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1.4.0
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1.4.0-beta
Author | SHA1 | Date | |
---|---|---|---|
|
dd7fffc27e |
@@ -10,7 +10,7 @@ fallback = true
|
||||
description = A music pack without actual music.
|
||||
description.af_ZA = 'n Musiek stel sonder enige musiek.
|
||||
description.ar_EG = مجموعة موسيقى بدون موسيقى
|
||||
description.be_BY = "Пусты" набор музычнага афармлення, які не зьмяшчае ніякай музыкі.
|
||||
description.be_BY = "Пусты" набор музычнага афармлення, не змяшчаючы ніякай музыкі.
|
||||
description.bg_BG = Празен музикален пакет.
|
||||
description.ca_ES = Un joc de música sense cap música.
|
||||
description.cs_CZ = Prázná hudební sada.
|
||||
|
@@ -10,7 +10,7 @@ fallback = true
|
||||
description = A sound pack without any sounds.
|
||||
description.af_ZA = 'n Klank stel sonder enige klanke.
|
||||
description.ar_EG = مجموعة صوت بدوت اصوات مضافة
|
||||
description.be_BY = "Пусты" набор гукавога афармленьня, які не зьмяшчае ніякіх гукаў.
|
||||
description.be_BY = "Пусты" набор гукавога афармленьня, не змяшчаючы ніякіх гукаў.
|
||||
description.bg_BG = Празен звуков пакет.
|
||||
description.ca_ES = Un joc de sons sense cap so.
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||||
description.cs_CZ = Prázdná sada zvuků.
|
||||
|
Binary file not shown.
@@ -11,7 +11,7 @@ palette = DOS
|
||||
description = Original Transport Tycoon Deluxe DOS edition graphics.
|
||||
description.af_ZA = Oorspronklike Transport Tycoon Deluxe DOS uitgawe grafieke.
|
||||
description.ar_EG = النسخة الاصلية من ترانسبورت تايكون ديلوكس الرسومية نسخة الدوس
|
||||
description.be_BY = Арыґінальная ґрафіка з Transport Tycoon Deluxe для DOS.
|
||||
description.be_BY = Арыгінальная графіка з Transport Tycoon Deluxe для DOS.
|
||||
description.bg_BG = Оригинални графики на Transport Tycoon Deluxe за DOS.
|
||||
description.ca_ES = Gràfics originals de Transport Tycoon Deluxe per a DOS.
|
||||
description.cs_CZ = Původní sada grafik Transport Tycoon Deluxe (verze pro DOS).
|
||||
|
@@ -10,7 +10,7 @@ version = 0
|
||||
description = Original Transport Tycoon Deluxe DOS edition sounds.
|
||||
description.af_ZA = Oorspronklike Transport Tycoon Deluxe DOS uitgawe klanke.
|
||||
description.ar_EG = النسخة الاصلية من ترانسبورت تايكون ديلوكس الصوتية نسخة الدوس
|
||||
description.be_BY = Арыґінальны набор гукавога афармленьня з гульні Transport Tycoon Deluxe для DOS.
|
||||
description.be_BY = Арыгінальны набор гукавога афармленьня з гульні Transport Tycoon Deluxe для DOS.
|
||||
description.bg_BG = Оригинални звуци на Transport Tycoon Deluxe за DOS.
|
||||
description.ca_ES = Sons originals de Transport Tycoon Deluxe per a DOS.
|
||||
description.cs_CZ = Původní sada zvuků Transport Tycoon Deluxe (verze pro DOS).
|
||||
|
@@ -11,7 +11,7 @@ palette = DOS
|
||||
description = Original Transport Tycoon Deluxe DOS (German) edition graphics.
|
||||
description.af_ZA = Oorspronklike Transport Tycoon Deluxe DOS (German) uitgawe grafieke.
|
||||
description.ar_EG = النسخة الاصلية من ترانسبورت تايكون ديلوكس الالمانية نسخة الدوس
|
||||
description.be_BY = Арыґінальная ґрафіка зь нямецкай версіі Transport Tycoon Deluxe для DOS.
|
||||
description.be_BY = Арыгінальная графіка з нямецкай версіі Transport Tycoon Deluxe для DOS.
|
||||
description.bg_BG = Оригинални графики на Transport Tycoon Deluxe за DOS (немски) .
|
||||
description.ca_ES = Gràfics originals de Transport Tycoon Deluxe per a DOS (Alemany).
|
||||
description.cs_CZ = Původní sada grafik Transport Tycoon Deluxe (německá verze pro DOS).
|
||||
|
@@ -11,7 +11,7 @@ palette = Windows
|
||||
description = Original Transport Tycoon Deluxe Windows edition graphics.
|
||||
description.af_ZA = Oorspronklike Transport Tycoon Deluxe Windows uitgawe grafieke.
|
||||
description.ar_EG = النسخة الاصلية من ترانسبورت تايكون ديلوكس الرسومية نسخة وندوز
|
||||
description.be_BY = Арыґінальная ґрафіка з Transport Tycoon Deluxe для Windows.
|
||||
description.be_BY = Арыгінальная графіка з Transport Tycoon Deluxe для Windows.
|
||||
description.bg_BG = Оригинални графики на Transport Tycoon Deluxe за Windows.
|
||||
description.ca_ES = Gràfics originals de Transport Tycoon Deluxe per a Windows.
|
||||
description.cs_CZ = Původní sada grafik Transport Tycoon Deluxe (verze pro Windows).
|
||||
@@ -33,7 +33,7 @@ description.id_ID = Grafik orisinil Transport Tycoon Deluxe versi Windows.
|
||||
description.is_IS = Upprunalega grafíkin úr Transport Tycoon Deluxe Windows útgáfunni.
|
||||
description.it_IT = Grafica originale di Transport Tycoon Deluxe, edizione Windows.
|
||||
description.ja_JP = Transport Tycoon Deluxe オリジナル版 グラフィック (Windows)
|
||||
description.ko_KR = 오리지널 트랜스포트 타이쿤 디럭스 윈도 에디션의 그래픽입니다.
|
||||
description.ko_KR = 오리지널 트랜스포트 타이쿤 디럭스 윈도우 에디션의 그래픽입니다.
|
||||
description.lb_LU = Original Transport Tycoon Deluxe Windows Editioun Grafik.
|
||||
description.lt_LT = Originali Transport Tycoon Deluxe Windows leidimo grafika.
|
||||
description.nb_NO = Original grafikk fra Transport Tycoon Deluxe for Windows.
|
||||
|
@@ -10,7 +10,7 @@ version = 1
|
||||
description = Original Transport Tycoon Deluxe Windows edition music.
|
||||
description.af_ZA = Oorspronklike Transport Tycoon Deluxe Windows uitgawe musiek.
|
||||
description.ar_EG = النسخة الاصلية من ترانسبورت تايكون ديلوكس الموسيقية نسخة وندوز
|
||||
description.be_BY = Арыґінальны набор музычнага афармленьня з гульні Transport Tycoon Deluxe для Windows.
|
||||
description.be_BY = Арыгінальны набор музычнага афармленьня з гульні Transport Tycoon Deluxe для Windows.
|
||||
description.bg_BG = Оригинална музика на Transport Tycoon Deluxe за Windows.
|
||||
description.ca_ES = Música Original de Transport Tycoon Deluxe per a Windows.
|
||||
description.cs_CZ = Původní hudba Transport Tycoon Deluxe (verze pro Windows).
|
||||
@@ -32,7 +32,7 @@ description.id_ID = Musik pengiring orisinil Transport Tycoon Deluxe versi Windo
|
||||
description.is_IS = Upprunalega tónlistin úr Transport Tycoon Deluxe Windows útgáfunni.
|
||||
description.it_IT = Musica originale di Transport Tycoon Deluxe, edizione Windows.
|
||||
description.ja_JP = Transport Tycoon Deluxe オリジナル版 音楽 (Windows)
|
||||
description.ko_KR = 오리지널 트랜스포트 타이쿤 디럭스 윈도 에디션의 음악입니다.
|
||||
description.ko_KR = 오리지널 트랜스포트 타이쿤 디럭스 윈도우 에디션의 음악입니다.
|
||||
description.lb_LU = Original Transport Tycoon Deluxe Windows Editioun Music.
|
||||
description.lt_LT = Originali Transport Tycoon Deluxe Windows leidimo muzika.
|
||||
description.lv_LV = Oriģinālā Transport Tycoon Deluxe Windows izdevuma mūzika.
|
||||
|
@@ -10,7 +10,7 @@ version = 0
|
||||
description = Original Transport Tycoon Deluxe Windows edition sounds.
|
||||
description.af_ZA = Oorspronklike Transport Tycoon Deluxe Windows uitgawe klanke.
|
||||
description.ar_EG = النسخة الاصلية من ترانسبورت تايكون ديلوكس الصوتية نسخة وندوز
|
||||
description.be_BY = Арыґінальны набор гукавога афармленьня з гульні Transport Tycoon Deluxe для Windows.
|
||||
description.be_BY = Арыгінальны набор гукавога афармленьня з гульні Transport Tycoon Deluxe для Windows.
|
||||
description.bg_BG = Оригинални звуци на Transport Tycoon Deluxe за Windows.
|
||||
description.ca_ES = Sons originals de Transport Tycoon Deluxe per a Windows.
|
||||
description.cs_CZ = Původní sada zvuků Transport Tycoon Deluxe (verze pro Windows).
|
||||
@@ -32,7 +32,7 @@ description.id_ID = Efek suara orisinil Transport Tycoon Deluxe versi Windows.
|
||||
description.is_IS = Upprunalega hljóðið úr Transport Tycoon Deluxe Windows útgáfunni.
|
||||
description.it_IT = Suoni originali di Transport Tycoon Deluxe, edizione Windows.
|
||||
description.ja_JP = Transport Tycoon Deluxe オリジナル版 効果音 (Windows)
|
||||
description.ko_KR = 오리지널 트랜스포트 타이쿤 디럭스 윈도 에디션의 효과음입니다.
|
||||
description.ko_KR = 오리지널 트랜스포트 타이쿤 디럭스 윈도우 에디션의 효과음입니다.
|
||||
description.lb_LU = Original Transport Tycoon Deluxe Windows Editioun Sound.
|
||||
description.lt_LT = Originalūs Transport Tycoon Deluxe Windows leidimo garsai.
|
||||
description.nb_NO = Originale lyder fra Transport Tycoon Deluxe for Windows.
|
||||
|
493
changelog.txt
493
changelog.txt
File diff suppressed because it is too large
Load Diff
@@ -57,8 +57,8 @@ set_default() {
|
||||
enable_translator="0"
|
||||
enable_unicode="1"
|
||||
enable_console="1";
|
||||
enable_assert="0"
|
||||
enable_strip="1"
|
||||
enable_assert="1"
|
||||
enable_strip="0"
|
||||
enable_universal="0"
|
||||
enable_osx_g5="0"
|
||||
enable_cocoa_quartz="1"
|
||||
|
262
docs/desync.txt
262
docs/desync.txt
@@ -1,262 +0,0 @@
|
||||
Some explanations about Desyncs
|
||||
Last updated: 2014-02-23
|
||||
------------------------------------------------------------------------
|
||||
|
||||
|
||||
Table of contents
|
||||
-----------------
|
||||
1.0) Desync theory
|
||||
* 1.1) OpenTTD multiplayer architecture
|
||||
* 1.2) What is a Desync and how is it detected
|
||||
* 1.3) Typical causes of Desyncs
|
||||
2.0) What to do in case of a Desync
|
||||
* 2.1) Cache debugging
|
||||
* 2.2) Desync recording
|
||||
3.0) Evaluating the Desync records
|
||||
* 3.1) Replaying
|
||||
* 3.2) Evaluation the replay
|
||||
* 3.3) Comparing savegames
|
||||
|
||||
|
||||
1.1) OpenTTD multiplayer architecture
|
||||
---- --------------------------------
|
||||
OpenTTD has a huge gamestate, which changes all of the time.
|
||||
The savegame contains the complete gamestate at a specific point
|
||||
in time. But this state changes completely each tick: Vehicles move
|
||||
and trees grow.
|
||||
|
||||
However, most of these changes in the gamestate are deterministic:
|
||||
Without a player interfering a vehicle follows its orders always
|
||||
in the same way, and trees always grow the same.
|
||||
|
||||
In OpenTTD multiplayer synchronisation works by creating a savegame
|
||||
when clients join, and then transfering that savegame to the client,
|
||||
so it has the complete gamestate at a fixed point in time.
|
||||
|
||||
Afterwards clients only receive 'commands', that is: Stuff which is
|
||||
not predictable, like
|
||||
- player actions
|
||||
- AI actions
|
||||
- GameScript actions
|
||||
- Admin Port command
|
||||
- rcon commands
|
||||
- ...
|
||||
|
||||
These commands contain the information on how to execute the command,
|
||||
and when to execute it. Time is measured in 'network frames'.
|
||||
Mind that network frames to not match ingame time. Network frames
|
||||
also run while the game is paused, to give a defined behaviour to
|
||||
stuff that is executing while the game is paused.
|
||||
|
||||
The deterministic part of the gamestate is run by the clients on
|
||||
their own. All they get from the server is the instruction to
|
||||
run the gamestate up to a certain network time, which basically
|
||||
says that there are no commands scheduled in that time.
|
||||
|
||||
When a client (which includes the server itself) wants to execute
|
||||
a command (i.e. a non-predictable action), it does this by
|
||||
- calling DoCommandP resp. DoCommandPInternal
|
||||
- These functions first do a local test-run of the command to
|
||||
check simple preconditions. (Just to give the client an
|
||||
immediate response without bothering the server and waiting for
|
||||
the response.) The test-run may not actually change the
|
||||
gamestate, all changes must be discarded.
|
||||
- If the local test-run succeeds the command is sent to the server.
|
||||
- The server inserts the command into the command queue, which
|
||||
assigns a network frame to the commands, i.e. when it shall be
|
||||
executed on all clients.
|
||||
- Enhanced with this specific timestamp, the command is send to all
|
||||
clients, which execute the command simultaneously in the same
|
||||
network frame in the same order.
|
||||
|
||||
1.2) What is a Desync and how is it detected
|
||||
---- ---------------------------------------
|
||||
In the ideal case all clients have the same gamestate as the server
|
||||
and run in sync. That is, vehicle movement is the same on all
|
||||
clients, and commands are executed the same everywhere and
|
||||
have the same results.
|
||||
|
||||
When a Desync happens, it means that the gamestates on the clients
|
||||
(including the server) are no longer the same. Just imagine
|
||||
that a vehicle picks the left line instead of the right line at
|
||||
a junction on one client.
|
||||
|
||||
The important thing here is, that noone notices when a Desync
|
||||
occurs. The desync client will continue to simulate the gamestate
|
||||
and execute commands from the server. Once the gamestate differs
|
||||
it will increasingly spiral out of control: If a vehicle picks a
|
||||
different route, it will arrive at a different time at a station,
|
||||
which will load different cargo, which causes other vehicles to
|
||||
load other stuff, which causes industries to notice different
|
||||
servicing, which causes industries to change production, ...
|
||||
the client could run all day in a different universe.
|
||||
|
||||
To limit how long a Desync can remain unnoticed, the server
|
||||
transfers some checksums every now and then for the gamestate.
|
||||
Currently this checksum is the state of the random number
|
||||
generator of the game logic. A lot of things in OpenTTD depend
|
||||
on the RNG, and if the gamestate differs, it is likely that the
|
||||
RNG is called at different times, and the state differs when
|
||||
checked.
|
||||
|
||||
The clients compare this 'checksum' with the checksum of their
|
||||
own gamestate at the specific network frame. If they differ,
|
||||
the client disconnects with a Desync error.
|
||||
|
||||
The important thing here is: The detection of the Desync is
|
||||
only an ultimate failure detection. It does not give any
|
||||
indication on when the Desync happened. The Desync may after
|
||||
all have occured long ago, and just did not affect the checksum
|
||||
up to now. The checksum may have matched 10 times or more
|
||||
since the Desync happend, and only now the Desync has spiraled
|
||||
enough to finally affect the checksum. (There was once a desync
|
||||
which was only noticed by the checksum after 20 game years.)
|
||||
|
||||
1.3) Typical causes of Desyncs
|
||||
---- -------------------------
|
||||
Desyncs can be caused by the following scenarios:
|
||||
- The savegame does not describe the complete gamestate.
|
||||
- Some information which affects the progression of the
|
||||
gamestate is not saved in the savegame.
|
||||
- Some information which affects the progression of the
|
||||
gamestate is not loaded from the savegame.
|
||||
This includes the case that something is not completely
|
||||
reset before loading the savegame, so data from the
|
||||
previous game is carried over to the new one.
|
||||
- The gamestate does not behave deterministic.
|
||||
- Cache mismatch: The game logic depends on some cached
|
||||
values, which are not invalidated properly. This is
|
||||
the usual case for NewGRF-specific Desyncs.
|
||||
- Undefined behaviour: The game logic performs multiple
|
||||
things in an undefined order or with an undefined
|
||||
result. E.g. when sorting something with a key while
|
||||
some keys are equal. Or some computation that depends
|
||||
on the CPU architecture (32/64 bit, little/big endian).
|
||||
- The gamestate is modified when it shall not be modified.
|
||||
- The test-run of a command alters the gamestate.
|
||||
- The gamestate is altered by a player or script without
|
||||
using commands.
|
||||
|
||||
|
||||
2.1) Cache debugging
|
||||
---- ---------------
|
||||
Desyncs which are caused by inproper cache validation can
|
||||
often be found by enabling cache validation:
|
||||
- Start OpenTTD with '-d desync=2'.
|
||||
- This will enable validation of caches every tick.
|
||||
That is, cached values are recomputed every tick and compared
|
||||
to the cached value.
|
||||
- Differences are logged to 'commands-out.log' in the autosave
|
||||
folder.
|
||||
|
||||
Mind that this type of debugging can also be done in singleplayer.
|
||||
|
||||
2.2) Desync recording
|
||||
---- ----------------
|
||||
If you have a server, which happens to encounter Desyncs often,
|
||||
you can enable recording of the gamestate alterations. This
|
||||
will later allow the replay the gamestate and locate the Desync
|
||||
cause.
|
||||
|
||||
There are two levels of Desync recording, which are enabled
|
||||
via '-d desync=2' resp. '-d desync=3'. Both will record all
|
||||
commands to a file 'commands-out.log' in the autosave folder.
|
||||
|
||||
If you have the savegame from the start of the server, and
|
||||
this command log you can replay the whole game. (see Section 3.1)
|
||||
|
||||
If you do not start the server from a savegame, there will
|
||||
also be a savegame created just after a map has been generated.
|
||||
The savegame will be named 'dmp_cmds_*.sav' and be put into
|
||||
the autosave folder.
|
||||
|
||||
In addition to that '-d desync=3' also creates regular savegames
|
||||
at defined spots in network time. (more defined than regular
|
||||
autosaves). These will be created in the autosave folder
|
||||
and will also be named 'dmp_cmds_*.sav'.
|
||||
|
||||
These saves allow comparing the gamestate with the original
|
||||
gamestate during replaying, and thus greatly help debugging.
|
||||
However, they also take a lot of disk space.
|
||||
|
||||
|
||||
3.1) Replaying
|
||||
---- ---------
|
||||
To replay a Desync recording, you need these files:
|
||||
- The savegame from when the server was started, resp.
|
||||
the automatically created savegame from when the map
|
||||
was generated.
|
||||
- The 'commands-out.log' file.
|
||||
- Optionally the 'dmp_cmds_*.sav'.
|
||||
Put these files into a safe spot. (Not your autosave folder!)
|
||||
|
||||
Next, prepare your OpenTTD for replaying:
|
||||
- Get the same version of OpenTTD as the original server was running.
|
||||
- Uncomment/enable the define 'DEBUG_DUMP_COMMANDS' in
|
||||
'src/network/network_func.h'.
|
||||
- Put the 'commands-out.log' into the root save folder, and rename
|
||||
it to 'commands.log'.
|
||||
- Run 'openttd -D -d desync=3 -g startsavegame.sav'.
|
||||
This replays the server log and creates new 'commands-out.log'
|
||||
and 'dmp_cmds_*.sav' in your autosave folder.
|
||||
|
||||
3.2) Evaluation the replay
|
||||
---- ---------------------
|
||||
The replaying will also compare the checksums which are part of
|
||||
the 'commands-out.log' with the replayed gamestate.
|
||||
If they differ, it will trigger a 'NOT_REACHED'.
|
||||
|
||||
If the replay succeeds without mismatch, that is the replay reproduces
|
||||
the original server state:
|
||||
- Repeat the replay starting from incrementally later 'dmp_cmds_*.sav'
|
||||
while truncating the 'commands.log' at the beginning appropriately.
|
||||
The 'dmp_cmds_*.sav' can be your own ones from the first reply, or
|
||||
the ones from the original server (if you have them).
|
||||
(This simulates the view of joining clients during the game.)
|
||||
- If one of those replays fails, you have located the Desync between
|
||||
the last dmp_cmds that reproduces the replay and the first one
|
||||
that fails.
|
||||
|
||||
If you have the original 'dmp_cmds_*.sav', you can also compare those
|
||||
savegames with your own ones from the replay. You can also comment/disable
|
||||
the 'NOT_REACHED' mentioned above, to get another 'dmp_cmds_*.sav' from
|
||||
the replay after the mismatch has already been detected.
|
||||
See Section 3.2 on how to compare savegames.
|
||||
If the saves differ you have located the Desync between the last dmp_cmds
|
||||
that match and the first one that does not. The difference of the saves
|
||||
may point you in the direction of what causes it.
|
||||
|
||||
If the replay succeeds without mismatch, and you do not have any
|
||||
'dmp_cmd_*.sav' from the original server, it is a lost case.
|
||||
Enable creation of the 'dmp_cmd_*.sav' on the server, and wait for the
|
||||
next Desync.
|
||||
|
||||
Finally, you can also compare the 'commands-out.log' from the original
|
||||
server with the one from the replay. They will differ in stuff like
|
||||
dates, and the original log will contain the chat, but otherwise they
|
||||
should match.
|
||||
|
||||
3.2) Comparing savegames
|
||||
---- -------------------
|
||||
The binary form of the savegames from the original server and from
|
||||
your replay will always differ:
|
||||
- The savegame contains paths to used NewGRF files.
|
||||
- The gamelog will log your loading of the savegame.
|
||||
- The savegame data of AIs and the Gamescript will differ.
|
||||
Scripts are not run during the replay, only their recorded commands
|
||||
are replayed. Their internal state will thus not change in the
|
||||
replay and will differ.
|
||||
|
||||
To compare savegame more semantically, there exist some ugly hackish
|
||||
tools at:
|
||||
http://devs.openttd.org/~frosch/texts/zpipe.c
|
||||
http://devs.openttd.org/~frosch/texts/printhunk.c
|
||||
|
||||
The first one decompresses OpenTTD savegames. The second one creates
|
||||
a textual representation of an uncompressed savegame, by parsing hunks
|
||||
and arrays and such. With both tools you need to be a bit careful
|
||||
since they work on stdin and stdout, which may not deal well with
|
||||
binary data.
|
||||
|
||||
If you have the textual representation of the savegames, you can
|
||||
compare them with regular diff tools.
|
@@ -1,6 +1,6 @@
|
||||
OpenTTD's known bugs
|
||||
Last updated: 2014-04-01
|
||||
Release version: 1.4.0
|
||||
Last updated: 2014-01-07
|
||||
Release version: 1.4.0-beta2
|
||||
------------------------------------------------------------------------
|
||||
|
||||
|
||||
@@ -444,11 +444,3 @@ Trains might not stop at platforms that are currently being changed [FS#5553]:
|
||||
just anywhere in the station because then it would never leave the station
|
||||
if you have the same station in the order list multiple times in a row or
|
||||
if there is only one station in the order list (see FS#5684).
|
||||
|
||||
Some houses and industries are not affected by transparency [FS#5817]:
|
||||
Some of the default houses and industries (f.e. the iron ore mine) are
|
||||
not affected by the transparency options. This is because the graphics do
|
||||
not (completely) separate the ground from the building.
|
||||
This is a bug of the original graphics, and unfortunately cannot be
|
||||
fixed with OpenGFX for the sake of maintaining compatibility with the
|
||||
original graphics.
|
||||
|
@@ -1,40 +1,10 @@
|
||||
openttd (1.4.0-0) unstable; urgency=low
|
||||
|
||||
* New upstream release 1.4.0
|
||||
|
||||
-- OpenTTD <info@openttd.org> Tue, 01 Apr 2014 21:00:00 +0200
|
||||
|
||||
openttd (1.4.0~RC1-0) unstable; urgency=low
|
||||
|
||||
* New upstream release 1.4.0-RC1
|
||||
|
||||
-- OpenTTD <info@openttd.org> Tue, 17 Mar 2014 21:00:00 +0100
|
||||
|
||||
openttd (1.4.0~beta5-0) unstable; urgency=low
|
||||
|
||||
* New upstream release 1.4.0-beta5
|
||||
|
||||
-- OpenTTD <info@openttd.org> Tue, 25 Feb 2014 10:15:00 +0100
|
||||
|
||||
openttd (1.4.0~beta4-0) unstable; urgency=low
|
||||
|
||||
* New upstream release 1.4.0-beta4
|
||||
|
||||
-- OpenTTD <info@openttd.org> Thu, 06 Feb 2014 21:00:00 +0100
|
||||
|
||||
openttd (1.4.0~beta3-0) unstable; urgency=low
|
||||
|
||||
* New upstream release 1.4.0-beta3
|
||||
|
||||
-- OpenTTD <info@openttd.org> Tue, 21 Jan 2014 21:00:00 +0100
|
||||
|
||||
openttd (1.4.0~beta2-0) unstable; urgency=low
|
||||
openttd (1.4.0~beta2) unstable; urgency=low
|
||||
|
||||
* New upstream release 1.4.0-beta2
|
||||
|
||||
-- OpenTTD <info@openttd.org> Tue, 07 Jan 2014 21:00:00 +0100
|
||||
|
||||
openttd (1.4.0~beta1-0) unstable; urgency=low
|
||||
openttd (1.4.0~beta1) unstable; urgency=low
|
||||
|
||||
* New upstream release 1.4.0-beta1
|
||||
|
||||
|
@@ -2,8 +2,8 @@
|
||||
!define APPV_MAJOR 1
|
||||
!define APPV_MINOR 4
|
||||
!define APPV_MAINT 0
|
||||
!define APPV_BUILD 6
|
||||
!define APPV_EXTRA ""
|
||||
!define APPV_BUILD 1
|
||||
!define APPV_EXTRA "-beta2"
|
||||
|
||||
!define APPNAME "OpenTTD" ; Define application name
|
||||
!define APPVERSION "${APPV_MAJOR}.${APPV_MINOR}.${APPV_MAINT}${APPV_EXTRA}" ; Define application version
|
||||
|
@@ -102,7 +102,7 @@
|
||||
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
|
||||
<OmitFramePointers>true</OmitFramePointers>
|
||||
<AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";WITH_ASSERT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<StringPooling>true</StringPooling>
|
||||
<ExceptionHandling>Sync</ExceptionHandling>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
@@ -204,7 +204,7 @@
|
||||
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
|
||||
<OmitFramePointers>true</OmitFramePointers>
|
||||
<AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;WITH_ASSERT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<StringPooling>true</StringPooling>
|
||||
<ExceptionHandling>Sync</ExceptionHandling>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
@@ -1036,8 +1036,6 @@
|
||||
<ClInclude Include="..\src\script\api\script_station.hpp" />
|
||||
<ClInclude Include="..\src\script\api\script_stationlist.hpp" />
|
||||
<ClInclude Include="..\src\script\api\script_story_page.hpp" />
|
||||
<ClInclude Include="..\src\script\api\script_storypagelist.hpp" />
|
||||
<ClInclude Include="..\src\script\api\script_storypageelementlist.hpp" />
|
||||
<ClInclude Include="..\src\script\api\script_subsidy.hpp" />
|
||||
<ClInclude Include="..\src\script\api\script_subsidylist.hpp" />
|
||||
<ClInclude Include="..\src\script\api\script_testmode.hpp" />
|
||||
@@ -1100,8 +1098,6 @@
|
||||
<ClCompile Include="..\src\script\api\script_station.cpp" />
|
||||
<ClCompile Include="..\src\script\api\script_stationlist.cpp" />
|
||||
<ClCompile Include="..\src\script\api\script_story_page.cpp" />
|
||||
<ClCompile Include="..\src\script\api\script_storypagelist.cpp" />
|
||||
<ClCompile Include="..\src\script\api\script_storypageelementlist.cpp" />
|
||||
<ClCompile Include="..\src\script\api\script_subsidy.cpp" />
|
||||
<ClCompile Include="..\src\script\api\script_subsidylist.cpp" />
|
||||
<ClCompile Include="..\src\script\api\script_testmode.cpp" />
|
||||
@@ -1127,8 +1123,6 @@
|
||||
<ClInclude Include="..\src\blitter\32bpp_optimized.hpp" />
|
||||
<ClCompile Include="..\src\blitter\32bpp_simple.cpp" />
|
||||
<ClInclude Include="..\src\blitter\32bpp_simple.hpp" />
|
||||
<ClInclude Include="..\src\blitter\32bpp_sse_func.hpp" />
|
||||
<ClInclude Include="..\src\blitter\32bpp_sse_type.h" />
|
||||
<ClCompile Include="..\src\blitter\32bpp_sse2.cpp" />
|
||||
<ClInclude Include="..\src\blitter\32bpp_sse2.hpp" />
|
||||
<ClCompile Include="..\src\blitter\32bpp_sse4.cpp" />
|
||||
|
@@ -2337,12 +2337,6 @@
|
||||
<ClInclude Include="..\src\script\api\script_story_page.hpp">
|
||||
<Filter>Script API</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\src\script\api\script_storypagelist.hpp">
|
||||
<Filter>Script API</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\src\script\api\script_storypageelementlist.hpp">
|
||||
<Filter>Script API</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\src\script\api\script_subsidy.hpp">
|
||||
<Filter>Script API</Filter>
|
||||
</ClInclude>
|
||||
@@ -2529,12 +2523,6 @@
|
||||
<ClCompile Include="..\src\script\api\script_story_page.cpp">
|
||||
<Filter>Script API Implementation</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\script\api\script_storypagelist.cpp">
|
||||
<Filter>Script API Implementation</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\script\api\script_storypageelementlist.cpp">
|
||||
<Filter>Script API Implementation</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\script\api\script_subsidy.cpp">
|
||||
<Filter>Script API Implementation</Filter>
|
||||
</ClCompile>
|
||||
@@ -2610,12 +2598,6 @@
|
||||
<ClInclude Include="..\src\blitter\32bpp_simple.hpp">
|
||||
<Filter>Blitters</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\src\blitter\32bpp_sse_func.hpp">
|
||||
<Filter>Blitters</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\src\blitter\32bpp_sse_type.h">
|
||||
<Filter>Blitters</Filter>
|
||||
</ClInclude>
|
||||
<ClCompile Include="..\src\blitter\32bpp_sse2.cpp">
|
||||
<Filter>Blitters</Filter>
|
||||
</ClCompile>
|
||||
|
@@ -102,7 +102,7 @@
|
||||
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
|
||||
<OmitFramePointers>true</OmitFramePointers>
|
||||
<AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";WITH_ASSERT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<StringPooling>true</StringPooling>
|
||||
<ExceptionHandling>Sync</ExceptionHandling>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
@@ -204,7 +204,7 @@
|
||||
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
|
||||
<OmitFramePointers>true</OmitFramePointers>
|
||||
<AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;WITH_ASSERT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<StringPooling>true</StringPooling>
|
||||
<ExceptionHandling>Sync</ExceptionHandling>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
|
@@ -52,7 +52,7 @@
|
||||
FavorSizeOrSpeed="2"
|
||||
OmitFramePointers="true"
|
||||
AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\""
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\";WITH_ASSERT"
|
||||
StringPooling="true"
|
||||
ExceptionHandling="1"
|
||||
RuntimeLibrary="0"
|
||||
@@ -257,7 +257,7 @@
|
||||
FavorSizeOrSpeed="2"
|
||||
OmitFramePointers="true"
|
||||
AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\";_SQ64"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\";_SQ64;WITH_ASSERT"
|
||||
StringPooling="true"
|
||||
ExceptionHandling="1"
|
||||
RuntimeLibrary="0"
|
||||
@@ -3478,14 +3478,6 @@
|
||||
RelativePath=".\..\src\script\api\script_story_page.hpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\..\src\script\api\script_storypagelist.hpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\..\src\script\api\script_storypageelementlist.hpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\..\src\script\api\script_subsidy.hpp"
|
||||
>
|
||||
@@ -3738,14 +3730,6 @@
|
||||
RelativePath=".\..\src\script\api\script_story_page.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\..\src\script\api\script_storypagelist.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\..\src\script\api\script_storypageelementlist.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\..\src\script\api\script_subsidy.cpp"
|
||||
>
|
||||
@@ -3850,14 +3834,6 @@
|
||||
RelativePath=".\..\src\blitter\32bpp_simple.hpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\..\src\blitter\32bpp_sse_func.hpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\..\src\blitter\32bpp_sse_type.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\..\src\blitter\32bpp_sse2.cpp"
|
||||
>
|
||||
|
@@ -52,7 +52,7 @@
|
||||
FavorSizeOrSpeed="2"
|
||||
OmitFramePointers="true"
|
||||
AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\""
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\";WITH_ASSERT"
|
||||
StringPooling="true"
|
||||
ExceptionHandling="1"
|
||||
RuntimeLibrary="0"
|
||||
@@ -257,7 +257,7 @@
|
||||
FavorSizeOrSpeed="2"
|
||||
OmitFramePointers="true"
|
||||
AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\";_SQ64"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\";_SQ64;WITH_ASSERT"
|
||||
StringPooling="true"
|
||||
ExceptionHandling="1"
|
||||
RuntimeLibrary="0"
|
||||
|
@@ -53,7 +53,7 @@
|
||||
FavorSizeOrSpeed="2"
|
||||
OmitFramePointers="true"
|
||||
AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\""
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\";WITH_ASSERT"
|
||||
StringPooling="true"
|
||||
ExceptionHandling="1"
|
||||
RuntimeLibrary="0"
|
||||
@@ -255,7 +255,7 @@
|
||||
FavorSizeOrSpeed="2"
|
||||
OmitFramePointers="true"
|
||||
AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\";_SQ64"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\";_SQ64;WITH_ASSERT"
|
||||
StringPooling="true"
|
||||
ExceptionHandling="1"
|
||||
RuntimeLibrary="0"
|
||||
@@ -3475,14 +3475,6 @@
|
||||
RelativePath=".\..\src\script\api\script_story_page.hpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\..\src\script\api\script_storypagelist.hpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\..\src\script\api\script_storypageelementlist.hpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\..\src\script\api\script_subsidy.hpp"
|
||||
>
|
||||
@@ -3735,14 +3727,6 @@
|
||||
RelativePath=".\..\src\script\api\script_story_page.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\..\src\script\api\script_storypagelist.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\..\src\script\api\script_storypageelementlist.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\..\src\script\api\script_subsidy.cpp"
|
||||
>
|
||||
@@ -3847,14 +3831,6 @@
|
||||
RelativePath=".\..\src\blitter\32bpp_simple.hpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\..\src\blitter\32bpp_sse_func.hpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\..\src\blitter\32bpp_sse_type.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\..\src\blitter\32bpp_sse2.cpp"
|
||||
>
|
||||
|
@@ -53,7 +53,7 @@
|
||||
FavorSizeOrSpeed="2"
|
||||
OmitFramePointers="true"
|
||||
AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\""
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\";WITH_ASSERT"
|
||||
StringPooling="true"
|
||||
ExceptionHandling="1"
|
||||
RuntimeLibrary="0"
|
||||
@@ -255,7 +255,7 @@
|
||||
FavorSizeOrSpeed="2"
|
||||
OmitFramePointers="true"
|
||||
AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\";_SQ64"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WITH_SSE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\"OpenTTD\";_SQ64;WITH_ASSERT"
|
||||
StringPooling="true"
|
||||
ExceptionHandling="1"
|
||||
RuntimeLibrary="0"
|
||||
|
@@ -1,5 +1,5 @@
|
||||
Last updated: 2014-04-01
|
||||
Release version: 1.4.0
|
||||
Last updated: 2014-01-07
|
||||
Release version: 1.4.0-beta2
|
||||
------------------------------------------------------------------------
|
||||
|
||||
|
||||
@@ -722,7 +722,6 @@ Thanks to:
|
||||
George - Canal graphics
|
||||
Andrew Parkhouse (andythenorth) - River graphics
|
||||
David Dallaston (Pikka) - Tram tracks
|
||||
Fleashosio - Titlegame
|
||||
All Translators - For their support to make OpenTTD a truly international game
|
||||
Bug Reporters - Thanks for all bug reports
|
||||
Chris Sawyer - For an amazing game!
|
||||
|
@@ -816,8 +816,6 @@ script/api/script_signlist.hpp
|
||||
script/api/script_station.hpp
|
||||
script/api/script_stationlist.hpp
|
||||
script/api/script_story_page.hpp
|
||||
script/api/script_storypagelist.hpp
|
||||
script/api/script_storypageelementlist.hpp
|
||||
script/api/script_subsidy.hpp
|
||||
script/api/script_subsidylist.hpp
|
||||
script/api/script_testmode.hpp
|
||||
@@ -882,8 +880,6 @@ script/api/script_signlist.cpp
|
||||
script/api/script_station.cpp
|
||||
script/api/script_stationlist.cpp
|
||||
script/api/script_story_page.cpp
|
||||
script/api/script_storypagelist.cpp
|
||||
script/api/script_storypageelementlist.cpp
|
||||
script/api/script_subsidy.cpp
|
||||
script/api/script_subsidylist.cpp
|
||||
script/api/script_testmode.cpp
|
||||
@@ -916,8 +912,6 @@ blitter/32bpp_optimized.hpp
|
||||
blitter/32bpp_simple.cpp
|
||||
blitter/32bpp_simple.hpp
|
||||
#if SSE
|
||||
blitter/32bpp_sse_func.hpp
|
||||
blitter/32bpp_sse_type.h
|
||||
blitter/32bpp_sse2.cpp
|
||||
blitter/32bpp_sse2.hpp
|
||||
blitter/32bpp_sse4.cpp
|
||||
|
@@ -160,7 +160,7 @@ static void TransferCargo(Vehicle *old_veh, Vehicle *new_head, bool part_of_chai
|
||||
}
|
||||
|
||||
/* Update train weight etc., the old vehicle will be sold anyway */
|
||||
if (part_of_chain && new_head->type == VEH_TRAIN) Train::From(new_head)->ConsistChanged(CCF_LOADUNLOAD);
|
||||
if (part_of_chain && new_head->type == VEH_TRAIN) Train::From(new_head)->ConsistChanged(true);
|
||||
}
|
||||
|
||||
/**
|
||||
|
@@ -15,7 +15,6 @@
|
||||
#include "../video/video_driver.hpp"
|
||||
#include "../table/sprites.h"
|
||||
#include "32bpp_anim_sse4.hpp"
|
||||
#include "32bpp_sse_func.hpp"
|
||||
|
||||
/** Instantiation of the SSE4 32bpp blitter factory. */
|
||||
static FBlitter_32bppSSE4_Anim iFBlitter_32bppSSE4_Anim;
|
||||
@@ -28,15 +27,15 @@ static FBlitter_32bppSSE4_Anim iFBlitter_32bppSSE4_Anim;
|
||||
* @param zoom zoom level at which we are drawing
|
||||
*/
|
||||
IGNORE_UNINITIALIZED_WARNING_START
|
||||
template <BlitterMode mode, Blitter_32bppSSE2::ReadMode read_mode, Blitter_32bppSSE2::BlockType bt_last, bool translucent, bool animated>
|
||||
template <BlitterMode mode, Blitter_32bppSSE2::ReadMode read_mode, Blitter_32bppSSE2::BlockType bt_last>
|
||||
inline void Blitter_32bppSSE4_Anim::Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom)
|
||||
{
|
||||
const byte * const remap = bp->remap;
|
||||
Colour *dst_line = (Colour *) bp->dst + bp->top * bp->pitch + bp->left;
|
||||
uint16 *anim_line = this->anim_buf + ((uint32 *)bp->dst - (uint32 *)_screen.dst_ptr) + bp->top * this->anim_buf_width + bp->left;
|
||||
int effective_width = bp->width;
|
||||
|
||||
/* Find where to start reading in the source sprite. */
|
||||
const byte * const remap = bp->remap;
|
||||
const Blitter_32bppSSE_Base::SpriteData * const sd = (const Blitter_32bppSSE_Base::SpriteData *) bp->sprite;
|
||||
const SpriteInfo * const si = &sd->infos[zoom];
|
||||
const MapValue *src_mv_line = (const MapValue *) &sd->data[si->mv_offset] + bp->skip_top * si->sprite_width;
|
||||
@@ -46,277 +45,309 @@ inline void Blitter_32bppSSE4_Anim::Draw(const Blitter::BlitterParams *bp, ZoomL
|
||||
src_rgba_line += bp->skip_left;
|
||||
src_mv_line += bp->skip_left;
|
||||
}
|
||||
const MapValue *src_mv = src_mv_line;
|
||||
|
||||
/* Load these variables into register before loop. */
|
||||
const __m128i a_cm = ALPHA_CONTROL_MASK;
|
||||
const __m128i pack_low_cm = PACK_LOW_CONTROL_MASK;
|
||||
const __m128i briAB_cm = BRIGHTNESS_LOW_CONTROL_MASK;
|
||||
const __m128i div_cleaner = BRIGHTNESS_DIV_CLEANER;
|
||||
const __m128i ob_check = OVERBRIGHT_PRESENCE_MASK;
|
||||
const __m128i ob_mask = OVERBRIGHT_VALUE_MASK;
|
||||
const __m128i ob_cm = OVERBRIGHT_CONTROL_MASK;
|
||||
const __m128i tr_nom_base = TRANSPARENT_NOM_BASE;
|
||||
|
||||
for (int y = bp->height; y != 0; y--) {
|
||||
Colour *dst = dst_line;
|
||||
const Colour *src = src_rgba_line + META_LENGTH;
|
||||
if (mode != BM_TRANSPARENT) src_mv = src_mv_line;
|
||||
const MapValue *src_mv = src_mv_line;
|
||||
uint16 *anim = anim_line;
|
||||
|
||||
if (read_mode == RM_WITH_MARGIN) {
|
||||
assert(bt_last == BT_NONE); // or you must ensure block type is preserved
|
||||
anim += src_rgba_line[0].data;
|
||||
src += src_rgba_line[0].data;
|
||||
dst += src_rgba_line[0].data;
|
||||
if (mode != BM_TRANSPARENT) src_mv += src_rgba_line[0].data;
|
||||
const int width_diff = si->sprite_width - bp->width;
|
||||
effective_width = bp->width - (int) src_rgba_line[0].data;
|
||||
const int delta_diff = (int) src_rgba_line[1].data - width_diff;
|
||||
const int new_width = effective_width - delta_diff;
|
||||
effective_width = delta_diff > 0 ? new_width : effective_width;
|
||||
if (effective_width <= 0) goto next_line;
|
||||
}
|
||||
|
||||
switch (mode) {
|
||||
default:
|
||||
if (!translucent) {
|
||||
for (uint x = (uint) effective_width; x > 0; x--) {
|
||||
if (src->a) {
|
||||
if (animated) {
|
||||
*anim = *(const uint16*) src_mv;
|
||||
*dst = (src_mv->m >= PALETTE_ANIM_START) ? AdjustBrightneSSE(this->LookupColourInPalette(src_mv->m), src_mv->v) : src->data;
|
||||
default: {
|
||||
switch (read_mode) {
|
||||
case RM_WITH_MARGIN: {
|
||||
src += src_rgba_line[0].data;
|
||||
dst += src_rgba_line[0].data;
|
||||
src_mv += src_rgba_line[0].data;
|
||||
anim += src_rgba_line[0].data;
|
||||
const int width_diff = si->sprite_width - bp->width;
|
||||
effective_width = bp->width - (int) src_rgba_line[0].data;
|
||||
const int delta_diff = (int) src_rgba_line[1].data - width_diff;
|
||||
const int new_width = effective_width - (delta_diff & ~1);
|
||||
effective_width = delta_diff > 0 ? new_width : effective_width;
|
||||
if (effective_width <= 0) break;
|
||||
/* FALLTHROUGH */
|
||||
}
|
||||
|
||||
case RM_WITH_SKIP: {
|
||||
uint32 mvX2 = *((uint32 *) const_cast<MapValue *>(src_mv));
|
||||
__m128i srcABCD = _mm_loadu_si128((const __m128i*) src);
|
||||
__m128i dstABCD = _mm_loadu_si128((__m128i*) dst);
|
||||
for (uint x = (uint) effective_width/2; x != 0; x--) {
|
||||
/* Remap colours. */
|
||||
const byte m0 = mvX2;
|
||||
if (m0 >= PALETTE_ANIM_START) {
|
||||
const Colour c0 = (this->LookupColourInPalette(m0).data & 0x00FFFFFF) | (src[0].data & 0xFF000000);
|
||||
INSR32(AdjustBrightness(c0, (byte) (mvX2 >> 8)).data, srcABCD, 0);
|
||||
}
|
||||
const byte m1 = mvX2 >> 16;
|
||||
if (m1 >= PALETTE_ANIM_START) {
|
||||
const Colour c1 = (this->LookupColourInPalette(m1).data & 0x00FFFFFF) | (src[1].data & 0xFF000000);
|
||||
INSR32(AdjustBrightness(c1, (byte) (mvX2 >> 24)).data, srcABCD, 1);
|
||||
}
|
||||
|
||||
/* Update anim buffer. */
|
||||
const byte a0 = src[0].a;
|
||||
const byte a1 = src[1].a;
|
||||
uint32 anim01 = 0;
|
||||
if (a0 == 255) {
|
||||
if (a1 == 255) {
|
||||
*(uint32*) anim = mvX2;
|
||||
goto bmno_full_opacity;
|
||||
}
|
||||
anim01 = (uint16) mvX2;
|
||||
} else if (a0 == 0) {
|
||||
if (a1 == 0) {
|
||||
goto bmno_full_transparency;
|
||||
} else {
|
||||
if (a1 == 255) anim[1] = (uint16) (mvX2 >> 16);
|
||||
goto bmno_alpha_blend;
|
||||
}
|
||||
}
|
||||
if (a1 > 0) {
|
||||
if (a1 == 255) anim01 |= mvX2 & 0xFFFF0000;
|
||||
*(uint32*) anim = anim01;
|
||||
} else {
|
||||
anim[0] = (uint16) anim01;
|
||||
}
|
||||
|
||||
/* Blend colours. */
|
||||
bmno_alpha_blend:
|
||||
ALPHA_BLEND_2(pack_low_cm);
|
||||
bmno_full_opacity:
|
||||
srcABCD = _mm_blend_epi16(srcABCD, dstABCD, 0xF0);
|
||||
|
||||
src_mv += 2;
|
||||
mvX2 = *((uint32 *) const_cast<MapValue *>(src_mv));
|
||||
src += 2;
|
||||
anim += 2;
|
||||
dstABCD = _mm_loadu_si128((__m128i*) (dst+2));
|
||||
_mm_storeu_si128((__m128i *) dst, srcABCD);
|
||||
srcABCD = _mm_loadu_si128((const __m128i*) src);
|
||||
dst += 2;
|
||||
continue;
|
||||
|
||||
bmno_full_transparency:
|
||||
src_mv += 2;
|
||||
mvX2 = *((uint32 *) const_cast<MapValue *>(src_mv));
|
||||
dst += 2;
|
||||
src += 2;
|
||||
anim += 2;
|
||||
dstABCD = _mm_loadu_si128((__m128i*) dst);
|
||||
srcABCD = _mm_loadu_si128((const __m128i*) src);
|
||||
}
|
||||
|
||||
if (bt_last == BT_ODD) {
|
||||
if (src->a == 0) {
|
||||
} else if (src->a == 255) {
|
||||
*anim = (uint16) mvX2;
|
||||
*dst = ((byte) mvX2 >= PALETTE_ANIM_START) ? AdjustBrightness(LookupColourInPalette((byte) mvX2), (byte) (mvX2 >> 8)) : *src;
|
||||
} else {
|
||||
*anim = 0;
|
||||
*dst = *src;
|
||||
}
|
||||
}
|
||||
if (animated) src_mv++;
|
||||
anim++;
|
||||
src++;
|
||||
dst++;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
for (uint x = (uint) effective_width/2; x != 0; x--) {
|
||||
uint32 mvX2 = *((uint32 *) const_cast<MapValue *>(src_mv));
|
||||
__m128i srcABCD = _mm_loadl_epi64((const __m128i*) src);
|
||||
__m128i dstABCD = _mm_loadl_epi64((__m128i*) dst);
|
||||
|
||||
if (animated) {
|
||||
/* Remap colours. */
|
||||
const byte m0 = mvX2;
|
||||
if (m0 >= PALETTE_ANIM_START) {
|
||||
const Colour c0 = (this->LookupColourInPalette(m0).data & 0x00FFFFFF) | (src[0].data & 0xFF000000);
|
||||
InsertFirstUint32(AdjustBrightneSSE(c0, (byte) (mvX2 >> 8)).data, srcABCD);
|
||||
}
|
||||
const byte m1 = mvX2 >> 16;
|
||||
if (m1 >= PALETTE_ANIM_START) {
|
||||
const Colour c1 = (this->LookupColourInPalette(m1).data & 0x00FFFFFF) | (src[1].data & 0xFF000000);
|
||||
InsertSecondUint32(AdjustBrightneSSE(c1, (byte) (mvX2 >> 24)).data, srcABCD);
|
||||
}
|
||||
|
||||
/* Update anim buffer. */
|
||||
const byte a0 = src[0].a;
|
||||
const byte a1 = src[1].a;
|
||||
uint32 anim01 = 0;
|
||||
if (a0 == 255) {
|
||||
if (a1 == 255) {
|
||||
*(uint32*) anim = mvX2;
|
||||
goto bmno_full_opacity;
|
||||
}
|
||||
anim01 = (uint16) mvX2;
|
||||
} else if (a0 == 0) {
|
||||
if (a1 == 0) {
|
||||
goto bmno_full_transparency;
|
||||
} else {
|
||||
if (a1 == 255) anim[1] = (uint16) (mvX2 >> 16);
|
||||
goto bmno_alpha_blend;
|
||||
}
|
||||
}
|
||||
if (a1 > 0) {
|
||||
if (a1 == 255) anim01 |= mvX2 & 0xFFFF0000;
|
||||
*(uint32*) anim = anim01;
|
||||
} else {
|
||||
anim[0] = (uint16) anim01;
|
||||
}
|
||||
} else {
|
||||
if (src[0].a) anim[0] = 0;
|
||||
if (src[1].a) anim[1] = 0;
|
||||
}
|
||||
|
||||
/* Blend colours. */
|
||||
bmno_alpha_blend:
|
||||
srcABCD = AlphaBlendTwoPixels(srcABCD, dstABCD, a_cm, pack_low_cm);
|
||||
bmno_full_opacity:
|
||||
_mm_storel_epi64((__m128i *) dst, srcABCD);
|
||||
bmno_full_transparency:
|
||||
src_mv += 2;
|
||||
src += 2;
|
||||
anim += 2;
|
||||
dst += 2;
|
||||
}
|
||||
|
||||
if ((bt_last == BT_NONE && effective_width & 1) || bt_last == BT_ODD) {
|
||||
if (src->a == 0) {
|
||||
} else if (src->a == 255) {
|
||||
*anim = *(const uint16*) src_mv;
|
||||
*dst = (src_mv->m >= PALETTE_ANIM_START) ? AdjustBrightneSSE(LookupColourInPalette(src_mv->m), src_mv->v) : *src;
|
||||
} else {
|
||||
*anim = 0;
|
||||
__m128i srcABCD;
|
||||
__m128i dstABCD = _mm_cvtsi32_si128(dst->data);
|
||||
if (src_mv->m >= PALETTE_ANIM_START) {
|
||||
Colour colour = AdjustBrightneSSE(LookupColourInPalette(src_mv->m), src_mv->v);
|
||||
colour.a = src->a;
|
||||
srcABCD = _mm_cvtsi32_si128(colour.data);
|
||||
} else {
|
||||
srcABCD = _mm_cvtsi32_si128(src->data);
|
||||
}
|
||||
dst->data = _mm_cvtsi128_si32(AlphaBlendTwoPixels(srcABCD, dstABCD, a_cm, pack_low_cm));
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case BM_COLOUR_REMAP:
|
||||
for (uint x = (uint) effective_width / 2; x != 0; x--) {
|
||||
uint32 mvX2 = *((uint32 *) const_cast<MapValue *>(src_mv));
|
||||
__m128i srcABCD = _mm_loadl_epi64((const __m128i*) src);
|
||||
__m128i dstABCD = _mm_loadl_epi64((__m128i*) dst);
|
||||
|
||||
/* Remap colours. */
|
||||
const uint m0 = (byte) mvX2;
|
||||
const uint r0 = remap[m0];
|
||||
const uint m1 = (byte) (mvX2 >> 16);
|
||||
const uint r1 = remap[m1];
|
||||
if (mvX2 & 0x00FF00FF) {
|
||||
#define CMOV_REMAP(m_colour, m_colour_init, m_src, m_m) \
|
||||
/* Written so the compiler uses CMOV. */ \
|
||||
Colour m_colour = m_colour_init; \
|
||||
{ \
|
||||
const Colour srcm = (Colour) (m_src); \
|
||||
const uint m = (byte) (m_m); \
|
||||
const uint r = remap[m]; \
|
||||
const Colour cmap = (this->LookupColourInPalette(r).data & 0x00FFFFFF) | (srcm.data & 0xFF000000); \
|
||||
m_colour = r == 0 ? m_colour : cmap; \
|
||||
m_colour = m != 0 ? m_colour : srcm; \
|
||||
}
|
||||
#ifdef _SQ64
|
||||
uint64 srcs = _mm_cvtsi128_si64(srcABCD);
|
||||
uint64 dsts;
|
||||
if (animated) dsts = _mm_cvtsi128_si64(dstABCD);
|
||||
uint64 remapped_src = 0;
|
||||
CMOV_REMAP(c0, animated ? dsts : 0, srcs, mvX2);
|
||||
remapped_src = c0.data;
|
||||
CMOV_REMAP(c1, animated ? dsts >> 32 : 0, srcs >> 32, mvX2 >> 16);
|
||||
remapped_src |= (uint64) c1.data << 32;
|
||||
srcABCD = _mm_cvtsi64_si128(remapped_src);
|
||||
#else
|
||||
Colour remapped_src[2];
|
||||
CMOV_REMAP(c0, animated ? _mm_cvtsi128_si32(dstABCD) : 0, _mm_cvtsi128_si32(srcABCD), mvX2);
|
||||
remapped_src[0] = c0.data;
|
||||
CMOV_REMAP(c1, animated ? dst[1] : 0, src[1], mvX2 >> 16);
|
||||
remapped_src[1] = c1.data;
|
||||
srcABCD = _mm_loadl_epi64((__m128i*) &remapped_src);
|
||||
#endif
|
||||
|
||||
if ((mvX2 & 0xFF00FF00) != 0x80008000) srcABCD = AdjustBrightnessOfTwoPixels(srcABCD, mvX2);
|
||||
}
|
||||
|
||||
/* Update anim buffer. */
|
||||
if (animated) {
|
||||
const byte a0 = src[0].a;
|
||||
const byte a1 = src[1].a;
|
||||
uint32 anim01 = mvX2 & 0xFF00FF00;
|
||||
if (a0 == 255) {
|
||||
anim01 |= r0;
|
||||
if (a1 == 255) {
|
||||
*(uint32*) anim = anim01 | (r1 << 16);
|
||||
goto bmcr_full_opacity;
|
||||
}
|
||||
} else if (a0 == 0) {
|
||||
if (a1 == 0) {
|
||||
goto bmcr_full_transparency;
|
||||
} else {
|
||||
if (a1 == 255) {
|
||||
anim[1] = r1 | (anim01 >> 16);
|
||||
if ((byte) mvX2 >= PALETTE_ANIM_START) {
|
||||
ALIGN(16) Colour colour = AdjustBrightness(LookupColourInPalette((byte) mvX2), (byte) (mvX2 >> 8));
|
||||
colour.a = src->a;
|
||||
srcABCD = _mm_load_si128((__m128i*) &colour);
|
||||
}
|
||||
goto bmcr_alpha_blend;
|
||||
ALPHA_BLEND_2(pack_low_cm);
|
||||
(*dst).data = EXTR32(srcABCD, 0);
|
||||
}
|
||||
}
|
||||
if (a1 > 0) {
|
||||
if (a1 == 255) anim01 |= r1 << 16;
|
||||
*(uint32*) anim = anim01;
|
||||
} else {
|
||||
anim[0] = (uint16) anim01;
|
||||
}
|
||||
} else {
|
||||
if (src[0].a) anim[0] = 0;
|
||||
if (src[1].a) anim[1] = 0;
|
||||
break;
|
||||
}
|
||||
|
||||
/* Blend colours. */
|
||||
bmcr_alpha_blend:
|
||||
srcABCD = AlphaBlendTwoPixels(srcABCD, dstABCD, a_cm, pack_low_cm);
|
||||
bmcr_full_opacity:
|
||||
_mm_storel_epi64((__m128i *) dst, srcABCD);
|
||||
bmcr_full_transparency:
|
||||
src_mv += 2;
|
||||
dst += 2;
|
||||
src += 2;
|
||||
anim += 2;
|
||||
}
|
||||
|
||||
if ((bt_last == BT_NONE && effective_width & 1) || bt_last == BT_ODD) {
|
||||
/* In case the m-channel is zero, do not remap this pixel in any way. */
|
||||
__m128i srcABCD;
|
||||
if (src->a == 0) break;
|
||||
if (src_mv->m) {
|
||||
const uint r = remap[src_mv->m];
|
||||
*anim = (animated && src->a == 255) ? r | ((uint16) src_mv->v << 8 ) : 0;
|
||||
if (r != 0) {
|
||||
Colour remapped_colour = AdjustBrightneSSE(this->LookupColourInPalette(r), src_mv->v);
|
||||
if (src->a == 255) {
|
||||
*dst = remapped_colour;
|
||||
} else {
|
||||
remapped_colour.a = src->a;
|
||||
srcABCD = _mm_cvtsi32_si128(remapped_colour.data);
|
||||
goto bmcr_alpha_blend_single;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
*anim = 0;
|
||||
srcABCD = _mm_cvtsi32_si128(src->data);
|
||||
if (src->a < 255) {
|
||||
bmcr_alpha_blend_single:
|
||||
__m128i dstABCD = _mm_cvtsi32_si128(dst->data);
|
||||
srcABCD = AlphaBlendTwoPixels(srcABCD, dstABCD, a_cm, pack_low_cm);
|
||||
}
|
||||
dst->data = _mm_cvtsi128_si32(srcABCD);
|
||||
}
|
||||
default: NOT_REACHED();
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case BM_TRANSPARENT:
|
||||
case BM_COLOUR_REMAP: {
|
||||
switch (read_mode) {
|
||||
case RM_WITH_MARGIN: {
|
||||
src += src_rgba_line[0].data;
|
||||
src_mv += src_rgba_line[0].data;
|
||||
dst += src_rgba_line[0].data;
|
||||
anim += src_rgba_line[0].data;
|
||||
const int width_diff = si->sprite_width - bp->width;
|
||||
effective_width = bp->width - (int) src_rgba_line[0].data;
|
||||
const int delta_diff = (int) src_rgba_line[1].data - width_diff;
|
||||
const int nd = effective_width - delta_diff;
|
||||
effective_width = delta_diff > 0 ? nd : effective_width;
|
||||
if (effective_width <= 0) break;
|
||||
/* FALLTHROUGH */
|
||||
}
|
||||
|
||||
case RM_WITH_SKIP: {
|
||||
uint32 mvX2 = *((uint32 *) const_cast<MapValue *>(src_mv));
|
||||
__m128i srcABCD = _mm_loadu_si128((const __m128i*) src);
|
||||
__m128i dstABCD = _mm_loadu_si128((__m128i*) dst);
|
||||
|
||||
for (uint x = (uint) effective_width / 2; x != 0; x--) {
|
||||
/* Remap colours. */
|
||||
const uint m0 = (byte) mvX2;
|
||||
const uint r0 = remap[m0];
|
||||
const uint m1 = (byte) (mvX2 >> 16);
|
||||
const uint r1 = remap[m1];
|
||||
if (mvX2 & 0x00FF00FF) {
|
||||
/* Written so the compiler uses CMOV. */
|
||||
const Colour src0 = src[0];
|
||||
const Colour c0map = (this->LookupColourInPalette(r0).data & 0x00FFFFFF) | (src0.data & 0xFF000000);
|
||||
Colour c0 = dst[0];
|
||||
c0 = r0 == 0 ? c0 : c0map;
|
||||
c0 = m0 != 0 ? c0 : src0;
|
||||
INSR32(c0.data, srcABCD, 0);
|
||||
|
||||
const Colour src1 = src[1];
|
||||
const Colour c1map = (this->LookupColourInPalette(r1).data & 0x00FFFFFF) | (src1.data & 0xFF000000);
|
||||
Colour c1 = dst[1];
|
||||
c1 = r1 == 0 ? c1 : c1map;
|
||||
c1 = m1 != 0 ? c1 : src1;
|
||||
INSR32(c1.data, srcABCD, 1);
|
||||
|
||||
if ((mvX2 & 0xFF00FF00) != 0x80008000) {
|
||||
ADJUST_BRIGHTNESS_2(srcABCD, mvX2);
|
||||
}
|
||||
}
|
||||
|
||||
/* Update anim buffer. */
|
||||
const byte a0 = src[0].a;
|
||||
const byte a1 = src[1].a;
|
||||
uint32 anim01 = mvX2 & 0xFF00FF00;
|
||||
if (a0 == 255) {
|
||||
anim01 |= r0;
|
||||
if (a1 == 255) {
|
||||
*(uint32*) anim = anim01 | (r1 << 16);
|
||||
goto bmcr_full_opacity;
|
||||
}
|
||||
} else if (a0 == 0) {
|
||||
if (a1 == 0) {
|
||||
goto bmcr_full_transparency;
|
||||
} else {
|
||||
if (a1 == 255) {
|
||||
anim[1] = r1 | (anim01 >> 16);
|
||||
}
|
||||
goto bmcr_alpha_blend;
|
||||
}
|
||||
}
|
||||
if (a1 > 0) {
|
||||
if (a1 == 255) anim01 |= r1 << 16;
|
||||
*(uint32*) anim = anim01;
|
||||
} else {
|
||||
anim[0] = (uint16) anim01;
|
||||
}
|
||||
|
||||
/* Blend colours. */
|
||||
bmcr_alpha_blend:
|
||||
ALPHA_BLEND_2(pack_low_cm);
|
||||
bmcr_full_opacity:
|
||||
srcABCD = _mm_blend_epi16(srcABCD, dstABCD, 0xF0);
|
||||
|
||||
src += 2;
|
||||
src_mv += 2;
|
||||
anim += 2;
|
||||
mvX2 = *((uint32 *) const_cast<MapValue *>(src_mv));
|
||||
dstABCD = _mm_loadu_si128((__m128i*) (dst+2));
|
||||
_mm_storeu_si128((__m128i *) dst, srcABCD);
|
||||
srcABCD = _mm_loadu_si128((const __m128i*) src);
|
||||
dst += 2;
|
||||
continue;
|
||||
|
||||
bmcr_full_transparency:
|
||||
src_mv += 2;
|
||||
mvX2 = *((uint32 *) const_cast<MapValue *>(src_mv));
|
||||
dst += 2;
|
||||
src += 2;
|
||||
anim += 2;
|
||||
dstABCD = _mm_loadu_si128((__m128i*) dst);
|
||||
srcABCD = _mm_loadu_si128((const __m128i*) src);
|
||||
}
|
||||
|
||||
if (effective_width & 1) {
|
||||
/* In case the m-channel is zero, do not remap this pixel in any way. */
|
||||
if (src->a == 0) {
|
||||
} else if ((byte) mvX2 != 0) {
|
||||
const uint r = remap[(byte) mvX2];
|
||||
*anim = (src->a == 255) ? (r | ((uint16) mvX2 & 0xFF00)) : 0;
|
||||
if (r != 0) {
|
||||
Colour remapped_colour = AdjustBrightness(LookupColourInPalette(r), (byte) (mvX2 >> 8));
|
||||
if (src->a == 255) {
|
||||
*dst = remapped_colour;
|
||||
} else {
|
||||
remapped_colour.a = src->a;
|
||||
INSR32(remapped_colour.data, srcABCD, 0);
|
||||
goto bmcr_alpha_blend_single;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
*anim = 0;
|
||||
if (src->a == 255) {
|
||||
*dst = *src;
|
||||
} else {
|
||||
bmcr_alpha_blend_single:
|
||||
ALPHA_BLEND_2(pack_low_cm);
|
||||
(*dst).data = EXTR32(srcABCD, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
default: NOT_REACHED();
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case BM_TRANSPARENT: {
|
||||
/* Make the current colour a bit more black, so it looks like this image is transparent. */
|
||||
__m128i srcABCD = _mm_loadu_si128((const __m128i*) src);
|
||||
__m128i dstABCD = _mm_loadu_si128((__m128i*) dst);
|
||||
for (uint x = (uint) bp->width / 2; x > 0; x--) {
|
||||
__m128i srcABCD = _mm_loadl_epi64((const __m128i*) src);
|
||||
__m128i dstABCD = _mm_loadl_epi64((__m128i*) dst);
|
||||
_mm_storel_epi64((__m128i *) dst, DarkenTwoPixels(srcABCD, dstABCD, a_cm, tr_nom_base));
|
||||
__m128i srcAB = _mm_unpacklo_epi8(srcABCD, _mm_setzero_si128());
|
||||
__m128i dstAB = _mm_unpacklo_epi8(dstABCD, _mm_setzero_si128());
|
||||
__m128i dstCD = _mm_unpackhi_epi8(dstABCD, _mm_setzero_si128());
|
||||
__m128i alphaAB = _mm_shuffle_epi8(srcAB, a_cm);
|
||||
alphaAB = _mm_srli_epi16(alphaAB, 2); // Reduce to 64 levels of shades so the max value fits in 16 bits.
|
||||
__m128i nom = _mm_sub_epi16(tr_nom_base, alphaAB);
|
||||
dstAB = _mm_mullo_epi16(dstAB, nom);
|
||||
dstAB = _mm_srli_epi16(dstAB, 8);
|
||||
dstAB = _mm_packus_epi16(dstAB, dstCD);
|
||||
Colour *old_dst = dst;
|
||||
src += 2;
|
||||
dst += 2;
|
||||
anim += 2;
|
||||
dstABCD = _mm_loadu_si128((__m128i*) dst);
|
||||
_mm_storeu_si128((__m128i *) old_dst, dstAB);
|
||||
srcABCD = _mm_loadu_si128((const __m128i*) src);
|
||||
if (src[-2].a) anim[-2] = 0;
|
||||
if (src[-1].a) anim[-1] = 0;
|
||||
}
|
||||
|
||||
if ((bt_last == BT_NONE && bp->width & 1) || bt_last == BT_ODD) {
|
||||
__m128i srcABCD = _mm_cvtsi32_si128(src->data);
|
||||
__m128i dstABCD = _mm_cvtsi32_si128(dst->data);
|
||||
dst->data = _mm_cvtsi128_si32(DarkenTwoPixels(srcABCD, dstABCD, a_cm, tr_nom_base));
|
||||
if (bp->width & 1) {
|
||||
__m128i srcAB = _mm_unpacklo_epi8(srcABCD, _mm_setzero_si128());
|
||||
__m128i dstAB = _mm_unpacklo_epi8(dstABCD, _mm_setzero_si128());
|
||||
__m128i alphaAB = _mm_shuffle_epi8(srcAB, a_cm);
|
||||
alphaAB = _mm_srli_epi16(alphaAB, 2);
|
||||
__m128i nom = _mm_sub_epi16(tr_nom_base, alphaAB);
|
||||
dstAB = _mm_mullo_epi16(dstAB, nom);
|
||||
dstAB = _mm_srli_epi16(dstAB, 8);
|
||||
dstAB = _mm_packus_epi16(dstAB, dstAB);
|
||||
(*dst).data = EXTR32(dstAB, 0);
|
||||
if (src[0].a) anim[0] = 0;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
next_line:
|
||||
if (mode != BM_TRANSPARENT) src_mv_line += si->sprite_width;
|
||||
src_mv_line += si->sprite_width;
|
||||
src_rgba_line = (const Colour*) ((const byte*) src_rgba_line + si->sprite_line_size);
|
||||
dst_line += bp->pitch;
|
||||
anim_line += this->anim_buf_width;
|
||||
@@ -333,47 +364,42 @@ IGNORE_UNINITIALIZED_WARNING_STOP
|
||||
*/
|
||||
void Blitter_32bppSSE4_Anim::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
|
||||
{
|
||||
const Blitter_32bppSSE_Base::SpriteFlags sprite_flags = ((const Blitter_32bppSSE_Base::SpriteData *) bp->sprite)->flags;
|
||||
switch (mode) {
|
||||
default: {
|
||||
bm_normal:
|
||||
case BM_NORMAL: {
|
||||
const BlockType bt_last = (BlockType) (bp->width & 1);
|
||||
if (bp->skip_left != 0 || bp->width <= MARGIN_NORMAL_THRESHOLD) {
|
||||
const BlockType bt_last = (BlockType) (bp->width & 1);
|
||||
if (bt_last == BT_EVEN) {
|
||||
if (sprite_flags & SF_NO_ANIM) Draw<BM_NORMAL, RM_WITH_SKIP, BT_EVEN, true, false>(bp, zoom);
|
||||
else Draw<BM_NORMAL, RM_WITH_SKIP, BT_EVEN, true, true>(bp, zoom);
|
||||
} else {
|
||||
if (sprite_flags & SF_NO_ANIM) Draw<BM_NORMAL, RM_WITH_SKIP, BT_ODD, true, false>(bp, zoom);
|
||||
else Draw<BM_NORMAL, RM_WITH_SKIP, BT_ODD, true, true>(bp, zoom);
|
||||
switch (bt_last) {
|
||||
case BT_EVEN: Draw<BM_NORMAL, RM_WITH_SKIP, BT_EVEN>(bp, zoom); return;
|
||||
case BT_ODD: Draw<BM_NORMAL, RM_WITH_SKIP, BT_ODD>(bp, zoom); return;
|
||||
default: NOT_REACHED();
|
||||
}
|
||||
} else {
|
||||
#ifdef _SQ64
|
||||
if (sprite_flags & SF_TRANSLUCENT) {
|
||||
if (sprite_flags & SF_NO_ANIM) Draw<BM_NORMAL, RM_WITH_MARGIN, BT_NONE, true, false>(bp, zoom);
|
||||
else Draw<BM_NORMAL, RM_WITH_MARGIN, BT_NONE, true, true>(bp, zoom);
|
||||
} else {
|
||||
if (sprite_flags & SF_NO_ANIM) Draw<BM_NORMAL, RM_WITH_MARGIN, BT_NONE, false, false>(bp, zoom);
|
||||
else Draw<BM_NORMAL, RM_WITH_MARGIN, BT_NONE, false, true>(bp, zoom);
|
||||
switch (bt_last) {
|
||||
case BT_EVEN: Draw<BM_NORMAL, RM_WITH_MARGIN, BT_EVEN>(bp, zoom); return;
|
||||
case BT_ODD: Draw<BM_NORMAL, RM_WITH_MARGIN, BT_ODD>(bp, zoom); return;
|
||||
default: NOT_REACHED();
|
||||
}
|
||||
#else
|
||||
if (sprite_flags & SF_NO_ANIM) Draw<BM_NORMAL, RM_WITH_MARGIN, BT_NONE, true, false>(bp, zoom);
|
||||
else Draw<BM_NORMAL, RM_WITH_MARGIN, BT_NONE, true, true>(bp, zoom);
|
||||
#endif
|
||||
}
|
||||
break;
|
||||
}
|
||||
case BM_COLOUR_REMAP:
|
||||
if (sprite_flags & SF_NO_REMAP) goto bm_normal;
|
||||
if (bp->skip_left != 0 || bp->width <= MARGIN_REMAP_THRESHOLD) {
|
||||
if (sprite_flags & SF_NO_ANIM) Draw<BM_COLOUR_REMAP, RM_WITH_SKIP, BT_NONE, true, false>(bp, zoom);
|
||||
else Draw<BM_COLOUR_REMAP, RM_WITH_SKIP, BT_NONE, true, true>(bp, zoom);
|
||||
Draw<BM_COLOUR_REMAP, RM_WITH_SKIP, BT_NONE>(bp, zoom); return;
|
||||
} else {
|
||||
if (sprite_flags & SF_NO_ANIM) Draw<BM_COLOUR_REMAP, RM_WITH_MARGIN, BT_NONE, true, false>(bp, zoom);
|
||||
else Draw<BM_COLOUR_REMAP, RM_WITH_MARGIN, BT_NONE, true, true>(bp, zoom);
|
||||
Draw<BM_COLOUR_REMAP, RM_WITH_MARGIN, BT_NONE>(bp, zoom); return;
|
||||
}
|
||||
break;
|
||||
case BM_TRANSPARENT: Draw<BM_TRANSPARENT, RM_NONE, BT_NONE, true, true>(bp, zoom); return;
|
||||
case BM_TRANSPARENT: Draw<BM_TRANSPARENT, RM_NONE, BT_NONE>(bp, zoom); return;
|
||||
default: NOT_REACHED();
|
||||
}
|
||||
}
|
||||
|
||||
/** Same code as seen in 32bpp_sse2.cpp but some macros are not the same. */
|
||||
inline Colour Blitter_32bppSSE4_Anim::AdjustBrightness(Colour colour, uint8 brightness)
|
||||
{
|
||||
/* Shortcut for normal brightness. */
|
||||
if (brightness == DEFAULT_BRIGHTNESS) return colour;
|
||||
|
||||
return Blitter_32bppSSE4::ReallyAdjustBrightness(colour, brightness);
|
||||
}
|
||||
|
||||
#endif /* WITH_SSE */
|
||||
|
@@ -14,14 +14,6 @@
|
||||
|
||||
#ifdef WITH_SSE
|
||||
|
||||
#ifndef SSE_VERSION
|
||||
#define SSE_VERSION 4
|
||||
#endif
|
||||
|
||||
#ifndef FULL_ANIMATION
|
||||
#define FULL_ANIMATION 1
|
||||
#endif
|
||||
|
||||
#include "32bpp_anim.hpp"
|
||||
#include "32bpp_sse4.hpp"
|
||||
|
||||
@@ -33,12 +25,14 @@ class Blitter_32bppSSE4_Anim FINAL : public Blitter_32bppAnim, public Blitter_32
|
||||
private:
|
||||
|
||||
public:
|
||||
template <BlitterMode mode, Blitter_32bppSSE_Base::ReadMode read_mode, Blitter_32bppSSE_Base::BlockType bt_last, bool translucent, bool animated>
|
||||
template <BlitterMode mode, Blitter_32bppSSE_Base::ReadMode read_mode, Blitter_32bppSSE_Base::BlockType bt_last>
|
||||
/* virtual */ void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom);
|
||||
/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
|
||||
/* virtual */ Colour AdjustBrightness(Colour colour, uint8 brightness);
|
||||
/* virtual */ Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator) {
|
||||
return Blitter_32bppSSE_Base::Encode(sprite, allocator);
|
||||
}
|
||||
|
||||
/* virtual */ const char *GetName() { return "32bpp-sse4-anim"; }
|
||||
};
|
||||
|
||||
|
@@ -15,14 +15,223 @@
|
||||
#include "../zoom_func.h"
|
||||
#include "../settings_type.h"
|
||||
#include "32bpp_sse2.hpp"
|
||||
#include "32bpp_sse_func.hpp"
|
||||
|
||||
/** Instantiation of the SSE2 32bpp blitter factory. */
|
||||
static FBlitter_32bppSSE2 iFBlitter_32bppSSE2;
|
||||
|
||||
/**
|
||||
* Draws a sprite to a (screen) buffer. It is templated to allow faster operation.
|
||||
*
|
||||
* @tparam mode blitter mode
|
||||
* @param bp further blitting parameters
|
||||
* @param zoom zoom level at which we are drawing
|
||||
*/
|
||||
IGNORE_UNINITIALIZED_WARNING_START
|
||||
template <BlitterMode mode, Blitter_32bppSSE2::ReadMode read_mode, Blitter_32bppSSE2::BlockType bt_last>
|
||||
inline void Blitter_32bppSSE2::Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom)
|
||||
{
|
||||
Colour *dst_line = (Colour *) bp->dst + bp->top * bp->pitch + bp->left;
|
||||
int effective_width = bp->width;
|
||||
|
||||
/* Find where to start reading in the source sprite */
|
||||
const SpriteData * const sd = (const SpriteData *) bp->sprite;
|
||||
const SpriteInfo * const si = &sd->infos[zoom];
|
||||
const MapValue *src_mv_line = (const MapValue *) &sd->data[si->mv_offset] + bp->skip_top * si->sprite_width;
|
||||
const Colour *src_rgba_line = (const Colour *) ((const byte *) &sd->data[si->sprite_offset] + bp->skip_top * si->sprite_line_size);
|
||||
|
||||
if (read_mode != RM_WITH_MARGIN) {
|
||||
src_rgba_line += bp->skip_left;
|
||||
src_mv_line += bp->skip_left;
|
||||
}
|
||||
|
||||
/* Load these variables into register before loop. */
|
||||
const __m128i clear_hi = CLEAR_HIGH_BYTE_MASK;
|
||||
const __m128i tr_nom_base = TRANSPARENT_NOM_BASE;
|
||||
|
||||
for (int y = bp->height; y != 0; y--) {
|
||||
Colour *dst = dst_line;
|
||||
const Colour *src = src_rgba_line + META_LENGTH;
|
||||
const MapValue *src_mv = src_mv_line;
|
||||
|
||||
switch (mode) {
|
||||
default: {
|
||||
switch (read_mode) {
|
||||
case RM_WITH_MARGIN: {
|
||||
src += src_rgba_line[0].data;
|
||||
dst += src_rgba_line[0].data;
|
||||
const int width_diff = si->sprite_width - bp->width;
|
||||
effective_width = bp->width - (int) src_rgba_line[0].data;
|
||||
const int delta_diff = (int) src_rgba_line[1].data - width_diff;
|
||||
const int new_width = effective_width - (delta_diff & ~1);
|
||||
effective_width = delta_diff > 0 ? new_width : effective_width;
|
||||
if (effective_width <= 0) break;
|
||||
/* FALLTHROUGH */
|
||||
}
|
||||
|
||||
case RM_WITH_SKIP: {
|
||||
for (uint x = (uint) effective_width / 2; x > 0; x--) {
|
||||
__m128i srcABCD = _mm_loadu_si128((const __m128i*) src);
|
||||
__m128i dstABCD = _mm_loadu_si128((__m128i*) dst);
|
||||
ALPHA_BLEND_2();
|
||||
*(uint64*) dst = EXTR64(srcABCD, 0);
|
||||
src += 2;
|
||||
dst += 2;
|
||||
}
|
||||
if (bt_last == BT_ODD) {
|
||||
__m128i srcABCD = _mm_loadu_si128((const __m128i*) src);
|
||||
__m128i dstABCD = _mm_loadu_si128((__m128i*) dst);
|
||||
ALPHA_BLEND_2();
|
||||
(*dst).data = EXTR32(srcABCD, 0);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
default: NOT_REACHED();
|
||||
}
|
||||
break;
|
||||
}
|
||||
case BM_COLOUR_REMAP: {
|
||||
switch (read_mode) {
|
||||
case RM_WITH_MARGIN: {
|
||||
src += src_rgba_line[0].data;
|
||||
src_mv += src_rgba_line[0].data;
|
||||
dst += src_rgba_line[0].data;
|
||||
const int width_diff = si->sprite_width - bp->width;
|
||||
effective_width = bp->width - (int) src_rgba_line[0].data;
|
||||
const int delta_diff = (int) src_rgba_line[1].data - width_diff;
|
||||
const int nd = effective_width - delta_diff;
|
||||
effective_width = delta_diff > 0 ? nd : effective_width;
|
||||
if (effective_width <= 0) break;
|
||||
/* FALLTHROUGH */
|
||||
}
|
||||
|
||||
case RM_WITH_SKIP: {
|
||||
const byte *remap = bp->remap;
|
||||
for (uint x = (uint) effective_width; x != 0; x--) {
|
||||
/* In case the m-channel is zero, do not remap this pixel in any way */
|
||||
if (src_mv->m == 0) {
|
||||
if (src->a < 255) {
|
||||
__m128i srcABCD = _mm_loadu_si128((const __m128i*) src);
|
||||
__m128i dstABCD = _mm_loadu_si128((__m128i*) dst);
|
||||
ALPHA_BLEND_2();
|
||||
(*dst).data = EXTR32(srcABCD, 0);
|
||||
} else {
|
||||
*dst = src->data;
|
||||
}
|
||||
} else {
|
||||
const uint r = remap[src_mv->m];
|
||||
if (r != 0) {
|
||||
Colour remapped_colour = AdjustBrightness(this->LookupColourInPalette(r), src_mv->v);
|
||||
if (src->a < 255) {
|
||||
__m128i srcABCD;
|
||||
__m128i dstABCD = _mm_loadu_si128((__m128i*) dst);
|
||||
remapped_colour.a = src->a;
|
||||
INSR32(remapped_colour.data, srcABCD, 0);
|
||||
ALPHA_BLEND_2();
|
||||
(*dst).data = EXTR32(srcABCD, 0);
|
||||
} else
|
||||
*dst = remapped_colour;
|
||||
}
|
||||
}
|
||||
src_mv++;
|
||||
dst++;
|
||||
src++;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
default: NOT_REACHED();
|
||||
}
|
||||
src_mv_line += si->sprite_width;
|
||||
break;
|
||||
}
|
||||
case BM_TRANSPARENT: {
|
||||
/* Make the current colour a bit more black, so it looks like this image is transparent.
|
||||
* rgb = rgb * ((256/4) * 4 - (alpha/4)) / ((256/4) * 4)
|
||||
*/
|
||||
__m128i srcABCD = _mm_loadu_si128((const __m128i*) src);
|
||||
__m128i dstABCD = _mm_loadu_si128((__m128i*) dst);
|
||||
for (uint x = (uint) bp->width / 2; x > 0; x--) {
|
||||
__m128i srcAB = _mm_unpacklo_epi8(srcABCD, _mm_setzero_si128());
|
||||
__m128i dstAB = _mm_unpacklo_epi8(dstABCD, _mm_setzero_si128());
|
||||
__m128i dstCD = _mm_unpackhi_epi8(dstABCD, _mm_setzero_si128());
|
||||
__m128i alphaAB = _mm_shufflelo_epi16(srcAB, 0x3F);
|
||||
alphaAB = _mm_shufflehi_epi16(alphaAB, 0x3F);
|
||||
alphaAB = _mm_srli_epi16(alphaAB, 2); // Reduce to 64 levels of shades so the max value fits in 16 bits.
|
||||
__m128i nom = _mm_sub_epi16(tr_nom_base, alphaAB);
|
||||
dstAB = _mm_mullo_epi16(dstAB, nom);
|
||||
dstAB = _mm_srli_epi16(dstAB, 8);
|
||||
dstAB = _mm_packus_epi16(dstAB, dstCD);
|
||||
Colour *old_dst = dst;
|
||||
src += 2;
|
||||
dst += 2;
|
||||
dstABCD = _mm_loadu_si128((__m128i*) dst);
|
||||
_mm_storeu_si128((__m128i *) old_dst, dstAB);
|
||||
srcABCD = _mm_loadu_si128((const __m128i*) src);
|
||||
}
|
||||
if (bp->width & 1) {
|
||||
__m128i srcAB = _mm_unpacklo_epi8(srcABCD, _mm_setzero_si128());
|
||||
__m128i dstAB = _mm_unpacklo_epi8(dstABCD, _mm_setzero_si128());
|
||||
__m128i alphaAB = _mm_shufflelo_epi16(srcAB, 0x3F);
|
||||
alphaAB = _mm_shufflehi_epi16(alphaAB, 0x3F);
|
||||
alphaAB = _mm_srli_epi16(alphaAB, 2);
|
||||
__m128i nom = _mm_sub_epi16(tr_nom_base, alphaAB);
|
||||
dstAB = _mm_mullo_epi16(dstAB, nom);
|
||||
dstAB = _mm_srli_epi16(dstAB, 8);
|
||||
dstAB = _mm_packus_epi16(dstAB, dstAB);
|
||||
(*dst).data = EXTR32(dstAB, 0);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
src_rgba_line = (const Colour*) ((const byte*) src_rgba_line + si->sprite_line_size);
|
||||
dst_line += bp->pitch;
|
||||
}
|
||||
}
|
||||
IGNORE_UNINITIALIZED_WARNING_STOP
|
||||
|
||||
/**
|
||||
* Draws a sprite to a (screen) buffer. Calls adequate templated function.
|
||||
*
|
||||
* @param bp further blitting parameters
|
||||
* @param mode blitter mode
|
||||
* @param zoom zoom level at which we are drawing
|
||||
*/
|
||||
void Blitter_32bppSSE2::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
|
||||
{
|
||||
switch (mode) {
|
||||
case BM_NORMAL: {
|
||||
const BlockType bt_last = (BlockType) (bp->width & 1);
|
||||
if (bp->skip_left != 0 || bp->width <= MARGIN_NORMAL_THRESHOLD) {
|
||||
switch (bt_last) {
|
||||
case BT_EVEN: Draw<BM_NORMAL, RM_WITH_SKIP, BT_EVEN>(bp, zoom); return;
|
||||
case BT_ODD: Draw<BM_NORMAL, RM_WITH_SKIP, BT_ODD>(bp, zoom); return;
|
||||
default: NOT_REACHED();
|
||||
}
|
||||
} else {
|
||||
switch (bt_last) {
|
||||
case BT_EVEN: Draw<BM_NORMAL, RM_WITH_MARGIN, BT_EVEN>(bp, zoom); return;
|
||||
case BT_ODD: Draw<BM_NORMAL, RM_WITH_MARGIN, BT_ODD>(bp, zoom); return;
|
||||
default: NOT_REACHED();
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
case BM_COLOUR_REMAP:
|
||||
if (bp->skip_left != 0 || bp->width <= MARGIN_REMAP_THRESHOLD) {
|
||||
Draw<BM_COLOUR_REMAP, RM_WITH_SKIP, BT_NONE>(bp, zoom); return;
|
||||
} else {
|
||||
Draw<BM_COLOUR_REMAP, RM_WITH_MARGIN, BT_NONE>(bp, zoom); return;
|
||||
}
|
||||
case BM_TRANSPARENT: Draw<BM_TRANSPARENT, RM_NONE, BT_NONE>(bp, zoom); return;
|
||||
default: NOT_REACHED();
|
||||
}
|
||||
}
|
||||
|
||||
Sprite *Blitter_32bppSSE_Base::Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator)
|
||||
{
|
||||
/* First uint32 of a line = the number of transparent pixels from the left.
|
||||
/* First uint32 of a line = ~1 & the number of transparent pixels from the left.
|
||||
* Second uint32 of a line = the number of transparent pixels from the right.
|
||||
* Then all RGBA then all MV.
|
||||
*/
|
||||
@@ -57,10 +266,7 @@ Sprite *Blitter_32bppSSE_Base::Encode(const SpriteLoader::Sprite *sprite, Alloca
|
||||
dst_sprite->y_offs = sprite->y_offs;
|
||||
memcpy(dst_sprite->data, &sd, sizeof(SpriteData));
|
||||
|
||||
/* Copy colours and determine flags. */
|
||||
bool has_remap = false;
|
||||
bool has_anim = false;
|
||||
bool has_translucency = false;
|
||||
/* Copy colours. */
|
||||
for (ZoomLevel z = zoom_min; z <= zoom_max; z++) {
|
||||
const SpriteLoader::Sprite *src_sprite = &sprite[z];
|
||||
const SpriteLoader::CommonPixel *src = (const SpriteLoader::CommonPixel *) src_sprite->data;
|
||||
@@ -71,19 +277,14 @@ Sprite *Blitter_32bppSSE_Base::Encode(const SpriteLoader::Sprite *sprite, Alloca
|
||||
for (uint x = src_sprite->width; x != 0; x--) {
|
||||
if (src->a != 0) {
|
||||
dst_rgba->a = src->a;
|
||||
if (src->a != 0 && src->a != 255) has_translucency = true;
|
||||
dst_mv->m = src->m;
|
||||
if (src->m != 0) {
|
||||
/* Do some accounting for flags. */
|
||||
has_remap = true;
|
||||
if (src->m >= PALETTE_ANIM_START) has_anim = true;
|
||||
|
||||
/* Get brightest value (or default brightness if it's a black pixel). */
|
||||
const uint8 rgb_max = max(src->r, max(src->g, src->b));
|
||||
dst_mv->v = (rgb_max == 0) ? Blitter_32bppBase::DEFAULT_BRIGHTNESS : rgb_max;
|
||||
|
||||
/* Pre-convert the mapping channel to a RGB value. */
|
||||
const Colour colour = AdjustBrightneSSE(Blitter_32bppBase::LookupColourInPalette(src->m), dst_mv->v);
|
||||
const Colour colour = AdjustBrightness(Blitter_32bppBase::LookupColourInPalette(src->m), dst_mv->v);
|
||||
dst_rgba->r = colour.r;
|
||||
dst_rgba->g = colour.g;
|
||||
dst_rgba->b = colour.b;
|
||||
@@ -110,7 +311,7 @@ Sprite *Blitter_32bppSSE_Base::Encode(const SpriteLoader::Sprite *sprite, Alloca
|
||||
else break;
|
||||
dst_rgba++;
|
||||
}
|
||||
(*dst_rgba_line).data = nb_pix_transp;
|
||||
(*dst_rgba_line).data = nb_pix_transp & ~1; // "& ~1" to preserve the last block type
|
||||
|
||||
Colour *nb_right = dst_rgba_line + 1;
|
||||
dst_rgba_line = (Colour*) ((byte*) dst_rgba_line + sd.infos[z].sprite_line_size);
|
||||
@@ -123,18 +324,56 @@ Sprite *Blitter_32bppSSE_Base::Encode(const SpriteLoader::Sprite *sprite, Alloca
|
||||
else break;
|
||||
dst_rgba--;
|
||||
}
|
||||
(*nb_right).data = nb_pix_transp;
|
||||
(*nb_right).data = nb_pix_transp; // no "& ~1" here, must be done when we know bp->width
|
||||
}
|
||||
}
|
||||
|
||||
/* Store sprite flags. */
|
||||
sd.flags = SF_NONE;
|
||||
if (has_translucency) sd.flags |= SF_TRANSLUCENT;
|
||||
if (!has_remap) sd.flags |= SF_NO_REMAP;
|
||||
if (!has_anim) sd.flags |= SF_NO_ANIM;
|
||||
memcpy(dst_sprite->data, &sd, sizeof(SpriteData));
|
||||
|
||||
return dst_sprite;
|
||||
}
|
||||
|
||||
/** ReallyAdjustBrightness() is not called that often.
|
||||
* Inlining this function implies a far jump, which has a huge latency.
|
||||
*/
|
||||
inline Colour Blitter_32bppSSE2::AdjustBrightness(Colour colour, uint8 brightness)
|
||||
{
|
||||
/* Shortcut for normal brightness. */
|
||||
if (brightness == DEFAULT_BRIGHTNESS) return colour;
|
||||
|
||||
return Blitter_32bppSSE2::ReallyAdjustBrightness(colour, brightness);
|
||||
}
|
||||
|
||||
IGNORE_UNINITIALIZED_WARNING_START
|
||||
/* static */ Colour Blitter_32bppSSE2::ReallyAdjustBrightness(Colour colour, uint8 brightness)
|
||||
{
|
||||
ALIGN(16) uint64 c16 = colour.b | (uint64) colour.g << 16 | (uint64) colour.r << 32;
|
||||
c16 *= brightness;
|
||||
uint64 c16_ob = c16; // Helps out of order execution.
|
||||
c16 /= DEFAULT_BRIGHTNESS;
|
||||
c16 &= 0x01FF01FF01FF;
|
||||
|
||||
/* Sum overbright (maximum for each rgb is 508, 9 bits, -255 is changed in -256 so we just have to take the 8 lower bits into account). */
|
||||
c16_ob = (((c16_ob >> (8 + 7)) & 0x0100010001) * 0xFF) & c16;
|
||||
uint64 ob = (uint16) c16_ob + (uint16) (c16_ob >> 16) + (uint16) (c16_ob >> 32);
|
||||
|
||||
const uint32 alpha32 = colour.data & 0xFF000000;
|
||||
__m128i ret;
|
||||
INSR64(c16, ret, 0);
|
||||
if (ob != 0) {
|
||||
/* Reduce overbright strength. */
|
||||
ob /= 2;
|
||||
__m128i ob128;
|
||||
INSR64(ob | ob << 16 | ob << 32, ob128, 0);
|
||||
__m128i white = OVERBRIGHT_VALUE_MASK;
|
||||
__m128i c128 = ret;
|
||||
ret = _mm_subs_epu16(white, c128); /* PSUBUSW, (255 - rgb) */
|
||||
ret = _mm_mullo_epi16(ret, ob128); /* PMULLW, ob*(255 - rgb) */
|
||||
ret = _mm_srli_epi16(ret, 8); /* PSRLW, ob*(255 - rgb)/256 */
|
||||
ret = _mm_add_epi16(ret, c128); /* PADDW, ob*(255 - rgb)/256 + rgb */
|
||||
}
|
||||
|
||||
ret = _mm_packus_epi16(ret, ret); /* PACKUSWB, saturate and pack. */
|
||||
return alpha32 | EXTR32(ret, 0);
|
||||
}
|
||||
IGNORE_UNINITIALIZED_WARNING_STOP
|
||||
|
||||
#endif /* WITH_SSE */
|
||||
|
@@ -14,15 +14,64 @@
|
||||
|
||||
#ifdef WITH_SSE
|
||||
|
||||
#ifndef SSE_VERSION
|
||||
#define SSE_VERSION 2
|
||||
#include "32bpp_simple.hpp"
|
||||
#include "emmintrin.h"
|
||||
|
||||
#define META_LENGTH 2 ///< Number of uint32 inserted before each line of pixels in a sprite.
|
||||
#define MARGIN_NORMAL_THRESHOLD (zoom == ZOOM_LVL_OUT_32X ? 8 : 4) ///< Minimum width to use margins with BM_NORMAL.
|
||||
#define MARGIN_REMAP_THRESHOLD 4 ///< Minimum width to use margins with BM_COLOUR_REMAP.
