpack OpenGFX"
|
||||
unzip opengfx-all.zip
|
||||
tar xf opengfx-*.tar
|
||||
echo "::endgroup::"
|
||||
|
||||
rm -f opengfx-all.zip opengfx-*.tar
|
||||
|
||||
- name: Install OpenMSX
|
||||
shell: bash
|
||||
run: |
|
||||
mkdir -p builds/common-binaries/baseset
|
||||
cd builds/common-binaries/baseset
|
||||
|
||||
echo "::group::Download OpenMSX"
|
||||
curl -L https://cdn.openttd.org/openmsx-releases/0.4.2/openmsx-0.4.2-all.zip -o openmsx-all.zip
|
||||
echo "::endgroup::"
|
||||
|
||||
echo "::group::Unpack OpenGFX"
|
||||
unzip openmsx-all.zip
|
||||
tar xf openmsx-*.tar
|
||||
echo "::endgroup::"
|
||||
|
||||
rm -f openmsx-all.zip openmsx-*.tar
|
||||
|
||||
- name: Install OpenSFX
|
||||
shell: bash
|
||||
run: |
|
||||
mkdir -p builds/common-binaries/baseset/opensfx
|
||||
cd builds/common-binaries/baseset/opensfx
|
||||
|
||||
echo "::group::Download OpenSFX"
|
||||
curl -L https://cdn.openttd.org/opensfx-releases/1.0.3/opensfx-1.0.3-all.zip -o opensfx-all.zip
|
||||
echo "::endgroup::"
|
||||
|
||||
echo "::group::Unpack OpenSFX"
|
||||
unzip opensfx-all.zip
|
||||
tar xf opensfx-*.tar
|
||||
echo "::endgroup::"
|
||||
|
||||
rm -f opensfx-all.zip opensfx-*.tar
|
||||
|
||||
- name: Generate signing certificate
|
||||
shell: cmd
|
||||
run: |
|
||||
cd builds
|
||||
|
||||
REM We need to provide a signed .appx to the Windows Store, so generate a certificate with password 'password'
|
||||
call ..\os\windows\winstore\generate-key.bat "CN=78024DA8-4BE4-4C77-B12E-547BBF7359D2" password cert.pfx
|
||||
|
||||
- name: Generate assets
|
||||
shell: cmd
|
||||
run: |
|
||||
cd os\windows\winstore
|
||||
call generate-assets.bat
|
||||
|
||||
- name: Prepare manifests
|
||||
shell: cmd
|
||||
run: |
|
||||
cd builds
|
||||
mkdir manifests
|
||||
|
||||
REM Set the version environment variable
|
||||
call ..\os\windows\winstore\set-version.bat x86-binaries\openttd.exe
|
||||
|
||||
call ..\os\windows\winstore\prepare-manifests.bat manifests "CN=78024DA8-4BE4-4C77-B12E-547BBF7359D2" "57420OpenTTDDevelopers.OpenTTDofficial"
|
||||
|
||||
- name: Prepare binaries
|
||||
shell: bash
|
||||
run: |
|
||||
cd builds
|
||||
|
||||
# Copy the Windows Store assets
|
||||
mkdir common-binaries/Assets
|
||||
cp -R ../os/windows/winstore/assets-common/* common-binaries/Assets/
|
||||
|
||||
mkdir Assets
|
||||
cp -R ../os/windows/winstore/assets/* Assets/
|
||||
|
||||
cp manifests/*.xml .
|
||||
|
||||
- name: Build
|
||||
shell: cmd
|
||||
run: |
|
||||
REM Add the Windows SDK tools to the PATH
|
||||
|
||||
echo|set /p="SET VS_INSTALLDIR=" > _vspath.bat
|
||||
vswhere -products * -requires Microsoft.VisualStudio.Component.VC.Tools.x86.x64 -property installationPath >> _vspath.bat
|
||||
call _vspath.bat
|
||||
call "%VS_INSTALLDIR%\Common7\Tools\VsDevCmd.bat"
|
||||
|
||||
REM Set the version environment variable
|
||||
call os\windows\winstore\set-version.bat builds\x86-binaries\openttd.exe
|
||||
|
||||
cd builds
|
||||
mkdir output
|
||||
|
||||
REM Build and sign the package
|
||||
makeappx build /v /f PackagingLayout.xml /op output\ /bv %OTTD_VERSION% /pv %OTTD_VERSION% /ca
|
||||
SignTool sign /fd sha256 /a /f cert.pfx /p password "output\OpenTTD.appxbundle"
|
||||
|
||||
REM Move resulting files to bundles folder
|
||||
mkdir bundles
|
||||
mkdir bundles\internal
|
||||
move cert.pfx bundles\internal\openttd-${{ inputs.version }}-windows-store.pfx
|
||||
move output\OpenTTD.appxbundle bundles\internal\openttd-${{ inputs.version }}-windows-store.appxbundle
|
||||
|
||||
- name: Store bundles
|
||||
uses: actions/upload-artifact@v3
|
||||
with:
|
||||
name: openttd-windows-store
|
||||
path: builds/bundles
|
||||
retention-days: 5
|
201
.github/workflows/release-windows.yml
vendored
Normal file
201
.github/workflows/release-windows.yml
vendored
Normal file
@@ -0,0 +1,201 @@
|
||||
name: Release (Windows)
|
||||
|
||||
on:
|
||||
workflow_call:
|
||||
inputs:
|
||||
is_tag:
|
||||
required: true
|
||||
type: string
|
||||
|
||||
jobs:
|
||||
windows:
|
||||
name: Windows
|
||||
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
include:
|
||||
- arch: x86
|
||||
host: x86
|
||||
- arch: x64
|
||||
host: x64
|
||||
- arch: arm64
|
||||
host: x64_arm64
|
||||
|
||||
runs-on: windows-latest
|
||||
|
||||
steps:
|
||||
- name: Download source
|
||||
uses: actions/download-artifact@v3
|
||||
with:
|
||||
name: internal-source
|
||||
|
||||
- name: Unpack source
|
||||
shell: bash
|
||||
run: |
|
||||
tar -xf source.tar.gz --strip-components=1
|
||||
|
||||
- name: Install dependencies
|
||||
shell: bash
|
||||
run: |
|
||||
choco install pandoc
|
||||
|
||||
- name: Prepare cache key
|
||||
id: key
|
||||
shell: powershell
|
||||
run: |
|
||||
# Work around caching failure with GNU tar
|
||||
New-Item -Type Junction -Path vcpkg -Target c:\vcpkg
|
||||
|
||||
Write-Output "image=$env:ImageOS-$env:ImageVersion" >> $env:GITHUB_OUTPUT
|
||||
|
||||
- name: Enable vcpkg cache
|
||||
uses: actions/cache@v3
|
||||
with:
|
||||
path: vcpkg/installed
|
||||
key: ${{ steps.key.outputs.image }}-vcpkg-${{ matrix.arch }}-0 # Increase the number whenever dependencies are modified
|
||||
restore-keys: |
|
||||
${{ steps.key.outputs.image }}-vcpkg-${{ matrix.arch }}
|
||||
|
||||
- name: Prepare vcpkg
|
||||
shell: bash
|
||||
run: |
|
||||
vcpkg install --triplet=${{ matrix.arch }}-windows-static \
|
||||
liblzma \
|
||||
libpng \
|
||||
lzo \
|
||||
zlib \
|
||||
# EOF
|
||||
|
||||
- name: Install MSVC problem matcher
|
||||
uses: ammaraskar/msvc-problem-matcher@master
|
||||
|
||||
- name: Configure developer command prompt for tools
|
||||
uses: ilammy/msvc-dev-cmd@v1
|
||||
with:
|
||||
arch: x64
|
||||
|
||||
- name: Build tools
|
||||
shell: bash
|
||||
run: |
|
||||
mkdir build-host
|
||||
cd build-host
|
||||
|
||||
echo "::group::CMake"
|
||||
cmake ${GITHUB_WORKSPACE} \
|
||||
-GNinja \
|
||||
-DOPTION_TOOLS_ONLY=ON \
|
||||
-DCMAKE_BUILD_TYPE=RelWithDebInfo \
|
||||
# EOF
|
||||
echo "::endgroup::"
|
||||
|
||||
echo "::group::Build"
|
||||
cmake --build . --target tools
|
||||
echo "::endgroup::"
|
||||
|
||||
- name: Configure developer command prompt for ${{ matrix.arch }}
|
||||
uses: ilammy/msvc-dev-cmd@v1
|
||||
with:
|
||||
arch: ${{ matrix.host }}
|
||||
|
||||
- name: Import code signing certificate
|
||||
shell: powershell
|
||||
# If this is run on a fork, there may not be a certificate set up - continue in this case
|
||||
continue-on-error: true
|
||||
run: |
|
||||
$tempFile = [System.IO.Path]::GetTempFileName()
|
||||
$bytes = [System.Convert]::FromBase64String($env:WINDOWS_CERTIFICATE_P12)
|
||||
[IO.File]::WriteAllBytes($tempFile, $bytes)
|
||||
$pwd = ConvertTo-SecureString $env:WINDOWS_CERTIFICATE_PASSWORD -AsPlainText -Force
|
||||
Import-PfxCertificate -FilePath $tempFile -CertStoreLocation Cert:\CurrentUser\My -Password $pwd
|
||||
Remove-Item $tempFile
|
||||
env:
|
||||
WINDOWS_CERTIFICATE_P12: ${{ secrets.WINDOWS_CERTIFICATE_P12 }}
|
||||
WINDOWS_CERTIFICATE_PASSWORD: ${{ secrets.WINDOWS_CERTIFICATE_PASSWORD }}
|
||||
|
||||
- name: Build (with installer)
|
||||
if: inputs.is_tag == 'true'
|
||||
shell: bash
|
||||
run: |
|
||||
mkdir build
|
||||
cd build
|
||||
|
||||
echo "::group::CMake"
|
||||
cmake ${GITHUB_WORKSPACE} \
|
||||
-GNinja \
|
||||
-DVCPKG_TARGET_TRIPLET=${{ matrix.arch }}-windows-static \
|
||||
-DCMAKE_TOOLCHAIN_FILE="c:\vcpkg\scripts\buildsystems\vcpkg.cmake" \
|
||||
-DOPTION_USE_NSIS=ON \
|
||||
-DHOST_BINARY_DIR=${GITHUB_WORKSPACE}/build-host \
|
||||
-DCMAKE_BUILD_TYPE=RelWithDebInfo \
|
||||
-DWINDOWS_CERTIFICATE_COMMON_NAME="${WINDOWS_CERTIFICATE_COMMON_NAME}" \
|
||||
# EOF
|
||||
echo "::endgroup::"
|
||||
|
||||
echo "::group::Build"
|
||||
cmake --build .
|
||||
echo "::endgroup::"
|
||||
env:
|
||||
WINDOWS_CERTIFICATE_COMMON_NAME: ${{ secrets.WINDOWS_CERTIFICATE_COMMON_NAME }}
|
||||
|
||||
- name: Build (without installer)
|
||||
if: inputs.is_tag != 'true'
|
||||
shell: bash
|
||||
run: |
|
||||
mkdir build
|
||||
cd build
|
||||
|
||||
echo "::group::CMake"
|
||||
cmake ${GITHUB_WORKSPACE} \
|
||||
-GNinja \
|
||||
-DVCPKG_TARGET_TRIPLET=${{ matrix.arch }}-windows-static \
|
||||
-DCMAKE_TOOLCHAIN_FILE="c:\vcpkg\scripts\buildsystems\vcpkg.cmake" \
|
||||
-DHOST_BINARY_DIR=${GITHUB_WORKSPACE}/build-host \
|
||||
-DCMAKE_BUILD_TYPE=RelWithDebInfo \
|
||||
-DWINDOWS_CERTIFICATE_COMMON_NAME="${WINDOWS_CERTIFICATE_COMMON_NAME}" \
|
||||
# EOF
|
||||
echo "::endgroup::"
|
||||
|
||||
echo "::group::Build"
|
||||
cmake --build .
|
||||
echo "::endgroup::"
|
||||
env:
|
||||
WINDOWS_CERTIFICATE_COMMON_NAME: ${{ secrets.WINDOWS_CERTIFICATE_COMMON_NAME }}
|
||||
|
||||
- name: Create bundles
|
||||
shell: bash
|
||||
run: |
|
||||
cd ${GITHUB_WORKSPACE}/build
|
||||
echo "::group::Run CPack"
|
||||
cpack
|
||||
echo "::endgroup::"
|
||||
|
||||
echo "::group::Prepare PDB to be bundled"
|
||||
PDB=$(ls bundles/*.zip | cut -d/ -f2 | sed 's/.zip$/.pdb/')
|
||||
cp openttd.pdb bundles/${PDB}
|
||||
xz -9 bundles/${PDB}
|
||||
echo "::endgroup::"
|
||||
|
||||
echo "::group::Cleanup"
|
||||
# Remove the sha256 files CPack generates; we will do this ourself at
|
||||
# the end of this workflow.
|
||||
rm -f bundles/*.sha256
|
||||
echo "::endgroup::"
|
||||
|
||||
- name: Sign installer
|
||||
if: inputs.is_tag == 'true'
|
||||
shell: bash
|
||||
# If this is run on a fork, there may not be a certificate set up - continue in this case
|
||||
continue-on-error: true
|
||||
run: |
|
||||
cd ${GITHUB_WORKSPACE}/build/bundles
|
||||
../../os/windows/sign.bat *.exe "${WINDOWS_CERTIFICATE_COMMON_NAME}"
|
||||
env:
|
||||
WINDOWS_CERTIFICATE_COMMON_NAME: ${{ secrets.WINDOWS_CERTIFICATE_COMMON_NAME }}
|
||||
|
||||
- name: Store bundles
|
||||
uses: actions/upload-artifact@v3
|
||||
with:
|
||||
name: openttd-windows-${{ matrix.arch }}
|
||||
path: build/bundles
|
||||
retention-days: 5
|
1137
.github/workflows/release.yml
vendored
1137
.github/workflows/release.yml
vendored
File diff suppressed because it is too large
Load Diff
76
.github/workflows/upload-aws.yml
vendored
Normal file
76
.github/workflows/upload-aws.yml
vendored
Normal file
@@ -0,0 +1,76 @@
|
||||
name: Upload (AWS)
|
||||
|
||||
on:
|
||||
workflow_call:
|
||||
inputs:
|
||||
version:
|
||||
required: true
|
||||
type: string
|
||||
folder:
|
||||
required: true
|
||||
type: string
|
||||
trigger_type:
|
||||
required: true
|
||||
type: string
|
||||
|
||||
jobs:
|
||||
upload:
|
||||
name: Upload (AWS)
|
||||
|
||||
runs-on: ubuntu-20.04
|
||||
|
||||
steps:
|
||||
- name: Download all bundles
|
||||
uses: actions/download-artifact@v3
|
||||
|
||||
- name: Calculate checksums
|
||||
run: |
|
||||
echo "::group::Move bundles to a single folder"
|
||||
mkdir bundles
|
||||
mv openttd-*/* bundles/
|
||||
echo "::endgroup::"
|
||||
|
||||
cd bundles
|
||||
for i in $(ls openttd-*); do
|
||||
echo "::group::Calculating checksums for ${i}"
|
||||
openssl dgst -r -md5 -hex $i > $i.md5sum
|
||||
openssl dgst -r -sha1 -hex $i > $i.sha1sum
|
||||
openssl dgst -r -sha256 -hex $i > $i.sha256sum
|
||||
echo "::endgroup::"
|
||||
done
|
||||
|
||||
# Some targets generate files that are meant for our-eyes-only.
|
||||
# They are stored in the "internal" folder, and contains bundles
|
||||
# for targets like Windows Store. No user has a benefit of knowing
|
||||
# they exist, hence: internal.
|
||||
if [ -e internal ]; then
|
||||
cd internal
|
||||
for i in $(ls openttd-*); do
|
||||
echo "::group::Calculating checksums for ${i}"
|
||||
openssl dgst -r -md5 -hex $i > $i.md5sum
|
||||
openssl dgst -r -sha1 -hex $i > $i.sha1sum
|
||||
openssl dgst -r -sha256 -hex $i > $i.sha256sum
|
||||
echo "::endgroup::"
|
||||
done
|
||||
fi
|
||||
|
||||
- name: Upload bundles to AWS
|
||||
run: |
|
||||
aws s3 cp --recursive --only-show-errors bundles/ s3://${{ secrets.CDN_S3_BUCKET }}/${{ inputs.folder }}/${{ inputs.version }}/
|
||||
|
||||
# We do not invalidate the CloudFront distribution here. The trigger
|
||||
# for "New OpenTTD release" first updated the manifest files and
|
||||
# creates an index.html. We invalidate after that, so everything
|
||||
# becomes visible at once.
|
||||
env:
|
||||
AWS_ACCESS_KEY_ID: ${{ secrets.AWS_ACCESS_KEY_ID }}
|
||||
AWS_SECRET_ACCESS_KEY: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
|
||||
AWS_DEFAULT_REGION: ${{ secrets.AWS_REGION }}
|
||||
|
||||
- name: Trigger 'New OpenTTD release'
|
||||
uses: peter-evans/repository-dispatch@v2
|
||||
with:
|
||||
token: ${{ secrets.DEPLOYMENT_TOKEN }}
|
||||
repository: OpenTTD/workflows
|
||||
event-type: ${{ inputs.trigger_type }}
|
||||
client-payload: '{"version": "${{ inputs.version }}", "folder": "${{ inputs.folder }}"}'
|
124
.github/workflows/upload-gog.yml
vendored
Normal file
124
.github/workflows/upload-gog.yml
vendored
Normal file
@@ -0,0 +1,124 @@
|
||||
name: Upload (GOG)
|
||||
|
||||
on:
|
||||
workflow_call:
|
||||
inputs:
|
||||
version:
|
||||
required: true
|
||||
type: string
|
||||
|
||||
jobs:
|
||||
upload:
|
||||
name: Upload (GOG)
|
||||
|
||||
runs-on: ubuntu-20.04
|
||||
|
||||
steps:
|
||||
- name: Download all bundles
|
||||
uses: actions/download-artifact@v3
|
||||
|
||||
- name: Install GOG Galaxy Build Creator
|
||||
run: |
|
||||
wget https://cdn.gog.com/open/galaxy/pipeline/build_creator/gnu-linux/GOGGalaxyBuildCreator-1.4.0.AppImage
|
||||
7z x GOGGalaxyBuildCreator-1.4.0.AppImage
|
||||
chmod +x ./app/GOGGalaxyPipelineBuilder
|
||||
|
||||
- name: Install OpenGFX
|
||||
shell: bash
|
||||
run: |
|
||||
mkdir -p gog/opengfx/baseset
|
||||
cd gog/opengfx/baseset
|
||||
|
||||
echo "::group::Download OpenGFX"
|
||||
curl -L https://cdn.openttd.org/opengfx-releases/7.1/opengfx-7.1-all.zip -o opengfx-all.zip
|
||||
echo "::endgroup::"
|
||||
|
||||
echo "::group::Unpack OpenGFX"
|
||||
unzip opengfx-all.zip
|
||||
echo "::endgroup::"
|
||||
|
||||
rm -f opengfx-all.zip
|
||||
|
||||
- name: Install OpenMSX
|
||||
shell: bash
|
||||
run: |
|
||||
mkdir -p gog/openmsx/baseset
|
||||
cd gog/openmsx/baseset
|
||||
|
||||
echo "::group::Download OpenMSX"
|
||||
curl -L https://cdn.openttd.org/openmsx-releases/0.4.2/openmsx-0.4.2-all.zip -o openmsx-all.zip
|
||||
echo "::endgroup::"
|
||||
|
||||
echo "::group::Unpack OpenGFX"
|
||||
unzip openmsx-all.zip
|
||||
tar xf openmsx-*.tar
|
||||
echo "::endgroup::"
|
||||
|
||||
rm -f openmsx-all.zip openmsx-*.tar
|
||||
|
||||
- name: Install OpenSFX
|
||||
shell: bash
|
||||
run: |
|
||||
mkdir -p gog/opensfx/baseset
|
||||
cd gog/opensfx/baseset
|
||||
|
||||
echo "::group::Download OpenSFX"
|
||||
curl -L https://cdn.openttd.org/opensfx-releases/1.0.3/opensfx-1.0.3-all.zip -o opensfx-all.zip
|
||||
echo "::endgroup::"
|
||||
|
||||
echo "::group::Unpack OpenSFX"
|
||||
unzip opensfx-all.zip
|
||||
tar xf opensfx-*.tar
|
||||
echo "::endgroup::"
|
||||
|
||||
rm -f opensfx-all.zip opensfx-*.tar
|
||||
|
||||
- name: Upload to GOG
|
||||
run: |
|
||||
echo "::group::Extracting source"
|
||||
mkdir source
|
||||
(
|
||||
cd source
|
||||
tar -xf ../internal-source/source.tar.gz --strip-components=1
|
||||
)
|
||||
echo "::endgroup::"
|
||||
|
||||
(
|
||||
cd gog
|
||||
|
||||
echo "::group::Prepare Win32"
|
||||
unzip ../openttd-windows-x86/openttd-*-windows-win32.zip
|
||||
mv openttd-*-windows-win32 win32
|
||||
echo "::endgroup::"
|
||||
|
||||
echo "::group::Prepare Win64"
|
||||
unzip ../openttd-windows-x64/openttd-*-windows-win64.zip
|
||||
mv openttd-*-windows-win64 win64
|
||||
echo "::endgroup::"
|
||||
|
||||
echo "::group::Prepare macOS"
|
||||
mkdir macos
|
||||
(
|
||||
cd macos
|
||||
unzip ../../openttd-macos-universal/openttd-*-macos-universal.zip
|
||||
)
|
||||
echo "::endgroup::"
|
||||
|
||||
echo "::group::Prepare Linux"
|
||||
tar xvf ../openttd-linux-generic/openttd-*-linux-generic-amd64.tar.xz
|
||||
mv openttd-*-linux-generic-amd64 linux
|
||||
echo "::endgroup::"
|
||||
|
||||
echo "::group::Preparing build files"
|
||||
cp ../source/os/gog/*.json .
|
||||
for json in $(ls *.json); do
|
||||
sed -i 's/VERSION/${{ inputs.version }}/g;s/CLIENT_ID/${{ secrets.GOG_CLIENT_ID }}/g;s/CLIENT_SECRET/${{ secrets.GOG_CLIENT_SECRET }}/g' ${json}
|
||||
done
|
||||
echo "::endgroup::"
|
||||
|
||||
echo "::group::Upload to GOG"
|
||||
../app/GOGGalaxyPipelineBuilder build-game --username "${{ secrets.GOG_USERNAME }}" --password "${{ secrets.GOG_PASSWORD }}" --branch Testing windows.json
|
||||
../app/GOGGalaxyPipelineBuilder build-game --username "${{ secrets.GOG_USERNAME }}" --password "${{ secrets.GOG_PASSWORD }}" --branch Testing macos.json
|
||||
../app/GOGGalaxyPipelineBuilder build-game --username "${{ secrets.GOG_USERNAME }}" --password "${{ secrets.GOG_PASSWORD }}" --branch Testing linux.json
|
||||
echo "::endgroup::"
|
||||
)
|
82
.github/workflows/upload-steam.yml
vendored
Normal file
82
.github/workflows/upload-steam.yml
vendored
Normal file
@@ -0,0 +1,82 @@
|
||||
name: Upload (Steam)
|
||||
|
||||
on:
|
||||
workflow_call:
|
||||
inputs:
|
||||
version:
|
||||
required: true
|
||||
type: string
|
||||
trigger_type:
|
||||
required: true
|
||||
type: string
|
||||
|
||||
jobs:
|
||||
upload:
|
||||
name: Upload (Steam)
|
||||
|
||||
runs-on: ubuntu-20.04
|
||||
|
||||
steps:
|
||||
- name: Download all bundles
|
||||
uses: actions/download-artifact@v3
|
||||
|
||||
- name: Setup steamcmd
|
||||
uses: CyberAndrii/setup-steamcmd@v1
|
||||
|
||||
- name: Generate Steam auth code
|
||||
id: steam-totp
|
||||
uses: CyberAndrii/steam-totp@v1
|
||||
with:
|
||||
shared_secret: ${{ secrets.STEAM_SHARED_SECRET }}
|
||||
|
||||
- name: Upload to Steam
|
||||
run: |
|
||||
echo "::group::Extracting source"
|
||||
mkdir source
|
||||
(
|
||||
cd source
|
||||
tar -xf ../internal-source/source.tar.gz --strip-components=1
|
||||
)
|
||||
echo "::endgroup::"
|
||||
|
||||
mkdir steam
|
||||
(
|
||||
cd steam
|
||||
|
||||
echo "::group::Prepare Win32"
|
||||
unzip ../openttd-windows-x86/openttd-*-windows-win32.zip
|
||||
mv openttd-*-windows-win32 steam-win32
|
||||
echo "::endgroup::"
|
||||
|
||||
echo "::group::Prepare Win64"
|
||||
unzip ../openttd-windows-x64/openttd-*-windows-win64.zip
|
||||
mv openttd-*-windows-win64 steam-win64
|
||||
echo "::endgroup::"
|
||||
|
||||
echo "::group::Prepare macOS"
|
||||
mkdir steam-macos
|
||||
(
|
||||
cd steam-macos
|
||||
unzip ../../openttd-macos-universal/openttd-*-macos-universal.zip
|
||||
)
|
||||
echo "::endgroup::"
|
||||
|
||||
echo "::group::Prepare Linux"
|
||||
tar xvf ../openttd-linux-generic/openttd-*-linux-generic-amd64.tar.xz
|
||||
mv openttd-*-linux-generic-amd64 steam-linux
|
||||
echo "::endgroup::"
|
||||
|
||||
echo "::group::Preparing build file"
|
||||
if [ "${{ inputs.trigger_type }}" = "new-tag" ]; then
|
||||
BRANCH="testing"
|
||||
else
|
||||
BRANCH="nightly"
|
||||
fi
|
||||
cat ../source/os/steam/release.vdf | sed 's/@@DESCRIPTION@@/openttd-${{ inputs.version }}/;s/@@BRANCH@@/'${BRANCH}'/' > release.vdf
|
||||
cat release.vdf
|
||||
echo "::endgroup::"
|
||||
|
||||
echo "::group::Upload to Steam"
|
||||
steamcmd +login ${{ secrets.STEAM_USERNAME }} ${{ secrets.STEAM_PASSWORD }} ${{ steps.steam-totp.outputs.code }} +run_app_build $(pwd)/release.vdf +quit
|
||||
echo "::endgroup::"
|
||||
)
|
@@ -41,7 +41,6 @@ INHERIT_DOCS = YES
|
||||
SEPARATE_MEMBER_PAGES = NO
|
||||
TAB_SIZE = 2
|
||||
ALIASES =
|
||||
TCL_SUBST =
|
||||
OPTIMIZE_OUTPUT_FOR_C = YES
|
||||
OPTIMIZE_OUTPUT_JAVA = NO
|
||||
OPTIMIZE_FOR_FORTRAN = NO
|
||||
@@ -155,7 +154,6 @@ VERBATIM_HEADERS = YES
|
||||
# Configuration options related to the alphabetical class index
|
||||
#---------------------------------------------------------------------------
|
||||
ALPHABETICAL_INDEX = NO
|
||||
COLS_IN_ALPHA_INDEX = 5
|
||||
IGNORE_PREFIX =
|
||||
#---------------------------------------------------------------------------
|
||||
# Configuration options related to the HTML output
|
||||
@@ -224,7 +222,7 @@ LATEX_OUTPUT = latex
|
||||
LATEX_CMD_NAME = latex
|
||||
MAKEINDEX_CMD_NAME = makeindex
|
||||
COMPACT_LATEX = NO
|
||||
PAPER_TYPE = a4wide
|
||||
PAPER_TYPE = a4
|
||||
EXTRA_PACKAGES =
|
||||
LATEX_HEADER =
|
||||
LATEX_FOOTER =
|
||||
|
@@ -13,6 +13,7 @@ set(AI_COMPAT_SOURCE_FILES
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.10.nut
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.11.nut
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/compat_12.nut
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/compat_13.nut
|
||||
)
|
||||
|
||||
foreach(AI_COMPAT_SOURCE_FILE IN LISTS AI_COMPAT_SOURCE_FILES)
|
||||
|
@@ -10,6 +10,7 @@ set(GS_COMPAT_SOURCE_FILES
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.10.nut
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/compat_1.11.nut
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/compat_12.nut
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/compat_13.nut
|
||||
)
|
||||
|
||||
foreach(GS_COMPAT_SOURCE_FILE IN LISTS GS_COMPAT_SOURCE_FILES)
|
||||
|
@@ -1,3 +1,42 @@
|
||||
13.0 (2023-02-05)
|
||||
------------------------------------------------------------------------
|
||||
Change #10077: Make maximum loan a positive multiple of the loan interval (#10355)
|
||||
Fix #10361: [Script] Don't try to give saved data to a dead script (#10433)
|
||||
Fix #10419: Water infrastructure accounting when building ship depots and docks (#10432)
|
||||
|
||||
|
||||
13.0-RC2 (2023-01-28)
|
||||
------------------------------------------------------------------------
|
||||
Feature: Press Ctrl to build a diagonal area of trees (#10342)
|
||||
Feature: Set a custom number of industries in map generation window (#10340)
|
||||
Change: Display font status as aa/noaa instead of true/false (#10352)
|
||||
Fix: [Script] Improved API documentation for scripts (#10413, #10412)
|
||||
Fix #10255: Reduce basic thickness of linkgraph GUI lines (#10410)
|
||||
Fix #10220: Don't select unselectable engine as default (#10404)
|
||||
Fix #10395: When loading old saves, don't forcibly bar level crossings (#10400)
|
||||
Fix #10377: Bad sorting of rail vehicles when primary variant is missing (#10378)
|
||||
Fix #10368: Server restarting game caused clients to hit assertion (#10369)
|
||||
Fix #10362: NewGRF bridges without speed limits (#10365)
|
||||
Fix #10363: CargoDist setting helptext shouldn't suggest symmetric distribution for diamonds in subtropic (#10364)
|
||||
Fix: [Script] Switch to OWNER_TOWN prevented OWNER_DEITY test during industry prospecting (#10360)
|
||||
Fix #10009: Bad overflow protection when taking out loans (#10359)
|
||||
Fix #9865: Removing files with the console always failed (#10357)
|
||||
Fix #10057: FallbackParagraphLayout fails to properly wrap (#10356)
|
||||
Fix #10177: Company list password padlock showed after switching to single player (#10354)
|
||||
Fix: Various Wide River issues (#10348)
|
||||
Fix: Link variants to parents when finalising engines (#10346)
|
||||
Fix #10333: Only show industry prospecting errors to local company (#10338)
|
||||
Fix #10335: Set initial scrollbar count for object GUI (#10336)
|
||||
Fix #10331: Starting new company during load must happen after AI start (#10332)
|
||||
Fix #10309: [SDL] Uninitialized width and height when turning off full screen (#10328)
|
||||
Fix #10032: Capacities of articulated vehicles in build window (#10326)
|
||||
Fix: Improve handling of corrupt NewGRF or image files (#10321, #10316)
|
||||
Fix: [NewGRF] Don't assume engclass 2 should be elrail (#10315)
|
||||
Fix: [Script] AIGroup.GetProfitLastYear could get values different than those displayed in GUI (#10227)
|
||||
Fix #10304: [Scripts] Don't start GS in intro game (#10305)
|
||||
Fix: [Script] Copy compat files for version 13 (#10303)
|
||||
|
||||
|
||||
13.0-RC1 (2023-01-01)
|
||||
------------------------------------------------------------------------
|
||||
Feature: 'font' console command to configure fonts within game (#10278)
|
||||
|
@@ -342,7 +342,7 @@ foreach(LINE IN LISTS SOURCE_LINES)
|
||||
else()
|
||||
string(APPEND SQUIRREL_EXPORT "\n SQ${API_CLS}.PreRegister(engine, \"${API_SUPER_CLS}\");")
|
||||
endif()
|
||||
if(NOT "${SUPER_CLS}" STREQUAL "ScriptEvent")
|
||||
if(NOT "${SUPER_CLS}" MATCHES "^ScriptEvent")
|
||||
if("${CLS_PARAM_2}" STREQUAL "v")
|
||||
string(APPEND SQUIRREL_EXPORT "\n SQ${API_CLS}.AddSQAdvancedConstructor(engine);")
|
||||
else()
|
||||
|
64
os/gog/linux.json
Executable file
64
os/gog/linux.json
Executable file
@@ -0,0 +1,64 @@
|
||||
{
|
||||
"project": {
|
||||
"baseProductId": "1293297882",
|
||||
"clientId": "CLIENT_ID",
|
||||
"clientSecret": "CLIENT_SECRET",
|
||||
"version": "VERSION",
|
||||
"installDirectory": "OpenTTD",
|
||||
"name": "OpenTTD",
|
||||
"platform": "gnu-linux",
|
||||
"tags": [
|
||||
"editor_v_1_4_0"
|
||||
],
|
||||
"languageMode": "together",
|
||||
"products": [
|
||||
{
|
||||
"name": "OpenTTD",
|
||||
"productId": "1293297882",
|
||||
"depots": [
|
||||
{
|
||||
"name": "Linux",
|
||||
"folder": "linux",
|
||||
"languages": [
|
||||
"en-US"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "OpenGFX",
|
||||
"folder": "opengfx",
|
||||
"languages": [
|
||||
"en-US"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "OpenMSX",
|
||||
"folder": "openmsx",
|
||||
"languages": [
|
||||
"en-US"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "OpenSFX",
|
||||
"folder": "opensfx",
|
||||
"languages": [
|
||||
"en-US"
|
||||
]
|
||||
}
|
||||
],
|
||||
"tasks": [
|
||||
{
|
||||
"type": "FileTask",
|
||||
"name": "OpenTTD",
|
||||
"languages": [
|
||||
"en-US"
|
||||
],
|
||||
"category": "game",
|
||||
"path": "openttd",
|
||||
"isPrimary": true
|
||||
}
|
||||
],
|
||||
"supportDepots": []
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
65
os/gog/macos.json
Executable file
65
os/gog/macos.json
Executable file
@@ -0,0 +1,65 @@
|
||||
{
|
||||
"project": {
|
||||
"baseProductId": "1293297882",
|
||||
"clientId": "CLIENT_ID",
|
||||
"clientSecret": "CLIENT_SECRET",
|
||||
"version": "VERSION",
|
||||
"installDirectory": "OpenTTD",
|
||||
"name": "OpenTTD",
|
||||
"platform": "osx",
|
||||
"tags": [
|
||||
"editor_v_1_4_0"
|
||||
],
|
||||
"languageMode": "together",
|
||||
"products": [
|
||||
{
|
||||
"name": "OpenTTD",
|
||||
"productId": "1293297882",
|
||||
"depots": [
|
||||
{
|
||||
"name": "MacOS",
|
||||
"folder": "macos",
|
||||
"languages": [
|
||||
"en-US"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "OpenGFX",
|
||||
"folder": "opengfx",
|
||||
"languages": [
|
||||
"en-US"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "OpenMSX",
|
||||
"folder": "openmsx",
|
||||
"languages": [
|
||||
"en-US"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "OpenSFX",
|
||||
"folder": "opensfx",
|
||||
"languages": [
|
||||
"en-US"
|
||||
]
|
||||
}
|
||||
],
|
||||
"tasks": [
|
||||
{
|
||||
"type": "FileTask",
|
||||
"name": "OpenTTD",
|
||||
"languages": [
|
||||
"en-US"
|
||||
],
|
||||
"category": "game",
|
||||
"path": "OpenTTD.app/Contents/MacOS/openttd",
|
||||
"isPrimary": true
|
||||
}
|
||||
],
|
||||
"supportDepots": []
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
|
94
os/gog/windows.json
Executable file
94
os/gog/windows.json
Executable file
@@ -0,0 +1,94 @@
|
||||
{
|
||||
"project": {
|
||||
"baseProductId": "1293297882",
|
||||
"clientId": "CLIENT_ID",
|
||||
"clientSecret": "CLIENT_SECRET",
|
||||
"version": "VERSION",
|
||||
"installDirectory": "OpenTTD",
|
||||
"name": "OpenTTD",
|
||||
"platform": "windows",
|
||||
"tags": [
|
||||
"editor_v_1_4_0"
|
||||
],
|
||||
"languageMode": "together",
|
||||
"products": [
|
||||
{
|
||||
"name": "OpenTTD",
|
||||
"productId": "1293297882",
|
||||
"depots": [
|
||||
{
|
||||
"name": "Win32",
|
||||
"folder": "win32",
|
||||
"languages": [
|
||||
"en-US"
|
||||
],
|
||||
"osBitness": [
|
||||
"32"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "Win64",
|
||||
"folder": "win64",
|
||||
"languages": [
|
||||
"en-US"
|
||||
],
|
||||
"osBitness": [
|
||||
"64"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "OpenGFX",
|
||||
"folder": "opengfx",
|
||||
"languages": [
|
||||
"en-US"
|
||||
],
|
||||
"osBitness": [
|
||||
"32",
|
||||
"64"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "OpenMSX",
|
||||
"folder": "openmsx",
|
||||
"languages": [
|
||||
"en-US"
|
||||
],
|
||||
"osBitness": [
|
||||
"32",
|
||||
"64"
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "OpenSFX",
|
||||
"folder": "opensfx",
|
||||
"languages": [
|
||||
"en-US"
|
||||
],
|
||||
"osBitness": [
|
||||
"32",
|
||||
"64"
|
||||
]
|
||||
}
|
||||
],
|
||||
"tasks": [
|
||||
{
|
||||
"type": "FileTask",
|
||||
"name": "OpenTTD",
|
||||
"languages": [
|
||||
"en-US"
|
||||
],
|
||||
"category": "game",
|
||||
"path": "openttd.exe",
|
||||
"isPrimary": true,
|
||||
"osBitness": [
|
||||
"32",
|
||||
"64"
|
||||
]
|
||||
}
|
||||
],
|
||||
"supportDepots": []
|
||||
}
|
||||
],
|
||||
"scriptInterpreter": true
|
||||
}
|
||||
}
|
@@ -160,41 +160,6 @@ CargoArray GetCapacityOfArticulatedParts(EngineID engine)
|
||||
return capacity;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the default cargoes and refits of an articulated vehicle.
|
||||
* The refits are linked to a cargo rather than an articulated part to prevent a long list of parts.
|
||||
* @param engine Model to investigate.
|
||||
* @param[out] cargoes Total amount of units that can be transported, summed by cargo.
|
||||
* @param[out] refits Whether a (possibly partial) refit for each cargo is possible.
|
||||
* @param cargo_type Selected refitted cargo type
|
||||
* @param cargo_capacity Capacity of selected refitted cargo type
|
||||
*/
|
||||
void GetArticulatedVehicleCargoesAndRefits(EngineID engine, CargoArray *cargoes, CargoTypes *refits, CargoID cargo_type, uint cargo_capacity)
|
||||
{
|
||||
cargoes->Clear();
|
||||
*refits = 0;
|
||||
|
||||
const Engine *e = Engine::Get(engine);
|
||||
|
||||
if (cargo_type < NUM_CARGO && cargo_capacity > 0) {
|
||||
(*cargoes)[cargo_type] += cargo_capacity;
|
||||
if (IsEngineRefittable(engine)) SetBit(*refits, cargo_type);
|
||||
}
|
||||
|
||||
if (!e->IsGroundVehicle() || !HasBit(e->info.callback_mask, CBM_VEHICLE_ARTIC_ENGINE)) return;
|
||||
|
||||
for (uint i = 1; i < MAX_ARTICULATED_PARTS; i++) {
|
||||
EngineID artic_engine = GetNextArticulatedPart(i, engine);
|
||||
if (artic_engine == INVALID_ENGINE) break;
|
||||
|
||||
cargo_capacity = GetVehicleDefaultCapacity(artic_engine, &cargo_type);
|
||||
if (cargo_type < NUM_CARGO && cargo_capacity > 0) {
|
||||
(*cargoes)[cargo_type] += cargo_capacity;
|
||||
if (IsEngineRefittable(artic_engine)) SetBit(*refits, cargo_type);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks whether any of the articulated parts is refittable
|
||||
* @param engine the first part
|
||||
|
@@ -346,7 +346,7 @@ static CommandCost BuildReplacementVehicle(Vehicle *old_veh, Vehicle **new_vehic
|
||||
|
||||
/* Build the new vehicle */
|
||||
VehicleID new_veh_id;
|
||||
std::tie(cost, new_veh_id, std::ignore, std::ignore) = Command<CMD_BUILD_VEHICLE>::Do(DC_EXEC | DC_AUTOREPLACE, old_veh->tile, e, true, CT_INVALID, INVALID_CLIENT_ID);
|
||||
std::tie(cost, new_veh_id, std::ignore, std::ignore, std::ignore) = Command<CMD_BUILD_VEHICLE>::Do(DC_EXEC | DC_AUTOREPLACE, old_veh->tile, e, true, CT_INVALID, INVALID_CLIENT_ID);
|
||||
if (cost.Failed()) return cost;
|
||||
|
||||
Vehicle *new_veh = Vehicle::Get(new_veh_id);
|
||||
@@ -422,6 +422,7 @@ static CommandCost CopyHeadSpecificThings(Vehicle *old_head, Vehicle *new_head,
|
||||
if (cost.Succeeded() && old_head != new_head && (flags & DC_EXEC) != 0) {
|
||||
/* Copy other things which cannot be copied by a command and which shall not stay resetted from the build vehicle command */
|
||||
new_head->CopyVehicleConfigAndStatistics(old_head);
|
||||
GroupStatistics::AddProfitLastYear(new_head);
|
||||
|
||||
/* Switch vehicle windows/news to the new vehicle, so they are not closed/deleted when the old vehicle is sold */
|
||||
ChangeVehicleViewports(old_head->index, new_head->index);
|
||||
|
@@ -523,8 +523,7 @@ public:
|
||||
const Engine *e = Engine::Get(this->sel_engine[side]);
|
||||
TestedEngineDetails ted;
|
||||
ted.cost = 0;
|
||||
ted.cargo = e->GetDefaultCargoType();
|
||||
ted.capacity = e->GetDisplayDefaultCapacity(&ted.mail_capacity);
|
||||
ted.FillDefaultCapacities(e);
|
||||
|
||||
const Rect r = this->GetWidget<NWidgetBase>(side == 0 ? WID_RV_LEFT_DETAILS : WID_RV_RIGHT_DETAILS)->GetCurrentRect()
|
||||
.Shrink(WidgetDimensions::scaled.frametext, WidgetDimensions::scaled.framerect);
|
||||
|
@@ -367,7 +367,12 @@ bool BmpReadHeader(BmpBuffer *buffer, BmpInfo *info, BmpData *data)
|
||||
info->palette_size = ReadDword(buffer); // number of colours in palette
|
||||
SkipBytes(buffer, header_size - 16); // skip the end of info header
|
||||
}
|
||||
if (info->palette_size == 0) info->palette_size = 1 << info->bpp;
|
||||
|
||||
uint maximum_palette_size = 1U << info->bpp;
|
||||
if (info->palette_size == 0) info->palette_size = maximum_palette_size;
|
||||
|
||||
/* More palette colours than palette indices is not supported. */
|
||||
if (info->palette_size > maximum_palette_size) return false;
|
||||
|
||||
data->palette = CallocT<Colour>(info->palette_size);
|
||||
|
||||
|
@@ -130,6 +130,23 @@ private:
|
||||
this->SetWidgetDirty(WID_BBS_BRIDGE_LIST);
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the StringID to draw in the selection list and set the appropriate DParams.
|
||||
* @param bridge_data the bridge to get the StringID of.
|
||||
* @return the StringID.
|
||||
*/
|
||||
StringID GetBridgeSelectString(const BuildBridgeData &bridge_data) const
|
||||
{
|
||||
SetDParam(0, bridge_data.spec->material);
|
||||
SetDParam(1, bridge_data.spec->speed);
|
||||
SetDParam(2, bridge_data.cost);
|
||||
/* If the bridge has no meaningful speed limit, don't display it. */
|
||||
if (bridge_data.spec->speed == UINT16_MAX) {
|
||||
return _game_mode == GM_EDITOR ? STR_SELECT_BRIDGE_INFO_NAME : STR_SELECT_BRIDGE_INFO_NAME_COST;
|
||||
}
|
||||
return _game_mode == GM_EDITOR ? STR_SELECT_BRIDGE_INFO_NAME_MAX_SPEED : STR_SELECT_BRIDGE_INFO_NAME_MAX_SPEED_COST;
|
||||
}
|
||||
|
||||
public:
|
||||
BuildBridgeWindow(WindowDesc *desc, TileIndex start, TileIndex end, TransportType transport_type, byte road_rail_type, GUIBridgeList *bl) : Window(desc),
|
||||
start_tile(start),
|
||||
@@ -183,14 +200,9 @@ public:
|
||||
case WID_BBS_BRIDGE_LIST: {
|
||||
Dimension sprite_dim = {0, 0}; // Biggest bridge sprite dimension
|
||||
Dimension text_dim = {0, 0}; // Biggest text dimension
|
||||
for (int i = 0; i < (int)this->bridges->size(); i++) {
|
||||
const BridgeSpec *b = this->bridges->at(i).spec;
|
||||
sprite_dim = maxdim(sprite_dim, GetSpriteSize(b->sprite));
|
||||
|
||||
SetDParam(2, this->bridges->at(i).cost);
|
||||
SetDParam(1, b->speed);
|
||||
SetDParam(0, b->material);
|
||||
text_dim = maxdim(text_dim, GetStringBoundingBox(_game_mode == GM_EDITOR ? STR_SELECT_BRIDGE_SCENEDIT_INFO : STR_SELECT_BRIDGE_INFO));
|
||||
for (const BuildBridgeData &bridge_data : *this->bridges) {
|
||||
sprite_dim = maxdim(sprite_dim, GetSpriteSize(bridge_data.spec->sprite));
|
||||
text_dim = maxdim(text_dim, GetStringBoundingBox(GetBridgeSelectString(bridge_data)));
|
||||
}
|
||||
sprite_dim.height++; // Sprite is rendered one pixel down in the matrix field.
|
||||
text_dim.height++; // Allowing the bottom row pixels to be rendered on the edge of the matrix field.
|
||||
@@ -224,15 +236,10 @@ public:
|
||||
case WID_BBS_BRIDGE_LIST: {
|
||||
Rect tr = r.WithHeight(this->resize.step_height).Shrink(WidgetDimensions::scaled.matrix);
|
||||
for (int i = this->vscroll->GetPosition(); this->vscroll->IsVisible(i) && i < (int)this->bridges->size(); i++) {
|
||||
const BridgeSpec *b = this->bridges->at(i).spec;
|
||||
|
||||
SetDParam(2, this->bridges->at(i).cost);
|
||||
SetDParam(1, b->speed);
|
||||
SetDParam(0, b->material);
|
||||
|
||||
const BuildBridgeData &bridge_data = this->bridges->at(i);
|
||||
const BridgeSpec *b = bridge_data.spec;
|
||||
DrawSprite(b->sprite, b->pal, tr.left, tr.bottom - GetSpriteSize(b->sprite).height);
|
||||
DrawStringMultiLine(tr.Indent(this->bridgetext_offset, false),
|
||||
_game_mode == GM_EDITOR ? STR_SELECT_BRIDGE_SCENEDIT_INFO : STR_SELECT_BRIDGE_INFO);
|
||||
DrawStringMultiLine(tr.Indent(this->bridgetext_offset, false), GetBridgeSelectString(bridge_data));
|
||||
tr = tr.Translate(0, this->resize.step_height);
|
||||
}
|
||||
break;
|
||||
|
@@ -553,18 +553,29 @@ static GUIEngineList::FilterFunction * const _filter_funcs[] = {
|
||||
&CargoAndEngineFilter,
|
||||
};
|
||||
|
||||
static int DrawCargoCapacityInfo(int left, int right, int y, EngineID engine, TestedEngineDetails &te)
|
||||
static uint GetCargoWeight(const CargoArray &cap, VehicleType vtype)
|
||||
{
|
||||
CargoArray cap;
|
||||
CargoTypes refits;
|
||||
GetArticulatedVehicleCargoesAndRefits(engine, &cap, &refits, te.cargo, te.capacity);
|
||||
|
||||
uint weight = 0;
|
||||
for (CargoID c = 0; c < NUM_CARGO; c++) {
|
||||
if (cap[c] == 0) continue;
|
||||
if (cap[c] != 0) {
|
||||
if (vtype == VEH_TRAIN) {
|
||||
weight += CargoSpec::Get(c)->WeightOfNUnitsInTrain(cap[c]);
|
||||
} else {
|
||||
weight += CargoSpec::Get(c)->WeightOfNUnits(cap[c]);
|
||||
}
|
||||
}
|
||||
}
|
||||
return weight;
|
||||
}
|
||||
|
||||
static int DrawCargoCapacityInfo(int left, int right, int y, TestedEngineDetails &te, bool refittable)
|
||||
{
|
||||
for (CargoID c = 0; c < NUM_CARGO; c++) {
|
||||
if (te.all_capacities[c] == 0) continue;
|
||||
|
||||
SetDParam(0, c);
|
||||
SetDParam(1, cap[c]);
|
||||
SetDParam(2, HasBit(refits, c) ? STR_PURCHASE_INFO_REFITTABLE : STR_EMPTY);
|
||||
SetDParam(1, te.all_capacities[c]);
|
||||
SetDParam(2, refittable ? STR_PURCHASE_INFO_REFITTABLE : STR_EMPTY);
|
||||
DrawString(left, right, y, STR_PURCHASE_INFO_CAPACITY);
|
||||
y += FONT_HEIGHT_NORMAL;
|
||||
}
|
||||
@@ -591,8 +602,7 @@ static int DrawRailWagonPurchaseInfo(int left, int right, int y, EngineID engine
|
||||
/* Wagon weight - (including cargo) */
|
||||
uint weight = e->GetDisplayWeight();
|
||||
SetDParam(0, weight);
|
||||
uint cargo_weight = (e->CanCarryCargo() ? CargoSpec::Get(te.cargo)->WeightOfNUnitsInTrain(te.capacity) : 0);
|
||||
SetDParam(1, cargo_weight + weight);
|
||||
SetDParam(1, GetCargoWeight(te.all_capacities, VEH_TRAIN) + weight);
|
||||
DrawString(left, right, y, STR_PURCHASE_INFO_WEIGHT_CWEIGHT);
|
||||
y += FONT_HEIGHT_NORMAL;
|
||||
|
||||
@@ -685,8 +695,7 @@ static int DrawRoadVehPurchaseInfo(int left, int right, int y, EngineID engine_n
|
||||
/* Road vehicle weight - (including cargo) */
|
||||
int16 weight = e->GetDisplayWeight();
|
||||
SetDParam(0, weight);
|
||||
uint cargo_weight = (e->CanCarryCargo() ? CargoSpec::Get(te.cargo)->WeightOfNUnits(te.capacity) : 0);
|
||||
SetDParam(1, cargo_weight + weight);
|
||||
SetDParam(1, GetCargoWeight(te.all_capacities, VEH_ROAD) + weight);
|
||||
DrawString(left, right, y, STR_PURCHASE_INFO_WEIGHT_CWEIGHT);
|
||||
y += FONT_HEIGHT_NORMAL;
|
||||
|
||||
@@ -868,6 +877,21 @@ static uint ShowAdditionalText(int left, int right, int y, EngineID engine)
|
||||
return result;
|
||||
}
|
||||
|
||||
void TestedEngineDetails::FillDefaultCapacities(const Engine *e)
|
||||
{
|
||||
this->cargo = e->GetDefaultCargoType();
|
||||
if (e->type == VEH_TRAIN || e->type == VEH_ROAD) {
|
||||
this->all_capacities = GetCapacityOfArticulatedParts(e->index);
|
||||
this->capacity = this->all_capacities[this->cargo];
|
||||
this->mail_capacity = 0;
|
||||
} else {
|
||||
this->capacity = e->GetDisplayDefaultCapacity(&this->mail_capacity);
|
||||
this->all_capacities[this->cargo] = this->capacity;
|
||||
this->all_capacities[CT_MAIL] = this->mail_capacity;
|
||||
}
|
||||
if (this->all_capacities.GetCount() == 0) this->cargo = CT_INVALID;
|
||||
}
|
||||
|
||||
/**
|
||||
* Draw the purchase info details of a vehicle at a given location.
|
||||
* @param left,right,y location where to draw the info
|
||||
@@ -909,7 +933,7 @@ int DrawVehiclePurchaseInfo(int left, int right, int y, EngineID engine_number,
|
||||
|
||||
if (articulated_cargo) {
|
||||
/* Cargo type + capacity, or N/A */
|
||||
int new_y = DrawCargoCapacityInfo(left, right, y, engine_number, te);
|
||||
int new_y = DrawCargoCapacityInfo(left, right, y, te, refittable);
|
||||
|
||||
if (new_y == y) {
|
||||
SetDParam(0, CT_INVALID);
|
||||
@@ -1163,12 +1187,12 @@ struct BuildVehicleWindow : Window {
|
||||
|
||||
this->eng_list.ForceRebuild();
|
||||
this->GenerateBuildList(); // generate the list, since we need it in the next line
|
||||
/* Select the first engine in the list as default when opening the window */
|
||||
if (this->eng_list.size() > 0) {
|
||||
this->SelectEngine(this->eng_list[0].engine_id);
|
||||
} else {
|
||||
this->SelectEngine(INVALID_ENGINE);
|
||||
}
|
||||
|
||||
/* Select the first unshaded engine in the list as default when opening the window */
|
||||
EngineID engine = INVALID_ENGINE;
|
||||
auto it = std::find_if(this->eng_list.begin(), this->eng_list.end(), [&](GUIEngineListItem &item){ return (item.flags & EngineDisplayFlags::Shaded) == EngineDisplayFlags::None; });
|
||||
if (it != this->eng_list.end()) engine = it->engine_id;
|
||||
this->SelectEngine(engine);
|
||||
}
|
||||
|
||||
/** Set the filter type according to the depot type */
|
||||
@@ -1261,28 +1285,23 @@ struct BuildVehicleWindow : Window {
|
||||
if (this->sel_engine == INVALID_ENGINE) return;
|
||||
|
||||
const Engine *e = Engine::Get(this->sel_engine);
|
||||
if (!e->CanCarryCargo()) {
|
||||
this->te.cost = 0;
|
||||
this->te.cargo = CT_INVALID;
|
||||
return;
|
||||
}
|
||||
|
||||
if (!this->listview_mode) {
|
||||
/* Query for cost and refitted capacity */
|
||||
auto [ret, veh_id, refit_capacity, refit_mail] = Command<CMD_BUILD_VEHICLE>::Do(DC_QUERY_COST, this->window_number, this->sel_engine, true, cargo, INVALID_CLIENT_ID);
|
||||
auto [ret, veh_id, refit_capacity, refit_mail, cargo_capacities] = Command<CMD_BUILD_VEHICLE>::Do(DC_QUERY_COST, this->window_number, this->sel_engine, true, cargo, INVALID_CLIENT_ID);
|
||||
if (ret.Succeeded()) {
|
||||
this->te.cost = ret.GetCost() - e->GetCost();
|
||||
this->te.capacity = refit_capacity;
|
||||
this->te.mail_capacity = refit_mail;
|
||||
this->te.cargo = (cargo == CT_INVALID) ? e->GetDefaultCargoType() : cargo;
|
||||
this->te.all_capacities = cargo_capacities;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
/* Purchase test was not possible or failed, fill in the defaults instead. */
|
||||
this->te.cost = 0;
|
||||
this->te.capacity = e->GetDisplayDefaultCapacity(&this->te.mail_capacity);
|
||||
this->te.cargo = e->GetDefaultCargoType();
|
||||
this->te.FillDefaultCapacities(e);
|
||||
}
|
||||
|
||||
void OnInit() override
|
||||
@@ -1314,8 +1333,7 @@ struct BuildVehicleWindow : Window {
|
||||
{
|
||||
std::vector<EngineID> variants;
|
||||
EngineID sel_id = INVALID_ENGINE;
|
||||
int num_engines = 0;
|
||||
int num_wagons = 0;
|
||||
size_t num_engines = 0;
|
||||
|
||||
list.clear();
|
||||
|
||||
@@ -1336,12 +1354,7 @@ struct BuildVehicleWindow : Window {
|
||||
|
||||
list.emplace_back(eid, e->info.variant_id, e->display_flags, 0);
|
||||
|
||||
if (rvi->railveh_type != RAILVEH_WAGON) {
|
||||
num_engines++;
|
||||
} else {
|
||||
num_wagons++;
|
||||
}
|
||||
|
||||
if (rvi->railveh_type != RAILVEH_WAGON) num_engines++;
|
||||
if (e->info.variant_id != eid && e->info.variant_id != INVALID_ENGINE) variants.push_back(e->info.variant_id);
|
||||
if (eid == this->sel_engine) sel_id = eid;
|
||||
}
|
||||
@@ -1351,6 +1364,7 @@ struct BuildVehicleWindow : Window {
|
||||
if (std::find(list.begin(), list.end(), variant) == list.end()) {
|
||||
const Engine *e = Engine::Get(variant);
|
||||
list.emplace_back(variant, e->info.variant_id, e->display_flags | EngineDisplayFlags::Shaded, 0);
|
||||
if (e->u.rail.railveh_type != RAILVEH_WAGON) num_engines++;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1368,7 +1382,7 @@ struct BuildVehicleWindow : Window {
|
||||
EngList_SortPartial(&list, _engine_sort_functions[0][this->sort_criteria], 0, num_engines);
|
||||
|
||||
/* and finally sort wagons */
|
||||
EngList_SortPartial(&list, _engine_sort_functions[0][this->sort_criteria], num_engines, num_wagons);
|
||||
EngList_SortPartial(&list, _engine_sort_functions[0][this->sort_criteria], num_engines, list.size() - num_engines);
|
||||
}
|
||||
|
||||
/* Figure out what road vehicle EngineIDs to put in the list */
|
||||
|
@@ -560,7 +560,8 @@ Company *DoStartupNewCompany(bool is_ai, CompanyID company = INVALID_COMPANY)
|
||||
ResetCompanyLivery(c);
|
||||
_company_colours[c->index] = (Colours)c->colour;
|
||||
|
||||
c->money = c->current_loan = (std::min<int64>(INITIAL_LOAN, _economy.max_loan) * _economy.inflation_prices >> 16) / 50000 * 50000;
|
||||
/* Scale the initial loan based on the inflation rounded down to the loan interval. The maximum loan has already been inflation adjusted. */
|
||||
c->money = c->current_loan = std::min<int64>((INITIAL_LOAN * _economy.inflation_prices >> 16) / LOAN_INTERVAL * LOAN_INTERVAL, _economy.max_loan);
|
||||
|
||||
std::fill(c->share_owners.begin(), c->share_owners.end(), INVALID_OWNER);
|
||||
|
||||
|
@@ -454,8 +454,8 @@ DEF_CONSOLE_CMD(ConRemove)
|
||||
_console_file_list.ValidateFileList();
|
||||
const FiosItem *item = _console_file_list.FindItem(file);
|
||||
if (item != nullptr) {
|
||||
if (!FiosDelete(item->name)) {
|
||||
IConsolePrint(CC_ERROR, "Failed to delete '{}'.", file);
|
||||
if (unlink(item->name) != 0) {
|
||||
IConsolePrint(CC_ERROR, "Failed to delete '{}'.", item->name);
|
||||
}
|
||||
} else {
|
||||
IConsolePrint(CC_ERROR, "'{}' could not be found.", file);
|
||||
@@ -2053,7 +2053,7 @@ DEF_CONSOLE_CMD(ConFont)
|
||||
InitFontCache(fs == FS_MONO);
|
||||
fc = FontCache::Get(fs);
|
||||
}
|
||||
IConsolePrint(CC_DEFAULT, "{}: \"{}\" {} {} [\"{}\" {} {}]", FontSizeToName(fs), fc->GetFontName(), fc->GetFontSize(), GetFontAAState(fs), setting->font, setting->size, setting->aa);
|
||||
IConsolePrint(CC_DEFAULT, "{}: \"{}\" {} {} [\"{}\" {} {}]", FontSizeToName(fs), fc->GetFontName(), fc->GetFontSize(), GetFontAAState(fs) ? "aa" : "noaa", setting->font, setting->size, setting->aa ? "aa" : "noaa");
|
||||
}
|
||||
|
||||
return true;
|
||||
|
@@ -176,6 +176,9 @@ public:
|
||||
inline constexpr bool operator <= (const int other) const { return !(*this > other); }
|
||||
|
||||
inline constexpr operator T () const { return this->m_value; }
|
||||
|
||||
static inline constexpr OverflowSafeInt<T> max() { return T_MAX; }
|
||||
static inline constexpr OverflowSafeInt<T> min() { return T_MIN; }
|
||||
};
|
||||
|
||||
|
||||
|
@@ -757,8 +757,8 @@ bool AddInflation(bool check_year)
|
||||
*/
|
||||
void RecomputePrices()
|
||||
{
|
||||
/* Setup maximum loan */
|
||||
_economy.max_loan = ((uint64)_settings_game.difficulty.max_loan * _economy.inflation_prices >> 16) / 50000 * 50000;
|
||||
/* Setup maximum loan as a rounded down multiple of LOAN_INTERVAL. */
|
||||
_economy.max_loan = ((uint64)_settings_game.difficulty.max_loan * _economy.inflation_prices >> 16) / LOAN_INTERVAL * LOAN_INTERVAL;
|
||||
|
||||
/* Setup price bases */
|
||||
for (Price i = PR_BEGIN; i < PR_END; i++) {
|
||||
@@ -1494,7 +1494,7 @@ static void HandleStationRefit(Vehicle *v, CargoArray &consist_capleft, Station
|
||||
if (st->goods[cid].cargo.HasCargoFor(next_station)) {
|
||||
/* Try to find out if auto-refitting would succeed. In case the refit is allowed,
|
||||
* the returned refit capacity will be greater than zero. */
|
||||
auto [cc, refit_capacity, mail_capacity] = Command<CMD_REFIT_VEHICLE>::Do(DC_QUERY_COST, v_start->index, cid, 0xFF, true, false, 1); // Auto-refit and only this vehicle including artic parts.
|
||||
auto [cc, refit_capacity, mail_capacity, cargo_capacities] = Command<CMD_REFIT_VEHICLE>::Do(DC_QUERY_COST, v_start->index, cid, 0xFF, true, false, 1); // Auto-refit and only this vehicle including artic parts.
|
||||
/* Try to balance different loadable cargoes between parts of the consist, so that
|
||||
* all of them can be loaded. Avoid a situation where all vehicles suddenly switch
|
||||
* to the first loadable cargo for which there is only one packet. If the capacities
|
||||
|
@@ -597,16 +597,14 @@ void SettingsDisableElrail(int32 new_value)
|
||||
{
|
||||
bool disable = (new_value != 0);
|
||||
|
||||
/* we will now walk through all electric train engines and change their railtypes if it is the wrong one*/
|
||||
const RailType old_railtype = disable ? RAILTYPE_ELECTRIC : RAILTYPE_RAIL;
|
||||
/* pick appropriate railtype for elrail engines depending on setting */
|
||||
const RailType new_railtype = disable ? RAILTYPE_RAIL : RAILTYPE_ELECTRIC;
|
||||
|
||||
/* walk through all train engines */
|
||||
for (Engine *e : Engine::IterateType(VEH_TRAIN)) {
|
||||
RailVehicleInfo *rv_info = &e->u.rail;
|
||||
/* if it is an electric rail engine and its railtype is the wrong one */
|
||||
if (rv_info->engclass == 2 && rv_info->railtype == old_railtype) {
|
||||
/* change it to the proper one */
|
||||
/* update railtype of engines intended to use elrail */
|
||||
if (rv_info->intended_railtype == RAILTYPE_ELECTRIC) {
|
||||
rv_info->railtype = new_railtype;
|
||||
}
|
||||
}
|
||||
|
@@ -24,7 +24,6 @@ extern const uint8 _engine_offsets[4];
|
||||
|
||||
bool IsEngineBuildable(EngineID engine, VehicleType type, CompanyID company);
|
||||
bool IsEngineRefittable(EngineID engine);
|
||||
void GetArticulatedVehicleCargoesAndRefits(EngineID engine, CargoArray *cargoes, CargoTypes *refits, CargoID cargo_type, uint cargo_capacity);
|
||||
void SetYearEngineAgingStops();
|
||||
void CalcEngineReliability(Engine *e, bool new_month);
|
||||
void StartupOneEngine(Engine *e, Date aging_date, uint32 seed);
|
||||
|
@@ -337,7 +337,7 @@ void EngList_Sort(GUIEngineList *el, EngList_SortTypeFunction compare)
|
||||
* @param begin start of sorting
|
||||
* @param num_items count of items to be sorted
|
||||
*/
|
||||
void EngList_SortPartial(GUIEngineList *el, EngList_SortTypeFunction compare, uint begin, uint num_items)
|
||||
void EngList_SortPartial(GUIEngineList *el, EngList_SortTypeFunction compare, size_t begin, size_t num_items)
|
||||
{
|
||||
if (num_items < 2) return;
|
||||
assert(begin < el->size());
|
||||
|
@@ -32,7 +32,7 @@ typedef GUIList<GUIEngineListItem, CargoID> GUIEngineList;
|
||||
|
||||
typedef bool EngList_SortTypeFunction(const GUIEngineListItem&, const GUIEngineListItem&); ///< argument type for #EngList_Sort.
|
||||
void EngList_Sort(GUIEngineList *el, EngList_SortTypeFunction compare);
|
||||
void EngList_SortPartial(GUIEngineList *el, EngList_SortTypeFunction compare, uint begin, uint num_items);
|
||||
void EngList_SortPartial(GUIEngineList *el, EngList_SortTypeFunction compare, size_t begin, size_t num_items);
|
||||
|
||||
StringID GetEngineCategoryName(EngineID engine);
|
||||
StringID GetEngineInfoString(EngineID engine);
|
||||
|
@@ -43,7 +43,8 @@ struct RailVehicleInfo {
|
||||
byte image_index;
|
||||
RailVehicleTypes railveh_type;
|
||||
byte cost_factor; ///< Purchase cost factor; For multiheaded engines the sum of both engine prices.
|
||||
RailType railtype;
|
||||
RailType railtype; ///< Railtype, mangled if elrail is disabled.
|
||||
RailType intended_railtype; ///< Intended railtype, regardless of elrail being enabled or disabled.
|
||||
uint16 max_speed; ///< Maximum speed (1 unit = 1/1.6 mph = 1 km-ish/h)
|
||||
uint16 power; ///< Power of engine (hp); For multiheaded engines the sum of both engine powers.
|
||||
uint16 weight; ///< Weight of vehicle (tons); For multiheaded engines the weight of each single engine.
|
||||
|
@@ -73,6 +73,9 @@
|
||||
{
|
||||
if (Game::instance != nullptr) return;
|
||||
|
||||
/* Don't start GameScripts in intro */
|
||||
if (_game_mode == GM_MENU) return;
|
||||
|
||||
/* Clients shouldn't start GameScripts */
|
||||
if (_networking && !_network_server) return;
|
||||
|
||||
|
@@ -32,6 +32,7 @@
|
||||
#include "video/video_driver.hpp"
|
||||
#include "ai/ai_gui.hpp"
|
||||
#include "game/game_gui.hpp"
|
||||
#include "industry.h"
|
||||
|
||||
#include "widgets/genworld_widget.h"
|
||||
|
||||
@@ -399,7 +400,7 @@ static const StringID _smoothness[] = {STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_
|
||||
static const StringID _rotation[] = {STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE, STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE, INVALID_STRING_ID};
|
||||
static const StringID _landscape[] = {STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL, STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS, INVALID_STRING_ID};
|
||||
static const StringID _num_towns[] = {STR_NUM_VERY_LOW, STR_NUM_LOW, STR_NUM_NORMAL, STR_NUM_HIGH, STR_NUM_CUSTOM, INVALID_STRING_ID};
|
||||
static const StringID _num_inds[] = {STR_FUNDING_ONLY, STR_MINIMAL, STR_NUM_VERY_LOW, STR_NUM_LOW, STR_NUM_NORMAL, STR_NUM_HIGH, INVALID_STRING_ID};
|
||||
static const StringID _num_inds[] = {STR_FUNDING_ONLY, STR_MINIMAL, STR_NUM_VERY_LOW, STR_NUM_LOW, STR_NUM_NORMAL, STR_NUM_HIGH, STR_NUM_CUSTOM, INVALID_STRING_ID};
|
||||
static const StringID _variety[] = {STR_VARIETY_NONE, STR_VARIETY_VERY_LOW, STR_VARIETY_LOW, STR_VARIETY_MEDIUM, STR_VARIETY_HIGH, STR_VARIETY_VERY_HIGH, INVALID_STRING_ID};
|
||||
|
||||
static_assert(lengthof(_num_inds) == ID_END + 1);
|
||||
@@ -461,8 +462,19 @@ struct GenerateLandscapeWindow : public Window {
|
||||
break;
|
||||
}
|
||||
|
||||
case WID_GL_INDUSTRY_PULLDOWN: SetDParam(0, _game_mode == GM_EDITOR ? STR_CONFIG_SETTING_OFF : _num_inds[_settings_newgame.difficulty.industry_density]); break;
|
||||
case WID_GL_INDUSTRY_PULLDOWN:
|
||||
if (_game_mode == GM_EDITOR) {
|
||||
SetDParam(0, STR_CONFIG_SETTING_OFF);
|
||||
} else if (_settings_newgame.difficulty.industry_density == ID_CUSTOM) {
|
||||
SetDParam(0, STR_NUM_CUSTOM_NUMBER);
|
||||
SetDParam(1, _settings_newgame.game_creation.custom_industry_number);
|
||||
} else {
|
||||
SetDParam(0, _num_inds[_settings_newgame.difficulty.industry_density]);
|
||||
}
|
||||
break;
|
||||
|
||||
case WID_GL_LANDSCAPE_PULLDOWN: SetDParam(0, _landscape[_settings_newgame.game_creation.land_generator]); break;
|
||||
|
||||
case WID_GL_TERRAIN_PULLDOWN:
|
||||
if (_settings_newgame.difficulty.terrain_type == CUSTOM_TERRAIN_TYPE_NUMBER_DIFFICULTY) {
|
||||
SetDParam(0, STR_TERRAIN_TYPE_CUSTOM_VALUE);
|
||||
@@ -619,7 +631,12 @@ struct GenerateLandscapeWindow : public Window {
|
||||
*size = maxdim(*size, GetStringBoundingBox(STR_NUM_CUSTOM_NUMBER));
|
||||
break;
|
||||
|
||||
case WID_GL_INDUSTRY_PULLDOWN: strs = _num_inds; break;
|
||||
case WID_GL_INDUSTRY_PULLDOWN:
|
||||
strs = _num_inds;
|
||||
SetDParamMaxValue(0, IndustryPool::MAX_SIZE);
|
||||
*size = maxdim(*size, GetStringBoundingBox(STR_NUM_CUSTOM_NUMBER));
|
||||
break;
|
||||
|
||||
case WID_GL_LANDSCAPE_PULLDOWN: strs = _landscape; break;
|
||||
|
||||
case WID_GL_TERRAIN_PULLDOWN:
|
||||
@@ -919,7 +936,15 @@ struct GenerateLandscapeWindow : public Window {
|
||||
}
|
||||
break;
|
||||
|
||||
case WID_GL_INDUSTRY_PULLDOWN: _settings_newgame.difficulty.industry_density = index; break;
|
||||
case WID_GL_INDUSTRY_PULLDOWN:
|
||||
if ((uint)index == ID_CUSTOM) {
|
||||
this->widget_id = widget;
|
||||
SetDParam(0, _settings_newgame.game_creation.custom_industry_number);
|
||||
ShowQueryString(STR_JUST_INT, STR_MAPGEN_NUMBER_OF_INDUSTRIES, 5, this, CS_NUMERAL, QSF_NONE);
|
||||
}
|
||||
_settings_newgame.difficulty.industry_density = index;
|
||||
break;
|
||||
|
||||
case WID_GL_TERRAIN_PULLDOWN: {
|
||||
if ((uint)index == CUSTOM_TERRAIN_TYPE_NUMBER_DIFFICULTY) {
|
||||
this->widget_id = widget;
|
||||
@@ -959,6 +984,7 @@ struct GenerateLandscapeWindow : public Window {
|
||||
case WID_GL_SNOW_COVERAGE_TEXT: value = DEF_SNOW_COVERAGE; break;
|
||||
case WID_GL_DESERT_COVERAGE_TEXT: value = DEF_DESERT_COVERAGE; break;
|
||||
case WID_GL_TOWN_PULLDOWN: value = 1; break;
|
||||
case WID_GL_INDUSTRY_PULLDOWN: value = 1; break;
|
||||
case WID_GL_TERRAIN_PULLDOWN: value = MIN_MAP_HEIGHT_LIMIT; break;
|
||||
case WID_GL_WATER_PULLDOWN: value = CUSTOM_SEA_LEVEL_MIN_PERCENTAGE; break;
|
||||
default: NOT_REACHED();
|
||||
@@ -990,6 +1016,10 @@ struct GenerateLandscapeWindow : public Window {
|
||||
_settings_newgame.game_creation.custom_town_number = Clamp(value, 1, CUSTOM_TOWN_MAX_NUMBER);
|
||||
break;
|
||||
|
||||
case WID_GL_INDUSTRY_PULLDOWN:
|
||||
_settings_newgame.game_creation.custom_industry_number = Clamp(value, 1, IndustryPool::MAX_SIZE);
|
||||
break;
|
||||
|
||||
case WID_GL_TERRAIN_PULLDOWN:
|
||||
_settings_newgame.game_creation.custom_terrain_type = Clamp(value, MIN_CUSTOM_TERRAIN_TYPE, GetMapHeightLimit());
|
||||
break;
|
||||
|
@@ -552,8 +552,6 @@ std::unique_ptr<const ParagraphLayouter::Line> FallbackParagraphLayout::NextLine
|
||||
|
||||
next_run = this->buffer_begin + iter->first;
|
||||
begin = this->buffer;
|
||||
|
||||
last_space = nullptr;
|
||||
}
|
||||
|
||||
if (IsWhitespace(c)) last_space = this->buffer;
|
||||
@@ -591,7 +589,7 @@ std::unique_ptr<const ParagraphLayouter::Line> FallbackParagraphLayout::NextLine
|
||||
this->buffer++;
|
||||
}
|
||||
|
||||
if (l->size() == 0 || last_char - begin != 0) {
|
||||
if (l->size() == 0 || last_char - begin > 0) {
|
||||
int w = l->GetWidth();
|
||||
l->emplace_back(iter->second, begin, last_char - begin, w);
|
||||
}
|
||||
|
20
src/group.h
20
src/group.h
@@ -23,15 +23,14 @@ extern GroupPool _group_pool; ///< Pool of groups.
|
||||
|
||||
/** Statistics and caches on the vehicles in a group. */
|
||||
struct GroupStatistics {
|
||||
uint16 num_vehicle; ///< Number of vehicles.
|
||||
Money profit_last_year; ///< Sum of profits for all vehicles.
|
||||
Money profit_last_year_min_age; ///< Sum of profits for vehicles considered for profit statistics.
|
||||
uint16 *num_engines; ///< Caches the number of engines of each type the company owns.
|
||||
|
||||
uint16 num_vehicle; ///< Number of vehicles.
|
||||
uint16 num_vehicle_min_age; ///< Number of vehicles considered for profit statistics;
|
||||
bool autoreplace_defined; ///< Are any autoreplace rules set?
|
||||
bool autoreplace_finished; ///< Have all autoreplacement finished?
|
||||
|
||||
uint16 num_profit_vehicle; ///< Number of vehicles considered for profit statistics;
|
||||
Money profit_last_year; ///< Sum of profits for all vehicles.
|
||||
|
||||
GroupStatistics();
|
||||
~GroupStatistics();
|
||||
|
||||
@@ -39,8 +38,10 @@ struct GroupStatistics {
|
||||
|
||||
void ClearProfits()
|
||||
{
|
||||
this->num_profit_vehicle = 0;
|
||||
this->profit_last_year = 0;
|
||||
|
||||
this->num_vehicle_min_age = 0;
|
||||
this->profit_last_year_min_age = 0;
|
||||
}
|
||||
|
||||
void ClearAutoreplace()
|
||||
@@ -55,7 +56,8 @@ struct GroupStatistics {
|
||||
|
||||
static void CountVehicle(const Vehicle *v, int delta);
|
||||
static void CountEngine(const Vehicle *v, int delta);
|
||||
static void VehicleReachedProfitAge(const Vehicle *v);
|
||||
static void AddProfitLastYear(const Vehicle *v);
|
||||
static void VehicleReachedMinAge(const Vehicle *v);
|
||||
|
||||
static void UpdateProfits();
|
||||
static void UpdateAfterLoad();
|
||||
@@ -104,8 +106,8 @@ static inline bool IsAllGroupID(GroupID id_g)
|
||||
|
||||
uint GetGroupNumEngines(CompanyID company, GroupID id_g, EngineID id_e);
|
||||
uint GetGroupNumVehicle(CompanyID company, GroupID id_g, VehicleType type);
|
||||
uint GetGroupNumProfitVehicle(CompanyID company, GroupID id_g, VehicleType type);
|
||||
Money GetGroupProfitLastYear(CompanyID company, GroupID id_g, VehicleType type);
|
||||
uint GetGroupNumVehicleMinAge(CompanyID company, GroupID id_g, VehicleType type);
|
||||
Money GetGroupProfitLastYearMinAge(CompanyID company, GroupID id_g, VehicleType type);
|
||||
|
||||
void SetTrainGroupID(Train *v, GroupID grp);
|
||||
void UpdateTrainGroupID(Train *v);
|
||||
|
@@ -43,8 +43,9 @@ GroupStatistics::~GroupStatistics()
|
||||
void GroupStatistics::Clear()
|
||||
{
|
||||
this->num_vehicle = 0;
|
||||
this->num_profit_vehicle = 0;
|
||||
this->profit_last_year = 0;
|
||||
this->num_vehicle_min_age = 0;
|
||||
this->profit_last_year_min_age = 0;
|
||||
|
||||
/* This is also called when NewGRF change. So the number of engines might have changed. Reallocate. */
|
||||
free(this->num_engines);
|
||||
@@ -136,13 +137,15 @@ void GroupStatistics::Clear()
|
||||
GroupStatistics &stats = GroupStatistics::Get(v);
|
||||
|
||||
stats_all.num_vehicle += delta;
|
||||
stats_all.profit_last_year += v->GetDisplayProfitLastYear() * delta;
|
||||
stats.num_vehicle += delta;
|
||||
stats.profit_last_year += v->GetDisplayProfitLastYear() * delta;
|
||||
|
||||
if (v->age > VEHICLE_PROFIT_MIN_AGE) {
|
||||
stats_all.num_profit_vehicle += delta;
|
||||
stats_all.profit_last_year += v->GetDisplayProfitLastYear() * delta;
|
||||
stats.num_profit_vehicle += delta;
|
||||
stats.profit_last_year += v->GetDisplayProfitLastYear() * delta;
|
||||
stats_all.num_vehicle_min_age += delta;
|
||||
stats_all.profit_last_year_min_age += v->GetDisplayProfitLastYear() * delta;
|
||||
stats.num_vehicle_min_age += delta;
|
||||
stats.profit_last_year_min_age += v->GetDisplayProfitLastYear() * delta;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -159,19 +162,31 @@ void GroupStatistics::Clear()
|
||||
}
|
||||
|
||||
/**
|
||||
* Add a vehicle to the profit sum of its group.
|
||||
* Add a vehicle's last year profit to the profit sum of its group.
|
||||
*/
|
||||
/* static */ void GroupStatistics::VehicleReachedProfitAge(const Vehicle *v)
|
||||
/* static */ void GroupStatistics::AddProfitLastYear(const Vehicle *v)
|
||||
{
|
||||
GroupStatistics &stats_all = GroupStatistics::GetAllGroup(v);
|
||||
GroupStatistics &stats = GroupStatistics::Get(v);
|
||||
|
||||
stats_all.num_profit_vehicle++;
|
||||
stats_all.profit_last_year += v->GetDisplayProfitLastYear();
|
||||
stats.num_profit_vehicle++;
|
||||
stats.profit_last_year += v->GetDisplayProfitLastYear();
|
||||
}
|
||||
|
||||
/**
|
||||
* Add a vehicle to the profit sum of its group.
|
||||
*/
|
||||
/* static */ void GroupStatistics::VehicleReachedMinAge(const Vehicle *v)
|
||||
{
|
||||
GroupStatistics &stats_all = GroupStatistics::GetAllGroup(v);
|
||||
GroupStatistics &stats = GroupStatistics::Get(v);
|
||||
|
||||
stats_all.num_vehicle_min_age++;
|
||||
stats_all.profit_last_year_min_age += v->GetDisplayProfitLastYear();
|
||||
stats.num_vehicle_min_age++;
|
||||
stats.profit_last_year_min_age += v->GetDisplayProfitLastYear();
|
||||
}
|
||||
|
||||
/**
|
||||
* Recompute the profits for all groups.
|
||||
*/
|
||||
@@ -191,7 +206,10 @@ void GroupStatistics::Clear()
|
||||
}
|
||||
|
||||
for (const Vehicle *v : Vehicle::Iterate()) {
|
||||
if (v->IsPrimaryVehicle() && v->age > VEHICLE_PROFIT_MIN_AGE) GroupStatistics::VehicleReachedProfitAge(v);
|
||||
if (v->IsPrimaryVehicle()) {
|
||||
GroupStatistics::AddProfitLastYear(v);
|
||||
if (v->age > VEHICLE_PROFIT_MIN_AGE) GroupStatistics::VehicleReachedMinAge(v);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -789,30 +807,30 @@ uint GetGroupNumVehicle(CompanyID company, GroupID id_g, VehicleType type)
|
||||
* @param type The vehicle type of the group
|
||||
* @return The number of vehicles above profit minimum age in the group
|
||||
*/
|
||||
uint GetGroupNumProfitVehicle(CompanyID company, GroupID id_g, VehicleType type)
|
||||
uint GetGroupNumVehicleMinAge(CompanyID company, GroupID id_g, VehicleType type)
|
||||
{
|
||||
uint count = 0;
|
||||
for (const Group *g : Group::Iterate()) {
|
||||
if (g->parent == id_g) count += GetGroupNumProfitVehicle(company, g->index, type);
|
||||
if (g->parent == id_g) count += GetGroupNumVehicleMinAge(company, g->index, type);
|
||||
}
|
||||
return count + GroupStatistics::Get(company, id_g, type).num_profit_vehicle;
|
||||
return count + GroupStatistics::Get(company, id_g, type).num_vehicle_min_age;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get last year's profit for the group with GroupID
|
||||
* id_g and its sub-groups.
|
||||
* Get last year's profit of vehicles above minimum age
|
||||
* for the group with GroupID id_g and its sub-groups.
|
||||
* @param company The company the group belongs to
|
||||
* @param id_g The GroupID of the group used
|
||||
* @param type The vehicle type of the group
|
||||
* @return Last year's profit for the group
|
||||
* @return Last year's profit of vehicles above minimum age for the group
|
||||
*/
|
||||
Money GetGroupProfitLastYear(CompanyID company, GroupID id_g, VehicleType type)
|
||||
Money GetGroupProfitLastYearMinAge(CompanyID company, GroupID id_g, VehicleType type)
|
||||
{
|
||||
Money sum = 0;
|
||||
for (const Group *g : Group::Iterate()) {
|
||||
if (g->parent == id_g) sum += GetGroupProfitLastYear(company, g->index, type);
|
||||
if (g->parent == id_g) sum += GetGroupProfitLastYearMinAge(company, g->index, type);
|
||||
}
|
||||
return sum + GroupStatistics::Get(company, id_g, type).profit_last_year;
|
||||
return sum + GroupStatistics::Get(company, id_g, type).profit_last_year_min_age;
|
||||
}
|
||||
|
||||
void RemoveAllGroupsForCompany(const CompanyID company)
|
||||
|
@@ -302,13 +302,13 @@ private:
|
||||
/* draw the profit icon */
|
||||
x = rtl ? x - WidgetDimensions::scaled.hsep_normal - this->column_size[VGC_PROFIT].width : x + WidgetDimensions::scaled.hsep_normal + this->column_size[VGC_AUTOREPLACE].width;
|
||||
SpriteID spr;
|
||||
uint num_profit_vehicle = GetGroupNumProfitVehicle(this->vli.company, g_id, this->vli.vtype);
|
||||
Money profit_last_year = GetGroupProfitLastYear(this->vli.company, g_id, this->vli.vtype);
|
||||
if (num_profit_vehicle == 0) {
|
||||
uint num_vehicle_min_age = GetGroupNumVehicleMinAge(this->vli.company, g_id, this->vli.vtype);
|
||||
Money profit_last_year_min_age = GetGroupProfitLastYearMinAge(this->vli.company, g_id, this->vli.vtype);
|
||||
if (num_vehicle_min_age == 0) {
|
||||
spr = SPR_PROFIT_NA;
|
||||
} else if (profit_last_year < 0) {
|
||||
} else if (profit_last_year_min_age < 0) {
|
||||
spr = SPR_PROFIT_NEGATIVE;
|
||||
} else if (profit_last_year < VEHICLE_PROFIT_THRESHOLD * num_profit_vehicle) {
|
||||
} else if (profit_last_year_min_age < VEHICLE_PROFIT_THRESHOLD * num_vehicle_min_age) {
|
||||
spr = SPR_PROFIT_SOME;
|
||||
} else {
|
||||
spr = SPR_PROFIT_LOT;
|
||||
|
@@ -126,7 +126,7 @@ struct EndGameWindow : EndGameHighScoreBaseWindow {
|
||||
void Close() override
|
||||
{
|
||||
if (!_networking) Command<CMD_PAUSE>::Post(PM_PAUSED_NORMAL, false); // unpause
|
||||
ShowHighscoreTable(this->window_number, this->rank);
|
||||
if (_game_mode != GM_MENU) ShowHighscoreTable(this->window_number, this->rank);
|
||||
this->EndGameHighScoreBaseWindow::Close();
|
||||
}
|
||||
|
||||
|
@@ -2046,6 +2046,7 @@ CommandCost CmdBuildIndustry(DoCommandFlag flags, TileIndex tile, IndustryType i
|
||||
bool prospect_success = deity_prospect || Random() <= indspec->prospecting_chance;
|
||||
if (prospect_success) {
|
||||
/* Prospected industries are build as OWNER_TOWN to not e.g. be build on owned land of the founder */
|
||||
IndustryAvailabilityCallType calltype = _current_company == OWNER_DEITY ? IACT_RANDOMCREATION : IACT_PROSPECTCREATION;
|
||||
Backup<CompanyID> cur_company(_current_company, OWNER_TOWN, FILE_LINE);
|
||||
for (int i = 0; i < 5000; i++) {
|
||||
/* We should not have more than one Random() in a function call
|
||||
@@ -2057,14 +2058,14 @@ CommandCost CmdBuildIndustry(DoCommandFlag flags, TileIndex tile, IndustryType i
|
||||
/* Check now each layout, starting with the random one */
|
||||
for (size_t j = 0; j < num_layouts; j++) {
|
||||
layout = (layout + 1) % num_layouts;
|
||||
ret = CreateNewIndustryHelper(tile, it, flags, indspec, layout, random_var8f, random_initial_bits, cur_company.GetOriginalValue(), _current_company == OWNER_DEITY ? IACT_RANDOMCREATION : IACT_PROSPECTCREATION, &ind);
|
||||
ret = CreateNewIndustryHelper(tile, it, flags, indspec, layout, random_var8f, random_initial_bits, cur_company.GetOriginalValue(), calltype, &ind);
|
||||
if (ret.Succeeded()) break;
|
||||
}
|
||||
if (ret.Succeeded()) break;
|
||||
}
|
||||
cur_company.Restore();
|
||||
}
|
||||
if (ret.Failed()) {
|
||||
if (ret.Failed() && IsLocalCompany()) {
|
||||
if (prospect_success) {
|
||||
ShowErrorMessage(STR_ERROR_CAN_T_PROSPECT_INDUSTRY, STR_ERROR_NO_SUITABLE_PLACES_FOR_PROSPECTING, WL_INFO);
|
||||
} else {
|
||||
@@ -2236,10 +2237,14 @@ static uint GetNumberOfIndustries()
|
||||
25, // low
|
||||
55, // normal
|
||||
80, // high
|
||||
0, // custom
|
||||
};
|
||||
|
||||
assert(lengthof(numof_industry_table) == ID_END);
|
||||
uint difficulty = (_game_mode != GM_EDITOR) ? _settings_game.difficulty.industry_density : (uint)ID_VERY_LOW;
|
||||
|
||||
if (difficulty == ID_CUSTOM) return std::min<uint>(IndustryPool::MAX_SIZE, _settings_game.game_creation.custom_industry_number);
|
||||
|
||||
return std::min<uint>(IndustryPool::MAX_SIZE, ScaleByMapSize(numof_industry_table[difficulty]));
|
||||
}
|
||||
|
||||
|
@@ -1095,7 +1095,7 @@ static bool RiverMakeWider(TileIndex tile, void *data)
|
||||
/* If the tile is at height 0 after terraforming but the ocean hasn't flooded yet, don't build river. */
|
||||
if (GetTileMaxZ(tile) == 0) return false;
|
||||
|
||||
TileIndex origin_tile = *(TileIndex *)data;;
|
||||
TileIndex origin_tile = *(TileIndex *)data;
|
||||
Slope cur_slope = GetTileSlope(tile);
|
||||
Slope desired_slope = GetTileSlope(origin_tile); // Initialize matching the origin tile as a shortcut if no terraforming is needed.
|
||||
|
||||
@@ -1133,7 +1133,7 @@ static bool RiverMakeWider(TileIndex tile, void *data)
|
||||
}
|
||||
}
|
||||
/* If we find an adjacent river tile, remember it. We'll terraform to match it later if we don't find a slope. */
|
||||
if (IsTileFlat(tile)) flat_river_found = true;
|
||||
if (IsTileFlat(other_tile)) flat_river_found = true;
|
||||
}
|
||||
}
|
||||
/* We didn't find either an inclined or flat river, so we're climbing the wrong slope. Bail out. */
|
||||
@@ -1205,6 +1205,11 @@ static bool RiverMakeWider(TileIndex tile, void *data)
|
||||
if (GetTileSlope(downstream_tile) != SLOPE_FLAT) return false;
|
||||
|
||||
MakeRiver(downstream_tile, Random());
|
||||
MarkTileDirtyByTile(downstream_tile);
|
||||
|
||||
/* Remove desert directly around the river tile. */
|
||||
TileIndex cur_tile = downstream_tile;
|
||||
CircularTileSearch(&cur_tile, RIVER_OFFSET_DESERT_DISTANCE, RiverModifyDesertZone, nullptr);
|
||||
}
|
||||
|
||||
/* If upstream is dry and flat, try making it a river tile. */
|
||||
@@ -1213,16 +1218,21 @@ static bool RiverMakeWider(TileIndex tile, void *data)
|
||||
if (GetTileSlope(upstream_tile) != SLOPE_FLAT) return false;
|
||||
|
||||
MakeRiver(upstream_tile, Random());
|
||||
MarkTileDirtyByTile(upstream_tile);
|
||||
|
||||
/* Remove desert directly around the river tile. */
|
||||
TileIndex cur_tile = upstream_tile;
|
||||
CircularTileSearch(&cur_tile, RIVER_OFFSET_DESERT_DISTANCE, RiverModifyDesertZone, nullptr);
|
||||
}
|
||||
}
|
||||
|
||||
/* If the tile slope matches the desired slope, add a river tile. */
|
||||
if (cur_slope == desired_slope) {
|
||||
MakeRiver(tile, Random());
|
||||
MarkTileDirtyByTile(tile);
|
||||
|
||||
/* Remove desert directly around the river tile. */
|
||||
TileIndex cur_tile = tile;
|
||||
MarkTileDirtyByTile(cur_tile);
|
||||
CircularTileSearch(&cur_tile, RIVER_OFFSET_DESERT_DISTANCE, RiverModifyDesertZone, nullptr);
|
||||
}
|
||||
|
||||
@@ -1496,6 +1506,9 @@ static void CreateRivers()
|
||||
}
|
||||
}
|
||||
|
||||
/* Widening rivers may have left some tiles requiring to be watered. */
|
||||
ConvertGroundTilesIntoWaterTiles();
|
||||
|
||||
/* Run tile loop to update the ground density. */
|
||||
for (uint i = 0; i != 256; i++) {
|
||||
if (i % 64 == 0) IncreaseGeneratingWorldProgress(GWP_RIVER);
|
||||
|
@@ -1145,6 +1145,7 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :Regs
|
||||
|
||||
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Maksimum aanvanklike lening: {STRING}
|
||||
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Maksimum bedrag wat 'n maatskappy kan leen (sonder die inagneming van inflasie)
|
||||
###setting-zero-is-special
|
||||
|
||||
STR_CONFIG_SETTING_INTEREST_RATE :Rentekoers: {STRING}
|
||||
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Lening rentekoers: beheer ook inflasie indien aangeskakel
|
||||
@@ -2482,8 +2483,6 @@ STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Verhoog
|
||||
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Kies Spoor Brug
|
||||
STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Selekteer Pad Brug
|
||||
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Brugkeuring - klik op jou verkose brug om dit te bou
|
||||
STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
|
||||
STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY}
|
||||
STR_BRIDGE_NAME_SUSPENSION_STEEL :Kabelstut, Staal
|
||||
STR_BRIDGE_NAME_GIRDER_STEEL :Balk, Staal
|
||||
STR_BRIDGE_NAME_CANTILEVER_STEEL :Vrydraer, Staal
|
||||
|
@@ -199,6 +199,7 @@ STR_UNITS_POWER_IMPERIAL :{COMMA}{NBSP}ح
|
||||
STR_UNITS_POWER_METRIC :{COMMA}{NBSP}حصان
|
||||
STR_UNITS_POWER_SI :{COMMA}{NBSP}ك واط
|
||||
|
||||
STR_UNITS_POWER_METRIC_TO_WEIGHT_SI :{DECIMAL}{NBSP}hp/Mg
|
||||
|
||||
STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}{NBSP} طن
|
||||
STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}{NBSP}طن
|
||||
@@ -956,11 +957,14 @@ STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}اختر
|
||||
STR_GAME_OPTIONS_RESOLUTION_OTHER :اخرى
|
||||
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}تسريع الأجهزة
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}حدد هذا المربع للسماح لـ OpenTTD بمحاولة استخدام تسريع الأجهزة. سيتم تطبيق الإعداد الذي تم تغييره فقط عند إعادة تشغيل اللعبة
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}اخترهذا المربع للسماح لـ OpenTTD بمحاولة استخدام تسريع الأجهزة. سيتم تطبيق الإعداد الذي تم تغييره فقط عند إعادة تشغيل اللعبة
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}لن يعمل الإعداد إلا بعد إعادة تشغيل اللعبة
|
||||
|
||||
STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}حدد هذا المربع لمزامنة الشاشة (v-sync). سيتم تطبيق الإعداد الذي تم تغييره فقط عند إعادة تشغيل اللعبة. يعمل فقط مع تمكين تسريع الأجهزة (hardware acceleration)
|
||||
|
||||
|
||||
STR_GAME_OPTIONS_GUI_SCALE_AUTO :{BLACK}الكشف التلقائي عن الحجم
|
||||
STR_GAME_OPTIONS_GUI_SCALE_AUTO_TOOLTIP :{BLACK}اختر هذا المربع لكشف حجم الواجهة تلقائيا
|
||||
|
||||
|
||||
|
||||
@@ -1129,6 +1133,7 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_LEFT :يسار
|
||||
STR_CONFIG_SETTING_HORIZONTAL_POS_CENTER :متوسط
|
||||
STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :يمين
|
||||
|
||||
###setting-zero-is-special
|
||||
|
||||
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :سعر الفائدة على القرض يتحكم أيضًا في التضخم ، إذا تم تمكينه
|
||||
|
||||
@@ -1146,6 +1151,7 @@ STR_CONFIG_SETTING_SUBSIDY_DURATION_VALUE :{NUM} سنة
|
||||
|
||||
STR_CONFIG_SETTING_RECESSIONS :حالات الركود: {STRING}
|
||||
|
||||
STR_CONFIG_SETTING_TRAIN_REVERSING :عدم السماح بعودة القطار إلى الخلف في المحطات: {STRING}
|
||||
|
||||
STR_CONFIG_SETTING_DISASTERS :الكوارث: {STRING}
|
||||
|
||||
@@ -1183,6 +1189,7 @@ STR_CONFIG_SETTING_INFLATION_HELPTEXT :تمكين ال
|
||||
|
||||
STR_CONFIG_SETTING_MAX_BRIDGE_HEIGHT_HELPTEXT :الارتفاع الأقصى لبناء الجسور
|
||||
|
||||
STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH_HELPTEXT :الطول الأقصى لبناء الأنفاق
|
||||
|
||||
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :طريقة بناء المصانع الأولية يدوية : {STRING}
|
||||
###length 3
|
||||
@@ -1269,6 +1276,7 @@ STR_CONFIG_SETTING_ERRMSG_DURATION_VALUE :{COMMA} ثان
|
||||
###setting-zero-is-special
|
||||
|
||||
STR_CONFIG_SETTING_POPULATION_IN_LABEL :أعرض عدد السكان مع الاسم على العلامة: {STRING}
|
||||
STR_CONFIG_SETTING_POPULATION_IN_LABEL_HELPTEXT :اعرض عدد سكان البلدات في علماتها على الخريطة
|
||||
|
||||
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :سمك الخطوط في العرض: {STRING}
|
||||
|
||||
@@ -1347,6 +1355,7 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :اخضر غام
|
||||
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :بنفسجي
|
||||
|
||||
###length 4
|
||||
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREY_TO_RED :رمادي إلى أحمر
|
||||
|
||||
###length 4
|
||||
|
||||
@@ -1391,7 +1400,7 @@ STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :اختر الو
|
||||
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :استخدم {STRING} نمط التاريخ لاسم اللعبة المحفوظة
|
||||
###length 3
|
||||
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_LONG :طويل - 31 ديسمبر 2008
|
||||
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_SHORT :قصير - 31 - 12 - 2008
|
||||
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_SHORT :قصير (31-12-2008)
|
||||
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_ISO :ايزو 31-12-2008
|
||||
|
||||
STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME :إيقاف اللعبة تلقائيا عند بدأ لعبة جديدة: {STRING}
|
||||
@@ -1477,6 +1486,7 @@ STR_CONFIG_SETTING_AI_IN_MULTIPLAYER :السماح ب
|
||||
STR_CONFIG_SETTING_AI_IN_MULTIPLAYER_HELPTEXT :السماح بلاعبين كمبيوترالذكاء الصناعي بالمشاركة في الالعاب الجماعية.
|
||||
|
||||
STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES :#opcodes قبل تعليق الاسكربت: {STRING}
|
||||
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_VALUE :{COMMA} MiB
|
||||
|
||||
STR_CONFIG_SETTING_SERVINT_ISPERCENT :فترات الصيانة بالنسبة المئوية : {STRING}
|
||||
|
||||
@@ -1490,6 +1500,7 @@ STR_CONFIG_SETTING_WAGONSPEEDLIMITS :السماح ب
|
||||
STR_CONFIG_SETTING_DISABLE_ELRAILS :تعطيل سكة القطار الكهربائي: {STRING}
|
||||
|
||||
STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OWN :وصول اول مركبة لمحطة اللاعب: {STRING}
|
||||
STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OWN_HELPTEXT :عرض جريدة عندما تصل السيارة الأولى إلى محطة اللاعب الجديد
|
||||
|
||||
STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OTHER :وصول اول مركبة لمحطة الخصوم: {STRING}
|
||||
|
||||
@@ -1543,6 +1554,7 @@ STR_CONFIG_SETTING_ENDING_YEAR_ZERO :لا تنتهي
|
||||
STR_CONFIG_SETTING_ECONOMY_TYPE_FROZEN :مجمد
|
||||
|
||||
STR_CONFIG_SETTING_ALLOW_SHARES :السماح بشراء حصص من الشركات الاخرى: {STRING}
|
||||
STR_CONFIG_SETTING_ALLOW_SHARES_HELPTEXT :عند التمكين ، السماح بشراء وبيع أسهم الشركة. ستكون الأسهم متاحة فقط للشركات التي بلغت سنًا معينة
|
||||
|
||||
|
||||
|
||||
@@ -1551,11 +1563,13 @@ STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY :عند السح
|
||||
STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE :اتاحة استخدام الأشارات بالأعلام قبل :{STRING}
|
||||
|
||||
STR_CONFIG_SETTING_CYCLE_SIGNAL_TYPES :الدوران خلال الاشارات: {STRING}
|
||||
STR_CONFIG_SETTING_CYCLE_SIGNAL_TYPES_HELPTEXT :حدد أنواع الإشارات التي تريد التنقل خلالها عند النقر (Ctrl+Click) فوق إشارة مبنية باستخدام أداة الإشارة
|
||||
###length 2
|
||||
STR_CONFIG_SETTING_CYCLE_SIGNAL_PBS :اشارات الطريق فقط
|
||||
STR_CONFIG_SETTING_CYCLE_SIGNAL_ALL :الكل واضح
|
||||
|
||||
###length 2
|
||||
STR_CONFIG_SETTING_SIGNAL_GUI_MODE_PATH :اشارات الطريق فقط
|
||||
|
||||
STR_CONFIG_SETTING_TOWN_LAYOUT :تصميم الطرق للمدن الجديدة : {STRING}
|
||||
###length 5
|
||||
@@ -1577,6 +1591,7 @@ STR_CONFIG_SETTING_TOWN_FOUNDING_FORBIDDEN :محذور
|
||||
STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED :مسموح
|
||||
STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED_CUSTOM_LAYOUT :مسموح - نمط مدينة قابل للتعديل
|
||||
|
||||
STR_CONFIG_SETTING_TOWN_CARGOGENMODE :توليد البضائع في المدينة: {STRING}
|
||||
###length 2
|
||||
STR_CONFIG_SETTING_TOWN_CARGOGENMODE_ORIGINAL :تربيعي (أصلي)
|
||||
STR_CONFIG_SETTING_TOWN_CARGOGENMODE_BITCOUNT :خطي
|
||||
@@ -1587,9 +1602,11 @@ STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_SPREAD_RAINFOREST :تنموا ول
|
||||
|
||||
STR_CONFIG_SETTING_TOOLBAR_POS :موقع شريط الأدوات الرئيسي: {STRING}
|
||||
STR_CONFIG_SETTING_STATUSBAR_POS :موقع شريط المعلومات: {STRING}
|
||||
STR_CONFIG_SETTING_SNAP_RADIUS :دائرة تثبيت النافذة: {STRING}
|
||||
###setting-zero-is-special
|
||||
STR_CONFIG_SETTING_SNAP_RADIUS_DISABLED :غير مفعل
|
||||
STR_CONFIG_SETTING_SOFT_LIMIT :حدود نعومة النوافذ - غير ملتصقة - :{STRING}
|
||||
STR_CONFIG_SETTING_SOFT_LIMIT_HELPTEXT :عدد النوافذ المفتوحة غير اللاصقة قبل أن يتم إغلاق النوافذ القديمة تلقائيًا لإفساح المجال للنوافذ الجديدة
|
||||
###setting-zero-is-special
|
||||
STR_CONFIG_SETTING_SOFT_LIMIT_DISABLED :غير مفعل
|
||||
|
||||
@@ -1615,6 +1632,7 @@ STR_CONFIG_SETTING_TOWN_GROWTH_FAST :سريع
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH_VERY_FAST :سريع جدا
|
||||
|
||||
STR_CONFIG_SETTING_LARGER_TOWNS_HELPTEXT :عدد المدن التي ستصبح مدينة كبيرة، وبالتالي اي مدينة تبدء اكبر وتنمو بطريقة سريعة.
|
||||
STR_CONFIG_SETTING_LARGER_TOWNS_VALUE :1 في {COMMA}
|
||||
###setting-zero-is-special
|
||||
STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :مضاعف المدن المبدئي: {STRING}
|
||||
|
||||
@@ -1626,6 +1644,7 @@ STR_CONFIG_SETTING_LINKGRAPH_ACCURACY_HELPTEXT :كلما قمت
|
||||
|
||||
STR_CONFIG_SETTING_DEMAND_SIZE_HELPTEXT :ضبط هذا إلى أقل من 100٪ يؤدي إلى جعل التوزيع المتماثل يتصرف مثل التوزيع غير المتماثل. سيتم إعادة شحنات أقل غصبا إذا تم إرسال مبلغ معين إلى المحطة. إذا قمت بتعيينه على 0٪ ، فإن التوزيع المتماثل يتصرف تمامًا مثل التوزيع غير المتماثل
|
||||
|
||||
STR_CONFIG_SETTING_SHORT_PATH_SATURATION :تشبع المسارات القصيرة قبل استخدام المسارات عالية القدرة: {STRING}
|
||||
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY :وحدات السرعة: {STRING}
|
||||
###length 4
|
||||
@@ -1669,11 +1688,13 @@ STR_CONFIG_SETTING_ENVIRONMENT_INDUSTRIES :{ORANGE} مصا
|
||||
STR_CONFIG_SETTING_ENVIRONMENT_CARGODIST :توزيع البضائع{ORANGE}
|
||||
STR_CONFIG_SETTING_AI :{ORANGE}المتنافسين
|
||||
STR_CONFIG_SETTING_AI_NPC :{ORANGE} لاعبين الحاسوب
|
||||
STR_CONFIG_SETTING_NETWORK :{ORANGE}شبكة الاتصال
|
||||
|
||||
STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS :موجد الطريق- قصاص الطريق - للقطارات:{STRING}
|
||||
STR_CONFIG_SETTING_PATHFINDER_FOR_ROAD_VEHICLES :موجد الطريق (قصاص الأثر) للعربات: {STRING}
|
||||
STR_CONFIG_SETTING_PATHFINDER_FOR_ROAD_VEHICLES_HELPTEXT :مكتشف المسار لاستخدامه لعربات الطرق
|
||||
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS :موجد طريق العبور للسفن: {STRING}
|
||||
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_HELPTEXT :مكتشف المسار لاستخدامه للسفن
|
||||
STR_CONFIG_SETTING_REVERSE_AT_SIGNALS :العكس عند الإشارات: {STRING}
|
||||
###length 2
|
||||
STR_CONFIG_SETTING_PATHFINDER_NPF :NPF
|
||||
@@ -1951,6 +1972,8 @@ STR_NETWORK_COMPANY_LIST_SPECTATE :شاهد
|
||||
|
||||
# Network client list
|
||||
STR_NETWORK_CLIENT_LIST_CAPTION :{WHITE}اللاعبون عبر الإنترنت
|
||||
STR_NETWORK_CLIENT_LIST_SERVER_NAME :{BLACK}الاسم
|
||||
STR_NETWORK_CLIENT_LIST_SPECTATORS :المشاهدين
|
||||
STR_NETWORK_CLIENT_LIST_NEW_COMPANY :(شركة جديدة)
|
||||
|
||||
# Matches ConnectionType
|
||||
@@ -1961,6 +1984,7 @@ STR_NETWORK_CLIENT_LIST_ADMIN_CLIENT_BAN :منع
|
||||
|
||||
STR_NETWORK_CLIENT_LIST_ASK_CLIENT_KICK :{YELLOW}هل أنت متأكد أنك تريد طرد اللاعب '{STRING}'؟
|
||||
STR_NETWORK_CLIENT_LIST_ASK_CLIENT_BAN :{YELLOW}هل أنت متأكد أنك تريد حظر اللاعب '{STRING}'؟
|
||||
STR_NETWORK_CLIENT_LIST_ASK_COMPANY_RESET :{YELLOW}هل أنت متأكد أنك تريد حذف شركة '{COMPANY}'؟
|
||||
|
||||
STR_NETWORK_ASK_RELAY_NO :{BLACK}لا
|
||||
|
||||
@@ -2251,8 +2275,6 @@ STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}زياد
|
||||
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}اختر جسر السكة
|
||||
STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}اختر الجسر المناسب
|
||||
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}بناء الجسور - اختر الجسر المفضل لديك لبنائة
|
||||
STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
|
||||
STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY}
|
||||
STR_BRIDGE_NAME_SUSPENSION_STEEL :تعليق, حديدي
|
||||
STR_BRIDGE_NAME_GIRDER_STEEL :العارضة, حديدية
|
||||
STR_BRIDGE_NAME_CANTILEVER_STEEL :الحامل, حديدي
|
||||
@@ -2594,6 +2616,8 @@ STR_FRAMERATE_GAMESCRIPT :{BLACK} مخط
|
||||
STR_FRAMERATE_AI :{BLACK} AI {NUM} {STRING}
|
||||
|
||||
###length 15
|
||||
STR_FRAMETIME_CAPTION_GL_TRAINS : تكتكة القطار
|
||||
STR_FRAMETIME_CAPTION_GL_LINKGRAPH :تأخر ارتباط الرسم البياني
|
||||
STR_FRAMETIME_CAPTION_SOUND :اختلاط الصوت
|
||||
STR_FRAMETIME_CAPTION_GAMESCRIPT :كتابة اللعبة
|
||||
|
||||
@@ -2638,7 +2662,9 @@ STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK}عدد
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_UP :{BLACK}قم بزيادة أقصى ارتفاع لأعلى قمة على الخريطة بواحد
|
||||
STR_MAPGEN_SNOW_COVERAGE :{BLACK}تغطية الثلج:
|
||||
STR_MAPGEN_SNOW_COVERAGE_DOWN :{BLACK}تقليل تغطية الثلوج بنسبة عشرة بالمائة
|
||||
STR_MAPGEN_SNOW_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||
STR_MAPGEN_DESERT_COVERAGE :{BLACK}مدى تغطيت السحراء:
|
||||
STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}تقليل التغطية الصحراوية بنسبة عشرة بالمائة
|
||||
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK}مولد الخريطة:
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK} نوع التضاريس
|
||||
@@ -2804,11 +2830,12 @@ STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}اذهب
|
||||
STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}العفريتة السابقة.
|
||||
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}نابع للعفريتة الطبيعية التالية، تجاوز اي عفريتة موقوفة/ مصبوغة/مخطوطة و انهي في البداية.
|
||||
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}عرض العفريتة المختارة حاليا. يتم تجاهل الموائمة عند رسم هذا العفريت.
|
||||
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}حرك العفريتة في الجوار، غير الاحداثيات س ، ص.
|
||||
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}حرك الرسمة، وقم بتغيير إزاحة X وY. قم ب Ctrl+Click لتحريك الكائن ثماني وحدات في المرة الواحدة
|
||||
|
||||
###length 2
|
||||
|
||||
|
||||
STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}الازاحة (X): {NUM}، الازاحة (Y): {NUM} (نسبي)
|
||||
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}اختر عفريتة
|
||||
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}اختر عفريتة من اي مكان في الشاشة.
|
||||
|
||||
@@ -3026,8 +3053,10 @@ STR_STATION_VIEW_GROUP :{BLACK}جمع
|
||||
STR_STATION_VIEW_WAITING_AMOUNT :الكمية: في الانتظار
|
||||
STR_STATION_VIEW_PLANNED_AMOUNT :المبلغ: تم تخطيطه
|
||||
STR_STATION_VIEW_FROM :{YELLOW}{CARGO_SHORT} من {STATION}
|
||||
STR_STATION_VIEW_VIA :{YELLOW}{CARGO_SHORT} من خلال {STATION}
|
||||
STR_STATION_VIEW_TO :{YELLOW}{CARGO_SHORT} إلى {STATION}
|
||||
STR_STATION_VIEW_TO_ANY :{RED}{CARGO_SHORT} إلى أي محطة
|
||||
STR_STATION_VIEW_NONSTOP :{YELLOW}{CARGO_SHORT} بدون توقف
|
||||
|
||||
STR_STATION_VIEW_GROUP_V_S_D :عبر-المصدر-الوجهة
|
||||
|
||||
@@ -3280,6 +3309,7 @@ STR_PURCHASE_INFO_COST :{BLACK}التك
|
||||
STR_PURCHASE_INFO_COST_REFIT :{BLACK}التكلفة: {GOLD}{CURRENCY_LONG}{BLACK} (تكلفة التغيير: {GOLD}{CURRENCY_LONG}{BLACK})
|
||||
STR_PURCHASE_INFO_WEIGHT_CWEIGHT :{BLACK}الوزن: {GOLD}{WEIGHT_SHORT} ({WEIGHT_SHORT})
|
||||
STR_PURCHASE_INFO_COST_SPEED :{BLACK}التكلفة: {GOLD}{CURRENCY_LONG}{BLACK} السرعة : {GOLD}{VELOCITY}
|
||||
STR_PURCHASE_INFO_COST_REFIT_SPEED :{BLACK}التكلفة: {GOLD}{CURRENCY_LONG}{BLACK} (تكلفة التغير: {GOLD}{CURRENCY_LONG}{BLACK}) السرعة: {GOLD}{VELOCITY}
|
||||
STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK} السعة {GOLD}{CARGO_LONG}, {CARGO_LONG}
|
||||
STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK} العربات ذات الطاقة: {GOLD}+{POWER}{BLACK} الوزن: {GOLD}+{WEIGHT_SHORT}
|
||||
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}يمكن تعديلها الى: {GOLD}{STRING}
|
||||
@@ -3305,6 +3335,7 @@ STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}شراء
|
||||
|
||||
###length VEHICLE_TYPES
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_REFIT_VEHICLE_BUTTON :{BLACK}شراء العربة وتجديد بضائعها
|
||||
STR_BUY_VEHICLE_SHIP_BUY_REFIT_VEHICLE_BUTTON :{BLACK}شراء وإعادة تجهيز السفينة
|
||||
|
||||
###length VEHICLE_TYPES
|
||||
STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}شراء العربة الموضحة
|
||||
@@ -3822,13 +3853,14 @@ STR_TIMETABLE_ORDER_VIEW_TOOLTIP :{BLACK}حول
|
||||
STR_TIMETABLE_TOOLTIP :{BLACK}جدولة الأوامر - اضغط على الامر لاظهارة
|
||||
|
||||
STR_TIMETABLE_NO_TRAVEL :لا رحيل
|
||||
STR_TIMETABLE_NOT_TIMETABLEABLE :المغادرة (ذاتي: بواسطة الامر اليدوي التالي)
|
||||
STR_TIMETABLE_NOT_TIMETABLEABLE :المغادرة (ذاتي: مجدول بواسطة الامر اليدوي التالي)
|
||||
STR_TIMETABLE_TRAVEL_NOT_TIMETABLED :مسافر (غير مجدوله)
|
||||
STR_TIMETABLE_TRAVEL_NOT_TIMETABLED_SPEED :سافر(بدون جدول زمني) مع تقريبا {2:VELOCITY}
|
||||
STR_TIMETABLE_TRAVEL_FOR :مسافر لـ {STRING}
|
||||
STR_TIMETABLE_TRAVEL_FOR_SPEED :سافر لي {STRING} بمعدل {VELOCITY}
|
||||
STR_TIMETABLE_TRAVEL_FOR_ESTIMATED :سافر(إلى {STRING}, بدون جدول زمني)
|
||||
STR_TIMETABLE_TRAVEL_FOR_SPEED_ESTIMATED :سافر (إلى {STRING}, بدون الجدول الزمني) مع تقريبا {VELOCITY}
|
||||
STR_TIMETABLE_STAY_FOR_ESTIMATED :(البقاء ل{STRING}، ليس مجدول)
|
||||
STR_TIMETABLE_STAY_FOR :ويبقى لـ {STRING}
|
||||
STR_TIMETABLE_AND_TRAVEL_FOR :ويسافر لـ {STRING}
|
||||
STR_TIMETABLE_DAYS :{COMMA}يوم
|
||||
@@ -3904,7 +3936,10 @@ STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}واحد
|
||||
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW} شاشة اخطاء الذكاء الصناعي متوفرة فقط للخادم (سرڤر)
|
||||
|
||||
# AI configuration window
|
||||
STR_AI_CONFIG_CAPTION_AI :{WHITE}اعدادات االذكاء الاصطناعي
|
||||
STR_AI_CONFIG_CAPTION_GAMESCRIPT :{WHITE}تكوين مخطوط اللعبة
|
||||
STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}مخطوطات اللعبة الذي سيتم تحميله في اللعبة التالية
|
||||
STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}الذكاء الاصطناعي الذي سيتم تحميله في اللعبة التالية
|
||||
STR_AI_CONFIG_HUMAN_PLAYER :لاعب انساني
|
||||
STR_AI_CONFIG_RANDOM_AI :ذكاء صناعي عشوائي
|
||||
STR_AI_CONFIG_NONE :(لا شيء)
|
||||
@@ -4189,6 +4224,7 @@ STR_ERROR_DEPOT_WRONG_DEPOT_TYPE :مستودع خ
|
||||
STR_ERROR_TRAIN_TOO_LONG_AFTER_REPLACEMENT :{WHITE}{VEHICLE} طويل للغايه بعد اﻹستبدال
|
||||
STR_ERROR_AUTOREPLACE_NOTHING_TO_DO :{WHITE}لا يوجد نظام مطبق للتبديل/ التجديد
|
||||
STR_ERROR_AUTOREPLACE_MONEY_LIMIT :(حدود التكلفة للتبديل)
|
||||
STR_ERROR_AUTOREPLACE_INCOMPATIBLE_CARGO :{WHITE}العربة الجديدة لا تستطيع حمل {STRING}
|
||||
|
||||
# Rail construction errors
|
||||
STR_ERROR_IMPOSSIBLE_TRACK_COMBINATION :{WHITE}تركيبة سكك غير صالحة
|
||||
@@ -4217,6 +4253,7 @@ STR_ERROR_CAN_T_REMOVE_ROAD_FROM :{WHITE}تعذر
|
||||
STR_ERROR_CAN_T_REMOVE_TRAMWAY_FROM :{WHITE}تعذر إزاله سكه الترام من هنا...
|
||||
STR_ERROR_THERE_IS_NO_ROAD :{WHITE}... لا يوجد طريق
|
||||
STR_ERROR_THERE_IS_NO_TRAMWAY :{WHITE}... لا يوجد سكه ترام هنا
|
||||
STR_ERROR_NO_SUITABLE_ROAD :{WHITE}لا يوجد طريق مناسب
|
||||
STR_ERROR_NO_SUITABLE_TRAMWAY :{WHITE}لا يوجد ترام مناسب
|
||||
|
||||
# Waterway construction errors
|
||||
|
@@ -1108,6 +1108,7 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :Eskuina
|
||||
|
||||
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Gehienezko mailegua joko hasieran: {STRING}
|
||||
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Konpainiek eskatu dezaketen gehienezko mailegua(inflazioa kontua hartu gabe)
|
||||
###setting-zero-is-special
|
||||
|
||||
STR_CONFIG_SETTING_INTEREST_RATE :Interes tasa: {STRING}
|
||||
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Maileguen interes tasa; inflazioa ere kontrolatuko du, gaitzen bada
|
||||
@@ -2354,8 +2355,6 @@ STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Seinale
|
||||
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Trenbide zubia aukeratu
|
||||
STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Errepide zubia aukeratu
|
||||
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Zubi aukerak - eraiki nahi duzun zubian klik egin
|
||||
STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
|
||||
STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY}
|
||||
STR_BRIDGE_NAME_SUSPENSION_STEEL :Altzairuzko zubi esekia
|
||||
STR_BRIDGE_NAME_GIRDER_STEEL :Altzairuzko habe zubia
|
||||
STR_BRIDGE_NAME_CANTILEVER_STEEL :Altzairuzko mentsula zubia
|
||||
|
@@ -1456,6 +1456,7 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :правару
|
||||
|
||||
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Максымальная сума пазыкі: {STRING}
|
||||
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Максымальная сума пазыкі для кампаніі (без уліку інфляцыі)
|
||||
###setting-zero-is-special
|
||||
|
||||
STR_CONFIG_SETTING_INTEREST_RATE :Адсоткавая стаўка: {STRING}
|
||||
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Адсоткавая стаўка па пазыках; таксама кантралюе інфляцыю, калі тая ўключана
|
||||
@@ -2830,8 +2831,6 @@ STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Павя
|
||||
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Выберыце чыгуначны мост
|
||||
STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Выберыце аўтамабiльны мост
|
||||
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Выбар моста — пстрыкніце па малюнку моста, які Вы хочаце пабудаваць
|
||||
STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
|
||||
STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY}
|
||||
STR_BRIDGE_NAME_SUSPENSION_STEEL :Падвесны сталёвы
|
||||
STR_BRIDGE_NAME_GIRDER_STEEL :Бэлечны сталёвы
|
||||
STR_BRIDGE_NAME_CANTILEVER_STEEL :Кансольны сталёвы
|
||||
|
@@ -387,7 +387,7 @@ STR_SCENEDIT_TOOLBAR_TOWN_GENERATION :{BLACK}Geraçã
|
||||
STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION :{BLACK}Geração de indústria
|
||||
STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION :{BLACK}Contrução de rodovias
|
||||
STR_SCENEDIT_TOOLBAR_TRAM_CONSTRUCTION :{BLACK}Construção de trilho de bonde
|
||||
STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Plantar árvores. Shift alterna construção/exibição de preço estimado
|
||||
STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Plantar árvores. Ctrl seleciona a área na diagonal. Shift alterna construir/mostrar estimativa de custo
|
||||
STR_SCENEDIT_TOOLBAR_PLACE_SIGN :{BLACK}Colocar placa
|
||||
STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Colocar objeto. Ctrl seleciona a área na diagonal. Shift alterna construir/mostrar estimativa de custo
|
||||
|
||||
@@ -1207,6 +1207,7 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :Direita
|
||||
|
||||
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Empréstimo Inicial Máximo: {STRING}
|
||||
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Quantia máxima a ser emprestada para uma companhia (sem levar em conta a inflação)
|
||||
###setting-zero-is-special
|
||||
|
||||
STR_CONFIG_SETTING_INTEREST_RATE :Taxa de Juros: {STRING}
|
||||
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Juros de empréstimo; também controla inflação, se ativado
|
||||
@@ -1926,13 +1927,13 @@ STR_CONFIG_SETTING_LINKGRAPH_TIME :Demore {STRING}
|
||||
STR_CONFIG_SETTING_LINKGRAPH_TIME_HELPTEXT :Tempo tomado para cada recálculo de um componente de um gráfico. Quando um recálculo começa, um processo é criado e é executado por esse número de dias. Quanto menos dias você define, maior a chance do processo não terminar quando era para ter terminado. Nesse caso, o jogo irá parar até ele terminar ("lag"). Quanto maior você definir isso, mais tempo leva para a distribuição ser atualizada quando as rotas mudarem.
|
||||
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_PAX :Modo de distribuição para passageiros: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :"simétrico" significa que aproximadamente a mesma quantidade de passageiros será enviada da estação A para a estação B assim como de B para A. "assimétrico" significa que a quantidade de passageiros enviada em ambas as direções será arbitrária. "manual" significa que não haverá distribuição automática.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :"Simétrico" significa que aproximadamente o mesmo número de passageiros irá de uma estação A para uma estação B como de B para A. "Assimétrico" significa que um número arbitrário de passageiros pode ir em qualquer direção. "Manual" significa que não haverá distribuição automática para os passageiros.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_MAIL :Modo de distribuição para correios: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :"simétrico" significa que aproximadamente a mesma quantidade de correio será enviada da estação A para a estação B assim como de B para A. "assimétrico" significa que a quantidade de correio enviada em ambas as direções será arbitrária. "manual" significa que não haverá distribuição automática.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :"Simétrico" significa que aproximadamente a mesma quantidade de correspondência será enviada de uma estação A para uma estação B como de B para A. "Assimétrica" significa que quantidades arbitrárias de correspondência podem ser enviadas em qualquer direção. "Manual" significa que nenhuma distribuição automática ocorrerá por correio.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :Modo de distribuição para classe BLINDADOS de carga: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :A classe BLINDADO indica objetos de valor no clima temperado, diamantes no subtropical ou ouro no subártico. NewGRF's podem mudar isso. "simétrico" significa que aproximadamente a mesma quantidade de carga será enviada da estação A para a estação B assim como de B para A. "assimétrico" significa que quantidades de carga arbitrárias serão enviadas em ambas as direções. "manual" significa que não haverá distribuição automática. Para objetos de valor, sugere-se usar "assimétrico" ou "manual" para subártico, já que bancos não enviam ouro de volta a minas. Para temperado e subtropical você pode selecionar "simétrico", já que bancos trocam objetos de valor entre si.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :A classe de carga BLINDADA contém objetos de valor em clima temperado, diamantes em clima subtropical ou ouro em clima subártico. NewGRFs podem mudar isso. "Simétrica" significa que aproximadamente a mesma quantidade dessa carga será enviada de uma estação A para uma estação B como de B para A. "Assimétrica" significa que quantidades arbitrárias dessa carga podem ser enviadas em qualquer direção. "Manual" significa que não haverá distribuição automática para aquela carga. Recomenda-se definir isso como assimétrico ou manual ao jogar subártico ou subtropical, pois os bancos só recebem carga nesses climas. Para temperado, você também pode escolher simétrico, pois os bancos enviarão objetos de valor de volta ao banco de origem.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Modo de distribuição para outras classes de carga: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"assimétrico" significa que quantidades de carga arbitrárias serão enviadas em ambas as direções. "manual" significa que não haverá distribuição automática. Você provavelmente irá querer usar "assimétrico" ou "manual".
