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5 Commits

Author SHA1 Message Date
rubidium
9dfa2ef7fe (svn r12434) -Release: 0.6.0-RC1. 2008-03-26 16:46:26 +00:00
belugas
1f9dce4697 (svn r12432) [0.6] -Change: Update documentation for release of RC1 2008-03-26 15:24:34 +00:00
glx
185c30b6bf (svn r12418) [0.6] -Backport from trunk (r12408):
- Language updates (r12408)
2008-03-25 18:34:49 +00:00
glx
8df7a53652 (svn r12416) [0.6] -Backport from trunk (r12399, r12401):
- Fix: loading of TTD savegames (r12399, r12401)
2008-03-25 14:53:59 +00:00
rubidium
9d47454105 (svn r12395) [0.6] -Branch: the long awaited branch so we can introduce new features in trunk before 0.6.0, but not let them destabalize the pending release :) 2008-03-22 19:48:14 +00:00
1150 changed files with 222267 additions and 394681 deletions

1
.gitignore vendored
View File

@@ -1,6 +1,5 @@
Makefile*
bin/*
bundle/*
!bin/data/chars.grf
!bin/data/openttdd.grf
!bin/data/openttdw.grf

View File

@@ -1,11 +0,0 @@
bin/lang/*
bin/opentd*
bundle/*
config.cache.*
config.log
config.pwd
Makefile
Makefile.am
media/openttd.desktop*
objs/*
src/rev.cpp

View File

@@ -1,14 +1,7 @@
# $Id$
# This file is part of OpenTTD.
# OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
#---------------------------------------------------------------------------
# Project related configuration options
#---------------------------------------------------------------------------
PROJECT_NAME = OpenTTD
PROJECT_NAME = openttd
OUTPUT_DIRECTORY = docs/source/
CREATE_SUBDIRS = NO
OUTPUT_LANGUAGE = English
@@ -33,6 +26,7 @@ STRIP_FROM_INC_PATH =
SHORT_NAMES = NO
JAVADOC_AUTOBRIEF = YES
MULTILINE_CPP_IS_BRIEF = NO
DETAILS_AT_TOP = NO
INHERIT_DOCS = YES
DISTRIBUTE_GROUP_DOC = NO
TAB_SIZE = 2
@@ -82,18 +76,19 @@ WARN_LOGFILE =
#---------------------------------------------------------------------------
# configuration options related to the input files
#---------------------------------------------------------------------------
INPUT = ./src/
INPUT = ./
FILE_PATTERNS = *.c \
*.cc \
*.cxx \
*.cpp \
*.c++ \
*.h \
*.hpp
*.hpp \
table/*.h
RECURSIVE = YES
EXCLUDE =
EXCLUDE_SYMLINKS = NO
EXCLUDE_PATTERNS = */3rdparty */.svn
EXCLUDE_PATTERNS =
EXAMPLE_PATH =
EXAMPLE_PATTERNS = *
EXAMPLE_RECURSIVE = NO
@@ -163,7 +158,7 @@ RTF_EXTENSIONS_FILE =
#---------------------------------------------------------------------------
# configuration options related to the man page output
#---------------------------------------------------------------------------
GENERATE_MAN = NO
GENERATE_MAN = YES
MAN_OUTPUT = man
MAN_EXTENSION = .3
MAN_LINKS = NO
@@ -195,8 +190,8 @@ EXPAND_ONLY_PREDEF = YES
SEARCH_INCLUDES = YES
INCLUDE_PATH =
INCLUDE_FILE_PATTERNS =
PREDEFINED = ENABLE_NETWORK ENABLE_AI WITH_ZLIB WITH_LZO WITH_PNG WITH_FONTCONFIG WITH_FREETYPE WITH_ICU UNICODE _UNICODE
EXPAND_AS_DEFINED =
PREDEFINED =
EXPAND_AS_DEFINED = DEF_COMMAND
SKIP_FUNCTION_MACROS = YES
#---------------------------------------------------------------------------
# Configuration::additions related to external references

View File

@@ -1,216 +0,0 @@
# $Id$
# This file is part of OpenTTD.
# OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
#
# Creation of bundles
#
# The revision is needed for the bundle name and creating an OSX application bundle.
ifdef REVISION
REV := $(REVISION)
else
# Detect the revision
VERSIONS := $(shell AWK="$(AWK)" "$(ROOT_DIR)/findversion.sh")
REV := $(shell echo "$(VERSIONS)" | cut -f 1 -d' ')
endif
# Make sure we have something in REV
ifeq ($(REV),)
REV := norev000
endif
ifndef BUNDLE_NAME
BUNDLE_NAME = openttd-custom-$(REV)-$(OS)
endif
# An OSX application bundle needs the data files, lang files and openttd executable in a different location.
ifdef OSXAPP
AI_DIR = $(BUNDLE_DIR)/$(OSXAPP)/Contents/Resources/ai
DATA_DIR = $(BUNDLE_DIR)/$(OSXAPP)/Contents/Resources/data
LANG_DIR = $(BUNDLE_DIR)/$(OSXAPP)/Contents/Resources/lang
GM_DIR = $(BUNDLE_DIR)/$(OSXAPP)/Contents/Resources/gm
TTD_DIR = $(BUNDLE_DIR)/$(OSXAPP)/Contents/MacOS
else
AI_DIR = $(BUNDLE_DIR)/ai
DATA_DIR = $(BUNDLE_DIR)/data
LANG_DIR = $(BUNDLE_DIR)/lang
GM_DIR = $(BUNDLE_DIR)/gm
TTD_DIR = $(BUNDLE_DIR)
endif
bundle: all
@echo '[BUNDLE] Constructing bundle'
$(Q)rm -rf "$(BUNDLE_DIR)"
$(Q)mkdir -p "$(BUNDLE_DIR)"
$(Q)mkdir -p "$(BUNDLE_DIR)/docs"
$(Q)mkdir -p "$(BUNDLE_DIR)/media"
$(Q)mkdir -p "$(BUNDLE_DIR)/scripts"
$(Q)mkdir -p "$(TTD_DIR)"
$(Q)mkdir -p "$(AI_DIR)"
$(Q)mkdir -p "$(DATA_DIR)"
$(Q)mkdir -p "$(LANG_DIR)"
$(Q)mkdir -p "$(GM_DIR)"
ifdef OSXAPP
$(Q)mkdir -p "$(BUNDLE_DIR)/$(OSXAPP)/Contents/Resources"
$(Q)echo "APPL????" > "$(BUNDLE_DIR)/$(OSXAPP)/Contents/PkgInfo"
$(Q)cp "$(ROOT_DIR)/os/macosx/openttd.icns" "$(BUNDLE_DIR)/$(OSXAPP)/Contents/Resources/openttd.icns"
$(Q)$(ROOT_DIR)/os/macosx/plistgen.sh "$(BUNDLE_DIR)/$(OSXAPP)" "$(REV)"
$(Q)cp "$(ROOT_DIR)/os/macosx/splash.png" "$(DATA_DIR)"
endif
$(Q)cp "$(BIN_DIR)/$(TTD)" "$(TTD_DIR)/"
$(Q)cp "$(BIN_DIR)/ai/"compat_*.nut "$(AI_DIR)/"
$(Q)cp "$(BIN_DIR)/data/"*.grf "$(DATA_DIR)/"
$(Q)cp "$(BIN_DIR)/data/"*.obg "$(DATA_DIR)/"
$(Q)cp "$(BIN_DIR)/data/"*.obs "$(DATA_DIR)/"
$(Q)cp "$(BIN_DIR)/data/opntitle.dat" "$(DATA_DIR)/"
$(Q)cp "$(BIN_DIR)/lang/"*.lng "$(LANG_DIR)/"
$(Q)cp "$(BIN_DIR)/gm/"*.obm "$(GM_DIR)/"
$(Q)cp "$(ROOT_DIR)/readme.txt" "$(BUNDLE_DIR)/"
$(Q)cp "$(ROOT_DIR)/COPYING" "$(BUNDLE_DIR)/"
$(Q)cp "$(ROOT_DIR)/known-bugs.txt" "$(BUNDLE_DIR)/"
$(Q)cp "$(ROOT_DIR)/docs/obg_format.txt" "$(BUNDLE_DIR)/docs/"
$(Q)cp "$(ROOT_DIR)/docs/obm_format.txt" "$(BUNDLE_DIR)/docs/"
$(Q)cp "$(ROOT_DIR)/docs/obs_format.txt" "$(BUNDLE_DIR)/docs/"
$(Q)cp "$(ROOT_DIR)/docs/multiplayer.txt" "$(BUNDLE_DIR)/docs/"
$(Q)cp "$(ROOT_DIR)/docs/32bpp.txt" "$(BUNDLE_DIR)/docs/"
$(Q)cp "$(ROOT_DIR)/changelog.txt" "$(BUNDLE_DIR)/"
ifdef MAN_DIR
$(Q)mkdir -p "$(BUNDLE_DIR)/man/"
$(Q)cp "$(ROOT_DIR)/docs/openttd.6" "$(BUNDLE_DIR)/man/"
$(Q)gzip -9 "$(BUNDLE_DIR)/man/openttd.6"
endif
$(Q)cp "$(ROOT_DIR)/media/openttd.32.xpm" "$(BUNDLE_DIR)/media/"
$(Q)cp "$(ROOT_DIR)/media/openttd."*.png "$(BUNDLE_DIR)/media/"
$(Q)cp "$(BIN_DIR)/scripts/"* "$(BUNDLE_DIR)/scripts/"
ifdef MENU_DIR
$(Q)cp "$(ROOT_DIR)/media/openttd.desktop" "$(BUNDLE_DIR)/media/"
$(Q)cat "$(ROOT_DIR)/media/openttd.desktop" | sed s/=openttd/=$(BINARY_NAME)/g > "$(ROOT_DIR)/media/openttd.desktop.install"
endif
ifeq ($(TTD), openttd.exe)
$(Q)unix2dos "$(BUNDLE_DIR)/docs/"* "$(BUNDLE_DIR)/readme.txt" "$(BUNDLE_DIR)/COPYING" "$(BUNDLE_DIR)/changelog.txt" "$(BUNDLE_DIR)/known-bugs.txt"
ifeq ($(OS), DOS)
$(Q)cp "$(ROOT_DIR)/os/dos/cwsdpmi.txt" "$(BUNDLE_DIR)/docs/"
ifndef STRIP
$(Q)cp "$(ROOT_DIR)/os/dos/cwsdpmi.exe" "$(TTD_DIR)/"
endif
endif
endif
### Packing the current bundle into several compressed file formats ###
#
# Zips & dmgs do not contain a root folder, i.e. they have files in the root of the zip/dmg.
# gzip, bzip2 and lha archives have a root folder, with the same name as the bundle.
#
# One can supply a custom name by adding BUNDLE_NAME:=<name> to the make command.
#
bundle_zip: bundle
@echo '[BUNDLE] Creating $(BUNDLE_NAME).zip'
$(Q)mkdir -p "$(BUNDLES_DIR)"
$(Q)cd "$(BUNDLE_DIR)" && zip -r $(shell if test -z "$(VERBOSE)"; then echo '-q'; fi) "$(BUNDLES_DIR)/$(BUNDLE_NAME).zip" .
bundle_7z: bundle
@echo '[BUNDLE] Creating $(BUNDLE_NAME).7z'
$(Q)mkdir -p "$(BUNDLES_DIR)"
$(Q)cd "$(BUNDLE_DIR)" && 7z a "$(BUNDLES_DIR)/$(BUNDLE_NAME).7z" .
bundle_gzip: bundle
@echo '[BUNDLE] Creating $(BUNDLE_NAME).tar.gz'
$(Q)mkdir -p "$(BUNDLES_DIR)/.gzip/$(BUNDLE_NAME)"
$(Q)cp -R "$(BUNDLE_DIR)/"* "$(BUNDLES_DIR)/.gzip/$(BUNDLE_NAME)/"
$(Q)cd "$(BUNDLES_DIR)/.gzip" && tar -zc$(shell if test -n "$(VERBOSE)"; then echo 'v'; fi)f "$(BUNDLES_DIR)/$(BUNDLE_NAME).tar.gz" "$(BUNDLE_NAME)"
$(Q)rm -rf "$(BUNDLES_DIR)/.gzip"
bundle_bzip2: bundle
@echo '[BUNDLE] Creating $(BUNDLE_NAME).tar.bz2'
$(Q)mkdir -p "$(BUNDLES_DIR)/.bzip2/$(BUNDLE_NAME)"
$(Q)cp -R "$(BUNDLE_DIR)/"* "$(BUNDLES_DIR)/.bzip2/$(BUNDLE_NAME)/"
$(Q)cd "$(BUNDLES_DIR)/.bzip2" && tar -jc$(shell if test -n "$(VERBOSE)"; then echo 'v'; fi)f "$(BUNDLES_DIR)/$(BUNDLE_NAME).tar.bz2" "$(BUNDLE_NAME)"
$(Q)rm -rf "$(BUNDLES_DIR)/.bzip2"
bundle_lzma: bundle
@echo '[BUNDLE] Creating $(BUNDLE_NAME).tar.lzma'
$(Q)mkdir -p "$(BUNDLES_DIR)/.lzma/$(BUNDLE_NAME)"
$(Q)cp -R "$(BUNDLE_DIR)/"* "$(BUNDLES_DIR)/.lzma/$(BUNDLE_NAME)/"
$(Q)cd "$(BUNDLES_DIR)/.lzma" && tar --lzma -c$(shell if test -n "$(VERBOSE)"; then echo 'v'; fi)f "$(BUNDLES_DIR)/$(BUNDLE_NAME).tar.lzma" "$(BUNDLE_NAME)"
$(Q)rm -rf "$(BUNDLES_DIR)/.lzma"
bundle_lha: bundle
@echo '[BUNDLE] Creating $(BUNDLE_NAME).lha'
$(Q)mkdir -p "$(BUNDLES_DIR)/.lha/$(BUNDLE_NAME)"
$(Q)cp -R "$(BUNDLE_DIR)/"* "$(BUNDLES_DIR)/.lha/$(BUNDLE_NAME)/"
$(Q)cd "$(BUNDLES_DIR)/.lha" && lha ao6 "$(BUNDLES_DIR)/$(BUNDLE_NAME).lha" "$(BUNDLE_NAME)"
$(Q)rm -rf "$(BUNDLES_DIR)/.lha"
bundle_dmg: bundle
@echo '[BUNDLE] Creating $(BUNDLE_NAME).dmg'
$(Q)mkdir -p "$(BUNDLES_DIR)/OpenTTD $(REV)"
$(Q)cp -R "$(BUNDLE_DIR)/" "$(BUNDLES_DIR)/OpenTTD $(REV)"
$(Q)hdiutil create -ov -format UDZO -srcfolder "$(BUNDLES_DIR)/OpenTTD $(REV)" "$(BUNDLES_DIR)/$(BUNDLE_NAME).dmg"
$(Q)rm -fr "$(BUNDLES_DIR)/OpenTTD $(REV)"
bundle_exe: all
@echo '[BUNDLE] Creating $(BUNDLE_NAME).exe'
$(Q)mkdir -p "$(BUNDLES_DIR)"
$(Q)unix2dos "$(ROOT_DIR)/docs/"* "$(ROOT_DIR)/readme.txt" "$(ROOT_DIR)/COPYING" "$(ROOT_DIR)/changelog.txt" "$(ROOT_DIR)/known-bugs.txt"
$(Q)cd $(ROOT_DIR)/os/windows/installer && makensis.exe //DVERSION_INCLUDE=version_$(PLATFORM).txt install.nsi
$(Q)mv $(ROOT_DIR)/os/windows/installer/*$(PLATFORM).exe "$(BUNDLES_DIR)/$(BUNDLE_NAME).exe"
ifdef OSXAPP
install:
@echo '[INSTALL] Cannot install the OSX Application Bundle'
else
install: bundle
@echo '[INSTALL] Installing OpenTTD'
$(Q)install -d "$(INSTALL_BINARY_DIR)"
$(Q)install -d "$(INSTALL_ICON_DIR)"
$(Q)install -d "$(INSTALL_DATA_DIR)/gm"
$(Q)install -d "$(INSTALL_DATA_DIR)/ai"
$(Q)install -d "$(INSTALL_DATA_DIR)/data"
$(Q)install -d "$(INSTALL_DATA_DIR)/lang"
$(Q)install -d "$(INSTALL_DATA_DIR)/gm"
$(Q)install -d "$(INSTALL_DATA_DIR)/scripts"
$(Q)install -d "$(INSTALL_DOC_DIR)"
ifeq ($(TTD), openttd.exe)
$(Q)install -m 755 "$(BUNDLE_DIR)/$(TTD)" "$(INSTALL_BINARY_DIR)/${BINARY_NAME}.exe"
else
$(Q)install -m 755 "$(BUNDLE_DIR)/$(TTD)" "$(INSTALL_BINARY_DIR)/${BINARY_NAME}"
endif
$(Q)install -m 644 "$(BUNDLE_DIR)/lang/"* "$(INSTALL_DATA_DIR)/lang"
$(Q)install -m 644 "$(BUNDLE_DIR)/ai/"* "$(INSTALL_DATA_DIR)/ai"
$(Q)install -m 644 "$(BUNDLE_DIR)/data/"* "$(INSTALL_DATA_DIR)/data"
$(Q)install -m 644 "$(BUNDLE_DIR)/gm/"* "$(INSTALL_DATA_DIR)/gm"
$(Q)install -m 644 "$(BUNDLE_DIR)/scripts/"* "$(INSTALL_DATA_DIR)/scripts"
$(Q)install -m 644 "$(BUNDLE_DIR)/docs/"* "$(INSTALL_DOC_DIR)"
$(Q)install -m 644 "$(BUNDLE_DIR)/"*.txt "$(INSTALL_DOC_DIR)"
$(Q)install -m 644 "$(BUNDLE_DIR)/COPYING" "$(INSTALL_DOC_DIR)"
$(Q)install -m 644 "$(BUNDLE_DIR)/media/openttd.32.xpm" "$(INSTALL_ICON_DIR)/${BINARY_NAME}.32.xpm"
ifdef ICON_THEME_DIR
$(Q)install -d "$(INSTALL_ICON_THEME_DIR)"
$(Q)install -d "$(INSTALL_ICON_THEME_DIR)/16x16/apps"
$(Q)install -m 644 "$(BUNDLE_DIR)/media/openttd.16.png" "$(INSTALL_ICON_THEME_DIR)/16x16/apps/${BINARY_NAME}.png"
$(Q)install -d "$(INSTALL_ICON_THEME_DIR)/32x32/apps"
$(Q)install -m 644 "$(BUNDLE_DIR)/media/openttd.32.png" "$(INSTALL_ICON_THEME_DIR)/32x32/apps/${BINARY_NAME}.png"
$(Q)install -d "$(INSTALL_ICON_THEME_DIR)/48x48/apps"
$(Q)install -m 644 "$(BUNDLE_DIR)/media/openttd.48.png" "$(INSTALL_ICON_THEME_DIR)/48x48/apps/${BINARY_NAME}.png"
$(Q)install -d "$(INSTALL_ICON_THEME_DIR)/64x64/apps"
$(Q)install -m 644 "$(BUNDLE_DIR)/media/openttd.64.png" "$(INSTALL_ICON_THEME_DIR)/64x64/apps/${BINARY_NAME}.png"
$(Q)install -d "$(INSTALL_ICON_THEME_DIR)/128x128/apps"
$(Q)install -m 644 "$(BUNDLE_DIR)/media/openttd.128.png" "$(INSTALL_ICON_THEME_DIR)/128x128/apps/${BINARY_NAME}.png"
$(Q)install -d "$(INSTALL_ICON_THEME_DIR)/256x256/apps"
$(Q)install -m 644 "$(BUNDLE_DIR)/media/openttd.256.png" "$(INSTALL_ICON_THEME_DIR)/256x256/apps/${BINARY_NAME}.png"
else
$(Q)install -m 644 "$(BUNDLE_DIR)/media/"*.png "$(INSTALL_ICON_DIR)"
endif
ifdef MAN_DIR
$(Q)install -d "$(INSTALL_MAN_DIR)"
$(Q)install -m 644 "$(BUNDLE_DIR)/man/openttd.6.gz" "$(INSTALL_MAN_DIR)/${BINARY_NAME}.6.gz"
endif
ifdef MENU_DIR
$(Q)install -d "$(INSTALL_MENU_DIR)"
$(Q)install -m 644 "$(ROOT_DIR)/media/openttd.desktop.install" "$(INSTALL_MENU_DIR)/${BINARY_NAME}.desktop"
endif
endif # OSXAPP

View File

@@ -1,9 +1,4 @@
# $Id$
# This file is part of OpenTTD.
# OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
# Auto-generated file -- DO NOT EDIT
# Check if we want to show what we are doing
ifdef VERBOSE
@@ -14,41 +9,31 @@ endif
include Makefile.am
CONFIG_CACHE_PWD = !!CONFIG_CACHE_PWD!!
SOURCE_LIST = !!SOURCE_LIST!!
CONFIG_CACHE_SOURCE_LIST = !!CONFIG_CACHE_SOURCE_LIST!!
BIN_DIR = !!BIN_DIR!!
ICON_THEME_DIR = !!ICON_THEME_DIR!!
MAN_DIR = !!MAN_DIR!!
MENU_DIR = !!MENU_DIR!!
SRC_DIR = !!SRC_DIR!!
ROOT_DIR = !!ROOT_DIR!!
BUNDLE_DIR = "$(ROOT_DIR)/bundle"
BUNDLES_DIR = "$(ROOT_DIR)/bundles"
INSTALL_DIR = !!INSTALL_DIR!!
INSTALL_BINARY_DIR = "$(INSTALL_DIR)/"!!BINARY_DIR!!
INSTALL_MAN_DIR = "$(INSTALL_DIR)/$(MAN_DIR)"
INSTALL_MENU_DIR = "$(INSTALL_DIR)/$(MENU_DIR)"
INSTALL_ICON_DIR = "$(INSTALL_DIR)/"!!ICON_DIR!!
INSTALL_ICON_THEME_DIR = "$(INSTALL_DIR)/$(ICON_THEME_DIR)"
INSTALL_DATA_DIR = "$(INSTALL_DIR)/"!!DATA_DIR!!
INSTALL_DOC_DIR = "$(INSTALL_DIR)/"!!DOC_DIR!!
SOURCE_LIST = !!SOURCE_LIST!!
CONFIGURE_FILES = !!CONFIGURE_FILES!!
BINARY_NAME = !!BINARY_NAME!!
STRIP = !!STRIP!!
TTD = !!TTD!!
TTDS = $(SRC_DIRS:%=%/$(TTD))
OS = !!OS!!
OSXAPP = !!OSXAPP!!
LIPO = !!LIPO!!
REVISION = !!REVISION!!
AWK = !!AWK!!
DISTCC = !!DISTCC!!
LIPO = !!LIPO!!
BIN_DIR = !!BIN_DIR!!
SRC_DIR = !!SRC_DIR!!
ROOT_DIR = !!ROOT_DIR!!
BUNDLE_DIR = "$(ROOT_DIR)/bundle"
BUNDLES_DIR = "$(ROOT_DIR)/bundles"
INSTALL_DIR = !!INSTALL_DIR!!
INSTALL_BINARY_DIR = "$(INSTALL_DIR)/"!!BINARY_DIR!!
INSTALL_ICON_DIR = "$(INSTALL_DIR)/"!!ICON_DIR!!
INSTALL_DATA_DIR = "$(INSTALL_DIR)/"!!DATA_DIR!!
INSTALL_PERSONAL_DIR = !!PERSONAL_DIR!!
TTD = !!TTD!!
TTDS = $(SRC_DIRS:%=%/$(TTD))
OS = !!OS!!
OSXAPP = !!OSXAPP!!
REVISION = !!REVISION!!
AWK = !!AWK!!
DISTCC = !!DISTCC!!
RES := $(shell if [ ! -f $(CONFIG_CACHE_PWD) ] || [ "`pwd`" != "`cat $(CONFIG_CACHE_PWD)`" ]; then echo "`pwd`" > $(CONFIG_CACHE_PWD); fi )
RES := $(shell if [ ! -f $(CONFIG_CACHE_SOURCE_LIST) ] || [ -n "`cmp $(CONFIG_CACHE_SOURCE_LIST) $(SOURCE_LIST) 2>/dev/null`" ]; then cp $(SOURCE_LIST) $(CONFIG_CACHE_SOURCE_LIST); fi )
RES := $(shell if ! [ -f $(CONFIG_CACHE_SOURCE_LIST) ] || [ -n "`cmp $(CONFIG_CACHE_SOURCE_LIST) $(SOURCE_LIST)`" ]; then cp $(SOURCE_LIST) $(CONFIG_CACHE_SOURCE_LIST); fi )
all: config.pwd config.cache
all: config.cache
ifdef DISTCC
@if [ -z "`echo '$(MFLAGS)' | grep '\-j'`" ]; then echo; echo "WARNING: you enabled distcc support, but you don't seem to be using the -jN paramter"; echo; fi
endif
@@ -87,22 +72,16 @@ help:
@echo " bundle_lha create the lha installation bundle"
@echo " bundle_dmg create the dmg installation bundle"
config.pwd: $(CONFIG_CACHE_PWD)
$(MAKE) reconfigure
config.cache: $(CONFIG_CACHE_SOURCE_LIST) $(CONFIGURE_FILES)
$(MAKE) reconfigure
reconfigure:
ifeq ($(shell if test -f config.cache; then echo 1; fi), 1)
@echo "----------------"
@echo "The system detected that source.list or any configure file is altered."
@echo " Going to reconfigure with last known settings..."
@echo "----------------"
# Make sure we don't lock config.cache
@$(shell cat config.cache | sed 's@\\ @\\\\ @g') || exit 1
@$(shell cat config.cache | sed 's/\\ /\\\\ /g') || exit 1
@echo "----------------"
@echo "Reconfig done. Please re-execute make."
@echo "Reconfig done. Now compiling..."
@echo "----------------"
else
@echo "----------------"
@@ -128,23 +107,10 @@ mrproper:
rm -f $$dir/Makefile; \
done
$(Q)rm -rf objs
$(Q)rm -f Makefile Makefile.am Makefile.bundle
$(Q)rm -f media/openttd.desktop media/openttd.desktop.install
$(Q)rm -f $(CONFIG_CACHE_SOURCE_LIST) config.cache config.pwd config.log $(CONFIG_CACHE_PWD)
# directories for bundle generation
$(Q)rm -f Makefile Makefile.am
$(Q)rm -f $(CONFIG_CACHE_SOURCE_LIST) config.cache config.log
$(Q)rm -rf $(BUNDLE_DIR)
$(Q)rm -rf $(BUNDLES_DIR)
# output of profiling
$(Q)rm -f $(BIN_DIR)/gmon.out
# output of generating 'API' documentation
$(Q)rm -f $(ROOT_DIR)/openttd.tag
$(Q)rm -rf $(ROOT_DIR)/docs/source
# output of generating AI API documentation
$(Q)rm -f $(SRC_DIR)/ai/api/openttd.tag
$(Q)rm -rf $(ROOT_DIR)/docs/aidocs
# directories created by OpenTTD on regression testing
$(Q)rm -rf $(BIN_DIR)/ai/regression/content_download $(BIN_DIR)/ai/regression/save $(BIN_DIR)/ai/regression/scenario
distclean: mrproper
depend:
@for dir in $(SRC_DIRS); do \
@@ -160,10 +126,6 @@ run-gdb: all
run-prof: all
$(Q)cd !!BIN_DIR!! && ./!!TTD!! $(OPENTTD_ARGS) && gprof !!TTD!! | less
regression: all
$(Q)cd !!BIN_DIR!! && sh ai/regression/run.sh
test: regression
%.o:
@for dir in $(SRC_DIRS); do \
$(MAKE) -C $$dir $(@:src/%=%); \
@@ -174,6 +136,145 @@ test: regression
$(MAKE) -C $$dir $@; \
done
.PHONY: test distclean mrproper clean
#
# Creation of bundles
#
include Makefile.bundle
# The revision is needed for the bundle name and creating an OSX application bundle.
ifdef REVISION
REV := $(REVISION)
else
# Are we a SVN dir?
ifeq ($(shell if test -d $(SRC_DIR)/.svn; then echo 1; fi), 1)
# Find if the local source if modified
REV_MODIFIED := $(shell svnversion $(SRC_DIR) | sed -n 's/.*\(M\).*/\1/p' )
# Find the revision like: rXXXX-branch
REV := $(shell LC_ALL=C svn info $(SRC_DIR) | $(AWK) '/^URL:.*branches/ { split($$2, a, "/"); BRANCH="-"a[5] } /^Last Changed Rev:/ { REV="r"$$4"$(REV_MODIFIED)" } END { print REV BRANCH }')
endif
endif
# Make sure we have something in REV
ifeq ($(REV),)
REV := norev000
endif
ifndef BUNDLE_NAME
BUNDLE_NAME = OTTD-$(OS)-custom-$(REV)
endif
# An OSX application bundle needs the data files, lang files and openttd executable in a different location.
ifdef OSXAPP
DATA_DIR = $(BUNDLE_DIR)/$(OSXAPP)/Contents/Resources/data
LANG_DIR = $(BUNDLE_DIR)/$(OSXAPP)/Contents/Resources/lang
TTD_DIR = $(BUNDLE_DIR)/$(OSXAPP)/Contents/MacOS
else
DATA_DIR = $(BUNDLE_DIR)/data
LANG_DIR = $(BUNDLE_DIR)/lang
TTD_DIR = $(BUNDLE_DIR)
endif
bundle: all
@echo '[BUNDLE] Constructing bundle'
$(Q)rm -rf "${BUNDLE_DIR}"
$(Q)mkdir -p "${BUNDLE_DIR}"
$(Q)mkdir -p "$(BUNDLE_DIR)/docs"
$(Q)mkdir -p "$(BUNDLE_DIR)/scenario"
$(Q)mkdir -p "$(BUNDLE_DIR)/scenario/heightmap"
$(Q)mkdir -p "$(BUNDLE_DIR)/media"
$(Q)mkdir -p "$(TTD_DIR)"
$(Q)mkdir -p "$(DATA_DIR)"
$(Q)mkdir -p "$(LANG_DIR)"
ifdef OSXAPP
$(Q)mkdir -p "$(BUNDLE_DIR)/$(OSXAPP)/Contents/Resources"
$(Q)echo "APPL????" > "$(BUNDLE_DIR)/$(OSXAPP)/Contents/PkgInfo"
$(Q)cp "$(ROOT_DIR)/os/macosx/openttd.icns" "$(BUNDLE_DIR)/$(OSXAPP)/Contents/Resources/openttd.icns"
$(Q)$(ROOT_DIR)/os/macosx/plistgen.sh "${BUNDLE_DIR}/$(OSXAPP)" "$(REV)"
$(Q)cp "$(ROOT_DIR)/docs/OSX_install_instructions.txt" "$(BUNDLE_DIR)/docs/"
$(Q)cp "$(ROOT_DIR)/os/macosx/splash.png" "$(DATA_DIR)"
endif
$(Q)cp "$(BIN_DIR)/$(TTD)" "$(TTD_DIR)/"
$(Q)cp "$(BIN_DIR)/data/"*.grf "$(DATA_DIR)/"
$(Q)cp "$(BIN_DIR)/data/opntitle.dat" "$(DATA_DIR)/"
$(Q)cp "$(BIN_DIR)/lang/"*.lng "$(LANG_DIR)/"
$(Q)cp "$(ROOT_DIR)/readme.txt" "$(BUNDLE_DIR)/"
$(Q)cp "$(ROOT_DIR)/COPYING" "$(BUNDLE_DIR)/"
$(Q)cp "$(ROOT_DIR)/known-bugs.txt" "$(BUNDLE_DIR)/docs/"
$(Q)cp "$(ROOT_DIR)/docs/multiplayer.txt" "$(BUNDLE_DIR)/docs/"
$(Q)cp "$(ROOT_DIR)/docs/32bpp.txt" "$(BUNDLE_DIR)/docs/"
$(Q)cp "$(ROOT_DIR)/changelog.txt" "$(BUNDLE_DIR)/docs/"
$(Q)cp "$(ROOT_DIR)/media/openttd.64.png" "$(BUNDLE_DIR)/media/"
$(Q)cp "$(ROOT_DIR)/media/openttd.32.xpm" "$(BUNDLE_DIR)/media/"
$(Q)cp "$(ROOT_DIR)/media/openttd.32.bmp" "$(BUNDLE_DIR)/media/"
ifeq ($(shell if test -n "`ls -l \"$(BIN_DIR)/scenario/\"*.scn 2> /dev/null`"; then echo 1; fi), 1)
$(Q)cp "$(BIN_DIR)/scenario/"*.scn "$(BUNDLE_DIR)/scenario/"
endif
ifeq ($(shell if test -n "`ls -l \"$(BIN_DIR)/scenario/heightmaps/\"* 2>/dev/null`"; then echo 1; fi), 1)
$(Q)cp "$(BIN_DIR)/scenario/heightmaps/"* "$(BUNDLE_DIR)/scenario/heightmap/"
endif
ifeq ($(TTD), openttd.exe)
$(Q)unix2dos "$(BUNDLE_DIR)/docs/"* "$(BUNDLE_DIR)/readme.txt" "$(BUNDLE_DIR)/COPYING"
endif
### Packing the current bundle into several compressed file formats ###
#
# Zips & dmgs do not contain a root folder, i.e. they have files in the root of the zip/dmg.
# gzip, bzip2 and lha archives have a root folder, with the same name as the bundle.
#
# One can supply a custom name by adding BUNDLE_NAME:=<name> to the make command.
#
bundle_zip: bundle
@echo '[BUNDLE] Creating $(BUNDLE_NAME).zip'
$(Q)mkdir -p "$(BUNDLES_DIR)"
$(Q)cd "$(BUNDLE_DIR)" && zip -r $(shell if test -z "$(VERBOSE)"; then echo '-q'; fi) "$(BUNDLES_DIR)/$(BUNDLE_NAME).zip" .
bundle_gzip: bundle
@echo '[BUNDLE] Creating $(BUNDLE_NAME).tar.gz'
$(Q)mkdir -p "$(BUNDLES_DIR)/.gzip/$(BUNDLE_NAME)"
$(Q)cp -R "$(BUNDLE_DIR)/"* "$(BUNDLES_DIR)/.gzip/$(BUNDLE_NAME)/"
$(Q)cd "$(BUNDLES_DIR)/.gzip" && tar -zc$(shell if test -n "$(VERBOSE)"; then echo 'v'; fi)f "$(BUNDLES_DIR)/$(BUNDLE_NAME).tar.gz" "$(BUNDLE_NAME)"
$(Q)rm -rf "$(BUNDLES_DIR)/.gzip"
bundle_bzip2: bundle
@echo '[BUNDLE] Creating $(BUNDLE_NAME).tar.bz2'
$(Q)mkdir -p "$(BUNDLES_DIR)/.bzip2/$(BUNDLE_NAME)"
$(Q)cp -R "$(BUNDLE_DIR)/"* "$(BUNDLES_DIR)/.bzip2/$(BUNDLE_NAME)/"
$(Q)cd "$(BUNDLES_DIR)/.bzip2" && tar -jc$(shell if test -n "$(VERBOSE)"; then echo 'v'; fi)f "$(BUNDLES_DIR)/$(BUNDLE_NAME).tar.bz2" "$(BUNDLE_NAME)"
$(Q)rm -rf "$(BUNDLES_DIR)/.bzip2"
bundle_lha: bundle
@echo '[BUNDLE] Creating $(BUNDLE_NAME).lha'
$(Q)mkdir -p "$(BUNDLES_DIR)/.lha/$(BUNDLE_NAME)"
$(Q)cp -R "$(BUNDLE_DIR)/"* "$(BUNDLES_DIR)/.lha/$(BUNDLE_NAME)/"
$(Q)cd "$(BUNDLES_DIR)/.lha" && lha ao6 "$(BUNDLES_DIR)/$(BUNDLE_NAME).lha" "$(BUNDLE_NAME)"
$(Q)rm -rf "$(BUNDLES_DIR)/.lha"
bundle_dmg: bundle
@echo '[BUNDLE] Creating $(BUNDLE_NAME).dmg'
$(Q)mkdir -p "$(BUNDLES_DIR)/OpenTTD $(REV)"
$(Q)cp -R "$(BUNDLE_DIR)/" "$(BUNDLES_DIR)/OpenTTD $(REV)"
$(Q)hdiutil create -ov -format UDZO -srcfolder "$(BUNDLES_DIR)/OpenTTD $(REV)" "$(BUNDLES_DIR)/$(BUNDLE_NAME).dmg"
$(Q)rm -fr "$(BUNDLES_DIR)/OpenTTD $(REV)"
ifdef OSXAPP
install:
@echo '[INSTALL] Cannot install the OSX Application Bundle'
else
install: bundle
@echo '[INSTALL] Installing OpenTTD'
$(Q)install -d "$(INSTALL_BINARY_DIR)"
$(Q)install -d "$(INSTALL_ICON_DIR)"
$(Q)install -d "$(INSTALL_DATA_DIR)/gm"
$(Q)install -d "$(INSTALL_DATA_DIR)/data"
$(Q)install -d "$(INSTALL_DATA_DIR)/lang"
$(Q)install -d "$(INSTALL_DATA_DIR)/docs"
$(Q)install -m 755 "$(BUNDLE_DIR)/$(TTD)" "$(INSTALL_BINARY_DIR)"
$(Q)install -m 644 "$(BUNDLE_DIR)/lang/"* "$(INSTALL_DATA_DIR)/lang"
$(Q)install -m 644 "$(BUNDLE_DIR)/data/"* "$(INSTALL_DATA_DIR)/data"
$(Q)install -m 644 "$(BUNDLE_DIR)/docs/"* "$(INSTALL_DATA_DIR)/docs"
$(Q)install -m 644 "$(BUNDLE_DIR)/media/"* "$(INSTALL_ICON_DIR)"
ifdef INSTALL_PERSONAL_DIR
$(Q)mkdir -p ~/"$(INSTALL_PERSONAL_DIR)"
$(Q)cp -R "$(BUNDLE_DIR)/scenario" ~/"$(INSTALL_PERSONAL_DIR)"
else
$(Q)cp -R "$(BUNDLE_DIR)/scenario" "$(INSTALL_DATA_DIR)"
endif # INSTALL_PERSONAL_DIR
endif # OSXAPP

