1
0
mirror of https://github.com/OpenTTD/OpenTTD.git synced 2025-08-14 01:59:09 +00:00

Compare commits

..

55 Commits

Author SHA1 Message Date
rubidium
ac08377295 (svn r22749) -Release 1.1.2 2011-08-14 15:27:04 +00:00
rubidium
eb7bceb240 (svn r22748) [1.1] -Prepare: 1.1.2 2011-08-14 15:23:27 +00:00
rubidium
6f8248c36d (svn r22747) [1.1] -Backport from trunk:
- Fix: Some corrupted savegames could crash OpenTTD instead of showing the 'savegame corrupted' message [FS#4717] (r22737, r22736)
- Fix: Triggering NOT_REACHED when playing with a NewGRF that supplies genders/cases for a language that was not installed [FS#4718] (r22735)
2011-08-14 15:23:10 +00:00
rubidium
41db186ea7 (svn r22704) [1.1] -Backport from trunk: language updates 2011-07-30 17:55:23 +00:00
rubidium
310d9e4ee3 (svn r22703) [1.1] -Prepare for 1.1.2-RC2 2011-07-30 17:53:09 +00:00
rubidium
be65972895 (svn r22702) [1.1] -Backport from trunk:
- Fix: Cost of adding an extra road type to a bridge or tunnel was undercalculated [FS#4680, FS#4681] (r22700, r22699)
- Fix: Only insert cleared object tiles into _cleared_object_areas if clearing actually succeeds, else subsequential tests of the same tile will be skipped and considered successful [FS#4694] (r22698)
- Fix: When building a house it could be built at the wrong place if multitile houses failed some tests (r22697)
2011-07-30 17:48:23 +00:00
rubidium
a51531e410 (svn r22701) [1.1] -Backport from trunk:
- Fix: [Network] Failed network address resolving could trigger temporary freezes [FS#4697] (r22696, r22695)
- Fix: [NewGRF] The override managers were not reset in some cases like creating a new scenario [FS#4691] (r22693)
- Fix: [NewGRF] Aircrafts defined with IDs above the default aircrafts always defaulted to passenger cargo (r22690)
2011-07-30 17:45:37 +00:00
rubidium
4b800313f4 (svn r22685) [1.1] -Prepare: 1.1.2-RC1 2011-07-24 14:43:42 +00:00
rubidium
e1841b5d68 (svn r22684) [1.1] -Backport from trunk:
- Change: [NewGRF] Only allow access (via hotkey and menu) to the bounding box visualisation when NewGRF developer tools are enabled (r22675)
- Fix: [NewGRF] Disallow accessing variable 1B in network games due to desync reasons (r22682)
- Update: languages
2011-07-24 14:34:38 +00:00
rubidium
4f8053e559 (svn r22654) [1.1] -Backport from trunk:
- Fix: Switching from a red to a white highlight (by switching to another tool) without switching the highlight mode (HT_RECT etc.) did not mark the selection dirty [FS#4670] (r22649)
- Fix: [NewGRF] Parameters from NewGRFs were not properly parsed in all cases [FS#4599] (r22648, r22630, r22629, r22628, r22627)
- Fix: GetSection() does not return a LockPart [FS#4678] (r22645)
- Fix: [NewGRF] Disallow building NewObjects on water tiles owned by another company (r22643)
2011-07-10 20:35:31 +00:00
rubidium
3a39cea23b (svn r22653) [1.1] -Backport from trunk:
- Fix: [NewGRF] Disable the 'set parameters' button in the NewGRF GUI, if the GRF specifies to have no parameters and one would not be able to set any parameters anyway (r22642)
- Fix: Keep the previous owner of the upper and lower lock parts if they are built on existing water (r22638)
- Fix: [NewGRF] Airports should not expose the tile specific random bits of the north tile. Only airport tiles should access those (r22636)
- Fix: [NewGRF] Correctly reseed random bits of industries and industry tiles (r22635, r22634)
2011-07-10 20:29:19 +00:00
rubidium
a873aa3337 (svn r22652) [1.1] -Backport from trunk:
- Fix: [NewGRF] Implement variables 25 and 7F for railtypes (r22633)
- Fix: [NewGRF] Additional text in fund industry window is NewGRF supplied and thus should have a default colour (r22631)
- Fix: Also initialise _old_vds with newgame settings; TTD savegames do not contain these settings [FS#4622] (r22626)
- Fix: Do not zero the orders of disaster vehicles when converting savegames [FS#4642] (r22625)
2011-07-10 20:25:59 +00:00
rubidium
a1826a043e (svn r22651) [1.1] -Backport from trunk:
- Fix: When closing an AI company the local player cheated to, we need to cheat him to another company [FS#4654] (r22624, r22623)
- Fix: When closing down companies their shares in other companies must be sold even if share trading is disabled at that point of time (r22622)
- Fix: When asking the user to confirm an unsafe unpausing, there is no need to execute a command if 'no' is choosed. This also prevents crashing when clicking unpause while the confirm window is shown (r22621)
- Fix: Enforce refit orders to be 'always go to depot' orders; service-only and stop-in-depot orders make no sense with refitting [FS#4651] (r22620)
- Fix: Consider the size of the vehicle sprite for the lineheight in the company GUI. This also makes the widget containing the sprite not skip drawing it, if the bounds of the widget are outside of the drawing area though the sprite actually needs drawing [FS#4662] (r22619)
2011-07-10 20:23:04 +00:00
rubidium
a6750a145e (svn r22650) [1.1] -Backport from trunk:
- Fix: When changing difficulty settings over the network, do not just reopen the difficulty window if any game options window is opened; instead invalidate them properly [FS#4653] (r22618, r22617)
- Fix: [NewGRF] If callback 33 returns a value out of range, no sound effect shall be played [FS#4656] (r22614)
- Fix: Use rotated heightmap sizes for reporting scaling problems [FS#4663] (r22608)
- Fix: No client error packet was sent to the admin bots [FS#4585] (r22384)
2011-07-10 20:17:56 +00:00
rubidium
b5bad6aa19 (svn r22602) [1.1] -Fix: MSVC compile warning 2011-06-19 12:12:10 +00:00
rubidium
725d00630f (svn r22601) [1.1] -Backport from trunk:
- Add: Makefile support for bundling pdb and running regressions with the MSVC makefile (r22581, r22580, r22576)
- Fix: Do not show cargo accepted/produced in the new station window when no tiles are selected (mouse hovering a window or toolbar) [FS#4647] (r22595, r22593)
- Fix: Add active NewGRFs to the list of available ones when selecting the empty preset [FS#4644] (r22594)
- Fix: Reading of heightmaps with uncommon BMP formats failed due to uninitialised variables [FS#4645] (r22592)
2011-06-18 19:43:51 +00:00
rubidium
0b02b285a8 (svn r22600) [1.1] -Backport from trunk:
- Fix: PBS order forecasting modified the current order index in case of a goto-nearest-depot order and no depot could be found [FS#4641] (r22589)
- Fix: Remove BaseStorageArrays from _changed_storage_arrays on destruction (r22583, r22551)
- Fix: Do not increment STL iterators after they've been invalidated (r22582)
- Fix: Do not lower the arrow buttons in the NewGRF/AI parameter windows if they are clicked when disabled (r22553, r22499)
2011-06-18 19:40:56 +00:00
rubidium
5cb560d4bd (svn r22599) [1.1] -Backport from trunk:
- Fix: Clear airport persistent storage on construction/removal of airports (r22552)
- Fix: Possible crash when opening the airport build window for the first time [FS#4619] (r22538)
- Fix: Replace the half small airport structure on the intercontinental airport with some grass [FS#3494] (r22537)
- Fix: Documentation omission regarding admin protocol [FS#4632] (r22536)
2011-06-18 19:20:01 +00:00
rubidium
4ba397c285 (svn r22598) [1.1] -Backport from trunk:
- Fix: [NoAI] Doing rescan_ai in a game with running AIs caused a crash [FS#4631] (r22534)
- Fix: Do not create an implicit order if the current order is the first order in the order list and we visit the station of the last entry of the order list (r22532)
- Fix: MinGW 64 related compilation issues [FS#4623] (r22522, r22491, r22490, r22489)
- Fix: The layout selectors of the airport build GUI did not latch properly (r22497, r22495)
2011-06-18 18:37:10 +00:00
rubidium
863d0e08e3 (svn r22597) [1.1] -Backport from trunk:
- Fix: Callback result for airport layout name was incorrectly used (r22496)
- Fix: Airport preview sprite can depend on the layout, so update the cached SpriteID when the layout changes (r22494)
- Fix: Engine IDs for coal and mail wagons were swapped in the TTO savegame conversion [FS#4622] (r22487)
- Fix: The caption of centered windows could be moved out of the main window and thus become inaccessible when resizing the main window (r22485, r22484)
2011-06-18 18:33:20 +00:00
frosch
041714e538 (svn r22527) [1.1] -Prepare for 1.1.1 2011-05-31 19:25:02 +00:00
rubidium
7bbfbcddb7 (svn r22524) [1.1] -Backport from trunk:
- Language updates
- Documentation updates
2011-05-29 20:08:21 +00:00
rubidium
c224791f7f (svn r22520) [1.1] -Backport from trunk:
- Fix: Only try to insert implicit orders for ground vehicles. Aircraft may reach unscheduled terminals when skipping orders etc [FS#4624] (r22492)
- Change: Automatic orders are better called implicit orders as no real order influencing path finding is added (r22474, r22473)
2011-05-29 17:55:15 +00:00
rubidium
7fcdcbc8dd (svn r22468) [1.1] -Prepare for 1.1.1-RC1 2011-05-15 18:33:51 +00:00
rubidium
a7487b5ede (svn r22467) [1.1] -Backport from trunk:
- Fix: When determining the executable path failed, the working directory was used instead, circumventing the not-home-directory check [FS#4613] (r22465)
- Fix: [Windows] Prevent a crash when launching OpenTTD with -d from a MSYS console [FS#4587] (r22464)
- Fix: Update the saveload window immediatelly after scanning a new directory, so queued events reach the window when already updated [FS#4615] (r22463)
2011-05-15 18:06:13 +00:00
rubidium
2b709f2d38 (svn r22462) [1.1] -Backport language changes from trunk 2011-05-15 09:44:40 +00:00
rubidium
59a11e6626 (svn r22461) [1.1] -Backport from trunk:
- Fix: [NewGRF] Zero register 0x100 as specified before resolving custom station foundations (r22452)
- Fix: Do not 'log' the NewGRFs in the screenshot when in the menu [FS#4610] (r22450)
- Fix: Keep better accounting of the order in which clients joined; client can't be starved from joining and they get shown the amount of clients waiting in front of them. (r22372, r22370, r22369, r22368, r22367, r22366, r22365, r22364, r22363, r22362, r22361)
- Fix: Delete the client list popup when the client got removed (instead of previously selecting some other client) (r22360, r22359, r22358)
2011-05-15 09:38:54 +00:00
rubidium
829a2c201d (svn r22449) [1.1] -Backport from trunk:
- Feature: [NewGRF] Allow to filter by town of the current industry when using industry variable 0x68 [FS#4591] (r22434)
- Change: Improve the speed of YAPF by tweaking hash tables size (r22351, r22350, r22348)
2011-05-13 18:04:10 +00:00
rubidium
704a361ada (svn r22448) [1.1] -Backport from trunk:
- Fix: [NewGRF] When GRFs are disabled via Action E or due to GRM failure, also display an error in the GUI (r22444, r22443)
- Fix: [NewGRF] Do not popup fatal NewGRF error messages in the intro screen. The GRFs are not going to be activated there anyway and the GRF settings GUI will not display the errors either (r22442)
- Fix: Catenary was drawn incorrectly next to level crossings with foundations (r22437)
- Fix: [NewGRF] Apply railtype property 12 (station graphics) also to station groundsprites from action 1 (r22436)
2011-05-13 17:57:07 +00:00
rubidium
bde2fec339 (svn r22447) [1.1] -Backport from trunk:
- Fix: Git revision detection would return too much when tags are involved (r22435)
- Fix: [NewGRF] When action14 specified different values for the palette, the values were OR-ed. Use the last set value instead (r22416)
- Fix: [Network] Kicking yourself via remote console crashes the server [FS#4606] (r22414)
- Fix: [NewGRF] Make sure the action2 ID of a generic feature callback is valid (r22409)
2011-05-13 17:52:35 +00:00
rubidium
eb4c66a4fb (svn r22395) [1.1] -Backport: loads of string changes 2011-04-30 21:03:14 +00:00
rubidium
2b2cabfce1 (svn r22394) [1.1] -Backport from trunk:
- Change: Show one digit of the fractional train length in the depot (r22336, r22305, r22304, r22303)
- Fix: Check the availability year of all houses, not just the NewGRF houses, when making sure that at least one is available onwards from year 0 [FS#4581] (r22389, r22300, r22299)
- Fix: When a game uses a lot of NewGRFs the buffer for storing that information in the PNG is too small (r22388)
2011-04-30 20:58:04 +00:00
rubidium
e43d961737 (svn r22393) [1.1] -Backport from trunk:
- Fix: Windows' recv seems to return "graceful closed" before having passed the remaining buffer which causes OpenTTD to think all connections are "incorrectly" terminated, i.e. without the "I'm leaving" packet from the client. So let the client wait a tiny bit after sending the "I'm leaving" packet and before gracefully closing the connection [FS#4601] (r22387)
- Fix: When the last AI company gets removed, the 'dead' state was not reset in the AI debug window [FS#4602] (r22386)
- Fix: No client error packet was sent to the admin bots [FS#4585] (r22384)
- Fix: Recolouring of silicon bridge was done incorrectly (r22380, r22379, r22378)
2011-04-30 20:50:41 +00:00
rubidium
30df6de7bd (svn r22392) [1.1] -Backport from trunk:
- Fix: Crash when clicking a removed company in the vehicle list dropdowns [FS#4592] (r22373)
- Fix: Make sure saving has completely and utterly finished before starting a new one. Otherwise you could start a save, which would be marked as done by the previous save stopping and then yet another save could be started... and that could create a deadlock [FS#4596] (r22371)
- Fix: When inserting automatic orders, do not create consecutive duplicate orders (r22333, r22332, r22331, r22330, r22329, r22328, r22327)
- Fix: Destinations of conditional orders were update incorrectly when deleting orders in front of the conditional orders, if the target order was the order just before of the conditional order (r22326)
2011-04-30 20:46:58 +00:00
rubidium
3330813d95 (svn r22391) [1.1] -Backport from trunk:
- Fix: Vehicles skipped orders when inserting automatic orders failed (r22324)
- Fix: [NewGRF] When determining refittability use the cargo translation table of the GRF setting the refitmask instead of the GRF defining the action 3 (r22316)
- Fix: Make road vehicles, ships and aircraft skip orders if they are leaving a depot and heading to the same one again; just like trains (r22309)
- Fix: Waiting on a server could kick the client, or rather the client would kick itself due to an unexpected packet [FS#4574] (r22308)
2011-04-30 20:42:50 +00:00
rubidium
41fe2dea36 (svn r22390) [1.1] -Backport from trunk:
- Fix: When drawing the town authority window, check whether the availability of the actions changed, and force a complete redraw in that case (r22307)
- Fix: The 'freeform edges' setting could be enabled when there were buoys on the northern border [FS#4580] (r22297)
- Fix: Reset Window::scrolling_scrollbar when raising scrollbar buttons [FS#4571] (r22294)
- Fix: [NewGRF] the c and p parts of station vars 40, 41 and 49 were incorrect for large stations (r22286)
2011-04-30 20:41:17 +00:00
rubidium
ad37641fee (svn r22281) [1.1] -Backport from trunk:
- Fix: In the scenario editor you could build a ship depot using the appropriate hotkey. Removing that depot causes an assertion to trigger [FS#4558] (r22266)
[1.1] -Prepare: 1.1.0
2011-03-31 21:16:12 +00:00
frosch
c1c35b5ac5 (svn r22261) [1.1] -Prepare: for 1.1.0-RC3 2011-03-18 20:56:54 +00:00
frosch
71d169ffd3 (svn r22260) [1.1] -Backport from trunk:
- Fix: New game settings were applied to early when starting a game via a heightmap. [FS#4557] (r22259)
2011-03-18 20:54:07 +00:00
rubidium
564a50628c (svn r22257) [1.1] -Backport from trunk: language updates 2011-03-17 21:15:27 +00:00
rubidium
633454f0dd (svn r22252) [1.1] -Backport from trunk:
- Fix: Do not resort town, industry and signs list directly in OnInvalidateData(). There might be a scheduled rebuild which needs execution first. So, only set a trigger for resorting [FS#4546] (r22249, r22248, r22247, r22246, r22245, r22244, r22243, r22242, r22241, r22236, r22228, r22227, r22226)
2011-03-14 19:03:17 +00:00
rubidium
fbea0fc6b1 (svn r22251) [1.1] -Backport from trunk:
- Fix: [NewGRF] Object variable 0x48 was not available in callback 0x15C (r22231)
[1.1] -Update: the intro game (romazoon)
2011-03-14 18:10:24 +00:00
rubidium
30cf8d1971 (svn r22224) [1.1] -Backport from trunk:
- Fix: Compilation when compiling with --disable-ai (r22222)
- Fix: When downloading a file via HTTP failed mid-way and OpenTTD fell back to the old system the partial downloaded amount would be counted twice [FS#4543] (r22208)
- Fix: The 'center' (for movement) of vehicles is (currently still) always at 4/8th original vehicle length from the front, so trains should stop at the same location regardless of the length of the front engine [FS#4545] (r22206)
- Fix: Make the base costs for building and demolishing NewObjects also local to the individual NewGRFs (r22204)
- Fix: Removing a station order could stop when removing first automatic order (r22200)
- Fix: Invalidate the object build window when using the date cheat (r22193)
2011-03-07 19:18:38 +00:00
rubidium
01bc61309f (svn r22184) [1.1] -Prepare: for 1.1.0-RC2 2011-03-04 20:50:07 +00:00
rubidium
308b0d354c (svn r22183) [1.1] -Backport from trunk:
- Fix: Following a vehicle with a very high VehicleID was impossible (r22181)
[1.1] -Backport language changes from trunk
2011-03-04 19:04:42 +00:00
rubidium
1d2baecb5e (svn r22178) [1.1] -Backport from trunk:
- Fix: [NewGRF] Memory leak if an industry NewGRF had more than one prop A or 15, or a station NewGRF had more than one prop 09 (r22175, r22165)
- Fix: [NewGRF] Disable a station NewGRF when it contains an unterminated spritelayout in action0 prop 08 instead of crashing (r22164)
- Fix: Building a station part adjacent to both an existing station and a rail waypoint failed [FS#4541] (r22163)
2011-03-03 21:47:13 +00:00
rubidium
40f3583c54 (svn r22166) [1.1] -Backport from trunk:
- Fix: No update of NewGRF window when unknown GRF name becomes available [FS#4533] (r22162)
- Fix: [NewGRF] Industry prop 0x11 is 4-bytes long, not 3 bytes (r22157)
- Fix: Stations/infrastructure were not properly sold on some clients during bankruptcy [FS#4529] (r22154)
- Fix: The Greek translation did not work as it breached the 200.000 bytes 'limit' for loading language files [FS#4536] (r22153)
2011-03-03 20:48:24 +00:00
rubidium
5552c0a7e9 (svn r22152) [1.1] -Backport from trunk:
- Fix: Windows video driver crashed when it could not go to full screen at the resolution of the configuration file when starting OpenTTD [FS#4521] (r22149)
- Fix: Do not run savegame conversion during SlNullPointers; the pointer might not be converted or be NULL at that point (r22146)
- Fix: Some valid keycodes were ignored along with the invalid ones (r22142)
- Fix: When commands need to invalidate windows, process these events asynchronously before the next redraw. Calling window code directly from command scope uses wrong _current_company and might issue nested DoCommands() which interfer with the running command [FS#4523] (r22141, r22140, r22135, r22134)
- Fix: [NewGRF] Skipping only the invalid part of an action14 failed, the rest of the action was skipped instead (r22138)
2011-02-26 20:13:14 +00:00
rubidium
f2d2713f05 (svn r22151) [1.1] -Backport from trunk:
- Fix: Spectators had crashes when closing buoy windows (r22131)
- Fix: Build-station-window showed wrong selection when reopening [FS#4530] (r22128)
- Fix: Canals would get drawn as land in the smallmap when using the owner window (r22127)
- Fix: The animation-ness of two goldmine tiles were swapped, causing the wheeltower to not work properly, and the bottom corner to show the wrong sprite [FS#4528] (r22125)
- Fix: CommandQueue::Pop() did not update 'last'; popping the last item caused the queue to disconnect unless there was only one item [FS#4522] (r22123)
2011-02-26 20:06:18 +00:00
rubidium
cad2aa6b14 (svn r22150) [1.1] -Backport from trunk:
- Fix: When a NOT_REACHED in saveload can be reached due to an invalid savegame, use SlErrorCorrupt instead. In other words, do not crash but show an error message (r22122)
- Fix: In case of high frame_freq one could get commands executed after a new network game was started (r22121)
- Fix: [NoAI] Prevent AIs from getting consistently over their allowed amount of operations by subtracting the amount they went over 'budget' from the budget for the next 'tick' (r22120)
- Fix: The refit window was not correctly updated after selecting with Ctrl+Click [FS#4525] (r22118)
- Fix: CanRemoveRoadWithStop() failed for _current_company = OWNER_TOWN, and for OWNER_NONE-owned road (r22117)
2011-02-26 20:03:44 +00:00
rubidium
96ab68d6bc (svn r22103) [1.1] -Prepare: for 1.1.0-RC1 2011-02-18 21:05:28 +00:00
rubidium
35fb1fe0e1 (svn r22100) [1.1] -Backport from trunk: language updates 2011-02-18 20:38:05 +00:00
rubidium
fab07a9265 (svn r22099) [1.1] -Backport from trunk:
- Fix: Remove invalid keycodes when reading hotkeys.cfg [FS#4510] (r22094)
- Fix: The server list did not get sorted with one item in it, so the 'position in the list' variable was never updated causing problems when using the keyboard shortcuts for scrolling [FS#4514] (r22093)
- Fix: When deleting towns, only relocate objects during DC_EXEC (r22087)
2011-02-18 20:35:40 +00:00
rubidium
177135320d (svn r22088) [1.1] -Revert (r22041): assertions to check whether Pools are actually checked before allocation still triggered in some corner cases, so leave it in trunk but remove it from the 1.1 branch 2011-02-15 22:04:57 +00:00
rubidium
5be6a1c7e6 (svn r22082) [1.1] -Branch: for the 1.1 series 2011-02-14 20:19:53 +00:00
1205 changed files with 59941 additions and 115635 deletions

19
.gitignore vendored
View File

@@ -4,14 +4,16 @@ bin/ai/*
!bin/ai/compat*.nut
!bin/ai/regression
!bin/data
bin/baseset/*
!bin/baseset/openttd.grf
!bin/baseset/opntitle.dat
!bin/baseset/orig_*.obg
!bin/baseset/orig_*.obs
!bin/baseset/no_sound.obs
!bin/baseset/no_music.obm
!bin/baseset/orig_*.obm
bin/data/*
!bin/data/openttd.grf
!bin/data/opntitle.dat
!bin/data/orig_*.obg
!bin/data/orig_*.obs
!bin/data/no_sound.obs
!bin/gm
bin/gm/*
!bin/gm/no_music.obm
!bin/gm/orig_*.obm
!bin/scripts
bin/scripts/*
!bin/scripts/*.example
@@ -20,7 +22,6 @@ bin/scripts/*
bundle/*
bundles/*
docs/aidocs/*
docs/gamedocs/*
docs/source/*
media/openttd.desktop
media/openttd.desktop.install

View File

@@ -1,7 +1,5 @@
syntax: glob
.svn
bin/baseset/openttd.32.bmp
bin/lang/*
bin/openttd*
bin/*.cfg
@@ -11,7 +9,6 @@ config.cache*
config.log
config.pwd
docs/aidocs/*
docs/gamedocs/*
docs/source/*
Makefile
Makefile.am

View File

@@ -93,7 +93,7 @@ FILE_PATTERNS = *.c \
RECURSIVE = YES
EXCLUDE =
EXCLUDE_SYMLINKS = NO
EXCLUDE_PATTERNS = */3rdparty */.svn */script/api
EXCLUDE_PATTERNS = */3rdparty */.svn
EXAMPLE_PATH =
EXAMPLE_PATTERNS = *
EXAMPLE_RECURSIVE = NO
@@ -195,7 +195,7 @@ EXPAND_ONLY_PREDEF = YES
SEARCH_INCLUDES = YES
INCLUDE_PATH =
INCLUDE_FILE_PATTERNS =
PREDEFINED = ENABLE_NETWORK WITH_ZLIB WITH_LZO WITH_LZMA WITH_SDL WITH_PNG WITH_FONTCONFIG WITH_FREETYPE WITH_ICU UNICODE _UNICODE _GNU_SOURCE
PREDEFINED = ENABLE_NETWORK ENABLE_AI WITH_ZLIB WITH_LZO WITH_PNG WITH_FONTCONFIG WITH_FREETYPE WITH_ICU UNICODE _UNICODE
EXPAND_AS_DEFINED =
SKIP_FUNCTION_MACROS = YES
#---------------------------------------------------------------------------

View File

@@ -29,15 +29,17 @@ endif
# An OSX application bundle needs the data files, lang files and openttd executable in a different location.
ifdef OSXAPP
AI_DIR = $(BUNDLE_DIR)/$(OSXAPP)/Contents/Resources/ai
BASESET_DIR = $(BUNDLE_DIR)/$(OSXAPP)/Contents/Resources/baseset
LANG_DIR = $(BUNDLE_DIR)/$(OSXAPP)/Contents/Resources/lang
TTD_DIR = $(BUNDLE_DIR)/$(OSXAPP)/Contents/MacOS
AI_DIR = $(BUNDLE_DIR)/$(OSXAPP)/Contents/Resources/ai
DATA_DIR = $(BUNDLE_DIR)/$(OSXAPP)/Contents/Resources/data
LANG_DIR = $(BUNDLE_DIR)/$(OSXAPP)/Contents/Resources/lang
GM_DIR = $(BUNDLE_DIR)/$(OSXAPP)/Contents/Resources/gm
TTD_DIR = $(BUNDLE_DIR)/$(OSXAPP)/Contents/MacOS
else
AI_DIR = $(BUNDLE_DIR)/ai
BASESET_DIR = $(BUNDLE_DIR)/baseset
LANG_DIR = $(BUNDLE_DIR)/lang
TTD_DIR = $(BUNDLE_DIR)
AI_DIR = $(BUNDLE_DIR)/ai
DATA_DIR = $(BUNDLE_DIR)/data
LANG_DIR = $(BUNDLE_DIR)/lang
GM_DIR = $(BUNDLE_DIR)/gm
TTD_DIR = $(BUNDLE_DIR)
endif
bundle: all
@@ -49,26 +51,24 @@ bundle: all
$(Q)mkdir -p "$(BUNDLE_DIR)/scripts"
$(Q)mkdir -p "$(TTD_DIR)"
$(Q)mkdir -p "$(AI_DIR)"
$(Q)mkdir -p "$(BASESET_DIR)"
$(Q)mkdir -p "$(DATA_DIR)"
$(Q)mkdir -p "$(LANG_DIR)"
$(Q)mkdir -p "$(GM_DIR)"
ifdef OSXAPP
$(Q)mkdir -p "$(BUNDLE_DIR)/$(OSXAPP)/Contents/Resources"
$(Q)echo "APPL????" > "$(BUNDLE_DIR)/$(OSXAPP)/Contents/PkgInfo"
$(Q)cp "$(ROOT_DIR)/os/macosx/openttd.icns" "$(BUNDLE_DIR)/$(OSXAPP)/Contents/Resources/openttd.icns"
$(Q)$(ROOT_DIR)/os/macosx/plistgen.sh "$(BUNDLE_DIR)/$(OSXAPP)" "$(REV)"
$(Q)cp "$(ROOT_DIR)/os/macosx/splash.png" "$(BASESET_DIR)"
endif
ifeq ($(OS),UNIX)
$(Q)cp "$(ROOT_DIR)/media/openttd.32.bmp" "$(BASESET_DIR)/"
$(Q)cp "$(ROOT_DIR)/os/macosx/splash.png" "$(DATA_DIR)"
endif
$(Q)cp "$(BIN_DIR)/$(TTD)" "$(TTD_DIR)/"
$(Q)cp "$(BIN_DIR)/ai/"compat_*.nut "$(AI_DIR)/"
$(Q)cp "$(BIN_DIR)/baseset/"*.grf "$(BASESET_DIR)/"
$(Q)cp "$(BIN_DIR)/baseset/"*.obg "$(BASESET_DIR)/"
$(Q)cp "$(BIN_DIR)/baseset/"*.obs "$(BASESET_DIR)/"
$(Q)cp "$(BIN_DIR)/baseset/opntitle.dat" "$(BASESET_DIR)/"
$(Q)cp "$(BIN_DIR)/baseset/"*.obm "$(BASESET_DIR)/"
$(Q)cp "$(BIN_DIR)/data/"*.grf "$(DATA_DIR)/"
$(Q)cp "$(BIN_DIR)/data/"*.obg "$(DATA_DIR)/"
$(Q)cp "$(BIN_DIR)/data/"*.obs "$(DATA_DIR)/"
$(Q)cp "$(BIN_DIR)/data/opntitle.dat" "$(DATA_DIR)/"
$(Q)cp "$(BIN_DIR)/lang/"*.lng "$(LANG_DIR)/"
$(Q)cp "$(BIN_DIR)/gm/"*.obm "$(GM_DIR)/"
$(Q)cp "$(ROOT_DIR)/readme.txt" "$(BUNDLE_DIR)/"
$(Q)cp "$(ROOT_DIR)/COPYING" "$(BUNDLE_DIR)/"
$(Q)cp "$(ROOT_DIR)/known-bugs.txt" "$(BUNDLE_DIR)/"
@@ -172,9 +172,11 @@ install: bundle
@echo '[INSTALL] Installing OpenTTD'
$(Q)install -d "$(INSTALL_BINARY_DIR)"
$(Q)install -d "$(INSTALL_ICON_DIR)"
$(Q)install -d "$(INSTALL_DATA_DIR)/gm"
$(Q)install -d "$(INSTALL_DATA_DIR)/ai"
$(Q)install -d "$(INSTALL_DATA_DIR)/baseset"
$(Q)install -d "$(INSTALL_DATA_DIR)/data"
$(Q)install -d "$(INSTALL_DATA_DIR)/lang"
$(Q)install -d "$(INSTALL_DATA_DIR)/gm"
$(Q)install -d "$(INSTALL_DATA_DIR)/scripts"
ifeq ($(TTD), openttd.exe)
$(Q)install -m 755 "$(BUNDLE_DIR)/$(TTD)" "$(INSTALL_BINARY_DIR)/${BINARY_NAME}.exe"
@@ -183,7 +185,8 @@ else
endif
$(Q)install -m 644 "$(BUNDLE_DIR)/lang/"* "$(INSTALL_DATA_DIR)/lang"
$(Q)install -m 644 "$(BUNDLE_DIR)/ai/"* "$(INSTALL_DATA_DIR)/ai"
$(Q)install -m 644 "$(BUNDLE_DIR)/baseset/"* "$(INSTALL_DATA_DIR)/baseset"
$(Q)install -m 644 "$(BUNDLE_DIR)/data/"* "$(INSTALL_DATA_DIR)/data"
$(Q)install -m 644 "$(BUNDLE_DIR)/gm/"* "$(INSTALL_DATA_DIR)/gm"
$(Q)install -m 644 "$(BUNDLE_DIR)/scripts/"* "$(INSTALL_DATA_DIR)/scripts"
ifndef DO_NOT_INSTALL_DOCS
$(Q)install -d "$(INSTALL_DOC_DIR)"

View File

@@ -20,7 +20,7 @@
ROOT_DIR = !!ROOT_DIR!!
GRF_DIR = $(ROOT_DIR)/media/extra_grf
BIN_DIR = !!BIN_DIR!!/baseset
BIN_DIR = !!BIN_DIR!!/data
OBJS_DIR = !!GRF_OBJS_DIR!!
OS = !!OS!!
STAGE = !!STAGE!!
@@ -34,39 +34,40 @@ else
E = @echo
endif
GRFCODEC := !!GRFCODEC!!
NFORENUM := !!NFORENUM!!
# Some configurational settings for your environment.
# If GRFCodec doesn't know a command, it'll exit with a non-zero exit code.
GRFCODEC := $(shell grfcodec -s -v >/dev/null 2>/dev/null && echo "grfcodec -s" || echo "grfcodec")
# Old NFORenums don't give an error code when a parameter isn't known, so we have to work around that.
NFORENUM := $(shell [ `nforenum -s -v 2>/dev/null | wc -l ` -eq 1 ] && echo "nforenum -s" || echo "nforenum")
MD5SUM := $(shell [ "$(OS)" = "OSX" ] && echo "md5 -r" || echo "md5sum")
# Some "should not be changed" settings.
NFO_FILES := $(GRF_DIR)/*.nfo $(GRF_DIR)/rivers/*.nfo
PNG_FILES := $(GRF_DIR)/*.png $(GRF_DIR)/rivers/*.png
NFO_FILES := $(GRF_DIR)/*.nfo
PNG_FILES := $(GRF_DIR)/*.png
# Build the GRF.
ifdef GRFCODEC
all: $(BIN_DIR)/openttd.grf
else
all:
endif
# Make sure the sprites directory exists.
$(OBJS_DIR)/sprites:
$(Q)-mkdir "$@"
# Generic
$(BIN_DIR)/openttd.grf: $(OBJS_DIR)/openttd.grf
$(Q)cp $(OBJS_DIR)/openttd.grf $(BIN_DIR)/openttd.grf
$(E) '$(STAGE) Updating base graphics sets'
$(Q) for grf in $(BIN_DIR)/orig*.obg; do sed 's/^OPENTTD.GRF = [0-9a-f]*$$/OPENTTD.GRF = '`$(MD5SUM) $(BIN_DIR)/openttd.grf | sed 's@ .*@@'`'/' $$grf > $$grf.tmp && mv $$grf.tmp $$grf; done
$(BIN_DIR)/openttd.grf: $(PNG_FILES) $(NFO_FILES) $(OBJS_DIR)/sprites
@# Only try; if nforenum isn't available, just retouch the file as they likely didn't need it anyway.
$(Q) ($(NFORENUM) --help > /dev/null 2>&1 && $(MAKE) $(OBJS_DIR)/openttd.grf && cp $(OBJS_DIR)/openttd.grf $(BIN_DIR)/openttd.grf) || ([ -e $(BIN_DIR)/openttd.grf ] && touch $(BIN_DIR)/openttd.grf && echo "no NFORenum and GRFCodec found, skipping rebuild of openttd.grf...") || (echo "no NFORenum and GRFCodec found, but no openttd.grf either. Install NFORenum and GRFCodec." && exit 1)
# Yeah, we'd like to use -i in the sed, but Mac OS X's sed and GNU sed just can't agree on the usage of -i. In any case either one of them fails.
$(OBJS_DIR)/openttd.grf: $(PNG_FILES) $(NFO_FILES) $(OBJS_DIR)/sprites
$(E) '$(STAGE) Assembling openttd.nfo'
$(Q)-cp $(PNG_FILES) $(OBJS_DIR)/sprites 2> /dev/null
$(Q) gcc -I$(GRF_DIR) -C -E - < "$(GRF_DIR)/openttd.nfo" | sed -e '/^#/d' -e '/^$$/d' > $(OBJS_DIR)/sprites/openttd.nfo
$(Q) $(NFORENUM) -s $(OBJS_DIR)/sprites/openttd.nfo
$(Q) $(NFORENUM) $(OBJS_DIR)/sprites/openttd.nfo
$(E) '$(STAGE) Compiling openttd.grf'
$(Q) $(GRFCODEC) -s -e -p1 $(OBJS_DIR)/openttd.grf
$(Q) $(GRFCODEC) -e -p1 $(OBJS_DIR)/openttd.grf
$(Q) cp $(OBJS_DIR)/openttd.grf $(BIN_DIR)/openttd.grf
$(E) '$(STAGE) Updating base graphics sets'
$(Q) for grf in $(BIN_DIR)/orig*.obg; do sed 's/^OPENTTD.GRF = [0-9a-f]*$$/OPENTTD.GRF = '`$(MD5SUM) $(BIN_DIR)/openttd.grf | sed 's@ .*@@'`'/' $$grf > $$grf.tmp && mv $$grf.tmp $$grf; done
# Clean up temporary files.
clean:

View File

@@ -148,7 +148,7 @@ mrproper:
distclean: mrproper
maintainer-clean: distclean
$(Q)rm -f $(BIN_DIR)/baseset/openttd.grf
$(Q)rm -f $(BIN_DIR)/data/openttd.grf
depend:
@for dir in $(SRC_DIRS); do \

View File

@@ -42,11 +42,7 @@ RES := $(shell mkdir -p $(BIN_DIR)/lang )
all: table/strings.h $(LANGS)
strgen_base.o: $(SRC_DIR)/strgen/strgen_base.cpp $(SRC_DIR)/strgen/strgen.h endian_host.h $(SRC_DIR)/table/control_codes.h $(SRC_DIR)/table/strgen_tables.h
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) -DSTRGEN -c -o $@ $<
strgen.o: $(SRC_DIR)/strgen/strgen.cpp $(SRC_DIR)/strgen/strgen.h endian_host.h $(SRC_DIR)/table/control_codes.h $(SRC_DIR)/table/strgen_tables.h
strgen.o: $(SRC_DIR)/strgen/strgen.cpp endian_host.h $(SRC_DIR)/table/control_codes.h $(SRC_DIR)/table/strgen_tables.h
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) -DSTRGEN -c -o $@ $<
@@ -58,15 +54,11 @@ alloc_func.o: $(SRC_DIR)/core/alloc_func.cpp endian_host.h
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) -DSTRGEN -c -o $@ $<
getoptdata.o: $(SRC_DIR)/misc/getoptdata.cpp $(SRC_DIR)/misc/getoptdata.h
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/misc/%.cpp=%.cpp)'
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) -DSTRGEN -c -o $@ $<
lang/english.txt: $(LANG_DIR)/english.txt
$(Q)mkdir -p lang
$(Q)cp $(LANG_DIR)/english.txt lang/english.txt
$(STRGEN): alloc_func.o string.o strgen_base.o strgen.o getoptdata.o
$(STRGEN): alloc_func.o string.o strgen.o
$(E) '$(STAGE) Compiling and Linking $@'
$(Q)$(CXX_BUILD) $(LDFLAGS_BUILD) $^ -o $@
@@ -93,7 +85,7 @@ depend:
clean:
$(E) '$(STAGE) Cleaning up language files'
$(Q)rm -f strgen.o string.o alloc_func.o getoptdata.o table/strings.h $(STRGEN) $(LANGS) $(LANGS:%=$(BIN_DIR)/lang/%) lang/english.* $(ENDIAN_TARGETS)
$(Q)rm -f strgen.o string.o table/strings.h $(STRGEN) $(LANGS) $(LANGS:%=$(BIN_DIR)/lang/%) lang/english.* $(ENDIAN_TARGETS)
mrproper: clean
$(Q)rm -rf $(BIN_DIR)/lang

View File

@@ -1,77 +0,0 @@
# $Id$
# This file is part of OpenTTD.
# OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
SETTINGSGEN = !!SETTINGSGEN!!
ENDIAN_CHECK = !!ENDIAN_CHECK!!
SRC_DIR = !!SRC_DIR!!
CXX_BUILD = !!CXX_BUILD!!
CFLAGS_BUILD = !!CFLAGS_BUILD!!
LDFLAGS_BUILD = !!LDFLAGS_BUILD!!
STAGE = !!STAGE!!
SETTING_OBJS_DIR = !!SETTING_OBJS_DIR!!
ENDIAN_TARGETS := endian_host.h endian_target.h $(ENDIAN_CHECK)
# Check if we want to show what we are doing
ifdef VERBOSE
Q =
E = @true
else
Q = @
E = @echo
endif
all: table/settings.h
settingsgen.o: $(SRC_DIR)/settingsgen/settingsgen.cpp $(SRC_DIR)/string_func.h $(SRC_DIR)/strings_type.h $(SRC_DIR)/misc/getoptdata.h $(SRC_DIR)/ini_type.h $(SRC_DIR)/core/smallvec_type.hpp
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) -DSETTINGSGEN -c -o $@ $<
alloc_func.o: $(SRC_DIR)/core/alloc_func.cpp endian_host.h
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) -DSETTINGSGEN -c -o $@ $<
getoptdata.o: $(SRC_DIR)/misc/getoptdata.cpp $(SRC_DIR)/misc/getoptdata.h
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/misc/%.cpp=%.cpp)'
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) -DSETTINGSGEN -c -o $@ $<
string.o: $(SRC_DIR)/string.cpp endian_host.h
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) -DSETTINGSGEN -c -o $@ $<
ini_load.o: $(SRC_DIR)/ini_load.cpp $(SRC_DIR)/core/alloc_func.hpp $(SRC_DIR)/core/mem_func.hpp $(SRC_DIR)/ini_type.h $(SRC_DIR)/string_func.h
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) -DSETTINGSGEN -c -o $@ $<
$(SETTINGSGEN): alloc_func.o string.o ini_load.o settingsgen.o getoptdata.o
$(E) '$(STAGE) Compiling and Linking $@'
$(Q)$(CXX_BUILD) $(LDFLAGS_BUILD) $^ -o $@
table/settings.h: $(SETTINGSGEN) $(SRC_DIR)/table/settings.h.preamble $(SRC_DIR)/table/settings.h.postamble $(SRC_DIR)/table/*.ini
$(E) '$(STAGE) Generating $@'
@mkdir -p table
$(Q)./$(SETTINGSGEN) -o table/settings.h -b $(SRC_DIR)/table/settings.h.preamble -a $(SRC_DIR)/table/settings.h.postamble $(SRC_DIR)/table/*.ini
# The targets to compile the endian-code
endian_host.h: $(ENDIAN_CHECK)
$(E) '$(STAGE) Testing endianness for host'
$(Q)./$(ENDIAN_CHECK) > $@
$(ENDIAN_CHECK): $(SRC_DIR)/endian_check.cpp
$(E) '$(STAGE) Compiling and Linking $@'
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $< -o $@
depend:
clean:
$(E) '$(STAGE) Cleaning up settings files'
$(Q)rm -f settingsgen.o alloc_func.o getoptdata.o ini_load.o $(SETTINGSGEN) $(ENDIAN_TARGETS) table/settings.h
mrproper: clean
.PHONY: all mrproper depend clean

View File

@@ -23,7 +23,6 @@ BIN_DIR = !!BIN_DIR!!
LANG_DIR = !!LANG_DIR!!
SRC_OBJS_DIR = !!SRC_OBJS_DIR!!
LANG_OBJS_DIR = !!LANG_OBJS_DIR!!
SETTING_OBJS_DIR= !!SETTING_OBJS_DIR!!
SRC_DIR = !!SRC_DIR!!
SCRIPT_SRC_DIR = !!SCRIPT_SRC_DIR!!
MEDIA_DIR = !!MEDIA_DIR!!
@@ -58,8 +57,8 @@ FILE_DEP := $(CONFIG_CACHE_COMPILER) endian_target.h
RES := $(shell mkdir -p $(BIN_DIR) $(sort $(dir $(OBJS))))
# Make sure endian_target.h is reasable as if it was in the src/ dir
CFLAGS += -I $(SRC_OBJS_DIR) -I $(LANG_OBJS_DIR) -I $(SETTING_OBJS_DIR)
CFLAGS_MAKEDEP += -I $(SRC_OBJS_DIR) -I $(LANG_OBJS_DIR) -I $(SETTING_OBJS_DIR)
CFLAGS += -I $(SRC_OBJS_DIR) -I $(LANG_OBJS_DIR)
CFLAGS_MAKEDEP += -I $(SRC_OBJS_DIR) -I $(LANG_OBJS_DIR)
ifdef SCRIPT_SRC_DIR
CFLAGS_MAKEDEP += -I $(SCRIPT_SRC_DIR)
endif
@@ -113,7 +112,7 @@ REV_NR := 0
endif
# This helps to recompile if flags change
RES := $(shell if [ "`cat $(CONFIG_CACHE_COMPILER) 2>/dev/null`" != "$(CFLAGS) $(CXXFLAGS)" ]; then echo "$(CFLAGS) $(CXXFLAGS)" > $(CONFIG_CACHE_COMPILER); fi )
RES := $(shell if [ "`cat $(CONFIG_CACHE_COMPILER) 2>/dev/null`" != "$(CXXFLAGS) $(CFLAGS)" ]; then echo "$(CXXFLAGS) $(CFLAGS)" > $(CONFIG_CACHE_COMPILER); fi )
RES := $(shell if [ "`cat $(CONFIG_CACHE_LINKER) 2>/dev/null`" != "$(LDFLAGS) $(LIBS)" ]; then echo "$(LDFLAGS) $(LIBS)" > $(CONFIG_CACHE_LINKER); fi )
RES := $(shell if [ "`cat $(CONFIG_CACHE_ENDIAN) 2>/dev/null`" != "$(ENDIAN_FORCE)" ]; then echo "$(ENDIAN_FORCE)" > $(CONFIG_CACHE_ENDIAN); fi )
@@ -146,7 +145,7 @@ $(OBJS_C:%.o=%.d): %.d: $(SRC_DIR)/%.c $(FILE_DEP)
$(OBJS_CPP:%.o=%.d): %.d: $(SRC_DIR)/%.cpp $(FILE_DEP)
$(E) '$(STAGE) DEP $(<:$(SRC_DIR)/%.cpp=%.cpp)'
$(Q)$(CXX_HOST) $(CFLAGS) $(CXXFLAGS) -MM $< | sed 's@^$(@F:%.d=%.o):@$@ $(@:%.d=%.o):@' > $@
$(Q)$(CXX_HOST) $(CXXFLAGS) $(CFLAGS) -MM $< | sed 's@^$(@F:%.d=%.o):@$@ $(@:%.d=%.o):@' > $@
$(OBJS_MM:%.o=%.d): %.d: $(SRC_DIR)/%.mm $(FILE_DEP)
$(E) '$(STAGE) DEP $(<:$(SRC_DIR)/%.mm=%.mm)'
@@ -170,7 +169,7 @@ ifeq ("$(SRC_OBJS_DIR)/$(DEPEND)","$(MAKEDEPEND)")
DEP := $(MAKEDEPEND)
$(SRC_OBJS_DIR)/$(DEPEND): $(SRC_DIR)/depend/depend.cpp
$(E) '$(STAGE) Compiling and linking $(DEPEND)'
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) $(LDFLAGS_BUILD) -o $@ $<
$(Q)$(CXX_BUILD) $(CXXFLAGS_BUILD) $(CFLAGS_BUILD) $(LDFLAGS_BUILD) -o $@ $<
endif
# Make sure that only 'make depend' ALWAYS triggers a recheck
@@ -238,7 +237,7 @@ $(OBJS_C): %.o: $(SRC_DIR)/%.c $(DEP_MASK) $(FILE_DEP)
$(OBJS_CPP): %.o: $(SRC_DIR)/%.cpp $(DEP_MASK) $(FILE_DEP)
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
$(Q)$(CXX_HOST) $(CFLAGS) $(CXXFLAGS) -c -o $@ $<
$(Q)$(CXX_HOST) $(CXXFLAGS) $(CFLAGS) -c -o $@ $<
$(OBJS_MM): %.o: $(SRC_DIR)/%.mm $(DEP_MASK) $(FILE_DEP)
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.mm=%.mm)'
@@ -249,13 +248,7 @@ $(OBJS_RC): %.o: $(SRC_DIR)/%.rc $(FILE_DEP)
$(Q)$(WINDRES) -o $@ -I `basename $<` $<
$(BIN_DIR)/$(TTD): $(TTD)
$(Q)cp $(TTD) $(BIN_DIR)/$(TTD)
ifeq ($(OS), UNIX)
$(Q)cp $(MEDIA_DIR)/openttd.32.bmp $(BIN_DIR)/baseset/
endif
ifeq ($(OS), OSX)
$(Q)cp $(ROOT_DIR)/os/macosx/splash.png $(BIN_DIR)/baseset/
endif
$(Q)cp $< $@
$(TTD): $(OBJS) $(CONFIG_CACHE_LINKER)
$(E) '$(STAGE) Linking $@'
@@ -283,7 +276,7 @@ endian_target.h: $(ENDIAN_CHECK) $(CONFIG_CACHE_ENDIAN)
$(ENDIAN_CHECK): $(SRC_DIR)/endian_check.cpp
$(E) '$(STAGE) Compiling and Linking $@'
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $(CXXFLAGS_BUILD) $< -o $@
$(Q)$(CXX_BUILD) $(CXXFLAGS_BUILD) $(CFLAGS_BUILD) $< -o $@
# Revision files