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"Assimétrico" significa que quantidades arbitrárias de carga podem ser enviadas em qualquer direção. "Manual" significa que não haverá distribuição automática dessas cargas.
|
||||
###length 3
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_MANUAL :manual
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC :assimétrico
|
||||
@@ -2699,8 +2700,10 @@ STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Aumentar
|
||||
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Selecionar Ponte Ferroviária
|
||||
STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Selecionar Ponte Rodoviária
|
||||
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Seleção de ponte - clique na ponte desejada para construir
|
||||
STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
|
||||
STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY}
|
||||
STR_SELECT_BRIDGE_INFO_NAME :{GOLD}{STRING}
|
||||
STR_SELECT_BRIDGE_INFO_NAME_MAX_SPEED :{GOLD}{STRING},{} {VELOCITY}
|
||||
STR_SELECT_BRIDGE_INFO_NAME_COST :{GOLD}{0:STRING},{} {WHITE}{2:CURRENCY_LONG}
|
||||
STR_SELECT_BRIDGE_INFO_NAME_MAX_SPEED_COST :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
|
||||
STR_BRIDGE_NAME_SUSPENSION_STEEL :Suspensa, Aço
|
||||
STR_BRIDGE_NAME_GIRDER_STEEL :Vigas, Aço
|
||||
STR_BRIDGE_NAME_CANTILEVER_STEEL :Cantilever, Aço
|
||||
@@ -2820,7 +2823,7 @@ STR_OBJECT_CLASS_TRNS :Transmissores
|
||||
STR_PLANT_TREE_CAPTION :{WHITE}Árvores
|
||||
STR_PLANT_TREE_TOOLTIP :{BLACK}Selecionar um tipo de árvore para plantar. Se o local já tiver uma árvore, isso irá adicionar mais árvores do tipo misto indepentendemente do tipo selecionado
|
||||
STR_TREES_RANDOM_TYPE :{BLACK}Árvores de tipo aleatório
|
||||
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Plantar árvores de tipo aleatório, Shift alterna entre construção/preço estimado
|
||||
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Coloque árvores de tipo aleatório. Ctrl seleciona a área na diagonal. Shift alterna construir/mostrar estimativa de custo
|
||||
STR_TREES_RANDOM_TREES_BUTTON :{BLACK}Plantar Aleatoriamente
|
||||
STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}Plantar árvores aleatoriamente pelo terreno
|
||||
STR_TREES_MODE_NORMAL_BUTTON :{BLACK}Normal
|
||||
@@ -2852,6 +2855,7 @@ STR_FOUND_TOWN_RANDOM_TOWN_BUTTON :{BLACK}Cidade A
|
||||
STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP :{BLACK}Constrói cidade num local aleatório
|
||||
STR_FOUND_TOWN_MANY_RANDOM_TOWNS :{BLACK}Várias cidades aleatórias
|
||||
STR_FOUND_TOWN_RANDOM_TOWNS_TOOLTIP :{BLACK}Cobrir o mapa com cidades colocadas aleatoriamente
|
||||
STR_FOUND_TOWN_EXPAND_ALL_TOWNS :{BLACK}Expandir todas as cidades
|
||||
STR_FOUND_TOWN_EXPAND_ALL_TOWNS_TOOLTIP :{BLACK}Fazer com que todas as cidades cresçam ligeiramente
|
||||
|
||||
STR_FOUND_TOWN_NAME_TITLE :{YELLOW}Nome da cidade:
|
||||
@@ -4513,22 +4517,22 @@ STR_TIMETABLE_STARTING_DATE :{BLACK}Data de
|
||||
STR_TIMETABLE_STARTING_DATE_TOOLTIP :{BLACK}Seleciona uma data como ponto de partida para esse horário. Ctrl+Clique define o ponto de partida desse horário e distribui todos os veículos que compartilham essa ordem igualmente, baseados na sua ordem relativa, mesmo que a ordem esteja totalmente tabelada
|
||||
|
||||
STR_TIMETABLE_CHANGE_TIME :{BLACK}Mudar horário
|
||||
STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Mudar a quantidade de tempo que a ordem destacada deverá levar
|
||||
STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Mudar a duração do tempo que a ordem em destaque deve durar. Ctrl+Clique define o tempo para todas as ordens
|
||||
|
||||
STR_TIMETABLE_CLEAR_TIME :{BLACK}Limpar Horário
|
||||
STR_TIMETABLE_CLEAR_TIME_TOOLTIP :{BLACK}Limpar a quantidade de tempo para a ordem destacada
|
||||
STR_TIMETABLE_CLEAR_TIME_TOOLTIP :{BLACK}Limpar a duração do tempo da ordem destacada. Ctrl+Clique limpa os tempos para todas as ordens
|
||||
|
||||
STR_TIMETABLE_CHANGE_SPEED :{BLACK}Alterar Limite de Vel.
|
||||
STR_TIMETABLE_CHANGE_SPEED_TOOLTIP :{BLACK}Altera a velocidade máxima de viagem para a ordem selecionada. Ctrl+Clique define a velocidade para todas as ordens
|
||||
|
||||
STR_TIMETABLE_CLEAR_SPEED :{BLACK}Limpa Limite de Vel.
|
||||
STR_TIMETABLE_CLEAR_SPEED_TOOLTIP :{BLACK}Limpar a velocidade máxima de viagem para a ordem selecionada
|
||||
STR_TIMETABLE_CLEAR_SPEED_TOOLTIP :{BLACK}Limpar a velocidade máxima de viagem da ordem em destaque. Ctrl+Clique limpa as velocidades para todas as ordens
|
||||
|
||||
STR_TIMETABLE_RESET_LATENESS :{BLACK}Restabelecer Contador de Atraso
|
||||
STR_TIMETABLE_RESET_LATENESS_TOOLTIP :{BLACK}Restabelecer o contador de atraso,então o veículo estará pontual
|
||||
|
||||
STR_TIMETABLE_AUTOFILL :{BLACK}Autopreencher
|
||||
STR_TIMETABLE_AUTOFILL_TOOLTIP :{BLACK}Preencher o horário automaticamente com os valores da próxima jornada. (CTRL+Clique para tentar manter os tempos de espera)
|
||||
STR_TIMETABLE_AUTOFILL_TOOLTIP :{BLACK}Preencher o horário automaticamente com os valores da próxima viagem. Ctrl+Clique para tentar manter os tempos de espera
|
||||
|
||||
STR_TIMETABLE_EXPECTED :{BLACK}Esperado
|
||||
STR_TIMETABLE_SCHEDULED :{BLACK}Agendado
|
||||
@@ -4575,7 +4579,7 @@ STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}Depura
|
||||
STR_AI_CONFIG_CAPTION_AI :{WHITE}Configuração de IA
|
||||
STR_AI_CONFIG_CAPTION_GAMESCRIPT :{WHITE}Configuração de Script de Jogo
|
||||
STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}O script do jogo que será carregado no próximo jogo
|
||||
STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}IAs que serão carregadas no próximo jogo
|
||||
STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}As IAs que serão carregadas no próximo jogo
|
||||
STR_AI_CONFIG_HUMAN_PLAYER :Jogador humano
|
||||
STR_AI_CONFIG_RANDOM_AI :IA aleatória
|
||||
STR_AI_CONFIG_NONE :{G=m}(nenhum)
|
||||
@@ -4784,6 +4788,7 @@ STR_ERROR_TOO_MANY_INDUSTRIES :{WHITE}... exis
|
||||
STR_ERROR_CAN_T_GENERATE_INDUSTRIES :{WHITE}Impossível gerar indústrias...
|
||||
STR_ERROR_CAN_T_BUILD_HERE :{WHITE}Impossível construir {STRING} aqui...
|
||||
STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY :{WHITE}Impossível construir este tipo de indústria aqui...
|
||||
STR_ERROR_CAN_T_PROSPECT_INDUSTRY :{WHITE}Não é possível prospectar indústria...
|
||||
STR_ERROR_INDUSTRY_TOO_CLOSE :{WHITE}... muito perto de outra indústria
|
||||
STR_ERROR_MUST_FOUND_TOWN_FIRST :{WHITE}... deve construir uma cidade antes
|
||||
STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}... só é permitido uma por cidade
|
||||
@@ -4798,6 +4803,8 @@ STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... a fl
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_ABOVE_SNOW_LINE :{WHITE}... só pode ser construído acima do nível da neve
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_BELOW_SNOW_LINE :{WHITE}... só pode ser construída abaixo do nível da neve
|
||||
|
||||
STR_ERROR_PROSPECTING_WAS_UNLUCKY :{WHITE}O financiamento falhou em prospectar devido ao azar; tente novamente
|
||||
STR_ERROR_NO_SUITABLE_PLACES_FOR_PROSPECTING :{WHITE}Não havia locais adequados para prospectar esta indústria
|
||||
STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES :{WHITE}Não existe locais aceitáveis para '{STRING}' indústrias
|
||||
STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES_EXPLANATION :{WHITE}Mude os parâmetros de geração do mapa para obter um mapa melhor
|
||||
|
||||
|
@@ -1128,6 +1128,7 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :дясно
|
||||
|
||||
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Максимален начален заем: {STRING}
|
||||
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Максимално количество заем за компания (без отчитане на инфлацията)
|
||||
###setting-zero-is-special
|
||||
|
||||
STR_CONFIG_SETTING_INTEREST_RATE :Лихвен процент: {STRING}
|
||||
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Лихвен процент на заемите; също така контролира инфлацията ако е разрешена
|
||||
@@ -2402,8 +2403,6 @@ STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Увел
|
||||
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Избери ЖП мост
|
||||
STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Избор на асфалтов мост
|
||||
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Избиране на мост - натисни върху избрания от теб мост, за да се построи
|
||||
STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
|
||||
STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY}
|
||||
STR_BRIDGE_NAME_SUSPENSION_STEEL :Висящ, Стоманен
|
||||
STR_BRIDGE_NAME_GIRDER_STEEL :Гредоред, Стоманен
|
||||
STR_BRIDGE_NAME_CANTILEVER_STEEL :Конзолен, Стоманен
|
||||
|
@@ -387,7 +387,7 @@ STR_SCENEDIT_TOOLBAR_TOWN_GENERATION :{BLACK}Generaci
|
||||
STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION :{BLACK}Generació d'indústries
|
||||
STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION :{BLACK}Construcció de carreteres
|
||||
STR_SCENEDIT_TOOLBAR_TRAM_CONSTRUCTION :{BLACK}Construcció de vies de tramvia
|
||||
STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Planta arbres. Shift per sols mostrar el cost estimat.
|
||||
STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Planta arbres. Amb Ctrl, es selecciona una àrea diagonal. Amb Maj, no es realitza l'acció però es mostra el seu cost estimat.
|
||||
STR_SCENEDIT_TOOLBAR_PLACE_SIGN :{BLACK}Situa un senyal
|
||||
STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Crea un objecte. Amb Ctrl, es selecciona una àrea diagonal. Amb Maj, es commuta entre construir o mostrar el cost estimat.
|
||||
|
||||
@@ -1207,6 +1207,9 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :Dreta
|
||||
|
||||
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Préstec inicial màxim: {STRING}
|
||||
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Quantitat màxima del préstec que pot demanar una companyia (sense tenir en compte la inflació)
|
||||
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_VALUE :{CURRENCY_LONG}
|
||||
###setting-zero-is-special
|
||||
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_DISABLED :Sense préstec {RED}Fa falta un script de partida que doni els fons inicials
|
||||
|
||||
STR_CONFIG_SETTING_INTEREST_RATE :Taxa d'interès: {STRING}
|
||||
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Tipus d'interès dels préstecs; també controla la inflació, si està activada
|
||||
@@ -1926,13 +1929,13 @@ STR_CONFIG_SETTING_LINKGRAPH_TIME :Empra {STRING}{
|
||||
STR_CONFIG_SETTING_LINKGRAPH_TIME_HELPTEXT :Temps dedicat a cada recàlcul d'un component del graf de connexions. Quan un recàlcul s'inicia, el programa crea un fil que pot executar-se durant aquest nombre de dies. Com més curt el valor, més probable que el fil no hagi acabat quan s'espera. Aleshores el programa s'atura fins que el fil acaba ("ralentització"). Com més llarg el valor, més temps requereix l'actualització de la distribució quan les rutes canvien.
|
||||
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_PAX :Mode de distribució per passatgers: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :"simètric" vol dir que aproximadament el mateix nombre de passatgers aniran des de l'estació A a la B que de B a A. "asimètric" significa que un nombre arbitrari de passatgers poden anar en qualsevol dels dos sentits. "manual" vol dir que no s'aplicarà una distribució automàtica pels passatgers.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :"Simètric" vol dir que aproximadament el mateix nombre de passatgers aniran des de l'estació A a la B que de B a A. "Asimètric" significa que un nombre arbitrari de passatgers poden anar en qualsevol dels dos sentits. "Manual" vol dir que no s'aplicarà una distribució automàtica pels passatgers.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_MAIL :Mode de distribució pel correu: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :"simètric" vol dir que aproximadament la mateixa quantitat de correu serà enviada des de l'estació A a la B que de B a A. "asimètric" significa que una quantitat arbitrària de correu pot ser enviada en qualsevol dels dos sentits. "manual" vol dir que no s'aplicarà una distribució automàtica pel correu.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :"Simètric" vol dir que aproximadament la mateixa quantitat de correu serà enviada des de l'estació A a la B que de B a A. "Asimètric" significa que una quantitat arbitrària de correu pot ser enviada en qualsevol dels dos sentits. "Manual" vol dir que no s'aplicarà una distribució automàtica pel correu.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :Mode de distribució per la classe de càrrega BLINDADA: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :La classe de càrrega BLINDADA conté objectes de valor a la zona temperada, diamants a la subtropical o or al clima subàrtic. Els NewGRF poden canviar això. "simètric" significa que aproximadament la mateixa quantitat d'aquesta càrrega s'enviarà de l'estació A a la B que de B a A. "asimètric" vol dir que quantitats arbitràries d'aquesta càrrega poden ser enviades en qualsevol sentit. "manual" significa que no s'aplicarà cap distribució automàtica a aquesta càrrega. Es recomana indicar asimètric o manual en clima subàrtic, doncs els bancs no enviaran or de tornada a les mines. Pels climes temperat i subtropical podeu també seleccionar simètric, doncs els bancs enviaran objectes de valor de tornada al banc d'origen.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :La classe de càrrega BLINDADA conté objectes de valor a la zona temperada, diamants a la subtropical o or al clima subàrtic. Els NewGRF poden canviar això. "Simètric" significa que aproximadament la mateixa quantitat d'aquesta càrrega s'enviarà de l'estació A a la B que de B a A. "Asimètric" vol dir que quantitats arbitràries d'aquesta càrrega poden ser enviades en qualsevol sentit. "Manual" significa que no s'aplicarà cap distribució automàtica a aquesta càrrega. Es recomana indicar asimètric o manual en clima subàrtic, doncs els bancs no enviaran or de tornada a les mines. Pels climes temperat i subtropical també podeu seleccionar simètric, doncs els bancs enviaran objectes de valor de tornada al banc d'origen.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Mode de distribució per altres classes de càrrega: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"asimètric" vol dir que quantitats arbitràries de càrrega poden ser enviades en qualsevol sentit. "manual" significa que no s'aplicarà cap distribució automàtica a aquestes càrregues.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"Asimètric" vol dir que quantitats arbitràries de càrrega poden ser enviades en qualsevol sentit. "Manual" significa que no s'aplicarà cap distribució automàtica a aquestes càrregues.
|
||||
###length 3
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_MANUAL :manual
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC :asimètric
|
||||
@@ -2699,8 +2702,10 @@ STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Augmenta
|
||||
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Selecciona Pont de Tren
|
||||
STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Selecciona Pont de Carretera
|
||||
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Selecció de pont - clica sobre el pont triat per construir-lo
|
||||
STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
|
||||
STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY}
|
||||
STR_SELECT_BRIDGE_INFO_NAME :{GOLD}{STRING}
|
||||
STR_SELECT_BRIDGE_INFO_NAME_MAX_SPEED :{GOLD}{STRING},{} {VELOCITY}
|
||||
STR_SELECT_BRIDGE_INFO_NAME_COST :{GOLD}{0:STRING},{} {WHITE}{2:CURRENCY_LONG}
|
||||
STR_SELECT_BRIDGE_INFO_NAME_MAX_SPEED_COST :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
|
||||
STR_BRIDGE_NAME_SUSPENSION_STEEL :Pont penjant d'acer
|
||||
STR_BRIDGE_NAME_GIRDER_STEEL :Pont biga d'acer
|
||||
STR_BRIDGE_NAME_CANTILEVER_STEEL :Pont en mènsula d'acer
|
||||
@@ -2820,7 +2825,7 @@ STR_OBJECT_CLASS_TRNS :Transmissors
|
||||
STR_PLANT_TREE_CAPTION :{WHITE}Arbres
|
||||
STR_PLANT_TREE_TOOLTIP :{BLACK}Selecciona el tipus d'arbre a plantar. Si la casella ja conté un arbre, s'afegiran més arbres d'altres espècies independentment de quin estigui seleccionat
|
||||
STR_TREES_RANDOM_TYPE :{BLACK}Arbres de tipus aleatori
|
||||
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Situar arbres de tipus aleatori. Shift commuta construeix/mostra el cost estimat
|
||||
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Situa arbres de tipus aleatori. Amb Ctrl, es selecciona una àrea diagonal. Amb Maj., es commuta entre construir i mostrar el cost estimat.
|
||||
STR_TREES_RANDOM_TREES_BUTTON :{BLACK}Planta arbres
|
||||
STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}Planta arbres aleatòriament al paisatge
|
||||
STR_TREES_MODE_NORMAL_BUTTON :{BLACK}Normal
|
||||
@@ -2852,6 +2857,8 @@ STR_FOUND_TOWN_RANDOM_TOWN_BUTTON :{BLACK}Crea una
|
||||
STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP :{BLACK}Funda una població en un lloc aleatori
|
||||
STR_FOUND_TOWN_MANY_RANDOM_TOWNS :{BLACK}Crea moltes poblacions aleatòries
|
||||
STR_FOUND_TOWN_RANDOM_TOWNS_TOOLTIP :{BLACK}Omple el mapa amb poblacions situades aleatòriament
|
||||
STR_FOUND_TOWN_EXPAND_ALL_TOWNS :{BLACK}Expandeix totes les poblacions
|
||||
STR_FOUND_TOWN_EXPAND_ALL_TOWNS_TOOLTIP :{BLACK}Fes que totes les poblacions creixin una mica.
|
||||
|
||||
STR_FOUND_TOWN_NAME_TITLE :{YELLOW}Nom de la població nova:
|
||||
STR_FOUND_TOWN_NAME_EDITOR_TITLE :{BLACK}Introdueix el nom de la població
|
||||
@@ -3328,8 +3335,10 @@ STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Represen
|
||||
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Desplaça l'sprite un píxel en el sentit indicat. Amb Ctrl+Clic el desplaça 8 píxels.
|
||||
|
||||
###length 2
|
||||
STR_SPRITE_ALIGNER_CENTRE_OFFSET :{BLACK}Modificador centrat
|
||||
STR_SPRITE_ALIGNER_CENTRE_SPRITE :{BLACK}Sprite centrat
|
||||
|
||||
STR_SPRITE_ALIGNER_CROSSHAIR :{BLACK}Punt de mira
|
||||
|
||||
STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Restableix relatius
|
||||
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Restableix els desplaçaments relatius actuals
|
||||
@@ -4510,22 +4519,22 @@ STR_TIMETABLE_STARTING_DATE :{BLACK}Data de
|
||||
STR_TIMETABLE_STARTING_DATE_TOOLTIP :{BLACK}Seleccioneu una data com a punt de partida d'aquest horari. Amb Ctrl+Clic, distribueix els vehicles que comparteixen aquesta ruta a partir de la data establerta i la seva ordre relativa, sempre que la ruta tingui l'horari complet.
|
||||
|
||||
STR_TIMETABLE_CHANGE_TIME :{BLACK}Canvia Temps
|
||||
STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Canvia la quantitat de temps que l'ordre marcada hauria de prendre
|
||||
STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Canvia el emps que l'ordre marcada hauria de prendre. Amb Ctrl+clic estableix el temps per a totes les ordres.
|
||||
|
||||
STR_TIMETABLE_CLEAR_TIME :{BLACK}Esborra Temps
|
||||
STR_TIMETABLE_CLEAR_TIME_TOOLTIP :{BLACK}Esborra la quantitat de temps de l'ordre marcada
|
||||
STR_TIMETABLE_CLEAR_TIME_TOOLTIP :{BLACK}Esborra la quantitat de temps de l'ordre marcada. Amb Ctrl+clic, s'esborra el temps per a totes les ordres.
|
||||
|
||||
STR_TIMETABLE_CHANGE_SPEED :{BLACK}Canvia el límit de velocitat
|
||||
STR_TIMETABLE_CHANGE_SPEED_TOOLTIP :{BLACK}Canvia la velocitat de viatge màxima de l'ordre seleccionada
|
||||
STR_TIMETABLE_CHANGE_SPEED_TOOLTIP :{BLACK}Canvia la velocitat de viatge màxima de l'ordre seleccionada. Amb Ctrl+clic s'estableix la velocitat per a totes les ordres.
|
||||
|
||||
STR_TIMETABLE_CLEAR_SPEED :{BLACK}Esborra el límit de velocitat
|
||||
STR_TIMETABLE_CLEAR_SPEED_TOOLTIP :{BLACK}Esborra la velocitat de viatge màxima de l'ordre seleccionada
|
||||
STR_TIMETABLE_CLEAR_SPEED_TOOLTIP :{BLACK}Esborra la velocitat de viatge màxima de l'ordre seleccionada. Amb Ctrl+clic s'esborra la velocitat per a totes les ordres.
|
||||
|
||||
STR_TIMETABLE_RESET_LATENESS :{BLACK}Restablir Retard
|
||||
STR_TIMETABLE_RESET_LATENESS_TOOLTIP :{BLACK}Restableix el comptador de retards, de manera que el vehicle serà puntual
|
||||
|
||||
STR_TIMETABLE_AUTOFILL :{BLACK}Autoomple
|
||||
STR_TIMETABLE_AUTOFILL_TOOLTIP :{BLACK}Omple automàticament l'horari amb valors del proper viatge (CTRL+clic per intentar mantenir els temps d'espera)
|
||||
STR_TIMETABLE_AUTOFILL_TOOLTIP :{BLACK}Omple automàticament l'horari amb valors del proper viatge. CTRL+clic per a intentar mantenir els temps d'espera.
|
||||
|
||||
STR_TIMETABLE_EXPECTED :{BLACK}Esperat
|
||||
STR_TIMETABLE_SCHEDULED :{BLACK}Planificat
|
||||
@@ -4781,6 +4790,7 @@ STR_ERROR_TOO_MANY_INDUSTRIES :{WHITE}... mass
|
||||
STR_ERROR_CAN_T_GENERATE_INDUSTRIES :{WHITE}No es poden generar indústries...
|
||||
STR_ERROR_CAN_T_BUILD_HERE :{WHITE}Aquí no es pot construir {STRING}...
|
||||
STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY :{WHITE}Aquí no es pot construir aquest tipus d'indústria...
|
||||
STR_ERROR_CAN_T_PROSPECT_INDUSTRY :{WHITE}No es pot fer la prospecció per a la indústria...
|
||||
STR_ERROR_INDUSTRY_TOO_CLOSE :{WHITE}... massa prop d'altres indústries
|
||||
STR_ERROR_MUST_FOUND_TOWN_FIRST :{WHITE}...abans s'ha de fundar una població.
|
||||
STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}... només un permès per població
|
||||
@@ -4795,6 +4805,8 @@ STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... el b
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_ABOVE_SNOW_LINE :{WHITE}... només es pot construir en estatges amb neu
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_BELOW_SNOW_LINE :{WHITE}... només es pot construir en estatges sense neu
|
||||
|
||||
STR_ERROR_PROSPECTING_WAS_UNLUCKY :{WHITE}La fundació ha fallat la prospecció per mala sort. Proveu-ho de nou.
|
||||
STR_ERROR_NO_SUITABLE_PLACES_FOR_PROSPECTING :{WHITE}No hi havia llocs apropiats per a fer la prospecció per a aquesta indústria.
|
||||
STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES :{WHITE}No hi havia llocs adequats per a indústries '{STRING}'
|
||||
STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES_EXPLANATION :{WHITE}Canvia els paràmetres de generació de mapa per a obtenir-ne un de millor
|
||||
|
||||
|
@@ -578,6 +578,7 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_LEFT :Сулахай
|
||||
STR_CONFIG_SETTING_HORIZONTAL_POS_CENTER :Варринче
|
||||
STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :Сылтӑмра
|
||||
|
||||
###setting-zero-is-special
|
||||
|
||||
|
||||
|
||||
|
@@ -1248,6 +1248,7 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :Desno
|
||||
|
||||
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Najveći početni zajam: {STRING}
|
||||
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Najveći iznos koji tvrtka može pozajmiti (ne uzimajući inflaciju u obzir)
|
||||
###setting-zero-is-special
|
||||
|
||||
STR_CONFIG_SETTING_INTEREST_RATE :Kamatna stopa: {STRING}
|
||||
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Kamatna stopa zajmova; također kontrolira i inflaciju ako je uključena
|
||||
@@ -2625,8 +2626,6 @@ STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Povećaj
|
||||
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Odaberi željeznički most
|
||||
STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Odaberi cestovni most
|
||||
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Izbor mosta - klikni na most koji želiš izgraditi
|
||||
STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
|
||||
STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY}
|
||||
STR_BRIDGE_NAME_SUSPENSION_STEEL :Viseći, čelični
|
||||
STR_BRIDGE_NAME_GIRDER_STEEL :Noseći, čelični
|
||||
STR_BRIDGE_NAME_CANTILEVER_STEEL :Konzolni, čelični
|
||||
|
@@ -275,6 +275,15 @@ STR_UNITS_POWER_IMPERIAL :{COMMA}{NBSP}hp
|
||||
STR_UNITS_POWER_METRIC :{COMMA}{NBSP}hp
|
||||
STR_UNITS_POWER_SI :{COMMA}{NBSP}kW
|
||||
|
||||
STR_UNITS_POWER_IMPERIAL_TO_WEIGHT_IMPERIAL :{DECIMAL}{NBSP}hp/t
|
||||
STR_UNITS_POWER_IMPERIAL_TO_WEIGHT_METRIC :{DECIMAL}{NBSP}hp/t
|
||||
STR_UNITS_POWER_IMPERIAL_TO_WEIGHT_SI :{DECIMAL}{NBSP}hp/Mg
|
||||
STR_UNITS_POWER_METRIC_TO_WEIGHT_IMPERIAL :{DECIMAL}{NBSP}hp/t
|
||||
STR_UNITS_POWER_METRIC_TO_WEIGHT_METRIC :{DECIMAL}{NBSP}hp/t
|
||||
STR_UNITS_POWER_METRIC_TO_WEIGHT_SI :{DECIMAL}{NBSP}hp/Mg
|
||||
STR_UNITS_POWER_SI_TO_WEIGHT_IMPERIAL :{DECIMAL}{NBSP}kW/t
|
||||
STR_UNITS_POWER_SI_TO_WEIGHT_METRIC :{DECIMAL}{NBSP}kW/t
|
||||
STR_UNITS_POWER_SI_TO_WEIGHT_SI :{DECIMAL}{NBSP}W/kg
|
||||
|
||||
STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}{NBSP}t
|
||||
STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}{NBSP}t
|
||||
@@ -302,8 +311,8 @@ STR_UNITS_HEIGHT_SI :{COMMA}{NBSP}m
|
||||
|
||||
# Common window strings
|
||||
STR_LIST_FILTER_TITLE :{BLACK}Filtrovat řetězec:
|
||||
STR_LIST_FILTER_OSKTITLE :{BLACK}Vložte filtr
|
||||
STR_LIST_FILTER_TOOLTIP :{BLACK}Vložte klíčové slovo pro filtr seznamu
|
||||
STR_LIST_FILTER_OSKTITLE :{BLACK}Vložte jedno nebo více klíčových slov pro filtr seznamu
|
||||
STR_LIST_FILTER_TOOLTIP :{BLACK}Vložte jedno nebo více klíčových slov pro filtr seznamu
|
||||
|
||||
STR_TOOLTIP_GROUP_ORDER :{BLACK}Vyber pořadí seskupení
|
||||
STR_TOOLTIP_SORT_ORDER :{BLACK}Vyber způsob řazeni (sestupně/vzestupně)
|
||||
@@ -452,9 +461,9 @@ STR_SCENEDIT_TOOLBAR_TOWN_GENERATION :{BLACK}Generov
|
||||
STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION :{BLACK}Generování průmyslu
|
||||
STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION :{BLACK}Výstavba silniční sítě
|
||||
STR_SCENEDIT_TOOLBAR_TRAM_CONSTRUCTION :{BLACK}Výstavba tramvajové tratě
|
||||
STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Vysadit stromy. Shift zobrazí odhad ceny
|
||||
STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Vysadit stromy. Ctrl vybírá území úhlopříčně. Shift zobrazí odhad ceny
|
||||
STR_SCENEDIT_TOOLBAR_PLACE_SIGN :{BLACK}Umístit popisek
|
||||
STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Umisťte objekt. Shift zobrazí odhad ceny
|
||||
STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Umisťte objekt. Pro zobrazení odhadu ceny podrž Shift. Ctrl vybírá oblast diagonálně
|
||||
|
||||
# Scenario editor file menu
|
||||
###length 7
|
||||
@@ -470,6 +479,8 @@ STR_SCENEDIT_FILE_MENU_QUIT :Ukončit
|
||||
###length 15
|
||||
STR_SETTINGS_MENU_GAME_OPTIONS :Možnosti hry
|
||||
STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Nastavení
|
||||
STR_SETTINGS_MENU_AI_SETTINGS :Nastavení AI
|
||||
STR_SETTINGS_MENU_GAMESCRIPT_SETTINGS :Nastavení herních skriptů
|
||||
STR_SETTINGS_MENU_NEWGRF_SETTINGS :Nastavení grafik
|
||||
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Nastavení průhlednosti
|
||||
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Zobrazení jmen měst
|
||||
@@ -988,8 +999,8 @@ STR_NEWS_SUBSIDY_WITHDRAWN_SERVICE :{BIG_FONT}{BLAC
|
||||
STR_NEWS_SERVICE_SUBSIDY_OFFERED :{BIG_FONT}{BLACK}Nabídka dotace:{}{}Doprava {STRING} z {STRING} do {STRING} bude {NUM} rok dotována místní správou!
|
||||
###length 4
|
||||
STR_NEWS_SERVICE_SUBSIDY_AWARDED_HALF :{BIG_FONT}{BLACK}Dotace přidělena společnosti {STRING}!{}{}Doprava {STRING.gen} z{NBSP}{STRING.gen} do {STRING.gen} bude po {NUM} rok{P “” ů ů} vynášet 150{NBSP}% normální ceny
|
||||
STR_NEWS_SERVICE_SUBSIDY_AWARDED_DOUBLE :{BIG_FONT}{BLACK}Dotace přidělena společnosti {STRING}!{}{} Doprava {STRING} z{NBSP}{STRING} do {STRING} bude po {NUM} rok{P “” “” ů} vynášet dvojnásobek normální ceny!
|
||||
STR_NEWS_SERVICE_SUBSIDY_AWARDED_TRIPLE :{BIG_FONT}{BLACK}Dotace přidělena společnosti {STRING}.{}{}Doprava {STRING.gen} z{NBSP}{STRING.gen} do {STRING.gen} bude po {NUM} rok{P “” ů ů} vynášet trojnásobek normální ceny!
|
||||
STR_NEWS_SERVICE_SUBSIDY_AWARDED_DOUBLE :{BIG_FONT}{BLACK}Dotace přidělena společnosti {STRING}!{}{} Doprava {STRING} z{NBSP}{STRING} do {STRING} bude po {NUM} rok{P "" "" ů} vynášet dvojnásobek normální ceny!
|
||||
STR_NEWS_SERVICE_SUBSIDY_AWARDED_TRIPLE :{BIG_FONT}{BLACK}Dotace na přepravu přidělena společnosti {STRING}!{}{}Přeprava {STRING.gen} z {STRING.gen} do {STRING.gen} bude po {NUM} rok{P “” y ů} vynášet trojnásobek normální sazby!
|
||||
STR_NEWS_SERVICE_SUBSIDY_AWARDED_QUADRUPLE :{BIG_FONT}{BLACK}Dotace přidělena společnosti {STRING}.{}{}Doprava {STRING.gen} z{STRING.gen} do {STRING.gen} bude po {NUM} rok{P “” ů ů} vynášet čtyřnásobek normální ceny!
|
||||
|
||||
STR_NEWS_ROAD_REBUILDING :{BIG_FONT}{BLACK}{TOWN} zažívá dopravní chaos!{}{}Program přestavby ulic sponzorovaný {STRING} přináší motoristům 6 měsíců utrpení!
|
||||
@@ -1084,8 +1095,19 @@ STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}Zaškrtn
|
||||
|
||||
STR_GAME_OPTIONS_VIDEO_DRIVER_INFO :{BLACK}Aktuální ovladač: {STRING}
|
||||
|
||||
STR_GAME_OPTIONS_GUI_SCALE_FRAME :{BLACK}Velikost uživatelského rozhraní
|
||||
STR_GAME_OPTIONS_GUI_SCALE_TOOLTIP :{BLACK}Přetažením posuvníku změníš velikost rozhraní. Drž Ctrl pro plynulé přizpůsobení
|
||||
STR_GAME_OPTIONS_GUI_SCALE_AUTO :{BLACK}Automaticky detekovat velikost
|
||||
STR_GAME_OPTIONS_GUI_SCALE_AUTO_TOOLTIP :{BLACK}Zaškrtni pro automatické nastavení velikosti uživatelského rozhraní
|
||||
|
||||
STR_GAME_OPTIONS_GUI_SCALE_BEVELS :{BLACK}Škálovat úkosy
|
||||
STR_GAME_OPTIONS_GUI_SCALE_BEVELS_TOOLTIP :{BLACK}Zaškrtni toto políčko pro škálování úkosů dle velikosti uživatelského rozhraní
|
||||
|
||||
STR_GAME_OPTIONS_GUI_SCALE_1X :1x
|
||||
STR_GAME_OPTIONS_GUI_SCALE_2X :2x
|
||||
STR_GAME_OPTIONS_GUI_SCALE_3X :3x
|
||||
STR_GAME_OPTIONS_GUI_SCALE_4X :4x
|
||||
STR_GAME_OPTIONS_GUI_SCALE_5X :5x
|
||||
|
||||
STR_GAME_OPTIONS_GRAPHICS :{BLACK}Grafiky
|
||||
|
||||
@@ -1205,13 +1227,13 @@ STR_TERRAIN_TYPE_CUSTOM_VALUE :Vlastní výšk
|
||||
STR_CITY_APPROVAL_LENIENT :Shovívavý
|
||||
STR_CITY_APPROVAL_TOLERANT :tolerantní
|
||||
STR_CITY_APPROVAL_HOSTILE :zaujatý
|
||||
STR_CITY_APPROVAL_PERMISSIVE :nezaujatý
|
||||
STR_CITY_APPROVAL_PERMISSIVE :Nezaujatý (bez vlivu na počínání společnosti)
|
||||
|
||||
STR_WARNING_NO_SUITABLE_AI :{WHITE}Žádná vhodná AI není k dispozici...{}Některé AI lze stáhnout pomocí služby "Stahovat součásti"
|
||||
|
||||
# Settings tree window
|
||||
STR_CONFIG_SETTING_TREE_CAPTION :{WHITE}Nastavení
|
||||
STR_CONFIG_SETTING_FILTER_TITLE :{BLACK}Filtrovat podle:
|
||||
STR_CONFIG_SETTING_FILTER_TITLE :{BLACK}Filtrovat:
|
||||
STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}Rozbalit vše
|
||||
STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}Sbalit vše
|
||||
STR_CONFIG_SETTING_RESET_ALL :{BLACK}Vymazat všechny hodnoty
|
||||
@@ -1271,6 +1293,7 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :vpravo
|
||||
|
||||
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Maximální půjčka: {STRING}
|
||||
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Jak moc si může společnost půjčit (bez ohledu na inflaci)
|
||||
###setting-zero-is-special
|
||||
|
||||
STR_CONFIG_SETTING_INTEREST_RATE :Výše úroků: {STRING}
|
||||
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Výše úroků z půjček; rovněž ovlivňuje inflaci, pokud je zapnuta
|
||||
@@ -1306,7 +1329,7 @@ STR_CONFIG_SETTING_TRAIN_REVERSING_HELPTEXT :Pokud je zapnut
|
||||
STR_CONFIG_SETTING_DISASTERS :Katastrofy: {STRING}
|
||||
STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Katastrofy, které mohou občas zablokovat či zničit vozidla nebo infrastrukturu
|
||||
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL :Postoj městské rady k úpravám v oblasti: {STRING}
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL :Postoj městské správy k úpravám v oblasti: {STRING}
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Vyber jak moc hluku a změn prostředí poškozuje hodnocení společnosti u města a tak dále komplikuje budoucí stavbu na jeho území
|
||||
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Maximální výška mapy: {STRING}
|
||||
@@ -1497,6 +1520,8 @@ STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Tloušťka čá
|
||||
|
||||
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME :Zobrazovat název NewGRF v okně nákupu vozidel: {STRING}
|
||||
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME_HELPTEXT :Přidá řádek do okna nákupu vozidel informující, ze které NewGRF vybrané vozidlo pochází.
|
||||
STR_CONFIG_SETTING_SHOW_CARGO_IN_LISTS :Zobrazit druhy nákladu, které vozidlo může přepravovat, v oknech seznamů {STRING}
|
||||
STR_CONFIG_SETTING_SHOW_CARGO_IN_LISTS_HELPTEXT :Pokud je povoleno, zobrazí se nad ním v seznamech vozidel přepravitelný náklad vozidla
|
||||
|
||||
STR_CONFIG_SETTING_LANDSCAPE :Klima: {STRING}
|
||||
STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :Klima určuje základy herního scénáře s rozdílnými druhy nákladu a požadavky na růst měst. Nové GRaFiky a Herní Skripty umožní ještě jemnější kontrolu
|
||||
@@ -1988,13 +2013,13 @@ STR_CONFIG_SETTING_LINKGRAPH_TIME :Zaber si {STRIN
|
||||
STR_CONFIG_SETTING_LINKGRAPH_TIME_HELPTEXT :Čas vyhrazený pro každý přepočet části grafu spojení. Pokud přepočet začne, je vytvořeno nové vlákno, které má dovoleno běžet po zvolený počet dnů. Čím nižší hodnotu nastavíš tím je pravděpodobnější, že vlákno nebude dokončeno kdy má. Pokud se tak stane, hra se zastaví ("lagne") dokud dokončeno nebude. Čím vyšší hodnotu nastavíš, tím déle bude trvat aktualizace grafu pokud se trasy změní.
|
||||
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_PAX :Mód distribuce pro cestující: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :"Rovnoměrný" znamená, že téměř stejné množství cestujících chce cestovat ze stanice A do stanice B, jako ze stanice B do A. "Nerovnoměrný znamená", že libovolné množství cestujících může cestovat v jakýchkoliv směrech. "manuální" znamená, že zde nebude žádná automatická distribuce pro cestující.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :"Rovnoměrný" znamená, že téměř stejné množství cestujících chce cestovat ze stanice A do stanice B, jako ze stanice B do A. "Nerovnoměrný" znamená, že libovolné množství cestujících může cestovat v jakémkoliv směru. "Manuální" znamená, že zde nebude žádná automatická distribuce pro cestující.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_MAIL :Mód distribuce pro poštu: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :"Rovnoměrný" znamená, že téměř stejné množství pošty bude odesláno ze stanice A do stanice B, jako ze stanice B do A. "Nerovnoměrný znamená", že libovolné množství pošty může být odesláno v jakýchkoliv směrech. "manuální" znamená, že zde nebude žádná automatická distribuce pro poštu.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :"Rovnoměrný" znamená, že téměř stejné množství pošty bude odesláno ze stanice A do stanice B, jako ze stanice B do A. "Nerovnoměrný" znamená, že libovolné množství pošty může být odesláno v jakémkoli směru. "Manuální" znamená, že zde nebude žádná automatická distribuce pro poštu.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :Mód distribuce pro náklady pancéřových vozů: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :Pancéřované vozy převážejí ceniny v mírném, diamanty v subtropickém nebo zlato v subarktickém klimatu. Nové grafiky však toho mohou změnit. "Rovnoměrný" znamená, že téměř stejné množství nákladu bude odesláno ze stanice A do stanice B, jako ze stanice B do A. "Nerovnoměrný znamená", že libovolná množství nákladu mohou být odeslána v jakýchkoliv směrech. "manuální" znamená, že zde nebude žádná automatická distribuce pro tyto druhy nákladu. Je doporučeno nastavit "nerovnoměrný" nebo "manuální" při hraní v subarktickém klimatu, neboť banky neposílají do dolů žádné zlato. Pro mírné a subtropické klima můžeš nastavit "rovnoměrné", neboť banky odesílají zpět do původní banky nějaký náklad cenin.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :Pancéřované vozy převážejí ceniny v mírném, diamanty v subtropickém nebo zlato v subarktickém klimatu. Nové grafiky však toho mohou změnit. "Rovnoměrný" znamená, že téměř stejné množství nákladu bude odesláno ze stanice A do stanice B, jako ze stanice B do A. "Nerovnoměrný" znamená, že libovolná množství nákladu mohou být odeslána v jakémkoliv směru. "Manuální" znamená, že zde nebude žádná automatická distribuce pro tyto druhy nákladu. Je doporučeno nastavit "nerovnoměrný" nebo "manuální" při hraní v subarktickém klimatu, neboť banky neposílají do dolů žádné zlato. Pro mírné a subtropické klima můžeš nastavit "rovnoměrné", neboť banky odesílají zpět do původní banky nějaký náklad cenin.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Módy distribuce pro ostatní třídy nákladu: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"Rovnoměrný" znamená, že téměř stejné množství nákladu bude odesláno ze stanice A do stanice B, jako ze stanice B do A. "Nerovnoměrný znamená", že libovolná množství nákladu mohou být odeslána v jakýchkoliv směrech. "manuální" znamená, že zde nebude žádná automatická distribuce pro tyto druhy nákladu. Pravděpodobně chceš nastavit "nerovnoměrná" nebo "manuální"."
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"Nerovnoměrný" znamená, že libovolná množství nákladu mohou být odeslána v jakémkoli směru. "manuální" znamená, že zde nebude žádná automatická distribuce pro tyto druhy nákladu.
|
||||
###length 3
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_MANUAL :manuální
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC :nerovnoměrný
|
||||
@@ -2132,6 +2157,8 @@ STR_INTRO_HIGHSCORE :{BLACK}Nejlepš
|
||||
STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Nastavení
|
||||
STR_INTRO_NEWGRF_SETTINGS :{BLACK}Nastavení grafik
|
||||
STR_INTRO_ONLINE_CONTENT :{BLACK}Stahovat součásti
|
||||
STR_INTRO_AI_SETTINGS :{BLACK}Nastavení AI
|
||||
STR_INTRO_GAMESCRIPT_SETTINGS :{BLACK}Nastavení herních skriptů
|
||||
STR_INTRO_QUIT :{BLACK}Ukončit
|
||||
|
||||
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Hrát novou hru. Pomocí Ctrl přeskočíš nastavení mapy
|
||||
@@ -2149,8 +2176,10 @@ STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE :{BLACK}Země hr
|
||||
STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}Zobrazit možnosti hry
|
||||
STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Zobrazit tabulku nejlepších výsledků
|
||||
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Nastavení zobrazení
|
||||
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Ukázat nastavení NewGRF
|
||||
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Zobrazit nastavení NewGRF
|
||||
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Ukázat, jaký nový nebo upravený obsah se dá stáhnout
|
||||
STR_INTRO_TOOLTIP_AI_SETTINGS :{BLACK}Zobrazit nastavení AI
|
||||
STR_INTRO_TOOLTIP_GAMESCRIPT_SETTINGS :{BLACK}Zobrazit nastavení herních skriptů
|
||||
STR_INTRO_TOOLTIP_QUIT :{BLACK}Ukončit 'OpenTTD'
|
||||
|
||||
STR_INTRO_BASESET :{BLACK}V aktuálně zvolené základní sadě grafiky chybí {NUM} sprit{P "" y ů}. Zkuste, prosím, vyhledat aktualizovanou základní sadu.
|
||||
@@ -2542,12 +2571,12 @@ STR_NETWORK_SERVER_MESSAGE_GAME_REASON_LINK_GRAPH :čekám na aktu
|
||||
STR_NETWORK_MESSAGE_CLIENT_LEAVING :odpojování
|
||||
STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} se připojil do hry
|
||||
STR_NETWORK_MESSAGE_CLIENT_JOINED_ID :*** {STRING} se připojil do hry (klient č. {2:NUM})
|
||||
STR_NETWORK_MESSAGE_CLIENT_COMPANY_JOIN :*** {STRING} se přidává ke společnosti č. {2:NUM}
|
||||
STR_NETWORK_MESSAGE_CLIENT_COMPANY_JOIN :*** {STRING} se přidal ke společnosti č. {2:NUM}
|
||||
STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING} se stává pozorovatelem
|
||||
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} zakládá novou společnost (č. {2:NUM})
|
||||
STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} opouští hru ({2:STRING})
|
||||
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {0:STRING} zakládá novou společnost (č. {2:NUM})
|
||||
STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {0:STRING} opouští hru ({2:STRING})
|
||||
STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} si změnil jméno na {STRING}
|
||||
STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} poslal(a) {2:CURRENCY_LONG} společnosti {1:STRING}
|
||||
STR_NETWORK_MESSAGE_GIVE_MONEY :*** {0:STRING} poslal(a) {2:CURRENCY_LONG} společnosti {1:STRING}
|
||||
STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}Server ukončil relaci
|
||||
STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}Server se restartuje...{}Počkejte prosím...
|
||||
STR_NETWORK_MESSAGE_KICKED :*** {STRING} byl vyhozen. Důvod: ({STRING})
|
||||
@@ -2662,6 +2691,9 @@ STR_LINKGRAPH_LEGEND_SATURATED :{TINY_FONT}{BLA
|
||||
STR_LINKGRAPH_LEGEND_OVERLOADED :{TINY_FONT}{BLACK}přetížení
|
||||
|
||||
# Linkgraph tooltip
|
||||
STR_LINKGRAPH_STATS_TOOLTIP :{BLACK}{CARGO_LONG} nákladu měsíčně k přepravě z {STATION} do {STATION} ({COMMA}% z kapacity){STRING}
|
||||
STR_LINKGRAPH_STATS_TOOLTIP_RETURN_EXTENSION :{}{CARGO_LONG} má být přepraveno zpět ({COMMA}% z kapacity)
|
||||
STR_LINKGRAPH_STATS_TOOLTIP_TIME_EXTENSION :{}Průměrná doba cesty: {NUM}{NBSP}{P "den" "dny" "dnů"}
|
||||
|
||||
# Base for station construction window(s)
|
||||
STR_STATION_BUILD_COVERAGE_AREA_TITLE :{BLACK}Zvýraznění oblasti pokrytí
|
||||
@@ -2671,6 +2703,7 @@ STR_STATION_BUILD_COVERAGE_AREA_OFF_TOOLTIP :{BLACK}Nezvýra
|
||||
STR_STATION_BUILD_COVERAGE_AREA_ON_TOOLTIP :{BLACK}Zvýraznit oblast pokrytí
|
||||
STR_STATION_BUILD_ACCEPTS_CARGO :{BLACK}Přijímá: {GOLD}{CARGO_LIST}
|
||||
STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}Poskytuje: {GOLD}{CARGO_LIST}
|
||||
STR_STATION_BUILD_INFRASTRUCTURE_COST :{BLACK}Náklady na údržbu: {GOLD}{CURRENCY_SHORT}/rok
|
||||
|
||||
# Join station window
|
||||
STR_JOIN_STATION_CAPTION :{WHITE}Spojování stanic
|
||||
@@ -2753,8 +2786,10 @@ STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Zvýšit
|
||||
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Zvolit železniční most
|
||||
STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Zvolit silniční most
|
||||
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Výběr mostů - staví se kliknutím na obrázek mostu
|
||||
STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
|
||||
STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY}
|
||||
STR_SELECT_BRIDGE_INFO_NAME :{GOLD}{STRING}
|
||||
STR_SELECT_BRIDGE_INFO_NAME_MAX_SPEED :{GOLD}{STRING},{} {VELOCITY}
|
||||
STR_SELECT_BRIDGE_INFO_NAME_COST :{GOLD}{0:STRING},{} {WHITE}{2:CURRENCY_LONG}
|
||||
STR_SELECT_BRIDGE_INFO_NAME_MAX_SPEED_COST :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
|
||||
STR_BRIDGE_NAME_SUSPENSION_STEEL :Zavěšený, ocelový
|
||||
STR_BRIDGE_NAME_GIRDER_STEEL :Trámový, ocelový
|
||||
STR_BRIDGE_NAME_CANTILEVER_STEEL :Konzolový, ocelový
|
||||
@@ -2858,11 +2893,11 @@ STR_LANDSCAPING_TOOLBAR :{WHITE}Úpravy
|
||||
STR_LANDSCAPING_TOOLTIP_LOWER_A_CORNER_OF_LAND :{BLACK}Snížit roh země. Tažení sníží první vybraný roh a vybranou oblast na jeho novou výšku. Ctrl vybírá diagonální oblast. Stisknutý Shift pro zobrazení odhadu ceny
|
||||
STR_LANDSCAPING_TOOLTIP_RAISE_A_CORNER_OF_LAND :{BLACK}Zvýšit roh země. Tažení zvyšuje první vybraný roh a vybranou oblast na jeho novou výšku. Ctrl vybírá diagonální oblast. Stisknutý Shift pro zobrazení odhadu ceny
|
||||
STR_LANDSCAPING_LEVEL_LAND_TOOLTIP :{BLACK}Srovnat terén na výšku prvního vybraného rohu. Ctrl vybírá diagonální oblast. Stisknutý Shift pro zobrazení odhadu ceny
|
||||
STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND :{BLACK}Zakoupit pozemek pro budoucí užití. Stisknutý Shift pro zobrazení odhadu ceny
|
||||
STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND :{BLACK}Zakoupit pozemek pro budoucí užití. Držet Shift pro zobrazení odhadu ceny
|
||||
|
||||
# Object construction window
|
||||
STR_OBJECT_BUILD_CAPTION :{WHITE}Výběr objektu
|
||||
STR_OBJECT_BUILD_TOOLTIP :{BLACK}Vyberte objekt, který se má postavit. Stisknutý Shift pro zobrazení odhadu ceny
|
||||
STR_OBJECT_BUILD_TOOLTIP :{BLACK}Vyberte objekt, který se má postavit. Ctrl vybírá diagonální oblast. Shift zobrazí odhad ceny
|
||||
STR_OBJECT_BUILD_CLASS_TOOLTIP :{BLACK}Vyberte třídu objektu, který chcete postavit
|
||||
STR_OBJECT_BUILD_PREVIEW_TOOLTIP :{BLACK}Náhled objektu
|
||||
STR_OBJECT_BUILD_SIZE :{BLACK}Velikost: {GOLD}{NUM}{NBSP}x{NBSP}{NUM}
|
||||
@@ -2874,7 +2909,7 @@ STR_OBJECT_CLASS_TRNS :Vysílače
|
||||
STR_PLANT_TREE_CAPTION :{WHITE}Stromy
|
||||
STR_PLANT_TREE_TOOLTIP :{BLACK}Zvol druh stromu na vysazení. Pokud se na políčku už nějaký strom nachází, přidá se k němu několik různých druhů bez ohledu na výběr druhu
|
||||
STR_TREES_RANDOM_TYPE :{BLACK}Různé stromy
|
||||
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Umístit nahodné stromy. Stisknutý Shift pro zobrazení odhadu ceny
|
||||
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Umístit nahodné stromy. Ctrl vybírá území úhlopříčně. Stisknutý Shift pro zobrazení odhadu ceny
|
||||
STR_TREES_RANDOM_TREES_BUTTON :{BLACK}Náhodné stromy
|
||||
STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}Umístit stromy náhodně po krajině
|
||||
STR_TREES_MODE_NORMAL_BUTTON :{BLACK}Normální
|
||||
@@ -2906,6 +2941,8 @@ STR_FOUND_TOWN_RANDOM_TOWN_BUTTON :{BLACK}Náhodn
|
||||
STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP :{BLACK}Vybuduj město na náhodné pozici
|
||||
STR_FOUND_TOWN_MANY_RANDOM_TOWNS :{BLACK}Hodně náhodných měst
|
||||
STR_FOUND_TOWN_RANDOM_TOWNS_TOOLTIP :{BLACK}Pokryje krajinu mnoha náhodnými městy
|
||||
STR_FOUND_TOWN_EXPAND_ALL_TOWNS :{BLACK}Rozbalit všechna města
|
||||
STR_FOUND_TOWN_EXPAND_ALL_TOWNS_TOOLTIP :{BLACK}Nechte všechna města mírně růst
|
||||
|
||||
STR_FOUND_TOWN_NAME_TITLE :{YELLOW}Název města:
|
||||
STR_FOUND_TOWN_NAME_EDITOR_TITLE :{BLACK}Zadej název města
|
||||
@@ -3212,6 +3249,12 @@ STR_MAPGEN_QUANTITY_OF_RIVERS :{BLACK}Řeky:
|
||||
STR_MAPGEN_SMOOTHNESS :{BLACK}Členitost krajiny:
|
||||
STR_MAPGEN_VARIETY :{BLACK}Rozmanitost terénu:
|
||||
STR_MAPGEN_GENERATE :{WHITE}Vytvořit
|
||||
STR_MAPGEN_NEWGRF_SETTINGS :{BLACK}Nastavení NewGRF
|
||||
STR_MAPGEN_NEWGRF_SETTINGS_TOOLTIP :{BLACK}Zobrazit nastavení NewGRF
|
||||
STR_MAPGEN_AI_SETTINGS :{BLACK}Nastavení AI
|
||||
STR_MAPGEN_AI_SETTINGS_TOOLTIP :{BLACK}Zobrazit nastavení AI
|
||||
STR_MAPGEN_GS_SETTINGS :{BLACK}Nastavení herních skriptů
|
||||
STR_MAPGEN_GS_SETTINGS_TOOLTIP :{BLACK}Zobrazit nastavení herních skriptů
|
||||
|
||||
###length 21
|
||||
STR_MAPGEN_TOWN_NAME_ORIGINAL_ENGLISH :Anglická (původní)
|
||||
@@ -3382,7 +3425,10 @@ STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Zobrazen
|
||||
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Posouvání spritu změnou souřadnic X a Y. Ctrl+kliknutí posouvá o osm jednotek najednou.
|
||||
|
||||
###length 2
|
||||
STR_SPRITE_ALIGNER_CENTRE_OFFSET :{BLACK}Posunutí vystředění
|
||||
STR_SPRITE_ALIGNER_CENTRE_SPRITE :{BLACK}Sprit vycentrován
|
||||
|
||||
STR_SPRITE_ALIGNER_CROSSHAIR :{BLACK}Zaměřovač
|
||||
|
||||
STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Resetovat
|
||||
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Resetovat aktuání relativní posunutí
|
||||
@@ -3401,12 +3447,12 @@ STR_NEWGRF_ERROR_MSG_FATAL :{RED}Závažná
|
||||
STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}Vyskytla se kritická chyba v NewGRF:{}{STRING}
|
||||
STR_NEWGRF_ERROR_POPUP :{WHITE}Došlo k chybě v NewGRF:{}{STRING}
|
||||
STR_NEWGRF_ERROR_VERSION_NUMBER :{1:STRING} nebude fungovat s verzí TTDPatche, kterou OpenTTD hlásí
|
||||
STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{1:STRING} je pro TTD verzi {STRING}
|
||||
STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{1:STRING} je pro TTD verzi {2:STRING}
|
||||
STR_NEWGRF_ERROR_UNSET_SWITCH :{1:STRING} je navržen pro práci s {STRING}
|
||||
STR_NEWGRF_ERROR_INVALID_PARAMETER :Neplatný parametr pro {1:STRING}: parametr {STRING} ({NUM})
|
||||
STR_NEWGRF_ERROR_INVALID_PARAMETER :Neplatný parametr pro {1:STRING}: parametr {2:STRING} ({3:NUM})
|
||||
STR_NEWGRF_ERROR_LOAD_BEFORE :{1:STRING} musí být nahráván před {STRING}
|
||||
STR_NEWGRF_ERROR_LOAD_AFTER :{1:STRING} musí být nahráván po {STRING}
|
||||
STR_NEWGRF_ERROR_OTTD_VERSION_NUMBER :{1:STRING} potřebuje verzi OpenTTD {STRING} nebo vyšší
|
||||
STR_NEWGRF_ERROR_LOAD_AFTER :{1:STRING} musí být nahráván po {2:STRING}
|
||||
STR_NEWGRF_ERROR_OTTD_VERSION_NUMBER :{1:STRING} potřebuje verzi OpenTTD {2:STRING} nebo vyšší
|
||||
STR_NEWGRF_ERROR_AFTER_TRANSLATED_FILE :grafika, která se měla přeložit
|
||||
STR_NEWGRF_ERROR_TOO_MANY_NEWGRFS_LOADED :Je nahráno příliš mnoho grafik
|
||||
STR_NEWGRF_ERROR_STATIC_GRF_CAUSES_DESYNC :Nahrání {1:STRING} jako statické grafiky spolu s {STRING} může způsobit chybu synchronizace
|
||||
@@ -3541,14 +3587,14 @@ STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT :Koupit výhradn
|
||||
STR_LOCAL_AUTHORITY_ACTION_BRIBE :Podplatit místní správu
|
||||
|
||||
###length 8
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Zahájit malou reklamní kampaň, která přiláká více cestujících a nákladu.{}Poskytuje dočasné zvýšení hodnocení přepravy v blízkém okolí městského centra.{}Cena: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Zahájit středně velkou reklamní kampaň, která přiláká více cestujících a nákladu.{}Poskytuje dočasné zvýšení hodnocení přepravy ve středně širokém okolí městského centra.{}Cena: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Zahájit velkou reklamní kampaň, která přiláká více cestujících a nákladu.{}Poskytuje dočasné zvýšení hodnocení přepravy v širokém okolí městského centra.{}Cena: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Dotovat rekonstrukci sítě místních ulic.{}Způsobí problémy v dopravě po dobu až 6ti měsíců.{}Cena: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Postavit sochu jako poctu tvé společnosti.{}Poskytuje trvalý bonus k hodnocení stanic v tomto městě.{}Cena: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Dotovat stavbu nových obchodních budov ve městě.{}Poskytuje dočasné zvýšení rychlosti růstu města.{}Cena: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Koupit 1 roční výhradní přepravní práva z tohoto města. Místní správa nedovolí dovolí cestujícím ani nákladu používat stanice tvých konkurentů.{}Cena: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Podplatit místní správu pro zvýšení hodnocení společnosti. Riziko trestu v případě přistižení.{}Cena: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{PUSH_COLOUR}{YELLOW}Zahájit malou reklamní kampaň, která přiláká více cestujících a nákladu.{}Poskytuje dočasné zvýšení hodnocení přepravy v blízkém okolí městského centra.{}{POP_COLOUR}Cena: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{PUSH_COLOUR}{YELLOW}Zahájit středně velkou reklamní kampaň, která přiláká více cestujících a nákladu.{}Poskytuje dočasné zvýšení hodnocení přepravy ve středně širokém okolí městského centra.{}{POP_COLOUR}Cena: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{PUSH_COLOUR}{YELLOW}Zahájit velkou reklamní kampaň, která přiláká více cestujících a nákladu.{}Poskytuje dočasné zvýšení hodnocení přepravy v širokém okolí městského centra.{}{POP_COLOUR}Cena: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{PUSH_COLOUR}{YELLOW}Dotovat rekonstrukci sítě místních ulic.{}Způsobí problémy v dopravě po dobu až 6 měsíců.{}{POP_COLOUR}Cena: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{PUSH_COLOUR}{YELLOW}Postavit sochu jako poctu tvé společnosti.{}Poskytuje permanentní bonus k hodnocení stanic v tomto městě.{}{POP_COLOUR}Cena: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{PUSH_COLOUR}{YELLOW}Dotovat stavbu nových obchodních budov ve městě.{}Poskytuje dočasné zvýšení rychlosti růstu města.{}{POP_COLOUR}Cena: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{PUSH_COLOUR}{YELLOW}Koupit roční výhradní přepravní práva pro toto město. Místní správa nedovolí dovolí cestujícím ani nákladu používat stanice konkurentů.{}{POP_COLOUR}Cena: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{PUSH_COLOUR}{YELLOW}Podplatit místní správu pro zvýšení hodnocení společnosti. Riziko trestu v případě přistižení.{}{POP_COLOUR}Cena: {CURRENCY_LONG}
|
||||
|
||||
# Goal window
|
||||
STR_GOALS_CAPTION :{WHITE}{COMPANY} Cíle
|
||||
@@ -3710,7 +3756,7 @@ STR_FINANCES_CAPITAL_EXPENSES_TITLE :{WHITE}Kapitál
|
||||
STR_FINANCES_SECTION_CONSTRUCTION :{GOLD}Výstavba
|
||||
STR_FINANCES_SECTION_NEW_VEHICLES :{GOLD}Nové dopravní prostředky
|
||||
STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}Vlaky
|
||||
STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Provoz silničních vozidel
|
||||
STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Silniční vozidla
|
||||
STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Provoz letadel
|
||||
STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Provoz lodí
|
||||
STR_FINANCES_SECTION_INFRASTRUCTURE :{GOLD}Infrastruktura
|
||||
@@ -3721,14 +3767,18 @@ STR_FINANCES_SECTION_SHIP_REVENUE :{GOLD}Lodě
|
||||
STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}Úroky z půjček
|
||||
STR_FINANCES_SECTION_OTHER :{GOLD}Další
|
||||
|
||||
STR_FINANCES_TOTAL_CAPTION :{WHITE}Celkem
|
||||
STR_FINANCES_NEGATIVE_INCOME :-{CURRENCY_LONG}
|
||||
STR_FINANCES_ZERO_INCOME :{CURRENCY_LONG}
|
||||
STR_FINANCES_POSITIVE_INCOME :+{CURRENCY_LONG}
|
||||
STR_FINANCES_PROFIT :{WHITE}Zisk
|
||||
STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}Stav na účtu
|
||||
STR_FINANCES_OWN_FUNDS_TITLE :{WHITE}Vlastní Prostředky
|
||||
STR_FINANCES_LOAN_TITLE :{WHITE}Půjčka
|
||||
STR_FINANCES_INTEREST_RATE :{WHITE}Úrok z půjčky: {BLACK}{NUM}%
|
||||
STR_FINANCES_MAX_LOAN :{WHITE}Maximální půjčka: {BLACK}{CURRENCY_LONG}
|
||||
STR_FINANCES_TOTAL_CURRENCY :{BLACK}{CURRENCY_LONG}
|
||||
STR_FINANCES_BANK_BALANCE :{WHITE}{CURRENCY_LONG}
|
||||
STR_FINANCES_BORROW_BUTTON :{BLACK}Půjčit {CURRENCY_LONG}
|
||||
STR_FINANCES_BORROW_TOOLTIP :{BLACK}Půjčit si více
|
||||
STR_FINANCES_REPAY_BUTTON :{BLACK}Vrátit {CURRENCY_LONG}
|
||||
@@ -3829,7 +3879,7 @@ STR_INDUSTRY_VIEW_PRODUCES_N_CARGO :{BLACK}Produkuj
|
||||
STR_INDUSTRY_VIEW_CARGO_LIST_EXTENSION :, {STRING}{STRING}
|
||||
|
||||
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Vyžaduje:
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING}
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{0:STRING}{BLACK}{3:STRING}
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{STRING}{BLACK}: {CARGO_SHORT} ček{P á ají á}{STRING}
|
||||
|
||||
STR_CONFIG_GAME_PRODUCTION :{WHITE}Změnit produkci (násobky 8, až do 2040)
|
||||
@@ -3858,7 +3908,9 @@ STR_VEHICLE_LIST_MANAGE_LIST :{BLACK}Upravit
|
||||
STR_VEHICLE_LIST_MANAGE_LIST_TOOLTIP :{BLACK}Poslat příkazy všem vozidlům v tomto seznamu
|
||||
STR_VEHICLE_LIST_REPLACE_VEHICLES :Vyměňování vozidel
|
||||
STR_VEHICLE_LIST_SEND_FOR_SERVICING :Provést údržbu
|
||||
STR_VEHICLE_LIST_PROFIT_THIS_YEAR_LAST_YEAR :{TINY_FONT}{BLACK}Zisk tento rok: {CURRENCY_LONG} (minulý rok: {CURRENCY_LONG})
|
||||
STR_VEHICLE_LIST_PROFIT_THIS_YEAR_LAST_YEAR :{TINY_FONT}{BLACK}Letošní zisk: {CURRENCY_LONG} (vloni: {CURRENCY_LONG})
|
||||
STR_VEHICLE_LIST_CARGO :{TINY_FONT}{BLACK}[{CARGO_LIST}]
|
||||
STR_VEHICLE_LIST_NAME_AND_CARGO :{TINY_FONT}{BLACK}{STRING} {STRING}
|
||||
|
||||
STR_VEHICLE_LIST_SEND_TRAIN_TO_DEPOT :Poslat do depa
|
||||
STR_VEHICLE_LIST_SEND_ROAD_VEHICLE_TO_DEPOT :Poslat do depa
|
||||
@@ -3951,6 +4003,9 @@ STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Dosah: {
|
||||
STR_PURCHASE_INFO_AIRCRAFT_TYPE :{BLACK}Typ letadla: {GOLD}{STRING}
|
||||
|
||||
###length 3
|
||||
STR_CARGO_TYPE_FILTER_ALL :Všechny druhy nákladu
|
||||
STR_CARGO_TYPE_FILTER_FREIGHT :Náklad
|
||||
STR_CARGO_TYPE_FILTER_NONE :Žádný
|
||||
|
||||
###length VEHICLE_TYPES
|
||||
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Seznam vlaků - pro informace klikni na vlak. Ctrl+kliknutí způsobí přepínání skrytí typů lokomotiv a vagónů.
|
||||
@@ -4282,12 +4337,13 @@ STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Hmotnost
|
||||
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Hmotnost: {LTBLUE}{WEIGHT_SHORT} {BLACK}Výkon: {LTBLUE}{POWER}{BLACK} Max. rychlost: {LTBLUE}{VELOCITY} {BLACK}Max. tažná síla: {LTBLUE}{FORCE}
|
||||
|
||||
STR_VEHICLE_INFO_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK}Letošní zisk: {LTBLUE}{CURRENCY_LONG} (vloni: {CURRENCY_LONG})
|
||||
STR_VEHICLE_INFO_PROFIT_THIS_YEAR_LAST_YEAR_MIN_PERFORMANCE :{BLACK}Letošní zisk: {LTBLUE}{CURRENCY_LONG} (vloni: {CURRENCY_LONG}) {BLACK}Min. výkon: {LTBLUE}{POWER_TO_WEIGHT}
|
||||
STR_VEHICLE_INFO_RELIABILITY_BREAKDOWNS :{BLACK}Spolehlivost: {LTBLUE}{COMMA}% {BLACK}Poruch od posledního servisu: {LTBLUE}{COMMA}
|
||||
|
||||
STR_VEHICLE_INFO_BUILT_VALUE :{LTBLUE}{ENGINE} {BLACK}Koupeno: {LTBLUE}{NUM}{BLACK} Cena: {LTBLUE}{CURRENCY_LONG}
|
||||
STR_VEHICLE_INFO_NO_CAPACITY :{BLACK}Kapacita: {LTBLUE}nic{STRING}
|
||||
STR_VEHICLE_INFO_CAPACITY :{BLACK}Kapacita: {LTBLUE}{CARGO_LONG}{3:STRING}
|
||||
STR_VEHICLE_INFO_CAPACITY_MULT :{BLACK}Kapacita: {LTBLUE}{CARGO_LONG}{3:STRING} (x{4:NUM})
|
||||
STR_VEHICLE_INFO_CAPACITY :{BLACK}Kapacita: {LTBLUE}{0:CARGO_LONG}{3:STRING}
|
||||
STR_VEHICLE_INFO_CAPACITY_MULT :{BLACK}Kapacita: {LTBLUE}{0:CARGO_LONG}{3:STRING} (x{4:NUM})
|
||||
STR_VEHICLE_INFO_CAPACITY_CAPACITY :{BLACK}Kapacita: {LTBLUE}{CARGO_LONG}, {CARGO_LONG}{STRING}
|
||||
|
||||
STR_VEHICLE_INFO_FEEDER_CARGO_VALUE :{BLACK}Podíl za převoz: {LTBLUE}{CURRENCY_LONG}
|
||||
@@ -4553,25 +4609,25 @@ STR_TIMETABLE_STATUS_NOT_STARTED :{BLACK}Tento j
|
||||
STR_TIMETABLE_STATUS_START_AT :{BLACK}Tento jízdní řád začne v {STRING}
|
||||
|
||||
STR_TIMETABLE_STARTING_DATE :{BLACK}Datum začátku
|
||||
STR_TIMETABLE_STARTING_DATE_TOOLTIP :{BLACK}Vyber počáteční datum tohoto jízdního řádu. Ctrl+Klik nastaví počáteční datum jízdního řádu všem vozidlům sdílejícím příkazy vzhledem k jejich pořadí
|
||||
STR_TIMETABLE_STARTING_DATE_TOOLTIP :{BLACK}Vyber počáteční datum tohoto jízdního řádu. Ctrl+Klik rovnoměrně rozloží odjezdy jednotlivých vozidel sdílejích příkazy s ohledem na současný jízdní řád.
|
||||
|
||||
STR_TIMETABLE_CHANGE_TIME :{BLACK}Změnit čas
|
||||
STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Změnit čas pro splnění jízdního příkazu
|
||||
STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Změnit čas pro splnění jízdního příkazu. Ctrl+klik změní čas pro všechny příkazy.
|
||||
|
||||
STR_TIMETABLE_CLEAR_TIME :{BLACK}Smazat čas
|
||||
STR_TIMETABLE_CLEAR_TIME_TOOLTIP :{BLACK}Zrušit čas pro splnění jízdního příkazu
|
||||
STR_TIMETABLE_CLEAR_TIME_TOOLTIP :{BLACK}Zrušit čas pro splnění jízdního příkazu. Ctrl+klik zruší čas pro všechny příkazy
|
||||
|
||||
STR_TIMETABLE_CHANGE_SPEED :{BLACK}Změnit rychlostní limit
|
||||
STR_TIMETABLE_CHANGE_SPEED_TOOLTIP :{BLACK}Změnit maximální cestovní rychlost u vybraného příkazu
|
||||
STR_TIMETABLE_CHANGE_SPEED_TOOLTIP :{BLACK}Změnit maximální cestovní rychlost u vybraného příkazu. Ctrl+klik nastaví rychlost pro všechny příkazy
|
||||
|
||||
STR_TIMETABLE_CLEAR_SPEED :{BLACK}Odstranit rychlostní limit
|
||||
STR_TIMETABLE_CLEAR_SPEED_TOOLTIP :{BLACK}Odstranit maximální cestovní rychlost u vybraného příkazu
|
||||
STR_TIMETABLE_CLEAR_SPEED_TOOLTIP :{BLACK}Odstranit maximální cestovní rychlost u vybraného příkazu. Ctrl+klik odstraní maximální rychlosti u všech příkazů
|
||||
|
||||
STR_TIMETABLE_RESET_LATENESS :{BLACK}Zapomenout zpoždění
|
||||
STR_TIMETABLE_RESET_LATENESS_TOOLTIP :{BLACK}Smazat zpoždění, takže vozidlo pojede na čas
|
||||
|
||||
STR_TIMETABLE_AUTOFILL :{BLACK}Automaticky
|
||||
STR_TIMETABLE_AUTOFILL_TOOLTIP :{BLACK}Automaticky vyplň rozvrh hodnotami z následující cesty (Ctrl+klik pro zachování vyčkávací doby)
|
||||
STR_TIMETABLE_AUTOFILL_TOOLTIP :{BLACK}Automaticky vyplň rozvrh hodnotami z následující cesty. Ctrl+klik pro zachování vyčkávací doby.
|
||||
|
||||
STR_TIMETABLE_EXPECTED :{BLACK}Očekávaný
|
||||
STR_TIMETABLE_SCHEDULED :{BLACK}Plánovaný
|
||||
@@ -4615,6 +4671,8 @@ STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Někter
|
||||
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}Okno na ladění AI / herních skriptů je dostupné pouze na serveru
|
||||
|
||||
# AI configuration window
|
||||
STR_AI_CONFIG_CAPTION_AI :{WHITE}Nastavení AI
|
||||
STR_AI_CONFIG_CAPTION_GAMESCRIPT :{WHITE}Možnosti herních skriptů
|
||||
STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}Herní skripty, které budou načteny v příští hře
|
||||
STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}AI, které budou načteny v příští hře
|
||||
STR_AI_CONFIG_HUMAN_PLAYER :Lidský hráč
|
||||
@@ -4628,10 +4686,11 @@ STR_AI_CONFIG_MOVE_DOWN :{BLACK}Přesuno
|
||||
STR_AI_CONFIG_MOVE_DOWN_TOOLTIP :{BLACK}Přesunout vybranou AI v seznamu níže
|
||||
|
||||
STR_AI_CONFIG_GAMESCRIPT :{SILVER}Herní skript
|
||||
STR_AI_CONFIG_GAMESCRIPT_PARAM :{SILVER}Parametry
|
||||
STR_AI_CONFIG_AI :{SILVER}AI
|
||||
|
||||
STR_AI_CONFIG_CHANGE_AI :AI
|
||||
STR_AI_CONFIG_CHANGE_GAMESCRIPT :Herní skript
|
||||
STR_AI_CONFIG_CHANGE_AI :{BLACK}Vybrat AI
|
||||
STR_AI_CONFIG_CHANGE_GAMESCRIPT :{BLACK}Vybrat herní skript
|
||||
STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}Načíst další skript
|
||||
STR_AI_CONFIG_CONFIGURE :{BLACK}Nastavit
|
||||
STR_AI_CONFIG_CONFIGURE_TOOLTIP :{BLACK}Nastavit parametry skriptu
|
||||
@@ -4660,7 +4719,7 @@ STR_SCREENSHOT_HEIGHTMAP_SCREENSHOT :{BLACK}Snímek
|
||||
STR_SCREENSHOT_MINIMAP_SCREENSHOT :{BLACK}Snímek (náhledové) mapy světa
|
||||
|
||||
# AI Parameters
|
||||
STR_AI_SETTINGS_CAPTION_AI :AI
|
||||
STR_AI_SETTINGS_CAPTION_AI :{WHITE}Parametry AI
|
||||
STR_AI_SETTINGS_CLOSE :{BLACK}Zavřít
|
||||
STR_AI_SETTINGS_RESET :{BLACK}Obnovit nastavení
|
||||
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}
|
||||
@@ -4824,6 +4883,7 @@ STR_ERROR_TOO_MANY_INDUSTRIES :{WHITE}... př
|
||||
STR_ERROR_CAN_T_GENERATE_INDUSTRIES :{WHITE}Nelze vygenerovat žádný průmysl...
|
||||
STR_ERROR_CAN_T_BUILD_HERE :{WHITE}Zde nelze postavit {STRING} ...
|
||||
STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY :{WHITE}Zde nelze postavit tento druh průmyslu...
|
||||
STR_ERROR_CAN_T_PROSPECT_INDUSTRY :{WHITE}Není možné založit průmysl ...
|
||||
STR_ERROR_INDUSTRY_TOO_CLOSE :{WHITE}... příliš blízko k jinému průmyslu
|
||||
STR_ERROR_MUST_FOUND_TOWN_FIRST :{WHITE}... je nutné nejprve vystavět město
|
||||
STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}... je povolena jen jedna na město
|
||||
@@ -4838,6 +4898,8 @@ STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... les
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_ABOVE_SNOW_LINE :{WHITE}... může být postaven pouze nad sněžnou čarou
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_BELOW_SNOW_LINE :{WHITE}... může být postaven pouze pod sněžnou čarou
|
||||
|
||||
STR_ERROR_PROSPECTING_WAS_UNLUCKY :{WHITE}Smůla, financování průzkumu se nezdařilo; zkus to znovu
|
||||
STR_ERROR_NO_SUITABLE_PLACES_FOR_PROSPECTING :{WHITE}Na mapě nebyla žádná vhodná místa pro založení tohoto typu průmyslu
|
||||
STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES :{WHITE}Na mapě nebyla žádná vhodná místa pro '{STRING}'
|
||||
STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES_EXPLANATION :{WHITE}Pro získání lepší mapy změňte parametry jejího generování
|
||||
|
||||
@@ -5012,6 +5074,7 @@ STR_ERROR_OBJECT_IN_THE_WAY :{WHITE}V cestě
|
||||
STR_ERROR_COMPANY_HEADQUARTERS_IN :{WHITE}... v cestě je ředitelství společnosti
|
||||
STR_ERROR_CAN_T_PURCHASE_THIS_LAND :{WHITE}Nelze zakoupit tento pozemek...
|
||||
STR_ERROR_YOU_ALREADY_OWN_IT :{WHITE}... již vlastníš!
|
||||
STR_ERROR_BUILD_OBJECT_LIMIT_REACHED :{WHITE}... dosažen limit pro výstavbu objektů
|
||||
|
||||
# Group related errors
|
||||
STR_ERROR_GROUP_CAN_T_CREATE :{WHITE}Nelze vytvořit skupinu...
|
||||
@@ -5084,6 +5147,7 @@ STR_ERROR_CAN_T_CHANGE_SERVICING :{WHITE}Nelze zm
|
||||
|
||||
STR_ERROR_VEHICLE_IS_DESTROYED :{WHITE}... vozidlo bylo zničeno
|
||||
|
||||
STR_ERROR_CAN_T_CLONE_VEHICLE_LIST :{WHITE}... všechna vozidla nejsou identická
|
||||
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL :{WHITE}Žádná vozidla nejsou dostupná
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Zmeň nastavení NewGRF
|
||||
@@ -5111,6 +5175,8 @@ STR_ERROR_CAN_T_SKIP_TO_ORDER :{WHITE}Nelze p
|
||||
STR_ERROR_CAN_T_COPY_SHARE_ORDER :{WHITE}... prostředek se nedostane do všech stanic
|
||||
STR_ERROR_CAN_T_ADD_ORDER :{WHITE}... do této stanice se prostředek nedostane
|
||||
STR_ERROR_CAN_T_ADD_ORDER_SHARED :{WHITE}... do této stanice se prostředek sdílející tento příkaz nedostane
|
||||
STR_ERROR_CAN_T_COPY_ORDER_VEHICLE_LIST :{WHITE}... ne všechna vozidla mají stejné příkazy
|
||||
STR_ERROR_CAN_T_SHARE_ORDER_VEHICLE_LIST :{WHITE}... ne všechna vozidla sdílí příkazy
|
||||
|
||||
STR_ERROR_CAN_T_SHARE_ORDER_LIST :{WHITE}Nelze sdílet seznam příkazů...
|
||||
STR_ERROR_CAN_T_STOP_SHARING_ORDER_LIST :{WHITE}Nelze zastavit sdílení seznamu příkazů...
|
||||
|
@@ -1182,6 +1182,7 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :Højre
|
||||
|
||||
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Maksimum startlån: {STRING}
|
||||
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Maksimumbeløb et selskab kan låne (uden at tage inflation i betragtning)
|
||||
###setting-zero-is-special
|
||||
|
||||
STR_CONFIG_SETTING_INTEREST_RATE :Lånerente: {STRING}
|
||||
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Lånerente; kontrollerer også inflationen hvis aktiveret
|
||||
@@ -2658,8 +2659,6 @@ STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Forøg t
|
||||
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Vælg jernbanebro
|
||||
STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Vælg vejbro
|
||||
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Valg af bro - klik på din foretrukne brotype for at bygge den
|
||||
STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
|
||||
STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY}
|
||||
STR_BRIDGE_NAME_SUSPENSION_STEEL :Hængebro, stål
|
||||
STR_BRIDGE_NAME_GIRDER_STEEL :Bjælkebro, stål
|
||||
STR_BRIDGE_NAME_CANTILEVER_STEEL :Gerberbro, stål
|
||||
|
@@ -386,7 +386,7 @@ STR_SCENEDIT_TOOLBAR_TOWN_GENERATION :{BLACK}Stadsont
|
||||
STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION :{BLACK}Industrieontwikkeling
|
||||
STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION :{BLACK}Wegenbouw
|
||||
STR_SCENEDIT_TOOLBAR_TRAM_CONSTRUCTION :{BLACK}Tramsporen bouwen
|
||||
STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Bomen planten. Shift schakelt tussen planten/inschatting van de kosten
|
||||
STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Bomen planten. Ctrl selecteert het gebied diagonaal. Shift schakelt tussen planten/inschatting van de kosten
|
||||
STR_SCENEDIT_TOOLBAR_PLACE_SIGN :{BLACK}Bord plaatsen
|
||||
STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Object plaatsen. Ctrl selecteert een diagonaal gebied. Shift+klik wisselt tussen bouwen/verwachte kosten weergeven.
|
||||
|
||||
@@ -1206,6 +1206,9 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :Rechts
|
||||
|
||||
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Maximale beginlening: {STRING}
|
||||
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Maximaal bedrag dat een bedrijf kan lenen (zonder rekening te houden met de inflatie)
|
||||
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_VALUE :{CURRENCY_LONG}
|
||||
###setting-zero-is-special
|
||||
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_DISABLED :Geen lening {RED}Spelscript vereist voor aanvankelijk saldo
|
||||
|
||||
STR_CONFIG_SETTING_INTEREST_RATE :Rente van lening: {STRING}
|
||||
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Percentage rente op lening; bepaald ook het inflatiecijfer wanneer ingeschakeld
|
||||
@@ -1929,9 +1932,9 @@ STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :'Symmetrisch' b
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_MAIL :Distributiemodus voor post: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :'Symmetrisch' betekent dat ongeveer dezelfde hoeveelheid post wordt verzonden van station A naar station B als van B naar A. 'Asymmetrisch' betekent dat willekeurige hoeveelheden post in beide richtingen worden verzonden. 'Handmatig' betekent dat er geen automatische distributie plaatsvindt voor post.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :Distributiemodus voor de GEPANTSERDE ladingsklasse: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :De GEPANTSERDE ladingsklasse bevat waardevolle spullen in het gematigde klimaat, diamanten in het subtropische klimaat of goud in het subarctische klimaat. NewGRF's kunnen dat veranderen. 'Symmetrisch' betekent dat ongeveer dezelfde hoeveelheid lading wordt verzonden van een station A naar station B als van B naar A. 'Asymmetrisch' betekent dat deze vracht willekeurig in beide richtingen kan worden verzonden. 'Handmatig' betekent dat er geen automatische distributie zal plaatsvinden voor die lading. Het wordt aanbevolen om dit op 'Asymmetrisch' of 'Handmatig' te zetten bij het spelen in subarctisch klimaat omdat banken geen goud terugsturen naar goudmijnen. Voor gematigd en subtropisch klimaat kun je ook 'Symmetrisch' kiezen omdat banken waardevolle spullen terug kunnen sturen naar de oorspronkelijke bank.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :De GEPANTSERDE ladingsklasse bevat waardevolle spullen in het gematigde klimaat, diamanten in het subtropische klimaat of goud in het subarctische klimaat. NewGRF's kunnen dat veranderen. 'Symmetrisch' betekent dat ongeveer dezelfde hoeveelheid lading wordt verzonden van een station A naar station B als van B naar A. 'Asymmetrisch' betekent dat deze vracht willekeurig in beide richtingen kan worden verzonden. 'Handmatig' betekent dat er geen automatische distributie zal plaatsvinden voor die lading. Het wordt aanbevolen om dit op 'Asymmetrisch' of 'Handmatig' te zetten bij het spelen in subarctisch of subtropisch klimaat omdat banken daar alleen vracht kunnen accepteren, niet versturen. Voor gematigd klimaat kun je ook 'Symmetrisch' kiezen omdat banken kostbaarheden terug kunnen sturen naar de oorspronkelijke bank.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Distributiemodus voor andere vrachtsoorten: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :'Symmetrisch' betekent dat willekeurige hoeveelheden lading in beide richtingen kunnen worden gestuurd. 'Handmatig' betekent dat er geen automatische distributie plaatsvindt voor die lading.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :'Asymmetrisch' betekent dat willekeurige hoeveelheden lading in beide richtingen kunnen worden gestuurd. 'Handmatig' betekent dat er geen automatische distributie plaatsvindt voor die lading.
|
||||
###length 3
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_MANUAL :Handmatig
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC :Asymmetrisch
|
||||
@@ -2698,8 +2701,10 @@ STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Dichthei
|
||||
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Selecteer type spoorbrug
|
||||
STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Selecteer type wegbrug
|
||||
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Brugkeuze - klik op de gewenste brug om die te bouwen
|
||||
STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
|
||||
STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY}
|
||||
STR_SELECT_BRIDGE_INFO_NAME :{GOLD}{STRING}
|
||||
STR_SELECT_BRIDGE_INFO_NAME_MAX_SPEED :{GOLD}{STRING},{} {VELOCITY}
|
||||
STR_SELECT_BRIDGE_INFO_NAME_COST :{GOLD}{0:STRING},{} {WHITE}{2:CURRENCY_LONG}
|
||||
STR_SELECT_BRIDGE_INFO_NAME_MAX_SPEED_COST :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
|
||||
STR_BRIDGE_NAME_SUSPENSION_STEEL :Hangend, staal
|
||||
STR_BRIDGE_NAME_GIRDER_STEEL :Ligger, staal
|
||||
STR_BRIDGE_NAME_CANTILEVER_STEEL :Vrijdragend, staal
|
||||
@@ -2819,7 +2824,7 @@ STR_OBJECT_CLASS_TRNS :Zendmasten
|
||||
STR_PLANT_TREE_CAPTION :{WHITE}Bomen
|
||||
STR_PLANT_TREE_TOOLTIP :{BLACK}Selecteer een soort boom om te planten. Als de tegel al bomen bevat, komen er meer bomen van verschillende typen bij, onafhankelijk van het geselecteerde type
|
||||
STR_TREES_RANDOM_TYPE :{BLACK}Willekeurige soorten bomen
|
||||
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Willekeurig bomen planten. Shift+klik wisselt tussen bouwen/verwachte kosten.
|
||||
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Willekeurig bomen planten. Ctrl selecteert het gebied diagonaal. Shift+klik wisselt tussen bouwen/verwachte kosten.
|
||||
STR_TREES_RANDOM_TREES_BUTTON :{BLACK}Willekeurige bomen
|
||||
STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}Hiermee plant je bomen willekeurig over het landschap
|
||||
STR_TREES_MODE_NORMAL_BUTTON :{BLACK}Normaal
|
||||
@@ -2851,6 +2856,8 @@ STR_FOUND_TOWN_RANDOM_TOWN_BUTTON :{BLACK}Willekeu
|
||||
STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP :{BLACK}Hiermee sticht je een stad op een willekeurige locatie
|
||||
STR_FOUND_TOWN_MANY_RANDOM_TOWNS :{BLACK}Veel willekeurige steden
|
||||
STR_FOUND_TOWN_RANDOM_TOWNS_TOOLTIP :{BLACK}Verspreid willekeurig geplaatste steden over de kaart
|
||||
STR_FOUND_TOWN_EXPAND_ALL_TOWNS :{BLACK}Alle steden uitbreiden
|
||||
STR_FOUND_TOWN_EXPAND_ALL_TOWNS_TOOLTIP :{BLACK}Laat alle steden een klein beetje groeien
|
||||
|
||||
STR_FOUND_TOWN_NAME_TITLE :{YELLOW}Plaatsnaam:
|
||||
STR_FOUND_TOWN_NAME_EDITOR_TITLE :{BLACK}Plaatsnaam invoeren
|
||||
@@ -4511,22 +4518,22 @@ STR_TIMETABLE_STARTING_DATE :{BLACK}Startdat
|
||||
STR_TIMETABLE_STARTING_DATE_TOOLTIP :{BLACK}Selecteer een datum als startpunt voor deze dienstregeling. Ctrl+klik verdeelt alle voertuigen die deze orders delen gelijkmatig vanaf deze datum op basis van hun relatieve volgorde, als de order volledig is ingeroosterd
|
||||
|
||||
STR_TIMETABLE_CHANGE_TIME :{BLACK}Tijd wijzigen
|
||||
STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Verander de tijdsduur die de geselecteerde order mag duren
|
||||
STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Verander de tijdsduur die de geselecteerde order mag duren. Met Ctrl+klik stel je de tijd voor alle orders in
|
||||
|
||||
STR_TIMETABLE_CLEAR_TIME :{BLACK}Tijd wissen
|
||||
STR_TIMETABLE_CLEAR_TIME_TOOLTIP :{BLACK}Verwijder de tijdsduur die de geselecteerde order mag duren
|
||||
STR_TIMETABLE_CLEAR_TIME_TOOLTIP :{BLACK}Verwijder de tijdsduur die de geselecteerde order mag duren. Met Ctrl+klik wis je de tijd voor alle orders
|
||||
|
||||
STR_TIMETABLE_CHANGE_SPEED :{BLACK}Maximumsnelheid wijzigen
|
||||
STR_TIMETABLE_CHANGE_SPEED_TOOLTIP :{BLACK}Wijzig de maximumsnelheid voor de gekozen order
|
||||
STR_TIMETABLE_CHANGE_SPEED_TOOLTIP :{BLACK}Wijzig de maximumsnelheid voor de gekozen order. Met Ctrl+klik stel je de snelheid voor alle orders in
|
||||
|
||||
STR_TIMETABLE_CLEAR_SPEED :{BLACK}Snelheidslimiet wissen
|
||||
STR_TIMETABLE_CLEAR_SPEED_TOOLTIP :{BLACK}Verwijder de maximumsnelheid van de gekozen order
|
||||
STR_TIMETABLE_CLEAR_SPEED_TOOLTIP :{BLACK}Verwijder de maximumsnelheid van de gekozen order. Met Ctrl+klik wis je de snelheid voor alle orders
|
||||
|
||||
STR_TIMETABLE_RESET_LATENESS :{BLACK}Vertragingsteller terugstellen
|
||||
STR_TIMETABLE_RESET_LATENESS_TOOLTIP :{BLACK}Stel de vertragingsteller terug zodat het voertuig op tijd is
|
||||
|
||||
STR_TIMETABLE_AUTOFILL :{BLACK}Automatisch vullen
|
||||
STR_TIMETABLE_AUTOFILL_TOOLTIP :{BLACK}Vul de dienstregeling automatisch in aan de hand van de volgende reis (Ctrl+klik om te proberen om wachttijden te bewaren)
|
||||
STR_TIMETABLE_AUTOFILL_TOOLTIP :{BLACK}Vul de dienstregeling automatisch in aan de hand van de volgende reis. Ctrl+klik om te proberen om wachttijden te bewaren
|
||||
|
||||
STR_TIMETABLE_EXPECTED :{BLACK}Verwacht
|
||||
STR_TIMETABLE_SCHEDULED :{BLACK}Volgens dienstregeling
|
||||
@@ -4782,6 +4789,7 @@ STR_ERROR_TOO_MANY_INDUSTRIES :{WHITE}... te v
|
||||
STR_ERROR_CAN_T_GENERATE_INDUSTRIES :{WHITE}Kan geen industrieën genereren...
|
||||
STR_ERROR_CAN_T_BUILD_HERE :{WHITE}Kan {STRING} hier niet bouwen...
|
||||
STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY :{WHITE}Kan dit type industrie hier niet bouwen...
|
||||
STR_ERROR_CAN_T_PROSPECT_INDUSTRY :{WHITE}Kan industrie niet onderzoeken...
|
||||
STR_ERROR_INDUSTRY_TOO_CLOSE :{WHITE}... te dicht bij een andere industrie
|
||||
STR_ERROR_MUST_FOUND_TOWN_FIRST :{WHITE}... moet eerst dorp bouwen
|
||||
STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}... slechts één per stad toegestaan
|
||||
@@ -4796,6 +4804,8 @@ STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... boss
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_ABOVE_SNOW_LINE :{WHITE}... kan alleen boven de sneeuwlijn gebouwd worden
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_BELOW_SNOW_LINE :{WHITE}... kan alleen onder de sneeuwlijn gebouwd worden
|
||||
|
||||
STR_ERROR_PROSPECTING_WAS_UNLUCKY :{WHITE}De financiering is mislukt vanwege domme pech. Probeer het opnieuw.
|
||||
STR_ERROR_NO_SUITABLE_PLACES_FOR_PROSPECTING :{WHITE}Er was geen geschikte plek voor onderzoek voor deze industrie
|
||||
STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES :{WHITE}Er waren geen geschikte locaties voor {STRING}-industrieën
|
||||
STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES_EXPLANATION :{WHITE}Wijzig de instellingen van wereldontwikkeling om een betere kaart te krijgen
|
||||
|
||||
|
@@ -386,7 +386,7 @@ STR_SCENEDIT_TOOLBAR_TOWN_GENERATION :{BLACK}Town gen
|
||||
STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION :{BLACK}Industry generation
|
||||
STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION :{BLACK}Road construction
|
||||
STR_SCENEDIT_TOOLBAR_TRAM_CONSTRUCTION :{BLACK}Tramway construction
|
||||
STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Plant trees. Shift toggles building/showing cost estimate
|
||||
STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Plant trees. Ctrl selects the area diagonally. Shift toggles building/showing cost estimate
|
||||
STR_SCENEDIT_TOOLBAR_PLACE_SIGN :{BLACK}Place sign
|
||||
STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Place object. Ctrl selects the area diagonally. Shift toggles building/showing cost estimate
|
||||
|
||||
@@ -1206,6 +1206,9 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :Right
|
||||
|
||||
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Maximum initial loan: {STRING2}
|
||||
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Maximum amount a company can loan (without taking inflation into account)
|
||||
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_VALUE :{CURRENCY_LONG}
|
||||
###setting-zero-is-special
|
||||
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_DISABLED :No loan {RED}Requires Game Script to provide initial funds
|
||||
|
||||
STR_CONFIG_SETTING_INTEREST_RATE :Interest rate: {STRING2}
|
||||
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Loan interest rate; also controls inflation, if enabled
|
||||
@@ -1925,13 +1928,13 @@ STR_CONFIG_SETTING_LINKGRAPH_TIME :Take {STRING2}{
|
||||
STR_CONFIG_SETTING_LINKGRAPH_TIME_HELPTEXT :Time taken for each recalculation of a link graph component. When a recalculation is started, a thread is spawned which is allowed to run for this number of days. The shorter you set this the more likely it is that the thread is not finished when it's supposed to. Then the game stops until it is ("lag"). The longer you set it the longer it takes for the distribution to be updated when routes change.
|
||||
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_PAX :Distribution mode for passengers: {STRING2}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :"symmetric" means that roughly the same number of passengers will go from a station A to a station B as from B to A. "asymmetric" means that arbitrary numbers of passengers can go in either direction. "manual" means that no automatic distribution will take place for passengers.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :"Symmetric" means that roughly the same number of passengers will go from a station A to a station B as from B to A. "Asymmetric" means that arbitrary numbers of passengers can go in either direction. "Manual" means that no automatic distribution will take place for passengers.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_MAIL :Distribution mode for mail: {STRING2}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :"symmetric" means that roughly the same amount of mail will be sent from a station A to a station B as from B to A. "asymmetric" means that arbitrary amounts of mail can be sent in either direction. "manual" means that no automatic distribution will take place for mail.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :"Symmetric" means that roughly the same amount of mail will be sent from a station A to a station B as from B to A. "Asymmetric" means that arbitrary amounts of mail can be sent in either direction. "Manual" means that no automatic distribution will take place for mail.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :Distribution mode for the ARMOURED cargo class: {STRING2}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :The ARMOURED cargo class contains valuables in the temperate, diamonds in the subtropical or gold in subarctic climate. NewGRFs may change that. "symmetric" means that roughly the same amount of that cargo will be sent from a station A to a station B as from B to A. "asymmetric" means that arbitrary amounts of that cargo can be sent in either direction. "manual" means that no automatic distribution will take place for that cargo. It is recommended to set this to asymmetric or manual when playing subarctic, as banks won't send any gold back to gold mines. For temperate and subtropical you can also choose symmetric as banks will send valuables back to the origin bank of some load of valuables.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :The ARMOURED cargo class contains valuables in the temperate, diamonds in the subtropical, or gold in the subarctic climate. NewGRFs may change that. "Symmetric" means that roughly the same amount of that cargo will be sent from a station A to a station B as from B to A. "Asymmetric" means that arbitrary amounts of that cargo can be sent in either direction. "Manual" means that no automatic distribution will take place for that cargo. It is recommended to set this to asymmetric or manual when playing subarctic or subtropic, as banks only receive cargo in these climates. For temperate you can also choose symmetric as banks will send valuables back to the origin bank.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Distribution mode for other cargo classes: {STRING2}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"asymmetric" means that arbitrary amounts of cargo can be sent in either direction. "manual" means that no automatic distribution will take place for those cargoes.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"Asymmetric" means that arbitrary amounts of cargo can be sent in either direction. "Manual" means that no automatic distribution will take place for those cargoes.
|
||||
###length 3
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_MANUAL :manual
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC :asymmetric
|
||||
@@ -2698,8 +2701,10 @@ STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Increase
|
||||
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Select Rail Bridge
|
||||
STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Select Road Bridge
|
||||
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Bridge selection - click on your preferred bridge to build it
|
||||
STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
|
||||
STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY}
|
||||
STR_SELECT_BRIDGE_INFO_NAME :{GOLD}{STRING}
|
||||
STR_SELECT_BRIDGE_INFO_NAME_MAX_SPEED :{GOLD}{STRING},{} {VELOCITY}
|
||||
STR_SELECT_BRIDGE_INFO_NAME_COST :{GOLD}{0:STRING},{} {WHITE}{2:CURRENCY_LONG}
|
||||
STR_SELECT_BRIDGE_INFO_NAME_MAX_SPEED_COST :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
|
||||
STR_BRIDGE_NAME_SUSPENSION_STEEL :Suspension, Steel
|
||||
STR_BRIDGE_NAME_GIRDER_STEEL :Girder, Steel
|
||||
STR_BRIDGE_NAME_CANTILEVER_STEEL :Cantilever, Steel
|
||||
@@ -2819,7 +2824,7 @@ STR_OBJECT_CLASS_TRNS :Transmitters
|
||||
STR_PLANT_TREE_CAPTION :{WHITE}Trees
|
||||
STR_PLANT_TREE_TOOLTIP :{BLACK}Select tree type to plant. If the tile already has a tree, this will add more trees of mixed types independent of the selected type
|
||||
STR_TREES_RANDOM_TYPE :{BLACK}Trees of random type
|
||||
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Place trees of random type. Shift toggles building/showing cost estimate
|
||||
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Place trees of random type. Ctrl selects the area diagonally. Shift toggles building/showing cost estimate
|
||||
STR_TREES_RANDOM_TREES_BUTTON :{BLACK}Random Trees
|
||||
STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}Plant trees randomly throughout the landscape
|
||||
STR_TREES_MODE_NORMAL_BUTTON :{BLACK}Normal
|
||||
|
@@ -386,7 +386,7 @@ STR_SCENEDIT_TOOLBAR_TOWN_GENERATION :{BLACK}Town gen
|
||||
STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION :{BLACK}Industry generation
|
||||
STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION :{BLACK}Road construction
|
||||
STR_SCENEDIT_TOOLBAR_TRAM_CONSTRUCTION :{BLACK}Tramway construction
|
||||
STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Plant trees. Shift toggles building/showing cost estimate
|
||||
STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Plant trees. Ctrl selects the area diagonally. Shift toggles building/showing cost estimate
|
||||
STR_SCENEDIT_TOOLBAR_PLACE_SIGN :{BLACK}Place sign
|
||||
STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Place object. Ctrl selects the area diagonally. Shift toggles building/showing cost estimate
|
||||
|
||||
@@ -1206,6 +1206,7 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :Right
|
||||
|
||||
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Maximum initial loan: {STRING}
|
||||
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Maximum amount a company can loan (without taking inflation into account)
|
||||
###setting-zero-is-special
|
||||
|
||||
STR_CONFIG_SETTING_INTEREST_RATE :Interest rate: {STRING}
|
||||
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Loan interest rate; also controls inflation, if enabled
|
||||
@@ -1925,13 +1926,13 @@ STR_CONFIG_SETTING_LINKGRAPH_TIME :Take {STRING}{N
|
||||
STR_CONFIG_SETTING_LINKGRAPH_TIME_HELPTEXT :Time taken for each recalculation of a link graph component. When a recalculation is started, a thread is spawned which is allowed to run for this number of days. The shorter you set this the more likely it is that the thread is not finished when it's supposed to. Then the game stops until it is ("lag"). The longer you set it the longer it takes for the distribution to be updated when routes change.
|
||||
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_PAX :Distribution mode for passengers: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :"symmetric" means that roughly the same number of passengers will go from a station A to a station B as from B to A. "asymmetric" means that arbitrary numbers of passengers can go in either direction. "manual" means that no automatic distribution will take place for passengers.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :"Symmetric" means that roughly the same number of passengers will go from a station A to a station B as from B to A. "Asymmetric" means that arbitrary numbers of passengers can go in either direction. "Manual" means that no automatic distribution will take place for passengers.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_MAIL :Distribution mode for mail: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :"symmetric" means that roughly the same amount of mail will be sent from a station A to a station B as from B to A. "asymmetric" means that arbitrary amounts of mail can be sent in either direction. "manual" means that no automatic distribution will take place for mail.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :"Symmetric" means that roughly the same amount of mail will be sent from a station A to a station B as from B to A. "Asymmetric" means that arbitrary amounts of mail can be sent in either direction. "Manual" means that no automatic distribution will take place for mail.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :Distribution mode for the ARMOURED cargo class: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :The ARMOURED cargo class contains valuables in the temperate, diamonds in the subtropical or gold in subarctic climate. NewGRFs may change that. "symmetric" means that roughly the same amount of that cargo will be sent from a station A to a station B as from B to A. "asymmetric" means that arbitrary of that cargo can be sent in either direction. "manual" means that no automatic distribution will take place for that cargo. It is recommended to set this to asymmetric or manual when playing subarctic, as banks won't send any gold back to gold mines. For temperate and subtropical you can also choose symmetric as banks will send valuables back to the origin bank of some load of valuables.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :The ARMOURED cargo class contains valuables in the temperate, diamonds in the subtropical, or gold in the subarctic climate. NewGRFs may change that. "Symmetric" means that roughly the same amount of that cargo will be sent from a station A to a station B as from B to A. "Asymmetric" means that arbitrary amounts of that cargo can be sent in either direction. "Manual" means that no automatic distribution will take place for that cargo. It is recommended to set this to asymmetric or manual when playing subarctic or subtropic, as banks only receive cargo in these climates. For temperate you can also choose symmetric as banks will send valuables back to the origin bank.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Distribution mode for other cargo classes: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"asymmetric" means that arbitrary amounts of cargo can be sent in either direction. "manual" means that no automatic distribution will take place for those cargoes.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"Asymmetric" means that arbitrary amounts of cargo can be sent in either direction. "Manual" means that no automatic distribution will take place for those cargoes.
|
||||
###length 3
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_MANUAL :manual
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC :asymmetric
|
||||
@@ -2698,8 +2699,10 @@ STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Increase
|
||||
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Select Rail Bridge
|
||||
STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Select Road Bridge
|
||||
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Bridge selection - click on your preferred bridge to build it
|
||||
STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
|
||||
STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY}
|
||||
STR_SELECT_BRIDGE_INFO_NAME :{GOLD}{STRING}
|
||||
STR_SELECT_BRIDGE_INFO_NAME_MAX_SPEED :{GOLD}{STRING},{} {VELOCITY}
|
||||
STR_SELECT_BRIDGE_INFO_NAME_COST :{GOLD}{0:STRING},{} {WHITE}{2:CURRENCY_LONG}
|
||||
STR_SELECT_BRIDGE_INFO_NAME_MAX_SPEED_COST :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
|
||||
STR_BRIDGE_NAME_SUSPENSION_STEEL :Suspension, Steel
|
||||
STR_BRIDGE_NAME_GIRDER_STEEL :Girder, Steel
|
||||
STR_BRIDGE_NAME_CANTILEVER_STEEL :Cantilever, Steel
|
||||
@@ -2819,7 +2822,7 @@ STR_OBJECT_CLASS_TRNS :Transmitters
|
||||
STR_PLANT_TREE_CAPTION :{WHITE}Trees
|
||||
STR_PLANT_TREE_TOOLTIP :{BLACK}Select tree type to plant. If the tile already has a tree, this will add more trees of mixed types independent of the selected type
|
||||
STR_TREES_RANDOM_TYPE :{BLACK}Trees of random type
|
||||
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Place trees of random type. Shift toggles building/showing cost estimate
|
||||
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Place trees of random type. Ctrl selects the area diagonally. Shift toggles building/showing cost estimate
|
||||
STR_TREES_RANDOM_TREES_BUTTON :{BLACK}Random Trees
|
||||
STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}Plant trees randomly throughout the landscape
|
||||
STR_TREES_MODE_NORMAL_BUTTON :{BLACK}Normal
|
||||
|
@@ -386,7 +386,7 @@ STR_SCENEDIT_TOOLBAR_TOWN_GENERATION :{BLACK}Town gen
|
||||
STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION :{BLACK}Industry generation
|
||||
STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION :{BLACK}Road construction
|
||||
STR_SCENEDIT_TOOLBAR_TRAM_CONSTRUCTION :{BLACK}Streetcar line construction
|
||||
STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Plant trees. Shift toggles building/showing cost estimate
|
||||
STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Plant trees. Ctrl selects the area diagonally. Shift toggles building/showing cost estimate
|
||||
STR_SCENEDIT_TOOLBAR_PLACE_SIGN :{BLACK}Place sign
|
||||
STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Place object. Ctrl selects the area diagonally. Shift toggles building/showing cost estimate
|
||||
|
||||
@@ -1206,6 +1206,9 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :Right
|
||||
|
||||
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Maximum initial loan: {STRING}
|
||||
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Maximum amount a company can loan (without taking inflation into account)
|
||||
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_VALUE :{CURRENCY_LONG}
|
||||
###setting-zero-is-special
|
||||
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_DISABLED :No loan {RED}Requires Game Script to provide initial funds
|
||||
|
||||
STR_CONFIG_SETTING_INTEREST_RATE :Interest rate: {STRING}
|
||||
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Loan interest rate; also controls inflation, if enabled
|
||||
@@ -1925,13 +1928,13 @@ STR_CONFIG_SETTING_LINKGRAPH_TIME :Take {STRING}{N
|
||||
STR_CONFIG_SETTING_LINKGRAPH_TIME_HELPTEXT :Time taken for each recalculation of a link graph component. When a recalculation is started, a thread is spawned which is allowed to run for this number of days. The shorter you set this the more likely it is that the thread is not finished when it's supposed to. Then the game stops until it is ("lag"). The longer you set it the longer it takes for the distribution to be updated when routes change.
|
||||
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_PAX :Distribution mode for passengers: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :"symmetric" means that roughly the same number of passengers will go from a station A to a station B as from B to A. "asymmetric" means that arbitrary numbers of passengers can go in either direction. "manual" means that no automatic distribution will take place for passengers.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :"Symmetric" means that roughly the same number of passengers will go from a station A to a station B as from B to A. "Asymmetric" means that arbitrary numbers of passengers can go in either direction. "Manual" means that no automatic distribution will take place for passengers.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_MAIL :Distribution mode for mail: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :"symmetric" means that roughly the same amount of mail will be sent from a station A to a station B as from B to A. "asymmetric" means that arbitrary amounts of mail can be sent in either direction. "manual" means that no automatic distribution will take place for mail.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :"Symmetric" means that roughly the same amount of mail will be sent from a station A to a station B as from B to A. "Asymmetric" means that arbitrary amounts of mail can be sent in either direction. "Manual" means that no automatic distribution will take place for mail.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :Distribution mode for the ARMORED cargo class: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :The ARMORED cargo class contains valuables in the temperate, diamonds in the subtropical, or gold in the subarctic climate. NewGRFs may change that. "symmetric" means that roughly the same amount of that cargo will be sent from a station A to a station B as from B to A. "asymmetric" means that arbitrary amounts of that cargo can be sent in either direction. "manual" means that no automatic distribution will take place for that cargo. It is recommended to set this to asymmetric or manual when playing subarctic, as banks won't send any gold back to gold mines. For temperate and subtropical you can also choose symmetric as banks will send valuables back to the origin bank of some load of valuables.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :The ARMORED cargo class contains valuables in the temperate, diamonds in the subtropical, or gold in the subarctic climate. NewGRFs may change that. "Symmetric" means that roughly the same amount of that cargo will be sent from a station A to a station B as from B to A. "Asymmetric" means that arbitrary amounts of that cargo can be sent in either direction. "Manual" means that no automatic distribution will take place for that cargo. It is recommended to set this to asymmetric or manual when playing subarctic or subtropic, as banks only receive cargo in these climates. For temperate you can also choose symmetric as banks will send valuables back to the origin bank.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Distribution mode for other cargo classes: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"asymmetric" means that arbitrary amounts of cargo can be sent in either direction. "manual" means that no automatic distribution will take place for those cargos.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"Asymmetric" means that arbitrary amounts of cargo can be sent in either direction. "Manual" means that no automatic distribution will take place for those cargoes.