View File

@@ -1,30 +1,24 @@
# $Id$
# Auto-generated file -- DO NOT EDIT
# This file is part of OpenTTD.
# OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
STRGEN = !!STRGEN!!
ENDIAN_CHECK = !!ENDIAN_CHECK!!
SRC_DIR = !!SRC_DIR!!
LANG_DIR = !!LANG_DIR!!
BIN_DIR = !!BIN_DIR!!
LANGS_SRC = $(shell ls $(LANG_DIR)/*.txt)
LANGS = $(LANGS_SRC:$(LANG_DIR)/%.txt=%.lng)
CXX_BUILD = !!CXX_BUILD!!
CFLAGS_BUILD = !!CFLAGS_BUILD!!
LDFLAGS_BUILD = !!LDFLAGS_BUILD!!
STRGEN_FLAGS = !!STRGEN_FLAGS!!
STAGE = !!STAGE!!
LANG_SUPPRESS = !!LANG_SUPPRESS!!
LANG_OBJS_DIR = !!LANG_OBJS_DIR!!
STRGEN = !!STRGEN!!
ENDIAN_CHECK = !!ENDIAN_CHECK!!
SRC_DIR = !!SRC_DIR!!
LANG_DIR = !!LANG_DIR!!
BIN_DIR = !!BIN_DIR!!
LANGS_SRC = $(shell ls $(LANG_DIR)/*.txt)
LANGS = $(LANGS_SRC:$(LANG_DIR)/%.txt=%.lng)
CXX_BUILD = !!CXX_BUILD!!
CFLAGS_BUILD = !!CFLAGS_BUILD!!
STRGEN_FLAGS = !!STRGEN_FLAGS!!
STAGE = !!STAGE!!
LANG_SUPPRESS= !!LANG_SUPPRESS!!
LANG_OBJS_DIR= !!LANG_OBJS_DIR!!
ifeq ($(LANG_SUPPRESS), yes)
LANG_ERRORS = >/dev/null 2>&1
endif
# Make sure endian_host.h is reachable as if it was in the src/ dir
# Make sure endian_host.h is reasable as if it was in the src/ dir
CFLAGS_BUILD += -I $(LANG_OBJS_DIR)
ENDIAN_TARGETS := endian_host.h endian_target.h $(ENDIAN_CHECK)
@@ -42,7 +36,7 @@ RES := $(shell mkdir -p $(BIN_DIR)/lang )
all: table/strings.h $(LANGS)
strgen.o: $(SRC_DIR)/strgen/strgen.cpp endian_host.h $(SRC_DIR)/table/control_codes.h $(SRC_DIR)/table/strgen_tables.h
strgen.o: $(SRC_DIR)/strgen/strgen.cpp endian_host.h $(SRC_DIR)/table/control_codes.h
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) -DSTRGEN -c -o $@ $<
@@ -60,7 +54,7 @@ lang/english.txt: $(LANG_DIR)/english.txt
$(STRGEN): alloc_func.o string.o strgen.o
$(E) '$(STAGE) Compiling and Linking $@'
$(Q)$(CXX_BUILD) $(LDFLAGS_BUILD) $^ -o $@
$(Q)$(CXX_BUILD) $^ -o $@
table/strings.h: lang/english.txt $(STRGEN)
$(E) '$(STAGE) Generating $@'
@@ -88,7 +82,6 @@ clean:
$(Q)rm -f strgen.o string.o table/strings.h $(STRGEN) $(LANGS) $(LANGS:%=$(BIN_DIR)/lang/%) lang/english.* $(ENDIAN_TARGETS)
mrproper: clean
$(Q)rm -rf $(BIN_DIR)/lang
%.lng:
@echo '$(STAGE) No such language: $(@:%.lng=%)'

View File

@@ -1,35 +0,0 @@
# $Id$
# This file is part of OpenTTD.
# OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
#
# Makefile for creating bundles of MSVC's binaries in the same way as we make
# the zip bundles for ALL other OSes.
#
# Usage: make -f Makefile.msvc PLATFORM=[Win32|x64] BUNDLE_NAME=openttd-<version>-win[32|64]
# or make -f Makefile.msvc PLATFORM=[Win32|x64] BUNDLE_NAME=OTTD-win[32|64]-nightly-<revision>
#
# Check if we want to show what we are doing
ifdef VERBOSE
Q =
else
Q = @
endif
AWK = "awk"
ROOT_DIR := $(shell pwd)
BIN_DIR = "$(ROOT_DIR)/bin"
SRC_DIR = "$(ROOT_DIR)/src"
BUNDLE_DIR = "$(ROOT_DIR)/bundle"
BUNDLES_DIR = "$(ROOT_DIR)/bundles"
TTD = openttd.exe
TARGET := $(shell echo $(PLATFORM) | sed "s@win64@x64@;s@win32@Win32@")
all:
$(Q)cp objs/$(TARGET)/Release/$(TTD) $(BIN_DIR)/$(TTD)
include Makefile.bundle.in

View File

@@ -1,43 +1,34 @@
# $Id$
# Auto-generated file -- DO NOT EDIT
# This file is part of OpenTTD.
# OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
CC_HOST = !!CC_HOST!!
CXX_HOST = !!CXX_HOST!!
CC_BUILD = !!CC_BUILD!!
CXX_BUILD = !!CXX_BUILD!!
WINDRES = !!WINDRES!!
STRIP = !!STRIP!!
CFLAGS = !!CFLAGS!!
CFLAGS_BUILD = !!CFLAGS_BUILD!!
CXXFLAGS = !!CXXFLAGS!!
CXXFLAGS_BUILD = !!CXXFLAGS_BUILD!!
LIBS = !!LIBS!!
LDFLAGS = !!LDFLAGS!!
LDFLAGS_BUILD = !!LDFLAGS_BUILD!!
ROOT_DIR = !!ROOT_DIR!!
BIN_DIR = !!BIN_DIR!!
LANG_DIR = !!LANG_DIR!!
SRC_OBJS_DIR = !!SRC_OBJS_DIR!!
LANG_OBJS_DIR = !!LANG_OBJS_DIR!!
SRC_DIR = !!SRC_DIR!!
SCRIPT_SRC_DIR = !!SCRIPT_SRC_DIR!!
MEDIA_DIR = !!MEDIA_DIR!!
TTD = !!TTD!!
STRGEN = !!STRGEN!!
ENDIAN_CHECK = !!ENDIAN_CHECK!!
DEPEND = !!DEPEND!!
ENDIAN_FORCE = !!ENDIAN_FORCE!!
OS = !!OS!!
STAGE = !!STAGE!!
MAKEDEPEND = !!MAKEDEPEND!!
CFLAGS_MAKEDEP = !!CFLAGS_MAKEDEP!!
SORT = !!SORT!!
REVISION = !!REVISION!!
AWK = !!AWK!!
CC_HOST = !!CC_HOST!!
CXX_HOST = !!CXX_HOST!!
CC_BUILD = !!CC_BUILD!!
CXX_BUILD = !!CXX_BUILD!!
WINDRES = !!WINDRES!!
STRIP = !!STRIP!!
CC_CFLAGS = !!CC_CFLAGS!!
CFLAGS = !!CFLAGS!!
CFLAGS_BUILD = !!CFLAGS_BUILD!!
LIBS = !!LIBS!!
LDFLAGS = !!LDFLAGS!!
BIN_DIR = !!BIN_DIR!!
LANG_DIR = !!LANG_DIR!!
SRC_OBJS_DIR = !!SRC_OBJS_DIR!!
LANG_OBJS_DIR= !!LANG_OBJS_DIR!!
SRC_DIR = !!SRC_DIR!!
MEDIA_DIR = !!MEDIA_DIR!!
TTD = !!TTD!!
STRGEN = !!STRGEN!!
ENDIAN_CHECK = !!ENDIAN_CHECK!!
ENDIAN_FORCE = !!ENDIAN_FORCE!!
OS = !!OS!!
STAGE = !!STAGE!!
MAKEDEPEND = !!MAKEDEPEND!!
CFLAGS_MAKEDEP= !!CFLAGS_MAKEDEP!!
SORT = !!SORT!!
REVISION = !!REVISION!!
AWK = !!AWK!!
GCC295 = !!GCC295!!
CONFIG_CACHE_COMPILER = $(SRC_OBJS_DIR)/!!CONFIG_CACHE_COMPILER!!
CONFIG_CACHE_LINKER = $(SRC_OBJS_DIR)/!!CONFIG_CACHE_LINKER!!
CONFIG_CACHE_ENDIAN = $(SRC_OBJS_DIR)/!!CONFIG_CACHE_ENDIAN!!
@@ -52,19 +43,29 @@ OBJS := $(OBJS_C) $(OBJS_CPP) $(OBJS_MM) $(OBJS_RC)
SRCS := !!SRCS!!
# All C-files depend on those 3 files
FILE_DEP := $(CONFIG_CACHE_COMPILER) endian_target.h
FILE_DEP := $(CONFIG_CACHE_COMPILER) $(LANG_OBJS_DIR)/table/strings.h endian_target.h
# Create all dirs and subdirs
RES := $(shell mkdir -p $(BIN_DIR) $(sort $(dir $(OBJS))))
# Make sure endian_target.h is reasable as if it was in the src/ dir
CFLAGS += -I $(SRC_OBJS_DIR) -I $(LANG_OBJS_DIR)
CFLAGS_MAKEDEP += -I $(SRC_OBJS_DIR) -I $(LANG_OBJS_DIR)
ifdef SCRIPT_SRC_DIR
CFLAGS_MAKEDEP += -I $(SCRIPT_SRC_DIR)
endif
ENDIAN_TARGETS := endian_target.h $(ENDIAN_CHECK)
# This 'sed' basicly just removes 'const' from the line if it is a 2+D array
# For more information, please check:
# http://maillist.openttd.org/pipermail/devs/2007-April/000284.html
# http://maillist.openttd.org/pipermail/devs/2007-February/000248.html
GCC295_FIX=sed -r 's/^(\t*)(.*)( const )([A-Za-z0-9_ ]+(\[.*\]){2,})(( = \{)|(;))(.*)$$/\1\2 \4\6\8\9/g'
# This 'sed' removes the 3rd '4' in the # lines of the -E output of
# gcc 2.95.3 and lower, as it should indicate that it is a C-linkage, but the
# compiler can't handle that information (just don't ask). So we remove it
# and then it compiles happily and without bitching :)
# Furthermore gcc 2.95 has some trouble with protected and private when
# accessing the protected/private stuff of the enclosing class (or the
# super class of the enclosing class).
GCC295_FIX_2=sed -e 's|\(^\# [0-9][0-9]* "[^"]*"[ 0-9]*\) 4$$|\1|g;s|private:|public:|g;s|protected:|public:|g'
# Check if we want to show what we are doing
ifdef VERBOSE
Q =
@@ -88,38 +89,50 @@ $(LANG_OBJS_DIR)/$(STRGEN):
$(LANG_OBJS_DIR)/table/strings.h: $(LANG_DIR)/english.txt $(LANG_OBJS_DIR)/$(STRGEN)
$(MAKE) -C $(LANG_OBJS_DIR) table/strings.h
# Always run version detection, so we always have an accurate modified
# flag
VERSIONS := $(shell AWK="$(AWK)" "$(ROOT_DIR)/findversion.sh")
MODIFIED := $(shell echo "$(VERSIONS)" | cut -f 3 -d' ')
# Make the revision number
ifdef REVISION
# Use specified revision (which should be of the form "r000").
REV := $(REVISION)
REV_NR := $(shell echo $(REVISION) | sed "s@[^0-9]@@g")
REV_NR := $(shell echo $(REVISION) | sed "s/[^0-9]//g")
else
# Use autodetected revisions
REV := $(shell echo "$(VERSIONS)" | cut -f 1 -d' ')
REV_NR := $(shell echo "$(VERSIONS)" | cut -f 2 -d' ')
# Are we a SVN dir?
ifeq ($(shell if test -d $(SRC_DIR)/.svn; then echo 1; fi), 1)
# Find if the local source if modified
REV_MODIFIED := $(shell svnversion $(SRC_DIR) | sed -n 's/.*\(M\).*/\1/p' )
# Find the revision like: rXXXX-branch
REV := $(shell LC_ALL=C svn info $(SRC_DIR) | $(AWK) '/^URL:.*branch/ { split($$2, a, "/"); BRANCH="-"a[5] } /^Last Changed Rev:/ { REV="r"$$4"$(REV_MODIFIED)" } END { print REV BRANCH }')
REV_NR := $(shell LC_ALL=C svn info $(SRC_DIR) | $(AWK) '/^Last Changed Rev:/ { print $$4 }')
else
# Are we a git dir?
ifeq ($(shell if test -d $(SRC_DIR)/../.git; then echo 1; fi), 1)
# Find the revision like: gXXXXM-branch
REV := g$(shell if head=`LC_ALL=C git rev-parse --verify HEAD 2>/dev/null`; then echo "$$head" | cut -c1-8; fi)$(shell if cd "$(SRC_DIR)/.." && git diff-index HEAD src | read dummy; then echo M; fi)$(shell git branch|grep '[*]' | sed 's/\* /-/;s/^-master$$//')
REV_NR := $(shell LC_ALL=C cd "$(SRC_DIR)/.." && git log --pretty=format:%s src | grep -m 1 "^(svn r[0-9]*)" | sed "s/.*(svn r\([0-9]*\)).*/\1/" )
else
# Are we a hg (Mercurial) dir?
ifeq ($(shell if test -d $(SRC_DIR)/../.hg; then echo 1; fi), 1)
# Find the revision like: hXXXXM-branch
REV := h$(shell if head=`LC_ALL=C hg tip 2>/dev/null`; then echo "$$head" | head -n 1 | cut -c19-26; fi)$(shell if hg status $(SRC_DIR) | grep -v '^?' | read dummy; then echo M; fi)$(shell hg branch | sed 's/^/-/;s/^-default$$//')
REV_NR := $(shell LC_ALL=C hg log -k "svn" -l 1 --template "{desc}\n" $(SRC_DIR) | grep -m 1 "^(svn r[0-9]*)" | sed "s/.*(svn r\([0-9]*\)).*/\1/" )
endif
endif
endif
endif
# Make sure we have something in REV and REV_NR
# Make sure we have something in REV
ifeq ($(REV),)
REV := norev000
endif
ifeq ($(REV_NR),)
REV_NR := 0
endif
# This helps to recompile if flags change
RES := $(shell if [ "`cat $(CONFIG_CACHE_COMPILER) 2>/dev/null`" != "$(CXXFLAGS) $(CFLAGS)" ]; then echo "$(CXXFLAGS) $(CFLAGS)" > $(CONFIG_CACHE_COMPILER); fi )
RES := $(shell if [ "`cat $(CONFIG_CACHE_COMPILER) 2>/dev/null`" != "$(CC_CFLAGS) $(CFLAGS)" ]; then echo "$(CC_CFLAGS) $(CFLAGS)" > $(CONFIG_CACHE_COMPILER); fi )
RES := $(shell if [ "`cat $(CONFIG_CACHE_LINKER) 2>/dev/null`" != "$(LDFLAGS) $(LIBS)" ]; then echo "$(LDFLAGS) $(LIBS)" > $(CONFIG_CACHE_LINKER); fi )
RES := $(shell if [ "`cat $(CONFIG_CACHE_ENDIAN) 2>/dev/null`" != "$(ENDIAN_FORCE)" ]; then echo "$(ENDIAN_FORCE)" > $(CONFIG_CACHE_ENDIAN); fi )
# If there is a change in the source-file-list, make sure we recheck the deps
RES := $(shell if [ "`cat $(CONFIG_CACHE_SOURCE) 2>/dev/null`" != "$(SRCS)" ]; then echo "$(SRCS)" > $(CONFIG_CACHE_SOURCE); fi )
# If there is a change in the revision, make sure we recompile rev.cpp
RES := $(shell if [ "`cat $(CONFIG_CACHE_VERSION) 2>/dev/null`" != "$(REV) $(MODIFIED)" ]; then echo "$(REV) $(MODIFIED)" > $(CONFIG_CACHE_VERSION); fi )
RES := $(shell if [ "`cat $(CONFIG_CACHE_VERSION) 2>/dev/null`" != "$(REV)" ]; then echo "$(REV)" > $(CONFIG_CACHE_VERSION); fi )
ifndef MAKEDEPEND
# The slow, but always correct, dep-check
@@ -141,18 +154,18 @@ endif
$(OBJS_C:%.o=%.d): %.d: $(SRC_DIR)/%.c $(FILE_DEP)
$(E) '$(STAGE) DEP $(<:$(SRC_DIR)/%.c=%.c)'
$(Q)$(CC_HOST) $(CFLAGS) -MM $< | sed 's@^$(@F:%.d=%.o):@$@ $(@:%.d=%.o):@' > $@
$(Q)$(CC_HOST) $(CC_CFLAGS) $(CFLAGS) -MM $< | sed 's#^$(@F:%.d=%.o):#$@ $(@:%.d=%.o):#' > $@
$(OBJS_CPP:%.o=%.d): %.d: $(SRC_DIR)/%.cpp $(FILE_DEP)
$(E) '$(STAGE) DEP $(<:$(SRC_DIR)/%.cpp=%.cpp)'
$(Q)$(CXX_HOST) $(CXXFLAGS) $(CFLAGS) -MM $< | sed 's@^$(@F:%.d=%.o):@$@ $(@:%.d=%.o):@' > $@
$(Q)$(CXX_HOST) $(CFLAGS) -MM $< | sed 's#^$(@F:%.d=%.o):#$@ $(@:%.d=%.o):#' > $@
$(OBJS_MM:%.o=%.d): %.d: $(SRC_DIR)/%.mm $(FILE_DEP)
$(E) '$(STAGE) DEP $(<:$(SRC_DIR)/%.mm=%.mm)'
$(Q)$(CC_HOST) $(CFLAGS) -MM $< | sed 's@^$(@F:%.d=%.o):@$@ $(@:%.d=%.o):@' > $@
$(Q)$(CC_HOST) $(CFLAGS) -MM $< | sed 's#^$(@F:%.d=%.o):#$@ $(@:%.d=%.o):#' > $@
$(OBJS_RC:%.o=%.d): %.d: $(SRC_DIR)/%.rc $(FILE_DEP)
$(E) '$(STAGE) DEP $(<:$(SRC_DIR)/%.rc=%.rc)'
$(E) '$(STAGE) DEP $(<:$(SRC_DIR)/%.mm=%.mm)'
$(Q)touch $@
else
@@ -165,18 +178,11 @@ ifeq ($(filter $(ENDIAN_TARGETS) depend clean mrproper, $(MAKECMDGOALS)),)
-include Makefile.dep
endif
ifeq ("$(SRC_OBJS_DIR)/$(DEPEND)","$(MAKEDEPEND)")
DEP := $(MAKEDEPEND)
$(SRC_OBJS_DIR)/$(DEPEND): $(SRC_DIR)/depend/depend.cpp
$(E) '$(STAGE) Compiling and linking $(DEPEND)'
$(Q)$(CXX_BUILD) $(CXXFLAGS_BUILD) $(CFLAGS_BUILD) $(LDFLAGS_BUILD) -o $@ $<
endif
# Make sure that only 'make depend' ALWAYS triggers a recheck
ifeq ($(filter depend, $(MAKECMDGOALS)),)
Makefile.dep: $(FILE_DEP) $(SRCS:%=$(SRC_DIR)/%) $(CONFIG_CACHE_SOURCE) $(DEP)
Makefile.dep: $(FILE_DEP) $(SRCS:%=$(SRC_DIR)/%) $(CONFIG_CACHE_SOURCE)
else
Makefile.dep: $(FILE_DEP) $(SRCS:%=$(SRC_DIR)/%) $(DEP) FORCE
Makefile.dep: FORCE
endif
$(E) '$(STAGE) DEP CHECK (all files)'
$(Q)rm -f Makefile.dep.tmp
@@ -187,7 +193,7 @@ endif
# Convert x:/... paths to /x/... for mingw
ifeq ($(OS), MINGW)
@cat Makefile.dep.tmp | sed 's@/\([a-zA-Z]\):\/@\/\1\/@g' > Makefile.dep.tmp.mingw
@cat Makefile.dep.tmp | sed 's@\([a-zA-Z]\):\/@\/\1\/@g' > Makefile.dep.tmp.mingw
@cp Makefile.dep.tmp.mingw Makefile.dep.tmp
@rm -f Makefile.dep.tmp.mingw
endif
@@ -197,10 +203,10 @@ endif
@$(AWK) ' \
/^# DO NOT/ { print $$0 ; next} \
/^#/ {next} \
/: / { \
/:/ { \
left = NF - 1; \
for (n = 2; n <= NF; n++) { \
if (match($$n, "^$(ROOT_DIR)") == 0) { \
if (match($$n, "^$(SRC_DIR)") == 0) { \
$$n = ""; \
left--; \
} \
@@ -216,16 +222,16 @@ endif
{ \
print $$0 \
} \
' < Makefile.dep.tmp | sed 's@ *@ @g;s@ $$@@' | $(SORT) > Makefile.dep
' < Makefile.dep.tmp | sed 's/ */ /g;s/ $$//' | $(SORT) > Makefile.dep
$(Q)rm -f Makefile.dep.tmp Makefile.dep.tmp.bak
endif
# Avoid problems with deps if a .h/.hpp/.hpp.sq file is deleted without the deps
# Avoid problems with deps if a .h/.hpp file is deleted without the deps
# being updated. Now the Makefile continues, the deps are recreated
# and all will be fine.
%.h %.hpp %.hpp.sq:
%.h %.hpp:
@true
@@ -233,11 +239,15 @@ endif
$(OBJS_C): %.o: $(SRC_DIR)/%.c $(DEP_MASK) $(FILE_DEP)
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.c=%.c)'
$(Q)$(CC_HOST) $(CFLAGS) -c -o $@ $<
$(Q)$(CC_HOST) $(CC_CFLAGS) $(CFLAGS) -c -o $@ $<
$(OBJS_CPP): %.o: $(SRC_DIR)/%.cpp $(DEP_MASK) $(FILE_DEP)
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
$(Q)$(CXX_HOST) $(CXXFLAGS) $(CFLAGS) -c -o $@ $<
ifeq ($(GCC295), 1)
$(Q)$(CXX_HOST) -E $(CFLAGS) $< | $(GCC295_FIX) | $(GCC295_FIX_2) | $(CXX_HOST) $(CFLAGS) -c -o $@ -x c++ -
else
$(Q)$(CXX_HOST) $(CFLAGS) -c -o $@ $<
endif
$(OBJS_MM): %.o: $(SRC_DIR)/%.mm $(DEP_MASK) $(FILE_DEP)
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.mm=%.mm)'
@@ -245,7 +255,7 @@ $(OBJS_MM): %.o: $(SRC_DIR)/%.mm $(DEP_MASK) $(FILE_DEP)
$(OBJS_RC): %.o: $(SRC_DIR)/%.rc $(FILE_DEP)
$(E) '$(STAGE) Compiling resource $(<:$(SRC_DIR)/%.rc=%.rc)'
$(Q)$(WINDRES) -o $@ -I `basename $<` $<
$(Q)$(WINDRES) -o $@ -I $(MEDIA_DIR) $<
$(BIN_DIR)/$(TTD): $(TTD)
$(Q)cp $< $@
@@ -262,10 +272,6 @@ else
endif
ifdef STRIP
$(Q)$(STRIP) $@
ifeq ($(OS), DOS)
$(E) '$(STAGE) Adding CWSDPMI stub to $@'
$(Q)$(ROOT_DIR)/os/dos/make_dos_binary_selfcontained.sh $(SRC_OBJS_DIR)/$@
endif
endif
# The targets to compile the endian-code
@@ -276,15 +282,15 @@ endian_target.h: $(ENDIAN_CHECK) $(CONFIG_CACHE_ENDIAN)
$(ENDIAN_CHECK): $(SRC_DIR)/endian_check.cpp
$(E) '$(STAGE) Compiling and Linking $@'
$(Q)$(CXX_BUILD) $(CXXFLAGS_BUILD) $(CFLAGS_BUILD) $< -o $@
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $< -o $@
# Revision files
$(SRC_DIR)/rev.cpp: $(CONFIG_CACHE_VERSION) $(SRC_DIR)/rev.cpp.in
$(Q)cat $(SRC_DIR)/rev.cpp.in | sed "s@\!\!REVISION\!\!@$(REV_NR)@g;s@!!VERSION!!@$(REV)@g;s@!!MODIFIED!!@$(MODIFIED)@g;s@!!DATE!!@`date +%d.%m.%y`@g" > $(SRC_DIR)/rev.cpp
$(Q)cat $(SRC_DIR)/rev.cpp.in | sed "s#@@REVISION@@#$(REV_NR)#g;s#@@VERSION@@#$(REV)#g;s#@@DATE@@#`date +%d.%m.%y`#g" > $(SRC_DIR)/rev.cpp
$(SRC_DIR)/os/windows/ottdres.rc: $(CONFIG_CACHE_VERSION) $(SRC_DIR)/os/windows/ottdres.rc.in
$(Q)cat $(SRC_DIR)/os/windows/ottdres.rc.in | sed "s@\!\!REVISION\!\!@$(REV_NR)@g;s@!!VERSION!!@$(REV)@g;s@!!DATE!!@`date +%d.%m.%y`@g" > $(SRC_DIR)/os/windows/ottdres.rc
$(SRC_DIR)/ottdres.rc: $(CONFIG_CACHE_VERSION) $(SRC_DIR)/ottdres.rc.in
$(Q)cat $(SRC_DIR)/ottdres.rc.in | sed "s#@@REVISION@@#$(REV_NR)#g;s#@@VERSION@@#$(REV)#g;s#@@DATE@@#`date +%d.%m.%y`#g" > $(SRC_DIR)/ottdres.rc
FORCE:
@@ -292,10 +298,10 @@ depend: $(DEPS)
clean:
$(E) '$(STAGE) Cleaning up object files'
$(Q)rm -f $(DEPS) $(OBJS) $(TTD) $(DEPEND) $(TTD:%=$(BIN_DIR)/%) $(CONFIG_CACHE_COMPILER) $(CONFIG_CACHE_LINKER) $(CONFIG_CACHE_ENDIAN) $(CONFIG_CACHE_SOURCE) $(ENDIAN_TARGETS)
$(Q)rm -f $(DEPS) $(OBJS) $(TTD) $(TTD:%=$(BIN_DIR)/%) $(CONFIG_CACHE_COMPILER) $(CONFIG_CACHE_LINKER) $(CONFIG_CACHE_ENDIAN) $(CONFIG_CACHE_SOURCE) $(ENDIAN_TARGETS)
mrproper: clean
$(Q)rm -f $(SRC_DIR)/rev.cpp $(SRC_DIR)/os/windows/ottdres.rc
$(Q)rm -f $(SRC_DIR)/rev.cpp $(SRC_DIR)/ottdres.rc
%.o:
@echo '$(STAGE) No such source-file: $(@:%.o=%).[c|cpp|mm|rc]'

View File

@@ -1,260 +0,0 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
AILog.Info("0.7 API compatability in effect:");
AILog.Info(" - AITown::GetLastMonthProduction's behaviour has slightly changed.");
AILog.Info(" - AISubsidy::GetDestination returns STATION_INVALID for awarded subsidies.");
AILog.Info(" - AISubsidy::GetSource returns STATION_INVALID for awarded subsidies.");
AISign.GetMaxSignID <- function()
{
local list = AISignList();
local max_id = 0;
foreach (id, d in list) {
if (id > max_id) max_id = id;
}
return max_id;
}
AITile.GetHeight <- function(tile)
{
if (!AIMap.IsValidTile(tile)) return -1;
return AITile.GetCornerHeight(tile, AITile.CORNER_N);
}
AIOrder.ChangeOrder <- function(vehicle_id, order_position, order_flags)
{
return AIOrder.SetOrderFlags(vehicle_id, order_position, order_flags);
}
AIWaypoint.WAYPOINT_INVALID <- 0xFFFF;
AISubsidy.SourceIsTown <- function(subsidy_id)
{
if (!AISubsidy.IsValidSubsidy(subsidy_id) || AISubsidy.IsAwarded(subsidy_id)) return false;
return AISubsidy.GetSourceType(subsidy_id) == AISubsidy.SPT_TOWN;
}
AISubsidy.GetSource <- function(subsidy_id)
{
if (!AISubsidy.IsValidSubsidy(subsidy_id)) return AIBaseStation.STATION_INVALID;
if (AISubsidy.IsAwarded(subsidy_id)) {
return AIBaseStation.STATION_INVALID;
}
return AISubsidy.GetSourceIndex(subsidy_id);
}
AISubsidy.DestinationIsTown <- function(subsidy_id)
{
if (!AISubsidy.IsValidSubsidy(subsidy_id) || AISubsidy.IsAwarded(subsidy_id)) return false;
return AISubsidy.GetDestinationType(subsidy_id) == AISubsidy.SPT_TOWN;
}
AISubsidy.GetDestination <- function(subsidy_id)
{
if (!AISubsidy.IsValidSubsidy(subsidy_id)) return AIBaseStation.STATION_INVALID;
if (AISubsidy.IsAwarded(subsidy_id)) {
return AIBaseStation.STATION_INVALID;
}
return AISubsidy.GetDestinationIndex(subsidy_id);
}
AITown.GetMaxProduction <- function(town_id, cargo_id)
{
return AITown.GetLastMonthProduction(town_id, cargo_id);
}
AIRail.RemoveRailWaypoint <- function(tile)
{
return AIRail.RemoveRailWaypointTileRect(tile, tile, true);
}
AIRail.RemoveRailStationTileRect <- function(tile, tile2)
{
return AIRail.RemoveRailStationTileRectangle(tile, tile2, false);
}
AIVehicle.SkipToVehicleOrder <- function(vehicle_id, order_position)
{
return AIOrder.SkipToOrder(vehicle_id, order_position);
}
AIEngine.IsValidEngine <- function(engine_id)
{
return AIEngine.IsBuildable(engine_id);
}
AIEngine._GetName <- AIEngine.GetName;
AIEngine.GetName <- function(engine_id)
{
if (!AIEngine.IsBuildable(engine_id)) return null;
return AIEngine._GetName(engine_id);
}
AIEngine._GetCargoType <- AIEngine.GetCargoType;
AIEngine.GetCargoType <- function(engine_id)
{
if (!AIEngine.IsBuildable(engine_id)) return 255;
return AIEngine._GetCargoType(engine_id);
}
AIEngine._CanRefitCargo <- AIEngine.CanRefitCargo;
AIEngine.CanRefitCargo <- function(engine_id, cargo_id)
{
if (!AIEngine.IsBuildable(engine_id)) return false;
return AIEngine._CanRefitCargo(engine_id, cargo_id);
}
AIEngine._CanPullCargo <- AIEngine.CanPullCargo;
AIEngine.CanPullCargo <- function(engine_id, cargo_id)
{
if (!AIEngine.IsBuildable(engine_id)) return false;
return AIEngine._CanPullCargo(engine_id, cargo_id);
}
AIEngine._GetCapacity <- AIEngine.GetCapacity;
AIEngine.GetCapacity <- function(engine_id)
{
if (!AIEngine.IsBuildable(engine_id)) return -1;
return AIEngine._GetCapacity(engine_id);
}
AIEngine._GetReliability <- AIEngine.GetReliability;
AIEngine.GetReliability <- function(engine_id)
{
if (!AIEngine.IsBuildable(engine_id)) return -1;
return AIEngine._GetReliability(engine_id);
}
AIEngine._GetMaxSpeed <- AIEngine.GetMaxSpeed;
AIEngine.GetMaxSpeed <- function(engine_id)
{
if (!AIEngine.IsBuildable(engine_id)) return -1;
return AIEngine._GetMaxSpeed(engine_id);
}
AIEngine._GetPrice <- AIEngine.GetPrice;
AIEngine.GetPrice <- function(engine_id)
{
if (!AIEngine.IsBuildable(engine_id)) return -1;
return AIEngine._GetPrice(engine_id);
}
AIEngine._GetMaxAge <- AIEngine.GetMaxAge;
AIEngine.GetMaxAge <- function(engine_id)
{
if (!AIEngine.IsBuildable(engine_id)) return -1;
return AIEngine._GetMaxAge(engine_id);
}
AIEngine._GetRunningCost <- AIEngine.GetRunningCost;
AIEngine.GetRunningCost <- function(engine_id)
{
if (!AIEngine.IsBuildable(engine_id)) return -1;
return AIEngine._GetRunningCost(engine_id);
}
AIEngine._GetPower <- AIEngine.GetPower;
AIEngine.GetPower <- function(engine_id)
{
if (!AIEngine.IsBuildable(engine_id)) return -1;
return AIEngine._GetPower(engine_id);
}
AIEngine._GetWeight <- AIEngine.GetWeight;
AIEngine.GetWeight <- function(engine_id)
{
if (!AIEngine.IsBuildable(engine_id)) return -1;
return AIEngine._GetWeight(engine_id);
}
AIEngine._GetMaxTractiveEffort <- AIEngine.GetMaxTractiveEffort;
AIEngine.GetMaxTractiveEffort <- function(engine_id)
{
if (!AIEngine.IsBuildable(engine_id)) return -1;
return AIEngine._GetMaxTractiveEffort(engine_id);
}
AIEngine._GetDesignDate <- AIEngine.GetDesignDate;
AIEngine.GetDesignDate <- function(engine_id)
{
if (!AIEngine.IsBuildable(engine_id)) return -1;
return AIEngine._GetDesignDate(engine_id);
}
AIEngine._GetVehicleType <- AIEngine.GetVehicleType;
AIEngine.GetVehicleType <- function(engine_id)
{
if (!AIEngine.IsBuildable(engine_id)) return AIVehicle.VT_INVALID;
return AIEngine._GetVehicleType(engine_id);
}
AIEngine._IsWagon <- AIEngine.IsWagon;
AIEngine.IsWagon <- function(engine_id)
{
if (!AIEngine.IsBuildable(engine_id)) return false;
return AIEngine._IsWagon(engine_id);
}
AIEngine._CanRunOnRail <- AIEngine.CanRunOnRail;
AIEngine.CanRunOnRail <- function(engine_id, track_rail_type)
{
if (!AIEngine.IsBuildable(engine_id)) return false;
return AIEngine._CanRunOnRail(engine_id, track_rail_type);
}
AIEngine._HasPowerOnRail <- AIEngine.HasPowerOnRail;
AIEngine.HasPowerOnRail <- function(engine_id, track_rail_type)
{
if (!AIEngine.IsBuildable(engine_id)) return false;
return AIEngine._HasPowerOnRail(engine_id, track_rail_type);
}
AIEngine._GetRoadType <- AIEngine.GetRoadType;
AIEngine.GetRoadType <- function(engine_id)
{
if (!AIEngine.IsBuildable(engine_id)) return AIRoad.ROADTYPE_INVALID;
return AIEngine._GetRoadType(engine_id);
}
AIEngine._GetRailType <- AIEngine.GetRailType;
AIEngine.GetRailType <- function(engine_id)
{
if (!AIEngine.IsBuildable(engine_id)) return AIRail.RAILTYPE_INVALID;
return AIEngine._GetRailType(engine_id);
}
AIEngine._IsArticulated <- AIEngine.IsArticulated;
AIEngine.IsArticulated <- function(engine_id)
{
if (!AIEngine.IsBuildable(engine_id)) return false;
return AIEngine._IsArticulated(engine_id);
}
AIEngine._GetPlaneType <- AIEngine.GetPlaneType;
AIEngine.GetPlaneType <- function(engine_id)
{
if (!AIEngine.IsBuildable(engine_id)) return -1;
return AIEngine._GetPlaneType(engine_id);
}
_AIWaypointList <- AIWaypointList;
class AIWaypointList extends _AIWaypointList {
constructor()
{
::_AIWaypointList.constructor(AIWaypoint.WAYPOINT_RAIL);
}
}

