mirror of
https://github.com/OpenTTD/OpenTTD.git
synced 2025-08-14 10:09:11 +00:00
Compare commits
2 Commits
Author | SHA1 | Date | |
---|---|---|---|
|
b4d5da7d79 | ||
|
65d6403497 |
12
.gitignore
vendored
12
.gitignore
vendored
@@ -1,12 +0,0 @@
|
||||
Makefile*
|
||||
bin/*
|
||||
bundle/*
|
||||
!bin/data/chars.grf
|
||||
!bin/data/openttdd.grf
|
||||
!bin/data/openttdw.grf
|
||||
!bin/data/opntitle.grf
|
||||
!bin/scenario/README
|
||||
!bin/scripts*
|
||||
config.*
|
||||
objs/*
|
||||
src/rev.cpp
|
11
.hgignore
11
.hgignore
@@ -1,11 +0,0 @@
|
||||
bin/lang/*
|
||||
bin/opentd*
|
||||
bundle/*
|
||||
config.cache.*
|
||||
config.log
|
||||
config.pwd
|
||||
Makefile
|
||||
Makefile.am
|
||||
media/openttd.desktop*
|
||||
objs/*
|
||||
src/rev.cpp
|
7
BUGS
Normal file
7
BUGS
Normal file
@@ -0,0 +1,7 @@
|
||||
/* $Id$ */
|
||||
|
||||
KNOWN BUGS / PROBLEMS:
|
||||
|
||||
Normal and elrail depots look the same. Use 'X' (transparent buildings)
|
||||
to distinguish between them
|
||||
Missing curors / icons for construction (currently using the conventional ones)
|
39
COPYING
39
COPYING
@@ -1,12 +1,12 @@
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 2, June 1991
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 2, June 1991
|
||||
|
||||
Copyright (C) 1989, 1991 Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
Copyright (C) 1989, 1991 Free Software Foundation, Inc.
|
||||
59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
Preamble
|
||||
|
||||
The licenses for most software are designed to take away your
|
||||
freedom to share and change it. By contrast, the GNU General Public
|
||||
@@ -15,7 +15,7 @@ software--to make sure the software is free for all its users. This
|
||||
General Public License applies to most of the Free Software
|
||||
Foundation's software and to any other program whose authors commit to
|
||||
using it. (Some other Free Software Foundation software is covered by
|
||||
the GNU Lesser General Public License instead.) You can apply it to
|
||||
the GNU Library General Public License instead.) You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
@@ -55,8 +55,8 @@ patent must be licensed for everyone's free use or not licensed at all.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||
|
||||
0. This License applies to any program or other work which contains
|
||||
@@ -110,7 +110,7 @@ above, provided that you also meet all of these conditions:
|
||||
License. (Exception: if the Program itself is interactive but
|
||||
does not normally print such an announcement, your work based on
|
||||
the Program is not required to print an announcement.)
|
||||
|
||||
|
||||
These requirements apply to the modified work as a whole. If
|
||||
identifiable sections of that work are not derived from the Program,
|
||||
and can be reasonably considered independent and separate works in
|
||||
@@ -168,7 +168,7 @@ access to copy from a designated place, then offering equivalent
|
||||
access to copy the source code from the same place counts as
|
||||
distribution of the source code, even though third parties are not
|
||||
compelled to copy the source along with the object code.
|
||||
|
||||
|
||||
4. You may not copy, modify, sublicense, or distribute the Program
|
||||
except as expressly provided under this License. Any attempt
|
||||
otherwise to copy, modify, sublicense or distribute the Program is
|
||||
@@ -225,7 +225,7 @@ impose that choice.
|
||||
|
||||
This section is intended to make thoroughly clear what is believed to
|
||||
be a consequence of the rest of this License.
|
||||
|
||||
|
||||
8. If the distribution and/or use of the Program is restricted in
|
||||
certain countries either by patents or by copyrighted interfaces, the
|
||||
original copyright holder who places the Program under this License
|
||||
@@ -255,7 +255,7 @@ make exceptions for this. Our decision will be guided by the two goals
|
||||
of preserving the free status of all derivatives of our free software and
|
||||
of promoting the sharing and reuse of software generally.
|
||||
|
||||
NO WARRANTY
|
||||
NO WARRANTY
|
||||
|
||||
11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
|
||||
FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
|
||||
@@ -277,9 +277,9 @@ YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
|
||||
PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
|
||||
POSSIBILITY OF SUCH DAMAGES.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
@@ -303,9 +303,10 @@ the "copyright" line and a pointer to where the full notice is found.
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
@@ -335,5 +336,5 @@ necessary. Here is a sample; alter the names:
|
||||
This General Public License does not permit incorporating your program into
|
||||
proprietary programs. If your program is a subroutine library, you may
|
||||
consider it more useful to permit linking proprietary applications with the
|
||||
library. If this is what you want to do, use the GNU Lesser General
|
||||
library. If this is what you want to do, use the GNU Library General
|
||||
Public License instead of this License.
|
||||
|
27
Doxyfile
27
Doxyfile
@@ -1,17 +1,11 @@
|
||||
# $Id$
|
||||
|
||||
# This file is part of OpenTTD.
|
||||
# OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
#---------------------------------------------------------------------------
|
||||
# Project related configuration options
|
||||
#---------------------------------------------------------------------------
|
||||
PROJECT_NAME = OpenTTD
|
||||
PROJECT_NAME = openttd
|
||||
OUTPUT_DIRECTORY = docs/source/
|
||||
CREATE_SUBDIRS = NO
|
||||
OUTPUT_LANGUAGE = English
|
||||
USE_WINDOWS_ENCODING = NO
|
||||
BRIEF_MEMBER_DESC = YES
|
||||
REPEAT_BRIEF = YES
|
||||
ABBREVIATE_BRIEF = "The $name class" \
|
||||
@@ -33,6 +27,7 @@ STRIP_FROM_INC_PATH =
|
||||
SHORT_NAMES = NO
|
||||
JAVADOC_AUTOBRIEF = YES
|
||||
MULTILINE_CPP_IS_BRIEF = NO
|
||||
DETAILS_AT_TOP = NO
|
||||
INHERIT_DOCS = YES
|
||||
DISTRIBUTE_GROUP_DOC = NO
|
||||
TAB_SIZE = 2
|
||||
@@ -82,18 +77,18 @@ WARN_LOGFILE =
|
||||
#---------------------------------------------------------------------------
|
||||
# configuration options related to the input files
|
||||
#---------------------------------------------------------------------------
|
||||
INPUT = ./src/
|
||||
INPUT = ./
|
||||
FILE_PATTERNS = *.c \
|
||||
*.cc \
|
||||
*.cxx \
|
||||
*.cpp \
|
||||
*.c++ \
|
||||
*.h \
|
||||
*.hpp
|
||||
table/*.h
|
||||
RECURSIVE = YES
|
||||
EXCLUDE =
|
||||
EXCLUDE_SYMLINKS = NO
|
||||
EXCLUDE_PATTERNS = */3rdparty */.svn
|
||||
EXCLUDE_PATTERNS =
|
||||
EXAMPLE_PATH =
|
||||
EXAMPLE_PATTERNS = *
|
||||
EXAMPLE_RECURSIVE = NO
|
||||
@@ -163,7 +158,7 @@ RTF_EXTENSIONS_FILE =
|
||||
#---------------------------------------------------------------------------
|
||||
# configuration options related to the man page output
|
||||
#---------------------------------------------------------------------------
|
||||
GENERATE_MAN = NO
|
||||
GENERATE_MAN = YES
|
||||
MAN_OUTPUT = man
|
||||
MAN_EXTENSION = .3
|
||||
MAN_LINKS = NO
|
||||
@@ -190,12 +185,12 @@ PERLMOD_MAKEVAR_PREFIX =
|
||||
# Configuration options related to the preprocessor
|
||||
#---------------------------------------------------------------------------
|
||||
ENABLE_PREPROCESSING = YES
|
||||
MACRO_EXPANSION = YES
|
||||
EXPAND_ONLY_PREDEF = YES
|
||||
MACRO_EXPANSION = NO
|
||||
EXPAND_ONLY_PREDEF = NO
|
||||
SEARCH_INCLUDES = YES
|
||||
INCLUDE_PATH =
|
||||
INCLUDE_FILE_PATTERNS =
|
||||
PREDEFINED = ENABLE_NETWORK ENABLE_AI WITH_ZLIB WITH_LZO WITH_PNG WITH_FONTCONFIG WITH_FREETYPE WITH_ICU UNICODE _UNICODE
|
||||
PREDEFINED =
|
||||
EXPAND_AS_DEFINED =
|
||||
SKIP_FUNCTION_MACROS = YES
|
||||
#---------------------------------------------------------------------------
|
||||
@@ -225,6 +220,8 @@ DIRECTORY_GRAPH = YES
|
||||
DOT_IMAGE_FORMAT = png
|
||||
DOT_PATH =
|
||||
DOTFILE_DIRS =
|
||||
MAX_DOT_GRAPH_WIDTH = 1024
|
||||
MAX_DOT_GRAPH_HEIGHT = 1024
|
||||
MAX_DOT_GRAPH_DEPTH = 1000
|
||||
DOT_TRANSPARENT = NO
|
||||
DOT_MULTI_TARGETS = NO
|
||||
|
@@ -1,216 +0,0 @@
|
||||
# $Id$
|
||||
|
||||
# This file is part of OpenTTD.
|
||||
# OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
#
|
||||
# Creation of bundles
|
||||
#
|
||||
|
||||
# The revision is needed for the bundle name and creating an OSX application bundle.
|
||||
ifdef REVISION
|
||||
REV := $(REVISION)
|
||||
else
|
||||
# Detect the revision
|
||||
VERSIONS := $(shell AWK="$(AWK)" "$(ROOT_DIR)/findversion.sh")
|
||||
REV := $(shell echo "$(VERSIONS)" | cut -f 1 -d' ')
|
||||
endif
|
||||
|
||||
# Make sure we have something in REV
|
||||
ifeq ($(REV),)
|
||||
REV := norev000
|
||||
endif
|
||||
|
||||
ifndef BUNDLE_NAME
|
||||
BUNDLE_NAME = openttd-custom-$(REV)-$(OS)
|
||||
endif
|
||||
|
||||
# An OSX application bundle needs the data files, lang files and openttd executable in a different location.
|
||||
ifdef OSXAPP
|
||||
AI_DIR = $(BUNDLE_DIR)/$(OSXAPP)/Contents/Resources/ai
|
||||
DATA_DIR = $(BUNDLE_DIR)/$(OSXAPP)/Contents/Resources/data
|
||||
LANG_DIR = $(BUNDLE_DIR)/$(OSXAPP)/Contents/Resources/lang
|
||||
GM_DIR = $(BUNDLE_DIR)/$(OSXAPP)/Contents/Resources/gm
|
||||
TTD_DIR = $(BUNDLE_DIR)/$(OSXAPP)/Contents/MacOS
|
||||
else
|
||||
AI_DIR = $(BUNDLE_DIR)/ai
|
||||
DATA_DIR = $(BUNDLE_DIR)/data
|
||||
LANG_DIR = $(BUNDLE_DIR)/lang
|
||||
GM_DIR = $(BUNDLE_DIR)/gm
|
||||
TTD_DIR = $(BUNDLE_DIR)
|
||||
endif
|
||||
|
||||
bundle: all
|
||||
@echo '[BUNDLE] Constructing bundle'
|
||||
$(Q)rm -rf "$(BUNDLE_DIR)"
|
||||
$(Q)mkdir -p "$(BUNDLE_DIR)"
|
||||
$(Q)mkdir -p "$(BUNDLE_DIR)/docs"
|
||||
$(Q)mkdir -p "$(BUNDLE_DIR)/media"
|
||||
$(Q)mkdir -p "$(BUNDLE_DIR)/scripts"
|
||||
$(Q)mkdir -p "$(TTD_DIR)"
|
||||
$(Q)mkdir -p "$(AI_DIR)"
|
||||
$(Q)mkdir -p "$(DATA_DIR)"
|
||||
$(Q)mkdir -p "$(LANG_DIR)"
|
||||
$(Q)mkdir -p "$(GM_DIR)"
|
||||
ifdef OSXAPP
|
||||
$(Q)mkdir -p "$(BUNDLE_DIR)/$(OSXAPP)/Contents/Resources"
|
||||
$(Q)echo "APPL????" > "$(BUNDLE_DIR)/$(OSXAPP)/Contents/PkgInfo"
|
||||
$(Q)cp "$(ROOT_DIR)/os/macosx/openttd.icns" "$(BUNDLE_DIR)/$(OSXAPP)/Contents/Resources/openttd.icns"
|
||||
$(Q)$(ROOT_DIR)/os/macosx/plistgen.sh "$(BUNDLE_DIR)/$(OSXAPP)" "$(REV)"
|
||||
$(Q)cp "$(ROOT_DIR)/os/macosx/splash.png" "$(DATA_DIR)"
|
||||
endif
|
||||
$(Q)cp "$(BIN_DIR)/$(TTD)" "$(TTD_DIR)/"
|
||||
$(Q)cp "$(BIN_DIR)/ai/"compat_*.nut "$(AI_DIR)/"
|
||||
$(Q)cp "$(BIN_DIR)/data/"*.grf "$(DATA_DIR)/"
|
||||
$(Q)cp "$(BIN_DIR)/data/"*.obg "$(DATA_DIR)/"
|
||||
$(Q)cp "$(BIN_DIR)/data/"*.obs "$(DATA_DIR)/"
|
||||
$(Q)cp "$(BIN_DIR)/data/opntitle.dat" "$(DATA_DIR)/"
|
||||
$(Q)cp "$(BIN_DIR)/lang/"*.lng "$(LANG_DIR)/"
|
||||
$(Q)cp "$(BIN_DIR)/gm/"*.obm "$(GM_DIR)/"
|
||||
$(Q)cp "$(ROOT_DIR)/readme.txt" "$(BUNDLE_DIR)/"
|
||||
$(Q)cp "$(ROOT_DIR)/COPYING" "$(BUNDLE_DIR)/"
|
||||
$(Q)cp "$(ROOT_DIR)/known-bugs.txt" "$(BUNDLE_DIR)/"
|
||||
$(Q)cp "$(ROOT_DIR)/docs/obg_format.txt" "$(BUNDLE_DIR)/docs/"
|
||||
$(Q)cp "$(ROOT_DIR)/docs/obm_format.txt" "$(BUNDLE_DIR)/docs/"
|
||||
$(Q)cp "$(ROOT_DIR)/docs/obs_format.txt" "$(BUNDLE_DIR)/docs/"
|
||||
$(Q)cp "$(ROOT_DIR)/docs/multiplayer.txt" "$(BUNDLE_DIR)/docs/"
|
||||
$(Q)cp "$(ROOT_DIR)/docs/32bpp.txt" "$(BUNDLE_DIR)/docs/"
|
||||
$(Q)cp "$(ROOT_DIR)/changelog.txt" "$(BUNDLE_DIR)/"
|
||||
ifdef MAN_DIR
|
||||
$(Q)mkdir -p "$(BUNDLE_DIR)/man/"
|
||||
$(Q)cp "$(ROOT_DIR)/docs/openttd.6" "$(BUNDLE_DIR)/man/"
|
||||
$(Q)gzip -9 "$(BUNDLE_DIR)/man/openttd.6"
|
||||
endif
|
||||
$(Q)cp "$(ROOT_DIR)/media/openttd.32.xpm" "$(BUNDLE_DIR)/media/"
|
||||
$(Q)cp "$(ROOT_DIR)/media/openttd."*.png "$(BUNDLE_DIR)/media/"
|
||||
$(Q)cp "$(BIN_DIR)/scripts/"* "$(BUNDLE_DIR)/scripts/"
|
||||
ifdef MENU_DIR
|
||||
$(Q)cp "$(ROOT_DIR)/media/openttd.desktop" "$(BUNDLE_DIR)/media/"
|
||||
$(Q)cat "$(ROOT_DIR)/media/openttd.desktop" | sed s/=openttd/=$(BINARY_NAME)/g > "$(ROOT_DIR)/media/openttd.desktop.install"
|
||||
endif
|
||||
ifeq ($(TTD), openttd.exe)
|
||||
$(Q)unix2dos "$(BUNDLE_DIR)/docs/"* "$(BUNDLE_DIR)/readme.txt" "$(BUNDLE_DIR)/COPYING" "$(BUNDLE_DIR)/changelog.txt" "$(BUNDLE_DIR)/known-bugs.txt"
|
||||
ifeq ($(OS), DOS)
|
||||
$(Q)cp "$(ROOT_DIR)/os/dos/cwsdpmi.txt" "$(BUNDLE_DIR)/docs/"
|
||||
ifndef STRIP
|
||||
$(Q)cp "$(ROOT_DIR)/os/dos/cwsdpmi.exe" "$(TTD_DIR)/"
|
||||
endif
|
||||
endif
|
||||
endif
|
||||
|
||||
### Packing the current bundle into several compressed file formats ###
|
||||
#
|
||||
# Zips & dmgs do not contain a root folder, i.e. they have files in the root of the zip/dmg.
|
||||
# gzip, bzip2 and lha archives have a root folder, with the same name as the bundle.
|
||||
#
|
||||
# One can supply a custom name by adding BUNDLE_NAME:=<name> to the make command.
|
||||
#
|
||||
bundle_zip: bundle
|
||||
@echo '[BUNDLE] Creating $(BUNDLE_NAME).zip'
|
||||
$(Q)mkdir -p "$(BUNDLES_DIR)"
|
||||
$(Q)cd "$(BUNDLE_DIR)" && zip -r $(shell if test -z "$(VERBOSE)"; then echo '-q'; fi) "$(BUNDLES_DIR)/$(BUNDLE_NAME).zip" .
|
||||
|
||||
bundle_7z: bundle
|
||||
@echo '[BUNDLE] Creating $(BUNDLE_NAME).7z'
|
||||
$(Q)mkdir -p "$(BUNDLES_DIR)"
|
||||
$(Q)cd "$(BUNDLE_DIR)" && 7z a "$(BUNDLES_DIR)/$(BUNDLE_NAME).7z" .
