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Author SHA1 Message Date
rubidium
722cfe5760 (svn r21750) -Release: 1.1.0-beta3 2011-01-09 15:17:27 +00:00
1586 changed files with 140865 additions and 289182 deletions

20
.gitignore vendored
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@@ -4,15 +4,16 @@ bin/ai/*
!bin/ai/compat*.nut
!bin/ai/regression
!bin/data
bin/baseset/*
!bin/baseset/openttd.grf
!bin/baseset/opntitle.dat
!bin/baseset/orig_extra.grf
!bin/baseset/orig_*.obg
!bin/baseset/orig_*.obs
!bin/baseset/no_sound.obs
!bin/baseset/no_music.obm
!bin/baseset/orig_*.obm
bin/data/*
!bin/data/openttd.grf
!bin/data/opntitle.dat
!bin/data/orig_*.obg
!bin/data/orig_*.obs
!bin/data/no_sound.obs
!bin/gm
bin/gm/*
!bin/gm/no_music.obm
!bin/gm/orig_*.obm
!bin/scripts
bin/scripts/*
!bin/scripts/*.example
@@ -21,7 +22,6 @@ bin/scripts/*
bundle/*
bundles/*
docs/aidocs/*
docs/gamedocs/*
docs/source/*
media/openttd.desktop
media/openttd.desktop.install

View File

@@ -1,7 +1,5 @@
syntax: glob
.svn
bin/baseset/openttd.32.bmp
bin/lang/*
bin/openttd*
bin/*.cfg
@@ -11,7 +9,6 @@ config.cache*
config.log
config.pwd
docs/aidocs/*
docs/gamedocs/*
docs/source/*
Makefile
Makefile.am

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@@ -1,7 +1,3 @@
This is the license which applies to OpenTTD with the exception of some
3rd party modules. See readme.txt for details
GNU GENERAL PUBLIC LICENSE
Version 2, June 1991

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@@ -93,11 +93,11 @@ FILE_PATTERNS = *.c \
RECURSIVE = YES
EXCLUDE =
EXCLUDE_SYMLINKS = NO
EXCLUDE_PATTERNS = */3rdparty */.svn */script/api
EXCLUDE_PATTERNS = */3rdparty */.svn
EXAMPLE_PATH =
EXAMPLE_PATTERNS = *
EXAMPLE_RECURSIVE = NO
IMAGE_PATH =./docs/
IMAGE_PATH =
INPUT_FILTER =
FILTER_PATTERNS =
FILTER_SOURCE_FILES = NO
@@ -195,14 +195,14 @@ EXPAND_ONLY_PREDEF = YES
SEARCH_INCLUDES = YES
INCLUDE_PATH =
INCLUDE_FILE_PATTERNS =
PREDEFINED = ENABLE_NETWORK WITH_ZLIB WITH_LZO WITH_LZMA WITH_SDL WITH_PNG WITH_FONTCONFIG WITH_FREETYPE WITH_ICU_SORT WITH_ICU_LAYOUT UNICODE _UNICODE _GNU_SOURCE FINAL=
PREDEFINED = ENABLE_NETWORK ENABLE_AI WITH_ZLIB WITH_LZO WITH_PNG WITH_FONTCONFIG WITH_FREETYPE WITH_ICU UNICODE _UNICODE
EXPAND_AS_DEFINED =
SKIP_FUNCTION_MACROS = YES
#---------------------------------------------------------------------------
# Configuration::additions related to external references
#---------------------------------------------------------------------------
TAGFILES =
GENERATE_TAGFILE = objs/openttd.tag
GENERATE_TAGFILE = openttd.tag
ALLEXTERNALS = NO
EXTERNAL_GROUPS = YES
PERL_PATH = /usr/bin/perl

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@@ -10,9 +10,13 @@
#
# The revision is needed for the bundle name and creating an OSX application bundle.
ifdef REVISION
REV := $(REVISION)
else
# Detect the revision
VERSIONS := $(shell AWK="$(AWK)" "$(ROOT_DIR)/findversion.sh")
REV := $(shell echo "$(VERSIONS)" | cut -f 1 -d' ')
endif
# Make sure we have something in REV
ifeq ($(REV),)
@@ -25,17 +29,17 @@ endif
# An OSX application bundle needs the data files, lang files and openttd executable in a different location.
ifdef OSXAPP
AI_DIR = $(BUNDLE_DIR)/$(OSXAPP)/Contents/Resources/ai
GAME_DIR = $(BUNDLE_DIR)/$(OSXAPP)/Contents/Resources/game
BASESET_DIR = $(BUNDLE_DIR)/$(OSXAPP)/Contents/Resources/baseset
LANG_DIR = $(BUNDLE_DIR)/$(OSXAPP)/Contents/Resources/lang
TTD_DIR = $(BUNDLE_DIR)/$(OSXAPP)/Contents/MacOS
AI_DIR = $(BUNDLE_DIR)/$(OSXAPP)/Contents/Resources/ai
DATA_DIR = $(BUNDLE_DIR)/$(OSXAPP)/Contents/Resources/data
LANG_DIR = $(BUNDLE_DIR)/$(OSXAPP)/Contents/Resources/lang
GM_DIR = $(BUNDLE_DIR)/$(OSXAPP)/Contents/Resources/gm
TTD_DIR = $(BUNDLE_DIR)/$(OSXAPP)/Contents/MacOS
else
AI_DIR = $(BUNDLE_DIR)/ai
GAME_DIR = $(BUNDLE_DIR)/game
BASESET_DIR = $(BUNDLE_DIR)/baseset
LANG_DIR = $(BUNDLE_DIR)/lang
TTD_DIR = $(BUNDLE_DIR)
AI_DIR = $(BUNDLE_DIR)/ai
DATA_DIR = $(BUNDLE_DIR)/data
LANG_DIR = $(BUNDLE_DIR)/lang
GM_DIR = $(BUNDLE_DIR)/gm
TTD_DIR = $(BUNDLE_DIR)
endif
bundle: all
@@ -47,32 +51,29 @@ bundle: all
$(Q)mkdir -p "$(BUNDLE_DIR)/scripts"
$(Q)mkdir -p "$(TTD_DIR)"
$(Q)mkdir -p "$(AI_DIR)"
$(Q)mkdir -p "$(GAME_DIR)"
$(Q)mkdir -p "$(BASESET_DIR)"
$(Q)mkdir -p "$(DATA_DIR)"
$(Q)mkdir -p "$(LANG_DIR)"
$(Q)mkdir -p "$(GM_DIR)"
ifdef OSXAPP
$(Q)mkdir -p "$(BUNDLE_DIR)/$(OSXAPP)/Contents/Resources"
$(Q)echo "APPL????" > "$(BUNDLE_DIR)/$(OSXAPP)/Contents/PkgInfo"
$(Q)cp "$(ROOT_DIR)/os/macosx/openttd.icns" "$(BUNDLE_DIR)/$(OSXAPP)/Contents/Resources/openttd.icns"
$(Q)$(ROOT_DIR)/os/macosx/plistgen.sh "$(BUNDLE_DIR)/$(OSXAPP)" "$(REV)"
$(Q)cp "$(ROOT_DIR)/os/macosx/splash.png" "$(BASESET_DIR)"
endif
ifeq ($(OS),UNIX)
$(Q)cp "$(ROOT_DIR)/media/openttd.32.bmp" "$(BASESET_DIR)/"
$(Q)cp "$(ROOT_DIR)/os/macosx/splash.png" "$(DATA_DIR)"
endif
$(Q)cp "$(BIN_DIR)/$(TTD)" "$(TTD_DIR)/"
$(Q)cp "$(BIN_DIR)/ai/"compat_*.nut "$(AI_DIR)/"
$(Q)cp "$(BIN_DIR)/game/"compat_*.nut "$(GAME_DIR)/"
$(Q)cp "$(BIN_DIR)/baseset/"*.grf "$(BASESET_DIR)/"
$(Q)cp "$(BIN_DIR)/baseset/"*.obg "$(BASESET_DIR)/"
$(Q)cp "$(BIN_DIR)/baseset/"*.obs "$(BASESET_DIR)/"
$(Q)cp "$(BIN_DIR)/baseset/opntitle.dat" "$(BASESET_DIR)/"
$(Q)cp "$(BIN_DIR)/baseset/"*.obm "$(BASESET_DIR)/"
$(Q)cp "$(BIN_DIR)/data/"*.grf "$(DATA_DIR)/"
$(Q)cp "$(BIN_DIR)/data/"*.obg "$(DATA_DIR)/"
$(Q)cp "$(BIN_DIR)/data/"*.obs "$(DATA_DIR)/"
$(Q)cp "$(BIN_DIR)/data/opntitle.dat" "$(DATA_DIR)/"
$(Q)cp "$(BIN_DIR)/lang/"*.lng "$(LANG_DIR)/"
$(Q)cp "$(BIN_DIR)/gm/"*.obm "$(GM_DIR)/"
$(Q)cp "$(ROOT_DIR)/readme.txt" "$(BUNDLE_DIR)/"
$(Q)cp "$(ROOT_DIR)/COPYING" "$(BUNDLE_DIR)/"
$(Q)cp "$(ROOT_DIR)/known-bugs.txt" "$(BUNDLE_DIR)/"
$(Q)cp "$(ROOT_DIR)/docs/multiplayer.txt" "$(BUNDLE_DIR)/docs/"
$(Q)cp "$(ROOT_DIR)/docs/32bpp.txt" "$(BUNDLE_DIR)/docs/"
$(Q)cp "$(ROOT_DIR)/changelog.txt" "$(BUNDLE_DIR)/"
ifdef MAN_DIR
$(Q)mkdir -p "$(BUNDLE_DIR)/man/"
@@ -84,15 +85,15 @@ endif
$(Q)cp "$(BIN_DIR)/scripts/"* "$(BUNDLE_DIR)/scripts/"
ifdef MENU_DIR
$(Q)cp "$(ROOT_DIR)/media/openttd.desktop" "$(BUNDLE_DIR)/media/"
$(Q)$(AWK) -f "$(ROOT_DIR)/media/openttd.desktop.translation.awk" "$(SRC_DIR)/lang/"*.txt | LC_ALL=C $(SORT) | $(AWK) -f "$(ROOT_DIR)/media/openttd.desktop.filter.awk" >> "$(BUNDLE_DIR)/media/openttd.desktop"
$(Q)$(AWK) -f "$(ROOT_DIR)/media/openttd.desktop.translation.awk" "$(SRC_DIR)/lang/"*.txt | $(SORT) >> "$(BUNDLE_DIR)/media/openttd.desktop"
$(Q)sed s/=openttd/=$(BINARY_NAME)/g "$(BUNDLE_DIR)/media/openttd.desktop" > "$(ROOT_DIR)/media/openttd.desktop.install"
endif
ifeq ($(TTD), openttd.exe)
$(Q)unix2dos "$(BUNDLE_DIR)/docs/"* "$(BUNDLE_DIR)/readme.txt" "$(BUNDLE_DIR)/COPYING" "$(BUNDLE_DIR)/changelog.txt" "$(BUNDLE_DIR)/known-bugs.txt"
ifeq ($(OS), DOS)
$(Q)cp "$(ROOT_DIR)/os/dos/cwsdpmi/cwsdpmi.txt" "$(BUNDLE_DIR)/docs/"
$(Q)cp "$(ROOT_DIR)/os/dos/cwsdpmi.txt" "$(BUNDLE_DIR)/docs/"
ifndef STRIP
$(Q)cp "$(ROOT_DIR)/os/dos/cwsdpmi/cwsdpmi.exe" "$(TTD_DIR)/"
$(Q)cp "$(ROOT_DIR)/os/dos/cwsdpmi.exe" "$(TTD_DIR)/"
endif
endif
endif
@@ -171,10 +172,11 @@ install: bundle
@echo '[INSTALL] Installing OpenTTD'
$(Q)install -d "$(INSTALL_BINARY_DIR)"
$(Q)install -d "$(INSTALL_ICON_DIR)"
$(Q)install -d "$(INSTALL_DATA_DIR)/gm"
$(Q)install -d "$(INSTALL_DATA_DIR)/ai"
$(Q)install -d "$(INSTALL_DATA_DIR)/game"
$(Q)install -d "$(INSTALL_DATA_DIR)/baseset"
$(Q)install -d "$(INSTALL_DATA_DIR)/data"
$(Q)install -d "$(INSTALL_DATA_DIR)/lang"
$(Q)install -d "$(INSTALL_DATA_DIR)/gm"
$(Q)install -d "$(INSTALL_DATA_DIR)/scripts"
ifeq ($(TTD), openttd.exe)
$(Q)install -m 755 "$(BUNDLE_DIR)/$(TTD)" "$(INSTALL_BINARY_DIR)/${BINARY_NAME}.exe"
@@ -183,8 +185,8 @@ else
endif
$(Q)install -m 644 "$(BUNDLE_DIR)/lang/"* "$(INSTALL_DATA_DIR)/lang"
$(Q)install -m 644 "$(BUNDLE_DIR)/ai/"* "$(INSTALL_DATA_DIR)/ai"
$(Q)install -m 644 "$(BUNDLE_DIR)/game/"* "$(INSTALL_DATA_DIR)/game"
$(Q)install -m 644 "$(BUNDLE_DIR)/baseset/"* "$(INSTALL_DATA_DIR)/baseset"
$(Q)install -m 644 "$(BUNDLE_DIR)/data/"* "$(INSTALL_DATA_DIR)/data"
$(Q)install -m 644 "$(BUNDLE_DIR)/gm/"* "$(INSTALL_DATA_DIR)/gm"
$(Q)install -m 644 "$(BUNDLE_DIR)/scripts/"* "$(INSTALL_DATA_DIR)/scripts"
ifndef DO_NOT_INSTALL_DOCS
$(Q)install -d "$(INSTALL_DOC_DIR)"

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@@ -5,21 +5,22 @@
# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
#
# Building requires GRFCodec.
# Building requires GRFCodec and NFORenum. Older versions of GRFCodec are
# known to miscompile the graphics.
#
# Recent versions (including sources) can be found at:
# Recent nightlies (including sources) of both can be found at:
# http://www.openttd.org/download-grfcodec
# http://www.openttd.org/download-nforenum
#
# The mercurial repository can be found at:
# The mercurial repository of both can be found at:
# http://hg.openttdcoop.org/grfcodec
# http://hg.openttdcoop.org/nforenum
#
ROOT_DIR = !!ROOT_DIR!!
GRF_DIR = $(ROOT_DIR)/media/extra_grf
BASESET_DIR = $(ROOT_DIR)/media/baseset
LANG_DIR = $(ROOT_DIR)/src/lang
BIN_DIR = !!BIN_DIR!!/baseset
BIN_DIR = !!BIN_DIR!!/data
OBJS_DIR = !!GRF_OBJS_DIR!!
OS = !!OS!!
STAGE = !!STAGE!!
@@ -33,61 +34,40 @@ else
E = @echo
endif
GRFCODEC := !!GRFCODEC!!
NFORENUM := !!NFORENUM!!
CC_BUILD := !!CC_BUILD!!
# Some configurational settings for your environment.
# If GRFCodec doesn't know a command, it'll exit with a non-zero exit code.
GRFCODEC := $(shell grfcodec -s -v >/dev/null 2>/dev/null && echo "grfcodec -s" || echo "grfcodec")
# Old NFORenums don't give an error code when a parameter isn't known, so we have to work around that.
NFORENUM := $(shell [ `nforenum -s -v 2>/dev/null | wc -l ` -eq 1 ] && echo "nforenum -s" || echo "nforenum")
MD5SUM := $(shell [ "$(OS)" = "OSX" ] && echo "md5 -r" || echo "md5sum")
# Some "should not be changed" settings.
NFO_FILES := $(GRF_DIR)/*.nfo $(GRF_DIR)/rivers/*.nfo
PNG_FILES := $(GRF_DIR)/*.png $(GRF_DIR)/rivers/*.png
NFO_FILES := $(GRF_DIR)/*.nfo
PNG_FILES := $(GRF_DIR)/*.png
# Build the GRF.
ifdef GRFCODEC
all: $(BIN_DIR)/openttd.grf $(BIN_DIR)/orig_extra.grf $(BIN_DIR)/orig_dos.obg $(BIN_DIR)/orig_dos_de.obg $(BIN_DIR)/orig_win.obg $(BIN_DIR)/orig_dos.obs $(BIN_DIR)/orig_win.obs $(BIN_DIR)/no_sound.obs $(BIN_DIR)/orig_win.obm $(BIN_DIR)/no_music.obm
else
all:
endif
all: $(BIN_DIR)/openttd.grf
$(OBJS_DIR)/langfiles.tmp: $(LANG_DIR)/*.txt
$(E) '$(STAGE) Collecting baseset translations'
$(Q) cat $^ > $@
# Make sure the sprites directory exists.
$(OBJS_DIR)/sprites:
$(Q)-mkdir "$@"
$(BIN_DIR)/%.obg: $(BASESET_DIR)/%.obg $(BIN_DIR)/orig_extra.grf $(OBJS_DIR)/langfiles.tmp $(BASESET_DIR)/translations.awk
$(E) '$(STAGE) Updating $(notdir $@)'
$(Q) sed 's/^ORIG_EXTRA.GRF = *[0-9a-f]*$$/ORIG_EXTRA.GRF = '`$(MD5SUM) $(BIN_DIR)/orig_extra.grf | sed 's@ .*@@'`'/' $< > $@.tmp
$(Q) awk -v langfiles='$(OBJS_DIR)/langfiles.tmp' -f $(BASESET_DIR)/translations.awk $@.tmp >$@
$(Q) rm $@.tmp
# Generic
$(BIN_DIR)/openttd.grf: $(PNG_FILES) $(NFO_FILES) $(OBJS_DIR)/sprites
@# Only try; if nforenum isn't available, just retouch the file as they likely didn't need it anyway.
$(Q) ($(NFORENUM) --help > /dev/null 2>&1 && $(MAKE) $(OBJS_DIR)/openttd.grf && cp $(OBJS_DIR)/openttd.grf $(BIN_DIR)/openttd.grf) || ([ -e $(BIN_DIR)/openttd.grf ] && touch $(BIN_DIR)/openttd.grf && echo "no NFORenum and GRFCodec found, skipping rebuild of openttd.grf...") || (echo "no NFORenum and GRFCodec found, but no openttd.grf either. Install NFORenum and GRFCodec." && exit 1)
$(BIN_DIR)/%.obs: $(BASESET_DIR)/%.obs $(OBJS_DIR)/langfiles.tmp $(BASESET_DIR)/translations.awk
$(E) '$(STAGE) Updating $(notdir $@)'
$(Q) awk -v langfiles='$(OBJS_DIR)/langfiles.tmp' -f $(BASESET_DIR)/translations.awk $< >$@
$(BIN_DIR)/%.obm: $(BASESET_DIR)/%.obm $(OBJS_DIR)/langfiles.tmp $(BASESET_DIR)/translations.awk
$(E) '$(STAGE) Updating $(notdir $@)'
$(Q) awk -v langfiles='$(OBJS_DIR)/langfiles.tmp' -f $(BASESET_DIR)/translations.awk $< >$@
# Compile extra grf
$(BIN_DIR)/openttd.grf: $(PNG_FILES) $(NFO_FILES) $(GRF_DIR)/assemble_nfo.awk
# Yeah, we'd like to use -i in the sed, but Mac OS X's sed and GNU sed just can't agree on the usage of -i. In any case either one of them fails.
$(OBJS_DIR)/openttd.grf: $(PNG_FILES) $(NFO_FILES) $(OBJS_DIR)/sprites
$(E) '$(STAGE) Assembling openttd.nfo'
$(Q)-mkdir -p $(OBJS_DIR)/sprites
$(Q)-cp $(PNG_FILES) $(OBJS_DIR)/sprites 2> /dev/null
$(Q) awk -f $(GRF_DIR)/assemble_nfo.awk $(GRF_DIR)/openttd.nfo > $(OBJS_DIR)/sprites/openttd.nfo
$(Q) $(NFORENUM) -s $(OBJS_DIR)/sprites/openttd.nfo
$(Q) gcc -I$(GRF_DIR) -C -E - < "$(GRF_DIR)/openttd.nfo" | sed -e '/^#/d' -e '/^$$/d' > $(OBJS_DIR)/sprites/openttd.nfo
$(Q) $(NFORENUM) $(OBJS_DIR)/sprites/openttd.nfo
$(E) '$(STAGE) Compiling openttd.grf'
$(Q) $(GRFCODEC) -n -s -e -p1 $(OBJS_DIR)/openttd.grf
$(Q)cp $(OBJS_DIR)/openttd.grf $(BIN_DIR)/openttd.grf
# The copy operation of PNG_FILES is duplicated from the target 'openttd.grf', thus those targets may not run in parallel.
$(BIN_DIR)/orig_extra.grf: $(PNG_FILES) $(NFO_FILES) $(GRF_DIR)/assemble_nfo.awk | $(BIN_DIR)/openttd.grf
$(E) '$(STAGE) Assembling orig_extra.nfo'
$(Q)-mkdir -p $(OBJS_DIR)/sprites
$(Q)-cp $(PNG_FILES) $(OBJS_DIR)/sprites 2> /dev/null
$(Q) awk -f $(GRF_DIR)/assemble_nfo.awk $(GRF_DIR)/orig_extra.nfo > $(OBJS_DIR)/sprites/orig_extra.nfo
$(Q) $(NFORENUM) -s $(OBJS_DIR)/sprites/orig_extra.nfo
$(E) '$(STAGE) Compiling orig_extra.grf'
$(Q) $(GRFCODEC) -n -s -e -p1 $(OBJS_DIR)/orig_extra.grf
$(Q)cp $(OBJS_DIR)/orig_extra.grf $(BIN_DIR)/orig_extra.grf
$(Q) $(GRFCODEC) -e -p1 $(OBJS_DIR)/openttd.grf
$(Q) cp $(OBJS_DIR)/openttd.grf $(BIN_DIR)/openttd.grf
$(E) '$(STAGE) Updating base graphics sets'
$(Q) for grf in $(BIN_DIR)/orig*.obg; do sed 's/^OPENTTD.GRF = [0-9a-f]*$$/OPENTTD.GRF = '`$(MD5SUM) $(BIN_DIR)/openttd.grf | sed 's@ .*@@'`'/' $$grf > $$grf.tmp && mv $$grf.tmp $$grf; done
# Clean up temporary files.
clean:

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@@ -41,6 +41,7 @@ TTDS = $(SRC_DIRS:%=%/$(TTD))
OS = !!OS!!
OSXAPP = !!OSXAPP!!
LIPO = !!LIPO!!
REVISION = !!REVISION!!
AWK = !!AWK!!
SORT = !!SORT!!
DISTCC = !!DISTCC!!
@@ -125,13 +126,6 @@ lang:
mrproper:
@for dir in $(DIRS); do \
$(MAKE) -C $$dir mrproper; \
done
# Don't be tempted to merge these two for loops. Doing that breaks make
# --dry-run, since make has this "feature" that it always runs commands
# containing $(MAKE), even when --dry-run is passed. The objective is of
# course to also get a dry-run of submakes, but make is not smart enough
# to see that a for loop runs both a submake and an actual command.
@for dir in $(DIRS); do \
rm -f $$dir/Makefile; \
done
$(Q)rm -rf objs
@@ -144,15 +138,17 @@ mrproper:
# output of profiling
$(Q)rm -f $(BIN_DIR)/gmon.out
# output of generating 'API' documentation
$(Q)rm -f $(ROOT_DIR)/openttd.tag
$(Q)rm -rf $(ROOT_DIR)/docs/source
# output of generating AI API documentation
$(Q)rm -f $(SRC_DIR)/ai/api/openttd.tag
$(Q)rm -rf $(ROOT_DIR)/docs/aidocs
$(Q)rm -rf $(ROOT_DIR)/docs/gamedocs
# directories created by OpenTTD on regression testing
$(Q)rm -rf $(BIN_DIR)/ai/regression/content_download $(BIN_DIR)/ai/regression/save $(BIN_DIR)/ai/regression/scenario
distclean: mrproper
maintainer-clean: distclean
$(Q)rm -f $(BIN_DIR)/baseset/openttd.grf $(BIN_DIR)/baseset/orig_extra.grf $(BIN_DIR)/baseset/*.obg $(BIN_DIR)/baseset/*.obs $(BIN_DIR)/baseset/*.obm
$(Q)rm -f $(BIN_DIR)/data/openttd.grf
depend:
@for dir in $(SRC_DIRS); do \

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@@ -14,7 +14,6 @@ LANGS_SRC = $(shell ls $(LANG_DIR)/*.txt)
LANGS = $(LANGS_SRC:$(LANG_DIR)/%.txt=%.lng)
CXX_BUILD = !!CXX_BUILD!!
CFLAGS_BUILD = !!CFLAGS_BUILD!!
CXXFLAGS_BUILD= !!CXXFLAGS_BUILD!!
LDFLAGS_BUILD = !!LDFLAGS_BUILD!!
STRGEN_FLAGS = !!STRGEN_FLAGS!!
STAGE = !!STAGE!!
@@ -43,33 +42,25 @@ RES := $(shell mkdir -p $(BIN_DIR)/lang )
all: table/strings.h $(LANGS)
strgen_base.o: $(SRC_DIR)/strgen/strgen_base.cpp $(SRC_DIR)/strgen/strgen.h endian_host.h $(SRC_DIR)/table/control_codes.h $(SRC_DIR)/table/strgen_tables.h $(SRC_DIR)/safeguards.h
strgen.o: $(SRC_DIR)/strgen/strgen.cpp endian_host.h $(SRC_DIR)/table/control_codes.h $(SRC_DIR)/table/strgen_tables.h
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) -DSTRGEN -c -o $@ $<
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) -DSTRGEN -c -o $@ $<
strgen.o: $(SRC_DIR)/strgen/strgen.cpp $(SRC_DIR)/strgen/strgen.h endian_host.h $(SRC_DIR)/table/control_codes.h $(SRC_DIR)/table/strgen_tables.h $(SRC_DIR)/safeguards.h
string.o: $(SRC_DIR)/string.cpp endian_host.h
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) -DSTRGEN -c -o $@ $<
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) -DSTRGEN -c -o $@ $<
string.o: $(SRC_DIR)/string.cpp endian_host.h $(SRC_DIR)/safeguards.h
alloc_func.o: $(SRC_DIR)/core/alloc_func.cpp endian_host.h
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) -DSTRGEN -c -o $@ $<
alloc_func.o: $(SRC_DIR)/core/alloc_func.cpp endian_host.h $(SRC_DIR)/safeguards.h
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) -DSTRGEN -c -o $@ $<
getoptdata.o: $(SRC_DIR)/misc/getoptdata.cpp $(SRC_DIR)/misc/getoptdata.h $(SRC_DIR)/safeguards.h
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/misc/%.cpp=%.cpp)'
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) -DSTRGEN -c -o $@ $<
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) -DSTRGEN -c -o $@ $<
lang/english.txt: $(LANG_DIR)/english.txt
$(Q)mkdir -p lang
$(Q)cp $(LANG_DIR)/english.txt lang/english.txt
$(STRGEN): alloc_func.o string.o strgen_base.o strgen.o getoptdata.o
$(STRGEN): alloc_func.o string.o strgen.o
$(E) '$(STAGE) Compiling and Linking $@'
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) $(LDFLAGS_BUILD) $^ -o $@
$(Q)$(CXX_BUILD) $(LDFLAGS_BUILD) $^ -o $@
table/strings.h: lang/english.txt $(STRGEN)
$(E) '$(STAGE) Generating $@'
@@ -88,13 +79,13 @@ endian_host.h: $(ENDIAN_CHECK)
$(ENDIAN_CHECK): $(SRC_DIR)/endian_check.cpp
$(E) '$(STAGE) Compiling and Linking $@'
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) $(LDFLAGS_BUILD) $< -o $@
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $< -o $@
depend:
clean:
$(E) '$(STAGE) Cleaning up language files'
$(Q)rm -f strgen.o string.o alloc_func.o getoptdata.o table/strings.h $(STRGEN) $(LANGS) $(LANGS:%=$(BIN_DIR)/lang/%) lang/english.* $(ENDIAN_TARGETS)
$(Q)rm -f strgen.o string.o table/strings.h $(STRGEN) $(LANGS) $(LANGS:%=$(BIN_DIR)/lang/%) lang/english.* $(ENDIAN_TARGETS)
mrproper: clean
$(Q)rm -rf $(BIN_DIR)/lang

View File

@@ -27,21 +27,9 @@ SRC_DIR = "$(ROOT_DIR)/src"
BUNDLE_DIR = "$(ROOT_DIR)/bundle"
BUNDLES_DIR = "$(ROOT_DIR)/bundles"
TTD = openttd.exe
PDB = openttd.pdb
MODE = Release
TARGET := $(shell echo $(PLATFORM) | sed "s@win64@x64@;s@win32@Win32@")
all:
$(Q)cp objs/$(TARGET)/$(MODE)/$(TTD) $(BIN_DIR)/$(TTD)
$(Q)cp objs/$(TARGET)/Release/$(TTD) $(BIN_DIR)/$(TTD)
include Makefile.bundle.in
bundle_pdb:
@echo '[BUNDLE] Creating $(BUNDLE_NAME).pdb.xz'
$(Q)mkdir -p "$(BUNDLES_DIR)"
$(Q)cp objs/$(TARGET)/Release/$(PDB) $(BUNDLES_DIR)/$(BUNDLE_NAME).pdb
$(Q)xz -9 $(BUNDLES_DIR)/$(BUNDLE_NAME).pdb
regression: all
$(Q)cp bin/$(TTD) bin/openttd
$(Q)cd bin && sh ai/regression/run.sh

View File

@@ -1,78 +0,0 @@
# $Id$
# This file is part of OpenTTD.
# OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
SETTINGSGEN = !!SETTINGSGEN!!
ENDIAN_CHECK = !!ENDIAN_CHECK!!
SRC_DIR = !!SRC_DIR!!
CXX_BUILD = !!CXX_BUILD!!
CFLAGS_BUILD = !!CFLAGS_BUILD!!
CXXFLAGS_BUILD = !!CXXFLAGS_BUILD!!
LDFLAGS_BUILD = !!LDFLAGS_BUILD!!
STAGE = !!STAGE!!
SETTING_OBJS_DIR = !!SETTING_OBJS_DIR!!
ENDIAN_TARGETS := endian_host.h endian_target.h $(ENDIAN_CHECK)
# Check if we want to show what we are doing
ifdef VERBOSE
Q =
E = @true
else
Q = @
E = @echo
endif
all: table/settings.h
settingsgen.o: $(SRC_DIR)/settingsgen/settingsgen.cpp $(SRC_DIR)/string_func.h $(SRC_DIR)/strings_type.h $(SRC_DIR)/misc/getoptdata.h $(SRC_DIR)/ini_type.h $(SRC_DIR)/core/smallvec_type.hpp $(SRC_DIR)/safeguards.h
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) -DSETTINGSGEN -c -o $@ $<
alloc_func.o: $(SRC_DIR)/core/alloc_func.cpp endian_host.h $(SRC_DIR)/safeguards.h
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) -DSETTINGSGEN -c -o $@ $<
getoptdata.o: $(SRC_DIR)/misc/getoptdata.cpp $(SRC_DIR)/misc/getoptdata.h $(SRC_DIR)/safeguards.h
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/misc/%.cpp=%.cpp)'
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) -DSETTINGSGEN -c -o $@ $<
string.o: $(SRC_DIR)/string.cpp endian_host.h $(SRC_DIR)/safeguards.h
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) -DSETTINGSGEN -c -o $@ $<
ini_load.o: $(SRC_DIR)/ini_load.cpp $(SRC_DIR)/core/alloc_func.hpp $(SRC_DIR)/core/mem_func.hpp $(SRC_DIR)/ini_type.h $(SRC_DIR)/string_func.h $(SRC_DIR)/safeguards.h
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) -DSETTINGSGEN -c -o $@ $<
$(SETTINGSGEN): alloc_func.o string.o ini_load.o settingsgen.o getoptdata.o
$(E) '$(STAGE) Compiling and Linking $@'
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) $(LDFLAGS_BUILD) $^ -o $@
table/settings.h: $(SETTINGSGEN) $(SRC_DIR)/table/settings.h.preamble $(SRC_DIR)/table/settings.h.postamble $(SRC_DIR)/table/*.ini
$(E) '$(STAGE) Generating $@'
@mkdir -p table
$(Q)./$(SETTINGSGEN) -o table/settings.h -b $(SRC_DIR)/table/settings.h.preamble -a $(SRC_DIR)/table/settings.h.postamble $(SRC_DIR)/table/*.ini
# The targets to compile the endian-code
endian_host.h: $(ENDIAN_CHECK)
$(E) '$(STAGE) Testing endianness for host'
$(Q)./$(ENDIAN_CHECK) > $@
$(ENDIAN_CHECK): $(SRC_DIR)/endian_check.cpp
$(E) '$(STAGE) Compiling and Linking $@'
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) $(LDFLAGS_BUILD) $< -o $@
depend:
clean:
$(E) '$(STAGE) Cleaning up settings files'
$(Q)rm -f settingsgen.o alloc_func.o getoptdata.o ini_load.o $(SETTINGSGEN) $(ENDIAN_TARGETS) table/settings.h
mrproper: clean
.PHONY: all mrproper depend clean

View File

@@ -23,7 +23,6 @@ BIN_DIR = !!BIN_DIR!!
LANG_DIR = !!LANG_DIR!!
SRC_OBJS_DIR = !!SRC_OBJS_DIR!!
LANG_OBJS_DIR = !!LANG_OBJS_DIR!!
SETTING_OBJS_DIR= !!SETTING_OBJS_DIR!!
SRC_DIR = !!SRC_DIR!!
SCRIPT_SRC_DIR = !!SCRIPT_SRC_DIR!!
MEDIA_DIR = !!MEDIA_DIR!!
@@ -37,6 +36,7 @@ STAGE = !!STAGE!!
MAKEDEPEND = !!MAKEDEPEND!!
CFLAGS_MAKEDEP = !!CFLAGS_MAKEDEP!!
SORT = !!SORT!!
REVISION = !!REVISION!!
AWK = !!AWK!!
CONFIG_CACHE_COMPILER = $(SRC_OBJS_DIR)/!!CONFIG_CACHE_COMPILER!!
CONFIG_CACHE_LINKER = $(SRC_OBJS_DIR)/!!CONFIG_CACHE_LINKER!!
@@ -57,8 +57,8 @@ FILE_DEP := $(CONFIG_CACHE_COMPILER) endian_target.h
RES := $(shell mkdir -p $(BIN_DIR) $(sort $(dir $(OBJS))))
# Make sure endian_target.h is reasable as if it was in the src/ dir
CFLAGS += -I $(SRC_OBJS_DIR) -I $(LANG_OBJS_DIR) -I $(SETTING_OBJS_DIR)
CFLAGS_MAKEDEP += -I $(SRC_OBJS_DIR) -I $(LANG_OBJS_DIR) -I $(SETTING_OBJS_DIR)
CFLAGS += -I $(SRC_OBJS_DIR) -I $(LANG_OBJS_DIR)
CFLAGS_MAKEDEP += -I $(SRC_OBJS_DIR) -I $(LANG_OBJS_DIR)
ifdef SCRIPT_SRC_DIR
CFLAGS_MAKEDEP += -I $(SCRIPT_SRC_DIR)
endif
@@ -93,9 +93,15 @@ $(LANG_OBJS_DIR)/table/strings.h: $(LANG_DIR)/english.txt $(LANG_OBJS_DIR)/$(STR
VERSIONS := $(shell AWK="$(AWK)" "$(ROOT_DIR)/findversion.sh")
MODIFIED := $(shell echo "$(VERSIONS)" | cut -f 3 -d' ')
ifdef REVISION
# Use specified revision (which should be of the form "r000").
REV := $(REVISION)
REV_NR := $(shell echo $(REVISION) | sed "s@[^0-9]@@g")
else
# Use autodetected revisions
REV := $(shell echo "$(VERSIONS)" | cut -f 1 -d' ')
REV_NR := $(shell echo "$(VERSIONS)" | cut -f 2 -d' ')
endif
# Make sure we have something in REV and REV_NR
ifeq ($(REV),)
@@ -106,7 +112,7 @@ REV_NR := 0
endif
# This helps to recompile if flags change
RES := $(shell if [ "`cat $(CONFIG_CACHE_COMPILER) 2>/dev/null`" != "$(CFLAGS) $(CXXFLAGS)" ]; then echo "$(CFLAGS) $(CXXFLAGS)" > $(CONFIG_CACHE_COMPILER); fi )
RES := $(shell if [ "`cat $(CONFIG_CACHE_COMPILER) 2>/dev/null`" != "$(CXXFLAGS) $(CFLAGS)" ]; then echo "$(CXXFLAGS) $(CFLAGS)" > $(CONFIG_CACHE_COMPILER); fi )
RES := $(shell if [ "`cat $(CONFIG_CACHE_LINKER) 2>/dev/null`" != "$(LDFLAGS) $(LIBS)" ]; then echo "$(LDFLAGS) $(LIBS)" > $(CONFIG_CACHE_LINKER); fi )
RES := $(shell if [ "`cat $(CONFIG_CACHE_ENDIAN) 2>/dev/null`" != "$(ENDIAN_FORCE)" ]; then echo "$(ENDIAN_FORCE)" > $(CONFIG_CACHE_ENDIAN); fi )
@@ -139,7 +145,7 @@ $(OBJS_C:%.o=%.d): %.d: $(SRC_DIR)/%.c $(FILE_DEP)
$(OBJS_CPP:%.o=%.d): %.d: $(SRC_DIR)/%.cpp $(FILE_DEP)
$(E) '$(STAGE) DEP $(<:$(SRC_DIR)/%.cpp=%.cpp)'
$(Q)$(CXX_HOST) $(CFLAGS) $(CXXFLAGS) -MM $< | sed 's@^$(@F:%.d=%.o):@$@ $(@:%.d=%.o):@' > $@
$(Q)$(CXX_HOST) $(CXXFLAGS) $(CFLAGS) -MM $< | sed 's@^$(@F:%.d=%.o):@$@ $(@:%.d=%.o):@' > $@
$(OBJS_MM:%.o=%.d): %.d: $(SRC_DIR)/%.mm $(FILE_DEP)
$(E) '$(STAGE) DEP $(<:$(SRC_DIR)/%.mm=%.mm)'
@@ -163,7 +169,7 @@ ifeq ("$(SRC_OBJS_DIR)/$(DEPEND)","$(MAKEDEPEND)")
DEP := $(MAKEDEPEND)
$(SRC_OBJS_DIR)/$(DEPEND): $(SRC_DIR)/depend/depend.cpp
$(E) '$(STAGE) Compiling and linking $(DEPEND)'
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) $(LDFLAGS_BUILD) -o $@ $<
$(Q)$(CXX_BUILD) $(CXXFLAGS_BUILD) $(CFLAGS_BUILD) $(LDFLAGS_BUILD) -o $@ $<
endif
# Make sure that only 'make depend' ALWAYS triggers a recheck
@@ -210,7 +216,7 @@ endif
{ \
print $$0 \
} \
' < Makefile.dep.tmp | sed 's@ *@ @g;s@ $$@@' | LC_ALL=C $(SORT) > Makefile.dep
' < Makefile.dep.tmp | sed 's@ *@ @g;s@ $$@@' | $(SORT) > Makefile.dep
$(Q)rm -f Makefile.dep.tmp Makefile.dep.tmp.bak
@@ -229,21 +235,9 @@ $(OBJS_C): %.o: $(SRC_DIR)/%.c $(DEP_MASK) $(FILE_DEP)
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.c=%.c)'
$(Q)$(CC_HOST) $(CFLAGS) -c -o $@ $<
$(filter-out %sse2.o, $(filter-out %ssse3.o, $(filter-out %sse4.o, $(OBJS_CPP)))): %.o: $(SRC_DIR)/%.cpp $(DEP_MASK) $(FILE_DEP)
$(OBJS_CPP): %.o: $(SRC_DIR)/%.cpp $(DEP_MASK) $(FILE_DEP)
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
$(Q)$(CXX_HOST) $(CFLAGS) $(CXXFLAGS) -c -o $@ $<
$(filter %sse2.o, $(OBJS_CPP)): %.o: $(SRC_DIR)/%.cpp $(DEP_MASK) $(FILE_DEP)
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
$(Q)$(CXX_HOST) $(CFLAGS) $(CXXFLAGS) -c -msse2 -o $@ $<
$(filter %ssse3.o, $(OBJS_CPP)): %.o: $(SRC_DIR)/%.cpp $(DEP_MASK) $(FILE_DEP)
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
$(Q)$(CXX_HOST) $(CFLAGS) $(CXXFLAGS) -c -mssse3 -o $@ $<
$(filter %sse4.o, $(OBJS_CPP)): %.o: $(SRC_DIR)/%.cpp $(DEP_MASK) $(FILE_DEP)
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
$(Q)$(CXX_HOST) $(CFLAGS) $(CXXFLAGS) -c -msse4.1 -o $@ $<
$(Q)$(CXX_HOST) $(CXXFLAGS) $(CFLAGS) -c -o $@ $<
$(OBJS_MM): %.o: $(SRC_DIR)/%.mm $(DEP_MASK) $(FILE_DEP)
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.mm=%.mm)'
@@ -254,13 +248,7 @@ $(OBJS_RC): %.o: $(SRC_DIR)/%.rc $(FILE_DEP)
$(Q)$(WINDRES) -o $@ -I `basename $<` $<
$(BIN_DIR)/$(TTD): $(TTD)
$(Q)cp $(TTD) $(BIN_DIR)/$(TTD)
ifeq ($(OS), UNIX)
$(Q)cp $(MEDIA_DIR)/openttd.32.bmp $(BIN_DIR)/baseset/
endif
ifeq ($(OS), OSX)
$(Q)cp $(ROOT_DIR)/os/macosx/splash.png $(BIN_DIR)/baseset/
endif
$(Q)cp $< $@
$(TTD): $(OBJS) $(CONFIG_CACHE_LINKER)
$(E) '$(STAGE) Linking $@'
@@ -288,7 +276,7 @@ endian_target.h: $(ENDIAN_CHECK) $(CONFIG_CACHE_ENDIAN)
$(ENDIAN_CHECK): $(SRC_DIR)/endian_check.cpp
$(E) '$(STAGE) Compiling and Linking $@'
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) $(LDFLAGS_BUILD) $< -o $@
$(Q)$(CXX_BUILD) $(CXXFLAGS_BUILD) $(CFLAGS_BUILD) $< -o $@
# Revision files
@@ -304,7 +292,7 @@ depend: $(DEPS)
clean:
$(E) '$(STAGE) Cleaning up object files'
$(Q)rm -f $(DEPS) $(OBJS) $(TTD) $(DEPEND) $(TTD:%=$(BIN_DIR)/%) $(BIN_DIR)/baseset/openttd.32.bmp $(CONFIG_CACHE_COMPILER) $(CONFIG_CACHE_LINKER) $(CONFIG_CACHE_ENDIAN) $(CONFIG_CACHE_SOURCE) $(ENDIAN_TARGETS)
$(Q)rm -f $(DEPS) $(OBJS) $(TTD) $(DEPEND) $(TTD:%=$(BIN_DIR)/%) $(CONFIG_CACHE_COMPILER) $(CONFIG_CACHE_LINKER) $(CONFIG_CACHE_ENDIAN) $(CONFIG_CACHE_SOURCE) $(ENDIAN_TARGETS)
mrproper: clean
$(Q)rm -f $(SRC_DIR)/rev.cpp $(SRC_DIR)/os/windows/ottdres.rc