View File

@@ -1,8 +0,0 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/

View File

@@ -1,69 +0,0 @@
#!/bin/sh
# $Id$
if ! [ -f ai/regression/regression.nut ]; then
echo "Make sure you are in the root of OpenTTD before starting this script."
exit 1
fi
cat ai/regression/regression.nut | tr ';' '\n' | awk '
/^function/ {
for (local in locals) {
delete locals[local]
}
if (match($0, "function Regression::Start") || match($0, "function Regression::Stop")) next
locals["this"] = "AIControllerSquirrel"
}
/local/ {
gsub(".*local", "local")
if (match($4, "^AI")) {
sub("\\(.*", "", $4)
locals[$2] = $4
}
}
/Valuate/ {
gsub(".*Valuate\\(", "")
gsub("\\).*", "")
gsub(",.*", "")
gsub("\\.", "::")
print $0
}
/\./ {
for (local in locals) {
if (match($0, local ".")) {
fname = substr($0, index($0, local "."))
sub("\\(.*", "", fname)
sub("\\.", "::", fname)
sub(local, locals[local], fname)
print fname
if (match(locals[local], "List")) {
sub(locals[local], "AIAbstractList", fname)
print fname
}
}
}
# We want to remove everything before the FIRST occurence of AI.
# If we do not remove any other occurences of AI from the string
# we will remove everything before the LAST occurence of AI, so
# do some little magic to make it work the way we want.
sub("AI", "AXXXXY")
gsub("AI", "AXXXXX")
sub(".*AXXXXY", "AI")
if (match($0, "^AI") && match($0, ".")) {
sub("\\(.*", "", $0)
sub("\\.", "::", $0)
print $0
}
}
' | sed 's/ //g' | sort | uniq > tmp.in_regression
grep 'DefSQ.*Method' ../src/ai/api/*.hpp.sq | grep -v 'AIError::' | grep -v 'AIAbstractList::Valuate' | grep -v '::GetClassName' | sed 's/^[^,]*, &//g;s/,[^,]*//g' | sort > tmp.in_api
diff -u tmp.in_regression tmp.in_api | grep -v '^+++' | grep '^+' | sed 's/^+//'
rm -f tmp.in_regression tmp.in_api

View File

@@ -1,17 +0,0 @@
[misc]
display_opt = SHOW_TOWN_NAMES|SHOW_STATION_NAMES|SHOW_SIGNS|WAYPOINTS
language = english.lng
[gui]
autosave = off
[game_creation]
town_name = english
[ai_players]
none =
regression =
[vehicle]
road_side = right
plane_speed = 2

File diff suppressed because it is too large Load Diff

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View File

@@ -1,15 +0,0 @@
/* $Id$ */
class Regression extends AIInfo {
function GetAuthor() { return "OpenTTD NoAI Developers Team"; }
function GetName() { return "Regression"; }
function GetShortName() { return "REGR"; }
function GetDescription() { return "This runs regression-tests on all commands. On the same map the result should always be the same."; }
function GetVersion() { return 1; }
function GetAPIVersion() { return "1.0"; }
function GetDate() { return "2007-03-18"; }
function CreateInstance() { return "Regression"; }
}
RegisterAI(Regression());

View File

@@ -1,4 +0,0 @@
/* $Id$ */
print(" Required this file");

View File

@@ -1,51 +0,0 @@
#!/bin/sh
# $Id$
if ! [ -f ai/regression/regression.nut ]; then
echo "Make sure you are in the root of OpenTTD before starting this script."
exit 1
fi
cp ai/regression/regression.nut ai/regression/main.nut
cp ai/regression/regression_info.nut ai/regression/info.nut
if [ -f scripts/game_start.scr ]; then
mv scripts/game_start.scr scripts/game_start.scr.regression
fi
params=""
gdb=""
if [ "$1" != "-r" ]; then
params="-snull -mnull -vnull:ticks=30000"
fi
if [ "$1" = "-g" ]; then
gdb="gdb --ex run --args "
fi
if [ -n "$gdb" ]; then
$gdb ./openttd -x -c ai/regression/regression.cfg $params -g ai/regression/regression.sav
else
./openttd -x -c ai/regression/regression.cfg $params -g ai/regression/regression.sav -d ai=2 2>&1 | awk '{ gsub("0x(\\(nil\\)|0+)", "0x00000000", $0); gsub("^dbg: \\[ai\\]", "", $0); gsub("^ ", "ERROR: ", $0); gsub("ERROR: \\[1\\] ", "", $0); gsub("\\[P\\] ", "", $0); print $0; }' > tmp.regression
fi
if [ -z "$gdb" ]; then
res="`diff -ub ai/regression/regression.txt tmp.regression`"
if [ -z "$res" ]; then
echo "Regression test passed!"
else
echo "Regression test failed! Difference:"
echo "$res"
fi
echo ""
echo "Regression test done"
fi
rm -f ai/regression/main.nut ai/regression/info.nut
if [ -f scripts/game_start.scr.regression ]; then
mv scripts/game_start.scr.regression scripts/game_start.scr
fi
if [ "$1" != "-k" ]; then
rm -f tmp.regression
fi

View File

@@ -1,40 +0,0 @@
; $Id$
;
; This represents more or less nothingness
;
[metadata]
name = NoSound
shortname = NULL
version = 2
fallback = true
description = A sound pack without any sounds.
description.ar_EG = مجموعة صوت بدوت اصوات مضافة
description.bg_BG = Празен звуков пакет.
description.ca_ES = Un joc de sons sense cap so.
description.cs_CZ = Prázdná sada zvuků.
description.de_DE = Basissounds ohne Sound.
description.en_GB = A sound pack without any sounds.
description.en_US = A sound pack without any sounds.
description.es_ES = Un conjunto de sonidos vacío.
description.fi_FI = Äänipaketti ilman ääniä.
description.fr_FR = Un pack de sons sans sons.
description.hr_HR = Zvučni paket bez ikakvih zvukova.
description.hu_HU = Hang alapcsomag hangok nélkül.
description.id_ID = Paket efek suara tanpa berisi suara.
description.it_IT = Un pacchetto sonoro non contenente alcun suono.
description.nb_NO = En lydpakke uten noen lyder.
description.nl_NL = Een geluidset zonder geluid.
description.nn_NO = Ei lydpakke utan nokon lydar.
description.pt_PT = Um conjunto de sons vazio.
description.ru_RU = "Пустой" набор звукового оформления, не содержащий никаких звуков.
description.sl_SL = Zvočni paket brez zvoka.
description.sv_SE = Ett ljudpaket utan några ljud.
description.zh_TW = 不含任何音效的音效集。
[files]
samples =
[md5s]
[origin]
default = This file was part of your OpenTTD installation.

Binary file not shown.

Binary file not shown.

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View File

@@ -1,53 +0,0 @@
; $Id$
;
; This represents the original graphics as on the non-German Transport
; Tycoon Deluxe DOS CD.
;
[metadata]
name = original_dos
shortname = TTDD
version = 1
palette = DOS
description = Original Transport Tycoon Deluxe DOS edition graphics.
description.ar_EG = النسخة الاصلية من ترانسبورت تايكون ديلوكس الرسومية نسخة الدوس
description.bg_BG = Оригинални графики на Transport Tycoon Deluxe за DOS.
description.ca_ES = Gràfics originals de Transport Tycoon Deluxe per a DOS.
description.cs_CZ = Původní sada grafik Transport Tycoon Deluxe (verze pro DOS).
description.de_DE = Original Transport Tycoon Deluxe DOS Basisgrafiken.
description.en_GB = Original Transport Tycoon Deluxe DOS edition graphics.
description.en_US = Original Transport Tycoon Deluxe DOS edition graphics.
description.es_ES = Gráficos originales de Transport Tycoon Deluxe versión DOS.
description.fi_FI = Alkuperäiset Transport Tycoon Deluxe DOS grafiikat.
description.fr_FR = Graphiques originaux de Transport Tycoon Deluxe (version DOS).
description.hr_HR = Originalna grafika za Transport Tycoon Deluxe DOS izdanje.
description.hu_HU = Az eredeti Transport Tycoon Deluxe DOS verziójának grafikája.
description.id_ID = Grafik orisinil Transport Tycoon Deluxe versi DOS.
description.it_IT = Grafica originale di Transport Tycoon Deluxe, edizione DOS.
description.nb_NO = Original grafikk fra Transport Tycoon Deluxe for DOS.
description.nl_NL = Originele graphics van de Transport Tycoon Deluxe DOS-versie.
description.nn_NO = Original grafikk frå Transport Tycoon Deluxe for DOS.
description.pt_PT = Gráficos originais da edição DOS de Transport Tycoon Deluxe.
description.ru_RU = Оригинальная графика из Transport Tycoon Deluxe для DOS.
description.sl_SL = Originalna grafika Transport Tycoon Deluxe za različico DOS.
description.sv_SE = Originalgrafiken från Transport Tycoon Deluxe, DOS-utgåvan.
description.zh_TW = 原版 Transport Tycoon Deluxe DOS 版的圖形。
[files]
base = TRG1.GRF
logos = TRGI.GRF
arctic = TRGC.GRF
tropical = TRGH.GRF
toyland = TRGT.GRF
extra = OPENTTDD.GRF
[md5s]
TRG1.GRF = 9311676280e5b14077a8ee41c1b42192
TRGI.GRF = da6a6c9dcc451eec88d79211437b76a8
TRGC.GRF = ed446637e034104c5559b32c18afe78d
TRGH.GRF = ee6616fb0e6ef6b24892c58c93d86fc9
TRGT.GRF = e30e8a398ae86c03dc534a8ac7dfb3b6
OPENTTDD.GRF = 356cf9663aacb212fdbff609d99090d6
[origin]
default = You can find it on your Transport Tycoon Deluxe CD-ROM.
OPENTTDD.GRF = This file was part of your OpenTTD installation.

View File

@@ -1,41 +0,0 @@
; $Id$
;
; This represents the original sounds as on the Transport
; Tycoon Deluxe DOS CD.
;
[metadata]
name = original_dos
shortname = TTDO
version = 0
description = Original Transport Tycoon Deluxe DOS edition sounds.
description.ar_EG = النسخة الاصلية من ترانسبورت تايكون ديلوكس الصوتية نسخة الدوس
description.bg_BG = Оригинални звуци на Transport Tycoon Deluxe за DOS.
description.ca_ES = Sons originals de Transport Tycoon Deluxe per a DOS.
description.cs_CZ = Původní sada zvuků Transport Tycoon Deluxe (verze pro DOS).
description.de_DE = Original Transport Tycoon Deluxe DOS Basissounds.
description.en_GB = Original Transport Tycoon Deluxe DOS edition sounds.
description.en_US = Original Transport Tycoon Deluxe DOS edition sounds.
description.es_ES = Sonidos originales de Transport Tycoon Deluxe versión DOS.
description.fi_FI = Alkuperäiset Transport Tycoon Deluxe DOS äänet.
description.hr_HR = Originalni zvukovi za Transport Tycoon Deluxe DOS izdanje.
description.hu_HU = Az eredeti Transport Tycoon Deluxe DOS verziójának hangjai.
description.fr_FR = Sons originaux de Transport Tycoon Deluxe (version DOS).
description.id_ID = Efek suara orisinil Transport Tycoon Deluxe versi DOS.
description.it_IT = Suoni originali di Transport Tycoon Deluxe, edizione DOS.
description.nb_NO = Originale lyder fra Transport Tycoon Deluxe for DOS.
description.nl_NL = Originele geluiden van de Transport Tycoon Deluxe DOS-versie.
description.nn_NO = Originale lydar frå Transport Tycoon Deluxe for DOS.
description.pt_PT = Sons originais da edição DOS de Transport Tycoon Deluxe.
description.ru_RU = Оригинальный набор звукового оформления из игры Transport Tycoon Deluxe для DOS.
description.sl_SL = Originalni zvoki Transport Tycoon Deluxe različice DOS.
description.sv_SE = Originalljuden från Transport Tycoon Deluxe, DOS-utgåvan.
description.zh_TW = 原版 Transport Tycoon Deluxe DOS 版的音效。
[files]
samples = SAMPLE.CAT
[md5s]
SAMPLE.CAT = 422ea3dd074d2859bb51639a6e0e85da
[origin]
default = You can find it on your Transport Tycoon Deluxe CD-ROM.

View File

@@ -1,53 +0,0 @@
; $Id$
;
; This represents the original graphics as on the German Transport
; Tycoon Deluxe DOS CD. It contains one broken sprite.
;
[metadata]
name = original_dos_de
shortname = TTDD
version = 0
palette = DOS
description = Original Transport Tycoon Deluxe DOS (German) edition graphics.
description.ar_EG = النسخة الاصلية من ترانسبورت تايكون ديلوكس الالمانية نسخة الدوس
description.bg_BG = Оригинални графики на Transport Tycoon Deluxe за DOS (немски) .
description.ca_ES = Gràfics originals de Transport Tycoon Deluxe per a DOS (Alemany).
description.cs_CZ = Původní sada grafik Transport Tycoon Deluxe (německá verze pro DOS).
description.de_DE = Original Transport Tycoon Deluxe DOS (Deutsch) Basisgrafiken.
description.en_GB = Original Transport Tycoon Deluxe DOS (German) edition graphics.
description.en_US = Original Transport Tycoon Deluxe DOS (German) edition graphics.
description.es_ES = Gráficos originales de Transport Tycoon Deluxe versión DOS (Alemán).
description.fi_FI = Alkuperäiset Transport Tycoon Deluxe DOS (Saksalainen) grafiikat.
description.fr_FR = Graphiques originaux de Transport Tycoon Deluxe (version DOS allemande).
description.hr_HR = Originalna grafika za Transport Tycoon Deluxe DOS (Njemački) izdanje.
description.hu_HU = Az eredeti Transport Tycoon Deluxe DOS (német) verziójának grafikája.
description.id_ID = Grafik orisinil Transport Tycoon Deluxe versi DOS (Jerman).
description.it_IT = Grafica originale di Transport Tycoon Deluxe (tedesco), edizione DOS.
description.nb_NO = Original grafikk fra Transport Tycoon Deluxe for DOS (tysk).
description.nl_NL = Originele graphics van de Duitse Transport Tycoon Deluxe DOS-versie.
description.nn_NO = Original grafikk frå Transport Tycoon Deluxe for DOS (tysk).
description.pt_PT = Gráficos originais da edição DOS (Alemã) de Transport Tycoon Deluxe.
description.ru_RU = Оригинальная графика из немецкой версии Transport Tycoon Deluxe для DOS.
description.sl_SL = Originalna grafika Transport Tycoon Deluxe za nemško različico DOS.
description.sv_SE = Originalgrafiken från Transport Tycoon Deluxe, DOS-utgåvan (tyska).
description.zh_TW = 原版 Transport Tycoon Deluxe DOS 版 (德國版) 的圖形。
[files]
base = TRG1.GRF
logos = TRGI.GRF
arctic = TRGC.GRF
tropical = TRGH.GRF
toyland = TRGT.GRF
extra = OPENTTDD.GRF
[md5s]
TRG1.GRF = 9311676280e5b14077a8ee41c1b42192
TRGI.GRF = da6a6c9dcc451eec88d79211437b76a8
TRGC.GRF = ed446637e034104c5559b32c18afe78d
TRGH.GRF = ee6616fb0e6ef6b24892c58c93d86fc9
TRGT.GRF = fcde1d7e8a74197d72a62695884b909e
OPENTTDD.GRF = 356cf9663aacb212fdbff609d99090d6
[origin]
default = You can find it on your Transport Tycoon Deluxe CD-ROM.
OPENTTDD.GRF = This file was part of your OpenTTD installation.

View File

@@ -1,53 +0,0 @@
; $Id$
;
; This represents the original graphics as on the Transport
; Tycoon Deluxe for Windows CD.
;
[metadata]
name = original_windows
shortname = TTDW
version = 0
palette = Windows
description = Original Transport Tycoon Deluxe Windows edition graphics.
description.ar_EG = النسخة الاصلية من ترانسبورت تايكون ديلوكس الرسومية نسخة وندوز
description.bg_BG = Оригинални графики на Transport Tycoon Deluxe за Windows.
description.ca_ES = Gràfics originals de Transport Tycoon Deluxe per a Windows.
description.cs_CZ = Původní sada grafik Transport Tycoon Deluxe (verze pro Windows).
description.de_DE = Original Transport Tycoon Deluxe Windows Basisgrafiken.
description.en_GB = Original Transport Tycoon Deluxe Windows edition graphics.
description.en_US = Original Transport Tycoon Deluxe Windows edition graphics.
description.es_ES = Gráficos originales de Transport Tycoon Deluxe versión Windows.
description.fi_FI = Alkuperäiset Transport Tycoon Deluxe Windows grafiikat.
description.fr_FR = Graphiques originaux de Transport Tycoon Deluxe (version Windows).
description.hr_HR = Originalna grafika za Transport Tycoon Deluxe Windows izdanje.
description.hu_HU = Az eredeti Transport Tycoon Deluxe Windows verziójának grafikája.
description.id_ID = Grafik orisinil Transport Tycoon Deluxe versi Windows.
description.it_IT = Grafica originale di Transport Tycoon Deluxe, edizione Windows.
description.nb_NO = Original grafikk fra Transport Tycoon Deluxe for Windows.
description.nl_NL = Originele graphics van de Transport Tycoon Deluxe Windows-versie.
description.nn_NO = Original grafikk frå Transport Tycoon Deluxe for Windows.
description.pt_PT = Gráficos originais da edição Windows de Transport Tycoon Deluxe.
description.ru_RU = Оригинальная графика из Transport Tycoon Deluxe для Windows.
description.sl_SL = Originalna grafika Transport Tycoon Deluxe za različico oken(windows).
description.sv_SE = Originalgrafiken från Transport Tycoon Deluxe, Windows-utgåvan.
description.zh_TW = 原版 Transport Tycoon Deluxe Windows 版的圖形。
[files]
base = TRG1R.GRF
logos = TRGIR.GRF
arctic = TRGCR.GRF
tropical = TRGHR.GRF
toyland = TRGTR.GRF
extra = OPENTTDW.GRF
[md5s]
TRG1R.GRF = b04ce593d8c5016e07473a743d7d3358
TRGIR.GRF = 0c2484ff6be49fc63a83be6ab5c38f32
TRGCR.GRF = 3668f410c761a050b5e7095a2b14879b
TRGHR.GRF = 06bf2b7a31766f048baac2ebe43457b1
TRGTR.GRF = de53650517fe661ceaa3138c6edb0eb8
OPENTTDW.GRF = 80346ea80de167068cfb975f93963941
[origin]
default = You can find it on your Transport Tycoon Deluxe CD-ROM.
OPENTTDW.GRF = This file was part of your OpenTTD installation.

View File

@@ -1,41 +0,0 @@
; $Id$
;
; This represents the original sounds as on the Transport
; Tycoon Deluxe for Windows CD.
;
[metadata]
name = original_windows
shortname = TTDO
version = 0
description = Original Transport Tycoon Deluxe Windows edition sounds.
description.ar_EG = النسخة الاصلية من ترانسبورت تايكون ديلوكس الصوتية نسخة وندوز
description.bg_BG = Оригинални звуци на Transport Tycoon Deluxe за Windows.
description.ca_ES = Sons originals de Transport Tycoon Deluxe per a Windows.
description.cs_CZ = Původní sada zvuků Transport Tycoon Deluxe (verze pro Windows).
description.de_DE = Original Transport Tycoon Deluxe Windows Basissounds.
description.en_GB = Original Transport Tycoon Deluxe Windows edition sounds.
description.en_US = Original Transport Tycoon Deluxe Windows edition sounds.
description.es_ES = Sonidos originales de Transport Tycoon Deluxe versión Windows.
description.fi_FI = Alkuperäiset Transport Tycoon Deluxe Windows äänet.
description.hr_HR = Originalni zvukovi za Transport Tycoon Deluxe Windows izdanje.
description.hu_HU = Az eredeti Transport Tycoon Deluxe Windows verziójának hangjai.
description.fr_FR = Sons originaux de Transport Tycoon Deluxe (version Windows).
description.id_ID = Efek suara orisinil Transport Tycoon Deluxe versi Windows.
description.it_IT = Suoni originali di Transport Tycoon Deluxe, edizione Windows.
description.nb_NO = Originale lyder fra Transport Tycoon Deluxe for Windows.
description.nl_NL = Originele geluiden van de Transport Tycoon Deluxe Windows-versie.
description.nn_NO = Originale lydar frå Transport Tycoon Deluxe for Windows.
description.pt_PT = Sons originais da edição Windows de Transport Tycoon Deluxe.
description.ru_RU = Оригинальный набор звукового оформления из игры Transport Tycoon Deluxe для Windows.
description.sl_SL = Originalni zvoki Transport Tycoon Deluxe različice oken(windows).
description.sv_SE = Originalljuden från Transport Tycoon Deluxe, Windows-utgåvan.
description.zh_TW = 原版 Transport Tycoon Deluxe Windows 版的音效。
[files]
samples = SAMPLE.CAT
[md5s]
SAMPLE.CAT = 9212e81e72badd4bbe1eaeae66458e10
[origin]
default = You can find it on your Transport Tycoon Deluxe CD-ROM.

View File

@@ -1,72 +0,0 @@
; $Id$
;
; This represents more or less nothingness
;
[metadata]
name = NoMusic
shortname = NULL
version = 0
fallback = true
description = A music pack without actual music.
description.ar_EG = مجموعة موسيقى بدون موسيقى
description.bg_BG = Празен музикален пакет.
description.ca_ES = Un joc de música sense cap música.
description.cs_CZ = Prázná hudební sada.
description.de_DE = Ein Musikset ohne Musik.
description.en_GB = A music pack without actual music.
description.en_US = A music pack without actual music.
description.es_ES = Un conjunto de música vacío.
description.fi_FI = Musiikkipaketti, jossa ei ole musiikkia.
description.fr_FR = Un pack de musiques sans musiques.
description.hr_HR = Muzički paket bez ikakve muzike.
description.hu_HU = Zenei alapcsomag zene nélkül.
description.id_ID = Paket musik tanpa berisi musik.
description.it_IT = Un pacchetto musicale non contenente alcuna musica.
description.nb_NO = En musikkpakke uten noe musikk.
description.nl_NL = Een muziekset zonder muziek.
description.nn_NO = Ei musikkpakke utan noko musikk.
description.pt_PT = Um conjunto de música vazio.
description.ru_RU = "Пустой" набор музыкального оформления, не содержащий никакой музыки.
description.sl_SL = Glasbeni paket z vključeno glasbo.
description.sv_SE = Ett musikpaket utan någon musik.
description.zh_TW = 不含任何音樂的音樂集。
[files]
theme =
old_0 =
old_1 =
old_2 =
old_3 =
old_4 =
old_5 =
old_6 =
old_7 =
old_8 =
old_9 =
new_0 =
new_1 =
new_2 =
new_3 =
new_4 =
new_5 =
new_6 =
new_7 =
new_8 =
new_9 =
ezy_0 =
ezy_1 =
ezy_2 =
ezy_3 =
ezy_4 =
ezy_5 =
ezy_6 =
ezy_7 =
ezy_8 =
ezy_9 =
[md5s]
[names]
[origin]
default = This file was part of your OpenTTD installation.

View File

@@ -1,116 +0,0 @@
; $Id$
;
; This represents the original music as on the Transport
; Tycoon Deluxe for Windows CD.
;
[metadata]
name = original_windows
shortname = TTDW
version = 1
description = Original Transport Tycoon Deluxe Windows edition music.
description.ar_EG = النسخة الاصلية من ترانسبورت تايكون ديلوكس الموسيقية نسخة وندوز
description.bg_BG = Оригинална музика на Transport Tycoon Deluxe за Windows.
description.ca_ES = Música Original de Transport Tycoon Deluxe per a Windows.
description.cs_CZ = Původní hudba Transport Tycoon Deluxe (verze pro Windows).
description.de_DE = Original Transport Tycoon Deluxe Windows Musikset.
description.en_GB = Original Transport Tycoon Deluxe Windows edition music.
description.en_US = Original Transport Tycoon Deluxe Windows edition music.
description.es_ES = Música original de Transport Tycoon Deluxe versión Windows.
description.fi_FI = Alkuperäinen Transport Tycoon Deluxe Windows musiikki.
description.fr_FR = Musiques originales de Transport Tycoon Deluxe (version Windows).
description.hr_HR = Originalna muzika za Transport Tycoon Deluxe Windows izdanje.
description.hu_HU = Az eredeti Transport Tycoon Deluxe Windows verziójának zenéje.
description.id_ID = Musik pengiring orisinil Transport Tycoon Deluxe versi Windows.
description.it_IT = Musica originale di Transport Tycoon Deluxe, edizione Windows.
description.nb_NO = Original musikk fra Transport Tycoon Deluxe for Windows.
description.nl_NL = Originele muziek van de Transport Tycoon Deluxe Windows-versie.
description.nn_NO = Original musikk frå Transport Tycoon Deluxe for Windows.
description.pt_PT = Música original da edição Windows de Transport Tycoon Deluxe.
description.ru_RU = Оригинальный набор музыкального оформления из игры Transport Tycoon Deluxe.
description.sl_SL = Originalna glasba Transport Tycoon Deluxe različice oken(windows).
description.sv_SE = Originalmusiken från Transport Tycoon Deluxe, Windows-utgåvan.
description.zh_TW = 原版 Transport Tycoon Deluxe Windows 版的音樂。
[files]
theme = GM_TT00.GM
old_0 = GM_TT02.GM
old_1 = GM_TT06.GM
old_2 = GM_TT03.GM
old_3 = GM_TT12.GM
old_4 = GM_TT08.GM
old_5 = GM_TT13.GM
old_6 = GM_TT14.GM
old_7 = GM_TT10.GM
old_8 =
old_9 =
new_0 = GM_TT04.GM
new_1 = GM_TT01.GM
new_2 = GM_TT05.GM
new_3 = GM_TT15.GM
new_4 = GM_TT11.GM
new_5 = GM_TT16.GM
new_6 = GM_TT09.GM
new_7 =
new_8 =
new_9 =
ezy_0 = GM_TT18.GM
ezy_1 = GM_TT19.GM
ezy_2 = GM_TT21.GM
ezy_3 = GM_TT17.GM
ezy_4 = GM_TT20.GM
ezy_5 = GM_TT07.GM
ezy_6 =
ezy_7 =
ezy_8 =
ezy_9 =
[md5s]
GM_TT00.GM = 45cfec1b9d8c7a0ad45e755833cbf221
GM_TT01.GM = ab14ed3392d848abd2a2e90a9d75d121
GM_TT02.GM = dd4f696e4be5987ce738257b08b50171
GM_TT03.GM = a1bfde23343df9e4063419bf29c166b8
GM_TT04.GM = 4e6943aa0c455203d76c79389054747d
GM_TT05.GM = cee281cb85a2e2343552d97640545a47
GM_TT06.GM = 26d1de5efa8675f94065784e9d539e49
GM_TT07.GM = 6f2691e17558f552ec4c565e4ab7139c
GM_TT08.GM = a42bf2cb3340a822f1a69646fc7a487d
GM_TT09.GM = eb35761a58a8df3c59ed8929cce13916
GM_TT10.GM = 42fecd686720a785d20a78590c466a82
GM_TT11.GM = 50ef1ef02e49d2112786dd45e69dc3ee
GM_TT12.GM = 4ce707a0e0e72419f0681dd9bd95271b
GM_TT13.GM = e765753be29d889ec818f38009103619
GM_TT14.GM = 270e2d63bd32b95a4d007ce15a6ce45f
GM_TT15.GM = 89e116a1c0c69f1845cc903a9bfbe460
GM_TT16.GM = f824e2371b3bedfe61aad4b9c62dd6be
GM_TT17.GM = 1b23eebb0796c1ab99cd97fa7082cf7b
GM_TT18.GM = 15650de3bad645d0e88c4f5c7a2df92a
GM_TT19.GM = 7aec079e15bd09588660b85545ac4dfc
GM_TT20.GM = 1509097889dee617aa1e9a1738a5a930
GM_TT21.GM = a8d0aaad02e1a762d8d54cf81da56bab
[names]
GM_TT00.GM = Tycoon DELUXE Theme
GM_TT01.GM = Snarl Up
GM_TT02.GM = Easy Driver
GM_TT03.GM = Little Red Diesel
GM_TT04.GM = City Groove
GM_TT05.GM = Aliens Ate My Railway
GM_TT06.GM = Stoke It
GM_TT07.GM = Don't Walk!
GM_TT08.GM = Sawyer's Tune
GM_TT09.GM = Fell Apart On Me
GM_TT10.GM = Can't Get There From Here
GM_TT11.GM = Hard Drivin'
GM_TT12.GM = Road Hog
GM_TT13.GM = Hold That Train!
GM_TT14.GM = Broomer's Oil Rag
GM_TT15.GM = Goss Groove
GM_TT16.GM = Small Town
GM_TT17.GM = Cruise Control
GM_TT18.GM = Stroll On
GM_TT19.GM = Funk Central
GM_TT20.GM = Jammit
GM_TT21.GM = Movin' On
[origin]
default = You can find it on your Transport Tycoon Deluxe CD-ROM.

4
bin/scenario/README Normal file
View File

@@ -0,0 +1,4 @@
You can place you scenarios in this dir.
This file is really here to make the Makefile happy, it should be modified to
properly handle scenarios (or maybe even not at all...).

View File

@@ -1,2 +0,0 @@
start_ai MyAI

View File

@@ -1,2 +0,0 @@
# Show a MOTD
say "Welcome..."