|
||||
###length 3
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_MANUAL :manual
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC :asymmetric
|
||||
@@ -2698,8 +2701,10 @@ STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Increase
|
||||
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Select Rail Bridge
|
||||
STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Select Road Bridge
|
||||
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Bridge selection - click on your preferred bridge to build it
|
||||
STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
|
||||
STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY}
|
||||
STR_SELECT_BRIDGE_INFO_NAME :{GOLD}{STRING}
|
||||
STR_SELECT_BRIDGE_INFO_NAME_MAX_SPEED :{GOLD}{STRING},{} {VELOCITY}
|
||||
STR_SELECT_BRIDGE_INFO_NAME_COST :{GOLD}{0:STRING},{} {WHITE}{2:CURRENCY_LONG}
|
||||
STR_SELECT_BRIDGE_INFO_NAME_MAX_SPEED_COST :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
|
||||
STR_BRIDGE_NAME_SUSPENSION_STEEL :Suspension, Steel
|
||||
STR_BRIDGE_NAME_GIRDER_STEEL :Girder, Steel
|
||||
STR_BRIDGE_NAME_CANTILEVER_STEEL :Cantilever, Steel
|
||||
@@ -2819,7 +2824,7 @@ STR_OBJECT_CLASS_TRNS :Transmitters
|
||||
STR_PLANT_TREE_CAPTION :{WHITE}Trees
|
||||
STR_PLANT_TREE_TOOLTIP :{BLACK}Select tree type to plant. If the tile already has a tree, this will add more trees of mixed types independent of the selected type
|
||||
STR_TREES_RANDOM_TYPE :{BLACK}Trees of random type
|
||||
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Place trees of random type. Shift toggles building/showing cost estimate
|
||||
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Place trees of random type. Ctrl selects the area diagonally. Shift toggles building/showing cost estimate
|
||||
STR_TREES_RANDOM_TREES_BUTTON :{BLACK}Random Trees
|
||||
STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}Plant trees randomly throughout the landscape
|
||||
STR_TREES_MODE_NORMAL_BUTTON :{BLACK}Normal
|
||||
|
@@ -1090,6 +1090,7 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_CENTER :Centre
|
||||
STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :Dekstre
|
||||
|
||||
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Maksimuma komenca prunto: {STRING}
|
||||
###setting-zero-is-special
|
||||
|
||||
STR_CONFIG_SETTING_INTEREST_RATE :Rentumtarifoj: {STRING}
|
||||
|
||||
@@ -2062,8 +2063,6 @@ STR_BUILD_SIGNAL_CAPTION :{WHITE}Elekto d
|
||||
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Elektu Relan Ponton
|
||||
STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Elektu Vojan Ponton
|
||||
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Pontelekto - klaku vian preferatan ponton por konstrui ĝin
|
||||
STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
|
||||
STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY}
|
||||
STR_BRIDGE_NAME_SUSPENSION_STEEL :Ŝtala pendanta
|
||||
STR_BRIDGE_NAME_GIRDER_STEEL :Ŝtala ebena
|
||||
STR_BRIDGE_NAME_CANTILEVER_STEEL :Ŝtala luksa
|
||||
|
@@ -1231,6 +1231,7 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :Paremal
|
||||
|
||||
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Stardilaenu ülempiirang: {STRING}
|
||||
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Suurim summa, mida ettevõte saab laenata (arvestamata inflatsiooni)
|
||||
###setting-zero-is-special
|
||||
|
||||
STR_CONFIG_SETTING_INTEREST_RATE :Intressimäär: {STRING}
|
||||
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Laenu intressimäär; ühtlasi juhib inflatsiooni, kui inflatsioon on aktiveeritud
|
||||
@@ -2663,8 +2664,6 @@ STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Suurenda
|
||||
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Vali raudteesild
|
||||
STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Vali sillatüüp
|
||||
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Silla valik - ehitamiseks klõpsi sobival sillal
|
||||
STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
|
||||
STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY}
|
||||
STR_BRIDGE_NAME_SUSPENSION_STEEL :Rippsild, terasest
|
||||
STR_BRIDGE_NAME_GIRDER_STEEL :Raamistikuga, terasest
|
||||
STR_BRIDGE_NAME_CANTILEVER_STEEL :Konsool, terasest
|
||||
|
@@ -1087,6 +1087,7 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :Høgra
|
||||
|
||||
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Hægst loyvda byrjunar lán: {STRING}
|
||||
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Mest loyvda upphæddin ein fyritøka kann lána (uttan at taka virðisminkan til eftirtektar)
|
||||
###setting-zero-is-special
|
||||
|
||||
STR_CONFIG_SETTING_INTEREST_RATE :Rentu stigi: {STRING}
|
||||
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Rentustigi á láni, stýrir eisini virðisminkan um hon er sligin til
|
||||
@@ -2233,8 +2234,6 @@ STR_BUILD_SIGNAL_CAPTION :{WHITE}Úrval a
|
||||
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Vel jarnbreyta brúgv
|
||||
STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Vel vega brúgv
|
||||
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Brúgva úrval - trýst á ta brúnna tær dámar fyri at byggja hana
|
||||
STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
|
||||
STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY}
|
||||
STR_BRIDGE_NAME_SUSPENSION_STEEL :Heingibrúgv, stál
|
||||
STR_BRIDGE_NAME_GIRDER_STEEL :Bjálkabrúgv, stál
|
||||
STR_BRIDGE_NAME_CANTILEVER_STEEL :Cantilever, stál
|
||||
|
@@ -386,7 +386,7 @@ STR_SCENEDIT_TOOLBAR_TOWN_GENERATION :{BLACK}Kuntien
|
||||
STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION :{BLACK}Teollisuuden luonti
|
||||
STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION :{BLACK}Tienrakennus
|
||||
STR_SCENEDIT_TOOLBAR_TRAM_CONSTRUCTION :{BLACK}Raitiotien rakentaminen
|
||||
STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Istuta puita. Shift vaihtaa istutustilan ja kustannusarvion välillä
|
||||
STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Istuta puita. Ctrl valitsee alueen vinottain. Shift vaihtaa istutustilan ja kustannusarvion välillä
|
||||
STR_SCENEDIT_TOOLBAR_PLACE_SIGN :{BLACK}Sijoita kyltti
|
||||
STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Sijoita objekti. Ctrl valitsee alueen vinottain. Shift vaihtaa rakennustilan ja kustannusarvion välillä
|
||||
|
||||
@@ -1206,6 +1206,9 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :oikealla
|
||||
|
||||
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Suurin mahdollinen laina alussa: {STRING}
|
||||
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Suurin mahdollinen yhtiön ottama laina (ottamatta huomioon inflaatiota)
|
||||
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_VALUE :{CURRENCY_LONG}
|
||||
###setting-zero-is-special
|
||||
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_DISABLED :Ei lainaa {RED}Vaatii peliskriptin, joka tarjoaa alkupääoman
|
||||
|
||||
STR_CONFIG_SETTING_INTEREST_RATE :Korko: {STRING}
|
||||
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Lainan korko; ohjaa myös inflaatiota mikäli käytössä
|
||||
@@ -1925,13 +1928,13 @@ STR_CONFIG_SETTING_LINKGRAPH_TIME :Käytä {STRING
|
||||
STR_CONFIG_SETTING_LINKGRAPH_TIME_HELPTEXT :Jokaisen yhteyskuvaajan komponentin uudelleenlaskemiseen käytettävä aika. Uudelleenlaskun alkaessa käynnistetään uusi säie, jonka annetaan toimia näin monta päivää. Mitä lyhyemmäksi määrität tämän, sitä todennäköisempää on, että säie ei ole valmis ajoissa. Tällöin peli pysähtyy kunnes lasku on suoritettu loppuun (peli pätkii). Mitä pidemmäksi määrität asetuksen, sitä pitempään rahdin jakauman päivittämiseen kuluu aikaa reittien muuttuessa.
|
||||
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_PAX :Matkustajien jakautuminen: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :”Symmetrinen” tarkoittaa, että suunnilleen sama määrä matkustajia kulkee asemalta A asemalle B kuin asemalta B asemalle A. ”Epäsymmetrinen” tarkoittaa, että eri suuntiin voi kulkea eriävä määrä matkustajia. ”Manuaalinen” tarkoittaa, että automaattinen rahdin jakautuminen on pois käytöstä matkustajilla.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :”Symmetrinen” tarkoittaa, että suunnilleen sama määrä matkustajia kulkee asemalta A asemalle B kuin asemalta B asemalle A. ”Epäsymmetrinen” tarkoittaa, että matkustajia voi kulkea mielivaltainen määrä kumpaankin suuntaan. ”Manuaalinen” tarkoittaa, että automaattista jakautumista ei sovelleta matkustajiin.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_MAIL :Postin jakautuminen: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :”Symmetrinen” tarkoittaa, että suunnilleen sama määrä postia lähetetään asemalta A asemalle B kuin asemalta B asemalle A. ”Epäsymmetrinen” tarkoittaa, että eri suuntiin voidaan lähettää eriävä määrä postia. ”Manuaalinen” tarkoittaa, että automaattinen rahdin jakautuminen on pois käytöstä postilla.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :”Symmetrinen” tarkoittaa, että suunnilleen sama määrä postia kulkee asemalta A asemalle B kuin asemalta B asemalle A. ”Epäsymmetrinen” tarkoittaa, että postia voi kulkea mielivaltainen määrä kumpaankin suuntaan. ”Manuaalinen” tarkoittaa, että automaattista jakautumista ei sovelleta postiin.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :Arvokuljetusten jakautuminen: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :Arvokuljetuksiin kuuluvat arvotavarat lauhkeassa ilmastossa, timantit subtrooppisessa ilmastossa ja kulta pohjoisessa ilmastossa. NewGRF:t voivat kuitenkin muuttaa näitä rahteja. ”Symmetrinen” tarkoittaa, että suunnilleen sama määrä rahtia lähetetään asemalta A asemalle B kuin asemalta B asemalle A. ”Epäsymmetrinen” tarkoittaa, että eri suuntiin voidaan lähettää eriävä määrä rahtia. ”Manuaalinen” tarkoittaa, että automaattinen rahdin jakautuminen on poistettu käytöstä rahdilta. Suositeltavia asetuksia ovat ”epäsymmetrinen” tai ”manuaalinen” pelattaessa pohjoisessa ilmastossa, sillä pankit eivät lähetä kultaa takaisin kaivoksille. Lauhkeassa ja subtrooppisessa ilmastossa pelatessa voidaan myös valita ”symmetrinen”, sillä pankit lähettävät arvotavaroita takaisin alkuperäiselle pankille.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :Arvokuljetuksiin kuuluvat arvotavarat lauhkeassa ilmastossa, timantit subtrooppisessa ilmastossa ja kulta pohjoisessa ilmastossa. NewGRF:t voivat kuitenkin muuttaa näitä rahteja. ”Symmetrinen” tarkoittaa, että suunnilleen sama määrä rahtia lähetetään asemalta A asemalle B kuin asemalta B asemalle A. ”Epäsymmetrinen” tarkoittaa, että tätä rahtia lähetetään mielivaltainen määrä kumpaankin suuntaan. ”Manuaalinen” tarkoittaa, että automaattista jakautumista ei sovelleta tähän rahtiin. Suositeltavia asetuksia ovat ”epäsymmetrinen” tai ”manuaalinen” pelattaessa pohjoisessa tai subtrooppisessa ilmastossa, sillä näissä pankit ottavat ainoastaan vastaan rahtia. Lauhkeassa ilmastossa pelatessa voidaan myös valita ”symmetrinen”, sillä pankit myös lähettävät arvotavaroita takaisin lähtöpankille.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Muiden rahtityyppien jakautuminen: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :”Epäsymmetrinen” tarkoittaa, että eri suuntiin voidaan lähettää eriäviä määriä rahtia. ”Manuaalinen” tarkoittaa, että automaattinen jakautuminen ei ole käytössä rahdille.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :”Epäsymmetrinen” tarkoittaa, että rahtia lähetetään mielivaltainen määrä kumpaankin suuntaan. ”Manuaalinen” tarkoittaa, että automaattista jakautumista ei sovelleta näihin rahteihin.
|
||||
###length 3
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_MANUAL :manuaalinen
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC :epäsymmetrinen
|
||||
@@ -2698,8 +2701,10 @@ STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Suurenna
|
||||
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Valitse rautatiesilta
|
||||
STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Valitse maantiesilta
|
||||
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Sillan valinta – napsauta valittua siltaa rakentaaksesi sen
|
||||
STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
|
||||
STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY}
|
||||
STR_SELECT_BRIDGE_INFO_NAME :{GOLD}{STRING}
|
||||
STR_SELECT_BRIDGE_INFO_NAME_MAX_SPEED :{GOLD}{STRING},{} {VELOCITY}
|
||||
STR_SELECT_BRIDGE_INFO_NAME_COST :{GOLD}{0:STRING},{} {WHITE}{2:CURRENCY_LONG}
|
||||
STR_SELECT_BRIDGE_INFO_NAME_MAX_SPEED_COST :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
|
||||
STR_BRIDGE_NAME_SUSPENSION_STEEL :Riippusilta, terästä
|
||||
STR_BRIDGE_NAME_GIRDER_STEEL :Palkki, terästä
|
||||
STR_BRIDGE_NAME_CANTILEVER_STEEL :Ulokepalkki, terästä
|
||||
@@ -2819,7 +2824,7 @@ STR_OBJECT_CLASS_TRNS :Lähettimet
|
||||
STR_PLANT_TREE_CAPTION :{WHITE}Puita
|
||||
STR_PLANT_TREE_TOOLTIP :{BLACK}Valitse istutettava puutyyppi. Jos ruudussa on jo puu, tämä lisää uusia puita riippumatta valitun puun tyypistä
|
||||
STR_TREES_RANDOM_TYPE :{BLACK}Sattumanvaraisia puita
|
||||
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Aseta sattumanvaraisia puita. Shift vaihtaa istutustilan ja kustannusarvion välillä
|
||||
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Istuta sattumanvaraisia puulajeja. Ctrl valitsee alueen vinottain. Shift vaihtaa istutustilan ja kustannusarvion välillä
|
||||
STR_TREES_RANDOM_TREES_BUTTON :{BLACK}Satunnaisia puita.
|
||||
STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}Istuta puita satunnaisesti maastoon
|
||||
STR_TREES_MODE_NORMAL_BUTTON :{BLACK}Tavallinen
|
||||
|
@@ -387,7 +387,7 @@ STR_SCENEDIT_TOOLBAR_TOWN_GENERATION :{BLACK}Créatio
|
||||
STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION :{BLACK}Création des industries
|
||||
STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION :{BLACK}Construction routière
|
||||
STR_SCENEDIT_TOOLBAR_TRAM_CONSTRUCTION :{BLACK}Construction de tramway
|
||||
STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Planter des arbres.{}Shift pour afficher seulement le coût estimé.
|
||||
STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Planter des arbres.{}Ctrl pour sélectionner en diagonale.{}Shift pour afficher seulement le coût estimé.
|
||||
STR_SCENEDIT_TOOLBAR_PLACE_SIGN :{BLACK}Placer un panneau
|
||||
STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Placer un objet.{}Ctrl pour sélectionner en diagonale.{}Shift pour afficher seulement le coût estimé.
|
||||
|
||||
@@ -1207,6 +1207,7 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :À droite
|
||||
|
||||
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Emprunt initial maximum{NBSP}: {STRING}
|
||||
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Montant maximum qu'une compagnie peut emprunter (sans tenir compte de l'inflation)
|
||||
###setting-zero-is-special
|
||||
|
||||
STR_CONFIG_SETTING_INTEREST_RATE :Taux d'intérêt{NBSP}: {STRING}
|
||||
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Taux d’intérêt de l'emprunt{NBSP}; contrôle également l'inflation si activé
|
||||
@@ -1433,6 +1434,8 @@ STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Épaisseur de l
|
||||
|
||||
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME :Afficher le nom du NewGRF dans la fenêtre d'achat des véhicules{NBSP}: {STRING}
|
||||
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME_HELPTEXT :Ajoute une ligne à la fenêtre d'achat des véhicules, montrant de quel NewGRF provient le véhicule sélectionné.
|
||||
STR_CONFIG_SETTING_SHOW_CARGO_IN_LISTS :Afficher les cargaisons que peuvent transporter les véhicules dans les fenêtres de liste {STRING}
|
||||
STR_CONFIG_SETTING_SHOW_CARGO_IN_LISTS_HELPTEXT :Quand il est actif, ce qu'un véhicule peut transporter est affiché au dessus de lui dans les listes de véhicules
|
||||
|
||||
STR_CONFIG_SETTING_LANDSCAPE :Paysage{NBSP}: {STRING}
|
||||
STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :Les paysages définissent les scénarios de jouabilité classique avec différentes marchandises et exigences pour la croissance des villes. Les NewGRFs et les scripts de jeux autorisent cependant un contrôle plus fin
|
||||
@@ -1924,13 +1927,13 @@ STR_CONFIG_SETTING_LINKGRAPH_TIME :Prendre {STRING
|
||||
STR_CONFIG_SETTING_LINKGRAPH_TIME_HELPTEXT :Durée maximale (en jours) du recalcul d'une composante du graphe. À chaque itération, un thread est initié, qui a une durée maximale définie par ce réglage. Plus celui-ci est court, plus la probabilité que le thread ne termine pas sa tâche à temps est élevée. Le jeu s'interrompt alors jusqu'à la fin du recalcul ("lag"). Plus le réglage est long, et moins rapidement la distribution sera réactualisée en cas de changement de routes.
|
||||
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_PAX :Type de distribution pour les passagers{NBSP}: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :"symétrique" signifie qu'autant de passagers iront d'une station A vers une station B, que de la station B vers la station A. "asymétrique" signifie qu'un nombre arbitraire de passagers peut être envoyé dans les deux directions. "manuel" signifie qu'aucune distribution n'est mise en place pour les passagers.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :"Symétrique" signifie qu'autant de passagers iront d'une station A vers une station B, que de la station B vers la station A. "Asymétrique" signifie qu'un nombre arbitraire de passagers peut être envoyé dans les deux directions. "Manuel" signifie qu'aucune distribution n'est mise en place pour les passagers.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_MAIL :Type de distribution pour le courrier{NBSP}: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :"symétrique" signifie qu'autant de courrier ira d'une station A vers une station B, que de la station B vers la station A. "asymétrique" signifie qu'une quantité arbitraire de courrier peut être envoyée dans les deux directions. "manuel" signifie qu'aucune distribution n'est mise en place pour le courrier.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :"Symétrique" signifie qu'autant de courrier ira d'une station A vers une station B, que de la station B vers la station A. "Asymétrique" signifie qu'une quantité arbitraire de courrier peut être envoyée dans les deux directions. "Manuel" signifie qu'aucune distribution n'est mise en place pour le courrier.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :Type de distribution pour les cargaisons de classe ARMOURED{NBSP}: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :La classe de cargaison ARMOURED contient des biens de valeur dans les climats tempéré, des diamants dans le climat subtropical, et de l'or dans le climat subarctique. Les NewGRFs peuvent changer ça. "symétrique" signifie qu'autant de ces cargaisons iront d'une station A vers une station B, que de la station B vers la station A. "asymétrique" signifie qu'une quantité arbitraire de ces cargaisons peut être envoyée dans les deux directions. "manuel" signifie qu'aucune distribution n'est mise en place pour ces cargaisons. Il est conseillé de choisir "asymétrique" ou "manuel" dans le climat subarctique, car les banques n'enverront pas d'or en retour vers les mines d'or. Dans les climats tempéré et subtropical, on peut choisir aussi "symétrique", car les banques peuvent renvoyer en retour des biens de valeurs aux banques qui en envoient à l'origine.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :La classe de cargaison ARMOURED contient des biens de valeur dans les climats tempéré, des diamants dans le climat subtropical, et de l'or dans le climat subarctique. Les NewGRFs peuvent changer ça. "Symétrique" signifie qu'autant de ces cargaisons iront d'une station A vers une station B, que de la station B vers la station A. "Asymétrique" signifie qu'une quantité arbitraire de ces cargaisons peut être envoyée dans les deux directions. "Manuel" signifie qu'aucune distribution n'est mise en place pour ces cargaisons. Il est conseillé de choisir "asymétrique" ou "manuel" dans les climats subarctique ou subtropical, car les banques ne font que recevoir des marchandises dans ces climats. Dans le climat tempéré, on peut choisir aussi "symétrique", car les banques peuvent renvoyer en retour des biens de valeurs aux banques qui en envoient à l'origine.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Type de distribution pour les autres classes de cargaison{NBSP}: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"asymétrique" signifie qu'une quantité arbitraire de cargaison peut être envoyée dans les deux directions. "manuel" signifie qu'aucune distribution n'est mise en place pour la cargaison.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"Asymétrique" signifie qu'une quantité arbitraire de cargaison peut être envoyée dans les deux directions. "Manuel" signifie qu'aucune distribution n'est mise en place pour la cargaison.
|
||||
###length 3
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_MANUAL :manuel
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC :asymétrique
|
||||
@@ -2697,8 +2700,10 @@ STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Augmente
|
||||
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Choisir un pont ferroviaire
|
||||
STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Choisir un pont routier
|
||||
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Sélection de pont - Cliquer sur le type de pont désiré pour le construire.
|
||||
STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
|
||||
STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY}
|
||||
STR_SELECT_BRIDGE_INFO_NAME :{GOLD}{STRING}
|
||||
STR_SELECT_BRIDGE_INFO_NAME_MAX_SPEED :{GOLD}{STRING},{} {VELOCITY}
|
||||
STR_SELECT_BRIDGE_INFO_NAME_COST :{GOLD}{0:STRING},{} {WHITE}{2:CURRENCY_LONG}
|
||||
STR_SELECT_BRIDGE_INFO_NAME_MAX_SPEED_COST :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
|
||||
STR_BRIDGE_NAME_SUSPENSION_STEEL :Suspendu en acier
|
||||
STR_BRIDGE_NAME_GIRDER_STEEL :À poutres en acier
|
||||
STR_BRIDGE_NAME_CANTILEVER_STEEL :Porte-à-faux en acier
|
||||
@@ -2818,7 +2823,7 @@ STR_OBJECT_CLASS_TRNS :Transmetteurs
|
||||
STR_PLANT_TREE_CAPTION :{WHITE}Arbres
|
||||
STR_PLANT_TREE_TOOLTIP :{BLACK}Choix du type d'arbre. S'il y a déjà un arbre dans la case, plusieurs arbres de types différents y seront ajoutés, indépendamment du type sélectionné.
|
||||
STR_TREES_RANDOM_TYPE :{BLACK}Au hasard
|
||||
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Planter des arbres provenant d'espèces choisies au hasard.{}Shift pour afficher seulement le coût estimé.
|
||||
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Planter des arbres provenant d'espèces choisies au hasard.{}Ctrl pour sélectionner en diagonale.{}Shift pour afficher seulement le coût estimé.
|
||||
STR_TREES_RANDOM_TREES_BUTTON :{BLACK}Ajouter des arbres au hasard
|
||||
STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}Semer des arbres au hasard sur l'ensemble du terrain
|
||||
STR_TREES_MODE_NORMAL_BUTTON :{BLACK}Normal
|
||||
@@ -2850,6 +2855,8 @@ STR_FOUND_TOWN_RANDOM_TOWN_BUTTON :{BLACK}Créer u
|
||||
STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP :{BLACK}Fonder une ville à un emplacement choisi au hasard
|
||||
STR_FOUND_TOWN_MANY_RANDOM_TOWNS :{BLACK}Beaucoup de villes au hasard
|
||||
STR_FOUND_TOWN_RANDOM_TOWNS_TOOLTIP :{BLACK}Couvrir la carte de villes placées au hasard
|
||||
STR_FOUND_TOWN_EXPAND_ALL_TOWNS :{BLACK}Étendre toutes les villes
|
||||
STR_FOUND_TOWN_EXPAND_ALL_TOWNS_TOOLTIP :{BLACK}Faire croître toutes les villes légèrement
|
||||
|
||||
STR_FOUND_TOWN_NAME_TITLE :{YELLOW}Nom de la ville{NBSP}:
|
||||
STR_FOUND_TOWN_NAME_EDITOR_TITLE :{BLACK}Entrer un nom de ville
|
||||
@@ -3326,7 +3333,10 @@ STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Represen
|
||||
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Déplacer le sprite, en modifiant les décalages X et Y. Ctrl-clic pour déplacer le sprite de 8 unités à la fois.
|
||||
|
||||
###length 2
|
||||
STR_SPRITE_ALIGNER_CENTRE_OFFSET :{BLACK}Décalage centré
|
||||
STR_SPRITE_ALIGNER_CENTRE_SPRITE :{BLACK}Sprite centré
|
||||
|
||||
STR_SPRITE_ALIGNER_CROSSHAIR :{BLACK}Croix
|
||||
|
||||
STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Réinitialiser les relatifs
|
||||
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Réinitialiser les décalages relatifs courants
|
||||
@@ -3807,6 +3817,8 @@ STR_VEHICLE_LIST_MANAGE_LIST_TOOLTIP :{BLACK}Envoyer
|
||||
STR_VEHICLE_LIST_REPLACE_VEHICLES :Remplacer des véhicules
|
||||
STR_VEHICLE_LIST_SEND_FOR_SERVICING :Envoyer à l'entretien
|
||||
STR_VEHICLE_LIST_PROFIT_THIS_YEAR_LAST_YEAR :{TINY_FONT}{BLACK}Profit cette année{NBSP}: {CURRENCY_LONG} (année précédente{NBSP}: {CURRENCY_LONG})
|
||||
STR_VEHICLE_LIST_CARGO :{TINY_FONT}{BLACK}[{CARGO_LIST}]
|
||||
STR_VEHICLE_LIST_NAME_AND_CARGO :{TINY_FONT}{BLACK}{STRING} {STRING}
|
||||
|
||||
STR_VEHICLE_LIST_SEND_TRAIN_TO_DEPOT :Envoyer au dépôt
|
||||
STR_VEHICLE_LIST_SEND_ROAD_VEHICLE_TO_DEPOT :Envoyer au dépôt
|
||||
@@ -4505,22 +4517,22 @@ STR_TIMETABLE_STARTING_DATE :{BLACK}Date de
|
||||
STR_TIMETABLE_STARTING_DATE_TOOLTIP :{BLACK}Choisir une date comme point de départ de cet horaire. Ctrl-clic pour répartir tous les véhicules partageant cet ordre uniformément à partir de la date donnée selon leur ordre relatif, si l'ordre est complètement planifié
|
||||
|
||||
STR_TIMETABLE_CHANGE_TIME :{BLACK}Modifier la durée
|
||||
STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Modifier la durée de l'ordre sélectionné
|
||||
STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Modifier la durée de l'ordre sélectionné. Ctrl-clic pour définir la durée pour tous les ordres
|
||||
|
||||
STR_TIMETABLE_CLEAR_TIME :{BLACK}Annuler la durée
|
||||
STR_TIMETABLE_CLEAR_TIME_TOOLTIP :{BLACK}Annuler la durée de l'ordre sélectionné
|
||||
STR_TIMETABLE_CLEAR_TIME_TOOLTIP :{BLACK}Annuler la durée de l'ordre sélectionné. Ctrl-clic pour annuler la durée de tous les ordres
|
||||
|
||||
STR_TIMETABLE_CHANGE_SPEED :{BLACK}Modifier la vitesse limite
|
||||
STR_TIMETABLE_CHANGE_SPEED_TOOLTIP :{BLACK}Modifier la vitesse maximale de déplacement de l'ordre sélectionné
|
||||
STR_TIMETABLE_CHANGE_SPEED_TOOLTIP :{BLACK}Modifier la vitesse maximale de déplacement de l'ordre sélectionné. Ctrl-Clic pour définir la vitesse pour tous les ordres
|
||||
|
||||
STR_TIMETABLE_CLEAR_SPEED :{BLACK}Annuler la vitesse limite
|
||||
STR_TIMETABLE_CLEAR_SPEED_TOOLTIP :{BLACK}Annuler la vitesse maximale de déplacement de l'ordre sélectionné
|
||||
STR_TIMETABLE_CLEAR_SPEED_TOOLTIP :{BLACK}Annuler la vitesse maximale de déplacement de l'ordre sélectionné. Ctrl-clic pour annuler la vitesse de tous les ordres
|
||||
|
||||
STR_TIMETABLE_RESET_LATENESS :{BLACK}RAZ compteur de retard
|
||||
STR_TIMETABLE_RESET_LATENESS_TOOLTIP :{BLACK}Remettre à zéro le compteur de retard (le véhicule sera donc à l'heure)
|
||||
|
||||
STR_TIMETABLE_AUTOFILL :{BLACK}Autoremplir
|
||||
STR_TIMETABLE_AUTOFILL_TOOLTIP :{BLACK}Remplir l'horaire automatiquement avec les valeurs du prochain trajet (Ctrl-clic pour essayer de préserver les temps d'attente)
|
||||
STR_TIMETABLE_AUTOFILL_TOOLTIP :{BLACK}Remplir l'horaire automatiquement avec les valeurs du prochain trajet. Ctrl-clic pour essayer de préserver les temps d'attente
|
||||
|
||||
STR_TIMETABLE_EXPECTED :{BLACK}Attendu
|
||||
STR_TIMETABLE_SCHEDULED :{BLACK}Planifié
|
||||
@@ -4776,6 +4788,7 @@ STR_ERROR_TOO_MANY_INDUSTRIES :{WHITE}... trop
|
||||
STR_ERROR_CAN_T_GENERATE_INDUSTRIES :{WHITE}Ne peut pas générer les industries...
|
||||
STR_ERROR_CAN_T_BUILD_HERE :{WHITE}Impossible de construire {STRING} ici...
|
||||
STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY :{WHITE}Impossible de construire cette industrie ici...
|
||||
STR_ERROR_CAN_T_PROSPECT_INDUSTRY :{WHITE}Impossible de prospecter l'industrie...
|
||||
STR_ERROR_INDUSTRY_TOO_CLOSE :{WHITE}... trop proche d'une autre industrie
|
||||
STR_ERROR_MUST_FOUND_TOWN_FIRST :{WHITE}... une ville doit d'abord être construite
|
||||
STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}... droit à un seul par ville
|
||||
@@ -4790,6 +4803,8 @@ STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... les
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_ABOVE_SNOW_LINE :{WHITE}... peut seulement être construit au dessus de l'altitude d'enneigement
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_BELOW_SNOW_LINE :{WHITE}... peut seulement être construit en dessous de l'altitude d'enneigement
|
||||
|
||||
STR_ERROR_PROSPECTING_WAS_UNLUCKY :{WHITE}La prospection a échoué par manque de chance; essayez à nouveau
|
||||
STR_ERROR_NO_SUITABLE_PLACES_FOR_PROSPECTING :{WHITE}Il n'y avait pas d'emplacements appropriés pour la prospection de cette industrie
|
||||
STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES :{WHITE}Il n'y avait pas d'emplacements appropriés pour les industries '{STRING}'
|
||||
STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES_EXPLANATION :{WHITE}Modifier les paramètres de la génération de la carte pour obtenir une meilleure carte
|
||||
|
||||
@@ -5030,6 +5045,7 @@ STR_ERROR_CAN_T_CHANGE_SERVICING :{WHITE}Impossib
|
||||
|
||||
STR_ERROR_VEHICLE_IS_DESTROYED :{WHITE}... véhicule détruit
|
||||
|
||||
STR_ERROR_CAN_T_CLONE_VEHICLE_LIST :{WHITE}... les véhicules ne sont pas tous identiques
|
||||
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL :{WHITE}Aucun véhicule ne sera disponible
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Modifier votre configuration NewGRF
|
||||
@@ -5057,6 +5073,8 @@ STR_ERROR_CAN_T_SKIP_TO_ORDER :{WHITE}Impossib
|
||||
STR_ERROR_CAN_T_COPY_SHARE_ORDER :{WHITE}... le véhicule ne peut pas aller dans toutes les stations
|
||||
STR_ERROR_CAN_T_ADD_ORDER :{WHITE}... le véhicule ne peut pas aller dans cette station
|
||||
STR_ERROR_CAN_T_ADD_ORDER_SHARED :{WHITE}... un véhicule partageant cet ordre ne peut pas aller dans cette station
|
||||
STR_ERROR_CAN_T_COPY_ORDER_VEHICLE_LIST :{WHITE}... les véhicules n'ont pas tous les même ordres
|
||||
STR_ERROR_CAN_T_SHARE_ORDER_VEHICLE_LIST :{WHITE}... les véhicules ne partagent pas tous les ordres
|
||||
|
||||
STR_ERROR_CAN_T_SHARE_ORDER_LIST :{WHITE}Impossible de partager les ordres...
|
||||
STR_ERROR_CAN_T_STOP_SHARING_ORDER_LIST :{WHITE}Impossible d'arrêter le partage des ordres...
|
||||
|
@@ -1145,6 +1145,7 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :Rjochts
|
||||
|
||||
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Maksimale startersliening: {STRING}
|
||||
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Maksimale bedrach hokker troch in bedriuw lient wurde kin (sûnder acht te slaan op de ynflaasje)
|
||||
###setting-zero-is-special
|
||||
|
||||
STR_CONFIG_SETTING_INTEREST_RATE :Rinte: {STRING}
|
||||
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Rinte op liening; behearsket ek ynflaasje at dizze oan stiet
|
||||
@@ -2340,8 +2341,6 @@ STR_BUILD_SIGNAL_SEMAPHORE_NORM_TOOLTIP :{BLACK}Bloksein
|
||||
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Selektear Spoarbrêge
|
||||
STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Selektear brêge
|
||||
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Brêge seleksje - klik op de brêge dyst boue wolst
|
||||
STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
|
||||
STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY}
|
||||
STR_BRIDGE_NAME_SUSPENSION_STEEL :Hingbrêge, Stiel
|
||||
STR_BRIDGE_NAME_GIRDER_STEEL :Brêge mei balken, Stiel
|
||||
STR_BRIDGE_NAME_CANTILEVER_STEEL :Fakwurkbrêge, Stiel
|
||||
|
@@ -1329,6 +1329,7 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :Ris an taobh de
|
||||
|
||||
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Iasad tòiseachaidh as motha: {STRING}
|
||||
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :An t-airgead as motha as urrainn dha chompanaidh fhaighinn mar iasad (a' fàgail an atmhorachd dhan darna taobh)
|
||||
###setting-zero-is-special
|
||||
|
||||
STR_CONFIG_SETTING_INTEREST_RATE :Luach-rèidh: {STRING}
|
||||
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Luach-rèidh iasaid; stiùiridh seo an atmhorachd cuideachd ma tha e an comas
|
||||
@@ -2661,8 +2662,6 @@ STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Meudaich
|
||||
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Tagh drochaid rèile
|
||||
STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Tagh drochaid rathaid
|
||||
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Tagh drochaid - briog air an drochaid a thogras tu gus a togail
|
||||
STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
|
||||
STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY}
|
||||
STR_BRIDGE_NAME_SUSPENSION_STEEL :Crochaidh, Stàilinn
|
||||
STR_BRIDGE_NAME_GIRDER_STEEL :Teannadair, Stàilinn
|
||||
STR_BRIDGE_NAME_CANTILEVER_STEEL :Starr-chrann, Stàillinn
|
||||
|
@@ -201,6 +201,15 @@ STR_UNITS_POWER_IMPERIAL :{COMMA}cv
|
||||
STR_UNITS_POWER_METRIC :{COMMA}cv
|
||||
STR_UNITS_POWER_SI :{COMMA}kW
|
||||
|
||||
STR_UNITS_POWER_IMPERIAL_TO_WEIGHT_IMPERIAL :{DECIMAL}{NBSP}hp/t
|
||||
STR_UNITS_POWER_IMPERIAL_TO_WEIGHT_METRIC :{DECIMAL}{NBSP}hp/t
|
||||
STR_UNITS_POWER_IMPERIAL_TO_WEIGHT_SI :{DECIMAL}{NBSP}hp/Mg
|
||||
STR_UNITS_POWER_METRIC_TO_WEIGHT_IMPERIAL :{DECIMAL}{NBSP}hp/t
|
||||
STR_UNITS_POWER_METRIC_TO_WEIGHT_METRIC :{DECIMAL}{NBSP}hp/t
|
||||
STR_UNITS_POWER_METRIC_TO_WEIGHT_SI :{DECIMAL}{NBSP}hp/Mg
|
||||
STR_UNITS_POWER_SI_TO_WEIGHT_IMPERIAL :{DECIMAL}{NBSP}kW/t
|
||||
STR_UNITS_POWER_SI_TO_WEIGHT_METRIC :{DECIMAL}{NBSP}kW/t
|
||||
STR_UNITS_POWER_SI_TO_WEIGHT_SI :{DECIMAL}{NBSP}W/kg
|
||||
|
||||
STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}t
|
||||
STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}t
|
||||
@@ -380,7 +389,7 @@ STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION :{BLACK}Construc
|
||||
STR_SCENEDIT_TOOLBAR_TRAM_CONSTRUCTION :{BLACK}Construción de tranvía
|
||||
STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Plantar árbores. Shift alterna entre construir/amosar custo estimado
|
||||
STR_SCENEDIT_TOOLBAR_PLACE_SIGN :{BLACK}Colocar rótulo
|
||||
STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Colocar obxecto. Shift alterna entre construir/amosar custo estimado
|
||||
STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Colocar obxecto. Ctrl selecciona a area diagonalmente. Shift alterna entre construir/amosar custo estimado
|
||||
|
||||
# Scenario editor file menu
|
||||
###length 7
|
||||
@@ -396,6 +405,8 @@ STR_SCENEDIT_FILE_MENU_QUIT :Saír
|
||||
###length 15
|
||||
STR_SETTINGS_MENU_GAME_OPTIONS :Opcións do xogo
|
||||
STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Opcións
|
||||
STR_SETTINGS_MENU_AI_SETTINGS :Axustes da IA
|
||||
STR_SETTINGS_MENU_GAMESCRIPT_SETTINGS :Axustes dos scripts do xogo
|
||||
STR_SETTINGS_MENU_NEWGRF_SETTINGS :Configuración NewGRF
|
||||
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Opcións de transparencia
|
||||
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Amosar nomes de cidades
|
||||
@@ -998,8 +1009,19 @@ STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}Marca es
|
||||
|
||||
STR_GAME_OPTIONS_VIDEO_DRIVER_INFO :{BLACK}Controlador actual: {STRING}
|
||||
|
||||
STR_GAME_OPTIONS_GUI_SCALE_FRAME :{BLACK}Tamaño da interface
|
||||
STR_GAME_OPTIONS_GUI_SCALE_TOOLTIP :{BLACK}Arrastra o deslizante para establecer o tamaño da interface. Mantén Ctrl para axuste continuo
|
||||
STR_GAME_OPTIONS_GUI_SCALE_AUTO :{BLACK}Auto-detectar tamaño
|
||||
STR_GAME_OPTIONS_GUI_SCALE_AUTO_TOOLTIP :{BLACK}Marca esta caixa para detectar o tamaño da interface automáticamente
|
||||
|
||||
STR_GAME_OPTIONS_GUI_SCALE_BEVELS :{BLACK}Escalar biseles
|
||||
STR_GAME_OPTIONS_GUI_SCALE_BEVELS_TOOLTIP :{BLACK}Marca esta caixa para escalar os biseles segundo o tamaño da interface
|
||||
|
||||
STR_GAME_OPTIONS_GUI_SCALE_1X :1x
|
||||
STR_GAME_OPTIONS_GUI_SCALE_2X :2x
|
||||
STR_GAME_OPTIONS_GUI_SCALE_3X :3x
|
||||
STR_GAME_OPTIONS_GUI_SCALE_4X :4x
|
||||
STR_GAME_OPTIONS_GUI_SCALE_5X :5x
|
||||
|
||||
STR_GAME_OPTIONS_GRAPHICS :{BLACK}Gráficos
|
||||
|
||||
@@ -1185,6 +1207,7 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :Dereita
|
||||
|
||||
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Crédito máximo inicial: {STRING}
|
||||
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Cantidade máxima de cartos que unha compañía pode pedir (sen ter en conta a inflación)
|
||||
###setting-zero-is-special
|
||||
|
||||
STR_CONFIG_SETTING_INTEREST_RATE :Taxa de interés: {STRING}
|
||||
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :A taxa de interés do préstamo; controla tamén a inflación, se está activada
|
||||
@@ -1411,6 +1434,8 @@ STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Ancho de liña
|
||||
|
||||
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME :Amosar o nome do NewGRF na fiestra de comprar vehículos: {STRING}
|
||||
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME_HELPTEXT :Engade unha liña a fiestra de compra de vehículos, amosando de que NewGRF ven o vehículo.
|
||||
STR_CONFIG_SETTING_SHOW_CARGO_IN_LISTS :Amosa as cargas que os vehículos poden levar nas fiestras de listas {STRING}
|
||||
STR_CONFIG_SETTING_SHOW_CARGO_IN_LISTS_HELPTEXT :Cando se activa, a carga transportable polo vehículo aparece enriba súa na lista de vehículos
|
||||
|
||||
STR_CONFIG_SETTING_LANDSCAPE :Paisaxe: {STRING}
|
||||
STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :As paisaxes definen escenarios de xogo con diferentes requerimentos de mercadorías e de crecemento da poboación. Os scripts de xogo e os NewGRF permiten un maior control
|
||||
@@ -2046,6 +2071,8 @@ STR_INTRO_HIGHSCORE :{BLACK}Táboa d
|
||||
STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Opcións
|
||||
STR_INTRO_NEWGRF_SETTINGS :{BLACK}Configuración NewGRF
|
||||
STR_INTRO_ONLINE_CONTENT :{BLACK}Comprobar contido online
|
||||
STR_INTRO_AI_SETTINGS :{BLACK}Axustes da IA
|
||||
STR_INTRO_GAMESCRIPT_SETTINGS :{BLACK}Axustes dos scripts do xogo
|
||||
STR_INTRO_QUIT :{BLACK}Saír
|
||||
|
||||
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Comezar unha nova partida. Ctrl+Click para saltarse a configuración do mapa
|
||||
@@ -2065,6 +2092,8 @@ STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Mostrar
|
||||
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Opcións de visualización
|
||||
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Mostra-la configuración de NewGRF
|
||||
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Buscar contidos novos e actualizados para descargar
|
||||
STR_INTRO_TOOLTIP_AI_SETTINGS :{BLACK}Amosar axustes da IA
|
||||
STR_INTRO_TOOLTIP_GAMESCRIPT_SETTINGS :{BLACK}Amosar os axustes dos scripts do xogo
|
||||
STR_INTRO_TOOLTIP_QUIT :{BLACK}Saír de 'OpenTTD'
|
||||
|
||||
STR_INTRO_BASESET :{BLACK}A base gráfica seleccionada actualmente está perdendo {NUM} sprite{P "" s}. Por favor comproba se hai actualizacións para o conxunto base.
|
||||
@@ -2455,13 +2484,13 @@ STR_NETWORK_SERVER_MESSAGE_GAME_REASON_LINK_GRAPH :agargando pola
|
||||
|
||||
STR_NETWORK_MESSAGE_CLIENT_LEAVING :saíndo
|
||||
STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} uniuse á partida
|
||||
STR_NETWORK_MESSAGE_CLIENT_JOINED_ID :*** {STRING} uniuse á partida (Cliente #{2:NUM})
|
||||
STR_NETWORK_MESSAGE_CLIENT_COMPANY_JOIN :*** {STRING} uniuse á compañía #{2:NUM}
|
||||
STR_NETWORK_MESSAGE_CLIENT_JOINED_ID :*** {0:STRING} uniuse á partida (Cliente #{2:NUM})
|
||||
STR_NETWORK_MESSAGE_CLIENT_COMPANY_JOIN :*** {0:STRING} uniuse á compañía #{2:NUM}
|
||||
STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING} uniuse aos espectadores
|
||||
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} comezou unha nova compañía (#{2:NUM})
|
||||
STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} saiu da partida ({2:STRING})
|
||||
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {0:STRING} comezou unha nova compañía (#{2:NUM})
|
||||
STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {0:STRING} saiu da partida ({2:STRING})
|
||||
STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} cambiou o seu nome a {STRING}
|
||||
STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} deu {2:CURRENCY_LONG} a {1:STRING}
|
||||
STR_NETWORK_MESSAGE_GIVE_MONEY :*** {0:STRING} deu {2:CURRENCY_LONG} a {1:STRING}
|
||||
STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}O servidor pechou a sesión
|
||||
STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}O servidor estase a reiniciar...{}Agarda por favor...
|
||||
STR_NETWORK_MESSAGE_KICKED :*** {STRING} foi expulsado. Motivo: ({STRING})
|
||||
@@ -2576,6 +2605,9 @@ STR_LINKGRAPH_LEGEND_SATURATED :{TINY_FONT}{BLA
|
||||
STR_LINKGRAPH_LEGEND_OVERLOADED :{TINY_FONT}{BLACK}exceso de carga
|
||||
|
||||
# Linkgraph tooltip
|
||||
STR_LINKGRAPH_STATS_TOOLTIP :{BLACK}{CARGO_LONG} serán transportados por mes dende {STATION} a {STATION} ({COMMA}% da capacidade){STRING}
|
||||
STR_LINKGRAPH_STATS_TOOLTIP_RETURN_EXTENSION :{}{CARGO_LONG} serán transportados de volta ({COMMA}% da capacidade)
|
||||
STR_LINKGRAPH_STATS_TOOLTIP_TIME_EXTENSION :{}Tempo medio de viaxe: {NUM}{NBSP}día{P "" s}
|
||||
|
||||
# Base for station construction window(s)
|
||||
STR_STATION_BUILD_COVERAGE_AREA_TITLE :{BLACK}Resaltar área de cobertura
|
||||
@@ -2585,6 +2617,7 @@ STR_STATION_BUILD_COVERAGE_AREA_OFF_TOOLTIP :{BLACK}Non resa
|
||||
STR_STATION_BUILD_COVERAGE_AREA_ON_TOOLTIP :{BLACK}Resalta-la área de cobertura do sitio proposto
|
||||
STR_STATION_BUILD_ACCEPTS_CARGO :{BLACK}Acepta: {GOLD}{CARGO_LIST}
|
||||
STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}Abastecementos: {GOLD}{CARGO_LIST}
|
||||
STR_STATION_BUILD_INFRASTRUCTURE_COST :{BLACK}Coste de mantemento: {GOLD}{CURRENCY_SHORT}/ano
|
||||
|
||||
# Join station window
|
||||
STR_JOIN_STATION_CAPTION :{WHITE}Unir estación
|
||||
@@ -2667,8 +2700,6 @@ STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Aumentar
|
||||
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Selecciona ponte ferroviaria
|
||||
STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Selecciona ponte de estrada
|
||||
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Selección de pontes - picha na ponte seleccionada para construíla
|
||||
STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
|
||||
STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY}
|
||||
STR_BRIDGE_NAME_SUSPENSION_STEEL :Colgante, aceiro
|
||||
STR_BRIDGE_NAME_GIRDER_STEEL :Vigas, aceiro
|
||||
STR_BRIDGE_NAME_CANTILEVER_STEEL :Voladizo, aceiro
|
||||
@@ -2772,11 +2803,11 @@ STR_LANDSCAPING_TOOLBAR :{WHITE}Movement
|
||||
STR_LANDSCAPING_TOOLTIP_LOWER_A_CORNER_OF_LAND :{BLACK}Baixar unha esquina de terreo. Ao arrastrar báixase a primeira esquina seleccionada e nivela a área seleccionada á nova cota da esquina. Ctrl selecciona a área diagonalmente. Shift alterna entre construír e amosa-lo custo estimado
|
||||
STR_LANDSCAPING_TOOLTIP_RAISE_A_CORNER_OF_LAND :{BLACK}Elevar unha esquina de terreo. Ao arrastrar elévase a primeira esquina seleccionada e nivela a área seleccionada á nova cota da esquina. Ctrl selecciona a área diagonalmente. Shift alterna entre construír e amosa-lo custo estimado
|
||||
STR_LANDSCAPING_LEVEL_LAND_TOOLTIP :{BLACK}{BLACK}Nivela unha área de terreo á cota da primeira esquina de terreo seleccionada. Ctrl selecciona a área diagonalmente. Shift alterna entre construír e amosa-lo custo estimado
|
||||
STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND :{BLACK}Comprar terreo para usar no futuro. Shift alterna entre construír e amosa-lo custo estimado
|
||||
STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND :{BLACK}Comprar terreo para usar no futuro. Ctrl selecciona a area diagonalmente. Shift alterna entre construír e amosa-lo custo estimado
|
||||
|
||||
# Object construction window
|
||||
STR_OBJECT_BUILD_CAPTION :{WHITE}Selección de obxectos
|
||||
STR_OBJECT_BUILD_TOOLTIP :{BLACK}Selecciona o obxecto a construír. Shift alterna entre construír e amosa-lo custo estimado
|
||||
STR_OBJECT_BUILD_TOOLTIP :{BLACK}Selecciona o obxecto a construír. Ctrl selecciona a area diagonalmente. Shift alterna entre construír e amosa-lo custo estimado
|
||||
STR_OBJECT_BUILD_CLASS_TOOLTIP :{BLACK}Selecciona a clase de obxecto a construír
|
||||
STR_OBJECT_BUILD_PREVIEW_TOOLTIP :{BLACK}Previsualización do obxecto
|
||||
STR_OBJECT_BUILD_SIZE :{BLACK}Tamaño: {GOLD}{NUM} x {NUM} cadros
|
||||
@@ -2820,6 +2851,8 @@ STR_FOUND_TOWN_RANDOM_TOWN_BUTTON :{BLACK}Cidade a
|
||||
STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP :{BLACK}Fundar cidade nun emprazamento aleatorio
|
||||
STR_FOUND_TOWN_MANY_RANDOM_TOWNS :{BLACK}Moitas cidades aleatorias
|
||||
STR_FOUND_TOWN_RANDOM_TOWNS_TOOLTIP :{BLACK}Cubri-lo mapa con cidades colocadas aleatoriamente
|
||||
STR_FOUND_TOWN_EXPAND_ALL_TOWNS :{BLACK}Expandir todas as vilas
|
||||
STR_FOUND_TOWN_EXPAND_ALL_TOWNS_TOOLTIP :{BLACK}Facer que todas as vilas medren lixeiramente
|
||||
|
||||
STR_FOUND_TOWN_NAME_TITLE :{YELLOW}Nome da poboación:
|
||||
STR_FOUND_TOWN_NAME_EDITOR_TITLE :{BLACK}Escribe o nome da poboación
|
||||
@@ -3120,6 +3153,12 @@ STR_MAPGEN_QUANTITY_OF_RIVERS :{BLACK}Ríos:
|
||||
STR_MAPGEN_SMOOTHNESS :{BLACK}Suavidade:
|
||||
STR_MAPGEN_VARIETY :{BLACK}Variedade:
|
||||
STR_MAPGEN_GENERATE :{WHITE}Xerar
|
||||
STR_MAPGEN_NEWGRF_SETTINGS :{BLACK}Configuración NewGRF
|
||||
STR_MAPGEN_NEWGRF_SETTINGS_TOOLTIP :{BLACK}Amosar os axustes de NewGRF
|
||||
STR_MAPGEN_AI_SETTINGS :{BLACK}Axustes da IA
|
||||
STR_MAPGEN_AI_SETTINGS_TOOLTIP :{BLACK}Amosar axustes da IA
|
||||
STR_MAPGEN_GS_SETTINGS :{BLACK}Axustes dos scripts do xogo
|
||||
STR_MAPGEN_GS_SETTINGS_TOOLTIP :{BLACK}Amosar axustes dos scripts do xogo
|
||||
|
||||
###length 21
|
||||
STR_MAPGEN_TOWN_NAME_ORIGINAL_ENGLISH :Inglés (Orixinal)
|
||||
@@ -3290,7 +3329,10 @@ STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Represen
|
||||
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Move-lo sprite, cambiando os valores de X e Y. Ctrl+Click para movelo sprite oito unidades de golpe.
|
||||
|
||||
###length 2
|
||||
STR_SPRITE_ALIGNER_CENTRE_OFFSET :{BLACK}Desfase centrado
|
||||
STR_SPRITE_ALIGNER_CENTRE_SPRITE :{BLACK}Sprite centrado
|
||||
|
||||
STR_SPRITE_ALIGNER_CROSSHAIR :{BLACK}Punto de mira
|
||||
|
||||
STR_SPRITE_ALIGNER_RESET_BUTTON :Reinicio relativo
|
||||
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Restablecer a compensación actual
|
||||
@@ -3309,15 +3351,15 @@ STR_NEWGRF_ERROR_MSG_FATAL :{RED}Erro fatal
|
||||
STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}Ocorreu un erro fatal de NewGRF:{}{STRING}
|
||||
STR_NEWGRF_ERROR_POPUP :{WHITE}Ocurriu un erro cun NewGRF:{}{STRING}
|
||||
STR_NEWGRF_ERROR_VERSION_NUMBER :{1:STRING} non funcionará coa versión de TTDPatch reportada por OpenTTD.
|
||||
STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{1:STRING} é para a versión {STRING} de TTD.
|
||||
STR_NEWGRF_ERROR_UNSET_SWITCH :{1:STRING} está deseñado para ser usado con {STRING}
|
||||
STR_NEWGRF_ERROR_INVALID_PARAMETER :Parámetro incorrecto para {1:STRING}: parámetro {STRING} ({NUM})
|
||||
STR_NEWGRF_ERROR_LOAD_BEFORE :{1:STRING} debe cargarse antes de {STRING}.
|
||||
STR_NEWGRF_ERROR_LOAD_AFTER :{1:STRING} debe cargarse despois de {STRING}.
|
||||
STR_NEWGRF_ERROR_OTTD_VERSION_NUMBER :{1:STRING} require a versión de OpenTTD {STRING} ou posterior
|
||||
STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{1:STRING} é para a versión {2:STRING} de TTD.
|
||||
STR_NEWGRF_ERROR_UNSET_SWITCH :{1:STRING} está deseñado para ser usado con {2:STRING}
|
||||
STR_NEWGRF_ERROR_INVALID_PARAMETER :Parámetro incorrecto para {1:STRING}: parámetro {2:STRING} ({3:NUM})
|
||||
STR_NEWGRF_ERROR_LOAD_BEFORE :{1:STRING} debe cargarse antes de {2:STRING}.
|
||||
STR_NEWGRF_ERROR_LOAD_AFTER :{1:STRING} debe cargarse despois de {2:STRING}.
|
||||
STR_NEWGRF_ERROR_OTTD_VERSION_NUMBER :{1:STRING} require a versión de OpenTTD {2:STRING} ou posterior
|
||||
STR_NEWGRF_ERROR_AFTER_TRANSLATED_FILE :o arquivo GRF que foi deseñado para traducir
|
||||
STR_NEWGRF_ERROR_TOO_MANY_NEWGRFS_LOADED :Cargáronse demasiados NewGRFs.
|
||||
STR_NEWGRF_ERROR_STATIC_GRF_CAUSES_DESYNC :Cargar {1:STRING} como NewGRF estático con {STRING} pode causar desincronizacións
|
||||
STR_NEWGRF_ERROR_STATIC_GRF_CAUSES_DESYNC :Cargar {1:STRING} como NewGRF estático con {2:STRING} pode causar desincronizacións
|
||||
STR_NEWGRF_ERROR_UNEXPECTED_SPRITE :Sprite inesperado (sprite {3:NUM})
|
||||
STR_NEWGRF_ERROR_UNKNOWN_PROPERTY :Propiedade de acción 0 descoñecida {4:HEX} (sprite {3:NUM})
|
||||
STR_NEWGRF_ERROR_INVALID_ID :Intento de usar un ID inválido (sprite {3:NUM})
|
||||
@@ -3443,20 +3485,20 @@ STR_LOCAL_AUTHORITY_ACTION_SMALL_ADVERTISING_CAMPAIGN :Pequena campañ
|
||||
STR_LOCAL_AUTHORITY_ACTION_MEDIUM_ADVERTISING_CAMPAIGN :Campaña publicitaria mediana
|
||||
STR_LOCAL_AUTHORITY_ACTION_LARGE_ADVERTISING_CAMPAIGN :Gran campaña publicitaria
|
||||
STR_LOCAL_AUTHORITY_ACTION_ROAD_RECONSTRUCTION :Financia-la reparación das fochancas nas rúas da cidade
|
||||
STR_LOCAL_AUTHORITY_ACTION_STATUE_OF_COMPANY :Construír unha estatua ao propietario da compañía
|
||||
STR_LOCAL_AUTHORITY_ACTION_STATUE_OF_COMPANY :Construír unha estatua do propietario da compañía
|
||||
STR_LOCAL_AUTHORITY_ACTION_NEW_BUILDINGS :Financiar novos edificios
|
||||
STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT :Compra-los dereitos exclusivos de transporte
|
||||
STR_LOCAL_AUTHORITY_ACTION_BRIBE :Suborna-la autoridade local
|
||||
|
||||
###length 8
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Iniciar unha campaña de publicidade pequena, para atraer máis pasaxeiros e mercadorías aos teus servizos de transporte.{}Concede un aumento temporal da puntuación da estación nun pequeno radio arredor do centro da localide.{}Custo: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Iniciar unha campaña de publicidade mediana, para atraer máis pasaxeiros e mercadorías aos teus servizos de transporte.{}Concede un aumento temporal da puntuación da estación nun radio medio arredor do centro da localide.{}Custo: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Iniciar unha gran campaña de publicidade, para atraer máis pasaxeiros e mercadorías aos teus servizos de transporte.{}Concede un aumento temporal da puntiación das túas estacións nun gran radio arredor do centro da localidade.{}Custo: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Financiar a reconstrución das rúas da localidade.{}Provoca unhas considerables interrupcións no tráfico durante seis meses.{}Custo: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Construír unha estatua en honor a túa compañía.{}Condede un aumento permanente da puntuación das túas estacións nesta localide.{}Custo: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW} Financiar a construción de novos edificios comerciais na cidade.{}Concede un aumento temporal do crecemento desta localide.{}Custo: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Comprar os dereitos exclusivos de transporte na cidade durante 1 ano.{}A autoridade só permitirá que os pasaxeiros e as mercadorías usen as estacións da túa compañía.{}Custo: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Suborna-la autoridade local para mellora-la túa puntuación, co risco dunha gran penalización se o descobren.{}Custo: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{PUSH_COLOUR}{YELLOW}Iniciar unha campaña de publicidade pequena, para atraer máis pasaxeiros e mercadorías aos teus servizos de transporte.{}Concede un aumento temporal da puntuación da estación nun pequeno radio arredor do centro da localide.{}{POP_COLOUR}Custo: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{PUSH_COLOUR}{YELLOW}Iniciar unha campaña de publicidade mediana, para atraer máis pasaxeiros e mercadorías aos teus servizos de transporte.{}Concede un aumento temporal da puntuación da estación nun radio medio arredor do centro da localide.{}{POP_COLOUR}Custo: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{PUSH_COLOUR}{YELLOW}Iniciar unha gran campaña de publicidade, para atraer máis pasaxeiros e mercadorías aos teus servizos de transporte.{}Concede un aumento temporal da puntiación das túas estacións nun gran radio arredor do centro da localidade.{}{POP_COLOUR}Custo: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{PUSH_COLOUR}{YELLOW}Financiar a reconstrución das rúas da localidade.{}Provoca unhas considerables interrupcións no tráfico durante seis meses.{}{POP_COLOUR}Custo: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{PUSH_COLOUR}{YELLOW}Construír unha estatua en honor a túa compañía.{}Condede un aumento permanente da puntuación das túas estacións nesta localide.{}{POP_COLOUR}Custo: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{PUSH_COLOUR}{YELLOW} Financiar a construción de novos edificios comerciais na cidade.{}Concede un aumento temporal do crecemento desta localide.{}{POP_COLOUR}Custo: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{PUSH_COLOUR}{YELLOW}Comprar os dereitos exclusivos de transporte na cidade durante 1 ano.{}A autoridade só permitirá que os pasaxeiros e as mercadorías usen as estacións da túa compañía.{}{POP_COLOUR}Custo: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{PUSH_COLOUR}{YELLOW}Suborna-la autoridade local para mellora-la túa puntuación, co risco dunha gran penalización se o descobren.{}{POP_COLOUR}Custo: {CURRENCY_LONG}
|
||||
|
||||
# Goal window
|
||||
STR_GOALS_CAPTION :{WHITE}{COMPANY} Obxectivos
|
||||
@@ -3629,14 +3671,18 @@ STR_FINANCES_SECTION_SHIP_REVENUE :{GOLD}Barcos
|
||||
STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}Interese do préstamo
|
||||
STR_FINANCES_SECTION_OTHER :{GOLD}Outros
|
||||
|
||||
STR_FINANCES_TOTAL_CAPTION :{WHITE}Total
|
||||
STR_FINANCES_NEGATIVE_INCOME :-{CURRENCY_LONG}
|
||||
STR_FINANCES_ZERO_INCOME :{CURRENCY_LONG}
|
||||
STR_FINANCES_POSITIVE_INCOME :+{CURRENCY_LONG}
|
||||
STR_FINANCES_PROFIT :{WHITE}Beneficio
|
||||
STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}Balance bancario
|
||||
STR_FINANCES_OWN_FUNDS_TITLE :{WHITE}Fondos propios
|
||||
STR_FINANCES_LOAN_TITLE :{WHITE}Préstamo
|
||||
STR_FINANCES_INTEREST_RATE :{WHITE}Interese do préstamo: {BLACK}{NUM}%
|
||||
STR_FINANCES_MAX_LOAN :{WHITE}Préstamo máximo: {BLACK}{CURRENCY_LONG}
|
||||
STR_FINANCES_TOTAL_CURRENCY :{BLACK}{CURRENCY_LONG}
|
||||
STR_FINANCES_BANK_BALANCE :{WHITE}{CURRENCY_LONG}
|
||||
STR_FINANCES_BORROW_BUTTON :{BLACK}Pedir {CURRENCY_LONG}
|
||||
STR_FINANCES_BORROW_TOOLTIP :{BLACK}Incrementar o préstamo. CTRL+Click solicita o máximo posíbel
|
||||
STR_FINANCES_REPAY_BUTTON :{BLACK}Devolver {CURRENCY_LONG}
|
||||
@@ -3737,7 +3783,7 @@ STR_INDUSTRY_VIEW_PRODUCES_N_CARGO :{BLACK}Produce:
|
||||
STR_INDUSTRY_VIEW_CARGO_LIST_EXTENSION :, {STRING}{STRING}
|
||||
|
||||
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Require:
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING}
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{0:STRING}{BLACK}{3:STRING}
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{STRING}{BLACK}: {CARGO_SHORT} agardando{STRING}
|
||||
|
||||
STR_CONFIG_GAME_PRODUCTION :{WHITE}Cambiar produción (múltiplo de 8, ata 2040)
|
||||
@@ -3767,6 +3813,8 @@ STR_VEHICLE_LIST_MANAGE_LIST_TOOLTIP :{BLACK}Envia-la
|
||||
STR_VEHICLE_LIST_REPLACE_VEHICLES :Reemprazar vehículos
|
||||
STR_VEHICLE_LIST_SEND_FOR_SERVICING :Enviar para servizo
|
||||
STR_VEHICLE_LIST_PROFIT_THIS_YEAR_LAST_YEAR :{TINY_FONT}{BLACK}Beneficio este ano: {CURRENCY_LONG} (ano pasado: {CURRENCY_LONG})
|
||||
STR_VEHICLE_LIST_CARGO :{TINY_FONT}{BLACK}[{CARGO_LIST}]
|
||||
STR_VEHICLE_LIST_NAME_AND_CARGO :{TINY_FONT}{BLACK}{STRING} {STRING}
|
||||
|
||||
STR_VEHICLE_LIST_SEND_TRAIN_TO_DEPOT :Enviar ao depósito
|
||||
STR_VEHICLE_LIST_SEND_ROAD_VEHICLE_TO_DEPOT :Enviar ao depósito
|
||||
@@ -3859,6 +3907,9 @@ STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Autonom
|
||||
STR_PURCHASE_INFO_AIRCRAFT_TYPE :{BLACK}Tipo de aeronave: {GOLD}{STRING}
|
||||
|
||||
###length 3
|
||||
STR_CARGO_TYPE_FILTER_ALL :Todos os tipos de carga
|
||||
STR_CARGO_TYPE_FILTER_FREIGHT :Carga
|
||||
STR_CARGO_TYPE_FILTER_NONE :Ningunha
|
||||
|
||||
###length VEHICLE_TYPES
|
||||
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Lista de selección de vehículos ferroviarios - pincha nun vehículo para obter información
|
||||
@@ -4028,7 +4079,7 @@ STR_ENGINE_PREVIEW_AIRCRAFT :avión
|
||||
STR_ENGINE_PREVIEW_SHIP :barco
|
||||
|
||||
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Custo: {CURRENCY_LONG} Peso: {WEIGHT_SHORT}{}Velocidade: {VELOCITY} Potencia: {POWER}{}Custo operativo: {CURRENCY_LONG}/ano{}Capacidade: {CARGO_LONG}
|
||||
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Custo: {CURRENCY_LONG} Peso: {WEIGHT_SHORT}{}Velocidade: {VELOCITY} Potencia: {POWER} Esforzo tractor máximo: {6:FORCE}{}Custo operativo: {4:CURRENCY_LONG}/ano{}Capacidade: {5:CARGO_LONG}
|
||||
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Custo: {0:CURRENCY_LONG} Peso: {1:WEIGHT_SHORT}{}Velocidade: {2:VELOCITY} Potencia: {3:POWER} Esforzo tractor máximo: {6:FORCE}{}Custo operativo: {4:CURRENCY_LONG}/ano{}Capacidade: {5:CARGO_LONG}
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAP_RUNCOST :{BLACK}Custo: {CURRENCY_LONG} Velocidade máxima: {VELOCITY}{}Capacidade: {CARGO_LONG}{}Custo operativo: {CURRENCY_LONG}/ano
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_CAP_CAP_RUNCOST :{BLACK}Custo: {CURRENCY_LONG} Vel. Máxima: {VELOCITY}{}Tipo aeronave: {STRING}{}Capacidade: {CARGO_LONG}, {CARGO_LONG}{}Custo operativo: {CURRENCY_LONG}/ano
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_CAP_RUNCOST :{BLACK}Custo: {CURRENCY_LONG} Vel. Máxima: {VELOCITY}{}Tipo aeronave: {STRING}{}Capacidade: {CARGO_LONG}{}Custo operativo: {CURRENCY_LONG}/ano
|
||||
@@ -4187,12 +4238,13 @@ STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Peso: {L
|
||||
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Peso: {LTBLUE}{WEIGHT_SHORT} {BLACK}Potencia: {LTBLUE}{POWER}{BLACK} Velocidade máxima: {LTBLUE}{VELOCITY} {BLACK}T.E. máx.: {LTBLUE}{FORCE}
|
||||
|
||||
STR_VEHICLE_INFO_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK}Beneficio este ano: {LTBLUE}{CURRENCY_LONG} (ano pasado: {CURRENCY_LONG})
|
||||
STR_VEHICLE_INFO_PROFIT_THIS_YEAR_LAST_YEAR_MIN_PERFORMANCE :{BLACK}Beneficios este ano: {LTBLUE}{CURRENCY_LONG} (último ano: {CURRENCY_LONG}) {BLACK}Rendemento Mín.: {LTBLUE}{POWER_TO_WEIGHT}
|
||||
STR_VEHICLE_INFO_RELIABILITY_BREAKDOWNS :{BLACK}Fiabilidade: {LTBLUE}{COMMA}% {BLACK}Avarías dende o último servizo: {LTBLUE}{COMMA}
|
||||
|
||||
STR_VEHICLE_INFO_BUILT_VALUE :{LTBLUE}{ENGINE} {BLACK}Construído: {LTBLUE}{NUM}{BLACK} Valor: {LTBLUE}{CURRENCY_LONG}
|
||||
STR_VEHICLE_INFO_NO_CAPACITY :{BLACK}Capacidade: {LTBLUE}Ningunha{STRING}
|
||||
STR_VEHICLE_INFO_CAPACITY :{BLACK}Capacidade: {LTBLUE}{CARGO_LONG}{3:STRING}
|
||||
STR_VEHICLE_INFO_CAPACITY_MULT :{BLACK}Capacidade: {LTBLUE}{CARGO_LONG}{3:STRING} (x{4:NUM})
|
||||
STR_VEHICLE_INFO_CAPACITY :{BLACK}Capacidade: {LTBLUE}{0:CARGO_LONG}{3:STRING}
|
||||
STR_VEHICLE_INFO_CAPACITY_MULT :{BLACK}Capacidade: {LTBLUE}{0:CARGO_LONG}{3:STRING} (x{4:NUM})
|
||||
STR_VEHICLE_INFO_CAPACITY_CAPACITY :{BLACK}Capacidade: {LTBLUE}{CARGO_LONG}, {CARGO_LONG}{STRING}
|
||||
|
||||
STR_VEHICLE_INFO_FEEDER_CARGO_VALUE :{BLACK}Créditos de transferencia: {LTBLUE}{CURRENCY_LONG}
|
||||
@@ -4461,22 +4513,22 @@ STR_TIMETABLE_STARTING_DATE :{BLACK}Data com
|
||||
STR_TIMETABLE_STARTING_DATE_TOOLTIP :{BLACK}Selecciona unha data coma punto de inicio para este horario. Ctrl + click distribúe uniformemente tódolos vehículos que compartan esta orde baséandose na súa orde relativa. se a orde está completamente tabulada nos horarios
|
||||
|
||||
STR_TIMETABLE_CHANGE_TIME :{BLACK}Cambiar Tempo
|
||||
STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Cambiar o tempo que debería levar a orde seleccionada
|
||||
STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Cambiar o tempo que debería levar a orde seleccionada. Ctrl+Click cambia o tempo para todas as ordes
|
||||
|
||||
STR_TIMETABLE_CLEAR_TIME :{BLACK}Borrar tempo
|
||||
STR_TIMETABLE_CLEAR_TIME_TOOLTIP :{BLACK}Borrar o tempo para a orde seleccionada
|
||||
STR_TIMETABLE_CLEAR_TIME_TOOLTIP :{BLACK}Borrar o tempo para a orde seleccionada. Ctrl+Click borra o tempo para todas as ordes
|
||||
|
||||
STR_TIMETABLE_CHANGE_SPEED :{BLACK}Cambiar o límite de velocidade
|
||||
STR_TIMETABLE_CHANGE_SPEED_TOOLTIP :{BLACK}Cambiar a velocidade máxima da orde seleccionada
|
||||
STR_TIMETABLE_CHANGE_SPEED_TOOLTIP :{BLACK}Cambiar a velocidade máxima da orde seleccionada. Ctrl+Click fixa a velocidade para todas as ordes.
|
||||
|
||||
STR_TIMETABLE_CLEAR_SPEED :{BLACK}Borrar o límite de velocidade
|
||||
STR_TIMETABLE_CLEAR_SPEED_TOOLTIP :{BLACK}Borrar a velocidade máxima da orde seleccionada
|
||||
STR_TIMETABLE_CLEAR_SPEED_TOOLTIP :{BLACK}Borrar a velocidade máxima da orde seleccionada. Ctrl+Click borra a velocidade para todas as ordes.
|
||||
|
||||
STR_TIMETABLE_RESET_LATENESS :{BLACK}Reiniciar atraso
|
||||
STR_TIMETABLE_RESET_LATENESS_TOOLTIP :{BLACK}Reiniciar o contador de atraso, para que o vehículo vaia en hora
|
||||
|
||||
STR_TIMETABLE_AUTOFILL :{BLACK}Encher automaticamente
|
||||
STR_TIMETABLE_AUTOFILL_TOOLTIP :{BLACK}Encher o horario automaticamente cos valores da seguinte viaxe (CTRL+Pinchar para intentar manter os tempos de espera)
|
||||
STR_TIMETABLE_AUTOFILL_TOOLTIP :{BLACK}Encher o horario automaticamente cos valores da seguinte viaxe. Ctrl+Clic para intentar manter os tempos de espera
|
||||
|
||||
STR_TIMETABLE_EXPECTED :{BLACK}Esperado
|
||||
STR_TIMETABLE_SCHEDULED :{BLACK}Programado
|
||||
@@ -4520,6 +4572,8 @@ STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Fallou u
|
||||
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}A fiestra de Depuración de IA só está dispoñíbel para o servidor
|
||||
|
||||
# AI configuration window
|
||||
STR_AI_CONFIG_CAPTION_AI :{WHITE}Configuración da IA
|
||||
STR_AI_CONFIG_CAPTION_GAMESCRIPT :{WHITE}Configuración dos scripts do xogo
|
||||
STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}O script de xogo que se cargará na próxima partida
|
||||
STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}As IAs que serán cargadas na próxima partida
|
||||
STR_AI_CONFIG_HUMAN_PLAYER :Xogador humano
|
||||
@@ -4533,10 +4587,11 @@ STR_AI_CONFIG_MOVE_DOWN :{BLACK}Baixar
|
||||
STR_AI_CONFIG_MOVE_DOWN_TOOLTIP :{BLACK}Mover a IA seleccionada hacia abaixo na lista
|
||||
|
||||
STR_AI_CONFIG_GAMESCRIPT :{SILVER} Script do xogo
|
||||
STR_AI_CONFIG_GAMESCRIPT_PARAM :{SILVER}Parámetros
|
||||
STR_AI_CONFIG_AI :{SILVER}IAs
|
||||
|
||||
STR_AI_CONFIG_CHANGE_AI :IA
|
||||
STR_AI_CONFIG_CHANGE_GAMESCRIPT :Script do xogo
|
||||
STR_AI_CONFIG_CHANGE_AI :{BLACK}Seleccionar IA
|
||||
STR_AI_CONFIG_CHANGE_GAMESCRIPT :{BLACK}Seleccionar script do xogo
|
||||
STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}Cargar outro script
|
||||
STR_AI_CONFIG_CONFIGURE :{BLACK}Configurar
|
||||
STR_AI_CONFIG_CONFIGURE_TOOLTIP :{BLACK}Configurar os parámetros do script
|
||||
@@ -4565,7 +4620,7 @@ STR_SCREENSHOT_HEIGHTMAP_SCREENSHOT :{BLACK}Captura
|
||||
STR_SCREENSHOT_MINIMAP_SCREENSHOT :{BLACK}Captura de pantalla do minimapa
|
||||
|
||||
# AI Parameters
|
||||
STR_AI_SETTINGS_CAPTION_AI :IA
|
||||
STR_AI_SETTINGS_CAPTION_AI :{WHITE}Parámetros da IA
|
||||
STR_AI_SETTINGS_CLOSE :{BLACK}Pechar
|
||||
STR_AI_SETTINGS_RESET :{BLACK}Restablecer
|
||||
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}
|
||||
@@ -4729,6 +4784,7 @@ STR_ERROR_TOO_MANY_INDUSTRIES :{WHITE}... dema
|
||||
STR_ERROR_CAN_T_GENERATE_INDUSTRIES :{WHITE}Non se poden xera-las industrias...
|
||||
STR_ERROR_CAN_T_BUILD_HERE :{WHITE}Non se pode construír {STRING} aquí...
|
||||
STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY :{WHITE}Non se pode construír este tipo de industria aí...
|
||||
STR_ERROR_CAN_T_PROSPECT_INDUSTRY :{WHITE}Non se pode facer unha prospección desta industria...
|
||||
STR_ERROR_INDUSTRY_TOO_CLOSE :{WHITE}... demasiado preto doutra industria
|
||||
STR_ERROR_MUST_FOUND_TOWN_FIRST :{WHITE}... debes fundar unha vila primeiro
|
||||
STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}... só se permite un por cidade
|
||||
@@ -4743,6 +4799,8 @@ STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... o bo
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_ABOVE_SNOW_LINE :{WHITE}... só se pode construír sobre a cota de neve
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_BELOW_SNOW_LINE :{WHITE}... só se pode construír baixo a cota de neve
|
||||
|
||||
STR_ERROR_PROSPECTING_WAS_UNLUCKY :{WHITE}A fundación non conseguiu facer unha boa prospección por mala sorte; proba de novo
|
||||
STR_ERROR_NO_SUITABLE_PLACES_FOR_PROSPECTING :{WHITE}Non había lugares axeitados para prospeccións desta industria
|
||||
STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES :{WHITE}Non habían lugares axeitados para industrias '{STRING}'
|
||||
STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES_EXPLANATION :{WHITE}Cambia os parámetros de xeración de mapas para obter un mapa mellor
|
||||
|
||||
@@ -4910,6 +4968,7 @@ STR_ERROR_OBJECT_IN_THE_WAY :{WHITE}Hai un o
|
||||
STR_ERROR_COMPANY_HEADQUARTERS_IN :{WHITE}... sede dunha compañía no camiño
|
||||
STR_ERROR_CAN_T_PURCHASE_THIS_LAND :{WHITE}Non se pode comprar esta área de terreo...
|
||||
STR_ERROR_YOU_ALREADY_OWN_IT :{WHITE}... xa é da túa propiedade!
|
||||
STR_ERROR_BUILD_OBJECT_LIMIT_REACHED :{WHITE}... limite de construción de obxectos alcanzado
|
||||
|
||||
# Group related errors
|
||||
STR_ERROR_GROUP_CAN_T_CREATE :{WHITE}Non se pode crear o grupo...
|
||||
@@ -4982,6 +5041,7 @@ STR_ERROR_CAN_T_CHANGE_SERVICING :{WHITE}Non se p
|
||||
|
||||
STR_ERROR_VEHICLE_IS_DESTROYED :{WHITE}... o vehículo está destruído
|
||||
|
||||
STR_ERROR_CAN_T_CLONE_VEHICLE_LIST :{WHITE}... non todos os vehículos son idénticos
|
||||
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL :{WHITE}Non haberá vehículos dispoñibles
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Cambia a túa configuración NewGRF
|
||||
@@ -5009,6 +5069,8 @@ STR_ERROR_CAN_T_SKIP_TO_ORDER :{WHITE}Non se p
|
||||
STR_ERROR_CAN_T_COPY_SHARE_ORDER :{WHITE}... o vehículo non pode ir a tódalas estacións
|
||||
STR_ERROR_CAN_T_ADD_ORDER :{WHITE}... o vehículo non pode ir a esa estación
|
||||
STR_ERROR_CAN_T_ADD_ORDER_SHARED :{WHITE}... un vehículo que comparte esta orde non pode ir a esa estación
|
||||
STR_ERROR_CAN_T_COPY_ORDER_VEHICLE_LIST :{WHITE}... non todos os vehículos teñen as mesmas ordes
|
||||
STR_ERROR_CAN_T_SHARE_ORDER_VEHICLE_LIST :{WHITE}... non todos os vehículos están compartindo ordes
|
||||
|
||||
STR_ERROR_CAN_T_SHARE_ORDER_LIST :{WHITE}Non se pode comparti-la lista de ordes...
|
||||
STR_ERROR_CAN_T_STOP_SHARING_ORDER_LIST :{WHITE}Non se pode parar de compartir a lista de ordes...
|
||||
|
@@ -201,6 +201,15 @@ STR_UNITS_POWER_IMPERIAL :{COMMA}{NBSP}PS
|
||||
STR_UNITS_POWER_METRIC :{COMMA}{NBSP}PS
|
||||
STR_UNITS_POWER_SI :{COMMA}{NBSP}kW
|
||||
|
||||
STR_UNITS_POWER_IMPERIAL_TO_WEIGHT_IMPERIAL :{DECIMAL}{NBSP}hp/t
|
||||
STR_UNITS_POWER_IMPERIAL_TO_WEIGHT_METRIC :{DECIMAL}{NBSP}hp/t
|
||||
STR_UNITS_POWER_IMPERIAL_TO_WEIGHT_SI :{DECIMAL}{NBSP}hp/Mg
|
||||
STR_UNITS_POWER_METRIC_TO_WEIGHT_IMPERIAL :{DECIMAL}{NBSP}hp/t
|
||||
STR_UNITS_POWER_METRIC_TO_WEIGHT_METRIC :{DECIMAL}{NBSP}hp/t
|
||||
STR_UNITS_POWER_METRIC_TO_WEIGHT_SI :{DECIMAL}{NBSP}hp/Mg
|
||||
STR_UNITS_POWER_SI_TO_WEIGHT_IMPERIAL :{DECIMAL}{NBSP}kW/t
|
||||
STR_UNITS_POWER_SI_TO_WEIGHT_METRIC :{DECIMAL}{NBSP}kW/t
|
||||
STR_UNITS_POWER_SI_TO_WEIGHT_SI :{DECIMAL}{NBSP}W/kg
|
||||
|
||||
STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}{NBSP}t
|
||||
STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}{NBSP}t
|
||||
@@ -396,6 +405,8 @@ STR_SCENEDIT_FILE_MENU_QUIT :Beenden
|
||||
###length 15
|
||||
STR_SETTINGS_MENU_GAME_OPTIONS :Spieleinstellungen
|
||||
STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Einstellungen
|
||||
STR_SETTINGS_MENU_AI_SETTINGS :KI-Einstellungen
|
||||
STR_SETTINGS_MENU_GAMESCRIPT_SETTINGS :Spielskripteinstellungen
|
||||
STR_SETTINGS_MENU_NEWGRF_SETTINGS :NewGRF-Einstellungen
|
||||
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Transparenzeinstellungen
|
||||
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Städtenamen anzeigen
|
||||
@@ -998,8 +1009,19 @@ STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}Dieses K
|
||||
|
||||
STR_GAME_OPTIONS_VIDEO_DRIVER_INFO :{BLACK}Aktueller Treiber: {STRING}
|
||||
|
||||
STR_GAME_OPTIONS_GUI_SCALE_FRAME :{BLACK}Oberflächengröße
|
||||
STR_GAME_OPTIONS_GUI_SCALE_TOOLTIP :{BLACK}Schieberegler ziehen, um die Größe der Benutzeroberfläche zu wählen. Strg gedrückt halten für eine stetige Anpassung
|
||||
STR_GAME_OPTIONS_GUI_SCALE_AUTO :{BLACK}Größe automatisch erkennen
|
||||
STR_GAME_OPTIONS_GUI_SCALE_AUTO_TOOLTIP :{BLACK}Dieses Kästchen ankreuzen, um die Größe der Benutzeroberfläche automatisch zu erkennen
|
||||
|
||||
STR_GAME_OPTIONS_GUI_SCALE_BEVELS :{BLACK}Schrägen skalieren
|
||||
STR_GAME_OPTIONS_GUI_SCALE_BEVELS_TOOLTIP :{BLACK}Dieses Kästchen ankreuzen, um Schrägen nach der Oberflächengröße zu skalieren
|
||||
|
||||
STR_GAME_OPTIONS_GUI_SCALE_1X :1×
|
||||
STR_GAME_OPTIONS_GUI_SCALE_2X :2×
|
||||
STR_GAME_OPTIONS_GUI_SCALE_3X :3×
|
||||
STR_GAME_OPTIONS_GUI_SCALE_4X :4×
|
||||
STR_GAME_OPTIONS_GUI_SCALE_5X :5x
|
||||
|
||||
STR_GAME_OPTIONS_GRAPHICS :{BLACK}Grafik
|
||||
|
||||
@@ -1185,6 +1207,7 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :Rechts
|
||||
|
||||
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Kreditlimit bei Spielbeginn: {STRING}
|
||||
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Maximaler Kredit für eine Firma (ohne Berücksichtigung der Inflation)
|
||||
###setting-zero-is-special
|
||||
|
||||
STR_CONFIG_SETTING_INTEREST_RATE :Zinssatz: {STRING}
|
||||
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Zinssatz für Kredite; beeinflusst auch die Inflation, falls aktiv
|
||||
@@ -1411,6 +1434,8 @@ STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Strichdicke der
|
||||
|
||||
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME :NewGRF-Namen im Fahrzeugbaumenü zeigen: {STRING}
|
||||
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME_HELPTEXT :Eine Textzeile mit dem Namen des NewGRF, von dem ein Fahrzeug stammt, hinzufügen.
|
||||
STR_CONFIG_SETTING_SHOW_CARGO_IN_LISTS :Die Frachten, die das Fahrzzeug tragen kann, in den Listenfenstern anzeigen {STRING}
|
||||
STR_CONFIG_SETTING_SHOW_CARGO_IN_LISTS_HELPTEXT :Falls erlaubt, wird die transportierbare Ladung des Fahrzeugs über ihm in den Fahrzeuglisten erscheinen
|
||||
|
||||
STR_CONFIG_SETTING_LANDSCAPE :Landschaftstyp: {STRING}
|
||||
STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :Landschaftstypen definieren grundlegende Spielszenarien mit verschiedenen Frachtarten und Bedingungen für das Wachstum von Städten. Mit NewGRFs und Spielskripten können diese allerdings genauer angepasst werden
|
||||
@@ -2046,6 +2071,8 @@ STR_INTRO_HIGHSCORE :{BLACK}Bestenli
|
||||
STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Einstellungen
|
||||
STR_INTRO_NEWGRF_SETTINGS :{BLACK}NewGRF-Einstellungen
|
||||
STR_INTRO_ONLINE_CONTENT :{BLACK}Erweiterungen herunterladen
|
||||
STR_INTRO_AI_SETTINGS :{BLACK}KI-Einstellungen
|
||||
STR_INTRO_GAMESCRIPT_SETTINGS :{BLACK}Spielskripteinstellungen
|
||||
STR_INTRO_QUIT :{BLACK}Beenden
|
||||
|
||||
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Ein neues Spiel beginnen. Strg+Klick überspringt Karteneinstellungen
|
||||
@@ -2065,6 +2092,8 @@ STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Zeige di
|
||||
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Einstellungen anzeigen
|
||||
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}NewGRF-Einstellungen anzeigen und/oder ändern
|
||||
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Prüfe, ob neue oder aktualisierte Erweiterungen zum Herunterladen bereitstehen
|
||||
STR_INTRO_TOOLTIP_AI_SETTINGS :{BLACK}KI-Einstellungen anzeigen
|
||||
STR_INTRO_TOOLTIP_GAMESCRIPT_SETTINGS :{BLACK}Spielskripteinstellungen anzeigen
|
||||
STR_INTRO_TOOLTIP_QUIT :{BLACK}OpenTTD beenden
|
||||
|
||||
STR_INTRO_BASESET :{BLACK}Den momentan ausgewählten Basisgrafiken fehl{P 0 "t" "en"} {NUM} Sprite{P 0 "" "s"}. Bitte überprüfen, ob es Updates für die Basisgrafiken gibt.
|
||||
@@ -2671,8 +2700,6 @@ STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Signalab
|
||||
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Eisenbahnbrücke auswählen
|
||||
STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Straßenbrücke wählen
|
||||
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Brückenauswahl – Auf die gewünschte Brücke klicken, um sie zu bauen
|
||||
STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
|
||||
STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY}
|
||||
STR_BRIDGE_NAME_SUSPENSION_STEEL :Stahlhängebrücke
|
||||
STR_BRIDGE_NAME_GIRDER_STEEL :Stahlträgerbrücke
|
||||
STR_BRIDGE_NAME_CANTILEVER_STEEL :Auslegerbrücke (Stahl)
|
||||
@@ -2824,6 +2851,8 @@ STR_FOUND_TOWN_RANDOM_TOWN_BUTTON :{BLACK}Zufälli
|
||||
STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP :{BLACK}Stadt an zufälligem Ort gründen
|
||||
STR_FOUND_TOWN_MANY_RANDOM_TOWNS :{BLACK}Viele zufällige Städte
|
||||
STR_FOUND_TOWN_RANDOM_TOWNS_TOOLTIP :{BLACK}Das Spielfeld mit zufällig platzierten Städten füllen
|
||||
STR_FOUND_TOWN_EXPAND_ALL_TOWNS :{BLACK}Alle Städte ausbreiten
|
||||
STR_FOUND_TOWN_EXPAND_ALL_TOWNS_TOOLTIP :{BLACK}Lässt alle Städte sich leicht ausbreiten
|
||||
|
||||
STR_FOUND_TOWN_NAME_TITLE :{YELLOW}Stadtname
|
||||
STR_FOUND_TOWN_NAME_EDITOR_TITLE :{BLACK}Stadtnamen eingeben
|
||||
@@ -3124,6 +3153,12 @@ STR_MAPGEN_QUANTITY_OF_RIVERS :{BLACK}Flüsse:
|
||||
STR_MAPGEN_SMOOTHNESS :{BLACK}Gleichmäßigkeit:
|
||||
STR_MAPGEN_VARIETY :{BLACK}Größe der Geländeformen:
|
||||
STR_MAPGEN_GENERATE :{WHITE}Erzeugen
|
||||
STR_MAPGEN_NEWGRF_SETTINGS :{BLACK}NewGRF-Einstellungen
|
||||
STR_MAPGEN_NEWGRF_SETTINGS_TOOLTIP :{BLACK}NewGRF-Einstellungen anzeigen
|
||||
STR_MAPGEN_AI_SETTINGS :{BLACK}KI Einstellungen
|
||||
STR_MAPGEN_AI_SETTINGS_TOOLTIP :{BLACK}KI-Einstellungen anzeigen
|
||||
STR_MAPGEN_GS_SETTINGS :{BLACK}Spielskripteinstellungen
|
||||
STR_MAPGEN_GS_SETTINGS_TOOLTIP :{BLACK}Spielskripteinstellungen anzeigen
|
||||
|
||||
###length 21
|
||||
STR_MAPGEN_TOWN_NAME_ORIGINAL_ENGLISH :Englisch
|
||||
@@ -3294,7 +3329,10 @@ STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Darstell
|
||||
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Bewege die Sprites und ändere dadurch die X- und Y-Offsets. Strg+Klick um die Sprites 8 Blöcke weit zu bewegen.
|
||||
|
||||
###length 2
|
||||
STR_SPRITE_ALIGNER_CENTRE_OFFSET :{BLACK}Versatz zentriert
|
||||
STR_SPRITE_ALIGNER_CENTRE_SPRITE :{BLACK}Sprite zentriert
|
||||
|
||||
STR_SPRITE_ALIGNER_CROSSHAIR :{BLACK}Fadenkreuz
|
||||
|
||||
STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Setze zurück
|
||||
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Setze die aktuellen relativen Versätze zurück
|
||||
@@ -3453,14 +3491,14 @@ STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT :Exklusive Trans
|
||||
STR_LOCAL_AUTHORITY_ACTION_BRIBE :Die Stadtverwaltung bestechen
|
||||
|
||||
###length 8
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Im Ort eine kleine Werbekampagne starten, um mehr Passagier- und Frachtaufträge für die eigene Firma zu gewinnen.{}Bewirkt eine temporäre Steigerung der Stationsbewertung in einem kleinen Radius um das Ortszentrum.{}Kosten: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Im Ort eine mittlere Werbekampagne starten, um mehr Passagier- und Frachtaufträge für die eigene Firma zu gewinnen.{}Bewirkt eine temporäre Steigerung der Stationsbewertung in einem mittleren Radius um das Ortszentrum.{}Kosten: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Im Ort eine große Werbekampagne starten, um mehr Passagier- und Frachtaufträge für die eigene Firma zu gewinnen.{}Bewirkt eine temporäre Steigerung der Stationsbewertung in einem großen Radius um das Ortszentrum.{}Kosten: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Die örtlichen Straßenreparaturen finanzieren.{}Der Straßenverkehr wird bis zu 6 Monate beeinträchtigt.{}Kosten: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Eine Statue zu Ehren der eigenen Firma errichten.{}Bewirkt eine permanente Steigerung der Stationsbewertung in diesem Ort.{}Kosten: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Bau von neuen Gebäuden im Ort finanzieren.{}Bewirkt eine temporäre Steigerung des Ortswachstums in diesem Ort.{}Kosten: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Für ein Jahr die exklusiven Transportrechte in der Stadt kaufen.{}Die Stadtverwaltung erlaubt dann nur Passagier- und Frachttransporte der eigenen Firma.{}Kosten: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Die Stadtverwaltung bestechen, um die eigene Bewertung zu verbessern. Dabei riskiert man allerdings eine harte Strafe, falls man ertappt wird.{}Kosten: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{PUSH_COLOUR}{YELLOW}Im Ort eine kleine Werbekampagne starten, um mehr Passagier- und Frachtaufträge für die eigene Firma zu gewinnen.{}Bewirkt eine temporäre Steigerung der Stationsbewertung in einem kleinen Radius um das Ortszentrum.{}{POP_COLOUR}Kosten: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{PUSH_COLOUR}{YELLOW}Im Ort eine mittlere Werbekampagne starten, um mehr Passagier- und Frachtaufträge für die eigene Firma zu gewinnen.{}Bewirkt eine temporäre Steigerung der Stationsbewertung in einem mittleren Radius um das Ortszentrum.{}{POP_COLOUR}Kosten: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{PUSH_COLOUR}{YELLOW}Im Ort eine große Werbekampagne starten, um mehr Passagier- und Frachtaufträge für die eigene Firma zu gewinnen.{}Bewirkt eine temporäre Steigerung der Stationsbewertung in einem großen Radius um das Ortszentrum.{}{POP_COLOUR}Kosten: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{PUSH_COLOUR}{YELLOW}Die örtlichen Straßenreparaturen finanzieren.{}Der Straßenverkehr wird bis zu 6 Monate beeinträchtigt.{}{POP_COLOUR}Kosten: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{PUSH_COLOUR}{YELLOW}Eine Statue zu Ehren der eigenen Firma errichten.{}Bewirkt eine permanente Steigerung der Stationsbewertung in diesem Ort.{}{POP_COLOUR}Kosten: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{PUSH_COLOUR}{YELLOW}Bau von neuen Gebäuden im Ort finanzieren.{}Bewirkt eine temporäre Steigerung des Ortswachstums in diesem Ort.{}{POP_COLOUR}Kosten: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{PUSH_COLOUR}{YELLOW}Für ein Jahr die exklusiven Transportrechte in der Stadt kaufen.{}Die Stadtverwaltung erlaubt dann nur Passagier- und Frachttransporte der eigenen Firma.{}{POP_COLOUR}Kosten: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{PUSH_COLOUR}{YELLOW}Die Stadtverwaltung bestechen, um die eigene Bewertung zu verbessern. Dabei riskiert man allerdings eine harte Strafe, falls man ertappt wird.{}{POP_COLOUR}Kosten: {CURRENCY_LONG}
|
||||
|
||||
# Goal window
|
||||
STR_GOALS_CAPTION :{WHITE}{COMPANY} Ziele
|
||||
@@ -3633,15 +3671,18 @@ STR_FINANCES_SECTION_SHIP_REVENUE :{GOLD}Schiffe
|
||||
STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}Kreditzinsen
|
||||
STR_FINANCES_SECTION_OTHER :{GOLD}Sonstiges
|
||||
|
||||
STR_FINANCES_TOTAL_CAPTION :{WHITE}Gesamt
|
||||
STR_FINANCES_NEGATIVE_INCOME :-{CURRENCY_LONG}
|
||||
STR_FINANCES_ZERO_INCOME :{CURRENCY_LONG}
|
||||
STR_FINANCES_POSITIVE_INCOME :+{CURRENCY_LONG}
|
||||
STR_FINANCES_PROFIT :{WHITE}Gewinn
|
||||
STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}Kontostand
|
||||
STR_FINANCES_OWN_FUNDS_TITLE :{WHITE}Eigenes Kapital
|
||||
STR_FINANCES_LOAN_TITLE :{WHITE}Kredit
|
||||
STR_FINANCES_INTEREST_RATE :{WHITE}Kreditzinssatz: {BLACK}{NUM}%
|
||||
STR_FINANCES_MAX_LOAN :{WHITE}Maximaler Kredit: {BLACK}{CURRENCY_LONG}
|
||||
STR_FINANCES_TOTAL_CURRENCY :{BLACK}{CURRENCY_LONG}
|
||||
STR_FINANCES_BANK_BALANCE :{WHITE}{CURRENCY_LONG}
|
||||
STR_FINANCES_BORROW_BUTTON :{BLACK}{CURRENCY_LONG} leihen
|
||||
STR_FINANCES_BORROW_TOOLTIP :{BLACK}Kredit aufnehmen. Strg+Klick, um maximalen Kredit aufzunehmen
|
||||
STR_FINANCES_REPAY_BUTTON :{BLACK}{CURRENCY_LONG} zurückzahlen
|
||||
@@ -3772,6 +3813,8 @@ STR_VEHICLE_LIST_MANAGE_LIST_TOOLTIP :{BLACK}Aufträg
|
||||
STR_VEHICLE_LIST_REPLACE_VEHICLES :Fahrzeuge ersetzen
|
||||
STR_VEHICLE_LIST_SEND_FOR_SERVICING :Zur Wartung schicken
|
||||
STR_VEHICLE_LIST_PROFIT_THIS_YEAR_LAST_YEAR :{TINY_FONT}{BLACK}Gewinn im laufenden Jahr: {CURRENCY_LONG} (vergangenes Jahr: {CURRENCY_LONG})
|
||||
STR_VEHICLE_LIST_CARGO :{TINY_FONT}{BLACK}[{CARGO_LIST}]
|
||||
STR_VEHICLE_LIST_NAME_AND_CARGO :{TINY_FONT}{BLACK}{STRING} {STRING}
|
||||
|
||||
STR_VEHICLE_LIST_SEND_TRAIN_TO_DEPOT :Ins Depot schicken
|
||||
STR_VEHICLE_LIST_SEND_ROAD_VEHICLE_TO_DEPOT :Ins Depot schicken
|
||||
@@ -3864,6 +3907,9 @@ STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Reichwei
|
||||
STR_PURCHASE_INFO_AIRCRAFT_TYPE :{BLACK}Flugzeugtyp: {GOLD}{STRING}
|
||||
|
||||
###length 3
|
||||
STR_CARGO_TYPE_FILTER_ALL :Alle Frachttypen
|
||||
STR_CARGO_TYPE_FILTER_FREIGHT :Fracht
|
||||
STR_CARGO_TYPE_FILTER_NONE :Keine
|
||||
|
||||
###length VEHICLE_TYPES
|
||||
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Schienenfahrzeugsliste. Einzelheiten durch Anklicken des Fahrzeuges. Strg+Klick schaltet um zwischen Verstecken und Zeigen des Fahrzeugtyps
|
||||
@@ -4192,6 +4238,7 @@ STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Gewicht:
|
||||
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Gewicht: {LTBLUE}{WEIGHT_SHORT} {BLACK}Leistung: {LTBLUE}{POWER}{BLACK} Max. Geschw.: {LTBLUE}{VELOCITY} {BLACK}Max. Zugkraft: {LTBLUE}{FORCE}
|
||||
|
||||
STR_VEHICLE_INFO_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK}Gewinn dieses Jahr: {LTBLUE}{CURRENCY_LONG} (letztes Jahr: {CURRENCY_LONG})
|
||||
STR_VEHICLE_INFO_PROFIT_THIS_YEAR_LAST_YEAR_MIN_PERFORMANCE :{BLACK}Gewinn im laufenden Jahr: {LTBLUE}{CURRENCY_LONG} (vergangenes Jahr: {CURRENCY_LONG}) {BLACK}Min. Leistung: {LTBLUE}{POWER_TO_WEIGHT}
|
||||
STR_VEHICLE_INFO_RELIABILITY_BREAKDOWNS :{BLACK}Zuverlässigkeit: {LTBLUE}{COMMA}% {BLACK}Pannen seit der letzten Wartung: {LTBLUE}{COMMA}
|
||||
|
||||
STR_VEHICLE_INFO_BUILT_VALUE :{LTBLUE}{ENGINE} {BLACK}Gebaut: {LTBLUE}{NUM}{BLACK} Wert: {LTBLUE}{CURRENCY_LONG}
|
||||
@@ -4466,22 +4513,22 @@ STR_TIMETABLE_STARTING_DATE :{BLACK}Anfangsd
|
||||
STR_TIMETABLE_STARTING_DATE_TOOLTIP :{BLACK}Wähle ein Anfangsdatum für diesen Fahrplan aus. Mit Strg+Klick wird bei allen Fahrzeugen, die nach demselben Fahrplan unterwegs sind, ein zeitlich versetztes Anfangsdatum gesetzt, so dass die Abstände zwischen den einzelnen Fahrzeugen immer gleich sind. Dazu muss der Fahrplan erst komplett erfasst worden sein.
|
||||
|
||||
STR_TIMETABLE_CHANGE_TIME :{BLACK}Zeit ändern
|
||||
STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Zeitrahmen für den markierten Auftrag ändern
|
||||
STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Zeitrahmen für den markierten Auftrag ändern. Strg+Klick legt die Zeit für alle Aufträge fest
|
||||
|
||||
STR_TIMETABLE_CLEAR_TIME :{BLACK}Zeit löschen
|
||||
STR_TIMETABLE_CLEAR_TIME_TOOLTIP :{BLACK}Zeitrahmen für den markierten Auftrag löschen
|
||||
STR_TIMETABLE_CLEAR_TIME_TOOLTIP :{BLACK}Zeitrahmen für den markierten Auftrag löschen. Strg+Klick löscht die Zeit für alle Aufträge
|
||||
|
||||
STR_TIMETABLE_CHANGE_SPEED :{BLACK}Tempolimit ändern
|
||||
STR_TIMETABLE_CHANGE_SPEED_TOOLTIP :{BLACK}Tempolimit beim Ausführen des ausgewählten Auftrags ändern
|
||||
STR_TIMETABLE_CHANGE_SPEED_TOOLTIP :{BLACK}Tempolimit beim Ausführen des ausgewählten Auftrags ändern. Strg+Klick legt das Tempo für alle Aufträge fest
|
||||
|
||||
STR_TIMETABLE_CLEAR_SPEED :{BLACK}Tempolimit löschen
|
||||
STR_TIMETABLE_CLEAR_SPEED_TOOLTIP :{BLACK}Tempolimit für das Ausführen des ausgewählten Auftrags löschen
|
||||
STR_TIMETABLE_CLEAR_SPEED_TOOLTIP :{BLACK}Tempolimit für das Ausführen des ausgewählten Auftrags löschen. Strg+Klick löscht das Tempo für alle Aufträge
|
||||
|
||||
STR_TIMETABLE_RESET_LATENESS :{BLACK}Verspätung löschen
|
||||
STR_TIMETABLE_RESET_LATENESS_TOOLTIP :{BLACK}Verspätungsmelder zurücksetzen (das Fahrzeug gilt dann als pünktlich).
|
||||
|
||||
STR_TIMETABLE_AUTOFILL :{BLACK}Erfassen
|
||||
STR_TIMETABLE_AUTOFILL_TOOLTIP :{BLACK}Zeiten automatisch bei der nächsten Fahrt eintragen (Mit Strg+Klick wird versucht, die aktuellen Wartezeiten beizubehalten)
|
||||
STR_TIMETABLE_AUTOFILL_TOOLTIP :{BLACK}Zeiten automatisch bei der nächsten Fahrt eintragen. Mit Strg+Klick wird versucht, die aktuellen Wartezeiten beizubehalten
|
||||
|
||||
STR_TIMETABLE_EXPECTED :{BLACK}Voraussichtlich
|
||||
STR_TIMETABLE_SCHEDULED :{BLACK}Fahrplanmäßig
|
||||
@@ -4525,6 +4572,8 @@ STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Eine der
|
||||
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}Debugfenster für KI oder Skripte ist nur auf dem Server verfügbar
|
||||
|
||||
# AI configuration window
|
||||
STR_AI_CONFIG_CAPTION_AI :{WHITE}KI Konfiguration
|
||||
STR_AI_CONFIG_CAPTION_GAMESCRIPT :{WHITE}Spielskriptkonfiguration
|
||||
STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}Das Skript, das im nächsten Spiel geladen wird
|
||||
STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}Die KIs, die im nächsten Spiel geladen werden
|
||||
STR_AI_CONFIG_HUMAN_PLAYER :Menschlicher Spieler
|
||||
@@ -4538,10 +4587,11 @@ STR_AI_CONFIG_MOVE_DOWN :{BLACK}Nach unt
|
||||
STR_AI_CONFIG_MOVE_DOWN_TOOLTIP :{BLACK}Die ausgewählte KI in der Liste nach unten verschieben
|
||||
|
||||
STR_AI_CONFIG_GAMESCRIPT :{SILVER}Skript
|
||||
STR_AI_CONFIG_GAMESCRIPT_PARAM :{SILVER}Parameter
|
||||
STR_AI_CONFIG_AI :{SILVER}KIs
|
||||
|
||||
STR_AI_CONFIG_CHANGE_AI :KI
|
||||
STR_AI_CONFIG_CHANGE_GAMESCRIPT :Skript
|
||||
STR_AI_CONFIG_CHANGE_AI :{BLACK}KI auswählen
|
||||
STR_AI_CONFIG_CHANGE_GAMESCRIPT :{BLACK}Spielskript auswählen
|
||||
STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}Lade ein anderes Skript
|
||||
STR_AI_CONFIG_CONFIGURE :{BLACK}Einstellungen
|
||||
STR_AI_CONFIG_CONFIGURE_TOOLTIP :{BLACK}Einstellungen des Skripts anzeigen oder ändern
|
||||
@@ -4570,7 +4620,7 @@ STR_SCREENSHOT_HEIGHTMAP_SCREENSHOT :{BLACK}Reliefka
|
||||
STR_SCREENSHOT_MINIMAP_SCREENSHOT :{BLACK}Übersichtskartenscreenshot
|
||||
|
||||
# AI Parameters
|
||||
STR_AI_SETTINGS_CAPTION_AI :KI
|
||||
STR_AI_SETTINGS_CAPTION_AI :{WHITE}KI-Parameter
|
||||
STR_AI_SETTINGS_CLOSE :{BLACK}Schließen
|
||||
STR_AI_SETTINGS_RESET :{BLACK}Zurücksetzen
|
||||
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}
|
||||
@@ -4734,6 +4784,7 @@ STR_ERROR_TOO_MANY_INDUSTRIES :{WHITE}... zu v
|
||||
STR_ERROR_CAN_T_GENERATE_INDUSTRIES :{WHITE}Industrie kann nicht erzeugt werden ...
|
||||
STR_ERROR_CAN_T_BUILD_HERE :{WHITE}{STRING} kann hier nicht gebaut werden ...
|
||||
STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY :{WHITE}Industrie kann hier nicht gebaut werden ...
|
||||
STR_ERROR_CAN_T_PROSPECT_INDUSTRY :{WHITE}Industrie kann nicht prospektiert werden ...
|
||||
STR_ERROR_INDUSTRY_TOO_CLOSE :{WHITE}... zu nah an einer anderen Industrie
|
||||
STR_ERROR_MUST_FOUND_TOWN_FIRST :{WHITE}... erst muss eine Stadt gegründet werden
|
||||
STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}... pro Stadt nur einmal erlaubt
|
||||
@@ -4748,6 +4799,8 @@ STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... Wald
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_ABOVE_SNOW_LINE :{WHITE}... kann nur oberhalb der Schneegrenze errichtet werden
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_BELOW_SNOW_LINE :{WHITE}... kann nur unterhalb der Schneegrenze errichtet werden
|
||||
|
||||
STR_ERROR_PROSPECTING_WAS_UNLUCKY :{WHITE}Aufgrund eines Unglücks ist die Prospektierung gescheitert; versuchen Sie es erneut
|
||||
STR_ERROR_NO_SUITABLE_PLACES_FOR_PROSPECTING :{WHITE}Es gab keine geeigneten Orte, wo für diese Industrie prospektiert werden könnte
|
||||
STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES :{WHITE}Es konnten für die Industrie „{STRING}“ keine geeigneten Standorte gefunden werden
|
||||
STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES_EXPLANATION :{WHITE}Karteneinstellungen ändern, um eine bessere Karte zu erzeugen
|
||||
|
||||
@@ -4988,6 +5041,7 @@ STR_ERROR_CAN_T_CHANGE_SERVICING :{WHITE}Das Wart
|
||||
|
||||
STR_ERROR_VEHICLE_IS_DESTROYED :{WHITE}... Fahrzeug ist zerstört
|
||||
|
||||
STR_ERROR_CAN_T_CLONE_VEHICLE_LIST :{WHITE}... es sind nicht alle Fahrzeuge identisch
|
||||
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL :{WHITE}Es sind keine Fahrzeuge verfügbar!