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#define ALIGN(n) __declspec(align(n))
|
||||
#else
|
||||
#define ALIGN(n) __attribute__ ((aligned (n)))
|
||||
#endif
|
||||
|
||||
#ifndef FULL_ANIMATION
|
||||
#define FULL_ANIMATION 0
|
||||
#endif
|
||||
typedef union ALIGN(16) um128i {
|
||||
__m128i m128i;
|
||||
uint8 m128i_u8[16];
|
||||
uint16 m128i_u16[8];
|
||||
uint32 m128i_u32[4];
|
||||
uint64 m128i_u64[2];
|
||||
} um128i;
|
||||
|
||||
#include "32bpp_sse_type.h"
|
||||
#define CLEAR_HIGH_BYTE_MASK _mm_setr_epi8(-1, 0, -1, 0, -1, 0, -1, 0, -1, 0, -1, 0, -1, 0, -1, 0)
|
||||
#define ALPHA_CONTROL_MASK _mm_setr_epi8( 6, 7, 6, 7, 6, 7, -1, -1, 14, 15, 14, 15, 14, 15, -1, -1)
|
||||
#define PACK_LOW_CONTROL_MASK _mm_setr_epi8( 0, 2, 4, -1, 8, 10, 12, -1, -1, -1, -1, -1, -1, -1, -1, -1)
|
||||
#define PACK_HIGH_CONTROL_MASK _mm_setr_epi8(-1, -1, -1, -1, -1, -1, -1, -1, 0, 2, 4, -1, 8, 10, 12, -1)
|
||||
#define BRIGHTNESS_LOW_CONTROL_MASK _mm_setr_epi8( 1, 2, 1, 2, 1, 2, 0, 2, 3, 2, 3, 2, 3, 2, 0, 2)
|
||||
#define BRIGHTNESS_DIV_CLEANER _mm_setr_epi8(-1, 1, -1, 1, -1, 1, -1, 0, -1, 1, -1, 1, -1, 1, -1, 0)
|
||||
#define OVERBRIGHT_PRESENCE_MASK _mm_setr_epi8( 1, 0, 1, 0, 1, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0)
|
||||
#define OVERBRIGHT_VALUE_MASK _mm_setr_epi8(-1, 0, -1, 0, -1, 0, 0, 0, -1, 0, -1, 0, -1, 0, 0, 0)
|
||||
#define OVERBRIGHT_CONTROL_MASK _mm_setr_epi8( 0, 1, 0, 1, 0, 1, 7, 7, 2, 3, 2, 3, 2, 3, 7, 7)
|
||||
#define TRANSPARENT_NOM_BASE _mm_setr_epi16(256, 256, 256, 256, 256, 256, 256, 256)
|
||||
|
||||
#define EXTR32(from, rank) (*(um128i*) &from).m128i_u32[rank]
|
||||
#define EXTR64(from, rank) (*(um128i*) &from).m128i_u64[rank]
|
||||
#define INSR32(val, into, rank) { \
|
||||
(*(um128i*) &into).m128i = _mm_insert_epi16((*(um128i*) &into).m128i, val, (rank)*2); \
|
||||
(*(um128i*) &into).m128i = _mm_insert_epi16((*(um128i*) &into).m128i, (val) >> 16, (rank)*2 + 1); \
|
||||
}
|
||||
#define INSR64(val, into, rank) (*(um128i*) &into).m128i_u64[rank] = (val)
|
||||
|
||||
/* Alpha blend 2 pixels. */
|
||||
#define ALPHA_BLEND_2() { \
|
||||
__m128i srcAB = _mm_unpacklo_epi8(srcABCD, _mm_setzero_si128()); /* PUNPCKLBW, expand each uint8 into uint16 */ \
|
||||
__m128i dstAB = _mm_unpacklo_epi8(dstABCD, _mm_setzero_si128()); \
|
||||
\
|
||||
__m128i alphaAB = _mm_cmpgt_epi16(srcAB, _mm_setzero_si128()); /* PCMPGTW, if (alpha > 0) a++; */ \
|
||||
alphaAB = _mm_srli_epi16(alphaAB, 15); \
|
||||
alphaAB = _mm_add_epi16(alphaAB, srcAB); \
|
||||
alphaAB = _mm_shufflelo_epi16(alphaAB, 0x3F); /* PSHUFLW, put alpha1 in front of each rgb1 */ \
|
||||
alphaAB = _mm_shufflehi_epi16(alphaAB, 0x3F); /* PSHUFHW, put alpha2 in front of each rgb2 */ \
|
||||
\
|
||||
srcAB = _mm_sub_epi16(srcAB, dstAB); /* PSUBW, (r - Cr) */ \
|
||||
srcAB = _mm_mullo_epi16(srcAB, alphaAB); /* PMULLW, a*(r - Cr) */ \
|
||||
srcAB = _mm_srli_epi16(srcAB, 8); /* PSRLW, a*(r - Cr)/256 */ \
|
||||
srcAB = _mm_add_epi16(srcAB, dstAB); /* PADDW, a*(r - Cr)/256 + Cr */ \
|
||||
srcAB = _mm_and_si128(srcAB, clear_hi); /* PAND, wipe high bytes to keep low bytes when packing */ \
|
||||
srcABCD = _mm_packus_epi16(srcAB, srcAB); /* PACKUSWB, pack 2 colours (with saturation) */ \
|
||||
}
|
||||
|
||||
/** Base methods for 32bpp SSE blitters. */
|
||||
class Blitter_32bppSSE_Base {
|
||||
@@ -49,18 +98,6 @@ public:
|
||||
BT_NONE, ///< No specialisation for either case.
|
||||
};
|
||||
|
||||
/** Helper for using specialised functions designed to prevent whenever it's possible things like:
|
||||
* - IO (reading video buffer),
|
||||
* - calculations (alpha blending),
|
||||
* - heavy branching (remap lookups and animation buffer handling).
|
||||
*/
|
||||
enum SpriteFlags {
|
||||
SF_NONE = 0,
|
||||
SF_TRANSLUCENT = 1 << 1, ///< The sprite has at least 1 translucent pixel.
|
||||
SF_NO_REMAP = 1 << 2, ///< The sprite has no remappable colour pixel.
|
||||
SF_NO_ANIM = 1 << 3, ///< The sprite has no palette animated pixel.
|
||||
};
|
||||
|
||||
/** Data stored about a (single) sprite. */
|
||||
struct SpriteInfo {
|
||||
uint32 sprite_offset; ///< The offset to the sprite data.
|
||||
@@ -69,21 +106,21 @@ public:
|
||||
uint16 sprite_width; ///< The width of the sprite.
|
||||
};
|
||||
struct SpriteData {
|
||||
SpriteFlags flags;
|
||||
SpriteInfo infos[ZOOM_LVL_COUNT];
|
||||
byte data[]; ///< Data, all zoomlevels.
|
||||
};
|
||||
|
||||
Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator);
|
||||
virtual Colour AdjustBrightness(Colour colour, uint8 brightness) = 0;
|
||||
};
|
||||
|
||||
DECLARE_ENUM_AS_BIT_SET(Blitter_32bppSSE_Base::SpriteFlags);
|
||||
|
||||
/** The SSE2 32 bpp blitter (without palette animation). */
|
||||
class Blitter_32bppSSE2 : public Blitter_32bppSimple, public Blitter_32bppSSE_Base {
|
||||
public:
|
||||
virtual Colour AdjustBrightness(Colour colour, uint8 brightness);
|
||||
static Colour ReallyAdjustBrightness(Colour colour, uint8 brightness);
|
||||
/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
|
||||
template <BlitterMode mode, Blitter_32bppSSE_Base::ReadMode read_mode, Blitter_32bppSSE_Base::BlockType bt_last, bool translucent>
|
||||
template <BlitterMode mode, Blitter_32bppSSE_Base::ReadMode read_mode, Blitter_32bppSSE_Base::BlockType bt_last>
|
||||
void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom);
|
||||
|
||||
/* virtual */ Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator) {
|
||||
|
@@ -15,9 +15,310 @@
|
||||
#include "../zoom_func.h"
|
||||
#include "../settings_type.h"
|
||||
#include "32bpp_sse4.hpp"
|
||||
#include "32bpp_sse_func.hpp"
|
||||
|
||||
/** Instantiation of the SSE4 32bpp blitter factory. */
|
||||
static FBlitter_32bppSSE4 iFBlitter_32bppSSE4;
|
||||
|
||||
/**
|
||||
* Draws a sprite to a (screen) buffer. It is templated to allow faster operation.
|
||||
*
|
||||
* @tparam mode blitter mode
|
||||
* @param bp further blitting parameters
|
||||
* @param zoom zoom level at which we are drawing
|
||||
*/
|
||||
IGNORE_UNINITIALIZED_WARNING_START
|
||||
template <BlitterMode mode, Blitter_32bppSSE2::ReadMode read_mode, Blitter_32bppSSE2::BlockType bt_last>
|
||||
inline void Blitter_32bppSSE4::Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom)
|
||||
{
|
||||
const byte * const remap = bp->remap;
|
||||
Colour *dst_line = (Colour *) bp->dst + bp->top * bp->pitch + bp->left;
|
||||
int effective_width = bp->width;
|
||||
|
||||
/* Find where to start reading in the source sprite. */
|
||||
const SpriteData * const sd = (const SpriteData *) bp->sprite;
|
||||
const SpriteInfo * const si = &sd->infos[zoom];
|
||||
const MapValue *src_mv_line = (const MapValue *) &sd->data[si->mv_offset] + bp->skip_top * si->sprite_width;
|
||||
const Colour *src_rgba_line = (const Colour *) ((const byte *) &sd->data[si->sprite_offset] + bp->skip_top * si->sprite_line_size);
|
||||
|
||||
if (read_mode != RM_WITH_MARGIN) {
|
||||
src_rgba_line += bp->skip_left;
|
||||
src_mv_line += bp->skip_left;
|
||||
}
|
||||
|
||||
/* Load these variables into register before loop. */
|
||||
const __m128i a_cm = ALPHA_CONTROL_MASK;
|
||||
const __m128i pack_low_cm = PACK_LOW_CONTROL_MASK;
|
||||
const __m128i briAB_cm = BRIGHTNESS_LOW_CONTROL_MASK;
|
||||
const __m128i div_cleaner = BRIGHTNESS_DIV_CLEANER;
|
||||
const __m128i ob_check = OVERBRIGHT_PRESENCE_MASK;
|
||||
const __m128i ob_mask = OVERBRIGHT_VALUE_MASK;
|
||||
const __m128i ob_cm = OVERBRIGHT_CONTROL_MASK;
|
||||
const __m128i tr_nom_base = TRANSPARENT_NOM_BASE;
|
||||
|
||||
for (int y = bp->height; y != 0; y--) {
|
||||
const Colour *src = src_rgba_line + META_LENGTH;
|
||||
Colour *dst = dst_line;
|
||||
const MapValue *src_mv = src_mv_line;
|
||||
|
||||
switch (mode) {
|
||||
default: {
|
||||
switch (read_mode) {
|
||||
case RM_WITH_MARGIN: {
|
||||
src += src_rgba_line[0].data;
|
||||
dst += src_rgba_line[0].data;
|
||||
const int width_diff = si->sprite_width - bp->width;
|
||||
effective_width = bp->width - (int) src_rgba_line[0].data;
|
||||
const int delta_diff = (int) src_rgba_line[1].data - width_diff;
|
||||
const int new_width = effective_width - (delta_diff & ~1);
|
||||
effective_width = delta_diff > 0 ? new_width : effective_width;
|
||||
if (effective_width <= 0) break;
|
||||
/* FALLTHROUGH */
|
||||
}
|
||||
|
||||
case RM_WITH_SKIP: {
|
||||
__m128i srcABCD = _mm_loadu_si128((const __m128i*) src);
|
||||
__m128i dstABCD = _mm_loadu_si128((__m128i*) dst);
|
||||
for (uint x = (uint) effective_width / 2; x > 0; x--) {
|
||||
ALPHA_BLEND_2(pack_low_cm);
|
||||
srcABCD = _mm_blend_epi16(srcABCD, dstABCD, 0xF0);
|
||||
Colour *old_dst = dst;
|
||||
src += 2;
|
||||
dst += 2;
|
||||
/* It is VERY important to read next data before it gets invalidated in cpu cache.
|
||||
* And PEXTR latency is a real problem here.
|
||||
*/
|
||||
dstABCD = _mm_loadu_si128((__m128i*) dst);
|
||||
_mm_storeu_si128((__m128i *) old_dst, srcABCD);
|
||||
srcABCD = _mm_loadu_si128((const __m128i*) src);
|
||||
}
|
||||
if (bt_last == BT_ODD) {
|
||||
ALPHA_BLEND_2(pack_low_cm);
|
||||
*dst = (Colour) EXTR32(srcABCD, 0);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
default: NOT_REACHED();
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case BM_COLOUR_REMAP: {
|
||||
switch (read_mode) {
|
||||
case RM_WITH_MARGIN: {
|
||||
src += src_rgba_line[0].data;
|
||||
src_mv += src_rgba_line[0].data;
|
||||
dst += src_rgba_line[0].data;
|
||||
const int width_diff = si->sprite_width - bp->width;
|
||||
effective_width = bp->width - (int) src_rgba_line[0].data;
|
||||
const int delta_diff = (int) src_rgba_line[1].data - width_diff;
|
||||
const int nd = effective_width - delta_diff;
|
||||
effective_width = delta_diff > 0 ? nd : effective_width;
|
||||
if (effective_width <= 0) break;
|
||||
/* FALLTHROUGH */
|
||||
}
|
||||
|
||||
case RM_WITH_SKIP: {
|
||||
__m128i srcABCD = _mm_loadu_si128((const __m128i*) src);
|
||||
__m128i dstABCD = _mm_loadu_si128((__m128i*) dst);
|
||||
uint32 mvX2 = *((uint32 *) const_cast<MapValue *>(src_mv));
|
||||
|
||||
for (uint x = (uint) effective_width / 2; x > 0; x--) {
|
||||
/* Remap colours. */
|
||||
if (mvX2 & 0x00FF00FF) {
|
||||
/* Written so the compiler uses CMOV. */
|
||||
const Colour src0 = src[0];
|
||||
const uint m0 = (byte) mvX2;
|
||||
const uint r0 = remap[m0];
|
||||
const Colour c0map = (this->LookupColourInPalette(r0).data & 0x00FFFFFF) | (src0.data & 0xFF000000);
|
||||
Colour c0 = 0; // Use alpha of 0 to keep dst as is.
|
||||
c0 = r0 == 0 ? c0 : c0map;
|
||||
c0 = m0 != 0 ? c0 : src0;
|
||||
INSR32(c0.data, srcABCD, 0);
|
||||
|
||||
const Colour src1 = src[1];
|
||||
const uint m1 = (byte) (mvX2 >> 16);
|
||||
const uint r1 = remap[m1];
|
||||
const Colour c1map = (this->LookupColourInPalette(r1).data & 0x00FFFFFF) | (src1.data & 0xFF000000);
|
||||
Colour c1 = 0;
|
||||
c1 = r1 == 0 ? c1 : c1map;
|
||||
c1 = m1 != 0 ? c1 : src1;
|
||||
INSR32(c1.data, srcABCD, 1);
|
||||
|
||||
if ((mvX2 & 0xFF00FF00) != 0x80008000) {
|
||||
ADJUST_BRIGHTNESS_2(srcABCD, mvX2);
|
||||
}
|
||||
}
|
||||
|
||||
/* Blend colours. */
|
||||
ALPHA_BLEND_2(pack_low_cm);
|
||||
srcABCD = _mm_blend_epi16(srcABCD, dstABCD, 0xF0);
|
||||
Colour *old_dst = dst;
|
||||
dst += 2;
|
||||
src += 2;
|
||||
src_mv += 2;
|
||||
dstABCD = _mm_loadu_si128((__m128i*) dst);
|
||||
_mm_storeu_si128((__m128i *) old_dst, srcABCD);
|
||||
mvX2 = *((uint32 *) const_cast<MapValue *>(src_mv));
|
||||
srcABCD = _mm_loadu_si128((const __m128i*) src);
|
||||
}
|
||||
|
||||
if (effective_width & 1) {
|
||||
/* In case the m-channel is zero, do not remap this pixel in any way. */
|
||||
if ((byte) mvX2 == 0) {
|
||||
if (src->a < 255) {
|
||||
ALPHA_BLEND_2(pack_low_cm);
|
||||
(*dst).data = EXTR32(srcABCD, 0);
|
||||
} else
|
||||
*dst = *src;
|
||||
} else {
|
||||
const uint r = remap[(byte) mvX2];
|
||||
if (r != 0) {
|
||||
Colour remapped_colour = AdjustBrightness(this->LookupColourInPalette(r), (byte) (mvX2 >> 8));
|
||||
if (src->a == 255) {
|
||||
*dst = remapped_colour;
|
||||
} else {
|
||||
remapped_colour.a = src->a;
|
||||
INSR32(remapped_colour.data, srcABCD, 0);
|
||||
ALPHA_BLEND_2(pack_low_cm);
|
||||
(*dst).data = EXTR32(srcABCD, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
default: NOT_REACHED();
|
||||
}
|
||||
src_mv_line += si->sprite_width;
|
||||
break;
|
||||
}
|
||||
|
||||
case BM_TRANSPARENT: {
|
||||
/* Make the current colour a bit more black, so it looks like this image is transparent.
|
||||
* rgb = rgb * ((256/4) * 4 - (alpha/4)) / ((256/4) * 4)
|
||||
*/
|
||||
__m128i srcABCD = _mm_loadu_si128((const __m128i*) src);
|
||||
__m128i dstABCD = _mm_loadu_si128((__m128i*) dst);
|
||||
for (uint x = (uint) bp->width / 2; x > 0; x--) {
|
||||
__m128i srcAB = _mm_unpacklo_epi8(srcABCD, _mm_setzero_si128());
|
||||
__m128i dstAB = _mm_unpacklo_epi8(dstABCD, _mm_setzero_si128());
|
||||
__m128i dstCD = _mm_unpackhi_epi8(dstABCD, _mm_setzero_si128());
|
||||
__m128i alphaAB = _mm_shuffle_epi8(srcAB, a_cm);
|
||||
alphaAB = _mm_srli_epi16(alphaAB, 2); // Reduce to 64 levels of shades so the max value fits in 16 bits.
|
||||
__m128i nom = _mm_sub_epi16(tr_nom_base, alphaAB);
|
||||
dstAB = _mm_mullo_epi16(dstAB, nom);
|
||||
dstAB = _mm_srli_epi16(dstAB, 8);
|
||||
dstAB = _mm_packus_epi16(dstAB, dstCD);
|
||||
Colour *old_dst = dst;
|
||||
src += 2;
|
||||
dst += 2;
|
||||
dstABCD = _mm_loadu_si128((__m128i*) dst);
|
||||
_mm_storeu_si128((__m128i *) old_dst, dstAB);
|
||||
srcABCD = _mm_loadu_si128((const __m128i*) src);
|
||||
}
|
||||
if (bp->width & 1) {
|
||||
__m128i srcAB = _mm_unpacklo_epi8(srcABCD, _mm_setzero_si128());
|
||||
__m128i dstAB = _mm_unpacklo_epi8(dstABCD, _mm_setzero_si128());
|
||||
__m128i alphaAB = _mm_shuffle_epi8(srcAB, a_cm);
|
||||
alphaAB = _mm_srli_epi16(alphaAB, 2);
|
||||
__m128i nom = _mm_sub_epi16(tr_nom_base, alphaAB);
|
||||
dstAB = _mm_mullo_epi16(dstAB, nom);
|
||||
dstAB = _mm_srli_epi16(dstAB, 8);
|
||||
dstAB = _mm_packus_epi16(dstAB, dstAB);
|
||||
(*dst).data = EXTR32(dstAB, 0);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
src_rgba_line = (const Colour*) ((const byte*) src_rgba_line + si->sprite_line_size);
|
||||
dst_line += bp->pitch;
|
||||
}
|
||||
}
|
||||
IGNORE_UNINITIALIZED_WARNING_STOP
|
||||
|
||||
/**
|
||||
* Draws a sprite to a (screen) buffer. Calls adequate templated function.
|
||||
*
|
||||
* @param bp further blitting parameters
|
||||
* @param mode blitter mode
|
||||
* @param zoom zoom level at which we are drawing
|
||||
*/
|
||||
void Blitter_32bppSSE4::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
|
||||
{
|
||||
const BlockType bt_last = (BlockType) (bp->width & 1);
|
||||
switch (mode) {
|
||||
case BM_NORMAL: {
|
||||
if (bp->skip_left != 0 || bp->width <= MARGIN_NORMAL_THRESHOLD) {
|
||||
switch (bt_last) {
|
||||
case BT_EVEN: Draw<BM_NORMAL, RM_WITH_SKIP, BT_EVEN>(bp, zoom); return;
|
||||
case BT_ODD: Draw<BM_NORMAL, RM_WITH_SKIP, BT_ODD>(bp, zoom); return;
|
||||
default: NOT_REACHED();
|
||||
}
|
||||
} else {
|
||||
switch (bt_last) {
|
||||
case BT_EVEN: Draw<BM_NORMAL, RM_WITH_MARGIN, BT_EVEN>(bp, zoom); return;
|
||||
case BT_ODD: Draw<BM_NORMAL, RM_WITH_MARGIN, BT_ODD>(bp, zoom); return;
|
||||
default: NOT_REACHED();
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
case BM_COLOUR_REMAP:
|
||||
if (bp->skip_left != 0 || bp->width <= MARGIN_REMAP_THRESHOLD) {
|
||||
Draw<BM_COLOUR_REMAP, RM_WITH_SKIP, BT_NONE>(bp, zoom); return;
|
||||
} else {
|
||||
Draw<BM_COLOUR_REMAP, RM_WITH_MARGIN, BT_NONE>(bp, zoom); return;
|
||||
}
|
||||
case BM_TRANSPARENT: Draw<BM_TRANSPARENT, RM_NONE, BT_NONE>(bp, zoom); return;
|
||||
default: NOT_REACHED();
|
||||
}
|
||||
}
|
||||
|
||||
/** Same code as seen in 32bpp_sse2.cpp but some macros are not the same. */
|
||||
inline Colour Blitter_32bppSSE4::AdjustBrightness(Colour colour, uint8 brightness)
|
||||
{
|
||||
/* Shortcut for normal brightness. */
|
||||
if (brightness == DEFAULT_BRIGHTNESS) return colour;
|
||||
|
||||
return Blitter_32bppSSE4::ReallyAdjustBrightness(colour, brightness);
|
||||
}
|
||||
|
||||
IGNORE_UNINITIALIZED_WARNING_START
|
||||
/* static */ Colour Blitter_32bppSSE4::ReallyAdjustBrightness(Colour colour, uint8 brightness)
|
||||
{
|
||||
ALIGN(16) uint64 c16 = colour.b | (uint64) colour.g << 16 | (uint64) colour.r << 32;
|
||||
c16 *= brightness;
|
||||
uint64 c16_ob = c16; // Helps out of order execution.
|
||||
c16 /= DEFAULT_BRIGHTNESS;
|
||||
c16 &= 0x01FF01FF01FF;
|
||||
|
||||
/* Sum overbright (maximum for each rgb is 508, 9 bits, -255 is changed in -256 so we just have to take the 8 lower bits into account). */
|
||||
c16_ob = (((c16_ob >> (8 + 7)) & 0x0100010001) * 0xFF) & c16;
|
||||
uint64 ob = (uint16) c16_ob + (uint16) (c16_ob >> 16) + (uint16) (c16_ob >> 32);
|
||||
|
||||
const uint32 alpha32 = colour.data & 0xFF000000;
|
||||
__m128i ret;
|
||||
INSR64(c16, ret, 0);
|
||||
if (ob != 0) {
|
||||
/* Reduce overbright strength. */
|
||||
ob /= 2;
|
||||
__m128i ob128;
|
||||
INSR64(ob | ob << 16 | ob << 32, ob128, 0);
|
||||
__m128i white = OVERBRIGHT_VALUE_MASK;
|
||||
__m128i c128 = ret;
|
||||
ret = _mm_subs_epu16(white, c128); /* PSUBUSW, (255 - rgb) */
|
||||
ret = _mm_mullo_epi16(ret, ob128); /* PMULLW, ob*(255 - rgb) */
|
||||
ret = _mm_srli_epi16(ret, 8); /* PSRLW, ob*(255 - rgb)/256 */
|
||||
ret = _mm_add_epi16(ret, c128); /* PADDW, ob*(255 - rgb)/256 + rgb */
|
||||
}
|
||||
|
||||
ret = _mm_packus_epi16(ret, ret); /* PACKUSWB, saturate and pack. */
|
||||
return alpha32 | EXTR32(ret, 0);
|
||||
}
|
||||
IGNORE_UNINITIALIZED_WARNING_STOP
|
||||
|
||||
#endif /* WITH_SSE */
|
||||
|
@@ -14,21 +14,38 @@
|
||||
|
||||
#ifdef WITH_SSE
|
||||
|
||||
#ifndef SSE_VERSION
|
||||
#define SSE_VERSION 4
|
||||
#endif
|
||||
|
||||
#ifndef FULL_ANIMATION
|
||||
#define FULL_ANIMATION 0
|
||||
#endif
|
||||
|
||||
#include "32bpp_ssse3.hpp"
|
||||
#include "smmintrin.h"
|
||||
|
||||
#undef EXTR32
|
||||
#define EXTR32(from, rank) _mm_extract_epi32((*(um128i*) &from).m128i, rank)
|
||||
#undef INSR32
|
||||
#define INSR32(val, into, rank) (*(um128i*) &into).m128i = _mm_insert_epi32((*(um128i*) &into).m128i, val, rank)
|
||||
|
||||
IGNORE_UNINITIALIZED_WARNING_START
|
||||
#ifdef _SQ64
|
||||
#undef INSR64
|
||||
#define INSR64(val, into, rank) (*(um128i*) &into).m128i = _mm_insert_epi64((*(um128i*) &into).m128i, val, rank)
|
||||
#else
|
||||
typedef union { uint64 u64; struct _u32 { uint32 low, high; } u32; } u6432;
|
||||
#undef INSR64
|
||||
#define INSR64(val, into, rank) { \
|
||||
u6432 v; \
|
||||
v.u64 = val; \
|
||||
(*(um128i*) &into).m128i = _mm_insert_epi32((*(um128i*) &into).m128i, v.u32.low, (rank)*2); \
|
||||
(*(um128i*) &into).m128i = _mm_insert_epi32((*(um128i*) &into).m128i, v.u32.high, (rank)*2 + 1); \
|
||||
}
|
||||
#endif
|
||||
IGNORE_UNINITIALIZED_WARNING_STOP
|
||||
|
||||
/** The SSE4 32 bpp blitter (without palette animation). */
|
||||
class Blitter_32bppSSE4 : public Blitter_32bppSSSE3 {
|
||||
public:
|
||||
Colour AdjustBrightness(Colour colour, uint8 brightness);
|
||||
static Colour ReallyAdjustBrightness(Colour colour, uint8 brightness);
|
||||
|
||||
/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
|
||||
template <BlitterMode mode, Blitter_32bppSSE_Base::ReadMode read_mode, Blitter_32bppSSE_Base::BlockType bt_last, bool translucent>
|
||||
template <BlitterMode mode, Blitter_32bppSSE_Base::ReadMode read_mode, Blitter_32bppSSE_Base::BlockType bt_last>
|
||||
void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom);
|
||||
/* virtual */ const char *GetName() { return "32bpp-sse4"; }
|
||||
};
|
||||
|
@@ -1,437 +0,0 @@
|
||||
/* $Id$ */
|
||||
|
||||
/*
|
||||
* This file is part of OpenTTD.
|
||||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/** @file 32bpp_sse_func.hpp Functions related to SSE 32 bpp blitter. */
|
||||
|
||||
#ifndef BLITTER_32BPP_SSE_FUNC_HPP
|
||||
#define BLITTER_32BPP_SSE_FUNC_HPP
|
||||
|
||||
#ifdef WITH_SSE
|
||||
|
||||
static inline void InsertFirstUint32(const uint32 value, __m128i &into)
|
||||
{
|
||||
#if (SSE_VERSION >= 4)
|
||||
into = _mm_insert_epi32(into, value, 0);
|
||||
#else
|
||||
into = _mm_insert_epi16(into, value, 0);
|
||||
into = _mm_insert_epi16(into, value >> 16, 1);
|
||||
#endif
|
||||
}
|
||||
|
||||
static inline void InsertSecondUint32(const uint32 value, __m128i &into)
|
||||
{
|
||||
#if (SSE_VERSION >= 4)
|
||||
into = _mm_insert_epi32(into, value, 1);
|
||||
#else
|
||||
into = _mm_insert_epi16(into, value, 2);
|
||||
into = _mm_insert_epi16(into, value >> 16, 3);
|
||||
#endif
|
||||
}
|
||||
|
||||
static inline void LoadUint64(const uint64 value, __m128i &into)
|
||||
{
|
||||
#ifdef _SQ64
|
||||
into = _mm_cvtsi64_si128(value);
|
||||
#else
|
||||
#if (SSE_VERSION >= 4)
|
||||
into = _mm_cvtsi32_si128(value);
|
||||
InsertSecondUint32(value >> 32, into);
|
||||
#else
|
||||
(*(um128i*) &into).m128i_u64[0] = value;
|
||||
#endif
|
||||
#endif
|
||||
}
|
||||
|
||||
static inline __m128i PackUnsaturated(__m128i from, const __m128i &mask)
|
||||
{
|
||||
#if (SSE_VERSION == 2)
|
||||
from = _mm_and_si128(from, mask); // PAND, wipe high bytes to keep low bytes when packing
|
||||
return _mm_packus_epi16(from, from); // PACKUSWB, pack 2 colours (with saturation)
|
||||
#else
|
||||
return _mm_shuffle_epi8(from, mask);
|
||||
#endif
|
||||
}
|
||||
|
||||
static inline __m128i DistributeAlpha(const __m128i from, const __m128i &mask)
|
||||
{
|
||||
#if (SSE_VERSION == 2)
|
||||
__m128i alphaAB = _mm_shufflelo_epi16(from, 0x3F); // PSHUFLW, put alpha1 in front of each rgb1
|
||||
return _mm_shufflehi_epi16(alphaAB, 0x3F); // PSHUFHW, put alpha2 in front of each rgb2
|
||||
#else
|
||||
return _mm_shuffle_epi8(from, mask);
|
||||
#endif
|
||||
}
|
||||
|
||||
static inline __m128i AlphaBlendTwoPixels(__m128i src, __m128i dst, const __m128i &distribution_mask, const __m128i &pack_mask)
|
||||
{
|
||||
__m128i srcAB = _mm_unpacklo_epi8(src, _mm_setzero_si128()); // PUNPCKLBW, expand each uint8 into uint16
|
||||
__m128i dstAB = _mm_unpacklo_epi8(dst, _mm_setzero_si128());
|
||||
|
||||
__m128i alphaAB = _mm_cmpgt_epi16(srcAB, _mm_setzero_si128()); // PCMPGTW, if (alpha > 0) a++;
|
||||
alphaAB = _mm_srli_epi16(alphaAB, 15);
|
||||
alphaAB = _mm_add_epi16(alphaAB, srcAB);
|
||||
alphaAB = DistributeAlpha(alphaAB, distribution_mask);
|
||||
|
||||
srcAB = _mm_sub_epi16(srcAB, dstAB); // PSUBW, (r - Cr)
|
||||
srcAB = _mm_mullo_epi16(srcAB, alphaAB); // PMULLW, a*(r - Cr)
|
||||
srcAB = _mm_srli_epi16(srcAB, 8); // PSRLW, a*(r - Cr)/256
|
||||
srcAB = _mm_add_epi16(srcAB, dstAB); // PADDW, a*(r - Cr)/256 + Cr
|
||||
return PackUnsaturated(srcAB, pack_mask);
|
||||
}
|
||||
|
||||
/* Darken 2 pixels.
|
||||
* rgb = rgb * ((256/4) * 4 - (alpha/4)) / ((256/4) * 4)
|
||||
*/
|
||||
static inline __m128i DarkenTwoPixels(__m128i src, __m128i dst, const __m128i &distribution_mask, const __m128i &tr_nom_base)
|
||||
{
|
||||
__m128i srcAB = _mm_unpacklo_epi8(src, _mm_setzero_si128());
|
||||
__m128i dstAB = _mm_unpacklo_epi8(dst, _mm_setzero_si128());
|
||||
__m128i alphaAB = DistributeAlpha(srcAB, distribution_mask);
|
||||
alphaAB = _mm_srli_epi16(alphaAB, 2); // Reduce to 64 levels of shades so the max value fits in 16 bits.
|
||||
__m128i nom = _mm_sub_epi16(tr_nom_base, alphaAB);
|
||||
dstAB = _mm_mullo_epi16(dstAB, nom);
|
||||
dstAB = _mm_srli_epi16(dstAB, 8);
|
||||
return _mm_packus_epi16(dstAB, dstAB);
|
||||
}
|
||||
|
||||
IGNORE_UNINITIALIZED_WARNING_START
|
||||
static Colour ReallyAdjustBrightness(Colour colour, uint8 brightness)
|
||||
{
|
||||
uint64 c16 = colour.b | (uint64) colour.g << 16 | (uint64) colour.r << 32;
|
||||
c16 *= brightness;
|
||||
uint64 c16_ob = c16; // Helps out of order execution.
|
||||
c16 /= Blitter_32bppBase::DEFAULT_BRIGHTNESS;
|
||||
c16 &= 0x01FF01FF01FFULL;
|
||||
|
||||
/* Sum overbright (maximum for each rgb is 508, 9 bits, -255 is changed in -256 so we just have to take the 8 lower bits into account). */
|
||||
c16_ob = (((c16_ob >> (8 + 7)) & 0x0100010001ULL) * 0xFF) & c16;
|
||||
const uint ob = ((uint16) c16_ob + (uint16) (c16_ob >> 16) + (uint16) (c16_ob >> 32)) / 2;
|
||||
|
||||
const uint32 alpha32 = colour.data & 0xFF000000;
|
||||
__m128i ret;
|
||||
LoadUint64(c16, ret);
|
||||
if (ob != 0) {
|
||||
__m128i ob128 = _mm_cvtsi32_si128(ob);
|
||||
ob128 = _mm_shufflelo_epi16(ob128, 0xC0);
|
||||
__m128i white = OVERBRIGHT_VALUE_MASK;
|
||||
__m128i c128 = ret;
|
||||
ret = _mm_subs_epu16(white, c128); // PSUBUSW, (255 - rgb)
|
||||
ret = _mm_mullo_epi16(ret, ob128); // PMULLW, ob*(255 - rgb)
|
||||
ret = _mm_srli_epi16(ret, 8); // PSRLW, ob*(255 - rgb)/256
|
||||
ret = _mm_add_epi16(ret, c128); // PADDW, ob*(255 - rgb)/256 + rgb
|
||||
}
|
||||
|
||||
ret = _mm_packus_epi16(ret, ret); // PACKUSWB, saturate and pack.
|
||||
return alpha32 | _mm_cvtsi128_si32(ret);
|
||||
}
|
||||
IGNORE_UNINITIALIZED_WARNING_STOP
|
||||
|
||||
/** ReallyAdjustBrightness() is not called that often.
|
||||
* Inlining this function implies a far jump, which has a huge latency.
|
||||
*/
|
||||
static inline Colour AdjustBrightneSSE(Colour colour, uint8 brightness)
|
||||
{
|
||||
/* Shortcut for normal brightness. */
|
||||
if (brightness == Blitter_32bppBase::DEFAULT_BRIGHTNESS) return colour;
|
||||
|
||||
return ReallyAdjustBrightness(colour, brightness);
|
||||
}
|
||||
|
||||
static inline __m128i AdjustBrightnessOfTwoPixels(__m128i from, uint32 brightness)
|
||||
{
|
||||
#if (SSE_VERSION < 3)
|
||||
NOT_REACHED();
|
||||
#else
|
||||
/* The following dataflow differs from the one of AdjustBrightness() only for alpha.
|
||||
* In order to keep alpha in colAB, insert a 1 in a unused brightness byte (a*1->a).
|
||||
* OK, not a 1 but DEFAULT_BRIGHTNESS to compensate the div.
|
||||
*/
|
||||
brightness &= 0xFF00FF00;
|
||||
brightness += Blitter_32bppBase::DEFAULT_BRIGHTNESS;
|
||||
|
||||
__m128i colAB = _mm_unpacklo_epi8(from, _mm_setzero_si128());
|
||||
__m128i briAB = _mm_cvtsi32_si128(brightness);
|
||||
briAB = _mm_shuffle_epi8(briAB, BRIGHTNESS_LOW_CONTROL_MASK); // DEFAULT_BRIGHTNESS in 0, 0x00 in 2.
|
||||
colAB = _mm_mullo_epi16(colAB, briAB);
|
||||
__m128i colAB_ob = _mm_srli_epi16(colAB, 8+7);
|
||||
colAB = _mm_srli_epi16(colAB, 7);
|
||||
|
||||
/* Sum overbright.
|
||||
* Maximum for each rgb is 508 => 9 bits. The highest bit tells if there is overbright.
|
||||
* -255 is changed in -256 so we just have to take the 8 lower bits into account.
|
||||
*/
|
||||
colAB = _mm_and_si128(colAB, BRIGHTNESS_DIV_CLEANER);
|
||||
colAB_ob = _mm_and_si128(colAB_ob, OVERBRIGHT_PRESENCE_MASK);
|
||||
colAB_ob = _mm_mullo_epi16(colAB_ob, OVERBRIGHT_VALUE_MASK);
|
||||
colAB_ob = _mm_and_si128(colAB_ob, colAB);
|
||||
__m128i obAB = _mm_hadd_epi16(_mm_hadd_epi16(colAB_ob, _mm_setzero_si128()), _mm_setzero_si128());
|
||||
|
||||
obAB = _mm_srli_epi16(obAB, 1); // Reduce overbright strength.
|
||||
obAB = _mm_shuffle_epi8(obAB, OVERBRIGHT_CONTROL_MASK);
|
||||
__m128i retAB = OVERBRIGHT_VALUE_MASK; // ob_mask is equal to white.
|
||||
retAB = _mm_subs_epu16(retAB, colAB); // (255 - rgb)
|
||||
retAB = _mm_mullo_epi16(retAB, obAB); // ob*(255 - rgb)
|
||||
retAB = _mm_srli_epi16(retAB, 8); // ob*(255 - rgb)/256
|
||||
retAB = _mm_add_epi16(retAB, colAB); // ob*(255 - rgb)/256 + rgb
|
||||
|
||||
return _mm_packus_epi16(retAB, retAB);
|
||||
#endif
|
||||
}
|
||||
|
||||
#if FULL_ANIMATION == 0
|
||||
/**
|
||||
* Draws a sprite to a (screen) buffer. It is templated to allow faster operation.
|
||||
*
|
||||
* @tparam mode blitter mode
|
||||
* @param bp further blitting parameters
|
||||
* @param zoom zoom level at which we are drawing
|
||||
*/
|
||||
IGNORE_UNINITIALIZED_WARNING_START
|
||||
template <BlitterMode mode, Blitter_32bppSSE2::ReadMode read_mode, Blitter_32bppSSE2::BlockType bt_last, bool translucent>
|
||||
#if (SSE_VERSION == 2)
|
||||
inline void Blitter_32bppSSE2::Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom)
|
||||
#elif (SSE_VERSION == 3)
|
||||
inline void Blitter_32bppSSSE3::Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom)
|
||||
#elif (SSE_VERSION == 4)
|
||||
inline void Blitter_32bppSSE4::Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom)
|
||||
#endif
|
||||
{
|
||||
const byte * const remap = bp->remap;
|
||||
Colour *dst_line = (Colour *) bp->dst + bp->top * bp->pitch + bp->left;
|
||||
int effective_width = bp->width;
|
||||
|
||||
/* Find where to start reading in the source sprite. */
|
||||
const SpriteData * const sd = (const SpriteData *) bp->sprite;
|
||||
const SpriteInfo * const si = &sd->infos[zoom];
|
||||
const MapValue *src_mv_line = (const MapValue *) &sd->data[si->mv_offset] + bp->skip_top * si->sprite_width;
|
||||
const Colour *src_rgba_line = (const Colour *) ((const byte *) &sd->data[si->sprite_offset] + bp->skip_top * si->sprite_line_size);
|
||||
|
||||
if (read_mode != RM_WITH_MARGIN) {
|
||||
src_rgba_line += bp->skip_left;
|
||||
src_mv_line += bp->skip_left;
|
||||
}
|
||||
const MapValue *src_mv = src_mv_line;
|
||||
|
||||
/* Load these variables into register before loop. */
|
||||
#if (SSE_VERSION == 2)
|
||||
const __m128i clear_hi = CLEAR_HIGH_BYTE_MASK;
|
||||
#define ALPHA_BLEND_PARAM_1 clear_hi
|
||||
#define ALPHA_BLEND_PARAM_2 clear_hi
|
||||
#define DARKEN_PARAM_1 tr_nom_base
|
||||
#define DARKEN_PARAM_2 tr_nom_base
|
||||
#else
|
||||
const __m128i a_cm = ALPHA_CONTROL_MASK;
|
||||
const __m128i pack_low_cm = PACK_LOW_CONTROL_MASK;
|
||||
#define ALPHA_BLEND_PARAM_1 a_cm
|
||||
#define ALPHA_BLEND_PARAM_2 pack_low_cm
|
||||
#define DARKEN_PARAM_1 a_cm
|
||||
#define DARKEN_PARAM_2 tr_nom_base
|
||||
#endif
|
||||
const __m128i tr_nom_base = TRANSPARENT_NOM_BASE;
|
||||
|
||||
for (int y = bp->height; y != 0; y--) {
|
||||
Colour *dst = dst_line;
|
||||
const Colour *src = src_rgba_line + META_LENGTH;
|
||||
if (mode == BM_COLOUR_REMAP) src_mv = src_mv_line;
|
||||
|
||||
if (read_mode == RM_WITH_MARGIN) {
|
||||
assert(bt_last == BT_NONE); // or you must ensure block type is preserved
|
||||
src += src_rgba_line[0].data;
|
||||
dst += src_rgba_line[0].data;
|
||||
if (mode == BM_COLOUR_REMAP) src_mv += src_rgba_line[0].data;
|
||||
const int width_diff = si->sprite_width - bp->width;
|
||||
effective_width = bp->width - (int) src_rgba_line[0].data;
|
||||
const int delta_diff = (int) src_rgba_line[1].data - width_diff;
|
||||
const int new_width = effective_width - delta_diff;
|
||||
effective_width = delta_diff > 0 ? new_width : effective_width;
|
||||
if (effective_width <= 0) goto next_line;
|
||||
}
|
||||
|
||||
switch (mode) {
|
||||
default:
|
||||
if (!translucent) {
|
||||
for (uint x = (uint) effective_width; x > 0; x--) {
|
||||
if (src->a) *dst = *src;
|
||||
src++;
|
||||
dst++;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
for (uint x = (uint) effective_width / 2; x > 0; x--) {
|
||||
__m128i srcABCD = _mm_loadl_epi64((const __m128i*) src);
|
||||
__m128i dstABCD = _mm_loadl_epi64((__m128i*) dst);
|
||||
_mm_storel_epi64((__m128i*) dst, AlphaBlendTwoPixels(srcABCD, dstABCD, ALPHA_BLEND_PARAM_1, ALPHA_BLEND_PARAM_2));
|
||||
src += 2;
|
||||
dst += 2;
|
||||
}
|
||||
|
||||
if ((bt_last == BT_NONE && effective_width & 1) || bt_last == BT_ODD) {
|
||||
__m128i srcABCD = _mm_cvtsi32_si128(src->data);
|
||||
__m128i dstABCD = _mm_cvtsi32_si128(dst->data);
|
||||
dst->data = _mm_cvtsi128_si32(AlphaBlendTwoPixels(srcABCD, dstABCD, ALPHA_BLEND_PARAM_1, ALPHA_BLEND_PARAM_2));
|
||||
}
|
||||
break;
|
||||
|
||||
case BM_COLOUR_REMAP:
|
||||
#if (SSE_VERSION >= 3)
|
||||
for (uint x = (uint) effective_width / 2; x > 0; x--) {
|
||||
__m128i srcABCD = _mm_loadl_epi64((const __m128i*) src);
|
||||
__m128i dstABCD = _mm_loadl_epi64((__m128i*) dst);
|
||||
uint32 mvX2 = *((uint32 *) const_cast<MapValue *>(src_mv));
|
||||
|
||||
/* Remap colours. */
|
||||
if (mvX2 & 0x00FF00FF) {
|
||||
#define CMOV_REMAP(m_colour, m_colour_init, m_src, m_m) \
|
||||
/* Written so the compiler uses CMOV. */ \
|
||||
Colour m_colour = m_colour_init; \
|
||||
{ \
|
||||
const Colour srcm = (Colour) (m_src); \
|
||||
const uint m = (byte) (m_m); \
|
||||
const uint r = remap[m]; \
|
||||
const Colour cmap = (this->LookupColourInPalette(r).data & 0x00FFFFFF) | (srcm.data & 0xFF000000); \
|
||||
m_colour = r == 0 ? m_colour : cmap; \
|
||||
m_colour = m != 0 ? m_colour : srcm; \
|
||||
}
|
||||
#ifdef _SQ64
|
||||
uint64 srcs = _mm_cvtsi128_si64(srcABCD);
|
||||
uint64 remapped_src = 0;
|
||||
CMOV_REMAP(c0, 0, srcs, mvX2);
|
||||
remapped_src = c0.data;
|
||||
CMOV_REMAP(c1, 0, srcs >> 32, mvX2 >> 16);
|
||||
remapped_src |= (uint64) c1.data << 32;
|
||||
srcABCD = _mm_cvtsi64_si128(remapped_src);
|
||||
#else
|
||||
Colour remapped_src[2];
|
||||
CMOV_REMAP(c0, 0, _mm_cvtsi128_si32(srcABCD), mvX2);
|
||||
remapped_src[0] = c0.data;
|
||||
CMOV_REMAP(c1, 0, src[1], mvX2 >> 16);
|
||||
remapped_src[1] = c1.data;
|
||||
srcABCD = _mm_loadl_epi64((__m128i*) &remapped_src);
|
||||
#endif
|
||||
|
||||
if ((mvX2 & 0xFF00FF00) != 0x80008000) srcABCD = AdjustBrightnessOfTwoPixels(srcABCD, mvX2);
|
||||
}
|
||||
|
||||
/* Blend colours. */
|
||||
_mm_storel_epi64((__m128i *) dst, AlphaBlendTwoPixels(srcABCD, dstABCD, ALPHA_BLEND_PARAM_1, ALPHA_BLEND_PARAM_2));
|
||||
dst += 2;
|
||||
src += 2;
|
||||
src_mv += 2;
|
||||
}
|
||||
|
||||
if ((bt_last == BT_NONE && effective_width & 1) || bt_last == BT_ODD) {
|
||||
#else
|
||||
for (uint x = (uint) effective_width; x > 0; x--) {
|
||||
#endif
|
||||
/* In case the m-channel is zero, do not remap this pixel in any way. */
|
||||
__m128i srcABCD;
|
||||
if (src_mv->m) {
|
||||
const uint r = remap[src_mv->m];
|
||||
if (r != 0) {
|
||||
Colour remapped_colour = AdjustBrightneSSE(this->LookupColourInPalette(r), src_mv->v);
|
||||
if (src->a == 255) {
|
||||
*dst = remapped_colour;
|
||||
} else {
|
||||
remapped_colour.a = src->a;
|
||||
srcABCD = _mm_cvtsi32_si128(remapped_colour.data);
|
||||
goto bmcr_alpha_blend_single;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
srcABCD = _mm_cvtsi32_si128(src->data);
|
||||
if (src->a < 255) {
|
||||
bmcr_alpha_blend_single:
|
||||
__m128i dstABCD = _mm_cvtsi32_si128(dst->data);
|
||||
srcABCD = AlphaBlendTwoPixels(srcABCD, dstABCD, ALPHA_BLEND_PARAM_1, ALPHA_BLEND_PARAM_2);
|
||||
}
|
||||
dst->data = _mm_cvtsi128_si32(srcABCD);
|
||||
}
|
||||
#if (SSE_VERSION == 2)
|
||||
src_mv++;
|
||||
dst++;
|
||||
src++;
|
||||
#endif
|
||||
}
|
||||
break;
|
||||
|
||||
case BM_TRANSPARENT:
|
||||
/* Make the current colour a bit more black, so it looks like this image is transparent. */
|
||||
for (uint x = (uint) bp->width / 2; x > 0; x--) {
|
||||
__m128i srcABCD = _mm_loadl_epi64((const __m128i*) src);
|
||||
__m128i dstABCD = _mm_loadl_epi64((__m128i*) dst);
|
||||
_mm_storel_epi64((__m128i *) dst, DarkenTwoPixels(srcABCD, dstABCD, DARKEN_PARAM_1, DARKEN_PARAM_2));
|
||||
src += 2;
|
||||
dst += 2;
|
||||
}
|
||||
|
||||
if ((bt_last == BT_NONE && bp->width & 1) || bt_last == BT_ODD) {
|
||||
__m128i srcABCD = _mm_cvtsi32_si128(src->data);
|
||||
__m128i dstABCD = _mm_cvtsi32_si128(dst->data);
|
||||
dst->data = _mm_cvtsi128_si32(DarkenTwoPixels(srcABCD, dstABCD, DARKEN_PARAM_1, DARKEN_PARAM_2));
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
next_line:
|
||||
if (mode == BM_COLOUR_REMAP) src_mv_line += si->sprite_width;
|
||||
src_rgba_line = (const Colour*) ((const byte*) src_rgba_line + si->sprite_line_size);
|
||||
dst_line += bp->pitch;
|
||||
}
|
||||
}
|
||||
IGNORE_UNINITIALIZED_WARNING_STOP
|
||||
|
||||
/**
|
||||
* Draws a sprite to a (screen) buffer. Calls adequate templated function.
|
||||
*
|
||||
* @param bp further blitting parameters
|
||||
* @param mode blitter mode
|
||||
* @param zoom zoom level at which we are drawing
|
||||
*/
|
||||
#if (SSE_VERSION == 2)
|
||||
void Blitter_32bppSSE2::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
|
||||
#elif (SSE_VERSION == 3)
|
||||
void Blitter_32bppSSSE3::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
|
||||
#elif (SSE_VERSION == 4)
|
||||
void Blitter_32bppSSE4::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
|
||||
#endif
|
||||
{
|
||||
switch (mode) {
|
||||
default: {
|
||||
if (bp->skip_left != 0 || bp->width <= MARGIN_NORMAL_THRESHOLD) {
|
||||
bm_normal:
|
||||
const BlockType bt_last = (BlockType) (bp->width & 1);
|
||||
switch (bt_last) {
|
||||
default: Draw<BM_NORMAL, RM_WITH_SKIP, BT_EVEN, true>(bp, zoom); return;
|
||||
case BT_ODD: Draw<BM_NORMAL, RM_WITH_SKIP, BT_ODD, true>(bp, zoom); return;
|
||||
}
|
||||
} else {
|
||||
if (((const Blitter_32bppSSE_Base::SpriteData *) bp->sprite)->flags & SF_TRANSLUCENT) {
|
||||
Draw<BM_NORMAL, RM_WITH_MARGIN, BT_NONE, true>(bp, zoom);
|
||||
} else {
|
||||
Draw<BM_NORMAL, RM_WITH_MARGIN, BT_NONE, false>(bp, zoom);
|
||||
}
|
||||
return;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case BM_COLOUR_REMAP:
|
||||
if (((const Blitter_32bppSSE_Base::SpriteData *) bp->sprite)->flags & SF_NO_REMAP) goto bm_normal;
|
||||
if (bp->skip_left != 0 || bp->width <= MARGIN_REMAP_THRESHOLD) {
|
||||
Draw<BM_COLOUR_REMAP, RM_WITH_SKIP, BT_NONE, true>(bp, zoom); return;
|
||||
} else {
|
||||
Draw<BM_COLOUR_REMAP, RM_WITH_MARGIN, BT_NONE, true>(bp, zoom); return;
|
||||
}
|
||||
case BM_TRANSPARENT: Draw<BM_TRANSPARENT, RM_NONE, BT_NONE, true>(bp, zoom); return;
|
||||
}
|
||||
}
|
||||
#endif /* FULL_ANIMATION */
|
||||
|
||||
#endif /* WITH_SSE */
|
||||
#endif /* BLITTER_32BPP_SSE_FUNC_HPP */
|
@@ -1,56 +0,0 @@
|
||||
/* $Id$ */
|
||||
|
||||
/*
|
||||
* This file is part of OpenTTD.
|
||||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/** @file 32bpp_sse_type.hpp Types related to SSE 32 bpp blitter. */
|
||||
|
||||
#ifndef BLITTER_32BPP_SSE_TYPE_HPP
|
||||
#define BLITTER_32BPP_SSE_TYPE_HPP
|
||||
|
||||
#ifdef WITH_SSE
|
||||
|
||||
#include "32bpp_simple.hpp"
|
||||
#if (SSE_VERSION == 2)
|
||||
#include <emmintrin.h>
|
||||
#elif (SSE_VERSION == 3)
|
||||
#include <tmmintrin.h>
|
||||
#elif (SSE_VERSION == 4)
|
||||
#include <smmintrin.h>
|
||||
#endif
|
||||
|
||||
#define META_LENGTH 2 ///< Number of uint32 inserted before each line of pixels in a sprite.
|
||||
#define MARGIN_NORMAL_THRESHOLD (zoom == ZOOM_LVL_OUT_32X ? 8 : 4) ///< Minimum width to use margins with BM_NORMAL.
|
||||
#define MARGIN_REMAP_THRESHOLD 4 ///< Minimum width to use margins with BM_COLOUR_REMAP.
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#define ALIGN(n) __declspec(align(n))
|
||||
#else
|
||||
#define ALIGN(n) __attribute__ ((aligned (n)))
|
||||
#endif
|
||||
|
||||
typedef union ALIGN(16) um128i {
|
||||
__m128i m128i;
|
||||
uint8 m128i_u8[16];
|
||||
uint16 m128i_u16[8];
|
||||
uint32 m128i_u32[4];
|
||||
uint64 m128i_u64[2];
|
||||
} um128i;
|
||||
|
||||
#define CLEAR_HIGH_BYTE_MASK _mm_setr_epi8(-1, 0, -1, 0, -1, 0, -1, 0, -1, 0, -1, 0, -1, 0, -1, 0)
|
||||
#define ALPHA_CONTROL_MASK _mm_setr_epi8( 6, 7, 6, 7, 6, 7, -1, -1, 14, 15, 14, 15, 14, 15, -1, -1)
|
||||
#define PACK_LOW_CONTROL_MASK _mm_setr_epi8( 0, 2, 4, -1, 8, 10, 12, -1, -1, -1, -1, -1, -1, -1, -1, -1)
|
||||
#define PACK_HIGH_CONTROL_MASK _mm_setr_epi8(-1, -1, -1, -1, -1, -1, -1, -1, 0, 2, 4, -1, 8, 10, 12, -1)
|
||||
#define BRIGHTNESS_LOW_CONTROL_MASK _mm_setr_epi8( 1, 2, 1, 2, 1, 2, 0, 2, 3, 2, 3, 2, 3, 2, 0, 2)
|
||||
#define BRIGHTNESS_DIV_CLEANER _mm_setr_epi8(-1, 1, -1, 1, -1, 1, -1, 0, -1, 1, -1, 1, -1, 1, -1, 0)
|
||||
#define OVERBRIGHT_PRESENCE_MASK _mm_setr_epi8( 1, 0, 1, 0, 1, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0)
|
||||
#define OVERBRIGHT_VALUE_MASK _mm_setr_epi8(-1, 0, -1, 0, -1, 0, 0, 0, -1, 0, -1, 0, -1, 0, 0, 0)
|
||||
#define OVERBRIGHT_CONTROL_MASK _mm_setr_epi8( 0, 1, 0, 1, 0, 1, 7, 7, 2, 3, 2, 3, 2, 3, 7, 7)
|
||||
#define TRANSPARENT_NOM_BASE _mm_setr_epi16(256, 256, 256, 256, 256, 256, 256, 256)
|
||||
|
||||
#endif /* WITH_SSE */
|
||||
#endif /* BLITTER_32BPP_SSE_TYPE_HPP */
|
@@ -15,9 +15,273 @@
|
||||
#include "../zoom_func.h"
|
||||
#include "../settings_type.h"
|
||||
#include "32bpp_ssse3.hpp"
|
||||
#include "32bpp_sse_func.hpp"
|
||||
|
||||
/** Instantiation of the SSSE3 32bpp blitter factory. */
|
||||
static FBlitter_32bppSSSE3 iFBlitter_32bppSSSE3;
|
||||
|
||||
#if defined(__GNUC__)
|
||||
#pragma GCC diagnostic push
|
||||
#pragma GCC diagnostic ignored "-Wunused-variable"
|
||||
#endif
|
||||
/**
|
||||
* Draws a sprite to a (screen) buffer. It is templated to allow faster operation.
|
||||
*
|
||||
* @tparam mode blitter mode
|
||||
* @param bp further blitting parameters
|
||||
* @param zoom zoom level at which we are drawing
|
||||
*/
|
||||
template <BlitterMode mode, Blitter_32bppSSE2::ReadMode read_mode, Blitter_32bppSSE2::BlockType bt_last>
|
||||
inline void Blitter_32bppSSSE3::Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom)
|
||||
{
|
||||
const byte * const remap = bp->remap;
|
||||
Colour *dst_line = (Colour *) bp->dst + bp->top * bp->pitch + bp->left;
|
||||
int effective_width = bp->width;
|
||||
|
||||
/* Find where to start reading in the source sprite */
|
||||
const SpriteData * const sd = (const SpriteData *) bp->sprite;
|
||||
const SpriteInfo * const si = &sd->infos[zoom];
|
||||
const MapValue *src_mv_line = (const MapValue *) &sd->data[si->mv_offset] + bp->skip_top * si->sprite_width;
|
||||
const Colour *src_rgba_line = (const Colour *) ((const byte *) &sd->data[si->sprite_offset] + bp->skip_top * si->sprite_line_size);
|
||||
|
||||
if (read_mode != RM_WITH_MARGIN) {
|
||||
src_rgba_line += bp->skip_left;
|
||||
src_mv_line += bp->skip_left;
|
||||
}
|
||||
|
||||
/* Load these variables into register before loop. */
|
||||
const __m128i a_cm = ALPHA_CONTROL_MASK;
|
||||
const __m128i pack_hi_cm = PACK_HIGH_CONTROL_MASK;
|
||||
const __m128i briAB_cm = BRIGHTNESS_LOW_CONTROL_MASK;
|
||||
const __m128i div_cleaner = BRIGHTNESS_DIV_CLEANER;
|
||||
const __m128i ob_check = OVERBRIGHT_PRESENCE_MASK;
|
||||
const __m128i ob_mask = OVERBRIGHT_VALUE_MASK;
|
||||
const __m128i ob_cm = OVERBRIGHT_CONTROL_MASK;
|
||||
const __m128i tr_nom_base = TRANSPARENT_NOM_BASE;
|
||||
|
||||
for (int y = bp->height; y != 0; y--) {
|
||||
Colour *dst = dst_line;
|
||||
const Colour *src = src_rgba_line + META_LENGTH;
|
||||
const MapValue *src_mv = src_mv_line;
|
||||
|
||||
switch (mode) {
|
||||
default: {
|
||||
switch (read_mode) {
|
||||
case RM_WITH_MARGIN: {
|
||||
src += src_rgba_line[0].data;
|
||||
dst += src_rgba_line[0].data;
|
||||
const int width_diff = si->sprite_width - bp->width;
|
||||
effective_width = bp->width - (int) src_rgba_line[0].data;
|
||||
const int delta_diff = (int) src_rgba_line[1].data - width_diff;
|
||||
const int new_width = effective_width - (delta_diff & ~1);
|
||||
effective_width = delta_diff > 0 ? new_width : effective_width;
|
||||
if (effective_width <= 0) break;
|
||||
/* FALLTHROUGH */
|
||||
}
|
||||
|
||||
case RM_WITH_SKIP: {
|
||||
__m128i srcABCD = _mm_loadu_si128((const __m128i*) src);
|
||||
__m128i dstABCD = _mm_loadu_si128((__m128i*) dst);
|
||||
for (uint x = (uint) effective_width / 2; x > 0; x--) {
|
||||
ALPHA_BLEND_2(pack_hi_cm);
|
||||
/* With high repack, srcABCD have its 2 blended pixels like: [S0 S1 S2 S3] -> [-- -- BS0 BS1]
|
||||
* dstABCD shuffled: [D0 D1 D2 D3] -> [D2 D3 D0 D0]
|
||||
* PALIGNR takes what's in (): [-- -- (BS0 BS1] [D2 D3) D0 D0]
|
||||
*/
|
||||
dstABCD = _mm_shuffle_epi32(dstABCD, 0x0E);
|
||||
srcABCD = _mm_alignr_epi8(dstABCD, srcABCD, 8);
|
||||
Colour *old_dst = dst;
|
||||
src += 2;
|
||||
dst += 2;
|
||||
/* It is VERY important to read next data before it gets invalidated in cpu cache. */
|
||||
dstABCD = _mm_loadu_si128((__m128i*) dst);
|
||||
_mm_storeu_si128((__m128i *) old_dst, srcABCD);
|
||||
srcABCD = _mm_loadu_si128((const __m128i*) src);
|
||||
}
|
||||
if (bt_last == BT_ODD) {
|
||||
ALPHA_BLEND_2(pack_hi_cm);
|
||||
(*dst).data = EXTR32(srcABCD, 2);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
default: NOT_REACHED();
|
||||
}
|
||||
break;
|
||||
}
|
||||
case BM_COLOUR_REMAP: {
|
||||
switch (read_mode) {
|
||||
case RM_WITH_MARGIN: {
|
||||
src += src_rgba_line[0].data;
|
||||
src_mv += src_rgba_line[0].data;
|
||||
dst += src_rgba_line[0].data;
|
||||
const int width_diff = si->sprite_width - bp->width;
|
||||
effective_width = bp->width - (int) src_rgba_line[0].data;
|
||||
const int delta_diff = (int) src_rgba_line[1].data - width_diff;
|
||||
const int nd = effective_width - delta_diff;
|
||||
effective_width = delta_diff > 0 ? nd : effective_width;
|
||||
if (effective_width <= 0) break;
|
||||
/* FALLTHROUGH */
|
||||
}
|
||||
|
||||
case RM_WITH_SKIP: {
|
||||
__m128i srcABCD = _mm_loadu_si128((const __m128i*) src);
|
||||
__m128i dstABCD = _mm_loadu_si128((__m128i*) dst);
|
||||
uint32 mvX2 = *((uint32 *) const_cast<MapValue *>(src_mv));
|
||||
|
||||
for (uint x = (uint) effective_width / 2; x > 0; x--) {
|
||||
/* Remap colours. */
|
||||
if (mvX2 & 0x00FF00FF) {
|
||||
/* Written so the compiler uses CMOV. */
|
||||
const Colour src0 = src[0];
|
||||
const uint m0 = (byte) mvX2;
|
||||
const uint r0 = remap[m0];
|
||||
const Colour c0map = (this->LookupColourInPalette(r0).data & 0x00FFFFFF) | (src0.data & 0xFF000000);
|
||||
Colour c0 = 0; // Use alpha of 0 to keep dst as is.
|
||||
c0 = r0 == 0 ? c0 : c0map;
|
||||
c0 = m0 != 0 ? c0 : src0;
|
||||
INSR32(c0.data, srcABCD, 0);
|
||||
|
||||
const Colour src1 = src[1];
|
||||
const uint m1 = (byte) (mvX2 >> 16);
|
||||
const uint r1 = remap[m1];
|
||||
const Colour c1map = (this->LookupColourInPalette(r1).data & 0x00FFFFFF) | (src1.data & 0xFF000000);
|
||||
Colour c1 = 0;
|
||||
c1 = r1 == 0 ? c1 : c1map;
|
||||
c1 = m1 != 0 ? c1 : src1;
|
||||
INSR32(c1.data, srcABCD, 1);
|
||||
|
||||
if ((mvX2 & 0xFF00FF00) != 0x80008000) {
|
||||
ADJUST_BRIGHTNESS_2(srcABCD, mvX2);
|
||||
}
|
||||
}
|
||||
|
||||
/* Blend colours. */
|
||||
ALPHA_BLEND_2(pack_hi_cm);
|
||||
dstABCD = _mm_shuffle_epi32(dstABCD, 0x0E);
|
||||
srcABCD = _mm_alignr_epi8(dstABCD, srcABCD, 8);
|
||||
Colour *old_dst = dst;
|
||||
dst += 2;
|
||||
src += 2;
|
||||
src_mv += 2;
|
||||
dstABCD = _mm_loadu_si128((__m128i*) dst);
|
||||
_mm_storeu_si128((__m128i *) old_dst, srcABCD);
|
||||
mvX2 = *((uint32 *) const_cast<MapValue *>(src_mv));
|
||||
srcABCD = _mm_loadu_si128((const __m128i*) src);
|
||||
}
|
||||
|
||||
if (effective_width & 1) {
|
||||
/* In case the m-channel is zero, do not remap this pixel in any way */
|
||||
if (src_mv->m == 0) {
|
||||
if (src->a < 255) {
|
||||
ALPHA_BLEND_2(pack_hi_cm);
|
||||
(*dst).data = EXTR32(srcABCD, 2);
|
||||
} else {
|
||||
*dst = src->data;
|
||||
}
|
||||
} else {
|
||||
const uint r = remap[src_mv->m];
|
||||
if (r != 0) {
|
||||
Colour remapped_colour = AdjustBrightness(this->LookupColourInPalette(r), src_mv->v);
|
||||
if (src->a < 255) {
|
||||
remapped_colour.a = src->a;
|
||||
INSR32(remapped_colour.data, srcABCD, 0);
|
||||
ALPHA_BLEND_2(pack_hi_cm);
|
||||
(*dst).data = EXTR32(srcABCD, 2);
|
||||
} else
|
||||
*dst = remapped_colour;
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
default: NOT_REACHED();
|
||||
}
|
||||
src_mv_line += si->sprite_width;
|
||||
break;
|
||||
}
|
||||
case BM_TRANSPARENT: {
|
||||
/* Make the current colour a bit more black, so it looks like this image is transparent.
|
||||
* rgb = rgb * ((256/4) * 4 - (alpha/4)) / ((256/4) * 4)
|
||||
*/
|
||||
__m128i srcABCD = _mm_loadu_si128((const __m128i*) src);
|
||||
__m128i dstABCD = _mm_loadu_si128((__m128i*) dst);
|
||||
for (uint x = (uint) bp->width / 2; x > 0; x--) {
|
||||
__m128i srcAB = _mm_unpacklo_epi8(srcABCD, _mm_setzero_si128());
|
||||
__m128i dstAB = _mm_unpacklo_epi8(dstABCD, _mm_setzero_si128());
|
||||
__m128i dstCD = _mm_unpackhi_epi8(dstABCD, _mm_setzero_si128());
|
||||
__m128i alphaAB = _mm_shuffle_epi8(srcAB, a_cm);
|
||||
alphaAB = _mm_srli_epi16(alphaAB, 2); // Reduce to 64 levels of shades so the max value fits in 16 bits.
|
||||
__m128i nom = _mm_sub_epi16(tr_nom_base, alphaAB);
|
||||
dstAB = _mm_mullo_epi16(dstAB, nom);
|
||||
dstAB = _mm_srli_epi16(dstAB, 8);
|
||||
dstAB = _mm_packus_epi16(dstAB, dstCD);
|
||||
Colour *old_dst = dst;
|
||||
src += 2;
|
||||
dst += 2;
|
||||
dstABCD = _mm_loadu_si128((__m128i*) dst);
|
||||
_mm_storeu_si128((__m128i *) old_dst, dstAB);
|
||||
srcABCD = _mm_loadu_si128((const __m128i*) src);
|
||||
}
|
||||
if (bp->width & 1) {
|
||||
__m128i srcAB = _mm_unpacklo_epi8(srcABCD, _mm_setzero_si128());
|
||||
__m128i dstAB = _mm_unpacklo_epi8(dstABCD, _mm_setzero_si128());
|
||||
__m128i alphaAB = _mm_shuffle_epi8(srcAB, a_cm);
|
||||
alphaAB = _mm_srli_epi16(alphaAB, 2);
|
||||
__m128i nom = _mm_sub_epi16(tr_nom_base, alphaAB);
|
||||
dstAB = _mm_mullo_epi16(dstAB, nom);
|
||||
dstAB = _mm_srli_epi16(dstAB, 8);
|
||||
dstAB = _mm_packus_epi16(dstAB, dstAB);
|
||||
(*dst).data = EXTR32(dstAB, 0);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
src_rgba_line = (const Colour*) ((const byte*) src_rgba_line + si->sprite_line_size);
|
||||
dst_line += bp->pitch;
|
||||
}
|
||||
}
|
||||
#if defined(__GNUC__)
|
||||
#pragma GCC diagnostic pop
|
||||
#endif
|
||||
|
||||
/**
|
||||
* Draws a sprite to a (screen) buffer. Calls adequate templated function.
|
||||
*
|
||||
* @param bp further blitting parameters
|
||||
* @param mode blitter mode
|
||||
* @param zoom zoom level at which we are drawing
|
||||
*/
|
||||
void Blitter_32bppSSSE3::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
|
||||
{
|
||||
switch (mode) {
|
||||
case BM_NORMAL: {
|
||||
const BlockType bt_last = (BlockType) (bp->width & 1);
|
||||
if (bp->skip_left != 0 || bp->width <= MARGIN_NORMAL_THRESHOLD) {
|
||||
switch (bt_last) {
|
||||
case BT_EVEN: Draw<BM_NORMAL, RM_WITH_SKIP, BT_EVEN>(bp, zoom); return;
|
||||
case BT_ODD: Draw<BM_NORMAL, RM_WITH_SKIP, BT_ODD>(bp, zoom); return;
|
||||
default: NOT_REACHED();
|
||||
}
|
||||
} else {
|
||||
switch (bt_last) {
|
||||
case BT_EVEN: Draw<BM_NORMAL, RM_WITH_MARGIN, BT_EVEN>(bp, zoom); return;
|
||||
case BT_ODD: Draw<BM_NORMAL, RM_WITH_MARGIN, BT_ODD>(bp, zoom); return;
|
||||
default: NOT_REACHED();
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
case BM_COLOUR_REMAP:
|
||||
if (bp->skip_left != 0 || bp->width <= MARGIN_REMAP_THRESHOLD) {
|
||||
Draw<BM_COLOUR_REMAP, RM_WITH_SKIP, BT_NONE>(bp, zoom); return;
|
||||
} else {
|
||||
Draw<BM_COLOUR_REMAP, RM_WITH_MARGIN, BT_NONE>(bp, zoom); return;
|
||||
}
|
||||
case BM_TRANSPARENT: Draw<BM_TRANSPARENT, RM_NONE, BT_NONE>(bp, zoom); return;
|
||||
default: NOT_REACHED();
|
||||
}
|
||||
}
|
||||
|
||||
#endif /* WITH_SSE */
|
||||
|
@@ -14,21 +14,71 @@
|
||||
|
||||
#ifdef WITH_SSE
|
||||
|
||||
#ifndef SSE_VERSION
|
||||
#define SSE_VERSION 3
|
||||
#endif
|
||||
|
||||
#ifndef FULL_ANIMATION
|
||||
#define FULL_ANIMATION 0
|
||||
#endif
|
||||
|
||||
#include "32bpp_sse2.hpp"
|
||||
#include "tmmintrin.h"
|
||||
|
||||
/* Alpha blend 2 pixels. */
|
||||
#undef ALPHA_BLEND_2
|
||||
#define ALPHA_BLEND_2(m_pack_mask) { \
|
||||
__m128i srcAB = _mm_unpacklo_epi8(srcABCD, _mm_setzero_si128()); /* PUNPCKLBW, expand each uint8 into uint16 */ \
|
||||
__m128i dstAB = _mm_unpacklo_epi8(dstABCD, _mm_setzero_si128()); \
|
||||
\
|
||||
__m128i alphaAB = _mm_cmpgt_epi16(srcAB, _mm_setzero_si128()); /* PCMPGTW, if (alpha > 0) a++; */ \
|
||||
alphaAB = _mm_srli_epi16(alphaAB, 15); \
|
||||
alphaAB = _mm_add_epi16(alphaAB, srcAB); \
|
||||
alphaAB = _mm_shuffle_epi8(alphaAB, a_cm); /* PSHUFB, put alpha in front of each rgb */ \
|
||||
\
|
||||
srcAB = _mm_sub_epi16(srcAB, dstAB); /* PSUBW, (r - Cr) */ \
|
||||
srcAB = _mm_mullo_epi16(srcAB, alphaAB); /* PMULLW, a*(r - Cr) */ \
|
||||
srcAB = _mm_srli_epi16(srcAB, 8); /* PSRLW, a*(r - Cr)/256 */ \
|
||||
srcAB = _mm_add_epi16(srcAB, dstAB); /* PADDW, a*(r - Cr)/256 + Cr */ \
|
||||
srcABCD = _mm_shuffle_epi8(srcAB, m_pack_mask); /* PSHUFB, pack 2 Colour (without saturation) */ \
|
||||
}
|
||||
|
||||
/* Adjust brightness of 2 pixels. */
|
||||
#define ADJUST_BRIGHTNESS_2(colourX2, brightnessX2) \
|
||||
/* The following dataflow differs from the one of AdjustBrightness() only for alpha.
|
||||
* In order to keep alpha in colAB, insert a 1 in a unused brightness byte (a*1->a).
|
||||
* OK, not a 1 but DEFAULT_BRIGHTNESS to compensate the div.
|
||||
*/ \
|
||||
brightnessX2 &= 0xFF00FF00; \
|
||||
brightnessX2 += DEFAULT_BRIGHTNESS; \
|
||||
\
|
||||
__m128i zero = _mm_setzero_si128(); \
|
||||
__m128i colAB = _mm_unpacklo_epi8(colourX2, zero); \
|
||||
\
|
||||
__m128i briAB; \
|
||||
INSR64(brightnessX2, briAB, 0); \
|
||||
briAB = _mm_shuffle_epi8(briAB, briAB_cm); /* DEFAULT_BRIGHTNESS in 0, 0x00 in 2. */ \
|
||||
colAB = _mm_mullo_epi16(colAB, briAB); \
|
||||
__m128i colAB_ob = _mm_srli_epi16(colAB, 8+7); \
|
||||
colAB = _mm_srli_epi16(colAB, 7); \
|
||||
\
|
||||
/* Sum overbright.
|
||||
* Maximum for each rgb is 508 => 9 bits. The highest bit tells if there is overbright.
|
||||
* -255 is changed in -256 so we just have to take the 8 lower bits into account.
|
||||
*/ \
|
||||
colAB = _mm_and_si128(colAB, div_cleaner); \
|
||||
colAB_ob = _mm_and_si128(colAB_ob, ob_check); \
|
||||
colAB_ob = _mm_mullo_epi16(colAB_ob, ob_mask); \
|
||||
colAB_ob = _mm_and_si128(colAB_ob, colAB); \
|
||||
__m128i obAB = _mm_hadd_epi16(_mm_hadd_epi16(colAB_ob, zero), zero); \
|
||||
\
|
||||
obAB = _mm_srli_epi16(obAB, 1); /* Reduce overbright strength. */ \
|
||||
obAB = _mm_shuffle_epi8(obAB, ob_cm); \
|
||||
__m128i retAB = ob_mask; /* ob_mask is equal to white. */ \
|
||||
retAB = _mm_subs_epu16(retAB, colAB); /* (255 - rgb) */ \
|
||||
retAB = _mm_mullo_epi16(retAB, obAB); /* ob*(255 - rgb) */ \
|
||||
retAB = _mm_srli_epi16(retAB, 8); /* ob*(255 - rgb)/256 */ \
|
||||
retAB = _mm_add_epi16(retAB, colAB); /* ob*(255 - rgb)/256 + rgb */ \
|
||||
\
|
||||
colourX2 = _mm_packus_epi16(retAB, retAB);
|
||||
|
||||
/** The SSSE3 32 bpp blitter (without palette animation). */
|
||||
class Blitter_32bppSSSE3 : public Blitter_32bppSSE2 {
|
||||
public:
|
||||
/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
|
||||
template <BlitterMode mode, Blitter_32bppSSE_Base::ReadMode read_mode, Blitter_32bppSSE_Base::BlockType bt_last, bool translucent>
|
||||
template <BlitterMode mode, Blitter_32bppSSE_Base::ReadMode read_mode, Blitter_32bppSSE_Base::BlockType bt_last>
|
||||
void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom);
|
||||
/* virtual */ const char *GetName() { return "32bpp-ssse3"; }
|
||||
};
|
||||
|
@@ -772,14 +772,13 @@ static uint ShowAdditionalText(int left, int right, int y, EngineID engine)
|
||||
{
|
||||
uint16 callback = GetVehicleCallback(CBID_VEHICLE_ADDITIONAL_TEXT, 0, 0, engine, NULL);
|
||||
if (callback == CALLBACK_FAILED || callback == 0x400) return y;
|
||||
const GRFFile *grffile = Engine::Get(engine)->GetGRF();
|
||||
if (callback > 0x400) {
|
||||
ErrorUnknownCallbackResult(grffile->grfid, CBID_VEHICLE_ADDITIONAL_TEXT, callback);
|
||||
ErrorUnknownCallbackResult(Engine::Get(engine)->GetGRFID(), CBID_VEHICLE_ADDITIONAL_TEXT, callback);
|
||||
return y;
|
||||
}
|
||||
|
||||
StartTextRefStackUsage(grffile, 6);
|
||||
uint result = DrawStringMultiLine(left, right, y, INT32_MAX, GetGRFStringID(grffile->grfid, 0xD000 + callback), TC_BLACK);
|
||||
StartTextRefStackUsage(6);
|
||||
uint result = DrawStringMultiLine(left, right, y, INT32_MAX, GetGRFStringID(Engine::Get(engine)->GetGRFID(), 0xD000 + callback), TC_BLACK);
|
||||
StopTextRefStackUsage();
|
||||
return result;
|
||||
}
|
||||
|
@@ -224,7 +224,8 @@ bool VehicleCargoReroute::operator()(CargoPacket *cp)
|
||||
}
|
||||
if (this->source != this->destination) {
|
||||
this->source->RemoveFromMeta(cp_new, VehicleCargoList::MTA_TRANSFER, cp_new->Count());
|
||||
this->destination->AddToMeta(cp_new, VehicleCargoList::MTA_TRANSFER);
|
||||
this->source->AddToMeta(cp_new, VehicleCargoList::MTA_TRANSFER);
|
||||
this->destination->action_counts[VehicleCargoList::MTA_TRANSFER] += cp_new->Count();
|
||||
}
|
||||
|
||||
/* Legal, as front pushing doesn't invalidate iterators in std::list. */
|
||||
|
@@ -544,54 +544,17 @@ void VehicleCargoList::InvalidateCache()
|
||||
|
||||
/**
|
||||
* Moves some cargo from one designation to another. You can only move
|
||||
* between adjacent designations. E.g. you can keep cargo that was previously
|
||||
* reserved (MTA_LOAD), but you can't reserve cargo that's marked as to be
|
||||
* delivered. Furthermore, as this method doesn't change the actual packets,
|
||||
* you cannot move cargo from or to MTA_TRANSFER. You need a specialized
|
||||
* template method for that.
|
||||
* @tparam from Previous designation of cargo.
|
||||
* @tparam to New designation of cargo.
|
||||
* @param max_move Maximum amount of cargo to reassign.
|
||||
* @return Amount of cargo actually reassigned.
|
||||
* between adjacent designations. E.g. you can keep cargo that was
|
||||
* previously reserved (MTA_LOAD) or you can mark cargo to be transferred
|
||||
* that was previously marked as to be delivered, but you can't reserve
|
||||
* cargo that's marked as to be delivered.
|
||||
*/
|
||||
template<VehicleCargoList::MoveToAction Tfrom, VehicleCargoList::MoveToAction Tto>
|
||||
uint VehicleCargoList::Reassign(uint max_move, TileOrStationID)
|
||||
uint VehicleCargoList::Reassign(uint max_move, MoveToAction from, MoveToAction to)
|
||||
{
|
||||
assert_tcompile(Tfrom != MTA_TRANSFER && Tto != MTA_TRANSFER);
|
||||
assert_tcompile(Tfrom - Tto == 1 || Tto - Tfrom == 1);
|
||||
max_move = min(this->action_counts[Tfrom], max_move);
|
||||
this->action_counts[Tfrom] -= max_move;
|
||||
this->action_counts[Tto] += max_move;
|
||||
return max_move;
|
||||
}
|
||||
|
||||
/**
|
||||
* Reassign cargo from MTA_DELIVER to MTA_TRANSFER and take care of the next
|
||||
* station the cargo wants to visit.
|
||||
* @param max_move Maximum amount of cargo to reassign.
|
||||
* @param next_station Station to record as next hop in the reassigned packets.
|
||||
* @return Amount of cargo actually reassigned.
|
||||
*/
|
||||
template<>
|
||||
uint VehicleCargoList::Reassign<VehicleCargoList::MTA_DELIVER, VehicleCargoList::MTA_TRANSFER>(uint max_move, TileOrStationID next_station)
|
||||
{
|
||||
max_move = min(this->action_counts[MTA_DELIVER], max_move);
|
||||
|
||||
uint sum = 0;
|
||||
for (Iterator it(this->packets.begin()); sum < this->action_counts[MTA_TRANSFER] + max_move;) {
|
||||
CargoPacket *cp = *it++;
|
||||
sum += cp->Count();
|
||||
if (sum <= this->action_counts[MTA_TRANSFER]) continue;
|
||||
if (sum > this->action_counts[MTA_TRANSFER] + max_move) {
|
||||
CargoPacket *cp_split = cp->Split(sum - this->action_counts[MTA_TRANSFER] + max_move);
|
||||
sum -= cp_split->Count();
|
||||
this->packets.insert(it, cp_split);
|
||||
}
|
||||
cp->next_station = next_station;
|
||||
}
|
||||
|
||||
this->action_counts[MTA_DELIVER] -= max_move;
|
||||
this->action_counts[MTA_TRANSFER] += max_move;
|
||||
max_move = min(this->action_counts[from], max_move);
|
||||
assert(Delta((int)from, (int)to) == 1);
|
||||
this->action_counts[from] -= max_move;
|
||||
this->action_counts[to] += max_move;
|
||||
return max_move;
|
||||
}
|
||||
|
||||
@@ -843,7 +806,7 @@ uint StationCargoList::Load(uint max_move, VehicleCargoList *dest, TileIndex loa
|
||||
uint move = min(dest->ActionCount(VehicleCargoList::MTA_LOAD), max_move);
|
||||
if (move > 0) {
|
||||
this->reserved_count -= move;
|
||||
dest->Reassign<VehicleCargoList::MTA_LOAD, VehicleCargoList::MTA_KEEP>(move);
|
||||
dest->Reassign(move, VehicleCargoList::MTA_LOAD, VehicleCargoList::MTA_KEEP);
|
||||
return move;
|
||||
} else {
|
||||
return this->ShiftCargo(CargoLoad(this, dest, max_move, load_place), next_station, true);
|
||||
@@ -868,4 +831,3 @@ uint StationCargoList::Reroute(uint max_move, StationCargoList *dest, StationID
|
||||
*/
|
||||
template class CargoList<VehicleCargoList, CargoPacketList>;
|
||||
template class CargoList<StationCargoList, StationCargoPacketMap>;
|
||||
template uint VehicleCargoList::Reassign<VehicleCargoList::MTA_DELIVER, VehicleCargoList::MTA_KEEP>(uint, TileOrStationID);
|
||||
|
@@ -429,8 +429,7 @@ public:
|
||||
* amount of cargo to be moved. Second parameter is destination (if
|
||||
* applicable), return value is amount of cargo actually moved. */
|
||||
|
||||
template<MoveToAction Tfrom, MoveToAction Tto>
|
||||
uint Reassign(uint max_move, TileOrStationID update = INVALID_TILE);
|
||||
uint Reassign(uint max_move, MoveToAction from, MoveToAction to);
|
||||
uint Return(uint max_move, StationCargoList *dest, StationID next_station);
|
||||
uint Unload(uint max_move, StationCargoList *dest, CargoPayment *payment);
|
||||
uint Shift(uint max_move, VehicleCargoList *dest);
|
||||
|
@@ -160,10 +160,8 @@ CommandProc CmdCreateStoryPage;
|
||||
CommandProc CmdCreateStoryPageElement;
|
||||
CommandProc CmdUpdateStoryPageElement;
|
||||
CommandProc CmdSetStoryPageTitle;
|
||||
CommandProc CmdSetStoryPageDate;
|
||||
CommandProc CmdShowStoryPage;
|
||||
CommandProc CmdRemoveStoryPage;
|
||||
CommandProc CmdRemoveStoryPageElement;
|
||||
|
||||
CommandProc CmdLevelLand;
|
||||
|
||||
@@ -314,10 +312,8 @@ static const Command _command_proc_table[] = {
|
||||
DEF_CMD(CmdCreateStoryPageElement, CMD_STR_CTRL | CMD_DEITY, CMDT_OTHER_MANAGEMENT ), // CMD_CREATE_STORY_PAGE_ELEMENT
|
||||
DEF_CMD(CmdUpdateStoryPageElement, CMD_STR_CTRL | CMD_DEITY, CMDT_OTHER_MANAGEMENT ), // CMD_UPDATE_STORY_PAGE_ELEMENT
|
||||
DEF_CMD(CmdSetStoryPageTitle, CMD_STR_CTRL | CMD_DEITY, CMDT_OTHER_MANAGEMENT ), // CMD_SET_STORY_PAGE_TITLE
|
||||
DEF_CMD(CmdSetStoryPageDate, CMD_DEITY, CMDT_OTHER_MANAGEMENT ), // CMD_SET_STORY_PAGE_DATE
|
||||
DEF_CMD(CmdShowStoryPage, CMD_DEITY, CMDT_OTHER_MANAGEMENT ), // CMD_SHOW_STORY_PAGE
|
||||
DEF_CMD(CmdRemoveStoryPage, CMD_DEITY, CMDT_OTHER_MANAGEMENT ), // CMD_REMOVE_STORY_PAGE
|
||||
DEF_CMD(CmdRemoveStoryPageElement, CMD_DEITY, CMDT_OTHER_MANAGEMENT ), // CMD_REMOVE_STORY_ELEMENT_PAGE
|
||||
DEF_CMD(CmdRemoveStoryPage, CMD_STR_CTRL | CMD_DEITY, CMDT_OTHER_MANAGEMENT ), // CMD_REMOVE_STORY_PAGE
|
||||
|
||||
DEF_CMD(CmdLevelLand, CMD_ALL_TILES | CMD_NO_TEST | CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_LEVEL_LAND; test run might clear tiles multiple times, in execution that only happens once
|
||||
|
||||
@@ -575,7 +571,7 @@ bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallbac
|
||||
/* Only show the error when it's for us. */
|
||||
StringID error_part1 = GB(cmd, 16, 16);
|
||||
if (estimate_only || (IsLocalCompany() && error_part1 != 0 && my_cmd)) {
|
||||
ShowErrorMessage(error_part1, res.GetErrorMessage(), WL_INFO, x, y, res.GetTextRefStackGRF(), res.GetTextRefStackSize(), res.GetTextRefStack());
|
||||
ShowErrorMessage(error_part1, res.GetErrorMessage(), WL_INFO, x, y, res.GetTextRefStackSize(), res.GetTextRefStack());
|
||||
}
|
||||
} else if (estimate_only) {
|
||||
ShowEstimatedCostOrIncome(res.GetCost(), x, y);
|
||||
@@ -601,7 +597,7 @@ bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallbac
|
||||
* @param cmd the command cost to return.
|
||||
* @param clear whether to keep the storage changes or not.
|
||||
*/
|
||||
#define return_dcpi(cmd) { _docommand_recursive = 0; return cmd; }
|
||||
#define return_dcpi(cmd, clear) { _docommand_recursive = 0; ClearPersistentStorageChanges(clear); return cmd; }
|
||||
|
||||
/*!
|
||||
* Helper function for the toplevel network safe docommand function for the current company.
|
||||
@@ -645,7 +641,7 @@ CommandCost DoCommandPInternal(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd,
|
||||
#endif
|
||||
|
||||
/* Do not even think about executing out-of-bounds tile-commands */
|
||||
if (tile != 0 && (tile >= MapSize() || (!IsValidTile(tile) && (cmd_flags & CMD_ALL_TILES) == 0))) return_dcpi(CMD_ERROR);
|
||||
if (tile != 0 && (tile >= MapSize() || (!IsValidTile(tile) && (cmd_flags & CMD_ALL_TILES) == 0))) return_dcpi(CMD_ERROR, false);
|
||||
|
||||
/* Always execute server and spectator commands as spectator */
|
||||
bool exec_as_spectator = (cmd_flags & (CMD_SPECTATOR | CMD_SERVER)) != 0;
|
||||
@@ -654,7 +650,7 @@ CommandCost DoCommandPInternal(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd,
|
||||
* The server will ditch any server commands a client sends to it, so effectively
|
||||
* this guards the server from executing functions for an invalid company. */
|
||||
if (_game_mode == GM_NORMAL && !exec_as_spectator && !Company::IsValidID(_current_company) && !(_current_company == OWNER_DEITY && (cmd_flags & CMD_DEITY) != 0)) {
|
||||
return_dcpi(CMD_ERROR);
|
||||
return_dcpi(CMD_ERROR, false);
|
||||
}
|
||||
|
||||
Backup<CompanyByte> cur_company(_current_company, FILE_LINE);
|
||||
@@ -665,9 +661,8 @@ CommandCost DoCommandPInternal(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd,
|
||||
/* Test the command. */
|
||||
_cleared_object_areas.Clear();
|
||||
SetTownRatingTestMode(true);
|
||||
BasePersistentStorageArray::SwitchMode(PSM_ENTER_TESTMODE);
|
||||
ClearPersistentStorageChanges(false);
|
||||
CommandCost res = proc(tile, flags, p1, p2, text);
|
||||
BasePersistentStorageArray::SwitchMode(PSM_LEAVE_TESTMODE);
|
||||
SetTownRatingTestMode(false);
|
||||
|
||||
/* Make sure we're not messing things up here. */
|
||||
@@ -686,7 +681,7 @@ CommandCost DoCommandPInternal(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd,
|
||||
DEBUG(desync, 1, "cmdf: %08x; %02x; %02x; %06x; %08x; %08x; %08x; \"%s\" (%s)", _date, _date_fract, (int)_current_company, tile, p1, p2, cmd & ~CMD_NETWORK_COMMAND, text, GetCommandName(cmd));
|
||||
}
|
||||
cur_company.Restore();
|
||||
return_dcpi(res);
|
||||
return_dcpi(res, false);
|
||||
}
|
||||
|
||||
#ifdef ENABLE_NETWORK
|
||||
@@ -702,7 +697,7 @@ CommandCost DoCommandPInternal(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd,
|
||||
* This way it's not handled by DoCommand and only the
|
||||
* actual execution of the command causes messages. Also
|
||||
* reset the storages as we've not executed the command. */
|
||||
return_dcpi(CommandCost());
|
||||
return_dcpi(CommandCost(), false);
|
||||
}
|
||||
#endif /* ENABLE_NETWORK */
|
||||
DEBUG(desync, 1, "cmd: %08x; %02x; %02x; %06x; %08x; %08x; %08x; \"%s\" (%s)", _date, _date_fract, (int)_current_company, tile, p1, p2, cmd & ~CMD_NETWORK_COMMAND, text, GetCommandName(cmd));
|
||||
@@ -710,9 +705,8 @@ CommandCost DoCommandPInternal(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd,
|
||||
/* Actually try and execute the command. If no cost-type is given
|
||||
* use the construction one */
|
||||
_cleared_object_areas.Clear();
|
||||
BasePersistentStorageArray::SwitchMode(PSM_ENTER_COMMAND);
|
||||
ClearPersistentStorageChanges(false);
|
||||
CommandCost res2 = proc(tile, flags | DC_EXEC, p1, p2, text);
|
||||
BasePersistentStorageArray::SwitchMode(PSM_LEAVE_COMMAND);
|
||||
|
||||
if (cmd_id == CMD_COMPANY_CTRL) {
|
||||
cur_company.Trash();
|
||||
@@ -733,7 +727,7 @@ CommandCost DoCommandPInternal(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd,
|
||||
if (!test_and_exec_can_differ) {
|
||||
assert(res.GetCost() == res2.GetCost() && res.Failed() == res2.Failed()); // sanity check
|
||||
} else if (res2.Failed()) {
|
||||
return_dcpi(res2);
|
||||
return_dcpi(res2, false);
|
||||
}
|
||||
|
||||
/* If we're needing more money and we haven't done
|
||||
@@ -743,7 +737,7 @@ CommandCost DoCommandPInternal(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd,
|
||||
* So make sure the signal buffer is empty even in this case */
|
||||
UpdateSignalsInBuffer();
|
||||
SetDParam(0, _additional_cash_required);
|
||||
return_dcpi(CommandCost(STR_ERROR_NOT_ENOUGH_CASH_REQUIRES_CURRENCY));
|
||||
return_dcpi(CommandCost(STR_ERROR_NOT_ENOUGH_CASH_REQUIRES_CURRENCY), false);
|
||||
}
|
||||
|
||||
/* update last build coordinate of company. */
|
||||
@@ -757,7 +751,7 @@ CommandCost DoCommandPInternal(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd,
|
||||
/* update signals if needed */
|
||||
UpdateSignalsInBuffer();
|
||||
|
||||
return_dcpi(res2);
|
||||
return_dcpi(res2, true);
|
||||
}
|
||||
#undef return_dcpi
|
||||
|
||||
@@ -785,15 +779,13 @@ uint32 CommandCost::textref_stack[16];
|
||||
|
||||
/**
|
||||
* Activate usage of the NewGRF #TextRefStack for the error message.
|
||||
* @param grffile NewGRF that provides the #TextRefStack
|
||||
* @param num_registers number of entries to copy from the temporary NewGRF registers
|
||||
* @param number of entries to copy from the temporary NewGRF registers
|
||||
*/
|
||||
void CommandCost::UseTextRefStack(const GRFFile *grffile, uint num_registers)
|
||||
void CommandCost::UseTextRefStack(uint num_registers)
|
||||
{
|
||||
extern TemporaryStorageArray<int32, 0x110> _temp_store;
|
||||
|
||||
assert(num_registers < lengthof(textref_stack));
|
||||
this->textref_stack_grffile = grffile;
|
||||
this->textref_stack_size = num_registers;
|
||||
for (uint i = 0; i < num_registers; i++) {
|
||||
textref_stack[i] = _temp_store.GetValue(0x100 + i);
|
||||
|
@@ -16,8 +16,6 @@
|
||||
#include "strings_type.h"
|
||||
#include "tile_type.h"
|
||||
|
||||
struct GRFFile;
|
||||
|
||||
/**
|
||||
* Common return value for all commands. Wraps the cost and
|
||||
* a possible error message/state together.
|
||||
@@ -27,7 +25,6 @@ class CommandCost {
|
||||
Money cost; ///< The cost of this action
|
||||
StringID message; ///< Warning message for when success is unset
|
||||
bool success; ///< Whether the comment went fine up to this moment
|
||||
const GRFFile *textref_stack_grffile; ///< NewGRF providing the #TextRefStack content.
|
||||
uint textref_stack_size; ///< Number of uint32 values to put on the #TextRefStack for the error message.
|
||||
|
||||
static uint32 textref_stack[16];
|
||||
@@ -36,25 +33,25 @@ public:
|
||||
/**
|
||||
* Creates a command cost return with no cost and no error
|
||||
*/
|
||||
CommandCost() : expense_type(INVALID_EXPENSES), cost(0), message(INVALID_STRING_ID), success(true), textref_stack_grffile(NULL), textref_stack_size(0) {}
|
||||
CommandCost() : expense_type(INVALID_EXPENSES), cost(0), message(INVALID_STRING_ID), success(true), textref_stack_size(0) {}
|
||||
|
||||
/**
|
||||
* Creates a command return value the is failed with the given message
|
||||
*/
|
||||
explicit CommandCost(StringID msg) : expense_type(INVALID_EXPENSES), cost(0), message(msg), success(false), textref_stack_grffile(NULL), textref_stack_size(0) {}
|
||||
explicit CommandCost(StringID msg) : expense_type(INVALID_EXPENSES), cost(0), message(msg), success(false), textref_stack_size(0) {}
|
||||
|
||||
/**
|
||||
* Creates a command cost with given expense type and start cost of 0
|
||||
* @param ex_t the expense type
|
||||
*/
|
||||
explicit CommandCost(ExpensesType ex_t) : expense_type(ex_t), cost(0), message(INVALID_STRING_ID), success(true), textref_stack_grffile(NULL), textref_stack_size(0) {}
|
||||
explicit CommandCost(ExpensesType ex_t) : expense_type(ex_t), cost(0), message(INVALID_STRING_ID), success(true), textref_stack_size(0) {}
|
||||
|
||||
/**
|
||||
* Creates a command return value with the given start cost and expense type
|
||||
* @param ex_t the expense type
|
||||
* @param cst the initial cost of this command
|
||||
*/
|
||||
CommandCost(ExpensesType ex_t, const Money &cst) : expense_type(ex_t), cost(cst), message(INVALID_STRING_ID), success(true), textref_stack_grffile(NULL), textref_stack_size(0) {}
|
||||
CommandCost(ExpensesType ex_t, const Money &cst) : expense_type(ex_t), cost(cst), message(INVALID_STRING_ID), success(true), textref_stack_size(0) {}
|
||||
|
||||
|
||||
/**
|
||||
@@ -106,16 +103,7 @@ public:
|
||||
this->message = message;
|
||||
}
|
||||
|
||||
void UseTextRefStack(const GRFFile *grffile, uint num_registers);
|
||||
|
||||
/**
|
||||
* Returns the NewGRF providing the #TextRefStack of the error message.
|
||||
* @return the NewGRF.
|
||||
*/
|
||||
const GRFFile *GetTextRefStackGRF() const
|
||||
{
|
||||
return this->textref_stack_grffile;
|
||||
}
|
||||
void UseTextRefStack(uint num_registers);
|
||||
|
||||
/**
|
||||
* Returns the number of uint32 values for the #TextRefStack of the error message.
|
||||
@@ -288,10 +276,8 @@ enum Commands {
|
||||
CMD_CREATE_STORY_PAGE_ELEMENT, ///< create a new story page element
|
||||
CMD_UPDATE_STORY_PAGE_ELEMENT, ///< update a story page element
|
||||
CMD_SET_STORY_PAGE_TITLE, ///< update title of a story page
|
||||
CMD_SET_STORY_PAGE_DATE, ///< update date of a story page
|
||||
CMD_SHOW_STORY_PAGE, ///< show a story page
|
||||
CMD_REMOVE_STORY_PAGE, ///< remove a story page
|
||||
CMD_REMOVE_STORY_PAGE_ELEMENT, ///< remove a story page element
|
||||
CMD_LEVEL_LAND, ///< level land
|
||||
|
||||
CMD_BUILD_LOCK, ///< build a lock
|
||||
|
@@ -475,7 +475,7 @@ void IConsoleCmdExec(const char *cmdstr)
|
||||
DEBUG(console, 8, "Token %d is: '%s'", i, tokens[i]);
|
||||
}
|
||||
|
||||
if (StrEmpty(tokens[0])) return; // don't execute empty commands
|
||||
if (tokens[0] == '\0') return; // don't execute empty commands
|
||||
/* 2. Determine type of command (cmd or alias) and execute
|
||||
* First try commands, then aliases. Execute
|
||||
* the found action taking into account its hooking code
|
||||
|
@@ -81,9 +81,6 @@ private:
|
||||
*/
|
||||
template <class Titem, typename Tindex, size_t Tgrowth_step, size_t Tmax_size, PoolType Tpool_type = PT_NORMAL, bool Tcache = false, bool Tzero = true>
|
||||
struct Pool : PoolBase {
|
||||
/* Ensure Tmax_size is within the bounds of Tindex. */
|
||||
assert_compile((uint64)(Tmax_size - 1) >> 8 * sizeof(Tindex) == 0);
|
||||
|
||||
static const size_t MAX_SIZE = Tmax_size; ///< Make template parameter accessible from outside
|
||||
|
||||
const char * const name; ///< Name of this pool
|
||||
|
@@ -12,90 +12,16 @@
|
||||
#ifndef SMALLSTACK_TYPE_HPP
|
||||
#define SMALLSTACK_TYPE_HPP
|
||||
|
||||
#include "smallvec_type.hpp"
|
||||
#include "../thread/thread.h"
|
||||
|
||||
/**
|
||||
* A simplified pool which stores values instead of pointers and doesn't
|
||||
* redefine operator new/delete. It also never zeroes memory and always reuses
|
||||
* it.
|
||||
*/
|
||||
template<typename Titem, typename Tindex, Tindex Tgrowth_step, Tindex Tmax_size>
|
||||
class SimplePool {
|
||||
public:
|
||||
inline SimplePool() : first_unused(0), first_free(0), mutex(ThreadMutex::New()) {}
|
||||
inline ~SimplePool() { delete this->mutex; }
|
||||
|
||||
/**
|
||||
* Get the mutex. We don't lock the mutex in the pool methods as the
|
||||
* SmallStack isn't necessarily in a consistent state after each method.
|
||||
* @return Mutex.
|
||||
*/
|
||||
inline ThreadMutex *GetMutex() { return this->mutex; }
|
||||
|
||||
/**
|
||||
* Get the item at position index.
|
||||
* @return Item at index.
|
||||
*/
|
||||
inline Titem &Get(Tindex index) { return this->data[index]; }
|
||||
|
||||
/**
|
||||
* Create a new item and return its index.
|
||||
* @return Index of new item.
|
||||
*/
|
||||
inline Tindex Create()
|
||||
{
|
||||
Tindex index = this->FindFirstFree();
|
||||
if (index < Tmax_size) {
|
||||
this->data[index].valid = true;
|
||||
this->first_free = index + 1;
|
||||
this->first_unused = max(this->first_unused, this->first_free);
|
||||
}
|
||||
return index;
|
||||
}
|
||||
|
||||
/**
|
||||
* Destroy (or rather invalidate) the item at the given index.
|
||||
* @param index Index of item to be destroyed.
|
||||
*/
|
||||
inline void Destroy(Tindex index)
|
||||
{
|
||||
this->data[index].valid = false;
|
||||
this->first_free = min(this->first_free, index);
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
inline Tindex FindFirstFree()
|
||||
{
|
||||
Tindex index = this->first_free;
|
||||
for (; index < this->first_unused; index++) {
|
||||
if (!this->data[index].valid) return index;
|
||||
}
|
||||
|
||||
if (index >= this->data.Length() && index < Tmax_size) {
|
||||
this->data.Resize(index + 1);
|
||||
}
|
||||
return index;
|
||||
}
|
||||
|
||||
struct SimplePoolPoolItem : public Titem {
|
||||
bool valid;
|
||||
};
|
||||
|
||||
Tindex first_unused;
|
||||
Tindex first_free;
|
||||
|
||||
ThreadMutex *mutex;
|
||||
SmallVector<SimplePoolPoolItem, Tgrowth_step> data;
|
||||
};
|
||||
#include "pool_type.hpp"
|
||||
#include "pool_func.hpp"
|
||||
|
||||
/**
|
||||
* Base class for SmallStack. We cannot add this into SmallStack itself as
|
||||
* certain compilers don't like it.
|
||||
*/
|
||||
template <typename Titem, typename Tindex>
|
||||
struct SmallStackItem {
|
||||
template <typename Tindex, typename Titem>
|
||||
class SmallStackItem {
|
||||
protected:
|
||||
Tindex next; ///< Pool index of next item.
|
||||
Titem value; ///< Value of current item.
|
||||
|
||||
@@ -124,30 +50,30 @@ struct SmallStackItem {
|
||||
* 5. You can choose your own index type, so that you can align it with your
|
||||
* value type. E.G. value types of 16 bits length like to be combined with
|
||||
* index types of the same length.
|
||||
* 6. All accesses to the underlying pool are guarded by a mutex and atomic in
|
||||
* the sense that the mutex stays locked until the pool has reacquired a
|
||||
* consistent state. This means that even though a common data structure is
|
||||
* used the SmallStack is still reentrant.
|
||||
* @tparam Titem Value type to be used.
|
||||
* @tparam Tindex Index type to use for the pool.
|
||||
* @tparam Tinvalid Invalid item to keep at the bottom of each stack.
|
||||
* @tparam Tgrowth_step Growth step for pool.
|
||||
* @tparam Tmax_size Maximum size for pool.
|
||||
*/
|
||||
template <typename Titem, typename Tindex, Titem Tinvalid, Tindex Tgrowth_step, Tindex Tmax_size>
|
||||
class SmallStack : public SmallStackItem<Titem, Tindex> {
|
||||
public:
|
||||
|
||||
typedef SmallStackItem<Titem, Tindex> Item;
|
||||
template <typename Titem, typename Tindex, Titem Tinvalid, size_t Tgrowth_step, size_t Tmax_size>
|
||||
class SmallStack : public SmallStackItem<Tindex, Titem> {
|
||||
protected:
|
||||
class PooledSmallStack;
|
||||
|
||||
/**
|
||||
* SmallStack item that can be kept in a pool.
|
||||
* Create a branch in the pool if necessary.
|
||||
*/
|
||||
struct PooledSmallStack : public Item {
|
||||
Tindex branch_count; ///< Number of branches in the tree structure this item is parent of
|
||||
};
|
||||
void Branch()
|
||||
{
|
||||
if (PooledSmallStack::IsValidID(this->next)) {
|
||||
PooledSmallStack::Get(this->next)->CreateBranch();
|
||||
}
|
||||
}
|
||||
|
||||
typedef SimplePool<PooledSmallStack, Tindex, Tgrowth_step, Tmax_size> SmallStackPool;
|
||||
public:
|
||||
typedef SmallStackItem<Tindex, Titem> Item;
|
||||
typedef Pool<PooledSmallStack, Tindex, Tgrowth_step, Tmax_size, PT_NORMAL, true, false> SmallStackPool;
|
||||
|
||||
/**
|
||||
* Constructor for a stack with one or two items in it.
|
||||
@@ -160,8 +86,14 @@ public:
|
||||
*/
|
||||
inline ~SmallStack()
|
||||
{
|
||||
/* Pop() locks the mutex and after each pop the pool is consistent.*/
|
||||
while (this->next != Tmax_size) this->Pop();
|
||||
if (PooledSmallStack::IsValidID(this->next)) {
|
||||
PooledSmallStack *item = PooledSmallStack::Get(this->next);
|
||||
if (item->NumBranches() == 0) {
|
||||
delete item;
|
||||
} else {
|
||||
item->DeleteBranch();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -178,32 +110,23 @@ public:
|
||||
inline SmallStack &operator=(const SmallStack &other)
|
||||
{
|
||||
if (this == &other) return *this;
|
||||
while (this->next != Tmax_size) this->Pop();
|
||||
this->~SmallStack();
|
||||
this->next = other.next;
|
||||
this->value = other.value;
|
||||
/* Deleting and branching are independent operations, so it's fine to
|
||||
* acquire separate locks for them. */
|
||||
this->Branch();
|
||||
return *this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Pushes a new item onto the stack if there is still space in the
|
||||
* underlying pool. Otherwise the topmost item's value gets overwritten.
|
||||
* Push a new item onto the stack.
|
||||
* @param item Item to be pushed.
|
||||
*/
|
||||
inline void Push(const Titem &item)
|
||||
{
|
||||
if (this->value != Tinvalid) {
|
||||
ThreadMutexLocker lock(_pool.GetMutex());
|
||||
Tindex new_item = _pool.Create();
|
||||
if (new_item != Tmax_size) {
|
||||
PooledSmallStack &pushed = _pool.Get(new_item);
|
||||
pushed.value = this->value;
|
||||
pushed.next = this->next;
|
||||
pushed.branch_count = 0;
|
||||
this->next = new_item;
|
||||
}
|
||||
assert(PooledSmallStack::CanAllocateItem());
|
||||
PooledSmallStack *next = new PooledSmallStack(this->value, this->next);
|
||||
this->next = next->index;
|
||||
}
|
||||
this->value = item;
|
||||
}
|
||||
@@ -215,26 +138,17 @@ public:
|
||||
inline Titem Pop()
|
||||
{
|
||||
Titem ret = this->value;
|
||||
if (this->next == Tmax_size) {
|
||||
if (!PooledSmallStack::IsValidID(this->next)) {
|
||||
this->value = Tinvalid;
|
||||
} else {
|
||||
ThreadMutexLocker lock(_pool.GetMutex());
|
||||
PooledSmallStack &popped = _pool.Get(this->next);
|
||||
this->value = popped.value;
|
||||
if (popped.branch_count == 0) {
|
||||
_pool.Destroy(this->next);
|
||||
PooledSmallStack *next = PooledSmallStack::Get(this->next);
|
||||
static_cast<Item &>(*this) = *next;
|
||||
if (next->NumBranches() == 0) {
|
||||
delete next;
|
||||
} else {
|
||||
--popped.branch_count;
|
||||
/* We can't use Branch() here as we already have the mutex.*/
|
||||
if (popped.next != Tmax_size) {
|
||||
++(_pool.Get(popped.next).branch_count);
|
||||
}
|
||||
next->DeleteBranch();
|
||||
this->Branch();
|
||||
}
|
||||
/* Accessing popped here is no problem as the pool will only set
|
||||
* the validity flag, not actually delete the item, on Destroy().
|
||||
* It's impossible for another thread to acquire the same item in
|
||||
* the mean time because of the mutex. */
|
||||
this->next = popped.next;
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
@@ -245,7 +159,7 @@ public:
|
||||
*/
|
||||
inline bool IsEmpty() const
|
||||
{
|
||||
return this->value == Tinvalid && this->next == Tmax_size;
|
||||
return this->value == Tinvalid && !PooledSmallStack::IsValidID(this->next);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -256,14 +170,11 @@ public:
|
||||
inline bool Contains(const Titem &item) const
|
||||
{
|
||||
if (item == Tinvalid || item == this->value) return true;
|
||||
if (this->next != Tmax_size) {
|
||||
ThreadMutexLocker lock(_pool.GetMutex());
|
||||
const SmallStack *in_list = this;
|
||||
do {
|
||||
in_list = static_cast<const SmallStack *>(
|
||||
static_cast<const Item *>(&_pool.Get(in_list->next)));
|
||||
if (in_list->value == item) return true;
|
||||
} while (in_list->next != Tmax_size);
|
||||
const SmallStack *in_list = this;
|
||||
while (PooledSmallStack::IsValidID(in_list->next)) {
|
||||
in_list = static_cast<const SmallStack *>(
|
||||
static_cast<const Item *>(PooledSmallStack::Get(in_list->next)));
|
||||
if (in_list->value == item) return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
@@ -272,15 +183,19 @@ protected:
|
||||
static SmallStackPool _pool;
|
||||
|
||||
/**
|
||||
* Create a branch in the pool if necessary.
|
||||
* SmallStack item that can be kept in a pool (by having an index).
|
||||
*/
|
||||
inline void Branch()
|
||||
{
|
||||
if (this->next != Tmax_size) {
|
||||
ThreadMutexLocker lock(_pool.GetMutex());
|
||||
++(_pool.Get(this->next).branch_count);
|
||||
}
|
||||
}
|
||||
class PooledSmallStack : public Item, public SmallStackPool::template PoolItem<&SmallStack::_pool> {
|
||||
private:
|
||||
Tindex branch_count; ///< Number of branches in the tree structure this item is parent of
|
||||
public:
|
||||
PooledSmallStack(Titem value, Tindex next) : Item(value, next), branch_count(0) {}
|
||||
|
||||
inline void CreateBranch() { ++this->branch_count; }
|
||||
inline void DeleteBranch() { --this->branch_count; }
|
||||
inline Tindex NumBranches() { return this->branch_count; }
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
#endif
|
||||
|
@@ -144,14 +144,14 @@ void CheckSwitchToEuro()
|
||||
* Will fill _currency_specs array with
|
||||
* default values from origin_currency_specs
|
||||
* Called only from newgrf.cpp and settings.cpp.
|
||||
* @param preserve_custom will not reset custom currency
|
||||
* @param preserve_custom will not reset custom currency (the latest one on the list)
|
||||
* if ever it is flagged to true. In which case, the total size of the memory to move
|
||||
* will be one currency spec less, thus preserving the custom currency from been
|
||||
* overwritten.
|
||||
*/
|
||||
void ResetCurrencies(bool preserve_custom)
|
||||
{
|
||||
for (uint i = 0; i < CURRENCY_END; i++) {
|
||||
if (preserve_custom && i == CURRENCY_CUSTOM) continue;
|
||||
_currency_specs[i] = origin_currency_specs[i];
|
||||
}
|
||||
memcpy(&_currency_specs, &origin_currency_specs, sizeof(origin_currency_specs) - (preserve_custom ? sizeof(_custom_currency) : 0));
|
||||
}
|
||||
|
||||
/**
|
||||
|
@@ -1427,14 +1427,12 @@ static void HandleStationRefit(Vehicle *v, CargoArray &consist_capleft, Station
|
||||
/* Add new capacity to consist capacity and reserve cargo */
|
||||
w = v_start;
|
||||
do {
|
||||
st->goods[w->cargo_type].cargo.Reserve(w->cargo_cap - w->cargo.RemainingCount(), &w->cargo, st->xy, next_station);
|
||||
st->goods[w->cargo_type].cargo.Reserve(w->cargo_cap, &w->cargo, st->xy, next_station);
|
||||
consist_capleft[w->cargo_type] += w->cargo_cap - w->cargo.RemainingCount();
|
||||
w = w->HasArticulatedPart() ? w->GetNextArticulatedPart() : NULL;
|
||||
} while (w != NULL);
|
||||
if (is_normal_aircraft) {
|
||||
w = v->Next();
|
||||
st->goods[w->cargo_type].cargo.Reserve(w->cargo_cap - w->cargo.RemainingCount(), &w->cargo, st->xy, next_station);
|
||||
consist_capleft[w->cargo_type] += w->cargo_cap - w->cargo.RemainingCount();
|
||||
consist_capleft[v->Next()->cargo_type] += v->Next()->cargo_cap - v->Next()->cargo.RemainingCount();
|
||||
}
|
||||
|
||||
cur_company.Restore();
|
||||
@@ -1509,8 +1507,8 @@ static void LoadUnloadVehicle(Vehicle *front)
|
||||
/* The station does not accept our goods anymore. */
|
||||
if (front->current_order.GetUnloadType() & (OUFB_TRANSFER | OUFB_UNLOAD)) {
|
||||
/* Transfer instead of delivering. */
|
||||
v->cargo.Reassign<VehicleCargoList::MTA_DELIVER, VehicleCargoList::MTA_TRANSFER>(
|
||||
v->cargo.ActionCount(VehicleCargoList::MTA_DELIVER), INVALID_STATION);
|
||||
v->cargo.Reassign(v->cargo.ActionCount(VehicleCargoList::MTA_DELIVER),
|
||||
VehicleCargoList::MTA_DELIVER, VehicleCargoList::MTA_TRANSFER);
|
||||
} else {
|
||||
uint new_remaining = v->cargo.RemainingCount() + v->cargo.ActionCount(VehicleCargoList::MTA_DELIVER);
|
||||
if (v->cargo_cap < new_remaining) {
|
||||
@@ -1519,8 +1517,8 @@ static void LoadUnloadVehicle(Vehicle *front)
|
||||
}
|
||||
|
||||
/* Keep instead of delivering. This may lead to no cargo being unloaded, so ...*/
|
||||
v->cargo.Reassign<VehicleCargoList::MTA_DELIVER, VehicleCargoList::MTA_KEEP>(
|
||||
v->cargo.ActionCount(VehicleCargoList::MTA_DELIVER));
|
||||
v->cargo.Reassign(v->cargo.ActionCount(VehicleCargoList::MTA_DELIVER),
|
||||
VehicleCargoList::MTA_DELIVER, VehicleCargoList::MTA_KEEP);
|
||||
|
||||
/* ... say we unloaded something, otherwise we'll think we didn't unload
|
||||
* something and we didn't load something, so we must be finished
|
||||
|
@@ -627,7 +627,7 @@ bool SettingsDisableElrail(int32 p1)
|
||||
FOR_ALL_TRAINS(t) {
|
||||
/* power and acceleration is cached only for front engines */
|
||||
if (t->IsFrontEngine()) {
|
||||
t->ConsistChanged(CCF_TRACK);
|
||||
t->ConsistChanged(true);
|
||||
}
|
||||
}
|
||||
|
||||
|
@@ -16,8 +16,6 @@
|
||||
#include "company_type.h"
|
||||
#include "core/geometry_type.hpp"
|
||||
|
||||
struct GRFFile;
|
||||
|
||||
/** Message severity/type */
|
||||
enum WarningLevel {
|
||||
WL_INFO, ///< Used for DoCommand-like (and some non-fatal AI GUI) errors/information
|
||||
@@ -32,7 +30,6 @@ protected:
|
||||
uint duration; ///< Length of display of the message. 0 means forever,
|
||||
uint64 decode_params[20]; ///< Parameters of the message strings.