View File

@@ -10,8 +10,6 @@ local scripts:
should be used to set client optimization settings:
- 'on_client.scr' is executed when you join a server [all clients]
- 'on_server_connect.scr' is executed on the server when a client has joined (MOTD)
should be used to set the servers port/ip and/or server optimization settings/patches:
- 'pre_server.scr' is executed before the servers tcp stack is started [in-game only]
- 'pre_dedicated.scr' is executed before the servers tcp stack is started [dedicated only]

File diff suppressed because it is too large Load Diff

1421
config.lib

File diff suppressed because it is too large Load Diff

77
configure vendored
View File

@@ -1,20 +1,5 @@
#!/bin/sh
# $Id$
# This file is part of OpenTTD.
# OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
check_path_characters() {
if [ -n "`echo $ROOT_DIR | grep '[^-_A-Za-z0-9\/\\\.:]'`" ]; then
echo "WARNING: The path contains a non-alphanumeric character that might cause"
echo " failures in subsequent build stages. Any failures with the build"
echo " will most likely be caused by this."
fi
}
CONFIGURE_EXECUTABLE="$_"
# On *nix systems those two are equal when ./configure is done
if [ "$0" != "$CONFIGURE_EXECUTABLE" ]; then
@@ -29,17 +14,10 @@ if [ "$0" != "$CONFIGURE_EXECUTABLE" ]; then
fi
# Find out where configure is (in what dir)
ROOT_DIR="`dirname $0`"
# For MSYS/MinGW we want to know the FULL path. This as that path is generated
# once you call an outside binary. Having the same path for the rest is needed
# for dependency checking.
# pwd -W returns said FULL path, but doesn't exist on others so fall back.
ROOT_DIR="`cd $ROOT_DIR && (pwd -W 2>/dev/null || pwd 2>/dev/null)`"
ROOT_DIR="`cd $ROOT_DIR && pwd`"
check_path_characters
# Same here as for the ROOT_DIR above
PWD="`pwd -W 2>/dev/null || pwd 2>/dev/null`"
PREFIX="$PWD/bin"
PWD="`pwd`"
PREFIX="`pwd`/bin"
. $ROOT_DIR/config.lib
@@ -54,16 +32,15 @@ MEDIA_DIR="$ROOT_DIR/media"
SOURCE_LIST="$ROOT_DIR/source.list"
if [ "$1" = "--reconfig" ] || [ "$1" = "--reconfigure" ]; then
if [ ! -f "config.cache" ]; then
if ! [ -f "config.cache" ]; then
echo "can't reconfigure, because never configured before"
exit 1
fi
# Make sure we don't lock config.cache
cat config.cache | sed 's@\\ @\\\\ @g' > cache.tmp
cat config.cache | sed 's/\\ /\\\\ /g' > cache.tmp
sh cache.tmp
RET=$?
rm -f cache.tmp
exit $RET
exit $?
fi
set_default
@@ -73,28 +50,27 @@ save_params
make_cflags_and_ldflags
EXE=""
if [ "$os" = "MINGW" ] || [ "$os" = "CYGWIN" ] || [ "$os" = "OS2" ] || [ "$os" = "DOS" ] || [ "$os" = "WINCE" ]; then
if [ "$os" = "MINGW" ] || [ "$os" = "CYGWIN" ] || [ "$os" = "OS2" ] || [ "$os" = "WINCE" ]; then
EXE=".exe"
fi
TTD="openttd$EXE"
STRGEN="strgen$EXE"
ENDIAN_CHECK="endian_check$EXE"
DEPEND="depend$EXE"
if [ -z "$sort" ]; then
PIPE_SORT="sed s@a@a@"
PIPE_SORT="sed s/a/a/"
else
PIPE_SORT="$sort"
fi
if [ ! -f "$LANG_DIR/english.txt" ]; then
if ! [ -f "$LANG_DIR/english.txt" ]; then
echo "Languages not found in $LANG_DIR. Can't continue without it."
echo "Please make sure the dir exists and contains at least english.txt"
fi
# Read the source.list and process it
AWKCOMMAND='
SRCS="`< $ROOT_DIR/source.list tr '\r' '\n' | $awk '
{ }
/^( *)#end/ { if (deep == skip) { skip -= 1; } deep -= 1; next; }
/^( *)#else/ { if (deep == skip) { skip -= 1; } else if (deep - 1 == skip) { skip += 1; } next; }
@@ -106,26 +82,21 @@ AWKCOMMAND='
deep += 1;
if ($0 == "ALLEGRO" && "'$allegro_config'" == "") { next; }
if ($0 == "SDL" && "'$sdl_config'" == "") { next; }
if ($0 == "PNG" && "'$png_config'" == "") { next; }
if ($0 == "OSX" && "'$os'" != "OSX") { next; }
if ($0 == "OS2" && "'$os'" != "OS2") { next; }
if ($0 == "PSP" && "'$os'" != "PSP") { next; }
if ($0 == "DEDICATED" && "'$enable_dedicated'" != "1") { next; }
if ($0 == "AI" && "'$enable_ai'" == "0") { next; }
if ($0 == "COCOA" && "'$with_cocoa'" == "0") { next; }
if ($0 == "DOS" && "'$os'" != "DOS") { next; }
if ($0 == "BEOS" && "'$os'" != "BEOS" &&
"'$os'" != "HAIKU") { next; }
if ($0 == "BEOS" && "'$os'" != "BEOS") { next; }
if ($0 == "WIN32" && "'$os'" != "MINGW" &&
"'$os'" != "CYGWIN" && "'$os'" != "MSVC") { next; }
if ($0 == "MORPHOS" && "'$os'" != "MORPHOS") { next; }
"'$os'" != "CYGWIN" && "'$os'" != "MSVC" ) { next; }
if ($0 == "WINCE" && "'$os'" != "WINCE") { next; }
if ($0 == "MSVC" && "'$os'" != "MSVC") { next; }
if ($0 == "DIRECTMUSIC" && "'$with_direct_music'" == "0") { next; }
if ($0 == "LIBTIMIDITY" && "'$libtimidity'" == "" ) { next; }
if ($0 == "HAVE_THREAD" && "'$with_threads'" == "0") { next; }
if ($0 == "NO_THREADS" && "'$with_threads'" == "0") { next; }
skip += 1;
@@ -141,29 +112,23 @@ AWKCOMMAND='
print $0;
}
}
'
' | $PIPE_SORT`"
# Read the source.list and process it
# Please escape ALL " within ` because e.g. "" terminates the string in some sh implementations
SRCS="`< $ROOT_DIR/source.list tr '\r' '\n' | $awk \"$AWKCOMMAND\" | $PIPE_SORT`"
OBJS_C="` echo \"$SRCS\" | $awk ' { ORS = \" \" } /\.c$/ { gsub(\".c$\", \".o\", $0); print $0; }'`"
OBJS_CPP="`echo \"$SRCS\" | $awk ' { ORS = \" \" } /\.cpp$/ { gsub(\".cpp$\", \".o\", $0); print $0; }'`"
OBJS_MM="` echo \"$SRCS\" | $awk ' { ORS = \" \" } /\.mm$/ { gsub(\".mm$\", \".o\", $0); print $0; }'`"
OBJS_RC="` echo \"$SRCS\" | $awk ' { ORS = \" \" } /\.rc$/ { gsub(\".rc$\", \".o\", $0); print $0; }'`"
SRCS="` echo \"$SRCS\" | $awk ' { ORS = \" \" } { print $0; }'`"
OBJS_C="` echo \"$SRCS\" | $awk ' { ORS = " " } /\.c$/ { gsub(".c$", ".o", $0); print $0; }'`"
OBJS_CPP="`echo \"$SRCS\" | $awk ' { ORS = " " } /\.cpp$/ { gsub(".cpp$", ".o", $0); print $0; }'`"
OBJS_MM="` echo \"$SRCS\" | $awk ' { ORS = " " } /\.mm$/ { gsub(".mm$", ".o", $0); print $0; }'`"
OBJS_RC="` echo \"$SRCS\" | $awk ' { ORS = " " } /\.rc$/ { gsub(".rc$", ".o", $0); print $0; }'`"
SRCS="` echo \"$SRCS\" | $awk ' { ORS = " " } { print $0; }'`"
# In makefiles, we always use -u for sort
if [ -z "$sort" ]; then
sort="sed s@a@a@"
sort="sed s/a/a/"
else
sort="$sort -u"
fi
CONFIGURE_FILES="$ROOT_DIR/configure $ROOT_DIR/config.lib $ROOT_DIR/Makefile.in $ROOT_DIR/Makefile.lang.in $ROOT_DIR/Makefile.src.in $ROOT_DIR/Makefile.bundle.in"
CONFIGURE_FILES="$ROOT_DIR/configure $ROOT_DIR/config.lib $ROOT_DIR/Makefile.in $ROOT_DIR/Makefile.lang.in $ROOT_DIR/Makefile.src.in"
generate_main
generate_lang
generate_src
check_path_characters

View File

@@ -27,7 +27,7 @@ OpenTTD palette. Upon load of the PNG, the mask is loaded too, and overrides
the RGB (not the Alpha) of the original PNG image, and replacing it with a
8bpp color remapped and converted to 32bpp.
Another thing that OpenTTD needs in your png, is 2 tEXt chunks: x_offs and
An other thing that OpenTTD needs in your png, is 2 tEXt chunks: x_offs and
y_offs. This to define the x- and y-offset, of course. Use the tool we supply
to add this information. Sadly enough most graphical editors trashes those
chunks upon save, so you have to readd it every time you save your image.

View File

@@ -1,15 +1,14 @@
STRGEN USAGE
------------
This guide is only interesting for people who want to alter something
themselves without access to translator.openttd.org. Please note that
themselves without access to WT2 (translator2.openttd.org). Please note that
your compiled language file will only be compatible with the OpenTTD version
you have downloaded english.txt, the master language file, for. While this is
not always true, namely when changes in the code have not touched language
files, your safest bet is to assume this 'limitation'.
As a first step you need to compile strgen. This is as easy as typing
'make strgen'. You can download the precompile strgen from:
http://www.openttd.org/download-strgen
'make strgen'. You can also download a precompiled binary from a release,
nightly, etc.
strgen takes as argument a txt file and translates it to a lng file, allowing
it to be used inside OpenTTD. strgen needs the master language file
english.txt to work. Below are some examples of strgen usage.

100
docs/Manual.txt Normal file
View File

@@ -0,0 +1,100 @@
Welcome to the manual for OpenTTD. The latest release version at the time of writing is 0.3.2.
1 Obtaining OpenTTD.
You can obtain built binaries of OpenTTD for the 4 supported platforms - Win32, Linux,-x86, BeOS 5 and MacOS-X from the projects Sourceforge page, at http://sourceforge.net/projects/openttd . For the non-Win32 builds you will need libSDL.so, libpng.so and zlib.so compiled for your platform. Some builds will include these.
If you use another platform, such as FreeBSD, which has POSIX file i/o and an SDL port, you should be able to build OpenTTD from its source. This is available in the proejcts Subversion repository at svn://svn.openttd.com . The module name is "trunk".
1.1 Building OpenTTD.
Once you have obtained a recent copy of the source, you must build it. Windows build instructions will be provided later.
On UNIX platforms (including OS-X and BeOS), ensure you have a recent GCC (2.9 or above, or 3 and above).You will also need SDL development headers and libraries (libSDL 1.2 or higher). For PNG screenshot support and zlib compressed games, you will need libpng 1.0.12 or higher and zlib 1.2 or higher.
Most UNIX platforms:
First run ./configure, them use make or gmake to compile OpenTTD. You can configure the different compile options via ./configure.
BeOS:
On BeOS, run ./configure and then use jam. There are a variaty of options you can pass to your build tool, these are reported by ./configure.
1.2 Installing OpenTTD.
On Windows, insert your "Transport Tycoon Deluxe for Windows 95" disk. You can use a DOS version, but your graphics will be purple. NB: Even if your version of Transport Tycoon Deluxe ran on Windows 95, it may still be the DOS version. Then run the OpenTTD installer.
On UNIX platforms; decompress your OpenTTD archive, or otherwise run the installer. You should be left with an OpenTTD directory on your system. In this directory, make a subdirectory called 'data', and into this place the sample.cat file and all the .grf files from the install CD of 'Transport Tycoon Deluxe for Windows 95".
(Alternatively you can use the TTD GRF files from the DOS version: TRG1.GRF, TRGC.GRF, TRGH.GRF, TRGI.GRF, TRGT.GRF. A few minor graphical glitches with the DOS graphics remain. E.g. the autorail button in the rail toolbar doesn't look as nice as with the Windows graphics.)
If you want MIDI music, copy the 'gm' folder from the original game directory/CD to the OpenTTD folder.
1.3 Running OpenTTD.
On Windows, you can use a third-party launcher such as OTTD-Launcher to run OpenTTD directly from Explorer. Otherwise, navigate via the command prompt to the correct location and launch ttd.exe.
On Linux, navigate at the shell to the correct location and run ttd.
On BeOS and Mac OS-X, just double click the ttd binary in the Tracker/Finder. You can also start from the shell.
1.4 Configuring OpenTTD
OpenTTD's launch menu contains three configuration menus - Difficulty Settings, Configure Patches and Game Settings. Most of these menus can be configured from within a running game as well.
Difficulty Settings lets you configure settings that affect the difficulty of playing the game. These include when your (computer-controlled) competitors can start building, how many of them there are, and how intelligent they are. You can also control how much the subsidy mutliplier is for subsidised routes, and how stable/volitile the in-game economy is. You can also set how you want the terrain to be configured in a random game.
Game Settings lets you set regional settings - currency, language, town names, etc. It also lets you select the resolution to run the game at, as well as the screenshot format to use.
Configure Patches lets you select which patches to use in the game. This allows you to set the game play to either original Transport Tycoon Deluxe compatible mode or a mode more like playing under TTD-Patch. Patches include building on slopes, longer bridges, longer trains, pre-signals, and TTD-Patch compatible handling of non-stop orders.
2.1 Gameplay
This section of the manual is written with the assumption that you already know the gameplay basics of Transport Tycoon Deluxe, on either DOS or Windows. As you must have the Windows Transport Tycoon Deluxe CD to play OpenTTD, you should either have a paper manual or the complete manual in PDF format on the disk. This section will only cover the gameplay differences from Transport Tycoon Deluxe.
2.2 Station Construction
In OpenTTD, you can build rail stations up to seven squares long and with up to seven platforms. You can also have stations spreading across far larger distances, allowing a large rail station to be connected to a large airport, for instance.
However, there is an even more noticable difference in rail station construction. You may now add platforms and lenght to a station after it has been built, and you may also add platforms of a different type. Users of TTDPatch will be used to this behaviour. But beyond what TTDPatch has, you can make stations of uneven lenght/width, and even ones with perpendicular tracks. You can also delete single tiles or tracks from a station, by holding down Shift before pressing the station construction button.
2.3 Checkpoint Stations
Checkpoint stations (the small blue item in the rail construction window) are small 1x1 stations. They must be built on top of pre-existing track. They do not accept or produce carge of any kind. They exist solely for use as route points. They become useful when dealing with large networks where trains may attempt to route themselves along undesirable or impossible routes. As an alternative to checkpoint stations, you can also direct trains to visit depots along the way. This has the advantage of also servicing the train and hence the train will rarely to never need to depart from its route to be serviced.
2.4 Freeform Rail Laying.
Along side the other rail laying buttons, you will see a button that looks somewhat like a crossing. This is the freeform rail laying tool., and it allows you to drag rail in any direction to lay it. This has a number of advantages, one of the main ones being that it can seriously speed up the laying of diagonal tracks.
2.5 Vehicle Queuing (with Quantum Effects)
This useful addition to OpenTTD means that road vehicles will queue outside a road station to wait for a space rather than attempt to enter it immediately. As anyone who has operated a large road network with busy stations will know, road vehicles quickly pile up inside stations. This will prevent that. The Quantum Effects are down to a bug in the game that means that mutliple vehicles will often only take up one space in the queue. However, this is almost too useful to fix, and should still be there in later versions. This can be enabled/disabled.
2.6 Building On Slopes
This allows you to build roads, rails, stations and depots on slopes. It also allows the construction of trasmitters and lighthouses on slopes in the scenario editor. There are some minor differences between OpenTTD's and TTD-Patch's handling of building on slopes, the main one being that bridges must still have solid land at their endings.
2.7 Long Bridges
OpenTTD allows you to constuct bridges up to 127 squares - half the size of the current map. This means that the crossing of large estuaries, such at the Bristol Channel in the original "West Country 90210" scenario can be acheived with one bridge instead of many bridges with staging points.
2.8 Long trains
OpenTTD allows trains of around 60 cars length, hence allowing you to use 7 square stations to their capacity and beyond.
2.9 Speed Display
This addition to OpenTTD allows you to see the current speed of any vehicle in their status window. Just open the status window of a vehicle and you can see the speed at that given moment. This allows you to see wheter better bridges, flatter/straighter track or more powerful engines could be used to increase the speed of a vehicle
2.10 More Trains, More Ships, More Everything!
Virtually any settings - train numbers, start date, what vehicles your competitors can use, etc - can be set in OpenTTD. Just use the Configure Patches menu on the main screen.
2.11 Network Play
See multiplayer.txt for more info.
2.12 Rail Recycling.
This button, at the end of the train construction window, lets you 'recycle' track to a new type. It also works on bridges, tunnels, stations and depots.
2.13 Canal Building
This button, at the end of the water construction window, lets you build canals and shiplifts across the landscape. These act just like normal water.

View File

@@ -0,0 +1,23 @@
To install OpenTTD, you should drag the game to any location you want and in that folder, you should create a folder called "data". It should contain:
sample.cat
trg1r.grf
trgcr.grf
trghr.grf
trgir.grf
trgtr.grf
(Alternatively you can use the TTD GRF files from the DOS version: TRG1.GRF, TRGC.GRF, TRGH.GRF, TRGI.GRF, TRGT.GRF. A few minor graphical glitches with the DOS graphics remain. E.g. the autorail button in the rail toolbar doesn't look as nice as with the Windows graphics.)
You should also use the data folder to add any custom grf files if you like
if you want music, you can add a GM folder and add all .gm files from TTD inside it
If you want to use the scenarios, you can copy the scenario folder as well. If you already have one, just copy the content so you don't overwrite old ones that have been removed.
In the end, you should have a folder containing:
OpenTTD (the actual game)
data (containing the grf files)
GM (optional for music)
scenario (optional pregenerated maps)
The game adds some items by itself when it runs, like a save folder and a setting file

View File

@@ -1,5 +1,5 @@
Compiling OpenTTD using Microsoft Visual C++
Last updated: 2010-01-03
January 2, 2007
--------------------------------------------
PLEASE READ THE ENTIRE DOCUMENT BEFORE DOING ANY ACTUAL CHANGES!!
@@ -10,7 +10,7 @@ OpenTTD includes projects for MSVC 2005.NET and MSVC 2008.NET. Both will
compile out of the box, providing you have the required libraries/headers;
which ones, see below. There is no support for VS6 or MSVC 2002, or
MSVC 2003.NET. You are therefore strongly encouraged to either upgrade to
MSVC 2008 Express (free) or use GCC.
MSVC 2005 Express (free) or use GCC.
1) REQUIRED FILES
@@ -20,7 +20,7 @@ downloading; mostly because the DirectX SDK and Platform SDK are about
500MB each.
Download the following files:
* openttd-useful.zip (http://binaries.openttd.org/extra/openttd-useful/)
* openttd-useful.zip (http://sf.net/project/showfiles.php?group_id=103924&package_id=114307)
* DirectX 8.1 SDK (http://neuron.tuke.sk/~mizanin/eng/Dx81sdk-include-lib.rar) (or alternatively the latest DirectX SDK from Microsoft)
* MS Windows Platform SDK (http://www.microsoft.com/downloads/details.aspx?FamilyId=A55B6B43-E24F-4EA3-A93E-40C0EC4F68E5&displaylang=en)
* afxres.h (http://www-d0.fnal.gov/d0dist/dist/packages/d0ve/devel/windows/AFXRES.H)
@@ -29,23 +29,23 @@ Download the following files:
You need an SVN-client to download the source from subversion:
* CLI Subversion (http://subversion.tigris.org/)
* GUI TortoiseSVN (http://tortoisesvn.tigris.org/)
* CLI Subversion (http://subversion.tigris.org/servlets/ProjectDocumentList?folderID=91)
* GUI TortoiseSVN (http://tortoisesvn.tigris.org/download.html)
2) INCLUDES AND LIBRARIES
-------------------------
Put the newly downloaded files in the VC lib\ and include\ directories; where
"C:\Program Files\Microsoft Visual Studio 9.0\VC" is your location of Visual C.
"C:\Program Files\Microsoft Visual Studio 8\VC" is your location of Visual C.
If you are compiling for an x64 system, use the include\ and lib\ directories
from the win64/ folder.
* openttd-useful.zip\include\*
* afxresh.h
to > C:\Program Files\Microsoft Visual Studio 9.0\VC\Include
to > C:\Program Files\Microsoft Visual Studio 8\VC\Include
* openttd-useful.zip\lib\*
to > C:\Program Files\Microsoft Visual Studio 9.0\VC\Lib
to > C:\Program Files\Microsoft Visual Studio 8\VC\Lib
Custom directories might be recommended, check 2.2)
@@ -76,7 +76,14 @@ list, above all others, otherwise compilation will most likely fail!!
3) TTD GRAPHICS FILES
---------------------
See section 4.1 of readme.txt for the required 3rdparty files and how to install them.
Copy the following files from Transport Tycoon Deluxe to the bin/data folder
* sample.cat
* trg1r.grf
* trgcr.grf
* trghr.grf
* trgir.grf
* trgtr.grf
4) COMPILING
@@ -105,4 +112,4 @@ to ask about reasons; or just wait. The problem will most likely solve itself
within a few days as the problem is noticed and fixed.
An up-to-date version of this README can be found on the wiki:
http://wiki.openttd.org/Microsoft_Visual_C%2B%2B_2008_Express_Editions
http://wiki.openttd.org/index.php/MicrosoftVisualCExpress

View File

@@ -11,13 +11,12 @@
<body>
<h3><a name="Landscape">Landscape</a></h3>
<p>Eight attributes (counting &quot;<span style="font-weight: bold;">type_height</span>&quot;) hold the informations about a tile.<BR>
<p>Seven attributes (counting &quot;<span style="font-weight: bold;">type_height</span>&quot;) hold the informations about a tile.<BR>
These attributes are referred to as
"<span style="font-weight: bold;">type_height</span>",
"<span style="font-weight: bold;">m1</span>", "<span style="font-weight: bold;">m2</span>",
"<span style="font-weight: bold;">m3</span>", "<span style="font-weight: bold;">m4</span>",
"<span style="font-weight: bold;">m5</span>", "<span style="font-weight: bold;">m6</span>"
and "<span style="font-weight: bold;">m7</span>".<BR>
"<span style="font-weight: bold;">m5</span>" and "<span style="font-weight: bold;">m6</span>".<BR>
The most important value is the class of a tile, stored in the upper 4 bits
of the <span style="font-weight: bold;">type_height</span> attribute. The lower 4 bits are used to encode the height and
slope data.
@@ -53,10 +52,11 @@
</p>
The <a name="OwnershipInfo">owner of a tile</a>, as frequently associated with attribute m1,
can be either companies (human or AI) or "Game entities".
can be either players (human or AI) or "Game entities".
They are identified using:
<table border="1">
<tr><td><tt>00..0E</tt>&nbsp; </td><td align=left>Normal companies</td></tr>
<tr><td><tt>00</tt>&nbsp; </td><td align=left>current player</td></tr>
<tr><td><tt>01..08</tt>&nbsp; </td><td align=left>AI or network players</td></tr>
<tr><td><tt>0F</tt>&nbsp; </td><td align=left>a town owns the tile</td></tr>
<tr><td><tt>10</tt>&nbsp; </td><td align=left>nobody owns the tile</td></tr>
<tr><td><tt>11</tt>&nbsp; </td><td align=left>"water" owns the tile</td></tr>
@@ -81,7 +81,6 @@
<li>m1: <a href="#OwnershipInfo">owner</a> of the tile (normally <tt>10</tt>)</li>
<li>m2: see fields</li>
<li>m3 bits 3..0: see fields</li>
<li>m3 bit 4: set if the tile is covered with snow</li>
<li>m4 bits 7..5: type of hedge on the SW border of the tile (1 through 6, or 0=none)</li>
<li>m4 bits 4..2: same as 7..5, but for the SE border</li>
<li>m5 bits 7..5: update counter, incremented on every periodic processing for tile types,
@@ -184,7 +183,7 @@
<td>
<ul>
<li>m1: <a href="#OwnershipInfo">owner</a> of the tile</li>
<li>m2: see signals</li>
<li>m2: see waypoint and signals</li>
<li>m3 bits 7..4: see signals</li>
<li>m3 bits 3..0 = <a name="TrackType">track type</a>:
<table>
@@ -377,40 +376,30 @@
</tr>
</table>
<ul>
<li>m2 bit 7: Signal 0 and 1: set = semaphore signals, clear = light signals</li>
<li>m2 bit 3: Signal 2 and 3: set = semaphore signals, clear = light signals</li>
<li>m2 bits 6..4: type of signal 0 and 1 (same values as m2 bits 2..0)</li>
<li>m2 bits 2..0: type of signal 2 and 3
<li>m2 bit 6: Signal 0 and 1: set = semaphore signals, clear = light signals</li>
<li>m2 bit 2: Signal 2 and 3: set = semaphore signals, clear = light signals</li>
<li>m2 bits 5..4: type of signal 0 and 1 (same values as m2 bits 1..0)</li>
<li>m2 bits 1..0: type of signal 2 and 3
<table>
<tr>
<td nowrap="nowrap" valign="top"><tt>000</tt>: </td>
<td nowrap="nowrap" valign="top"><tt>00</tt>: </td>
<td align="left">normal signals</td>
</tr>
<tr>
<td nowrap="nowrap" valign="top"><tt>001</tt>: </td>
<td nowrap="nowrap" valign="top"><tt>01</tt>: </td>
<td align="left">pre-signals</td>
</tr>
<tr>
<td nowrap="nowrap" valign="top"><tt>010</tt>: </td>
<td nowrap="nowrap" valign="top"><tt>10</tt>: </td>
<td align="left">exit-signals</td>
</tr>
<tr>
<td nowrap="nowrap" valign="top"><tt>011</tt>: </td>
<td nowrap="nowrap" valign="top"><tt>11</tt>: </td>
<td align="left">combo-signals</td>
</tr>
<tr>
<td nowrap="nowrap" valign="top"><tt>100</tt>: </td>
<td align="left">pbs signals</td>
</tr>
<tr>
<td nowrap="nowrap" valign="top"><tt>101</tt>: </td>
<td align="left">no-entry signals</td>
</tr>
</table>
</li>
@@ -418,44 +407,28 @@
<li>m4 bits 7..4: bit clear = signal 3..0 shows red</li>
</ul>
</li>
<li>m2 bits 8..10: track reserved for pbs
<table>
<tr>
<td><tt>0</tt>&nbsp; </td>
<td>not reserved</td>
</tr>
<tr>
<td><tt>1</tt>&nbsp; </td>
<td>X direction</td>
</tr>
<tr>
<td><tt>2</tt>&nbsp; </td>
<td>Y direction</td>
</tr>
<tr>
<td><tt>3</tt>&nbsp; </td>
<td>north corner (W-E)</td>
</tr>
<tr>
<td><tt>4</tt>&nbsp; </td>
<td>south corner (W-E)</td>
</tr>
<tr>
<td><tt>5</tt>&nbsp; </td>
<td>west corner (N-S)</td>
</tr>
<tr>
<td><tt>6</tt>&nbsp; </td>
<td>east corner (N-S)</td>
</tr>
</table>
</ul>
</li>
<li>m5 bit 7 set, bit 6 clear: checkpoint
<ul>
<li>m2: index into the array of waypoints.</li>
<li>m5 bit 0:
<table>
<tr>
<td><tt>0</tt>&nbsp; </td>
<td>in X direction</td>
</tr>
<tr>
<td><tt>1</tt>&nbsp; </td>
<td>in Y direction</td>
</tr>
</table>
</li>
<li>m2 bit 11: opposite track is reserved, too</li>
</ul>
</li>
<li>m5 bit 7 set, bit 6 set: railway depot
<ul>
<li>m2: Depot index</li>
<li>m5 bits 1..0: exit towards
<table>
<tr>
@@ -479,7 +452,6 @@
</tr>
</table>
</li>
<li>m5 bit 4: pbs reservation state</li>
</ul>
</li>
<li>m6 bits 7..6 : Possibility of a bridge above, in the <a href="#bridge_direction">direction specified</a></li>
@@ -496,9 +468,8 @@
<td valign=top nowrap>&nbsp;</td>
<td>
<ul>
<li>m2: Index into the array of towns (owning town for town roads; closest town otherwise, INVALID_TOWN if there is no town or we are creating a town)</li>
<li>m7 bit 5 set = on snow or desert</li>
<li>m7 bits 7..6: present road types
<li>m3 bit 7 set = on snow or desert</li>
<li>m7 bits 7..5: present road types
<table>
<tr>
<td>bit 0&nbsp; </td>
@@ -509,11 +480,17 @@
<td>bit 1&nbsp; </td>
<td>tram</td>
</tr>
<tr>
<td>bit 2&nbsp; </td>
<td>reserved</td>
</tr>
</table>
</li>
<li>m5 bits 7 clear: road or level-crossing
<ul>
<li>m6 bits 5..3:
<li>m2: Index into the array of towns, 0 for non-town roads</li>
<li>m3 bits 6..4:
<table>
<tr>
<td><tt>0</tt>&nbsp; </td>
@@ -545,12 +522,13 @@
</tr>
</table>
</li>
<li>m3 bits 7..4: <a href="#OwnershipInfo">owner</a> of road type 1 (tram); OWNER_NONE (<tt>10</tt>) is stored as OWNER_TOWN (<tt>0F</tt>)
<li>m5 bits 3..0: <a href="#OwnershipInfo">owner</a> of road type 1 (tram); OWNER_NONE (<tt>10</tt>) is stored as OWNER_TOWN (<tt>0F</tt>)
<li>m7 bits 4..0: <a href="#OwnershipInfo">owner</a> of road type 2 (reserved)
<li>m5 bit 6 clear: road
<ul>
<li>m1: <a href="#OwnershipInfo">owner</a> of the road type 0 (normal road)</li>
<li>m7 bits 3..0: counter for the roadworks</li>
<li>m5 bits 3..0: road layout road type 0 (normal road): bit set = road piece present:
<li>m3 bits 3..0: counter for the roadworks</li>
<li>m4 bits 3..0: road layout road type 0 (normal road): bit set = road piece present:
<table>
<tr>
<td align=left>bit 0: </td>
@@ -570,7 +548,8 @@
</tr>
</table>
</li>
<li>m3 bits 0..3: road layout road type 1 (tram)</li>
<li>m4 bits 7..4: road layout road type 1 (tram)</li>
<li>m6 bits 5..2: road layout road type 2 (reserved)</li>
<li>m5 bits 5..4: bits to disallow vehicles to go a specific direction
<table>
<tr>
@@ -589,7 +568,7 @@
<ul>
<li>m1: <a href="#OwnershipInfo">owner</a> of the railway track</li>
<li>m3 bits 3..0: <a href="#TrackType">railway track type</a></li>
<li>m5 bit 0: direction
<li>m4 bit 6: direction
<table>
<tr>
<td align=left><tt>0</tt>&nbsp; </td>
@@ -601,9 +580,8 @@
</tr>
</table>
</li>
<li>m5 bit 5: set if crossing lights are on</li>
<li>m7 bits 4..0: <a href="#OwnershipInfo">owner</a> of the road type 0 (normal road)</li>
<li>m5 bit 4: pbs reservation state</li>
<li>m4 bit 5: set if crossing lights are on</li>
<li>m4 bits 4..0: <a href="#OwnershipInfo">owner</a> of the road type 0 (normal road)</li>
</ul>
</li>
</ul>
@@ -611,7 +589,6 @@
<li>m5 bit 7 set, bit 6 clear: road depot
<ul>
<li>m1: <a href="#OwnershipInfo">owner</a> of the depot</li>
<li>m2: Depot index</li>
<li>m5 bits 3..0: exit towards:
<table>
<tr>
@@ -657,7 +634,7 @@
<ul>
<li> set : House is complete
<ul>
<li>m5 : Age of house in years, clamped at 255</li>
<li>m5 : year of house construction (relative to 1920); clamped to 0..255 (1920..2175)</li>
</ul>
</li>
<li> clear : House is in construction
@@ -724,7 +701,8 @@
<td>
<ul>
<li>m1: <a href="#OwnershipInfo">owner</a> (normally <tt>10</tt>)</li>
<li>m2 bits 8..6: ground
<li>m2 bits 7..6: ground density
<li>m2 bits 5..4: ground
<table>
<tr>
@@ -746,14 +724,8 @@
<td align=left><tt>3</tt>&nbsp; </td>
<td>on shore (density must be 3)</td>
</tr>
<tr>
<td align=left><tt>4</tt>&nbsp; </td>
<td>on snow with rough land underneed</td>
</tr>
</table>
</li>
<li>m2 bits 5..4: ground density</li>
<li>m2 bits 3..0: update counter, incremented on every periodic processing.<br>
on wraparound the growth status is updated (or, if it's <tt>3</tt>, a random action is taken)</li>
<li>m3 bits 7..0: type of trees:
@@ -824,9 +796,9 @@
<ul>
<li>m1: <a href="#OwnershipInfo">owner</a> of the station</li>
<li>m2: index into the array of stations</li>
<li>m3 bits 7..4: persistent random data for newstations (railway stations/waypoints)</li>
<li>m3 bits 7..4: <a href="#OwnershipInfo">owner</a> of tram tracks (road stop)</li>
<li>m3 bits 3..0: <a href="#TrackType">track type</a> for railway stations/waypoints</li>
<li>m3 bits 7..4: persistent random data for newstations</li>
<li>m3 bits 3..0: <a href="#TrackType">track type</a> for railway stations</li>
<li>m3 bits 2..0: present road types for road stops</li>
<li>m3 bits 1..0: water class for buoys and water part of docks</li>
<li>m4: custom station id; 0 means standard graphics</li>
<li>m5: graphics index (range from 0..255 for each station type):
@@ -854,22 +826,6 @@
</td>
</tr>
<tr>
<td nowrap valign=top><tt>00</tt>..<tt>01</tt></td>
<td align=left>waypoints
<table>
<tr>
<td><tt>00</tt>&nbsp; </td>
<td align=left>in X direction</td>
</tr>
<tr>
<td><tt>01</tt>&nbsp; </td>
<td align=left>in Y direction</td>
</tr>
</table>
</td>
</tr>
<tr>
<td nowrap valign=top><tt>00</tt>..<tt>8F</tt></td>
<td align=left>all airports</td>
@@ -877,7 +833,7 @@
<tr>
<td nowrap valign=top><tt>00</tt>..<tt>05</tt>&nbsp; </td>
<td align=left>road stops
<td align=left>road stops:
<table>
<tr>
<td><tt>00</tt>&nbsp; </td>
@@ -940,13 +896,9 @@
</tr>
</table>
</li>
<li>m6 bits 5..3: the station type (rail, airport, truck, bus, oilrig, dock, buoy, waypoint)</li>
<li>m6 bit 2: pbs reservation state for railway stations/waypoints</li>
<li>m6 bits 5..3: the station type (rail, airport, truck, bus, oilrig, dock, buoy)</li>
<li>m6 bit 2: 1 when a drive through road stop is built over a town owned road, otherwise 0</li>
<li>m6 bits 1..0 : <a href="#tropic_zone">Tropic zone definition</a></li>
<li>m7 bits 4..0: <a href="#OwnershipInfo">owner</a> of road (road stops)</li>
<li>m7 bits 7..6: present road types (road stops)</li>
<li>m7: animation frame (railway stations/waypoints)</li>
</ul>
</td>
</tr>
@@ -960,7 +912,6 @@
<td>
<ul>
<li>m1: <a href="#OwnershipInfo">owner</a> (for sea, rivers, and coasts normally <tt>11</tt>)</li>
<li>m2: Depot index (for depots only)</li>
<li>m3 bits 1..0 : Water class (sea, canal or river)
<li>m4: Random data for canal or river tiles</li>
<li>m5: tile type:
@@ -1083,7 +1034,6 @@
<ul>
<li>m1 bit 7: clear = under construction
<ul>
<li>m1 bits 6..5 : Water class (sea, canal, river or land)
<li>m1 bits 3..2: construction counter, for buildings under construction incremented on every periodic tile processing</li>
<li>m1 bits 1..0: stage of construction (<tt>3</tt> = completed), incremented when the construction counter wraps around<br>
the meaning is different for some animated tiles which are never under construction (types <tt>01</tt>, <tt>1E</tt>..<tt>20</tt>, <tt>30</tt>, <tt>58</tt>; see above)</li>
@@ -1414,13 +1364,14 @@
<td>
<ul>
<li>m1: <a href="#OwnershipInfo">owner</a></li>
<li>m3 bits 7..4: <a href="#OwnershipInfo">owner</a> of tram</li>
<li>m2 bits 7..4: see bridge ramp</li>
<li>m3 bits 3..0: <a href="#TrackType">track type</a> for railway</li>
<li>m5 bit 4: pbs reservation state for railway</li>
<li>m3 bits 2..0: present road types for road</li>
<li>m4 bit 7 set = on snow or desert</li>
<li>m5 bits 7 clear: tunnel entrance/exit</li>
<li>m5 bit 7 set: bridge ramp
<ul>
<li>m6 bits 5..2: <a name="BridgeType">bridge type</a>:
<li>m2 bits 7..4: <a name="BridgeType">bridge type</a>:
<table>
<tr>
<th align=left>Type&nbsp;</th>
@@ -1520,11 +1471,6 @@
<td><tt>1</tt>&nbsp;</td>
<td>road</td>
</tr>
<tr>
<td><tt>2</tt>&nbsp;</td>
<td>water</td>
</tr>
</li>
<li>m5 bits 1..0: direction onto the bridge / out of the tunnel
<table>
@@ -1551,9 +1497,6 @@
</li>
<li>m6 bits 7..6 : Possibility of a bridge above, in the <a href="#bridge_direction">direction specified</a></li>
<li>m6 bits 1..0 : <a href="#tropic_zone">Tropic zone definition</a></li>
<li>m7 bits 4..0: <a href="#OwnershipInfo">owner</a> of road</li>
<li>m7 bit 5 set = on snow or desert</li>
<li>m7 bits 7..6: present road types for road</li>
</ul>
</td>
</tr>
@@ -1568,8 +1511,6 @@
<ul>
<li>m1: <a href="#OwnershipInfo">owner</a> of the object (for lighthouses and transmitters normally <tt>10</tt>)</li>
<li>m2: see company statue
<li>m3 bits 4..2: size of HQ
<li>m3 bits 1..0: section identification of the HQ
<li>m5: tile type:
<table>
<tr>
@@ -1597,8 +1538,8 @@
</tr>
<tr>
<td nowrap valign=top><tt>04</tt><tt></tt>&nbsp; </td>
<td align=left>company headquarters</td>
<td nowrap valign=top><tt>80</tt>..<tt>93</tt>&nbsp; </td>
<td align=left>company headquarters (5 sets of 4 tiles each, updated quarterly depending on the company performance)</td>
</tr>
</table>
</li>