|
||||
|
||||
bundle_gzip: bundle
|
||||
@echo '[BUNDLE] Creating $(BUNDLE_NAME).tar.gz'
|
||||
$(Q)mkdir -p "$(BUNDLES_DIR)/.gzip/$(BUNDLE_NAME)"
|
||||
$(Q)cp -R "$(BUNDLE_DIR)/"* "$(BUNDLES_DIR)/.gzip/$(BUNDLE_NAME)/"
|
||||
$(Q)cd "$(BUNDLES_DIR)/.gzip" && tar -zc$(shell if test -n "$(VERBOSE)"; then echo 'v'; fi)f "$(BUNDLES_DIR)/$(BUNDLE_NAME).tar.gz" "$(BUNDLE_NAME)"
|
||||
$(Q)rm -rf "$(BUNDLES_DIR)/.gzip"
|
||||
|
||||
bundle_bzip2: bundle
|
||||
@echo '[BUNDLE] Creating $(BUNDLE_NAME).tar.bz2'
|
||||
$(Q)mkdir -p "$(BUNDLES_DIR)/.bzip2/$(BUNDLE_NAME)"
|
||||
$(Q)cp -R "$(BUNDLE_DIR)/"* "$(BUNDLES_DIR)/.bzip2/$(BUNDLE_NAME)/"
|
||||
$(Q)cd "$(BUNDLES_DIR)/.bzip2" && tar -jc$(shell if test -n "$(VERBOSE)"; then echo 'v'; fi)f "$(BUNDLES_DIR)/$(BUNDLE_NAME).tar.bz2" "$(BUNDLE_NAME)"
|
||||
$(Q)rm -rf "$(BUNDLES_DIR)/.bzip2"
|
||||
|
||||
bundle_lzma: bundle
|
||||
@echo '[BUNDLE] Creating $(BUNDLE_NAME).tar.lzma'
|
||||
$(Q)mkdir -p "$(BUNDLES_DIR)/.lzma/$(BUNDLE_NAME)"
|
||||
$(Q)cp -R "$(BUNDLE_DIR)/"* "$(BUNDLES_DIR)/.lzma/$(BUNDLE_NAME)/"
|
||||
$(Q)cd "$(BUNDLES_DIR)/.lzma" && tar --lzma -c$(shell if test -n "$(VERBOSE)"; then echo 'v'; fi)f "$(BUNDLES_DIR)/$(BUNDLE_NAME).tar.lzma" "$(BUNDLE_NAME)"
|
||||
$(Q)rm -rf "$(BUNDLES_DIR)/.lzma"
|
||||
|
||||
bundle_lha: bundle
|
||||
@echo '[BUNDLE] Creating $(BUNDLE_NAME).lha'
|
||||
$(Q)mkdir -p "$(BUNDLES_DIR)/.lha/$(BUNDLE_NAME)"
|
||||
$(Q)cp -R "$(BUNDLE_DIR)/"* "$(BUNDLES_DIR)/.lha/$(BUNDLE_NAME)/"
|
||||
$(Q)cd "$(BUNDLES_DIR)/.lha" && lha ao6 "$(BUNDLES_DIR)/$(BUNDLE_NAME).lha" "$(BUNDLE_NAME)"
|
||||
$(Q)rm -rf "$(BUNDLES_DIR)/.lha"
|
||||
|
||||
bundle_dmg: bundle
|
||||
@echo '[BUNDLE] Creating $(BUNDLE_NAME).dmg'
|
||||
$(Q)mkdir -p "$(BUNDLES_DIR)/OpenTTD $(REV)"
|
||||
$(Q)cp -R "$(BUNDLE_DIR)/" "$(BUNDLES_DIR)/OpenTTD $(REV)"
|
||||
$(Q)hdiutil create -ov -format UDZO -srcfolder "$(BUNDLES_DIR)/OpenTTD $(REV)" "$(BUNDLES_DIR)/$(BUNDLE_NAME).dmg"
|
||||
$(Q)rm -fr "$(BUNDLES_DIR)/OpenTTD $(REV)"
|
||||
|
||||
bundle_exe: all
|
||||
@echo '[BUNDLE] Creating $(BUNDLE_NAME).exe'
|
||||
$(Q)mkdir -p "$(BUNDLES_DIR)"
|
||||
$(Q)unix2dos "$(ROOT_DIR)/docs/"* "$(ROOT_DIR)/readme.txt" "$(ROOT_DIR)/COPYING" "$(ROOT_DIR)/changelog.txt" "$(ROOT_DIR)/known-bugs.txt"
|
||||
$(Q)cd $(ROOT_DIR)/os/windows/installer && makensis.exe //DVERSION_INCLUDE=version_$(PLATFORM).txt install.nsi
|
||||
$(Q)mv $(ROOT_DIR)/os/windows/installer/*$(PLATFORM).exe "$(BUNDLES_DIR)/$(BUNDLE_NAME).exe"
|
||||
|
||||
ifdef OSXAPP
|
||||
install:
|
||||
@echo '[INSTALL] Cannot install the OSX Application Bundle'
|
||||
else
|
||||
install: bundle
|
||||
@echo '[INSTALL] Installing OpenTTD'
|
||||
$(Q)install -d "$(INSTALL_BINARY_DIR)"
|
||||
$(Q)install -d "$(INSTALL_ICON_DIR)"
|
||||
$(Q)install -d "$(INSTALL_DATA_DIR)/gm"
|
||||
$(Q)install -d "$(INSTALL_DATA_DIR)/ai"
|
||||
$(Q)install -d "$(INSTALL_DATA_DIR)/data"
|
||||
$(Q)install -d "$(INSTALL_DATA_DIR)/lang"
|
||||
$(Q)install -d "$(INSTALL_DATA_DIR)/gm"
|
||||
$(Q)install -d "$(INSTALL_DATA_DIR)/scripts"
|
||||
$(Q)install -d "$(INSTALL_DOC_DIR)"
|
||||
ifeq ($(TTD), openttd.exe)
|
||||
$(Q)install -m 755 "$(BUNDLE_DIR)/$(TTD)" "$(INSTALL_BINARY_DIR)/${BINARY_NAME}.exe"
|
||||
else
|
||||
$(Q)install -m 755 "$(BUNDLE_DIR)/$(TTD)" "$(INSTALL_BINARY_DIR)/${BINARY_NAME}"
|
||||
endif
|
||||
$(Q)install -m 644 "$(BUNDLE_DIR)/lang/"* "$(INSTALL_DATA_DIR)/lang"
|
||||
$(Q)install -m 644 "$(BUNDLE_DIR)/ai/"* "$(INSTALL_DATA_DIR)/ai"
|
||||
$(Q)install -m 644 "$(BUNDLE_DIR)/data/"* "$(INSTALL_DATA_DIR)/data"
|
||||
$(Q)install -m 644 "$(BUNDLE_DIR)/gm/"* "$(INSTALL_DATA_DIR)/gm"
|
||||
$(Q)install -m 644 "$(BUNDLE_DIR)/scripts/"* "$(INSTALL_DATA_DIR)/scripts"
|
||||
$(Q)install -m 644 "$(BUNDLE_DIR)/docs/"* "$(INSTALL_DOC_DIR)"
|
||||
$(Q)install -m 644 "$(BUNDLE_DIR)/"*.txt "$(INSTALL_DOC_DIR)"
|
||||
$(Q)install -m 644 "$(BUNDLE_DIR)/COPYING" "$(INSTALL_DOC_DIR)"
|
||||
$(Q)install -m 644 "$(BUNDLE_DIR)/media/openttd.32.xpm" "$(INSTALL_ICON_DIR)/${BINARY_NAME}.32.xpm"
|
||||
ifdef ICON_THEME_DIR
|
||||
$(Q)install -d "$(INSTALL_ICON_THEME_DIR)"
|
||||
$(Q)install -d "$(INSTALL_ICON_THEME_DIR)/16x16/apps"
|
||||
$(Q)install -m 644 "$(BUNDLE_DIR)/media/openttd.16.png" "$(INSTALL_ICON_THEME_DIR)/16x16/apps/${BINARY_NAME}.png"
|
||||
$(Q)install -d "$(INSTALL_ICON_THEME_DIR)/32x32/apps"
|
||||
$(Q)install -m 644 "$(BUNDLE_DIR)/media/openttd.32.png" "$(INSTALL_ICON_THEME_DIR)/32x32/apps/${BINARY_NAME}.png"
|
||||
$(Q)install -d "$(INSTALL_ICON_THEME_DIR)/48x48/apps"
|
||||
$(Q)install -m 644 "$(BUNDLE_DIR)/media/openttd.48.png" "$(INSTALL_ICON_THEME_DIR)/48x48/apps/${BINARY_NAME}.png"
|
||||
$(Q)install -d "$(INSTALL_ICON_THEME_DIR)/64x64/apps"
|
||||
$(Q)install -m 644 "$(BUNDLE_DIR)/media/openttd.64.png" "$(INSTALL_ICON_THEME_DIR)/64x64/apps/${BINARY_NAME}.png"
|
||||
$(Q)install -d "$(INSTALL_ICON_THEME_DIR)/128x128/apps"
|
||||
$(Q)install -m 644 "$(BUNDLE_DIR)/media/openttd.128.png" "$(INSTALL_ICON_THEME_DIR)/128x128/apps/${BINARY_NAME}.png"
|
||||
$(Q)install -d "$(INSTALL_ICON_THEME_DIR)/256x256/apps"
|
||||
$(Q)install -m 644 "$(BUNDLE_DIR)/media/openttd.256.png" "$(INSTALL_ICON_THEME_DIR)/256x256/apps/${BINARY_NAME}.png"
|
||||
else
|
||||
$(Q)install -m 644 "$(BUNDLE_DIR)/media/"*.png "$(INSTALL_ICON_DIR)"
|
||||
endif
|
||||
ifdef MAN_DIR
|
||||
$(Q)install -d "$(INSTALL_MAN_DIR)"
|
||||
$(Q)install -m 644 "$(BUNDLE_DIR)/man/openttd.6.gz" "$(INSTALL_MAN_DIR)/${BINARY_NAME}.6.gz"
|
||||
endif
|
||||
ifdef MENU_DIR
|
||||
$(Q)install -d "$(INSTALL_MENU_DIR)"
|
||||
$(Q)install -m 644 "$(ROOT_DIR)/media/openttd.desktop.install" "$(INSTALL_MENU_DIR)/${BINARY_NAME}.desktop"
|
||||
endif
|
||||
endif # OSXAPP
|
179
Makefile.in
179
Makefile.in
@@ -1,179 +0,0 @@
|
||||
# $Id$
|
||||
|
||||
# This file is part of OpenTTD.
|
||||
# OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
# Check if we want to show what we are doing
|
||||
ifdef VERBOSE
|
||||
Q =
|
||||
else
|
||||
Q = @
|
||||
endif
|
||||
|
||||
include Makefile.am
|
||||
|
||||
CONFIG_CACHE_PWD = !!CONFIG_CACHE_PWD!!
|
||||
CONFIG_CACHE_SOURCE_LIST = !!CONFIG_CACHE_SOURCE_LIST!!
|
||||
BIN_DIR = !!BIN_DIR!!
|
||||
ICON_THEME_DIR = !!ICON_THEME_DIR!!
|
||||
MAN_DIR = !!MAN_DIR!!
|
||||
MENU_DIR = !!MENU_DIR!!
|
||||
SRC_DIR = !!SRC_DIR!!
|
||||
ROOT_DIR = !!ROOT_DIR!!
|
||||
BUNDLE_DIR = "$(ROOT_DIR)/bundle"
|
||||
BUNDLES_DIR = "$(ROOT_DIR)/bundles"
|
||||
INSTALL_DIR = !!INSTALL_DIR!!
|
||||
INSTALL_BINARY_DIR = "$(INSTALL_DIR)/"!!BINARY_DIR!!
|
||||
INSTALL_MAN_DIR = "$(INSTALL_DIR)/$(MAN_DIR)"
|
||||
INSTALL_MENU_DIR = "$(INSTALL_DIR)/$(MENU_DIR)"
|
||||
INSTALL_ICON_DIR = "$(INSTALL_DIR)/"!!ICON_DIR!!
|
||||
INSTALL_ICON_THEME_DIR = "$(INSTALL_DIR)/$(ICON_THEME_DIR)"
|
||||
INSTALL_DATA_DIR = "$(INSTALL_DIR)/"!!DATA_DIR!!
|
||||
INSTALL_DOC_DIR = "$(INSTALL_DIR)/"!!DOC_DIR!!
|
||||
SOURCE_LIST = !!SOURCE_LIST!!
|
||||
CONFIGURE_FILES = !!CONFIGURE_FILES!!
|
||||
BINARY_NAME = !!BINARY_NAME!!
|
||||
STRIP = !!STRIP!!
|
||||
TTD = !!TTD!!
|
||||
TTDS = $(SRC_DIRS:%=%/$(TTD))
|
||||
OS = !!OS!!
|
||||
OSXAPP = !!OSXAPP!!
|
||||
LIPO = !!LIPO!!
|
||||
REVISION = !!REVISION!!
|
||||
AWK = !!AWK!!
|
||||
DISTCC = !!DISTCC!!
|
||||
|
||||
RES := $(shell if [ ! -f $(CONFIG_CACHE_PWD) ] || [ "`pwd`" != "`cat $(CONFIG_CACHE_PWD)`" ]; then echo "`pwd`" > $(CONFIG_CACHE_PWD); fi )
|
||||
RES := $(shell if [ ! -f $(CONFIG_CACHE_SOURCE_LIST) ] || [ -n "`cmp $(CONFIG_CACHE_SOURCE_LIST) $(SOURCE_LIST) 2>/dev/null`" ]; then cp $(SOURCE_LIST) $(CONFIG_CACHE_SOURCE_LIST); fi )
|
||||
|
||||
all: config.pwd config.cache
|
||||
ifdef DISTCC
|
||||
@if [ -z "`echo '$(MFLAGS)' | grep '\-j'`" ]; then echo; echo "WARNING: you enabled distcc support, but you don't seem to be using the -jN paramter"; echo; fi
|
||||
endif
|
||||
@for dir in $(DIRS); do \
|
||||
$(MAKE) -C $$dir all; \
|
||||
done
|
||||
ifdef LIPO
|
||||
# Lipo is an OSX thing. If it is defined, it means we are building for universal,
|
||||
# and so we have have to combine the binaries into one big binary
|
||||
|
||||
# Remove the last binary made by the last compiled target
|
||||
$(Q)rm -f $(BIN_DIR)/$(TTD)
|
||||
# Make all the binaries into one
|
||||
$(Q)$(LIPO) -create -output $(BIN_DIR)/$(TTD) $(TTDS)
|
||||
endif
|
||||
|
||||
help:
|
||||
@echo "Available make commands:"
|
||||
@echo ""
|
||||
@echo "Compilation:"
|
||||
@echo " all compile the executable and the lang files"
|
||||
@echo " lang compile the lang files only"
|
||||
@echo "Clean up:"
|
||||
@echo " clean remove the files generated during compilation"
|
||||
@echo " mrproper remove the files generated during configuration and compilation"
|
||||
@echo "Run after compilation:"
|
||||
@echo " run execute openttd after the compilation"
|
||||
@echo " run-gdb execute openttd in debug mode after the compilation"
|
||||
@echo " run-prof execute openttd in profiling mode after the compilation"
|
||||
@echo "Installation:"
|
||||
@echo " install install the compiled files and the data-files after the compilation"
|
||||
@echo " bundle create the base for an installation bundle"
|
||||
@echo " bundle_zip create the zip installation bundle"
|
||||
@echo " bundle_gzip create the gzip installation bundle"
|
||||
@echo " bundle_bzip2 create the bzip2 installation bundle"
|
||||
@echo " bundle_lha create the lha installation bundle"
|
||||
@echo " bundle_dmg create the dmg installation bundle"
|
||||
|
||||
config.pwd: $(CONFIG_CACHE_PWD)
|
||||
$(MAKE) reconfigure
|
||||
|
||||
config.cache: $(CONFIG_CACHE_SOURCE_LIST) $(CONFIGURE_FILES)
|
||||
$(MAKE) reconfigure
|
||||
|
||||
reconfigure:
|
||||
ifeq ($(shell if test -f config.cache; then echo 1; fi), 1)
|
||||
@echo "----------------"
|
||||
@echo "The system detected that source.list or any configure file is altered."
|
||||
@echo " Going to reconfigure with last known settings..."
|
||||
@echo "----------------"
|
||||
# Make sure we don't lock config.cache
|
||||
@$(shell cat config.cache | sed 's@\\ @\\\\ @g') || exit 1
|
||||
@echo "----------------"
|
||||
@echo "Reconfig done. Please re-execute make."
|
||||
@echo "----------------"
|
||||
else
|
||||
@echo "----------------"
|
||||
@echo "Have not found a configuration, please run configure first."
|
||||
@echo "----------------"
|
||||
@exit 1
|
||||
endif
|
||||
|
||||
clean:
|
||||
@for dir in $(DIRS); do \
|
||||
$(MAKE) -C $$dir clean; \
|
||||
done
|
||||
$(Q)rm -rf $(BUNDLE_TARGET)
|
||||
|
||||
lang:
|
||||
@for dir in $(LANG_DIRS); do \
|
||||
$(MAKE) -C $$dir all; \
|
||||
done
|
||||
|
||||
mrproper:
|
||||
@for dir in $(DIRS); do \
|
||||
$(MAKE) -C $$dir mrproper; \
|
||||
rm -f $$dir/Makefile; \
|
||||
done
|
||||
$(Q)rm -rf objs
|
||||
$(Q)rm -f Makefile Makefile.am Makefile.bundle
|
||||
$(Q)rm -f media/openttd.desktop media/openttd.desktop.install
|
||||
$(Q)rm -f $(CONFIG_CACHE_SOURCE_LIST) config.cache config.pwd config.log $(CONFIG_CACHE_PWD)
|
||||
# directories for bundle generation
|
||||
$(Q)rm -rf $(BUNDLE_DIR)
|
||||
$(Q)rm -rf $(BUNDLES_DIR)
|
||||
# output of profiling
|
||||
$(Q)rm -f $(BIN_DIR)/gmon.out
|
||||
# output of generating 'API' documentation
|
||||
$(Q)rm -f $(ROOT_DIR)/openttd.tag
|
||||
$(Q)rm -rf $(ROOT_DIR)/docs/source
|
||||
# output of generating AI API documentation
|
||||
$(Q)rm -f $(SRC_DIR)/ai/api/openttd.tag
|
||||
$(Q)rm -rf $(ROOT_DIR)/docs/aidocs
|
||||
# directories created by OpenTTD on regression testing
|
||||
$(Q)rm -rf $(BIN_DIR)/ai/regression/content_download $(BIN_DIR)/ai/regression/save $(BIN_DIR)/ai/regression/scenario
|
||||
distclean: mrproper
|
||||
|
||||
depend:
|
||||
@for dir in $(SRC_DIRS); do \
|
||||
$(MAKE) -C $$dir depend; \
|
||||
done
|
||||
|
||||
run: all
|
||||
$(Q)cd !!BIN_DIR!! && ./!!TTD!! $(OPENTTD_ARGS)
|
||||
|
||||
run-gdb: all
|
||||
$(Q)cd !!BIN_DIR!! && gdb --ex run --args ./!!TTD!! $(OPENTTD_ARGS)
|
||||
|
||||
run-prof: all
|
||||
$(Q)cd !!BIN_DIR!! && ./!!TTD!! $(OPENTTD_ARGS) && gprof !!TTD!! | less
|
||||
|
||||
regression: all
|
||||
$(Q)cd !!BIN_DIR!! && sh ai/regression/run.sh
|
||||
test: regression
|
||||
|
||||
%.o:
|
||||
@for dir in $(SRC_DIRS); do \
|
||||
$(MAKE) -C $$dir $(@:src/%=%); \
|
||||
done
|
||||
|
||||
%.lng:
|
||||
@for dir in $(LANG_DIRS); do \
|
||||
$(MAKE) -C $$dir $@; \
|
||||
done
|
||||
|
||||
.PHONY: test distclean mrproper clean
|
||||
|
||||
include Makefile.bundle
|
@@ -1,96 +0,0 @@
|
||||
# $Id$
|
||||
|
||||
# This file is part of OpenTTD.
|
||||
# OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
STRGEN = !!STRGEN!!
|
||||
ENDIAN_CHECK = !!ENDIAN_CHECK!!
|
||||
SRC_DIR = !!SRC_DIR!!
|
||||
LANG_DIR = !!LANG_DIR!!
|
||||
BIN_DIR = !!BIN_DIR!!
|
||||
LANGS_SRC = $(shell ls $(LANG_DIR)/*.txt)
|
||||
LANGS = $(LANGS_SRC:$(LANG_DIR)/%.txt=%.lng)
|
||||
CXX_BUILD = !!CXX_BUILD!!
|
||||
CFLAGS_BUILD = !!CFLAGS_BUILD!!
|
||||
LDFLAGS_BUILD = !!LDFLAGS_BUILD!!
|
||||
STRGEN_FLAGS = !!STRGEN_FLAGS!!
|
||||
STAGE = !!STAGE!!
|
||||
LANG_SUPPRESS = !!LANG_SUPPRESS!!
|
||||
LANG_OBJS_DIR = !!LANG_OBJS_DIR!!