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Bitte die NewGRF-Einstellungen ändern, damit Fahrzeuge früher verfügbar sind
|
||||
@@ -5015,6 +5069,8 @@ STR_ERROR_CAN_T_SKIP_TO_ORDER :{WHITE}Springen
|
||||
STR_ERROR_CAN_T_COPY_SHARE_ORDER :{WHITE}... Fahrzeug kann nicht alle Stationen erreichen
|
||||
STR_ERROR_CAN_T_ADD_ORDER :{WHITE}... Fahrzeug kann diese Station nicht erreichen
|
||||
STR_ERROR_CAN_T_ADD_ORDER_SHARED :{WHITE}... ein Fahrzeug, welches diesen gemeinsamen Fahrplan nutzt, kann die Station nicht erreichen
|
||||
STR_ERROR_CAN_T_COPY_ORDER_VEHICLE_LIST :{WHITE}... es haben nicht alle Fahrzeuge die gleichen Aufträge
|
||||
STR_ERROR_CAN_T_SHARE_ORDER_VEHICLE_LIST :{WHITE}... es teilen sich nicht alle Fahrzeuge die Aufträge
|
||||
|
||||
STR_ERROR_CAN_T_SHARE_ORDER_LIST :{WHITE}Fehler beim Erstellen eines gemeinsam genutzten Fahrplans ...
|
||||
STR_ERROR_CAN_T_STOP_SHARING_ORDER_LIST :{WHITE}Gemeinsame Aufträge können nicht aufgehoben werden...
|
||||
|
@@ -261,6 +261,14 @@ STR_UNITS_POWER_IMPERIAL :{COMMA}{NBSP}hp
|
||||
STR_UNITS_POWER_METRIC :{COMMA}{NBSP}hp
|
||||
STR_UNITS_POWER_SI :{COMMA}{NBSP}kW
|
||||
|
||||
STR_UNITS_POWER_IMPERIAL_TO_WEIGHT_IMPERIAL :{DECIMAL}{NBSP}hp/t
|
||||
STR_UNITS_POWER_IMPERIAL_TO_WEIGHT_METRIC :{DECIMAL}{NBSP}hp/t
|
||||
STR_UNITS_POWER_METRIC_TO_WEIGHT_IMPERIAL :{DECIMAL}{NBSP}hp/t
|
||||
STR_UNITS_POWER_METRIC_TO_WEIGHT_METRIC :{DECIMAL}{NBSP}hp/t
|
||||
STR_UNITS_POWER_METRIC_TO_WEIGHT_SI :{DECIMAL}{NBSP}hp/Mg
|
||||
STR_UNITS_POWER_SI_TO_WEIGHT_IMPERIAL :{DECIMAL}{NBSP}kW/t
|
||||
STR_UNITS_POWER_SI_TO_WEIGHT_METRIC :{DECIMAL}{NBSP}kW/t
|
||||
STR_UNITS_POWER_SI_TO_WEIGHT_SI :{DECIMAL}{NBSP}W/kg
|
||||
|
||||
STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}{NBSP}τ.
|
||||
STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}{NBSP}τ.
|
||||
@@ -440,7 +448,7 @@ STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION :{BLACK}Κατα
|
||||
STR_SCENEDIT_TOOLBAR_TRAM_CONSTRUCTION :{BLACK}Κατασκευή τροχιάς τραμ
|
||||
STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Φύτευση Δέντρων. Το Shift εναλλάσσει κτίσιμο/εμφάνιση εκτίμησης κόστους
|
||||
STR_SCENEDIT_TOOLBAR_PLACE_SIGN :{BLACK}Τοποθέτηση πινακίδας
|
||||
STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Τοποθέτηση αντικειμένου. Το Shift εναλλάσσει κτίσιμο/εμφάνιση εκτίμησης κόστους
|
||||
STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Τοποθέτηση αντικειμένου. Ctrl για διαγώνια επιλογή περιοχής. Το Shift εναλλάσσει κτίσιμο/εμφάνιση εκτίμησης κόστους
|
||||
|
||||
# Scenario editor file menu
|
||||
###length 7
|
||||
@@ -456,6 +464,8 @@ STR_SCENEDIT_FILE_MENU_QUIT :Έξοδος
|
||||
###length 15
|
||||
STR_SETTINGS_MENU_GAME_OPTIONS :Επιλογές παιχνιδιού
|
||||
STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Ρυθμίσεις
|
||||
STR_SETTINGS_MENU_AI_SETTINGS :Ρυθμίσεις AI
|
||||
STR_SETTINGS_MENU_GAMESCRIPT_SETTINGS :Ρυθμίσεις σενάριου παιχνιδιού
|
||||
STR_SETTINGS_MENU_NEWGRF_SETTINGS :Ρυθμίσεις NewGRF
|
||||
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Επιλογές διαφάνειας
|
||||
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Εμφάνιση ονομάτων πόλεων
|
||||
@@ -1102,9 +1112,21 @@ STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Η ρύ
|
||||
STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK}VSync
|
||||
STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}Τσεκάρετε αυτό το κουτί για να ενεργοποιήσετε το v-sync στην οθόνη. Η αλλαγή αυτή θα εφαρμοστεί μετά από επανεκκίνηση του παιχνιδιού. Λειτουργεί μόνο με ενεργοποιημένη την επιτάχυνση υλικού
|
||||
|
||||
STR_GAME_OPTIONS_VIDEO_DRIVER_INFO :{BLACK}Τρέχον οδηγός: {STRING}
|
||||
|
||||
STR_GAME_OPTIONS_GUI_SCALE_FRAME :{BLACK}Μέγεθος διεπαφής
|
||||
STR_GAME_OPTIONS_GUI_SCALE_TOOLTIP :{BLACK}Σύρετε το κουμπί για να θέσετε μέγεθος διεπαφής. Κρατήστε πατημένο το Ctrl για συνεχής αλλαγή
|
||||
STR_GAME_OPTIONS_GUI_SCALE_AUTO :{BLACK}Αυτόματη εντόπιση μεγέθους
|
||||
STR_GAME_OPTIONS_GUI_SCALE_AUTO_TOOLTIP :{BLACK}Τσεκάρετε αυτό το κουτάκι για να ανιχνεύεται το μέγεθος της διεπαφής αυτόματα
|
||||
|
||||
STR_GAME_OPTIONS_GUI_SCALE_BEVELS :{BLACK}Κλίση κλίμακας
|
||||
STR_GAME_OPTIONS_GUI_SCALE_BEVELS_TOOLTIP :{BLACK}Τσεκάρετε αυτό το κουτί για να αλλάζει μέγεθος το περίγραμμα με βάση το μέγεθος της διεπαφής
|
||||
|
||||
STR_GAME_OPTIONS_GUI_SCALE_1X :1x
|
||||
STR_GAME_OPTIONS_GUI_SCALE_2X :2x
|
||||
STR_GAME_OPTIONS_GUI_SCALE_3X :3x
|
||||
STR_GAME_OPTIONS_GUI_SCALE_4X :4x
|
||||
STR_GAME_OPTIONS_GUI_SCALE_5X :5x
|
||||
|
||||
STR_GAME_OPTIONS_GRAPHICS :{BLACK}Γραφικά
|
||||
|
||||
@@ -1221,6 +1243,7 @@ STR_TERRAIN_TYPE_CUSTOM :Προσαρμ
|
||||
STR_TERRAIN_TYPE_CUSTOM_VALUE :Προσαρμοσμένο ύψος ({NUM})
|
||||
|
||||
###length 4
|
||||
STR_CITY_APPROVAL_LENIENT :Ήπειο
|
||||
STR_CITY_APPROVAL_TOLERANT :Υπομονετική
|
||||
STR_CITY_APPROVAL_HOSTILE :Εχθρική
|
||||
STR_CITY_APPROVAL_PERMISSIVE :Ανεκτική
|
||||
@@ -1289,6 +1312,7 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :Δεξιά
|
||||
|
||||
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Μέγιστο αρχικό δάνειο: {STRING}
|
||||
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Μέγιστο ποσό που μπορεί να δανειστεί μία εταιρία (χωρίς να λαμβάνεται υπόψη ο πληθωρισμός)
|
||||
###setting-zero-is-special
|
||||
|
||||
STR_CONFIG_SETTING_INTEREST_RATE :Επιτόκιο: {STRING}
|
||||
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Επιτόκιο δανείων· επίσης ελέγχεται ο πληθωρισμός αν είναι ενεργοποιημένος
|
||||
@@ -1515,6 +1539,8 @@ STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Πάχος γρ
|
||||
|
||||
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME :Εμφάνιση του ονόματος NewGRF στο παράθυρο κατασκευής οχήματος: {STRING}
|
||||
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME_HELPTEXT :Προσθέστε μία γραμμή στο παράθυρο κατασκευής οχήματος, η οποία δείχνει από ποιο NewGRF προέρχεται το επιλεγμένο όχημα.
|
||||
STR_CONFIG_SETTING_SHOW_CARGO_IN_LISTS :Εμφάνιση όλων των αποδεκτών φορτίων οχημάτων στις λίστες εικονίδιων {STRING}
|
||||
STR_CONFIG_SETTING_SHOW_CARGO_IN_LISTS_HELPTEXT :Όταν είναι ενεργοποιημένο, το μεταφέρσημο φορτίο του οχήματος θα εμφανίζεται από πάνω του στις λίστες οχημάτων
|
||||
|
||||
STR_CONFIG_SETTING_LANDSCAPE :Τοπίο: {STRING}
|
||||
STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :Τα τοπία ορίζουν βασικά σενάρια παιχνιδιού με διαφορετικά φορτία και προϋποθέσεις επέκτασης πόλεων. Παρ' όλα αυτά, τα NewGRF και οι Δέσμες Ενεργειών Παιχνιδιού επιτρέπουν πιο λεπτό χειρισμό
|
||||
@@ -1599,7 +1625,13 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :Πράσινο
|
||||
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :Σκούρο πράσινο
|
||||
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Βιολετί
|
||||
|
||||
STR_CONFIG_SETTING_LINKGRAPH_COLOURS :Χρώμα επίστρωσης ροής φορτίου: {STRING}
|
||||
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_HELPTEXT :Θέσημο της παλέτας χρωμάτων που θα χρησιμοποιηθούν για την επίστρωση ροής φορτίου
|
||||
###length 4
|
||||
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREEN_TO_RED :Πράσινο σε κόκκινο (Αρχικό)
|
||||
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREEN_TO_BLUE :Πράσινο σε μπλέ
|
||||
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREY_TO_RED :Γκρι σε μπλε
|
||||
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREYSCALE :Ασπρόμαυρο
|
||||
|
||||
STR_CONFIG_SETTING_SCROLLMODE :Συμπεριφορά κύλισης του παραθύρου εμφάνισης: {STRING}
|
||||
STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :Συμπεριφορά κατά την κύλιση του χάρτη
|
||||
@@ -2144,6 +2176,8 @@ STR_INTRO_HIGHSCORE :{BLACK}Πίνα
|
||||
STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Ρυθμίσεις
|
||||
STR_INTRO_NEWGRF_SETTINGS :{BLACK}Ρυθμίσεις NewGRF
|
||||
STR_INTRO_ONLINE_CONTENT :{BLACK}Διαδικτυακό Περιεχόμενο
|
||||
STR_INTRO_AI_SETTINGS :{BLACK}Ρυθμίσεις AI
|
||||
STR_INTRO_GAMESCRIPT_SETTINGS :{BLACK}Ρυθμίσεις σενάριου παιχνιδιού
|
||||
STR_INTRO_QUIT :{BLACK}Έξοδος
|
||||
|
||||
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Έναρξη νέου παιχνιδιού. Με Ctrl+Κλικ παρακάμπτεται η ρύθμιση του χάρτη
|
||||
@@ -2163,6 +2197,8 @@ STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Εμφά
|
||||
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Ρυθμίσεις οθόνης
|
||||
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Εμφάνιση ρυθμίσεων NewGRF
|
||||
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Έλεγχος για νέο και ανανεωμένο περιεχόμενο για λήψη
|
||||
STR_INTRO_TOOLTIP_AI_SETTINGS :{BLACK}Εμφάνιση ρυθμίσεων ΑΙ
|
||||
STR_INTRO_TOOLTIP_GAMESCRIPT_SETTINGS :{BLACK}Εμφάνιση ρυθμίσεων σενάριου παιχνιδιού
|
||||
STR_INTRO_TOOLTIP_QUIT :{BLACK}Έξοδος από το «OpenTTD»
|
||||
|
||||
STR_INTRO_BASESET :{BLACK}Λείπουν {NUM} sprite{P "" s} από το επιλεγμένο βασικό σετ γραφικών. Παρακαλούμε ελέγξτε για ενημερώσεις του βασικού σετ.
|
||||
@@ -2674,6 +2710,9 @@ STR_LINKGRAPH_LEGEND_SATURATED :{TINY_FONT}{BLA
|
||||
STR_LINKGRAPH_LEGEND_OVERLOADED :{TINY_FONT}{BLACK}υπερφορτωμένο
|
||||
|
||||
# Linkgraph tooltip
|
||||
STR_LINKGRAPH_STATS_TOOLTIP :{BLACK}{CARGO_LONG} προς μεταφορά κάθε μήνα από {STATION} στο {STATION} ({COMMA}% χωρητικότητας){STRING}
|
||||
STR_LINKGRAPH_STATS_TOOLTIP_RETURN_EXTENSION :{}{CARGO_LONG} προς μεταφορά πίσω ({COMMA}% της χωρητικότητας)
|
||||
STR_LINKGRAPH_STATS_TOOLTIP_TIME_EXTENSION :{}Μέσος χρόνος ταξιδιού: {NUM}{NBSP}{P "ημέρα" "ημέρες"}
|
||||
|
||||
# Base for station construction window(s)
|
||||
STR_STATION_BUILD_COVERAGE_AREA_TITLE :{BLACK}Κάλυψη περιοχής
|
||||
@@ -2683,6 +2722,7 @@ STR_STATION_BUILD_COVERAGE_AREA_OFF_TOOLTIP :{BLACK}Μη ε
|
||||
STR_STATION_BUILD_COVERAGE_AREA_ON_TOOLTIP :{BLACK}Εμφάνιση κάλυψης του προτεινόμενου τόπου
|
||||
STR_STATION_BUILD_ACCEPTS_CARGO :{BLACK}Δέχεται: {GOLD}{CARGO_LIST}
|
||||
STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}Προμηθεύει : {GOLD}{CARGO_LIST}
|
||||
STR_STATION_BUILD_INFRASTRUCTURE_COST :{BLACK}Κόστος συντήρησης: {GOLD}{CURRENCY_SHORT}/έτος
|
||||
|
||||
# Join station window
|
||||
STR_JOIN_STATION_CAPTION :{WHITE}Συνένωση σταθμού
|
||||
@@ -2765,8 +2805,6 @@ STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Αύξη
|
||||
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Επιλογή Γέφυρας
|
||||
STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Επιλογή Γέφυρας Δρόμου
|
||||
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Επιλογή γέφυρας - πατήστε στην γέφυρα της προτίμησής σας για κατασκευή
|
||||
STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
|
||||
STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY}
|
||||
STR_BRIDGE_NAME_SUSPENSION_STEEL :Ατσάλινη, με Αναρτήσεις
|
||||
STR_BRIDGE_NAME_GIRDER_STEEL :Ατσάλινη, με Δοκούς
|
||||
STR_BRIDGE_NAME_CANTILEVER_STEEL :Ατσάλινη, Κρεμαστή
|
||||
@@ -2918,6 +2956,8 @@ STR_FOUND_TOWN_RANDOM_TOWN_BUTTON :{BLACK}Τυχα
|
||||
STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP :{BLACK}Ίδρυση πόλης σε τυχαία τοποθεσία
|
||||
STR_FOUND_TOWN_MANY_RANDOM_TOWNS :{BLACK}Πολλές τυχαίες πόλεις
|
||||
STR_FOUND_TOWN_RANDOM_TOWNS_TOOLTIP :{BLACK}Κάλυψη του χάρτη με τυχαία τοποθετημένες πόλεις
|
||||
STR_FOUND_TOWN_EXPAND_ALL_TOWNS :{BLACK}Επέκταση όλων των πόλεων
|
||||
STR_FOUND_TOWN_EXPAND_ALL_TOWNS_TOOLTIP :{BLACK}Κάνε όλες τις πόλεις να επεκτείνονται λιγάκι
|
||||
|
||||
STR_FOUND_TOWN_NAME_TITLE :{YELLOW}Όνομα πόλης:
|
||||
STR_FOUND_TOWN_NAME_EDITOR_TITLE :{BLACK}Εισάγετε το όνομα της πόλης
|
||||
@@ -3218,6 +3258,12 @@ STR_MAPGEN_QUANTITY_OF_RIVERS :{BLACK}Ποτά
|
||||
STR_MAPGEN_SMOOTHNESS :{BLACK}Ομαλότητα:
|
||||
STR_MAPGEN_VARIETY :{BLACK}Διανομή ποικιλομορφίας:
|
||||
STR_MAPGEN_GENERATE :{WHITE}Δημιουργία
|
||||
STR_MAPGEN_NEWGRF_SETTINGS :{BLACK}Ρυθμίσεις NewGRF
|
||||
STR_MAPGEN_NEWGRF_SETTINGS_TOOLTIP :{BLACK}Εμφάνιση ρυθμίσεων NewGRF
|
||||
STR_MAPGEN_AI_SETTINGS :{BLACK}Ρυθμίσεις AI
|
||||
STR_MAPGEN_AI_SETTINGS_TOOLTIP :{BLACK}Εμφάνιση ρυθμίσεων AI
|
||||
STR_MAPGEN_GS_SETTINGS :{BLACK}Ρυθμίσεις σενάριου παιχνιδιού
|
||||
STR_MAPGEN_GS_SETTINGS_TOOLTIP :{BLACK}Εμφάνιση ρυθμίσεων σενάριου παιχνιδιού
|
||||
|
||||
###length 21
|
||||
STR_MAPGEN_TOWN_NAME_ORIGINAL_ENGLISH :Αγγλικά (Αυθεντικά)
|
||||
@@ -3388,6 +3434,8 @@ STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Επαν
|
||||
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Μετακίνηση του sprite τριγύρω, αλλάζοντας τα στίγματα Χ και Υ. Ctrl+Κλικ για να μετακινήσετε το sprite μονάδες τη φορά.
|
||||
|
||||
###length 2
|
||||
STR_SPRITE_ALIGNER_CENTRE_OFFSET :{BLACK}Μετατόπιση κέντρου
|
||||
STR_SPRITE_ALIGNER_CENTRE_SPRITE :{BLACK}Ευθυγραμμισμένα sprite
|
||||
|
||||
|
||||
STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Επαναφορά σχετικού
|
||||
@@ -3410,9 +3458,9 @@ STR_NEWGRF_ERROR_VERSION_NUMBER :Το {1:STRING}
|
||||
STR_NEWGRF_ERROR_DOS_OR_WINDOWS :Το {1:STRING} είναι για την έκδοση {STRING} του TTD
|
||||
STR_NEWGRF_ERROR_UNSET_SWITCH :{1:STRING} είναι σχεδιασμένο να δουλέψει με το {STRING}
|
||||
STR_NEWGRF_ERROR_INVALID_PARAMETER :Λάθος παράμετρος για το {1:STRING}: παράμετρος {STRING} ({NUM})
|
||||
STR_NEWGRF_ERROR_LOAD_BEFORE :Το {1:STRING} πρέπει να φορτωθεί πριν από το {STRING}
|
||||
STR_NEWGRF_ERROR_LOAD_AFTER :Το {1:STRING} πρέπει να φορτωθεί μετά από το {STRING}
|
||||
STR_NEWGRF_ERROR_OTTD_VERSION_NUMBER :Το {1:STRING} απαιτεί έκδοση OpenTTD {STRING} ή καλύτερη
|
||||
STR_NEWGRF_ERROR_LOAD_BEFORE :Το {1:STRING} πρέπει να φορτωθεί πριν από το {2:STRING}
|
||||
STR_NEWGRF_ERROR_LOAD_AFTER :Το {1:STRING} πρέπει να φορτωθεί μετά από το {2:STRING}
|
||||
STR_NEWGRF_ERROR_OTTD_VERSION_NUMBER :Το {1:STRING} απαιτεί έκδοση OpenTTD {2:STRING} ή υψηλότερη
|
||||
STR_NEWGRF_ERROR_AFTER_TRANSLATED_FILE :το αρχείο GRF είναι σχεδιασμένο για να μεταφράζει
|
||||
STR_NEWGRF_ERROR_TOO_MANY_NEWGRFS_LOADED :Έχουν φορτωθεί πολλά NewGRF
|
||||
STR_NEWGRF_ERROR_STATIC_GRF_CAUSES_DESYNC :Η φόρτωση του {1:STRING} ως στατικό NewGRF με {STRING} μπορεί να προκαλέσει αποσυγχρονισμούς
|
||||
@@ -3549,9 +3597,9 @@ STR_LOCAL_AUTHORITY_ACTION_BRIBE :Δωροδοκ
|
||||
###length 8
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Έναρξη μικρής τοπικής διαφημιστικής καμπάνιας, για να προσελκύσετε περισσότερους επιβάτες και εμπορεύματα στις μεταφορικές σας υπηρεσίες.{}Παρέχει μία προσωρινή ώθηση στην βαθμολογία σταθμών σε μία μικρή ακτίνα γύρω από το κέντρο της πόλης.{} Κόστος: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Έναρξη μεσαίας τοπικής διαφημιστικής καμπάνιας, για να προσελκύσετε περισσότερους επιβάτες και εμπορεύματα στις μεταφορικές σας υπηρεσίες.{}Παρέχει μία προσωρινή ώθηση στην βαθμολογία σταθμών σε μία μεσαία ακτίνα γύρω από το κέντρο της πόλης.{} Κόστος: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Έναρξη μεγάλης τοπικής διαφημιστικής καμπάνιας, για να προσελκύσετε περισσότερους επιβάτες και εμπορεύματα στις μεταφορικές σας υπηρεσίες.{}Παρέχει μία προσωρινή ώθηση στην βαθμολογία σταθμού σε μία μεγάλη ακτίνα γύρω από το κέντρο της πόλης.{} Κόστος: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{PUSH_COLOUR}{YELLOW}Έναρξη μεγάλης τοπικής διαφημιστικής καμπάνιας, για να προσελκύσετε περισσότερους επιβάτες και εμπορεύματα στις μεταφορικές σας υπηρεσίες.{}Παρέχει μία προσωρινή ώθηση στην βαθμολογία σταθμού σε μία μεγάλη ακτίνα γύρω από το κέντρο της πόλης.{}{POP_COLOUR} Κόστος: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Επιχορηγήστε την ανακατασκευή του τοπικού οδικού δικτύου.{}Προκαλεί σοβαρή ενόχληση στην τοπικό οδικό δίκτυο για έως 6 μήνες.{} Κόστος: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Χτίστε ένα άγαλμα προς τιμήν της εταιρίας σας.{}Παρέχει μία μόνιμη ώθηση στην βαθμολογία σταθμών σε αυτή την πόλη.{} Κόστος: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{PUSH_COLOUR}{YELLOW}Χτίστε ένα άγαλμα προς τιμήν της εταιρίας σας.{}Παρέχει μία μόνιμη ώθηση στην βαθμολογία σταθμών σε αυτή την πόλη.{}{POP_COLOUR}Κόστος: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Χρηματοδοτήστε την κατασκευή νέων κτιρίων στην πόλη.{}Παρέχει μία προσωρινή ώθηση στην ανάπτυξη αυτής της πόλης.{} Κόστος: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Αγορά αποκλειστικών δικαιωμάτων διάρκειας ενός χρόνου για αυτήν την πόλη.{}Η τοπική αρχή δες θα επιτρέπει στους επιβάτες και τα φορτία να χρησιμοποιούν σταθμούς των ανταγωνιστών.{} Κόστος: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Δωροδοκήστε τις τοπικές αρχές για να αυξήσετε τα ποσοστά αποδοχής σας, με ρίσκο ένα μεγάλο πρόστιμο εάν συλληφθείτε.{}Κόστος: {CURRENCY_LONG}
|
||||
@@ -3707,6 +3755,9 @@ STR_FINANCES_CAPTION :{WHITE}{COMPANY
|
||||
STR_FINANCES_YEAR :{WHITE}{NUM}
|
||||
|
||||
###length 3
|
||||
STR_FINANCES_REVENUE_TITLE :{WHITE}Έσοδα
|
||||
STR_FINANCES_OPERATING_EXPENSES_TITLE :{WHITE}Έξοδα λειτουργίας
|
||||
STR_FINANCES_CAPITAL_EXPENSES_TITLE :{WHITE}Έξοδα κεφαλαίου
|
||||
|
||||
|
||||
###length 13
|
||||
@@ -3714,17 +3765,29 @@ STR_FINANCES_SECTION_CONSTRUCTION :{GOLD}Κατα
|
||||
STR_FINANCES_SECTION_NEW_VEHICLES :{GOLD}Νέα Οχήματα
|
||||
STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}Λειτουργικά Έξοδα Τρένων
|
||||
STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Λειτουργικά Έξοδα Οχημάτων
|
||||
STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Λειτουργικά Έξοδα Αεροσκαφών
|
||||
STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Αεροσκάφη
|
||||
STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Λειτουργικά Έξοδα Πλοίων
|
||||
STR_FINANCES_SECTION_INFRASTRUCTURE :{GOLD}Υποδομές
|
||||
STR_FINANCES_SECTION_TRAIN_REVENUE :{GOLD}Τρένα
|
||||
STR_FINANCES_SECTION_ROAD_VEHICLE_REVENUE :{GOLD}Οχήματα δρόμου
|
||||
STR_FINANCES_SECTION_AIRCRAFT_REVENUE :{GOLD}Αεροσκάφη
|
||||
STR_FINANCES_SECTION_SHIP_REVENUE :{GOLD}Πλοία
|
||||
STR_FINANCES_SECTION_SHIP_REVENUE.geniki :{GOLD}Πλοίων
|
||||
STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}Τόκοι Δανείου
|
||||
STR_FINANCES_SECTION_OTHER :{GOLD}Άλλα
|
||||
|
||||
STR_FINANCES_NEGATIVE_INCOME :{BLACK}-{CURRENCY_LONG}
|
||||
STR_FINANCES_TOTAL_CAPTION :{WHITE}Σύνολο
|
||||
STR_FINANCES_NEGATIVE_INCOME :-{CURRENCY_LONG}
|
||||
STR_FINANCES_ZERO_INCOME :{CURRENCY_LONG}
|
||||
STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURRENCY_LONG}
|
||||
STR_FINANCES_PROFIT :{WHITE}Κέρδος
|
||||
STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}Υπόλοιπο Τραπέζης
|
||||
STR_FINANCES_OWN_FUNDS_TITLE :{WHITE}Τα χρήματα σου
|
||||
STR_FINANCES_LOAN_TITLE :{WHITE}Δάνειο
|
||||
STR_FINANCES_INTEREST_RATE :{WHITE}Επιτόκιο δάνειου: {BLACK}{NUM}%
|
||||
STR_FINANCES_MAX_LOAN :{WHITE}Μέγιστο Δάνειο: {BLACK}{CURRENCY_LONG}
|
||||
STR_FINANCES_TOTAL_CURRENCY :{BLACK}{CURRENCY_LONG}
|
||||
STR_FINANCES_BANK_BALANCE :{WHITE}{CURRENCY_LONG}
|
||||
STR_FINANCES_BORROW_BUTTON :{BLACK}Δανεισμός {CURRENCY_LONG}
|
||||
STR_FINANCES_BORROW_TOOLTIP :{BLACK}Αύξηση του ποσού του δανείου. Πατήστε Ctrl+Κλικ για να δανειστείτε όσο περισσότερο γίνεται
|
||||
STR_FINANCES_REPAY_BUTTON :{BLACK}Αποπληρωμή {CURRENCY_LONG}
|
||||
@@ -3855,6 +3918,8 @@ STR_VEHICLE_LIST_MANAGE_LIST_TOOLTIP :{BLACK}Στεί
|
||||
STR_VEHICLE_LIST_REPLACE_VEHICLES :Αντικατάσταση οχημάτων
|
||||
STR_VEHICLE_LIST_SEND_FOR_SERVICING :Στείλτε για Επισκευή
|
||||
STR_VEHICLE_LIST_PROFIT_THIS_YEAR_LAST_YEAR :{TINY_FONT}{BLACK}Κέρδος αυτό το έτος: {CURRENCY_LONG} (προηγούμενο έτος: {CURRENCY_LONG})
|
||||
STR_VEHICLE_LIST_CARGO :{TINY_FONT}{BLACK}[{CARGO_LIST}]
|
||||
STR_VEHICLE_LIST_NAME_AND_CARGO :{TINY_FONT}{BLACK}{STRING} {STRING}
|
||||
|
||||
STR_VEHICLE_LIST_SEND_TRAIN_TO_DEPOT :Στείλτε στο Υπόστεγο
|
||||
STR_VEHICLE_LIST_SEND_ROAD_VEHICLE_TO_DEPOT :Στείλτε στο Αμαξοστάσιο
|
||||
@@ -3947,6 +4012,10 @@ STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Εύρο
|
||||
STR_PURCHASE_INFO_AIRCRAFT_TYPE :{BLACK}Τύπος αεροσκάφους: {GOLD}{STRING}
|
||||
|
||||
###length 3
|
||||
STR_CARGO_TYPE_FILTER_ALL :Όλα τα είδη φορτίων
|
||||
STR_CARGO_TYPE_FILTER_FREIGHT :Φορτίο
|
||||
STR_CARGO_TYPE_FILTER_FREIGHT.geniki :Φορτίου
|
||||
STR_CARGO_TYPE_FILTER_NONE :Κανένα
|
||||
|
||||
###length VEHICLE_TYPES
|
||||
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Λίστα επιλογής βαγονιού τρένου. Πατήστε σε ένα βαγόνι για πληροφορίες. Ctrl+Click για εμφάνιση/απόκρυψη του τύπου βαγονιού
|
||||
@@ -4281,6 +4350,7 @@ STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Βάρο
|
||||
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Βάρος: {LTBLUE}{WEIGHT_SHORT} {BLACK}Δύναμη Κινητήρα: {LTBLUE}{POWER}{BLACK} Μέγ. Ταχύτητα: {LTBLUE}{VELOCITY} {BLACK}Μέγ. Ε.Δ: {LTBLUE}{FORCE}
|
||||
|
||||
STR_VEHICLE_INFO_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK}Κέρδη αυτό το έτος: {LTBLUE}{CURRENCY_LONG} (προηγούμενου έτους: {CURRENCY_LONG})
|
||||
STR_VEHICLE_INFO_PROFIT_THIS_YEAR_LAST_YEAR_MIN_PERFORMANCE :{BLACK}Φετινό κέρδος: {LTBLUE}{CURRENCY_LONG} (Περσινό: {CURRENCY_LONG}) {BLACK}Ελάχιστη απόδοση: {LTBLUE}{POWER_TO_WEIGHT}
|
||||
STR_VEHICLE_INFO_RELIABILITY_BREAKDOWNS :{BLACK}Αξιοπιστία: {LTBLUE}{COMMA}% {BLACK}Καταρρεύσεις μετά από την τελευταία επισκευή: {LTBLUE}{COMMA}
|
||||
|
||||
STR_VEHICLE_INFO_BUILT_VALUE :{LTBLUE}{ENGINE} {BLACK}Κατασκευή: {LTBLUE}{NUM}{BLACK} Αξία: {LTBLUE}{CURRENCY_LONG}
|
||||
@@ -4312,7 +4382,7 @@ STR_VEHICLE_DETAILS_TRAIN_ENGINE_BUILT_AND_VALUE :{LTBLUE}{ENGINE
|
||||
STR_VEHICLE_DETAILS_TRAIN_WAGON_VALUE :{LTBLUE}{ENGINE}{BLACK} Αξία: {LTBLUE}{CURRENCY_LONG}
|
||||
|
||||
STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY_TEXT :{BLACK}Συνολική χωρητικότητα φορτίου του τρένου:
|
||||
STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY :{LTBLUE}- {CARGO_LONG} ({CARGO_SHORT})
|
||||
STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY :{LTBLUE}{CARGO_LONG} ({CARGO_SHORT})
|
||||
STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY_MULT :{LTBLUE}- {CARGO_LONG} ({CARGO_SHORT}) (x{NUM})
|
||||
|
||||
STR_VEHICLE_DETAILS_CARGO_EMPTY :{LTBLUE}Άδειο
|
||||
@@ -4558,7 +4628,7 @@ STR_TIMETABLE_CHANGE_TIME :{BLACK}Αλλα
|
||||
STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Αλλάζει ο χρόνος που παίρνει η επιλεγμένη επιλογή για να εκτελεστεί
|
||||
|
||||
STR_TIMETABLE_CLEAR_TIME :{BLACK}Εκκαθάριση Χρόνων
|
||||
STR_TIMETABLE_CLEAR_TIME_TOOLTIP :{BLACK}Εκκαθαρίζει το χρόνο για την επιλεγμένη εντολή
|
||||
STR_TIMETABLE_CLEAR_TIME_TOOLTIP :{BLACK}Εκκαθαρίζει το χρόνο για την επιλεγμένη εντολή. Ctrl+Κλικ σβήνει τον χρόνο για όλες τις εντολές
|
||||
|
||||
STR_TIMETABLE_CHANGE_SPEED :{BLACK}Αλλαγή Ορίου Ταχύτητας
|
||||
STR_TIMETABLE_CHANGE_SPEED_TOOLTIP :{BLACK}Αλλαγή της μέγιστης ταχύτητας ταξιδιού της επιλεγμένης εντολής
|
||||
@@ -4570,7 +4640,7 @@ STR_TIMETABLE_RESET_LATENESS :{BLACK}Επαν
|
||||
STR_TIMETABLE_RESET_LATENESS_TOOLTIP :{BLACK}Επαναφορά του μετρητή καθυστέρησης, ώστε το όχημα να είναι στην ώρα του
|
||||
|
||||
STR_TIMETABLE_AUTOFILL :{BLACK}Αυτόματη Γέμιση
|
||||
STR_TIMETABLE_AUTOFILL_TOOLTIP :{BLACK}Συμπληρώστε το δρομολόγιο αυτόματα με τις τιμές από το επόμενο ταξίδι (Ctrl+Κλικ για να προσπαθήσει να κρατήσει τους χρόνους αναμονής)
|
||||
STR_TIMETABLE_AUTOFILL_TOOLTIP :{BLACK}Συμπληρώστε το δρομολόγιο αυτόματα με τις τιμές από το επόμενο ταξίδι. (Ctrl+Κλικ για να προσπαθήσει να κρατήσει τους χρόνους αναμονής)
|
||||
|
||||
STR_TIMETABLE_EXPECTED :{BLACK}Αναμενόμενη
|
||||
STR_TIMETABLE_SCHEDULED :{BLACK}Προγραμματισμένη
|
||||
@@ -4614,6 +4684,8 @@ STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Μια
|
||||
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}Το παράθυρο αποσφαλμάτωσης ΑΙ και δέσμης ενεργειών είναι διαθέσιμο μόνο για τον διακομιστή
|
||||
|
||||
# AI configuration window
|
||||
STR_AI_CONFIG_CAPTION_AI :{WHITE}Ρύθμιση ΤΝ
|
||||
STR_AI_CONFIG_CAPTION_GAMESCRIPT :{WHITE}Ρύθμηση δέσμης ενεργειών παιχνιδιού
|
||||
STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}Η Δέσμη Ενεργειών παιχνιδιού που θα φορτωθεί στο επόμενο παιχνίδι
|
||||
STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}Οι AIs που θα φορτωθούν στο επόμενο παιχνίδι
|
||||
STR_AI_CONFIG_HUMAN_PLAYER :Ανθρώπινος παίκτης
|
||||
@@ -4627,10 +4699,11 @@ STR_AI_CONFIG_MOVE_DOWN :{BLACK}Μετα
|
||||
STR_AI_CONFIG_MOVE_DOWN_TOOLTIP :{BLACK}Μετακίνηση της επιλεγμένης AI κάτω στη λίστα
|
||||
|
||||
STR_AI_CONFIG_GAMESCRIPT :{SILVER}Δέσμη Ενεργειών
|
||||
STR_AI_CONFIG_GAMESCRIPT_PARAM :{SILVER}Παράμετροι
|
||||
STR_AI_CONFIG_AI :{SILVER}AI
|
||||
|
||||
STR_AI_CONFIG_CHANGE_AI :ΑΙ
|
||||
STR_AI_CONFIG_CHANGE_GAMESCRIPT :Δέσμη Ενεργειών
|
||||
STR_AI_CONFIG_CHANGE_AI :{BLACK}Διάλεξε ΤΝ
|
||||
STR_AI_CONFIG_CHANGE_GAMESCRIPT :{BLACK}Δέσμη Ενεργειών
|
||||
STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}Φόρτωση άλλης δέσμης ενεργειών
|
||||
STR_AI_CONFIG_CONFIGURE :{BLACK}Ρυθμίσεις
|
||||
STR_AI_CONFIG_CONFIGURE_TOOLTIP :{BLACK}Ρύθμιση των παραμέτρων της Δέσμης Ενεργειών
|
||||
@@ -4823,6 +4896,7 @@ STR_ERROR_TOO_MANY_INDUSTRIES :{WHITE}... πά
|
||||
STR_ERROR_CAN_T_GENERATE_INDUSTRIES :{WHITE}Δε γίνεται να δημιουργηθούν βιομηχανίες...
|
||||
STR_ERROR_CAN_T_BUILD_HERE :{WHITE}Δεν μπορεί να κτιστεί {G ο η το} {STRING} εδώ...
|
||||
STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY :{WHITE}Δεν είναι δυνατό να κτιστεί αυτός ο τύπος βιομηχανίας εδώ...
|
||||
STR_ERROR_CAN_T_PROSPECT_INDUSTRY :{WHITE}Δεν βρέθηκαν ευκαιρίες για τη βιομηχανία...
|
||||
STR_ERROR_INDUSTRY_TOO_CLOSE :{WHITE}... πολύ κοντά σε άλλη βιομηχανία
|
||||
STR_ERROR_MUST_FOUND_TOWN_FIRST :{WHITE}... πρέπει να κτιστεί πόλη πρώτα
|
||||
STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}... επιτρέπεται μόνο μία ανά πόλη
|
||||
@@ -4837,6 +4911,7 @@ STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... δά
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_ABOVE_SNOW_LINE :{WHITE}... μπορεί να κτιστεί μόνο πάνω από τη γραμμή του χιονιού
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_BELOW_SNOW_LINE :{WHITE}... μπορεί να κτιστεί μόνο κάτω από τη γραμμή του χιονιού
|
||||
|
||||
STR_ERROR_PROSPECTING_WAS_UNLUCKY :{WHITE}Η χρηματοδότηση απέτυχε να προσκομήσει αποτελέσματα λόγω κακής τύχης· δοκιμάστε ξάνα
|
||||
STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES :{WHITE}Δεν υπήρχαν διαθέσιμες τοποθεσίες για βιομηχανίες τύπου '{STRING}'
|
||||
STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES_EXPLANATION :{WHITE}Αλλαγή παραμέτρων δημιουργίας χάρτη για καλύτερα αποτελέσματα
|
||||
|
||||
@@ -5004,6 +5079,7 @@ STR_ERROR_OBJECT_IN_THE_WAY :{WHITE}Αντι
|
||||
STR_ERROR_COMPANY_HEADQUARTERS_IN :{WHITE}... κεντρικά γραφεία εταιρίας στη μέση
|
||||
STR_ERROR_CAN_T_PURCHASE_THIS_LAND :{WHITE}Αδύνατο να αγοραστεί το έδαφος...
|
||||
STR_ERROR_YOU_ALREADY_OWN_IT :{WHITE}... είστε ήδη ιδιοκτήτης!
|
||||
STR_ERROR_BUILD_OBJECT_LIMIT_REACHED :{WHITE}... έχετε φτάσει το όριο οικοδομήσεων
|
||||
|
||||
# Group related errors
|
||||
STR_ERROR_GROUP_CAN_T_CREATE :{WHITE}Δεν μπορεί να δημιουργηθεί ομάδα...
|
||||
@@ -5076,6 +5152,7 @@ STR_ERROR_CAN_T_CHANGE_SERVICING :{WHITE}Δεν
|
||||
|
||||
STR_ERROR_VEHICLE_IS_DESTROYED :{WHITE}... το όχημα καταστράφηκε
|
||||
|
||||
STR_ERROR_CAN_T_CLONE_VEHICLE_LIST :{WHITE}... όλα τα οχήματα δεν είναι ίδια
|
||||
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL :{WHITE}Δεν θα είναι κανένα όχημα διαθέσιμο
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Αλλάξτε τις ρύθμισεις NewGRF σας
|
||||
@@ -5103,6 +5180,8 @@ STR_ERROR_CAN_T_SKIP_TO_ORDER :{WHITE}Δεν
|
||||
STR_ERROR_CAN_T_COPY_SHARE_ORDER :{WHITE}... το όχημα δεν μπορεί να πάει σε όλους τους σταθμούς
|
||||
STR_ERROR_CAN_T_ADD_ORDER :{WHITE}... το όχημα δεν μπορεί να πάει σε αυτόν τον σταθμό
|
||||
STR_ERROR_CAN_T_ADD_ORDER_SHARED :{WHITE}... ένα όχημα που μοιράζεται αυτή την εντολή δεν μπορεί να πάει σε εκείνο τον σταθμό
|
||||
STR_ERROR_CAN_T_COPY_ORDER_VEHICLE_LIST :{WHITE}... όλα τα οχήματα δεν έχουν τις ίδιες εντολές
|
||||
STR_ERROR_CAN_T_SHARE_ORDER_VEHICLE_LIST :{WHITE}... δε μοιράζουν διαταγές όλα τα οχήματα
|
||||
|
||||
STR_ERROR_CAN_T_SHARE_ORDER_LIST :{WHITE}Αδύνατο να μοιραστεί η λίστα εντολών...
|
||||
STR_ERROR_CAN_T_STOP_SHARING_ORDER_LIST :{WHITE}Δεν μπορεί να σταματήσει να μοιράζεται η λίστα εντολών...
|
||||
|
@@ -211,6 +211,7 @@ STR_UNITS_POWER_IMPERIAL :{COMMA}כ"ס
|
||||
STR_UNITS_POWER_METRIC :{COMMA}כ"ס
|
||||
STR_UNITS_POWER_SI :{COMMA}קילו וואט
|
||||
|
||||
STR_UNITS_POWER_IMPERIAL_TO_WEIGHT_METRIC :{DECIMAL}{NBSP}hp/t
|
||||
|
||||
STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}ט'
|
||||
STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}ט'
|
||||
@@ -324,6 +325,7 @@ STR_SORT_BY_CARGO_CAPACITY :קיבולת ס
|
||||
STR_SORT_BY_RANGE :טווח
|
||||
STR_SORT_BY_POPULATION :אכלוסיה
|
||||
STR_SORT_BY_RATING :דרוג
|
||||
STR_SORT_BY_TOTAL_PROFIT_LAST_YEAR :סה"כ רווח שנה שעברה
|
||||
|
||||
# Group by options for vehicle list
|
||||
|
||||
@@ -392,6 +394,7 @@ STR_SCENEDIT_FILE_MENU_QUIT :יציאה
|
||||
###length 15
|
||||
STR_SETTINGS_MENU_GAME_OPTIONS :אפשרויות המשחק
|
||||
STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :הגדרות
|
||||
STR_SETTINGS_MENU_AI_SETTINGS :הגדרות בינה מלאכותית
|
||||
STR_SETTINGS_MENU_NEWGRF_SETTINGS :הגדרות GRF חדש
|
||||
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :אפשרויות שקיפות
|
||||
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :שמות ערים
|
||||
@@ -942,6 +945,7 @@ STR_GAME_OPTIONS_CURRENCY_CUSTOM :אחר...
|
||||
STR_GAME_OPTIONS_CURRENCY_GEL :לארי גאורגי (GEL)
|
||||
STR_GAME_OPTIONS_CURRENCY_IRR :ריאל איראני (IRR)
|
||||
STR_GAME_OPTIONS_CURRENCY_RUB :רובל רוסי (RUB)
|
||||
STR_GAME_OPTIONS_CURRENCY_INR :רופי הודי (INR)
|
||||
|
||||
STR_GAME_OPTIONS_AUTOSAVE_FRAME :{BLACK}שמירה אוטומטית
|
||||
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_TOOLTIP :{BLACK}בחר פרק זמן בין שמירות אוטומטיות
|
||||
@@ -956,6 +960,7 @@ STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_12_MONTHS :כל 12 חוד
|
||||
|
||||
STR_GAME_OPTIONS_LANGUAGE :{BLACK}שפה
|
||||
STR_GAME_OPTIONS_LANGUAGE_TOOLTIP :{BLACK}בחר את שפת הממשק
|
||||
STR_GAME_OPTIONS_LANGUAGE_PERCENTAGE :{STRING} ({NUM}% הסתיים)
|
||||
|
||||
STR_GAME_OPTIONS_FULLSCREEN :{BLACK}מסך מלא
|
||||
STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}סמן תיבה זו כדי לשחק OpenTTD על כל המסך
|
||||
@@ -963,14 +968,21 @@ STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}סמן
|
||||
STR_GAME_OPTIONS_RESOLUTION :{BLACK}רזלוציית המסך
|
||||
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}בחר את רזולוציית המסך
|
||||
STR_GAME_OPTIONS_RESOLUTION_OTHER :אחר
|
||||
STR_GAME_OPTIONS_RESOLUTION_ITEM :{NUM}x{NUM}
|
||||
|
||||
|
||||
STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK}VSync
|
||||
|
||||
|
||||
|
||||
|
||||
STR_GAME_OPTIONS_GUI_SCALE_2X :2x
|
||||
STR_GAME_OPTIONS_GUI_SCALE_3X :3x
|
||||
STR_GAME_OPTIONS_GUI_SCALE_4X :4x
|
||||
|
||||
STR_GAME_OPTIONS_GRAPHICS :{BLACK}גרפיקה
|
||||
|
||||
|
||||
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_WARNING :{WHITE}עדכוני סמך מעל 60Hz עלולים להשפיע על ביצועים.
|
||||
|
||||
STR_GAME_OPTIONS_BASE_GRF :{BLACK}ערכת גרפיקה בסיסית
|
||||
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}בחר בערכת גרפיקה בסיסית לשימוש
|
||||
@@ -1078,6 +1090,7 @@ STR_TERRAIN_TYPE_MOUNTAINOUS :הררי
|
||||
STR_TERRAIN_TYPE_ALPINIST :מטפס הרים
|
||||
|
||||
###length 4
|
||||
STR_CITY_APPROVAL_LENIENT :רחמני
|
||||
STR_CITY_APPROVAL_TOLERANT :סביר
|
||||
STR_CITY_APPROVAL_HOSTILE :עויין
|
||||
STR_CITY_APPROVAL_PERMISSIVE :מתירני
|
||||
@@ -1089,6 +1102,7 @@ STR_CONFIG_SETTING_TREE_CAPTION :{WHITE}הגדר
|
||||
STR_CONFIG_SETTING_FILTER_TITLE :{BLACK}מחרוזת סינון:
|
||||
STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}הרחב הכל
|
||||
STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}צמצם הכל
|
||||
STR_CONFIG_SETTING_RESET_ALL :{BLACK}אפס את כל הערכים
|
||||
STR_CONFIG_SETTING_NO_EXPLANATION_AVAILABLE_HELPTEXT :(אין הסבר זמין)
|
||||
STR_CONFIG_SETTING_DEFAULT_VALUE :{LTBLUE}ערך ברירת מחדל: {ORANGE}{STRING}
|
||||
STR_CONFIG_SETTING_TYPE :{LTBLUE}סוג הגדרה: {ORANGE}{STRING}
|
||||
@@ -1097,6 +1111,7 @@ STR_CONFIG_SETTING_TYPE_GAME_MENU :הגדרת מש
|
||||
STR_CONFIG_SETTING_TYPE_GAME_INGAME :הגדרת משחק (מאוחסנת במשחק שמור; משפיעה על המשחק הנוכחי בלבד)
|
||||
STR_CONFIG_SETTING_TYPE_COMPANY_MENU :הגדרת חברה (מאוחסנת במשחק שמור; משפיעה על משחקים חדשים בלבד)
|
||||
STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :הגדרת חברה (מאוחסנת במשחק שמור; משפיעה על החברה הנוכחית בלבד)
|
||||
STR_CONFIG_SETTING_RESET_ALL_CONFIRMATION_DIALOG_CAPTION :{WHITE}זהירות!
|
||||
|
||||
STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}קטגוריה:
|
||||
STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}סוג:
|
||||
@@ -1143,6 +1158,7 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :ימין
|
||||
|
||||
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :סכום הלוואה ראשוני: {STRING}
|
||||
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :סכום מירבי שחברה יכולה ללוות (מבלי לקחת בחשבון אינפלציה)
|
||||
###setting-zero-is-special
|
||||
|
||||
STR_CONFIG_SETTING_INTEREST_RATE :ריבית: {STRING}
|
||||
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :ריבית עבור הלוואות; שולטת גם באינפלציה אם זו מאופשרות
|
||||
@@ -1159,8 +1175,10 @@ STR_CONFIG_SETTING_VEHICLE_BREAKDOWNS_HELPTEXT :שלוט באי
|
||||
STR_CONFIG_SETTING_SUBSIDY_MULTIPLIER :מכפיל עבור סובסידיה: {STRING}
|
||||
STR_CONFIG_SETTING_SUBSIDY_MULTIPLIER_HELPTEXT :קבע כמה משולם עבור חיבורים מסובסדים
|
||||
|
||||
STR_CONFIG_SETTING_SUBSIDY_DURATION :זמן סובסידיה: {STRING}
|
||||
|
||||
###setting-zero-is-special
|
||||
STR_CONFIG_SETTING_SUBSIDY_DURATION_DISABLED :אין סובידיות
|
||||
|
||||
STR_CONFIG_SETTING_CONSTRUCTION_COSTS :עלויות בנייה: {STRING}
|
||||
STR_CONFIG_SETTING_CONSTRUCTION_COSTS_HELPTEXT :קבע את רמת העלויות של בנייה ורכישה
|
||||
@@ -1186,6 +1204,8 @@ STR_CONFIG_SETTING_AUTOSLOPE_HELPTEXT :אפשר שינ
|
||||
STR_CONFIG_SETTING_CATCHMENT :אפשר לאזורי אגירת מים להיראות יותר ריאליסטיים: {STRING}
|
||||
STR_CONFIG_SETTING_CATCHMENT_HELPTEXT :אזורי אגירה בגדלים שונים עבור סוגים שונים של תחנות ונמלי תעופה
|
||||
|
||||
STR_CONFIG_SETTING_SERVE_NEUTRAL_INDUSTRIES :תחנות החברה יכולות לשרת תעשיות עם תחנות ניטרליות צמודות: {STRING}
|
||||
STR_CONFIG_SETTING_SERVE_NEUTRAL_INDUSTRIES_HELPTEXT :כאשר מופעל, תעשיות עם תחנות צמודות (כגון אסדות נפט) עשויות להיות משורתות גם על ידי תחנות בבעלות החברה שנבנו בקרבת מקום. כאשר מושבת, ניתן לשרת תעשיות אלו רק על ידי התחנות הצמודות שלהן. כל תחנות של החברה הסמוכות לא יוכלו לשרת אותן, וגם התחנה המצורפת לא תשרת שום דבר אחר מלבד התעשייה
|
||||
|
||||
STR_CONFIG_SETTING_EXTRADYNAMITE :אפשר הסרה של יותר כבישים גשרים וכו' שבבעלות עיירות: {STRING}
|
||||
STR_CONFIG_SETTING_EXTRADYNAMITE_HELPTEXT :הקל על הסרת מבנים ותשתיות בבעלות עיירות
|
||||
@@ -1307,6 +1327,7 @@ STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}שינו
|
||||
STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :תחזוקת תשתיות: {STRING}
|
||||
STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :כאשר מאופשר, תשתיות גורמות לעלויות תחזוקה. העלות גדלה באופן שהוא מעבר ליחסי לעומת גודל הרשת, וכך משפיע יותר על חברות גדולות מאשר על חברות קטנות
|
||||
|
||||
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_HELPTEXT :בחר צבע התחלתי לחברה
|
||||
|
||||
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :בטל התיישנות נמלי תעופה: {STRING}
|
||||
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :אפשור הגדרה זו גורם לכל סוג נמל תעופה להישאר זמין לעד אחרי השקתו
|
||||
@@ -1377,7 +1398,9 @@ STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :מזקקות נ
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :גובה קו השלג: {STRING}
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :בחר מהו הגובה בו מתחיל השלג באקלים קר. שלג משפיע גם על הדרישות ביצירת תעשייה וגידול ערים
|
||||
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE :כיסוי שלג: {STRING}
|
||||
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE :כיסוי מדבר: {STRING}
|
||||
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :רמת חספוס השטח: {STRING}
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :(בורא הקרקע בלבד) בחר את תדירות הגבעות: למשטחים חלקים פחות גבעות שמפוזרות במרחב. למשטחים מחוספסים יש הרבה גבעות, שעלולות להיראות מחזוריות
|
||||
@@ -1434,6 +1457,7 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :ירוק כהה
|
||||
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :סגול
|
||||
|
||||
###length 4
|
||||
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREEN_TO_RED :ירוק לאדום (מקורי)
|
||||
|
||||
STR_CONFIG_SETTING_SCROLLMODE :התנהגות גלילת תצוגה: {STRING}
|
||||
###length 4
|
||||
@@ -1536,6 +1560,7 @@ STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION_HELPTEXT :תן צבע ש
|
||||
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :{STRING}: שמור על כלי הבנייה פעילים לאחר השימוש
|
||||
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :השאר את כלי הבנייה עבור גשרים, מנהרות וכו' פתוחים אחרי השימוש
|
||||
|
||||
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS :הסר רמזורים אוטומטית במהלך בניית פסי רכבת: {STRING}
|
||||
|
||||
###setting-zero-is-special
|
||||
|
||||
@@ -1579,7 +1604,7 @@ STR_CONFIG_SETTING_AI_BUILDS_TRAINS :מנע הפעל
|
||||
STR_CONFIG_SETTING_AI_BUILDS_TRAINS_HELPTEXT :אפשור הגדרה זו הופך בניית רכבות לבלתי אפשרית עבור שחקן מחשב
|
||||
|
||||
STR_CONFIG_SETTING_AI_BUILDS_ROAD_VEHICLES :{STRING} :מנע הפעלת אוטובוסים/משאיות ע”י שחקני המחשב
|
||||
STR_CONFIG_SETTING_AI_BUILDS_ROAD_VEHICLES_HELPTEXT :אפשור הגדרה זו הופך בניית רכבי כביש לבלתי אפשרית עבור שחקן מחשב
|
||||
STR_CONFIG_SETTING_AI_BUILDS_ROAD_VEHICLES_HELPTEXT :אפשור הגדרה זו הופך בניית כלי רכב לבלתי אפשרית עבור שחקן מחשב
|
||||
|
||||
STR_CONFIG_SETTING_AI_BUILDS_AIRCRAFT :{STRING} :מנע הפעלת כלי טייס ע”י שחקני המחשב
|
||||
STR_CONFIG_SETTING_AI_BUILDS_AIRCRAFT_HELPTEXT :אפשור הגדרה זו הופך בניית מטוסים לבלתי אפשרית עבור שחקן מחשב
|
||||
@@ -1678,13 +1703,18 @@ STR_CONFIG_SETTING_COLOURED_NEWS_YEAR :{STRING} :הצ
|
||||
STR_CONFIG_SETTING_COLOURED_NEWS_YEAR_HELPTEXT :השנה בה הודעות העיתונות מודפסות בצבע. לפני שנה זו הן מודפסות בשחור-לבן.
|
||||
STR_CONFIG_SETTING_STARTING_YEAR :{STRING} :שנת התחלה
|
||||
|
||||
STR_CONFIG_SETTING_ENDING_YEAR :ניקוד סוף שנה: {STRING}
|
||||
###setting-zero-is-special
|
||||
STR_CONFIG_SETTING_ENDING_YEAR_ZERO :לעולם לא
|
||||
|
||||
STR_CONFIG_SETTING_ECONOMY_TYPE :סוג כלכלה: {STRING}
|
||||
###length 3
|
||||
STR_CONFIG_SETTING_ECONOMY_TYPE_ORIGINAL :מקורי
|
||||
|
||||
STR_CONFIG_SETTING_ALLOW_SHARES :אפשר קניית מניות מחברות אחרות: {STRING}
|
||||
STR_CONFIG_SETTING_ALLOW_SHARES_HELPTEXT :כאשר מאופשר, מתיר קנייה ומכירה של מניות של חברות. מניות יהיו זמינות רק עבור חברות המגיעות לגיל מסוים
|
||||
|
||||
STR_CONFIG_SETTING_MIN_YEARS_FOR_SHARES :גיל מינימלי לחברה לסחור במניותיה: {STRING}
|
||||
|
||||
STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE :אחוז הרווח מקטע נסיעה לתשלום במערכות הזנה: {STRING}
|
||||
STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE_HELPTEXT :אחוז הרווח הניתן לקטעי ביניים במערכות הזנה, דבר הנותן שליטה מוגברת על ההכנסות
|
||||
@@ -1705,6 +1735,7 @@ STR_CONFIG_SETTING_CYCLE_SIGNAL_PBS :רמזורי נ
|
||||
STR_CONFIG_SETTING_CYCLE_SIGNAL_ALL :הכל
|
||||
|
||||
###length 2
|
||||
STR_CONFIG_SETTING_SIGNAL_GUI_MODE_ALL_CYCLE_PATH :כל הרמזורים
|
||||
|
||||
STR_CONFIG_SETTING_TOWN_LAYOUT :מתווה דרך לערים חדשות: {STRING}
|
||||
STR_CONFIG_SETTING_TOWN_LAYOUT_HELPTEXT :פריסה עבור רשת הכבישים של עיירות
|
||||
@@ -1731,10 +1762,13 @@ STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED :מותר
|
||||
STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED_CUSTOM_LAYOUT :מותר, מתווה עיר מותאם אישית
|
||||
|
||||
###length 2
|
||||
STR_CONFIG_SETTING_TOWN_CARGOGENMODE_BITCOUNT :לינארי
|
||||
|
||||
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT :מיקום עצים במהלך המשחק: {STRING}
|
||||
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_HELPTEXT :שלוט בהופעה אקראית של עצים במהלך המשחק. זה עלול להשפיע על תעשיות המסתמכות על צמיחת עצים, לדוגמא מנסרות
|
||||
###length 4
|
||||
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_SPREAD_ALL :גדל ומתפשט בכל מקום
|
||||
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_NO_GROWTH_NO_SPREAD :אל תגדל, אל תתפשט {RED}(שובר מנסרות)
|
||||
|
||||
STR_CONFIG_SETTING_TOOLBAR_POS :{STRING} :מיקום הסרגל העיקרי
|
||||
STR_CONFIG_SETTING_TOOLBAR_POS_HELPTEXT :מיקום אופקי של סרגל הכלים הראשי בראש המסך
|
||||
@@ -1763,6 +1797,7 @@ STR_CONFIG_SETTING_ZOOM_LVL_OUT_2X :פי 2
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :פי 4
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :פי 8
|
||||
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN_HELPTEXT :הגבל את הרזולוציה המקסימלית לשימוש עבור ספרייטים. הגבלת רזולוציית הספרייט תמנע משימוש בגרפיקה ברזולוציה גבוהה גם כאשר היא זמינה. זה יכול לעזור לשמור על מראה המשחק אחידה בעת שימוש בשילוב של קבצי GRF עם ובלי גרפיקה ברזולוציה גבוהה.
|
||||
###length 3
|
||||
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH :{STRING} : קצב ההתרחבות של העיירות
|
||||
@@ -1912,6 +1947,7 @@ STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}הזיכ
|
||||
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE} הקצאת {BYTES} בתים של מטמון נכשלה. המטמון הופחת ל-{BYTES} בתים. דבר זה יפחית את הביצועים של OpenTTD. כדי להפחית את דרישות הזיכרון ניתן לנסות לבטל את הגרפיקה ב-32bbp ו/או רמות ה-זום-אין
|
||||
|
||||
# Video initalization errors
|
||||
STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE}... לא נמצא כרטיס מסך תואם, האצת חומרה מושבתת
|
||||
|
||||
# Intro window
|
||||
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
|
||||
@@ -1928,6 +1964,7 @@ STR_INTRO_HIGHSCORE :{BLACK}טבלת
|
||||
STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}הגדרות
|
||||
STR_INTRO_NEWGRF_SETTINGS :{BLACK}(NewGRF)הגדרות שדרוג גראפי
|
||||
STR_INTRO_ONLINE_CONTENT :{BLACK} בדוק תוכן מקוון
|
||||
STR_INTRO_GAMESCRIPT_SETTINGS :{BLACK} הגדרות סקריפטי משחק
|
||||
STR_INTRO_QUIT :{BLACK}יציאה
|
||||
|
||||
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}התחל משחק חדש. Ctrl+לחיצה מדלג על תצורת מפה
|
||||
@@ -1947,6 +1984,7 @@ STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}הצג
|
||||
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}הצגת הגדרות
|
||||
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}הצג הגדרות שדרוג גראפי
|
||||
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK} חפש תוכן חדש/מעודכן להורדה
|
||||
STR_INTRO_TOOLTIP_AI_SETTINGS :{BLACK}הצג הגדרות בינה מלאכותית
|
||||
STR_INTRO_TOOLTIP_QUIT :{BLACK}צא מ-'OpenTTD'
|
||||
|
||||
STR_INTRO_BASESET :{BLACK}חסרים {NUM} ספרייט עבור גרפיקות הבסיס שנבחרו. אנא בדוק עדכונים לערכה זו.
|
||||
@@ -1977,6 +2015,7 @@ STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}שנה
|
||||
STR_CHEAT_SETUP_PROD :{LTBLUE}אפשר שינוי ערכי התפוקה: {ORANGE}{STRING}
|
||||
|
||||
# Livery window
|
||||
STR_LIVERY_CAPTION :{WHITE}{COMPANY} - ערכת צבעים
|
||||
|
||||
STR_LIVERY_GENERAL_TOOLTIP :{BLACK}הצג הגדרות צבע כלליות
|
||||
STR_LIVERY_TRAIN_TOOLTIP :{BLACK}הצג הגדרות צבע לרכבות
|
||||
@@ -2072,6 +2111,7 @@ STR_FACE_TIE_EARRING_TOOLTIP :{BLACK} שנה
|
||||
|
||||
# Matches ServerGameType
|
||||
###length 3
|
||||
STR_NETWORK_SERVER_VISIBILITY_PUBLIC :פומבי
|
||||
|
||||
# Network server list
|
||||
STR_NETWORK_SERVER_LIST_CAPTION :{WHITE}משחק רשת
|
||||
@@ -2104,9 +2144,11 @@ STR_NETWORK_SERVER_LIST_SERVER_VERSION :{SILVER}גרס
|
||||
STR_NETWORK_SERVER_LIST_SERVER_ADDRESS :{SILVER}כתובת השרת: {WHITE}{STRING}
|
||||
STR_NETWORK_SERVER_LIST_START_DATE :{SILVER}תאריך התחלה: {WHITE}{DATE_SHORT}
|
||||
STR_NETWORK_SERVER_LIST_CURRENT_DATE :{SILVER}תאריך נוכחי: {WHITE}{DATE_SHORT}
|
||||
STR_NETWORK_SERVER_LIST_GAMESCRIPT :{SILVER}סקריפט משחק: {WHITE}{STRING} (v{NUM})
|
||||
STR_NETWORK_SERVER_LIST_PASSWORD :{SILVER}מוגן בסיסמה!
|
||||
STR_NETWORK_SERVER_LIST_SERVER_OFFLINE :{SILVER}שרת מנותק
|
||||
STR_NETWORK_SERVER_LIST_SERVER_FULL :{SILVER}שרת מלא
|
||||
STR_NETWORK_SERVER_LIST_SERVER_TOO_OLD :{SILVER}השרת ישן מדי
|
||||
STR_NETWORK_SERVER_LIST_VERSION_MISMATCH :{SILVER}גרסה לא תואמת
|
||||
STR_NETWORK_SERVER_LIST_GRF_MISMATCH :{SILVER}אי התאמת קבצים גרפיים
|
||||
|
||||
@@ -2129,6 +2171,7 @@ STR_NETWORK_START_SERVER_NEW_GAME_NAME_TOOLTIP :{BLACK}השם
|
||||
STR_NETWORK_START_SERVER_SET_PASSWORD :{BLACK}קבע סיסמה
|
||||
STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP :{BLACK}הגן על המשחק שלך עם סיסמה אם אתה לא רוצה שהוא יהיה זמין לכולם
|
||||
|
||||
STR_NETWORK_START_SERVER_VISIBILITY_LABEL :{BLACK}ראות
|
||||
STR_NETWORK_START_SERVER_CLIENTS_SELECT :{BLACK}{NUM} לקוח{P "" "ות"}
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}מספר מקסימלי של לקוחות:
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP :{BLACK} :מספר משתתפים מירבי
|
||||
@@ -2164,12 +2207,31 @@ STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}חברה
|
||||
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :רשימת משתתפים
|
||||
|
||||
# Network client list
|
||||
STR_NETWORK_CLIENT_LIST_SERVER_NAME_TOOLTIP :{BLACK}שם השרת שאתה משחק בו
|
||||
STR_NETWORK_CLIENT_LIST_SERVER_VISIBILITY_TOOLTIP :{BLACK}האם אנשים אחרים יוכלו לראות את השרת שלך ברשימה הפומבית
|
||||
STR_NETWORK_CLIENT_LIST_PLAYER :{BLACK}שחקן
|
||||
STR_NETWORK_CLIENT_LIST_ADMIN_CLIENT_TOOLTIP :{BLACK}פעולות ניהוליות לביצוע עבור לקוח זה
|
||||
STR_NETWORK_CLIENT_LIST_CHAT_CLIENT_TOOLTIP :{BLACK}שלח הודעה לשחקן הזה
|
||||
STR_NETWORK_CLIENT_LIST_CHAT_COMPANY_TOOLTIP :{BLACK}שלח הודעה לכל השחקנים של החברה הזאת
|
||||
STR_NETWORK_CLIENT_LIST_SPECTATORS :צופים
|
||||
STR_NETWORK_CLIENT_LIST_NEW_COMPANY :(חברה חדשה)
|
||||
STR_NETWORK_CLIENT_LIST_PLAYER_ICON_HOST_TOOLTIP :{BLACK}זה מארח המשחק
|
||||
|
||||
# Matches ConnectionType
|
||||
###length 5
|
||||
STR_NETWORK_CLIENT_LIST_SERVER_CONNECTION_TYPE_ISOLATED :{RED}משתתפים מרוחקים לא יכולים להתחבר
|
||||
STR_NETWORK_CLIENT_LIST_SERVER_CONNECTION_TYPE_STUN :{BLACK}מאחורי NAT
|
||||
|
||||
STR_NETWORK_CLIENT_LIST_ADMIN_CLIENT_BAN :חסום (באן)
|
||||
STR_NETWORK_CLIENT_LIST_ADMIN_COMPANY_UNLOCK :שחרר סיסמה
|
||||
|
||||
STR_NETWORK_CLIENT_LIST_ASK_CLIENT_KICK :{YELLOW}האם אתה בטוח שברצונך להוציא את '{STRING}'?
|
||||
STR_NETWORK_CLIENT_LIST_ASK_COMPANY_RESET :{YELLOW}אתה בטוח שברצונך מחק את החברה '{COMPANY}'?
|
||||
STR_NETWORK_CLIENT_LIST_ASK_COMPANY_UNLOCK :{YELLOW}אתה בטוח שברצונך לאפס את סיסמת החברה '{COMPANY}'?
|
||||
|
||||
STR_NETWORK_ASK_RELAY_CAPTION :{WHITE}השתמש ב"relay"?
|
||||
STR_NETWORK_ASK_RELAY_NO :{BLACK}לא
|
||||
STR_NETWORK_ASK_RELAY_YES_ONCE :{BLACK}כן, זה
|
||||
|
||||
STR_NETWORK_SPECTATORS :צופים
|
||||
|
||||
@@ -2209,6 +2271,8 @@ STR_NETWORK_ERROR_LOSTCONNECTION :{WHITE}הקשר
|
||||
STR_NETWORK_ERROR_SAVEGAMEERROR :{WHITE}טעינת משחק מקובץ נכשלה
|
||||
STR_NETWORK_ERROR_SERVER_START :{WHITE}הפעלת השרת נכשלה
|
||||
STR_NETWORK_ERROR_SERVER_ERROR :{WHITE}שגיאת התקשרות
|
||||
STR_NETWORK_ERROR_BAD_PLAYER_NAME :{WHITE}שם השחקן שלך לא מוגדר, השם יכול להיות מוגדר בראש חלון "Multiplayer"
|
||||
STR_NETWORK_ERROR_BAD_SERVER_NAME :{WHITE}שם השרת שלך לא הוגדר, אפשר להגדיר את שם השרת בחלק העליון של מסך ה"Multiplatyer"
|
||||
STR_NETWORK_ERROR_WRONG_REVISION :{WHITE}אי התאמה לגרסת השרת
|
||||
STR_NETWORK_ERROR_WRONG_PASSWORD :{WHITE}ססמה שגוייה
|
||||
STR_NETWORK_ERROR_SERVER_FULL :{WHITE}השרת מלא
|
||||
@@ -2255,11 +2319,13 @@ STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_1 :המשחק עד
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_2 :המשחק עדיין מופסק ({STRING}, {STRING})
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_3 :המשחק עדיין מופסק ({STRING}, {STRING}, {STRING})
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_4 :משחק עדיין מושהה ({STRING}, {STRING}, {STRING}, {STRING})
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_STILL_PAUSED_5 :המשחק עדיין מושהה ({STRING}, {STRING}, {STRING}, {STRING}, {STRING})
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED :המשחק הומשך ({STRING})
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_NOT_ENOUGH_PLAYERS :מספר שחקנים
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_CONNECTING_CLIENTS :מתחבר ללקוחות
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_MANUAL :ידני
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_GAME_SCRIPT :סקריפט משחק
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_LINK_GRAPH :מחכה לעדכון גרף קישור
|
||||
|
||||
STR_NETWORK_MESSAGE_CLIENT_LEAVING :עוזב
|
||||
STR_NETWORK_MESSAGE_CLIENT_JOINED :הצטרף למשחק {STRING} ***
|
||||
@@ -2272,6 +2338,9 @@ STR_NETWORK_MESSAGE_NAME_CHANGE :{STRING} שינ
|
||||
STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}השרת סגר את המשחק
|
||||
STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}השרת מופעל מחדש...{}אנא המתן...
|
||||
|
||||
STR_NETWORK_ERROR_COORDINATOR_REGISTRATION_FAILED :{WHITE}הרשמת שרת נכשלה
|
||||
STR_NETWORK_ERROR_COORDINATOR_REUSE_OF_INVITE_CODE :{WHITE} שרת חדש עם אותו קוד-הזמנה כבר רשם את עצמו, מעביר למצב משחק "מקומי"
|
||||
STR_NETWORK_ERROR_COORDINATOR_ISOLATED :{WHITE}השרת שלך לא מאפשר חיבורים מרוחקים
|
||||
|
||||
# Content downloading window
|
||||
STR_CONTENT_TITLE :{WHITE}הורדת תוכן
|
||||
@@ -2348,6 +2417,7 @@ STR_MISSING_GRAPHICS_SET_MESSAGE :{BLACK}OpenTTD
|
||||
STR_MISSING_GRAPHICS_YES_DOWNLOAD :{BLACK}כן, הורד את הגרפיקה
|
||||
STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}לא, צא מ-OpenTTD
|
||||
|
||||
STR_MISSING_GRAPHICS_ERROR :{BLACK}הורדת הגרפיקה נכשלה.{}אנא הורד את הגרפיקה ידנית.
|
||||
|
||||
# Transparency settings window
|
||||
STR_TRANSPARENCY_CAPTION :{WHITE}הגדרות שקיפות
|
||||
@@ -2392,6 +2462,7 @@ STR_JOIN_WAYPOINT_CAPTION :{WHITE}חבר
|
||||
STR_JOIN_WAYPOINT_CREATE_SPLITTED_WAYPOINT :{YELLOW}בנה נקודת ציון נפרדת
|
||||
|
||||
# Generic toolbar
|
||||
STR_TOOLBAR_DISABLED_NO_VEHICLE_AVAILABLE :{BLACK}כרגע מבוטל מכייוון שאין רכבים זמינים לתשתית הזאת
|
||||
|
||||
# Rail construction toolbar
|
||||
STR_RAIL_TOOLBAR_RAILROAD_CONSTRUCTION_CAPTION :בניית מסילות
|
||||
@@ -2442,6 +2513,7 @@ STR_STATION_CLASS_WAYP :נקודות ד
|
||||
|
||||
# Signal window
|
||||
STR_BUILD_SIGNAL_CAPTION :{WHITE}בחירת רמזורים
|
||||
STR_BUILD_SIGNAL_TOGGLE_ADVANCED_SIGNAL_TOOLTIP :{BLACK} החלף הצגת רמזורים מתקדמים
|
||||
STR_BUILD_SIGNAL_SEMAPHORE_NORM_TOOLTIP :{BLACK}רמזור בלוק (מכאניים){}זהו הרמזורי הפשוט ביותר, מאפשר לרכבת אחת בלבד להמצא בבלוק מסויים בזמן נתון
|
||||
STR_BUILD_SIGNAL_SEMAPHORE_ENTRY_TOOLTIP :{BLACK}רמזור כניסה (סמפור){}ירוקים כל עוד יש לפחות רמזור יציאה ירוק מקטע המסילה העוקב. אחרת מראה אדום
|
||||
STR_BUILD_SIGNAL_SEMAPHORE_EXIT_TOOLTIP :{BLACK}רמזור יציאה (סמפור){} מתנהג בדומה לרמזור הבלוק, אבל נחוץ להצגת הצבע הנכון ברמזורי כניסה ורמזורים משולבים
|
||||
@@ -2463,8 +2535,6 @@ STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}הגדל
|
||||
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}בחר סוג הגשר עליו תעבור המסילה
|
||||
STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}בחירת גשר לכביש
|
||||
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK} בחירת סוג הגשר – בחר את הסוג שברצונך לבנות
|
||||
STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
|
||||
STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY}
|
||||
STR_BRIDGE_NAME_SUSPENSION_STEEL :גשר תלוי, ברזל
|
||||
STR_BRIDGE_NAME_GIRDER_STEEL :גשר קורות, ברזל
|
||||
STR_BRIDGE_NAME_CANTILEVER_STEEL :גשר זיז, פלדה
|
||||
@@ -2496,6 +2566,8 @@ STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_TUNNEL :{BLACK}בנה
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_ROAD :{BLACK}שנה מצב בנה/הסר כבישים
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_TRAMWAYS :{BLACK}שנה מצב בנה\מחק למבני חשמלית
|
||||
|
||||
STR_ROAD_NAME_ROAD :דרך
|
||||
STR_ROAD_NAME_TRAM :רכבת קלה
|
||||
|
||||
# Road depot construction window
|
||||
STR_BUILD_DEPOT_ROAD_ORIENTATION_CAPTION :{WHITE}כיוון המוסך
|
||||
@@ -2583,6 +2655,7 @@ STR_TREES_RANDOM_TYPE :{BLACK}עצים
|
||||
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}נטע עצים מסוג אקראי במקום זה. Shift בורר בניה/הצגה של הערכת עלות
|
||||
STR_TREES_RANDOM_TREES_BUTTON :{BLACK}עצים אקראיים
|
||||
STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}שתול עצים באופן אקראי על פני השטח
|
||||
STR_TREES_MODE_FOREST_LG_BUTTON :{BLACK}יער
|
||||
|
||||
# Land generation window (SE)
|
||||
STR_TERRAFORM_TOOLBAR_LAND_GENERATION_CAPTION :{WHITE}יצירת טופוגרפיה
|
||||
@@ -2635,10 +2708,12 @@ STR_FUND_INDUSTRY_CAPTION :{WHITE}ממן
|
||||
STR_FUND_INDUSTRY_SELECTION_TOOLTIP :{BLACK}בחר תעשיה מהרשימה
|
||||
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES :תעשיות אקראיות
|
||||
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_TOOLTIP :{BLACK}פזר על המפה תעשיות באופן אקראי
|
||||
STR_FUND_INDUSTRY_MANY_RANDOM_INDUSTRIES_CAPTION :{WHITE}צור תעשיות אקראיות
|
||||
STR_FUND_INDUSTRY_INDUSTRY_BUILD_COST :{YELLOW}{CURRENCY_LONG}{BLACK} :מחיר
|
||||
STR_FUND_INDUSTRY_PROSPECT_NEW_INDUSTRY :{BLACK}צפה
|
||||
STR_FUND_INDUSTRY_BUILD_NEW_INDUSTRY :{BLACK}בנה
|
||||
STR_FUND_INDUSTRY_FUND_NEW_INDUSTRY :{BLACK}ממן
|
||||
STR_FUND_INDUSTRY_REMOVE_ALL_INDUSTRIES_TOOLTIP :{BLACK}הסר את כל התעשיות שכרגע על המפה
|
||||
|
||||
# Industry cargoes window
|
||||
STR_INDUSTRY_CARGOES_INDUSTRY_CAPTION :{WHITE}שרשרת תעשיות עבור תעשיה {STRING}
|
||||
@@ -2680,8 +2755,10 @@ STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}{LTBLUE}
|
||||
STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK} :מקבל {LTBLUE}
|
||||
STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({1:STRING} {0:COMMA}/8 )
|
||||
STR_LANG_AREA_INFORMATION_RAIL_TYPE :{BLACK}סוג מסילה: {LTBLUE}{STRING}
|
||||
STR_LANG_AREA_INFORMATION_TRAM_TYPE :{BLACK}סוג רכבת קלה: {LTBLUE}{STRING}
|
||||
STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}מגבלת מהירות על המסילה: {LTBLUE}{VELOCITY}
|
||||
STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}הגבלת מהירות בכביש: {LTBLUE}{VELOCITY}
|
||||
STR_LANG_AREA_INFORMATION_TRAM_SPEED_LIMIT :{BLACK}הגבלת מהירות לרכבת קלה: {LTBLUE}{VELOCITY}
|
||||
|
||||
# Description of land area of different tiles
|
||||
STR_LAI_CLEAR_DESCRIPTION_ROCKS :סלעים
|
||||
@@ -2785,6 +2862,7 @@ STR_FRAMERATE_CAPTION :{WHITE}קצב
|
||||
STR_FRAMERATE_CAPTION_SMALL :{STRING}{WHITE} ({DECIMAL}x)
|
||||
STR_FRAMERATE_RATE_GAMELOOP :{WHITE}קצב סימולציה: {STRING}
|
||||
STR_FRAMERATE_RATE_GAMELOOP_TOOLTIP :{BLACK}מספר פעימות משחק לשניה
|
||||
STR_FRAMERATE_RATE_BLITTER :{BLACK}קצב רענון: {STRING}
|
||||
STR_FRAMERATE_RATE_BLITTER_TOOLTIP :{BLACK}מספר פריימים של וידאו המעובדים בשניה
|
||||
STR_FRAMERATE_SPEED_FACTOR_TOOLTIP :{BLACK} כמה מהר המשחק כרגע רץ, בהשוואה למהירות הצפוייה בקצב סימולציה רגיל.
|
||||
STR_FRAMERATE_CURRENT :נוכחי{WHITE}
|
||||
@@ -2804,16 +2882,20 @@ STR_FRAMERATE_DRAWING :{WHITE}עיבו
|
||||
STR_FRAMERATE_DRAWING_VIEWPORTS :{BLACK} תצוגות עולם:
|
||||
STR_FRAMERATE_VIDEO :{BLACK}פלט וידאו:
|
||||
STR_FRAMERATE_SOUND :{WHITE} ערבוב צליל:
|
||||
STR_FRAMERATE_GAMESCRIPT :{BLACK} סקריפט משחק:
|
||||
|
||||
###length 15
|
||||
STR_FRAMETIME_CAPTION_GAMELOOP :לולאת משחק
|
||||
STR_FRAMETIME_CAPTION_GL_ECONOMY :טיפול במטען
|
||||
STR_FRAMETIME_CAPTION_GL_TRAINS :פעימות רכבת
|
||||
STR_FRAMETIME_CAPTION_GL_ROADVEHS :פעימות כלי רכב
|
||||
STR_FRAMETIME_CAPTION_GL_LANDSCAPE :פעימות עולם
|
||||
STR_FRAMETIME_CAPTION_GL_LINKGRAPH :השהיית גרף קשרים
|
||||
STR_FRAMETIME_CAPTION_DRAWING :עיבוד גרפיקה
|
||||
STR_FRAMETIME_CAPTION_DRAWING_VIEWPORTS :עיבוד תצוגת עולם
|
||||
STR_FRAMETIME_CAPTION_VIDEO :פלט וידאו
|
||||
STR_FRAMETIME_CAPTION_ALLSCRIPTS :סה"כ סקריפטי משחק ובינה מלאכותית
|
||||
STR_FRAMETIME_CAPTION_AI :בינה מלאכותית {NUM} {STRING}
|
||||
|
||||
|
||||
# Save/load game/scenario
|
||||
@@ -2839,6 +2921,7 @@ STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}אין
|
||||
STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING}
|
||||
STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF: {WHITE}{STRING}
|
||||
STR_SAVELOAD_FILTER_TITLE :{BLACK}מחרוזת סינון:
|
||||
STR_SAVELOAD_OVERWRITE_TITLE :{WHITE}החלף קובץ
|
||||
|
||||
STR_SAVELOAD_OSKTITLE :{BLACK}הכנס שם לשמירה
|
||||
|
||||
@@ -2853,6 +2936,8 @@ STR_MAPGEN_TOWN_NAME_DROPDOWN_TOOLTIP :{BLACK}בחר
|
||||
STR_MAPGEN_DATE :{BLACK} :תאריך
|
||||
STR_MAPGEN_NUMBER_OF_INDUSTRIES :{BLACK} :מספר התעשיות
|
||||
STR_MAPGEN_LAND_GENERATOR :{BLACK} :מחולל פני שטח
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT :{BLACK}הפסגה הגבוהה ביותר:
|
||||
STR_MAPGEN_HEIGHTMAP_HEIGHT_DOWN :{BLACK}הקטן את הגובה המרבי של הפסגה הגבוהה ביותר במפה באחד
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK} :סוג הקרקע
|
||||
STR_MAPGEN_SEA_LEVEL :{BLACK} :כמות ימים/אגמים
|
||||
STR_MAPGEN_QUANTITY_OF_RIVERS :{BLACK}נהרות:
|
||||
@@ -2900,6 +2985,7 @@ STR_MAPGEN_HEIGHTMAP_NAME :{BLACK} :שם
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE_LABEL :{BLACK}גודל:
|
||||
STR_MAPGEN_HEIGHTMAP_SIZE :{ORANGE}{NUM} על {NUM}
|
||||
|
||||
STR_MAPGEN_SNOW_COVERAGE_QUERY_CAPT :{WHITE} כיסוי שלג באחוזים
|
||||
STR_MAPGEN_START_DATE_QUERY_CAPT :{WHITE}שנה את שנת הפתיחה
|
||||
|
||||
# SE Map generation
|
||||
@@ -2971,6 +3057,7 @@ STR_NEWGRF_SETTINGS_VERSION :{BLACK}גרסא
|
||||
STR_NEWGRF_SETTINGS_MIN_VERSION :{BLACK}גירסה מינימלת תואמת: {SILVER}{NUM}
|
||||
STR_NEWGRF_SETTINGS_MD5SUM :{BLACK}MD5sum: {SILVER}{STRING}
|
||||
STR_NEWGRF_SETTINGS_PALETTE :{SILVER}{STRING}{BLACK}: פלטת צבעים
|
||||
STR_NEWGRF_SETTINGS_PALETTE_DEFAULT :ברירת מחדל (D)
|
||||
STR_NEWGRF_SETTINGS_PARAMETER :{SILVER}{STRING}{BLACK} :פרמטריֿם
|
||||
|
||||
STR_NEWGRF_SETTINGS_NO_INFO :{BLACK}לא קיים מידע
|
||||
@@ -3183,6 +3270,7 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}שחד
|
||||
# Goal window
|
||||
STR_GOALS_CAPTION :{WHITE}{COMPANY} מטרות
|
||||
STR_GOALS_SPECTATOR_CAPTION :{WHITE}מטרות גלובליות
|
||||
STR_GOALS_SPECTATOR :מטרות גלובליות
|
||||
STR_GOALS_TEXT :{ORANGE}{STRING}
|
||||
STR_GOALS_NONE :{ORANGE}- אין -
|
||||
STR_GOALS_PROGRESS :{ORANGE}{STRING}
|
||||
@@ -3325,6 +3413,8 @@ STR_FINANCES_CAPTION :{WHITE}{COMPANY
|
||||
STR_FINANCES_YEAR :{WHITE}{NUM}
|
||||
|
||||
###length 3
|
||||
STR_FINANCES_REVENUE_TITLE :{WHITE}הכנסה
|
||||
STR_FINANCES_OPERATING_EXPENSES_TITLE :{WHITE}הוצאות תפעול
|
||||
|
||||
|
||||
###length 13
|
||||
@@ -3334,6 +3424,8 @@ STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}עלות
|
||||
STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}עלות תפעול רכבים
|
||||
STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD} עלות הפעלת כלי טייס
|
||||
STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD} עלות הפעלת כלי שייט
|
||||
STR_FINANCES_SECTION_AIRCRAFT_REVENUE :{GOLD}כלי טייס
|
||||
STR_FINANCES_SECTION_SHIP_REVENUE :{GOLD}כלי שייט
|
||||
STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}ריבית על ההלוואה
|
||||
STR_FINANCES_SECTION_OTHER :{GOLD}אחר
|
||||
|
||||
@@ -3343,6 +3435,7 @@ STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}חשבו
|
||||
STR_FINANCES_LOAN_TITLE :{WHITE}הלוואה
|
||||
STR_FINANCES_MAX_LOAN :{BLACK}{CURRENCY_LONG}{WHITE}: הלוואה מירבית
|
||||
STR_FINANCES_TOTAL_CURRENCY :{BLACK}{CURRENCY_LONG}
|
||||
STR_FINANCES_BANK_BALANCE :{WHITE}{CURRENCY_LONG}
|
||||
STR_FINANCES_BORROW_BUTTON :{BLACK}לווה {CURRENCY_LONG}
|
||||
STR_FINANCES_BORROW_TOOLTIP :{BLACK}הגדל את ההלוואה. Ctrl+לחיצה מלווה ככל שניתן
|
||||
STR_FINANCES_REPAY_BUTTON :{BLACK}החזר {CURRENCY_LONG}
|
||||
@@ -3379,6 +3472,7 @@ STR_COMPANY_VIEW_RELOCATE_HQ :{BLACK}שנה
|
||||
STR_COMPANY_VIEW_RELOCATE_COMPANY_HEADQUARTERS :{BLACK}מקם מחדש את מטה החברה עבור 1% משווי החברה. Shift+לחיצה מציג הערכת עלות ללא מיקום מחדש של המטה
|
||||
STR_COMPANY_VIEW_INFRASTRUCTURE_BUTTON :{BLACK}פרטים
|
||||
STR_COMPANY_VIEW_INFRASTRUCTURE_TOOLTIP :{BLACK}צפה בספירות מפורטות של תשתיות
|
||||
STR_COMPANY_VIEW_GIVE_MONEY_BUTTON :{BLACK}הענק כסף
|
||||
|
||||
STR_COMPANY_VIEW_NEW_FACE_BUTTON :{BLACK}פנים חדשות
|
||||
STR_COMPANY_VIEW_NEW_FACE_TOOLTIP :{BLACK}בחר פנים חדשות למנהל
|
||||
@@ -3415,7 +3509,14 @@ STR_COMPANY_INFRASTRUCTURE_VIEW_TOTAL :{WHITE}{CURRENC
|
||||
STR_INDUSTRY_DIRECTORY_CAPTION :{WHITE}תעשיות
|
||||
STR_INDUSTRY_DIRECTORY_NONE :{ORANGE}- אין -
|
||||
STR_INDUSTRY_DIRECTORY_ITEM_NOPROD :{ORANGE}{INDUSTRY}
|
||||
STR_INDUSTRY_DIRECTORY_ITEM_PROD1 :{ORANGE}{INDUSTRY} {STRING}
|
||||
STR_INDUSTRY_DIRECTORY_ITEM_PROD2 :{ORANGE}{INDUSTRY} {STRING}, {STRING}
|
||||
STR_INDUSTRY_DIRECTORY_ITEM_PROD3 :{ORANGE}{INDUSTRY} {STRING}, {STRING}, {STRING}
|
||||
STR_INDUSTRY_DIRECTORY_ITEM_PRODMORE :{ORANGE}{INDUSTRY} {STRING}, {STRING}, {STRING} ו{NUM} ועוד...
|
||||
STR_INDUSTRY_DIRECTORY_LIST_CAPTION :{BLACK}רשימת תעשיות - לחץ על שם כדי להתמקד בתעשייה. Ctrl+לחיצה פותח חלונית תצוגה חדשה על מיקום התעשייה
|
||||
STR_INDUSTRY_DIRECTORY_PRODUCED_CARGO_FILTER :{BLACK}מטען שיוצר: {SILVER}{STRING}
|
||||
STR_INDUSTRY_DIRECTORY_FILTER_ALL_TYPES :כל סוגי המטען
|
||||
STR_INDUSTRY_DIRECTORY_FILTER_NONE :אין
|
||||
|
||||
# Industry view
|
||||
STR_INDUSTRY_VIEW_CAPTION :{WHITE}{INDUSTRY}
|
||||
@@ -3425,6 +3526,8 @@ STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}מקד
|
||||
STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}רמת הפקה: {YELLOW}{COMMA}%
|
||||
STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}התעשייה הכריזה על סגירה מתקרבת!
|
||||
|
||||
STR_INDUSTRY_VIEW_REQUIRES_N_CARGO :{BLACK}דורש: {YELLOW}{STRING}{STRING}
|
||||
STR_INDUSTRY_VIEW_CARGO_LIST_EXTENSION :, {STRING}{STRING}
|
||||
|
||||
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}דורש:
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING}
|
||||
@@ -3457,6 +3560,7 @@ STR_VEHICLE_LIST_MANAGE_LIST_TOOLTIP :{BLACK}שלח
|
||||
STR_VEHICLE_LIST_REPLACE_VEHICLES :החלף כלי רכב
|
||||
STR_VEHICLE_LIST_SEND_FOR_SERVICING :שלח לטיפול
|
||||
STR_VEHICLE_LIST_PROFIT_THIS_YEAR_LAST_YEAR :{TINY_FONT}{BLACK}{1:CURRENCY_LONG} :בשנה שעברה{NBSP} {0:CURRENCY_LONG}) :רווח השנה
|
||||
STR_VEHICLE_LIST_CARGO :{TINY_FONT}{BLACK}[{CARGO_LIST}]
|
||||
|
||||
STR_VEHICLE_LIST_SEND_TRAIN_TO_DEPOT :שלח רכבת למוסך
|
||||
STR_VEHICLE_LIST_SEND_ROAD_VEHICLE_TO_DEPOT :שלח כלי רכב למוסך
|
||||
@@ -3514,6 +3618,7 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_CAPTION :כלי רכב
|
||||
# Vehicle availability
|
||||
###length VEHICLE_TYPES
|
||||
STR_BUY_VEHICLE_TRAIN_ALL_CAPTION :רכבות זמינות
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_ALL_CAPTION :כלי רכב חדשים
|
||||
STR_BUY_VEHICLE_SHIP_CAPTION :כלי שייט חדשים
|
||||
STR_BUY_VEHICLE_AIRCRAFT_CAPTION :כלי טייס חדש
|
||||
|
||||
@@ -3554,6 +3659,8 @@ STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}רכוש
|
||||
STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}רכוש כלי טייס
|
||||
|
||||
###length VEHICLE_TYPES
|
||||
STR_BUY_VEHICLE_SHIP_BUY_REFIT_VEHICLE_BUTTON :{BLACK}קנה והתאם כלי שייט
|
||||
STR_BUY_VEHICLE_AIRCRAFT_BUY_REFIT_VEHICLE_BUTTON :{BLACK}קנה והתאם כלי טייס
|
||||
|
||||
###length VEHICLE_TYPES
|
||||
STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}רכוש את קרון הרכבת שמודגש. Shift+לחיצה מציג הערכת עלות ללא רכישה
|
||||
@@ -3690,6 +3797,7 @@ STR_ENGINE_PREVIEW_CAPTION :{WHITE}הודע
|
||||
STR_ENGINE_PREVIEW_MESSAGE :{GOLD}?חדש/ה! האם אתה מעוניין לבחון כלי זה באופן בלעדי לפני הוצאתו לשוק {STRING} זה עתה סיימנו את תכנונו של
|
||||
|
||||
STR_ENGINE_PREVIEW_RAILROAD_LOCOMOTIVE :קטר רכבת
|
||||
STR_ENGINE_PREVIEW_ELRAIL_LOCOMOTIVE :קטר רכבת חשמלי
|
||||
STR_ENGINE_PREVIEW_MONORAIL_LOCOMOTIVE :קטר חד-פס
|
||||
STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :קטר פס מגנטי
|
||||
|
||||
@@ -3737,6 +3845,7 @@ STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}החלף
|
||||
STR_REPLACE_ENGINES :מנועים/קטרים
|
||||
STR_REPLACE_WAGONS :קרונות
|
||||
STR_REPLACE_ALL_RAILTYPE :כלל הרכבות
|
||||
STR_REPLACE_ALL_ROADTYPE :כל הכלי רכב
|
||||
|
||||
###length 2
|
||||
STR_REPLACE_HELP_RAILTYPE :{BLACK}בחר את סוג המסילה עבורה ברצונך להחליף קטרים
|
||||
@@ -3748,6 +3857,8 @@ STR_REPLACE_ELRAIL_VEHICLES :רכבות חש
|
||||
STR_REPLACE_MONORAIL_VEHICLES :רכבות חד-פס
|
||||
STR_REPLACE_MAGLEV_VEHICLES :רכבות פס-מגנטי
|
||||
|
||||
STR_REPLACE_ROAD_VEHICLES :רכבי כביש
|
||||
STR_REPLACE_TRAM_VEHICLES :רכבות קלות
|
||||
|
||||
STR_REPLACE_REMOVE_WAGON_HELP :{BLACK}שמור על האורך המקורי של הרכבת בעת שימוש בהחלפה אוטומטית, במידה והקטר מאריך את הרכבת הסר קרונות מתחילת הרכבת
|
||||
|
||||
@@ -3755,6 +3866,7 @@ STR_REPLACE_REMOVE_WAGON_HELP :{BLACK}שמור
|
||||
STR_VEHICLE_VIEW_CAPTION :{WHITE}{VEHICLE}
|
||||
|
||||
###length VEHICLE_TYPES
|
||||
STR_VEHICLE_VIEW_AIRCRAFT_CENTER_TOOLTIP :{BLACK}מרכז תצוגה ראשית על מיקום הכלי טייס. לחיצה כפולה תעקוב אחר הכלי טייס בתצוגה הראשית. Ctrl+Click פותחת נקודת מבט חדשה במיקום הכלי טייס
|
||||
|
||||
###length VEHICLE_TYPES
|
||||
STR_VEHICLE_VIEW_TRAIN_SEND_TO_DEPOT_TOOLTIP :{BLACK}.שלח את הרכבת למוסך
|
||||
@@ -3771,6 +3883,7 @@ STR_VEHICLE_VIEW_CLONE_AIRCRAFT_INFO :{BLACK}פעול
|
||||
STR_VEHICLE_VIEW_TRAIN_IGNORE_SIGNAL_TOOLTIP :{BLACK}הכרח את הרכבת להמשיך מבלי להמתין לרמזור
|
||||
STR_VEHICLE_VIEW_TRAIN_REVERSE_TOOLTIP :{BLACK}שנה את כיוון הנסיעה של הרכבת
|
||||
STR_VEHICLE_VIEW_ROAD_VEHICLE_REVERSE_TOOLTIP :{BLACK}הכרח את כלי הרכב להסתובב
|
||||
STR_VEHICLE_VIEW_ORDER_LOCATION_TOOLTIP :{BLACK}מרכז תצוגה ראשית ביעד ההזמנה. Ctrl+Click פותח נקודת מבט חדשה במיקום יעד ההזמנה
|
||||
|
||||
###length VEHICLE_TYPES
|
||||
STR_VEHICLE_VIEW_TRAIN_REFIT_TOOLTIP :{BLACK}התאם את הרכבת לנשיאת משא שונה
|
||||
@@ -3791,6 +3904,8 @@ STR_VEHICLE_VIEW_SHIP_SHOW_DETAILS_TOOLTIP :{BLACK}הצג
|
||||
STR_VEHICLE_VIEW_AIRCRAFT_SHOW_DETAILS_TOOLTIP :{BLACK}הצג פרטי כלי טייס
|
||||
|
||||
###length VEHICLE_TYPES
|
||||
STR_VEHICLE_VIEW_ROAD_VEHICLE_STATUS_START_STOP_TOOLTIP :{BLACK}פעולת כלי רכב- לחץ כדי לעצור או להפעיל את כלי הרכב
|
||||
STR_VEHICLE_VIEW_SHIP_STATE_STATUS_STOP_TOOLTIP :{BLACK}פעולת כלי שייט - לחץ כדי לעצור או להפעיל את כלי השייט
|
||||
|
||||
# Messages in the start stop button in the vehicle view
|
||||
STR_VEHICLE_STATUS_LOADING_UNLOADING :{LTBLUE}טעינה / פריקה
|
||||
@@ -3809,6 +3924,7 @@ STR_VEHICLE_STATUS_HEADING_FOR_WAYPOINT_VEL :{LTBLUE} {1:VEL
|
||||
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_VEL :{ORANGE}בדרך אל {DEPOT}, {VELOCITY}
|
||||
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_SERVICE_VEL :{LTBLUE}קבלת שירות ב{DEPOT}, {VELOCITY}
|
||||
|
||||
STR_VEHICLE_STATUS_CANNOT_REACH_DEPOT_SERVICE_VEL :{LTBLUE}לא יכול להגיע ל {DEPOT}, {VELOCITY}
|
||||
|
||||
# Vehicle stopped/started animations
|
||||
###length 2
|
||||
@@ -4171,6 +4287,7 @@ STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}אחד
|
||||
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}חלון הדה-באג זמין רק עבור השרת
|
||||
|
||||
# AI configuration window
|
||||
STR_AI_CONFIG_CAPTION_AI :{WHITE} הגדרת בינה מלאכותית
|
||||
STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}סקריפט המשחק אשר יטען במשחק הבא
|
||||
STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}שחקני המחשב אשר יטענו במשחק הבא
|
||||
STR_AI_CONFIG_HUMAN_PLAYER :שחקן אנושי
|
||||
@@ -4207,6 +4324,10 @@ STR_AI_LIST_ACCEPT_TOOLTIP :{BLACK} בחר
|
||||
STR_AI_LIST_CANCEL :{BLACK}בטל
|
||||
STR_AI_LIST_CANCEL_TOOLTIP :{BLACK}אל תשנה את התסריט
|
||||
|
||||
STR_SCREENSHOT_CAPTION :{WHITE}צלם מסך
|
||||
STR_SCREENSHOT_SCREENSHOT :תמונת מסך רגילה
|
||||
STR_SCREENSHOT_DEFAULTZOOM_SCREENSHOT :{BLACK}זום ברירת מחדל לצילום מסך
|
||||
STR_SCREENSHOT_WORLD_SCREENSHOT :{BLACK}צילום מסך של כל המפה
|
||||
|
||||
# AI Parameters
|
||||
STR_AI_SETTINGS_CAPTION_AI :שחקן מחשב
|
||||
@@ -4345,6 +4466,7 @@ STR_ERROR_LOAN_ALREADY_REPAYED :{WHITE}... אי
|
||||
STR_ERROR_CURRENCY_REQUIRED :{WHITE}... דרושים {CURRENCY_LONG}
|
||||
STR_ERROR_CAN_T_REPAY_LOAN :{WHITE}לא ניתן להחזיר את ההלוואה...
|
||||
STR_ERROR_INSUFFICIENT_FUNDS :{WHITE}לא ניתן למסור כסף שנלווה מהבנק...
|
||||
STR_ERROR_CAN_T_GIVE_MONEY :{WHITE}לא ניתן לתת כסף לחברה הזאת...
|
||||
STR_ERROR_CAN_T_BUY_COMPANY :{WHITE}לא ניתן לקנות את החברה...
|
||||
STR_ERROR_CAN_T_BUILD_COMPANY_HEADQUARTERS :{WHITE}לא ניתן לבנות את מטה החברה באתר זה...
|
||||
STR_ERROR_CAN_T_BUY_25_SHARE_IN_THIS :{WHITE}אין באפשרותך לקנות 25% ממניות חברה זו...
|
||||
@@ -4370,6 +4492,7 @@ STR_ERROR_TOO_MANY_INDUSTRIES :{WHITE}... יו
|
||||
STR_ERROR_CAN_T_GENERATE_INDUSTRIES :{WHITE}לא ניתן ליצור תעשיות...
|
||||
STR_ERROR_CAN_T_BUILD_HERE :{WHITE}לא ניתן לבנות {STRING} כאן...
|
||||
STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY :{WHITE}לא ניתן לבנות כאן תעשיה מסוג זה...
|
||||
STR_ERROR_CAN_T_PROSPECT_INDUSTRY :{WHITE}לא יכול להקים תעשייה...
|
||||
STR_ERROR_INDUSTRY_TOO_CLOSE :{WHITE}... קרוב מידי לתעשיה אחרת
|
||||
STR_ERROR_MUST_FOUND_TOWN_FIRST :{WHITE}... יש להקים עיר קודם
|
||||
STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}... ניתן רק אחד בכל עיר
|
||||
@@ -4384,6 +4507,7 @@ STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... יע
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_ABOVE_SNOW_LINE :{WHITE}... ניתן/ת לבנייה רק מעל לקו השלג
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_BELOW_SNOW_LINE :{WHITE}... ניתן/ת לבנייה רק מתחת לקו השלג
|
||||
|
||||
STR_ERROR_NO_SUITABLE_PLACES_FOR_PROSPECTING :{WHITE}לא היו מקומות מתאימים בשביל התעשייה הזאת
|
||||
STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES :{WHITE}אין מיקומים מתאימים לתעשיות '{STRING}'
|
||||
STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES_EXPLANATION :{WHITE}שנה את פרמטרי יצירת המפה לקבלת מפה טובה יותר
|
||||
|
||||
@@ -4471,6 +4595,7 @@ STR_ERROR_DEPOT_WRONG_DEPOT_TYPE :סוג מוסך
|
||||
STR_ERROR_TRAIN_TOO_LONG_AFTER_REPLACEMENT :{WHITE}ארוכה מידי לאחר ביצוע ההחלפה {VEHICLE}
|
||||
STR_ERROR_AUTOREPLACE_NOTHING_TO_DO :{WHITE}לא יושמו כללים להחלפה/חידוש אוטומטיים
|
||||
STR_ERROR_AUTOREPLACE_MONEY_LIMIT :(הגבלת כסף)
|
||||
STR_ERROR_AUTOREPLACE_INCOMPATIBLE_CARGO :{WHITE}רכב חדש לא יכול לנשוא{STRING}
|
||||
|
||||
# Rail construction errors
|
||||
STR_ERROR_IMPOSSIBLE_TRACK_COMBINATION :{WHITE}שילוב מסילות בלתי אפשרי
|
||||
@@ -4498,6 +4623,8 @@ STR_ERROR_CAN_T_REMOVE_ROAD_FROM :{WHITE}לא נ
|
||||
STR_ERROR_CAN_T_REMOVE_TRAMWAY_FROM :{WHITE}לא ניתן להסיר מסילת רכבת חשמלית מכאן...
|
||||
STR_ERROR_THERE_IS_NO_ROAD :{WHITE}... אין כביש
|
||||
STR_ERROR_THERE_IS_NO_TRAMWAY :{WHITE}... אין רכבת קלה
|
||||
STR_ERROR_CAN_T_CONVERT_TRAMWAY :{WHITE}לא יכול לשנות סוג רכבת קלה כאן...
|
||||
STR_ERROR_NO_SUITABLE_TRAMWAY :{WHITE}אין רכבת קלה מתאימה
|
||||
|
||||
# Waterway construction errors
|
||||
STR_ERROR_CAN_T_BUILD_CANALS :{WHITE}לא ניתן לבנות כאן תעלה...
|
||||
@@ -4544,6 +4671,7 @@ STR_ERROR_OBJECT_IN_THE_WAY :{WHITE}עצם
|
||||
STR_ERROR_COMPANY_HEADQUARTERS_IN :{WHITE}... מטה חברה חוסם את הדרך
|
||||
STR_ERROR_CAN_T_PURCHASE_THIS_LAND :{WHITE}לא ניתן לקנות שטח זה...
|
||||
STR_ERROR_YOU_ALREADY_OWN_IT :{WHITE}... שטח זה כבר בבעלותך!
|
||||
STR_ERROR_BUILD_OBJECT_LIMIT_REACHED :{WHITE}... הגעת למגבלת בניית האובייקטים
|
||||
|
||||
# Group related errors
|
||||
STR_ERROR_GROUP_CAN_T_CREATE :{WHITE}לא ניתן ליצור קבוצה...
|
||||
@@ -5073,6 +5201,7 @@ STR_FORMAT_DATE_ISO :{2:NUM}-{1:STRI
|
||||
|
||||
STR_FORMAT_COMPANY_NUM :({COMMA} חברה)
|
||||
STR_FORMAT_GROUP_NAME :{COMMA} קבוצה
|
||||
STR_FORMAT_GROUP_VEHICLE_NAME :{GROUP} #{COMMA}
|
||||
STR_FORMAT_INDUSTRY_NAME :{1:STRING.gen} {0:TOWN}
|
||||
|
||||
###length 2
|
||||
|
@@ -340,6 +340,7 @@ STR_CONFIG_SETTING_COMPANIES_OFF :बन्द
|
||||
|
||||
###length 3
|
||||
|
||||
###setting-zero-is-special
|
||||
|
||||
|
||||
|
||||
|
@@ -263,6 +263,15 @@ STR_UNITS_POWER_IMPERIAL :{COMMA}{NBSP}LE
|
||||
STR_UNITS_POWER_METRIC :{COMMA}{NBSP}LE
|
||||
STR_UNITS_POWER_SI :{COMMA}{NBSP}kW
|
||||
|
||||
STR_UNITS_POWER_IMPERIAL_TO_WEIGHT_IMPERIAL :{DECIMAL}{NBSP}LE/t
|
||||
STR_UNITS_POWER_IMPERIAL_TO_WEIGHT_METRIC :{DECIMAL}{NBSP}LE/t
|
||||
STR_UNITS_POWER_IMPERIAL_TO_WEIGHT_SI :{DECIMAL}{NBSP}LE/Mg
|
||||
STR_UNITS_POWER_METRIC_TO_WEIGHT_IMPERIAL :{DECIMAL}{NBSP}LE/t
|
||||
STR_UNITS_POWER_METRIC_TO_WEIGHT_METRIC :{DECIMAL}{NBSP}LE/t
|
||||
STR_UNITS_POWER_METRIC_TO_WEIGHT_SI :{DECIMAL}{NBSP}LE/Mg
|
||||
STR_UNITS_POWER_SI_TO_WEIGHT_IMPERIAL :{DECIMAL}{NBSP}kW/t
|
||||
STR_UNITS_POWER_SI_TO_WEIGHT_METRIC :{DECIMAL}{NBSP}kW/t
|
||||
STR_UNITS_POWER_SI_TO_WEIGHT_SI :{DECIMAL}{NBSP}W/kg
|
||||
|
||||
STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}{NBSP}t
|
||||
STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}{NBSP}t
|
||||
@@ -458,6 +467,8 @@ STR_SCENEDIT_FILE_MENU_QUIT :Kilépés
|
||||
###length 15
|
||||
STR_SETTINGS_MENU_GAME_OPTIONS :Alapbeállítások
|
||||
STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Beállítások
|
||||
STR_SETTINGS_MENU_AI_SETTINGS :MI Beállítások
|
||||
STR_SETTINGS_MENU_GAMESCRIPT_SETTINGS :Játékszkript beállítások
|
||||
STR_SETTINGS_MENU_NEWGRF_SETTINGS :NewGRF beállítások
|
||||
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Átlátszósági beállítások
|
||||
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Városnevek mutatása
|
||||
@@ -1061,8 +1072,19 @@ STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}Jelöld
|
||||
|
||||
STR_GAME_OPTIONS_VIDEO_DRIVER_INFO :{BLACK}Jelenlegi meghajtó: {STRING}
|
||||
|
||||
STR_GAME_OPTIONS_GUI_SCALE_FRAME :{BLACK}Felület mérete
|
||||
STR_GAME_OPTIONS_GUI_SCALE_TOOLTIP :{BLACK}Használd a csúszkát a felület méretének beállításához. Ctrl nyomva tartásával további folyamatos állítás
|
||||
STR_GAME_OPTIONS_GUI_SCALE_AUTO :{BLACK}Méret automatikus felismerése
|
||||
STR_GAME_OPTIONS_GUI_SCALE_AUTO_TOOLTIP :{BLACK}Jelöld be ezt, a felület méretének automatikus felismeréséhez
|
||||
|
||||
STR_GAME_OPTIONS_GUI_SCALE_BEVELS :{BLACK}Élek méretezése
|
||||
STR_GAME_OPTIONS_GUI_SCALE_BEVELS_TOOLTIP :{BLACK}Jelöld be ezt a négyzetet hogy az interfész méretéhez igazítsd az éleket
|
||||
|
||||
STR_GAME_OPTIONS_GUI_SCALE_1X :1x
|
||||
STR_GAME_OPTIONS_GUI_SCALE_2X :2x
|
||||
STR_GAME_OPTIONS_GUI_SCALE_3X :3x
|
||||
STR_GAME_OPTIONS_GUI_SCALE_4X :4x
|
||||
STR_GAME_OPTIONS_GUI_SCALE_5X :5x
|
||||
|
||||
STR_GAME_OPTIONS_GRAPHICS :{BLACK}Grafika
|
||||
|
||||
@@ -1248,6 +1270,7 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :Jobbra
|
||||
|
||||
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Maximális kezdeti hitelkeret: {STRING}
|
||||
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Maximálisan kölcsönözhető összeg (az inflációtól eltekintve)
|
||||
###setting-zero-is-special
|
||||
|
||||
STR_CONFIG_SETTING_INTEREST_RATE :Kamatláb: {STRING}
|
||||
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Banki hitel kamat; inflációt is szabályozza, ha be van kapcsolva
|
||||
@@ -1474,6 +1497,8 @@ STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Vonalak széles
|
||||
|
||||
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME :NewGRF nevének mutatása a járművásárlási ablakban: {STRING}
|
||||
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME_HELPTEXT :A járművásárlási ablakban egy külön sorban legyen kiírva a NewGRF neve, amiből a kiválasztott jármű jön.
|
||||
STR_CONFIG_SETTING_SHOW_CARGO_IN_LISTS :Megmutatja az összes rakományt amit a járművek képesek szállítania lista ablakban {STRING}
|
||||
STR_CONFIG_SETTING_SHOW_CARGO_IN_LISTS_HELPTEXT :Ha be van kapcsolva, a jármű szállítható rakománya megjelenik fölötte a jármű listában.
|
||||
|
||||
STR_CONFIG_SETTING_LANDSCAPE :Táj: {STRING}
|
||||
STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :A tájak alapvető játékbeállításokat határoznak meg különféle árukkal és településnövekedési tényezőkkel. A NewGRF-ek és a játékszkriptek segítségével ez még tovább hangolható.
|
||||
@@ -2109,6 +2134,8 @@ STR_INTRO_HIGHSCORE :{BLACK}Rekord t
|
||||
STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Beállítások
|
||||
STR_INTRO_NEWGRF_SETTINGS :{BLACK}NewGRF beállítások
|
||||
STR_INTRO_ONLINE_CONTENT :{BLACK}Letölthető tartalmak
|
||||
STR_INTRO_AI_SETTINGS :{BLACK}MI Beállítások
|
||||
STR_INTRO_GAMESCRIPT_SETTINGS :{BLACK}Játékszkript beállítások
|
||||
STR_INTRO_QUIT :{BLACK}Kilépés
|
||||
|
||||
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Új játék kezdése. Ctrl+kattintással átugorhatod a térkép beállításokat
|
||||
@@ -2128,6 +2155,8 @@ STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Rekord t
|
||||
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}A beállítások megjelenítése
|
||||
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}NewGRF beállítások megjelenítése
|
||||
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Új és frissített tartalmak megtekintése és letöltése
|
||||
STR_INTRO_TOOLTIP_AI_SETTINGS :{BLACK}MI beállítások megjelenítése
|
||||
STR_INTRO_TOOLTIP_GAMESCRIPT_SETTINGS :{BLACK}Játékszkript beállítások megjelenítése
|
||||
STR_INTRO_TOOLTIP_QUIT :{BLACK}Kilépés az OpenTTD-ből
|
||||
|
||||
STR_INTRO_BASESET :{BLACK}A jelenleg kiválasztott grafikus alapcsomagból {NUM} sprite hiányzik. Frissítsd a grafikus alapcsomagot!
|
||||
@@ -2734,8 +2763,6 @@ STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Automata
|
||||
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Válassz egy vasúti hidat
|
||||
STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Közúti híd építése
|
||||
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Híd kiválasztása - kattints arra a hídra, amit meg akarsz építeni
|
||||
STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
|
||||
STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY}
|
||||
STR_BRIDGE_NAME_SUSPENSION_STEEL :Függő, acél
|
||||
STR_BRIDGE_NAME_GIRDER_STEEL :Gerendás, acél
|
||||
STR_BRIDGE_NAME_CANTILEVER_STEEL :Rácsos, acél
|
||||
@@ -2887,6 +2914,8 @@ STR_FOUND_TOWN_RANDOM_TOWN_BUTTON :{BLACK}Egy vél
|
||||
STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP :{BLACK}Település építése véletlenszerű helyre
|
||||
STR_FOUND_TOWN_MANY_RANDOM_TOWNS :{BLACK}Sok véletlen település
|
||||
STR_FOUND_TOWN_RANDOM_TOWNS_TOOLTIP :{BLACK}Véletlenszerüen elhelyez a térképen sok települést.
|
||||
STR_FOUND_TOWN_EXPAND_ALL_TOWNS :{BLACK}Minden város növelése
|
||||
STR_FOUND_TOWN_EXPAND_ALL_TOWNS_TOOLTIP :{BLACK}Minden város enyhe növelése
|
||||
|
||||
STR_FOUND_TOWN_NAME_TITLE :{YELLOW}Városnév:
|
||||
STR_FOUND_TOWN_NAME_EDITOR_TITLE :{BLACK}A város nevének megadása
|
||||
@@ -3187,6 +3216,12 @@ STR_MAPGEN_QUANTITY_OF_RIVERS :{BLACK}Folyók:
|
||||
STR_MAPGEN_SMOOTHNESS :{BLACK}Simaság:
|
||||
STR_MAPGEN_VARIETY :{BLACK}Változatosság eloszlása:
|
||||
STR_MAPGEN_GENERATE :{WHITE}Generál
|
||||
STR_MAPGEN_NEWGRF_SETTINGS :NewGRF Beállítások
|
||||
STR_MAPGEN_NEWGRF_SETTINGS_TOOLTIP :{BLACK}NewGRF beállítások megjelenítése
|
||||
STR_MAPGEN_AI_SETTINGS :{BLACK}MI Beállítások
|
||||
STR_MAPGEN_AI_SETTINGS_TOOLTIP :{BLACK}MI beállítások megjelenítése
|
||||
STR_MAPGEN_GS_SETTINGS :{BLACK}Játékszkript Beállítások
|
||||
STR_MAPGEN_GS_SETTINGS_TOOLTIP :{BLACK}Játékszkript beállítások megjelenítése
|
||||
|
||||
###length 21
|
||||
STR_MAPGEN_TOWN_NAME_ORIGINAL_ENGLISH :Angol (Eredeti)
|
||||
@@ -3357,7 +3392,10 @@ STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}A jelenl
|
||||
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Sprite elmozdítása, módosítva az X és Y offszeteket. Ctrl+kattintással a spriteot nyolc egységgel mozgatja
|
||||
|
||||
###length 2
|
||||
STR_SPRITE_ALIGNER_CENTRE_OFFSET :{BLACK}Eltolás központosítva
|
||||
STR_SPRITE_ALIGNER_CENTRE_SPRITE :{BLACK}Sprite középpontolás
|
||||
|
||||
STR_SPRITE_ALIGNER_CROSSHAIR :{BLACK}Célkereszt
|
||||
|
||||
STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Eltolás visszaállítása
|
||||
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}A jelenlegi relatív eltolás visszaállítása
|
||||
@@ -3516,14 +3554,14 @@ STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT :Kizárólagos s
|
||||
STR_LOCAL_AUTHORITY_ACTION_BRIBE :Önkormányzat megvesztegetése
|
||||
|
||||
###length 8
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Kis helyi reklámhadjárat indítása, hogy több utast és rakományt vonzz a megállóidba.{}A város körül kis területen ideiglenesen javítja az állomásaid minősítését.{}Ára: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Közepes helyi reklámhadjárat indítása, hogy több utast és rakományt vonzz a megállóidba.{}A város körül közepes méretű területen ideiglenesen javítja az állomásaid minősítését.{}Ára: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Nagy helyi reklámhadjárat indítása, hogy több utast és rakományt vonzz a megállóidba.{}A város körül nagy területen ideiglenesen javítja az állomásaid minősítését.{}Ára: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}A városi úthálózat felújításának támogatása.{}Hat hónapig jelentősen összezavarja a közúti forgalmat.{}Ára: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Szobor építése a vállalatod tiszteletére.{}Javítja az állomásaid értékelését a városban.{}Ára: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Új kereskedelmi épületek építésének támogatása a városban.{}A város egy ideig gyorsabban fog növekedni.{}Ára: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Egy éves kizárólagos szállítási jogok vásárlása a városban.{}Az önkormányzat megtiltja az utasoknak és a rakományoknak, hogy más vállalatok állomásait használják.{}Ára: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}A megítélésed növelése az önkormányzat megvesztegetésével, komoly büntetést kockáztatva, ha az kiderül.{}Ára: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{PUSH_COLOUR}{YELLOW}Kis helyi reklámhadjárat indítása, hogy több utast és rakományt vonzz a megállóidba.{}A város körül kis területen ideiglenesen javítja az állomásaid minősítését.{}{POP_COLOUR}Ára: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{PUSH_COLOUR}{YELLOW}Közepes helyi reklámhadjárat indítása, hogy több utast és rakományt vonzz a megállóidba.{}A város körül közepes méretű területen ideiglenesen javítja az állomásaid minősítését.{}{POP_COLOUR}Ára: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{PUSH_COLOUR}{YELLOW}Nagy helyi reklámhadjárat indítása, hogy több utast és rakományt vonzz a megállóidba.{}A város körül nagy területen ideiglenesen javítja az állomásaid minősítését.{}{POP_COLOUR}Ára: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{PUSH_COLOUR}{YELLOW}A városi úthálózat felújításának támogatása.{}Hat hónapig jelentősen összezavarja a közúti forgalmat.{}{POP_COLOUR}Ára: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{PUSH_COLOUR}{YELLOW}Szobor építése a vállalatod tiszteletére.{}Javítja az állomásaid értékelését a városban.{}{POP_COLOUR}Ára: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{PUSH_COLOUR}{YELLOW}Új kereskedelmi épületek építésének támogatása a városban.{}A város egy ideig gyorsabban fog növekedni.{}{POP_COLOUR}Ára: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{PUSH_COLOUR}{YELLOW}Egy éves kizárólagos szállítási jogok vásárlása a városban.{}Az önkormányzat megtiltja az utasoknak és a rakományoknak, hogy más vállalatok állomásait használják.{}{POP_COLOUR}Ára: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{PUSH_COLOUR}{YELLOW}A megítélésed növelése az önkormányzat megvesztegetésével, komoly büntetést kockáztatva, ha az kiderül.{}{POP_COLOUR}Ára: {CURRENCY_LONG}
|
||||
|
||||
# Goal window
|
||||
STR_GOALS_CAPTION :{WHITE}{COMPANY} céljai
|
||||
@@ -3696,15 +3734,18 @@ STR_FINANCES_SECTION_SHIP_REVENUE :{GOLD}Hajók
|
||||
STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}Kölcsön kamata
|
||||
STR_FINANCES_SECTION_OTHER :{GOLD}Egyéb
|
||||
|
||||
STR_FINANCES_TOTAL_CAPTION :{WHITE}Összesen
|
||||
STR_FINANCES_NEGATIVE_INCOME :-{CURRENCY_LONG}
|
||||
STR_FINANCES_ZERO_INCOME :{CURRENCY_LONG}
|
||||
STR_FINANCES_POSITIVE_INCOME :+{CURRENCY_LONG}
|
||||
STR_FINANCES_PROFIT :{WHITE}Nyereség
|
||||
STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}Banki egyenleg
|
||||
STR_FINANCES_OWN_FUNDS_TITLE :{WHITE}Saját források
|
||||
STR_FINANCES_LOAN_TITLE :{WHITE}Kölcsön
|
||||
STR_FINANCES_INTEREST_RATE :{WHITE}Banki hitel Kamat: {BLACK}{NUM}%
|
||||
STR_FINANCES_MAX_LOAN :{WHITE}Max. kölcsön: {BLACK}{CURRENCY_LONG}
|
||||
STR_FINANCES_TOTAL_CURRENCY :{BLACK}{CURRENCY_LONG}
|
||||
STR_FINANCES_BANK_BALANCE :{WHITE}{CURRENCY_LONG}
|
||||
STR_FINANCES_BORROW_BUTTON :{BLACK}Kölcsönkér {CURRENCY_LONG}
|
||||
STR_FINANCES_BORROW_TOOLTIP :{BLACK}Kölcsön növelése. Ctrl+kattintással amennyivel csak lehet
|
||||
STR_FINANCES_REPAY_BUTTON :{BLACK}Visszafizet {CURRENCY_LONG}
|
||||
@@ -3835,6 +3876,8 @@ STR_VEHICLE_LIST_MANAGE_LIST_TOOLTIP :{BLACK}A listá
|
||||
STR_VEHICLE_LIST_REPLACE_VEHICLES :Járművek lecserélése
|
||||
STR_VEHICLE_LIST_SEND_FOR_SERVICING :Javításra küld
|
||||
STR_VEHICLE_LIST_PROFIT_THIS_YEAR_LAST_YEAR :{TINY_FONT}{BLACK}Idei nyereség: {CURRENCY_LONG} (Tavalyi: {CURRENCY_LONG})
|
||||
STR_VEHICLE_LIST_CARGO :{TINY_FONT}{BLACK}[{CARGO_LIST}]
|
||||
STR_VEHICLE_LIST_NAME_AND_CARGO :{TINY_FONT}{BLACK}{STRING} {STRING}
|
||||
|
||||
STR_VEHICLE_LIST_SEND_TRAIN_TO_DEPOT :Elküldi járműtelepre
|
||||
STR_VEHICLE_LIST_SEND_ROAD_VEHICLE_TO_DEPOT :Elküldi garázsba
|
||||
@@ -3927,6 +3970,9 @@ STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Hatótá
|
||||
STR_PURCHASE_INFO_AIRCRAFT_TYPE :{BLACK}Típus: {GOLD}{STRING}
|
||||
|
||||
###length 3
|
||||
STR_CARGO_TYPE_FILTER_ALL :Minden rakománytípus
|
||||
STR_CARGO_TYPE_FILTER_FREIGHT :Tehervonat
|
||||
STR_CARGO_TYPE_FILTER_NONE :Nincs
|
||||
|
||||
###length VEHICLE_TYPES
|
||||
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Vasúti jármű kiválasztása - kattints egy járműre az adataihoz. Ctrl+kattintással a járműtípus elrejthető/felfedhető
|
||||
@@ -4255,6 +4301,7 @@ STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Súly: {
|
||||
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Súly: {LTBLUE}{WEIGHT_SHORT} {BLACK}Teljesítmény: {LTBLUE}{POWER}{BLACK} Végsebesség: {LTBLUE}{VELOCITY} {BLACK}Vonóerő: {LTBLUE}{FORCE}
|
||||
|
||||
STR_VEHICLE_INFO_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK}Idei haszon: {LTBLUE}{CURRENCY_LONG} (tavalyi: {CURRENCY_LONG})
|
||||
STR_VEHICLE_INFO_PROFIT_THIS_YEAR_LAST_YEAR_MIN_PERFORMANCE :{BLACK}Idei haszon: {LTBLUE}{CURRENCY_LONG} (tavalyi: {CURRENCY_LONG}) {BLACK}Minimum teljesítmény: {LTBLUE}{POWER_TO_WEIGHT}
|
||||
STR_VEHICLE_INFO_RELIABILITY_BREAKDOWNS :{BLACK}Megbízhatóság: {LTBLUE}{COMMA}% {BLACK}Lerobbanások az utolsó javítás óta: {LTBLUE}{COMMA}
|
||||
|
||||
STR_VEHICLE_INFO_BUILT_VALUE :{LTBLUE}{ENGINE} {BLACK}Vásárlás éve: {LTBLUE}{NUM}{BLACK} Érték: {LTBLUE}{CURRENCY_LONG}
|
||||
@@ -4529,22 +4576,22 @@ STR_TIMETABLE_STARTING_DATE :{BLACK}Indulás
|
||||
STR_TIMETABLE_STARTING_DATE_TOOLTIP :{BLACK}Menetrend kezdeti dátumának kiválasztása. A ctrl+kattintás egyenletesen elosztja az ezen a menetrenden osztozó járműveket a kezdeti dátumtól fogva a jelenlegi utasításuk alapján, amennyiben a menetrend teljesen időzítve van.