View File

@@ -68,7 +68,7 @@ the array so you can quickly see what is used and what is not.
<td class="bits">XXXX XXXX</td>
<td class="bits"><span class="option">~~~~ ~~~~</span></td>
<td class="bits"><span class="free">OOOO OOOO OOOO OOOO</span></td>
<td class="bits"><span class="free">OOO</span>X <span class="free">OOOO</span></td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
<td class="bits">XXXX XX<span class="free">OO</span></td>
<td class="bits">XXXX XXXX</td>
<td class="bits">XX<span class="free">OO OO</span>XX</td>
@@ -79,19 +79,19 @@ the array so you can quickly see what is used and what is not.
<td class="bits">-inherit-</td>
<td class="bits"><span class="option">~~~~ ~~~~</span></td>
<td class="bits">XXXX XXXX XXXX XXXX</td>
<td class="bits"><span class="free">OOO</span>X XXXX</td>
<td class="bits"><span class="free">OOOO</span> XXXX</td>
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
<td class="bits">XX<span class="free">OO OO</span>XX</td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
</tr>
<tr>
<td rowspan=3>1</td>
<td rowspan=4>1</td>
<td class="caption">rail</td>
<td class="bits">XXXX XXXX</td>
<td class="bits"><span class="option">~~~</span>X XXXX</td>
<td class="bits"><span class="free">OOOO</span> XXXX <span class="free">OOOO OOOO</span></td>
<td class="bits"><span class="free">OOOO</span> XXXX</td>
<td class="bits"><span class="free">OOOO OOOO OOOO OOOO</span></td>
<td class="bits"><span class="free">OOOO</span> <span class="option">~~</span>XX</td>
<td class="bits"><span class="free">OOOO</span> XXXX</td>
<td class="bits">XXXX XXXX</td>
<td class="bits">XX<span class="free">OO OO</span>XX</td>
@@ -101,8 +101,8 @@ the array so you can quickly see what is used and what is not.
<td class="caption">rail with signals</td>
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
<td class="bits"><span class="free">OOOO</span> XXXX XXXX XXXX</td>
<td class="bits">XXXX XXXX</td>
<td class="bits"><span class="free">OOOO OOOO O</span>XXX <span class="free">O</span>XXX</td>
<td class="bits">XXXX <span class="option">~~</span>XX</td>
<td class="bits">XXXX XXXX</td>
<td class="bits">-inherit-</td>
<td class="bits">XX<span class="free">OO OO</span>XX</td>
@@ -112,10 +112,21 @@ the array so you can quickly see what is used and what is not.
<td class="caption">depot</td>
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
<td class="bits"><span class="free">OOOO OOOO OOOO OOOO</span></td>
<td class="bits"><span class="free">OOOO</span> <span class="option">~~</span>XX</td>
<td class="bits"><span class="free">OOOO</span> XXXX</td>
<td class="bits">XX<span class="free">OO OO</span>XX</td>
<td class="bits">XX<span class="free">OO OO</span>XX</td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
</tr>
<tr>
<td class="caption">waypoint</td>
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
<td class="bits">XXXX XXXX XXXX XXXX</td>
<td class="bits"><span class="free">OOOO</span> <span class="option">~~</span>XX</td>
<td class="bits"><span class="free">OOOO</span> XXXX</td>
<td class="bits"><span class="free">OOOO</span> XXXX</td>
<td class="bits">XX<span class="free">O</span>X <span class="free">O</span>XXX</td>
<td class="bits">XX<span class="free">OO OOO</span>X</td>
<td class="bits">XX<span class="free">OO OO</span>XX</td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
</tr>
@@ -126,28 +137,28 @@ the array so you can quickly see what is used and what is not.
<td class="bits"><span class="option">~~~</span>X XXXX</td>
<td class="bits">XXXX XXXX XXXX XXXX</td>
<td class="bits">XXXX XXXX</td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
<td class="bits">XXXX XXXX</td>
<td class="bits">XXXX X<span class="free">O</span>XX</td>
<td class="bits">XXX<span class="free">O</span> XXXX</td>
<td class="bits">XXXX XXXX</td>
<td class="bits">XXXX XXXX</td>
<td class="bits">XXXX XXXX</td>
</tr>
<tr>
<td class="caption">level crossing</td>
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
<td class="bits">XXXX XXXX</td>
<td class="bits">XXXX <span class="option">~~</span>XX</td>
<td class="bits"><span class="free">O</span>XXX XXXX</td>
<td class="bits">XX<span class="free">OO</span> XXXX</td>
<td class="bits">XX<span class="free">OO OO</span>XX</td>
<td class="bits">-inherit-</td>
<td class="bits">XXXX<span class="free"> OOO</span>X</td>
<td class="bits">XXXX X<span class="free">O</span>XX</td>
<td class="bits">XXXX XXXX</td>
</tr>
<tr>
<td class="caption">road depot</td>
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
<td class="bits"><span class="free">OOOO OOOO OOOO OOOO</span></td>
<td class="bits">X<span class="free">OOO OOOO</span></td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
<td class="bits">XX<span class="free">OO OO</span>XX</td>
<td class="bits">XX<span class="free">OO OO</span>XX</td>
@@ -170,7 +181,7 @@ the array so you can quickly see what is used and what is not.
<td class="caption">trees</td>
<td class="bits">XXXX XXXX</td>
<td class="bits"><span class="option">~~~~ ~~~~</span></td>
<td class="bits"><span class="free">OOOO OOO</span>X XXXX XXXX</td>
<td class="bits"><span class="free">OOOO OOOO</span> XXXX XXXX</td>
<td class="bits"><span class="option">~~</span>XX XXXX</td>
<td class="bits">XXXX XX<span class="free">OO</span></td>
<td class="bits">XX<span class="free">OO O</span>XXX</td>
@@ -178,38 +189,27 @@ the array so you can quickly see what is used and what is not.
<td class="bits"><span class="free">OOOO OOOO</span></td>
</tr>
<tr>
<td rowspan=7>5</td>
<td rowspan=6>5</td>
<td class="caption">rail station</td>
<td class="bits">XXXX XXXX</td>
<td class="bits"><span class="option">~~~</span>X XXXX</td>
<td class="bits">XXXX XXXX XXXX XXXX</td>
<td class="bits">XXXX <span class="option">~~</span>XX</td>
<td class="bits">XXXX XXXX</td>
<td class="bits">XXXX XXXX</td>
<td class="bits">XXXX XXXX</td>
<td class="bits"><span class="free">OO</span>XX XXXX</td>
<td class="bits">XXXX XXXX</td>
</tr>
<tr>
<td class="caption">rail waypoint</td>
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
<td class="bits"><span class="free">OO</span>XX X<span class="free">O</span>XX</td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
</tr>
<tr>
<td class="caption">road stop</td>
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
<td class="bits">XXXX <span class="free">OOOO</span></td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
<td class="bits"><span class="free">OOOO O</span>XXX</td>
<td class="bits"><span class="option">~~~~ ~~~~</span></td>
<td class="bits"><span class="option">~~~~ ~</span>XXX</td>
<td class="bits"><span class="free">OO</span>XX XXXX</td>
<td class="bits">XX<span class="free">O</span>X XXXX</td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
</tr>
<tr>
<td class="caption">dock</td>
@@ -217,7 +217,7 @@ the array so you can quickly see what is used and what is not.
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
<td class="bits"><span class="free">OOOO OO</span>XX</td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
<td class="bits"><span class="option">~~~~ ~~~~</span></td>
<td class="bits"><span class="option">~~~~ ~</span>XXX</td>
<td class="bits"><span class="free">OO</span>XX X<span class="free">O</span>XX</td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
@@ -228,7 +228,7 @@ the array so you can quickly see what is used and what is not.
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
<td class="bits"><span class="option">~~~~ ~~~~</span></td>
<td class="bits">XXXX XXXX</td>
<td class="bits"><span class="free">OO</span>XX X<span class="free">O</span>XX</td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
@@ -239,7 +239,7 @@ the array so you can quickly see what is used and what is not.
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
<td class="bits"><span class="free">OOOO OO</span>XX</td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
<td class="bits"><span class="option">~~~~ ~~~~</span></td>
<td class="bits"><span class="option">~~~~ ~~~~</span></td>
<td class="bits"><span class="free">OO</span>XX X<span class="free">O</span>XX</td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
@@ -250,7 +250,7 @@ the array so you can quickly see what is used and what is not.
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
<td class="bits"><span class="option">~~~~ ~~~~</span></td>
<td class="bits"><span class="option">~~~~ ~~~~</span></td>
<td class="bits"><span class="free">OO</span>XX X<span class="free">O</span>XX</td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
@@ -282,7 +282,7 @@ the array so you can quickly see what is used and what is not.
<td class="caption">shipdepot</td>
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
<td class="bits">XXXX XXXX XXXX XXXX</td>
<td class="bits"><span class="free">OOOO OOOO OOOO OOOO</span></td>
<td class="bits"><span class="free">OOOO OO</span>XX</td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
<td class="bits">-inherit-</td>
@@ -293,7 +293,7 @@ the array so you can quickly see what is used and what is not.
<td>8</td>
<td class="caption">industry</td>
<td class="bits">XXXX XXXX</td>
<td class="bits">XXX<span class="free">O</span> <span class="abuse">
<td class="bits">X<span class="free">OOO</span> <span class="abuse">
XXXX</span></td>
<td class="bits">XXXX XXXX XXXX XXXX</td>
<td class="bits">XXXX XXXX</td>
@@ -308,22 +308,22 @@ the array so you can quickly see what is used and what is not.
<td class="bits">XXXX XXXX</td>
<td class="bits"><span class="option">~~~</span>X XXXX</td>
<td class="bits"><span class="free">OOOO OOOO OOOO OOOO</span></td>
<td class="bits">XXXX XXXX</td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
<td class="bits">X<span class="free">OO</span>X XXXX</td>
<td class="bits"><span class="free">OOOO</span> <span class="option">~</span><span class="abuse">XXX</span></td>
<td class="bits">X<span class="free">OOO OOOO</span></td>
<td class="bits">X<span class="free">OOO</span> <span class="option">~</span>XXX</td>
<td class="bits">XX<span class="free">OO OO</span>XX</td>
<td class="bits">XXXX X<span class="free">O</span>XX</td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
</tr>
<tr>
<td>bridge ramp</td>
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
<td class="bits">-inherit-</td>
<td class="bits">XXXX XXXX</td>
<td class="bits">-inherit-</td>
<td class="bits"><span class="free">OOOO OOOO</span> XXXX <span class="free">OOOO</span></td>
<td class="bits"><span class="free">OOOO</span> <span class="option">~</span><span class="abuse">XXX</span></td>
<td class="bits">X<span class="free">OOO OOOO</span></td>
<td class="bits">X<span class="free">OOO</span> <span class="option">~</span>XXX</td>
<td class="bits">XX<span class="free">OO OO</span>XX</td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
</tr>
<tr>
<td rowspan=2>A</td>
@@ -331,9 +331,9 @@ the array so you can quickly see what is used and what is not.
<td class="bits">XXXX XXXX</td>
<td class="bits"><span class="option">~~~</span>X XXXX</td>
<td class="bits"><span class="free">OOOO OOOO OOOO OOOO</span></td>
<td class="bits"><span class="free">OOO</span>X XXXX</td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
<td class="bits">XXXX XXXX</td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
<td class="bits">X<span class="option">~~</span>X XXXX</td>
<td class="bits">XX<span class="free">OO OO</span>XX</td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
</tr>

View File

@@ -1,83 +0,0 @@
;
; Example file for the OpenTTD Base Graphics replacement sets.
; This file consists of basically two different parts:
; * metadata
; * information about the files
;
; Metadata contains information about the name, version and palette
; of the graphics set.
;
; == Getting started ==
; - you can't add comments after values
; - you have to fill the MD5 checksum for each file
; - you may not miss any of the metadata or files items
; - `openttd -h` lists all graphics replacements sets it found to be correct
; - `openttd -d grf=1` shows warnings/errors when parsing an .obg file
; - `openttd -I <name>` starts OpenTTD with the given set (case sensitive)
; - adding `graphicsset = <name>` to the misc section of openttd.cfg makes
; OpenTTD start with that graphics set by default
; - there is a command line tool for all platforms called md5sum that can
; create the MD5 checksum you need.
; - all files specified in this file are search relatively to the path where
; this file is found, i.e. if the graphics files are in a subdir you have
; to add that subdir to the names in this file to! It will NOT search for
; a file named like specified in here.
[metadata]
; the name of the pack, preferably less than 16 characters
name = example
; the short name (4 characters), used to identify this set
shortname = XMPL
; the version of this graphics set (read as single integer)
version = 0
; a fairly short description of the set
; By adding '.<iso code>' you can translate the description.
; Note that OpenTTD first tries the full ISO code, then the first
; two characters and then uses the fallback (no '.<iso code>').
; The ISO code matching is case sensitive!
; So en_US will be used for en_GB if no en_GB translation is added.
; As a result the below example has 'howdie' for en_US and en_GB but
; 'foo' for all other languages.
description = foo
description.en_US = howdie
; palette used by the set; either DOS or Windows
palette = DOS
; The files section lists the files that replace sprites.
; The file names are case sensitive.
[files]
; GRF file with the base sprites
base = TRG1.GRF
; GRF file with logos, original terrain generator sprites
logos = TRGI.GRF
; GRF file with extra arctic sprites
arctic = TRGC.GRF
; GRF file with extra tropical sprites
tropical = TRGH.GRF
; GRF file with extra toyland sprites
toyland = TRGT.GRF
; NewGRF file using Actions 5, 7, 9 and A to replace sprites
; Must use a GRF ID starting with FF so it cannot be selected from
; the in-game NewGRF list and (thus) be loaded twice.
extra = OPENTTDD.GRF
; The md5s section lists the MD5 checksum for the files that replace them.
; Note that the list of files is case sensitive. Each GRF listed in the
; files section must be listed here with it's MD5 checksum, otherwise you
; will get a lot of warnings when starting OpenTTD.
[md5s]
TRG1.GRF = 9311676280e5b14077a8ee41c1b42192
TRGI.GRF = da6a6c9dcc451eec88d79211437b76a8
TRGH.GRF = ee6616fb0e6ef6b24892c58c93d86fc9
TRGC.GRF = ed446637e034104c5559b32c18afe78d
TRGT.GRF = fcde1d7e8a74197d72a62695884b909e
OPENTTDD.GRF = f829f62c137d6d7c6e272c481b796dd5
; The origin section provides the possibility to put and extra line into
; the warning that a file is missing/corrupt. This can be used to tell
; them where to find it. It works on the filename specified in the
; files section and if that is not found it will fall back to the default
; as shown below here.
[origin]
default = You can find it on your Transport Tycoon Deluxe CD-ROM.
OPENTTDD.GRF = This file was part of your installation.

View File

@@ -1,106 +0,0 @@
;
; Example file for the OpenTTD Base Music replacement sets.
; This file consists of basically two different parts:
; * metadata
; * information about the files/songs
;
; Metadata contains information about the name and version
; of the music set.
;
; == Getting started ==
; - you can't add comments after values
; - you have to fill the MD5 checksum for each file
; - you may not miss any of the metadata or files items
; - `openttd -h` lists all music replacement sets it found to be correct
; - `openttd -d grf=1` shows warnings/errors when parsing an .obm file
; - `openttd -M <name>` starts OpenTTD with the given set (case sensitive)
; - adding `musicset = <name>` to the misc section of openttd.cfg makes
; OpenTTD start with that sound set by default
; - there is a command line tool for all platforms called md5sum that can
; create the MD5 checksum you need.
; - all files specified in this file are search relatively to the path where
; this file is found, i.e. if the sound files are in a subdir you have
; to add that subdir to the names in this file to! It will NOT search for
; a file named like specified in here.
[metadata]
; the name of the pack, preferably less than 16 characters
name = example
; the short name (4 characters), used to identify this set
shortname = XMPL
; the version of this sound set (read as single integer)
version = 0
; a fairly short description of the set
; By adding '.<iso code>' you can translate the description.
; Note that OpenTTD first tries the full ISO code, then the first
; two characters and then uses the fallback (no '.<iso code>').
; The ISO code matching is case sensitive!
; So en_US will be used for en_GB if no en_GB translation is added.
; As a result the below example has 'howdie' for en_US and en_GB but
; 'foo' for all other languages.
description = foo
description.en_US = howdie
; The files section lists the files that replace songs.
; The file names are case sensitive.
; You can have empty file names; in that case no song will be loaded
; for that 'entry'.
[files]
; The theme song for OpenTTD
theme = THEME_SONG.GM
; The songs in the 'old style' category
old_0 =
old_1 =
old_2 =
old_3 =
old_4 =
old_5 =
old_6 =
old_7 =
old_8 =
old_9 =
; The songs in the 'new style' category
new_0 =
new_1 =
new_2 =
new_3 =
new_4 =
new_5 =
new_6 =
new_7 =
new_8 =
new_9 =
; The songs in the 'ezy street' category
ezy_0 =
ezy_1 =
ezy_2 =
ezy_3 =
ezy_4 =
ezy_5 =
ezy_6 =
ezy_7 =
ezy_8 =
ezy_9 =
; The names section lists the song names for the given file name.
; Note that the list of files is case sensitive. Each file listed in the
; files section must be listed here with it's song name, otherwise you
; will get a lot of warnings when starting OpenTTD.
[names]
THEME_SONG.GM = Tycoon DELUXE Theme
; The md5s section lists the MD5 checksum for the files that replace them.
; Note that the list of files is case sensitive. Each file listed in the
; files section must be listed here with it's MD5 checksum, otherwise you
; will get a lot of warnings when starting OpenTTD.
[md5s]
THEME_SONG.GM = 45cfec1b9d8c7a0ad45e755833cbf221
; The origin section provides the possibility to put and extra line into
; the warning that a file is missing/corrupt. This can be used to tell
; them where to find it. It works on the filename specified in the
; files section and if that is not found it will fall back to the default
; as shown below here.
[origin]
default = You can find it on your Transport Tycoon Deluxe CD-ROM.
THEME_SONG.GM = You can find it also on your Transport Tycoon Deluxe CD-ROM.

View File

@@ -1,64 +0,0 @@
;
; Example file for the OpenTTD Base Sound replacement sets.
; This file consists of basically two different parts:
; * metadata
; * information about the files
;
; Metadata contains information about the name and version
; of the sound set.
;
; == Getting started ==
; - you can't add comments after values
; - you have to fill the MD5 checksum for each file
; - you may not miss any of the metadata or files items
; - `openttd -h` lists all sound replacements sets it found to be correct
; - `openttd -d grf=1` shows warnings/errors when parsing an .obs file
; - `openttd -S <name>` starts OpenTTD with the given set (case sensitive)
; - adding `soundsset = <name>` to the misc section of openttd.cfg makes
; OpenTTD start with that sound set by default
; - there is a command line tool for all platforms called md5sum that can
; create the MD5 checksum you need.
; - all files specified in this file are search relatively to the path where
; this file is found, i.e. if the sound files are in a subdir you have
; to add that subdir to the names in this file to! It will NOT search for
; a file named like specified in here.
[metadata]
; the name of the pack, preferably less than 16 characters
name = example
; the short name (4 characters), used to identify this set
shortname = XMPL
; the version of this sound set (read as single integer)
version = 0
; a fairly short description of the set
; By adding '.<iso code>' you can translate the description.
; Note that OpenTTD first tries the full ISO code, then the first
; two characters and then uses the fallback (no '.<iso code>').
; The ISO code matching is case sensitive!
; So en_US will be used for en_GB if no en_GB translation is added.
; As a result the below example has 'howdie' for en_US and en_GB but
; 'foo' for all other languages.
description = foo
description.en_US = howdie
; The files section lists the files that replace sprites.
; The file names are case sensitive.
[files]
; The file with the samples. Must contain exactly 73 samples.
samples = SAMPLES.CAT
; The md5s section lists the MD5 checksum for the files that replace them.
; Note that the list of files is case sensitive. Each file listed in the
; files section must be listed here with it's MD5 checksum, otherwise you
; will get a lot of warnings when starting OpenTTD.
[md5s]
SAMPLES.CAT = 422ea3dd074d2859bb51639a6e0e85da
; The origin section provides the possibility to put and extra line into
; the warning that a file is missing/corrupt. This can be used to tell
; them where to find it. It works on the filename specified in the
; files section and if that is not found it will fall back to the default
; as shown below here.
[origin]
default = You can find it on your Transport Tycoon Deluxe CD-ROM.
SAMPLES.CAT = You can find it also on your Transport Tycoon Deluxe CD-ROM.

View File

@@ -1,111 +1,62 @@
.\" Hey, EMACS: -*- nroff -*-
.\" Please adjust this date whenever revising the manpage.
.Dd Jan 18, 2010
.Dd Sep 15, 2007
.Dt OPENTTD 6
.Sh NAME
.Nm openttd
.Nd An open source clone of the Microprose game "Transport Tycoon Deluxe"
.Sh SYNOPSIS
.Nm
.Op Fl efhx
.Op Fl b Ar blitter
.Op Fl c Ar config_file
.Op Fl d Ar [level | cat=lvl[,...]]
.Op Fl D Ar [host][:port]
.Op Fl g Ar [savegame]
.Op Fl Defhi
.Op Fl G Ar seed
.Op Fl i Ar palette
.Op Fl I Ar graphicsset
.Op Fl l Ar host[:port]
.Op Fl m Ar driver
.Op Fl M Ar musicset
.Op Fl d Ar [level | cat=lvl[, ...]]
.Op Fl g Ar [savegame]
.Op Fl n Ar host[:port][#player]
.Op Fl p Ar password
.Op Fl P Ar password
.Op Fl r Ar widthxheight
.Op Fl t Ar date
.Op Fl m Ar driver
.Op Fl s Ar driver
.Op Fl S Ar soundset
.Op Fl t Ar year
.Op Fl v Ar driver
.Sh OPTIONS
.Bl -tag -width ".Fl n Ar host[:port][#player]"
.It Fl b Ar blitter
Set the blitter, see
.Fl h
for a full list
.It Fl c Ar config_file
Use 'config_file' instead of 'openttd.cfg'
.It Fl D
Start a dedicated server
.It Fl G Ar seed
Seed the pseudo random number generator
.It Fl d Ar [level]
Set debug verbosity for all categories to
.Ar level
or 1 if omitted
.It Fl d Ar cat=level[,...]
.It Fl d Ar cat=level[, ...]
Set debug verbosity for a specific category
.It Fl D Ar [host][:port]
Start a dedicated server. Sets network debug level to 6. If you want to change this, use
.Fl d
after
.Fl D
.It Fl G Ar seed
Seed the pseudo random number generator
.It Fl e
Start in world editor mode
.It Fl f
Fork into background (dedicated server only, see
Fork into background (dedicated only, see
.Fl D )
.It Fl g Ar [savegame]
Load
.Ar savegame
at start or start a new game if omitted. The
.Ar savegame
must be either absolute or relative to the current path or one of the search paths.
at start or start a new game if omitted
.It Fl h
Display a summary of all options and lists all the available AIs, blitters, sound, music and video drivers, graphics sets and sound sets.
.It Fl i Ar palette
Set the palette. '0' for the DOS palette, '1' for the Windows palette and '2' to autodetect (default).
.sp
The palette depends where the base graphics set originated from. If it came from the Transport Tycoon Deluxe for DOS it has the DOS palette, if it came from the Windows version of Transport Tycoon Deluxe it has the Windows palette. All others likely have the Windows palette as that is the most used palette.
.It Fl I Ar graphicsset
Set the graphics set, see
.Fl h
for a full list
.It Fl l Ar host[:port]
Redirect DEBUG(), See
.Fl D
Display a summary of all options and available drivers
.It Fl i
Force to use the DOS palette (use this if you see a lot of magenta)
.It Fl m Ar driver
Set the music driver, see
.Fl h
for a full list
.It Fl M Ar musicset
Set the music set, see
.Fl h
for a full list
.It Fl n Ar host[:port][#player]
Join a network game, optionally specify a port to connect to and player to play as
.It Fl p Ar password
Password used to join server. Only useful with
.Fl n
.It Fl P Ar password
Password used to join company. Only useful with
.Fl n
Join a network game, optionally specify player to play as and port to connect to
.It Fl r Ar widthxheight
Set the resolution
.It Fl s Ar driver
Set the sound driver, see
.Fl h
for a full list
.It Fl S Ar soundset
Set the sound set, see
.Fl h
for a full list
.It Fl t Ar year
Set the starting year
.It Fl t Ar date
Set the starting date
.It Fl v Ar driver
Set the video driver, see
.Fl h
for a full list
.It Fl x
Do not automatically save to config file on exit
.El
.Sh SEE ALSO
http://wiki.openttd.org/, http://www.openttd.org

View File

@@ -1,124 +0,0 @@
#!/bin/sh
# $Id$
# This file is part of OpenTTD.
# OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
# Arguments given? Show help text.
if [ "$#" != "0" ]; then
cat <<EOF
Usage: ./findversion.sh
Finds the current revision and if the code is modified.
Output: <REV>\t<REV_NR>\t<MODIFIED>\t<CLEAN_REV>
REV
a string describing what version of the code the current checkout is
based on. The exact format of this string depends on the version
control system in use, but it tries to identify the revision used as
close as possible (using the svn revision number or hg/git hash).
This also includes an indication of whether the checkout was
modified and which branch was checked out. This value is not
guaranteed to be sortable, but is mainly meant for identifying the
revision and user display.
If no revision identifier could be found, this is left empty.
REV_NR
the revision number of the svn revision this checkout is based on.
This can be used to determine which functionality is present in this
checkout. For trunk svn checkouts and hg/git branches based upon it,
this number should be accurate. For svn branch checkouts, this
number is mostly meaningless, at least when comparing with the
REV_NR from other branches or trunk.
This number should be sortable. Within a given branch or trunk, a
higher number means a newer version. However, when using git or hg,
this number will not increase on new commits.
If no revision number could be found, this is left empty.
MODIFIED
Whether (the src directory of) this checkout is modified or not. A
value of 0 means not modified, a value of 2 means it was modified.
Modification is determined in relation to the commit identified by
REV, so not in relation to the svn revision identified by REV_NR.
A value of 1 means that the modified status is unknown, because this
is not an svn/git/hg checkout for example.
CLEAN_REV
the same as REV but without branch name
By setting the AWK environment variable, a caller can determine which
version of "awk" is used. If nothing is set, this script defaults to
"awk".
EOF
exit 1;
fi
# Allow awk to be provided by the caller.
if [ -z "$AWK" ]; then
AWK=awk
fi
# Find out some dirs
cd `dirname "$0"`
ROOT_DIR=`pwd`
SRC_DIR=src
# Determine if we are using a modified version
# Assume the dir is not modified
MODIFIED="0"
if [ -d "$ROOT_DIR/.svn" ]; then
# We are an svn checkout
if [ -n "`svnversion \"$SRC_DIR\" | grep 'M'`" ]; then
MODIFIED="2"
fi
# Find the revision like: rXXXXM-branch
BRANCH=`LC_ALL=C svn info "$SRC_DIR" | "$AWK" '/^URL:.*branches/ { split($2, a, "/"); for(i in a) if (a[i]=="branches") { print a[i+1]; break } }'`
TAG=`LC_ALL=C svn info "$SRC_DIR" | "$AWK" '/^URL:.*tags/ { split($2, a, "/"); for(i in a) if (a[i]=="tags") { print a[i+1]; break } }'`
REV_NR=`LC_ALL=C svn info "$SRC_DIR" | "$AWK" '/^Last Changed Rev:/ { print $4 }'`
if [ -n "$TAG" ]; then
REV=$TAG
else
REV="r$REV_NR"
fi
elif [ -d "$ROOT_DIR/.git" ]; then
# We are a git checkout
if [ -n "`git diff-index HEAD \"$SRC_DIR\"`" ]; then
MODIFIED="2"
fi
HASH=`LC_ALL=C git rev-parse --verify HEAD 2>/dev/null`
REV="g`echo $HASH | cut -c1-8`"
BRANCH=`git branch|grep '[*]' | sed 's@\* @@;s@^master$@@'`
REV_NR=`LC_ALL=C git log --pretty=format:%s "$SRC_DIR" | grep "^(svn r[0-9]*)" | head -n 1 | sed "s@.*(svn r\([0-9]*\)).*@\1@"`
elif [ -d "$ROOT_DIR/.hg" ]; then
# We are a hg checkout
if [ -n "`hg status \"$SRC_DIR\" | grep -v '^?'`" ]; then
MODIFIED="2"
fi
HASH=`LC_ALL=C hg parents --template="{node}"`
REV="h`echo $HASH | cut -c1-8`"
BRANCH=`hg branch | sed 's@^default$@@'`
REV_NR=`LC_ALL=C hg log -r $HASH:0 -k "svn" -l 1 --template "{desc}\n" "$SRC_DIR" | grep "^(svn r[0-9]*)" | head -n 1 | sed "s@.*(svn r\([0-9]*\)).*@\1@"`
else
# We don't know
MODIFIED="1"
BRANCH=""
REV=""
REV_NR=""
fi
if [ "$MODIFIED" -eq "2" ]; then
REV="${REV}M"
fi
CLEAN_REV=${REV}
if [ -n "$BRANCH" ]; then
REV="${REV}-$BRANCH"
fi
echo "$REV $REV_NR $MODIFIED $CLEAN_REV"

View File

@@ -1,18 +1,5 @@
OpenTTD's known bugs
Last updated: 2010-03-04
Release version: 1.0.0-RC2
README
------------------------------------------------------------------------
Table of Contents:
------------------
1) About
2) Known bugs in the this stable release
3) Known bugs that will not be solved
1) About:
-- ------
All bugs listed below are marked as known. Please do not submit any bugs
that are the same as these. If you do, do not act surprised, because
we WILL flame you!!
@@ -21,154 +8,23 @@ Of course if you have more knowledge about any of these bugs, have more
specifics, we welcome you to report them. React to the given bug indicated
by the number below on http://bugs.openttd.org.
If the bug report is closed, it has been fixed, which then can be verified
in the latest SVN version of /trunk.
2) Known bugs in the this stable release:
-- --------------------------------------
The following bugs are known to exist in this stable release and
we intend to fix them. Some bugs are known but are not fixable or
fixing them would cause further problems. Those bugs can be found
in the "Known bugs that will not be solved" section.
Bugs for 0.6.0-RC1
------------------------------------------------------------------------
URL: http://bugs.openttd.org
The bugs in this section all refer to a ticket in our bug tracking system
that you can find at: http://bugs.openttd.org
If the bugs are closed but still listed here it means that the bug is fixed
and that the nightlies and next major release will not have that bug.
- 3651 [OSX] Crash when selecting full screen
- 3648 [OSX] Crash when selecting music
- 3637 Second highest competing station gets penalised twice
- 3546 Ignoring signals might crash trains
- 3447 [OSX] SDL port is unuseable
- 2782 [OSX] Port hopelessly outdated
- 2585 [OSX] OS' mouse pointer showing
- 2484 [OSX] Cannot enter CJK characters
3) Known bugs that will not be solved:
-- -----------------------------------
This section lists all known bugs that we do not intend to fix and the
reasons why we think that fixing them is infeasible. We might make some
minor improvements that reduce the scope of these bugs, but we will not
be able to completely fix them.
No suitable AI can be found
If you have no AIs and an AI is started the so-called 'dummy' AI will
be loaded. This AI does nothing but writing a message on the AI debug
window and showing a red warning. There are basically two solutions
for this problem: you must change the settings so no AI is started,
this is done in the difficulty settings window. The other solution is
acquiring (downloading) some AI. The easiest way to do this is via
the "Check Online Content" button in the main (intro) menu or via
"AI Settings" -> "Select AI" -> "Check Online Content" which is also
accessed via the main menu.
Clipping problems [FS#119]
In some cases sprites are not drawn as one would expect. Examples of
this are aircraft that might be hidden below the runway or trees that
in some cases are rendered over vehicles.
The primary cause of this problem is that OpenTTD does not have enough
data (like a 3D model) to properly determine what needs to be drawn in
front of what. OpenTTD has bounding boxes but in lots of cases they
are either too big or too small and then cause problems with what
needs to be drawn in front of what. Also some visual tricks are used.
For example trains at 8 pixels high, the catenary needs to be drawn
above that. When you want to draw bridges on top of that, which are
only one height level (= 8 pixels) higher, you are getting into some
big problems.
We can not change the height levels; it would require us to either
redraw all vehicle or all landscape graphics. Doing so would mean we
leave the Transport Tycoon graphics, which in effect means OpenTTD
will not be a Transport Tycoon clone anymore.
Lost trains ignore (block) exit signals [FS#1473]
If trains are lost they ignore block exit signals, blocking junctions
with presignals. This is caused because the path finders cannot tell
where the train needs to go. As such a random direction is chosen at
each junction. This causes the trains to occasionally to make choices
that are unwanted from a player's point of view.
This will not be fixed because lost trains are in almost all cases a
network problem, e.g. a train can never reach a specific place. This
makes the impact of fixing the bug enormously small against the
amount of work needed to write a system that prevents the lost trains
from taking the wrong direction.
Vehicle owner of last transfer leg gets paid for all [FS#2427]
When you make a transfer system that switches vehicle owners. This
is only possible with 'industry stations', e.g. the oil rig station
the owner of the vehicle that does the final delivery gets paid for
the whole trip. It is not shared amongst the different vehicle
owners that have participated in transporting the cargo.
This sharing is not done because it would enormously increase the
memory and CPU usage in big games for something that is happening
in only one corner case. We think it is not worth the effort until
sharing of stations is an official feature.
Forbid 90 degree turns does not work for crossing PBS paths [FS#2737]
When you run a train through itself on a X junction with PBS turned on
the train will not obey the 'forbid 90 degree turns' setting. This is
due to the fact that we can not be sure that the setting was turned
off when the track was reserved, which means that we assume it was
turned on and that the setting does not hold at the time. We made it
this way to allow one to change the setting in-game, but it breaks
slightly when you are running your train through itself. Running a
train through means that your network is broken and is thus a user
error which OpenTTD tries to graciously handle.
Fixing this bug means that we need to record whether this particular
setting was turned on or off at the time the reservation was made. This
means adding quite a bit of data to the savegame for solving an issue
that is basically an user error. We think it is not worth the effort.
Duplicate (station) names after renaming [FS#3204]
After renaming stations one can create duplicate station names. This
is done giving a station the same custom name as another station with
an automatically generated name.
The major part of this problem is that station names are translatable.
Meaning that a station is called e.g. '<TOWN> Central' in English and
'<TOWN> Centraal' in Dutch. This means that in network games the
renaming of a town could cause the rename to succeed on some clients
and fail at others. This creates an inconsistent game state that will
be seen as a 'desync'. Secondly the custom names are intended to fall
completely outside of the '<TOWN> <name>' naming of stations, so when
you rename a town all station names are updated accordingly.
As a result the decision has been made that all custom names are only
compared to the other custom names in the same class and not compared
to the automatically generated names.
Extreme CPU usage/hangs when using SDL and PulseAudio [FS#3294]
OpenTTD can be extremely slow/use a lot of CPU when the sound is
played via SDL and then through PulseAudio's ALSA wrapper. Under the
same configuration OpenTTD, or rather SDL, might hang when exiting
the game. This problem is seen most in Ubuntu 9.04 and higher.
This is because recent versions of the PulseAudio sound server are
configured to use timer-based audio scheduling rather than
interrupt-based audio scheduling. Configuring PulseAudio to force
use of interrupt-based scheduling may resolve sound problems for
some users. Under recent versions of Ubuntu Linux (9.04 and higher)
this can be accomplished by changing the following line in the
/etc/pulse/default.pa file:
load-module module-udev-detect
to
load-module module-udev-detect tsched=0
Note that PulseAudio must be restarted for changes to take effect.
Older versions of PulseAudio may use the module-hal-detect module
instead. Adding tsched=0 to the end of that line will have a similar
effect.
Another possible solution is selecting the "pulse" backend of SDL
by either using "SDL_AUDIODRIVER=pulse openttd" at the command
prompt or installing the 'libsdl1.2debian-pulseaudio' package from
Ubuntu's Universe repository. For other distributions a similar
package needs to be installed.
OpenTTD not properly resizing with SDL on X [FS#3305]
Under some X window managers OpenTTD's window does not properly
resize. You will either end up with a black bar at the right/bottom
side of the window or you cannot see the right/bottom of the window,
e.g you cannot see the status bar. The problem is that OpenTTD does
not always receive a resize event from SDL making it impossible for
OpenTTD to know that the window was resized; sometimes moving the
window will solve the problem.
Window managers that are known to exhibit this behaviour are KDE's
and GNOME's. With the XFCE's and LXDE's window managers the resize
event is sent when the user releases the mouse.
- 1858 Industry legend in small map overwrites buttons
- 1852 Minor tram reversing glitches
- 1802 Path with space in configure fails
- 1793 Inconsistent travel time for fast trains
- 1762 Strange Autoreplace behaviour
- 1752 User input is not checked
- 1693 Removing road does not reset owner
- 1473 Train not going to available platform
- 1404 Spinner widget interprets one click as many
- 1264 Autoreplace for multiple NewGRF DMU sets fails
- 1140 [OSX] Not smooth moving map with touchpad
- 1072 Text overflows in several windows
- 119 Clipping problems with vehicles on slopes

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@@ -1,11 +0,0 @@
# $Id$
# http://standards.freedesktop.org/desktop-entry-spec/desktop-entry-spec-1.1.html
[Desktop Entry]
Type=Application
Version=1.1
Name=!!MENU_NAME!!
Comment=A clone of Transport Tycoon Deluxe
Icon=openttd
Exec=!!TTD!!
Terminal=false
Categories=!!MENU_GROUP!!