|
||||
const char *strings[20]; ///< Copies of raw strings that were used.
|
||||
const GRFFile *textref_stack_grffile; ///< NewGRF that filled the #TextRefStack for the error message.
|
||||
uint textref_stack_size; ///< Number of uint32 values to put on the #TextRefStack for the error message.
|
||||
uint32 textref_stack[16]; ///< Values to put on the #TextRefStack for the error message.
|
||||
StringID summary_msg; ///< General error message showed in first line. Must be valid.
|
||||
@@ -43,7 +40,7 @@ protected:
|
||||
public:
|
||||
ErrorMessageData(const ErrorMessageData &data);
|
||||
~ErrorMessageData();
|
||||
ErrorMessageData(StringID summary_msg, StringID detailed_msg, uint duration = 0, int x = 0, int y = 0, const GRFFile *textref_stack_grffile = NULL, uint textref_stack_size = 0, const uint32 *textref_stack = NULL);
|
||||
ErrorMessageData(StringID summary_msg, StringID detailed_msg, uint duration = 0, int x = 0, int y = 0, uint textref_stack_size = 0, const uint32 *textref_stack = NULL);
|
||||
|
||||
/** Check whether error window shall display a company manager face */
|
||||
bool HasFace() const { return face != INVALID_COMPANY; }
|
||||
@@ -56,7 +53,7 @@ public:
|
||||
|
||||
void ScheduleErrorMessage(const ErrorMessageData &data);
|
||||
|
||||
void ShowErrorMessage(StringID summary_msg, StringID detailed_msg, WarningLevel wl, int x = 0, int y = 0, const GRFFile *textref_stack_grffile = NULL, uint textref_stack_size = 0, const uint32 *textref_stack = NULL);
|
||||
void ShowErrorMessage(StringID summary_msg, StringID detailed_msg, WarningLevel wl, int x = 0, int y = 0, uint textref_stack_size = 0, const uint32 *textref_stack = NULL);
|
||||
void ClearErrorMessages();
|
||||
void ShowFirstError();
|
||||
void UnshowCriticalError();
|
||||
|
@@ -94,13 +94,11 @@ ErrorMessageData::~ErrorMessageData()
|
||||
* @param duration The amount of time to show this error message.
|
||||
* @param x World X position (TileVirtX) of the error location. Set both x and y to 0 to just center the message when there is no related error tile.
|
||||
* @param y World Y position (TileVirtY) of the error location. Set both x and y to 0 to just center the message when there is no related error tile.
|
||||
* @param textref_stack_grffile NewGRF that provides the #TextRefStack for the error message.
|
||||
* @param textref_stack_size Number of uint32 values to put on the #TextRefStack for the error message; 0 if the #TextRefStack shall not be used.
|
||||
* @param textref_stack Values to put on the #TextRefStack.
|
||||
*/
|
||||
ErrorMessageData::ErrorMessageData(StringID summary_msg, StringID detailed_msg, uint duration, int x, int y, const GRFFile *textref_stack_grffile, uint textref_stack_size, const uint32 *textref_stack) :
|
||||
ErrorMessageData::ErrorMessageData(StringID summary_msg, StringID detailed_msg, uint duration, int x, int y, uint textref_stack_size, const uint32 *textref_stack) :
|
||||
duration(duration),
|
||||
textref_stack_grffile(textref_stack_grffile),
|
||||
textref_stack_size(textref_stack_size),
|
||||
summary_msg(summary_msg),
|
||||
detailed_msg(detailed_msg),
|
||||
@@ -128,7 +126,7 @@ void ErrorMessageData::CopyOutDParams()
|
||||
memset(this->strings, 0, sizeof(this->strings));
|
||||
|
||||
/* Get parameters using type information */
|
||||
if (this->textref_stack_size > 0) StartTextRefStackUsage(this->textref_stack_grffile, this->textref_stack_size, this->textref_stack);
|
||||
if (this->textref_stack_size > 0) StartTextRefStackUsage(this->textref_stack_size, this->textref_stack);
|
||||
CopyOutDParam(this->decode_params, this->strings, this->detailed_msg == INVALID_STRING_ID ? this->summary_msg : this->detailed_msg, lengthof(this->decode_params));
|
||||
if (this->textref_stack_size > 0) StopTextRefStackUsage();
|
||||
|
||||
@@ -183,7 +181,7 @@ public:
|
||||
if (widget != WID_EM_MESSAGE) return;
|
||||
|
||||
CopyInDParam(0, this->decode_params, lengthof(this->decode_params));
|
||||
if (this->textref_stack_size > 0) StartTextRefStackUsage(this->textref_stack_grffile, this->textref_stack_size, this->textref_stack);
|
||||
if (this->textref_stack_size > 0) StartTextRefStackUsage(this->textref_stack_size, this->textref_stack);
|
||||
|
||||
int text_width = max(0, (int)size->width - WD_FRAMETEXT_LEFT - WD_FRAMETEXT_RIGHT);
|
||||
this->height_summary = GetStringHeight(this->summary_msg, text_width);
|
||||
@@ -255,7 +253,7 @@ public:
|
||||
|
||||
case WID_EM_MESSAGE:
|
||||
CopyInDParam(0, this->decode_params, lengthof(this->decode_params));
|
||||
if (this->textref_stack_size > 0) StartTextRefStackUsage(this->textref_stack_grffile, this->textref_stack_size, this->textref_stack);
|
||||
if (this->textref_stack_size > 0) StartTextRefStackUsage(this->textref_stack_size, this->textref_stack);
|
||||
|
||||
if (this->detailed_msg == INVALID_STRING_ID) {
|
||||
DrawStringMultiLine(r.left + WD_FRAMETEXT_LEFT, r.right - WD_FRAMETEXT_RIGHT, r.top + WD_FRAMERECT_TOP, r.bottom - WD_FRAMERECT_BOTTOM,
|
||||
@@ -360,20 +358,19 @@ void UnshowCriticalError()
|
||||
* @param wl Message severity.
|
||||
* @param x World X position (TileVirtX) of the error location. Set both x and y to 0 to just center the message when there is no related error tile.
|
||||
* @param y World Y position (TileVirtY) of the error location. Set both x and y to 0 to just center the message when there is no related error tile.
|
||||
* @param textref_stack_grffile NewGRF providing the #TextRefStack for the error message.
|
||||
* @param textref_stack_size Number of uint32 values to put on the #TextRefStack for the error message; 0 if the #TextRefStack shall not be used.
|
||||
* @param textref_stack Values to put on the #TextRefStack.
|
||||
*/
|
||||
void ShowErrorMessage(StringID summary_msg, StringID detailed_msg, WarningLevel wl, int x, int y, const GRFFile *textref_stack_grffile, uint textref_stack_size, const uint32 *textref_stack)
|
||||
void ShowErrorMessage(StringID summary_msg, StringID detailed_msg, WarningLevel wl, int x, int y, uint textref_stack_size, const uint32 *textref_stack)
|
||||
{
|
||||
assert(textref_stack_size == 0 || (textref_stack_grffile != NULL && textref_stack != NULL));
|
||||
assert(textref_stack_size == 0 || textref_stack != NULL);
|
||||
if (summary_msg == STR_NULL) summary_msg = STR_EMPTY;
|
||||
|
||||
if (wl != WL_INFO) {
|
||||
/* Print message to console */
|
||||
char buf[DRAW_STRING_BUFFER];
|
||||
|
||||
if (textref_stack_size > 0) StartTextRefStackUsage(textref_stack_grffile, textref_stack_size, textref_stack);
|
||||
if (textref_stack_size > 0) StartTextRefStackUsage(textref_stack_size, textref_stack);
|
||||
|
||||
char *b = GetString(buf, summary_msg, lastof(buf));
|
||||
if (detailed_msg != INVALID_STRING_ID) {
|
||||
@@ -393,7 +390,7 @@ void ShowErrorMessage(StringID summary_msg, StringID detailed_msg, WarningLevel
|
||||
|
||||
if (_settings_client.gui.errmsg_duration == 0 && !no_timeout) return;
|
||||
|
||||
ErrorMessageData data(summary_msg, detailed_msg, no_timeout ? 0 : _settings_client.gui.errmsg_duration, x, y, textref_stack_grffile, textref_stack_size, textref_stack);
|
||||
ErrorMessageData data(summary_msg, detailed_msg, no_timeout ? 0 : _settings_client.gui.errmsg_duration, x, y, textref_stack_size, textref_stack);
|
||||
data.CopyOutDParams();
|
||||
|
||||
ErrmsgWindow *w = (ErrmsgWindow*)FindWindowById(WC_ERRMSG, 0);
|
||||
|
@@ -274,35 +274,23 @@ FreeTypeFontCache::FreeTypeFontCache(FontSize fs, FT_Face face, int pixels) : Fo
|
||||
}
|
||||
|
||||
FT_Error err = FT_Set_Pixel_Sizes(this->face, 0, pixels);
|
||||
if (err != FT_Err_Ok) {
|
||||
if (err == FT_Err_Invalid_Pixel_Size) {
|
||||
|
||||
/* Find nearest size to that requested */
|
||||
FT_Bitmap_Size *bs = this->face->available_sizes;
|
||||
int i = this->face->num_fixed_sizes;
|
||||
if (i > 0) { // In pathetic cases one might get no fixed sizes at all.
|
||||
int n = bs->height;
|
||||
FT_Int chosen = 0;
|
||||
for (; --i; bs++) {
|
||||
if (abs(pixels - bs->height) >= abs(pixels - n)) continue;
|
||||
n = bs->height;
|
||||
chosen = this->face->num_fixed_sizes - i;
|
||||
}
|
||||
|
||||
/* Don't use FT_Set_Pixel_Sizes here - it might give us another
|
||||
* error, even though the size is available (FS#5885). */
|
||||
err = FT_Select_Size(this->face, chosen);
|
||||
int n = bs->height;
|
||||
for (; --i; bs++) {
|
||||
if (abs(pixels - bs->height) < abs(pixels - n)) n = bs->height;
|
||||
}
|
||||
|
||||
FT_Set_Pixel_Sizes(this->face, 0, n);
|
||||
}
|
||||
|
||||
if (err == FT_Err_Ok) {
|
||||
this->units_per_em = this->face->units_per_EM;
|
||||
this->ascender = this->face->size->metrics.ascender >> 6;
|
||||
this->descender = this->face->size->metrics.descender >> 6;
|
||||
this->height = this->ascender - this->descender;
|
||||
} else {
|
||||
/* Both FT_Set_Pixel_Sizes and FT_Select_Size failed. */
|
||||
DEBUG(freetype, 0, "Font size selection failed. Using FontCache defaults.");
|
||||
}
|
||||
this->units_per_em = this->face->units_per_EM;
|
||||
this->ascender = this->face->size->metrics.ascender >> 6;
|
||||
this->descender = this->face->size->metrics.descender >> 6;
|
||||
this->height = this->ascender - this->descender;
|
||||
}
|
||||
|
||||
/**
|
||||
|
@@ -67,8 +67,6 @@
|
||||
#include "../script/api/game/game_station.hpp.sq"
|
||||
#include "../script/api/game/game_stationlist.hpp.sq"
|
||||
#include "../script/api/game/game_story_page.hpp.sq"
|
||||
#include "../script/api/game/game_storypageelementlist.hpp.sq"
|
||||
#include "../script/api/game/game_storypagelist.hpp.sq"
|
||||
#include "../script/api/game/game_subsidy.hpp.sq"
|
||||
#include "../script/api/game/game_subsidylist.hpp.sq"
|
||||
#include "../script/api/game/game_testmode.hpp.sq"
|
||||
@@ -173,8 +171,6 @@ void GameInstance::RegisterAPI()
|
||||
SQGSStationList_Register(this->engine);
|
||||
SQGSStationList_Vehicle_Register(this->engine);
|
||||
SQGSStoryPage_Register(this->engine);
|
||||
SQGSStoryPageElementList_Register(this->engine);
|
||||
SQGSStoryPageList_Register(this->engine);
|
||||
SQGSSubsidy_Register(this->engine);
|
||||
SQGSSubsidyList_Register(this->engine);
|
||||
SQGSTestMode_Register(this->engine);
|
||||
|
@@ -105,8 +105,6 @@ static void _GenerateWorld(void *)
|
||||
SetGeneratingWorldProgress(GWP_MAP_INIT, 2);
|
||||
SetObjectToPlace(SPR_CURSOR_ZZZ, PAL_NONE, HT_NONE, WC_MAIN_WINDOW, 0);
|
||||
|
||||
BasePersistentStorageArray::SwitchMode(PSM_ENTER_GAMELOOP);
|
||||
|
||||
IncreaseGeneratingWorldProgress(GWP_MAP_INIT);
|
||||
/* Must start economy early because of the costs. */
|
||||
StartupEconomy();
|
||||
@@ -143,6 +141,8 @@ static void _GenerateWorld(void *)
|
||||
}
|
||||
}
|
||||
|
||||
ClearPersistentStorageChanges(true);
|
||||
|
||||
/* These are probably pointless when inside the scenario editor. */
|
||||
SetGeneratingWorldProgress(GWP_GAME_INIT, 3);
|
||||
StartupCompanies();
|
||||
@@ -179,8 +179,6 @@ static void _GenerateWorld(void *)
|
||||
}
|
||||
}
|
||||
|
||||
BasePersistentStorageArray::SwitchMode(PSM_LEAVE_GAMELOOP);
|
||||
|
||||
ResetObjectToPlace();
|
||||
_cur_company.Trash();
|
||||
_current_company = _local_company = _gw.lc;
|
||||
@@ -204,7 +202,6 @@ static void _GenerateWorld(void *)
|
||||
SaveOrLoad(name, SL_SAVE, AUTOSAVE_DIR, false);
|
||||
}
|
||||
} catch (...) {
|
||||
BasePersistentStorageArray::SwitchMode(PSM_LEAVE_GAMELOOP, true);
|
||||
if (_cur_company.IsValid()) _cur_company.Restore();
|
||||
_generating_world = false;
|
||||
_modal_progress_work_mutex->EndCritical();
|
||||
|
31
src/goal.cpp
31
src/goal.cpp
@@ -92,11 +92,7 @@ CommandCost CmdCreateGoal(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
|
||||
g->progress = NULL;
|
||||
g->completed = false;
|
||||
|
||||
if (g->company == INVALID_COMPANY) {
|
||||
InvalidateWindowClassesData(WC_GOALS_LIST);
|
||||
} else {
|
||||
InvalidateWindowData(WC_GOALS_LIST, g->company);
|
||||
}
|
||||
InvalidateWindowData(WC_GOALS_LIST, 0);
|
||||
if (Goal::GetNumItems() == 1) InvalidateWindowData(WC_MAIN_TOOLBAR, 0);
|
||||
|
||||
_new_goal_id = g->index;
|
||||
@@ -121,14 +117,9 @@ CommandCost CmdRemoveGoal(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
|
||||
|
||||
if (flags & DC_EXEC) {
|
||||
Goal *g = Goal::Get(p1);
|
||||
CompanyID c = g->company;
|
||||
delete g;
|
||||
|
||||
if (c == INVALID_COMPANY) {
|
||||
InvalidateWindowClassesData(WC_GOALS_LIST);
|
||||
} else {
|
||||
InvalidateWindowData(WC_GOALS_LIST, c);
|
||||
}
|
||||
InvalidateWindowData(WC_GOALS_LIST, 0);
|
||||
if (Goal::GetNumItems() == 0) InvalidateWindowData(WC_MAIN_TOOLBAR, 0);
|
||||
}
|
||||
|
||||
@@ -155,11 +146,7 @@ CommandCost CmdSetGoalText(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
|
||||
free(g->text);
|
||||
g->text = strdup(text);
|
||||
|
||||
if (g->company == INVALID_COMPANY) {
|
||||
InvalidateWindowClassesData(WC_GOALS_LIST);
|
||||
} else {
|
||||
InvalidateWindowData(WC_GOALS_LIST, g->company);
|
||||
}
|
||||
InvalidateWindowData(WC_GOALS_LIST, 0);
|
||||
}
|
||||
|
||||
return CommandCost();
|
||||
@@ -188,11 +175,7 @@ CommandCost CmdSetGoalProgress(TileIndex tile, DoCommandFlag flags, uint32 p1, u
|
||||
g->progress = strdup(text);
|
||||
}
|
||||
|
||||
if (g->company == INVALID_COMPANY) {
|
||||
InvalidateWindowClassesData(WC_GOALS_LIST);
|
||||
} else {
|
||||
InvalidateWindowData(WC_GOALS_LIST, g->company);
|
||||
}
|
||||
InvalidateWindowData(WC_GOALS_LIST, 0);
|
||||
}
|
||||
|
||||
return CommandCost();
|
||||
@@ -216,11 +199,7 @@ CommandCost CmdSetGoalCompleted(TileIndex tile, DoCommandFlag flags, uint32 p1,
|
||||
Goal *g = Goal::Get(p1);
|
||||
g->completed = p2 == 1;
|
||||
|
||||
if (g->company == INVALID_COMPANY) {
|
||||
InvalidateWindowClassesData(WC_GOALS_LIST);
|
||||
} else {
|
||||
InvalidateWindowData(WC_GOALS_LIST, g->company);
|
||||
}
|
||||
InvalidateWindowData(WC_GOALS_LIST, 0);
|
||||
}
|
||||
|
||||
return CommandCost();
|
||||
|
@@ -1563,30 +1563,7 @@ static bool CheckIfCanLevelIndustryPlatform(TileIndex tile, DoCommandFlag flags,
|
||||
static CommandCost CheckIfFarEnoughFromConflictingIndustry(TileIndex tile, int type)
|
||||
{
|
||||
const IndustrySpec *indspec = GetIndustrySpec(type);
|
||||
const Industry *i = NULL;
|
||||
|
||||
/* On a large map with many industries, it may be faster to check an area. */
|
||||
static const int dmax = 14;
|
||||
if (Industry::GetNumItems() > (size_t) (dmax * dmax * 2)) {
|
||||
const int tx = TileX(tile);
|
||||
const int ty = TileY(tile);
|
||||
TileArea tile_area = TileArea(TileXY(max(0, tx - dmax), max(0, ty - dmax)), TileXY(min(MapMaxX(), tx + dmax), min(MapMaxY(), ty + dmax)));
|
||||
TILE_AREA_LOOP(atile, tile_area) {
|
||||
if (GetTileType(atile) == MP_INDUSTRY) {
|
||||
const Industry *i2 = Industry::GetByTile(atile);
|
||||
if (i == i2) continue;
|
||||
i = i2;
|
||||
if (DistanceMax(tile, i->location.tile) > (uint)dmax) continue;
|
||||
if (i->type == indspec->conflicting[0] ||
|
||||
i->type == indspec->conflicting[1] ||
|
||||
i->type == indspec->conflicting[2]) {
|
||||
return_cmd_error(STR_ERROR_INDUSTRY_TOO_CLOSE);
|
||||
}
|
||||
}
|
||||
}
|
||||
return CommandCost();
|
||||
}
|
||||
|
||||
const Industry *i;
|
||||
FOR_ALL_INDUSTRIES(i) {
|
||||
/* Within 14 tiles from another industry is considered close */
|
||||
if (DistanceMax(tile, i->location.tile) > 14) continue;
|
||||
@@ -2018,7 +1995,7 @@ static uint GetNumberOfIndustries()
|
||||
|
||||
assert(lengthof(numof_industry_table) == ID_END);
|
||||
uint difficulty = (_game_mode != GM_EDITOR) ? _settings_game.difficulty.industry_density : (uint)ID_VERY_LOW;
|
||||
return min(IndustryPool::MAX_SIZE, ScaleByMapSize(numof_industry_table[difficulty]));
|
||||
return ScaleByMapSize(numof_industry_table[difficulty]);
|
||||
}
|
||||
|
||||
/**
|
||||
|
@@ -79,7 +79,7 @@ static void GetCargoSuffix(uint cargo, CargoSuffixType cst, const Industry *ind,
|
||||
if (callback > 0x400) {
|
||||
ErrorUnknownCallbackResult(indspec->grf_prop.grffile->grfid, CBID_INDUSTRY_CARGO_SUFFIX, callback);
|
||||
} else if (indspec->grf_prop.grffile->grf_version >= 8 || GB(callback, 0, 8) != 0xFF) {
|
||||
StartTextRefStackUsage(indspec->grf_prop.grffile, 6);
|
||||
StartTextRefStackUsage(6);
|
||||
GetString(suffix, GetGRFStringID(indspec->grf_prop.grffile->grfid, 0xD000 + callback), suffix_last);
|
||||
StopTextRefStackUsage();
|
||||
}
|
||||
@@ -471,7 +471,7 @@ public:
|
||||
} else {
|
||||
str = GetGRFStringID(indsp->grf_prop.grffile->grfid, 0xD000 + callback_res); // No. here's the new string
|
||||
if (str != STR_UNDEFINED) {
|
||||
StartTextRefStackUsage(indsp->grf_prop.grffile, 6);
|
||||
StartTextRefStackUsage(6);
|
||||
DrawStringMultiLine(left, right, y, bottom, str, TC_YELLOW);
|
||||
StopTextRefStackUsage();
|
||||
}
|
||||
@@ -800,7 +800,7 @@ public:
|
||||
if (message != STR_NULL && message != STR_UNDEFINED) {
|
||||
y += WD_PAR_VSEP_WIDE;
|
||||
|
||||
StartTextRefStackUsage(ind->grf_prop.grffile, 6);
|
||||
StartTextRefStackUsage(6);
|
||||
/* Use all the available space left from where we stand up to the
|
||||
* end of the window. We ALSO enlarge the window if needed, so we
|
||||
* can 'go' wild with the bottom of the window. */
|
||||
|
@@ -32,7 +32,6 @@
|
||||
#include "company_func.h"
|
||||
#include "pathfinder/npf/aystar.h"
|
||||
#include <list>
|
||||
#include <set>
|
||||
|
||||
#include "table/strings.h"
|
||||
#include "table/sprites.h"
|
||||
@@ -668,7 +667,8 @@ CommandCost CmdClearArea(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
|
||||
const Company *c = (flags & (DC_AUTO | DC_BANKRUPT)) ? NULL : Company::GetIfValid(_current_company);
|
||||
int limit = (c == NULL ? INT32_MAX : GB(c->clear_limit, 16, 16));
|
||||
|
||||
TileIterator *iter = HasBit(p2, 0) ? (TileIterator *)new DiagonalTileIterator(tile, p1) : new OrthogonalTileIterator(tile, p1);
|
||||
TileArea ta(tile, p1);
|
||||
TileIterator *iter = HasBit(p2, 0) ? (TileIterator *)new DiagonalTileIterator(tile, p1) : new OrthogonalTileIterator(ta);
|
||||
for (; *iter != INVALID_TILE; ++(*iter)) {
|
||||
TileIndex t = *iter;
|
||||
CommandCost ret = DoCommand(t, 0, 0, flags & ~DC_EXEC, CMD_LANDSCAPE_CLEAR);
|
||||
@@ -692,10 +692,11 @@ CommandCost CmdClearArea(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
|
||||
|
||||
/* draw explosion animation...
|
||||
* Disable explosions when game is paused. Looks silly and blocks the view. */
|
||||
if ((t == tile || t == p1) && _pause_mode == PM_UNPAUSED) {
|
||||
/* big explosion in two corners, or small explosion for single tiles */
|
||||
TileIndex off = t - ta.tile;
|
||||
if ((TileX(off) == 0 || TileX(off) == ta.w - 1U) && (TileY(off) == 0 || TileY(off) == ta.h - 1U) && _pause_mode == PM_UNPAUSED) {
|
||||
/* big explosion in each corner, or small explosion for single tiles */
|
||||
CreateEffectVehicleAbove(TileX(t) * TILE_SIZE + TILE_SIZE / 2, TileY(t) * TILE_SIZE + TILE_SIZE / 2, 2,
|
||||
TileX(tile) == TileX(p1) && TileY(tile) == TileY(p1) ? EV_EXPLOSION_SMALL : EV_EXPLOSION_LARGE
|
||||
ta.w == 1 && ta.h == 1 ? EV_EXPLOSION_SMALL : EV_EXPLOSION_LARGE
|
||||
);
|
||||
}
|
||||
} else {
|
||||
@@ -721,13 +722,12 @@ void RunTileLoop()
|
||||
* shift register (LFSR). This allows a deterministic pseudorandom ordering, but
|
||||
* still with minimal state and fast iteration. */
|
||||
|
||||
/* Maximal length LFSR feedback terms, from 12-bit (for 64x64 maps) to 24-bit (for 4096x4096 maps).
|
||||
/* Maximal length LFSR feedback terms, from 12-bit (for 64x64 maps) to 22-bit (for 2048x2048 maps).
|
||||
* Extracted from http://www.ece.cmu.edu/~koopman/lfsr/ */
|
||||
static const uint32 feedbacks[] = {
|
||||
0xD8F, 0x1296, 0x2496, 0x4357, 0x8679, 0x1030E, 0x206CD, 0x403FE, 0x807B8, 0x1004B2, 0x2006A8, 0x4004B2, 0x800B87
|
||||
0xD8F, 0x1296, 0x2496, 0x4357, 0x8679, 0x1030E, 0x206CD, 0x403FE, 0x807B8, 0x1004B2, 0x2006A8
|
||||
};
|
||||
assert_compile(lengthof(feedbacks) == 2 * MAX_MAP_SIZE_BITS - 2 * MIN_MAP_SIZE_BITS + 1);
|
||||
const uint32 feedback = feedbacks[MapLogX() + MapLogY() - 2 * MIN_MAP_SIZE_BITS];
|
||||
const uint32 feedback = feedbacks[MapLogX() + MapLogY() - 12];
|
||||
|
||||
/* We update every tile every 256 ticks, so divide the map size by 2^8 = 256 */
|
||||
uint count = 1 << (MapLogX() + MapLogY() - 8);
|
||||
@@ -1097,20 +1097,18 @@ static void BuildRiver(TileIndex begin, TileIndex end)
|
||||
|
||||
/**
|
||||
* Try to flow the river down from a given begin.
|
||||
* @param marks Array for temporary of iterated tiles.
|
||||
* @param spring The springing point of the river.
|
||||
* @param begin The begin point we are looking from; somewhere down hill from the spring.
|
||||
* @return True iff a river could/has been built, otherwise false.
|
||||
*/
|
||||
static bool FlowRiver(TileIndex spring, TileIndex begin)
|
||||
static bool FlowRiver(bool *marks, TileIndex spring, TileIndex begin)
|
||||
{
|
||||
#define SET_MARK(x) marks.insert(x)
|
||||
#define IS_MARKED(x) (marks.find(x) != marks.end())
|
||||
|
||||
uint height = TileHeight(begin);
|
||||
if (IsWaterTile(begin)) return DistanceManhattan(spring, begin) > _settings_game.game_creation.min_river_length;
|
||||
|
||||
std::set<TileIndex> marks;
|
||||
SET_MARK(begin);
|
||||
MemSetT(marks, 0, MapSize());
|
||||
marks[begin] = true;
|
||||
|
||||
/* Breadth first search for the closest tile we can flow down to. */
|
||||
std::list<TileIndex> queue;
|
||||
@@ -1131,8 +1129,8 @@ static bool FlowRiver(TileIndex spring, TileIndex begin)
|
||||
|
||||
for (DiagDirection d = DIAGDIR_BEGIN; d < DIAGDIR_END; d++) {
|
||||
TileIndex t2 = end + TileOffsByDiagDir(d);
|
||||
if (IsValidTile(t2) && !IS_MARKED(t2) && FlowsDown(end, t2)) {
|
||||
SET_MARK(t2);
|
||||
if (IsValidTile(t2) && !marks[t2] && FlowsDown(end, t2)) {
|
||||
marks[t2] = true;
|
||||
count++;
|
||||
queue.push_back(t2);
|
||||
}
|
||||
@@ -1141,14 +1139,13 @@ static bool FlowRiver(TileIndex spring, TileIndex begin)
|
||||
|
||||
if (found) {
|
||||
/* Flow further down hill. */
|
||||
found = FlowRiver(spring, end);
|
||||
found = FlowRiver(marks, spring, end);
|
||||
} else if (count > 32) {
|
||||
/* Maybe we can make a lake. Find the Nth of the considered tiles. */
|
||||
TileIndex lakeCenter = 0;
|
||||
int i = RandomRange(count - 1) + 1;
|
||||
std::set<TileIndex>::const_iterator cit = marks.begin();
|
||||
while (--i) cit++;
|
||||
lakeCenter = *cit;
|
||||
for (int i = RandomRange(count - 1); i != 0; lakeCenter++) {
|
||||
if (marks[lakeCenter]) i--;
|
||||
}
|
||||
|
||||
if (IsValidTile(lakeCenter) &&
|
||||
/* A river, or lake, can only be built on flat slopes. */
|
||||
@@ -1172,7 +1169,6 @@ static bool FlowRiver(TileIndex spring, TileIndex begin)
|
||||
}
|
||||
}
|
||||
|
||||
marks.clear();
|
||||
if (found) BuildRiver(begin, end);
|
||||
return found;
|
||||
}
|
||||
@@ -1187,16 +1183,19 @@ static void CreateRivers()
|
||||
|
||||
uint wells = ScaleByMapSize(4 << _settings_game.game_creation.amount_of_rivers);
|
||||
SetGeneratingWorldProgress(GWP_RIVER, wells + 256 / 64); // Include the tile loop calls below.
|
||||
bool *marks = CallocT<bool>(MapSize());
|
||||
|
||||
for (; wells != 0; wells--) {
|
||||
IncreaseGeneratingWorldProgress(GWP_RIVER);
|
||||
for (int tries = 0; tries < 128; tries++) {
|
||||
TileIndex t = RandomTile();
|
||||
if (!CircularTileSearch(&t, 8, FindSpring, NULL)) continue;
|
||||
if (FlowRiver(t, t)) break;
|
||||
if (FlowRiver(marks, t, t)) break;
|
||||
}
|
||||
}
|
||||
|
||||
free(marks);
|
||||
|
||||
/* Run tile loop to update the ground density. */
|
||||
for (uint i = 0; i != 256; i++) {
|
||||
if (i % 64 == 0) IncreaseGeneratingWorldProgress(GWP_RIVER);
|
||||
|
@@ -1071,8 +1071,7 @@ STR_CONFIG_SETTING_TYPE_GAME_INGAME :Maatskappy inst
|
||||
STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Maatskappy instelling (word gestoor in Spaarspeletjies; raak net nuwe speletjies)
|
||||
STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Maatskappy instelling (word gestoor in spaarspeletjie; raak net die huidige maatskappy)
|
||||
|
||||
STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Kategorie:
|
||||
STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Tipe:
|
||||
STR_CONFIG_SETTING_RESTRICT_LABEL :{BLACK}Vertoon:
|
||||
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Beperk die lys hier onder tot slegs veranderde verstellings
|
||||
STR_CONFIG_SETTING_RESTRICT_BASIC :Basiese verstellings
|
||||
STR_CONFIG_SETTING_RESTRICT_ADVANCED :Gevorderde verstellings
|
||||
@@ -1087,10 +1086,6 @@ STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU :Spel instelling
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Spel instelling (word gestoor in spaarspeletjie; raak net die huidige speletjie)
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :Maatskappy instelling (word gestoor in spaarspeletjies; raak slegs nuwe speletjies)
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :Maatskappy instelling (word gestoor in spaarspeletjie; raak net die huidige maatskappy)
|
||||
STR_CONFIG_SETTING_CATEGORY_HIDES :{BLACK}Wys alle soekresultate deur oprigting{}{SILVER}Kategorie {BLACK}tot {WHITE}{STRING}
|
||||
STR_CONFIG_SETTING_TYPE_HIDES :{BLACK}Wys alle soekresultate deur oprigting{}{SILVER}Tik {BLACK}tot {WHITE}Alle opstel tipes
|
||||
STR_CONFIG_SETTING_CATEGORY_AND_TYPE_HIDES :{BLACK}Wys alle soekresultate deur oprigting{}{SILVER}Kategorie {BLACK}tot {WHITE}{STRING} {BLACK}en {SILVER}Tik {BLACK}tot {WHITE}Alle opstel tipes
|
||||
STR_CONFIG_SETTINGS_NONE :{WHITE}- Geen -
|
||||
|
||||
STR_CONFIG_SETTING_OFF :Af
|
||||
STR_CONFIG_SETTING_ON :Aan
|
||||
@@ -2553,7 +2548,6 @@ STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NuweGRF:
|
||||
STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Vrag aangeneem: {LTBLUE}
|
||||
STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING})
|
||||
STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Spoorlyn spoed limiet: {LTBLUE}{VELOCITY}
|
||||
STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}Pad spoedgrens: {LTBLUE}{VELOCITY}
|
||||
|
||||
# Description of land area of different tiles
|
||||
STR_LAI_CLEAR_DESCRIPTION_ROCKS :Rotse
|
||||
@@ -2883,7 +2877,6 @@ STR_NEWGRF_LIST_MISSING :{RED}Vermiste l
|
||||
STR_NEWGRF_BROKEN :{WHITE}Die gedrag van NewGRF '{0:STRING}' kan moontlik sinkroniesasie probleme of program ongelukke veroorsaak
|
||||
STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}Dit het die aangedrewe-wa staat vir '{1:ENGINE}' wanneer nie in 'n depot verander
|
||||
STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Het lengte van voertuig verander '{1:ENGINE}' wanneer dit nie in 'n diensstasie is nie
|
||||
STR_NEWGRF_BROKEN_CAPACITY :{WHITE}Dit verander voertuig kapasiteit vir '{1:ENGINE}' wanneer nie binne 'n diensstasie is nie of herstelwerk word gedoen
|
||||
STR_BROKEN_VEHICLE_LENGTH :{WHITE}Trein '{VEHICLE}' wat aan '{COMPANY}' behoort se lengte is ongeldig. Dit is waarskynlik veroorsaak deur 'n NewGRF. Spel kan verongeluk of sinchronisasie verloor
|
||||
|
||||
STR_NEWGRF_BUGGY :{WHITE}NewGRF '{0:STRING}' verskaf foutiewe inligting.
|
||||
|
@@ -1029,6 +1029,7 @@ STR_CONFIG_SETTING_CAPTION :{WHITE}إعدا
|
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STR_CONFIG_SETTING_EXPAND_ALL :مدد الكل
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STR_CONFIG_SETTING_COLLAPSE_ALL :إسحب الكل
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STR_CONFIG_SETTING_RESTRICT_LABEL :اظهر:
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STR_CONFIG_SETTING_RESTRICT_BASIC :اﻹعدادات الاساسيه
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STR_CONFIG_SETTING_TYPE_DROPDOWN_HELPTEXT :{BLACK}احصر القائمة على انواع اعدادات محددة
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@@ -1047,6 +1047,7 @@ STR_CONFIG_SETTING_TYPE_GAME_INGAME :Joko ezarpenak
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STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Konpainia ezarpenak (Gorden bilduta; bakarrik joko berriei eragingo die)
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STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Konpainia ezarpenak (Gorden bilduta; bakarrik uneko konpainiari eragiten dio)
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STR_CONFIG_SETTING_RESTRICT_LABEL :{BLACK}Erakutsi
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STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Beheko zerrenda laburtu bakarrik aldatutako ezarpenak erakutsiz
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STR_CONFIG_SETTING_RESTRICT_BASIC :Oinarrizko ezarpenak
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STR_CONFIG_SETTING_RESTRICT_ADVANCED :Ezarpen aurreratuak
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@@ -553,8 +553,8 @@ STR_TOOLTIP_CLOSE_WINDOW :{BLACK}Закр
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STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS :{BLACK}Загаловак вакна — цягніце яго для перамяшчэньня вакна
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STR_TOOLTIP_SHADE :{BLACK}Згарнуць вакно, пакінуўшы загаловак
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STR_TOOLTIP_DEBUG :{BLACK}Паказаць наладачную iнфармацыю NewGRF
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STR_TOOLTIP_DEFSIZE :{BLACK}Зьмяніць памеры вакна на значэньні па змоўчаньні. Ctrl+пстрычка захавае бягучы памер як значэньне па змоўчаньні.
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STR_TOOLTIP_STICKY :{BLACK}Пазначыць гэтае вакно як незачыняльнае па клявішы «Закрыць усе вокны». Ctrl+пстрычка захоўвае гэты стан па змоўчаньні.
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STR_TOOLTIP_DEFSIZE :{BLACK}Змяніць памеры вакна на значэньні па змаўчаньні. Ctrl+пстрычка захавае бягучы памер як значэньне па змаўчаньні.
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STR_TOOLTIP_STICKY :{BLACK}Пазначыць гэтае вакно як незачыняльнае па клявішы «Закрыць усе вокны». Ctrl+пстрычка захоўвае гэты стан па змаўчанні.
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STR_TOOLTIP_RESIZE :{BLACK}Націсьніце ды цягніце для зьмяненьня памеру вакна
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STR_TOOLTIP_TOGGLE_LARGE_SMALL_WINDOW :{BLACK}Вялікае/маленькае вакно
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STR_TOOLTIP_VSCROLL_BAR_SCROLLS_LIST :{BLACK}Пракрутка ўверх/уніз
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@@ -612,7 +612,7 @@ STR_SORT_BY_POWER_VS_RUNNING_COST :Магутна
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STR_SORT_BY_CARGO_CAPACITY :Ёмiстасьць
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STR_SORT_BY_RANGE :Далёкасьць
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STR_SORT_BY_POPULATION :Насельніцтва
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STR_SORT_BY_RATING :Рэйтынґ
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STR_SORT_BY_RATING :Рэйтынг
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# Tooltips for the main toolbar
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STR_TOOLBAR_TOOLTIP_PAUSE_GAME :{BLACK}Паўза
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@@ -626,7 +626,7 @@ STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_STATIONS :{BLACK}Сьпi
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STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_FINANCES :{BLACK}Паказаць фінансавую інфармацыю кампаніі
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STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_GENERAL :{BLACK}Паказаць агульную інфармацыю аб кампаніі
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STR_TOOLBAR_TOOLTIP_DISPLAY_STORY_BOOK :{BLACK}Паказаць гісторыю кампаніі
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STR_TOOLBAR_TOOLTIP_DISPLAY_GOALS_LIST :{BLACK}Паказаць сьпіс задач
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STR_TOOLBAR_TOOLTIP_DISPLAY_GOALS_LIST :{BLACK}Паказаць спіс задач
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STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}Паказаць ґрафiкi
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STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE :{BLACK}Паказаць рэйтынґі кампаніяў
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STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}Сьпіс існуючых прадпрыемстваў; заснаваньне новых
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@@ -700,7 +700,7 @@ STR_FILE_MENU_EXIT :Выхад
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# map menu
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STR_MAP_MENU_MAP_OF_WORLD :Мапа сусьвету
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STR_MAP_MENU_EXTRA_VIEW_PORT :Дадатковае вакно прагляду
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STR_MAP_MENU_LINGRAPH_LEGEND :Леґенда грузаперавозак
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STR_MAP_MENU_LINGRAPH_LEGEND :Легенда грузаперавозак
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STR_MAP_MENU_SIGN_LIST :Сьпіс таблічак
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############ range for town menu starts
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@@ -994,13 +994,13 @@ STR_SMALLMAP_TYPE_OWNERS :Уладаль
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STR_SMALLMAP_TOOLTIP_SHOW_LAND_CONTOURS_ON_MAP :{BLACK}Паказаць на мапе контуры зямлі
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STR_SMALLMAP_TOOLTIP_SHOW_VEHICLES_ON_MAP :{BLACK}Паказаць на мапе транспарт
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STR_SMALLMAP_TOOLTIP_SHOW_INDUSTRIES_ON_MAP :{BLACK}Паказаць на мапе прамысловасьць
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STR_SMALLMAP_TOOLTIP_SHOW_LINK_STATS_ON_MAP :{BLACK}Паказаць на мапе грузавыя плыні
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STR_SMALLMAP_TOOLTIP_SHOW_LINK_STATS_ON_MAP :{BLACK}Паказаць на карце грузавыя плыні
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STR_SMALLMAP_TOOLTIP_SHOW_TRANSPORT_ROUTES_ON :{BLACK}Паказаць на мапе маршруты
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STR_SMALLMAP_TOOLTIP_SHOW_VEGETATION_ON_MAP :{BLACK}Паказаць на мапе расьліннасьць
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STR_SMALLMAP_TOOLTIP_SHOW_LAND_OWNERS_ON_MAP :{BLACK}Паказаць на мапе уладальнікаў зямлі
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STR_SMALLMAP_TOOLTIP_INDUSTRY_SELECTION :{BLACK}Клiк па тыпе прадпрыемства пераключае яго паказ на мапе. Ctrl+клiк адключае ўсе тыпы, акрамя аднаго выбранага. Паўторны Ctrl+клiк уключае ўсе тыпы прадпрыемстваў.
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STR_SMALLMAP_TOOLTIP_COMPANY_SELECTION :{BLACK}Клiк па назьве кампанii пераключае паказ яе маёмасьцi на мапе. Ctrl+клiк адключае ўсе кампанii, акрамя адной выбранай.
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STR_SMALLMAP_TOOLTIP_CARGO_SELECTION :{BLACK}Пстрычка па назве грузу пераключае бачнасьць гэтага грузу. Ctrl+пстрычка хавае ўсе грузы акрамя выбранага. Паўторная Ctrl+пстрычка адлюстроўвае ўсе грузы.
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STR_SMALLMAP_TOOLTIP_CARGO_SELECTION :{BLACK}Пстрычка па назве грузу пераключае бачнасць гэтага грузу. Ctrl+пстрычка хавае ўсе грузы акрамя выбранага. Паўторная Ctrl+пстрычка адлюстроўвае ўсе грузы.
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STR_SMALLMAP_LEGENDA_ROADS :{TINY_FONT}{BLACK}Дарогі
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STR_SMALLMAP_LEGENDA_RAILROADS :{TINY_FONT}{BLACK}Чыгункі
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@@ -1383,8 +1383,7 @@ STR_CONFIG_SETTING_TYPE_GAME_INGAME :Наладкі
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STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Наладкі кампаніі (утрымліваюцца ў файлах захаваньняў; сапраўдныя толькі для новых гульняў)
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STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Наладкі кампаніі (утрымліваюцца ў файлах захаваньняў; сапраўдныя толькі для бягучай гульні)
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STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Катэґорыя:
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STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Тып:
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STR_CONFIG_SETTING_RESTRICT_LABEL :{BLACK}Паказваць:
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STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Адлюстроўваць у сьпісе толькі зьмененыя наладкі
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STR_CONFIG_SETTING_RESTRICT_BASIC :Базавыя наладкі
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STR_CONFIG_SETTING_RESTRICT_ADVANCED :Пашыраныя наладкі
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@@ -1399,10 +1398,6 @@ STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU :Наладкі
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STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Наладкі гульні (запісваюцца ў захаваньне; уплываюць толькі на бягучую гульню)
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STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :Наладкі кампаніі (запісваюцца ў захаваньні; уплываюць толькі на новыя гульні)
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STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :Наладкі кампаніі (запісваюцца ў захаваньне; уплываюць толькі на бягучую кампанію)
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STR_CONFIG_SETTING_CATEGORY_HIDES :{BLACK}Паказаць усе вынікі пошуку па наладках{}{SILVER}Катэґорыя {BLACK}да {WHITE}{STRING}
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STR_CONFIG_SETTING_TYPE_HIDES :{BLACK}Паказаць усе вынікі пошуку па наладках{}{SILVER}Тып BLACK}да {WHITE}Усе тыпы наладак
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STR_CONFIG_SETTING_CATEGORY_AND_TYPE_HIDES :{BLACK}Паказаць усе вынікі пошуку па наладках{}{SILVER}Катэґорыя {BLACK}да {WHITE}{STRING} {BLACK}і {SILVER}Тып {BLACK}да {WHITE}Усе тыпы наладак
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STR_CONFIG_SETTINGS_NONE :{WHITE}- Няма -
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STR_CONFIG_SETTING_OFF :не
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STR_CONFIG_SETTING_ON :так
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@@ -1437,7 +1432,7 @@ STR_CONFIG_SETTING_CONSTRUCTION_COSTS_HELPTEXT :Усталюй
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STR_CONFIG_SETTING_RECESSIONS :Спады: {STRING}
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STR_CONFIG_SETTING_RECESSIONS_HELPTEXT :Калі ўключана, спад можа наставаць раз у некалькі гадоў. Падчас спаду ўвесь аб'ём вытворчасьці значна ніжэй (ён вяртаецца да ранейшага ўзроўня, калі спад сканчаецца)
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STR_CONFIG_SETTING_TRAIN_REVERSING :Забараніць разварот цягнікоў на станцыях: {STRING}
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STR_CONFIG_SETTING_TRAIN_REVERSING_HELPTEXT :Калі ўключана, цягнікі ня будуць разварочвацца на прахадных станцыях, нават калі гэта дазволіць скараціць шлях да наступнага пункта прызначэньня.
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STR_CONFIG_SETTING_TRAIN_REVERSING_HELPTEXT :Калі ўключана, цягнікі ня будуць разварочвацца на прахадных станцыях, нават калі гэта дазволіць скараціць шлях да наступнага пункта прызначэньня
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STR_CONFIG_SETTING_DISASTERS :Бедствы: {STRING}
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STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Пераключыце бедствы, якія могуць час ад часу блякаваць ці зьнішчаць транспартныя сродкі ды інфраструктуру
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STR_CONFIG_SETTING_CITY_APPROVAL :Стаўленьне гарадзкой рады да рэструктурызацыі навакольляў: {STRING}
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@@ -1657,7 +1652,7 @@ STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_ISO :ISO (2008-01-31
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STR_CONFIG_SETTING_NEWGRF_DEFAULT_PALETTE :Калі ў NewGRF ня вызначана палітра, выкарыстоўваць: {STRING}
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STR_CONFIG_SETTING_NEWGRF_DEFAULT_PALETTE_HELPTEXT :Палітра ґрафічных набораў (NewGRF), якая ўжываецца па змоўчаньні, калі ня вызначана ў самім наборы.
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STR_CONFIG_SETTING_NEWGRF_DEFAULT_PALETTE_DOS :Палітра па змоўчаньні (DOS)
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STR_CONFIG_SETTING_NEWGRF_DEFAULT_PALETTE_DOS :Палітра па змаўчаньні (DOS)
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STR_CONFIG_SETTING_NEWGRF_DEFAULT_PALETTE_WIN :Састарэлы фармат палітры (Win)
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STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME :Аўтаматычнае ўключэньне паўзы напачатку гульні: {STRING}
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@@ -1884,64 +1879,64 @@ STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT :Адносна
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STR_CONFIG_SETTING_MODIFIED_ROAD_REBUILD :Выдаляць абсурдныя элемэнты падчас дарожнага будаўніцтва: {STRING}
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STR_CONFIG_SETTING_MODIFIED_ROAD_REBUILD_HELPTEXT :Выдаляць "мёртвыя" канцы дарогаў, якія ўтварыліся пасля рэканструкцыі вуліц.
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STR_CONFIG_SETTING_LINKGRAPH_INTERVAL :Абнаўляць ґраф размеркаваньня раз у {STRING} д{P 0:2 зень ні зён}
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STR_CONFIG_SETTING_LINKGRAPH_INTERVAL_HELPTEXT :Перыяд пераразьліку ґрафаў размеркаваньня. У кожным цыкле разьлічваецца не ґраф цалкам, а толькі адзін зь яго кампанэнтаў. Чым менш гэта значэньне, тым больш будзе нагрузка на працэсар. Чым больш значэньне, тым больш часу пройдзе перад пачаткам разьліку ґрафаў для новых маршрутаў.
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STR_CONFIG_SETTING_LINKGRAPH_TIME :Пералічваць ґраф разьмеркаваньня раз у {STRING} д{P 0:2 зень ні зён}
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STR_CONFIG_SETTING_LINKGRAPH_TIME_HELPTEXT :Час, адведзены для пераразьліку кампанэнтаў ґрафа. Разьлік запускаецца асобным патокам і працягваецца на працягу паказанай колькасьці гульнявых дзён. Калі значэньне будзе надта малым, то, магчыма, разьлік не пасьпее завяршыцца, і гульня будзе чакаць завяршэньня (гэта прывядзе да затрымак). Пры вялікіх значэньнях ґрафы размеркаваньня будуць павольней абнаўляцца пры зьменах маршрутаў.
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STR_CONFIG_SETTING_LINKGRAPH_INTERVAL :Абнаўляць граф размеркаваньня раз у {STRING} д{P 0:2 зень ні зён}
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STR_CONFIG_SETTING_LINKGRAPH_INTERVAL_HELPTEXT :Перыяд пераразліку графаў размеркаваньня. У кожным цыкле разлічваецца не граф цалкам, а толькі адзін з яго кампанентаў. Чым менш гэта значэньне, тым больш будзе нагрузка на працэсар. Чым больш значэньне, тым больш часу пройдзе перад пачаткам разліку графаў для новых маршрутаў.
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STR_CONFIG_SETTING_LINKGRAPH_TIME :Пералічваць граф размеркавання раз у {STRING} д{P 0:2 зень ні зён}
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STR_CONFIG_SETTING_LINKGRAPH_TIME_HELPTEXT :Час, адведзены для пераразліку кампанентаў графа. Разлік запускаецца асобным струменем і працягваецца на працягу паказанай колькасці гульнявых дзён. Калі значэньне будзе занадта маленькім, то, магчыма, разлік не паспее завяршыцца, і гульня будзе чакаць завяршэнні (гэта прывядзе да затрымак). Пры вялікіх значэньнях графы размеркаваньня будуць павольней абнаўляцца пры зменах маршрутаў.
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STR_CONFIG_SETTING_DISTRIBUTION_MANUAL :уручную
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STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC :несымэтрычнае
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STR_CONFIG_SETTING_DISTRIBUTION_SYMMETRIC :сымэтрычнае
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STR_CONFIG_SETTING_DISTRIBUTION_PAX :Разьмеркаваньне пасажыраў: {STRING}
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STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :«Сымэтрычнае» азначае, што прыкладна аднолькавая колькасьць пасажыраў будзе накіроўвацца па прамым і зваротным маршрутам.{}«Несымэтрычнае» азначае, што пасажырапатокі ў любых кірунках не будуць залежаць адзін ад аднаго.{}«Уручную» — не выкарыстоўваць аўтаматычнае разьмеркаваньне для пасажыраў.
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STR_CONFIG_SETTING_DISTRIBUTION_MAIL :Разьмеркаваньне пошты: {STRING}
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STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :«Сымэтрычнае» азначае, што прыкладна аднолькавая колькасьць пошты будзе накіроўвацца па прамым і зваротным маршрутам.{}«Несымэтрычнае» азначае, што аб'ёмы пошты ў любых кірунках не будуць залежаць адзін ад аднаго.{}«Уручную» — не выкарыстоўваць аўтаматычнае разьмеркаваньне для пошты.
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STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :Разьмеркаваньне каштоўных грузаў: {STRING}
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STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :Каштоўныя грузы — гэта каштоўнасьці, алмазы й золата. Модулі NewGRF могуць зьмяніць вызначэньні грузаў.{}«Сымэтрычнае» азначае, што прыкладна аднолькавая колькасьць грузу будзе накіроўвацца па прамым і зваротным маршрутам.{}«Несымэтрычнае» азначае, што аб'ёмы грузаў у любых кірунках не будуць залежаць адзін ад аднаго.{}«Уручную» — не выкарыстоўваць аўтаматычнае разьмеркаваньне грузаў.{}На субарктычных мапах рэкамендуецца ўсталяваць несымэтрычнае ці ручное разьмеркаваньне, бо банкі не вяртаюць золата ў шахты. Ва ўмераным ці субтрапічным клімаце можна ўсталяваць сымэтрычнае разьмеркаваньне, бо банкі абменьваюцца каштоўнасьцямі паміж сабой.
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STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Разьмеркаваньне іншых грузаў: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :«Несымэтрычнае» азначае, што выпадковыя аб'ёмы грузаў могуць быць адпраўлены ў любых кірунках.{}«Уручную» азначае, што ніякага аўтаматычнага разьмеркаваньня для гэтых грузаў ня будзе.
|
||||
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY :Дакладнасьць разьмеркаваньня: {STRING}
|
||||
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY_HELPTEXT :Чым вышэй дадзенае значэньне, тым больш працэсарнага часу выкарыстоўваецца для разьліку ґрафа грузаперавозак. Пры высокіх значэньнях магчымы затрымкі ў гульні. Аднак пры нізкіх значэньнях разлікі грузапатокаў будуць недакладнымі, і грузы, магчыма, будуць адпраўляцца не туды, куды трэба.
|
||||
STR_CONFIG_SETTING_DEMAND_DISTANCE :Залежнасьць попыту ад адлегласьці: {STRING}
|
||||
STR_CONFIG_SETTING_DEMAND_DISTANCE_HELPTEXT :Калі гэта значэньне больш за 0 — тая колькасьць грузу, што адпраўляецца з адной станцыі на іншую, будзе залежаць ад адлегласьці паміж станцыямі. Чым вышэй гэта значэньне, тым больш грузу будзе адпраўляцца да блізкіх станцый і менш{NBSP} — да далёкіх.
|
||||
STR_CONFIG_SETTING_DEMAND_SIZE :Колькасьць грузу, што вяртаецца, пры сымэтрычным разьмеркаваньні: {STRING}
|
||||
STR_CONFIG_SETTING_DEMAND_SIZE_HELPTEXT :Усталёўка гэтага значэньня ніжэй 100% прымусіць разьмеркаваньне быць меней «сымэтрычным»: колькасьць грузу, які вяртаецца, зможа быць меншай за колькасць адпраўленага. Усталёўка 0% зробіць разьмеркаваньне цалкам несымэтрычным.
|
||||
STR_CONFIG_SETTING_SHORT_PATH_SATURATION :Насычэньне кароткіх маршрутаў перад выкарыстаньнем ёмістых: {STRING}
|
||||
STR_CONFIG_SETTING_SHORT_PATH_SATURATION_HELPTEXT :Пры наяўнасці некалькіх маршрутаў паміж станцыямі альґарытм разьмеркаваньня грузаў будзе выкарыстоўваць карацейшы маршрут да яго насычэньня, потым наступны па даўжыні, пакуль ён таксама не будзе насычаны, і г.{NBSP}д. Насычэньне вызначаецца па ацэнцы ёмістасьці ды плянуемай напружанасьці выкарыстаньня. Калі ўсе шляхі насычаныя, а попыт застаецца, Cargodist будзе перагружаць усе маршруты, аддаючы перавагу больш ёмістым. Збольшага альґарытм ня будзе дакладна вылічваць ёмістасьць. Гэта наладка дазваляе вызнасыць, наколькі загружаць маршрут, перад тым як пачаць выкарыстоўваць даўжэйшы. Усталюйце значэньне ніжэй за 100%, каб пазьбегнуць перагрузкі станцыяў у выпадку, калі прапускная здольнасьць маршруту будзе пераацэнена альґарытмам.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC :несіметрычнае
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_SYMMETRIC :сіметрычнае
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_PAX :Размеркаваньне пасажыраў: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :«Сіметрычнае» азначае, што прыкладна аднолькавая колькасць пасажыраў будзе накіроўвацца па прамым і зваротным маршрутам.{}«Несіметрычнае» азначае, што пасажыраплыні ў любых кірунках не будуць залежаць адзін ад аднаго.{}«Уручную» - не выкарыстоўваць аўтаматычнае размеркаваньне для пасажыраў.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_MAIL :Размеркаваньне пошты: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :«Сіметрычнае» азначае, што прыкладна аднолькавая колькасць пошты будзе накіроўвацца па прамым і зваротным маршрутам.{}«Несіметрычнае» азначае, што аб'ёмы пошты ў любых кірунках не будуць залежаць адзін ад аднаго.{}«Уручную» - не выкарыстоўваць аўтаматычнае размеркаваньне для пошты.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :Размеркаваньне каштоўных грузаў: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :Каштоўныя грузы - гэта каштоўнасці, алмазы і золата. Модулі NewGRF могуць змяніць вызначэньні грузаў.{}«Сіметрычнае» азначае, што прыкладна аднолькавая колькасць грузу будзе накіроўвацца па прамым і зваротным маршрутам.{}«Несіметрычнае» азначае, што аб'ёмы грузаў у любых кірунках не будуць залежаць адзін ад аднаго.{}«Уручную» - не выкарыстоўваць аўтаматычнае размеркаваньне грузаў.{}На субарктычных мапах рэкамендуецца ўсталяваць несіметрычнае ці ручное размеркаваньне, бо банкі не вяртаюць золата ў шахты. Ва ўмераным ці субтрапічным клімаце можна ўсталяваць сіметрычнае размеркаваньне, бо банкі абменьваюцца каштоўнасцямі паміж сабой.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Размеркаваньне іншых грузаў: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :«Сіметрычнае» азначае, што прыкладна аднолькавая колькасць грузу будзе накіроўвацца па прамым і зваротным маршрутам.{}«Несіметрычнае» азначае, што аб'ёмы грузаў у любых кірунках не будуць залежаць адзін ад аднаго.{}«Уручную» - не выкарыстоўваць аўтаматычнае размеркаваньне грузаў.{}Вам, хутчэй за ўсё, запатрабуецца несіметрычнае ці ручное размеркаваньне.
|
||||
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY :Дакладнасць размеркаваньня: {STRING}
|
||||
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY_HELPTEXT :Чым вышэй дадзенае значэньне, тым больш працэсарнага часу выкарыстоўваецца для разліку графа грузаперавозак. Пры высокіх значэньнях магчымы затрымкі ў гульні. Аднак пры нізкіх значэньнях разлікі грузаплыняў будуць недакладнымі, і грузы, магчыма, будуць адпраўляцца не туды, куды трэба.
|
||||
STR_CONFIG_SETTING_DEMAND_DISTANCE :Залежнасць попыту ад адлегласці: {STRING}
|
||||
STR_CONFIG_SETTING_DEMAND_DISTANCE_HELPTEXT :Калі гэта значэньне больш 0, тая колькасць грузу, які адпраўляецца з адной станцыі на іншую, будзе залежаць ад адлегласці паміж станцыямі. Чым вышэй гэта значэньне, тым больш грузу будзе адпраўляцца да блізкіх станцый і менш{NBSP}- да далёкіх.
|
||||
STR_CONFIG_SETTING_DEMAND_SIZE :Колькасць грузу, які вяртаецца, пры сіметрычным размеркаваньні: {STRING}
|
||||
STR_CONFIG_SETTING_DEMAND_SIZE_HELPTEXT :Усталёўка гэтага значэньня ніжэй 100% прымусіць размеркаваньне быць меней «сіметрычным»: колькасць грузу, які вяртаецца, зможа быць менш, чым колькасць адпраўленага. Усталёўка ў 0% зробіць размеркаваньне цалкам несіметрычным.
|
||||
STR_CONFIG_SETTING_SHORT_PATH_SATURATION :Мяжа загрузкі кароткіх маршрутаў перад выкарыстаньнем ёмістых: {STRING}
|
||||
STR_CONFIG_SETTING_SHORT_PATH_SATURATION_HELPTEXT :Пры наяўнасці некалькіх маршрутаў паміж станцыямі алгарытм размеркаваньня грузаў будзе выкарыстоўваць найкароткі маршрут да яго загрузкі, потым наступны па даўжыні і г.{NBSP}д. Пры лішку грузу маршруты будуць перагружацца пачынальна з самых прадукцыйных. Загрузка разлічваецца зыходзячы з адзнакі прапускной здольнасці (якая можа быць недакладнай) і інтэнсіўнасці выкарыстаньня. Гэта наладка вызначае, наколькі загружаць маршрут перад тым, як пачаць выкарыстоўваць наступны. Усталюйце значэньне ніжэй 100% для таго, каб пазбегнуць затрымкі грузу, калі прапускная здольнасць маршруту будзе пераацэнена алгарытмам.
|
||||
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY :Сыстэма адзінак для хуткасьці: {STRING}
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_HELPTEXT :Паказваць значэньні хуткасьці ў выбранай сыстэме адзінак
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_IMPERIAL :ангельскія (міль/г)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_METRIC :мэтрычная (км/г)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY :Сістэма адзінак для хуткасці: {STRING}
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_HELPTEXT :Паказваць значэнні хуткасці ў выбранай сістэме адзінак
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_IMPERIAL :англійская (міль/г)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_METRIC :метрычная (км/г)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_SI :СІ (м/с)
|
||||
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER :Сыстэма адзінак для магутнасьці: {STRING}
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_HELPTEXT :Паказваць магутнасьць рухавікоў транспартных сродкаў у выбранай сыстэме адзінак
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_IMPERIAL :ангельская (к. с.)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_METRIC :мэтрычная (к. с.)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER :Сістэма адзінак для магутнасці: {STRING}
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_HELPTEXT :Паказваць магутнасць рухавікоў транспартных сродкаў у выбранай сістэме адзінак
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_IMPERIAL :англійская (к. с.)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_METRIC :метрычная (к. с.)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_SI :СІ (кВт)
|
||||
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT :Сыстэма адзінак для масы: {STRING}
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_HELPTEXT :Паказваць велічыні масы ў абранай сыстэме адзінак
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_IMPERIAL :ангельская (малая тона)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_METRIC :мэтрычная (т)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT :Сістэма адзінак для масы: {STRING}
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_HELPTEXT :Паказваць велічыні масы ў абранай сістэме адзінак
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_IMPERIAL :англійская (малая тона)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_METRIC :метрычная (т)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_SI :СІ (кг)
|
||||
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME :Сыстэма адзінак для аб'ёму: {STRING}
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_HELPTEXT :Паказваць значэньні аб'ёму ў выбранай сыстэме адзінак
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_IMPERIAL :ангельская (галон)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_METRIC :мэтрычная (л)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME :Сістэма адзінак для аб'ёму: {STRING}
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_HELPTEXT :Паказваць значэньні аб'ёму ў выбранай сістэме адзінак
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_IMPERIAL :англійская (галон)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_METRIC :метрычная (л)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_SI :СІ (m³)
|
||||
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE :Сыстэма адзінак для цягавага намаганьня: {STRING}
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_HELPTEXT :Паказваць значэньні цягавага намаганьня ў выбранай сыстэме адзінак
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE :Сістэма адзінак для цягавага намаганьня: {STRING}
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_HELPTEXT :Паказваць значэнні цягавага намаганьня ў выбранай сістэме адзінак
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_IMPERIAL :ангельская (фунт-сіла)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_METRIC :мэтрычная (кгс)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_METRIC :метрычная (кгс)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_SI :СІ (кН)
|
||||
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT :Сыстэма адзінак для вышыні: {STRING}
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_HELPTEXT :Паказваць значэньні вышыні ў выбранай сыстэме адзінак
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_IMPERIAL :ангельская (фут)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_METRIC :мэтрычная (м)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT :Сістэма адзінак для вышыні: {STRING}
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_HELPTEXT :Паказваць значэнні вышыні ў выбранай сістэме адзінак
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_IMPERIAL :англійская (фут)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_METRIC :метрычная (м)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_SI :СІ (м)
|
||||
|
||||
STR_CONFIG_SETTING_GUI :{ORANGE}Інтэрфэйс
|
||||
@@ -1950,7 +1945,7 @@ STR_CONFIG_SETTING_CONSTRUCTION :{ORANGE}Буд
|
||||
STR_CONFIG_SETTING_VEHICLES :{ORANGE}Транспарт
|
||||
STR_CONFIG_SETTING_STATIONS :{ORANGE}Станцыі
|
||||
STR_CONFIG_SETTING_ECONOMY :{ORANGE}Эканоміка
|
||||
STR_CONFIG_SETTING_LINKGRAPH :{ORANGE}Разьмеркаваньне грузаў
|
||||
STR_CONFIG_SETTING_LINKGRAPH :{ORANGE}Размеркаваньне грузаў
|
||||
STR_CONFIG_SETTING_AI :{ORANGE}Канкурэнты
|
||||
STR_CONFIG_SETTING_DISPLAY_OPTIONS :{ORANGE}Наладкі відарысу
|
||||
STR_CONFIG_SETTING_INTERACTION :{ORANGE}Узаемадзеяньне
|
||||
@@ -2177,7 +2172,7 @@ STR_FACE_TIE_EARRING_TOOLTIP :{BLACK}Зьмя
|
||||
# Network server list
|
||||
STR_NETWORK_SERVER_LIST_CAPTION :{WHITE}Сеткавая гульня
|
||||
STR_NETWORK_SERVER_LIST_ADVERTISED :{BLACK}Інтэрнэт
|
||||
STR_NETWORK_SERVER_LIST_ADVERTISED_TOOLTIP :{BLACK}Выберыце паміж гульнёй праз Інтэрнэт або ў лакальнай сетцы
|
||||
STR_NETWORK_SERVER_LIST_ADVERTISED_TOOLTIP :{BLACK}Выберыце паміж гульнёй праз Інтэрнэт, або ў лакальнай сетцы
|
||||
STR_NETWORK_SERVER_LIST_ADVERTISED_NO :Не
|
||||
STR_NETWORK_SERVER_LIST_ADVERTISED_YES :Так
|
||||
STR_NETWORK_SERVER_LIST_PLAYER_NAME :{BLACK}Імя гульца:
|
||||
@@ -2569,14 +2564,14 @@ STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Пера
|
||||
STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Зрабіць аб'екты не празрыстымі, а цалкам нябачнымі
|
||||
|
||||
# Linkgraph legend window
|
||||
STR_LINKGRAPH_LEGEND_CAPTION :{BLACK}Схема грузапатокаў
|
||||
STR_LINKGRAPH_LEGEND_CAPTION :{BLACK}Схема грузаплыняў
|
||||
STR_LINKGRAPH_LEGEND_ALL :{BLACK}Усе
|
||||
STR_LINKGRAPH_LEGEND_NONE :{BLACK}Няма
|
||||
STR_LINKGRAPH_LEGEND_SELECT_COMPANIES :{BLACK}Выберыце кампаніі для адлюстраваньня
|
||||
|
||||
# Linkgraph legend window and linkgraph legend in smallmap
|
||||
STR_LINKGRAPH_LEGEND_UNUSED :{TINY_FONT}{BLACK}нявыкарыст.
|
||||
STR_LINKGRAPH_LEGEND_SATURATED :{TINY_FONT}{BLACK}насычана
|
||||
STR_LINKGRAPH_LEGEND_SATURATED :{TINY_FONT}{BLACK}загруж.
|
||||
STR_LINKGRAPH_LEGEND_OVERLOADED :{TINY_FONT}{BLACK}перагруз
|
||||
|
||||
# Base for station construction window(s)
|
||||
@@ -2885,7 +2880,6 @@ STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF:
|
||||
STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Прымае: {LTBLUE}
|
||||
STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING})
|
||||
STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Макс. хуткасьць чыгункi: {LTBLUE}{VELOCITY}
|
||||
STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}Макс. хуткасьць аўтамабіляў: {LTBLUE}{VELOCITY}
|
||||
|
||||
# Description of land area of different tiles
|
||||
STR_LAI_CLEAR_DESCRIPTION_ROCKS :Камяні
|
||||
@@ -2982,7 +2976,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :Зямля на
|
||||
STR_ABOUT_OPENTTD :{WHITE}Аб OpenTTD
|
||||
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Арыґінальныя аўтарскія правы {COPYRIGHT} 1995 Chris Sawyer. Усе правы абароненыя.
|
||||
STR_ABOUT_VERSION :{BLACK}OpenTTD вэрсія {REV}
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002–2014 Каманда распрацоўнікаў OpenTTD
|
||||
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2014 Каманда распрацоўнікаў OpenTTD
|
||||
|
||||
# Save/load game/scenario
|
||||
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Захаваць гульню
|
||||
@@ -3215,7 +3209,6 @@ STR_NEWGRF_LIST_MISSING :{RED}Файлы
|
||||
STR_NEWGRF_BROKEN :{WHITE}Файл NewGRF «{0:STRING}» можа прывесьці да страты сынхранізацыі й крушэньня гульні.
|
||||
STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}Мяняецца стан лакаматыва «{1:ENGINE}», які знаходзіцца па-за дэпо.
|
||||
STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Мяняецца даўжыня транспарту «{1:ENGINE}», які знаходзіцца па-за дэпо.
|
||||
STR_NEWGRF_BROKEN_CAPACITY :{WHITE}Гэта зьмяніла ёмістасьць транспарту '{1:ENGINE}', калі не ў дэпо для пераабсталяваньня
|
||||
STR_BROKEN_VEHICLE_LENGTH :{WHITE}Цягнік «{VEHICLE}», які належыць «{COMPANY}», мае няправільную даўжыню. Верагодна, гэта выклікана праблемамі ў файле новай ґрафікі. Гульня можа рассынхранізавацца або «выляцець».
|
||||
|
||||
STR_NEWGRF_BUGGY :{WHITE}NewGRF «{0:STRING}» падае няправільную інфармацыю.
|
||||
@@ -3362,10 +3355,10 @@ STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Наці
|
||||
|
||||
# Story book window
|
||||
STR_STORY_BOOK_CAPTION :{WHITE}Гісторыя кампаніі «{COMPANY}»
|
||||
STR_STORY_BOOK_SPECTATOR_CAPTION :{WHITE}Сусьветная гісторыя
|
||||
STR_STORY_BOOK_SPECTATOR_CAPTION :{WHITE}Сусветная гісторыя
|
||||
STR_STORY_BOOK_TITLE :{YELLOW}{STRING}
|
||||
STR_STORY_BOOK_GENERIC_PAGE_ITEM :Стар. {NUM}
|
||||
STR_STORY_BOOK_SEL_PAGE_TOOLTIP :{BLACK}Перайсьці на патрэбную старонку, выбраўшы яе ў выпадаючым сьпісе.
|
||||
STR_STORY_BOOK_SEL_PAGE_TOOLTIP :{BLACK}Перайсьці на патрэбную старонку, выбраўшы яе ў выпадаючым спісе.
|
||||
STR_STORY_BOOK_PREV_PAGE :{BLACK}Папярэдняя
|
||||
STR_STORY_BOOK_PREV_PAGE_TOOLTIP :{BLACK}Папярэдняя старонка
|
||||
STR_STORY_BOOK_NEXT_PAGE :{BLACK}Наступная
|
||||
@@ -3399,18 +3392,18 @@ STR_STATIOV_VIEW_EXCLUSIVE_RIGHTS_COMPANY :{YELLOW}{COMPAN
|
||||
|
||||
STR_STATION_VIEW_RATINGS_BUTTON :{BLACK}Рэйтынґ
|
||||
STR_STATION_VIEW_RATINGS_TOOLTIP :{BLACK}Паказаць рэйтынґ станцыі
|
||||
STR_STATION_VIEW_SUPPLY_RATINGS_TITLE :{BLACK}Месячны аб'ём паставак і мясцовы рэйтынґ:
|
||||
STR_STATION_VIEW_SUPPLY_RATINGS_TITLE :{BLACK}Месячны аб'ём паставак і мясцовы рэйтынг:
|
||||
STR_STATION_VIEW_CARGO_SUPPLY_RATING :{WHITE}{STRING}: {YELLOW}{COMMA} / {STRING} ({COMMA}%)
|
||||
|
||||
STR_STATION_VIEW_GROUP :{BLACK}Групаваць
|
||||
STR_STATION_VIEW_WAITING_STATION :па станцыі (якія чакаюць)
|
||||
STR_STATION_VIEW_WAITING_AMOUNT :па колькасьці (якія чакаюць)
|
||||
STR_STATION_VIEW_PLANNED_STATION :па станцыі (плянаваныя)
|
||||
STR_STATION_VIEW_PLANNED_AMOUNT :па колькасьці (плянаваныя)
|
||||
STR_STATION_VIEW_WAITING_AMOUNT :па колькасці (якія чакаюць)
|
||||
STR_STATION_VIEW_PLANNED_STATION :па станцыі (планаваныя)
|
||||
STR_STATION_VIEW_PLANNED_AMOUNT :па колькасці (планаваныя)
|
||||
STR_STATION_VIEW_FROM :{YELLOW}{CARGO_SHORT} з {STATION}
|
||||
STR_STATION_VIEW_VIA :{YELLOW}{CARGO_SHORT} праз {STATION}
|
||||
STR_STATION_VIEW_TO :{YELLOW}{CARGO_SHORT} у {STATION}
|
||||
STR_STATION_VIEW_FROM_ANY :{RED}{CARGO_SHORT} зь невядомай станцыі
|
||||
STR_STATION_VIEW_FROM_ANY :{RED}{CARGO_SHORT} з невядомай станцыі
|
||||
STR_STATION_VIEW_TO_ANY :{RED}{CARGO_SHORT} на любую станцыю
|
||||
STR_STATION_VIEW_VIA_ANY :{RED}{CARGO_SHORT} праз любую станцыю
|
||||
STR_STATION_VIEW_FROM_HERE :{GREEN}{CARGO_SHORT} з гэтай станцыі
|
||||
@@ -3418,12 +3411,12 @@ STR_STATION_VIEW_VIA_HERE :{GREEN}{CARGO_S
|
||||
STR_STATION_VIEW_TO_HERE :{GREEN}{CARGO_SHORT} на гэту станцыю
|
||||
STR_STATION_VIEW_NONSTOP :{YELLOW}{CARGO_SHORT} без перасадак
|
||||
|
||||
STR_STATION_VIEW_GROUP_S_V_D :Адкуль — Праз — Куды
|
||||
STR_STATION_VIEW_GROUP_S_D_V :Адкуль — Куды — Праз
|
||||
STR_STATION_VIEW_GROUP_V_S_D :Праз — Адкуль — Куды
|
||||
STR_STATION_VIEW_GROUP_V_D_S :Праз — Куды — Адкуль
|
||||
STR_STATION_VIEW_GROUP_D_S_V :Куды — Адкуль — Праз
|
||||
STR_STATION_VIEW_GROUP_D_V_S :Куды — Праз — Адкуль
|
||||
STR_STATION_VIEW_GROUP_S_V_D :Адкуль - Праз - Куды
|
||||
STR_STATION_VIEW_GROUP_S_D_V :Адкуль - Куды - Праз
|
||||
STR_STATION_VIEW_GROUP_V_S_D :Праз - Адкуль - Куды
|
||||
STR_STATION_VIEW_GROUP_V_D_S :Праз - Куды - Адкуль
|
||||
STR_STATION_VIEW_GROUP_D_S_V :Куды - Адкуль - Праз
|
||||
STR_STATION_VIEW_GROUP_D_V_S :Куды - Праз - Адкуль
|
||||
|
||||
############ range for rating starts
|
||||
STR_CARGO_RATING_APPALLING :Жудасны
|
||||
@@ -4190,7 +4183,7 @@ STR_TIMETABLE_STATUS_NOT_STARTED :{BLACK}Ґраф
|
||||
STR_TIMETABLE_STATUS_START_AT :{BLACK}Адлік часу пачнецца з {STRING}
|
||||
|
||||
STR_TIMETABLE_STARTING_DATE :{BLACK}Пачатковая дата
|
||||
STR_TIMETABLE_STARTING_DATE_TOOLTIP :{BLACK}Выберыце пачатковую дату для гэтага ґрафіка. Ctrl+пстрычка ўсталюе пачатковую дату і раўнамерна разьмяркуе ўсе транспартныя сродкі, якія рухаюцца па гэтым маршруце, калі час руху па ім цалкам разьлічаны.
|
||||
STR_TIMETABLE_STARTING_DATE_TOOLTIP :{BLACK}Выберыце пачатковую дату для гэтага графіка. Ctrl+пстрычка ўсталюе пачатковую дату і раўнамерна размяркуе ўсе транспартныя сродкі, якія рухаюцца па гэтым маршруце, калі час руху па ім цалкам разлічаны.
|
||||
|
||||
STR_TIMETABLE_CHANGE_TIME :{BLACK}Зьмяніць час
|
||||
STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Зьмяніць час для вылучанага заданьня
|
||||
@@ -4305,7 +4298,7 @@ STR_TEXTFILE_README_CAPTION :{WHITE}{STRING}
|
||||
STR_TEXTFILE_CHANGELOG_CAPTION :{WHITE}{STRING} сьпiс зьменаў {STRING}
|
||||
STR_TEXTFILE_LICENCE_CAPTION :{WHITE}{STRING} ліцэнзія {STRING}
|
||||
STR_TEXTFILE_WRAP_TEXT :{WHITE}Пераносіць тэкст
|
||||
STR_TEXTFILE_WRAP_TEXT_TOOLTIP :{BLACK}Пераносіць тэкст так, каб ён зьмяшчаўся ў вакне без неабходнасьці пракруткі
|
||||
STR_TEXTFILE_WRAP_TEXT_TOOLTIP :{BLACK}Пераносіць тэкст так, каб ён змяшчаўся ў акне без неабходнасці прагорткі
|
||||
STR_TEXTFILE_VIEW_README :{BLACK}Прагледзець iнструкцыю
|
||||
STR_TEXTFILE_VIEW_CHANGELOG :{BLACK}Журнал зьменаў
|
||||
STR_TEXTFILE_VIEW_LICENCE :{BLACK}Ліцэнзія
|
||||
@@ -4684,9 +4677,9 @@ STR_ERROR_CAN_T_CHANGE_SERVICING :{WHITE}Не а
|
||||
STR_ERROR_VEHICLE_IS_DESTROYED :{WHITE}... транспартны сродак зьнішчаны
|
||||
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL :{WHITE}Усе транспартныя сродкі будуць недаступныя
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Зьмяніце канфігурацыю модуля NewGRF
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Змяніце канфігурацыю модуля NewGRF
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET :{WHITE}Няма даступных транспартных сродкаў
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET_EXPLANATION :{WHITE}Пачніце гульню пасьля {DATE_SHORT} або падключыце NewGRF з транспартам адпаведных часоў.
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET_EXPLANATION :{WHITE}Пачніце гульню не раней {DATE_SHORT} або падключыце NewGRF, дадаючы транспартныя сродкі, якія выкарыстоўваліся тым часам.
|
||||
|
||||
# Specific vehicle errors
|
||||
STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}Немагчыма іґнараваць сыґнал. Небясьпечна...
|
||||
@@ -4731,14 +4724,14 @@ STR_ERROR_CAN_T_DELETE_SIGN :{WHITE}Не а
|
||||
STR_DESKTOP_SHORTCUT_COMMENT :Эканамічны сімулятар на аснове «Transport Tycoon Deluxe»
|
||||
|
||||
# Translatable descriptions in media/baseset/*.ob* files
|
||||
STR_BASEGRAPHICS_DOS_DESCRIPTION :Арыґінальная ґрафіка з Transport Tycoon Deluxe для DOS.
|
||||
STR_BASEGRAPHICS_DOS_DE_DESCRIPTION :Арыґінальная ґрафіка зь нямецкай версіі Transport Tycoon Deluxe для DOS.
|
||||
STR_BASEGRAPHICS_WIN_DESCRIPTION :Арыґінальная ґрафіка з Transport Tycoon Deluxe для Windows.
|
||||
STR_BASESOUNDS_DOS_DESCRIPTION :Арыґінальны набор гукавога афармленьня з гульні Transport Tycoon Deluxe для DOS.
|
||||
STR_BASESOUNDS_WIN_DESCRIPTION :Арыґінальны набор гукавога афармленьня з гульні Transport Tycoon Deluxe для Windows.
|
||||
STR_BASESOUNDS_NONE_DESCRIPTION :"Пусты" набор гукавога афармленьня, які не зьмяшчае ніякіх гукаў.
|
||||
STR_BASEMUSIC_WIN_DESCRIPTION :Арыґінальны набор музычнага афармленьня з гульні Transport Tycoon Deluxe для Windows.
|
||||
STR_BASEMUSIC_NONE_DESCRIPTION :"Пусты" набор музычнага афармлення, які не зьмяшчае ніякай музыкі.
|
||||
STR_BASEGRAPHICS_DOS_DESCRIPTION :Арыгінальная графіка з Transport Tycoon Deluxe для DOS.
|
||||
STR_BASEGRAPHICS_DOS_DE_DESCRIPTION :Арыгінальная графіка з нямецкай версіі Transport Tycoon Deluxe для DOS.
|
||||
STR_BASEGRAPHICS_WIN_DESCRIPTION :Арыгінальная графіка з Transport Tycoon Deluxe для Windows.
|
||||
STR_BASESOUNDS_DOS_DESCRIPTION :Арыгінальны набор гукавога афармленьня з гульні Transport Tycoon Deluxe для DOS.
|
||||
STR_BASESOUNDS_WIN_DESCRIPTION :Арыгінальны набор гукавога афармленьня з гульні Transport Tycoon Deluxe для Windows.
|
||||
STR_BASESOUNDS_NONE_DESCRIPTION :"Пусты" набор гукавога афармленьня, не змяшчаючы ніякіх гукаў.
|
||||
STR_BASEMUSIC_WIN_DESCRIPTION :Арыгінальны набор музычнага афармленьня з гульні Transport Tycoon Deluxe для Windows.
|
||||
STR_BASEMUSIC_NONE_DESCRIPTION :"Пусты" набор музычнага афармлення, не змяшчаючы ніякай музыкі.
|
||||
|
||||
##id 0x2000
|
||||
# Town building names
|
||||
|
@@ -1071,8 +1071,7 @@ STR_CONFIG_SETTING_TYPE_GAME_INGAME :Config. do jogo
|
||||
STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Config. da companhia (guardado no savegame; afeta apenas novos jogos)
|
||||
STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Config. da companhia (guardado no savegame; afeta apenas a comp. atual)
|
||||
|
||||
STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Categoria:
|
||||
STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Tipo:
|
||||
STR_CONFIG_SETTING_RESTRICT_LABEL :{BLACK}Exibir:
|
||||
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Restringe a lista abaixo a mostrar apenas configs. alteradas
|
||||
STR_CONFIG_SETTING_RESTRICT_BASIC :Configs. básicas
|
||||
STR_CONFIG_SETTING_RESTRICT_ADVANCED :Configs. avançadas
|
||||
@@ -1087,10 +1086,6 @@ STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU :Config. do jogo
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Config. do jogo (guardado no savegame; afeta apenas o jogo atual)
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :Config. da companhia (guardado no savegame; afeta apenas novos jogos)
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :Config. de companhia (guardado no savegame; afeta apenas a companhia atual)
|
||||
STR_CONFIG_SETTING_CATEGORY_HIDES :{BLACK}Mostrar todos resultados por configuração{}{SILVER}Categoria {BLACK}até {WHITE}{STRING}
|
||||
STR_CONFIG_SETTING_TYPE_HIDES :{BLACK}Mostrar todos resultados por configuração{}{SILVER}Tipo {BLACK}até {WHITE}Todas configurações de tipos
|
||||
STR_CONFIG_SETTING_CATEGORY_AND_TYPE_HIDES :{BLACK}Mostrar todos resultados por configuração{}{SILVER}Category {BLACK}até {WHITE}{STRING} {BLACK}e {SILVER}Tipo {BLACK}até {WHITE}Todas configurações de tipos
|
||||
STR_CONFIG_SETTINGS_NONE :{G=m}{WHITE}- Nenhum -
|
||||
|
||||
STR_CONFIG_SETTING_OFF :Desl.
|
||||
STR_CONFIG_SETTING_ON :Lig.
|
||||
@@ -2553,7 +2548,6 @@ STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF:
|
||||
STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Carga aceita: {LTBLUE}
|
||||
STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING})
|
||||
STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Velocidade limite do trilho: {LTBLUE}{VELOCITY}
|
||||
STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}Limite de velocidade da rua: {LTBLUE}{VELOCITY}
|
||||
|
||||
# Description of land area of different tiles
|
||||
STR_LAI_CLEAR_DESCRIPTION_ROCKS :Rochas
|
||||
@@ -2883,7 +2877,6 @@ STR_NEWGRF_LIST_MISSING :{RED}Arquivos f
|
||||
STR_NEWGRF_BROKEN :{WHITE}'{0:STRING}' tem altas chances de causar desincronias e/ou travamentos
|
||||
STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}Alterou o estado do vagão motorizado para '{1:ENGINE}' estando fora de um depósito
|
||||
STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Mudou o tamanho do veículo para '{1:ENGINE}' estando fora de um depósito
|
||||
STR_NEWGRF_BROKEN_CAPACITY :{WHITE}A capacidade do veículo mudou para '{1:ENGINE}' quando fora do depósito
|
||||
STR_BROKEN_VEHICLE_LENGTH :{WHITE}Trem '{VEHICLE}' de '{COMPANY}' tem um tamanho inválido. Provavelmente causado por um NewGRF. O jogo pode travar ou sair de sincronia
|
||||
|
||||
STR_NEWGRF_BUGGY :{WHITE}O NewGRF '{0:STRING}' retorna informação incorreta
|
||||
|
@@ -201,28 +201,21 @@ STR_UNITS_POWER_IMPERIAL :{COMMA} к.с.
|
||||
STR_UNITS_POWER_METRIC :{COMMA} к.с.
|
||||
STR_UNITS_POWER_SI :{COMMA} kW
|
||||
|
||||
STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}т
|
||||
STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA} т.
|
||||
STR_UNITS_WEIGHT_SHORT_SI :{COMMA} кг.
|
||||
|
||||
STR_UNITS_WEIGHT_LONG_IMPERIAL :{COMMA} тон{P "" а}
|
||||
STR_UNITS_WEIGHT_LONG_METRIC :{COMMA} тон{P "" а}
|
||||
STR_UNITS_WEIGHT_LONG_SI :{COMMA} кг
|
||||
|
||||
STR_UNITS_VOLUME_SHORT_IMPERIAL :{COMMA}гал
|
||||
STR_UNITS_VOLUME_SHORT_METRIC :{COMMA} л.
|
||||
STR_UNITS_VOLUME_SHORT_SI :{COMMA} м³
|
||||
|
||||
STR_UNITS_VOLUME_LONG_IMPERIAL :{COMMA} галон{P "" и}
|
||||
STR_UNITS_VOLUME_LONG_METRIC :{COMMA} лит{P ър ри}
|
||||
STR_UNITS_VOLUME_LONG_SI :{COMMA} куб. м.
|
||||
|
||||
STR_UNITS_FORCE_IMPERIAL :{COMMA} lbf
|
||||
STR_UNITS_FORCE_METRIC :{COMMA} kgf
|
||||
STR_UNITS_FORCE_SI :{COMMA} kN
|
||||
|
||||
STR_UNITS_HEIGHT_IMPERIAL :{COMMA} фут
|
||||
STR_UNITS_HEIGHT_METRIC :{COMMA} м
|
||||
STR_UNITS_HEIGHT_SI :{COMMA} м
|
||||
|
||||
# Common window strings
|
||||
@@ -241,7 +234,7 @@ STR_TOOLTIP_CLOSE_WINDOW :{BLACK}Затв
|
||||
STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS :{BLACK}Заглавие на прозорец - преместване на прозореца с мишката
|
||||
STR_TOOLTIP_SHADE :{BLACK}Прибиране на прозореца - показва само заглавната лента
|
||||
STR_TOOLTIP_DEBUG :{BLACK}Покажи debug информация за новите графики (NewGRF)
|
||||
STR_TOOLTIP_STICKY :{BLACK}Маркиране прозореца като незатворяем от клавиша 'Затваряне всички прозороци'
|
||||
STR_TOOLTIP_STICKY :{BLACK}Маркиране прозореца за незатваряне от клавиша 'Затваряне всички прозороци'
|
||||
STR_TOOLTIP_RESIZE :{BLACK}Преместете за оразмеряване прозореца
|
||||
STR_TOOLTIP_TOGGLE_LARGE_SMALL_WINDOW :{BLACK}Активирай голям/малък размер на прозореца
|
||||
STR_TOOLTIP_VSCROLL_BAR_SCROLLS_LIST :{BLACK}Лента за позициониране - превърта списъка нагоре/надолу
|
||||
@@ -285,8 +278,6 @@ STR_SORT_BY_LENGTH :Дължина
|
||||
STR_SORT_BY_LIFE_TIME :Оставащо време за експлоатация
|
||||
STR_SORT_BY_TIMETABLE_DELAY :Закъснение
|
||||
STR_SORT_BY_FACILITY :Вид на гарата
|
||||
STR_SORT_BY_WAITING_TOTAL :Целия чакащ товар
|
||||
STR_SORT_BY_WAITING_AVAILABLE :Наличен чакащ товар
|
||||
STR_SORT_BY_RATING_MAX :Най-голяма оценка на товари
|
||||
STR_SORT_BY_RATING_MIN :Най-ниска оценка на товари
|
||||
STR_SORT_BY_ENGINE_ID :Двигател № (класическо сортиране)
|
||||
@@ -299,7 +290,6 @@ STR_SORT_BY_POWER_VS_RUNNING_COST :Мощност/
|
||||
STR_SORT_BY_CARGO_CAPACITY :Товарен капацитет
|
||||
STR_SORT_BY_RANGE :Обхват
|
||||
STR_SORT_BY_POPULATION :Население
|
||||
STR_SORT_BY_RATING :Рейтинг
|
||||
|
||||
# Tooltips for the main toolbar
|
||||
STR_TOOLBAR_TOOLTIP_PAUSE_GAME :{BLACK}Пауза
|
||||
@@ -312,7 +302,6 @@ STR_TOOLBAR_TOOLTIP_DISPLAY_SUBSIDIES :{BLACK}Пока
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_STATIONS :{BLACK}Списък със станциите на компанията
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_FINANCES :{BLACK}Показване на финансова информация за компанията
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_GENERAL :{BLACK}Покажи обща информация за компанията
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_GOALS_LIST :{BLACK}Покази списък с целите
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}Покажи графиките
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE :{BLACK}Покажи класирането на компаниите
|
||||
STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}Инвестирай в нова индустрия
|
||||
@@ -887,8 +876,6 @@ STR_GAME_OPTIONS_CURRENCY_LTL :Литовск
|
||||
STR_GAME_OPTIONS_CURRENCY_KRW :Южнокорейски Вон (KRW)
|
||||
STR_GAME_OPTIONS_CURRENCY_ZAR :Южноафрикански Ранд (ZAR)
|
||||
STR_GAME_OPTIONS_CURRENCY_CUSTOM :друга...
|
||||
STR_GAME_OPTIONS_CURRENCY_GEL :Грузинско лари (ГЕЛ)
|
||||
STR_GAME_OPTIONS_CURRENCY_IRR :Ирански Риал (ИРР)
|
||||
############ end of currency region
|
||||
|
||||
|
||||
@@ -1062,6 +1049,7 @@ STR_CONFIG_SETTING_TYPE_GAME_INGAME :Настрой
|
||||
STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Настройки на компанията (запаметени в записа; влияят само на нови игри)
|
||||
STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Настройки на компанията (запаметени в записа; влияят само на текущата компания)
|
||||
|
||||
STR_CONFIG_SETTING_RESTRICT_LABEL :{BLACK}Покажи:
|
||||
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Ограничи долният списък да показва само променените настройки
|
||||
STR_CONFIG_SETTING_RESTRICT_BASIC :Прости настройки
|
||||
STR_CONFIG_SETTING_RESTRICT_ADVANCED :Разширени настройки
|
||||
@@ -1076,7 +1064,6 @@ STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU :Игрови н
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Игрови настройки (съхраняват се в записаната игра; важат само за текущата игра)
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :Настройки за компанията (съхраняват се в записаната игра; важат само за нови игри)
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :Настройки за компанията (съхраняват се в записаната игра; важат само за текущата компания)
|
||||
STR_CONFIG_SETTINGS_NONE :{WHITE}- Нищо -
|
||||
|
||||
STR_CONFIG_SETTING_OFF :изключено
|
||||
STR_CONFIG_SETTING_ON :включено
|
||||
@@ -1117,9 +1104,9 @@ STR_CONFIG_SETTING_SUBSIDY_MULTIPLIER_HELPTEXT :Задава к
|
||||
STR_CONFIG_SETTING_CONSTRUCTION_COSTS :Цени на конструкции: {STRING}
|
||||
STR_CONFIG_SETTING_CONSTRUCTION_COSTS_HELPTEXT :Задава ниво то на конструиране и цени за закупуване
|
||||
STR_CONFIG_SETTING_RECESSIONS :Рецесии: {STRING}
|
||||
STR_CONFIG_SETTING_RECESSIONS_HELPTEXT :Ако е разрешено, рецесии могат да се появяват на всеки няколко години. По време на рецесия цялото производство е значително намалено (връща се на предишно ниво след края на рецесията)
|
||||
STR_CONFIG_SETTING_RECESSIONS_HELPTEXT :Ако е разрешено рецесии могат да се появяват на всеки няколко години. По време на рецесия цялото производство е значително намалено (връща се на предишно ниво след края на рецесията)
|
||||
STR_CONFIG_SETTING_TRAIN_REVERSING :Забрани обръщане на посоката на влакове в гарите: {STRING}
|
||||
STR_CONFIG_SETTING_TRAIN_REVERSING_HELPTEXT :Ако е избрано, влаковете няма да обръщат на не-терминални гари, ако има по-кратък път до целта им при обръщане.
|
||||
STR_CONFIG_SETTING_TRAIN_REVERSING_HELPTEXT :Ако е избрано влаковете няма да обръщат на не-терминални гари, ако има по-кратък път до целта им при обръщане.
|
||||
STR_CONFIG_SETTING_DISASTERS :Бедствия: {STRING}
|
||||
STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Включване/Изключване на бедствия които могат от време на време да блокират или разрушат превозни средства или инфраструктура
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL :Отношението на градския съвет към реструктурирането на района: {STRING}
|
||||
@@ -1339,7 +1326,6 @@ STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_ISO :ISO (2008-12-31
|
||||
|
||||
STR_CONFIG_SETTING_NEWGRF_DEFAULT_PALETTE :Палитра по подразбиране за NewGRF, които не са задали палитра: {STRING}
|
||||
STR_CONFIG_SETTING_NEWGRF_DEFAULT_PALETTE_HELPTEXT :Палитра по подразбиране за NewGRF, за които е зададена от коя се нуждаят
|
||||
STR_CONFIG_SETTING_NEWGRF_DEFAULT_PALETTE_WIN :Legacy (W) palette
|
||||
|
||||
STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME :Игрите започват в пауза: {STRING}
|
||||
STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME_HELPTEXT :Ако тази опция бъде активирана, играта автоматично ще бъде паузирана, когато започнете нова игра, това ще ви позволи да изучите по-подробно картата
|
||||
@@ -1376,7 +1362,7 @@ STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT :Звуков с
|
||||
STR_CONFIG_SETTING_SOUND_NEWS :Вестник: {STRING}
|
||||
STR_CONFIG_SETTING_SOUND_NEWS_HELPTEXT :Звуков сигнал при показването на новини
|
||||
STR_CONFIG_SETTING_SOUND_NEW_YEAR :Край на година: {STRING}
|
||||
STR_CONFIG_SETTING_SOUND_NEW_YEAR_HELPTEXT :Звуков сигнал при проказване на баланса в края на годината сравнен с края на предишната година
|
||||
STR_CONFIG_SETTING_SOUND_NEW_YEAR_HELPTEXT :Звуков сигнал при проказване на баланса в края на годината
|
||||
STR_CONFIG_SETTING_SOUND_CONFIRM :Конструкция: {STRING}
|
||||
STR_CONFIG_SETTING_SOUND_CONFIRM_HELPTEXT :Изпълнявай звуков ефект при успешно конструиране или други действия
|
||||
STR_CONFIG_SETTING_SOUND_CLICK :Вутона натиска: {STRING}
|
||||
@@ -1566,44 +1552,13 @@ STR_CONFIG_SETTING_MODIFIED_ROAD_REBUILD :Премахв
|
||||
STR_CONFIG_SETTING_MODIFIED_ROAD_REBUILD_HELPTEXT :Премахва краищата на пътища при финансиране на ремонт на пътя
|
||||
|
||||
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY :Единици за скорост: {STRING}
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_HELPTEXT :Всеки път при показване на скорости, да бъдат изписвани в избраните мерни единици
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_IMPERIAL :Imperial (mph)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_METRIC :Metric (km/h)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_SI :SI (m/s)
|
||||
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER :Единици на мощност на превозното средство: {STRING}
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_HELPTEXT :Всеки път при показване на мощност, да бъде изписвана в избраните мерни единици
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_IMPERIAL :Imperial (hp)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_METRIC :Metric (hp)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_SI :SI (kW)
|
||||
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT :Единици за тежина: {STRING}
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_HELPTEXT :Всеки път при показване на тежести, да бъдат изписвани в избраните мерни единици
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_IMPERIAL :Imperial (short t/ton)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_METRIC :Metric (t/tonne)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_SI :SI (kg)
|
||||
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME :Мерни единици на обем: {STRING}
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_HELPTEXT :Всеки път при показване на обеми, да се изписват в избраните мерни единици
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_IMPERIAL :Imperial (gal)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_METRIC :Metric (l)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_SI :SI (m³)
|
||||
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE :Мерни единици на теглителната сила: {STRING}
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_HELPTEXT :Всеки път при показване на теглителна сила, да бъде изписване в избраните мерни единици
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_IMPERIAL :Imperial (lbf)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_METRIC :Metric (kgf)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_SI :SI (kN)
|
||||
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT :Височинна мерна единица: {STRING}
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_HELPTEXT :Всеки път при показване на височините, да се изписват в избраните мерни единици
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_IMPERIAL :Imperial (ft)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_METRIC :Metric (m)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_SI :SI (m)
|
||||
|
||||
STR_CONFIG_SETTING_GUI :{ORANGE}Интерфейс
|
||||
STR_CONFIG_SETTING_LOCALISATION :{ORANGE}Позициониране
|
||||
STR_CONFIG_SETTING_CONSTRUCTION :{ORANGE}Строене
|
||||
STR_CONFIG_SETTING_VEHICLES :{ORANGE}Автомобили
|
||||
STR_CONFIG_SETTING_STATIONS :{ORANGE}Станции
|
||||
@@ -1655,7 +1610,6 @@ STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_ALGORITHM :{WHITE}... save
|
||||
STR_CONFIG_ERROR_INVALID_BASE_GRAPHICS_NOT_FOUND :{WHITE}... пропуска набора от основната графика '{STRING}': не е открит
|
||||
STR_CONFIG_ERROR_INVALID_BASE_SOUNDS_NOT_FOUND :{WHITE}... пропуска набора от основни звуци '{STRING}': не е открит
|
||||
STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... пропруска набора от основни песни '{STRING}': не е открит
|
||||
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Отвъд паметта
|
||||
|
||||
# Intro window
|
||||
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
|
||||
@@ -1832,10 +1786,6 @@ STR_FACE_TIE_EARRING_TOOLTIP :{BLACK}Cмен
|
||||
|
||||
# Network server list
|
||||
STR_NETWORK_SERVER_LIST_CAPTION :{WHITE}Онлайн играчи
|
||||
STR_NETWORK_SERVER_LIST_ADVERTISED :{BLACK}Рекламирана
|
||||
STR_NETWORK_SERVER_LIST_ADVERTISED_TOOLTIP :{BLACK}Избери игра измежду рекламирана през интернет или нерекламирана през Локален интернет хост или ЛАН
|
||||
STR_NETWORK_SERVER_LIST_ADVERTISED_NO :Не
|
||||
STR_NETWORK_SERVER_LIST_ADVERTISED_YES :Да
|
||||
STR_NETWORK_SERVER_LIST_PLAYER_NAME :{BLACK}Име на играч:
|
||||
STR_NETWORK_SERVER_LIST_ENTER_NAME_TOOLTIP :{BLACK}Чрез това име другите играчи ще ви идентифицират
|
||||
|
||||
@@ -1894,7 +1844,6 @@ STR_NETWORK_START_SERVER_NEW_GAME_NAME_TOOLTIP :{BLACK}Имет
|
||||
STR_NETWORK_START_SERVER_SET_PASSWORD :{BLACK}Поставяне на парола
|
||||
STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP :{BLACK}Защитаване на вашата игра с парола за да не е публично достъпна
|
||||
|
||||
STR_NETWORK_START_SERVER_UNADVERTISED :Не
|
||||
STR_NETWORK_START_SERVER_CLIENTS_SELECT :{BLACK}{NUM} клиент{P "" s}
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}Макс. брой играчи:
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP :{BLACK}Избор на максималния брой клиенти. Не всички слотове трябва да се попълнят
|
||||
@@ -2015,7 +1964,6 @@ STR_NETWORK_CLIENT :Клиент
|
||||
STR_NETWORK_SPECTATORS :Наблюдатели
|
||||
|
||||
STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Въведете количеството пари, което искате да дадете
|
||||
STR_NETWORK_TOOLBAR_LIST_SPECTATOR :{BLACK}Зрител
|
||||
|
||||
# Network set password
|
||||
STR_COMPANY_PASSWORD_CANCEL :{BLACK}Незапазвай паролата
|
||||
@@ -2856,7 +2804,6 @@ STR_NEWGRF_INVALID_ENGINE :<невалид
|
||||
STR_NEWGRF_INVALID_INDUSTRYTYPE :<невалдна индустрия>
|
||||
|
||||
# Placeholders for other invalid stuff, e.g. vehicles that have gone (Game Script).
|
||||
STR_INVALID_VEHICLE :<невалидно превозно средство>
|
||||
|
||||
# NewGRF scanning window
|
||||
STR_NEWGRF_SCAN_CAPTION :{WHITE}Търси NewGRF-и
|
||||
@@ -2939,11 +2886,9 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Пок
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW} Подкупването на местната власт за да увеличи рейтинга носи огромен риск ако бъдете хванати.{} Цена: {CURRENCY_LONG}
|
||||
|
||||
# Goal window
|
||||
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Глобални цели
|
||||
STR_GOALS_GLOBAL_TITLE :{BLACK}Основни цели:
|
||||
STR_GOALS_TEXT :{ORANGE}{STRING}
|
||||
STR_GOALS_NONE :{ORANGE}- Никакви -
|
||||
STR_GOALS_SPECTATOR_NONE :{ORANGE}- Неприложимо-
|
||||
STR_GOALS_COMPANY_TITLE :{BLACK}Цели на компанията:
|
||||
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Кликни на задачата за да центрирате камерата на фабрика/град/плочка. Ctrl+Click отваря нов прозорец центриран на фабрика/град/плочка
|
||||
|
||||
@@ -2983,7 +2928,6 @@ STR_SUBSIDIES_SUBSIDISED_FROM_TO :{ORANGE}{STRING
|
||||
STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Натисни върху услугата за да се фокусира върху индустрията/града. Ctrl отваря нов изглед към индустрията/града
|
||||
|
||||
# Story book window
|
||||
STR_STORY_BOOK_INVALID_GOAL_REF :{RED}Невалидна цел
|
||||
|
||||
# Station list window
|
||||
STR_STATION_LIST_TOOLTIP :{BLACK}Имена на станции - натиснете върху името, за да фиксирате главния прозорец върху станцията
|
||||
@@ -3014,7 +2958,6 @@ STR_STATION_VIEW_RATINGS_BUTTON :{BLACK}Рейт
|
||||
STR_STATION_VIEW_RATINGS_TOOLTIP :{BLACK}Покажи нивото на обслужване
|
||||
|
||||
|
||||
STR_STATION_VIEW_GROUP_D_V_S :Посока-през-Източника
|
||||
|
||||
############ range for rating starts
|
||||
STR_CARGO_RATING_APPALLING :Плачевно
|
||||
@@ -3157,7 +3100,6 @@ STR_INDUSTRY_VIEW_PRODUCTION_LAST_MONTH_TITLE :{BLACK}Прои
|
||||
STR_INDUSTRY_VIEW_TRANSPORTED :{YELLOW}{CARGO_LONG}{STRING}{BLACK} ({COMMA}% превозено)
|
||||
STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Фокусиране на основният изглед върху индустрията. Ctrl+Click отваря прозорец на нов изглед върху индустрията.