|
||||
|
||||
STR_TIMETABLE_CHANGE_TIME :{BLACK}Idő megváltoztatása
|
||||
STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}A kijelölt utasítás végrehajtási idejét változtatja meg
|
||||
STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}A kijelölt utasítás végrehajtási idejét változtatja meg. Ctrl+kattintással beállítod az időt az összes utasításhoz.
|
||||
|
||||
STR_TIMETABLE_CLEAR_TIME :{BLACK}Idő törlése
|
||||
STR_TIMETABLE_CLEAR_TIME_TOOLTIP :{BLACK}A kijelölt menetrendi sorhoz tartozó végrehajtási idő törlése
|
||||
STR_TIMETABLE_CLEAR_TIME_TOOLTIP :{BLACK}A kijelölt menetrendi sorhoz tartozó végrehajtási idő törlése. Ctrl+Klikkel kitörlöd az időt az összes utasításnál.
|
||||
|
||||
STR_TIMETABLE_CHANGE_SPEED :{BLACK}Sebességkorlátozás megváltoztatása
|
||||
STR_TIMETABLE_CHANGE_SPEED_TOOLTIP :{BLACK}Kijelölt utasítás sebességkorlátozásának megváltoztatása
|
||||
STR_TIMETABLE_CHANGE_SPEED_TOOLTIP :{BLACK}Kijelölt utasítás sebességkorlátozásának megváltoztatása. Ctrl+kattintással beállíthatod a sebességet az összes utasításhoz.
|
||||
|
||||
STR_TIMETABLE_CLEAR_SPEED :{BLACK}Sebességkorlátozás törlése
|
||||
STR_TIMETABLE_CLEAR_SPEED_TOOLTIP :{BLACK}Sebességkorlátozás törlése a kijelölt utasításból
|
||||
STR_TIMETABLE_CLEAR_SPEED_TOOLTIP :{BLACK}Sebességkorlátozás törlése a kijelölt utasításból. Ctrl+kattintással kitörlöd a sebességet az összes utasításból.
|
||||
|
||||
STR_TIMETABLE_RESET_LATENESS :{BLACK}Késés nullázása
|
||||
STR_TIMETABLE_RESET_LATENESS_TOOLTIP :{BLACK}Késés-számláló nullázása, azaz a jármű pontos lesz
|
||||
|
||||
STR_TIMETABLE_AUTOFILL :{BLACK}Automatikus kitöltés
|
||||
STR_TIMETABLE_AUTOFILL_TOOLTIP :{BLACK}Menetrend automatikus kitöltése a következő út értékeivel (Ctrl+kattintással megtartja a várakozási időket)
|
||||
STR_TIMETABLE_AUTOFILL_TOOLTIP :{BLACK}Menetrend automatikus kitöltése a következő út értékeivel Ctrl+kattintással megtartja a várakozási időket
|
||||
|
||||
STR_TIMETABLE_EXPECTED :{BLACK}Várható
|
||||
STR_TIMETABLE_SCHEDULED :{BLACK}Tervezett
|
||||
@@ -4588,6 +4635,8 @@ STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Az egyik
|
||||
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}Az MI / Játékszkript nyomkövetés ablak csak a szerver számára elérhető
|
||||
|
||||
# AI configuration window
|
||||
STR_AI_CONFIG_CAPTION_AI :{WHITE}MI Konfigurálás
|
||||
STR_AI_CONFIG_CAPTION_GAMESCRIPT :{WHITE}Játékszkript konfiguráció
|
||||
STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}A következő játékban betöltődő játékszkript
|
||||
STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}A következő játékban betöltődő MI-k
|
||||
STR_AI_CONFIG_HUMAN_PLAYER :Játékos
|
||||
@@ -4601,10 +4650,11 @@ STR_AI_CONFIG_MOVE_DOWN :{BLACK}Mozgatá
|
||||
STR_AI_CONFIG_MOVE_DOWN_TOOLTIP :{BLACK}Kiválasztott MI mozgatása lefelé a listában
|
||||
|
||||
STR_AI_CONFIG_GAMESCRIPT :{SILVER}Játékszkript
|
||||
STR_AI_CONFIG_GAMESCRIPT_PARAM :{SILVER}Paraméterek
|
||||
STR_AI_CONFIG_AI :{SILVER}MI-k
|
||||
|
||||
STR_AI_CONFIG_CHANGE_AI :MI
|
||||
STR_AI_CONFIG_CHANGE_GAMESCRIPT :Játékszkript
|
||||
STR_AI_CONFIG_CHANGE_AI :{BLACK}MI kiválasztása
|
||||
STR_AI_CONFIG_CHANGE_GAMESCRIPT :{BLACK}Játékszkript kiválasztása
|
||||
STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}Másik szkript betöltése
|
||||
STR_AI_CONFIG_CONFIGURE :{BLACK}Beállítások
|
||||
STR_AI_CONFIG_CONFIGURE_TOOLTIP :{BLACK}A szkript paramétereinek beállítása
|
||||
@@ -4633,7 +4683,7 @@ STR_SCREENSHOT_HEIGHTMAP_SCREENSHOT :{BLACK}Magassá
|
||||
STR_SCREENSHOT_MINIMAP_SCREENSHOT :{BLACK}Minitérkép mentése
|
||||
|
||||
# AI Parameters
|
||||
STR_AI_SETTINGS_CAPTION_AI :MI
|
||||
STR_AI_SETTINGS_CAPTION_AI :{WHITE}MI paraméterei
|
||||
STR_AI_SETTINGS_CLOSE :{BLACK}Bezárás
|
||||
STR_AI_SETTINGS_RESET :{BLACK}Visszaállítás
|
||||
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}
|
||||
@@ -4797,6 +4847,7 @@ STR_ERROR_TOO_MANY_INDUSTRIES :{WHITE}... túl
|
||||
STR_ERROR_CAN_T_GENERATE_INDUSTRIES :{WHITE}Nem tudok gazdasági épületet generálni...
|
||||
STR_ERROR_CAN_T_BUILD_HERE :{WHITE}Nem építhető ide {STRING}...
|
||||
STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY :{WHITE}Nem építheted ide ezt a gazdasági épületet...
|
||||
STR_ERROR_CAN_T_PROSPECT_INDUSTRY :{WHITE}Nem lehet az iparágat kutatni...
|
||||
STR_ERROR_INDUSTRY_TOO_CLOSE :{WHITE}... túl közel egy másik gazdasági épülethez
|
||||
STR_ERROR_MUST_FOUND_TOWN_FIRST :{WHITE}... előbb települést kell építened
|
||||
STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}... városonként csak egy lehet
|
||||
@@ -4811,6 +4862,8 @@ STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... erd
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_ABOVE_SNOW_LINE :{WHITE}... csak a hóhatár fölé építhető
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_BELOW_SNOW_LINE :{WHITE}... csak a hóhatár alá építhető
|
||||
|
||||
STR_ERROR_PROSPECTING_WAS_UNLUCKY :{WHITE}Az adományozás sikertelen a rossz szerencsének köszönhetően; próbáld újra
|
||||
STR_ERROR_NO_SUITABLE_PLACES_FOR_PROSPECTING :{WHITE}Nem volt megfelelő hely ennek az iparág kutatására
|
||||
STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES :{WHITE}Nem volt megfelelő hely '{STRING}' elhelyezésére
|
||||
STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES_EXPLANATION :{WHITE}Változtasd meg a térképgenerálás paramétereit, hogy jobb térképet kapj
|
||||
|
||||
@@ -5051,6 +5104,7 @@ STR_ERROR_CAN_T_CHANGE_SERVICING :{WHITE}Nem vál
|
||||
|
||||
STR_ERROR_VEHICLE_IS_DESTROYED :{WHITE}... jármű megsemmisült
|
||||
|
||||
STR_ERROR_CAN_T_CLONE_VEHICLE_LIST :{WHITE}... nem minden jármű egyforma
|
||||
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL :{WHITE}Egyáltalán nincsenek elérhető járművek
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Változtasd meg a NewGRF konfigurációdat!
|
||||
@@ -5078,6 +5132,8 @@ STR_ERROR_CAN_T_SKIP_TO_ORDER :{WHITE}Nem lehe
|
||||
STR_ERROR_CAN_T_COPY_SHARE_ORDER :{WHITE}... a jármű nem tud az összes állomásra eljutni
|
||||
STR_ERROR_CAN_T_ADD_ORDER :{WHITE}... a jármű nem tud a megadott állomásra eljutni
|
||||
STR_ERROR_CAN_T_ADD_ORDER_SHARED :{WHITE}... egy jármű, amivel meg van osztva ez az utasítás, nem tud a megadott állomásra eljutni
|
||||
STR_ERROR_CAN_T_COPY_ORDER_VEHICLE_LIST :{WHITE}... nem minden járműnek ugyanaz az utasításlistája
|
||||
STR_ERROR_CAN_T_SHARE_ORDER_VEHICLE_LIST :{WHITE}... nem minden jármű osztja meg az utasításlistáját
|
||||
|
||||
STR_ERROR_CAN_T_SHARE_ORDER_LIST :{WHITE}Nem lehet megosztani a menetrendet...
|
||||
STR_ERROR_CAN_T_STOP_SHARING_ORDER_LIST :{WHITE}Nem lehet befejezni a menetrend megosztását...
|
||||
|
@@ -1086,6 +1086,7 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :Hægri
|
||||
|
||||
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Hámarkslán: {STRING}
|
||||
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Hámarks upphæð sem fyrirtæki getur fengið lánað (ekki er gert ráð fyrir verðbólgu)
|
||||
###setting-zero-is-special
|
||||
|
||||
STR_CONFIG_SETTING_INTEREST_RATE :Vextir: {STRING}
|
||||
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Vextir á lánum, stjórnar einnig verðbólgu, ef hún er virk
|
||||
@@ -2300,8 +2301,6 @@ STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Auka þ
|
||||
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Veldu tegund brúar
|
||||
STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Veldu vegabrú
|
||||
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Brúarval - smelltu á brú að eigin vali til að reysa hana
|
||||
STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
|
||||
STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY}
|
||||
STR_BRIDGE_NAME_SUSPENSION_STEEL :Hengibrú, stál
|
||||
STR_BRIDGE_NAME_GIRDER_STEEL :Burðarbitabrú, stál
|
||||
STR_BRIDGE_NAME_CANTILEVER_STEEL :Svifbitabrú, stál
|
||||
|
@@ -552,6 +552,7 @@ STR_CONFIG_SETTING_NONE :Nulo
|
||||
|
||||
###length 3
|
||||
|
||||
###setting-zero-is-special
|
||||
|
||||
|
||||
|
||||
|
@@ -200,6 +200,15 @@ STR_UNITS_POWER_IMPERIAL :{COMMA}{NBSP}dk
|
||||
STR_UNITS_POWER_METRIC :{COMMA}{NBSP}dk
|
||||
STR_UNITS_POWER_SI :{COMMA}{NBSP}kW
|
||||
|
||||
STR_UNITS_POWER_IMPERIAL_TO_WEIGHT_IMPERIAL :{DECIMAL}{NBSP}hp/t
|
||||
STR_UNITS_POWER_IMPERIAL_TO_WEIGHT_METRIC :{DECIMAL}{NBSP}hp/t
|
||||
STR_UNITS_POWER_IMPERIAL_TO_WEIGHT_SI :{DECIMAL}{NBSP}hp/Mg
|
||||
STR_UNITS_POWER_METRIC_TO_WEIGHT_IMPERIAL :{DECIMAL}{NBSP}hp/t
|
||||
STR_UNITS_POWER_METRIC_TO_WEIGHT_METRIC :{DECIMAL}{NBSP}hp/t
|
||||
STR_UNITS_POWER_METRIC_TO_WEIGHT_SI :{DECIMAL}{NBSP}hp/Mg
|
||||
STR_UNITS_POWER_SI_TO_WEIGHT_IMPERIAL :{DECIMAL}{NBSP}kW/t
|
||||
STR_UNITS_POWER_SI_TO_WEIGHT_METRIC :{DECIMAL}{NBSP}kW/waktu
|
||||
STR_UNITS_POWER_SI_TO_WEIGHT_SI :{DECIMAL}{NBSP}W/kg
|
||||
|
||||
STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}{NBSP}t
|
||||
STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}{NBSP}t
|
||||
@@ -226,9 +235,9 @@ STR_UNITS_HEIGHT_METRIC :{COMMA}{NBSP}m
|
||||
STR_UNITS_HEIGHT_SI :{COMMA}{NBSP}m
|
||||
|
||||
# Common window strings
|
||||
STR_LIST_FILTER_TITLE :{BLACK}Kata penyaring:
|
||||
STR_LIST_FILTER_OSKTITLE :{BLACK}Masukkan kata penyaring
|
||||
STR_LIST_FILTER_TOOLTIP :{BLACK}Masukkan kata kunci untuk menyaring daftar
|
||||
STR_LIST_FILTER_TITLE :{BLACK}Saring:
|
||||
STR_LIST_FILTER_OSKTITLE :{BLACK}Masukkan satu atau lebih kata kunci untuk penyaringan pada list
|
||||
STR_LIST_FILTER_TOOLTIP :{BLACK}Masukkan 1 atau lebih kata kunci untuk menyaring daftar
|
||||
|
||||
STR_TOOLTIP_GROUP_ORDER :{BLACK}Pilihkan urutan kelompok
|
||||
STR_TOOLTIP_SORT_ORDER :{BLACK}Pilih modus pengurutan (menurun/menaik)
|
||||
@@ -377,9 +386,9 @@ STR_SCENEDIT_TOOLBAR_TOWN_GENERATION :{BLACK}Pertumbu
|
||||
STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION :{BLACK}Membuat Industri
|
||||
STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION :{BLACK}Pembangunan Jalan
|
||||
STR_SCENEDIT_TOOLBAR_TRAM_CONSTRUCTION :{BLACK}Pembangunan Jalur Tram
|
||||
STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Menanam Pohon. Shift untuk menampilkan perkiraan biaya
|
||||
STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Tanam Pohon. Ctrl untuk memilih area secara diagonal. Shift untuk menampilkan perkiraan biaya
|
||||
STR_SCENEDIT_TOOLBAR_PLACE_SIGN :{BLACK}Memasang pengenal
|
||||
STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Tempatkan Obyek. Shift untuk menampilkan perkiraan biaya
|
||||
STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Tempatkan Obyek. Ctrl untuk memilih area secara diagonal. Shift untuk menampilkan perkiraan biaya
|
||||
|
||||
# Scenario editor file menu
|
||||
###length 7
|
||||
@@ -395,6 +404,8 @@ STR_SCENEDIT_FILE_MENU_QUIT :Keluar
|
||||
###length 15
|
||||
STR_SETTINGS_MENU_GAME_OPTIONS :Pengaturan permainan
|
||||
STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Pengaturan
|
||||
STR_SETTINGS_MENU_AI_SETTINGS :Pengaturan AI
|
||||
STR_SETTINGS_MENU_GAMESCRIPT_SETTINGS :Pengaturan Game script
|
||||
STR_SETTINGS_MENU_NEWGRF_SETTINGS :Pengaturan NewGRF
|
||||
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Pengaturan Transparansi
|
||||
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Nama kota ditampilkan
|
||||
@@ -997,8 +1008,19 @@ STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}Centang
|
||||
|
||||
STR_GAME_OPTIONS_VIDEO_DRIVER_INFO :{BLACK}Pengendali piranti: {STRING}
|
||||
|
||||
STR_GAME_OPTIONS_GUI_SCALE_FRAME :{BLACK}Ukuran antarmuka
|
||||
STR_GAME_OPTIONS_GUI_SCALE_TOOLTIP :{BLACK}Geser slider untuk mengatur ukuran antarmuka. Tekan tombol Ctrl untuk pengaturan terus menerus
|
||||
STR_GAME_OPTIONS_GUI_SCALE_AUTO :{BLACK}Otomatis deteksi ukuran
|
||||
STR_GAME_OPTIONS_GUI_SCALE_AUTO_TOOLTIP :{BLACK}Pilih kotak ini untuk mendeteksi ukuran antarmuka secara otomatis
|
||||
|
||||
STR_GAME_OPTIONS_GUI_SCALE_BEVELS :{BLACK}Skala bevel
|
||||
STR_GAME_OPTIONS_GUI_SCALE_BEVELS_TOOLTIP :{BLACK}Pilih kotak ini untuk pengaturan perbandingan ukuran bevel dengan ukuran antarmuka
|
||||
|
||||
STR_GAME_OPTIONS_GUI_SCALE_1X :1x
|
||||
STR_GAME_OPTIONS_GUI_SCALE_2X :2x
|
||||
STR_GAME_OPTIONS_GUI_SCALE_3X :3x
|
||||
STR_GAME_OPTIONS_GUI_SCALE_4X :4x
|
||||
STR_GAME_OPTIONS_GUI_SCALE_5X :5x
|
||||
|
||||
STR_GAME_OPTIONS_GRAPHICS :{BLACK}Grafik
|
||||
|
||||
@@ -1124,7 +1146,7 @@ STR_WARNING_NO_SUITABLE_AI :{WHITE}Tidak te
|
||||
|
||||
# Settings tree window
|
||||
STR_CONFIG_SETTING_TREE_CAPTION :{WHITE}Pengaturan
|
||||
STR_CONFIG_SETTING_FILTER_TITLE :{BLACK}Penyaring kata:
|
||||
STR_CONFIG_SETTING_FILTER_TITLE :{BLACK}Saring:
|
||||
STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}Perluas semua
|
||||
STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}Persempit semua
|
||||
STR_CONFIG_SETTING_RESET_ALL :{BLACK}Atur ulang semua pengaturan
|
||||
@@ -1184,6 +1206,7 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :Kanan
|
||||
|
||||
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Maksimum pinjaman awal: {STRING}
|
||||
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Jumlah maksimum yang dapat dipinjam (tanpa menghitung inflasi)
|
||||
###setting-zero-is-special
|
||||
|
||||
STR_CONFIG_SETTING_INTEREST_RATE :Bunga pinjaman: {STRING}
|
||||
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Bunga pinjaman; juga mengendalikan inflasi jika dinyalakan
|
||||
@@ -1410,6 +1433,8 @@ STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Tebalnya garis
|
||||
|
||||
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME :Tampilkan nama NewGRF di jendela beli kendaraan: {STRING}
|
||||
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME_HELPTEXT :Tambahkan garis ke jendela beli kendaraan, yang menunjukkan NewGRF kendaraan yang dipilih berasal.
|
||||
STR_CONFIG_SETTING_SHOW_CARGO_IN_LISTS :Tampilkan di windows senarai jenis kargo yang bisa diangkut oleh kendaraan {STRING}
|
||||
STR_CONFIG_SETTING_SHOW_CARGO_IN_LISTS_HELPTEXT :Jika aktif maka beban transportasi kendaraan akan terlihat diatasnya di daftar kendaraan
|
||||
|
||||
STR_CONFIG_SETTING_LANDSCAPE :Bentang Darat: {STRING}
|
||||
STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :Lanskap mendefinisikan skenario gameplay dasar dengan kargo yang berbeda dan persyaratan pertumbuhan kota. NewGRF dan Game Scripts memungkinkan kontrol yang lebih halus
|
||||
@@ -1901,13 +1926,13 @@ STR_CONFIG_SETTING_LINKGRAPH_TIME :Ambil {STRING}{
|
||||
STR_CONFIG_SETTING_LINKGRAPH_TIME_HELPTEXT :Waktu dibutuhkan untuk setiap perhitungan dari komponen 'linkgraph'. Ketika perhitungan dimulai, ada utas 'dibuat' yang boleh dijalankan untuk jumlah hari ini. Semakin pendek anda mengatur ini lebih mungkin utas ini belum selesai ketika itu seharusnya. Kemudian permainan berhenti sampai itu ("lag"). Semakin lama anda mengatur semakin lama itu untuk distribusinya untuk memperbarui ketika rute mengganti.
|
||||
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_PAX :Modus distribusi untuk penumpang: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :"simetris" berarti kira-kira jumlah penumpang yang sama akan pergi dari stasiun A ke stasiun B sebagaimana dari B ke A. "asimetris" berarti jumlah penumpang yang pergi ke kedua arah bisa berbeda-beda. "manual" berarti bahwa tidak ada distribusi otomatis akan dilakukan untuk penumpang.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :"Simetris" berarti kira-kira jumlah penumpang sama akan pergi dari stasiun A ke stasiun B sebagaimana dari B ke A. "Asimetris" berarti jumlah penumpang pergi pada kedua arah bisa berbeda-beda. "Manual" berarti bahwa tidak ada distribusi otomatis akan dilakukan untuk penumpang.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_MAIL :Modus distribusi untuk surat: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :"simetris" berarti kira-kira jumlah surat yang sama akan pergi dari stasiun A ke stasiun B sebagaimana dari B ke A. "asimetris" berarti jumlah surat yang pergi ke kedua arah bisa berbeda-beda. "manual" berarti bahwa tidak ada distribusi otomatis akan dilakukan untuk surat.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :"Simetris" berarti kira-kira jumlah surat yang sama akan dikirim dari stasiun A ke stasiun B sebagaimana dari B ke A. "Asimetris" berarti jumlah surat dikirim pada kedua arah bisa berbeda-beda. "Manual" berarti tidak ada distribusi otomatis akan dilakukan untuk surat.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :Modus distribusi untuk kelas kargo BERLAPIS BAJA: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :Kelas kargo BERLAPIS BAJA meliputi barang berharga pada iklim sedang, intan pada sub tropis atau emas pada iklim sub arktik. NewGRF mungkin mengubah itu. "simetris" berarti bahwa jumlah kargo kira-kira akan terkirim sama dari stasiun A ke stasiun B sebagaimana dari B ke A. "asimetris" berarti jumlah kargo terkirim bisa berbeda pada kedua arah. "manual" berarti bahwa tidak ada distribusi otomatis akan dilakukan untuk kargo itu. Disarankan untuk memilih asimetris atau manual ketika bermain sub arktik, karena bank tidak mengirim emas kembali ke tambang emas. Untuk iklim tropis dan sub tropis anda juga bisah pilih simetris karena bank akan mengirim kembali beberapa barang berharga ke bank asalnya.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :Kelas kargo LAPIS-BAJA meliputi barang berharga pada iklim sedang, berlian pada iklim sub tropis atau emas pada iklim sub arktik. NewGRF bisa merubah ketentuan tersebut. "Simetris" berarti jumlah kargo kira-kira akan terkirim sama banyak dari stasiun A ke stasiun B sebagaimana dari B ke A. "Asimetris" berarti jumlah kargo terkirim bisa berbeda pada kedua arah. "Manual" berarti tidak ada distribusi otomatis yang akan dilakukan untuk kargo tersebut. Disarankan memilih asimetris atau manual ketika bermain pada sub arktik atau sub tropis, karena bank hanya sebagai penerima pada iklim tersebut. Untuk iklim sedang anda bisa memilih simetris karena bank akan mengirim barang berharga pula ke bank asal.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Modus distribusi untuk kelas kargo yang lain: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"asimetris" berarti jumlah kargo yang pergi ke kedua arah bisa berbeda-beda. "manual" berarti bahwa tidak ada distribusi otomatis akan dilakukan untuk kargo.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"Asimetris" berarti jumlah kargo dikirim pada kedua arah bisa berbeda-beda. "Manual" berarti tidak ada distribusi otomatis akan dilakukan untuk kargo tersebut.
|
||||
###length 3
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_MANUAL :manual
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC :asimetris
|
||||
@@ -2045,6 +2070,8 @@ STR_INTRO_HIGHSCORE :{BLACK}Tabel Ni
|
||||
STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Pengaturan
|
||||
STR_INTRO_NEWGRF_SETTINGS :{BLACK}Pengaturan NewGRF
|
||||
STR_INTRO_ONLINE_CONTENT :{BLACK}Cari Konten Daring
|
||||
STR_INTRO_AI_SETTINGS :{BLACK}Pengaturan AI
|
||||
STR_INTRO_GAMESCRIPT_SETTINGS :{BLACK}Pengaturan Game Script
|
||||
STR_INTRO_QUIT :{BLACK}Keluar
|
||||
|
||||
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Mulai permainan baru. Ctrl-Klik melewatkan konfigurasi peta
|
||||
@@ -2064,6 +2091,8 @@ STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Tampilka
|
||||
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Tampilkan pengaturan
|
||||
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Tampilkan pengaturan NewGRF
|
||||
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Cari konten baru dan pembaruan untuk diunduh
|
||||
STR_INTRO_TOOLTIP_AI_SETTINGS :{BLACK}Tampilkan pengaturan AI
|
||||
STR_INTRO_TOOLTIP_GAMESCRIPT_SETTINGS :{BLACK}Tampilan pengaturan game script
|
||||
STR_INTRO_TOOLTIP_QUIT :{BLACK}Keluar OpenTTD
|
||||
|
||||
STR_INTRO_BASESET :{BLACK}Kumpulan grafik dasar yang dipilih saat ini hilang {NUM} sprite {P ..}. Silakan periksa pembaruan untuk baseset.
|
||||
@@ -2076,9 +2105,9 @@ STR_QUIT_YES :{BLACK}Ya
|
||||
STR_QUIT_NO :{BLACK}Tidak
|
||||
|
||||
# Abandon game
|
||||
STR_ABANDON_GAME_CAPTION :{WHITE}Batalkan Permainan
|
||||
STR_ABANDON_GAME_CAPTION :{WHITE}Tinggalkan Permainan
|
||||
STR_ABANDON_GAME_QUERY :{YELLOW}Apakah anda yakin untuk meninggalkan permainan?
|
||||
STR_ABANDON_SCENARIO_QUERY :{YELLOW}Apakan anda yakin untuk mengabaikan skenario ini ?
|
||||
STR_ABANDON_SCENARIO_QUERY :{YELLOW}Apakah anda yakin untuk mengabaikan skenario ini ?
|
||||
|
||||
# Cheat window
|
||||
STR_CHEATS :{WHITE}Kode Curang
|
||||
@@ -2454,13 +2483,13 @@ STR_NETWORK_SERVER_MESSAGE_GAME_REASON_LINK_GRAPH :menunggu pembar
|
||||
|
||||
STR_NETWORK_MESSAGE_CLIENT_LEAVING :pergi
|
||||
STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} telah bergabung
|
||||
STR_NETWORK_MESSAGE_CLIENT_JOINED_ID :*** {STRING} sudah bergabung ke dalam permainan (Client #{2:NUM})
|
||||
STR_NETWORK_MESSAGE_CLIENT_COMPANY_JOIN :*** {STRING} bergabung dalam perusahaan #{2:NUM}
|
||||
STR_NETWORK_MESSAGE_CLIENT_JOINED_ID :*** {0:STRING} sudah bergabung ke dalam permainan (Client #{2:NUM})
|
||||
STR_NETWORK_MESSAGE_CLIENT_COMPANY_JOIN :*** {0:STRING} bergabung dengan perusahaan #{2:NUM}
|
||||
STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING} bergabung menjadi penonton
|
||||
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} mulai mendirikan perusahaan (#{2:NUM})
|
||||
STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} meninggalkan permainan ({2:STRING})
|
||||
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {0:STRING} mulai mendirikan perusahaan (#{2:NUM})
|
||||
STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {0:STRING} meninggalkan permainan ({2:STRING})
|
||||
STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} telah mengganti namanya menjadi {STRING}
|
||||
STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} memberikan {2:CURRENCY_LONG} kepada {1:STRING}
|
||||
STR_NETWORK_MESSAGE_GIVE_MONEY :*** {0:STRING} memberikan {2:CURRENCY_LONG} kepada {1:STRING}
|
||||
STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}Server menutup sesi
|
||||
STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}Server memulai ulang...{}Tunggulah...
|
||||
STR_NETWORK_MESSAGE_KICKED :*** {STRING} telah dikeluarkan. Alasan: ({STRING})
|
||||
@@ -2575,6 +2604,9 @@ STR_LINKGRAPH_LEGEND_SATURATED :{TINY_FONT}{BLA
|
||||
STR_LINKGRAPH_LEGEND_OVERLOADED :{TINY_FONT}{BLACK}kelebihan beban
|
||||
|
||||
# Linkgraph tooltip
|
||||
STR_LINKGRAPH_STATS_TOOLTIP :{BLACK}{CARGO_LONG} di transportasikan per bulan dari {STATION} ke {STATION} ({COMMA}% dari kapasitas){STRING}
|
||||
STR_LINKGRAPH_STATS_TOOLTIP_RETURN_EXTENSION :{}{CARGO_LONG} akan dikirim kembali ({COMMA}% dari kapasitas)
|
||||
STR_LINKGRAPH_STATS_TOOLTIP_TIME_EXTENSION :{}Rataan waktu tempuh: {NUM}{NBSP}hari{}
|
||||
|
||||
# Base for station construction window(s)
|
||||
STR_STATION_BUILD_COVERAGE_AREA_TITLE :{BLACK}Jangkauan layanan
|
||||
@@ -2584,6 +2616,7 @@ STR_STATION_BUILD_COVERAGE_AREA_OFF_TOOLTIP :{BLACK}Jangan s
|
||||
STR_STATION_BUILD_COVERAGE_AREA_ON_TOOLTIP :{BLACK}Soroti area yang dapat dilayani dari lokasi yang hendak dibangun
|
||||
STR_STATION_BUILD_ACCEPTS_CARGO :{BLACK}Menerima: {GOLD}{CARGO_LIST}
|
||||
STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}Suplai: {GOLD}{CARGO_LIST}
|
||||
STR_STATION_BUILD_INFRASTRUCTURE_COST :{BLACK}Biaya perawatan: {GOLD}{CURRENCY_SHORT}/tahun
|
||||
|
||||
# Join station window
|
||||
STR_JOIN_STATION_CAPTION :{WHITE}Gabung stasiun
|
||||
@@ -2666,8 +2699,6 @@ STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Tambah k
|
||||
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Pilih Jembatan Rel
|
||||
STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Pilih Jembatan
|
||||
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Pilihan jembatan - Klik pada jembatan yang ingin anda bangun
|
||||
STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
|
||||
STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY}
|
||||
STR_BRIDGE_NAME_SUSPENSION_STEEL :Suspensi, Baja
|
||||
STR_BRIDGE_NAME_GIRDER_STEEL :Balok, Baja
|
||||
STR_BRIDGE_NAME_CANTILEVER_STEEL :Beton, Baja
|
||||
@@ -2771,11 +2802,11 @@ STR_LANDSCAPING_TOOLBAR :{WHITE}Proses L
|
||||
STR_LANDSCAPING_TOOLTIP_LOWER_A_CORNER_OF_LAND :{BLACK}Turunkan penjuru dataran. Drag untuk menurunkan penjuru pertama dan meratakan area setinggi penjuru yg baru. Ctrl untuk memilih secara diagonal. Shift untuk menampilkan perkiraan biaya
|
||||
STR_LANDSCAPING_TOOLTIP_RAISE_A_CORNER_OF_LAND :{BLACK}Naikkan penjuru dataran. Drag untuk menaikkan penjuru pertama dan meratakan area setinggi penjuru yg baru. Ctrl untuk memilih secara diagonal. Shift untuk menampilkan perkiraan biaya
|
||||
STR_LANDSCAPING_LEVEL_LAND_TOOLTIP :{BLACK}Ratakan permukaan setinggi ujung kotak terpilih. Ctrl untuk memilih area secara diagonal. Shift untuk menampilkan perkiraan biaya
|
||||
STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND :{BLACK}Beli tanah untuk digunakan pada masa depan. Shift untuk menampilkan perkiraan biaya
|
||||
STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND :{BLACK}Beli tanah untuk digunakan pada masa depan. Ctrl memilih area secara diagonal. Shift untuk menampilkan perkiraan biaya
|
||||
|
||||
# Object construction window
|
||||
STR_OBJECT_BUILD_CAPTION :{WHITE}Pemilihan obyek
|
||||
STR_OBJECT_BUILD_TOOLTIP :{BLACK}Pilih obyek yg akan dibangun. Shift untuk menampilkan perkiraan biaya
|
||||
STR_OBJECT_BUILD_TOOLTIP :{BLACK}Pilih obyek yg akan dibangun. Ctrl untuk memilih area secara diagonal. Shift untuk menampilkan perkiraan biaya
|
||||
STR_OBJECT_BUILD_CLASS_TOOLTIP :{BLACK}Pilih kelas dari objek yang dibangun
|
||||
STR_OBJECT_BUILD_PREVIEW_TOOLTIP :{BLACK}Pra-tayang obyek
|
||||
STR_OBJECT_BUILD_SIZE :{BLACK}Ukuran: {GOLD}{NUM} x {NUM} kotak
|
||||
@@ -2787,7 +2818,7 @@ STR_OBJECT_CLASS_TRNS :Pemancar
|
||||
STR_PLANT_TREE_CAPTION :{WHITE}Pepohonan
|
||||
STR_PLANT_TREE_TOOLTIP :{BLACK}Pilih jenis pohon untuk ditanam. Jika pohon sudah tertanam, ini akan menambah jenis pohon secara acak dari tipe yang sama.
|
||||
STR_TREES_RANDOM_TYPE :{BLACK}Tanam pohon secara acak
|
||||
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Tempatkan tipe tumbuhan secara acak. Shift untuk menampilkan perkiraan biaya
|
||||
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Tanam tipe pepohonan secara acak. Ctrl untuk memilih area secara diagonal. Shift untuk menampilkan perkiraan biaya
|
||||
STR_TREES_RANDOM_TREES_BUTTON :{BLACK}Pohon Acak
|
||||
STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}Menanam pohon secara acak pada lansekap
|
||||
STR_TREES_MODE_NORMAL_BUTTON :{BLACK}Normal
|
||||
@@ -2819,6 +2850,8 @@ STR_FOUND_TOWN_RANDOM_TOWN_BUTTON :{BLACK}Kota sec
|
||||
STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP :{BLACK}Membangun kota di lokasi secara acak
|
||||
STR_FOUND_TOWN_MANY_RANDOM_TOWNS :{BLACK}Buat kota secara acak
|
||||
STR_FOUND_TOWN_RANDOM_TOWNS_TOOLTIP :{BLACK}Dukung Peta dengan penempatan kota secara otomatis
|
||||
STR_FOUND_TOWN_EXPAND_ALL_TOWNS :{BLACK}Perluas seluruh kota
|
||||
STR_FOUND_TOWN_EXPAND_ALL_TOWNS_TOOLTIP :{BLACK}Buat seluruh kota sedikit berkembang
|
||||
|
||||
STR_FOUND_TOWN_NAME_TITLE :{YELLOW}Nama kota:
|
||||
STR_FOUND_TOWN_NAME_EDITOR_TITLE :{BLACK}Masukkan nama kota
|
||||
@@ -3083,7 +3116,7 @@ STR_SAVELOAD_DETAIL_CAPTION :{BLACK}Rincian
|
||||
STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}Tidak ada informasi yang tersedia
|
||||
STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING}
|
||||
STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF: {WHITE}{STRING}
|
||||
STR_SAVELOAD_FILTER_TITLE :{BLACK}Filter string:
|
||||
STR_SAVELOAD_FILTER_TITLE :{BLACK}Saring:
|
||||
STR_SAVELOAD_OVERWRITE_TITLE :{WHITE}Timpa Berkas
|
||||
STR_SAVELOAD_OVERWRITE_WARNING :{YELLOW}Yakin ingin menimpa berkas yang ada?
|
||||
STR_SAVELOAD_DIRECTORY :{STRING} (Direktori)
|
||||
@@ -3119,6 +3152,12 @@ STR_MAPGEN_QUANTITY_OF_RIVERS :{BLACK}Sungai:
|
||||
STR_MAPGEN_SMOOTHNESS :{BLACK}Kehalusan:
|
||||
STR_MAPGEN_VARIETY :{BLACK}Macam penyebaran:
|
||||
STR_MAPGEN_GENERATE :{WHITE}Buat Peta
|
||||
STR_MAPGEN_NEWGRF_SETTINGS :{BLACK}Pengaturan NewGRF
|
||||
STR_MAPGEN_NEWGRF_SETTINGS_TOOLTIP :{BLACK}Tampilkan pengaturan NewGRF
|
||||
STR_MAPGEN_AI_SETTINGS :{BLACK}Pengaturan AI
|
||||
STR_MAPGEN_AI_SETTINGS_TOOLTIP :{BLACK}Tampilkan pengaturan AI
|
||||
STR_MAPGEN_GS_SETTINGS :{BLACK}Pengaturan Script Permainan
|
||||
STR_MAPGEN_GS_SETTINGS_TOOLTIP :{BLACK}Tampilkan pengaturan game script
|
||||
|
||||
###length 21
|
||||
STR_MAPGEN_TOWN_NAME_ORIGINAL_ENGLISH :Inggris (Orisinil)
|
||||
@@ -3200,7 +3239,7 @@ STR_NEWGRF_SETTINGS_INFO_TITLE :{WHITE}Rincian
|
||||
STR_NEWGRF_SETTINGS_ACTIVE_LIST :{WHITE}File NewGRF aktif
|
||||
STR_NEWGRF_SETTINGS_INACTIVE_LIST :{WHITE}File NewGRF tidak aktif
|
||||
STR_NEWGRF_SETTINGS_SELECT_PRESET :{ORANGE}Pilih preset:
|
||||
STR_NEWGRF_FILTER_TITLE :{ORANGE}Saring kata:
|
||||
STR_NEWGRF_FILTER_TITLE :{ORANGE}Saring:
|
||||
STR_NEWGRF_SETTINGS_PRESET_LIST_TOOLTIP :{BLACK}Baca kembali setingan terdahulu yang terpilih
|
||||
STR_NEWGRF_SETTINGS_PRESET_SAVE :{BLACK}Simpan
|
||||
STR_NEWGRF_SETTINGS_PRESET_SAVE_TOOLTIP :{BLACK}Simpan daftar ini dalam daftar aturan
|
||||
@@ -3289,7 +3328,10 @@ STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Mewakili
|
||||
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Pindahkan sprite, mengubah offset X dan Y
|
||||
|
||||
###length 2
|
||||
STR_SPRITE_ALIGNER_CENTRE_OFFSET :{BLACK}Offset di tengah
|
||||
STR_SPRITE_ALIGNER_CENTRE_SPRITE :{BLACK}Sprite di tengah
|
||||
|
||||
STR_SPRITE_ALIGNER_CROSSHAIR :{BLACK}Crosshair
|
||||
|
||||
STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Reset relatif
|
||||
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Reset offset relatif saat ini
|
||||
@@ -3308,15 +3350,15 @@ STR_NEWGRF_ERROR_MSG_FATAL :{RED}Fatal: {SI
|
||||
STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}Kesalahan fatal NewGRF telah terjadi:{}{STRING}
|
||||
STR_NEWGRF_ERROR_POPUP :{WHITE}Terjadi galat pada NewGRF:{}{STRING}
|
||||
STR_NEWGRF_ERROR_VERSION_NUMBER :{1:STRING} tidak akan bekerja dengan versi TTDPatch yang telah dilaporkan oleh OpenTTD
|
||||
STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{1:STRING} untuk TTD versi {STRING}
|
||||
STR_NEWGRF_ERROR_UNSET_SWITCH :{1:STRING} didesain untuk digunakan dengan {STRING}
|
||||
STR_NEWGRF_ERROR_INVALID_PARAMETER :Parameter yang salah untuk {1:STRING}: parameter {STRING} ({NUM})
|
||||
STR_NEWGRF_ERROR_LOAD_BEFORE :{1:STRING} harus dimuat sebelum {STRING}
|
||||
STR_NEWGRF_ERROR_LOAD_AFTER :{1:STRING} harus dimuat sesudah {STRING}
|
||||
STR_NEWGRF_ERROR_OTTD_VERSION_NUMBER :{1:STRING} membutuhkan OpenTTD versi {STRING} atau yang lebih tinggi
|
||||
STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{1:STRING} untuk TTD versi {2:STRING}
|
||||
STR_NEWGRF_ERROR_UNSET_SWITCH :{1:STRING} didesain untuk digunakan dengan {2:STRING}
|
||||
STR_NEWGRF_ERROR_INVALID_PARAMETER :Parameter yang salah untuk {1:STRING}: parameter {2:STRING} ({3:NUM})
|
||||
STR_NEWGRF_ERROR_LOAD_BEFORE :{1:STRING} harus dimuat sebelum {2:STRING}
|
||||
STR_NEWGRF_ERROR_LOAD_AFTER :{1:STRING} harus dimuat sesudah {2:STRING}
|
||||
STR_NEWGRF_ERROR_OTTD_VERSION_NUMBER :{1:STRING} membutuhkan OpenTTD versi {2:STRING} atau diatasnya
|
||||
STR_NEWGRF_ERROR_AFTER_TRANSLATED_FILE :Berkas NewGRF telah didesain untuk diterjemahkan
|
||||
STR_NEWGRF_ERROR_TOO_MANY_NEWGRFS_LOADED :Terlalu banyak berkas NewGRF yang dimuat
|
||||
STR_NEWGRF_ERROR_STATIC_GRF_CAUSES_DESYNC :Memuat NewGRF {1:STRING} secara statis dengan {STRING} dapat menyebabkan de-sinkronisasi
|
||||
STR_NEWGRF_ERROR_STATIC_GRF_CAUSES_DESYNC :Memuat NewGRF {1:STRING} secara statis dengan {2:STRING} dapat menyebabkan de-sinkronisasi
|
||||
STR_NEWGRF_ERROR_UNEXPECTED_SPRITE :Sprite salah / tidak terduga (sprite {3:NUM})
|
||||
STR_NEWGRF_ERROR_UNKNOWN_PROPERTY :Properti Action 0 tidak diketahui {4:HEX} (sprite {3:NUM})
|
||||
STR_NEWGRF_ERROR_INVALID_ID :Mencoba menggunakan ID invalid (sprite {3:NUM})
|
||||
@@ -3448,14 +3490,14 @@ STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT :Beli hak transp
|
||||
STR_LOCAL_AUTHORITY_ACTION_BRIBE :Suap pemkot setempat
|
||||
|
||||
###length 8
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Prakarsai kampanye iklan kecil, agar penumpang dan kargo lebih mengutamakan jasa perusahaan transportasi anda.{}Memberikan penggalak sementara pada peringkat stasiun dalam radius kecil di sekitar pusat kota.{}Biaya:{CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Prakarsai kampanye iklan sedang, agar penumpang dan kargo lebih mengutamakan jasa perusahaan transportasi anda.{}Memberikan penggalak sementara pada peringkat stasiun dalam radius sedang di sekitar pusat kota.{}Biaya:{CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Prakarsai kampanye iklan besar, agar penumpang dan kargo lebih mengutamakan jasa perusahaan transportasi anda.{}Memberikan penggalak sementara pada peringkat stasiun dalam radius besar di sekitar pusat kota.{}Biaya: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Danai perbaikan jalanan perkotaan.{}Akan menyebabkan kemacetan arus lalu lintas hingga 6 bulan.{}Biaya: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Bangun patung sebagai kebanggaan perusahaan anda.{}Memberikan penggalak permanen pada peringkat stasiun di kota ini.{}Biaya: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Biayai pembangunan gedung baru di kota.{}Memberikan penggalak sementara pada pertumbuhan kota di kota ini,{}Biaya: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Beli hak monopoli transportasi di kota ini untuk 1 tahun.{}Pemerintah kota tidak akan mengizinkan penumpang dan kargo untuk memakai stasiun pesaing Anda.{} Biaya: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Kolusi dengan pemkot agar naik peringkat, beresiko terkena hukuman jika tertangkap.{}Biaya: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{PUSH_COLOUR}{YELLOW}Prakarsai kampanye iklan singkat, agar penumpang dan kargo lebih mengutamakan jasa perusahaan transportasi anda.{}Memberikan peningkatan sementara pada peringkat stasiun dalam radius kecil disekitar pusat kota.{}{POP_COLOUR}Biaya: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{PUSH_COLOUR}{YELLOW}Prakarsai kampanye iklan sedang, agar penumpang dan kargo lebih mengutamakan jasa perusahaan transportasi anda.{}Memberikan peningkatan sementara pada peringkat stasiun dalam radius sedang di sekitar pusat kota.{}{POP_COLOUR}Biaya: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{PUSH_COLOUR}{YELLOW}Prakarsai kampanye iklan besar, agar penumpang dan kargo lebih mengutamakan jasa perusahaan transportasi anda.{}Memberikan penggalak sementara pada peringkat stasiun dalam radius besar di sekitar pusat kota..{}{POP_COLOUR}Biaya: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{PUSH_COLOUR}{YELLOW}Danai perbaikan jalanan perkotaan.{}Akan menyebabkan kemacetan arus lalu lintas hingga 6 bulan.{}{POP_COLOUR}Biaya: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{PUSH_COLOUR}{YELLOW}Bangun patung sebagai kebanggaan perusahaan anda.{}Memberikan peningkatan permanen pada mutu stasiun di kota ini.{}{POP_COLOUR}Biaya: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{PUSH_COLOUR}{YELLOW}Biayai pembangunan gedung baru di kota.{}Memberikan penggalak sementara pada pertumbuhan kota di kota ini,{}{POP_COLOUR}Biaya: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{PUSH_COLOUR}{YELLOW}Beli hak monopoli transportasi di kota ini untuk 1 tahun.{}Pemerintah kota tidak akan mengizinkan penumpang dan kargo untuk memakai stasiun pesaing Anda.{}{POP_COLOUR} Biaya: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{PUSH_COLOUR}{YELLOW}Lakukan suap pada pemkot untuk menaikan peringkat, beresiko denda jika tertangkap.{}{POP_COLOUR}Biaya: {CURRENCY_LONG}
|
||||
|
||||
# Goal window
|
||||
STR_GOALS_CAPTION :{WHITE}{COMPANY} Target
|
||||
@@ -3628,14 +3670,18 @@ STR_FINANCES_SECTION_SHIP_REVENUE :{GOLD}Kapal
|
||||
STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}Bunga Pinjaman
|
||||
STR_FINANCES_SECTION_OTHER :{GOLD}Lainnya
|
||||
|
||||
STR_FINANCES_TOTAL_CAPTION :{WHITE}Total
|
||||
STR_FINANCES_NEGATIVE_INCOME :-{CURRENCY_LONG}
|
||||
STR_FINANCES_ZERO_INCOME :{CURRENCY_LONG}
|
||||
STR_FINANCES_POSITIVE_INCOME :+{CURRENCY_LONG}
|
||||
STR_FINANCES_PROFIT :{WHITE}Keuntungan
|
||||
STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}Saldo Bank
|
||||
STR_FINANCES_OWN_FUNDS_TITLE :{WHITE}Dana Pribadi
|
||||
STR_FINANCES_LOAN_TITLE :{WHITE}Pinjaman
|
||||
STR_FINANCES_INTEREST_RATE :{WHITE}Bunga Pinjaman: {BLACK}{NUM}%
|
||||
STR_FINANCES_MAX_LOAN :{WHITE}Pinjaman maks.: {BLACK}{CURRENCY_LONG}
|
||||
STR_FINANCES_TOTAL_CURRENCY :{BLACK}{CURRENCY_LONG}
|
||||
STR_FINANCES_BANK_BALANCE :{WHITE}{CURRENCY_LONG}
|
||||
STR_FINANCES_BORROW_BUTTON :{BLACK}Pinjam {CURRENCY_LONG}
|
||||
STR_FINANCES_BORROW_TOOLTIP :{BLACK}Tambah jumlah pinjaman. Tekan Ctrl+Click untuk meminjam sebanyak mungkin.
|
||||
STR_FINANCES_REPAY_BUTTON :{BLACK}Bayar {CURRENCY_LONG}
|
||||
@@ -3736,7 +3782,7 @@ STR_INDUSTRY_VIEW_PRODUCES_N_CARGO :{BLACK}Produksi
|
||||
STR_INDUSTRY_VIEW_CARGO_LIST_EXTENSION :, {STRING}{STRING}
|
||||
|
||||
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Membutuhkan:
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING}
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{0:STRING}{BLACK}{3:STRING}
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{STRING}{BLACK}: {CARGO_SHORT} menunggu{STRING}
|
||||
|
||||
STR_CONFIG_GAME_PRODUCTION :{WHITE}Perubahan produksi (kelipatan 8, hingga 2040)
|
||||
@@ -3766,6 +3812,8 @@ STR_VEHICLE_LIST_MANAGE_LIST_TOOLTIP :{BLACK}Kirim pe
|
||||
STR_VEHICLE_LIST_REPLACE_VEHICLES :Ganti kendaraan
|
||||
STR_VEHICLE_LIST_SEND_FOR_SERVICING :Perintahkan untuk diperbaiki
|
||||
STR_VEHICLE_LIST_PROFIT_THIS_YEAR_LAST_YEAR :{TINY_FONT}{BLACK}Laba tahun ini: {CURRENCY_LONG} (tahun lalu: {CURRENCY_LONG})
|
||||
STR_VEHICLE_LIST_CARGO :{TINY_FONT}{BLACK}[{CARGO_LIST}]
|
||||
STR_VEHICLE_LIST_NAME_AND_CARGO :{TINY_FONT}{BLACK}{STRING} {STRING}
|
||||
|
||||
STR_VEHICLE_LIST_SEND_TRAIN_TO_DEPOT :Perintahkan ke bengkel
|
||||
STR_VEHICLE_LIST_SEND_ROAD_VEHICLE_TO_DEPOT :Perintahkan ke Bengkel
|
||||
@@ -3858,6 +3906,9 @@ STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Jangkaua
|
||||
STR_PURCHASE_INFO_AIRCRAFT_TYPE :{BLACK}Jenis pesawat: {GOLD}{STRING}
|
||||
|
||||
###length 3
|
||||
STR_CARGO_TYPE_FILTER_ALL :Semua jenis kargo
|
||||
STR_CARGO_TYPE_FILTER_FREIGHT :Kargo
|
||||
STR_CARGO_TYPE_FILTER_NONE :Tidak ada
|
||||
|
||||
###length VEHICLE_TYPES
|
||||
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Daftar pilihan kereta - klik pada kereta untuk menampilkan informasi
|
||||
@@ -4027,7 +4078,7 @@ STR_ENGINE_PREVIEW_AIRCRAFT :pesawat
|
||||
STR_ENGINE_PREVIEW_SHIP :kapal
|
||||
|
||||
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Biaya: {CURRENCY_LONG} Berat: {WEIGHT_SHORT}{}Kecepatan: {VELOCITY} Daya: {POWER}{}Biaya ops.: {CURRENCY_LONG}/thn{}Kapasitas: {CARGO_LONG}
|
||||
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Biaya: {CURRENCY_LONG} Berat: {WEIGHT_SHORT}{}Kecepatan: {VELOCITY} Power: {POWER} Max. T.E.: {6:FORCE}{}Biaya Operasional: {4:CURRENCY_LONG}/yr{}Kapasitas: {5:CARGO_LONG}
|
||||
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Biaya: {0:CURRENCY_LONG} Berat: {1:WEIGHT_SHORT}{}Kecepatan: {2:VELOCITY} Daya: {3:POWER} Max. T.E.: {6:FORCE}{}Biaya Operasional: {4:CURRENCY_LONG}/yr{}Kapasitas: {5:CARGO_LONG}
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAP_RUNCOST :{BLACK}Biaya: {CURRENCY_LONG} Kec. Max: {VELOCITY}{}Kapasitas: {CARGO_LONG}{}Bea Berjalan: {CURRENCY_LONG}/thn
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_CAP_CAP_RUNCOST :{BLACK}Biaya: {CURRENCY_LONG} Kec. Max.: {VELOCITY}{}Jenis pesawat: {STRING}{}Kapasitas: {CARGO_LONG}, {CARGO_LONG}{}Biaya operasi: {CURRENCY_LONG}/thn
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_CAP_RUNCOST :{BLACK}Biaya: {CURRENCY_LONG} Kec. Max.: {VELOCITY}{}Jenis pesawat: {STRING}{}Kapasitas: {CARGO_LONG}{}Biaya operasi: {CURRENCY_LONG}/thn
|
||||
@@ -4186,12 +4237,13 @@ STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Berat: {
|
||||
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Berat: {LTBLUE}{WEIGHT_SHORT} {BLACK}Tenaga: {LTBLUE}{POWER}{BLACK} Kec. Max: {LTBLUE}{VELOCITY} {BLACK}Max. T.E.: {LTBLUE}{FORCE}
|
||||
|
||||
STR_VEHICLE_INFO_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK}Keuntungan tahun ini: {LTBLUE}{CURRENCY_LONG} (tahun lalu: {CURRENCY_LONG})
|
||||
STR_VEHICLE_INFO_PROFIT_THIS_YEAR_LAST_YEAR_MIN_PERFORMANCE :{BLACK}Keuntungan tahun ini: {LTBLUE}{CURRENCY_LONG} (tahun kemarin: {CURRENCY_LONG}) {BLACK}Performa minimum: {LTBLUE}{POWER_TO_WEIGHT}
|
||||
STR_VEHICLE_INFO_RELIABILITY_BREAKDOWNS :{BLACK}Reliabilitas: {LTBLUE}{COMMA}% {BLACK}Mogok sejak perbaikan terakhir : {LTBLUE}{COMMA} kali
|
||||
|
||||
STR_VEHICLE_INFO_BUILT_VALUE :{LTBLUE}{ENGINE} {BLACK}Dibuat: {LTBLUE}{NUM}{BLACK} Nilai: {LTBLUE}{CURRENCY_LONG}
|
||||
STR_VEHICLE_INFO_NO_CAPACITY :{BLACK}Kapasitas: {LTBLUE}Tidak ada{STRING}
|
||||
STR_VEHICLE_INFO_CAPACITY :{BLACK}Daya Muat: {LTBLUE}{CARGO_LONG}{3:STRING}
|
||||
STR_VEHICLE_INFO_CAPACITY_MULT :{BLACK}Daya Muat: {LTBLUE}{CARGO_LONG}{3:STRING} (x{4:NUM})
|
||||
STR_VEHICLE_INFO_CAPACITY :{BLACK}Kapasitas: {LTBLUE}{0:CARGO_LONG}{3:STRING}
|
||||
STR_VEHICLE_INFO_CAPACITY_MULT :{BLACK}Daya Muat: {LTBLUE}{0:CARGO_LONG}{3:STRING} (x{4:NUM})
|
||||
STR_VEHICLE_INFO_CAPACITY_CAPACITY :{BLACK}Daya Muat: {LTBLUE}{CARGO_LONG}, {CARGO_LONG}{STRING}
|
||||
|
||||
STR_VEHICLE_INFO_FEEDER_CARGO_VALUE :{BLACK}Nilai Transfer: {LTBLUE}{CURRENCY_LONG}
|
||||
@@ -4460,22 +4512,22 @@ STR_TIMETABLE_STARTING_DATE :{BLACK}Tanggal
|
||||
STR_TIMETABLE_STARTING_DATE_TOOLTIP :{BLACK}Pilih tanggal titik mula timetable. Ctrl+Click untuk mendistribusikan semua kendaraan dengan instruksi sama secara merata dari tanggal yang telah dipilih berdasarkan instruksi relatif tiap kendaraan, hanya jika intruksi tersebut sepenuhnya terjadwal.
|
||||
|
||||
STR_TIMETABLE_CHANGE_TIME :{BLACK}Ubah Durasi
|
||||
STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Ubah jumlah waktu yang seharusnya dibutuhkan, pada tujuan yang terpilih
|
||||
STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Ubah jumlah waktu yang seharusnya dibutuhkan, pada tujuan yang terpilih. Ctrl+Click untuk mengubah keseluruhan tujuan
|
||||
|
||||
STR_TIMETABLE_CLEAR_TIME :{BLACK}Hapus waktu
|
||||
STR_TIMETABLE_CLEAR_TIME_TOOLTIP :{BLACK}Hapus jumlah waktu pada tujuan yang terpilih
|
||||
STR_TIMETABLE_CLEAR_TIME_TOOLTIP :{BLACK}Hapus jumlah waktu pada tujuan yang terpilih. Ctrl+Click untuk menghapus keseluruan tujuan
|
||||
|
||||
STR_TIMETABLE_CHANGE_SPEED :{BLACK}Ubah batas kecepatan
|
||||
STR_TIMETABLE_CHANGE_SPEED_TOOLTIP :{BLACK}Ubah batas kecepatan maks. pada tujuan terpilih
|
||||
STR_TIMETABLE_CHANGE_SPEED_TOOLTIP :{BLACK}Ubah batas kecepatan maks pada tujuan terpilih. Ctrl+Click mengeset kecepatan di seluruh pilihan
|
||||
|
||||
STR_TIMETABLE_CLEAR_SPEED :{BLACK}Hapus batas kecepatan
|
||||
STR_TIMETABLE_CLEAR_SPEED_TOOLTIP :{BLACK}Hapus batas kecepatan maks. pada tujuan terpilih
|
||||
STR_TIMETABLE_CLEAR_SPEED_TOOLTIP :{BLACK}Hapus batas kecepatan maks pada tujuan terpilih. Ctrl+Click mengeset kecepatan di seluruh pilihan
|
||||
|
||||
STR_TIMETABLE_RESET_LATENESS :{BLACK}Reset
|
||||
STR_TIMETABLE_RESET_LATENESS_TOOLTIP :{BLACK}Kembalikan penghitung waktu keterlambatan seperti semula, sehingga kendaraan akan selalu tepat waktu
|
||||
|
||||
STR_TIMETABLE_AUTOFILL :{BLACK}Otomatis
|
||||
STR_TIMETABLE_AUTOFILL_TOOLTIP :{BLACK}Isi jadwal keberangkatan secara otomatis dari perjalanan berikutnya (Ctrl-klik agar waktu tinggalnya tetap)
|
||||
STR_TIMETABLE_AUTOFILL_TOOLTIP :{BLACK}Isi jadwal keberangkatan secara otomatis berdasarkan perjalanan berikutnya. Ctrl+klik untuk mempertahankan waktu tunggu)
|
||||
|
||||
STR_TIMETABLE_EXPECTED :{BLACK}Harapan
|
||||
STR_TIMETABLE_SCHEDULED :{BLACK}Dijadwalkan
|
||||
@@ -4519,6 +4571,8 @@ STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Salah sa
|
||||
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}Jendela "Debug" skrip AI hanya tersedia untuk server
|
||||
|
||||
# AI configuration window
|
||||
STR_AI_CONFIG_CAPTION_AI :{WHITE}Konfigurasi AI
|
||||
STR_AI_CONFIG_CAPTION_GAMESCRIPT :{WHITE}Konfigurasi Game Script
|
||||
STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}Skrip Permainan yang akan di jalankan di permainan berikutnya
|
||||
STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}AI yg akan dijalankan pada permainan berikutnya
|
||||
STR_AI_CONFIG_HUMAN_PLAYER :Pemain Manusia
|
||||
@@ -4532,10 +4586,11 @@ STR_AI_CONFIG_MOVE_DOWN :{BLACK}Turunkan
|
||||
STR_AI_CONFIG_MOVE_DOWN_TOOLTIP :{BLACK}Turunkan AI terpilih dalam daftar
|
||||
|
||||
STR_AI_CONFIG_GAMESCRIPT :{SILVER}Skrip Permainan
|
||||
STR_AI_CONFIG_GAMESCRIPT_PARAM :{SILVER}Parameter
|
||||
STR_AI_CONFIG_AI :{SILVER}AI
|
||||
|
||||
STR_AI_CONFIG_CHANGE_AI :AI
|
||||
STR_AI_CONFIG_CHANGE_GAMESCRIPT :Skrip Permainan
|
||||
STR_AI_CONFIG_CHANGE_AI :{BLACK}Pilih AI
|
||||
STR_AI_CONFIG_CHANGE_GAMESCRIPT :{BLACK}Skrip Permainan
|
||||
STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}Muat skrip yang lain
|
||||
STR_AI_CONFIG_CONFIGURE :{BLACK}Konfigurasikan
|
||||
STR_AI_CONFIG_CONFIGURE_TOOLTIP :{BLACK}Mengkonfigurasi parameter skrip AI
|
||||
@@ -4564,7 +4619,7 @@ STR_SCREENSHOT_HEIGHTMAP_SCREENSHOT :{BLACK}Tangkapa
|
||||
STR_SCREENSHOT_MINIMAP_SCREENSHOT :{BLACK}Tangkapan layar minimap
|
||||
|
||||
# AI Parameters
|
||||
STR_AI_SETTINGS_CAPTION_AI :AI
|
||||
STR_AI_SETTINGS_CAPTION_AI :{WHITE}Parameter AI
|
||||
STR_AI_SETTINGS_CLOSE :{BLACK}Tutup
|
||||
STR_AI_SETTINGS_RESET :{BLACK}Reset
|
||||
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}
|
||||
@@ -4728,6 +4783,7 @@ STR_ERROR_TOO_MANY_INDUSTRIES :{WHITE}... terl
|
||||
STR_ERROR_CAN_T_GENERATE_INDUSTRIES :{WHITE}Tidak dapat membangkitkan/membuat industri...
|
||||
STR_ERROR_CAN_T_BUILD_HERE :{WHITE}Tidak dapat membangun {STRING} disini...
|
||||
STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY :{WHITE}Tidak dapat membangun industri ini disini...
|
||||
STR_ERROR_CAN_T_PROSPECT_INDUSTRY :{WHITE}Tidak mampu memprospek industri...
|
||||
STR_ERROR_INDUSTRY_TOO_CLOSE :{WHITE}... terlalu dekat dengan industri lain
|
||||
STR_ERROR_MUST_FOUND_TOWN_FIRST :{WHITE}... harus membangun kota terlebih dahulu
|
||||
STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}... hanya diizinkan satu di setiap kota
|
||||
@@ -4742,6 +4798,8 @@ STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... huta
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_ABOVE_SNOW_LINE :{WHITE}... hanya bisa dibangun diatas garis salju
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_BELOW_SNOW_LINE :{WHITE}... hanya dapat dibangun di bawah batas salju
|
||||
|
||||
STR_ERROR_PROSPECTING_WAS_UNLUCKY :{WHITE}Rencana pendanaan mengalami kegagalan; mohon dicoba kembali
|
||||
STR_ERROR_NO_SUITABLE_PLACES_FOR_PROSPECTING :{WHITE} Tidak ada tempat yang tepat untuk memprospek industri ini
|
||||
STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES :{WHITE}Tidak ada tempat yang sesuai untuk industri '{STRING}'
|
||||
STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES_EXPLANATION :{WHITE}Ubah pembuatan peta untuk memperoleh peta yang lebih baik
|
||||
|
||||
@@ -4909,6 +4967,7 @@ STR_ERROR_OBJECT_IN_THE_WAY :{WHITE}terhalan
|
||||
STR_ERROR_COMPANY_HEADQUARTERS_IN :{WHITE}... terhalang kantor pusat perusahaan
|
||||
STR_ERROR_CAN_T_PURCHASE_THIS_LAND :{WHITE}Tidak dapat membeli area ini
|
||||
STR_ERROR_YOU_ALREADY_OWN_IT :{WHITE}... anda sudah memilikinya!
|
||||
STR_ERROR_BUILD_OBJECT_LIMIT_REACHED :{WHITE}... batas konstruksi objek telah tercapai
|
||||
|
||||
# Group related errors
|
||||
STR_ERROR_GROUP_CAN_T_CREATE :{WHITE}Tidak data membuat kelompok...
|
||||
@@ -4981,6 +5040,7 @@ STR_ERROR_CAN_T_CHANGE_SERVICING :{WHITE}Tidak da
|
||||
|
||||
STR_ERROR_VEHICLE_IS_DESTROYED :{WHITE}... kendaraan hancur
|
||||
|
||||
STR_ERROR_CAN_T_CLONE_VEHICLE_LIST :{WHITE}... tidak semua kendaraan identik
|
||||
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL :{WHITE}Tak satupun kendaraan tersedia
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Tukarkan konfigurasi NewGRF anda
|
||||
@@ -5008,6 +5068,8 @@ STR_ERROR_CAN_T_SKIP_TO_ORDER :{WHITE}Tidak da
|
||||
STR_ERROR_CAN_T_COPY_SHARE_ORDER :{WHITE}... kendaraan tidak dapat menuju ke semua stasiun
|
||||
STR_ERROR_CAN_T_ADD_ORDER :{WHITE}... kendaraan tidak dapat menuju ke stasiun tersebut
|
||||
STR_ERROR_CAN_T_ADD_ORDER_SHARED :{WHITE}... kendaraan yang berbagi tujuan yang sama tidak dapat menuju stasiun tersebut
|
||||
STR_ERROR_CAN_T_COPY_ORDER_VEHICLE_LIST :{WHITE}... Tidak semua kendaraan memiliki urutan yang sama
|
||||
STR_ERROR_CAN_T_SHARE_ORDER_VEHICLE_LIST :{WHITE}... tidak semua kendaraan akan berbagi urutan.
|
||||
|
||||
STR_ERROR_CAN_T_SHARE_ORDER_LIST :{WHITE}Tidak dapat berbagi perintah...
|
||||
STR_ERROR_CAN_T_STOP_SHARING_ORDER_LIST :{WHITE}Tidak dapat menghentikan pembagian daftar perintah...
|
||||
|
@@ -1182,6 +1182,7 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :Ar dheis
|
||||
|
||||
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Iasacht tosaigh uasta: {STRING}
|
||||
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Uasmhéid is féidir le cuideachta a chur ar iasacht (gan boilsciú a chur san áireamh)
|
||||
###setting-zero-is-special
|
||||
|
||||
STR_CONFIG_SETTING_INTEREST_RATE :Ráta úis: {STRING}
|
||||
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Ráta úis ar iasachtaí; rialaíonn sé seo boilsciú freisin, má tá sé cumasaithe
|
||||
@@ -2650,8 +2651,6 @@ STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Méadaig
|
||||
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Roghnaigh Droichead Iarnróid
|
||||
STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Roghnaigh Droichead Bóthair
|
||||
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Droichead a roghnú - cliceáil ar an droichead is rogha leat chun é a thógáil
|
||||
STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
|
||||
STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY}
|
||||
STR_BRIDGE_NAME_SUSPENSION_STEEL :Crochta, Cruach
|
||||
STR_BRIDGE_NAME_GIRDER_STEEL :Cearchaill, Cruach
|
||||
STR_BRIDGE_NAME_CANTILEVER_STEEL :Starrmhaide, Cruach
|
||||
|
@@ -388,7 +388,7 @@ STR_SCENEDIT_TOOLBAR_TOWN_GENERATION :{BLACK}Generazi
|
||||
STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION :{BLACK}Generazione industrie
|
||||
STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION :{BLACK}Costruzione strade
|
||||
STR_SCENEDIT_TOOLBAR_TRAM_CONSTRUCTION :{BLACK}Costruzione tranvie
|
||||
STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Pianta alberi. MAIUSC alterna fra costruzione e stima dei costi
|
||||
STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Piantare alberi. Ctrl seleziona l'area in diagonale. "Maiuscolo" alterna la costruzione/visualizzazione della stima dei costi.
|
||||
STR_SCENEDIT_TOOLBAR_PLACE_SIGN :{BLACK}Posiziona cartello
|
||||
STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Posizionare l'oggetto. Ctrl seleziona l'area in diagonale. Maiuscole alterna la costruzione/visualizzazione della stima dei costi.
|
||||
|
||||
@@ -1241,6 +1241,7 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :Destra
|
||||
|
||||
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Prestito massimo iniziale: {STRING}
|
||||
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Ammontare massimo di denaro che una compagnia può chiedere in prestito (senza tenere conto dell'inflazione).
|
||||
###setting-zero-is-special
|
||||
|
||||
STR_CONFIG_SETTING_INTEREST_RATE :Tasso d'interesse: {STRING}
|
||||
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Tasso d'interesse sul prestito; controlla anche l'abilitazione dell'inflazione.
|
||||
@@ -1962,9 +1963,9 @@ STR_CONFIG_SETTING_LINKGRAPH_TIME_HELPTEXT :Tempo impiegato
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_PAX :Modalità di distribuzione dei passeggeri: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :In modalità "Simmetrica" il numero di passeggeri che viaggiano da una stazione A ad una stazione B è approssimativamente lo stesso di quelli che viaggiano da B ad A. In modalità "Asimmetrica" è consentito il viaggio di un numero di passeggeri arbitrario in entrambe le direzioni. In modalità "Manuale" non viene effettuata alcuna distribuzione automatica dei passeggeri.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_MAIL :Modalità di distribuzione della posta: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :In modalità "Simmetrica" la quantità di posta spedita da una stazione A ad una stazione B è approssimativamente la stessa di quella spedita da B ad A. In modalità "Asimmetrica" è consentita la spedizione di quantità di posta arbitrarie in entrambe le direzioni. In modalità "Manuale" non viene effettuata alcuna distribuzione automatica della posta.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :In modalità "Simmetrica" la quantità di posta spedita da una stazione A ad una stazione B è approssimativamente la stessa di quella spedita da B ad A. In modalità "Asimmetrica" è possibile spedire quantità di posta arbitrarie in entrambe le direzioni. In modalità "Manuale" non viene effettuata alcuna distribuzione automatica della posta.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :Modalità di distribuzione dei carichi della classe ARMOURED: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :La classe di carico ARMOURED comprende i Valori nel clima temperato, i Diamanti nel clima subtropicale e l'Oro nel clima subartico. I NewGRF possono modificare questa impostazione. In modalità "Simmetrica" la quantità di carico inviata da una stazione A ad una stazione B è approssimativamente la stessa di quella inviata da B ad A. In modalità "Asimmetrica" è consentito l'invio di quantità di carico arbitrarie in entrambe le direzioni. In modalità "Manuale" non viene effettuata alcuna distribuzione automatica dei carichi interessati. Si raccomanda di impostare su "Asimmetrica" o "Manuale" per le partite nel clima subartico, in quanto le banche non restituiscono Oro alle miniere. Per i climi temperato e subtropicale è possibile scegliere "Simmetrica" poiché le banche restituiscono un carico di valori equivalente a quello ricevuto dalla banca di origine.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :La classe di carico ARMOURED comprende i Valori nel clima temperato, i Diamanti nel clima subtropicale e l'Oro nel clima subartico. I NewGRF possono modificare questa impostazione. In modalità "Simmetrica" la quantità di carico inviata da una stazione A ad una stazione B è approssimativamente la stessa di quella inviata da B ad A. In modalità "Asimmetrica" quantità arbitrarie di quel carico possono essere inviate in entrambe le direzioni. In modalità "Manuale" non viene effettuata alcuna distribuzione automatica dei carichi interessati. Si raccomanda di impostare su "Asimmetrica" o "Manuale" per le partite nel clima subartico e subtropicale, in quanto le banche non restituiscono Oro alle miniere. Per il clima temperato è possibile impostare "Simmetrica" poiché le banche restituiscono un carico di valori equivalente a quello ricevuto dalla banca di origine.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Modalità di distribuzione dei carichi delle altre classi: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :In modalità "Asimmetrica" è consentito l'invio di quantità di carico arbitrarie in entrambe le direzioni. In modalità "Manuale" non viene effettuata alcuna distribuzione automatica dei carichi interessati.
|
||||
###length 3
|
||||
@@ -2739,8 +2740,6 @@ STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Aumenta
|
||||
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Seleziona ponte ferroviario
|
||||
STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Seleziona ponte stradale
|
||||
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Selezione ponte - fare clic sul ponte desiderato per costruirlo
|
||||
STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
|
||||
STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY}
|
||||
STR_BRIDGE_NAME_SUSPENSION_STEEL :Sospeso, Acciaio
|
||||
STR_BRIDGE_NAME_GIRDER_STEEL :A travatura, Acciaio
|
||||
STR_BRIDGE_NAME_CANTILEVER_STEEL :A mensola, Acciaio
|
||||
@@ -2860,7 +2859,7 @@ STR_OBJECT_CLASS_TRNS :Trasmettitori
|
||||
STR_PLANT_TREE_CAPTION :{WHITE}Alberi
|
||||
STR_PLANT_TREE_TOOLTIP :{BLACK}Seleziona il tipo di albero da piantare. Se nella casella sono già presenti alberi ne aggiunge altri di vari tipi, indipendentemente dal tipo selezionato
|
||||
STR_TREES_RANDOM_TYPE :{BLACK}Alberi casuali
|
||||
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Pianta alberi di specie a caso. MAIUSC alterna fra costruzione e stima dei costi
|
||||
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Pianta alberi di diversi tipi. Ctrl seleziona l'area in diagonale. "Maiuscole" alterna la costruzione/la visualizzazione della stima dei costi.
|
||||
STR_TREES_RANDOM_TREES_BUTTON :{BLACK}Alberi casuali
|
||||
STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}Pianta alberi casualmente nel paesaggio
|
||||
STR_TREES_MODE_NORMAL_BUTTON :{BLACK}Normale
|
||||
|
@@ -200,6 +200,12 @@ STR_UNITS_POWER_IMPERIAL :{COMMA}英馬
|
||||
STR_UNITS_POWER_METRIC :{COMMA}仏馬力
|
||||
STR_UNITS_POWER_SI :{COMMA}kW
|
||||
|
||||
STR_UNITS_POWER_METRIC_TO_WEIGHT_IMPERIAL :{DECIMAL}{NBSP}hp/t
|
||||
STR_UNITS_POWER_METRIC_TO_WEIGHT_METRIC :{DECIMAL}{NBSP}hp/t
|
||||
STR_UNITS_POWER_METRIC_TO_WEIGHT_SI :{DECIMAL}{NBSP}hp/Mg
|
||||
STR_UNITS_POWER_SI_TO_WEIGHT_IMPERIAL :{DECIMAL}{NBSP}kW/t
|
||||
STR_UNITS_POWER_SI_TO_WEIGHT_METRIC :{DECIMAL}{NBSP}kW/t
|
||||
STR_UNITS_POWER_SI_TO_WEIGHT_SI :{DECIMAL}{NBSP}W/kg
|
||||
|
||||
STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}t
|
||||
STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}t.
|
||||
@@ -395,6 +401,8 @@ STR_SCENEDIT_FILE_MENU_QUIT :OpenTTDを終
|
||||
###length 15
|
||||
STR_SETTINGS_MENU_GAME_OPTIONS :ゲームオプション設定
|
||||
STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :設定
|
||||
STR_SETTINGS_MENU_AI_SETTINGS :AI設定
|
||||
STR_SETTINGS_MENU_GAMESCRIPT_SETTINGS :ゲームスクリプト設定
|
||||
STR_SETTINGS_MENU_NEWGRF_SETTINGS :NewGRFの設定
|
||||
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :透過表示設定
|
||||
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :街名を表示
|
||||
@@ -996,8 +1004,15 @@ STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK} 垂直
|
||||
STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}ここをチェックして垂直同期を有効にします。設定はゲームを再起動した後に適用されます。ハードウェアアクセラレーションが有効な環境でしか機能しません。
|
||||
|
||||
|
||||
STR_GAME_OPTIONS_GUI_SCALE_FRAME :{BLACK}インターフェイスのサイズ
|
||||
STR_GAME_OPTIONS_GUI_SCALE_TOOLTIP :{BLACK}スライダーをドラッグでインターフェースの大きさを調整できます。Ctrl押しながらで微調整できます。
|
||||
STR_GAME_OPTIONS_GUI_SCALE_AUTO :{BLACK}サイズを自動調整
|
||||
|
||||
STR_GAME_OPTIONS_GUI_SCALE_BEVELS :{BLACK}ベベルのスケール
|
||||
|
||||
STR_GAME_OPTIONS_GUI_SCALE_2X :2x
|
||||
STR_GAME_OPTIONS_GUI_SCALE_3X :3x
|
||||
STR_GAME_OPTIONS_GUI_SCALE_4X :4x
|
||||
|
||||
STR_GAME_OPTIONS_GRAPHICS :{BLACK}グラフィクス
|
||||
|
||||
@@ -1182,6 +1197,7 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :右
|
||||
|
||||
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :初期の借入最大額: {STRING}
|
||||
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :初期の借入限度額を設定します (インフレは考慮されません)
|
||||
###setting-zero-is-special
|
||||
|
||||
STR_CONFIG_SETTING_INTEREST_RATE :金利: {STRING}
|
||||
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :借入利率を設定します (インフレ設定を有効にしたときのインフレ率にも影響します)
|
||||
@@ -1408,6 +1424,7 @@ STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :グラフ画面
|
||||
|
||||
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME :購入可能な車両の一覧の詳細部分に NewGRF 名を表示する: {STRING}
|
||||
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME_HELPTEXT :購入可能な車両の一覧の詳細部分に由来する NewGRF を表示します
|
||||
STR_CONFIG_SETTING_SHOW_CARGO_IN_LISTS_HELPTEXT :有効にすると車両リスト内で車両の積載可能な貨物が上に表示されます
|
||||
|
||||
STR_CONFIG_SETTING_LANDSCAPE :地形: {STRING}
|
||||
STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :地形は様々な貨物と街の成長要件に関する基礎的なゲームプレイシナリオを定義します。NewGRFとゲームスクリプトによってより効果的なコントロールが可能になります。
|
||||
@@ -1492,7 +1509,11 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :緑
|
||||
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :濃緑
|
||||
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :青紫
|
||||
|
||||
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_HELPTEXT :貨物の流れのオーバーレイに使用される配色を設定します。
|
||||
###length 4
|
||||
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREEN_TO_BLUE :緑から青
|
||||
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREY_TO_RED :灰色から赤
|
||||
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREYSCALE :グレイスケール
|
||||
|
||||
STR_CONFIG_SETTING_SCROLLMODE :ビューポートのスクロール挙動: {STRING}
|
||||
STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :マップのスクロール挙動
|
||||
@@ -2037,6 +2058,7 @@ STR_INTRO_HIGHSCORE :{BLACK}ハイ
|
||||
STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}設定
|
||||
STR_INTRO_NEWGRF_SETTINGS :{BLACK}NewGRFの設定
|
||||
STR_INTRO_ONLINE_CONTENT :{BLACK}オンラインコンテンツの確認
|
||||
STR_INTRO_AI_SETTINGS :{BLACK}AI設定
|
||||
STR_INTRO_QUIT :{BLACK}終了
|
||||
|
||||
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}新規ゲームを開始します。Ctrl+クリックで地形生成設定をスキップします
|
||||
@@ -2056,6 +2078,7 @@ STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}ハイ
|
||||
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}設定を表示
|
||||
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}NewGRFの有効/無効化、各パラメータの設定ができます
|
||||
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}公式オンラインコンテンツのデータベースからデータの確認・追加・更新ができます
|
||||
STR_INTRO_TOOLTIP_AI_SETTINGS :{BLACK}AI設定を表示
|
||||
STR_INTRO_TOOLTIP_QUIT :{BLACK}OpenTTD を終了します
|
||||
|
||||
STR_INTRO_BASESET :現在選択されているグラフィックのベースセットは {NUM} つのスプライトが欠けています。ベースセットの更新を確認してみてください。
|
||||
@@ -2567,6 +2590,7 @@ STR_LINKGRAPH_LEGEND_SATURATED :{TINY_FONT}{BLA
|
||||
STR_LINKGRAPH_LEGEND_OVERLOADED :{TINY_FONT}{BLACK}供給過多
|
||||
|
||||
# Linkgraph tooltip
|
||||
STR_LINKGRAPH_STATS_TOOLTIP_TIME_EXTENSION :{}平均移動時間: {NUM}{NBSP}日
|
||||
|
||||
# Base for station construction window(s)
|
||||
STR_STATION_BUILD_COVERAGE_AREA_TITLE :{BLACK}集荷範囲のハイライト
|
||||
@@ -2576,6 +2600,7 @@ STR_STATION_BUILD_COVERAGE_AREA_OFF_TOOLTIP :{BLACK}停留
|
||||
STR_STATION_BUILD_COVERAGE_AREA_ON_TOOLTIP :{BLACK}停留施設の旅客・貨物集荷範囲をハイライトします
|
||||
STR_STATION_BUILD_ACCEPTS_CARGO :{BLACK}受入貨物: {GOLD}{CARGO_LIST}
|
||||
STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}供給貨物: {GOLD}{CARGO_LIST}
|
||||
STR_STATION_BUILD_INFRASTRUCTURE_COST :{BLACK}メンテナンスコスト: {GOLD}{CURRENCY_SHORT}/年
|
||||
|
||||
# Join station window
|
||||
STR_JOIN_STATION_CAPTION :{WHITE}停留施設を統合
|
||||
@@ -2658,8 +2683,7 @@ STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}ドラ
|
||||
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}鉄道橋建設
|
||||
STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}道路橋建設
|
||||
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}建設したい橋の種類をクリックしてください
|
||||
STR_SELECT_BRIDGE_INFO :{GOLD}{STRING}、{} {VELOCITY} {WHITE}{CURRENCY_LONG}
|
||||
STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY}
|
||||
STR_SELECT_BRIDGE_INFO_NAME :{GOLD}{STRING}
|
||||
STR_BRIDGE_NAME_SUSPENSION_STEEL :吊橋(S造)
|
||||
STR_BRIDGE_NAME_GIRDER_STEEL :桁橋(S造)
|
||||
STR_BRIDGE_NAME_CANTILEVER_STEEL :カンチレバートラス橋(S造)
|
||||
@@ -3111,6 +3135,10 @@ STR_MAPGEN_QUANTITY_OF_RIVERS :{BLACK}河川:
|
||||
STR_MAPGEN_SMOOTHNESS :{BLACK}地形のなだらかさ:
|
||||
STR_MAPGEN_VARIETY :{BLACK}地形の地域性:
|
||||
STR_MAPGEN_GENERATE :{WHITE}作成
|
||||
STR_MAPGEN_NEWGRF_SETTINGS_TOOLTIP :{BLACK}NewGRFの設定を表示
|
||||
STR_MAPGEN_AI_SETTINGS :{BLACK}AI設定
|
||||
STR_MAPGEN_AI_SETTINGS_TOOLTIP :{BLACK}AI設定を表示
|
||||
STR_MAPGEN_GS_SETTINGS_TOOLTIP :{BLACK}ゲームスクリプトの設定を表示
|
||||
|
||||
###length 21
|
||||
STR_MAPGEN_TOWN_NAME_ORIGINAL_ENGLISH :イギリス
|
||||
@@ -3282,6 +3310,7 @@ STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}X・Yオ
|
||||
|
||||
###length 2
|
||||
|
||||
STR_SPRITE_ALIGNER_CROSSHAIR :{BLACK}十字
|
||||
|
||||
STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK} 相対値リセット
|
||||
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK} 現在の相対オフセットをリセットします。
|
||||
@@ -3600,6 +3629,9 @@ STR_FINANCES_CAPTION :{WHITE}{COMPANY
|
||||
STR_FINANCES_YEAR :{WHITE}{NUM}
|
||||
|
||||
###length 3
|
||||
STR_FINANCES_REVENUE_TITLE :{WHITE}収益
|
||||
STR_FINANCES_OPERATING_EXPENSES_TITLE :{WHITE}営業費
|
||||
STR_FINANCES_CAPITAL_EXPENSES_TITLE :{WHITE}資本的支出
|
||||
|
||||
|
||||
###length 13
|
||||
@@ -3609,11 +3641,14 @@ STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}列車運
|
||||
STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}車両運用費
|
||||
STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}航空機運用費
|
||||
STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}船舶運用費
|
||||
STR_FINANCES_SECTION_SHIP_REVENUE :{GOLD}船舶
|
||||
STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}借入金利息
|
||||
STR_FINANCES_SECTION_OTHER :{GOLD}その他
|
||||
|
||||
STR_FINANCES_NEGATIVE_INCOME :{BLACK}-{CURRENCY_LONG}
|
||||
STR_FINANCES_ZERO_INCOME :{CURRENCY_LONG}
|
||||
STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURRENCY_LONG}
|
||||
STR_FINANCES_PROFIT :{WHITE}利益
|
||||
STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}預金残高
|
||||
STR_FINANCES_LOAN_TITLE :{WHITE}借入金
|
||||
STR_FINANCES_MAX_LOAN :{WHITE}借入上限: {BLACK}{CURRENCY_LONG}
|
||||
@@ -4501,6 +4536,8 @@ STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}実行
|
||||
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}AI/ゲームスクリプトのデバッグウインドウはサーバーでのみ使用できます
|
||||
|
||||
# AI configuration window
|
||||
STR_AI_CONFIG_CAPTION_AI :{WHITE}AI 設定
|
||||
STR_AI_CONFIG_CAPTION_GAMESCRIPT :{WHITE}ゲームスクリプトの構成
|
||||
STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}このゲームスクリプトは次のゲーム開始時からロードされます
|
||||
STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}}このAIは次のゲーム開始時からロードされます
|
||||
STR_AI_CONFIG_HUMAN_PLAYER :人間のプレーヤー
|
||||
@@ -4724,6 +4761,8 @@ STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}雪線
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_ABOVE_SNOW_LINE :{WHITE}降雪線より上にのみ建設できます
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_BELOW_SNOW_LINE :{WHITE}降雪線より下にのみ建設できます
|
||||
|
||||
STR_ERROR_PROSPECTING_WAS_UNLUCKY :{WHITE}運が悪かったため、資金調達が見込めませんでした。再試行してください
|
||||
STR_ERROR_NO_SUITABLE_PLACES_FOR_PROSPECTING :{WHITE}この産業で期待できる土地がありませんでした
|
||||
STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES :{WHITE}産業「{STRING}」を建設するのに適切な土地がありません
|
||||
STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES_EXPLANATION :{WHITE}よりよいマップを作成するため、生成パラメーターを変更します
|
||||
|
||||
@@ -4963,6 +5002,7 @@ STR_ERROR_CAN_T_CHANGE_SERVICING :{WHITE}点検
|
||||
|
||||
STR_ERROR_VEHICLE_IS_DESTROYED :{WHITE}輸送機器が破壊されます
|
||||
|
||||
STR_ERROR_CAN_T_CLONE_VEHICLE_LIST :{WHITE}... 全車両が同一ではありません
|
||||
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL :{WHITE}利用できる輸送機器が全くなくなります
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}NewGRFの設定を変更してください
|
||||
@@ -4990,6 +5030,8 @@ STR_ERROR_CAN_T_SKIP_TO_ORDER :{WHITE}選択
|
||||
STR_ERROR_CAN_T_COPY_SHARE_ORDER :{WHITE}この輸送機器は指令されたいずれの停留施設にも辿り着けません
|
||||
STR_ERROR_CAN_T_ADD_ORDER :{WHITE}この輸送機器はその停留施設に辿り着けません
|
||||
STR_ERROR_CAN_T_ADD_ORDER_SHARED :{WHITE}指令を共有している輸送機器がその停留施設に辿り着けません
|
||||
STR_ERROR_CAN_T_COPY_ORDER_VEHICLE_LIST :{WHITE}... すべての車両の指令が同じではありません
|
||||
STR_ERROR_CAN_T_SHARE_ORDER_VEHICLE_LIST :{WHITE}... すべての車両の指令が共有されていません
|
||||
|
||||
STR_ERROR_CAN_T_SHARE_ORDER_LIST :{WHITE}指令リストを共有できません
|
||||
STR_ERROR_CAN_T_STOP_SHARING_ORDER_LIST :{WHITE}指令リストの共有を解除できません
|
||||
|
@@ -387,7 +387,7 @@ STR_SCENEDIT_TOOLBAR_TOWN_GENERATION :{BLACK}도시
|
||||
STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION :{BLACK}산업시설을 건설합니다.
|
||||
STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION :{BLACK}도로를 건설합니다.
|
||||
STR_SCENEDIT_TOOLBAR_TRAM_CONSTRUCTION :{BLACK}전찻길 건설
|
||||
STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}나무를 심습니다. SHIFT 키를 누른 채로 사용하면 예상 비용을 볼 수 있습니다
|
||||
STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}나무를 심습니다. CTRL 키를 누른 채로 사용하면 대각선 방향의 영역을 선택할 수 있습니다. SHIFT 키를 누른 채로 사용하면 예상 비용을 볼 수 있습니다
|
||||
STR_SCENEDIT_TOOLBAR_PLACE_SIGN :{BLACK}팻말을 답니다.
|
||||
STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}오브젝트를 설치합니다. CTRL 키를 누르면 대각선 방향의 영역을 선택할 수 있습니다. SHIFT 키를 누른 채로 사용하면 예상 비용을 볼 수 있습니다
|
||||
|
||||
@@ -1207,6 +1207,9 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :오른쪽
|
||||
|
||||
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :최대 초기 대출금: {STRING}
|
||||
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :한 회사가 최대한 빌릴 수 있는 대출금의 양을 조절할 수 있습니다. (여기서 설정한 값은 인플레이션에 의한 효과를 적용하지 않은 값입니다.)
|
||||
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_VALUE :{CURRENCY_LONG}
|
||||
###setting-zero-is-special
|
||||
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_DISABLED :대출 불가 {RED}초기 자금을 제공하려면 게임 스크립트가 필요합니다
|
||||
|
||||
STR_CONFIG_SETTING_INTEREST_RATE :대출 금리: {STRING}
|
||||
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :대출 금리입니다. 인플레이션 설정이 켜져있는 경우 인플레이션의 영향을 받습니다.
|
||||
@@ -1930,7 +1933,7 @@ STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :"대칭"은 A
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_MAIL :우편에 대한 분배 형식: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :"대칭"은 A역에서 B역으로 가려는 우편물의 수가 B에서 A로 가려는 우편물의 수와 비슷하다는 뜻입니다. "비대칭"은 우편물이 아무 방향이나 임의의 양만큼 가게 됨을 뜻합니다. "수동"은 자동적인 우편물 분배가 일어나지 않고 기존 방식을 사용하겠음을 뜻합니다.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :귀금속 화물에 대한 분배 형식: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :귀금속 화물은 온대 기후의 귀금속, 아열대 기후의 다이아몬드 또는 아한대 기후의 금을 말합니다. NewGRF을 사용하면 달라질 수 있습니다. "대칭"은 A역에서 B역으로 가려는 화물의 수가 B에서 A로 가려는 화물의 수와 비슷하다는 뜻입니다. "비대칭"은 화물이 아무 방향이나 임의의 양만큼 가게 됨을 뜻합니다. "수동"은 자동적인 화물 분배가 일어나지 않고 기존 방식을 사용하겠음을 뜻합니다. 아한대 기후에서는 대칭으로 설정하면 은행이 금광으로 금을 보내지 않으려 하기 때문에 비대칭이나 수동으로 설정하는 것을 추천합니다. 온대 기후나 아열대 기후에서는 은행이 일부 적재한 귀금속을 원래 은행으로 보내려고 하기 때문에 대칭을 선택해도 됩니다.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :귀금속 화물은 온대 기후의 귀금속, 아열대 기후의 다이아몬드 또는 아한대 기후의 금을 말합니다. NewGRF을 사용하면 달라질 수 있습니다. "대칭"은 A역에서 B역으로 가려는 화물의 수가 B에서 A로 가려는 화물의 수와 비슷하다는 뜻입니다. "비대칭"은 화물이 아무 방향이나 임의의 양만큼 가게 됨을 뜻합니다. "수동"은 자동적인 화물 분배가 일어나지 않고 기존 방식을 사용하겠음을 뜻합니다. 아한대나 아열대 기후에서는 대칭으로 설정하면 은행이 금을 받기만 하기 때문에 비대칭이나 수동으로 설정하는 것을 추천합니다. 온대 기후에서는 은행이 귀금속을 원래 은행으로 보내려고 하기 때문에 대칭을 선택해도 됩니다.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :다른 화물에 대한 분배 형식: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"비대칭"은 화물이 아무 방향이나 임의의 양만큼 가게 됨을 뜻합니다. "수동"은 자동적인 화물 분배가 일어나지 않고 기존 방식을 사용하겠음을 뜻합니다. 특별한 이유가 없는 한, "비대칭"이나 "수동"으로 설정하십시오.
|
||||
###length 3
|
||||
@@ -2699,8 +2702,10 @@ STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}드래
|
||||
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}철교 선택
|
||||
STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}다리 종류를 선택하세요
|
||||
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}다리 건설 - 원하는 다리 종류를 선택하세요
|
||||
STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
|
||||
STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY}
|
||||
STR_SELECT_BRIDGE_INFO_NAME :{GOLD}{STRING}
|
||||
STR_SELECT_BRIDGE_INFO_NAME_MAX_SPEED :{GOLD}{STRING},{} {VELOCITY}
|
||||
STR_SELECT_BRIDGE_INFO_NAME_COST :{GOLD}{0:STRING},{} {WHITE}{2:CURRENCY_LONG}
|
||||
STR_SELECT_BRIDGE_INFO_NAME_MAX_SPEED_COST :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
|
||||
STR_BRIDGE_NAME_SUSPENSION_STEEL :강철 현수교
|
||||
STR_BRIDGE_NAME_GIRDER_STEEL :강철 거더교
|
||||
STR_BRIDGE_NAME_CANTILEVER_STEEL :강철 캔틸레버교
|
||||
@@ -2820,7 +2825,7 @@ STR_OBJECT_CLASS_TRNS :송신기
|
||||
STR_PLANT_TREE_CAPTION :{WHITE}나무
|
||||
STR_PLANT_TREE_TOOLTIP :{BLACK}심고싶은 나무의 종류를 선택합니다. 이미 나무가 심어져있는 경우에는 선택한 나무의 크기를 키웁니다
|
||||
STR_TREES_RANDOM_TYPE :{BLACK}여러 종류의 나무 같이 심기
|
||||
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}여러 종류의 나무를 심습니다. SHIFT 키를 이용하면 예상 비용을 볼 수 있습니다
|
||||
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}여러 종류의 나무를 심습니다. CTRL 키를 누르면 대각선 방향의 영역을 선택할 수 있습니다. SHIFT 키를 이용하면 예상 비용을 볼 수 있습니다
|
||||
STR_TREES_RANDOM_TREES_BUTTON :{BLACK}무작위로 나무 심기
|
||||
STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}전 지역에 걸쳐 무작위로 나무를 심습니다
|
||||
STR_TREES_MODE_NORMAL_BUTTON :{BLACK}일반
|
||||
|
@@ -1321,6 +1321,7 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :Dextro
|
||||
|
||||
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Creditum maximum in initio: {STRING}
|
||||
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Copia crediti maxima (sine inflatione)
|
||||
###setting-zero-is-special
|
||||
|
||||
STR_CONFIG_SETTING_INTEREST_RATE :Proportio faenoris: {STRING}
|
||||
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Proportio faenoris creditorum; etiam inflationem afficit, si inflatio adest
|
||||
@@ -2666,8 +2667,6 @@ STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Augere i
|
||||
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Eligere Pontem Ferriviarium
|
||||
STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Eligere Pontem Viarium
|
||||
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Electio pontium - preme in pontem delectum ut struatur
|
||||
STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
|
||||
STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY}
|
||||
STR_BRIDGE_NAME_SUSPENSION_STEEL :Pendulus, Chalybeius
|
||||
STR_BRIDGE_NAME_GIRDER_STEEL :Trabum, Chalybeius
|
||||
STR_BRIDGE_NAME_CANTILEVER_STEEL :Prominens, Chalybeius
|
||||
|
@@ -202,9 +202,14 @@ STR_UNITS_POWER_IMPERIAL :{COMMA}{NBSP}ZS
|
||||
STR_UNITS_POWER_METRIC :{COMMA}{NBSP}ZS
|
||||
STR_UNITS_POWER_SI :{COMMA}{NBSP}kW
|
||||
|
||||
STR_UNITS_POWER_IMPERIAL_TO_WEIGHT_IMPERIAL :{DECIMAL}{NBSP}zs/t
|
||||
STR_UNITS_POWER_IMPERIAL_TO_WEIGHT_METRIC :{DECIMAL}{NBSP}zs/l
|
||||
STR_UNITS_POWER_IMPERIAL_TO_WEIGHT_SI :{DECIMAL}{NBSP}zs/Mg
|
||||
STR_UNITS_POWER_METRIC_TO_WEIGHT_IMPERIAL :{DECIMAL}{NBSP}zs/l
|
||||
STR_UNITS_POWER_METRIC_TO_WEIGHT_METRIC :{DECIMAL}{NBSP}zs/l
|
||||
STR_UNITS_POWER_METRIC_TO_WEIGHT_SI :{DECIMAL}{NBSP}zs/Mg
|
||||
STR_UNITS_POWER_SI_TO_WEIGHT_IMPERIAL :{DECIMAL}{NBSP}kW/l
|
||||
STR_UNITS_POWER_SI_TO_WEIGHT_METRIC :{DECIMAL}{NBSP}kW/t
|
||||
STR_UNITS_POWER_SI_TO_WEIGHT_SI :{DECIMAL}{NBSP}W/kg
|
||||
|
||||
STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}{NBSP}t
|
||||
@@ -233,8 +238,8 @@ STR_UNITS_HEIGHT_SI :{COMMA}{NBSP}m
|
||||
|
||||
# Common window strings
|
||||
STR_LIST_FILTER_TITLE :{BLACK}Filters:
|
||||
STR_LIST_FILTER_OSKTITLE :{BLACK}Ievadīt filtra virkni
|
||||
STR_LIST_FILTER_TOOLTIP :{BLACK}Ievadīt atslēgvārdu, lai filtrētu sarakstu
|
||||
STR_LIST_FILTER_OSKTITLE :{BLACK}Ievadiet vienu vai vairākus atslēgvārdus, lai filtrētu sarakstu
|
||||
STR_LIST_FILTER_TOOLTIP :{BLACK}Ievadiet vienu vai vairākus atslēgvārdus, lai filtrētu sarakstu
|
||||
|
||||
STR_TOOLTIP_GROUP_ORDER :{BLACK}Izvēlēties grupēšanas kārtību
|
||||
STR_TOOLTIP_SORT_ORDER :{BLACK}Izvēlēties kārtošanas secību (dilstoša/augoša)
|
||||
@@ -385,7 +390,7 @@ STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION :{BLACK}Ceļu b
|
||||
STR_SCENEDIT_TOOLBAR_TRAM_CONSTRUCTION :{BLACK}Tramvaju sliežu ceļu būvniecība
|
||||
STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Stādīt kokus. Shift pārslēdz būvēšanu/izmaksu tāmes rādīšanu
|
||||
STR_SCENEDIT_TOOLBAR_PLACE_SIGN :{BLACK}Novietot zīmi
|
||||
STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Novietot objektu. Shift pārslēdz būvēšanu/izmaksu tāmes rādīšanu
|
||||
STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Novietojiet objektu. Ctrl atlasa apgabalu pa diagonāli. Shift pārslēdz ēku/rāda izmaksu tāmi
|
||||
|
||||
# Scenario editor file menu
|
||||
###length 7
|
||||
@@ -401,6 +406,8 @@ STR_SCENEDIT_FILE_MENU_QUIT :Iziet
|
||||
###length 15
|
||||
STR_SETTINGS_MENU_GAME_OPTIONS :Spēles opcijas
|
||||
STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Iestatījumi
|
||||
STR_SETTINGS_MENU_AI_SETTINGS :AI iestatījumi
|
||||
STR_SETTINGS_MENU_GAMESCRIPT_SETTINGS :Spēles skripta iestatījumi
|
||||
STR_SETTINGS_MENU_NEWGRF_SETTINGS :NewGRF iestatījumi
|
||||
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Caurspīdības opcijas
|
||||
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Rādīt pilsētu nosaukumus
|
||||
@@ -1003,12 +1010,18 @@ STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}Atzīmē
|
||||
|
||||
STR_GAME_OPTIONS_VIDEO_DRIVER_INFO :{BLACK}Esošais vadītājs: {STRING}
|
||||
|
||||
STR_GAME_OPTIONS_GUI_SCALE_FRAME :{BLACK}Saskarnes izmērs
|
||||
STR_GAME_OPTIONS_GUI_SCALE_TOOLTIP :{BLACK}Velciet slīdni, lai iestatītu interfeisa izmēru. Turiet nospiestu taustiņu Ctrl, lai veiktu nepārtrauktu regulēšanu
|
||||
STR_GAME_OPTIONS_GUI_SCALE_AUTO :{BLACK}Automātiski noteikt izmēru
|
||||
STR_GAME_OPTIONS_GUI_SCALE_AUTO_TOOLTIP :{BLACK}Atzīmējiet šo izvēlni, lai automātiski noteiktu interfeisa izmēru
|
||||
|
||||
STR_GAME_OPTIONS_GUI_SCALE_BEVELS :{BLACK}Mēroga slīpumi
|
||||
STR_GAME_OPTIONS_GUI_SCALE_BEVELS_TOOLTIP :{BLACK}Atzīmējiet šo izvēlni, lai mērogotu slīpumu pēc saskarnes lieluma
|
||||
|
||||
STR_GAME_OPTIONS_GUI_SCALE_1X :1x
|
||||
STR_GAME_OPTIONS_GUI_SCALE_2X :2x
|
||||
STR_GAME_OPTIONS_GUI_SCALE_3X :3x
|
||||
STR_GAME_OPTIONS_GUI_SCALE_4X :4x
|
||||
STR_GAME_OPTIONS_GUI_SCALE_5X :5x
|
||||
|
||||
STR_GAME_OPTIONS_GRAPHICS :{BLACK}Grafika
|
||||
@@ -1135,7 +1148,7 @@ STR_WARNING_NO_SUITABLE_AI :{WHITE}Nav piee
|
||||
|
||||
# Settings tree window
|
||||
STR_CONFIG_SETTING_TREE_CAPTION :{WHITE}Iestatījumi
|
||||
STR_CONFIG_SETTING_FILTER_TITLE :{BLACK}Filtra virkne:
|
||||
STR_CONFIG_SETTING_FILTER_TITLE :{BLACK}Filtrs:
|
||||
STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}Izvērst visu
|
||||
STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}Sakļaut visu
|
||||
STR_CONFIG_SETTING_RESET_ALL :{BLACK}Atiestatīt visas vērtības
|
||||
@@ -1195,6 +1208,7 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :pa labi
|
||||
|
||||
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Maksimālais sākotnējais aizdevums: {STRING}
|
||||
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Maksimālais aizdevuma daudzums, ko uzņēmums var izsniegt (neskaitot inflāciju)
|
||||
###setting-zero-is-special
|
||||
|
||||
STR_CONFIG_SETTING_INTEREST_RATE :Procentu likme: {STRING}
|
||||
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Aizdevumu procentu likme; ja ieslēgts, ietekmē arī inflāciju
|
||||
@@ -1421,6 +1435,8 @@ STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Diagrammu līni
|
||||
|
||||
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME :Rādīt jauno NewGRF paplašinājumu nosaukumus uzbūvēto transportlīdzekļu logā: {STRING}
|
||||
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME_HELPTEXT :Uzbūvēto transportlīdzekļu loga pievienot rindu, kurā būtu redzams, no kura NewGRF nāk izvēlētais transportlīdzeklis.
|
||||
STR_CONFIG_SETTING_SHOW_CARGO_IN_LISTS :Rādīt kravas, ko transportlīdzekļi var pārvadāt saraksta logos {STRING}
|
||||
STR_CONFIG_SETTING_SHOW_CARGO_IN_LISTS_HELPTEXT :Ja iespējots, transportlīdzekļa transportējamā krava parādīsies virs tās transportlīdzekļu sarakstos
|
||||
|
||||
STR_CONFIG_SETTING_LANDSCAPE :Ainava: {STRING}
|
||||
STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :Ainavas nosaka pamata spēles scenārijus ar dažādām kravām un pilsētu izaugsmes nosacījumiem. NewGRF un spēles skripti dod smalkākas kontroles iespējas
|
||||
@@ -2079,6 +2095,8 @@ STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Rādīt
|
||||
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Displeja iestatījumi
|
||||
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Rādīt NewGRF iestatījumus
|
||||
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Pārbaudīt vai lejupielādei nav pieejams jauns un atjaunināts saturs
|
||||
STR_INTRO_TOOLTIP_AI_SETTINGS :{BLACK}Parādīt AI iestatījumus
|
||||
STR_INTRO_TOOLTIP_GAMESCRIPT_SETTINGS :{BLACK}Displeja spēles skripta iestatījumi
|
||||
STR_INTRO_TOOLTIP_QUIT :{BLACK}Iziet no 'OpenTTD'
|
||||
|
||||
STR_INTRO_BASESET :{BLACK}Pašlaik izvēlētajai bāzes grafikas kopai trūkst {NUM} sprait{P s i u}. Lūdzu, pārbaudiet, vai bāzes kopai ir atjauninājumi.
|
||||
@@ -2469,13 +2487,13 @@ STR_NETWORK_SERVER_MESSAGE_GAME_REASON_LINK_GRAPH :gaida uz saišu
|
||||
|
||||
STR_NETWORK_MESSAGE_CLIENT_LEAVING :aizeju
|
||||
STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} ir pievienojies spēlei
|
||||
STR_NETWORK_MESSAGE_CLIENT_JOINED_ID :*** {STRING} ir pievienojies spēlei (Client #{2:NUM})
|
||||
STR_NETWORK_MESSAGE_CLIENT_COMPANY_JOIN :*** {STRING} ir pievienojies uzņēmumam #{2:NUM}
|
||||
STR_NETWORK_MESSAGE_CLIENT_JOINED_ID :*** {0:STRING} ir pievienojies spēlei (Klients #{2:NUM})
|
||||
STR_NETWORK_MESSAGE_CLIENT_COMPANY_JOIN :*** {0:STRING} ir pievienojies uzņēmumam Nr. {2:NUM}
|
||||
STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING} ir pievienojies novērotājiem
|
||||
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} ir nodibinājis jaunu uzņēmumu (#{2:NUM})
|
||||
STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} ir pametis spēli ({2:STRING})
|
||||
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {0:STRING} ir nodibinājis jaunu uzņēmumu (#{2:NUM})
|
||||
STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {0:STRING} ir pametis spēli ({2:STRING})
|
||||
STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} ir mainījis nosaukumu uz {STRING}
|
||||
STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} iedeva {2:CURRENCY_LONG} iekš {1:STRING}
|
||||
STR_NETWORK_MESSAGE_GIVE_MONEY :*** {0:STRING} piešķīra {2:CURRENCY_LONG} uz {1:STRING}
|
||||
STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}Serveris beidza sesiju
|
||||
STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}Serveris pārstartējas...{}Lūdzu uzgaidiet...
|
||||
STR_NETWORK_MESSAGE_KICKED :*** {STRING} tika izmests. Iemesls: ({STRING})
|
||||
@@ -2590,6 +2608,7 @@ STR_LINKGRAPH_LEGEND_SATURATED :{TINY_FONT}{BLA
|
||||
STR_LINKGRAPH_LEGEND_OVERLOADED :{TINY_FONT}{BLACK}pārslogots
|
||||
|
||||
# Linkgraph tooltip
|
||||
STR_LINKGRAPH_STATS_TOOLTIP :{BLACK}{CARGO_LONG}, kas jāpārvadā mēnesī no {STATION} uz {STATION} ({COMMA}% no parvadājuma){STRING}
|
||||
STR_LINKGRAPH_STATS_TOOLTIP_RETURN_EXTENSION :{}{CARGO_LONG} jātransportē atpakaļ ({COMMA}% no pārvadājuma)
|
||||
STR_LINKGRAPH_STATS_TOOLTIP_TIME_EXTENSION :{}Vidējais ceļojuma laiks: {NUM}{NBSP}dienas
|
||||
|
||||
@@ -2601,6 +2620,7 @@ STR_STATION_BUILD_COVERAGE_AREA_OFF_TOOLTIP :{BLACK}Neiezīm
|
||||
STR_STATION_BUILD_COVERAGE_AREA_ON_TOOLTIP :{BLACK}Iezīmēt jaunceļamā objekta pārklājumu
|
||||
STR_STATION_BUILD_ACCEPTS_CARGO :{BLACK}Pieņem: {GOLD}{CARGO_LIST}
|
||||
STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}Piegādā: {GOLD}{CARGO_LIST}
|
||||
STR_STATION_BUILD_INFRASTRUCTURE_COST :{BLACK}Uzturēšanas izmaksas: {GOLD}{CURRENCY_SHORT}/gadā
|
||||
|
||||
# Join station window
|
||||
STR_JOIN_STATION_CAPTION :{WHITE}Pievienot staciju
|
||||
@@ -2683,8 +2703,6 @@ STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Palielin
|
||||
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Izvēlēties dzelzceļa tiltu
|
||||
STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Izvēlēties tiltu
|
||||
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Tiltu izvēle - klikšķināt uz vēlamo tiltu, lai to uzbūvētu
|
||||
STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
|
||||
STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY}
|
||||
STR_BRIDGE_NAME_SUSPENSION_STEEL :Vanšu, tērauda
|
||||
STR_BRIDGE_NAME_GIRDER_STEEL :Siju, tērauda
|
||||
STR_BRIDGE_NAME_CANTILEVER_STEEL :Izgriežamais, tērauda
|
||||
@@ -2788,11 +2806,11 @@ STR_LANDSCAPING_TOOLBAR :{WHITE}Ainavas
|
||||
STR_LANDSCAPING_TOOLTIP_LOWER_A_CORNER_OF_LAND :{BLACK}Pazemināt zemes stūri. Vilkšana pazemina pirmo izvēlēto stūri un nolīdzina izvēlēto laukumu uz stūra jauno augstumu. Ctrl iezīmē laukumu diagonāli. Shift pārslēdz būvēšanu/izmaksu novērtējuma rādīšanu
|
||||
STR_LANDSCAPING_TOOLTIP_RAISE_A_CORNER_OF_LAND :{BLACK}Pacelt zemes stūri. Vilkšana paceļ pirmo izvēlēto stūri un nolīdzina izvēlēto laukumu uz stūra jauno augstumu. Ctrl iezīmē laukumu diagonāli. Shift pārslēdz būvēšanu/izmaksu novērtējuma rādīšanu
|
||||
STR_LANDSCAPING_LEVEL_LAND_TOOLTIP :{BLACK}Izlīdzināt zemes laukumu pirmā izvēlētā stūra augstumā. Ctrl iezīmē laukumu diagonāli. Shift pārslēdz būvēšanu/izmaksu novērtējuma rādīšanu
|
||||
STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND :{BLACK}Pirkt zemi vēlākai lietošanai. Shift pārslēdz būvēšanu/izmaksu novērtējuma rādīšanu
|
||||
STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND :{BLACK}Iegādājieties zemi turpmākai lietošanai. Ctrl atlasa apgabalu pa diagonāli. Shift pārslēdz ēku/rāda izmaksu tāmi
|
||||
|
||||
# Object construction window
|
||||
STR_OBJECT_BUILD_CAPTION :{WHITE}Objektu izvēle
|
||||
STR_OBJECT_BUILD_TOOLTIP :{BLACK}Izvēlēties objektu būvniecībai. Shift pārslēdz būvniecību/izmaksu attēlošanu
|
||||
STR_OBJECT_BUILD_TOOLTIP :{BLACK}Izvēlēlaties buvējamo objektu. Ctrl atlasa apgabalu pa diagonāli. Shift pārslēdz ēku/rāda izmaksu tāmi
|
||||
STR_OBJECT_BUILD_CLASS_TOOLTIP :{BLACK}Izvēlēties būvējamā objekta klasi
|
||||
STR_OBJECT_BUILD_PREVIEW_TOOLTIP :{BLACK}Objekta priekšskatījums
|
||||
STR_OBJECT_BUILD_SIZE :{BLACK}Izmērs: {GOLD}{NUM} x {NUM} lauciņi
|
||||
@@ -2836,6 +2854,8 @@ STR_FOUND_TOWN_RANDOM_TOWN_BUTTON :{BLACK}Nejauša
|
||||
STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP :{BLACK}Dibināt pilsētu nejaušā vietā
|
||||
STR_FOUND_TOWN_MANY_RANDOM_TOWNS :{BLACK}Daudz nejauši izveidotu pilsētu
|
||||
STR_FOUND_TOWN_RANDOM_TOWNS_TOOLTIP :{BLACK}Pārklāt karti ar nejauši izvietotām pilsētām
|
||||
STR_FOUND_TOWN_EXPAND_ALL_TOWNS :{BLACK}Palielināt visas pilsētas
|
||||
STR_FOUND_TOWN_EXPAND_ALL_TOWNS_TOOLTIP :{BLACK}Likt visām pilsētām nedaudz palielināties
|
||||
|
||||
STR_FOUND_TOWN_NAME_TITLE :{YELLOW} Pilsētas nosaukums:
|
||||
STR_FOUND_TOWN_NAME_EDITOR_TITLE :{BLACK}Ievadīt pilsētas nosaukumu
|
||||
@@ -3101,7 +3121,7 @@ STR_SAVELOAD_DETAIL_CAPTION :{BLACK}Spēles
|
||||
STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}Nav pieejamas informācijas
|
||||
STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING}
|
||||
STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF: {WHITE}{STRING}
|
||||
STR_SAVELOAD_FILTER_TITLE :{BLACK}Filtra virkne:
|
||||
STR_SAVELOAD_FILTER_TITLE :{BLACK}Filtrs:
|
||||
STR_SAVELOAD_OVERWRITE_TITLE :{WHITE}Pārrakstīt datni
|
||||
STR_SAVELOAD_OVERWRITE_WARNING :{YELLOW}Vai tiešām vēlaties pārrakstīt esošās datnes?
|
||||
STR_SAVELOAD_DIRECTORY :{STRING} (Vietne)
|
||||
@@ -3137,6 +3157,12 @@ STR_MAPGEN_QUANTITY_OF_RIVERS :{BLACK}Upes:
|
||||
STR_MAPGEN_SMOOTHNESS :{BLACK}Gludums:
|
||||
STR_MAPGEN_VARIETY :{BLACK}Dažādības sadalījums:
|
||||
STR_MAPGEN_GENERATE :{WHITE}Radīt
|
||||
STR_MAPGEN_NEWGRF_SETTINGS :{BLACK}NewGRF Iestatījumi
|
||||
STR_MAPGEN_NEWGRF_SETTINGS_TOOLTIP :{BLACK}Rādīt NewGRF iestatījumus
|
||||
STR_MAPGEN_AI_SETTINGS :{BLACK}AI iestatījumi
|
||||
STR_MAPGEN_AI_SETTINGS_TOOLTIP :{BLACK}Parādīt AI iestatījumus
|
||||
STR_MAPGEN_GS_SETTINGS :{BLACK}Spēles skripta iestatījumi
|
||||
STR_MAPGEN_GS_SETTINGS_TOOLTIP :{BLACK}Rādīt spēles skripta iestatījumus
|
||||
|
||||
###length 21
|
||||
STR_MAPGEN_TOWN_NAME_ORIGINAL_ENGLISH :Angļu (sākotnējie)
|
||||
@@ -3218,7 +3244,7 @@ STR_NEWGRF_SETTINGS_INFO_TITLE :{WHITE}NewGRF d
|
||||
STR_NEWGRF_SETTINGS_ACTIVE_LIST :{WHITE}Aktīvie NewGRF faili
|
||||
STR_NEWGRF_SETTINGS_INACTIVE_LIST :{WHITE}Neaktīvie NewGRF faili
|
||||
STR_NEWGRF_SETTINGS_SELECT_PRESET :{ORANGE}Izvēlēties paraugu:
|
||||
STR_NEWGRF_FILTER_TITLE :{ORANGE}Filtra virkne:
|
||||
STR_NEWGRF_FILTER_TITLE :{ORANGE}Filtrs:
|
||||
STR_NEWGRF_SETTINGS_PRESET_LIST_TOOLTIP :{BLACK}Ielādēt atlasīto iepriekšiestatījumu
|
||||
STR_NEWGRF_SETTINGS_PRESET_SAVE :{BLACK}Saglabāt iepriekšiestatījumu
|
||||
STR_NEWGRF_SETTINGS_PRESET_SAVE_TOOLTIP :{BLACK}Saglabāt šo sarakstu kā iepriekšiestatījumu
|
||||
@@ -3307,8 +3333,10 @@ STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Atlasīt
|
||||
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Pārvietot gariņu, lai mainītu X un Y vērtības. Ctrl+klikšķis, lai vienā piegājienā pārvietotu gariņu par astoņām vienībām
|
||||
|
||||
###length 2
|
||||
STR_SPRITE_ALIGNER_CENTRE_OFFSET :{BLACK}Nobīde centrēta
|
||||
STR_SPRITE_ALIGNER_CENTRE_SPRITE :{BLACK}Spraits centrēts
|
||||
|
||||
STR_SPRITE_ALIGNER_CROSSHAIR :{BLACK}Krustpunkts
|
||||
|
||||
STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Atiestatīt relatīvi
|
||||
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Pāriestatīt paršreizējo relatīvo nobīdi
|
||||
@@ -3327,17 +3355,17 @@ STR_NEWGRF_ERROR_MSG_FATAL :{RED}Fatāls: {
|
||||
STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}Notikusi fatāla NewGRF kļūda:{}{STRING}
|
||||
STR_NEWGRF_ERROR_POPUP :{WHITE}Radusies NewGRF kļūda:{}{STRING}
|
||||
STR_NEWGRF_ERROR_VERSION_NUMBER :{1:STRING} nedarbosies kopā ar TTDPatch versiju (par ko ziņoja OpenTTD).