View File

@@ -7,7 +7,7 @@
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
AILog.Info("0.7 API compatibility in effect:");
AILog.Info("0.7 API compatability in effect:");
AILog.Info(" - AITown::GetLastMonthProduction's behaviour has slightly changed.");
AILog.Info(" - AISubsidy::GetDestination returns STATION_INVALID for awarded subsidies.");
AILog.Info(" - AISubsidy::GetSource returns STATION_INVALID for awarded subsidies.");
@@ -319,51 +319,3 @@ AIIndustry.IsCargoAccepted <- function(industry_id, cargo_id)
AIAbstractList <- AIList;
AIList.ChangeItem <- AIList.SetValue;
AIRail.ERR_NONUNIFORM_STATIONS_DISABLED <- 0xFFFF;
AICompany.GetCompanyValue <- function(company)
{
return AICompany.GetQuarterlyCompanyValue(company, AICompany.CURRENT_QUARTER);
}
AITown.GetLastMonthTransported <- AITown.GetLastMonthSupplied;
AIEvent.AI_ET_INVALID <- AIEvent.ET_INVALID;
AIEvent.AI_ET_TEST <- AIEvent.ET_TEST;
AIEvent.AI_ET_SUBSIDY_OFFER <- AIEvent.ET_SUBSIDY_OFFER;
AIEvent.AI_ET_SUBSIDY_OFFER_EXPIRED <- AIEvent.ET_SUBSIDY_OFFER_EXPIRED;
AIEvent.AI_ET_SUBSIDY_AWARDED <- AIEvent.ET_SUBSIDY_AWARDED;
AIEvent.AI_ET_SUBSIDY_EXPIRED <- AIEvent.ET_SUBSIDY_EXPIRED;
AIEvent.AI_ET_ENGINE_PREVIEW <- AIEvent.ET_ENGINE_PREVIEW;
AIEvent.AI_ET_COMPANY_NEW <- AIEvent.ET_COMPANY_NEW;
AIEvent.AI_ET_COMPANY_IN_TROUBLE <- AIEvent.ET_COMPANY_IN_TROUBLE;
AIEvent.AI_ET_COMPANY_MERGER <- AIEvent.ET_COMPANY_MERGER;
AIEvent.AI_ET_COMPANY_BANKRUPT <- AIEvent.ET_COMPANY_BANKRUPT;
AIEvent.AI_ET_VEHICLE_CRASHED <- AIEvent.ET_VEHICLE_CRASHED;
AIEvent.AI_ET_VEHICLE_LOST <- AIEvent.ET_VEHICLE_LOST;
AIEvent.AI_ET_VEHICLE_WAITING_IN_DEPOT <- AIEvent.ET_VEHICLE_WAITING_IN_DEPOT;
AIEvent.AI_ET_VEHICLE_UNPROFITABLE <- AIEvent.ET_VEHICLE_UNPROFITABLE;
AIEvent.AI_ET_INDUSTRY_OPEN <- AIEvent.ET_INDUSTRY_OPEN;
AIEvent.AI_ET_INDUSTRY_CLOSE <- AIEvent.ET_INDUSTRY_CLOSE;
AIEvent.AI_ET_ENGINE_AVAILABLE <- AIEvent.ET_ENGINE_AVAILABLE;
AIEvent.AI_ET_STATION_FIRST_VEHICLE <- AIEvent.ET_STATION_FIRST_VEHICLE;
AIEvent.AI_ET_DISASTER_ZEPPELINER_CRASHED <- AIEvent.ET_DISASTER_ZEPPELINER_CRASHED;
AIEvent.AI_ET_DISASTER_ZEPPELINER_CLEARED <- AIEvent.ET_DISASTER_ZEPPELINER_CLEARED;
AIOrder.AIOF_NONE <- AIOrder.OF_NONE
AIOrder.AIOF_NON_STOP_INTERMEDIATE <- AIOrder.OF_NON_STOP_INTERMEDIATE
AIOrder.AIOF_NON_STOP_DESTINATION <- AIOrder.OF_NON_STOP_DESTINATION
AIOrder.AIOF_UNLOAD <- AIOrder.OF_UNLOAD
AIOrder.AIOF_TRANSFER <- AIOrder.OF_TRANSFER
AIOrder.AIOF_NO_UNLOAD <- AIOrder.OF_NO_UNLOAD
AIOrder.AIOF_FULL_LOAD <- AIOrder.OF_FULL_LOAD
AIOrder.AIOF_FULL_LOAD_ANY <- AIOrder.OF_FULL_LOAD_ANY
AIOrder.AIOF_NO_LOAD <- AIOrder.OF_NO_LOAD
AIOrder.AIOF_SERVICE_IF_NEEDED <- AIOrder.OF_SERVICE_IF_NEEDED
AIOrder.AIOF_STOP_IN_DEPOT <- AIOrder.OF_STOP_IN_DEPOT
AIOrder.AIOF_GOTO_NEAREST_DEPOT <- AIOrder.OF_GOTO_NEAREST_DEPOT
AIOrder.AIOF_NON_STOP_FLAGS <- AIOrder.OF_NON_STOP_FLAGS
AIOrder.AIOF_UNLOAD_FLAGS <- AIOrder.OF_UNLOAD_FLAGS
AIOrder.AIOF_LOAD_FLAGS <- AIOrder.OF_LOAD_FLAGS
AIOrder.AIOF_DEPOT_FLAGS <- AIOrder.OF_DEPOT_FLAGS
AIOrder.AIOF_INVALID <- AIOrder.OF_INVALID

View File

@@ -7,7 +7,7 @@
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
AILog.Info("1.0 API compatibility in effect.");
AILog.Info("1.0 API compatability in effect.");
AIRoad._BuildRoadStation <- AIRoad.BuildRoadStation;
AIRoad.BuildRoadStation <- function(tile, front, road_veh_type, station_id)
@@ -70,52 +70,3 @@ AIIndustry.IsCargoAccepted <- function(industry_id, cargo_id)
AIAbstractList <- AIList;
AIList.ChangeItem <- AIList.SetValue;
AIRail.ERR_NONUNIFORM_STATIONS_DISABLED <- 0xFFFF;
AICompany.GetCompanyValue <- function(company)
{
return AICompany.GetQuarterlyCompanyValue(company, AICompany.CURRENT_QUARTER);
}
AITown.GetLastMonthTransported <- AITown.GetLastMonthSupplied;
AIEvent.AI_ET_INVALID <- AIEvent.ET_INVALID;
AIEvent.AI_ET_TEST <- AIEvent.ET_TEST;
AIEvent.AI_ET_SUBSIDY_OFFER <- AIEvent.ET_SUBSIDY_OFFER;
AIEvent.AI_ET_SUBSIDY_OFFER_EXPIRED <- AIEvent.ET_SUBSIDY_OFFER_EXPIRED;
AIEvent.AI_ET_SUBSIDY_AWARDED <- AIEvent.ET_SUBSIDY_AWARDED;
AIEvent.AI_ET_SUBSIDY_EXPIRED <- AIEvent.ET_SUBSIDY_EXPIRED;
AIEvent.AI_ET_ENGINE_PREVIEW <- AIEvent.ET_ENGINE_PREVIEW;
AIEvent.AI_ET_COMPANY_NEW <- AIEvent.ET_COMPANY_NEW;
AIEvent.AI_ET_COMPANY_IN_TROUBLE <- AIEvent.ET_COMPANY_IN_TROUBLE;
AIEvent.AI_ET_COMPANY_ASK_MERGER <- AIEvent.ET_COMPANY_ASK_MERGER;
AIEvent.AI_ET_COMPANY_MERGER <- AIEvent.ET_COMPANY_MERGER;
AIEvent.AI_ET_COMPANY_BANKRUPT <- AIEvent.ET_COMPANY_BANKRUPT;
AIEvent.AI_ET_VEHICLE_CRASHED <- AIEvent.ET_VEHICLE_CRASHED;
AIEvent.AI_ET_VEHICLE_LOST <- AIEvent.ET_VEHICLE_LOST;
AIEvent.AI_ET_VEHICLE_WAITING_IN_DEPOT <- AIEvent.ET_VEHICLE_WAITING_IN_DEPOT;
AIEvent.AI_ET_VEHICLE_UNPROFITABLE <- AIEvent.ET_VEHICLE_UNPROFITABLE;
AIEvent.AI_ET_INDUSTRY_OPEN <- AIEvent.ET_INDUSTRY_OPEN;
AIEvent.AI_ET_INDUSTRY_CLOSE <- AIEvent.ET_INDUSTRY_CLOSE;
AIEvent.AI_ET_ENGINE_AVAILABLE <- AIEvent.ET_ENGINE_AVAILABLE;
AIEvent.AI_ET_STATION_FIRST_VEHICLE <- AIEvent.ET_STATION_FIRST_VEHICLE;
AIEvent.AI_ET_DISASTER_ZEPPELINER_CRASHED <- AIEvent.ET_DISASTER_ZEPPELINER_CRASHED;
AIEvent.AI_ET_DISASTER_ZEPPELINER_CLEARED <- AIEvent.ET_DISASTER_ZEPPELINER_CLEARED;
AIOrder.AIOF_NONE <- AIOrder.OF_NONE
AIOrder.AIOF_NON_STOP_INTERMEDIATE <- AIOrder.OF_NON_STOP_INTERMEDIATE
AIOrder.AIOF_NON_STOP_DESTINATION <- AIOrder.OF_NON_STOP_DESTINATION
AIOrder.AIOF_UNLOAD <- AIOrder.OF_UNLOAD
AIOrder.AIOF_TRANSFER <- AIOrder.OF_TRANSFER
AIOrder.AIOF_NO_UNLOAD <- AIOrder.OF_NO_UNLOAD
AIOrder.AIOF_FULL_LOAD <- AIOrder.OF_FULL_LOAD
AIOrder.AIOF_FULL_LOAD_ANY <- AIOrder.OF_FULL_LOAD_ANY
AIOrder.AIOF_NO_LOAD <- AIOrder.OF_NO_LOAD
AIOrder.AIOF_SERVICE_IF_NEEDED <- AIOrder.OF_SERVICE_IF_NEEDED
AIOrder.AIOF_STOP_IN_DEPOT <- AIOrder.OF_STOP_IN_DEPOT
AIOrder.AIOF_GOTO_NEAREST_DEPOT <- AIOrder.OF_GOTO_NEAREST_DEPOT
AIOrder.AIOF_NON_STOP_FLAGS <- AIOrder.OF_NON_STOP_FLAGS
AIOrder.AIOF_UNLOAD_FLAGS <- AIOrder.OF_UNLOAD_FLAGS
AIOrder.AIOF_LOAD_FLAGS <- AIOrder.OF_LOAD_FLAGS
AIOrder.AIOF_DEPOT_FLAGS <- AIOrder.OF_DEPOT_FLAGS
AIOrder.AIOF_INVALID <- AIOrder.OF_INVALID

View File

@@ -6,53 +6,3 @@
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
AILog.Info("1.1 API compatibility in effect.");
AICompany.GetCompanyValue <- function(company)
{
return AICompany.GetQuarterlyCompanyValue(company, AICompany.CURRENT_QUARTER);
}
AITown.GetLastMonthTransported <- AITown.GetLastMonthSupplied;
AIEvent.AI_ET_INVALID <- AIEvent.ET_INVALID;
AIEvent.AI_ET_TEST <- AIEvent.ET_TEST;
AIEvent.AI_ET_SUBSIDY_OFFER <- AIEvent.ET_SUBSIDY_OFFER;
AIEvent.AI_ET_SUBSIDY_OFFER_EXPIRED <- AIEvent.ET_SUBSIDY_OFFER_EXPIRED;
AIEvent.AI_ET_SUBSIDY_AWARDED <- AIEvent.ET_SUBSIDY_AWARDED;
AIEvent.AI_ET_SUBSIDY_EXPIRED <- AIEvent.ET_SUBSIDY_EXPIRED;
AIEvent.AI_ET_ENGINE_PREVIEW <- AIEvent.ET_ENGINE_PREVIEW;
AIEvent.AI_ET_COMPANY_NEW <- AIEvent.ET_COMPANY_NEW;
AIEvent.AI_ET_COMPANY_IN_TROUBLE <- AIEvent.ET_COMPANY_IN_TROUBLE;
AIEvent.AI_ET_COMPANY_ASK_MERGER <- AIEvent.ET_COMPANY_ASK_MERGER;
AIEvent.AI_ET_COMPANY_MERGER <- AIEvent.ET_COMPANY_MERGER;
AIEvent.AI_ET_COMPANY_BANKRUPT <- AIEvent.ET_COMPANY_BANKRUPT;
AIEvent.AI_ET_VEHICLE_CRASHED <- AIEvent.ET_VEHICLE_CRASHED;
AIEvent.AI_ET_VEHICLE_LOST <- AIEvent.ET_VEHICLE_LOST;
AIEvent.AI_ET_VEHICLE_WAITING_IN_DEPOT <- AIEvent.ET_VEHICLE_WAITING_IN_DEPOT;
AIEvent.AI_ET_VEHICLE_UNPROFITABLE <- AIEvent.ET_VEHICLE_UNPROFITABLE;
AIEvent.AI_ET_INDUSTRY_OPEN <- AIEvent.ET_INDUSTRY_OPEN;
AIEvent.AI_ET_INDUSTRY_CLOSE <- AIEvent.ET_INDUSTRY_CLOSE;
AIEvent.AI_ET_ENGINE_AVAILABLE <- AIEvent.ET_ENGINE_AVAILABLE;
AIEvent.AI_ET_STATION_FIRST_VEHICLE <- AIEvent.ET_STATION_FIRST_VEHICLE;
AIEvent.AI_ET_DISASTER_ZEPPELINER_CRASHED <- AIEvent.ET_DISASTER_ZEPPELINER_CRASHED;
AIEvent.AI_ET_DISASTER_ZEPPELINER_CLEARED <- AIEvent.ET_DISASTER_ZEPPELINER_CLEARED;
AIEvent.AI_ET_TOWN_FOUNDED <- AIEvent.ET_TOWN_FOUNDED;
AIOrder.AIOF_NONE <- AIOrder.OF_NONE
AIOrder.AIOF_NON_STOP_INTERMEDIATE <- AIOrder.OF_NON_STOP_INTERMEDIATE
AIOrder.AIOF_NON_STOP_DESTINATION <- AIOrder.OF_NON_STOP_DESTINATION
AIOrder.AIOF_UNLOAD <- AIOrder.OF_UNLOAD
AIOrder.AIOF_TRANSFER <- AIOrder.OF_TRANSFER
AIOrder.AIOF_NO_UNLOAD <- AIOrder.OF_NO_UNLOAD
AIOrder.AIOF_FULL_LOAD <- AIOrder.OF_FULL_LOAD
AIOrder.AIOF_FULL_LOAD_ANY <- AIOrder.OF_FULL_LOAD_ANY
AIOrder.AIOF_NO_LOAD <- AIOrder.OF_NO_LOAD
AIOrder.AIOF_SERVICE_IF_NEEDED <- AIOrder.OF_SERVICE_IF_NEEDED
AIOrder.AIOF_STOP_IN_DEPOT <- AIOrder.OF_STOP_IN_DEPOT
AIOrder.AIOF_GOTO_NEAREST_DEPOT <- AIOrder.OF_GOTO_NEAREST_DEPOT
AIOrder.AIOF_NON_STOP_FLAGS <- AIOrder.OF_NON_STOP_FLAGS
AIOrder.AIOF_UNLOAD_FLAGS <- AIOrder.OF_UNLOAD_FLAGS
AIOrder.AIOF_LOAD_FLAGS <- AIOrder.OF_LOAD_FLAGS
AIOrder.AIOF_DEPOT_FLAGS <- AIOrder.OF_DEPOT_FLAGS
AIOrder.AIOF_INVALID <- AIOrder.OF_INVALID

View File

@@ -1,10 +0,0 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
AILog.Info("1.2 API compatibility in effect.");

View File

@@ -1,10 +0,0 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
AILog.Info("1.3 API compatibility in effect.");

View File

@@ -1,10 +0,0 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
AILog.Info("1.4 API compatibility in effect.");

View File

@@ -1,10 +0,0 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
AILog.Info("1.6 API compatibility in effect.");

View File

@@ -1,8 +0,0 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/

View File

@@ -2,12 +2,12 @@
# $Id$
if ! [ -f ai/regression/completeness.sh ]; then
if ! [ -f ai/regression/regression.nut ]; then
echo "Make sure you are in the root of OpenTTD before starting this script."
exit 1
fi
cat ai/regression/tst_*/main.nut | tr ';' '\n' | awk '
cat ai/regression/regression.nut | tr ';' '\n' | awk '
/^function/ {
for (local in locals) {
delete locals[local]
@@ -61,7 +61,7 @@ cat ai/regression/tst_*/main.nut | tr ';' '\n' | awk '
}
' | sed 's/ //g' | sort | uniq > tmp.in_regression
grep 'DefSQ.*Method' ../src/script/api/ai/*.hpp.sq | grep -v 'AIError::' | grep -v 'AIAbstractList::Valuate' | grep -v '::GetClassName' | sed 's/^[^,]*, &//g;s/,[^,]*//g' | sort > tmp.in_api
grep 'DefSQ.*Method' ../src/ai/api/*.hpp.sq | grep -v 'AIError::' | grep -v 'AIAbstractList::Valuate' | grep -v '::GetClassName' | sed 's/^[^,]*, &//g;s/,[^,]*//g' | sort > tmp.in_api
diff -u tmp.in_regression tmp.in_api | grep -v '^+++' | grep '^+' | sed 's/^+//'

View File

@@ -15,6 +15,3 @@ regression =
[vehicle]
road_side = right
plane_speed = 2
[construction]
max_bridge_length = 100

View File

@@ -10,11 +10,9 @@ function Regression::TestInit()
{
print("");
print("--TestInit--");
print(" Ops: " + this.GetOpsTillSuspend());
print(" TickTest: " + this.GetTick());
this.Sleep(1);
print(" TickTest: " + this.GetTick());
print(" Ops: " + this.GetOpsTillSuspend());
print(" SetCommandDelay: " + AIController.SetCommandDelay(1));
print(" IsValid(vehicle.plane_speed): " + AIGameSettings.IsValid("vehicle.plane_speed"));
print(" vehicle.plane_speed: " + AIGameSettings.GetValue("vehicle.plane_speed"));
@@ -168,8 +166,6 @@ function Regression::TestInit()
foreach (idx, val in list) {
print(" " + idx);
}
print(" Ops: " + this.GetOpsTillSuspend());
}
function Regression::Std()
@@ -398,57 +394,50 @@ function Regression::Company()
}
}
print(" GetName(): " + AICompany.GetName(AICompany.COMPANY_SELF));
print(" GetPresidentName(): " + AICompany.GetPresidentName(AICompany.COMPANY_SELF));
print(" SetPresidentName(): " + AICompany.SetPresidentName("Regression AI"));
print(" GetPresidentName(): " + AICompany.GetPresidentName(AICompany.COMPANY_SELF));
print(" GetBankBalance(): " + AICompany.GetBankBalance(AICompany.COMPANY_SELF));
print(" GetName(): " + AICompany.GetName(240));
print(" GetLoanAmount(): " + AICompany.GetLoanAmount());
print(" GetMaxLoanAmount(): " + AICompany.GetMaxLoanAmount());
print(" GetLoanInterval(): " + AICompany.GetLoanInterval());
print(" SetLoanAmount(1): " + AICompany.SetLoanAmount(1));
print(" SetLoanAmount(100): " + AICompany.SetLoanAmount(100));
print(" SetLoanAmount(10000): " + AICompany.SetLoanAmount(10000));
print(" GetLastErrorString(): " + AIError.GetLastErrorString());
print(" GetBankBalance(): " + AICompany.GetBankBalance(AICompany.COMPANY_SELF));
print(" GetLoanAmount(): " + AICompany.GetLoanAmount());
print(" SetMinimumLoanAmount(31337): " + AICompany.SetMinimumLoanAmount(31337));
print(" GetBankBalance(): " + AICompany.GetBankBalance(AICompany.COMPANY_SELF));
print(" GetLoanAmount(): " + AICompany.GetLoanAmount());
print(" SetLoanAmount(10000): " + AICompany.SetLoanAmount(AICompany.GetMaxLoanAmount()));
print(" GetBankBalance(): " + AICompany.GetBankBalance(AICompany.COMPANY_SELF));
print(" GetLoanAmount(): " + AICompany.GetLoanAmount());
print(" GetCompanyHQ(): " + AICompany.GetCompanyHQ(AICompany.COMPANY_SELF));
print(" BuildCompanyHQ(): " + AICompany.BuildCompanyHQ(AIMap.GetTileIndex(127, 129)));
print(" GetCompanyHQ(): " + AICompany.GetCompanyHQ(AICompany.COMPANY_SELF));
print(" BuildCompanyHQ(): " + AICompany.BuildCompanyHQ(AIMap.GetTileIndex(129, 129)));
print(" GetCompanyHQ(): " + AICompany.GetCompanyHQ(AICompany.COMPANY_SELF));
print(" BuildCompanyHQ(): " + AICompany.BuildCompanyHQ(AIMap.GetTileIndex(129, 128)));
print(" GetLastErrorString(): " + AIError.GetLastErrorString());
print(" GetAutoRenewStatus(); " + AICompany.GetAutoRenewStatus(AICompany.COMPANY_SELF));
print(" SetAutoRenewStatus(true); " + AICompany.SetAutoRenewStatus(true));
print(" GetAutoRenewStatus(); " + AICompany.GetAutoRenewStatus(AICompany.COMPANY_SELF));
print(" SetAutoRenewStatus(true); " + AICompany.SetAutoRenewStatus(true));
print(" SetAutoRenewStatus(false); " + AICompany.SetAutoRenewStatus(false));
print(" GetAutoRenewMonths(); " + AICompany.GetAutoRenewMonths(AICompany.COMPANY_SELF));
print(" SetAutoRenewMonths(-12); " + AICompany.SetAutoRenewMonths(-12));
print(" GetAutoRenewMonths(); " + AICompany.GetAutoRenewMonths(AICompany.COMPANY_SELF));
print(" SetAutoRenewMonths(-12); " + AICompany.SetAutoRenewMonths(-12));
print(" SetAutoRenewMonths(6); " + AICompany.SetAutoRenewMonths(6));
print(" GetAutoRenewMoney(); " + AICompany.GetAutoRenewMoney(AICompany.COMPANY_SELF));
print(" SetAutoRenewMoney(200000); " + AICompany.SetAutoRenewMoney(200000));
print(" GetAutoRenewMoney(); " + AICompany.GetAutoRenewMoney(AICompany.COMPANY_SELF));
print(" SetAutoRenewMoney(200000); " + AICompany.SetAutoRenewMoney(200000));
print(" SetAutoRenewMoney(100000); " + AICompany.SetAutoRenewMoney(100000));
for (local i = -1; i <= AICompany.EARLIEST_QUARTER; i++) {
print(" Quarter: " + i);
print(" GetQuarterlyIncome(); " + AICompany.GetQuarterlyIncome(AICompany.COMPANY_SELF, i));
print(" GetQuarterlyExpenses(); " + AICompany.GetQuarterlyExpenses(AICompany.COMPANY_SELF, i));
print(" GetQuarterlyCargoDelivered(); " + AICompany.GetQuarterlyCargoDelivered(AICompany.COMPANY_SELF, i));
print(" GetQuarterlyPerformanceRating(); " + AICompany.GetQuarterlyPerformanceRating(AICompany.COMPANY_SELF, i));
print(" GetQuarterlyCompanyValue(); " + AICompany.GetQuarterlyCompanyValue(AICompany.COMPANY_SELF, i));
}
print(" GetName(): " + AICompany.GetName(AICompany.COMPANY_SELF));
print(" GetPresidentName(): " + AICompany.GetPresidentName(AICompany.COMPANY_SELF));
print(" SetPresidentName(): " + AICompany.SetPresidentName("Regression AI"));
print(" GetPresidentName(): " + AICompany.GetPresidentName(AICompany.COMPANY_SELF));
print(" GetCompanyValue(): " + AICompany.GetCompanyValue(AICompany.COMPANY_SELF));
print(" GetBankBalance(): " + AICompany.GetBankBalance(AICompany.COMPANY_SELF));
print(" GetName(): " + AICompany.GetName(240));
print(" GetLoanAmount(): " + AICompany.GetLoanAmount());
print(" GetMaxLoanAmount(): " + AICompany.GetMaxLoanAmount());
print(" GetLoanInterval(): " + AICompany.GetLoanInterval());
print(" SetLoanAmount(1): " + AICompany.SetLoanAmount(1));
print(" SetLoanAmount(100): " + AICompany.SetLoanAmount(100));
print(" SetLoanAmount(10000): " + AICompany.SetLoanAmount(10000));
print(" GetLastErrorString(): " + AIError.GetLastErrorString());
print(" GetBankBalance(): " + AICompany.GetBankBalance(AICompany.COMPANY_SELF));
print(" GetLoanAmount(): " + AICompany.GetLoanAmount());
print(" SetMinimumLoanAmount(31337): " + AICompany.SetMinimumLoanAmount(31337));
print(" GetBankBalance(): " + AICompany.GetBankBalance(AICompany.COMPANY_SELF));
print(" GetLoanAmount(): " + AICompany.GetLoanAmount());
print(" SetLoanAmount(10000): " + AICompany.SetLoanAmount(AICompany.GetMaxLoanAmount()));
print(" GetBankBalance(): " + AICompany.GetBankBalance(AICompany.COMPANY_SELF));
print(" GetLoanAmount(): " + AICompany.GetLoanAmount());
print(" GetCompanyHQ(): " + AICompany.GetCompanyHQ(AICompany.COMPANY_SELF));
print(" BuildCompanyHQ(): " + AICompany.BuildCompanyHQ(AIMap.GetTileIndex(127, 129)));
print(" GetCompanyHQ(): " + AICompany.GetCompanyHQ(AICompany.COMPANY_SELF));
print(" BuildCompanyHQ(): " + AICompany.BuildCompanyHQ(AIMap.GetTileIndex(129, 129)));
print(" GetCompanyHQ(): " + AICompany.GetCompanyHQ(AICompany.COMPANY_SELF));
print(" BuildCompanyHQ(): " + AICompany.BuildCompanyHQ(AIMap.GetTileIndex(129, 128)));
print(" GetLastErrorString(): " + AIError.GetLastErrorString());
print(" GetAutoRenewStatus(); " + AICompany.GetAutoRenewStatus(AICompany.COMPANY_SELF));
print(" SetAutoRenewStatus(true); " + AICompany.SetAutoRenewStatus(true));
print(" GetAutoRenewStatus(); " + AICompany.GetAutoRenewStatus(AICompany.COMPANY_SELF));
print(" SetAutoRenewStatus(true); " + AICompany.SetAutoRenewStatus(true));
print(" SetAutoRenewStatus(false); " + AICompany.SetAutoRenewStatus(false));
print(" GetAutoRenewMonths(); " + AICompany.GetAutoRenewMonths(AICompany.COMPANY_SELF));
print(" SetAutoRenewMonths(-12); " + AICompany.SetAutoRenewMonths(-12));
print(" GetAutoRenewMonths(); " + AICompany.GetAutoRenewMonths(AICompany.COMPANY_SELF));
print(" SetAutoRenewMonths(-12); " + AICompany.SetAutoRenewMonths(-12));
print(" SetAutoRenewMonths(6); " + AICompany.SetAutoRenewMonths(6));
print(" GetAutoRenewMoney(); " + AICompany.GetAutoRenewMoney(AICompany.COMPANY_SELF));
print(" SetAutoRenewMoney(200000); " + AICompany.SetAutoRenewMoney(200000));
print(" GetAutoRenewMoney(); " + AICompany.GetAutoRenewMoney(AICompany.COMPANY_SELF));
print(" SetAutoRenewMoney(200000); " + AICompany.SetAutoRenewMoney(200000));
print(" SetAutoRenewMoney(100000); " + AICompany.SetAutoRenewMoney(100000));
}
function Regression::Engine()
@@ -923,12 +912,12 @@ function Regression::Order()
print("--Order--");
print(" GetOrderCount(): " + AIOrder.GetOrderCount(12));
print(" GetOrderDestination(): " + AIOrder.GetOrderDestination(12, 1));
print(" AreOrderFlagsValid(): " + AIOrder.AreOrderFlagsValid(33416, AIOrder.OF_TRANSFER));
print(" AreOrderFlagsValid(): " + AIOrder.AreOrderFlagsValid(33416, AIOrder.OF_TRANSFER | AIOrder.OF_UNLOAD));
print(" AreOrderFlagsValid(): " + AIOrder.AreOrderFlagsValid(33416, AIOrder.OF_TRANSFER | AIOrder.OF_FULL_LOAD));
print(" AreOrderFlagsValid(): " + AIOrder.AreOrderFlagsValid(33417, AIOrder.OF_SERVICE_IF_NEEDED));
print(" AreOrderFlagsValid(): " + AIOrder.AreOrderFlagsValid(33417, AIOrder.OF_STOP_IN_DEPOT));
print(" AreOrderFlagsValid(): " + AIOrder.AreOrderFlagsValid(0, AIOrder.OF_SERVICE_IF_NEEDED | AIOrder.OF_GOTO_NEAREST_DEPOT));
print(" AreOrderFlagsValid(): " + AIOrder.AreOrderFlagsValid(33416, AIOrder.AIOF_TRANSFER));
print(" AreOrderFlagsValid(): " + AIOrder.AreOrderFlagsValid(33416, AIOrder.AIOF_TRANSFER | AIOrder.AIOF_UNLOAD));
print(" AreOrderFlagsValid(): " + AIOrder.AreOrderFlagsValid(33416, AIOrder.AIOF_TRANSFER | AIOrder.AIOF_FULL_LOAD));
print(" AreOrderFlagsValid(): " + AIOrder.AreOrderFlagsValid(33417, AIOrder.AIOF_SERVICE_IF_NEEDED));
print(" AreOrderFlagsValid(): " + AIOrder.AreOrderFlagsValid(33417, AIOrder.AIOF_STOP_IN_DEPOT));
print(" AreOrderFlagsValid(): " + AIOrder.AreOrderFlagsValid(0, AIOrder.AIOF_SERVICE_IF_NEEDED | AIOrder.AIOF_GOTO_NEAREST_DEPOT));
print(" IsValidConditionalOrder(): " + AIOrder.IsValidConditionalOrder(AIOrder.OC_LOAD_PERCENTAGE, AIOrder.CF_EQUALS));
print(" IsValidConditionalOrder(): " + AIOrder.IsValidConditionalOrder(AIOrder.OC_RELIABILITY, AIOrder.CF_IS_TRUE));
print(" IsValidConditionalOrder(): " + AIOrder.IsValidConditionalOrder(AIOrder.OC_REQUIRES_SERVICE, AIOrder.CF_IS_FALSE));
@@ -940,8 +929,8 @@ function Regression::Order()
print(" IsConditionalOrder(): " + AIOrder.IsConditionalOrder(12, 1));
print(" IsCurrentOrderPartOfOrderList(): " + AIOrder.IsCurrentOrderPartOfOrderList(12));
print(" GetOrderFlags(): " + AIOrder.GetOrderFlags(12, 1));
print(" AppendOrder(): " + AIOrder.AppendOrder(12, 33416, AIOrder.OF_TRANSFER));
print(" InsertOrder(): " + AIOrder.InsertOrder(12, 0, 33416, AIOrder.OF_TRANSFER));
print(" AppendOrder(): " + AIOrder.AppendOrder(12, 33416, AIOrder.AIOF_TRANSFER));
print(" InsertOrder(): " + AIOrder.InsertOrder(12, 0, 33416, AIOrder.AIOF_TRANSFER));
print(" GetOrderCount(): " + AIOrder.GetOrderCount(12));
print(" IsValidVehicleOrder(): " + AIOrder.IsValidVehicleOrder(12, 1));
print(" IsGotoStationOrder(): " + AIOrder.IsGotoStationOrder(12, 1));
@@ -953,7 +942,7 @@ function Regression::Order()
print(" GetOrderFlags(): " + AIOrder.GetOrderFlags(12, 1));
print(" GetOrderJumpTo(): " + AIOrder.GetOrderJumpTo(12, 1));
print(" RemoveOrder(): " + AIOrder.RemoveOrder(12, 0));
print(" SetOrderFlags(): " + AIOrder.SetOrderFlags(12, 0, AIOrder.OF_FULL_LOAD));
print(" SetOrderFlags(): " + AIOrder.SetOrderFlags(12, 0, AIOrder.AIOF_FULL_LOAD));
print(" GetOrderFlags(): " + AIOrder.GetOrderFlags(12, 0));
print(" GetOrderDestination(): " + AIOrder.GetOrderDestination(12, 0));
print(" CopyOrders(): " + AIOrder.CopyOrders(12, 1));
@@ -961,18 +950,59 @@ function Regression::Order()
print(" ShareOrders(): " + AIOrder.ShareOrders(13, 1));
print(" ShareOrders(): " + AIOrder.ShareOrders(13, 12));
print(" UnshareOrders(): " + AIOrder.UnshareOrders(13));
print(" AppendOrder(): " + AIOrder.AppendOrder(12, 33421, AIOrder.OF_NONE));
print(" AppendOrder(): " + AIOrder.AppendOrder(12, 33421, AIOrder.AIOF_NONE));
print(" GetStopLocation(): " + AIOrder.GetStopLocation(13, 0));
print(" BuildVehicle(): " + AIVehicle.BuildVehicle(23596, 8));
print(" BuildRailStation(): " + AIRail.BuildRailStation(7958, AIRail.RAILTRACK_NE_SW, 1, 1, AIStation.STATION_NEW));
print(" AppendOrder(): " + AIOrder.AppendOrder(20, 7958, AIOrder.OF_NONE));
print(" AppendOrder(): " + AIOrder.AppendOrder(20, 7958, AIOrder.AIOF_NONE));
print(" GetOrderCount(): " + AIOrder.GetOrderCount(20));
print(" GetStopLocation(): " + AIOrder.GetStopLocation(20, 0));
print(" SetStopLocation(): " + AIOrder.SetStopLocation(20, 0, AIOrder.STOPLOCATION_MIDDLE));
print(" GetStopLocation(): " + AIOrder.GetStopLocation(20, 0));
local list = AIVehicleList_Station(3);
local list = AIStationList_Vehicle(12);
print("");
print("--StationList_Vehicle--");
print(" Count(): " + list.Count());
list.Valuate(AIStation.GetLocation);
print(" Location ListDump:");
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
print(" " + i + " => " + list.GetValue(i));
}
list.Valuate(AIStation.GetCargoWaiting, 0);
print(" CargoWaiting(0) ListDump:");
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
print(" " + i + " => " + list.GetValue(i));
}
list.Valuate(AIStation.GetCargoWaiting, 1);
print(" CargoWaiting(1) ListDump:");
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
print(" " + i + " => " + list.GetValue(i));
}
list.Valuate(AIStation.GetCargoRating, 1);
print(" CargoRating(1) ListDump:");
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
print(" " + i + " => " + list.GetValue(i));
}
list.Valuate(AIStation.GetDistanceManhattanToTile, 30000);
print(" DistanceManhattanToTile(30000) ListDump:");
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
print(" " + i + " => " + list.GetValue(i));
}
list.Valuate(AIStation.GetDistanceSquareToTile, 30000);
print(" DistanceSquareToTile(30000) ListDump:");
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
print(" " + i + " => " + list.GetValue(i));
}
list.Valuate(AIStation.IsWithinTownInfluence, 0);
print(" IsWithinTownInfluence(0) ListDump:");
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
print(" " + i + " => " + list.GetValue(i));
}
list = AIVehicleList_Station(3);
print("");
print("--VehicleList_Station--");
@@ -1193,6 +1223,10 @@ function Regression::Station()
print(" GetLocation(1000): " + AIStation.GetLocation(1000));
print(" GetStationID(33411): " + AIStation.GetStationID(33411));
print(" GetStationID(34411): " + AIStation.GetStationID(34411));
print(" GetCargoWaiting(0, 0): " + AIStation.GetCargoWaiting(0, 0));
print(" GetCargoWaiting(1000, 0): " + AIStation.GetCargoWaiting(1000, 0));
print(" GetCargoWaiting(0, 1000): " + AIStation.GetCargoWaiting(0, 1000));
print(" GetStationID(33411): " + AIStation.GetStationID(33411));
print(" HasRoadType(3, TRAM): " + AIStation.HasRoadType(3, AIRoad.ROADTYPE_TRAM));
print(" HasRoadType(3, ROAD): " + AIStation.HasRoadType(3, AIRoad.ROADTYPE_ROAD));
@@ -1209,42 +1243,25 @@ function Regression::Station()
print(" GetNearestTown(): " + AIStation.GetNearestTown(10000));
print(" GetNearestTown(): " + AIStation.GetNearestTown(3));
print("");
print("--CargoWaiting--");
for (local cargo = 0; cargo <= 1000; cargo += 1000) {
for (local station0 = 0; station0 <= 1000; station0 += 1000) {
print(" GetCargoWaiting(" + station0 + ", " + cargo + "): " +
AIStation.GetCargoWaiting(station0, cargo));
for (local station1 = 0; station1 <= 1000; station1 += 1000) {
print(" GetCargoWaitingFrom(" + station0 + ", " + station1 + ", " + cargo + "): " +
AIStation.GetCargoWaitingFrom(station0, station1, cargo));
print(" GetCargoWaitingVia(" + station0 + ", " + station1 + ", " + cargo + "): " +
AIStation.GetCargoWaitingFrom(station0, station1, cargo));
for (local station2 = 0; station2 <= 1000; station2 += 1000) {
print(" GetCargoWaitingFromVia(" + station0 + ", " + station1 + ", " + station2 + ", " + cargo + "): " +
AIStation.GetCargoWaitingFromVia(station0, station1, station2, cargo));
}
}
}
}
local list = AIStationList(AIStation.STATION_BUS_STOP + AIStation.STATION_TRUCK_STOP);
print("");
print("--CargoPlanned--");
for (local cargo = 0; cargo <= 1000; cargo += 1000) {
for (local station0 = 0; station0 <= 1000; station0 += 1000) {
print(" GetCargoPlanned(" + station0 + ", " + cargo + "): " +
AIStation.GetCargoPlanned(station0, cargo));
for (local station1 = 0; station1 <= 1000; station1 += 1000) {
print(" GetCargoPlannedFrom(" + station0 + ", " + station1 + ", " + cargo + "): " +
AIStation.GetCargoPlannedFrom(station0, station1, cargo));
print(" GetCargoPlannedVia(" + station0 + ", " + station1 + ", " + cargo + "): " +
AIStation.GetCargoPlannedFrom(station0, station1, cargo));
for (local station2 = 0; station2 <= 1000; station2 += 1000) {
print(" GetCargoPlannedFromVia(" + station0 + ", " + station1 + ", " + station2 + ", " + cargo + "): " +
AIStation.GetCargoPlannedFromVia(station0, station1, station2, cargo));
}
}
}
print("--StationList--");
print(" Count(): " + list.Count());
list.Valuate(AIStation.GetLocation);
print(" Location ListDump:");
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
print(" " + i + " => " + list.GetValue(i));
}
list.Valuate(AIStation.GetCargoWaiting, 0);
print(" CargoWaiting(0) ListDump:");
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
print(" " + i + " => " + list.GetValue(i));
}
list.Valuate(AIStation.GetCargoWaiting, 1);
print(" CargoWaiting(1) ListDump:");
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
print(" " + i + " => " + list.GetValue(i));
}
}
@@ -1363,19 +1380,11 @@ function Regression::TileList()
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
print(" " + i + " => " + list.GetValue(i));
}
list.AddRectangle(31895 - 256 * 5, 256 * 5 + 31895 + 8);
list.Valuate(AITile.GetOwner);
print(" GetOwner() ListDump:");
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
print(" " + i + " => " + list.GetValue(i));
}
list.Valuate(AITile.GetTownAuthority);
print(" GetTownAuthority() ListDump:");
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
print(" " + i + " => " + list.GetValue(i));
}
list.Valuate(AITile.GetClosestTown);
print(" GetClosestTown() ListDump:");
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
@@ -1839,13 +1848,13 @@ function Regression::Start()
print(" GetNextEvent: " + (e == null ? "null" : "instance"));
print(" GetEventType: " + e.GetEventType());
switch (e.GetEventType()) {
case AIEvent.ET_SUBSIDY_OFFER: {
case AIEvent.AI_ET_SUBSIDY_OFFER: {
local c = AIEventSubsidyOffer.Convert(e);
print(" EventName: SubsidyOffer");
PrintSubsidy(c.GetSubsidyID());
} break;
case AIEvent.ET_VEHICLE_WAITING_IN_DEPOT: {
case AIEvent.AI_ET_VEHICLE_WAITING_IN_DEPOT: {
local c = AIEventVehicleWaitingInDepot.Convert(e);
print(" EventName: VehicleWaitingInDepot");
print(" VehicleID: " + c.GetVehicleID());