|
||||
STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Ниво на производство: {YELLOW}{COMMA}%
|
||||
STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}Индустрията обяви незабавна ликвидация!
|
||||
|
||||
############ range for requires starts
|
||||
STR_INDUSTRY_VIEW_REQUIRES_CARGO :{BLACK}Нуждае се от: {YELLOW}{STRING}{STRING}
|
||||
@@ -3874,8 +3816,6 @@ STR_AI_SETTINGS_START_DELAY :Броят дн
|
||||
STR_TEXTFILE_README_CAPTION :{WHITE}{STRING} readme of {STRING}
|
||||
STR_TEXTFILE_CHANGELOG_CAPTION :{WHITE}{STRING} Дневник на промените на {STRING}
|
||||
STR_TEXTFILE_LICENCE_CAPTION :{WHITE}{STRING} лиценз на {STRING}
|
||||
STR_TEXTFILE_WRAP_TEXT :{WHITE}Реорганизирай текста
|
||||
STR_TEXTFILE_WRAP_TEXT_TOOLTIP :{BLACK}Реорганизирай текста така, че изцяло да се помести в прозореца
|
||||
STR_TEXTFILE_VIEW_README :{BLACK}Отвори readme
|
||||
STR_TEXTFILE_VIEW_CHANGELOG :{BLACK}Дневник на промените
|
||||
STR_TEXTFILE_VIEW_LICENCE :{BLACK}Лиценз
|
||||
@@ -4253,10 +4193,6 @@ STR_ERROR_CAN_T_CHANGE_SERVICING :{WHITE}Инте
|
||||
|
||||
STR_ERROR_VEHICLE_IS_DESTROYED :{WHITE}... машината е унищожена
|
||||
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL :{WHITE}Никакви превозни средства няма да бъдат налични
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Промени своята NewGRF конфигурация
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET :{WHITE}Няма налични превозни средства все още
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET_EXPLANATION :{WHITE}Започни нова игра след {DATE_SHORT} или използвай NewGRF , който показва ранни превозни средства
|
||||
|
||||
# Specific vehicle errors
|
||||
STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}Влака не може да пропусне сигнала при опасност...
|
||||
@@ -4758,7 +4694,6 @@ STR_JUST_DATE_ISO :{DATE_ISO}
|
||||
STR_JUST_STRING :{STRING}
|
||||
STR_JUST_STRING_STRING :{STRING}{STRING}
|
||||
STR_JUST_RAW_STRING :{STRING}
|
||||
STR_JUST_BIG_RAW_STRING :{BIG_FONT}{STRING}
|
||||
|
||||
# Slightly 'raw' stringcodes with colour or size
|
||||
STR_BLACK_COMMA :{BLACK}{COMMA}
|
||||
|
@@ -368,7 +368,7 @@ STR_SETTINGS_MENU_NEWGRF_SETTINGS :Extensions NewG
|
||||
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Opcions de transparència
|
||||
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Mostra els noms de les poblacions
|
||||
STR_SETTINGS_MENU_STATION_NAMES_DISPLAYED :Mostra els noms de les estacions
|
||||
STR_SETTINGS_MENU_WAYPOINTS_DISPLAYED :Mostra els punts de pas
|
||||
STR_SETTINGS_MENU_WAYPOINTS_DISPLAYED :Mostra els punts de control
|
||||
STR_SETTINGS_MENU_SIGNS_DISPLAYED :Mostra els senyals
|
||||
STR_SETTINGS_MENU_SHOW_COMPETITOR_SIGNS :Mostra noms i senyals dels competidors
|
||||
STR_SETTINGS_MENU_FULL_ANIMATION :Animació completa
|
||||
@@ -706,10 +706,10 @@ STR_SMALLMAP_LEGENDA_TRUCK_LOADING_BAY :{TINY_FONT}{BLA
|
||||
STR_SMALLMAP_LEGENDA_BUS_STATION :{TINY_FONT}{BLACK}Parada d'autobús
|
||||
STR_SMALLMAP_LEGENDA_AIRPORT_HELIPORT :{TINY_FONT}{BLACK}Aeroport/Heliport
|
||||
STR_SMALLMAP_LEGENDA_DOCK :{TINY_FONT}{BLACK}Moll
|
||||
STR_SMALLMAP_LEGENDA_ROUGH_LAND :{TINY_FONT}{BLACK}Terreny irregular
|
||||
STR_SMALLMAP_LEGENDA_ROUGH_LAND :{TINY_FONT}{BLACK}Terreny Irregular
|
||||
STR_SMALLMAP_LEGENDA_GRASS_LAND :{TINY_FONT}{BLACK}Gespa
|
||||
STR_SMALLMAP_LEGENDA_BARE_LAND :{TINY_FONT}{BLACK}Terreny erm
|
||||
STR_SMALLMAP_LEGENDA_FIELDS :{TINY_FONT}{BLACK}Camps de conreu
|
||||
STR_SMALLMAP_LEGENDA_FIELDS :{TINY_FONT}{BLACK}Camps
|
||||
STR_SMALLMAP_LEGENDA_TREES :{TINY_FONT}{BLACK}Arbres
|
||||
STR_SMALLMAP_LEGENDA_ROCKS :{TINY_FONT}{BLACK}Roques
|
||||
STR_SMALLMAP_LEGENDA_WATER :{TINY_FONT}{BLACK}Aigua
|
||||
@@ -1071,8 +1071,7 @@ STR_CONFIG_SETTING_TYPE_GAME_INGAME :Paràmetre del
|
||||
STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Paràmetre de la companyia (emmagatzemat als jocs desats; només afecta els jocs nous)
|
||||
STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Paràmetre de la companyia (emmagatzemat al joc desat; només afecta la companyia actual)
|
||||
|
||||
STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Categoria:
|
||||
STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Tipus:
|
||||
STR_CONFIG_SETTING_RESTRICT_LABEL :{BLACK}Mostra:
|
||||
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Restringeix la llista de sota mostrant només els paràmetres canviats
|
||||
STR_CONFIG_SETTING_RESTRICT_BASIC :Paràmetres bàsics
|
||||
STR_CONFIG_SETTING_RESTRICT_ADVANCED :Paràmetres avançats
|
||||
@@ -1087,10 +1086,6 @@ STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU :Paràmetres del
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Paràmetres del joc (emmagatzemats al joc desat; només afecten el joc actual)
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :Paràmetres de la companyia (emmagatzemats al jocs desats; només afecten els jocs nous)
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :Paràmetres de la companyia (emmagatzemats al joc desat; només afecten la companyia actual)
|
||||
STR_CONFIG_SETTING_CATEGORY_HIDES :{BLACK}Mostra tots els resultats de la cerca ajustant{}{SILVER}Categoria {BLACK}a {WHITE}{STRING}
|
||||
STR_CONFIG_SETTING_TYPE_HIDES :{BLACK}Mostrar tots els resultats per opció de configuració{}{SILVER}Tipus {BLACK}a {WHITE}Tots els tipus d'opció
|
||||
STR_CONFIG_SETTING_CATEGORY_AND_TYPE_HIDES :{BLACK}Mostra tots els resultats de la cerca ajustant{}{SILVER}Categoria {BLACK}a {WHITE}{STRING} {BLACK}i {SILVER}Tipus {BLACK}a {WHITE}Tots els tipus d'ajustaments
|
||||
STR_CONFIG_SETTINGS_NONE :{WHITE}- Cap -
|
||||
|
||||
STR_CONFIG_SETTING_OFF :Inactiu
|
||||
STR_CONFIG_SETTING_ON :Actiu
|
||||
@@ -2264,8 +2259,8 @@ STR_STATION_BUILD_SUPPLIES_CARGO :{BLACK}Provisio
|
||||
STR_JOIN_STATION_CAPTION :{WHITE}Ajuntar estació
|
||||
STR_JOIN_STATION_CREATE_SPLITTED_STATION :{YELLOW}Construir una estació separada
|
||||
|
||||
STR_JOIN_WAYPOINT_CAPTION :{WHITE}Uneix punt de pas
|
||||
STR_JOIN_WAYPOINT_CREATE_SPLITTED_WAYPOINT :{YELLOW}Construeix un punt de pas separat
|
||||
STR_JOIN_WAYPOINT_CAPTION :{WHITE}Uneix punt de control
|
||||
STR_JOIN_WAYPOINT_CREATE_SPLITTED_WAYPOINT :{YELLOW}Construeix un punt de control separat
|
||||
|
||||
# Rail construction toolbar
|
||||
STR_RAIL_TOOLBAR_RAILROAD_CONSTRUCTION_CAPTION :Construcció de Ferrocarril
|
||||
@@ -2290,11 +2285,11 @@ STR_RAIL_NAME_MONORAIL :Monorail
|
||||
STR_RAIL_NAME_MAGLEV :Maglev
|
||||
|
||||
# Rail depot construction window
|
||||
STR_BUILD_DEPOT_TRAIN_ORIENTATION_CAPTION :{WHITE}Orientació del Dipòsit
|
||||
STR_BUILD_DEPOT_TRAIN_ORIENTATION_CAPTION :{WHITE}Orientació Cotxeres
|
||||
STR_BUILD_DEPOT_TRAIN_ORIENTATION_TOOLTIP :{BLACK}Selecciona l'orientació de les cotxeres de tren
|
||||
|
||||
# Rail waypoint construction window
|
||||
STR_WAYPOINT_CAPTION :{WHITE}Punt de pas
|
||||
STR_WAYPOINT_CAPTION :{WHITE}Punt de control
|
||||
STR_WAYPOINT_GRAPHICS_TOOLTIP :{BLACK}Selecciona tipus de punt de control
|
||||
|
||||
# Rail station construction window
|
||||
@@ -2553,14 +2548,13 @@ STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF:
|
||||
STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Càrrega acceptada: {LTBLUE}
|
||||
STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING})
|
||||
STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Límit de velocitat de la via: {LTBLUE}{VELOCITY}
|
||||
STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}Límit de velocitat de la carretera: {LTBLUE}{VELOCITY}
|
||||
|
||||
# Description of land area of different tiles
|
||||
STR_LAI_CLEAR_DESCRIPTION_ROCKS :Roques
|
||||
STR_LAI_CLEAR_DESCRIPTION_ROUGH_LAND :Terreny irregular
|
||||
STR_LAI_CLEAR_DESCRIPTION_ROUGH_LAND :Terreny Irregular
|
||||
STR_LAI_CLEAR_DESCRIPTION_BARE_LAND :Terreny erm
|
||||
STR_LAI_CLEAR_DESCRIPTION_GRASS :Gespa
|
||||
STR_LAI_CLEAR_DESCRIPTION_FIELDS :Camps de conreu
|
||||
STR_LAI_CLEAR_DESCRIPTION_FIELDS :Camps
|
||||
STR_LAI_CLEAR_DESCRIPTION_SNOW_COVERED_LAND :Terreny nevat
|
||||
STR_LAI_CLEAR_DESCRIPTION_DESERT :Desert
|
||||
|
||||
@@ -2880,10 +2874,9 @@ STR_NEWGRF_LIST_COMPATIBLE :{YELLOW}Arxius
|
||||
STR_NEWGRF_LIST_MISSING :{RED}Arxius que falten
|
||||
|
||||
# NewGRF 'it's broken' warnings
|
||||
STR_NEWGRF_BROKEN :{WHITE}El comportament dels NewGRF '{0:STRING}' pot fer que el joc es pengi o es desincronitzi
|
||||
STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}Un vehicle '{1:ENGINE}' ha canviat el seu estat de vagó amb potència mentre estava fora de la cotxera
|
||||
STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Un vehicle '{1:ENGINE}' ha canviat la seva llargada mentre estava fora del dipòsit
|
||||
STR_NEWGRF_BROKEN_CAPACITY :{WHITE}Un vehicle '{1:ENGINE}' ha canviat la seva capacitat mentre estava fora del dipòsit o no s'estava canviant el tipus de càrrega a transportar
|
||||
STR_NEWGRF_BROKEN :{WHITE}El comportament dels NewGRF '{0:STRING}' probablement causarà desincronitzacions i/o penjades
|
||||
STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}Canvia l'estat del vagó amb potència per '{1:ENGINE}' quan no sigui dins la cotxera
|
||||
STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Canvia la llargada del vehicle pel '{1:ENGINE}' quan no sigui dins del dipòsit
|
||||
STR_BROKEN_VEHICLE_LENGTH :{WHITE}El tren '{VEHICLE}' pertanyent a '{COMPANY}' té una llargada invàlida. Això està causat probablement per problemes amb els NewGRFs. El joc podria desincronitzar-se o penjar-se
|
||||
|
||||
STR_NEWGRF_BUGGY :{WHITE}El NewGRF '{0:STRING}' està donant informació incorrecta
|
||||
@@ -3124,7 +3117,7 @@ STR_WAYPOINT_VIEW_CHANGE_WAYPOINT_NAME :{BLACK}Canvia e
|
||||
STR_BUOY_VIEW_CENTER_TOOLTIP :{BLACK}Centra vista principal al lloc de la boia. Ctrl+Clic obre una nova vista al lloc de la boia
|
||||
STR_BUOY_VIEW_CHANGE_BUOY_NAME :{BLACK}Canvia el nom de la boia
|
||||
|
||||
STR_EDIT_WAYPOINT_NAME :{WHITE}Edita nom del punt de pas
|
||||
STR_EDIT_WAYPOINT_NAME :{WHITE}Edita nom de punt de control
|
||||
|
||||
# Finances window
|
||||
STR_FINANCES_CAPTION :{WHITE}{COMPANY} Economia {BLACK}{COMPANY_NUM}
|
||||
@@ -3740,7 +3733,7 @@ STR_ORDER_GO_TO_NEAREST_DEPOT :Ves al dipòsit
|
||||
STR_ORDER_GO_TO_NEAREST_HANGAR :Ves a l'hangar més proper
|
||||
STR_ORDER_CONDITIONAL :Ordre de salt condicionada
|
||||
STR_ORDER_SHARE :Comparteix ordres
|
||||
STR_ORDERS_GO_TO_TOOLTIP :{BLACK}Afegeix una nova ordre abans de la seleccionada, o afegeix-la al final de la llista. Ctrl crea les ordres d'estació 'carrega qualsevol càrrega', les ordres de punt de pas 'sense parada' i les ordres de cotxeres 'revisió'. 'Comparteix ordres' o Ctrl permet que aquest vehicle comparteixi ordres amb el vehicle seleccionat. Clicant un vehicle copia les ordres des d'aquest vehicle. Una ordre de cotxeres desactiva la revisió automàtica del vehicle
|
||||
STR_ORDERS_GO_TO_TOOLTIP :{BLACK}Afegeix una nova ordre abans de la seleccionada, o afegeix-la al final de la llista. Ctrl crea les ordres d'estació 'carrega qualsevol càrrega', les ordres de punt de control 'sense parada' i les ordres de cotxeres 'revisió'. 'Comparteix ordres' o Ctrl permet que aquest vehicle comparteixi ordres amb el vehicle seleccionat. Clicant un vehicle copia les ordres des d'aquest vehicle. Una ordre de cotxeres desactiva la revisió automàtica del vehicle
|
||||
|
||||
STR_ORDERS_VEH_WITH_SHARED_ORDERS_LIST_TOOLTIP :{BLACK}Mostra tots els vehicles que tenen les mateixes ordres
|
||||
|
||||
@@ -4157,14 +4150,14 @@ STR_ERROR_MUST_DEMOLISH_DOCK_FIRST :{WHITE}Primer h
|
||||
STR_ERROR_MUST_DEMOLISH_AIRPORT_FIRST :{WHITE}Primer has d'enderrocar l'aeroport
|
||||
|
||||
# Waypoint related errors
|
||||
STR_ERROR_WAYPOINT_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}Més d'un punt de pas existent adjunt
|
||||
STR_ERROR_WAYPOINT_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}Més d'un punt de control existent adjunt
|
||||
STR_ERROR_TOO_CLOSE_TO_ANOTHER_WAYPOINT :{WHITE}Massa prop d'un altre punt de control
|
||||
|
||||
STR_ERROR_CAN_T_BUILD_TRAIN_WAYPOINT :{WHITE}Aquí no es pot construir un punt de pas de tren...
|
||||
STR_ERROR_CAN_T_BUILD_TRAIN_WAYPOINT :{WHITE}Aquí no es pot construir punt de control de tren...
|
||||
STR_ERROR_CAN_T_POSITION_BUOY_HERE :{WHITE}Aquí no es pot situar una boia...
|
||||
STR_ERROR_CAN_T_CHANGE_WAYPOINT_NAME :{WHITE}No es pot canviar el nom del punt de control...
|
||||
|
||||
STR_ERROR_CAN_T_REMOVE_TRAIN_WAYPOINT :{WHITE}Aquí no es pot treure un punt de pas de tren...
|
||||
STR_ERROR_CAN_T_REMOVE_TRAIN_WAYPOINT :{WHITE}Aquí no es pot treure punt de control de tren...
|
||||
STR_ERROR_MUST_REMOVE_RAILWAYPOINT_FIRST :{WHITE}Primer s'ha de treure la via punt de control
|
||||
STR_ERROR_BUOY_IN_THE_WAY :{WHITE}... boia en el camí
|
||||
STR_ERROR_BUOY_IS_IN_USE :{WHITE}... boia en ús per una altra companyia!
|
||||
@@ -4480,28 +4473,28 @@ STR_SV_STNAME_SOUTH :{STRING} Sud
|
||||
STR_SV_STNAME_EAST :{STRING} Est
|
||||
STR_SV_STNAME_WEST :{STRING} Oest
|
||||
STR_SV_STNAME_CENTRAL :{STRING} Central
|
||||
STR_SV_STNAME_TRANSFER :{STRING} Transbord
|
||||
STR_SV_STNAME_HALT :Parada de {STRING}
|
||||
STR_SV_STNAME_VALLEY :Vall de {STRING}
|
||||
STR_SV_STNAME_HEIGHTS :Pic de {STRING}
|
||||
STR_SV_STNAME_WOODS :Boscos de {STRING}
|
||||
STR_SV_STNAME_LAKESIDE :Llac de {STRING}
|
||||
STR_SV_STNAME_TRANSFER :{STRING} Transfereix
|
||||
STR_SV_STNAME_HALT :{STRING} De Munt
|
||||
STR_SV_STNAME_VALLEY :{STRING} De Vall
|
||||
STR_SV_STNAME_HEIGHTS :{G=Masculin}Pic de {STRING}
|
||||
STR_SV_STNAME_WOODS :{G=Masculin}{STRING} Boscos
|
||||
STR_SV_STNAME_LAKESIDE :{G=Masculin}{STRING} Del llac
|
||||
STR_SV_STNAME_EXCHANGE :{STRING} Intercanvi
|
||||
STR_SV_STNAME_AIRPORT :Aeroport de {STRING}
|
||||
STR_SV_STNAME_OILFIELD :Camp petrolífer de {STRING}
|
||||
STR_SV_STNAME_MINES :Mines de {STRING}
|
||||
STR_SV_STNAME_DOCKS :Port de {STRING}
|
||||
STR_SV_STNAME_AIRPORT :{G=Masculin}{STRING} Aeroport
|
||||
STR_SV_STNAME_OILFIELD :{G=Masculin}{STRING} Camp de Petroli
|
||||
STR_SV_STNAME_MINES :{G=Femenin}{STRING} Mines
|
||||
STR_SV_STNAME_DOCKS :{G=Masculin}{STRING} Port
|
||||
STR_SV_STNAME_BUOY :{STRING}
|
||||
STR_SV_STNAME_WAYPOINT :{STRING}
|
||||
##id 0x6020
|
||||
STR_SV_STNAME_ANNEXE :{STRING} Annex
|
||||
STR_SV_STNAME_SIDINGS :{G=Femenin}Voltants de {STRING}
|
||||
STR_SV_STNAME_BRANCH :{G=Femenin}Ramal de {STRING}
|
||||
STR_SV_STNAME_SIDINGS :{G=Femenin}{STRING} Via morta
|
||||
STR_SV_STNAME_BRANCH :{G=Femenin}{STRING} Bifurcació
|
||||
STR_SV_STNAME_UPPER :Sobre {STRING}
|
||||
STR_SV_STNAME_LOWER :Baix {STRING}
|
||||
STR_SV_STNAME_HELIPORT :Heliport de {STRING}
|
||||
STR_SV_STNAME_FOREST :Bosc de {STRING}
|
||||
STR_SV_STNAME_FALLBACK :Estació de {STRING} #{NUM}
|
||||
STR_SV_STNAME_HELIPORT :{G=Masculin}{STRING} Heliport
|
||||
STR_SV_STNAME_FOREST :{G=Masculin}{STRING} Bosc
|
||||
STR_SV_STNAME_FALLBACK :{G=Femenin}{STRING} Estació #{NUM}
|
||||
############ end of savegame specific region!
|
||||
|
||||
##id 0x8000
|
||||
@@ -4770,21 +4763,21 @@ STR_FORMAT_DATE_SHORT :{STRING} {NUM}
|
||||
STR_FORMAT_DATE_LONG :{STRING} {STRING} {NUM}
|
||||
STR_FORMAT_DATE_ISO :{2:NUM}-{1:STRING}-{0:STRING}
|
||||
|
||||
STR_FORMAT_BUOY_NAME :Boia de {TOWN}
|
||||
STR_FORMAT_BUOY_NAME_SERIAL :Boia de {TOWN} #{COMMA}
|
||||
STR_FORMAT_BUOY_NAME :{G=Femenin}{TOWN} Boia
|
||||
STR_FORMAT_BUOY_NAME_SERIAL :{G=Femenin}{TOWN} Boia #{COMMA}
|
||||
STR_FORMAT_COMPANY_NUM :{G=Femenin}(Companyia {COMMA})
|
||||
STR_FORMAT_GROUP_NAME :{G=Masculin}Grup {COMMA}
|
||||
STR_FORMAT_INDUSTRY_NAME :{TOWN}: {STRING}
|
||||
STR_FORMAT_WAYPOINT_NAME :Punt de pas de {TOWN}
|
||||
STR_FORMAT_WAYPOINT_NAME_SERIAL :Punt de pas de {TOWN} #{COMMA}
|
||||
STR_FORMAT_WAYPOINT_NAME :{G=Masculin}{TOWN} Punt de Control
|
||||
STR_FORMAT_WAYPOINT_NAME_SERIAL :{G=Masculin}{TOWN} Punt de Control #{COMMA}
|
||||
|
||||
STR_FORMAT_DEPOT_NAME_TRAIN :Dipòsit de trens de {TOWN}
|
||||
STR_FORMAT_DEPOT_NAME_TRAIN_SERIAL :Dipòsit de trens de {TOWN} #{COMMA}
|
||||
STR_FORMAT_DEPOT_NAME_ROAD_VEHICLE :Cotxera de {TOWN}
|
||||
STR_FORMAT_DEPOT_NAME_ROAD_VEHICLE_SERIAL :Cotxera de {TOWN} #{COMMA}
|
||||
STR_FORMAT_DEPOT_NAME_SHIP :Drassanes de {TOWN}
|
||||
STR_FORMAT_DEPOT_NAME_SHIP_SERIAL :Drassanes de {TOWN} #{COMMA}
|
||||
STR_FORMAT_DEPOT_NAME_AIRCRAFT :Hangar de {STATION}
|
||||
STR_FORMAT_DEPOT_NAME_TRAIN :{G=Femenin}{TOWN} Cotxera
|
||||
STR_FORMAT_DEPOT_NAME_TRAIN_SERIAL :{G=Femenin}{TOWN} Cotxera #{COMMA}
|
||||
STR_FORMAT_DEPOT_NAME_ROAD_VEHICLE :{G=Femenin}{TOWN} Cotxera
|
||||
STR_FORMAT_DEPOT_NAME_ROAD_VEHICLE_SERIAL :{G=Femenin}{TOWN} Cotxera #{COMMA}
|
||||
STR_FORMAT_DEPOT_NAME_SHIP :{G=Femenin}{TOWN} Drassana
|
||||
STR_FORMAT_DEPOT_NAME_SHIP_SERIAL :{G=Femenin}{TOWN} Drassana #{COMMA}
|
||||
STR_FORMAT_DEPOT_NAME_AIRCRAFT :{G=Masculin}{STATION} Hangar
|
||||
|
||||
STR_UNKNOWN_STATION :{G=Femenin}estació desconeguda
|
||||
STR_DEFAULT_SIGN_NAME :{G=Femenin}Senyal
|
||||
|
@@ -1166,8 +1166,7 @@ STR_CONFIG_SETTING_TYPE_GAME_INGAME :Postavke igre (
|
||||
STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Postavke kompanije (pohranjene u snimljenoj datoteci; utječu samo na nove igre)
|
||||
STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Postavke kompanije (pohranjene u snimljenoj datoteci; utječu samo na trenutnu kompaniju)
|
||||
|
||||
STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Kategorija:
|
||||
STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Tip:
|
||||
STR_CONFIG_SETTING_RESTRICT_LABEL :{BLACK}Prikaži:
|
||||
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Sužava doljnju listu prikazom samo izmijenjenih postavki
|
||||
STR_CONFIG_SETTING_RESTRICT_BASIC :Osnovne postavke
|
||||
STR_CONFIG_SETTING_RESTRICT_ADVANCED :Napredne postavke
|
||||
@@ -1182,10 +1181,6 @@ STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU :Postavke igre (
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Postavke igre (spremljene prilikom snimanja; utječu samo na tekuću igru)
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :Postavke kompanije (spremljene prilikom snimanja; utječu samo na nove igre)
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :Postavke kompanije (spremljene prilikom snimanja; utječu samo na trenutnu kompaniju)
|
||||
STR_CONFIG_SETTING_CATEGORY_HIDES :{BLACK}Prikaži sve rezultate pretraga po postavkama{}{SILVER}Kategorija {BLACK}do {WHITE}{STRING}
|
||||
STR_CONFIG_SETTING_TYPE_HIDES :{BLACK}Prikaži sve rezultate pretraga po postavkama{}{SILVER}Tip {BLACK}do {WHITE}Svi tipovi postavki
|
||||
STR_CONFIG_SETTING_CATEGORY_AND_TYPE_HIDES :{BLACK}Prikaži sve rezultate pretrage po postavkama{}{SILVER}Kategorija {BLACK}do {WHITE}{STRING} {BLACK}i {SILVER}Tip {BLACK}do {WHITE}Svi tipovi postavki
|
||||
STR_CONFIG_SETTINGS_NONE :{WHITE}- Nijedna -
|
||||
|
||||
STR_CONFIG_SETTING_OFF :Isključeno
|
||||
STR_CONFIG_SETTING_ON :Uključeno
|
||||
@@ -1681,7 +1676,7 @@ STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :"Simetrično" z
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :Način distribucije za OKLOPLJENU klasu tereta: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :OKLOPLJENA klasa tereta sadrži vrijednosnice u umjerenoj klimi, dijamante u subtropskoj klimi ili zlato u subarktičkoj klimi. NewGFR-ovi bi mogli ovo izmijeniti. "Simetrično" znači da će se otprilike ista količina tereta slati od stanice A prema stanici B ako od B prema A. "Asimetrično" znači da će se proizvoljne količine tereta slati u oba smjera. "Ručno" znači da se distribucija tih tereta neće vršiti automatski. Preporučljivo je namjestiti ovu postavku na "asimetrično" ili "ručno" kod subarktičke klime jer banke neće slati zlato natrag prema rudnicima zlata. Za umjerenu i subtropsku klimu možete namjestiti i "simetrično" jer će banke slati neke vrijednosnice natrag prema izvorišnoj banci.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Način distribucije za ostale klase tereta: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"Asimetrično" znači da će se proizvoljna količina tereta slati u bilo kojem smjeru. "Ručno" znači da neće biti nikakve automatske distribucije za te terete.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"Simetrično" znači da će se otprilike ista količina tereta slati od stanice A prema stanici B ako od B prema A. "Asimetrično" znači da će se proizvoljne količine tereta slati u oba smjera. "Ručno" znači da se distribucija tih tereta neće vršiti automatski. Preporučljivo bi bilo ovu postavku namjestiti na "asimetrično" ili "ručno".
|
||||
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY :Točnost distribucije: {STRING}
|
||||
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY_HELPTEXT :Čim višu vrijednost odaberete, CPU će trebati više vremena za kalkulaciju poveznog grafikona. Ako bude trebalo predugo, mogli bi primijetiti usporavanje igre. U suprotnom, ako namjestite na manju vrijednost, distribucija će biti netočnija i mogli bi primijetiti da se teret šalje na mjesta koja niste očekivali.
|
||||
STR_CONFIG_SETTING_DEMAND_DISTANCE :Efekt udaljenosti na potražnju: {STRING}
|
||||
@@ -2648,7 +2643,6 @@ STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF:
|
||||
STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Prihvaćeni teret: {LTBLUE}
|
||||
STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING})
|
||||
STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Najveća brzina željeznice: {LTBLUE}{VELOCITY}
|
||||
STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}Ograničenje brzine na cesti: {LTBLUE}{VELOCITY}
|
||||
|
||||
# Description of land area of different tiles
|
||||
STR_LAI_CLEAR_DESCRIPTION_ROCKS :Stijenje
|
||||
@@ -2978,7 +2972,6 @@ STR_NEWGRF_LIST_MISSING :{RED}Nedostaju
|
||||
STR_NEWGRF_BROKEN :{WHITE}Ponašanje NewGRF '{0:STRING}' će vjerojatno uzrokovati deharmonizaciju i/ili rušenje igre
|
||||
STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}Promijenjen status motoriziranog vagona za '{1:ENGINE}' kad vozilo nije u depou.
|
||||
STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Ovo mijenja dužinu vozila za '{1:ENGINE}' kada vozilo nije unutar depoa
|
||||
STR_NEWGRF_BROKEN_CAPACITY :{WHITE}Promijenilo je kapacitet vozila za '{1:ENGINE}' kada nije u depou ili se remontira
|
||||
STR_BROKEN_VEHICLE_LENGTH :{WHITE}Vlak'{VEHICLE}' koji pripada tvrtci '{COMPANY}' neispravne je dužine. Uzrok problema je vjerojatno u NewGRF datotekama. Igra će se možda deharmonizirati ili srušiti
|
||||
|
||||
STR_NEWGRF_BUGGY :{WHITE}NewGRF '{0:STRING}' daje netočne informacije
|
||||
|
@@ -34,15 +34,10 @@ STR_CARGO_PLURAL_PASSENGERS.gen :Cestujících
|
||||
STR_CARGO_PLURAL_PASSENGERS.big :Cestující
|
||||
STR_CARGO_PLURAL_COAL :Uhlí
|
||||
STR_CARGO_PLURAL_COAL.big :Uhlí
|
||||
STR_CARGO_PLURAL_MAIL :{G=f}Pošta
|
||||
STR_CARGO_PLURAL_MAIL.nom :{G=f}pošta
|
||||
STR_CARGO_PLURAL_MAIL.gen :{G=f}pošty
|
||||
STR_CARGO_PLURAL_MAIL.dat :{G=f}poštu
|
||||
STR_CARGO_PLURAL_MAIL.acc :{G=f}poštu
|
||||
STR_CARGO_PLURAL_MAIL.loc :{G=f}poště
|
||||
STR_CARGO_PLURAL_MAIL.ins :{G=f}poštou
|
||||
STR_CARGO_PLURAL_MAIL :Pošta
|
||||
STR_CARGO_PLURAL_MAIL.gen :Pošty
|
||||
STR_CARGO_PLURAL_MAIL.acc :Poštu
|
||||
STR_CARGO_PLURAL_MAIL.big :Pošta
|
||||
STR_CARGO_PLURAL_MAIL.small :{G=f}pošta
|
||||
STR_CARGO_PLURAL_OIL :Ropa
|
||||
STR_CARGO_PLURAL_OIL.gen :Ropy
|
||||
STR_CARGO_PLURAL_OIL.acc :Ropu
|
||||
@@ -357,7 +352,7 @@ STR_SORT_BY_MAX_SPEED :max. rychlosti
|
||||
STR_SORT_BY_MODEL :modelu
|
||||
STR_SORT_BY_VALUE :hodnoty
|
||||
STR_SORT_BY_LENGTH :délky
|
||||
STR_SORT_BY_LIFE_TIME :zbývající životnosti
|
||||
STR_SORT_BY_LIFE_TIME :Zbývající životnost
|
||||
STR_SORT_BY_TIMETABLE_DELAY :zpoždění
|
||||
STR_SORT_BY_FACILITY :druhu stanice
|
||||
STR_SORT_BY_WAITING_TOTAL :Celkového čekajícího nákladu
|
||||
@@ -1157,8 +1152,7 @@ STR_CONFIG_SETTING_TYPE_GAME_INGAME :Nastavení hry
|
||||
STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Nastavení společnosti (uchováno v uložených hrách; ovlivní pouze nové hry)
|
||||
STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Nastavení společnosti (uchováno v uložené hře; ovlivní pouze stávající společnost)
|
||||
|
||||
STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Kategorie:
|
||||
STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Druh:
|
||||
STR_CONFIG_SETTING_RESTRICT_LABEL :{BLACK}Zobrazit:
|
||||
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Zobrazovat v seznamu níže pouze změněná nastavení
|
||||
STR_CONFIG_SETTING_RESTRICT_BASIC :Základní nastavení
|
||||
STR_CONFIG_SETTING_RESTRICT_ADVANCED :Pokročilé nastavení
|
||||
@@ -1173,10 +1167,6 @@ STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU :Nastavení hry
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Nastavení hry (uchováno v uložené hře; ovlivní pouze stávající hru)
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :Nastavení společnosti (uchováno v uložených hrách; ovlivní pouze nové hry)
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :Nastavení společnosti (uchováno v uložené hře; ovlivní pouze stávající společnost)
|
||||
STR_CONFIG_SETTING_CATEGORY_HIDES :{BLACK}Všechny výsledky vyhledávání zobrazíš nastavením {}{SILVER}kategorie {BLACK}na {WHITE}{STRING}
|
||||
STR_CONFIG_SETTING_TYPE_HIDES :{BLACK}Všechny výsledky vyhledávání zobrazíš nastavením {}{SILVER}typu {BLACK}na {WHITE}Všechny typy nastavení
|
||||
STR_CONFIG_SETTING_CATEGORY_AND_TYPE_HIDES :{BLACK}Všechny výsledky vyhledávání zobrazíš nastavením {}{SILVER}kategorie {BLACK}na {WHITE}{STRING} {BLACK}a {SILVER}typu {BLACK}na {WHITE}Všechny typy nastavení
|
||||
STR_CONFIG_SETTINGS_NONE :{WHITE}- Nic -
|
||||
|
||||
STR_CONFIG_SETTING_OFF :Vypnuto
|
||||
STR_CONFIG_SETTING_ON :Zapnuto
|
||||
@@ -1670,7 +1660,7 @@ STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :"Rovnoměrný"
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_MAIL :Mód distribuce pro poštu: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :"Rovnoměrný" znamená, že téměř stejné množství pošty bude odesláno ze stanice A do stanice B, jako ze stanice B do A. "Nerovnoměrný znamená", že libovolná množství pošty může být odesláno v jakýchkoliv směrech. "manuální" znamená, že zde nebude žádná automatická distribuce pro poštu.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :Mód distribuce pro náklady pancéřových vozů: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :Pancéřované vozy převážejí ceniny v mírném, diamanty v subtropickém nebo zlato v subarktickém klimatu. Nové grafiky však toho mohou změnit. "Rovnoměrný" znamená, že téměř stejné množství nákladu bude odesláno ze stanice A do stanice B, jako ze stanice B do A. "Nerovnoměrný znamená", že libovolná množství nákladu mohou být odeslána v jakýchkoliv směrech. "manuální" znamená, že zde nebude žádná automatická distribuce pro tyto druhy nákladu. Je doporučeno nastavit "nerovnoměrný" nebo "manuální" při hraní v subarktickém klimatu, neboť banky neposílají do dolů žádné zlato. Pro mírné a subtropické klima můžeš nastavit "rovnoměrné", neboť banky odesílají zpět do původní banky nějaký náklad cenin.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :Pancéřované vozy převážejí ceniny v mírném, diamanty v subtropickém nebo zlato v subarktickém klimatu. Nové grafiky však toho mohou změnit. "Rovnoměrný" znamená, že téměř stejné množství nákladu bude odesláno ze stanice A do stanice B, jako ze stanice B do A. "Nerovnoměrný znamená", že libovolná množství nákladu mohou být odeslána v jakýchkoliv směrech. "manuální" znamená, že zde nebude žádná automatická distribuce pro tyto druhy nákladu. Je doporučeno nastavit "nerovnoměrný" nebo "manuální" při hraní v subarktickém klimatu, neboť banky posílají do dolů žádné zlato. Pro mírné a subtropické klima můžeš nastavit "rovnoměrné", neboť banky odesílají zpět do původní banky nějaký náklad cenin.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Módy distribuce pro ostatní třídy nákladu: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"Rovnoměrný" znamená, že téměř stejné množství nákladu bude odesláno ze stanice A do stanice B, jako ze stanice B do A. "Nerovnoměrný znamená", že libovolná množství nákladu mohou být odeslána v jakýchkoliv směrech. "manuální" znamená, že zde nebude žádná automatická distribuce pro tyto druhy nákladu. Pravděpodobně chceš nastavit "nerovnoměrná" nebo "manuální"."
|
||||
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY :Přesnost distribuce: {STRING}
|
||||
@@ -1679,8 +1669,8 @@ STR_CONFIG_SETTING_DEMAND_DISTANCE :Vliv vzdálenos
|
||||
STR_CONFIG_SETTING_DEMAND_DISTANCE_HELPTEXT :Pokud nastavíš vyšší hodnotu než 0, vzdálenost mezi zdrojovou stanicí A u určitých druhů nákladu a možnou cílovou stanicí B bude mít efekt na množství odeslaného nákladu z A do B. Čím vzdálenější je B od A, tím méně nákladu bude odesláno. Čím vyšší hodnotu nastavíš tím méně nákladu bude odesláno do vzdálených stanic a více bude odesláno do blízkých stanic.
|
||||
STR_CONFIG_SETTING_DEMAND_SIZE :Množství vracejícího se nákladu pro rovnoměrný mód: {STRING}
|
||||
STR_CONFIG_SETTING_DEMAND_SIZE_HELPTEXT :Nastavením méně než 100% zapříčiní, že se bude rovnoměrná distribuce chovat více nerovnoměrně. Méně nákladu bude odesláno zpět, pokud je určité množství odesláno do stanice. Pokud nastavíš 0%, bude se rovnoměrná distribuce chovat jako nerovnoměrná.
|
||||
STR_CONFIG_SETTING_SHORT_PATH_SATURATION :Vytížení kratších tras před využitím kapacitnějších tras: {STRING}
|
||||
STR_CONFIG_SETTING_SHORT_PATH_SATURATION_HELPTEXT :Vzhledem k tomu, že je často mezi dvěma stanicemi více tras, Distribuce nákladu jako první vytíží tu nejkratší a dále využije druhou nejkratší dokud také není vytížená a tak dále. Pokud jsou všechny trasy zatížené, ale stále nestačí provozu, přetíží všechny trasy s preferencí té nejkapacitnější. Bohužel, většinou však algoritmus neodhaduje kapacitu přesně. Toto nastavení dovolí zvolit na kolik procent musí být nejkratší cesta zaplněna, než dojde k vytížení té delší. Nastav na méně než 100% pro zabránění přeplnění stanic v případně nadhodnocené kapacity.
|
||||
STR_CONFIG_SETTING_SHORT_PATH_SATURATION :Vytížení kratších cest před využitím kapacitnějších: {STRING}
|
||||
STR_CONFIG_SETTING_SHORT_PATH_SATURATION_HELPTEXT :Vzhledem k tomu, že je často mezi dvěmi stanicemi více cest, Cargodist jako první vytíží tu nejkratší a dále využije druhou nejkratší dokud také není vytížená a tak dále. Pokud jsou všechny trasy zatížené ale stále nestačí provozu, přetíží všechny trasy s preferencí té nejkapacitnější. Bohužel, většinou však algoritmus neodhaduje kapacitu přesně. Toto nastavení dovolí zvolit na kolik procent musí být nejkratší cesta zaplněna, než dojde k vytížení té delší. Nastav na méně než 100% pro zabránění přeplnění stanic v případně nadhodnocené kapacity.
|
||||
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY :Jednotky rychlosti: {STRING}
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_HELPTEXT :Kdykoliv se rychlost zobrazí v uživatelském rozhraní, bude ve zvolených jednotkách
|
||||
@@ -1694,7 +1684,7 @@ STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_IMPERIAL :Imperiální (h
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_METRIC :Metrické (hp)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_SI :SI (kW)
|
||||
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT :Jednotky hmotnosti: {STRING}
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT :Jednotky hmotnost: {STRING}
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_HELPTEXT :Kdykoliv se hmotnost zobrazí v uživatelském rozhraní, bude ve zvolených jednotkách
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_IMPERIAL :Imperiální (short t/ton)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_METRIC :Metrické (t/tuna)
|
||||
@@ -2645,7 +2635,6 @@ STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF:
|
||||
STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Přijímané zboží: {LTBLUE}
|
||||
STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING})
|
||||
STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Rychlostní omezení tratě: {LTBLUE}{VELOCITY}
|
||||
STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}Rychlostní omezení silnice: {LTBLUE}{VELOCITY}
|
||||
|
||||
# Description of land area of different tiles
|
||||
STR_LAI_CLEAR_DESCRIPTION_ROCKS :Kamení
|
||||
@@ -2975,7 +2964,6 @@ STR_NEWGRF_LIST_MISSING :{RED}některé
|
||||
STR_NEWGRF_BROKEN :{WHITE}Chování grafiky '{0:STRING}' by mohlo způsobit desynchronizaci a/nebo pád hry
|
||||
STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}Změnil se stav lokomotivy '{1:ENGINE}', když nebyla v depu
|
||||
STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Změnilo délku vozidla '{1:ENGINE}', když nebylo v depu
|
||||
STR_NEWGRF_BROKEN_CAPACITY :{WHITE}Změnila se kapacita vozidla '{1:ENGINE}', i když nebylo v depu nebo nebylo přestavováno
|
||||
STR_BROKEN_VEHICLE_LENGTH :{WHITE}Vlak '{VEHICLE}' patřící '{COMPANY}' nemá platnou délku. Pravděpodobně to způsobila nějaká grafika. Hra se může desynchronizovat nebo spadnout
|
||||
|
||||
STR_NEWGRF_BUGGY :{WHITE}Grafika '{0:STRING}' poskytuje neplatné informace
|
||||
|
@@ -199,28 +199,21 @@ STR_UNITS_POWER_IMPERIAL :{COMMA}hk
|
||||
STR_UNITS_POWER_METRIC :{COMMA}hk
|
||||
STR_UNITS_POWER_SI :{COMMA}kW
|
||||
|
||||
STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}t
|
||||
STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}t
|
||||
STR_UNITS_WEIGHT_SHORT_SI :{COMMA}kg
|
||||
|
||||
STR_UNITS_WEIGHT_LONG_IMPERIAL :{COMMA} ton{P "" s}
|
||||
STR_UNITS_WEIGHT_LONG_METRIC :{COMMA} ton{P "" s}
|
||||
STR_UNITS_WEIGHT_LONG_SI :{COMMA} kg
|
||||
|
||||
STR_UNITS_VOLUME_SHORT_IMPERIAL :{COMMA}gal
|
||||
STR_UNITS_VOLUME_SHORT_METRIC :{COMMA}l
|
||||
STR_UNITS_VOLUME_SHORT_SI :{COMMA}m³
|
||||
|
||||
STR_UNITS_VOLUME_LONG_IMPERIAL :{COMMA} gallon
|
||||
STR_UNITS_VOLUME_LONG_METRIC :{COMMA} liter
|
||||
STR_UNITS_VOLUME_LONG_SI :{COMMA} m³
|
||||
|
||||
STR_UNITS_FORCE_IMPERIAL :{COMMA} lbf
|
||||
STR_UNITS_FORCE_METRIC :{COMMA} kp
|
||||
STR_UNITS_FORCE_SI :{COMMA} kN
|
||||
|
||||
STR_UNITS_HEIGHT_IMPERIAL :{COMMA} fod
|
||||
STR_UNITS_HEIGHT_METRIC :{COMMA} m
|
||||
STR_UNITS_HEIGHT_SI :{COMMA} m
|
||||
|
||||
# Common window strings
|
||||
@@ -228,7 +221,6 @@ STR_LIST_FILTER_TITLE :{BLACK}Filtrer
|
||||
STR_LIST_FILTER_OSKTITLE :{BLACK}Indtast filter-udtryk
|
||||
STR_LIST_FILTER_TOOLTIP :{BLACK}Indtast nøgleord til at filtrere listen efter
|
||||
|
||||
STR_TOOLTIP_GROUP_ORDER :{BLACK}Vælg grupperingssortering
|
||||
STR_TOOLTIP_SORT_ORDER :{BLACK}Vælg sorteringsorden (faldende/stigende)
|
||||
STR_TOOLTIP_SORT_CRITERIA :{BLACK}Vælg sorteringskriterie
|
||||
STR_TOOLTIP_FILTER_CRITERIA :{BLACK}Vælg filtreringskriterier
|
||||
@@ -240,7 +232,6 @@ STR_TOOLTIP_CLOSE_WINDOW :{BLACK}Luk vind
|
||||
STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS :{BLACK}Vinduestitel - træk her for at flytte vinduet
|
||||
STR_TOOLTIP_SHADE :{BLACK}Oprul vindue - vis kun titellinien
|
||||
STR_TOOLTIP_DEBUG :{BLACK}Vis information om NewGRF fejl
|
||||
STR_TOOLTIP_DEFSIZE :{BLACK}Gendan vinduets standardstørrelse. Ctrl+Klik for at gemme nuværende størrelse som standard
|
||||
STR_TOOLTIP_STICKY :{BLACK}Marker dette vindue som ulukkeligt af 'Luk ALLE vinduer' tasten. Ctrl+Klik for også at gemme tilstand som standart
|
||||
STR_TOOLTIP_RESIZE :{BLACK}Klik og træk for at ændre vinduets størrelse
|
||||
STR_TOOLTIP_TOGGLE_LARGE_SMALL_WINDOW :{BLACK}Skift mellem stort/lille vindue
|
||||
@@ -285,8 +276,6 @@ STR_SORT_BY_LENGTH :Længde
|
||||
STR_SORT_BY_LIFE_TIME :Resterende levetid
|
||||
STR_SORT_BY_TIMETABLE_DELAY :Køreplans forsinkelse
|
||||
STR_SORT_BY_FACILITY :Stationstype
|
||||
STR_SORT_BY_WAITING_TOTAL :Total ventende fragt
|
||||
STR_SORT_BY_WAITING_AVAILABLE :Tilgængelig ventende fragt
|
||||
STR_SORT_BY_RATING_MAX :Højeste værdi af last
|
||||
STR_SORT_BY_RATING_MIN :Laveste værdi af last
|
||||
STR_SORT_BY_ENGINE_ID :Lokomotiv ID (klassisk)
|
||||
@@ -312,8 +301,6 @@ STR_TOOLBAR_TOOLTIP_DISPLAY_SUBSIDIES :{BLACK}Vis tils
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_STATIONS :{BLACK}Vis liste over selskabets stationer
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_FINANCES :{BLACK}Vis selskabets finansinformation
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_GENERAL :{BLACK}Vis generel selskabsinformation
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_STORY_BOOK :{BLACK}Vis historiebog
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_GOALS_LIST :{BLACK}Vis målliste
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}Vis grafer
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE :{BLACK}Vis selskabsoversigten
|
||||
STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}Finansiér opførelse af ny industri
|
||||
@@ -387,7 +374,6 @@ STR_FILE_MENU_EXIT :Afslut
|
||||
# map menu
|
||||
STR_MAP_MENU_MAP_OF_WORLD :Kort over verden
|
||||
STR_MAP_MENU_EXTRA_VIEW_PORT :Nyt lokalitetsvindue
|
||||
STR_MAP_MENU_LINGRAPH_LEGEND :Laststrømforklaring
|
||||
STR_MAP_MENU_SIGN_LIST :Liste over skilte
|
||||
|
||||
############ range for town menu starts
|
||||
@@ -518,7 +504,7 @@ STR_MONTH_ABBREV_OCT :okt
|
||||
STR_MONTH_ABBREV_NOV :nov
|
||||
STR_MONTH_ABBREV_DEC :dec
|
||||
|
||||
STR_MONTH_JAN :Januar
|
||||
STR_MONTH_JAN :januar
|
||||
STR_MONTH_FEB :februar
|
||||
STR_MONTH_MAR :marts
|
||||
STR_MONTH_APR :april
|
||||
@@ -674,20 +660,17 @@ STR_SMALLMAP_CAPTION :{WHITE}Kort - {
|
||||
STR_SMALLMAP_TYPE_CONTOURS :Konturer
|
||||
STR_SMALLMAP_TYPE_VEHICLES :Køretøjer
|
||||
STR_SMALLMAP_TYPE_INDUSTRIES :Industrier
|
||||
STR_SMALLMAP_TYPE_ROUTEMAP :Laststrøm
|
||||
STR_SMALLMAP_TYPE_ROUTES :Ruter
|
||||
STR_SMALLMAP_TYPE_VEGETATION :Vegetation
|
||||
STR_SMALLMAP_TYPE_OWNERS :Ejere
|
||||
STR_SMALLMAP_TOOLTIP_SHOW_LAND_CONTOURS_ON_MAP :{BLACK}Vis landskabskonturer på kortet
|
||||
STR_SMALLMAP_TOOLTIP_SHOW_VEHICLES_ON_MAP :{BLACK}Vis køretøjer på kortet
|
||||
STR_SMALLMAP_TOOLTIP_SHOW_INDUSTRIES_ON_MAP :{BLACK}Vis industrier på kortet
|
||||
STR_SMALLMAP_TOOLTIP_SHOW_LINK_STATS_ON_MAP :{BLACK}Vis laststrøm på kortet
|
||||
STR_SMALLMAP_TOOLTIP_SHOW_TRANSPORT_ROUTES_ON :{BLACK}Vis transportruter på kortet
|
||||
STR_SMALLMAP_TOOLTIP_SHOW_VEGETATION_ON_MAP :{BLACK}Vis vegetation på kortet
|
||||
STR_SMALLMAP_TOOLTIP_SHOW_LAND_OWNERS_ON_MAP :{BLACK}Vis landejere på kortet
|
||||
STR_SMALLMAP_TOOLTIP_INDUSTRY_SELECTION :{BLACK}Klik på en industritype for at vise den.
|
||||
STR_SMALLMAP_TOOLTIP_COMPANY_SELECTION :{BLACK}Kik på et selskab for at se dens ejendomme. Ctrl+klik deaktiverer alle selskaber undtagen det valgte. Ctrl+klik igen for atter at aktivere
|
||||
STR_SMALLMAP_TOOLTIP_CARGO_SELECTION :{BLACK}Klik på en last for at skifte visning af dens egenskab. Ctrl+Klik slår alle laster undtagen den valgte fra. Ctrl+Klik på den igen for at slå alle laster til
|
||||
|
||||
STR_SMALLMAP_LEGENDA_ROADS :{TINY_FONT}{BLACK}Veje
|
||||
STR_SMALLMAP_LEGENDA_RAILROADS :{TINY_FONT}{BLACK}Jernbaner
|
||||
@@ -721,7 +704,6 @@ STR_SMALLMAP_LEGENDA_SNOW :{TINY_FONT}{BLA
|
||||
STR_SMALLMAP_TOOLTIP_TOGGLE_TOWN_NAMES_ON_OFF :{BLACK}Vis/skjul bynavne på kort
|
||||
STR_SMALLMAP_CENTER :{BLACK}Centrer det lille kort ved den nuværende position
|
||||
STR_SMALLMAP_INDUSTRY :{TINY_FONT}{STRING} ({NUM})
|
||||
STR_SMALLMAP_LINKSTATS :{TINY_FONT}{STRING}
|
||||
STR_SMALLMAP_COMPANY :{TINY_FONT}{COMPANY}
|
||||
STR_SMALLMAP_TOWN :{TINY_FONT}{WHITE}{TOWN}
|
||||
STR_SMALLMAP_DISABLE_ALL :{BLACK}Slå alle fra
|
||||
@@ -1070,8 +1052,7 @@ STR_CONFIG_SETTING_TYPE_GAME_INGAME :Firma indstilli
|
||||
STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Firma indstilling (lagret i gemt spil; påvirker kun nye spil)
|
||||
STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Firma indstilling (lagret i gemt spil; påvirker kun aktuelt selskab)
|
||||
|
||||
STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Kategori:
|
||||
STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Type:
|
||||
STR_CONFIG_SETTING_RESTRICT_LABEL :{BLACK}Vis:
|
||||
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Begrænser listen nedenfor så den kun viser ændrede indstillinger
|
||||
STR_CONFIG_SETTING_RESTRICT_BASIC :Grund Indstillinger
|
||||
STR_CONFIG_SETTING_RESTRICT_ADVANCED :Avancerede indstillinger
|
||||
@@ -1086,7 +1067,6 @@ STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU :Spil indstillin
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Spil indstilling (lagret i gemt spil, påvirker kun det aktuelt spil)
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :Firma indstilling (lagret i gemt spil; påvirker kun nye spil)
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :Firma indstilling (lagret i gemt spil; påvirker kun aktuelt selskab)
|
||||
STR_CONFIG_SETTINGS_NONE :{WHITE}- Ingen -
|
||||
|
||||
STR_CONFIG_SETTING_OFF :Fra
|
||||
STR_CONFIG_SETTING_ON :Til
|
||||
@@ -1341,8 +1321,6 @@ STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_ISO :ISO (2008-12-31
|
||||
|
||||
STR_CONFIG_SETTING_NEWGRF_DEFAULT_PALETTE :Standard palette NewGRFer uden valgt palette: {STRING}
|
||||
STR_CONFIG_SETTING_NEWGRF_DEFAULT_PALETTE_HELPTEXT :Standardpalet til brug af NewGRFs der ikke angiver hvilken en de har brug for
|
||||
STR_CONFIG_SETTING_NEWGRF_DEFAULT_PALETTE_DOS :Standard (D) palet
|
||||
STR_CONFIG_SETTING_NEWGRF_DEFAULT_PALETTE_WIN :Legacy (W) palet
|
||||
|
||||
STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME :Sæt automatisk på pause når nyt spil startes: {STRING}
|
||||
STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME_HELPTEXT :Når aktiveret, vil spillet automatisk pause når du starter et nyt spil, det giver mulighed for at studerer kortet nærmere
|
||||
@@ -1508,24 +1486,24 @@ STR_CONFIG_SETTING_CYCLE_SIGNAL_ALL :Alle
|
||||
STR_CONFIG_SETTING_TOWN_LAYOUT :Vej-layout for nye byer: {STRING}
|
||||
STR_CONFIG_SETTING_TOWN_LAYOUT_HELPTEXT :Layout for vejnettet i byer
|
||||
STR_CONFIG_SETTING_TOWN_LAYOUT_DEFAULT :Standard
|
||||
STR_CONFIG_SETTING_TOWN_LAYOUT_BETTER_ROADS :Optimerede veje
|
||||
STR_CONFIG_SETTING_TOWN_LAYOUT_BETTER_ROADS :Bedre veje
|
||||
STR_CONFIG_SETTING_TOWN_LAYOUT_2X2_GRID :2x2 gitter
|
||||
STR_CONFIG_SETTING_TOWN_LAYOUT_3X3_GRID :3x3 vej gitter
|
||||
STR_CONFIG_SETTING_TOWN_LAYOUT_3X3_GRID :3x3 gitter
|
||||
STR_CONFIG_SETTING_TOWN_LAYOUT_RANDOM :Tilfældig
|
||||
STR_CONFIG_SETTING_ALLOW_TOWN_ROADS :Byer kan bygge veje: {STRING}
|
||||
STR_CONFIG_SETTING_ALLOW_TOWN_ROADS_HELPTEXT :Tillad byer at bygge veje når de vokser. Deaktiver for at forbyde byer selv at bygge veje
|
||||
STR_CONFIG_SETTING_ALLOW_TOWN_ROADS_HELPTEXT :Tillad byer at bygge veje når de vokser. Afvis for at forbygge at byer ikke selv bygger veje
|
||||
STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS :Byer kan bygge niveaukryds: {STRING}
|
||||
STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS_HELPTEXT :Slå denne indstilling til for at tillade byer, at bygge niveaukryds
|
||||
STR_CONFIG_SETTING_NOISE_LEVEL :Tillad byer at fastsætte støjgrænser for lufthavne: {STRING}
|
||||
STR_CONFIG_SETTING_NOISE_LEVEL_HELPTEXT :Hvis denne indstilling er slået fra, kan der bygges to lufthavne i hver by. Hvis denne indstilling er slået til, er grænsen fastsat af støjgrænsen for den enkelte byen, hvilket afhænger af population, lufthavnstørrelse og afstand
|
||||
STR_CONFIG_SETTING_TOWN_FOUNDING :At stifte byer i selve spillet: {STRING}
|
||||
STR_CONFIG_SETTING_TOWN_FOUNDING_HELPTEXT :Hvis denne indstilling er slået til er det tilladt for spillere at stifte nye byer i spillet
|
||||
STR_CONFIG_SETTING_TOWN_FOUNDING_FORBIDDEN :Forbudt
|
||||
STR_CONFIG_SETTING_TOWN_FOUNDING_FORBIDDEN :Ikke tilladt
|
||||
STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED :Tilladt
|
||||
STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED_CUSTOM_LAYOUT :Tilladt, tilpasset by-layout
|
||||
|
||||
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT :Placering af træer i spillet: {STRING}
|
||||
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_HELPTEXT :Kontroller den tilfældige fremkomst af træer i løbet af spillet. Dette vil påvirke industrier der afhænger træers vækst, f.eks. savværker
|
||||
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_HELPTEXT :Kontroler den tilfældige fremkomst af træer i løbet af spillet. Dette vil påvirke industrier der afhænger træers vækst, f.eks. savværker
|
||||
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_NONE :Ingen {RED}(ødelægger træfabrik)
|
||||
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_RAINFOREST :Kun i regnskove
|
||||
STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT_ALL :Alle steder
|
||||
@@ -1534,7 +1512,7 @@ STR_CONFIG_SETTING_TOOLBAR_POS :Placering af v
|
||||
STR_CONFIG_SETTING_TOOLBAR_POS_HELPTEXT :Horisontal placering af hovedværktøjlinjen i toppen af skærmen
|
||||
STR_CONFIG_SETTING_STATUSBAR_POS :Position af statusbar: {STRING}
|
||||
STR_CONFIG_SETTING_STATUSBAR_POS_HELPTEXT :Horisontal placering af statuslinjen i bunden af skærmen
|
||||
STR_CONFIG_SETTING_SNAP_RADIUS :Vinduers fastgørelses radius: {STRING}
|
||||
STR_CONFIG_SETTING_SNAP_RADIUS :vinduers fastgørelses radius: {STRING}
|
||||
STR_CONFIG_SETTING_SNAP_RADIUS_HELPTEXT :Afstanden mellem vinduer før vinduet automatisk flyttes på linje med det nærliggende vindue
|
||||
STR_CONFIG_SETTING_SNAP_RADIUS_VALUE :{COMMA} pixel{P 0 "" s}
|
||||
STR_CONFIG_SETTING_SNAP_RADIUS_DISABLED :Deaktiveret
|
||||
@@ -1568,73 +1546,18 @@ STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT :Gennemsnitlig s
|
||||
STR_CONFIG_SETTING_MODIFIED_ROAD_REBUILD :Fjern absurde vejelementer under opførelse af vej: {STRING}
|
||||
STR_CONFIG_SETTING_MODIFIED_ROAD_REBUILD_HELPTEXT :Fjern døde vej-ender i løbet af finansierede vej-rekostruktioner
|
||||
|
||||
STR_CONFIG_SETTING_LINKGRAPH_INTERVAL :Opdatér distributionsgraf hver {STRING} dag{P 0:2 "" e}
|
||||
STR_CONFIG_SETTING_LINKGRAPH_INTERVAL_HELPTEXT :Tid mellem efterfølgende genberegninger af forbindelsesgrafen. Hver genberegning beregner planerne for et komponent af grafen. Det betyder, at en værdi X for denne indstilling ikke betyder at hele grafen vil blive opdateret hver X dage. Kun nogle komponenter vil. Jo kortere du sætter indstillingen, jo mere CPU-tid vil være nødvendig for at beregne forbindelsesgrafen. Jo længere du sætter indstillingen, jo længere vil det tage før lastdistribution starter på nye ruter.
|
||||
STR_CONFIG_SETTING_LINKGRAPH_TIME :Tag {STRING} dag{P 0:2 "" e} for genberegning af distributionsgraf
|
||||
STR_CONFIG_SETTING_LINKGRAPH_TIME_HELPTEXT :Tid taget for hver genberegning af et forbindelsesgrafkomponent. Når en genberegning startes, skabes en tråd som er tilladt at køre dette antal dage. Jo kortere du sætter denne indstilling, jo mere sandsynligt er det at tråden ikke er færdig når det er meningen. Så stopper spillet indtil den er ("lag"). Jo længere du sætter denne indstilling, jo længere tager det for distributionen at blive opdateret når ruter ændres.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_MANUAL :manuel
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC :asymmetrisk
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_SYMMETRIC :symmetrisk
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_PAX :Distributionsmodel for passagerer: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :"symmetrisk" betyder at omtrent det samme antal passagerer vil rejse fra en station A til en station B som fra B til A. "asymmetrisk" betyder at vilkårlige antal passagerer kan rejse i hver retning. "manuel" betyder at ingen automatisk distribution vil finde sted for passagerer.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_MAIL :Distributionsmodel for post: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :"symmetrisk" betyder at omtrent den samme mængde post vil blive sendt fra en station A til en station B som fra B til A. "asymmetrisk" betyder at vilkårlige mængder post kan blive sendt i hver retning. "manuel" betyder at ingen automatisk distribution vil finde sted for post.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :Distributionsmodel for PANSRET lastklasse: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :PANSRET lastklassen indeholder værdigenstande i det tempererede klima, diamanter i det subtropiske klima, eller guld i det subarktiske klima. NewGRF kan ændre dette. "symmetrisk" betyder at omtrent den samme mængde af denne last vil blive sendt fra en station A til en station B som fra B til A. "asymmetrisk" betyder at vilkårlige mængder af denne last kan blive sendt i hver retning. "manuel" betyder at ingen automatisk distribution vil finde sted for denne last. Det anbefales at sætte denne indstilling til assymetrisk eller manuel når der spilles subarktisk, da banker ikke sender guld tilbage til guldminer. For tempereret og subtropisk kan du også vælge symmetrisk, da banker vil sende værdigenstande tilbage til oprindelsesbanken for et læs værdigenstande.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Distributionsmodel for andre lastklasser: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"symmetrisk" betyder at omtrent den samme mængde last vil blive sendt fra en station A til en station B som fra B til A. "asymmetrisk" betyder at vilkårlige mængder last kan blive sendt i hver retning. "manuel" betyder at ingen automatisk distribution vil finde sted for disse laster. Du vil nok ønske at sætte dette til "asymmetrisk" eller manuel.
|
||||
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY :Distributionsnøjagtighed: {STRING}
|
||||
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY_HELPTEXT :Jo højere du sætter denne indstilling, jo mere CPU-tid vil beregningen af forbindelsesgrafen tage. Hvis den tager for længe, kan du opleve lag. Hvis du derimod sætter indstillingen til en lav værdi, vil distributionen være unøjagtig, og du kan opleve last ikke blive sendt til de steder, du forventer.
|
||||
STR_CONFIG_SETTING_DEMAND_DISTANCE :Effekt af afstand på efterspørgsel: {STRING}
|
||||
STR_CONFIG_SETTING_DEMAND_DISTANCE_HELPTEXT :Hvis du sætter denne indstilling til en værdi større end 0, vil afstanden mellem oprindelsesstation A for noget last og en mulig destination B have en effekt på mængden af last sendt fra A til B. Jo længere væk B er fra A, jo mindre last vil blive sendt. Jo højere du sætter denne indstilling, jo mindre last vil blive sendt til fjerne stationer, og jo mere last vil blive sendt til nærliggende stationer.
|
||||
STR_CONFIG_SETTING_DEMAND_SIZE :Mængde returnerende last for symmetrisk model: {STRING}
|
||||
STR_CONFIG_SETTING_DEMAND_SIZE_HELPTEXT :Ved at sætte denne indstilling til mindre end 100%, opfører den symmetriske distribution sig mere som den asymmetriske. Mindre last vil blive tvunget sendt tilbage hvis en bestemt mængde er blevet sendt til en station. Hvis du sætter denne indstilling til 0%, vil den symmetriske distribution opfører sig ligesom den asymmetriske.
|
||||
STR_CONFIG_SETTING_SHORT_PATH_SATURATION :Mætning af korte veje før brug af veje med høj kapacitet: {STRING}
|
||||
STR_CONFIG_SETTING_SHORT_PATH_SATURATION_HELPTEXT :Der er ofte flere veje mellem to givne stationer. Cargodist vil mætte den korteste vej først, så bruge den næstkorteste vej indtil den er mættet, osv.. Mætning bestemmes af en vurdering af kapacitet og planlagt brug. Når den har mættet alle veje, og hvis der stadig er efterspørgsel tilbage, vil den overbelaste alle veje, og foretrække vejene med høj kapacitet. Det meste af tiden vil algoritmen dog ikke vurdere kapaciteten nøjagtigt. Denne indstilling giver dig mulighed for at bestemme op til hvilken procentdel en kortere vej skal være mættet i første omgang før den næste, længere vej vælges. Sæt denne indstilling til mindre end 100% for at undgå overfyldte stationer i tilfælde af overvurderet kapacitet.
|
||||
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY :Hastighedsenheder: {STRING}
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_HELPTEXT :Når en hastighed er vist i brugergrænsefladen, så vis dem i de valgte enheder
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_IMPERIAL :Imperisk (mph)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_METRIC :Metrisk (km/t)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_SI :SI (m/s)
|
||||
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER :Køretøjskraftenheder: {STRING}
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_HELPTEXT :Når et køretøjs kraft er vist i brugergrænsefladen, så vis dem i de valgte enheder
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_IMPERIAL :Imperisk (hk)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_METRIC :Metrisk (hk)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_SI :SI (kW)
|
||||
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT :Vægtenheder: {STRING}
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_HELPTEXT :Når vægte er vist i brugergrænsefladen, så vis dem i de valgte enheder
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_IMPERIAL :Imperisk (kort t/ton)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_METRIC :Metrisk (t/ton)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_SI :SI (kg)
|
||||
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME :Rumfangsenheder: {STRING}
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_HELPTEXT :Når rumfang er vist i brugergrænsefladen, så vis dem i de valgte enheder
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_IMPERIAL :Imperisk (gal)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_METRIC :Metrisk (l)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_SI :SI (m³)
|
||||
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE :Trækevneenheder: {STRING}
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_HELPTEXT :Når trækevne, også kendt som trækkraft, er vist i brugergrænsefladen, så vis det i de valgte enheder
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_IMPERIAL :Imperisk (lbf)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_METRIC :Metrisk (kp)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_SI :SI (kN)
|
||||
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT :Højdeenheder: {STRING}
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_HELPTEXT :Når højder er vist i brugergrænsefladen, så vis dem i de valgte enheder
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_IMPERIAL :Imperisk (fod)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_METRIC :Metrisk (m)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_SI :SI (m)
|
||||
|
||||
STR_CONFIG_SETTING_GUI :{ORANGE}Brugerflade
|
||||
STR_CONFIG_SETTING_LOCALISATION :{ORANGE}Lokalisering
|
||||
STR_CONFIG_SETTING_CONSTRUCTION :{ORANGE}Konstruktion
|
||||
STR_CONFIG_SETTING_VEHICLES :{ORANGE}Køretøjer
|
||||
STR_CONFIG_SETTING_STATIONS :{ORANGE}Stationer
|
||||
STR_CONFIG_SETTING_ECONOMY :{ORANGE}Økonomi
|
||||
STR_CONFIG_SETTING_LINKGRAPH :{ORANGE}Fragtdistribution
|
||||
STR_CONFIG_SETTING_AI :{ORANGE}Modstandere
|
||||
STR_CONFIG_SETTING_DISPLAY_OPTIONS :{ORANGE}Visningsindstillinger
|
||||
STR_CONFIG_SETTING_INTERACTION :{ORANGE}Brugerflade
|
||||
@@ -1860,10 +1783,7 @@ STR_FACE_TIE_EARRING_TOOLTIP :{BLACK}Ændre s
|
||||
|
||||
# Network server list
|
||||
STR_NETWORK_SERVER_LIST_CAPTION :{WHITE}Netværksspil
|
||||
STR_NETWORK_SERVER_LIST_ADVERTISED :{BLACK}Offentlig
|
||||
STR_NETWORK_SERVER_LIST_ADVERTISED_TOOLTIP :{BLACK}Vælg mellem et offentligt (internet) og et ikke offentligt (lokalnetværk, LAN) spil
|
||||
STR_NETWORK_SERVER_LIST_ADVERTISED_NO :Nej
|
||||
STR_NETWORK_SERVER_LIST_ADVERTISED_YES :Ja
|
||||
STR_NETWORK_SERVER_LIST_PLAYER_NAME :{BLACK}Spiller navn:
|
||||
STR_NETWORK_SERVER_LIST_ENTER_NAME_TOOLTIP :{BLACK}Dette er det navn, som andre spillere vil kende dig ved
|
||||
|
||||
@@ -1922,8 +1842,6 @@ STR_NETWORK_START_SERVER_NEW_GAME_NAME_TOOLTIP :{BLACK}Navnet v
|
||||
STR_NETWORK_START_SERVER_SET_PASSWORD :{BLACK}Sæt kodeord
|
||||
STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP :{BLACK}Beskyt dit spil med et kodeord hvis du ikke vil have fremmede med
|
||||
|
||||
STR_NETWORK_START_SERVER_UNADVERTISED :Nej
|
||||
STR_NETWORK_START_SERVER_ADVERTISED :Ja
|
||||
STR_NETWORK_START_SERVER_CLIENTS_SELECT :{BLACK}{NUM} klient{P "" er}
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS :{BLACK}Maksimalt antal tilladte klienter:
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP :{BLACK}Vælg det maksimale antal klienter. Det er ikke nødvendigt at fylde dem alle
|
||||
@@ -2044,7 +1962,6 @@ STR_NETWORK_CLIENT :Klient
|
||||
STR_NETWORK_SPECTATORS :Tilskuere
|
||||
|
||||
STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Skriv beløbet du vil give
|
||||
STR_NETWORK_TOOLBAR_LIST_SPECTATOR :{BLACK}Tilskuer
|
||||
|
||||
# Network set password
|
||||
STR_COMPANY_PASSWORD_CANCEL :{BLACK}Gem ikke den indtastede adgangskode
|
||||
@@ -2237,15 +2154,8 @@ STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Slå gen
|
||||
STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Gør objekter usynlige i stedet for gennemsigtige
|
||||
|
||||
# Linkgraph legend window
|
||||
STR_LINKGRAPH_LEGEND_CAPTION :{BLACK}Laststrømforklaring
|
||||
STR_LINKGRAPH_LEGEND_ALL :{BLACK}Alle
|
||||
STR_LINKGRAPH_LEGEND_NONE :{BLACK}Ingen
|
||||
STR_LINKGRAPH_LEGEND_SELECT_COMPANIES :{BLACK}Vælg firmaer at vise
|
||||
|
||||
# Linkgraph legend window and linkgraph legend in smallmap
|
||||
STR_LINKGRAPH_LEGEND_UNUSED :{TINY_FONT}{BLACK}ubrugt
|
||||
STR_LINKGRAPH_LEGEND_SATURATED :{TINY_FONT}{BLACK}mættet
|
||||
STR_LINKGRAPH_LEGEND_OVERLOADED :{TINY_FONT}{BLACK}overbelastet
|
||||
|
||||
# Base for station construction window(s)
|
||||
STR_STATION_BUILD_COVERAGE_AREA_TITLE :{BLACK}Vis dækningsområde
|
||||
@@ -2488,14 +2398,14 @@ STR_FOUND_TOWN_INITIAL_SIZE_MEDIUM_BUTTON :{BLACK}Mellem
|
||||
STR_FOUND_TOWN_INITIAL_SIZE_LARGE_BUTTON :{BLACK}Stor
|
||||
STR_FOUND_TOWN_SIZE_RANDOM :{BLACK}Tilfældig
|
||||
STR_FOUND_TOWN_INITIAL_SIZE_TOOLTIP :{BLACK}Vælg bystørrelse
|
||||
STR_FOUND_TOWN_CITY :{BLACK}Storby
|
||||
STR_FOUND_TOWN_CITY :{BLACK}By
|
||||
STR_FOUND_TOWN_CITY_TOOLTIP :{BLACK}Storbyer vokser hurtigere en almindelige byer{}Afhængig af indstillingerne kan de være større ved grundlæggelsen
|
||||
|
||||
STR_FOUND_TOWN_ROAD_LAYOUT :{YELLOW}Byens vej-layout:
|
||||
STR_FOUND_TOWN_SELECT_TOWN_ROAD_LAYOUT :{BLACK}Vælg vej-layout for denne by
|
||||
STR_FOUND_TOWN_SELECT_LAYOUT_ORIGINAL :{BLACK}Originalt
|
||||
STR_FOUND_TOWN_SELECT_LAYOUT_BETTER_ROADS :{BLACK}Bedre veje
|
||||
STR_FOUND_TOWN_SELECT_LAYOUT_2X2_GRID :{BLACK}2x2 vej gitter
|
||||
STR_FOUND_TOWN_SELECT_LAYOUT_2X2_GRID :{BLACK}2x2 gitter
|
||||
STR_FOUND_TOWN_SELECT_LAYOUT_3X3_GRID :{BLACK}3x3 gitter
|
||||
STR_FOUND_TOWN_SELECT_LAYOUT_RANDOM :{BLACK}Tilfældigt
|
||||
|
||||
@@ -2549,7 +2459,6 @@ STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF:
|
||||
STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Accepteret last: {LTBLUE}
|
||||
STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING})
|
||||
STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Togspors hastighedsgrænse: {LTBLUE}{VELOCITY}
|
||||
STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}Vej hastighedsbegrænsning: {LTBLUE}{VELOCITY}
|
||||
|
||||
# Description of land area of different tiles
|
||||
STR_LAI_CLEAR_DESCRIPTION_ROCKS :Klipper
|
||||
@@ -2977,14 +2886,9 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}Køb et
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Bestik de lokale myndigheder til at hæve din bedømmelse, med risiko for en stor straf hvis det bliver opdaget.{}Pris: {CURRENCY_LONG}
|
||||
|
||||
# Goal window
|
||||
STR_GOALS_CAPTION :{WHITE}{COMPANY} Mål
|
||||
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Globale Mål
|
||||
STR_GOALS_GLOBAL_TITLE :{BLACK}Globale mål:
|
||||
STR_GOALS_GLOBAL_TITLE :{BLACK}Globale mål
|
||||
STR_GOALS_TEXT :{ORANGE}{STRING}
|
||||
STR_GOALS_NONE :{ORANGE}- Ingen -
|
||||
STR_GOALS_SPECTATOR_NONE :{ORANGE}- Ikke anvendelig -
|
||||
STR_GOALS_PROGRESS :{ORANGE}{STRING}
|
||||
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
|
||||
STR_GOALS_COMPANY_TITLE :{BLACK}Selskabsmål:
|
||||
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Klik på mål for at centrere hovedvinduet over industri/by/felt Ctrl+klik åbner et nyt vindue over industri/by/felt lokation
|
||||
|
||||
@@ -3024,16 +2928,6 @@ STR_SUBSIDIES_SUBSIDISED_FROM_TO :{ORANGE}{STRING
|
||||
STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Klik på servicen for at centrere skærmen over industrien/byen. Ctrl+Klik åbner et nyt vindue ved industriens/byens lokalitet.
|
||||
|
||||
# Story book window
|
||||
STR_STORY_BOOK_CAPTION :{WHITE}{COMPANY} Historiebog
|
||||
STR_STORY_BOOK_SPECTATOR_CAPTION :{WHITE}Global Historiebog
|
||||
STR_STORY_BOOK_TITLE :{YELLOW}{STRING}
|
||||
STR_STORY_BOOK_GENERIC_PAGE_ITEM :Side {NUM}
|
||||
STR_STORY_BOOK_SEL_PAGE_TOOLTIP :{BLACK}Gå til en bestemt side ved at vælge den i denne rulleliste.
|
||||
STR_STORY_BOOK_PREV_PAGE :{BLACK}Forrige
|
||||
STR_STORY_BOOK_PREV_PAGE_TOOLTIP :{BLACK}Gå til forrige side
|
||||
STR_STORY_BOOK_NEXT_PAGE :{BLACK}Næste
|
||||
STR_STORY_BOOK_NEXT_PAGE_TOOLTIP :{BLACK}Gå til næste side
|
||||
STR_STORY_BOOK_INVALID_GOAL_REF :{RED}Ugyldig målreference
|
||||
|
||||
# Station list window
|
||||
STR_STATION_LIST_TOOLTIP :{BLACK}Stationsnavne - klik på et navn for at centrere skærmen over stationen. Ctrl+Klik åbner et nyt vindue ved stationens lokalitet
|
||||
@@ -3062,31 +2956,8 @@ STR_STATIOV_VIEW_EXCLUSIVE_RIGHTS_COMPANY :{YELLOW} {COMPA
|
||||
|
||||
STR_STATION_VIEW_RATINGS_BUTTON :{BLACK}Bedømmelse
|
||||
STR_STATION_VIEW_RATINGS_TOOLTIP :{BLACK}Vis stationens bedømmelse
|
||||
STR_STATION_VIEW_SUPPLY_RATINGS_TITLE :{BLACK}Månedligt udbud og lokal bedømmelse
|
||||
STR_STATION_VIEW_CARGO_SUPPLY_RATING :{WHITE}{STRING}: {YELLOW}{COMMA} / {STRING} ({COMMA}%)
|
||||
|
||||
STR_STATION_VIEW_GROUP :{BLACK}Gruppér på
|
||||
STR_STATION_VIEW_WAITING_STATION :Station: Ventende
|
||||
STR_STATION_VIEW_WAITING_AMOUNT :Mængde: Ventende
|
||||
STR_STATION_VIEW_PLANNED_STATION :Station: Planlagt
|
||||
STR_STATION_VIEW_PLANNED_AMOUNT :Mængde: Planlagt
|
||||
STR_STATION_VIEW_FROM :{YELLOW}{CARGO_SHORT} fra {STATION}
|
||||
STR_STATION_VIEW_VIA :{YELLOW}{CARGO_SHORT} via {STATION}
|
||||
STR_STATION_VIEW_TO :{YELLOW}{CARGO_SHORT} til {STATION}
|
||||
STR_STATION_VIEW_FROM_ANY :{RED}{CARGO_SHORT} fra ukendt station
|
||||
STR_STATION_VIEW_TO_ANY :{RED}{CARGO_SHORT} til enhver station
|
||||
STR_STATION_VIEW_VIA_ANY :{RED}{CARGO_SHORT} via enhver station
|
||||
STR_STATION_VIEW_FROM_HERE :{GREEN}{CARGO_SHORT} fra denne station
|
||||
STR_STATION_VIEW_VIA_HERE :{GREEN}{CARGO_SHORT} stopper ved denne station
|
||||
STR_STATION_VIEW_TO_HERE :{GREEN}{CARGO_SHORT} til denne station
|
||||
STR_STATION_VIEW_NONSTOP :{YELLOW}{CARGO_SHORT} uden stop
|
||||
|
||||
STR_STATION_VIEW_GROUP_S_V_D :Kilde-Via-Destination
|
||||
STR_STATION_VIEW_GROUP_S_D_V :Kilde-Destination-Via
|
||||
STR_STATION_VIEW_GROUP_V_S_D :Via-Kilde-Destination
|
||||
STR_STATION_VIEW_GROUP_V_D_S :Via-Destination-Kilde
|
||||
STR_STATION_VIEW_GROUP_D_S_V :Destination-Kilde-Via
|
||||
STR_STATION_VIEW_GROUP_D_V_S :Destination-Via-Kilde
|
||||
|
||||
############ range for rating starts
|
||||
STR_CARGO_RATING_APPALLING :Rædselsfuld
|
||||
@@ -3229,7 +3100,6 @@ STR_INDUSTRY_VIEW_PRODUCTION_LAST_MONTH_TITLE :{BLACK}Produkti
|
||||
STR_INDUSTRY_VIEW_TRANSPORTED :{YELLOW}{CARGO_LONG}{STRING}{BLACK} ({COMMA}% transporteret)
|
||||
STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Centrer skærmen over industriens lokalitet. Ctrl+Klik åbner et nyt vindue ved industriens lokalitet.
|
||||
STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Produktions niveauet: {YELLOW}{COMMA}%
|
||||
STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}Industrien har rapporteret øjeblikkelig nedlukning!
|
||||
|
||||
############ range for requires starts
|
||||
STR_INDUSTRY_VIEW_REQUIRES_CARGO :{BLACK}Kræver: {YELLOW}{STRING}{STRING}
|
||||
@@ -3478,7 +3348,7 @@ STR_REPLACE_VEHICLES_STOP :{BLACK}Stop uds
|
||||
STR_REPLACE_HELP_STOP_BUTTON :{BLACK}Tryk for at stoppe udskiftningen at den køretøjstype, som du har valgt til venstre
|
||||
|
||||
STR_REPLACE_ENGINE_WAGON_SELECT :{BLACK}Udskifter: {ORANGE}{STRING}
|
||||
STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}Skift imellem lokomotiv- og vognudskiftningsvindue
|
||||
STR_REPLACE_ENGINE_WAGON_SELECT_HELP :{BLACK}Skift imellem lokomotiv- og vogn-udskiftningsvindue
|
||||
STR_REPLACE_ENGINES :Lokomotiver
|
||||
STR_REPLACE_WAGONS :Vogne
|
||||
|
||||
@@ -3833,7 +3703,6 @@ STR_TIMETABLE_STATUS_NOT_STARTED :{BLACK}Denne ti
|
||||
STR_TIMETABLE_STATUS_START_AT :{BLACK}Denne tidsplan vil starte på {STRING}
|
||||
|
||||
STR_TIMETABLE_STARTING_DATE :{BLACK}Startdato
|
||||
STR_TIMETABLE_STARTING_DATE_TOOLTIP :{BLACK}Vælg en dato som starttidspunkt for denne køreplan. Ctrl+Klik sætter starttidspunkt for denne køreplan, og distribuerer alle køretøjer der deler denne ordre ligeligt baseret på deres relative rækkefølge, hvis ordren er fuldstændigt tidsplanlagt
|
||||
|
||||
STR_TIMETABLE_CHANGE_TIME :{BLACK}Ændre tid
|
||||
STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}Ændre hvor lang tid den markerede ordre skal tage
|
||||
@@ -3947,8 +3816,6 @@ STR_AI_SETTINGS_START_DELAY :Antal dage denn
|
||||
STR_TEXTFILE_README_CAPTION :{WHITE}{STRING} readme for {STRING}
|
||||
STR_TEXTFILE_CHANGELOG_CAPTION :{WHITE}{STRING} ændringslog for {STRING}
|
||||
STR_TEXTFILE_LICENCE_CAPTION :{WHITE}{STRING} licens for {STRING}
|
||||
STR_TEXTFILE_WRAP_TEXT :{WHITE}Ombryd tekst
|
||||
STR_TEXTFILE_WRAP_TEXT_TOOLTIP :{BLACK}Ombryd teksten i vinduet, så det hele passer uden at skulle rulle
|
||||
STR_TEXTFILE_VIEW_README :{BLACK}Se readme
|
||||
STR_TEXTFILE_VIEW_CHANGELOG :{BLACK}Ændringslog
|
||||
STR_TEXTFILE_VIEW_LICENCE :{BLACK}Licens
|
||||
@@ -4326,10 +4193,6 @@ STR_ERROR_CAN_T_CHANGE_SERVICING :{WHITE}Kan ikke
|
||||
|
||||
STR_ERROR_VEHICLE_IS_DESTROYED :{WHITE}... fartøjet er ødelagt
|
||||
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL :{WHITE}Ingen køretøjer vil være tilgængelige overhovedet
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Skift din NewGRF-konfiguration
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET :{WHITE}Ingen køretøjer er tilgængelige endnu
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET_EXPLANATION :{WHITE}Start et nyt spil efter {DATE_SHORT} eller brug en NewGRF der giver tidlige køretøjer
|
||||
|
||||
# Specific vehicle errors
|
||||
STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}Kan ikke få toget til at passere signalet...
|
||||
@@ -4831,7 +4694,6 @@ STR_JUST_DATE_ISO :{DATE_ISO}
|
||||
STR_JUST_STRING :{STRING}
|
||||
STR_JUST_STRING_STRING :{STRING}{STRING}
|
||||
STR_JUST_RAW_STRING :{STRING}
|
||||
STR_JUST_BIG_RAW_STRING :{BIG_FONT}{STRING}
|
||||
|
||||
# Slightly 'raw' stringcodes with colour or size
|
||||
STR_BLACK_COMMA :{BLACK}{COMMA}
|
||||
|
@@ -1070,8 +1070,7 @@ STR_CONFIG_SETTING_TYPE_GAME_INGAME :Spelinstellinge
|
||||
STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Bedrijfsinstellingen (Opgeslagen in bestand; hebben alleen invloed op nieuw spel)
|
||||
STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Bedrijfsinstellingen (Opgeslagen in bestand; hebben alleen invloed op huidig bedrijf)
|
||||
|
||||
STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Categorie:
|
||||
STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Type:
|
||||
STR_CONFIG_SETTING_RESTRICT_LABEL :{BLACK}Toon:
|
||||
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Filtert de onstaande lijst op alleen gewijzigde instellingen
|
||||
STR_CONFIG_SETTING_RESTRICT_BASIC :Gewone instellingen
|
||||
STR_CONFIG_SETTING_RESTRICT_ADVANCED :Geavanceerde instellingen
|
||||
@@ -1086,10 +1085,6 @@ STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU :Spelinstellinge
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Bedrijfsinstellingen (Opgeslagen in bestand; hebben alleen betrekking op huidig spel)
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :Bedrijfsinstellingen (Opgeslagen in bestand; heeft alleen betrekking op nieuwe spellen)
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :Bedrijfsinstellingen (Opgeslagen in bestand; hebben alleen betrekking op huidig bedrijf)
|
||||
STR_CONFIG_SETTING_CATEGORY_HIDES :{BLACK}Toon alle zoekresultaten per instelling{}{SILVER}Categorie {BLACK}naar {WHITE}{STRING}
|
||||
STR_CONFIG_SETTING_TYPE_HIDES :{BLACK}Toon alle zoekresultaten per instelling{}{SILVER}Type {BLACK}naar {WHITE}Alle instellingstypen
|
||||
STR_CONFIG_SETTING_CATEGORY_AND_TYPE_HIDES :{BLACK}Toon alle zoekresultaten per instelling{}{SILVER}Categorie {BLACK}to {WHITE}{STRING} {BLACK}and {SILVER}Type {BLACK}naar {WHITE}Alle instellingstypen
|
||||
STR_CONFIG_SETTINGS_NONE :{WHITE}- Geen -
|
||||
|
||||
STR_CONFIG_SETTING_OFF :Uit
|
||||
STR_CONFIG_SETTING_ON :Aan
|
||||
@@ -2552,7 +2547,6 @@ STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF:
|
||||
STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Geaccepteerde vracht: {LTBLUE}
|
||||
STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING})
|
||||
STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Spoor snelheidslimiet: {LTBLUE}{VELOCITY}
|
||||
STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}Snelheidslimiet weg: {LTBLUE}{VELOCITY}
|
||||
|
||||
# Description of land area of different tiles
|
||||
STR_LAI_CLEAR_DESCRIPTION_ROCKS :Rotsen
|
||||
@@ -2882,7 +2876,6 @@ STR_NEWGRF_LIST_MISSING :{RED}Ontbrekend
|
||||
STR_NEWGRF_BROKEN :{WHITE}Gedrag van NewGRF '{0:STRING}' zal waarschijnlijk desynchronisatiefouten (desyncs) en/of crashes veroorzaken
|
||||
STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}Wagon '{1:ENGINE}' gewijzigde status van aandrijfeenheid wanneer niet in een depot
|
||||
STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Het verandert de lengte van voertuig '{1:ENGINE}' terwijl het niet in een depot is
|
||||
STR_NEWGRF_BROKEN_CAPACITY :{WHITE}Het wijzigde voertuigcapaciteit voor '{1:ENGINE}' wanneer niet in een depot of ombouwen
|
||||
STR_BROKEN_VEHICLE_LENGTH :{WHITE}Trein '{VEHICLE}' behorend bij '{COMPANY}' heeft een ongeldige lengte. Het is waarschijnlijk veroorzaakt door problemen met NewGRFs. Het spel kan desynchroniseren of vastlopen
|
||||
|
||||
STR_NEWGRF_BUGGY :{WHITE}NewGRF '{0:STRING}' geeft onjuiste informatie
|
||||
|
@@ -1070,8 +1070,7 @@ STR_CONFIG_SETTING_TYPE_GAME_INGAME :Game setting (s
|
||||
STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Company setting (stored in saves; affects only new games)
|
||||
STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Company setting (stored in save; affects only current company)
|
||||
|
||||
STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Category:
|
||||
STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Type:
|
||||
STR_CONFIG_SETTING_RESTRICT_LABEL :{BLACK}Show:
|
||||
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Restricts the list below showing only changed settings
|
||||
STR_CONFIG_SETTING_RESTRICT_BASIC :Basic settings
|
||||
STR_CONFIG_SETTING_RESTRICT_ADVANCED :Advanced settings
|
||||
@@ -1086,10 +1085,6 @@ STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU :Game settings (
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Game settings (stored in save; affects only current game)
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :Company settings (stored in saves; affects only new games)
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :Company settings (stored in save; affects only current company)
|
||||
STR_CONFIG_SETTING_CATEGORY_HIDES :{BLACK}Show all search results by setting{}{SILVER}Category {BLACK}to {WHITE}{STRING}
|
||||
STR_CONFIG_SETTING_TYPE_HIDES :{BLACK}Show all search results by setting{}{SILVER}Type {BLACK}to {WHITE}All setting types
|
||||
STR_CONFIG_SETTING_CATEGORY_AND_TYPE_HIDES :{BLACK}Show all search results by setting{}{SILVER}Category {BLACK}to {WHITE}{STRING} {BLACK}and {SILVER}Type {BLACK}to {WHITE}All setting types
|
||||
STR_CONFIG_SETTINGS_NONE :{WHITE}- None -
|
||||
|
||||
STR_CONFIG_SETTING_OFF :Off
|
||||
STR_CONFIG_SETTING_ON :On
|
||||
@@ -1585,7 +1580,7 @@ STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :"symmetric" mea
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :Distribution mode for the ARMOURED cargo class: {STRING2}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :The ARMOURED cargo class contains valuables in the temperate, diamonds in the subtropical or gold in subarctic climate. NewGRFs may change that. "symmetric" means that roughly the same amount of that cargo will be sent from a station A to a station B as from B to A. "asymmetric" means that arbitrary of that cargo can be sent in either direction. "manual" means that no automatic distribution will take place for that cargo. It is recommended to set this to asymmetric or manual when playing subarctic, as banks won't send any gold back to gold mines. For temperate and subtropical you can also choose symmetric as banks will send valuables back to the origin bank of some load of valuables.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Distribution mode for other cargo classes: {STRING2}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"asymmetric" means that arbitrary amounts of cargo can be sent in either direction. "manual" means that no automatic distribution will take place for those cargoes.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"symmetric" means that roughly the same amount of cargo will be sent from a station A to a station B as from B to A. "asymmetric" means that arbitrary amounts of cargo can be sent in either direction. "manual" means that no automatic distribution will take place for those cargos. You probably want to set this to either "asymmetric" or manual.
|
||||
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY :Distribution accuracy: {STRING2}
|
||||
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY_HELPTEXT :The higher you set this the more CPU time the calculation of the link graph will take. If it takes too long you may notice lag. If you set it to a low value, however, the distribution will be inaccurate, and you may notice cargo not being sent to the places you expect it to go.
|
||||
STR_CONFIG_SETTING_DEMAND_DISTANCE :Effect of distance on demands: {STRING2}
|
||||
@@ -2552,7 +2547,6 @@ STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF:
|
||||
STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Cargo accepted: {LTBLUE}
|
||||
STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING})
|
||||
STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Rail speed limit: {LTBLUE}{VELOCITY}
|
||||
STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}Road speed limit: {LTBLUE}{VELOCITY}
|
||||
|
||||
# Description of land area of different tiles
|
||||
STR_LAI_CLEAR_DESCRIPTION_ROCKS :Rocks
|
||||
@@ -2882,7 +2876,6 @@ STR_NEWGRF_LIST_MISSING :{RED}Missing fi
|
||||
STR_NEWGRF_BROKEN :{WHITE}Behaviour of NewGRF '{0:RAW_STRING}' is likely to cause desyncs and/or crashes
|
||||
STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}It changed powered-wagon state for '{1:ENGINE}' when not inside a depot
|
||||
STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}It changed vehicle length for '{1:ENGINE}' when not inside a depot
|
||||
STR_NEWGRF_BROKEN_CAPACITY :{WHITE}It changed vehicle capacity for '{1:ENGINE}' when not inside a depot or refitting
|
||||
STR_BROKEN_VEHICLE_LENGTH :{WHITE}Train '{VEHICLE}' belonging to '{COMPANY}' has invalid length. It is probably caused by problems with NewGRFs. Game may desync or crash
|
||||
|
||||
STR_NEWGRF_BUGGY :{WHITE}NewGRF '{0:RAW_STRING}' provides incorrect information
|
||||
|
@@ -1070,8 +1070,7 @@ STR_CONFIG_SETTING_TYPE_GAME_INGAME :Game setting (s
|
||||
STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Company setting (stored in saves; only affects new games)
|
||||
STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Company setting (stored in save; only affects current company)
|
||||
|
||||
STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Category:
|
||||
STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Type:
|
||||
STR_CONFIG_SETTING_RESTRICT_LABEL :{BLACK}Show:
|
||||
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Restricts the list below showing only changed settings
|
||||
STR_CONFIG_SETTING_RESTRICT_BASIC :Basic settings
|
||||
STR_CONFIG_SETTING_RESTRICT_ADVANCED :Advanced settings
|
||||
@@ -1086,10 +1085,6 @@ STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU :Game settings (
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Game settings (stored in save; only affects current game)
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :Company settings (stored in saves; only affects new games)
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :Company settings (stored in save; only affects current company)
|
||||
STR_CONFIG_SETTING_CATEGORY_HIDES :{BLACK}Show all search results by setting{}{SILVER}Category {BLACK}to {WHITE}{STRING}
|
||||
STR_CONFIG_SETTING_TYPE_HIDES :{BLACK}Show all search results by setting{}{SILVER}Type {BLACK}to {WHITE}All setting types
|
||||
STR_CONFIG_SETTING_CATEGORY_AND_TYPE_HIDES :{BLACK}Show all search results by setting{}{SILVER}Category {BLACK}to {WHITE}{STRING} {BLACK}and {SILVER}Type {BLACK}to {WHITE}All setting types
|
||||
STR_CONFIG_SETTINGS_NONE :{WHITE}- None -
|
||||
|
||||
STR_CONFIG_SETTING_OFF :Off
|
||||
STR_CONFIG_SETTING_ON :On
|
||||
@@ -2552,7 +2547,6 @@ STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF:
|
||||
STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Cargo accepted: {LTBLUE}
|
||||
STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING})
|
||||
STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Rail speed limit: {LTBLUE}{VELOCITY}
|
||||
STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}Road speed limit: {LTBLUE}{VELOCITY}
|
||||
|
||||
# Description of land area of different tiles
|
||||
STR_LAI_CLEAR_DESCRIPTION_ROCKS :Rocks
|
||||
@@ -2882,7 +2876,6 @@ STR_NEWGRF_LIST_MISSING :{RED}Missing fi
|
||||
STR_NEWGRF_BROKEN :{WHITE}Behaviour of NewGRF '{0:STRING}' is likely to cause desyncs and/or crashes
|
||||
STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}It changed powered-wagon state for '{1:ENGINE}' when not inside a depot
|
||||
STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}It changed vehicle length for '{1:ENGINE}' when not inside a depot
|
||||
STR_NEWGRF_BROKEN_CAPACITY :{WHITE}It changed vehicle capacity for '{1:ENGINE}' when not inside a depot or refitting
|
||||
STR_BROKEN_VEHICLE_LENGTH :{WHITE}Train '{VEHICLE}' belonging to '{COMPANY}' has invalid length. It is probably caused by problems with NewGRFs. Game may desync or crash
|
||||
|
||||
STR_NEWGRF_BUGGY :{WHITE}NewGRF '{0:STRING}' provides incorrect information
|
||||
|
@@ -1070,8 +1070,7 @@ STR_CONFIG_SETTING_TYPE_GAME_INGAME :Game setting (s
|
||||
STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Company setting (stored in saves; affects only new games)
|
||||
STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Company setting (stored in save; affects only current company)
|
||||
|
||||
STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Category:
|
||||
STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Type:
|
||||
STR_CONFIG_SETTING_RESTRICT_LABEL :{BLACK}Show:
|
||||
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Restricts the list below showing only changed settings
|
||||
STR_CONFIG_SETTING_RESTRICT_BASIC :Basic settings
|
||||
STR_CONFIG_SETTING_RESTRICT_ADVANCED :Advanced settings
|
||||
@@ -1086,10 +1085,6 @@ STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU :Game settings (
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Game settings (stored in save; affects only current game)
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :Company settings (stored in saves; affects only new games)
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :Company settings (stored in save; affects only current company)
|
||||
STR_CONFIG_SETTING_CATEGORY_HIDES :{BLACK}Show all search results by setting{}{SILVER}Category {BLACK}to {WHITE}{STRING}
|
||||
STR_CONFIG_SETTING_TYPE_HIDES :{BLACK}Show all search results by setting{}{SILVER}Type {BLACK}to {WHITE}All setting types
|
||||
STR_CONFIG_SETTING_CATEGORY_AND_TYPE_HIDES :{BLACK}Show all search results by setting{}{SILVER}Category {BLACK}to {WHITE}{STRING} {BLACK}and {SILVER}Type {BLACK}to {WHITE}All setting types
|
||||
STR_CONFIG_SETTINGS_NONE :{WHITE}- None -
|
||||
|
||||
STR_CONFIG_SETTING_OFF :Off
|
||||
STR_CONFIG_SETTING_ON :On
|
||||
@@ -2552,7 +2547,6 @@ STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF:
|
||||
STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Cargo accepted: {LTBLUE}
|
||||
STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING})
|
||||
STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Rail speed limit: {LTBLUE}{VELOCITY}
|
||||
STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}Road speed limit: {LTBLUE}{VELOCITY}
|
||||
|
||||
# Description of land area of different tiles
|
||||
STR_LAI_CLEAR_DESCRIPTION_ROCKS :Rocks
|
||||
@@ -2882,7 +2876,6 @@ STR_NEWGRF_LIST_MISSING :{RED}Missing fi
|
||||
STR_NEWGRF_BROKEN :{WHITE}Behavior of NewGRF '{0:STRING}' is likely to cause desyncs and/or crashes
|
||||
STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}It changed powered-wagon state for '{1:ENGINE}' when not inside a depot
|
||||
STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}It changed vehicle length for '{1:ENGINE}' when not inside a depot
|
||||
STR_NEWGRF_BROKEN_CAPACITY :{WHITE}It changed vehicle capacity for '{1:ENGINE}' when not inside a depot or refitting
|
||||
STR_BROKEN_VEHICLE_LENGTH :{WHITE}Train '{VEHICLE}' belonging to '{COMPANY}' has invalid length. It is probably caused by problems with NewGRFs. Game may desync or crash
|
||||
|
||||
STR_NEWGRF_BUGGY :{WHITE}NewGRF '{0:STRING}' provides incorrect information
|
||||
@@ -3093,7 +3086,7 @@ STR_STATION_VIEW_GROUP_D_S_V :Destination-Sou
|
||||
STR_STATION_VIEW_GROUP_D_V_S :Destination-Via-Source
|
||||
|
||||
############ range for rating starts
|
||||
STR_CARGO_RATING_APPALLING :Atrocious
|
||||
STR_CARGO_RATING_APPALLING :Appalling
|
||||
STR_CARGO_RATING_VERY_POOR :Very Poor
|
||||
STR_CARGO_RATING_POOR :Poor
|
||||
STR_CARGO_RATING_MEDIOCRE :Mediocre
|
||||
@@ -4090,7 +4083,7 @@ STR_ERROR_TOO_CLOSE_TO_ANOTHER_TOWN :{WHITE}... too
|
||||
STR_ERROR_TOO_MANY_TOWNS :{WHITE}... too many towns
|
||||
STR_ERROR_NO_SPACE_FOR_TOWN :{WHITE}... there is no more space on the map
|
||||
STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}The town will not build roads. You can enable building of roads via Advanced Settings->Economy->Towns
|
||||
STR_ERROR_ROAD_WORKS_IN_PROGRESS :{WHITE}Road work in progress
|
||||
STR_ERROR_ROAD_WORKS_IN_PROGRESS :{WHITE}Road works in progress
|
||||
STR_ERROR_TOWN_CAN_T_DELETE :{WHITE}Can't delete this town...{}A station or depot is referring to the town or a town owned tile can't be removed
|
||||
STR_ERROR_STATUE_NO_SUITABLE_PLACE :{WHITE}... there is no suitable place for a statue in the center of this town
|
||||
|
||||
@@ -4493,7 +4486,7 @@ STR_SV_STNAME_DOCKS :{STRING} Docks
|
||||
STR_SV_STNAME_BUOY :{STRING}
|
||||
STR_SV_STNAME_WAYPOINT :{STRING}
|
||||
##id 0x6020
|
||||
STR_SV_STNAME_ANNEXE :{STRING} Annex
|
||||
STR_SV_STNAME_ANNEXE :{STRING} Annexe
|
||||
STR_SV_STNAME_SIDINGS :{STRING} Sidings
|
||||
STR_SV_STNAME_BRANCH :{STRING} Branch
|
||||
STR_SV_STNAME_UPPER :Upper {STRING}
|
||||
|
@@ -1029,6 +1029,7 @@ STR_CONFIG_SETTING_NO_EXPLANATION_AVAILABLE_HELPTEXT :(neniu ekspliko
|
||||
STR_CONFIG_SETTING_DEFAULT_VALUE :{LTBLUE}Defaŭlta valoro: {ORANGE}{STRING}
|
||||
STR_CONFIG_SETTING_TYPE :{LTBLUE}Tipo de agordo: {ORANGE}{STRING}
|
||||
|
||||
STR_CONFIG_SETTING_RESTRICT_LABEL :{BLACK}Montru:
|
||||
STR_CONFIG_SETTING_RESTRICT_BASIC :Bazniveloj agordoj
|
||||
STR_CONFIG_SETTING_RESTRICT_ADVANCED :Altnivelaj agordoj
|
||||
STR_CONFIG_SETTING_RESTRICT_ALL :Altnivelaj agordoj / ĉiu agordoj
|
||||
|
@@ -1127,8 +1127,7 @@ STR_CONFIG_SETTING_TYPE_GAME_INGAME :Mängu seaded (
|
||||
STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Ettevõtte seaded (hoitakse salvestuses; mõjutab ainult uusi mänge)
|
||||
STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Ettevõtte seaded (hoitakse salvestuses; mõjutab ainult praegust ettevõtet)
|
||||
|
||||
STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Rühm:
|
||||
STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Liik:
|
||||
STR_CONFIG_SETTING_RESTRICT_LABEL :{BLACK}Näidatud:
|
||||
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Piirab alljärgnevat nimekirja muudetud seadete kuvamiseks
|
||||
STR_CONFIG_SETTING_RESTRICT_BASIC :Põhilised seaded
|
||||
STR_CONFIG_SETTING_RESTRICT_ADVANCED :Täpsemad seaded
|
||||
@@ -1143,10 +1142,6 @@ STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU :Mängu seaded (
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Mängu seaded (hoitakse salvestuses; mõjutab ainult praegust mängu)
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :Firma seaded (hoitakse salvestuses; mõjutab ainult uusi mänge)
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :Firma seaded (hoitakse salvestuses; mõjutab ainult praegust firmat)
|
||||
STR_CONFIG_SETTING_CATEGORY_HIDES :{BLACK}Kõiki otsingu tulemusi näeb, kui{}{SILVER}rühm {BLACK}on {WHITE}{STRING}
|
||||
STR_CONFIG_SETTING_TYPE_HIDES :{BLACK}Kõiki otsingu tulemusi näeb, kui{}{SILVER}liik {BLACK}on {WHITE}Kõik seadistuste liigid
|
||||
STR_CONFIG_SETTING_CATEGORY_AND_TYPE_HIDES :{BLACK}Kõiki otsingu tulemusi näeb, kui{}{SILVER}rühm {BLACK}on {WHITE}{STRING} {BLACK}ja {SILVER}liik {BLACK}on {WHITE}Kõik seadistuste liigid
|
||||
STR_CONFIG_SETTINGS_NONE :{WHITE}- Puudub -
|
||||
|
||||
STR_CONFIG_SETTING_OFF :Väljas
|
||||
STR_CONFIG_SETTING_ON :Sees
|
||||
@@ -2402,7 +2397,7 @@ STR_BRIDGE_NAME_SUSPENSION_CONCRETE :Rippsild, betoo
|
||||
STR_BRIDGE_NAME_WOODEN :Puidust
|
||||
STR_BRIDGE_NAME_CONCRETE :Betoonist
|
||||
STR_BRIDGE_NAME_TUBULAR_STEEL :Torujas, terasest
|
||||
STR_BRIDGE_TUBULAR_SILICON :Torujas, Räni
|
||||
STR_BRIDGE_TUBULAR_SILICON :Torujas, silikoonist
|
||||
|
||||
|
||||
# Road construction toolbar
|
||||
@@ -2609,7 +2604,6 @@ STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF:
|
||||
STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Vastuvõetavad veosed: {LTBLUE}
|
||||
STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING})
|
||||
STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Raudtee kiiruspiirang: {LTBLUE}{VELOCITY}
|
||||
STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}Lubatud piirkiirus: {LTBLUE}{VELOCITY}
|
||||
|
||||
# Description of land area of different tiles
|
||||
STR_LAI_CLEAR_DESCRIPTION_ROCKS :Kaljud
|
||||
@@ -2939,7 +2933,6 @@ STR_NEWGRF_LIST_MISSING :{RED}Puuduvad f
|
||||
STR_NEWGRF_BROKEN :{WHITE}NewGRF '{STRING}' käitumine põhjustab tõenäoliselt sünkrooni katkemisi ja/või mängu kokkujooksmiseid.