|
||||
|
||||
ifeq ($(LANG_SUPPRESS), yes)
|
||||
LANG_ERRORS = >/dev/null 2>&1
|
||||
endif
|
||||
|
||||
# Make sure endian_host.h is reachable as if it was in the src/ dir
|
||||
CFLAGS_BUILD += -I $(LANG_OBJS_DIR)
|
||||
|
||||
ENDIAN_TARGETS := endian_host.h endian_target.h $(ENDIAN_CHECK)
|
||||
|
||||
# Check if we want to show what we are doing
|
||||
ifdef VERBOSE
|
||||
Q =
|
||||
E = @true
|
||||
else
|
||||
Q = @
|
||||
E = @echo
|
||||
endif
|
||||
|
||||
RES := $(shell mkdir -p $(BIN_DIR)/lang )
|
||||
|
||||
all: table/strings.h $(LANGS)
|
||||
|
||||
strgen.o: $(SRC_DIR)/strgen/strgen.cpp endian_host.h $(SRC_DIR)/table/control_codes.h $(SRC_DIR)/table/strgen_tables.h
|
||||
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
|
||||
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) -DSTRGEN -c -o $@ $<
|
||||
|
||||
string.o: $(SRC_DIR)/string.cpp endian_host.h
|
||||
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
|
||||
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) -DSTRGEN -c -o $@ $<
|
||||
|
||||
alloc_func.o: $(SRC_DIR)/core/alloc_func.cpp endian_host.h
|
||||
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
|
||||
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) -DSTRGEN -c -o $@ $<
|
||||
|
||||
lang/english.txt: $(LANG_DIR)/english.txt
|
||||
$(Q)mkdir -p lang
|
||||
$(Q)cp $(LANG_DIR)/english.txt lang/english.txt
|
||||
|
||||
$(STRGEN): alloc_func.o string.o strgen.o
|
||||
$(E) '$(STAGE) Compiling and Linking $@'
|
||||
$(Q)$(CXX_BUILD) $(LDFLAGS_BUILD) $^ -o $@
|
||||
|
||||
table/strings.h: lang/english.txt $(STRGEN)
|
||||
$(E) '$(STAGE) Generating $@'
|
||||
@mkdir -p table
|
||||
$(Q)./$(STRGEN) -s $(LANG_DIR) -d table
|
||||
|
||||
$(LANGS): %.lng: $(LANG_DIR)/%.txt $(STRGEN) lang/english.txt
|
||||
$(E) '$(STAGE) Compiling language $(*F)'
|
||||
$(Q)./$(STRGEN) $(STRGEN_FLAGS) -s $(LANG_DIR) -d $(LANG_OBJS_DIR) $< $(LANG_ERRORS) && cp $@ $(BIN_DIR)/lang || true # Do not fail all languages when one fails
|
||||
|
||||
# The targets to compile the endian-code
|
||||
|
||||
endian_host.h: $(ENDIAN_CHECK)
|
||||
$(E) '$(STAGE) Testing endianness for host'
|
||||
$(Q)./$(ENDIAN_CHECK) > $@
|
||||
|
||||
$(ENDIAN_CHECK): $(SRC_DIR)/endian_check.cpp
|
||||
$(E) '$(STAGE) Compiling and Linking $@'
|
||||
$(Q)$(CXX_BUILD) $(CFLAGS_BUILD) $< -o $@
|
||||
|
||||
depend:
|
||||
|
||||
clean:
|
||||
$(E) '$(STAGE) Cleaning up language files'
|
||||
$(Q)rm -f strgen.o string.o table/strings.h $(STRGEN) $(LANGS) $(LANGS:%=$(BIN_DIR)/lang/%) lang/english.* $(ENDIAN_TARGETS)
|
||||
|
||||
mrproper: clean
|
||||
$(Q)rm -rf $(BIN_DIR)/lang
|
||||
|
||||
%.lng:
|
||||
@echo '$(STAGE) No such language: $(@:%.lng=%)'
|
||||
|
||||
.PHONY: all mrproper depend clean
|
@@ -1,35 +0,0 @@
|
||||
# $Id$
|
||||
|
||||
# This file is part of OpenTTD.
|
||||
# OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
#
|
||||
# Makefile for creating bundles of MSVC's binaries in the same way as we make
|
||||
# the zip bundles for ALL other OSes.
|
||||
#
|
||||
# Usage: make -f Makefile.msvc PLATFORM=[Win32|x64] BUNDLE_NAME=openttd-<version>-win[32|64]
|
||||
# or make -f Makefile.msvc PLATFORM=[Win32|x64] BUNDLE_NAME=OTTD-win[32|64]-nightly-<revision>
|
||||
#
|
||||
|
||||
# Check if we want to show what we are doing
|
||||
ifdef VERBOSE
|
||||
Q =
|
||||
else
|
||||
Q = @
|
||||
endif
|
||||
|
||||
AWK = "awk"
|
||||
ROOT_DIR := $(shell pwd)
|
||||
BIN_DIR = "$(ROOT_DIR)/bin"
|
||||
SRC_DIR = "$(ROOT_DIR)/src"
|
||||
BUNDLE_DIR = "$(ROOT_DIR)/bundle"
|
||||
BUNDLES_DIR = "$(ROOT_DIR)/bundles"
|
||||
TTD = openttd.exe
|
||||
TARGET := $(shell echo $(PLATFORM) | sed "s@win64@x64@;s@win32@Win32@")
|
||||
|
||||
all:
|
||||
$(Q)cp objs/$(TARGET)/Release/$(TTD) $(BIN_DIR)/$(TTD)
|
||||
|
||||
include Makefile.bundle.in
|
303
Makefile.src.in
303
Makefile.src.in
@@ -1,303 +0,0 @@
|
||||
# $Id$
|
||||
|
||||
# This file is part of OpenTTD.
|
||||
# OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
CC_HOST = !!CC_HOST!!
|
||||
CXX_HOST = !!CXX_HOST!!
|
||||
CC_BUILD = !!CC_BUILD!!
|
||||
CXX_BUILD = !!CXX_BUILD!!
|
||||
WINDRES = !!WINDRES!!
|
||||
STRIP = !!STRIP!!
|
||||
CFLAGS = !!CFLAGS!!
|
||||
CFLAGS_BUILD = !!CFLAGS_BUILD!!
|
||||
CXXFLAGS = !!CXXFLAGS!!
|
||||
CXXFLAGS_BUILD = !!CXXFLAGS_BUILD!!
|
||||
LIBS = !!LIBS!!
|
||||
LDFLAGS = !!LDFLAGS!!
|
||||
LDFLAGS_BUILD = !!LDFLAGS_BUILD!!
|
||||
ROOT_DIR = !!ROOT_DIR!!
|
||||
BIN_DIR = !!BIN_DIR!!
|
||||
LANG_DIR = !!LANG_DIR!!
|
||||
SRC_OBJS_DIR = !!SRC_OBJS_DIR!!
|
||||
LANG_OBJS_DIR = !!LANG_OBJS_DIR!!
|
||||
SRC_DIR = !!SRC_DIR!!
|
||||
SCRIPT_SRC_DIR = !!SCRIPT_SRC_DIR!!
|
||||
MEDIA_DIR = !!MEDIA_DIR!!
|
||||
TTD = !!TTD!!
|
||||
STRGEN = !!STRGEN!!
|
||||
ENDIAN_CHECK = !!ENDIAN_CHECK!!
|
||||
DEPEND = !!DEPEND!!
|
||||
ENDIAN_FORCE = !!ENDIAN_FORCE!!
|
||||
OS = !!OS!!
|
||||
STAGE = !!STAGE!!
|
||||
MAKEDEPEND = !!MAKEDEPEND!!
|
||||
CFLAGS_MAKEDEP = !!CFLAGS_MAKEDEP!!
|
||||
SORT = !!SORT!!
|
||||
REVISION = !!REVISION!!
|
||||
AWK = !!AWK!!
|
||||
CONFIG_CACHE_COMPILER = $(SRC_OBJS_DIR)/!!CONFIG_CACHE_COMPILER!!
|
||||
CONFIG_CACHE_LINKER = $(SRC_OBJS_DIR)/!!CONFIG_CACHE_LINKER!!
|
||||
CONFIG_CACHE_ENDIAN = $(SRC_OBJS_DIR)/!!CONFIG_CACHE_ENDIAN!!
|
||||
CONFIG_CACHE_SOURCE = $(SRC_OBJS_DIR)/!!CONFIG_CACHE_SOURCE!!
|
||||
CONFIG_CACHE_VERSION = $(SRC_OBJS_DIR)/!!CONFIG_CACHE_VERSION!!
|
||||
|
||||
OBJS_C := !!OBJS_C!!
|
||||
OBJS_CPP := !!OBJS_CPP!!
|
||||
OBJS_MM := !!OBJS_MM!!
|
||||
OBJS_RC := !!OBJS_RC!!
|
||||
OBJS := $(OBJS_C) $(OBJS_CPP) $(OBJS_MM) $(OBJS_RC)
|
||||
SRCS := !!SRCS!!
|
||||
|
||||
# All C-files depend on those 3 files
|
||||
FILE_DEP := $(CONFIG_CACHE_COMPILER) endian_target.h
|
||||
# Create all dirs and subdirs
|
||||
RES := $(shell mkdir -p $(BIN_DIR) $(sort $(dir $(OBJS))))
|
||||
|
||||
# Make sure endian_target.h is reasable as if it was in the src/ dir
|
||||
CFLAGS += -I $(SRC_OBJS_DIR) -I $(LANG_OBJS_DIR)
|
||||
CFLAGS_MAKEDEP += -I $(SRC_OBJS_DIR) -I $(LANG_OBJS_DIR)
|
||||
ifdef SCRIPT_SRC_DIR
|
||||
CFLAGS_MAKEDEP += -I $(SCRIPT_SRC_DIR)
|
||||
endif
|
||||
|
||||
ENDIAN_TARGETS := endian_target.h $(ENDIAN_CHECK)
|
||||
|
||||
# Check if we want to show what we are doing
|
||||
ifdef VERBOSE
|
||||
Q =
|
||||
E = @true
|
||||
else
|
||||
Q = @
|
||||
E = @echo
|
||||
endif
|
||||
|
||||
# Our default target
|
||||
all: $(BIN_DIR)/$(TTD)
|
||||
|
||||
# This are 2 rules that are pointing back to STRGEN stuff.
|
||||
# There is not really a need to have them here, but in case
|
||||
# some weirdo wants to run 'make' in the 'src' dir and expects
|
||||
# the languages to be recompiled, this catches that case and
|
||||
# takes care of it nicely.
|
||||
$(LANG_OBJS_DIR)/$(STRGEN):
|
||||
$(MAKE) -C $(LANG_OBJS_DIR) $(STRGEN)
|
||||
|
||||
$(LANG_OBJS_DIR)/table/strings.h: $(LANG_DIR)/english.txt $(LANG_OBJS_DIR)/$(STRGEN)
|
||||
$(MAKE) -C $(LANG_OBJS_DIR) table/strings.h
|
||||
|
||||
# Always run version detection, so we always have an accurate modified
|
||||
# flag
|
||||
VERSIONS := $(shell AWK="$(AWK)" "$(ROOT_DIR)/findversion.sh")
|
||||
MODIFIED := $(shell echo "$(VERSIONS)" | cut -f 3 -d' ')
|
||||
|
||||
ifdef REVISION
|
||||
# Use specified revision (which should be of the form "r000").
|
||||
REV := $(REVISION)
|
||||
REV_NR := $(shell echo $(REVISION) | sed "s@[^0-9]@@g")
|
||||
else
|
||||
# Use autodetected revisions
|
||||
REV := $(shell echo "$(VERSIONS)" | cut -f 1 -d' ')
|
||||
REV_NR := $(shell echo "$(VERSIONS)" | cut -f 2 -d' ')
|
||||
endif
|
||||
|
||||
# Make sure we have something in REV and REV_NR
|
||||
ifeq ($(REV),)
|
||||
REV := norev000
|
||||
endif
|
||||
ifeq ($(REV_NR),)
|
||||
REV_NR := 0
|
||||
endif
|
||||
|
||||
# This helps to recompile if flags change
|
||||
RES := $(shell if [ "`cat $(CONFIG_CACHE_COMPILER) 2>/dev/null`" != "$(CXXFLAGS) $(CFLAGS)" ]; then echo "$(CXXFLAGS) $(CFLAGS)" > $(CONFIG_CACHE_COMPILER); fi )
|
||||
RES := $(shell if [ "`cat $(CONFIG_CACHE_LINKER) 2>/dev/null`" != "$(LDFLAGS) $(LIBS)" ]; then echo "$(LDFLAGS) $(LIBS)" > $(CONFIG_CACHE_LINKER); fi )
|
||||
RES := $(shell if [ "`cat $(CONFIG_CACHE_ENDIAN) 2>/dev/null`" != "$(ENDIAN_FORCE)" ]; then echo "$(ENDIAN_FORCE)" > $(CONFIG_CACHE_ENDIAN); fi )
|
||||
|
||||
# If there is a change in the source-file-list, make sure we recheck the deps
|
||||
RES := $(shell if [ "`cat $(CONFIG_CACHE_SOURCE) 2>/dev/null`" != "$(SRCS)" ]; then echo "$(SRCS)" > $(CONFIG_CACHE_SOURCE); fi )
|
||||
# If there is a change in the revision, make sure we recompile rev.cpp
|
||||
RES := $(shell if [ "`cat $(CONFIG_CACHE_VERSION) 2>/dev/null`" != "$(REV) $(MODIFIED)" ]; then echo "$(REV) $(MODIFIED)" > $(CONFIG_CACHE_VERSION); fi )
|
||||
|
||||
ifndef MAKEDEPEND
|
||||
# The slow, but always correct, dep-check
|
||||
DEP_MASK := %.d
|
||||
DEPS := $(OBJS:%.o=%.d)
|
||||
|
||||
# Only include the deps if we are compiling everything
|
||||
ifeq ($(filter $(ENDIAN_TARGETS) %.o clean mrproper, $(MAKECMDGOALS)),)
|
||||
-include $(DEPS)
|
||||
else
|
||||
# In case we want to compile a single target, include the .d file for it
|
||||
ifneq ($(filter %.o, $(MAKECMDGOALS)),)
|
||||
SINGLE_DEP := $(filter %.o, $(MAKECMDGOALS))
|
||||
-include $(SINGLE_DEP:%.o=%.d)
|
||||
endif
|
||||
endif
|
||||
|
||||
# Find the deps via GCC. Rarely wrong, but a bit slow
|
||||
|
||||
$(OBJS_C:%.o=%.d): %.d: $(SRC_DIR)/%.c $(FILE_DEP)
|
||||
$(E) '$(STAGE) DEP $(<:$(SRC_DIR)/%.c=%.c)'
|
||||
$(Q)$(CC_HOST) $(CFLAGS) -MM $< | sed 's@^$(@F:%.d=%.o):@$@ $(@:%.d=%.o):@' > $@
|
||||
|
||||
$(OBJS_CPP:%.o=%.d): %.d: $(SRC_DIR)/%.cpp $(FILE_DEP)
|
||||
$(E) '$(STAGE) DEP $(<:$(SRC_DIR)/%.cpp=%.cpp)'
|
||||
$(Q)$(CXX_HOST) $(CXXFLAGS) $(CFLAGS) -MM $< | sed 's@^$(@F:%.d=%.o):@$@ $(@:%.d=%.o):@' > $@
|
||||
|
||||
$(OBJS_MM:%.o=%.d): %.d: $(SRC_DIR)/%.mm $(FILE_DEP)
|
||||
$(E) '$(STAGE) DEP $(<:$(SRC_DIR)/%.mm=%.mm)'
|
||||
$(Q)$(CC_HOST) $(CFLAGS) -MM $< | sed 's@^$(@F:%.d=%.o):@$@ $(@:%.d=%.o):@' > $@
|
||||
|
||||
$(OBJS_RC:%.o=%.d): %.d: $(SRC_DIR)/%.rc $(FILE_DEP)
|
||||
$(E) '$(STAGE) DEP $(<:$(SRC_DIR)/%.rc=%.rc)'
|
||||
$(Q)touch $@
|
||||
|
||||
else
|
||||
# The much faster, but can be wrong, dep-check
|
||||
DEP_MASK :=
|
||||
DEPS := Makefile.dep
|
||||
|
||||
# Only include the deps if we are not cleaning
|
||||
ifeq ($(filter $(ENDIAN_TARGETS) depend clean mrproper, $(MAKECMDGOALS)),)
|
||||
-include Makefile.dep
|
||||
endif
|
||||
|
||||
ifeq ("$(SRC_OBJS_DIR)/$(DEPEND)","$(MAKEDEPEND)")
|
||||
DEP := $(MAKEDEPEND)
|
||||
$(SRC_OBJS_DIR)/$(DEPEND): $(SRC_DIR)/depend/depend.cpp
|
||||
$(E) '$(STAGE) Compiling and linking $(DEPEND)'
|
||||
$(Q)$(CXX_BUILD) $(CXXFLAGS_BUILD) $(CFLAGS_BUILD) $(LDFLAGS_BUILD) -o $@ $<
|
||||
endif
|
||||
|
||||
# Make sure that only 'make depend' ALWAYS triggers a recheck
|
||||
ifeq ($(filter depend, $(MAKECMDGOALS)),)
|
||||
Makefile.dep: $(FILE_DEP) $(SRCS:%=$(SRC_DIR)/%) $(CONFIG_CACHE_SOURCE) $(DEP)
|
||||
else
|
||||
Makefile.dep: $(FILE_DEP) $(SRCS:%=$(SRC_DIR)/%) $(DEP) FORCE
|
||||
endif
|
||||
$(E) '$(STAGE) DEP CHECK (all files)'
|
||||
$(Q)rm -f Makefile.dep.tmp
|
||||
$(Q)touch Makefile.dep.tmp
|
||||
|
||||
# Calculate the deps via makedepend
|
||||
$(Q)$(MAKEDEPEND) -f$(SRC_OBJS_DIR)/Makefile.dep.tmp -o.o -Y -v -- $(CFLAGS_MAKEDEP) -- $(SRCS:%=$(SRC_DIR)/%) 2>/dev/null
|
||||
|
||||
# Convert x:/... paths to /x/... for mingw
|
||||
ifeq ($(OS), MINGW)
|
||||
@cat Makefile.dep.tmp | sed 's@/\([a-zA-Z]\):\/@\/\1\/@g' > Makefile.dep.tmp.mingw