View File

@@ -4,9 +4,9 @@ class Regression extends AIInfo {
function GetAuthor() { return "OpenTTD NoAI Developers Team"; }
function GetName() { return "Regression"; }
function GetShortName() { return "REGR"; }
function GetDescription() { return "This runs regression-tests on some commands. On the same map the result should always be the same."; }
function GetDescription() { return "This runs regression-tests on all commands. On the same map the result should always be the same."; }
function GetVersion() { return 1; }
function GetAPIVersion() { return "1.7"; }
function GetAPIVersion() { return "1.1"; }
function GetDate() { return "2007-03-18"; }
function CreateInstance() { return "Regression"; }
}

View File

@@ -2,11 +2,14 @@
# $Id$
if ! [ -f ai/regression/run.sh ]; then
if ! [ -f ai/regression/regression.nut ]; then
echo "Make sure you are in the root of OpenTTD before starting this script."
exit 1
fi
cp ai/regression/regression.nut ai/regression/main.nut
cp ai/regression/regression_info.nut ai/regression/info.nut
if [ -f scripts/game_start.scr ]; then
mv scripts/game_start.scr scripts/game_start.scr.regression
fi
@@ -19,46 +22,25 @@ fi
if [ "$1" = "-g" ]; then
gdb="gdb --ex run --args "
fi
if [ -d "ai/regression/tst_$1" ]; then
tests="ai/regression/tst_$1"
elif [ -d "ai/regression/tst_$2" ]; then
tests="ai/regression/tst_$2"
if [ -n "$gdb" ]; then
$gdb ./openttd -x -c ai/regression/regression.cfg $params -g ai/regression/regression.sav
else
tests=ai/regression/tst_*
./openttd -x -c ai/regression/regression.cfg $params -g ai/regression/regression.sav -d ai=2 2>&1 | awk '{ gsub("0x(\\(nil\\)|0+)(x0)?", "0x00000000", $0); gsub("^dbg: \\[ai\\]", "", $0); gsub("^ ", "ERROR: ", $0); gsub("ERROR: \\[1\\] ", "", $0); gsub("\\[P\\] ", "", $0); print $0; }' > tmp.regression
fi
ret=0
for tst in $tests; do
echo -n "Running $tst... "
# Make sure that only one info.nut is present for each test run. Otherwise openttd gets confused.
cp ai/regression/regression_info.nut $tst/info.nut
sav=$tst/test.sav
if ! [ -f $sav ]; then
sav=ai/regression/empty.sav
fi
if [ -n "$gdb" ]; then
$gdb ./openttd -x -c ai/regression/regression.cfg $params -g $sav
if [ -z "$gdb" ]; then
res="`diff -ub ai/regression/regression.txt tmp.regression`"
if [ -z "$res" ]; then
echo "Regression test passed!"
else
./openttd -x -c ai/regression/regression.cfg $params -g $sav -d script=2 -d misc=9 2>&1 | awk '{ gsub("0x(\\(nil\\)|0+)(x0)?", "0x00000000", $0); gsub("^dbg: \\[script\\]", "", $0); gsub("^ ", "ERROR: ", $0); gsub("ERROR: \\[1\\] ", "", $0); gsub("\\[P\\] ", "", $0); print $0; }' | grep -v '^dbg: \[.*\]' > tmp.regression
echo "Regression test failed! Difference:"
echo "$res"
fi
echo ""
echo "Regression test done"
fi
if [ -z "$gdb" ]; then
res="`diff -ub $tst/result.txt tmp.regression`"
if [ -z "$res" ]; then
echo "passed!"
else
echo "failed! Difference:"
echo "$res"
ret=1
fi
fi
rm $tst/info.nut
done
rm -f ai/regression/main.nut ai/regression/info.nut
if [ -f scripts/game_start.scr.regression ]; then
mv scripts/game_start.scr.regression scripts/game_start.scr
@@ -67,5 +49,3 @@ fi
if [ "$1" != "-k" ]; then
rm -f tmp.regression
fi
exit $ret

View File

@@ -1,216 +0,0 @@
/* $Id$ */
class Regression extends AIController {
function Start();
};
function Regression::StationList()
{
local list = AIStationList(AIStation.STATION_BUS_STOP + AIStation.STATION_TRUCK_STOP);
print("");
print("--StationList--");
print(" Count(): " + list.Count());
list.Valuate(AIStation.GetLocation);
print(" Location ListDump:");
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
print(" " + i + " => " + list.GetValue(i));
}
list.Valuate(AIStation.GetCargoWaiting, 0);
print(" CargoWaiting(0) ListDump:");
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
print(" " + i + " => " + list.GetValue(i));
}
list.Valuate(AIStation.GetCargoWaiting, 1);
print(" CargoWaiting(1) ListDump:");
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
print(" " + i + " => " + list.GetValue(i));
}
};
function Regression::StationList_Cargo()
{
print("");
print("--StationList_Cargo--");
for (local mode = AIStationList_Cargo.CM_WAITING; mode <= AIStationList_Cargo.CM_PLANNED; ++mode) {
print(" " + mode);
for (local selector = AIStationList_Cargo.CS_BY_FROM; selector <= AIStationList_Cargo.CS_FROM_BY_VIA ; ++selector) {
print(" " + selector);
local list = AIStationList_Cargo(mode, selector, 6, 0, 7);
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
print(" " + i + " => " + list.GetValue(i));
}
}
}
};
function Regression::StationList_CargoPlanned()
{
print("");
print("--StationList_CargoPlanned--");
for (local selector = AIStationList_Cargo.CS_BY_FROM; selector <= AIStationList_Cargo.CS_FROM_BY_VIA; ++selector) {
print(" " + selector);
local list = AIStationList_CargoPlanned(selector, 6, 0, 7);
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
print(" " + i + " => " + list.GetValue(i));
}
}
};
function Regression::StationList_CargoPlannedByFrom()
{
print("");
print("--StationList_CargoPlannedByFrom--");
local list = AIStationList_CargoPlannedByFrom(2, 0);
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
print(" " + i + " => " + list.GetValue(i));
}
};
function Regression::StationList_CargoPlannedByVia()
{
print("");
print("--StationList_CargoPlannedByVia--");
local list = AIStationList_CargoPlannedByVia(2, 0);
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
print(" " + i + " => " + list.GetValue(i));
}
};
function Regression::StationList_CargoPlannedViaByFrom()
{
print("");
print("--StationList_CargoPlannedViaByFrom--");
local list = AIStationList_CargoPlannedViaByFrom(6, 0, 7);
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
print(" " + i + " => " + list.GetValue(i));
}
};
function Regression::StationList_CargoPlannedFromByVia()
{
print("");
print("--StationList_CargoPlannedFromByVia--");
local list = AIStationList_CargoPlannedFromByVia(6, 0, 7);
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
print(" " + i + " => " + list.GetValue(i));
}
};
function Regression::StationList_CargoWaiting()
{
print("");
print("--StationList_CargoWaiting--");
for (local selector = AIStationList_Cargo.CS_BY_FROM; selector <= AIStationList_Cargo.CS_FROM_BY_VIA; ++selector) {
print(" " + selector);
local list = AIStationList_CargoWaiting(selector, 6, 0, 7);
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
print(" " + i + " => " + list.GetValue(i));
}
}
};
function Regression::StationList_CargoWaitingByFrom()
{
print("");
print("--StationList_CargoWaitingByFrom--");
local list = AIStationList_CargoWaitingByFrom(2, 0);
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
print(" " + i + " => " + list.GetValue(i));
}
};
function Regression::StationList_CargoWaitingByVia()
{
print("");
print("--StationList_CargoWaitingByVia--");
local list = AIStationList_CargoWaitingByVia(2, 0);
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
print(" " + i + " => " + list.GetValue(i));
}
};
function Regression::StationList_CargoWaitingViaByFrom()
{
print("");
print("--StationList_CargoWaitingViaByFrom--");
local list = AIStationList_CargoWaitingViaByFrom(6, 0, 7);
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
print(" " + i + " => " + list.GetValue(i));
}
};
function Regression::StationList_CargoWaitingFromByVia()
{
print("");
print("--StationList_CargoWaitingFromByVia--");
local list = AIStationList_CargoWaitingFromByVia(2, 0, 2);
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
print(" " + i + " => " + list.GetValue(i));
}
};
function Regression::StationList_Vehicle()
{
local list = AIStationList_Vehicle(12);
print("");
print("--StationList_Vehicle--");
print(" Count(): " + list.Count());
list.Valuate(AIStation.GetLocation);
print(" Location ListDump:");
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
print(" " + i + " => " + list.GetValue(i));
}
list.Valuate(AIStation.GetCargoWaiting, 0);
print(" CargoWaiting(0) ListDump:");
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
print(" " + i + " => " + list.GetValue(i));
}
list.Valuate(AIStation.GetCargoWaiting, 1);
print(" CargoWaiting(1) ListDump:");
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
print(" " + i + " => " + list.GetValue(i));
}
list.Valuate(AIStation.GetCargoRating, 1);
print(" CargoRating(1) ListDump:");
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
print(" " + i + " => " + list.GetValue(i));
}
list.Valuate(AIStation.GetDistanceManhattanToTile, 30000);
print(" DistanceManhattanToTile(30000) ListDump:");
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
print(" " + i + " => " + list.GetValue(i));
}
list.Valuate(AIStation.GetDistanceSquareToTile, 30000);
print(" DistanceSquareToTile(30000) ListDump:");
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
print(" " + i + " => " + list.GetValue(i));
}
list.Valuate(AIStation.IsWithinTownInfluence, 0);
print(" IsWithinTownInfluence(0) ListDump:");
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
print(" " + i + " => " + list.GetValue(i));
}
}
function Regression::Start()
{
StationList();
StationList_Cargo();
StationList_CargoPlanned();
StationList_CargoPlannedByFrom();
StationList_CargoPlannedByVia();
StationList_CargoPlannedViaByFrom();
StationList_CargoPlannedFromByVia();
StationList_CargoWaiting();
StationList_CargoWaitingByFrom();
StationList_CargoWaitingByVia();
StationList_CargoWaitingViaByFrom();
StationList_CargoWaitingFromByVia();
StationList_Vehicle();
}

View File

@@ -1,127 +0,0 @@
--StationList--
Count(): 5
Location ListDump:
6 => 42341
2 => 41831
7 => 41825
5 => 33421
4 => 33411
CargoWaiting(0) ListDump:
7 => 6
6 => 6
2 => 3
5 => 0
4 => 0
CargoWaiting(1) ListDump:
7 => 0
6 => 0
5 => 0
4 => 0
2 => 0
--StationList_Cargo--
0
0
6 => 6
1
6 => 2
2
2 => 4
7 => 2
3
1
0
7 => 18
6 => 16
2 => 7
1
6 => 8
2 => 3
2
2 => 16
6 => 14
7 => 11
3
6 => 10
2 => 8
--StationList_CargoPlanned--
0
7 => 18
6 => 16
2 => 7
1
6 => 8
2 => 3
2
2 => 16
6 => 14
7 => 11
3
6 => 10
2 => 8
--StationList_CargoPlannedByFrom--
7 => 8
6 => 8
2 => 7
--StationList_CargoPlannedByVia--
2 => 16
6 => 7
--StationList_CargoPlannedViaByFrom--
6 => 8
2 => 3
--StationList_CargoPlannedFromByVia--
6 => 10
2 => 8
--StationList_CargoWaiting--
0
6 => 6
1
6 => 2
2
2 => 4
7 => 2
3
--StationList_CargoWaitingByFrom--
2 => 3
--StationList_CargoWaitingByVia--
6 => 3
--StationList_CargoWaitingViaByFrom--
6 => 2
--StationList_CargoWaitingFromByVia--
6 => 3
--StationList_Vehicle--
Count(): 2
Location ListDump:
5 => 33421
4 => 33411
CargoWaiting(0) ListDump:
5 => 0
4 => 0
CargoWaiting(1) ListDump:
5 => 0
4 => 0
CargoRating(1) ListDump:
5 => -1
4 => -1
DistanceManhattanToTile(30000) ListDump:
5 => 106
4 => 96
DistanceSquareToTile(30000) ListDump:
5 => 8818
4 => 7058
IsWithinTownInfluence(0) ListDump:
5 => 0
4 => 0
ERROR: The script died unexpectedly.

Binary file not shown.

View File

@@ -1,84 +0,0 @@
; $Id$
;
; This represents the original graphics as on the non-German Transport
; Tycoon Deluxe DOS CD.
;
[metadata]
name = original_dos
shortname = TTDD
version = 1
palette = DOS
description = Original Transport Tycoon Deluxe DOS edition graphics.
description.af_ZA = Oorspronklike Transport Tycoon Deluxe DOS uitgawe grafieke.
description.ar_EG = النسخة الاصلية من ترانسبورت تايكون ديلوكس الرسومية نسخة الدوس
description.be_BY = Арыґінальная ґрафіка з Transport Tycoon Deluxe для DOS.
description.bg_BG = Оригинални графики на Transport Tycoon Deluxe за DOS.
description.ca_ES = Gràfics originals del Transport Tycoon Deluxe pel DOS.
description.cs_CZ = Původní sada grafik Transport Tycoon Deluxe (verze pro DOS).
description.cy_GB = Graffeg gwreiddiol fersiwn DOS o Transport Tycoon Deluxe.
description.da_DK = Originalgrafik fra Transport Tycoon Deluxe DOS-version.
description.de_DE = Original Transport Tycoon Deluxe DOS Basisgrafiken.
description.el_GR = Αρχικά γραφικά από το Transport Tycoon Deluxe έκδοση DOS.
description.en_AU = Original Transport Tycoon Deluxe DOS edition graphics.
description.en_US = Original Transport Tycoon Deluxe DOS edition graphics.
description.es_ES = Gráficos originales de Transport Tycoon Deluxe versión DOS.
description.es_MX = Gráficos originales de Transport Tycoon Deluxe para DOS.
description.et_EE = Algse Transport Tycoon Deluxe DOSi versiooni graafika.
description.eu_ES = Transport Tycoon Deluxe originaleko DOS edizioko grafikoak.
description.fi_FI = Alkuperäiset Transport Tycoon Deluxen DOS-version grafiikat.
description.fr_FR = Graphiques originaux de Transport Tycoon Deluxe (version DOS).
description.ga_IE = Grafaicí bunaidhTransport Tycoon Deluxe, eagrán DOS.
description.gd_GB = Grafaigeachd aig an deasachadh DOS tùsail aig Transport Tycoon Deluxe.
description.gl_ES = Graficos da edición orixinal de Transport Tycoon Deluxe para DOS.
description.he_IL = גרפיקות Transport Tycoon Deluxe המקורי בגרסת DOS.
description.hr_HR = Originalna grafika za Transport Tycoon Deluxe DOS izdanje.
description.hu_HU = Az eredeti Transport Tycoon Deluxe DOS verziójának grafikája.
description.id_ID = Grafik orisinil Transport Tycoon Deluxe versi DOS.
description.is_IS = Upprunalega grafíkin úr Transport Tycoon Deluxe DOS útgáfunni.
description.it_IT = Grafica originale di Transport Tycoon Deluxe, edizione DOS.
description.ja_JP = Transport Tycoon Deluxe オリジナル版 グラフィック (DOS)
description.ko_KR = 오리지널 트랜스포트 타이쿤 디럭스 도스 에디션의 그래픽입니다.
description.la_VA = Graphica ex editione originale Transport Tycoon Deluxe DOS.
description.lb_LU = Original Transport Tycoon Deluxe DOS Editioun Grafik.
description.lt_LT = Originali Transport Tycoon Deluxe DOS leidimo grafika.
description.lv_LV = Oriģinālā Transport Tycoon Deluxe DOS izdevuma grafika.
description.ms_MY = Grafik asal Transport Tycoon Deluxe DOS edition.
description.nb_NO = Original grafikk fra Transport Tycoon Deluxe for DOS.
description.nl_NL = Originele graphics van de Transport Tycoon Deluxe DOS-versie.
description.nn_NO = Original grafikk frå Transport Tycoon Deluxe for DOS.
description.pl_PL = Oryginalna edycja grafik dla Transport Tycoon Deluxe DOS.
description.pt_BR = Gráficos Originais do Transport Tycoon Deluxe, Edição DOS.
description.pt_PT = Gráficos originais da edição DOS de Transport Tycoon Deluxe.
description.ro_RO = Setul grafic original al Transport Tycoon Deluxe pentru DOS.
description.ru_RU = Оригинальная графика из Transport Tycoon Deluxe для DOS.
description.sk_SK = Pôvodná grafika Transport Tycoon Deluxe (DOS).
description.sl_SI = Originalna grafika Transport Tycoon Deluxe za različico DOS.
description.sr_RS = Originalni skup grafika Transport Tycoon Deluxe DOS izdanja.
description.sv_SE = Originalgrafiken från Transport Tycoon Deluxe, DOS-utgåvan.
description.ta_IN = அசல் டிரான்ஸ்ஃபோர்ட் டைகூன் டீலக்ஸ் DOS பதிப்பு அசைவூட்டங்கள்.
description.th_TH = กราฟฟิกต้นตำหรับของ Transport Tycoon Deluxe DOS edition
description.tr_TR = Özgün Transport Tycoon Deluxe DOS sürümü grafikleri.
description.uk_UA = Оригінальна графіка з Transport Tycoon Deluxe DOS edition.
description.vi_VN = Đồ họa gốc từ phiên bản Transport Tycoon Deluxe trên DOS
description.zh_CN = 运输大亨DOS豪华版原版图形包.
description.zh_TW = 原版 Transport Tycoon Deluxe DOS 版的圖形。
[files]
base = TRG1.GRF
logos = TRGI.GRF
arctic = TRGC.GRF
tropical = TRGH.GRF
toyland = TRGT.GRF
extra = ORIG_EXTRA.GRF
[md5s]
TRG1.GRF = 9311676280e5b14077a8ee41c1b42192
TRGI.GRF = da6a6c9dcc451eec88d79211437b76a8
TRGC.GRF = ed446637e034104c5559b32c18afe78d
TRGH.GRF = ee6616fb0e6ef6b24892c58c93d86fc9
TRGT.GRF = e30e8a398ae86c03dc534a8ac7dfb3b6
ORIG_EXTRA.GRF = 0b10a95c0adee710ecca9c3d676be4f3
[origin]
default = You can find it on your Transport Tycoon Deluxe CD-ROM.
ORIG_EXTRA.GRF = This file was part of your OpenTTD installation.

View File

@@ -1,82 +0,0 @@
; $Id$
;
; This represents the original graphics as on the German Transport
; Tycoon Deluxe DOS CD. It contains one broken sprite.
;
[metadata]
name = original_dos_de
shortname = TTDD
version = 0
palette = DOS
description = Original Transport Tycoon Deluxe DOS (German) edition graphics.
description.af_ZA = Oorspronklike Transport Tycoon Deluxe DOS (German) uitgawe grafieke.
description.ar_EG = النسخة الاصلية من ترانسبورت تايكون ديلوكس الالمانية نسخة الدوس
description.be_BY = Арыґінальная ґрафіка зь нямецкай версіі Transport Tycoon Deluxe для DOS.
description.bg_BG = Оригинални графики на Transport Tycoon Deluxe за DOS (немски) .
description.ca_ES = Gràfics originals del Transport Tycoon Deluxe (alemany) pel DOS.
description.cs_CZ = Původní sada grafik Transport Tycoon Deluxe (německá verze pro DOS).
description.cy_GB = Graffeg gwreiddiol fersiwn DOS (Almaenig) o Transport Tycoon Deluxe.
description.da_DK = Originalgrafik fra Transport Tycoon Deluxe DOS (Tysk) version.
description.de_DE = Original Transport Tycoon Deluxe DOS (Deutsch) Basisgrafiken.
description.el_GR = Αρχικά γραφικά από το Transport Tycoon Deluxe έκδοση DOS (Γερμανικό).
description.en_AU = Original Transport Tycoon Deluxe DOS (German) edition graphics.
description.en_US = Original Transport Tycoon Deluxe DOS (German) edition graphics.
description.es_ES = Gráficos originales de Transport Tycoon Deluxe versión DOS (Alemán).
description.es_MX = Gráficos originales de Transport Tycoon Deluxe para DOS (en alemán).
description.et_EE = Algse Transport Tycoon Deluxe DOSi (Saksa) versiooni graafika.
description.fi_FI = Alkuperäiset Saksassa julkaistun Transport Tycoon Deluxen DOS-version grafiikat.
description.fr_FR = Graphiques originaux de Transport Tycoon Deluxe (version DOS allemande).
description.ga_IE = Grafaicí bunaidhTransport Tycoon Deluxe, eagrán DOS (Gearmánach).
description.gd_GB = Grafaigeachd aig an deasachadh DOS (Gearmailteach) tùsail aig Transport Tycoon Deluxe.
description.gl_ES = Graficos da edición orixinal (alemá) de Transport Tycoon Deluxe para DOS.
description.he_IL = גרפיקות Transport Tycoon Deluxe המקורי בגרסת DOS (גרמנית).
description.hr_HR = Originalna grafika za Transport Tycoon Deluxe DOS (Njemački) izdanje.
description.hu_HU = Az eredeti Transport Tycoon Deluxe DOS (német) verziójának grafikája.
description.id_ID = Grafik orisinil Transport Tycoon Deluxe versi DOS (Jerman).
description.is_IS = Upprunalega grafíkin úr Transport Tycoon Deluxe DOS (þýsku) útgáfunni.
description.it_IT = Grafica originale di Transport Tycoon Deluxe (tedesco), edizione DOS.
description.ja_JP = Transport Tycoon Deluxe オリジナル版 グラフィック (DOS・ドイツ版)
description.ko_KR = 오리지널 트랜스포트 타이쿤 디럭스 도스 에디션(독일)의 그래픽입니다.
description.la_VA = Graphica ex editione originale Transport Tycoon Deluxe DOS (Germanica).
description.lb_LU = Original Transport Tycoon Deluxe DOS (Däitsch) Editioun Grafik.
description.lt_LT = Originali Transport Tycoon Deluxe DOS (Vokiečių) leidimo grafika.
description.lv_LV = Oriģinālā Transport Tycoon Deluxe DOS (vācu) izdevuma grafika.
description.nb_NO = Original grafikk fra Transport Tycoon Deluxe for DOS (tysk).
description.nl_NL = Originele graphics van de Duitse Transport Tycoon Deluxe DOS-versie.
description.nn_NO = Original grafikk frå Transport Tycoon Deluxe for DOS (tysk).
description.pl_PL = Oryginalna edycja grafik dla Transport Tycoon Deluxe DOS (German).
description.pt_BR = Gráficos Originais do Transport Tycoon Deluxe, Edição DOS alemã.
description.pt_PT = Gráficos originais da edição DOS (Alemã) de Transport Tycoon Deluxe.
description.ro_RO = Setul grafic original al Transport Tycoon Deluxe pentru DOS (ediţia germană).
description.ru_RU = Оригинальная графика из немецкой версии Transport Tycoon Deluxe для DOS.
description.sk_SK = Pôvodná grafika Transport Tycoon Deluxe (DOS) (v jazyku nemčina).
description.sl_SI = Originalna grafika Transport Tycoon Deluxe za nemško različico DOS.
description.sr_RS = Originalni skup grafika nemačkog Transport Tycoon Deluxe DOS izdanja.
description.sv_SE = Originalgrafiken från Transport Tycoon Deluxe, DOS-utgåvan (tyska).
description.ta_IN = அசல் டிரான்ஸ்ஃபோர்ட் டைகூன் டீலக்ஸ் DOS (செருமன்) பதிப்பு அசைவூட்டங்கள்.
description.th_TH = กราฟฟิกต้นตำหรับของ Transport Tycoon Deluxe DOS (German) edition
description.tr_TR = Özgün Transport Tycoon Deluxe DOS (Almanca) sürümü grafikleri.
description.uk_UA = Оригінальна графіка з Transport Tycoon Deluxe DOS edition (німецького).
description.vi_VN = Đồ họa gốc từ phiên bản Transport Tycoon Deluxe trên DOS (tiếng Đức)
description.zh_CN = 运输大亨DOS豪华德语版原版图形包.
description.zh_TW = 原版 Transport Tycoon Deluxe DOS 版 (德國版) 的圖形。
[files]
base = TRG1.GRF
logos = TRGI.GRF
arctic = TRGC.GRF
tropical = TRGH.GRF
toyland = TRGT.GRF
extra = ORIG_EXTRA.GRF
[md5s]
TRG1.GRF = 9311676280e5b14077a8ee41c1b42192
TRGI.GRF = da6a6c9dcc451eec88d79211437b76a8
TRGC.GRF = ed446637e034104c5559b32c18afe78d
TRGH.GRF = ee6616fb0e6ef6b24892c58c93d86fc9
TRGT.GRF = fcde1d7e8a74197d72a62695884b909e
ORIG_EXTRA.GRF = 0b10a95c0adee710ecca9c3d676be4f3
[origin]
default = You can find it on your Transport Tycoon Deluxe CD-ROM.
ORIG_EXTRA.GRF = This file was part of your OpenTTD installation.

Binary file not shown.

View File

@@ -1,83 +0,0 @@
; $Id$
;
; This represents the original graphics as on the Transport
; Tycoon Deluxe for Windows CD.
;
[metadata]
name = original_windows
shortname = TTDW
version = 0
palette = Windows
description = Original Transport Tycoon Deluxe Windows edition graphics.
description.af_ZA = Oorspronklike Transport Tycoon Deluxe Windows uitgawe grafieke.
description.ar_EG = النسخة الاصلية من ترانسبورت تايكون ديلوكس الرسومية نسخة وندوز
description.be_BY = Арыґінальная ґрафіка з Transport Tycoon Deluxe для Windows.
description.bg_BG = Оригинални графики на Transport Tycoon Deluxe за Windows.
description.ca_ES = Gràfics originals del Transport Tycoon Deluxe pel Windows.
description.cs_CZ = Původní sada grafik Transport Tycoon Deluxe (verze pro Windows).
description.cy_GB = Graffeg gwreiddiol fersiwn Windows o Transport Tycoon Deluxe.
description.da_DK = Originalgrafik fra Transport Tycoon Deluxe Windows-version.
description.de_DE = Original Transport Tycoon Deluxe Windows Basisgrafiken.
description.el_GR = Αρχικά γραφικά από το Transport Tycoon Deluxe έκδοση Windows.
description.en_AU = Original Transport Tycoon Deluxe Windows edition graphics.
description.en_US = Original Transport Tycoon Deluxe Windows edition graphics.
description.es_ES = Gráficos originales de Transport Tycoon Deluxe versión Windows.
description.es_MX = Gráficos originales de Transport Tycoon Deluxe para Windows.
description.et_EE = Algse Transport Tycoon Deluxe Windowsi versiooni graafika.
description.fi_FI = Alkuperäiset Transport Tycoon Deluxen Windows-version grafiikat.
description.fr_FR = Graphiques originaux de Transport Tycoon Deluxe (version Windows).
description.ga_IE = Grafaicí bunaidhTransport Tycoon Deluxe, eagrán Windows.
description.gd_GB = Grafaigeachd aig an deasachadh Windows tùsail aig Transport Tycoon Deluxe.
description.gl_ES = Graficos da edición orixinal de Transport Tycoon Deluxe para Windows.
description.he_IL = גרפיקות Transport Tycoon Deluxe המקורי בגרסת Windows.
description.hr_HR = Originalna grafika za Transport Tycoon Deluxe Windows izdanje.
description.hu_HU = Az eredeti Transport Tycoon Deluxe Windows verziójának grafikája.
description.id_ID = Grafik orisinil Transport Tycoon Deluxe versi Windows.
description.is_IS = Upprunalega grafíkin úr Transport Tycoon Deluxe Windows útgáfunni.
description.it_IT = Grafica originale di Transport Tycoon Deluxe, edizione Windows.
description.ja_JP = Transport Tycoon Deluxe オリジナル版 グラフィック (Windows)
description.ko_KR = 오리지널 트랜스포트 타이쿤 디럭스 윈도 에디션의 그래픽입니다.
description.la_VA = Graphica ex editione originale Transport Tycoon Deluxe Windows.
description.lb_LU = Original Transport Tycoon Deluxe Windows Editioun Grafik.
description.lt_LT = Originali Transport Tycoon Deluxe Windows leidimo grafika.
description.lv_LV = Oriģinālā Transport Tycoon Deluxe Windows izdevuma grafika.
description.ms_MY = Grafik asal Transport Tycoon Deluxe edisi Windows.
description.nb_NO = Original grafikk fra Transport Tycoon Deluxe for Windows.
description.nl_NL = Originele graphics van de Transport Tycoon Deluxe Windows-versie.
description.nn_NO = Original grafikk frå Transport Tycoon Deluxe for Windows.
description.pl_PL = Oryginalna edycja grafik dla Transport Tycoon Deluxe Windows.
description.pt_BR = Gráficos Originais do Transport Tycoon, Edição Windows.
description.pt_PT = Gráficos originais da edição Windows de Transport Tycoon Deluxe.
description.ro_RO = Setul grafic original al Transport Tycoon Deluxe pentru Windows.
description.ru_RU = Оригинальная графика из Transport Tycoon Deluxe для Windows.
description.sk_SK = Pôvodná grafika Transport Tycoon Deluxe (Windows).
description.sl_SI = Originalna grafika Transport Tycoon Deluxe za različico oken(windows).
description.sr_RS = Originalni skup grafika Transport Tycoon Deluxe Windows izdanja.
description.sv_SE = Originalgrafiken från Transport Tycoon Deluxe, Windows-utgåvan.
description.ta_IN = அசல் டிரான்ஸ்ஃபோர்ட் டைகூன் டீலக்ஸ் விண்டோஸ் பதிப்பு அசைவூட்டங்கள்.
description.th_TH = กราฟฟิกต้ำตำหรับของ Transport Tycoon Deluxe Windows edition
description.tr_TR = Özgün Transport Tycoon Deluxe Windows sürümü grafikleri.
description.uk_UA = Оригінальна графіка з Transport Tycoon Deluxe Windows edition.
description.vi_VN = Đồ họa gốc từ phiên bản Transport Tycoon Deluxe trên Windows
description.zh_CN = 运输大亨Windows豪华版原版图形包.
description.zh_TW = 原版 Transport Tycoon Deluxe Windows 版的圖形。
[files]
base = TRG1R.GRF
logos = TRGIR.GRF
arctic = TRGCR.GRF
tropical = TRGHR.GRF
toyland = TRGTR.GRF
extra = ORIG_EXTRA.GRF
[md5s]
TRG1R.GRF = b04ce593d8c5016e07473a743d7d3358
TRGIR.GRF = 0c2484ff6be49fc63a83be6ab5c38f32
TRGCR.GRF = 3668f410c761a050b5e7095a2b14879b
TRGHR.GRF = 06bf2b7a31766f048baac2ebe43457b1
TRGTR.GRF = de53650517fe661ceaa3138c6edb0eb8
ORIG_EXTRA.GRF = 0b10a95c0adee710ecca9c3d676be4f3
[origin]
default = You can find it on your Transport Tycoon Deluxe CD-ROM.
ORIG_EXTRA.GRF = This file was part of your OpenTTD installation.

View File

@@ -10,55 +10,34 @@ fallback = true
description = A sound pack without any sounds.
description.af_ZA = 'n Klank stel sonder enige klanke.
description.ar_EG = مجموعة صوت بدوت اصوات مضافة
description.be_BY = "Пусты" набор гукавога афармленьня, які не зьмяшчае ніякіх гукаў.
description.bg_BG = Празен звуков пакет.
description.ca_ES = Una llista de sons buida.
description.ca_ES = Un joc de sons sense cap so.
description.cs_CZ = Prázdná sada zvuků.
description.cy_GB = Pecyn sain heb unrhyw effeithiau sain ynddo.
description.da_DK = En lydpakke uden lyde.
description.da_DA = En lydpakke uden lyde.
description.de_DE = Basissounds ohne Sound.
description.el_GR = Ένα πάκετο ήχων χώρις ήχους.
description.en_AU = A sound pack without any sounds.
description.en_GB = A sound pack without any sounds.
description.en_US = A sound pack without any sounds.
description.es_ES = Un conjunto de sonidos vacío.
description.es_MX = Paquete de sonidos vacío
description.et_EE = Helikogu ilma helideta.
description.eu_ES = Soinurik gabeko soinu pakete bat
description.fi_FI = Äänipaketti, jossa ei ole ääniä.
description.et_ET = Ilma häälteta helipakk.
description.fi_FI = Äänipaketti ilman ääniä.
description.fr_FR = Un pack de sons sans sons.
description.ga_IE = Pacáiste fuaimeanna gan aon fhuaimeanna ann.
description.gd_GB = Pacaid fhuaimean anns nach eil fuaim sam bith.
description.gl_ES = Un conxunto de sons sen ningún son
description.he_IL = אוסף צלילים ללא צלילים.
description.hr_HR = Zvučni paket bez ikakvih zvukova.
description.hu_HU = Hang alapcsomag hangok nélkül.
description.id_ID = Paket efek suara tanpa suara apapun.
description.is_IS = Hljóðpakki án hljóðs.
description.id_ID = Paket efek suara tanpa berisi suara.
description.it_IT = Un pacchetto sonoro non contenente alcun suono.
description.ja_JP = 空の効果音パック
description.ko_KR = 아무런 효과음도 없는 효과음 팩입니다.
description.la_VA = Sarcina sonorum sine ullis sonis.
description.lb_LU = E Soundpack ouni iergendee Sound.
description.lt_LT = Garsų pakas be jokių garsų.
description.lv_LV = Skaņu kopa bez skaņas.
description.nb_NO = En lydpakke uten noen lyder.
description.nl_NL = Een geluidset zonder geluid.
description.nn_NO = Ei lydpakke utan nokon lydar.
description.pl_PL = Zestaw dźwięków nie zawierający żadnych dźwięków.
description.pt_BR = Um pacote de sons sem sons.
description.pt_PT = Um conjunto de sons vazio.
description.ro_RO = Un set de sunete fără nici un sunet inclus.
description.ru_RU = "Пустой" набор звукового оформления, не содержащий никаких звуков.
description.sk_SK = Zvuková sada neobsahujúca zvuky.
description.sl_SI = Zvočni paket brez zvoka.
description.sl_SL = Zvočni paket brez zvoka.
description.sr_RS = Prazan skup zvukova.
description.sv_SE = Ett ljudpaket utan några ljud.
description.ta_IN = ஒலிகள் இல்லாத ஒலி தொகுப்பு.
description.th_TH = ชุดเสียงแบบไร้เสียง
description.tr_TR = Ses içermeyen boş bir ses kümesi.
description.uk_UA = Порожній набір звуків.
description.vi_VN = Gói âm thanh này không có âm thanh nào.
description.zh_CN = 一个空的音效包.
description.zh_TW = 不含任何音效的音效集。
[files]

BIN
bin/data/opntitle.dat Normal file

Binary file not shown.

62
bin/data/orig_dos.obg Normal file
View File

@@ -0,0 +1,62 @@
; $Id$
;
; This represents the original graphics as on the non-German Transport
; Tycoon Deluxe DOS CD.
;
[metadata]
name = original_dos
shortname = TTDD
version = 1
palette = DOS
description = Original Transport Tycoon Deluxe DOS edition graphics.
description.af_ZA = Oorspronklike Transport Tycoon Deluxe DOS uitgawe grafieke.
description.ar_EG = النسخة الاصلية من ترانسبورت تايكون ديلوكس الرسومية نسخة الدوس
description.bg_BG = Оригинални графики на Transport Tycoon Deluxe за DOS.
description.ca_ES = Gràfics originals de Transport Tycoon Deluxe per a DOS.
description.cs_CZ = Původní sada grafik Transport Tycoon Deluxe (verze pro DOS).
description.da_DA = Originalgrafik fra Transport Tycoon Deluxe DOS-version.
description.de_DE = Original Transport Tycoon Deluxe DOS Basisgrafiken.
description.el_GR = Αρχικά γραφικά από το Transport Tycoon Deluxe έκδοση DOS.
description.en_GB = Original Transport Tycoon Deluxe DOS edition graphics.
description.en_US = Original Transport Tycoon Deluxe DOS edition graphics.
description.es_ES = Gráficos originales de Transport Tycoon Deluxe versión DOS.
description.et_ET = Algse Transport Tycoon Deluxe DOSi versiooni graafika.
description.fi_FI = Alkuperäiset Transport Tycoon Deluxe DOS grafiikat.
description.fr_FR = Graphiques originaux de Transport Tycoon Deluxe (version DOS).
description.hr_HR = Originalna grafika za Transport Tycoon Deluxe DOS izdanje.
description.hu_HU = Az eredeti Transport Tycoon Deluxe DOS verziójának grafikája.
description.id_ID = Grafik orisinil Transport Tycoon Deluxe versi DOS.
description.it_IT = Grafica originale di Transport Tycoon Deluxe, edizione DOS.
description.nb_NO = Original grafikk fra Transport Tycoon Deluxe for DOS.
description.nl_NL = Originele graphics van de Transport Tycoon Deluxe DOS-versie.
description.nn_NO = Original grafikk frå Transport Tycoon Deluxe for DOS.
description.pl_PL = Oryginalna edycja grafik dla Transport Tycoon Deluxe DOS.
description.pt_PT = Gráficos originais da edição DOS de Transport Tycoon Deluxe.
description.ro_RO = Setul grafic original al Transport Tycoon Deluxe pentru DOS.
description.ru_RU = Оригинальная графика из Transport Tycoon Deluxe для DOS.
description.sk_SK = Pôvodná grafika Transport Tycoon Deluxe (DOS).
description.sl_SL = Originalna grafika Transport Tycoon Deluxe za različico DOS.
description.sr_RS = Originalni skup grafika Transport Tycoon Deluxe DOS izdanja.
description.sv_SE = Originalgrafiken från Transport Tycoon Deluxe, DOS-utgåvan.
description.tr_TR = Orijinal Transport Tycoon Deluxe DOS sürümü grafikleri.
description.zh_TW = 原版 Transport Tycoon Deluxe DOS 版的圖形。
[files]
base = TRG1.GRF
logos = TRGI.GRF
arctic = TRGC.GRF
tropical = TRGH.GRF
toyland = TRGT.GRF
extra = OPENTTD.GRF
[md5s]
TRG1.GRF = 9311676280e5b14077a8ee41c1b42192
TRGI.GRF = da6a6c9dcc451eec88d79211437b76a8
TRGC.GRF = ed446637e034104c5559b32c18afe78d
TRGH.GRF = ee6616fb0e6ef6b24892c58c93d86fc9
TRGT.GRF = e30e8a398ae86c03dc534a8ac7dfb3b6
OPENTTD.GRF = e67a3aaf13b81bab5d72d7440244e20c
[origin]
default = You can find it on your Transport Tycoon Deluxe CD-ROM.
OPENTTD.GRF = This file was part of your OpenTTD installation.