View File

@@ -321,32 +321,3 @@ AIAbstractList <- AIList;
AIList.ChangeItem <- AIList.SetValue;
AIRail.ERR_NONUNIFORM_STATIONS_DISABLED <- 0xFFFF;
AICompany.GetCompanyValue <- function(company)
{
return AICompany.GetQuarterlyCompanyValue(company, AICompany.CURRENT_QUARTER);
}
AITown.GetLastMonthTransported <- AITown.GetLastMonthSupplied;
AIEvent.AI_ET_INVALID <- AIEvent.ET_INVALID;
AIEvent.AI_ET_TEST <- AIEvent.ET_TEST;
AIEvent.AI_ET_SUBSIDY_OFFER <- AIEvent.ET_SUBSIDY_OFFER;
AIEvent.AI_ET_SUBSIDY_OFFER_EXPIRED <- AIEvent.ET_SUBSIDY_OFFER_EXPIRED;
AIEvent.AI_ET_SUBSIDY_AWARDED <- AIEvent.ET_SUBSIDY_AWARDED;
AIEvent.AI_ET_SUBSIDY_EXPIRED <- AIEvent.ET_SUBSIDY_EXPIRED;
AIEvent.AI_ET_ENGINE_PREVIEW <- AIEvent.ET_ENGINE_PREVIEW;
AIEvent.AI_ET_COMPANY_NEW <- AIEvent.ET_COMPANY_NEW;
AIEvent.AI_ET_COMPANY_IN_TROUBLE <- AIEvent.ET_COMPANY_IN_TROUBLE;
AIEvent.AI_ET_COMPANY_MERGER <- AIEvent.ET_COMPANY_MERGER;
AIEvent.AI_ET_COMPANY_BANKRUPT <- AIEvent.ET_COMPANY_BANKRUPT;
AIEvent.AI_ET_VEHICLE_CRASHED <- AIEvent.ET_VEHICLE_CRASHED;
AIEvent.AI_ET_VEHICLE_LOST <- AIEvent.ET_VEHICLE_LOST;
AIEvent.AI_ET_VEHICLE_WAITING_IN_DEPOT <- AIEvent.ET_VEHICLE_WAITING_IN_DEPOT;
AIEvent.AI_ET_VEHICLE_UNPROFITABLE <- AIEvent.ET_VEHICLE_UNPROFITABLE;
AIEvent.AI_ET_INDUSTRY_OPEN <- AIEvent.ET_INDUSTRY_OPEN;
AIEvent.AI_ET_INDUSTRY_CLOSE <- AIEvent.ET_INDUSTRY_CLOSE;
AIEvent.AI_ET_ENGINE_AVAILABLE <- AIEvent.ET_ENGINE_AVAILABLE;
AIEvent.AI_ET_STATION_FIRST_VEHICLE <- AIEvent.ET_STATION_FIRST_VEHICLE;
AIEvent.AI_ET_DISASTER_ZEPPELINER_CRASHED <- AIEvent.ET_DISASTER_ZEPPELINER_CRASHED;
AIEvent.AI_ET_DISASTER_ZEPPELINER_CLEARED <- AIEvent.ET_DISASTER_ZEPPELINER_CLEARED;

View File

@@ -72,33 +72,3 @@ AIAbstractList <- AIList;
AIList.ChangeItem <- AIList.SetValue;
AIRail.ERR_NONUNIFORM_STATIONS_DISABLED <- 0xFFFF;
AICompany.GetCompanyValue <- function(company)
{
return AICompany.GetQuarterlyCompanyValue(company, AICompany.CURRENT_QUARTER);
}
AITown.GetLastMonthTransported <- AITown.GetLastMonthSupplied;
AIEvent.AI_ET_INVALID <- AIEvent.ET_INVALID;
AIEvent.AI_ET_TEST <- AIEvent.ET_TEST;
AIEvent.AI_ET_SUBSIDY_OFFER <- AIEvent.ET_SUBSIDY_OFFER;
AIEvent.AI_ET_SUBSIDY_OFFER_EXPIRED <- AIEvent.ET_SUBSIDY_OFFER_EXPIRED;
AIEvent.AI_ET_SUBSIDY_AWARDED <- AIEvent.ET_SUBSIDY_AWARDED;
AIEvent.AI_ET_SUBSIDY_EXPIRED <- AIEvent.ET_SUBSIDY_EXPIRED;
AIEvent.AI_ET_ENGINE_PREVIEW <- AIEvent.ET_ENGINE_PREVIEW;
AIEvent.AI_ET_COMPANY_NEW <- AIEvent.ET_COMPANY_NEW;
AIEvent.AI_ET_COMPANY_IN_TROUBLE <- AIEvent.ET_COMPANY_IN_TROUBLE;
AIEvent.AI_ET_COMPANY_ASK_MERGER <- AIEvent.ET_COMPANY_ASK_MERGER;
AIEvent.AI_ET_COMPANY_MERGER <- AIEvent.ET_COMPANY_MERGER;
AIEvent.AI_ET_COMPANY_BANKRUPT <- AIEvent.ET_COMPANY_BANKRUPT;
AIEvent.AI_ET_VEHICLE_CRASHED <- AIEvent.ET_VEHICLE_CRASHED;
AIEvent.AI_ET_VEHICLE_LOST <- AIEvent.ET_VEHICLE_LOST;
AIEvent.AI_ET_VEHICLE_WAITING_IN_DEPOT <- AIEvent.ET_VEHICLE_WAITING_IN_DEPOT;
AIEvent.AI_ET_VEHICLE_UNPROFITABLE <- AIEvent.ET_VEHICLE_UNPROFITABLE;
AIEvent.AI_ET_INDUSTRY_OPEN <- AIEvent.ET_INDUSTRY_OPEN;
AIEvent.AI_ET_INDUSTRY_CLOSE <- AIEvent.ET_INDUSTRY_CLOSE;
AIEvent.AI_ET_ENGINE_AVAILABLE <- AIEvent.ET_ENGINE_AVAILABLE;
AIEvent.AI_ET_STATION_FIRST_VEHICLE <- AIEvent.ET_STATION_FIRST_VEHICLE;
AIEvent.AI_ET_DISASTER_ZEPPELINER_CRASHED <- AIEvent.ET_DISASTER_ZEPPELINER_CRASHED;
AIEvent.AI_ET_DISASTER_ZEPPELINER_CLEARED <- AIEvent.ET_DISASTER_ZEPPELINER_CLEARED;

View File

@@ -6,36 +6,3 @@
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
AILog.Info("1.1 API compatability in effect.");
AICompany.GetCompanyValue <- function(company)
{
return AICompany.GetQuarterlyCompanyValue(company, AICompany.CURRENT_QUARTER);
}
AITown.GetLastMonthTransported <- AITown.GetLastMonthSupplied;
AIEvent.AI_ET_INVALID <- AIEvent.ET_INVALID;
AIEvent.AI_ET_TEST <- AIEvent.ET_TEST;
AIEvent.AI_ET_SUBSIDY_OFFER <- AIEvent.ET_SUBSIDY_OFFER;
AIEvent.AI_ET_SUBSIDY_OFFER_EXPIRED <- AIEvent.ET_SUBSIDY_OFFER_EXPIRED;
AIEvent.AI_ET_SUBSIDY_AWARDED <- AIEvent.ET_SUBSIDY_AWARDED;
AIEvent.AI_ET_SUBSIDY_EXPIRED <- AIEvent.ET_SUBSIDY_EXPIRED;
AIEvent.AI_ET_ENGINE_PREVIEW <- AIEvent.ET_ENGINE_PREVIEW;
AIEvent.AI_ET_COMPANY_NEW <- AIEvent.ET_COMPANY_NEW;
AIEvent.AI_ET_COMPANY_IN_TROUBLE <- AIEvent.ET_COMPANY_IN_TROUBLE;
AIEvent.AI_ET_COMPANY_ASK_MERGER <- AIEvent.ET_COMPANY_ASK_MERGER;
AIEvent.AI_ET_COMPANY_MERGER <- AIEvent.ET_COMPANY_MERGER;
AIEvent.AI_ET_COMPANY_BANKRUPT <- AIEvent.ET_COMPANY_BANKRUPT;
AIEvent.AI_ET_VEHICLE_CRASHED <- AIEvent.ET_VEHICLE_CRASHED;
AIEvent.AI_ET_VEHICLE_LOST <- AIEvent.ET_VEHICLE_LOST;
AIEvent.AI_ET_VEHICLE_WAITING_IN_DEPOT <- AIEvent.ET_VEHICLE_WAITING_IN_DEPOT;
AIEvent.AI_ET_VEHICLE_UNPROFITABLE <- AIEvent.ET_VEHICLE_UNPROFITABLE;
AIEvent.AI_ET_INDUSTRY_OPEN <- AIEvent.ET_INDUSTRY_OPEN;
AIEvent.AI_ET_INDUSTRY_CLOSE <- AIEvent.ET_INDUSTRY_CLOSE;
AIEvent.AI_ET_ENGINE_AVAILABLE <- AIEvent.ET_ENGINE_AVAILABLE;
AIEvent.AI_ET_STATION_FIRST_VEHICLE <- AIEvent.ET_STATION_FIRST_VEHICLE;
AIEvent.AI_ET_DISASTER_ZEPPELINER_CRASHED <- AIEvent.ET_DISASTER_ZEPPELINER_CRASHED;
AIEvent.AI_ET_DISASTER_ZEPPELINER_CLEARED <- AIEvent.ET_DISASTER_ZEPPELINER_CLEARED;
AIEvent.AI_ET_TOWN_FOUNDED <- AIEvent.ET_TOWN_FOUNDED;

View File

@@ -1,8 +0,0 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/

View File

@@ -10,11 +10,9 @@ function Regression::TestInit()
{
print("");
print("--TestInit--");
print(" Ops: " + this.GetOpsTillSuspend());
print(" TickTest: " + this.GetTick());
this.Sleep(1);
print(" TickTest: " + this.GetTick());
print(" Ops: " + this.GetOpsTillSuspend());
print(" SetCommandDelay: " + AIController.SetCommandDelay(1));
print(" IsValid(vehicle.plane_speed): " + AIGameSettings.IsValid("vehicle.plane_speed"));
print(" vehicle.plane_speed: " + AIGameSettings.GetValue("vehicle.plane_speed"));
@@ -168,8 +166,6 @@ function Regression::TestInit()
foreach (idx, val in list) {
print(" " + idx);
}
print(" Ops: " + this.GetOpsTillSuspend());
}
function Regression::Std()
@@ -398,57 +394,50 @@ function Regression::Company()
}
}
print(" GetName(): " + AICompany.GetName(AICompany.COMPANY_SELF));
print(" GetPresidentName(): " + AICompany.GetPresidentName(AICompany.COMPANY_SELF));
print(" SetPresidentName(): " + AICompany.SetPresidentName("Regression AI"));
print(" GetPresidentName(): " + AICompany.GetPresidentName(AICompany.COMPANY_SELF));
print(" GetBankBalance(): " + AICompany.GetBankBalance(AICompany.COMPANY_SELF));
print(" GetName(): " + AICompany.GetName(240));
print(" GetLoanAmount(): " + AICompany.GetLoanAmount());
print(" GetMaxLoanAmount(): " + AICompany.GetMaxLoanAmount());
print(" GetLoanInterval(): " + AICompany.GetLoanInterval());
print(" SetLoanAmount(1): " + AICompany.SetLoanAmount(1));
print(" SetLoanAmount(100): " + AICompany.SetLoanAmount(100));
print(" SetLoanAmount(10000): " + AICompany.SetLoanAmount(10000));
print(" GetLastErrorString(): " + AIError.GetLastErrorString());
print(" GetBankBalance(): " + AICompany.GetBankBalance(AICompany.COMPANY_SELF));
print(" GetLoanAmount(): " + AICompany.GetLoanAmount());
print(" SetMinimumLoanAmount(31337): " + AICompany.SetMinimumLoanAmount(31337));
print(" GetBankBalance(): " + AICompany.GetBankBalance(AICompany.COMPANY_SELF));
print(" GetLoanAmount(): " + AICompany.GetLoanAmount());
print(" SetLoanAmount(10000): " + AICompany.SetLoanAmount(AICompany.GetMaxLoanAmount()));
print(" GetBankBalance(): " + AICompany.GetBankBalance(AICompany.COMPANY_SELF));
print(" GetLoanAmount(): " + AICompany.GetLoanAmount());
print(" GetCompanyHQ(): " + AICompany.GetCompanyHQ(AICompany.COMPANY_SELF));
print(" BuildCompanyHQ(): " + AICompany.BuildCompanyHQ(AIMap.GetTileIndex(127, 129)));
print(" GetCompanyHQ(): " + AICompany.GetCompanyHQ(AICompany.COMPANY_SELF));
print(" BuildCompanyHQ(): " + AICompany.BuildCompanyHQ(AIMap.GetTileIndex(129, 129)));
print(" GetCompanyHQ(): " + AICompany.GetCompanyHQ(AICompany.COMPANY_SELF));
print(" BuildCompanyHQ(): " + AICompany.BuildCompanyHQ(AIMap.GetTileIndex(129, 128)));
print(" GetLastErrorString(): " + AIError.GetLastErrorString());
print(" GetAutoRenewStatus(); " + AICompany.GetAutoRenewStatus(AICompany.COMPANY_SELF));
print(" SetAutoRenewStatus(true); " + AICompany.SetAutoRenewStatus(true));
print(" GetAutoRenewStatus(); " + AICompany.GetAutoRenewStatus(AICompany.COMPANY_SELF));
print(" SetAutoRenewStatus(true); " + AICompany.SetAutoRenewStatus(true));
print(" SetAutoRenewStatus(false); " + AICompany.SetAutoRenewStatus(false));
print(" GetAutoRenewMonths(); " + AICompany.GetAutoRenewMonths(AICompany.COMPANY_SELF));
print(" SetAutoRenewMonths(-12); " + AICompany.SetAutoRenewMonths(-12));
print(" GetAutoRenewMonths(); " + AICompany.GetAutoRenewMonths(AICompany.COMPANY_SELF));
print(" SetAutoRenewMonths(-12); " + AICompany.SetAutoRenewMonths(-12));
print(" SetAutoRenewMonths(6); " + AICompany.SetAutoRenewMonths(6));
print(" GetAutoRenewMoney(); " + AICompany.GetAutoRenewMoney(AICompany.COMPANY_SELF));
print(" SetAutoRenewMoney(200000); " + AICompany.SetAutoRenewMoney(200000));
print(" GetAutoRenewMoney(); " + AICompany.GetAutoRenewMoney(AICompany.COMPANY_SELF));
print(" SetAutoRenewMoney(200000); " + AICompany.SetAutoRenewMoney(200000));
print(" SetAutoRenewMoney(100000); " + AICompany.SetAutoRenewMoney(100000));
for (local i = -1; i <= AICompany.EARLIEST_QUARTER; i++) {
print(" Quarter: " + i);
print(" GetQuarterlyIncome(); " + AICompany.GetQuarterlyIncome(AICompany.COMPANY_SELF, i));
print(" GetQuarterlyExpenses(); " + AICompany.GetQuarterlyExpenses(AICompany.COMPANY_SELF, i));
print(" GetQuarterlyCargoDelivered(); " + AICompany.GetQuarterlyCargoDelivered(AICompany.COMPANY_SELF, i));
print(" GetQuarterlyPerformanceRating(); " + AICompany.GetQuarterlyPerformanceRating(AICompany.COMPANY_SELF, i));
print(" GetQuarterlyCompanyValue(); " + AICompany.GetQuarterlyCompanyValue(AICompany.COMPANY_SELF, i));
}
print(" GetName(): " + AICompany.GetName(AICompany.COMPANY_SELF));
print(" GetPresidentName(): " + AICompany.GetPresidentName(AICompany.COMPANY_SELF));
print(" SetPresidentName(): " + AICompany.SetPresidentName("Regression AI"));
print(" GetPresidentName(): " + AICompany.GetPresidentName(AICompany.COMPANY_SELF));
print(" GetCompanyValue(): " + AICompany.GetCompanyValue(AICompany.COMPANY_SELF));
print(" GetBankBalance(): " + AICompany.GetBankBalance(AICompany.COMPANY_SELF));
print(" GetName(): " + AICompany.GetName(240));
print(" GetLoanAmount(): " + AICompany.GetLoanAmount());
print(" GetMaxLoanAmount(): " + AICompany.GetMaxLoanAmount());
print(" GetLoanInterval(): " + AICompany.GetLoanInterval());
print(" SetLoanAmount(1): " + AICompany.SetLoanAmount(1));
print(" SetLoanAmount(100): " + AICompany.SetLoanAmount(100));
print(" SetLoanAmount(10000): " + AICompany.SetLoanAmount(10000));
print(" GetLastErrorString(): " + AIError.GetLastErrorString());
print(" GetBankBalance(): " + AICompany.GetBankBalance(AICompany.COMPANY_SELF));
print(" GetLoanAmount(): " + AICompany.GetLoanAmount());
print(" SetMinimumLoanAmount(31337): " + AICompany.SetMinimumLoanAmount(31337));
print(" GetBankBalance(): " + AICompany.GetBankBalance(AICompany.COMPANY_SELF));
print(" GetLoanAmount(): " + AICompany.GetLoanAmount());
print(" SetLoanAmount(10000): " + AICompany.SetLoanAmount(AICompany.GetMaxLoanAmount()));
print(" GetBankBalance(): " + AICompany.GetBankBalance(AICompany.COMPANY_SELF));
print(" GetLoanAmount(): " + AICompany.GetLoanAmount());
print(" GetCompanyHQ(): " + AICompany.GetCompanyHQ(AICompany.COMPANY_SELF));
print(" BuildCompanyHQ(): " + AICompany.BuildCompanyHQ(AIMap.GetTileIndex(127, 129)));
print(" GetCompanyHQ(): " + AICompany.GetCompanyHQ(AICompany.COMPANY_SELF));
print(" BuildCompanyHQ(): " + AICompany.BuildCompanyHQ(AIMap.GetTileIndex(129, 129)));
print(" GetCompanyHQ(): " + AICompany.GetCompanyHQ(AICompany.COMPANY_SELF));
print(" BuildCompanyHQ(): " + AICompany.BuildCompanyHQ(AIMap.GetTileIndex(129, 128)));
print(" GetLastErrorString(): " + AIError.GetLastErrorString());
print(" GetAutoRenewStatus(); " + AICompany.GetAutoRenewStatus(AICompany.COMPANY_SELF));
print(" SetAutoRenewStatus(true); " + AICompany.SetAutoRenewStatus(true));
print(" GetAutoRenewStatus(); " + AICompany.GetAutoRenewStatus(AICompany.COMPANY_SELF));
print(" SetAutoRenewStatus(true); " + AICompany.SetAutoRenewStatus(true));
print(" SetAutoRenewStatus(false); " + AICompany.SetAutoRenewStatus(false));
print(" GetAutoRenewMonths(); " + AICompany.GetAutoRenewMonths(AICompany.COMPANY_SELF));
print(" SetAutoRenewMonths(-12); " + AICompany.SetAutoRenewMonths(-12));
print(" GetAutoRenewMonths(); " + AICompany.GetAutoRenewMonths(AICompany.COMPANY_SELF));
print(" SetAutoRenewMonths(-12); " + AICompany.SetAutoRenewMonths(-12));
print(" SetAutoRenewMonths(6); " + AICompany.SetAutoRenewMonths(6));
print(" GetAutoRenewMoney(); " + AICompany.GetAutoRenewMoney(AICompany.COMPANY_SELF));
print(" SetAutoRenewMoney(200000); " + AICompany.SetAutoRenewMoney(200000));
print(" GetAutoRenewMoney(); " + AICompany.GetAutoRenewMoney(AICompany.COMPANY_SELF));
print(" SetAutoRenewMoney(200000); " + AICompany.SetAutoRenewMoney(200000));
print(" SetAutoRenewMoney(100000); " + AICompany.SetAutoRenewMoney(100000));
}
function Regression::Engine()
@@ -1391,19 +1380,11 @@ function Regression::TileList()
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
print(" " + i + " => " + list.GetValue(i));
}
list.AddRectangle(31895 - 256 * 5, 256 * 5 + 31895 + 8);
list.Valuate(AITile.GetOwner);
print(" GetOwner() ListDump:");
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
print(" " + i + " => " + list.GetValue(i));
}
list.Valuate(AITile.GetTownAuthority);
print(" GetTownAuthority() ListDump:");
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
print(" " + i + " => " + list.GetValue(i));
}
list.Valuate(AITile.GetClosestTown);
print(" GetClosestTown() ListDump:");
for (local i = list.Begin(); !list.IsEnd(); i = list.Next()) {
@@ -1867,13 +1848,13 @@ function Regression::Start()
print(" GetNextEvent: " + (e == null ? "null" : "instance"));
print(" GetEventType: " + e.GetEventType());
switch (e.GetEventType()) {
case AIEvent.ET_SUBSIDY_OFFER: {
case AIEvent.AI_ET_SUBSIDY_OFFER: {
local c = AIEventSubsidyOffer.Convert(e);
print(" EventName: SubsidyOffer");
PrintSubsidy(c.GetSubsidyID());
} break;
case AIEvent.ET_VEHICLE_WAITING_IN_DEPOT: {
case AIEvent.AI_ET_VEHICLE_WAITING_IN_DEPOT: {
local c = AIEventVehicleWaitingInDepot.Convert(e);
print(" EventName: VehicleWaitingInDepot");
print(" VehicleID: " + c.GetVehicleID());

View File

@@ -1,9 +1,7 @@
--TestInit--
Ops: 9988
TickTest: 1
TickTest: 2
Ops: 9990
SetCommandDelay: (null : 0x00000000)
IsValid(vehicle.plane_speed): true
vehicle.plane_speed: 2
@@ -81,7 +79,6 @@
20
30
40
Ops: 8673
--Std--
abs(-21): 21
@@ -587,211 +584,56 @@ ERROR: IsEnd() is invalid as Begin() is never called
SetName(): true
SetName(): false
GetLastErrorString(): ERR_NAME_IS_NOT_UNIQUE
GetName(): Regression
GetPresidentName(): I. McAlpine
SetPresidentName(): true
GetPresidentName(): Regression AI
GetBankBalance(): 100000
GetName(): (null : 0x00000000)
GetLoanAmount(): 100000
GetMaxLoanAmount(): 500000
GetLoanInterval(): 10000
SetLoanAmount(1): false
SetLoanAmount(100): false
SetLoanAmount(10000): true
GetLastErrorString(): ERR_NONE
GetBankBalance(): 10000
GetLoanAmount(): 10000
SetMinimumLoanAmount(31337): true
GetBankBalance(): 40000
GetLoanAmount(): 40000
SetLoanAmount(10000): true
GetBankBalance(): 500000
GetLoanAmount(): 500000
GetCompanyHQ(): -1
BuildCompanyHQ(): true
GetCompanyHQ(): 33151
BuildCompanyHQ(): true
GetCompanyHQ(): 33153
BuildCompanyHQ(): false
GetLastErrorString(): ERR_AREA_NOT_CLEAR
GetAutoRenewStatus(); false
SetAutoRenewStatus(true); true
GetAutoRenewStatus(); true
SetAutoRenewStatus(true); true
SetAutoRenewStatus(false); true
GetAutoRenewMonths(); 6
SetAutoRenewMonths(-12); true
GetAutoRenewMonths(); -12
SetAutoRenewMonths(-12); true
SetAutoRenewMonths(6); true
GetAutoRenewMoney(); 100000
SetAutoRenewMoney(200000); true
GetAutoRenewMoney(); 200000
SetAutoRenewMoney(200000); true
SetAutoRenewMoney(100000); true
Quarter: -1
GetQuarterlyIncome(); -1
GetQuarterlyExpenses(); -1
GetQuarterlyCargoDelivered(); -1
GetQuarterlyPerformanceRating(); -1
GetQuarterlyCompanyValue(); -1
Quarter: 0
GetQuarterlyIncome(); 0
GetQuarterlyExpenses(); -210
GetQuarterlyCargoDelivered(); 0
GetQuarterlyPerformanceRating(); -1
GetQuarterlyCompanyValue(); 1
Quarter: 1
GetQuarterlyIncome(); 0
GetQuarterlyExpenses(); 0
GetQuarterlyCargoDelivered(); 0
GetQuarterlyPerformanceRating(); 0
GetQuarterlyCompanyValue(); 0
Quarter: 2
GetQuarterlyIncome(); 0
GetQuarterlyExpenses(); 0
GetQuarterlyCargoDelivered(); 0
GetQuarterlyPerformanceRating(); 0
GetQuarterlyCompanyValue(); 0
Quarter: 3
GetQuarterlyIncome(); 0
GetQuarterlyExpenses(); 0
GetQuarterlyCargoDelivered(); 0
GetQuarterlyPerformanceRating(); 0
GetQuarterlyCompanyValue(); 0
Quarter: 4
GetQuarterlyIncome(); 0
GetQuarterlyExpenses(); 0
GetQuarterlyCargoDelivered(); 0
GetQuarterlyPerformanceRating(); 0
GetQuarterlyCompanyValue(); 0
Quarter: 5
GetQuarterlyIncome(); 0
GetQuarterlyExpenses(); 0
GetQuarterlyCargoDelivered(); 0
GetQuarterlyPerformanceRating(); 0
GetQuarterlyCompanyValue(); 0
Quarter: 6
GetQuarterlyIncome(); 0
GetQuarterlyExpenses(); 0
GetQuarterlyCargoDelivered(); 0
GetQuarterlyPerformanceRating(); 0
GetQuarterlyCompanyValue(); 0
Quarter: 7
GetQuarterlyIncome(); 0
GetQuarterlyExpenses(); 0
GetQuarterlyCargoDelivered(); 0
GetQuarterlyPerformanceRating(); 0
GetQuarterlyCompanyValue(); 0
Quarter: 8
GetQuarterlyIncome(); 0
GetQuarterlyExpenses(); 0
GetQuarterlyCargoDelivered(); 0
GetQuarterlyPerformanceRating(); 0
GetQuarterlyCompanyValue(); 0
Quarter: 9
GetQuarterlyIncome(); 0
GetQuarterlyExpenses(); 0
GetQuarterlyCargoDelivered(); 0
GetQuarterlyPerformanceRating(); 0
GetQuarterlyCompanyValue(); 0
Quarter: 10
GetQuarterlyIncome(); 0
GetQuarterlyExpenses(); 0
GetQuarterlyCargoDelivered(); 0
GetQuarterlyPerformanceRating(); 0
GetQuarterlyCompanyValue(); 0
Quarter: 11
GetQuarterlyIncome(); 0
GetQuarterlyExpenses(); 0
GetQuarterlyCargoDelivered(); 0
GetQuarterlyPerformanceRating(); 0
GetQuarterlyCompanyValue(); 0
Quarter: 12
GetQuarterlyIncome(); 0
GetQuarterlyExpenses(); 0
GetQuarterlyCargoDelivered(); 0
GetQuarterlyPerformanceRating(); 0
GetQuarterlyCompanyValue(); 0
Quarter: 13
GetQuarterlyIncome(); 0
GetQuarterlyExpenses(); 0
GetQuarterlyCargoDelivered(); 0
GetQuarterlyPerformanceRating(); 0
GetQuarterlyCompanyValue(); 0
Quarter: 14
GetQuarterlyIncome(); 0
GetQuarterlyExpenses(); 0
GetQuarterlyCargoDelivered(); 0
GetQuarterlyPerformanceRating(); 0
GetQuarterlyCompanyValue(); 0
Quarter: 15
GetQuarterlyIncome(); 0
GetQuarterlyExpenses(); 0
GetQuarterlyCargoDelivered(); 0
GetQuarterlyPerformanceRating(); 0
GetQuarterlyCompanyValue(); 0
Quarter: 16
GetQuarterlyIncome(); 0
GetQuarterlyExpenses(); 0
GetQuarterlyCargoDelivered(); 0
GetQuarterlyPerformanceRating(); 0
GetQuarterlyCompanyValue(); 0
Quarter: 17
GetQuarterlyIncome(); 0
GetQuarterlyExpenses(); 0
GetQuarterlyCargoDelivered(); 0
GetQuarterlyPerformanceRating(); 0
GetQuarterlyCompanyValue(); 0
Quarter: 18
GetQuarterlyIncome(); 0
GetQuarterlyExpenses(); 0
GetQuarterlyCargoDelivered(); 0
GetQuarterlyPerformanceRating(); 0
GetQuarterlyCompanyValue(); 0
Quarter: 19
GetQuarterlyIncome(); 0
GetQuarterlyExpenses(); 0
GetQuarterlyCargoDelivered(); 0
GetQuarterlyPerformanceRating(); 0
GetQuarterlyCompanyValue(); 0
Quarter: 20
GetQuarterlyIncome(); 0
GetQuarterlyExpenses(); 0
GetQuarterlyCargoDelivered(); 0
GetQuarterlyPerformanceRating(); 0
GetQuarterlyCompanyValue(); 0
Quarter: 21
GetQuarterlyIncome(); 0
GetQuarterlyExpenses(); 0
GetQuarterlyCargoDelivered(); 0
GetQuarterlyPerformanceRating(); 0
GetQuarterlyCompanyValue(); 0
Quarter: 22
GetQuarterlyIncome(); 0
GetQuarterlyExpenses(); 0
GetQuarterlyCargoDelivered(); 0
GetQuarterlyPerformanceRating(); 0
GetQuarterlyCompanyValue(); 0
Quarter: 23
GetQuarterlyIncome(); 0
GetQuarterlyExpenses(); 0
GetQuarterlyCargoDelivered(); 0
GetQuarterlyPerformanceRating(); 0
GetQuarterlyCompanyValue(); 0
Quarter: 24
GetQuarterlyIncome(); 0
GetQuarterlyExpenses(); 0
GetQuarterlyCargoDelivered(); 0
GetQuarterlyPerformanceRating(); 0
GetQuarterlyCompanyValue(); 0
GetName(): Regression
GetPresidentName(): I. McAlpine
SetPresidentName(): true
GetPresidentName(): Regression AI
GetCompanyValue(): 1
GetBankBalance(): 100000
GetName(): (null : 0x00000000)
GetLoanAmount(): 100000
GetMaxLoanAmount(): 500000
GetLoanInterval(): 10000
SetLoanAmount(1): false
SetLoanAmount(100): false
SetLoanAmount(10000): true
GetLastErrorString(): ERR_NONE
GetBankBalance(): 10000
GetLoanAmount(): 10000
SetMinimumLoanAmount(31337): true
GetBankBalance(): 40000
GetLoanAmount(): 40000
SetLoanAmount(10000): true
GetBankBalance(): 500000
GetLoanAmount(): 500000
GetCompanyHQ(): -1
BuildCompanyHQ(): true
GetCompanyHQ(): 33151
BuildCompanyHQ(): true
GetCompanyHQ(): 33153
BuildCompanyHQ(): false
GetLastErrorString(): ERR_AREA_NOT_CLEAR
GetAutoRenewStatus(); false
SetAutoRenewStatus(true); true
GetAutoRenewStatus(); true
SetAutoRenewStatus(true); true
SetAutoRenewStatus(false); true
GetAutoRenewMonths(); 6
SetAutoRenewMonths(-12); true
GetAutoRenewMonths(); -12
SetAutoRenewMonths(-12); true
SetAutoRenewMonths(6); true
GetAutoRenewMoney(); 100000
SetAutoRenewMoney(200000); true
GetAutoRenewMoney(); 200000
SetAutoRenewMoney(200000); true
SetAutoRenewMoney(100000); true
--AIAirport--
IsHangarTile(): false
IsAirportTile(): false
GetHangarOfAirport(): -1
GetAirportType(): 254
GetAirportType(): 255
IsAirportInformationAvailable(-1): false
IsValidAirportType(-1): false
GetAirportWidth(-1): -1
@@ -7863,247 +7705,7 @@ ERROR: IsEnd() is invalid as Begin() is never called
41386 => -1
41385 => -1
41384 => -1
33183 => -1
33182 => -1
33181 => -1
33180 => -1
33179 => -1
33178 => -1
33177 => -1
33176 => -1
33175 => -1
32927 => -1
32926 => -1
32925 => -1
32924 => -1
32923 => -1
32922 => -1
32921 => -1
32920 => -1
32919 => -1
32671 => -1
32670 => -1
32669 => -1
32668 => -1
32667 => -1
32666 => -1
32665 => -1
32664 => -1
32663 => -1
32415 => -1
32414 => -1
32413 => -1
32412 => -1
32411 => -1
32410 => -1
32409 => -1
32408 => -1
32407 => -1
32159 => -1
32158 => -1
32157 => -1
32156 => -1
32155 => -1
32154 => -1
32153 => -1
32152 => -1
32151 => -1
31903 => -1
31902 => -1
31901 => -1
31900 => -1
31899 => -1
31898 => -1
31897 => -1
31896 => -1
31895 => -1
31647 => -1
31646 => -1
31645 => -1
31644 => -1
31643 => -1
31642 => -1
31641 => -1
31640 => -1
31639 => -1
31391 => -1
31390 => -1
31389 => -1
31388 => -1
31387 => -1
31386 => -1
31385 => -1
31384 => -1
31383 => -1
31135 => -1
31134 => -1
31133 => -1
31132 => -1
31131 => -1
31130 => -1
31129 => -1
31128 => -1
31127 => -1
30879 => -1
30878 => -1
30877 => -1
30876 => -1
30875 => -1
30874 => -1
30873 => -1
30872 => -1
30871 => -1
30623 => -1
30622 => -1
30621 => -1
30620 => -1
30619 => -1
30618 => -1
30617 => -1
30616 => -1
30615 => -1
GetTownAuthority() ListDump:
33183 => 65535
33182 => 65535
33181 => 65535
33180 => 65535
33179 => 65535
33178 => 65535
33177 => 65535
33176 => 65535
33175 => 65535
32927 => 65535
32926 => 65535
32925 => 65535
32924 => 65535
32923 => 65535
32922 => 65535
32921 => 65535
32920 => 65535
32919 => 65535
32671 => 65535
32670 => 65535
32669 => 65535
32668 => 65535
32667 => 65535
32666 => 65535
32665 => 65535
32664 => 65535
32663 => 65535
32415 => 65535
32414 => 65535
32413 => 65535
32412 => 65535
32411 => 65535
32410 => 65535
32409 => 65535
32408 => 65535
32407 => 65535
32159 => 65535
32158 => 65535
32157 => 65535
32156 => 65535
32155 => 65535
32154 => 65535
32153 => 65535
32152 => 65535
32151 => 65535
31903 => 65535
31902 => 65535
31901 => 65535
31900 => 65535
31899 => 65535
31898 => 65535
31897 => 65535
31896 => 65535
31895 => 65535
31647 => 65535
31646 => 65535
31645 => 65535
31644 => 65535
31643 => 65535
31642 => 65535
31641 => 65535
31640 => 65535
31639 => 65535
31391 => 65535
31390 => 65535
31389 => 65535
31388 => 65535
31387 => 65535
31386 => 65535
31385 => 65535
31384 => 65535
31383 => 65535
31135 => 65535
31134 => 65535
31133 => 65535
31132 => 65535
31131 => 65535
31130 => 65535
31129 => 65535
31128 => 65535
31127 => 65535
30879 => 65535
30878 => 65535
30877 => 65535
30876 => 65535
30875 => 65535
30874 => 65535
30873 => 65535
30872 => 65535
30871 => 65535
30623 => 65535
30622 => 65535
30621 => 65535
30620 => 65535
30619 => 65535
30618 => 65535
30617 => 65535
30616 => 65535
30615 => 65535
42415 => 3
42414 => 3
42413 => 3
42412 => 3
42411 => 3
42410 => 3
42159 => 3
42158 => 3
42157 => 3
42156 => 3
42155 => 3
42154 => 3
42153 => 3
41903 => 3
41902 => 3
41901 => 3
41900 => 3
41899 => 3
41898 => 3
41897 => 3
41647 => 3
41646 => 3
41645 => 3
41644 => 3
41643 => 3
41642 => 3
41641 => 3
41391 => 3
41390 => 3
41389 => 3
41388 => 3
41387 => 3
41386 => 3
41385 => 3
41384 => 3
GetClosestTown() ListDump:
31127 => 24
30872 => 24
30871 => 24
30617 => 24
30616 => 24
30615 => 24
42415 => 3
42414 => 3
42413 => 3
@@ -8139,99 +7741,6 @@ ERROR: IsEnd() is invalid as Begin() is never called
41386 => 3
41385 => 3
41384 => 3
33183 => 3
33182 => 3
33181 => 3
33180 => 3
33179 => 3
33178 => 3
33177 => 3
33176 => 3
33175 => 3
32927 => 3
32926 => 3
32925 => 3
32924 => 3
32923 => 3
32922 => 3
32921 => 3
32920 => 3
32919 => 3
32671 => 3
32670 => 3
32669 => 3
32668 => 3
32667 => 3
32666 => 3
32665 => 3
32664 => 3
32663 => 3
32415 => 3
32414 => 3
32413 => 3
32412 => 3
32411 => 3
32410 => 3
32409 => 3
32408 => 3
32407 => 3
32159 => 3
32158 => 3
32157 => 3
32156 => 3
32155 => 3
32154 => 3
32153 => 3
32152 => 3
32151 => 3
31903 => 3
31902 => 3
31901 => 3
31900 => 3
31899 => 3
31898 => 3
31897 => 3
31896 => 3
31895 => 3
31647 => 3
31646 => 3
31645 => 3
31644 => 3
31643 => 3
31642 => 3
31641 => 3
31640 => 3
31639 => 3
31391 => 3
31390 => 3
31389 => 3
31388 => 3
31387 => 3
31386 => 3
31385 => 3
31384 => 3
31383 => 3
31135 => 3
31134 => 3
31133 => 3
31132 => 3
31131 => 3
31130 => 3
31129 => 3
31128 => 3
30879 => 3
30878 => 3
30877 => 3
30876 => 3
30875 => 3
30874 => 3
30873 => 3
30623 => 3
30622 => 3
30621 => 3
30620 => 3
30619 => 3
30618 => 3
CargoAcceptance(): done
KeepAboveValue(10): done
Count(): 15
@@ -8947,11 +8456,11 @@ ERROR: IsEnd() is invalid as Begin() is never called
GetNumWagons(): 3
GetLength(): 24
GetWagonEngineType(): 9
GetWagonAge(): 1
GetWagonAge(): 0
GetWagonEngineType(): 27
GetWagonAge(): 1
GetWagonAge(): 0
GetWagonEngineType(): 27
GetWagonAge(): 1
GetWagonAge(): 0
GetWagonEngineType(): 65535
GetWagonAge(): -1
--Errors--
@@ -8983,11 +8492,11 @@ ERROR: IsEnd() is invalid as Begin() is never called
14 => 1
12 => 1
Age ListDump:
17 => 1
16 => 1
14 => 1
13 => 1
12 => 1
17 => 0
16 => 0
MaxAge ListDump:
16 => 10980
14 => 10980
@@ -8995,9 +8504,9 @@ ERROR: IsEnd() is invalid as Begin() is never called
13 => 5490
12 => 5490
AgeLeft ListDump:
16 => 10979
16 => 10980
14 => 10979
17 => 7319
17 => 7320
13 => 5489
12 => 5489
CurrentSpeed ListDump:
@@ -9185,4 +8694,4 @@ ERROR: IsEnd() is invalid as Begin() is never called
-1 > 2147483647: false
-2147483648 > 2147483647: false
13725 > -2147483648: true
ERROR: The script died unexpectedly.
ERROR: The AI died unexpectedly.

View File

@@ -6,7 +6,7 @@ class Regression extends AIInfo {
function GetShortName() { return "REGR"; }
function GetDescription() { return "This runs regression-tests on all commands. On the same map the result should always be the same."; }
function GetVersion() { return 1; }
function GetAPIVersion() { return "1.2"; }
function GetAPIVersion() { return "1.1"; }
function GetDate() { return "2007-03-18"; }
function CreateInstance() { return "Regression"; }
}

View File

@@ -25,7 +25,7 @@ fi
if [ -n "$gdb" ]; then
$gdb ./openttd -x -c ai/regression/regression.cfg $params -g ai/regression/regression.sav
else
./openttd -x -c ai/regression/regression.cfg $params -g ai/regression/regression.sav -d script=2 2>&1 | awk '{ gsub("0x(\\(nil\\)|0+)(x0)?", "0x00000000", $0); gsub("^dbg: \\[script\\]", "", $0); gsub("^ ", "ERROR: ", $0); gsub("ERROR: \\[1\\] ", "", $0); gsub("\\[P\\] ", "", $0); print $0; }' > tmp.regression
./openttd -x -c ai/regression/regression.cfg $params -g ai/regression/regression.sav -d ai=2 2>&1 | awk '{ gsub("0x(\\(nil\\)|0+)(x0)?", "0x00000000", $0); gsub("^dbg: \\[ai\\]", "", $0); gsub("^ ", "ERROR: ", $0); gsub("ERROR: \\[1\\] ", "", $0); gsub("\\[P\\] ", "", $0); print $0; }' > tmp.regression
fi
ret=0

Binary file not shown.

BIN
bin/data/opntitle.dat Normal file

Binary file not shown.

View File

@@ -55,7 +55,7 @@ TRGI.GRF = da6a6c9dcc451eec88d79211437b76a8
TRGC.GRF = ed446637e034104c5559b32c18afe78d
TRGH.GRF = ee6616fb0e6ef6b24892c58c93d86fc9
TRGT.GRF = e30e8a398ae86c03dc534a8ac7dfb3b6
OPENTTD.GRF = 42d0ea63159d5ef2971429c2402eb2ca
OPENTTD.GRF = 768051d1eb451c682d6f4e936a89caa5
[origin]
default = You can find it on your Transport Tycoon Deluxe CD-ROM.

View File

@@ -55,7 +55,7 @@ TRGI.GRF = da6a6c9dcc451eec88d79211437b76a8
TRGC.GRF = ed446637e034104c5559b32c18afe78d
TRGH.GRF = ee6616fb0e6ef6b24892c58c93d86fc9
TRGT.GRF = fcde1d7e8a74197d72a62695884b909e
OPENTTD.GRF = 42d0ea63159d5ef2971429c2402eb2ca
OPENTTD.GRF = 768051d1eb451c682d6f4e936a89caa5
[origin]
default = You can find it on your Transport Tycoon Deluxe CD-ROM.

View File

@@ -55,7 +55,7 @@ TRGIR.GRF = 0c2484ff6be49fc63a83be6ab5c38f32
TRGCR.GRF = 3668f410c761a050b5e7095a2b14879b
TRGHR.GRF = 06bf2b7a31766f048baac2ebe43457b1
TRGTR.GRF = de53650517fe661ceaa3138c6edb0eb8
OPENTTD.GRF = 42d0ea63159d5ef2971429c2402eb2ca
OPENTTD.GRF = 768051d1eb451c682d6f4e936a89caa5
[origin]
default = You can find it on your Transport Tycoon Deluxe CD-ROM.