|
||||
@cp Makefile.dep.tmp.mingw Makefile.dep.tmp
|
||||
@rm -f Makefile.dep.tmp.mingw
|
||||
endif
|
||||
|
||||
# Remove all comments and includes that don't start with $(SRC_DIR)
|
||||
# Remove $(SRC_DIR) from object-file-name
|
||||
@$(AWK) ' \
|
||||
/^# DO NOT/ { print $$0 ; next} \
|
||||
/^#/ {next} \
|
||||
/: / { \
|
||||
left = NF - 1; \
|
||||
for (n = 2; n <= NF; n++) { \
|
||||
if (match($$n, "^$(ROOT_DIR)") == 0) { \
|
||||
$$n = ""; \
|
||||
left--; \
|
||||
} \
|
||||
} \
|
||||
gsub("$(SRC_DIR)/", "", $$1); \
|
||||
if (left > 0) { \
|
||||
print $$0; \
|
||||
$$1 = "Makefile.dep:"; \
|
||||
print $$0; \
|
||||
} \
|
||||
next \
|
||||
} \
|
||||
{ \
|
||||
print $$0 \
|
||||
} \
|
||||
' < Makefile.dep.tmp | sed 's@ *@ @g;s@ $$@@' | $(SORT) > Makefile.dep
|
||||
|
||||
$(Q)rm -f Makefile.dep.tmp Makefile.dep.tmp.bak
|
||||
|
||||
endif
|
||||
|
||||
# Avoid problems with deps if a .h/.hpp/.hpp.sq file is deleted without the deps
|
||||
# being updated. Now the Makefile continues, the deps are recreated
|
||||
# and all will be fine.
|
||||
%.h %.hpp %.hpp.sq:
|
||||
@true
|
||||
|
||||
|
||||
# Compile all the files according to the targets
|
||||
|
||||
$(OBJS_C): %.o: $(SRC_DIR)/%.c $(DEP_MASK) $(FILE_DEP)
|
||||
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.c=%.c)'
|
||||
$(Q)$(CC_HOST) $(CFLAGS) -c -o $@ $<
|
||||
|
||||
$(OBJS_CPP): %.o: $(SRC_DIR)/%.cpp $(DEP_MASK) $(FILE_DEP)
|
||||
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.cpp=%.cpp)'
|
||||
$(Q)$(CXX_HOST) $(CXXFLAGS) $(CFLAGS) -c -o $@ $<
|
||||
|
||||
$(OBJS_MM): %.o: $(SRC_DIR)/%.mm $(DEP_MASK) $(FILE_DEP)
|
||||
$(E) '$(STAGE) Compiling $(<:$(SRC_DIR)/%.mm=%.mm)'
|
||||
$(Q)$(CC_HOST) $(CFLAGS) -c -o $@ $<
|
||||
|
||||
$(OBJS_RC): %.o: $(SRC_DIR)/%.rc $(FILE_DEP)
|
||||
$(E) '$(STAGE) Compiling resource $(<:$(SRC_DIR)/%.rc=%.rc)'
|
||||
$(Q)$(WINDRES) -o $@ -I `basename $<` $<
|
||||
|
||||
$(BIN_DIR)/$(TTD): $(TTD)
|
||||
$(Q)cp $< $@
|
||||
|
||||
$(TTD): $(OBJS) $(CONFIG_CACHE_LINKER)
|
||||
$(E) '$(STAGE) Linking $@'
|
||||
ifeq ($(OS), PSP)
|
||||
# Because of a bug in the PSP GCC tools, linking via CXX results
|
||||
# in total chaos and more problems then you can handle. So we need
|
||||
# CC to link OpenTTD for PSP
|
||||
$(Q)$(CC_HOST) $(LDFLAGS) $(OBJS) $(LIBS) -o $@
|
||||
else
|
||||
$(Q)$(CXX_HOST) $(LDFLAGS) $(OBJS) $(LIBS) -o $@
|
||||
endif
|
||||
ifdef STRIP
|
||||
$(Q)$(STRIP) $@
|
||||
ifeq ($(OS), DOS)
|
||||
$(E) '$(STAGE) Adding CWSDPMI stub to $@'
|
||||
$(Q)$(ROOT_DIR)/os/dos/make_dos_binary_selfcontained.sh $(SRC_OBJS_DIR)/$@
|
||||
endif
|
||||
endif
|
||||
|
||||
# The targets to compile the endian-code
|
||||
|
||||
endian_target.h: $(ENDIAN_CHECK) $(CONFIG_CACHE_ENDIAN)
|
||||
$(E) '$(STAGE) Testing endianness for target'
|
||||
$(Q)./$(ENDIAN_CHECK) $(ENDIAN_FORCE) > $@
|
||||
|
||||
$(ENDIAN_CHECK): $(SRC_DIR)/endian_check.cpp
|
||||
$(E) '$(STAGE) Compiling and Linking $@'
|
||||
$(Q)$(CXX_BUILD) $(CXXFLAGS_BUILD) $(CFLAGS_BUILD) $< -o $@
|
||||
|
||||
# Revision files
|
||||
|
||||
$(SRC_DIR)/rev.cpp: $(CONFIG_CACHE_VERSION) $(SRC_DIR)/rev.cpp.in
|
||||
$(Q)cat $(SRC_DIR)/rev.cpp.in | sed "s@\!\!REVISION\!\!@$(REV_NR)@g;s@!!VERSION!!@$(REV)@g;s@!!MODIFIED!!@$(MODIFIED)@g;s@!!DATE!!@`date +%d.%m.%y`@g" > $(SRC_DIR)/rev.cpp
|
||||
|
||||
$(SRC_DIR)/os/windows/ottdres.rc: $(CONFIG_CACHE_VERSION) $(SRC_DIR)/os/windows/ottdres.rc.in
|
||||
$(Q)cat $(SRC_DIR)/os/windows/ottdres.rc.in | sed "s@\!\!REVISION\!\!@$(REV_NR)@g;s@!!VERSION!!@$(REV)@g;s@!!DATE!!@`date +%d.%m.%y`@g" > $(SRC_DIR)/os/windows/ottdres.rc
|
||||
|
||||
FORCE:
|
||||
|
||||
depend: $(DEPS)
|
||||
|
||||
clean:
|
||||
$(E) '$(STAGE) Cleaning up object files'
|
||||
$(Q)rm -f $(DEPS) $(OBJS) $(TTD) $(DEPEND) $(TTD:%=$(BIN_DIR)/%) $(CONFIG_CACHE_COMPILER) $(CONFIG_CACHE_LINKER) $(CONFIG_CACHE_ENDIAN) $(CONFIG_CACHE_SOURCE) $(ENDIAN_TARGETS)
|
||||
|
||||
mrproper: clean
|
||||
$(Q)rm -f $(SRC_DIR)/rev.cpp $(SRC_DIR)/os/windows/ottdres.rc
|
||||
|
||||
%.o:
|
||||
@echo '$(STAGE) No such source-file: $(@:%.o=%).[c|cpp|mm|rc]'
|
||||
|
||||
.PHONY: all mrproper depend clean FORCE
|
247
ai/ai.c
Normal file
247
ai/ai.c
Normal file
@@ -0,0 +1,247 @@
|
||||
/* $Id$ */
|
||||
|
||||
#include "../stdafx.h"
|
||||
#include "../openttd.h"
|
||||
#include "../variables.h"
|
||||
#include "../command.h"
|
||||
#include "../network.h"
|
||||
#include "ai.h"
|
||||
#include "default/default.h"
|
||||
|
||||
/**
|
||||
* Dequeues commands put in the queue via AI_PutCommandInQueue.
|
||||
*/
|
||||
static void AI_DequeueCommands(PlayerID player)
|
||||
{
|
||||
AICommand *com, *entry_com;
|
||||
|
||||
entry_com = _ai_player[player].queue;
|
||||
|
||||
/* It happens that DoCommandP issues a new DoCommandAI which adds a new command
|
||||
* to this very same queue (don't argue about this, if it currently doesn't
|
||||
* happen I can tell you it will happen with AIScript -- TrueLight). If we
|
||||
* do not make the queue NULL, that commands will be dequeued immediatly.
|
||||
* Therefor we safe the entry-point to entry_com, and make the queue NULL, so
|
||||
* the new queue can be safely built up. */
|
||||
_ai_player[player].queue = NULL;
|
||||
_ai_player[player].queue_tail = NULL;
|
||||
|
||||
/* Dequeue all commands */
|
||||
while ((com = entry_com) != NULL) {
|
||||
_current_player = player;
|
||||
|
||||
_cmd_text = com->text;
|
||||
DoCommandP(com->tile, com->p1, com->p2, com->callback, com->procc);
|
||||
|
||||
/* Free item */
|
||||
entry_com = com->next;
|
||||
free(com->text);
|
||||
free(com);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Needed for SP; we need to delay DoCommand with 1 tick, because else events
|
||||
* will make infinite loops (AIScript).
|
||||
*/
|
||||
static void AI_PutCommandInQueue(PlayerID player, TileIndex tile, uint32 p1, uint32 p2, uint procc, CommandCallback* callback)
|
||||
{
|
||||
AICommand *com;
|
||||
|
||||
if (_ai_player[player].queue_tail == NULL) {
|
||||
/* There is no item in the queue yet, create the queue */
|
||||
_ai_player[player].queue = malloc(sizeof(AICommand));
|
||||
_ai_player[player].queue_tail = _ai_player[player].queue;
|
||||
} else {
|
||||
/* Add an item at the end */
|
||||
_ai_player[player].queue_tail->next = malloc(sizeof(AICommand));
|
||||
_ai_player[player].queue_tail = _ai_player[player].queue_tail->next;
|
||||
}
|
||||
|
||||
/* This is our new item */
|
||||
com = _ai_player[player].queue_tail;
|
||||
|
||||
/* Assign the info */
|
||||
com->tile = tile;
|
||||
com->p1 = p1;
|
||||
com->p2 = p2;
|
||||
com->procc = procc;
|
||||
com->callback = callback;
|
||||
com->next = NULL;
|
||||
com->text = NULL;
|
||||
|
||||
/* Copy the cmd_text, if needed */
|
||||
if (_cmd_text != NULL) {
|
||||
com->text = strdup(_cmd_text);
|
||||
_cmd_text = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Executes a raw DoCommand for the AI.
|
||||
*/
|
||||
int32 AI_DoCommandCc(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint procc, CommandCallback* callback)
|
||||
{
|
||||
PlayerID old_lp;
|
||||
int32 res = 0;
|
||||
const char* tmp_cmdtext;
|
||||
|
||||
/* If you enable DC_EXEC with DC_QUERY_COST you are a really strange
|
||||
* person.. should we check for those funny jokes?
|
||||
*/
|
||||
|
||||
/* The test already resets _cmd_text, so backup the pointer */
|
||||
tmp_cmdtext = _cmd_text;
|
||||
|
||||
/* First, do a test-run to see if we can do this */
|
||||
res = DoCommand(tile, p1, p2, flags & ~DC_EXEC, procc);
|
||||
/* The command failed, or you didn't want to execute, or you are quering, return */
|
||||
if (CmdFailed(res) || !(flags & DC_EXEC) || (flags & DC_QUERY_COST)) {
|
||||
return res;
|
||||
}
|
||||
|
||||
/* Restore _cmd_text */
|
||||
_cmd_text = tmp_cmdtext;
|
||||
|
||||
/* If we did a DC_EXEC, and the command did not return an error, execute it
|
||||
* over the network */
|
||||
if (flags & DC_AUTO) procc |= CMD_AUTO;
|
||||
if (flags & DC_NO_WATER) procc |= CMD_NO_WATER;
|
||||
|
||||
/* NetworkSend_Command needs _local_player to be set correctly, so
|
||||
* adjust it, and put it back right after the function */
|
||||
old_lp = _local_player;
|
||||
_local_player = _current_player;
|
||||
|
||||
#ifdef ENABLE_NETWORK
|
||||
/* Send the command */
|
||||
if (_networking) {
|
||||
/* Network is easy, send it to his handler */
|
||||
NetworkSend_Command(tile, p1, p2, procc, callback);
|
||||
} else {
|
||||
#else
|
||||
{
|
||||
#endif
|
||||
/* If we execute BuildCommands directly in SP, we have a big problem with events
|
||||
* so we need to delay is for 1 tick */
|
||||
AI_PutCommandInQueue(_current_player, tile, p1, p2, procc, callback);
|
||||
}
|
||||
|
||||
/* Set _local_player back */
|
||||
_local_player = old_lp;
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
|
||||
int32 AI_DoCommand(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint procc)
|
||||
{
|
||||
return AI_DoCommandCc(tile, p1, p2, flags, procc, NULL);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Run 1 tick of the AI. Don't overdo it, keep it realistic.
|
||||
*/
|
||||
static void AI_RunTick(PlayerID player)
|
||||
{
|
||||
extern void AiNewDoGameLoop(Player *p);
|
||||
|
||||
Player *p = GetPlayer(player);
|
||||
_current_player = player;
|
||||
|
||||
if (_patches.ainew_active) {
|
||||
AiNewDoGameLoop(p);
|
||||
} else {
|
||||
/* Enable all kind of cheats the old AI needs in order to operate correctly... */
|
||||
_is_old_ai_player = true;
|
||||
AiDoGameLoop(p);
|
||||
_is_old_ai_player = false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* The gameloop for AIs.
|
||||
* Handles one tick for all the AIs.
|
||||
*/
|
||||
void AI_RunGameLoop(void)
|
||||
{
|
||||
/* Don't do anything if ai is disabled */
|
||||
if (!_ai.enabled) return;
|
||||
|
||||
/* Don't do anything if we are a network-client, or the AI has been disabled */
|
||||
if (_networking && (!_network_server || !_patches.ai_in_multiplayer)) return;
|
||||
|
||||
/* New tick */
|
||||
_ai.tick++;
|
||||
|
||||
/* Make sure the AI follows the difficulty rule.. */
|
||||
assert(_opt.diff.competitor_speed <= 4);
|
||||
if ((_ai.tick & ((1 << (4 - _opt.diff.competitor_speed)) - 1)) != 0) return;
|
||||
|
||||
/* Check for AI-client (so joining a network with an AI) */
|
||||
if (!_networking || _network_server) {
|
||||
/* Check if we want to run AIs (server or SP only) */
|
||||
const Player* p;
|
||||
|
||||
FOR_ALL_PLAYERS(p) {
|
||||
if (p->is_active && p->is_ai) {
|
||||
/* This should always be true, else something went wrong... */
|
||||
assert(_ai_player[p->index].active);
|
||||
|
||||
/* Run the script */
|
||||
AI_DequeueCommands(p->index);
|
||||
AI_RunTick(p->index);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
_current_player = OWNER_NONE;
|
||||
}
|
||||
|
||||
/**
|
||||
* A new AI sees the day of light. You can do here what ever you think is needed.
|
||||
*/
|
||||
void AI_StartNewAI(PlayerID player)
|
||||
{
|
||||
assert(IsValidPlayer(player));
|
||||
|
||||
/* Called if a new AI is booted */
|
||||
_ai_player[player].active = true;
|
||||
}
|
||||
|
||||
/**
|
||||
* This AI player died. Give it some chance to make a final puf.
|
||||
*/
|
||||
void AI_PlayerDied(PlayerID player)
|
||||
{
|
||||
/* Called if this AI died */
|
||||
_ai_player[player].active = false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Initialize some AI-related stuff.
|
||||
*/
|
||||
void AI_Initialize(void)
|
||||
{
|
||||
/* First, make sure all AIs are DEAD! */
|
||||
AI_Uninitialize();
|
||||
|
||||
memset(&_ai, 0, sizeof(_ai));
|
||||
memset(&_ai_player, 0, sizeof(_ai_player));
|
||||
|
||||
_ai.enabled = true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Deinitializer for AI-related stuff.
|
||||
*/
|
||||
void AI_Uninitialize(void)
|
||||
{
|
||||
const Player* p;
|
||||
|
||||
FOR_ALL_PLAYERS(p) {
|
||||
if (p->is_active && p->is_ai) AI_PlayerDied(p->index);
|
||||
}
|
||||
}
|
111
ai/ai.h
Normal file
111
ai/ai.h
Normal file
@@ -0,0 +1,111 @@
|
||||
#ifndef AI_H
|
||||
#define AI_H
|
||||
|
||||
#include "../functions.h"
|
||||
#include "../network.h"
|
||||
#include "../player.h"
|
||||
#include "../command.h"
|
||||
|
||||
/* How DoCommands look like for an AI */
|
||||
typedef struct AICommand {
|
||||
uint32 tile;
|
||||
uint32 p1;
|
||||
uint32 p2;
|
||||
uint32 procc;
|
||||
CommandCallback* callback;
|
||||
|
||||
char *text;
|
||||
uint uid;
|
||||
|
||||
struct AICommand *next;
|
||||
} AICommand;
|
||||
|
||||
/* The struct for an AIScript Player */
|
||||
typedef struct AIPlayer {
|
||||
bool active; ///< Is this AI active?
|
||||
AICommand *queue; ///< The commands that he has in his queue
|
||||
AICommand *queue_tail; ///< The tail of this queue
|
||||
} AIPlayer;
|
||||
|
||||
/* The struct to keep some data about the AI in general */
|
||||
typedef struct AIStruct {
|
||||
/* General */
|
||||
bool enabled; ///< Is AI enabled?
|
||||
uint tick; ///< The current tick (something like _frame_counter, only for AIs)
|
||||
} AIStruct;
|
||||
|
||||
VARDEF AIStruct _ai;
|
||||
VARDEF AIPlayer _ai_player[MAX_PLAYERS];
|
||||
|
||||
// ai.c
|
||||
void AI_StartNewAI(PlayerID player);
|
||||
void AI_PlayerDied(PlayerID player);
|
||||
void AI_RunGameLoop(void);
|
||||
void AI_Initialize(void);
|
||||
void AI_Uninitialize(void);
|
||||
int32 AI_DoCommand(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint procc);
|
||||
int32 AI_DoCommandCc(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint procc, CommandCallback* callback);
|
||||
|
||||
/** Is it allowed to start a new AI.
|
||||
* This function checks some boundries to see if we should launch a new AI.
|
||||
* @return True if we can start a new AI.
|
||||
*/
|
||||
static inline bool AI_AllowNewAI(void)
|
||||
{
|
||||
/* If disabled, no AI */
|
||||
if (!_ai.enabled)
|
||||
return false;
|
||||
|
||||
/* If in network, but no server, no AI */
|
||||
if (_networking && !_network_server)
|
||||
return false;
|
||||
|
||||
/* If in network, and server, possible AI */
|
||||
if (_networking && _network_server) {
|
||||
/* Do we want AIs in multiplayer? */
|
||||
if (!_patches.ai_in_multiplayer)
|
||||
return false;
|
||||
|
||||
/* Only the NewAI is allowed... sadly enough the old AI just doesn't support this
|
||||
* system, because all commands are delayed by at least 1 tick, which causes
|
||||
* a big problem, because it uses variables that are only set AFTER the command
|
||||
* is really executed... */
|
||||
if (!_patches.ainew_active)
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
#define AI_CHANCE16(a,b) ((uint16) AI_Random() <= (uint16)((65536 * a) / b))
|
||||
#define AI_CHANCE16R(a,b,r) ((uint16)(r = AI_Random()) <= (uint16)((65536 * a) / b))
|
||||
|
||||
/**
|
||||
* The random-function that should be used by ALL AIs.
|
||||
*/
|
||||
static inline uint AI_RandomRange(uint max)
|
||||
{
|
||||
/* We pick RandomRange if we are in SP (so when saved, we do the same over and over)
|
||||
* but we pick InteractiveRandomRange if we are a network_server or network-client.
|
||||
*/
|
||||
if (_networking)
|
||||
return InteractiveRandomRange(max);
|
||||
else
|
||||
return RandomRange(max);
|
||||
}
|
||||
|
||||
/**
|
||||
* The random-function that should be used by ALL AIs.
|
||||
*/
|
||||
static inline uint32 AI_Random(void)
|
||||
{
|
||||
/* We pick RandomRange if we are in SP (so when saved, we do the same over and over)
|
||||
* but we pick InteractiveRandomRange if we are a network_server or network-client.
|
||||
*/
|
||||
if (_networking)
|
||||
return InteractiveRandom();
|
||||
else
|
||||
return Random();
|
||||
}
|
||||
|
||||
#endif /* AI_H */
|
3938
ai/default/default.c
Normal file
3938
ai/default/default.c
Normal file
File diff suppressed because it is too large
Load Diff
8
ai/default/default.h
Normal file
8
ai/default/default.h
Normal file
@@ -0,0 +1,8 @@
|
||||
/* $Id$ */
|
||||
|
||||
#ifndef DEFAULT_H
|
||||
#define DEFAULT_H
|
||||
|
||||
void AiDoGameLoop(Player*);
|
||||
|
||||
#endif
|
324
ai/trolly/build.c
Normal file
324
ai/trolly/build.c
Normal file
@@ -0,0 +1,324 @@
|
||||
/* $Id$ */
|
||||
|
||||
#include "../../stdafx.h"
|
||||
#include "../../openttd.h"
|
||||
#include "../../debug.h"
|
||||
#include "../../functions.h"
|
||||
#include "../../map.h"
|
||||
#include "../../road_map.h"
|
||||
#include "../../tile.h"
|
||||
#include "../../vehicle.h"
|
||||
#include "../../command.h"
|
||||
#include "trolly.h"
|
||||
#include "../../engine.h"
|
||||
#include "../../station.h"
|
||||
#include "../../variables.h"
|
||||
#include "../../bridge.h"
|
||||
#include "../ai.h"
|
||||
|
||||
// Build HQ
|
||||
// Params:
|
||||
// tile : tile where HQ is going to be build
|
||||
bool AiNew_Build_CompanyHQ(Player *p, TileIndex tile)
|
||||
{
|
||||
if (CmdFailed(AI_DoCommand(tile, 0, 0, DC_AUTO | DC_NO_WATER, CMD_BUILD_COMPANY_HQ)))
|
||||
return false;
|
||||
AI_DoCommand(tile, 0, 0, DC_EXEC | DC_AUTO | DC_NO_WATER, CMD_BUILD_COMPANY_HQ);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
// Build station
|
||||
// Params:
|
||||
// type : AI_TRAIN/AI_BUS/AI_TRUCK : indicates the type of station
|
||||
// tile : tile where station is going to be build
|
||||
// length : in case of AI_TRAIN: length of station
|
||||
// numtracks : in case of AI_TRAIN: tracks of station
|
||||
// direction : the direction of the station
|
||||
// flag : flag passed to DoCommand (normally 0 to get the cost or DC_EXEC to build it)
|
||||
int AiNew_Build_Station(Player *p, byte type, TileIndex tile, byte length, byte numtracks, byte direction, byte flag)
|
||||
{
|
||||
if (type == AI_TRAIN)
|
||||
return AI_DoCommand(tile, direction + (numtracks << 8) + (length << 16), 0, flag | DC_AUTO | DC_NO_WATER, CMD_BUILD_RAILROAD_STATION);
|
||||
|
||||
if (type == AI_BUS)
|
||||
return AI_DoCommand(tile, direction, RS_BUS, flag | DC_AUTO | DC_NO_WATER, CMD_BUILD_ROAD_STOP);
|
||||
|
||||
return AI_DoCommand(tile, direction, RS_TRUCK, flag | DC_AUTO | DC_NO_WATER, CMD_BUILD_ROAD_STOP);
|
||||
}
|
||||
|
||||
|
||||
// Builds a brdige. The second best out of the ones available for this player
|
||||
// Params:
|
||||
// tile_a : starting point
|
||||
// tile_b : end point
|
||||
// flag : flag passed to DoCommand
|
||||
int AiNew_Build_Bridge(Player *p, TileIndex tile_a, TileIndex tile_b, byte flag)
|
||||
{
|
||||
int bridge_type, bridge_len, type, type2;
|
||||
|
||||
// Find a good bridgetype (the best money can buy)
|
||||
bridge_len = GetBridgeLength(tile_a, tile_b);
|
||||
type = type2 = 0;
|
||||
for (bridge_type = MAX_BRIDGES-1; bridge_type >= 0; bridge_type--) {
|
||||
if (CheckBridge_Stuff(bridge_type, bridge_len)) {
|
||||
type2 = type;
|
||||
type = bridge_type;
|
||||
// We found two bridges, exit
|
||||
if (type2 != 0) break;
|
||||
}
|
||||
}
|
||||
// There is only one bridge that can be built
|
||||
if (type2 == 0 && type != 0) type2 = type;
|
||||
|
||||
// Now, simply, build the bridge!