View File

@@ -10,54 +10,34 @@ version = 0
description = Original Transport Tycoon Deluxe DOS edition sounds.
description.af_ZA = Oorspronklike Transport Tycoon Deluxe DOS uitgawe klanke.
description.ar_EG = النسخة الاصلية من ترانسبورت تايكون ديلوكس الصوتية نسخة الدوس
description.be_BY = Арыґінальны набор гукавога афармленьня з гульні Transport Tycoon Deluxe для DOS.
description.bg_BG = Оригинални звуци на Transport Tycoon Deluxe за DOS.
description.ca_ES = Sons originals del Transport Tycoon Deluxe pel DOS.
description.ca_ES = Sons originals de Transport Tycoon Deluxe per a DOS.
description.cs_CZ = Původní sada zvuků Transport Tycoon Deluxe (verze pro DOS).
description.cy_GB = Effeithiau sain gwreiddiol fersiwn DOS o Transport Tycoon Deluxe.
description.da_DK = Originallyd fra Transport Tycoon Deluxe DOS-version.
description.da_DA = Originallyd fra Transport Tycoon Deluxe DOS-version.
description.de_DE = Original Transport Tycoon Deluxe DOS Basissounds.
description.el_GR = Αρχικοί ήχοι από το Transport Tycoon Deluxe έκδοση DOS.
description.en_AU = Original Transport Tycoon Deluxe DOS edition sounds.
description.en_GB = Original Transport Tycoon Deluxe DOS edition sounds.
description.en_US = Original Transport Tycoon Deluxe DOS edition sounds.
description.es_ES = Sonidos originales de Transport Tycoon Deluxe versión DOS.
description.es_MX = Sonidos originales de Transport Tycoon Deluxe para DOS.
description.et_EE = Algse Transport Tycoon Deluxe DOSi versiooni helid.
description.eu_ES = Transport Tycoon Deluxe originaleko DOS edizioko soinuak.
description.fi_FI = Alkuperäiset Transport Tycoon Deluxen DOS-version äänet.
description.fr_FR = Sons originaux de Transport Tycoon Deluxe (version DOS).
description.ga_IE = Fuaimeanna bunaidh Transport Tycoon Deluxe, eagrán DOS.
description.gd_GB = Fuaimean aig an deasachadh DOS tùsail aig Transport Tycoon Deluxe.
description.gl_ES = Sons da edición orixinal de Transport Tycoon Deluxe para DOS.
description.he_IL = צלילי Transport Tycoon Deluxe המקורי בגרסת DOS.
description.et_ET = Algse Transport Tycoon Deluxe DOSi versiooni helid.
description.fi_FI = Alkuperäiset Transport Tycoon Deluxe DOS äänet.
description.hr_HR = Originalni zvukovi za Transport Tycoon Deluxe DOS izdanje.
description.hu_HU = Az eredeti Transport Tycoon Deluxe DOS verziójának hangjai.
description.fr_FR = Sons originaux de Transport Tycoon Deluxe (version DOS).
description.id_ID = Efek suara orisinil Transport Tycoon Deluxe versi DOS.
description.is_IS = Upprunalega hljóðið úr Transport Tycoon Deluxe DOS útgáfunni.
description.it_IT = Suoni originali di Transport Tycoon Deluxe, edizione DOS.
description.ja_JP = Transport Tycoon Deluxe オリジナル版 効果音 (DOS)
description.ko_KR = 오리지널 트랜스포트 타이쿤 도스 에디션의 효과음입니다.
description.la_VA = Soni ex editione originale Transport Tycoon Deluxe DOS.
description.lb_LU = Original Transport Tycoon Deluxe DOS Editioun Sound.
description.lt_LT = Originalūs Transport Tycoon Deluxe DOS leidimo garsai.
description.nb_NO = Originale lyder fra Transport Tycoon Deluxe for DOS.
description.nl_NL = Originele geluiden van de Transport Tycoon Deluxe DOS-versie.
description.nn_NO = Originale lydar frå Transport Tycoon Deluxe for DOS.
description.pl_PL = Oryginalna edycja dźwięków dla Transport Tycoon Deluxe DOS.
description.pt_BR = Sons Originais do Transport Tycoon Deluxe, Edição DOS.
description.pt_PT = Sons originais da edição DOS de Transport Tycoon Deluxe.
description.ro_RO = Setul de sunete original al Transport Tycoon Deluxe pentru DOS.
description.ru_RU = Оригинальный набор звукового оформления из игры Transport Tycoon Deluxe для DOS.
description.sk_SK = Pôvodné zvuky Transport Tycoon Deluxe (DOS).
description.sl_SI = Originalni zvoki Transport Tycoon Deluxe različice DOS.
description.sl_SL = Originalni zvoki Transport Tycoon Deluxe različice DOS.
description.sr_RS = Originalni skup zvukova Transport Tycoon Deluxe DOS izdanja.
description.sv_SE = Originalljuden från Transport Tycoon Deluxe, DOS-utgåvan.
description.ta_IN = அசல் டிரான்ஸ்ஃபோர்ட் டைகூன் டீலக்ஸ் DOS பதிப்பு ஒலிகள்.
description.th_TH = เสียงต้นตำหรับของ Transport Tycoon Deluxe DOS edition
description.tr_TR = Özgün Transport Tycoon Deluxe DOS sürümü sesleri.
description.uk_UA = Оригінальний набір звуків з Transport Tycoon Deluxe DOS edition.
description.vi_VN = Âm thanh gốc từ phiên bản Transport Tycoon Deluxe trên DOS
description.zh_CN = 运输大亨DOS豪华版原版音效包.
description.tr_TR = Orijinal Transport Tycoon Deluxe DOS sürümü sesleri.
description.zh_TW = 原版 Transport Tycoon Deluxe DOS 版的音效。
[files]

62
bin/data/orig_dos_de.obg Normal file
View File

@@ -0,0 +1,62 @@
; $Id$
;
; This represents the original graphics as on the German Transport
; Tycoon Deluxe DOS CD. It contains one broken sprite.
;
[metadata]
name = original_dos_de
shortname = TTDD
version = 0
palette = DOS
description = Original Transport Tycoon Deluxe DOS (German) edition graphics.
description.af_ZA = Oorspronklike Transport Tycoon Deluxe DOS (German) uitgawe grafieke.
description.ar_EG = النسخة الاصلية من ترانسبورت تايكون ديلوكس الالمانية نسخة الدوس
description.bg_BG = Оригинални графики на Transport Tycoon Deluxe за DOS (немски) .
description.ca_ES = Gràfics originals de Transport Tycoon Deluxe per a DOS (Alemany).
description.cs_CZ = Původní sada grafik Transport Tycoon Deluxe (německá verze pro DOS).
description.da_DA = Originalgrafik fra Transport Tycoon Deluxe DOS (Tysk) version.
description.de_DE = Original Transport Tycoon Deluxe DOS (Deutsch) Basisgrafiken.
description.el_GR = Αρχικά γραφικά από το Transport Tycoon Deluxe έκδοση DOS (Γερμανικό).
description.en_GB = Original Transport Tycoon Deluxe DOS (German) edition graphics.
description.en_US = Original Transport Tycoon Deluxe DOS (German) edition graphics.
description.es_ES = Gráficos originales de Transport Tycoon Deluxe versión DOS (Alemán).
description.et_ET = Algse Transport Tycoon Deluxe DOSi (Saksa) versiooni graafika.
description.fi_FI = Alkuperäiset Transport Tycoon Deluxe DOS (Saksalainen) grafiikat.
description.fr_FR = Graphiques originaux de Transport Tycoon Deluxe (version DOS allemande).
description.hr_HR = Originalna grafika za Transport Tycoon Deluxe DOS (Njemački) izdanje.
description.hu_HU = Az eredeti Transport Tycoon Deluxe DOS (német) verziójának grafikája.
description.id_ID = Grafik orisinil Transport Tycoon Deluxe versi DOS (Jerman).
description.it_IT = Grafica originale di Transport Tycoon Deluxe (tedesco), edizione DOS.
description.nb_NO = Original grafikk fra Transport Tycoon Deluxe for DOS (tysk).
description.nl_NL = Originele graphics van de Duitse Transport Tycoon Deluxe DOS-versie.
description.nn_NO = Original grafikk frå Transport Tycoon Deluxe for DOS (tysk).
description.pl_PL = Oryginalna edycja grafik dla Transport Tycoon Deluxe DOS (German).
description.pt_PT = Gráficos originais da edição DOS (Alemã) de Transport Tycoon Deluxe.
description.ro_RO = Setul grafic original al Transport Tycoon Deluxe pentru DOS (ediţia germană).
description.ru_RU = Оригинальная графика из немецкой версии Transport Tycoon Deluxe для DOS.
description.sk_SK = Pôvodná grafika Transport Tycoon Deluxe (DOS) (v jazyku nemčina).
description.sl_SL = Originalna grafika Transport Tycoon Deluxe za nemško različico DOS.
description.sr_RS = Originalni skup grafika nemačkog Transport Tycoon Deluxe DOS izdanja.
description.sv_SE = Originalgrafiken från Transport Tycoon Deluxe, DOS-utgåvan (tyska).
description.tr_TR = Orijinal Transport Tycoon Deluxe DOS (Almanca) sürümü grafikleri.
description.zh_TW = 原版 Transport Tycoon Deluxe DOS 版 (德國版) 的圖形。
[files]
base = TRG1.GRF
logos = TRGI.GRF
arctic = TRGC.GRF
tropical = TRGH.GRF
toyland = TRGT.GRF
extra = OPENTTD.GRF
[md5s]
TRG1.GRF = 9311676280e5b14077a8ee41c1b42192
TRGI.GRF = da6a6c9dcc451eec88d79211437b76a8
TRGC.GRF = ed446637e034104c5559b32c18afe78d
TRGH.GRF = ee6616fb0e6ef6b24892c58c93d86fc9
TRGT.GRF = fcde1d7e8a74197d72a62695884b909e
OPENTTD.GRF = e67a3aaf13b81bab5d72d7440244e20c
[origin]
default = You can find it on your Transport Tycoon Deluxe CD-ROM.
OPENTTD.GRF = This file was part of your OpenTTD installation.

62
bin/data/orig_win.obg Normal file
View File

@@ -0,0 +1,62 @@
; $Id$
;
; This represents the original graphics as on the Transport
; Tycoon Deluxe for Windows CD.
;
[metadata]
name = original_windows
shortname = TTDW
version = 0
palette = Windows
description = Original Transport Tycoon Deluxe Windows edition graphics.
description.af_ZA = Oorspronklike Transport Tycoon Deluxe Windows uitgawe grafieke.
description.ar_EG = النسخة الاصلية من ترانسبورت تايكون ديلوكس الرسومية نسخة وندوز
description.bg_BG = Оригинални графики на Transport Tycoon Deluxe за Windows.
description.ca_ES = Gràfics originals de Transport Tycoon Deluxe per a Windows.
description.cs_CZ = Původní sada grafik Transport Tycoon Deluxe (verze pro Windows).
description.da_DA = Originalgrafik fra Transport Tycoon Deluxe Windows-version.
description.de_DE = Original Transport Tycoon Deluxe Windows Basisgrafiken.
description.el_GR = Αρχικά γραφικά από το Transport Tycoon Deluxe έκδοση Windows.
description.en_GB = Original Transport Tycoon Deluxe Windows edition graphics.
description.en_US = Original Transport Tycoon Deluxe Windows edition graphics.
description.es_ES = Gráficos originales de Transport Tycoon Deluxe versión Windows.
description.et_ET = Algse Transport Tycoon Deluxe Windowsi versiooni graafika.
description.fi_FI = Alkuperäiset Transport Tycoon Deluxe Windows grafiikat.
description.fr_FR = Graphiques originaux de Transport Tycoon Deluxe (version Windows).
description.hr_HR = Originalna grafika za Transport Tycoon Deluxe Windows izdanje.
description.hu_HU = Az eredeti Transport Tycoon Deluxe Windows verziójának grafikája.
description.id_ID = Grafik orisinil Transport Tycoon Deluxe versi Windows.
description.it_IT = Grafica originale di Transport Tycoon Deluxe, edizione Windows.
description.nb_NO = Original grafikk fra Transport Tycoon Deluxe for Windows.
description.nl_NL = Originele graphics van de Transport Tycoon Deluxe Windows-versie.
description.nn_NO = Original grafikk frå Transport Tycoon Deluxe for Windows.
description.pl_PL = Oryginalna edycja grafik dla Transport Tycoon Deluxe Windows.
description.pt_PT = Gráficos originais da edição Windows de Transport Tycoon Deluxe.
description.ro_RO = Setul grafic original al Transport Tycoon Deluxe pentru Windows.
description.ru_RU = Оригинальная графика из Transport Tycoon Deluxe для Windows.
description.sk_SK = Pôvodná grafika Transport Tycoon Deluxe (Windows).
description.sl_SL = Originalna grafika Transport Tycoon Deluxe za različico oken(windows).
description.sr_RS = Originalni skup grafika Transport Tycoon Deluxe Windows izdanja.
description.sv_SE = Originalgrafiken från Transport Tycoon Deluxe, Windows-utgåvan.
description.tr_TR = Orijinal Transport Tycoon Deluxe Windows sürümü grafikleri.
description.zh_TW = 原版 Transport Tycoon Deluxe Windows 版的圖形。
[files]
base = TRG1R.GRF
logos = TRGIR.GRF
arctic = TRGCR.GRF
tropical = TRGHR.GRF
toyland = TRGTR.GRF
extra = OPENTTD.GRF
[md5s]
TRG1R.GRF = b04ce593d8c5016e07473a743d7d3358
TRGIR.GRF = 0c2484ff6be49fc63a83be6ab5c38f32
TRGCR.GRF = 3668f410c761a050b5e7095a2b14879b
TRGHR.GRF = 06bf2b7a31766f048baac2ebe43457b1
TRGTR.GRF = de53650517fe661ceaa3138c6edb0eb8
OPENTTD.GRF = e67a3aaf13b81bab5d72d7440244e20c
[origin]
default = You can find it on your Transport Tycoon Deluxe CD-ROM.
OPENTTD.GRF = This file was part of your OpenTTD installation.

View File

@@ -10,54 +10,34 @@ version = 0
description = Original Transport Tycoon Deluxe Windows edition sounds.
description.af_ZA = Oorspronklike Transport Tycoon Deluxe Windows uitgawe klanke.
description.ar_EG = النسخة الاصلية من ترانسبورت تايكون ديلوكس الصوتية نسخة وندوز
description.be_BY = Арыґінальны набор гукавога афармленьня з гульні Transport Tycoon Deluxe для Windows.
description.bg_BG = Оригинални звуци на Transport Tycoon Deluxe за Windows.
description.ca_ES = Sons originals del Transport Tycoon Deluxe pel Windows.
description.ca_ES = Sons originals de Transport Tycoon Deluxe per a Windows.
description.cs_CZ = Původní sada zvuků Transport Tycoon Deluxe (verze pro Windows).
description.cy_GB = Effeithiau sain gwreiddiol fersiwn Windows o Transport Tycoon Deluxe.
description.da_DK = Originallyd fra Transport Tycoon Deluxe Windows-version.
description.da_DA = Originallyd fra Transport Tycoon Deluxe Windows-version.
description.de_DE = Original Transport Tycoon Deluxe Windows Basissounds.
description.el_GR = Αρχικοί ήχοι από το Transport Tycoon Deluxe έκδοση Windows.
description.en_AU = Original Transport Tycoon Deluxe Windows edition sounds.
description.en_GB = Original Transport Tycoon Deluxe Windows edition sounds.
description.en_US = Original Transport Tycoon Deluxe Windows edition sounds.
description.es_ES = Sonidos originales de Transport Tycoon Deluxe versión Windows.
description.es_MX = Sonidos originales de Transport Tycoon Deluxe para Windows.
description.et_EE = Algse Transport Tycoon Deluxe Windowsi versiooni helid.
description.eu_ES = Transport Tycoon Deluxe originaleko Windows edizioko grafikoak.
description.fi_FI = Alkuperäiset Transport Tycoon Deluxen Windows-version äänet.
description.fr_FR = Sons originaux de Transport Tycoon Deluxe (version Windows).
description.ga_IE = Fuaimeanna bunaidh Transport Tycoon Deluxe, eagrán Windows.
description.gd_GB = Fuaimean aig an deasachadh Windows tùsail aig Transport Tycoon Deluxe.
description.gl_ES = Sons da edición orixinal de Transport Tycoon Deluxe para Windows.
description.he_IL = צלילי Transport Tycoon Deluxe המקורי בגרסת Windows.
description.et_ET = Algse Transport Tycoon Deluxe Windowsi versiooni helid.
description.fi_FI = Alkuperäiset Transport Tycoon Deluxe Windows äänet.
description.hr_HR = Originalni zvukovi za Transport Tycoon Deluxe Windows izdanje.
description.hu_HU = Az eredeti Transport Tycoon Deluxe Windows verziójának hangjai.
description.fr_FR = Sons originaux de Transport Tycoon Deluxe (version Windows).
description.id_ID = Efek suara orisinil Transport Tycoon Deluxe versi Windows.
description.is_IS = Upprunalega hljóðið úr Transport Tycoon Deluxe Windows útgáfunni.
description.it_IT = Suoni originali di Transport Tycoon Deluxe, edizione Windows.
description.ja_JP = Transport Tycoon Deluxe オリジナル版 効果音 (Windows)
description.ko_KR = 오리지널 트랜스포트 타이쿤 디럭스 윈도 에디션의 효과음입니다.
description.la_VA = Soni ex editione originale Transport Tycoon Deluxe Windows.
description.lb_LU = Original Transport Tycoon Deluxe Windows Editioun Sound.
description.lt_LT = Originalūs Transport Tycoon Deluxe Windows leidimo garsai.
description.nb_NO = Originale lyder fra Transport Tycoon Deluxe for Windows.
description.nl_NL = Originele geluiden van de Transport Tycoon Deluxe Windows-versie.
description.nn_NO = Originale lydar frå Transport Tycoon Deluxe for Windows.
description.pl_PL = Oryginalna edycja dźwięków dla Transport Tycoon Deluxe Windows.
description.pt_BR = Sons Originais do Transport Tycoon Deluxe, Edição Windows.
description.pt_PT = Sons originais da edição Windows de Transport Tycoon Deluxe.
description.ro_RO = Setul de sunete original al Transport Tycoon Deluxe pentru Windows.
description.ru_RU = Оригинальный набор звукового оформления из игры Transport Tycoon Deluxe для Windows.
description.sk_SK = Pôvodné zvuky Transport Tycoon Deluxe (Windows).
description.sl_SI = Originalni zvoki Transport Tycoon Deluxe različice oken(windows).
description.sl_SL = Originalni zvoki Transport Tycoon Deluxe različice oken(windows).
description.sr_RS = Originalni skup zvukova Transport Tycoon Deluxe Windows izdanja.
description.sv_SE = Originalljuden från Transport Tycoon Deluxe, Windows-utgåvan.
description.ta_IN = அசல் டிரான்ஸ்ஃபோர்ட் டைகூன் டீலக்ஸ் விண்டோஸ் பதிப்பு ஒலிகள்.
description.th_TH = เสียงต้นตำหรับของ Transport Tycoon Deluxe Windows edition
description.tr_TR = Özgün Transport Tycoon Deluxe Windows sürümü sesleri.
description.uk_UA = Оригінальний набір звуків з Transport Tycoon Deluxe Windows edition.
description.vi_VN = Âm thanh gốc từ phiên bản Transport Tycoon Deluxe trên Windows
description.zh_CN = Transport Tycoon Deluxe Windows (运输大亨Windows豪华版)的原版音效包.
description.tr_TR = Orijinal Transport Tycoon Deluxe Windows sürümü sesleri.
description.zh_TW = 原版 Transport Tycoon Deluxe Windows 版的音效。
[files]

View File

@@ -1,25 +0,0 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
GSLog.Info("1.2 API compatibility in effect.");
GSTown._SetGrowthRate <- GSTown.SetGrowthRate;
GSTown.SetGrowthRate <- function(town_id, days_between_town_growth)
{
/* Growth rate 0 caused resetting the custom growth rate. While this was undocumented, it was used nevertheless (ofc). */
if (days_between_town_growth == 0) days_between_town_growth = GSTown.TOWN_GROWTH_NORMAL;
return GSTown._SetGrowthRate(town_id, days_between_town_growth);
}
/* 1.5 adds a game element reference to the news. */
GSNews._Create <- GSNews.Create;
GSNews.Create <- function(type, text, company)
{
return GSNews._Create(type, text, company, GSNews.NR_NONE, 0);
}

View File

@@ -1,25 +0,0 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
GSLog.Info("1.3 API compatibility in effect.");
GSTown._SetGrowthRate <- GSTown.SetGrowthRate;
GSTown.SetGrowthRate <- function(town_id, days_between_town_growth)
{
/* Growth rate 0 caused resetting the custom growth rate. While this was undocumented, it was used nevertheless (ofc). */
if (days_between_town_growth == 0) days_between_town_growth = GSTown.TOWN_GROWTH_NORMAL;
return GSTown._SetGrowthRate(town_id, days_between_town_growth);
}
/* 1.5 adds a game element reference to the news. */
GSNews._Create <- GSNews.Create;
GSNews.Create <- function(type, text, company)
{
return GSNews._Create(type, text, company, GSNews.NR_NONE, 0);
}

View File

@@ -1,17 +0,0 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
GSLog.Info("1.4 API compatibility in effect.");
/* 1.5 adds a game element reference to the news. */
GSNews._Create <- GSNews.Create;
GSNews.Create <- function(type, text, company)
{
return GSNews._Create(type, text, company, GSNews.NR_NONE, 0);
}

View File

@@ -1,10 +0,0 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
GSLog.Info("1.5 API compatibility in effect.");

View File

@@ -1,10 +0,0 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
GSLog.Info("1.6 API compatibility in effect.");

View File

@@ -1,8 +0,0 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/

View File

@@ -10,56 +10,34 @@ fallback = true
description = A music pack without actual music.
description.af_ZA = 'n Musiek stel sonder enige musiek.
description.ar_EG = مجموعة موسيقى بدون موسيقى
description.be_BY = "Пусты" набор музычнага афармлення, які не зьмяшчае ніякай музыкі.
description.bg_BG = Празен музикален пакет.
description.ca_ES = Una llista de música sense cap peça.
description.ca_ES = Un joc de música sense cap música.
description.cs_CZ = Prázná hudební sada.
description.cy_GB = Pecyn cerddoriaeth heb unrhyw gerddoriaeth ynddo.
description.da_DK = En musikpakke uden musik.
description.da_DA = En musikpakke uden musik.
description.de_DE = Ein Musikset ohne Musik.
description.el_GR = Ένα πάκετο μουσικής χωρίς πραγματική μουσική.
description.en_AU = A music pack without actual music.
description.en_GB = A music pack without actual music.
description.en_US = A music pack without actual music.
description.es_ES = Un conjunto de música vacío.
description.es_MX = Paquete de música vacío
description.et_EE = Muusikakogu ilma muusikata.
description.eu_ES = Musika gabeko musika paketea.
description.et_ET = Muusikakomplekt ilma igasuguse muusikata.
description.fi_FI = Musiikkipaketti, jossa ei ole musiikkia.
description.fr_FR = Un pack de musiques sans musiques.
description.ga_IE = Pacáiste ceoil gan aon cheol iarbhír ann.
description.gd_GB = Pacaid ciùil anns nach eil fonn sam bith.
description.gl_ES = Un conxunto de músicas sen ningunha música.
description.he_IL = אוסף מנגינות ללא מנגינות.
description.hr_HR = Glazbeni paket bez ikakve glazbe.
description.hr_HR = Muzički paket bez ikakve muzike.
description.hu_HU = Zenei alapcsomag zene nélkül.
description.id_ID = Paket musik tanpa musik sungguhan.
description.is_IS = Tónlistarpakki sem er í raun án tónlistar.
description.id_ID = Paket musik tanpa berisi musik.
description.it_IT = Un pacchetto musicale non contenente alcuna musica.
description.ja_JP = 空の音楽パック
description.ko_KR = 실제 음악이 없는 음악 목록입니다.
description.la_VA = Sarcina musicae sine ulla musica.
description.lb_LU = E Musikpack ouni aktuell Musik.
description.lt_LT = Muzikos pakas be muzikos.
description.lv_LV = Mūzikas kopa bez mūzikas
description.ms_MY = Pek muzik tanpa muzik sebenar.
description.nb_NO = En musikkpakke uten noe musikk.
description.nl_NL = Een muziekset zonder muziek.
description.nn_NO = Ei musikkpakke utan noko musikk.
description.pl_PL = Zestaw utworów muzycznych nie zawierający żadnej muzyki.
description.pt_BR = Um pacote de músicas sem músicas.
description.pt_PT = Um conjunto de música vazio.
description.ro_RO = Un set de muzică fără muzică inclusă.
description.ru_RU = "Пустой" набор музыкального оформления, не содержащий никакой музыки.
description.sk_SK = Sada hudby neobsahujúca hudbu.
description.sl_SI = Glasbeni paket z vključeno glasbo.
description.sl_SL = Glasbeni paket z vključeno glasbo.
description.sr_RS = Prazan skup muzičkih numera.
description.sv_SE = Ett musikpaket utan någon musik.
description.ta_IN = இசை இல்லாத இசைத்தொகுப்பு.
description.th_TH = ชุดเพลงประกอบแบบไม่มีเสียงเพลง
description.tr_TR = Müzik içermeyen boş bir müzik paketi.
description.uk_UA = Порожній набір музики.
description.vi_VN = Gói âm nhạc này không có nhạc nào.
description.zh_CN = 一个没有实际内容的音乐包.
description.zh_TW = 不含任何音樂的音樂集。
[files]

View File

@@ -10,55 +10,34 @@ version = 1
description = Original Transport Tycoon Deluxe Windows edition music.
description.af_ZA = Oorspronklike Transport Tycoon Deluxe Windows uitgawe musiek.
description.ar_EG = النسخة الاصلية من ترانسبورت تايكون ديلوكس الموسيقية نسخة وندوز
description.be_BY = Арыґінальны набор музычнага афармленьня з гульні Transport Tycoon Deluxe для Windows.
description.bg_BG = Оригинална музика на Transport Tycoon Deluxe за Windows.
description.ca_ES = Música original del Transport Tycoon Deluxe pel Windows.
description.ca_ES = Música Original de Transport Tycoon Deluxe per a Windows.
description.cs_CZ = Původní hudba Transport Tycoon Deluxe (verze pro Windows).
description.cy_GB = Cerddoriaeth gwreiddiol fersion Windows o Transport Tycoon Deluxe.
description.da_DK = Originalmusik fra Transport Tycoon Deluxe Windows-version.
description.da_DA = Originalmusik fra Transport Tycoon Deluxe Windows-version.
description.de_DE = Original Transport Tycoon Deluxe Windows Musikset.
description.el_GR = Αρχική μουσική από το Transport Tycoon Deluxe έκδοση Windows.
description.en_AU = Original Transport Tycoon Deluxe Windows edition music.
description.en_GB = Original Transport Tycoon Deluxe Windows edition music.
description.en_US = Original Transport Tycoon Deluxe Windows edition music.
description.es_ES = Música original de Transport Tycoon Deluxe versión Windows.
description.es_MX = Música original de Transport Tycoon Deluxe para Windows.
description.et_EE = Algse Transport Tycoon Deluxe Windowsi versiooni muusika.
description.fi_FI = Alkuperäinen Transport Tycoon Deluxen Windows-version musiikki.
description.et_ET = Algse Transport Tycoon Deluxe Windowsi versiooni muusika.
description.fi_FI = Alkuperäinen Transport Tycoon Deluxe Windows musiikki.
description.fr_FR = Musiques originales de Transport Tycoon Deluxe (version Windows).
description.ga_IE = Ceol bunaidh Transport Tycoon Deluxe, eagrán Windows.
description.gd_GB = Ceòl aig an deasachadh Windows tùsail aig Transport Tycoon Deluxe.
description.gl_ES = Música da edición orixinal de Transport Tycoon Deluxe para Windows.
description.he_IL = מנגינות Transport Tycoon Deluxe המקורי בגרסת Windows.
description.hr_HR = Originalna glazba za Transport Tycoon Deluxe Windows izdanje.
description.hr_HR = Originalna muzika za Transport Tycoon Deluxe Windows izdanje.
description.hu_HU = Az eredeti Transport Tycoon Deluxe Windows verziójának zenéje.
description.id_ID = Musik pengiring orisinil Transport Tycoon Deluxe versi Windows.
description.is_IS = Upprunalega tónlistin úr Transport Tycoon Deluxe Windows útgáfunni.
description.it_IT = Musica originale di Transport Tycoon Deluxe, edizione Windows.
description.ja_JP = Transport Tycoon Deluxe オリジナル版 音楽 (Windows)
description.ko_KR = 오리지널 트랜스포트 타이쿤 디럭스 윈도 에디션의 음악입니다.
description.la_VA = Musica ex editione originale Transport Tycoon Deluxe Windows.
description.lb_LU = Original Transport Tycoon Deluxe Windows Editioun Musik.
description.lt_LT = Originali Transport Tycoon Deluxe Windows leidimo muzika.
description.lv_LV = Oriģinālā Transport Tycoon Deluxe Windows izdevuma mūzika.
description.ms_MY = Muzik asal Transport Tycoon Deluxe edisi Windows.
description.nb_NO = Original musikk fra Transport Tycoon Deluxe for Windows.
description.nl_NL = Originele muziek van de Transport Tycoon Deluxe Windows-versie.
description.nn_NO = Original musikk frå Transport Tycoon Deluxe for Windows.
description.pl_PL = Oryginalna edycja utworów muzycznych w Transport Tycoon Deluxe Windows.
description.pt_BR = Música Original do Transport Tycoon Deluxe, Edição Windows
description.pt_PT = Música original da edição Windows de Transport Tycoon Deluxe.
description.ro_RO = Setul de muzică original al Transport Tycoon Deluxe pentru Windows.
description.ru_RU = Оригинальный набор музыкального оформления из игры Transport Tycoon Deluxe для Windows.
description.ru_RU = Оригинальный набор музыкального оформления из игры Transport Tycoon Deluxe.
description.sk_SK = Pôvodná hudba z Transport Tycoon Deluxe (Windows).
description.sl_SI = Originalna glasba Transport Tycoon Deluxe različice oken(windows).
description.sl_SL = Originalna glasba Transport Tycoon Deluxe različice oken(windows).
description.sr_RS = Originalni skup muzičkih numera Transport Tycoon Deluxe Windows izdanja.
description.sv_SE = Originalmusiken från Transport Tycoon Deluxe, Windows-utgåvan.
description.ta_IN = அசல் டிரான்ஸ்ஃபோர்ட் டைகூன் டீலக்ஸ் விண்டோஸ் பதிப்பு இசை.
description.th_TH = เพลงต้นตำหรับชอง Transport Tycoon Deluxe Windows edition
description.tr_TR = Özgün Transport Tycoon Deluxe Windows sürümü müzikleri.
description.uk_UA = Оригінальна музика з Transport Tycoon Deluxe Windows edition.
description.vi_VN = Nhạc gốc từ phiên bản Transport Tycoon Deluxe trên Windows
description.zh_CN = Transport Tycoon Deluxe运输大亨Windows豪华版的原版音乐包
description.tr_TR = Orijinal Transport Tycoon Deluxe Windows sürümü müzikleri.
description.zh_TW = 原版 Transport Tycoon Deluxe Windows 版的音樂。
[files]

File diff suppressed because it is too large Load Diff

1157
config.lib

File diff suppressed because it is too large Load Diff

8
configure vendored
View File

@@ -48,7 +48,6 @@ OBJS_DIR="$PWD/objs"
BASE_SRC_OBJS_DIR="$OBJS_DIR"
LANG_OBJS_DIR="$OBJS_DIR/lang"
GRF_OBJS_DIR="$OBJS_DIR/extra_grf"
SETTING_OBJS_DIR="$OBJS_DIR/setting"
BIN_DIR="$PREFIX"
SRC_DIR="$ROOT_DIR/src"
LANG_DIR="$SRC_DIR/lang"
@@ -83,7 +82,6 @@ TTD="openttd$EXE"
STRGEN="strgen$EXE"
ENDIAN_CHECK="endian_check$EXE"
DEPEND="depend$EXE"
SETTINGSGEN="settings_gen$EXE"
if [ -z "$sort" ]; then
PIPE_SORT="sed s@a@a@"
@@ -129,7 +127,6 @@ AWKCOMMAND='
if ($0 == "DIRECTMUSIC" && "'$with_direct_music'" == "0") { next; }
if ($0 == "LIBTIMIDITY" && "'$libtimidity'" == "" ) { next; }
if ($0 == "HAVE_THREAD" && "'$with_threads'" == "0") { next; }
if ($0 == "SSE" && "'$with_sse'" != "1") { next; }
skip += 1;
@@ -149,7 +146,7 @@ AWKCOMMAND='
# Read the source.list and process it
# Please escape ALL " within ` because e.g. "" terminates the string in some sh implementations
SRCS="`< $ROOT_DIR/source.list tr '\r' '\n' | $awk \"$AWKCOMMAND\" | LC_ALL=C $PIPE_SORT`"
SRCS="`< $ROOT_DIR/source.list tr '\r' '\n' | $awk \"$AWKCOMMAND\" | $PIPE_SORT`"
OBJS_C="` echo \"$SRCS\" | $awk ' { ORS = \" \" } /\.c$/ { gsub(\".c$\", \".o\", $0); print $0; }'`"
OBJS_CPP="`echo \"$SRCS\" | $awk ' { ORS = \" \" } /\.cpp$/ { gsub(\".cpp$\", \".o\", $0); print $0; }'`"
@@ -164,11 +161,10 @@ else
sort="$sort -u"
fi
CONFIGURE_FILES="$ROOT_DIR/configure $ROOT_DIR/config.lib $ROOT_DIR/Makefile.in $ROOT_DIR/Makefile.grf.in $ROOT_DIR/Makefile.lang.in $ROOT_DIR/Makefile.src.in $ROOT_DIR/Makefile.bundle.in $ROOT_DIR/Makefile.setting.in"
CONFIGURE_FILES="$ROOT_DIR/configure $ROOT_DIR/config.lib $ROOT_DIR/Makefile.in $ROOT_DIR/Makefile.grf.in $ROOT_DIR/Makefile.lang.in $ROOT_DIR/Makefile.src.in $ROOT_DIR/Makefile.bundle.in"
generate_main
generate_lang
generate_settings
generate_grf
generate_src

36
docs/32bpp.txt Normal file
View File

@@ -0,0 +1,36 @@
32bpp and OpenTTD
=================
OpenTTD has 32bpp support. This means: OpenTTD still is 8bpp, but it has the
posibility to override the graphics with 32bpp. This means that it isn't a
replacement of grf or newgrf, but simply an addition. If you want to use 32bpp
graphics of a newgrf, you do need the newgrf itself too (with 8bpp graphics).
The Format
----------
32bpp images are stored in PNG. They should go in:
data/sprites/<grfname>/<SpriteID>.png
For example, a grfname would be 'openttd' (without .grf, lowercase), and the
SpriteID 3, to override the 3rd sprite in openttd.grf with a 32bpp version.
The format of this PNG can be almost anything, but we advise to use RGBA
format. Alpha-channel is fully supported.
As the core of OpenTTD is 8bpp, and because you of course want company colours
in your images, you will need to add a mask for every sprite that needs colour
remapping. The name is simular as above, only you have to put a 'm' behind the
SpriteID. This image should be a 8bpp palette image, where the palette is the
OpenTTD palette. Upon load of the PNG, the mask is loaded too, and overrides
the RGB (not the Alpha) of the original PNG image, and replacing it with a
8bpp color remapped and converted to 32bpp.
Another thing that OpenTTD needs in your png, is 2 tEXt chunks: x_offs and
y_offs. This to define the x- and y-offset, of course. Use the tool we supply
to add this information. Sadly enough most graphical editors trashes those
chunks upon save, so you have to readd it every time you save your image.
Your images should be the same as the grf, in size.

View File

@@ -1,17 +1,5 @@
OpenTTD and strgen
Last updated: 2009-06-30
------------------------------------------------------------------------
Table of contents
-----------------
1.0) strgen usage
* 1.1) Examples
* 1.2) strgen command switches
1.0) strgen usage
---- ------------
STRGEN USAGE
------------
This guide is only interesting for people who want to alter something
themselves without access to translator.openttd.org. Please note that
your compiled language file will only be compatible with the OpenTTD version
@@ -26,8 +14,8 @@ strgen takes as argument a txt file and translates it to a lng file, allowing
it to be used inside OpenTTD. strgen needs the master language file
english.txt to work. Below are some examples of strgen usage.
1.1) Examples
---- --------
EXAMPLES
--------
Example 1:
if you are in the root of your working copy (svn code), you should type
strgen/strgen -s lang lang/english.txt
@@ -47,8 +35,8 @@ resulting language file to go to /tmp. Use
You can interchange english.txt to whichever language you want to generate a
.lng file for.
1.2) strgen command switches
---- -----------------------
STRGEN COMMAND SWITCHES
-----------------------
-v | --version
strgen will tell what svn revision it was last modified

View File

@@ -1,23 +1,19 @@
OpenTTD's admin network
Last updated: 2011-01-20
------------------------------------------------------------------------
Admin Network
Preface
1. Joining the network
2. Asking for updates
3. Polling manually
4. Sending rcon commands
5. Sending chat
6. Receiving chat
7. Disconnecting
8. Certain packet information
Table of contents
-----------------
1.0) Preface
2.0) Joining the network
3.0) Asking for updates
* 3.1) Polling manually
4.0) Sending rcon commands
5.0) Sending chat
* 5.1) Receiving chat
6.0) Disconnecting
7.0) Certain packet information
Preface
----------
1.0) Preface
---- -------
The admin network provides a dedicated network protocol designed for other
applications to communicate with OpenTTD. Connected applications can execute
console commands remotely (rcon commands) with no further authentication.
@@ -37,14 +33,12 @@ Table of contents
removed from packets in later versions, except the possibility that complete
packets are dropped in favour of a new packet.
This though will be reflected in the protocol version as announced in the
ADMIN_PACKET_SERVER_PROTOCOL in section 2.0).
A reference implementation in Java for a client connecting to the admin interface
can be found at: http://dev.openttdcoop.org/projects/joan
ADMIN_PACKET_SERVER_PROTOCOL in section 1.
2.0) Joining the network
---- -------------------
1. Joining the network
----------------------
Create a TCP connection to the server on port 3977. The application is
expected to authenticate within 10 seconds.
@@ -74,8 +68,9 @@ Table of contents
However, ADMIN_PACKET_SERVER_WELCOME only after a ADMIN_PACKET_SERVER_NEWGAME
3.0) Asking for updates
---- ------------------
2. Asking for updates
---------------------
Asking for updates is done with ADMIN_PACKET_ADMIN_UPDATE_FREQUENCY.
With this packet you define which update you wish to receive at which
frequency.
@@ -121,8 +116,9 @@ Table of contents
ADMIN_UPDATE_CMD_LOGGING results in the server sending:
- ADMIN_PACKET_SERVER_CMD_LOGGING
3.1) Polling manually
---- ----------------
3. Polling manually
-------------------
Certain AdminUpdateTypes can also be polled:
- ADMIN_UPDATE_DATE
- ADMIN_UPDATE_CLIENT_INFO
@@ -142,16 +138,16 @@ Table of contents
Additional debug information can be found with a debug level of net=3.
4.0) Sending rcon commands
---- ---------------------
4. Sending rcon commands
------------------------
Rcon runs separate from the ADMIN_UPDATE_CONSOLE AdminUpdateType. Requesting
the execution of a remote console command is done with the packet
ADMIN_PACKET_ADMIN_RCON.
Note: No additional authentication is required for rcon commands.
The server will reply with one or more ADMIN_PACKET_SERVER_RCON packets.
Finally an ADMIN_PACKET_ADMIN_RCON_END packet will be sent. Applications
The server will reply with a ADMIN_PACKET_SERVER_RCON packet. Applications
will not receive the answer twice if they have asked for the AdminUpdateType
ADMIN_UPDATE_CONSOLE, as the result is not printed on the servers console
(just like clients rcon commands).
@@ -161,16 +157,10 @@ Table of contents
Chat from the server itself will only be sent to the admin network when it
was not sent from the admin network.
Note that when content is queried or updated via rcon, the processing
happens asynchronously. But the ADMIN_PACKET_ADMIN_RCON_END packet is sent
already right after the content is requested as there's no immediate output.
Thus other packages and the output of content rcon command may be sent at
an arbitrary later time, mixing into the output of other console activity,
e.g. also of possible subsequent other rcon commands sent.
5. Sending Chat
---------------
5.0) Sending chat
---- ------------
Sending a ADMIN_PACKET_ADMIN_CHAT results in chat originating from the server.
Currently four types of chat are supported:
@@ -183,8 +173,10 @@ Table of contents
using the respective DestType and ID.
This is a message prefixed with the 3 stars, e.g. *** foo has joined the game
5.1) Receiving chat
---- -------------
6. Receiving chat
-----------------
Register ADMIN_UPDATE_CHAT at ADMIN_FREQUENCY_AUTOMATIC to receive chat.
The application will be able to receive all chat the server can see.
@@ -192,14 +184,16 @@ Table of contents
private chat for to the server is distributed into the admin network.
6.0) Disconnecting
---- -------------
7. Disconnecting
----------------
It is a kind thing to say good bye before leaving. Do this by sending the
ADMIN_PACKET_ADMIN_QUIT packet.
7.0) Certain packet information
---- --------------------------
8. Certain packet information
-----------------------------
All ADMIN_PACKET_SERVER_* packets have an enum value greater 100.
ADMIN_PACKET_SERVER_WELCOME
@@ -217,3 +211,4 @@ Table of contents
treated as such. Do not rely on IDs or names to be constant
across different versions / revisions of OpenTTD.
Data provided in this packet is for logging purposes only.