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@@ -1,265 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
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@@ -1,31 +1,34 @@
OpenTTD for Debian
openttd for Debian
------------------
To properly play this game, you need a base graphics and sound set.
Currently, the graphics files from the original Transport Tycoon Deluxe
game (Windows and DOS versions) are supported, as well as the free
graphics replacement set "OpenGFX".
See readme.txt, section 4.1 for instructions on how to install these
files.
To properly play this game, original data files are needed.
You should copy the data files from the original TTD into the data directory
(/usr/share/games/openttd/data). You should copy these files:
* trg1r.grf
* trgcr.grf
* trghr.grf
* trgir.grf
* trgtr.grf
* sample.cat
-Music
For in game music (optional), you should copy all files in the gm/
subdir of your ttd installation to /usr/share/games/openttd/gm. You
should also install timidity and a soundfont (freepats is packaged in
Debian and works out of the box).
debian and works out of the box).
Don't forget to use -m extmidi if you want music, and if you have
problems, remember that not all audio devices support multiple
audiostreams (music and sound), so you might have to use alsa
software mixing or pulseaudio.
audiostreams (music and sound), so you might have to use software
mixing. My VIA AC97 device cannot do hardware mixing, for example.
-Scenarios
There are no scenarios included in this release. Scenarios can be
downloaded using openttd's content service, which is available from
openttd's main menu. If you have obtained a scenario through other
means, you can place it either in your ~/.openttd/scenario directory
or in the system-wide /usr/share/games/openttd/scenario directory.
-- Matthijs Kooijman <matthijs@stdin.nl> Mon, 01 Feb 2010 10:42:11 +0100
There are a few scenarios included in this release. When you start
openttd it will look for scenarios in ~/.openttd/scenario, while the
premade scenarios are in /usr/share/games/openttd/data/scenario. You
have two options to use the scenarios.
* Navigate to /usr/share/games/openttd/data/scenario within openttd.
* Copy scenarios from /usr/share/games/openttd/data/scenario to
~/.openttd/scenario. We are looking into a better solution for this.
-- Matthijs Kooijman <m.kooijman@student.utwente.nl>, Tue, 25 Jan 2004 14:11:01 +0200

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@@ -1,287 +1,110 @@
openttd (1.0.0~RC2) unstable; urgency=low
openttd (0.7~svn) unstable; urgency=low
* Unreleased SVN version. Versioned to allow normal upgrades to released versions.
-- Matthijs Kooijman <m.kooijman@student.utwente.nl> Sat, 22 Mar 2007 21:07:05 +0100
openttd (0.6.0~RC1) unstable; urgency=low
* New upstream release.
-- Matthijs Kooijman <matthijs@stdin.nl> Thu, 04 Mar 2010 00:01:02 +0100
-- Matthijs Kooijman <m.kooijman@student.utwente.nl> Wed, 26 Mar 2008 15:51:40 +0100
openttd (1.0.0~RC1) unstable; urgency=low
openttd (0.6.0~beta5-1) unstable; urgency=low
* New upstream release.
-- Matthijs Kooijman <matthijs@stdin.nl> Thu, 18 Feb 2010 00:01:02 +0100
-- Matthijs Kooijman <m.kooijman@student.utwente.nl> Mon, 04 Mar 2008 18:06:31 +0100
openttd (1.0.0~beta4) unstable; urgency=low
openttd (0.6.0~beta4-1) unstable; urgency=low
* New upstream release.
-- Matthijs Kooijman <matthijs@stdin.nl> Thu, 04 Feb 2010 18:36:02 +0100
-- Matthijs Kooijman <m.kooijman@student.utwente.nl> Mon, 18 Feb 2008 20:09:29 +0100
openttd (1.0.0~beta3) unstable; urgency=low
openttd (0.6.0~beta3-1) unstable; urgency=low
* New upstream release.
-- Matthijs Kooijman <matthijs@stdin.nl> Thu, 21 Jan 2010 00:01:02 +0100
-- Matthijs Kooijman <m.kooijman@student.utwente.nl> Tue, 16 Jan 2008 21:40:07 +0100
openttd (1.0.0~beta2) unstable; urgency=low
openttd (0.6.0~beta2-1) unstable; urgency=low
* New upstream release.
-- Matthijs Kooijman <matthijs@stdin.nl> Tue, 05 Jan 2010 21:36:51 +0100
-- Matthijs Kooijman <m.kooijman@student.utwente.nl> Sun, 09 Dec 2007 22:05:05 +0100
openttd (1.0.0~beta1) unstable; urgency=low
openttd (0.6.0~beta1-1) unstable; urgency=low
* New upstream release.
-- Matthijs Kooijman <matthijs@stdin.nl> Thu, 24 Dec 2009 01:01:01 +0100
openttd (0.7.5) unstable; urgency=low
* New upstream release.
-- Matthijs Kooijman <matthijs@stdin.nl> Wed, 23 Dec 2009 20:52:34 +0100
openttd (0.7.5~RC1) unstable; urgency=low
* New upstream release.
-- Matthijs Kooijman <matthijs@stdin.nl> Mon, 14 Dec 2009 19:28:37 +0100
openttd (0.7.4) unstable; urgency=low
* New upstream release.
-- Matthijs Kooijman <matthijs@stdin.nl> Tue, 01 Dec 2009 01:23:45 +0100
openttd (0.7.4~RC1) unstable; urgency=low
* New upstream release.
-- Matthijs Kooijman <matthijs@stdin.nl> Sun, 15 Nov 2009 16:30:07 +0100
openttd (0.7.3) unstable; urgency=low
* New upstream release.
-- Matthijs Kooijman <matthijs@stdin.nl> Thu, 01 Oct 2009 12:35:47 +0200
openttd (0.7.3~RC2) unstable; urgency=low
* New upstream release.
-- Matthijs Kooijman <matthijs@stdin.nl> Thu, 24 Sep 2009 21:30:43 +0200
openttd (0.7.3~RC1) unstable; urgency=low
* New upstream release.
-- Matthijs Kooijman <matthijs@stdin.nl> Sun, 13 Sep 2009 10:25:56 +0200
openttd (0.7.2) unstable; urgency=low
* New upstream release.
-- Matthijs Kooijman <matthijs@stdin.nl> Sat, 01 Aug 2009 00:19:43 +0200
openttd (0.7.2~RC2) unstable; urgency=low
* New upstream release.
-- Matthijs Kooijman <matthijs@stdin.nl> Tue, 21 Jul 2009 20:25:56 +0200
openttd (0.7.2~RC1) unstable; urgency=low
* New upstream release.
-- Matthijs Kooijman <matthijs@stdin.nl> Wed, 15 Jul 2009 22:25:56 +0200
openttd (0.7.1) unstable; urgency=low
* New upstream release.
-- Matthijs Kooijman <matthijs@stdin.nl> Tue, 09 Jun 2009 01:34:56 +0200
openttd (0.7.1~RC3) unstable; urgency=low
* New upstream release.
-- Matthijs Kooijman <matthijs@stdin.nl> Wed, 03 Jun 2009 15:34:56 +0200
openttd (0.7.1~RC2) unstable; urgency=low
* New upstream release.
-- Matthijs Kooijman <matthijs@stdin.nl> Thu, 21 Mar 2009 14:34:56 +0200
openttd (0.7.1~RC1) unstable; urgency=low
* New upstream release.
-- Matthijs Kooijman <matthijs@stdin.nl> Mon, 11 Mar 2009 17:34:56 +0200
openttd (0.7.0) unstable; urgency=low
* New upstream release.
-- Matthijs Kooijman <matthijs@stdin.nl> Wed, 01 Apr 2009 13:37:42 +0000
openttd (0.7.0~RC2) unstable; urgency=low
* New upstream release.
-- Matthijs Kooijman <matthijs@stdin.nl> Mon, 23 Mar 2009 00:42:00 +0200
openttd (0.7.0~RC1) unstable; urgency=low
* New upstream release.
-- Matthijs Kooijman <matthijs@stdin.nl> Mon, 16 Mar 2009 00:07:00 +0200
openttd (0.7.0~beta2) unstable; urgency=low
* New upstream release.
-- Matthijs Kooijman <matthijs@stdin.nl> Tue, 10 Mar 2009 00:33:05 +0100
openttd (0.7.0~beta1) unstable; urgency=low
* New upstream release.
-- Matthijs Kooijman <matthijs@stdin.nl> Mon, 16 Feb 2009 23:07:05 +0100
openttd (0.6.3-1) unstable; urgency=low
[ Matthijs Kooijman ]
* New upstream release.
[ Jordi Mallach ]
* Add Spanish Debconf template translation, after fixing its corrupted
encoding.
-- Jordi Mallach <jordi@debian.org> Thu, 02 Oct 2008 16:59:03 +0200
openttd (0.6.2-1) unstable; urgency=low
* New upstream release.
- Fixes remote crash vulnerability CVE-2008-3547. Closes: #493714
-- Matthijs Kooijman <matthijs@stdin.nl> Fri, 08 Aug 2008 11:07:05 +0200
openttd (0.6.2~rc2-1) experimental; urgency=low
[ Matthijs Kooijman ]
* New upstream release.
[ Jordi Mallach ]
* Fix typo in README.Debian (lintian).
* Remove dpatch build-dep and the empty debian/patches dir.
* Don't ignore possible "make distclean" errors.
-- Jordi Mallach <jordi@debian.org> Sat, 26 Jul 2008 01:35:30 +0200
openttd (0.6.2~rc1-1) experimental; urgency=low
[ Matthijs Kooijman ]
* New upstream release.
-- Jordi Mallach <jordi@debian.org> Thu, 24 Jul 2008 16:09:57 +0200
openttd (0.6.1-1) unstable; urgency=low
[ Matthijs Kooijman ]
* New upstream release.
* Remove no_install_personal.dpatch, it is included upstream now.
-- Jordi Mallach <jordi@debian.org> Thu, 05 Jun 2008 00:47:36 +0200
openttd (0.6.0-2) unstable; urgency=low
[ Jordi Mallach ]
* Rename XS-Vcs-* to the official Vcs-* fields.
[ Matthijs Kooijman ]
* Don't install anything into ~ during make install, this prevented
successful builds on some architectures. Fix imported from upstream.
* Put the homepage in it's own Homepage field instead of in the description.
* Bump Standards-Version to 3.7.3
-- Jordi Mallach <jordi@debian.org> Thu, 03 Apr 2008 00:07:10 +0200
openttd (0.6.0-1) unstable; urgency=low
[ Matthijs Kooijman ]
* New upstream release:
- Adds note about font-configuration for non-latin languages.
Closes: #462604
* Add .desktop file, provided by Andrea Colangelo.
Closes: #460073
* Add Finnish Debconf translation, provided by Esko Arajärvi.
Closes: #456956
[ Jordi Mallach ]
* Fixes and improvements for the .desktop file according to the spec.
-- Jordi Mallach <jordi@debian.org> Wed, 02 Apr 2008 14:04:40 +0200
-- Matthijs Kooijman <m.kooijman@student.utwente.nl> Sun, 18 Nov 2007 16:05:05 +0100
openttd (0.5.3-1) unstable; urgency=low
[ Matthijs Kooijman ]
* New upstream release
* New upstream release.
-- Jordi Mallach <jordi@debian.org> Tue, 18 Sep 2007 12:05:28 +0200
-- Matthijs Kooijman <m.kooijman@student.utwente.nl> Sat, 15 Sep 2007 13:30:00 +0100
openttd (0.5.3~rc3-1) unstable; urgency=low
* New upstream release.
-- Matthijs Kooijman <m.kooijman@student.utwente.nl> Thu, 30 Aug 2007 23:30:00 +0100
openttd (0.5.3~rc2-1) unstable; urgency=low
* New upstream release.
-- Matthijs Kooijman <m.kooijman@student.utwente.nl> Sat, 7 Jul 2007 20:05:00 +0100
openttd (0.5.3~rc1-1) unstable; urgency=low
* New upstream release.
-- Matthijs Kooijman <m.kooijman@student.utwente.nl> Thu, 28 Jun 2007 18:00:00 +0100
openttd (0.5.2-1) unstable; urgency=low
[ Jordi Mallach ]
* New upstream release.
* Debconf translation updates:
- Catalan.
[ Christian Perrier ]
* Debconf templates and debian/control reviewed by the debian-l10n-
english team as part of the Smith review project.
Closes: #422183, #419096.
* Debconf translation updates:
- Swedish. Closes: #422780
- Basque. Closes: #422786
- Czech. Closes: #422809
- Galician. Closes: #422831
- German. Closes: #422908
- Tamil. Closes: #423079
- Russian. Closes: #423224
- Portuguese. Closes: #423413
- French. Closes: #424436
- Brazilian Portuguese. Closes: #425585
- Dutch. Closes: #425707
-- Matthijs Kooijman <m.kooijman@student.utwente.nl> Tue, 29 May 2007 20:00:00 +0100
-- Jordi Mallach <jordi@debian.org> Sat, 02 Jun 2007 06:24:34 +0200
openttd (0.5.2~rc1-1) unstable; urgency=low
* New upstream release.
-- Matthijs Kooijman <m.kooijman@student.utwente.nl> Wed, 16 May 2007 23:35:39 +0100
openttd (0.5.1-1) unstable; urgency=low
[ Matthijs Kooijman ]
* New upstream release
* Add German and Swedish translations (Closes: #420258, #419097)
* Remove bogus fuzzy mark from the Catalan translation
* New upstream release.
[ Jordi Mallach ]
* debian/control: add XS-Vcs-Svn and XS-Vcs-Browser fields.
-- Matthijs Kooijman <m.kooijman@student.utwente.nl> Fri, 20 Apr 2007 21:45:32 +0100
-- Jordi Mallach <jordi@debian.org> Mon, 23 Apr 2007 21:03:06 +0200
openttd (0.5.1~rc3-1) unstable; urgency=low
openttd (0.5.0-2) unstable; urgency=low
* New upstream release.
* Upload to Debian.
-- Matthijs Kooijman <m.kooijman@student.utwente.nl> Tue, 17 Apr 2007 22:00:46 +0100
-- Jordi Mallach <jordi@debian.org> Sun, 11 Mar 2007 14:12:37 +0100
openttd (0.5.1~rc2-1) unstable; urgency=low
* New upstream release.
-- Matthijs Kooijman <m.kooijman@student.utwente.nl> Fri, 23 Mar 2007 23:45:46 +0100
openttd (0.5.1~rc1-1) unstable; urgency=low
* New upstream release.
-- Matthijs Kooijman <m.kooijman@student.utwente.nl> Wed, 20 Mar 2007 22:03:46 +0100
openttd (0.5.0-1) unstable; urgency=low
[ Matthijs Kooijman ]
* New upstream release
[ Jordi Mallach ]
* Depend on ${misc:Depends}, not debconf directly.
-- Jordi Mallach <jordi@debian.org> Thu, 8 Mar 2007 15:34:54 +0100
-- Matthijs Kooijman <m.kooijman@student.utwente.nl> Mon, 26 Feb 2007 21:07:05 +0100
openttd (0.5.0~rc5-1) unstable; urgency=low
@@ -384,13 +207,13 @@ openttd (0.4.0.1-1) unstable; urgency=low
* New upstream release
-- Matthijs Kooijman <m.kooijman@student.utwente.nl> Mon, 23 May 2005 13:04:24 +0200
-- Matthijs Kooijman <matthijs@katherina.student.utwente.nl> Mon, 23 May 2005 13:04:24 +0200
openttd (0.4.0-1) unstable; urgency=low
* New upstream release
-- Matthijs Kooijman <m.kooijman@student.utwente.nl> Mon, 16 May 2005 00:16:17 +0200
-- Matthijs Kooijman <matthijs@katherina.student.utwente.nl> Mon, 16 May 2005 00:16:17 +0200
openttd (0.3.6-1) unstable; urgency=low
@@ -398,18 +221,18 @@ openttd (0.3.6-1) unstable; urgency=low
* Modifed Makefile to install xpm icon and scenarios in /usr/share/games/openttd/
* Added openttd.32.xpm, openttd.64.xpm was too big
-- Matthijs Kooijman <m.kooijman@student.utwente.nl> Tue, 25 Jan 2005 19:21:08 +0100
-- root <root@katherina.student.utwente.nl> Tue, 25 Jan 2005 19:21:08 +0100
openttd (0.3.5-2) unstable; urgency=low
* Fixed some lintian warnings.
* Added openttd.64.xpm (icon for menu).
-- Matthijs Kooijman <m.kooijman@student.utwente.nl> Mon, 27 Dec 2004 01:51:36 +0100
-- Matthijs Kooijman <matthijs@katherina.student.utwente.nl> Mon, 27 Dec 2004 01:51:36 +0100
openttd (0.3.5-1) unstable; urgency=low
* Initial Release.
-- Matthijs Kooijman <m.kooijman@student.utwente.nl> Fri, 24 Dec 2004 02:58:47 +0100
-- Matthijs Kooijman <matthijs@katherina.student.utwente.nl> Fri, 24 Dec 2004 02:58:47 +0100

View File

@@ -1 +1 @@
7
4

21
os/debian/config Executable file
View File

@@ -0,0 +1,21 @@
#!/bin/sh
# Source debconf library.
. /usr/share/debconf/confmodule
FILES="trg1r.grf trgcr.grf trghr.grf trgir.grf trgtr.grf sample.cat"
DATADIR=/usr/share/games/openttd/data
MISSING="No";
for FILE in $FILES; do
# Check if all the files needed are here.
if [ ! -e $DATADIR/$FILE ]; then
MISSING="Yes";
break;
fi;
done;
if [ $MISSING = "Yes" ]; then
db_input high openttd/datafiles || true
db_go
fi;

View File

@@ -1,23 +1,20 @@
Source: openttd
Section: contrib/games
Priority: optional
Maintainer: Matthijs Kooijman <matthijs@stdin.nl>
Maintainer: Matthijs Kooijman <m.kooijman@student.utwente.nl>
Uploaders: Jordi Mallach <jordi@debian.org>
Build-Depends: debhelper (>= 7.0.50), libsdl-dev, zlib1g-dev, libpng-dev, libfreetype6-dev, libfontconfig-dev, liblzo2-dev, libicu-dev
Standards-Version: 3.8.4
Vcs-Browser: http://git.debian.org/?p=collab-maint/openttd.git
Vcs-Git: git://git.debian.org/collab-maint/openttd.git
Homepage: http://www.openttd.org/
Build-Depends: debhelper (>= 4.0.0), dpatch, libsdl-dev, zlib1g-dev, libpng-dev, libfreetype6-dev, libfontconfig-dev
Standards-Version: 3.7.2
Package: openttd
Architecture: any
Depends: ${shlibs:Depends}, ${misc:Depends}
Replaces: openttd-data
Conflicts: openttd-data
Depends: ${shlibs:Depends}, debconf
Suggests: timidity, freepats
Description: reimplementation of Transport Tycoon Deluxe with enhancements
OpenTTD is a reimplementation of the Microprose game "Transport
Tycoon Deluxe" with lots of new features and enhancements. The data
files of the original Transport Tycoon Deluxe for Windows are
mandatory to play the game. They must be manually copied to the game
data directory (see README.Debian for details).
A reimplementation of the Microprose game "Transport Tycoon Deluxe" with lots
of new features and enhancements.
You require the data files of the original Transport Tycoon Deluxe
for Windows to play the game. You have to MANUALLY copy them to the
game data directory! (see README.Debian for details)
.
Homepage: http://www.openttd.org/

View File

@@ -1,61 +1,25 @@
This package was debianized by Matthijs Kooijman <matthijs@stdin.nl>
This package was debianized by Matthijs Kooijman <m.kooijman@student.utwente.nl>
on Wed, 15 Sep 2004 00:24:01 +0200.
This package is not part of the main Debian GNU/Linux distribution, but
uploaded to the contrib section. This is because the openttd program is
non-functional by itself, it needs (non-free) graphical and sound
resources from the Transport Tycoon Deluxe game to work.
It was downloaded from http://sourceforge.net/projects/openttd
Upstream author: Ludvig Strigeus (ludde) and many others.
Upstream homepage: http://www.openttd.org
Copyright © 2004-2009 Ludvig Strigeous and others.
License:
OpenTTD License:
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License version 2.0 as
published by the Free Software Foundation;
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this package; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
You should have received a copy of the GNU General Public License
along with this package; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
On Debian systems, the complete text of the GNU General Public License
version 2 can be found in `/usr/share/common-licenses/GPL-2'.
This package contains an embedded version of the "Squirrel" programming
language, which is shipped under the following license:
Copyright (c) 2003-2009 Alberto Demichelis
This software is provided 'as-is', without any
express or implied warranty. In no event will the
authors be held liable for any damages arising from
the use of this software.
Permission is granted to anyone to use this software
for any purpose, including commercial applications,
and to alter it and redistribute it freely, subject
to the following restrictions:
1. The origin of this software must not be
misrepresented; you must not claim that
you wrote the original software. If you
use this software in a product, an
acknowledgment in the product
documentation would be appreciated but is
not required.
2. Altered source versions must be plainly
marked as such, and must not be
misrepresented as being the original
software.
3. This notice may not be removed or
altered from any source distribution.
On Debian systems, the complete text of the GNU General
Public License can be found in `/usr/share/common-licenses/GPL'.

3
os/debian/docs Normal file
View File

@@ -0,0 +1,3 @@
readme.txt
docs/Manual.txt
docs/multiplayer.txt

View File

@@ -1,2 +1,2 @@
?package(openttd):needs="X11" section="Games/Simulation" title="OpenTTD"\
command="/usr/share/games/openttd/openttd-wrapper" icon="/usr/share/pixmaps/openttd.32.xpm"
command="/usr/games/openttd" icon="/usr/share/pixmaps/openttd.32.xpm"

View File

@@ -1,26 +0,0 @@
#!/bin/sh
# This is a wrapper script that checks openttd's exit status and
# displays its stderr output
# Get a file to capture stderr to
TMPFILE=`mktemp --tmpdir openttd.errout.XXXXXXXXX`
if [ ! -w "$TMPFILE" ]; then
xmessage "Could not create temporary file for error messages. Not starting OpenTTD."
exit 1;
fi
# Capture stderr
openttd "$@" 2> "$TMPFILE"
ERRCODE=$?
if [ "$ERRCODE" -ne 0 ]; then
CODEMSG="OpenTTD returned with error code $ERRCODE."
if [ -s "$TMPFILE" ]; then
MESSAGE="$CODEMSG The following error messages were produced:\n\n"
printf "$MESSAGE" | cat - "$TMPFILE" | fold -s | xmessage -file -
else
xmessage "$CODEMSG No error messages were produced."
fi
fi
rm -f "$TMPFILE"

0
os/debian/patches/00list Normal file
View File

1
os/debian/po/POTFILES.in Normal file
View File

@@ -0,0 +1 @@
[type: gettext/rfc822deb] templates

35
os/debian/po/ca.po Normal file
View File

@@ -0,0 +1,35 @@
# Catalan translation of openttd's Debconf templates.
# Copyright <20> 2007 Software in the Public Interest
# This file is distributed under the same license as the openttd package.
# Jordi Mallach <jordi@debian.org>, 2007.
#
msgid ""
msgstr ""
"Project-Id-Version: openttd 0.5.0-1\n"
"Report-Msgid-Bugs-To: m.kooijman@student.utwente.nl\n"
"POT-Creation-Date: 2007-02-01 12:25+0100\n"
"PO-Revision-Date: 2007-02-01 12:16+0100\n"
"Last-Translator: Jordi Mallach <jordi@debian.org>\n"
"Language-Team: Catalan <debian-l10n-catalan@lists.debian.org>\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
#. Type: note
#. Description
#: ../templates:1001
msgid "You need to install data files"
msgstr "Heu d'instal<61>lar els fitxers de dades"
#. Type: note
#. Description
#: ../templates:1001
msgid ""
"OpenTTD needs the data files from the original TTD game to run. You should "
"install these data files before you can play the game. See README.Debian for "
"more details on which files need to be copied where."
msgstr ""
"OpenTTD necessita els fitxers de dades del joc TTD original per a funcionar. "
"Haureu d'instal<61>lar aquests fitxers de dades abans de poder jugar al joc. "
"Llegiu el document README.Debian per a obtindre m<>s detalls sobre quins "
"fitxers s'han de copiar i a quina ubicaci<63>."

View File

@@ -0,0 +1,32 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: m.kooijman@student.utwente.nl\n"
"POT-Creation-Date: 2007-02-01 12:25+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=CHARSET\n"
"Content-Transfer-Encoding: 8bit\n"
#. Type: note
#. Description
#: ../templates:1001
msgid "You need to install data files"
msgstr ""
#. Type: note
#. Description
#: ../templates:1001
msgid ""
"OpenTTD needs the data files from the original TTD game to run. You should "
"install these data files before you can play the game. See README.Debian for "
"more details on which files need to be copied where."
msgstr ""

8
os/debian/postinst Normal file
View File

@@ -0,0 +1,8 @@
#! /bin/sh
set -e
. /usr/share/debconf/confmodule
#DEBHELPER#

View File

@@ -1,43 +1,87 @@
#!/usr/bin/make -f
# -*- makefile -*-
# Makefile to build the openttd debian package.
# Sample debian/rules that uses debhelper.
# GNU copyright 1997 to 1999 by Joey Hess.
# Use debhelper default for all targets (but some are overridden below).
%:
dh $@
# Uncomment this to turn on verbose mode.
#export DH_VERBOSE=1
DEB_HOST_GNU_TYPE=$(shell dpkg-architecture -qDEB_HOST_GNU_TYPE)
DEB_BUILD_GNU_TYPE=$(shell dpkg-architecture -qDEB_BUILD_GNU_TYPE)
ifneq ($(DEB_HOST_GNU_TYPE),$(DEB_BUILD_GNU_TYPE))
CROSS= --build $(DEB_BUILD_GNU_TYPE) --host $(DEB_HOST_GNU_TYPE)
endif
include /usr/share/dpatch/dpatch.make
# Pass custom options to configure. Since it's not autoconf but a custom
# script, some of the option names are slightly different. We also need
# to be explicit about the dependencies, in case we're not running in a
# clean build root.
override_dh_auto_configure:
./configure $(CROSS) --prefix-dir=/usr --install-dir=debian/openttd --without-allegro --with-zlib --with-lzo2 --with-sdl --with-png --with-freetype --with-fontconfig --with-icu
configure: patch configure-stamp
configure-stamp:
dh_testdir
# Add here commands to configure the package.
# Do some extra installation
override_dh_auto_install:
touch configure-stamp
build: configure build-stamp
build-stamp:
dh_testdir
# Add here commands to compile the package.
./configure --prefix-dir=/usr --binary-dir=games --data-dir=share/games/openttd --icon-dir=share/pixmaps --personal-dir=.openttd --install-dir=debian/openttd
$(MAKE)
#/usr/bin/docbook-to-man debian/openttd.sgml > openttd.1
touch build-stamp
clean: unpatch
dh_testdir
dh_testroot
rm -f build-stamp configure-stamp
# Add here commands to clean up after the build process.
-$(MAKE) clean
dh_clean
install: build
dh_testdir
dh_testroot
dh_clean -k
dh_installdirs
# Add here commands to install the package into debian/openttd.
$(MAKE) install
# Install the wrapper and make it executable
install -d debian/openttd/usr/share/games/openttd/
install -m755 debian/openttd-wrapper debian/openttd/usr/share/games/openttd/
# Build architecture-independent files here.
binary-indep: build install
# We have nothing to do by default.
# Since 0.7.0, upstream Makefile installs some unwanted stuff.
-rm $(CURDIR)/debian/openttd/usr/share/doc/openttd/COPYING
-rm $(CURDIR)/debian/openttd/usr/share/doc/openttd/changelog.txt
-rm $(CURDIR)/debian/openttd/usr/share/doc/openttd/ob*_format.txt
# Build architecture-dependent files here.
binary-arch: build install
dh_testdir
dh_testroot
dh_installchangelogs changelog.txt
dh_installdocs
dh_installexamples
# dh_install
dh_installmenu
dh_installdebconf
# dh_installlogrotate
# dh_installemacsen
# dh_installpam
# dh_installmime
# dh_installinit
# dh_installcron
# dh_installinfo
dh_installman docs/openttd.6
dh_link
dh_strip
dh_compress
dh_fixperms
# dh_perl
# dh_python
# dh_makeshlibs
dh_installdeb
dh_shlibdeps
dh_gencontrol
dh_md5sums
dh_builddeb
# Don't do testing. Because the OpenTTD Makefile always does dependency
# generation (even on invalid targets), dh_auto_test thinks there is a
# "test" target, while there isn't.
override_dh_auto_test:
# Call mrproper. Again, dh_auto_clean thinks there is a distclean
# target, while there isn't.
override_dh_auto_clean:
[ ! -f Makefile ] || $(MAKE) mrproper
binary: binary-indep binary-arch
.PHONY: build clean binary-indep binary-arch binary install configure patch

6
os/debian/templates Normal file
View File

@@ -0,0 +1,6 @@
Template: openttd/datafiles
Type: note
_Description: You need to install data files
OpenTTD needs the data files from the original TTD game to run. You should
install these data files before you can play the game. See README.Debian
for more details on which files need to be copied where.