|
||||
STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}See muutis sõiduki '{1:ENGINE}' vedavate vagunite olekut väljaspool depood
|
||||
STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Depoost väljas asudes on sõiduki '{1:ENGINE}' pikkus muudetud.
|
||||
STR_NEWGRF_BROKEN_CAPACITY :{WHITE}Sõiduki '{1:ENGINE}' kandevõimet muudeti, kuid sõiduk ei olnud depoos ega ümberseadistamisel
|
||||
STR_BROKEN_VEHICLE_LENGTH :{WHITE}Ettevõtte «{1:COMPANY}» rongil «{0:VEHICLE}» pikkus on kõlbmatu. Midagi on valesti NewGRF-iga. Mäng võib kokku joosta või sünkroonist välja minna
|
||||
|
||||
STR_NEWGRF_BUGGY :{WHITE}NewGRF '{STRING}' sisaldab väära teavet.
|
||||
|
@@ -1051,6 +1051,7 @@ STR_CONFIG_SETTING_TYPE_GAME_INGAME :Goymslu instill
|
||||
STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Fyritøku instilling (goymt í goymslufílum; ávirkar einans nýggj spøl)
|
||||
STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Fyritøku instilling (goymt í goymslufílum; ávirkar einans núverðandi fyritøku)
|
||||
|
||||
STR_CONFIG_SETTING_RESTRICT_LABEL :{BLACK}Vís:
|
||||
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Avmarkar listan niðanfyr so hann einans vísur broyttar instillingar
|
||||
STR_CONFIG_SETTING_RESTRICT_BASIC :Grund innstillingar
|
||||
STR_CONFIG_SETTING_RESTRICT_ADVANCED :Víðkaðir innstillingar
|
||||
|
@@ -1070,8 +1070,7 @@ STR_CONFIG_SETTING_TYPE_GAME_INGAME :Pelin asetus (t
|
||||
STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Yhtiön asetus (tallennetaan tallenteisiin; vaikuttaa vain uusiin peleihin)
|
||||
STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Yhtiön asetus (tallennetaan tallenteeseen; vaikuttaa vain nykyiseen yhtiöön)
|
||||
|
||||
STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Kategoria:
|
||||
STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Tyyppi:
|
||||
STR_CONFIG_SETTING_RESTRICT_LABEL :{BLACK}Näytä:
|
||||
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Rajaa alla olevaa listaa ja näyttää vain muutetut asetukset
|
||||
STR_CONFIG_SETTING_RESTRICT_BASIC :Perusasetukset
|
||||
STR_CONFIG_SETTING_RESTRICT_ADVANCED :Lisäasetukset
|
||||
@@ -1086,10 +1085,6 @@ STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU :Pelin asetukset
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Pelin asetukset (tallennetaan pelitallenteeseen; vaikuttavat vain nykyiseen peliin)
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :Yhtiön asetukset (tallennetaan pelitallenteisiin; vaikuttavat vain uusiin peleihin)
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :Yhtiön asetukset (tallennetaan pelitallenteeseen; vaikuttavat ainoastaan nykyiseen yhtiöön)
|
||||
STR_CONFIG_SETTING_CATEGORY_HIDES :{BLACK}Näytä kaikki tulokset muuttamalla{}{SILVER}Kategoriaksi {WHITE}{STRING}
|
||||
STR_CONFIG_SETTING_TYPE_HIDES :{BLACK}Näytä kaikki hakutulokset muuttamalla{}{SILVER}Tyypiksi {WHITE}Kaikki asetustyypit
|
||||
STR_CONFIG_SETTING_CATEGORY_AND_TYPE_HIDES :{BLACK}Näytä kaikki tulokset muuttamalla{}{SILVER}Kategoriaksi {WHITE}{STRING} {BLACK}ja {SILVER}Tyypiksi {WHITE}Kaikki asetustyypit
|
||||
STR_CONFIG_SETTINGS_NONE :{WHITE}- Ei mitään -
|
||||
|
||||
STR_CONFIG_SETTING_OFF :pois
|
||||
STR_CONFIG_SETTING_ON :päällä
|
||||
@@ -1585,7 +1580,7 @@ STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :"symmetrinen" t
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :Arvokuljetusten jakautuminen: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :Arvokuljetuksiin kuuluvat arvotavarat lauhkeassa ilmastossa, timantit subtrooppisessa ilmastossa ja kulta pohjoisessa ilmastossa. NewGRF:t voivat kuitenkin muuttaa näitä rahteja. "symmetrinen" tarkoittaa, että suunnilleen sama määrä rahtia lähetetään asemalta A asemalle B kuin asemalta B asemalle A. "epäsymmetrinen" tarkoittaa, että eri suuntiin voidaan lähettää eriävä määrä rahtia. "manuaalinen" tarkoittaa, että automaattinen rahdin jakautuminen on poistettu käytöstä rahdilta. Suositeltavia asetuksia ovat "epäsymmetrinen" tai "manuaalinen" pelattaessa pohjoisessa ilmastossa, sillä pankit eivät lähetä kultaa takaisin kaivoksille. Lauhkeassa ja subtrooppisessa ilmastossa pelatessa voidaan myös valita "symmetrinen", sillä pankit lähettävät arvotavaroita takaisin alkuperäiselle pankille.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Muiden rahtityyppien jakautuminen: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"epäsymmetrinen" tarkoittaa, että eri suuntiin voidaan lähettää eriäviä määriä rahtia. "manuaalinen" tarkoittaa, että automaattinen jakautuminen ei ole käytössä rahdille.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"symmetrinen" tarkoittaa, että suunnilleen sama määrä rahtia lähetetään asemalta A asemalle B kuin asemalta B asemalle A. "epäsymmetrinen" tarkoittaa, että eri suuntiin voidaan lähettää eriäviä määriä rahtia. "manuaalinen" tarkoittaa, että automaattinen jakautuminen ei ole käytössä rahdille. Suositeltavia asetuksia ovat "epäsymmetrinen" ja "manuaalinen".
|
||||
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY :Jakautumisen tarkkuus: {STRING}
|
||||
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY_HELPTEXT :Mitä suuremmaksi tämä asetus on määritetty, sitä enemmän prosessoriaikaa yhteyskuvaajan laskemiseen kuluu. Mikäli tähän kuluu liian paljon aikaa, saatat havaita pelin nykimistä. Jos arvo on määritetty liian pieneksi, jakauman laskeminen ei ole tarkka ja rahtia ei välttämättä lähetetä odotetuille asemille.
|
||||
STR_CONFIG_SETTING_DEMAND_DISTANCE :Välimatkan vaikutus kysyntään: {STRING}
|
||||
@@ -2551,8 +2546,7 @@ STR_LAND_AREA_INFORMATION_AIRPORTTILE_NAME :{BLACK}Lentoken
|
||||
STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF: {LTBLUE}{STRING}
|
||||
STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Vastaanottaa rahtia: {LTBLUE}
|
||||
STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING})
|
||||
STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Radan nopeusrajoitus: {LTBLUE}{VELOCITY}
|
||||
STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}Tien nopeusrajoitus: {LTBLUE}{VELOCITY}
|
||||
STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Nopeusrajoitus: {LTBLUE}{VELOCITY}
|
||||
|
||||
# Description of land area of different tiles
|
||||
STR_LAI_CLEAR_DESCRIPTION_ROCKS :Kalliota
|
||||
@@ -2882,7 +2876,6 @@ STR_NEWGRF_LIST_MISSING :{RED}Puuttuvia
|
||||
STR_NEWGRF_BROKEN :{WHITE}NewGRF:n '{0:STRING}' käytös aiheuttaa todennäköisesti nykimistä ja/tai kaatumisia.
|
||||
STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}Se muutti vetävän vaunun '{1:ENGINE}' tilaa tallin ulkopuolella
|
||||
STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Se muutti kulkuneuvon '{1:ENGINE}' pituutta varikon ulkopuolella
|
||||
STR_NEWGRF_BROKEN_CAPACITY :{WHITE}Se muutti kulkuneuvon '{1:ENGINE}' kapasiteettia, vaikka kulkuneuvo ei ollut varikolla tai uudelleensovitettavana
|
||||
STR_BROKEN_VEHICLE_LENGTH :{WHITE}Yhtiölle '{1:COMPANY}' kuuluvan junan '{0:VEHICLE}' pituus on virheellinen. Tämä johtuu luultavasti NewGRF:ien ongelmista. Peli saattaa nykiä tai kaatua
|
||||
|
||||
STR_NEWGRF_BUGGY :{WHITE}NewGRF '{0:STRING}' antaa väärää tietoa
|
||||
|
@@ -1071,6 +1071,7 @@ STR_CONFIG_SETTING_TYPE_GAME_INGAME :Paramètre de j
|
||||
STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Paramètre de compagnie (enregistré dans les sauvegardes{NBSP}; affecte uniquement les nouvelles parties)
|
||||
STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Paramètre de compagnie (enregistré dans la sauvegarde{NBSP}; affecte uniquement la compagnie actuelle)
|
||||
|
||||
STR_CONFIG_SETTING_RESTRICT_LABEL :{BLACK}Afficher{NBSP}:
|
||||
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Restreint la liste ci-dessous en ne montrant que les paramètres modifiés
|
||||
STR_CONFIG_SETTING_RESTRICT_BASIC :Options de base
|
||||
STR_CONFIG_SETTING_RESTRICT_ADVANCED :Options avancées
|
||||
@@ -2547,7 +2548,6 @@ STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF{N
|
||||
STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Cargaison acceptée{NBSP}: {LTBLUE}
|
||||
STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING})
|
||||
STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Vitesse limite de la voie{NBSP}: {LTBLUE}{VELOCITY}
|
||||
STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}Vitesse limite de la route{NBSP}: {LTBLUE}{VELOCITY}
|
||||
|
||||
# Description of land area of different tiles
|
||||
STR_LAI_CLEAR_DESCRIPTION_ROCKS :Roches
|
||||
|
@@ -994,7 +994,7 @@ STR_NEWS_INDUSTRY_CLOSURE_GENERAL :{BIG_FONT}{BLAC
|
||||
STR_NEWS_INDUSTRY_CLOSURE_SUPPLY_PROBLEMS :{BIG_FONT}{BLACK}Tha duilgheadasan solair ag adhbharachadh gun do dh'ainmich {STRING} gun tèid a {G 0 dùnadh dhùnadh} a dh'aithghearr!
|
||||
STR_NEWS_INDUSTRY_CLOSURE_LACK_OF_TREES :{BIG_FONT}{BLACK}Tha dìth chraobhan faisg {G 0 air oirre} ag adhbharachadh gun do dh'ainmich {STRING} gun tèid a {G 0 dùnadh dhùnadh} a dh'aithghearr!
|
||||
|
||||
STR_NEWS_EURO_INTRODUCTION :{BIG_FONT}{BLACK}Aonadh Airgid na h-Eòrpa!{}{}Tha an t-Eòro ga chur air bhog mar an aon airgeadra airson tar-ghnìomhan cumanta san dùthaich agad!
|
||||
STR_NEWS_EURO_INTRODUCTION :{BIG_FONT}{BLACK}Aonadh Airgid na h-Eòrpa!{}{}Tha an t-Eòro ga chur air bhog mar an t-aon airgeadra airson tar-ghnìomhan cumanta san dùthaich agad!
|
||||
STR_NEWS_BEGIN_OF_RECESSION :{BIG_FONT}{BLACK}Crìonadh eaconamaidh an t-saoghail!{}{}tha eagal air na h-eòlaichean ionmhais gu bheil dubh staing romhainn le crìonadh an eaconamaidh!
|
||||
STR_NEWS_END_OF_RECESSION :{BIG_FONT}{BLACK}Crìonadh an eaconamaidh seachad!{}{}Tha meudachadh na malairt a' cur earbsa sna gnìomhachasan le neartachadh an eaconamaidh!
|
||||
|
||||
@@ -1272,8 +1272,7 @@ STR_CONFIG_SETTING_TYPE_GAME_INGAME :Roghainnean a'
|
||||
STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Roghainnean na companaidh (thèid an sàbhaladh leis a' gheama; gun bhuaidh ach air geamannan ùra)
|
||||
STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Roghainnean na companaidh (thèid an sàbhaladh leis a' gheama; gun bhuaidh ach air a' chompanaidh seo)
|
||||
|
||||
STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Roinn-seòrsa:
|
||||
STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Seòrsa:
|
||||
STR_CONFIG_SETTING_RESTRICT_LABEL :{BLACK}Seall:
|
||||
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Cuingichidh seo an liosta gu h-ìosal gus nach tèid a shealltainn ach roghainnean air an atharrachadh
|
||||
STR_CONFIG_SETTING_RESTRICT_BASIC :Roghainnean bunasach
|
||||
STR_CONFIG_SETTING_RESTRICT_ADVANCED :Roghainnean adhartach
|
||||
@@ -1288,10 +1287,6 @@ STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU :Roghainnean a'
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Roghainnean a' gheama (thèid an sàbhaladh leis a' gheama; gun bhuaidh ach air a' gheama seo)
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :Roghainnean na companaidh (thèid an sàbhaladh leis a' gheama; gun bhuaidh ach air geamannan ùra)
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :Roghainnean na companaidh (thèid an sàbhaladh leis a' gheama; gun bhuaidh ach air a' chompanaidh seo)
|
||||
STR_CONFIG_SETTING_CATEGORY_HIDES :{BLACK}Seall na h-uile toradh luirg 's tu a' suidheachadh{}{SILVER}Roinn-seòrsa {BLACK}air {WHITE}{STRING}
|
||||
STR_CONFIG_SETTING_TYPE_HIDES :{BLACK}Seall na h-uile toradh luirg 's tu a' suidheachadh{}{SILVER}Seòrsa {BLACK}air {WHITE}Gach seòrsa
|
||||
STR_CONFIG_SETTING_CATEGORY_AND_TYPE_HIDES :{BLACK}Seall na h-uile toradh luirg 's tu a' suidheachadh{}{SILVER}Roinn-seòrsa {BLACK}air {WHITE}{STRING} {BLACK}agus {SILVER}Seòrsa {BLACK}air {WHITE}Gach seòrsa
|
||||
STR_CONFIG_SETTINGS_NONE :{WHITE}- Chan eil gin -
|
||||
|
||||
STR_CONFIG_SETTING_OFF :Dheth
|
||||
STR_CONFIG_SETTING_ON :Air
|
||||
@@ -1346,9 +1341,9 @@ STR_CONFIG_SETTING_TILE_LENGTH :{COMMA} {P 0 le
|
||||
STR_CONFIG_SETTING_SMOKE_AMOUNT :Meud dhe smùid is sradan nan carbadan: {STRING}
|
||||
STR_CONFIG_SETTING_SMOKE_AMOUNT_HELPTEXT :Suidhich an uiread dhe smùid no sradagan nan carbadan
|
||||
STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL :Modail luathachaidh nan trèanaichean: {STRING}
|
||||
STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL_HELPTEXT :Tagh am modail fiosaigeachd airson luathachadh nan trèanaichean. Cuiridh am modail “Tùsail” an aon pheanas air a h-uile carbad air sliabh. Cuiridh am modail “Fìor-riochdail” peanas air slèibhtean is lùban a-rèir bhuadhan diofraichte aca a leithid faide is spàirn tarraing
|
||||
STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL_HELPTEXT :Tagh am modail fiosaigeachd airson luathachadh nan trèanaichean. Cuiridh am modail “Tùsail” an t-aon pheanas air a h-uile carbad air sliabh. Cuiridh am modail “Fìor-riochdail” peanas air slèibhtean is lùban a-rèir bhuadhan diofraichte aca a leithid faide is spàirn tarraing
|
||||
STR_CONFIG_SETTING_ROAD_VEHICLE_ACCELERATION_MODEL :Modail luathachaidh nan carbadan-rathaid: {STRING}
|
||||
STR_CONFIG_SETTING_ROAD_VEHICLE_ACCELERATION_MODEL_HELPTEXT :Tagh am modail fiosaigeachd airson luathachadh nan carbadan-rathaid. Cuiridh am modail “Tùsail” an aon pheanas air a h-uile carbad air sliabh. Cuiridh am modail “Fìor-riochdail” peanas air slèibhtean is lùban a-rèir bhuadhan diofraichte aca, mar eisimpleir “spàirn tarraing”
|
||||
STR_CONFIG_SETTING_ROAD_VEHICLE_ACCELERATION_MODEL_HELPTEXT :Tagh am modail fiosaigeachd airson luathachadh nan carbadan-rathaid. Cuiridh am modail “Tùsail” an t-aon pheanas air a h-uile carbad air sliabh. Cuiridh am modail “Fìor-riochdail” peanas air slèibhtean is lùban a-rèir bhuadhan diofraichte aca, mar eisimpleir “spàirn tarraing”
|
||||
STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS :Caisead nan slèibhtean airson trèanaichean: {STRING}
|
||||
STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS_HELPTEXT :Caisead aig na leacan slèibhe dha thrèanaichean. Nì luachan nas àirde an dìreadh nas dorra
|
||||
STR_CONFIG_SETTING_PERCENTAGE :{COMMA}%
|
||||
@@ -1492,7 +1487,7 @@ STR_CONFIG_SETTING_EDGES_NOT_EMPTY :{WHITE}Tha co-d
|
||||
STR_CONFIG_SETTING_EDGES_NOT_WATER :{WHITE}Tha co-dhiù aon leac aig oir nach eil na uisge
|
||||
|
||||
STR_CONFIG_SETTING_STATION_SPREAD :Sgaoileadh as motha aig stèisean: {STRING}
|
||||
STR_CONFIG_SETTING_STATION_SPREAD_HELPTEXT :An raon as motha sa dh'fhaodas an aon stèisean a sgaoileadh. Thoir an aire gun dèan luachan mòra an geama nas slaodaiche
|
||||
STR_CONFIG_SETTING_STATION_SPREAD_HELPTEXT :An raon as motha sa dh'fhaodas an t-aon stèisean a sgaoileadh. Thoir an aire gun dèan luachan mòra an geama nas slaodaiche
|
||||
STR_CONFIG_SETTING_SERVICEATHELIPAD :Càraich heileacoptairean gu fèin-obrachail aig puirt-heileacoptair: {STRING}
|
||||
STR_CONFIG_SETTING_SERVICEATHELIPAD_HELPTEXT :Càraich heileacoptairean gach turas a thèid iad air tìr, fiù ’s mura h-eil hangar aig a' phort-adhair
|
||||
STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR :Ceangail am bàr-inneal crutha-tìre ri bàraichean-inneal rèile/rathaid/uisge/puirt-adhair: {STRING}
|
||||
@@ -1781,19 +1776,19 @@ STR_CONFIG_SETTING_DISTRIBUTION_MANUAL :a làimh
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC :neo-chothromach
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_SYMMETRIC :co-chothromach
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_PAX :Am modh sgaoilidh airson taistealaich: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :Is ciall dha “co-chothromach” gun tèid cha mhòr an aon uiread dhe thaistealaich a chur o stèisean A gu stèisean B ’s a thèid a chur o stèisean B gu stèisean A. Is ciall dha “neo-chothromach” gun tèid uiread air thuaiream dhe thaistealaich a chur dhan dà chomhair. Is ciall dha “a làimh” nach tèid sgaoileadh fèin-obrachail sam bith a dhèanamh airson taistealaich.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :Is ciall dha “co-chothromach” gun tèid cha mhòr an t-aon uiread dhe thaistealaich a chur o stèisean A gu stèisean B ’s a thèid a chur o stèisean B gu stèisean A. Is ciall dha “neo-chothromach” gun tèid uiread air thuaiream dhe thaistealaich a chur dhan dà chomhair. Is ciall dha “a làimh” nach tèid sgaoileadh fèin-obrachail sam bith a dhèanamh airson taistealaich.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_MAIL :Am modh sgaoilidh airson post: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :Is ciall dha “co-chothromach” gun tèid cha mhòr an aon uiread dhe phost a chur o stèisean A gu stèisean B ’s a thèid a chur o stèisean B gu stèisean A. Is ciall dha “neo-chothromach” gun tèid uiread air thuaiream dhe phost a chur dhan dà chomhair. Is ciall dha “a làimh” nach tèid sgaoileadh fèin-obrachail sam bith a dhèanamh airson post.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :Is ciall dha “co-chothromach” gun tèid cha mhòr an t-aon uiread dhe phost a chur o stèisean A gu stèisean B ’s a thèid a chur o stèisean B gu stèisean A. Is ciall dha “neo-chothromach” gun tèid uiread air thuaiream dhe phost a chur dhan dà chomhair. Is ciall dha “a làimh” nach tèid sgaoileadh fèin-obrachail sam bith a dhèanamh airson post.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :Am modh sgaoilidh airson an t-seòrsa carago ARMAILTE: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :Tha an seòrsa carago ARMAILTE a' gabhail a-steach seilbh fo gnàth-shìde mheasarra, daoimeanan fo gnàth-shìde fho-thropaigeach is òr fo gnàth-shìde fho-artach. Dh'fhaoidte gun atharraich NewGRF seo. Is ciall dha “co-chothromach” gun tèid cha mhòr an aon uiread dhe charago a chur o stèisean A gu stèisean B ’s a thèid a chur o stèisean B gu stèisean A. Is ciall dha “neo-chothromach” gun tèid uiread air thuaiream a chur dhan dà chomhair. Is ciall dha “a làimh” nach tèid sgaoileadh fèin-obrachail sam bith a dhèanamh airson a' charago ud. Cha chreid sinn nach eil thu airson seo a shuidheachadh air “neo-chothromach” no “a làimh” nuair a bhios tu a' cluich le cruth-tìre fo-artach on nach cuir bancaichean òr air ais gu mèinnean òir. Le cruth-tìre measarra no fo-thropaigeach, 's urrainn dhut “co-chothromach” a thaghadh cuideachd on a chuireas bancaichean seilbh air ais dhan bhanca eile.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :Tha an seòrsa carago ARMAILTE a' gabhail a-steach seilbh fo gnàth-shìde mheasarra, daoimeanan fo gnàth-shìde fho-thropaigeach is òr fo gnàth-shìde fho-artach. Dh'fhaoidte gun atharraich NewGRF seo. Is ciall dha “co-chothromach” gun tèid cha mhòr an t-aon uiread dhe charago a chur o stèisean A gu stèisean B ’s a thèid a chur o stèisean B gu stèisean A. Is ciall dha “neo-chothromach” gun tèid uiread air thuaiream a chur dhan dà chomhair. Is ciall dha “a làimh” nach tèid sgaoileadh fèin-obrachail sam bith a dhèanamh airson a' charago ud. Cha chreid sinn nach eil thu airson seo a shuidheachadh air “neo-chothromach” no “a làimh” nuair a bhios tu a' cluich le cruth-tìre fo-artach on nach cuir bancaichean òr air ais gu mèinnean òir. Le cruth-tìre measarra no fo-thropaigeach, 's urrainn dhut “co-chothromach” a thaghadh cuideachd on a chuireas bancaichean seilbh air ais dhan bhanca eile.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Am modh sgaoilidh airson seòrsaichean eile dhe charago: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :Is ciall dha “co-chothromach” gun tèid cha mhòr an aon uiread dhe charago a chur o stèisean A gu stèisean B ’s a thèid a chur o stèisean B gu stèisean A. Is ciall dha “neo-chothromach” gun tèid uiread air thuaiream a chur dhan dà chomhair. Is ciall dha “a làimh” nach tèid sgaoileadh fèin-obrachail sam bith a dhèanamh airson a' charago ud. Cha chreid sinn nach eil thu airson seo a shuidheachadh air “neo-chothromach” no “a làimh”.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :Is ciall dha “co-chothromach” gun tèid cha mhòr an t-aon uiread dhe charago a chur o stèisean A gu stèisean B ’s a thèid a chur o stèisean B gu stèisean A. Is ciall dha “neo-chothromach” gun tèid uiread air thuaiream a chur dhan dà chomhair. Is ciall dha “a làimh” nach tèid sgaoileadh fèin-obrachail sam bith a dhèanamh airson a' charago ud. Cha chreid sinn nach eil thu airson seo a shuidheachadh air “neo-chothromach” no “a làimh”.
|
||||
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY :Pongalachd an sgaoilidh: {STRING}
|
||||
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY_HELPTEXT :Mar as àirde a shuidhicheas tu seo, ’s ann nas motha dhe dh'ùine CPU a bheir àireamhachadh air graf nan ceangal. Ma bhios seo a' toirt ro fhada, ’s dòcha gum mothaich thu dàil. Co-dhiù, ma shuidhicheas tu air luach ìseal e, cha bhi an sgaoileadh pongail is mothaichidh tu nach tèid carago a chur dhan àite an robh thu an dùil.
|
||||
STR_CONFIG_SETTING_DEMAND_DISTANCE :Am buaidh aig an t-astar air iarrtasan: {STRING}
|
||||
STR_CONFIG_SETTING_DEMAND_DISTANCE_HELPTEXT :Ma chuireas tu luach nas àirde na 0 ann, bidh buaidh aig an t-astar eadar an stèisean tùsail A aig carago air choireigin is stèisean cinn-uidhe B air a' mheud dhe charago a thèid a chur o A gu B. Mar as fhaide air falbh o B 's a tha A, 's ann as lugha dhe charago a thèid a chur. Mar as àirde a shuidhicheas tu an luach seo, 's ann as lugha dhe charago a thèid a chur gu stèiseanan a bhios fad air falbh agus 's ann as motha dhe charago a thèid a chur gu stèiseanan a tha faisg.
|
||||
STR_CONFIG_SETTING_DEMAND_SIZE :Na thèid a thilleadh dhe charago leis a' mhodh co-chothromach: {STRING}
|
||||
STR_CONFIG_SETTING_DEMAND_SIZE_HELPTEXT :Ma shuidhicheas tu seo air nas lugha na 100%, bidh giùlan an sgaoilidh co-chothromaich nas coltaiche ris an sgaoileadh neo-chothromach. Cha tèid sparradh air an aon uiread dhe charago tilleadh ma tha uiread sònraichte dhe charago ga cur gu stèisean. Ma shuidhicheas tu seo air 0%, bidh an aon ghiùlan aig an dà chuid sgaoileadh co-chothromach is neo-chothromach.
|
||||
STR_CONFIG_SETTING_DEMAND_SIZE_HELPTEXT :Ma shuidhicheas tu seo air nas lugha na 100%, bidh giùlan an sgaoilidh co-chothromaich nas coltaiche ris an sgaoileadh neo-chothromach. Cha tèid sparradh air an aon uiread dhe charago tilleadh ma tha uiread sònraichte dhe charago ga cur gu stèisean. Ma shuidhicheas tu seo air 0%, bidh an t-aon ghiùlan aig an dà chuid sgaoileadh co-chothromach is neo-chothromach.
|
||||
STR_CONFIG_SETTING_SHORT_PATH_SATURATION :Lìonadh nan slighean giorra mus tèid slighean le mòran ruim a chleachdadh: {STRING}
|
||||
STR_CONFIG_SETTING_SHORT_PATH_SATURATION_HELPTEXT :Gu tric, tha iomadh slighe eadar dà stèisean ann. Lìonaidh an sgaoileadh carago an t-slighe as giorra an toiseach is an dàrna slighe as giorra an uairsin is mar sin air adhart. Thèid a mheasadh a bheil slighe làn gus nach eil le tuairmse air na ghabhas an t-slighe ris is air a' chleachdadh a th' air a' phlana. Nuair a bhios na h-uile slighe air an lìonadh is rum a dhìth fhathast, thèid luchd a bharrachd a chur air gach slighe is an fheadhainn aig a bheil mòran rum a thaghadh an toiseach. Co-dhiù, cha dèan an algairim tuairmse buileach ceart air an rum mar as trice. Leigidh an roghainn seo leat sònrachadh dè an ceudad aig slighe as giorra a thèid a cleachdadh sa chiad dol a-mach mus tèid an ath shlighe as fhaide a thaghadh. Dèan nas lugha na 100% e ach nach bidh na stèiseanan ro làn nuair a thèid rum a mheas ro mhòr.
|
||||
|
||||
@@ -2519,13 +2514,13 @@ STR_STATION_CLASS_WAYP :Puingean-turais
|
||||
STR_BUILD_SIGNAL_CAPTION :{WHITE}Roghainn nan comharran
|
||||
STR_BUILD_SIGNAL_SEMAPHORE_NORM_TOOLTIP :{BLACK}Comharra bloca (saimeafor){}Seo an seòrsa comharra as bunasaiche is chan fhaod ach aon trèan a bhith san aon bhloca aig an aon àm
|
||||
STR_BUILD_SIGNAL_SEMAPHORE_ENTRY_TOOLTIP :{BLACK}Comharra a-steach (saimeafor){}Bidh seo uaine fhad ’s a tha comharra a-mach uaine san ath roinn dhen t-slighe. Mura h-eil, bidh e dearg
|
||||
STR_BUILD_SIGNAL_SEMAPHORE_EXIT_TOOLTIP :{BLACK}Comharra a-mach (saimeafor){}Tha an aon ghiùlan aige ’s a tha aig comharra bloca ach tha feum air gus an dath mar bu chòir a thoirt air comharran a-steach is ro-chomharran aonaichte
|
||||
STR_BUILD_SIGNAL_SEMAPHORE_EXIT_TOOLTIP :{BLACK}Comharra a-mach (saimeafor){}Tha an t-aon ghiùlan aige ’s a tha aig comharra bloca ach tha feum air gus an dath mar bu chòir a thoirt air comharran a-steach is ro-chomharran aonaichte
|
||||
STR_BUILD_SIGNAL_SEMAPHORE_COMBO_TOOLTIP :{BLACK}Comharra aonaichte (saimeafor){}’S e comharra a-steach is a-mach a th' anns a' chomharra aonaichte seo aig an aon àm. Mar sin, ’s urrainn dhut “craobhan" mòra dhe ro-chomharran a thogail
|
||||
STR_BUILD_SIGNAL_SEMAPHORE_PBS_TOOLTIP :{BLACK}Comharra slighe (saimeafor){}Leigidh comharra slighe le barrachd air aon trèan dol a-steach dhan bhloca comharra air an aon àm, mas urrainn dhan trèan slighe gu ionad stadaidh sàbhailte a ghlèidheadh. Faodar dol seachad air comharran slighe àbhaisteach on chùlaibh
|
||||
STR_BUILD_SIGNAL_SEMAPHORE_PBS_OWAY_TOOLTIP :{BLACK}Comharra slighe aon-shligheach (saimeafor){}Leigidh comharra slighe le barrachd air aon trèan dol a-steach dhan bhloca comharra air an aon àm, mas urrainn dhan trèan slighe gu ionad stadaidh sàbhailte a ghlèidheadh. Chan fhaodar dol seachad air comharran slighe àbhaisteach on chùlaibh
|
||||
STR_BUILD_SIGNAL_ELECTRIC_NORM_TOOLTIP :{BLACK}Comharra bloca (dealain){}Seo an seòrsa comharra as bunasaiche is chan fhaod ach aon trèan a bhith san aon bhloca aig an aon àm
|
||||
STR_BUILD_SIGNAL_ELECTRIC_ENTRY_TOOLTIP :{BLACK}Comharra a-steach (dealain){}Bidh seo uaine fhad ’s a tha comharra a-mach uaine san ath roinn dhen t-slighe. Mura h-eil, bidh e dearg
|
||||
STR_BUILD_SIGNAL_ELECTRIC_EXIT_TOOLTIP :{BLACK}Comharra a-mach (dealain){}Tha an aon ghiùlan aige ’s a tha aig comharra bloca ach tha feum air gus an dath mar bu chòir a thoirt air comharran a-steach is ro-chomharran aonaichte
|
||||
STR_BUILD_SIGNAL_ELECTRIC_EXIT_TOOLTIP :{BLACK}Comharra a-mach (dealain){}Tha an t-aon ghiùlan aige ’s a tha aig comharra bloca ach tha feum air gus an dath mar bu chòir a thoirt air comharran a-steach is ro-chomharran aonaichte
|
||||
STR_BUILD_SIGNAL_ELECTRIC_COMBO_TOOLTIP :{BLACK}Comharra aonaichte (dealain){}’S e comharra a-steach is a-mach a th' anns a' chomharra aonaichte seo aig an aon àm. Mar sin, ’s urrainn dhut “craobhan" mòra dhe ro-chomharran a thogail
|
||||
STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP :{BLACK}Comharra slighe (dealain){}Leigidh comharra slighe le barrachd air aon trèan dol a-steach dhan bhloca comharra air an aon àm, mas urrainn dhan trèan slighe gu ionad stadaidh sàbhailte a ghlèidheadh. Faodar dol seachad air comharran slighe àbhaisteach on chùlaibh
|
||||
STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TOOLTIP :{BLACK}Comharra slighe aon-shligheach (dealain){}Leigidh comharra slighe le barrachd air aon trèan dol a-steach dhan bhloca comharra air an aon àm, mas urrainn dhan trèan slighe gu ionad stadaidh sàbhailte a ghlèidheadh. Chan fhaodar dol seachad air comharran slighe àbhaisteach on chùlaibh
|
||||
@@ -2763,7 +2758,6 @@ STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF:
|
||||
STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Carago air a ghabhail ris: {LTBLUE}
|
||||
STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING})
|
||||
STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Crìoch-luaiths rèile: {LTBLUE}{VELOCITY}
|
||||
STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}Crìoch-astair rathaid: {LTBLUE}{VELOCITY}
|
||||
|
||||
# Description of land area of different tiles
|
||||
STR_LAI_CLEAR_DESCRIPTION_ROCKS :Creagan
|
||||
@@ -3111,7 +3105,6 @@ STR_NEWGRF_LIST_MISSING :{RED}Tha faidhl
|
||||
STR_NEWGRF_BROKEN :{WHITE}Tha e coltach gun adhbharaich an NewGRF “{0:STRING}" dì-shioncronachadh is/no tuisleadh
|
||||
STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}Dh'atharraich a staid a' charbaid-cumhachd airson “{1:ENGINE}" nuair nach robh e ann an trèan-lann
|
||||
STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Dh'atharraich e faide a' charbaid/na trèan airson “{1:ENGINE}" nuair nach robh e/i ann an garaids/trèan-lann
|
||||
STR_NEWGRF_BROKEN_CAPACITY :{WHITE}Dh'atharraich e tomhas-lìonaidh carbaid airson '{1:ENGINE}' fhad 's nach robh e ann an garaid, trèana-lann, cala no hangar no ga mhùthadh
|
||||
STR_BROKEN_VEHICLE_LENGTH :{WHITE}Tha faide mì-dhligheach aig an trèan “{VEHICLE}" le “{COMPANY}". Tha e coltach gu bheil duilgheadasan le NewGRF as coireach. Dh'fhaoidte gun dì-shioncronaich no gun tuislich an geama
|
||||
|
||||
STR_NEWGRF_BUGGY :{WHITE}Tha an NewGRF “{0:STRING}" a' toirt seachad fiosrachadh mealltach
|
||||
@@ -4274,7 +4267,7 @@ STR_ERROR_AREA_IS_OWNED_BY_ANOTHER :{WHITE}... tha
|
||||
STR_ERROR_TERRAFORM_LIMIT_REACHED :{WHITE}... ràinig thu na tha ceadaichte dhut dhe dh’atharrachadh na crutha-tìre
|
||||
STR_ERROR_CLEARING_LIMIT_REACHED :{WHITE}... ràinig thu na tha ceadaichte dhut dhe dh'fhalamhachadh leacan
|
||||
STR_ERROR_TREE_PLANT_LIMIT_REACHED :{WHITE}... ràinig thu na tha ceadaichte dhut dhe chur chraobhan
|
||||
STR_ERROR_NAME_MUST_BE_UNIQUE :{WHITE}Chan fhaod an aon ainm a bhith ann barrachd air aon turas
|
||||
STR_ERROR_NAME_MUST_BE_UNIQUE :{WHITE}Chan fhaod an t-aon ainm a bhith ann barrachd air aon turas
|
||||
STR_ERROR_GENERIC_OBJECT_IN_THE_WAY :{WHITE}Tha {1:STRING} san rathad
|
||||
STR_ERROR_NOT_ALLOWED_WHILE_PAUSED :{WHITE}Chan eil seo ceadaichte fhad ’s a bhios an geama na stad
|
||||
|
||||
|
@@ -1071,6 +1071,7 @@ STR_CONFIG_SETTING_TYPE_GAME_INGAME :Configuración
|
||||
STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Configuración da compañía (almacénase nas partidas gravadas; afecta só ás novas partidas)
|
||||
STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Configuración da compañía (almacénase nas partidas gravadas; afecta só á partida actual)
|
||||
|
||||
STR_CONFIG_SETTING_RESTRICT_LABEL :{BLACK}Mostrar:
|
||||
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Restrinxe a seguinte lista amosando só os valores alterados
|
||||
STR_CONFIG_SETTING_RESTRICT_BASIC :Configuración básica
|
||||
STR_CONFIG_SETTING_RESTRICT_ADVANCED :Configuración avanzada
|
||||
|
@@ -1071,8 +1071,7 @@ STR_CONFIG_SETTING_TYPE_GAME_INGAME :Karten-Einstell
|
||||
STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Firmen-Einstellung (in Spielständen gespeichert; beeinflußt nur neue Spiele)
|
||||
STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Firmen-Einstellung (im Spielstand gespeichert; beeinflußt nur aktuelle Firma)
|
||||
|
||||
STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Kategorie:
|
||||
STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Art:
|
||||
STR_CONFIG_SETTING_RESTRICT_LABEL :{BLACK}Zeige:
|
||||
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Beschränkt die Liste auf geänderte Einstellungen
|
||||
STR_CONFIG_SETTING_RESTRICT_BASIC :Grundlegende Einstellungen
|
||||
STR_CONFIG_SETTING_RESTRICT_ADVANCED :Erweiterte Einstellungen
|
||||
@@ -1087,10 +1086,6 @@ STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU :Spiel-spezifisc
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Spiel-spezifische Einstellungen (im Spielstand gespeichert; beeinflußt nur aktuelles Spiel)
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :Firmeneinstellungen (im Spielstand gesichert; beeinflußt nur neue Spiele)
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :Firmeneinstellungen (im Spielstand gesichert; beeinflußt nur die aktuelle Firma)
|
||||
STR_CONFIG_SETTING_CATEGORY_HIDES :{BLACK}Um alle Suchergebnisse anzuzeigen, setze{}{SILVER}Kategorie {BLACK}auf {WHITE}{STRING}
|
||||
STR_CONFIG_SETTING_TYPE_HIDES :{BLACK}Um alle Suchergebnisse anzuzeigen, setze{}{SILVER}Typ {BLACK}auf {WHITE}Alle Arten von Einstellungen
|
||||
STR_CONFIG_SETTING_CATEGORY_AND_TYPE_HIDES :{BLACK}Zeige alle Suchergebnisse an indem{}{SILVER}Kategorie {BLACK}auf {WHITE}{STRING} {BLACK}und {SILVER}Art {BLACK}auf {WHITE}Alle Arten von Einstellungen
|
||||
STR_CONFIG_SETTINGS_NONE :{WHITE}- Keine -
|
||||
|
||||
STR_CONFIG_SETTING_OFF :Aus
|
||||
STR_CONFIG_SETTING_ON :An
|
||||
@@ -2552,8 +2547,7 @@ STR_LAND_AREA_INFORMATION_AIRPORTTILE_NAME :{BLACK}Name des
|
||||
STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF: {LTBLUE}{STRING}
|
||||
STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Angenommene Frachtarten: {LTBLUE}
|
||||
STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING})
|
||||
STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Höchstgeschwindigkeit Schiene: {LTBLUE}{VELOCITY}
|
||||
STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}Höchstgeschwindigkeit Straße: {LTBLUE}{VELOCITY}
|
||||
STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Erlaubte Höchstgeschwindigkeit: {LTBLUE}{VELOCITY}
|
||||
|
||||
# Description of land area of different tiles
|
||||
STR_LAI_CLEAR_DESCRIPTION_ROCKS :Felsen
|
||||
@@ -2883,7 +2877,6 @@ STR_NEWGRF_LIST_MISSING :{RED}Fehlende D
|
||||
STR_NEWGRF_BROKEN :{WHITE}Verhalten des NewGRFs '{STRING}' wird voraussichtlich zu Synchronisationsfehlern und/oder Absturz des Spiels führen
|
||||
STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}Ändert die Antriebseigenschaften für '{1:ENGINE}' außerhalb von Depots
|
||||
STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Verändert die Fahrzeuglänge von '{1:ENGINE}' außerhalb eines Depots
|
||||
STR_NEWGRF_BROKEN_CAPACITY :{WHITE}Ändert die Ladekapazität für '{1:ENGINE}' ohne Umrüst-Auftrag außerhalb von Depots
|
||||
STR_BROKEN_VEHICLE_LENGTH :{WHITE}Zug '{VEHICLE}' der Firma '{COMPANY}' hat eine ungültige Länge. Vermutlich ein NewGRF Problem. Spiel kann desynchronisieren oder abstürzen
|
||||
|
||||
STR_NEWGRF_BUGGY :{WHITE}NewGRF '{0:STRING}' liefert falsche Informationen
|
||||
|
@@ -291,7 +291,6 @@ STR_LIST_FILTER_TITLE :{BLACK}Φιλτ
|
||||
STR_LIST_FILTER_OSKTITLE :{BLACK}Εισαγώγη κειμένου για φιλτράρισμα
|
||||
STR_LIST_FILTER_TOOLTIP :{BLACK}Εισάγετε μια λέξη για φιλτράρισμα της λίστας
|
||||
|
||||
STR_TOOLTIP_GROUP_ORDER :{BLACK}Επιλέξτε κατάταξη ομαδοποίησης
|
||||
STR_TOOLTIP_SORT_ORDER :{BLACK}Επιλογή σειράς ταξινόμησης (καθοδικά/ανοδικά)
|
||||
STR_TOOLTIP_SORT_CRITERIA :{BLACK}Επιλογή κριτηρίου ταξινόμησης
|
||||
STR_TOOLTIP_FILTER_CRITERIA :{BLACK}Επιλέξτε κριτήρια φιλτραρίσματος
|
||||
@@ -303,13 +302,12 @@ STR_TOOLTIP_CLOSE_WINDOW :{BLACK}Κλεί
|
||||
STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS :{BLACK}Τίτλος παραθύρου - σύρετε το για να το μετακινήσετε
|
||||
STR_TOOLTIP_SHADE :{BLACK}Σκίαση παραθύρου - Εμφάνιση μόνο της μπάρας τιτλου
|
||||
STR_TOOLTIP_DEBUG :{BLACK}Εμφάνιση πληροφοριών αποσφαλμάτωσης για NewGRF
|
||||
STR_TOOLTIP_DEFSIZE :{BLACK}Κλιμακώνει το παράθυρο στο προκαθορισμένο μέγεθος. Με Ctrl+Click αποθηκεύεται το τρέχον μέγεθος ως προκαθορισμένο
|
||||
STR_TOOLTIP_STICKY :{BLACK}Σημειώστε αυτό το παραθύρο ωστέ να μην κλείνει από το πλήκτρο «Κλείσιμο Όλων των Παραθύρων». Πατήστε Ctrl+Κλικ για να αποθηκεύσετε την κατάσταση απο επιλογή
|
||||
STR_TOOLTIP_RESIZE :{BLACK}Κάντε κλίκ και σύρετε για να αλλάξετε το μέγεθος του παραθύρου
|
||||
STR_TOOLTIP_TOGGLE_LARGE_SMALL_WINDOW :{BLACK}Εναλλαγή μεγάλου/μικρού παραθύρου
|
||||
STR_TOOLTIP_VSCROLL_BAR_SCROLLS_LIST :{BLACK}Μπάρα Κύλισης - μετακινεί την λίστα πάνω/κάτω
|
||||
STR_TOOLTIP_HSCROLL_BAR_SCROLLS_LIST :{BLACK}Μπάρα κίνησης - κινεί τη λίστα αριστερά/δεξιά
|
||||
STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC :{BLACK}Κατεδάφιση κτιρίων κλπ. σε συγκεκριμένο τετράγωνο. Με Ctrl επιλέγεται μια επιφάνεια διαγώνια. Με Shift εναλλάσσεται κτίσιμο/εμφάνιση εκτίμησης κόστους
|
||||
STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC :{BLACK}Κατεδάφιση κτιρίων κλπ. σε συγκεκριμένο τετράγωνο. Το Ctrl επιλέγει την επιφάνεια διαγώνια. Το Shift εναλλάσσει κτίσιμο/εμφάνιση εκτίμησης κόστους
|
||||
|
||||
# Query window
|
||||
STR_BUTTON_DEFAULT :{BLACK}Προεπιλογή
|
||||
@@ -348,8 +346,6 @@ STR_SORT_BY_LENGTH :Μήκος
|
||||
STR_SORT_BY_LIFE_TIME :Υπόλοιπη διάρκεια ζωής
|
||||
STR_SORT_BY_TIMETABLE_DELAY :Καθυστέρηση δρομολογίου
|
||||
STR_SORT_BY_FACILITY :Τύπος σταθμού
|
||||
STR_SORT_BY_WAITING_TOTAL :Σύνολο εμπορεύματος εν αναμονή
|
||||
STR_SORT_BY_WAITING_AVAILABLE :Διαθέσιμο εμπόρευμα εν αναμονή
|
||||
STR_SORT_BY_RATING_MAX :Υψηλότερη βαθμολογία φορτίου
|
||||
STR_SORT_BY_RATING_MIN :Χαμηλότερη βαθμολογία φορτίου
|
||||
STR_SORT_BY_ENGINE_ID :EngineID (κλασική ταξινόμηση)
|
||||
@@ -375,13 +371,12 @@ STR_TOOLBAR_TOOLTIP_DISPLAY_SUBSIDIES :{BLACK}Εμφά
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_STATIONS :{BLACK}Εμφάνιση λίστας σταθμών της εταιρίας
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_FINANCES :{BLACK}Εμφάνιση οικονομικών πληροφοριών εταιρίας
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_GENERAL :{BLACK}Εμφάνιση γενικών πληροφοριών της εταιρίας
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_GOALS_LIST :{BLACK}Εμφάνιση λίστας στόχων
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}Εμφάνιση γραφημάτων
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE :{BLACK}Εμφάνιση πίνακα κατάταξης των εταιριών
|
||||
STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}Χρηματοδοτήστε την κατασκευή νέας βιομηχανίας
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_TRAINS :{BLACK}Εμφάνιση λίστας τρένων της εταιρίας. Με Ctrl+Κλικ εναλλάσσεται το άνοιγμα της λίστας ομάδων/οχημάτων
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_ROAD_VEHICLES :{BLACK}Εμφάνιση λίστας με τα οδικά οχήματα της εταιρίας. Με Ctrl+Κλικ εναλλάσσεται το άνοιγμα της λίστας ομάδων/οχημάτων
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_SHIPS :{BLACK}Εμφάνιση λίστας με τα πλοία της εταιρίας. Με Ctrl+Κλικ εναλλάσσει το άνοιγμα της λίστας ομάδων/οχημάτων
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_ROAD_VEHICLES :{BLACK}Εμφάνιση λίστας με τα οδικά οχήματα της εταιρίας. Το Ctrl+Κλικ εναλλάσσει το άνοιγμα της λίστας ομάδων/οχημάτων
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_SHIPS :{BLACK}Εμφάνιση λίστας με τα πλοία της εταιρίας. Το Ctrl+Κλικ εναλλάσσει το ανοίγμα της λίστας ομάδων/οχημάτων
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_AIRCRAFT :{BLACK}Εμφανίστε λίστα με τα αεροσκάφη της εταιρίας. Με Ctrl+Κλικ εναλλάσσεται το άνοιγμα της λίστας ομάδων/οχημάτων
|
||||
STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_IN :{BLACK}Μεγέθυνση εικόνας
|
||||
STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_OUT :{BLACK}Σμίκρυνση εικόνας
|
||||
@@ -775,8 +770,8 @@ STR_SMALLMAP_TOOLTIP_SHOW_INDUSTRIES_ON_MAP :{BLACK}Εμφα
|
||||
STR_SMALLMAP_TOOLTIP_SHOW_TRANSPORT_ROUTES_ON :{BLACK}Εμφανίστε μεταφορικούς οδούς στον χάρτη
|
||||
STR_SMALLMAP_TOOLTIP_SHOW_VEGETATION_ON_MAP :{BLACK}Εμφανίστε βλάστηση στον χάρτη
|
||||
STR_SMALLMAP_TOOLTIP_SHOW_LAND_OWNERS_ON_MAP :{BLACK}Εμφανίστε ιδιοκτήτες γης στον χάρτη
|
||||
STR_SMALLMAP_TOOLTIP_INDUSTRY_SELECTION :{BLACK}Επιλέξτε μια βιομηχανία για εναλλαγή εμφάνισής της. Με Ctrl+Κλικ απενεργοποιούνται όλοι οι τύποι εκτός του επιλεγμένου. Πατήστε Ctrl+Κλικ ξανά για την επαναφορά όλων των τύπων
|
||||
STR_SMALLMAP_TOOLTIP_COMPANY_SELECTION :{BLACK}Επιλέξτε μια εταιρεία για εναλλαγή εμφάνισης της περιουσίας της. Με Ctrl+Κλικ απενεργοποιούνται όλες οι εταιρείες εκτός της επιλεγμένης. Πατήστε Ctrl+Κλικ ξανά για την επαναφορά όλων των εταιρειών
|
||||
STR_SMALLMAP_TOOLTIP_INDUSTRY_SELECTION :{BLACK}Επιλέξτε μια βιομηχανία για εναλλαγή εμφάνισής της. Το Ctrl+Κλικ απενεργοποιεί όλους τους τύπους εκτός του επιλεγμένου. Πατήστε Ctrl+Κλικ ξανά για την επαναφορά όλων των τύπων
|
||||
STR_SMALLMAP_TOOLTIP_COMPANY_SELECTION :{BLACK}Επιλέξτε μια εταιρεία για εναλλαγή εμφάνισης της περιουσίας της. Το Ctrl+Κλικ απενεργοποιεί όλες τις εταιρείες εκτός της επιλεγμένης. Πατήστε Ctrl+Κλικ ξανά για την επαναφορά όλων των εταιρειών
|
||||
|
||||
STR_SMALLMAP_LEGENDA_ROADS :{TINY_FONT}{BLACK}Δρόμοι
|
||||
STR_SMALLMAP_LEGENDA_RAILROADS :{TINY_FONT}{BLACK}Σιδηρόδρομοι
|
||||
@@ -1157,8 +1152,7 @@ STR_CONFIG_SETTING_TYPE_GAME_INGAME :Ρύθμιση
|
||||
STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Ρύθμιση εταιρείας (αποθηκεύεται σε αποθηκευμένα παιχνίδια, επηρεάζει μόνο νέα παιχνίδια)
|
||||
STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Ρύθμιση εταιρείας (αποθηκεύεται σε αποθηκευμένα παιχνίδια, επηρεάζει μόνο την τρέχουσα εταιρεία)
|
||||
|
||||
STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Κατηγορία:
|
||||
STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Τύπος:
|
||||
STR_CONFIG_SETTING_RESTRICT_LABEL :{BLACK}Προβολή:
|
||||
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Μειώνει την παρακάτω λίστα προβάλλοντας μόνο αλλαγμένες ρυθμίσεις
|
||||
STR_CONFIG_SETTING_RESTRICT_BASIC :Βασικές ρυθμίσεις
|
||||
STR_CONFIG_SETTING_RESTRICT_ADVANCED :Προχωρημένες ρυθμίσεις
|
||||
@@ -1173,10 +1167,6 @@ STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU :Ρυθμίσε
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Ρυθμίσεις παιχνιδιού (διατηρούνται στις αποθηκεύσεις· επηρεάζουν μόνο το τρέχον παιχνίδι)
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :Ρυθμίσεις εταιρίας (διατηρούνται στις αποθηκεύσεις· επηρεάζουν μόνο τα νέα παιχνίδια)
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :Ρυθμίσεις εταιρίας (διατηρούνται στις αποθηκεύσεις· επηρεάζουν μόνο την τωρινή εταιρία)
|
||||
STR_CONFIG_SETTING_CATEGORY_HIDES :{BLACK}Εμφάνιση όλων των αποτελεσμάτων αναζήτησης ανά ρύθμιση{}{SILVER}Κατηγορία {BLACK}εώς {WHITE}{STRING}
|
||||
STR_CONFIG_SETTING_TYPE_HIDES :{BLACK}Εμφάνιση όλων των αποτελεσμάτων αναζήτησης ανά ρύθμιση{}{SILVER}Τύπος {BLACK}εώς {WHITE}Όλοι οι τύποι ρυθμίσεων
|
||||
STR_CONFIG_SETTING_CATEGORY_AND_TYPE_HIDES :{BLACK}Εμφάνιση όλων των αποτελεσμάτων αναζήτησης ανά ρύθμιση{}{SILVER}Κατηγορία {BLACK}εώς {WHITE}{STRING} {BLACK}και {SILVER}Τύπος {BLACK}εώς {WHITE}Όλοι οι τύποι ρυθμίσεων
|
||||
STR_CONFIG_SETTINGS_NONE :{WHITE}- Κανένα -
|
||||
|
||||
STR_CONFIG_SETTING_OFF :Ανενεργό
|
||||
STR_CONFIG_SETTING_ON :Ενεργή
|
||||
@@ -1565,14 +1555,14 @@ STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE_HELPTEXT :Επιλέξτ
|
||||
STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE :Αυτόματο κτίσιμο σηματοφόρων πριν από το: {STRING}
|
||||
STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE_HELPTEXT :Ορίζεται το έτος κατά το οποίο θα χρησιμοποιούνται τα ηλεκτρικά σήματα στις σιδηροτροχιές. Πριν από αυτό, θα χρησιμοποιούνται μηχανικά σήματα (που έχουν ακριβώς την ίδια λειτουργία, αλλά έχουν διαφορετική μορφή)
|
||||
STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI :Ενεργοποίηση του μενού σηματοδοτών: {STRING}
|
||||
STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI_HELPTEXT :Εμφανίζεται παράθυρο για την επιλογή του τύπου του σήματος που θα τοποθετηθεί, αντί για την απλή μετατροπή από τον έναν τύπο στον άλλο χωρίς παράθυρο, με κλικ σε τοποθετημένα σήματα κρατώντας πατημένο το Ctrl
|
||||
STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI_HELPTEXT :Εμφανίζεται ένα παράθυρο για την επιλογή του τύπου του σήματος που θα τοποθετηθεί, αντί για την απλή μετατροπή από τον έναν τύπο στον άλλο χωρίς παράθυρο, με πάτημα πάνω σε τοποθετημένα σήματα κρατώντας το Ctrl
|
||||
STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE :Τύπος σηματοδότη που θα χρησιμοποιείται ως προεπιλογή: {STRING}
|
||||
STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE_HELPTEXT :Προκαθορισμένος τύπος σημάτων που χρησιμοποιείται
|
||||
STR_CONFIG_SETTING_DEFAULT_SIGNAL_NORMAL :Σηματοδότες τμήματος
|
||||
STR_CONFIG_SETTING_DEFAULT_SIGNAL_PBS :Σηματοδότες τροχιάς
|
||||
STR_CONFIG_SETTING_DEFAULT_SIGNAL_PBSOWAY :Σηματοδότες μονόδρομης τροχιάς
|
||||
STR_CONFIG_SETTING_CYCLE_SIGNAL_TYPES :Περιήγηση στους τύπους σηματοδότησης: {STRING}
|
||||
STR_CONFIG_SETTING_CYCLE_SIGNAL_TYPES_HELPTEXT :Επιλέξτε τους τύπους σημάτων μεταξύ των οποίων θα γίνονται οι αλλαγές, όταν κάνετε κλικ σε ένα τοποθετημένο σήμα κρατώντας πατημένο το Ctrl
|
||||
STR_CONFIG_SETTING_CYCLE_SIGNAL_TYPES_HELPTEXT :Επιλέξτε τους τύπους σημάτων μεταξύ των οποίων θα γίνονται οι αλλαγές, όταν πατάτε πάνω σε ένα τοποθετημένο σήμα κρατώντας το Ctrl
|
||||
STR_CONFIG_SETTING_CYCLE_SIGNAL_NORMAL :Μόνο σηματοδότες τμήματος
|
||||
STR_CONFIG_SETTING_CYCLE_SIGNAL_PBS :Μόνο σηματοδότες τροχιάς
|
||||
STR_CONFIG_SETTING_CYCLE_SIGNAL_ALL :Όλοι
|
||||
@@ -1736,7 +1726,7 @@ STR_INTRO_ONLINE_CONTENT :{BLACK}Διαδ
|
||||
STR_INTRO_SCRIPT_SETTINGS :{BLACK}Ρυθμίσεις AI και Δέσμης Ενεργειών
|
||||
STR_INTRO_QUIT :{BLACK}Έξοδος
|
||||
|
||||
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Έναρξη νέου παιχνιδιού. Με Ctrl+Κλικ παρακάμπτεται η ρύθμιση του χάρτη
|
||||
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Έναρξη νέου παιχνιδιού. Το Ctrl+Κλικ παρακάμπτει τη ρύθμιση του χάρτη
|
||||
STR_INTRO_TOOLTIP_LOAD_GAME :{BLACK}Φόρτωση αποθηκευμένου παιχνιδιού
|
||||
STR_INTRO_TOOLTIP_PLAY_HEIGHTMAP :{BLACK}Εκκίνηση νέου παιχνιδιού με χρήση χάρτη υψομετρίας
|
||||
STR_INTRO_TOOLTIP_PLAY_SCENARIO :{BLACK}Έναρξη νέου παιχνιδιού, χρησιμοποιώντας ένα προσαρμοσμένο σενάριο
|
||||
@@ -2295,12 +2285,12 @@ STR_RAIL_TOOLBAR_ELRAIL_CONSTRUCTION_CAPTION :Κατασκε
|
||||
STR_RAIL_TOOLBAR_MONORAIL_CONSTRUCTION_CAPTION :Κατασκευή Μονοτρόχιου Σιδηρόδρομου
|
||||
STR_RAIL_TOOLBAR_MAGLEV_CONSTRUCTION_CAPTION :Κατασκευή Σιδηροδρόμου Maglev
|
||||
|
||||
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}Κατασκευή σιδηρόδρομου. Με Ctrl εναλλάσσεται η κατασκευή/αφαίρεση σιδηρόδρομου. Με Shift εναλλάσσεται κτίσιμο/εμφάνιση εκτίμησης κόστους
|
||||
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_AUTORAIL :{BLACK}Κατασκευή σιδηροδρομικής γραμμής χρησιμοποιώντας την Αυτόματη Σιδηροτροχιά. Με Ctrl εναλλάσσεται η κατασκευή/αφαίρεση σιδηρόδρομου. Με Shift εναλλάσσεται κτίσιμο/εμφάνιση εκτίμησης κόστους
|
||||
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}Κατασκευή σιδηρόδρομου. Το Ctrl εναλλάσσει την κατασκευή/αφαίρεση σιδηρόδρομου. Το Shift εναλλάσσει κτίσιμο/εμφάνιση εκτίμησης κόστους
|
||||
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_AUTORAIL :{BLACK}Κατασκευή σιδηροδρομικής γραμμής χρησιμοποιώντας την Αυτόματη Σιδηροτροχιά. Το Ctrl εναλλάσσει την κατασκευή/αφαίρεση σιδηρόδρομου. Το Shift εναλλάσσει κτίσιμο/εμφάνιση εκτίμησης κόστους
|
||||
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}Κατασκευή αμαξοστάσιου (για αγορά και επισκευή τρένων). Το Shift εναλλάσσει κτίσιμο/εμφάνιση εκτίμησης κόστους
|
||||
STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL_TO_WAYPOINT :{BLACK}Μετατροπή σιδηροτροχιάς σε σημείο καθοδήγησης. Με Ctrl ενεργοποιείται η συνένωση σημείων καθοδήγησης. Με Shift εναλλάσσεται κτίσιμο/εμφάνιση εκτίμησης κόστους
|
||||
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_STATION :{BLACK}Κατασκευή σταθμού τρένων. Με Ctrl ενεργοποιείται η συνένωση σταθμών. Με Shift εναλλάσσεται κτίσιμο/εμφάνιση εκτίμησης κόστους
|
||||
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}Κατασκευή σηματοδοτών. Με Ctrl εναλλάσσονται σηματοφόροι/σηματοδότες{}Το σύρσιμο κατασκευάζει σηματοδότες σε μια ευθεία σιδηροδρόμου. Με το Ctrl πατημένο, κατασκευάζει μέχρι την επομένη διασταύρωση{}Με Ctrl+Κλικ εναλλάσσεται το άνοιγμα του παραθύρου επιλογής σηματοδοτών. Με Shift εναλλάσσεται κτίσιμο/εμφάνιση εκτίμησης κόστους
|
||||
STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL_TO_WAYPOINT :{BLACK}Μετατροπή σιδηροτροχιάς σε σημείο καθοδήγησης. Το Ctrl ενεργοποιεί συνένωση σημείων καθοδήγησης. Το Shift εναλλάσσει κτίσιμο/εμφάνιση εκτίμησης κόστους
|
||||
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_STATION :{BLACK}Κατασκευή σταθμού τρένων. Το Ctrl ενεργοποιεί συνένωση σταθμών.Το Shift εναλλάσσει κτίσιμο/εμφάνιση εκτίμησης κόστους
|
||||
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}Κατασκευή σηματοδοτών. Το Ctrl εναλλάσσει σηματοφόρους/σηματοδότες{}Το σύρσιμο κατασκευάζει σηματοδότες σε μια ευθεία σιδηροδρόμου. Το Ctrl κατασκευάζει μέχρι την επομένη διασταύρωση{}Το Ctrl+Κλικ εναλλάσσει το άνοιγμα του παραθύρου επιλογής σηματοδοτών. Το Shift εναλλάσσει κτίσιμο/εμφάνιση εκτίμησης κόστους
|
||||
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_BRIDGE :{BLACK}Κατασκευή γέφυρας σιδηρόδρομου. Το Shift εναλλάσσει κτίσιμο/εμφάνιση εκτίμησης κόστους
|
||||
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TUNNEL :{BLACK}Κατασκευή τούνελ σιδηρόδρομου. Το Shift εναλλάσσει κτίσιμο/εμφάνιση εκτίμησης κόστους
|
||||
STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Εναλλαγή κατασκευής/αφαίρεσης για σιδηρόδρομους, σηματοδότες, σημείων καθοδήγησης και σταθμών. Κρατώντας πατημένο το Ctrl αφαιρεί και τον σιδηρόδρομο από τα σημεία καθοδήγησης και σταθμούς
|
||||
@@ -2374,16 +2364,16 @@ STR_BRIDGE_TUBULAR_SILICON :Σιλικόν
|
||||
# Road construction toolbar
|
||||
STR_ROAD_TOOLBAR_ROAD_CONSTRUCTION_CAPTION :{WHITE}Κατασκευή Δρόμου
|
||||
STR_ROAD_TOOLBAR_TRAM_CONSTRUCTION_CAPTION :{WHITE}Κατασκευή Τροχιόδρομου
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_SECTION :{BLACK}Κατασκευή κομματιού δρόμου. Με Ctrl εναλλάσσεται η κατασκευή/αφαίρεση δρόμου. Με Shift εναλλάσσεται κτίσιμο/εμφάνιση εκτίμησης κόστους
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_SECTION :{BLACK}Κατασκευή κομματιού τροχιοδρόμου. Με Ctrl εναλλάσσεται η κατασκευή/αφαίρεση τροχιόδρομου. Με Shift εναλλάσσεται κτίσιμο/εμφάνιση εκτίμησης κόστους
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOROAD :{BLACK}Κατασκευή οδικού δικτύου με χρήση της λειτουργίας Αυτόματου Δρόμου. Με Ctrl εναλλάσσεται η κατασκευή/αφαίρεση δρόμου. Με Shift εναλλάσσεται κτίσιμο/εμφάνιση εκτίμησης κόστους
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOTRAM :{BLACK}Κατασκευή τροχιοδρόμου με χρήση της λειτουργίας Αυτόματης Γραμμής. Το Ctrl εναλλάσσει την κατασκευή/αφαίρεση τροχιόδρομου. Με Shift εναλλάσσεται κτίσιμο/εμφάνιση εκτίμησης κόστους
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_SECTION :{BLACK}Κατασκευή κομματιού δρόμου. Το Ctrl εναλλάσσει την κατασκευή/αφαίρεση δρόμου. Το Shift εναλλάσσει κτίσιμο/εμφάνιση εκτίμησης κόστους
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_SECTION :{BLACK}Κατασκευή κομματιού τροχιοδρόμου. Το Ctrl εναλλάσσει την κατασκευή/αφαίρεση τροχιόδρομου. Το Shift εναλλάσσει κτίσιμο/εμφάνιση εκτίμησης κόστους
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOROAD :{BLACK}Κατασκευή οδικού δικτύου με χρήση της λειτουργίας Αυτόματου Δρόμου. Το Ctrl εναλλάσσει την κατασκευή/αφαίρεση δρόμου. Το Shift εναλλάσσει κτίσιμο/εμφάνιση εκτίμησης κόστους
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOTRAM :{BLACK}Κατασκευή τροχιοδρόμου με χρήση της λειτουργίας Αυτόματης Γραμμής. Το Ctrl εναλλάσσει την κατασκευή/αφαίρεση τροχιόδρομου. Το Shift εναλλάσσει κτίσιμο/εμφάνιση εκτίμησης κόστους
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_VEHICLE_DEPOT :{BLACK}Κατασκευή αμαξοστασίου οχημάτων (για αγορά και επισκευή οχημάτων). Το Shift εναλλάσσει κτίσιμο/εμφάνιση εκτίμησης κόστους
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAM_VEHICLE_DEPOT :{BLACK}Κατασκευή αμαξοστασίου οχημάτων τραμ (για αγορά και επισκευή οχημάτων). Το Shift εναλλάσσει κτίσιμο/εμφάνιση εκτίμησης κόστους
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_BUS_STATION :{BLACK}Κατασκευή σταθμού λεωφορείων. Με Ctrl ενεργοποιείται η συνένωση σταθμών. Με Shift εναλλάσσεται κτίσιμο/εμφάνιση εκτίμησης κόστους
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_PASSENGER_TRAM_STATION :{BLACK}Κατασκευή επιβατικού σταθμού τραμ. Με Ctrl ενεργοποιείται η συνένωση επιβατικών σταθμών. Με Shift εναλλάσσεται κτίσιμο/εμφάνιση εκτίμησης κόστους
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRUCK_LOADING_BAY :{BLACK}Κατασκευή σταθμού φόρτωσης φορτηγών. Με Ctrl ενεργοποιείται η συνένωση σταθμών φόρτωσης. Με Shift εναλλάσσεται κτίσιμο/εμφάνιση εκτίμησης κόστους
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_CARGO_TRAM_STATION :{BLACK}Κατασκευή εμπορευματικού σταθμού τραμ. Με Ctrl ενεργοποιείται συνένωση εμπορευματικών σταθμών. Με Shift εναλλάσσεται κτίσιμο/εμφάνιση εκτίμησης κόστους
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_BUS_STATION :{BLACK}Κατασκευή σταθμού λεωφορείων. Το Ctrl ενεργοποιεί συνένωση σταθμών. Το Shift εναλλάσσει κτίσιμο/εμφάνιση εκτίμησης κόστους
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_PASSENGER_TRAM_STATION :{BLACK}Κατασκευή επιβατικού σταθμού τραμ. Το Ctrl ενεργοποιεί συνένωση επιβατικών σταθμών. Το Shift εναλλάσσει κτίσιμο/εμφάνιση εκτίμησης κόστους
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRUCK_LOADING_BAY :{BLACK}Κατασκευή σταθμού φόρτωσης φορτηγών. Το Ctrl ενεργοποιεί συνένωση σταθμών φόρτωσης. Το Shift εναλλάσσει κτίσιμο/εμφάνιση εκτίμησης κόστους
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_CARGO_TRAM_STATION :{BLACK}Κατασκευή εμπορευματικού σταθμού τραμ. Το Ctrl ενεργοποιεί συνένωση εμπορευματικών σταθμών. Το Shift εναλλάσσει κτίσιμο/εμφάνιση εκτίμησης κόστους
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_ONE_WAY_ROAD :{BLACK}Ενεργοποίηση/Απενεργοποίηση μονόδρομων
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_BRIDGE :{BLACK}Κατασκευή γέφυρας δρόμου. Το Shift εναλλάσσει κτίσιμο/εμφάνιση εκτίμησης κόστους
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_BRIDGE :{BLACK}Κατασκευή γέφυρας τροχιοδρόμου. Το Shift εναλλάσσει κτίσιμο/εμφάνιση εκτίμησης κόστους
|
||||
@@ -2414,7 +2404,7 @@ STR_WATERWAYS_TOOLBAR_CAPTION_SE :{WHITE}Κανά
|
||||
STR_WATERWAYS_TOOLBAR_BUILD_CANALS_TOOLTIP :{BLACK}Κτίσιμο καναλιών. Το Shift εναλλάσσει κτίσιμο/εμφάνιση εκτίμησης κόστους
|
||||
STR_WATERWAYS_TOOLBAR_BUILD_LOCKS_TOOLTIP :{BLACK}Κατασκευή υδατοφράκτη. Το Shift εναλλάσσει κτίσιμο/εμφάνιση εκτίμησης κόστους
|
||||
STR_WATERWAYS_TOOLBAR_BUILD_DEPOT_TOOLTIP :{BLACK}Κατασκευάστε ναυπηγείο πλοίων (για αγορά και επισκευή πλοίων). Το Shift εναλλάσσει κτίσιμο/εμφάνιση εκτίμησης κόστους
|
||||
STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP :{BLACK}Κατασκευή λιμένα πλοίων. Με Ctrl ενεργοποιείται η συνένωση λιμένων. Με Shift εναλλάσσεται κτίσιμο/εμφάνιση εκτίμησης κόστους
|
||||
STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP :{BLACK}Κατασκευή λιμένα πλοίων. Το Ctrl ενεργοποιεί συνένωση λιμένων. Το Shift εναλλάσσει κτίσιμο/εμφάνιση εκτίμησης κόστους
|
||||
STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP :{BLACK}Τοποθετήστε μια σημαδούρα που μπορεί να χρησιμοποιηθεί ως σημείο καθοδήγησης. Το Shift εναλλάσσει κτίσιμο/εμφάνιση εκτίμησης κόστους
|
||||
STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP :{BLACK}Κατασκευή καναλιού. Το Shift εναλλάσσει κτίσιμο/εμφάνιση εκτίμησης κόστους
|
||||
STR_WATERWAYS_TOOLBAR_CREATE_LAKE_TOOLTIP :{BLACK}Προσδιορισμός θαλάσσιας επιφάνειας.{}Δημιουργία καναλιού, εκτός εάν το πλήκτρο Ctrl είναι κρατημένο στο επίπεδο της θάλασσας, όπου θα πλημμυρίσει τις παρακείμενες περιοχές
|
||||
@@ -2429,7 +2419,7 @@ STR_STATION_BUILD_DOCK_CAPTION :{WHITE}Λιμά
|
||||
|
||||
# Airport toolbar
|
||||
STR_TOOLBAR_AIRCRAFT_CAPTION :{WHITE}Αεροδρόμια
|
||||
STR_TOOLBAR_AIRCRAFT_BUILD_AIRPORT_TOOLTIP :{BLACK}Κατασκευή αεροδρομίου. Με Ctrl ενεργοποιείται η συνένωση αεροδρομίων. Με Shift εναλλάσσεται κτίσιμο/εμφάνιση εκτίμησης κόστους
|
||||
STR_TOOLBAR_AIRCRAFT_BUILD_AIRPORT_TOOLTIP :{BLACK}Κατασκευή αεροδρομίου. Το Ctrl ενεργοποιεί συνένωση αεροδρομίων. Το Shift εναλλάσσει κτίσιμο/εμφάνιση εκτίμησης κόστους
|
||||
|
||||
# Airport construction window
|
||||
STR_STATION_BUILD_AIRPORT_CAPTION :{WHITE}Επιλογή Αεροδρομίου
|
||||
@@ -2575,7 +2565,6 @@ STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF:
|
||||
STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Αποδεκτά εμπορεύματα: {LTBLUE}
|
||||
STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING})
|
||||
STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Όριο ταχύτητας: {LTBLUE}{VELOCITY}
|
||||
STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}Όριο ταχύτητας δρόμου: {LTBLUE}{VELOCITY}
|
||||
|
||||
# Description of land area of different tiles
|
||||
STR_LAI_CLEAR_DESCRIPTION_ROCKS :Πέτρες
|
||||
@@ -2905,7 +2894,6 @@ STR_NEWGRF_LIST_MISSING :{RED}Λείπο
|
||||
STR_NEWGRF_BROKEN :{WHITE}Η συμπεριφορά του NewGRF «{0:STRING}» είναι πιθανό να προκαλέσει αποσυγχρονισμούς ή/και απρόοπτα κλεισίματα
|
||||
STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}Άλλαξε την κατάσταση *** για «{1:ENGINE}» όταν δεν είναι μέσα σε αμαξοστάσιο
|
||||
STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Άλλαξε το μήκος του οχήματος «{1:ENGINE}» ενώ δεν βρισκόταν μέσα σε αμαξοστάσιο
|
||||
STR_NEWGRF_BROKEN_CAPACITY :{WHITE}Άλλαξε τη χωριτικότητα όχηματος για τη «{1:ENGINE}» όταν δεν είναι σε αμαξοστάσιο ή διαδικασία μετατροπής
|
||||
STR_BROKEN_VEHICLE_LENGTH :{WHITE}Το τρένο «{VEHICLE}» που ανήκει στην εταιρία «{COMPANY}» έχει μη έγκυρο μήκος. Πιθανόν να προέρχεται από προβλήματα με NewGRF. Το παιχνίδι μπορεί να αποσυγχρονιστεί ή να κλείσει απρόοπτα.
|
||||
|
||||
STR_NEWGRF_BUGGY :{WHITE}Το NewGRF «{0:STRING}» δίνει λάθος πληροφορίες
|
||||
@@ -2964,7 +2952,7 @@ STR_TOWN_VIEW_TOWN_GROWS_EVERY :{BLACK}Η πό
|
||||
STR_TOWN_VIEW_TOWN_GROWS_EVERY_FUNDED :{BLACK}Η πόλη επεκτείνεται κάθε {ORANGE}{COMMA}{BLACK} ημέρ{P α ες} (χρηματοδοτούμενη)
|
||||
STR_TOWN_VIEW_TOWN_GROW_STOPPED :{BLACK}Η πόλη {RED}δεν{BLACK} επεκτείνεται
|
||||
STR_TOWN_VIEW_NOISE_IN_TOWN :{BLACK}Επίπεδο θορύβου στη πόλη: {ORANGE}{COMMA}{BLACK} μέγιστο: {ORANGE}{COMMA}
|
||||
STR_TOWN_VIEW_CENTER_TOOLTIP :{BLACK}Κεντράρισμα της εικόνας στην τοποθεσία της πόλης. Με Ctrl+Κλικ ανοίγει νέο παράθυρο προβολής στην τοποθεσία της πόλης
|
||||
STR_TOWN_VIEW_CENTER_TOOLTIP :{BLACK}Κεντράρισμα της εικόνας στην τοποθεσία της πόλης. Το Ctrl+Κλικ ανοίγει νέο παράθυρο προβολής στην τοποθεσία της πόλης
|
||||
STR_TOWN_VIEW_LOCAL_AUTHORITY_BUTTON :{BLACK}Τοπική αρχή
|
||||
STR_TOWN_VIEW_LOCAL_AUTHORITY_TOOLTIP :{BLACK}Εμφάνιση πληροφοριών για την τοπική αρχή
|
||||
STR_TOWN_VIEW_RENAME_TOOLTIP :{BLACK}Αλλαγή του ονόματος της πόλης
|
||||
@@ -3057,7 +3045,7 @@ STR_STORY_BOOK_NEXT_PAGE_TOOLTIP :{BLACK}Μετα
|
||||
|
||||
# Station list window
|
||||
STR_STATION_LIST_TOOLTIP :{BLACK}Ονόματα σταθμών - κάνετε κλικ στο όνομα για κεντράρισμα στο σταθμό. Με Ctrl+Κλικ ανοίγει νέο παράθυρο προβολής στην τοποθεσία του σταθμού
|
||||
STR_STATION_LIST_USE_CTRL_TO_SELECT_MORE :{BLACK}Κρατήστε πατημένο το Ctrl για να επιλέξετε περισσότερο από ένα αντικείμενο
|
||||
STR_STATION_LIST_USE_CTRL_TO_SELECT_MORE :{BLACK}Κρατήστε πατημένο το Ctrl για να επιλέξετε περισσότερα από ένα αντικείμενα
|
||||
STR_STATION_LIST_CAPTION :{WHITE}{COMPANY} - {COMMA} Σταθμ{P ός οί}
|
||||
STR_STATION_LIST_STATION :{YELLOW}{STATION} {STATION_FEATURES}
|
||||
STR_STATION_LIST_WAYPOINT :{YELLOW}{WAYPOINT}
|
||||
|
@@ -213,28 +213,21 @@ STR_UNITS_POWER_IMPERIAL :{COMMA}כ"ס
|
||||
STR_UNITS_POWER_METRIC :{COMMA}כ"ס
|
||||
STR_UNITS_POWER_SI :{COMMA}קילו וואט
|
||||
|
||||
STR_UNITS_WEIGHT_SHORT_IMPERIAL :{COMMA}ט'
|
||||
STR_UNITS_WEIGHT_SHORT_METRIC :{COMMA}ט'
|
||||
STR_UNITS_WEIGHT_SHORT_SI :{COMMA}ק"ג
|
||||
|
||||
STR_UNITS_WEIGHT_LONG_IMPERIAL :{COMMA} טו{P ן נות}
|
||||
STR_UNITS_WEIGHT_LONG_METRIC :{P 0 "טון " ""}{COMMA}{P "" " טונות"}
|
||||
STR_UNITS_WEIGHT_LONG_SI :{COMMA} ק"ג
|
||||
|
||||
STR_UNITS_VOLUME_SHORT_IMPERIAL :{COMMA}גל'
|
||||
STR_UNITS_VOLUME_SHORT_METRIC :{COMMA}ל'
|
||||
STR_UNITS_VOLUME_SHORT_SI :{COMMA}מ'³
|
||||
|
||||
STR_UNITS_VOLUME_LONG_IMPERIAL :{COMMA} גלו{P ן ים}
|
||||
STR_UNITS_VOLUME_LONG_METRIC :{P 0 "ליטר " ""}{COMMA}{P "" " ליטרים"}
|
||||
STR_UNITS_VOLUME_LONG_SI :{COMMA} ³מטר
|
||||
|
||||
STR_UNITS_FORCE_IMPERIAL :{COMMA} ליברות כוח
|
||||
STR_UNITS_FORCE_METRIC :{COMMA} ק"ג
|
||||
STR_UNITS_FORCE_SI :{COMMA} קילו ניוטן
|
||||
|
||||
STR_UNITS_HEIGHT_IMPERIAL :{COMMA} רגל
|
||||
STR_UNITS_HEIGHT_METRIC :{COMMA} מ'
|
||||
STR_UNITS_HEIGHT_SI :{COMMA} מ'
|
||||
|
||||
# Common window strings
|
||||
@@ -242,7 +235,6 @@ STR_LIST_FILTER_TITLE :{BLACK}מחרו
|
||||
STR_LIST_FILTER_OSKTITLE :{BLACK}הכנס מחרוזת סינון
|
||||
STR_LIST_FILTER_TOOLTIP :{BLACK}הכנס מילת מפתח לסינון הרשימה לפיה
|
||||
|
||||
STR_TOOLTIP_GROUP_ORDER :{BLACK}בחר סדר קיבוץ
|
||||
STR_TOOLTIP_SORT_ORDER :{BLACK}(בחר(י) סדר מיון (עולה\יורד
|
||||
STR_TOOLTIP_SORT_CRITERIA :{BLACK}בחר\י קרטריון מיון
|
||||
STR_TOOLTIP_FILTER_CRITERIA :{BLACK}בחר קריטריון סינון
|
||||
@@ -254,8 +246,7 @@ STR_TOOLTIP_CLOSE_WINDOW :{BLACK}סגור
|
||||
STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS :{BLACK}כותרת החלון - גרור להזזה
|
||||
STR_TOOLTIP_SHADE :{BLACK}הצל חלון - הצג רק את שורת הכותרת
|
||||
STR_TOOLTIP_DEBUG :{BLACK}הצג מידע דיבאג של newGRF
|
||||
STR_TOOLTIP_DEFSIZE :{BLACK}שנה את גודל החלון לברירת המחדל. Ctrl+לחיצה לשמירה של גודל החלון כברירת המחדל
|
||||
STR_TOOLTIP_STICKY :{BLACK}'סמן חלון זה כחלון מוגן מפני מקש 'סגור את כל החלונות. Ctrl+Click לשמירה כברירת מחדל
|
||||
STR_TOOLTIP_STICKY :{BLACK}'סמן חלון זה כחלון מוגן מפני מקש 'סגור את כל החלונות
|
||||
STR_TOOLTIP_RESIZE :{BLACK}לחץ ומשוך כדי לשנות את גודל החלון
|
||||
STR_TOOLTIP_TOGGLE_LARGE_SMALL_WINDOW :{BLACK}החלף בין גודל חלון קטן/גדול
|
||||
STR_TOOLTIP_VSCROLL_BAR_SCROLLS_LIST :{BLACK}כפתור גלילה - גולל רשימה מעלה/מטה
|
||||
@@ -299,21 +290,18 @@ STR_SORT_BY_LENGTH :אורך
|
||||
STR_SORT_BY_LIFE_TIME :זמן חיים נותר
|
||||
STR_SORT_BY_TIMETABLE_DELAY :עיכוב בלוח זמנים
|
||||
STR_SORT_BY_FACILITY :סוג תחנה
|
||||
STR_SORT_BY_WAITING_TOTAL :מטען כולל בהמתנה
|
||||
STR_SORT_BY_WAITING_AVAILABLE :מטען זמין בהמתנה
|
||||
STR_SORT_BY_RATING_MAX :דירוג מטען גבוה ביותר
|
||||
STR_SORT_BY_RATING_MIN :דירוג מטען נמוך ביותר
|
||||
STR_SORT_BY_ENGINE_ID :מספר קטר
|
||||
STR_SORT_BY_COST :מחיר
|
||||
STR_SORT_BY_POWER :כח
|
||||
STR_SORT_BY_TRACTIVE_EFFORT :מאמץ גרירה
|
||||
STR_SORT_BY_INTRO_DATE :תאריך ייצור
|
||||
STR_SORT_BY_INTRO_DATE :תאריך התחלת ייצור
|
||||
STR_SORT_BY_RUNNING_COST :עלות הפעלה
|
||||
STR_SORT_BY_POWER_VS_RUNNING_COST :הספק\עלות הפעלה
|
||||
STR_SORT_BY_POWER_VS_RUNNING_COST :כח/עלות הפעלה
|
||||
STR_SORT_BY_CARGO_CAPACITY :קיבולת סחורה
|
||||
STR_SORT_BY_RANGE :טווח
|
||||
STR_SORT_BY_POPULATION :אכלוסיה
|
||||
STR_SORT_BY_RATING :דרוג
|
||||
|
||||
# Tooltips for the main toolbar
|
||||
STR_TOOLBAR_TOOLTIP_PAUSE_GAME :{BLACK}השהה משחק
|
||||
@@ -326,8 +314,6 @@ STR_TOOLBAR_TOOLTIP_DISPLAY_SUBSIDIES :{BLACK}הצג
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_STATIONS :{BLACK}הצג רשימת תחנות החברה
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_FINANCES :{BLACK}הצג מידע כספי על החברה
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_GENERAL :{BLACK}הצג מידע כללי על החברה
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_STORY_BOOK :{BLACK}הצג את סיפור החברה
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_GOALS_LIST :{BLACK}הצג רשימת מטרות
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}הצג גרפים
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE :{BLACK}הצג את טבלת ליגת החברות
|
||||
STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}ממן בניה של תעשייה חדשה או הצג את רשימת כל התעשיות
|
||||
@@ -401,7 +387,6 @@ STR_FILE_MENU_EXIT :יציאה
|
||||
# map menu
|
||||
STR_MAP_MENU_MAP_OF_WORLD :מפת העולם
|
||||
STR_MAP_MENU_EXTRA_VIEW_PORT :השקפה נוספת
|
||||
STR_MAP_MENU_LINGRAPH_LEGEND :מקרא זרימת מטענים
|
||||
STR_MAP_MENU_SIGN_LIST :רשימת שלטים
|
||||
|
||||
############ range for town menu starts
|
||||
@@ -688,20 +673,17 @@ STR_SMALLMAP_CAPTION :{WHITE}{STRING}
|
||||
STR_SMALLMAP_TYPE_CONTOURS :קווי מיתאר
|
||||
STR_SMALLMAP_TYPE_VEHICLES :כלי תעבורה
|
||||
STR_SMALLMAP_TYPE_INDUSTRIES :תעשיות
|
||||
STR_SMALLMAP_TYPE_ROUTEMAP :זרימת מטענים
|
||||
STR_SMALLMAP_TYPE_ROUTES :דרכים
|
||||
STR_SMALLMAP_TYPE_VEGETATION :צמחייה
|
||||
STR_SMALLMAP_TYPE_OWNERS :בעלים
|
||||
STR_SMALLMAP_TOOLTIP_SHOW_LAND_CONTOURS_ON_MAP :{BLACK}הצג מתאר פני השטח
|
||||
STR_SMALLMAP_TOOLTIP_SHOW_VEHICLES_ON_MAP :{BLACK}הצג כלי רכב
|
||||
STR_SMALLMAP_TOOLTIP_SHOW_INDUSTRIES_ON_MAP :{BLACK}הצג תעשיות
|
||||
STR_SMALLMAP_TOOLTIP_SHOW_LINK_STATS_ON_MAP :{BLACK}הצג זרימת מטענים במפה
|
||||
STR_SMALLMAP_TOOLTIP_SHOW_TRANSPORT_ROUTES_ON :{BLACK}הצג נתיבי תעבורה
|
||||
STR_SMALLMAP_TOOLTIP_SHOW_VEGETATION_ON_MAP :{BLACK}הצג צמחיה
|
||||
STR_SMALLMAP_TOOLTIP_SHOW_LAND_OWNERS_ON_MAP :{BLACK}הצג פרטי בעלות על קרקע
|
||||
STR_SMALLMAP_TOOLTIP_INDUSTRY_SELECTION :{BLACK}הקלק על סוג תעשיה כדי לאפשר או לבטל את הצגתה. קליק תוך לחיצה על מקש Ctrl מבטל את כל הסוגים פרט לזה הנבחר. קליק נוסף תוך לחיצה על מקש Ctrl יאפשר את כל סוגי התעשיות
|
||||
STR_SMALLMAP_TOOLTIP_COMPANY_SELECTION :{BLACK}הקלק על חברה כדי לאפשר או לבטל את הצגת נכסיה. קליק תוך לחיצה על מקש Ctrl מבטל את כל החברות פרט לזו הנבחרת. קליק נוסף תוך לחיצה על מקש Ctrl יאפשר את כל החברות
|
||||
STR_SMALLMAP_TOOLTIP_CARGO_SELECTION :א{BLACK}לחץ על מטען כדי להציג את מאפייניו. Ctrl+לחיצה מציג רק את המטען הנבחר. Ctrl+לחיצה נוספת להצגת המטענים
|
||||
|
||||
STR_SMALLMAP_LEGENDA_ROADS :{TINY_FONT}{BLACK}כבישים
|
||||
STR_SMALLMAP_LEGENDA_RAILROADS :{TINY_FONT}{BLACK}מסילות
|
||||
@@ -735,7 +717,6 @@ STR_SMALLMAP_LEGENDA_SNOW :{TINY_FONT}{BLA
|
||||
STR_SMALLMAP_TOOLTIP_TOGGLE_TOWN_NAMES_ON_OFF :{BLACK}הצג/הסתר שמות ערים
|
||||
STR_SMALLMAP_CENTER :{BLACK}מרכז את המפה הקטנה על המיקום הנוכחי
|
||||
STR_SMALLMAP_INDUSTRY :{TINY_FONT}({1:NUM}){0:STRING}
|
||||
STR_SMALLMAP_LINKSTATS :{TINY_FONT}{STRING}
|
||||
STR_SMALLMAP_COMPANY :{TINY_FONT}{COMPANY}
|
||||
STR_SMALLMAP_TOWN :{TINY_FONT}{WHITE}{TOWN}
|
||||
STR_SMALLMAP_DISABLE_ALL :{BLACK}השתק את כולן
|
||||
@@ -746,8 +727,6 @@ STR_SMALLMAP_TOOLTIP_ENABLE_ALL_INDUSTRIES :{BLACK}הצג
|
||||
STR_SMALLMAP_TOOLTIP_SHOW_HEIGHT :{BLACK}שנה מצב הצגה של מפת גבהים
|
||||
STR_SMALLMAP_TOOLTIP_DISABLE_ALL_COMPANIES :{BLACK}הצג נכסיה של אף חברה על גבי המפה
|
||||
STR_SMALLMAP_TOOLTIP_ENABLE_ALL_COMPANIES :{BLACK}הצג את כל נכסי החברות על גבי המפה
|
||||
STR_SMALLMAP_TOOLTIP_DISABLE_ALL_CARGOS :{BLACK}אל תציג מטענים במפה
|
||||
STR_SMALLMAP_TOOLTIP_ENABLE_ALL_CARGOS :{BLACK}הצג את כל המטענים במפה
|
||||
|
||||
# Status bar messages
|
||||
STR_STATUSBAR_TOOLTIP_SHOW_LAST_NEWS :{BLACK}הצג הודעה או חדשות אחרונים
|
||||
@@ -909,8 +888,6 @@ STR_GAME_OPTIONS_CURRENCY_LTL :(LTL) ליטא
|
||||
STR_GAME_OPTIONS_CURRENCY_KRW :(KRW) וון דרום קוריאני
|
||||
STR_GAME_OPTIONS_CURRENCY_ZAR :(ZAR) ראנד דרום אפריקאי
|
||||
STR_GAME_OPTIONS_CURRENCY_CUSTOM :אחר...
|
||||
STR_GAME_OPTIONS_CURRENCY_GEL :לארי גאורגי (GEL)
|
||||
STR_GAME_OPTIONS_CURRENCY_IRR :ריאל איראני (IRR)
|
||||
############ end of currency region
|
||||
|
||||
|
||||
@@ -1084,8 +1061,7 @@ STR_CONFIG_SETTING_TYPE_GAME_INGAME :הגדרת מש
|
||||
STR_CONFIG_SETTING_TYPE_COMPANY_MENU :הגדרת חברה (מאוחסנת במשחק שמור; משפיעה על משחקים חדשים בלבד)
|
||||
STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :הגדרת חברה (מאוחסנת במשחק שמור; משפיעה על החברה הנוכחית בלבד)
|
||||
|
||||
STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}קטגוריה:
|
||||
STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}סוג:
|
||||
STR_CONFIG_SETTING_RESTRICT_LABEL :{BLACK}הצג:
|
||||
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}מגביל את הרשימה להלן כך שתציג רק הגדרות שהשתנו
|
||||
STR_CONFIG_SETTING_RESTRICT_BASIC :הגדרות בסיסיות
|
||||
STR_CONFIG_SETTING_RESTRICT_ADVANCED :הגדרות מתקדמות
|
||||
@@ -1100,10 +1076,6 @@ STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU :הגדרות מ
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :הגדרות משחק (נמצא בשמורים; משפיע רק על משחק נוכחי)
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :הגדרות חברה (נמצא בשמורים; משפיע רק על משחקים חדשים)
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :הגדרות חברה (נמצא בשמורים; משפיע רק על חברה נוכחית)
|
||||
STR_CONFIG_SETTING_CATEGORY_HIDES :{BLACK}הצג את תוצאות החיפוש בהגדרת {SILVER}הקטגוריה {} {BLACK} ל{WHITE}{STRING}
|
||||
STR_CONFIG_SETTING_TYPE_HIDES :{BLACK}הצג את תוצאות החיפוש בהגדרת {SILVER}הסוג {} {BLACK}ל{WHITE}כל סוגי ההגדרות
|
||||
STR_CONFIG_SETTING_CATEGORY_AND_TYPE_HIDES :{BLACK}הצג את תוצאות החיפוש בהגדרת{SILVER}הקטגוריה{} {BLACK}ל{WHITE}{STRING} {BLACK}וגם את {SILVER}הסוג {BLACK}ל{WHITE}כל סוגי ההגדרות
|
||||
STR_CONFIG_SETTINGS_NONE :{WHITE}- אין -
|
||||
|
||||
STR_CONFIG_SETTING_OFF :כבוי
|
||||
STR_CONFIG_SETTING_ON :דלוק
|
||||
@@ -1136,9 +1108,9 @@ STR_CONFIG_SETTING_SUBSIDY_MULTIPLIER_HELPTEXT :קבע כמה
|
||||
STR_CONFIG_SETTING_CONSTRUCTION_COSTS :עלויות בנייה: {STRING}
|
||||
STR_CONFIG_SETTING_CONSTRUCTION_COSTS_HELPTEXT :קבע את רמת העלויות של בנייה ורכישה
|
||||
STR_CONFIG_SETTING_RECESSIONS :מיתונים: {STRING}
|
||||
STR_CONFIG_SETTING_RECESSIONS_HELPTEXT :אם מאופשר מיתונים עלולים להתרחש מדי כמה שנים. בתקופת מיתון כל הייצור קטן יותר באופן משמעותי (הוא חוזר לרמתו הקודמת בסוף המיתון)
|
||||
STR_CONFIG_SETTING_RECESSIONS_HELPTEXT :אם מאופשר מיתונים עלולים להתרחש מדי כמה שנים. בעת מיתון כל הייצור קטן יותר באופן משמעותי (הוא חוזר לרמתו הקודמת בסוף המיתון)
|
||||
STR_CONFIG_SETTING_TRAIN_REVERSING :מנע החלפת כיוון רכבות בתחנות: {STRING}
|
||||
STR_CONFIG_SETTING_TRAIN_REVERSING_HELPTEXT :אם מאופשר רכבות לא יחליפו כיוון בתחנות שאינן סופיות, גם אם עקב החלפת כיוון יש נתיב קצר יותר אל היעד הבא
|
||||
STR_CONFIG_SETTING_TRAIN_REVERSING_HELPTEXT :אם מאופשר רכבות לא יחליפו כיוון בתחנות שאינן סופיות, אם עקב החלפת כיוון יש נתיב קצר יותר אל יעדן הבא
|
||||
STR_CONFIG_SETTING_DISASTERS :אסונות: {STRING}
|
||||
STR_CONFIG_SETTING_DISASTERS_HELPTEXT :אפשר/מנע אסונות אשר עלולים מדי פעם לחסום או להרוס כלי רכב או תשתיות
|
||||
STR_CONFIG_SETTING_CITY_APPROVAL :יחס מועצת העיר כלפי שינוי מבנה אזורי: {STRING}
|
||||
@@ -1186,7 +1158,7 @@ STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD :{STRING} :שי
|
||||
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_HELPTEXT :אופן מימון תעשיה עיקרית. "ללא" משמע שלא ניתן לממן כאלו. "סיקור" משמע שניתן לממן כאלו, אך הבנייה מתרחשת בנקודה אקראית על גבי המפה ועלולה אף להיכשל. "כמו תעשיות אחרות" משמע שתעשיות גולמיות ניתנות לבנייה ע"י חברות כמו תעשיות עיבוד, בכל מקום שהן רוצות
|
||||
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NONE :ללא
|
||||
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_NORMAL :כמו שאר התעשיות
|
||||
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_PROSPECTING :איתור מחצבים
|
||||
STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD_PROSPECTING :חיפוש אחר התעשיות
|
||||
STR_CONFIG_SETTING_INDUSTRY_PLATFORM :אזרו שטוח סביב תעשיות: {STRING}
|
||||
STR_CONFIG_SETTING_INDUSTRY_PLATFORM_HELPTEXT :כמות המקום השטוח סביב תעשיה. זה מבטיח שיהיה מקום פנוי סביב תעשיה לבניית מסילות וכו'
|
||||
STR_CONFIG_SETTING_MULTIPINDTOWN :{STRING} :אפשר יצירת מספר תעשיות זהות בשטחה של עיר אחת
|
||||
@@ -1358,8 +1330,6 @@ STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_ISO :ISO (2008-12-31
|
||||
|
||||
STR_CONFIG_SETTING_NEWGRF_DEFAULT_PALETTE :לוח צבעים ברירת מחדל שיש להניח עבור NewGRF-ים אשר אינם מפרטים לוח צבעים: {STRING}
|
||||
STR_CONFIG_SETTING_NEWGRF_DEFAULT_PALETTE_HELPTEXT :לוח צבעים ברירת מחדל לשימוש עבור NewGRF-ים אשר אינם מפרטים איזה לוח צבעים הם צריכים
|
||||
STR_CONFIG_SETTING_NEWGRF_DEFAULT_PALETTE_DOS :לוח צבעים ברירת מחדל (D)
|
||||
STR_CONFIG_SETTING_NEWGRF_DEFAULT_PALETTE_WIN :לוח צבעים מיושן (W)
|
||||
|
||||
STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME :עצור משחק אוטומטית אחרי התחלת משחק חדש: {STRING}
|
||||
STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME_HELPTEXT :כאשר מאופשר, המשחק יושהה אוטומטית בעת התחלת משחק חדש, דבר המאפשר בחינה מדוקדקת יותר של המפה
|
||||
@@ -1398,7 +1368,7 @@ STR_CONFIG_SETTING_SOUND_NEWS_HELPTEXT :השמע צלי
|
||||
STR_CONFIG_SETTING_SOUND_NEW_YEAR :סוף שנה: {STRING}
|
||||
STR_CONFIG_SETTING_SOUND_NEW_YEAR_HELPTEXT :השמע צליל בסוף שנה המסכם את תפקוד החברה בהשוואה לשנה הקודמת
|
||||
STR_CONFIG_SETTING_SOUND_CONFIRM :בנייה: {STRING}
|
||||
STR_CONFIG_SETTING_SOUND_CONFIRM_HELPTEXT :השמע צליל בעת הצלחת בנייה או פעולות אחרות
|
||||
STR_CONFIG_SETTING_SOUND_CONFIRM_HELPTEXT :השמע צליל בעת בנייה מוצלחת או פעולות אחרות
|
||||
STR_CONFIG_SETTING_SOUND_CLICK :הקשה על כפתורים: {STRING}
|
||||
STR_CONFIG_SETTING_SOUND_CLICK_HELPTEXT :השמע צפצוף בהקשת כפתורים
|
||||
STR_CONFIG_SETTING_SOUND_DISASTER :אסונות/תאונות: {STRING}
|
||||
@@ -1585,53 +1555,18 @@ STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT :גודל ממו
|
||||
STR_CONFIG_SETTING_MODIFIED_ROAD_REBUILD :הסר רכיבי-דרך לא הגיוניים במהלך בניית דרכים: {STRING}
|
||||
STR_CONFIG_SETTING_MODIFIED_ROAD_REBUILD_HELPTEXT :הסר קצות כבישים ללא מוצא בעת סלילה מחדש ממומנת של כבישים
|
||||
|
||||
STR_CONFIG_SETTING_LINKGRAPH_INTERVAL :עדכן את הגרף מדי {STRING} {P 0:2 יום ימים}
|
||||
STR_CONFIG_SETTING_LINKGRAPH_INTERVAL_HELPTEXT :זמן לחישוב מחדש של גרף הקישור. כל חישוב מחדש מחשב את התכניות של פריט יחיד בגרף. כלומר, בהגדרה של ערך X אין הכרח שכל הגרף יתעדכן מדי X ימים. רק פריט ממנו יתעדכן. ערך קטן יותר דורש יותר זמן מעבד לחישוב. ערך גבוה קובע זמן ארוך יותר עד שחלוקת המטען מתחילה בנתיב חדש.
|
||||
STR_CONFIG_SETTING_LINKGRAPH_TIME :המתן {STRING} י{P 0:2 ום מים} לחישוב מחדש של גרף החלוקה
|
||||
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY :יחידות מהירות: {STRING}
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_HELPTEXT :כאשר מוצגת מהירות השתמש ביחידות הנבחרות
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_IMPERIAL :בריטית (מייל לשעה)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_METRIC :מטרי (קמ"ש)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_SI :בינלאומית (מטר לשניה)
|
||||
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER :יחידות הספק כלי תחבורה: {STRING}
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_HELPTEXT :כאשר מוצג הספק כלי תחבורה השתמש ביחידות הנבחרות
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_IMPERIAL :בריטית (כ"ס)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_METRIC :מטרי (כ"ס)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_SI :בינלאומית (קילו וואט)
|
||||
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT :יחידות משקל: {STRING}
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_HELPTEXT :כאשר מוצגים משקלים השתמש ביחידות הנבחרות
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_IMPERIAL :בריטית (טון)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_METRIC :מטרי (טון)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_SI :בינלאומית (קילוגרם)
|
||||
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME :יחידות נפח: {STRING}
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_HELPTEXT :כאשר מוצגים נפחים השתמש ביחידות שנבחרו
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_IMPERIAL :בריטית (גלון)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_METRIC :מטרי (ליטר)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_SI :בינלאומית (מטר מעוקב)
|
||||
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE :יחידות כח גרר: {STRING}
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_HELPTEXT :כאשר מוצג כח גרר השתמש ביחידות הנבחרות
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_IMPERIAL :בריטית (ליברות כח)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_METRIC :מטרי (קילוגרם כוח)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_SI :בינלאומית (קילו ניוטון)
|
||||
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT :יחידות גובה: {STRING}
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_HELPTEXT :כאשר מוצגים גבהים השתמש ביחידות שנבחרו.