View File

@@ -1,268 +0,0 @@
Some explanations about Desyncs
Last updated: 2014-02-23
------------------------------------------------------------------------
Table of contents
-----------------
1.0) Desync theory
* 1.1) OpenTTD multiplayer architecture
* 1.2) What is a Desync and how is it detected
* 1.3) Typical causes of Desyncs
2.0) What to do in case of a Desync
* 2.1) Cache debugging
* 2.2) Desync recording
3.0) Evaluating the Desync records
* 3.1) Replaying
* 3.2) Evaluation the replay
* 3.3) Comparing savegames
1.1) OpenTTD multiplayer architecture
---- --------------------------------
OpenTTD has a huge gamestate, which changes all of the time.
The savegame contains the complete gamestate at a specific point
in time. But this state changes completely each tick: Vehicles move
and trees grow.
However, most of these changes in the gamestate are deterministic:
Without a player interfering a vehicle follows its orders always
in the same way, and trees always grow the same.
In OpenTTD multiplayer synchronisation works by creating a savegame
when clients join, and then transfering that savegame to the client,
so it has the complete gamestate at a fixed point in time.
Afterwards clients only receive 'commands', that is: Stuff which is
not predictable, like
- player actions
- AI actions
- GameScript actions
- Admin Port command
- rcon commands
- ...
These commands contain the information on how to execute the command,
and when to execute it. Time is measured in 'network frames'.
Mind that network frames to not match ingame time. Network frames
also run while the game is paused, to give a defined behaviour to
stuff that is executing while the game is paused.
The deterministic part of the gamestate is run by the clients on
their own. All they get from the server is the instruction to
run the gamestate up to a certain network time, which basically
says that there are no commands scheduled in that time.
When a client (which includes the server itself) wants to execute
a command (i.e. a non-predictable action), it does this by
- calling DoCommandP resp. DoCommandPInternal
- These functions first do a local test-run of the command to
check simple preconditions. (Just to give the client an
immediate response without bothering the server and waiting for
the response.) The test-run may not actually change the
gamestate, all changes must be discarded.
- If the local test-run succeeds the command is sent to the server.
- The server inserts the command into the command queue, which
assigns a network frame to the commands, i.e. when it shall be
executed on all clients.
- Enhanced with this specific timestamp, the command is send to all
clients, which execute the command simultaneously in the same
network frame in the same order.
1.2) What is a Desync and how is it detected
---- ---------------------------------------
In the ideal case all clients have the same gamestate as the server
and run in sync. That is, vehicle movement is the same on all
clients, and commands are executed the same everywhere and
have the same results.
When a Desync happens, it means that the gamestates on the clients
(including the server) are no longer the same. Just imagine
that a vehicle picks the left line instead of the right line at
a junction on one client.
The important thing here is, that noone notices when a Desync
occurs. The desync client will continue to simulate the gamestate
and execute commands from the server. Once the gamestate differs
it will increasingly spiral out of control: If a vehicle picks a
different route, it will arrive at a different time at a station,
which will load different cargo, which causes other vehicles to
load other stuff, which causes industries to notice different
servicing, which causes industries to change production, ...
the client could run all day in a different universe.
To limit how long a Desync can remain unnoticed, the server
transfers some checksums every now and then for the gamestate.
Currently this checksum is the state of the random number
generator of the game logic. A lot of things in OpenTTD depend
on the RNG, and if the gamestate differs, it is likely that the
RNG is called at different times, and the state differs when
checked.
The clients compare this 'checksum' with the checksum of their
own gamestate at the specific network frame. If they differ,
the client disconnects with a Desync error.
The important thing here is: The detection of the Desync is
only an ultimate failure detection. It does not give any
indication on when the Desync happened. The Desync may after
all have occurred long ago, and just did not affect the checksum
up to now. The checksum may have matched 10 times or more
since the Desync happend, and only now the Desync has spiraled
enough to finally affect the checksum. (There was once a desync
which was only noticed by the checksum after 20 game years.)
1.3) Typical causes of Desyncs
---- -------------------------
Desyncs can be caused by the following scenarios:
- The savegame does not describe the complete gamestate.
- Some information which affects the progression of the
gamestate is not saved in the savegame.
- Some information which affects the progression of the
gamestate is not loaded from the savegame.
This includes the case that something is not completely
reset before loading the savegame, so data from the
previous game is carried over to the new one.
- The gamestate does not behave deterministic.
- Cache mismatch: The game logic depends on some cached
values, which are not invalidated properly. This is
the usual case for NewGRF-specific Desyncs.
- Undefined behaviour: The game logic performs multiple
things in an undefined order or with an undefined
result. E.g. when sorting something with a key while
some keys are equal. Or some computation that depends
on the CPU architecture (32/64 bit, little/big endian).
- The gamestate is modified when it shall not be modified.
- The test-run of a command alters the gamestate.
- The gamestate is altered by a player or script without
using commands.
2.1) Cache debugging
---- ---------------
Desyncs which are caused by inproper cache validation can
often be found by enabling cache validation:
- Start OpenTTD with '-d desync=2'.
- This will enable validation of caches every tick.
That is, cached values are recomputed every tick and compared
to the cached value.
- Differences are logged to 'commands-out.log' in the autosave
folder.
Mind that this type of debugging can also be done in singleplayer.
2.2) Desync recording
---- ----------------
If you have a server, which happens to encounter Desyncs often,
you can enable recording of the gamestate alterations. This
will later allow the replay the gamestate and locate the Desync
cause.
There are two levels of Desync recording, which are enabled
via '-d desync=2' resp. '-d desync=3'. Both will record all
commands to a file 'commands-out.log' in the autosave folder.
If you have the savegame from the start of the server, and
this command log you can replay the whole game. (see Section 3.1)
If you do not start the server from a savegame, there will
also be a savegame created just after a map has been generated.
The savegame will be named 'dmp_cmds_*.sav' and be put into
the autosave folder.
In addition to that '-d desync=3' also creates regular savegames
at defined spots in network time. (more defined than regular
autosaves). These will be created in the autosave folder
and will also be named 'dmp_cmds_*.sav'.
These saves allow comparing the gamestate with the original
gamestate during replaying, and thus greatly help debugging.
However, they also take a lot of disk space.
3.1) Replaying
---- ---------
To replay a Desync recording, you need these files:
- The savegame from when the server was started, resp.
the automatically created savegame from when the map
was generated.
- The 'commands-out.log' file.
- Optionally the 'dmp_cmds_*.sav'.
Put these files into a safe spot. (Not your autosave folder!)
Next, prepare your OpenTTD for replaying:
- Get the same version of OpenTTD as the original server was running.
- Uncomment/enable the define 'DEBUG_DUMP_COMMANDS' in
'src/network/network_func.h'.
(DEBUG_FAILED_DUMP_COMMANDS is explained later)
- Put the 'commands-out.log' into the root save folder, and rename
it to 'commands.log'.
- Run 'openttd -D -d desync=3 -g startsavegame.sav'.
This replays the server log and creates new 'commands-out.log'
and 'dmp_cmds_*.sav' in your autosave folder.
3.2) Evaluation the replay
---- ---------------------
The replaying will also compare the checksums which are part of
the 'commands-out.log' with the replayed gamestate.
If they differ, it will trigger a 'NOT_REACHED'.
If the replay succeeds without mismatch, that is the replay reproduces
the original server state:
- Repeat the replay starting from incrementally later 'dmp_cmds_*.sav'
while truncating the 'commands.log' at the beginning appropriately.
The 'dmp_cmds_*.sav' can be your own ones from the first reply, or
the ones from the original server (if you have them).
(This simulates the view of joining clients during the game.)
- If one of those replays fails, you have located the Desync between
the last dmp_cmds that reproduces the replay and the first one
that fails.
If the replay does not succeed without mismatch, you can check the logs
whether there were failed commands. Then you may try to replay with
DEBUG_FAILED_DUMP_COMMANDS enabled. If the replay then fails, the
command test-run of the failed command modified the game state.
If you have the original 'dmp_cmds_*.sav', you can also compare those
savegames with your own ones from the replay. You can also comment/disable
the 'NOT_REACHED' mentioned above, to get another 'dmp_cmds_*.sav' from
the replay after the mismatch has already been detected.
See Section 3.2 on how to compare savegames.
If the saves differ you have located the Desync between the last dmp_cmds
that match and the first one that does not. The difference of the saves
may point you in the direction of what causes it.
If the replay succeeds without mismatch, and you do not have any
'dmp_cmd_*.sav' from the original server, it is a lost case.
Enable creation of the 'dmp_cmd_*.sav' on the server, and wait for the
next Desync.
Finally, you can also compare the 'commands-out.log' from the original
server with the one from the replay. They will differ in stuff like
dates, and the original log will contain the chat, but otherwise they
should match.
3.2) Comparing savegames
---- -------------------
The binary form of the savegames from the original server and from
your replay will always differ:
- The savegame contains paths to used NewGRF files.
- The gamelog will log your loading of the savegame.
- The savegame data of AIs and the Gamescript will differ.
Scripts are not run during the replay, only their recorded commands
are replayed. Their internal state will thus not change in the
replay and will differ.
To compare savegame more semantically, there exist some ugly hackish
tools at:
http://devs.openttd.org/~frosch/texts/zpipe.c
http://devs.openttd.org/~frosch/texts/printhunk.c
The first one decompresses OpenTTD savegames. The second one creates
a textual representation of an uncompressed savegame, by parsing hunks
and arrays and such. With both tools you need to be a bit careful
since they work on stdin and stdout, which may not deal well with
binary data.
If you have the textual representation of the savegames, you can
compare them with regular diff tools.

View File

@@ -15,60 +15,20 @@
For a graphical representation of the tile-layout have a look at
<a href="landscape_grid.html">Landscape grid</a> page.
</p>
<p>Nine attributes (counting &quot;<span style="font-weight: bold;">type</span>&quot; and
&quot;<span style="font-weight: bold;">height</span>&quot;) hold the informations about a tile.<BR>
<p>Eight attributes (counting &quot;<span style="font-weight: bold;">type_height</span>&quot;) hold the informations about a tile.<BR>
These attributes are referred to as
&quot;<span style="font-weight: bold;">type</span>",
&quot;<span style="font-weight: bold;">height</span>",
&quot;<span style="font-weight: bold;">type_height</span>",
&quot;<span style="font-weight: bold;">m1</span>&quot;, &quot;<span style="font-weight: bold;">m2</span>&quot;,
&quot;<span style="font-weight: bold;">m3</span>&quot;, &quot;<span style="font-weight: bold;">m4</span>&quot;,
&quot;<span style="font-weight: bold;">m5</span>&quot;, &quot;<span style="font-weight: bold;">m6</span>&quot;
and "<span style="font-weight: bold;">m7</span>".<br>
The most important value is the class of a tile, stored in the upper 4 bits
of the <span style="font-weight: bold;">type</span> attribute.
of the <span style="font-weight: bold;">type_height</span> attribute. The lower 4 bits are used to encode the height and
slope data.
</p>
Frequently repeating patterns:
<ul>
<li><span style="font-weight: bold;">type</span>
<ul>
<li>
<a name="type"></a>
Bits 7..4:
<table border="1" style="width: 30em;">
<tr bgcolor="#CCCCCC"><td colspan="2">The tile type.</td></tr>
<tr><td style="width: 5em;"><tt>00</tt></td><td>Ground</td></tr>
<tr><td><tt>01</tt></td><td>Railway tracks</td></tr>
<tr><td><tt>02</tt></td><td>Roads</td></tr>
<tr><td><tt>03</tt></td><td>Town building</td></tr>
<tr><td><tt>04</tt></td><td>Trees</td></tr>
<tr><td><tt>05</tt></td><td>Station tiles</td></tr>
<tr><td><tt>06</tt></td><td>Water</td></tr>
<tr><td><tt>07</tt></td><td>Void</td></tr>
<tr><td><tt>08</tt></td><td>Industries</td></tr>
<tr><td><tt>09</tt></td><td>Tunnel / bridge</td></tr>
<tr><td><tt>0A</tt></td><td>Objects</td></tr>
</table>
</li>
Bits 3..2:
<table border="1" style="width: 30em;">
<tr bgcolor="#CCCCCC"><td colspan="2">Presence and direction of bridge above.</td></tr>
<tr><td style="width: 5em;"><tt>00</tt></td><td>no bridge</td></tr>
<tr><td><tt>01</tt></td><td>Axis X (North-East)</td></tr>
<tr><td><tt>02</tt></td><td>Axis Y (South-West)</td></tr>
</table>
<li>
<a name="tropic_zone"></a>
Bits 1..0:
<table border="1" style="width: 30em;">
<tr bgcolor="#CCCCCC"><td colspan="2">Only meaningfull in tropic climate. It contains the definition of the available zones</td></tr>
<tr><td style="width: 5em;"><tt>00</tt></td><td>normal</td></tr>
<tr><td><tt>01</tt></td><td>desert</td></tr>
<tr><td><tt>02</tt></td><td>rain forest</td></tr>
</table>
In any other climate these 2 bits are theoretically free of use, however using them does not seem useful.
</li>
</ul>
<li><span style="font-weight: bold;">m1</span>
<ul>
<li>
@@ -98,6 +58,32 @@
</li>
</ul>
</li>
<li><span style="font-weight: bold;">m6</span>
<ul>
<li>
<a name="bridge_direction"></a>
Bits 7..6:
<table border="1" style="width: 30em;">
<tr bgcolor="#CCCCCC"><td colspan="2">Presence and direction of bridge above, for tiles that support this.</td></tr>
<tr><td style="width: 5em;"><tt>00</tt></td><td>no bridge</td></tr>
<tr><td><tt>01</tt></td><td>Axis X (North-East)</td></tr>
<tr><td><tt>02</tt></td><td>Axis Y (South-West)</td></tr>
</table>
Some tiles, such as houses do not support bridges over them and use these bits for other purposes.
</li>
<li>
<a name="tropic_zone"></a>
Bits 1..0:
<table border="1" style="width: 30em;">
<tr bgcolor="#CCCCCC"><td colspan="2">Only meaningfull in tropic climate. It contains the definition of the available zones</td></tr>
<tr><td style="width: 5em;"><tt>00</tt></td><td>normal</td></tr>
<tr><td><tt>01</tt></td><td>desert</td></tr>
<tr><td><tt>02</tt></td><td>rain forest</td></tr>
</table>
In any other climate these 2 bits are theoretically free of use, however using them does not seem useful.
</li>
</ul>
</li>
<li><span style="font-weight: bold;">m7:</span><br>
Animation frame/state. Used for houses, industries, objects and stations.
</li>
@@ -120,7 +106,6 @@
<ul>
<li>m1 bits 4..0: <a href="#OwnershipInfo">owner</a> of the tile (normally <tt>10</tt>)</li>
<li>m2: see fields</li>
<li>m3 bits 7..5: type of hedge on NE border of the tile</li>
<li>m3 bits 3..0: see fields</li>
<li>m3 bit 4: set if the tile is covered with snow</li>
<li>m4 bits 7..5: type of hedge on the SW border of the tile (1 through 6, or 0=none)</li>
@@ -210,7 +195,8 @@
</tr>
</table>
</li>
<li>m6 bits 4..2: type of hedge on NW border of the tile</li>
<li>m6 bits 7..6 : Possibility of a bridge above, in the <a href="#bridge_direction">direction specified</a></li>
<li>m6 bits 1..0 : <a href="#tropic_zone">Tropic zone definition</a></li>
</ul>
</td>
</tr>
@@ -522,6 +508,8 @@
<li>m5 bit 4: pbs reservation state</li>
</ul>
</li>
<li>m6 bits 7..6 : Possibility of a bridge above, in the <a href="#bridge_direction">direction specified</a></li>
<li>m6 bits 1..0 : <a href="#tropic_zone">Tropic zone definition</a></li>
</ul>
</td>
</tr>
@@ -549,7 +537,6 @@
</tr>
</table>
</li>
<li>m3 bits 7..4: <a href="#OwnershipInfo">owner</a> of road type 1 (tram); OWNER_NONE (<tt>10</tt>) is stored as OWNER_TOWN (<tt>0F</tt>)
<li>m5 bits 7 clear: road or level-crossing
<ul>
<li>m6 bits 5..3:
@@ -584,6 +571,7 @@
</tr>
</table>
</li>
<li>m3 bits 7..4: <a href="#OwnershipInfo">owner</a> of road type 1 (tram); OWNER_NONE (<tt>10</tt>) is stored as OWNER_TOWN (<tt>0F</tt>)
<li>m5 bit 6 clear: road
<ul>
<li>m1 bits 4..0: <a href="#OwnershipInfo">owner</a> of the road type 0 (normal road)</li>
@@ -650,7 +638,7 @@
<ul>
<li>m1 bits 4..0: <a href="#OwnershipInfo">owner</a> of the depot</li>
<li>m2: Depot index</li>
<li>m5 bits 1..0: exit towards:
<li>m5 bits 3..0: exit towards:
<table>
<tr>
<td><tt>0</tt>&nbsp; </td>
@@ -673,9 +661,10 @@
</tr>
</table>
</li>
<li>m7 bits 4..0: <a href="#OwnershipInfo">owner</a> of the road type 0 (normal road)</li>
</ul>
</li>
<li>m6 bits 7..6 : Possibility of a bridge above, in the <a href="#bridge_direction">direction specified</a></li>
<li>m6 bits 1..0 : <a href="#tropic_zone">Tropic zone definition</a></li>
</ul>
</td>
</tr>
@@ -722,6 +711,7 @@
<li>bits 7..2 : lift position (for houses type 04 and 05)</li>
</ul>
</li>
<li>bits 1..0 : tropic zone specifier</li>
</ul>
</li>
<li>m7 :
@@ -826,6 +816,8 @@
</table>
<small>Note: the actually displayed set of trees depends on both type and number of trees</small>
</li>
<li>m4 bits 7..5: type of hedge on the SW border of the tile (1 through 6, or 0=none)</li>
<li>m4 bits 4..2: type of hedge on the SE border of the tile (1 through 6, or 0=none)</li>
<li>m5 bits 7..6: number of trees minus one</li>
<li>m5 bits 2..0: growth status:
<table border="0">
@@ -843,6 +835,7 @@
</tr>
</table>
</li>
<li>m6 bits 1..0 : <a href="#tropic_zone">Tropic zone definition</a></li>
</ul>
</td>
</tr>
@@ -976,6 +969,7 @@
<li>m6 bits 5..3: the station type (rail, airport, truck, bus, oilrig, dock, buoy, waypoint)</li>
<li>m6 bit 2: pbs reservation state for railway stations/waypoints</li>
<li>m6 bits 1..0 : <a href="#tropic_zone">Tropic zone definition</a></li>
<li>m7 bits 4..0: <a href="#OwnershipInfo">owner</a> of road (road stops)</li>
<li>m7 bits 7..6: present road types (road stops)</li>
<li>m7: animation frame (railway stations/waypoints, airports)</li>
@@ -1088,6 +1082,8 @@
</tr>
</table>
</li>
<li>m6 bits 7..6 : Possibility of a bridge above, in the <a href="#bridge_direction">direction specified</a></li>
<li>m6 bits 1..0 : <a href="#tropic_zone">Tropic zone definition</a></li>
</ul>
</td>
</tr>
@@ -1105,7 +1101,7 @@
<tr bgcolor="#CCCCCC">
<td valign=top nowrap><strong><a name="Class8"><tt> 8</tt></a></strong></td>
<td><strong>Industries </strong></td>
<td><strong>Industry tile </strong></td>
</tr>
<tr>
<td valign=top nowrap>&nbsp;</td>
@@ -1429,6 +1425,7 @@
</li>
<li>m6 bits 5..3: random triggers (NewGRF)</li>
<li>m6 bit 2: bit 8 of type (see m5)</li>
<li>m6 bits 1..0 : <a href="#tropic_zone">Tropic zone definition</a></li>
<li>m7: animation frame</li>
</ul>
</td>
@@ -1579,6 +1576,8 @@
</tr>
</table>
</li>
<li>m6 bits 7..6 : Possibility of a bridge above, in the <a href="#bridge_direction">direction specified</a></li>
<li>m6 bits 1..0 : <a href="#tropic_zone">Tropic zone definition</a></li>
<li>m7 bits 4..0: <a href="#OwnershipInfo">owner</a> of road</li>
<li>m7 bit 5 set = on snow or desert</li>
<li>m7 bits 7..6: present road types for road</li>
@@ -1594,12 +1593,41 @@
<td valign=top nowrap>&nbsp;</td>
<td>
<ul>
<li>m1 bits 6..5 : Water class (sea, canal, river or land)</li>
<li>m1 bits 6..5 : Water class (sea, canal, river or land)
<li>m1 bits 4..0: <a href="#OwnershipInfo">owner</a> of the object (for lighthouses and transmitters normally <tt>10</tt>)</li>
<li>m2: index into the array of objects, bits 0 to 15 (upper bits in m5)</li>
<li>m3: random bits</li>
<li>m5: index into the array of objects, bits 16 to 23 (lower bits in m2)</li>
<li>m7: animation counter</li>
<li>m2: index into the array of objects
<li>m3: random bits
<li>m5: tile type:
<table>
<tr>
<td nowrap valign=top><tt>00</tt>&nbsp; </td>
<td align=left>transmitter</td>
</tr>
<tr>
<td nowrap valign=top><tt>01</tt>&nbsp; </td>
<td align=left>lighthouse</td>
</tr>
<tr>
<td nowrap valign=top><tt>02</tt>&nbsp; </td>
<td align=left>company statue
</tr>
<tr>
<td nowrap valign=top><tt>03</tt>&nbsp; </td>
<td align=left>company-owned land</td>
</tr>
<tr>
<td nowrap valign=top><tt>04</tt><tt></tt>&nbsp; </td>
<td align=left>company headquarters</td>
</tr>
</table>
</li>
<li>m6 bits 7..6 : Possibility of a bridge above, in the <a href="#bridge_direction">direction specified</a></li>
<li>m6 bits 1..0 : <a href="#tropic_zone">Tropic zone definition</a></li>
<li>m7: animation counter
</ul>
</td>
</tr>

View File

@@ -17,7 +17,7 @@
</head>
<body style="direction: ltr;">
<h3 style="font-weight: bold;">Landscape</h3>
<span style="font-weight: bold;"></span>Nine attributes hold the information about a tile.
<span style="font-weight: bold;"></span>Six attributes hold the information about a tile.
This can be seen in the <a href="landscape.html">Landscape</a> document. This page tries to give an overview of used and free bits of
the array so you can quickly see what is used and what is not.
<ul>
@@ -28,14 +28,13 @@ the array so you can quickly see what is used and what is not.
</ul>
<p>
<ul>
<li><span style="font-weight: bold;">type</span> - 8 bits in size, tile class (bits 4..7), bridge (bits 2..3) tropic zone (bits 0..1, only valid in tropic climate)</li>
<li><span style="font-weight: bold;">height</span> - 8 bits in size, stores tile height</li>
<li><span style="font-weight: bold;">type_height</span> - 8 bits in size, stores tile height (lower 4 bits) and tile class (upper 4 bits)</li>
<li><span style="font-weight: bold;">m1</span> - 8 bits in size, used to identify the owner of that tile (eg piece of rail, bridge, etc.)</li>
<li><span style="font-weight: bold;">m2</span> - 16 bits in size, used to identify the index of the given tile (object) in the (object-)array</li>
<li><span style="font-weight: bold;">m3</span> - 8 bits in size, is used for general storage</li>
<li><span style="font-weight: bold;">m4</span> - 8 bits in size, is used for general storage</li>
<li><span style="font-weight: bold;">m5</span> - 8 bits in size, is used for general storage</li>
<li><span style="font-weight: bold;">m6</span> - 8 bits in size, is used for general storage</li>
<li><span style="font-weight: bold;">m6</span> - 8 bits in size, special meaning : lower 2 bits only valid in tropic climate, upper 2 bits for bridges</li>
<li><span style="font-weight: bold;">m7</span> - 8 bits in size, is used for general storage</li>
</ul>
@@ -43,8 +42,7 @@ the array so you can quickly see what is used and what is not.
<tbody>
<tr>
<th colspan=2>class</th>
<th>type (8)</th>
<th>height (8)</th>
<th>type_height (8)</th>
<th>m1 (8)</th>
<th>m2 (16)</th>
<th>m3 (8)</th>
@@ -57,7 +55,6 @@ the array so you can quickly see what is used and what is not.
<td colspan=2 class="caption">bits</td>
<td class="bits">7654 3210</td>
<td class="bits">7654 3210</td>
<td class="bits">7654 3210</td>
<td class="bits">FEDC BA98 7654 3210</td>
<td class="bits">7654 3210</td>
<td class="bits">7654 3210</td>
@@ -69,75 +66,69 @@ the array so you can quickly see what is used and what is not.
<td rowspan="2">0</td>
<td class="caption">ground</td>
<td class="bits">XXXX XXXX</td>
<td class="bits">XXXX XXXX</td>
<td class="bits"><span class="free">OOO</span><span class="option">~ ~~~~</span></td>
<td class="bits"><span class="free">OOOO OOOO OOOO OOOO</span></td>
<td class="bits">XXXX <span class="free">OOOO</span></td>
<td class="bits"><span class="free">OOO</span>X <span class="free">OOOO</span></td>
<td class="bits">XXXX XX<span class="free">OO</span></td>
<td class="bits">XXXX XXXX</td>
<td class="bits"><span class="free">OOO</span>X XX<span class="free">OO</span></td>
<td class="bits">XX<span class="free">OO OO</span>XX</td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
</tr>
<tr>
<td class="caption">farmland</td>
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
<td class="bits">XXXX XXXX XXXX XXXX</td>
<td class="bits">XXXX XXXX</td>
<td class="bits"><span class="free">OOO</span>X XXXX</td>
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
<td class="bits"><span class="free">OOO</span>X XX<span class="free">OO</span></td>
<td class="bits">XX<span class="free">OO OO</span>XX</td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
</tr>
<tr>
<td rowspan=3>1</td>
<td class="caption">rail</td>
<td class="bits">XXXX XXXX</td>
<td class="bits">XXXX XXXX</td>
<td class="bits"><span class="free">OOO</span>X XXXX</td>
<td class="bits"><span class="free">OOOO</span> XXXX <span class="free">OOOO OOOO</span></td>
<td class="bits"><span class="free">OOOO</span> XXXX</td>
<td class="bits"><span class="free">OOOO</span> XXXX</td>
<td class="bits">XXXX XXXX</td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
<td class="bits">XX<span class="free">OO OO</span>XX</td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
</tr>
<tr>
<td class="caption">rail with signals</td>
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
<td class="bits"><span class="free">OOOO</span> XXXX XXXX XXXX</td>
<td class="bits">XXXX XXXX</td>
<td class="bits">XXXX XXXX</td>
<td class="bits">-inherit-</td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
<td class="bits">XX<span class="free">OO OO</span>XX</td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
</tr>
<tr>
<td class="caption">depot</td>
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
<td class="bits">XXXX XXXX XXXX XXXX</td>
<td class="bits"><span class="free">OOOO</span> XXXX</td>
<td class="bits"><span class="free">OOOO</span> XXXX</td>
<td class="bits">XX<span class="free">O</span>X <span class="free">OO</span>XX</td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
<td class="bits">XX<span class="free">O</span>X <span class="free">O</span>XXX</td>
<td class="bits">XX<span class="free">OO OO</span>XX</td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
</tr>
<tr>
<td rowspan=3>2</td>
<td class="caption">road</td>
<td class="bits">XXXX XXXX</td>
<td class="bits">XXXX XXXX</td>
<td class="bits"><span class="free">OOO</span>X XXXX</td>
<td class="bits">XXXX XXXX XXXX XXXX</td>
<td class="bits">XXXX XXXX</td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
<td class="bits">XXXX XXXX</td>
<td class="bits"><span class="free">OO</span>XX X<span class="free">OOO</span></td>
<td class="bits">XXXX X<span class="free">O</span>XX</td>
<td class="bits">XXX<span class="free">O</span> XXXX</td>
</tr>
<tr>
@@ -145,11 +136,10 @@ the array so you can quickly see what is used and what is not.
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
<td class="bits">XXXX XXXX</td>
<td class="bits">-inherit-</td>
<td class="bits">XXXX<span class="free"> OOO</span>X</td>
<td class="bits"><span class="free">OO</span>XX X<span class="free">OOO</span></td>
<td class="bits">XXXX X<span class="free">O</span>XX</td>
<td class="bits">XXXX XXXX</td>
</tr>
<tr>
@@ -157,50 +147,46 @@ the array so you can quickly see what is used and what is not.
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
<td class="bits">XXXX <span class="free">OOOO</span></td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
<td class="bits">XX<span class="free">OO OO</span>XX</td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
<td class="bits">XXX<span class="free">O</span> XXXX</td>
<td class="bits">XX<span class="free">OO OO</span>XX</td>
<td class="bits">XXX<span class="free">O OOOO</span></td>
</tr>
<tr>
<td>3</td>
<td class="caption">house</td>
<td class="bits">XXXX XXXX</td>
<td class="bits">XXXX XXXX</td>
<td class="bits">XXXX XXXX</td>
<td class="bits">XXXX XXXX XXXX XXXX</td>
<td class="bits">XX<span class="free">O</span><span class="option">~ ~~</span>XX</td>
<td class="bits">XXXX XXXX</td>
<td class="bits">XXX<span class="abuse">X XXXX</span></td>
<td class="bits"><span class="abuse">XXXX XX</span><span class="free">OO</span></td>
<td class="bits"><span class="abuse">XXXX XX</span>XX</td>
<td class="bits">XXXX <span class="abuse">XXXX</span></td>
</tr>
<tr>
<td>4</td>
<td class="caption">trees</td>
<td class="bits">XXXX XXXX</td>
<td class="bits">XXXX XXXX</td>
<td class="bits"><span class="free">OOO</span><span class="option">~ ~~~~</span></td>
<td class="bits"><span class="free">OOOO OOO</span>X XXXX XXXX</td>
<td class="bits"><span class="option">~~</span>XX XXXX</td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
<td class="bits">XXXX XX<span class="free">OO</span></td>
<td class="bits">XX<span class="free">OO O</span>XXX</td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
<td class="bits"><span class="free">OOOO OO</span>XX</td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
</tr>
<tr>
<td rowspan=7>5</td>
<td class="caption">rail station</td>
<td class="bits">XXXX XXXX</td>
<td class="bits">XXXX XXXX</td>
<td class="bits"><span class="free">O</span>XXX XXXX</td>
<td class="bits">XXXX XXXX XXXX XXXX</td>
<td class="bits">XXXX XXXX</td>
<td class="bits">XXXX XXXX</td>
<td class="bits">XXXX XXXX</td>
<td class="bits"><span class="free">OO</span>XX XX<span class="free">OO</span></td>
<td class="bits"><span class="free">OO</span>XX XXXX</td>
<td class="bits">XXXX XXXX</td>
</tr>
<tr>
@@ -213,18 +199,16 @@ the array so you can quickly see what is used and what is not.
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
</tr>
<tr>
<td class="caption">road stop</td>
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
<td class="bits">XXXX <span class="free">OOOO</span></td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
<td class="bits"><span class="option">~~~~ ~</span>XXX</td>
<td class="bits"><span class="free">OO</span>XX X<span class="free">OOO</span></td>
<td class="bits"><span class="free">OO</span>XX XXXX</td>
<td class="bits">XX<span class="free">O</span>X XXXX</td>
</tr>
<tr>
@@ -232,11 +216,10 @@ the array so you can quickly see what is used and what is not.
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
<td class="bits"><span class="option">~~~~ ~</span>XXX</td>
<td class="bits"><span class="free">OO</span>XX X<span class="free">OOO</span></td>
<td class="bits"><span class="free">OO</span>XX X<span class="free">O</span>XX</td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
</tr>
<tr>
@@ -244,11 +227,10 @@ the array so you can quickly see what is used and what is not.
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
<td class="bits">XXXX <span class="free">OOOO</span></td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
<td class="bits">XXXX XXXX</td>
<td class="bits"><span class="free">OO</span>XX X<span class="free">OOO</span></td>
<td class="bits"><span class="free">OO</span>XX X<span class="free">O</span>XX</td>
<td class="bits">XXXX XXXX</td>
</tr>
<tr>
@@ -256,11 +238,10 @@ the array so you can quickly see what is used and what is not.
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
<td class="bits"><span class="option">~~~~ ~~~~</span></td>
<td class="bits"><span class="free">OO</span>XX X<span class="free">OOO</span></td>
<td class="bits"><span class="free">OO</span>XX X<span class="free">O</span>XX</td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
</tr>
<tr>
@@ -268,75 +249,69 @@ the array so you can quickly see what is used and what is not.
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
<td class="bits"><span class="option">~~~~ ~~~~</span></td>
<td class="bits"><span class="free">OO</span>XX X<span class="free">OOO</span></td>
<td class="bits"><span class="free">OO</span>XX X<span class="free">O</span>XX</td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
</tr>
<tr>
<td rowspan=3>6</td>
<td class="caption">sea, shore</td>
<td class="bits">XXXX XXXX</td>
<td class="bits">XXXX XXXX</td>
<td class="bits"><span class="free">O</span>XXX XXXX</td>
<td class="bits"><span class="free">OOOO OOOO OOOO OOOO</span></td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
<td class="bits">X<span class="option">~~</span>X XXXX</td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
<td class="bits">XX<span class="free">OO OO</span>XX</td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
</tr>
<tr>
<td class="caption">canal, river</td>
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
<td class="bits"><span class="free">OOOO OOOO OOOO OOOO</span></td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
<td class="bits">XXXX XXXX</td>
<td class="bits">-inherit-</td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
<td class="bits">XX<span class="free">OO OO</span>XX</td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
</tr>
<tr>
<td class="caption">shipdepot</td>
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
<td class="bits">XXXX XXXX XXXX XXXX</td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
<td class="bits">-inherit-</td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
<td class="bits">XX<span class="free">OO OO</span>XX</td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
</tr>
<tr>
<td>8</td>
<td class="caption">industry</td>
<td class="bits">XXXX XXXX</td>
<td class="bits">XXXX XXXX</td>
<td class="bits">XXX<span class="free">O</span> <span class="abuse">XXXX</span></td>
<td class="bits">XXXX XXXX XXXX XXXX</td>
<td class="bits">XXXX XXXX</td>
<td class="bits">XXXX XXXX</td>
<td class="bits">XXXX XXXX</td>
<td class="bits"><span class="free">OO</span>XX XX<span class="free">OO</span></td>
<td class="bits"><span class="free">OO</span>XX XXXX</td>
<td class="bits">XXXX XXXX</td>
</tr>
<tr>
<td rowspan=2>9</td>
<td class="caption">tunnel entrance</td>
<td class="bits">XXXX XXXX</td>
<td class="bits">XXXX XXXX</td>
<td class="bits"><span class="free">OOO</span>X XXXX</td>
<td class="bits"><span class="free">OOOO OOOO OOOO OOOO</span></td>
<td class="bits">XXXX XXXX</td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
<td class="bits">X<span class="free">OO</span>X XXXX</td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
<td class="bits">XXXX XXXX</td>
<td class="bits">XX<span class="free">OO OO</span>XX</td>
<td class="bits">XXXX X<span class="free">O</span>XX</td>
</tr>
<tr>
<td>bridge ramp</td>
@@ -346,21 +321,19 @@ the array so you can quickly see what is used and what is not.
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
<td class="bits"><span class="free">OO</span>XX XX<span class="free">OO</span></td>
<td class="bits">XXXX XXXX</td>
<td class="bits">-inherit-</td>
</tr>
<tr>
<td rowspan=2>A</td>
<td class="caption">objects</td>
<td class="bits">XXXX XXXX</td>
<td class="bits">XXXX XXXX</td>
<td class="bits"><span class="free">O</span>XXX XXXX</td>
<td class="bits">XXXX XXXX XXXX XXXX</td>
<td class="bits">XXXX XXXX</td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
<td class="bits">XXXX XXXX</td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
<td class="bits">XX<span class="free">OO OO</span>XX</td>
<td class="bits">XXXX XXXX</td>
</tr>
</tbody>

View File

@@ -1,30 +0,0 @@
Some clarifications about the link graph
----------------------------------------
InitializeLinkGraphs joins all threads, so if the game is abandoned
with some threads still running, they're joined as soon as the next game
(possibly the title game) is started. See also InitializeGame.
The MCF (multi-commodity flow) algorithm can be quite CPU-hungry as it's
NP-hard and takes exponential time (though with a very small constant
factor) in the number of nodes.
This is why it is run in a separate thread where possible. However after
some time the thread is joined and if it hasn't finished by then the game
will hang. This problem gets worse if we are running on a platform without
threads. However, as those are usually the ones with less CPU power I
assume the contention for the CPU would make the game hard to play even
with threads or even without cargodist (autosave ...). I might be wrong,
but I won't put any work into this before someone shows me some problem.
You can configure the link graph recalculation time. A link graph
recalculation time of X days means that each link graph job has X days
to run before it is joined. The downside is that the flow stats won't be
updated before the job is finished and thus a high value means less
updates and longer times until changes in capacities are accounted for.
If you play a very large map with a complicated link graph you may want to
raise the time setting to avoid lags. The same holds for systems with slow
CPUs.
Another option to avoid excessive lags is to reduce the accuracy of link
graph calculations. Generally the accuracy is inversely correlated to the
CPU requirements of the MCF algorithm.

View File

@@ -1,28 +1,9 @@
Multiplayer manual for OpenTTD
Last updated: 2011-02-16
------------------------------------------------------------------------
Multiplayer Manual for OpenTTD
==============================
1. Starting a Server
---------------------
Table of contents
-----------------
1.0) Starting a server
2.0) Connecting to a server
* 2.1) Connecting to a server over the console
3.0) Playing internet games
4.0) Tips for servers
* 4.1) Imposing landscaping limits
5.0) Some useful things
6.0) Troubleshooting
1.0) Starting a server
---- -----------------
- Make sure that you have your firewall of the computer as well as possible
routers or modems of the server configured such that:
* port 3979 is free for both UDP and TCP connections in- and outgoing
* port 3978 is free outbound for UDP in order to advertise with the master
server (if desired). Otherwise you'll have to tell players your IP.
* port 3977 if use of the admin interface is desired (see admin_network.txt)
- Click "multiplayer" on the startup screen
- Click "start server"
- Type in a game name
@@ -33,8 +14,9 @@ Table of contents
- Start playing
2.0) Connecting to a server
---- ----------------------
2. Connecting to a Server
--------------------------
- Click "multiplayer" on the startup screen
- If you want to connect to any network game in your LAN click on 'LAN', then
@@ -61,14 +43,17 @@ Table of contents
- Happy playing
2.1) Connecting to a server over the console
---- ---------------------------------------
3. Connecting to a Server over the Console
-------------------------------------------
- Open the console and type in the following command:
connect <ip/host>:<port>#<company-no>
3.0) Playing internet games
---- ----------------------
4. Playing Internet-Games
--------------------------
- Servers with a red dot behind it have a different version then you have. You
will not be able to join those servers.
@@ -98,8 +83,9 @@ Table of contents
NB: changing frame_freq has more effect on the bandwidth then sync_freq.
4.0) Tips for servers
---- ----------------
5. Tips for servers
--------------------
- You can launch a dedicated server by adding -D as parameter.
- In UNIX like systems, you can fork your dedicated server by adding -f as
parameter.
@@ -155,49 +141,10 @@ Table of contents
maximum memory usage for packets is:
#max_clients * #max_clients * bytes_per_frame * 10 KiB.
4.1) Imposing landscaping limits
---- ---------------------------
- You can impose limits on companies by the following 4 settings:
- terraform_per_64k_frames
- terraform_frame_burst
- clear_per_64k_frames
- clear_frame_burst
- Explaining 'per_64K_frames' and 'burst'
- 'burst' defines 3 things, the maximum limit, the limit of a single action,
and the initial value for the limit assigned to a new company.
This setting is fairly simple and requires no math.
6. Some useful things
----------------------
A value of 1 means a single tile can be affected by a single action.
This results in having to click 400 times when wanting to cover an area
of 20 x 20 tiles.
The default value 4096 covers an area of 64 x 64 tiles.
- 'per_64k_frames' defines the number of tiles added to each companies limit
per frame (however not past the possible maximum value,the 'burst').
64k rather resembles the exact number of 65536 frames. So setting this
variable to 65536 means: 65536 / 65536 = 1 tile per frame.
As a day consists of 74 frames, a company's limit is increased by 74
tiles during the course of a single day (2.22 seconds).
To achieve a 1 tile per day increase the following calculation is needed:
1 / 74 (frames per day) * 65536 (per_64k_frames) = 885.62...
after rounding: a value of 886 means adding a bit over 1 tile per day.
There is still enough space to scale this value downwards:
decreasing this value to 127 results in a bit over 1 tile added to the
allowance per week (7 days).
To create a setup in which a company gets an initial allowance only,
set the value to 0 - no increase of the allowance per frame.
- Even though construction actions include a clear tile action, they are not
affected by the above settings.
5.0) Some useful things
---- ------------------
- You can protect your company so nobody else can join uninvited. To do this,
set a password in your Company Screen
@@ -209,11 +156,11 @@ Table of contents
- Servers can now kick players, so don't make them use it!
6.0) Troubleshooting
---- ---------------
7. Troubleshooting
------------------
- My advertising server does not show up in list at servers.openttd.org
Run openttd with the '-d net=2' parameter. That will show which incoming
communication is received, whether the replies from the master server or
communication from an admin tool reach the programme. See section 1
'Starting a server' further up for the ports and protocols used by OpenTTD.
The ports can be configured in the config file.
Run openttd with the '-d net=2' parameter, as this will show whether it
receives replies from the master server. If it does not receive replies it
is most likely that you need to configure your router to forward ports
3979 (both TCP and UDP) to the computer that is hosting the game.

View File

@@ -42,8 +42,6 @@ description = foo
description.en_US = howdie
; palette used by the set; either DOS or Windows
palette = DOS
; preferred blitter, optional; either 8bpp (default) or 32bpp.
blitter = 8bpp
; The files section lists the files that replace sprites.
; The file names are case sensitive.