|
||||
if (p->ainew.tbt == AI_TRAIN) {
|
||||
return AI_DoCommand(tile_a, tile_b, (0x00 << 8) + type2, flag | DC_AUTO, CMD_BUILD_BRIDGE);
|
||||
} else {
|
||||
return AI_DoCommand(tile_a, tile_b, (0x80 << 8) + type2, flag | DC_AUTO, CMD_BUILD_BRIDGE);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Build the route part by part
|
||||
// Basicly what this function do, is build that amount of parts of the route
|
||||
// that go in the same direction. It sets 'part' to the last part of the route builded.
|
||||
// The return value is the cost for the builded parts
|
||||
//
|
||||
// Params:
|
||||
// PathFinderInfo : Pointer to the PathFinderInfo used for AiPathFinder
|
||||
// part : Which part we need to build
|
||||
//
|
||||
// TODO: skip already builded road-pieces (e.g.: cityroad)
|
||||
int AiNew_Build_RoutePart(Player *p, Ai_PathFinderInfo *PathFinderInfo, byte flag)
|
||||
{
|
||||
int part = PathFinderInfo->position;
|
||||
byte *route_extra = PathFinderInfo->route_extra;
|
||||
TileIndex *route = PathFinderInfo->route;
|
||||
int dir;
|
||||
int old_dir = -1;
|
||||
int cost = 0;
|
||||
int res;
|
||||
// We need to calculate the direction with the parent of the parent.. so we skip
|
||||
// the first pieces and the last piece
|
||||
if (part < 1) part = 1;
|
||||
// When we are done, stop it
|
||||
if (part >= PathFinderInfo->route_length - 1) {
|
||||
PathFinderInfo->position = -2;
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
if (PathFinderInfo->rail_or_road) {
|
||||
// Tunnel code
|
||||
if ((AI_PATHFINDER_FLAG_TUNNEL & route_extra[part]) != 0) {
|
||||
cost += AI_DoCommand(route[part], 0, 0, flag, CMD_BUILD_TUNNEL);
|
||||
PathFinderInfo->position++;
|
||||
// TODO: problems!
|
||||
if (CmdFailed(cost)) {
|
||||
DEBUG(ai,0)("[AiNew - BuildPath] We have a serious problem: tunnel could not be built!");
|
||||
return 0;
|
||||
}
|
||||
return cost;
|
||||
}
|
||||
// Bridge code
|
||||
if ((AI_PATHFINDER_FLAG_BRIDGE & route_extra[part]) != 0) {
|
||||
cost += AiNew_Build_Bridge(p, route[part], route[part-1], flag);
|
||||
PathFinderInfo->position++;
|
||||
// TODO: problems!
|
||||
if (CmdFailed(cost)) {
|
||||
DEBUG(ai,0)("[AiNew - BuildPath] We have a serious problem: bridge could not be built!");
|
||||
return 0;
|
||||
}
|
||||
return cost;
|
||||
}
|
||||
|
||||
// Build normal rail
|
||||
// Keep it doing till we go an other way
|
||||
if (route_extra[part - 1] == 0 && route_extra[part] == 0) {
|
||||
while (route_extra[part] == 0) {
|
||||
// Get the current direction
|
||||
dir = AiNew_GetRailDirection(route[part-1], route[part], route[part+1]);
|
||||
// Is it the same as the last one?
|
||||
if (old_dir != -1 && old_dir != dir) break;
|
||||
old_dir = dir;
|
||||
// Build the tile
|
||||
res = AI_DoCommand(route[part], 0, dir, flag, CMD_BUILD_SINGLE_RAIL);
|
||||
if (CmdFailed(res)) {
|
||||
// Problem.. let's just abort it all!
|
||||
p->ainew.state = AI_STATE_NOTHING;
|
||||
return 0;
|
||||
}
|
||||
cost += res;
|
||||
// Go to the next tile
|
||||
part++;
|
||||
// Check if it is still in range..
|
||||
if (part >= PathFinderInfo->route_length - 1) break;
|
||||
}
|
||||
part--;
|
||||
}
|
||||
// We want to return the last position, so we go back one
|
||||
PathFinderInfo->position = part;
|
||||
} else {
|
||||
// Tunnel code
|
||||
if ((AI_PATHFINDER_FLAG_TUNNEL & route_extra[part]) != 0) {
|
||||
cost += AI_DoCommand(route[part], 0x200, 0, flag, CMD_BUILD_TUNNEL);
|
||||
PathFinderInfo->position++;
|
||||
// TODO: problems!
|
||||
if (CmdFailed(cost)) {
|
||||
DEBUG(ai,0)("[AiNew - BuildPath] We have a serious problem: tunnel could not be built!");
|
||||
return 0;
|
||||
}
|
||||
return cost;
|
||||
}
|
||||
// Bridge code
|
||||
if ((AI_PATHFINDER_FLAG_BRIDGE & route_extra[part]) != 0) {
|
||||
cost += AiNew_Build_Bridge(p, route[part], route[part+1], flag);
|
||||
PathFinderInfo->position++;
|
||||
// TODO: problems!
|
||||
if (CmdFailed(cost)) {
|
||||
DEBUG(ai,0)("[AiNew - BuildPath] We have a serious problem: bridge could not be built!");
|
||||
return 0;
|
||||
}
|
||||
return cost;
|
||||
}
|
||||
|
||||
// Build normal road
|
||||
// Keep it doing till we go an other way
|
||||
// EnsureNoVehicle makes sure we don't build on a tile where a vehicle is. This way
|
||||
// it will wait till the vehicle is gone..
|
||||
if (route_extra[part-1] == 0 && route_extra[part] == 0 && (flag != DC_EXEC || EnsureNoVehicle(route[part]))) {
|
||||
while (route_extra[part] == 0 && (flag != DC_EXEC || EnsureNoVehicle(route[part]))) {
|
||||
// Get the current direction
|
||||
dir = AiNew_GetRoadDirection(route[part-1], route[part], route[part+1]);
|
||||
// Is it the same as the last one?
|
||||
if (old_dir != -1 && old_dir != dir) break;
|
||||
old_dir = dir;
|
||||
// There is already some road, and it is a bridge.. don't build!!!
|
||||
if (!IsTileType(route[part], MP_TUNNELBRIDGE)) {
|
||||
// Build the tile
|
||||
res = AI_DoCommand(route[part], dir, 0, flag | DC_NO_WATER, CMD_BUILD_ROAD);
|
||||
// Currently, we ignore CMD_ERRORs!
|
||||
if (CmdFailed(res) && flag == DC_EXEC && !IsTileType(route[part], MP_STREET) && !EnsureNoVehicle(route[part])) {
|
||||
// Problem.. let's just abort it all!
|
||||
DEBUG(ai,0)("Darn, the route could not be built.. aborting!");
|
||||
p->ainew.state = AI_STATE_NOTHING;
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (!CmdFailed(res)) cost += res;
|
||||
}
|
||||
// Go to the next tile
|
||||
part++;
|
||||
// Check if it is still in range..
|
||||
if (part >= PathFinderInfo->route_length - 1) break;
|
||||
}
|
||||
part--;
|
||||
// We want to return the last position, so we go back one
|
||||
}
|
||||
if (!EnsureNoVehicle(route[part]) && flag == DC_EXEC) part--;
|
||||
PathFinderInfo->position = part;
|
||||
}
|
||||
|
||||
return cost;
|
||||
}
|
||||
|
||||
|
||||
// This functions tries to find the best vehicle for this type of cargo
|
||||
// It returns INVALID_ENGINE if not suitable engine is found
|
||||
EngineID AiNew_PickVehicle(Player *p)
|
||||
{
|
||||
if (p->ainew.tbt == AI_TRAIN) {
|
||||
// Not supported yet
|
||||
return INVALID_ENGINE;
|
||||
} else {
|
||||
EngineID best_veh_index = INVALID_ENGINE;
|
||||
int32 best_veh_rating = 0;
|
||||
EngineID start = ROAD_ENGINES_INDEX;
|
||||
EngineID end = ROAD_ENGINES_INDEX + NUM_ROAD_ENGINES;
|
||||
EngineID i;
|
||||
|
||||
/* Loop through all road vehicles */
|
||||
for (i = start; i != end; i++) {
|
||||
const RoadVehicleInfo *rvi = RoadVehInfo(i);
|
||||
const Engine* e = GetEngine(i);
|
||||
int32 rating;
|
||||
int32 ret;
|
||||
|
||||
/* Skip vehicles which can't take our cargo type */
|
||||
if (rvi->cargo_type != p->ainew.cargo && !CanRefitTo(i, p->ainew.cargo)) continue;
|
||||
|
||||
// Is it availiable?
|
||||
// Also, check if the reliability of the vehicle is above the AI_VEHICLE_MIN_RELIABILTY
|
||||
if (!HASBIT(e->player_avail, _current_player) || e->reliability * 100 < AI_VEHICLE_MIN_RELIABILTY << 16) continue;
|
||||
|
||||
/* Rate and compare the engine by speed & capacity */
|
||||
rating = rvi->max_speed * rvi->capacity;
|
||||
if (rating <= best_veh_rating) continue;
|
||||
|
||||
// Can we build it?
|
||||
ret = AI_DoCommand(0, i, 0, DC_QUERY_COST, CMD_BUILD_ROAD_VEH);
|
||||
if (CmdFailed(ret)) continue;
|
||||
|
||||
best_veh_rating = rating;
|
||||
best_veh_index = i;
|
||||
}
|
||||
|
||||
return best_veh_index;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void CcAI(bool success, TileIndex tile, uint32 p1, uint32 p2)
|
||||
{
|
||||
Player* p = GetPlayer(_current_player);
|
||||
|
||||
if (success) {
|
||||
p->ainew.state = AI_STATE_GIVE_ORDERS;
|
||||
p->ainew.veh_id = _new_vehicle_id;
|
||||
|
||||
if (GetVehicle(p->ainew.veh_id)->cargo_type != p->ainew.cargo) {
|
||||
/* Cargo type doesn't match, so refit it */
|
||||
if (CmdFailed(DoCommand(tile, p->ainew.veh_id, p->ainew.cargo, DC_EXEC, CMD_REFIT_ROAD_VEH))) {
|
||||
/* Refit failed, so sell the vehicle */
|
||||
DoCommand(tile, p->ainew.veh_id, 0, DC_EXEC, CMD_SELL_ROAD_VEH);
|
||||
p->ainew.state = AI_STATE_NOTHING;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
/* XXX this should be handled more gracefully */
|
||||
p->ainew.state = AI_STATE_NOTHING;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Builds the best vehicle possible
|
||||
int AiNew_Build_Vehicle(Player *p, TileIndex tile, byte flag)
|
||||
{
|
||||
EngineID i = AiNew_PickVehicle(p);
|
||||
|
||||
if (i == INVALID_ENGINE) return CMD_ERROR;
|
||||
if (p->ainew.tbt == AI_TRAIN) return CMD_ERROR;
|
||||
|
||||
if (flag & DC_EXEC) {
|
||||
return AI_DoCommandCc(tile, i, 0, flag, CMD_BUILD_ROAD_VEH, CcAI);
|
||||
} else {
|
||||
return AI_DoCommand(tile, i, 0, flag, CMD_BUILD_ROAD_VEH);
|
||||
}
|
||||
}
|
||||
|
||||
int AiNew_Build_Depot(Player* p, TileIndex tile, DiagDirection direction, byte flag)
|
||||
{
|
||||
int ret, ret2;
|
||||
if (p->ainew.tbt == AI_TRAIN) {
|
||||
return AI_DoCommand(tile, 0, direction, flag | DC_AUTO | DC_NO_WATER, CMD_BUILD_TRAIN_DEPOT);
|
||||
} else {
|
||||
ret = AI_DoCommand(tile, direction, 0, flag | DC_AUTO | DC_NO_WATER, CMD_BUILD_ROAD_DEPOT);
|
||||
if (CmdFailed(ret)) return ret;
|
||||
// Try to build the road from the depot
|
||||
ret2 = AI_DoCommand(tile + TileOffsByDiagDir(direction), DiagDirToRoadBits(ReverseDiagDir(direction)), 0, flag | DC_AUTO | DC_NO_WATER, CMD_BUILD_ROAD);
|
||||
// If it fails, ignore it..
|
||||
if (CmdFailed(ret2)) return ret;
|
||||
return ret + ret2;
|
||||
}
|
||||
}
|
510
ai/trolly/pathfinder.c
Normal file
510
ai/trolly/pathfinder.c
Normal file
@@ -0,0 +1,510 @@
|
||||
/* $Id$ */
|
||||
|
||||
#include "../../stdafx.h"
|
||||
#include "../../openttd.h"
|
||||
#include "../../bridge_map.h"
|
||||
#include "../../debug.h"
|
||||
#include "../../functions.h"
|
||||
#include "../../map.h"
|
||||
#include "../../tile.h"
|
||||
#include "../../command.h"
|
||||
#include "trolly.h"
|
||||
#include "../../depot.h"
|
||||
#include "../../tunnel_map.h"
|
||||
#include "../../bridge.h"
|
||||
#include "../ai.h"
|
||||
|
||||
#define TEST_STATION_NO_DIR 0xFF
|
||||
|
||||
// Tests if a station can be build on the given spot
|
||||
// TODO: make it train compatible
|
||||
static bool TestCanBuildStationHere(TileIndex tile, byte dir)
|
||||
{
|
||||
Player *p = GetPlayer(_current_player);
|
||||
|
||||
if (dir == TEST_STATION_NO_DIR) {
|
||||
int32 ret;
|
||||
// TODO: currently we only allow spots that can be access from al 4 directions...
|
||||
// should be fixed!!!
|
||||
for (dir = 0; dir < 4; dir++) {
|
||||
ret = AiNew_Build_Station(p, p->ainew.tbt, tile, 1, 1, dir, DC_QUERY_COST);
|
||||
if (!CmdFailed(ret)) return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// return true if command succeeded, so the inverse of CmdFailed()
|
||||
return !CmdFailed(AiNew_Build_Station(p, p->ainew.tbt, tile, 1, 1, dir, DC_QUERY_COST));
|
||||
}
|
||||
|
||||
|
||||
static bool IsRoad(TileIndex tile)
|
||||
{
|
||||
return
|
||||
// MP_STREET, but not a road depot?
|
||||
(IsTileType(tile, MP_STREET) && !IsTileDepotType(tile, TRANSPORT_ROAD)) ||
|
||||
(IsTileType(tile, MP_TUNNELBRIDGE) && (
|
||||
(IsTunnel(tile) && GetTunnelTransportType(tile) == TRANSPORT_ROAD) ||
|
||||
(IsBridge(tile) && GetBridgeTransportType(tile) == TRANSPORT_ROAD)
|
||||
));
|
||||
}
|
||||
|
||||
|
||||
// Checks if a tile 'a' is between the tiles 'b' and 'c'
|
||||
#define TILES_BETWEEN(a, b, c) (TileX(a) >= TileX(b) && TileX(a) <= TileX(c) && TileY(a) >= TileY(b) && TileY(a) <= TileY(c))
|
||||
|
||||
|
||||
// Check if the current tile is in our end-area
|
||||
static int32 AyStar_AiPathFinder_EndNodeCheck(AyStar *aystar, OpenListNode *current)
|
||||
{
|
||||
const Ai_PathFinderInfo* PathFinderInfo = aystar->user_target;
|
||||
|
||||
// It is not allowed to have a station on the end of a bridge or tunnel ;)
|
||||
if (current->path.node.user_data[0] != 0) return AYSTAR_DONE;
|
||||
if (TILES_BETWEEN(current->path.node.tile, PathFinderInfo->end_tile_tl, PathFinderInfo->end_tile_br))
|
||||
if (IsTileType(current->path.node.tile, MP_CLEAR) || IsTileType(current->path.node.tile, MP_TREES))
|
||||
if (current->path.parent == NULL || TestCanBuildStationHere(current->path.node.tile, AiNew_GetDirection(current->path.parent->node.tile, current->path.node.tile)))
|
||||
return AYSTAR_FOUND_END_NODE;
|
||||
|
||||
return AYSTAR_DONE;
|
||||
}
|
||||
|
||||
|
||||
// Calculates the hash
|
||||
// Currently it is a 10 bit hash, so the hash array has a max depth of 6 bits (so 64)
|
||||
static uint AiPathFinder_Hash(uint key1, uint key2)
|
||||
{
|
||||
return (TileX(key1) & 0x1F) + ((TileY(key1) & 0x1F) << 5);
|
||||
}
|
||||
|
||||
|
||||
// Clear the memory of all the things
|
||||
static void AyStar_AiPathFinder_Free(AyStar *aystar)
|
||||
{
|
||||
AyStarMain_Free(aystar);
|
||||
free(aystar);
|
||||
}
|
||||
|
||||
|
||||
static int32 AyStar_AiPathFinder_CalculateG(AyStar *aystar, AyStarNode *current, OpenListNode *parent);
|
||||
static int32 AyStar_AiPathFinder_CalculateH(AyStar *aystar, AyStarNode *current, OpenListNode *parent);
|
||||
static void AyStar_AiPathFinder_FoundEndNode(AyStar *aystar, OpenListNode *current);
|
||||
static void AyStar_AiPathFinder_GetNeighbours(AyStar *aystar, OpenListNode *current);
|
||||
|
||||
|
||||
// This creates the AiPathFinder
|
||||
AyStar *new_AyStar_AiPathFinder(int max_tiles_around, Ai_PathFinderInfo *PathFinderInfo)
|
||||
{
|
||||
PathNode start_node;
|
||||
uint x;
|
||||
uint y;
|
||||
// Create AyStar
|
||||
AyStar *result = malloc(sizeof(AyStar));
|
||||
init_AyStar(result, AiPathFinder_Hash, 1 << 10);
|
||||
// Set the function pointers
|
||||
result->CalculateG = AyStar_AiPathFinder_CalculateG;
|
||||
result->CalculateH = AyStar_AiPathFinder_CalculateH;
|
||||
result->EndNodeCheck = AyStar_AiPathFinder_EndNodeCheck;
|
||||
result->FoundEndNode = AyStar_AiPathFinder_FoundEndNode;
|
||||
result->GetNeighbours = AyStar_AiPathFinder_GetNeighbours;
|
||||
|
||||
result->free = AyStar_AiPathFinder_Free;
|
||||
|
||||
// Set some information
|
||||
result->loops_per_tick = AI_PATHFINDER_LOOPS_PER_TICK;
|
||||
result->max_path_cost = 0;
|
||||
result->max_search_nodes = AI_PATHFINDER_MAX_SEARCH_NODES;
|
||||
|
||||
// Set the user_data to the PathFinderInfo
|
||||
result->user_target = PathFinderInfo;
|
||||
|
||||
// Set the start node
|
||||
start_node.parent = NULL;
|
||||
start_node.node.direction = 0;
|
||||
start_node.node.user_data[0] = 0;
|
||||
|
||||
// Now we add all the starting tiles
|
||||
for (x = TileX(PathFinderInfo->start_tile_tl); x <= TileX(PathFinderInfo->start_tile_br); x++) {
|
||||
for (y = TileY(PathFinderInfo->start_tile_tl); y <= TileY(PathFinderInfo->start_tile_br); y++) {
|
||||
start_node.node.tile = TileXY(x, y);
|
||||
result->addstart(result, &start_node.node, 0);
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
// To reuse AyStar we sometimes have to clean all the memory
|
||||
void clean_AyStar_AiPathFinder(AyStar *aystar, Ai_PathFinderInfo *PathFinderInfo)
|
||||
{
|
||||
PathNode start_node;
|
||||
uint x;
|
||||
uint y;
|
||||
|
||||
aystar->clear(aystar);
|
||||
|
||||
// Set the user_data to the PathFinderInfo
|
||||
aystar->user_target = PathFinderInfo;
|
||||
|
||||
// Set the start node
|
||||
start_node.parent = NULL;
|
||||
start_node.node.direction = 0;
|
||||
start_node.node.user_data[0] = 0;
|
||||
start_node.node.tile = PathFinderInfo->start_tile_tl;
|
||||
|
||||
// Now we add all the starting tiles
|
||||
for (x = TileX(PathFinderInfo->start_tile_tl); x <= TileX(PathFinderInfo->start_tile_br); x++) {
|
||||
for (y = TileY(PathFinderInfo->start_tile_tl); y <= TileY(PathFinderInfo->start_tile_br); y++) {
|
||||
TileIndex tile = TileXY(x, y);
|
||||
|
||||
if (!IsTileType(tile, MP_CLEAR) && !IsTileType(tile, MP_TREES)) continue;
|
||||
if (!TestCanBuildStationHere(tile, TEST_STATION_NO_DIR)) continue;
|
||||
start_node.node.tile = tile;
|
||||
aystar->addstart(aystar, &start_node.node, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// The h-value, simple calculation
|
||||
static int32 AyStar_AiPathFinder_CalculateH(AyStar *aystar, AyStarNode *current, OpenListNode *parent)
|
||||
{
|
||||
const Ai_PathFinderInfo* PathFinderInfo = aystar->user_target;
|
||||
int r, r2;
|
||||
|
||||
if (PathFinderInfo->end_direction != AI_PATHFINDER_NO_DIRECTION) {
|
||||
// The station is pointing to a direction, add a tile towards that direction, so the H-value is more accurate
|
||||
r = DistanceManhattan(current->tile, PathFinderInfo->end_tile_tl + TileOffsByDiagDir(PathFinderInfo->end_direction));
|
||||
r2 = DistanceManhattan(current->tile, PathFinderInfo->end_tile_br + TileOffsByDiagDir(PathFinderInfo->end_direction));
|
||||
} else {
|
||||
// No direction, so just get the fastest route to the station
|
||||
r = DistanceManhattan(current->tile, PathFinderInfo->end_tile_tl);
|
||||
r2 = DistanceManhattan(current->tile, PathFinderInfo->end_tile_br);
|
||||
}
|
||||
// See if the bottomright is faster than the topleft..