View File

@@ -1,339 +0,0 @@
GNU GENERAL PUBLIC LICENSE
Version 2, June 1991
Copyright (C) 1989, 1991 Free Software Foundation, Inc.
675 Mass Ave, Cambridge, MA 02139, USA
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
The licenses for most software are designed to take away your
freedom to share and change it. By contrast, the GNU General Public
License is intended to guarantee your freedom to share and change free
software--to make sure the software is free for all its users. This
General Public License applies to most of the Free Software
Foundation's software and to any other program whose authors commit to
using it. (Some other Free Software Foundation software is covered by
the GNU Library General Public License instead.) You can apply it to
your programs, too.
When we speak of free software, we are referring to freedom, not
price. Our General Public Licenses are designed to make sure that you
have the freedom to distribute copies of free software (and charge for
this service if you wish), that you receive source code or can get it
if you want it, that you can change the software or use pieces of it
in new free programs; and that you know you can do these things.
To protect your rights, we need to make restrictions that forbid
anyone to deny you these rights or to ask you to surrender the rights.
These restrictions translate to certain responsibilities for you if you
distribute copies of the software, or if you modify it.
For example, if you distribute copies of such a program, whether
gratis or for a fee, you must give the recipients all the rights that
you have. You must make sure that they, too, receive or can get the
source code. And you must show them these terms so they know their
rights.
We protect your rights with two steps: (1) copyright the software, and
(2) offer you this license which gives you legal permission to copy,
distribute and/or modify the software.
Also, for each author's protection and ours, we want to make certain
that everyone understands that there is no warranty for this free
software. If the software is modified by someone else and passed on, we
want its recipients to know that what they have is not the original, so
that any problems introduced by others will not reflect on the original
authors' reputations.
Finally, any free program is threatened constantly by software
patents. We wish to avoid the danger that redistributors of a free
program will individually obtain patent licenses, in effect making the
program proprietary. To prevent this, we have made it clear that any
patent must be licensed for everyone's free use or not licensed at all.
The precise terms and conditions for copying, distribution and
modification follow.
GNU GENERAL PUBLIC LICENSE
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
0. This License applies to any program or other work which contains
a notice placed by the copyright holder saying it may be distributed
under the terms of this General Public License. The "Program", below,
refers to any such program or work, and a "work based on the Program"
means either the Program or any derivative work under copyright law:
that is to say, a work containing the Program or a portion of it,
either verbatim or with modifications and/or translated into another
language. (Hereinafter, translation is included without limitation in
the term "modification".) Each licensee is addressed as "you".
Activities other than copying, distribution and modification are not
covered by this License; they are outside its scope. The act of
running the Program is not restricted, and the output from the Program
is covered only if its contents constitute a work based on the
Program (independent of having been made by running the Program).
Whether that is true depends on what the Program does.
1. You may copy and distribute verbatim copies of the Program's
source code as you receive it, in any medium, provided that you
conspicuously and appropriately publish on each copy an appropriate
copyright notice and disclaimer of warranty; keep intact all the
notices that refer to this License and to the absence of any warranty;
and give any other recipients of the Program a copy of this License
along with the Program.
You may charge a fee for the physical act of transferring a copy, and
you may at your option offer warranty protection in exchange for a fee.
2. You may modify your copy or copies of the Program or any portion
of it, thus forming a work based on the Program, and copy and
distribute such modifications or work under the terms of Section 1
above, provided that you also meet all of these conditions:
a) You must cause the modified files to carry prominent notices
stating that you changed the files and the date of any change.
b) You must cause any work that you distribute or publish, that in
whole or in part contains or is derived from the Program or any
part thereof, to be licensed as a whole at no charge to all third
parties under the terms of this License.
c) If the modified program normally reads commands interactively
when run, you must cause it, when started running for such
interactive use in the most ordinary way, to print or display an
announcement including an appropriate copyright notice and a
notice that there is no warranty (or else, saying that you provide
a warranty) and that users may redistribute the program under
these conditions, and telling the user how to view a copy of this
License. (Exception: if the Program itself is interactive but
does not normally print such an announcement, your work based on
the Program is not required to print an announcement.)
These requirements apply to the modified work as a whole. If
identifiable sections of that work are not derived from the Program,
and can be reasonably considered independent and separate works in
themselves, then this License, and its terms, do not apply to those
sections when you distribute them as separate works. But when you
distribute the same sections as part of a whole which is a work based
on the Program, the distribution of the whole must be on the terms of
this License, whose permissions for other licensees extend to the
entire whole, and thus to each and every part regardless of who wrote it.
Thus, it is not the intent of this section to claim rights or contest
your rights to work written entirely by you; rather, the intent is to
exercise the right to control the distribution of derivative or
collective works based on the Program.
In addition, mere aggregation of another work not based on the Program
with the Program (or with a work based on the Program) on a volume of
a storage or distribution medium does not bring the other work under
the scope of this License.
3. You may copy and distribute the Program (or a work based on it,
under Section 2) in object code or executable form under the terms of
Sections 1 and 2 above provided that you also do one of the following:
a) Accompany it with the complete corresponding machine-readable
source code, which must be distributed under the terms of Sections
1 and 2 above on a medium customarily used for software interchange; or,
b) Accompany it with a written offer, valid for at least three
years, to give any third party, for a charge no more than your
cost of physically performing source distribution, a complete
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distributed under the terms of Sections 1 and 2 above on a medium
customarily used for software interchange; or,
c) Accompany it with the information you received as to the offer
to distribute corresponding source code. (This alternative is
allowed only for noncommercial distribution and only if you
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If distribution of executable or object code is made by offering
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access to copy the source code from the same place counts as
distribution of the source code, even though third parties are not
compelled to copy the source along with the object code.
4. You may not copy, modify, sublicense, or distribute the Program
except as expressly provided under this License. Any attempt
otherwise to copy, modify, sublicense or distribute the Program is
void, and will automatically terminate your rights under this License.
However, parties who have received copies, or rights, from you under
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5. You are not required to accept this License, since you have not
signed it. However, nothing else grants you permission to modify or
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prohibited by law if you do not accept this License. Therefore, by
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all its terms and conditions for copying, distributing or modifying
the Program or works based on it.
6. Each time you redistribute the Program (or any work based on the
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You are not responsible for enforcing compliance by third parties to
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7. If, as a consequence of a court judgment or allegation of patent
infringement or for any other reason (not limited to patent issues),
conditions are imposed on you (whether by court order, agreement or
otherwise) that contradict the conditions of this License, they do not
excuse you from the conditions of this License. If you cannot
distribute so as to satisfy simultaneously your obligations under this
License and any other pertinent obligations, then as a consequence you
may not distribute the Program at all. For example, if a patent
license would not permit royalty-free redistribution of the Program by
all those who receive copies directly or indirectly through you, then
the only way you could satisfy both it and this License would be to
refrain entirely from distribution of the Program.
If any portion of this section is held invalid or unenforceable under
any particular circumstance, the balance of the section is intended to
apply and the section as a whole is intended to apply in other
circumstances.
It is not the purpose of this section to induce you to infringe any
patents or other property right claims or to contest validity of any
such claims; this section has the sole purpose of protecting the
integrity of the free software distribution system, which is
implemented by public license practices. Many people have made
generous contributions to the wide range of software distributed
through that system in reliance on consistent application of that
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to distribute software through any other system and a licensee cannot
impose that choice.
This section is intended to make thoroughly clear what is believed to
be a consequence of the rest of this License.
8. If the distribution and/or use of the Program is restricted in
certain countries either by patents or by copyrighted interfaces, the
original copyright holder who places the Program under this License
may add an explicit geographical distribution limitation excluding
those countries, so that distribution is permitted only in or among
countries not thus excluded. In such case, this License incorporates
the limitation as if written in the body of this License.
9. The Free Software Foundation may publish revised and/or new versions
of the General Public License from time to time. Such new versions will
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address new problems or concerns.
Each version is given a distinguishing version number. If the Program
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later version", you have the option of following the terms and conditions
either of that version or of any later version published by the Free
Software Foundation. If the Program does not specify a version number of
this License, you may choose any version ever published by the Free Software
Foundation.
10. If you wish to incorporate parts of the Program into other free
programs whose distribution conditions are different, write to the author
to ask for permission. For software which is copyrighted by the Free
Software Foundation, write to the Free Software Foundation; we sometimes
make exceptions for this. Our decision will be guided by the two goals
of preserving the free status of all derivatives of our free software and
of promoting the sharing and reuse of software generally.
NO WARRANTY
11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS
TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
REPAIR OR CORRECTION.
12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
POSSIBILITY OF SUCH DAMAGES.
END OF TERMS AND CONDITIONS
Appendix: How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
convey the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) 19yy <name of author>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
Also add information on how to contact you by electronic and paper mail.
If the program is interactive, make it output a short notice like this
when it starts in an interactive mode:
Gnomovision version 69, Copyright (C) 19yy name of author
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, the commands you use may
be called something other than `show w' and `show c'; they could even be
mouse-clicks or menu items--whatever suits your program.
You should also get your employer (if you work as a programmer) or your
school, if any, to sign a "copyright disclaimer" for the program, if
necessary. Here is a sample; alter the names:
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
`Gnomovision' (which makes passes at compilers) written by James Hacker.
<signature of Ty Coon>, 1 April 1989
Ty Coon, President of Vice
This General Public License does not permit incorporating your program into
proprietary programs. If your program is a subroutine library, you may
consider it more useful to permit linking proprietary applications with the
library. If this is what you want to do, use the GNU Library General
Public License instead of this License.

View File

@@ -1,48 +0,0 @@
This is the file "copying.dj". It does NOT apply to any sources or
binaries copyrighted by UCB Berkeley, the Free Software Foundation, or
any other agency besides DJ Delorie and others who have agreed to
allow their sources to be distributed under these terms.
Copyright Information for sources and executables that are marked
Copyright (C) DJ Delorie
7 Kim Lane
Rochester NH 03867-2954
This document is Copyright (C) DJ Delorie and may be distributed
verbatim, but changing it is not allowed.
Source code copyright DJ Delorie is distributed under the terms of the
GNU General Public Licence, with the following exceptions:
* Sources used to build crt0.o, gcrt0.o, libc.a, libdbg.a, and
libemu.a are distributed under the terms of the GNU Library General
Public License, rather than the GNU GPL.
* Any existing copyright or authorship information in any given source
file must remain intact. If you modify a source file, a notice to that
effect must be added to the authorship information in the source file.
* Runtime binaries, as provided by DJ in DJGPP, may be distributed
without sources ONLY if the recipient is given sufficient information
to obtain a copy of djgpp themselves. This primarily applies to
go32-v2.exe, emu387.dxe, and stubedit.exe.
* Runtime objects and libraries, as provided by DJ in DJGPP, when
linked into an application, may be distributed without sources ONLY
if the recipient is given sufficient information to obtain a copy of
djgpp themselves. This primarily applies to crt0.o and libc.a.
-----
Changes to source code copyright BSD, FSF, or others, by DJ Delorie
fall under the terms of the original copyright. Such files usually
have multiple copyright notices in them.
A copy of the files "COPYING" and "COPYING.LIB" are included with this
document. If you did not receive a copy of these files, you may
obtain one from whence this document was obtained, or by writing:
Free Software Foundation
59 Temple Place - Suite 330
Boston, MA 02111-1307
USA

View File

@@ -1,481 +0,0 @@
GNU LIBRARY GENERAL PUBLIC LICENSE
Version 2, June 1991
Copyright (C) 1991 Free Software Foundation, Inc.
675 Mass Ave, Cambridge, MA 02139, USA
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
[This is the first released version of the library GPL. It is
numbered 2 because it goes with version 2 of the ordinary GPL.]
Preamble
The licenses for most software are designed to take away your
freedom to share and change it. By contrast, the GNU General Public
Licenses are intended to guarantee your freedom to share and change
free software--to make sure the software is free for all its users.
This license, the Library General Public License, applies to some
specially designated Free Software Foundation software, and to any
other libraries whose authors decide to use it. You can use it for
your libraries, too.
When we speak of free software, we are referring to freedom, not
price. Our General Public Licenses are designed to make sure that you
have the freedom to distribute copies of free software (and charge for
this service if you wish), that you receive source code or can get it
if you want it, that you can change the software or use pieces of it
in new free programs; and that you know you can do these things.
To protect your rights, we need to make restrictions that forbid
anyone to deny you these rights or to ask you to surrender the rights.
These restrictions translate to certain responsibilities for you if
you distribute copies of the library, or if you modify it.
For example, if you distribute copies of the library, whether gratis
or for a fee, you must give the recipients all the rights that we gave
you. You must make sure that they, too, receive or can get the source
code. If you link a program with the library, you must provide
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Our method of protecting your rights has two steps: (1) copyright
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Also, for each distributor's protection, we want to make certain
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Appendix: How to Apply These Terms to Your New Libraries
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To apply these terms, attach the following notices to the library. It is
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<one line to give the library's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
Also add information on how to contact you by electronic and paper mail.
You should also get your employer (if you work as a programmer) or your
school, if any, to sign a "copyright disclaimer" for the library, if
necessary. Here is a sample; alter the names:
Yoyodyne, Inc., hereby disclaims all copyright interest in the
library `Frob' (a library for tweaking knobs) written by James Random Hacker.
<signature of Ty Coon>, 1 April 1990
Ty Coon, President of Vice
That's all there is to it!

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@@ -1,173 +0,0 @@
CWSDPMI is Copyright (C) 1995-2000 Charles W Sandmann (sandmann@clio.rice.edu)
1206 Braelinn, Sugar Land, TX 77479
This is release 5. The files in this binary distribution may be redistributed
under the GPL (with source) or without the source code provided:
* CWSDPMI.EXE or CWSDPR0.EXE are not modified in any way except via CWSPARAM.
* CWSDSTUB.EXE internal contents are not modified in any way except via
CWSPARAM or STUBEDIT. It may have a COFF image plus data appended to it.
* Notice to users that they have the right to receive the source code and/or
binary updates for CWSDPMI. Distributors should indicate a site for the
source in their documentation.
-------------------------------------------------------------------------------
CWSDPMI was written to provide DPMI services for V2 of DJGPP. It currently
does not support 16-bit DPMI applications, or DPMI applications requiring a
built in extender. It does support virtual memory and hardware interrupt
reflection from real mode to protected mode. DJGPP V1.1x and RSX applications
will also run using this server, which can be used to provide enhanced control
over hardware interrupts. Some DPMI 1.0 extensions (0x506, 0x507, 0x508) have
been implemented.
CWSDPR0.EXE is an alternate version which runs at ring 0 with virtual memory
disabled. It may be used if access to ring-0 features are desired. It
currently does not switch stacks on HW interrupts, so some DJGPP features
such as SIGINT and SIGFPE are not supported and will generate a double fault
or stack fault error (to be fixed someday).
CWSDSTUB.EXE is a stub loader image for DJGPP which includes CWSDPMI. This
allows single executable image distributions. You can use the EXE2COFF
program and COPY /B CWSDSTUB.EXE+yourimage yourimage.exe to create a
standalone executable image.
Some of the internal tuning and configuration parameters may be modified
in the image using CWSPARAM.EXE (see CWSPARAM.DOC).
If you want to use CWSDPMI with DJGPP, you expand the distribution into the
DJGPP directory tree. CWSDPMI.EXE will be put in the BIN directory with your
DJGPP images and it will automatically be loaded when they run.
Directions for use (server can be used in either of two different ways):
1) "cwsdpmi" alone with no parameters will terminate and stay resident
FOR A SINGLE DPMI PROCESS. This means it unloads itself when your
DPMI application exits. This mode is useful in software which needs
DPMI services, since CWSDPMI can be exec'ed and then will unload on exit.
2) "cwsdpmi -p" will terminate and stay resident until you remove it.
It can be loaded into UMBs with LH. "cwsdpmi -u" will unload the TSR.
3) The file used for virtual memory swapping, if desired, is controlled
by the "-sc:\cwsdpmi.swp" syntax on the command line. You must specify
either a file with full disk/directory syntax, or "-s-" which disables
virtual memory.
4) The default swap file name is c:\cwsdpmi.swp, but this can be changed
with the CWSPARAM image, as can some other parameters.
5) You can disable the DPMI 1.0 extensions by starting the image with the
"cwsdpmi -x" syntax. This feature allows you to run programs developed
under other DPMI providers which do not behave properly with these
extensions enabled (typically use of NULL pointers).
I would like to give special thanks to DJ Delorie who wrote the original
GO32 code on which CWSDPMI is based. Morten Welinder also provided and
improved much of the code in this program.
-------------------------------------------------------------------------------
This section contains a list of the error messages you might see out of
CWSDPMI and some details on what they mean.
Exceptions are only handled by CWSDPMI if the application does not establish
an exception handler, exceptions nest 5 deep, or the error is particularly bad:
"Page fault" -
1) an illegal page fault happens in a RMCB or HW interrupt, (lock all pages!)
2) all available pages have been locked,
3) the application is using non-committed pages for null pointer protection.
"Double Fault" - multiple exceptions occurred
"Invalid TSS" - typically due to RMCB or HW interrupt being called after the
selectors/memory have been deallocated (remember to reset the mouse)
"General Protection Fault" - bad parameter sent to a DPMI call
"80386 required."
Since 80286 and lesser processors don't have the hardware necessary to
run CWSDPMI. No workaround, upgrade.
"DOS 3 required."
A few interrupts are used which need DOS 3.0 or higher. I don't expect to
ever see this message, since 80386 machines were introduced after DOS 3.0
and that check is made first.
"CWSDPMI V0.90+ (r5) Copyright (C) 2000 CW Sandmann ABSOLUTELY NO WARRANTY"
An informational message displayed if the program is not run in one-pass mode.
"Protected mode not accessible."
This message should only be displayed if running CWSDPMI in a protected
environment with no access to protected mode. In this case, DPMI should
already be available and CWSDPMI would not be needed. This might happen if
a 16-bit DPMI client is loaded and a DJGPP image attempts to load CWSDPMI
to provide 32-bit DPMI services under Windows.
"Warning: cannot open swap file c:\cwsdpmi.swp"
Maybe you are out of file handles, or the swap file name is incorrectly
specified in the image (change the name with cwsparam).
"No swap space!"
This message means you tried to use more paging file than CWSDPMI was
configured to handle. Since this is protected against in the memory
allocation code, you should never see this message.
"Swap disk full!"
This means the paging file could not be expanded when trying to page
memory out to disk. This would normally not be seen, unless you are
writing output to the same disk which holds the paging file. Decrease
the amount of memory your DPMI application is using or free up disk space.
"Interrupt 0x??"
Your application tried to call an interrupt from protected mode which
normally shouldn't be called (something like a data pointer). If the
request was allowed to continue it would likely hang your machine. If you
see this message and think the interrupt should be allowed to continue, let
me know.
"Error: Using XMS switched CPU into V86 mode."
This message might be seen if you have your memory manager in AUTO mode. The
only workaround in this case is to stop using AUTO mode.
"Error: could not allocate page table memory"
The page table memory (a minimum of 16Kb) is allocated from conventional
memory (either in the 640Kb region or UMBs). If CWSDPMI cannot allocate the
minimum necessary memory, you would see this message. Free up some
conventional memory. You may also see this message if a page directory needs
to be faulted in, and there are no available pages. This means too many pages
have been locked for the allocated page tables available. While CWSDPMI
tries to dynamically allocate these if needed, this effort failed. You need
to increase the number of page tables with CWSPARAM, or increase the amount
of free conventional memory if it is low. If the application which calls
CWSDPMI internally manages all the DOS memory, the page tables may need to
be pre-allocated at DPMI startup time (if this is needed, try using the
run option flag 2 in cwsparam).
"16-bit DPMI unsupported."
CWSDPMI is a 32-bit only DPMI server. Ideally, on the request to enter DPMI's
PM with a 16-bit request, we would just fail the call setting the carry bit
like the DPMI specification describes. Some buggy 16-bit compiler tools don't
check the return status and will hang the machine in this case. So, I issue
an error message and exit the image instead.
"Descriptors exhausted."
An attempt to nest a DPMI client failed in the setup phase due to insufficient
free selectors in the LDT.
"CWSDPMI not removed"
When the -u parameter is specified, if DPMI is not detected this message is
printed. Informational.

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@@ -1,94 +0,0 @@
/* Copyright (C) 1998 DJ Delorie, see COPYING.DJ for details */
/* Copyright (C) 1995 DJ Delorie, see COPYING.DJ for details */
/* Updated 2008 to use fread/fopen and friends instead of read/open so it compiles with GCC on Unix (Rubidium) */
#include <stdio.h>
#include <stdlib.h>
#include <fcntl.h>
#include <sys/stat.h>
#include <string.h>
#include <unistd.h>
#include <ctype.h>
static void
exe2aout(char *fname)
{
unsigned short header[3];
FILE *ifile;
FILE *ofile;
char buf[4096];
int rbytes;
char *dot = strrchr(fname, '.');
if (!dot || strlen(dot) != 4
|| tolower(dot[1]) != 'e'
|| tolower(dot[2]) != 'x'
|| tolower(dot[3]) != 'e')
{
fprintf(stderr, "%s: Arguments MUST end with a .exe extension\n", fname);
return;
}
ifile = fopen(fname, "rb");
if (!ifile)
{
perror(fname);
return;
}
fread(header, sizeof(header), 1, ifile);
if (header[0] == 0x5a4d)
{
long header_offset = (long)header[2]*512L;
if (header[1])
header_offset += (long)header[1] - 512L;
fseek(ifile, header_offset, SEEK_SET);
header[0] = 0;
fread(header, sizeof(header), 1, ifile);
if ((header[0] != 0x010b) && (header[0] != 0x014c))
{
fprintf(stderr, "`%s' does not have a COFF/AOUT program appended to it\n", fname);
return;
}
fseek(ifile, header_offset, SEEK_SET);
}
else
{
fprintf(stderr, "`%s' is not an .EXE file\n", fname);
return;
}
*dot = 0;
ofile = fopen(fname, "w+b");
if (!ofile)
{
perror(fname);
return;
}
while ((rbytes=fread(buf, 1, 4096, ifile)) > 0)
{
int wb = fwrite(buf, 1, rbytes, ofile);
if (wb < 0)
{
perror(fname);
break;
}
if (wb < rbytes)
{
fprintf(stderr, "`%s': disk full\n", fname);
exit(1);
}
}
fclose(ifile);
fclose(ofile);
}
int
main(int argc, char **argv)
{
int i;
if (argc == 1) printf("Usage: %s <exename>", argv[0]);
for (i=1; i<argc; i++)
exe2aout(argv[i]);
return 0;
}

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@@ -1,11 +0,0 @@
#!/bin/sh
# $Id$
cd `dirname $0`
cc -o exe2coff exe2coff.c || exit
cp $1 binary.exe || exit
./exe2coff binary.exe || exit
cat cwsdstub.exe binary > binary.exe || exit
mv binary.exe $1
rm binary exe2coff

View File

@@ -1,7 +1,5 @@
#!/bin/sh
# $Id$
# sets VERSION to the value if RELEASE if there are any,
# otherwise it sets VERSION to revision number
if [ "$3" ]; then

9
os/mandrake/README.urpmi Normal file
View File

@@ -0,0 +1,9 @@
You require the data files of the original Transport Tycoon Deluxe
for Windows to play the game. You have to manually copy the following
files to %{_gamesdatadir}/openttd/data/
sample.cat
trg1r.grf
trgcr.grf
trghr.grf
trgir.grf
trgtr.grf

146
os/mandrake/openttd.spec Normal file
View File

@@ -0,0 +1,146 @@
#------------------------------------------------------------------------------
# openttd.spec
# This SPEC file controls the building of custom OpenTTD RPM
# packages.
#------------------------------------------------------------------------------
%define name openttd
%define version 0.5.0
%define release 1mdk
#------------------------------------------------------------------------------
# Prologue information
#------------------------------------------------------------------------------
Name: %{name}
Version: %{version}
Release: %{release}
Summary: An open source clone of the Microprose game "Transport Tycoon Deluxe"
Group: Games/Strategy
License: GPL
URL: http://www.openttd.org
Source: %{name}-%{version}.tar.gz
Packager: Dominik Scherer <dominik@openttd.com>
BuildRoot: %{_tmppath}/%{name}-%{version}-%{release}-buildroot
BuildRequires: libSDL1.2-devel >= 1.2.7
BuildRequires: libpng3-devel >= 1.2.5
BuildRequires: zlib1-devel >= 1.2.1
#------------------------------------------------------------------------------
# Description
#------------------------------------------------------------------------------
%description
An enhanced open source clone of the Microprose game "Transport Tycoon Deluxe".
You require the data files of the original Transport Tycoon Deluxe
for Windows to play the game. You have to MANUALLY copy them to the
game data directory!
#------------------------------------------------------------------------------
# install scripts
#------------------------------------------------------------------------------
%prep
rm -rf $RPM_BUILD_ROOT
%setup
%build
make BINARY_DIR=%{_gamesbindir} PREFIX=%{_gamesdatadir} DATA_DIR=openttd INSTALL_DIR=%{_gamesdatadir}/openttd/ USE_HOMEDIR=1 PERSONAL_DIR=.openttd INSTALL=1 RELEASE=%{version}
%install
mkdir -p $RPM_BUILD_ROOT%{_gamesbindir}
mkdir -p $RPM_BUILD_ROOT%{_gamesdatadir}/openttd/lang
mkdir -p $RPM_BUILD_ROOT%{_gamesdatadir}/openttd/data
mkdir -p $RPM_BUILD_ROOT%{_gamesdatadir}/openttd/scenario
cp ./openttd $RPM_BUILD_ROOT%{_gamesbindir}/
cp -r ./lang/*.lng $RPM_BUILD_ROOT%{_gamesdatadir}/openttd/lang/
cp -r ./data/*.grf $RPM_BUILD_ROOT%{_gamesdatadir}/openttd/data/
cp -r ./scenario/*.scn $RPM_BUILD_ROOT%{_gamesdatadir}/openttd/scenario/
cp -r ./data/opntitle.dat $RPM_BUILD_ROOT%{_gamesdatadir}/openttd/data/
# icon
install -m644 media/openttd.32.png -D $RPM_BUILD_ROOT%{_miconsdir}/%{name}.png
install -m644 media/openttd.64.png -D $RPM_BUILD_ROOT%{_iconsdir}/%{name}.png
install -m644 media/openttd.128.png -D $RPM_BUILD_ROOT%{_liconsdir}/%{name}.png
# menu entry
mkdir -p $RPM_BUILD_ROOT/%{_menudir}
cat << EOF > $RPM_BUILD_ROOT/%{_menudir}/%{name}
?package(%{name}):command="%{_gamesbindir}/openttd" icon="%{name}.png" \
needs="X11" section="Amusement/Strategy" title="OpenTTD" \
longtitle="%{Summary}"
EOF
%clean
rm -rf $RPM_BUILD_ROOT
%post
%{update_menus}
%postun
%{clean_menus}
#------------------------------------------------------------------------------
# Files listing.
#------------------------------------------------------------------------------
%files
%defattr(-,root,root,0755)
%{_gamesbindir}/openttd
%{_gamesdatadir}/openttd/lang/american.lng
%{_gamesdatadir}/openttd/lang/catalan.lng
%{_gamesdatadir}/openttd/lang/czech.lng
%{_gamesdatadir}/openttd/lang/danish.lng
%{_gamesdatadir}/openttd/lang/dutch.lng
%{_gamesdatadir}/openttd/lang/english.lng
%{_gamesdatadir}/openttd/lang/finnish.lng
%{_gamesdatadir}/openttd/lang/french.lng
%{_gamesdatadir}/openttd/lang/galician.lng
%{_gamesdatadir}/openttd/lang/german.lng
%{_gamesdatadir}/openttd/lang/hungarian.lng
%{_gamesdatadir}/openttd/lang/icelandic.lng
%{_gamesdatadir}/openttd/lang/italian.lng
%{_gamesdatadir}/openttd/lang/norwegian.lng
%{_gamesdatadir}/openttd/lang/origveh.lng
%{_gamesdatadir}/openttd/lang/polish.lng
%{_gamesdatadir}/openttd/lang/portuguese.lng
%{_gamesdatadir}/openttd/lang/romanian.lng
%{_gamesdatadir}/openttd/lang/slovak.lng
%{_gamesdatadir}/openttd/lang/spanish.lng
%{_gamesdatadir}/openttd/lang/swedish.lng
%{_gamesdatadir}/openttd/data/autorail.grf
%{_gamesdatadir}/openttd/data/canalsw.grf
%{_gamesdatadir}/openttd/data/openttd.grf
%{_gamesdatadir}/openttd/data/opntitle.dat
%{_gamesdatadir}/openttd/data/signalsw.grf
%{_gamesdatadir}/openttd/data/trkfoundw.grf
"%{_gamesdatadir}/openttd/scenario/Linkgame Islands 2004.scn"
"%{_gamesdatadir}/openttd/scenario/Mountain Pass.scn"
"%{_gamesdatadir}/openttd/scenario/Volcano City.scn"
%{_menudir}/%{name}
%{_iconsdir}/*.png
%{_miconsdir}/*.png
%{_liconsdir}/*.png
%doc changelog.txt readme.txt COPYING os/linux/README.urpmi
#------------------------------------------------------------------------------
# Change Log
#------------------------------------------------------------------------------
%changelog
* Sun Jan 23 2005 Dominik Scherer <dominik@openttd.com> 0.3.6-1mdk
- Upgraded to 0.3.6
- Structured and commented the spec file a bit (inspired by ScummVM)
* Fri Dec 24 2004 Dominik Scherer <dominik@openttd.com> 0.3.5-1mdk
- Upgraded to 0.3.5
- Added a warning message about the additional required files (only displayed when installing via urpmi)
* Wed Sep 15 2004 Dominik Scherer <> 0.3.4-1mdk
- Upgraded to 0.3.4
* Wed Jul 31 2004 Dominik Scherer <> 0.3.3-1mdk
- Initial release

View File

@@ -1,21 +0,0 @@
@echo off
if "%1" == "" goto err
if "%2" == "" goto err
echo Downloading NoSound...
%1\wget http://binaries.openttd.org/installer/nosound-NOSOUND_VERSION.7z -O %2/data/nosound.7z
echo Extracting NoSound...
%1\7za x -y -O%2/data %2/data/nosound.7z
del %1\data\nosound.7z /n
echo NoSound has been installed.
goto end
:err
echo This batch file is only intended for use by the OpenTTD installer.
echo Please visit www.openttd.org for details on downloading NoSound.
:end

View File

@@ -1,21 +0,0 @@
@echo off
if "%1" == "" goto err
if "%2" == "" goto err
echo Downloading OpenGFX...
%1\wget http://binaries.openttd.org/installer/opengfx-OPENGFX_VERSION.7z -O %2/data/opengfx.7z
echo Extracting OpenGFX...
%1\7za x -y -O%2/data %2/data/opengfx.7z
del %1\data\opengfx.7z /n
echo OpenGFX has been installed.
goto end
:err
echo This batch file is only intended for use by the OpenTTD installer.
echo Please visit www.openttd.org for details on downloading OpenGFX.
:end

View File

@@ -1,21 +0,0 @@
@echo off
if "%1" == "" goto err
if "%2" == "" goto err
echo Downloading OpenSFX...
%1\wget http://binaries.openttd.org/installer/opensfx-OPENSFX_VERSION.7z -O %2/data/opensfx.7z
echo Extracting OpenSFX...
%1\7za x -y -O%2/data %2/data/opensfx.7z
del %1\data\opensfx.7z /n
echo OpenSFX has been installed.
goto end
:err
echo This batch file is only intended for use by the OpenTTD installer.
echo Please visit www.openttd.org for details on downloading OpenSFX.
:end

View File

@@ -1,85 +0,0 @@
@echo off
set OPENTTD_VERSION=1.0.0-RC2
set OPENSFX_VERSION=0.8.0
set NOSOUND_VERSION=0.8.0
set OPENGFX_VERSION=0.7.0
echo To make the installer, you must have the WarpIN compiler (wic) installed and in
echo your path, as well as wget and unzip. This file will download the various DLLs
echo to be distributed with the installer. If you do not want to continue, please
echo press CTRL-C now.
echo.
pause
cd ..\..\..\bundle
if not exist SDL12.dll goto getsdl
if not exist FSLib.dll goto getsdl
goto libc
:getsdl
wget http://www.os2site.com/sw/dev/sdl/sdl-1.2.10-bin-20080804.zip -O dl.zip
unzip -j dl.zip SDL/FSLib.dll SDL/SDL12.dll
del dl.zip
:libc
if exist libc063.dll goto gcc
wget ftp://ftp.netlabs.org/pub/gcc/libc-0.6.3-csd3.zip -O dl.zip
unzip -j dl.zip libc063.dll
del dl.zip
:gcc
if exist gcc442.dll goto tools
wget http://www.owenrudge.net/various/gcc442.zip -O dl.zip
unzip -j dl.zip gcc442.dll
del dl.zip
:tools
cd ..\os\os2\installer
if exist tools goto opengfx
mkdir tools
cd tools
wget http://download.smedley.info/wget-1.11.4-os2-20090315.zip -O dl.zip
unzip -j dl.zip wget/bin/wget.exe
del dl.zip
wget ftp://ftp.os4.su/moveton/p7zip-9.04-bin-os2.zip -O dl.zip
unzip -j dl.zip bin/7za.exe dll/ilibca.dll
del dl.zip
cd ..
:opengfx
if exist opengfx goto opensfx
mkdir opengfx
sed s/OPENGFX_VERSION/%OPENGFX_VERSION%/ < download_opengfx.cmd > opengfx\download_opengfx.cmd
copy remove_opengfx.cmd opengfx
:opensfx
if exist opensfx goto nosound
mkdir opensfx
sed s/OPENSFX_VERSION/%OPENSFX_VERSION%/ < download_opensfx.cmd > opensfx\download_opensfx.cmd
copy remove_opensfx.cmd opensfx
:nosound
mkdir nosound
sed s/NOSOUND_VERSION/%NOSOUND_VERSION%/ < download_nosound.cmd > nosound\download_nosound.cmd
copy remove_nosound.cmd nosound
:end
if exist openttd-%OPENTTD_VERSION%-os2.exe del openttd-%OPENTTD_VERSION%-os2.exe
wic -a openttd-%OPENTTD_VERSION%-os2.exe 1 -c../../../bundle -r * 2 -ctools -r * 3 -copengfx -r * 4 -copensfx -r * 5 -cnosound -r * -U -s openttd.wis

View File

@@ -1,106 +0,0 @@
<WARPIN>
<HEAD>
<TITLE>OpenTTD</TITLE>
<!-- Please remember to increment the build number for each package
when releasing a new stable version, particularly if there are
also release candidates sharing the major/minor versions:
e.g., 0\7\1\16279 for 0.7.1-RC1,
0\7\1\16365 for 0.7.1-RC2,
0\7\1\16540 for 0.7.1 final
-->
<PCK INDEX="1"
PACKAGEID="OpenTTD\OpenTTD\OpenTTD\1\0\0\18862"
TARGET="$(WARPIN_DEFAULTAPPSPATH)\OpenTTD"
SELECT
TITLE="OpenTTD"
LONGFILENAMES
BASE
>OpenTTD is an open source transport simulation game</PCK>
<PCK INDEX="2"
PACKAGEID="OpenTTD\OpenTTD\Downloader\1\0\0\18862"
TARGET="$(WARPIN_DEFAULTAPPSPATH)\OpenTTD"
SELECT
TITLE="Download tools"
REQUIRES=1
FIXED
>Tools required for downloading the OpenGFX/SFX packs</PCK>
<PCK INDEX="3"
PACKAGEID="OpenTTD\OpenTTD\OpenGFX\1\0\0\18862"
TARGET="$(WARPIN_DEFAULTAPPSPATH)\OpenTTD"
SELECT
TITLE="OpenGFX"
LONGFILENAMES
REQUIRES=2
EXECUTE="$(3)\download_opengfx.cmd | $(1) $(/1)"
DEEXECUTE="$(3)\remove_opengfx.cmd | $(1) $(/1)"
FIXED
>Downloads the OpenGFX graphics pack for OpenTTD</PCK>
<PCK INDEX="4"
PACKAGEID="OpenTTD\OpenTTD\OpenSFX\1\0\0\18862"
TARGET="$(WARPIN_DEFAULTAPPSPATH)\OpenTTD"
SELECT
TITLE="OpenSFX"
LONGFILENAMES
REQUIRES=2
EXECUTE="$(4)\download_opensfx.cmd | $(1) $(/1)"
DEEXECUTE="$(4)\remove_opensfx.cmd | $(1) $(/1)"
FIXED
>Downloads the OpenSFX sound effects pack for OpenTTD</PCK>
<PCK INDEX="5"
PACKAGEID="OpenTTD\OpenTTD\NoSound\1\0\0\18862"
TARGET="$(WARPIN_DEFAULTAPPSPATH)\OpenTTD"
SELECT
TITLE="NoSound"
LONGFILENAMES
REQUIRES=2
EXECUTE="$(5)\download_nosound.cmd | $(1) $(/1)"
DEEXECUTE="$(5)\remove_nosound.cmd | $(1) $(/1)"
FIXED
>Downloads the NoSound pack for OpenTTD, to disable sound effects</PCK>
</HEAD>
<BODY>
<!-- page 1: introductory page -->
<PAGE INDEX="1" TYPE="README">
<NEXTBUTTON TARGET=2>~Next</NEXTBUTTON>
<README EXTRACTFROMPCK="1">README.TXT</README>
<TEXT>Welcome to the OpenTTD installer. This program will install OpenTTD 1.0 on your system. Before we begin the installation process, please take a moment to read the following document.
Select "Next" to continue, or "Cancel" to abort installation.</TEXT>
</PAGE>
<!-- page 2: licence page -->
<PAGE INDEX="2" TYPE="README">
<NEXTBUTTON TARGET=3>~Next</NEXTBUTTON>
<README EXTRACTFROMPCK="1">COPYING</README>
<TEXT>OpenTTD is licenced under the GNU General Public License. The text of the licence is below.
Select "Next" if you agree to this licence.
Select "Cancel" to abort installation.</TEXT>
</PAGE>
<!-- The TYPE=CONTAINER will list the packages which can be installed. -->
<PAGE INDEX="3" TYPE="CONTAINER">
<NEXTBUTTON TARGET="4">~Next</NEXTBUTTON>
<TEXT>On this page, you may choose which components to install. If you don't own Transport Tycoon Deluxe, you will need to download OpenGFX (3MiB) and OpenSFX (10MiB).</TEXT>
</PAGE>
<!-- Display another TEXT page to inform the user
that installation will begin. We use the TARGET=0
with the NEXTBUTTON tag which starts installation. -->
<PAGE INDEX="4" TYPE="TEXT">
<NEXTBUTTON TARGET="0">I~nstall</NEXTBUTTON>
<TEXT>
Press "Install" to begin installing OpenTTD.</TEXT>
</PAGE>
</BODY>
</WARPIN>