View File

@@ -1,292 +1,6 @@
1.2.0-beta2 (2012-01-07)
------------------------------------------------------------------------
-Feature: [NewGRF] Allow read-only display of NewGRF parameters, if GRF list may not be edited (r23760)
-Feature: [NewGRF] Alternate rail type label list (r23758)
-Feature: Make the default secondary sort method for the server list the number of clients instead of the name (r23710)
-Feature: Try harder to sort text instead of fancy characters in the server names (r23709)
-Feature: Make a distinction between fully zoomed in and default zoomed in screenshots [FS#4916] (r23695)
-Feature: Add ability to adjust brightness of colour after remapping for 32bpp sprites (r23670)
-Feature: [GS] GSGoal::Question(), to ask a question to a(ll) company(ies). It can contain random text, and at most 3 buttons from a collection of 17 (r23731)
-Feature: Australian translation (r23730)
-Fix: Make default timeouts for certain network states lower and configurable [FS#4955] (r23764)
-Fix: Check whether a water tile is really empty when overbuilding it with an object [FS#4956] (r23763)
-Fix: The check for duplicate town names was not really working [FS#4951] (r23759)
-Fix: Missing locking causing crash is extreme case when being in the MP lobby [FS#4938] (r23752)
-Fix: [Win32] Work around a possible deadlock when initialising threaded drawing (r23749)
-Fix: Make vehicle variables A8 and A9 always return 0. Returning cur_image is a potential desyncer due to Action1 in static NewGRFs (r23748)
-Fix: Also set 'info' to NULL if 'instance' dies (for both AI and GS); avoids invalid memory reads (r23746)
-Fix: If autorefit fails, count the vehicle capacity nevertheless, if it is already carrying the right thing (r23745)
-Fix: [NewGRF] Check the version of the right GRF [FS#4923] (r23744)
-Fix: [NewGRF] Call CB 15E for all vehicles before actually executing any refit [FS#4906] (r23743)
-Fix: Cheating to different climates messes things even more up than changing NewGRFs in-game so it was removed [FS#4939] (r23733)
-Fix: When cheating into another company, the SignList was not updated [FS#4942] (r23728)
-Fix: Reading memory of a temporary (already deconstructed) object is invalid (r23721)
-Fix: [Script] Show the script debug window also when the game script crashes [FS#4935] (r23720)
-Fix: Extraction of music packs failed [FS#4930] (r23719)
-Fix: [AI] Rescanai caused crash when the AI settings of an AI was opened [FS#4936] (r23718)
-Fix: Ships going to wrong dock location when moving the dock while the game is paused [FS#4927] (r23717)
-Fix: The amount of goals was too low [FS#4928] (r23699)
-Fix: Hardcode the original defaults for loading old savegames if they could totally mess with the game's behaviour [FS#4859] (r23693)
-Fix: Infrastructure count of canals/locks/ship depots was not updated properly when a company went into bankruptcy or was taken over [FS#4921] (r23686)
-Fix: When fitting another engine the cargo capacity of wagons could become lower, causing them to contain more than they should. This caused the cargo transfer from the replaced parts to put even more stuff in the already full wagon. Prevent this from happening by reducing the amount of cargo in the vehicle to the capacity when moving vehicles/wagons around, or when autoreplacing [FS#4912] (r23683)
-Fix: Vehicle numbers got misaccounted when autoreplacing failed due to length checks [FS#4914] (r23681)
-Fix: [AI] Prevent removal of the (AI) company the local player is in [FS#4915] (r23680)
-Fix: [Script] Close the editbox of settings when changing an AI, to avoid invalid memory read/write (r23678)
-Fix: [Script] Invalidate AI Parameters window when changing AI [FS#4909] (r23677)
-Fix: When removing road stops the wrong tile was checked for updating the infrastructure cache [FS#4913] (r23676)
-Fix: [Script] The 'Configure' button in the 'AI / Game Configuration' window did not get enabled when activating a GameScript (r23668)
1.2.0-beta1 (2011-12-24)
------------------------------------------------------------------------
- Feature: Ability to run a game script; a script that controls some of the logic of the game, e.g. to implement goals or tutorials (r23637)
- Feature: Allow to place locks also on river rapids and restore rivers, if locks are deleted [FS#4872] (r23512)
- Feature: Aircraft ranges (r23504)
- Feature: Configurable linewidth in plots (r23497, r22292)
- Feature: Add 'view website' button to the online content and NewGRF windows (r23495, r23492)
- Feature: [NewGRF] Action14 node INFO->URL_ to add an url (r23494)
- Feature: When looking for missing content, automatically select it so you can easily start the download [FS#4827] (r23468)
- Feature: Automatically close the online content window after confirming the download with 'ok' [FS#4827] (r23467)
- Feature: Add 'find missing content online' button to 'load savegame' and 'find network game' windows [FS#4827] (r23465)
- Feature: [NoAI] AIStation.GetStationCoverageRadius(StationID) (r23453)
- Feature: Infrastructure maintenance costs (r23415)
- Feature: Allow to create subsidies for any combination of source and destination types (r23408)
- Feature: Diagonal dragging the rail conversion tool when pressing CTRL [FS#4841] (r23338)
- Feature: Add ability to zoom in to 2x and 4x level (r23316)
- Feature: Settings to restrict viewport zoom levels (r23314)
- Feature: An economy.fund_buildingssetting, to disallow funding buildings (r23303)
- Feature: [NoAI] AITown::GetCargoGoal and AITown::GetGrowthRate to query statistics about a town regarding its growing (r23302)
- Feature: Show on the GUI when a town grows and what the requirements for growing are (r23300)
- Feature: [NewGRF] Properties to always include/exclude cargo types from the refit mask (r23291)
- Feature: A monospaced sprite font for the readme reader (r23288, r23274)
- Feature: Attempt to show a window for downloading the base graphics set if it is missing (r23244)
- Feature: In-game (translatable) readme.txt reader [FS#4780] (r23182, r23178)
- Feature: [NoAI] AICONFIG_AI_DEVELOPER flags to hide AI settings unless gui.ai_developer_tools is enabled (r23169)
- Feature: Always draw fences around field tiles [FS#1824] (r23168)
- Feature: Support for NewGRF version 8 (r23159)
- Feature: [NewGRF] Patch/setting variable 14: get the maximum height of the map (r23158)
- Feature: [NewGRF] Road vehicle property 23 to shorten vehicles without callback usage (r23149)
- Feature: [NewGRF] Allow passing 32bit parameters to 60+x variables (using var 7B). Currently most useful for vehicle var 60 (r23138)
- Feature: [NoAI] AICargoList_StationAccepting [FS#3799] (r23134)
- Feature: [NewGRF] Property for the rail type name (r23129)
- Feature: [NoAI] Allow AIs to query the amount of remaining operations for the current tick (r23118)
- Feature: [NewGRF] Ambient sound effect callback (r23114)
- Feature: Auto-refitting of vehicles during loading at a station when the vehicle allows it (r23089, r23087)
- Feature: [NewGRF] Callback to change refit cost depending on old and new cargo type (r23086)
- Feature: [NewGRF] Use variable 10 to enable vehicle GRFs to draw different sprites on the map and in various GUIs (r23080)
- Feature: [NewGRF] House callback 0x148 (r23072)
- Feature: [NewGRF] House variable 0x64 (r23070)
- Feature: [NewGRF] Long date of last service for vehicles, also available in the purchase list (r23068)
- Feature: A -q command line option to read a savegame, write some general info and exit (r23065)
- Feature: [NewGRF] stringscodes 9A 19 and 9A 20 to print 'short volume' and 'short weight' respectively (r23063)
- Feature: [NewGRF] Allow use of NewGRF text stack during callback 23 (r23040)
- Feature: Support company colour for the airports' runways [FS#4797] (r23010)
- Feature: [NewGRF] Allow to use offsets for all types of action5 except sea shores [FS#4795] (r23004)
- Feature: [NewGRF] Action2 variable 0x62 to get curvature/position difference to the n-th vehicle in vehicle chain [FS#2521] (r22998)
- Feature: [NewGRF] Allow access to other vehicles in the vehicle chain in VarAction 2 (r22997)
- Feature: Display autoreplace status in group GUI (r22985)
- Feature: Display profit icons for groups in the group GUI (r22984)
- Feature: Display the number of vehicles in the group GUI also for the ALL and DEFAULT groups (r22983)
- Feature: Allow road corners on steep slopes (r22968)
- Feature: Allow depots, standard road stops and airports on steep slopes (r22960)
- Feature: [NewGRF] Allow Action4 to change text IDs 0x00D1 to 0x00E0 for feature 48 (r22954)
- Feature: [NewGRF] Extended Action1 format to define arbitrary spriteset IDs (r22926)
- Feature: [NewGRF] Allow referencing spritesets from different Action1 in a single Action2 (r22925)
- Feature: Allow towns to build bridges over canals and rivers (r22899)
- Feature: Resize the tree build gui to according to tree size (r22862)
- Feature: Conditional order depending on remaining lifetime of a vehicle (r22858)
- Feature: [NewGRF] Allow replacing depot sprites without having to provide rail overlays (r22854)
- Feature: Display separate ocean and canal speeds in the ship purchase list, if they differ (r22850)
- Feature: [NewGRF] Bits 8-31 in station variable 43 (r22848)
- Feature: [NewGRF] Also age wagons and articulated parts (r22816)
- Feature: [YAPF] Take canal/ocean speed fraction of ships into account (r22801)
- Feature: Progress bar for scanning NewGRFs (r22797)
- Feature: [NewGRF] Stringcodes for printing 0-based dates, unsigned words in power units (r22779, r22778)
- Feature: River generation (r22767)
- Feature: [NoAI] AITile::GetTownAuthority() (r22764)
- Feature: [NewGRF] Implement feature 04 property 18 bit 5 (r22746)
- Feature: [NewGRF] Per vehicle custom cargo ageing period (r22713)
- Feature: Display option to hide competitors' signs and station names [FS#4701] (r22708)
- Feature: Add a menu entry for the sprite bounding box debuging feature in the help menu and enable bounding boxes only in conjunction with the NewGRF developer tools (r22675)
- Feature: [NewGRF] Provide random bits in var 0x10 for callback 0x3B in all cases [FS#4690] (r22673)
- Feature: Do not spawn explosion effects when bulldozing in paused mode. They block the view (r22670)
- Feature: [NewGRF] Support for the land slope check callback for stations (r22659)
- Feature: [NewGRF] Custom error messages for object callback 0x157 (r22658)
- Feature: [NewGRF] More default error messages for the industry shape and location callbacks (r22657)
- Feature: [NewGRF] Add water class to the 'land info of nearby tiles' vars (r22655)
- Feature: [NewGRF] Support for ship props 14/15 (ocean/canal speed fraction) (r22639)
- Feature: [NoAI] Add several functions to AICompany to find out performance information (r22584)
- Feature: [NewGRF] Persistent storage for towns (r22569)
- Feature: [NewGRF] Support for station variable 0x69 (r22543)
- Feature: [NewGRF] Advanced sprite layouts with register modifiers (r22518)
- Feature: Save heightmap in scenario editor (r22514)
- Feature: Make the transparency options for industries also affect the effect vehicles created by industries [FS#4625] (r22506)
- Feature: [NewGRF] Implement variable 18 for custom station foundations (r22453)
- Feature: [NewGRF] When NewGRFs are disabled via Action E or due to GRM failure, also display an error in the GUI (r22444)
- Feature: [NewGRF] Allow to filter by town of the current industry when using industry variable 0x68 [FS#4591] (r22434)
- Feature: An advanced setting to specify the default palette to use for NewGRFs without action 14 palette information; this makes the default choice independent from the used base graphics (r22417)
- Feature: Sort the items in the currency dropdown; separate the 'Custom' item with a horizontal line from the rest (r22312)
- Feature: Separate default and NewGRF-supplied townnames with a horizontal line and only sort them within these groups (r22312)
- Feature: [NewGRF] Allow docks to feature company colour (r22293)
- Feature: Apply the same inflation to the initial loan as to the maximum loan. Note that this is no change to the economy; it only saves players some clicks when starting companies in later years (r22253)
- Feature: [NewGRF] Make var 0x48 available in CB 0x15C (r22231)
- Change: [Win32] Move painting the window and doing palette animation into a separate thread (r23482)
- Change: [SDL] Move 32bpp-anim palette animation to the draw thread instead of the single threaded bit of the game loop. This causes a speedup of up to 15% when animation is turned on with the 32bpp-anim blitter (r23451)
- Change: Make the company GUI somewhat smaller if there are no shareholders (r23424)
- Change: [NewGRF v8] Allow translating multiple languages with Action 13 (r23391)
- Change: Bring Squirrel to 2.2.5; besides some nice bug fixes, it mostly solves the sort() issues (r23383)
- Change: Move the 'default' overrides out of the base set in order to ensure they all use the same values (r23232)
- Change: Different directories for base sets and newgrfs. So data to base set or newgrf, and gm to base set (r23219)
- Change: [NewGRF v8] Do not override rail type prop 1B with prop 09 (r23166)
- Change: [NewGRF v8] Format of extra callback info for callback 144 (r23157)
- Change: [NewGRF v8] Use height level units in var 8A of callback 28 (r23155)
- Change: [NewGRF v8] Use height level units in nearby tile info variables (r23154)
- Change: [NewGRF v8] Use height level units in variable 20/A0 (r23153)
- Change: [NewGRF v8] Snow line height table uses values between 0x00 and 0xFF independent of number of height levels (r23152)
- Change: [NewGRF v8] Deprecate callback 11 and 12, and use callback 36 instead (r23151, r23150)
- Change: [NewGRF v8] Unify the return values of boolean callbacks, and check the results for validity (r23147)
- Change: [NewGRF v8] Make callback 22 return a probability to use instead of property 18 (r23146)
- Change: [NewGRF v8] Determine the 'first' refittable cargo of vehicles using the cargo ordering from the cargo translation table (r23145)
- Change: [NewGRF v8] Consider the 'default cargotype' properties as indices into the cargo translation table (r23144)
- Change: [NewGRF v8] Return the translated cargobit in vehicle var 42 (r23143)
- Change: [NewGRF v8] Unify the return values of callbacks returning D0xx texts (r23142)
- Change: [NewGRF v8] Invert result bit 10 of callbacks 149 and 157 to make them consistent with other slope check callbacks (r23141)
- Change: [NewGRF v8] Do no longer apply base cost fallbacks (r23139)
- Change: [NewGRF v8] New result format for callback 16 (r23137)
- Change: [NewGRF v8] Deprecate old-style callback results 0xFF?? (r23136)
- Change: Open the query string window centered as it (almost) always requires your attention [FS#4825] (r23130)
- Change: [NewGRF] Enforce that the default cargo type of a vehicle is one of the refittable cargos in case of refittable engines (r23077)
- Change: Use the currency -> euro conversion rate for currencies that have been replaced with the euro, so when the switch happens the conversion rate at that point is roughly that of the real world conversion rate (r23056)
- Change: Disable palette animation for pixels with alpha, as the alpha and previous colour information will be lost when the palette is animated (r23016)
- Change: More suitable default news settings instead of everything on 'full' (r22897)
- Change: Always use the DOS palette for drawing, remove the '-i' option for palette selection (r22419)
- Change: Make YAPF the default pathfinder for ships, do not discourage players from using it anymore (r22352)
- Change: Remove pixel limiter for query strings (r22343)
- Fix: Dates cut off in the message history [FS#4896] (r23643)
- Fix: Fix transparency for steel mill, colour translations in some arctic buildings and a wrongly replaced sprites [FS#4892] (r23639)
- Fix: Draw PBS reservations also for bridges and tunnels with railtype overlays (r23586, r23584)
- Fix: Add missing characters for certain languages and the large font [FS#4870] (r23582)
- Fix: Extending a path reservation starting at a partially reserved rail station could fail [FS#4888] (r23564)
- Fix: [NoAI] ScriptSign::BuildSign() returned wrong result if the sign name was too long [FS#4886] (r23516)
- Fix: Drawing of newspaper headlines used different padding than the initial sizing of the window [FS#4884] (r23509)
- Fix: [Squirrel] Provide a proper error message when the _cmp meta-function does not return an integer (r23496)
- Fix: Make autoreplace, autorenew, cloning and autorefit check all articulated parts of a vehicle to find a shared cargo subtype (r23487)
- Fix: In case you already have orders, ignore the vehicles when adding an extra order [FS#4770] (r23484)
- Fix: Replace OS error messages with internal error messages when that is possible [FS#4594] (r23480)
- Fix: Clear the backed up orders of a removed station as well, otherwise one could create orders to a station that was never in the original backupped orders. For example a road vehicle trying to go to a buoy [FS#4876] (r23464)
- Fix: Do not assume all industries that cut trees have tile (0,0) and wait until all tiles of an industry are completed before starting to cut trees (r23458)
- Fix: Mark company window dirty when moving a rail engine creates or deletes a train (r23454)
- Fix: Some airport functions did not take the layout into account resulting in wrong noise levels or nearests towns [FS#4764] (r23441)
- Fix: Perform checks for NFORenum/GRFCodec in configure, including a version check so a proper error can be given when a too old GRFCodec or NFORenum is used [FS#4867] (r23438)
- Fix: Recolouring of some animated colours from the Windows (=least consistent) palette went wrong [FS#4868] (r23433)
- Fix: Prevent windows to be resized beyond the bounds of the (main) window [FS#4842] (r23429)
- Fix: [NoAI] The AIEvent.ET_COMPANY_NEW was only triggered if a company named itself, which seems like a very odd place to do so. Trigger it when the company is created instead (r23398)
- Fix: Bring some more order in the ordering of the windows, e.g. do not let a save or load dialog get hidden by a news message [FS#4709] (r23336)
- Fix: Road vehicle purchase info failed to display vehicles carrying no cargo [FS#4820] (r23334)
- Fix: Abort building/moving HQ when clicking on the button again, just like when building rail, stations, etc [FS#4851] (r23331)
- Fix: Change the centre of train vehicles to depend on the vehicle length instead of being fixed at 4/8th of the original vehicle length to make sure shortened vehicles do not block tiles they should not block [FS#2379,FS#3569] (r23290)
1.1.4 (2011-12-05)
------------------------------------------------------------------------
- Fix: Savegames made with the Catalan town name generator would trigger a 'savegame corrupt' exception [FS#4866] (r23418)
- Fix: [Network] Do not send chat messages to clients that have not joined yet [FS#4826] (r23337)
- Fix: Assertion could be triggered in case a station was removed just after a vehicle delivered cargo to it [FS#4849] (r23312)
- Fix: Pathfinders go haywire when you build a lock over a ship going perpendicular to the axis of the new lock [FS#4845] (r23284)
- Fix: [NewGRF] Prevent against writing data for unknown fonts (r23283)
1.1.4-RC1 (2011-11-20)
------------------------------------------------------------------------
- Fix: 3-column view of NewGRF GUI had too much space for certain font sizes (r23251)
- Fix: Ignore special characters, such as the train 'character', when determining a fallback font (r23237)
- Fix: [NewGRF] Make train var 0xF3 consistent with TTDPatch (r23231)
- Fix: Invalidate build vehicle window when changing the setting for wagon speed limits (r23211)
- Fix: [NoAI] Hide AIObject from the documentation as it cannot be used (r23204, r23201)
- Fix: [Network] Unstable sorting in the network list when two servers had the exact same name [FS#4829] (r23202)
- Fix: Oil rigs that 'expired' did not get removed from the station list [FS#4822] (r23199)
- Fix: [Squirrel] replace custom qsort by std::sort to fix stack overflow [FS#4830] (r23190, r23187, r23186)
- Fix: Do not display railway fences between track and waypoints [FS#4627] (r23163)
- Fix: [NoAI] AIOrder did not handle implicit orders correctly in all cases [FS#4823] (r23135, r23133)
- Fix: When any keys on the on-screen keyboard were pressed the text cursor disappeared (r23132)
- Fix: [NoAI] AIOrder::IsCurrentOrderPartOfOrderList return false for valid vehicles and crashed for invalid ones (r23131)
- Fix: [NoAI] calling require() to include a file gave you 100.000 opcodes for free (r23117)
- Fix: Allow accessing the server's client info as well in the admin network [FS#4813] (r23115)
- Fix: [NewGRF] Run StartupEngines() if NewGRFs changed during loading a savegame, just like it is running when NewGRFs are changed during a game (r23083)
- Fix: Account for snow line table when determining the snow line for building houses (r23082)
- Fix: [NewGRF] If a NewGRF overrides a default house the minimum start year for that house was set to 1930 [FS#4794] (r23059)
- Fix: [NoAI] AIOrder::GetOrderCount() did not hide implicit orders (r23057)
- Fix: [NewGRF] When vehicles break down, update the image cache after changing the vehicle state (r23050)
- Fix: Use the same forest-check for the vegetation-map colour as for nearby station names [FS#4810] (r23049)
- Fix: Check that the selected font size is valid the font face in use and choose the nearest size to that selected if not. Font metrics should then just work (r23038)
- Fix: [NewGRF] Strip newlines from NewGRF strings that should not have newlines, e.g. the NewGRF's name [FS#4769] (r23036, r22970)
- Fix: The last custom playlist items went lost when the files in the .obm are not contiguous [FS#4776] (r23035, r23034, r23033)
- Fix: Palette conversion windows to DOS for light house / stadium animated colour was mixed up (r23032)
- Fix: For the admin 'bots' there was no distinction between bankruptcy and manual removal of companies even though the API suggested that [FS#4804] (r23031)
- Fix: Always show a chat message and send an admin packet when a new company is made [FS#4796] (r23030)
- Fix: Pass bottom of dropdown item rather than bottom of dropdown window, so the dropdown gets drawn better with different font sizes (r23018)
- Fix: AI backlog was to short to fully display the backtrace of some AI crashes [FS#4798] (r23012)
- Fix: When the last used server is deleted from the list also clear the last used server if it is the same [FS#4791] (r23011)
- Fix: [NewGRF] Make sure temporary storage is cleared before test and exec runs for DoCommands so NewGRF callbacks cannot change the result between the runs (r22996)
- Fix: [NewGRF] Tile was cleared before the object-placement callback was run, resulting in possible differences in test and exec run [FS#4775] (r22994)
- Fix: [NoAI] Do not return ERR_UNKNOWN when the vehicle would become too long (r22988)
- Fix: Draw buoy sprite without outline on the map, fix minor issues with original graphics (r22974, r22973, r22971, r22962)
- Fix: The savegame description and loading of savegames would crash with savegames from a patched stable (which did not bump the savegame version) [FS#4778] (r22958, r22957)
- Fix: Guard from reading outside the silly name list (r22955)
- Fix: [NewGRF] Properly limit the length of strings in a choice list (r22952)
- Fix: [NewGRF] Do not call CB 32 for disaster, effect vehicles or aircraft shadows/rotors (r22947)
- Fix: [NewGRF] Crash when accessing vehicle var 44 for a non-front aircraft [FS#4781] (r22946)
- Fix: Calculate the size of the start/stop vehicle button correctly (r22941)
- Fix: [OSX] Various MacOSX 10.7 issues causing OpenTTD to not work [FS#4751] (r22921, r22895, r22893, r22889)
- Fix: [NewGRF] Properties for feature 0x05 were not zeroed for each NewGRF, thus waterfeatures could glitch when the properties were set by a previous NewGRF and the NewGRF assumed the properties to be unmodified (r22918)
- Fix: Old TTO/TTD savegames could get non-stop via orders upon savegame loading, even when those orders did not exist back then. This 'conversion' feature is something for TTDPatch and old OpenTTD savegames [FS#4716] (r22914)
- Fix: The icon would (almost) never be shown for SDL builds [FS#4617] (r22910)
- Fix: The name of the heightmap glitches in the 'play heightmap' window (r22902)
- Fix: Locks would be incorrectly assembled (r22108)
1.1.3 (2011-09-15)
------------------------------------------------------------------------
- Fix: Prevent authentication bypass for the admin port when a new game is started [FS#4771] (r22934)
- Fix: TTO savegames with any aircraft not in an hangar caused crashes during load (r22915)
- Fix: Windows 2000 and XP without service pack 3 must use the win9x binary/installer; the newer MSVC compiler of the compile farm does not support those versions of Windows anymore [FS#4749] (r22909)
1.1.3-RC1 (2011-09-04)
------------------------------------------------------------------------
- Add: River graphics for the original base set (r22766)
- Fix: [NewGRF] DCxx text references via the text stack are not allowed, but caused crash [FS#4758] (r22882)
- Fix: Harden memory allocation (r22881, r22880, r22875)
- Fix: Miscalculation of train curve speed limits (r22879)
- Fix: Validate image dimensions before loading [CVE-2011-3343] [FS#4747] (r22878, r22877, r22874, r22873)
- Fix: Report an error in the news if autoreplace/renew fails due to the engine type being no longer available [FS#4712] (r22876)
- Fix: Perform stricter checks on RLE compressed BMP images [CVE-2011-3343] [FS#4746] (r22872, r22871)
- Fix: [NewGRF] Variables 40 and 81 of callback 18 are not the same as 80 (r22867)
- Fix: [NewGRF] Generic callbacks shall chain to the next GRF when the callback fails (r22866, r22865)
- Fix: Perform stricter checks on some commands [CVE-2011-3341] [FS#4745] (r22845)
- Fix: Harden savegame load against too many AI config settings [CVE-2011-3342] [FS#4748] (r22843)
- Fix: Compilation with GCC 4.7 (r22832, r22728, r22719)
- Fix: Allow to demolish aqueducts built in the scenario editor [FS#4741] (r22821)
- Fix: Towns expanding from the 'wrong' side of a tunnel or bridge [FS#4731] (r22810, r22809)
- Fix: [NewGRF] String codes for dates should use unsigned words, like old OpenTTD did before it learned dates before 1920 (r22774)
- Fix: [NoAI] Clarify the meaning of AIStation::IsWithinTownInfluence(), AITile::IsWithinTownInfluence() and AITown::IsWithinTownInfluence() [FS#4702] (r22763)
- Fix: [NewGRF] Also free allocated depot tables of NewGRF airports (r22760)
- Fix: [NewGRF] Invalid memory access when querying the grfID of the default objects [FS#4730] (r22757)
- Fix: When marking tile selections dirty, use the height information of the corners instead of the surface slope. This is more accurate when the foundation is kind of undefined [FS#4727] (r22755)
- Fix: Make aircraft point to the exit when leaving the hangar [FS#4696] (r22743, r22742, r22741)
- Fix: Display the size of the leveled platform in the measurement tooltip of terraforming operations [FS#4708] (r22740, r22739)
- Fix: Setting company passwords via the GUI on servers (including starting a company with the default password) failed, so no client could join that company [FS#4722] (r22738)
- Fix: [NewGRF] The construction stage sprites were incorrectly selected in cases other than 1 or 4 sprites per set (r22731)
- Fix: [NoAI] AITile::GetCargoAcceptance, AITile::GetCargoProduction and AIRail::BuildNewGRFRailStation did not check the cargo argument for validity (r22726)
- Fix: [NewGRF] Always draw NewGRF supplied texts with a default colour (r22725)
- Fix: [NewGRF] Do not restrict AdvVarAct2 to 255 operations (r22723)
- Fix: If there is no point in opening the rail/air toolbar, do not open it for people who use hotkeys either rather than only for those using GUI elements (r22716, r22715, r22714)
- Fix: [NoAI] Allow AIAirport::GetNoiseLevelIncrease() also for expired airports [FS#4704] (r22710)
1.1.2 (2011-08-14)
------------------------------------------------------------------------
- Fix: Some corrupted savegames could crash OpenTTD instead of showing the 'savegame corrupted' message [CVE-2011-3342] [FS#4717] (r22737, r22736)
- Fix: Some corrupted savegames could crash OpenTTD instead of showing the 'savegame corrupted' message [FS#4717] (r22737, r22736)
- Fix: [NewGRF] Triggering NOT_REACHED when playing with a NewGRF that supplies genders/cases for a language that was not installed [FS#4718] (r22735)
@@ -1057,7 +771,7 @@
- Fix: Sorting industries by production was broken for NewGRF industries (r19538)
- Fix: Vehicle details window did not resize correctly after refitting a road vehicle to a longer variant [FS#3720] (r19533)
- Fix: Prevent drawing industries disabled at the smallmap as land tiles when they are built on water (r19523)
- Fix: Tunnels, bridges and road stops are build with only one roadtype (r19506)
- Fix: Tunnels, bridges and roadstops are build with only one roadtype (r19506)
- Fix: Remove same_industry_close setting did not do what it said and caused NewGRF trouble (r19499)
- Fix: Keep number padding intact when cloning vehicle names [FS#3710] (r19498)
- Fix: [NewGRF] Bytes and words get sign-extended for temporary/persistent storage (r19497)
@@ -1157,7 +871,7 @@
- Fix: Not all news data was properly freed when starting a new game [FS#3614] (r19105)
- Fix: The BeMidi driver was broken [FS#3610] (r19097)
- Fix: Crash when one of the items in the news_display group in the config file has no value (r19096)
- Fix: Crash when a base set has an empty metadata field (r19095)
- Fix: Crash when a baseset has an empty metadata field (r19095)
- Fix: Possible read/write after free when the client triggered the server to close the connection [FS#3599] (r19072)
- Fix: Remove Bidi control characters from the reordered text so they are not drawn [FS#3604] (r19067)
- Fix: [NewGRF] Settings that are part of the 'TTDPatch flags' can cause desyncs if they are changed in network games (r19066)
@@ -1843,7 +1557,7 @@
- Fix: Add an EngineOverrideManager to give the term 'compatible NewGRF' again some sense and to not crash because of trivial changes [FS#2612] (r15645)
- Fix: Closing a network connection twice in the case that sending packets starts failing while disconnecting [FS#2710] (r15644)
- Fix: Game crashes when network pools are empty, so always allocate at least one pool block [FS#2712] (r15641)
- Fix: Do not allow more than 64 road vehicles to reserve a slot at a single road stop. 255 + 1 gives trouble, but 64 is even more than the road stop would be able to handle within the slot timeout time [FS#2707] (r15635)
- Fix: Do not allow more than 64 road vehicles to reserve a slot at a single road stop. 255 + 1 gives trouble, but 64 is even more than the roadstop would be able to handle within the slot timeout time [FS#2707] (r15635)
- Fix: Kicking/banning a client from the Client list window crashed the server [FS#2705] (r15628)
- Fix: UTF8 string handling could cause buffer overruns [FS#2698] (r15626)
- Fix: When trying to reserve a self-crossing path the failed reservation was sometimes not cleared completely [FS#2701] (r15619)
@@ -2378,7 +2092,7 @@
- Fix: Do entrance-slope-check for every tile of railstations (r11999)
- Fix: Possible remote assert by setting bit 6 of p1 for CMD_REMOVE_ROAD [FS#1692] (r11998)
- Fix: Update train statusbar when stopping from zero speed [FS#1706] (r11996)
- Fix: Resize station/road stop/dock/airport construction windows if cargo acceptance list is too long (r11993)
- Fix: Resize station/roadstop/dock/airport construction windows if cargo acceptance list is too long (r11993)
- Fix: When building two rail stations close to each other (with control) so they looked like one long track trains would see them as one (r11992)
- Fix: Resize autoreplace window to fit purchase information text if it is too large (r11989)
- Fix: Build system ignored changes to table/control_codes.h which require strgen to be rebuilt (r11986)
@@ -2909,7 +2623,7 @@
- Codechange: Change the ordering of the network list, compatible servers just missing grf files are below fully compatible servers, not on the bottom (r8118)
- Fix: Return proper error value when unthreaded save fails, prevents server sending 0-sized files (r8171)
- Fix: Network client crashes when a server sends a 0-sized savegame [FS#556] (r8167)
- Fix: Several desync fixes (incorrect road stop update of old games, autoreplace bugs) [FS#551] (r8137, r8147, r8157)
- Fix: Several desync fixes (incorrect roadstop update of old games, autoreplace bugs) [FS#551] (r8137, r8147, r8157)
- Fix: Some disaster-events fixed: combat chopper shoots from right position, submarine once again moves around (r8140, r8158)
- Fix: 'out of sprite memory' warning messages due to incorrect assumption of requested memory for sprites (r8133)
- Fix: Buoys are now built and numbered 1..9 not 9..1 [FS#538] (r8123)

View File

@@ -54,12 +54,13 @@ set_default() {
enable_lto="0"
enable_dedicated="0"
enable_network="1"
enable_ai="1"
enable_static="1"
enable_translator="0"
enable_unicode="1"
enable_console="1";
enable_assert="1"
enable_strip="0"
enable_assert="0"
enable_strip="1"
enable_universal="0"
enable_osx_g5="0"
enable_cocoa_quartz="1"
@@ -90,8 +91,6 @@ set_default() {
with_threads="1"
with_distcc="1"
with_ccache="1"
with_nforenum="1"
with_grfcodec="1"
save_params_array="
build
@@ -129,6 +128,7 @@ set_default() {
enable_lto
enable_dedicated
enable_network
enable_ai
enable_static
enable_translator
enable_unicode
@@ -164,8 +164,6 @@ set_default() {
with_threads
with_distcc
with_ccache
with_grfcodec
with_nforenum
CC CXX CFLAGS CXXFLAGS LDFLAGS"
}
@@ -288,6 +286,9 @@ detect_params() {
--enable-network) enable_network="2";;
--enable-network=*) enable_network="$optarg";;
--disable-network) enable_network="0";;
--enable-ai) enable_ai="2";;
--enable-ai=*) enable_ai="$optarg";;
--disable-ai) enable_ai="0";;
--disable-static) enable_static="0";;
--enable-static) enable_static="2";;
--enable-static=*) enable_static="$optarg";;
@@ -421,14 +422,6 @@ detect_params() {
--with-ccache) with_ccache="2";;
--with-ccache=*) with_ccache="$optarg";;
--without-nforenum) with_nforenum="0";;
--with-nforenum) with_nforenum="2";;
--with-nforenum=*) with_nforenum="$optarg";;
--without-grfcodec) with_grfcodec="0";;
--with-grfcodec) with_grfcodec="2";;
--with-grfcodec=*) with_grfcodec="$optarg";;
--without-osx-sysroot) with_osx_sysroot="0";;
--with-osx-sysroot) with_osx_sysroot="2";;
--with-osx-sysroot=*) with_osx_sysroot="$optarg";;
@@ -750,8 +743,13 @@ check_params() {
log 1 "checking network... disabled"
fi
log 1 "checking squirrel... found"
SCRIPT_SRC_DIR="$ROOT_DIR/src/3rdparty/squirrel/include"
if [ "$enable_ai" != "0" ]; then
log 1 "checking ai... found"
SCRIPT_SRC_DIR="$ROOT_DIR/src/3rdparty/squirrel/include"
else
log 1 "checking ai... disabled"
SCRIPT_SRC_DIR=""
fi
if [ "$enable_translator" != "0" ]; then
log 1 "checking translator... debug"
@@ -938,19 +936,6 @@ check_params() {
log 1 "checking ccache... $ccache"
fi
detect_grfcodec
detect_nforenum
if [ -z "$grfcodec" ] && [ -n "$nforenum" ]; then
log 1 "checking nforenum/grfcodec... nforenum needs grfcodec enabled, disabling nforenum"
nforenum=""
fi
if [ -z "$nforenum" ] && [ -n "$grfcodec" ]; then
log 1 "checking nforenum/grfcodec... grfcodec needs nforenum enabled, disabling grfcodec"
grfcodec=""
fi
if [ "$os" = "DOS" ]; then
with_threads="0"
fi
@@ -1303,9 +1288,6 @@ make_compiler_cflags() {
# sure that they will not happen. It furthermore complains
# about its own optimized code in some places.
flags="$flags -fno-strict-overflow"
# GCC 4.2 no longer includes -Wnon-virtual-dtor in -Wall.
# Enable it in order to be consistent with older GCC versions.
flags="$flags -Wnon-virtual-dtor"
fi
if [ $cc_version -ge 43 ]; then
@@ -1314,15 +1296,6 @@ make_compiler_cflags() {
cxxflags="$cxxflags -std=gnu++0x"
fi
if [ $cc_version -ge 47 ]; then
# Disable -Wnarrowing which gives many warnings, such as:
# warning: narrowing conversion of '...' from 'unsigned int' to 'int' inside { } [-Wnarrowing]
# They are valid according to the C++ standard, but useless.
cxxflags="$cxxflags -Wno-narrowing"
# Disable bogus 'attempt to free a non-heap object' warning
flags="$flags -Wno-free-nonheap-object"
fi
if [ "$enable_lto" != "0" ]; then
# GCC 4.5 outputs '%{flto}', GCC 4.6 outputs '%{flto*}'
has_lto=`$1 -dumpspecs | grep '\%{flto'`
@@ -1444,7 +1417,7 @@ make_cflags_and_ldflags() {
LIBS="$LIBS -lws2_32 -lwinmm -lgdi32 -ldxguid -lole32"
if [ $cc_version -ge 44 ]; then
LDFLAGS_BUILD="$LDFLAGS_BUILD -static-libgcc -static-libstdc++"
LDFLAGS_BUILD="$LDFLAGS_BUILD -static-libgcc"
fi
fi
fi
@@ -1601,7 +1574,9 @@ make_cflags_and_ldflags() {
if [ "$cpu_type" = "64" ] && [ "$enable_universal" = "0" ]; then
CFLAGS="$CFLAGS -D_SQ64"
fi
CFLAGS="$CFLAGS -I$SCRIPT_SRC_DIR"
if [ "$enable_ai" != "0" ]; then
CFLAGS="$CFLAGS -I$SCRIPT_SRC_DIR -DENABLE_AI"
fi
if [ -n "$png_config" ]; then
CFLAGS="$CFLAGS -DWITH_PNG"
@@ -3067,90 +3042,6 @@ detect_sort() {
fi
}
detect_grfcodec() {
# 0 means no, 1 is auto-detect, 2 is force
if [ "$with_grfcodec" = "0" ]; then
log 1 "checking grfcodec... disabled"
grfcodec=""
return 0
fi
if [ "$with_grfcodec" = "1" ] || [ "$with_grfcodec" = "" ] || [ "$with_grfcodec" = "2" ]; then
grfcodec="grfcodec"
else
grfcodec="$with_grfcodec"
fi
version=`$grfcodec -v 2>/dev/null | $awk '{print $3}' | sed 's/[rM]//g;s/-/0/'`
ret=$?
log 2 "executing grfcodec -v"
log 2 " returned $version"
log 2 " exit code $ret"
if [ -z "$version" ] || [ "$ret" != "0" ] || [ "$version" -lt "846" ]; then
if [ -n "$version" ] && [ "$version" -lt "846" ]; then
log 1 "checking grfcodec... needs at least version 5.1.3 (r846), disabled"
else
log 1 "checking grfcodec... not found"
fi
# It was forced, so it should be found.
if [ "$with_grfcodec" != "1" ]; then
log 1 "configure: error: grfcodec couldn't be found"
log 1 "configure: error: you supplied '$with_grfcodec', but it seems invalid"
exit 1
fi
grfcodec=""
return 0
fi
log 1 "checking grfcodec... found"
}
detect_nforenum() {
# 0 means no, 1 is auto-detect, 2 is force
if [ "$with_nforenum" = "0" ]; then
log 1 "checking nforenum... disabled"
nforenum=""
return 0
fi
if [ "$with_nforenum" = "1" ] || [ "$with_nforenum" = "" ] || [ "$with_nforenum" = "2" ]; then
nforenum="nforenum"
else
nforenum="$with_nforenum"
fi
version=`$nforenum -v 2>/dev/null | $awk '{print $3}' | sed 's/[rM]//g;s/-/0/'`
ret=$?
log 2 "executing nforenum -v"
log 2 " returned $version"
log 2 " exit code $ret"
if [ -z "$version" ] || [ "$ret" != "0" ] || [ "$version" -lt "846" ]; then
if [ -n "$version" ] && [ "$version" -lt "846" ]; then
log 1 "checking nforenum... needs at least version 5.1.3 (r846), disabled"
else
log 1 "checking nforenum... not found"
fi
# It was forced, so it should be found.
if [ "$with_nforenum" != "1" ]; then
log 1 "configure: error: nforenum couldn't be found"
log 1 "configure: error: you supplied '$with_nforenum', but it seems invalid"
exit 1
fi
nforenum=""
return 0
fi
log 1 "checking nforenum... found"
}
detect_cputype() {
if [ -n "$cpu_type" ] && [ "$cpu_type" != "DETECT" ]; then
log 1 "forcing cpu-type... $cpu_type bits"
@@ -3205,7 +3096,6 @@ make_sed() {
s@!!SRC_OBJS_DIR!!@$SRC_OBJS_DIR@g;
s@!!LANG_OBJS_DIR!!@$LANG_OBJS_DIR@g;
s@!!GRF_OBJS_DIR!!@$GRF_OBJS_DIR@g;
s@!!SETTING_OBJS_DIR!!@$SETTING_OBJS_DIR@g;
s@!!SRC_DIR!!@$SRC_DIR@g;
s@!!SCRIPT_SRC_DIR!!@$SCRIPT_SRC_DIR@g;
s@!!OSXAPP!!@$OSXAPP@g;
@@ -3224,7 +3114,6 @@ make_sed() {
s@!!STRGEN!!@$STRGEN@g;
s@!!ENDIAN_CHECK!!@$ENDIAN_CHECK@g;
s@!!DEPEND!!@$DEPEND@g;
s@!!SETTINGSGEN!!@$SETTINGSGEN@g;
s@!!ENDIAN_FORCE!!@$endian@g;
s@!!STAGE!!@$STAGE@g;
s@!!MAKEDEPEND!!@$makedepend@g;
@@ -3248,8 +3137,6 @@ make_sed() {
s@!!REVISION!!@$revision@g;
s@!!AWK!!@$awk@g;
s@!!DISTCC!!@$distcc@g;
s@!!NFORENUM!!@$nforenum@g;
s@!!GRFCODEC!!@$grfcodec@g;
"
if [ "$icon_theme_dir" != "" ]; then
@@ -3334,20 +3221,6 @@ generate_lang() {
echo "LANG_DIRS += $LANG_OBJS_DIR" >> Makefile.am
}
generate_settings() {
STAGE="[SETTING]"
make_sed
# Create the language file
mkdir -p $SETTING_OBJS_DIR
log 1 "Generating setting/Makefile..."
echo "# Auto-generated file from 'Makefile.settings.in' -- DO NOT EDIT" > $SETTING_OBJS_DIR/Makefile
< $ROOT_DIR/Makefile.setting.in sed "$SRC_REPLACE" >> $SETTING_OBJS_DIR/Makefile
echo "DIRS += $SETTING_OBJS_DIR" >> Makefile.am
}
generate_grf() {
STAGE="[GRF]"

5
configure vendored
View File

@@ -48,7 +48,6 @@ OBJS_DIR="$PWD/objs"
BASE_SRC_OBJS_DIR="$OBJS_DIR"
LANG_OBJS_DIR="$OBJS_DIR/lang"
GRF_OBJS_DIR="$OBJS_DIR/extra_grf"
SETTING_OBJS_DIR="$OBJS_DIR/setting"
BIN_DIR="$PREFIX"
SRC_DIR="$ROOT_DIR/src"
LANG_DIR="$SRC_DIR/lang"
@@ -83,7 +82,6 @@ TTD="openttd$EXE"
STRGEN="strgen$EXE"
ENDIAN_CHECK="endian_check$EXE"
DEPEND="depend$EXE"
SETTINGSGEN="settings_gen$EXE"
if [ -z "$sort" ]; then
PIPE_SORT="sed s@a@a@"
@@ -163,11 +161,10 @@ else
sort="$sort -u"
fi
CONFIGURE_FILES="$ROOT_DIR/configure $ROOT_DIR/config.lib $ROOT_DIR/Makefile.in $ROOT_DIR/Makefile.grf.in $ROOT_DIR/Makefile.lang.in $ROOT_DIR/Makefile.src.in $ROOT_DIR/Makefile.bundle.in $ROOT_DIR/Makefile.setting.in"
CONFIGURE_FILES="$ROOT_DIR/configure $ROOT_DIR/config.lib $ROOT_DIR/Makefile.in $ROOT_DIR/Makefile.grf.in $ROOT_DIR/Makefile.lang.in $ROOT_DIR/Makefile.src.in $ROOT_DIR/Makefile.bundle.in"
generate_main
generate_lang
generate_settings
generate_grf
generate_src

View File

@@ -106,7 +106,6 @@
<ul>
<li>m1 bits 4..0: <a href="#OwnershipInfo">owner</a> of the tile (normally <tt>10</tt>)</li>
<li>m2: see fields</li>
<li>m3 bits 7..5: type of hedge on NE border of the tile</li>
<li>m3 bits 3..0: see fields</li>
<li>m3 bit 4: set if the tile is covered with snow</li>
<li>m4 bits 7..5: type of hedge on the SW border of the tile (1 through 6, or 0=none)</li>
@@ -197,7 +196,6 @@
</table>
</li>
<li>m6 bits 7..6 : Possibility of a bridge above, in the <a href="#bridge_direction">direction specified</a></li>
<li>m6 bits 4..2: type of hedge on NW border of the tile</li>
<li>m6 bits 1..0 : <a href="#tropic_zone">Tropic zone definition</a></li>
</ul>
</td>
@@ -818,6 +816,8 @@
</table>
<small>Note: the actually displayed set of trees depends on both type and number of trees</small>
</li>
<li>m4 bits 7..5: type of hedge on the SW border of the tile (1 through 6, or 0=none)</li>
<li>m4 bits 4..2: type of hedge on the SE border of the tile (1 through 6, or 0=none)</li>
<li>m5 bits 7..6: number of trees minus one</li>
<li>m5 bits 2..0: growth status:
<table border="0">

View File

@@ -68,10 +68,10 @@ the array so you can quickly see what is used and what is not.
<td class="bits">XXXX XXXX</td>
<td class="bits"><span class="free">OOO</span><span class="option">~ ~~~~</span></td>
<td class="bits"><span class="free">OOOO OOOO OOOO OOOO</span></td>
<td class="bits">XXXX <span class="free">OOOO</span></td>
<td class="bits"><span class="free">OOO</span>X <span class="free">OOOO</span></td>
<td class="bits">XXXX XX<span class="free">OO</span></td>
<td class="bits">XXXX XXXX</td>
<td class="bits">XX<span class="free">O</span>X XXXX</td>
<td class="bits">XX<span class="free">OO OO</span>XX</td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
</tr>
<tr>
@@ -79,10 +79,10 @@ the array so you can quickly see what is used and what is not.
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
<td class="bits">XXXX XXXX XXXX XXXX</td>
<td class="bits">XXXX XXXX</td>
<td class="bits"><span class="free">OOO</span>X XXXX</td>
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
<td class="bits">XX<span class="free">O</span>X XXXX</td>
<td class="bits">XX<span class="free">OO OO</span>XX</td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
</tr>
<tr>
@@ -172,7 +172,7 @@ the array so you can quickly see what is used and what is not.
<td class="bits"><span class="free">OOO</span><span class="option">~ ~~~~</span></td>
<td class="bits"><span class="free">OOOO OOO</span>X XXXX XXXX</td>
<td class="bits"><span class="option">~~</span>XX XXXX</td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
<td class="bits">XXXX XX<span class="free">OO</span></td>
<td class="bits">XX<span class="free">OO O</span>XXX</td>
<td class="bits"><span class="free">OOOO OO</span>XX</td>
<td class="bits"><span class="free">OOOO OOOO</span></td>

View File

@@ -42,8 +42,6 @@ description = foo
description.en_US = howdie
; palette used by the set; either DOS or Windows
palette = DOS
; preferred blitter, optional; either 8bpp (default) or 32bpp.
blitter = 8bpp
; The files section lists the files that replace sprites.
; The file names are case sensitive.