|
||||
STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{1:STRING} ir TTD {STRING} versijai
|
||||
STR_NEWGRF_ERROR_UNSET_SWITCH :{1:STRING} ir paredzēts lietošanai kopā ar {STRING}
|
||||
STR_NEWGRF_ERROR_INVALID_PARAMETER :Nepareizs parametrs priekš {1:STRING}: parametrs {STRING} ({NUM})
|
||||
STR_NEWGRF_ERROR_LOAD_BEFORE :{1:STRING} jābūt ielādētam pirms {STRING}.
|
||||
STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{1:STRING} ir paredzēts TTD versijai {2:STRING}
|
||||
STR_NEWGRF_ERROR_UNSET_SWITCH :{1:STRING} ir paredzēts lietošanai ar {2:STRING}
|
||||
STR_NEWGRF_ERROR_INVALID_PARAMETER :Nederīgs parametrs {1:STRING}: parametrs {2:STRING} ({3:NUM})
|
||||
STR_NEWGRF_ERROR_LOAD_BEFORE :{1:STRING} ir jāielādē pirms {2:STRING}
|
||||
STR_NEWGRF_ERROR_LOAD_BEFORE.kas :{1:STRING} jābūt ielādētai pirms {STRING}.
|
||||
STR_NEWGRF_ERROR_LOAD_AFTER :{1:STRING} jābūt ielādētam pēc {STRING}.
|
||||
STR_NEWGRF_ERROR_LOAD_AFTER :{1:STRING} jābūt ielādētam pēc {2:STRING}
|
||||
STR_NEWGRF_ERROR_LOAD_AFTER.kas :{1:STRING} jābūt ielādētai pēc {STRING}.
|
||||
STR_NEWGRF_ERROR_OTTD_VERSION_NUMBER :{1:STRING} ir vajadzīga Open TTD versija {STRING} vai labāka
|
||||
STR_NEWGRF_ERROR_OTTD_VERSION_NUMBER :Lietotnei {1:STRING} ir nepieciešama OpenTTD versija {2:STRING} vai jaunāka
|
||||
STR_NEWGRF_ERROR_AFTER_TRANSLATED_FILE :GRF fails radīts tulkošanai
|
||||
STR_NEWGRF_ERROR_TOO_MANY_NEWGRFS_LOADED :Ir ielādēti pārāk daudzi NewGRF
|
||||
STR_NEWGRF_ERROR_STATIC_GRF_CAUSES_DESYNC :Ielādē {1:STRING} kā statisks NewGRF {STRING} var radīt desinhronizāciju
|
||||
STR_NEWGRF_ERROR_STATIC_GRF_CAUSES_DESYNC :Ielādējot {1:STRING} kā statisku NewGRF ar {2:STRING}, var rasties desinhronizācija
|
||||
STR_NEWGRF_ERROR_UNEXPECTED_SPRITE :Neparedzēts gariņš (gariņš {3:NUM})
|
||||
STR_NEWGRF_ERROR_UNKNOWN_PROPERTY :Nezināma Action 0 īpašība {4:HEX} (gariņš {3:NUM})
|
||||
STR_NEWGRF_ERROR_INVALID_ID :Mēģinājums izmantot nederīgu ID (gariņš {3:NUM})
|
||||
@@ -3470,14 +3498,14 @@ STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT :Pirkt pārvadā
|
||||
STR_LOCAL_AUTHORITY_ACTION_BRIBE :Dot kukuli pašvaldībai
|
||||
|
||||
###length 8
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Sāciet nelielu vietējo reklāmas kampaņu, lai jūsu transporta pakalpojumiem piesaistītu vairāk pasažieru un kravas.{} Nodrošina īslaicīgu uzlabojumu staciju vērtējumam nelielā rādiusā ap pilsētas centru.{} Izmaksas: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Sāciet vidējā mēroga vietējās reklāmas kampaņu, lai jūsu transporta pakalpojumiem piesaistītu vairāk pasažieru un kravas.{} Nodrošina īslaicīgu stacijas reitinga paaugstinājumu vidējā rādiusā ap pilsētas centru.{} Izmaksas: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Sāciet plašu vietējās reklāmas kampaņu, lai jūsu transporta pakalpojumiem piesaistītu vairāk pasažieru un kravas.{} Nodrošina īslaicīgu staciju reitinga palielinājumu lielā rādiusā ap pilsētas centru.{} Izmaksas: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Finansējiet pilsētas ceļu tīkla rekonstrukciju.{} Līdz 6 mēnešiem rada ievērojamus ceļu satiksmes traucējumus.{} Izmaksas: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Uzceliet statuju par godu savam uzņēmumam.{} Nodrošina pastāvīgu paaugstinājumu staciju vērtējumam šajā pilsētā.{} Izmaksas: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Finansējiet jaunu ēku celtniecību pilsētā.{} Nodrošina īslaicīgu pilsētas izaugsmi šajā pilsētā.{} Izmaksas: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Pirkt 1 gada izņēmuma tiesības uz pārvadājumiem pilsētā.{}Pašvaldība neatļaus pasažieru un kravu pārvešanai izmantot jūsu sāncenšu stacijas.{}Izmaksas: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Piekukuļot vietējo pašvaldību lai paceltu reitingu, riskējot saņemt lielu sodu.{}Izmaksas: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{PUSH_COLOUR}{YELLOW}Sāciet nelielu vietējo reklāmas kampaņu, lai piesaistītu vairāk pasažieru un kravas saviem transporta pakalpojumiem.{}Nodrošina īslaicīgu staciju vērtējuma palielinājumu nelielā rādiusā ap pilsētas centru.{}{POP_COLOUR}Izmaksas: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{PUSH_COLOUR}{YELLOW}Veiciet vidējo reklāmas kampaņu lai palielinātu pasažieru un kravu parvadājumu savās stacijās.{}Tas īslaicīgi palielinās to staciju vērtējumu, kuras atrodas netālu no pilsētas centra.{}{POP_COLOUR}Izmaksas: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{PUSH_COLOUR}{YELLOW}Sāciet lielu vietējo reklāmas kampaņu lai piesaistītu vairāk pasažieru un kravas saviem transporta pakalpojumiem.{}Nodrošina īslaicīgu staciju vērtējuma palielinājumu lielā rādiusā ap pilsētas centru.{}{POP_COLOUR}Izmaksas: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{PUSH_COLOUR}{YELLOW}Finansējiet pilsētas ceļu tīkla rekonstrukciju.{}Līdz 6 mēnešiem rada ievērojamus ceļu satiksmes traucējumus.{}{POP_COLOUR}Izmaksas: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{PUSH_COLOUR}{YELLOW}Uzceliet statuju par godu savam uzņēmumam.{}Nodrošina pastāvīgu staciju vērtējuma palielinājumu šajā pilsētā.{}{POP_COLOUR}Izmaksas: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{PUSH_COLOUR}{YELLOW}Finansējiet jaunu ēku celtniecību pilsētā.{}Nodrošina īslaicīgu stimulu pilsētas izaugsmei šajā pilsētā.{}{POP_COLOUR}Izmaksas: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{PUSH_COLOUR}{YELLOW}Iegādājieties 1 gada ekskluzīvas transporta tiesības pilsētā.{}Pašvaldība neļaus pasažieriem un kravai izmantot jūsu konkurentu stacijas.{}{POP_COLOUR}Izmaksas: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{PUSH_COLOUR}{YELLOW}Piekukuļojiet vietējo pašvaldību, lai paaugstinātu savu vērtējumu, riskējot saņemt bargu sodu.{}{POP_COLOUR}Izmaksas: {CURRENCY_LONG}
|
||||
|
||||
# Goal window
|
||||
STR_GOALS_CAPTION :{WHITE}{COMPANY} mērķi
|
||||
@@ -3652,6 +3680,7 @@ STR_FINANCES_SECTION_SHIP_REVENUE :{GOLD}Kuģi
|
||||
STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}Aizdevuma procents
|
||||
STR_FINANCES_SECTION_OTHER :{GOLD}Citi
|
||||
|
||||
STR_FINANCES_TOTAL_CAPTION :{WHITE}Kopā
|
||||
STR_FINANCES_NEGATIVE_INCOME :-{CURRENCY_LONG}
|
||||
STR_FINANCES_ZERO_INCOME :{CURRENCY_LONG}
|
||||
STR_FINANCES_POSITIVE_INCOME :+{CURRENCY_LONG}
|
||||
@@ -3764,7 +3793,7 @@ STR_INDUSTRY_VIEW_PRODUCES_N_CARGO :{BLACK}Ražo: {
|
||||
STR_INDUSTRY_VIEW_CARGO_LIST_EXTENSION :, {STRING}{STRING}
|
||||
|
||||
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Pieprasa:
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING}
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{0:STRING}{BLACK}{3:STRING}
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{STRING}{BLACK}: {CARGO_SHORT} gaida{STRING}
|
||||
|
||||
STR_CONFIG_GAME_PRODUCTION :{WHITE}Mainīt ražošanu (dalāmais ar 8, līdz pat 2040)
|
||||
@@ -3888,6 +3917,9 @@ STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Apgabas:
|
||||
STR_PURCHASE_INFO_AIRCRAFT_TYPE :{BLACK}Lidaparāta veids: {GOLD}{STRING}
|
||||
|
||||
###length 3
|
||||
STR_CARGO_TYPE_FILTER_ALL :Visi kravu veidi
|
||||
STR_CARGO_TYPE_FILTER_FREIGHT :Krava
|
||||
STR_CARGO_TYPE_FILTER_NONE :Nav
|
||||
|
||||
###length VEHICLE_TYPES
|
||||
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Vilciena vagonu atlasīšanas saraksts - klikšķināt uz transportlīdzekļa, lai iegūtu informāciju
|
||||
@@ -4057,7 +4089,7 @@ STR_ENGINE_PREVIEW_AIRCRAFT :lidaparāts
|
||||
STR_ENGINE_PREVIEW_SHIP :kuģis
|
||||
|
||||
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Cena: {CURRENCY_LONG} Svars: {WEIGHT_SHORT}{}Ātrums: {VELOCITY} Jauda: {POWER}{}Kārtējās izmaksas: {CURRENCY_LONG} gadā{}Ietilpība: {CARGO_LONG}
|
||||
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Cena: {CURRENCY_LONG} Svars: {WEIGHT_SHORT}{}Ātrums: {VELOCITY} Jauda: {POWER} Maks. spēks: {6:FORCE}{}Kārtējās izmaksas: {4:CURRENCY_LONG} gadā{}Ietilpība: {5:CARGO_LONG}
|
||||
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Maksa: {0:CURRENCY_LONG} Svars: {1:WEIGHT_SHORT}{}Ātrums: {2:VELOCITY} Jauda: {3:POWER} Maks. T.E.: {6:FORCE}{}Darbības izmaksas: {4:CURRENCY_LONG}/gadā{}ietilpība: {5:CARGO_LONG}
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAP_RUNCOST :{BLACK}Cena: {CURRENCY_LONG} Maks. ātrums: {VELOCITY}{}Ietilpība: {CARGO_LONG}{}Kārtējās izmaksas: {CURRENCY_LONG} gadā
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_CAP_CAP_RUNCOST :{BLACK}Cena: {CURRENCY_LONG} Maks. ātrums: {VELOCITY}{}Lidaparāta veids: {STRING}{}Ietilpība: {CARGO_LONG}, {CARGO_LONG}{}Izmaksas: {CURRENCY_LONG} gadā
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_CAP_RUNCOST :{BLACK}Cena: {CURRENCY_LONG} Maks. ātrums: {VELOCITY}{}Lidaparāta veids: {STRING}{}Ietilpība: {CARGO_LONG}{}Izmaksas: {CURRENCY_LONG}/gadā
|
||||
@@ -4216,12 +4248,13 @@ STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Svars: {
|
||||
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Svars: {LTBLUE}{WEIGHT_SHORT} {BLACK}Jauda: {LTBLUE}{POWER}{BLACK} Maks. ātrums: {LTBLUE}{VELOCITY} {BLACK}Maks. spēks: {LTBLUE}{FORCE}
|
||||
|
||||
STR_VEHICLE_INFO_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK}Peļņa šogad: {LTBLUE}{CURRENCY_LONG} (pagājušajā gadā: {CURRENCY_LONG})
|
||||
STR_VEHICLE_INFO_PROFIT_THIS_YEAR_LAST_YEAR_MIN_PERFORMANCE :{BLACK}Peļņa šogad: {LTBLUE}{CURRENCY_LONG} (pagājušajā gadā: {CURRENCY_LONG}) {BLACK}Min. veiktspēja: {LTBLUE}{POWER_TO_WEIGHT}
|
||||
STR_VEHICLE_INFO_RELIABILITY_BREAKDOWNS :{BLACK}Drošums: {LTBLUE}{COMMA}% {BLACK}Ķibeles kopš pēdējās apkopes: {LTBLUE}{COMMA}
|
||||
|
||||
STR_VEHICLE_INFO_BUILT_VALUE :{LTBLUE}{ENGINE} {BLACK}Uzbūvēts: {LTBLUE}{NUM}{BLACK} Vērtība: {LTBLUE}{CURRENCY_LONG}
|
||||
STR_VEHICLE_INFO_NO_CAPACITY :{BLACK}Ietilpība: {LTBLUE}Nav{STRING}
|
||||
STR_VEHICLE_INFO_CAPACITY :{BLACK}Ietilpība: {LTBLUE}{CARGO_LONG}{3:STRING}
|
||||
STR_VEHICLE_INFO_CAPACITY_MULT :{BLACK}Ietilpība: {LTBLUE}{CARGO_LONG}{3:STRING} (x{4:NUM})
|
||||
STR_VEHICLE_INFO_CAPACITY :{BLACK}Ietilpība: {LTBLUE}{0:CARGO_LONG}{3:STRING}
|
||||
STR_VEHICLE_INFO_CAPACITY_MULT :{BLACK}Ietilpība: {LTBLUE}{0:CARGO_LONG}{3:STRING} (x{4:NUM})
|
||||
STR_VEHICLE_INFO_CAPACITY_CAPACITY :{BLACK}Ietilpība: {LTBLUE}{CARGO_LONG}, {CARGO_LONG}{STRING}
|
||||
|
||||
STR_VEHICLE_INFO_FEEDER_CARGO_VALUE :{BLACK}Pārvadājumu ieņēmumi: {LTBLUE}{CURRENCY_LONG}
|
||||
@@ -4490,22 +4523,22 @@ STR_TIMETABLE_STARTING_DATE :{BLACK}Sākuma
|
||||
STR_TIMETABLE_STARTING_DATE_TOOLTIP :{BLACK}Izvēlieties datumu kā šī kustību saraksta sākuma punktu. Ctrl+Click vienmērīgi sadala visus transportlīdzekļus, kas koplieto šo pasūtījumu no norādītā datuma, pamatojoties uz to plānoto pasūtījumu, ja pasūtījums pilnībā izmanto kustību sarakstu
|
||||
|
||||
STR_TIMETABLE_CHANGE_TIME :{BLACK}Mainīt laiku
|
||||
STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Mainīt iezīmētajam maršrutam nepieciešamo laiku
|
||||
STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Mainiet laiku, kas nepieciešams iezīmētajam pasūtījumam. Ctrl+Click iestata laiku visiem pasūtījumiem
|
||||
|
||||
STR_TIMETABLE_CLEAR_TIME :{BLACK}Notīrīt laiku
|
||||
STR_TIMETABLE_CLEAR_TIME_TOOLTIP :{BLACK}Dzēst laiku atlasītajam rīkojumam
|
||||
STR_TIMETABLE_CLEAR_TIME_TOOLTIP :{BLACK}Dzēst iezīmētā pasūtījuma laiku. Ctrl+klikšķis notīra laiku visiem pasūtījumiem
|
||||
|
||||
STR_TIMETABLE_CHANGE_SPEED :{BLACK}Mainīt ātruma ierobežojumu
|
||||
STR_TIMETABLE_CHANGE_SPEED_TOOLTIP :{BLACK}Mainīt maksimālo braukšanas ātrumu atlasītajā rīkojumā
|
||||
STR_TIMETABLE_CHANGE_SPEED_TOOLTIP :{BLACK}Mainiet izceltā pasūtījuma maksimālo braukšanas ātrumu. Ctrl+Click iestata ātrumu visiem pasūtījumiem
|
||||
|
||||
STR_TIMETABLE_CLEAR_SPEED :{BLACK}Nodzēst ātruma ierobežojumu
|
||||
STR_TIMETABLE_CLEAR_SPEED_TOOLTIP :{BLACK}Nodzēst maksimālo braukšanas ātrumu atlasītajā rīkojumā
|
||||
STR_TIMETABLE_CLEAR_SPEED_TOOLTIP :{BLACK}Dzēst iezīmētā pasūtījuma maksimālo braukšanas ātrumu. Ctrl+klikšķis notīra ātrumu visiem pasūtījumiem
|
||||
|
||||
STR_TIMETABLE_RESET_LATENESS :{BLACK}Atiestatīt kavējuma skaitītāju
|
||||
STR_TIMETABLE_RESET_LATENESS_TOOLTIP :{BLACK}Atslēgt skaitītāju, lai transportlīdzeklis būtu laikā
|
||||
|
||||
STR_TIMETABLE_AUTOFILL :{BLACK}Automātiska aizpildīšana
|
||||
STR_TIMETABLE_AUTOFILL_TOOLTIP :{BLACK}Aizpildīt sarakstu automātiski ar vērtībām no nākošā ceļojuma (Ctrl+klikšķis lai mēģinātu paturēt gaidīšanas laikus)
|
||||
STR_TIMETABLE_AUTOFILL_TOOLTIP :{BLACK}Automātiski aizpildiet kustības grafiku ar vērtībām no nākamā brauciena. Ctrl+noklikšķiniet, lai mēģinātu saglabāt gaidīšanas laiku
|
||||
|
||||
STR_TIMETABLE_EXPECTED :{BLACK}Paredzēts
|
||||
STR_TIMETABLE_SCHEDULED :{BLACK}Ieplānots
|
||||
@@ -4549,6 +4582,8 @@ STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Viens no
|
||||
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}MI/spēles skriptu atkļūdošanas logs ir pieejams tikai serverim
|
||||
|
||||
# AI configuration window
|
||||
STR_AI_CONFIG_CAPTION_AI :{WHITE}AI Konfigurācija
|
||||
STR_AI_CONFIG_CAPTION_GAMESCRIPT :{WHITE}Spēles skripta konfigurācija
|
||||
STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}Spēles skripts, kas tiks ielādēts nākamajā spēlē
|
||||
STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}MI, kas tiks ielādēts nākamajā spēlē
|
||||
STR_AI_CONFIG_HUMAN_PLAYER :Spēlētājs (cilvēks)
|
||||
@@ -4565,8 +4600,8 @@ STR_AI_CONFIG_GAMESCRIPT :{SILVER}Spēles
|
||||
STR_AI_CONFIG_GAMESCRIPT_PARAM :{SILVER}Parametri
|
||||
STR_AI_CONFIG_AI :{SILVER}MI
|
||||
|
||||
STR_AI_CONFIG_CHANGE_AI :MI
|
||||
STR_AI_CONFIG_CHANGE_GAMESCRIPT :Spēles skripts
|
||||
STR_AI_CONFIG_CHANGE_AI :{BLACK}Izvēlēties MI
|
||||
STR_AI_CONFIG_CHANGE_GAMESCRIPT :{BLACK}Atlasiet spēles skriptu
|
||||
STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}Ielādēt citu skriptu
|
||||
STR_AI_CONFIG_CONFIGURE :{BLACK}Konfigurēt
|
||||
STR_AI_CONFIG_CONFIGURE_TOOLTIP :{BLACK}Konfigurēt skripta parametrus
|
||||
@@ -4595,7 +4630,7 @@ STR_SCREENSHOT_HEIGHTMAP_SCREENSHOT :{BLACK}Augstumk
|
||||
STR_SCREENSHOT_MINIMAP_SCREENSHOT :{BLACK}Minikartes ekrānuzņēmums
|
||||
|
||||
# AI Parameters
|
||||
STR_AI_SETTINGS_CAPTION_AI :MI
|
||||
STR_AI_SETTINGS_CAPTION_AI :{WHITE}MI Parametri
|
||||
STR_AI_SETTINGS_CLOSE :{BLACK}Aizvērt
|
||||
STR_AI_SETTINGS_RESET :{BLACK}Atiestatīt
|
||||
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}
|
||||
@@ -4759,6 +4794,7 @@ STR_ERROR_TOO_MANY_INDUSTRIES :{WHITE}... pār
|
||||
STR_ERROR_CAN_T_GENERATE_INDUSTRIES :{WHITE}Nevar radīt ražotnes...
|
||||
STR_ERROR_CAN_T_BUILD_HERE :{WHITE}Šeit nevar būvēt {STRING}...
|
||||
STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY :{WHITE}Šeit nevar būvēt šī veida ražotni...
|
||||
STR_ERROR_CAN_T_PROSPECT_INDUSTRY :{WHITE}Nozari nevar izredzēt...
|
||||
STR_ERROR_INDUSTRY_TOO_CLOSE :{WHITE}... pārāk tuvu citai ražotnei
|
||||
STR_ERROR_MUST_FOUND_TOWN_FIRST :{WHITE}... vispirms ir jāuzceļ pilsētu
|
||||
STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}... pilsētā atļauts tikai viens(a)
|
||||
@@ -4773,6 +4809,8 @@ STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... mež
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_ABOVE_SNOW_LINE :{WHITE}... var būvēt tikai sniegotajos apgabalos
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_BELOW_SNOW_LINE :{WHITE}... var būvēt tikai bezsniega apgabalos
|
||||
|
||||
STR_ERROR_PROSPECTING_WAS_UNLUCKY :{WHITE}Neizdevās iegūt finansējumu dēļ neveiksmes; mēģiniet vēlreiz
|
||||
STR_ERROR_NO_SUITABLE_PLACES_FOR_PROSPECTING :{WHITE}Šai nozarei nav piemērotu vietu, kur attīstīties
|
||||
STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES :{WHITE}Neatradās piemērotas vietas '{STRING}' tipa industrijām
|
||||
STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES_EXPLANATION :{WHITE}Mainīt kartes ģenerēšanas parametrus, lai iegūtu labāku karti
|
||||
|
||||
@@ -5013,6 +5051,7 @@ STR_ERROR_CAN_T_CHANGE_SERVICING :{WHITE}Nevar ma
|
||||
|
||||
STR_ERROR_VEHICLE_IS_DESTROYED :{WHITE}... transportlīdzeklis ir iznīcināts
|
||||
|
||||
STR_ERROR_CAN_T_CLONE_VEHICLE_LIST :{WHITE}... ne visi transportlīdzekļi ir identiski
|
||||
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL :{WHITE}Vispār nebūs pieejami transporta līdzekļi
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Mainiet jūsu NewGRF konfogurāciju
|
||||
@@ -5040,6 +5079,8 @@ STR_ERROR_CAN_T_SKIP_TO_ORDER :{WHITE}Izvēlē
|
||||
STR_ERROR_CAN_T_COPY_SHARE_ORDER :{WHITE}... transportlīdzeklis netiek uz visām stacijām
|
||||
STR_ERROR_CAN_T_ADD_ORDER :{WHITE}... transportlīdzeklis netiek uz šo staciju
|
||||
STR_ERROR_CAN_T_ADD_ORDER_SHARED :{WHITE}... transportlīdzeklis, kam kopīgs šis rīkojums, nespēj doties uz norādīto staciju
|
||||
STR_ERROR_CAN_T_COPY_ORDER_VEHICLE_LIST :{WHITE}...ne visiem transportlīdzekļiem ir vienādi pasūtījumi
|
||||
STR_ERROR_CAN_T_SHARE_ORDER_VEHICLE_LIST :{WHITE}... ne visi transportlīdzekļi koplieto pasūtījumus
|
||||
|
||||
STR_ERROR_CAN_T_SHARE_ORDER_LIST :{WHITE}Nevar koplietot rīkojumu sarakstu...
|
||||
STR_ERROR_CAN_T_STOP_SHARING_ORDER_LIST :{WHITE}Nevar pārtraukt koplietot rīkojumus...
|
||||
|
@@ -395,6 +395,12 @@ STR_UNITS_POWER_IMPERIAL :{COMMA}{NBSP}AG
|
||||
STR_UNITS_POWER_METRIC :{COMMA}{NBSP}AG
|
||||
STR_UNITS_POWER_SI :{COMMA}{NBSP}kW
|
||||
|
||||
STR_UNITS_POWER_IMPERIAL_TO_WEIGHT_METRIC :{DECIMAL}{NBSP}ag/t
|
||||
STR_UNITS_POWER_IMPERIAL_TO_WEIGHT_SI :{DECIMAL}{NBSP}hp/Mg
|
||||
STR_UNITS_POWER_METRIC_TO_WEIGHT_IMPERIAL :{DECIMAL}{NBSP}ag/t
|
||||
STR_UNITS_POWER_METRIC_TO_WEIGHT_METRIC :{DECIMAL}{NBSP}ag/t
|
||||
STR_UNITS_POWER_METRIC_TO_WEIGHT_SI :{DECIMAL}{NBSP}ag/Mg
|
||||
STR_UNITS_POWER_SI_TO_WEIGHT_METRIC :{DECIMAL}{NBSP}kW/t
|
||||
|
||||
STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}{NBSP}t
|
||||
STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}{NBSP}t
|
||||
@@ -522,6 +528,7 @@ STR_GROUP_BY_NONE :(tuščia)
|
||||
STR_GROUP_BY_SHARED_ORDERS :Bendrinamas užduotis
|
||||
|
||||
# Order button in shared orders vehicle list
|
||||
STR_GOTO_ORDER_VIEW_TOOLTIP :{BLACK}Atidarykite užsakymo rodinį
|
||||
|
||||
# Tooltips for the main toolbar
|
||||
###length 31
|
||||
@@ -588,6 +595,8 @@ STR_SCENEDIT_FILE_MENU_QUIT :Išeiti
|
||||
###length 15
|
||||
STR_SETTINGS_MENU_GAME_OPTIONS :Pagrindinės nuostatos
|
||||
STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Išplėstinės nuostatos
|
||||
STR_SETTINGS_MENU_AI_SETTINGS :DI nustatymai
|
||||
STR_SETTINGS_MENU_GAMESCRIPT_SETTINGS :Žaidimo scenarijaus nustatymai
|
||||
STR_SETTINGS_MENU_NEWGRF_SETTINGS :Plėtinių nuostatos
|
||||
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Skaidrumo nuostatos
|
||||
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Miestų pavadinimai
|
||||
@@ -1195,10 +1204,18 @@ STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Pažymė
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Kad pakeitimai įsigaliotų, reikia paleisti OpenTTD iš naujo
|
||||
|
||||
STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK}Vertikalioji sinchronizacija (VSync)
|
||||
STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}Pažymėkite šį langelį, norėdami v-sync ekraną. Pakeistas nustatymas bus pritaikytas tik paleidus žaidimą iš naujo. Veikia tik įjungus aparatūros pagreitį
|
||||
|
||||
STR_GAME_OPTIONS_VIDEO_DRIVER_INFO :{BLACK}Dabartinis vairuotojas: {STRING}
|
||||
|
||||
STR_GAME_OPTIONS_GUI_SCALE_AUTO :{BLACK}Automatinis dydžio nustatymas
|
||||
STR_GAME_OPTIONS_GUI_SCALE_AUTO_TOOLTIP :{BLACK}Pažymėkite šį langelį, kad automatiškai aptiktumėte sąsajos dydį
|
||||
|
||||
STR_GAME_OPTIONS_GUI_SCALE_BEVELS :{BLACK}Skalės nuožulniai
|
||||
STR_GAME_OPTIONS_GUI_SCALE_BEVELS_TOOLTIP :{BLACK}Pažymėkite šį langelį, jei norite keisti kampus pagal sąsajos dydį
|
||||
|
||||
STR_GAME_OPTIONS_GUI_SCALE_1X :1x
|
||||
STR_GAME_OPTIONS_GUI_SCALE_4X :4x
|
||||
|
||||
STR_GAME_OPTIONS_GRAPHICS :{BLACK}Grafika
|
||||
|
||||
@@ -1315,6 +1332,7 @@ STR_TERRAIN_TYPE_CUSTOM :Pasirinktinis
|
||||
STR_TERRAIN_TYPE_CUSTOM_VALUE :Pasirinktinis ({NUM})
|
||||
|
||||
###length 4
|
||||
STR_CITY_APPROVAL_LENIENT :Atlaidus
|
||||
STR_CITY_APPROVAL_TOLERANT :Tolerantiškas
|
||||
STR_CITY_APPROVAL_HOSTILE :Priešiškas
|
||||
STR_CITY_APPROVAL_PERMISSIVE :Atlaidus
|
||||
@@ -1334,6 +1352,7 @@ STR_CONFIG_SETTING_TYPE_GAME_MENU :žaidimo (įra
|
||||
STR_CONFIG_SETTING_TYPE_GAME_INGAME :žaidimo (įrašoma kiekvieną kartą išsaugant žaidimą. Galioja tik šiuo metu aktyviai kompanijai ir tik aktyviam žaidimui)
|
||||
STR_CONFIG_SETTING_TYPE_COMPANY_MENU :kompanijos (įrašoma pradedant naują žaidimą)
|
||||
STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :kompanijos (įrašoma kiekvieną kartą išsaugant žaidimą. Galioja tik šiuo metu aktyviai kompanijai)
|
||||
STR_CONFIG_SETTING_RESET_ALL_CONFIRMATION_DIALOG_TEXT :{WHITE}Šis veiksmas iš naujo nustatys visus žaidimo nustatymus į numatytąsias vertes.{}Ar tikrai norite tęsti?
|
||||
|
||||
STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Kategorija:
|
||||
STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Tipas:
|
||||
@@ -1380,6 +1399,7 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :Dešinėje
|
||||
|
||||
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Didžiausia pradinė paskola: {STRING}
|
||||
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Didžiausia paskola, kokią kompanija gali gauti iš banko (neatsižvelgiant į infliaciją)
|
||||
###setting-zero-is-special
|
||||
|
||||
STR_CONFIG_SETTING_INTEREST_RATE :Palūkanų norma: {STRING}
|
||||
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Paskolos palūkanų norma. Taip pat įtakoja infliaciją (jei ji įgalinta)
|
||||
@@ -1606,6 +1626,7 @@ STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Grafikų linij
|
||||
|
||||
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME :Rodyti plėtinio pavadinimą perkant naują trasnporto priemonę: {STRING}
|
||||
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME_HELPTEXT :Perkant naują transporto priemonę, lange atsiras papildoma eilutė, nurodanti, kuriam plėtiniui priklauso pažymėta transporto priemonė.
|
||||
STR_CONFIG_SETTING_SHOW_CARGO_IN_LISTS_HELPTEXT :Jei įjungta, transporto priemonės gabenamas krovinys bus rodomas virš jo transporto priemonių sąrašuose
|
||||
|
||||
STR_CONFIG_SETTING_LANDSCAPE :Kraštovaizdis: {STRING}
|
||||
STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :Skirtingi kraštovaizdžio tipai pasižymi skirtingomis tiek gamtinėmis (medžių, kalvų, jūrų, upių kiekis), tiek pramoninėmis (pramonės įmonės, miestų augimo greitis, transporto priemonės) savybėmis
|
||||
@@ -1690,7 +1711,10 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :Žalia
|
||||
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :Tamsiai žalia
|
||||
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Violetinė
|
||||
|
||||
STR_CONFIG_SETTING_LINKGRAPH_COLOURS :Krovinio srauto perdangos spalvos: {STRING}
|
||||
###length 4
|
||||
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREEN_TO_BLUE :Žalia mėlyna
|
||||
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREY_TO_RED :Nuo pilkos iki raudonos
|
||||
|
||||
STR_CONFIG_SETTING_SCROLLMODE :Peržiūros lango slinkties veiksena: {STRING}
|
||||
STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :Peržiūros lango slinkties veiksena
|
||||
@@ -1906,6 +1930,7 @@ STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OTHER_HELPTEXT :Rodyti naujienr
|
||||
STR_CONFIG_SETTING_NEWS_ACCIDENTS_DISASTERS :Avarijos / nelaimės: {STRING}
|
||||
STR_CONFIG_SETTING_NEWS_ACCIDENTS_DISASTERS_HELPTEXT :Rodyti naujienraštį atsitikus incidentui ar katastrofai
|
||||
|
||||
STR_CONFIG_SETTING_NEWS_ACCIDENT_OTHER :Konkurentų transporto priemonių avarijos: {STRING}
|
||||
|
||||
STR_CONFIG_SETTING_NEWS_COMPANY_INFORMATION :Kompanijos informacija: {STRING}
|
||||
STR_CONFIG_SETTING_NEWS_COMPANY_INFORMATION_HELPTEXT :Rodyti naujienraštį įsikūrus naujai kompanijai (arba esamai susidūrus su sunkumais)
|
||||
@@ -2247,6 +2272,7 @@ STR_INTRO_HIGHSCORE :{BLACK}Nugalėt
|
||||
STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Išplėstinės nuostatos
|
||||
STR_INTRO_NEWGRF_SETTINGS :{BLACK}Plėtiniai
|
||||
STR_INTRO_ONLINE_CONTENT :{BLACK}Interneto turinys
|
||||
STR_INTRO_AI_SETTINGS :{BLACK}DI Nustatymai
|
||||
STR_INTRO_QUIT :{BLACK}Išeiti
|
||||
|
||||
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Pradėti naują žaidimą. Spragtelėjus laikant nuspaustą Ctrl klavišą, naujas žemėlapis bus sugeneruotas nedelsiant ir nieko nebeklausiant
|
||||
@@ -2266,6 +2292,7 @@ STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Rodyti n
|
||||
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Rodyti išplėstines nuostatas
|
||||
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Rodyti parsisiųstus plėtinius ir jų nuostatas
|
||||
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Tikrinti, ar nėra naujų plėtinių arba atnaujinimų jau atsisiųstiems plėtiniams
|
||||
STR_INTRO_TOOLTIP_AI_SETTINGS :{BLACK}Rodyti DI nustatymus
|
||||
STR_INTRO_TOOLTIP_QUIT :{BLACK}Išeiti iš „OpenTTD“ žaidimo
|
||||
|
||||
STR_INTRO_BASESET :{BLACK}Šiuo metu pasirinktame grafikos rinkinyje trūksta {NUM} sprukl{P io ių ių}. Patikrinkite, ar nėra naujinių.
|
||||
@@ -2429,10 +2456,12 @@ STR_NETWORK_SERVER_LIST_SERVER_VERSION :{SILVER}Serveri
|
||||
STR_NETWORK_SERVER_LIST_SERVER_ADDRESS :{SILVER}Serverio adresas: {WHITE}{STRING}
|
||||
STR_NETWORK_SERVER_LIST_START_DATE :{SILVER}Žaidimo pradžia: {WHITE}{DATE_SHORT}
|
||||
STR_NETWORK_SERVER_LIST_CURRENT_DATE :{SILVER}Dabartinė data: {WHITE}{DATE_SHORT}
|
||||
STR_NETWORK_SERVER_LIST_GAMESCRIPT :{SILVER}Žaidimo scenarijus: {WHITE}{STRING} (v{NUM})
|
||||
STR_NETWORK_SERVER_LIST_PASSWORD :{SILVER}Apsaugota slaptazodžiu!
|
||||
STR_NETWORK_SERVER_LIST_SERVER_OFFLINE :{SILVER}SERVERIS IŠJUNGTAS
|
||||
STR_NETWORK_SERVER_LIST_SERVER_FULL :{SILVER}SERVERIS PILNAS
|
||||
STR_NETWORK_SERVER_LIST_SERVER_BANNED :{SILVER}Serveris jus atjungė (BAN)
|
||||
STR_NETWORK_SERVER_LIST_SERVER_TOO_OLD :{SILVER}SERVERIS PER SENAS
|
||||
STR_NETWORK_SERVER_LIST_VERSION_MISMATCH :{SILVER}VERSIJŲ NESUTAPIMAS
|
||||
STR_NETWORK_SERVER_LIST_GRF_MISMATCH :{SILVER}NEATITINKA PLĖTINYS
|
||||
|
||||
@@ -2495,15 +2524,35 @@ STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Kompanij
|
||||
|
||||
# Network company list added strings
|
||||
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Žaidėjų sąrašas
|
||||
STR_NETWORK_COMPANY_LIST_SPECTATE :Žiūrėti
|
||||
|
||||
# Network client list
|
||||
STR_NETWORK_CLIENT_LIST_CAPTION :{WHITE}Internetiniai žaidėjai
|
||||
STR_NETWORK_CLIENT_LIST_SERVER_NAME :{BLACK}Vardas
|
||||
STR_NETWORK_CLIENT_LIST_SERVER_NAME_TOOLTIP :{BLACK}Serverio kuriame žaidžiate pavadinimas
|
||||
STR_NETWORK_CLIENT_LIST_SERVER_VISIBILITY :{BLACK}Matomumas
|
||||
STR_NETWORK_CLIENT_LIST_SERVER_INVITE_CODE_TOOLTIP :{BLACK}Kvietimo kodas, kurį kiti žaidėjai gali naudoti norėdami prisijungti prie šio serverio
|
||||
STR_NETWORK_CLIENT_LIST_SERVER_CONNECTION_TYPE_TOOLTIP :{BLACK}Ar ir kaip jūsų serverį gali pasiekti kiti
|
||||
STR_NETWORK_CLIENT_LIST_PLAYER_NAME :{BLACK}Vardas
|
||||
STR_NETWORK_CLIENT_LIST_PLAYER_NAME_EDIT_TOOLTIP :{BLACK}Įveskite žaidėjo pavadinimą
|
||||
STR_NETWORK_CLIENT_LIST_ADMIN_CLIENT_TOOLTIP :{BLACK}Šiam klientui atliktini administraciniai veiksmai
|
||||
STR_NETWORK_CLIENT_LIST_CHAT_SPECTATOR_TOOLTIP :{BLACK}Siųsti žinutę visiems žiūrovams
|
||||
STR_NETWORK_CLIENT_LIST_NEW_COMPANY :(Nauja kompanija)
|
||||
STR_NETWORK_CLIENT_LIST_PLAYER_ICON_SELF_TOOLTIP :{BLACK}Tai esi tu
|
||||
STR_NETWORK_CLIENT_LIST_PLAYER_ICON_HOST_TOOLTIP :{BLACK}Tai yra žaidimo šeimininkas
|
||||
|
||||
# Matches ConnectionType
|
||||
###length 5
|
||||
STR_NETWORK_CLIENT_LIST_SERVER_CONNECTION_TYPE_ISOLATED :{RED}Nuotoliniai žaidėjai negali prisijungti
|
||||
STR_NETWORK_CLIENT_LIST_SERVER_CONNECTION_TYPE_DIRECT :{BLACK}Viešas
|
||||
STR_NETWORK_CLIENT_LIST_SERVER_CONNECTION_TYPE_STUN :{BLACK}Už NAT
|
||||
STR_NETWORK_CLIENT_LIST_SERVER_CONNECTION_TYPE_TURN :{BLACK}Per relę
|
||||
|
||||
STR_NETWORK_CLIENT_LIST_ADMIN_CLIENT_KICK :Atjungti
|
||||
STR_NETWORK_CLIENT_LIST_ADMIN_CLIENT_BAN :Blokuoti
|
||||
|
||||
STR_NETWORK_CLIENT_LIST_ASK_CAPTION :{WHITE}Administratoriaus veiksmas
|
||||
STR_NETWORK_CLIENT_LIST_ASK_COMPANY_UNLOCK :{YELLOW}Ar tikrai norite iš naujo nustatyti įmonės slaptažodį '{COMPANY}'?
|
||||
|
||||
STR_NETWORK_ASK_RELAY_CAPTION :{WHITE}Naudotis tarpiniu perdavimu?
|
||||
STR_NETWORK_ASK_RELAY_TEXT :{YELLOW}Nepavyko prisijungti prie serverio '{STRING}'.{}Ar norite pabandyti jungtis per tarpinę stotelę '{STRING}'?
|
||||
@@ -2550,6 +2599,7 @@ STR_NETWORK_ERROR_SAVEGAMEERROR :{WHITE}Negali a
|
||||
STR_NETWORK_ERROR_SERVER_START :{WHITE}Negali paleisti serverio
|
||||
STR_NETWORK_ERROR_SERVER_ERROR :{WHITE}Protokolo klaida. Prisijungimas baigtas
|
||||
STR_NETWORK_ERROR_BAD_PLAYER_NAME :{WHITE} Įveskite žaidėjo pavadinimą lango viršuje
|
||||
STR_NETWORK_ERROR_BAD_SERVER_NAME :{WHITE}Jūsų serverio pavadinimas nenustatytas. Pavadinimą galima nustatyti kelių žaidėjų lango viršuje
|
||||
STR_NETWORK_ERROR_WRONG_REVISION :{WHITE}Žaidimo versija neatitinka serverio žaidimo versijos
|
||||
STR_NETWORK_ERROR_WRONG_PASSWORD :{WHITE}Blogas slaptažodis
|
||||
STR_NETWORK_ERROR_SERVER_FULL :{WHITE}Serveris pilnas
|
||||
@@ -2618,6 +2668,8 @@ STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}Serveris
|
||||
STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}Serveris persikrauna...{}Prašau palaukti...
|
||||
STR_NETWORK_MESSAGE_KICKED :*** {STRING} buvo išmestas. Priežastis: ({STRING})
|
||||
|
||||
STR_NETWORK_ERROR_COORDINATOR_REGISTRATION_FAILED :{WHITE}Serverio registracija nepavyko
|
||||
STR_NETWORK_ERROR_COORDINATOR_ISOLATED_DETAIL :{WHITE}Kiti žaidėjai negalės prisijungti prie jūsų serverio
|
||||
|
||||
# Content downloading window
|
||||
STR_CONTENT_TITLE :{WHITE}Turinio atsisiuntimas
|
||||
@@ -2724,6 +2776,8 @@ STR_LINKGRAPH_LEGEND_SATURATED :{TINY_FONT}{BLA
|
||||
STR_LINKGRAPH_LEGEND_OVERLOADED :{TINY_FONT}{BLACK}perkrautas
|
||||
|
||||
# Linkgraph tooltip
|
||||
STR_LINKGRAPH_STATS_TOOLTIP :{BLACK}{CARGO_LONG} vežti per mėnesį nuo {STATION} iki {STATION} ({COMMA}% talpos){STRING}
|
||||
STR_LINKGRAPH_STATS_TOOLTIP_RETURN_EXTENSION :{}{CARGO_LONG} gabenti atgal ({COMMA} % talpos)
|
||||
|
||||
# Base for station construction window(s)
|
||||
STR_STATION_BUILD_COVERAGE_AREA_TITLE :{BLACK}Rodyti aptarnaujamą teritoriją?
|
||||
@@ -2733,6 +2787,7 @@ STR_STATION_BUILD_COVERAGE_AREA_OFF_TOOLTIP :{BLACK}Nerodyti
|
||||
STR_STATION_BUILD_COVERAGE_AREA_ON_TOOLTIP :{BLACK}Rodyti stotelės aptarnaujamą teritoriją
|
||||
STR_STATION_BUILD_ACCEPTS_CARGO :{BLACK}Priima: {GOLD}{CARGO_LIST.ka}
|
||||
STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}Tiekia: {GOLD}{CARGO_LIST.ka}
|
||||
STR_STATION_BUILD_INFRASTRUCTURE_COST :{BLACK}Priežiūros kaina: {GOLD}{CURRENCY_SHORT}/metams
|
||||
|
||||
# Join station window
|
||||
STR_JOIN_STATION_CAPTION :{WHITE}Sujungti stoteles
|
||||
@@ -2793,6 +2848,7 @@ STR_STATION_CLASS_WAYP :Keliarodžiai
|
||||
|
||||
# Signal window
|
||||
STR_BUILD_SIGNAL_CAPTION :{WHITE}Signalo pasirinkimas
|
||||
STR_BUILD_SIGNAL_TOGGLE_ADVANCED_SIGNAL_TOOLTIP :{BLACK}Perjungti išplėstinių signalų tipų rodymą
|
||||
STR_BUILD_SIGNAL_SEMAPHORE_NORM_TOOLTIP :{BLACK}Bėgių bloko semaforas{}Paprasčiausias signalo tipas, leidžiantis viename bėgių bloke tuo pačiu metu būti tik vienam traukiniui
|
||||
STR_BUILD_SIGNAL_SEMAPHORE_ENTRY_TOOLTIP :{BLACK}Įvažiavimo semaforas{}Leidžia įvažiuoti į bėgių bloką, jei bent vienas išvažiavimo signalas leidžia išvažiuoti iš bloko. Kitu atveju traukinių eismas draudžiamas
|
||||
STR_BUILD_SIGNAL_SEMAPHORE_EXIT_TOOLTIP :{BLACK}Išvažiavimo semaforas{}Veikia lygiai taip pat, kaip ir paprastas bėgių bloko signalas, bet yra reikalingas normaliam įvažiavimo bei kombinuotųjų semaforų darbui
|
||||
@@ -2814,8 +2870,6 @@ STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Padidint
|
||||
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Pasirinkite geležinkelio tilto tipą
|
||||
STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Pasirinkite automobilių tilto tipą
|
||||
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Tilto statyba — spragtelkite ant pageidaujamo tilto
|
||||
STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
|
||||
STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY}
|
||||
STR_BRIDGE_NAME_SUSPENSION_STEEL :Kabantis plieninis
|
||||
STR_BRIDGE_NAME_GIRDER_STEEL :Plieno sijų
|
||||
STR_BRIDGE_NAME_CANTILEVER_STEEL :Gembinis plieninis
|
||||
@@ -2967,6 +3021,7 @@ STR_FOUND_TOWN_RANDOM_TOWN_BUTTON :{BLACK}Atsitikt
|
||||
STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP :{BLACK}Pastatyti miestą atsitiktinėje vietoje
|
||||
STR_FOUND_TOWN_MANY_RANDOM_TOWNS :{BLACK}Daug atsitiktinių miestų
|
||||
STR_FOUND_TOWN_RANDOM_TOWNS_TOOLTIP :{BLACK}Sukuria miestus atsitiktinėse žemėlapio vietose
|
||||
STR_FOUND_TOWN_EXPAND_ALL_TOWNS_TOOLTIP :{BLACK}Kad visi miestai šiek tiek didėtų
|
||||
|
||||
STR_FOUND_TOWN_NAME_TITLE :{YELLOW}Miesto pavadinimas:
|
||||
STR_FOUND_TOWN_NAME_EDITOR_TITLE :{BLACK}Įvesti miesto pavadinimą
|
||||
@@ -3267,6 +3322,11 @@ STR_MAPGEN_QUANTITY_OF_RIVERS :{BLACK}Upių ki
|
||||
STR_MAPGEN_SMOOTHNESS :{BLACK}Jautrumas:
|
||||
STR_MAPGEN_VARIETY :{BLACK}Įvairovės paskirstymas:
|
||||
STR_MAPGEN_GENERATE :{WHITE}Sukurti
|
||||
STR_MAPGEN_NEWGRF_SETTINGS :{BLACK}NewGRF Nustatymai
|
||||
STR_MAPGEN_NEWGRF_SETTINGS_TOOLTIP :{BLACK}Rodyti NewGRF nustatymus
|
||||
STR_MAPGEN_AI_SETTINGS_TOOLTIP :{BLACK}Rodyti DI nustatymus
|
||||
STR_MAPGEN_GS_SETTINGS :{BLACK}Žaidimo scenarijaus nustatymai
|
||||
STR_MAPGEN_GS_SETTINGS_TOOLTIP :{BLACK}Rodyti žaidimo scenarijaus nustatymus
|
||||
|
||||
###length 21
|
||||
STR_MAPGEN_TOWN_NAME_ORIGINAL_ENGLISH :Anglų (Oginalus)
|
||||
@@ -3437,7 +3497,10 @@ STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Pasirink
|
||||
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Paslinkti spruklį, keičiant X ir Y poslinkius. Spragtelėjus laikant nuspaustą Ctrl klavišą, spruklys bus slenkamas po aštuonis vienetus
|
||||
|
||||
###length 2
|
||||
STR_SPRITE_ALIGNER_CENTRE_OFFSET :{BLACK}Poslinkis centre
|
||||
STR_SPRITE_ALIGNER_CENTRE_SPRITE :{BLACK}Spruklis centre
|
||||
|
||||
STR_SPRITE_ALIGNER_CROSSHAIR :{BLACK}Kryželis
|
||||
|
||||
STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Atkurti
|
||||
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Atkurti numatytuosius santykinius poslinkius
|
||||
@@ -3755,6 +3818,7 @@ STR_FINANCES_CAPTION :{WHITE}{COMPANY
|
||||
STR_FINANCES_YEAR :{WHITE}{NUM}
|
||||
|
||||
###length 3
|
||||
STR_FINANCES_CAPITAL_EXPENSES_TITLE :{WHITE}Kapitalinės išlaidos
|
||||
|
||||
|
||||
###length 13
|
||||
@@ -3764,15 +3828,20 @@ STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}Traukini
|
||||
STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Automobilių sąnaudos
|
||||
STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Lėktuvų sąnaudos
|
||||
STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Laivų sąnaudos
|
||||
STR_FINANCES_SECTION_TRAIN_REVENUE :{GOLD}Traukiniai
|
||||
STR_FINANCES_SECTION_AIRCRAFT_REVENUE :{GOLD}Lėktuvas
|
||||
STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}Paskolos palūkanos
|
||||
STR_FINANCES_SECTION_OTHER :{GOLD}Kita
|
||||
|
||||
STR_FINANCES_NEGATIVE_INCOME :{BLACK}-{CURRENCY_LONG}
|
||||
STR_FINANCES_ZERO_INCOME :{CURRENCY_LONG}
|
||||
STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURRENCY_LONG}
|
||||
STR_FINANCES_PROFIT :{WHITE}Pelnas
|
||||
STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}Sąskaitos balansas
|
||||
STR_FINANCES_LOAN_TITLE :{WHITE}Paskola
|
||||
STR_FINANCES_MAX_LOAN :{WHITE}Didžiausia paskola: {BLACK}{CURRENCY_LONG}
|
||||
STR_FINANCES_TOTAL_CURRENCY :{BLACK}{CURRENCY_LONG}
|
||||
STR_FINANCES_BANK_BALANCE :{WHITE}{CURRENCY_LONG}
|
||||
STR_FINANCES_BORROW_BUTTON :{BLACK}Skolintis {CURRENCY_LONG}
|
||||
STR_FINANCES_BORROW_TOOLTIP :{BLACK}Skolintis daugiau. Spragtelėjus laikant nuspaustą Ctrl klavišą, bus pasiskolinta didžiausia įmanoma suma
|
||||
STR_FINANCES_REPAY_BUTTON :{BLACK}Grąžinti {CURRENCY_LONG}
|
||||
@@ -3903,6 +3972,7 @@ STR_VEHICLE_LIST_MANAGE_LIST_TOOLTIP :{BLACK}Siųsti
|
||||
STR_VEHICLE_LIST_REPLACE_VEHICLES :Keisti tr. priemones
|
||||
STR_VEHICLE_LIST_SEND_FOR_SERVICING :Siųsti techninės apžiūros
|
||||
STR_VEHICLE_LIST_PROFIT_THIS_YEAR_LAST_YEAR :{TINY_FONT}{BLACK}Šių metų pelnas: {CURRENCY_LONG} (praėjusių metų: {CURRENCY_LONG})
|
||||
STR_VEHICLE_LIST_CARGO :{TINY_FONT}{BLACK}[{CARGO_LIST}]
|
||||
|
||||
STR_VEHICLE_LIST_SEND_TRAIN_TO_DEPOT :Siųsti į depą
|
||||
STR_VEHICLE_LIST_SEND_ROAD_VEHICLE_TO_DEPOT :Siųsti į depą
|
||||
@@ -3995,6 +4065,7 @@ STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Nuotolis
|
||||
STR_PURCHASE_INFO_AIRCRAFT_TYPE :{BLACK}Tipas: {GOLD}{STRING}
|
||||
|
||||
###length 3
|
||||
STR_CARGO_TYPE_FILTER_ALL :Visų rūšių kroviniai
|
||||
|
||||
###length VEHICLE_TYPES
|
||||
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Lokomotyvų ir vagonų sąrašas. Spragtelėjus bus parodyta platesnė informacija. Spragtelėjus laikant nuspaustą Ctrl klavišą, lokomotyvas ar vagonas bus slepiamas/rodomas sąraše
|
||||
@@ -4327,6 +4398,7 @@ STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_VEL :{ORANGE}Vyksta
|
||||
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_SERVICE_VEL :{LTBLUE}Vyksta techninei apžiūrai į „{DEPOT}“, {VELOCITY}
|
||||
|
||||
STR_VEHICLE_STATUS_CANNOT_REACH_STATION_VEL :{LTBLUE}Nepavyksta pasiekti {STATION}, {VELOCITY}
|
||||
STR_VEHICLE_STATUS_CANNOT_REACH_WAYPOINT_VEL :{LTBLUE}Negalima pasiekti {WAYPOINT}, {VELOCITY}
|
||||
STR_VEHICLE_STATUS_CANNOT_REACH_DEPOT_VEL :{ORANGE}Nepavyksta pasiekti {DEPOT}, {VELOCITY}
|
||||
|
||||
# Vehicle stopped/started animations
|
||||
@@ -4358,6 +4430,7 @@ STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Svoris:
|
||||
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Svoris: {LTBLUE}{WEIGHT_SHORT} {BLACK}Galia: {LTBLUE}{POWER}{BLACK} Didž. greitis: {LTBLUE}{VELOCITY} {BLACK}Didž. traukos jėga: {LTBLUE}{FORCE}
|
||||
|
||||
STR_VEHICLE_INFO_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK}Šių metų pelnas: {LTBLUE}{CURRENCY_LONG} (praėjusiųjų: {CURRENCY_LONG})
|
||||
STR_VEHICLE_INFO_PROFIT_THIS_YEAR_LAST_YEAR_MIN_PERFORMANCE :{BLACK}Šių metų pelnas: {LTBLUE}{CURRENCY_LONG} (praeitais metais: {CURRENCY_LONG}) {BLACK}Min. įvykdymas: {LTBLUE}{POWER_TO_WEIGHT}
|
||||
STR_VEHICLE_INFO_RELIABILITY_BREAKDOWNS :{BLACK}Patikimumas: {LTBLUE}{COMMA}% {BLACK}Gedimų nuo paskutinės apžiūros: {LTBLUE}{COMMA}
|
||||
|
||||
STR_VEHICLE_INFO_BUILT_VALUE :{LTBLUE}{ENGINE} {BLACK}Pagamintas: {LTBLUE}{NUM}{BLACK} Vertė: {LTBLUE}{CURRENCY_LONG}
|
||||
@@ -4722,6 +4795,7 @@ STR_AI_CONFIG_MOVE_DOWN :{BLACK}Perkelti
|
||||
STR_AI_CONFIG_MOVE_DOWN_TOOLTIP :{BLACK}Perkelti pasirinktą DI žemiau
|
||||
|
||||
STR_AI_CONFIG_GAMESCRIPT :{SILVER}Žaidimo skriptas
|
||||
STR_AI_CONFIG_GAMESCRIPT_PARAM :{SILVER}Parametrai
|
||||
STR_AI_CONFIG_AI :{SILVER}DI'ai
|
||||
|
||||
STR_AI_CONFIG_CHANGE_AI :DI
|
||||
@@ -4932,6 +5006,8 @@ STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... miš
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_ABOVE_SNOW_LINE :{WHITE}... gali būti statoma tik aukščiau sniego linijos
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_BELOW_SNOW_LINE :{WHITE}... gali būti statoma tik žemiau sniego linijos
|
||||
|
||||
STR_ERROR_PROSPECTING_WAS_UNLUCKY :{WHITE}Nepavyko gauti finansavimo dėl nesėkmės; Bandyk iš naujo
|
||||
STR_ERROR_NO_SUITABLE_PLACES_FOR_PROSPECTING :{WHITE}Nebuvo tinkamų vietų šiai pramonei ieškoti
|
||||
STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES :{WHITE}Nėra tinkamos vietos '{STRING.kam}' pramonės įmonėms
|
||||
STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES_EXPLANATION :{WHITE}Pakeisti generavimo parametrus geresniam žemėlapiui sukurti
|
||||
|
||||
@@ -5171,6 +5247,7 @@ STR_ERROR_CAN_T_CHANGE_SERVICING :{WHITE}Aptarnav
|
||||
|
||||
STR_ERROR_VEHICLE_IS_DESTROYED :{WHITE}... automobilis sunaikintas
|
||||
|
||||
STR_ERROR_CAN_T_CLONE_VEHICLE_LIST :{WHITE}... ne visos transporto priemonės yra vienodos
|
||||
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL :{WHITE}Nebus įmanoma įsigyti jokių transporto priemonių
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Pakeiskite plėtinių nuostatas
|
||||
@@ -5198,6 +5275,8 @@ STR_ERROR_CAN_T_SKIP_TO_ORDER :{WHITE}Negalima
|
||||
STR_ERROR_CAN_T_COPY_SHARE_ORDER :{WHITE}... transporto priemonė negali vykti į visas stoteles
|
||||
STR_ERROR_CAN_T_ADD_ORDER :{WHITE}... automobilis negali nukakti iki tos stotelės
|
||||
STR_ERROR_CAN_T_ADD_ORDER_SHARED :{WHITE}... automobilis dalinantis šį grafiką negali nukakti iki tos stotelės
|
||||
STR_ERROR_CAN_T_COPY_ORDER_VEHICLE_LIST :{WHITE}... ne visos transporto priemonės turi vienodus užsakymus
|
||||
STR_ERROR_CAN_T_SHARE_ORDER_VEHICLE_LIST :{WHITE}... ne visos transporto priemonės dalijasi užsakymais
|
||||
|
||||
STR_ERROR_CAN_T_SHARE_ORDER_LIST :{WHITE}Užduočių sąrašu dalintis negalima...
|
||||
STR_ERROR_CAN_T_STOP_SHARING_ORDER_LIST :{WHITE}Negalima nebesidalinti užduotimis...
|
||||
|
@@ -200,6 +200,15 @@ STR_UNITS_POWER_IMPERIAL :{COMMA}{NBSP}bh
|
||||
STR_UNITS_POWER_METRIC :{COMMA}{NBSP}ps
|
||||
STR_UNITS_POWER_SI :{COMMA}{NBSP}kW
|
||||
|
||||
STR_UNITS_POWER_IMPERIAL_TO_WEIGHT_IMPERIAL :{DECIMAL}{NBSP}hp/t
|
||||
STR_UNITS_POWER_IMPERIAL_TO_WEIGHT_METRIC :{DECIMAL}{NBSP}hp/t
|
||||
STR_UNITS_POWER_IMPERIAL_TO_WEIGHT_SI :{DECIMAL}{NBSP}hp/Mg
|
||||
STR_UNITS_POWER_METRIC_TO_WEIGHT_IMPERIAL :{DECIMAL}{NBSP}hp/t
|
||||
STR_UNITS_POWER_METRIC_TO_WEIGHT_METRIC :{DECIMAL}{NBSP}hp/t
|
||||
STR_UNITS_POWER_METRIC_TO_WEIGHT_SI :{DECIMAL}{NBSP}hp/Mg
|
||||
STR_UNITS_POWER_SI_TO_WEIGHT_IMPERIAL :{DECIMAL}{NBSP}kW/t
|
||||
STR_UNITS_POWER_SI_TO_WEIGHT_METRIC :{DECIMAL}{NBSP}kW/t
|
||||
STR_UNITS_POWER_SI_TO_WEIGHT_SI :{DECIMAL}{NBSP}W/kg
|
||||
|
||||
STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}{NBSP}t
|
||||
STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}{NBSP}t
|
||||
@@ -226,9 +235,9 @@ STR_UNITS_HEIGHT_METRIC :{COMMA}{NBSP}m
|
||||
STR_UNITS_HEIGHT_SI :{COMMA}{NBSP}m
|
||||
|
||||
# Common window strings
|
||||
STR_LIST_FILTER_TITLE :{BLACK}Filter-String:
|
||||
STR_LIST_FILTER_OSKTITLE :{BLACK}Filter-String
|
||||
STR_LIST_FILTER_TOOLTIP :{BLACK}Filter d'Lëscht op e Wuert
|
||||
STR_LIST_FILTER_TITLE :{BLACK}Filter:
|
||||
STR_LIST_FILTER_OSKTITLE :{BLACK}Gëff een oder méi Wieder an fir d'Lëscht ze filteren
|
||||
STR_LIST_FILTER_TOOLTIP :{BLACK}Filter d'Lëscht op een oder méi Wieder
|
||||
|
||||
STR_TOOLTIP_GROUP_ORDER :{BLACK}Wiel Gruppéierreihefollëg
|
||||
STR_TOOLTIP_SORT_ORDER :{BLACK}Richtung fir ze sortéieren (ofsteigend/opsteigend)
|
||||
@@ -377,9 +386,9 @@ STR_SCENEDIT_TOOLBAR_TOWN_GENERATION :{BLACK}Stieders
|
||||
STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION :{BLACK}Industrieerstellung
|
||||
STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION :{BLACK}Stroossebau
|
||||
STR_SCENEDIT_TOOLBAR_TRAM_CONSTRUCTION :{BLACK}Tramkonstruktioun
|
||||
STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Beem planzen. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen
|
||||
STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Beem planzen. Ctrl wielt d'Land diagonal. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen
|
||||
STR_SCENEDIT_TOOLBAR_PLACE_SIGN :{BLACK}Schëld opstellen
|
||||
STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Objet plazéiren. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen
|
||||
STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Objet plazéiren. Ctrl wiel d'Areal diagonal aus. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen
|
||||
|
||||
# Scenario editor file menu
|
||||
###length 7
|
||||
@@ -395,6 +404,8 @@ STR_SCENEDIT_FILE_MENU_QUIT :Eraus
|
||||
###length 15
|
||||
STR_SETTINGS_MENU_GAME_OPTIONS :Spilloptiounen
|
||||
STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Astellungen
|
||||
STR_SETTINGS_MENU_AI_SETTINGS :KI Astellungen
|
||||
STR_SETTINGS_MENU_GAMESCRIPT_SETTINGS :Spillscriptastellungen
|
||||
STR_SETTINGS_MENU_NEWGRF_SETTINGS :NewGRF Astellungen
|
||||
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Transparenz Optiounen
|
||||
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Stiednimm uweisen
|
||||
@@ -898,12 +909,12 @@ STR_NEWS_STATION_NOW_ACCEPTS_CARGO_AND_CARGO :{WHITE}{STATION
|
||||
|
||||
STR_NEWS_OFFER_OF_SUBSIDY_EXPIRED :{BIG_FONT}{BLACK}Subside ofgelaaf:{}{}{STRING} vun {STRING} op {STRING} gëtt net méi subventionéiert
|
||||
STR_NEWS_SUBSIDY_WITHDRAWN_SERVICE :{BIG_FONT}{BLACK}Subside entzunn:{}{}{STRING} Service vun {STRING} op {STRING} gëtt net méi subventionéiert
|
||||
STR_NEWS_SERVICE_SUBSIDY_OFFERED :{BIG_FONT}{BLACK}Subside offréiert:{}{}Eischten {STRING} Service vun {STRING} op {STRING} gëtt mat engem Subside vun {NUM} Joer belount!
|
||||
STR_NEWS_SERVICE_SUBSIDY_OFFERED :{BIG_FONT}{BLACK}Subside offréiert:{}{}Eischten {STRING} vun {STRING} op {STRING} gëtt mat engem Subside vun {NUM} Joer belount!
|
||||
###length 4
|
||||
STR_NEWS_SERVICE_SUBSIDY_AWARDED_HALF :{BIG_FONT}{BLACK}Subside geet un {STRING}!{}{}{STRING} Service vun {STRING} op {STRING} gëtt déi nächst {NUM} Joer mat 50% Bonus bezuelt!
|
||||
STR_NEWS_SERVICE_SUBSIDY_AWARDED_DOUBLE :{BIG_FONT}{BLACK}Subside geet un {STRING}!{}{}{STRING} Service vun {STRING} op {STRING} gëtt déi nächst {NUM} Joer duebel bezuelt!
|
||||
STR_NEWS_SERVICE_SUBSIDY_AWARDED_TRIPLE :{BIG_FONT}{BLACK}Subside geet un {STRING}!{}{}{STRING} Service vun {STRING} op {STRING} gëtt déi nächst {NUM} Joer dräifach bezuelt!
|
||||
STR_NEWS_SERVICE_SUBSIDY_AWARDED_QUADRUPLE :{BIG_FONT}{BLACK}Subside geet un {STRING}!{}{}{STRING} Service vun {STRING} op {STRING} gëtt déi nächst {NUM} Joer véierfach bezuelt!
|
||||
STR_NEWS_SERVICE_SUBSIDY_AWARDED_HALF :{BIG_FONT}{BLACK}Subside geet un {STRING}!{}{}{STRING} vun {STRING} op {STRING} gëtt déi nächst {NUM} Joer mat 50% Bonus bezuelt!
|
||||
STR_NEWS_SERVICE_SUBSIDY_AWARDED_DOUBLE :{BIG_FONT}{BLACK}Subside geet un {STRING}!{}{}{STRING} Vun {STRING} op {STRING} gëtt déi nächst {NUM} Joer duebel bezuelt!
|
||||
STR_NEWS_SERVICE_SUBSIDY_AWARDED_TRIPLE :{BIG_FONT}{BLACK}Subside geet un {STRING}!{}{}{STRING} vun {STRING} op {STRING} gëtt déi nächst {NUM} Joer dräifach bezuelt!
|
||||
STR_NEWS_SERVICE_SUBSIDY_AWARDED_QUADRUPLE :{BIG_FONT}{BLACK}Subside geet un {STRING}!{}{}{STRING} vun {STRING} op {STRING} gëtt déi nächst {NUM} Joer véierfach bezuelt!
|
||||
|
||||
STR_NEWS_ROAD_REBUILDING :{BIG_FONT}{BLACK}Trafficchaos an {TOWN}!{}{}Stroossenneibau deen vun {STRING} finanzéiert ginn ass bréngt 6 Méint Misère fir d'Autosfuerer!
|
||||
STR_NEWS_EXCLUSIVE_RIGHTS_TITLE :{BIG_FONT}{BLACK}Transportmonopol!
|
||||
@@ -995,16 +1006,28 @@ STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}D'Astell
|
||||
STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK}VSync
|
||||
STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}Wiel des Optioun fir de V-Sync unzeman. Des gëtt eréit no engem Neistart benotzt. Funktionéiert nëmmen wann Hardwarebeschleunigung un ass
|
||||
|
||||
STR_GAME_OPTIONS_VIDEO_DRIVER_INFO :{BLACK}Aktuellen Driver: {STRING}
|
||||
|
||||
STR_GAME_OPTIONS_GUI_SCALE_FRAME :{BLACK}Interfacegréisst
|
||||
STR_GAME_OPTIONS_GUI_SCALE_TOOLTIP :{BLACK}De Slider zéien fir d'Gréisst vum Interface ze änneren. Ctrl unhalen fir eng kontinuéierlech Ännerung
|
||||
STR_GAME_OPTIONS_GUI_SCALE_AUTO :{BLACK}Gréisst autom. erkennen
|
||||
STR_GAME_OPTIONS_GUI_SCALE_AUTO_TOOLTIP :{BLACK}Klick dës Optioun fir d'Interfacegréisst automatesch anzestellen
|
||||
|
||||
STR_GAME_OPTIONS_GUI_SCALE_BEVELS :{BLACK}Bevels skaléiren
|
||||
STR_GAME_OPTIONS_GUI_SCALE_BEVELS_TOOLTIP :{BLACK}Klick dës Optioun fir d'Bevels mat der Gréisst vum Interface ze skaléiren
|
||||
|
||||
STR_GAME_OPTIONS_GUI_SCALE_1X :1x
|
||||
STR_GAME_OPTIONS_GUI_SCALE_2X :2x
|
||||
STR_GAME_OPTIONS_GUI_SCALE_3X :3x
|
||||
STR_GAME_OPTIONS_GUI_SCALE_4X :4x
|
||||
STR_GAME_OPTIONS_GUI_SCALE_5X :5x
|
||||
|
||||
STR_GAME_OPTIONS_GRAPHICS :{BLACK}Graphik
|
||||
|
||||
STR_GAME_OPTIONS_REFRESH_RATE :{BLACK}Refresh rate uweisen
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_TOOLTIP :{BLACK}Wiel d'Refresh rate vum Bildschirm aus
|
||||
STR_GAME_OPTIONS_REFRESH_RATE :{BLACK}Bildfrequenz
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_TOOLTIP :{BLACK}Wiel d'Frequenz vum Bildschirm aus
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_ITEM :{NUM}Hz
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_WARNING :{WHITE}Refresh rates déi méi grouss wéi 60Hz sinn, kënnen d'Performance beaflossen
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_WARNING :{WHITE}Bildfrequenzen iwwert 60Hz kënnen d'Performance beaflossen
|
||||
|
||||
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Basis Grafikset
|
||||
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Wielt de Basis Grafikset dee soll benotzt ginn
|
||||
@@ -1114,15 +1137,16 @@ STR_TERRAIN_TYPE_CUSTOM :Eegen Héicht
|
||||
STR_TERRAIN_TYPE_CUSTOM_VALUE :Eegen Héicht ({NUM})
|
||||
|
||||
###length 4
|
||||
STR_CITY_APPROVAL_LENIENT :nosichteg
|
||||
STR_CITY_APPROVAL_TOLERANT :Tolerant
|
||||
STR_CITY_APPROVAL_HOSTILE :Ofleenend
|
||||
STR_CITY_APPROVAL_PERMISSIVE :Fräizügeg
|
||||
STR_CITY_APPROVAL_PERMISSIVE :Fräizügeg (keng Auswierkung op Firmenactiounen)
|
||||
|
||||
STR_WARNING_NO_SUITABLE_AI :{WHITE}Keng KI fonnt...{}KI kënnen iwwert den 'Online Content' system downgeload ginn
|
||||
|
||||
# Settings tree window
|
||||
STR_CONFIG_SETTING_TREE_CAPTION :{WHITE}Astellungen
|
||||
STR_CONFIG_SETTING_FILTER_TITLE :{BLACK}Filter-String:
|
||||
STR_CONFIG_SETTING_FILTER_TITLE :{BLACK}Filter:
|
||||
STR_CONFIG_SETTING_EXPAND_ALL :{BLACK}Alles erweideren
|
||||
STR_CONFIG_SETTING_COLLAPSE_ALL :{BLACK}Alles reduzéiren
|
||||
STR_CONFIG_SETTING_RESET_ALL :{BLACK}All Wäerter zerécksetzen
|
||||
@@ -1182,6 +1206,7 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :Riets
|
||||
|
||||
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Maximalen Ufanksloun: {STRING}
|
||||
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Maximalwäert den eng Firma kann léinen (ouni Inflatioun matzerechnen)
|
||||
###setting-zero-is-special
|
||||
|
||||
STR_CONFIG_SETTING_INTEREST_RATE :Zënssaz: {STRING}
|
||||
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Zënssaz; kontrolléiert och d'Inflatioun wann ugeschalt
|
||||
@@ -1217,7 +1242,7 @@ STR_CONFIG_SETTING_TRAIN_REVERSING_HELPTEXT :Wann ugeschalt
|
||||
STR_CONFIG_SETTING_DISASTERS :Katastrophen: {STRING}
|
||||
STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Stell Katastrophen un oder aus déi eventuell Gefierer an Industrien blockéiren oder zerstéiren
|
||||
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL :Dem Stadrot seng Astellung géigeniwwer dem Embau vun der Landschaft: {STRING}
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL :Gemengestandpunkt: {STRING}
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :Wielt aus, wéivill vun der Firma verursachten Kaméidi an Emweltschiedegung sech op d'Stadbewäertung an op weider Bauaktiounen auswierkt
|
||||
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :Maximal Kaartenhéicht: {STRING}
|
||||
@@ -1378,8 +1403,8 @@ STR_CONFIG_SETTING_WARN_INCOME_LESS_HELPTEXT :Wann ugeschalt,
|
||||
STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES :Gefierer lafen nie of: {STRING}
|
||||
STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES_HELPTEXT :Wann ugeschalt, bleiwen all Modeller vu Gefierer éiweg verfügbar
|
||||
|
||||
STR_CONFIG_SETTING_AUTORENEW_VEHICLE :Gefier automatesch ernéieren wann et al gëtt: {STRING}
|
||||
STR_CONFIG_SETTING_AUTORENEW_VEHICLE_HELPTEXT :Wann ugeschalt, gëtt e Gefier wat un säin Lafzäitenn kënnt, automatesch ausgetosch
|
||||
STR_CONFIG_SETTING_AUTORENEW_VEHICLE :Gefier automatesch erneiere wann et al gëtt: {STRING}
|
||||
STR_CONFIG_SETTING_AUTORENEW_VEHICLE_HELPTEXT :Wann ugeschalt, gëtt e Gefier wat u säi Lafzäitenn kënnt automatesch ausgetosch
|
||||
|
||||
STR_CONFIG_SETTING_AUTORENEW_MONTHS :Automatesch erneieren wann d'Gefier maximal {STRING} Joer al ass
|
||||
STR_CONFIG_SETTING_AUTORENEW_MONTHS_HELPTEXT :Relativen Alter wann en Gefier an Fro kennt fir auto-erneiert ze ginn
|
||||
@@ -1408,6 +1433,8 @@ STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Breed vun de Li
|
||||
|
||||
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME :Den NewGRF Numm an der Gefier-kafen Fënster uweisen: {STRING}
|
||||
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME_HELPTEXT :Weist eng Zeil an der Fënster un wou Gefier kaf ginn, aus wéi engem NewGRF dat Gefier geluede gouf.
|
||||
STR_CONFIG_SETTING_SHOW_CARGO_IN_LISTS :Wueren déi d'Gefierer transportéire kënnen an der Fënster uweisen {STRING}
|
||||
STR_CONFIG_SETTING_SHOW_CARGO_IN_LISTS_HELPTEXT :Wann ugeschalt, gëtt uewen an der Fenster ugewisen wéi eng Wueren d'Gefier transportéire kann
|
||||
|
||||
STR_CONFIG_SETTING_LANDSCAPE :Landschaft: {STRING}
|
||||
STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :Landschaften definéiren basis Spillszenarien mat verschiddenen Wueren a Stiedwuesstumviraussetzungen. NewGRF a Gamescripter erlabe méi fein Astellungen.
|
||||
@@ -1485,14 +1512,20 @@ STR_CONFIG_SETTING_SERVICEATHELIPAD_HELPTEXT :Schéck Helikop
|
||||
STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR :Landschaft-Toolbar op Zuch/Strooss/Schëff/Fluchhafen-Toolbar linken: {STRING}
|
||||
STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR_HELPTEXT :Wann eng Toolbar fir Konstruktiounen opgemeet gëtt, gëtt och d'Toolbar fir d'Terrainverännerung opgemeet
|
||||
|
||||
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR :Landfaarf déi op der klénger Kaart benotzt get: {STRING}
|
||||
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR :Landfaarf déi op der klénger Kaart benotzt gëtt: {STRING}
|
||||
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_HELPTEXT :Faarf vum Terrain vun der klenger Kaart
|
||||
###length 3
|
||||
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :Gréng
|
||||
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :Donkelgréng
|
||||
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Mof
|
||||
|
||||
STR_CONFIG_SETTING_LINKGRAPH_COLOURS :Cargo Flow Overlayfaarwen: {STRING}
|
||||
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_HELPTEXT :Faarfschema den fir den Overlay vum Cargo Flow genotzt gëtt
|
||||
###length 4
|
||||
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREEN_TO_RED :Greng bis roud (original)
|
||||
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREEN_TO_BLUE :Greng bis blo
|
||||
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREY_TO_RED :Gro bis roud
|
||||
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREYSCALE :Grostufen
|
||||
|
||||
STR_CONFIG_SETTING_SCROLLMODE :Usiicht-Scrollverhalen: {STRING}
|
||||
STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :Verhalen beim Scrolle vun der Kaart
|
||||
@@ -1559,8 +1592,8 @@ STR_CONFIG_SETTING_AUTOSAVE_HELPTEXT :Setz den Interv
|
||||
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Benotz {STRING} Datumsformat fir Späichernimm
|
||||
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Format vum Datum am Numm vum Späicherstand
|
||||
###length 3
|
||||
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_LONG :laangen (31ten Dez 2008)
|
||||
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_SHORT :kuerzen (31-12-2008)
|
||||
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_LONG :laang (31ten Dez 2008)
|
||||
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_SHORT :kuerz (31-12-2008)
|
||||
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_ISO :ISO (2008-12-31)
|
||||
|
||||
STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME :Paus d'Spill beim Start vun enger neier Partie: {STRING}
|
||||
@@ -1708,6 +1741,8 @@ STR_CONFIG_SETTING_NEWS_ARRIVAL_FIRST_VEHICLE_OTHER_HELPTEXT :Weis d'Zeitung
|
||||
STR_CONFIG_SETTING_NEWS_ACCIDENTS_DISASTERS :Accidenter / Katastrophen: {STRING}
|
||||
STR_CONFIG_SETTING_NEWS_ACCIDENTS_DISASTERS_HELPTEXT :Weis d'Zeitung wann Accidenter oder Katastrophe geschéien
|
||||
|
||||
STR_CONFIG_SETTING_NEWS_ACCIDENT_OTHER :Accidenter vu Gefierer vum Géigner: {STRING}
|
||||
STR_CONFIG_SETTING_NEWS_ACCIDENT_OTHER_HELPTEXT :Eng Zeitung uweisen wann e Gefier vum Géigner en Accident hat
|
||||
|
||||
STR_CONFIG_SETTING_NEWS_COMPANY_INFORMATION :Firmeninformatiounen: {STRING}
|
||||
STR_CONFIG_SETTING_NEWS_COMPANY_INFORMATION_HELPTEXT :Weis d'Zeitung wann eng nei Firma opgeet, oder wann ee riskéiert Bankrott ze goen
|
||||
@@ -1766,8 +1801,8 @@ STR_CONFIG_SETTING_ECONOMY_TYPE_ORIGINAL :Original
|
||||
STR_CONFIG_SETTING_ECONOMY_TYPE_SMOOTH :Glaat
|
||||
STR_CONFIG_SETTING_ECONOMY_TYPE_FROZEN :Agefruer
|
||||
|
||||
STR_CONFIG_SETTING_ALLOW_SHARES :Undeeler vun aaneren Firmen kafen: {STRING}
|
||||
STR_CONFIG_SETTING_ALLOW_SHARES_HELPTEXT :Wann ugeschalt, dierfen Aktien vu Firmen kaf an verkaf ginn. Aktien si just fir Firme verfügbar, déi en gewëssen Alter erreecht hunn
|
||||
STR_CONFIG_SETTING_ALLOW_SHARES :Undeeler vun aaneren Firme kafen: {STRING}
|
||||
STR_CONFIG_SETTING_ALLOW_SHARES_HELPTEXT :Wann ugeschalt, dierfen Aktien vu Firme kaf an verkaf ginn. Aktien si just fir Firme verfügbar, déi en gewëssen Alter erreecht hunn
|
||||
|
||||
STR_CONFIG_SETTING_MIN_YEARS_FOR_SHARES :Minimalt Firmenalter fir Aktien ze handelen: {STRING}
|
||||
STR_CONFIG_SETTING_MIN_YEARS_FOR_SHARES_HELPTEXT :Definéiert d'minimalt Alter vun enger Firma, befier anerer kënnen Undeeler un Aktien vun hier kafen.
|
||||
@@ -1885,31 +1920,31 @@ STR_CONFIG_SETTING_LARGER_TOWNS_DISABLED :Keng
|
||||
STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :Ufangs-Gréisst vu Stied multiplizéiren mat: {STRING}
|
||||
STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT :Duerchschnëttsgréisst vu Stied an Proportioun zu normalen Dierfer um Spillstart
|
||||
|
||||
STR_CONFIG_SETTING_LINKGRAPH_INTERVAL :Aktualiséier d'Distributiounsgrafik all {STRING}{NBSP}D{P 0:2 ag eeg}
|
||||
STR_CONFIG_SETTING_LINKGRAPH_INTERVAL_HELPTEXT :Zäit tëscht nofolgenden Neiberechnungen vun der Linkgrafik. All Neiberechnung rechent d'Pläng fir eng Komponent vun der Grafik. Dat heescht dass en Wert X fir dës Astellung net all X Deeg aktualiséiert gëtt. Nëmmen een Komponent gëtt aktualiséiert. Wat méi kuerz gesat, wat méi CPU Rechenzäit gebraucht gëtt. Wat se méi laang gesat gëtt, wat méi Zäit vergeet bis Wuerendistributioun op enger neier Route gestart gëtt.
|
||||
STR_CONFIG_SETTING_LINKGRAPH_TIME :Benotz {STRING}{NBSP}D{P 0:2 ag eeg} fir d'Neiberechnung vum Distributiounsgraf
|
||||
STR_CONFIG_SETTING_LINKGRAPH_TIME_HELPTEXT :Zäit déi gebraucht gëtt fir all Neiberechnung vun enger Linkgrafikkomponent. Wann eng Neiberechnung ufenkt, gëtt en Thread erstallt dee fir dës Unzuel un Deeg leeft. Wann de Wäert ze kleng ass, kann den Thread net an der gewënschter Zäit faerdeg ginn an et kënnt zu engem Lag. Wann de Wäert méi héich gesat gëtt, brauch d'Distributioun méi lang fir erneiert ze ginn wann eng Streck ännert
|
||||
STR_CONFIG_SETTING_LINKGRAPH_INTERVAL :Aktualiséier d'Verdeelungsgrafik all {STRING}{NBSP}D{P 0:2 ag eeg}
|
||||
STR_CONFIG_SETTING_LINKGRAPH_INTERVAL_HELPTEXT :Zäit tëscht nofolgenden Neiberechnungen vun der Linkgrafik. All Neiberechnung rechent d'Pläng fir eng Komponent vun der Grafik. Dat heescht, dass en Wert X fir dës Astellung net all X Deeg aktualiséiert gëtt. Nëmmen een Komponent gëtt aktualiséiert. Wat méi kuerz gesat, wat méi CPU Rechenzäit gebraucht gëtt. Wat se méi laang gesat gëtt, wat méi Zäit vergeet bis Wuereverdeelung op enger neier Route gestart gëtt.
|
||||
STR_CONFIG_SETTING_LINKGRAPH_TIME :Benotz {STRING}{NBSP}D{P 0:2 ag eeg} fir d'Neiberechnung vum Verdeelungsgraf
|
||||
STR_CONFIG_SETTING_LINKGRAPH_TIME_HELPTEXT :Zäit déi gebraucht gëtt fir all Neiberechnung vun enger Linkgrafikkomponent. Wann eng Neiberechnung ufenkt, gëtt en Thread erstallt dee fir dës Unzuel un Deeg leeft. Wann de Wäert ze kleng ass, kann den Thread net an der gewënschter Zäit faerdeg ginn an et kënnt zu engem Lag. Wann de Wäert méi héich gesat gëtt, brauch d'Verdeelung méi lang fir erneiert ze ginn wann eng Streck ännert
|
||||
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_PAX :Distributiounsmodus fir Passagéier: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :"symmetresch" heescht, dass ongeféier d'selwecht vill Passagéier vun A op B wéi vu B op A geschéckt ginn. "asymmetresch" heescht, dass eng arbiträr Unzuel u Wueren an d'jeweileg Richtung geschéckt ginn. "manuell" heescht dass keng automatësch Distributioun stattfënnt fir Passagéier
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_MAIL :Distributiounsmodus fir Post: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :"symmetresch" heescht, dass ongeféier d'selwecht vill vun A op B wéi vu B op A geschéckt ginn. "asymmetresch" heescht, dass eng arbiträr Unzuel u Wueren an d'jeweileg Richtung geschéckt ginn. "manuell" heescht dass keng automatësch Distributioun stattfënnt fir Post
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :Distributiounsmodus fir d'GEPANZERT Wuereklass: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :D'GEPANZERT Wuereklass huet Wäertsaachen am geméissegte Klima, Diamanten am Sub-Tropenklima an Gold am sub-arktësche Klima. NewGRFen kënnen dat änneren. "Symmetrësch" heescht, dass ongeféier d'selwecht vill vun A op B wéi vu B op A geschéckt ginn. "asymmetrësch" heescht, dass eng arbiträr Unzuel u Wueren an d'jeweileg Richtung geschéckt ginn. "manuell" heescht dass keng automatësch Distributioun stattfënnt. Et gëtt emfuelen dëst op asymmetrësch oder manuell ze loossen wann ee sub-arktësch spillt, well Banken kee Gold zréck an d’Minen liwweren. Fir geméissegt Klima an sub-tropësch Klima kann eng Bank mat der anerer Wäertsachen zeréckschécken.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Distributiounsmodus fir aner Wuerenklassen: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"asymmetresch" heescht dass eng beléiweg Unzuel un Wueren an béid Richtungen verschéckt ginn. "manuell" heescht dass keng automatësch Distributioun stattfënnt. Meeschtens gëtt "asymmetresch" oder manuell gewielt.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_PAX :Verdeelungsmodus fir Passagéier: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :"Symmetresch" heescht, dass ongeféier d'selwecht vill Passagéier vun A op B wéi vu B op A geschéckt ginn. "Asymmetresch" heescht, dass eng arbiträr Unzuel u Wueren an d'jeweileg Richtung geschéckt ginn. "Manuell" heescht dass keng automatësch Verdeelung stattfënnt fir Passagéier
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_MAIL :Verdeelungsmodus fir Post: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :"Symmetresch" heescht, dass ongeféier d'selwecht vill vun A op B wéi vu B op A geschéckt ginn. "Asymmetresch" heescht, dass eng arbiträr Unzuel u Wueren an d'jeweileg Richtung geschéckt ginn. "Manuell" heescht dass keng automatësch Verdeelung stattfënnt fir Post
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :Verdeelungsmodus fir d'GEPANZERT Wuereklass: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :D'GEPANZERT Wuereklass huet Wäertsaachen am geméissegte Klima, Diamanten am Sub-Tropenklima an Gold am sub-arktësche Klima. NewGRFen kënnen dat änneren. "Symmetrësch" heescht, dass ongeféier d'selwecht vill vun A op B wéi vu B op A geschéckt ginn. "Asymmetrësch" heescht, dass eng arbiträr Unzuel u Wueren an d'jeweileg Richtung geschéckt ginn. "Manuell" heescht dass keng automatësch Verdeelung stattfënnt. Et gëtt emfuelen dëst op asymmetrësch oder manuell ze loossen wann ee sub-arktësch spillt, well Banken kee Gold zréck an d’Minen liwweren. Fir geméissegt Klima an sub-tropësch Klima kann eng Bank mat der anerer Wäertsachen zeréckschécken.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Verdeelungsmodus fir aner Wuereklassen: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"Asymmetresch" heescht dass eng beléiweg Unzuel un Wueren an béid Richtungen verschéckt ginn. "Manuell" heescht dass keng automatësch Verdeelung stattfënnt.
|
||||
###length 3
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_MANUAL :manuell
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC :asymmetresch
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_SYMMETRIC :symmetresch
|
||||
|
||||
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY :Distributiounsgenauegkeet: {STRING}
|
||||
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY_HELPTEXT :Wat de Wäert méi héich ass, wat méi CPU benotzt gëtt fir d'Linkgrafik ze zeechnen. Wann ze héich gesat, kann et zu Lags kommen. Ze niddreg gesat kann d'Distributioun ongenau ginn an d'Wueren net sou verdeelt ginn wéi geduet
|
||||
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY :Verdeelungsgenauegkeet: {STRING}
|
||||
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY_HELPTEXT :Wat de Wäert méi héich ass, wat méi CPU benotzt gëtt fir d'Linkgrafik ze zeechnen. Wann ze héich gesat, kann et zu Lags kommen. Ze niddreg gesat kann d'Verdeelung ongenau ginn an d'Wueren net sou verdeelt ginn wéi geduet
|
||||
|
||||
STR_CONFIG_SETTING_DEMAND_DISTANCE :Afloss vun der Distanz op d'Nofro: {STRING}
|
||||
STR_CONFIG_SETTING_DEMAND_DISTANCE_HELPTEXT :Wann's de en méi héije Wäert wéi 0 wiels, huet d'Differenz tëscht 2 Statiounen A an B en Afloss dorop wéivill Wueren geschéckt ginn. Wat B méi wäit ewech vun A ass, wat manner Wueren geschéckt ginn. Wat de Wäert méi héich gesat gëtt, wat manner Wueren op eng Statioun wait ewech an méi Wueren op eng Statioun méi no geschéckt ginn.
|
||||
STR_CONFIG_SETTING_DEMAND_SIZE :Unzuel vun zeréckgeschéckte Wueren fir de symmetreschen Modus: {STRING}
|
||||
STR_CONFIG_SETTING_DEMAND_SIZE_HELPTEXT :Wann een dëst op manner wéi 100% setzt, gëtt déi symmetresch Distributioun méi wéi eng asymmetrësch behandelt. Manner Wueren ginn zeréckgeschéckt wann en bestëmmten Wäert op eng Statioun geschéckt gouf. Bei 0% verhält sech d'symmetresch Distributioun wéi eng asymmetresch
|
||||
STR_CONFIG_SETTING_DEMAND_SIZE_HELPTEXT :Wann een dëst op manner wéi 100% setzt, gëtt déi symmetresch Verdeelung méi wéi eng asymmetrësch behandelt. Manner Wueren ginn zeréckgeschéckt wann en bestëmmten Wäert op eng Statioun geschéckt gouf. Bei 0% verhält sech d'symmetresch Verdeelung wéi eng asymmetresch
|
||||
|
||||
STR_CONFIG_SETTING_SHORT_PATH_SATURATION :Sättegung vu kuerzen Weeër befier grouss Weeër benotzt ginn: {STRING}
|
||||
STR_CONFIG_SETTING_SHORT_PATH_SATURATION_HELPTEXT :Oft gëtt et e puer Weeër tëscht zwou Statiounen. Cargodist siedegt fir d'éischt de kierzten, dann den zweetkierzten a.s.w. Siedegung gëtt bestemmt durch Kapazitéit an geplangten Notzung. Wann all Wee gesiedegt ass, an nach emmer eng Nofro do ass, ginn all d'Weeër iwwersiedegt, mat Präferenz déi mat grousser Kapazitéit. Gréissten Deel vun der Zäit rechent den Algorithmus d'Kapazitéit allerdéngs net richteg. Des Astellung erlabt engem en Prozentsaz ze bestëmmen fir den éischten Wee befier en zweeten Wee benotzt gëtt. Setz en enner 100% fir iwwerfëllten Statiounen ze vermeide wann d'Kapazitéit iwwerschat gouf.
|
||||
@@ -2035,6 +2070,8 @@ STR_INTRO_HIGHSCORE :{BLACK}Beschtel
|
||||
STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Astellungen
|
||||
STR_INTRO_NEWGRF_SETTINGS :{BLACK}NewGRF Astellungen
|
||||
STR_INTRO_ONLINE_CONTENT :{BLACK}Check Online Inhalt
|
||||
STR_INTRO_AI_SETTINGS :{BLACK}KI Astellungen
|
||||
STR_INTRO_GAMESCRIPT_SETTINGS :{BLACK}Spillscriptastellungen
|
||||
STR_INTRO_QUIT :{BLACK}Eraus
|
||||
|
||||
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Start en neit Spill. Ctrl+Klick iwwerspréngt Kaartenkonfiguratioun
|
||||
@@ -2054,6 +2091,8 @@ STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Beschtel
|
||||
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Displayastellungen
|
||||
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}NewGRF Astellungen uweisen
|
||||
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Check op neien Inhalt kann downgeload gin
|
||||
STR_INTRO_TOOLTIP_AI_SETTINGS :{BLACK}KI-Astellungen uweisen
|
||||
STR_INTRO_TOOLTIP_GAMESCRIPT_SETTINGS :{BLACK}Spillscriptastellungen uweisen
|
||||
STR_INTRO_TOOLTIP_QUIT :{BLACK}Aus 'OpenTTD' eraus goen
|
||||
|
||||
STR_INTRO_BASESET :{BLACK}Dem grad ausgewielte Basis Grafikset fehlen {NUM} Sprite{P "" s}. W.e.g. no Updates fir dëse Set sichen.
|
||||
@@ -2068,7 +2107,7 @@ STR_QUIT_NO :{BLACK}Nee
|
||||
# Abandon game
|
||||
STR_ABANDON_GAME_CAPTION :{WHITE}Spill ofbriechen
|
||||
STR_ABANDON_GAME_QUERY :{YELLOW}Bass du sécher, dass du des Partie ofbrieche wëlls?
|
||||
STR_ABANDON_SCENARIO_QUERY :{YELLOW}Sécher, dass du aus dësem Szenario eraus wëlls goen?
|
||||
STR_ABANDON_SCENARIO_QUERY :{YELLOW}Bass du sécher, dass du dëse Szenario ofbrieche wëlls?
|
||||
|
||||
# Cheat window
|
||||
STR_CHEATS :{WHITE}Cheater
|
||||
@@ -2215,6 +2254,7 @@ STR_NETWORK_SERVER_LIST_LANDSCAPE :{SILVER}Landsch
|
||||
STR_NETWORK_SERVER_LIST_MAP_SIZE :{SILVER}Kaartegréisst: {WHITE}{COMMA}x{COMMA}
|
||||
STR_NETWORK_SERVER_LIST_SERVER_VERSION :{SILVER}Serverversioun: {WHITE}{STRING}
|
||||
STR_NETWORK_SERVER_LIST_SERVER_ADDRESS :{SILVER}Serveradress: {WHITE}{STRING}
|
||||
STR_NETWORK_SERVER_LIST_INVITE_CODE :{SILVER}Invitatiounscode: {WHITE}{STRING}
|
||||
STR_NETWORK_SERVER_LIST_START_DATE :{SILVER}Startdatum: {WHITE}{DATE_SHORT}
|
||||
STR_NETWORK_SERVER_LIST_CURRENT_DATE :{SILVER}Momentanen Datum: {WHITE}{DATE_SHORT}
|
||||
STR_NETWORK_SERVER_LIST_GAMESCRIPT :{SILVER}Spill-Script: {WHITE}{STRING} (v{NUM})
|
||||
@@ -2438,18 +2478,18 @@ STR_NETWORK_SERVER_MESSAGE_GAME_UNPAUSED :Spill geet weid
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_NOT_ENOUGH_PLAYERS :Unzuel Spiller
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_CONNECTING_CLIENTS :Spiller verbannen
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_MANUAL :manuell
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_GAME_SCRIPT :Spill-Script
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_GAME_SCRIPT :Spillscript
|
||||
STR_NETWORK_SERVER_MESSAGE_GAME_REASON_LINK_GRAPH :warden op d'Aktualiséirung vun der Linkgrafik
|
||||
|
||||
STR_NETWORK_MESSAGE_CLIENT_LEAVING :verloossen
|
||||
STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} ass dem Spill bäigetrueden
|
||||
STR_NETWORK_MESSAGE_CLIENT_JOINED_ID :*** {STRING} ass an d'Spill komm (Client #{2:NUM})
|
||||
STR_NETWORK_MESSAGE_CLIENT_COMPANY_JOIN :*** {STRING} ass bei d'Firma #{2:NUM} gaangen
|
||||
STR_NETWORK_MESSAGE_CLIENT_JOINED_ID :*** {0:STRING} ass an d'Spill komm (Client #{2:NUM})
|
||||
STR_NETWORK_MESSAGE_CLIENT_COMPANY_JOIN :*** {0:STRING} ass bei d'Firma #{2:NUM} gaangen
|
||||
STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING} ass als Zuschauer do
|
||||
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} huet eng nei Firma gegrënnt (#{2:NUM})
|
||||
STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} huet d'Spill verlooss ({2:STRING})
|
||||
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {0:STRING} huet eng nei Firma gegrënnt (#{2:NUM})
|
||||
STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {0:STRING} huet d'Spill verlooss ({2:STRING})
|
||||
STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} huet säin Numm op {STRING} gewiesselt
|
||||
STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} huet {2:CURRENCY_LONG} der Firma {1:STRING} ginn
|
||||
STR_NETWORK_MESSAGE_GIVE_MONEY :*** {0:STRING} huet {2:CURRENCY_LONG} der Firma {1:STRING} ginn
|
||||
STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}De Server huet d'Sessioun zougemaach
|
||||
STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}De Server gëtt nei gestart...{}W.e.g. waarden...
|
||||
STR_NETWORK_MESSAGE_KICKED :*** {STRING} gouf gekickt. Grond: ({STRING})
|
||||
@@ -2513,7 +2553,7 @@ STR_CONTENT_TYPE_SCENARIO :Szenario
|
||||
STR_CONTENT_TYPE_HEIGHTMAP :Héichtekaart
|
||||
STR_CONTENT_TYPE_BASE_SOUNDS :Basis Sounds
|
||||
STR_CONTENT_TYPE_BASE_MUSIC :Basis Musik
|
||||
STR_CONTENT_TYPE_GAME_SCRIPT :Spill-Script
|
||||
STR_CONTENT_TYPE_GAME_SCRIPT :Spillscript
|
||||
STR_CONTENT_TYPE_GS_LIBRARY :GS Librairie
|
||||
|
||||
# Content downloading progress window
|
||||
@@ -2564,6 +2604,9 @@ STR_LINKGRAPH_LEGEND_SATURATED :{TINY_FONT}{BLA
|
||||
STR_LINKGRAPH_LEGEND_OVERLOADED :{TINY_FONT}{BLACK}iwwerlaascht
|
||||
|
||||
# Linkgraph tooltip
|
||||
STR_LINKGRAPH_STATS_TOOLTIP :{BLACK}{CARGO_LONG} muss all Mound vun {STATION} op {STATION} transportéiert ginn ({COMMA}% vun der Kapazitéit){STRING}
|
||||
STR_LINKGRAPH_STATS_TOOLTIP_RETURN_EXTENSION :{}{CARGO_LONG} gëtt zeréck transportéiert op ({COMMA}% vun der Kapazitéit)
|
||||
STR_LINKGRAPH_STATS_TOOLTIP_TIME_EXTENSION :{}Duerchschnëttszäit: {NUM}{NBSP}D{P ag eeg}
|
||||
|
||||
# Base for station construction window(s)
|
||||
STR_STATION_BUILD_COVERAGE_AREA_TITLE :{BLACK}Reechwäit markéieren
|
||||
@@ -2573,6 +2616,7 @@ STR_STATION_BUILD_COVERAGE_AREA_OFF_TOOLTIP :{BLACK}Weis d'R
|
||||
STR_STATION_BUILD_COVERAGE_AREA_ON_TOOLTIP :{BLACK}Weis d'Reechwäit vun dem Gebäi un
|
||||
STR_STATION_BUILD_ACCEPTS_CARGO :{BLACK}Akzeptéiert: {GOLD}{CARGO_LIST}
|
||||
STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}Liwwert: {GOLD}{CARGO_LIST}
|
||||
STR_STATION_BUILD_INFRASTRUCTURE_COST :{BLACK}Ennerhaltskäschten: {GOLD}{CURRENCY_SHORT}/Jr
|
||||
|
||||
# Join station window
|
||||
STR_JOIN_STATION_CAPTION :{WHITE}Statioun verbannen
|
||||
@@ -2633,13 +2677,14 @@ STR_STATION_CLASS_WAYP :Weepunkten
|
||||
|
||||
# Signal window
|
||||
STR_BUILD_SIGNAL_CAPTION :{WHITE}Signalauswiel
|
||||
STR_BUILD_SIGNAL_TOGGLE_ADVANCED_SIGNAL_TOOLTIP :{BLACK}Wiesselen tëschent erweiderte Signaler
|
||||
STR_BUILD_SIGNAL_SEMAPHORE_NORM_TOOLTIP :{BLACK}Block Signal (Diks){} Dest ass e Basis-Signal, wat nëmmen engem Zuch zur selwechter Zait erlaabt an engem Block ze sinn
|
||||
STR_BUILD_SIGNAL_SEMAPHORE_ENTRY_TOOLTIP :{BLACK}Agangs-Signal (Diks){}Gréng soulaang een oder méi gréng Ausgangs-Signaler op dem nächsten Streckenabschnitt sinn. Anescht ass et rout.
|
||||
STR_BUILD_SIGNAL_SEMAPHORE_EXIT_TOOLTIP :{BLACK}Ausgangs-Signal (Diks){}Verhält sech wéi en Block-Signal mee gëtt gebraucht fir déi korrekt Faarf ob Agangs- an Combo-Pre-Signaler ze setzen
|
||||
STR_BUILD_SIGNAL_SEMAPHORE_COMBO_TOOLTIP :{BLACK}Combo-Signal (Diks){}E Combo-Signal agéiert wéi en Agangs- a wéi en Ausgangs-Signal. Dest erlaabt engem vill "Beem" vu Pre-Signaler ze bauen
|
||||
STR_BUILD_SIGNAL_SEMAPHORE_PBS_TOOLTIP :{BLACK}Wee-Signal (Diks){}E Wee-Signal erlaabt méi wéi engem Zuch an en Block ze fueren zur selweschter Zäit, wann den Zuch en Wee op en sécheren Stop-Punkt kann reservéiren. Standard Wee-Signaler kënne vu béide Säiten duerchfuer ginn
|
||||
STR_BUILD_SIGNAL_SEMAPHORE_PBS_OWAY_TOOLTIP :{BLACK}Einbahn-Wee-Signal (Diks){}E Wee-Signal erlaabt méi wéi engem Zuch an en Block ze fueren zur selweschter Zäit, wann den Zuch en Wee op en sécheren Stop-Punkt kann reservéiren. Einbahn-Wee-Signaler kënnen net de falsche Wee duerchfuer ginn
|
||||
STR_BUILD_SIGNAL_ELECTRIC_NORM_TOOLTIP :{BLACK}Block Signal (Elektresch){}Dest ass e Basis-Signal, mat dem een en Zuch an engem selwechten Block zur selwechter Zäit erlaabt
|
||||
STR_BUILD_SIGNAL_ELECTRIC_NORM_TOOLTIP :{BLACK}Block Signal (Elektresch){}Dëst ass e Basis-Signal, mat dem een en Zuch an engem selwechten Block zur selwechter Zäit erlaabt
|
||||
STR_BUILD_SIGNAL_ELECTRIC_ENTRY_TOOLTIP :{BLACK}Agangs-Signal (Elektresch){}Gréng soulaang een oder méi gréng Ausgangssignaler vum nächsten Streckenabschnitt kommen. Anescht ass et rout
|
||||
STR_BUILD_SIGNAL_ELECTRIC_EXIT_TOOLTIP :{BLACK}Ausgangs-Signal (Elektresch){}Verhält sech wéi e Block-Signal mee gëtt gebraucht fir déi korrekt Faarf vun den Agangs- an Combo Pre-Signaler ze setzen
|
||||
STR_BUILD_SIGNAL_ELECTRIC_COMBO_TOOLTIP :{BLACK}Combo-Signal (Elektresch){}D'Combo-Signal ass einfach en An- an Ausgangssignal. Dëst erlaabt grouss "Beem" Presignaler ze bauen
|
||||
@@ -2654,16 +2699,18 @@ STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Setzt Si
|
||||
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Zuchbréck auswielen
|
||||
STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Stroossebréck auswielen
|
||||
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Bréckenauswiel - Wiel deng Bréck aus
|
||||
STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
|
||||
STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY}
|
||||
STR_SELECT_BRIDGE_INFO_NAME :{GOLD}{STRING}
|
||||
STR_SELECT_BRIDGE_INFO_NAME_MAX_SPEED :{GOLD}{STRING},{} {VELOCITY}
|
||||
STR_SELECT_BRIDGE_INFO_NAME_COST :{GOLD}{0:STRING},{} {WHITE}{2:CURRENCY_LONG}
|
||||
STR_SELECT_BRIDGE_INFO_NAME_MAX_SPEED_COST :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
|
||||
STR_BRIDGE_NAME_SUSPENSION_STEEL :Stolen Hängebréck
|
||||
STR_BRIDGE_NAME_GIRDER_STEEL :Stoldréier Bréck
|
||||
STR_BRIDGE_NAME_CANTILEVER_STEEL :Fräidroend Stolbréck
|
||||
STR_BRIDGE_NAME_SUSPENSION_CONCRETE :Betons Hängebréck
|
||||
STR_BRIDGE_NAME_WOODEN :Holze Bréck
|
||||
STR_BRIDGE_NAME_CONCRETE :Betons Bréck
|
||||
STR_BRIDGE_NAME_TUBULAR_STEEL :Rouerstol Bréck
|
||||
STR_BRIDGE_TUBULAR_SILICON :Rouer, Silikon
|
||||
STR_BRIDGE_NAME_TUBULAR_STEEL :Stolrouer Bréck
|
||||
STR_BRIDGE_TUBULAR_SILICON :Silikonrouer
|
||||
|
||||
|
||||
# Road construction toolbar
|
||||
@@ -2693,8 +2740,8 @@ STR_ROAD_NAME_ROAD :Strooss
|
||||
STR_ROAD_NAME_TRAM :Tramway
|
||||
|
||||
# Road depot construction window
|
||||
STR_BUILD_DEPOT_ROAD_ORIENTATION_CAPTION :{WHITE}Ausriichtung vum Stroossendepot
|
||||
STR_BUILD_DEPOT_ROAD_ORIENTATION_SELECT_TOOLTIP :{BLACK}Wielt d'Stroossendepot Ausriichtung
|
||||
STR_BUILD_DEPOT_ROAD_ORIENTATION_CAPTION :{WHITE}Ausriichtung vum Stroosseschapp
|
||||
STR_BUILD_DEPOT_ROAD_ORIENTATION_SELECT_TOOLTIP :{BLACK}Wielt d'Ausriichtung vum Stroossenschapp
|
||||
STR_BUILD_DEPOT_TRAM_ORIENTATION_CAPTION :{WHITE}Ausriichtung vum Tramschapp
|
||||
STR_BUILD_DEPOT_TRAM_ORIENTATION_SELECT_TOOLTIP :{BLACK}Tramschapp Ausriichtung wielen
|
||||
|
||||
@@ -2759,11 +2806,11 @@ STR_LANDSCAPING_TOOLBAR :{WHITE}Landscha
|
||||
STR_LANDSCAPING_TOOLTIP_LOWER_A_CORNER_OF_LAND :{BLACK}En Eck vum Land erofsetzen. Zéien setzt den éischten ugewielten Eck erof an planéiert d'ugewielten Land op déi nei Eckhéicht. Ctrl wielt d'Land diagonal. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen
|
||||
STR_LANDSCAPING_TOOLTIP_RAISE_A_CORNER_OF_LAND :{BLACK}En Eck vum Land unhiewen. Zéien wielt den éischten Eck an planéiert d'ugewielten Land ob déi nei Eckhéicht. Ctrl wielt d'Land diagonal. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen
|
||||
STR_LANDSCAPING_LEVEL_LAND_TOOLTIP :{BLACK}Land planéiren. Ctrl wielt d'Land diagonal aus. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen
|
||||
STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND :{BLACK}Kaf Land fir zukünftëg Benotzung. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen
|
||||
STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND :{BLACK}Kaf Land fir zukünftëg Benotzung. Ctrl wielt d'Areal diagonal. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen
|
||||
|
||||
# Object construction window
|
||||
STR_OBJECT_BUILD_CAPTION :{WHITE}Objetsauswiel
|
||||
STR_OBJECT_BUILD_TOOLTIP :{BLACK}Wiel den Objet dee gebaut gëtt. Shift wiesselt tescht bauen / ongeféier Käschten uweisen
|
||||
STR_OBJECT_BUILD_TOOLTIP :{BLACK}Wiel den Objet dee gebaut gëtt. Ctrl wielt d'Areal diagonal Shift wiesselt tescht bauen / ongeféier Käschten uweisen
|
||||
STR_OBJECT_BUILD_CLASS_TOOLTIP :{BLACK}Wiel d'Klass vun dem Objet dee sollt gebaut ginn
|
||||
STR_OBJECT_BUILD_PREVIEW_TOOLTIP :{BLACK}Preview vum Objet
|
||||
STR_OBJECT_BUILD_SIZE :{BLACK}Gréisst: {GOLD}{NUM} x {NUM} Felder
|
||||
@@ -2775,7 +2822,7 @@ STR_OBJECT_CLASS_TRNS :Antennen
|
||||
STR_PLANT_TREE_CAPTION :{WHITE}Beem
|
||||
STR_PLANT_TREE_TOOLTIP :{BLACK}Wielt de Baamtyp. Wann d'Feld schons e Baam huet, ginn méi Beem vu verschiddenen Arten gesat
|
||||
STR_TREES_RANDOM_TYPE :{BLACK}Zoufälleg Beem
|
||||
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Zoufälleg Beem planzen. Shift wiesselt tëscht bauen an ongeféier Käschten uweisen
|
||||
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Zoufälleg Type vu Beem planzen. Ctrl wielt d'Land diagonal. Shift wiesselt tëscht bauen an ongeféier Käschten uweisen
|
||||
STR_TREES_RANDOM_TREES_BUTTON :{BLACK}Zoufälleg Beem
|
||||
STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}Beem zoufälleg iwwert d'Landschaft setzen
|
||||
STR_TREES_MODE_NORMAL_BUTTON :{BLACK}Normal
|
||||
@@ -2807,6 +2854,8 @@ STR_FOUND_TOWN_RANDOM_TOWN_BUTTON :{BLACK}Zoufalls
|
||||
STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP :{BLACK}Grënn d'Stad op enger zoufälleger Plaz
|
||||
STR_FOUND_TOWN_MANY_RANDOM_TOWNS :{BLACK}Vill zoufälleg Dierfer
|
||||
STR_FOUND_TOWN_RANDOM_TOWNS_TOOLTIP :{BLACK}D'Kaart zoufälleg mat Dierfer fëllen
|
||||
STR_FOUND_TOWN_EXPAND_ALL_TOWNS :{BLACK}All Dierfer vergréisseren
|
||||
STR_FOUND_TOWN_EXPAND_ALL_TOWNS_TOOLTIP :{BLACK}All Dierfer e bësse wuesse loossen
|
||||
|
||||
STR_FOUND_TOWN_NAME_TITLE :{YELLOW}Stadnumm:
|
||||
STR_FOUND_TOWN_NAME_EDITOR_TITLE :{BLACK}Stadnumm agin
|
||||
@@ -2968,7 +3017,7 @@ STR_LAI_BRIDGE_DESCRIPTION_RAIL_CANTILEVER_STEEL :Stole fräidroe
|
||||
STR_LAI_BRIDGE_DESCRIPTION_RAIL_SUSPENSION_CONCRETE :Stolbeton Zuchhängebréck
|
||||
STR_LAI_BRIDGE_DESCRIPTION_RAIL_WOODEN :Holzen Zuchbréck
|
||||
STR_LAI_BRIDGE_DESCRIPTION_RAIL_CONCRETE :Betons Zuchbréck
|
||||
STR_LAI_BRIDGE_DESCRIPTION_RAIL_TUBULAR_STEEL :Rouerstol Zuchbréck
|
||||
STR_LAI_BRIDGE_DESCRIPTION_RAIL_TUBULAR_STEEL :Stolrouer Zuchbréck
|
||||
|
||||
STR_LAI_BRIDGE_DESCRIPTION_ROAD_SUSPENSION_STEEL :Stolen Hängebréck
|
||||
STR_LAI_BRIDGE_DESCRIPTION_ROAD_GIRDER_STEEL :Stoldréier Bréck
|
||||
@@ -2976,7 +3025,7 @@ STR_LAI_BRIDGE_DESCRIPTION_ROAD_CANTILEVER_STEEL :Fräidroend Sto
|
||||
STR_LAI_BRIDGE_DESCRIPTION_ROAD_SUSPENSION_CONCRETE :Stolbetons Hängebréck
|
||||
STR_LAI_BRIDGE_DESCRIPTION_ROAD_WOODEN :Holze Bréck
|
||||
STR_LAI_BRIDGE_DESCRIPTION_ROAD_CONCRETE :Betons Bréck
|
||||
STR_LAI_BRIDGE_DESCRIPTION_ROAD_TUBULAR_STEEL :Rouerstol Brèck
|
||||
STR_LAI_BRIDGE_DESCRIPTION_ROAD_TUBULAR_STEEL :Stolrouer Bréck
|
||||
|
||||
STR_LAI_BRIDGE_DESCRIPTION_AQUEDUCT :Aquadukt
|
||||
|
||||
@@ -3071,7 +3120,7 @@ STR_SAVELOAD_DETAIL_CAPTION :{BLACK}Detailer
|
||||
STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}Keng Informatioun do
|
||||
STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING}
|
||||
STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF: {WHITE}{STRING}
|
||||
STR_SAVELOAD_FILTER_TITLE :{BLACK}Filter-String:
|
||||
STR_SAVELOAD_FILTER_TITLE :{BLACK}Filter:
|
||||
STR_SAVELOAD_OVERWRITE_TITLE :{WHITE}Datei iwwerschreiwen
|
||||
STR_SAVELOAD_OVERWRITE_WARNING :{YELLOW}Bass du sécher, dass du d'existéirend Datei iwwerschreiwe wëlls?
|
||||
STR_SAVELOAD_DIRECTORY :{STRING} (Verzeechnëss)
|
||||
@@ -3107,6 +3156,12 @@ STR_MAPGEN_QUANTITY_OF_RIVERS :{BLACK}Flëss:
|
||||
STR_MAPGEN_SMOOTHNESS :{BLACK}Mëllt:
|
||||
STR_MAPGEN_VARIETY :{BLACK}Vielfaltverdeelung:
|
||||
STR_MAPGEN_GENERATE :{WHITE}Generéiren
|
||||
STR_MAPGEN_NEWGRF_SETTINGS :{BLACK}NewGRF Astellungen
|
||||
STR_MAPGEN_NEWGRF_SETTINGS_TOOLTIP :{BLACK}NewGRF Astellungen uweisen
|
||||
STR_MAPGEN_AI_SETTINGS :{BLACK}KI Astellungen
|
||||
STR_MAPGEN_AI_SETTINGS_TOOLTIP :{BLACK}KI-Astellungen uweisen
|
||||
STR_MAPGEN_GS_SETTINGS :{BLACK}Spillscriptastellungen
|
||||
STR_MAPGEN_GS_SETTINGS_TOOLTIP :{BLACK}Spillscriptastellungen uweisen
|
||||
|
||||
###length 21
|
||||
STR_MAPGEN_TOWN_NAME_ORIGINAL_ENGLISH :Englesch (Original)
|
||||
@@ -3188,7 +3243,7 @@ STR_NEWGRF_SETTINGS_INFO_TITLE :{WHITE}Detaill
|
||||
STR_NEWGRF_SETTINGS_ACTIVE_LIST :{WHITE}Aktiv NewGRF Dateien
|
||||
STR_NEWGRF_SETTINGS_INACTIVE_LIST :{WHITE}Inaktiv NewGRF Dateien
|
||||
STR_NEWGRF_SETTINGS_SELECT_PRESET :{ORANGE}Preset auswielen:
|
||||
STR_NEWGRF_FILTER_TITLE :{ORANGE}String filteren:
|
||||
STR_NEWGRF_FILTER_TITLE :{ORANGE}Filter:
|
||||
STR_NEWGRF_SETTINGS_PRESET_LIST_TOOLTIP :{BLACK}Gewielte Preset lueden
|
||||
STR_NEWGRF_SETTINGS_PRESET_SAVE :{BLACK}Preset späichern
|
||||
STR_NEWGRF_SETTINGS_PRESET_SAVE_TOOLTIP :{BLACK}Aktuell Lëscht als Preset späichern
|
||||
@@ -3277,7 +3332,10 @@ STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Represen
|
||||
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Beweg Sprite, X an Y offsets enneren sech. Ctrl+Klick fir de Sprite8 Eenheete matenen ze bewegen.