View File

@@ -1,152 +1,114 @@
.\" Hey, EMACS: -*- nroff -*-
.\" Please adjust this date whenever revising the manpage.
.Dd October 13, 2014
.Dd Dec 31, 2010
.Dt OPENTTD 6
.Os
.Sh NAME
.Nm openttd
.Nd open source clone of the Microprose game \(lqTransport Tycoon Deluxe\(rq
.Nd An open source clone of the Microprose game "Transport Tycoon Deluxe"
.Sh SYNOPSIS
.Nm
.Op Fl efhx
.Op Fl b Ar blitter
.Op Fl c Ar config_file
.Op Fl d Op Ar level | Ar cat Ns = Ns Ar lvl Ns Op , Ns Ar ...
.Op Fl D Oo Ar host Oc Ns Op : Ns Ar port
.Op Fl g Op Ar savegame
.Op Fl d Ar [level | cat=lvl[,...]]
.Op Fl D Ar [host][:port]
.Op Fl g Ar [savegame]
.Op Fl G Ar seed
.Op Fl i Ar palette
.Op Fl I Ar graphicsset
.Op Fl l Ar host Ns Op : Ns Ar port
.Op Fl l Ar host[:port]
.Op Fl m Ar driver
.Op Fl M Ar musicset
.Op Fl n Ar host Ns Oo : Ns Ar port Oc Ns Op # Ns Ar player
.Op Fl n Ar host[:port][#player]
.Op Fl p Ar password
.Op Fl P Ar password
.Op Fl q Ar savegame
.Op Fl r Ar width Ns x Ns Ar height
.Op Fl r Ar widthxheight
.Op Fl s Ar driver
.Op Fl S Ar soundset
.Op Fl t Ar year
.Op Fl v Ar driver
.Sh OPTIONS
.Bl -tag -width "-n host[:port][#player]"
.Bl -tag -width ".Fl n Ar host[:port][#player]"
.It Fl b Ar blitter
Select the blitter
.Ar blitter ;
see
Set the blitter, see
.Fl h
for a full list.
for a full list
.It Fl c Ar config_file
Use
.Ar config_file
instead of
.Pa openttd.cfg .
Use 'config_file' instead of 'openttd.cfg'
.It Fl d Ar [level]
Set debug verbosity for all categories to
.Ar level ,
or 1 if omitted.
.It Fl d Ar cat Ns = Ns Ar lvl Ns Op , Ns Ar ...
Set debug verbosity to
.Ar lvl
for a specific category
.Ar cat .
.It Fl D Oo Ar host Oc Ns Op : Ns Ar port
Start a dedicated server.
.Pp
Network debug level will be set to 6.
If you want to change this, set
.Ar level
or 1 if omitted
.It Fl d Ar cat=level[,...]
Set debug verbosity for a specific category
.It Fl D Ar [host][:port]
Start a dedicated server. Sets network debug level to 6. If you want to change this, use
.Fl d
after setting
.Fl D .
after
.Fl D
.It Fl G Ar seed
Seed the pseudo random number generator
.It Fl e
Start in world editor mode.
Start in world editor mode
.It Fl f
Fork into background (dedicated server only, see
.Fl D ) .
.It Fl g Op Ar savegame
.Fl D )
.It Fl g Ar [savegame]
Load
.Ar savegame
at start or start a new game if omitted.
at start or start a new game if omitted. The
.Ar savegame
must be either an absolute path or one relative to the current path or one of
the search paths.
.It Fl G Ar seed
Seed the pseudo random number generator with
.Ar seed .
must be either absolute or relative to the current path or one of the search paths.
.It Fl h
Display a summary of all options and list all the available AIs, blitters,
sound, music and video drivers, graphics sets and sound sets.
Display a summary of all options and lists all the available AIs, blitters, sound, music and video drivers, graphics sets and sound sets.
.It Fl i Ar palette
Set the palette. '0' for the DOS palette, '1' for the Windows palette and '2' to autodetect (default).
.sp
The palette depends where the base graphics set originated from. If it came from the Transport Tycoon Deluxe for DOS it has the DOS palette, if it came from the Windows version of Transport Tycoon Deluxe it has the Windows palette. All others likely have the Windows palette as that is the most used palette.
.It Fl I Ar graphicsset
Select the graphics set
.Ar graphicsset ;
see
Set the graphics set, see
.Fl h
for a full list.
.It Fl l Ar host Ns Op : Ns Ar port
Redirect
.Fn DEBUG
output; see
.Fl D .
for a full list
.It Fl l Ar host[:port]
Redirect DEBUG(), See
.Fl D
.It Fl m Ar driver
Select the music driver
.Ar driver ;
see
Set the music driver, see
.Fl h
for a full list.
for a full list
.It Fl M Ar musicset
Select the music set
.Ar musicset ;
see
Set the music set, see
.Fl h
for a full list.
.It Fl n Ar host Ns Oo : Ns Ar port Oc Ns Op # Ns Ar player
Join a network game, optionally specifying a port to connect to and player to
play as.
for a full list
.It Fl n Ar host[:port][#player]
Join a network game, optionally specify a port to connect to and player to play as
.It Fl p Ar password
Password used to join server.
Only useful with
.Fl n .
Password used to join server. Only useful with
.Fl n
.It Fl P Ar password
Password used to join company.
Only useful with
.Fl n .
.It Fl q Ar savegame
Write some information about the specified savegame and exit.
.It Fl r Ar width Ns x Ns Ar height
Set the resolution to
.Ar width
\(mu
.Ar height
pixels.
Password used to join company. Only useful with
.Fl n
.It Fl r Ar widthxheight
Set the resolution
.It Fl s Ar driver
Select the sound driver
.Ar driver ;
see
Set the sound driver, see
.Fl h
for a full list.
for a full list
.It Fl S Ar soundset
Select the sound set
.Ar soundset ;
see
Set the sound set, see
.Fl h
for a full list.
for a full list
.It Fl t Ar year
Set the starting year to
.Ar year .
Set the starting year
.It Fl v Ar driver
Select the video driver
.Ar driver ;
see
Set the video driver, see
.Fl h
for a full list.
for a full list
.It Fl x
Do not automatically save to config file on exit.
Do not automatically save to config file on exit
.El
.Sh SEE ALSO
.Lk https://wiki.openttd.org "Wiki"
(includes community maintained manual),
.Lk https://forum.openttd.org "Forum",
.Lk https://www.openttd.org "News"
http://wiki.openttd.org/, http://www.openttd.org
.Sh HISTORY
Transport Tycoon Deluxe was written by Chris Sawyer and published by Microprose.
.Nm

View File

@@ -70,7 +70,7 @@ ROOT_DIR=`pwd`
# Determine if we are using a modified version
# Assume the dir is not modified
MODIFIED="0"
if [ -d "$ROOT_DIR/.svn" ] || [ -d "$ROOT_DIR/../.svn" ]; then
if [ -d "$ROOT_DIR/.svn" ]; then
# We are an svn checkout
if [ -n "`svnversion | grep 'M'`" ]; then
MODIFIED="2"
@@ -93,35 +93,21 @@ elif [ -d "$ROOT_DIR/.git" ]; then
fi
HASH=`LC_ALL=C git rev-parse --verify HEAD 2>/dev/null`
REV="g`echo $HASH | cut -c1-8`"
BRANCH="`git symbolic-ref -q HEAD 2>/dev/null | sed 's@.*/@@;s@^master$@@'`"
BRANCH=`git symbolic-ref -q HEAD 2>/dev/null | sed 's@.*/@@;s@^master$@@'`
REV_NR=`LC_ALL=C git log --pretty=format:%s --grep="^(svn r[0-9]*)" -1 | sed "s@.*(svn r\([0-9]*\)).*@\1@"`
if [ -z "$REV_NR" ]; then
# No rev? Maybe it is a custom git-svn clone
REV_NR=`LC_ALL=C git log --pretty=format:%b --grep="git-svn-id:.*@[0-9]*" -1 | sed "s@.*\@\([0-9]*\).*@\1@"`
fi
TAG="`git name-rev --name-only --tags --no-undefined HEAD 2>/dev/null | sed 's@\^0$@@'`"
if [ -n "$TAG" ]; then
BRANCH=""
REV="$TAG"
fi
elif [ -d "$ROOT_DIR/.hg" ]; then
# We are a hg checkout
if [ -n "`HGPLAIN= hg status | grep -v '^?'`" ]; then
if [ -n "`hg status | grep -v '^?'`" ]; then
MODIFIED="2"
fi
HASH=`LC_ALL=C HGPLAIN= hg id -i | cut -c1-12`
HASH=`LC_ALL=C hg id -i | cut -c1-12`
REV="h`echo $HASH | cut -c1-8`"
BRANCH="`HGPLAIN= hg branch | sed 's@^default$@@'`"
TAG="`HGPLAIN= hg id -t | grep -v 'tip$'`"
if [ -n "$TAG" ]; then
BRANCH=""
REV="$TAG"
fi
REV_NR=`LC_ALL=C HGPLAIN= hg log -f -k "(svn r" -l 1 --template "{desc|firstline}\n" | grep "^(svn r[0-9]*)" | sed "s@.*(svn r\([0-9]*\)).*@\1@"`
if [ -z "$REV_NR" ]; then
# No rev? Maybe it is a custom hgsubversion clone
REV_NR=`LC_ALL=C HGPLAIN= hg parent --template="{svnrev}"`
fi
BRANCH=`hg branch | sed 's@^default$@@'`
REV_NR=`LC_ALL=C hg log -f -k "(svn r" -l 1 --template "{desc}\n" | head -n 1 | sed "s@.*(svn r\([0-9]*\)).*@\1@"`
elif [ -f "$ROOT_DIR/.ottdrev" ]; then
# We are an exported source bundle
cat $ROOT_DIR/.ottdrev

View File

@@ -1,29 +1,51 @@
OpenTTD's known bugs
Last updated: 2017-12-11
Release version: 1.7.2-RC1
Last updated: 2010-01-09
Release version: 1.1.0-beta3
------------------------------------------------------------------------
Table of contents
-----------------
1.0) About
2.0) Known bugs
Table of Contents:
------------------
1) About
2) Known bugs in this release
3) Known bugs that will not be solved
1.0) About
---- -----
1) About:
-- ------
All bugs listed below are marked as known. Please do not submit any bugs
that are the same as these. If you do, do not act surprised, because
we WILL flame you!!
The current list of known bugs that we intend to fix can be found in our
bug tracking system at: http://bugs.openttd.org
Also check the closed bugs when searching for your bug in this system as
we might have fixed the bug in the mean time.
Of course if you have more knowledge about any of these bugs, have more
specifics, we welcome you to report them. React to the given bug indicated
by the number below on http://bugs.openttd.org.
2.0) Known bugs
---- ----------------------------------
2) Known bugs in this release:
-- ---------------------------
The following bugs are known to exist in this release and we intend to
fix them. Some bugs are known but are not fixable or fixing them would
cause further problems. Those bugs can be found in the "Known bugs that
will not be solved" section.
The bugs in this section all refer to a ticket in our bug tracking system
that you can find at: http://bugs.openttd.org
If the bugs are closed but still listed here it means that the bug is fixed
and that the nightlies and next major release will not have that bug.
Issues prefixed with [OSX] are required to be fixed before we consider
officially supporting Mac OS X again. For now it remains unsupported and
we only apply bug fixes provided by the community but we are unable to fix
these bugs ourselves.
- 3569 Location of wagons can be outside of the wagon
- 3447 [OSX] SDL port is unuseable
- 2484 [OSX] Cannot enter CJK characters
3) Known bugs that will not be solved:
-- -----------------------------------
This section lists all known bugs that we do not intend to fix and the
reasons why we think that fixing them is infeasible. We might make some
minor improvements that reduce the scope of these bugs, but we will not
@@ -33,13 +55,12 @@ No suitable AI can be found
If you have no AIs and an AI is started the so-called 'dummy' AI will
be loaded. This AI does nothing but writing a message on the AI debug
window and showing a red warning. There are basically two solutions
for this problem: Either you set the number of AI players to 0 so that
no AI is started. You find that setting at the top of the window in the
"AI / Game Scripts Settings" window.
The other solution is acquiring (downloading) some AI. The easiest way
to do this is via the "Check Online Content" button in the main (intro)
menu or directly in the "AI / Game Scripts Settings" dialogue via the
"Check Online Content" button.
for this problem: you must change the settings so no AI is started,
this is done in the difficulty settings window. The other solution is
acquiring (downloading) some AI. The easiest way to do this is via
the "Check Online Content" button in the main (intro) menu or via
"AI Settings" -> "Select AI" -> "Check Online Content" which is also
accessed via the main menu.
After a while of playing, colours get corrupted
In Windows 7 the background slideshow corrupts the colour mapping of
@@ -193,15 +214,6 @@ OpenTTD not properly resizing with SDL on X [FS#3305]
and GNOME's. With the XFCE's and LXDE's window managers the resize
event is sent when the user releases the mouse.
Incorrect colours, crashes upon exit, debug warnings and smears upon
window resizing with SDL on Mac OS X [FS#3447]
Video handling with (lib)SDL under Mac OS X is known to fail on some
versions of Mac OS X with some hardware configurations. Some of the
problems happen only under some circumstances whereas others are
always present.
We suggest that the SDL video/sound backend is not used for OpenTTD
in combinations with Mac OS X.
Train crashes entering same junction from block and path signals [FS#3928]
When a train has reserved a path from a path signal to a two way
block signal and the reservation passes a path signal through the
@@ -244,212 +256,6 @@ OpenTTD hangs when started on 32 bits Windows [FS#4083]
default we are not able to detect this failure, except when Windows'
music initialisation function returns after several hours and then
there is no point in switching the music driver anymore.
The reason we still use the "win32" music driver as default are
The reason we do not use the "win32" music driver as default are
described in the "Long delay between switching music/song" section
of this document.
Pre- and exit signals are not dragged [FS#4378]
Unlike all other signal types, the entry- and exit signals are not
dragged but instead normal signals are placed on subsequent track
sections. This is done on purpose as this is the usually more con-
venient solution. There are little to no occasions where more than
one entry or exit signal in a row are useful. This is different
for all other signal types where several in a row can serve one
purpose or another.
Station build date is incorrect [FS#4415]
The tile query tool will show the date of the last (re)construction
at the station and not the date of the first construction. This is
due to compatability reasons with NewGRFs and the fact that it is
wrong to say that the station is built in a particular year when it
was completely destroyed/rebuilt later on.
The tile query tool can be fixed by changing the "Build date" text
to "Date at which the last (re)construction took place" but this is
deemed too specific and long for that window.
Can't change volume inside OpenTTD [FS#4416]
Some backends do not provide a means to change the volume of sound
effects or music. The mixing of music and sound is left to external
libraries/the operating system we can't handle the volume control
in OpenTTD. As a result you can't change the volume inside OpenTTD
for backends such as SDL; just use the volume control provided by
your operating system.
Can't run OpenTTD with the -d option from a MSYS console [FS#4587]
The MSYS console does not allow OpenTTD to open an extra console for
debugging output. Compiling OpenTTD with the --enable-console
configure option prevents this issue and allows the -d option to use
the MSYS console for its output.
Unreadable characters for non-latin locales [FS#4607]
OpenTTD does not ship a non-latin font in its graphics files. As a
result OpenTTD needs to acquire the font from somewhere else. What
OpenTTD does is ask the operating system, or a system library, for
the best font for a given language if the currently loaded font
does not provide all characters of the chosen translation. This
means that OpenTTD has no influence over the quality of the chosen
font; it just does the best it can do.
If the text is unreadable there are several steps that you can take
to improve this. The first step is finding a good font and configure
this in the configuration file. See section 9.0 of readme.txt for
more information. You can also increase the font size to make the
characters bigger and possible better readable.
If the problem is with the clarity of the font you might want to
enable anti-aliasing by setting the small_aa/medium_aa/large_aa
settings to "true". However, anti-aliasing only works when a 32 bits
blitter has been selected, e.g. blitter = "32bpp-anim", as with the
8 bits blitter there are not enough colours to properly perform the
anti-aliasing.
(Temporary) wrong colours when switching to full screen [FS#4511]:
On Windows it can happen that you temporarily see wrong colours
when switching to full screen OpenTTD, either by starting
OpenTTD in full screen mode, changing to full screen mode or by
ALT-TAB-ing into a full screen OpenTTD. This is caused by the
fact that OpenTTD, by default, uses 8bpp paletted output. The
wrong colours you are seeing is a temporary effect of the video
driver switching to 8bpp palette mode.
This issue can be worked around in two ways:
a) Setting fullscreen_bpp to 32
b) Setting up the 32bpp-anim or 32bpp-optimized blitter
Train does not crash with itself [FS#4635]:
When a train drives in a circle the front engine passes through
wagons of the same train without crashing. This is intentional.
Signals are only aware of tracks, they do not consider the train
length and whether there would be enough room for a train in some
circle it might drive on. Also the path a train might take is not
necessarily known when passing a signal.
Checking all circumstances would take a lot of additional computational
power for signals, which is not considered worth the effort, as
it does not add anything to gameplay.
Nevertheless trains shall not crash in normal operation, so making
a train not crash with itself is the best solution for everyone.
Aircraft coming through wall in rotated airports [FS#4705]:
With rotated airports, specifically hangars, you will see that the
aircraft will show a part through the back wall of the hangar.
This can be solved by only drawing a part of the plane when being
at the back of the hangar, however then with transparency turned on
the aircraft would be shown partially which would be even weirder.
As such the current behaviour is deemed the least bad.
The same applies to overly long ships and their depots.
Vehicles not keeping their "maximum" speed [FS#4815]:
Vehicles that have not enough power to reach and maintain their
advertised maximum speed might be constantly jumping between two
speeds. This is due to the fact that speed and its calculations
are done with integral numbers instead of floating point numbers.
As a result of this a vehicle will never reach its equilibrium
between the drag/friction and propulsion. So in effect it will be
in a vicious circle of speeding up and slowing down due to being
just at the other side of the equilibrium.
Not speeding up when near the equilibrium will cause the vehicle
to never come in the neighbourhood of the equilibrium and not
slowing down when near the equilibrium will cause the vehicle
to never slow down towards the equilibrium once it has come down
a hill.
It is possible to calculate whether the equilibrium will be
passed, but then all acceleration calculations need to be done
twice.
Settings not saved when OpenTTD crashes [FS#4846]:
The settings are not saved when OpenTTD crashes for several reasons.
The most important is that the game state is broken and as such the
settings might contain invalid values, or the settings have not even
been loaded yet. This would cause invalid or totally wrong settings
to be written to the configuration file.
A solution to that would be saving the settings whenever one changes,
however due to the way the configuration file is saved this requires
a flush of the file to the disk and OpenTTD needs to wait till that
is finished. On some file system implementations this causes the
flush of all 'write-dirty' caches, which can be a significant amount
of data to be written. This can further be aggravated by spinning
down disks to conserve power, in which case this disk needs to be
spun up first. This means that many seconds may pass before the
configuration file is actually written, and all that time OpenTTD
will not be able to show any progress. Changing the way the
configuration file is saved is not an option as that leaves us more
vulnerable to corrupt configuration files.
Finally, crashes should not be happening. If they happen they should
be reported and fixed, so essentially fixing this is fixing the
wrong thing. If you really need the configuration changes to be
saved, and you need to run a version that crashes regularly, then
you can use the 'saveconfig' command in the console to save the
settings.
Not all NewGRFs, AIs, game scripts are found [FS#4887]:
Under certain situations, where the path for the content within a
tar file is the same as other content on the file system or in another
tar file, it is possible that content is not found. A more thorough
explanation and solutions are described in section 4.4 of readme.txt.
Mouse cursor going missing with SDL [FS#4997]:
Under certain circumstances SDL does not notify OpenTTD of changes
with respect to the mouse pointer, specifically whether the mouse
pointer is within the bounds of OpenTTD or not. For example, if you
Alt-tab to another application the mouse cursor will still be shown
in OpenTTD, and when you move the mouse outside of the OpenTTD
window so the cursor gets hidden, open/move another application on
top of the OpenTTD window and then Alt-tab back into OpenTTD the
cursor will not be shown.
We cannot fix this problem as SDL simply does not provide the
required information in these corner cases. This is a bug in SDL
and as such there is little that we can do about it.
Inconsistent catchment areas [FS#5661]:
Due to performance decisions the catchment area for cargo accepted
by a station for delivery to houses or industries differs from the
catchment area for cargo that is delivered to stations from houses
or industries.
Conceptually they work the same, but the effect in game differs.
They work by finding the closest destination "around" the source
which is within a certain distance. This distance depends on the
type of station, e.g. road stops have a smaller catchment area than
large airports. In both cases the bounding box, the smallest
rectangle that contains all tiles of something, is searched for the
target of the cargo, and then spiraling outwards finding the closest
tile of the target.
In the case of a station with two tiles spread far apart with a house
that is within the station's bounding box, it would be possible that
the spiraling search from the house does not reach one of the station
tiles before the search ends, i.e. all tiles within that distance
are searched. So the house does not deliver cargo to the station. On
the other hand, the station will deliver cargo because the house
falls within the bounding box, and thus search area.
It is possible to make these consistent, but then cargo from a house
to a station needs to search up to 32 tiles around itself, i.e. 64
by 64 tiles, to find all possible stations it could deliver to
instead of 10 by 10 tiles (40 times more tiles). Alternatively the
search from a station could be changed to use the actual tiles, but
that would require considering checking 10 by 10 tiles for each of
the tiles of a station, instead of just once.
Trains might not stop at platforms that are currently being changed [FS#5553]:
If you add tiles to or remove tiles from a platform while a train is
approaching to stop at the same platform, that train can miss the place
where it's supposed to stop and pass the station without stopping. This
is caused by the fact that the train is considered to already have stopped
if it's beyond its assigned stopping location. We can't let the train stop
just anywhere in the station because then it would never leave the station
if you have the same station in the order list multiple times in a row or
if there is only one station in the order list (see FS#5684).
Some houses and industries are not affected by transparency [FS#5817]:
Some of the default houses and industries (f.e. the iron ore mine) are
not affected by the transparency options. This is because the graphics do
not (completely) separate the ground from the building.
This is a bug of the original graphics, and unfortunately cannot be
fixed with OpenGFX for the sake of maintaining compatibility with the
original graphics.

View File

@@ -1,50 +0,0 @@
; $Id$
;
; This represents more or less nothingness
;
[metadata]
name = NoMusic
shortname = NULL
version = 0
fallback = true
!! description STR_BASEMUSIC_NONE_DESCRIPTION
[files]
theme =
old_0 =
old_1 =
old_2 =
old_3 =
old_4 =
old_5 =
old_6 =
old_7 =
old_8 =
old_9 =
new_0 =
new_1 =
new_2 =
new_3 =
new_4 =
new_5 =
new_6 =
new_7 =
new_8 =
new_9 =
ezy_0 =
ezy_1 =
ezy_2 =
ezy_3 =
ezy_4 =
ezy_5 =
ezy_6 =
ezy_7 =
ezy_8 =
ezy_9 =
[md5s]
[names]
[origin]
default = This file was part of your OpenTTD installation.

View File

@@ -1,18 +0,0 @@
; $Id$
;
; This represents more or less nothingness
;
[metadata]
name = NoSound
shortname = NULL
version = 2
fallback = true
!! description STR_BASESOUNDS_NONE_DESCRIPTION
[files]
samples =
[md5s]
[origin]
default = This file was part of your OpenTTD installation.

View File

@@ -1,31 +0,0 @@
; $Id$
;
; This represents the original graphics as on the non-German Transport
; Tycoon Deluxe DOS CD.
;
[metadata]
name = original_dos
shortname = TTDD
version = 1
palette = DOS
!! description STR_BASEGRAPHICS_DOS_DESCRIPTION
[files]
base = TRG1.GRF
logos = TRGI.GRF
arctic = TRGC.GRF
tropical = TRGH.GRF
toyland = TRGT.GRF
extra = ORIG_EXTRA.GRF
[md5s]
TRG1.GRF = 9311676280e5b14077a8ee41c1b42192
TRGI.GRF = da6a6c9dcc451eec88d79211437b76a8
TRGC.GRF = ed446637e034104c5559b32c18afe78d
TRGH.GRF = ee6616fb0e6ef6b24892c58c93d86fc9
TRGT.GRF = e30e8a398ae86c03dc534a8ac7dfb3b6
ORIG_EXTRA.GRF =
[origin]
default = You can find it on your Transport Tycoon Deluxe CD-ROM.
ORIG_EXTRA.GRF = This file was part of your OpenTTD installation.

View File

@@ -1,19 +0,0 @@
; $Id$
;
; This represents the original sounds as on the Transport
; Tycoon Deluxe DOS CD.
;
[metadata]
name = original_dos
shortname = TTDO
version = 0
!! description STR_BASESOUNDS_DOS_DESCRIPTION
[files]
samples = SAMPLE.CAT
[md5s]
SAMPLE.CAT = 422ea3dd074d2859bb51639a6e0e85da
[origin]
default = You can find it on your Transport Tycoon Deluxe CD-ROM.

View File

@@ -1,31 +0,0 @@
; $Id$
;
; This represents the original graphics as on the German Transport
; Tycoon Deluxe DOS CD. It contains one broken sprite.
;
[metadata]
name = original_dos_de
shortname = TTDD
version = 0
palette = DOS
!! description STR_BASEGRAPHICS_DOS_DE_DESCRIPTION
[files]
base = TRG1.GRF
logos = TRGI.GRF
arctic = TRGC.GRF
tropical = TRGH.GRF
toyland = TRGT.GRF
extra = ORIG_EXTRA.GRF
[md5s]
TRG1.GRF = 9311676280e5b14077a8ee41c1b42192
TRGI.GRF = da6a6c9dcc451eec88d79211437b76a8
TRGC.GRF = ed446637e034104c5559b32c18afe78d
TRGH.GRF = ee6616fb0e6ef6b24892c58c93d86fc9
TRGT.GRF = fcde1d7e8a74197d72a62695884b909e
ORIG_EXTRA.GRF =
[origin]
default = You can find it on your Transport Tycoon Deluxe CD-ROM.
ORIG_EXTRA.GRF = This file was part of your OpenTTD installation.

View File

@@ -1,31 +0,0 @@
; $Id$
;
; This represents the original graphics as on the Transport
; Tycoon Deluxe for Windows CD.
;
[metadata]
name = original_windows
shortname = TTDW
version = 0
palette = Windows
!! description STR_BASEGRAPHICS_WIN_DESCRIPTION
[files]
base = TRG1R.GRF
logos = TRGIR.GRF
arctic = TRGCR.GRF
tropical = TRGHR.GRF
toyland = TRGTR.GRF
extra = ORIG_EXTRA.GRF
[md5s]
TRG1R.GRF = b04ce593d8c5016e07473a743d7d3358
TRGIR.GRF = 0c2484ff6be49fc63a83be6ab5c38f32
TRGCR.GRF = 3668f410c761a050b5e7095a2b14879b
TRGHR.GRF = 06bf2b7a31766f048baac2ebe43457b1
TRGTR.GRF = de53650517fe661ceaa3138c6edb0eb8
ORIG_EXTRA.GRF =
[origin]
default = You can find it on your Transport Tycoon Deluxe CD-ROM.
ORIG_EXTRA.GRF = This file was part of your OpenTTD installation.

View File

@@ -1,94 +0,0 @@
; $Id$
;
; This represents the original music as on the Transport
; Tycoon Deluxe for Windows CD.
;
[metadata]
name = original_windows
shortname = TTDW
version = 1
!! description STR_BASEMUSIC_WIN_DESCRIPTION
[files]
theme = GM_TT00.GM
old_0 = GM_TT02.GM
old_1 = GM_TT06.GM
old_2 = GM_TT03.GM
old_3 = GM_TT12.GM
old_4 = GM_TT08.GM
old_5 = GM_TT13.GM
old_6 = GM_TT14.GM
old_7 = GM_TT10.GM
old_8 =
old_9 =
new_0 = GM_TT04.GM
new_1 = GM_TT01.GM
new_2 = GM_TT05.GM
new_3 = GM_TT15.GM
new_4 = GM_TT11.GM
new_5 = GM_TT16.GM
new_6 = GM_TT09.GM
new_7 =
new_8 =
new_9 =
ezy_0 = GM_TT18.GM
ezy_1 = GM_TT19.GM
ezy_2 = GM_TT21.GM
ezy_3 = GM_TT17.GM
ezy_4 = GM_TT20.GM
ezy_5 = GM_TT07.GM
ezy_6 =
ezy_7 =
ezy_8 =
ezy_9 =
[md5s]
GM_TT00.GM = 45cfec1b9d8c7a0ad45e755833cbf221
GM_TT01.GM = ab14ed3392d848abd2a2e90a9d75d121
GM_TT02.GM = dd4f696e4be5987ce738257b08b50171
GM_TT03.GM = a1bfde23343df9e4063419bf29c166b8
GM_TT04.GM = 4e6943aa0c455203d76c79389054747d
GM_TT05.GM = cee281cb85a2e2343552d97640545a47
GM_TT06.GM = 26d1de5efa8675f94065784e9d539e49
GM_TT07.GM = 6f2691e17558f552ec4c565e4ab7139c
GM_TT08.GM = a42bf2cb3340a822f1a69646fc7a487d
GM_TT09.GM = eb35761a58a8df3c59ed8929cce13916
GM_TT10.GM = 42fecd686720a785d20a78590c466a82
GM_TT11.GM = 50ef1ef02e49d2112786dd45e69dc3ee
GM_TT12.GM = 4ce707a0e0e72419f0681dd9bd95271b
GM_TT13.GM = e765753be29d889ec818f38009103619
GM_TT14.GM = 270e2d63bd32b95a4d007ce15a6ce45f
GM_TT15.GM = 89e116a1c0c69f1845cc903a9bfbe460
GM_TT16.GM = f824e2371b3bedfe61aad4b9c62dd6be
GM_TT17.GM = 1b23eebb0796c1ab99cd97fa7082cf7b
GM_TT18.GM = 15650de3bad645d0e88c4f5c7a2df92a
GM_TT19.GM = 7aec079e15bd09588660b85545ac4dfc
GM_TT20.GM = 1509097889dee617aa1e9a1738a5a930
GM_TT21.GM = a8d0aaad02e1a762d8d54cf81da56bab
[names]
GM_TT00.GM = Tycoon DELUXE Theme
GM_TT01.GM = Snarl Up
GM_TT02.GM = Easy Driver
GM_TT03.GM = Little Red Diesel
GM_TT04.GM = City Groove
GM_TT05.GM = Aliens Ate My Railway
GM_TT06.GM = Stoke It
GM_TT07.GM = Don't Walk!
GM_TT08.GM = Sawyer's Tune
GM_TT09.GM = Fell Apart On Me
GM_TT10.GM = Can't Get There From Here
GM_TT11.GM = Hard Drivin'
GM_TT12.GM = Road Hog
GM_TT13.GM = Hold That Train!
GM_TT14.GM = Broomer's Oil Rag
GM_TT15.GM = Goss Groove
GM_TT16.GM = Small Town
GM_TT17.GM = Cruise Control
GM_TT18.GM = Stroll On
GM_TT19.GM = Funk Central
GM_TT20.GM = Jammit
GM_TT21.GM = Movin' On
[origin]
default = You can find it on your Transport Tycoon Deluxe CD-ROM.

View File

@@ -1,19 +0,0 @@
; $Id$
;
; This represents the original sounds as on the Transport
; Tycoon Deluxe for Windows CD.
;
[metadata]
name = original_windows
shortname = TTDO
version = 0
!! description STR_BASESOUNDS_WIN_DESCRIPTION
[files]
samples = SAMPLE.CAT
[md5s]
SAMPLE.CAT = 9212e81e72badd4bbe1eaeae66458e10
[origin]
default = You can find it on your Transport Tycoon Deluxe CD-ROM.

View File

@@ -1,69 +0,0 @@
# $Id: openttd.desktop.translation.awk 24100 2012-04-08 14:29:31Z rubidium $
# This file is part of OpenTTD.
# OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
#
# Awk script to extract translations for baseset descriptions
# from lang files for insertion into .obg/obs/obm files.
# If there is no translation, there is no output.
#
# The input file is scanned for the pattern
# !! <ini-key> <STR_id>
#
# The lang files (passed as variable 'langfiles') are scanned for <STR_id> and
# the translations are added to the output file:
# <ini-key>.<iso-code> = <translation>
#
# Simple insertion sort since not all AWKs have a sort implementation
function isort(A) {
n = 0
for (val in A) {
n++;
}
for (i = 2; i <= n; i++) {
j = i;
hold = A[j]
while (A[j - 1] > hold) {
j--;
A[j + 1] = A[j]
}
A[j] = hold
}
return n
}
/^!!/ {
ini_key = $2;
str_id = $3;
file = langfiles
while ((getline < file) > 0) {
if (match($0, "##isocode") > 0) {
lang = $2;
} else if (match($0, "^" str_id " *:") > 0) {
sub("^[^:]*:", "", $0)
i++;
if (lang == "en_GB") {
texts[i] = ini_key " = "$0;
} else {
texts[i] = ini_key "." lang " = "$0;
}
}
}
close(file);
count = isort(texts);
for (i = 1; i <= count; i++) {
print texts[i]
}
next
}
{ print }

View File

@@ -8,12 +8,12 @@
//
-1 * 0 0C "Airport previews"
-1 * 0 05 16 09
-1 sprites/airport_preview.png 8bpp 50 8 230 140 0 0 normal
-1 sprites/airport_preview.png 8bpp 290 8 230 140 0 0 normal
-1 sprites/airport_preview.png 8bpp 530 8 230 140 0 0 normal
-1 sprites/airport_preview.png 8bpp 2 168 230 140 0 0 normal
-1 sprites/airport_preview.png 8bpp 242 168 230 140 0 0 normal
-1 sprites/airport_preview.png 8bpp 482 168 230 140 0 0 normal
-1 sprites/airport_preview.png 8bpp 2 328 230 140 0 0 normal
-1 sprites/airport_preview.png 8bpp 242 328 230 140 0 0 normal
-1 sprites/airport_preview.png 8bpp 482 328 230 140 0 0 normal
-1 sprites/airport_preview.png 50 8 09 140 230 0 0
-1 sprites/airport_preview.png 290 8 09 140 230 0 0
-1 sprites/airport_preview.png 530 8 09 140 230 0 0
-1 sprites/airport_preview.png 2 168 09 140 230 0 0
-1 sprites/airport_preview.png 242 168 09 140 230 0 0
-1 sprites/airport_preview.png 482 168 09 140 230 0 0
-1 sprites/airport_preview.png 2 328 09 140 230 0 0
-1 sprites/airport_preview.png 242 328 09 140 230 0 0
-1 sprites/airport_preview.png 482 328 09 140 230 0 0

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View File

@@ -8,18 +8,18 @@
//
-1 * 0 0C "Extra airport graphics"
-1 * 3 05 10 0F
-1 sprites/airports.png 8bpp 18 8 64 31 -31 0 normal
-1 sprites/airports.png 8bpp 98 8 64 31 -31 0 normal
-1 sprites/airports.png 8bpp 178 8 64 31 -31 0 normal
-1 sprites/airports.png 8bpp 258 8 64 31 -31 0 normal
-1 sprites/airports.png 8bpp 338 8 64 31 -31 0 normal
-1 sprites/airports.png 8bpp 418 8 64 31 -31 0 normal
-1 sprites/airports.png 8bpp 498 8 64 55 -2 -38 normal
-1 sprites/airports.png 8bpp 578 8 18 17 16 -1 normal
-1 sprites/airports.png 8bpp 610 8 64 55 -2 -38 normal
-1 sprites/airports.png 8bpp 690 8 18 17 -30 1 normal
-1 sprites/airports.png 8bpp 722 8 64 55 -2 -38 normal
-1 sprites/airports.png 8bpp 2 88 64 55 -2 -38 normal
-1 sprites/airports.png 8bpp 82 88 64 31 -31 0 normal
-1 sprites/airports.png 8bpp 162 88 64 31 -31 0 normal
-1 sprites/airports.png 8bpp 242 88 64 31 -31 0 normal
-1 sprites/airports.png 18 8 09 31 64 -31 0
-1 sprites/airports.png 98 8 09 31 64 -31 0
-1 sprites/airports.png 178 8 09 31 64 -31 0
-1 sprites/airports.png 258 8 09 31 64 -31 0
-1 sprites/airports.png 338 8 09 31 64 -31 0
-1 sprites/airports.png 418 8 09 31 64 -31 0
-1 sprites/airports.png 498 8 09 55 64 -2 -38
-1 sprites/airports.png 578 8 09 17 18 16 -1
-1 sprites/airports.png 610 8 09 55 64 -2 -38
-1 sprites/airports.png 690 8 09 17 18 -30 1
-1 sprites/airports.png 722 8 09 55 64 -2 -38
-1 sprites/airports.png 2 88 09 55 64 -2 -38
-1 sprites/airports.png 82 88 09 31 64 -31 0
-1 sprites/airports.png 162 88 09 31 64 -31 0
-1 sprites/airports.png 242 88 09 31 64 -31 0

View File

@@ -6,26 +6,13 @@
// OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
// See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
//
-1 * 0 0C "Aqueduct graphics by Jonathan G. Rennison / PaulC"
// temperate aqueduct
-1 * 6 07 83 01 \7! 00 09
-1 * 0 0C "Aqueduct graphics by Jonathan G. Rennison"
-1 * 3 05 12 08
-1 sprites/aqueduct.png 8bpp 34 8 61 32 -30 -9 normal
-1 sprites/aqueduct.png 8bpp 114 8 62 31 -29 -9 normal
-1 sprites/aqueduct.png 8bpp 194 8 61 32 -30 -9 normal
-1 sprites/aqueduct.png 8bpp 274 8 62 31 -29 -9 normal
-1 sprites/aqueduct.png 8bpp 354 8 61 32 -30 -4 normal
-1 sprites/aqueduct.png 8bpp 434 8 62 31 -29 -4 normal
-1 sprites/aqueduct.png 8bpp 514 8 33 23 -31 0 normal
-1 sprites/aqueduct.png 8bpp 562 8 33 23 0 1 normal
// non-temperate aqueduct
-1 * 6 07 83 01 \7= 00 09
-1 * 3 05 12 08
-1 sprites/aqueduct.png 8bpp 34 48 61 32 -30 -9 normal
-1 sprites/aqueduct.png 8bpp 114 48 62 31 -29 -9 normal
-1 sprites/aqueduct.png 8bpp 194 48 61 32 -30 -9 normal
-1 sprites/aqueduct.png 8bpp 274 48 62 31 -29 -9 normal
-1 sprites/aqueduct.png 8bpp 354 48 61 32 -30 -4 normal
-1 sprites/aqueduct.png 8bpp 434 48 62 31 -29 -4 normal
-1 sprites/aqueduct.png 8bpp 514 48 33 23 -31 0 normal
-1 sprites/aqueduct.png 8bpp 562 48 33 23 0 1 normal
-1 sprites/aqueduct.png 34 8 09 33 64 -34 -10
-1 sprites/aqueduct.png 114 8 09 33 66 -37 -9
-1 sprites/aqueduct.png 194 8 09 33 64 -34 -10
-1 sprites/aqueduct.png 274 8 09 33 66 -37 -9
-1 sprites/aqueduct.png 354 8 09 33 64 -34 -5
-1 sprites/aqueduct.png 434 8 09 33 66 -37 -4
-1 sprites/aqueduct.png 514 8 09 23 33 -31 0
-1 sprites/aqueduct.png 562 8 09 23 33 0 1

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View File

@@ -1,32 +0,0 @@
# $Id$
# This file is part of OpenTTD.
# OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
BEGIN {
# Very basic variant function; barely any error checking.
# Just use the first argument as the file to start from when assembling everything
path = ARGV[1];
gsub("[^/\\\\]*$", "", path);
assemble(ARGV[1]);
}
# Recursive function for assembling by means of resolving the #includes.
function assemble(filename) {
while ((getline < filename) > 0) {
if (NF == 2 && $1 == "#include" ) {
# Remove the quotes.
gsub("[\"'<>]", "", $2);
assemble(path $2);
} else {
print $0;
}
}
if (close(filename) < 0) {
print "Could not open " filename > "/dev/stderr";
exit -1;
}
}