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_IMPERIAL :בריטית (רגל)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_METRIC :מטרי (מטר)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_SI :SI (מטר)
|
||||
|
||||
STR_CONFIG_SETTING_GUI :{ORANGE}ממשק חזותי
|
||||
STR_CONFIG_SETTING_LOCALISATION :{ORANGE}הגדרות מיקום
|
||||
STR_CONFIG_SETTING_CONSTRUCTION :{ORANGE}בנייה
|
||||
STR_CONFIG_SETTING_VEHICLES :{ORANGE}כלי תחבורה
|
||||
STR_CONFIG_SETTING_STATIONS :{ORANGE}תחנות
|
||||
STR_CONFIG_SETTING_ECONOMY :{ORANGE}כלכלה
|
||||
STR_CONFIG_SETTING_LINKGRAPH :{ORANGE}התפלגות המטען
|
||||
STR_CONFIG_SETTING_AI :{ORANGE}מתחרים
|
||||
STR_CONFIG_SETTING_DISPLAY_OPTIONS :{ORANGE}הצג הגדרות
|
||||
STR_CONFIG_SETTING_INTERACTION :{ORANGE}אינטראקציה
|
||||
@@ -1817,7 +1752,7 @@ STR_FACE_LOAD_DONE :{WHITE}הפני
|
||||
STR_FACE_FACECODE :{BLACK}תוי פנים מספר
|
||||
STR_FACE_FACECODE_TOOLTIP :{BLACK}צפה/שנה מספר סידורי של תוי הפנים
|
||||
STR_FACE_FACECODE_CAPTION ::{WHITE}צפה/שנה מספר סידורי של תוי הפנים
|
||||
STR_FACE_FACECODE_SET :{WHITE}המספר הסידורי של תוי הפנים הוחלף
|
||||
STR_FACE_FACECODE_SET :{WHITE}המפר הסידורי של תוי הפנים הוחלף
|
||||
STR_FACE_FACECODE_ERR :{WHITE}לא ניתן לקבוע מספר פנים של השחקן - חייב להיות מספר בין 0 ל-4,294,967,295!
|
||||
STR_FACE_SAVE :{BLACK}שמור
|
||||
STR_FACE_SAVE_TOOLTIP :{BLACK}שמור את הפנים לקובץ
|
||||
@@ -1898,7 +1833,7 @@ STR_NETWORK_SERVER_LIST_REFRESH_TOOLTIP :{BLACK}רענן
|
||||
STR_NETWORK_SERVER_LIST_FIND_SERVER :{BLACK}אתר שרת
|
||||
STR_NETWORK_SERVER_LIST_FIND_SERVER_TOOLTIP :{BLACK}סרוק את הרשת לאיתור שרת
|
||||
STR_NETWORK_SERVER_LIST_ADD_SERVER :{BLACK}הוסף שרת
|
||||
STR_NETWORK_SERVER_LIST_ADD_SERVER_TOOLTIP :{BLACK}מוסיף שרת לרשימה שתמיד תבדק למשחקים פעילים.
|
||||
STR_NETWORK_SERVER_LIST_ADD_SERVER_TOOLTIP :{BLACK}מוסיף שרת לרשימה שתמיד יבדק למשחקים פעילים.
|
||||
STR_NETWORK_SERVER_LIST_START_SERVER :{BLACK}הפעל שרת
|
||||
STR_NETWORK_SERVER_LIST_START_SERVER_TOOLTIP :{BLACK}הפעל שרת חדש
|
||||
|
||||
@@ -2033,7 +1968,6 @@ STR_NETWORK_CLIENT :לקוח
|
||||
STR_NETWORK_SPECTATORS :צופים
|
||||
|
||||
STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}הכנס סכום כסף שברצונך לתת
|
||||
STR_NETWORK_TOOLBAR_LIST_SPECTATOR :{BLACK}צופה
|
||||
|
||||
# Network set password
|
||||
STR_COMPANY_PASSWORD_CANCEL :{BLACK}בטל שמירת הסיסמה החדשה
|
||||
@@ -2046,7 +1980,7 @@ STR_COMPANY_PASSWORD_MAKE_DEFAULT_TOOLTIP :{BLACK}השתמ
|
||||
STR_COMPANY_VIEW_JOIN :{BLACK}הצטרף
|
||||
STR_COMPANY_VIEW_JOIN_TOOLTIP :{BLACK}הצטרף ושחק כשותף בחברה
|
||||
STR_COMPANY_VIEW_PASSWORD :{BLACK}ססמה
|
||||
STR_COMPANY_VIEW_PASSWORD_TOOLTIP :{BLACK}הגן על חברתך בסיסמה בכדי למנוע הצטרפות משתמשים בלתי-מורשים
|
||||
STR_COMPANY_VIEW_PASSWORD_TOOLTIP :{BLACK}הגן על חברתך בסיסמה בכדי למנוע הצטרפות בלתי-מורשים
|
||||
STR_COMPANY_VIEW_SET_PASSWORD :{BLACK}קבע סיסמה לחברה
|
||||
|
||||
# Network chat
|
||||
@@ -2210,19 +2144,18 @@ STR_MISSING_GRAPHICS_NO_QUIT :{BLACK}לא, צ
|
||||
|
||||
# Transparency settings window
|
||||
STR_TRANSPARENCY_CAPTION :{WHITE}הגדרות שקיפות
|
||||
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK} שנה שקיפות עבור שלטי תחנות. Ctrl+לחיצה לנעילה
|
||||
STR_TRANSPARENT_TREES_TOOLTIP :{BLACK}שנה שקיפות עבור עצים. Ctrl+לחיצה לנעילה
|
||||
STR_TRANSPARENT_HOUSES_TOOLTIP :{BLACK}שנה שקיפות עבור בניינים Ctrl+לחיצה לנעילה
|
||||
STR_TRANSPARENT_INDUSTRIES_TOOLTIP :{BLACK}שנה שקיפות עבור תעשיות. Ctrl+לחיצה לנעילה
|
||||
STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}שנה שקיפות עבור מבני תחבורה כמו תחנות, מוסכים ונקודות ציון. Ctrl+לחיצה לנעילה
|
||||
STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}שנה שקיפות עבור גשרים. Ctrl+לחיצה לנעילה
|
||||
STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}שנה שקיפות עבור מבנים כגון מיגדלור ואנטנה. Ctrl+לחיצה לנעילה
|
||||
STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}שנה שקיפות עבור עמודי חשמל. Ctrl+לחיצה לנעילה
|
||||
STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}שנה שקיפות עבור מצביעי הטענה. Ctrl+לחיצה לנעילה
|
||||
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK} שנה שקיפות עבור שלטי תחנות
|
||||
STR_TRANSPARENT_TREES_TOOLTIP :{BLACK}שנה שקיפות עבור עצים
|
||||
STR_TRANSPARENT_HOUSES_TOOLTIP :{BLACK}שנה שקיפות עבור בניינים
|
||||
STR_TRANSPARENT_INDUSTRIES_TOOLTIP :{BLACK}שנה שקיפות עבור תעשיות
|
||||
STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}שנה שקיפות עבור מבני תחבורה
|
||||
STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}שנה שקיפות עבור גשרים
|
||||
STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}שנה שקיפות עבור מבנים כגון מיגדלור/אנטנה
|
||||
STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}שנה שקיפות עבור עמודי חשמל
|
||||
STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}שנה שקיפות עבור מצביעי הטענה
|
||||
STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}הסתר במקום הפוך לשקוף
|
||||
|
||||
# Linkgraph legend window
|
||||
STR_LINKGRAPH_LEGEND_CAPTION :{BLACK}מקרא זרימת מטענים
|
||||
|
||||
# Linkgraph legend window and linkgraph legend in smallmap
|
||||
|
||||
@@ -2248,16 +2181,16 @@ STR_RAIL_TOOLBAR_ELRAIL_CONSTRUCTION_CAPTION :בניית מס
|
||||
STR_RAIL_TOOLBAR_MONORAIL_CONSTRUCTION_CAPTION :בניית מסילות חד פסיות
|
||||
STR_RAIL_TOOLBAR_MAGLEV_CONSTRUCTION_CAPTION :בניית מסילות מגנטיות
|
||||
|
||||
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}בניית מסילת רכבת. Ctrl בורר בניית/הסרת מסילת רכבת. Shift בורר בנייה/הצגה של הערכת עלות
|
||||
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_AUTORAIL :{BLACK}בנה מסילה במצב בנייה אוטומטי. Ctrl בורר בניית/הסרת מסילת רכבת. Shift בורר בנייה/הצגה של הערכת עלות
|
||||
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}בניית מוסך רכבות (לרכישה וטיפול ברכבות). Shift בורר בנייה/הערכת עלות
|
||||
STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL_TO_WAYPOINT :{BLACK}הפוך מסילה לנקודת ציון. Ctrl מאפשר איחוד נקודות ציון. Shift בורר בנייה/הערכת עלות
|
||||
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_STATION :{BLACK}בניית תחנת רכבת. Ctrl מאפשר איחוד תחנות. Shift בורר בנייה/הערכת עלות
|
||||
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}בניית רמזורי רכבת. Ctrl בורר בין איתות דגלים ואיתות תאורה{}גרירה בונה אותות לאורך מסילת רכבת ישרה. Ctrl בונה אותות עד להצטלבות הבאה{}Ctrl+לחיצה בורר פתיחת חלון בחירת איתותים. Shift בורר בנייה/הצגה של הערכת עלות
|
||||
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_BRIDGE :{BLACK}בניית גשרים למסילות. Shift בורר בנייה/הצגה של הערכת עלות
|
||||
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TUNNEL :{BLACK}חציבת מנהרות למסילות. Shift בורר בנייה/הצגה של הערכת עלות
|
||||
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}בניית מסילת רכבת. Ctrl בורר בניית/הסרת מסילת רכבת
|
||||
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_AUTORAIL :{BLACK}בנה מסילה במצב בנייה אוטומטי. Ctrl בורר בניית/הסרת מסילת רכבת
|
||||
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}בניית מוסך רכבות (לרכישה וטיפול ברכבות)
|
||||
STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL_TO_WAYPOINT :{BLACK}הפוך מסילה לנקודת ציון. Ctrl מאפשר איחוד נקודות ציון
|
||||
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_STATION :{BLACK}בניית תחנת רכבת. Ctrl מאפשר איחוד תחנות
|
||||
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}בניית רמזורי רכבת. Ctrl בורר בין איתות דגלים ואיתות תאורה{}גרירה בונה אותות לאורך מסילת רכבת ישרה. Ctrl בונה אותות עד להצטלבות הבאה{}Ctrl+לחיצה בורר פתיחת חלון בחירת איתותים
|
||||
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_BRIDGE :{BLACK}בניית גשרים למסילות
|
||||
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TUNNEL :{BLACK}חציבת מנהרות למסילות
|
||||
STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR :{BLACK}החלף מצב בנייה/הסרה של פסי רכבת, רמזורים, נקודות ציון ותחנות. החזקת Ctrl מסירה גם פסי רכבת מנקודות ציון ותחנות רכבת
|
||||
STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL :{BLACK}שנה/שדרג את המסילה. Shift בורר בנייה/הצגה של הערכת עלות
|
||||
STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL :{BLACK}שנה/שדרג את המסילה
|
||||
|
||||
STR_RAIL_NAME_RAILROAD :מסילת ברזל
|
||||
STR_RAIL_NAME_ELRAIL :מסילת ברזל חשמלית
|
||||
@@ -2291,19 +2224,19 @@ STR_STATION_CLASS_WAYP :נקודות ד
|
||||
|
||||
# Signal window
|
||||
STR_BUILD_SIGNAL_CAPTION :{WHITE}בחירת רמזורים
|
||||
STR_BUILD_SIGNAL_SEMAPHORE_NORM_TOOLTIP :{BLACK}רמזור בלוק (מכאניים){}זהו הרמזורי הפשוט ביותר, מאפשר לרכבת אחת בלבד להמצא בבלוק מסויים בזמן נתון
|
||||
STR_BUILD_SIGNAL_SEMAPHORE_ENTRY_TOOLTIP :{BLACK}רמזור כניסה (סמפור) {}ירוקים כל עוד יש לפחות רמזור יציאה ירוק מקטע המסילה העוקב. אחרת מראה אדום
|
||||
STR_BUILD_SIGNAL_SEMAPHORE_EXIT_TOOLTIP :{BLACK}רמזור יציאה (סמפור){} מתנהג בדומה לרמזור הבלוק, אבל נחוץ להצגת הצבע הנכון ברמזורי כניסה ורמזורים משולבים
|
||||
STR_BUILD_SIGNAL_SEMAPHORE_COMBO_TOOLTIP :{BLACK}רמזור משולב (סמפור){}מתפקד כרמזור כניסה ויציאה במשולב. דבר זה מאפשר יצירת "עצים" מורכבים של רמזורים מקדימים
|
||||
STR_BUILD_SIGNAL_SEMAPHORE_PBS_TOOLTIP :{BLACK}רמזור נתיב (סמפור){} מאפשר ליותר מרכבת אחת להכנס לאותו הבלוק בו זמנית, כל עוד קיים נתיב פנוי למקום עצירה בטוח. ניתן לחלוף על פני רמזור נתיב מאחורה
|
||||
STR_BUILD_SIGNAL_SEMAPHORE_PBS_OWAY_TOOLTIP :{BLACK}רמזור נתיב חד-סטרי (סמפור){} רמזור נתיב מאפשר ליותר מרכבת אחת להכנס לאותו הבלוק בו זמנית, כל עוד קיים נתיב פנוי למקום עצירה. לא ניתן לחלוף על פני רמזורי נתיב חד-סטריים מאחור
|
||||
STR_BUILD_SIGNAL_ELECTRIC_NORM_TOOLTIP :{BLACK}רמזור בלוק (חשמלי){}זהו הרמזור הפשוט ביותר, מאפשר לרכבת אחת בלבד להמצא בבלוק מסויים בזמן נתון
|
||||
STR_BUILD_SIGNAL_ELECTRIC_ENTRY_TOOLTIP :{BLACK}רמזור כניסה (חשמלי){}ירוק כל עוד יש לפחות רמזור יציאה ירוק אחד בקטע המסילה העוקב. אחרת-אדום
|
||||
STR_BUILD_SIGNAL_ELECTRIC_EXIT_TOOLTIP :{BLACK}רמזור יציאה (חשמלי){} מתנהג בדומה לרמזור בלוק, אבל נחוץ לשינוי הצבע הנכון ברמזורי כניסה ורמזורים משולבים
|
||||
STR_BUILD_SIGNAL_ELECTRIC_COMBO_TOOLTIP :{BLACK}רמזור משולב (חשמלי){}הרמזור המשולב מתפקד כרמזור כניסה ויציאה במשולב. מאפשרים יצירת "עצים" מורכבים של רמזורים מקדימים
|
||||
STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP :{BLACK}רמזור נתיב (חשמלי){}רמזור נתיב מאפשר ליותר מרכבת אחת להכנס לאותו הבלוק בו זמנית, כל עוד קיים נתיב פנוי למקום עצירה בטוח. ניתן לחלוף על פני רמזורי נתיב רגילים מאחור
|
||||
STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TOOLTIP :{BLACK}רמזור נתיב חד-סטרי (חשמלי){}רמזור נתיב מאפשר ליותר מרכבת אחת להכנס לאותו הבלוק בו זמנית, כל עוד קיים נתיב פנוי למקום עצירה. לא ניתן לחלוף על פני רמזורי נתיב חד סטריים מאחור
|
||||
STR_BUILD_SIGNAL_CONVERT_TOOLTIP :{BLACK}החלפת סוג הרמזור{}בחר סוג חדש ולחץ על רמזור קיים להחלפה. Ctrl+לחיצה בורר את הוריאציה של הסוג הנוכחי. Shift+לחיצה מראה הערכת עלות להחלפה
|
||||
STR_BUILD_SIGNAL_SEMAPHORE_NORM_TOOLTIP :{BLACK}(רמזורי בלוק (מכאניים{NBSP}{}אלו הרמזורים הפשוטים ביותר, מאפשרים לרכבת אחת בלבד להמצא בבלוק מסויים בזמן נתון
|
||||
STR_BUILD_SIGNAL_SEMAPHORE_ENTRY_TOOLTIP :{BLACK}(רמזורי כניסה (מכאניים {}{NBSP}ירוקים כל עוד יש לפחות רמזור יציאה ירוק הקטע המסילה העוקב. אחרת-אדומים
|
||||
STR_BUILD_SIGNAL_SEMAPHORE_EXIT_TOOLTIP :{BLACK}(רמזורי יציאה (מכאניים {}{NBSP} מתנהגים בדומה לרמזורי הבלוק, אבל מחייבים שינוי האור ברמזור בעת כניסה
|
||||
STR_BUILD_SIGNAL_SEMAPHORE_COMBO_TOOLTIP :{BLACK}רמזורים משולבים (מכאניים){}מתפקדים כרמזורי כניסה ויציאה במשולב. דבר זה מאפשר יצירת "עצים" מורכבים של רמזורים
|
||||
STR_BUILD_SIGNAL_SEMAPHORE_PBS_TOOLTIP :{BLACK}(רמזורי נתיב (מכאניים{}{NBSP} מאפשרים ליותר מרכבת אחת להכנס לאותו הבלוק בו זמנית, כל עוד קיים נתיב פנוי למקום עצירה בטוח
|
||||
STR_BUILD_SIGNAL_SEMAPHORE_PBS_OWAY_TOOLTIP :{BLACK}(רמזורי נתיב חד-סיטרי (מכאניים{}{NBSP} מאפשרים ליותר מרכבת אחת להכנס לאותו הבלוק בו זמנית, כל עוד קיים נתיב פנוי למקום עצירה
|
||||
STR_BUILD_SIGNAL_ELECTRIC_NORM_TOOLTIP :{BLACK}(רמזורי בלוק (חשמליים{NBSP}{}אלו הרמזורים הפשוטים ביותר, מאפשרים לרכבת אחת בלבד להמצא בבלוק מסויים בזמן נתון
|
||||
STR_BUILD_SIGNAL_ELECTRIC_ENTRY_TOOLTIP :{BLACK}(רמזורי כניסה (חשמליים {}{NBSP}ירוקים כל עוד יש לפחות רמזור יציאה ירוק הקטע המסילה העוקב. אחרת-אדומים
|
||||
STR_BUILD_SIGNAL_ELECTRIC_EXIT_TOOLTIP :{BLACK}(רמזורי יציאה (חשמליים {}{NBSP} מתנהגים בדומה לרמזורי הבלוק, אבל מחייבים שינוי האור ברמזור בעת כניסה
|
||||
STR_BUILD_SIGNAL_ELECTRIC_COMBO_TOOLTIP :{BLACK}רמזורים משולבים (חשמליים){}מתפקדים כרמזורי כניסה ויציאה במשולב, מאפשרים יצירת "עצים" מורכבים של רמזורים
|
||||
STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP :{BLACK}(רמזורי נתיב (חשמליים{}{NBSP} מאפשרים ליותר מרכבת אחת להכנס לאותו הבלוק בו זמנית, כל עוד קיים נתיב פנוי למקום עצירה בטוח
|
||||
STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TOOLTIP :{BLACK}(רמזורי נתיב חד-סיטרי (חשמליים{}{NBSP}מאפשרים ליותר מרכבת אחת להכנס לאותו הבלוק בו זמנית, כל עוד קיים נתיב פנוי למקום עצירה
|
||||
STR_BUILD_SIGNAL_CONVERT_TOOLTIP :{BLACK}החלפת סוג הרמזור – בחר סוג חדש ולחץ על רמזור קיים להחלפה
|
||||
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP :{BLACK}צפיפות הרמזורים הנוצרים בעת גרירה
|
||||
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}הקטן צפיפות
|
||||
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}הגדל צפיפות
|
||||
@@ -2327,21 +2260,21 @@ STR_BRIDGE_TUBULAR_SILICON :צינורי,
|
||||
# Road construction toolbar
|
||||
STR_ROAD_TOOLBAR_ROAD_CONSTRUCTION_CAPTION :{WHITE}סלילת כבישים
|
||||
STR_ROAD_TOOLBAR_TRAM_CONSTRUCTION_CAPTION :{WHITE}בניה של רכבת קלה\חשמלית
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_SECTION :{BLACK}סלול קטע כביש. Ctrl בורר בניית/הסרת כביש. Shift בורר הערכת עלות של בנייה/הסרה
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_SECTION :{BLACK}בנה קטע מסילת חשמלית. Ctrl בורר בניית/הסרת מסילת חשמלית. Shift בורר הערכת עלות של בנייה/הסרה
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOROAD :{BLACK}סלול כביש באופן אוטומטי. Ctrl בורר בניית/הריסת כביש. Shift בורר בנייה/הצגת הערכת עלות
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOTRAM :{BLACK}בנה מסילת חשמלית באופן אוטומטי. Ctrl בורר בניית/הסרת מסילת חשמלית. Shift בורר בנייה/הצגת הערכת עלות
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_VEHICLE_DEPOT :{BLACK}בנה מוסך לכלי רכב (כדי לבנות ולתקן משאיות ואוטובוסים). Shift בורר בנייה/הצגה של הערכת עלות
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAM_VEHICLE_DEPOT :{BLACK}בנה מוסך לחשמלית (לרכישה ושירות חשמליות). Shift בורר בנייה/הצגה של הערכת עלות
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_BUS_STATION :{BLACK}בנה תחנת אוטובוס. Ctrl מאפשר איחוד תחנות. Shift בורר בנייה/הצגה של הערכת עלות
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_PASSENGER_TRAM_STATION :{BLACK}בנה תחנת נוסעים לחשמלית. Ctrl מאפשר איחוד תחנות. Shift בורר בנייה/הצגה של הערכת עלות
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRUCK_LOADING_BAY :{BLACK}בנה תחנת העמסה למשאיות. Ctrl מאפשר איחוד תחנות. Shift בורר בנייה/הצגה של הערכת עלות
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_CARGO_TRAM_STATION :{BLACK}בנה תחנת משאות לחשמלית. Ctrl מאפשר איחוד תחנות. Shift בורר בנייה/הצגה של הערכת עלות
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_SECTION :{BLACK}סלול קטע כביש. Ctrl בורר בניית/הסרת כביש
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_SECTION :{BLACK}בנה קטע מסילת חשמלית. Ctrl בורר בניית/הסרת מסילת חשמלית
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOROAD :{BLACK}סלול כביש באופן אוטומטי. Ctrl בורר בניית/הריסת כביש
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOTRAM :{BLACK}בנה מסילת חשמלית באופן אוטומטי. Ctrl בורר בניית/הסרת מסילת חשמלית
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_VEHICLE_DEPOT :{BLACK}בנה מוסך לרכבים (כדי לבנות ולתקן משאיות ואוטובוסים)
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAM_VEHICLE_DEPOT :{BLACK}בנה מוסך לחשמלית (כדי לבנות ולתקן חשמליות)
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_BUS_STATION :{BLACK}בנה תחנת אוטובוס. Ctrl מאפשר איחוד תחנות
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_PASSENGER_TRAM_STATION :{BLACK}בנה תחנת נוסעים לחשמלית. Ctrl מאפשר איחוד תחנות
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRUCK_LOADING_BAY :{BLACK}בנה תחנת העמסה למשאיות. Ctrl מאפשר איחוד תחנות
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_CARGO_TRAM_STATION :{BLACK}בנה תחנת משאות לחשמלית. Ctrl מאפשר איחוד תחנות
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_ONE_WAY_ROAD :{BLACK}הפעל\כבה כבישים חד סיטריים
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_BRIDGE :{BLACK}בנה גשר כביש. Shift בורר בנייה/הצגה של הערכת עלות
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_BRIDGE :{BLACK}בנה גשר לחשמלית. Shift בורר בנייה/הצגה של הערכת עלות
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_TUNNEL :{BLACK}בנה מנהרה לכביש. Shift בורר בנייה/הצגה של הערכת עלות
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_TUNNEL :{BLACK}בנה מנהרה לחשמלית. Shift בורר בנייה/הצגה של הערכת עלות
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_BRIDGE :{BLACK}בנה גשר כביש
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_BRIDGE :{BLACK}בנה גשר לחשמלית
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_TUNNEL :{BLACK}בנה מנהרה לכביש
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_TUNNEL :{BLACK}בנה מנהרה לחשמלית
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_ROAD :{BLACK}שנה מצב בנה/הסר כבישים
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_TRAMWAYS :{BLACK}שנה מצב בנה\מחק למבני חשמלית
|
||||
|
||||
@@ -2356,22 +2289,22 @@ STR_STATION_BUILD_BUS_ORIENTATION :{WHITE}כיוו
|
||||
STR_STATION_BUILD_BUS_ORIENTATION_TOOLTIP :{BLACK}בחר כיוון תחנת אוטובוס
|
||||
STR_STATION_BUILD_TRUCK_ORIENTATION :{WHITE}כיוון תחנת משאיות
|
||||
STR_STATION_BUILD_TRUCK_ORIENTATION_TOOLTIP :{BLACK}בחר כיוון תחנת טעינה למשאיות
|
||||
STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION :{WHITE}כוון תחנת חשמלית לנוסעים
|
||||
STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION :{WHITE}התמצאות חשמלית לנוסעים
|
||||
STR_STATION_BUILD_PASSENGER_TRAM_ORIENTATION_TOOLTIP :{BLACK}בחר את כיוון התחנה
|
||||
STR_STATION_BUILD_CARGO_TRAM_ORIENTATION :{WHITE}כוון תחנת חשמלית משא
|
||||
STR_STATION_BUILD_CARGO_TRAM_ORIENTATION :{WHITE}כיוון חשמלית משא
|
||||
STR_STATION_BUILD_CARGO_TRAM_ORIENTATION_TOOLTIP :{BLACK}בחר את כיוון התחנה
|
||||
|
||||
# Waterways toolbar (last two for SE only)
|
||||
STR_WATERWAYS_TOOLBAR_CAPTION :{WHITE}בניית נתיבי מים
|
||||
STR_WATERWAYS_TOOLBAR_CAPTION_SE :{WHITE}נתיבי מים
|
||||
STR_WATERWAYS_TOOLBAR_BUILD_CANALS_TOOLTIP :{BLACK}בנה תעלות. Shift בורר בנייה/הצגה של הערכת עלות
|
||||
STR_WATERWAYS_TOOLBAR_BUILD_LOCKS_TOOLTIP :{BLACK}בניית תא שיט. Shift בורר בנייה/הצגה של הערכת עלות
|
||||
STR_WATERWAYS_TOOLBAR_BUILD_DEPOT_TOOLTIP :{BLACK}בניית מבדוק אוניות (לרכישה ושירות כלי שייט). Shift בורר בניה/הצגה של הערכת עלות
|
||||
STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP :{BLACK}בניית מזח לכלי שייט. Ctrl מאפשר איחוד תחנות. Shift בורר בניה/הצגה של הערכת עלות
|
||||
STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP :{BLACK}מקם מצוף שיכול לשמש כנקודת ציון לכלי שייט. Shift בורר בניה/הצגה של הערכת עלות
|
||||
STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP :{BLACK}בנה מוביל-מים. Shift בורר בניה/הצגה של הערכת עלות
|
||||
STR_WATERWAYS_TOOLBAR_BUILD_CANALS_TOOLTIP :{BLACK}בנה תעלות
|
||||
STR_WATERWAYS_TOOLBAR_BUILD_LOCKS_TOOLTIP :{BLACK}בניית שערים ימיים
|
||||
STR_WATERWAYS_TOOLBAR_BUILD_DEPOT_TOOLTIP :{BLACK}בניית מבדוק אוניות (לבניה וטיפול בכלי שייט)
|
||||
STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP :{BLACK}בניית רציף לכלי שייט. Ctrl מאפשר איחוד תחנות
|
||||
STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP :{BLACK}מקם מצוף שיכול לשמש כנקודת ציון לכלי שייט
|
||||
STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP :{BLACK}בנה מוביל-מים
|
||||
STR_WATERWAYS_TOOLBAR_CREATE_LAKE_TOOLTIP :{BLACK}הגדר את שטח המים.{}הכן תעלה, אלא אם כן CTRL לחוץ בגובה הים, ואז זה יציף את הסביבה במקום
|
||||
STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP :{BLACK}מקם נחלים
|
||||
STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP :{BLACK}מקם נחלים.
|
||||
|
||||
# Ship depot construction window
|
||||
STR_DEPOT_BUILD_SHIP_CAPTION :{WHITE}כיוון המבדוק
|
||||
@@ -2382,7 +2315,7 @@ STR_STATION_BUILD_DOCK_CAPTION :{WHITE}מזח
|
||||
|
||||
# Airport toolbar
|
||||
STR_TOOLBAR_AIRCRAFT_CAPTION :{WHITE}שדות תעופה
|
||||
STR_TOOLBAR_AIRCRAFT_BUILD_AIRPORT_TOOLTIP :{BLACK}בנה שדה תעופה. Ctrl מאפשר איחוד תחנות. Shift בורר בניה/הצגה של הערכת עלות
|
||||
STR_TOOLBAR_AIRCRAFT_BUILD_AIRPORT_TOOLTIP :{BLACK}בנה שדה תעופה. Ctrl מאפשר איחוד תחנות
|
||||
|
||||
# Airport construction window
|
||||
STR_STATION_BUILD_AIRPORT_CAPTION :{WHITE}בחירת שדה תעופה
|
||||
@@ -2409,14 +2342,14 @@ STR_STATION_BUILD_NOISE :{GOLD}{COMMA}{B
|
||||
|
||||
# Landscaping toolbar
|
||||
STR_LANDSCAPING_TOOLBAR :{WHITE}שינוי פני השטח
|
||||
STR_LANDSCAPING_TOOLTIP_LOWER_A_CORNER_OF_LAND :{BLACK}הנמכת פינת קרקע. גרירה מנמיכה את הפינה הראשונה שנבחרה ומיישרת את השטח הנבחר לגובה החדש. Ctrl בוחר שטח באלכסון. Shift בורר בניה/הצגה של הערכת עלות
|
||||
STR_LANDSCAPING_TOOLTIP_RAISE_A_CORNER_OF_LAND :{BLACK}הגבהת משבצת קרקע.גרירה מגביהה את הפינה הראשונה שנבחרה ומיישרת את השטח הנבחר לגובה החדש. Ctrl בוחר שטח באלכסון. Shift בורר בניה/הצגה של הערכת עלות
|
||||
STR_LANDSCAPING_LEVEL_LAND_TOOLTIP :{BLACK}שיטוח הקרקע לגובה של הפינה הראשונה שנבחרה. Ctrl בוחר שטח באלכסון. Shift בורר בניה/הצגה של הערכת עלות
|
||||
STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND :{BLACK}קנה אדמה לשימוש עתידי. Shift בורר בניה/הצגה של הערכת עלות
|
||||
STR_LANDSCAPING_TOOLTIP_LOWER_A_CORNER_OF_LAND :{BLACK}הנמכת משבצת קרקע
|
||||
STR_LANDSCAPING_TOOLTIP_RAISE_A_CORNER_OF_LAND :{BLACK}הגבהת משבצת קרקע
|
||||
STR_LANDSCAPING_LEVEL_LAND_TOOLTIP :{BLACK}שיטוח הקרקע
|
||||
STR_LANDSCAPING_TOOLTIP_PURCHASE_LAND :{BLACK}קנה אדמה לשימוש עתידי
|
||||
|
||||
# Object construction window
|
||||
STR_OBJECT_BUILD_CAPTION :{WHITE}פירט נבחר
|
||||
STR_OBJECT_BUILD_TOOLTIP :{BLACK}בחר פריט לבנייה. Shift בורר בניה/הצגה של הערכת עלות
|
||||
STR_OBJECT_BUILD_TOOLTIP :{BLACK}בחר פריט לבנייה
|
||||
STR_OBJECT_BUILD_CLASS_TOOLTIP :{BLACK}בחר את סוג הפריט לבנייה
|
||||
STR_OBJECT_BUILD_PREVIEW_TOOLTIP :{BLACK}צפיה מקדימה של האובייקט
|
||||
STR_OBJECT_BUILD_SIZE :{BLACK}גודל: {GOLD}{NUM} x {NUM} משבצת
|
||||
@@ -2426,9 +2359,9 @@ STR_OBJECT_CLASS_TRNS :אנטנות
|
||||
|
||||
# Tree planting window (last two for SE only)
|
||||
STR_PLANT_TREE_CAPTION :{WHITE}עצים
|
||||
STR_PLANT_TREE_TOOLTIP :{BLACK}בחר סוג עץ לנטיעה. במידה ויש עץ במשבצת, יתווספו עצים נוספים מסוגים שונים ללא קשר לסוג הנבחר
|
||||
STR_PLANT_TREE_TOOLTIP :{BLACK}בחר סוג עץ לנטיעה
|
||||
STR_TREES_RANDOM_TYPE :{BLACK}עצים מסוג אקראי
|
||||
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}נטע עצים מסוג אקראי במקום זה. Shift בורר בניה/הצגה של הערכת עלות
|
||||
STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}נטע עצים מסוג אקראי במקום זה
|
||||
STR_TREES_RANDOM_TREES_BUTTON :{BLACK}עצים אקראיים
|
||||
STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}שתול עצים באופן אקראי על פני השטח
|
||||
|
||||
@@ -2441,15 +2374,15 @@ STR_TERRAFORM_TOOLTIP_DECREASE_SIZE_OF_LAND_AREA :{BLACK}הקטן
|
||||
STR_TERRAFORM_TOOLTIP_GENERATE_RANDOM_LAND :{BLACK}צור קרקע אקראית
|
||||
STR_TERRAFORM_SE_NEW_WORLD :{BLACK}צור תרחיש חדש
|
||||
STR_TERRAFORM_RESET_LANDSCAPE :{BLACK}אפס קרקע
|
||||
STR_TERRAFORM_RESET_LANDSCAPE_TOOLTIP :{BLACK}מחק מהמפה את כל הרכוש שבבעלות החברה
|
||||
STR_TERRAFORM_RESET_LANDSCAPE_TOOLTIP :{BLACK}מחק מהמפה את כל רכוש השחקן
|
||||
|
||||
STR_QUERY_RESET_LANDSCAPE_CAPTION :{WHITE}אפס קרקע
|
||||
STR_RESET_LANDSCAPE_CONFIRMATION_TEXT :{WHITE}האם אתה בטוח שאתה רוצה למחוק את כל רכוש החברה?
|
||||
STR_RESET_LANDSCAPE_CONFIRMATION_TEXT :{WHITE}האם אתה בטוח שאתה רוצה למחוק את כל רכושו של השחקן?
|
||||
|
||||
# Town generation window (SE)
|
||||
STR_FOUND_TOWN_CAPTION :{WHITE}יצירת ערים
|
||||
STR_FOUND_TOWN_NEW_TOWN_BUTTON :{BLACK}עיירה חדשה
|
||||
STR_FOUND_TOWN_NEW_TOWN_TOOLTIP :{BLACK}ייסד עיר חדשה. Shift+לחיצה מציג הערכת עלות
|
||||
STR_FOUND_TOWN_NEW_TOWN_TOOLTIP :{BLACK}ייסד עיר חדשה
|
||||
STR_FOUND_TOWN_RANDOM_TOWN_BUTTON :{BLACK}עיר אקראית
|
||||
STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP :{BLACK}ייסד עיר במקום אקראי
|
||||
STR_FOUND_TOWN_MANY_RANDOM_TOWNS :{BLACK}ערים אקראיות
|
||||
@@ -2528,7 +2461,6 @@ STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}{LTBLUE}
|
||||
STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK} :מקבל {LTBLUE}
|
||||
STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({1:STRING} {0:COMMA}/8 )
|
||||
STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}מגבלת מהירות על המסילה: {LTBLUE}{VELOCITY}
|
||||
STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}הגבלת מהירות בכביש: {LTBLUE}{VELOCITY}
|
||||
|
||||
# Description of land area of different tiles
|
||||
STR_LAI_CLEAR_DESCRIPTION_ROCKS :סלעים
|
||||
@@ -2645,7 +2577,7 @@ STR_SAVELOAD_SAVE_TOOLTIP :{BLACK}שמור
|
||||
STR_SAVELOAD_LOAD_BUTTON :{BLACK}טען
|
||||
STR_SAVELOAD_LOAD_TOOLTIP :{BLACK}טען את המשחק שנבחר
|
||||
STR_SAVELOAD_DETAIL_CAPTION :{BLACK}פרטי משחק
|
||||
STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}אין מידע זמין
|
||||
STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}אין מידע זמין.
|
||||
STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING}
|
||||
STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF: {WHITE}{STRING}
|
||||
|
||||
@@ -2821,12 +2753,12 @@ STR_NEWGRF_ERROR_LOAD_BEFORE :{1:STRING} חי
|
||||
STR_NEWGRF_ERROR_LOAD_AFTER :{1:STRING} חייב להיטען אחרי {STRING}
|
||||
STR_NEWGRF_ERROR_OTTD_VERSION_NUMBER :{1:STRING} דורש גרסת {STRING} של OpenTTD ומעלה.
|
||||
STR_NEWGRF_ERROR_AFTER_TRANSLATED_FILE :קובץ השדרוג הגראפי אותו יועד לתרגם
|
||||
STR_NEWGRF_ERROR_TOO_MANY_NEWGRFS_LOADED :יותר מידי קבצי שדרוג גראפי פתוחים
|
||||
STR_NEWGRF_ERROR_TOO_MANY_NEWGRFS_LOADED :יותר מידי קבצי שדרוג גראפי פתוחים בן זמנית
|
||||
STR_NEWGRF_ERROR_STATIC_GRF_CAUSES_DESYNC :Loading {1:STRING} as static NewGRF with {STRING} could cause desyncs.
|
||||
STR_NEWGRF_ERROR_UNEXPECTED_SPRITE :ספרייט לא מצופה (ספרייט {3:NUM})
|
||||
STR_NEWGRF_ERROR_UNKNOWN_PROPERTY :מאפיין Action 0 לא ידוע {4:HEX} (sprite {3:NUM})
|
||||
STR_NEWGRF_ERROR_INVALID_ID :ניסיון שימוש ב-ID לא תקין (ספרייט {3:NUM})
|
||||
STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} מכיל אלמנט גרפי שגוי. כל האלמנטים הגרפיים השגויים יוצגו כסימן שאלה אדום (?)
|
||||
STR_NEWGRF_ERROR_CORRUPT_SPRITE :{YELLOW}{STRING} contains a corrupt sprite. All corrupt sprites will be shown as a red question mark (?).
|
||||
STR_NEWGRF_ERROR_MULTIPLE_ACTION_8 :מכיל מספר רשומות Action 8 (ספרייט {3:NUM})
|
||||
STR_NEWGRF_ERROR_READ_BOUNDS :קראת אחר סוף הפסאודו-ספרייט (ספרייט {3:NUM})
|
||||
STR_NEWGRF_ERROR_MISSING_SPRITES :{WHITE}בערכת גרפיקה הבסיסית חסרים מספר ספרייטים.{}אנא עדכן את הערכה הגרפית הבסיסית
|
||||
@@ -2837,7 +2769,7 @@ STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :מבנה פור
|
||||
|
||||
# NewGRF related 'general' warnings
|
||||
STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}!אזהרה
|
||||
STR_NEWGRF_CONFIRMATION_TEXT :{YELLOW}הנך עומד לבצע שינויים במהלך ריצת המשחק. פעולה זו עלולה לגרום לקריסה. נא לא לדווח על בעיות אלה.{} האם אתה בטוח לחלוטין שברצונך להמשיך?
|
||||
STR_NEWGRF_CONFIRMATION_TEXT :{YELLOW}הנך עומד לבצע שינוייך במהלך ריצת המשחק. פעולה זו עלולה לגרום לקריסה. האם אתה בטוח לחלוטין שברצונך להמשיך?
|
||||
|
||||
STR_NEWGRF_DUPLICATE_GRFID :{WHITE}Can't add file: duplicate GRF ID
|
||||
STR_NEWGRF_COMPATIBLE_LOADED :{ORANGE}הקובץ לא נמצא, הוטען קובץ תואם
|
||||
@@ -2855,14 +2787,14 @@ STR_NEWGRF_LIST_COMPATIBLE :{YELLOW}נמצ
|
||||
STR_NEWGRF_LIST_MISSING :{RED}חסרים קבצים
|
||||
|
||||
# NewGRF 'it's broken' warnings
|
||||
STR_NEWGRF_BROKEN :{WHITE}התנהגות ה-NewGRF '{STRING}' עלולה לגרום לקריסה ו/או חוסר סנכרון
|
||||
STR_NEWGRF_BROKEN :{WHITE}התנהגות ה-NewGRF '{STRING}' עלולה לגרום לקריסה ו/או חוסר סנכרון במשחק.
|
||||
STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}שינה את מצב קרון מונע עבור '{1:ENGINE}' כאשר לא נמצא במוסך
|
||||
STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}זה שינה את אורך הרכב ל'{1:ENGINE}' כאשר לא במוסך
|
||||
STR_BROKEN_VEHICLE_LENGTH :{WHITE}רכבת '{VEHICLE}' השייכת לחברת '{COMPANY}' בעלת אורך לא חוקי. דבר זה נגרם ככל הנראה בעקבות בעיות ב-NEWGRF. המשחק עלול לצאת מסנכרון או לקרוס
|
||||
STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}זה שינה את אורך הרכב ל'{1:ENGINE}' כאשר לא במוסך.
|
||||
STR_BROKEN_VEHICLE_LENGTH :{WHITE}רכבת '{VEHICLE}' השייכת לחברת '{COMPANY}' בעלת אורך לא חוקי. דבר זה נגמר ככל הנראה בעקבות בעיות ב-NEWGRF.המשחק עלול לצאת מסנכרון או לקרוס.
|
||||
|
||||
STR_NEWGRF_BUGGY :{WHITE}NewGRF '{0:STRING}' סיפק מידע לא נכון
|
||||
STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}מידע מטען/התאמה מחדש עבור '{1:ENGINE}' שונה מרשימת הרכישה לאחר הבניה. דבר זה עלול לגרום לכישלון חידוש אוטומטי/החלפה בצורה נכונה
|
||||
STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' גרם ללולאה אינסופית בהתקשרות חזרה של הייצור
|
||||
STR_NEWGRF_BUGGY :{WHITE}NewGRF '{0:STRING}' סיפק מידע לא נכון.
|
||||
STR_NEWGRF_BUGGY_ARTICULATED_CARGO :{WHITE}מידע מטען/התאמה מחדש עבור '{1:ENGINE}' שונה מרשימת הרכישה לאחר הבניה. דבר זה עלול לגרום מילוי/חידוש אוטומטי לכישלון התאמה מחדש בצורה נכונה.
|
||||
STR_NEWGRF_BUGGY_ENDLESS_PRODUCTION_CALLBACK :{WHITE}'{1:STRING}' גרם ללולאה אינסופית בהתקשרות חזרה של הייצור.
|
||||
STR_NEWGRF_BUGGY_UNKNOWN_CALLBACK_RESULT :{WHITE}קריאה חוזרת {1:HEX} החזירה תוצאה לא מוכרת / לא תקינה {2:HEX}
|
||||
|
||||
# 'User removed essential NewGRFs'-placeholders for stuff without specs
|
||||
@@ -2873,7 +2805,6 @@ STR_NEWGRF_INVALID_ENGINE :<דגם כלי
|
||||
STR_NEWGRF_INVALID_INDUSTRYTYPE :<תעשייה לא תקינה>
|
||||
|
||||
# Placeholders for other invalid stuff, e.g. vehicles that have gone (Game Script).
|
||||
STR_INVALID_VEHICLE :<כלי תחבורה שגוי>
|
||||
|
||||
# NewGRF scanning window
|
||||
STR_NEWGRF_SCAN_CAPTION :{WHITE}סורק NewGRF-ים
|
||||
@@ -2956,12 +2887,9 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_EXCLUSIVE_TRANSPORT :{YELLOW}רכו
|
||||
STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}שחד את הרשות המקומית כדי להגדיל את הדרוג שלך בעיר תוך כדי סיכון להתפס ולשלם קנס חמור.{}עלות: {CURRENCY_LONG}
|
||||
|
||||
# Goal window
|
||||
STR_GOALS_CAPTION :{WHITE}{COMPANY} מטרות
|
||||
STR_GOALS_SPECTATOR_CAPTION :{WHITE}מטרות גלובליות
|
||||
STR_GOALS_GLOBAL_TITLE :{BLACK}מטרות גלובליות:
|
||||
STR_GOALS_TEXT :{ORANGE}{STRING}
|
||||
STR_GOALS_NONE :{ORANGE}- אין -
|
||||
STR_GOALS_SPECTATOR_NONE :{ORANGE}- לא זמין -
|
||||
STR_GOALS_COMPANY_TITLE :{BLACK}מטרות חברה:
|
||||
STR_GOALS_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}הקלק על מטרה כדי למרכז את התצוגה הראשית על תעשיה/עיירה/משבצת. קליק תוך כדי לחיצה על מקש Ctrl פותח חלון תצוגה חדש במיקום התעשיה/העיירה/המשבצת
|
||||
|
||||
@@ -3001,7 +2929,6 @@ STR_SUBSIDIES_SUBSIDISED_FROM_TO :{ORANGE}{STRING
|
||||
STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}לחץ על שירות כדי להתמקד על עיר/תעשייה. Ctrl+לחיצה פותח חלונית תצוגה חדשה על מיקום העיר/תעשייה
|
||||
|
||||
# Story book window
|
||||
STR_STORY_BOOK_INVALID_GOAL_REF :{RED}מטרה לא תקינה
|
||||
|
||||
# Station list window
|
||||
STR_STATION_LIST_TOOLTIP :{BLACK}שמות תחנות - לחץ על השם כדי להתמקד בתחנה. Ctrl+לחיצה פותח חלונית תצוגה חדשה על מיקום התחנה
|
||||
@@ -3030,28 +2957,7 @@ STR_STATIOV_VIEW_EXCLUSIVE_RIGHTS_COMPANY :{YELLOW}{COMPAN
|
||||
STR_STATION_VIEW_RATINGS_BUTTON :{BLACK}דירוג
|
||||
STR_STATION_VIEW_RATINGS_TOOLTIP :{BLACK}הצג את דירוג השירות
|
||||
|
||||
STR_STATION_VIEW_GROUP :{BLACK}קבץ לפי
|
||||
STR_STATION_VIEW_WAITING_STATION :תחנה: בהמתנה
|
||||
STR_STATION_VIEW_WAITING_AMOUNT :כמות: בהמתנה
|
||||
STR_STATION_VIEW_PLANNED_STATION :תחנה: מתוכננת
|
||||
STR_STATION_VIEW_PLANNED_AMOUNT :כמות: מתוכננת
|
||||
STR_STATION_VIEW_FROM :{YELLOW}{CARGO_SHORT} מ{STATION}
|
||||
STR_STATION_VIEW_VIA :{YELLOW}{CARGO_SHORT} דרך {STATION}
|
||||
STR_STATION_VIEW_TO :{YELLOW}{CARGO_SHORT} אל {STATION}
|
||||
STR_STATION_VIEW_FROM_ANY :{RED}{CARGO_SHORT} מתחנה לא ידועה
|
||||
STR_STATION_VIEW_TO_ANY :{RED}{CARGO_SHORT} אל תחנה כלשהי
|
||||
STR_STATION_VIEW_VIA_ANY :{RED}{CARGO_SHORT} דרך תחנה כלשהי
|
||||
STR_STATION_VIEW_FROM_HERE :{GREEN}{CARGO_SHORT} מתחנה זו
|
||||
STR_STATION_VIEW_VIA_HERE :{GREEN}{CARGO_SHORT} עוצר בתחנה זו
|
||||
STR_STATION_VIEW_TO_HERE :{GREEN}{CARGO_SHORT} ליעד זה
|
||||
STR_STATION_VIEW_NONSTOP :{YELLOW}{CARGO_SHORT} ללא עצירה
|
||||
|
||||
STR_STATION_VIEW_GROUP_S_V_D :מקור-דרך-יעד
|
||||
STR_STATION_VIEW_GROUP_S_D_V :מקור-יעד-דרך
|
||||
STR_STATION_VIEW_GROUP_V_S_D :דרך-מקור-יעד
|
||||
STR_STATION_VIEW_GROUP_V_D_S :דרך-יעד-מקור
|
||||
STR_STATION_VIEW_GROUP_D_S_V :יעד-מקור-דרך
|
||||
STR_STATION_VIEW_GROUP_D_V_S :מקור-דרך-יעד
|
||||
|
||||
############ range for rating starts
|
||||
STR_CARGO_RATING_APPALLING :מחריד
|
||||
@@ -3143,7 +3049,7 @@ STR_COMPANY_VIEW_BUILD_HQ_TOOLTIP :{BLACK}הקם
|
||||
STR_COMPANY_VIEW_VIEW_HQ_BUTTON :{BLACK}צפה במטה
|
||||
STR_COMPANY_VIEW_VIEW_HQ_TOOLTIP :{BLACK}צפה במטה החברה
|
||||
STR_COMPANY_VIEW_RELOCATE_HQ :{BLACK}שנה מיקום המטה
|
||||
STR_COMPANY_VIEW_RELOCATE_COMPANY_HEADQUARTERS :{BLACK}מקם מחדש את מטה החברה עבור 1% משווי החברה. Shift+לחיצה מציג הערכת עלות ללא מיקום מחדש של המטה
|
||||
STR_COMPANY_VIEW_RELOCATE_COMPANY_HEADQUARTERS :{BLACK}מקם מחדש את מטה החברה תמורת 1% משווי החברה
|
||||
STR_COMPANY_VIEW_INFRASTRUCTURE_BUTTON :{BLACK}פרטים
|
||||
STR_COMPANY_VIEW_INFRASTRUCTURE_TOOLTIP :{BLACK}צפה בספירות מפורטות של תשתיות
|
||||
|
||||
@@ -3158,8 +3064,8 @@ STR_COMPANY_VIEW_PRESIDENT_NAME_TOOLTIP :{BLACK}שנה
|
||||
|
||||
STR_COMPANY_VIEW_BUY_SHARE_BUTTON :{BLACK}קנה 25% ממניות החברה
|
||||
STR_COMPANY_VIEW_SELL_SHARE_BUTTON :{BLACK}מכור 25% ממניות החברה שברשותך
|
||||
STR_COMPANY_VIEW_BUY_SHARE_TOOLTIP :{BLACK}קנה 25% ממניות חברה זו. Shift+לחיצה מציג הערכת עלות ללא רכישת המניה
|
||||
STR_COMPANY_VIEW_SELL_SHARE_TOOLTIP :{BLACK}מכור 25% ממניות חברה זו. Shift+לחיצה מציג הערכת הכנסות ללא מכירת המניה
|
||||
STR_COMPANY_VIEW_BUY_SHARE_TOOLTIP :{BLACK}קנה 25% ממניות חברה זו
|
||||
STR_COMPANY_VIEW_SELL_SHARE_TOOLTIP :{BLACK}מכור 25% ממניות חברה זו
|
||||
|
||||
STR_COMPANY_VIEW_COMPANY_NAME_QUERY_CAPTION :שם החברה
|
||||
STR_COMPANY_VIEW_PRESIDENT_S_NAME_QUERY_CAPTION :שם המנהל
|
||||
@@ -3286,7 +3192,7 @@ STR_PURCHASE_INFO_SPEED_CANAL :{BLACK}מהחר
|
||||
STR_PURCHASE_INFO_RUNNINGCOST ::לשנה {GOLD}{CURRENCY_LONG}{BLACK} :עלות תפעולית
|
||||
STR_PURCHASE_INFO_CAPACITY :{GOLD}{1:STRING} {0:CARGO_LONG}{BLACK} :קיבולת
|
||||
STR_PURCHASE_INFO_REFITTABLE :(ניתן להתאמה)
|
||||
STR_PURCHASE_INFO_DESIGNED_LIFE :{BLACK}מודל: {GOLD}{NUM}{BLACK} משך חיים: {GOLD}{COMMA} שנ{P ה ים}
|
||||
STR_PURCHASE_INFO_DESIGNED_LIFE :{GOLD}{1:COMMA}{BLACK} :(משך חיים(שנים {GOLD}{0:NUM}{BLACK} :תוכנן
|
||||
STR_PURCHASE_INFO_RELIABILITY :{GOLD}{COMMA}%{BLACK} :אמינות מירבית
|
||||
STR_PURCHASE_INFO_COST :{GOLD}{CURRENCY_LONG}{BLACK} :מחיר
|
||||
STR_PURCHASE_INFO_WEIGHT_CWEIGHT :{BLACK}משקל: {GOLD}{WEIGHT_SHORT} ({WEIGHT_SHORT})
|
||||
@@ -3309,10 +3215,10 @@ STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_BUTTON :{BLACK}רכוש
|
||||
STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_BUTTON :{BLACK}רכוש כלי שייט
|
||||
STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_BUTTON :{BLACK}רכוש כלי טייס
|
||||
|
||||
STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}רכוש את קרון הרכבת שמודגש. Shift+לחיצה מציג הערכת עלות ללא רכישה
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}רכוש את כלי הרכב שמודגש. Shift+לחיצה מציג הערכת עלות ללא רכישה
|
||||
STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}רכוש את כלי השייט שמודגש. Shift+לחיצה מציג הערכת עלות ללא רכישה
|
||||
STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}רכוש את כלי הטייס שמודגש. Shift+לחיצה מציג הערכת עלות ללא רכישה
|
||||
STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP :{BLACK}רכוש את קרון הרכבת שמודגש
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_BUY_VEHICLE_TOOLTIP :{BLACK}רכוש את כלי הרכב שמודגש
|
||||
STR_BUY_VEHICLE_SHIP_BUY_VEHICLE_TOOLTIP :{BLACK}רכוש את כלי השייט שמודגש
|
||||
STR_BUY_VEHICLE_AIRCRAFT_BUY_VEHICLE_TOOLTIP :{BLACK}רכוש את כלי הטייס שמודגש
|
||||
|
||||
STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON :{BLACK}שנה שם
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON :{BLACK}שנה שם
|
||||
@@ -3377,10 +3283,10 @@ STR_DEPOT_CLONE_ROAD_VEHICLE :{BLACK}שכפל
|
||||
STR_DEPOT_CLONE_SHIP :{BLACK}שכפל כלי שייט
|
||||
STR_DEPOT_CLONE_AIRCRAFT :{BLACK}שכפל כלי טייס
|
||||
|
||||
STR_DEPOT_CLONE_TRAIN_DEPOT_INFO :{BLACK}פעולה זו תרכוש העתק נוסף של הרכבת וכל קרונותיה. לחץ על כפתור זה ולאחר מכן על רכבת בתוך או מחוץ למוסך. Ctrl+לחיצה לשיתוף הוראות הרכבת. Shift+לחיצה מציג הערכת עלות ללא רכישה
|
||||
STR_DEPOT_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}פעולה זו תרכוש העתק נוסף של כלי רכב. לחץ על כפתור זה ולאחר מכן על כלי רכב בתוך או מחוץ למוסך. Ctrl+לחיצה יעתיק גם את הוראות כלי הרכב. Shift+לחיצה מציג הערכת עלות ללא רכישה
|
||||
STR_DEPOT_CLONE_SHIP_DEPOT_INFO :{BLACK}פעולה זו תרכוש העתק נוסף של כלי שייט חדש. לחץ על כפתור זה ולאחר מכן על כלי שייט בתוך או מחוץ למבדוק. Ctrl+לחיצה יעתיק גם את הוראות כלי השייט. Shift+לחיצה מציג הערכת עלות ללא רכישה
|
||||
STR_DEPOT_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}פעולה זו תרכוש העתק נוסף של כלי הטייס. לחץ על כפתור זה ולאחר מכן על כלי טייס בתוך או מחוץ למוסך-המטוסים. Ctrl+לחיצה משתף את הוראות כלי הטייס. Shift+לחיצה מציג הערכת עלות ללא רכישה
|
||||
STR_DEPOT_CLONE_TRAIN_DEPOT_INFO :{BLACK}פעולה זו תרכוש העתק נוסף של הרכבת וכל קרונותיה. לחץ על כפתור זה ולאחר מכן על רכבת בתוך או מחוץ לתחנה. Ctrl+לחיצה יעתיק גם את הוראות הרכבת
|
||||
STR_DEPOT_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}פעולה זו תרכוש העתק נוסף של כלי רכב. לחץ על כפתור זה ולאחר מכן על כלי רכב בתוך או מחוץ למוסך. Ctrl+לחיצה יעתיק גם את הוראות כלי הרכב
|
||||
STR_DEPOT_CLONE_SHIP_DEPOT_INFO :{BLACK}פעולה זו תרכוש העתק נוסף של כלי שייט חדש. לחץ על כפתור זה ולאחר מכן על כלי שייט בתוך או מחוץ למבדוק. Ctrl+לחיצה יעתיק גם את הוראות כלי השייט
|
||||
STR_DEPOT_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}פעולה זו תרכוש העתק נוסף של כלי הטייס. לחץ על כפתור זה ולאחר מכן על כלי טייס בתוך או מחוץ למוסך-המטוסים. Ctrl+לחיצה יעתיק גם את הוראות כלי הטייס
|
||||
|
||||
STR_DEPOT_TRAIN_LOCATION_TOOLTIP :{BLACK}מקד את החלון הראשי על מיקום מוסך הרכבות. Ctrl+לחיצה פותח חלונית תצוגה חדשה במיקום המוסך
|
||||
STR_DEPOT_ROAD_VEHICLE_LOCATION_TOOLTIP :{BLACK}מקד את התצוגה הראשית על מיקום מוסך כלי הרכב. Ctrl+לחיצה פותח חלונית תצוגה חדשה במיקום המוסך
|
||||
@@ -3454,7 +3360,7 @@ STR_REPLACE_MONORAIL_VEHICLES :רכבות חד
|
||||
STR_REPLACE_MAGLEV_VEHICLES :רכבות פס-מגנטי
|
||||
|
||||
STR_REPLACE_REMOVE_WAGON :{ORANGE}{STRING}{BLACK} : הסרת קרונות
|
||||
STR_REPLACE_REMOVE_WAGON_HELP :{BLACK}שמור על האורך המקורי של הרכבת בעת שימוש בהחלפה אוטומטית, במידה והקטר מאריך את הרכבת הסר קרונות מתחילת הרכבת
|
||||
STR_REPLACE_REMOVE_WAGON_HELP :{BLACK}הסר קרונות מהסוף על מנת לשמור על האורך המקורי של הרכבת
|
||||
|
||||
# Vehicle view
|
||||
STR_VEHICLE_VIEW_CAPTION :{WHITE}{VEHICLE}
|
||||
@@ -3469,10 +3375,10 @@ STR_VEHICLE_VIEW_ROAD_VEHICLE_SEND_TO_DEPOT_TOOLTIP :{BLACK}.שלח
|
||||
STR_VEHICLE_VIEW_SHIP_SEND_TO_DEPOT_TOOLTIP :{BLACK}שלח את כלי השייט למבדוק
|
||||
STR_VEHICLE_VIEW_AIRCRAFT_SEND_TO_DEPOT_TOOLTIP :{BLACK}Sשלח את כלי הטייס לסככת המטוסים
|
||||
|
||||
STR_VEHICLE_VIEW_CLONE_TRAIN_INFO :{BLACK}פעולה זו תיצור עותק נוסף של הרכבת וכל קרונותיה. Ctrl+לחיצה ישתף את ההוראות. Shift+לחיצה מציג הערכת עלות ללא רכישה
|
||||
STR_VEHICLE_VIEW_CLONE_ROAD_VEHICLE_INFO :{BLACK}פעולה זו תיצור עותק נוסף של כלי הרכב. Ctrl+לחיצה תשתף את ההוראות. Shift+לחיצה מציג הערכת עלות ללא רכישה
|
||||
STR_VEHICLE_VIEW_CLONE_SHIP_INFO :{BLACK}פעולה זו תיצור עותק של כלי השייט. Ctrl+לחיצה תשתף את ההוראות. Shift+לחיצה מציג הערכת עלות ללא רכישה
|
||||
STR_VEHICLE_VIEW_CLONE_AIRCRAFT_INFO :{BLACK}פעולה זו תיצור עותק של כלי הטייס. Ctrl+לחיצה תשתף את ההוראות. Shift+לחיצה מציג הערכת עלות ללא רכישה
|
||||
STR_VEHICLE_VIEW_CLONE_TRAIN_INFO :{BLACK}פעולה זו תיצור עותק נוסף של הרכבת וכל קרונותיה. Ctrl+לחיצה יעתיק גם את ההוראות
|
||||
STR_VEHICLE_VIEW_CLONE_ROAD_VEHICLE_INFO :{BLACK}.פעולה זו תיצור עותק נוסף של כלי הרכב. Ctrl+לחיצה תעתיק גם את ההוראות
|
||||
STR_VEHICLE_VIEW_CLONE_SHIP_INFO :{BLACK}פעולה זו תיצור עותק של כלי השייט. Ctrl+לחיצה תעתיק גם את ההוראות
|
||||
STR_VEHICLE_VIEW_CLONE_AIRCRAFT_INFO :{BLACK}פעולה זו תיצור עותק של כלי הטייס. Ctrl+לחיצה תעתיק גם את ההוראות
|
||||
|
||||
STR_VEHICLE_VIEW_TRAIN_IGNORE_SIGNAL_TOOLTIP :{BLACK}הכרח את הרכבת להמשיך מבלי להמתין לרמזור
|
||||
|
||||
@@ -3615,7 +3521,7 @@ STR_ORDERS_CAPTION :{WHITE}(יעד
|
||||
STR_ORDERS_TIMETABLE_VIEW :{BLACK}לוח זמנים
|
||||
STR_ORDERS_TIMETABLE_VIEW_TOOLTIP :{BLACK}עבור להצגת לוח זמנים
|
||||
|
||||
STR_ORDERS_LIST_TOOLTIP :{BLACK}רשימת יעדים - לחץ על יעד על מנת להדגישו. Ctrl+לחיצה מתמקד ביעד
|
||||
STR_ORDERS_LIST_TOOLTIP :{BLACK}רשימת יעדים - לחץ על יעד על מנת להדגישו
|
||||
STR_ORDER_INDEX :{COMMA}:{NBSP}
|
||||
STR_ORDER_TEXT :{STRING} {STRING} {STRING}
|
||||
|
||||
@@ -3663,7 +3569,7 @@ STR_ORDER_CONDITIONAL_VARIABLE_TOOLTIP :{BLACK}נתונ
|
||||
STR_ORDER_CONDITIONAL_LOAD_PERCENTAGE :אחוז טעינה
|
||||
STR_ORDER_CONDITIONAL_RELIABILITY :אמינות
|
||||
STR_ORDER_CONDITIONAL_MAX_SPEED :מהירות מירבית
|
||||
STR_ORDER_CONDITIONAL_AGE :גיל (שנים)
|
||||
STR_ORDER_CONDITIONAL_AGE ::(גיל הכלי (שנים
|
||||
STR_ORDER_CONDITIONAL_REQUIRES_SERVICE :זקוק לטיפול
|
||||
STR_ORDER_CONDITIONAL_UNCONDITIONALLY :תמיד
|
||||
STR_ORDER_CONDITIONAL_REMAINING_LIFETIME :זמן חיים נותר (שנים)
|
||||
@@ -3695,7 +3601,7 @@ STR_ORDER_GO_TO_NEAREST_DEPOT :עבור דרך
|
||||
STR_ORDER_GO_TO_NEAREST_HANGAR :עבור דרך סככת המטוסים הקרובה
|
||||
STR_ORDER_CONDITIONAL :דילוג מותנה על יעד
|
||||
STR_ORDER_SHARE :שתף פקודות
|
||||
STR_ORDERS_GO_TO_TOOLTIP :{BLACK}הכנס הוראה חדשה לפני ההוראה המודגשת, או הוסף הוראה לסוף הרשימה. Ctrl גורם להוראות של תחנות להיות 'טען מטען כלשהו במלואו', נקודות ציון להיות 'ללא עצירה' והוראות מוסכים להיות 'בשירות'. 'שתף הוראות' או Ctrl מאפשר שיתוף הוראות עם כלי הרכב הנבחר. לחיצה על כלי רכב מעתיקה את ההוראות ממנו. הוראה למוסך מבטלת את הטיפולים האוטומטיים של כלי הרכב
|
||||
STR_ORDERS_GO_TO_TOOLTIP :{BLACK}הכנס הוראה חדשה לפני ההוראה המודגשת, או הוסף הוראה לסוף הרשימה. Ctrl גורם להוראות של תחנות להיות 'טען מטען כלשהו במלואו', נקודות ציון להיות 'ללא עצירה' והוראות מוסכים להיות 'בשירות'
|
||||
|
||||
STR_ORDERS_VEH_WITH_SHARED_ORDERS_LIST_TOOLTIP :{BLACK}הצג את כל הרכבים אשר עבורם יעד זה הוא מצומד
|
||||
|
||||
@@ -3733,7 +3639,7 @@ STR_ORDER_TRANSFER :(העבר מט
|
||||
STR_ORDER_TRANSFER_FULL_LOAD :(העבר מטען קיים והמתן להעמסה מלאה)
|
||||
STR_ORDER_TRANSFER_FULL_LOAD_ANY :(העבר מטען קיים והמתן עד להעמסה מלאה של כל סוג מטען)
|
||||
STR_ORDER_TRANSFER_NO_LOAD :(העבר מטען קיים ועזוב ריק)
|
||||
STR_ORDER_NO_UNLOAD :(אל תפרוק והעמס מטען זמין)
|
||||
STR_ORDER_NO_UNLOAD :(אל תפרוק, העמס מטען זמין)
|
||||
STR_ORDER_NO_UNLOAD_FULL_LOAD :(אל תפרוק והמתן להעמסה מלאה)
|
||||
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY :(אל תפרוק, המתן עד להעמסה כוללת ומלאה)
|
||||
STR_ORDER_NO_UNLOAD_NO_LOAD :(אל תפרוק ואל תעמיס)
|
||||
@@ -3793,7 +3699,6 @@ STR_TIMETABLE_STATUS_NOT_STARTED :{BLACK}לוח
|
||||
STR_TIMETABLE_STATUS_START_AT :{BLACK}לוח זמנים זה יתחיל ב-{STRING}
|
||||
|
||||
STR_TIMETABLE_STARTING_DATE :{BLACK}תאריך התחלה
|
||||
STR_TIMETABLE_STARTING_DATE_TOOLTIP :{BLACK}בחר תאריך כנקודת ההתחלה ללוח הזמנים. Ctrl+לחיצה קובע את נקודת ההתחלה של לוח זמנים זה ומפזר בצורה אחידה בין כל כלי התחבורה המשותפים בלוח זמנים זה לפי סדרם, במידה וכל ההוראות כפופות ללוח הזמנים.
|
||||
|
||||
STR_TIMETABLE_CHANGE_TIME :{BLACK}שנה זמן
|
||||
STR_TIMETABLE_WAIT_TIME_TOOLTIP :{BLACK}שנה את פרק הזמן לשהייה ביעד שנבחר
|
||||
@@ -3831,17 +3736,17 @@ STR_DATE_YEAR_TOOLTIP :{BLACK}בחר
|
||||
|
||||
|
||||
# AI debug window
|
||||
STR_AI_DEBUG :{WHITE}דה-באג למשחק/בינה מלאכותית
|
||||
STR_AI_DEBUG :{WHITE}דה-באג לבינה מלאכותית
|
||||
STR_AI_DEBUG_NAME_AND_VERSION :{BLACK}{STRING} (v{NUM})
|
||||
STR_AI_DEBUG_NAME_TOOLTIP :{BLACK}שם הבינה המלאכותית
|
||||
STR_AI_DEBUG_SETTINGS :{BLACK}הגדרות
|
||||
STR_AI_DEBUG_SETTINGS :{BLACK}הגדרות בינה מלאכותית
|
||||
STR_AI_DEBUG_SETTINGS_TOOLTIP :{BLACK}שנה את הגדרות הבינה המלאכותית
|
||||
STR_AI_DEBUG_RELOAD :{BLACK}טען מחדש בינה מלאכותית
|
||||
STR_AI_DEBUG_RELOAD_TOOLTIP :{BLACK} הטען מחדש את הסקריפט ואתחל בינה מלאכותית
|
||||
STR_AI_DEBUG_BREAK_STR_ON_OFF_TOOLTIP :{BLACK}אפשר/בטל עצירה כאשר הודעת לוג של AI מתאימה למחרוזת העצירה
|
||||
STR_AI_DEBUG_BREAK_ON_LABEL :{BLACK}עצירה פועלת:
|
||||
STR_AI_DEBUG_BREAK_STR_OSKTITLE :{BLACK}עצירה פועלת
|
||||
STR_AI_DEBUG_BREAK_STR_TOOLTIP :{BLACK}כאשר הודעת לוג של הבינה המלאכותית מתאימה למחרוזת זו, המשחק יופסק
|
||||
STR_AI_DEBUG_BREAK_STR_TOOLTIP :{BLACK}כאשר הודעת לוג של ה-AI מתאימה למחרוזת זו, המשחק יופסק.
|
||||
STR_AI_DEBUG_MATCH_CASE :{BLACK}התאם רישיות
|
||||
STR_AI_DEBUG_MATCH_CASE_TOOLTIP :{BLACK}בחר התאמת רישיות בהשוואת הודעות לוג של AI כנגד מחרוזת העצירה
|
||||
STR_AI_DEBUG_CONTINUE :{BLACK}המשך
|
||||
@@ -3851,11 +3756,11 @@ STR_AI_GAME_SCRIPT :{BLACK}סקרי
|
||||
STR_AI_GAME_SCRIPT_TOOLTIP :{BLACK}בדוק את הלוג של סקריפט המשחק
|
||||
|
||||
STR_ERROR_AI_NO_AI_FOUND :לא נמצאה בינה מלאכותית מתאימה לטעינה.{}בינה מלאכותית זו הינה מדומה ולא תעשה כלום.{}באפשרותך להוריד מספר אלגורתמים של בינה מלאכותית בעזרת מערכת 'תוכן מקוון'.
|
||||
STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}אחד מאלגורתמי הבינה המלאכותית קרס. אנא דווח זאת ליוצר האלגוריתם וצרף צילום מסך של מסך הדה-באג.
|
||||
STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}אחד מאלגורתמי הבינה המלאכותית קרס. אנא דווח זאת ליוצר האלגוריתם וצרף צילום מסך של מסך ה-Debug.
|
||||
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}חלון הדה-באג זמין רק עבור השרת
|
||||
|
||||
# AI configuration window
|
||||
STR_AI_CONFIG_CAPTION :{WHITE}הגדרות משחק/בינה מלאכותית
|
||||
STR_AI_CONFIG_CAPTION :{WHITE}הגדרות משחק
|
||||
STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}סקריפט המשחק אשר יטען במשחק הבא
|
||||
STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}שחקני המחשב אשר יטענו במשחק הבא
|
||||
STR_AI_CONFIG_HUMAN_PLAYER :שחקן אנושי
|
||||
@@ -3889,7 +3794,7 @@ STR_AI_LIST_VERSION :{LTBLUE}גרס
|
||||
STR_AI_LIST_URL :{LTBLUE}קישור: {ORANGE}{STRING}
|
||||
|
||||
STR_AI_LIST_ACCEPT :{BLACK}אשר
|
||||
STR_AI_LIST_ACCEPT_TOOLTIP :{BLACK} בחר בינה מלאכותית שהודגשה
|
||||
STR_AI_LIST_ACCEPT_TOOLTIP :{BLACK} בחר סוג בינה מלאכותית שהודגש
|
||||
STR_AI_LIST_CANCEL :{BLACK}בטל
|
||||
STR_AI_LIST_CANCEL_TOOLTIP :{BLACK}אל תשנה את התסריט
|
||||
|
||||
@@ -3907,8 +3812,6 @@ STR_AI_SETTINGS_START_DELAY :מספר הימ
|
||||
STR_TEXTFILE_README_CAPTION :{WHITE}{STRING} "קרא אותי" של {STRING}
|
||||
STR_TEXTFILE_CHANGELOG_CAPTION :{WHITE}{STRING} רשימת שינויים של {STRING}
|
||||
STR_TEXTFILE_LICENCE_CAPTION :{WHITE}{STRING} רשיון של {STRING}
|
||||
STR_TEXTFILE_WRAP_TEXT :{WHITE}גלישת טקסט
|
||||
STR_TEXTFILE_WRAP_TEXT_TOOLTIP :{BLACK}אפשר גלישת טקסט של החלון כך שכולו יוצג ללא צורך בגלילה
|
||||
STR_TEXTFILE_VIEW_README :{BLACK}צפה ב-"קרא אותי"
|
||||
STR_TEXTFILE_VIEW_CHANGELOG :{BLACK}רשימת שינויים
|
||||
STR_TEXTFILE_VIEW_LICENCE :{BLACK}רשיון
|
||||
@@ -3948,16 +3851,16 @@ STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE :קובץ לא
|
||||
STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE :קןבץ לא כתיב
|
||||
STR_GAME_SAVELOAD_ERROR_DATA_INTEGRITY_CHECK_FAILED :בדיקת שלמות נתונים נכשלה
|
||||
STR_GAME_SAVELOAD_NOT_AVAILABLE :<לא זמין>
|
||||
STR_WARNING_LOADGAME_REMOVED_TRAMS :{WHITE}המשחק נשמר בגירסה ללא תמיכה בחשמליות. כל החשמליות הוסרו.
|
||||
STR_WARNING_LOADGAME_REMOVED_TRAMS :{WHITE}המשחק נשמר ללא תמיכה בחשמליות. כל החשמליות הוסרו.
|
||||
|
||||
# Map generation messages
|
||||
STR_ERROR_COULD_NOT_CREATE_TOWN :{WHITE}יצירת המפה בוטלה...{}... אין מיקומי ערים מתאימים
|
||||
STR_ERROR_NO_TOWN_IN_SCENARIO ::{WHITE}אין ערים בתרחיש זה...
|
||||
|
||||
STR_ERROR_PNGMAP :{WHITE}לא יכול לטעון שטח אדמה מקובץ...
|
||||
STR_ERROR_PNGMAP_FILE_NOT_FOUND :{WHITE}... הקובץ לא נמצא
|
||||
STR_ERROR_PNGMAP_IMAGE_TYPE :{WHITE}... לא יכול להמיר את סוג התמונה. צריך תמונת PNG של 8 או 24-ביט
|
||||
STR_ERROR_PNGMAP_MISC :{WHITE}... משהו לא הלך כשורה. (כנראה קובץ לא תקין)
|
||||
STR_ERROR_PNGMAP_FILE_NOT_FOUND :{WHITE}... הקובץ לא נמצא.
|
||||
STR_ERROR_PNGMAP_IMAGE_TYPE :{WHITE}... לא יכול להמיר את סוג התמונה. צריך תמונת PNG של 8 או 24-ביט.
|
||||
STR_ERROR_PNGMAP_MISC :{WHITE}... משהו לא הלך כשורה. מצטער. (כנראה קובץ מקולקל)
|
||||
|
||||
STR_ERROR_BMPMAP :{WHITE}לא יכול לטעון קרקע מתמונת BMP...
|
||||
STR_ERROR_BMPMAP_IMAGE_TYPE :{WHITE}... לא יכול להמיר סוג תמונה
|
||||
@@ -3968,7 +3871,7 @@ STR_WARNING_HEIGHTMAP_SCALE_CAPTION :{WHITE}אזהר
|
||||
STR_WARNING_HEIGHTMAP_SCALE_MESSAGE :{YELLOW}?שינוי גדול של גודל המפה המקורית אינו מומלץ. להמשיך
|
||||
|
||||
# Soundset messages
|
||||
STR_WARNING_FALLBACK_SOUNDSET :{WHITE}נמצאה ערכת צלילים לגיבוי בלבד. אם ברצונך לשמוע צלילים במשחק, יש להתקין ערכת צלילים בעזרת מערכת הורדת תוכן
|
||||
STR_WARNING_FALLBACK_SOUNDSET :{WHITE}נמצאה ערכת צלילים לגיבוי בלבד. אם ברצונך לשמוע צלילים במשחק, יש להתקין ערכת צלילים בעזרת מערכת הורדת תוכן.
|
||||
|
||||
# Screenshot related messages
|
||||
STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}צילום מסך ענק
|
||||
@@ -4041,7 +3944,7 @@ STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP_SUB :{WHITE}... קר
|
||||
STR_ERROR_TOO_CLOSE_TO_ANOTHER_TOWN :{WHITE}... קרוב מידי לעיר אחרת
|
||||
STR_ERROR_TOO_MANY_TOWNS :{WHITE}... יותר מידי ערים
|
||||
STR_ERROR_NO_SPACE_FOR_TOWN :{WHITE}... אין יותר מקום על המפה
|
||||
STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}העיר לא תבנה כבישים. באפשרותך לאפשר בניית כבישים בעזרת תפריט הגדרות מתקמדות->כלכלה->ערים
|
||||
STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}עיר זאת לא תבנה כבישים. באפשרותך לאפשר בניית כבישים בעזרת תפריט הגדרות מתקמדות->כלכלה->ערים.
|
||||
STR_ERROR_ROAD_WORKS_IN_PROGRESS :{WHITE}עבודות כביש בפעולה
|
||||
STR_ERROR_TOWN_CAN_T_DELETE :{WHITE}לא ניתן למחוק עיר זו...{}תחנה או מוסך מקושר לעיר או שמשבצת בבעלות העיר לא ניתנת להסרה
|
||||
STR_ERROR_STATUE_NO_SUITABLE_PLACE :{WHITE}... אין אף מיקום מתאים לפסל במרכז עיירה זו
|
||||
@@ -4057,7 +3960,7 @@ STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}... ני
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200 :{WHITE}... ניתן לבנות בערים עם אוכלוסייה בעלת לפחות 1200 איש
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}... יכול להבנות רק ליד אזורי יערות הגשם
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}... יכול להבנות רק ליד אזורי מדבר
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}... יכול להבנות רק בערים (במקום בתים)
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}... יכול להבנות רק בערים
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_NEAR_TOWN_CENTER :{WHITE}... ניתן לבנייה רק בקרבת מרכז עיירה
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_LOW_AREAS :{WHITE}... ניתן לבנות רק באיזורים נמוכים
|
||||
STR_ERROR_CAN_ONLY_BE_POSITIONED :{WHITE}... יכול להיות ממוקם בסמוך לשולי המפה בלבד
|
||||
@@ -4282,10 +4185,6 @@ STR_ERROR_CAN_T_CHANGE_SERVICING :{WHITE}לא נ
|
||||
|
||||
STR_ERROR_VEHICLE_IS_DESTROYED :{WHITE}... הרכב נהרס
|
||||
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL :{WHITE}כלי תחבורה לא יהיו זמינים
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}שנה הגדרות NewGRF
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET :{WHITE}כלי תחבורה עדיין לא זמינים
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET_EXPLANATION :{WHITE}התחל משחק חדש אחרי {DATE_SHORT} או השתמש ב-NewGRF המכיל כלי תחבורה קדומים
|
||||
|
||||
# Specific vehicle errors
|
||||
STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}לא ניתן להכריח את הרכבת לעבור ברמזור בעת סכנה...
|
||||
@@ -4455,7 +4354,7 @@ STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_KIRBY_PAUL_TANK_STEAM :(קירבי-פ
|
||||
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_MJS_250_DIESEL :(אם-גי-אס' 250 (דיזל'
|
||||
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_PLODDYPHUT_CHOO_CHOO :'פלודיפוט' (קיטור)
|
||||
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_POWERNAUT_CHOO_CHOO :'פאוורנאוט' (קיטור)
|
||||
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_MIGHTYMOVER_CHOO_CHOO :מייטי מובר (קיטור)
|
||||
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_MIGHTYMOVER_CHOO_CHOO :'מייטי מובר' (קיטור)
|
||||
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_PLODDYPHUT_DIESEL :(פלודיפוט' (דיזל'
|
||||
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_POWERNAUT_DIESEL :'פאוורנאוט' (דיזל)
|
||||
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_WILLS_2_8_0_STEAM :(וויילס' 2-8-0 (קיטור'
|
||||
@@ -4662,10 +4561,10 @@ STR_VEHICLE_NAME_SHIP_FFP_PASSENGER_FERRY :מעבורת נ
|
||||
STR_VEHICLE_NAME_SHIP_BAKEWELL_300_HOVERCRAFT :'רחפת 'באקוול 300
|
||||
STR_VEHICLE_NAME_SHIP_CHUGGER_CHUG_PASSENGER :'מעבורת נוסעים 'צו'גר צ'וג
|
||||
STR_VEHICLE_NAME_SHIP_SHIVERSHAKE_PASSENGER_FERRY :'מעבורת נוסעים 'שיברשייק
|
||||
STR_VEHICLE_NAME_SHIP_YATE_CARGO_SHIP :ספינת משא יאט
|
||||
STR_VEHICLE_NAME_SHIP_BAKEWELL_CARGO_SHIP :ספינת משא באקוול
|
||||
STR_VEHICLE_NAME_SHIP_MIGHTYMOVER_CARGO_SHIP :ספינת משא מייטי מובר
|
||||
STR_VEHICLE_NAME_SHIP_POWERNAUT_CARGO_SHIP :ספינת משא פאוורנאוט
|
||||
STR_VEHICLE_NAME_SHIP_YATE_CARGO_SHIP :'ספינת משא 'יאט
|
||||
STR_VEHICLE_NAME_SHIP_BAKEWELL_CARGO_SHIP :'ספינת משא 'באקוול'
|
||||
STR_VEHICLE_NAME_SHIP_MIGHTYMOVER_CARGO_SHIP :ספינת משא 'מייטי מובר'
|
||||
STR_VEHICLE_NAME_SHIP_POWERNAUT_CARGO_SHIP :ספינת משא 'פאוורנאוט'
|
||||
STR_VEHICLE_NAME_AIRCRAFT_SAMPSON_U52 :'סמפסון יו-52'
|
||||
STR_VEHICLE_NAME_AIRCRAFT_COLEMAN_COUNT :'קולמן קאונט'
|
||||
STR_VEHICLE_NAME_AIRCRAFT_FFP_DART :'אף-אף-פי דארט'
|
||||
@@ -4781,7 +4680,6 @@ STR_JUST_DATE_ISO :{DATE_ISO}
|
||||
STR_JUST_STRING :{STRING}
|
||||
STR_JUST_STRING_STRING :{STRING}{STRING}
|
||||
STR_JUST_RAW_STRING :{STRING}
|
||||
STR_JUST_BIG_RAW_STRING :{BIG_FONT}{STRING}
|
||||
|
||||
# Slightly 'raw' stringcodes with colour or size
|
||||
STR_BLACK_COMMA :{BLACK}{COMMA}
|
||||
|
@@ -1134,6 +1134,7 @@ STR_CONFIG_SETTING_TYPE_GAME_INGAME :Játék beáll
|
||||
STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Vállalat beállítás (mentésben tárolva; csak az új játékokat befolyásolja)
|
||||
STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Vállalat beállítás (mentésben tárolva; csak a jelenlegi vállalatot befolyásolja)
|
||||
|
||||
STR_CONFIG_SETTING_RESTRICT_LABEL :{BLACK}Mutat:
|
||||
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Leszűkíti a listát a módosított értékekkel rendelkező opciókra
|
||||
STR_CONFIG_SETTING_RESTRICT_BASIC :Alapbeállítások
|
||||
STR_CONFIG_SETTING_RESTRICT_ADVANCED :Haladó beállítások
|
||||
|
@@ -1051,6 +1051,7 @@ STR_CONFIG_SETTING_TYPE_GAME_INGAME :Leikjastillinga
|
||||
STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Fyrirtækjastillingar (geymdar í vistunarskrám; hefur bara áhrif á nýja leiki)
|
||||
STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Fyrirtækjastillingar (geymdar í vistunarskrám; hefur bara áhrif á núverandi fyrirtæki)
|
||||
|
||||
STR_CONFIG_SETTING_RESTRICT_LABEL :{BLACK}Sýna:
|
||||
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Takmarkar listan hér fyrir neðan við breyttar stillingar
|
||||
STR_CONFIG_SETTING_RESTRICT_BASIC :Grunnstillingar
|
||||
STR_CONFIG_SETTING_RESTRICT_ADVANCED :Ítarlegar stillingar
|
||||
|
@@ -293,7 +293,7 @@ STR_SORT_BY_ENGINE_ID :IDMesin (klasik
|
||||
STR_SORT_BY_COST :Biaya
|
||||
STR_SORT_BY_POWER :Daya
|
||||
STR_SORT_BY_TRACTIVE_EFFORT :Gaya traksi
|
||||
STR_SORT_BY_INTRO_DATE :Tanggal perkenalan
|
||||
STR_SORT_BY_INTRO_DATE :Tanggal Perkenalan
|
||||
STR_SORT_BY_RUNNING_COST :Biaya Operasional
|
||||
STR_SORT_BY_POWER_VS_RUNNING_COST :Daya/Biaya operasional
|
||||
STR_SORT_BY_CARGO_CAPACITY :Kapasitas muatan
|
||||
@@ -1070,8 +1070,7 @@ STR_CONFIG_SETTING_TYPE_GAME_INGAME :Setting permain
|
||||
STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Setting perusahaan (disimpan dalam penyimpanan; hanya mempengaruhi permainan baru)
|
||||
STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Setting perusahaan (disimpan dalam penyimpanan; hanya mempengaruhi permainan saat ini)
|
||||
|
||||
STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Kategori:
|
||||
STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Jenis:
|
||||
STR_CONFIG_SETTING_RESTRICT_LABEL :{BLACK}Perlihatkan:
|
||||
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Hambat daftar dibawah, hanya tampilkan aturan yang diubah
|
||||
STR_CONFIG_SETTING_RESTRICT_BASIC :Pengaturan dasar
|
||||
STR_CONFIG_SETTING_RESTRICT_ADVANCED :Pengaturan lanjut
|
||||
@@ -1086,10 +1085,6 @@ STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU :Pengaturan perm
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Pengaturan permainan (ikut tersimpan; hanya memiliki efek pada permainan aktif)
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :Pengaturan perusahaan (ikut tersimpan; hanya memiliki efek pada permainan baru)
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :Pengaturan perusahaan (ikut tersimpan; hanya memiliki efek pada perusahaan aktif)
|
||||
STR_CONFIG_SETTING_CATEGORY_HIDES :{BLACK}Tampilkan semua pencarian berdasarkan pengaturan{}{SILVER}Kategori {BLACK}sampai {WHITE}{STRING}
|
||||
STR_CONFIG_SETTING_TYPE_HIDES :{BLACK} Tampilkan semua hasil pencarian dengan pengaturan {} {SILVER} Jenis {BLACK} ke {WHITE} Semua jenis pengaturan
|
||||
STR_CONFIG_SETTING_CATEGORY_AND_TYPE_HIDES :{BLACK}Tampilkan semua hasil pencarian berdasarkan pengaturan{}{SILVER}Kategori {BLACK}sampai {WHITE}{STRING} {BLACK}dan {SILVER}Jenis {BLACK}sampai {WHITE}Semua jenis pengaturan
|
||||
STR_CONFIG_SETTINGS_NONE :{WHITE}- Tidak ada-
|
||||
|
||||
STR_CONFIG_SETTING_OFF :Tidak
|
||||
STR_CONFIG_SETTING_ON :Ya
|
||||
@@ -2552,7 +2547,6 @@ STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF:
|
||||
STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Muatan diterima: {LTBLUE}
|
||||
STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING})
|
||||
STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Batasan kecepatan rel: {LTBLUE}{VELOCITY}
|
||||
STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}Batasan kecepatan jalan: {LTBLUE}{VELOCITY}
|
||||
|
||||
# Description of land area of different tiles
|
||||
STR_LAI_CLEAR_DESCRIPTION_ROCKS :Bebatuan
|
||||
@@ -2882,7 +2876,6 @@ STR_NEWGRF_LIST_MISSING :{RED}Berkas hil
|
||||
STR_NEWGRF_BROKEN :{WHITE}Biasanya NewGRF '{0:STRING}' dapat menyebabkan de-sinkron dan atau crash
|
||||
STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}Ini akan mengubah keadaan gerbong listrik '{1:ENGINE}' saat tidak berada di depo
|
||||
STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Ini akan mengubah panjang kereta sebanyak '{1:ENGINE}' ketika tidak berada di dalam depo
|
||||
STR_NEWGRF_BROKEN_CAPACITY :{WHITE}Mengubah kapasitas kendaraan '{1:ENGINE}' ketika tidak di dalam depot atau reparasi
|
||||
STR_BROKEN_VEHICLE_LENGTH :{WHITE}Kereta '{VEHICLE}' milik '{COMPANY}' memiliki ukuran yang tidak sesuai. Hal ini mungkin disebabkan oleh masalah dengan NewGRF. Permainan mungkin akan rusak atau macet
|
||||
|
||||
STR_NEWGRF_BUGGY :{WHITE}NewGRF '{0:STRING}' memberikan informasi yang salah
|
||||
|
@@ -1072,8 +1072,7 @@ STR_CONFIG_SETTING_TYPE_GAME_INGAME :Impostazione di
|
||||
STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Impostazione della compagnia (conservata nei salvataggi; influenza solo le nuove partite)
|
||||
STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Impostazione della compagnia (conservata nel salvataggio; influenza solo la compagnia corrente)
|
||||
|
||||
STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Categoria:
|
||||
STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Tipo:
|
||||
STR_CONFIG_SETTING_RESTRICT_LABEL :{BLACK}Mostra:
|
||||
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Limita la lista sottostante alle sole impostazioni con valore modificato
|
||||
STR_CONFIG_SETTING_RESTRICT_BASIC :Impostazioni di base
|
||||
STR_CONFIG_SETTING_RESTRICT_ADVANCED :Impostazioni avanzate
|
||||
@@ -1088,10 +1087,6 @@ STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU :Impostazioni di
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Impostazioni di gioco (conservate nel salvataggio; influenzano solo la partita corrente)
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :Impostazioni della compagnia (conservate nei salvataggi; influenzano solo le nuove partite)
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :Impostazioni della compagnia (conservate nel salvataggio; influenzano solo la compagnia corrente)
|
||||
STR_CONFIG_SETTING_CATEGORY_HIDES :{BLACK}Per mostrare tutti i risultati impostare la{}{SILVER}Categoria {BLACK}su {WHITE}{STRING}
|
||||
STR_CONFIG_SETTING_TYPE_HIDES :{BLACK}Per mostrare tutti i risultati impostare il{}{SILVER}Tipo {BLACK}su {WHITE}Tutti i tipi di impostazioni
|
||||
STR_CONFIG_SETTING_CATEGORY_AND_TYPE_HIDES :{BLACK}Per mostrare tutti i risultati impostare la{}{SILVER}Categoria {BLACK}su {WHITE}{STRING} {BLACK}e il {SILVER}Tipo {BLACK}su {WHITE}Tutti i tipi di impostazioni
|
||||
STR_CONFIG_SETTINGS_NONE :{WHITE}- Nessuna -
|
||||
|
||||
STR_CONFIG_SETTING_OFF :No
|
||||
STR_CONFIG_SETTING_OFF.ms :No
|
||||
@@ -1609,7 +1604,7 @@ STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :In modalità "S
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :Modalità di distribuzione dei carichi della classe ARMOURED: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :La classe di carico ARMOURED contiene i Valori nel clima temperato, i Diamanti nel clima sub-tropicale e l'Oro nel clima sub-artico. I NewGRF possono modificare questa impostazione. In modalità "Simmetrica" la quantità di carico inviata da una stazione A ad una B è approssimativamente la stessa di quella inviata da B ad A. In modalità "Asimmetrica" è consentito l'invio di quantità di carico arbitrarie in entrambe le direzioni. In modalità "Manuale" non viene effettuata alcuna distribuzione automatica dei carichi interessati. Si raccomanda di impostare su "Asimmetrica" o "Manuale" per le partite nel clima sub-artico, in quanto le banche non restituiscono Oro alle miniere. Per i climi temperato e sub-tropicale è possibile scegliere "Simmetrica" poiché le banche restituiscono un carico di valori equivalente a quello ricevuto dalla banca di origine.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Modalità di distribuzione dei carichi delle altre classi: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :In modalità "Asimmetrica" è consentito l'invio di quantità di carico arbitrarie in entrambe le direzioni. In modalità "Manuale" non viene effettuata alcuna distribuzione automatica dei carichi interessati. L'impostazione tipica è "Asimmetrica" o "Manuale".