|
||||
if (r2 < r) r = r2;
|
||||
return r * AI_PATHFINDER_H_MULTIPLER;
|
||||
}
|
||||
|
||||
|
||||
// We found the end.. let's get the route back and put it in an array
|
||||
static void AyStar_AiPathFinder_FoundEndNode(AyStar *aystar, OpenListNode *current)
|
||||
{
|
||||
Ai_PathFinderInfo *PathFinderInfo = (Ai_PathFinderInfo*)aystar->user_target;
|
||||
uint i = 0;
|
||||
PathNode *parent = ¤t->path;
|
||||
|
||||
do {
|
||||
PathFinderInfo->route_extra[i] = parent->node.user_data[0];
|
||||
PathFinderInfo->route[i++] = parent->node.tile;
|
||||
if (i > lengthof(PathFinderInfo->route)) {
|
||||
// We ran out of space for the PathFinder
|
||||
DEBUG(ai, 0)("[AiPathFinder] Ran out of space in the route[] array!!!");
|
||||
PathFinderInfo->route_length = -1; // -1 indicates out of space
|
||||
return;
|
||||
}
|
||||
parent = parent->parent;
|
||||
} while (parent != NULL);
|
||||
PathFinderInfo->route_length = i;
|
||||
DEBUG(ai, 1)("[Ai-PathFinding] Found route of %d nodes long in %d nodes of searching", i, Hash_Size(&aystar->ClosedListHash));
|
||||
}
|
||||
|
||||
|
||||
// What tiles are around us.
|
||||
static void AyStar_AiPathFinder_GetNeighbours(AyStar *aystar, OpenListNode *current)
|
||||
{
|
||||
uint i;
|
||||
int ret;
|
||||
int dir;
|
||||
|
||||
Ai_PathFinderInfo *PathFinderInfo = (Ai_PathFinderInfo*)aystar->user_target;
|
||||
|
||||
aystar->num_neighbours = 0;
|
||||
|
||||
// Go through all surrounding tiles and check if they are within the limits
|
||||
for (i = 0; i < 4; i++) {
|
||||
TileIndex ctile = current->path.node.tile; // Current tile
|
||||
TileIndex atile = ctile + TileOffsByDiagDir(i); // Adjacent tile
|
||||
|
||||
if (TileX(atile) > 1 && TileX(atile) < MapMaxX() - 1 &&
|
||||
TileY(atile) > 1 && TileY(atile) < MapMaxY() - 1) {
|
||||
// We also directly test if the current tile can connect to this tile..
|
||||
// We do this simply by just building the tile!
|
||||
|
||||
// If the next step is a bridge, we have to enter it the right way
|
||||
if (!PathFinderInfo->rail_or_road && IsRoad(atile)) {
|
||||
if (IsTileType(atile, MP_TUNNELBRIDGE)) {
|
||||
if (IsTunnel(atile)) {
|
||||
if (GetTunnelDirection(atile) != i) continue;
|
||||
} else {
|
||||
if ((_m[atile].m5 & 1U) != DiagDirToAxis(i)) continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
// But also if we are on a bridge, we can only move a certain direction
|
||||
if (!PathFinderInfo->rail_or_road && IsRoad(ctile)) {
|
||||
if (IsTileType(ctile, MP_TUNNELBRIDGE)) {
|
||||
// An existing bridge/tunnel... let's test the direction ;)
|
||||
if ((_m[ctile].m5 & 1U) != (i & 1)) continue;
|
||||
}
|
||||
}
|
||||
|
||||
if ((AI_PATHFINDER_FLAG_BRIDGE & current->path.node.user_data[0]) != 0 ||
|
||||
(AI_PATHFINDER_FLAG_TUNNEL & current->path.node.user_data[0]) != 0) {
|
||||
// We are a bridge/tunnel, how cool!!
|
||||
// This means we can only point forward.. get the direction from the user_data
|
||||
if (i != (current->path.node.user_data[0] >> 8)) continue;
|
||||
}
|
||||
dir = 0;
|
||||
|
||||
// First, check if we have a parent
|
||||
if (current->path.parent == NULL && current->path.node.user_data[0] == 0) {
|
||||
// If not, this means we are at the starting station
|
||||
if (PathFinderInfo->start_direction != AI_PATHFINDER_NO_DIRECTION) {
|
||||
// We do need a direction?
|
||||
if (AiNew_GetDirection(ctile, atile) != PathFinderInfo->start_direction) {
|
||||
// We are not pointing the right way, invalid tile
|
||||
continue;
|
||||
}
|
||||
}
|
||||
} else if (current->path.node.user_data[0] == 0) {
|
||||
if (PathFinderInfo->rail_or_road) {
|
||||
// Rail check
|
||||
dir = AiNew_GetRailDirection(current->path.parent->node.tile, ctile, atile);
|
||||
ret = AI_DoCommand(ctile, 0, dir, DC_AUTO | DC_NO_WATER, CMD_BUILD_SINGLE_RAIL);
|
||||
if (CmdFailed(ret)) continue;
|
||||
#ifdef AI_PATHFINDER_NO_90DEGREES_TURN
|
||||
if (current->path.parent->parent != NULL) {
|
||||
// Check if we don't make a 90degree curve
|
||||
int dir1 = AiNew_GetRailDirection(current->path.parent->parent->node.tile, current->path.parent->node.tile, ctile);
|
||||
if (_illegal_curves[dir1] == dir || _illegal_curves[dir] == dir1) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
} else {
|
||||
// Road check
|
||||
dir = AiNew_GetRoadDirection(current->path.parent->node.tile, ctile, atile);
|
||||
if (IsRoad(ctile)) {
|
||||
if (IsTileType(ctile, MP_TUNNELBRIDGE)) {
|
||||
// We have a bridge, how nicely! We should mark it...
|
||||
dir = 0;
|
||||
} else {
|
||||
// It already has road.. check if we miss any bits!
|
||||
if ((_m[ctile].m5 & dir) != dir) {
|
||||
// We do miss some pieces :(
|
||||
dir &= ~_m[ctile].m5;
|
||||
} else {
|
||||
dir = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
// Only destruct things if it is MP_CLEAR of MP_TREES
|
||||
if (dir != 0) {
|
||||
ret = AI_DoCommand(ctile, dir, 0, DC_AUTO | DC_NO_WATER, CMD_BUILD_ROAD);
|
||||
if (CmdFailed(ret)) continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// The tile can be connected
|
||||
aystar->neighbours[aystar->num_neighbours].tile = atile;
|
||||
aystar->neighbours[aystar->num_neighbours].user_data[0] = 0;
|
||||
aystar->neighbours[aystar->num_neighbours++].direction = 0;
|
||||
}
|
||||
}
|
||||
|
||||
// Next step, check for bridges and tunnels
|
||||
if (current->path.parent != NULL && current->path.node.user_data[0] == 0) {
|
||||
// First we get the dir from this tile and his parent
|
||||
DiagDirection dir = AiNew_GetDirection(current->path.parent->node.tile, current->path.node.tile);
|
||||
// It means we can only walk with the track, so the bridge has to be in the same direction
|
||||
TileIndex tile = current->path.node.tile;
|
||||
TileIndex new_tile = tile;
|
||||
Slope tileh = GetTileSlope(tile, NULL);
|
||||
|
||||
// Bridges can only be build on land that is not flat
|
||||
// And if there is a road or rail blocking
|
||||
if (tileh != SLOPE_FLAT ||
|
||||
(PathFinderInfo->rail_or_road && IsTileType(tile + TileOffsByDiagDir(dir), MP_STREET)) ||
|
||||
(!PathFinderInfo->rail_or_road && IsTileType(tile + TileOffsByDiagDir(dir), MP_RAILWAY))) {
|
||||
for (;;) {
|
||||
new_tile += TileOffsByDiagDir(dir);
|
||||
|
||||
// Precheck, is the length allowed?
|
||||
if (!CheckBridge_Stuff(0, GetBridgeLength(tile, new_tile))) break;
|
||||
|
||||
// Check if we hit the station-tile.. we don't like that!
|
||||
if (TILES_BETWEEN(new_tile, PathFinderInfo->end_tile_tl, PathFinderInfo->end_tile_br)) break;
|
||||
|
||||
// Try building the bridge..
|
||||
ret = AI_DoCommand(tile, new_tile, (0 << 8) + (MAX_BRIDGES / 2), DC_AUTO, CMD_BUILD_BRIDGE);
|
||||
if (CmdFailed(ret)) continue;
|
||||
// We can build a bridge here.. add him to the neighbours
|
||||
aystar->neighbours[aystar->num_neighbours].tile = new_tile;
|
||||
aystar->neighbours[aystar->num_neighbours].user_data[0] = AI_PATHFINDER_FLAG_BRIDGE + (dir << 8);
|
||||
aystar->neighbours[aystar->num_neighbours++].direction = 0;
|
||||
// We can only have 12 neighbours, and we need 1 left for tunnels
|
||||
if (aystar->num_neighbours == 11) break;
|
||||
}
|
||||
}
|
||||
|
||||
// Next, check for tunnels!
|
||||
// Tunnels can only be built on slopes corresponding to the direction
|
||||
// For now, we check both sides for this tile.. terraforming gives fuzzy result
|
||||
if ((dir == DIAGDIR_NE && tileh == SLOPE_NE) ||
|
||||
(dir == DIAGDIR_SE && tileh == SLOPE_SE) ||
|
||||
(dir == DIAGDIR_SW && tileh == SLOPE_SW) ||
|
||||
(dir == DIAGDIR_NW && tileh == SLOPE_NW)) {
|
||||
// Now simply check if a tunnel can be build
|
||||
ret = AI_DoCommand(tile, (PathFinderInfo->rail_or_road?0:0x200), 0, DC_AUTO, CMD_BUILD_TUNNEL);
|
||||
tileh = GetTileSlope(_build_tunnel_endtile, NULL);
|
||||
if (!CmdFailed(ret) && (tileh == SLOPE_SW || tileh == SLOPE_SE || tileh == SLOPE_NW || tileh == SLOPE_NE)) {
|
||||
aystar->neighbours[aystar->num_neighbours].tile = _build_tunnel_endtile;
|
||||
aystar->neighbours[aystar->num_neighbours].user_data[0] = AI_PATHFINDER_FLAG_TUNNEL + (dir << 8);
|
||||
aystar->neighbours[aystar->num_neighbours++].direction = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
extern uint GetRailFoundation(Slope tileh, TrackBits bits); // XXX function declaration in .c
|
||||
extern uint GetRoadFoundation(Slope tileh, uint bits); // XXX function declaration in .c
|
||||
extern uint GetBridgeFoundation(Slope tileh, Axis); // XXX function declaration in .c
|
||||
enum {
|
||||
BRIDGE_NO_FOUNDATION = 1 << 0 | 1 << 3 | 1 << 6 | 1 << 9 | 1 << 12,
|
||||
};
|
||||
|
||||
// The most important function: it calculates the g-value
|
||||
static int32 AyStar_AiPathFinder_CalculateG(AyStar *aystar, AyStarNode *current, OpenListNode *parent)
|
||||
{
|
||||
Ai_PathFinderInfo *PathFinderInfo = (Ai_PathFinderInfo*)aystar->user_target;
|
||||
int r, res = 0;
|
||||
Slope tileh = GetTileSlope(current->tile, NULL);
|
||||
Slope parent_tileh = GetTileSlope(parent->path.node.tile, NULL);
|
||||
|
||||
// Check if we hit the end-tile
|
||||
if (TILES_BETWEEN(current->tile, PathFinderInfo->end_tile_tl, PathFinderInfo->end_tile_br)) {
|
||||
// We are at the end-tile, check if we had a direction or something...
|
||||
if (PathFinderInfo->end_direction != AI_PATHFINDER_NO_DIRECTION && AiNew_GetDirection(current->tile, parent->path.node.tile) != PathFinderInfo->end_direction) {
|
||||
// We are not pointing the right way, invalid tile
|
||||
return AYSTAR_INVALID_NODE;
|
||||
}
|
||||
// If it was valid, drop out.. we don't build on the endtile
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Give everything a small penalty
|
||||
res += AI_PATHFINDER_PENALTY;
|
||||
|
||||
if (!PathFinderInfo->rail_or_road) {
|
||||
// Road has the lovely advantage it can use other road... check if
|
||||
// the current tile is road, and if so, give a good bonus
|
||||
if (IsRoad(current->tile)) {
|
||||
res -= AI_PATHFINDER_ROAD_ALREADY_EXISTS_BONUS;
|
||||
}
|
||||
}
|
||||
|
||||
// We should give a penalty when the tile is going up or down.. this is one way to do so!
|
||||
// Too bad we have to count it from the parent.. but that is not so bad.
|
||||
// We also dislike long routes on slopes, since they do not look too realistic
|
||||
// when there is a flat land all around, they are more expensive to build, and
|
||||
// especially they essentially block the ability to connect or cross the road
|
||||
// from one side.
|
||||
if (parent_tileh != SLOPE_FLAT && parent->path.parent != NULL) {
|
||||
// Skip if the tile was from a bridge or tunnel
|
||||
if (parent->path.node.user_data[0] == 0 && current->user_data[0] == 0) {
|
||||
if (PathFinderInfo->rail_or_road) {
|
||||
r = GetRailFoundation(parent_tileh, 1 << AiNew_GetRailDirection(parent->path.parent->node.tile, parent->path.node.tile, current->tile));
|
||||
// Maybe is BRIDGE_NO_FOUNDATION a bit strange here, but it contains just the right information..
|
||||
if (r >= 15 || (r == 0 && HASBIT(BRIDGE_NO_FOUNDATION, tileh))) {
|
||||
res += AI_PATHFINDER_TILE_GOES_UP_PENALTY;
|
||||
} else {
|
||||
res += AI_PATHFINDER_FOUNDATION_PENALTY;
|
||||
}
|
||||
} else {
|
||||
if (!IsRoad(parent->path.node.tile) || !IsTileType(parent->path.node.tile, MP_TUNNELBRIDGE)) {
|
||||
r = GetRoadFoundation(parent_tileh, AiNew_GetRoadDirection(parent->path.parent->node.tile, parent->path.node.tile, current->tile));
|
||||
if (r >= 15 || r == 0) {
|
||||
res += AI_PATHFINDER_TILE_GOES_UP_PENALTY;
|
||||
} else {
|
||||
res += AI_PATHFINDER_FOUNDATION_PENALTY;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Are we part of a tunnel?
|
||||
if ((AI_PATHFINDER_FLAG_TUNNEL & current->user_data[0]) != 0) {
|
||||
// Tunnels are very expensive when build on long routes..
|
||||
// Ironicly, we are using BridgeCode here ;)
|
||||
r = AI_PATHFINDER_TUNNEL_PENALTY * GetBridgeLength(current->tile, parent->path.node.tile);
|
||||
res += r + (r >> 8);
|
||||
}
|
||||
|
||||
// Are we part of a bridge?
|
||||
if ((AI_PATHFINDER_FLAG_BRIDGE & current->user_data[0]) != 0) {
|
||||
// That means for every length a penalty
|
||||
res += AI_PATHFINDER_BRIDGE_PENALTY * GetBridgeLength(current->tile, parent->path.node.tile);
|
||||
// Check if we are going up or down, first for the starting point
|
||||
// In user_data[0] is at the 8th bit the direction
|
||||
if (!HASBIT(BRIDGE_NO_FOUNDATION, parent_tileh)) {
|
||||
if (GetBridgeFoundation(parent_tileh, (current->user_data[0] >> 8) & 1) < 15) {
|
||||
res += AI_PATHFINDER_BRIDGE_GOES_UP_PENALTY;
|
||||
}
|
||||
}
|
||||
// Second for the end point
|
||||
if (!HASBIT(BRIDGE_NO_FOUNDATION, tileh)) {
|
||||
if (GetBridgeFoundation(tileh, (current->user_data[0] >> 8) & 1) < 15) {
|
||||
res += AI_PATHFINDER_BRIDGE_GOES_UP_PENALTY;
|
||||
}
|
||||
}
|
||||
if (parent_tileh == SLOPE_FLAT) res += AI_PATHFINDER_BRIDGE_GOES_UP_PENALTY;
|
||||
if (tileh == SLOPE_FLAT) res += AI_PATHFINDER_BRIDGE_GOES_UP_PENALTY;
|
||||
}
|
||||
|
||||
// To prevent the AI from taking the fastest way in tiles, but not the fastest way
|
||||
// in speed, we have to give a good penalty to direction changing
|
||||
// This way, we get almost the fastest way in tiles, and a very good speed on the track
|
||||
if (!PathFinderInfo->rail_or_road) {
|
||||
if (parent->path.parent != NULL &&
|
||||
AiNew_GetDirection(current->tile, parent->path.node.tile) != AiNew_GetDirection(parent->path.node.tile, parent->path.parent->node.tile)) {
|
||||
// When road exists, we don't like turning, but its free, so don't be to piggy about it
|
||||
if (IsRoad(parent->path.node.tile)) {
|
||||
res += AI_PATHFINDER_DIRECTION_CHANGE_ON_EXISTING_ROAD_PENALTY;
|
||||
} else {
|
||||
res += AI_PATHFINDER_DIRECTION_CHANGE_PENALTY;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// For rail we have 1 exeption: diagonal rail..
|
||||
// So we fetch 2 raildirection. That of the current one, and of the one before that
|
||||
if (parent->path.parent != NULL && parent->path.parent->parent != NULL) {
|
||||
int dir1 = AiNew_GetRailDirection(parent->path.parent->node.tile, parent->path.node.tile, current->tile);
|
||||
int dir2 = AiNew_GetRailDirection(parent->path.parent->parent->node.tile, parent->path.parent->node.tile, parent->path.node.tile);
|
||||
// First, see if we are on diagonal path, that is better than straight path
|
||||
if (dir1 > 1) res -= AI_PATHFINDER_DIAGONAL_BONUS;
|
||||
|
||||
// First see if they are different
|
||||
if (dir1 != dir2) {
|
||||
// dir 2 and 3 are 1 diagonal track, and 4 and 5.