View File

@@ -8,58 +8,58 @@
//
-1 * 0 0C "Autorail graphics"
-1 * 3 05 13 37
-1 sprites/autorail.png 8bpp 18 8 64 31 -31 7 normal
-1 sprites/autorail.png 8bpp 98 8 64 31 -31 -1 normal
-1 sprites/autorail.png 8bpp 178 8 64 39 -31 -1 normal
-1 sprites/autorail.png 8bpp 258 8 64 47 -31 -9 normal
-1 sprites/autorail.png 8bpp 338 8 64 31 -31 -5 normal
-1 sprites/autorail.png 8bpp 418 8 64 23 -31 7 normal
-1 sprites/autorail.png 8bpp 498 8 64 18 -31 4 normal
-1 sprites/autorail.png 8bpp 578 8 64 31 -31 -1 normal
-1 sprites/autorail.png 8bpp 658 8 64 31 -31 7 normal
-1 sprites/autorail.png 8bpp 2 72 64 31 -31 -1 normal
-1 sprites/autorail.png 8bpp 82 72 64 23 -31 7 normal
-1 sprites/autorail.png 8bpp 162 72 64 18 -31 4 normal
-1 sprites/autorail.png 8bpp 242 72 64 31 -31 -1 normal
-1 sprites/autorail.png 8bpp 322 72 64 39 -31 -1 normal
-1 sprites/autorail.png 8bpp 402 72 64 47 -31 -9 normal
-1 sprites/autorail.png 8bpp 482 72 64 31 -31 -5 normal
-1 sprites/autorail.png 8bpp 562 72 64 31 -31 7 normal
-1 sprites/autorail.png 8bpp 642 72 64 31 -31 -1 normal
-1 sprites/autorail.png 8bpp 722 72 64 47 -31 -9 normal
-1 sprites/autorail.png 8bpp 2 136 64 26 -31 4 normal
-1 sprites/autorail.png 8bpp 82 136 64 23 -31 4 normal
-1 sprites/autorail.png 8bpp 162 136 64 31 -31 -3 normal
-1 sprites/autorail.png 8bpp 242 136 64 26 -31 4 normal
-1 sprites/autorail.png 8bpp 322 136 64 23 -31 4 normal
-1 sprites/autorail.png 8bpp 402 136 64 31 -31 -3 normal
-1 sprites/autorail.png 8bpp 482 136 64 31 -31 7 normal
-1 sprites/autorail.png 8bpp 562 136 64 31 -31 -1 normal
-1 sprites/autorail.png 8bpp 642 136 64 15 -31 7 normal
-1 sprites/autorail.png 8bpp 722 136 64 31 -31 7 normal
-1 sprites/autorail.png 8bpp 2 184 64 39 -31 -1 normal
-1 sprites/autorail.png 8bpp 82 184 64 31 -31 -1 normal
-1 sprites/autorail.png 8bpp 162 184 64 31 -31 7 normal
-1 sprites/autorail.png 8bpp 242 184 64 39 -31 -1 normal
-1 sprites/autorail.png 8bpp 322 184 64 31 -31 -1 normal
-1 sprites/autorail.png 8bpp 402 184 64 31 -31 7 normal
-1 sprites/autorail.png 8bpp 482 184 64 31 -31 -1 normal
-1 sprites/autorail.png 8bpp 562 184 64 31 -31 -1 normal
-1 sprites/autorail.png 8bpp 642 184 64 31 -31 -1 normal
-1 sprites/autorail.png 8bpp 722 184 64 23 -31 7 normal
-1 sprites/autorail.png 8bpp 2 248 64 15 -31 7 normal
-1 sprites/autorail.png 8bpp 82 248 64 39 -31 -1 normal
-1 sprites/autorail.png 8bpp 162 248 64 47 -31 -9 normal
-1 sprites/autorail.png 8bpp 242 248 64 31 -31 7 normal
-1 sprites/autorail.png 8bpp 322 248 64 31 -31 -1 normal
-1 sprites/autorail.png 8bpp 402 248 64 31 -31 -1 normal
-1 sprites/autorail.png 8bpp 482 248 64 31 -31 -1 normal
-1 sprites/autorail.png 8bpp 562 248 64 23 -31 7 normal
-1 sprites/autorail.png 8bpp 642 248 64 15 -31 7 normal
-1 sprites/autorail.png 8bpp 722 248 64 39 -31 -1 normal
-1 sprites/autorail.png 8bpp 2 312 64 47 -31 -9 normal
-1 sprites/autorail.png 8bpp 82 312 64 31 -31 -1 normal
-1 sprites/autorail.png 8bpp 162 312 64 31 -31 -1 normal
-1 sprites/autorail.png 8bpp 242 312 64 23 -31 7 normal
-1 sprites/autorail.png 8bpp 322 312 64 31 -31 7 normal
-1 sprites/autorail.png 8bpp 402 312 64 31 -31 7 normal
-1 sprites/autorail.png 18 8 09 31 64 -31 7
-1 sprites/autorail.png 98 8 09 31 64 -31 -1
-1 sprites/autorail.png 178 8 09 39 64 -31 -1
-1 sprites/autorail.png 258 8 09 47 64 -31 -9
-1 sprites/autorail.png 338 8 09 31 64 -31 -5
-1 sprites/autorail.png 418 8 09 23 64 -31 7
-1 sprites/autorail.png 498 8 09 18 64 -31 4
-1 sprites/autorail.png 578 8 09 31 64 -31 -1
-1 sprites/autorail.png 658 8 09 31 64 -31 7
-1 sprites/autorail.png 2 72 09 31 64 -31 -1
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-1 sprites/autorail.png 162 72 09 18 64 -31 4
-1 sprites/autorail.png 242 72 09 31 64 -31 -1
-1 sprites/autorail.png 322 72 09 39 64 -31 -1
-1 sprites/autorail.png 402 72 09 47 64 -31 -9
-1 sprites/autorail.png 482 72 09 31 64 -31 -5
-1 sprites/autorail.png 562 72 09 31 64 -31 7
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-1 sprites/autorail.png 162 136 09 31 64 -31 -3
-1 sprites/autorail.png 242 136 09 26 64 -31 4
-1 sprites/autorail.png 322 136 09 23 64 -31 4
-1 sprites/autorail.png 402 136 09 31 64 -31 -3
-1 sprites/autorail.png 482 136 09 31 64 -31 7
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-1 sprites/autorail.png 402 184 09 31 64 -31 7
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-1 sprites/autorail.png 562 184 09 31 64 -31 -1
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-1 sprites/autorail.png 722 184 09 23 64 -31 7
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-1 sprites/autorail.png 162 248 09 47 64 -31 -9
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-1 sprites/autorail.png 322 248 09 31 64 -31 -1
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-1 sprites/autorail.png 482 248 09 31 64 -31 -1
-1 sprites/autorail.png 562 248 09 23 64 -31 7
-1 sprites/autorail.png 642 248 09 15 64 -31 7
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-1 sprites/autorail.png 82 312 09 31 64 -31 -1
-1 sprites/autorail.png 162 312 09 31 64 -31 -1
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@@ -8,72 +8,68 @@
//
-1 * 0 0C "Canal graphics by George"
-1 * 3 05 08 41
// Canal slopes
-1 sprites/canal_locks.png 8bpp 66 8 64 23 -31 0 normal
-1 sprites/canal_locks.png 8bpp 146 8 64 39 -31 -8 normal
-1 sprites/canal_locks.png 8bpp 226 8 64 23 -31 0 normal
-1 sprites/canal_locks.png 8bpp 306 8 64 39 -31 -8 normal
// Lock sides
-1 sprites/canal_locks.png 8bpp 386 8 40 26 -7 -12 normal
-1 sprites/canal_locks.png 8bpp 434 8 42 33 -31 -13 normal
-1 sprites/canal_locks.png 8bpp 482 8 40 25 -31 -12 normal
-1 sprites/canal_locks.png 8bpp 530 8 42 34 -9 -14 normal
-1 sprites/canal_locks.png 8bpp 578 8 32 27 -1 -17 normal
-1 sprites/canal_locks.png 8bpp 626 8 32 35 -29 -17 normal
-1 sprites/canal_locks.png 8bpp 674 8 32 27 -29 -17 normal
-1 sprites/canal_locks.png 8bpp 722 8 32 35 -1 -17 normal
-1 sprites/canal_locks.png 8bpp 2 72 40 44 -7 -24 normal
-1 sprites/canal_locks.png 8bpp 50 72 42 33 -31 -13 normal
-1 sprites/canal_locks.png 8bpp 98 72 40 32 -31 -12 normal
-1 sprites/canal_locks.png 8bpp 146 72 41 31 -8 -12 normal
-1 sprites/canal_locks.png 8bpp 194 72 34 32 -1 -13 normal
-1 sprites/canal_locks.png 8bpp 242 72 38 34 -35 -17 normal
-1 sprites/canal_locks.png 8bpp 290 72 34 44 -29 -26 normal
-1 sprites/canal_locks.png 8bpp 338 72 38 34 -1 -17 normal
-1 sprites/canal_locks.png 8bpp 386 72 42 24 -9 -4 normal
-1 sprites/canal_locks.png 8bpp 434 72 43 24 -31 -4 normal
-1 sprites/canal_locks.png 8bpp 482 72 53 24 -31 -4 normal
-1 sprites/canal_locks.png 8bpp 546 72 43 37 -10 -16 normal
-1 sprites/canal_locks.png 8bpp 594 72 38 26 -1 -9 normal
-1 sprites/canal_locks.png 8bpp 642 72 34 37 -29 -18 normal
-1 sprites/canal_locks.png 8bpp 690 72 38 26 -35 -9 normal
-1 sprites/canal_locks.png 8bpp 738 72 32 23 -1 -5 normal
-1 sprites/canal_locks.png 8bpp 2 136 40 26 -7 -12 normal
-1 sprites/canal_locks.png 8bpp 50 136 42 33 -31 -13 normal
-1 sprites/canal_locks.png 8bpp 98 136 40 25 -31 -12 normal
-1 sprites/canal_locks.png 8bpp 146 136 42 34 -9 -14 normal
-1 sprites/canal_locks.png 8bpp 194 136 32 27 -1 -17 normal
-1 sprites/canal_locks.png 8bpp 242 136 32 35 -29 -17 normal
-1 sprites/canal_locks.png 8bpp 290 136 32 27 -29 -17 normal
-1 sprites/canal_locks.png 8bpp 338 136 32 35 -1 -17 normal
-1 sprites/canal_locks.png 8bpp 386 136 40 32 -7 -12 normal
-1 sprites/canal_locks.png 8bpp 434 136 42 33 -31 -13 normal
-1 sprites/canal_locks.png 8bpp 482 136 40 32 -31 -12 normal
-1 sprites/canal_locks.png 8bpp 530 136 41 31 -8 -12 normal
-1 sprites/canal_locks.png 8bpp 578 136 34 32 -1 -13 normal
-1 sprites/canal_locks.png 8bpp 626 136 38 34 -35 -17 normal
-1 sprites/canal_locks.png 8bpp 674 136 34 32 -29 -14 normal
-1 sprites/canal_locks.png 8bpp 722 136 38 34 -1 -17 normal
-1 sprites/canal_locks.png 8bpp 2 184 42 24 -9 -4 normal
-1 sprites/canal_locks.png 8bpp 50 184 43 24 -31 -4 normal
-1 sprites/canal_locks.png 8bpp 98 184 53 24 -31 -4 normal
-1 sprites/canal_locks.png 8bpp 162 184 43 25 -10 -4 normal
-1 sprites/canal_locks.png 8bpp 210 184 38 26 -1 -9 normal
-1 sprites/canal_locks.png 8bpp 258 184 34 25 -29 -6 normal
-1 sprites/canal_locks.png 8bpp 306 184 38 26 -35 -9 normal
-1 sprites/canal_locks.png 8bpp 354 184 32 23 -1 -5 normal
// Canal edges (temperate)
-1 sprites/canals.png 8bpp 30 10 45 22 -11 -1 normal
-1 sprites/canals.png 8bpp 94 10 41 21 -8 10 normal
-1 sprites/canals.png 8bpp 142 10 42 21 -31 10 normal
-1 sprites/canals.png 8bpp 190 10 43 22 -31 -1 normal
-1 sprites/canals.png 8bpp 238 10 22 22 11 4 normal
-1 sprites/canals.png 8bpp 270 10 24 16 -11 15 normal
-1 sprites/canals.png 8bpp 302 10 23 23 -31 4 normal
-1 sprites/canals.png 8bpp 334 10 24 18 -11 -1 normal
-1 sprites/canals.png 8bpp 366 10 12 11 21 10 normal
-1 sprites/canals.png 8bpp 398 10 19 10 -8 21 normal
-1 sprites/canals.png 8bpp 430 10 11 10 -31 10 normal
-1 sprites/canals.png 8bpp 446 10 24 16 -11 -6 normal
// Canal icon
-1 sprites/canal_locks.png 8bpp 50 232 20 20 0 0 normal
-1 sprites/canals.png 66 8 09 23 64 -31 0
-1 sprites/canals.png 146 8 09 39 64 -31 -8
-1 sprites/canals.png 226 8 09 23 64 -31 0
-1 sprites/canals.png 306 8 09 39 64 -31 -8
-1 sprites/canals.png 386 8 09 59 64 -31 -36
-1 sprites/canals.png 466 8 09 65 64 -31 -34
-1 sprites/canals.png 546 8 09 59 64 -31 -36
-1 sprites/canals.png 626 8 09 59 64 -31 -28
-1 sprites/canals.png 706 8 09 62 64 -1 -51
-1 sprites/canals.png 2 88 09 62 64 -61 -43
-1 sprites/canals.png 82 88 09 62 64 -61 -51
-1 sprites/canals.png 162 88 09 62 64 -1 -43
-1 sprites/canals.png 242 88 09 59 64 -31 -28
-1 sprites/canals.png 322 88 09 65 66 -33 -34
-1 sprites/canals.png 402 88 09 59 64 -31 -28
-1 sprites/canals.png 482 88 09 59 64 -31 -28
-1 sprites/canals.png 562 88 09 62 64 -1 -43
-1 sprites/canals.png 642 88 09 60 64 -61 -43
-1 sprites/canals.png 722 88 09 62 66 -61 -43
-1 sprites/canals.png 2 168 09 60 64 -1 -43
-1 sprites/canals.png 82 168 09 59 64 -31 -28
-1 sprites/canals.png 162 168 09 59 64 -31 -28
-1 sprites/canals.png 242 168 09 59 64 -31 -28
-1 sprites/canals.png 322 168 09 59 64 -31 -28
-1 sprites/canals.png 402 168 09 60 64 -1 -43
-1 sprites/canals.png 482 168 09 62 68 -61 -43
-1 sprites/canals.png 562 168 09 60 64 -61 -43
-1 sprites/canals.png 642 168 09 62 64 -1 -43
-1 sprites/canals.png 722 168 09 59 64 -31 -36
-1 sprites/canals.png 2 248 09 65 64 -31 -34
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-1 sprites/canals.png 162 248 09 59 64 -31 -28
-1 sprites/canals.png 242 248 09 62 64 -1 -51
-1 sprites/canals.png 322 248 09 62 64 -61 -43
-1 sprites/canals.png 402 248 09 62 64 -61 -51
-1 sprites/canals.png 482 248 09 62 64 -1 -43
-1 sprites/canals.png 562 248 09 59 64 -31 -28
-1 sprites/canals.png 642 248 09 65 66 -33 -34
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-1 sprites/canals.png 2 328 09 59 64 -31 -28
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-1 sprites/canals.png 242 328 09 62 66 -61 -43
-1 sprites/canals.png 322 328 09 60 64 -1 -43
-1 sprites/canals.png 402 328 09 59 64 -31 -28
-1 sprites/canals.png 482 328 09 59 64 -31 -28
-1 sprites/canals.png 562 328 09 59 64 -31 -28
-1 sprites/canals.png 642 328 09 59 64 -31 -28
-1 sprites/canals.png 722 328 09 60 64 -1 -43
-1 sprites/canals.png 2 408 09 62 68 -61 -43
-1 sprites/canals.png 82 408 09 60 64 -61 -43
-1 sprites/canals.png 162 408 09 62 64 -1 -43
-1 sprites/canals.png 242 408 09 37 70 -31 -6
-1 sprites/canals.png 322 408 09 37 70 -31 0
-1 sprites/canals.png 402 408 09 37 70 -37 0
-1 sprites/canals.png 482 408 09 37 70 -37 -6
-1 sprites/canals.png 562 408 09 31 64 -31 0
-1 sprites/canals.png 642 408 09 31 64 -31 0
-1 sprites/canals.png 722 408 09 31 64 -31 0
-1 sprites/canals.png 2 488 09 37 64 -31 -6
-1 sprites/canals.png 82 488 09 31 64 -31 0
-1 sprites/canals.png 162 488 09 31 64 -31 0
-1 sprites/canals.png 242 488 09 31 64 -31 0
-1 sprites/canals.png 322 488 09 37 64 -31 -6
-1 sprites/canals.png 402 488 09 20 20 0 0

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@@ -1,101 +0,0 @@
//
// $Id$
//
// This file is part of OpenTTD.
// OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
// OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
// See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
//
-1 * 0 0C "Extra canal graphics by PaulC"
// Differentiation for the climates starts here
// Canal edges (arctic snowy)
-1 * 4 01 05 01 \b12
-1 sprites/canals.png 8bpp 30 40 45 22 -11 -1 normal
-1 sprites/canals.png 8bpp 94 40 41 21 -8 10 normal
-1 sprites/canals.png 8bpp 142 40 42 21 -31 10 normal
-1 sprites/canals.png 8bpp 190 40 43 22 -31 -1 normal
-1 sprites/canals.png 8bpp 238 40 22 22 11 4 normal
-1 sprites/canals.png 8bpp 270 40 24 16 -11 15 normal
-1 sprites/canals.png 8bpp 302 40 23 23 -31 4 normal
-1 sprites/canals.png 8bpp 334 40 24 18 -11 -1 normal
-1 sprites/canals.png 8bpp 366 40 12 11 21 10 normal
-1 sprites/canals.png 8bpp 398 40 19 10 -8 21 normal
-1 sprites/canals.png 8bpp 430 40 11 10 -31 10 normal
-1 sprites/canals.png 8bpp 446 40 24 16 -11 -6 normal
-1 * 7 02 05 10 01 00 00 00
// Canal edges (arctic normal)
-1 * 4 01 05 01 \b12
-1 sprites/canals.png 8bpp 30 70 45 22 -11 -1 normal
-1 sprites/canals.png 8bpp 94 70 41 21 -8 10 normal
-1 sprites/canals.png 8bpp 142 70 42 21 -31 10 normal
-1 sprites/canals.png 8bpp 190 70 43 22 -31 -1 normal
-1 sprites/canals.png 8bpp 238 70 22 22 11 4 normal
-1 sprites/canals.png 8bpp 270 70 24 16 -11 15 normal
-1 sprites/canals.png 8bpp 302 70 23 23 -31 4 normal
-1 sprites/canals.png 8bpp 334 70 24 18 -11 -1 normal
-1 sprites/canals.png 8bpp 366 70 12 11 21 10 normal
-1 sprites/canals.png 8bpp 398 70 19 10 -8 21 normal
-1 sprites/canals.png 8bpp 430 70 11 10 -31 10 normal
-1 sprites/canals.png 8bpp 446 70 24 16 -11 -6 normal
-1 * 7 02 05 11 01 00 00 00
// Choose the right arctic canal edges
-1 * 14 02 05 12 81 81 00 FF 01 10 00 04 04 11 00
-1 * 6 07 83 01 \7! 01 01
-1 * 7 03 05 01 02 00 12 00
// Canal edges (tropic desert)
-1 * 4 01 05 01 \b12
-1 sprites/canals.png 8bpp 30 100 45 22 -11 -1 normal
-1 sprites/canals.png 8bpp 94 100 41 21 -8 10 normal
-1 sprites/canals.png 8bpp 142 100 42 21 -31 10 normal
-1 sprites/canals.png 8bpp 190 100 43 22 -31 -1 normal
-1 sprites/canals.png 8bpp 238 100 22 22 11 4 normal
-1 sprites/canals.png 8bpp 270 100 24 16 -11 15 normal
-1 sprites/canals.png 8bpp 302 100 23 23 -31 4 normal
-1 sprites/canals.png 8bpp 334 100 24 18 -11 -1 normal
-1 sprites/canals.png 8bpp 366 100 12 11 21 10 normal
-1 sprites/canals.png 8bpp 398 100 19 10 -8 21 normal
-1 sprites/canals.png 8bpp 430 100 11 10 -31 10 normal
-1 sprites/canals.png 8bpp 446 100 24 16 -11 -6 normal
-1 * 7 02 05 13 01 00 00 00
// Canal edges (tropic rainforest)
-1 * 4 01 05 01 \b12
-1 sprites/canals.png 8bpp 30 130 45 22 -11 -1 normal
-1 sprites/canals.png 8bpp 94 130 41 21 -8 10 normal
-1 sprites/canals.png 8bpp 142 130 42 21 -31 10 normal
-1 sprites/canals.png 8bpp 190 130 43 22 -31 -1 normal
-1 sprites/canals.png 8bpp 238 130 22 22 11 4 normal
-1 sprites/canals.png 8bpp 270 130 24 16 -11 15 normal
-1 sprites/canals.png 8bpp 302 130 23 23 -31 4 normal
-1 sprites/canals.png 8bpp 334 130 24 18 -11 -1 normal
-1 sprites/canals.png 8bpp 366 130 12 11 21 10 normal
-1 sprites/canals.png 8bpp 398 130 19 10 -8 21 normal
-1 sprites/canals.png 8bpp 430 130 11 10 -31 10 normal
-1 sprites/canals.png 8bpp 446 130 24 16 -11 -6 normal
-1 * 7 02 05 14 01 00 00 00
// Choose the right tropic canal edges
-1 * 14 02 05 15 81 81 00 FF 01 13 00 01 01 14 00
-1 * 6 07 83 01 \7! 02 01
-1 * 7 03 05 01 02 00 15 00
// Canal edges (toyland)
-1 * 4 01 05 01 \b12
-1 sprites/canals.png 8bpp 30 160 45 22 -11 -1 normal
-1 sprites/canals.png 8bpp 94 160 41 21 -8 10 normal
-1 sprites/canals.png 8bpp 142 160 42 21 -31 10 normal
-1 sprites/canals.png 8bpp 190 160 43 22 -31 -1 normal
-1 sprites/canals.png 8bpp 238 160 22 22 11 4 normal
-1 sprites/canals.png 8bpp 270 160 24 16 -11 15 normal
-1 sprites/canals.png 8bpp 302 160 23 23 -31 4 normal
-1 sprites/canals.png 8bpp 334 160 24 18 -11 -1 normal
-1 sprites/canals.png 8bpp 366 160 12 11 21 10 normal
-1 sprites/canals.png 8bpp 398 160 19 10 -8 21 normal
-1 sprites/canals.png 8bpp 430 160 11 10 -31 10 normal
-1 sprites/canals.png 8bpp 446 160 24 16 -11 -6 normal
-1 * 7 02 05 16 01 00 00 00
-1 * 6 07 83 01 \7! 03 01
-1 * 7 03 05 01 02 00 16 00

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@@ -1,249 +0,0 @@
//
// $Id$
//
// This file is part of OpenTTD.
// OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
// OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
// See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
//
-1 * 0 0C "Font characters by PaulC, Bilbo and Jasper Vries"
// Replace original characters
-1 * 5 0A 01 02 41 00
-1 sprites/chars.png 8bpp 10 10 6 12 0 -1 normal
-1 sprites/chars.png 8bpp 20 10 4 12 0 -1 normal
-1 * 5 0A 01 02 86 00
-1 sprites/chars.png 8bpp 50 10 8 12 0 -1 normal
-1 sprites/chars.png 8bpp 70 10 9 12 0 -1 normal
-1 * 5 0A 01 01 8A 00
-1 sprites/chars.png 8bpp 120 10 6 12 0 -1 normal
-1 * 5 0A 01 01 A0 00
-1 sprites/chars.png 8bpp 230 10 10 12 0 -1 normal
-1 * 5 0A 01 04 A2 00
-1 sprites/chars.png 8bpp 260 10 8 12 0 -1 normal
-1 sprites/chars.png 8bpp 290 10 8 12 0 -1 normal
-1 sprites/chars.png 8bpp 320 10 8 12 0 -1 normal
-1 sprites/chars.png 8bpp 350 10 8 12 0 -1 normal
-1 * 5 0A 01 06 A7 00
-1 sprites/chars.png 8bpp 410 10 8 12 0 -1 normal
-1 sprites/chars.png 8bpp 440 10 12 12 0 -1 normal
-1 sprites/chars.png 8bpp 470 10 8 12 0 -1 normal
-1 sprites/chars.png 8bpp 480 10 7 12 0 -1 normal
-1 sprites/chars.png 8bpp 500 10 7 12 0 -1 normal
-1 sprites/chars.png 8bpp 520 10 7 12 0 -1 normal
-1 * 5 0A 01 03 AE 00
-1 sprites/chars.png 8bpp 560 10 4 12 0 -1 normal
-1 sprites/chars.png 8bpp 570 10 4 12 0 -1 normal
-1 sprites/chars.png 8bpp 580 10 5 12 0 -1 normal
-1 * 5 0A 01 05 B3 00
-1 sprites/chars.png 8bpp 620 10 8 12 0 -1 normal
-1 sprites/chars.png 8bpp 640 10 9 12 0 -1 normal
-1 sprites/chars.png 8bpp 660 10 9 12 0 -1 normal
-1 sprites/chars.png 8bpp 680 10 9 12 0 -1 normal
-1 sprites/chars.png 8bpp 700 10 9 12 0 -1 normal
-1 * 5 0A 01 03 BB 00
-1 sprites/chars.png 8bpp 770 10 8 12 0 -1 normal
-1 sprites/chars.png 8bpp 10 70 8 12 0 -1 normal
-1 sprites/chars.png 8bpp 30 70 8 12 0 -1 normal
-1 * 5 0A 01 01 BF 00
-1 sprites/chars.png 8bpp 70 70 9 12 0 -1 normal
-1 * 5 0A 01 05 C1 00
-1 sprites/chars.png 8bpp 450 70 8 12 0 -1 normal
-1 sprites/chars.png 8bpp 110 70 6 12 0 -1 normal
-1 sprites/chars.png 8bpp 120 70 6 12 0 -1 normal
-1 sprites/chars.png 8bpp 130 70 6 12 0 -1 normal
-1 sprites/chars.png 8bpp 140 70 6 12 0 -1 normal
-1 * 5 0A 01 01 C7 00
-1 sprites/chars.png 8bpp 160 70 6 12 0 -1 normal
-1 * 5 0A 01 03 CA 00
-1 sprites/chars.png 8bpp 200 70 6 12 0 -1 normal
-1 sprites/chars.png 8bpp 210 70 6 12 0 -1 normal
-1 sprites/chars.png 8bpp 220 70 6 12 0 -1 normal
-1 * 5 0A 01 04 CE 00
-1 sprites/chars.png 8bpp 230 70 4 12 0 -1 normal
-1 sprites/chars.png 8bpp 240 70 4 12 0 -1 normal
-1 sprites/chars.png 8bpp 250 70 5 12 0 -1 normal
-1 sprites/chars.png 8bpp 260 70 5 12 0 -1 normal
-1 * 5 0A 01 05 D3 00
-1 sprites/chars.png 8bpp 290 70 6 12 0 -1 normal
-1 sprites/chars.png 8bpp 310 70 6 12 0 -1 normal
-1 sprites/chars.png 8bpp 320 70 6 12 0 -1 normal
-1 sprites/chars.png 8bpp 330 70 6 12 0 -1 normal
-1 sprites/chars.png 8bpp 340 70 6 12 0 -1 normal
-1 * 5 0A 01 03 DB 00
-1 sprites/chars.png 8bpp 390 70 6 12 0 -1 normal
-1 sprites/chars.png 8bpp 400 70 6 12 0 -1 normal
-1 sprites/chars.png 8bpp 410 70 6 12 0 -1 normal
-1 * 5 0A 01 02 DF 00
-1 sprites/chars.png 8bpp 420 70 7 12 0 -1 normal
-1 sprites/chars.png 8bpp 430 70 6 12 0 -1 normal
-1 * 5 0A 01 01 22 01
-1 sprites/chars.png 8bpp 20 30 2 7 0 0 normal
-1 * 5 0A 01 01 7D 01
-1 sprites/chars.png 8bpp 220 30 4 7 0 0 normal
-1 * 5 0A 01 02 80 01
-1 sprites/chars.png 8bpp 230 30 9 7 0 0 normal
-1 sprites/chars.png 8bpp 250 30 3 7 0 0 normal
-1 * 5 0A 01 01 89 01
-1 sprites/chars.png 8bpp 470 30 3 7 0 0 normal
-1 * 5 0A 01 01 9F 01
-1 sprites/chars.png 8bpp 70 90 3 7 0 0 normal
-1 * 5 0A 01 01 A9 01
-1 sprites/chars.png 8bpp 190 90 3 7 0 0 normal
-1 * 5 0A 01 02 BF 01
-1 sprites/chars.png 8bpp 420 90 3 7 0 0 normal
-1 sprites/chars.png 8bpp 430 90 3 7 0 0 normal
-1 * 5 0A 01 01 02 02
-1 sprites/chars.png 8bpp 20 40 4 21 0 -2 normal
-1 * 5 0A 01 01 41 02
-1 sprites/chars.png 8bpp 30 40 14 21 0 -2 normal
-1 * 5 0A 01 06 46 02
-1 sprites/chars.png 8bpp 50 40 10 21 0 -2 normal
-1 sprites/chars.png 8bpp 70 40 14 21 0 -2 normal
-1 sprites/chars.png 8bpp 90 40 3 21 0 -2 normal
-1 sprites/chars.png 8bpp 100 40 13 21 0 -2 normal
-1 sprites/chars.png 8bpp 120 40 7 21 0 -2 normal
-1 sprites/chars.png 8bpp 130 40 16 21 0 -2 normal
-1 * 5 0A 01 01 50 02
-1 sprites/chars.png 8bpp 150 40 16 21 0 -2 normal
-1 * 5 0A 01 04 52 02
-1 sprites/chars.png 8bpp 170 40 8 21 0 -2 normal
-1 sprites/chars.png 8bpp 180 40 9 21 0 -2 normal
-1 sprites/chars.png 8bpp 190 40 6 21 0 -2 normal
-1 sprites/chars.png 8bpp 200 40 6 21 0 -2 normal
-1 * 5 0A 01 01 5C 02
-1 sprites/chars.png 8bpp 210 40 7 21 0 -2 normal
-1 * 5 0A 01 01 60 02
-1 sprites/chars.png 8bpp 230 40 16 21 0 -2 normal
-1 * 5 0A 01 07 62 02
-1 sprites/chars.png 8bpp 260 40 20 21 0 -2 normal
-1 sprites/chars.png 8bpp 290 40 20 21 0 -2 normal
-1 sprites/chars.png 8bpp 320 40 20 21 0 -2 normal
-1 sprites/chars.png 8bpp 350 40 20 21 0 -2 normal
-1 sprites/chars.png 8bpp 380 40 20 21 0 -2 normal
-1 sprites/chars.png 8bpp 410 40 20 21 0 -2 normal
-1 sprites/chars.png 8bpp 440 40 24 21 0 -2 normal
-1 * 5 0A 01 18 6A 02
-1 sprites/chars.png 8bpp 480 40 14 21 0 -2 normal
-1 sprites/chars.png 8bpp 500 40 14 21 0 -2 normal
-1 sprites/chars.png 8bpp 520 40 14 21 0 -2 normal
-1 sprites/chars.png 8bpp 540 40 14 21 0 -2 normal
-1 sprites/chars.png 8bpp 560 40 9 21 0 -2 normal
-1 sprites/chars.png 8bpp 570 40 9 21 0 -2 normal
-1 sprites/chars.png 8bpp 580 40 9 21 0 -2 normal
-1 sprites/chars.png 8bpp 590 40 9 21 0 -2 normal
-1 sprites/chars.png 8bpp 600 40 17 21 0 -2 normal
-1 sprites/chars.png 8bpp 620 40 18 21 0 -2 normal
-1 sprites/chars.png 8bpp 640 40 15 21 0 -2 normal
-1 sprites/chars.png 8bpp 660 40 15 21 0 -2 normal
-1 sprites/chars.png 8bpp 680 40 15 21 0 -2 normal
-1 sprites/chars.png 8bpp 700 40 15 21 0 -2 normal
-1 sprites/chars.png 8bpp 720 40 15 21 0 -2 normal
-1 sprites/chars.png 8bpp 740 40 9 21 0 -2 normal
-1 sprites/chars.png 8bpp 750 40 16 21 0 -2 normal
-1 sprites/chars.png 8bpp 770 40 17 21 0 -2 normal
-1 sprites/chars.png 8bpp 10 100 17 21 0 -2 normal
-1 sprites/chars.png 8bpp 30 100 17 21 0 -2 normal
-1 sprites/chars.png 8bpp 50 100 17 21 0 -2 normal
-1 sprites/chars.png 8bpp 70 100 14 21 0 -2 normal
-1 sprites/chars.png 8bpp 90 100 14 21 0 -2 normal
-1 sprites/chars.png 8bpp 450 100 14 21 0 -2 normal
-1 * 5 0A 01 01 85 02
-1 sprites/chars.png 8bpp 140 100 12 21 0 -2 normal
-1 * 5 0A 01 01 88 02
-1 sprites/chars.png 8bpp 170 100 19 21 0 -2 normal
-1 * 5 0A 01 02 92 02
-1 sprites/chars.png 8bpp 270 100 11 21 0 -2 normal
-1 sprites/chars.png 8bpp 290 100 15 21 0 -2 normal
-1 * 5 0A 01 01 97 02
-1 sprites/chars.png 8bpp 340 100 11 21 0 -2 normal
-1 * 5 0A 01 02 99 02
-1 sprites/chars.png 8bpp 360 100 9 21 0 -2 normal
-1 sprites/chars.png 8bpp 370 100 11 21 0 -2 normal
-1 * 5 0A 01 01 A0 02
-1 sprites/chars.png 8bpp 430 100 14 21 0 -2 normal
// New characters, all fonts except monospaced
// U+007B: Left Curly Bracket
// U+007C: Vertical Line
// U+007D: Right Curly Bracket
// U+007E: Tilde
-1 * 14 12 03 00 04 7B 00 01 04 7B 00 02 04 7B 00
-1 sprites/chars.png 8bpp 10 130 5 12 0 -1 normal
-1 sprites/chars.png 8bpp 20 130 3 12 0 -1 normal
-1 sprites/chars.png 8bpp 30 130 5 12 0 -1 normal
-1 sprites/chars.png 8bpp 50 130 7 12 0 -1 normal
-1 sprites/chars.png 8bpp 10 150 3 7 0 0 normal
-1 sprites/chars.png 8bpp 20 150 1 7 0 0 normal
-1 sprites/chars.png 8bpp 30 150 3 7 0 0 normal
-1 sprites/chars.png 8bpp 50 150 4 7 0 0 normal
-1 sprites/chars.png 8bpp 10 160 9 21 0 -2 normal
-1 sprites/chars.png 8bpp 20 160 3 21 0 -2 normal
-1 sprites/chars.png 8bpp 30 160 9 21 0 -2 normal
-1 sprites/chars.png 8bpp 50 160 10 21 0 -2 normal
// U+007F: No-Break Space
-1 * 14 12 03 00 01 7F 00 01 01 7F 00 02 01 7F 00
-1 sprites/chars.png 8bpp 70 130 2 12 0 -1 normal
-1 sprites/chars.png 8bpp 70 150 1 7 0 0 normal
-1 sprites/chars.png 8bpp 70 160 5 21 0 -2 normal
// U+00AA: Feminine Ordinal Indicator
-1 * 14 12 03 00 01 AA 00 01 01 AA 00 02 01 AA 00
-1 sprites/chars.png 8bpp 80 130 6 12 0 -1 normal
-1 sprites/chars.png 8bpp 80 150 3 7 0 0 normal
-1 sprites/chars.png 8bpp 80 160 7 21 0 -2 normal
// U+00AC: Not Sign
// U+00AD: Soft Hyphen
-1 * 14 12 03 00 02 AC 00 01 02 AC 00 02 02 AC 00
-1 sprites/chars.png 8bpp 90 130 8 12 0 -1 normal
-1 sprites/chars.png 8bpp 110 130 6 12 0 -1 normal
-1 sprites/chars.png 8bpp 90 150 4 7 0 0 normal
-1 sprites/chars.png 8bpp 110 150 3 7 0 0 normal
-1 sprites/chars.png 8bpp 90 160 12 21 0 -2 normal
-1 sprites/chars.png 8bpp 110 160 9 21 0 -2 normal
// U+00AF: Macron
-1 * 14 12 03 00 01 AF 00 01 01 AF 00 02 01 AF 00
-1 sprites/chars.png 8bpp 130 130 6 12 0 -1 normal
-1 sprites/chars.png 8bpp 130 150 3 7 0 0 normal
-1 sprites/chars.png 8bpp 130 160 12 21 0 -2 normal
// U+00B4: Acute Accent
// U+00B5: Micro Sign
// U+00B6: Pilcrow Sign
// U+00B7: Middle Dot
// U+00B8: Cedilla
// U+00B9: Superscript One
-1 * 14 12 03 00 06 B4 00 01 06 B4 00 02 06 B4 00
-1 sprites/chars.png 8bpp 150 130 4 12 0 -1 normal
-1 sprites/chars.png 8bpp 160 130 6 12 0 -1 normal
-1 sprites/chars.png 8bpp 180 130 8 12 0 -1 normal
-1 sprites/chars.png 8bpp 200 130 3 12 0 -1 normal
-1 sprites/chars.png 8bpp 210 130 4 12 0 -1 normal
-1 sprites/chars.png 8bpp 220 130 5 12 0 -1 normal
-1 sprites/chars.png 8bpp 150 150 2 7 0 0 normal
-1 sprites/chars.png 8bpp 160 150 3 7 0 0 normal
-1 sprites/chars.png 8bpp 180 150 6 7 0 0 normal
-1 sprites/chars.png 8bpp 200 150 1 7 0 0 normal
-1 sprites/chars.png 8bpp 210 150 2 7 0 0 normal
-1 sprites/chars.png 8bpp 220 150 2 7 0 0 normal
-1 sprites/chars.png 8bpp 150 160 4 21 0 -2 normal
-1 sprites/chars.png 8bpp 160 160 15 21 0 -2 normal
-1 sprites/chars.png 8bpp 180 160 13 21 0 -2 normal
-1 sprites/chars.png 8bpp 200 160 3 21 0 -2 normal
-1 sprites/chars.png 8bpp 210 160 5 21 0 -2 normal
-1 sprites/chars.png 8bpp 220 160 6 21 0 -2 normal
// U+00BC: Vulgar Fraction One Quarter
// U+00BD: Vulgar Fraction One Half
-1 * 14 12 03 00 02 BC 00 01 02 BC 00 02 02 BC 00
-1 sprites/chars.png 8bpp 230 130 10 12 0 -1 normal
-1 sprites/chars.png 8bpp 250 130 10 12 0 -1 normal
-1 sprites/chars.png 8bpp 230 150 9 7 0 0 normal
-1 sprites/chars.png 8bpp 250 150 9 7 0 0 normal
-1 sprites/chars.png 8bpp 230 160 16 21 0 -2 normal
-1 sprites/chars.png 8bpp 250 160 16 21 0 -2 normal

View File

@@ -8,51 +8,51 @@
//
-1 * 0 0C "Electrified rail by Michael Blunck"
-1 * 3 05 05 30
-1 sprites/elrails.png 8bpp 66 8 32 16 -29 -2 normal
-1 sprites/elrails.png 8bpp 114 8 32 16 -1 -2 normal
-1 sprites/elrails.png 8bpp 162 8 32 1 -1 -2 normal
-1 sprites/elrails.png 8bpp 210 8 1 16 0 -3 normal
-1 sprites/elrails.png 8bpp 226 8 32 24 -29 -2 normal
-1 sprites/elrails.png 8bpp 274 8 32 9 -1 6 normal
-1 sprites/elrails.png 8bpp 322 8 32 9 -29 6 normal
-1 sprites/elrails.png 8bpp 370 8 32 24 -1 -2 normal
-1 sprites/elrails.png 8bpp 418 8 32 16 -29 -2 normal
-1 sprites/elrails.png 8bpp 466 8 32 16 -1 -2 normal
-1 sprites/elrails.png 8bpp 514 8 32 1 -1 -2 normal
-1 sprites/elrails.png 8bpp 562 8 1 16 0 -3 normal
-1 sprites/elrails.png 8bpp 578 8 32 24 -29 -2 normal
-1 sprites/elrails.png 8bpp 626 8 32 9 -1 6 normal
-1 sprites/elrails.png 8bpp 674 8 32 9 -29 6 normal
-1 sprites/elrails.png 8bpp 722 8 32 24 -1 -2 normal
-1 sprites/elrails.png 8bpp 2 56 32 16 -29 -2 normal
-1 sprites/elrails.png 8bpp 50 56 32 16 -1 -2 normal
-1 sprites/elrails.png 8bpp 98 56 32 1 -1 -2 normal
-1 sprites/elrails.png 8bpp 146 56 1 16 0 -3 normal
-1 sprites/elrails.png 8bpp 162 56 32 24 -29 -2 normal
-1 sprites/elrails.png 8bpp 210 56 32 9 -1 6 normal
-1 sprites/elrails.png 8bpp 258 56 32 9 -29 6 normal
-1 sprites/elrails.png 8bpp 306 56 32 24 -1 -2 normal
-1 sprites/elrails.png 8bpp 354 56 16 8 -29 6 normal
-1 sprites/elrails.png 8bpp 386 56 16 8 -1 -2 normal
-1 sprites/elrails.png 8bpp 418 56 16 8 -13 -2 normal
-1 sprites/elrails.png 8bpp 450 56 16 8 15 6 normal
-1 sprites/elrails.png 8bpp 482 56 8 16 -7 -14 normal
-1 sprites/elrails.png 8bpp 498 56 8 18 0 -17 normal
-1 sprites/elrails.png 8bpp 514 56 8 16 0 -14 normal
-1 sprites/elrails.png 8bpp 530 56 8 18 -7 -17 normal
-1 sprites/elrails.png 8bpp 546 56 2 16 0 -15 normal
-1 sprites/elrails.png 8bpp 562 56 2 18 0 -16 normal
-1 sprites/elrails.png 8bpp 578 56 8 16 0 -15 normal
-1 sprites/elrails.png 8bpp 594 56 8 16 -7 -15 normal
-1 sprites/elrails.png 8bpp 610 56 13 16 4 2 normal
-1 sprites/elrails.png 8bpp 642 56 20 16 0 2 normal
-1 sprites/elrails.png 8bpp 674 56 20 16 0 2 normal
-1 sprites/elrails.png 8bpp 706 56 20 16 0 2 normal
-1 sprites/elrails.png 8bpp 738 56 38 30 -3 -14 normal
-1 sprites/elrails.png 8bpp 2 104 72 44 -16 -8 normal
-1 sprites/elrails.png 8bpp 82 104 44 35 -21 -2 normal
-1 sprites/elrails.png 8bpp 146 104 72 44 -16 -35 normal
-1 sprites/elrails.png 8bpp 226 104 20 19 0 1 normal
-1 sprites/elrails.png 8bpp 258 104 32 32 0 0 normal
-1 sprites/elrails.png 8bpp 306 104 12 22 -9 -18 normal
-1 sprites/elrails.png 8bpp 338 104 12 22 -1 -18 normal
-1 sprites/elrails.png 66 8 01 16 32 -29 -2
-1 sprites/elrails.png 114 8 01 16 32 -1 -2
-1 sprites/elrails.png 162 8 01 1 32 -1 -2
-1 sprites/elrails.png 210 8 01 16 1 0 -3
-1 sprites/elrails.png 226 8 01 24 32 -29 -2
-1 sprites/elrails.png 274 8 01 9 32 -1 6
-1 sprites/elrails.png 322 8 01 9 32 -29 6
-1 sprites/elrails.png 370 8 01 24 32 -1 -2
-1 sprites/elrails.png 418 8 01 16 32 -29 -2
-1 sprites/elrails.png 466 8 01 16 32 -1 -2
-1 sprites/elrails.png 514 8 01 1 32 -1 -2
-1 sprites/elrails.png 562 8 01 16 1 0 -3
-1 sprites/elrails.png 578 8 01 24 32 -29 -2
-1 sprites/elrails.png 626 8 01 9 32 -1 6
-1 sprites/elrails.png 674 8 01 9 32 -29 6
-1 sprites/elrails.png 722 8 01 24 32 -1 -2
-1 sprites/elrails.png 2 56 01 16 32 -29 -2
-1 sprites/elrails.png 50 56 01 16 32 -1 -2
-1 sprites/elrails.png 98 56 01 1 32 -1 -2
-1 sprites/elrails.png 146 56 01 16 1 0 -3
-1 sprites/elrails.png 162 56 01 24 32 -29 -2
-1 sprites/elrails.png 210 56 01 9 32 -1 6
-1 sprites/elrails.png 258 56 01 9 32 -29 6
-1 sprites/elrails.png 306 56 01 24 32 -1 -2
-1 sprites/elrails.png 354 56 01 8 16 -29 6
-1 sprites/elrails.png 386 56 01 8 16 -1 -2
-1 sprites/elrails.png 418 56 01 8 16 -13 -2
-1 sprites/elrails.png 450 56 01 8 16 15 6
-1 sprites/elrails.png 482 56 01 16 8 -7 -14
-1 sprites/elrails.png 498 56 01 18 8 0 -17
-1 sprites/elrails.png 514 56 01 16 8 0 -14
-1 sprites/elrails.png 530 56 01 18 8 -7 -17
-1 sprites/elrails.png 546 56 01 16 2 0 -15
-1 sprites/elrails.png 562 56 01 18 2 0 -16
-1 sprites/elrails.png 578 56 01 16 8 0 -15
-1 sprites/elrails.png 594 56 01 16 8 -7 -15
-1 sprites/elrails.png 610 56 09 16 13 4 2
-1 sprites/elrails.png 642 56 09 16 20 0 2
-1 sprites/elrails.png 674 56 09 16 20 0 2
-1 sprites/elrails.png 706 56 09 16 20 0 2
-1 sprites/elrails.png 738 56 03 30 38 -3 -14
-1 sprites/elrails.png 2 104 03 44 72 -16 -8
-1 sprites/elrails.png 82 104 03 35 44 -21 -2
-1 sprites/elrails.png 146 104 03 44 72 -16 -35
-1 sprites/elrails.png 226 104 09 19 20 0 1
-1 sprites/elrails.png 258 104 03 32 32 0 0
-1 sprites/elrails.png 306 104 01 22 12 -9 -18
-1 sprites/elrails.png 338 104 01 22 12 -1 -18