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :In modalità "Simmetrica" la quantità di carico inviata da una stazione A ad una B è approssimativamente la stessa di quella inviata da B ad A. In modalità "Asimmetrica" è consentito l'invio di quantità di carico arbitrarie in entrambe le direzioni. In modalità "Manuale" non viene effettuata alcuna distribuzione automatica dei carichi interessati. L'impostazione tipica è "Asimmetrica" o "Manuale".
|
||||
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY :Precisione della distribuzione: {STRING}
|
||||
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY_HELPTEXT :Più alta l'impostazione, più tempo impiega la CPU per calcolare il grafo delle rotte. Nel caso sia richiesto molto tempo, potrebbero verificarsi rallentamenti. Tuttavia, impostando un valore basso, la distribuzione potrebbe essere imprecisa e i carichi potrebbero essere inviati a destinazioni inattese.
|
||||
STR_CONFIG_SETTING_DEMAND_DISTANCE :Effetto della distanza sulla domanda: {STRING}
|
||||
@@ -2582,7 +2577,6 @@ STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF:
|
||||
STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Carichi accettati: {LTBLUE}
|
||||
STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING})
|
||||
STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Limite di velocità rotaie: {LTBLUE}{VELOCITY}
|
||||
STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}Limite di velocità strada: {LTBLUE}{VELOCITY}
|
||||
|
||||
# Description of land area of different tiles
|
||||
STR_LAI_CLEAR_DESCRIPTION_ROCKS :Rocce
|
||||
@@ -2912,7 +2906,6 @@ STR_NEWGRF_LIST_MISSING :{RED}File manca
|
||||
STR_NEWGRF_BROKEN :{WHITE}Il comportamento del NewGRF '{0:STRING}' può causare errori di sincronizzazione e/o crash
|
||||
STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}Ha modificato lo stato di vagone motorizzato di '{1:ENGINE}' al di fuori del deposito
|
||||
STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Ha modificato la lunghezza del veicolo '{1:ENGINE}' fuori dal deposito
|
||||
STR_NEWGRF_BROKEN_CAPACITY :{WHITE}Ha modificato la capacità del veicolo '{1:ENGINE}' fuori dal deposito o mentre non era in corso un riadattamento
|
||||
STR_BROKEN_VEHICLE_LENGTH :{WHITE}Il treno '{VEHICLE}' della '{COMPANY}' ha una lunghezza non valida, probabilmente a causa di problemi con un NewGRF. È possibile che si verifichino errori di sincronizzazione o crash
|
||||
|
||||
STR_NEWGRF_BUGGY :{WHITE}Informazioni scorrette fornite dal NewGRF '{0:STRING}'
|
||||
|
@@ -1070,6 +1070,7 @@ STR_CONFIG_SETTING_TYPE_GAME_INGAME :ゲーム設定
|
||||
STR_CONFIG_SETTING_TYPE_COMPANY_MENU :会社設定(新規ゲームにのみ影響)
|
||||
STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :会社設定(現在の会社のみに影響)
|
||||
|
||||
STR_CONFIG_SETTING_RESTRICT_LABEL :{BLACK}表示:
|
||||
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}設定のレベルでフィルタリングします。標準の設定と異なるもののみ表示することもできます
|
||||
STR_CONFIG_SETTING_RESTRICT_BASIC :基本設定
|
||||
STR_CONFIG_SETTING_RESTRICT_ADVANCED :詳細設定
|
||||
|
File diff suppressed because it is too large
Load Diff
@@ -230,7 +230,6 @@ STR_LIST_FILTER_TITLE :{BLACK}Filtra v
|
||||
STR_LIST_FILTER_OSKTITLE :{BLACK}Ievadīt filtra virkni
|
||||
STR_LIST_FILTER_TOOLTIP :{BLACK}Ievadīt atslēgvārdu, lai filtrētu sarakstu
|
||||
|
||||
STR_TOOLTIP_GROUP_ORDER :{BLACK}Izvēlēties grupēšanas kārtību
|
||||
STR_TOOLTIP_SORT_ORDER :{BLACK}Izvēlēties kārtošanas secību (dilstoša/augoša)
|
||||
STR_TOOLTIP_SORT_CRITERIA :{BLACK}Izvēlēties kārtošanas pazīmes
|
||||
STR_TOOLTIP_FILTER_CRITERIA :{BLACK}Izvēlēties filtrēšanas pazīmes
|
||||
@@ -286,8 +285,6 @@ STR_SORT_BY_LENGTH :garuma
|
||||
STR_SORT_BY_LIFE_TIME :atlikušā kalpošanas laika
|
||||
STR_SORT_BY_TIMETABLE_DELAY :saraksta kavējuma
|
||||
STR_SORT_BY_FACILITY :stacijas veida
|
||||
STR_SORT_BY_WAITING_TOTAL :Gaidošā krava kopā
|
||||
STR_SORT_BY_WAITING_AVAILABLE :Piejamā gaidošā krava
|
||||
STR_SORT_BY_RATING_MAX :augstākā kravu vērtējuma
|
||||
STR_SORT_BY_RATING_MIN :zemākā kravu vērtējuma
|
||||
STR_SORT_BY_ENGINE_ID :dzinēja ID (klasiskais veids)
|
||||
@@ -313,8 +310,6 @@ STR_TOOLBAR_TOOLTIP_DISPLAY_SUBSIDIES :{BLACK}Rādīt
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_STATIONS :{BLACK}Rādīt uzņēmuma staciju sarakstu
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_FINANCES :{BLACK}Rādīt uzņēmuma finanšu stāvokli
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_GENERAL :{BLACK}Rādīt uzņēmuma vispārējo informāciju
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_STORY_BOOK :{BLACK}Rādīt stāstu grāmatu
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_GOALS_LIST :{BLACK}Rādīt mērķu sarakstu
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}Rādīt diagrammas
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE :{BLACK}Rādīt uzņēmumu rangu sarakstu
|
||||
STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}Finansēt jaunas ražotnes būvniecību vai uzskaitīt visas ražotnes
|
||||
@@ -1065,6 +1060,7 @@ STR_CONFIG_SETTING_TYPE_GAME_INGAME :spēles iestat
|
||||
STR_CONFIG_SETTING_TYPE_COMPANY_MENU :uzņēmuma iestatījums (tiek iekļauts saglabājumos, ietekmē tikai jaunās spēles)
|
||||
STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :uzņēmuma iestatījums (tiek iekļauts saglabājumā, ietekmē tikai pašreizējo uzņēmumu)
|
||||
|
||||
STR_CONFIG_SETTING_RESTRICT_LABEL :{BLACK}Rādīt:
|
||||
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Ierobežo turpmāko sarakstu, rādot tikai izmainītos iestatījumus
|
||||
STR_CONFIG_SETTING_RESTRICT_BASIC :Pamatiestatījumi
|
||||
STR_CONFIG_SETTING_RESTRICT_ADVANCED :Papildu iestatījumi
|
||||
@@ -1538,32 +1534,25 @@ STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT :Lielpilsētu vi
|
||||
STR_CONFIG_SETTING_MODIFIED_ROAD_REBUILD :Ceļu būves laikā novākt bezjēdzīgus ceļu elementus: {STRING}
|
||||
STR_CONFIG_SETTING_MODIFIED_ROAD_REBUILD_HELPTEXT :Finansētās ceļu rekonstrukcijas laikā noņem vairs neizmantojamos ceļu nobeiguma posmus
|
||||
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_MANUAL :manuāli
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC :asimetriska
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_SYMMETRIC :simetriska
|
||||
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY :Sadales precizitāte: {STRING}
|
||||
STR_CONFIG_SETTING_DEMAND_SIZE_HELPTEXT :Uzstādod šo mazāk par 100% liks simetriskajai sadalei izturēties vairāk kā asimetriskajai. Mazāk kravas ar varu tiks sūtīts atpakaļ ja noteikts daudzums tiks sūtīts uz piestātni. Ja jūs uzstādīsiet to uz 0% simetriskā sadale izturēsies tā pat kā asimetriskā.
|
||||
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY :Ātruma mērvienības: {STRING}
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_HELPTEXT :Vai lietotāja saskarnē rāda ātrumu, rādīt norādītajās mērvienībās
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_IMPERIAL :impērijas, britu (jūdzes stundā)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_METRIC :metriskās (km/h)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_SI :SI, starptautiskās (m/s)
|
||||
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER :Transportlīdzekļu jaudas mērvienības: {STRING}
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_HELPTEXT :Vai lietotāja saskarnē rāda transporta līdzekļa jaudu, rādīt norādītajās mērvienībās
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_IMPERIAL :impērijas, britu (ZS)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_METRIC :metriskās (ZS)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_POWER_SI :SI, starptautiskās (kW)
|
||||
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT :Svara mērvienības: {STRING}
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_HELPTEXT :Vai lietotāja saskarnē rāda svaru, rādīt norādītajās mērvienībās
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_IMPERIAL :impērijas, britu (t/tonna)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_METRIC :metriskās (t/tonna)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_WEIGHT_SI :SI, starptautiskās (kg)
|
||||
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME :Tilpuma mērvienības: {STRING}
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_HELPTEXT :Vai lietotāja saskarnē rāda tilpumu, rādīt norādītajās mērvienībās
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_IMPERIAL :impērijas, britu (galons)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_METRIC :metriskās (l)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_SI :SI, starptautiskās (m³)
|
||||
@@ -1571,13 +1560,11 @@ STR_CONFIG_SETTING_LOCALISATION_UNITS_VOLUME_SI.kas :SI, starptautis
|
||||
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE :Vilces spēka mērvienības: {STRING}
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE.kas :Vilces spēka mērvienības: {STRING}
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_HELPTEXT :Vai lietotāja saskarnē rāda vilcējspēku, rādīt norādītajās mērvienībās
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_IMPERIAL :impērijas, britu (mārciņa)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_METRIC :metriskās (spēka kilograms)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_FORCE_SI :SI, starptautiskās (kN)
|
||||
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT :Augstuma mērvienības: {STRING}
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_HELPTEXT :Vai lietotāja saskarnē rāda augstumu, rādīt norādītajās mērvienībās
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_IMPERIAL :impērijas, britu (pēda)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_METRIC :metriskās (m)
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_HEIGHT_SI :SI, starptautiskās (m)
|
||||
@@ -2009,7 +1996,7 @@ STR_COMPANY_PASSWORD_MAKE_DEFAULT_TOOLTIP :{BLACK}Izmantot
|
||||
STR_COMPANY_VIEW_JOIN :{BLACK}Pievienoties
|
||||
STR_COMPANY_VIEW_JOIN_TOOLTIP :{BLACK}Pievienoties un spēlēt ar šo uzņēmumu
|
||||
STR_COMPANY_VIEW_PASSWORD :{BLACK}Parole
|
||||
STR_COMPANY_VIEW_PASSWORD_TOOLTIP :{BLACK}Aizsargājiet savu uzņēmumu ar paroli, lai novērstu neatļautu lietotāju pievienošanos
|
||||
STR_COMPANY_VIEW_PASSWORD_TOOLTIP :{BLACK}Jūsu uzņēmuma aizsardzība ar paroli, lai novērstu neatļautu lietotāju pievienošanos
|
||||
STR_COMPANY_VIEW_SET_PASSWORD :{BLACK}Iestatīt uzņēmuma paroli
|
||||
|
||||
# Network chat
|
||||
@@ -2188,7 +2175,6 @@ STR_TRANSPARENT_LOADING_TOOLTIP :{BLACK}Pārslē
|
||||
STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Caurspīdības vietā objektus padarīt neredzamus
|
||||
|
||||
# Linkgraph legend window
|
||||
STR_LINKGRAPH_LEGEND_SELECT_COMPANIES :{BLACK}Atzīmēt kompānijas kuras uzrādīt
|
||||
|
||||
# Linkgraph legend window and linkgraph legend in smallmap
|
||||
|
||||
@@ -2495,7 +2481,6 @@ STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF:
|
||||
STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Pieņem kravu: {LTBLUE}
|
||||
STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING})
|
||||
STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Sliežu ātruma ierobežojums: {LTBLUE}{VELOCITY}
|
||||
STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}Ceļa ātruma ierobežojums: {LTBLUE}{VELOCITY}
|
||||
|
||||
# Description of land area of different tiles
|
||||
STR_LAI_CLEAR_DESCRIPTION_ROCKS :Akmeņi
|
||||
@@ -2929,7 +2914,6 @@ STR_GOALS_SPECTATOR_CAPTION :{WHITE}Globāli
|
||||
STR_GOALS_GLOBAL_TITLE :{BLACK}Globālie mērķi:
|
||||
STR_GOALS_TEXT :{ORANGE}{STRING}
|
||||
STR_GOALS_NONE :{ORANGE}- Nav -
|
||||
STR_GOALS_SPECTATOR_NONE :{ORANGE}- Nav attiecināms -
|
||||
STR_GOALS_PROGRESS :{ORANGE}{STRING}
|
||||
STR_GOALS_PROGRESS_COMPLETE :{GREEN}{STRING}
|
||||
STR_GOALS_COMPANY_TITLE :{BLACK}Uzņēmuma mērķi:
|
||||
@@ -2973,10 +2957,8 @@ STR_SUBSIDIES_SUBSIDISED_FROM_TO :{ORANGE}{STRING
|
||||
STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Klikšķināt uz servisa, lai iecentrētu skatu uz rūpnīcu/pilsētu. Ctrl+klikšķis atvērs jaunu skatu lauku uz pilsētu/rūpnīcu
|
||||
|
||||
# Story book window
|
||||
STR_STORY_BOOK_SPECTATOR_CAPTION :{WHITE}Globālā stāstu grāmata
|
||||
STR_STORY_BOOK_TITLE :{YELLOW}{STRING}
|
||||
STR_STORY_BOOK_GENERIC_PAGE_ITEM :{NUM} lapa
|
||||
STR_STORY_BOOK_SEL_PAGE_TOOLTIP :{BLACK}Pārlēkt uz specifisku lapu spiežot to zemāk esošajā sarakstā.
|
||||
STR_STORY_BOOK_PREV_PAGE :{BLACK}Iepriekšējā
|
||||
STR_STORY_BOOK_PREV_PAGE_TOOLTIP :{BLACK}Doties uz iepriekšējo lapu
|
||||
STR_STORY_BOOK_NEXT_PAGE :{BLACK}Nākamā
|
||||
@@ -3009,31 +2991,13 @@ STR_STATIOV_VIEW_EXCLUSIVE_RIGHTS_COMPANY :{YELLOW}{COMPAN
|
||||
|
||||
STR_STATION_VIEW_RATINGS_BUTTON :{BLACK}Vērtējumi
|
||||
STR_STATION_VIEW_RATINGS_TOOLTIP :{BLACK}Rādīt stacijas vērtējumus
|
||||
STR_STATION_VIEW_SUPPLY_RATINGS_TITLE :{BLACK}Mēneša apgāde un vietējais vērtējums:
|
||||
STR_STATION_VIEW_CARGO_SUPPLY_RATING :{WHITE}{STRING}: {YELLOW}{COMMA} / {STRING} ({COMMA}%)
|
||||
|
||||
STR_STATION_VIEW_GROUP :{BLACK}Grupēt pēc
|
||||
STR_STATION_VIEW_WAITING_STATION :Piestātne: Gaida
|
||||
STR_STATION_VIEW_WAITING_AMOUNT :Daudzums: Gaida
|
||||
STR_STATION_VIEW_PLANNED_STATION :Stacija: plānots
|
||||
STR_STATION_VIEW_PLANNED_AMOUNT :Apjoms: plānots
|
||||
STR_STATION_VIEW_FROM :{YELLOW}{CARGO_SHORT} no {STATION}
|
||||
STR_STATION_VIEW_VIA :{YELLOW}{CARGO_SHORT} caur {STATION}
|
||||
STR_STATION_VIEW_TO :{YELLOW}{CARGO_SHORT} uz {STATION}
|
||||
STR_STATION_VIEW_FROM_ANY :{RED}{CARGO_SHORT} no nezināmas piestātnes
|
||||
STR_STATION_VIEW_TO_ANY :{RED}{CARGO_SHORT} uz jebkuru staciju
|
||||
STR_STATION_VIEW_VIA_ANY :{RED}{CARGO_SHORT} caur jebkuru piestātni
|
||||
STR_STATION_VIEW_FROM_HERE :{GREEN}{CARGO_SHORT} no šīs stacijas
|
||||
STR_STATION_VIEW_VIA_HERE :{GREEN}{CARGO_SHORT} stājas šajā piestātnē
|
||||
STR_STATION_VIEW_TO_HERE :{GREEN}{CARGO_SHORT} uz šo piestātni
|
||||
STR_STATION_VIEW_NONSTOP :{YELLOW}{CARGO_SHORT} bez apstājas
|
||||
|
||||
STR_STATION_VIEW_GROUP_S_V_D :Sākums-Caur-Mērķis
|
||||
STR_STATION_VIEW_GROUP_S_D_V :Sākums-Mērķis-Caur
|
||||
STR_STATION_VIEW_GROUP_V_S_D :Caur-Sākums-Mērķis
|
||||
STR_STATION_VIEW_GROUP_V_D_S :Caur-Mērķis-Sākums
|
||||
STR_STATION_VIEW_GROUP_D_S_V :Mērķis-Sākums-Caur
|
||||
STR_STATION_VIEW_GROUP_D_V_S :Mērķis-Caur-Sākums
|
||||
|
||||
############ range for rating starts
|
||||
STR_CARGO_RATING_APPALLING :drausmīgs
|
||||
@@ -3894,7 +3858,6 @@ STR_TEXTFILE_README_CAPTION :{WHITE}{STRING}
|
||||
STR_TEXTFILE_CHANGELOG_CAPTION :{WHITE}{STRING} kopas {STRING} izmaiņu žurnāls
|
||||
STR_TEXTFILE_LICENCE_CAPTION :{WHITE}{STRING} kopas {STRING} licence
|
||||
STR_TEXTFILE_WRAP_TEXT :{WHITE}Aplauzt tekstu
|
||||
STR_TEXTFILE_WRAP_TEXT_TOOLTIP :{BLACK}Aplauzt tekstu logā, lai tas viss iekļautos un nevajadzētu ritināt
|
||||
STR_TEXTFILE_VIEW_README :{BLACK}Skatīt failu Lasi_mani
|
||||
STR_TEXTFILE_VIEW_CHANGELOG :{BLACK}Izmaiņu žurnāls
|
||||
STR_TEXTFILE_VIEW_LICENCE :{BLACK}Licence
|
||||
@@ -4268,10 +4231,8 @@ STR_ERROR_CAN_T_CHANGE_SERVICING :{WHITE}Nevar ma
|
||||
|
||||
STR_ERROR_VEHICLE_IS_DESTROYED :{WHITE}... transportlīdzeklis ir iznīcināts
|
||||
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL :{WHITE}Vispār nebūs pieejami transporta līdzekļi
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Mainiet jūsu NewGRF konfogurāciju
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET :{WHITE}Transportlīdzekļi vēl nav pieejami
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET_EXPLANATION :{WHITE}Sākt jaunu spēli pēc {DATE_SHORT} vai izmantot NewGRF, kas nodrošina agrīnus transporta līdzekļus
|
||||
|
||||
# Specific vehicle errors
|
||||
STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}Vilciens nevar šķērsot signālu briesmās...
|
||||
|
@@ -1265,8 +1265,7 @@ STR_CONFIG_SETTING_TYPE_GAME_INGAME :žaidimo (įra
|
||||
STR_CONFIG_SETTING_TYPE_COMPANY_MENU :kompanijos (įrašoma pradedant naują žaidimą)
|
||||
STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :kompanijos (įrašoma kiekvieną kartą išsaugant žaidimą. Galioja tik šiuo metu aktyviai kompanijai)
|
||||
|
||||
STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Kategorija:
|
||||
STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Tipas:
|
||||
STR_CONFIG_SETTING_RESTRICT_LABEL :{BLACK}Rodyti:
|
||||
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Rodyti tik tam tikros rūšies nuostatas
|
||||
STR_CONFIG_SETTING_RESTRICT_BASIC :Pagrindines nuostatas
|
||||
STR_CONFIG_SETTING_RESTRICT_ADVANCED :Sudėtingesnes nuostatas
|
||||
@@ -1281,10 +1280,6 @@ STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU :Žaidimo (įra
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Žaidimo (įrašoma kiekvieną kartą išsaugant žaidimą. Galioja tik aktyviam žaidimui)
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :Kompanijos (įrašoma pradedant naują žaidimą)
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :Kompanijos (įrašoma kiekvieną kartą išsaugant žaidimą. Galioja tik šiuo metu aktyviai kompanijai)
|
||||
STR_CONFIG_SETTING_CATEGORY_HIDES :{BLACK}Rodyti visus paeiškos rezultatus nustatant{}{SILVER}kategoriją{BLACK}į {WHITE}{STRING}
|
||||
STR_CONFIG_SETTING_TYPE_HIDES :{BLACK}Rodyti visus paeiškos rezultatus nustatant{}{SILVER}tipą {BLACK}į {WHITE}„Visos nuostatos“
|
||||
STR_CONFIG_SETTING_CATEGORY_AND_TYPE_HIDES :{BLACK}Rodyti visus paieškos rezultatus nustatant{}{SILVER}kategoriją {BLACK}į {WHITE}{STRING} {BLACK}bei {SILVER}tipą {BLACK}į {WHITE}„Visos nuostatos“
|
||||
STR_CONFIG_SETTINGS_NONE :{WHITE}- Nėra -
|
||||
|
||||
STR_CONFIG_SETTING_OFF :Ne
|
||||
STR_CONFIG_SETTING_ON :Taip
|
||||
@@ -2761,7 +2756,6 @@ STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF:
|
||||
STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Krovinys priimtas: {LTBLUE}
|
||||
STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING})
|
||||
STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Geležinkelių greičio limitas: {LTBLUE}{VELOCITY}
|
||||
STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}Kelio greičio limitas: {LTBLUE}{VELOCITY}
|
||||
|
||||
# Description of land area of different tiles
|
||||
STR_LAI_CLEAR_DESCRIPTION_ROCKS :Akmenys
|
||||
@@ -3091,7 +3085,6 @@ STR_NEWGRF_LIST_MISSING :{RED}Trūkstamo
|
||||
STR_NEWGRF_BROKEN :{WHITE}NewGRF elgesys '{0:STRING}' gali desinchronizuoti ir/arba nutraukti žaidimą
|
||||
STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}Tai pakeitė varomo vagono būseną '{1:ENGINE}' kai ji nėra depe.
|
||||
STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Tai pakeitė transporto priemonės '{1:ENGINE}' ilgį kai ji nėra depe
|
||||
STR_NEWGRF_BROKEN_CAPACITY :{WHITE}Transporto priemonės '{1:ENGINE}' talpa pasikeitė jai nesant depe
|
||||
STR_BROKEN_VEHICLE_LENGTH :{WHITE}Traukinys '{VEHICLE}' priklausantis '{COMPANY}' yra netinkamo ilgio. Tai tikriausiai nutiko dėl netinkamo NewGRF. Žaidimas gali būti išsinchronizuotas arba išjungtas
|
||||
|
||||
STR_NEWGRF_BUGGY :{WHITE}NewGRF '{0:STRING}' teikia neteisingą informaciją
|
||||
|
@@ -805,10 +805,10 @@ STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_GENERAL :{BIG_FONT}{BLAC
|
||||
STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_FARM :{BIG_FONT}{BLACK}Insektenbefall bei {INDUSTRY}!{}Produktioun geet ëm 50% erof
|
||||
STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_SMOOTH :{BIG_FONT}{BLACK}{STRING} Produktioun vun {INDUSTRY} geet ëm {COMMA}% erof!
|
||||
|
||||
STR_NEWS_TRAIN_IS_WAITING :{WHITE}{VEHICLE} waard am Schapp
|
||||
STR_NEWS_ROAD_VEHICLE_IS_WAITING :{WHITE}{VEHICLE} waard am Schapp
|
||||
STR_NEWS_SHIP_IS_WAITING :{WHITE}{VEHICLE} waard am Schapp
|
||||
STR_NEWS_AIRCRAFT_IS_WAITING :{WHITE}{VEHICLE} waard am Hangar
|
||||
STR_NEWS_TRAIN_IS_WAITING :{WHITE}{VEHICLE} waart am Depot
|
||||
STR_NEWS_ROAD_VEHICLE_IS_WAITING :{WHITE}{VEHICLE} waart am Depot
|
||||
STR_NEWS_SHIP_IS_WAITING :{WHITE}{VEHICLE} waart am Depot
|
||||
STR_NEWS_AIRCRAFT_IS_WAITING :{WHITE}{VEHICLE} waart am Hangar
|
||||
|
||||
# Start of order review system
|
||||
# DON'T ADD OR REMOVE LINES HERE
|
||||
@@ -1070,8 +1070,7 @@ STR_CONFIG_SETTING_TYPE_GAME_INGAME :Spillastellung
|
||||
STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Firmenastellung (am Save gespäichert; betrëfft just nei Spiller)
|
||||
STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Firmenastellung (am Save gespäichert; betrëfft just déi aktuell Firma)
|
||||
|
||||
STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Kategorie:
|
||||
STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Typ:
|
||||
STR_CONFIG_SETTING_RESTRICT_LABEL :{BLACK}Weis:
|
||||
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Limitéiert d'Lëscht dass nëmmen geännert Astellungen gewisen ginn
|
||||
STR_CONFIG_SETTING_RESTRICT_BASIC :Basic Astellungen
|
||||
STR_CONFIG_SETTING_RESTRICT_ADVANCED :Erweidert Astellungen
|
||||
@@ -1086,10 +1085,6 @@ STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU :Spillastellunge
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Spillastellungen (am Save gespäichert; betrëfft just nei Spiller)
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :Firmenastellungen (am Save gespäichert; betrëfft just nei Spiller)
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :Firmenastellung (am Save gespäichert; betrëfft just déi aktuell Firma)
|
||||
STR_CONFIG_SETTING_CATEGORY_HIDES :{BLACK}Weis all Sich-Resultater no der Astellung{}{SILVER}Kategorie {BLACK}bis {WHITE}{STRING}
|
||||
STR_CONFIG_SETTING_TYPE_HIDES :Weis all Sich-Resultater no der Astellung{}{SILVER}Typ {BLACK}bis {WHITE}All Astellungstypen
|
||||
STR_CONFIG_SETTING_CATEGORY_AND_TYPE_HIDES :{BLACK}Weis all Sich-Resultater no der Astellung{}{SILVER}Kategorie {BLACK}bis {WHITE}{STRING} {BLACK}an {SILVER}Typ {BLACK}bis {WHITE}All Astellungstypen
|
||||
STR_CONFIG_SETTINGS_NONE :{WHITE}- Keng -
|
||||
|
||||
STR_CONFIG_SETTING_OFF :Aus
|
||||
STR_CONFIG_SETTING_ON :Un
|
||||
@@ -1260,7 +1255,7 @@ STR_CONFIG_SETTING_HOVER_DELAY :Weis Tooltips:
|
||||
STR_CONFIG_SETTING_HOVER_DELAY_HELPTEXT :Verzögerung bis d'Tooltips ugewisen ginn, wann een mat der Maus iwwert en Element geet. Alternativ kënnen d'Tooltips och op d'riets Maustast geluet ginn
|
||||
STR_CONFIG_SETTING_HOVER_DELAY_VALUE :Fir {COMMA} Sekonn{P 0 "" en} dropbleiwen
|
||||
STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :Rietsklick
|
||||
STR_CONFIG_SETTING_POPULATION_IN_LABEL :Weist Awunner am Numm vun der Stad: {STRING}
|
||||
STR_CONFIG_SETTING_POPULATION_IN_LABEL :Weist Bewunnerzuel am Numm vun der Stadt: {STRING}
|
||||
STR_CONFIG_SETTING_POPULATION_IN_LABEL_HELPTEXT :Weis d'Awunnerzuel vun Stied an deenen hirem Label un op der Kaart
|
||||
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :Déckt vunn de Linnen vun den Graphen: {STRING}
|
||||
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Breed vun den Linnen an den Grafiken. Eng dënn Linn kann méi präzis gelies ginn, eng méi déck kann besser gesinn ginn an d'Faarwen sinn besser ze ënnerscheeden
|
||||
@@ -2274,7 +2269,7 @@ STR_RAIL_TOOLBAR_MAGLEV_CONSTRUCTION_CAPTION :Magnéitbahnbau
|
||||
|
||||
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}Schinnen bauen. Ctrl wiesselt tëscht bauen/ofrappen. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen
|
||||
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_AUTORAIL :{BLACK}Schinnen am automateschen Modus bauen. Ctrl wiesselt tëscht bauen/ofrappen. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen
|
||||
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}Zuchschapp bauen (fir Zich ze kafen an ze flécken). Shift wiesselt tëscht bauen/ongeféier Käschten uweisen
|
||||
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}Zuchdepot bauen (fir Zich ze kafen an ze flécken). Shift wiesselt tëscht bauen/ongeféier Käschten uweisen
|
||||
STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL_TO_WAYPOINT :{BLACK}Konvertéiert d'Schinnen zum Weepunkt. Ctrl aktivéiert Weepunkter ze verbannen. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen
|
||||
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_STATION :{BLACK}Gare bauen. Ctrl aktivéiert fir d'Statioun unzebauen. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen
|
||||
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}Zuchsignaler bauen. Ctrl wiesselt tëscht Diks/Luuten{}Zéien baut Signaler laanscht eng Zuchstreck. Ctrl baut Signaler bis déi nächst Weich{}Ctrl+Klick mécht Selectiounsfënster op.Shift wiesselt tëscht bauen/ongeféier Käschten uweisen
|
||||
@@ -2289,8 +2284,8 @@ STR_RAIL_NAME_MONORAIL :Monorail
|
||||
STR_RAIL_NAME_MAGLEV :Magnéitbunn
|
||||
|
||||
# Rail depot construction window
|
||||
STR_BUILD_DEPOT_TRAIN_ORIENTATION_CAPTION :{WHITE}Richtung vum Zuchschapp
|
||||
STR_BUILD_DEPOT_TRAIN_ORIENTATION_TOOLTIP :{BLACK}Wielt d'Richtung vum Zuchschapp
|
||||
STR_BUILD_DEPOT_TRAIN_ORIENTATION_CAPTION :{WHITE}Zuchdepot Richtung
|
||||
STR_BUILD_DEPOT_TRAIN_ORIENTATION_TOOLTIP :{BLACK}Wielt d'Richtung vum Zuchdepot
|
||||
|
||||
# Rail waypoint construction window
|
||||
STR_WAYPOINT_CAPTION :{WHITE}Weepunkt
|
||||
@@ -2356,7 +2351,7 @@ STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_SECTION :{BLACK}Tramschi
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOROAD :{BLACK}D'Strooss mat der Bau-Automatik bauen. Ctrl wiësselt tëscht Stroossen bauen/ofrappen. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOTRAM :{BLACK}Tramschinnen mam "Autotram" Modus bauen. Ctrl wiesselt tëscht Tramschinnen bauen/ofrappen. Shift wiesselt tëschtbauen/ongeféier Käschten uweisen
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_VEHICLE_DEPOT :{BLACK}Baut Stroossendepot (fir Gefierer ze kafen an ze flécken). Shift wiesselt tëscht bauen/ongeféier Käschten uweisen
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAM_VEHICLE_DEPOT :{BLACK}Tramschapp bauen (fir Gefierer ze kafen an d'Revisioun). Shift wiesselt tëscht bauen/ongeféier Käschten uweisen
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAM_VEHICLE_DEPOT :{BLACK}Tramdepot bauen(fir ze kafen an fir d'Revisioun). Shift wiesselt tëscht bauen/ongeféier Käschten uweisen
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_BUS_STATION :{BLACK}Baut Busarrêt. Ctrl aktivéiert ubauen vun Statiounen. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_PASSENGER_TRAM_STATION :{BLACK}Passagéier-Tramstatioun bauen. Ctrl aktivéirt ubauen vun Statiounen. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRUCK_LOADING_BAY :{BLACK}Baut Camionsgare. Ctrl aktivéiert ubauen vun Statiounen. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen
|
||||
@@ -2372,8 +2367,8 @@ STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_TRAMWAYS :{BLACK}Wiesselt
|
||||
# Road depot construction window
|
||||
STR_BUILD_DEPOT_ROAD_ORIENTATION_CAPTION :{WHITE}Stroossendepot Richtung
|
||||
STR_BUILD_DEPOT_ROAD_ORIENTATION_SELECT_TOOLTIP :{BLACK}Wielt Stroossendepot Richtung
|
||||
STR_BUILD_DEPOT_TRAM_ORIENTATION_CAPTION :{WHITE}Richtung vum Tramschapp
|
||||
STR_BUILD_DEPOT_TRAM_ORIENTATION_SELECT_TOOLTIP :{BLACK}Tramschapp Ausriichtung wielen
|
||||
STR_BUILD_DEPOT_TRAM_ORIENTATION_CAPTION :{WHITE}Tramdepot Richtung
|
||||
STR_BUILD_DEPOT_TRAM_ORIENTATION_SELECT_TOOLTIP :{BLACK}Tramdepot Richtung wielen
|
||||
|
||||
# Road vehicle station construction window
|
||||
STR_STATION_BUILD_BUS_ORIENTATION :{WHITE}Busarrêt Richtung
|
||||
@@ -2390,7 +2385,7 @@ STR_WATERWAYS_TOOLBAR_CAPTION :{WHITE}Waassers
|
||||
STR_WATERWAYS_TOOLBAR_CAPTION_SE :{WHITE}Waasserstroosen
|
||||
STR_WATERWAYS_TOOLBAR_BUILD_CANALS_TOOLTIP :{BLACK}Kanäl bauen. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen
|
||||
STR_WATERWAYS_TOOLBAR_BUILD_LOCKS_TOOLTIP :{BLACK}Schlass setzen. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen
|
||||
STR_WATERWAYS_TOOLBAR_BUILD_DEPOT_TOOLTIP :{BLACK}Schëffsschapp bauen (fir Schëffer ze bauen an ze warten). Shift wiesselt tëscht bauen/ongeféier Käschten uweisen
|
||||
STR_WATERWAYS_TOOLBAR_BUILD_DEPOT_TOOLTIP :{BLACK}Schëffdepot bauen (fir Schëffer ze bauen an ze warten). Shift wiesselt tëscht bauen/ongeféier Käschten uweisen
|
||||
STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP :{BLACK}Schëffdock bauen. Ctrl aktivéiert ubauen vun Statiounen. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen
|
||||
STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP :{BLACK}Plazéiert eng Boje, déi als Weepunkt kann benotzt ginn. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen
|
||||
STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP :{BLACK}Aquadukt bauen. Shift wiesselt tëscht bauen/ongeféier Käschten uweisen
|
||||
@@ -2398,8 +2393,8 @@ STR_WATERWAYS_TOOLBAR_CREATE_LAKE_TOOLTIP :{BLACK}Waasser
|
||||
STR_WATERWAYS_TOOLBAR_CREATE_RIVER_TOOLTIP :{BLACK}Plazéier Flëss
|
||||
|
||||
# Ship depot construction window
|
||||
STR_DEPOT_BUILD_SHIP_CAPTION :{WHITE}Schëffsschapp Richtung
|
||||
STR_DEPOT_BUILD_SHIP_ORIENTATION_TOOLTIP :{BLACK}Wielt Richtung vum Schëffsschapp
|
||||
STR_DEPOT_BUILD_SHIP_CAPTION :{WHITE}Schëffdepot Richtung
|
||||
STR_DEPOT_BUILD_SHIP_ORIENTATION_TOOLTIP :{BLACK}Wielt d'Schëffdepot Richtung
|
||||
|
||||
# Dock construction window
|
||||
STR_STATION_BUILD_DOCK_CAPTION :{WHITE}Hafen
|
||||
@@ -2552,7 +2547,6 @@ STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF:
|
||||
STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Akzeptéiert Luedung: {LTBLUE}
|
||||
STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING})
|
||||
STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Schinnen Geschw.-Limit: {LTBLUE}{VELOCITY}
|
||||
STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}Strossen Geschw. Limitatioun: {LTBLUE}{VELOCITY}
|
||||
|
||||
# Description of land area of different tiles
|
||||
STR_LAI_CLEAR_DESCRIPTION_ROCKS :Fielsen
|
||||
@@ -2585,7 +2579,7 @@ STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :{STRING} Schinn
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :{STRING} Schinn mat Kombo- an Weesignaler
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :{STRING} Schinn mat Kombo- an Einbahnweesignaler
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :{STRING} Schinn mat Wee- and Einbahnweesignaler
|
||||
STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :{STRING} Zuchschapp
|
||||
STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :{STRING} Zuchdepot
|
||||
|
||||
STR_LAI_ROAD_DESCRIPTION_ROAD :Strooss
|
||||
STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :Strooss mat Luuchten
|
||||
@@ -2615,7 +2609,7 @@ STR_LAI_WATER_DESCRIPTION_CANAL :Kanal
|
||||
STR_LAI_WATER_DESCRIPTION_LOCK :Schlass
|
||||
STR_LAI_WATER_DESCRIPTION_RIVER :Floss
|
||||
STR_LAI_WATER_DESCRIPTION_COAST_OR_RIVERBANK :Küst oder Flossufer
|
||||
STR_LAI_WATER_DESCRIPTION_SHIP_DEPOT :Schëffsschapp
|
||||
STR_LAI_WATER_DESCRIPTION_SHIP_DEPOT :Schëffdepot
|
||||
|
||||
# Industries come directly from their industry names
|
||||
|
||||
@@ -2880,9 +2874,8 @@ STR_NEWGRF_LIST_MISSING :{RED}Dateien fe
|
||||
|
||||
# NewGRF 'it's broken' warnings
|
||||
STR_NEWGRF_BROKEN :{WHITE}Verhalen vun der NewGRF '{0:STRING}' kann Desyncs oder Crashen verursachen
|
||||
STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}Ännert den Zoustand fir '{1:ENGINE}' wann net an engem Schapp
|
||||
STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Ännnert d'Gefierlängt fir '{1:ENGINE}' wann net an engem Schapp
|
||||
STR_NEWGRF_BROKEN_CAPACITY :{WHITE}Geännerte Gefierkapazitéit vun '{1:ENGINE}' wann net an engem Schapp oder amgaang emgebaut ze ginn
|
||||
STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}Changéiert Zoustand fir '{1:ENGINE}' wann net an engem Depot
|
||||
STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Changéiert Gefierlängt fir '{1:ENGINE}' wann net an engem Depot
|
||||
STR_BROKEN_VEHICLE_LENGTH :{WHITE}Zuch'{VEHICLE}' vun der Firma '{COMPANY}' huet eng falsch Längt. Et kënnt wahrscheinlech wéinst den NewGRFs. Spill kann desyncroniséiren oder ofstierzen
|
||||
|
||||
STR_NEWGRF_BUGGY :{WHITE}NewGRF '{0:STRING}' huet Fehlinformatiounen
|
||||
@@ -2928,7 +2921,7 @@ STR_TOWN_POPULATION :{BLACK}Weltbev
|
||||
# Town view window
|
||||
STR_TOWN_VIEW_TOWN_CAPTION :{WHITE}{TOWN}
|
||||
STR_TOWN_VIEW_CITY_CAPTION :{WHITE}{TOWN} (Stad)
|
||||
STR_TOWN_VIEW_POPULATION_HOUSES :{BLACK}Awunner: {ORANGE}{COMMA}{BLACK} Haiser: {ORANGE}{COMMA}
|
||||
STR_TOWN_VIEW_POPULATION_HOUSES :{BLACK}Bewunnerunzuel: {ORANGE}{COMMA}{BLACK} Haiser: {ORANGE}{COMMA}
|
||||
STR_TOWN_VIEW_PASSENGERS_LAST_MONTH_MAX :{BLACK}Passagéier leschten Mount: {ORANGE}{COMMA}{BLACK} max: {ORANGE}{COMMA}
|
||||
STR_TOWN_VIEW_MAIL_LAST_MONTH_MAX :{BLACK}Post leschten Mount: {ORANGE}{COMMA}{BLACK} max: {ORANGE}{COMMA}
|
||||
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH :{BLACK}Luedungen gebraucht fir Stadwuestum:
|
||||
@@ -3047,7 +3040,7 @@ STR_STATION_LIST_STATION :{YELLOW}{STATIO
|
||||
STR_STATION_LIST_WAYPOINT :{YELLOW}{WAYPOINT}
|
||||
STR_STATION_LIST_NONE :{YELLOW}- Näischt -
|
||||
STR_STATION_LIST_SELECT_ALL_FACILITIES :{BLACK}Selectéier all d'Fabriken
|
||||
STR_STATION_LIST_SELECT_ALL_TYPES :{BLACK}Wielt all Luedungstyp (ouni Luedung déi waard)
|
||||
STR_STATION_LIST_SELECT_ALL_TYPES :{BLACK}Wielt all Luedungstyp (ouni Luedung déi waart)
|
||||
STR_STATION_LIST_NO_WAITING_CARGO :{BLACK}Kéng Luedung
|
||||
|
||||
# Station view window
|
||||
@@ -3275,9 +3268,9 @@ STR_VEHICLE_LIST_MANAGE_LIST_TOOLTIP :{BLACK}Scheckt
|
||||
STR_VEHICLE_LIST_REPLACE_VEHICLES :Gefierer ersetzen
|
||||
STR_VEHICLE_LIST_SEND_FOR_SERVICING :An d'Revisioun schécken
|
||||
|
||||
STR_VEHICLE_LIST_SEND_TRAIN_TO_DEPOT :An den Schapp schécken
|
||||
STR_VEHICLE_LIST_SEND_TRAIN_TO_DEPOT :An den Depot schécken
|
||||
STR_VEHICLE_LIST_SEND_ROAD_VEHICLE_TO_DEPOT :An den Depot schécken
|
||||
STR_VEHICLE_LIST_SEND_SHIP_TO_DEPOT :An den Schapp schécken
|
||||
STR_VEHICLE_LIST_SEND_SHIP_TO_DEPOT :An den Depot schécken
|
||||
STR_VEHICLE_LIST_SEND_AIRCRAFT_TO_HANGAR :An den Hangar schécken
|
||||
|
||||
STR_VEHICLE_LIST_MASS_STOP_LIST_TOOLTIP :{BLACK}Klick fir all Gefierer an der Lëscht ze stoppen
|
||||
@@ -3372,8 +3365,8 @@ STR_QUERY_RENAME_AIRCRAFT_TYPE_CAPTION :{WHITE}Fligerty
|
||||
# Depot window
|
||||
STR_DEPOT_CAPTION :{WHITE}{DEPOT}
|
||||
|
||||
STR_DEPOT_RENAME_TOOLTIP :{BLACK}Enner den Numm vum Schapp
|
||||
STR_DEPOT_RENAME_DEPOT_CAPTION :Schapp ëmbenennen
|
||||
STR_DEPOT_RENAME_TOOLTIP :{BLACK}Enner den Numm vum Depot
|
||||
STR_DEPOT_RENAME_DEPOT_CAPTION :Depot ëmbenennen
|
||||
|
||||
STR_DEPOT_NO_ENGINE :{BLACK}-
|
||||
STR_DEPOT_VEHICLE_TOOLTIP :{BLACK}{ENGINE}{STRING}
|
||||
@@ -3392,14 +3385,14 @@ STR_DEPOT_AIRCRAFT_SELL_TOOLTIP :{BLACK}Zitt den
|
||||
|
||||
STR_DEPOT_DRAG_WHOLE_TRAIN_TO_SELL_TOOLTIP :{BLACK}Lokomotiv heihinner zéien fir de ganzen Zuch ze läschen
|
||||
|
||||
STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TOOLTIP :{BLACK}All Zich am Schapp verkafen
|
||||
STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TOOLTIP :{BLACK}All Zich am Depot verkafen
|
||||
STR_DEPOT_SELL_ALL_BUTTON_ROAD_VEHICLE_TOOLTIP :{BLACK}All Gefiert am Depot verkafen
|
||||
STR_DEPOT_SELL_ALL_BUTTON_SHIP_TOOLTIP :{BLACK}All Schëff am Schapp verkafen
|
||||
STR_DEPOT_SELL_ALL_BUTTON_SHIP_TOOLTIP :{BLACK}All Schëff am Depot verkafen
|
||||
STR_DEPOT_SELL_ALL_BUTTON_AIRCRAFT_TOOLTIP :{BLACK}All Fliger am Hangar verkafen
|
||||
|
||||
STR_DEPOT_AUTOREPLACE_TRAIN_TOOLTIP :{BLACK}All Zich am Schapp automatesch ersetzen
|
||||
STR_DEPOT_AUTOREPLACE_TRAIN_TOOLTIP :{BLACK}All Zich am Depot automatesch ersetzen
|
||||
STR_DEPOT_AUTOREPLACE_ROAD_VEHICLE_TOOLTIP :{BLACK}All Gefierer am Depot automatesch ersetzen
|
||||
STR_DEPOT_AUTOREPLACE_SHIP_TOOLTIP :{BLACK}All Schëffer am Schapp automatesch ersetzen
|
||||
STR_DEPOT_AUTOREPLACE_SHIP_TOOLTIP :{BLACK}All Schëffer am Depot automatesch ersetzen
|
||||
STR_DEPOT_AUTOREPLACE_AIRCRAFT_TOOLTIP :{BLACK}All Fliger am Hangar automatesch ersetzen
|
||||
|
||||
STR_DEPOT_TRAIN_NEW_VEHICLES_BUTTON :{BLACK}Nei Gefierer
|
||||
@@ -3417,32 +3410,32 @@ STR_DEPOT_CLONE_ROAD_VEHICLE :{BLACK}Gefiert
|
||||
STR_DEPOT_CLONE_SHIP :{BLACK}Schëff klonen
|
||||
STR_DEPOT_CLONE_AIRCRAFT :{BLACK}Fliger klonen
|
||||
|
||||
STR_DEPOT_CLONE_TRAIN_DEPOT_INFO :{BLACK}Dëst baut eng Kopie vun engem Zuch mat all den Waggonen. Klick op dësen Knäppchen an dann op en Zuch am Schapp oder baussen. Ctrl+Klick fir Opträg ze deelen. Shift+Klick weist ongeféier Käschten ouni Kaf
|
||||
STR_DEPOT_CLONE_TRAIN_DEPOT_INFO :{BLACK}Dëst baut eng Kopie vun engem Zuch mat all den Waggonen. Klick op dësen Knäppchen an dann op en Zuch am Depot oder baussen. Ctrl+Klick fir Opträg ze deelen. Shift+Klick weist ongeféier Käschten ouni Kaf
|
||||
STR_DEPOT_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}Keeft eng Kopie vum Stroossengefier. Klick dësen Kneppchen an dann op en Stroossengefier am oder baussent dem Depot. Ctrl+Klick deelt och d'Opträg. Shift+Klick weist ongeféier Käschten ouni Kaf
|
||||
STR_DEPOT_CLONE_SHIP_DEPOT_INFO :{BLACK}Dëst baut eng Kopie vum Schëff. Klick op dësen Knäppchen an dann op en Schëff am Schapp oder baussen.Ctrl+Klick kopéiert och d'Opträg. Shift+Klick weist ongeféier Käschten ouni Kaf
|
||||
STR_DEPOT_CLONE_SHIP_DEPOT_INFO :{BLACK}Dëst baut eng Kopie vum Schëff. Klick op dësen Knäppchen an dann op en Schëff am Depot oder baussen.Ctrl+Klick kopéiert och d'Opträg. Shift+Klick weist ongeféier Käschten ouni Kaf
|
||||
STR_DEPOT_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}Dëst baut eng Kopie vun engem Fliger. Klick op dësen Knäppchen, an dann op en Fliger am Hangar oder baussen. Ctrl+Klick fir Uerder ze deelen. Shift+Klick weist ongeféier Käschten ouni Kaf
|
||||
|
||||
STR_DEPOT_TRAIN_LOCATION_TOOLTIP :{BLACK}Zentréiert d'Usiicht op den Schapp. Ctrl+Klick erstellt eng nei Usiicht op den Schapp
|
||||
STR_DEPOT_TRAIN_LOCATION_TOOLTIP :{BLACK}Zentréiert d'Usiicht op den Depot. Ctrl+Klick erstellt eng nei Usiicht op den Depot
|
||||
STR_DEPOT_ROAD_VEHICLE_LOCATION_TOOLTIP :{BLACK}Zentréiert d'Usiicht op den Depot. Ctrl+Klick erstellt eng nei Usiicht op den Depot
|
||||
STR_DEPOT_SHIP_LOCATION_TOOLTIP :{BLACK}Zentréiert d'Usiicht op den Schapp. Ctrl+Klick erstellt eng nei Usiicht op den Schapp
|
||||
STR_DEPOT_SHIP_LOCATION_TOOLTIP :{BLACK}Zentréiert d'Usiicht op den Depot. Ctrl+Klick erstellt eng nei Usiicht op den Depot
|
||||
STR_DEPOT_AIRCRAFT_LOCATION_TOOLTIP :{BLACK}Zentréiert d'Usiicht op den Hangar. Ctrl+Klick erstellt eng nei Usiicht op den Hangar
|
||||
|
||||
STR_DEPOT_VEHICLE_ORDER_LIST_TRAIN_TOOLTIP :{BLACK}Lëscht mat all Zich an dësem Schapp
|
||||
STR_DEPOT_VEHICLE_ORDER_LIST_TRAIN_TOOLTIP :{BLACK}Lëscht mat all Zich an dësem Depot
|
||||
STR_DEPOT_VEHICLE_ORDER_LIST_ROAD_VEHICLE_TOOLTIP :{BLACK}Lëscht mat all Gefierer an dësem Depot
|
||||
STR_DEPOT_VEHICLE_ORDER_LIST_SHIP_TOOLTIP :{BLACK}Lëscht mat all Schëffer an dësem Schapp
|
||||
STR_DEPOT_VEHICLE_ORDER_LIST_SHIP_TOOLTIP :{BLACK}Lëscht mat all Schëffer an dësem Depot
|
||||
STR_DEPOT_VEHICLE_ORDER_LIST_AIRCRAFT_TOOLTIP :{BLACK}Lëscht mat all Fliger am Hangar op dësem Fluchhafen
|
||||
|
||||
STR_DEPOT_MASS_STOP_DEPOT_TRAIN_TOOLTIP :{BLACK}Klick fir all Zich am Schapp ze stoppen
|
||||
STR_DEPOT_MASS_STOP_DEPOT_TRAIN_TOOLTIP :{BLACK}Klick fir all Zich am Depot ze stoppen
|
||||
STR_DEPOT_MASS_STOP_DEPOT_ROAD_VEHICLE_TOOLTIP :{BLACK}Klick fir all Gefierer am Depot ze stoppen
|
||||
STR_DEPOT_MASS_STOP_DEPOT_SHIP_TOOLTIP :{BLACK}Klick fir all Schëffer am Schapp ze stoppen
|
||||
STR_DEPOT_MASS_STOP_DEPOT_SHIP_TOOLTIP :{BLACK}Klick fir all Schëffer am Depot ze stoppen
|
||||
STR_DEPOT_MASS_STOP_HANGAR_TOOLTIP :{BLACK}Klick fir all Fliger am Hangar ze stoppen
|
||||
|
||||
STR_DEPOT_MASS_START_DEPOT_TRAIN_TOOLTIP :{BLACK}Klick fir all Zich am Schapp ze starten
|
||||
STR_DEPOT_MASS_START_DEPOT_TRAIN_TOOLTIP :{BLACK}Klick fir all Zich am Depot ze starten
|
||||
STR_DEPOT_MASS_START_DEPOT_ROAD_VEHICLE_TOOLTIP :{BLACK}Klick fir all Gefierer am Depot ze starten
|
||||
STR_DEPOT_MASS_START_DEPOT_SHIP_TOOLTIP :{BLACK}Klick fir all Schëff am Schapp ze starten
|
||||
STR_DEPOT_MASS_START_HANGAR_TOOLTIP :{BLACK}Klick fir all Fliger am Hangar ze starten
|
||||
|
||||
STR_DEPOT_SELL_CONFIRMATION_TEXT :{YELLOW}Du verkeefs grad all Gefierer am Schapp. Bass du sécher ?
|
||||
STR_DEPOT_SELL_CONFIRMATION_TEXT :{YELLOW}Du verkeefs grad all Gefierer am Depot. Bass du sécher ?
|
||||
|
||||
# Engine preview window
|
||||
STR_ENGINE_PREVIEW_CAPTION :{WHITE}Meldung vum Gefiertenhiersteller
|
||||
@@ -3462,7 +3455,7 @@ STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_CAPACITY_RUNCOST:{BLACK}Käscht
|
||||
STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Käschten: {CURRENCY_LONG} Max. Geschw.: {VELOCITY} Distanz: {COMMA} Felder{}Kapazitéit: {CARGO_LONG}{}Betribskäschten: {CURRENCY_LONG}/Jr
|
||||
|
||||
# Autoreplace window
|
||||
STR_REPLACE_VEHICLES_WHITE :{WHITE}Ersetz {STRING} - {STRING}
|
||||
STR_REPLACE_VEHICLES_WHITE :{WHITE}Tausch{STRING} - {STRING} aus
|
||||
STR_REPLACE_VEHICLE_TRAIN :Zuch
|
||||
STR_REPLACE_VEHICLE_ROAD_VEHICLE :Stroossengefier
|
||||
STR_REPLACE_VEHICLE_SHIP :Schëff
|
||||
@@ -3488,8 +3481,8 @@ STR_REPLACE_WAGONS :Waggonen
|
||||
|
||||
STR_REPLACE_HELP_RAILTYPE :{BLACK}Wielt den Schinnentyp fir den Maschinen ausgetosch ginn
|
||||
STR_REPLACE_HELP_REPLACE_INFO_TAB :{BLACK}Weist un wellech Maschin vun der lénks selectéierter Maschin ausgetosch soll ginn, wann et zoutrëfft
|
||||
STR_REPLACE_RAIL_VEHICLES :Zich
|
||||
STR_REPLACE_ELRAIL_VEHICLES :Elektresch Zich
|
||||
STR_REPLACE_RAIL_VEHICLES :Schinnengefierter
|
||||
STR_REPLACE_ELRAIL_VEHICLES :Elektresch Schinnen Gefierer
|
||||
STR_REPLACE_MONORAIL_VEHICLES :Monorail Gefierer
|
||||
STR_REPLACE_MAGLEV_VEHICLES :Magnéitbunn Gefierer
|
||||
|
||||
@@ -3504,9 +3497,9 @@ STR_VEHICLE_VIEW_ROAD_VEHICLE_LOCATION_TOOLTIP :{BLACK}Zentréi
|
||||
STR_VEHICLE_VIEW_SHIP_LOCATION_TOOLTIP :{BLACK}Zentréiert d'Usiicht op d'Schëff. Ctrl+Klick follegt dem Schëff an der Haaptusiicht
|
||||
STR_VEHICLE_VIEW_AIRCRAFT_LOCATION_TOOLTIP :{BLACK}Zentréiert d'Usiicht op den Fliger. Ctrl+Klick follegt dem Fliger an der Haaptusiicht
|
||||
|
||||
STR_VEHICLE_VIEW_TRAIN_SEND_TO_DEPOT_TOOLTIP :{BLACK}Schéckt den Zuch an den Schapp. Ctrl+Klick fir nëmmen Revisoun
|
||||
STR_VEHICLE_VIEW_TRAIN_SEND_TO_DEPOT_TOOLTIP :{BLACK}Schéckt den Zuch an den Depot. CTRL+Klick fir nëmmen Revisoun
|
||||
STR_VEHICLE_VIEW_ROAD_VEHICLE_SEND_TO_DEPOT_TOOLTIP :{BLACK}Schéckt d'Gefiert an den Depot. CTRL+Klick fir nëmmen Revisoun
|
||||
STR_VEHICLE_VIEW_SHIP_SEND_TO_DEPOT_TOOLTIP :{BLACK}Schéck d'Schëff an den Schapp. Ctrl+Klick fir nëmmen Revisoun
|
||||
STR_VEHICLE_VIEW_SHIP_SEND_TO_DEPOT_TOOLTIP :{BLACK}Schéck d'Schëff an den Depot. CTRL+Klick fir nëmmen Revisoun
|
||||
STR_VEHICLE_VIEW_AIRCRAFT_SEND_TO_DEPOT_TOOLTIP :{BLACK}Schéckt den Fliger an den Hangar. CTRL+Klick mëscht nëmmen Revisioun
|
||||
|
||||
STR_VEHICLE_VIEW_CLONE_TRAIN_INFO :{BLACK}Dëst baut eng Kopie vun engem Zuch mat all den Waggonen. Ctrl+Klick kopéiert och d'Opträg. Shift+Klick weist ongeféier Käschten ouni Kaf
|
||||
@@ -3735,11 +3728,11 @@ STR_ORDERS_STOP_SHARING_BUTTON :{BLACK}Deelen s
|
||||
STR_ORDERS_STOP_SHARING_TOOLTIP :{BLACK}Stop d'Deelen vun der Optragslëscht. Ctrl+Klick lescht ausserdem all Opträg vun dësem Gefiert
|
||||
|
||||
STR_ORDERS_GO_TO_BUTTON :{BLACK}Géi op
|
||||
STR_ORDER_GO_TO_NEAREST_DEPOT :Géi an den noosten Schapp
|
||||
STR_ORDER_GO_TO_NEAREST_DEPOT :Géi an den noosten Depot
|
||||
STR_ORDER_GO_TO_NEAREST_HANGAR :Géi bei den noosten Hangar
|
||||
STR_ORDER_CONDITIONAL :Bedéngten Optragssprong
|
||||
STR_ORDER_SHARE :Opträg deelen
|
||||
STR_ORDERS_GO_TO_TOOLTIP :{BLACK}Setzt en neien Optrag firun den ungewielten Optrag, oder un d'Enn vun der Lëscht. Ctrl setzt Statioun Opträg op voll lueden, Weepunkter op 'non-stop', an Schapp Opträg 'Revisioun'. Op en Gefiert klicken, kopéiert d'Opträg vun dem Gefiert
|
||||
STR_ORDERS_GO_TO_TOOLTIP :{BLACK}Setzt en neien Optrag firun den ungewielten Optrag, oder un d'Enn vun der Lëscht. Ctrl setzt Statioun Opträg op voll lueden, Weepunkter op 'non-stop', an Depot Opträg 'Revisioun'. Op en Gefiert klicken, kopéiert d'Opträg vun dem Gefiert
|
||||
|
||||
STR_ORDERS_VEH_WITH_SHARED_ORDERS_LIST_TOOLTIP :{BLACK}Weis all Gefierer déi dësen Plang deelen
|
||||
|
||||
@@ -3752,9 +3745,9 @@ STR_ORDER_SERVICE_NON_STOP_AT :Revisioun non-s
|
||||
|
||||
STR_ORDER_NEAREST_DEPOT :den noosten
|
||||
STR_ORDER_NEAREST_HANGAR :den noosten Hangar
|
||||
STR_ORDER_TRAIN_DEPOT :Zuchschapp
|
||||
STR_ORDER_TRAIN_DEPOT :Zuchdepot
|
||||
STR_ORDER_ROAD_VEHICLE_DEPOT :Stroossengefierer-Depot
|
||||
STR_ORDER_SHIP_DEPOT :Schëffsschapp
|
||||
STR_ORDER_SHIP_DEPOT :Schëffdepot
|
||||
STR_ORDER_GO_TO_NEAREST_DEPOT_FORMAT :{STRING} {STRING} {STRING}
|
||||
STR_ORDER_GO_TO_DEPOT_FORMAT :{STRING} {DEPOT}
|
||||
|
||||
@@ -3857,9 +3850,9 @@ STR_TIMETABLE_RESET_LATENESS_TOOLTIP :{BLACK}Setzt de
|
||||
STR_TIMETABLE_AUTOFILL :{BLACK}Autofëllen
|
||||
STR_TIMETABLE_AUTOFILL_TOOLTIP :{BLACK}Fëll den Zäitplang automatesch mat den Wäerter vum nächsten Trajet (Ctrl+Klick fir Wardzäiten probéiren bäizehalen)
|
||||
|
||||
STR_TIMETABLE_EXPECTED :{BLACK}Erwaard
|
||||
STR_TIMETABLE_EXPECTED :{BLACK}Erwaart
|
||||
STR_TIMETABLE_SCHEDULED :{BLACK}Geplangt
|
||||
STR_TIMETABLE_EXPECTED_TOOLTIP :{BLACK}Tëschent erwaard a geplangt wiesselen
|
||||
STR_TIMETABLE_EXPECTED_TOOLTIP :{BLACK}Tëschent erwaart an geplangt wiesselen
|
||||
|
||||
STR_TIMETABLE_ARRIVAL_ABBREVIATION :A:
|
||||
STR_TIMETABLE_DEPARTURE_ABBREVIATION :D:
|
||||
@@ -4086,12 +4079,12 @@ STR_ERROR_CAN_T_RENAME_TOWN :{WHITE}Kann d'S
|
||||
STR_ERROR_CAN_T_FOUND_TOWN_HERE :{WHITE}Kann d'Stad hei net bauen...
|
||||
STR_ERROR_CAN_T_EXPAND_TOWN :{WHITE}Kann d'Stad net vergréissern...
|
||||
STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP_SUB :{WHITE}... ze noo um Enn vun der Kaart
|
||||
STR_ERROR_TOO_CLOSE_TO_ANOTHER_TOWN :{WHITE}... ze no un enger anerer Stad
|
||||
STR_ERROR_TOO_CLOSE_TO_ANOTHER_TOWN :{WHITE}... ze noo un enger aanerer Stadt
|
||||
STR_ERROR_TOO_MANY_TOWNS :{WHITE}... ze vill Stied
|
||||
STR_ERROR_NO_SPACE_FOR_TOWN :{WHITE}... et ass keng Plaz méi op der Kaart
|
||||
STR_ERROR_TOWN_EXPAND_WARN_NO_ROADS :{WHITE}Stied bauen keng Stroossen. Du kanns den Bau iwwert Erweidert Astellungen->Economie->Stied anschalten
|
||||
STR_ERROR_ROAD_WORKS_IN_PROGRESS :{WHITE}Stroossenarbeschten umgaangen
|
||||
STR_ERROR_TOWN_CAN_T_DELETE :{WHITE}Kann des Stad net leschen...{}Eng Statioun oder Schapp huet den Numm vun dëser Stad oder en Stéck dat der Stad gehéiert kann net ewechgeholl ginn
|
||||
STR_ERROR_TOWN_CAN_T_DELETE :{WHITE}Kann des Stad net leschen...{}Eng Statioun oder Depot huet den Numm vun dëser Stad oder en Stéck dat der Stad gehéiert kann net ewechgeholl ginn
|
||||
STR_ERROR_STATUE_NO_SUITABLE_PLACE :{WHITE}... et gëtt keng Gëeegent Plaz fir eng Statue am Stadzentrum
|
||||
|
||||
# Industry related errors
|
||||
@@ -4100,7 +4093,7 @@ STR_ERROR_CAN_T_GENERATE_INDUSTRIES :{WHITE}Kann ken
|
||||
STR_ERROR_CAN_T_BUILD_HERE :{WHITE}Kann {STRING} net hei bauen...
|
||||
STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY :{WHITE}Kann deen Industrietyp hei net bauen...
|
||||
STR_ERROR_INDUSTRY_TOO_CLOSE :{WHITE}... ze Noo bei enger aanerer Fabrik
|
||||
STR_ERROR_MUST_FOUND_TOWN_FIRST :{WHITE}... muss fir d'éischt eng Stad bauen
|
||||
STR_ERROR_MUST_FOUND_TOWN_FIRST :{WHITE}... muss fir d'éischt eng Stadt bauen
|
||||
STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}... nëmmen 1 pro Stad erlaabt
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200 :{WHITE}... kann nëmmen an Stiedt mat opmannst 1200 Anwunner gebaut ginn
|
||||
STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}... kann nëmmen am Regenwaldgebitt gebaut ginn
|
||||
@@ -4169,19 +4162,19 @@ STR_ERROR_BUOY_IN_THE_WAY :{WHITE}... Boje
|
||||
STR_ERROR_BUOY_IS_IN_USE :{WHITE}... Boje ass am Gebrauch vun enger anerer Firma!
|
||||
|
||||
# Depot related errors
|
||||
STR_ERROR_CAN_T_BUILD_TRAIN_DEPOT :{WHITE}Kann den Zuchschapp hei net bauen...
|
||||
STR_ERROR_CAN_T_BUILD_ROAD_DEPOT :{WHITE}Kann de Schapp hei net bauen...
|
||||
STR_ERROR_CAN_T_BUILD_TRAIN_DEPOT :{WHITE}Kann den Zuchdepot hei net bauen...
|
||||
STR_ERROR_CAN_T_BUILD_ROAD_DEPOT :{WHITE}Kann den Depot hei net bauen...
|
||||
STR_ERROR_CAN_T_BUILD_TRAM_DEPOT :{WHITE}Kann den Tramschapp hei net bauen...
|
||||
STR_ERROR_CAN_T_BUILD_SHIP_DEPOT :{WHITE}Kann de Schëffsschapp hei net bauen...
|
||||
STR_ERROR_CAN_T_BUILD_SHIP_DEPOT :{WHITE}Kann de Schëffdepot hei net bauen...
|
||||
|
||||
STR_ERROR_CAN_T_RENAME_DEPOT :{WHITE}Kann den Schapp net ëmbenennen
|
||||
STR_ERROR_CAN_T_RENAME_DEPOT :{WHITE}Kann den Depot net ëmbenennen
|
||||
|
||||
STR_ERROR_TRAIN_MUST_BE_STOPPED_INSIDE_DEPOT :{WHITE}... muss an engem Schapp gestoppt ginn
|
||||
STR_ERROR_TRAIN_MUST_BE_STOPPED_INSIDE_DEPOT :{WHITE}... muss an engem Depot gestoppt ginn
|
||||
STR_ERROR_ROAD_VEHICLE_MUST_BE_STOPPED_INSIDE_DEPOT :{WHITE}... muss an engem Depot gestoppt ginn
|
||||
STR_ERROR_SHIP_MUST_BE_STOPPED_INSIDE_DEPOT :{WHITE}... muss an engem Schëffsschapp gestoppt ginn
|
||||
STR_ERROR_SHIP_MUST_BE_STOPPED_INSIDE_DEPOT :{WHITE}... muss an engem Schëffdepot gestoppt ginn
|
||||
STR_ERROR_AIRCRAFT_MUST_BE_STOPPED_INSIDE_HANGAR :{WHITE}... muss an engem Hangar gestoppt ginn
|
||||
|
||||
STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT :{WHITE}Zich kënnen nëmmen an engem Schapp verännert ginn
|
||||
STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT :{WHITE}Zich kënnen nëmmen an engem Depot verännert ginn
|
||||
STR_ERROR_TRAIN_TOO_LONG :{WHITE}Zuch ze laang
|
||||
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE :{WHITE}Kann d'Gefiert hei net ëmdréinen...
|
||||
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS :{WHITE}... ass aus e puer Eenheeten zesummengesat
|
||||
@@ -4189,10 +4182,10 @@ STR_ERROR_INCOMPATIBLE_RAIL_TYPES :Onkompatibel Sc
|
||||
|
||||
STR_ERROR_CAN_T_MOVE_VEHICLE :{WHITE}Kann d'Gefiert net réckelen...
|
||||
STR_ERROR_REAR_ENGINE_FOLLOW_FRONT :{WHITE}D'hënnescht Maschinn geet ëmmer der viischter no.
|
||||
STR_ERROR_UNABLE_TO_FIND_ROUTE_TO :{WHITE}Kann den Wee an den Schapp net fannen
|
||||
STR_ERROR_UNABLE_TO_FIND_LOCAL_DEPOT :{WHITE}Kann den Schapp net fannen
|
||||
STR_ERROR_UNABLE_TO_FIND_ROUTE_TO :{WHITE}Kann den Wee an den Depot net fannen
|
||||
STR_ERROR_UNABLE_TO_FIND_LOCAL_DEPOT :{WHITE}Kann den Depot net fannen
|
||||
|
||||
STR_ERROR_DEPOT_WRONG_DEPOT_TYPE :Falschen Schapp-Typ
|
||||
STR_ERROR_DEPOT_WRONG_DEPOT_TYPE :Falschen Depot-Typ
|
||||
|
||||
# Autoreplace related errors
|
||||
STR_ERROR_TRAIN_TOO_LONG_AFTER_REPLACEMENT :{WHITE}{VEHICLE} ass ze laang nom Auswiesselen
|
||||
@@ -4300,9 +4293,9 @@ STR_ERROR_CAN_T_STOP_START_ROAD_VEHICLE :{WHITE}Kann d'S
|
||||
STR_ERROR_CAN_T_STOP_START_SHIP :{WHITE}Kann d'Schëff net stoppen/starten...
|
||||
STR_ERROR_CAN_T_STOP_START_AIRCRAFT :{WHITE}Kann den Fliger net stoppen/starten...
|
||||
|
||||
STR_ERROR_CAN_T_SEND_TRAIN_TO_DEPOT :{WHITE}Kann den Zuch net an den Schapp schécken...
|
||||
STR_ERROR_CAN_T_SEND_TRAIN_TO_DEPOT :{WHITE}Kann den Zuch net an den Depot schécken...
|
||||
STR_ERROR_CAN_T_SEND_ROAD_VEHICLE_TO_DEPOT :{WHITE}Kann d'Gefiert net an den Depot schécken...
|
||||
STR_ERROR_CAN_T_SEND_SHIP_TO_DEPOT :{WHITE}Kann d'Schëff net an den Schapp schécken...
|
||||
STR_ERROR_CAN_T_SEND_SHIP_TO_DEPOT :{WHITE}Kann d'Schëff net an den Depot schécken...
|
||||
STR_ERROR_CAN_T_SEND_AIRCRAFT_TO_HANGAR :{WHITE}Kann den Fliger net an den Hangar schécken...
|
||||
|
||||
STR_ERROR_CAN_T_BUY_TRAIN :{WHITE}Kann den Zuch net bauen...
|
||||
@@ -4777,12 +4770,12 @@ STR_FORMAT_INDUSTRY_NAME :{TOWN} {STRING}
|
||||
STR_FORMAT_WAYPOINT_NAME :Weepunkt {TOWN}
|
||||
STR_FORMAT_WAYPOINT_NAME_SERIAL :Weepunkt {TOWN} #{COMMA}
|
||||
|
||||
STR_FORMAT_DEPOT_NAME_TRAIN :Zuchschapp vun {TOWN}
|
||||
STR_FORMAT_DEPOT_NAME_TRAIN_SERIAL :{TOWN} Zuchschapp #{COMMA}
|
||||
STR_FORMAT_DEPOT_NAME_ROAD_VEHICLE :Stroossengefierdepot vun{TOWN}
|
||||
STR_FORMAT_DEPOT_NAME_TRAIN :{TOWN} Zuchdepot
|
||||
STR_FORMAT_DEPOT_NAME_TRAIN_SERIAL :{TOWN} Zuchdepot #{COMMA}
|
||||
STR_FORMAT_DEPOT_NAME_ROAD_VEHICLE :{TOWN} Stroossendepot
|
||||
STR_FORMAT_DEPOT_NAME_ROAD_VEHICLE_SERIAL :{TOWN} Stroossendepot #{COMMA}
|
||||
STR_FORMAT_DEPOT_NAME_SHIP :Schëffsschapp vun {TOWN}
|
||||
STR_FORMAT_DEPOT_NAME_SHIP_SERIAL :{TOWN} Schëffsschapp #{COMMA}
|
||||
STR_FORMAT_DEPOT_NAME_SHIP :{TOWN} Schëffdepot
|
||||
STR_FORMAT_DEPOT_NAME_SHIP_SERIAL :{TOWN} Schëffdepot #{COMMA}
|
||||
STR_FORMAT_DEPOT_NAME_AIRCRAFT :{STATION} Hangar
|
||||
|
||||
STR_UNKNOWN_STATION :onbekannt Statioun
|
||||
|
@@ -1047,6 +1047,7 @@ STR_CONFIG_SETTING_TYPE_GAME_INGAME :Tetapan permain
|
||||
STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Tetapan syarikat (disimpan di simpanan; berkesan hanya permainan baru)
|
||||
STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Tetapan syarikat (disimpan di penyimpanan; hanya berkesan kepada syarikat semasa)
|
||||
|
||||
STR_CONFIG_SETTING_RESTRICT_LABEL :{BLACK}Pamer:
|
||||
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Hadkan senarai di bawah hanya ditunjukkan tetapan ditukar
|
||||
STR_CONFIG_SETTING_RESTRICT_BASIC :Tetapan asas
|
||||
STR_CONFIG_SETTING_RESTRICT_ADVANCED :Tetapan tambahan
|
||||
|
@@ -1072,8 +1072,7 @@ STR_CONFIG_SETTING_TYPE_GAME_INGAME :Selskapet innst
|
||||
STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Selskapet innstilling (lagret i lagringsfilen, påvirker bare nye spill)
|
||||
STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Selskapet innstilling (lagret i lagringsfilen, påvirker bare gjeldende selskap)
|
||||
|
||||
STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Kategori:
|
||||
STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Type:
|
||||
STR_CONFIG_SETTING_RESTRICT_LABEL :{BLACK}Vis:
|
||||
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Viser kun endrede innstillinger i listen nedenfor
|
||||
STR_CONFIG_SETTING_RESTRICT_BASIC :Grunnleggende innstillinger
|
||||
STR_CONFIG_SETTING_RESTRICT_ADVANCED :Avanserte innstillinger
|
||||
@@ -1088,10 +1087,6 @@ STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU :Spillinnstillin
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Spillinnstillinger (lagres i lagringsfilen; påvirker bare gjeldende spill)
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :Selskapets innstillinger (lagres i lagringsfilen; påvirker bare nye spill)
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :Selskapets innstillinger (lagret i lagringsfilen; påvirker bare gjeldende selskap)
|
||||
STR_CONFIG_SETTING_CATEGORY_HIDES :{BLACK} Vis alle søkeresultater ved å sette {} {SILVER} kategori {BLACK} til {WHITE} {STRING}
|
||||
STR_CONFIG_SETTING_TYPE_HIDES :{BLACK} Vis alle søkeresultater ved å sette {} {SILVER} type {BLACK} til {WHITE} alle innstillingstyper
|
||||
STR_CONFIG_SETTING_CATEGORY_AND_TYPE_HIDES :{BLACK} Vis alle søkeresultater ved å sette {} {SILVER} kategori {BLACK} til {WHITE} {STRING} {BLACK} og {SILVER} type {BLACK} til {WHITE} alle innstillingstyper
|
||||
STR_CONFIG_SETTINGS_NONE :{WHITE}- Ingen -
|
||||
|
||||
STR_CONFIG_SETTING_OFF :Av
|
||||
STR_CONFIG_SETTING_ON :På
|
||||
@@ -2554,7 +2549,6 @@ STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF:
|
||||
STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Godtatte varer: {LTBLUE}
|
||||
STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING})
|
||||
STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Fartsgrense for jernbanespor: {LTBLUE}{VELOCITY}
|
||||
STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}Veiens fartsgrense: {LTBLUE}{VELOCITY}
|
||||
|
||||
# Description of land area of different tiles
|
||||
STR_LAI_CLEAR_DESCRIPTION_ROCKS :Steiner
|
||||
@@ -2884,7 +2878,6 @@ STR_NEWGRF_LIST_MISSING :{RED}Manglende
|
||||
STR_NEWGRF_BROKEN :{WHITE}Atferden til NewGRF '{STRING}' vil trolig forårsake synkroniseringsfeil og/eller krasj.
|
||||
STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}Det endret maskinvogn-tilstand for '{1:ENGINE}' mens det er utenfor en togstall.
|
||||
STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Det endret kjøretøylengde for '{1:ENGINE}' når utenfor en togstall.
|
||||
STR_NEWGRF_BROKEN_CAPACITY :{WHITE} Det endret kjøretøykapasitet for '{1:ENGINE}' når ikke i et depot eller under ombygging
|
||||
STR_BROKEN_VEHICLE_LENGTH :{WHITE}Tog '{VEHICLE}' tilhørende '{COMPANY}' har ugyldig lengde. Dette skyldes trolig problemer med NewGRFer. Spillet kan bli usynkronisert eller krasje.
|
||||
|
||||
STR_NEWGRF_BUGGY :{WHITE}NewGRF '{0:STRING}' gir feilaktig informasjon.
|
||||
|
@@ -1006,7 +1006,7 @@ STR_DIFFICULTY_LEVEL_SETTING_MAXIMUM_NO_COMPETITORS :{LTBLUE}Maks. a
|
||||
STR_NONE :Ingen
|
||||
STR_FUNDING_ONLY :Kun finansiering
|
||||
STR_MINIMAL :Minimal
|
||||
STR_NUM_VERY_LOW :Særs lågt
|
||||
STR_NUM_VERY_LOW :Særs låg
|
||||
STR_NUM_LOW :Lite
|
||||
STR_NUM_NORMAL :Normal
|
||||
STR_NUM_HIGH :Høgt
|
||||
@@ -1072,8 +1072,7 @@ STR_CONFIG_SETTING_TYPE_GAME_INGAME :Spelinnstilling
|
||||
STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Firmainnstilling (lagra med enkeltspel; påverkar berre nye spel)
|
||||
STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Firmainnstilling (lagra med enkeltspel; påverkar berre noverande firma)
|
||||
|
||||
STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Kategori:
|
||||
STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Type:
|
||||
STR_CONFIG_SETTING_RESTRICT_LABEL :{BLACK}Vis:
|
||||
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Gjer at lista under berre viser innstillingar som er gjorde om
|
||||
STR_CONFIG_SETTING_RESTRICT_BASIC :Grunnlegjande instillingar
|
||||
STR_CONFIG_SETTING_RESTRICT_ADVANCED :Avanserte instillingar
|
||||
@@ -1088,10 +1087,6 @@ STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU :Spelinnstilling
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Spelinstillingar (gjeldande spel)
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :Firmainnstillingar (nye spel)
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :Firma instillingar (gjeldande firma)
|
||||
STR_CONFIG_SETTING_CATEGORY_HIDES :{BLACK}Syn alle søkeresultat ved å setja{}{SILVER}Kategori {BLACK}til {WHITE}{STRING}
|
||||
STR_CONFIG_SETTING_TYPE_HIDES :{BLACK}Syn alle søkeresultat ved å setja{}{SILVER}Type {BLACK}til {WHITE}Alle innstillingar
|
||||
STR_CONFIG_SETTING_CATEGORY_AND_TYPE_HIDES :{BLACK}Syn alle resultata ved å setja{}{SILVER}Kategori {BLACK}til {WHITE}{STRING} {BLACK}og {SILVER}Type {BLACK}til {WHITE}Alle innstillingar
|
||||
STR_CONFIG_SETTINGS_NONE :{WHITE}- Ingen -
|
||||
|
||||
STR_CONFIG_SETTING_OFF :Av
|
||||
STR_CONFIG_SETTING_ON :På
|
||||
@@ -1148,11 +1143,7 @@ STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL :Togakselerasjon
|
||||
STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL_HELPTEXT :Vel fysikkmodell for akselerasjonen til tog. Med den opphavlege modellen vert alle toga påverka like mykje av bakkar. Med den realistiske modellen vert toga påverka ut i frå eigenskapar som lengd og trekkraft
|
||||
STR_CONFIG_SETTING_ROAD_VEHICLE_ACCELERATION_MODEL :Køyretøyers akselerasjonstype: {STRING}
|
||||
STR_CONFIG_SETTING_ROAD_VEHICLE_ACCELERATION_MODEL_HELPTEXT :Vel fysikkmodell for akselerasjonen til køyretøy på vegar. Med den opphavlege modellen vert alle køyretøya påverka like mykje av bakkar. Med den realistiske modellen vert køyretøya påverka ut i frå eigenskapar som lengd og trekkraft
|
||||
STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS :Hellingskurve for tog: {STRING}
|
||||
STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS_HELPTEXT :Kor bratt ei hellande rute skal vera for tog. Høgare verdi gjer det vanskelegare å klatra opp hallinga
|
||||
STR_CONFIG_SETTING_PERCENTAGE :{COMMA}%
|
||||
STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS :Hellingskurve for veg-køyretøy: {STRING}
|
||||
STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS_HELPTEXT :Kor bratt ei hellande rute skal vera for køyretøy. Høgare verdi gjer det vanskelegare å klatra opp hallinga
|
||||
STR_CONFIG_SETTING_FORBID_90_DEG :Forby tog og skip å gjere 90-graderssvingar: {STRING}
|
||||
STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS :Tillet samanbygging av ikkje direkte tilstøtande stasjonar: {STRING}
|
||||
STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS_HELPTEXT :Tillat å bygge stasjonar som ikkje heng saman. (Ctrl+klikk for å bygge åtskilte delar av stasjonen )
|
||||
@@ -1190,29 +1181,19 @@ STR_CONFIG_SETTING_ROAD_VEHICLE_QUEUEING :Køyretøykøar
|
||||
STR_CONFIG_SETTING_ROAD_VEHICLE_QUEUEING_HELPTEXT :Gjer at køyretøy stoppar foran vegsperringar til dei vert fjerna. Alternativet er at dei snur for å finne ein annan veg
|
||||
STR_CONFIG_SETTING_AUTOSCROLL :Flytt på vindauget dersom pila er nær ytterkantane på skjermen: {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSCROLL_DISABLED :Deaktivert
|
||||
STR_CONFIG_SETTING_AUTOSCROLL_MAIN_VIEWPORT :Hovudvindauge
|
||||
STR_CONFIG_SETTING_AUTOSCROLL_EVERY_VIEWPORT :Alle tilleggsvindauge
|
||||
STR_CONFIG_SETTING_BRIBE :Tillet bestikkelse av bystyret: {STRING}
|
||||
STR_CONFIG_SETTING_ALLOW_EXCLUSIVE :Tillet kjøp av eksklusive transportretter: {STRING}
|
||||
STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS :Tillat sponsing av bygningar: {STRING}
|
||||
STR_CONFIG_SETTING_ALLOW_FUND_BUILDINGS_HELPTEXT :Tillat at firma kan gi pengar til byar for finansiering av nye bygningar
|
||||
STR_CONFIG_SETTING_ALLOW_FUND_ROAD :Tillat finansiering av lokal ombyggjing av vegnettet: {STRING}
|
||||
STR_CONFIG_SETTING_ALLOW_GIVE_MONEY :Tillet å sende pengar til andre firma: {STRING}
|
||||
STR_CONFIG_SETTING_ALLOW_GIVE_MONEY_HELPTEXT :Tillat overføring mellom firma i fleirspelar-modus
|
||||
STR_CONFIG_SETTING_FREIGHT_TRAINS :Vektmultiplikator for frakt til å simulere tunge tog: {STRING}
|
||||
STR_CONFIG_SETTING_PLANE_SPEED :Flyhastighet-faktor: {STRING}
|
||||
STR_CONFIG_SETTING_PLANE_SPEED_VALUE :1 / {COMMA}
|
||||
STR_CONFIG_SETTING_PLANE_CRASHES :Antal flystyrtar: {STRING}
|
||||
STR_CONFIG_SETTING_PLANE_CRASHES_HELPTEXT :Sett sannsynlighet for at flykrasj skjer
|
||||
STR_CONFIG_SETTING_PLANE_CRASHES_NONE :Ingen
|
||||
STR_CONFIG_SETTING_PLANE_CRASHES_REDUCED :Redusert
|
||||
STR_CONFIG_SETTING_PLANE_CRASHES_NORMAL :Normalt
|
||||
STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD :Tillet stoppestadar med gjennomkøyring på by-eigde vegar: {STRING}
|
||||
STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD_HELPTEXT :Tillat bygging av stoppestadar med gjennomkøyring på vegar eigd av byen
|
||||
STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD :Tillet stoppestadar med gjennomkøyring på konkurent-eigde vegar: {STRING}
|
||||
STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD_HELPTEXT :Tillatt bygging av stopp med gjennomkøyring på vegar eigd av andre firma
|
||||
STR_CONFIG_SETTING_ADJACENT_STATIONS :Tillet å byggje stasjonar inntil andre: {STRING}
|
||||
STR_CONFIG_SETTING_ADJACENT_STATIONS_HELPTEXT :Tillat forskjellige stasjonar å berøra kvarandre
|
||||
STR_CONFIG_SETTING_DYNAMIC_ENGINES :Aktiver fleire NewGRF-kjernesett: {STRING}
|
||||
STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}Endring av denne instillinga er ikkje mogleg når det finst køyretøy
|
||||
STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :Vedlikehald av infrastruktur: {STRING}
|
||||
@@ -1227,24 +1208,13 @@ STR_CONFIG_SETTING_ORDER_REVIEW_ON :Alle køyretøy
|
||||
STR_CONFIG_SETTING_WARN_INCOME_LESS :Åtvar dersom eit køyretøy har negativ inntekt: {STRING}
|
||||
STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES :Køyretøy utgår aldri: {STRING}
|
||||
STR_CONFIG_SETTING_AUTORENEW_VEHICLE :Autoforny køyretøy når det vert gamalt: {STRING}
|
||||
STR_CONFIG_SETTING_AUTORENEW_MONTHS :Automatisk fornying når køyretøy er {STRING} maks alder
|
||||
STR_CONFIG_SETTING_AUTORENEW_MONTHS_HELPTEXT :Relativ alder for når eit køyretøy skal vurderast for automatisk fornying
|
||||
STR_CONFIG_SETTING_AUTORENEW_MONTHS_VALUE_BEFORE :{COMMA} månad{P 0 "" s} før
|
||||
STR_CONFIG_SETTING_AUTORENEW_MONTHS_VALUE_AFTER :{COMMA} månad{P 0 "" s} etter
|
||||
STR_CONFIG_SETTING_AUTORENEW_MONEY :Minimum formue for autofornying av køyretøy: {STRING}
|
||||
STR_CONFIG_SETTING_ERRMSG_DURATION :Varighet for feilmelding: {STRING}
|
||||
STR_CONFIG_SETTING_ERRMSG_DURATION_VALUE :{COMMA} sekund{P 0 "" s}
|
||||
STR_CONFIG_SETTING_HOVER_DELAY :Syn verktøytips: {STRING}
|
||||
STR_CONFIG_SETTING_HOVER_DELAY_VALUE :Hold over i {COMMA} sekund{P 0 "" s}
|
||||
STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :Høgreklikk
|
||||
STR_CONFIG_SETTING_POPULATION_IN_LABEL :Syne innbyggjartalet til byane i tittel: {STRING}
|
||||
STR_CONFIG_SETTING_POPULATION_IN_LABEL_HELPTEXT :Syn befolkningstal for byar saman med stadnamn på kartet
|
||||
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :Bredde på linjer i grafar: {STRING}
|
||||
|
||||
STR_CONFIG_SETTING_LAND_GENERATOR :Landskapsgenerator: {STRING}
|
||||
STR_CONFIG_SETTING_LAND_GENERATOR_ORIGINAL :Original
|
||||
STR_CONFIG_SETTING_LAND_GENERATOR_TERRA_GENESIS :TerraGenesis
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Maksimal avstand frå kartkanten for Oljeraffineri: {STRING}
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Snøgrense: {STRING}
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Kor ulendt skal terrenget vere (kun TerraGenesis): {STRING}
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Særs jamnt
|
||||
@@ -1260,16 +1230,12 @@ STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :Mot klokka
|
||||
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_CLOCKWISE :Med klokka
|
||||
STR_CONFIG_SETTING_SE_FLAT_WORLD_HEIGHT :Høgdenivå eit flatt scenariokart får: {STRING}
|
||||
STR_CONFIG_SETTING_ENABLE_FREEFORM_EDGES :Tillat endring av landskapsruter på kanten av kartet: {STRING}
|
||||
STR_CONFIG_SETTING_ENABLE_FREEFORM_EDGES_HELPTEXT :Om deaktivert, vil kartkantene alltid være hav
|
||||
STR_CONFIG_SETTING_EDGES_NOT_EMPTY :{WHITE}Ei eller fleire ruter på nordkanten er ikkje tomme
|
||||
STR_CONFIG_SETTING_EDGES_NOT_WATER :{WHITE}Ei eller fleire ruter på ein av kantane inneheld ikkje vatn
|
||||
|
||||
STR_CONFIG_SETTING_STATION_SPREAD :Maksimal utspreiing av stasjonar: {STRING}
|
||||
STR_CONFIG_SETTING_SERVICEATHELIPAD :Automatisk vedlikehald ved helikopterplass: {STRING}
|
||||
STR_CONFIG_SETTING_SERVICEATHELIPAD_HELPTEXT :Service på helikopter etter kvar landing, sjølv om det ikkje er depot på landingsplassen.
|
||||
STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR :Koble landskapsverktøylinja til bygningsverktøylinjane: {STRING}
|
||||
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR :Landfarge nytta på oversiktskartet: {STRING}
|
||||
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_HELPTEXT :Farge på terrenget i oversiktskartet
|
||||
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :Grøn
|
||||
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :Mørkegrøn
|
||||
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Fiolett
|
||||
@@ -1282,20 +1248,12 @@ STR_CONFIG_SETTING_LIVERIES_OWN :Eige firma
|
||||
STR_CONFIG_SETTING_LIVERIES_ALL :Alle firma
|
||||
STR_CONFIG_SETTING_PREFER_TEAMCHAT :Foretrekk lagchat med <ENTER>: {STRING}
|
||||
STR_CONFIG_SETTING_SCROLLWHEEL_SCROLLING :Funksjonen til rullehjulet: {STRING}
|
||||
STR_CONFIG_SETTING_SCROLLWHEEL_SCROLLING_HELPTEXT :Tillat rulling med to-dimensjonale musehjul
|
||||
STR_CONFIG_SETTING_SCROLLWHEEL_ZOOM :Zoom kart
|
||||
STR_CONFIG_SETTING_SCROLLWHEEL_SCROLL :Rull kart
|
||||
STR_CONFIG_SETTING_SCROLLWHEEL_OFF :Av
|
||||
STR_CONFIG_SETTING_SCROLLWHEEL_MULTIPLIER :Rullehjulets hastigheit på kartet: {STRING}
|
||||
STR_CONFIG_SETTING_SCROLLWHEEL_MULTIPLIER_HELPTEXT :Endre sensitiviteten på musehjul-rulling
|
||||
STR_CONFIG_SETTING_OSK_ACTIVATION :Skjerm-tastatur: {STRING}
|
||||
STR_CONFIG_SETTING_OSK_ACTIVATION_DISABLED :Deaktivert
|
||||
STR_CONFIG_SETTING_OSK_ACTIVATION_DOUBLE_CLICK :Dobbelklikk
|
||||
STR_CONFIG_SETTING_OSK_ACTIVATION_SINGLE_CLICK_FOCUS :Enkelt klikk (når vald)
|
||||
STR_CONFIG_SETTING_OSK_ACTIVATION_SINGLE_CLICK :Enkelt klikk (umiddelbart)
|
||||
|
||||
STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU :Høgreklikkemulering: {STRING}
|
||||
STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_HELPTEXT :Vel metode for å gjenskape høgre museknapp-klikk
|
||||
STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_COMMAND :Kommando+klikk
|
||||
STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_CONTROL :CTRL+klikk
|
||||
STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_OFF :Av
|
||||
@@ -1303,7 +1261,6 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU_OFF :Av
|
||||
STR_CONFIG_SETTING_LEFT_MOUSE_BTN_SCROLLING :Venstreknapps-rulling: {STRING}
|
||||
|
||||
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Bruk {STRING} datoformat for namning av lagra spel
|
||||
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Datoformat i namning av lagra spel
|
||||
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_LONG :langt (31. des 2008)
|
||||
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_SHORT :kort (31-12-2008)
|
||||
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_ISO :ISO (2008-12-31)
|
||||
@@ -1314,7 +1271,6 @@ STR_CONFIG_SETTING_NEWGRF_DEFAULT_PALETTE_WIN :Tradisjonell (W
|
||||
|
||||
STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME :Automatisk pause når ein startar nytt spel: {STRING}
|
||||
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL :Når spelet er pausa, tillet: {STRING}
|
||||
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_HELPTEXT :Vel kva handlingar som kan gjerast når spelet er pausa
|
||||
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_NO_ACTIONS :Ingen handlingar
|
||||
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_CONSTRUCTION :Alle ikkje-konstruksjons-handlingar
|
||||
STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL_ALL_NON_LANDSCAPING :alt unntatt landskapsendring-handlingar
|
||||
@@ -1325,16 +1281,12 @@ STR_CONFIG_SETTING_TIMETABLE_IN_TICKS :Syne rutetabell
|
||||
STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE :Syne ankomst og avferd i rutetabellane: {STRING}
|
||||
STR_CONFIG_SETTING_QUICKGOTO :Hurtig-laging av køyretøy-ordrar: {STRING}
|
||||
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE :Standard jernbanetype (etter nytt/lasta spel): {STRING}
|
||||
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_HELPTEXT :Jernbanetype vald etter oppstart eller innlasting av spel. 'fyrste tilgjengelege' vel den eldste typen jernbane, 'sist tilgjengelege' vel den nyaste typen jernbane, og 'mest brukt' vel den typen som for øyeblikket er mest nytta
|
||||
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_FIRST :Første tilgjengelege
|
||||
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_LAST :Siste tilgjengelege
|
||||
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_MOST_USED :Mest brukte
|
||||
STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION :Syne reserverte spor: {STRING}
|
||||
STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION_HELPTEXT :Gi reserverte sport ein anna farge for å assistera ved problem med tog som nektar å køyra inn på spor-baserte delar
|
||||
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Hold byggjeverktya aktive etter bruk: {STRING}
|
||||
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Hald bygningsverkty for bruer, tunnelar, osv. opne etter bruk
|
||||
STR_CONFIG_SETTING_EXPENSES_LAYOUT :Grupper utgifter i firmarekneskapen-vindauget: {STRING}
|
||||
STR_CONFIG_SETTING_EXPENSES_LAYOUT_HELPTEXT :Definer utsjånaden på firmautgift-vindauget
|
||||
|
||||
STR_CONFIG_SETTING_SOUND_TICKER :Samandrag: {STRING}
|
||||
STR_CONFIG_SETTING_SOUND_TICKER_HELPTEXT :Spel lyd for samandrag av meldingar og nyheiter
|
||||
@@ -1343,14 +1295,11 @@ STR_CONFIG_SETTING_SOUND_NEWS_HELPTEXT :Spel lyd når a
|
||||
STR_CONFIG_SETTING_SOUND_NEW_YEAR :Når året er slutt: {STRING}
|
||||
STR_CONFIG_SETTING_SOUND_CONFIRM :Konstruksjon: {STRING}
|
||||
STR_CONFIG_SETTING_SOUND_CONFIRM_HELPTEXT :Spel lydar ved bygging og andre handlingar
|
||||
STR_CONFIG_SETTING_SOUND_CLICK :Knappetrykk: {STRING}
|
||||
STR_CONFIG_SETTING_SOUND_CLICK_HELPTEXT :Pip når knappar blir trykt
|
||||
STR_CONFIG_SETTING_SOUND_DISASTER :Ulukker/katastrofar: {STRING}
|
||||
STR_CONFIG_SETTING_SOUND_DISASTER_HELPTEXT :Spel lydar frå ulukker og katastrofar
|
||||
STR_CONFIG_SETTING_SOUND_VEHICLE :Køyretøy: {STRING}
|
||||
STR_CONFIG_SETTING_SOUND_VEHICLE_HELPTEXT :Spel lydar frå køyretøy
|
||||
STR_CONFIG_SETTING_SOUND_AMBIENT :Omgivelse: {STRING}
|
||||
STR_CONFIG_SETTING_SOUND_AMBIENT_HELPTEXT :Spel omgivelseslydar frå landskap, industri og byar.
|
||||
STR_CONFIG_SETTING_SOUND_AMBIENT_HELPTEXT :Spel lydar frå landskap, industri og byar.
|
||||
|
||||
STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING :Ikkje tillet konstruksjon av infrastruktur om ingen passande køyretøy er tilgjengeleg: {STRING}
|
||||
STR_CONFIG_SETTING_MAX_TRAINS :Maks antal tog per firma: {STRING}
|
||||
@@ -1367,22 +1316,11 @@ STR_CONFIG_SETTING_AI_BUILDS_ROAD_VEHICLES :Hindre datamask
|
||||
STR_CONFIG_SETTING_AI_BUILDS_AIRCRAFT :Hindre datamaskina i å byggje luftfartøy: {STRING}
|
||||
STR_CONFIG_SETTING_AI_BUILDS_SHIPS :Hindre datamaskina i å byggje skip: {STRING}
|
||||
|
||||
STR_CONFIG_SETTING_AI_PROFILE :Standard innstillingsprofil: {STRING}
|
||||
STR_CONFIG_SETTING_AI_PROFILE_EASY :Lett
|
||||
STR_CONFIG_SETTING_AI_PROFILE_MEDIUM :Medium
|
||||
STR_CONFIG_SETTING_AI_PROFILE_HARD :Hard
|
||||
|
||||
STR_CONFIG_SETTING_AI_IN_MULTIPLAYER :Tillet AI-spelarar i fleirspelarmodus: {STRING}
|
||||
STR_CONFIG_SETTING_AI_IN_MULTIPLAYER_HELPTEXT :Tillat AI datamaskinspelarar å delta i fleirspelar-modus
|
||||
STR_CONFIG_SETTING_SCRIPT_MAX_OPCODES :#opcodes føre script er avbrotne: {STRING}
|
||||
|
||||
STR_CONFIG_SETTING_SERVINT_ISPERCENT :Vedlikehaldsintervall er i prosent: {STRING}
|
||||
STR_CONFIG_SETTING_SERVINT_TRAINS :Standard vedlikehaldsintervall for tog: {STRING}
|
||||
STR_CONFIG_SETTING_SERVINT_VALUE :{COMMA} dag{P 0 "" s}/%
|
||||
STR_CONFIG_SETTING_SERVINT_DISABLED :Deaktivert
|
||||
STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES :Standard vedlikehaldsintervall for veg-køyrety: {STRING}
|
||||
STR_CONFIG_SETTING_SERVINT_AIRCRAFT :Standard vedlikehaldsintervall for fly: {STRING}
|
||||
STR_CONFIG_SETTING_SERVINT_SHIPS :Standard vedlikehaldsintervall for skip: {STRING}
|
||||
STR_CONFIG_SETTING_NOSERVICE :Deaktiver vedlikehald når havari er slått av: {STRING}
|
||||
STR_CONFIG_SETTING_WAGONSPEEDLIMITS :Aktiver fartsgrenser for vogner: {STRING}
|
||||
STR_CONFIG_SETTING_DISABLE_ELRAILS :Deaktiver elektriske tog: {STRING}
|
||||
@@ -1426,13 +1364,9 @@ STR_CONFIG_SETTING_COLOURED_NEWS_YEAR :Avisa vert tryk
|
||||
STR_CONFIG_SETTING_STARTING_YEAR :Start spelet i år {STRING}
|
||||
STR_CONFIG_SETTING_SMOOTH_ECONOMY :Jamn økonomi (fleire, mindre endringar): {STRING}
|
||||
STR_CONFIG_SETTING_ALLOW_SHARES :Tillet kjøp av aksjar i andre firma: {STRING}
|
||||
STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY :Ved trekking, plasser signal kvar: {STRING}
|
||||
STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_VALUE :{COMMA} ruter{P 0 "" s}
|
||||
STR_CONFIG_SETTING_DRAG_SIGNALS_FIXED_DISTANCE :Ved trekking, hald fast avstand mellom signala: {STRING}
|
||||
STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE :Bygg vingesignal automatisk før: {STRING}
|
||||
STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI :Slå på signalgrensesnittet: {STRING}
|
||||
STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE :Standard signaltype: {STRING}
|
||||
STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE_HELPTEXT :Standard signaltype å bruka
|
||||
STR_CONFIG_SETTING_DEFAULT_SIGNAL_NORMAL :Blokksignaler
|
||||
STR_CONFIG_SETTING_DEFAULT_SIGNAL_PBS :Avanserte signaler
|
||||
STR_CONFIG_SETTING_DEFAULT_SIGNAL_PBSOWAY :Einvegs avanserte signaler
|
||||
@@ -1442,7 +1376,6 @@ STR_CONFIG_SETTING_CYCLE_SIGNAL_PBS :Kun avanserte s
|
||||
STR_CONFIG_SETTING_CYCLE_SIGNAL_ALL :Alle
|
||||
|
||||
STR_CONFIG_SETTING_TOWN_LAYOUT :Vegløysing for nye byar: {STRING}
|
||||
STR_CONFIG_SETTING_TOWN_LAYOUT_HELPTEXT :Løysing for vegnett i byar
|
||||
STR_CONFIG_SETTING_TOWN_LAYOUT_DEFAULT :standard
|
||||
STR_CONFIG_SETTING_TOWN_LAYOUT_BETTER_ROADS :betre vegar
|
||||
STR_CONFIG_SETTING_TOWN_LAYOUT_2X2_GRID :2x2 rutenett
|
||||
@@ -1451,7 +1384,6 @@ STR_CONFIG_SETTING_TOWN_LAYOUT_RANDOM :tilfeldig
|
||||
STR_CONFIG_SETTING_ALLOW_TOWN_ROADS :Byar har lov til å byggja vegar: {STRING}
|
||||
STR_CONFIG_SETTING_ALLOW_TOWN_ROADS_HELPTEXT :Let stader byggje veger for å vekse. Slå av for å hindre at myndighetene byggjer veger sjølv
|
||||
STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS :Byar har lov å bygge overgangar: {STRING}
|
||||
STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS_HELPTEXT :Aktiver denne innstillinga for å tillata byar å byggja overgangar.
|
||||
STR_CONFIG_SETTING_NOISE_LEVEL :Tillet at byen kontrollerar støynivået for flyplassane: {STRING}
|
||||
STR_CONFIG_SETTING_TOWN_FOUNDING :Grunnlegga byar i spelet: {STRING}
|
||||
STR_CONFIG_SETTING_TOWN_FOUNDING_HELPTEXT :Let spelare grunnleggje nye stader
|
||||
@@ -1502,18 +1434,6 @@ STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT :Storleiken til
|
||||
STR_CONFIG_SETTING_MODIFIED_ROAD_REBUILD :Fjern absurde vegelement under vegkonstruksjon: {STRING}
|
||||
STR_CONFIG_SETTING_MODIFIED_ROAD_REBUILD_HELPTEXT :Fjern blindvegar under finansiering av vegutbygging
|
||||
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC :asymmetrisk
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_SYMMETRIC :symmetrisk
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_PAX :Distribusjonsmodus for passasjerar: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_MAIL :Distribusjonsmodus for post: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :"symmetrisk" betyr at omlag same mengd post blir sendt frå stasjon A til stasjon B og omvendt (frå B til A). "asymmetrisk" betyr at vilkårlege mengder post kan bli sendt i begge retningar. "manuelt" betyr at ingen automatisk distribusjon vil forekomma for post.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :Distribusjonsmodus for PANSRA vareklasse: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Distribusjonsmetode for andre vare-klassar: {STRING}
|
||||
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY :Distribusjonsnøyaktigheit: {STRING}
|
||||
STR_CONFIG_SETTING_DEMAND_DISTANCE :Effekt av distanse på krav: {STRING}
|
||||
STR_CONFIG_SETTING_DEMAND_SIZE :Mengde av returnerande last for symmetrisk modus: {STRING}
|
||||
STR_CONFIG_SETTING_SHORT_PATH_SATURATION :Metting av korte ruter før bruk av høgkapasitet-ruter: {STRING}
|
||||
STR_CONFIG_SETTING_SHORT_PATH_SATURATION_HELPTEXT :Ofte er det fleire ruter mellom to gitte stasjonar. Cargodist vil mette den kortaste ruta fyrst, og deretter bruka den nest kortaste ruta inntil den er metta, og så vidare. Metting er bestemt av ei berekning av kapasitet og planlagt bruk. Straks alle ruter er metta, og det framleis er behov att, vil den overlaste alle ruter, men føretrekk ruter med høg kapasitet. Skjønt, det meste av tida vil ikkje algoritmen berekna kapasiteten nøyaktig nok. Denne innstillinga tillet deg å spesifisere opp til kva prosent ei kortare rute må vera metta i første omgang, før den vel den nest kortaste ruta. Set den til mindre enn 100% for å unngå overfylte stasjonar i tilfelle overestimert kapasitet.
|
||||
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY :Eining for fart: {STRING}
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_HELPTEXT :Bruk vald eining for å vise fart
|
||||
@@ -1605,8 +1525,6 @@ STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_ALGORITHM :{WHITE}... lagr
|
||||
STR_CONFIG_ERROR_INVALID_BASE_GRAPHICS_NOT_FOUND :{WHITE}... utelèt grafikksettet "{STRING}": ikkje funne
|
||||
STR_CONFIG_ERROR_INVALID_BASE_SOUNDS_NOT_FOUND :{WHITE}... utelèt lydsettet "{STRING}": ikkje funne
|
||||
STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... utelèt musikksettet "{STRING}": ikkje funne
|
||||
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Ikkje meir minne
|
||||
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Fordeling {BYTES} av spritecache feila. Spritecache vart redusert til {BYTES}. Dette vil redusera ytelsen til OpenTTD. For å redusera minnebehova kan du prøva å deaktivera 32bpp grafikk og/eller zoom-nivåer
|
||||
|
||||
# Intro window
|
||||
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
|
||||
@@ -1854,7 +1772,7 @@ STR_NETWORK_START_SERVER_COMPANIES_SELECT :{BLACK}{NUM} fi
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES :{BLACK}Maks. antal firma:
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES_TOOLTIP :{BLACK}Begrens tenaren til eit visst antal firma
|
||||
STR_NETWORK_START_SERVER_SPECTATORS_SELECT :{BLACK}{NUM} tilskodar{P "" ar}
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_SPECTATORS :{BLACK}Maks. antal tilskodarar:
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_SPECTATORS :{BLACK}Maks. antal tilskoderar:
|
||||
STR_NETWORK_START_SERVER_NUMBER_OF_SPECTATORS_TOOLTIP :{BLACK}Begrens tenaren til eit visst antal tilskodarar
|
||||
STR_NETWORK_START_SERVER_LANGUAGE_SPOKEN :{BLACK}Språk som vert tala på tenaren:
|
||||
STR_NETWORK_START_SERVER_LANGUAGE_TOOLTIP :{BLACK}Andre spelarar skal vete kva språk ein talar på denne tenaren
|
||||
@@ -2086,9 +2004,6 @@ STR_CONTENT_SELECT_UPDATES_CAPTION :{BLACK}Vel oppd
|
||||
STR_CONTENT_SELECT_UPDATES_CAPTION_TOOLTIP :{BLACK}Merk alt innhald som er ei oppgradering av eksisterande, og skal lastast ned
|
||||
STR_CONTENT_UNSELECT_ALL_CAPTION :{BLACK}Vel bort alle
|
||||
STR_CONTENT_UNSELECT_ALL_CAPTION_TOOLTIP :{BLACK}Merk alt innhald som ikkje skal lastast ned
|
||||
STR_CONTENT_SEARCH_EXTERNAL :{BLACK}Søk på eksterne nettstader
|
||||
STR_CONTENT_SEARCH_EXTERNAL_TOOLTIP :{BLACK}Søkeinnhald ikkje tilgjengeleg på OpenTTDs innhaldservice på nettstader ikkje assosiert med OpenTTD
|
||||
STR_CONTENT_SEARCH_EXTERNAL_DISCLAIMER_CAPTION :{WHITE}Du forlet OpenTTD.
|
||||
STR_CONTENT_SEARCH_EXTERNAL_DISCLAIMER :{WHITE}Vilkåra for nedlasting av innhald frå eksterne nettsider varierar.{}Du må oppsøke dei eksterne nettsidane for å finne instruksjonar om korleis du innstalerar innhaldet i OpenTTD.{}Vil du fortsette?
|
||||
STR_CONTENT_FILTER_TITLE :{BLACK}Merke/Namnefilter:
|
||||
STR_CONTENT_OPEN_URL :{BLACK}Vitje nettsida
|
||||
@@ -2472,7 +2387,6 @@ STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF:
|
||||
STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Godtekne varer: {LTBLUE}
|
||||
STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING})
|
||||
STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Fartsgrense for jernbanespor: {LTBLUE}{VELOCITY}
|
||||
STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}Veg-fartsgrense: {LTBLUE}{VELOCITY}
|
||||
|
||||
# Description of land area of different tiles
|
||||
STR_LAI_CLEAR_DESCRIPTION_ROCKS :Steinar
|
||||
@@ -2802,7 +2716,6 @@ STR_NEWGRF_LIST_MISSING :{RED}Manglar fi
|
||||
STR_NEWGRF_BROKEN :{WHITE}Oppførselen til NewGRF'{0:STRING}' vil sannsynlegvis forårsaka synkroniseringsfeil og/eller krasj.
|
||||
STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}Det endra tilstanden til lokomotivet til '{1:ENGINE}' mens det er utanfor ein togstall.
|
||||
STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Det bytte køyretøylengde for '{1:ENGINE}' mens det var utanfor ein togstall.
|
||||
STR_NEWGRF_BROKEN_CAPACITY :{WHITE}Det endra køyrety-kapasitet for '{1:ENGINE}' når ikkje inni eit depot eller til ombygging
|
||||
STR_BROKEN_VEHICLE_LENGTH :{WHITE}Tog '{VEHICLE}' eigd av '{COMPANY}' har ulovleg lengde. Dette er sansynlegvis forårsaka av eit problem med NewGRFar. Spelet kan bli usynkronisert eller krasje.
|
||||
|
||||
STR_NEWGRF_BUGGY :{WHITE}NewGRF '{0:STRING}' gjer gal informasjon.