View File

@@ -1,6 +1,6 @@
.\" Hey, EMACS: -*- nroff -*-
.\" Please adjust this date whenever revising the manpage.
.Dd May 31, 2011
.Dd Dec 31, 2010
.Dt OPENTTD 6
.Sh NAME
.Nm openttd
@@ -14,6 +14,7 @@
.Op Fl D Ar [host][:port]
.Op Fl g Ar [savegame]
.Op Fl G Ar seed
.Op Fl i Ar palette
.Op Fl I Ar graphicsset
.Op Fl l Ar host[:port]
.Op Fl m Ar driver
@@ -21,7 +22,6 @@
.Op Fl n Ar host[:port][#player]
.Op Fl p Ar password
.Op Fl P Ar password
.Op Fl q Ar savegame
.Op Fl r Ar widthxheight
.Op Fl s Ar driver
.Op Fl S Ar soundset
@@ -61,6 +61,10 @@ at start or start a new game if omitted. The
must be either absolute or relative to the current path or one of the search paths.
.It Fl h
Display a summary of all options and lists all the available AIs, blitters, sound, music and video drivers, graphics sets and sound sets.
.It Fl i Ar palette
Set the palette. '0' for the DOS palette, '1' for the Windows palette and '2' to autodetect (default).
.sp
The palette depends where the base graphics set originated from. If it came from the Transport Tycoon Deluxe for DOS it has the DOS palette, if it came from the Windows version of Transport Tycoon Deluxe it has the Windows palette. All others likely have the Windows palette as that is the most used palette.
.It Fl I Ar graphicsset
Set the graphics set, see
.Fl h
@@ -84,8 +88,6 @@ Password used to join server. Only useful with
.It Fl P Ar password
Password used to join company. Only useful with
.Fl n
.It Fl q Ar savegame
Write some information about the savegame and exit
.It Fl r Ar widthxheight
Set the resolution
.It Fl s Ar driver

View File

@@ -1,6 +1,6 @@
OpenTTD's known bugs
Last updated: 2012-01-07
Release version: 1.2.0-beta2
Last updated: 2011-08-14
Release version: 1.1.2
------------------------------------------------------------------------
@@ -39,10 +39,10 @@ officially supporting Mac OS X again. For now it remains unsupported and
we only apply bug fixes provided by the community but we are unable to fix
these bugs ourselves.
- 4857 [OSX] No support for detecting mono space font
- 4847 [OSX] No support for bootstrap downloading of base graphics
- 4744 [OSX] Crash when switching to full screen with OS X Lion
- 4695 [OSX] Crash when switching to full screen with OS X Lion
- 4689 [OSX] Crash when hiding window after coming from full screen
- 4594 [Windows] Minimizing the windows when a modal error message is
shown makes it difficult to exit the game
- 4420 [OSX] OS' mouse pointer still shows
- 2484 [OSX] Cannot enter CJK characters
@@ -267,7 +267,7 @@ OpenTTD hangs when started on 32 bits Windows [FS#4083]
default we are not able to detect this failure, except when Windows'
music initialisation function returns after several hours and then
there is no point in switching the music driver anymore.
The reason we still use the "win32" music driver as default are
The reason we do not use the "win32" music driver as default are
described in the "Long delay between switching music/song" section
of this document.
@@ -325,91 +325,3 @@ Unreadable characters for non-latin locales [FS#4607]
blitter has been selected, e.g. blitter = "32bpp-anim", as with the
8 bits blitter there are not enough colours to properly perform the
anti-aliasing.
(Temporary) wrong colours when switching to full screen [FS#4511]:
On Windows it can happen that you temporarily see wrong colours
when switching to full screen OpenTTD, either by starting
OpenTTD in full screen mode, changing to full screen mode or by
ALT-TAB-ing into a full screen OpenTTD. This is caused by the
fact that OpenTTD, by default, uses 8bpp paletted output. The
wrong colours you are seeing is a temporary effect of the video
driver switching to 8bpp palette mode.
This issue can be worked around in two ways:
a) Setting fullscreen_bpp to 32
b) Setting up the 32bpp-anim or 32bpp-optimized blitter
Train does not crash with itself [FS#4635]:
When a train drives in a circle the front engine passes through
wagons of the same train without crashing. This is intentional.
Signals are only aware of tracks, they do not consider the train
length and whether there would be enough room for a train in some
circle it might drive on. Also the path a train might take is not
necessarily known when passing a signal.
Checking all circumstances would take a lot of additional computational
power for signals, which is not considered worth the effort, as
it does not add anything to gameplay.
Nevertheless trains shall not crash in normal operation, so making
a train not crash with itself is the best solution for everyone.
Aircraft coming through wall in rotated airports [FS#4705]:
With rotated airports, specifically hangars, you will see that the
aircraft will show a part through the back wall of the hangar.
This can be solved by only drawing a part of the plane when being
at the back of the hangar, however then with transparency turned on
the aircraft would be shown partially which would be even weirder.
As such the current behaviour is deemed the least bad.
The same applies to overly long ships and their depots.
Vehicles not keeping their "maximum" speed [FS#4815]:
Vehicles that have not enough power to reach and maintain their
advertised maximum speed might be constantly jumping between two
speeds. This is due to the fact that speed and its calculations
are done with integral numbers instead of floating point numbers.
As a result of this a vehicle will never reach its equilibrium
between the drag/friction and propulsion. So in effect it will be
in a vicious circle of speeding up and slowing down due to being
just at the other side of the equilibrium.
Not speeding up when near the equilibrium will cause the vehicle
to never come in the neighbourhood of the equilibrium and not
slowing down when near the equilibrium will cause the vehicle
to never slow down towards the equilibrium once it has come down
a hill.
It is possible to calculate whether the equilibrium will be
passed, but then all acceleration calculations need to be done
twice.
Settings not saved when OpenTTD crashes [FS#4846]:
The settings are not saved when OpenTTD crashes for several reasons.
The most important is that the game state is broken and as such the
settings might contain invalid values, or the settings have not even
been loaded yet. This would cause invalid or totally wrong settings
to be written to the configuration file.
A solution to that would be saving the settings whenever one changes,
however due to the way the configuration file is saved this requires
a flush of the file to the disk and OpenTTD needs to wait till that
is finished. On some file system implementations this causes the
flush of all 'write-dirty' caches, which can be a significant amount
of data to be written. This can further be aggravated by spinning
down disks to conserve power, in which case this disk needs to be
spun up first. This means that many seconds may pass before the
configuration file is actually written, and all that time OpenTTD
will not be able to show any progress. Changing the way the
configuration file is saved is not an option as that leaves us more
vulnerable to corrupt configuration files.
Finally, crashes should not be happening. If they happen they should
be reported and fixed, so essentially fixing this is fixing the
wrong thing. If you really need the configuration changes to be
saved, and you need to run a version that crashes regularly, then
you can use the 'saveconfig' command in the console to save the
settings.
Not all NewGRFs, AIs, game scripts are found [FS#4887]:
Under certain situations, where the path for the content within a
tar file is the same as other content on the file system or in another
tar file, it is possible that content is not found. A more thorough
explanation and solutions are described in section 4.4 of readme.txt.

View File

@@ -6,26 +6,13 @@
// OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
// See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
//
-1 * 0 0C "Aqueduct graphics by Jonathan G. Rennison / PaulC"
// temperate aqueduct
-1 * 6 07 83 01 \7! 00 09
-1 * 0 0C "Aqueduct graphics by Jonathan G. Rennison"
-1 * 3 05 12 08
-1 sprites/aqueduct.png 34 8 09 32 61 -30 -9
-1 sprites/aqueduct.png 114 8 09 31 62 -29 -9
-1 sprites/aqueduct.png 194 8 09 32 61 -30 -9
-1 sprites/aqueduct.png 274 8 09 31 62 -29 -9
-1 sprites/aqueduct.png 354 8 09 32 61 -30 -4
-1 sprites/aqueduct.png 434 8 09 31 62 -29 -4
-1 sprites/aqueduct.png 514 8 09 23 33 -31 0
-1 sprites/aqueduct.png 562 8 09 23 33 0 1
// non-temperate aqueduct
-1 * 6 07 83 01 \7= 00 09
-1 * 3 05 12 08
-1 sprites/aqueduct.png 34 48 09 32 61 -30 -9
-1 sprites/aqueduct.png 114 48 09 31 62 -29 -9
-1 sprites/aqueduct.png 194 48 09 32 61 -30 -9
-1 sprites/aqueduct.png 274 48 09 31 62 -29 -9
-1 sprites/aqueduct.png 354 48 09 32 61 -30 -4
-1 sprites/aqueduct.png 434 48 09 31 62 -29 -4
-1 sprites/aqueduct.png 514 48 09 23 33 -31 0
-1 sprites/aqueduct.png 562 48 09 23 33 0 1
-1 sprites/aqueduct.png 34 8 09 33 64 -34 -10
-1 sprites/aqueduct.png 114 8 09 33 66 -37 -9
-1 sprites/aqueduct.png 194 8 09 33 64 -34 -10
-1 sprites/aqueduct.png 274 8 09 33 66 -37 -9
-1 sprites/aqueduct.png 354 8 09 33 64 -34 -5
-1 sprites/aqueduct.png 434 8 09 33 66 -37 -4
-1 sprites/aqueduct.png 514 8 09 23 33 -31 0
-1 sprites/aqueduct.png 562 8 09 23 33 0 1

Binary file not shown.

Before

Width:  |  Height:  |  Size: 3.5 KiB

After

Width:  |  Height:  |  Size: 2.6 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 16 KiB

View File

@@ -6,166 +6,70 @@
// OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
// See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
//
-1 * 0 0C "Canal graphics by George / PaulC"
-1 * 0 0C "Canal graphics by George"
-1 * 3 05 08 41
// Canal slopes
-1 sprites/canal_locks.png 66 8 09 23 64 -31 0
-1 sprites/canal_locks.png 146 8 09 39 64 -31 -8
-1 sprites/canal_locks.png 226 8 09 23 64 -31 0
-1 sprites/canal_locks.png 306 8 09 39 64 -31 -8
// Lock sides
-1 sprites/canal_locks.png 386 8 09 26 40 -7 -12
-1 sprites/canal_locks.png 434 8 09 33 42 -31 -13
-1 sprites/canal_locks.png 482 8 09 25 40 -31 -12
-1 sprites/canal_locks.png 530 8 09 34 42 -9 -14
-1 sprites/canal_locks.png 578 8 09 27 32 -1 -17
-1 sprites/canal_locks.png 626 8 09 35 32 -29 -17
-1 sprites/canal_locks.png 674 8 09 27 32 -29 -17
-1 sprites/canal_locks.png 722 8 09 35 32 -1 -17
-1 sprites/canal_locks.png 2 72 09 44 40 -7 -24
-1 sprites/canal_locks.png 50 72 09 33 42 -31 -13
-1 sprites/canal_locks.png 98 72 09 32 40 -31 -12
-1 sprites/canal_locks.png 146 72 09 31 41 -8 -12
-1 sprites/canal_locks.png 194 72 09 32 34 -1 -13
-1 sprites/canal_locks.png 242 72 09 34 38 -35 -17
-1 sprites/canal_locks.png 290 72 09 44 34 -29 -26
-1 sprites/canal_locks.png 338 72 09 34 38 -1 -17
-1 sprites/canal_locks.png 386 72 09 24 42 -9 -4
-1 sprites/canal_locks.png 434 72 09 24 43 -31 -4
-1 sprites/canal_locks.png 482 72 09 24 53 -31 -4
-1 sprites/canal_locks.png 546 72 09 37 43 -10 -16
-1 sprites/canal_locks.png 594 72 09 26 38 -1 -9
-1 sprites/canal_locks.png 642 72 09 37 34 -29 -18
-1 sprites/canal_locks.png 690 72 09 26 38 -35 -9
-1 sprites/canal_locks.png 738 72 09 23 32 -1 -5
-1 sprites/canal_locks.png 2 136 09 26 40 -7 -12
-1 sprites/canal_locks.png 50 136 09 33 42 -31 -13
-1 sprites/canal_locks.png 98 136 09 25 40 -31 -12
-1 sprites/canal_locks.png 146 136 09 34 42 -9 -14
-1 sprites/canal_locks.png 194 136 09 27 32 -1 -17
-1 sprites/canal_locks.png 242 136 09 35 32 -29 -17
-1 sprites/canal_locks.png 290 136 09 27 32 -29 -17
-1 sprites/canal_locks.png 338 136 09 35 32 -1 -17
-1 sprites/canal_locks.png 386 136 09 32 40 -7 -12
-1 sprites/canal_locks.png 434 136 09 33 42 -31 -13
-1 sprites/canal_locks.png 482 136 09 32 40 -31 -12
-1 sprites/canal_locks.png 530 136 09 31 41 -8 -12
-1 sprites/canal_locks.png 578 136 09 32 34 -1 -13
-1 sprites/canal_locks.png 626 136 09 34 38 -35 -17
-1 sprites/canal_locks.png 674 136 09 32 34 -29 -14
-1 sprites/canal_locks.png 722 136 09 34 38 -1 -17
-1 sprites/canal_locks.png 2 184 09 24 42 -9 -4
-1 sprites/canal_locks.png 50 184 09 24 43 -31 -4
-1 sprites/canal_locks.png 98 184 09 24 53 -31 -4
-1 sprites/canal_locks.png 162 184 09 25 43 -10 -4
-1 sprites/canal_locks.png 210 184 09 26 38 -1 -9
-1 sprites/canal_locks.png 258 184 09 25 34 -29 -6
-1 sprites/canal_locks.png 306 184 09 26 38 -35 -9
-1 sprites/canal_locks.png 354 184 09 23 32 -1 -5
// Canal edges (temperate)
-1 sprites/canals.png 30 10 09 22 45 -11 -1
-1 sprites/canals.png 94 10 09 21 41 -8 10
-1 sprites/canals.png 142 10 09 21 42 -31 10
-1 sprites/canals.png 190 10 09 22 43 -31 -1
-1 sprites/canals.png 238 10 09 22 22 11 4
-1 sprites/canals.png 270 10 09 16 24 -11 15
-1 sprites/canals.png 302 10 09 23 23 -31 4
-1 sprites/canals.png 334 10 09 18 24 -11 -1
-1 sprites/canals.png 366 10 09 11 12 21 10
-1 sprites/canals.png 398 10 09 10 19 -8 21
-1 sprites/canals.png 430 10 09 10 11 -31 10
-1 sprites/canals.png 446 10 09 16 24 -11 -6
// Canal icon
-1 sprites/canal_locks.png 50 232 09 20 20 0 0
// Differentiation for the climates starts here
// Canal edges (arctic snowy)
-1 * 4 01 05 01 \b12
-1 sprites/canals.png 30 40 09 22 45 -11 -1
-1 sprites/canals.png 94 40 09 21 41 -8 10
-1 sprites/canals.png 142 40 09 21 42 -31 10
-1 sprites/canals.png 190 40 09 22 43 -31 -1
-1 sprites/canals.png 238 40 09 22 22 11 4
-1 sprites/canals.png 270 40 09 16 24 -11 15
-1 sprites/canals.png 302 40 09 23 23 -31 4
-1 sprites/canals.png 334 40 09 18 24 -11 -1
-1 sprites/canals.png 366 40 09 11 12 21 10
-1 sprites/canals.png 398 40 09 10 19 -8 21
-1 sprites/canals.png 430 40 09 10 11 -31 10
-1 sprites/canals.png 446 40 09 16 24 -11 -6
-1 * 7 02 05 10 01 00 00 00
// Canal edges (arctic normal)
-1 * 4 01 05 01 \b12
-1 sprites/canals.png 30 70 09 22 45 -11 -1
-1 sprites/canals.png 94 70 09 21 41 -8 10
-1 sprites/canals.png 142 70 09 21 42 -31 10
-1 sprites/canals.png 190 70 09 22 43 -31 -1
-1 sprites/canals.png 238 70 09 22 22 11 4
-1 sprites/canals.png 270 70 09 16 24 -11 15
-1 sprites/canals.png 302 70 09 23 23 -31 4
-1 sprites/canals.png 334 70 09 18 24 -11 -1
-1 sprites/canals.png 366 70 09 11 12 21 10
-1 sprites/canals.png 398 70 09 10 19 -8 21
-1 sprites/canals.png 430 70 09 10 11 -31 10
-1 sprites/canals.png 446 70 09 16 24 -11 -6
-1 * 7 02 05 11 01 00 00 00
// Choose the right arctic canal edges
-1 * 14 02 05 12 81 81 00 FF 01 10 00 04 04 11 00
-1 * 6 07 83 01 \7! 01 01
-1 * 7 03 05 01 02 00 12 00
// Canal edges (tropic desert)
-1 * 4 01 05 01 \b12
-1 sprites/canals.png 30 100 09 22 45 -11 -1
-1 sprites/canals.png 94 100 09 21 41 -8 10
-1 sprites/canals.png 142 100 09 21 42 -31 10
-1 sprites/canals.png 190 100 09 22 43 -31 -1
-1 sprites/canals.png 238 100 09 22 22 11 4
-1 sprites/canals.png 270 100 09 16 24 -11 15
-1 sprites/canals.png 302 100 09 23 23 -31 4
-1 sprites/canals.png 334 100 09 18 24 -11 -1
-1 sprites/canals.png 366 100 09 11 12 21 10
-1 sprites/canals.png 398 100 09 10 19 -8 21
-1 sprites/canals.png 430 100 09 10 11 -31 10
-1 sprites/canals.png 446 100 09 16 24 -11 -6
-1 * 7 02 05 13 01 00 00 00
// Canal edges (tropic rainforest)
-1 * 4 01 05 01 \b12
-1 sprites/canals.png 30 130 09 22 45 -11 -1
-1 sprites/canals.png 94 130 09 21 41 -8 10
-1 sprites/canals.png 142 130 09 21 42 -31 10
-1 sprites/canals.png 190 130 09 22 43 -31 -1
-1 sprites/canals.png 238 130 09 22 22 11 4
-1 sprites/canals.png 270 130 09 16 24 -11 15
-1 sprites/canals.png 302 130 09 23 23 -31 4
-1 sprites/canals.png 334 130 09 18 24 -11 -1
-1 sprites/canals.png 366 130 09 11 12 21 10
-1 sprites/canals.png 398 130 09 10 19 -8 21
-1 sprites/canals.png 430 130 09 10 11 -31 10
-1 sprites/canals.png 446 130 09 16 24 -11 -6
-1 * 7 02 05 14 01 00 00 00
// Choose the right tropic canal edges
-1 * 14 02 05 15 81 81 00 FF 01 13 00 01 01 14 00
-1 * 6 07 83 01 \7! 02 01
-1 * 7 03 05 01 02 00 15 00
// Canal edges (toyland)
-1 * 4 01 05 01 \b12
-1 sprites/canals.png 30 160 09 22 45 -11 -1
-1 sprites/canals.png 94 160 09 21 41 -8 10
-1 sprites/canals.png 142 160 09 21 42 -31 10
-1 sprites/canals.png 190 160 09 22 43 -31 -1
-1 sprites/canals.png 238 160 09 22 22 11 4
-1 sprites/canals.png 270 160 09 16 24 -11 15
-1 sprites/canals.png 302 160 09 23 23 -31 4
-1 sprites/canals.png 334 160 09 18 24 -11 -1
-1 sprites/canals.png 366 160 09 11 12 21 10
-1 sprites/canals.png 398 160 09 10 19 -8 21
-1 sprites/canals.png 430 160 09 10 11 -31 10
-1 sprites/canals.png 446 160 09 16 24 -11 -6
-1 * 7 02 05 16 01 00 00 00
-1 * 6 07 83 01 \7! 03 01
-1 * 7 03 05 01 02 00 16 00
-1 sprites/canals.png 66 8 09 23 64 -31 0
-1 sprites/canals.png 146 8 09 39 64 -31 -8
-1 sprites/canals.png 226 8 09 23 64 -31 0
-1 sprites/canals.png 306 8 09 39 64 -31 -8
-1 sprites/canals.png 386 8 09 59 64 -31 -36
-1 sprites/canals.png 466 8 09 65 64 -31 -34
-1 sprites/canals.png 546 8 09 59 64 -31 -36
-1 sprites/canals.png 626 8 09 59 64 -31 -28
-1 sprites/canals.png 706 8 09 62 64 -1 -51
-1 sprites/canals.png 2 88 09 62 64 -61 -43
-1 sprites/canals.png 82 88 09 62 64 -61 -51
-1 sprites/canals.png 162 88 09 62 64 -1 -43
-1 sprites/canals.png 242 88 09 59 64 -31 -28
-1 sprites/canals.png 322 88 09 65 66 -33 -34
-1 sprites/canals.png 402 88 09 59 64 -31 -28
-1 sprites/canals.png 482 88 09 59 64 -31 -28
-1 sprites/canals.png 562 88 09 62 64 -1 -43
-1 sprites/canals.png 642 88 09 60 64 -61 -43
-1 sprites/canals.png 722 88 09 62 66 -61 -43
-1 sprites/canals.png 2 168 09 60 64 -1 -43
-1 sprites/canals.png 82 168 09 59 64 -31 -28
-1 sprites/canals.png 162 168 09 59 64 -31 -28
-1 sprites/canals.png 242 168 09 59 64 -31 -28
-1 sprites/canals.png 322 168 09 59 64 -31 -28
-1 sprites/canals.png 402 168 09 60 64 -1 -43
-1 sprites/canals.png 482 168 09 62 68 -61 -43
-1 sprites/canals.png 562 168 09 60 64 -61 -43
-1 sprites/canals.png 642 168 09 62 64 -1 -43
-1 sprites/canals.png 722 168 09 59 64 -31 -36
-1 sprites/canals.png 2 248 09 65 64 -31 -34
-1 sprites/canals.png 82 248 09 59 64 -31 -36
-1 sprites/canals.png 162 248 09 59 64 -31 -28
-1 sprites/canals.png 242 248 09 62 64 -1 -51
-1 sprites/canals.png 322 248 09 62 64 -61 -43
-1 sprites/canals.png 402 248 09 62 64 -61 -51
-1 sprites/canals.png 482 248 09 62 64 -1 -43
-1 sprites/canals.png 562 248 09 59 64 -31 -28
-1 sprites/canals.png 642 248 09 65 66 -33 -34
-1 sprites/canals.png 722 248 09 59 64 -31 -28
-1 sprites/canals.png 2 328 09 59 64 -31 -28
-1 sprites/canals.png 82 328 09 62 64 -1 -43
-1 sprites/canals.png 162 328 09 60 64 -61 -43
-1 sprites/canals.png 242 328 09 62 66 -61 -43
-1 sprites/canals.png 322 328 09 60 64 -1 -43
-1 sprites/canals.png 402 328 09 59 64 -31 -28
-1 sprites/canals.png 482 328 09 59 64 -31 -28
-1 sprites/canals.png 562 328 09 59 64 -31 -28
-1 sprites/canals.png 642 328 09 59 64 -31 -28
-1 sprites/canals.png 722 328 09 60 64 -1 -43
-1 sprites/canals.png 2 408 09 62 68 -61 -43
-1 sprites/canals.png 82 408 09 60 64 -61 -43
-1 sprites/canals.png 162 408 09 62 64 -1 -43
-1 sprites/canals.png 242 408 09 37 70 -31 -6
-1 sprites/canals.png 322 408 09 37 70 -31 0
-1 sprites/canals.png 402 408 09 37 70 -37 0
-1 sprites/canals.png 482 408 09 37 70 -37 -6
-1 sprites/canals.png 562 408 09 31 64 -31 0
-1 sprites/canals.png 642 408 09 31 64 -31 0
-1 sprites/canals.png 722 408 09 31 64 -31 0
-1 sprites/canals.png 2 488 09 37 64 -31 -6
-1 sprites/canals.png 82 488 09 31 64 -31 0
-1 sprites/canals.png 162 488 09 31 64 -31 0
-1 sprites/canals.png 242 488 09 31 64 -31 0
-1 sprites/canals.png 322 488 09 37 64 -31 -6
-1 sprites/canals.png 402 488 09 20 20 0 0

Binary file not shown.

Before

Width:  |  Height:  |  Size: 6.1 KiB

After

Width:  |  Height:  |  Size: 22 KiB

File diff suppressed because it is too large Load Diff

Binary file not shown.

Before

Width:  |  Height:  |  Size: 16 KiB

After

Width:  |  Height:  |  Size: 9.2 KiB

View File

@@ -6,17 +6,15 @@
// OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
// See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
//
-1 * 0 0C "Fix bugs in the original graphics. By Addi and PaulC."
// Non-toyland specific
-1 * 6 07 83 01 \7= 03 3D
// Fix missing wheels on the wood trucks
-1 * 0 0C "Fixing (alignment) bugs in the orignal graphics. By Addi."
-1 * 6 07 83 01 \7= 03 69
// Different graphics for same wood truck
-1 * 14 0A 04 01 87 0C 01 89 0C 01 07 0E 01 09 0E
-1 sprites/fix_graphics.png 82 8 09 16 22 -6 -7
-1 sprites/fix_graphics.png 114 8 09 16 22 -14 -7
-1 sprites/fix_graphics.png 146 8 09 16 22 -6 -7
-1 sprites/fix_graphics.png 178 8 09 16 22 -14 -7
// Show correct graphics for various 3rd generation trucks
// Different graphics for lots of trucks
-1 * 5 0A 01 28 C4 0D
-1 sprites/fix_graphics.png 226 8 01 18 8 -3 -10
-1 sprites/fix_graphics.png 242 8 09 16 20 -14 -7
@@ -58,70 +56,34 @@
-1 sprites/fix_graphics.png 610 40 09 16 20 -14 -7
-1 sprites/fix_graphics.png 642 40 01 12 28 -14 -6
-1 sprites/fix_graphics.png 690 40 09 16 20 -6 -7
// Fix clipping on the 2nd generation paper truck
// Different graphics for same truck
-1 * 14 0A 04 01 9D 0C 01 9F 0C 01 A1 0C 01 A3 0C
-1 sprites/fix_graphics.png 738 40 09 16 22 -14 -7
-1 sprites/fix_graphics.png 770 40 09 16 22 -6 -7
-1 sprites/fix_graphics.png 2 72 09 16 22 -14 -7
-1 sprites/fix_graphics.png 34 72 09 16 22 -6 -7
// Fix clipping on the 1st generation paper truck
// Different graphics for same paper truck
-1 * 14 0A 04 01 5D 0D 01 5F 0D 01 61 0D 01 63 0D
-1 sprites/fix_graphics.png 82 72 09 16 22 -14 -7
-1 sprites/fix_graphics.png 114 72 09 17 22 -5 -7
-1 sprites/fix_graphics.png 146 72 09 17 22 -14 -8
-1 sprites/fix_graphics.png 178 72 09 16 22 -6 -7
// Fix clipping on the 3rd generation paper truck
// Different graphics for same paper truck (truck #2)
-1 * 14 0A 04 01 1D 0E 01 1F 0E 01 21 0E 01 23 0E
-1 sprites/fix_graphics.png 226 72 09 16 22 -14 -7
-1 sprites/fix_graphics.png 258 72 09 16 22 -6 -7
-1 sprites/fix_graphics.png 290 72 09 16 22 -14 -7
-1 sprites/fix_graphics.png 322 72 09 16 22 -6 -7
// Fix clipping on the toyland toy van in the German DOS graphics
-1 * 6 07 83 01 \7! 03 02
-1 * 5 0A 01 01 5D 0C
-1 sprites/fix_graphics.png 18 296 09 16 20 -14 -7
// Non-toyland specific
-1 * 6 07 83 01 \7= 03 08
// Fix offsets for the monorail bridge heads
// Misaligned monorail bridge heads
-1 * 8 0A 02 01 EA 10 02 EC 10
-1 sprites/fix_graphics.png 370 72 09 35 48 -23 -7
-1 sprites/fix_graphics.png 434 72 09 35 48 -23 -7
-1 sprites/fix_graphics.png 498 72 09 21 49 -24 3
// Fix offsets for the maglev bridge heads
-1 * 8 0A 02 01 12 11 02 14 11
-1 sprites/fix_graphics.png 322 486 09 35 48 -23 -7
-1 sprites/fix_graphics.png 386 486 09 35 48 -23 -7
-1 sprites/fix_graphics.png 450 486 09 21 49 -24 3
// Toyland specific
-1 * 6 07 83 01 \7! 03 0F
// Fix offsets for the toyland monorail bridge heads
-1 * 8 0A 02 01 EA 10 02 EC 10
-1 sprites/fix_graphics.png 610 630 09 35 48 -23 -7
-1 sprites/fix_graphics.png 674 630 09 35 48 -23 -7
-1 sprites/fix_graphics.png 738 630 09 21 49 -24 3
// Fix offsets for the toyland maglev bridge heads
-1 * 8 0A 02 01 12 11 02 14 11
-1 sprites/fix_graphics.png 18 678 09 35 48 -23 -7
-1 sprites/fix_graphics.png 82 678 09 35 48 -23 -7
-1 sprites/fix_graphics.png 146 678 09 21 49 -24 3
// Fix colours for toyland maglev junction overlays
-1 * 5 0A 01 06 91 04
-1 sprites/fix_graphics.png 338 630 09 16 30 -14 8
-1 sprites/fix_graphics.png 386 630 09 16 30 -14 8
-1 sprites/fix_graphics.png 434 630 01 7 40 -19 4
-1 sprites/fix_graphics.png 482 630 01 7 40 -19 20
-1 sprites/fix_graphics.png 530 630 01 19 12 11 6
-1 sprites/fix_graphics.png 562 630 01 19 12 -21 6
// Fix transparency of cinema
// Improperly cut cinema
-1 * 5 0A 01 02 34 11
-1 sprites/fix_graphics.png 578 72 09 31 64 -31 0
-1 sprites/fix_graphics.png 658 72 09 47 50 -28 -20
// Fix misaligned undergrounds for temperate monorail
// Misaligned undergrounds for temperate monorail
-1 * 6 07 83 01 \7! 00 06
-1 * 5 0A 01 05 4C 04
-1 sprites/fix_graphics.png 2 136 09 31 64 -31 0
@@ -129,8 +91,7 @@
-1 sprites/fix_graphics.png 162 136 09 31 64 -31 0
-1 sprites/fix_graphics.png 242 136 09 31 64 -31 0
-1 sprites/fix_graphics.png 322 136 09 31 64 -31 0
// Fix misaligned undergrounds for arctic monorail
// Misaligned undergrounds for arctic monorail
-1 * 6 07 83 01 \7! 01 06
-1 * 5 0A 01 05 4C 04
-1 sprites/fix_graphics.png 434 136 09 31 64 -31 0
@@ -138,8 +99,7 @@
-1 sprites/fix_graphics.png 594 136 09 31 64 -31 0
-1 sprites/fix_graphics.png 674 136 09 31 64 -31 0
-1 sprites/fix_graphics.png 2 184 09 31 64 -31 0
// Fix misaligned undergrounds for tropical/desert monorail/maglev
// Misaligned undergrounds for tropical/desert monorail/maglev
-1 * 6 07 83 01 \7! 02 10
-1 * 11 0A 03 05 4C 04 05 66 04 05 B8 04
-1 sprites/fix_graphics.png 114 184 09 31 64 -31 0
@@ -157,29 +117,31 @@
-1 sprites/fix_graphics.png 322 232 09 31 64 -31 0
-1 sprites/fix_graphics.png 402 232 09 31 64 -31 0
-1 sprites/fix_graphics.png 482 232 09 31 64 -31 0
// Fix misaligned X crossing for snow-covered monorail
// Misaligned monorail snowed X crossing
-1 * 6 07 83 01 \7! 01 02
-1 * 5 0A 01 01 65 04
-1 sprites/fix_graphics.png 594 232 09 31 64 -31 0
// Fix offsets for the tropical house
// Floating tropical house
-1 * 6 07 83 01 \7! 02 02
-1 * 5 0A 01 01 FF 11
-1 sprites/fix_graphics.png 706 232 09 47 64 -31 -16
// Clipped vehicle in the original German DOS graphics
-1 * 6 07 83 01 \7! 03 02
-1 * 5 0A 01 01 5D 0C
-1 sprites/fix_graphics.png 18 296 09 16 20 -14 -7
// Graphics metadata pixel higher than actual graphics
-1 * 6 12 01 00 01 AC E2
-1 sprites/fix_graphics.png 66 296 01 10 9 0 0
// Non-toyland specific
-1 * 6 07 83 01 \7= 03 0A
// Fix offsets for the tubular bridge pillars
// graphics for the tubular bridge pillars had incorrect offsets
-1 * 5 0A 01 04 05 0A
-1 sprites/fix_graphics.png 98 296 09 9 4 2 -1
-1 sprites/fix_graphics.png 114 296 09 9 4 2 -1
-1 sprites/fix_graphics.png 130 296 09 9 4 -4 0
-1 sprites/fix_graphics.png 146 296 09 9 4 -4 0
// Fix offsets for the cantilever bridge pillars
// graphics for the cantilever bridge pillars had incorrect offsets
-1 * 5 0A 01 04 DD 09
-1 sprites/fix_graphics.png 178 296 09 11 10 2 -3
-1 sprites/fix_graphics.png 194 296 09 12 10 2 -2
@@ -188,13 +150,13 @@
// Toyland specific
-1 * 6 07 83 01 \7! 03 0A
// Fix offsets for the toyland tubular bridge pillars
// Graphics for the toyland tubular bridge pillars had incorrect offsets
-1 * 5 0A 01 04 05 0A
-1 sprites/fix_graphics.png 248 296 09 9 4 2 -1
-1 sprites/fix_graphics.png 264 296 09 9 4 2 -1
-1 sprites/fix_graphics.png 280 296 09 9 4 -4 0
-1 sprites/fix_graphics.png 296 296 09 9 4 -4 0
// Fix offsets for the toyland cantilever bridge pillars
// Graphics for the toyland cantilever bridge pillars had incorrect offsets
-1 * 5 0A 01 04 DD 09
-1 sprites/fix_graphics.png 328 296 09 11 10 2 -3
-1 sprites/fix_graphics.png 344 296 09 12 10 2 -2
@@ -206,6 +168,7 @@
// this does not apply there;
// Pillars are changed for all climates further up
-1 * 6 07 83 01 \7= 03 \b22
// Main tubular bridge sprites
-1 * 5 0A 01 \b6 \w2559
-1 sprites/fix_graphics.png 2 330 09 40 32 -30 -26
@@ -235,142 +198,3 @@
// GUI sprite
-1 * 5 0A 01 01 \w2600
-1 sprites/fix_graphics.png 433 298 09 15 40 0 5
// Remove road markings from tropical rail crossings
-1 * 6 07 83 01 \7! 02 19
-1 * 14 0A 04 04 5A 05 08 62 05 08 6E 05 04 7A 05
-1 sprites/fix_graphics.png 2 390 09 31 64 -31 0
-1 sprites/fix_graphics.png 82 390 09 31 64 -31 0
-1 sprites/fix_graphics.png 162 390 09 31 64 -31 0
-1 sprites/fix_graphics.png 242 390 09 31 64 -31 0
-1 sprites/fix_graphics.png 322 390 09 31 64 -31 0
-1 sprites/fix_graphics.png 402 390 09 31 64 -31 0
-1 sprites/fix_graphics.png 482 390 09 31 64 -31 0
-1 sprites/fix_graphics.png 562 390 09 31 64 -31 0
-1 sprites/fix_graphics.png 642 390 09 31 64 -31 0
-1 sprites/fix_graphics.png 722 390 09 31 64 -31 0
-1 sprites/fix_graphics.png 2 438 09 31 64 -31 0
-1 sprites/fix_graphics.png 82 438 09 31 64 -31 0
-1 sprites/fix_graphics.png 162 438 09 31 64 -31 0
-1 sprites/fix_graphics.png 242 438 09 31 64 -31 0
-1 sprites/fix_graphics.png 322 438 09 31 64 -31 0
-1 sprites/fix_graphics.png 402 438 09 31 64 -31 0
-1 sprites/fix_graphics.png 482 438 09 31 64 -31 0
-1 sprites/fix_graphics.png 562 438 09 31 64 -31 0
-1 sprites/fix_graphics.png 642 438 09 31 64 -31 0
-1 sprites/fix_graphics.png 722 438 09 31 64 -31 0
-1 sprites/fix_graphics.png 2 486 09 31 64 -31 0
-1 sprites/fix_graphics.png 82 486 09 31 64 -31 0
-1 sprites/fix_graphics.png 162 486 09 31 64 -31 0
-1 sprites/fix_graphics.png 242 486 09 31 64 -31 0
// Fix transparency of steel mill
-1 * 5 0A 01 06 46 08
-1 sprites/fix_graphics.png 162 870 09 31 64 -31 0
-1 sprites/fix_graphics.png 242 870 09 51 64 -31 -21
-1 sprites/fix_graphics.png 322 870 09 31 64 -31 0
-1 sprites/fix_graphics.png 402 870 09 58 49 -29 -29
-1 sprites/fix_graphics.png 466 870 09 31 64 -31 0
-1 sprites/fix_graphics.png 546 870 09 42 45 -18 -12
-1 * 5 0A 01 0A 4D 08
-1 sprites/fix_graphics.png 610 486 09 31 64 -31 0
-1 sprites/fix_graphics.png 690 486 09 61 59 -31 -33
-1 sprites/fix_graphics.png 2 566 09 31 64 -31 0
-1 sprites/fix_graphics.png 82 566 09 50 51 -25 -21
-1 sprites/fix_graphics.png 606 870 09 31 64 -31 0
-1 sprites/fix_graphics.png 686 870 09 46 64 -31 -16
-1 sprites/fix_graphics.png 2 945 09 31 64 -31 0
-1 sprites/fix_graphics.png 82 945 09 51 50 -29 -21
-1 sprites/fix_graphics.png 146 945 09 31 64 -31 0
-1 sprites/fix_graphics.png 226 945 09 42 47 -18 -12
-1 * 5 0A 01 04 58 08
-1 sprites/fix_graphics.png 162 566 09 31 64 -31 0
-1 sprites/fix_graphics.png 242 566 09 52 59 -31 -24
-1 sprites/fix_graphics.png 306 566 09 31 64 -31 0
-1 sprites/fix_graphics.png 386 566 09 44 51 -25 -15
// Fix transparency of oil well
-1 * 5 0A 01 07 7D 08
-1 sprites/fix_graphics.png 2 630 09 31 64 -31 0
-1 sprites/fix_graphics.png 482 566 09 50 31 -11 -28
-1 sprites/fix_graphics.png 530 566 09 47 31 -11 -25
-1 sprites/fix_graphics.png 578 566 09 47 31 -11 -25
-1 sprites/fix_graphics.png 626 566 09 47 31 -11 -25
-1 sprites/fix_graphics.png 674 566 09 49 31 -11 -27
-1 sprites/fix_graphics.png 722 566 09 52 31 -11 -30
-1 * 6 07 83 01 \7! 01 02
-1 * 5 0A 01 01 7D 08
-1 sprites/fix_graphics.png 114 630 09 31 64 -31 0
-1 * 6 07 83 01 \7! 02 02
-1 * 5 0A 01 01 7D 08
-1 sprites/fix_graphics.png 226 630 09 31 64 -31 0
// Fix city airport's grass for temperate
-1 * 6 07 83 01 \7! 00 0A
-1 * 5 0A 01 09 4C 0A
-1 sprites/fix_graphics.png 242 678 09 31 64 -31 0
-1 sprites/fix_graphics.png 322 678 09 31 64 -31 0
-1 sprites/fix_graphics.png 402 678 09 31 64 -31 0
-1 sprites/fix_graphics.png 482 678 09 31 64 -31 0
-1 sprites/fix_graphics.png 562 678 09 31 64 -31 0
-1 sprites/fix_graphics.png 642 678 09 31 64 -31 0
-1 sprites/fix_graphics.png 722 678 09 31 64 -31 0
-1 sprites/fix_graphics.png 2 726 09 31 64 -31 0
-1 sprites/fix_graphics.png 82 726 09 31 64 -31 0
// Fix city airport's grass for arctic
-1 * 6 07 83 01 \7! 01 0A
-1 * 5 0A 01 09 4C 0A
-1 sprites/fix_graphics.png 194 726 09 31 64 -31 0
-1 sprites/fix_graphics.png 274 726 09 31 64 -31 0
-1 sprites/fix_graphics.png 354 726 09 31 64 -31 0
-1 sprites/fix_graphics.png 434 726 09 31 64 -31 0
-1 sprites/fix_graphics.png 514 726 09 31 64 -31 0
-1 sprites/fix_graphics.png 594 726 09 31 64 -31 0
-1 sprites/fix_graphics.png 674 726 09 31 64 -31 0
-1 sprites/fix_graphics.png 2 774 09 31 64 -31 0
-1 sprites/fix_graphics.png 82 774 09 31 64 -31 0
// Fix city airport's grass for tropical
-1 * 6 07 83 01 \7! 02 0A
-1 * 5 0A 01 09 4C 0A
-1 sprites/fix_graphics.png 194 774 09 31 64 -31 0
-1 sprites/fix_graphics.png 274 774 09 31 64 -31 0
-1 sprites/fix_graphics.png 354 774 09 31 64 -31 0
-1 sprites/fix_graphics.png 434 774 09 31 64 -31 0
-1 sprites/fix_graphics.png 514 774 09 31 64 -31 0
-1 sprites/fix_graphics.png 594 774 09 31 64 -31 0
-1 sprites/fix_graphics.png 674 774 09 31 64 -31 0
-1 sprites/fix_graphics.png 2 822 09 31 64 -31 0
-1 sprites/fix_graphics.png 82 822 09 31 64 -31 0
// Fix city airport's grass for toyland
-1 * 6 07 83 01 \7! 03 0A
-1 * 5 0A 01 09 4C 0A
-1 sprites/fix_graphics.png 194 822 09 31 64 -31 0
-1 sprites/fix_graphics.png 274 822 09 31 64 -31 0
-1 sprites/fix_graphics.png 354 822 09 31 64 -31 0
-1 sprites/fix_graphics.png 434 822 09 31 64 -31 0
-1 sprites/fix_graphics.png 514 822 09 31 64 -31 0
-1 sprites/fix_graphics.png 594 822 09 31 64 -31 0
-1 sprites/fix_graphics.png 674 822 09 31 64 -31 0
-1 sprites/fix_graphics.png 2 870 09 31 64 -31 0
-1 sprites/fix_graphics.png 82 870 09 31 64 -31 0
// Wrong, non-translated colours in arctic buildings
-1 * 8 0A 02 01 1F 06 01 DB 11
-1 sprites/fix_graphics.png 305 945 09 29 59 -29 -12
-1 sprites/fix_graphics.png 369 945 09 29 59 -29 -12
-1 * 8 0A 02 01 76 11 01 E6 11
-1 sprites/fix_graphics.png 449 945 09 69 64 -31 -38
-1 sprites/fix_graphics.png 529 945 09 69 64 -31 -38
-1 * 8 0A 02 02 7E 11 01 E1 11
-1 sprites/fix_graphics.png 625 945 03 75 54 -25 -47
-1 sprites/fix_graphics.png 2 1037 09 75 54 -25 -47
-1 sprites/fix_graphics.png 66 1037 09 75 54 -25 -47
// Fix buoy in-game; don't show black outline
-1 * 4 01 05 01 \b1
-1 sprites/fix_graphics.png 575 490 09 11 7 7 4
-1 * 7 02 05 17 01 00 00 00
-1 * 7 03 05 01 08 00 17 00

Binary file not shown.