|
||||
if (!(((dir1 == 2 || dir1 == 3) && (dir2 == 2 || dir2 == 3)) || ((dir1 == 4 || dir1 == 5) && (dir2 == 4 || dir2 == 5)))) {
|
||||
// It is not, so we changed of direction
|
||||
res += AI_PATHFINDER_DIRECTION_CHANGE_PENALTY;
|
||||
}
|
||||
if (parent->path.parent->parent->parent != NULL) {
|
||||
int dir3 = AiNew_GetRailDirection(parent->path.parent->parent->parent->node.tile, parent->path.parent->parent->node.tile, parent->path.parent->node.tile);
|
||||
// Check if we changed 3 tiles of direction in 3 tiles.. bad!!!
|
||||
if ((dir1 == 0 || dir1 == 1) && dir2 > 1 && (dir3 == 0 || dir3 == 1)) {
|
||||
res += AI_PATHFINDER_CURVE_PENALTY;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return (res < 0) ? 0 : res;
|
||||
}
|
118
ai/trolly/shared.c
Normal file
118
ai/trolly/shared.c
Normal file
@@ -0,0 +1,118 @@
|
||||
/* $Id$ */
|
||||
|
||||
#include "../../stdafx.h"
|
||||
#include "../../openttd.h"
|
||||
#include "../../debug.h"
|
||||
#include "../../map.h"
|
||||
#include "trolly.h"
|
||||
#include "../../vehicle.h"
|
||||
|
||||
int AiNew_GetRailDirection(TileIndex tile_a, TileIndex tile_b, TileIndex tile_c)
|
||||
{
|
||||
// 0 = vert
|
||||
// 1 = horz
|
||||
// 2 = dig up-left
|
||||
// 3 = dig down-right
|
||||
// 4 = dig down-left
|
||||
// 5 = dig up-right
|
||||
|
||||
uint x1 = TileX(tile_a);
|
||||
uint x2 = TileX(tile_b);
|
||||
uint x3 = TileX(tile_c);
|
||||
|
||||
uint y1 = TileY(tile_a);
|
||||
uint y2 = TileY(tile_b);
|
||||
uint y3 = TileY(tile_c);
|
||||
|
||||
if (y1 == y2 && y2 == y3) return 0;
|
||||
if (x1 == x2 && x2 == x3) return 1;
|
||||
if (y2 > y1) return x2 > x3 ? 2 : 4;
|
||||
if (x2 > x1) return y2 > y3 ? 2 : 5;
|
||||
if (y1 > y2) return x2 > x3 ? 5 : 3;
|
||||
if (x1 > x2) return y2 > y3 ? 4 : 3;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
int AiNew_GetRoadDirection(TileIndex tile_a, TileIndex tile_b, TileIndex tile_c)
|
||||
{
|
||||
int x1, x2, x3;
|
||||
int y1, y2, y3;
|
||||
int r;
|
||||
|
||||
x1 = TileX(tile_a);
|
||||
x2 = TileX(tile_b);
|
||||
x3 = TileX(tile_c);
|
||||
|
||||
y1 = TileY(tile_a);
|
||||
y2 = TileY(tile_b);
|
||||
y3 = TileY(tile_c);
|
||||
|
||||
r = 0;
|
||||
|
||||
if (x1 < x2) r += 8;
|
||||
if (y1 < y2) r += 1;
|
||||
if (x1 > x2) r += 2;
|
||||
if (y1 > y2) r += 4;
|
||||
|
||||
if (x2 < x3) r += 2;
|
||||
if (y2 < y3) r += 4;
|
||||
if (x2 > x3) r += 8;
|
||||
if (y2 > y3) r += 1;
|
||||
|
||||
return r;
|
||||
}
|
||||
|
||||
// Get's the direction between 2 tiles seen from tile_a
|
||||
DiagDirection AiNew_GetDirection(TileIndex tile_a, TileIndex tile_b)
|
||||
{
|
||||
if (TileY(tile_a) < TileY(tile_b)) return DIAGDIR_SE;
|
||||
if (TileY(tile_a) > TileY(tile_b)) return DIAGDIR_NW;
|
||||
if (TileX(tile_a) < TileX(tile_b)) return DIAGDIR_SW;
|
||||
return DIAGDIR_NE;
|
||||
}
|
||||
|
||||
|
||||
// This functions looks up if this vehicle is special for this AI
|
||||
// and returns his flag
|
||||
uint AiNew_GetSpecialVehicleFlag(Player* p, Vehicle* v)
|
||||
{
|
||||
uint i;
|
||||
|
||||
for (i = 0; i < AI_MAX_SPECIAL_VEHICLES; i++) {
|
||||
if (p->ainew.special_vehicles[i].veh_id == v->index) {
|
||||
return p->ainew.special_vehicles[i].flag;
|
||||
}
|
||||
}
|
||||
|
||||
// Not found :(
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
bool AiNew_SetSpecialVehicleFlag(Player* p, Vehicle* v, uint flag)
|
||||
{
|
||||
int new_id = -1;
|
||||
uint i;
|
||||
|
||||
for (i = 0; i < AI_MAX_SPECIAL_VEHICLES; i++) {
|
||||
if (p->ainew.special_vehicles[i].veh_id == v->index) {
|
||||
p->ainew.special_vehicles[i].flag |= flag;
|
||||
return true;
|
||||
}
|
||||
if (new_id == -1 &&
|
||||
p->ainew.special_vehicles[i].veh_id == 0 &&
|
||||
p->ainew.special_vehicles[i].flag == 0) {
|
||||
new_id = i;
|
||||
}
|
||||
}
|
||||
|
||||
// Out of special_vehicle spots :s
|
||||
if (new_id == -1) {
|
||||
DEBUG(ai, 1)("special_vehicles list is too small :(");
|
||||
return false;
|
||||
}
|
||||
p->ainew.special_vehicles[new_id].veh_id = v->index;
|
||||
p->ainew.special_vehicles[new_id].flag = flag;
|
||||
return true;
|
||||
}
|
1356
ai/trolly/trolly.c
Normal file
1356
ai/trolly/trolly.c
Normal file
File diff suppressed because it is too large
Load Diff
262
ai/trolly/trolly.h
Normal file
262
ai/trolly/trolly.h
Normal file
@@ -0,0 +1,262 @@
|
||||
/* $Id$ */
|
||||
|
||||
#ifndef AI_TROLLY_H
|
||||
#define AI_TROLLY_H
|
||||
|
||||
#include "../../aystar.h"
|
||||
#include "../../player.h"
|
||||
|
||||
/*
|
||||
* These defines can be altered to change the behavoir of the AI
|
||||
*
|
||||
* WARNING:
|
||||
* This can also alter the AI in a negative way. I will never claim these settings
|
||||
* are perfect, but don't change them if you don't know what the effect is.
|
||||
*/
|
||||
|
||||
// How many times it the H multiplied. The higher, the more it will go straight to the
|
||||
// end point. The lower, how more it will find the route with the lowest cost.
|
||||
// also: the lower, the longer it takes before route is calculated..
|
||||
#define AI_PATHFINDER_H_MULTIPLER 100
|
||||
|
||||
// How many loops may AyStar do before it stops
|
||||
// 0 = infinite
|
||||
#define AI_PATHFINDER_LOOPS_PER_TICK 5
|
||||
|
||||
// How long may the AI search for one route?
|
||||
// 0 = infinite
|
||||
// This number is the number of tiles tested.
|
||||
// It takes (AI_PATHFINDER_MAX_SEARCH_NODES / AI_PATHFINDER_LOOPS_PER_TICK) ticks
|
||||
// to get here.. with 5000 / 10 = 500. 500 / 74 (one day) = 8 days till it aborts
|
||||
// (that is: if the AI is on VERY FAST! :p
|
||||
#define AI_PATHFINDER_MAX_SEARCH_NODES 5000
|
||||
|
||||
// If you enable this, the AI is not allowed to make 90degree turns
|
||||
#define AI_PATHFINDER_NO_90DEGREES_TURN
|
||||
|
||||
// Below are defines for the g-calculation
|
||||
|
||||
// Standard penalty given to a tile
|
||||
#define AI_PATHFINDER_PENALTY 150
|
||||
// The penalty given to a tile that is going up
|
||||
#define AI_PATHFINDER_TILE_GOES_UP_PENALTY 450
|
||||
// The penalty given to a tile which would have to use fundation
|
||||
#define AI_PATHFINDER_FOUNDATION_PENALTY 100
|
||||
// Changing direction is a penalty, to prevent curved ways (with that: slow ways)
|
||||
#define AI_PATHFINDER_DIRECTION_CHANGE_PENALTY 200
|
||||
// Same penalty, only for when road already exists
|
||||
#define AI_PATHFINDER_DIRECTION_CHANGE_ON_EXISTING_ROAD_PENALTY 50
|
||||
// A diagonal track cost the same as a straigh, but a diagonal is faster... so give
|
||||
// a bonus for using diagonal track
|
||||
#ifdef AI_PATHFINDER_NO_90DEGREES_TURN
|
||||
#define AI_PATHFINDER_DIAGONAL_BONUS 95
|
||||
#else
|
||||
#define AI_PATHFINDER_DIAGONAL_BONUS 75
|
||||
#endif
|
||||
// If a roadblock already exists, it gets a bonus
|
||||
#define AI_PATHFINDER_ROAD_ALREADY_EXISTS_BONUS 140
|
||||
// To prevent 3 direction changes in 3 tiles, this penalty is given in such situation
|
||||
#define AI_PATHFINDER_CURVE_PENALTY 200
|
||||
|
||||
// Penalty a bridge gets per length
|
||||
#define AI_PATHFINDER_BRIDGE_PENALTY 180
|
||||
// The penalty for a bridge going up
|
||||
#define AI_PATHFINDER_BRIDGE_GOES_UP_PENALTY 1000
|
||||
|
||||
// Tunnels are expensive...
|
||||
// Because of that, every tile the cost is increased with 1/8th of his value
|
||||
// This is also true if you are building a tunnel yourself
|
||||
#define AI_PATHFINDER_TUNNEL_PENALTY 350
|
||||
|
||||
/*
|
||||
* Ai_New defines
|
||||
*/
|
||||
|
||||
// How long may we search cities and industry for a new route?
|
||||
#define AI_LOCATE_ROUTE_MAX_COUNTER 200
|
||||
|
||||
// How many days must there be between building the first station and the second station
|
||||
// within one city. This number is in days and should be more than 4 months.
|
||||
#define AI_CHECKCITY_DATE_BETWEEN 180
|
||||
|
||||
// How many cargo is needed for one station in a city?
|
||||
#define AI_CHECKCITY_CARGO_PER_STATION 60
|
||||
// How much cargo must there not be used in a city before we can build a new station?
|
||||
#define AI_CHECKCITY_NEEDED_CARGO 50
|
||||
// When there is already a station which takes the same good and the rating of that
|
||||
// city is higher then this numer, we are not going to attempt to build anything
|
||||
// there
|
||||
#define AI_CHECKCITY_CARGO_RATING 50
|
||||
// But, there is a chance of 1 out of this number, that we do ;)
|
||||
#define AI_CHECKCITY_CARGO_RATING_CHANCE 5
|
||||
// If a city is too small to contain a station, there is a small chance
|
||||
// that we still do so.. just to make the city bigger!
|
||||
#define AI_CHECKCITY_CITY_CHANCE 5
|
||||
|
||||
// This number indicates for every unit of cargo, how many tiles two stations maybe be away
|
||||
// from eachother. In other words: if we have 120 units of cargo in one station, and 120 units
|
||||
// of the cargo in the other station, both stations can be 96 units away from eachother, if the
|
||||
// next number is 0.4.
|
||||
#define AI_LOCATEROUTE_BUS_CARGO_DISTANCE 0.4
|
||||
#define AI_LOCATEROUTE_TRUCK_CARGO_DISTANCE 0.7
|
||||
// In whole tiles, the minimum distance for a truck route
|
||||
#define AI_LOCATEROUTE_TRUCK_MIN_DISTANCE 30
|
||||
|
||||
// The amount of tiles in a square from -X to +X that is scanned for a station spot
|
||||
// (so if this number is 10, 20x20 = 400 tiles are scanned for _the_ perfect spot
|
||||
// Safe values are between 15 and 5
|
||||
#define AI_FINDSTATION_TILE_RANGE 10
|
||||
|
||||
// Building on normal speed goes very fast. Idle this amount of ticks between every
|
||||
// building part. It is calculated like this: (4 - competitor_speed) * num + 1
|
||||
// where competitor_speed is between 0 (very slow) to 4 (very fast)
|
||||
#define AI_BUILDPATH_PAUSE 10
|
||||
|
||||
// Minimum % of reliabilty a vehicle has to have before the AI buys it
|
||||
#define AI_VEHICLE_MIN_RELIABILTY 60
|
||||
|
||||
// The minimum amount of money a player should always have
|
||||
#define AI_MINIMUM_MONEY 15000
|
||||
|
||||
// If the most cheap route is build, how much is it going to cost..
|
||||
// This is to prevent the AI from trying to build a route which can not be paid for
|
||||
#define AI_MINIMUM_BUS_ROUTE_MONEY 25000
|
||||
#define AI_MINIMUM_TRUCK_ROUTE_MONEY 35000
|
||||
|
||||
// The minimum amount of money before we are going to repay any money
|
||||
#define AI_MINIMUM_LOAN_REPAY_MONEY 40000
|
||||
// How many repays do we do if we have enough money to do so?
|
||||
// Every repay is 10000
|
||||
#define AI_LOAN_REPAY 2
|
||||
// How much income must we have before paying back a loan? Month-based (and looked at the last month)
|
||||
#define AI_MINIMUM_INCOME_FOR_LOAN 7000
|
||||
|
||||
// If there is <num> time as much cargo in the station then the vehicle can handle
|
||||
// reuse the station instead of building a new one!
|
||||
#define AI_STATION_REUSE_MULTIPLER 2
|
||||
|
||||
// No more than this amount of vehicles per station..
|
||||
#define AI_CHECK_MAX_VEHICLE_PER_STATION 10
|
||||
|
||||
// How many thick between building 2 vehicles
|
||||
#define AI_BUILD_VEHICLE_TIME_BETWEEN DAY_TICKS
|
||||
|
||||
// How many days must there between vehicle checks
|
||||
// The more often, the less non-money-making lines there will be
|
||||
// but the unfair it may seem to a human player
|
||||
#define AI_DAYS_BETWEEN_VEHICLE_CHECKS 30
|
||||
|
||||
// How money profit does a vehicle needs to make to stay in order
|
||||
// This is the profit of this year + profit of last year
|
||||
// But also for vehicles that are just one year old. In other words:
|
||||
// Vehicles of 2 years do easier meet this setting then vehicles
|
||||
// of one year. This is a very good thing. New vehicles are filtered,
|
||||
// while old vehicles stay longer, because we do get less in return.