|
||||
|
||||
###length 2
|
||||
STR_SPRITE_ALIGNER_CENTRE_OFFSET :{BLACK}Offset zentréiert
|
||||
STR_SPRITE_ALIGNER_CENTRE_SPRITE :{BLACK}Sprite zentréiert
|
||||
|
||||
STR_SPRITE_ALIGNER_CROSSHAIR :{BLACK}Crosshair
|
||||
|
||||
STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Relativ zerécksetzen
|
||||
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Momentan relativ Offsets zerécksetzen
|
||||
@@ -3296,15 +3354,15 @@ STR_NEWGRF_ERROR_MSG_FATAL :{RED}Fatal: {SI
|
||||
STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}E fatalen NewGRF Fehler ass geschitt:{}{STRING}
|
||||
STR_NEWGRF_ERROR_POPUP :{WHITE}En NewGRF Fehler ass geschitt:{}{STRING}
|
||||
STR_NEWGRF_ERROR_VERSION_NUMBER :{1:STRING} wärt net mat der TTDPatch Versioun déi vun OpenTTD erkannt gouf funktionéiren
|
||||
STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{1:STRING} ass fir {STRING} Versioun vun TTD
|
||||
STR_NEWGRF_ERROR_UNSET_SWITCH :{1:STRING} ass designed fir mat {STRING} benotzt ze ginn
|
||||
STR_NEWGRF_ERROR_INVALID_PARAMETER :Invalide Parameter fir {1:STRING}: Parameter {STRING} ({NUM})
|
||||
STR_NEWGRF_ERROR_LOAD_BEFORE :{1:STRING} muss firun {STRING} geluede ginn
|
||||
STR_NEWGRF_ERROR_LOAD_AFTER :{1:STRING} muss no {STRING} geluede ginn
|
||||
STR_NEWGRF_ERROR_OTTD_VERSION_NUMBER :{1:STRING} brauch OpenTTD Versioun {STRING} oder méi nei
|
||||
STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{1:STRING} ass fir {2:STRING} Versioun vun TTD
|
||||
STR_NEWGRF_ERROR_UNSET_SWITCH :{1:STRING} ass designed fir mat {2:STRING} benotzt ze ginn
|
||||
STR_NEWGRF_ERROR_INVALID_PARAMETER :Invalide Parameter fir {1:STRING}: Parameter {2:STRING} ({3:NUM})
|
||||
STR_NEWGRF_ERROR_LOAD_BEFORE :{1:STRING} muss firun {2:STRING} geluede ginn
|
||||
STR_NEWGRF_ERROR_LOAD_AFTER :{1:STRING} muss no {2:STRING} geluede ginn
|
||||
STR_NEWGRF_ERROR_OTTD_VERSION_NUMBER :{1:STRING} brauch OpenTTD Versioun {2:STRING} oder méi nei
|
||||
STR_NEWGRF_ERROR_AFTER_TRANSLATED_FILE :GRF Datei déi designed gouf fir ze iwwersetzen
|
||||
STR_NEWGRF_ERROR_TOO_MANY_NEWGRFS_LOADED :Zevill NewGRFen gelueden.
|
||||
STR_NEWGRF_ERROR_STATIC_GRF_CAUSES_DESYNC :{1:STRING} als statesch NewGRF lueden mat {STRING} kann Desyncs verursaachen
|
||||
STR_NEWGRF_ERROR_STATIC_GRF_CAUSES_DESYNC :{1:STRING} als statesch NewGRF lueden mat {2:STRING} kann Desyncs verursaachen
|
||||
STR_NEWGRF_ERROR_UNEXPECTED_SPRITE :Onerwaarte Sprite (Sprite {3:NUM})
|
||||
STR_NEWGRF_ERROR_UNKNOWN_PROPERTY :Onbekannten Aktioun 0 property {4:HEX} (Sprite {3:NUM})
|
||||
STR_NEWGRF_ERROR_INVALID_ID :Versicht invalid ID ze benotzen (Sprite {3:NUM})
|
||||
@@ -3436,14 +3494,14 @@ STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT :Exklusiv Transp
|
||||
STR_LOCAL_AUTHORITY_ACTION_BRIBE :D'Gemeng bestiechen
|
||||
|
||||
###length 8
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Eng kleng Marketingaktioun starten, fir méi Passagéier a Wueren ze gewannen.{}Gëtt fir eng Zäit de Statiounen em de Stadkär eng besser Bewertung.{}Käschten: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Eng mëttel Marketingaktioun starten, fir méi Passagéier a Wueren ze gewannen.{}Gëtt fir eng Zäit de Statiounen an engem mëttlere Radius em de Stadkär eng besser Bewertung.{}Käschten: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Eng grouss Marketingaktioun starten, fir méi Passagéier a Wueren ze gewannen.{}Gëtt fir eng Zäit de Statiounen an engem méi grousse Radius em de Stadkär eng besser Bewertung.{}Käschten: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Stroossenneibau an der Stad finanzéieren.{}Stéiert den Traffic op de Stroossen fir déi nächst 6 Méint.{} Käschten: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Eng Statu zur Éier vun der Firma bauen.{}Gëtt de Statiounen an dëser Stad permanent eng besser Bewertung.{}Käschten: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}De Bau vun neie Kommerzgebaier finanzéieren.{}Gëtt fir eng Zäit dem Stadwuesstum e Schub.{} Käschten: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Kaaft fir 1 Joer exklusiv Transportrechter an dëser Stad.{}D'Gemeng erlaabt den Transport vu Passagéier a Wueren nëmmen denger Firma.{}Käschten: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}D'Gemeng bestiechen fir d'Bewäertung ze erhéijen, mam Risiko fir eng grouss Bestrofung, falls der erwëscht gitt.{} Käschten: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{PUSH_COLOUR}{YELLOW}Eng kleng Marketingaktioun starten, fir méi Passagéier a Wueren unzezéien.{}Gëtt fir eng Zäit de Statiounen em de Stadkär eng besser Bewertung.{}{POP_COLOUR}Käschten: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{PUSH_COLOUR}{YELLOW}Eng mëttel Marketingaktioun starten, fir méi Passagéier a Wueren unzezéien.{}Gëtt fir eng Zäit de Statiounen an engem mëttlere Radius em de Stadkär eng besser Bewertung.{}{POP_COLOUR}Käschten: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{PUSH_COLOUR}{YELLOW}Eng grouss Marketingaktioun starten, fir méi Passagéier a Wueren ze unzezéien.{}Gëtt fir eng Zäit de Statiounen an engem méi grousse Radius em de Stadkär eng besser Bewertung.{}{POP_COLOUR}Käschten: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{PUSH_COLOUR}{YELLOW}Stroossenneibau an der Stad finanzéieren.{}Stéiert den Traffic op de Stroossen fir déi nächst 6 Méint.{}{POP_COLOUR}Käschten: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{PUSH_COLOUR}{YELLOW}Eng Statu zur Éier vun der Firma bauen.{}Gëtt de Statiounen an dëser Stad permanent eng besser Bewertung.{}{POP_COLOUR}Käschten: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{PUSH_COLOUR}{YELLOW}De Bau vun neie Kommerzgebaier finanzéieren.{}Gëtt fir eng Zäit dem Stadwuesstum e Schub.{}{POP_COLOUR}Käschten: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{PUSH_COLOUR}{YELLOW}Kaaft fir 1 Joer exklusiv Transportrechter an dëser Stad.{}D'Gemeng erlaabt den Transport vu Passagéier a Wueren nëmmen denger Firma.{}{POP_COLOUR}Käschten: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{PUSH_COLOUR}{YELLOW}D'Gemeng bestiechen fir d'Bewäertung ze erhéijen, mam Risiko fir eng grouss Bestrofung, falls der erwëscht gitt.{}{POP_COLOUR} Käschten: {CURRENCY_LONG}
|
||||
|
||||
# Goal window
|
||||
STR_GOALS_CAPTION :{WHITE}{COMPANY} Ziler
|
||||
@@ -3596,24 +3654,38 @@ STR_FINANCES_CAPTION :{WHITE}{COMPANY
|
||||
STR_FINANCES_YEAR :{WHITE}{NUM}
|
||||
|
||||
###length 3
|
||||
STR_FINANCES_REVENUE_TITLE :{WHITE}Akommes
|
||||
STR_FINANCES_OPERATING_EXPENSES_TITLE :{WHITE}Betribskäschten
|
||||
STR_FINANCES_CAPITAL_EXPENSES_TITLE :{WHITE}Kapitalausgaben
|
||||
|
||||
|
||||
###length 13
|
||||
STR_FINANCES_SECTION_CONSTRUCTION :{GOLD}Konstruktioun
|
||||
STR_FINANCES_SECTION_NEW_VEHICLES :{GOLD}Nei Gefierer
|
||||
STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}Zuch Betribskäschten
|
||||
STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Stroossegefierer Betribskäschten
|
||||
STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Fliger Betribskäschten
|
||||
STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Schëff Betribskäschten
|
||||
STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}Zich
|
||||
STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Stroossegefierer
|
||||
STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Fliger
|
||||
STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Schëffer
|
||||
STR_FINANCES_SECTION_INFRASTRUCTURE :{GOLD}Infrastruktur
|
||||
STR_FINANCES_SECTION_TRAIN_REVENUE :{GOLD}Zich
|
||||
STR_FINANCES_SECTION_ROAD_VEHICLE_REVENUE :{GOLD}Stroossegefierer
|
||||
STR_FINANCES_SECTION_AIRCRAFT_REVENUE :{GOLD}Fliger
|
||||
STR_FINANCES_SECTION_SHIP_REVENUE :{GOLD}Schëffer
|
||||
STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}Zënssaz
|
||||
STR_FINANCES_SECTION_OTHER :{GOLD}Aaner
|
||||
|
||||
STR_FINANCES_NEGATIVE_INCOME :{BLACK}-{CURRENCY_LONG}
|
||||
STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURRENCY_LONG}
|
||||
STR_FINANCES_TOTAL_CAPTION :{WHITE}Total
|
||||
STR_FINANCES_NEGATIVE_INCOME :-{CURRENCY_LONG}
|
||||
STR_FINANCES_ZERO_INCOME :{CURRENCY_LONG}
|
||||
STR_FINANCES_POSITIVE_INCOME :+{CURRENCY_LONG}
|
||||
STR_FINANCES_PROFIT :{WHITE}Profit
|
||||
STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}Kontostand
|
||||
STR_FINANCES_OWN_FUNDS_TITLE :{WHITE}Eege Mëttel
|
||||
STR_FINANCES_LOAN_TITLE :{WHITE}Kredit
|
||||
STR_FINANCES_INTEREST_RATE :{WHITE}Zënssaz: {BLACK}{NUM}%
|
||||
STR_FINANCES_MAX_LOAN :{WHITE}Maximale Kredit: {BLACK}{CURRENCY_LONG}
|
||||
STR_FINANCES_TOTAL_CURRENCY :{BLACK}{CURRENCY_LONG}
|
||||
STR_FINANCES_BANK_BALANCE :{WHITE}{CURRENCY_LONG}
|
||||
STR_FINANCES_BORROW_BUTTON :{BLACK}{CURRENCY_LONG} léinen
|
||||
STR_FINANCES_BORROW_TOOLTIP :{BLACK}Erhéicht de Kredit. Ctrl+Klick léint de Maximum
|
||||
STR_FINANCES_REPAY_BUTTON :{BLACK}{CURRENCY_LONG} zeréckbezuelen
|
||||
@@ -3698,7 +3770,7 @@ STR_INDUSTRY_DIRECTORY_ITEM_PRODMORE :{ORANGE}{INDUST
|
||||
STR_INDUSTRY_DIRECTORY_LIST_CAPTION :{BLACK}Industrienimm - klick op en Numm fir d'Usiicht do drop ze zentréieren. Ctrl+Klick erstellt eng nei Usiicht op d'Industrie
|
||||
STR_INDUSTRY_DIRECTORY_ACCEPTED_CARGO_FILTER :{BLACK}Akzeptéiert Wuer: {SILVER}{STRING}
|
||||
STR_INDUSTRY_DIRECTORY_PRODUCED_CARGO_FILTER :{BLACK}Produzéiert Wuer: {SILVER}{STRING}
|
||||
STR_INDUSTRY_DIRECTORY_FILTER_ALL_TYPES :All Wuerentypen
|
||||
STR_INDUSTRY_DIRECTORY_FILTER_ALL_TYPES :All Wuerentyp
|
||||
STR_INDUSTRY_DIRECTORY_FILTER_NONE :Keng
|
||||
|
||||
# Industry view
|
||||
@@ -3714,7 +3786,7 @@ STR_INDUSTRY_VIEW_PRODUCES_N_CARGO :{BLACK}Produzé
|
||||
STR_INDUSTRY_VIEW_CARGO_LIST_EXTENSION :, {STRING}{STRING}
|
||||
|
||||
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Brauch:
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING}
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{0:STRING}{BLACK}{3:STRING}
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{STRING}{BLACK}: {CARGO_SHORT} um waarden{STRING}
|
||||
|
||||
STR_CONFIG_GAME_PRODUCTION :{WHITE}D'Produktioun änneren (Multipel vun 8, bis op 2040)
|
||||
@@ -3744,6 +3816,8 @@ STR_VEHICLE_LIST_MANAGE_LIST_TOOLTIP :{BLACK}Schéckt
|
||||
STR_VEHICLE_LIST_REPLACE_VEHICLES :Gefierer ersetzen
|
||||
STR_VEHICLE_LIST_SEND_FOR_SERVICING :An d'Revisioun schécken
|
||||
STR_VEHICLE_LIST_PROFIT_THIS_YEAR_LAST_YEAR :{TINY_FONT}{BLACK}Profit dëst Joer: {CURRENCY_LONG} (lescht Joer: {CURRENCY_LONG})
|
||||
STR_VEHICLE_LIST_CARGO :{TINY_FONT}{BLACK}[{CARGO_LIST}]
|
||||
STR_VEHICLE_LIST_NAME_AND_CARGO :{TINY_FONT}{BLACK}{STRING} {STRING}
|
||||
|
||||
STR_VEHICLE_LIST_SEND_TRAIN_TO_DEPOT :An de Schapp schécken
|
||||
STR_VEHICLE_LIST_SEND_ROAD_VEHICLE_TO_DEPOT :An den Depot schécken
|
||||
@@ -3775,8 +3849,8 @@ STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Gruppen
|
||||
STR_GROUP_CREATE_TOOLTIP :{BLACK}Klick fir eng Grupp ze maachen
|
||||
STR_GROUP_DELETE_TOOLTIP :{BLACK}Déi ungewielte Grupp läschen
|
||||
STR_GROUP_RENAME_TOOLTIP :{BLACK}Déi ungewielte Grupp ëmbenennen
|
||||
STR_GROUP_LIVERY_TOOLTIP :{BLACK}Wiessel d'Faarwschema vun dem ausgewielte Grupp
|
||||
STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Klick fir déi Grupp vum globalen "Autoersetzen" auszeschléissen. Ctrl+klick protegéiert och Ennergruppen
|
||||
STR_GROUP_LIVERY_TOOLTIP :{BLACK}Wiessel d'Faarwschema vun der ausgewielter Grupp
|
||||
STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Klick fir déi Grupp vum globalen "Autoersetzen" auszeschléissen. Ctrl+Klick protegéiert och Ennergruppen
|
||||
|
||||
STR_QUERY_GROUP_DELETE_CAPTION :{WHITE}Grupp läschen
|
||||
STR_GROUP_DELETE_QUERY_TEXT :{WHITE}Bassde sécher, dass du des Grupp an all Ennergruppen läsche wëlls?
|
||||
@@ -3836,6 +3910,9 @@ STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Distanz:
|
||||
STR_PURCHASE_INFO_AIRCRAFT_TYPE :{BLACK}Fliger Typ: {GOLD}{STRING}
|
||||
|
||||
###length 3
|
||||
STR_CARGO_TYPE_FILTER_ALL :All Wuerentyp
|
||||
STR_CARGO_TYPE_FILTER_FREIGHT :Fracht
|
||||
STR_CARGO_TYPE_FILTER_NONE :Keng
|
||||
|
||||
###length VEHICLE_TYPES
|
||||
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Zuchlëscht - klick op en Zuch fir Informatiounen. Ctrl+Klick fir tëscht dem Verstoppen hin an hier ze sprangen
|
||||
@@ -3857,7 +3934,7 @@ STR_BUY_VEHICLE_AIRCRAFT_BUY_REFIT_VEHICLE_BUTTON :{BLACK}Fligeren
|
||||
|
||||
###length VEHICLE_TYPES
|
||||
STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}Keeft den ungewielten Zuch. Shift+Klick weist ongeféier Käschten ouni Kaf
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}Keeft dat ugewielte Stroossegefier. Shift+Klick weist ongeféier Käschten ouni Kaf
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}Keeft dat ugewielte Stroossegefier. Shift+Klick weist ongeféier Käschten ouni Kaf un
|
||||
STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}Keeft dat ugewielte Schëff. Shift+Klick weist ongeféier Käschten ouni Kaf
|
||||
STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}Keeft den ungewielte Fliger. Shift+Klick weist ongeféier Käschten ouni Kaf
|
||||
|
||||
@@ -4005,7 +4082,7 @@ STR_ENGINE_PREVIEW_AIRCRAFT :Fliger
|
||||
STR_ENGINE_PREVIEW_SHIP :Schëff
|
||||
|
||||
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Käschten: {CURRENCY_LONG} Gewiicht: {WEIGHT_SHORT}{}Geschwindegkeet: {VELOCITY} Kraaft: {POWER}{}Betribskäschten {CURRENCY_LONG}/Jr{}Kapazitéit: {CARGO_LONG}
|
||||
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Käschten: {CURRENCY_LONG} Gewicht: {WEIGHT_SHORT}{}Geschw.: {VELOCITY} Kraaft: {POWER} Max. T.E.: {6:FORCE}{}Betribskäschten: {4:CURRENCY_LONG}/Jr{}Kapazitéit: {5:CARGO_LONG}
|
||||
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Käschten: {0:CURRENCY_LONG} Gewicht: {1:WEIGHT_SHORT}{}Geschw.: {2:VELOCITY} Kraaft: {3:POWER} Max. T.E.: {6:FORCE}{}Betribskäschten: {4:CURRENCY_LONG}/Jr{}Kapazitéit: {5:CARGO_LONG}
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAP_RUNCOST :{BLACK}Käschten: {CURRENCY_LONG} Max. Geschwindegkeet: {VELOCITY}{}Kapazitéit: {CARGO_LONG}{}Betribskäschten: {CURRENCY_LONG}/Jr
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_CAP_CAP_RUNCOST :{BLACK}Käschten: {CURRENCY_LONG} Max. Geschw.: {VELOCITY}{}Fliger Typ: {STRING}{}Kapazitéit: {CARGO_LONG}, {CARGO_LONG}{}Betribskäschten: {CURRENCY_LONG}/Jr
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_CAP_RUNCOST :{BLACK}Käschten: {CURRENCY_LONG} Max. Geschw.: {VELOCITY}{}Fliger Typ: {STRING}{}Kapazitéit: {CARGO_LONG}{}Betribskäschten: {CURRENCY_LONG}/Jr
|
||||
@@ -4164,12 +4241,13 @@ STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Gewiicht
|
||||
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Gewiicht: {LTBLUE}{WEIGHT_SHORT} {BLACK}Kraaft: {LTBLUE}{POWER}{BLACK} Max. Geschwindegkeet: {LTBLUE}{VELOCITY} {BLACK}Max. T.E.: {LTBLUE}{FORCE}
|
||||
|
||||
STR_VEHICLE_INFO_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK}Profit dëst Joer: {LTBLUE}{CURRENCY_LONG} (lescht Joer: {CURRENCY_LONG})
|
||||
STR_VEHICLE_INFO_PROFIT_THIS_YEAR_LAST_YEAR_MIN_PERFORMANCE :{BLACK}Profit dëst Joer: {LTBLUE}{CURRENCY_LONG} (lescht Joer: {CURRENCY_LONG}) {BLACK}Min. Performance: {LTBLUE}{POWER_TO_WEIGHT}
|
||||
STR_VEHICLE_INFO_RELIABILITY_BREAKDOWNS :{BLACK}Zouverlässegkeet: {LTBLUE}{COMMA}% {BLACK}Pannen säit leschter Revisioun: {LTBLUE}{COMMA}
|
||||
|
||||
STR_VEHICLE_INFO_BUILT_VALUE :{LTBLUE}{ENGINE} {BLACK}Gebaut: {LTBLUE}{NUM}{BLACK} Wäert: {LTBLUE}{CURRENCY_LONG}
|
||||
STR_VEHICLE_INFO_NO_CAPACITY :{BLACK}Kapazitéit: {LTBLUE}Keng{STRING}
|
||||
STR_VEHICLE_INFO_CAPACITY :{BLACK}Kapazitéit: {LTBLUE}{CARGO_LONG}{3:STRING}
|
||||
STR_VEHICLE_INFO_CAPACITY_MULT :{BLACK}Kapazitéit: {LTBLUE}{CARGO_LONG}{3:STRING} (x{4:NUM})
|
||||
STR_VEHICLE_INFO_CAPACITY :{BLACK}Kapazitéit: {LTBLUE}{0:CARGO_LONG}{3:STRING}
|
||||
STR_VEHICLE_INFO_CAPACITY_MULT :{BLACK}Kapazitéit: {LTBLUE}{0:CARGO_LONG}{3:STRING} (x{4:NUM})
|
||||
STR_VEHICLE_INFO_CAPACITY_CAPACITY :{BLACK}Kapazitéit: {LTBLUE}{CARGO_LONG}, {CARGO_LONG}{STRING}
|
||||
|
||||
STR_VEHICLE_INFO_FEEDER_CARGO_VALUE :{BLACK}Transferts-Suen: {LTBLUE}{CURRENCY_LONG}
|
||||
@@ -4195,8 +4273,8 @@ STR_VEHICLE_DETAILS_TRAIN_ENGINE_BUILT_AND_VALUE :{LTBLUE}{ENGINE
|
||||
STR_VEHICLE_DETAILS_TRAIN_WAGON_VALUE :{LTBLUE}{ENGINE}{BLACK} Wäert: {LTBLUE}{CURRENCY_LONG}
|
||||
|
||||
STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY_TEXT :{BLACK}Total Kapazitéit fir dësen Zuch:
|
||||
STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY :{LTBLUE}- {CARGO_LONG} ({CARGO_SHORT})
|
||||
STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY_MULT :{LTBLUE}- {CARGO_LONG} ({CARGO_SHORT}) (x{NUM})
|
||||
STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY :{LTBLUE}{CARGO_LONG} ({CARGO_SHORT})
|
||||
STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY_MULT :{LTBLUE}{CARGO_LONG} ({CARGO_SHORT}) (x{NUM})
|
||||
|
||||
STR_VEHICLE_DETAILS_CARGO_EMPTY :{LTBLUE}Eidel
|
||||
STR_VEHICLE_DETAILS_CARGO_FROM :{LTBLUE}{CARGO_LONG} vun {STATION}
|
||||
@@ -4435,25 +4513,25 @@ STR_TIMETABLE_STATUS_NOT_STARTED :{BLACK}Dësen Z
|
||||
STR_TIMETABLE_STATUS_START_AT :{BLACK}Dësen Zäitplang start um {STRING}
|
||||
|
||||
STR_TIMETABLE_STARTING_DATE :{BLACK}Start Datum
|
||||
STR_TIMETABLE_STARTING_DATE_TOOLTIP :{BLACK}Wiel en Datum als Startpunkt fir dësen Zäitplang. Ctrl+Klick setzt de Startpunkt vun dësem Zäitplang an verdeelt et en gläichméisseg op all Gefierer déi dësen Optrag hunn, wann den Optrag komplett mat engem Zäitplang versinn ass
|
||||
STR_TIMETABLE_STARTING_DATE_TOOLTIP :{BLACK}Wiel en Datum als Startpunkt fir dësen Zäitplang. Ctrl+Klick verdeelt all Gefierer mat dësem Optrag gläichméisseg vum Startpunkt op hierem relativen Optrag aus, wann den Optrag komplett mat engem Zäitplang versinn ass
|
||||
|
||||
STR_TIMETABLE_CHANGE_TIME :{BLACK}Zäit wiesselen
|
||||
STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Änner Zäit déi den ugewielten Optrag brauche soll
|
||||
STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Änner Zäit déi den ugewielten Optrag brauche soll. Ctrl+Klick ännert d'Zäit fir all Opträg
|
||||
|
||||
STR_TIMETABLE_CLEAR_TIME :{BLACK}Zäit läschen
|
||||
STR_TIMETABLE_CLEAR_TIME_TOOLTIP :{BLACK}Läsch Zäit fir de gewielten Optrag
|
||||
STR_TIMETABLE_CLEAR_TIME_TOOLTIP :{BLACK}Läsch Zäit fir de gewielten Optrag. Ctrl+Klick läscht d'Zäite fir all opträg
|
||||
|
||||
STR_TIMETABLE_CHANGE_SPEED :{BLACK}Änner de Geschwindegkeetslimit
|
||||
STR_TIMETABLE_CHANGE_SPEED_TOOLTIP :{BLACK}Änner d'maximal Reesgeschwindëgkeet fir de gewielten Optrag
|
||||
STR_TIMETABLE_CHANGE_SPEED_TOOLTIP :{BLACK}Änner d'maximal Reesgeschwindëgkeet fir de gewielten Optrag. Ctrl+Klick ännert d'Geschwindegkeet fir all Opträg
|
||||
|
||||
STR_TIMETABLE_CLEAR_SPEED :{BLACK}Geschwindegkeetslimit läschen
|
||||
STR_TIMETABLE_CLEAR_SPEED_TOOLTIP :{BLACK}Maximal Reesgeschwindegkeet vum gewielten Optrag läschen
|
||||
STR_TIMETABLE_CLEAR_SPEED_TOOLTIP :{BLACK}Maximal Reesgeschwindegkeet vum gewielten Optrag läschen. Ctrl+Klick läscht d'Geschwindegkeet fir all Opträg
|
||||
|
||||
STR_TIMETABLE_RESET_LATENESS :{BLACK}Verspeidungszieler zerécksetzen
|
||||
STR_TIMETABLE_RESET_LATENESS_TOOLTIP :{BLACK}Setzt de Verspéidungszieler zréck, sou dass d'Gefier mat Zäit ukënnt
|
||||
|
||||
STR_TIMETABLE_AUTOFILL :{BLACK}Autofëllen
|
||||
STR_TIMETABLE_AUTOFILL_TOOLTIP :{BLACK}Fëll den Zäitplang automatesch mat de Wäerter vum nächsten Trajet (Ctrl+Klick fir Wardzäiten probéiren bäizehalen)
|
||||
STR_TIMETABLE_AUTOFILL_TOOLTIP :{BLACK}Fëll den Zäitplang automatesch mat de Wäerter vum nächsten Trajet Ctrl+Klick fir Wardzäiten probéiren bäizehalen
|
||||
|
||||
STR_TIMETABLE_EXPECTED :{BLACK}Erwaard
|
||||
STR_TIMETABLE_SCHEDULED :{BLACK}Geplangt
|
||||
@@ -4489,14 +4567,16 @@ STR_AI_DEBUG_MATCH_CASE_TOOLTIP :{BLACK}Wiessel
|
||||
STR_AI_DEBUG_CONTINUE :{BLACK}Weider
|
||||
STR_AI_DEBUG_CONTINUE_TOOLTIP :{BLACK}Entpaus an fuer weider mat der KI
|
||||
STR_AI_DEBUG_SELECT_AI_TOOLTIP :{BLACK}Debug-output fir dës KI uweisen
|
||||
STR_AI_GAME_SCRIPT :{BLACK}Spill-Script
|
||||
STR_AI_GAME_SCRIPT_TOOLTIP :{BLACK}Check de Spill-Scipt-Log
|
||||
STR_AI_GAME_SCRIPT :{BLACK}Spillscript
|
||||
STR_AI_GAME_SCRIPT_TOOLTIP :{BLACK}Check de Spillscipt-Log
|
||||
|
||||
STR_ERROR_AI_NO_AI_FOUND :Keng passend KI fonnt fir ze lueden.{}Dës KI ass en Dummy an wäert näischt maachen.{}KI'en kënnen iwwert den 'Online Content' System downgeload ginn.
|
||||
STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}En Script ass ofgestierzt. W.e.g mellt dës dem Autor mat engem Screenshot vun der KI/Spill-Script Debugfënster
|
||||
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}KI / Spill-Script Debugfënster ass nëmmen fir Serveren verfügbar
|
||||
|
||||
# AI configuration window
|
||||
STR_AI_CONFIG_CAPTION_AI :{WHITE}KI Konfiguratioun
|
||||
STR_AI_CONFIG_CAPTION_GAMESCRIPT :{WHITE}Spill-Script-Konfiguratioun
|
||||
STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}D'Spill-Script dat am nächsten Spill geluede gëtt
|
||||
STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}D'KIën déi am nächsten Spill geluede ginn
|
||||
STR_AI_CONFIG_HUMAN_PLAYER :Mënschleche Spiller
|
||||
@@ -4510,10 +4590,11 @@ STR_AI_CONFIG_MOVE_DOWN :{BLACK}Erofsetz
|
||||
STR_AI_CONFIG_MOVE_DOWN_TOOLTIP :{BLACK}Gewielte KI an der Lëscht no ënne setzen
|
||||
|
||||
STR_AI_CONFIG_GAMESCRIPT :{SILVER}Spill-Script
|
||||
STR_AI_CONFIG_GAMESCRIPT_PARAM :{SILVER}Parameter
|
||||
STR_AI_CONFIG_AI :{SILVER}KIën
|
||||
|
||||
STR_AI_CONFIG_CHANGE_AI :KI
|
||||
STR_AI_CONFIG_CHANGE_GAMESCRIPT :Spill-Script
|
||||
STR_AI_CONFIG_CHANGE_AI :{BLACK}Wiel d'KI
|
||||
STR_AI_CONFIG_CHANGE_GAMESCRIPT :{BLACK}Spill-Script auswielen
|
||||
STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}Lued en aneren Script
|
||||
STR_AI_CONFIG_CONFIGURE :{BLACK}Konfiguréieren
|
||||
STR_AI_CONFIG_CONFIGURE_TOOLTIP :{BLACK}All Parameter vun dem Script konfiguréieren
|
||||
@@ -4542,7 +4623,7 @@ STR_SCREENSHOT_HEIGHTMAP_SCREENSHOT :{BLACK}Héichte
|
||||
STR_SCREENSHOT_MINIMAP_SCREENSHOT :{BLACK}Minimap-Screenshot
|
||||
|
||||
# AI Parameters
|
||||
STR_AI_SETTINGS_CAPTION_AI :KI
|
||||
STR_AI_SETTINGS_CAPTION_AI :{WHITE}KI Parameter
|
||||
STR_AI_SETTINGS_CLOSE :{BLACK}Zoumaachen
|
||||
STR_AI_SETTINGS_RESET :{BLACK}Reset
|
||||
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}
|
||||
@@ -4706,6 +4787,7 @@ STR_ERROR_TOO_MANY_INDUSTRIES :{WHITE}... zevi
|
||||
STR_ERROR_CAN_T_GENERATE_INDUSTRIES :{WHITE}Kann keng Industrien bauen...
|
||||
STR_ERROR_CAN_T_BUILD_HERE :{WHITE}Kann {STRING} net hei bauen...
|
||||
STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY :{WHITE}Kann deen Industrietyp hei net bauen...
|
||||
STR_ERROR_CAN_T_PROSPECT_INDUSTRY :{WHITE}Kann Industrie net förderen
|
||||
STR_ERROR_INDUSTRY_TOO_CLOSE :{WHITE}... ze no bei enger anerer Fabrik
|
||||
STR_ERROR_MUST_FOUND_TOWN_FIRST :{WHITE}... muss fir d'éischt eng Stad bauen
|
||||
STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}... nëmmen 1 pro Stad erlaabt
|
||||
@@ -4720,6 +4802,8 @@ STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... Bës
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_ABOVE_SNOW_LINE :{WHITE}... kann nëmmen iwwert der Schnéilinn gebaut ginn
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_BELOW_SNOW_LINE :{WHITE}... kann nëmmen ënnert der Schnéilinn gebaut ginn
|
||||
|
||||
STR_ERROR_PROSPECTING_WAS_UNLUCKY :{WHITE}Wéinst Pech huet d'Finanzéiren vun der Förderung net geklappt; probéier nach eng Kéier
|
||||
STR_ERROR_NO_SUITABLE_PLACES_FOR_PROSPECTING :{WHITE}Et gouf keng passend Plaz fonnt fir dës Industrie ze förderen
|
||||
STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES :{WHITE}Et gouf keng brauchbar Plaz fir '{STRING}' Industrien fonnt
|
||||
STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES_EXPLANATION :{WHITE}Änner d'Parameter fir d'Kaartegeneratioun fir eng besser Kaart ze erstellen
|
||||
|
||||
@@ -4887,6 +4971,7 @@ STR_ERROR_OBJECT_IN_THE_WAY :{WHITE}Objet am
|
||||
STR_ERROR_COMPANY_HEADQUARTERS_IN :{WHITE}... Firmen Haaptgebai am Wee
|
||||
STR_ERROR_CAN_T_PURCHASE_THIS_LAND :{WHITE}Kann dat Land net kafen...
|
||||
STR_ERROR_YOU_ALREADY_OWN_IT :{WHITE}... schon am Besëtz!
|
||||
STR_ERROR_BUILD_OBJECT_LIMIT_REACHED :{WHITE}... Limit fir d'Baue vun Objeten erreecht
|
||||
|
||||
# Group related errors
|
||||
STR_ERROR_GROUP_CAN_T_CREATE :{WHITE}Kann d'Grupp net erstellen...
|
||||
@@ -4959,6 +5044,7 @@ STR_ERROR_CAN_T_CHANGE_SERVICING :{WHITE}De Servi
|
||||
|
||||
STR_ERROR_VEHICLE_IS_DESTROYED :{WHITE}... Gefier ass zerstéiert
|
||||
|
||||
STR_ERROR_CAN_T_CLONE_VEHICLE_LIST :{WHITE}... net all Gefierer sinn identesch
|
||||
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL :{WHITE}Keng Gefierer verfügbar
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Änner d'NewGRF Konfiguratioun
|
||||
@@ -4986,6 +5072,8 @@ STR_ERROR_CAN_T_SKIP_TO_ORDER :{WHITE}Kann net
|
||||
STR_ERROR_CAN_T_COPY_SHARE_ORDER :{WHITE}... Gefier kann net op all Statioun goen
|
||||
STR_ERROR_CAN_T_ADD_ORDER :{WHITE}... Gefier kann net op déi Statioun goen
|
||||
STR_ERROR_CAN_T_ADD_ORDER_SHARED :{WHITE}... en Gefier dat dësen Optrag deelt kann net op déi Statioun goen
|
||||
STR_ERROR_CAN_T_COPY_ORDER_VEHICLE_LIST :{WHITE}... net all Gefierer hunn déi selwescht Opträg
|
||||
STR_ERROR_CAN_T_SHARE_ORDER_VEHICLE_LIST :{WHITE}... net all Gefierer deelen Opträg
|
||||
|
||||
STR_ERROR_CAN_T_SHARE_ORDER_LIST :{WHITE}Kann d'Optragslëscht net deelen...
|
||||
STR_ERROR_CAN_T_STOP_SHARING_ORDER_LIST :{WHITE}Kann d'Deelen vun der Optragslëscht net stoppen...
|
||||
|
@@ -859,6 +859,7 @@ STR_CONFIG_SETTING_REALISTIC :Реален
|
||||
|
||||
###length 3
|
||||
|
||||
###setting-zero-is-special
|
||||
|
||||
|
||||
|
||||
|
@@ -1088,6 +1088,7 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :Kanan
|
||||
|
||||
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Maksimum pinjaman permulaan: {STRING}
|
||||
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Rantaian industri
|
||||
###setting-zero-is-special
|
||||
|
||||
STR_CONFIG_SETTING_INTEREST_RATE :Kadar faedah: {STRING}
|
||||
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Kadar faedah pinjaman; juga mengawal inflasi, jika dibolehkan
|
||||
@@ -2194,8 +2195,6 @@ STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Tinggika
|
||||
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Pilih Jambatan Keretapi
|
||||
STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Pilih Jambatan Jalanraya
|
||||
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Pilihan jambatan - klik di jambatan pilihan anda untuk membinanya
|
||||
STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
|
||||
STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY}
|
||||
STR_BRIDGE_NAME_SUSPENSION_STEEL :Tergantung, Keluli
|
||||
STR_BRIDGE_NAME_GIRDER_STEEL :Berpalang, Keluli
|
||||
STR_BRIDGE_NAME_CANTILEVER_STEEL :Kantilever, keluli
|
||||
|
@@ -466,6 +466,7 @@ STR_GAME_OPTIONS_RESOLUTION_OTHER :oħrajn
|
||||
|
||||
###length 3
|
||||
|
||||
###setting-zero-is-special
|
||||
|
||||
|
||||
STR_CONFIG_SETTING_RUNNING_COSTS_HELPTEXT :Stabbilixxi l-kosti għal manutenzjoni u servizzi fuq vetturi u infrastruttura
|
||||
@@ -855,7 +856,6 @@ STR_NETWORK_SERVER_MESSAGE :*** {1:STRING}
|
||||
# Signal window
|
||||
|
||||
# Bridge selection window
|
||||
STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY}
|
||||
|
||||
|
||||
# Road construction toolbar
|
||||
|
@@ -796,6 +796,7 @@ STR_CONFIG_SETTING_REALISTIC :खरेखु
|
||||
|
||||
###length 3
|
||||
|
||||
###setting-zero-is-special
|
||||
|
||||
|
||||
|
||||
@@ -1204,8 +1205,6 @@ STR_NETWORK_SERVER_MESSAGE :*** {1:STRING}
|
||||
# Signal window
|
||||
|
||||
# Bridge selection window
|
||||
STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
|
||||
STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY}
|
||||
STR_BRIDGE_NAME_WOODEN :लाकडी
|
||||
|
||||
|
||||
|
@@ -202,6 +202,7 @@ STR_UNITS_POWER_IMPERIAL :{COMMA}{NBSP}hk
|
||||
STR_UNITS_POWER_METRIC :{COMMA}{NBSP}hk
|
||||
STR_UNITS_POWER_SI :{COMMA}{NBSP}kW
|
||||
|
||||
STR_UNITS_POWER_SI_TO_WEIGHT_IMPERIAL :{DECIMAL}{NBSP}kW/t
|
||||
|
||||
STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}{NBSP}t
|
||||
STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}{NBSP}t
|
||||
@@ -397,6 +398,7 @@ STR_SCENEDIT_FILE_MENU_QUIT :Avslutt
|
||||
###length 15
|
||||
STR_SETTINGS_MENU_GAME_OPTIONS :Spillinnstillinger
|
||||
STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Innstillinger
|
||||
STR_SETTINGS_MENU_GAMESCRIPT_SETTINGS :Innstillinger for spill-skript
|
||||
STR_SETTINGS_MENU_NEWGRF_SETTINGS :NewGRF-innstillinger
|
||||
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Instillinger for gjennomsiktighet
|
||||
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Vis bynavn
|
||||
@@ -1000,6 +1002,8 @@ STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}Merk av
|
||||
|
||||
|
||||
|
||||
STR_GAME_OPTIONS_GUI_SCALE_2X :2x
|
||||
STR_GAME_OPTIONS_GUI_SCALE_3X :3x
|
||||
|
||||
STR_GAME_OPTIONS_GRAPHICS :{BLACK}Grafikk
|
||||
|
||||
@@ -1184,6 +1188,7 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :Høyre
|
||||
|
||||
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Maksimalt innledende lån: {STRING}
|
||||
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Det maksimale beløp et selskap kan låne (uten å ta inflasjon i betraktning)
|
||||
###setting-zero-is-special
|
||||
|
||||
STR_CONFIG_SETTING_INTEREST_RATE :Lånerente: {STRING}
|
||||
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Lånerente; kontrollerer også inflasjonen, hvis aktivert
|
||||
@@ -2040,6 +2045,7 @@ STR_INTRO_HIGHSCORE :{BLACK}Tavle me
|
||||
STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Innstillinger
|
||||
STR_INTRO_NEWGRF_SETTINGS :{BLACK}NewGRF-innstillinger
|
||||
STR_INTRO_ONLINE_CONTENT :{BLACK}Se etter innhold på nettet
|
||||
STR_INTRO_AI_SETTINGS :{BLACK}AI innstillinger
|
||||
STR_INTRO_QUIT :{BLACK}Avslutt
|
||||
|
||||
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Start et nytt spill. Ctrl+klikk hopper over kartkonfigurering
|
||||
@@ -2059,6 +2065,7 @@ STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Vise tav
|
||||
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Vis innstillinger
|
||||
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Vis NewGRF-instillinger
|
||||
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Se etter nytt og oppdatert innhold for nedlasting
|
||||
STR_INTRO_TOOLTIP_AI_SETTINGS :{BLACK}Vis KI innstillinger
|
||||
STR_INTRO_TOOLTIP_QUIT :{BLACK}Avslutt 'OpenTTD'
|
||||
|
||||
STR_INTRO_BASESET :{BLACK}Det valgte innebygde grafikksettet mangler {NUM} sprite{P "" r}. Se etter oppdateringer for settet.
|
||||
@@ -2662,8 +2669,6 @@ STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Øk sign
|
||||
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Velg jernbanebrotype
|
||||
STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Velg veibrotype
|
||||
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Brovalg - klikk på broen du vil ha for å bygge den.
|
||||
STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
|
||||
STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY}
|
||||
STR_BRIDGE_NAME_SUSPENSION_STEEL :Hengebro, stål
|
||||
STR_BRIDGE_NAME_GIRDER_STEEL :Bjelker, stål
|
||||
STR_BRIDGE_NAME_CANTILEVER_STEEL :Frittbærende, stål
|
||||
@@ -2815,6 +2820,7 @@ STR_FOUND_TOWN_RANDOM_TOWN_BUTTON :{BLACK}Tilfeldi
|
||||
STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP :{BLACK}Grunnlegg en by på et tilfeldig sted
|
||||
STR_FOUND_TOWN_MANY_RANDOM_TOWNS :{BLACK}Mange tilfeldige byer
|
||||
STR_FOUND_TOWN_RANDOM_TOWNS_TOOLTIP :{BLACK}Dekk kartet med tilfeldig plasserte byer
|
||||
STR_FOUND_TOWN_EXPAND_ALL_TOWNS :{BLACK}Vis alle byer
|
||||
|
||||
STR_FOUND_TOWN_NAME_TITLE :{YELLOW}Navn på by:
|
||||
STR_FOUND_TOWN_NAME_EDITOR_TITLE :{BLACK}Skriv inn navn på by
|
||||
@@ -3286,6 +3292,7 @@ STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Flytt p
|
||||
|
||||
###length 2
|
||||
|
||||
STR_SPRITE_ALIGNER_CROSSHAIR :{BLACK}Trådkors
|
||||
|
||||
STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Tilbakestill relativt
|
||||
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Nullstill de nåværende relative forskyvningene
|
||||
|
@@ -1126,6 +1126,7 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :Høgre
|
||||
|
||||
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Maksimalt startlån: {STRING}
|
||||
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Maksimalt lån eit firma kan ta opp (utan å reikne med inflasjon)
|
||||
###setting-zero-is-special
|
||||
|
||||
STR_CONFIG_SETTING_INTEREST_RATE :Rente: {STRING}
|
||||
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Lånerente; kontrollerar óg mogleg inflasjon
|
||||
@@ -2363,8 +2364,6 @@ STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Auk tett
|
||||
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Vel jernbanebrutype
|
||||
STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Vel type bru
|
||||
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Bruval - klikk på brua du vil ha for å byggje ho
|
||||
STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
|
||||
STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY}
|
||||
STR_BRIDGE_NAME_SUSPENSION_STEEL :Hengjebru, stål
|
||||
STR_BRIDGE_NAME_GIRDER_STEEL :Bjelkar, stål
|
||||
STR_BRIDGE_NAME_CANTILEVER_STEEL :Frittberande, stål
|
||||
|
@@ -1105,6 +1105,7 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_CENTER :مرکز
|
||||
STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :راست
|
||||
|
||||
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :حداکثر اعتبار اولیه: {STRING}
|
||||
###setting-zero-is-special
|
||||
|
||||
STR_CONFIG_SETTING_INTEREST_RATE :نرخ سود: {STRING}
|
||||
|
||||
@@ -2165,8 +2166,6 @@ STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}زیاد
|
||||
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}انتخب پل راه آهن
|
||||
STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}ساخت پل ماشین رو
|
||||
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK} ساخت پل - بر روی پل مورد نظر خود کلیک کنید تا ساخته شود
|
||||
STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
|
||||
STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY}
|
||||
STR_BRIDGE_NAME_SUSPENSION_STEEL :معلق، فولادی
|
||||
STR_BRIDGE_NAME_GIRDER_STEEL :پیوسته، فولادی
|
||||
STR_BRIDGE_NAME_CANTILEVER_STEEL :پایه دار، فولادی
|
||||
|
@@ -765,7 +765,7 @@ STR_SCENEDIT_TOOLBAR_TOWN_GENERATION :{BLACK}Tworzeni
|
||||
STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION :{BLACK}Tworzenie przedsiębiorstw
|
||||
STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION :{BLACK}Konstrukcja dróg
|
||||
STR_SCENEDIT_TOOLBAR_TRAM_CONSTRUCTION :{BLACK}Konstrukcja torów tramwajowych
|
||||
STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Posadź drzewa. Shift przełącza pomiędzy trybem sadzenia a szacowaniem jego kosztów
|
||||
STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Posadź drzewa. Ctrl zaznacza teren po przekątnej. Shift przełącza pomiędzy trybem sadzenia a szacowaniem jego kosztów
|
||||
STR_SCENEDIT_TOOLBAR_PLACE_SIGN :{BLACK}Umieść napis
|
||||
STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Umieść obiekt. Ctrl zaznacza obszar po przekątnej. Shift przełącza pomiędzy trybem budowania a szacowaniem jego kosztów
|
||||
|
||||
@@ -1586,6 +1586,7 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :z prawej strony
|
||||
|
||||
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Maksymalna wysokość początkowej pożyczki: {STRING}
|
||||
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Maksymalna wysokość pożyczki, jaką firma może zaciągnąć (bez uwzględnienia inflacji)
|
||||
###setting-zero-is-special
|
||||
|
||||
STR_CONFIG_SETTING_INTEREST_RATE :Oprocentowanie: {STRING}
|
||||
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Oprocentowanie pożyczki; kontroluje też inflację, jeśli jest włączona
|
||||
@@ -2292,7 +2293,7 @@ STR_CONFIG_SETTING_TOWN_GROWTH_FAST :duża
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH_VERY_FAST :bardzo duża
|
||||
|
||||
STR_CONFIG_SETTING_LARGER_TOWNS :Proporcje miast, które będą metropoliami: {STRING}
|
||||
STR_CONFIG_SETTING_LARGER_TOWNS_HELPTEXT :Liczba miast, które staną się metropoliami - czyli miastami, które na początku są większe i szybciej się rozwijają
|
||||
STR_CONFIG_SETTING_LARGER_TOWNS_HELPTEXT :Liczba miast, które staną się metropoliami - czyli miastami, które od początku są większe i szybciej się rozwijają
|
||||
STR_CONFIG_SETTING_LARGER_TOWNS_VALUE :1 z {COMMA}
|
||||
###setting-zero-is-special
|
||||
STR_CONFIG_SETTING_LARGER_TOWNS_DISABLED :Żadne
|
||||
@@ -2305,13 +2306,13 @@ STR_CONFIG_SETTING_LINKGRAPH_TIME :Przeznacz {STRI
|
||||
STR_CONFIG_SETTING_LINKGRAPH_TIME_HELPTEXT :Czas potrzebny na każde przeliczenie komponentu grafu połączeń. Po rozpoczęciu przeliczania tworzony jest wątek, który może działać przez podaną liczbę dni. Im mniejszą wartość ustawisz, tym większe prawdopodobieństwo, że wątek nie zostanie ukończony w wyznaczonym czasie. Wtedy gra zatrzymuje się do czasu jego zakończenia („lag”). Im większą wartość ustawisz, tym dłużej będzie trwała aktualizacja dystrybucji, gdy zmienią się trasy.
|
||||
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_PAX :Tryb dystrybucji dla pasażerów: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :Tryb „symetryczny” oznacza, że mniej więcej tyle samo pasażerów będzie podróżować ze stacji A do stacji B, co z B do A. Tryb „asymetryczny” oznacza, że w obu kierunkach może podróżować dowolna liczba pasażerów. Tryb „ręczny” oznacza, że dla pasażerów nie będzie przeprowadzana dystrybucja automatyczna.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :Tryb „symetryczny” oznacza, że mniej więcej tyle samo pasażerów będzie podróżować ze stacji A do stacji B, co z B do A. Tryb „asymetryczny” oznacza, że w obu kierunkach może podróżować różna liczba pasażerów. Tryb „ręczny” oznacza, że dla pasażerów nie będzie przeprowadzana dystrybucja automatyczna.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_MAIL :Tryb dystrybucji dla poczty: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :Tryb „symetryczny” oznacza, że mniej więcej taka sama ilość poczty zostanie wysłana ze stacji A do stacji B, co z B do A. Tryb „asymetryczny” oznacza, że w obu kierunkach może być wysłana dowolna ilość poczty. Tryb „ręczny” oznacza, że dla poczty nie będzie przeprowadzana dystrybucja automatyczna.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :Tryb „symetryczny” oznacza, że mniej więcej taka sama ilość poczty zostanie wysłana ze stacji A do stacji B, co z B do A. Tryb „asymetryczny” oznacza, że w obu kierunkach może być wysyłana różna ilość poczty. Tryb „ręczny” oznacza, że dla poczty nie będzie przeprowadzana dystrybucja automatyczna.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :Tryb dystrybucji dla klasy ładunków CHRONIONYCH: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :Klasa ładunków CHRONIONYCH zawiera kosztowności w klimacie umiarkowanym, diamenty w tropikalnym lub złoto w klimacie arktycznym. NewGRF-y mogą to zmienić. Tryb „symetryczny” oznacza, że mniej więcej taka sama ilość danego ładunku zostanie wysłana ze stacji A do stacji B, co z B do A. Tryb „asymetryczny” oznacza, że dowolne ilości danego ładunku mogą być wysyłane w obu kierunkach. Tryb „ręczny” oznacza, że dla danego ładunku nie będzie przeprowadzana dystrybucja automatyczna. Zaleca się ustawienie tej opcji na asymetryczną lub ręczną, grając w klimacie tropikalnym, ponieważ banki nie będą odsyłać złota do kopalni złota. Dla klimatu umiarkowanego i arktycznego możesz wybrać symetryczny, ponieważ banki będą odsyłać kosztowności z powrotem do banku, z którego pochodzi pierwotny ładunek.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :Klasa ładunków CHRONIONYCH zawiera kosztowności w klimacie umiarkowanym, diamenty w tropikalnym lub złoto w klimacie arktycznym. NewGRF-y mogą to zmienić. Tryb „symetryczny” oznacza, że mniej więcej taka sama ilość danego ładunku zostanie wysłana ze stacji A do stacji B, co z B do A. Tryb „asymetryczny” oznacza, że w obu kierunkach mogą być wysyłane różne ilości danego ładunku. Tryb „ręczny” oznacza, że dla danego ładunku nie będzie przeprowadzana dystrybucja automatyczna. Zaleca się ustawienie tej opcji na asymetryczną lub ręczną w klimacie arktycznym lub tropikalnym, ponieważ tam banki jedynie odbierają ładunek. Dla klimatu umiarkowanego możesz wybrać symetryczny, aby banki odsyłały kosztowności do pierwotnego banku.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Tryb dystrybucji dla pozostałych klas ładunków: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :Tryb „asymetryczny” oznacza, że dowolne ilości ładunków mogą być wysyłane w obu kierunkach. Tryb „ręczny” oznacza, że dla takich ładunków nie będzie przeprowadzana dystrybucja automatyczna.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :Tryb „asymetryczny” oznacza, że w obu kierunkach mogą być wysyłane różne ilości ładunków. Tryb „ręczny” oznacza, że dla takich ładunków nie będzie przeprowadzana dystrybucja automatyczna.
|
||||
###length 3
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_MANUAL :ręczny
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC :asymetryczny
|
||||
@@ -3078,8 +3079,10 @@ STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Zwiększ
|
||||
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Wybierz rodzaj mostu kolejowego
|
||||
STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Wybierz most drogowy
|
||||
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Wybór mostu - kliknij na wybranym moście, aby go zbudować
|
||||
STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
|
||||
STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY}
|
||||
STR_SELECT_BRIDGE_INFO_NAME :{GOLD}{STRING}
|
||||
STR_SELECT_BRIDGE_INFO_NAME_MAX_SPEED :{GOLD}{STRING},{} {VELOCITY}
|
||||
STR_SELECT_BRIDGE_INFO_NAME_COST :{GOLD}{0:STRING},{} {WHITE}{2:CURRENCY_LONG}
|
||||
STR_SELECT_BRIDGE_INFO_NAME_MAX_SPEED_COST :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
|
||||
STR_BRIDGE_NAME_SUSPENSION_STEEL :Podwieszany, stalowy
|
||||
STR_BRIDGE_NAME_GIRDER_STEEL :Dźwigarowy, stalowy
|
||||
STR_BRIDGE_NAME_CANTILEVER_STEEL :Wspornikowy, stalowy
|
||||
@@ -3199,7 +3202,7 @@ STR_OBJECT_CLASS_TRNS :Nadajniki
|
||||
STR_PLANT_TREE_CAPTION :{WHITE}Drzewa
|
||||
STR_PLANT_TREE_TOOLTIP :{BLACK}Wybierz typ drzew do sadzenia. Jeśli na wybranym miejscu są już drzewa, to dodasz więcej drzew różnego typu, bez względu na wybraną opcję.
|
||||
STR_TREES_RANDOM_TYPE :{BLACK}Drzewa różnych rodzajów
|
||||
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Sadzenie drzew różnych rodzajów. Shift przełącza pomiędzy trybem sadzenia a szacowaniem jego kosztów
|
||||
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Sadzenie drzew różnych rodzajów. Ctrl zaznacza teren po przekątnej. Shift przełącza pomiędzy trybem sadzenia a szacowaniem jego kosztów
|
||||
STR_TREES_RANDOM_TREES_BUTTON :{BLACK}Losowe drzewa
|
||||
STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}Pokryj losowo krajobraz drzewami
|
||||
STR_TREES_MODE_NORMAL_BUTTON :{BLACK}Normalny
|
||||
@@ -3231,6 +3234,8 @@ STR_FOUND_TOWN_RANDOM_TOWN_BUTTON :{BLACK}Losowe m
|
||||
STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP :{BLACK}Budowa miasta w losowym miejscu
|
||||
STR_FOUND_TOWN_MANY_RANDOM_TOWNS :{BLACK}Wiele losowych miast
|
||||
STR_FOUND_TOWN_RANDOM_TOWNS_TOOLTIP :{BLACK}Pokryj mapę losowo położonymi miastami
|
||||
STR_FOUND_TOWN_EXPAND_ALL_TOWNS :{BLACK}Rozszerz wszystkie miasta
|
||||
STR_FOUND_TOWN_EXPAND_ALL_TOWNS_TOOLTIP :{BLACK}Zwiększ trochę rozmiar wszystkich miast
|
||||
|
||||
STR_FOUND_TOWN_NAME_TITLE :{YELLOW}Nazwa miasta:
|
||||
STR_FOUND_TOWN_NAME_EDITOR_TITLE :{BLACK}Wprowadź nazwę miasta
|
||||
@@ -3696,27 +3701,30 @@ STR_NEWGRF_INSPECT_CAPTION_OBJECT_AT_RAIL_TYPE :Typ szyn
|
||||
STR_NEWGRF_INSPECT_QUERY_CAPTION :{WHITE}NewGFR zmienna 60+parametr x (heksadecymalnie)
|
||||
|
||||
# Sprite aligner window
|
||||
STR_SPRITE_ALIGNER_CAPTION :{WHITE}Dostosowanie obrazka {COMMA} ({STRING})
|
||||
STR_SPRITE_ALIGNER_NEXT_BUTTON :{BLACK}Następny obrazek
|
||||
STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}Idź do następnego normalnego obrazka, pomijając jakiekolwiek pseudo/kolorowe/znakowe obrazki i zawijaj je od ostatniego do pierwszego
|
||||
STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}Idź do obrazka
|
||||
STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}Idź do danego obrazka. Jeśli dany obrazek nie jest normalnym obrazkiem, idź do następnego normalnego obrazka
|
||||
STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Poprzedni obrazek
|
||||
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Idź do poprzedniego normalnego obrazka, pomijając jakiekolwiek pseudo/kolorowe/znakowe obrazki i zawijaj je od pierwszego do ostatniego
|
||||
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Przedstawienie wybranego orbazka. Dostosowanie jest ignorowane podczas rysowania tego obrazka
|
||||
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Poruszaj obrazkiem, zmieniając przesunięcia X i Y. Ctrl+klik aby przesunąć o 8 jednostek na raz.
|
||||
STR_SPRITE_ALIGNER_CAPTION :{WHITE}Wyrównywanie sprite'a {COMMA} ({STRING})
|
||||
STR_SPRITE_ALIGNER_NEXT_BUTTON :{BLACK}Następny sprite
|
||||
STR_SPRITE_ALIGNER_NEXT_TOOLTIP :{BLACK}Idź do następnego normalnego sprite'a, pomijając jakiekolwiek pseudo / przebarwione / czcionkowe sprite'y, a po ostatnim przejdź do pierwszego
|
||||
STR_SPRITE_ALIGNER_GOTO_BUTTON :{BLACK}Idź do sprite'a
|
||||
STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}Idź do danego sprite'a. Jeśli dany sprite nie jest normalnym spritem, przejdź do następnego normalnego sprite'a
|
||||
STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Poprzedni sprite
|
||||
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Idź do poprzedniego normalnego sprite'a, pomijając jakiekolwiek pseudo / przebarwione / czcionkowe sprite'y, a po pierwszym przejdź do ostatniego
|
||||
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Prezentacja wybranego sprite'a. Wyrównanie jest ignorowane podczas rysowania tego sprite'a
|
||||
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Poruszaj spritem, zmieniając przesunięcia X i Y. Ctrl+klik aby przesunąć o 8 jednostek na raz
|
||||
|
||||
###length 2
|
||||
STR_SPRITE_ALIGNER_CENTRE_OFFSET :{BLACK}Wyśrodkowanie przesunięcia
|
||||
STR_SPRITE_ALIGNER_CENTRE_SPRITE :{BLACK}Wyśrodkowanie sprite'a
|
||||
|
||||
STR_SPRITE_ALIGNER_CROSSHAIR :{BLACK}Prowadnice
|
||||
|
||||
STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Resetuj zależność
|
||||
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Resetuj aktualne offsety zależne
|
||||
STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X offset: {NUM}, Y offset: {NUM} (Całkowity)
|
||||
STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}X offset: {NUM}, Y offset: {NUM} (Zależny)
|
||||
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Wybierz obrazek
|
||||
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Wybierz obrazek z dowolnego miejsca na ekranie
|
||||
STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Wyzeruj względność
|
||||
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Wyzeruj aktualne względne przesunięcia
|
||||
STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}Przesunięcie X: {NUM}, przesunięcie Y: {NUM} (bezwzględne)
|
||||
STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}Przesunięcie X: {NUM}, przesunięcie Y: {NUM} (względne)
|
||||
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Wybierz sprite'a
|
||||
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Wybierz sprite'a z dowolnego miejsca na ekranie
|
||||
|
||||
STR_SPRITE_ALIGNER_GOTO_CAPTION :{WHITE}Idź do obrazka
|
||||
STR_SPRITE_ALIGNER_GOTO_CAPTION :{WHITE}Idź do sprite'a
|
||||
|
||||
# NewGRF (self) generated warnings/errors
|
||||
STR_NEWGRF_ERROR_MSG_INFO :{SILVER}{STRING}
|
||||
@@ -4777,14 +4785,14 @@ STR_ORDERS_DELETE_BUTTON :{BLACK}Usuń
|
||||
STR_ORDERS_DELETE_TOOLTIP :{BLACK}Usuń podświetlone polecenie
|
||||
STR_ORDERS_DELETE_ALL_TOOLTIP :{BLACK}Usuń wszystkie polecenia
|
||||
STR_ORDERS_STOP_SHARING_BUTTON :{BLACK}Przestań dzielić
|
||||
STR_ORDERS_STOP_SHARING_TOOLTIP :{BLACK}Przestań dzielić listę poleceń. Ctrl+Klik dodatkowo usuwa wszystkie polecenia tego pojazdu
|
||||
STR_ORDERS_STOP_SHARING_TOOLTIP :{BLACK}Przestań współdzielić listę poleceń. Ctrl+klik dodatkowo usuwa wszystkie polecenia tego pojazdu
|
||||
|
||||
STR_ORDERS_GO_TO_BUTTON :{BLACK}Idź do
|
||||
STR_ORDER_GO_TO_NEAREST_DEPOT :Idź do najbliższego serwisu
|
||||
STR_ORDER_GO_TO_NEAREST_HANGAR :Leć do najbliższego hangaru
|
||||
STR_ORDER_CONDITIONAL :Warunkowy skok poleceń
|
||||
STR_ORDER_SHARE :Współdzielenie poleceń
|
||||
STR_ORDERS_GO_TO_TOOLTIP :{BLACK}Wstaw nowe polecenie na końcu listy lub przed zaznaczonym poleceniem. Ctrl ustawi polecenie stacji na 'pełny załadunek dowolnego towaru', pkt. orientacyjnego na 'bez zatrzymywania się', a zajezdni na 'serwisuj'. Kliknięcie innego pojazdu kopiuje jego polecenia, ctrl+klik (lub 'Współdzielenie poleceń') pozwala na dzielenie z nim poleceń. Polecenie zajezdni wyłącza automatyczne serwisowanie pojazdu
|
||||
STR_ORDERS_GO_TO_TOOLTIP :{BLACK}Dodaj nowe polecenie na końcu listy lub przed zaznaczonym poleceniem. Ctrl ustawi polecenie stacji na „pełny załadunek któregoś z towarów”, posterunku na „bez zatrzymywania się”, a zajezdni na „serwisuj”. Kliknięcie innego pojazdu kopiuje jego polecenia. „Współdzielenie poleceń” lub Ctrl+klik pozwala na współdzielenie z nim poleceń. Polecenie zajezdni wyłącza automatyczne serwisowanie tego pojazdu
|
||||
|
||||
STR_ORDERS_VEH_WITH_SHARED_ORDERS_LIST_TOOLTIP :{BLACK}Pokaż wszystkie pojazdy współdzielące te polecenia
|
||||
|
||||
@@ -4894,22 +4902,22 @@ STR_TIMETABLE_STARTING_DATE :{BLACK}Data poc
|
||||
STR_TIMETABLE_STARTING_DATE_TOOLTIP :{BLACK}Wybierz początkową datę rozkładu jazdy. Ctrl+klik rozłoży równomierne wszystkie pojazdy współdzielące ten rozkład, począwszy od podanej daty, zgodnie z ich kolejnością, o ile rozkład ten jest kompletny
|
||||
|
||||
STR_TIMETABLE_CHANGE_TIME :{BLACK}Zmień czas
|
||||
STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Zmień ilość czasu którą zaznaczone zadanie powinno zająć
|
||||
STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Zmień ilość czasu, jaką powinno zająć zaznaczone polecenie. Ctrl+klik ustala czas dla wszystkich poleceń
|
||||
|
||||
STR_TIMETABLE_CLEAR_TIME :{BLACK}Usuń czas
|
||||
STR_TIMETABLE_CLEAR_TIME_TOOLTIP :{BLACK}Usuń ilość czasu przeznaczoną na zaznaczone zadanie
|
||||
STR_TIMETABLE_CLEAR_TIME_TOOLTIP :{BLACK}Wyczyść ilość czasu w zaznaczonym poleceniu. Ctrl+klik wyczyści czas we wszystkich poleceniach
|
||||
|
||||
STR_TIMETABLE_CHANGE_SPEED :{BLACK}Zmień limit prędkości
|
||||
STR_TIMETABLE_CHANGE_SPEED_TOOLTIP :{BLACK}Zmień maksymalną prędkość podróży w zaznaczonym poleceniu
|
||||
STR_TIMETABLE_CHANGE_SPEED_TOOLTIP :{BLACK}Zmień maksymalną prędkość przejazdu w zaznaczonym poleceniu. Ctrl+klik zmieni prędkość we wszystkich poleceniach
|
||||
|
||||
STR_TIMETABLE_CLEAR_SPEED :{BLACK}Wyczyść limit prędkości
|
||||
STR_TIMETABLE_CLEAR_SPEED_TOOLTIP :{BLACK}Wyczyść maksymalną prędkość podróży w zaznaczonym poleceniu
|
||||
STR_TIMETABLE_CLEAR_SPEED_TOOLTIP :{BLACK}Wyczyść maksymalną prędkość przejazdu w zaznaczonym poleceniu. Ctrl+klik wyczyści prędkość we wszystkich poleceniach
|
||||
|
||||
STR_TIMETABLE_RESET_LATENESS :{BLACK}Wyzeruj spóźnienia
|
||||
STR_TIMETABLE_RESET_LATENESS_TOOLTIP :{BLACK}Wyzeruj licznik spóźnienia, aby pojazd podróżował zgodnie z rozkładem jazdy
|
||||
|
||||
STR_TIMETABLE_AUTOFILL :{BLACK}Automat. wypełnienie
|
||||
STR_TIMETABLE_AUTOFILL_TOOLTIP :{BLACK}Wypełnij automatycznie rozkład jazdy wartościami z następnego przejazdu (Ctrl+klik, aby spróbować utrzymać czasy oczekiwania)
|
||||
STR_TIMETABLE_AUTOFILL_TOOLTIP :{BLACK}Wypełnij automatycznie rozkład jazdy wartościami z następnego przejazdu. Ctrl+klik, aby spróbować utrzymać czasy oczekiwania
|
||||
|
||||
STR_TIMETABLE_EXPECTED :{BLACK}Wymagany
|
||||
STR_TIMETABLE_SCHEDULED :{BLACK}Zaplanowany
|
||||
@@ -5165,6 +5173,7 @@ STR_ERROR_TOO_MANY_INDUSTRIES :{WHITE}... zbyt
|
||||
STR_ERROR_CAN_T_GENERATE_INDUSTRIES :{WHITE}Nie można stworzyć przedsiębiorstw...
|
||||
STR_ERROR_CAN_T_BUILD_HERE :{WHITE}Nie można tutaj wybudować: {STRING}...
|
||||
STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY :{WHITE}Nie można tutaj wybudować tego przedsiębiorstwa...
|
||||
STR_ERROR_CAN_T_PROSPECT_INDUSTRY :{WHITE}Nie można znaleźć przedsiębiorstwa...
|
||||
STR_ERROR_INDUSTRY_TOO_CLOSE :{WHITE}... zbyt blisko innego przedsiębiorstwa
|
||||
STR_ERROR_MUST_FOUND_TOWN_FIRST :{WHITE}... należy najpierw wybudować miasto
|
||||
STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}... dozwolone jedno na miasto
|
||||
@@ -5179,7 +5188,9 @@ STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... las
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_ABOVE_SNOW_LINE :{WHITE}... można zbudować tylko powyżej linii śniegu
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_BELOW_SNOW_LINE :{WHITE}... można zbudować tylko poniżej linii śniegu
|
||||
|
||||
STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES :{WHITE}Nie ma odpowiednich miejsc dla przedsiębiorstw '{STRING}'
|
||||
STR_ERROR_PROSPECTING_WAS_UNLUCKY :{WHITE}Ufundowanie pechowo nie powiodło się; spróbuj ponownie
|
||||
STR_ERROR_NO_SUITABLE_PLACES_FOR_PROSPECTING :{WHITE}Nie ma odpowiednich miejsc do poszukiwań takiego przedsiębiorstwa
|
||||
STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES :{WHITE}Nie ma odpowiednich miejsc dla przedsiębiorstw „{STRING}”
|
||||
STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES_EXPLANATION :{WHITE}Zmień parametry tworzenia map, żeby uzyskać lepsze mapy
|
||||
|
||||
# Station construction related errors
|
||||
|
@@ -387,7 +387,7 @@ STR_SCENEDIT_TOOLBAR_TOWN_GENERATION :{BLACK}Gerar lo
|
||||
STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION :{BLACK}Gerar indústrias
|
||||
STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION :{BLACK}Construir estradas
|
||||
STR_SCENEDIT_TOOLBAR_TRAM_CONSTRUCTION :{BLACK}Construção de carris para elétricos
|
||||
STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Plantar árvores. Shift alterna contruir/mostrar custo estimado
|
||||
STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Plantar árvores. "Ctrl" seleciona a área na diagonal. "Shift" alterna construir/mostrar custo estimado
|
||||
STR_SCENEDIT_TOOLBAR_PLACE_SIGN :{BLACK}Colocar sinais
|
||||
STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Colocar objeto. Ctrl seleciona a área diagonalmente. Shift alterna construir/mostrar custo estimado
|
||||
|
||||
@@ -1207,6 +1207,9 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :Direita
|
||||
|
||||
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Valor máximo do empréstimo inicial: {STRING}
|
||||
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Quantia máxima que uma companhia pode pedir (sem ter em conta a inflação)
|
||||
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_VALUE :{CURRENCY_LONG}
|
||||
###setting-zero-is-special
|
||||
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_DISABLED :Sem empréstimo {RED}Requer Script de Jogo para fornecer fundos iniciais
|
||||
|
||||
STR_CONFIG_SETTING_INTEREST_RATE :Taxa de juro: {STRING}
|
||||
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Taxa de juro do empréstimo; também controla a inflação, se ativo
|
||||
@@ -1926,13 +1929,13 @@ STR_CONFIG_SETTING_LINKGRAPH_TIME :Requer {STRING}
|
||||
STR_CONFIG_SETTING_LINKGRAPH_TIME_HELPTEXT :Tempo para cada recalculo de um componente de um gráfico. Quando um recalculo começa, um processo é criado e é executado para esse número de dias. Quantos menos dias forem definidos, maior a probabilidade do processo não terminar quando já deveria ter terminado. Neste caso, o jogo irá parar até ele terminar ("lag"). Quanto maior o definir, mais tempo levará para a distribuição ser actualizada quando as rotas mudarem.
|
||||
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_PAX :Modo de distribuição para os passageiros: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :"simétrico" significa que aproximadamente o mesmo numero de passageiros irá de uma estação A para estação B e de B para A. "assimétrico" significa que um numero arbitrário de passageiros poderá seguir em qualquer direcção. "manual" significa que nenhuma distribuição automática terá lugar para passageiros.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :"Simétrico" significa que aproximadamente o mesmo numero de passageiros irá de uma estação A para uma estação B e de B para A. "Assimétrico" significa que um numero arbitrário de passageiros poderá seguir em qualquer direção. "Manual" significa que nenhuma distribuição automática terá lugar para passageiros.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_MAIL :Modo de distribuição para o correio: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :"simétrico" significa que aproximadamente a mesma quantidade de correio será enviada de uma estação A para estação B assim como de B para A. "assimétrico" significa que uma quantidade arbitrária de correio poderá ser enviada em qualquer direcção. "manual" significa que nenhuma distribuição automática terá lugar para o correio.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :"Simétrico" significa que aproximadamente a mesma quantidade de correio será enviada de uma estação A para a estação B assim como de B para A. "Assimétrico" significa que uma quantidade arbitrária de correio poderá ser enviada em qualquer direção. "Manual" significa que nenhuma distribuição automática terá lugar para o correio.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :Modo de distribuição para a classe de carga ARMOURED: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :A classe de carga ARMOURED contém valores no clima temperado, diamantes no tropical ou ouro no árctico. Os NewGRFs podem mudar isto. "simétrico" significa que aproximadamente a mesma quantidade de carga será enviada da estação A para estação B assim como da B para a A. "assimétrico" significa que quantidades arbitrárias dessa carga podem ser enviadas em qualquer direcção. "manual" significa que nenhuma distribuição automática ocorrerá para essa carga. Recomenda-se que seja definido para assimétrico ou manual quando a jogar no árctico, pois os bancos não devolvem ouro para as minas de ouro. Para o temperado e tropical pode ser escolhido simétrico pois os bancos irão devolver valores ao banco de origem de algumas cargas de valores.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :A classe de carga "ARMOURED" (Blindado) contém valores no clima temperado, diamantes no tropical ou ouro no ártico. Os NewGRFs podem mudar isto. "Simétrico" significa que aproximadamente a mesma quantidade de carga será enviada da estação A para a estação B assim como da B para a A. "Assimétrico" significa que quantidades arbitrárias dessa carga podem ser enviadas em qualquer direção. "Manual" significa que nenhuma distribuição automática ocorrerá para essa carga. Recomenda-se que seja definido para assimétrico ou manual quando a jogar no ártico ou no tropical, pois os bancos nesses climas só recebem mercadorias. Para o temperado pode ser também escolhido simétrico pois os bancos irão remeter valores ao banco de origem.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Modo de distribuição para outras classes de carga: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"simetrico" significa que aproximadamente a mesma quantidade de carga será enviada da estação A para estação B assim como da B para a A. "asimetrico" significa que o arbitrario dessa carga pode ser enviada em qualquer direção. "manual" significa que nenhuma distribuição automática ocorrerá para essa carga. Provavelmente será melhor definir como "assimétrico" ou manual.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"Assimétrico" significa que quantidades arbitrárias de carga podem ser enviadas em qualquer direção. "Manual" significa que nenhuma distribuição automática ocorrerá para essas cargas.
|
||||
###length 3
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_MANUAL :manual
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC :asimétrico
|
||||
@@ -2699,8 +2702,10 @@ STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Aumentar
|
||||
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Seleccione Ponte Ferroviária
|
||||
STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Seleccionar Ponte Rodoviária
|
||||
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Selecção de ponte - clique na ponte desejada para a construir
|
||||
STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
|
||||
STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY}
|
||||
STR_SELECT_BRIDGE_INFO_NAME :{GOLD}{STRING}
|
||||
STR_SELECT_BRIDGE_INFO_NAME_MAX_SPEED :{GOLD}{STRING},{} {VELOCITY}
|
||||
STR_SELECT_BRIDGE_INFO_NAME_COST :{GOLD}{0:STRING},{} {WHITE}{2:CURRENCY_LONG}
|
||||
STR_SELECT_BRIDGE_INFO_NAME_MAX_SPEED_COST :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
|
||||
STR_BRIDGE_NAME_SUSPENSION_STEEL :Suspensa, Aço
|
||||
STR_BRIDGE_NAME_GIRDER_STEEL :Viga, Aço
|
||||
STR_BRIDGE_NAME_CANTILEVER_STEEL :Consola, Aço
|
||||
@@ -2820,7 +2825,7 @@ STR_OBJECT_CLASS_TRNS :Transmissores
|
||||
STR_PLANT_TREE_CAPTION :{WHITE}Árvores
|
||||
STR_PLANT_TREE_TOOLTIP :{BLACK}Escolha um tipo de árvore para plantar. Se o quadrado já tiver uma árvore, serão adicionadas mais árvores de difrentes tipos independentemente do tipo selecionado
|
||||
STR_TREES_RANDOM_TYPE :{BLACK}Árvores de tipo aleatório
|
||||
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Colocar árvores de tipo aleatório. Shift alterna construir/mostrar custo estimado
|
||||
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Plantar árvores de tipo aleatório. "Ctrl" seleciona a área na diagonal. "Shift" alterna construir/mostrar custo estimado
|
||||
STR_TREES_RANDOM_TREES_BUTTON :{BLACK}Plantar aleatoriamente
|
||||
STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}Plantar árvores aleatoriamente no terreno
|
||||
STR_TREES_MODE_NORMAL_BUTTON :{BLACK}Normal
|
||||
|
@@ -386,7 +386,7 @@ STR_SCENEDIT_TOOLBAR_TOWN_GENERATION :{BLACK}Generare
|
||||
STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION :{BLACK}Generare industrii
|
||||
STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION :{BLACK}Construcţii rutiere
|
||||
STR_SCENEDIT_TOOLBAR_TRAM_CONSTRUCTION :{BLACK}Construcție tramvai
|
||||
STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Plantează arbori. Shift comută între plantare/afişare cost estimat
|
||||
STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Plantează arbori. Ctrl selectează zona în diagonală. Shift comută între plantare/afişare cost estimat
|
||||
STR_SCENEDIT_TOOLBAR_PLACE_SIGN :{BLACK}Plasează semn
|
||||
STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Plasați obiectul. Ctrl selectează zona în diagonală. Shift comută construirea/afișarea estimării costurilor
|
||||
|
||||
@@ -866,7 +866,7 @@ STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_GENERAL :{BIG_FONT}{BLAC
|
||||
STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_COAL :{BIG_FONT}{BLACK}Rezerve noi de cărbune la {INDUSTRY}!{}Se preconizează dublarea producţiei!
|
||||
STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_OIL :{BIG_FONT}{BLACK}Rezerve noi de petrol la {INDUSTRY}!{}Se preconizează dublarea producţiei!
|
||||
STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_FARM :{BIG_FONT}{BLACK}Noile tehnologii folosite la {INDUSTRY} vor aduce dublarea producţiei!
|
||||
STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_SMOOTH :{BIG_FONT}{BLACK}Producţia de {STRING} de la {INDUSTRY} creste cu {COMMA}%!
|
||||
STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_SMOOTH :{BIG_FONT}{BLACK}Producţia de {STRING} de la {INDUSTRY} crește cu {COMMA}%!
|
||||
STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_GENERAL :{BIG_FONT}{BLACK}{INDUSTRY} scade producţia cu 50%
|
||||
STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_FARM :{BIG_FONT}{BLACK}Insectele cauzează distrugeri masive la {INDUSTRY}!{}Producţia scade cu 50%
|
||||
STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_SMOOTH :{BIG_FONT}{BLACK}Producţia de {STRING} de la {INDUSTRY} scade cu {COMMA}%!
|
||||
@@ -1206,6 +1206,7 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :dreapta
|
||||
|
||||
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Valoarea maximă a împrumutului initial: {STRING}
|
||||
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Valoarea maximă pe care o companie o poate împrumuta (fără a ține cont de inflație)
|
||||
###setting-zero-is-special
|
||||
|
||||
STR_CONFIG_SETTING_INTEREST_RATE :Rata dobânzii: {STRING}
|
||||
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Rata dobânzii; de asemenea controlează inflația dacă este activată
|
||||
@@ -1302,7 +1303,7 @@ STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH :Lungimea maxim
|
||||
STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH_HELPTEXT :Lungimea maximă pentru construcţia de tuneluri
|
||||
|
||||
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :Metoda manuală de construcţie a industriilor primare: {STRING}
|
||||
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_HELPTEXT :Metoda de finanţare a industriilor primare. 'nici una' înseamnă că nu este posibile să se finanţeze nici una, 'prospectare' înseamnă ca finanţarea este posibilă, dar construcţia se realizează intr-un loc aleator şi poate eşua, 'la fel ca celelalte industrii' inseamnă că industriile de materie primă pot fi construite de către companii la fel ca industriile procesatoare, în orice locaţie doresc
|
||||
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_HELPTEXT :Metoda de finanțare a industriilor primare. „niciuna” înseamnă că nu este posibil să se finanțeze niciuna, „prospectare” înseamnă că finanțarea este posibilă, dar construcția se realizează într-un loc aleator și poate eșua, „la fel ca celelalte industrii” înseamnă că industriile de materie primă pot fi construite de către companii la fel ca industriile procesatoare, în orice locație doresc
|
||||
###length 3
|
||||
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NONE :niciuna
|
||||
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NORMAL :ca alte industrii
|
||||
@@ -1680,16 +1681,16 @@ STR_CONFIG_SETTING_MAX_SHIPS :Nr. max. de nav
|
||||
STR_CONFIG_SETTING_MAX_SHIPS_HELPTEXT :Numărul maxim de nave pe care o companie le poate deține
|
||||
|
||||
STR_CONFIG_SETTING_AI_BUILDS_TRAINS :Dezactivează trenurile pentru jucătorii controlaţi de calculator: {STRING}
|
||||
STR_CONFIG_SETTING_AI_BUILDS_TRAINS_HELPTEXT :Prin activarea acestei opțiuni, jucatorul controlat de calculator nu poate construi trenuri
|
||||
STR_CONFIG_SETTING_AI_BUILDS_TRAINS_HELPTEXT :Prin activarea acestei opțiuni, jucătorul controlat de calculator nu poate construi trenuri
|
||||
|
||||
STR_CONFIG_SETTING_AI_BUILDS_ROAD_VEHICLES :Dezactivează autovehiculele pentru jucătorii controlaţi de calculator: {STRING}
|
||||
STR_CONFIG_SETTING_AI_BUILDS_ROAD_VEHICLES_HELPTEXT :Prin activarea acestei opțiuni, jucatorul controlat de calculator nu poate construi vehicule rutiere
|
||||
STR_CONFIG_SETTING_AI_BUILDS_ROAD_VEHICLES_HELPTEXT :Prin activarea acestei opțiuni, jucătorul controlat de calculator nu poate construi vehicule rutiere
|
||||
|
||||
STR_CONFIG_SETTING_AI_BUILDS_AIRCRAFT :Dezactivează aeronavele pentru jucătorii controlaţi de calculator: {STRING}
|
||||
STR_CONFIG_SETTING_AI_BUILDS_AIRCRAFT_HELPTEXT :Prin activarea acestei opțiuni, jucatorul controlat de calculator nu poate construi aeronave
|
||||
STR_CONFIG_SETTING_AI_BUILDS_AIRCRAFT_HELPTEXT :Prin activarea acestei opțiuni, jucătorul controlat de calculator nu poate construi aeronave
|
||||
|
||||
STR_CONFIG_SETTING_AI_BUILDS_SHIPS :Dezactivează navele pentru jucătorii controlaţi de calculator: {STRING}
|
||||
STR_CONFIG_SETTING_AI_BUILDS_SHIPS_HELPTEXT :Prin activarea acestei opțiuni, jucatorul controlat de calculator nu poate construi nave
|
||||
STR_CONFIG_SETTING_AI_BUILDS_SHIPS_HELPTEXT :Prin activarea acestei opțiuni, jucătorul controlat de calculator nu poate construi nave
|
||||
|
||||
STR_CONFIG_SETTING_AI_PROFILE :Configurația implicită: {STRING}
|
||||
STR_CONFIG_SETTING_AI_PROFILE_HELPTEXT :Alege o configurație care va fi folosită pentru AI aleator, sau care va fi furniza valori implicite când se adaugă un nou AI sau script
|
||||
@@ -1925,13 +1926,13 @@ STR_CONFIG_SETTING_LINKGRAPH_TIME :Acordă {STRING
|
||||
STR_CONFIG_SETTING_LINKGRAPH_TIME_HELPTEXT :Timpul necesar pentru fiecare recalculare a unei componente a graficului de legătură. Când se începe o recalculare, este generat un fir de execuție căruia i se permite să ruleze pentru acest număr de zile. Cu cât setați acest lucru mai scurt, cu atât este mai probabil ca firul să nu fie terminat atunci când trebuie. Apoi jocul se oprește până când este ("lag"). Cu cât îl setați mai mult, cu atât este nevoie de mai mult pentru ca distribuția să fie actualizată când se schimbă rutele.
|
||||
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_PAX :Modalitatea de distribuire a pasagerilor: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :"simetric" înseamnă că aproximativ același număr de pasageri va fi transportat din stația A spre stația B, precum de la B la A. "asimetric" presupune transportul unui număr arbitrar de pasageri în fiecare direcție. "manual" înseamnă că repartizarea pasagerilor nu va fi automatizată.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :"Simetric" înseamnă că aproximativ același număr de pasageri va fi transportat din stația A spre stația B, precum de la B la A. "Asimetric" presupune transportul unui număr arbitrar de pasageri în fiecare direcție. "Manual" înseamnă că repartizarea pasagerilor nu va fi automatizată.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_MAIL :Modalitatea de distribuire a poştei: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :"simetric" înseamnă că aproximativ aceeași cantitate de poștă va fi expediată din stația A spre stația B, precum de la B la A. "asimetric" presupune expedierea de cantități arbitrare de poștă în fiecare direcție. "manual" înseamnă că repartizarea poștei nu va fi automatizată.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :"Simetric" înseamnă că aproximativ aceeași cantitate de poștă va fi expediată din stația A spre stația B, precum de la B la A. "Asimetric" presupune expedierea de cantități arbitrare de poștă în fiecare direcție. "Manual" înseamnă că repartizarea poștei nu va fi automatizată.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :Modalitatea de distribuire pentru clasa de cargo BLINDAT: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :Clasa de marfă ARMORED conține obiecte de valoare în climat temperat, diamante în climat subtropical sau aur în climat subarctic. NewGRF-urile pot schimba asta. „simetric” înseamnă că aproximativ aceeași cantitate din acea marfă va fi trimisă de la o stație A la o stație B ca de la B la A. „asimetric” înseamnă că cantități arbitrare ale acelei mărfuri pot fi trimise în ambele direcții. „manual” înseamnă că nu va avea loc nicio distribuție automată pentru acea marfă. Este recomandat să setați acest lucru la asimetric sau manual atunci când jucați subarctic, deoarece băncile nu vor trimite aur înapoi la minele de aur. Pentru cele temperate și subtropicale, puteți alege și simetric, deoarece băncile vor trimite obiectele de valoare înapoi la banca de origine a unei încărcături de obiecte de valoare.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :Clasa de marfă ARMORED conține obiecte de valoare în climat temperat, diamante în climat subtropical sau aur în climat subarctic. NewGRF-urile pot schimba asta. „Simetric” înseamnă că aproximativ aceeași cantitate din acea marfă va fi trimisă de la o stație A la o stație B ca de la B la A. „Asimetric” înseamnă că cantități arbitrare ale acelei mărfuri pot fi trimise în ambele direcții. „Manual” înseamnă că nu va avea loc nicio distribuție automată pentru acea marfă. Este recomandat să setați acest lucru la asimetric sau manual atunci când jucați subarctic sau subtropical, deoarece băncile doar primesc bunuri in aceste climate. Pentru climatul temperat, puteți alege și simetric, deoarece băncile vor trimite obiectele de valoare înapoi la banca de origine a unei încărcături.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Modalitatea de distribuire pentru alte clase de cargo: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"asimetric" înseamnă că pot fi trimise cantități diferite de marfă în ambele direcții. "manual" înseamnă că nu se va face distribuție automată pentru acele mărfuri.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"Asimetric" înseamnă că pot fi trimise cantități diferite de marfă în ambele direcții. "Manual" înseamnă că nu se va face distribuție automată pentru acele mărfuri.
|
||||
###length 3
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_MANUAL :manual
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC :asimetric
|
||||
@@ -2605,6 +2606,7 @@ STR_LINKGRAPH_LEGEND_OVERLOADED :{TINY_FONT}{BLA
|
||||
# Linkgraph tooltip
|
||||
STR_LINKGRAPH_STATS_TOOLTIP :{BLACK}{CARGO_LONG} care urmează să fie transportat pe lună de la {STATION} la {STATION} ({COMMA}% din capacitate){STRING}
|
||||
STR_LINKGRAPH_STATS_TOOLTIP_RETURN_EXTENSION :{}{CARGO_LONG} de transportat înapoi ({COMMA}% din capacitate)
|
||||
STR_LINKGRAPH_STATS_TOOLTIP_TIME_EXTENSION :{}Durată medie de călătorie: {NUM}{NBSP}{P "zi" "zile" "de zile"}
|
||||
|
||||
# Base for station construction window(s)
|
||||
STR_STATION_BUILD_COVERAGE_AREA_TITLE :{BLACK}Aria de acoperire
|
||||
@@ -2697,8 +2699,10 @@ STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Creşte
|
||||
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Alege pod de cale ferată
|
||||
STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Alege pod rutier
|
||||
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Alegere pod - click pe podul preferat pentru a-l construi
|
||||
STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
|
||||
STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY}
|
||||
STR_SELECT_BRIDGE_INFO_NAME :{GOLD}{STRING}
|
||||
STR_SELECT_BRIDGE_INFO_NAME_MAX_SPEED :{GOLD}{STRING},{} {VELOCITY}
|
||||
STR_SELECT_BRIDGE_INFO_NAME_COST :{GOLD}{0:STRING},{} {WHITE}{2:CURRENCY_LONG}
|
||||
STR_SELECT_BRIDGE_INFO_NAME_MAX_SPEED_COST :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
|
||||
STR_BRIDGE_NAME_SUSPENSION_STEEL :Suspensie, Oţel
|
||||
STR_BRIDGE_NAME_GIRDER_STEEL :Grindă, Oţel
|
||||
STR_BRIDGE_NAME_CANTILEVER_STEEL :Arc, Oţel
|
||||
@@ -2818,7 +2822,7 @@ STR_OBJECT_CLASS_TRNS :Transmiţătoar
|
||||
STR_PLANT_TREE_CAPTION :{WHITE}Arbori
|
||||
STR_PLANT_TREE_TOOLTIP :{BLACK}Alege specia de arbori de plantat. Dacă există deja un arbore în locația dorită, se vor adăuga arbori de tip mixt, indiferent de specia selectată
|
||||
STR_TREES_RANDOM_TYPE :{BLACK}Arbori din specii aleatoare
|
||||
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Plantează arbori din diverse specii la întâmplare. Shift comută între plantare/afişare cost estimat
|
||||
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Plantează arbori din diverse specii la întâmplare. Ctrl selectează zona în diagonală. Shift comută între plantare/afişare cost estimat
|
||||
STR_TREES_RANDOM_TREES_BUTTON :{BLACK}Arbori aleatori
|
||||
STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}Plantează aleator arbori pe uscat
|
||||
STR_TREES_MODE_NORMAL_BUTTON :{BLACK}Normal
|
||||
@@ -3807,9 +3811,9 @@ STR_VEHICLE_LIST_AVAILABLE_ROAD_VEHICLES :Vehicule dispon
|
||||
STR_VEHICLE_LIST_AVAILABLE_SHIPS :Nave disponibile
|
||||
STR_VEHICLE_LIST_AVAILABLE_AIRCRAFT :Aeronave disponibile
|
||||
|
||||
STR_VEHICLE_LIST_MANAGE_LIST :{BLACK}Gestioneaza lista
|
||||
STR_VEHICLE_LIST_MANAGE_LIST_TOOLTIP :{BLACK}Trimite instructiunile tuturor vehiculelor din aceasta lista
|
||||
STR_VEHICLE_LIST_REPLACE_VEHICLES :Inlocuieste vehiculele
|
||||
STR_VEHICLE_LIST_MANAGE_LIST :{BLACK}Gestionează lista
|
||||
STR_VEHICLE_LIST_MANAGE_LIST_TOOLTIP :{BLACK}Trimite instrucțiuni tuturor vehiculelor din această listă
|
||||
STR_VEHICLE_LIST_REPLACE_VEHICLES :Înlocuiește vehiculele
|
||||
STR_VEHICLE_LIST_SEND_FOR_SERVICING :Trimite in service
|
||||
STR_VEHICLE_LIST_PROFIT_THIS_YEAR_LAST_YEAR :{TINY_FONT}{BLACK}Profit anul acesta: {CURRENCY_LONG} (anul trecut: {CURRENCY_LONG})
|
||||
STR_VEHICLE_LIST_CARGO :{TINY_FONT}{BLACK}[{CARGO_LIST}]
|
||||
@@ -3821,7 +3825,7 @@ STR_VEHICLE_LIST_SEND_SHIP_TO_DEPOT :Trimite la depo
|
||||
STR_VEHICLE_LIST_SEND_AIRCRAFT_TO_HANGAR :Trimite la hangar
|
||||
|
||||
STR_VEHICLE_LIST_MASS_STOP_LIST_TOOLTIP :{BLACK}Click pt oprirea tuturor vehiculelor din listă
|
||||
STR_VEHICLE_LIST_MASS_START_LIST_TOOLTIP :{BLACK}Apasa pentru pornirea tuturor vehiclulelor din lista
|
||||
STR_VEHICLE_LIST_MASS_START_LIST_TOOLTIP :{BLACK}Apasă pentru pornirea tuturor vehiclulelor din listă
|
||||
STR_VEHICLE_LIST_AVAILABLE_ENGINES_TOOLTIP :{BLACK}Vezi o listă de proiecte de motoare disponibile pentru acest tip de vehicul
|
||||
|
||||
STR_VEHICLE_LIST_SHARED_ORDERS_LIST_CAPTION :{WHITE}Comenzi sincronizate pentru {COMMA} {P vehicul vehicule "de vehicule"}
|
||||
@@ -4188,13 +4192,13 @@ STR_VEHICLE_VIEW_AIRCRAFT_STATUS_START_STOP_TOOLTIP :{BLACK}Acțiune
|
||||
|
||||
# Messages in the start stop button in the vehicle view
|
||||
STR_VEHICLE_STATUS_LOADING_UNLOADING :{LTBLUE}Încărcare / Descărcare
|
||||
STR_VEHICLE_STATUS_LEAVING :{LTBLUE}Pleaca
|
||||
STR_VEHICLE_STATUS_LEAVING :{LTBLUE}Pleacă
|
||||
STR_VEHICLE_STATUS_CRASHED :{RED}Accident!
|
||||
STR_VEHICLE_STATUS_BROKEN_DOWN :{RED}Defect
|
||||
STR_VEHICLE_STATUS_STOPPED :{RED}Oprit
|
||||
STR_VEHICLE_STATUS_TRAIN_STOPPING_VEL :{RED}Oprire, {VELOCITY}
|
||||
STR_VEHICLE_STATUS_TRAIN_NO_POWER :{RED}Fara curent
|
||||
STR_VEHICLE_STATUS_TRAIN_STUCK :{ORANGE}Astept cale libera
|
||||
STR_VEHICLE_STATUS_TRAIN_STUCK :{ORANGE}Aștept cale liberă
|
||||
STR_VEHICLE_STATUS_AIRCRAFT_TOO_FAR :{ORANGE}Prea departe pentru următoarea destinație
|
||||
|
||||
STR_VEHICLE_STATUS_HEADING_FOR_STATION_VEL :{LTBLUE}Spre {STATION}, {VELOCITY}
|
||||
@@ -4798,6 +4802,7 @@ STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... păd
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_ABOVE_SNOW_LINE :{WHITE}... poate fi construit doar deasupra liniei zăpezii
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_BELOW_SNOW_LINE :{WHITE}... poate fi construit doar sub linia zăpezii
|
||||
|
||||
STR_ERROR_PROSPECTING_WAS_UNLUCKY :{WHITE}Ghinion, finanțarea prospectării a eșuat. Încearcă din nou
|
||||
STR_ERROR_NO_SUITABLE_PLACES_FOR_PROSPECTING :{WHITE}Nu există locuri potrivite de prospectat pentru această industrie
|
||||
STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES :{WHITE}Nu s-au găsit locuri potrivite pentru industriile '{STRING}'
|
||||
STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES_EXPLANATION :{WHITE}Modifică parametrii generatorului ca să obții o hartă mai bună
|
||||
|
@@ -512,7 +512,7 @@ STR_SCENEDIT_TOOLBAR_TOWN_GENERATION :{BLACK}Созд
|
||||
STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION :{BLACK}Создание предприятий
|
||||
STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION :{BLACK}Строительство автомобильных дорог
|
||||
STR_SCENEDIT_TOOLBAR_TRAM_CONSTRUCTION :{BLACK}Строительство трамвайных путей
|
||||
STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Посадить деревья. При нажатом Shift - оценка стоимости высадки.
|
||||
STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Посадить деревья.{}При нажатом Ctrl - выбор диагональной области.{}При нажатом Shift - оценка стоимости высадки.
|
||||
STR_SCENEDIT_TOOLBAR_PLACE_SIGN :{BLACK}Поставить метку
|
||||
STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Разместить объект.{}При нажатом Ctrl - выбор диагональной области.{}При нажатом Shift - оценка стоимости строительства.
|
||||
|
||||
@@ -1357,6 +1357,7 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :справа
|
||||
|
||||
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Максимальная сумма кредита: {STRING}
|
||||
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Максимальная сумма кредита для компании (без учета инфляции)
|
||||
###setting-zero-is-special
|
||||
|
||||
STR_CONFIG_SETTING_INTEREST_RATE :Процентная ставка: {STRING}
|
||||
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Процентная ставка по кредитам; также устанавливает уровень инфляции, если та включена.
|
||||
@@ -2869,8 +2870,10 @@ STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Увел
|
||||
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Выберите железнодорожный мост
|
||||
STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Выберите тип моста
|
||||
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Выбор моста - щёлкните по изображению моста, который вы хотите построить
|
||||
STR_SELECT_BRIDGE_INFO :{GOLD}{STRING}{}{VELOCITY}; {WHITE}{CURRENCY_LONG}
|
||||
STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY}
|
||||
STR_SELECT_BRIDGE_INFO_NAME :{GOLD}{STRING}
|
||||
STR_SELECT_BRIDGE_INFO_NAME_MAX_SPEED :{GOLD}{STRING},{} {VELOCITY}
|
||||
STR_SELECT_BRIDGE_INFO_NAME_COST :{GOLD}{0:STRING},{} {WHITE}{2:CURRENCY_LONG}
|
||||
STR_SELECT_BRIDGE_INFO_NAME_MAX_SPEED_COST :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
|
||||
STR_BRIDGE_NAME_SUSPENSION_STEEL :Висячий стальной
|
||||
STR_BRIDGE_NAME_GIRDER_STEEL :Балочный стальной
|
||||
STR_BRIDGE_NAME_CANTILEVER_STEEL :Консольный стальной
|
||||
@@ -2994,7 +2997,7 @@ STR_OBJECT_CLASS_TRNS :Передат
|
||||
STR_PLANT_TREE_CAPTION :{WHITE}Деревья
|
||||
STR_PLANT_TREE_TOOLTIP :{BLACK}Выберите тип деревьев для посадки. Если на участке уже есть деревья, будут добавлены несколько деревьев различного типа, независимо от выбранного.
|
||||
STR_TREES_RANDOM_TYPE :{BLACK}Деревья случайного типа
|
||||
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Высадка деревьев случайного типа. При нажатом Shift - оценка стоимости высадки.
|
||||
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Высадка деревьев случайного типа.{}При нажатом Ctrl - выбор диагональной области.{}При нажатом Shift - оценка стоимости высадки.
|
||||
STR_TREES_RANDOM_TREES_BUTTON :{BLACK}Расставить по карте
|
||||
STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}Разместить деревья на местности случайным образом
|
||||
STR_TREES_MODE_NORMAL_BUTTON :{BLACK}Дерево
|
||||
|
1958
src/lang/serbian.txt
1958
src/lang/serbian.txt
File diff suppressed because it is too large
Load Diff
@@ -200,8 +200,14 @@ STR_UNITS_POWER_IMPERIAL :{COMMA}{NBSP}
|
||||
STR_UNITS_POWER_METRIC :{COMMA}{NBSP}匹马力
|
||||
STR_UNITS_POWER_SI :{COMMA}{NBSP}千瓦
|
||||
|
||||
STR_UNITS_POWER_IMPERIAL_TO_WEIGHT_IMPERIAL :{DECIMAL}{NBSP}匹/英吨
|
||||
STR_UNITS_POWER_IMPERIAL_TO_WEIGHT_METRIC :{DECIMAL}{NBSP}匹/吨
|
||||
STR_UNITS_POWER_IMPERIAL_TO_WEIGHT_SI :{DECIMAL}{NBSP}匹/兆克
|
||||
STR_UNITS_POWER_METRIC_TO_WEIGHT_IMPERIAL :{DECIMAL}{NBSP}马力/英吨
|
||||
STR_UNITS_POWER_METRIC_TO_WEIGHT_METRIC :{DECIMAL}{NBSP}马力/吨
|
||||
STR_UNITS_POWER_METRIC_TO_WEIGHT_SI :{DECIMAL}{NBSP}马力/毫克
|
||||
STR_UNITS_POWER_METRIC_TO_WEIGHT_SI :{DECIMAL}{NBSP}马力/兆克
|
||||
STR_UNITS_POWER_SI_TO_WEIGHT_IMPERIAL :{DECIMAL}{NBSP}千瓦/英吨
|
||||
STR_UNITS_POWER_SI_TO_WEIGHT_METRIC :{DECIMAL}{NBSP}千瓦/吨
|
||||
STR_UNITS_POWER_SI_TO_WEIGHT_SI :{DECIMAL}{NBSP}瓦/千克
|
||||
|
||||
STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}{NBSP}英吨
|
||||
@@ -380,9 +386,9 @@ STR_SCENEDIT_TOOLBAR_TOWN_GENERATION :{BLACK}生成
|
||||
STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION :{BLACK}生成工业
|
||||
STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION :{BLACK}公路建设
|
||||
STR_SCENEDIT_TOOLBAR_TRAM_CONSTRUCTION :{BLACK}电车道建设
|
||||
STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}植树。Shift显示预计花费。
|
||||
STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}植树。按 Ctrl 沿对角线建造,按 Shift 显示预计花费。
|
||||
STR_SCENEDIT_TOOLBAR_PLACE_SIGN :{BLACK}放置标志
|
||||
STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}放置物体,按住Shift键操作显示预计费用
|
||||
STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}放置物体,按住Ctrl可沿对角线选择区域,按住Shift键操作显示预计费用
|
||||
|
||||
# Scenario editor file menu
|
||||
###length 7
|
||||
@@ -1200,6 +1206,7 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :右侧
|
||||
|
||||
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :最大初始贷款: {STRING}
|
||||
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :公司最大贷款额(不考虑通货膨胀的影响)
|
||||
###setting-zero-is-special
|
||||
|
||||
STR_CONFIG_SETTING_INTEREST_RATE :贷款利率: {STRING}
|
||||
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :贷款利率;如果通货膨胀启用,将同时影响通货膨胀率。
|
||||
@@ -1919,9 +1926,9 @@ STR_CONFIG_SETTING_LINKGRAPH_TIME :容许系统用
|
||||
STR_CONFIG_SETTING_LINKGRAPH_TIME_HELPTEXT :当刷新货物分配图时,系统会创建一条线程。此处设定的数值即该线程的持续时间。{}赋值越小,线程越有可能在应当停止的时候还未完成,游戏会暂停运作至线程完成工作。相反,赋值越大,则货物分配功能需要较长时间反映线路网变动的影晌。
|
||||
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_PAX :乗客分配方式:{STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :假设有交通路线连接甲、乙两站。“对称”指甲站往乙站的乗客数量與乙站往甲站的乗客数量大致相同。“不对称”指任何一站往另一站的乗客数量皆由系统随意决定。“手动”指系统不会自动分配乗客的目的地。
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :假设有交通路线连接甲、乙两站。“对称”指甲站往乙站的乗客数量与乙站往甲站的乘客数量大致相同。“不对称”指任何一站往另一站的乘客数量皆由系统随意决定。“手动”指系统不会自动分配乘客的目的地。
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_MAIL :邮件分配方式:{STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :假设有交通路线连接甲、乙两站。“对称”指甲站往乙站的邮件数量與乙站往甲站的邮件数量大致相同。“不对称”指任何一站往另一站的邮件数量皆由系统随意决定。“手动”指系统不会自动分配邮件的目的地。
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :假设有交通路线连接甲、乙两站。“对称”指甲站往乙站的邮件数量与乙站往甲站的邮件数量大致相同。“不对称”指任何一站往另一站的邮件数量皆由系统随意决定。“手动”指系统不会自动分配邮件的目的地。
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :装甲货物分配方式:{STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :“装甲货物”包括温带场景的“贵重品”、寒带场景的“金块”及沙漠场景的“钻石”。使用 NewGRF 可能会改变以上设置。{} 假设有交通路线连接甲、乙两站。“对称”指甲站往乙站的货物数量与乙站往甲站的装甲货物数量大致相同。“不对称”指任何一站往另一站的装甲货物数量皆由系统随意决定。“手动”指系统不会自动分配装甲货物的目的地。{} 建议在温带及沙漠场景使用“对称”,因为银行之间会相互发送贵重品或钻石;在寒带则应使用“不对称”,因为银行不会把金块送回金矿。
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :其他货物分配方式:{STRING}
|
||||
@@ -2476,13 +2483,13 @@ STR_NETWORK_SERVER_MESSAGE_GAME_REASON_LINK_GRAPH :等待货物分
|
||||
|
||||
STR_NETWORK_MESSAGE_CLIENT_LEAVING :离开
|
||||
STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} 已加入游戏
|
||||
STR_NETWORK_MESSAGE_CLIENT_JOINED_ID :*** {STRING} 加入了游戏 (Client #{2:NUM})
|
||||
STR_NETWORK_MESSAGE_CLIENT_COMPANY_JOIN :*** {STRING} 已加入 #{2:NUM} 公司
|
||||
STR_NETWORK_MESSAGE_CLIENT_JOINED_ID :*** {0:STRING} 加入了游戏 (Client #{2:NUM})
|
||||
STR_NETWORK_MESSAGE_CLIENT_COMPANY_JOIN :*** {0:STRING} 已加入 #{2:NUM} 公司
|
||||
STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING} 已作为观众加入
|
||||
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} 成立了新公司 (#{2:NUM})
|
||||
STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} 已离开游戏 ({2:STRING})
|
||||
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {0:STRING} 成立了新公司 (#{2:NUM})
|
||||
STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {0:STRING} 已离开游戏 ({2:STRING})
|
||||
STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} 已更改姓名为 {STRING}
|
||||
STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} 给予 {1:STRING} {2:CURRENCY_LONG}
|
||||
STR_NETWORK_MESSAGE_GIVE_MONEY :*** {0:STRING} 给予 {1:STRING} {2:CURRENCY_LONG}
|
||||
STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}服务器关闭了进程
|
||||
STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}服务器正在重新启动。{}请等待……
|
||||
STR_NETWORK_MESSAGE_KICKED :*** {STRING} 被踢出服务器。原因:({STRING})
|
||||
@@ -2597,7 +2604,9 @@ STR_LINKGRAPH_LEGEND_SATURATED :{TINY_FONT}{BLA
|
||||
STR_LINKGRAPH_LEGEND_OVERLOADED :{TINY_FONT}{BLACK}超载
|
||||
|
||||
# Linkgraph tooltip
|
||||
STR_LINKGRAPH_STATS_TOOLTIP_RETURN_EXTENSION :{}{CARGO_LONG}要运回({COMMA}% of capacity)
|
||||
STR_LINKGRAPH_STATS_TOOLTIP :{BLACK}每月有{CARGO_LONG}待从{STATION}运输到{STATION}(运载能力的{COMMA}%){STRING}
|
||||
STR_LINKGRAPH_STATS_TOOLTIP_RETURN_EXTENSION :{}有{CARGO_LONG}要运回(运载能力的{COMMA}%)
|
||||
STR_LINKGRAPH_STATS_TOOLTIP_TIME_EXTENSION :{}平均行驶时间: {NUM}{NBSP}天
|
||||
|
||||
# Base for station construction window(s)
|
||||
STR_STATION_BUILD_COVERAGE_AREA_TITLE :{BLACK}显示覆盖区域
|
||||
@@ -2690,8 +2699,10 @@ STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}增加
|
||||
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}选择铁路桥
|
||||
STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}选择公路桥梁
|
||||
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}选择桥梁 - 点击选择喜欢的桥梁进行建设
|
||||
STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
|
||||
STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY}
|
||||
STR_SELECT_BRIDGE_INFO_NAME :{GOLD}{STRING}
|
||||
STR_SELECT_BRIDGE_INFO_NAME_MAX_SPEED :{GOLD}{STRING},{} {VELOCITY}
|
||||
STR_SELECT_BRIDGE_INFO_NAME_COST :{GOLD}{0:STRING},{} {WHITE}{2:CURRENCY_LONG}
|
||||
STR_SELECT_BRIDGE_INFO_NAME_MAX_SPEED_COST :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
|
||||
STR_BRIDGE_NAME_SUSPENSION_STEEL :钢制悬索
|
||||
STR_BRIDGE_NAME_GIRDER_STEEL :钢制桁桥
|
||||
STR_BRIDGE_NAME_CANTILEVER_STEEL :钢制悬臂
|
||||
@@ -2799,7 +2810,7 @@ STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND :{BLACK}购买
|
||||
|
||||
# Object construction window
|
||||
STR_OBJECT_BUILD_CAPTION :{WHITE}物体选单
|
||||
STR_OBJECT_BUILD_TOOLTIP :{BLACK}选择建设项目. 按住SHIFT键建设可以显示建设费用
|
||||
STR_OBJECT_BUILD_TOOLTIP :{BLACK}选择建设项目.。按住Ctrl可沿对角线选择区域。按住Shift键建设可以显示建设费用
|
||||
STR_OBJECT_BUILD_CLASS_TOOLTIP :{BLACK}选择要建造的物件类型
|
||||
STR_OBJECT_BUILD_PREVIEW_TOOLTIP :{BLACK}物件预览
|
||||
STR_OBJECT_BUILD_SIZE :{BLACK}大小: {GOLD}{NUM} x {NUM} 瓦
|
||||
@@ -2811,7 +2822,7 @@ STR_OBJECT_CLASS_TRNS :发射机
|
||||
STR_PLANT_TREE_CAPTION :{WHITE}树木
|
||||
STR_PLANT_TREE_TOOLTIP :{BLACK}选择要种植的树木类型。如果格子内已经有树木,将种植随机类型的树木
|
||||
STR_TREES_RANDOM_TYPE :{BLACK}随机类型的树木
|
||||
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}种植随机类型的树木,按住 Shift 键可以显示所需资金
|
||||
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}种植随机类型的树木。按 Ctrl 键沿对角线建造,按住 Shift 键可以显示所需资金
|
||||
STR_TREES_RANDOM_TREES_BUTTON :{BLACK}随机树木
|
||||
STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}随机地种植一些树木
|
||||
STR_TREES_MODE_NORMAL_BUTTON :{BLACK}正常
|
||||
@@ -2843,6 +2854,8 @@ STR_FOUND_TOWN_RANDOM_TOWN_BUTTON :{BLACK}随机
|
||||
STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP :{BLACK}随机新增一个城镇
|
||||
STR_FOUND_TOWN_MANY_RANDOM_TOWNS :{BLACK}大量随机城镇
|
||||
STR_FOUND_TOWN_RANDOM_TOWNS_TOOLTIP :{BLACK}在地图上随机创建大量城镇
|
||||
STR_FOUND_TOWN_EXPAND_ALL_TOWNS :{BLACK}扩展所有城镇
|
||||
STR_FOUND_TOWN_EXPAND_ALL_TOWNS_TOOLTIP :{BLACK}使所有城镇略微成长
|
||||
|
||||
STR_FOUND_TOWN_NAME_TITLE :{YELLOW}城镇名称:
|
||||
STR_FOUND_TOWN_NAME_EDITOR_TITLE :{BLACK}输入城镇名称
|
||||
@@ -3319,7 +3332,10 @@ STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}显示
|
||||
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}从 X 及 Y 座标方向移动图形元素。如按住 Ctrl 键再点击,可一次移动 8 个单位
|
||||
|
||||
###length 2
|
||||
STR_SPRITE_ALIGNER_CENTRE_OFFSET :{BLACK}偏移居中
|
||||
STR_SPRITE_ALIGNER_CENTRE_SPRITE :{BLACK}贴图居中
|
||||
|
||||
STR_SPRITE_ALIGNER_CROSSHAIR :{BLACK}十字准星
|
||||
|
||||
STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}重置相关
|
||||
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}重置当前相关偏移
|
||||
@@ -3338,15 +3354,15 @@ STR_NEWGRF_ERROR_MSG_FATAL :{RED}严重错
|
||||
STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}发生了一个致命的NewGRF错误:{}{STRING}
|
||||
STR_NEWGRF_ERROR_POPUP :{WHITE}发生了一个NewGRF错误:{}{STRING}
|
||||
STR_NEWGRF_ERROR_VERSION_NUMBER :{1:STRING} 不能与 OpenTTD 报告的 TTDPatch 版本兼容。
|
||||
STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{1:STRING} 是为 {STRING} 版 TTD 开发的。
|
||||
STR_NEWGRF_ERROR_UNSET_SWITCH :{1:STRING} 应当与 {STRING} 配合
|
||||
STR_NEWGRF_ERROR_INVALID_PARAMETER :{1:STRING} 参数错误:参数 {STRING} ({NUM})
|
||||
STR_NEWGRF_ERROR_LOAD_BEFORE :{1:STRING} 必须在 {STRING} 前加载。
|
||||
STR_NEWGRF_ERROR_LOAD_AFTER :{1:STRING} 必须在 {STRING} 后加载。
|
||||
STR_NEWGRF_ERROR_OTTD_VERSION_NUMBER :{1:STRING} 需要OpenTTD V {STRING} 或更高版本
|
||||
STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{1:STRING} 是为 {2:STRING} 版 TTD 开发的。
|
||||
STR_NEWGRF_ERROR_UNSET_SWITCH :{1:STRING} 应当与 {2:STRING} 配合
|
||||
STR_NEWGRF_ERROR_INVALID_PARAMETER :{1:STRING} 参数错误:参数 {2:STRING} ({3:NUM})
|
||||
STR_NEWGRF_ERROR_LOAD_BEFORE :{1:STRING} 必须在 {2:STRING} 之前加载。
|
||||
STR_NEWGRF_ERROR_LOAD_AFTER :{1:STRING} 必须在 {2:STRING} 后加载。
|
||||
STR_NEWGRF_ERROR_OTTD_VERSION_NUMBER :{1:STRING} 需要OpenTTD {2:STRING} 或更高版本
|
||||
STR_NEWGRF_ERROR_AFTER_TRANSLATED_FILE :GRF 被设计为可平移
|
||||
STR_NEWGRF_ERROR_TOO_MANY_NEWGRFS_LOADED :加载的NewGRF太多
|
||||
STR_NEWGRF_ERROR_STATIC_GRF_CAUSES_DESYNC :使用 {1:STRING} 为静态 NewGRF 与 {STRING} 可能造成同步错误
|
||||
STR_NEWGRF_ERROR_STATIC_GRF_CAUSES_DESYNC :载入 {1:STRING} 为静态 NewGRF 时载入 {2:STRING} 可能造成同步错误
|
||||
STR_NEWGRF_ERROR_UNEXPECTED_SPRITE :异常sprite (sprite {3:NUM})
|
||||
STR_NEWGRF_ERROR_UNKNOWN_PROPERTY :未知的Action 0 属性 {4:HEX} (sprite {3:NUM})
|
||||
STR_NEWGRF_ERROR_INVALID_ID :尝试使用非法ID (sprite {3:NUM})
|
||||
@@ -3478,14 +3494,14 @@ STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT :购买运输专
|
||||
STR_LOCAL_AUTHORITY_ACTION_BRIBE :贿赂地方政府
|
||||
|
||||
###length 8
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}进行小型的广告宣传,以吸引更多的旅客和货物选择贵公司的服务。{}为位于该城镇中心较近距离内的车站提供暂时的评分增益。{}费用:{CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}进行中型的广告宣传,以吸引更多的旅客和货物选择贵公司的服务。{}为位于该城镇中心中等距离内的车站提供暂时的评分增益。{}费用:{CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}进行大型的广告宣传,以吸引更多的旅客和货物选择贵公司的服务。{}为位于该城镇中心较远距离内的车站提供暂时的评分增益。{}费用:{CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}资助市政道路进行重建。{}将造成市内交通阻断 6 个月。{}费用:{CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}以公司的名义设立一尊塑像。{}为位于该城镇的车站提供永久的评分增益。{}费用:{CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}资助市内建设新的商业设施。{}为城镇提供暂时的成长速度增益。{}费用:{CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}购买该市一年的运输专营权。{}其间该市的乘客及货物只允许选用贵公司的运输服务。{}费用:{CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}贿赂地方政府以提高评价,但有被发现后严厉惩罚的风险。{}费用:{CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{PUSH_COLOUR}{YELLOW}进行小型的广告宣传,以吸引更多的旅客和货物选择贵公司的服务。{}为位于该城镇中心较近距离内的车站提供暂时的评分增益。{}{POP_COLOUR}费用:{CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{PUSH_COLOUR}{YELLOW}进行中型的广告宣传,以吸引更多的旅客和货物选择贵公司的服务。{}为位于该城镇中心中等距离内的车站提供暂时的评分增益。{}{POP_COLOUR}费用:{CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{PUSH_COLOUR}{YELLOW}进行大型的广告宣传,以吸引更多的旅客和货物选择贵公司的服务。{}为位于该城镇中心较远距离内的车站提供暂时的评分增益。{}{POP_COLOUR}费用:{CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{PUSH_COLOUR}{YELLOW}资助市政道路进行重建。{}将造成市内交通阻断 6 个月。{}{POP_COLOUR}费用:{CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{PUSH_COLOUR}{YELLOW}以公司的名义设立一尊塑像。{}为位于该城镇的车站提供永久的评分增益。{}{POP_COLOUR}费用:{CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{PUSH_COLOUR}{YELLOW}资助市内建设新的商业设施。{}为城镇提供暂时的成长速度增益。{}{POP_COLOUR}费用:{CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{PUSH_COLOUR}{YELLOW}购买该市一年的运输专营权。{}其间该市的乘客及货物只允许选用贵公司的运输服务。{}{POP_COLOUR}费用:{CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{PUSH_COLOUR}{YELLOW}贿赂地方政府以提高评价,但有被发现后严厉惩罚的风险。{}{POP_COLOUR}费用:{CURRENCY_LONG}
|
||||
|
||||
# Goal window
|
||||
STR_GOALS_CAPTION :{WHITE}{COMPANY} 目标
|
||||
@@ -3770,7 +3786,7 @@ STR_INDUSTRY_VIEW_PRODUCES_N_CARGO :{BLACK}产出
|
||||
STR_INDUSTRY_VIEW_CARGO_LIST_EXTENSION :, {STRING}{STRING}
|
||||
|
||||
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}需要:
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING}
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{0:STRING}{BLACK}{3:STRING}
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{STRING}{BLACK}: {CARGO_SHORT} 等待中{STRING}
|
||||
|
||||
STR_CONFIG_GAME_PRODUCTION :{WHITE}改变产量
|
||||
@@ -4066,7 +4082,7 @@ STR_ENGINE_PREVIEW_AIRCRAFT :飞机
|
||||
STR_ENGINE_PREVIEW_SHIP :船只
|
||||
|
||||
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}售价:{CURRENCY_LONG} 重量:{WEIGHT_SHORT}{}速度:{VELOCITY} 功率:{POWER}{}运行费用:{CURRENCY_LONG}/年{}运载能力: {CARGO_LONG}
|
||||
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}售价:{CURRENCY_LONG} 重量:{WEIGHT_SHORT}{}速度:{VELOCITY} 功率:{POWER} 最大牵引力:{6:FORCE}{}运行费用{4:CURRENCY_LONG}/年{}运载能力:{5:CARGO_LONG}
|
||||
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}售价:{0:CURRENCY_LONG} 重量:{1:WEIGHT_SHORT}{}速度:{2:VELOCITY} 功率:{3:POWER} 最大牵引力:{6:FORCE}{}运行费用{4:CURRENCY_LONG}/年{}运载能力:{5:CARGO_LONG}
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAP_RUNCOST :{BLACK}售价:{CURRENCY_LONG} 最大速度:{VELOCITY}{}运载能力:{CARGO_LONG}{}运行成本:{CURRENCY_LONG} /年
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_CAP_CAP_RUNCOST :{BLACK}售价:{CURRENCY_LONG} 最大速度:{VELOCITY}{}飞机类型:{STRING}{}运载能力:{CARGO_LONG}, {CARGO_LONG}{}运行成本: {CURRENCY_LONG}/年
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_CAP_RUNCOST :{BLACK}售价: {CURRENCY_LONG} 最大速度: {VELOCITY}{}飞机类型: {STRING}{}运载能力: {CARGO_LONG}{}运行成本: {CURRENCY_LONG}/年
|
||||
@@ -4230,8 +4246,8 @@ STR_VEHICLE_INFO_RELIABILITY_BREAKDOWNS :{BLACK}可靠
|
||||
|
||||
STR_VEHICLE_INFO_BUILT_VALUE :{LTBLUE}{ENGINE} {BLACK}建造年份:{LTBLUE}{NUM}{BLACK} 价值:{LTBLUE}{CURRENCY_LONG}
|
||||
STR_VEHICLE_INFO_NO_CAPACITY :{BLACK}运载能力: {LTBLUE}无{STRING}
|
||||
STR_VEHICLE_INFO_CAPACITY :{BLACK}运载能力:{LTBLUE}{CARGO_LONG}{3:STRING}
|
||||
STR_VEHICLE_INFO_CAPACITY_MULT :{BLACK}运载能力:{LTBLUE}{CARGO_LONG}{3:STRING} (x{4:NUM})
|
||||
STR_VEHICLE_INFO_CAPACITY :{BLACK}运载能力:{LTBLUE}{0:CARGO_LONG}{3:STRING}
|
||||
STR_VEHICLE_INFO_CAPACITY_MULT :{BLACK}运载能力:{LTBLUE}{0:CARGO_LONG}{3:STRING} (x{4:NUM})
|
||||
STR_VEHICLE_INFO_CAPACITY_CAPACITY :{BLACK}运载能力:{LTBLUE}{CARGO_LONG}, {CARGO_LONG}{STRING}
|
||||
|
||||
STR_VEHICLE_INFO_FEEDER_CARGO_VALUE :{BLACK}转运成本: {LTBLUE}{CURRENCY_LONG}
|
||||
@@ -4500,22 +4516,22 @@ STR_TIMETABLE_STARTING_DATE :{BLACK}起始
|
||||
STR_TIMETABLE_STARTING_DATE_TOOLTIP :{BLACK}选择一个时间作为此时间表的起始日期。按住Ctrl键单击将会给所有共享此时刻表的车辆指定一个时间,以使所有共享车辆保持运行间隔,但前提是时间表已为所有命令设定计划执行时间。
|
||||
|
||||
STR_TIMETABLE_CHANGE_TIME :{BLACK}改变时间
|
||||
STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}改变高亮选择的命令执行的时间
|
||||
STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}改变高亮选择的命令执行的时间,按住Ctrl单击可为所有命令设置时间
|
||||
|
||||
STR_TIMETABLE_CLEAR_TIME :{BLACK}清除时间
|
||||
STR_TIMETABLE_CLEAR_TIME_TOOLTIP :{BLACK}清除高亮选择的命令的执行时间
|
||||
STR_TIMETABLE_CLEAR_TIME_TOOLTIP :{BLACK}清除高亮选择的命令的执行时间。按住Ctrl键单击可清除所有命令的执行时间
|
||||
|
||||
STR_TIMETABLE_CHANGE_SPEED :{BLACK}更改限速
|
||||
STR_TIMETABLE_CHANGE_SPEED_TOOLTIP :{BLACK}更改高亮调度命令的最高限速
|
||||
STR_TIMETABLE_CHANGE_SPEED_TOOLTIP :{BLACK}更改高亮调度命令的最高限速。按住Ctrl键单击可为所有命令设置速度
|
||||
|
||||
STR_TIMETABLE_CLEAR_SPEED :{BLACK}取消限速
|
||||
STR_TIMETABLE_CLEAR_SPEED_TOOLTIP :{BLACK}清除高亮调度命令的最高限速
|
||||
STR_TIMETABLE_CLEAR_SPEED_TOOLTIP :{BLACK}清除高亮调度命令的最高限速。按住 Ctrl 键单击可以清除所有命令的最高限速
|
||||
|
||||
STR_TIMETABLE_RESET_LATENESS :{BLACK}清除晚点计数器
|
||||
STR_TIMETABLE_RESET_LATENESS_TOOLTIP :{BLACK}重置晚点计数器,从而使车辆准时到达
|
||||
|
||||
STR_TIMETABLE_AUTOFILL :{BLACK}自动填充
|
||||
STR_TIMETABLE_AUTOFILL_TOOLTIP :{BLACK}根据下一次运行的时间自动填充时间表{}(CRTL+单击 可保持等候时间)
|
||||
STR_TIMETABLE_AUTOFILL_TOOLTIP :{BLACK}根据下一次运行的时间自动填充时间表。按住Ctrl单击可保持等候时间
|
||||
|
||||
STR_TIMETABLE_EXPECTED :{BLACK}预期时间
|
||||
STR_TIMETABLE_SCHEDULED :{BLACK}表定时间
|
||||
@@ -4577,11 +4593,11 @@ STR_AI_CONFIG_GAMESCRIPT :{SILVER}游戏
|
||||
STR_AI_CONFIG_GAMESCRIPT_PARAM :{SILVER}参数
|
||||
STR_AI_CONFIG_AI :{SILVER}AI
|
||||
|
||||
STR_AI_CONFIG_CHANGE_AI :AI
|
||||
STR_AI_CONFIG_CHANGE_GAMESCRIPT :游戏脚本
|
||||
STR_AI_CONFIG_CHANGE_AI :{BLACK}选择 AI
|
||||
STR_AI_CONFIG_CHANGE_GAMESCRIPT :{BLACK}选择游戏脚本
|
||||
STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}装在另一脚本
|
||||
STR_AI_CONFIG_CONFIGURE :{BLACK}设定
|
||||
STR_AI_CONFIG_CONFIGURE_TOOLTIP :{BLACK}设定AI特征
|
||||
STR_AI_CONFIG_CONFIGURE_TOOLTIP :{BLACK}设定脚本参数
|
||||
|
||||
# Available AIs window
|
||||
STR_AI_LIST_CAPTION :{WHITE}可用{STRING}
|
||||
@@ -4607,7 +4623,7 @@ STR_SCREENSHOT_HEIGHTMAP_SCREENSHOT :{BLACK}高度
|
||||
STR_SCREENSHOT_MINIMAP_SCREENSHOT :{BLACK}小地图截图
|
||||
|
||||
# AI Parameters
|
||||
STR_AI_SETTINGS_CAPTION_AI :AI
|
||||
STR_AI_SETTINGS_CAPTION_AI :{WHITE}AI参数
|
||||
STR_AI_SETTINGS_CLOSE :{BLACK}关闭
|
||||
STR_AI_SETTINGS_RESET :{BLACK}重设
|
||||
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}
|
||||
@@ -4771,6 +4787,7 @@ STR_ERROR_TOO_MANY_INDUSTRIES :{WHITE}……
|
||||
STR_ERROR_CAN_T_GENERATE_INDUSTRIES :{WHITE}不能生成工业设施……
|
||||
STR_ERROR_CAN_T_BUILD_HERE :{WHITE}不能在这里建设 {STRING} ……
|
||||
STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY :{WHITE}不能在此处建设这种类型的工业设施……
|
||||
STR_ERROR_CAN_T_PROSPECT_INDUSTRY :{WHITE}无法勘探工业...