Before

Width:  |  Height:  |  Size: 76 KiB

After

Width:  |  Height:  |  Size: 29 KiB

View File

@@ -1,240 +0,0 @@
//
// $Id$
//
// This file is part of OpenTTD.
// OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
// OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
// See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
//
-1 * 0 0C "Monospaced characters (Liberation Mono)"
-1 * 0 12 01 03 60 20 00
-1 sprites/mono.png 10 30 01 13 7 0 0
-1 sprites/mono.png 25 30 01 13 7 0 0
-1 sprites/mono.png 40 30 01 13 7 0 0
-1 sprites/mono.png 55 30 01 13 7 0 0
-1 sprites/mono.png 70 30 01 13 7 0 0
-1 sprites/mono.png 85 30 01 13 7 0 0
-1 sprites/mono.png 100 30 01 13 7 0 0
-1 sprites/mono.png 115 30 01 13 7 0 0
-1 sprites/mono.png 130 30 01 13 7 0 0
-1 sprites/mono.png 145 30 01 13 7 0 0
-1 sprites/mono.png 160 30 01 13 7 0 0
-1 sprites/mono.png 175 30 01 13 7 0 0
-1 sprites/mono.png 190 30 01 13 7 0 0
-1 sprites/mono.png 205 30 01 13 7 0 0
-1 sprites/mono.png 220 30 01 13 7 0 0
-1 sprites/mono.png 235 30 01 13 7 0 0
-1 sprites/mono.png 250 30 01 13 7 0 0
-1 sprites/mono.png 265 30 01 13 7 0 0
-1 sprites/mono.png 280 30 01 13 7 0 0
-1 sprites/mono.png 295 30 01 13 7 0 0
-1 sprites/mono.png 310 30 01 13 7 0 0
-1 sprites/mono.png 325 30 01 13 7 0 0
-1 sprites/mono.png 340 30 01 13 7 0 0
-1 sprites/mono.png 355 30 01 13 7 0 0
-1 sprites/mono.png 370 30 01 13 7 0 0
-1 sprites/mono.png 385 30 01 13 7 0 0
-1 sprites/mono.png 400 30 01 13 7 0 0
-1 sprites/mono.png 415 30 01 13 7 0 0
-1 sprites/mono.png 430 30 01 13 7 0 0
-1 sprites/mono.png 445 30 01 13 7 0 0
-1 sprites/mono.png 460 30 01 13 7 0 0
-1 sprites/mono.png 475 30 01 13 7 0 0
-1 sprites/mono.png 10 50 01 13 7 0 0
-1 sprites/mono.png 25 50 01 13 7 0 0
-1 sprites/mono.png 40 50 01 13 7 0 0
-1 sprites/mono.png 55 50 01 13 7 0 0
-1 sprites/mono.png 70 50 01 13 7 0 0
-1 sprites/mono.png 85 50 01 13 7 0 0
-1 sprites/mono.png 100 50 01 13 7 0 0
-1 sprites/mono.png 115 50 01 13 7 0 0
-1 sprites/mono.png 130 50 01 13 7 0 0
-1 sprites/mono.png 145 50 01 13 7 0 0
-1 sprites/mono.png 160 50 01 13 7 0 0
-1 sprites/mono.png 175 50 01 13 7 0 0
-1 sprites/mono.png 190 50 01 13 7 0 0
-1 sprites/mono.png 205 50 01 13 7 0 0
-1 sprites/mono.png 220 50 01 13 7 0 0
-1 sprites/mono.png 235 50 01 13 7 0 0
-1 sprites/mono.png 250 50 01 13 7 0 0
-1 sprites/mono.png 265 50 01 13 7 0 0
-1 sprites/mono.png 280 50 01 13 7 0 0
-1 sprites/mono.png 295 50 01 13 7 0 0
-1 sprites/mono.png 310 50 01 13 7 0 0
-1 sprites/mono.png 325 50 01 13 7 0 0
-1 sprites/mono.png 340 50 01 13 7 0 0
-1 sprites/mono.png 355 50 01 13 7 0 0
-1 sprites/mono.png 370 50 01 13 7 0 0
-1 sprites/mono.png 385 50 01 13 7 0 0
-1 sprites/mono.png 400 50 01 13 7 0 0
-1 sprites/mono.png 415 50 01 13 7 0 0
-1 sprites/mono.png 430 50 01 13 7 0 0
-1 sprites/mono.png 445 50 01 13 7 0 0
-1 sprites/mono.png 460 50 01 13 7 0 0
-1 sprites/mono.png 475 50 01 13 7 0 0
-1 sprites/mono.png 10 70 01 13 7 0 0
-1 sprites/mono.png 25 70 01 13 7 0 0
-1 sprites/mono.png 40 70 01 13 7 0 0
-1 sprites/mono.png 55 70 01 13 7 0 0
-1 sprites/mono.png 70 70 01 13 7 0 0
-1 sprites/mono.png 85 70 01 13 7 0 0
-1 sprites/mono.png 100 70 01 13 7 0 0
-1 sprites/mono.png 115 70 01 13 7 0 0
-1 sprites/mono.png 130 70 01 13 7 0 0
-1 sprites/mono.png 145 70 01 13 7 0 0
-1 sprites/mono.png 160 70 01 13 7 0 0
-1 sprites/mono.png 175 70 01 13 7 0 0
-1 sprites/mono.png 190 70 01 13 7 0 0
-1 sprites/mono.png 205 70 01 13 7 0 0
-1 sprites/mono.png 220 70 01 13 7 0 0
-1 sprites/mono.png 235 70 01 13 7 0 0
-1 sprites/mono.png 250 70 01 13 7 0 0
-1 sprites/mono.png 265 70 01 13 7 0 0
-1 sprites/mono.png 280 70 01 13 7 0 0
-1 sprites/mono.png 295 70 01 13 7 0 0
-1 sprites/mono.png 310 70 01 13 7 0 0
-1 sprites/mono.png 325 70 01 13 7 0 0
-1 sprites/mono.png 340 70 01 13 7 0 0
-1 sprites/mono.png 355 70 01 13 7 0 0
-1 sprites/mono.png 370 70 01 13 7 0 0
-1 sprites/mono.png 385 70 01 13 7 0 0
-1 sprites/mono.png 400 70 01 13 7 0 0
-1 sprites/mono.png 415 70 01 13 7 0 0
-1 sprites/mono.png 430 70 01 13 7 0 0
-1 sprites/mono.png 445 70 01 13 7 0 0
-1 sprites/mono.png 460 70 01 13 7 0 0
-1 sprites/mono.png 475 70 01 13 7 0 0
-1 * 0 12 01 03 80 80 00
-1 sprites/mono.png 10 90 01 13 7 0 0
-1 sprites/mono.png 25 90 01 13 7 0 0
-1 sprites/mono.png 40 90 01 13 7 0 0
-1 sprites/mono.png 55 90 01 13 7 0 0
-1 sprites/mono.png 70 90 01 13 7 0 0
-1 sprites/mono.png 85 90 01 13 7 0 0
-1 sprites/mono.png 100 90 01 13 7 0 0
-1 sprites/mono.png 115 90 01 13 7 0 0
-1 sprites/mono.png 130 90 01 13 7 0 0
-1 sprites/mono.png 145 90 01 13 7 0 0
-1 sprites/mono.png 160 90 01 13 7 0 0
-1 sprites/mono.png 175 90 01 13 7 0 0
-1 sprites/mono.png 190 90 01 13 7 0 0
-1 sprites/mono.png 205 90 01 13 7 0 0
-1 sprites/mono.png 220 90 01 13 7 0 0
-1 sprites/mono.png 235 90 01 13 7 0 0
-1 sprites/mono.png 250 90 01 13 7 0 0
-1 sprites/mono.png 265 90 01 13 7 0 0
-1 sprites/mono.png 280 90 01 13 7 0 0
-1 sprites/mono.png 295 90 01 13 7 0 0
-1 sprites/mono.png 310 90 01 13 7 0 0
-1 sprites/mono.png 325 90 01 13 7 0 0
-1 sprites/mono.png 340 90 01 13 7 0 0
-1 sprites/mono.png 355 90 01 13 7 0 0
-1 sprites/mono.png 370 90 01 13 7 0 0
-1 sprites/mono.png 385 90 01 13 7 0 0
-1 sprites/mono.png 400 90 01 13 7 0 0
-1 sprites/mono.png 415 90 01 13 7 0 0
-1 sprites/mono.png 430 90 01 13 7 0 0
-1 sprites/mono.png 445 90 01 13 7 0 0
-1 sprites/mono.png 460 90 01 13 7 0 0
-1 sprites/mono.png 475 90 01 13 7 0 0
-1 sprites/mono.png 10 110 01 13 7 0 0
-1 sprites/mono.png 25 110 01 13 7 0 0
-1 sprites/mono.png 40 110 01 13 7 0 0
-1 sprites/mono.png 55 110 01 13 7 0 0
-1 sprites/mono.png 70 110 01 13 7 0 0
-1 sprites/mono.png 85 110 01 13 7 0 0
-1 sprites/mono.png 100 110 01 13 7 0 0
-1 sprites/mono.png 115 110 01 13 7 0 0
-1 sprites/mono.png 130 110 01 13 7 0 0
-1 sprites/mono.png 145 110 01 13 7 0 0
-1 sprites/mono.png 160 110 01 13 7 0 0
-1 sprites/mono.png 175 110 01 13 7 0 0
-1 sprites/mono.png 190 110 01 13 7 0 0
-1 sprites/mono.png 205 110 01 13 7 0 0
-1 sprites/mono.png 220 110 01 13 7 0 0
-1 sprites/mono.png 235 110 01 13 7 0 0
-1 sprites/mono.png 250 110 01 13 7 0 0
-1 sprites/mono.png 265 110 01 13 7 0 0
-1 sprites/mono.png 280 110 01 13 7 0 0
-1 sprites/mono.png 295 110 01 13 7 0 0
-1 sprites/mono.png 310 110 01 13 7 0 0
-1 sprites/mono.png 325 110 01 13 7 0 0
-1 sprites/mono.png 340 110 01 13 7 0 0
-1 sprites/mono.png 355 110 01 13 7 0 0
-1 sprites/mono.png 370 110 01 13 7 0 0
-1 sprites/mono.png 385 110 01 13 7 0 0
-1 sprites/mono.png 400 110 01 13 7 0 0
-1 sprites/mono.png 415 110 01 13 7 0 0
-1 sprites/mono.png 430 110 01 13 7 0 0
-1 sprites/mono.png 445 110 01 13 7 0 0
-1 sprites/mono.png 460 110 01 13 7 0 0
-1 sprites/mono.png 475 110 01 13 7 0 0
-1 sprites/mono.png 10 130 01 13 7 0 0
-1 sprites/mono.png 25 130 01 13 7 0 0
-1 sprites/mono.png 40 130 01 13 7 0 0
-1 sprites/mono.png 55 130 01 13 7 0 0
-1 sprites/mono.png 70 130 01 13 7 0 0
-1 sprites/mono.png 85 130 01 13 7 0 0
-1 sprites/mono.png 100 130 01 13 7 0 0
-1 sprites/mono.png 115 130 01 13 7 0 0
-1 sprites/mono.png 130 130 01 13 7 0 0
-1 sprites/mono.png 145 130 01 13 7 0 0
-1 sprites/mono.png 160 130 01 13 7 0 0
-1 sprites/mono.png 175 130 01 13 7 0 0
-1 sprites/mono.png 190 130 01 13 7 0 0
-1 sprites/mono.png 205 130 01 13 7 0 0
-1 sprites/mono.png 220 130 01 13 7 0 0
-1 sprites/mono.png 235 130 01 13 7 0 0
-1 sprites/mono.png 250 130 01 13 7 0 0
-1 sprites/mono.png 265 130 01 13 7 0 0
-1 sprites/mono.png 280 130 01 13 7 0 0
-1 sprites/mono.png 295 130 01 13 7 0 0
-1 sprites/mono.png 310 130 01 13 7 0 0
-1 sprites/mono.png 325 130 01 13 7 0 0
-1 sprites/mono.png 340 130 01 13 7 0 0
-1 sprites/mono.png 355 130 01 13 7 0 0
-1 sprites/mono.png 370 130 01 13 7 0 0
-1 sprites/mono.png 385 130 01 13 7 0 0
-1 sprites/mono.png 400 130 01 13 7 0 0
-1 sprites/mono.png 415 130 01 13 7 0 0
-1 sprites/mono.png 430 130 01 13 7 0 0
-1 sprites/mono.png 445 130 01 13 7 0 0
-1 sprites/mono.png 460 130 01 13 7 0 0
-1 sprites/mono.png 475 130 01 13 7 0 0
-1 sprites/mono.png 10 150 01 13 7 0 0
-1 sprites/mono.png 25 150 01 13 7 0 0
-1 sprites/mono.png 40 150 01 13 7 0 0
-1 sprites/mono.png 55 150 01 13 7 0 0
-1 sprites/mono.png 70 150 01 13 7 0 0
-1 sprites/mono.png 85 150 01 13 7 0 0
-1 sprites/mono.png 100 150 01 13 7 0 0
-1 sprites/mono.png 115 150 01 13 7 0 0
-1 sprites/mono.png 130 150 01 13 7 0 0
-1 sprites/mono.png 145 150 01 13 7 0 0
-1 sprites/mono.png 160 150 01 13 7 0 0
-1 sprites/mono.png 175 150 01 13 7 0 0
-1 sprites/mono.png 190 150 01 13 7 0 0
-1 sprites/mono.png 205 150 01 13 7 0 0
-1 sprites/mono.png 220 150 01 13 7 0 0
-1 sprites/mono.png 235 150 01 13 7 0 0
-1 sprites/mono.png 250 150 01 13 7 0 0
-1 sprites/mono.png 265 150 01 13 7 0 0
-1 sprites/mono.png 280 150 01 13 7 0 0
-1 sprites/mono.png 295 150 01 13 7 0 0
-1 sprites/mono.png 310 150 01 13 7 0 0
-1 sprites/mono.png 325 150 01 13 7 0 0
-1 sprites/mono.png 340 150 01 13 7 0 0
-1 sprites/mono.png 355 150 01 13 7 0 0
-1 sprites/mono.png 370 150 01 13 7 0 0
-1 sprites/mono.png 385 150 01 13 7 0 0
-1 sprites/mono.png 400 150 01 13 7 0 0
-1 sprites/mono.png 415 150 01 13 7 0 0
-1 sprites/mono.png 430 150 01 13 7 0 0
-1 sprites/mono.png 445 150 01 13 7 0 0
-1 sprites/mono.png 460 150 01 13 7 0 0
-1 sprites/mono.png 475 150 01 13 7 0 0
//U+0178 Latin Capital Letter Y With Diaeresis (only needed for mono as it is in the base set, but relocated by some code)
-1 * 0 12 01 03 01 78 01
-1 sprites/mono.png 370 230 01 13 7 0 0

Binary file not shown.

Before

Width:  |  Height:  |  Size: 4.6 KiB

View File

@@ -67,7 +67,7 @@
00
// GRF ID, must start with FF so it gets ignored
-1 * 0 08 08 FF "OTT"
-1 * 0 08 07 FF "OTT"
// Name of the GRF
"OpenTTD's base graphics " 00
@@ -80,7 +80,6 @@
"David Dallaston: tram tracks" 0D
"Jonathan G. Rennison: aqueducts" 0D
"Bilbo, Jasper Vries: font" 0D
"Andrew Parkhouse: rivers" 0D
"OpenTTD developers: other graphics" 00
//
@@ -103,10 +102,5 @@
#include "openttdgui.nfo"
#include "airport_preview.nfo"
#include "chars.nfo"
#include "mono.nfo"
#include "overrides.nfo"
#include "fix_graphics.nfo"
#include "rivers/rapids.nfo"
#include "rivers/temperate.nfo"
#include "rivers/arctic.nfo"
#include "rivers/tropic.nfo"
#include "rivers/toyland.nfo"

View File

@@ -13,7 +13,7 @@
// -- End of NFO Renum 'settings' --
//
-1 * 0 0C "OpenTTD GUI graphics"
-1 * 3 05 15 A2
-1 * 3 05 15 A0
-1 sprites/openttdgui.png 66 8 09 31 64 -31 7
-1 sprites/openttdgui.png 146 8 09 31 64 -31 7
-1 sprites/openttdgui.png 226 8 09 31 64 -31 7
@@ -174,8 +174,6 @@
-1 sprites/openttdgui.png 162 440 01 8 8 0 0
-1 sprites/openttdgui.png 178 440 01 10 8 0 0
-1 sprites/openttdgui.png 194 440 09 10 13 0 -2
-1 sprites/openttdgui.png 215 440 09 10 9 0 0
-1 sprites/openttdgui.png 232 440 09 10 8 0 0
// -- NFO Renum 'settings' --
// Undo disabling the warning

Binary file not shown.

Before

Width:  |  Height:  |  Size: 24 KiB

After

Width:  |  Height:  |  Size: 24 KiB

View File

@@ -0,0 +1,13 @@
//
// $Id$
//
// This file is part of OpenTTD.
// OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
// OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
// See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
//
-1 * 0 0C "NewGRF overrides"
-1 * 30 00 08 01 03 00 11
44 44 22 02 44 44 01 11 // UKRS addons modifies UKRS
6D 62 04 02 6D 62 04 01 // DBSetXL ECS extension modifies DBSetXL
4D 65 6f 20 4D 65 6F 17 // LV4cut modifies LV4

View File

@@ -1,282 +0,0 @@
//
// $Id$
//
// This file is part of OpenTTD.
// OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
// OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
// See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
//
-1 * 0 0C "Arctic river graphics by andythenorth (Andrew Parkhouse)"
-1 * 4 01 05 01 3C
-1 sprites/arctic_snowy.png 10 10 09 19 38 -5 0
-1 sprites/arctic_snowy.png 58 10 09 18 38 -5 13
-1 sprites/arctic_snowy.png 106 10 09 18 38 -31 13
-1 sprites/arctic_snowy.png 154 10 09 19 38 -31 0
-1 sprites/arctic_snowy.png 202 10 09 9 19 14 11
-1 sprites/arctic_snowy.png 234 10 09 9 16 -7 22
-1 sprites/arctic_snowy.png 266 10 09 9 19 -31 11
-1 sprites/arctic_snowy.png 298 10 09 9 16 -7 0
-1 sprites/arctic_snowy.png 330 10 09 6 8 25 13
-1 sprites/arctic_snowy.png 346 10 09 4 12 -5 27
-1 sprites/arctic_snowy.png 364 10 09 6 8 -31 13
-1 sprites/arctic_snowy.png 380 10 09 5 12 -5 0
-1 sprites/arctic_snowy.png 10 40 09 11 40 -7 0
-1 sprites/arctic_snowy.png 58 40 09 18 39 -6 5
-1 sprites/arctic_snowy.png 106 40 09 11 38 -31 12
-1 sprites/arctic_snowy.png 154 40 09 18 39 -31 0
-1 sprites/arctic_snowy.png 202 40 09 6 20 13 5
-1 sprites/arctic_snowy.png 234 40 09 7 13 -6 16
-1 sprites/arctic_snowy.png 266 40 09 6 20 -31 12
-1 sprites/arctic_snowy.png 298 40 09 7 13 -5 0
-1 sprites/arctic_snowy.png 330 40 09 5 8 25 6
-1 sprites/arctic_snowy.png 346 40 09 3 12 -5 20
-1 sprites/arctic_snowy.png 364 40 09 4 8 -31 13
-1 sprites/arctic_snowy.png 380 40 09 4 15 -7 0
-1 sprites/arctic_snowy.png 10 70 09 20 38 -5 -8
-1 sprites/arctic_snowy.png 58 70 09 26 38 -5 5
-1 sprites/arctic_snowy.png 106 70 09 20 37 -31 11
-1 sprites/arctic_snowy.png 154 70 09 27 38 -31 -8
-1 sprites/arctic_snowy.png 202 70 09 9 16 17 3
-1 sprites/arctic_snowy.png 234 70 09 9 15 -7 22
-1 sprites/arctic_snowy.png 266 70 09 9 16 -31 11
-1 sprites/arctic_snowy.png 298 70 09 9 15 -6 -8
-1 sprites/arctic_snowy.png 330 70 09 7 8 25 5
-1 sprites/arctic_snowy.png 346 70 09 5 10 -4 27
-1 sprites/arctic_snowy.png 364 70 09 7 8 -31 11
-1 sprites/arctic_snowy.png 380 70 09 6 12 -5 -8
-1 sprites/arctic_snowy.png 10 100 09 18 39 -6 0
-1 sprites/arctic_snowy.png 58 100 09 11 38 -5 12
-1 sprites/arctic_snowy.png 106 100 09 18 39 -31 5
-1 sprites/arctic_snowy.png 154 100 09 11 40 -32 0
-1 sprites/arctic_snowy.png 202 100 09 6 20 13 12
-1 sprites/arctic_snowy.png 234 100 09 7 13 -5 16
-1 sprites/arctic_snowy.png 266 100 09 6 20 -31 5
-1 sprites/arctic_snowy.png 298 100 09 7 13 -6 0
-1 sprites/arctic_snowy.png 330 100 09 4 8 26 13
-1 sprites/arctic_snowy.png 346 100 09 3 12 -5 20
-1 sprites/arctic_snowy.png 364 100 09 5 8 -31 6
-1 sprites/arctic_snowy.png 380 100 09 4 15 -6 0
-1 sprites/arctic_snowy.png 10 130 09 27 38 -5 -8
-1 sprites/arctic_snowy.png 58 130 09 20 37 -4 11
-1 sprites/arctic_snowy.png 106 130 09 26 37 -31 5
-1 sprites/arctic_snowy.png 154 130 09 20 38 -31 -8
-1 sprites/arctic_snowy.png 202 130 09 9 16 17 11
-1 sprites/arctic_snowy.png 234 130 09 9 15 -6 22
-1 sprites/arctic_snowy.png 266 130 09 9 16 -31 3
-1 sprites/arctic_snowy.png 298 130 09 9 15 -7 -8
-1 sprites/arctic_snowy.png 330 130 09 7 8 25 11
-1 sprites/arctic_snowy.png 346 130 09 5 10 -4 26
-1 sprites/arctic_snowy.png 364 130 09 7 8 -31 5
-1 sprites/arctic_snowy.png 380 130 09 6 12 -5 -8
-1 * 7 02 05 30 01 00 00 00
-1 * 4 01 05 01 3C
-1 sprites/arctic_brown.png 10 10 09 19 38 -5 0
-1 sprites/arctic_brown.png 58 10 09 18 38 -5 13
-1 sprites/arctic_brown.png 106 10 09 18 38 -31 13
-1 sprites/arctic_brown.png 154 10 09 19 38 -31 0
-1 sprites/arctic_brown.png 202 10 09 9 19 14 11
-1 sprites/arctic_brown.png 234 10 09 9 16 -7 22
-1 sprites/arctic_brown.png 266 10 09 9 19 -31 11
-1 sprites/arctic_brown.png 298 10 09 9 16 -7 0
-1 sprites/arctic_brown.png 330 10 09 6 8 25 13
-1 sprites/arctic_brown.png 346 10 09 4 12 -5 27
-1 sprites/arctic_brown.png 364 10 09 6 8 -31 13
-1 sprites/arctic_brown.png 380 10 09 5 12 -5 0
-1 sprites/arctic_brown.png 10 40 09 11 40 -7 0
-1 sprites/arctic_brown.png 58 40 09 18 39 -6 5
-1 sprites/arctic_brown.png 106 40 09 11 38 -31 12
-1 sprites/arctic_brown.png 154 40 09 18 39 -31 0
-1 sprites/arctic_brown.png 202 40 09 6 20 13 5
-1 sprites/arctic_brown.png 234 40 09 7 13 -6 16
-1 sprites/arctic_brown.png 266 40 09 6 20 -31 12
-1 sprites/arctic_brown.png 298 40 09 7 13 -5 0
-1 sprites/arctic_brown.png 330 40 09 5 8 25 6
-1 sprites/arctic_brown.png 346 40 09 3 12 -5 20
-1 sprites/arctic_brown.png 364 40 09 4 8 -31 13
-1 sprites/arctic_brown.png 380 40 09 4 15 -7 0
-1 sprites/arctic_brown.png 10 70 09 20 38 -5 -8
-1 sprites/arctic_brown.png 58 70 09 26 38 -5 5
-1 sprites/arctic_brown.png 106 70 09 20 37 -31 11
-1 sprites/arctic_brown.png 154 70 09 27 38 -31 -8
-1 sprites/arctic_brown.png 202 70 09 9 16 17 3
-1 sprites/arctic_brown.png 234 70 09 9 15 -7 22
-1 sprites/arctic_brown.png 266 70 09 9 16 -31 11
-1 sprites/arctic_brown.png 298 70 09 9 15 -6 -8
-1 sprites/arctic_brown.png 330 70 09 7 8 25 5
-1 sprites/arctic_brown.png 346 70 09 5 10 -4 27
-1 sprites/arctic_brown.png 364 70 09 7 8 -31 11
-1 sprites/arctic_brown.png 380 70 09 6 12 -5 -8
-1 sprites/arctic_brown.png 10 100 09 18 39 -6 0
-1 sprites/arctic_brown.png 58 100 09 11 38 -5 12
-1 sprites/arctic_brown.png 106 100 09 18 39 -31 5
-1 sprites/arctic_brown.png 154 100 09 11 40 -32 0
-1 sprites/arctic_brown.png 202 100 09 6 20 13 12
-1 sprites/arctic_brown.png 234 100 09 7 13 -5 16
-1 sprites/arctic_brown.png 266 100 09 6 20 -31 5
-1 sprites/arctic_brown.png 298 100 09 7 13 -6 0
-1 sprites/arctic_brown.png 330 100 09 4 8 26 13
-1 sprites/arctic_brown.png 346 100 09 3 12 -5 20
-1 sprites/arctic_brown.png 364 100 09 5 8 -31 6
-1 sprites/arctic_brown.png 380 100 09 4 15 -6 0
-1 sprites/arctic_brown.png 10 130 09 27 38 -5 -8
-1 sprites/arctic_brown.png 58 130 09 20 37 -4 11
-1 sprites/arctic_brown.png 106 130 09 26 37 -31 5
-1 sprites/arctic_brown.png 154 130 09 20 38 -31 -8
-1 sprites/arctic_brown.png 202 130 09 9 16 17 11
-1 sprites/arctic_brown.png 234 130 09 9 15 -6 22
-1 sprites/arctic_brown.png 266 130 09 9 16 -31 3
-1 sprites/arctic_brown.png 298 130 09 9 15 -7 -8
-1 sprites/arctic_brown.png 330 130 09 7 8 25 11
-1 sprites/arctic_brown.png 346 130 09 5 10 -4 26
-1 sprites/arctic_brown.png 364 130 09 7 8 -31 5
-1 sprites/arctic_brown.png 380 130 09 6 12 -5 -8
-1 * 7 02 05 31 01 00 00 00
-1 * 4 01 05 01 3C
-1 sprites/arctic_snowy.png 10 210 09 19 38 -5 0
-1 sprites/arctic_snowy.png 58 210 09 18 38 -5 13
-1 sprites/arctic_snowy.png 106 210 09 18 38 -31 13
-1 sprites/arctic_snowy.png 154 210 09 19 38 -31 0
-1 sprites/arctic_snowy.png 202 210 09 9 19 14 11
-1 sprites/arctic_snowy.png 234 210 09 9 16 -7 22
-1 sprites/arctic_snowy.png 266 210 09 9 19 -31 11
-1 sprites/arctic_snowy.png 298 210 09 9 16 -7 0
-1 sprites/arctic_snowy.png 330 210 09 6 8 25 13
-1 sprites/arctic_snowy.png 346 210 09 4 12 -5 27
-1 sprites/arctic_snowy.png 364 210 09 6 8 -31 13
-1 sprites/arctic_snowy.png 380 210 09 5 12 -5 0
-1 sprites/arctic_snowy.png 10 240 09 11 40 -7 0
-1 sprites/arctic_snowy.png 58 240 09 18 39 -6 5
-1 sprites/arctic_snowy.png 106 240 09 11 38 -31 12
-1 sprites/arctic_snowy.png 154 240 09 18 39 -31 0
-1 sprites/arctic_snowy.png 202 240 09 6 20 13 5
-1 sprites/arctic_snowy.png 234 240 09 7 13 -6 16
-1 sprites/arctic_snowy.png 266 240 09 6 20 -31 12
-1 sprites/arctic_snowy.png 298 240 09 7 13 -5 0
-1 sprites/arctic_snowy.png 330 240 09 5 8 25 6
-1 sprites/arctic_snowy.png 346 240 09 3 12 -5 20
-1 sprites/arctic_snowy.png 364 240 09 4 8 -31 13
-1 sprites/arctic_snowy.png 380 240 09 4 15 -7 0
-1 sprites/arctic_snowy.png 10 270 09 20 38 -5 -8
-1 sprites/arctic_snowy.png 58 270 09 26 38 -5 5
-1 sprites/arctic_snowy.png 106 270 09 20 37 -31 11
-1 sprites/arctic_snowy.png 154 270 09 27 38 -31 -8
-1 sprites/arctic_snowy.png 202 270 09 9 16 17 3
-1 sprites/arctic_snowy.png 234 270 09 9 15 -7 22
-1 sprites/arctic_snowy.png 266 270 09 9 16 -31 11
-1 sprites/arctic_snowy.png 298 270 09 9 15 -6 -8
-1 sprites/arctic_snowy.png 330 270 09 7 8 25 5
-1 sprites/arctic_snowy.png 346 270 09 5 10 -4 27
-1 sprites/arctic_snowy.png 364 270 09 7 8 -31 11
-1 sprites/arctic_snowy.png 380 270 09 6 12 -5 -8
-1 sprites/arctic_snowy.png 10 300 09 18 39 -6 0
-1 sprites/arctic_snowy.png 58 300 09 11 38 -5 12
-1 sprites/arctic_snowy.png 106 300 09 18 39 -31 5
-1 sprites/arctic_snowy.png 154 300 09 11 40 -32 0
-1 sprites/arctic_snowy.png 202 300 09 6 20 13 12
-1 sprites/arctic_snowy.png 234 300 09 7 13 -5 16
-1 sprites/arctic_snowy.png 266 300 09 6 20 -31 5
-1 sprites/arctic_snowy.png 298 300 09 7 13 -6 0
-1 sprites/arctic_snowy.png 330 300 09 4 8 26 13
-1 sprites/arctic_snowy.png 346 300 09 3 12 -5 20
-1 sprites/arctic_snowy.png 364 300 09 5 8 -31 6
-1 sprites/arctic_snowy.png 380 300 09 4 15 -6 0
-1 sprites/arctic_snowy.png 10 330 09 27 38 -5 -8
-1 sprites/arctic_snowy.png 58 330 09 20 37 -4 11
-1 sprites/arctic_snowy.png 106 330 09 26 37 -31 5
-1 sprites/arctic_snowy.png 154 330 09 20 38 -31 -8
-1 sprites/arctic_snowy.png 202 330 09 9 16 17 11
-1 sprites/arctic_snowy.png 234 330 09 9 15 -6 22
-1 sprites/arctic_snowy.png 266 330 09 9 16 -31 3
-1 sprites/arctic_snowy.png 298 330 09 9 15 -7 -8
-1 sprites/arctic_snowy.png 330 330 09 7 8 25 11
-1 sprites/arctic_snowy.png 346 330 09 5 10 -4 26
-1 sprites/arctic_snowy.png 364 330 09 7 8 -31 5
-1 sprites/arctic_snowy.png 380 330 09 6 12 -5 -8
-1 * 7 02 05 32 01 00 00 00
-1 * 4 01 05 01 3C
-1 sprites/arctic_brown.png 10 210 09 19 38 -5 0
-1 sprites/arctic_brown.png 58 210 09 18 38 -5 13
-1 sprites/arctic_brown.png 106 210 09 18 38 -31 13
-1 sprites/arctic_brown.png 154 210 09 19 38 -31 0
-1 sprites/arctic_brown.png 202 210 09 9 19 14 11
-1 sprites/arctic_brown.png 234 210 09 9 16 -7 22
-1 sprites/arctic_brown.png 266 210 09 9 19 -31 11
-1 sprites/arctic_brown.png 298 210 09 9 16 -7 0
-1 sprites/arctic_brown.png 330 210 09 6 8 25 13
-1 sprites/arctic_brown.png 346 210 09 4 12 -5 27
-1 sprites/arctic_brown.png 364 210 09 6 8 -31 13
-1 sprites/arctic_brown.png 380 210 09 5 12 -5 0
-1 sprites/arctic_brown.png 10 240 09 11 40 -7 0
-1 sprites/arctic_brown.png 58 240 09 18 39 -6 5
-1 sprites/arctic_brown.png 106 240 09 11 38 -31 12
-1 sprites/arctic_brown.png 154 240 09 18 39 -31 0
-1 sprites/arctic_brown.png 202 240 09 6 20 13 5
-1 sprites/arctic_brown.png 234 240 09 7 13 -6 16
-1 sprites/arctic_brown.png 266 240 09 6 20 -31 12
-1 sprites/arctic_brown.png 298 240 09 7 13 -5 0
-1 sprites/arctic_brown.png 330 240 09 5 8 25 6
-1 sprites/arctic_brown.png 346 240 09 3 12 -5 20
-1 sprites/arctic_brown.png 364 240 09 4 8 -31 13
-1 sprites/arctic_brown.png 380 240 09 4 15 -7 0
-1 sprites/arctic_brown.png 10 270 09 20 38 -5 -8
-1 sprites/arctic_brown.png 58 270 09 26 38 -5 5
-1 sprites/arctic_brown.png 106 270 09 20 37 -31 11
-1 sprites/arctic_brown.png 154 270 09 27 38 -31 -8
-1 sprites/arctic_brown.png 202 270 09 9 16 17 3
-1 sprites/arctic_brown.png 234 270 09 9 15 -7 22
-1 sprites/arctic_brown.png 266 270 09 9 16 -31 11
-1 sprites/arctic_brown.png 298 270 09 9 15 -6 -8
-1 sprites/arctic_brown.png 330 270 09 7 8 25 5
-1 sprites/arctic_brown.png 346 270 09 5 10 -4 27
-1 sprites/arctic_brown.png 364 270 09 7 8 -31 11
-1 sprites/arctic_brown.png 380 270 09 6 12 -5 -8
-1 sprites/arctic_brown.png 10 300 09 18 39 -6 0
-1 sprites/arctic_brown.png 58 300 09 11 38 -5 12
-1 sprites/arctic_brown.png 106 300 09 18 39 -31 5
-1 sprites/arctic_brown.png 154 300 09 11 40 -32 0
-1 sprites/arctic_brown.png 202 300 09 6 20 13 12
-1 sprites/arctic_brown.png 234 300 09 7 13 -5 16
-1 sprites/arctic_brown.png 266 300 09 6 20 -31 5
-1 sprites/arctic_brown.png 298 300 09 7 13 -6 0
-1 sprites/arctic_brown.png 330 300 09 4 8 26 13
-1 sprites/arctic_brown.png 346 300 09 3 12 -5 20
-1 sprites/arctic_brown.png 364 300 09 5 8 -31 6
-1 sprites/arctic_brown.png 380 300 09 4 15 -6 0
-1 sprites/arctic_brown.png 10 330 09 27 38 -5 -8
-1 sprites/arctic_brown.png 58 330 09 20 37 -4 11
-1 sprites/arctic_brown.png 106 330 09 26 37 -31 5
-1 sprites/arctic_brown.png 154 330 09 20 38 -31 -8
-1 sprites/arctic_brown.png 202 330 09 9 16 17 11
-1 sprites/arctic_brown.png 234 330 09 9 15 -6 22
-1 sprites/arctic_brown.png 266 330 09 9 16 -31 3
-1 sprites/arctic_brown.png 298 330 09 9 15 -7 -8
-1 sprites/arctic_brown.png 330 330 09 7 8 25 11
-1 sprites/arctic_brown.png 346 330 09 5 10 -4 26
-1 sprites/arctic_brown.png 364 330 09 7 8 -31 5
-1 sprites/arctic_brown.png 380 330 09 6 12 -5 -8
-1 * 7 02 05 33 01 00 00 00
-1 * 14 02 05 34 81 81 00 FF 01 30 00 04 04 31 00
-1 * 14 02 05 35 81 81 00 FF 01 32 00 04 04 33 00
-1 * 14 02 05 36 81 80 00 FF 01 34 00 00 00 35 00
-1 * 6 07 83 01 \7! 01 01
-1 * 7 03 05 01 06 00 36 00

Binary file not shown.

Before

Width:  |  Height:  |  Size: 15 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 14 KiB

View File

@@ -1,139 +0,0 @@
//
// $Id$
//
// This file is part of OpenTTD.
// OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
// OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
// See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
//
-1 * 0 0C "Rapid graphics"
-1 * 4 01 05 01 04
-1 sprites/rapids.png 10 10 09 23 64 -31 0
-1 sprites/rapids.png 90 10 09 39 64 -31 -8
-1 sprites/rapids.png 170 10 09 23 64 -31 0
-1 sprites/rapids.png 250 10 09 39 64 -31 -8
-1 * 7 02 05 00 01 00 00 00
-1 * 4 01 05 01 04
-1 sprites/rapids.png 10 60 09 23 64 -31 0
-1 sprites/rapids.png 90 60 09 39 64 -31 -8
-1 sprites/rapids.png 170 60 09 23 64 -31 0
-1 sprites/rapids.png 250 60 09 39 64 -31 -8
-1 * 7 02 05 01 01 00 00 00
-1 * 4 01 05 01 04
-1 sprites/rapids.png 10 110 09 23 64 -31 0
-1 sprites/rapids.png 90 110 09 39 64 -31 -8
-1 sprites/rapids.png 170 110 09 23 64 -31 0
-1 sprites/rapids.png 250 110 09 39 64 -31 -8
-1 * 7 02 05 02 01 00 00 00
-1 * 4 01 05 01 04
-1 sprites/rapids.png 10 160 09 23 64 -31 0
-1 sprites/rapids.png 90 160 09 39 64 -31 -8
-1 sprites/rapids.png 170 160 09 23 64 -31 0
-1 sprites/rapids.png 250 160 09 39 64 -31 -8
-1 * 7 02 05 03 01 00 00 00
-1 * 4 01 05 01 04
-1 sprites/rapids.png 10 210 09 23 64 -31 0
-1 sprites/rapids.png 90 210 09 39 64 -31 -8
-1 sprites/rapids.png 170 210 09 23 64 -31 0
-1 sprites/rapids.png 250 210 09 39 64 -31 -8
-1 * 7 02 05 04 01 00 00 00
-1 * 4 01 05 01 04
-1 sprites/rapids.png 10 260 09 23 64 -31 0
-1 sprites/rapids.png 90 260 09 39 64 -31 -8
-1 sprites/rapids.png 170 260 09 23 64 -31 0
-1 sprites/rapids.png 250 260 09 39 64 -31 -8
-1 * 7 02 05 05 01 00 00 00
-1 * 4 01 05 01 04
-1 sprites/rapids.png 10 310 09 23 64 -31 0
-1 sprites/rapids.png 90 310 09 39 64 -31 -8
-1 sprites/rapids.png 170 310 09 23 64 -31 0
-1 sprites/rapids.png 250 310 09 39 64 -31 -8
-1 * 7 02 05 06 01 00 00 00
-1 * 4 01 05 01 04
-1 sprites/rapids.png 10 360 09 23 64 -31 0
-1 sprites/rapids.png 90 360 09 39 64 -31 -8
-1 sprites/rapids.png 170 360 09 23 64 -31 0
-1 sprites/rapids.png 250 360 09 39 64 -31 -8
-1 * 7 02 05 07 01 00 00 00
-1 * 4 01 05 01 04
-1 sprites/rapids.png 10 410 09 23 64 -31 0
-1 sprites/rapids.png 90 410 09 39 64 -31 -8
-1 sprites/rapids.png 170 410 09 23 64 -31 0
-1 sprites/rapids.png 250 410 09 39 64 -31 -8
-1 * 7 02 05 08 01 00 00 00
-1 * 4 01 05 01 04
-1 sprites/rapids.png 10 460 09 23 64 -31 0
-1 sprites/rapids.png 90 460 09 39 64 -31 -8
-1 sprites/rapids.png 170 460 09 23 64 -31 0
-1 sprites/rapids.png 250 460 09 39 64 -31 -8
-1 * 7 02 05 09 01 00 00 00
-1 * 4 01 05 01 04
-1 sprites/rapids.png 10 510 09 23 64 -31 0
-1 sprites/rapids.png 90 510 09 39 64 -31 -8
-1 sprites/rapids.png 170 510 09 23 64 -31 0
-1 sprites/rapids.png 250 510 09 39 64 -31 -8
-1 * 7 02 05 0A 01 00 00 00
-1 * 4 01 05 01 04
-1 sprites/rapids.png 10 560 09 23 64 -31 0
-1 sprites/rapids.png 90 560 09 39 64 -31 -8
-1 sprites/rapids.png 170 560 09 23 64 -31 0
-1 sprites/rapids.png 250 560 09 39 64 -31 -8
-1 * 7 02 05 0B 01 00 00 00
-1 * 4 01 05 01 04
-1 sprites/rapids.png 10 610 09 23 64 -31 0
-1 sprites/rapids.png 90 610 09 39 64 -31 -8
-1 sprites/rapids.png 170 610 09 23 64 -31 0
-1 sprites/rapids.png 250 610 09 39 64 -31 -8
-1 * 7 02 05 0C 01 00 00 00
-1 * 4 01 05 01 04
-1 sprites/rapids.png 10 660 09 23 64 -31 0
-1 sprites/rapids.png 90 660 09 39 64 -31 -8
-1 sprites/rapids.png 170 660 09 23 64 -31 0
-1 sprites/rapids.png 250 660 09 39 64 -31 -8
-1 * 7 02 05 0D 01 00 00 00
-1 * 4 01 05 01 04
-1 sprites/rapids.png 10 710 09 23 64 -31 0
-1 sprites/rapids.png 90 710 09 39 64 -31 -8
-1 sprites/rapids.png 170 710 09 23 64 -31 0
-1 sprites/rapids.png 250 710 09 39 64 -31 -8
-1 * 7 02 05 0E 01 00 00 00
-1 * 4 01 05 01 04
-1 sprites/rapids.png 10 760 09 23 64 -31 0
-1 sprites/rapids.png 90 760 09 39 64 -31 -8
-1 sprites/rapids.png 170 760 09 23 64 -31 0
-1 sprites/rapids.png 250 760 09 39 64 -31 -8
-1 * 7 02 05 0F 01 00 00 00
-1 * 39 02 05 10 80 00 01 10
00 00
01 00
02 00
03 00
04 00
05 00
06 00
07 00
08 00
09 00
0A 00
0B 00
0C 00
0D 00
0E 00
0F 00
-1 * 7 03 05 01 05 00 10 00

Binary file not shown.

Before

Width:  |  Height:  |  Size: 17 KiB

View File

@@ -1,146 +0,0 @@
//
// $Id$
//
// This file is part of OpenTTD.
// OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
// OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
// See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
//
-1 * 0 0C "Temperate river graphics by andythenorth (Andrew Parkhouse)"
-1 * 4 01 05 01 3C
-1 sprites/temperate.png 10 10 09 19 38 -5 0
-1 sprites/temperate.png 58 10 09 18 38 -5 13
-1 sprites/temperate.png 106 10 09 18 38 -31 13
-1 sprites/temperate.png 154 10 09 19 38 -31 0
-1 sprites/temperate.png 202 10 09 9 19 14 11
-1 sprites/temperate.png 234 10 09 9 16 -7 22
-1 sprites/temperate.png 266 10 09 9 19 -31 11
-1 sprites/temperate.png 298 10 09 9 16 -7 0
-1 sprites/temperate.png 330 10 09 6 8 25 13
-1 sprites/temperate.png 346 10 09 4 12 -5 27
-1 sprites/temperate.png 364 10 09 6 8 -31 13
-1 sprites/temperate.png 380 10 09 5 12 -5 0
-1 sprites/temperate.png 10 40 09 11 40 -7 0
-1 sprites/temperate.png 58 40 09 18 39 -6 5
-1 sprites/temperate.png 106 40 09 11 38 -31 12
-1 sprites/temperate.png 154 40 09 18 39 -31 0
-1 sprites/temperate.png 202 40 09 6 20 13 5
-1 sprites/temperate.png 234 40 09 7 13 -6 16
-1 sprites/temperate.png 266 40 09 6 20 -31 12
-1 sprites/temperate.png 298 40 09 7 13 -5 0
-1 sprites/temperate.png 330 40 09 5 8 25 6
-1 sprites/temperate.png 346 40 09 3 12 -5 20
-1 sprites/temperate.png 364 40 09 4 8 -31 13
-1 sprites/temperate.png 380 40 09 4 15 -7 0
-1 sprites/temperate.png 10 70 09 20 38 -5 -8
-1 sprites/temperate.png 58 70 09 26 38 -5 5
-1 sprites/temperate.png 106 70 09 20 37 -31 11
-1 sprites/temperate.png 154 70 09 27 38 -31 -8
-1 sprites/temperate.png 202 70 09 9 16 17 3
-1 sprites/temperate.png 234 70 09 9 15 -7 22
-1 sprites/temperate.png 266 70 09 9 16 -31 11
-1 sprites/temperate.png 298 70 09 9 15 -6 -8
-1 sprites/temperate.png 330 70 09 7 8 25 5
-1 sprites/temperate.png 346 70 09 5 10 -4 27
-1 sprites/temperate.png 364 70 09 7 8 -31 11
-1 sprites/temperate.png 380 70 09 6 12 -5 -8
-1 sprites/temperate.png 10 100 09 18 39 -6 0
-1 sprites/temperate.png 58 100 09 11 38 -5 12
-1 sprites/temperate.png 106 100 09 18 39 -31 5
-1 sprites/temperate.png 154 100 09 11 40 -32 0
-1 sprites/temperate.png 202 100 09 6 20 13 12
-1 sprites/temperate.png 234 100 09 7 13 -5 16
-1 sprites/temperate.png 266 100 09 6 20 -31 5
-1 sprites/temperate.png 298 100 09 7 13 -6 0
-1 sprites/temperate.png 330 100 09 4 8 26 13
-1 sprites/temperate.png 346 100 09 3 12 -5 20
-1 sprites/temperate.png 364 100 09 5 8 -31 6
-1 sprites/temperate.png 380 100 09 4 15 -6 0
-1 sprites/temperate.png 10 130 09 27 38 -5 -8
-1 sprites/temperate.png 58 130 09 20 37 -4 11
-1 sprites/temperate.png 106 130 09 26 37 -31 5
-1 sprites/temperate.png 154 130 09 20 38 -31 -8
-1 sprites/temperate.png 202 130 09 9 16 17 11
-1 sprites/temperate.png 234 130 09 9 15 -6 22
-1 sprites/temperate.png 266 130 09 9 16 -31 3
-1 sprites/temperate.png 298 130 09 9 15 -7 -8
-1 sprites/temperate.png 330 130 09 7 8 25 11
-1 sprites/temperate.png 346 130 09 5 10 -4 26
-1 sprites/temperate.png 364 130 09 7 8 -31 5
-1 sprites/temperate.png 380 130 09 6 12 -5 -8
-1 * 7 02 05 20 01 00 00 00
-1 * 4 01 05 01 3C
-1 sprites/temperate.png 10 210 09 19 38 -5 0
-1 sprites/temperate.png 58 210 09 18 38 -5 13
-1 sprites/temperate.png 106 210 09 18 38 -31 13
-1 sprites/temperate.png 154 210 09 19 38 -31 0
-1 sprites/temperate.png 202 210 09 9 19 14 11
-1 sprites/temperate.png 234 210 09 9 16 -7 22
-1 sprites/temperate.png 266 210 09 9 19 -31 11
-1 sprites/temperate.png 298 210 09 9 16 -7 0
-1 sprites/temperate.png 330 210 09 6 8 25 13
-1 sprites/temperate.png 346 210 09 4 12 -5 27
-1 sprites/temperate.png 364 210 09 6 8 -31 13
-1 sprites/temperate.png 380 210 09 5 12 -5 0
-1 sprites/temperate.png 10 240 09 11 40 -7 0
-1 sprites/temperate.png 58 240 09 18 39 -6 5
-1 sprites/temperate.png 106 240 09 11 38 -31 12
-1 sprites/temperate.png 154 240 09 18 39 -31 0
-1 sprites/temperate.png 202 240 09 6 20 13 5
-1 sprites/temperate.png 234 240 09 7 13 -6 16
-1 sprites/temperate.png 266 240 09 6 20 -31 12
-1 sprites/temperate.png 298 240 09 7 13 -5 0
-1 sprites/temperate.png 330 240 09 5 8 25 6
-1 sprites/temperate.png 346 240 09 3 12 -5 20
-1 sprites/temperate.png 364 240 09 4 8 -31 13
-1 sprites/temperate.png 380 240 09 4 15 -7 0
-1 sprites/temperate.png 10 270 09 20 38 -5 -8
-1 sprites/temperate.png 58 270 09 26 38 -5 5
-1 sprites/temperate.png 106 270 09 20 37 -31 11
-1 sprites/temperate.png 154 270 09 27 38 -31 -8
-1 sprites/temperate.png 202 270 09 9 16 17 3
-1 sprites/temperate.png 234 270 09 9 15 -7 22
-1 sprites/temperate.png 266 270 09 9 16 -31 11
-1 sprites/temperate.png 298 270 09 9 15 -6 -8
-1 sprites/temperate.png 330 270 09 7 8 25 5
-1 sprites/temperate.png 346 270 09 5 10 -4 27
-1 sprites/temperate.png 364 270 09 7 8 -31 11
-1 sprites/temperate.png 380 270 09 6 12 -5 -8
-1 sprites/temperate.png 10 300 09 18 39 -6 0
-1 sprites/temperate.png 58 300 09 11 38 -5 12
-1 sprites/temperate.png 106 300 09 18 39 -31 5
-1 sprites/temperate.png 154 300 09 11 40 -32 0
-1 sprites/temperate.png 202 300 09 6 20 13 12
-1 sprites/temperate.png 234 300 09 7 13 -5 16
-1 sprites/temperate.png 266 300 09 6 20 -31 5
-1 sprites/temperate.png 298 300 09 7 13 -6 0
-1 sprites/temperate.png 330 300 09 4 8 26 13
-1 sprites/temperate.png 346 300 09 3 12 -5 20
-1 sprites/temperate.png 364 300 09 5 8 -31 6
-1 sprites/temperate.png 380 300 09 4 15 -6 0
-1 sprites/temperate.png 10 330 09 27 38 -5 -8
-1 sprites/temperate.png 58 330 09 20 37 -4 11
-1 sprites/temperate.png 106 330 09 26 37 -31 5
-1 sprites/temperate.png 154 330 09 20 38 -31 -8
-1 sprites/temperate.png 202 330 09 9 16 17 11
-1 sprites/temperate.png 234 330 09 9 15 -6 22
-1 sprites/temperate.png 266 330 09 9 16 -31 3
-1 sprites/temperate.png 298 330 09 9 15 -7 -8
-1 sprites/temperate.png 330 330 09 7 8 25 11
-1 sprites/temperate.png 346 330 09 5 10 -4 26
-1 sprites/temperate.png 364 330 09 7 8 -31 5
-1 sprites/temperate.png 380 330 09 6 12 -5 -8
-1 * 7 02 05 21 01 00 00 00
-1 * 14 02 05 22 81 80 00 FF 01 20 00 00 00 21 00
-1 * 6 07 83 01 \7! 00 01
-1 * 7 03 05 01 06 00 22 00

Binary file not shown.