|
||||
@@ -3005,12 +2918,6 @@ STR_STATION_VIEW_VIA_HERE :{GREEN}{CARGO_S
|
||||
STR_STATION_VIEW_TO_HERE :{GREEN}{CARGO_SHORT} til den her stasjonen
|
||||
STR_STATION_VIEW_NONSTOP :{YELLOW}{CARGO_SHORT} utan opphald
|
||||
|
||||
STR_STATION_VIEW_GROUP_S_V_D :Kilde-Via-Destinasjon
|
||||
STR_STATION_VIEW_GROUP_S_D_V :Kilde-Destinasjon-Via
|
||||
STR_STATION_VIEW_GROUP_V_S_D :Via-Kilde-Destinasjon
|
||||
STR_STATION_VIEW_GROUP_V_D_S :Via-Destinasjon-Kilde
|
||||
STR_STATION_VIEW_GROUP_D_S_V :Destinasjon-Kilde-Via
|
||||
STR_STATION_VIEW_GROUP_D_V_S :Destinasjon-Via-Kilde
|
||||
|
||||
############ range for rating starts
|
||||
STR_CARGO_RATING_APPALLING :Forferdeleg
|
||||
@@ -3397,7 +3304,6 @@ STR_REPLACE_VEHICLES_WHEN_OLD :Berre forny gam
|
||||
STR_REPLACE_HELP_START_BUTTON :{BLACK}Klikk denne knappen dersom du vil byte ut det valde lokomotivet på venstresida med det valde lokomotivet på høgresida
|
||||
STR_REPLACE_NOT_REPLACING :{BLACK}Erstatter ikkje
|
||||
STR_REPLACE_NOT_REPLACING_VEHICLE_SELECTED :{BLACK}Ingen køyretøy vald
|
||||
STR_REPLACE_REPLACING_WHEN_OLD :{ENGINE} når gamal
|
||||
STR_REPLACE_VEHICLES_STOP :{BLACK}Stopp utskiftinga av køyretøy
|
||||
STR_REPLACE_HELP_STOP_BUTTON :{BLACK}Klikk denne knappen for å avbryte utskiftinga av lokomotivet du har vald på venstresida
|
||||
|
||||
|
@@ -85,7 +85,7 @@ STR_CARGO_PLURAL_WOOD.b :drewno
|
||||
STR_CARGO_PLURAL_WOOD.n :drewnem
|
||||
STR_CARGO_PLURAL_WOOD.m :drewnie
|
||||
STR_CARGO_PLURAL_WOOD.w :drewno
|
||||
STR_CARGO_PLURAL_IRON_ORE :Ruda żelaza
|
||||
STR_CARGO_PLURAL_IRON_ORE :Ruda Żelaza
|
||||
STR_CARGO_PLURAL_IRON_ORE.d :rudy żelaza
|
||||
STR_CARGO_PLURAL_IRON_ORE.c :rudzie żelaza
|
||||
STR_CARGO_PLURAL_IRON_ORE.b :rudę żelaza
|
||||
@@ -204,7 +204,7 @@ STR_CARGO_PLURAL_COLA.b :colę
|
||||
STR_CARGO_PLURAL_COLA.n :colą
|
||||
STR_CARGO_PLURAL_COLA.m :coli
|
||||
STR_CARGO_PLURAL_COLA.w :colo
|
||||
STR_CARGO_PLURAL_COTTON_CANDY :Wata cukrowa
|
||||
STR_CARGO_PLURAL_COTTON_CANDY :Wata Cukrowa
|
||||
STR_CARGO_PLURAL_COTTON_CANDY.d :waty cukrowej
|
||||
STR_CARGO_PLURAL_COTTON_CANDY.c :wacie cukrowej
|
||||
STR_CARGO_PLURAL_COTTON_CANDY.b :watę cukrową
|
||||
@@ -239,7 +239,7 @@ STR_CARGO_PLURAL_PLASTIC.b :plastik
|
||||
STR_CARGO_PLURAL_PLASTIC.n :plastikiem
|
||||
STR_CARGO_PLURAL_PLASTIC.m :plastiku
|
||||
STR_CARGO_PLURAL_PLASTIC.w :plastiku
|
||||
STR_CARGO_PLURAL_FIZZY_DRINKS :Napoje gazowane
|
||||
STR_CARGO_PLURAL_FIZZY_DRINKS :Napoje Gazowane
|
||||
STR_CARGO_PLURAL_FIZZY_DRINKS.d :napoi gazowanych
|
||||
STR_CARGO_PLURAL_FIZZY_DRINKS.c :napojom gazowanym
|
||||
STR_CARGO_PLURAL_FIZZY_DRINKS.b :napoje gazowane
|
||||
@@ -305,7 +305,7 @@ STR_CARGO_SINGULAR_WOOD.b :drewno
|
||||
STR_CARGO_SINGULAR_WOOD.n :drewnem
|
||||
STR_CARGO_SINGULAR_WOOD.m :drewnie
|
||||
STR_CARGO_SINGULAR_WOOD.w :drewno
|
||||
STR_CARGO_SINGULAR_IRON_ORE :Ruda żelaza
|
||||
STR_CARGO_SINGULAR_IRON_ORE :Ruda Żelaza
|
||||
STR_CARGO_SINGULAR_IRON_ORE.d :rudy żelaza
|
||||
STR_CARGO_SINGULAR_IRON_ORE.c :rudzie żelaza
|
||||
STR_CARGO_SINGULAR_IRON_ORE.b :rudę żelaza
|
||||
@@ -423,7 +423,7 @@ STR_CARGO_SINGULAR_COLA.b :colę
|
||||
STR_CARGO_SINGULAR_COLA.n :colą
|
||||
STR_CARGO_SINGULAR_COLA.m :coli
|
||||
STR_CARGO_SINGULAR_COLA.w :colo
|
||||
STR_CARGO_SINGULAR_COTTON_CANDY :Wata cukrowa
|
||||
STR_CARGO_SINGULAR_COTTON_CANDY :Wata Cukrowa
|
||||
STR_CARGO_SINGULAR_COTTON_CANDY.d :waty cukrowej
|
||||
STR_CARGO_SINGULAR_COTTON_CANDY.c :wacie cukrowej
|
||||
STR_CARGO_SINGULAR_COTTON_CANDY.b :watę cukrową
|
||||
@@ -458,7 +458,7 @@ STR_CARGO_SINGULAR_PLASTIC.b :plastik
|
||||
STR_CARGO_SINGULAR_PLASTIC.n :plastikiem
|
||||
STR_CARGO_SINGULAR_PLASTIC.m :plastiku
|
||||
STR_CARGO_SINGULAR_PLASTIC.w :plastiku
|
||||
STR_CARGO_SINGULAR_FIZZY_DRINK :Napój gazowany
|
||||
STR_CARGO_SINGULAR_FIZZY_DRINK :Napój Gazowany
|
||||
STR_CARGO_SINGULAR_FIZZY_DRINK.d :napoju gazowanego
|
||||
STR_CARGO_SINGULAR_FIZZY_DRINK.c :napojowi gazowanemu
|
||||
STR_CARGO_SINGULAR_FIZZY_DRINK.b :napój gazowany
|
||||
@@ -485,7 +485,7 @@ STR_QUANTITY_FRUIT :{WEIGHT_LONG} o
|
||||
STR_QUANTITY_DIAMONDS :{COMMA} pacz{P ka ki ek} diamentów
|
||||
STR_QUANTITY_FOOD :{WEIGHT_LONG} żywności
|
||||
STR_QUANTITY_PAPER :{WEIGHT_LONG} papieru
|
||||
STR_QUANTITY_GOLD :{COMMA} wor{P ek ki ków} złota
|
||||
STR_QUANTITY_GOLD :{COMMA} pacz{P ka ki ek} złota
|
||||
STR_QUANTITY_WATER :{VOLUME_LONG} wody
|
||||
STR_QUANTITY_WHEAT :{WEIGHT_LONG} pszenicy
|
||||
STR_QUANTITY_RUBBER :{VOLUME_LONG} kauczuku
|
||||
@@ -546,7 +546,7 @@ STR_BAGS.b :{COMMA} worki
|
||||
STR_BAGS.n :{COMMA} workami
|
||||
STR_BAGS.m :{COMMA} workach
|
||||
STR_BAGS.w :{COMMA} worki
|
||||
STR_TONS :{COMMA} ton{P a y ""}
|
||||
STR_TONS :{COMMA} ton{P a "" ""}
|
||||
STR_LITERS :{COMMA} litr{P "" y ów}
|
||||
STR_ITEMS :{COMMA} sztuk{P a i ""}
|
||||
STR_CRATES :{COMMA} skrzy{P nia nie ń}
|
||||
@@ -697,7 +697,7 @@ STR_TOOLBAR_TOOLTIP_DISPLAY_GRAPHS :{BLACK}Wyświet
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE :{BLACK}Wyświetl tabele firm
|
||||
STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}Ufunduj budowę nowego przedsiębiorstwa
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_TRAINS :{BLACK}Wyświetl listę pociągów firmy. Ctrl+klik otwiera listę grup/pojazdów
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_ROAD_VEHICLES :{BLACK}Wyświetl listę pojazdów firmy. Ctrl+klik otwiera listę grup/pojazdów
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_ROAD_VEHICLES :{BLACK}Wyświetl listę samochodów firmy. Ctrl+klik otwiera listę grup/pojazdów
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_SHIPS :{BLACK}Wyświetl listę statków firmy. Ctrl+klik otwiera listę grup/pojazdów
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_AIRCRAFT :{BLACK}Wyświetl listę samolotów firmy. Ctrl+klik otwiera listę grup/pojazdów
|
||||
STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_IN :{BLACK}Przybliżenie
|
||||
@@ -800,15 +800,15 @@ STR_INDUSTRY_MENU_FUND_NEW_INDUSTRY :Ufunduj nowe pr
|
||||
############ range ends here
|
||||
|
||||
############ range for railway construction menu starts
|
||||
STR_RAIL_MENU_RAILROAD_CONSTRUCTION :Konstrukcja linii kolejowej
|
||||
STR_RAIL_MENU_ELRAIL_CONSTRUCTION :Konstrukcja linii zelektryfikowanej
|
||||
STR_RAIL_MENU_MONORAIL_CONSTRUCTION :Konstrukcja linii jednoszynowej
|
||||
STR_RAIL_MENU_MAGLEV_CONSTRUCTION :Konstrukcja linii Maglev
|
||||
STR_RAIL_MENU_RAILROAD_CONSTRUCTION :Konstrukcja torowiska
|
||||
STR_RAIL_MENU_ELRAIL_CONSTRUCTION :Konstrukcja torowiska elektryfikowanego
|
||||
STR_RAIL_MENU_MONORAIL_CONSTRUCTION :Konstrukcja torowiska jednoszynowego
|
||||
STR_RAIL_MENU_MAGLEV_CONSTRUCTION :Konstrukcja torowiska Maglev
|
||||
############ range ends here
|
||||
|
||||
############ range for road construction menu starts
|
||||
STR_ROAD_MENU_ROAD_CONSTRUCTION :Budowa drogi
|
||||
STR_ROAD_MENU_TRAM_CONSTRUCTION :Budowa linii tramwajowej
|
||||
STR_ROAD_MENU_TRAM_CONSTRUCTION :Budowa torowiska tramwajowego
|
||||
############ range ends here
|
||||
|
||||
############ range for waterways construction menu starts
|
||||
@@ -850,37 +850,37 @@ STR_ABOUT_MENU_TOGGLE_DIRTY_BLOCKS :Włącz/wyłąc
|
||||
############ range ends here
|
||||
|
||||
############ range for days starts (also used for the place in the highscore window)
|
||||
STR_ORDINAL_NUMBER_1ST :1
|
||||
STR_ORDINAL_NUMBER_2ND :2
|
||||
STR_ORDINAL_NUMBER_3RD :3
|
||||
STR_ORDINAL_NUMBER_4TH :4
|
||||
STR_ORDINAL_NUMBER_5TH :5
|
||||
STR_ORDINAL_NUMBER_6TH :6
|
||||
STR_ORDINAL_NUMBER_7TH :7
|
||||
STR_ORDINAL_NUMBER_8TH :8
|
||||
STR_ORDINAL_NUMBER_9TH :9
|
||||
STR_ORDINAL_NUMBER_10TH :10
|
||||
STR_ORDINAL_NUMBER_11TH :11
|
||||
STR_ORDINAL_NUMBER_12TH :12
|
||||
STR_ORDINAL_NUMBER_13TH :13
|
||||
STR_ORDINAL_NUMBER_14TH :14
|
||||
STR_ORDINAL_NUMBER_15TH :15
|
||||
STR_ORDINAL_NUMBER_16TH :16
|
||||
STR_ORDINAL_NUMBER_17TH :17
|
||||
STR_ORDINAL_NUMBER_18TH :18
|
||||
STR_ORDINAL_NUMBER_19TH :19
|
||||
STR_ORDINAL_NUMBER_20TH :20
|
||||
STR_ORDINAL_NUMBER_21ST :21
|
||||
STR_ORDINAL_NUMBER_22ND :22
|
||||
STR_ORDINAL_NUMBER_23RD :23
|
||||
STR_ORDINAL_NUMBER_24TH :24
|
||||
STR_ORDINAL_NUMBER_25TH :25
|
||||
STR_ORDINAL_NUMBER_26TH :26
|
||||
STR_ORDINAL_NUMBER_27TH :27
|
||||
STR_ORDINAL_NUMBER_28TH :28
|
||||
STR_ORDINAL_NUMBER_29TH :29
|
||||
STR_ORDINAL_NUMBER_30TH :30
|
||||
STR_ORDINAL_NUMBER_31ST :31
|
||||
STR_ORDINAL_NUMBER_1ST :1szy
|
||||
STR_ORDINAL_NUMBER_2ND :2gi
|
||||
STR_ORDINAL_NUMBER_3RD :3ci
|
||||
STR_ORDINAL_NUMBER_4TH :4ty
|
||||
STR_ORDINAL_NUMBER_5TH :5ty
|
||||
STR_ORDINAL_NUMBER_6TH :6ty
|
||||
STR_ORDINAL_NUMBER_7TH :7my
|
||||
STR_ORDINAL_NUMBER_8TH :8my
|
||||
STR_ORDINAL_NUMBER_9TH :9ty
|
||||
STR_ORDINAL_NUMBER_10TH :10ty
|
||||
STR_ORDINAL_NUMBER_11TH :11ty
|
||||
STR_ORDINAL_NUMBER_12TH :12ty
|
||||
STR_ORDINAL_NUMBER_13TH :13ty
|
||||
STR_ORDINAL_NUMBER_14TH :14ty
|
||||
STR_ORDINAL_NUMBER_15TH :15ty
|
||||
STR_ORDINAL_NUMBER_16TH :16ty
|
||||
STR_ORDINAL_NUMBER_17TH :17ty
|
||||
STR_ORDINAL_NUMBER_18TH :18ty
|
||||
STR_ORDINAL_NUMBER_19TH :19ty
|
||||
STR_ORDINAL_NUMBER_20TH :20ty
|
||||
STR_ORDINAL_NUMBER_21ST :21szy
|
||||
STR_ORDINAL_NUMBER_22ND :22gi
|
||||
STR_ORDINAL_NUMBER_23RD :23ci
|
||||
STR_ORDINAL_NUMBER_24TH :24ty
|
||||
STR_ORDINAL_NUMBER_25TH :25ty
|
||||
STR_ORDINAL_NUMBER_26TH :26ty
|
||||
STR_ORDINAL_NUMBER_27TH :27my
|
||||
STR_ORDINAL_NUMBER_28TH :28my
|
||||
STR_ORDINAL_NUMBER_29TH :29ty
|
||||
STR_ORDINAL_NUMBER_30TH :30ty
|
||||
STR_ORDINAL_NUMBER_31ST :31szy
|
||||
############ range for days ends
|
||||
|
||||
############ range for months starts
|
||||
@@ -1074,7 +1074,7 @@ STR_SMALLMAP_LEGENDA_STATIONS_AIRPORTS_DOCKS :{TINY_FONT}{BLA
|
||||
STR_SMALLMAP_LEGENDA_BUILDINGS_INDUSTRIES :{TINY_FONT}{BLACK}Budynki/Przedsiębiorstwa
|
||||
STR_SMALLMAP_LEGENDA_VEHICLES :{TINY_FONT}{BLACK}Pojazdy
|
||||
STR_SMALLMAP_LEGENDA_TRAINS :{TINY_FONT}{BLACK}Pociągi
|
||||
STR_SMALLMAP_LEGENDA_ROAD_VEHICLES :{TINY_FONT}{BLACK}Samochody i tramwaje
|
||||
STR_SMALLMAP_LEGENDA_ROAD_VEHICLES :{TINY_FONT}{BLACK}Samochody
|
||||
STR_SMALLMAP_LEGENDA_SHIPS :{TINY_FONT}{BLACK}Statki
|
||||
STR_SMALLMAP_LEGENDA_AIRCRAFT :{TINY_FONT}{BLACK}Samoloty
|
||||
STR_SMALLMAP_LEGENDA_TRANSPORT_ROUTES :{TINY_FONT}{BLACK}Trasy transportowe
|
||||
@@ -1185,9 +1185,9 @@ STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_GENERAL :{BIG_FONT}{BLAC
|
||||
STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_FARM :{BIG_FONT}{BLACK}Plaga insektów w {INDUSTRY}!{}Produkcja maleje o 50%
|
||||
STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_SMOOTH :{BIG_FONT}{BLACK}Produkcja {STRING.d} w {INDUSTRY} maleje o {COMMA}%!
|
||||
|
||||
STR_NEWS_TRAIN_IS_WAITING :{WHITE}{VEHICLE} czeka w warsztatach
|
||||
STR_NEWS_TRAIN_IS_WAITING :{WHITE}{VEHICLE} czeka w zajezdni
|
||||
STR_NEWS_ROAD_VEHICLE_IS_WAITING :{WHITE}{VEHICLE} czeka w zajezdni
|
||||
STR_NEWS_SHIP_IS_WAITING :{WHITE}{VEHICLE} czeka w stoczni
|
||||
STR_NEWS_SHIP_IS_WAITING :{WHITE}{VEHICLE} czeka w zajezdni
|
||||
STR_NEWS_AIRCRAFT_IS_WAITING :{WHITE}{VEHICLE} czeka w hangarze
|
||||
|
||||
# Start of order review system
|
||||
@@ -1450,8 +1450,7 @@ STR_CONFIG_SETTING_TYPE_GAME_INGAME :Ustawienie gry
|
||||
STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Ustawienie firmy (przechowywane w plikach zapisu; ma wpływ tylko na nowe gry)
|
||||
STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Ustawienie firmy (przechowywane w pliku zapisu; ma wpływ tylko na aktualną firmę)
|
||||
|
||||
STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Kategoria:
|
||||
STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Typ:
|
||||
STR_CONFIG_SETTING_RESTRICT_LABEL :{BLACK}Pokaż:
|
||||
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Ogranicza poniższą listę tylko do modyfikowanych ustawień
|
||||
STR_CONFIG_SETTING_RESTRICT_BASIC :Ustawienia podstawowe
|
||||
STR_CONFIG_SETTING_RESTRICT_ADVANCED :Ustawienia zaawansowane
|
||||
@@ -1466,10 +1465,6 @@ STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU :Ustawienia gry
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Ustawienia gry (przechowywane w pliku zapisu; wpływa tylko na aktualną grę)
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :Ustawienia firmy (przechowywane w pliku zapisu; mają wpływ tylko w nowo rozpoczętych grach)
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :Ustawienia firmy (przechowywane w pliku zapisu; mają wpływ tylko na aktualnie aktywną firmę)
|
||||
STR_CONFIG_SETTING_CATEGORY_HIDES :{BLACK}Pokaż wszystkie wyniki wyszukiwania według ustawień{}{SILVER}Kategoria {BLACK}do {WHITE}{STRING}
|
||||
STR_CONFIG_SETTING_TYPE_HIDES :{BLACK}Pokaż wszystkie wyniki wyszukiwania według ustawień{}{SILVER}Typ {BLACK}do {WHITE}Wszystkie typy ustawień
|
||||
STR_CONFIG_SETTING_CATEGORY_AND_TYPE_HIDES :{BLACK}Pokaż wszystkie wyniki według ustawień{}{SILVER}Kategorii {BLACK} {WHITE}{STRING} {BLACK}i {SILVER} Typu {BLACK} {WHITE}Wszystkie typy ustawień
|
||||
STR_CONFIG_SETTINGS_NONE :{WHITE}- Żadne -
|
||||
|
||||
STR_CONFIG_SETTING_OFF :wył.
|
||||
STR_CONFIG_SETTING_ON :wł.
|
||||
@@ -1745,7 +1740,7 @@ STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE :Pokazuj przyjaz
|
||||
STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE_HELPTEXT :Wyświetlanie przewidywanego przyjazdu i odjazdu w rozkładach
|
||||
STR_CONFIG_SETTING_QUICKGOTO :Szybkie tworzenie poleceń pojazdu: {STRING}
|
||||
STR_CONFIG_SETTING_QUICKGOTO_HELPTEXT :Po wybraniu stacji docelowej automatycznie włącz ponownie narzędzie 'idź do'
|
||||
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE :Domyślny typ torów: {STRING}
|
||||
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE :Domyślny typ torowiska: {STRING}
|
||||
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_HELPTEXT :Rodzaj torów wybierany przy rozpoczęciu lub załadowaniu gry. 'Pierwszy dostępny' wybiera najstarszy rodzaj torów, 'najnowszy' wybiera najnowszy rodzaj torów, a 'najczęściej używany' wybiera ten, który jest używany najczęściej
|
||||
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_FIRST :pierwszy dostępny
|
||||
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_LAST :najnowszy
|
||||
@@ -2153,7 +2148,7 @@ STR_LIVERY_CAPTION :{WHITE}Nowy sch
|
||||
|
||||
STR_LIVERY_GENERAL_TOOLTIP :{BLACK}Pokaż ogólne schematy koloru
|
||||
STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Pokaż schematy koloru pociągów
|
||||
STR_LIVERY_ROAD_VEHICLE_TOOLTIP :{BLACK}Pokaż schematy koloru pojazdów
|
||||
STR_LIVERY_ROAD_VEHICLE_TOOLTIP :{BLACK}Pokaż schematy koloru samochodów
|
||||
STR_LIVERY_SHIP_TOOLTIP :{BLACK}Pokaż schematy koloru statków
|
||||
STR_LIVERY_AIRCRAFT_TOOLTIP :{BLACK}Pokaż schematy koloru samolotów
|
||||
STR_LIVERY_PRIMARY_TOOLTIP :{BLACK}Wybierz główny kolor dla wybranego schematu. Ctrl + klik ustawi ten kolor dla wszystkich schematów
|
||||
@@ -2647,14 +2642,14 @@ STR_JOIN_WAYPOINT_CAPTION :{WHITE}Połącz
|
||||
STR_JOIN_WAYPOINT_CREATE_SPLITTED_WAYPOINT :{YELLOW}Zbuduj oddzielny pkt. orientacyjny
|
||||
|
||||
# Rail construction toolbar
|
||||
STR_RAIL_TOOLBAR_RAILROAD_CONSTRUCTION_CAPTION :Konstrukcja linii kolejowej
|
||||
STR_RAIL_TOOLBAR_ELRAIL_CONSTRUCTION_CAPTION :Konstrukcja linii zelektryfikowanej
|
||||
STR_RAIL_TOOLBAR_MONORAIL_CONSTRUCTION_CAPTION :Konstrukcja linii jednoszynowej
|
||||
STR_RAIL_TOOLBAR_MAGLEV_CONSTRUCTION_CAPTION :Konstrukcja linii Maglev
|
||||
STR_RAIL_TOOLBAR_RAILROAD_CONSTRUCTION_CAPTION :Konstrukcja torowiska
|
||||
STR_RAIL_TOOLBAR_ELRAIL_CONSTRUCTION_CAPTION :Konstrukcja torowiska elektryfikowanego
|
||||
STR_RAIL_TOOLBAR_MONORAIL_CONSTRUCTION_CAPTION :Konstrukcja torowiska jednoszynowego
|
||||
STR_RAIL_TOOLBAR_MAGLEV_CONSTRUCTION_CAPTION :Konstrukcja torowiska Maglev
|
||||
|
||||
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK :{BLACK}Budowa torów kolejowych. Ctrl przełącza buduj/usuń dla konstrukcji kolejowych. Shift przełącza pomiędzy trybem budowania a szacowaniem jego kosztów
|
||||
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_AUTORAIL :{BLACK}Zbuduj tory kolejowe za pomocą trybu Autotory. Ctrl przełącza buduj/usuń dla konstrukcji kolejowych. Shift przełącza pomiędzy trybem budowania a szacowaniem jego kosztów
|
||||
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}Budowa warsztatów (do kupowania i serwisowania pociągów). Shift przełącza pomiędzy trybem budowania a szacowaniem jego kosztów
|
||||
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_TRAIN_DEPOT_FOR_BUILDING :{BLACK}Budowa zajezdni kolejowej (do kupowania i serwisowania pociągów). Shift przełącza pomiędzy trybem budowania a szacowaniem jego kosztów
|
||||
STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL_TO_WAYPOINT :{BLACK}Zamiana torów na pkt. orientacyjny. Ctrl umożliwia łączenie pkt. orientacyjnych. Shift przełącza pomiędzy trybem budowania a szacowaniem jego kosztów
|
||||
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_STATION :{BLACK}Zbuduj stację kolejową. Ctrl umożliwia łączenie stacji. Shift przełącza pomiędzy trybem budowania a szacowaniem jego kosztów
|
||||
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS :{BLACK}Zbuduj sygnały kolejowe. Ctrl przełącza semafory/sygnały świetlne{}Przeciągnięcie pozwala na budowę sygnałów wzdłuż prostej linii torów. Ctrl pozwala na budowę sygnałów do następnego skrzyżowania{}Ctrl+klik przełącza do okna wyboru sygnałów. Shift przełącza pomiędzy trybem budowania a szacowaniem jego kosztów
|
||||
@@ -2669,8 +2664,8 @@ STR_RAIL_NAME_MONORAIL :Kolej jednoszyn
|
||||
STR_RAIL_NAME_MAGLEV :Kolej magnetyczna (Maglev)
|
||||
|
||||
# Rail depot construction window
|
||||
STR_BUILD_DEPOT_TRAIN_ORIENTATION_CAPTION :{WHITE}Ukierunkowanie hali warsztatów
|
||||
STR_BUILD_DEPOT_TRAIN_ORIENTATION_TOOLTIP :{BLACK}Wybierz ukierunkowanie warsztatów
|
||||
STR_BUILD_DEPOT_TRAIN_ORIENTATION_CAPTION :{WHITE}Ukierunkowanie zajezdni
|
||||
STR_BUILD_DEPOT_TRAIN_ORIENTATION_TOOLTIP :{BLACK}Wybierz ukierunkowanie zajezdni kolejowej
|
||||
|
||||
# Rail waypoint construction window
|
||||
STR_WAYPOINT_CAPTION :{WHITE}Pkt. orientacyjny
|
||||
@@ -2730,9 +2725,9 @@ STR_BRIDGE_TUBULAR_SILICON :Cylindryczny, k
|
||||
|
||||
# Road construction toolbar
|
||||
STR_ROAD_TOOLBAR_ROAD_CONSTRUCTION_CAPTION :{WHITE}Budowa dróg
|
||||
STR_ROAD_TOOLBAR_TRAM_CONSTRUCTION_CAPTION :{WHITE}Budowa linii tramwajowej
|
||||
STR_ROAD_TOOLBAR_TRAM_CONSTRUCTION_CAPTION :{WHITE}Budowa torowiska tramwajowego
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_SECTION :{BLACK}Zbuduj drogę. Ctrl przełącza buduj/usuń dla konstrukcji drogowych. Shift przełącza pomiędzy trybem budowania a szacowaniem jego kosztów
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_SECTION :{BLACK}Zbuduj tory tramwajowe. Ctrl przełącza buduj/usuń dla konstrukcji tramwajowych. Shift przełącza pomiędzy trybem budowania a szacowaniem jego kosztów
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_SECTION :{BLACK}Zbuduj torowisko tramwajowe. Ctrl przełącza buduj/usuń dla konstrukcji tramwajowych. Shift przełącza pomiędzy trybem budowania a szacowaniem jego kosztów
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOROAD :{BLACK}Zbuduj drogę używając trybu Autoroad. Ctrl przełącza buduj/usuń dla konstrukcji drogowych. Shift przełącza pomiędzy trybem budowania a szacowaniem jego kosztów
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_AUTOTRAM :{BLACK}Zbuduj tory tramwajowe używając trybu Autotram. Ctrl przełącza buduj/usuń dla konstrukcji tramwajowych. Shift przełącza pomiędzy trybem budowania a szacowaniem jego kosztów
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_VEHICLE_DEPOT :{BLACK}Wybuduj zajezdnię samochodową (do kupowania i serwisowania pojazdów). Shift przełącza pomiędzy trybem budowania a szacowaniem jego kosztów
|
||||
@@ -2747,7 +2742,7 @@ STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_BRIDGE :{BLACK}Zbuduj m
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_TUNNEL :{BLACK}Zbuduj tunel drogowy. Shift przełącza pomiędzy trybem budowania a szacowaniem jego kosztów
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAMWAY_TUNNEL :{BLACK}Zbuduj tunel tramwajowy. Shift przełącza pomiędzy trybem budowania a szacowaniem jego kosztów
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_ROAD :{BLACK}Przełącz buduj/usuń dla konstrukcji dróg
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_TRAMWAYS :{BLACK}Przełącz buduj/usuń dla konstrukcji tramwajowej
|
||||
STR_ROAD_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR_TRAMWAYS :{BLACK}Przełącz buduj/usuń dla konstrukcji torowiska tramwajowego
|
||||
|
||||
# Road depot construction window
|
||||
STR_BUILD_DEPOT_ROAD_ORIENTATION_CAPTION :{WHITE}Ukierunkowanie zajezdni samochodowej
|
||||
@@ -2802,7 +2797,7 @@ STR_AIRPORT_COMMUTER :Lokalne
|
||||
STR_AIRPORT_INTERCONTINENTAL :Międzykontynentalne
|
||||
STR_AIRPORT_HELIPORT :Klasyczne
|
||||
STR_AIRPORT_HELIDEPOT :Serwisowe
|
||||
STR_AIRPORT_HELISTATION :Lotnisko helikopterów
|
||||
STR_AIRPORT_HELISTATION :Stacja
|
||||
|
||||
STR_AIRPORT_CLASS_SMALL :Małe lotniska
|
||||
STR_AIRPORT_CLASS_LARGE :Duże lotniska
|
||||
@@ -2931,8 +2926,7 @@ STR_LAND_AREA_INFORMATION_AIRPORTTILE_NAME :{BLACK}Nazwa po
|
||||
STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF: {LTBLUE}{STRING}
|
||||
STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Akceptowany ładunek: {LTBLUE}
|
||||
STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING})
|
||||
STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Limit prędkości linii kolejowej: {LTBLUE}{VELOCITY}
|
||||
STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}Drogowe ograniczenie prędkości: {LTBLUE}{VELOCITY}
|
||||
STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Limit prędkości torowiska {LTBLUE}{VELOCITY}
|
||||
|
||||
# Description of land area of different tiles
|
||||
STR_LAI_CLEAR_DESCRIPTION_ROCKS :Skały
|
||||
@@ -2965,7 +2959,7 @@ STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_EXIT_NOENTRYSIGNALS :{STRING} tor z
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_PBSSIGNALS :{STRING} tor z semaforami złożonymi (combo) i semaforami trasy
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_COMBO_NOENTRYSIGNALS :{STRING} tor z semaforami złożonymi (combo) i jednokierunkowymi semaforami trasy
|
||||
STR_LAI_RAIL_DESCRIPTION_TRACK_WITH_PBS_NOENTRYSIGNALS :{STRING} tor z semaforami trasy i jednokierunkowymi semaforami trasy
|
||||
STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :{G=f}Warsztaty - {STRING}
|
||||
STR_LAI_RAIL_DESCRIPTION_TRAIN_DEPOT :{G=f}{STRING} zajezdnia
|
||||
|
||||
STR_LAI_ROAD_DESCRIPTION_ROAD :Droga
|
||||
STR_LAI_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS :Droga z oświetleniem ulicznym
|
||||
@@ -3000,7 +2994,7 @@ STR_LAI_WATER_DESCRIPTION_SHIP_DEPOT :Stocznia
|
||||
# Industries come directly from their industry names
|
||||
|
||||
STR_LAI_TUNNEL_DESCRIPTION_RAILROAD :Tunel kolejowy
|
||||
STR_LAI_TUNNEL_DESCRIPTION_ROAD :Tunel drogowy
|
||||
STR_LAI_TUNNEL_DESCRIPTION_ROAD :Tunel samochodowy
|
||||
|
||||
STR_LAI_BRIDGE_DESCRIPTION_RAIL_SUSPENSION_STEEL :Podwieszany most kolejowy ze stali
|
||||
STR_LAI_BRIDGE_DESCRIPTION_RAIL_GIRDER_STEEL :Dźwigarowy most kolejowy ze stali
|
||||
@@ -3260,9 +3254,8 @@ STR_NEWGRF_LIST_MISSING :{RED}Brakujące
|
||||
|
||||
# NewGRF 'it's broken' warnings
|
||||
STR_NEWGRF_BROKEN :{WHITE}Zachowanie NewGRF '{0:STRING}' może powodować desynchronizacje i/lub błędy
|
||||
STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}Zmieniony stan wagonu silnikowego '{1:ENGINE}', gdy był poza halą warsztatów
|
||||
STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Zmiana długości pojazdu '{1:ENGINE}' , który nie jest zatrzymany w hali
|
||||
STR_NEWGRF_BROKEN_CAPACITY :{WHITE}Zmieniono pojemność pojazdu na '{1:ENGINE}', kiedy nie był w hali warsztatów lub w trakcie przebudowy
|
||||
STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}Zmienia stan wagonu dla '{1:ENGINE}' gdy nie jest w zajezdni
|
||||
STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Zmienia długość pojazdu dla '{1:ENGINE}' gdy nie jest w zajezdni
|
||||
STR_BROKEN_VEHICLE_LENGTH :{WHITE}Pociąg '{VEHICLE}' należący do '{COMPANY}' ma niepoprawną długość. Prawdopodobnie spowodowane jest to problemami z NewGRFami. Gra może stracić synchronizację lub się zawiesić
|
||||
|
||||
STR_NEWGRF_BUGGY :{WHITE}NewGRF '{0:STRING}' dostarcza niepoprawnych danych
|
||||
@@ -3345,7 +3338,7 @@ STR_LOCAL_AUTHORITY_DO_IT_TOOLTIP :{BLACK}Wykonaj
|
||||
STR_LOCAL_AUTHORITY_ACTION_SMALL_ADVERTISING_CAMPAIGN :Mała kampania reklamowa
|
||||
STR_LOCAL_AUTHORITY_ACTION_MEDIUM_ADVERTISING_CAMPAIGN :Średnia kampania reklamowa
|
||||
STR_LOCAL_AUTHORITY_ACTION_LARGE_ADVERTISING_CAMPAIGN :Duża kampania reklamowa
|
||||
STR_LOCAL_AUTHORITY_ACTION_ROAD_RECONSTRUCTION :Ufunduj miastu rekonstrukcję dróg
|
||||
STR_LOCAL_AUTHORITY_ACTION_ROAD_RECONSTRUCTION :Ufunduj rekonstrukcję dróg
|
||||
STR_LOCAL_AUTHORITY_ACTION_STATUE_OF_COMPANY :Zbuduj statuę właściciela
|
||||
STR_LOCAL_AUTHORITY_ACTION_NEW_BUILDINGS :Ufunduj nowe budynki
|
||||
STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT :Kup wyłączność transportową
|
||||
@@ -3487,7 +3480,7 @@ STR_STATION_VIEW_CENTER_TOOLTIP :{BLACK}Centruj
|
||||
STR_STATION_VIEW_RENAME_TOOLTIP :{BLACK}Zmień nazwę stacji
|
||||
|
||||
STR_STATION_VIEW_SCHEDULED_TRAINS_TOOLTIP :{BLACK}Pokazuje wszystkie pociągi, które mają tę stację w swoim rozkładzie
|
||||
STR_STATION_VIEW_SCHEDULED_ROAD_VEHICLES_TOOLTIP :{BLACK}Pokazuje wszystkie pojazdy, które mają ten przystanek w swoim rozkładzie
|
||||
STR_STATION_VIEW_SCHEDULED_ROAD_VEHICLES_TOOLTIP :{BLACK}Pokazuje wszystkie samochody, które mają tę stację w swoim rozkładzie
|
||||
STR_STATION_VIEW_SCHEDULED_AIRCRAFT_TOOLTIP :{BLACK}Pokazuje wszystkie samoloty, które mają tę stację w swoim rozkładzie
|
||||
STR_STATION_VIEW_SCHEDULED_SHIPS_TOOLTIP :{BLACK}Pokazuje wszystkie statki, które mają tę stację w swoim rozkładzie
|
||||
|
||||
@@ -3512,12 +3505,12 @@ STR_FINANCES_YEAR :{WHITE}{NUM}
|
||||
STR_FINANCES_SECTION_CONSTRUCTION :{GOLD}Konstrukcje
|
||||
STR_FINANCES_SECTION_NEW_VEHICLES :{GOLD}Nowe pojazdy
|
||||
STR_FINANCES_SECTION_TRAIN_RUNNING_COSTS :{GOLD}Utrzymanie pociągów
|
||||
STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Utrzymanie pojazdów drogowych
|
||||
STR_FINANCES_SECTION_ROAD_VEHICLE_RUNNING_COSTS :{GOLD}Utrzymanie samochodów
|
||||
STR_FINANCES_SECTION_AIRCRAFT_RUNNING_COSTS :{GOLD}Utrzymanie samolotów
|
||||
STR_FINANCES_SECTION_SHIP_RUNNING_COSTS :{GOLD}Utrzymanie statków
|
||||
STR_FINANCES_SECTION_PROPERTY_MAINTENANCE :{GOLD}Utrzymywanie własności
|
||||
STR_FINANCES_SECTION_TRAIN_INCOME :{GOLD}Przychód z pociągów
|
||||
STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME :{GOLD}Przychód z pojazdów drogowych
|
||||
STR_FINANCES_SECTION_ROAD_VEHICLE_INCOME :{GOLD}Przychód z samochodów
|
||||
STR_FINANCES_SECTION_AIRCRAFT_INCOME :{GOLD}Przychód z samolotów
|
||||
STR_FINANCES_SECTION_SHIP_INCOME :{GOLD}Przychód ze statków
|
||||
STR_FINANCES_SECTION_LOAN_INTEREST :{GOLD}Odsetki od pożyczki
|
||||
@@ -3638,7 +3631,7 @@ STR_VEHICLE_LIST_SHIP_CAPTION :{WHITE}{STRING}
|
||||
STR_VEHICLE_LIST_AIRCRAFT_CAPTION :{WHITE}{STRING} - {COMMA} samolot{P "" y ów}
|
||||
|
||||
STR_VEHICLE_LIST_TRAIN_LIST_TOOLTIP :{BLACK}Pociągi - klik na pojeździe aby uzyskać informacje
|
||||
STR_VEHICLE_LIST_ROAD_VEHICLE_TOOLTIP :{BLACK}Pojazdy drogowe - klik na pojeździe po więcej informacji
|
||||
STR_VEHICLE_LIST_ROAD_VEHICLE_TOOLTIP :{BLACK}Samochody - klik na pojeździe po więcej informacji
|
||||
STR_VEHICLE_LIST_SHIP_TOOLTIP :{BLACK}Statki - kliknij aby uzyskać informacje o statku
|
||||
STR_VEHICLE_LIST_AIRCRAFT_TOOLTIP :{BLACK}Samolot - klik na samolocie aby uzyskać informacje
|
||||
|
||||
@@ -3655,7 +3648,7 @@ STR_VEHICLE_LIST_MANAGE_LIST_TOOLTIP :{BLACK}Wyślij
|
||||
STR_VEHICLE_LIST_REPLACE_VEHICLES :Zastąp pojazdy
|
||||
STR_VEHICLE_LIST_SEND_FOR_SERVICING :Wyślij do serwisu
|
||||
|
||||
STR_VEHICLE_LIST_SEND_TRAIN_TO_DEPOT :Wyślij do warsztatów
|
||||
STR_VEHICLE_LIST_SEND_TRAIN_TO_DEPOT :Wyślij do zajezdni
|
||||
STR_VEHICLE_LIST_SEND_ROAD_VEHICLE_TO_DEPOT :Wyślij do zajezdni
|
||||
STR_VEHICLE_LIST_SEND_SHIP_TO_DEPOT :Wyślij do stoczni
|
||||
STR_VEHICLE_LIST_SEND_AIRCRAFT_TO_HANGAR :Wyślij do hangaru
|
||||
@@ -3667,12 +3660,12 @@ STR_VEHICLE_LIST_SHARED_ORDERS_LIST_CAPTION :{WHITE}Poleceni
|
||||
|
||||
# Group window
|
||||
STR_GROUP_ALL_TRAINS :Wszystkie pociągi
|
||||
STR_GROUP_ALL_ROAD_VEHICLES :Wszystkie pojazdy
|
||||
STR_GROUP_ALL_ROAD_VEHICLES :Wszystkie samochody
|
||||
STR_GROUP_ALL_SHIPS :Wszystkie statki
|
||||
STR_GROUP_ALL_AIRCRAFTS :Wszystkie samoloty
|
||||
|
||||
STR_GROUP_DEFAULT_TRAINS :Pociągi bez grupy
|
||||
STR_GROUP_DEFAULT_ROAD_VEHICLES :Pojazdy bez grupy
|
||||
STR_GROUP_DEFAULT_ROAD_VEHICLES :Samochody bez grupy
|
||||
STR_GROUP_DEFAULT_SHIPS :Statki bez grupy
|
||||
STR_GROUP_DEFAULT_AIRCRAFTS :Samoloty bez grupy
|
||||
|
||||
@@ -3740,20 +3733,20 @@ STR_BUY_VEHICLE_SHIP_RENAME_BUTTON :{BLACK}Zmień n
|
||||
STR_BUY_VEHICLE_AIRCRAFT_RENAME_BUTTON :{BLACK}Zmień nazwę
|
||||
|
||||
STR_BUY_VEHICLE_TRAIN_RENAME_TOOLTIP :{BLACK}Zmiana nazwy typu pociągu
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_TOOLTIP :{BLACK}Zmień nazwę typu pojazdu
|
||||
STR_BUY_VEHICLE_ROAD_VEHICLE_RENAME_TOOLTIP :{BLACK}Zmień nazwę typu samochodu
|
||||
STR_BUY_VEHICLE_SHIP_RENAME_TOOLTIP :{BLACK}Zmień nazwę typu statku
|
||||
STR_BUY_VEHICLE_AIRCRAFT_RENAME_TOOLTIP :{BLACK}Zmień nazwę typu samolotu
|
||||
|
||||
STR_QUERY_RENAME_TRAIN_TYPE_CAPTION :{WHITE}Zmiana nazwy typu pociągu
|
||||
STR_QUERY_RENAME_ROAD_VEHICLE_TYPE_CAPTION :{WHITE}Zmień nazwę typu pojazdu
|
||||
STR_QUERY_RENAME_ROAD_VEHICLE_TYPE_CAPTION :{WHITE}Zmień nazwę typu samochodu
|
||||
STR_QUERY_RENAME_SHIP_TYPE_CAPTION :{WHITE}Zmień nazwę typu statku
|
||||
STR_QUERY_RENAME_AIRCRAFT_TYPE_CAPTION :{WHITE}Zmień nazwę typu samolotu
|
||||
|
||||
# Depot window
|
||||
STR_DEPOT_CAPTION :{WHITE}{DEPOT}
|
||||
|
||||
STR_DEPOT_RENAME_TOOLTIP :{BLACK}Zmiana nazwy hali warsztatów
|
||||
STR_DEPOT_RENAME_DEPOT_CAPTION :Zmień nazwę hali warsztatów
|
||||
STR_DEPOT_RENAME_TOOLTIP :{BLACK}Zmiana nazwy zajezdni
|
||||
STR_DEPOT_RENAME_DEPOT_CAPTION :Zmień nazwę zajezdni
|
||||
|
||||
STR_DEPOT_NO_ENGINE :{BLACK}-
|
||||
STR_DEPOT_VEHICLE_TOOLTIP :{BLACK}{ENGINE}{STRING}
|
||||
@@ -3766,21 +3759,21 @@ STR_DEPOT_SHIP_LIST_TOOLTIP :{BLACK}Statki -
|
||||
STR_DEPOT_AIRCRAFT_LIST_TOOLTIP :{BLACK}Samolot - prawy-klik na samolocie aby uzyskać informacje
|
||||
|
||||
STR_DEPOT_TRAIN_SELL_TOOLTIP :{BLACK}Przeciągnij tutaj pociąg aby go sprzedać
|
||||
STR_DEPOT_ROAD_VEHICLE_SELL_TOOLTIP :{BLACK}Przeciągnij tutaj pojazd, aby go sprzedać
|
||||
STR_DEPOT_ROAD_VEHICLE_SELL_TOOLTIP :{BLACK}Przeciągnij tutaj samochód aby go sprzedać
|
||||
STR_DEPOT_SHIP_SELL_TOOLTIP :{BLACK}Przeciągnij tutaj statek aby go sprzedać
|
||||
STR_DEPOT_AIRCRAFT_SELL_TOOLTIP :{BLACK}Przeciągnij tutaj samolot aby go sprzedać
|
||||
|
||||
STR_DEPOT_DRAG_WHOLE_TRAIN_TO_SELL_TOOLTIP :{BLACK}Przeciągnij tutaj lokomotywę, by sprzedać cały pociąg
|
||||
STR_DEPOT_DRAG_WHOLE_TRAIN_TO_SELL_TOOLTIP :{BLACK}Przeciągnij tutaj lokomotywę by sprzedać cały pociąg
|
||||
|
||||
STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TOOLTIP :{BLACK}Sprzedaj wszystkie pociągi z hali warsztatów
|
||||
STR_DEPOT_SELL_ALL_BUTTON_ROAD_VEHICLE_TOOLTIP :{BLACK}Sprzedaj wszystkie pojazdy z tej zajezdni
|
||||
STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TOOLTIP :{BLACK}Sprzedaj wszystkie pociągi z zajezdni
|
||||
STR_DEPOT_SELL_ALL_BUTTON_ROAD_VEHICLE_TOOLTIP :{BLACK}Sprzedaj wszystkie samochody z zajezdni
|
||||
STR_DEPOT_SELL_ALL_BUTTON_SHIP_TOOLTIP :{BLACK}Sprzedaj wszystkie statki ze stoczni
|
||||
STR_DEPOT_SELL_ALL_BUTTON_AIRCRAFT_TOOLTIP :{BLACK}Sprzedaj wszystkie samoloty z hangaru
|
||||
|
||||
STR_DEPOT_AUTOREPLACE_TRAIN_TOOLTIP :{BLACK}Autoodnowa wszystkich pociągów z hali warsztatów
|
||||
STR_DEPOT_AUTOREPLACE_ROAD_VEHICLE_TOOLTIP :{BLACK}Autoodnowa wszystkich pojazdów stojących w zajezdni
|
||||
STR_DEPOT_AUTOREPLACE_SHIP_TOOLTIP :{BLACK}Autoodnowa wszystkich statków stojących w stoczni
|
||||
STR_DEPOT_AUTOREPLACE_AIRCRAFT_TOOLTIP :{BLACK}Autoodnowa wszystkich samolotów stojących w hangarze
|
||||
STR_DEPOT_AUTOREPLACE_TRAIN_TOOLTIP :{BLACK}Zamień wszystkie pociągi w zajezdni
|
||||
STR_DEPOT_AUTOREPLACE_ROAD_VEHICLE_TOOLTIP :{BLACK}Zamień wszystkie samochody w zajezdni
|
||||
STR_DEPOT_AUTOREPLACE_SHIP_TOOLTIP :{BLACK}Zamień wszystkie statki w stoczni
|
||||
STR_DEPOT_AUTOREPLACE_AIRCRAFT_TOOLTIP :{BLACK}Zamień wszystkie samoloty w hangarze
|
||||
|
||||
STR_DEPOT_TRAIN_NEW_VEHICLES_BUTTON :{BLACK}Nowe pojazdy
|
||||
STR_DEPOT_ROAD_VEHICLE_NEW_VEHICLES_BUTTON :{BLACK}Nowe pojazdy
|
||||
@@ -3802,27 +3795,27 @@ STR_DEPOT_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}Spowoduj
|
||||
STR_DEPOT_CLONE_SHIP_DEPOT_INFO :{BLACK}Spowoduje zakup kopii statku. Kliknij na przycisk a następnie na statek wewnątrz lub na zewnątrz stoczni. Ctrl+klik spowoduje współdzielenie poleceń. Shift+Click pokazuje szacunkowy koszt bez dokonania zakupu
|
||||
STR_DEPOT_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}Spowoduje zakup kopii samolotu. Kliknij na przycisk a następnie na samolot wewnątrz lub na zewnątrz hangaru. Ctrl+klik spowoduje współdzielenie poleceń. Shift+Click pokazuje szacunkowy koszt bez dokonania zakupu
|
||||
|
||||
STR_DEPOT_TRAIN_LOCATION_TOOLTIP :{BLACK}Centruj główny widok na warsztatach. Ctrl+klik otwiera nowy podgląd na pozycji hali
|
||||
STR_DEPOT_TRAIN_LOCATION_TOOLTIP :{BLACK}Centruj główny widok na pozycji zajezdni. Ctrl+klik otwiera nowy podgląd na pozycji zajezdni
|
||||
STR_DEPOT_ROAD_VEHICLE_LOCATION_TOOLTIP :{BLACK}Centruj główne okno na pozycji zajezdni samochodowej. Ctrl+klik otwiera nowy podgląd na pozycję zajezdni samochodowej
|
||||
STR_DEPOT_SHIP_LOCATION_TOOLTIP :{BLACK}Centruj główny widok na stoczni. Ctrl+klik otwiera nowy podgląd na pozycję stoczni
|
||||
STR_DEPOT_SHIP_LOCATION_TOOLTIP :{BLACK}Centruj główny widok na pozycji stoczni. Ctrl+klik otwiera nowy podgląd na pozycję stoczni
|
||||
STR_DEPOT_AIRCRAFT_LOCATION_TOOLTIP :{BLACK}Centruj główny widok na pozycji hangaru. Ctrl+klik otwiera nowy podgląd na pozycję hangaru
|
||||
|
||||
STR_DEPOT_VEHICLE_ORDER_LIST_TRAIN_TOOLTIP :{BLACK}Pokaż listę wszystkich pociągów z tymi warsztatami w swoich poleceniach
|
||||
STR_DEPOT_VEHICLE_ORDER_LIST_ROAD_VEHICLE_TOOLTIP :{BLACK}Pokaż listę wszystkich pojazdów z tą zajezdnią w swoich poleceniach
|
||||
STR_DEPOT_VEHICLE_ORDER_LIST_SHIP_TOOLTIP :{BLACK}Pokaż listę wszystkich statków z tą stocznią w swoich poleceniach
|
||||
STR_DEPOT_VEHICLE_ORDER_LIST_TRAIN_TOOLTIP :{BLACK}Pokaż listę wszystkich pociągów z tą zajezdnia w swoich poleceniach
|
||||
STR_DEPOT_VEHICLE_ORDER_LIST_ROAD_VEHICLE_TOOLTIP :{BLACK}Pokaż listę wszystkich samochodów z tą zajezdnia w swoich poleceniach
|
||||
STR_DEPOT_VEHICLE_ORDER_LIST_SHIP_TOOLTIP :{BLACK}Pokaż listę wszystkich statków z tą stocznia w swoich poleceniach
|
||||
STR_DEPOT_VEHICLE_ORDER_LIST_AIRCRAFT_TOOLTIP :{BLACK}Pokaż listę wszystkich samolotów z hangarem na tym lotnisku w swoich poleceniach
|
||||
|
||||
STR_DEPOT_MASS_STOP_DEPOT_TRAIN_TOOLTIP :{BLACK}Kliknij, aby zatrzymać wszystkie pociągi w hali warsztatów
|
||||
STR_DEPOT_MASS_STOP_DEPOT_ROAD_VEHICLE_TOOLTIP :{BLACK}Kliknij aby zatrzymać wszystkie pojazdy w zajezdni
|
||||
STR_DEPOT_MASS_STOP_DEPOT_TRAIN_TOOLTIP :{BLACK}Kliknij aby zatrzymać wszystkie pociągi w zajezdni
|
||||
STR_DEPOT_MASS_STOP_DEPOT_ROAD_VEHICLE_TOOLTIP :{BLACK}Kliknij aby zatrzymać wszystkie samochody w zajezdni
|
||||
STR_DEPOT_MASS_STOP_DEPOT_SHIP_TOOLTIP :{BLACK}Kliknij aby zatrzymać wszystkie statki w stoczni
|
||||
STR_DEPOT_MASS_STOP_HANGAR_TOOLTIP :{BLACK}Kliknij aby zatrzymać wszystkie samoloty w hangarze
|
||||
|
||||
STR_DEPOT_MASS_START_DEPOT_TRAIN_TOOLTIP :{BLACK}Kliknij, aby uruchomić wszystkie pociągi z warsztatów
|
||||
STR_DEPOT_MASS_START_DEPOT_ROAD_VEHICLE_TOOLTIP :{BLACK}Kliknij, aby uruchomić wszystkie pojazdy w zajezdni
|
||||
STR_DEPOT_MASS_START_DEPOT_SHIP_TOOLTIP :{BLACK}Kliknij, aby uruchomić wszystkie statki w stoczni
|
||||
STR_DEPOT_MASS_START_HANGAR_TOOLTIP :{BLACK}Kliknij, aby uruchomić wszystkie samoloty w hangarze
|
||||
STR_DEPOT_MASS_START_DEPOT_TRAIN_TOOLTIP :{BLACK}Kliknij aby wystartować wszystkie pociągi w zajezdni
|
||||
STR_DEPOT_MASS_START_DEPOT_ROAD_VEHICLE_TOOLTIP :{BLACK}Kliknij aby wystartować wszystkie samochody w zajezdni
|
||||
STR_DEPOT_MASS_START_DEPOT_SHIP_TOOLTIP :{BLACK}Kliknij aby wystartować wszystkie statki w stoczni
|
||||
STR_DEPOT_MASS_START_HANGAR_TOOLTIP :{BLACK}Kliknij aby wystartować wszystkie samoloty w hangarze
|
||||
|
||||
STR_DEPOT_SELL_CONFIRMATION_TEXT :{YELLOW}Sprzedajesz wszystkie pojazdy z tych warsztatów. Jesteś pewien?
|
||||
STR_DEPOT_SELL_CONFIRMATION_TEXT :{YELLOW}Sprzedasz wszystkie pojazdy z zajezdni. Jesteś pewien?
|
||||
|
||||
# Engine preview window
|
||||
STR_ENGINE_PREVIEW_CAPTION :{WHITE}Wiadomość od producenta pojazdów
|
||||
@@ -3850,7 +3843,7 @@ STR_ENGINE_PREVIEW_COST_MAX_SPEED_RANGE_CAPACITY_RUNCOST :{BLACK}Koszt: {
|
||||
# Autoreplace window
|
||||
STR_REPLACE_VEHICLES_WHITE :{WHITE}Zastąp {STRING} - {STRING}
|
||||
STR_REPLACE_VEHICLE_TRAIN :Pociąg
|
||||
STR_REPLACE_VEHICLE_ROAD_VEHICLE :Pojazd
|
||||
STR_REPLACE_VEHICLE_ROAD_VEHICLE :Samochód
|
||||
STR_REPLACE_VEHICLE_SHIP :Statek
|
||||
STR_REPLACE_VEHICLE_AIRCRAFT :Samolot
|
||||
|
||||
@@ -3890,7 +3883,7 @@ STR_VEHICLE_VIEW_ROAD_VEHICLE_LOCATION_TOOLTIP :{BLACK}Centruj
|
||||
STR_VEHICLE_VIEW_SHIP_LOCATION_TOOLTIP :{BLACK}Centruj główny widok na pozycji statku. Ctrl+klik by podążać za statkiem w głównym oknie
|
||||
STR_VEHICLE_VIEW_AIRCRAFT_LOCATION_TOOLTIP :{BLACK}Centruj główny widok na pozycji samolotu. Ctrl+klik by podążać za samolotem w głównym oknie
|
||||
|
||||
STR_VEHICLE_VIEW_TRAIN_SEND_TO_DEPOT_TOOLTIP :{BLACK}Wyślij pociąg do warsztatów
|
||||
STR_VEHICLE_VIEW_TRAIN_SEND_TO_DEPOT_TOOLTIP :{BLACK}Wyślij pociąg do zajezdni
|
||||
STR_VEHICLE_VIEW_ROAD_VEHICLE_SEND_TO_DEPOT_TOOLTIP :{BLACK}Wyślij pojazd do zajezdni
|
||||
STR_VEHICLE_VIEW_SHIP_SEND_TO_DEPOT_TOOLTIP :{BLACK}Wyślij statek do stoczni
|
||||
STR_VEHICLE_VIEW_AIRCRAFT_SEND_TO_DEPOT_TOOLTIP :{BLACK}Wyślij samolot do hangaru
|
||||
@@ -3903,7 +3896,7 @@ STR_VEHICLE_VIEW_CLONE_AIRCRAFT_INFO :{BLACK}Spowoduj
|
||||
STR_VEHICLE_VIEW_TRAIN_IGNORE_SIGNAL_TOOLTIP :{BLACK}Wymuszony start pociągu bez czekania na sygnał
|
||||
|
||||
STR_VEHICLE_VIEW_TRAIN_REFIT_TOOLTIP :{BLACK}Przebudowa pociągu do przewozu innego typu ładunku
|
||||
STR_VEHICLE_VIEW_ROAD_VEHICLE_REFIT_TOOLTIP :{BLACK}Przebudowa pojazdu do przewozu innego typu ładunku
|
||||
STR_VEHICLE_VIEW_ROAD_VEHICLE_REFIT_TOOLTIP :{BLACK}Przebudowa samochodu do przewozu innego typu ładunku
|
||||
STR_VEHICLE_VIEW_SHIP_REFIT_TOOLTIP :{BLACK}Przebudowa statku do przewozu innego typu ładunku
|
||||
STR_VEHICLE_VIEW_AIRCRAFT_REFIT_TOOLTIP :{BLACK}Przebudowa samolotu do przewozu innego typu ładunku
|
||||
|
||||
@@ -3916,7 +3909,7 @@ STR_VEHICLE_VIEW_SHIP_ORDERS_TOOLTIP :{BLACK}Pokaż p
|
||||
STR_VEHICLE_VIEW_AIRCRAFT_ORDERS_TOOLTIP :{BLACK}Pokaż polecenia samolotu. Ctrl+klik pokazuje harmonogram lotów samolotu.
|
||||
|
||||
STR_VEHICLE_VIEW_TRAIN_SHOW_DETAILS_TOOLTIP :{BLACK}Pokaż szczegóły pociągu
|
||||
STR_VEHICLE_VIEW_ROAD_VEHICLE_SHOW_DETAILS_TOOLTIP :{BLACK}Pokaż detale pojazdu
|
||||
STR_VEHICLE_VIEW_ROAD_VEHICLE_SHOW_DETAILS_TOOLTIP :{BLACK}Pokaż detale samochodu
|
||||
STR_VEHICLE_VIEW_SHIP_SHOW_DETAILS_TOOLTIP :{BLACK}Pokaż szczegóły statku
|
||||
STR_VEHICLE_VIEW_AIRCRAFT_SHOW_DETAILS_TOOLTIP :{BLACK}Pokaż szczegóły samolotu
|
||||
|
||||
@@ -3953,7 +3946,7 @@ STR_VEHICLE_DETAILS_CAPTION :{WHITE}{VEHICLE
|
||||
STR_VEHICLE_NAME_BUTTON :{BLACK}Nazwa
|
||||
|
||||
STR_VEHICLE_DETAILS_TRAIN_RENAME :{BLACK}Zmień nazwę pociągu
|
||||
STR_VEHICLE_DETAILS_ROAD_VEHICLE_RENAME :{BLACK}Zmień nazwę pojazdu
|
||||
STR_VEHICLE_DETAILS_ROAD_VEHICLE_RENAME :{BLACK}Zmień nazwę samochodu
|
||||
STR_VEHICLE_DETAILS_SHIP_RENAME :{BLACK}Zmień nazwę statku
|
||||
STR_VEHICLE_DETAILS_AIRCRAFT_RENAME :{BLACK}Zmień nazwę samolotu
|
||||
|
||||
@@ -3989,7 +3982,7 @@ STR_VEHICLE_DETAILS_DAYS :Dni
|
||||
STR_VEHICLE_DETAILS_PERCENT :Procent
|
||||
|
||||
STR_QUERY_RENAME_TRAIN_CAPTION :{WHITE}Nazwa pociągu
|
||||
STR_QUERY_RENAME_ROAD_VEHICLE_CAPTION :{WHITE}Nazwa pojazdu
|
||||
STR_QUERY_RENAME_ROAD_VEHICLE_CAPTION :{WHITE}Nazwa samochodu
|
||||
STR_QUERY_RENAME_SHIP_CAPTION :{WHITE}Nazwa statku
|
||||
STR_QUERY_RENAME_AIRCRAFT_CAPTION :{WHITE}Nazwa samolotu
|
||||
|
||||
@@ -4026,17 +4019,17 @@ STR_REFIT_NEW_CAPACITY_INCOME_FROM_AIRCRAFT_REFIT :{BLACK}Nowa poj
|
||||
STR_REFIT_SELECT_VEHICLES_TOOLTIP :{BLACK}Wybierz pojazdy do przebudowania. Przeciągając myszkę można wybierać więcej pojazdów. Klikając na puste pole zaznaczysz cały pojazd. Ctrl+klik zaznaczy pojazd i dołączony skład
|
||||
|
||||
STR_REFIT_TRAIN_LIST_TOOLTIP :{BLACK}Wybierz jaki ładunek ma przewozić pociąg
|
||||
STR_REFIT_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Wybierz ładunek, jaki ma przewozić ten pojazd
|
||||
STR_REFIT_ROAD_VEHICLE_LIST_TOOLTIP :{BLACK}Wybierz ładunek jaki ma przewozić ten samochód
|
||||
STR_REFIT_SHIP_LIST_TOOLTIP :{BLACK}Wybierz jaki ładunek ma przewozić statek
|
||||
STR_REFIT_AIRCRAFT_LIST_TOOLTIP :{BLACK}Wybierz jaki ładunek ma przenosić samolot
|
||||
|
||||
STR_REFIT_TRAIN_REFIT_BUTTON :{BLACK}Przebudowa pociągu
|
||||
STR_REFIT_ROAD_VEHICLE_REFIT_BUTTON :{BLACK}Przebudowa pojazdu
|
||||
STR_REFIT_ROAD_VEHICLE_REFIT_BUTTON :{BLACK}Przebudowa samochodu
|
||||
STR_REFIT_SHIP_REFIT_BUTTON :{BLACK}Przebudowa statku
|
||||
STR_REFIT_AIRCRAFT_REFIT_BUTTON :{BLACK}Przebudowa samolotu
|
||||
|
||||
STR_REFIT_TRAIN_REFIT_TOOLTIP :{BLACK}Przebuduj pociąg do przewozu zaznaczonego typu ładunku
|
||||
STR_REFIT_ROAD_VEHICLE_REFIT_TOOLTIP :{BLACK}Przebuduj pojazd do przewozu zaznaczonego typu ładunku
|
||||
STR_REFIT_ROAD_VEHICLE_REFIT_TOOLTIP :{BLACK}Przebuduj samochód do przewozu zaznaczonego typu ładunku
|
||||
STR_REFIT_SHIP_REFIT_TOOLTIP :{BLACK}Przebuduj statek do przewozu zaznaczonego typu ładunku
|
||||
STR_REFIT_AIRCRAFT_REFIT_TOOLTIP :{BLACK}Przebuduj samolot do przewozu zaznaczonego typu ładunku
|
||||
|
||||
@@ -4121,7 +4114,7 @@ STR_ORDERS_STOP_SHARING_BUTTON :{BLACK}Przesta
|
||||
STR_ORDERS_STOP_SHARING_TOOLTIP :{BLACK}Przestań dzielić listę poleceń. Ctrl+Klik dodatkowo usuwa wszystkie polecenia tego pojazdu
|
||||
|
||||
STR_ORDERS_GO_TO_BUTTON :{BLACK}Idź do
|
||||
STR_ORDER_GO_TO_NEAREST_DEPOT :Idź do najbliższego serwisu
|
||||
STR_ORDER_GO_TO_NEAREST_DEPOT :Idź do najbliższej zajezdni
|
||||
STR_ORDER_GO_TO_NEAREST_HANGAR :Leć do najbliższego hangaru
|
||||
STR_ORDER_CONDITIONAL :Warunkowy skok poleceń
|
||||
STR_ORDER_SHARE :Współdzielenie poleceń
|
||||
@@ -4136,9 +4129,9 @@ STR_ORDER_GO_NON_STOP_TO_WAYPOINT :Idź bez zatrzy
|
||||
STR_ORDER_SERVICE_AT :Serwisuj w
|
||||
STR_ORDER_SERVICE_NON_STOP_AT :Serwisuj non-stop w
|
||||
|
||||
STR_ORDER_NEAREST_DEPOT :najbliższych
|
||||
STR_ORDER_NEAREST_DEPOT :najbliższy
|
||||
STR_ORDER_NEAREST_HANGAR :najbliższy hangar
|
||||
STR_ORDER_TRAIN_DEPOT :Warsztatów
|
||||
STR_ORDER_TRAIN_DEPOT :Zajezdni kolejowej
|
||||
STR_ORDER_ROAD_VEHICLE_DEPOT :Zajezdni samochodowej
|
||||
STR_ORDER_SHIP_DEPOT :Doku
|
||||
STR_ORDER_GO_TO_NEAREST_DEPOT_FORMAT :{STRING} {STRING} {STRING}
|
||||
@@ -4536,8 +4529,8 @@ STR_ERROR_THERE_IS_NO_STATION :{WHITE}...brak
|
||||
STR_ERROR_MUST_DEMOLISH_RAILROAD :{WHITE}Należy najpierw usunąć stację kolejową
|
||||
STR_ERROR_MUST_DEMOLISH_BUS_STATION_FIRST :{WHITE}Należy najpierw usunąć przystanek autobusowy
|
||||
STR_ERROR_MUST_DEMOLISH_TRUCK_STATION_FIRST :{WHITE}Należy najpierw usunąć stację załadunku ciężarówek
|
||||
STR_ERROR_MUST_DEMOLISH_PASSENGER_TRAM_STATION_FIRST :{WHITE}Najpierw musisz zburzyć przystanek tramwajowy
|
||||
STR_ERROR_MUST_DEMOLISH_CARGO_TRAM_STATION_FIRST :{WHITE}Najpierw musisz zburzyć tramwajową stację załadunkową
|
||||
STR_ERROR_MUST_DEMOLISH_PASSENGER_TRAM_STATION_FIRST :{WHITE}Najpierw musisz zniszczyć przystanek tramwajowy
|
||||
STR_ERROR_MUST_DEMOLISH_CARGO_TRAM_STATION_FIRST :{WHITE}Najpierw musisz zniszczyć tramwajową stację załadunkową
|
||||
STR_ERROR_MUST_DEMOLISH_DOCK_FIRST :{WHITE}Należy najpierw usunąć port
|
||||
STR_ERROR_MUST_DEMOLISH_AIRPORT_FIRST :{WHITE}Należy najpierw usunąć lotnisko
|
||||
|
||||
@@ -4555,19 +4548,19 @@ STR_ERROR_BUOY_IN_THE_WAY :{WHITE}... boja
|
||||
STR_ERROR_BUOY_IS_IN_USE :{WHITE}... boja w użyciu przez inna firmę!
|
||||
|
||||
# Depot related errors
|
||||
STR_ERROR_CAN_T_BUILD_TRAIN_DEPOT :{WHITE}Nie można tutaj wybudować warsztatów kolejowych...
|
||||
STR_ERROR_CAN_T_BUILD_TRAIN_DEPOT :{WHITE}Nie można tutaj wybudować zajezdni...
|
||||
STR_ERROR_CAN_T_BUILD_ROAD_DEPOT :{WHITE}Nie można tutaj zbudować zajezdni...
|
||||
STR_ERROR_CAN_T_BUILD_TRAM_DEPOT :{WHITE}Nie można tutaj zbudować zajezdni tramwajowej...
|
||||
STR_ERROR_CAN_T_BUILD_TRAM_DEPOT :{WHITE}Nie można tutaj zbudować zajezdni...
|
||||
STR_ERROR_CAN_T_BUILD_SHIP_DEPOT :{WHITE}Nie można tutaj wybudować stoczni...
|
||||
|
||||
STR_ERROR_CAN_T_RENAME_DEPOT :{WHITE}Nie można zmienić nazwy warsztatów...
|
||||
STR_ERROR_CAN_T_RENAME_DEPOT :{WHITE}Nie można zmienić nazwy zajezdni...
|
||||
|
||||
STR_ERROR_TRAIN_MUST_BE_STOPPED_INSIDE_DEPOT :{WHITE}... musi być zatrzymany w hali warsztatów
|
||||
STR_ERROR_TRAIN_MUST_BE_STOPPED_INSIDE_DEPOT :{WHITE}... musi być zatrzymany w zajezdni
|
||||
STR_ERROR_ROAD_VEHICLE_MUST_BE_STOPPED_INSIDE_DEPOT :{WHITE}... musi być zatrzymany w zajezdni samochodowej
|
||||
STR_ERROR_SHIP_MUST_BE_STOPPED_INSIDE_DEPOT :{WHITE}... musi być zatrzymany w stoczni
|
||||
STR_ERROR_AIRCRAFT_MUST_BE_STOPPED_INSIDE_HANGAR :{WHITE}... musi być zatrzymany w hangarze
|
||||
|
||||
STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT :{WHITE}Pociąg może być modyfikowany tylko, gdy jest zatrzymany w hali warsztatów
|
||||
STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT :{WHITE}Pociąg może być modyfikowany tylko gdy jest zatrzymany w zajezdni
|
||||
STR_ERROR_TRAIN_TOO_LONG :{WHITE}Pociąg jest zbyt długi
|
||||
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE :{WHITE}Nie można zawrócić pociągu...
|
||||
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS :{WHITE}... składa się z wielu jednostek
|
||||
@@ -4575,7 +4568,7 @@ STR_ERROR_INCOMPATIBLE_RAIL_TYPES :Niezgodne typy
|
||||
|
||||
STR_ERROR_CAN_T_MOVE_VEHICLE :{WHITE}Nie można ruszyć pojazdem...
|
||||
STR_ERROR_REAR_ENGINE_FOLLOW_FRONT :{WHITE}Tylna lokomotywa zawsze porusza się razem z przednią
|
||||
STR_ERROR_UNABLE_TO_FIND_ROUTE_TO :{WHITE}Nie można znaleźć drogi do najbliższych warsztatów
|
||||
STR_ERROR_UNABLE_TO_FIND_ROUTE_TO :{WHITE}Nie można znaleźć drogi do zajezdni.
|
||||
STR_ERROR_UNABLE_TO_FIND_LOCAL_DEPOT :{WHITE}Nie można znaleźć zajezdni
|
||||
|
||||
STR_ERROR_DEPOT_WRONG_DEPOT_TYPE :Zły typ zajezdni
|
||||
@@ -4667,27 +4660,27 @@ STR_ERROR_GROUP_CAN_T_ADD_SHARED_VEHICLE :{WHITE}Nie moż
|
||||
|
||||
# Generic vehicle errors
|
||||
STR_ERROR_TRAIN_IN_THE_WAY :{WHITE}Pociąg na drodze
|
||||
STR_ERROR_ROAD_VEHICLE_IN_THE_WAY :{WHITE}Pojazd na drodze
|
||||
STR_ERROR_ROAD_VEHICLE_IN_THE_WAY :{WHITE}Samochód na drodze
|
||||
STR_ERROR_SHIP_IN_THE_WAY :{WHITE}Statek na drodze
|
||||
STR_ERROR_AIRCRAFT_IN_THE_WAY :{WHITE}Samolot na drodze
|
||||
|
||||
STR_ERROR_CAN_T_REFIT_TRAIN :{WHITE}Nie można przebudować pociągu...
|
||||
STR_ERROR_CAN_T_REFIT_ROAD_VEHICLE :{WHITE}Nie można przebudować pojazdu...
|
||||
STR_ERROR_CAN_T_REFIT_ROAD_VEHICLE :{WHITE}Nie można przebudować samochodu...
|
||||
STR_ERROR_CAN_T_REFIT_SHIP :{WHITE}Nie można przebudować statku...
|
||||
STR_ERROR_CAN_T_REFIT_AIRCRAFT :{WHITE}Nie można przebudować samolotu...
|
||||
|
||||
STR_ERROR_CAN_T_RENAME_TRAIN :{WHITE}Nie można zmienić nazwy pociągu...
|
||||
STR_ERROR_CAN_T_RENAME_ROAD_VEHICLE :{WHITE}Nie można zmienić nazwy pojazdu...
|
||||
STR_ERROR_CAN_T_RENAME_ROAD_VEHICLE :{WHITE}Nie można zmienić nazwy samochodu...
|
||||
STR_ERROR_CAN_T_RENAME_SHIP :{WHITE}Nie można zmienić nazwy statku...
|
||||
STR_ERROR_CAN_T_RENAME_AIRCRAFT :{WHITE}Nie można zmienić nazwy samolotu...
|
||||
|
||||
STR_ERROR_CAN_T_STOP_START_TRAIN :{WHITE}Nie można zatrzymać/ruszyć pociagu...
|
||||
STR_ERROR_CAN_T_STOP_START_ROAD_VEHICLE :{WHITE}Nie można zatrzymać/ruszyć pojazdu...
|
||||
STR_ERROR_CAN_T_STOP_START_ROAD_VEHICLE :{WHITE}Nie można zatrzymać/ruszyć samochodu...
|
||||
STR_ERROR_CAN_T_STOP_START_SHIP :{WHITE}Nie można zatrzymać/ruszyć statku...
|
||||
STR_ERROR_CAN_T_STOP_START_AIRCRAFT :{WHITE}Nie można zatrzymać/ruszyć samolotu...
|
||||
|
||||
STR_ERROR_CAN_T_SEND_TRAIN_TO_DEPOT :{WHITE}Nie można wysłać pociągu do warsztatów...
|
||||
STR_ERROR_CAN_T_SEND_ROAD_VEHICLE_TO_DEPOT :{WHITE}Nie można wysłać pojazdu do zajezdni...
|
||||
STR_ERROR_CAN_T_SEND_TRAIN_TO_DEPOT :{WHITE}Nie można wysłać pociągu do zajezdni...
|
||||
STR_ERROR_CAN_T_SEND_ROAD_VEHICLE_TO_DEPOT :{WHITE}Nie można wysłać samochodu do zajezdni...
|
||||
STR_ERROR_CAN_T_SEND_SHIP_TO_DEPOT :{WHITE}Nie można wysłać statku do stoczni...
|
||||
STR_ERROR_CAN_T_SEND_AIRCRAFT_TO_HANGAR :{WHITE}Nie można wysłać samolotu do hangaru...
|
||||
|
||||
@@ -4697,12 +4690,12 @@ STR_ERROR_CAN_T_BUY_SHIP :{WHITE}Nie moż
|
||||
STR_ERROR_CAN_T_BUY_AIRCRAFT :{WHITE}Nie można kupić samolotu...
|
||||
|
||||
STR_ERROR_CAN_T_RENAME_TRAIN_TYPE :{WHITE}Nie można zmienić nazwy typu pociągu...
|
||||
STR_ERROR_CAN_T_RENAME_ROAD_VEHICLE_TYPE :{WHITE}Nie można zmienić nazwy typu pojazdu...
|
||||
STR_ERROR_CAN_T_RENAME_ROAD_VEHICLE_TYPE :{WHITE}Nie można zmienić nazwy typu samochodu...
|
||||
STR_ERROR_CAN_T_RENAME_SHIP_TYPE :{WHITE}Nie można zmienić nazwy typu statku...
|
||||
STR_ERROR_CAN_T_RENAME_AIRCRAFT_TYPE :{WHITE}Nie można zmienić nazwy typu samolotu...
|
||||
|
||||
STR_ERROR_CAN_T_SELL_TRAIN :{WHITE}Nie można sprzedać lokomotywy...
|
||||
STR_ERROR_CAN_T_SELL_ROAD_VEHICLE :{WHITE}Nie można sprzedać pojazdu...
|
||||
STR_ERROR_CAN_T_SELL_ROAD_VEHICLE :{WHITE}Nie można sprzedać samochodu...
|
||||
STR_ERROR_CAN_T_SELL_SHIP :{WHITE}Nie można sprzedać statku...
|
||||
STR_ERROR_CAN_T_SELL_AIRCRAFT :{WHITE}Nie można sprzedać samolotu...
|
||||
|
||||
@@ -4892,7 +4885,7 @@ STR_INDUSTRY_NAME_SUGAR_MINE.d :{G=f}kopalni cu
|
||||
STR_SV_EMPTY :
|
||||
STR_SV_UNNAMED :Bez nazwy
|
||||
STR_SV_TRAIN_NAME :Pociąg {COMMA}
|
||||
STR_SV_ROAD_VEHICLE_NAME :Pojazd {COMMA}
|
||||
STR_SV_ROAD_VEHICLE_NAME :Samochód {COMMA}
|
||||
STR_SV_SHIP_NAME :Statek {COMMA}
|
||||
STR_SV_AIRCRAFT_NAME :Samolot {COMMA}
|
||||
|
||||
@@ -5200,12 +5193,12 @@ STR_FORMAT_INDUSTRY_NAME :{TOWN} {STRING}
|
||||
STR_FORMAT_WAYPOINT_NAME :Pkt. orientacyjny {TOWN}
|
||||
STR_FORMAT_WAYPOINT_NAME_SERIAL :Pkt. orientacyjny {TOWN} #{COMMA}
|
||||
|
||||
STR_FORMAT_DEPOT_NAME_TRAIN :Warsztaty w {TOWN}
|
||||
STR_FORMAT_DEPOT_NAME_TRAIN_SERIAL :Warsztaty w {TOWN} #{COMMA}
|
||||
STR_FORMAT_DEPOT_NAME_TRAIN :Zajezdnia w {TOWN}
|
||||
STR_FORMAT_DEPOT_NAME_TRAIN_SERIAL :Zajezdnia w {TOWN} #{COMMA}
|
||||
STR_FORMAT_DEPOT_NAME_ROAD_VEHICLE :Zajezdnia samochodowa w {TOWN}
|
||||
STR_FORMAT_DEPOT_NAME_ROAD_VEHICLE_SERIAL :Zajezdnia samochodowa w {TOWN} #{COMMA}
|
||||
STR_FORMAT_DEPOT_NAME_SHIP :Stocznia {TOWN}
|
||||
STR_FORMAT_DEPOT_NAME_SHIP_SERIAL :Stocznia {TOWN} #{COMMA}
|
||||
STR_FORMAT_DEPOT_NAME_SHIP :Stocznia w {TOWN}
|
||||
STR_FORMAT_DEPOT_NAME_SHIP_SERIAL :Stocznia w {TOWN} #{COMMA}
|
||||
STR_FORMAT_DEPOT_NAME_AIRCRAFT :Hangar {STATION}
|
||||
|
||||
STR_UNKNOWN_STATION :Nieznana stacja
|
||||
|
@@ -1071,8 +1071,7 @@ STR_CONFIG_SETTING_TYPE_GAME_INGAME :Configuração
|
||||
STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Configurações de empresa (guardado; afeta apenas novos jogos)
|
||||
STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Configurações de empresa (guardado; afeta apenas a empresa atual)
|
||||
|
||||
STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Categoria:
|
||||
STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Tipo:
|
||||
STR_CONFIG_SETTING_RESTRICT_LABEL :{BLACK}Mostrar:
|
||||
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Restringe a lista abaixo para mostrar apenas opções modificadas
|
||||
STR_CONFIG_SETTING_RESTRICT_BASIC :Opções Básicas
|
||||
STR_CONFIG_SETTING_RESTRICT_ADVANCED :Opções Avançadas
|
||||
@@ -1087,10 +1086,6 @@ STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU :Configuração
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Configuração do jogo (guardado; afeta apenas jogo atual)
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :Configurações de empresa (guardado; afeta apenas novos jogos)
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :Configurações de empresa (guardado; afeta apenas companhia actual)
|
||||
STR_CONFIG_SETTING_CATEGORY_HIDES :{BLACK}Mostrar todos os resultados de pesquisa por configuração{}{SILVER}Categoria {BLACK}para {WHITE}{STRING}
|
||||
STR_CONFIG_SETTING_TYPE_HIDES :{BLACK}Mostrar todos os resultados de pesquisa por configuração{}{SILVER}Tipo {BLACK}para {WHITE}Todos os tipos de configuração
|
||||
STR_CONFIG_SETTING_CATEGORY_AND_TYPE_HIDES :{BLACK}Mostrar todos os resultados de pesquisa por configuração{}{SILVER}Categoria {BLACK}para {WHITE}{STRING} {BLACK}e {SILVER}Tipo {BLACK}para {WHITE}Todos os tipos de configuração
|
||||
STR_CONFIG_SETTINGS_NONE :{WHITE}- Nenhum -
|
||||
|
||||
STR_CONFIG_SETTING_OFF :Desligado
|
||||
STR_CONFIG_SETTING_ON :Ligado
|
||||
@@ -1591,7 +1586,7 @@ STR_CONFIG_SETTING_LINKGRAPH_ACCURACY :Precisão de di
|
||||
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY_HELPTEXT :Quanto mais alto o definir, mais tempo o CPU demorará a calcular o gráfico de ligações. Se demorar muito poderá notar-se algum lag. Se no entanto for definido um valor reduzido a distribuição será imprecisa, e poderá verificar cargas não serem entregues onde seriam esperadas.
|
||||
STR_CONFIG_SETTING_DEMAND_DISTANCE :Efeito de distância nos pedidos: {STRING}
|
||||
STR_CONFIG_SETTING_DEMAND_DISTANCE_HELPTEXT :Se definir para um valor maior que 0, a distância entre a estação de origem A para alguma carga e um possível destino B terá um efeito na quantidade de carga transportada de A para B. Quanto maior a distância de B para A, menos carga será enviada. Quanto maior o valor definido, menos carga será transportada para estações distantes, e mais carga será levada para estações próximas.
|
||||
STR_CONFIG_SETTING_DEMAND_SIZE :Quantidade de carga a regressar para o modo simétrico: {STRING}
|
||||
STR_CONFIG_SETTING_DEMAND_SIZE :Quantidade de carga a regressar para o modo assimétrico: {STRING}
|
||||
STR_CONFIG_SETTING_DEMAND_SIZE_HELPTEXT :Definir isto para menos de 100% torna a distribuição simétrica reagir mais como a assimétrica. Menos carga será forçada a ser devolvida se uma determinada quantidade for enviada para uma estação. Se for definido para 0% a distribuição simétrica irá reagir como a assimétrica.
|
||||
STR_CONFIG_SETTING_SHORT_PATH_SATURATION :Saturação de percursos curtos antes de usar percursos de grande capacidade: {STRING}
|
||||
STR_CONFIG_SETTING_SHORT_PATH_SATURATION_HELPTEXT :Frequentemente existem múltiplos trajectos entre duas estações. Cargodist irá saturar o trajecto mais curto primeiro, depois usar o segundo trajecto mais curto até o saturar, e assim por diante. A saturação é determinada pelo estimativa da capacidade do uso planeado. Ao saturar todos os caminhos, se ainda existir procura, irá sobrecarregar todos os trajectos, com preferência pelos de maior capacidade. No entanto, grande parte das vezes o algoritmo não irá estimar correctamente a capacidade. Esta configuração permite definir até que percentagem um trajecto mais curto deverá ser saturado na primeira passagem antes do algoritmo proceder ao próximo. Defina-o para menos de 100% para evitar estações sobrecarregadas no caso de capacidade super-estimada.
|
||||
@@ -2553,7 +2548,6 @@ STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF:
|
||||
STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Carga aceite: {LTBLUE}
|
||||
STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING})
|
||||
STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Limite de velocidade da linha: {LTBLUE}{VELOCITY}
|
||||
STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}Limite de velocidade da estrada: {LTBLUE}{VELOCITY}
|
||||
|
||||
# Description of land area of different tiles
|
||||
STR_LAI_CLEAR_DESCRIPTION_ROCKS :Rochas
|
||||
@@ -2883,7 +2877,6 @@ STR_NEWGRF_LIST_MISSING :{RED}Faltam fic
|
||||
STR_NEWGRF_BROKEN :{WHITE}O comportamento do NewGRF '{0:STRING}' pode causar dessincronizações e/ou outros problemas.
|
||||
STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}Mudou o estado electrificado do modelo de vagão '{1:ENGINE}' quando fora do depósito.
|
||||
STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Modifica o comprimento do veículo para '{1:ENGINE}' quando fora do depósito.
|
||||
STR_NEWGRF_BROKEN_CAPACITY :{WHITE}Mudou a capacidade do veículo para '{1:ENGINE}' quando não estiver no interior do depósito ou em adaptação
|
||||
STR_BROKEN_VEHICLE_LENGTH :{WHITE}O Comboio '{VEHICLE}' pertencente a '{COMPANY}' tem um comprimento inválido. Possivelmente devido a problemas com os novos NewGRFs. Podem ocorrer erros de sincronização e a aplicação pode terminar.
|
||||
|
||||
STR_NEWGRF_BUGGY :{WHITE}NewGRF '{0:STRING}' fornece informação incorrecta
|
||||
|
@@ -1070,6 +1070,7 @@ STR_CONFIG_SETTING_TYPE_GAME_INGAME :Setări joc (st
|
||||
STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Setări companie (stocate în fişierele de salvare; afectează doar jocurile noi)
|
||||
STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Setări companie (stocate în fişierul de salvare; afectează doar compania curentă)
|
||||
|
||||
STR_CONFIG_SETTING_RESTRICT_LABEL :{BLACK}Arată:
|
||||
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Arată în lista de mai jos doar setările modificate
|
||||
STR_CONFIG_SETTING_RESTRICT_BASIC :Setări de bază
|
||||
STR_CONFIG_SETTING_RESTRICT_ADVANCED :Setări avansate
|
||||
|
@@ -1220,8 +1220,7 @@ STR_CONFIG_SETTING_TYPE_GAME_INGAME :Настрой
|
||||
STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Настройки компании (содержатся в файлах сохранений; действительны только для новых игр)
|
||||
STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Настройки компании (содержатся в файлах сохранений; действительны только для текущей игры)
|
||||
|
||||
STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Категория:
|
||||
STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Тип:
|
||||
STR_CONFIG_SETTING_RESTRICT_LABEL :{BLACK}Показывать:
|
||||
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Отображать в списке только изменённые настройки
|
||||
STR_CONFIG_SETTING_RESTRICT_BASIC :Основные настройки
|
||||
STR_CONFIG_SETTING_RESTRICT_ADVANCED :Расширенные настройки
|
||||
@@ -1236,10 +1235,6 @@ STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU :Настрой
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Настройки игры (записываются в сохранение; влияют только на текущую игру)
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :Настройки компании (записываются в сохранения; влияют только на новые игры)
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :Настройки компании (записываются в сохранение; влияют только на текущую компанию)
|
||||
STR_CONFIG_SETTING_CATEGORY_HIDES :{BLACK}Чтобы показать все результаты поиска, выберите{}{SILVER}категорию{BLACK}: {WHITE}{STRING}
|
||||
STR_CONFIG_SETTING_TYPE_HIDES :{BLACK}Чтобы показать все результаты поиска, выберите{}{SILVER}тип{BLACK}: {WHITE}Все настройки
|
||||
STR_CONFIG_SETTING_CATEGORY_AND_TYPE_HIDES :{BLACK}Чтобы показать все результаты поиска, выберите{}{SILVER}категорию{BLACK}: {WHITE}{STRING} {BLACK}и {SILVER}тип{BLACK}: {WHITE}Все настройки
|
||||
STR_CONFIG_SETTINGS_NONE :{WHITE}- Нет -
|
||||
|
||||
STR_CONFIG_SETTING_OFF :нет
|
||||
STR_CONFIG_SETTING_ON :да
|
||||
@@ -1463,7 +1458,7 @@ STR_CONFIG_SETTING_LIVERIES_HELPTEXT :Включит
|
||||
STR_CONFIG_SETTING_LIVERIES_NONE :нет
|
||||
STR_CONFIG_SETTING_LIVERIES_OWN :только для своей компании
|
||||
STR_CONFIG_SETTING_LIVERIES_ALL :для всех компаний
|
||||
STR_CONFIG_SETTING_PREFER_TEAMCHAT :Открывать командный чат при нажатии Enter: {STRING}
|
||||
STR_CONFIG_SETTING_PREFER_TEAMCHAT :Предпочитать командный чат при нажатии Enter: {STRING}
|
||||
STR_CONFIG_SETTING_PREFER_TEAMCHAT_HELPTEXT :Настроить внутрикорпоративный чат на клавишу «Enter», а общий - на «Ctrl+Enter»
|
||||
STR_CONFIG_SETTING_SCROLLWHEEL_SCROLLING :Использовать колесо прокрутки: {STRING}
|
||||
STR_CONFIG_SETTING_SCROLLWHEEL_SCROLLING_HELPTEXT :Можно настроить смещение обзора с помощью качающегося колеса прокрутки
|
||||
@@ -2732,7 +2727,6 @@ STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF:
|
||||
STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Принимает: {LTBLUE}
|
||||
STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING})
|
||||
STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Макс. скорость ж/д: {LTBLUE}{VELOCITY}
|
||||
STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}Макс. скорость авто: {LTBLUE}{VELOCITY}
|
||||
|
||||
# Description of land area of different tiles
|
||||
STR_LAI_CLEAR_DESCRIPTION_ROCKS :Камни
|
||||
@@ -3062,7 +3056,6 @@ STR_NEWGRF_LIST_MISSING :{RED}Файлы
|
||||
STR_NEWGRF_BROKEN :{WHITE}Файл NewGRF «{0:STRING}» может привести к потере синхронизации и вылету игры.
|
||||
STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}Меняется состояние локомотива «{1:ENGINE}», находящегося вне депо
|
||||
STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Меняется длина транспорта «{1:ENGINE}», находящегося вне депо
|
||||
STR_NEWGRF_BROKEN_CAPACITY :{WHITE}Он изменил ёмкость ТС «{1:ENGINE}» за пределами депо или без задания на переоборудование
|
||||
STR_BROKEN_VEHICLE_LENGTH :{WHITE}Поезд «{VEHICLE}», принадлежащий «{COMPANY}», имеет неправильную длину. Вероятно, это вызвано проблемами в файле новой графики (NewGRF). Игра может рассинхронизироваться или вылететь.
|
||||
|
||||
STR_NEWGRF_BUGGY :{WHITE}NewGRF «{0:STRING}» предоставляет неверную информацию.
|
||||
|
@@ -481,10 +481,10 @@ STR_SORT_BY_ENGINE_ID :ID mašine (sta
|
||||
STR_SORT_BY_COST :Ceni
|
||||
STR_SORT_BY_POWER :Snazi
|
||||
STR_SORT_BY_TRACTIVE_EFFORT :Vučnoj snazi
|
||||
STR_SORT_BY_INTRO_DATE :Datum uvođenja
|
||||
STR_SORT_BY_INTRO_DATE :Datumu uvođenja
|
||||
STR_SORT_BY_RUNNING_COST :Troškovima održavanja
|
||||
STR_SORT_BY_POWER_VS_RUNNING_COST :Snazi/Troškovima održavanja
|
||||
STR_SORT_BY_CARGO_CAPACITY :Nosivosti tereta
|
||||
STR_SORT_BY_CARGO_CAPACITY :Nosivosti tovara
|
||||
STR_SORT_BY_RANGE :Dometu
|
||||
STR_SORT_BY_POPULATION :Naseljenosti
|
||||
STR_SORT_BY_RATING :Rejtingu
|
||||
@@ -1261,6 +1261,7 @@ STR_CONFIG_SETTING_TYPE_GAME_INGAME :Podešavanja ig
|
||||
STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Podešavanja preduzeća (čuvaju se prilikom snimanja; utiču samo na nove igre)
|
||||
STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Podešavanja preduzeća (čuvaju se prilikom snimanja; utiču samo tekuće preduzeće)
|
||||
|
||||
STR_CONFIG_SETTING_RESTRICT_LABEL :{BLACK}Prikaži:
|
||||
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Ograničava donju listu tako da prikazuje samo promenjena podešavanja
|
||||
STR_CONFIG_SETTING_RESTRICT_BASIC :Osnovna podešavanja
|
||||
STR_CONFIG_SETTING_RESTRICT_ADVANCED :Napredna podešavanja
|
||||
@@ -1395,7 +1396,6 @@ STR_CONFIG_SETTING_ALLOW_FUND_ROAD_HELPTEXT :Dozvoljava pred
|
||||
STR_CONFIG_SETTING_ALLOW_GIVE_MONEY :Dozvoljeno slanje novca drugim preduzećima: {STRING}
|
||||
STR_CONFIG_SETTING_ALLOW_GIVE_MONEY_HELPTEXT :Dozvoljava prenos novca između preduzeća u modu za više igrača
|
||||
STR_CONFIG_SETTING_FREIGHT_TRAINS :Množilac težine tovara za simulaciju opterećenja vozova: {STRING}
|
||||
STR_CONFIG_SETTING_FREIGHT_TRAINS_HELPTEXT :Podesi uticaj nošenje tereta u vozovima. Veća vrednost čini nošenje tereta zahtevniji za vozove, posebno na brdima
|
||||
STR_CONFIG_SETTING_PLANE_SPEED :Faktor brzine aviona: {STRING}
|
||||
STR_CONFIG_SETTING_PLANE_SPEED_HELPTEXT :Postavlja brzinu aviona relativno u odnosu na druge vrste vozila kako bi se ograničio prihod od avio saobraćaja
|
||||
STR_CONFIG_SETTING_PLANE_SPEED_VALUE :1 / {COMMA}
|
||||
@@ -1416,12 +1416,10 @@ STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :Održavanje inf
|
||||
STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :Ako je omogućeno, infrastruktura će imati troškove održavanja. Trošak raste brže sa porastom veličine putne mreže i time više pogađa veća preduzeća od manjih
|
||||
|
||||
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Nezastarevanje aerodroma: {STRING}
|
||||
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Omogućavanje ovog podešavanja čini svaki tip aerodroma zauvek pristupan nakon njegovog uvođenja
|
||||
|
||||
STR_CONFIG_SETTING_WARN_LOST_VEHICLE :Upozorenje ukoliko se vozilo izgubi: {STRING}
|
||||
STR_CONFIG_SETTING_WARN_LOST_VEHICLE_HELPTEXT :Prikazuje poruke o vozilima koja ne mogu da nađu put do odredišta
|
||||
STR_CONFIG_SETTING_ORDER_REVIEW :Provera naredbi vozila: {STRING}
|
||||
STR_CONFIG_SETTING_ORDER_REVIEW_HELPTEXT :Kada je omogućeno, naređenja vozila se periodično proveravaju, i neke jasne probleme su izveštavane sa vestnom porukom kada su detektovane
|
||||
STR_CONFIG_SETTING_ORDER_REVIEW_OFF :nijedno
|
||||
STR_CONFIG_SETTING_ORDER_REVIEW_EXDEPOT :da, osim zaustavljenih vozila
|
||||
STR_CONFIG_SETTING_ORDER_REVIEW_ON :svih vozila
|
||||
@@ -1430,7 +1428,6 @@ STR_CONFIG_SETTING_WARN_INCOME_LESS_HELPTEXT :Ako je omoguće
|
||||
STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES :Vozila nikad ne zastarevaju: {STRING}
|
||||
STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES_HELPTEXT :Ako je omogućeno, svi modeli vozila ostaju zauvek dostupni (posle njihovog predstavljanja)
|
||||
STR_CONFIG_SETTING_AUTORENEW_VEHICLE :Automatska zamena kada vozilo ostari: {STRING}
|
||||
STR_CONFIG_SETTING_AUTORENEW_VEHICLE_HELPTEXT :Kada je omogućeno, vozilo blizu kraja života će se automatski zameniti kada su ispunjeni uslovi obnavljanja
|
||||
STR_CONFIG_SETTING_AUTORENEW_MONTHS :Automatska zamena kada je vozilo staro najviše {STRING}
|
||||
STR_CONFIG_SETTING_AUTORENEW_MONTHS_HELPTEXT :Starost vozila pri kojoj postaje kandidat za automatsku zamenu
|
||||
STR_CONFIG_SETTING_AUTORENEW_MONTHS_VALUE_BEFORE :{COMMA} mesec{P "" a i} pre
|
||||
@@ -1707,8 +1704,6 @@ STR_CONFIG_SETTING_MODIFIED_ROAD_REBUILD_HELPTEXT :Ukloni slepe ul
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_MANUAL :ručno
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC :asimetrično
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_SYMMETRIC :simetrično
|
||||
STR_CONFIG_SETTING_DEMAND_DISTANCE :Uticaj daljine na zahteve: {STRING}
|
||||
STR_CONFIG_SETTING_DEMAND_DISTANCE_HELPTEXT :Ako podesite ovu vrednost veće od 0, daljina između porekla stanice A nekog tereta i moguće destinacije B će imati uticaj na iznos poslatog tereta od A do B. Što daljnije B je od A, smaniće se iznos tereta što će biti poslat. Ako vrednost povećavate, manji iznos tereta će biti poslat dalekim mestima i veći iznos tereta će biti poslat bližnjim stanicama.
|
||||
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY :Mere brzine: {STRING}
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_HELPTEXT :Kada brzina bude pokazana u interfejsu, pokaži u željenoj meri
|
||||
@@ -2989,7 +2984,6 @@ STR_NEWGRF_INVALID_ENGINE :<nevažeći mod
|
||||
STR_NEWGRF_INVALID_INDUSTRYTYPE :<nevažeća industrija>
|
||||
|
||||
# Placeholders for other invalid stuff, e.g. vehicles that have gone (Game Script).
|
||||
STR_INVALID_VEHICLE :<nevažeće vozilo>
|
||||
|
||||
# NewGRF scanning window
|
||||
STR_NEWGRF_SCAN_CAPTION :{WHITE}Pregledanje NewGRF-ova
|
||||
@@ -3421,7 +3415,7 @@ STR_PURCHASE_INFO_COST_SPEED :{BLACK}Cena: {G
|
||||
STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Nosivost: {GOLD}{CARGO_LONG}, {CARGO_LONG}
|
||||
STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Motorni vagoni: {GOLD}+{POWER}{BLACK} Težina: {GOLD}+{WEIGHT_SHORT}
|
||||
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Prepravljivo za: {GOLD}{STRING}
|
||||
STR_PURCHASE_INFO_ALL_TYPES :Sve vrste tereta
|
||||
STR_PURCHASE_INFO_ALL_TYPES :Sve vrste tovara
|
||||
STR_PURCHASE_INFO_ALL_BUT :Sve sem {CARGO_LIST}
|
||||
STR_PURCHASE_INFO_MAX_TE :{BLACK}Najveća vučna snaga: {GOLD}{FORCE}
|
||||
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Domet: {GOLD}{COMMA} pločica
|
||||
@@ -3617,7 +3611,7 @@ STR_VEHICLE_VIEW_CLONE_ROAD_VEHICLE_INFO :{BLACK}Ovim će
|
||||
STR_VEHICLE_VIEW_CLONE_SHIP_INFO :{BLACK}Ovim ćete kupiti isti brod. Sa Ctrl+Klik će imati zajedničke naredbe. Shift+Klik prikazuje procenu troškova bez kupovine
|
||||
STR_VEHICLE_VIEW_CLONE_AIRCRAFT_INFO :{BLACK}Ovim ćete kupiti kopiju letilice. Sa Ctrl+Klik će imati zajedničke naredbe. Shift+Klik prikazuje procenu troškova bez kupovine
|
||||
|
||||
STR_VEHICLE_VIEW_TRAIN_IGNORE_SIGNAL_TOOLTIP :{BLACK}Nateraj voza da krene bez čekanja na signal za slobodan kolosek
|
||||
STR_VEHICLE_VIEW_TRAIN_IGNORE_SIGNAL_TOOLTIP :{BLACK}Voz će krenuti bez čekanja na signal za slobodan kolosek
|
||||
|
||||
STR_VEHICLE_VIEW_TRAIN_REFIT_TOOLTIP :{BLACK}Prepravlja voz kako bi prevozio drugu vrstu tereta
|
||||
STR_VEHICLE_VIEW_ROAD_VEHICLE_REFIT_TOOLTIP :{BLACK}Prepravite drumsko vozilo kako bi prevozio drugu vrstu tovara
|
||||
|
@@ -1070,8 +1070,7 @@ STR_CONFIG_SETTING_TYPE_GAME_INGAME :当前游戏设
|
||||
STR_CONFIG_SETTING_TYPE_COMPANY_MENU :当前公司设置(可保存在存档中,仅对新游戏生效)
|
||||
STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :当前公司设置(可保存在存档中,仅对现行公司生效)
|
||||
|
||||
STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}筛选设定:
|
||||
STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}适用范围:
|
||||
STR_CONFIG_SETTING_RESTRICT_LABEL :{BLACK}显示:
|
||||
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}仅显示修改过的选项
|
||||
STR_CONFIG_SETTING_RESTRICT_BASIC :基础设置
|
||||
STR_CONFIG_SETTING_RESTRICT_ADVANCED :高级设置
|
||||
@@ -1086,10 +1085,6 @@ STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU :当前游戏设
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :当前游戏设置(可保存在存档中,仅对当前游戏生效)
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :当前公司设置(可保存在存档中,仅对新游戏生效)
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :当前公司设置(可保存在存档中,仅对当前公司生效)
|
||||
STR_CONFIG_SETTING_CATEGORY_HIDES :{BLACK}在 {SILVER}筛选设定 {BLACK}一栏选择 {WHITE}{STRING} {BLACK}以显示所有搜寻结果
|
||||
STR_CONFIG_SETTING_TYPE_HIDES :在 {SILVER}适用范围 {BLACK}一栏选择 {WHITE}所有适用范围 {BLACK}以显示所有搜寻结果
|
||||
STR_CONFIG_SETTING_CATEGORY_AND_TYPE_HIDES :{BLACK}在 {SILVER}筛选设定 {BLACK}一栏选择 {WHITE}{STRING} 并在 {SILVER}适用范围 {BLACK}一栏选择 {WHITE}所有适用范围 {BLACK}以显示所有搜寻结果
|
||||
STR_CONFIG_SETTINGS_NONE :{WHITE}- 无 -
|
||||
|
||||
STR_CONFIG_SETTING_OFF :关闭
|
||||
STR_CONFIG_SETTING_ON :打开
|
||||
@@ -2552,7 +2547,6 @@ STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF:
|
||||
STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}接受货物:{LTBLUE}
|
||||
STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING})
|
||||
STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}轨道限速: {LTBLUE}{VELOCITY}
|
||||
STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}道路限速:{LTBLUE}{VELOCITY}
|
||||
|
||||
# Description of land area of different tiles
|
||||
STR_LAI_CLEAR_DESCRIPTION_ROCKS :岩石
|
||||
@@ -2882,7 +2876,6 @@ STR_NEWGRF_LIST_MISSING :{RED}缺失文
|
||||
STR_NEWGRF_BROKEN :{WHITE}NewGRF '{0:STRING}'的行为可能造成同步错误或是崩溃。
|
||||
STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}{1:ENGINE}机车车厢的状态没在车库内发生变动
|
||||
STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}当车辆不在车库中时,这将改变 '{1:ENGINE}' 的车辆长度.
|
||||
STR_NEWGRF_BROKEN_CAPACITY :{WHITE}它会在 '{1:ENGINE}' 在机厂外或不在接受改装时改変其运载能力
|
||||
STR_BROKEN_VEHICLE_LENGTH :{WHITE}列车 '{VEHICLE}' 属于 '{COMPANY}' 使长度无效化了. 这可能是NewGRF导致的. 有可能会发生崩溃或同步错误.
|
||||
|
||||
STR_NEWGRF_BUGGY :{WHITE}NewGRF '{STRING}' 的信息不正确
|
||||
|
@@ -1138,8 +1138,7 @@ STR_CONFIG_SETTING_TYPE_GAME_INGAME :Nastavenia hry
|
||||
STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Nastavenia spoločnosti (uložia sa; ovplyvní iba nové hry)
|
||||
STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Nastavenia spoločnosti (uložia sa; ovplyvní iba aktuálnu firmu)
|
||||
|
||||
STR_CONFIG_SETTING_RESTRICT_CATEGORY :{BLACK}Kategória:
|
||||
STR_CONFIG_SETTING_RESTRICT_TYPE :{BLACK}Typ:
|
||||
STR_CONFIG_SETTING_RESTRICT_LABEL :{BLACK}Ukáž:
|
||||
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Obmedzuje zoznam nižšie len na nastavenia, ktoré boli zmenené
|
||||
STR_CONFIG_SETTING_RESTRICT_BASIC :Základné nastavenia
|
||||
STR_CONFIG_SETTING_RESTRICT_ADVANCED :Pokročilé nastavenia
|
||||
@@ -1154,10 +1153,6 @@ STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_MENU :Nastavenia hry
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_GAME_INGAME :Nastavenia hry (uložené v uložených hrách; ovplyvní iba aktuálnu hru)
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_MENU :Nastavenia spoločnosti (uložené v uložených hrách; ovplyvní iba nové hry)
|
||||
STR_CONFIG_SETTING_TYPE_DROPDOWN_COMPANY_INGAME :Nastavenia spoločnosti (uchované v uloženej hre; ovplyvnia iba aktuálnu spoločnosť)
|
||||
STR_CONFIG_SETTING_CATEGORY_HIDES :{BLACK}Zobrazenie všetkých výsledkov vyhľadávania nastavením{}{SILVER}kategórie {BLACK}na {WHITE}{STRING}
|
||||
STR_CONFIG_SETTING_TYPE_HIDES :{BLACK}Zobrazenie všetkých výsledkov vyhľadávania nastavením{}{SILVER}typu {BLACK}na {WHITE}Všetky typy nastavenia
|
||||
STR_CONFIG_SETTING_CATEGORY_AND_TYPE_HIDES :{BLACK}Zobrazenie všetkých výsledkov vyhľadávania nastavením{}{SILVER}kategórie {BLACK}na {WHITE}{STRING} {BLACK}a {SILVER}typu {BLACK}na {WHITE}Všetky typy nastavenia
|
||||
STR_CONFIG_SETTINGS_NONE :{WHITE}- Nič -
|
||||
|
||||
STR_CONFIG_SETTING_OFF :nie
|
||||
STR_CONFIG_SETTING_ON :áno
|
||||
@@ -2620,7 +2615,6 @@ STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF:
|
||||
STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Prijíma náklad: {LTBLUE}
|
||||
STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING})
|
||||
STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Rýchlostný limit koľají: {LTBLUE}{VELOCITY}
|
||||
STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}Rýchlostný limit cesty: {LTBLUE}{VELOCITY}
|
||||
|
||||
# Description of land area of different tiles
|
||||
STR_LAI_CLEAR_DESCRIPTION_ROCKS :Skaly
|
||||
@@ -2950,7 +2944,6 @@ STR_NEWGRF_LIST_MISSING :{RED}Chýbajúc
|
||||
STR_NEWGRF_BROKEN :{WHITE}Správanie NewGRF '{STRING}' môže sposobiť chybu obrazu a/alebo pád hry.
|
||||
STR_NEWGRF_BROKEN_POWERED_WAGON :{WHITE}Zmenilo stav hnacieho vozidla v '{1:ENGINE}' keď nebolo v depe.
|
||||
STR_NEWGRF_BROKEN_VEHICLE_LENGTH :{WHITE}Zmenilo dĺžku vozidla '{1:ENGINE}' keď nebolo v depe.
|
||||
STR_NEWGRF_BROKEN_CAPACITY :{WHITE}Bola zmenená kapacita vozidla '{1:ENGINE}', hoci nebolo v depe alebo prestavané
|
||||
STR_BROKEN_VEHICLE_LENGTH :{WHITE}Vlak '{VEHICLE}' patriaci '{COMPANY}' má neplatnú dlžku. Pravdeposobne to spôsobil problém s NewGRF. Môže nastať chybné zobrazenie alebo pád hry.
|
||||
|
||||
STR_NEWGRF_BUGGY :{WHITE}NewGRF '{STRING}' poskytuje nesprávne informácie.
|
||||
|
@@ -1223,6 +1223,7 @@ STR_CONFIG_SETTING_TYPE_GAME_INGAME :Nastavitve igre
|
||||
STR_CONFIG_SETTING_TYPE_COMPANY_MENU :Nastavitve podjetja (shranjeno v igrah, vpliva samo na nove igre)
|
||||
STR_CONFIG_SETTING_TYPE_COMPANY_INGAME :Nastavitve podjetja (shranjeno v igrah, vpliva samo na trenutno podjetje)
|
||||
|
||||
STR_CONFIG_SETTING_RESTRICT_LABEL :{BLACK}Prikaži:
|
||||
STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT :{BLACK}Omeji seznam na prikaz le spremenjenih nastavitev
|
||||
STR_CONFIG_SETTING_RESTRICT_BASIC :Osnovne nastavitve
|
||||
STR_CONFIG_SETTING_RESTRICT_ADVANCED :Napredne nastavitve
|
||||
@@ -1492,7 +1493,6 @@ STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_ISO :ISO (2008-12-31
|
||||
STR_CONFIG_SETTING_NEWGRF_DEFAULT_PALETTE :Privzeti nabor za NewGRF-je brez izbranega nabora: {STRING}
|
||||
STR_CONFIG_SETTING_NEWGRF_DEFAULT_PALETTE_HELPTEXT :Privzeta paleta za uporabo z NewGRF-ji, kateri ne zahevajo specifične.
|
||||
STR_CONFIG_SETTING_NEWGRF_DEFAULT_PALETTE_DOS :Privzeta (D) paleta
|
||||
STR_CONFIG_SETTING_NEWGRF_DEFAULT_PALETTE_WIN :Stara (W) paleta
|
||||
|
||||
STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME :Avtomatsko pavziraj ob zagonu nove igre: {STRING}
|
||||
STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME_HELPTEXT :Če je omogočeno, se igra avtomatsko pavzira ob zagonu nove igre, za preučitev ozemlja.
|
||||
@@ -2699,7 +2699,6 @@ STR_LAND_AREA_INFORMATION_NEWGRF_NAME :{BLACK}NewGRF:
|
||||
STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED :{BLACK}Sprejet tovor: {LTBLUE}
|
||||
STR_LAND_AREA_INFORMATION_CARGO_EIGHTS :({COMMA}/8 {STRING})
|
||||
STR_LANG_AREA_INFORMATION_RAIL_SPEED_LIMIT :{BLACK}Omejitev hitrosti vlakov: {LTBLUE}{VELOCITY}
|
||||
STR_LANG_AREA_INFORMATION_ROAD_SPEED_LIMIT :{BLACK}Omejitev hitrosti na cestah: {LTBLUE}{VELOCITY}
|
||||
|
||||
# Description of land area of different tiles
|
||||
STR_LAI_CLEAR_DESCRIPTION_ROCKS :Kamenje
|
||||
@@ -3044,7 +3043,6 @@ STR_NEWGRF_INVALID_ENGINE :<neveljaven mod
|
||||
STR_NEWGRF_INVALID_INDUSTRYTYPE :<neveljavna industrija>
|
||||
|
||||
# Placeholders for other invalid stuff, e.g. vehicles that have gone (Game Script).
|
||||
STR_INVALID_VEHICLE :<neveljavno vozilo>
|
||||
|
||||
# NewGRF scanning window
|
||||
STR_NEWGRF_SCAN_CAPTION :{WHITE}Preiskava NewGRF-jev
|
||||
@@ -4097,8 +4095,6 @@ STR_AI_SETTINGS_START_DELAY :Število dni za
|
||||
STR_TEXTFILE_README_CAPTION :{WHITE}{STRING} preberi-me od {STRING}
|
||||
STR_TEXTFILE_CHANGELOG_CAPTION :{WHITE}{STRING} zamenjaj dnevnik od {STRING}
|
||||
STR_TEXTFILE_LICENCE_CAPTION :{WHITE}{STRING} licenca od {STRING}
|
||||
STR_TEXTFILE_WRAP_TEXT :{WHITE}Prilagodi besedilo
|
||||
STR_TEXTFILE_WRAP_TEXT_TOOLTIP :{BLACK}Prilagodi besedilo oknu, da uporaba drsnika ni potrebna
|
||||
STR_TEXTFILE_VIEW_README :{BLACK}Prikaži preberi-me datoteko
|
||||
STR_TEXTFILE_VIEW_CHANGELOG :{BLACK}Zamenjaj dnevnik
|
||||
STR_TEXTFILE_VIEW_LICENCE :{BLACK}Licenca
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user