|
||||
STR_ERROR_INDUSTRY_TOO_CLOSE :{WHITE}距离另一工业设施过近……
|
||||
STR_ERROR_MUST_FOUND_TOWN_FIRST :{WHITE}必须先建设一个城镇……
|
||||
STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}每个城镇只能建设一个……
|
||||
@@ -4785,6 +4802,8 @@ STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}林场
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_ABOVE_SNOW_LINE :{WHITE}... 只能在雪线以上建造
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_BELOW_SNOW_LINE :{WHITE}... 只能在雪线以下建造
|
||||
|
||||
STR_ERROR_PROSPECTING_WAS_UNLUCKY :{WHITE}由于运气不好,勘探失败了;请再试一次
|
||||
STR_ERROR_NO_SUITABLE_PLACES_FOR_PROSPECTING :{WHITE}没有合适的地方勘探这种工业
|
||||
STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES :{WHITE}没有合适的地方建设 “{STRING}” 工业设施
|
||||
STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES_EXPLANATION :{WHITE}请更改参数以生成较好的场景
|
||||
|
||||
@@ -4913,7 +4932,7 @@ STR_ERROR_CAN_T_BUILD_LOCKS :{WHITE}不能
|
||||
STR_ERROR_CAN_T_PLACE_RIVERS :{WHITE}不能在这里加设河流...
|
||||
STR_ERROR_MUST_BE_BUILT_ON_WATER :{WHITE}必须在水上建造……
|
||||
STR_ERROR_CAN_T_BUILD_ON_WATER :{WHITE}不能在水上建造……
|
||||
STR_ERROR_CAN_T_BUILD_ON_SEA :{WHITE}...不能建築在公海上
|
||||
STR_ERROR_CAN_T_BUILD_ON_SEA :{WHITE}...不能建在公海上
|
||||
STR_ERROR_CAN_T_BUILD_ON_CANAL :{WHITE}... 不能在运河上建设
|
||||
STR_ERROR_CAN_T_BUILD_ON_RIVER :{WHITE}... 不能在河流上建造……
|
||||
STR_ERROR_MUST_DEMOLISH_CANAL_FIRST :{WHITE}请先移除运河
|
||||
|
@@ -450,7 +450,7 @@ STR_SCENEDIT_TOOLBAR_TOWN_GENERATION :{BLACK}Generova
|
||||
STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION :{BLACK}Generovanie priemyslu
|
||||
STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION :{BLACK}Stavba cesty
|
||||
STR_SCENEDIT_TOOLBAR_TRAM_CONSTRUCTION :{BLACK}Výstavba električkovej trate
|
||||
STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Sadiť stromy. Shift zobrazí odhadovanú cenu
|
||||
STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Sadiť stromy. Ctrl označí oblasť diagonálne. Shift zobrazí odhadovanú cenu
|
||||
STR_SCENEDIT_TOOLBAR_PLACE_SIGN :{BLACK}Umiestniť popis
|
||||
STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Umiestniť objekt. Ctrl označí oblasť diagonálne. Shift zobrazí odhadovanú cenu
|
||||
|
||||
@@ -1274,6 +1274,7 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :vpravo
|
||||
|
||||
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Maximálny počiatočný úver: {STRING}
|
||||
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Maximálna množstvo peňazí ktoré si môže spoločnosť požičať (bez inflácie)
|
||||
###setting-zero-is-special
|
||||
|
||||
STR_CONFIG_SETTING_INTEREST_RATE :Úroková sadzba: {STRING}
|
||||
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Úroková sadzba úveru; kontroluje infláciu ak je povolená
|
||||
@@ -1993,13 +1994,13 @@ STR_CONFIG_SETTING_LINKGRAPH_TIME :Použiť {STRIN
|
||||
STR_CONFIG_SETTING_LINKGRAPH_TIME_HELPTEXT :Čas potrebný pre každé prepočítanie grafu spojov. Pri štarte prepočtu je vytvorené vlákno, ktoré môže bežať uvedený počet dní. Čím menej nastavíte, tým je pravdepodobnejšie, že vlákno nestihne skončiť, kým je to možné. Potom sa hra na nejaký čas zasekne. Čím viac nastavíte, tým dlhšie trvá aktualizácia rozdelenia po zmene trasy.
|
||||
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_PAX :Druh distribúcie pre cestujúcich: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :"symetricky" znamená, že približne rovnaké množstvo pasažierov bude cestovať zo stanice A do stanice B ako z B do A. "asymetricky"znamená, že v oboch smeroch môže cestovať ľubovoľné množstvo pasažierov. "manuálne" znamená, že sa pre pasažierov nevykoná automatická distribúcia.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :"Symetricky" znamená, že približne rovnaké množstvo pasažierov bude cestovať zo stanice A do stanice B ako z B do A. "Asymetricky" znamená, že v oboch smeroch môže cestovať ľubovoľné množstvo pasažierov. "Manuálne" znamená, že sa pre pasažierov nevykoná automatická distribúcia.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_MAIL :Druh distribúcie pre poštu: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :"symetricky" znamená, že približne rovnaké množstvo pošty bude odoslané zo stanice A do stanice B ako z B do A. "asymetricky"znamená, že v oboch smeroch môže byť odoslané ľubovoľné množstvo pošty. "manuálne" znamená, že sa pre poštu nevykoná automatická distribúcia.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :"Symetricky" znamená, že približne rovnaké množstvo pošty bude odoslané zo stanice A do stanice B ako z B do A. "Asymetricky" znamená, že v oboch smeroch môže byť odoslané ľubovoľné množstvo pošty. "Manuálne" znamená, že sa pre poštu nevykoná automatická distribúcia.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :Druh distribúcie pre náklad prevážaný obrnenými vozidlami: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :Náklad prevážaný obrnenými vozidlami sú cennosti v miernom, diamanty v subtropickom alebo zlato v subarktickom podnebí. NewGRF to môže zmeniť. "symetricky" znamená, že rovnaké množstvo nákladu bude odoslané zo stanice A do stanice B a naopak. "asymetricky" znamená, že v oboch smeroch môže byť odoslané ľubovoľné množstvo nákladu. "manuálne" znamená, že sa pre náklad nevykoná automatická distribúcia. Doporučuje sa nastaviť na "asymetricky" alebo "manuálne" pri hraní v subarktickom, pretože banky neodošlú žiadne zlato do zlatých baní. Pre mierne a subtropické si môžete vybrať aj "symetricky", pretože banky budú posielať cennosti späť do pôvodnej banky, ktorá ich odoslala.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :Náklad prevážaný obrnenými vozidlami sú cennosti v miernom, diamanty v subtropickom alebo zlato v subarktickom podnebí. NewGRF to môže zmeniť. "Symetricky" znamená, že rovnaké množstvo nákladu bude odoslané zo stanice A do stanice B a naopak. "Asymetricky" znamená, že v oboch smeroch môže byť odoslané ľubovoľné množstvo nákladu. "Manuálne" znamená, že sa pre náklad nevykoná automatická distribúcia. Doporučuje sa nastaviť na "asymetricky" alebo "manuálne" pri hraní v subarktickom alebo subtropickom, pretože banky prijímajú náklad iba v týchto podnebiach. Pre mierne podnebie si môžete vybrať aj "symetricky", pretože banky budú posielať cennosti späť do pôvodnej banky, ktorá ich odoslala.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Druh distribúcie pre ostatné druhy nákladu: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"asymetricky"znamená, že v oboch smeroch môže byť odoslané ľubovoľné množstvo nákladu. "manuálne" znamená, že sa pre náklad nevykoná automatická distribúcia.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"Asymetricky" znamená, že v oboch smeroch môže byť odoslané ľubovoľné množstvo nákladu. "Manuálne" znamená, že sa pre náklad nevykoná automatická distribúcia.
|
||||
###length 3
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_MANUAL :manuálne
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC :asymetricky
|
||||
@@ -2766,8 +2767,10 @@ STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Zvýšit
|
||||
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Vyber železničný most
|
||||
STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Vyber cestný most
|
||||
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Výber mostu - pre postavanie zvoľ typ mostu
|
||||
STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
|
||||
STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY}
|
||||
STR_SELECT_BRIDGE_INFO_NAME :{GOLD}{STRING}
|
||||
STR_SELECT_BRIDGE_INFO_NAME_MAX_SPEED :{GOLD}{STRING},{} {VELOCITY}
|
||||
STR_SELECT_BRIDGE_INFO_NAME_COST :{GOLD}{0:STRING},{} {WHITE}{2:CURRENCY_LONG}
|
||||
STR_SELECT_BRIDGE_INFO_NAME_MAX_SPEED_COST :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
|
||||
STR_BRIDGE_NAME_SUSPENSION_STEEL :Závesný oceľový
|
||||
STR_BRIDGE_NAME_GIRDER_STEEL :Pilierový oceľový
|
||||
STR_BRIDGE_NAME_CANTILEVER_STEEL :Visutý oceľový
|
||||
@@ -2887,7 +2890,7 @@ STR_OBJECT_CLASS_TRNS :Vysielače
|
||||
STR_PLANT_TREE_CAPTION :{WHITE}Stromy
|
||||
STR_PLANT_TREE_TOOLTIP :{BLACK}Vybrať druh stromu na sadenie. Ak sa už strom na políčku nachádza, pridá sa viac stromov zmiešaných druhov nezávisle od vybraného druhu
|
||||
STR_TREES_RANDOM_TYPE :{BLACK}Náhodný druh stromov
|
||||
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Umiestniť stromy náhodného druhu. Shift zobrazí odhadovanú cenu
|
||||
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Umiestniť stromy náhodného druhu. Ctrl označí oblasť diagonálne. Shift zobrazí odhadovanú cenu
|
||||
STR_TREES_RANDOM_TREES_BUTTON :{BLACK}Náhodné stromy
|
||||
STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}Zasadiť stromy náhodne po celej krajine
|
||||
STR_TREES_MODE_NORMAL_BUTTON :{BLACK}Normálne
|
||||
@@ -2919,6 +2922,8 @@ STR_FOUND_TOWN_RANDOM_TOWN_BUTTON :{BLACK}Nahodné
|
||||
STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP :{BLACK}Postaviť mesto na náhodnej pozícii
|
||||
STR_FOUND_TOWN_MANY_RANDOM_TOWNS :{BLACK}Veľa náhodných miest
|
||||
STR_FOUND_TOWN_RANDOM_TOWNS_TOOLTIP :{BLACK}Pokryť mapu náhodne umiestnenými mestami
|
||||
STR_FOUND_TOWN_EXPAND_ALL_TOWNS :{BLACK}Rozbaliť všetky mestá
|
||||
STR_FOUND_TOWN_EXPAND_ALL_TOWNS_TOOLTIP :{BLACK}Nechať všetky mestá mierne rásť
|
||||
|
||||
STR_FOUND_TOWN_NAME_TITLE :{YELLOW}Meno mesta:
|
||||
STR_FOUND_TOWN_NAME_EDITOR_TITLE :{BLACK}Vložte meno mesta
|
||||
@@ -3395,7 +3400,10 @@ STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Reprezen
|
||||
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Posúvajte sprite, so súčasnou zmenou X a Y súradnice. Ctrl+klik posunie sprite o osem jednotiek súčasne
|
||||
|
||||
###length 2
|
||||
STR_SPRITE_ALIGNER_CENTRE_OFFSET :{BLACK}Offset v strede
|
||||
STR_SPRITE_ALIGNER_CENTRE_SPRITE :{BLACK}Sprite zarovnávač v strede
|
||||
|
||||
STR_SPRITE_ALIGNER_CROSSHAIR :{BLACK}Zameriavací kríž
|
||||
|
||||
STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Resetovať relatívne
|
||||
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Resetovať aktuálne relatívne posunutie
|
||||
@@ -4251,7 +4259,7 @@ STR_VEHICLE_VIEW_SHIP_STATE_STATUS_STOP_TOOLTIP :{BLACK}Činnos
|
||||
STR_VEHICLE_VIEW_AIRCRAFT_STATUS_START_STOP_TOOLTIP :{BLACK}Činnosť aktuálneho lietadla - kliknite na zastavenie/spustenie lietadla
|
||||
|
||||
# Messages in the start stop button in the vehicle view
|
||||
STR_VEHICLE_STATUS_LOADING_UNLOADING :{LTBLUE}Nakláda / Vykláda
|
||||
STR_VEHICLE_STATUS_LOADING_UNLOADING :{LTBLUE}Nakladá / Vykladá
|
||||
STR_VEHICLE_STATUS_LEAVING :{LTBLUE}Opúšta
|
||||
STR_VEHICLE_STATUS_CRASHED :{RED}Zničené!
|
||||
STR_VEHICLE_STATUS_BROKEN_DOWN :{RED}Pokazený
|
||||
@@ -4511,7 +4519,7 @@ STR_ORDER_TRANSFER_NO_LOAD :(Prelož a nech
|
||||
STR_ORDER_NO_UNLOAD :(Nevykladaj a nalož)
|
||||
STR_ORDER_NO_UNLOAD_FULL_LOAD :(Nevykladaj a čakaj na plné naloženie)
|
||||
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(Nevykladaj a čakaj na plné naloženie čohokoľvek)
|
||||
STR_ORDER_NO_UNLOAD_NO_LOAD :(Žiadne vykládanie ani nakládanie)
|
||||
STR_ORDER_NO_UNLOAD_NO_LOAD :(Žiadne vykladanie ani nakladanie)
|
||||
|
||||
STR_ORDER_AUTO_REFIT :(Prestavať na {STRING})
|
||||
STR_ORDER_FULL_LOAD_REFIT :(Plne nalož s prestavbou na {STRING})
|
||||
@@ -4576,22 +4584,22 @@ STR_TIMETABLE_STARTING_DATE :{BLACK}Začiato
|
||||
STR_TIMETABLE_STARTING_DATE_TOOLTIP :{BLACK}Vyberte dátum začiatku cestovného poriadku. Ctrl+klik rozdelí od daného dátumu rovnomerne všetky vozidlá zdieľajúce tieto príkazy na základe ich relatívneho poradia, ak je cestovný poriadok kompletne vyplnený
|
||||
|
||||
STR_TIMETABLE_CHANGE_TIME :{BLACK}Zmeniť čas
|
||||
STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Zmeniť dĺžku trvania označeného príkazu
|
||||
STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Zmeniť dĺžku trvania označeného príkazu. Ctrl+klik nastaví čas pre všetky príkazy
|
||||
|
||||
STR_TIMETABLE_CLEAR_TIME :{BLACK}Odstrániť čas
|
||||
STR_TIMETABLE_CLEAR_TIME_TOOLTIP :{BLACK}Odstrániť dĺžku trvania označeného príkazu
|
||||
STR_TIMETABLE_CLEAR_TIME_TOOLTIP :{BLACK}Odstrániť dĺžku trvania označeného príkazu. Ctrl+klik vymaže čas pre všetky príkazy
|
||||
|
||||
STR_TIMETABLE_CHANGE_SPEED :{BLACK}Zmeniť maximálnu rýchlosť
|
||||
STR_TIMETABLE_CHANGE_SPEED_TOOLTIP :{BLACK}Zmeniť maximálnu rýchlosť označeného príkazu
|
||||
STR_TIMETABLE_CHANGE_SPEED_TOOLTIP :{BLACK}Zmeniť maximálnu rýchlosť označeného príkazu. Ctrl+klik nastaví rýchlosť pre všetky príkazy
|
||||
|
||||
STR_TIMETABLE_CLEAR_SPEED :{BLACK}Odstrániť rýchlostné obmedzenie
|
||||
STR_TIMETABLE_CLEAR_SPEED_TOOLTIP :{BLACK}Odstrániť obmedzenie maximánej rýchlosti označeného príkazu
|
||||
STR_TIMETABLE_CLEAR_SPEED_TOOLTIP :{BLACK}Odstrániť obmedzenie maximánej rýchlosti označeného príkazu. Ctrl+klik vymaže rýchlosť pre všetky príkazy
|
||||
|
||||
STR_TIMETABLE_RESET_LATENESS :{BLACK}Reset meškania
|
||||
STR_TIMETABLE_RESET_LATENESS_TOOLTIP :{BLACK}Vynulovať počítadlo meškania, takže vozidlo pôjde presne
|
||||
|
||||
STR_TIMETABLE_AUTOFILL :{BLACK}Automaticky vyplniť
|
||||
STR_TIMETABLE_AUTOFILL_TOOLTIP :{BLACK}Vyplniť časový plán automaticky s hodnotami z nasledujúcej trasy (Ctrl+klik - pokúsiť sa udržať čakacie doby)
|
||||
STR_TIMETABLE_AUTOFILL_TOOLTIP :{BLACK}Vyplniť časový plán automaticky s hodnotami z nasledujúcej trasy. Ctrl+klik - pokúsiť sa udržať čakacie doby
|
||||
|
||||
STR_TIMETABLE_EXPECTED :{BLACK}Očakávané
|
||||
STR_TIMETABLE_SCHEDULED :{BLACK}Plánované
|
||||
@@ -4847,6 +4855,7 @@ STR_ERROR_TOO_MANY_INDUSTRIES :{WHITE}... prí
|
||||
STR_ERROR_CAN_T_GENERATE_INDUSTRIES :{WHITE}Nemožno vygenerovať priemysel...
|
||||
STR_ERROR_CAN_T_BUILD_HERE :{WHITE}{STRING} sa tu nedá postaviť...
|
||||
STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY :{WHITE}Nemôžete tu postaviť tento typ priemyslu...
|
||||
STR_ERROR_CAN_T_PROSPECT_INDUSTRY :{WHITE}Nemôžem hľadať priemysel...
|
||||
STR_ERROR_INDUSTRY_TOO_CLOSE :{WHITE}... príliš blízko iného priemyslu
|
||||
STR_ERROR_MUST_FOUND_TOWN_FIRST :{WHITE}... najskôr je potrebné založiť mesto
|
||||
STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}... povolené len jedno pre každé mesto
|
||||
@@ -4861,6 +4870,8 @@ STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... les
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_ABOVE_SNOW_LINE :{WHITE}... môže byť postavené len nad hranicou snehu
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_BELOW_SNOW_LINE :{WHITE}... môže byť postavené len pod hranicou snehu
|
||||
|
||||
STR_ERROR_PROSPECTING_WAS_UNLUCKY :{WHITE}Financovanie sa nepodarilo nájsť pre smolu; skúste to znova
|
||||
STR_ERROR_NO_SUITABLE_PLACES_FOR_PROSPECTING :{WHITE}Nenašli sa žiadne vhodné miesta na vyhliadku pre toto odvetvie
|
||||
STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES :{WHITE}Nenašli sa žiadne vhodné miesta pre '{STRING}'
|
||||
STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES_EXPLANATION :{WHITE}Pre získanie lepšej mapy zmeňte parametre jej generovania
|
||||
|
||||
|
@@ -1281,6 +1281,7 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :Desno
|
||||
|
||||
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Najvišje začetno posojilo: {STRING}
|
||||
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Najvišji znesek, ki si ga podjetje lahko izposodi (ni vključen izračun inflacije)
|
||||
###setting-zero-is-special
|
||||
|
||||
STR_CONFIG_SETTING_INTEREST_RATE :Obrestna mera: {STRING}
|
||||
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Obrestna mera; kontrolira tudi inflacijo, če je omogočena.
|
||||
@@ -2606,8 +2607,6 @@ STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Povečaj
|
||||
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Izberi železniski most
|
||||
STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Izberi cestni most
|
||||
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Izbira mostu - klikni na željeni most za izgradnjo
|
||||
STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
|
||||
STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY}
|
||||
STR_BRIDGE_NAME_SUSPENSION_STEEL :Viseč, Jeklen
|
||||
STR_BRIDGE_NAME_GIRDER_STEEL :Nosilni, Jeklen
|
||||
STR_BRIDGE_NAME_CANTILEVER_STEEL :Nosilni križi, Jeklen
|
||||
|
@@ -387,7 +387,7 @@ STR_SCENEDIT_TOOLBAR_TOWN_GENERATION :{BLACK}Creació
|
||||
STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION :{BLACK}Generación de industria
|
||||
STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION :{BLACK}Construcción de carreteras
|
||||
STR_SCENEDIT_TOOLBAR_TRAM_CONSTRUCTION :{BLACK}Construcción de tranvía
|
||||
STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Plantar árboles. Mayús permite mostrar una estimación del precio
|
||||
STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Plantar árboles. Ctrl permite seleccionar un área diagonalmente. Mayús permite mostrar una estimación del precio
|
||||
STR_SCENEDIT_TOOLBAR_PLACE_SIGN :{BLACK}Colocar letrero
|
||||
STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Colocar objeto. Ctrl permite seleccionar un área diagonalmente. Mayús permite mostrar una estimación del precio
|
||||
|
||||
@@ -1207,6 +1207,9 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :Derecha
|
||||
|
||||
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Préstamo máximo inicial: {STRING}
|
||||
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Cantidad máxima que una empresa puede recibir como préstamo (sin tener en cuenta la inflación)
|
||||
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_VALUE :{CURRENCY_LONG}
|
||||
###setting-zero-is-special
|
||||
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_DISABLED :Sin préstamo {RED} Se necesita un script de juego para proporcionar fondos iniciales
|
||||
|
||||
STR_CONFIG_SETTING_INTEREST_RATE :Porcentaje de interés: {STRING}
|
||||
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Porcentaje de interés de los préstamos; también controla la inflación, en caso de que esté activada
|
||||
@@ -1926,11 +1929,11 @@ STR_CONFIG_SETTING_LINKGRAPH_TIME :Usar {STRING}{N
|
||||
STR_CONFIG_SETTING_LINKGRAPH_TIME_HELPTEXT :Tiempo a emplear en el cálculo de cada uno de los componentes del grafo de distribución. Cuanto menor sea este valor, más probable es que se produzca ralentización en el juego. Cuanto mayor sea, más tiempo tardará la distribución en actualizarse cuando se producen cambios en las rutas.
|
||||
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_PAX :Modo de distribución para pasajeros: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :En una distribución "simétrica", se envía la misma cantidad de pasajeros de la estación A a la B que de la B a la A. En una distribución "asimétrica" se pueden enviar cantidades arbitrarias de pasajeros en ambas direcciones. "Manual" significa que no se realiza una distribución automática para los pasajeros
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :En una distribución "Simétrica", se envía la misma cantidad de pasajeros de la estación A a la B que de la B a la A. En una distribución "Asimétrica" se pueden enviar cantidades arbitrarias de pasajeros en ambas direcciones. "Manual" significa que no se realiza una distribución automática para los pasajeros.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_MAIL :Modo de distribución para el correo: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :En una distribución "simétrica", se envía la misma cantidad de carga de la estación A a la B que de la B a la A. En una distribución "asimétrica" se pueden enviar cantidades arbitrarias de carga en ambas direcciones. "Manual" significa que no se realiza una distribución automática para el correo
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :En una distribución "Simétrica", se envía la misma cantidad de carga de la estación A a la B que de la B a la A. En una distribución "Asimétrica" se pueden enviar cantidades arbitrarias de carga en ambas direcciones. "Manual" significa que no se realiza una distribución automática para el correo.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :Modo de distribución para la clase de carga BLINDADA: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :La clase de carga BLINDADA contiene objetos de valor en el clima templado, diamantes en el clima subtropical y oro en el clima subártico. Los NewGRFs pueden modificar esto. En una distribución "simétrica", se envía la misma cantidad de carga de la estación A a la B que de la B a la A. En una distribución "asimétrica" se pueden enviar cantidades arbitrarias de carga en ambas direcciones. "Manual" significa que no se realiza una distribución automática para esta carga. Se recomienda fijar esta distribución en "asimétrica" o en "manual" al jugar en clima subártico, ya que así los bancos no enviarán oro de vuelta a sus minas de procedencia. En los climas templado y subtropical es factible escoger "simétrica" ya que los bancos pueden enviar de vuelta objetos de valor al banco origen de los mismos.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :El tipo de carga BLINDADA contiene objetos de valor en el clima templado, diamantes en el clima subtropical y oro en el clima subártico. Los NewGRFs pueden modificar esto. En una distribución "Simétrica", se envía la misma cantidad de carga de la estación A a la B que de la B a la A. En una distribución "Asimétrica" se pueden enviar cantidades arbitrarias de carga en ambas direcciones. "Manual" significa que no se realiza una distribución automática para esta carga. Se recomienda fijar esta distribución en "Asimétrica" o en "Manual" al jugar en los clima subártico y subtropical, ya que los bancos sólo reciben carga en esos climas. En el clima templado es factible escoger "Simétrica" ya que los bancos pueden enviar objetos de valor de vuelta al banco de origen.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Modo de distribución para otras clases de carga: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"Asimétrico" significa que se pueden mover cantidades arbitrarias de carga en ambas direcciones. "Manual" significa que no habrá distribución automática para estos tipos de carga.
|
||||
###length 3
|
||||
@@ -2699,8 +2702,10 @@ STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Incremen
|
||||
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Selección de Puente de Ferrocarril
|
||||
STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Selección de Cuente de Carretera
|
||||
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Selección de puente - Clica en el puente elegido para construirlo
|
||||
STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
|
||||
STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY}
|
||||
STR_SELECT_BRIDGE_INFO_NAME :{GOLD}{STRING}
|
||||
STR_SELECT_BRIDGE_INFO_NAME_MAX_SPEED :{GOLD}{STRING},{} {VELOCITY}
|
||||
STR_SELECT_BRIDGE_INFO_NAME_COST :{GOLD}{0:STRING},{} {WHITE}{2:CURRENCY_LONG}
|
||||
STR_SELECT_BRIDGE_INFO_NAME_MAX_SPEED_COST :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
|
||||
STR_BRIDGE_NAME_SUSPENSION_STEEL :Colgante, Acero
|
||||
STR_BRIDGE_NAME_GIRDER_STEEL :Tirantes, Acero
|
||||
STR_BRIDGE_NAME_CANTILEVER_STEEL :Cantiléver, Acero
|
||||
@@ -2820,7 +2825,7 @@ STR_OBJECT_CLASS_TRNS :Transmisor
|
||||
STR_PLANT_TREE_CAPTION :{WHITE}Árboles
|
||||
STR_PLANT_TREE_TOOLTIP :{BLACK}Selecciona el tipo de árboles a plantar. Si la casilla ya tiene un árbol, se añadirán más árboles de distintos tipos sin importar el tipo elegido
|
||||
STR_TREES_RANDOM_TYPE :{BLACK}Tipo aleatorio
|
||||
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Planta distintos árboles al azar. Mayús permite mostrar una estimación del precio
|
||||
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Planta distintos árboles al azar. Ctrl permite seleccionar un área diagonalmente. Mayús permite mostrar una estimación del precio
|
||||
STR_TREES_RANDOM_TREES_BUTTON :{BLACK}Árboles al azar
|
||||
STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}Planta árboles al azar en el terreno
|
||||
STR_TREES_MODE_NORMAL_BUTTON :{BLACK}Normal
|
||||
|
@@ -1207,6 +1207,7 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :Derecha
|
||||
|
||||
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Máximo préstamo inicial: {STRING}
|
||||
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Máxima cantidad que una empresa puede pedir prestada (sin tener en cuenta la inflación)
|
||||
###setting-zero-is-special
|
||||
|
||||
STR_CONFIG_SETTING_INTEREST_RATE :Porcentaje de interés: {STRING}
|
||||
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Tasa de interés del préstamo; controla también la inflación, en caso de estar activada
|
||||
@@ -2699,8 +2700,6 @@ STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Aumentar
|
||||
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Selección de puente de ferrocarril
|
||||
STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Selección de puente de carretera
|
||||
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Selección de puente. Clic para construir
|
||||
STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
|
||||
STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY}
|
||||
STR_BRIDGE_NAME_SUSPENSION_STEEL :Colgante (acero)
|
||||
STR_BRIDGE_NAME_GIRDER_STEEL :Vigas (acero)
|
||||
STR_BRIDGE_NAME_CANTILEVER_STEEL :Voladizo (acero)
|
||||
@@ -2852,6 +2851,7 @@ STR_FOUND_TOWN_RANDOM_TOWN_BUTTON :{BLACK}Localida
|
||||
STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP :{BLACK}Fundar la localidad en un lugar aleatorio
|
||||
STR_FOUND_TOWN_MANY_RANDOM_TOWNS :{BLACK}Muchas localidades aleatorias
|
||||
STR_FOUND_TOWN_RANDOM_TOWNS_TOOLTIP :{BLACK}Cubrir el mapa con localidades colocadas al azar
|
||||
STR_FOUND_TOWN_EXPAND_ALL_TOWNS :{BLACK}Expandir todas las localidades
|
||||
|
||||
STR_FOUND_TOWN_NAME_TITLE :{YELLOW}Nombre de la localidad:
|
||||
STR_FOUND_TOWN_NAME_EDITOR_TITLE :{BLACK}Ingresar el nombre de la localidad
|
||||
@@ -4780,6 +4780,7 @@ STR_ERROR_TOO_MANY_INDUSTRIES :{WHITE}... dema
|
||||
STR_ERROR_CAN_T_GENERATE_INDUSTRIES :{WHITE}No se pueden crear industrias...
|
||||
STR_ERROR_CAN_T_BUILD_HERE :{WHITE}No se puede construir {STRING} aquí...
|
||||
STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY :{WHITE}No se puede construir este tipo de industria aquí...
|
||||
STR_ERROR_CAN_T_PROSPECT_INDUSTRY :{WHITE}No se puede hacer prospección para la industria...
|
||||
STR_ERROR_INDUSTRY_TOO_CLOSE :{WHITE}... demasiado cerca de otra industria
|
||||
STR_ERROR_MUST_FOUND_TOWN_FIRST :{WHITE}... primero se debe crear al menos una localidad
|
||||
STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}... solo se permite una por localidad
|
||||
@@ -4794,6 +4795,7 @@ STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... los
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_ABOVE_SNOW_LINE :{WHITE}... solo se puede construir por encima del nivel de nieve
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_BELOW_SNOW_LINE :{WHITE}... solo se puede construir por debajo del nivel de nieve
|
||||
|
||||
STR_ERROR_NO_SUITABLE_PLACES_FOR_PROSPECTING :{WHITE}No se encontraron lugares aptos para hacer prospección de esta industria
|
||||
STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES :{WHITE}No hubo espacio para industrias de tipo "{STRING}"
|
||||
STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES_EXPLANATION :{WHITE}Cambia las opciones de generación para crear un mejor mapa
|
||||
|
||||
|
@@ -200,6 +200,15 @@ STR_UNITS_POWER_IMPERIAL :{COMMA}{NBSP}hk
|
||||
STR_UNITS_POWER_METRIC :{COMMA}{NBSP}hk
|
||||
STR_UNITS_POWER_SI :{COMMA}{NBSP}kW
|
||||
|
||||
STR_UNITS_POWER_IMPERIAL_TO_WEIGHT_IMPERIAL :{DECIMAL}{NBSP}hk/t
|
||||
STR_UNITS_POWER_IMPERIAL_TO_WEIGHT_METRIC :{DECIMAL}{NBSP}hk/t
|
||||
STR_UNITS_POWER_IMPERIAL_TO_WEIGHT_SI :{DECIMAL}{NBSP}hk/Mg
|
||||
STR_UNITS_POWER_METRIC_TO_WEIGHT_IMPERIAL :{DECIMAL}{NBSP}hk/t
|
||||
STR_UNITS_POWER_METRIC_TO_WEIGHT_METRIC :{DECIMAL}{NBSP}hk/t
|
||||
STR_UNITS_POWER_METRIC_TO_WEIGHT_SI :{DECIMAL}{NBSP}hk/Mg
|
||||
STR_UNITS_POWER_SI_TO_WEIGHT_IMPERIAL :{DECIMAL}{NBSP}kW/t
|
||||
STR_UNITS_POWER_SI_TO_WEIGHT_METRIC :{DECIMAL}{NBSP}kW/t
|
||||
STR_UNITS_POWER_SI_TO_WEIGHT_SI :{DECIMAL}{NBSP}W/kg
|
||||
|
||||
STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}{NBSP}t
|
||||
STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}{NBSP}t
|
||||
@@ -227,8 +236,8 @@ STR_UNITS_HEIGHT_SI :{COMMA}{NBSP}m
|
||||
|
||||
# Common window strings
|
||||
STR_LIST_FILTER_TITLE :{BLACK}Sökfilter:
|
||||
STR_LIST_FILTER_OSKTITLE :{BLACK}Skriv in sökfilter
|
||||
STR_LIST_FILTER_TOOLTIP :{BLACK}Skriv in ett sökord att filtrera listan efter
|
||||
STR_LIST_FILTER_OSKTITLE :{BLACK}Skriv in ett eller flera sökord att filtrera listan efter
|
||||
STR_LIST_FILTER_TOOLTIP :{BLACK}Skriv in ett eller flera sökord att filtrera listan efter
|
||||
|
||||
STR_TOOLTIP_GROUP_ORDER :{BLACK}Välj order att gruppera på
|
||||
STR_TOOLTIP_SORT_ORDER :{BLACK}Välj sorteringsordning (fallande/stigande)
|
||||
@@ -248,7 +257,7 @@ STR_TOOLTIP_RESIZE :{BLACK}Klicka o
|
||||
STR_TOOLTIP_TOGGLE_LARGE_SMALL_WINDOW :{BLACK}Växla stor/liten fönsterstorlek
|
||||
STR_TOOLTIP_VSCROLL_BAR_SCROLLS_LIST :{BLACK}Rullningslist - rullar listan upp/ned
|
||||
STR_TOOLTIP_HSCROLL_BAR_SCROLLS_LIST :{BLACK}Rullningslist - rullar listan höger/vänster
|
||||
STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC :{BLACK}Riv byggnader etc. på en markruta. Ctrl väljer yta diagonalt. Shift växlar mellan att riva/visa beräknad kostnad
|
||||
STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC :{BLACK}Riv byggnader etc. på en markruta. Ctrl väljer ytan diagonalt. Shift växlar mellan att riva/visa beräknad kostnad
|
||||
|
||||
# Show engines button
|
||||
###length VEHICLE_TYPES
|
||||
@@ -379,7 +388,7 @@ STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION :{BLACK}Bygg vä
|
||||
STR_SCENEDIT_TOOLBAR_TRAM_CONSTRUCTION :{BLACK}Spårvägskonstruktion
|
||||
STR_SCENEDIT_TOOLBAR_PLANT_TREES :{BLACK}Plantera träd. Shift växlar mellan att bygga/visa beräknad kostnad
|
||||
STR_SCENEDIT_TOOLBAR_PLACE_SIGN :{BLACK}Placera skylt
|
||||
STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Placera objekt. Shift växlar mellan att bygga/visa beräknad kostnad
|
||||
STR_SCENEDIT_TOOLBAR_PLACE_OBJECT :{BLACK}Placera objekt. Ctrl väljer ytan diagonalt. Shift växlar mellan att bygga/visa beräknad kostnad
|
||||
|
||||
# Scenario editor file menu
|
||||
###length 7
|
||||
@@ -395,6 +404,8 @@ STR_SCENEDIT_FILE_MENU_QUIT :Avsluta
|
||||
###length 15
|
||||
STR_SETTINGS_MENU_GAME_OPTIONS :Spelinställningar
|
||||
STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Inställningar
|
||||
STR_SETTINGS_MENU_AI_SETTINGS :Inställningar för AI
|
||||
STR_SETTINGS_MENU_GAMESCRIPT_SETTINGS :Spelskriptinställningar
|
||||
STR_SETTINGS_MENU_NEWGRF_SETTINGS :Inställningar för NewGRF
|
||||
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Inställningar för genomskinlighet
|
||||
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Stadsnamn visas
|
||||
@@ -997,8 +1008,19 @@ STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}Markera
|
||||
|
||||
STR_GAME_OPTIONS_VIDEO_DRIVER_INFO :{BLACK}Nuvarande drivrutin: {STRING}
|
||||
|
||||
STR_GAME_OPTIONS_GUI_SCALE_FRAME :{BLACK}Gränssnittets storlek
|
||||
STR_GAME_OPTIONS_GUI_SCALE_TOOLTIP :{BLACK}Dra i reglaget för att ställa in gränssnittets storlek. Håll in Ctrl för steglös inställning
|
||||
STR_GAME_OPTIONS_GUI_SCALE_AUTO :{BLACK}Känn av storleken automatiskt
|
||||
STR_GAME_OPTIONS_GUI_SCALE_AUTO_TOOLTIP :{BLACK}Kryssa i den här rutan för automatisk inställning av gränssnittets storlek
|
||||
|
||||
STR_GAME_OPTIONS_GUI_SCALE_BEVELS :{BLACK}Skala bården
|
||||
STR_GAME_OPTIONS_GUI_SCALE_BEVELS_TOOLTIP :{BLACK}Kryssa i den här rutan för att skala bården efter gränssnittets storlek
|
||||
|
||||
STR_GAME_OPTIONS_GUI_SCALE_1X :1x
|
||||
STR_GAME_OPTIONS_GUI_SCALE_2X :2x
|
||||
STR_GAME_OPTIONS_GUI_SCALE_3X :3x
|
||||
STR_GAME_OPTIONS_GUI_SCALE_4X :4x
|
||||
STR_GAME_OPTIONS_GUI_SCALE_5X :5x
|
||||
|
||||
STR_GAME_OPTIONS_GRAPHICS :{BLACK}Grafik
|
||||
|
||||
@@ -1184,6 +1206,7 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :Höger
|
||||
|
||||
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Maximalt startlån: {STRING}
|
||||
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Maximalt belopp ett företag kan låna (där inflationen inte tas med i beräkningen)
|
||||
###setting-zero-is-special
|
||||
|
||||
STR_CONFIG_SETTING_INTEREST_RATE :Räntenivå: {STRING}
|
||||
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :Räntenivå för lån; styr även inflationen om sådan är aktiverad
|
||||
@@ -1410,6 +1433,8 @@ STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Linjernas bredd
|
||||
|
||||
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME :Visa NewGRF:ens namn i fordonsbyggnadsfönstret: {STRING}
|
||||
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME_HELPTEXT :Lägg till en rad i fordonsbyggnadsfönstret som visar vilken NewGRF det valda fordonet kommer ifrån.
|
||||
STR_CONFIG_SETTING_SHOW_CARGO_IN_LISTS :Visa godstyper som fordonen kan transportera i listorna {STRING}
|
||||
STR_CONFIG_SETTING_SHOW_CARGO_IN_LISTS_HELPTEXT :Om det är aktiverat kommer fordonets transportabla last att visas ovanför den i fordonslistor
|
||||
|
||||
STR_CONFIG_SETTING_LANDSCAPE :Landskap: {STRING}
|
||||
STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :Landskapet definierar grundläggande gameplay scenarier med olika laster och krav på stadstillväxt. NewGRF och spelskript tillåter finare kontroll
|
||||
@@ -1679,7 +1704,7 @@ STR_CONFIG_SETTING_AI_IN_MULTIPLAYER_HELPTEXT :Tillåt datorst
|
||||
|
||||
STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES :#opcodes innan skript sätts i viloläge: {STRING}
|
||||
STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES_HELPTEXT :Maximalt antal beräkningssteg ett skript kan utföra i en omgång
|
||||
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY :Maximalt minnesanvändning per skript: {STRING}
|
||||
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY :Maximal minnesanvändning per skript: {STRING}
|
||||
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_HELPTEXT :Hur mycket minne ett enda skript kan konsumera innan det tvingas avslutas. Det kan behöva ökas för stora kartor.
|
||||
STR_CONFIG_SETTING_SCRIPT_MAX_MEMORY_VALUE :{COMMA} MiB
|
||||
|
||||
@@ -2045,6 +2070,8 @@ STR_INTRO_HIGHSCORE :{BLACK}Bästa s
|
||||
STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Inställningar
|
||||
STR_INTRO_NEWGRF_SETTINGS :{BLACK}NewGRF-inställningar
|
||||
STR_INTRO_ONLINE_CONTENT :{BLACK}Kontrollera online-innehåll
|
||||
STR_INTRO_AI_SETTINGS :{BLACK}AI-inställningar
|
||||
STR_INTRO_GAMESCRIPT_SETTINGS :{BLACK}Spelskriptinställningar
|
||||
STR_INTRO_QUIT :{BLACK}Avsluta
|
||||
|
||||
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Starta ett nytt spel. Ctrl+klick hoppar över landskapskonfigurationen
|
||||
@@ -2064,6 +2091,8 @@ STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Visar en
|
||||
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Skärminställningar
|
||||
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Visa inställningar för NewGRF
|
||||
STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Kolla efter nytt och nyuppdaterat innehåll för nedladdning
|
||||
STR_INTRO_TOOLTIP_AI_SETTINGS :{BLACK}Visa inställningar för AI
|
||||
STR_INTRO_TOOLTIP_GAMESCRIPT_SETTINGS :{BLACK}Visa inställningar för spelskript
|
||||
STR_INTRO_TOOLTIP_QUIT :{BLACK}Avsluta 'OpenTTD'
|
||||
|
||||
STR_INTRO_BASESET :{BLACK}Det grafikpaket som för närvarande är valt som standard saknar {NUM} sprite{P "" s}. Vänligen kontrollera om det finns en uppdatering till paketet.
|
||||
@@ -2454,13 +2483,13 @@ STR_NETWORK_SERVER_MESSAGE_GAME_REASON_LINK_GRAPH :väntar på upp
|
||||
|
||||
STR_NETWORK_MESSAGE_CLIENT_LEAVING :lämnar
|
||||
STR_NETWORK_MESSAGE_CLIENT_JOINED :*** {STRING} har gått med i spelet
|
||||
STR_NETWORK_MESSAGE_CLIENT_JOINED_ID :*** {STRING} har gått med i spelet (Klient #{2:NUM})
|
||||
STR_NETWORK_MESSAGE_CLIENT_COMPANY_JOIN :*** {STRING} har gått med i företag #{2:NUM}
|
||||
STR_NETWORK_MESSAGE_CLIENT_JOINED_ID :*** {0:STRING} har gått med i spelet (Klient #{2:NUM})
|
||||
STR_NETWORK_MESSAGE_CLIENT_COMPANY_JOIN :*** {0:STRING} har gått med i företag #{2:NUM}
|
||||
STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE :*** {STRING} har gått med som åskådare
|
||||
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {STRING} har startat ett nytt företag (#{2:NUM})
|
||||
STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {STRING} har lämnat spelet ({2:STRING})
|
||||
STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW :*** {0:STRING} har startat ett nytt företag (#{2:NUM})
|
||||
STR_NETWORK_MESSAGE_CLIENT_LEFT :*** {0:STRING} har lämnat spelet ({2:STRING})
|
||||
STR_NETWORK_MESSAGE_NAME_CHANGE :*** {STRING} har ändrat sitt namn till {STRING}
|
||||
STR_NETWORK_MESSAGE_GIVE_MONEY :*** {STRING} gav {2:CURRENCY_LONG} till {1:STRING}
|
||||
STR_NETWORK_MESSAGE_GIVE_MONEY :*** {0:STRING} gav {2:CURRENCY_LONG} till {1:STRING}
|
||||
STR_NETWORK_MESSAGE_SERVER_SHUTDOWN :{WHITE}Servern avslutade sessionen
|
||||
STR_NETWORK_MESSAGE_SERVER_REBOOT :{WHITE}Servern startar om...{}Var vänlig vänta...
|
||||
STR_NETWORK_MESSAGE_KICKED :*** {STRING} kastades ut. Orsak: ({STRING})
|
||||
@@ -2487,7 +2516,7 @@ STR_CONTENT_SEARCH_EXTERNAL :{BLACK}Sök på
|
||||
STR_CONTENT_SEARCH_EXTERNAL_TOOLTIP :{BLACK}Sök på webbplatser som är fristående från OpenTTD efter material som ej är tillgängligt på OpenTTD:s innehållstjänst
|
||||
STR_CONTENT_SEARCH_EXTERNAL_DISCLAIMER_CAPTION :{WHITE}Du lämnar nu OpenTTD!
|
||||
STR_CONTENT_SEARCH_EXTERNAL_DISCLAIMER :{WHITE}Villkoren för nedladdning av material från externa webbplatser varierar.{}Du hänvisas till de externa sidorna när det gäller instruktioner för hur materialet ska installeras i OpenTTD.{}Vill du fortsätta?
|
||||
STR_CONTENT_FILTER_TITLE :{BLACK}Filter för Tagg/namn:
|
||||
STR_CONTENT_FILTER_TITLE :{BLACK}Filter för tagg/namn:
|
||||
STR_CONTENT_OPEN_URL :{BLACK}Besök hemsida
|
||||
STR_CONTENT_OPEN_URL_TOOLTIP :{BLACK}Besök hemsidan för det här innehållet
|
||||
STR_CONTENT_DOWNLOAD_CAPTION :{BLACK}Ladda ned
|
||||
@@ -2575,6 +2604,9 @@ STR_LINKGRAPH_LEGEND_SATURATED :{TINY_FONT}{BLA
|
||||
STR_LINKGRAPH_LEGEND_OVERLOADED :{TINY_FONT}{BLACK}överbelastad
|
||||
|
||||
# Linkgraph tooltip
|
||||
STR_LINKGRAPH_STATS_TOOLTIP :{BLACK}{CARGO_LONG} att transporteras per månad från {STATION} till {STATION} ({COMMA}% av kapacitet){STRING}
|
||||
STR_LINKGRAPH_STATS_TOOLTIP_RETURN_EXTENSION :{}{CARGO_LONG} att transporteras tillbaka ({COMMA}% av kapacitet)
|
||||
STR_LINKGRAPH_STATS_TOOLTIP_TIME_EXTENSION :{}Genomsnittlig restid: {NUM}{NBSP}dag{P "" ar}
|
||||
|
||||
# Base for station construction window(s)
|
||||
STR_STATION_BUILD_COVERAGE_AREA_TITLE :{BLACK}Markera upptagningsområde
|
||||
@@ -2584,6 +2616,7 @@ STR_STATION_BUILD_COVERAGE_AREA_OFF_TOOLTIP :{BLACK}Markera
|
||||
STR_STATION_BUILD_COVERAGE_AREA_ON_TOOLTIP :{BLACK}Markera stationens upptagningsområde
|
||||
STR_STATION_BUILD_ACCEPTS_CARGO :{BLACK}Accepterar: {GOLD}{CARGO_LIST}
|
||||
STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}Tillhandahåller: {GOLD}{CARGO_LIST}
|
||||
STR_STATION_BUILD_INFRASTRUCTURE_COST :{BLACK}Underhållskostnad: {GOLD}{CURRENCY_SHORT}/år
|
||||
|
||||
# Join station window
|
||||
STR_JOIN_STATION_CAPTION :{WHITE}Slå ihop stationer
|
||||
@@ -2666,8 +2699,6 @@ STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Öka avs
|
||||
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Välj järnvägsbro
|
||||
STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}Välj vägbro
|
||||
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}Välj bro - klicka på önskad bro för att bygga den
|
||||
STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
|
||||
STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY}
|
||||
STR_BRIDGE_NAME_SUSPENSION_STEEL :Hängbro, Stål
|
||||
STR_BRIDGE_NAME_GIRDER_STEEL :Balkbro, Stål
|
||||
STR_BRIDGE_NAME_CANTILEVER_STEEL :Konsolbro, Stål
|
||||
@@ -2768,14 +2799,14 @@ STR_STATION_BUILD_NOISE :{BLACK}Generera
|
||||
|
||||
# Landscaping toolbar
|
||||
STR_LANDSCAPING_TOOLBAR :{WHITE}Landskapsplanering
|
||||
STR_LANDSCAPING_TOOLTIP_LOWER_A_CORNER_OF_LAND :{BLACK}Sänk ett hörn av marken. Vid dragning kommer hörnet och vald yta att sänkas ner till hörnets nya höjd. Ctrl väljer yta diagonalt. Shift växlar mellan att sänka/visa beräknad kostnad
|
||||
STR_LANDSCAPING_TOOLTIP_RAISE_A_CORNER_OF_LAND :{BLACK}Höj ett hörn av marken. Vid dragning kommer hörnet och vald yta att höjas upp till hörnets nya höjd. Ctrl väljer yta diagonalt. Shift växlar mellan att höja/visa beräknad kostnad
|
||||
STR_LANDSCAPING_TOOLTIP_LOWER_A_CORNER_OF_LAND :{BLACK}Sänk ett hörn av marken. Vid dragning kommer hörnet och vald yta att sänkas ner till hörnets nya höjd. Ctrl väljer ytan diagonalt. Shift växlar mellan att sänka/visa beräknad kostnad
|
||||
STR_LANDSCAPING_TOOLTIP_RAISE_A_CORNER_OF_LAND :{BLACK}Höj ett hörn av marken. Vid dragning kommer hörnet och vald yta att höjas upp till hörnets nya höjd. Ctrl väljer ytan diagonalt. Shift växlar mellan att höja/visa beräknad kostnad
|
||||
STR_LANDSCAPING_LEVEL_LAND_TOOLTIP :{BLACK}Utjämna land till höjden av det först valda hörnet. Ctrl väljer ytan diagonalt. Shift växlar mellan att utjämna/visa beräknad kostnad
|
||||
STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND :{BLACK}Köp mark för framtida användning. Shift växlar mellan att köpa mark/visa beräknad kostnad
|
||||
STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND :{BLACK}Köp mark för framtida användning. Ctrl väljer ytan diagonalt. Shift växlar mellan att köpa mark/visa beräknad kostnad
|
||||
|
||||
# Object construction window
|
||||
STR_OBJECT_BUILD_CAPTION :{WHITE}Val av objekt
|
||||
STR_OBJECT_BUILD_TOOLTIP :{BLACK}Välj objekt att bygga. Shift växlar mellan att bygga/visa beräknad kostnad
|
||||
STR_OBJECT_BUILD_TOOLTIP :{BLACK}Välj objekt att bygga. Ctrl väljer ytan diagonalt. Shift växlar mellan att bygga/visa beräknad kostnad
|
||||
STR_OBJECT_BUILD_CLASS_TOOLTIP :{BLACK}Välj typ av objekt att bygga
|
||||
STR_OBJECT_BUILD_PREVIEW_TOOLTIP :{BLACK}Förhandsvisning av objektet
|
||||
STR_OBJECT_BUILD_SIZE :{BLACK}Storlek: {GOLD}{NUM} x {NUM} rutor
|
||||
@@ -2819,6 +2850,8 @@ STR_FOUND_TOWN_RANDOM_TOWN_BUTTON :{BLACK}Slumpmä
|
||||
STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP :{BLACK}Grunda stad på slumpmässig plats
|
||||
STR_FOUND_TOWN_MANY_RANDOM_TOWNS :{BLACK}Många slumpmässiga städer
|
||||
STR_FOUND_TOWN_RANDOM_TOWNS_TOOLTIP :{BLACK}Täck kartan med slumpmässigt placerade städer
|
||||
STR_FOUND_TOWN_EXPAND_ALL_TOWNS :{BLACK}Utöka alla städer
|
||||
STR_FOUND_TOWN_EXPAND_ALL_TOWNS_TOOLTIP :{BLACK}Gör så att alla städer växer en aning
|
||||
|
||||
STR_FOUND_TOWN_NAME_TITLE :{YELLOW}Stadsnamn:
|
||||
STR_FOUND_TOWN_NAME_EDITOR_TITLE :{BLACK}Skriv in stadsnamn
|
||||
@@ -3119,6 +3152,12 @@ STR_MAPGEN_QUANTITY_OF_RIVERS :{BLACK}Flod:
|
||||
STR_MAPGEN_SMOOTHNESS :{BLACK}Jämnhet:
|
||||
STR_MAPGEN_VARIETY :{BLACK}Varierad distribution:
|
||||
STR_MAPGEN_GENERATE :{WHITE}Generera
|
||||
STR_MAPGEN_NEWGRF_SETTINGS :{BLACK}NewGRF-inställningar
|
||||
STR_MAPGEN_NEWGRF_SETTINGS_TOOLTIP :{BLACK}Visa inställningar för NewGRF
|
||||
STR_MAPGEN_AI_SETTINGS :{BLACK}Inställningar för AI
|
||||
STR_MAPGEN_AI_SETTINGS_TOOLTIP :{BLACK}Visa inställningar för AI
|
||||
STR_MAPGEN_GS_SETTINGS :{BLACK}Inställningar för spelskript
|
||||
STR_MAPGEN_GS_SETTINGS_TOOLTIP :{BLACK}Visa inställningar för spelskript
|
||||
|
||||
###length 21
|
||||
STR_MAPGEN_TOWN_NAME_ORIGINAL_ENGLISH :Engelska (Original)
|
||||
@@ -3286,15 +3325,18 @@ STR_SPRITE_ALIGNER_GOTO_TOOLTIP :{BLACK}Gå till
|
||||
STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}Tidigare spriteobjekt
|
||||
STR_SPRITE_ALIGNER_PREVIOUS_TOOLTIP :{BLACK}Fortsätt till föregående normala spriteobjekt, ignorera eventuella pseudo/recolour/font spriteobjekt och börja om från slutet efter första spriteobjektet
|
||||
STR_SPRITE_ALIGNER_SPRITE_TOOLTIP :{BLACK}Representation av det valda objektet. Justeringen ignoreras när objektet ritas.
|
||||
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Flytta runt objektet, ändrar X och Y offsets. Ctrl+klicka för att flyta runt objektet åtta steg i taget
|
||||
STR_SPRITE_ALIGNER_MOVE_TOOLTIP :{BLACK}Flytta runt objektet och ändra förskjutningen i X- och Y-led. Ctrl+klicka för att flytta runt objektet åtta steg i taget
|
||||
|
||||
###length 2
|
||||
STR_SPRITE_ALIGNER_CENTRE_OFFSET :{BLACK}Förskjutningscentrerad
|
||||
STR_SPRITE_ALIGNER_CENTRE_SPRITE :{BLACK}Sprite-centrerad
|
||||
|
||||
STR_SPRITE_ALIGNER_CROSSHAIR :{BLACK}Hårkors
|
||||
|
||||
STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}Återställ relativ
|
||||
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Återställ den nuvarande relativa offsetten
|
||||
STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X offsett: {NUM}, Y offsett: {NUM} (Absolut)
|
||||
STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}X offsett: {NUM}, Y offsett: {NUM} (Relativ)
|
||||
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}Återställ den nuvarande relativa förskjutningen
|
||||
STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}Förskjutning X-led : {NUM}, Förskjutning Y-led: {NUM} (Absolut)
|
||||
STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}Förskjutning X-led: {NUM}, Förskjutning Y-led: {NUM} (Relativ)
|
||||
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}Välj objekt
|
||||
STR_SPRITE_ALIGNER_PICKER_TOOLTIP :{BLACK}Välj ett objekt på bildskärmen
|
||||
|
||||
@@ -3308,15 +3350,15 @@ STR_NEWGRF_ERROR_MSG_FATAL :{RED}Fatalt: {S
|
||||
STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}Ett fatalt NewGRF-fel har uppstått:{}{STRING}
|
||||
STR_NEWGRF_ERROR_POPUP :{WHITE}Ett NewGRF-fel har uppstått:{}{STRING}
|
||||
STR_NEWGRF_ERROR_VERSION_NUMBER :{1:STRING} kommer inte att fungera med den TTDPatchversion som rapporterades av OpenTTD
|
||||
STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{1:STRING} är för {STRING}versionen av TTD
|
||||
STR_NEWGRF_ERROR_UNSET_SWITCH :{1:STRING} är designat för att användas med {STRING}
|
||||
STR_NEWGRF_ERROR_INVALID_PARAMETER :Felaktig parameter för {1:STRING}: parameter {STRING} ({NUM})
|
||||
STR_NEWGRF_ERROR_LOAD_BEFORE :{1:STRING} måste laddas innan {STRING}.
|
||||
STR_NEWGRF_ERROR_LOAD_AFTER :{1:STRING} måste laddas efter {STRING}.
|
||||
STR_NEWGRF_ERROR_OTTD_VERSION_NUMBER :{1:STRING} kräver OpenTTD version {STRING} eller bättre
|
||||
STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{1:STRING} är för {2:STRING}-versionen av TTD
|
||||
STR_NEWGRF_ERROR_UNSET_SWITCH :{1:STRING} är designat för att användas med {2:STRING}
|
||||
STR_NEWGRF_ERROR_INVALID_PARAMETER :Felaktig parameter för {1:STRING}: parameter {2:STRING} ({3:NUM})
|
||||
STR_NEWGRF_ERROR_LOAD_BEFORE :{1:STRING} måste laddas in innan {2:STRING}
|
||||
STR_NEWGRF_ERROR_LOAD_AFTER :{1:STRING} måste laddas in efter {2:STRING}.
|
||||
STR_NEWGRF_ERROR_OTTD_VERSION_NUMBER :{1:STRING} kräver OpenTTD version {2:STRING} eller bättre
|
||||
STR_NEWGRF_ERROR_AFTER_TRANSLATED_FILE :GRF-filen den var designad att översätta
|
||||
STR_NEWGRF_ERROR_TOO_MANY_NEWGRFS_LOADED :För många NewGRFer är laddade
|
||||
STR_NEWGRF_ERROR_STATIC_GRF_CAUSES_DESYNC :Att ladda {1:STRING} som statisk NewGRF med {STRING} kan orsaka desynkronisering
|
||||
STR_NEWGRF_ERROR_STATIC_GRF_CAUSES_DESYNC :Att ladda {1:STRING} som statisk NewGRF med {2:STRING} kan orsaka desynkronisering
|
||||
STR_NEWGRF_ERROR_UNEXPECTED_SPRITE :Oväntat spriteobjekt (spriteobjekt {3:NUM})
|
||||
STR_NEWGRF_ERROR_UNKNOWN_PROPERTY :Okänd Action 0-egenskap {4:HEX} (spriteobjekt {3:NUM})
|
||||
STR_NEWGRF_ERROR_INVALID_ID :Försök att använda ett ogiltligt ID (spriteobjekt {3:NUM})
|
||||
@@ -3448,14 +3490,14 @@ STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT :Köp exklusiva
|
||||
STR_LOCAL_AUTHORITY_ACTION_BRIBE :Muta de lokala myndigheterna
|
||||
|
||||
###length 8
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{YELLOW}Starta en liten lokal reklamkampanj, för att attrahera fler passagerare och mer gods till dina tranporttjänster.{}Ger en temporär boost till stationers betyg i en liten radie runt stadens centrum.{}Kostnad: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{YELLOW}Starta en medelstor lokal reklamkampanj, för att attrahera fler passagerare och mer gods till dina tranporttjänster.{}Ger en temporär boost till stationers betyg i en medelstor radie runt stadens centrum.{}Kostnad: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{YELLOW}Starta en stor lokal reklamkampanj, för att attrahera fler passagerare och mer gods till dina transporttjänster.{}Ger en temporär boost till stationers betyg i en stor radie runt stadens centrum.{}Kostnad: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{YELLOW}Bekosta ombyggnad av stadens vägnätverk.{}Orsakar ansenliga störningar för vägtrafik i upp till 6 månader.{}Kostnad: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{YELLOW}Bygg en staty i ditt företags ära.{}Ger en permanent boost till stationers betyg i staden.{}Cost: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{YELLOW}Bekosta uppbyggnad av nya byggnader i staden.{}Ger en temporär boost till stadens tillväxt.{}Kostnad: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Köp 1 års exklusiva transport rättigheter i staden.{}Lokala myndigheterna kommer inte tillåta passagerare och gods att använda dina motståndares stationer.{}Cost: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW} Muta de lokala myndigheterna för att öka din värdering, med risk för att få höga böter om du blir upptäckt.{} Kostnad: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_SMALL_ADVERTISING :{PUSH_COLOUR}{YELLOW}Starta en liten lokal reklamkampanj för att attrahera fler passagerare och mer gods till dina tranporttjänster.{}Ger en temporär boost till stationers betyg i en liten radie runt stadens centrum.{}{POP_COLOUR}Kostnad: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_MEDIUM_ADVERTISING :{PUSH_COLOUR}{YELLOW}Starta en medelstor lokal reklamkampanj, för att attrahera fler passagerare och mer gods till dina tranporttjänster.{}Ger en temporär boost till stationers betyg i en medelstor radie runt stadens centrum.{}{POP_COLOUR}Kostnad: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_LARGE_ADVERTISING :{PUSH_COLOUR}{YELLOW}Starta en stor lokal reklamkampanj, för att attrahera fler passagerare och mer gods till dina transporttjänster.{}Ger en temporär boost till stationers betyg i en stor radie runt stadens centrum.{}{POP_COLOUR}Kostnad: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_ROAD_RECONSTRUCTION :{PUSH_COLOUR}{YELLOW}Bekosta ombyggnad av stadens vägnätverk.{}Orsakar ansenliga störningar för vägtrafik i upp till 6 månader.{}{POP_COLOUR}Kostnad: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_STATUE_OF_COMPANY :{PUSH_COLOUR}{YELLOW}Bygg en staty till ditt företags ära.{}Ger en permanent boost till stationers betyg i staden.{}{POP_COLOUR}Cost: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_NEW_BUILDINGS :{PUSH_COLOUR}{YELLOW}Bekosta konstruktion av nya byggnader i staden.{}Ger en temporär boost till stadens tillväxt.{}{POP_COLOUR}Kostnad: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{PUSH_COLOUR}{YELLOW}Köp 1 års exklusiva transporträttigheter i staden.{}De lokala myndigheterna kommer inte tillåta passagerare och gods att använda dina motståndares stationer.{}{POP_COLOUR}Kostnad: {CURRENCY_LONG}
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{PUSH_COLOUR}{YELLOW} Muta de lokala myndigheterna för att öka din värdering, med risk för att få höga böter om du blir upptäckt.{}{POP_COLOUR}Kostnad: {CURRENCY_LONG}
|
||||
|
||||
# Goal window
|
||||
STR_GOALS_CAPTION :{WHITE}{COMPANY} Mål
|
||||
@@ -3628,14 +3670,18 @@ STR_FINANCES_SECTION_SHIP_REVENUE :{GOLD}Skepp
|
||||
STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}Ränta på lån
|
||||
STR_FINANCES_SECTION_OTHER :{GOLD}Övrigt
|
||||
|
||||
STR_FINANCES_TOTAL_CAPTION :{WHITE}Totalt
|
||||
STR_FINANCES_NEGATIVE_INCOME :-{CURRENCY_LONG}
|
||||
STR_FINANCES_ZERO_INCOME :{CURRENCY_LONG}
|
||||
STR_FINANCES_POSITIVE_INCOME :+{CURRENCY_LONG}
|
||||
STR_FINANCES_PROFIT :{WHITE}Vinst
|
||||
STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}Banksaldo
|
||||
STR_FINANCES_OWN_FUNDS_TITLE :{WHITE}Egna medel
|
||||
STR_FINANCES_LOAN_TITLE :{WHITE}Lån
|
||||
STR_FINANCES_INTEREST_RATE :{WHITE}Ränta på lån: {BLACK}{NUM}%
|
||||
STR_FINANCES_MAX_LOAN :{WHITE}Maxlån: {BLACK}{CURRENCY_LONG}
|
||||
STR_FINANCES_TOTAL_CURRENCY :{BLACK}{CURRENCY_LONG}
|
||||
STR_FINANCES_BANK_BALANCE :{WHITE}{CURRENCY_LONG}
|
||||
STR_FINANCES_BORROW_BUTTON :{BLACK}Låna {CURRENCY_LONG}
|
||||
STR_FINANCES_BORROW_TOOLTIP :{BLACK}Öka lånets storlek. Ctrl+klick lånar så mycket som möjligt
|
||||
STR_FINANCES_REPAY_BUTTON :{BLACK}Återbetala {CURRENCY_LONG}
|
||||
@@ -3736,7 +3782,7 @@ STR_INDUSTRY_VIEW_PRODUCES_N_CARGO :{BLACK}Producer
|
||||
STR_INDUSTRY_VIEW_CARGO_LIST_EXTENSION :, {STRING}{STRING}
|
||||
|
||||
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Kräver:
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING}
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{0:STRING}{BLACK}{3:STRING}
|
||||
STR_INDUSTRY_VIEW_ACCEPT_CARGO_AMOUNT :{YELLOW}{STRING}{BLACK}: {CARGO_SHORT} väntar{STRING}
|
||||
|
||||
STR_CONFIG_GAME_PRODUCTION :{WHITE}Ändra produktion (produkt av 8, upp till 2040)
|
||||
@@ -3766,6 +3812,8 @@ STR_VEHICLE_LIST_MANAGE_LIST_TOOLTIP :{BLACK}Skicka i
|
||||
STR_VEHICLE_LIST_REPLACE_VEHICLES :Byt ut fordon
|
||||
STR_VEHICLE_LIST_SEND_FOR_SERVICING :Skicka på service
|
||||
STR_VEHICLE_LIST_PROFIT_THIS_YEAR_LAST_YEAR :{TINY_FONT}{BLACK}Vinst detta år: {CURRENCY_LONG} (förra året: {CURRENCY_LONG})
|
||||
STR_VEHICLE_LIST_CARGO :{TINY_FONT}{BLACK}[{CARGO_LIST}]
|
||||
STR_VEHICLE_LIST_NAME_AND_CARGO :{TINY_FONT}{BLACK}{STRING} {STRING}
|
||||
|
||||
STR_VEHICLE_LIST_SEND_TRAIN_TO_DEPOT :Skicka till depå
|
||||
STR_VEHICLE_LIST_SEND_ROAD_VEHICLE_TO_DEPOT :Skicka till depå
|
||||
@@ -3858,6 +3906,9 @@ STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Räckvid
|
||||
STR_PURCHASE_INFO_AIRCRAFT_TYPE :{BLACK}Flygplanstyp: {GOLD}{STRING}
|
||||
|
||||
###length 3
|
||||
STR_CARGO_TYPE_FILTER_ALL :Alla typer av last
|
||||
STR_CARGO_TYPE_FILTER_FREIGHT :Gods
|
||||
STR_CARGO_TYPE_FILTER_NONE :Ingen
|
||||
|
||||
###length VEHICLE_TYPES
|
||||
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}Lista av tågvagnar. Klicka på tågvagn för information. Ctrl+klick visar eller döljer vagnstypen
|
||||
@@ -4027,7 +4078,7 @@ STR_ENGINE_PREVIEW_AIRCRAFT :flygplan
|
||||
STR_ENGINE_PREVIEW_SHIP :skepp
|
||||
|
||||
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Kostnad: {CURRENCY_LONG} Vikt: {WEIGHT_SHORT}{}Hastighet: {VELOCITY} Kraft {POWER}{}Driftkostnad: {CURRENCY_LONG}/år{}Kapacitet: {CARGO_LONG}
|
||||
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Kostnad: {CURRENCY_LONG} Vikt: {WEIGHT_SHORT}{}Hastighet: {VELOCITY} Effekt: {POWER} Max. T.E.: {6:FORCE}{}Driftkostnad: {4:CURRENCY_LONG}/år{}Kapacitet: {5:CARGO_LONG}
|
||||
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Kostnad: {0:CURRENCY_LONG} Vikt: {1:WEIGHT_SHORT}{}Hastighet: {2:VELOCITY} Effekt: {3:POWER} Max. T.E.: {6:FORCE}{}Driftkostnad: {4:CURRENCY_LONG}/år{}Kapacitet: {5:CARGO_LONG}
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_CAP_RUNCOST :{BLACK}Kostnad: {CURRENCY_LONG} Maxhastiget: {VELOCITY}{}Kapacitet: {CARGO_LONG}{}Driftkostnad: {CURRENCY_LONG}/år
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_CAP_CAP_RUNCOST :{BLACK}Kostnad: {CURRENCY_LONG} Maxhastighet: {VELOCITY}{}Flygplanstyp: {STRING}{}Kapacitet: {CARGO_LONG}, {CARGO_LONG}{}Driftkostnad: {CURRENCY_LONG}/år
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_TYPE_CAP_RUNCOST :{BLACK}Kostnad: {CURRENCY_LONG} Maxhastighet: {VELOCITY}{}Flygplanstyp: {STRING}{}Kapacitet: {CARGO_LONG}{}Driftkostnad: {CURRENCY_LONG}/år
|
||||
@@ -4186,12 +4237,13 @@ STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Vikt: {L
|
||||
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE :{BLACK}Vikt: {LTBLUE}{WEIGHT_SHORT} {BLACK}Kraft: {LTBLUE}{POWER}{BLACK} Maxhastiget: {LTBLUE}{VELOCITY} {BLACK}Max. T.E.: {LTBLUE}{FORCE}
|
||||
|
||||
STR_VEHICLE_INFO_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK}Vinst detta år: {LTBLUE}{CURRENCY_LONG} (förra året: {CURRENCY_LONG})
|
||||
STR_VEHICLE_INFO_PROFIT_THIS_YEAR_LAST_YEAR_MIN_PERFORMANCE :{BLACK}Vinst detta år: {LTBLUE}{CURRENCY_LONG} (förra året: {CURRENCY_LONG}) {BLACK}Min. prestationsvärdering: {LTBLUE}{POWER_TO_WEIGHT}
|
||||
STR_VEHICLE_INFO_RELIABILITY_BREAKDOWNS :{BLACK}Tillförlitlighet: {LTBLUE}{COMMA}% {BLACK}Motorstopp sedan senaste servicen: {LTBLUE}{COMMA}
|
||||
|
||||
STR_VEHICLE_INFO_BUILT_VALUE :{LTBLUE}{ENGINE} {BLACK}Byggt: {LTBLUE}{NUM}{BLACK} Värde: {LTBLUE}{CURRENCY_LONG}
|
||||
STR_VEHICLE_INFO_NO_CAPACITY :{BLACK}Kapacitet: {LTBLUE}Ingen{STRING}
|
||||
STR_VEHICLE_INFO_CAPACITY :{BLACK}Kapacitet: {LTBLUE}{CARGO_LONG}{3:STRING}
|
||||
STR_VEHICLE_INFO_CAPACITY_MULT :{BLACK}Kapacitet: {LTBLUE}{CARGO_LONG}{3:STRING} (x{4:NUM})
|
||||
STR_VEHICLE_INFO_CAPACITY :{BLACK}Kapacitet: {LTBLUE}{0:CARGO_LONG}{3:STRING}
|
||||
STR_VEHICLE_INFO_CAPACITY_MULT :{BLACK}Kapacitet: {LTBLUE}{0:CARGO_LONG}{3:STRING} (x{4:NUM})
|
||||
STR_VEHICLE_INFO_CAPACITY_CAPACITY :{BLACK}Kapacitet: {LTBLUE}{CARGO_LONG}, {CARGO_LONG}{STRING}
|
||||
|
||||
STR_VEHICLE_INFO_FEEDER_CARGO_VALUE :{BLACK} Överför kredit: {LTBLUE}{CURRENCY_LONG}
|
||||
@@ -4457,25 +4509,25 @@ STR_TIMETABLE_STATUS_NOT_STARTED :{BLACK}Den här
|
||||
STR_TIMETABLE_STATUS_START_AT :{BLACK}Den här tidtabellen kommer starta {STRING}
|
||||
|
||||
STR_TIMETABLE_STARTING_DATE :{BLACK}Startdatum
|
||||
STR_TIMETABLE_STARTING_DATE_TOOLTIP :{BLACK}Välj ett datum som startpunkt för den här tidtabellen. Om tidtabellen är fullt tidssatt så innebär Ctrl+klick att startpunkten sätts för denna tidtabell och att startpunkten för övriga fordon som delar dessa order fördelas ut jämt baserat på deras relativa ordning
|
||||
STR_TIMETABLE_STARTING_DATE_TOOLTIP :{BLACK}Välj ett datum som startpunkt för den här tidtabellen. Om tidtabellen är fullt tidssatt så gör ett Ctrl+klick alla fordon som delar dessa order fördelas jämt från det givna datumet, baserat på deras relativa ordning
|
||||
|
||||
STR_TIMETABLE_CHANGE_TIME :{BLACK}Ändra tid
|
||||
STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Ändra hur lång tid den markerade ordern bör ta
|
||||
STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Ändra hur lång tid den markerade ordern bör ta. Ctrl+klick ställer in tiden för alla ordrar
|
||||
|
||||
STR_TIMETABLE_CLEAR_TIME :{BLACK}Rensa tid
|
||||
STR_TIMETABLE_CLEAR_TIME_TOOLTIP :{BLACK}Rensa tiden för markerad order
|
||||
STR_TIMETABLE_CLEAR_TIME_TOOLTIP :{BLACK}Ta bort tiden för markerad order. Ctrl+klick tar bort tiden för alla ordrar
|
||||
|
||||
STR_TIMETABLE_CHANGE_SPEED :{BLACK}Ändra hastighetsgräns
|
||||
STR_TIMETABLE_CHANGE_SPEED_TOOLTIP :{BLACK}Ändra hastighetsgräns för markerad order
|
||||
STR_TIMETABLE_CHANGE_SPEED_TOOLTIP :{BLACK}Ändra hastighetsgräns för markerad order. Ctrl+klick ställer in hastighetsgränsen för alla ordrar
|
||||
|
||||
STR_TIMETABLE_CLEAR_SPEED :{BLACK}Rensa hastighetsgräns
|
||||
STR_TIMETABLE_CLEAR_SPEED_TOOLTIP :{BLACK}Rensa hastighetsgräns för markerad order
|
||||
STR_TIMETABLE_CLEAR_SPEED_TOOLTIP :{BLACK}Ta bort hastighetsgräns för markerad order. Ctrl+klick tar bort hastighetsgränsen för alla ordrar
|
||||
|
||||
STR_TIMETABLE_RESET_LATENESS :{BLACK}Rensa räknaren för sen ankomst
|
||||
STR_TIMETABLE_RESET_LATENESS_TOOLTIP :{BLACK}Nollställ räknaren för sen ankomst så att fordonet kommer i tid
|
||||
|
||||
STR_TIMETABLE_AUTOFILL :{BLACK}Fyll i automatiskt
|
||||
STR_TIMETABLE_AUTOFILL_TOOLTIP :{BLACK}Fyll i tidtabellen automatiskt med värden från nästa resa (Ctrl+klick för att försöka behålla väntetiderna)
|
||||
STR_TIMETABLE_AUTOFILL_TOOLTIP :{BLACK}Fyll i tidtabellen automatiskt med värden från nästa resa. Ctrl+klicka för att försöka behålla väntetiderna
|
||||
|
||||
STR_TIMETABLE_EXPECTED :{BLACK}Förväntat
|
||||
STR_TIMETABLE_SCHEDULED :{BLACK}Schemalagt
|
||||
@@ -4519,6 +4571,8 @@ STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Ett av s
|
||||
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}Felsökning av datorspelare / spelskript är bara tillgänglig för servern
|
||||
|
||||
# AI configuration window
|
||||
STR_AI_CONFIG_CAPTION_AI :{WHITE}Inställningar för AI
|
||||
STR_AI_CONFIG_CAPTION_GAMESCRIPT :{WHITE}Inställningar för spelskript
|
||||
STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}Spelskriptet som kommer att läsas in i nästa spel
|
||||
STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}Datorspelare som kommer att läsas in i nästa spel
|
||||
STR_AI_CONFIG_HUMAN_PLAYER :Mänsklig spelare
|
||||
@@ -4532,10 +4586,11 @@ STR_AI_CONFIG_MOVE_DOWN :{BLACK}Flytta n
|
||||
STR_AI_CONFIG_MOVE_DOWN_TOOLTIP :{BLACK}Flytta ner vald datorspelare i listan
|
||||
|
||||
STR_AI_CONFIG_GAMESCRIPT :{SILVER}Spelskript
|
||||
STR_AI_CONFIG_GAMESCRIPT_PARAM :{SILVER}Parametrar
|
||||
STR_AI_CONFIG_AI :{SILVER}Datorspelare
|
||||
|
||||
STR_AI_CONFIG_CHANGE_AI :Datorspelare
|
||||
STR_AI_CONFIG_CHANGE_GAMESCRIPT :Spelskript
|
||||
STR_AI_CONFIG_CHANGE_AI :{BLACK}Välj datorspelare
|
||||
STR_AI_CONFIG_CHANGE_GAMESCRIPT :{BLACK}Välj spelskript
|
||||
STR_AI_CONFIG_CHANGE_TOOLTIP :{BLACK}Läs in ett annat skript
|
||||
STR_AI_CONFIG_CONFIGURE :{BLACK}Konfigurera
|
||||
STR_AI_CONFIG_CONFIGURE_TOOLTIP :{BLACK}Konfigurera datorspelarens parametrar
|
||||
@@ -4564,7 +4619,7 @@ STR_SCREENSHOT_HEIGHTMAP_SCREENSHOT :{BLACK}Skärmdu
|
||||
STR_SCREENSHOT_MINIMAP_SCREENSHOT :{BLACK}Skärmdump av miniatyrkartan
|
||||
|
||||
# AI Parameters
|
||||
STR_AI_SETTINGS_CAPTION_AI :Datorspelarens
|
||||
STR_AI_SETTINGS_CAPTION_AI :{WHITE}Datorspelarens parametrar
|
||||
STR_AI_SETTINGS_CLOSE :{BLACK}Stäng
|
||||
STR_AI_SETTINGS_RESET :{BLACK}Återställ
|
||||
STR_AI_SETTINGS_SETTING :{STRING}: {ORANGE}{STRING}
|
||||
@@ -4620,7 +4675,7 @@ STR_GAME_SAVELOAD_ERROR_TOO_NEW_SAVEGAME :Sparfilen är g
|
||||
STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE :Filen är inte läsbar
|
||||
STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE :Filen är inte skrivbar
|
||||
STR_GAME_SAVELOAD_ERROR_DATA_INTEGRITY_CHECK_FAILED :Integritetskontrollen på datan misslyckades
|
||||
STR_GAME_SAVELOAD_ERROR_PATCHPACK :Sparat spel är från en modifierat version
|
||||
STR_GAME_SAVELOAD_ERROR_PATCHPACK :Sparat spel är från en modifierad version
|
||||
STR_GAME_SAVELOAD_NOT_AVAILABLE :<not available>
|
||||
STR_WARNING_LOADGAME_REMOVED_TRAMS :{WHITE}Spelet sparades i en version som ej stöder spårvagn. Alla spårvagnar har tagits bort
|
||||
|
||||
@@ -4728,6 +4783,7 @@ STR_ERROR_TOO_MANY_INDUSTRIES :{WHITE}... för
|
||||
STR_ERROR_CAN_T_GENERATE_INDUSTRIES :{WHITE}Kan inte generera industrier...
|
||||
STR_ERROR_CAN_T_BUILD_HERE :{WHITE}Kan inte bygga {STRING} här...
|
||||
STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY :{WHITE}Kan inte bygga denna typ av industri här...
|
||||
STR_ERROR_CAN_T_PROSPECT_INDUSTRY :{WHITE}Kan inte prospektera för industrin...
|
||||
STR_ERROR_INDUSTRY_TOO_CLOSE :{WHITE}... för nära en annan industri
|
||||
STR_ERROR_MUST_FOUND_TOWN_FIRST :{WHITE}... måste grunda stad först
|
||||
STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}... endast en per stad
|
||||
@@ -4742,6 +4798,8 @@ STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... skog
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_ABOVE_SNOW_LINE :{WHITE}... kan endast byggas ovanför snögränsen
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_BELOW_SNOW_LINE :{WHITE}... kan endast byggas nedanför snögränsen
|
||||
|
||||
STR_ERROR_PROSPECTING_WAS_UNLUCKY :{WHITE}Finansieringen misslyckades att prospektera på grund av otur; försök igen
|
||||
STR_ERROR_NO_SUITABLE_PLACES_FOR_PROSPECTING :{WHITE}Det fanns inga lämpliga platser för att prospektera för denna industri
|
||||
STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES :{WHITE}Det fanns inga lämpliga platser för '{STRING}'-industrier
|
||||
STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES_EXPLANATION :{WHITE}Ändra parametrarna för kartgenereringen för att skapa en bättre karta
|
||||
|
||||
@@ -4909,6 +4967,7 @@ STR_ERROR_OBJECT_IN_THE_WAY :{WHITE}Objekt i
|
||||
STR_ERROR_COMPANY_HEADQUARTERS_IN :{WHITE}... huvudkontor i vägen
|
||||
STR_ERROR_CAN_T_PURCHASE_THIS_LAND :{WHITE}Kan inte köpa denna mark...
|
||||
STR_ERROR_YOU_ALREADY_OWN_IT :{WHITE}... du äger den redan!
|
||||
STR_ERROR_BUILD_OBJECT_LIMIT_REACHED :{WHITE}... gränsen för konstruktion av objekt är nådd
|
||||
|
||||
# Group related errors
|
||||
STR_ERROR_GROUP_CAN_T_CREATE :{WHITE}Kan inte skapa grupp...
|
||||
@@ -4981,6 +5040,7 @@ STR_ERROR_CAN_T_CHANGE_SERVICING :{WHITE}Kan inte
|
||||
|
||||
STR_ERROR_VEHICLE_IS_DESTROYED :{WHITE}... fordonet är förstört
|
||||
|
||||
STR_ERROR_CAN_T_CLONE_VEHICLE_LIST :{WHITE}... alla fordon är inte identiska
|
||||
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL :{WHITE}Inga fordon alls kommer att vara tillgängliga
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Ändra din konfiguration av NewGRF:er
|
||||
@@ -5008,6 +5068,8 @@ STR_ERROR_CAN_T_SKIP_TO_ORDER :{WHITE}Kan inte
|
||||
STR_ERROR_CAN_T_COPY_SHARE_ORDER :{WHITE}... fordonet kan inte nå alla stationer
|
||||
STR_ERROR_CAN_T_ADD_ORDER :{WHITE}... fordonet kan inte komma fram till denna station
|
||||
STR_ERROR_CAN_T_ADD_ORDER_SHARED :{WHITE}... ett fordon som delar denna order kan inte komma till denna station
|
||||
STR_ERROR_CAN_T_COPY_ORDER_VEHICLE_LIST :{WHITE}... alla fordon har inte samma order
|
||||
STR_ERROR_CAN_T_SHARE_ORDER_VEHICLE_LIST :{WHITE}... alla fordon delar inte order
|
||||
|
||||
STR_ERROR_CAN_T_SHARE_ORDER_LIST :{WHITE}Kan inte dela orderlistan...
|
||||
STR_ERROR_CAN_T_STOP_SHARING_ORDER_LIST :{WHITE}Kan inte sluta dela orderlistan...
|
||||
|
@@ -200,6 +200,7 @@ STR_UNITS_POWER_IMPERIAL :{COMMA}{NBSP}hp
|
||||
STR_UNITS_POWER_METRIC :{COMMA}{NBSP}hp
|
||||
STR_UNITS_POWER_SI :{COMMA}{NBSP}kW
|
||||
|
||||
STR_UNITS_POWER_SI_TO_WEIGHT_IMPERIAL :{DECIMAL}{NBSP}kW/t
|
||||
|
||||
STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}{NBSP}டன்
|
||||
STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}{NBSP}டன்
|
||||
@@ -958,13 +959,17 @@ STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}தி
|
||||
STR_GAME_OPTIONS_RESOLUTION_OTHER :மற்றவை
|
||||
STR_GAME_OPTIONS_RESOLUTION_ITEM :{NUM}x{NUM}
|
||||
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}விளையாட்டு மறுதொடக்கம் செய்யப்பட்ட பிறகு மட்டுமே இந்த அமைப்பு நடைமுறைக்கு வரும்
|
||||
|
||||
STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK}VSync
|
||||
|
||||
|
||||
|
||||
|
||||
STR_GAME_OPTIONS_GUI_SCALE_1X :1x
|
||||
STR_GAME_OPTIONS_GUI_SCALE_2X :2x
|
||||
|
||||
STR_GAME_OPTIONS_GRAPHICS :{BLACK}அசைவூட்டங்கள்
|
||||
|
||||
STR_GAME_OPTIONS_REFRESH_RATE_ITEM :{NUM}Hz
|
||||
|
||||
@@ -1137,6 +1142,7 @@ STR_CONFIG_SETTING_HORIZONTAL_POS_RIGHT :வலது
|
||||
|
||||
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :அதிகபட்ச ஆரம்ப கடன்: {STRING}
|
||||
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :ஒரு நிறுவனத்தால் பெறமுடியும் கடன் (பணவீக்கத்தினைக் கணக்கில் எடுத்துக் கொள்ளாமல்)
|
||||
###setting-zero-is-special
|
||||
|
||||
STR_CONFIG_SETTING_INTEREST_RATE :வட்டி: {STRING}
|
||||
STR_CONFIG_SETTING_INTEREST_RATE_HELPTEXT :கடன் வட்டி;செயற்படுத்தினால் பணவீக்கத்தினையும் கட்டுப்படுத்தும்
|
||||
@@ -1169,9 +1175,10 @@ STR_CONFIG_SETTING_TRAIN_REVERSING_HELPTEXT :இயக்க
|
||||
|
||||
STR_CONFIG_SETTING_DISASTERS :பேரழிவுகள்: {STRING}
|
||||
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL :நகர மறு அமைப்பின் மீது நகராட்சியின் நிலை: {STRING}
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL :நகராட்சியின் மனப்பாங்கு: {STRING}
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL_HELPTEXT :நிறுவனங்களின் சத்தம் மற்றும் சுற்றுச்சூழல் சேதம் அவர்களின் நகர மதிப்பீட்டை பாதிக்கும் மற்றும் அவற்றின் பகுதியில் மேலும் கட்டுமான நடவடிக்கைகளைத் தேர்வுசெய்க
|
||||
|
||||
STR_CONFIG_SETTING_MAP_HEIGHT_LIMIT :வரைபட உயர வரம்பு: {STRING}
|
||||
###setting-zero-is-special
|
||||
STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN :{WHITE} அதிகபட்ச வரைபட உயரமாக இந்த மதிப்பை நீங்கள் தர இயலாது. வரைபடத்தில் குறைந்தது ஒரு மலையாவது இந்த மதிப்பை விட உயரமாக உள்ளது
|
||||
|
||||
@@ -1265,6 +1272,7 @@ STR_CONFIG_SETTING_FREIGHT_TRAINS :பெரிய
|
||||
STR_CONFIG_SETTING_FREIGHT_TRAINS_HELPTEXT :ரயில்களில் சரக்குகளை கொண்டு செல்வதன் தாக்கத்தை அமைக்கவும். அதிக மதிப்பு ரயில்களுக்கு, குறிப்பாக மலைகளில் தேவைப்படும் அளவுக்கு சரக்குகளை எடுத்துச் செல்கிறது
|
||||
|
||||
STR_CONFIG_SETTING_PLANE_SPEED :விமான வேக பெருக்கி: {STRING}
|
||||
STR_CONFIG_SETTING_PLANE_SPEED_HELPTEXT :விமானங்களின் போக்குவரத்து வருமானத்தின் அளவைக் குறைக்க, மற்ற வாகன வகைகளுடன் ஒப்பிடும்போது விமானங்களின் ஒப்பீட்டு வேகத்தை அமைக்கவும்
|
||||
STR_CONFIG_SETTING_PLANE_SPEED_VALUE :1 / {COMMA}
|
||||
|
||||
STR_CONFIG_SETTING_PLANE_CRASHES :விமான விபத்துகளின் எண்ணிக்கை: {STRING}
|
||||
@@ -1281,6 +1289,7 @@ STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}வா
|
||||
STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :கட்டட பராமரிப்பு: {STRING}
|
||||
|
||||
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR :துவங்கும் நிறுவனத்தின் வண்ணம்: {STRING}
|
||||
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_HELPTEXT :துவங்கும் நிறுவனத்தின் வண்ணம்
|
||||
|
||||
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :விமான நிலையங்கள் என்றும் காலாவதியாகாது: {STRING}
|
||||
|
||||
@@ -1392,6 +1401,7 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :ஊதா
|
||||
###length 4
|
||||
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREYSCALE :சாம்பல் நிறமான காட்சி
|
||||
|
||||
STR_CONFIG_SETTING_SCROLLMODE :பார்படத்தின் பக்கமுருட்டல் நடத்தை: {STRING}
|
||||
###length 4
|
||||
STR_CONFIG_SETTING_SCROLLMODE_RMB :வலது சுட்டி பொத்தானைக் கொண்டு வரைபடத்தை நகர்த்தவும்
|
||||
STR_CONFIG_SETTING_SCROLLMODE_LMB :இடது சுட்டி பொத்தானைக் கொண்டு வரைபடத்தை நகர்த்தவும்
|
||||
@@ -1426,6 +1436,7 @@ STR_CONFIG_SETTING_OSK_ACTIVATION_SINGLE_CLICK :ஒரு அ
|
||||
###length 3
|
||||
STR_CONFIG_SETTING_USE_RELAY_SERVICE_NEVER :என்றுமில்லை
|
||||
STR_CONFIG_SETTING_USE_RELAY_SERVICE_ASK :கேள்
|
||||
STR_CONFIG_SETTING_USE_RELAY_SERVICE_ALLOW :அனுமதி
|
||||
|
||||
###length 3
|
||||
STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_COMMAND :Command+Click
|
||||
@@ -1478,6 +1489,7 @@ STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :பயன்ப
|
||||
|
||||
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT :முன்னோக்கியின் வேக வரம்பு: {STRING}
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_VAL :{NUM}% இயல்பான விலையாட்டு வேகம்
|
||||
###setting-zero-is-special
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_ZERO :வரம்பு இல்லை (உங்கள் கணினி அனுமதிக்கும் அளவுக்கு வேகமாக)
|
||||
|
||||
@@ -1581,6 +1593,7 @@ STR_CONFIG_SETTING_NEWS_INDUSTRY_CLOSE_HELPTEXT :தொழிற
|
||||
STR_CONFIG_SETTING_NEWS_ECONOMY_CHANGES :பொருளாதார மாற்றங்கள்: {STRING}
|
||||
STR_CONFIG_SETTING_NEWS_ECONOMY_CHANGES_HELPTEXT :உலக பொருளாதார மாற்றங்களைப் பற்றி செய்தித்தாளினைக் காட்டு
|
||||
|
||||
STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_COMPANY_HELPTEXT :நிறுவனத்தால் வழங்கப்படும் தொழில்களின் உற்பத்தி நிலை மாறும்போது செய்தித்தாளைக் காட்டவும்
|
||||
|
||||
|
||||
STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_UNSERVED :மற்ற தொழிற்சாலைகளின் உற்பத்தி மாற்றங்கள்: {STRING}
|
||||
@@ -1637,6 +1650,7 @@ STR_CONFIG_SETTING_SIGNAL_GUI_MODE_HELPTEXT :சிக்ன
|
||||
###length 2
|
||||
|
||||
STR_CONFIG_SETTING_TOWN_LAYOUT :புதிய நகரங்களுக்கான சாலை கட்டங்கள்: {STRING}
|
||||
STR_CONFIG_SETTING_TOWN_LAYOUT_HELPTEXT :நகரங்களுக்கான சாலை தளவமைப்பு
|
||||
###length 5
|
||||
STR_CONFIG_SETTING_TOWN_LAYOUT_DEFAULT :அசலான
|
||||
STR_CONFIG_SETTING_TOWN_LAYOUT_BETTER_ROADS :நல்ல சாலைகள்
|
||||
@@ -1702,6 +1716,7 @@ STR_CONFIG_SETTING_TOWN_GROWTH_FAST :வேகமா
|
||||
STR_CONFIG_SETTING_TOWN_GROWTH_VERY_FAST :அதிவேகமாக
|
||||
|
||||
STR_CONFIG_SETTING_LARGER_TOWNS :நகரங்கள் மாநகரங்கள் ஆகும் வாய்ப்பு: {STRING}
|
||||
STR_CONFIG_SETTING_LARGER_TOWNS_HELPTEXT :நகரமாக மாறும் நகரங்களின் எண்ணிக்கை, இதனால் பெரியதாகத் தொடங்கி வேகமாக வளரும் நகரம்
|
||||
STR_CONFIG_SETTING_LARGER_TOWNS_VALUE :1 இல் {COMMA}
|
||||
###setting-zero-is-special
|
||||
STR_CONFIG_SETTING_LARGER_TOWNS_DISABLED :ஒன்றுமில்லை
|
||||
@@ -1749,6 +1764,7 @@ STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_IMPERIAL :இம்பீ
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_METRIC :மெட்ரிக் (I)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_SI :SI (மீ³)
|
||||
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE :இழு திறன் அலகுகள்: {STRING}
|
||||
###length 3
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_IMPERIAL :இம்பீரியல் (lbf)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_METRIC :மெட்ரிக் (kgf)
|
||||
@@ -2066,12 +2082,14 @@ STR_NETWORK_COMPANY_LIST_CLIENT_LIST :இணைய
|
||||
STR_NETWORK_COMPANY_LIST_SPECTATE :பார்வையாளனாக பார்
|
||||
|
||||
# Network client list
|
||||
STR_NETWORK_CLIENT_LIST_CAPTION :{WHITE}இணைய வீரர்கள்
|
||||
STR_NETWORK_CLIENT_LIST_SERVER_NAME_EDIT_TOOLTIP :{BLACK}உங்கள் சேவையகத்தின் பெயரைத் திருத்தவும்
|
||||
STR_NETWORK_CLIENT_LIST_SERVER_NAME_QUERY_CAPTION :சேவையகத்தின் பெயர்
|
||||
STR_NETWORK_CLIENT_LIST_SERVER_VISIBILITY :{BLACK}தெரிவுநிலை
|
||||
STR_NETWORK_CLIENT_LIST_SERVER_CONNECTION_TYPE :{BLACK}தொடர்பு வகை
|
||||
STR_NETWORK_CLIENT_LIST_SERVER_CONNECTION_TYPE_TOOLTIP :{BLACK}உங்கள் சேவையகத்தை மற்றவர்கள் எப்படி அணுகலாம்
|
||||
STR_NETWORK_CLIENT_LIST_PLAYER_NAME_TOOLTIP :{BLACK}உங்கள் வீரரின் பெயர்
|
||||
STR_NETWORK_CLIENT_LIST_PLAYER_NAME_EDIT_TOOLTIP :{BLACK}உங்கள் வீரரின் பெயரைத் திருத்தவும்
|
||||
STR_NETWORK_CLIENT_LIST_ADMIN_COMPANY_TOOLTIP :{BLACK}இந்த நிறுவனத்திற்கான நிர்வாக நடவடிக்கைகள்
|
||||
STR_NETWORK_CLIENT_LIST_JOIN_TOOLTIP :இந்த நிறுவனத்தில் சேரு
|
||||
STR_NETWORK_CLIENT_LIST_CHAT_CLIENT_TOOLTIP :{BLACK}இந்த விளையாட்டாளருக்கு ஒரு செய்தியை அனுப்பவும்
|
||||
@@ -2079,6 +2097,7 @@ STR_NETWORK_CLIENT_LIST_CHAT_SPECTATOR_TOOLTIP :{BLACK}அன
|
||||
STR_NETWORK_CLIENT_LIST_NEW_COMPANY :(புதிய நிறுவனம்)
|
||||
STR_NETWORK_CLIENT_LIST_NEW_COMPANY_TOOLTIP :{BLACK}புதிய நிறுவனத்தினை நிறுவி விளையாடு
|
||||
STR_NETWORK_CLIENT_LIST_PLAYER_ICON_SELF_TOOLTIP :இது நீன்கள்
|
||||
STR_NETWORK_CLIENT_LIST_PLAYER_ICON_HOST_TOOLTIP :{BLACK}இது விலையாட்டின் வழங்குபவர்
|
||||
STR_NETWORK_CLIENT_LIST_CLIENT_COMPANY_COUNT :{BLACK}{NUM} வாடிக்கையாளர்{P "" கள்} / {NUM} நிறுவன{P ம் ங்கள்}
|
||||
|
||||
# Matches ConnectionType
|
||||
@@ -2370,8 +2389,6 @@ STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}சி
|
||||
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}இரயில்வே பாலத்தினை தேர்ந்தெடு
|
||||
STR_SELECT_ROAD_BRIDGE_CAPTION :{WHITE}சாலைப் பாலத்தினை தேர்ந்தெடு
|
||||
STR_SELECT_BRIDGE_SELECTION_TOOLTIP :{BLACK}பாலம் தேர்ந்தெடுத்தல் - தேவையான பாலத்தினைக் கட்ட அதனினை சொடுக்கவும்
|
||||
STR_SELECT_BRIDGE_INFO :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY_LONG}
|
||||
STR_SELECT_BRIDGE_SCENEDIT_INFO :{GOLD}{STRING},{} {VELOCITY}
|
||||
STR_BRIDGE_NAME_SUSPENSION_STEEL :தொங்குபாலம், எஃகு
|
||||
STR_BRIDGE_NAME_GIRDER_STEEL :உத்திரம்பாலம் , எஃகு
|
||||
STR_BRIDGE_NAME_CANTILEVER_STEEL :நெடுங்கைபாலம், எஃகு
|
||||
@@ -2507,6 +2524,7 @@ STR_FOUND_TOWN_RANDOM_TOWN_BUTTON :{BLACK}ஏத
|
||||
STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP :{BLACK}ஏதொவொறு இடத்தில் நகரத்தினை நிறுவு
|
||||
STR_FOUND_TOWN_MANY_RANDOM_TOWNS :{BLACK}பல வெவ்வேறு நகரங்கள்
|
||||
STR_FOUND_TOWN_RANDOM_TOWNS_TOOLTIP :{BLACK}வரைபடத்தினை நகரங்களினால் நிறப்பு
|
||||
STR_FOUND_TOWN_EXPAND_ALL_TOWNS :{BLACK}எல்லா ஊர்களையும் விரிவுபடுத்து
|
||||
|
||||
STR_FOUND_TOWN_NAME_TITLE :{YELLOW}நகரத்தின் பெயர்:
|
||||
STR_FOUND_TOWN_NAME_EDITOR_TITLE :{BLACK}நகரத்தின் பெயரினை இடு
|
||||
@@ -2697,6 +2715,7 @@ STR_FRAMERATE_MEMORYUSE :{WHITE}நி
|
||||
STR_FRAMERATE_MS_GOOD :{LTBLUE}{DECIMAL} ms
|
||||
STR_FRAMERATE_MS_WARN :{YELLOW}{DECIMAL} நுண்ணொடி
|
||||
STR_FRAMERATE_MS_BAD :{RED}{DECIMAL} மில்லி விநாடி(கள்)
|
||||
STR_FRAMERATE_FPS_WARN :{YELLOW}{DECIMAL} பிரேம்கள்/வினாடி
|
||||
STR_FRAMERATE_FPS_BAD :{RED}{DECIMAL} வினாடிக்கு பிரேம்கள்
|
||||
STR_FRAMERATE_BYTES_GOOD :{LTBLUE}{BYTES}
|
||||
STR_FRAMERATE_GRAPH_SECONDS :{TINY_FONT}{COMMA} விநாடி(கள்)
|
||||
@@ -2719,6 +2738,7 @@ STR_FRAMETIME_CAPTION_GL_TRAINS :இரயில
|
||||
STR_FRAMETIME_CAPTION_GL_ROADVEHS :சாலை வாகனத்தின் பயண நேரம்
|
||||
STR_FRAMETIME_CAPTION_GL_AIRCRAFT :விமான டிக்குகள்
|
||||
STR_FRAMETIME_CAPTION_GL_LANDSCAPE :உலக சொடுக்குகள்
|
||||
STR_FRAMETIME_CAPTION_GL_LINKGRAPH :இணைப்பு வரைபட தாமதம்
|
||||
STR_FRAMETIME_CAPTION_DRAWING :கிராபிக்ஸ் ரெண்டரிங்
|
||||
STR_FRAMETIME_CAPTION_VIDEO :வீடியோ வெளியீடு
|
||||
STR_FRAMETIME_CAPTION_SOUND :ஒலி கலவை
|
||||
@@ -2747,6 +2767,7 @@ STR_SAVELOAD_DETAIL_CAPTION :{BLACK}ஆட
|
||||
STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}எந்த தகவலும் கிடைக்கவில்லை
|
||||
STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING}
|
||||
STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF: {WHITE}{STRING}
|
||||
STR_SAVELOAD_OVERWRITE_TITLE :{WHITE}கோப்பை மேலெழுதவும்
|
||||
STR_SAVELOAD_OVERWRITE_WARNING :{YELLOW}ஏற்கனவே உள்ள கோப்பை மேலெழுத விரும்புகிறீர்களா?
|
||||
STR_SAVELOAD_DIRECTORY :{STRING} (கோப்பகம்)
|
||||
STR_SAVELOAD_PARENT_DIRECTORY :{STRING} (தாய் கோப்புறை)
|
||||
@@ -2887,6 +2908,7 @@ STR_NEWGRF_SETTINGS_VERSION :{BLACK}பத
|
||||
STR_NEWGRF_SETTINGS_MIN_VERSION :{BLACK}குறைந்த். பயன்படுத்தக்கூடிய பதிப்பு: {SILVER}{NUM}
|
||||
STR_NEWGRF_SETTINGS_MD5SUM :{BLACK}MD5sum: {SILVER}{STRING}
|
||||
STR_NEWGRF_SETTINGS_PALETTE :{BLACK}தட்டு: {SILVER}{STRING}
|
||||
STR_NEWGRF_SETTINGS_PALETTE_DEFAULT :இயல்பிருப்பு (D)
|
||||
STR_NEWGRF_SETTINGS_PALETTE_DEFAULT_32BPP :முதன்மை / 32 bpp
|
||||
STR_NEWGRF_SETTINGS_PALETTE_LEGACY :மரபுரிமை (W)
|
||||
STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}குணாதிசயங்கள்: {SILVER}{STRING}
|
||||
@@ -2933,6 +2955,7 @@ STR_SPRITE_ALIGNER_PREVIOUS_BUTTON :{BLACK}மு
|
||||
|
||||
STR_SPRITE_ALIGNER_RESET_BUTTON :{BLACK}முன்னிருந்தமாதிரி மாற்று
|
||||
STR_SPRITE_ALIGNER_RESET_TOOLTIP :{BLACK}தற்போதைய ஆஃப்செட்களை மீட்டமைக்கவும்
|
||||
STR_SPRITE_ALIGNER_OFFSETS_ABS :{BLACK}X ஒதுக்கம்: {NUM}, Y ஒதுக்கம்: {NUM} (அறுதி)
|
||||
STR_SPRITE_ALIGNER_OFFSETS_REL :{BLACK}X ஒதுக்கம்: {NUM}, Y ஒதுக்கம்: {NUM} (சார்பு)
|
||||
STR_SPRITE_ALIGNER_PICKER_BUTTON :{BLACK}ஸ்பிரைட்டினைத் தேர்ந்தெடுக்கவும்
|
||||
|
||||
@@ -2944,6 +2967,7 @@ STR_NEWGRF_ERROR_MSG_WARNING :{RED}எச்
|
||||
STR_NEWGRF_ERROR_MSG_ERROR :{RED}பிழை: {SILVER}{STRING}
|
||||
STR_NEWGRF_ERROR_MSG_FATAL :{RED}மரணம்: {SILVER}{STRING}
|
||||
STR_NEWGRF_ERROR_FATAL_POPUP :{WHITE}மரணமான NewGRF பிழை ஏற்பட்டுள்ளது:{}{STRING}
|
||||
STR_NEWGRF_ERROR_VERSION_NUMBER :OpenTTDஆல் தெரிவித்த TTDPatch விருத்துடன் {1:STRING} செயல்படாது
|
||||
STR_NEWGRF_ERROR_DOS_OR_WINDOWS :{1:STRING} ஆனது {STRING} TTD பதிப்பிற்காகவே
|
||||
STR_NEWGRF_ERROR_UNSET_SWITCH :{1:STRING} ஆனது {STRING} உடன் இணைந்து பயன்படுத்த வடிவமைக்கப்பட்டுள்ளது
|
||||
STR_NEWGRF_ERROR_INVALID_PARAMETER :செல்லாத குணாதிசயம் {1:STRING} இன்: குணாதிசயம் {STRING} ({NUM})
|
||||
@@ -3229,6 +3253,7 @@ STR_FINANCES_SECTION_SHIP_REVENUE :{GOLD}கப்
|
||||
STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}கடன் வட்டி
|
||||
STR_FINANCES_SECTION_OTHER :{GOLD}மற்றவை
|
||||
|
||||
STR_FINANCES_TOTAL_CAPTION :{WHITE}மொத்தம்
|
||||
STR_FINANCES_NEGATIVE_INCOME :{BLACK}-{CURRENCY_LONG}
|
||||
STR_FINANCES_POSITIVE_INCOME :{BLACK}+{CURRENCY_LONG}
|
||||
STR_FINANCES_BANK_BALANCE_TITLE :{WHITE}வங்கி கையிருப்பு
|
||||
@@ -3367,6 +3392,7 @@ STR_VEHICLE_LIST_SEND_AIRCRAFT_TO_HANGAR :பணிமன
|
||||
|
||||
STR_VEHICLE_LIST_MASS_STOP_LIST_TOOLTIP :{BLACK}பட்டியலில் உள்ள அனைத்து வாகனங்களையும் நிறுத்த இங்கே சொடுக்கவும்
|
||||
STR_VEHICLE_LIST_MASS_START_LIST_TOOLTIP :{BLACK}பட்டியலில் உள்ள அனைத்து வாகனங்களையும் இயக்க இங்கே சொடுக்கவும்
|
||||
STR_VEHICLE_LIST_AVAILABLE_ENGINES_TOOLTIP :{BLACK}இந்த வகை வாகனத்திற்கான எஞ்சின் வடிவமைப்புகளின் பட்டியலைப் பார்க்கவும்
|
||||
|
||||
STR_VEHICLE_LIST_SHARED_ORDERS_LIST_CAPTION :{WHITE}{COMMA} வாகன{P "த்தின்" ங்களின்} பகிர்ந்த கட்டளைகள்
|
||||
|
||||
@@ -3446,6 +3472,7 @@ STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}தூ
|
||||
STR_PURCHASE_INFO_AIRCRAFT_TYPE :{BLACK}விமான வகை: {GOLD}{STRING}
|
||||
|
||||
###length 3
|
||||
STR_CARGO_TYPE_FILTER_FREIGHT :சரக்கு
|
||||
|
||||
###length VEHICLE_TYPES
|
||||
STR_BUY_VEHICLE_TRAIN_LIST_TOOLTIP :{BLACK}இரயில் வாகனங்கள் பட்டியல் - மேலும் விவரங்களுக்கு வாகனத்தை சொடுக்கவும்
|
||||
@@ -3460,6 +3487,8 @@ STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}கப
|
||||
STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}விமானத்தை வாங்கு
|
||||
|
||||
###length VEHICLE_TYPES
|
||||
STR_BUY_VEHICLE_TRAIN_BUY_REFIT_VEHICLE_BUTTON :{BLACK}வாகனத்தை வாங்கி மாற்றியமை
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_REFIT_VEHICLE_BUTTON :{BLACK}வாகனத்தை வாங்கி மாற்றியமை
|
||||
STR_BUY_VEHICLE_SHIP_BUY_REFIT_VEHICLE_BUTTON :{BLACK}கப்பலை வாங்கி மாற்றியமை
|
||||
STR_BUY_VEHICLE_AIRCRAFT_BUY_REFIT_VEHICLE_BUTTON :{BLACK}விமானத்தை வாங்கி மாற்றியமை
|
||||
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user