Before

Width:  |  Height:  |  Size: 16 KiB

View File

@@ -1,146 +0,0 @@
//
// $Id$
//
// This file is part of OpenTTD.
// OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
// OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
// See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
//
-1 * 0 0C "Toyland river graphics by andythenorth (Andrew Parkhouse)"
-1 * 4 01 05 01 3C
-1 sprites/toyland.png 10 10 09 19 38 -5 0
-1 sprites/toyland.png 58 10 09 18 38 -5 13
-1 sprites/toyland.png 106 10 09 18 38 -31 13
-1 sprites/toyland.png 154 10 09 19 38 -31 0
-1 sprites/toyland.png 202 10 09 9 19 14 11
-1 sprites/toyland.png 234 10 09 9 16 -7 22
-1 sprites/toyland.png 266 10 09 9 19 -31 11
-1 sprites/toyland.png 298 10 09 9 16 -7 0
-1 sprites/toyland.png 330 10 09 6 8 25 13
-1 sprites/toyland.png 346 10 09 4 12 -5 27
-1 sprites/toyland.png 364 10 09 6 8 -31 13
-1 sprites/toyland.png 380 10 09 5 12 -5 0
-1 sprites/toyland.png 10 40 09 11 40 -7 0
-1 sprites/toyland.png 58 40 09 18 39 -6 5
-1 sprites/toyland.png 106 40 09 11 38 -31 12
-1 sprites/toyland.png 154 40 09 18 39 -31 0
-1 sprites/toyland.png 202 40 09 6 20 13 5
-1 sprites/toyland.png 234 40 09 7 13 -6 16
-1 sprites/toyland.png 266 40 09 6 20 -31 12
-1 sprites/toyland.png 298 40 09 7 13 -5 0
-1 sprites/toyland.png 330 40 09 5 8 25 6
-1 sprites/toyland.png 346 40 09 3 12 -5 20
-1 sprites/toyland.png 364 40 09 4 8 -31 13
-1 sprites/toyland.png 380 40 09 4 15 -7 0
-1 sprites/toyland.png 10 70 09 20 38 -5 -8
-1 sprites/toyland.png 58 70 09 26 38 -5 5
-1 sprites/toyland.png 106 70 09 20 37 -31 11
-1 sprites/toyland.png 154 70 09 27 38 -31 -8
-1 sprites/toyland.png 202 70 09 9 16 17 3
-1 sprites/toyland.png 234 70 09 9 15 -7 22
-1 sprites/toyland.png 266 70 09 9 16 -31 11
-1 sprites/toyland.png 298 70 09 9 15 -6 -8
-1 sprites/toyland.png 330 70 09 7 8 25 5
-1 sprites/toyland.png 346 70 09 5 10 -4 27
-1 sprites/toyland.png 364 70 09 7 8 -31 11
-1 sprites/toyland.png 380 70 09 6 12 -5 -8
-1 sprites/toyland.png 10 100 09 18 39 -6 0
-1 sprites/toyland.png 58 100 09 11 38 -5 12
-1 sprites/toyland.png 106 100 09 18 39 -31 5
-1 sprites/toyland.png 154 100 09 11 40 -32 0
-1 sprites/toyland.png 202 100 09 6 20 13 12
-1 sprites/toyland.png 234 100 09 7 13 -5 16
-1 sprites/toyland.png 266 100 09 6 20 -31 5
-1 sprites/toyland.png 298 100 09 7 13 -6 0
-1 sprites/toyland.png 330 100 09 4 8 26 13
-1 sprites/toyland.png 346 100 09 3 12 -5 20
-1 sprites/toyland.png 364 100 09 5 8 -31 6
-1 sprites/toyland.png 380 100 09 4 15 -6 0
-1 sprites/toyland.png 10 130 09 27 38 -5 -8
-1 sprites/toyland.png 58 130 09 20 37 -4 11
-1 sprites/toyland.png 106 130 09 26 37 -31 5
-1 sprites/toyland.png 154 130 09 20 38 -31 -8
-1 sprites/toyland.png 202 130 09 9 16 17 11
-1 sprites/toyland.png 234 130 09 9 15 -6 22
-1 sprites/toyland.png 266 130 09 9 16 -31 3
-1 sprites/toyland.png 298 130 09 9 15 -7 -8
-1 sprites/toyland.png 330 130 09 7 8 25 11
-1 sprites/toyland.png 346 130 09 5 10 -4 26
-1 sprites/toyland.png 364 130 09 7 8 -31 5
-1 sprites/toyland.png 380 130 09 6 12 -5 -8
-1 * 7 02 05 50 01 00 00 00
-1 * 4 01 05 01 3C
-1 sprites/toyland.png 10 210 09 19 38 -5 0
-1 sprites/toyland.png 58 210 09 18 38 -5 13
-1 sprites/toyland.png 106 210 09 18 38 -31 13
-1 sprites/toyland.png 154 210 09 19 38 -31 0
-1 sprites/toyland.png 202 210 09 9 19 14 11
-1 sprites/toyland.png 234 210 09 9 16 -7 22
-1 sprites/toyland.png 266 210 09 9 19 -31 11
-1 sprites/toyland.png 298 210 09 9 16 -7 0
-1 sprites/toyland.png 330 210 09 6 8 25 13
-1 sprites/toyland.png 346 210 09 4 12 -5 27
-1 sprites/toyland.png 364 210 09 6 8 -31 13
-1 sprites/toyland.png 380 210 09 5 12 -5 0
-1 sprites/toyland.png 10 240 09 11 40 -7 0
-1 sprites/toyland.png 58 240 09 18 39 -6 5
-1 sprites/toyland.png 106 240 09 11 38 -31 12
-1 sprites/toyland.png 154 240 09 18 39 -31 0
-1 sprites/toyland.png 202 240 09 6 20 13 5
-1 sprites/toyland.png 234 240 09 7 13 -6 16
-1 sprites/toyland.png 266 240 09 6 20 -31 12
-1 sprites/toyland.png 298 240 09 7 13 -5 0
-1 sprites/toyland.png 330 240 09 5 8 25 6
-1 sprites/toyland.png 346 240 09 3 12 -5 20
-1 sprites/toyland.png 364 240 09 4 8 -31 13
-1 sprites/toyland.png 380 240 09 4 15 -7 0
-1 sprites/toyland.png 10 270 09 20 38 -5 -8
-1 sprites/toyland.png 58 270 09 26 38 -5 5
-1 sprites/toyland.png 106 270 09 20 37 -31 11
-1 sprites/toyland.png 154 270 09 27 38 -31 -8
-1 sprites/toyland.png 202 270 09 9 16 17 3
-1 sprites/toyland.png 234 270 09 9 15 -7 22
-1 sprites/toyland.png 266 270 09 9 16 -31 11
-1 sprites/toyland.png 298 270 09 9 15 -6 -8
-1 sprites/toyland.png 330 270 09 7 8 25 5
-1 sprites/toyland.png 346 270 09 5 10 -4 27
-1 sprites/toyland.png 364 270 09 7 8 -31 11
-1 sprites/toyland.png 380 270 09 6 12 -5 -8
-1 sprites/toyland.png 10 300 09 18 39 -6 0
-1 sprites/toyland.png 58 300 09 11 38 -5 12
-1 sprites/toyland.png 106 300 09 18 39 -31 5
-1 sprites/toyland.png 154 300 09 11 40 -32 0
-1 sprites/toyland.png 202 300 09 6 20 13 12
-1 sprites/toyland.png 234 300 09 7 13 -5 16
-1 sprites/toyland.png 266 300 09 6 20 -31 5
-1 sprites/toyland.png 298 300 09 7 13 -6 0
-1 sprites/toyland.png 330 300 09 4 8 26 13
-1 sprites/toyland.png 346 300 09 3 12 -5 20
-1 sprites/toyland.png 364 300 09 5 8 -31 6
-1 sprites/toyland.png 380 300 09 4 15 -6 0
-1 sprites/toyland.png 10 330 09 27 38 -5 -8
-1 sprites/toyland.png 58 330 09 20 37 -4 11
-1 sprites/toyland.png 106 330 09 26 37 -31 5
-1 sprites/toyland.png 154 330 09 20 38 -31 -8
-1 sprites/toyland.png 202 330 09 9 16 17 11
-1 sprites/toyland.png 234 330 09 9 15 -6 22
-1 sprites/toyland.png 266 330 09 9 16 -31 3
-1 sprites/toyland.png 298 330 09 9 15 -7 -8
-1 sprites/toyland.png 330 330 09 7 8 25 11
-1 sprites/toyland.png 346 330 09 5 10 -4 26
-1 sprites/toyland.png 364 330 09 7 8 -31 5
-1 sprites/toyland.png 380 330 09 6 12 -5 -8
-1 * 7 02 05 51 01 00 00 00
-1 * 14 02 05 52 81 80 00 FF 01 50 00 00 00 51 00
-1 * 6 07 83 01 \7! 03 01
-1 * 7 03 05 01 06 00 52 00

Binary file not shown.

Before

Width:  |  Height:  |  Size: 16 KiB

View File

@@ -1,282 +0,0 @@
//
// $Id$
//
// This file is part of OpenTTD.
// OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
// OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
// See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
//
-1 * 0 0C "Tropic river graphics by andythenorth (Andrew Parkhouse)"
-1 * 4 01 05 01 3C
-1 sprites/tropic_desert.png 10 10 09 19 38 -5 0
-1 sprites/tropic_desert.png 58 10 09 18 38 -5 13
-1 sprites/tropic_desert.png 106 10 09 18 38 -31 13
-1 sprites/tropic_desert.png 154 10 09 19 38 -31 0
-1 sprites/tropic_desert.png 202 10 09 9 19 14 11
-1 sprites/tropic_desert.png 234 10 09 9 16 -7 22
-1 sprites/tropic_desert.png 266 10 09 9 19 -31 11
-1 sprites/tropic_desert.png 298 10 09 9 16 -7 0
-1 sprites/tropic_desert.png 330 10 09 6 8 25 13
-1 sprites/tropic_desert.png 346 10 09 4 12 -5 27
-1 sprites/tropic_desert.png 364 10 09 6 8 -31 13
-1 sprites/tropic_desert.png 380 10 09 5 12 -5 0
-1 sprites/tropic_desert.png 10 40 09 11 40 -7 0
-1 sprites/tropic_desert.png 58 40 09 18 39 -6 5
-1 sprites/tropic_desert.png 106 40 09 11 38 -31 12
-1 sprites/tropic_desert.png 154 40 09 18 39 -31 0
-1 sprites/tropic_desert.png 202 40 09 6 20 13 5
-1 sprites/tropic_desert.png 234 40 09 7 13 -6 16
-1 sprites/tropic_desert.png 266 40 09 6 20 -31 12
-1 sprites/tropic_desert.png 298 40 09 7 13 -5 0
-1 sprites/tropic_desert.png 330 40 09 5 8 25 6
-1 sprites/tropic_desert.png 346 40 09 3 12 -5 20
-1 sprites/tropic_desert.png 364 40 09 4 8 -31 13
-1 sprites/tropic_desert.png 380 40 09 4 15 -7 0
-1 sprites/tropic_desert.png 10 70 09 20 38 -5 -8
-1 sprites/tropic_desert.png 58 70 09 26 38 -5 5
-1 sprites/tropic_desert.png 106 70 09 20 37 -31 11
-1 sprites/tropic_desert.png 154 70 09 27 38 -31 -8
-1 sprites/tropic_desert.png 202 70 09 9 16 17 3
-1 sprites/tropic_desert.png 234 70 09 9 15 -7 22
-1 sprites/tropic_desert.png 266 70 09 9 16 -31 11
-1 sprites/tropic_desert.png 298 70 09 9 15 -6 -8
-1 sprites/tropic_desert.png 330 70 09 7 8 25 5
-1 sprites/tropic_desert.png 346 70 09 5 10 -4 27
-1 sprites/tropic_desert.png 364 70 09 7 8 -31 11
-1 sprites/tropic_desert.png 380 70 09 6 12 -5 -8
-1 sprites/tropic_desert.png 10 100 09 18 39 -6 0
-1 sprites/tropic_desert.png 58 100 09 11 38 -5 12
-1 sprites/tropic_desert.png 106 100 09 18 39 -31 5
-1 sprites/tropic_desert.png 154 100 09 11 40 -32 0
-1 sprites/tropic_desert.png 202 100 09 6 20 13 12
-1 sprites/tropic_desert.png 234 100 09 7 13 -5 16
-1 sprites/tropic_desert.png 266 100 09 6 20 -31 5
-1 sprites/tropic_desert.png 298 100 09 7 13 -6 0
-1 sprites/tropic_desert.png 330 100 09 4 8 26 13
-1 sprites/tropic_desert.png 346 100 09 3 12 -5 20
-1 sprites/tropic_desert.png 364 100 09 5 8 -31 6
-1 sprites/tropic_desert.png 380 100 09 4 15 -6 0
-1 sprites/tropic_desert.png 10 130 09 27 38 -5 -8
-1 sprites/tropic_desert.png 58 130 09 20 37 -4 11
-1 sprites/tropic_desert.png 106 130 09 26 37 -31 5
-1 sprites/tropic_desert.png 154 130 09 20 38 -31 -8
-1 sprites/tropic_desert.png 202 130 09 9 16 17 11
-1 sprites/tropic_desert.png 234 130 09 9 15 -6 22
-1 sprites/tropic_desert.png 266 130 09 9 16 -31 3
-1 sprites/tropic_desert.png 298 130 09 9 15 -7 -8
-1 sprites/tropic_desert.png 330 130 09 7 8 25 11
-1 sprites/tropic_desert.png 346 130 09 5 10 -4 26
-1 sprites/tropic_desert.png 364 130 09 7 8 -31 5
-1 sprites/tropic_desert.png 380 130 09 6 12 -5 -8
-1 * 7 02 05 40 01 00 00 00
-1 * 4 01 05 01 3C
-1 sprites/tropic_forest.png 10 10 09 19 38 -5 0
-1 sprites/tropic_forest.png 58 10 09 18 38 -5 13
-1 sprites/tropic_forest.png 106 10 09 18 38 -31 13
-1 sprites/tropic_forest.png 154 10 09 19 38 -31 0
-1 sprites/tropic_forest.png 202 10 09 9 19 14 11
-1 sprites/tropic_forest.png 234 10 09 9 16 -7 22
-1 sprites/tropic_forest.png 266 10 09 9 19 -31 11
-1 sprites/tropic_forest.png 298 10 09 9 16 -7 0
-1 sprites/tropic_forest.png 330 10 09 6 8 25 13
-1 sprites/tropic_forest.png 346 10 09 4 12 -5 27
-1 sprites/tropic_forest.png 364 10 09 6 8 -31 13
-1 sprites/tropic_forest.png 380 10 09 5 12 -5 0
-1 sprites/tropic_forest.png 10 40 09 11 40 -7 0
-1 sprites/tropic_forest.png 58 40 09 18 39 -6 5
-1 sprites/tropic_forest.png 106 40 09 11 38 -31 12
-1 sprites/tropic_forest.png 154 40 09 18 39 -31 0
-1 sprites/tropic_forest.png 202 40 09 6 20 13 5
-1 sprites/tropic_forest.png 234 40 09 7 13 -6 16
-1 sprites/tropic_forest.png 266 40 09 6 20 -31 12
-1 sprites/tropic_forest.png 298 40 09 7 13 -5 0
-1 sprites/tropic_forest.png 330 40 09 5 8 25 6
-1 sprites/tropic_forest.png 346 40 09 3 12 -5 20
-1 sprites/tropic_forest.png 364 40 09 4 8 -31 13
-1 sprites/tropic_forest.png 380 40 09 4 15 -7 0
-1 sprites/tropic_forest.png 10 70 09 20 38 -5 -8
-1 sprites/tropic_forest.png 58 70 09 26 38 -5 5
-1 sprites/tropic_forest.png 106 70 09 20 37 -31 11
-1 sprites/tropic_forest.png 154 70 09 27 38 -31 -8
-1 sprites/tropic_forest.png 202 70 09 9 16 17 3
-1 sprites/tropic_forest.png 234 70 09 9 15 -7 22
-1 sprites/tropic_forest.png 266 70 09 9 16 -31 11
-1 sprites/tropic_forest.png 298 70 09 9 15 -6 -8
-1 sprites/tropic_forest.png 330 70 09 7 8 25 5
-1 sprites/tropic_forest.png 346 70 09 5 10 -4 27
-1 sprites/tropic_forest.png 364 70 09 7 8 -31 11
-1 sprites/tropic_forest.png 380 70 09 6 12 -5 -8
-1 sprites/tropic_forest.png 10 100 09 18 39 -6 0
-1 sprites/tropic_forest.png 58 100 09 11 38 -5 12
-1 sprites/tropic_forest.png 106 100 09 18 39 -31 5
-1 sprites/tropic_forest.png 154 100 09 11 40 -32 0
-1 sprites/tropic_forest.png 202 100 09 6 20 13 12
-1 sprites/tropic_forest.png 234 100 09 7 13 -5 16
-1 sprites/tropic_forest.png 266 100 09 6 20 -31 5
-1 sprites/tropic_forest.png 298 100 09 7 13 -6 0
-1 sprites/tropic_forest.png 330 100 09 4 8 26 13
-1 sprites/tropic_forest.png 346 100 09 3 12 -5 20
-1 sprites/tropic_forest.png 364 100 09 5 8 -31 6
-1 sprites/tropic_forest.png 380 100 09 4 15 -6 0
-1 sprites/tropic_forest.png 10 130 09 27 38 -5 -8
-1 sprites/tropic_forest.png 58 130 09 20 37 -4 11
-1 sprites/tropic_forest.png 106 130 09 26 37 -31 5
-1 sprites/tropic_forest.png 154 130 09 20 38 -31 -8
-1 sprites/tropic_forest.png 202 130 09 9 16 17 11
-1 sprites/tropic_forest.png 234 130 09 9 15 -6 22
-1 sprites/tropic_forest.png 266 130 09 9 16 -31 3
-1 sprites/tropic_forest.png 298 130 09 9 15 -7 -8
-1 sprites/tropic_forest.png 330 130 09 7 8 25 11
-1 sprites/tropic_forest.png 346 130 09 5 10 -4 26
-1 sprites/tropic_forest.png 364 130 09 7 8 -31 5
-1 sprites/tropic_forest.png 380 130 09 6 12 -5 -8
-1 * 7 02 05 41 01 00 00 00
-1 * 4 01 05 01 3C
-1 sprites/tropic_desert.png 10 210 09 19 38 -5 0
-1 sprites/tropic_desert.png 58 210 09 18 38 -5 13
-1 sprites/tropic_desert.png 106 210 09 18 38 -31 13
-1 sprites/tropic_desert.png 154 210 09 19 38 -31 0
-1 sprites/tropic_desert.png 202 210 09 9 19 14 11
-1 sprites/tropic_desert.png 234 210 09 9 16 -7 22
-1 sprites/tropic_desert.png 266 210 09 9 19 -31 11
-1 sprites/tropic_desert.png 298 210 09 9 16 -7 0
-1 sprites/tropic_desert.png 330 210 09 6 8 25 13
-1 sprites/tropic_desert.png 346 210 09 4 12 -5 27
-1 sprites/tropic_desert.png 364 210 09 6 8 -31 13
-1 sprites/tropic_desert.png 380 210 09 5 12 -5 0
-1 sprites/tropic_desert.png 10 240 09 11 40 -7 0
-1 sprites/tropic_desert.png 58 240 09 18 39 -6 5
-1 sprites/tropic_desert.png 106 240 09 11 38 -31 12
-1 sprites/tropic_desert.png 154 240 09 18 39 -31 0
-1 sprites/tropic_desert.png 202 240 09 6 20 13 5
-1 sprites/tropic_desert.png 234 240 09 7 13 -6 16
-1 sprites/tropic_desert.png 266 240 09 6 20 -31 12
-1 sprites/tropic_desert.png 298 240 09 7 13 -5 0
-1 sprites/tropic_desert.png 330 240 09 5 8 25 6
-1 sprites/tropic_desert.png 346 240 09 3 12 -5 20
-1 sprites/tropic_desert.png 364 240 09 4 8 -31 13
-1 sprites/tropic_desert.png 380 240 09 4 15 -7 0
-1 sprites/tropic_desert.png 10 270 09 20 38 -5 -8
-1 sprites/tropic_desert.png 58 270 09 26 38 -5 5
-1 sprites/tropic_desert.png 106 270 09 20 37 -31 11
-1 sprites/tropic_desert.png 154 270 09 27 38 -31 -8
-1 sprites/tropic_desert.png 202 270 09 9 16 17 3
-1 sprites/tropic_desert.png 234 270 09 9 15 -7 22
-1 sprites/tropic_desert.png 266 270 09 9 16 -31 11
-1 sprites/tropic_desert.png 298 270 09 9 15 -6 -8
-1 sprites/tropic_desert.png 330 270 09 7 8 25 5
-1 sprites/tropic_desert.png 346 270 09 5 10 -4 27
-1 sprites/tropic_desert.png 364 270 09 7 8 -31 11
-1 sprites/tropic_desert.png 380 270 09 6 12 -5 -8
-1 sprites/tropic_desert.png 10 300 09 18 39 -6 0
-1 sprites/tropic_desert.png 58 300 09 11 38 -5 12
-1 sprites/tropic_desert.png 106 300 09 18 39 -31 5
-1 sprites/tropic_desert.png 154 300 09 11 40 -32 0
-1 sprites/tropic_desert.png 202 300 09 6 20 13 12
-1 sprites/tropic_desert.png 234 300 09 7 13 -5 16
-1 sprites/tropic_desert.png 266 300 09 6 20 -31 5
-1 sprites/tropic_desert.png 298 300 09 7 13 -6 0
-1 sprites/tropic_desert.png 330 300 09 4 8 26 13
-1 sprites/tropic_desert.png 346 300 09 3 12 -5 20
-1 sprites/tropic_desert.png 364 300 09 5 8 -31 6
-1 sprites/tropic_desert.png 380 300 09 4 15 -6 0
-1 sprites/tropic_desert.png 10 330 09 27 38 -5 -8
-1 sprites/tropic_desert.png 58 330 09 20 37 -4 11
-1 sprites/tropic_desert.png 106 330 09 26 37 -31 5
-1 sprites/tropic_desert.png 154 330 09 20 38 -31 -8
-1 sprites/tropic_desert.png 202 330 09 9 16 17 11
-1 sprites/tropic_desert.png 234 330 09 9 15 -6 22
-1 sprites/tropic_desert.png 266 330 09 9 16 -31 3
-1 sprites/tropic_desert.png 298 330 09 9 15 -7 -8
-1 sprites/tropic_desert.png 330 330 09 7 8 25 11
-1 sprites/tropic_desert.png 346 330 09 5 10 -4 26
-1 sprites/tropic_desert.png 364 330 09 7 8 -31 5
-1 sprites/tropic_desert.png 380 330 09 6 12 -5 -8
-1 * 7 02 05 42 01 00 00 00
-1 * 4 01 05 01 3C
-1 sprites/tropic_forest.png 10 210 09 19 38 -5 0
-1 sprites/tropic_forest.png 58 210 09 18 38 -5 13
-1 sprites/tropic_forest.png 106 210 09 18 38 -31 13
-1 sprites/tropic_forest.png 154 210 09 19 38 -31 0
-1 sprites/tropic_forest.png 202 210 09 9 19 14 11
-1 sprites/tropic_forest.png 234 210 09 9 16 -7 22
-1 sprites/tropic_forest.png 266 210 09 9 19 -31 11
-1 sprites/tropic_forest.png 298 210 09 9 16 -7 0
-1 sprites/tropic_forest.png 330 210 09 6 8 25 13
-1 sprites/tropic_forest.png 346 210 09 4 12 -5 27
-1 sprites/tropic_forest.png 364 210 09 6 8 -31 13
-1 sprites/tropic_forest.png 380 210 09 5 12 -5 0
-1 sprites/tropic_forest.png 10 240 09 11 40 -7 0
-1 sprites/tropic_forest.png 58 240 09 18 39 -6 5
-1 sprites/tropic_forest.png 106 240 09 11 38 -31 12
-1 sprites/tropic_forest.png 154 240 09 18 39 -31 0
-1 sprites/tropic_forest.png 202 240 09 6 20 13 5
-1 sprites/tropic_forest.png 234 240 09 7 13 -6 16
-1 sprites/tropic_forest.png 266 240 09 6 20 -31 12
-1 sprites/tropic_forest.png 298 240 09 7 13 -5 0
-1 sprites/tropic_forest.png 330 240 09 5 8 25 6
-1 sprites/tropic_forest.png 346 240 09 3 12 -5 20
-1 sprites/tropic_forest.png 364 240 09 4 8 -31 13
-1 sprites/tropic_forest.png 380 240 09 4 15 -7 0
-1 sprites/tropic_forest.png 10 270 09 20 38 -5 -8
-1 sprites/tropic_forest.png 58 270 09 26 38 -5 5
-1 sprites/tropic_forest.png 106 270 09 20 37 -31 11
-1 sprites/tropic_forest.png 154 270 09 27 38 -31 -8
-1 sprites/tropic_forest.png 202 270 09 9 16 17 3
-1 sprites/tropic_forest.png 234 270 09 9 15 -7 22
-1 sprites/tropic_forest.png 266 270 09 9 16 -31 11
-1 sprites/tropic_forest.png 298 270 09 9 15 -6 -8
-1 sprites/tropic_forest.png 330 270 09 7 8 25 5
-1 sprites/tropic_forest.png 346 270 09 5 10 -4 27
-1 sprites/tropic_forest.png 364 270 09 7 8 -31 11
-1 sprites/tropic_forest.png 380 270 09 6 12 -5 -8
-1 sprites/tropic_forest.png 10 300 09 18 39 -6 0
-1 sprites/tropic_forest.png 58 300 09 11 38 -5 12
-1 sprites/tropic_forest.png 106 300 09 18 39 -31 5
-1 sprites/tropic_forest.png 154 300 09 11 40 -32 0
-1 sprites/tropic_forest.png 202 300 09 6 20 13 12
-1 sprites/tropic_forest.png 234 300 09 7 13 -5 16
-1 sprites/tropic_forest.png 266 300 09 6 20 -31 5
-1 sprites/tropic_forest.png 298 300 09 7 13 -6 0
-1 sprites/tropic_forest.png 330 300 09 4 8 26 13
-1 sprites/tropic_forest.png 346 300 09 3 12 -5 20
-1 sprites/tropic_forest.png 364 300 09 5 8 -31 6
-1 sprites/tropic_forest.png 380 300 09 4 15 -6 0
-1 sprites/tropic_forest.png 10 330 09 27 38 -5 -8
-1 sprites/tropic_forest.png 58 330 09 20 37 -4 11
-1 sprites/tropic_forest.png 106 330 09 26 37 -31 5
-1 sprites/tropic_forest.png 154 330 09 20 38 -31 -8
-1 sprites/tropic_forest.png 202 330 09 9 16 17 11
-1 sprites/tropic_forest.png 234 330 09 9 15 -6 22
-1 sprites/tropic_forest.png 266 330 09 9 16 -31 3
-1 sprites/tropic_forest.png 298 330 09 9 15 -7 -8
-1 sprites/tropic_forest.png 330 330 09 7 8 25 11
-1 sprites/tropic_forest.png 346 330 09 5 10 -4 26
-1 sprites/tropic_forest.png 364 330 09 7 8 -31 5
-1 sprites/tropic_forest.png 380 330 09 6 12 -5 -8
-1 * 7 02 05 43 01 00 00 00
-1 * 14 02 05 44 81 81 00 FF 01 40 00 01 01 41 00
-1 * 14 02 05 45 81 81 00 FF 01 42 00 01 01 43 00
-1 * 14 02 05 46 81 80 00 FF 01 44 00 00 00 45 00
-1 * 6 07 83 01 \7! 02 01
-1 * 7 03 05 01 06 00 46 00

Binary file not shown.

Before

Width:  |  Height:  |  Size: 15 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 15 KiB

View File

@@ -1,39 +1,3 @@
openttd (1.2.0~beta2) unstable; urgency=low
* New upstream release 1.2.0-beta2
-- Matthijs Kooijman <matthijs@stdin.nl> Sat, 07 Jan 2012 00:00:00 +0100
openttd (1.2.0~beta1) unstable; urgency=low
* New upstream release 1.2.0-beta1
-- Matthijs Kooijman <matthijs@stdin.nl> Sat, 24 Dec 2011 00:00:00 +0100
openttd (1.1.4) unstable; urgency=low
* New upstream release 1.1.4
-- Matthijs Kooijman <matthijs@stdin.nl> Mon, 05 Dec 2011 00:00:00 +0400
openttd (1.1.4-RC1) unstable; urgency=low
* New upstream release 1.1.4-RC1
-- Matthijs Kooijman <matthijs@stdin.nl> Sun, 20 Nov 2011 17:00:00 +0100
openttd (1.1.3) unstable; urgency=low
* New upstream release 1.1.3
-- Matthijs Kooijman <matthijs@stdin.nl> Thu, 15 Sep 2011 21:00:00 +0200
openttd (1.1.3-RC1) unstable; urgency=low
* New upstream release 1.1.3-RC1
-- Matthijs Kooijman <matthijs@stdin.nl> Sun, 04 Sep 2011 17:00:00 +0200
openttd (1.1.2) unstable; urgency=low
* New upstream release 1.1.2

View File

@@ -4,12 +4,12 @@ if "%2" == "" goto err
echo Downloading NoSound...
%1\wget http://binaries.openttd.org/installer/nosound-NOSOUND_VERSION.7z -O %2/baseset/nosound.7z
%1\wget http://binaries.openttd.org/installer/nosound-NOSOUND_VERSION.7z -O %2/data/nosound.7z
echo Extracting NoSound...
%1\7za x -y -O%2/baseset %2/baseset/nosound.7z
del %1\baseset\nosound.7z /n
%1\7za x -y -O%2/data %2/data/nosound.7z
del %1\data\nosound.7z /n
echo NoSound has been installed.
goto end

View File

@@ -4,12 +4,12 @@ if "%2" == "" goto err
echo Downloading OpenGFX...
%1\wget http://binaries.openttd.org/installer/opengfx-OPENGFX_VERSION.7z -O %2/baseset/opengfx.7z
%1\wget http://binaries.openttd.org/installer/opengfx-OPENGFX_VERSION.7z -O %2/data/opengfx.7z
echo Extracting OpenGFX...
%1\7za x -y -O%2/baseset %2/baseset/opengfx.7z
del %1\baseset\opengfx.7z /n
%1\7za x -y -O%2/data %2/data/opengfx.7z
del %1\data\opengfx.7z /n
echo OpenGFX has been installed.
goto end

View File

@@ -4,12 +4,12 @@ if "%2" == "" goto err
echo Downloading OpenSFX...
%1\wget http://binaries.openttd.org/installer/opensfx-OPENSFX_VERSION.7z -O %2/baseset/opensfx.7z
%1\wget http://binaries.openttd.org/installer/opensfx-OPENSFX_VERSION.7z -O %2/data/opensfx.7z
echo Extracting OpenSFX...
%1\7za x -y -O%2/baseset %2/baseset/opensfx.7z
del %1\baseset\opensfx.7z /n
%1\7za x -y -O%2/data %2/data/opensfx.7z
del %1\data\opensfx.7z /n
echo OpenSFX has been installed.
goto end

View File

@@ -1,9 +1,9 @@
@echo off
set OPENTTD_VERSION=1.2.0-beta2
set OPENTTD_VERSION=1.1.2
set OPENSFX_VERSION=0.8.0
set NOSOUND_VERSION=0.8.0
set OPENGFX_VERSION=1.2.0
set OPENGFX_VERSION=0.7.0
echo To make the installer, you must have the WarpIN compiler (wic) installed and in
echo your path, as well as wget and unzip. This file will download the various DLLs

View File

@@ -3,8 +3,8 @@ if "%1" == "" goto err
echo Removing NoSound...
del %1\baseset\nosound\*.* /n
rmdir %1\baseset\nosound
del %1\data\nosound\*.* /n
rmdir %1\data\nosound
echo NoSound has been removed.
goto end

View File

@@ -3,8 +3,8 @@ if "%1" == "" goto err
echo Removing OpenGFX...
del %1\baseset\opengfx\*.* /n
rmdir %1\baseset\opengfx
del %1\data\opengfx\*.* /n
rmdir %1\data\opengfx
echo OpenGFX has been removed.
goto end

View File

@@ -3,8 +3,8 @@ if "%1" == "" goto err
echo Removing OpenSFX...
del %1\baseset\opensfx\*.* /n
rmdir %1\baseset\opensfx
del %1\data\opensfx\*.* /n
rmdir %1\data\opensfx
echo OpenSFX has been removed.
goto end

View File

@@ -2,7 +2,7 @@
%define binname openttd
%define srcver 1.2.0
%define srcver 1.1.2
%if %{dedicated}
Name: %{binname}-dedicated
@@ -117,7 +117,7 @@ way it is possible to install a openttd version without SDL requirement.
%setup -qn openttd%{?branch:-%{branch}}-%{srcver}
# we build the grfs from sources but validate the result with the existing data
md5sum bin/baseset/* > validate.data
md5sum bin/data/* > validate.data
%build
./configure \
@@ -183,14 +183,16 @@ md5sum -c validate.data
%dir %{_datadir}/doc/%{binname}
%dir %{_datadir}/%{binname}
%dir %{_datadir}/%{binname}/lang
%dir %{_datadir}/%{binname}/baseset
%dir %{_datadir}/%{binname}/data
%dir %{_datadir}/%{binname}/gm
%dir %{_datadir}/%{binname}/scripts
%dir %{_datadir}/%{binname}/ai
%{_datadir}/doc/%{binname}/*
%{_datadir}/%{binname}/lang/*
%{_datadir}/%{binname}/baseset/*
%{_datadir}/%{binname}/data/*
%{_datadir}/%{binname}/scripts/*
%{_datadir}/%{binname}/ai/*
%{_datadir}/%{binname}/gm/*
%doc %{_mandir}/man6/%{binname}.6.*
%endif