View File

@@ -1,15 +0,0 @@
@echo off
if "%1" == "" goto err
echo Removing NoSound...
del %1\data\nosound\*.* /n
rmdir %1\data\nosound
echo NoSound has been removed.
goto end
:err
echo This batch file is only intended for use by the OpenTTD installer.
:end

View File

@@ -1,15 +0,0 @@
@echo off
if "%1" == "" goto err
echo Removing OpenGFX...
del %1\data\opengfx\*.* /n
rmdir %1\data\opengfx
echo OpenGFX has been removed.
goto end
:err
echo This batch file is only intended for use by the OpenTTD installer.
:end

View File

@@ -1,15 +0,0 @@
@echo off
if "%1" == "" goto err
echo Removing OpenSFX...
del %1\data\opensfx\*.* /n
rmdir %1\data\opensfx
echo OpenSFX has been removed.
goto end
:err
echo This batch file is only intended for use by the OpenTTD installer.
:end

View File

@@ -1,201 +0,0 @@
# $Id$
#-------------------------------------------------------------------------------
# spec file for the openttd rpm package
#
# Copyright (c) 2007-2010 The OpenTTD developers
#
# This file and all modifications and additions to the pristine
# package are under the same license as the package itself
#
# Note: for (at least) CentOS '#' comments end '\' continue command on new line.
# So place all '#' commented parameters of e.g. configure to the end.
#
#-------------------------------------------------------------------------------
Name: openttd
Version: 1.0.0
Release: 1%{?dist}
Group: Amusements/Games
License: GPLv2
URL: http://www.openttd.org
Summary: OpenTTD is an Open Source clone of Chris Sawyer's Transport Tycoon Deluxe
Source: %{name}-%{version}-source.tar.bz2
Requires: fontconfig
Requires: SDL
Requires: zlib
BuildRequires: gcc-c++
BuildRequires: fontconfig-devel
BuildRequires: libpng-devel
BuildRequires: libicu-devel
BuildRequires: SDL-devel
BuildRequires: zlib-devel
# vendor specific dependencies
%if %{_vendor}=="alt"
Requires: freetype
BuildRequires: freetype-devel
%endif
%if %{_vendor}=="redhat" || %{_vendor}=="fedora"
Requires: freetype
BuildRequires: freetype-devel
BuildRequires: desktop-file-utils
%endif
%if %{_vendor}=="suse" || %{_vendor}=="mandriva"
Requires: freetype2
BuildRequires: freetype2-devel
%endif
%if %{_vendor}=="suse"
BuildRequires: update-desktop-files
%endif
# recommends works for suse (not sles9) and mandriva, only
%if 0%{?suse_version} > 910 || %{_vendor}=="mandriva"
Recommends: opengfx
# for 0.8.0
#Recommends: opensfx
%endif
BuildRoot: %{_tmppath}/%{name}-%{version}-%{release}-buildroot
%description
OpenTTD is a reimplementation of the Microprose game "Transport Tycoon Deluxe"
with lots of new features and enhancements. To play the game you need either
the original data from the game or install the recommend package OpenGFX.
OpenTTD is licensed under the GNU General Public License version 2.0. For more
information, see the file 'COPYING' included with every release and source
download of the game.
%prep
%setup -q
%build
# suse sle <10 has no support for makedepend
%if 0%{?sles_version} == 9 || 0%{?sles_version} == 10
%define do_makedepend 0
%else
%define do_makedepend 1
%endif
./configure \
--prefix-dir="%{_prefix}" \
--binary-name="%{name}" \
--enable-strip \
--binary-dir="bin" \
--data-dir="share/%{name}" \
--with-makedepend="%{do_makedepend}" \
# --revision="%{ver}%{?prever:-%{prever}}" \
# --enable-debug=0 \
# --with-sdl \
# --with-zlib \
# --with-png \
# --with-freetype \
# --with-fontconfig \
# --with-icu \
# --menu_group="Game;" \
# --menu-name="OpenTTD" \
# --doc-dir="share\doc\%{name}" \
# --icon-dir="share/pixmaps" \
# --icon-theme-dir="share/icons/hicolor" \
# --man-dir="share/man/man6" \
# --menu-dir="share/applications"
make %{?_smp_mflags}
%install
make install INSTALL_DIR="%{buildroot}"
# Validate menu entrys (vendor specific)
%if %{_vendor} == "redhat" || %{_vendor}=="fedora"
desktop-file-install \
--vendor="%{_vendor}" \
--remove-key Version \
--dir="%{buildroot}/%{_datadir}/applications/" \
"%{buildroot}/%{_datadir}/applications/%{name}.desktop" \
# --delete-original
%endif
%if %{_vendor}=="suse"
%__cat > %{name}.desktop << EOF
[Desktop Entry]
Encoding=UTF-8
Name=OpenTTD
Comment=OpenTTD - A clone of the Microprose game 'Transport Tycoon Deluxe'
GenericName=OpenTTD
Type=Application
Terminal=false
Exec=%{name}
Icon=%{name}
Categories=Game;StrategyGame;
EOF
%suse_update_desktop_file -i %{name} Game StrategyGame
%endif
%clean
#rm -rf "%{buildroot}"
%post
# Update the icon cache (vendor specific)
%if %{_vendor}=="mandriva"
%update_icon_cache hicolor
%endif
%if %{_vendor} == "redhat" || %{_vendor}=="fedora"
touch --no-create %{_datadir}/icons/hicolor
if [ -x %{_bindir}/gtk-update-icon-cache ]; then
%{_bindir}/gtk-update-icon-cache --quiet %{_datadir}/icons/hicolor || :
fi
%endif
%postun
# Update the icon cache (vendor specific)
%if %{_vendor}=="mandriva"
%update_icon_cache hicolor
%endif
%if %{_vendor} == "redhat" || %{_vendor}=="fedora"
touch --no-create %{_datadir}/icons/hicolor
if [ -x %{_bindir}/gtk-update-icon-cache ]; then
%{_bindir}/gtk-update-icon-cache --quiet %{_datadir}/icons/hicolor || :
fi
%endif
%files
%defattr(-, root, games, -)
%dir %{_datadir}/doc/%{name}
%dir %{_datadir}/%{name}
%dir %{_datadir}/%{name}/lang
%dir %{_datadir}/%{name}/data
%dir %{_datadir}/%{name}/gm
%dir %{_datadir}/%{name}/scripts
%attr(755, root, games) %{_bindir}/%{name}
%{_datadir}/doc/%{name}/*
%{_datadir}/%{name}/lang/*
%{_datadir}/%{name}/data/*
%{_datadir}/%{name}/scripts/*
%{_datadir}/applications/*%{name}.desktop
%{_datadir}/pixmaps/*
%{_datadir}/icons/*
%doc %{_mandir}/man6/%{name}.6.*
%changelog
* Sat Sep 26 2009 Marcel Gmür <ammler@openttdcoop.org> - 0.7.2
- no subfolder games for datadir
- cleanup: no post and postun anymore
- Recommends: opengfx (for suse and mandriva)
- add SUSE support
* Mon Oct 20 2008 Benedikt Brüggemeier <skidd13@openttd.org>
- Added libicu dependency
* Thu Sep 23 2008 Benedikt Brüggemeier <skidd13@openttd.org>
- Merged both versions of the spec file
* Fri Aug 29 2008 Jonathan Coome <maedhros@openttd.org>
- Rewrite spec file from scratch.
* Sat Aug 02 2008 Benedikt Brüggemeier <skidd13@openttd.org>
- Updated spec file
* Thu Mar 27 2008 Denis Burlaka <burlaka@yandex.ru>
- Universal spec file

BIN
os/suse/openttd.spec Normal file

Binary file not shown.

View File

@@ -1,22 +1,10 @@
# Version numbers to update
!define APPV_MAJOR 1
!define APPV_MINOR 0
!define APPV_MAINT 0
!define APPV_BUILD 5
!define APPV_EXTRA "-RC2"
!define APPNAME "OpenTTD" ; Define application name
!define APPVERSION "${APPV_MAJOR}.${APPV_MINOR}.${APPV_MAINT}${APPV_EXTRA}" ; Define application version
!define APPVERSIONINTERNAL "${APPV_MAJOR}.${APPV_MINOR}.${APPV_MAINT}.${APPV_BUILD}" ; Define application version in X.X.X.X
!define INSTALLERVERSION ${APPV_MAJOR}${APPV_MINOR}${APPV_MAINT}${APPV_BUILD}
!include ${VERSION_INCLUDE}
!define APPVERSION "0.6.0" ; Define application version
!define INSTALLERVERSION 44 ; NEED TO UPDATE THIS FOR EVERY RELEASE!!!
!define APPURLLINK "http://www.openttd.org"
!define APPNAMEANDVERSION "${APPNAME} ${APPVERSION}"
!define OPENGFX_BASE_VERSION "0.7.0"
!define OPENSFX_BASE_VERSION "0.8.0"
!define OPENMSX_BASE_VERSION "1.0.0"
!define APPNAMEANDVERSION "${APPNAME} ${APPVERSION}-RC1"
!define APPVERSIONINTERNAL "${APPVERSION}.0" ; Needs to be of the format X.X.X.X
!define MUI_ICON "..\..\..\media\openttd.ico"
!define MUI_UNICON "..\..\..\media\openttd.ico"
@@ -30,20 +18,21 @@ SetCompressor LZMA
; Version Info
Var AddWinPrePopulate
VIProductVersion "${APPVERSIONINTERNAL}"
VIAddVersionKey "ProductName" "OpenTTD ${APPBITS}-bit Installer for Windows ${EXTRA_VERSION}"
VIAddVersionKey "ProductName" "OpenTTD Installer"
VIAddVersionKey "Comments" "Installs ${APPNAMEANDVERSION}"
VIAddVersionKey "CompanyName" "OpenTTD Developers"
VIAddVersionKey "FileDescription" "Installs ${APPNAMEANDVERSION}"
VIAddVersionKey "ProductVersion" "${APPVERSION}"
VIAddVersionKey "InternalName" "InstOpenTTD-${APPARCH}"
VIAddVersionKey "FileVersion" "${APPVERSION}-${APPARCH}"
VIAddVersionKey "InternalName" "InstOpenTTD"
VIAddVersionKey "FileVersion" "${APPVERSION}"
VIAddVersionKey "LegalCopyright" " "
; Main Install settings
Name "${APPNAMEANDVERSION} ${APPBITS}-bit for Windows ${EXTRA_VERSION}"
Name "${APPNAMEANDVERSION}"
; NOTE: Keep trailing backslash!
InstallDir "$PROGRAMFILES\OpenTTD\"
InstallDirRegKey HKLM "SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\OpenTTD" "Install Folder"
OutFile "openttd-${APPVERSION}-${APPARCH}.exe"
OutFile "openttd-${APPVERSION}-win32.exe"
CRCCheck force
ShowInstDetails show
@@ -53,15 +42,17 @@ Var SHORTCUTS
Var CDDRIVE
; Modern interface settings
!include "MUI2.nsh"
!include "InstallOptions.nsh"
!include "MUI.nsh"
!define MUI_ABORTWARNING
!define MUI_WELCOMEPAGE_TITLE_3LINES
!insertmacro MUI_PAGE_WELCOME
!define MUI_LICENSEPAGE_RADIOBUTTONS
!insertmacro MUI_DEFAULT MUI_LICENSEPAGE_RADIOBUTTONS_TEXT_ACCEPT "I &accept this agreement"
!insertmacro MUI_DEFAULT MUI_LICENSEPAGE_RADIOBUTTONS_TEXT_DECLINE "I &do not accept this agreement"
!insertmacro MUI_PAGE_LICENSE "..\..\..\COPYING"
!define MUI_COMPONENTSPAGE_SMALLDESC
!insertmacro MUI_PAGE_COMPONENTS
;---------------------------------
@@ -80,10 +71,12 @@ Page custom SelectCDEnter SelectCDExit ": TTD folder"
!insertmacro MUI_PAGE_INSTFILES
!define MUI_FINISHPAGE_TITLE_3LINES
!define MUI_FINISHPAGE_RUN_TEXT "Run ${APPNAMEANDVERSION} now!"
;-----------------------------------------------------
; New custom page to show UNICODE and MSLU information
Page custom ShowWarningsPage
!define MUI_FINISHPAGE_RUN "$INSTDIR\openttd.exe"
!define MUI_FINISHPAGE_LINK "Visit the OpenTTD site for the latest news, FAQs and downloads"
!define MUI_FINISHPAGE_LINK "Visit the OpenTTD site for latest news, FAQs and downloads"
!define MUI_FINISHPAGE_LINK_LOCATION "${APPURLLINK}"
!define MUI_FINISHPAGE_NOREBOOTSUPPORT
!define MUI_FINISHPAGE_SHOWREADME "$INSTDIR\readme.txt"
@@ -91,7 +84,6 @@ Page custom SelectCDEnter SelectCDExit ": TTD folder"
!define MUI_WELCOMEFINISHPAGE_CUSTOMFUNCTION_INIT DisableBack
!insertmacro MUI_PAGE_FINISH
!define MUI_PAGE_HEADER_TEXT "Uninstall ${APPNAMEANDVERSION}"
!insertmacro MUI_UNPAGE_CONFIRM
!insertmacro MUI_UNPAGE_INSTFILES
@@ -110,34 +102,20 @@ Section "!OpenTTD" Section1
; Copy language files
SetOutPath "$INSTDIR\lang\"
File ${PATH_ROOT}bin\lang\english.lng
; Copy AI files
SetOutPath "$INSTDIR\ai\"
File ${PATH_ROOT}bin\ai\compat_*.nut
File ${PATH_ROOT}bin\lang\*.lng
File ${PATH_ROOT}src\lang\english.txt
; Copy data files
SetOutPath "$INSTDIR\data\"
File ${PATH_ROOT}bin\data\*.grf
File ${PATH_ROOT}bin\data\*.obg
File ${PATH_ROOT}bin\data\*.obs
File ${PATH_ROOT}bin\data\opntitle.dat
; Copy scenario files (don't choke if they don't exist)
SetOutPath "$INSTDIR\scenario\"
File /nonfatal ${PATH_ROOT}bin\scenario\*.scn
; Copy the music base metadata files
SetOutPath "$INSTDIR\gm\"
File ${PATH_ROOT}bin\gm\*.obm
; Copy the scripts
SetOutPath "$INSTDIR\scripts\"
File ${PATH_ROOT}bin\scripts\*.*
; Copy some documention files
SetOutPath "$INSTDIR\docs\"
File ${PATH_ROOT}docs\obg_format.txt
File ${PATH_ROOT}docs\obm_format.txt
File ${PATH_ROOT}docs\obs_format.txt
File ${PATH_ROOT}docs\multiplayer.txt
File ${PATH_ROOT}docs\32bpp.txt
; Copy heightmap files (don't choke if they don't exist)
SetOutPath "$INSTDIR\scenario\heightmap\"
File /nonfatal ${PATH_ROOT}bin\scenario\heightmap\*.*
; Copy the rest of the stuff
SetOutPath "$INSTDIR\"
@@ -149,7 +127,8 @@ Section "!OpenTTD" Section1
File ${PATH_ROOT}known-bugs.txt
; Copy executable
File /oname=openttd.exe ${BINARY_DIR}\openttd.exe
File /oname=openttd.exe ${PATH_ROOT}objs\Win32\Release\openttd.exe
File ${PATH_ROOT}objs\strgen\strgen.exe
; Delete old files from the main dir. they are now placed in data/ and lang/
@@ -184,84 +163,9 @@ Section "!OpenTTD" Section1
!insertmacro MUI_STARTMENU_WRITE_END
SectionEnd
;--------------------------------------------------------------
; OpenTTD translation install section. Copies only translations
Section "OpenTTD translations" Section6
; Overwrite files by default, but don't complain on failure
SetOverwrite try
; Copy language files
SetOutPath "$INSTDIR\lang\"
File ${PATH_ROOT}bin\lang\*.lng
SectionEnd
;----------------------------------------------------------------------------------
; OpenGFX files install section. Downloads OpenGFX and installs it
Section "Download OpenGFX (free graphics set)" Section3
SetOverwrite try
NSISdl::download "http://binaries.openttd.org/installer/opengfx-${OPENGFX_BASE_VERSION}.7z" "$INSTDIR\data\opengfx.7z"
Pop $R0 ;Get the return value
StrCmp $R0 "success" +3
MessageBox MB_OK "Downloading of OpenGFX failed"
Goto Done
; Let's extract the files
SetOutPath "$INSTDIR\data\"
NSIS7z::Extract "$INSTDIR\data\opengfx.7z"
Delete "$INSTDIR\data\opengfx.7z"
SetOutPath "$INSTDIR\"
Done:
SectionEnd
;----------------------------------------------------------------------------------
; OpenSFX files install section. Downloads OpenSFX and installs it
Section "Download OpenSFX (free sound set)" Section4
SetOverwrite try
NSISdl::download "http://binaries.openttd.org/installer/opensfx-${OPENSFX_BASE_VERSION}.7z" "$INSTDIR\data\opensfx.7z"
Pop $R0 ;Get the return value
StrCmp $R0 "success" +3
MessageBox MB_OK "Downloading of OpenSFX failed"
Goto Done
; Let's extract the files
SetOutPath "$INSTDIR\data\"
NSIS7z::Extract "$INSTDIR\data\opensfx.7z"
Delete "$INSTDIR\data\opensfx.7z"
SetOutPath "$INSTDIR\"
Done:
SectionEnd
;----------------------------------------------------------------------------------
; OpenMSX files install section. Downloads OpenMSX and installs it
Section "Download OpenMSX (free music set)" Section5
SetOverwrite try
NSISdl::download "http://binaries.openttd.org/installer/openmsx-${OPENMSX_BASE_VERSION}.7z" "$INSTDIR\gm\openmsx.7z"
Pop $R0 ;Get the return value
StrCmp $R0 "success" +3
MessageBox MB_OK "Downloading of OpenMSX failed"
Goto Done
; Let's extract the files
SetOutPath "$INSTDIR\gm\"
NSIS7z::Extract "$INSTDIR\gm\openmsx.7z"
Delete "$INSTDIR\gm\openmsx.7z"
SetOutPath "$INSTDIR\"
Done:
SectionEnd
;----------------------------------------------------------------------------------
; TTDLX files install section. Copies all needed TTDLX files from CD or install dir
Section /o "Copy data from Transport Tycoon Deluxe CD-ROM" Section2
SetOverwrite try
Section "Copy Game Graphics" Section2
; Let's copy the files with size approximation
SetOutPath "$INSTDIR\gm"
CopyFiles "$CDDRIVE\gm\*.gm" "$INSTDIR\gm\" 1028
@@ -290,12 +194,8 @@ SectionEnd
; Modern install component descriptions
!insertmacro MUI_FUNCTION_DESCRIPTION_BEGIN
!insertmacro MUI_DESCRIPTION_TEXT ${Section1} "Minimal OpenTTD installation in English. You need at least one of the game graphics and sound sets installed."
!insertmacro MUI_DESCRIPTION_TEXT ${Section6} "Translations of OpenTTD."
!insertmacro MUI_DESCRIPTION_TEXT ${Section3} "Download the free OpenGFX game graphics set. This download is about 3 MiB."
!insertmacro MUI_DESCRIPTION_TEXT ${Section4} "Download the free OpenSFX game sound set. This download is about 10 MiB."
!insertmacro MUI_DESCRIPTION_TEXT ${Section5} "Download the free OpenMSX game music set. This download is about 200 KiB."
!insertmacro MUI_DESCRIPTION_TEXT ${Section2} "Copies the game graphics, sounds and music from the Transport Tycoon Deluxe CD."
!insertmacro MUI_DESCRIPTION_TEXT ${Section1} "OpenTTD is a fully functional clone of TTD and is very playable."
!insertmacro MUI_DESCRIPTION_TEXT ${Section2} "Copies the game graphics. Requires TTD (for Windows)."
!insertmacro MUI_FUNCTION_DESCRIPTION_END
;-----------------------------------------------
@@ -345,18 +245,15 @@ Section "Uninstall"
Delete "$INSTDIR\readme.txt"
Delete "$INSTDIR\known-bugs.txt"
Delete "$INSTDIR\openttd.exe"
Delete "$INSTDIR\strgen.exe"
Delete "$INSTDIR\COPYING"
Delete "$INSTDIR\INSTALL.LOG"
Delete "$INSTDIR\crash.log"
Delete "$INSTDIR\crash.dmp"
Delete "$INSTDIR\openttd.cfg"
Delete "$INSTDIR\hs.dat"
Delete "$INSTDIR\cached_sprites.*"
Delete "$INSTDIR\save\autosave\network*.tmp" ; temporary network file
; AI files
Delete "$INSTDIR\ai\compat_*.nut"
; Data files
Delete "$INSTDIR\data\opntitle.dat"
@@ -370,14 +267,6 @@ Section "Uninstall"
Delete "$INSTDIR\data\openttd.grf"
Delete "$INSTDIR\data\roadstops.grf"
Delete "$INSTDIR\data\trkfoundw.grf"
Delete "$INSTDIR\data\openttdd.grf"
Delete "$INSTDIR\data\openttdw.grf"
Delete "$INSTDIR\data\orig_win.obg"
Delete "$INSTDIR\data\orig_dos.obg"
Delete "$INSTDIR\data\orig_dos_de.obg"
Delete "$INSTDIR\data\orig_win.obs"
Delete "$INSTDIR\data\orig_dos.obs"
Delete "$INSTDIR\data\no_sound.obs"
Delete "$INSTDIR\data\sample.cat"
; Windows Data files
@@ -396,36 +285,16 @@ Section "Uninstall"
; Music
Delete "$INSTDIR\gm\*.gm"
; Downloaded OpenGFX/OpenSFX/OpenMSX
Delete "$INSTDIR\data\opengfx\*"
RMDir "$INSTDIR\data\opengfx"
Delete "$INSTDIR\data\opensfx\*"
RMDir "$INSTDIR\data\opensfx"
Delete "$INSTDIR\gm\openmsx\*"
RMDir "$INSTDIR\gm\openmsx"
; Language files
Delete "$INSTDIR\lang\*.lng"
; Scripts
Delete "$INSTDIR\scripts\*.*"
; Documentation
Delete "$INSTDIR\docs\*.*"
; Base sets for music
Delete "$INSTDIR\gm\orig_win.obm"
Delete "$INSTDIR\gm\no_music.obm"
Delete "$INSTDIR\lang\english.txt"
; Remove remaining directories
RMDir "$SMPROGRAMS\$SHORTCUTS\Extras\"
RMDir "$SMPROGRAMS\$SHORTCUTS"
RMDir "$INSTDIR\ai"
RMDir "$INSTDIR\data"
RMDir "$INSTDIR\gm"
RMDir "$INSTDIR\lang"
RMDir "$INSTDIR\scripts"
RMDir "$INSTDIR\docs"
RMDir "$INSTDIR\data"
RMDir "$INSTDIR"
SectionEnd
@@ -444,7 +313,7 @@ NoAbort:
GetTempFileName $R0
!insertmacro MUI_HEADER_TEXT "Locate TTD" "Setup needs the location of Transport Tycoon Deluxe in order to continue."
!insertmacro INSTALLOPTIONS_EXTRACT_AS "CDFinder.ini" "CDFinder"
!insertmacro MUI_INSTALLOPTIONS_EXTRACT_AS "CDFinder.ini" "CDFinder"
ClearErrors
; Now, let's populate $CDDRIVE
@@ -459,18 +328,18 @@ NoTTD:
StrCpy $AddWinPrePopulate "Setup couldn't find TTD. Please enter the path where the graphics files from TTD are stored and press Next to continue."
TruFinish:
ClearErrors
!insertmacro INSTALLOPTIONS_WRITE "CDFinder" "Field 2" "State" $CDDRIVE ; TTDLX path
!insertmacro INSTALLOPTIONS_WRITE "CDFinder" "Field 3" "Text" $AddWinPrePopulate ; Caption
!insertmacro MUI_INSTALLOPTIONS_WRITE "CDFinder" "Field 2" "State" $CDDRIVE ; TTDLX path
!insertmacro MUI_INSTALLOPTIONS_WRITE "CDFinder" "Field 3" "Text" $AddWinPrePopulate ; Caption
DoneCD:
; Initialize the dialog *AFTER* we've changed the text otherwise we won't see the changes
!insertmacro INSTALLOPTIONS_INITDIALOG "CDFinder"
!insertmacro INSTALLOPTIONS_SHOW
!insertmacro MUI_INSTALLOPTIONS_INITDIALOG "CDFinder"
!insertmacro MUI_INSTALLOPTIONS_SHOW
FunctionEnd
;----------------------------------------------------------------
; Custom page function when 'next' is selected for the TTDLX path
Function SelectCDExit
!insertmacro INSTALLOPTIONS_READ $CDDRIVE "CDFinder" "Field 2" "State"
!insertmacro MUI_INSTALLOPTIONS_READ $CDDRIVE "CDFinder" "Field 2" "State"
; If trg1r.grf does not exist at the path, retry with DOS version
IfFileExists $CDDRIVE\trg1r.grf "" DosCD
IfFileExists $CDDRIVE\trgir.grf "" NoCD
@@ -480,78 +349,61 @@ DosCD:
IfFileExists $CDDRIVE\TRGI.GRF "" NoCD
IfFileExists $CDDRIVE\SAMPLE.CAT hasCD NoCD
NoCD:
MessageBox MB_OK "Setup cannot continue without the Transport Tycoon Deluxe location!"
MessageBox MB_OK "Setup cannot continue without the Transport Tycoon Deluxe Location!"
Abort
hasCD:
FunctionEnd
;----------------------------------------------------------------------------------
; Disable the "Back" button on finish page if the installer is run on Win9x systems
Function DisableBack
Call GetWindowsVersion
Pop $R0
StrCmp $R0 "win9x" 0 WinNT
!insertmacro MUI_INSTALLOPTIONS_WRITE "ioSpecial.ini" "Settings" "BackEnabled" "0"
WinNT:
ClearErrors
FunctionEnd
;----------------------------------------------------------------------------------
; Custom page function to show notices for running OpenTTD (only for win32 systems)
; We have extracted this custom page as Notice in the .onInit function
Function ShowWarningsPage
Call GetWindowsVersion
Pop $R0
; Don't show the UNICODE notice if the installer is run on Win9x systems
StrCmp $R0 "win9x" 0 WinNT
Abort
WinNT:
!insertmacro MUI_HEADER_TEXT "Installation Complete" "Important notices for OpenTTD usage."
!insertmacro MUI_INSTALLOPTIONS_EXTRACT_AS "notice.ini" "Notice"
!insertmacro MUI_INSTALLOPTIONS_INITDIALOG "Notice"
ClearErrors
!insertmacro MUI_INSTALLOPTIONS_SHOW
FunctionEnd
;-------------------------------------------------------------------------------
; Determine windows version, returns "win9x" if Win9x/Me or "winnt" on the stack
Function GetWindowsVersion
ClearErrors
StrCpy $R0 "winnt"
GetVersion::WindowsPlatformId
Pop $R0
IntCmp $R0 2 WinNT 0
ReadRegStr $R1 HKLM "SOFTWARE\MICROSOFT\WINDOWS NT\CurrentVersion" CurrentVersion
IfErrors 0 WinNT
StrCpy $R0 "win9x"
WinNT:
ClearErrors
Push $R0
FunctionEnd
;-------------------------------------------------------------------------------
; Check whether we're not running an installer for 64 bits on 32 bits and vice versa
Function CheckProcessorArchitecture
GetVersion::WindowsPlatformArchitecture
Pop $R0
IntCmp $R0 64 Win64 0
ClearErrors
IntCmp ${APPBITS} 64 0 Done
MessageBox MB_OKCANCEL|MB_ICONSTOP "You are trying to install the 64-bit OpenTTD on a 32-bit operating system. This is not going to work. Please download the correct version. Do you really want to continue?" IDOK Done IDCANCEL Abort
GoTo Done
Win64:
ClearErrors
IntCmp ${APPBITS} 64 Done 0
MessageBox MB_OKCANCEL|MB_ICONINFORMATION "You are trying to install the 32-bit OpenTTD on a 64-bit operating system. This is not advised, but will work with reduced capabilities. We suggest that you download the correct version. Do you really want to continue?" IDOK Done IDCANCEL Abort
GoTo Done
Abort:
Quit
Done:
FunctionEnd
;-------------------------------------------------------------------------------
; Check whether we're not running an installer for NT on 9x and vice versa
Function CheckWindowsVersion
Call GetWindowsVersion
Pop $R0
StrCmp $R0 "win9x" 0 WinNT
ClearErrors
StrCmp ${APPARCH} "win9x" Done 0
MessageBox MB_OKCANCEL|MB_ICONSTOP "You are trying to install the Windows 2000, XP and Vista version on Windows 95, 98 or ME. This is will not work. Please download the correct version. Do you really want to continue?" IDOK Done IDCANCEL Abort
GoTo Done
WinNT:
ClearErrors
StrCmp ${APPARCH} "win9x" 0 Done
MessageBox MB_OKCANCEL|MB_ICONEXCLAMATION "You are trying to install the Windows 95, 98 and ME version on Windows 2000, XP or Vista. This is not advised, but will work with reduced capabilities. We suggest that you download the correct version. Do you really want to continue?" IDOK Done IDCANCEL Abort
Abort:
Quit
Done:
FunctionEnd
Var OLDVERSION
Var UninstallString
;-----------------------------------------------------------------------------------
; NSIS Initialize function, determine if we are going to install/upgrade or uninstall
; NSIS Initialize function, determin if we are going to install/upgrade or uninstall
Function .onInit
StrCpy $SHORTCUTS "OpenTTD"
SectionSetSize ${Section3} 6144
SectionSetSize ${Section4} 13312
SectionSetSize ${Section5} 1024
SectionSetFlags 0 17
; Starts Setup - let's look for an older version of OpenTTD
@@ -573,16 +425,13 @@ WelcomeToSetup:
"Welcome to ${APPNAMEANDVERSION} Setup.$\n \
This will allow you to upgrade from version $OLDVERSION."
SectionSetFlags ${Section2} 0x80 ; set bit 7
SectionSetFlags ${Section3} 0x80 ; set bit 7
SectionSetFlags ${Section4} 0x80 ; set bit 7
SectionSetFlags ${Section5} 0x80 ; set bit 7
Goto FinishCallback
VersionsAreEqual:
ReadRegStr $UninstallString HKEY_LOCAL_MACHINE "SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\OpenTTD" "UninstallString"
IfFileExists "$UninstallString" "" FinishCallback
MessageBox MB_YESNO|MB_ICONQUESTION \
"Setup detected ${APPNAMEANDVERSION} on your system. This is the same version that this program will install.$\n \
"Setup detected ${APPNAMEANDVERSION} on your system. That's the version this program will install.$\n \
Are you trying to uninstall it?" \
IDYES DoUninstall IDNO FinishCallback
DoUninstall: ; You have the same version as this installer. This allows you to uninstall.
@@ -597,8 +446,6 @@ InstallerIsOlder:
FinishCallback:
ClearErrors
Call CheckProcessorArchitecture
Call CheckWindowsVersion
FunctionEnd
; eof

View File

@@ -0,0 +1,30 @@
; Ini file generated by the HM NIS Edit IO designer.
[Settings]
NumFields=3
CancelEnabled=0
[Field 1]
Type=Groupbox
Text=UNICODE support
Left=8
Right=292
Top=0
Bottom=75
[Field 2]
Type=Label
Text=This version of OpenTTD has support for UNICODE, allowing users to use non-ASCII character sets such as Russian or Japanese.\r\nSelecting such a language will result in an unusable and garbled interface. You will need to specify a font that has support for these characters in openttd.cfg, or alternatively use an appropiate grf file.\r\n\r\nFor more information please refer to the readme or the wiki.
Left=13
Right=284
Top=9
Bottom=65
[Field 3]
Type=Link
Text=OpenTTD wiki
Left=238
Right=284
Top=64
Bottom=72
State=http://wiki.openttd.org/index.php/Unicode

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After

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After

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@@ -1,4 +0,0 @@
@echo off
"c:\Program Files\NSIS\makensis.exe" /DVERSION_INCLUDE=version_win9x.txt install.nsi > win9x.log
"c:\Program Files\NSIS\makensis.exe" /DVERSION_INCLUDE=version_win32.txt install.nsi > win32.log
"c:\Program Files\NSIS\makensis.exe" /DVERSION_INCLUDE=version_win64.txt install.nsi > win64.log

View File

@@ -1,5 +0,0 @@
!define APPBITS 32 ; Define number of bits for the architecture
!define EXTRA_VERSION "2000, XP, Vista and 7"
!define APPARCH "win32" ; Define the application architecture
!define BINARY_DIR "${PATH_ROOT}objs\win32\Release"
InstallDir "$PROGRAMFILES32\OpenTTD\"

View File

@@ -1,5 +0,0 @@
!define APPBITS 64 ; Define number of bits for the architecture
!define EXTRA_VERSION "XP, Vista and 7"
!define APPARCH "win64" ; Define the application architecture
!define BINARY_DIR "${PATH_ROOT}objs\x64\Release"
InstallDir "$PROGRAMFILES64\OpenTTD\"

View File

@@ -1,5 +0,0 @@
!define APPBITS 32 ; Define number of bits for the architecture
!define EXTRA_VERSION "95, 98 and ME"
!define APPARCH "win9x" ; Define the application architecture
!define BINARY_DIR "${PATH_ROOT}bin"
InstallDir "$PROGRAMFILES32\OpenTTD\"

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