View File

@@ -6,371 +6,159 @@
// OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
// See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
//
-1 * 0 0C "Fix bugs in the original graphics. By Addi and PaulC."
// Non-toyland specific
-1 * 6 07 83 01 \7= 03 3D
// Fix missing wheels on the wood trucks
-1 * 0 0C "Fixing (alignment) bugs in the orignal graphics. By Addi."
-1 * 6 07 83 01 \7= 03 69
// Different grahpics for same wood truck
-1 * 14 0A 04 01 87 0C 01 89 0C 01 07 0E 01 09 0E
-1 sprites/fix_graphics.png 8bpp 82 8 22 16 -6 -7 normal
-1 sprites/fix_graphics.png 8bpp 114 8 22 16 -14 -7 normal
-1 sprites/fix_graphics.png 8bpp 146 8 22 16 -6 -7 normal
-1 sprites/fix_graphics.png 8bpp 178 8 22 16 -14 -7 normal
// Show correct graphics for various 3rd generation trucks
-1 sprites/fix_graphics.png 82 8 09 16 22 -6 -7
-1 sprites/fix_graphics.png 114 8 09 16 22 -14 -7
-1 sprites/fix_graphics.png 146 8 09 16 22 -6 -7
-1 sprites/fix_graphics.png 178 8 09 16 22 -14 -7
// Different grahpics for lots of trucks
-1 * 5 0A 01 28 C4 0D
-1 sprites/fix_graphics.png 8bpp 226 8 8 18 -3 -10 normal
-1 sprites/fix_graphics.png 8bpp 242 8 20 16 -14 -7 normal
-1 sprites/fix_graphics.png 8bpp 274 8 28 12 -14 -6 normal
-1 sprites/fix_graphics.png 8bpp 322 8 20 16 -6 -7 normal
-1 sprites/fix_graphics.png 8bpp 354 8 8 18 -3 -10 normal
-1 sprites/fix_graphics.png 8bpp 370 8 20 16 -14 -7 normal
-1 sprites/fix_graphics.png 8bpp 402 8 28 12 -14 -6 normal
-1 sprites/fix_graphics.png 8bpp 450 8 20 16 -6 -7 normal
-1 sprites/fix_graphics.png 8bpp 482 8 8 18 -3 -10 normal
-1 sprites/fix_graphics.png 8bpp 498 8 20 16 -14 -7 normal
-1 sprites/fix_graphics.png 8bpp 530 8 28 12 -14 -6 normal
-1 sprites/fix_graphics.png 8bpp 578 8 20 16 -6 -7 normal
-1 sprites/fix_graphics.png 8bpp 610 8 8 18 -3 -10 normal
-1 sprites/fix_graphics.png 8bpp 626 8 20 16 -14 -7 normal
-1 sprites/fix_graphics.png 8bpp 658 8 28 12 -14 -6 normal
-1 sprites/fix_graphics.png 8bpp 706 8 20 16 -6 -7 normal
-1 sprites/fix_graphics.png 8bpp 738 8 8 18 -3 -10 normal
-1 sprites/fix_graphics.png 8bpp 754 8 22 16 -14 -7 normal
-1 sprites/fix_graphics.png 8bpp 2 40 28 12 -14 -6 normal
-1 sprites/fix_graphics.png 8bpp 50 40 22 16 -6 -7 normal
-1 sprites/fix_graphics.png 8bpp 82 40 8 18 -3 -10 normal
-1 sprites/fix_graphics.png 8bpp 98 40 22 16 -14 -7 normal
-1 sprites/fix_graphics.png 8bpp 130 40 28 12 -14 -6 normal
-1 sprites/fix_graphics.png 8bpp 178 40 22 16 -6 -7 normal
-1 sprites/fix_graphics.png 8bpp 210 40 8 18 -3 -10 normal
-1 sprites/fix_graphics.png 8bpp 226 40 22 16 -14 -7 normal
-1 sprites/fix_graphics.png 8bpp 258 40 28 12 -14 -6 normal
-1 sprites/fix_graphics.png 8bpp 306 40 22 16 -6 -7 normal
-1 sprites/fix_graphics.png 8bpp 338 40 8 18 -3 -10 normal
-1 sprites/fix_graphics.png 8bpp 354 40 22 16 -14 -7 normal
-1 sprites/fix_graphics.png 8bpp 386 40 28 12 -14 -6 normal
-1 sprites/fix_graphics.png 8bpp 434 40 22 16 -6 -7 normal
-1 sprites/fix_graphics.png 8bpp 466 40 8 18 -3 -10 normal
-1 sprites/fix_graphics.png 8bpp 482 40 20 16 -14 -7 normal
-1 sprites/fix_graphics.png 8bpp 514 40 28 12 -14 -6 normal
-1 sprites/fix_graphics.png 8bpp 562 40 20 16 -6 -7 normal
-1 sprites/fix_graphics.png 8bpp 594 40 8 18 -3 -10 normal
-1 sprites/fix_graphics.png 8bpp 610 40 20 16 -14 -7 normal
-1 sprites/fix_graphics.png 8bpp 642 40 28 12 -14 -6 normal
-1 sprites/fix_graphics.png 8bpp 690 40 20 16 -6 -7 normal
// Fix clipping on the 2nd generation paper truck
-1 sprites/fix_graphics.png 226 8 01 18 8 -3 -10
-1 sprites/fix_graphics.png 242 8 09 16 20 -14 -7
-1 sprites/fix_graphics.png 274 8 01 12 28 -14 -6
-1 sprites/fix_graphics.png 322 8 09 16 20 -6 -7
-1 sprites/fix_graphics.png 354 8 01 18 8 -3 -10
-1 sprites/fix_graphics.png 370 8 09 16 20 -14 -7
-1 sprites/fix_graphics.png 402 8 01 12 28 -14 -6
-1 sprites/fix_graphics.png 450 8 09 16 20 -6 -7
-1 sprites/fix_graphics.png 482 8 01 18 8 -3 -10
-1 sprites/fix_graphics.png 498 8 09 16 20 -14 -7
-1 sprites/fix_graphics.png 530 8 01 12 28 -14 -6
-1 sprites/fix_graphics.png 578 8 09 16 20 -6 -7
-1 sprites/fix_graphics.png 610 8 01 18 8 -3 -10
-1 sprites/fix_graphics.png 626 8 09 16 20 -14 -7
-1 sprites/fix_graphics.png 658 8 01 12 28 -14 -6
-1 sprites/fix_graphics.png 706 8 09 16 20 -6 -7
-1 sprites/fix_graphics.png 738 8 01 18 8 -3 -10
-1 sprites/fix_graphics.png 754 8 09 16 22 -14 -7
-1 sprites/fix_graphics.png 2 40 01 12 28 -14 -6
-1 sprites/fix_graphics.png 50 40 09 16 22 -6 -7
-1 sprites/fix_graphics.png 82 40 01 18 8 -3 -10
-1 sprites/fix_graphics.png 98 40 09 16 22 -14 -7
-1 sprites/fix_graphics.png 130 40 01 12 28 -14 -6
-1 sprites/fix_graphics.png 178 40 09 16 22 -6 -7
-1 sprites/fix_graphics.png 210 40 01 18 8 -3 -10
-1 sprites/fix_graphics.png 226 40 09 16 22 -14 -7
-1 sprites/fix_graphics.png 258 40 01 12 28 -14 -6
-1 sprites/fix_graphics.png 306 40 09 16 22 -6 -7
-1 sprites/fix_graphics.png 338 40 01 18 8 -3 -10
-1 sprites/fix_graphics.png 354 40 09 16 22 -14 -7
-1 sprites/fix_graphics.png 386 40 01 12 28 -14 -6
-1 sprites/fix_graphics.png 434 40 09 16 22 -6 -7
-1 sprites/fix_graphics.png 466 40 01 18 8 -3 -10
-1 sprites/fix_graphics.png 482 40 09 16 20 -14 -7
-1 sprites/fix_graphics.png 514 40 01 12 28 -14 -6
-1 sprites/fix_graphics.png 562 40 09 16 20 -6 -7
-1 sprites/fix_graphics.png 594 40 01 18 8 -3 -10
-1 sprites/fix_graphics.png 610 40 09 16 20 -14 -7
-1 sprites/fix_graphics.png 642 40 01 12 28 -14 -6
-1 sprites/fix_graphics.png 690 40 09 16 20 -6 -7
// Different grahpics for same truck
-1 * 14 0A 04 01 9D 0C 01 9F 0C 01 A1 0C 01 A3 0C
-1 sprites/fix_graphics.png 8bpp 738 40 22 16 -14 -7 normal
-1 sprites/fix_graphics.png 8bpp 770 40 22 16 -6 -7 normal
-1 sprites/fix_graphics.png 8bpp 2 72 22 16 -14 -7 normal
-1 sprites/fix_graphics.png 8bpp 34 72 22 16 -6 -7 normal
// Fix clipping on the 1st generation paper truck
-1 sprites/fix_graphics.png 738 40 09 16 22 -14 -7
-1 sprites/fix_graphics.png 770 40 09 16 22 -6 -7
-1 sprites/fix_graphics.png 2 72 09 16 22 -14 -7
-1 sprites/fix_graphics.png 34 72 09 16 22 -6 -7
// Different grahpics for same paper truck
-1 * 14 0A 04 01 5D 0D 01 5F 0D 01 61 0D 01 63 0D
-1 sprites/fix_graphics.png 8bpp 82 72 22 16 -14 -7 normal
-1 sprites/fix_graphics.png 8bpp 114 72 22 17 -5 -7 normal
-1 sprites/fix_graphics.png 8bpp 146 72 22 17 -14 -8 normal
-1 sprites/fix_graphics.png 8bpp 178 72 22 16 -6 -7 normal
// Fix clipping on the 3rd generation paper truck
-1 sprites/fix_graphics.png 82 72 09 16 22 -14 -7
-1 sprites/fix_graphics.png 114 72 09 17 22 -5 -7
-1 sprites/fix_graphics.png 146 72 09 17 22 -14 -8
-1 sprites/fix_graphics.png 178 72 09 16 22 -6 -7
// Different grahpics for same paper truck (truck #2)
-1 * 14 0A 04 01 1D 0E 01 1F 0E 01 21 0E 01 23 0E
-1 sprites/fix_graphics.png 8bpp 226 72 22 16 -14 -7 normal
-1 sprites/fix_graphics.png 8bpp 258 72 22 16 -6 -7 normal
-1 sprites/fix_graphics.png 8bpp 290 72 22 16 -14 -7 normal
-1 sprites/fix_graphics.png 8bpp 322 72 22 16 -6 -7 normal
// Fix clipping on the toyland toy van in the German DOS graphics
-1 * 6 07 83 01 \7! 03 02
-1 * 5 0A 01 01 5D 0C
-1 sprites/fix_graphics.png 8bpp 18 296 20 16 -14 -7 normal
// Non-toyland specific
-1 * 6 07 83 01 \7= 03 08
// Fix offsets for the monorail bridge heads
-1 sprites/fix_graphics.png 226 72 09 16 22 -14 -7
-1 sprites/fix_graphics.png 258 72 09 16 22 -6 -7
-1 sprites/fix_graphics.png 290 72 09 16 22 -14 -7
-1 sprites/fix_graphics.png 322 72 09 16 22 -6 -7
// Misaligned monorail bridge heads
-1 * 8 0A 02 01 EA 10 02 EC 10
-1 sprites/fix_graphics.png 8bpp 370 72 48 35 -23 -7 normal
-1 sprites/fix_graphics.png 8bpp 434 72 48 35 -23 -7 normal
-1 sprites/fix_graphics.png 8bpp 498 72 49 21 -24 3 normal
// Fix offsets for the maglev bridge heads
-1 * 8 0A 02 01 12 11 02 14 11
-1 sprites/fix_graphics.png 8bpp 322 486 48 35 -23 -7 normal
-1 sprites/fix_graphics.png 8bpp 386 486 48 35 -23 -7 normal
-1 sprites/fix_graphics.png 8bpp 450 486 49 21 -24 3 normal
// Toyland specific
-1 * 6 07 83 01 \7! 03 0F
// Fix offsets for the toyland monorail bridge heads
-1 * 8 0A 02 01 EA 10 02 EC 10
-1 sprites/fix_graphics.png 8bpp 610 630 48 35 -23 -7 normal
-1 sprites/fix_graphics.png 8bpp 674 630 48 35 -23 -7 normal
-1 sprites/fix_graphics.png 8bpp 738 630 49 21 -24 3 normal
// Fix offsets for the toyland maglev bridge heads
-1 * 8 0A 02 01 12 11 02 14 11
-1 sprites/fix_graphics.png 8bpp 18 678 48 35 -23 -7 normal
-1 sprites/fix_graphics.png 8bpp 82 678 48 35 -23 -7 normal
-1 sprites/fix_graphics.png 8bpp 146 678 49 21 -24 3 normal
// Fix colours for toyland maglev junction overlays
-1 * 5 0A 01 06 91 04
-1 sprites/fix_graphics.png 8bpp 338 630 30 16 -14 8 normal
-1 sprites/fix_graphics.png 8bpp 386 630 30 16 -14 8 normal
-1 sprites/fix_graphics.png 8bpp 434 630 40 7 -19 4 normal
-1 sprites/fix_graphics.png 8bpp 482 630 40 7 -19 20 normal
-1 sprites/fix_graphics.png 8bpp 530 630 12 19 11 6 normal
-1 sprites/fix_graphics.png 8bpp 562 630 12 19 -21 6 normal
// Fix transparency of cinema
-1 sprites/fix_graphics.png 370 72 09 35 48 -23 -7
-1 sprites/fix_graphics.png 434 72 09 35 48 -23 -7
-1 sprites/fix_graphics.png 498 72 09 21 49 -24 3
// Improperly cut cinema
-1 * 5 0A 01 02 34 11
-1 sprites/fix_graphics.png 8bpp 578 72 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 658 72 50 47 -28 -20 normal
// Fix misaligned undergrounds for temperate monorail
-1 sprites/fix_graphics.png 578 72 09 31 64 -31 0
-1 sprites/fix_graphics.png 658 72 09 47 50 -28 -20
// Misaligned undergrounds for temperate monorail
-1 * 6 07 83 01 \7! 00 06
-1 * 5 0A 01 05 4C 04
-1 sprites/fix_graphics.png 8bpp 2 136 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 82 136 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 162 136 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 242 136 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 322 136 64 31 -31 0 normal
// Fix misaligned undergrounds for arctic monorail
-1 sprites/fix_graphics.png 2 136 09 31 64 -31 0
-1 sprites/fix_graphics.png 82 136 09 31 64 -31 0
-1 sprites/fix_graphics.png 162 136 09 31 64 -31 0
-1 sprites/fix_graphics.png 242 136 09 31 64 -31 0
-1 sprites/fix_graphics.png 322 136 09 31 64 -31 0
// Misaligned undergrounds for arctic monorail
-1 * 6 07 83 01 \7! 01 06
-1 * 5 0A 01 05 4C 04
-1 sprites/fix_graphics.png 8bpp 434 136 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 514 136 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 594 136 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 674 136 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 2 184 64 31 -31 0 normal
// Fix misaligned undergrounds for tropical/desert monorail/maglev
-1 sprites/fix_graphics.png 434 136 09 31 64 -31 0
-1 sprites/fix_graphics.png 514 136 09 31 64 -31 0
-1 sprites/fix_graphics.png 594 136 09 31 64 -31 0
-1 sprites/fix_graphics.png 674 136 09 31 64 -31 0
-1 sprites/fix_graphics.png 2 184 09 31 64 -31 0
// Misaligned undergrounds for tropical/desert monorail/maglev
-1 * 6 07 83 01 \7! 02 10
-1 * 11 0A 03 05 4C 04 05 66 04 05 B8 04
-1 sprites/fix_graphics.png 8bpp 114 184 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 194 184 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 274 184 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 354 184 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 434 184 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 514 184 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 594 184 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 674 184 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 2 232 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 82 232 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 162 232 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 242 232 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 322 232 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 402 232 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 482 232 64 31 -31 0 normal
// Fix misaligned X crossing for snow-covered monorail
-1 sprites/fix_graphics.png 114 184 09 31 64 -31 0
-1 sprites/fix_graphics.png 194 184 09 31 64 -31 0
-1 sprites/fix_graphics.png 274 184 09 31 64 -31 0
-1 sprites/fix_graphics.png 354 184 09 31 64 -31 0
-1 sprites/fix_graphics.png 434 184 09 31 64 -31 0
-1 sprites/fix_graphics.png 514 184 09 31 64 -31 0
-1 sprites/fix_graphics.png 594 184 09 31 64 -31 0
-1 sprites/fix_graphics.png 674 184 09 31 64 -31 0
-1 sprites/fix_graphics.png 2 232 09 31 64 -31 0
-1 sprites/fix_graphics.png 82 232 09 31 64 -31 0
-1 sprites/fix_graphics.png 162 232 09 31 64 -31 0
-1 sprites/fix_graphics.png 242 232 09 31 64 -31 0
-1 sprites/fix_graphics.png 322 232 09 31 64 -31 0
-1 sprites/fix_graphics.png 402 232 09 31 64 -31 0
-1 sprites/fix_graphics.png 482 232 09 31 64 -31 0
// Misaligned monorail snowed X crossing
-1 * 6 07 83 01 \7! 01 02
-1 * 5 0A 01 01 65 04
-1 sprites/fix_graphics.png 8bpp 594 232 64 31 -31 0 normal
// Fix offsets for the tropical house
-1 sprites/fix_graphics.png 594 232 09 31 64 -31 0
// Floating tropical house
-1 * 6 07 83 01 \7! 02 02
-1 * 5 0A 01 01 FF 11
-1 sprites/fix_graphics.png 8bpp 706 232 64 47 -31 -16 normal
-1 sprites/fix_graphics.png 706 232 09 47 64 -31 -16
// Clipped vehicle in the original German DOS graphics
-1 * 6 07 83 01 \7! 03 02
-1 * 5 0A 01 01 5D 0C
-1 sprites/fix_graphics.png 18 296 09 16 20 -14 -7
// Graphics metadata pixel higher than actual graphics
-1 * 6 12 01 00 01 AC E2
-1 sprites/fix_graphics.png 8bpp 66 296 9 10 0 0 normal
-1 sprites/fix_graphics.png 66 296 01 10 9 0 0
// Non-toyland specific
-1 * 6 07 83 01 \7= 03 0A
// Fix offsets for the tubular bridge pillars
// Grahpics for the tubular bridge pillars had incorrect offsets
-1 * 5 0A 01 04 05 0A
-1 sprites/fix_graphics.png 8bpp 98 296 4 9 2 -1 normal
-1 sprites/fix_graphics.png 8bpp 114 296 4 9 2 -1 normal
-1 sprites/fix_graphics.png 8bpp 130 296 4 9 -4 0 normal
-1 sprites/fix_graphics.png 8bpp 146 296 4 9 -4 0 normal
// Fix offsets for the cantilever bridge pillars
-1 sprites/fix_graphics.png 98 296 09 9 4 2 -1
-1 sprites/fix_graphics.png 114 296 09 9 4 2 -1
-1 sprites/fix_graphics.png 130 296 09 9 4 -4 0
-1 sprites/fix_graphics.png 146 296 09 9 4 -4 0
// Grahpics for the cantilever bridge pillars had incorrect offsets
-1 * 5 0A 01 04 DD 09
-1 sprites/fix_graphics.png 8bpp 178 296 10 11 2 -3 normal
-1 sprites/fix_graphics.png 8bpp 194 296 10 12 2 -2 normal
-1 sprites/fix_graphics.png 8bpp 210 296 10 11 -10 -1 normal
-1 sprites/fix_graphics.png 8bpp 226 296 10 11 -10 -1 normal
-1 sprites/fix_graphics.png 178 296 09 11 10 2 -3
-1 sprites/fix_graphics.png 194 296 09 12 10 2 -2
-1 sprites/fix_graphics.png 210 296 09 11 10 -10 -1
-1 sprites/fix_graphics.png 226 296 09 11 10 -10 -1
// Toyland specific
-1 * 6 07 83 01 \7! 03 0A
// Fix offsets for the toyland tubular bridge pillars
// Grahpics for the toyland tubular bridge pillars had incorrect offsets
-1 * 5 0A 01 04 05 0A
-1 sprites/fix_graphics.png 8bpp 248 296 4 9 2 -1 normal
-1 sprites/fix_graphics.png 8bpp 264 296 4 9 2 -1 normal
-1 sprites/fix_graphics.png 8bpp 280 296 4 9 -4 0 normal
-1 sprites/fix_graphics.png 8bpp 296 296 4 9 -4 0 normal
// Fix offsets for the toyland cantilever bridge pillars
-1 sprites/fix_graphics.png 248 296 09 9 4 2 -1
-1 sprites/fix_graphics.png 264 296 09 9 4 2 -1
-1 sprites/fix_graphics.png 280 296 09 9 4 -4 0
-1 sprites/fix_graphics.png 296 296 09 9 4 -4 0
// Grahpics for the toyland cantilever bridge pillars had incorrect offsets
-1 * 5 0A 01 04 DD 09
-1 sprites/fix_graphics.png 8bpp 328 296 10 11 2 -3 normal
-1 sprites/fix_graphics.png 8bpp 344 296 10 12 2 -2 normal
-1 sprites/fix_graphics.png 8bpp 360 296 10 11 -10 -1 normal
-1 sprites/fix_graphics.png 8bpp 376 296 10 11 -10 -1 normal
// Wrong, non-translated colours in tubular bridge in 'normal' climates
// Toyland has separate sprites which are not colour translated, thus
// this does not apply there;
// Pillars are changed for all climates further up
-1 * 6 07 83 01 \7= 03 \b22
// Main tubular bridge sprites
-1 * 5 0A 01 \b6 \w2559
-1 sprites/fix_graphics.png 8bpp 2 330 32 40 -30 -26 normal
-1 sprites/fix_graphics.png 8bpp 52 330 44 50 -42 -26 normal
-1 sprites/fix_graphics.png 8bpp 116 330 46 45 -42 -21 normal
-1 sprites/fix_graphics.png 8bpp 180 330 46 45 -2 -20 normal
-1 sprites/fix_graphics.png 8bpp 244 330 44 50 0 -25 normal
-1 sprites/fix_graphics.png 8bpp 308 330 32 41 0 -25 normal
// start rail bridge
-1 * 5 0A 01 01 \w2569
-1 sprites/fix_graphics.png 8bpp 350 330 52 29 -25 -4 normal
// start rail + road bridge
-1 * 5 0A 01 02 \w2574
-1 sprites/fix_graphics.png 8bpp 420 330 50 29 -25 -4 normal
-1 sprites/fix_graphics.png 8bpp 489 330 52 29 -25 -4 normal
// start road + monorail bridge
-1 * 5 0A 01 02 \w2580
-1 sprites/fix_graphics.png 8bpp 559 330 50 29 -25 -4 normal
-1 sprites/fix_graphics.png 8bpp 629 330 52 29 -25 -4 normal
// start monrail + maglev bridge
-1 * 5 0A 01 02 \w2586
-1 sprites/fix_graphics.png 8bpp 699 330 50 29 -25 -4 normal
-1 sprites/fix_graphics.png 8bpp 489 283 52 29 -25 -4 normal
// start maglev bridge
-1 * 5 0A 01 01 \w2592
-1 sprites/fix_graphics.png 8bpp 559 283 50 29 -25 -4 normal
// GUI sprite
-1 * 5 0A 01 01 \w2600
-1 sprites/fix_graphics.png 8bpp 433 298 40 15 0 5 normal
// Remove road markings from tropical rail crossings
-1 * 6 07 83 01 \7! 02 19
-1 * 14 0A 04 04 5A 05 08 62 05 08 6E 05 04 7A 05
-1 sprites/fix_graphics.png 8bpp 2 390 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 82 390 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 162 390 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 242 390 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 322 390 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 402 390 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 482 390 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 562 390 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 642 390 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 722 390 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 2 438 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 82 438 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 162 438 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 242 438 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 322 438 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 402 438 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 482 438 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 562 438 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 642 438 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 722 438 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 2 486 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 82 486 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 162 486 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 242 486 64 31 -31 0 normal
// Fix transparency of steel mill
-1 * 5 0A 01 06 46 08
-1 sprites/fix_graphics.png 8bpp 162 870 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 242 870 64 51 -31 -21 normal
-1 sprites/fix_graphics.png 8bpp 322 870 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 402 870 49 58 -29 -29 normal
-1 sprites/fix_graphics.png 8bpp 466 870 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 546 870 45 42 -18 -12 normal
-1 * 5 0A 01 0A 4D 08
-1 sprites/fix_graphics.png 8bpp 610 486 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 690 486 59 61 -31 -33 normal
-1 sprites/fix_graphics.png 8bpp 2 566 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 82 566 51 50 -25 -21 normal
-1 sprites/fix_graphics.png 8bpp 606 870 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 686 870 64 46 -31 -16 normal
-1 sprites/fix_graphics.png 8bpp 2 945 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 82 945 50 51 -29 -21 normal
-1 sprites/fix_graphics.png 8bpp 146 945 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 226 945 47 42 -18 -12 normal
-1 * 5 0A 01 04 58 08
-1 sprites/fix_graphics.png 8bpp 162 566 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 242 566 59 52 -31 -24 normal
-1 sprites/fix_graphics.png 8bpp 306 566 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 386 566 51 44 -25 -15 normal
// Fix transparency of oil well
-1 * 5 0A 01 07 7D 08
-1 sprites/fix_graphics.png 8bpp 2 630 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 482 566 31 50 -11 -28 normal
-1 sprites/fix_graphics.png 8bpp 530 566 31 47 -11 -25 normal
-1 sprites/fix_graphics.png 8bpp 578 566 31 47 -11 -25 normal
-1 sprites/fix_graphics.png 8bpp 626 566 31 47 -11 -25 normal
-1 sprites/fix_graphics.png 8bpp 674 566 31 49 -11 -27 normal
-1 sprites/fix_graphics.png 8bpp 722 566 31 52 -11 -30 normal
-1 * 6 07 83 01 \7! 01 02
-1 * 5 0A 01 01 7D 08
-1 sprites/fix_graphics.png 8bpp 114 630 64 31 -31 0 normal
-1 * 6 07 83 01 \7! 02 02
-1 * 5 0A 01 01 7D 08
-1 sprites/fix_graphics.png 8bpp 226 630 64 31 -31 0 normal
// Fix city airport's grass for temperate
-1 * 6 07 83 01 \7! 00 0A
-1 * 5 0A 01 09 4C 0A
-1 sprites/fix_graphics.png 8bpp 242 678 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 322 678 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 402 678 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 482 678 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 562 678 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 642 678 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 722 678 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 2 726 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 82 726 64 31 -31 0 normal
// Fix city airport's grass for arctic
-1 * 6 07 83 01 \7! 01 0A
-1 * 5 0A 01 09 4C 0A
-1 sprites/fix_graphics.png 8bpp 194 726 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 274 726 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 354 726 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 434 726 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 514 726 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 594 726 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 674 726 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 2 774 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 82 774 64 31 -31 0 normal
// Fix city airport's grass for tropical
-1 * 6 07 83 01 \7! 02 0A
-1 * 5 0A 01 09 4C 0A
-1 sprites/fix_graphics.png 8bpp 194 774 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 274 774 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 354 774 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 434 774 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 514 774 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 594 774 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 674 774 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 2 822 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 82 822 64 31 -31 0 normal
// Fix city airport's grass for toyland
-1 * 6 07 83 01 \7! 03 0A
-1 * 5 0A 01 09 4C 0A
-1 sprites/fix_graphics.png 8bpp 194 822 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 274 822 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 354 822 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 434 822 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 514 822 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 594 822 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 674 822 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 2 870 64 31 -31 0 normal
-1 sprites/fix_graphics.png 8bpp 82 870 64 31 -31 0 normal
// Wrong, non-translated colours in arctic buildings
-1 * 8 0A 02 01 1F 06 01 DB 11
-1 sprites/fix_graphics.png 8bpp 305 945 59 29 -29 -12 normal
-1 sprites/fix_graphics.png 8bpp 369 945 59 29 -29 -12 normal
-1 * 8 0A 02 01 76 11 01 E6 11
-1 sprites/fix_graphics.png 8bpp 449 945 64 69 -31 -38 normal
-1 sprites/fix_graphics.png 8bpp 529 945 64 69 -31 -38 normal
-1 * 8 0A 02 02 7E 11 01 E1 11
-1 sprites/fix_graphics.png 8bpp 625 945 54 75 -25 -47 normal
-1 sprites/fix_graphics.png 8bpp 2 1037 54 75 -25 -47 normal
-1 sprites/fix_graphics.png 8bpp 66 1037 54 75 -25 -47 normal
// Fix buoy in-game; don't show black outline
-1 * 4 01 05 01 \b1
-1 sprites/fix_graphics.png 8bpp 575 490 7 11 7 4 normal
-1 * 7 02 05 17 01 00 00 00
-1 * 7 03 05 01 08 00 17 00
-1 sprites/fix_graphics.png 328 296 09 11 10 2 -3
-1 sprites/fix_graphics.png 344 296 09 12 10 2 -2
-1 sprites/fix_graphics.png 360 296 09 11 10 -10 -1
-1 sprites/fix_graphics.png 376 296 09 11 10 -10 -1

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@@ -8,39 +8,39 @@
//
-1 * 0 0C "Flag graphics"
-1 * 3 05 14 24
-1 sprites/flags.png 8bpp 34 8 11 8 0 0 normal
-1 sprites/flags.png 8bpp 50 8 11 8 0 0 normal
-1 sprites/flags.png 8bpp 66 8 11 8 0 0 normal
-1 sprites/flags.png 8bpp 82 8 11 8 0 0 normal
-1 sprites/flags.png 8bpp 98 8 11 8 0 0 normal
-1 sprites/flags.png 8bpp 114 8 11 8 0 0 normal
-1 sprites/flags.png 8bpp 130 8 11 8 0 0 normal
-1 sprites/flags.png 8bpp 146 8 11 8 0 0 normal
-1 sprites/flags.png 8bpp 162 8 11 8 0 0 normal
-1 sprites/flags.png 8bpp 178 8 11 8 0 0 normal
-1 sprites/flags.png 8bpp 194 8 11 8 0 0 normal
-1 sprites/flags.png 8bpp 210 8 11 8 0 0 normal
-1 sprites/flags.png 8bpp 226 8 11 8 0 0 normal
-1 sprites/flags.png 8bpp 242 8 11 8 0 0 normal
-1 sprites/flags.png 8bpp 258 8 11 8 0 0 normal
-1 sprites/flags.png 8bpp 274 8 11 8 0 0 normal
-1 sprites/flags.png 8bpp 290 8 11 8 0 0 normal
-1 sprites/flags.png 8bpp 306 8 11 8 0 0 normal
-1 sprites/flags.png 8bpp 322 8 11 8 0 0 normal
-1 sprites/flags.png 8bpp 338 8 11 8 0 0 normal
-1 sprites/flags.png 8bpp 354 8 11 8 0 0 normal
-1 sprites/flags.png 8bpp 370 8 11 8 0 0 normal
-1 sprites/flags.png 8bpp 386 8 11 8 0 0 normal
-1 sprites/flags.png 8bpp 402 8 11 8 0 0 normal
-1 sprites/flags.png 8bpp 418 8 11 8 0 0 normal
-1 sprites/flags.png 8bpp 434 8 11 8 0 0 normal
-1 sprites/flags.png 8bpp 450 8 11 8 0 0 normal
-1 sprites/flags.png 8bpp 466 8 11 8 0 0 normal
-1 sprites/flags.png 8bpp 482 8 11 8 0 0 normal
-1 sprites/flags.png 8bpp 498 8 11 8 0 0 normal
-1 sprites/flags.png 8bpp 514 8 11 8 0 0 normal
-1 sprites/flags.png 8bpp 530 8 11 8 0 0 normal
-1 sprites/flags.png 8bpp 546 8 11 8 0 0 normal
-1 sprites/flags.png 8bpp 562 8 11 8 0 0 normal
-1 sprites/flags.png 8bpp 578 8 11 8 0 0 normal
-1 sprites/flags.png 8bpp 594 8 11 8 0 0 normal
-1 sprites/flags.png 34 8 09 8 11 0 0
-1 sprites/flags.png 50 8 09 8 11 0 0
-1 sprites/flags.png 66 8 09 8 11 0 0
-1 sprites/flags.png 82 8 09 8 11 0 0
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-1 sprites/foundations.png 642 2184 09 40 64 -15 -17
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-1 sprites/foundations.png 2 2312 09 40 64 -15 -17
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-1 sprites/foundations.png 242 2312 09 33 64 -31 -9

View File

@@ -1,240 +0,0 @@
//
// $Id$
//
// This file is part of OpenTTD.
// OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
// OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
// See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
//
-1 * 0 0C "Monospaced characters (Liberation Mono)"
-1 * 0 12 01 03 60 20 00
-1 sprites/mono.png 8bpp 10 30 7 13 0 0 normal
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-1 sprites/mono.png 8bpp 250 30 7 13 0 0 normal
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-1 sprites/mono.png 8bpp 310 30 7 13 0 0 normal
-1 sprites/mono.png 8bpp 325 30 7 13 0 0 normal
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-1 sprites/mono.png 8bpp 370 30 7 13 0 0 normal
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-1 sprites/mono.png 8bpp 10 70 7 13 0 0 normal
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-1 sprites/mono.png 8bpp 250 70 7 13 0 0 normal
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-1 sprites/mono.png 8bpp 280 70 7 13 0 0 normal
-1 sprites/mono.png 8bpp 295 70 7 13 0 0 normal
-1 sprites/mono.png 8bpp 310 70 7 13 0 0 normal
-1 sprites/mono.png 8bpp 325 70 7 13 0 0 normal
-1 sprites/mono.png 8bpp 340 70 7 13 0 0 normal
-1 sprites/mono.png 8bpp 355 70 7 13 0 0 normal
-1 sprites/mono.png 8bpp 370 70 7 13 0 0 normal
-1 sprites/mono.png 8bpp 385 70 7 13 0 0 normal
-1 sprites/mono.png 8bpp 400 70 7 13 0 0 normal
-1 sprites/mono.png 8bpp 415 70 7 13 0 0 normal
-1 sprites/mono.png 8bpp 430 70 7 13 0 0 normal
-1 sprites/mono.png 8bpp 445 70 7 13 0 0 normal
-1 sprites/mono.png 8bpp 460 70 7 13 0 0 normal
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-1 * 0 12 01 03 80 80 00
-1 sprites/mono.png 8bpp 10 90 7 13 0 0 normal
-1 sprites/mono.png 8bpp 25 90 7 13 0 0 normal
-1 sprites/mono.png 8bpp 40 90 7 13 0 0 normal
-1 sprites/mono.png 8bpp 55 90 7 13 0 0 normal
-1 sprites/mono.png 8bpp 70 90 7 13 0 0 normal
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-1 sprites/mono.png 8bpp 145 90 7 13 0 0 normal
-1 sprites/mono.png 8bpp 160 90 7 13 0 0 normal
-1 sprites/mono.png 8bpp 175 90 7 13 0 0 normal
-1 sprites/mono.png 8bpp 190 90 7 13 0 0 normal
-1 sprites/mono.png 8bpp 205 90 7 13 0 0 normal
-1 sprites/mono.png 8bpp 220 90 7 13 0 0 normal
-1 sprites/mono.png 8bpp 235 90 7 13 0 0 normal
-1 sprites/mono.png 8bpp 250 90 7 13 0 0 normal
-1 sprites/mono.png 8bpp 265 90 7 13 0 0 normal
-1 sprites/mono.png 8bpp 280 90 7 13 0 0 normal
-1 sprites/mono.png 8bpp 295 90 7 13 0 0 normal
-1 sprites/mono.png 8bpp 310 90 7 13 0 0 normal
-1 sprites/mono.png 8bpp 325 90 7 13 0 0 normal
-1 sprites/mono.png 8bpp 340 90 7 13 0 0 normal
-1 sprites/mono.png 8bpp 355 90 7 13 0 0 normal
-1 sprites/mono.png 8bpp 370 90 7 13 0 0 normal
-1 sprites/mono.png 8bpp 385 90 7 13 0 0 normal
-1 sprites/mono.png 8bpp 400 90 7 13 0 0 normal
-1 sprites/mono.png 8bpp 415 90 7 13 0 0 normal
-1 sprites/mono.png 8bpp 430 90 7 13 0 0 normal
-1 sprites/mono.png 8bpp 445 90 7 13 0 0 normal
-1 sprites/mono.png 8bpp 460 90 7 13 0 0 normal
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-1 sprites/mono.png 8bpp 10 110 7 13 0 0 normal
-1 sprites/mono.png 8bpp 25 110 7 13 0 0 normal
-1 sprites/mono.png 8bpp 40 110 7 13 0 0 normal
-1 sprites/mono.png 8bpp 55 110 7 13 0 0 normal
-1 sprites/mono.png 8bpp 70 110 7 13 0 0 normal
-1 sprites/mono.png 8bpp 85 110 7 13 0 0 normal
-1 sprites/mono.png 8bpp 100 110 7 13 0 0 normal
-1 sprites/mono.png 8bpp 115 110 7 13 0 0 normal
-1 sprites/mono.png 8bpp 130 110 7 13 0 0 normal
-1 sprites/mono.png 8bpp 145 110 7 13 0 0 normal
-1 sprites/mono.png 8bpp 160 110 7 13 0 0 normal
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-1 sprites/mono.png 8bpp 190 110 7 13 0 0 normal
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-1 sprites/mono.png 8bpp 220 110 7 13 0 0 normal
-1 sprites/mono.png 8bpp 235 110 7 13 0 0 normal
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-1 sprites/mono.png 8bpp 265 110 7 13 0 0 normal
-1 sprites/mono.png 8bpp 280 110 7 13 0 0 normal
-1 sprites/mono.png 8bpp 295 110 7 13 0 0 normal
-1 sprites/mono.png 8bpp 310 110 7 13 0 0 normal
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-1 sprites/mono.png 8bpp 340 110 7 13 0 0 normal
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-1 sprites/mono.png 8bpp 40 130 7 13 0 0 normal
-1 sprites/mono.png 8bpp 55 130 7 13 0 0 normal
-1 sprites/mono.png 8bpp 70 130 7 13 0 0 normal
-1 sprites/mono.png 8bpp 85 130 7 13 0 0 normal
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-1 sprites/mono.png 8bpp 10 150 7 13 0 0 normal
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-1 sprites/mono.png 8bpp 115 150 7 13 0 0 normal
-1 sprites/mono.png 8bpp 130 150 7 13 0 0 normal
-1 sprites/mono.png 8bpp 145 150 7 13 0 0 normal
-1 sprites/mono.png 8bpp 160 150 7 13 0 0 normal
-1 sprites/mono.png 8bpp 175 150 7 13 0 0 normal
-1 sprites/mono.png 8bpp 190 150 7 13 0 0 normal
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-1 sprites/mono.png 8bpp 280 150 7 13 0 0 normal
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-1 sprites/mono.png 8bpp 310 150 7 13 0 0 normal
-1 sprites/mono.png 8bpp 325 150 7 13 0 0 normal
-1 sprites/mono.png 8bpp 340 150 7 13 0 0 normal
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-1 sprites/mono.png 8bpp 370 150 7 13 0 0 normal
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-1 sprites/mono.png 8bpp 400 150 7 13 0 0 normal
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-1 sprites/mono.png 8bpp 460 150 7 13 0 0 normal
-1 sprites/mono.png 8bpp 475 150 7 13 0 0 normal
//U+0178 Latin Capital Letter Y With Diaeresis (only needed for mono as it is in the base set, but relocated by some code)
-1 * 0 12 01 03 01 78 01
-1 sprites/mono.png 8bpp 370 230 7 13 0 0 normal

Binary file not shown.

Before

Width:  |  Height:  |  Size: 4.7 KiB

View File

@@ -8,9 +8,9 @@
//
-1 * 0 0C "One way road graphics"
-1 * 3 05 09 06
-1 sprites/oneway.png 8bpp 34 8 24 16 -12 -8 normal
-1 sprites/oneway.png 8bpp 66 8 24 16 -12 -8 normal
-1 sprites/oneway.png 8bpp 98 8 24 16 -12 -8 normal
-1 sprites/oneway.png 8bpp 130 8 24 16 -12 -8 normal
-1 sprites/oneway.png 8bpp 162 8 24 16 -12 -8 normal
-1 sprites/oneway.png 8bpp 194 8 24 16 -12 -8 normal
-1 sprites/oneway.png 34 8 01 16 24 -12 -8
-1 sprites/oneway.png 66 8 01 16 24 -12 -8
-1 sprites/oneway.png 98 8 01 16 24 -12 -8
-1 sprites/oneway.png 130 8 01 16 24 -12 -8
-1 sprites/oneway.png 162 8 01 16 24 -12 -8
-1 sprites/oneway.png 194 8 01 16 24 -12 -8

View File

@@ -1,6 +1,6 @@
// Automatically generated by GRFCODEC. Do not modify!
// (Info version 32)
// Format: spritenum imagefile depth xpos ypos xsize ysize xrel yrel zoom flags
// (Info version 7)
// Format: spritenum.pngfile xpos ypos compression ysize xsize xrel yrel
//
// $Id$
//
@@ -14,6 +14,13 @@
// allowing it to be used.
//
//
// -- NFO Renum 'settings' --
// Do not make nforenum warn about the fact that we use a reserved GRF ID
// @@WARNING DISABLE 101
// -- End of NFO Renum 'settings' --
//
//
// Number of sprites, it is wrong, but GRFcodec automagically gets it right.
//
@@ -60,11 +67,10 @@
00
// GRF ID, must start with FF so it gets ignored
//@@WARNING DISABLE 101
-1 * 0 08 08 FF FF FF FE
-1 * 0 08 07 FF "OTT"
// Name of the GRF
"OpenTTD's default and fallback extra graphics" 00
"OpenTTD's base graphics " 00
// Description of the GRF.
"License: GNU General Public License version 2" 0D
@@ -74,7 +80,6 @@
"David Dallaston: tram tracks" 0D
"Jonathan G. Rennison: aqueducts" 0D
"Bilbo, Jasper Vries: font" 0D
"Andrew Parkhouse: rivers" 0D
"OpenTTD developers: other graphics" 00
//
@@ -87,6 +92,7 @@
#include "canals.nfo"
#include "oneway.nfo"
#include "tramtracks.nfo"
#include "shore.nfo"
#include "sloped_tracks.nfo"
#include "airports.nfo"
#include "roadstops.nfo"
@@ -96,6 +102,5 @@
#include "openttdgui.nfo"
#include "airport_preview.nfo"
#include "chars.nfo"
#include "mono.nfo"
#include "tunnel_portals.nfo"
#include "palette.nfo"
#include "overrides.nfo"
#include "fix_graphics.nfo"

View File

@@ -5,181 +5,177 @@
// OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
// OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
// See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
//
// -- NFO Renum 'settings' --
// Do not make nforenum warn about the fact that we use more sprites.
// We are the 'authority' on how many sprites may be used.
// @@WARNING DISABLE 60
// -- End of NFO Renum 'settings' --
//
-1 * 0 0C "OpenTTD GUI graphics"
-1 * 3 05 15 \b 175 // OPENTTD_SPRITE_COUNT
-1 sprites/openttdgui.png 8bpp 66 8 64 31 -31 7 normal
-1 sprites/openttdgui.png 8bpp 146 8 64 31 -31 7 normal
-1 sprites/openttdgui.png 8bpp 226 8 64 31 -31 7 normal
-1 sprites/openttdgui.png 8bpp 306 8 64 31 -31 7 normal
-1 sprites/openttdgui.png 8bpp 386 8 64 31 -31 -1 normal
-1 sprites/openttdgui.png 8bpp 466 8 64 39 -31 -1 normal
-1 sprites/openttdgui.png 8bpp 546 8 64 31 -31 -1 normal
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-1 sprites/openttdgui.png 8bpp 706 8 64 31 -31 7 normal
-1 sprites/openttdgui.png 8bpp 2 72 64 23 -31 7 normal
-1 sprites/openttdgui.png 8bpp 82 72 64 31 -31 7 normal
-1 sprites/openttdgui.png 8bpp 162 72 64 39 -31 -1 normal
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// -- NFO Renum 'settings' --
// Undo disabling the warning
// @@WARNING ENABLE 60
// -- End of NFO Renum 'settings' --

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