View File

@@ -1,9 +1,9 @@
# Version numbers to update
!define APPV_MAJOR 1
!define APPV_MINOR 2
!define APPV_MAINT 0
!define APPV_BUILD 1
!define APPV_EXTRA "-beta2"
!define APPV_MINOR 1
!define APPV_MAINT 2
!define APPV_BUILD 2
!define APPV_EXTRA ""
!define APPNAME "OpenTTD" ; Define application name
!define APPVERSION "${APPV_MAJOR}.${APPV_MINOR}.${APPV_MAINT}${APPV_EXTRA}" ; Define application version
@@ -14,7 +14,7 @@
!define APPURLLINK "http://www.openttd.org"
!define APPNAMEANDVERSION "${APPNAME} ${APPVERSION}"
!define OPENGFX_BASE_VERSION "1.2.0"
!define OPENGFX_BASE_VERSION "0.7.0"
!define OPENSFX_BASE_VERSION "0.8.0"
!define OPENMSX_BASE_VERSION "1.0.0"
@@ -57,7 +57,6 @@ Var CDDRIVE
; Modern interface settings
!include "MUI2.nsh"
!include "InstallOptions.nsh"
!include "WinVer.nsh"
!define MUI_ABORTWARNING
!define MUI_WELCOMEPAGE_TITLE_3LINES
@@ -86,7 +85,7 @@ Page custom SelectCDEnter SelectCDExit ": TTD folder"
!define MUI_FINISHPAGE_TITLE_3LINES
!define MUI_FINISHPAGE_RUN_TEXT "Run ${APPNAMEANDVERSION} now!"
!define MUI_FINISHPAGE_RUN "$INSTDIR\openttd.exe"
!define MUI_FINISHPAGE_LINK "Visit the OpenTTD site for more information"
!define MUI_FINISHPAGE_LINK "Visit the OpenTTD site for the latest news, FAQs and downloads"
!define MUI_FINISHPAGE_LINK_LOCATION "${APPURLLINK}"
!define MUI_FINISHPAGE_NOREBOOTSUPPORT
!define MUI_FINISHPAGE_SHOWREADME "$INSTDIR\readme.txt"
@@ -125,12 +124,15 @@ Section "!OpenTTD" Section1
File ${PATH_ROOT}bin\ai\compat_*.nut
; Copy data files
SetOutPath "$INSTDIR\baseset\"
File ${PATH_ROOT}bin\baseset\*.grf
File ${PATH_ROOT}bin\baseset\*.obg
File ${PATH_ROOT}bin\baseset\*.obm
File ${PATH_ROOT}bin\baseset\*.obs
File ${PATH_ROOT}bin\baseset\opntitle.dat
SetOutPath "$INSTDIR\data\"
File ${PATH_ROOT}bin\data\*.grf
File ${PATH_ROOT}bin\data\*.obg
File ${PATH_ROOT}bin\data\*.obs
File ${PATH_ROOT}bin\data\opntitle.dat
; Copy the music base metadata files
SetOutPath "$INSTDIR\gm\"
File ${PATH_ROOT}bin\gm\*.obm
; Copy the scripts
SetOutPath "$INSTDIR\scripts\"
@@ -168,30 +170,12 @@ Section "!OpenTTD" Section1
File /oname=openttd.exe ${BINARY_DIR}\openttd.exe
; Delete old files from the main dir. they are now placed in baseset/ and lang/
; Delete old files from the main dir. they are now placed in data/ and lang/
Delete "$INSTDIR\*.lng"
Delete "$INSTDIR\*.grf"
Delete "$INSTDIR\sample.cat"
Delete "$INSTDIR\ttd.exe"
Delete "$INSTDIR\data\opntitle.dat"
Delete "$INSTDIR\data\2ccmap.grf"
Delete "$INSTDIR\data\airports.grf"
Delete "$INSTDIR\data\autorail.grf"
Delete "$INSTDIR\data\canalsw.grf"
Delete "$INSTDIR\data\dosdummy.grf"
Delete "$INSTDIR\data\elrailsw.grf"
Delete "$INSTDIR\data\nsignalsw.grf"
Delete "$INSTDIR\data\openttd.grf"
Delete "$INSTDIR\data\roadstops.grf"
Delete "$INSTDIR\data\trkfoundw.grf"
Delete "$INSTDIR\data\openttdd.grf"
Delete "$INSTDIR\data\openttdw.grf"
Delete "$INSTDIR\data\orig_win.obg"
Delete "$INSTDIR\data\orig_dos.obg"
Delete "$INSTDIR\data\orig_dos_de.obg"
Delete "$INSTDIR\data\orig_win.obs"
Delete "$INSTDIR\data\orig_dos.obs"
Delete "$INSTDIR\data\no_sound.obs"
; Create the Registry Entries
WriteRegStr HKEY_LOCAL_MACHINE "SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\OpenTTD" "Comments" "Visit ${APPURLLINK}"
@@ -239,17 +223,17 @@ SectionEnd
Section "Download OpenGFX (free graphics set)" Section3
SetOverwrite try
NSISdl::download "http://binaries.openttd.org/installer/opengfx-${OPENGFX_BASE_VERSION}.7z" "$INSTDIR\baseset\opengfx.7z"
NSISdl::download "http://binaries.openttd.org/installer/opengfx-${OPENGFX_BASE_VERSION}.7z" "$INSTDIR\data\opengfx.7z"
Pop $R0 ;Get the return value
StrCmp $R0 "success" +3
MessageBox MB_OK "Downloading of OpenGFX failed"
Goto Done
; Let's extract the files
SetOutPath "$INSTDIR\baseset\"
NSIS7z::Extract "$INSTDIR\baseset\opengfx.7z"
SetOutPath "$INSTDIR\data\"
NSIS7z::Extract "$INSTDIR\data\opengfx.7z"
Delete "$INSTDIR\baseset\opengfx.7z"
Delete "$INSTDIR\data\opengfx.7z"
SetOutPath "$INSTDIR\"
Done:
@@ -260,17 +244,17 @@ SectionEnd
Section "Download OpenSFX (free sound set)" Section4
SetOverwrite try
NSISdl::download "http://binaries.openttd.org/installer/opensfx-${OPENSFX_BASE_VERSION}.7z" "$INSTDIR\baseset\opensfx.7z"
NSISdl::download "http://binaries.openttd.org/installer/opensfx-${OPENSFX_BASE_VERSION}.7z" "$INSTDIR\data\opensfx.7z"
Pop $R0 ;Get the return value
StrCmp $R0 "success" +3
MessageBox MB_OK "Downloading of OpenSFX failed"
Goto Done
; Let's extract the files
SetOutPath "$INSTDIR\baseset\"
NSIS7z::Extract "$INSTDIR\baseset\opensfx.7z"
SetOutPath "$INSTDIR\data\"
NSIS7z::Extract "$INSTDIR\data\opensfx.7z"
Delete "$INSTDIR\baseset\opensfx.7z"
Delete "$INSTDIR\data\opensfx.7z"
SetOutPath "$INSTDIR\"
Done:
@@ -302,21 +286,22 @@ SectionEnd
Section /o "Copy data from Transport Tycoon Deluxe CD-ROM" Section2
SetOverwrite try
; Let's copy the files with size approximation
SetOutPath "$INSTDIR\baseset"
CopyFiles "$CDDRIVE\gm\*.gm" "$INSTDIR\baseset\" 1028
CopyFiles "$CDDRIVE\sample.cat" "$INSTDIR\baseset\sample.cat" 1566
SetOutPath "$INSTDIR\gm"
CopyFiles "$CDDRIVE\gm\*.gm" "$INSTDIR\gm\" 1028
SetOutPath "$INSTDIR\data\"
CopyFiles "$CDDRIVE\sample.cat" "$INSTDIR\data\sample.cat" 1566
; Copy Windows files
CopyFiles "$CDDRIVE\trg1r.grf" "$INSTDIR\baseset\trg1r.grf" 2365
CopyFiles "$CDDRIVE\trgcr.grf" "$INSTDIR\baseset\trgcr.grf" 260
CopyFiles "$CDDRIVE\trghr.grf" "$INSTDIR\baseset\trghr.grf" 400
CopyFiles "$CDDRIVE\trgir.grf" "$INSTDIR\baseset\trgir.grf" 334
CopyFiles "$CDDRIVE\trgtr.grf" "$INSTDIR\baseset\trgtr.grf" 546
CopyFiles "$CDDRIVE\trg1r.grf" "$INSTDIR\data\trg1r.grf" 2365
CopyFiles "$CDDRIVE\trgcr.grf" "$INSTDIR\data\trgcr.grf" 260
CopyFiles "$CDDRIVE\trghr.grf" "$INSTDIR\data\trghr.grf" 400
CopyFiles "$CDDRIVE\trgir.grf" "$INSTDIR\data\trgir.grf" 334
CopyFiles "$CDDRIVE\trgtr.grf" "$INSTDIR\data\trgtr.grf" 546
; Copy DOS files
CopyFiles "$CDDRIVE\trg1.grf" "$INSTDIR\baseset\trg1.grf" 2365
CopyFiles "$CDDRIVE\trgc.grf" "$INSTDIR\baseset\trgc.grf" 260
CopyFiles "$CDDRIVE\trgh.grf" "$INSTDIR\baseset\trgh.grf" 400
CopyFiles "$CDDRIVE\trgi.grf" "$INSTDIR\baseset\trgi.grf" 334
CopyFiles "$CDDRIVE\trgt.grf" "$INSTDIR\baseset\trgt.grf" 546
CopyFiles "$CDDRIVE\trg1.grf" "$INSTDIR\data\trg1.grf" 2365
CopyFiles "$CDDRIVE\trgc.grf" "$INSTDIR\data\trgc.grf" 260
CopyFiles "$CDDRIVE\trgh.grf" "$INSTDIR\data\trgh.grf" 400
CopyFiles "$CDDRIVE\trgi.grf" "$INSTDIR\data\trgi.grf" 334
CopyFiles "$CDDRIVE\trgt.grf" "$INSTDIR\data\trgt.grf" 546
SetOutPath "$INSTDIR\"
SectionEnd
@@ -402,49 +387,46 @@ Section "Uninstall"
; AI files
Delete "$INSTDIR\ai\compat_*.nut"
; Baseset files
Delete "$INSTDIR\baseset\opntitle.dat"
Delete "$INSTDIR\baseset\openttd.grf"
Delete "$INSTDIR\baseset\orig_win.obg"
Delete "$INSTDIR\baseset\orig_dos.obg"
Delete "$INSTDIR\baseset\orig_dos_de.obg"
Delete "$INSTDIR\baseset\orig_win.obs"
Delete "$INSTDIR\baseset\orig_dos.obs"
Delete "$INSTDIR\baseset\no_sound.obs"
Delete "$INSTDIR\baseset\sample.cat"
Delete "$INSTDIR\baseset\trg1r.grf"
Delete "$INSTDIR\baseset\trghr.grf"
Delete "$INSTDIR\baseset\trgtr.grf"
Delete "$INSTDIR\baseset\trgcr.grf"
Delete "$INSTDIR\baseset\trgir.grf"
Delete "$INSTDIR\baseset\trg1.grf"
Delete "$INSTDIR\baseset\trgh.grf"
Delete "$INSTDIR\baseset\trgt.grf"
Delete "$INSTDIR\baseset\trgc.grf"
Delete "$INSTDIR\baseset\trgi.grf"
Delete "$INSTDIR\baseset\*.gm"
; Data files
Delete "$INSTDIR\data\opntitle.dat"
Delete "$INSTDIR\data\2ccmap.grf"
Delete "$INSTDIR\data\airports.grf"
Delete "$INSTDIR\data\autorail.grf"
Delete "$INSTDIR\data\canalsw.grf"
Delete "$INSTDIR\data\dosdummy.grf"
Delete "$INSTDIR\data\elrailsw.grf"
Delete "$INSTDIR\data\nsignalsw.grf"
Delete "$INSTDIR\data\openttd.grf"
Delete "$INSTDIR\data\roadstops.grf"
Delete "$INSTDIR\data\trkfoundw.grf"
Delete "$INSTDIR\data\openttdd.grf"
Delete "$INSTDIR\data\openttdw.grf"
Delete "$INSTDIR\data\orig_win.obg"
Delete "$INSTDIR\data\orig_dos.obg"
Delete "$INSTDIR\data\orig_dos_de.obg"
Delete "$INSTDIR\data\orig_win.obs"
Delete "$INSTDIR\data\orig_dos.obs"
Delete "$INSTDIR\data\no_sound.obs"
Delete "$INSTDIR\data\sample.cat"
; Windows Data files
Delete "$INSTDIR\data\trg1r.grf"
Delete "$INSTDIR\data\trghr.grf"
Delete "$INSTDIR\data\trgtr.grf"
Delete "$INSTDIR\data\trgcr.grf"
Delete "$INSTDIR\data\trgir.grf"
; Dos Data files
Delete "$INSTDIR\data\trg1.grf"
Delete "$INSTDIR\data\trgh.grf"
Delete "$INSTDIR\data\trgt.grf"
Delete "$INSTDIR\data\trgc.grf"
Delete "$INSTDIR\data\trgi.grf"
; Music
Delete "$INSTDIR\gm\*.gm"
; Downloaded OpenGFX/OpenSFX/OpenMSX
Delete "$INSTDIR\baseset\opengfx\*"
RMDir "$INSTDIR\baseset\opengfx"
Delete "$INSTDIR\baseset\opensfx\*"
RMDir "$INSTDIR\baseset\opensfx"
Delete "$INSTDIR\baseset\openmsx\*"
RMDir "$INSTDIR\baseset\openmsx"
Delete "$INSTDIR\data\opengfx\*"
RMDir "$INSTDIR\data\opengfx"
Delete "$INSTDIR\data\opensfx\*"
@@ -464,8 +446,6 @@ Section "Uninstall"
; Base sets for music
Delete "$INSTDIR\gm\orig_win.obm"
Delete "$INSTDIR\gm\no_music.obm"
Delete "$INSTDIR\baseset\orig_win.obm"
Delete "$INSTDIR\baseset\no_music.obm"
; Remove remaining directories
RMDir "$SMPROGRAMS\$SHORTCUTS\Extras\"
@@ -474,7 +454,6 @@ Section "Uninstall"
RMDir "$SMPROGRAMS\$SHORTCUTS"
RMDir "$INSTDIR\ai"
RMDir "$INSTDIR\data"
RMDir "$INSTDIR\baseset"
RMDir "$INSTDIR\gm"
RMDir "$INSTDIR\lang"
RMDir "$INSTDIR\scripts"
@@ -539,17 +518,17 @@ hasCD:
FunctionEnd
;-------------------------------------------------------------------------------
; Determine windows version, returns "win9x" if Win9x/Me/2000/XP SP2- or "winnt" for the rest on the stack
; Determine windows version, returns "win9x" if Win9x/Me or "winnt" on the stack
Function GetWindowsVersion
ClearErrors
StrCpy $R0 "winnt"
GetVersion::WindowsPlatformId
Pop $R0
IntCmp $R0 2 WinNT 0
StrCpy $R0 "win9x"
${If} ${IsNT}
${If} ${IsWinXP}
${AndIf} ${AtLeastServicePack} 3
${OrIf} ${AtLeastWin2003}
StrCpy $R0 "winnt"
${EndIf}
${EndIf}
WinNT:
ClearErrors
Push $R0
FunctionEnd
@@ -561,12 +540,12 @@ Function CheckProcessorArchitecture
IntCmp $R0 64 Win64 0
ClearErrors
IntCmp ${APPBITS} 64 0 Done
MessageBox MB_YESNO|MB_ICONSTOP "You are trying to install the 64-bit OpenTTD on a 32-bit operating system. This is not going to work. Please download the correct version. Do you really want to continue?" IDYES Done IDNO Abort
MessageBox MB_OKCANCEL|MB_ICONSTOP "You are trying to install the 64-bit OpenTTD on a 32-bit operating system. This is not going to work. Please download the correct version. Do you really want to continue?" IDOK Done IDCANCEL Abort
GoTo Done
Win64:
ClearErrors
IntCmp ${APPBITS} 64 Done 0
MessageBox MB_YESNO|MB_ICONINFORMATION "You are trying to install the 32-bit OpenTTD on a 64-bit operating system. This is not advised, but will work with reduced capabilities. We suggest that you download the correct version. Do you really want to continue?" IDYES Done IDNO Abort
MessageBox MB_OKCANCEL|MB_ICONINFORMATION "You are trying to install the 32-bit OpenTTD on a 64-bit operating system. This is not advised, but will work with reduced capabilities. We suggest that you download the correct version. Do you really want to continue?" IDOK Done IDCANCEL Abort
GoTo Done
Abort:
Quit
@@ -581,12 +560,12 @@ Function CheckWindowsVersion
StrCmp $R0 "win9x" 0 WinNT
ClearErrors
StrCmp ${APPARCH} "win9x" Done 0
MessageBox MB_YESNO|MB_ICONSTOP "You are trying to install the Windows XP SP3, Vista and 7 version on Windows 95, 98, ME, 2000 and XP without SP3. This is will not work. Please download the correct version. Do you really want to continue?" IDYES Done IDNO Abort
MessageBox MB_OKCANCEL|MB_ICONSTOP "You are trying to install the Windows 2000, XP, Vista and 7 version on Windows 95, 98 or ME. This is will not work. Please download the correct version. Do you really want to continue?" IDOK Done IDCANCEL Abort
GoTo Done
WinNT:
ClearErrors
StrCmp ${APPARCH} "win9x" 0 Done
MessageBox MB_YESNO|MB_ICONEXCLAMATION "You are trying to install the Windows 95, 98, 2000 and XP without SP3 version on Windows XP SP3, Vista or 7. This is not advised, but will work with reduced capabilities. We suggest that you download the correct version. Do you really want to continue?" IDYES Done IDNO Abort
MessageBox MB_OKCANCEL|MB_ICONEXCLAMATION "You are trying to install the Windows 95, 98 and ME version on Windows 2000, XP, Vista or 7. This is not advised, but will work with reduced capabilities. We suggest that you download the correct version. Do you really want to continue?" IDOK Done IDCANCEL Abort
Abort:
Quit
Done:
@@ -695,7 +674,8 @@ WelcomeToSetup:
ReadRegStr $OLDVERSION HKEY_LOCAL_MACHINE "SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\OpenTTD" "DisplayVersion"
; Gets the older version then displays it in a message box
MessageBox MB_OK|MB_ICONINFORMATION \
"Welcome to ${APPNAMEANDVERSION} Setup.$\nThis will allow you to upgrade from version $OLDVERSION."
"Welcome to ${APPNAMEANDVERSION} Setup.$\n \
This will allow you to upgrade from version $OLDVERSION."
SectionSetFlags ${Section2} 0x80 ; set bit 7
SectionSetFlags ${Section3} 0x80 ; set bit 7
SectionSetFlags ${Section4} 0x80 ; set bit 7
@@ -706,7 +686,8 @@ VersionsAreEqual:
ReadRegStr $UninstallString HKEY_LOCAL_MACHINE "SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\OpenTTD" "UninstallString"
IfFileExists "$UninstallString" "" FinishCallback
MessageBox MB_YESNO|MB_ICONQUESTION \
"Setup detected ${APPNAMEANDVERSION} on your system. This is the same version that this program will install.$\nAre you trying to uninstall it?" \
"Setup detected ${APPNAMEANDVERSION} on your system. This is the same version that this program will install.$\n \
Are you trying to uninstall it?" \
IDYES DoUninstall IDNO FinishCallback
DoUninstall: ; You have the same version as this installer. This allows you to uninstall.
Exec "$UninstallString"
@@ -714,7 +695,8 @@ DoUninstall: ; You have the same version as this installer. This allows you to
InstallerIsOlder:
MessageBox MB_OK|MB_ICONSTOP \
"You have a newer version of ${APPNAME}.$\nSetup will now exit."
"You have a newer version of ${APPNAME}.$\n \
Setup will now exit."
Quit
FinishCallback:

View File

@@ -1,5 +1,5 @@
!define APPBITS 32 ; Define number of bits for the architecture
!define EXTRA_VERSION "XP SP3, Vista and 7"
!define EXTRA_VERSION "2000, XP, Vista and 7"
!define APPARCH "win32" ; Define the application architecture
!define BINARY_DIR "${PATH_ROOT}objs\win32\Release"
InstallDir "$PROGRAMFILES32\OpenTTD\"

View File

@@ -1,5 +1,5 @@
!define APPBITS 32 ; Define number of bits for the architecture
!define EXTRA_VERSION "95, 98, ME, 2000 and XP without SP3"
!define EXTRA_VERSION "95, 98 and ME"
!define APPARCH "win9x" ; Define the application architecture
!define BINARY_DIR "${PATH_ROOT}bin"
InstallDir "$PROGRAMFILES32\OpenTTD\"

View File

@@ -77,7 +77,7 @@ safety_check() {
done
}
grep '\.h' "$ROOT_DIR/source.list" | grep -v '../objs/langs/table/strings.h\|../objs/settings/table/settings.h' | sed 's/ //' | sort > tmp.headers.source.list
grep '\.h' "$ROOT_DIR/source.list" | grep -v '../objs/langs/table/strings.h' | sed 's/ //' | sort > tmp.headers.source.list
find "$ROOT_DIR/src" \( -iname "*.h" -or -iname "*.hpp" \) -and -not -ipath "*/.svn/*" | sed "s~$ROOT_DIR/src/~~" | sort > tmp.headers.src
if [ -n "`diff tmp.headers.source.list tmp.headers.src`" ]; then
echo "The following headers are missing in source.list and not in /src/ or vice versa."
@@ -177,62 +177,33 @@ load_lang_data() {
for i in `ls $1`
do
i=`basename $i | sed s~.txt$~~g`
if [ "$i" == "english" ]
then
continue
fi
RES="$RES
#1 <File
#1 RelativePath=\"..\\src\\lang\\"$i".txt\"
#1 <File
#1 RelativePath=\"..\\src\\lang\\"$i".txt\"
#1 >
#1 <FileConfiguration
#1 Name=\"Debug|Win32\"
#1 >
#1 <FileConfiguration
#1 Name=\"Debug|Win32\"
#1 >
#1 <Tool
#1 Name=\"VCCustomBuildTool\"
#1 Description=\"Generating "$i" language file\"
#1 CommandLine=\"..\\objs\\strgen\\strgen.exe -s ..\\src\\lang -d ..\\bin\\lang &quot;\$(InputPath)&quot;&#x0D;&#x0A;exit 0&#x0D;&#x0A;\"
#1 AdditionalDependencies=\"..\\src\\lang\\english.txt;..\\objs\\strgen\\strgen.exe\"
#1 Outputs=\"..\\bin\\lang\\"$i".lng\"
#1 />
#1 </FileConfiguration>
#1 </File>
#1 <Tool
#1 Name=\"VCCustomBuildTool\"
#1 Description=\"Generating "$i" language file\"
#1 CommandLine=\"..\\objs\\strgen\\strgen.exe -s ..\\src\\lang -d ..\\bin\\lang &quot;\$(InputPath)&quot;&#x0D;&#x0A;exit 0&#x0D;&#x0A;\"
#1 AdditionalDependencies=\"..\\src\\lang\\english.txt;..\\objs\\strgen\\strgen.exe\"
#1 Outputs=\"..\\bin\\lang\\"$i".lng\"
#1 />
#1 </FileConfiguration>
#1 </File>
#2 <CustomBuild Include=\"..\\src\\lang\\"$i".txt\">
#2 <Message Condition=\"'\$(Configuration)|\$(Platform)'=='Debug|Win32'\">Generating "$i" language file</Message>
#2 <Command Condition=\"'\$(Configuration)|\$(Platform)'=='Debug|Win32'\">..\\objs\\strgen\\strgen.exe -s ..\\src\\lang -d ..\\bin\\lang \"%(FullPath)\"</Command>
#2 <AdditionalInputs Condition=\"'\$(Configuration)|\$(Platform)'=='Debug|Win32'\">..\\src\\lang\\english.txt;..\\objs\\strgen\\strgen.exe;%(AdditionalInputs)</AdditionalInputs>
#2 <Outputs Condition=\"'\$(Configuration)|\$(Platform)'=='Debug|Win32'\">..\\bin\\lang\\"$i".lng;%(Outputs)</Outputs>
#2 </CustomBuild>
#3 <CustomBuild Include=\"..\\src\\lang\\"$i".txt\">
#3 <Filter>Translations</Filter>
#3 </CustomBuild>"
#2 </CustomBuild>"
done
eval "$2=\"\$RES\""
}
load_settings_data() {
RES=""
RES2="
#3..\\objs\\settings\\settings_gen.exe -o ..\\objs\\settings\\table\\settings.h -b ..\\src\\table\\settings.h.preamble -a ..\\src\\table\\settings.h.postamble"
for i in `ls $1`
do
i=`basename $i`
RES="$RES
#1 <File
#1 RelativePath=\"..\\src\\table\\"$i"\"
#1 >
#1 </File>
#2 <None Include=\"..\\src\\table\\"$i"\" />
#4 <None Include=\"..\\src\\table\\"$i"\">
#4 <Filter>INI</Filter>
#4 </None>"
RES2="$RES2 ..\\src\\table\\"$i
done
eval "$2=\"\$RES\$RES2\""
}
generate() {
echo "Generating $2..."
if [ $# -eq 3 ]; then
@@ -292,16 +263,9 @@ openttdvcxproj=`echo "$openttd" | grep "^#2" | sed "s~#2~~g"`
openttd=`echo "$openttd" | grep "^#1" | sed "s~#1~~g"`
load_lang_data "$ROOT_DIR/src/lang/*.txt" lang
langfiles=`echo "$lang" | grep "^#3" | sed "s~#3~~g"`
langvcxproj=`echo "$lang" | grep "^#2" | sed "s~#2~~g"`
lang=`echo "$lang" | grep "^#1" | sed "s~#1~~g"`
load_settings_data "$ROOT_DIR/src/table/*.ini" settings
settingsfiles=`echo "$settings" | grep "^#4" | sed "s~#4~~g"`
settingscommand=`echo "$settings" | grep "^#3" | sed "s~#3~~g"`
settingsvcxproj=`echo "$settings" | grep "^#2" | sed "s~#2~~g"`
settings=`echo "$settings" | grep "^#1" | sed "s~#1~~g"`
generate "$openttd" "openttd_vs80.vcproj"
generate "$openttd" "openttd_vs90.vcproj"
generate "$openttdvcxproj" "openttd_vs100.vcxproj"
@@ -309,8 +273,3 @@ generate "$openttdfiles" "openttd_vs100.vcxproj.filters" "$openttdfilters"
generate "$lang" "langs_vs80.vcproj"
generate "$lang" "langs_vs90.vcproj"
generate "$langvcxproj" "langs_vs100.vcxproj"
generate "$langfiles" "langs_vs100.vcxproj.filters"
generate "$settings" "settings_vs80.vcproj" "$settingscommand"
generate "$settings" "settings_vs90.vcproj" "$settingscommand"
generate "$settingsvcxproj" "settings_vs100.vcxproj" "$settingscommand"
generate "$settingsfiles" "settings_vs100.vcxproj.filters"

View File

@@ -113,7 +113,7 @@ Sub headers_check(filename, dir)
Set file = FSO.OpenTextFile(filename, 1, 0, 0)
While Not file.AtEndOfStream
line = Replace(file.ReadLine, Chr(9), "") ' Remove tabs
If Len(line) > 0 And regexp.Test(line) And line <> "../objs/langs/table/strings.h" And line <> "../objs/settings/table/settings.h" Then
If Len(line) > 0 And regexp.Test(line) And line <> "../objs/langs/table/strings.h" Then
source_list_headers.Add line, line
End If
Wend
@@ -232,37 +232,36 @@ Function load_main_data(filename, ByRef vcxproj, ByRef filters, ByRef files)
load_main_data = res
End Function
Function load_lang_data(dir, ByRef vcxproj, ByRef files)
Function load_lang_data(dir, ByRef vcxproj)
Dim res, folder, file, first_time
res = ""
Set folder = FSO.GetFolder(dir)
For Each file In folder.Files
file = FSO.GetFileName(file)
If file <> "english.txt" And FSO.GetExtensionName(file) = "txt" Then
If FSO.GetExtensionName(file) = "txt" Then
file = Left(file, Len(file) - 4)
If first_time <> 0 Then
if first_time <> 0 Then
res = res & vbCrLf
vcxproj = vcxproj & vbCrLf
files = files & vbCrLf
Else
first_time = 1
End If
res = res & _
" <File" & vbCrLf & _
" RelativePath=" & Chr(34) & "..\src\lang\" & file & ".txt" & Chr(34) & vbCrLf & _
" <File" & vbCrLf & _
" RelativePath=" & Chr(34) & "..\src\lang\" & file & ".txt" & Chr(34) & vbCrLf & _
" >" & vbCrLf & _
" <FileConfiguration" & vbCrLf & _
" Name=" & Chr(34) & "Debug|Win32" & Chr(34) & vbCrLf & _
" >" & vbCrLf & _
" <FileConfiguration" & vbCrLf & _
" Name=" & Chr(34) & "Debug|Win32" & Chr(34) & vbCrLf & _
" >" & vbCrLf & _
" <Tool" & vbCrLf & _
" Name=" & Chr(34) & "VCCustomBuildTool" & Chr(34) & vbCrLf & _
" Description=" & Chr(34) & "Generating " & file & " language file" & Chr(34) & vbCrLf & _
" CommandLine=" & Chr(34) & "..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;exit 0&#x0D;&#x0A;" & Chr(34) & vbCrLf & _
" AdditionalDependencies=" & Chr(34) & "..\src\lang\english.txt;..\objs\strgen\strgen.exe" & Chr(34) & vbCrLf & _
" Outputs=" & Chr(34) & "..\bin\lang\" & file & ".lng" & Chr(34) & vbCrLf & _
" />" & vbCrLf & _
" </FileConfiguration>" & vbCrLf & _
" </File>"
" <Tool" & vbCrLf & _
" Name=" & Chr(34) & "VCCustomBuildTool" & Chr(34) & vbCrLf & _
" Description=" & Chr(34) & "Generating " & file & " language file" & Chr(34) & vbCrLf & _
" CommandLine=" & Chr(34) & "..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;exit 0&#x0D;&#x0A;" & Chr(34) & vbCrLf & _
" AdditionalDependencies=" & Chr(34) & "..\src\lang\english.txt;..\objs\strgen\strgen.exe" & Chr(34) & vbCrLf & _
" Outputs=" & Chr(34) & "..\bin\lang\" & file & ".lng" & Chr(34) & vbCrLf & _
" />" & vbCrLf & _
" </FileConfiguration>" & vbCrLf & _
" </File>"
vcxproj = vcxproj & _
" <CustomBuild Include=" & Chr(34) & "..\src\lang\" & file & ".txt" & Chr(34) & ">" & vbCrLf & _
" <Message Condition=" & Chr(34) & "'$(Configuration)|$(Platform)'=='Debug|Win32'" & Chr(34) & ">Generating " & file & " language file</Message>" & vbCrLf & _
@@ -270,47 +269,11 @@ Function load_lang_data(dir, ByRef vcxproj, ByRef files)
" <AdditionalInputs Condition=" & Chr(34) & "'$(Configuration)|$(Platform)'=='Debug|Win32'" & Chr(34) & ">..\src\lang\english.txt;..\objs\strgen\strgen.exe;%(AdditionalInputs)</AdditionalInputs>" & vbCrLf & _
" <Outputs Condition=" & Chr(34) & "'$(Configuration)|$(Platform)'=='Debug|Win32'" & Chr(34) & ">..\bin\lang\" & file & ".lng;%(Outputs)</Outputs>" & vbCrLf & _
" </CustomBuild>"
files = files & _
" <CustomBuild Include=" & Chr(34) & "..\src\lang\" & file & ".txt" & Chr(34) & ">" & vbCrLf & _
" <Filter>Translations</Filter>" & vbCrLf & _
" </CustomBuild>"
End If
Next
load_lang_data = res
End Function
Function load_settings_data(dir, ByRef vcxproj, ByRef command, ByRef files)
Dim res, folder, file, first_time
res = ""
command = "..\objs\settings\settings_gen.exe -o ..\objs\settings\table\settings.h -b ..\src\table\settings.h.preamble -a ..\src\table\settings.h.postamble"
Set folder = FSO.GetFolder(dir)
For Each file In folder.Files
file = FSO.GetFileName(file)
If FSO.GetExtensionName(file) = "ini" Then
if first_time <> 0 Then
res = res & vbCrLf
vcxproj = vcxproj & vbCrLf
files = files & vbCrLf
Else
first_time = 1
End If
res = res & _
" <File" & vbCrLf & _
" RelativePath=" & Chr(34) & "..\src\table\" & file & Chr(34) & vbCrLf & _
" >" & vbCrLf & _
" </File>"
vcxproj = vcxproj & _
" <None Include=" & Chr(34) & "..\src\table\" & file & Chr(34) & " />"
command = command & " ..\src\table\" & file
files = files & _
" <None Include=" & Chr(34) & "..\src\table\" & file & Chr(34) & ">" & vbCrLf & _
" <Filter>INI</Filter>" & vbCrLf & _
" </None>"
End If
Next
load_settings_data = res
End Function
Sub generate(data, dest, data2)
Dim srcfile, destfile, line
WScript.Echo "Generating " & FSO.GetFileName(dest) & "..."
@@ -369,16 +332,8 @@ generate openttd, ROOT_DIR & "/projects/openttd_vs90.vcproj", Null
generate openttdvcxproj, ROOT_DIR & "/projects/openttd_vs100.vcxproj", Null
generate openttdfiles, ROOT_DIR & "/projects/openttd_vs100.vcxproj.filters", openttdfilters
Dim lang, langvcxproj, langfiles
lang = load_lang_data(ROOT_DIR & "/src/lang", langvcxproj, langfiles)
Dim lang, langvcxproj
lang = load_lang_data(ROOT_DIR & "/src/lang", langvcxproj)
generate lang, ROOT_DIR & "/projects/langs_vs80.vcproj", Null
generate lang, ROOT_DIR & "/projects/langs_vs90.vcproj", Null
generate langvcxproj, ROOT_DIR & "/projects/langs_vs100.vcxproj", Null
generate langfiles, ROOT_DIR & "/projects/langs_vs100.vcxproj.filters", Null
Dim settings, settingsvcxproj, settingscommand, settingsfiles
settings = load_settings_data(ROOT_DIR & "/src/table", settingsvcxproj, settingscommand, settingsfiles)
generate settings, ROOT_DIR & "/projects/settings_vs80.vcproj", settingscommand
generate settings, ROOT_DIR & "/projects/settings_vs90.vcproj", settingscommand
generate settingsvcxproj, ROOT_DIR & "/projects/settings_vs100.vcxproj", settingscommand
generate settingsfiles, ROOT_DIR & "/projects/settings_vs100.vcxproj.filters", Null

View File

@@ -41,12 +41,6 @@
</Midl>
</ItemDefinitionGroup>
<ItemGroup>
<CustomBuild Include="..\src\lang\english.txt">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating english language file</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)"</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\src\lang\english.txt;..\objs\strgen\strgen.exe;%(AdditionalInputs)</AdditionalInputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\bin\lang\english.lng;%(Outputs)</Outputs>
</CustomBuild>
<CustomBuild Include="..\src\lang\afrikaans.txt">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating afrikaans language file</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)"</Command>
@@ -107,11 +101,11 @@
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\src\lang\english.txt;..\objs\strgen\strgen.exe;%(AdditionalInputs)</AdditionalInputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\bin\lang\dutch.lng;%(Outputs)</Outputs>
</CustomBuild>
<CustomBuild Include="..\src\lang\english_AU.txt">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating english_AU language file</Message>
<CustomBuild Include="..\src\lang\english.txt">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating english language file</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)"</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\src\lang\english.txt;..\objs\strgen\strgen.exe;%(AdditionalInputs)</AdditionalInputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\bin\lang\english_AU.lng;%(Outputs)</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\bin\lang\english.lng;%(Outputs)</Outputs>
</CustomBuild>
<CustomBuild Include="..\src\lang\english_US.txt">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating english_US language file</Message>

View File

@@ -1,155 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Translations">
<UniqueIdentifier>{2a164580-9033-4a01-974b-b21da507efda}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<CustomBuild Include="..\src\lang\english.txt" />
<CustomBuild Include="..\src\lang\afrikaans.txt">
<Filter>Translations</Filter>
</CustomBuild>
<CustomBuild Include="..\src\lang\arabic_egypt.txt">
<Filter>Translations</Filter>
</CustomBuild>
<CustomBuild Include="..\src\lang\belarusian.txt">
<Filter>Translations</Filter>
</CustomBuild>
<CustomBuild Include="..\src\lang\brazilian_portuguese.txt">
<Filter>Translations</Filter>
</CustomBuild>
<CustomBuild Include="..\src\lang\bulgarian.txt">
<Filter>Translations</Filter>
</CustomBuild>
<CustomBuild Include="..\src\lang\catalan.txt">
<Filter>Translations</Filter>
</CustomBuild>
<CustomBuild Include="..\src\lang\croatian.txt">
<Filter>Translations</Filter>
</CustomBuild>
<CustomBuild Include="..\src\lang\czech.txt">
<Filter>Translations</Filter>
</CustomBuild>
<CustomBuild Include="..\src\lang\danish.txt">
<Filter>Translations</Filter>
</CustomBuild>
<CustomBuild Include="..\src\lang\dutch.txt">
<Filter>Translations</Filter>
</CustomBuild>
<CustomBuild Include="..\src\lang\english_AU.txt">
<Filter>Translations</Filter>
</CustomBuild>
<CustomBuild Include="..\src\lang\english_US.txt">
<Filter>Translations</Filter>
</CustomBuild>
<CustomBuild Include="..\src\lang\esperanto.txt">
<Filter>Translations</Filter>
</CustomBuild>
<CustomBuild Include="..\src\lang\estonian.txt">
<Filter>Translations</Filter>
</CustomBuild>
<CustomBuild Include="..\src\lang\finnish.txt">
<Filter>Translations</Filter>
</CustomBuild>
<CustomBuild Include="..\src\lang\french.txt">
<Filter>Translations</Filter>
</CustomBuild>
<CustomBuild Include="..\src\lang\galician.txt">
<Filter>Translations</Filter>
</CustomBuild>
<CustomBuild Include="..\src\lang\german.txt">
<Filter>Translations</Filter>
</CustomBuild>
<CustomBuild Include="..\src\lang\greek.txt">
<Filter>Translations</Filter>
</CustomBuild>
<CustomBuild Include="..\src\lang\hebrew.txt">
<Filter>Translations</Filter>
</CustomBuild>
<CustomBuild Include="..\src\lang\hungarian.txt">
<Filter>Translations</Filter>
</CustomBuild>
<CustomBuild Include="..\src\lang\icelandic.txt">
<Filter>Translations</Filter>
</CustomBuild>
<CustomBuild Include="..\src\lang\indonesian.txt">
<Filter>Translations</Filter>
</CustomBuild>
<CustomBuild Include="..\src\lang\irish.txt">
<Filter>Translations</Filter>
</CustomBuild>
<CustomBuild Include="..\src\lang\italian.txt">
<Filter>Translations</Filter>
</CustomBuild>
<CustomBuild Include="..\src\lang\japanese.txt">
<Filter>Translations</Filter>
</CustomBuild>
<CustomBuild Include="..\src\lang\korean.txt">
<Filter>Translations</Filter>
</CustomBuild>
<CustomBuild Include="..\src\lang\latvian.txt">
<Filter>Translations</Filter>
</CustomBuild>
<CustomBuild Include="..\src\lang\lithuanian.txt">
<Filter>Translations</Filter>
</CustomBuild>
<CustomBuild Include="..\src\lang\luxembourgish.txt">
<Filter>Translations</Filter>
</CustomBuild>
<CustomBuild Include="..\src\lang\malay.txt">
<Filter>Translations</Filter>
</CustomBuild>
<CustomBuild Include="..\src\lang\norwegian_bokmal.txt">
<Filter>Translations</Filter>
</CustomBuild>
<CustomBuild Include="..\src\lang\norwegian_nynorsk.txt">
<Filter>Translations</Filter>
</CustomBuild>
<CustomBuild Include="..\src\lang\polish.txt">
<Filter>Translations</Filter>
</CustomBuild>
<CustomBuild Include="..\src\lang\portuguese.txt">
<Filter>Translations</Filter>
</CustomBuild>
<CustomBuild Include="..\src\lang\romanian.txt">
<Filter>Translations</Filter>
</CustomBuild>
<CustomBuild Include="..\src\lang\russian.txt">
<Filter>Translations</Filter>
</CustomBuild>
<CustomBuild Include="..\src\lang\serbian.txt">
<Filter>Translations</Filter>
</CustomBuild>
<CustomBuild Include="..\src\lang\simplified_chinese.txt">
<Filter>Translations</Filter>
</CustomBuild>
<CustomBuild Include="..\src\lang\slovak.txt">
<Filter>Translations</Filter>
</CustomBuild>
<CustomBuild Include="..\src\lang\slovenian.txt">
<Filter>Translations</Filter>
</CustomBuild>
<CustomBuild Include="..\src\lang\spanish.txt">
<Filter>Translations</Filter>
</CustomBuild>
<CustomBuild Include="..\src\lang\swedish.txt">
<Filter>Translations</Filter>
</CustomBuild>
<CustomBuild Include="..\src\lang\traditional_chinese.txt">
<Filter>Translations</Filter>
</CustomBuild>
<CustomBuild Include="..\src\lang\turkish.txt">
<Filter>Translations</Filter>
</CustomBuild>
<CustomBuild Include="..\src\lang\ukrainian.txt">
<Filter>Translations</Filter>
</CustomBuild>
<CustomBuild Include="..\src\lang\vietnamese.txt">
<Filter>Translations</Filter>
</CustomBuild>
<CustomBuild Include="..\src\lang\welsh.txt">
<Filter>Translations</Filter>
</CustomBuild>
</ItemGroup>
</Project>

View File

@@ -1,12 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Translations">
<UniqueIdentifier>{2a164580-9033-4a01-974b-b21da507efda}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<CustomBuild Include="..\src\lang\english.txt" />
!!FILES!!
</ItemGroup>
</Project>

View File

@@ -41,12 +41,6 @@
</Midl>
</ItemDefinitionGroup>
<ItemGroup>
<CustomBuild Include="..\src\lang\english.txt">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating english language file</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang "%(FullPath)"</Command>
<AdditionalInputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\src\lang\english.txt;..\objs\strgen\strgen.exe;%(AdditionalInputs)</AdditionalInputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\bin\lang\english.lng;%(Outputs)</Outputs>
</CustomBuild>
!!FILES!!
</ItemGroup>
<ItemGroup>

File diff suppressed because it is too large Load Diff

View File

@@ -45,26 +45,7 @@
<References>
</References>
<Files>
<File
RelativePath="..\src\lang\english.txt"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Generating english language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;exit 0&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt;..\objs\strgen\strgen.exe"
Outputs="..\bin\lang\english.lng"
/>
</FileConfiguration>
</File>
<Filter
Name="Translations"
>
!!FILES!!
</Filter>
</Files>
<Globals>
</Globals>

File diff suppressed because it is too large Load Diff

View File

@@ -46,26 +46,7 @@
<References>
</References>
<Files>
<File
RelativePath="..\src\lang\english.txt"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Generating english language file"
CommandLine="..\objs\strgen\strgen.exe -s ..\src\lang -d ..\bin\lang &quot;$(InputPath)&quot;&#x0D;&#x0A;exit 0&#x0D;&#x0A;"
AdditionalDependencies="..\src\lang\english.txt;..\objs\strgen\strgen.exe"
Outputs="..\bin\lang\english.lng"
/>
</FileConfiguration>
</File>
<Filter
Name="Translations"
>
!!FILES!!
</Filter>
</Files>
<Globals>
</Globals>

View File

@@ -1,10 +1,6 @@
Microsoft Visual Studio Solution File, Format Version 11.00
# Visual C++ Express 2010
# Visual Studio 2010
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "openttd", "openttd_vs100.vcxproj", "{668328A0-B40E-4CDB-BD72-D0064424414A}"
ProjectSection(ProjectDependencies) = postProject
{0817F629-589E-4A3B-B81A-8647BC571E35} = {0817F629-589E-4A3B-B81A-8647BC571E35}
{E9548DE9-F089-49B7-93A6-30BE2CC311C7} = {E9548DE9-F089-49B7-93A6-30BE2CC311C7}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "strgen", "strgen_vs100.vcxproj", "{A133A442-BD0A-4ADE-B117-AD7545E4BDD1}"
EndProject
@@ -14,13 +10,6 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "version", "version_vs100.vc
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "generate", "generate_vs100.vcxproj", "{2F31FD79-D1AC-43C4-89F3-B0D5E4E53E34}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "settings", "settings_vs100.vcxproj", "{0817F629-589E-4A3B-B81A-8647BC571E35}"
ProjectSection(ProjectDependencies) = postProject
{E9548DE9-F089-49B7-93A6-30BE2CC311C7} = {E9548DE9-F089-49B7-93A6-30BE2CC311C7}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "settingsgen", "settingsgen_vs100.vcxproj", "{E9548DE9-F089-49B7-93A6-30BE2CC311C7}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
@@ -65,22 +54,6 @@ Global
{2F31FD79-D1AC-43C4-89F3-B0D5E4E53E34}.Debug|x64.ActiveCfg = Debug|Win32
{2F31FD79-D1AC-43C4-89F3-B0D5E4E53E34}.Release|Win32.ActiveCfg = Debug|Win32
{2F31FD79-D1AC-43C4-89F3-B0D5E4E53E34}.Release|x64.ActiveCfg = Debug|Win32
{0817F629-589E-4A3B-B81A-8647BC571E35}.Debug|Win32.ActiveCfg = Debug|Win32
{0817F629-589E-4A3B-B81A-8647BC571E35}.Debug|Win32.Build.0 = Debug|Win32
{0817F629-589E-4A3B-B81A-8647BC571E35}.Debug|x64.ActiveCfg = Debug|Win32
{0817F629-589E-4A3B-B81A-8647BC571E35}.Debug|x64.Build.0 = Debug|Win32
{0817F629-589E-4A3B-B81A-8647BC571E35}.Release|Win32.ActiveCfg = Debug|Win32
{0817F629-589E-4A3B-B81A-8647BC571E35}.Release|Win32.Build.0 = Debug|Win32
{0817F629-589E-4A3B-B81A-8647BC571E35}.Release|x64.ActiveCfg = Debug|Win32
{0817F629-589E-4A3B-B81A-8647BC571E35}.Release|x64.Build.0 = Debug|Win32
{E9548DE9-F089-49B7-93A6-30BE2CC311C7}.Debug|Win32.ActiveCfg = Debug|Win32
{E9548DE9-F089-49B7-93A6-30BE2CC311C7}.Debug|Win32.Build.0 = Debug|Win32
{E9548DE9-F089-49B7-93A6-30BE2CC311C7}.Debug|x64.ActiveCfg = Debug|Win32
{E9548DE9-F089-49B7-93A6-30BE2CC311C7}.Debug|x64.Build.0 = Debug|Win32
{E9548DE9-F089-49B7-93A6-30BE2CC311C7}.Release|Win32.ActiveCfg = Debug|Win32
{E9548DE9-F089-49B7-93A6-30BE2CC311C7}.Release|Win32.Build.0 = Debug|Win32
{E9548DE9-F089-49B7-93A6-30BE2CC311C7}.Release|x64.ActiveCfg = Debug|Win32
{E9548DE9-F089-49B7-93A6-30BE2CC311C7}.Release|x64.Build.0 = Debug|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE

View File

@@ -101,8 +101,8 @@
<IntrinsicFunctions>true</IntrinsicFunctions>
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers>
<AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";WITH_ASSERT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>..\objs\langs;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;ENABLE_AI;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>Sync</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
@@ -155,8 +155,8 @@
<ClCompile>
<AdditionalOptions>/MP %(AdditionalOptions)</AdditionalOptions>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>..\objs\langs;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;ENABLE_AI;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader>
@@ -203,8 +203,8 @@
<IntrinsicFunctions>true</IntrinsicFunctions>
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers>
<AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;WITH_ASSERT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>..\objs\langs;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;ENABLE_AI;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>Sync</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
@@ -255,8 +255,8 @@
<ClCompile>
<AdditionalOptions>/MP %(AdditionalOptions)</AdditionalOptions>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>..\objs\langs;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;ENABLE_AI;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader>
@@ -320,13 +320,11 @@
<ClCompile Include="..\src\genworld.cpp" />
<ClCompile Include="..\src\gfx.cpp" />
<ClCompile Include="..\src\gfxinit.cpp" />
<ClCompile Include="..\src\goal.cpp" />
<ClCompile Include="..\src\ground_vehicle.cpp" />
<ClCompile Include="..\src\heightmap.cpp" />
<ClCompile Include="..\src\highscore.cpp" />
<ClCompile Include="..\src\hotkeys.cpp" />
<ClCompile Include="..\src\ini.cpp" />
<ClCompile Include="..\src\ini_load.cpp" />
<ClCompile Include="..\src\landscape.cpp" />
<ClCompile Include="..\src\map.cpp" />
<ClCompile Include="..\src\misc.cpp" />
@@ -344,7 +342,6 @@
<ClCompile Include="..\src\order_backup.cpp" />
<ClCompile Include="..\src\os_timer.cpp" />
<ClCompile Include="..\src\pbs.cpp" />
<ClCompile Include="..\src\progress.cpp" />
<ClCompile Include="..\src\rail.cpp" />
<ClCompile Include="..\src\rev.cpp" />
<ClCompile Include="..\src\road.cpp" />
@@ -358,7 +355,6 @@
<ClCompile Include="..\src\sprite.cpp" />
<ClCompile Include="..\src\spritecache.cpp" />
<ClCompile Include="..\src\station.cpp" />
<ClCompile Include="..\src\strgen\strgen_base.cpp" />
<ClCompile Include="..\src\string.cpp" />
<ClCompile Include="..\src\strings.cpp" />
<ClCompile Include="..\src\subsidy.cpp" />
@@ -430,7 +426,6 @@
<ClInclude Include="..\src\engine_func.h" />
<ClInclude Include="..\src\engine_gui.h" />
<ClInclude Include="..\src\engine_type.h" />
<ClInclude Include="..\src\error.h" />
<ClInclude Include="..\src\fileio_func.h" />
<ClInclude Include="..\src\fileio_type.h" />
<ClInclude Include="..\src\fios.h" />
@@ -441,8 +436,6 @@
<ClInclude Include="..\src\gfx_func.h" />
<ClInclude Include="..\src\gfx_type.h" />
<ClInclude Include="..\src\gfxinit.h" />
<ClInclude Include="..\src\goal_base.h" />
<ClInclude Include="..\src\goal_type.h" />
<ClInclude Include="..\src\graph_gui.h" />
<ClInclude Include="..\src\ground_vehicle.hpp" />
<ClInclude Include="..\src\group.h" />
@@ -470,7 +463,6 @@
<ClInclude Include="..\src\network\network_base.h" />
<ClInclude Include="..\src\network\network_client.h" />
<ClInclude Include="..\src\network\network_content.h" />
<ClInclude Include="..\src\network\network_content_gui.h" />
<ClInclude Include="..\src\network\network_func.h" />
<ClInclude Include="..\src\network\network_gamelist.h" />
<ClInclude Include="..\src\network\network_gui.h" />
@@ -521,7 +513,6 @@
<ClInclude Include="..\src\order_func.h" />
<ClInclude Include="..\src\order_type.h" />
<ClInclude Include="..\src\pbs.h" />
<ClInclude Include="..\src\progress.h" />
<ClInclude Include="..\src\querystring_gui.h" />
<ClInclude Include="..\src\rail.h" />
<ClInclude Include="..\src\rail_gui.h" />
@@ -536,6 +527,7 @@
<ClInclude Include="..\src\roadveh.h" />
<ClInclude Include="..\src\screenshot.h" />
<ClInclude Include="..\src\sdl.h" />
<ClInclude Include="..\src\smallmap_gui.h" />
<ClInclude Include="..\src\sound\sdl_s.h" />
<ClInclude Include="..\src\video\sdl_v.h" />
<ClInclude Include="..\src\settings_func.h" />
@@ -549,7 +541,6 @@
<ClInclude Include="..\src\signs_type.h" />
<ClInclude Include="..\src\slope_func.h" />
<ClInclude Include="..\src\slope_type.h" />
<ClInclude Include="..\src\smallmap_gui.h" />
<ClInclude Include="..\src\sortlist_type.h" />
<ClInclude Include="..\src\sound_func.h" />
<ClInclude Include="..\src\sound_type.h" />
@@ -561,7 +552,6 @@
<ClInclude Include="..\src\station_type.h" />
<ClInclude Include="..\src\statusbar_gui.h" />
<ClInclude Include="..\src\stdafx.h" />
<ClInclude Include="..\src\strgen\strgen.h" />
<ClInclude Include="..\src\string_func.h" />
<ClInclude Include="..\src\string_type.h" />
<ClInclude Include="..\src\strings_func.h" />
@@ -574,12 +564,11 @@
<ClInclude Include="..\src\textbuf_gui.h" />
<ClInclude Include="..\src\texteff.hpp" />
<ClInclude Include="..\src\tgp.h" />
<ClInclude Include="..\src\tilearea_type.h" />
<ClInclude Include="..\src\tile_cmd.h" />
<ClInclude Include="..\src\tile_type.h" />
<ClInclude Include="..\src\tilearea_type.h" />
<ClInclude Include="..\src\tilehighlight_func.h" />
<ClInclude Include="..\src\tilehighlight_type.h" />
<ClInclude Include="..\src\tilematrix_type.hpp" />
<ClInclude Include="..\src\timetable.h" />
<ClInclude Include="..\src\toolbar_gui.h" />
<ClInclude Include="..\src\town.h" />
@@ -630,7 +619,6 @@
<ClInclude Include="..\src\core\math_func.hpp" />
<ClInclude Include="..\src\core\mem_func.hpp" />
<ClInclude Include="..\src\core\overflowsafe_type.hpp" />
<ClCompile Include="..\src\core\pool_func.cpp" />
<ClInclude Include="..\src\core\pool_func.hpp" />
<ClInclude Include="..\src\core\pool_type.hpp" />
<ClCompile Include="..\src\core\random_func.cpp" />
@@ -642,7 +630,6 @@
<ClCompile Include="..\src\aircraft_gui.cpp" />
<ClCompile Include="..\src\airport_gui.cpp" />
<ClCompile Include="..\src\autoreplace_gui.cpp" />
<ClCompile Include="..\src\bootstrap_gui.cpp" />
<ClCompile Include="..\src\bridge_gui.cpp" />
<ClCompile Include="..\src\build_vehicle_gui.cpp" />
<ClCompile Include="..\src\cheat_gui.cpp" />
@@ -652,10 +639,8 @@
<ClCompile Include="..\src\depot_gui.cpp" />
<ClCompile Include="..\src\dock_gui.cpp" />
<ClCompile Include="..\src\engine_gui.cpp" />
<ClCompile Include="..\src\error_gui.cpp" />
<ClCompile Include="..\src\fios_gui.cpp" />
<ClCompile Include="..\src\genworld_gui.cpp" />
<ClCompile Include="..\src\goal_gui.cpp" />
<ClCompile Include="..\src\graph_gui.cpp" />
<ClCompile Include="..\src\group_gui.cpp" />
<ClCompile Include="..\src\highscore_gui.cpp" />
@@ -693,61 +678,9 @@
<ClCompile Include="..\src\vehicle_gui.cpp" />
<ClCompile Include="..\src\viewport_gui.cpp" />
<ClCompile Include="..\src\waypoint_gui.cpp" />
<ClInclude Include="..\src\widgets\airport_widget.h" />
<ClInclude Include="..\src\widgets\ai_widget.h" />
<ClInclude Include="..\src\widgets\autoreplace_widget.h" />
<ClInclude Include="..\src\widgets\bootstrap_widget.h" />
<ClInclude Include="..\src\widgets\bridge_widget.h" />
<ClInclude Include="..\src\widgets\build_vehicle_widget.h" />
<ClInclude Include="..\src\widgets\cheat_widget.h" />
<ClInclude Include="..\src\widgets\company_widget.h" />
<ClInclude Include="..\src\widgets\console_widget.h" />
<ClInclude Include="..\src\widgets\date_widget.h" />
<ClInclude Include="..\src\widgets\depot_widget.h" />
<ClInclude Include="..\src\widgets\dock_widget.h" />
<ClCompile Include="..\src\widgets\dropdown.cpp" />
<ClInclude Include="..\src\widgets\dropdown_func.h" />
<ClInclude Include="..\src\widgets\dropdown_type.h" />
<ClInclude Include="..\src\widgets\dropdown_widget.h" />
<ClInclude Include="..\src\widgets\engine_widget.h" />
<ClInclude Include="..\src\widgets\error_widget.h" />
<ClInclude Include="..\src\widgets\fios_widget.h" />
<ClInclude Include="..\src\widgets\genworld_widget.h" />
<ClInclude Include="..\src\widgets\goal_widget.h" />
<ClInclude Include="..\src\widgets\graph_widget.h" />
<ClInclude Include="..\src\widgets\group_widget.h" />
<ClInclude Include="..\src\widgets\highscore_widget.h" />
<ClInclude Include="..\src\widgets\industry_widget.h" />
<ClInclude Include="..\src\widgets\intro_widget.h" />
<ClInclude Include="..\src\widgets\main_widget.h" />
<ClInclude Include="..\src\widgets\misc_widget.h" />
<ClInclude Include="..\src\widgets\music_widget.h" />
<ClInclude Include="..\src\widgets\network_chat_widget.h" />
<ClInclude Include="..\src\widgets\network_content_widget.h" />
<ClInclude Include="..\src\widgets\network_widget.h" />
<ClInclude Include="..\src\widgets\newgrf_debug_widget.h" />
<ClInclude Include="..\src\widgets\newgrf_widget.h" />
<ClInclude Include="..\src\widgets\news_widget.h" />
<ClInclude Include="..\src\widgets\object_widget.h" />
<ClInclude Include="..\src\widgets\order_widget.h" />
<ClInclude Include="..\src\widgets\osk_widget.h" />
<ClInclude Include="..\src\widgets\rail_widget.h" />
<ClInclude Include="..\src\widgets\road_widget.h" />
<ClInclude Include="..\src\widgets\settings_widget.h" />
<ClInclude Include="..\src\widgets\sign_widget.h" />
<ClInclude Include="..\src\widgets\smallmap_widget.h" />
<ClInclude Include="..\src\widgets\station_widget.h" />
<ClInclude Include="..\src\widgets\statusbar_widget.h" />
<ClInclude Include="..\src\widgets\subsidy_widget.h" />
<ClInclude Include="..\src\widgets\terraform_widget.h" />
<ClInclude Include="..\src\widgets\timetable_widget.h" />
<ClInclude Include="..\src\widgets\toolbar_widget.h" />
<ClInclude Include="..\src\widgets\town_widget.h" />
<ClInclude Include="..\src\widgets\transparency_widget.h" />
<ClInclude Include="..\src\widgets\tree_widget.h" />
<ClInclude Include="..\src\widgets\vehicle_widget.h" />
<ClInclude Include="..\src\widgets\viewport_widget.h" />
<ClInclude Include="..\src\widgets\waypoint_widget.h" />
<ClCompile Include="..\src\aircraft_cmd.cpp" />
<ClCompile Include="..\src\autoreplace_cmd.cpp" />
<ClCompile Include="..\src\clear_cmd.cpp" />
@@ -786,9 +719,7 @@
<ClCompile Include="..\src\saveload\depot_sl.cpp" />
<ClCompile Include="..\src\saveload\economy_sl.cpp" />
<ClCompile Include="..\src\saveload\engine_sl.cpp" />
<ClCompile Include="..\src\saveload\game_sl.cpp" />
<ClCompile Include="..\src\saveload\gamelog_sl.cpp" />
<ClCompile Include="..\src\saveload\goal_sl.cpp" />
<ClCompile Include="..\src\saveload\group_sl.cpp" />
<ClCompile Include="..\src\saveload\industry_sl.cpp" />
<ClCompile Include="..\src\saveload\labelmaps_sl.cpp" />
@@ -807,16 +738,15 @@
<ClInclude Include="..\src\saveload\saveload_internal.h" />
<ClCompile Include="..\src\saveload\signs_sl.cpp" />
<ClCompile Include="..\src\saveload\station_sl.cpp" />
<ClCompile Include="..\src\saveload\storage_sl.cpp" />
<ClCompile Include="..\src\saveload\strings_sl.cpp" />
<ClCompile Include="..\src\saveload\subsidy_sl.cpp" />
<ClCompile Include="..\src\saveload\town_sl.cpp" />
<ClCompile Include="..\src\saveload\vehicle_sl.cpp" />
<ClCompile Include="..\src\saveload\waypoint_sl.cpp" />
<ClInclude Include="..\src\table\airport_defaults.h" />
<ClInclude Include="..\src\table\airport_movement.h" />
<ClInclude Include="..\src\table\airporttile_ids.h" />
<ClInclude Include="..\src\table\airporttiles.h" />
<ClInclude Include="..\src\table\airport_movement.h" />
<ClInclude Include="..\src\table\animcursors.h" />
<ClInclude Include="..\src\table\autorail.h" />
<ClInclude Include="..\src\table\bridge_land.h" />
@@ -837,7 +767,7 @@
<ClInclude Include="..\src\table\railtypes.h" />
<ClInclude Include="..\src\table\road_land.h" />
<ClInclude Include="..\src\table\roadveh_movement.h" />
<ClInclude Include="..\src\..\objs\settings\table\settings.h" />
<ClInclude Include="..\src\table\settings.h" />
<ClInclude Include="..\src\table\sprites.h" />
<ClInclude Include="..\src\table\station_land.h" />
<ClInclude Include="..\src\table\strgen_tables.h" />
@@ -851,18 +781,10 @@
<ClInclude Include="..\src\table\water_land.h" />
<ClCompile Include="..\src\3rdparty\md5\md5.cpp" />
<ClInclude Include="..\src\3rdparty\md5\md5.h" />
<ClCompile Include="..\src\script\script_config.cpp" />
<ClInclude Include="..\src\script\script_config.hpp" />
<ClInclude Include="..\src\script\script_fatalerror.hpp" />
<ClCompile Include="..\src\script\script_info.cpp" />
<ClInclude Include="..\src\script\script_info.hpp" />
<ClCompile Include="..\src\script\script_info_dummy.cpp" />
<ClCompile Include="..\src\script\script_instance.cpp" />
<ClInclude Include="..\src\script\script_instance.hpp" />
<ClCompile Include="..\src\script\script_scanner.cpp" />
<ClInclude Include="..\src\script\script_scanner.hpp" />
<ClInclude Include="..\src\script\script_storage.hpp" />
<ClInclude Include="..\src\script\script_suspend.hpp" />
<ClCompile Include="..\src\script\squirrel.cpp" />
<ClInclude Include="..\src\script\squirrel.hpp" />
<ClInclude Include="..\src\script\squirrel_class.hpp" />
@@ -917,144 +839,115 @@
<ClInclude Include="..\src\ai\ai_gui.hpp" />
<ClCompile Include="..\src\ai\ai_info.cpp" />
<ClInclude Include="..\src\ai\ai_info.hpp" />
<ClCompile Include="..\src\ai\ai_info_dummy.cpp" />
<ClCompile Include="..\src\ai\ai_instance.cpp" />
<ClInclude Include="..\src\ai\ai_instance.hpp" />
<ClCompile Include="..\src\ai\ai_scanner.cpp" />
<ClInclude Include="..\src\ai\ai_scanner.hpp" />
<ClInclude Include="..\src\script\api\ai_changelog.hpp" />
<ClInclude Include="..\src\script\api\game_changelog.hpp" />
<ClInclude Include="..\src\game\game.hpp" />
<ClCompile Include="..\src\game\game_config.cpp" />
<ClInclude Include="..\src\game\game_config.hpp" />
<ClCompile Include="..\src\game\game_core.cpp" />
<ClCompile Include="..\src\game\game_info.cpp" />
<ClInclude Include="..\src\game\game_info.hpp" />
<ClCompile Include="..\src\game\game_instance.cpp" />
<ClInclude Include="..\src\game\game_instance.hpp" />
<ClCompile Include="..\src\game\game_scanner.cpp" />
<ClInclude Include="..\src\game\game_scanner.hpp" />
<ClCompile Include="..\src\game\game_text.cpp" />
<ClInclude Include="..\src\game\game_text.hpp" />
<ClInclude Include="..\src\script\api\script_accounting.hpp" />
<ClInclude Include="..\src\script\api\script_admin.hpp" />
<ClInclude Include="..\src\script\api\script_airport.hpp" />
<ClInclude Include="..\src\script\api\script_base.hpp" />
<ClInclude Include="..\src\script\api\script_basestation.hpp" />
<ClInclude Include="..\src\script\api\script_bridge.hpp" />
<ClInclude Include="..\src\script\api\script_bridgelist.hpp" />
<ClInclude Include="..\src\script\api\script_cargo.hpp" />
<ClInclude Include="..\src\script\api\script_cargolist.hpp" />
<ClInclude Include="..\src\script\api\script_company.hpp" />
<ClInclude Include="..\src\script\api\script_companymode.hpp" />
<ClInclude Include="..\src\script\api\script_controller.hpp" />
<ClInclude Include="..\src\script\api\script_date.hpp" />
<ClInclude Include="..\src\script\api\script_depotlist.hpp" />
<ClInclude Include="..\src\script\api\script_engine.hpp" />
<ClInclude Include="..\src\script\api\script_enginelist.hpp" />
<ClInclude Include="..\src\script\api\script_error.hpp" />
<ClInclude Include="..\src\script\api\script_event.hpp" />
<ClInclude Include="..\src\script\api\script_event_types.hpp" />
<ClInclude Include="..\src\script\api\script_execmode.hpp" />
<ClInclude Include="..\src\script\api\script_game.hpp" />
<ClInclude Include="..\src\script\api\script_gamesettings.hpp" />
<ClInclude Include="..\src\script\api\script_goal.hpp" />
<ClInclude Include="..\src\script\api\script_group.hpp" />
<ClInclude Include="..\src\script\api\script_grouplist.hpp" />
<ClInclude Include="..\src\script\api\script_industry.hpp" />
<ClInclude Include="..\src\script\api\script_industrylist.hpp" />
<ClInclude Include="..\src\script\api\script_industrytype.hpp" />
<ClInclude Include="..\src\script\api\script_industrytypelist.hpp" />
<ClInclude Include="..\src\script\api\script_info_docs.hpp" />
<ClInclude Include="..\src\script\api\script_infrastructure.hpp" />
<ClInclude Include="..\src\script\api\script_list.hpp" />
<ClInclude Include="..\src\script\api\script_log.hpp" />
<ClInclude Include="..\src\script\api\script_map.hpp" />
<ClInclude Include="..\src\script\api\script_marine.hpp" />
<ClInclude Include="..\src\script\api\script_news.hpp" />
<ClInclude Include="..\src\script\api\script_object.hpp" />
<ClInclude Include="..\src\script\api\script_order.hpp" />
<ClInclude Include="..\src\script\api\script_rail.hpp" />
<ClInclude Include="..\src\script\api\script_railtypelist.hpp" />
<ClInclude Include="..\src\script\api\script_road.hpp" />
<ClInclude Include="..\src\script\api\script_sign.hpp" />
<ClInclude Include="..\src\script\api\script_signlist.hpp" />
<ClInclude Include="..\src\script\api\script_station.hpp" />
<ClInclude Include="..\src\script\api\script_stationlist.hpp" />
<ClInclude Include="..\src\script\api\script_subsidy.hpp" />
<ClInclude Include="..\src\script\api\script_subsidylist.hpp" />
<ClInclude Include="..\src\script\api\script_testmode.hpp" />
<ClInclude Include="..\src\script\api\script_text.hpp" />
<ClInclude Include="..\src\script\api\script_tile.hpp" />
<ClInclude Include="..\src\script\api\script_tilelist.hpp" />
<ClInclude Include="..\src\script\api\script_town.hpp" />
<ClInclude Include="..\src\script\api\script_townlist.hpp" />
<ClInclude Include="..\src\script\api\script_tunnel.hpp" />
<ClInclude Include="..\src\script\api\script_types.hpp" />
<ClInclude Include="..\src\script\api\script_vehicle.hpp" />
<ClInclude Include="..\src\script\api\script_vehiclelist.hpp" />
<ClInclude Include="..\src\script\api\script_viewport.hpp" />
<ClInclude Include="..\src\script\api\script_waypoint.hpp" />
<ClInclude Include="..\src\script\api\script_waypointlist.hpp" />
<ClInclude Include="..\src\script\api\script_window.hpp" />
<ClCompile Include="..\src\script\api\script_accounting.cpp" />
<ClCompile Include="..\src\script\api\script_admin.cpp" />
<ClCompile Include="..\src\script\api\script_airport.cpp" />
<ClCompile Include="..\src\script\api\script_base.cpp" />
<ClCompile Include="..\src\script\api\script_basestation.cpp" />
<ClCompile Include="..\src\script\api\script_bridge.cpp" />
<ClCompile Include="..\src\script\api\script_bridgelist.cpp" />
<ClCompile Include="..\src\script\api\script_cargo.cpp" />
<ClCompile Include="..\src\script\api\script_cargolist.cpp" />
<ClCompile Include="..\src\script\api\script_company.cpp" />
<ClCompile Include="..\src\script\api\script_companymode.cpp" />
<ClCompile Include="..\src\script\api\script_controller.cpp" />
<ClCompile Include="..\src\script\api\script_date.cpp" />
<ClCompile Include="..\src\script\api\script_depotlist.cpp" />
<ClCompile Include="..\src\script\api\script_engine.cpp" />
<ClCompile Include="..\src\script\api\script_enginelist.cpp" />
<ClCompile Include="..\src\script\api\script_error.cpp" />
<ClCompile Include="..\src\script\api\script_event.cpp" />
<ClCompile Include="..\src\script\api\script_event_types.cpp" />
<ClCompile Include="..\src\script\api\script_execmode.cpp" />
<ClCompile Include="..\src\script\api\script_game.cpp" />
<ClCompile Include="..\src\script\api\script_gamesettings.cpp" />
<ClCompile Include="..\src\script\api\script_goal.cpp" />
<ClCompile Include="..\src\script\api\script_group.cpp" />
<ClCompile Include="..\src\script\api\script_grouplist.cpp" />
<ClCompile Include="..\src\script\api\script_industry.cpp" />
<ClCompile Include="..\src\script\api\script_industrylist.cpp" />
<ClCompile Include="..\src\script\api\script_industrytype.cpp" />
<ClCompile Include="..\src\script\api\script_industrytypelist.cpp" />
<ClCompile Include="..\src\script\api\script_infrastructure.cpp" />
<ClCompile Include="..\src\script\api\script_list.cpp" />
<ClCompile Include="..\src\script\api\script_log.cpp" />
<ClCompile Include="..\src\script\api\script_map.cpp" />
<ClCompile Include="..\src\script\api\script_marine.cpp" />
<ClCompile Include="..\src\script\api\script_news.cpp" />
<ClCompile Include="..\src\script\api\script_object.cpp" />
<ClCompile Include="..\src\script\api\script_order.cpp" />
<ClCompile Include="..\src\script\api\script_rail.cpp" />
<ClCompile Include="..\src\script\api\script_railtypelist.cpp" />
<ClCompile Include="..\src\script\api\script_road.cpp" />
<ClCompile Include="..\src\script\api\script_sign.cpp" />
<ClCompile Include="..\src\script\api\script_signlist.cpp" />
<ClCompile Include="..\src\script\api\script_station.cpp" />
<ClCompile Include="..\src\script\api\script_stationlist.cpp" />
<ClCompile Include="..\src\script\api\script_subsidy.cpp" />
<ClCompile Include="..\src\script\api\script_subsidylist.cpp" />
<ClCompile Include="..\src\script\api\script_testmode.cpp" />
<ClCompile Include="..\src\script\api\script_text.cpp" />
<ClCompile Include="..\src\script\api\script_tile.cpp" />
<ClCompile Include="..\src\script\api\script_tilelist.cpp" />
<ClCompile Include="..\src\script\api\script_town.cpp" />
<ClCompile Include="..\src\script\api\script_townlist.cpp" />
<ClCompile Include="..\src\script\api\script_tunnel.cpp" />
<ClCompile Include="..\src\script\api\script_vehicle.cpp" />
<ClCompile Include="..\src\script\api\script_vehiclelist.cpp" />
<ClCompile Include="..\src\script\api\script_viewport.cpp" />
<ClCompile Include="..\src\script\api\script_waypoint.cpp" />
<ClCompile Include="..\src\script\api\script_waypointlist.cpp" />
<ClCompile Include="..\src\script\api\script_window.cpp" />
<ClInclude Include="..\src\ai\ai_storage.hpp" />
<ClInclude Include="..\src\ai\api\ai_accounting.hpp" />
<ClInclude Include="..\src\ai\api\ai_airport.hpp" />
<ClInclude Include="..\src\ai\api\ai_base.hpp" />
<ClInclude Include="..\src\ai\api\ai_basestation.hpp" />
<ClInclude Include="..\src\ai\api\ai_bridge.hpp" />
<ClInclude Include="..\src\ai\api\ai_bridgelist.hpp" />
<ClInclude Include="..\src\ai\api\ai_cargo.hpp" />
<ClInclude Include="..\src\ai\api\ai_cargolist.hpp" />
<ClInclude Include="..\src\ai\api\ai_changelog.hpp" />
<ClInclude Include="..\src\ai\api\ai_company.hpp" />
<ClInclude Include="..\src\ai\api\ai_controller.hpp" />
<ClInclude Include="..\src\ai\api\ai_date.hpp" />
<ClInclude Include="..\src\ai\api\ai_depotlist.hpp" />
<ClInclude Include="..\src\ai\api\ai_engine.hpp" />
<ClInclude Include="..\src\ai\api\ai_enginelist.hpp" />
<ClInclude Include="..\src\ai\api\ai_error.hpp" />
<ClInclude Include="..\src\ai\api\ai_event.hpp" />
<ClInclude Include="..\src\ai\api\ai_event_types.hpp" />
<ClInclude Include="..\src\ai\api\ai_execmode.hpp" />
<ClInclude Include="..\src\ai\api\ai_gamesettings.hpp" />
<ClInclude Include="..\src\ai\api\ai_group.hpp" />
<ClInclude Include="..\src\ai\api\ai_grouplist.hpp" />
<ClInclude Include="..\src\ai\api\ai_industry.hpp" />
<ClInclude Include="..\src\ai\api\ai_industrylist.hpp" />
<ClInclude Include="..\src\ai\api\ai_industrytype.hpp" />
<ClInclude Include="..\src\ai\api\ai_industrytypelist.hpp" />
<ClInclude Include="..\src\ai\api\ai_info_docs.hpp" />
<ClInclude Include="..\src\ai\api\ai_list.hpp" />
<ClInclude Include="..\src\ai\api\ai_log.hpp" />
<ClInclude Include="..\src\ai\api\ai_map.hpp" />
<ClInclude Include="..\src\ai\api\ai_marine.hpp" />
<ClInclude Include="..\src\ai\api\ai_object.hpp" />
<ClInclude Include="..\src\ai\api\ai_order.hpp" />
<ClInclude Include="..\src\ai\api\ai_rail.hpp" />
<ClInclude Include="..\src\ai\api\ai_railtypelist.hpp" />
<ClInclude Include="..\src\ai\api\ai_road.hpp" />
<ClInclude Include="..\src\ai\api\ai_sign.hpp" />
<ClInclude Include="..\src\ai\api\ai_signlist.hpp" />
<ClInclude Include="..\src\ai\api\ai_station.hpp" />
<ClInclude Include="..\src\ai\api\ai_stationlist.hpp" />
<ClInclude Include="..\src\ai\api\ai_subsidy.hpp" />
<ClInclude Include="..\src\ai\api\ai_subsidylist.hpp" />
<ClInclude Include="..\src\ai\api\ai_testmode.hpp" />
<ClInclude Include="..\src\ai\api\ai_tile.hpp" />
<ClInclude Include="..\src\ai\api\ai_tilelist.hpp" />
<ClInclude Include="..\src\ai\api\ai_town.hpp" />
<ClInclude Include="..\src\ai\api\ai_townlist.hpp" />
<ClInclude Include="..\src\ai\api\ai_tunnel.hpp" />
<ClInclude Include="..\src\ai\api\ai_types.hpp" />
<ClInclude Include="..\src\ai\api\ai_vehicle.hpp" />
<ClInclude Include="..\src\ai\api\ai_vehiclelist.hpp" />
<ClInclude Include="..\src\ai\api\ai_waypoint.hpp" />
<ClInclude Include="..\src\ai\api\ai_waypointlist.hpp" />
<ClCompile Include="..\src\ai\api\ai_accounting.cpp" />
<ClCompile Include="..\src\ai\api\ai_airport.cpp" />
<ClCompile Include="..\src\ai\api\ai_base.cpp" />
<ClCompile Include="..\src\ai\api\ai_basestation.cpp" />
<ClCompile Include="..\src\ai\api\ai_bridge.cpp" />
<ClCompile Include="..\src\ai\api\ai_bridgelist.cpp" />
<ClCompile Include="..\src\ai\api\ai_cargo.cpp" />
<ClCompile Include="..\src\ai\api\ai_cargolist.cpp" />
<ClCompile Include="..\src\ai\api\ai_company.cpp" />
<ClCompile Include="..\src\ai\api\ai_controller.cpp" />
<ClCompile Include="..\src\ai\api\ai_date.cpp" />
<ClCompile Include="..\src\ai\api\ai_depotlist.cpp" />
<ClCompile Include="..\src\ai\api\ai_engine.cpp" />
<ClCompile Include="..\src\ai\api\ai_enginelist.cpp" />
<ClCompile Include="..\src\ai\api\ai_error.cpp" />
<ClCompile Include="..\src\ai\api\ai_event.cpp" />
<ClCompile Include="..\src\ai\api\ai_event_types.cpp" />
<ClCompile Include="..\src\ai\api\ai_execmode.cpp" />
<ClCompile Include="..\src\ai\api\ai_gamesettings.cpp" />
<ClCompile Include="..\src\ai\api\ai_group.cpp" />
<ClCompile Include="..\src\ai\api\ai_grouplist.cpp" />
<ClCompile Include="..\src\ai\api\ai_industry.cpp" />
<ClCompile Include="..\src\ai\api\ai_industrylist.cpp" />
<ClCompile Include="..\src\ai\api\ai_industrytype.cpp" />
<ClCompile Include="..\src\ai\api\ai_industrytypelist.cpp" />
<ClCompile Include="..\src\ai\api\ai_list.cpp" />
<ClCompile Include="..\src\ai\api\ai_log.cpp" />
<ClCompile Include="..\src\ai\api\ai_map.cpp" />
<ClCompile Include="..\src\ai\api\ai_marine.cpp" />
<ClCompile Include="..\src\ai\api\ai_object.cpp" />
<ClCompile Include="..\src\ai\api\ai_order.cpp" />
<ClCompile Include="..\src\ai\api\ai_rail.cpp" />
<ClCompile Include="..\src\ai\api\ai_railtypelist.cpp" />
<ClCompile Include="..\src\ai\api\ai_road.cpp" />
<ClCompile Include="..\src\ai\api\ai_sign.cpp" />
<ClCompile Include="..\src\ai\api\ai_signlist.cpp" />
<ClCompile Include="..\src\ai\api\ai_station.cpp" />
<ClCompile Include="..\src\ai\api\ai_stationlist.cpp" />
<ClCompile Include="..\src\ai\api\ai_subsidy.cpp" />
<ClCompile Include="..\src\ai\api\ai_subsidylist.cpp" />
<ClCompile Include="..\src\ai\api\ai_testmode.cpp" />
<ClCompile Include="..\src\ai\api\ai_tile.cpp" />
<ClCompile Include="..\src\ai\api\ai_tilelist.cpp" />
<ClCompile Include="..\src\ai\api\ai_town.cpp" />
<ClCompile Include="..\src\ai\api\ai_townlist.cpp" />
<ClCompile Include="..\src\ai\api\ai_tunnel.cpp" />
<ClCompile Include="..\src\ai\api\ai_vehicle.cpp" />
<ClCompile Include="..\src\ai\api\ai_vehiclelist.cpp" />
<ClCompile Include="..\src\ai\api\ai_waypoint.cpp" />
<ClCompile Include="..\src\ai\api\ai_waypointlist.cpp" />
<ClCompile Include="..\src\blitter\32bpp_anim.cpp" />
<ClInclude Include="..\src\blitter\32bpp_anim.hpp" />
<ClCompile Include="..\src\blitter\32bpp_base.cpp" />
@@ -1065,11 +958,12 @@
<ClInclude Include="..\src\blitter\32bpp_simple.hpp" />
<ClCompile Include="..\src\blitter\8bpp_base.cpp" />
<ClInclude Include="..\src\blitter\8bpp_base.hpp" />
<ClCompile Include="..\src\blitter\8bpp_debug.cpp" />
<ClInclude Include="..\src\blitter\8bpp_debug.hpp" />
<ClCompile Include="..\src\blitter\8bpp_optimized.cpp" />
<ClInclude Include="..\src\blitter\8bpp_optimized.hpp" />
<ClCompile Include="..\src\blitter\8bpp_simple.cpp" />
<ClInclude Include="..\src\blitter\8bpp_simple.hpp" />
<ClCompile Include="..\src\blitter\base.cpp" />
<ClInclude Include="..\src\blitter\base.hpp" />
<ClInclude Include="..\src\blitter\factory.hpp" />
<ClCompile Include="..\src\blitter\null.cpp" />
@@ -1128,8 +1022,6 @@
<ClCompile Include="..\src\misc\dbg_helpers.cpp" />
<ClInclude Include="..\src\misc\dbg_helpers.h" />
<ClInclude Include="..\src\misc\fixedsizearray.hpp" />
<ClCompile Include="..\src\misc\getoptdata.cpp" />
<ClInclude Include="..\src\misc\getoptdata.h" />
<ClInclude Include="..\src\misc\hashtable.hpp" />
<ClInclude Include="..\src\misc\str.hpp" />
<ClCompile Include="..\src\network\core\address.cpp" />
@@ -1145,13 +1037,13 @@
<ClInclude Include="..\src\network\core\packet.h" />
<ClCompile Include="..\src\network\core\tcp.cpp" />
<ClInclude Include="..\src\network\core\tcp.h" />
<ClCompile Include="..\src\network\core\tcp_admin.cpp" />
<ClInclude Include="..\src\network\core\tcp_admin.h" />
<ClCompile Include="..\src\network\core\tcp_connect.cpp" />
<ClCompile Include="..\src\network\core\tcp_content.cpp" />
<ClInclude Include="..\src\network\core\tcp_content.h" />
<ClCompile Include="..\src\network\core\tcp_game.cpp" />
<ClInclude Include="..\src\network\core\tcp_game.h" />
<ClCompile Include="..\src\network\core\tcp_admin.cpp" />
<ClInclude Include="..\src\network\core\tcp_admin.h" />
<ClCompile Include="..\src\network\core\tcp_http.cpp" />
<ClInclude Include="..\src\network\core\tcp_http.h" />
<ClInclude Include="..\src\network\core\tcp_listen.h" />

File diff suppressed because it is too large Load Diff

View File

@@ -101,8 +101,8 @@
<IntrinsicFunctions>true</IntrinsicFunctions>
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers>
<AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";WITH_ASSERT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>..\objs\langs;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;ENABLE_AI;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>Sync</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
@@ -155,8 +155,8 @@
<ClCompile>
<AdditionalOptions>/MP %(AdditionalOptions)</AdditionalOptions>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>..\objs\langs;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;ENABLE_AI;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader>
@@ -203,8 +203,8 @@
<IntrinsicFunctions>true</IntrinsicFunctions>
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers>
<AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;WITH_ASSERT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>..\objs\langs;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;ENABLE_AI;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>Sync</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
@@ -255,8 +255,8 @@
<ClCompile>
<AdditionalOptions>/MP %(AdditionalOptions)</AdditionalOptions>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>..\objs\langs;..\src\3rdparty\squirrel\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;ENABLE_AI;WITH_PERSONAL_DIR;PERSONAL_DIR="OpenTTD";_SQ64;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader>

View File

@@ -1,10 +1,10 @@
Microsoft Visual Studio Solution File, Format Version 9.00
# Visual C++ Express 2005
# Visual Studio 2005
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "openttd", "openttd_vs80.vcproj", "{668328A0-B40E-4CDB-BD72-D0064424414A}"
ProjectSection(ProjectDependencies) = postProject
{0F066B23-18DF-4284-8265-F4A5E7E3B966} = {0F066B23-18DF-4284-8265-F4A5E7E3B966}
{A133A442-BD0A-4ADE-B117-AD7545E4BDD1} = {A133A442-BD0A-4ADE-B117-AD7545E4BDD1}
{1A2B3C5E-1C23-41A5-9C9B-ACBA2AA75FEC} = {1A2B3C5E-1C23-41A5-9C9B-ACBA2AA75FEC}
{0817F629-589E-4A3B-B81A-8647BC571E35} = {0817F629-589E-4A3B-B81A-8647BC571E35}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "strgen", "strgen_vs80.vcproj", "{A133A442-BD0A-4ADE-B117-AD7545E4BDD1}"
@@ -18,13 +18,6 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "version", "version_vs80.vcp
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "generate", "generate_vs80.vcproj", "{2F31FD79-D1AC-43C4-89F3-B0D5E4E53E34}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "settings", "settings_vs80.vcproj", "{0817F629-589E-4A3B-B81A-8647BC571E35}"
ProjectSection(ProjectDependencies) = postProject
{E9548DE9-F089-49B7-93A6-30BE2CC311C7} = {E9548DE9-F089-49B7-93A6-30BE2CC311C7}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "settings_gen", "settingsgen_vs80.vcproj", "{E9548DE9-F089-49B7-93A6-30BE2CC311C7}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
@@ -69,22 +62,6 @@ Global
{2F31FD79-D1AC-43C4-89F3-B0D5E4E53E34}.Debug|x64.ActiveCfg = Debug|Win32
{2F31FD79-D1AC-43C4-89F3-B0D5E4E53E34}.Release|Win32.ActiveCfg = Debug|Win32
{2F31FD79-D1AC-43C4-89F3-B0D5E4E53E34}.Release|x64.ActiveCfg = Debug|Win32
{0817F629-589E-4A3B-B81A-8647BC571E35}.Debug|Win32.ActiveCfg = Debug|Win32
{0817F629-589E-4A3B-B81A-8647BC571E35}.Debug|Win32.Build.0 = Debug|Win32
{0817F629-589E-4A3B-B81A-8647BC571E35}.Debug|x64.ActiveCfg = Debug|Win32
{0817F629-589E-4A3B-B81A-8647BC571E35}.Debug|x64.Build.0 = Debug|Win32
{0817F629-589E-4A3B-B81A-8647BC571E35}.Release|Win32.ActiveCfg = Debug|Win32
{0817F629-589E-4A3B-B81A-8647BC571E35}.Release|Win32.Build.0 = Debug|Win32
{0817F629-589E-4A3B-B81A-8647BC571E35}.Release|x64.ActiveCfg = Debug|Win32
{0817F629-589E-4A3B-B81A-8647BC571E35}.Release|x64.Build.0 = Debug|Win32
{E9548DE9-F089-49B7-93A6-30BE2CC311C7}.Debug|Win32.ActiveCfg = Debug|Win32
{E9548DE9-F089-49B7-93A6-30BE2CC311C7}.Debug|Win32.Build.0 = Debug|Win32
{E9548DE9-F089-49B7-93A6-30BE2CC311C7}.Debug|x64.ActiveCfg = Debug|Win32
{E9548DE9-F089-49B7-93A6-30BE2CC311C7}.Debug|x64.Build.0 = Debug|Win32
{E9548DE9-F089-49B7-93A6-30BE2CC311C7}.Release|Win32.ActiveCfg = Debug|Win32
{E9548DE9-F089-49B7-93A6-30BE2CC311C7}.Release|Win32.Build.0 = Debug|Win32
{E9548DE9-F089-49B7-93A6-30BE2CC311C7}.Release|x64.ActiveCfg = Debug|Win32
{E9548DE9-F089-49B7-93A6-30BE2CC311C7}.Release|x64.Build.0 = Debug|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE

File diff suppressed because it is too large Load Diff

View File

@@ -51,8 +51,8 @@
EnableIntrinsicFunctions="true"
FavorSizeOrSpeed="2"
OmitFramePointers="true"
AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;WITH_ASSERT"
AdditionalIncludeDirectories="..\objs\langs;..\src\3rdparty\squirrel\include"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;ENABLE_AI;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;"
StringPooling="true"
ExceptionHandling="1"
RuntimeLibrary="0"
@@ -155,8 +155,8 @@
Name="VCCLCompilerTool"
AdditionalOptions="/MP"
Optimization="0"
AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;"
AdditionalIncludeDirectories="..\objs\langs;..\src\3rdparty\squirrel\include"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;ENABLE_AI;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="0"
@@ -256,8 +256,8 @@
EnableIntrinsicFunctions="true"
FavorSizeOrSpeed="2"
OmitFramePointers="true"
AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;_SQ64;WITH_ASSERT"
AdditionalIncludeDirectories="..\objs\langs;..\src\3rdparty\squirrel\include"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;ENABLE_AI;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;_SQ64"
StringPooling="true"
ExceptionHandling="1"
RuntimeLibrary="0"
@@ -361,8 +361,8 @@
Name="VCCLCompilerTool"
AdditionalOptions="/MP"
Optimization="0"
AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;_SQ64"
AdditionalIncludeDirectories="..\objs\langs;..\src\3rdparty\squirrel\include"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;ENABLE_AI;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;_SQ64"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="0"

View File

@@ -1,9 +1,9 @@
Microsoft Visual Studio Solution File, Format Version 10.00
# Visual C++ Express 2008
# Visual Studio 2008
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "openttd", "openttd_vs90.vcproj", "{668328A0-B40E-4CDB-BD72-D0064424414A}"
ProjectSection(ProjectDependencies) = postProject
{0F066B23-18DF-4284-8265-F4A5E7E3B966} = {0F066B23-18DF-4284-8265-F4A5E7E3B966}
{0817F629-589E-4A3B-B81A-8647BC571E35} = {0817F629-589E-4A3B-B81A-8647BC571E35}
{A133A442-BD0A-4ADE-B117-AD7545E4BDD1} = {A133A442-BD0A-4ADE-B117-AD7545E4BDD1}
{1A2B3C5E-1C23-41A5-9C9B-ACBA2AA75FEC} = {1A2B3C5E-1C23-41A5-9C9B-ACBA2AA75FEC}
EndProjectSection
EndProject
@@ -18,13 +18,6 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "version", "version_vs90.vcp
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "generate", "generate_vs90.vcproj", "{2F31FD79-D1AC-43C4-89F3-B0D5E4E53E34}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "settings", "settings_vs90.vcproj", "{0817F629-589E-4A3B-B81A-8647BC571E35}"
ProjectSection(ProjectDependencies) = postProject
{E9548DE9-F089-49B7-93A6-30BE2CC311C7} = {E9548DE9-F089-49B7-93A6-30BE2CC311C7}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "settingsgen", "settingsgen_vs90.vcproj", "{E9548DE9-F089-49B7-93A6-30BE2CC311C7}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
@@ -69,22 +62,6 @@ Global
{2F31FD79-D1AC-43C4-89F3-B0D5E4E53E34}.Debug|x64.ActiveCfg = Debug|Win32
{2F31FD79-D1AC-43C4-89F3-B0D5E4E53E34}.Release|Win32.ActiveCfg = Debug|Win32
{2F31FD79-D1AC-43C4-89F3-B0D5E4E53E34}.Release|x64.ActiveCfg = Debug|Win32
{0817F629-589E-4A3B-B81A-8647BC571E35}.Debug|Win32.ActiveCfg = Debug|Win32
{0817F629-589E-4A3B-B81A-8647BC571E35}.Debug|Win32.Build.0 = Debug|Win32
{0817F629-589E-4A3B-B81A-8647BC571E35}.Debug|x64.ActiveCfg = Debug|Win32
{0817F629-589E-4A3B-B81A-8647BC571E35}.Debug|x64.Build.0 = Debug|Win32
{0817F629-589E-4A3B-B81A-8647BC571E35}.Release|Win32.ActiveCfg = Debug|Win32
{0817F629-589E-4A3B-B81A-8647BC571E35}.Release|Win32.Build.0 = Debug|Win32
{0817F629-589E-4A3B-B81A-8647BC571E35}.Release|x64.ActiveCfg = Debug|Win32
{0817F629-589E-4A3B-B81A-8647BC571E35}.Release|x64.Build.0 = Debug|Win32
{E9548DE9-F089-49B7-93A6-30BE2CC311C7}.Debug|Win32.ActiveCfg = Debug|Win32
{E9548DE9-F089-49B7-93A6-30BE2CC311C7}.Debug|Win32.Build.0 = Debug|Win32
{E9548DE9-F089-49B7-93A6-30BE2CC311C7}.Debug|x64.ActiveCfg = Debug|Win32
{E9548DE9-F089-49B7-93A6-30BE2CC311C7}.Debug|x64.Build.0 = Debug|Win32
{E9548DE9-F089-49B7-93A6-30BE2CC311C7}.Release|Win32.ActiveCfg = Debug|Win32
{E9548DE9-F089-49B7-93A6-30BE2CC311C7}.Release|Win32.Build.0 = Debug|Win32
{E9548DE9-F089-49B7-93A6-30BE2CC311C7}.Release|x64.ActiveCfg = Debug|Win32
{E9548DE9-F089-49B7-93A6-30BE2CC311C7}.Release|x64.Build.0 = Debug|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE

File diff suppressed because it is too large Load Diff

View File

@@ -52,8 +52,8 @@
EnableIntrinsicFunctions="true"
FavorSizeOrSpeed="2"
OmitFramePointers="true"
AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;WITH_ASSERT"
AdditionalIncludeDirectories="..\objs\langs;..\src\3rdparty\squirrel\include"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;ENABLE_AI;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;"
StringPooling="true"
ExceptionHandling="1"
RuntimeLibrary="0"
@@ -154,8 +154,8 @@
Name="VCCLCompilerTool"
AdditionalOptions="/MP"
Optimization="0"
AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;"
AdditionalIncludeDirectories="..\objs\langs;..\src\3rdparty\squirrel\include"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WIN32_ENABLE_DIRECTMUSIC_SUPPORT;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;ENABLE_AI;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="0"
@@ -254,8 +254,8 @@
EnableIntrinsicFunctions="true"
FavorSizeOrSpeed="2"
OmitFramePointers="true"
AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;_SQ64;WITH_ASSERT"
AdditionalIncludeDirectories="..\objs\langs;..\src\3rdparty\squirrel\include"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;ENABLE_AI;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;_SQ64"
StringPooling="true"
ExceptionHandling="1"
RuntimeLibrary="0"
@@ -358,8 +358,8 @@
Name="VCCLCompilerTool"
AdditionalOptions="/MP"
Optimization="0"
AdditionalIncludeDirectories="..\objs\langs;..\objs\settings;..\src\3rdparty\squirrel\include"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;_SQ64"
AdditionalIncludeDirectories="..\objs\langs;..\src\3rdparty\squirrel\include"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;WITH_ZLIB;WITH_LZO;WITH_LZMA;LZMA_API_STATIC;WITH_PNG;WITH_FREETYPE;WITH_ICU;U_STATIC_IMPLEMENTATION;ENABLE_NETWORK;ENABLE_AI;WITH_PERSONAL_DIR;PERSONAL_DIR=\&quot;OpenTTD\&quot;;_SQ64"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="0"

View File

@@ -1,53 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>settings</ProjectName>
<ProjectGuid>{0817F629-589E-4A3B-B81A-8647BC571E35}</ProjectGuid>
<RootNamespace>settings</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Makefile</ConfigurationType>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros">
<SettingsCommandLine>
..\objs\settings\settings_gen.exe -o ..\objs\settings\table\settings.h -b ..\src\table\settings.h.preamble -a ..\src\table\settings.h.postamble ..\src\table\company_settings.ini ..\src\table\currency_settings.ini ..\src\table\gameopt_settings.ini ..\src\table\misc_settings.ini ..\src\table\settings.ini ..\src\table\win32_settings.ini
</SettingsCommandLine>
</PropertyGroup>
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\objs\settings\table\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\objs\settings\table\</IntDir>
<NMakeBuildCommandLine Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SettingsCommandLine)</NMakeBuildCommandLine>
<NMakeReBuildCommandLine Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SettingsCommandLine)</NMakeReBuildCommandLine>
<NMakeCleanCommandLine Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">del ..\objs\settings\table\settings.h</NMakeCleanCommandLine>
<NMakeOutput Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\objs\settings\table\settings.h</NMakeOutput>
</PropertyGroup>
<ItemGroup>
<None Include="..\src\table\company_settings.ini" />
<None Include="..\src\table\currency_settings.ini" />
<None Include="..\src\table\gameopt_settings.ini" />
<None Include="..\src\table\misc_settings.ini" />
<None Include="..\src\table\settings.ini" />
<None Include="..\src\table\win32_settings.ini" />
</ItemGroup>
<ItemGroup>
<None Include="..\src\table\settings.h.postamble" />
<None Include="..\src\table\settings.h.preamble" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@@ -1,32 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="INI">
<UniqueIdentifier>{21deca6c-8df4-4f34-9dad-17d7781cd5a0}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<None Include="..\src\table\company_settings.ini">
<Filter>INI</Filter>
</None>
<None Include="..\src\table\currency_settings.ini">
<Filter>INI</Filter>
</None>
<None Include="..\src\table\gameopt_settings.ini">
<Filter>INI</Filter>
</None>
<None Include="..\src\table\misc_settings.ini">
<Filter>INI</Filter>
</None>
<None Include="..\src\table\settings.ini">
<Filter>INI</Filter>
</None>
<None Include="..\src\table\win32_settings.ini">
<Filter>INI</Filter>
</None>
</ItemGroup>
<ItemGroup>
<None Include="..\src\table\settings.h.postamble" />
<None Include="..\src\table\settings.h.preamble" />
</ItemGroup>
</Project>

View File

@@ -1,15 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="INI">
<UniqueIdentifier>{21deca6c-8df4-4f34-9dad-17d7781cd5a0}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
!!FILES!!
</ItemGroup>
<ItemGroup>
<None Include="..\src\table\settings.h.postamble" />
<None Include="..\src\table\settings.h.preamble" />
</ItemGroup>
</Project>

View File

@@ -1,48 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>settings</ProjectName>
<ProjectGuid>{0817F629-589E-4A3B-B81A-8647BC571E35}</ProjectGuid>
<RootNamespace>settings</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Makefile</ConfigurationType>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros">
<SettingsCommandLine>
!!FILTERS!!
</SettingsCommandLine>
</PropertyGroup>
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\objs\settings\table\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\objs\settings\table\</IntDir>
<NMakeBuildCommandLine Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SettingsCommandLine)</NMakeBuildCommandLine>
<NMakeReBuildCommandLine Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SettingsCommandLine)</NMakeReBuildCommandLine>
<NMakeCleanCommandLine Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">del ..\objs\settings\table\settings.h</NMakeCleanCommandLine>
<NMakeOutput Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\objs\settings\table\settings.h</NMakeOutput>
</PropertyGroup>
<ItemGroup>
!!FILES!!
</ItemGroup>
<ItemGroup>
<None Include="..\src\table\settings.h.postamble" />
<None Include="..\src\table\settings.h.preamble" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@@ -1,83 +0,0 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="8.00"
Name="settings"
ProjectGUID="{0817F629-589E-4A3B-B81A-8647BC571E35}"
RootNamespace="settings"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="..\objs\settings\table"
IntermediateDirectory="..\objs\settings\table"
ConfigurationType="10"
>
<Tool
Name="VCPreBuildEventTool"
Description="Generating settings.h"
CommandLine="
..\objs\settings\settings_gen.exe -o ..\objs\settings\table\settings.h -b ..\src\table\settings.h.preamble -a ..\src\table\settings.h.postamble ..\src\table\company_settings.ini ..\src\table\currency_settings.ini ..\src\table\gameopt_settings.ini ..\src\table\misc_settings.ini ..\src\table\settings.ini ..\src\table\win32_settings.ini
"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="INI"
>
<File
RelativePath="..\src\table\company_settings.ini"
>
</File>
<File
RelativePath="..\src\table\currency_settings.ini"
>
</File>
<File
RelativePath="..\src\table\gameopt_settings.ini"
>
</File>
<File
RelativePath="..\src\table\misc_settings.ini"
>
</File>
<File
RelativePath="..\src\table\settings.ini"
>
</File>
<File
RelativePath="..\src\table\win32_settings.ini"
>
</File>
</Filter>
<File
RelativePath="..\src\table\settings.h.postamble"
>
</File>
<File
RelativePath="..\src\table\settings.h.preamble"
>
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

Some files were not shown because too many files have changed in this diff Show More