|
||||
#define AI_MINIMUM_ROUTE_PROFIT 1000
|
||||
|
||||
// A vehicle is considered lost when he his cargo is more than 180 days old
|
||||
#define AI_VEHICLE_LOST_DAYS 180
|
||||
|
||||
// How many times may the AI try to find a route before it gives up
|
||||
#define AI_MAX_TRIES_FOR_SAME_ROUTE 8
|
||||
|
||||
/*
|
||||
* End of defines
|
||||
*/
|
||||
|
||||
// This stops 90degrees curves
|
||||
static const byte _illegal_curves[6] = {
|
||||
255, 255, // Horz and vert, don't have the effect
|
||||
5, // upleft and upright are not valid
|
||||
4, // downright and downleft are not valid
|
||||
2, // downleft and upleft are not valid
|
||||
3, // upright and downright are not valid
|
||||
};
|
||||
|
||||
enum {
|
||||
AI_STATE_STARTUP = 0,
|
||||
AI_STATE_FIRST_TIME,
|
||||
AI_STATE_NOTHING,
|
||||
AI_STATE_WAKE_UP,
|
||||
AI_STATE_LOCATE_ROUTE,
|
||||
AI_STATE_FIND_STATION,
|
||||
AI_STATE_FIND_PATH,
|
||||
AI_STATE_FIND_DEPOT,
|
||||
AI_STATE_VERIFY_ROUTE,
|
||||
AI_STATE_BUILD_STATION,
|
||||
AI_STATE_BUILD_PATH,
|
||||
AI_STATE_BUILD_DEPOT,
|
||||
AI_STATE_BUILD_VEHICLE,
|
||||
AI_STATE_WAIT_FOR_BUILD,
|
||||
AI_STATE_GIVE_ORDERS,
|
||||
AI_STATE_START_VEHICLE,
|
||||
AI_STATE_REPAY_MONEY,
|
||||
AI_STATE_CHECK_ALL_VEHICLES,
|
||||
AI_STATE_ACTION_DONE,
|
||||
AI_STATE_STOP, // Temporary function to stop the AI
|
||||
};
|
||||
|
||||
// Used for tbt (train/bus/truck)
|
||||
enum {
|
||||
AI_TRAIN = 0,
|
||||
AI_BUS,
|
||||
AI_TRUCK,
|
||||
};
|
||||
|
||||
enum {
|
||||
AI_ACTION_NONE = 0,
|
||||
AI_ACTION_BUS_ROUTE,
|
||||
AI_ACTION_TRUCK_ROUTE,
|
||||
AI_ACTION_REPAY_LOAN,
|
||||
AI_ACTION_CHECK_ALL_VEHICLES,
|
||||
};
|
||||
|
||||
// Used for from_type/to_type
|
||||
enum {
|
||||
AI_NO_TYPE = 0,
|
||||
AI_CITY,
|
||||
AI_INDUSTRY,
|
||||
};
|
||||
|
||||
// Flags for in the vehicle
|
||||
enum {
|
||||
AI_VEHICLEFLAG_SELL = 1,
|
||||
// Remember, flags must be in power of 2
|
||||
};
|
||||
|
||||
#define AI_NO_CARGO 0xFF // Means that there is no cargo defined yet (used for industry)
|
||||
#define AI_NEED_CARGO 0xFE // Used when the AI needs to find out a cargo for the route
|
||||
#define AI_STATION_RANGE TileXY(MapMaxX(), MapMaxY())
|
||||
|
||||
#define AI_PATHFINDER_NO_DIRECTION (byte)-1
|
||||
|
||||
// Flags used in user_data
|
||||
#define AI_PATHFINDER_FLAG_BRIDGE 1
|
||||
#define AI_PATHFINDER_FLAG_TUNNEL 2
|
||||
|
||||
typedef void AiNew_StateFunction(Player *p);
|
||||
|
||||
// ai_new.c
|
||||
void AiNewDoGameLoop(Player *p);
|
||||
|
||||
// ai_pathfinder.c
|
||||
AyStar *new_AyStar_AiPathFinder(int max_tiles_around, Ai_PathFinderInfo *PathFinderInfo);
|
||||
void clean_AyStar_AiPathFinder(AyStar *aystar, Ai_PathFinderInfo *PathFinderInfo);
|
||||
|
||||
// ai_shared.c
|
||||
int AiNew_GetRailDirection(TileIndex tile_a, TileIndex tile_b, TileIndex tile_c);
|
||||
int AiNew_GetRoadDirection(TileIndex tile_a, TileIndex tile_b, TileIndex tile_c);
|
||||
DiagDirection AiNew_GetDirection(TileIndex tile_a, TileIndex tile_b);
|
||||
bool AiNew_SetSpecialVehicleFlag(Player *p, Vehicle *v, uint flag);
|
||||
uint AiNew_GetSpecialVehicleFlag(Player *p, Vehicle *v);
|
||||
|
||||
// ai_build.c
|
||||
bool AiNew_Build_CompanyHQ(Player *p, TileIndex tile);
|
||||
int AiNew_Build_Station(Player *p, byte type, TileIndex tile, byte length, byte numtracks, byte direction, byte flag);
|
||||
int AiNew_Build_Bridge(Player *p, TileIndex tile_a, TileIndex tile_b, byte flag);
|
||||
int AiNew_Build_RoutePart(Player *p, Ai_PathFinderInfo *PathFinderInfo, byte flag);
|
||||
EngineID AiNew_PickVehicle(Player *p);
|
||||
int AiNew_Build_Vehicle(Player *p, TileIndex tile, byte flag);
|
||||
int AiNew_Build_Depot(Player* p, TileIndex tile, DiagDirection direction, byte flag);
|
||||
|
||||
#endif /* AI_TROLLY_H */
|
26
aircraft.h
Normal file
26
aircraft.h
Normal file
@@ -0,0 +1,26 @@
|
||||
/* $Id$ */
|
||||
|
||||
#ifndef AIRCRAFT_H
|
||||
#define AIRCRAFT_H
|
||||
|
||||
#include "station_map.h"
|
||||
#include "vehicle.h"
|
||||
|
||||
|
||||
static inline bool IsAircraftInHangar(const Vehicle* v)
|
||||
{
|
||||
assert(v->type == VEH_Aircraft);
|
||||
return v->vehstatus & VS_HIDDEN && IsHangarTile(v->tile);
|
||||
}
|
||||
|
||||
static inline bool IsAircraftInHangarStopped(const Vehicle* v)
|
||||
{
|
||||
return IsAircraftInHangar(v) && v->vehstatus & VS_STOPPED;
|
||||
}
|
||||
|
||||
uint16 AircraftDefaultCargoCapacity(CargoID cid, EngineID engine_type);
|
||||
|
||||
void CcCloneAircraft(bool success, TileIndex tile, uint32 p1, uint32 p2);
|
||||
void HandleAircraftEnterHangar(Vehicle *v);
|
||||
|
||||
#endif /* AIRCRAFT_H */
|
2122
aircraft_cmd.c
Normal file
2122
aircraft_cmd.c
Normal file
File diff suppressed because it is too large
Load Diff
350
aircraft_gui.c
Normal file
350
aircraft_gui.c
Normal file
@@ -0,0 +1,350 @@
|
||||
/* $Id$ */
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "openttd.h"
|
||||
#include "aircraft.h"
|
||||
#include "debug.h"
|
||||
#include "functions.h"
|
||||
#include "table/sprites.h"
|
||||
#include "table/strings.h"
|
||||
#include "map.h"
|
||||
#include "window.h"
|
||||
#include "gui.h"
|
||||
#include "vehicle.h"
|
||||
#include "gfx.h"
|
||||
#include "command.h"
|
||||
#include "engine.h"
|
||||
#include "viewport.h"
|
||||
#include "player.h"
|
||||
#include "depot.h"
|
||||
#include "vehicle_gui.h"
|
||||
#include "newgrf_engine.h"
|
||||
|
||||
|
||||
void CcCloneAircraft(bool success, TileIndex tile, uint32 p1, uint32 p2)
|
||||
{
|
||||
if (success) ShowAircraftViewWindow(GetVehicle(_new_vehicle_id));
|
||||
}
|
||||
|
||||
static void AircraftDetailsWndProc(Window *w, WindowEvent *e)
|
||||
{
|
||||
switch (e->event) {
|
||||
case WE_PAINT: {
|
||||
const Vehicle *v = GetVehicle(w->window_number);
|
||||
|
||||
SetWindowWidgetDisabledState(w, 2, v->owner != _local_player);
|
||||
|
||||
/* Disable service-scroller when interval is set to disabled */
|
||||
SetWindowWidgetDisabledState(w, 5, !_patches.servint_aircraft);
|
||||
SetWindowWidgetDisabledState(w, 6, !_patches.servint_aircraft);
|
||||
|
||||
SetDParam(0, v->string_id);
|
||||
SetDParam(1, v->unitnumber);
|
||||
DrawWindowWidgets(w);
|
||||
|
||||
/* Draw running cost */
|
||||
{
|
||||
int year = v->age / 366;
|
||||
|
||||
SetDParam(1, year);
|
||||
|
||||
SetDParam(0, (v->age + 365 < v->max_age) ? STR_AGE : STR_AGE_RED);
|
||||
SetDParam(2, v->max_age / 366);
|
||||
SetDParam(3, _price.aircraft_running * AircraftVehInfo(v->engine_type)->running_cost >> 8);
|
||||
DrawString(2, 15, STR_A00D_AGE_RUNNING_COST_YR, 0);
|
||||
}
|
||||
|
||||
/* Draw max speed */
|
||||
{
|
||||
SetDParam(0, v->max_speed * 128 / 10);
|
||||
DrawString(2, 25, STR_A00E_MAX_SPEED, 0);
|
||||
}
|
||||
|
||||
/* Draw profit */
|
||||
{
|
||||
SetDParam(0, v->profit_this_year);
|
||||
SetDParam(1, v->profit_last_year);
|
||||
DrawString(2, 35, STR_A00F_PROFIT_THIS_YEAR_LAST_YEAR, 0);
|
||||
}
|
||||
|
||||
/* Draw breakdown & reliability */
|
||||
{
|
||||
SetDParam(0, v->reliability * 100 >> 16);
|
||||
SetDParam(1, v->breakdowns_since_last_service);
|
||||
DrawString(2, 45, STR_A010_RELIABILITY_BREAKDOWNS, 0);
|
||||
}
|
||||
|
||||
/* Draw service interval text */
|
||||
{
|
||||
SetDParam(0, v->service_interval);
|
||||
SetDParam(1, v->date_of_last_service);
|
||||
DrawString(13, 103, _patches.servint_ispercent?STR_SERVICING_INTERVAL_PERCENT:STR_883C_SERVICING_INTERVAL_DAYS, 0);
|
||||
}
|
||||
|
||||
DrawAircraftImage(v, 3, 57, INVALID_VEHICLE);
|
||||
|
||||
{
|
||||
const Vehicle *u;
|
||||
int y = 57;
|
||||
|
||||
do {
|
||||
if (v->subtype <= 2) {
|
||||
SetDParam(0, GetCustomEngineName(v->engine_type));
|
||||
SetDParam(1, v->build_year);
|
||||
SetDParam(2, v->value);
|
||||
DrawString(60, y, STR_A011_BUILT_VALUE, 0);
|
||||
y += 10;
|
||||
|
||||
SetDParam(0, v->cargo_type);
|
||||
SetDParam(1, v->cargo_cap);
|
||||
u = v->next;
|
||||
SetDParam(2, u->cargo_type);
|
||||
SetDParam(3, u->cargo_cap);
|
||||
DrawString(60, y, (u->cargo_cap != 0) ? STR_A019_CAPACITY : STR_A01A_CAPACITY, 0);
|
||||
y += 14;
|
||||
}
|
||||
|
||||
if (v->cargo_count != 0) {
|
||||
|
||||
/* Cargo names (fix pluralness) */
|
||||
SetDParam(0, v->cargo_type);
|
||||
SetDParam(1, v->cargo_count);
|
||||
SetDParam(2, v->cargo_source);
|
||||
DrawString(60, y, STR_8813_FROM, 0);
|
||||
|
||||
y += 10;
|
||||
}
|
||||
} while ( (v=v->next) != NULL);
|
||||
}
|
||||
} break;
|
||||
|
||||
case WE_CLICK: {
|
||||
int mod;
|
||||
const Vehicle *v;
|
||||
switch (e->we.click.widget) {
|
||||
case 2: /* rename */
|
||||
v = GetVehicle(w->window_number);
|
||||
SetDParam(0, v->unitnumber);
|
||||
ShowQueryString(v->string_id, STR_A030_NAME_AIRCRAFT, 31, 150, w->window_class, w->window_number, CS_ALPHANUMERAL);
|
||||
break;
|
||||
case 5: /* increase int */
|
||||
mod = _ctrl_pressed? 5 : 10;
|
||||
goto do_change_service_int;
|
||||
case 6: /* decrease int */
|
||||
mod = _ctrl_pressed?- 5 : -10;
|
||||
do_change_service_int:
|
||||
v = GetVehicle(w->window_number);
|
||||
|
||||
mod = GetServiceIntervalClamped(mod + v->service_interval);
|
||||
if (mod == v->service_interval) return;
|
||||
|
||||
DoCommandP(v->tile, v->index, mod, NULL, CMD_CHANGE_SERVICE_INT | CMD_MSG(STR_018A_CAN_T_CHANGE_SERVICING));
|
||||
break;
|
||||
}
|
||||
} break;
|
||||
|
||||
case WE_ON_EDIT_TEXT:
|
||||
if (e->we.edittext.str[0] != '\0') {
|
||||
_cmd_text = e->we.edittext.str;
|
||||
DoCommandP(0, w->window_number, 0, NULL,
|
||||
CMD_NAME_VEHICLE | CMD_MSG(STR_A031_CAN_T_NAME_AIRCRAFT));
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static const Widget _aircraft_details_widgets[] = {
|
||||
{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW },
|
||||
{ WWT_CAPTION, RESIZE_NONE, 14, 11, 349, 0, 13, STR_A00C_DETAILS, STR_018C_WINDOW_TITLE_DRAG_THIS },
|
||||
{ WWT_PUSHTXTBTN, RESIZE_NONE, 14, 350, 389, 0, 13, STR_01AA_NAME, STR_A032_NAME_AIRCRAFT },
|
||||
{ WWT_PANEL, RESIZE_NONE, 14, 0, 389, 14, 55, 0x0, STR_NULL },
|
||||
{ WWT_PANEL, RESIZE_NONE, 14, 0, 389, 56, 101, 0x0, STR_NULL },
|
||||
{ WWT_PUSHTXTBTN, RESIZE_NONE, 14, 0, 10, 102, 107, STR_0188, STR_884D_INCREASE_SERVICING_INTERVAL },
|
||||
{ WWT_PUSHTXTBTN, RESIZE_NONE, 14, 0, 10, 108, 113, STR_0189, STR_884E_DECREASE_SERVICING_INTERVAL },
|
||||
{ WWT_PANEL, RESIZE_NONE, 14, 11, 389, 102, 113, 0x0, STR_NULL },
|
||||
{ WIDGETS_END},
|
||||
};
|
||||
|
||||
static const WindowDesc _aircraft_details_desc = {
|
||||
WDP_AUTO, WDP_AUTO, 390, 114,
|
||||
WC_VEHICLE_DETAILS, WC_VEHICLE_VIEW,
|
||||
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
|
||||
_aircraft_details_widgets,
|
||||
AircraftDetailsWndProc
|
||||
};
|
||||
|
||||
|
||||
static void ShowAircraftDetailsWindow(const Vehicle *v)
|
||||
{
|
||||
Window *w;
|
||||
VehicleID veh = v->index;
|
||||
|
||||
DeleteWindowById(WC_VEHICLE_ORDERS, veh);
|
||||
DeleteWindowById(WC_VEHICLE_DETAILS, veh);
|
||||
|
||||
w = AllocateWindowDescFront(&_aircraft_details_desc, veh);
|
||||
w->caption_color = v->owner;
|
||||
// w->vscroll.cap = 6;
|
||||
// w->traindetails_d.tab = 0;
|
||||
}
|
||||
|
||||
|
||||
static const Widget _aircraft_view_widgets[] = {
|
||||
{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW },
|
||||
{ WWT_CAPTION, RESIZE_RIGHT, 14, 11, 237, 0, 13, STR_A00A, STR_018C_WINDOW_TITLE_DRAG_THIS },
|
||||
{ WWT_STICKYBOX, RESIZE_LR, 14, 238, 249, 0, 13, 0x0, STR_STICKY_BUTTON },
|
||||
{ WWT_PANEL, RESIZE_RB, 14, 0, 231, 14, 103, 0x0, STR_NULL },
|
||||
{ WWT_INSET, RESIZE_RB, 14, 2, 229, 16, 101, 0x0, STR_NULL },
|
||||
{ WWT_PUSHBTN, RESIZE_RTB, 14, 0, 237, 104, 115, 0x0, STR_A027_CURRENT_AIRCRAFT_ACTION },
|
||||
{ WWT_PUSHIMGBTN, RESIZE_LR, 14, 232, 249, 14, 31, SPR_CENTRE_VIEW_VEHICLE, STR_A029_CENTER_MAIN_VIEW_ON_AIRCRAFT },
|
||||
{ WWT_PUSHIMGBTN, RESIZE_LR, 14, 232, 249, 32, 49, SPR_SEND_AIRCRAFT_TODEPOT,STR_A02A_SEND_AIRCRAFT_TO_HANGAR },
|
||||
{ WWT_PUSHIMGBTN, RESIZE_LR, 14, 232, 249, 50, 67, SPR_REFIT_VEHICLE, STR_A03B_REFIT_AIRCRAFT_TO_CARRY },
|
||||
{ WWT_PUSHIMGBTN, RESIZE_LR, 14, 232, 249, 68, 85, SPR_SHOW_ORDERS, STR_A028_SHOW_AIRCRAFT_S_ORDERS },
|
||||
{ WWT_PUSHIMGBTN, RESIZE_LR, 14, 232, 249, 86, 103, SPR_SHOW_VEHICLE_DETAILS, STR_A02B_SHOW_AIRCRAFT_DETAILS },
|
||||
{ WWT_PUSHIMGBTN, RESIZE_LR, 14, 232, 249, 32, 49, SPR_CLONE_AIRCRAFT, STR_CLONE_AIRCRAFT_INFO },
|
||||
{ WWT_PANEL, RESIZE_LRB, 14, 232, 249, 104, 103, 0x0, STR_NULL },
|
||||
{ WWT_RESIZEBOX, RESIZE_LRTB, 14, 238, 249, 104, 115, 0x0, STR_NULL },
|
||||
{ WIDGETS_END},
|
||||
};
|
||||
|
||||
|
||||
static void AircraftViewWndProc(Window *w, WindowEvent *e)
|
||||
{
|
||||
switch (e->event) {
|
||||
case WE_PAINT: {
|
||||
const Vehicle *v = GetVehicle(w->window_number);
|
||||
StringID str;
|
||||
bool is_localplayer = v->owner == _local_player;
|
||||
|
||||
SetWindowWidgetDisabledState(w, 7, !is_localplayer);
|
||||
SetWindowWidgetDisabledState(w, 8, !IsAircraftInHangarStopped(v) || !is_localplayer);
|
||||
SetWindowWidgetDisabledState(w, 11, !is_localplayer);
|
||||
|
||||
|
||||
/* draw widgets & caption */
|
||||
SetDParam(0, v->string_id);
|
||||
SetDParam(1, v->unitnumber);
|
||||
DrawWindowWidgets(w);
|
||||
|
||||
if (v->vehstatus & VS_CRASHED) {
|
||||
str = STR_8863_CRASHED;
|
||||
} else if (v->vehstatus & VS_STOPPED) {
|
||||
str = STR_8861_STOPPED;
|
||||
} else {
|
||||
switch (v->current_order.type) {
|
||||
case OT_GOTO_STATION: {
|
||||
SetDParam(0, v->current_order.dest);
|
||||
SetDParam(1, v->cur_speed * 128 / 10);
|
||||
str = STR_HEADING_FOR_STATION + _patches.vehicle_speed;
|
||||
} break;
|
||||
|
||||
case OT_GOTO_DEPOT: {
|
||||
/* Aircrafts always go to a station, even if you say depot */
|
||||
SetDParam(0, v->current_order.dest);
|
||||
SetDParam(1, v->cur_speed * 128 / 10);
|
||||
if (HASBIT(v->current_order.flags, OFB_HALT_IN_DEPOT) && !HASBIT(v->current_order.flags, OFB_PART_OF_ORDERS)) {
|
||||
str = STR_HEADING_FOR_HANGAR + _patches.vehicle_speed;
|
||||
} else {
|
||||
str = STR_HEADING_FOR_HANGAR_SERVICE + _patches.vehicle_speed;
|
||||
}
|
||||
} break;
|
||||
|
||||
case OT_LOADING:
|
||||
str = STR_882F_LOADING_UNLOADING;
|
||||
break;
|
||||
|
||||
default:
|
||||
if (v->num_orders == 0) {
|
||||
str = STR_NO_ORDERS + _patches.vehicle_speed;
|
||||
SetDParam(0, v->cur_speed * 128 / 10);
|
||||
} else {
|
||||
str = STR_EMPTY;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/* draw the flag plus orders */
|
||||
DrawSprite(v->vehstatus & VS_STOPPED ? SPR_FLAG_VEH_STOPPED : SPR_FLAG_VEH_RUNNING, 2, w->widget[5].top + 1);
|
||||
DrawStringCenteredTruncated(w->widget[5].left + 8, w->widget[5].right, w->widget[5].top + 1, str, 0);
|
||||
DrawWindowViewport(w);
|
||||
} break;
|
||||
|
||||
case WE_CLICK: {
|
||||
const Vehicle *v = GetVehicle(w->window_number);
|
||||
|
||||
switch (e->we.click.widget) {
|
||||
case 5: /* start stop */
|
||||
DoCommandP(v->tile, v->index, 0, NULL, CMD_START_STOP_AIRCRAFT | CMD_MSG(STR_A016_CAN_T_STOP_START_AIRCRAFT));
|
||||
break;
|
||||
case 6: /* center main view */
|
||||
ScrollMainWindowTo(v->x_pos, v->y_pos);
|
||||
break;
|
||||
case 7: /* goto hangar */
|
||||
DoCommandP(v->tile, v->index, _ctrl_pressed ? DEPOT_SERVICE : 0, NULL, CMD_SEND_AIRCRAFT_TO_HANGAR | CMD_MSG(STR_A012_CAN_T_SEND_AIRCRAFT_TO));
|
||||
break;
|
||||
case 8: /* refit */
|
||||
ShowVehicleRefitWindow(v, INVALID_VEH_ORDER_ID);
|
||||
break;
|
||||
case 9: /* show orders */
|
||||
ShowOrdersWindow(v);
|
||||
break;
|
||||
case 10: /* show details */
|
||||
ShowAircraftDetailsWindow(v);
|
||||
break;
|
||||
case 11:
|
||||
/* clone vehicle */
|
||||
DoCommandP(v->tile, v->index, _ctrl_pressed ? 1 : 0, CcCloneAircraft, CMD_CLONE_VEHICLE | CMD_MSG(STR_A008_CAN_T_BUILD_AIRCRAFT));
|
||||
break;
|
||||
}
|
||||
} break;
|
||||
|
||||
case WE_RESIZE:
|
||||
w->viewport->width += e->we.sizing.diff.x;
|
||||
w->viewport->height += e->we.sizing.diff.y;
|
||||
w->viewport->virtual_width += e->we.sizing.diff.x;
|
||||
w->viewport->virtual_height += e->we.sizing.diff.y;
|
||||
break;
|
||||
|
||||
case WE_DESTROY:
|
||||
DeleteWindowById(WC_VEHICLE_ORDERS, w->window_number);
|
||||
DeleteWindowById(WC_VEHICLE_REFIT, w->window_number);
|
||||
DeleteWindowById(WC_VEHICLE_DETAILS, w->window_number);
|
||||
break;
|
||||
|
||||
case WE_MOUSELOOP: {
|
||||
const Vehicle *v = GetVehicle(w->window_number);
|
||||
bool plane_stopped = IsAircraftInHangarStopped(v);
|
||||
|
||||
/* Widget 7 (send to hangar) must be hidden if the plane is already stopped in hangar.
|
||||
* Widget 11 (clone) should then be shown, since cloning is allowed only while in hangar and stopped.
|
||||
* This sytem allows to have two buttons, on top of each other*/
|
||||
if (plane_stopped != IsWindowWidgetHidden(w, 7) || plane_stopped == IsWindowWidgetHidden(w, 11)) {
|
||||
SetWindowWidgetHiddenState(w, 7, plane_stopped); // send to hangar
|
||||
SetWindowWidgetHiddenState(w, 11, !plane_stopped); // clone
|
||||
SetWindowDirty(w);
|
||||
}
|
||||
} break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static const WindowDesc _aircraft_view_desc = {
|
||||
WDP_AUTO, WDP_AUTO, 250, 116,
|
||||
WC_VEHICLE_VIEW ,0,
|
||||
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
|
||||
_aircraft_view_widgets,
|
||||
AircraftViewWndProc
|
||||
};
|
||||
|
||||
|
||||
void ShowAircraftViewWindow(const Vehicle *v)
|
||||
{
|
||||
Window *w = AllocateWindowDescFront(&_aircraft_view_desc, v->index);
|
||||
|
||||
if (w != NULL) {
|
||||
w->caption_color = v->owner;
|
||||
AssignWindowViewport(w, 3, 17, 0xE2, 0x54, w->window_number | (1 << 31), 0);
|
||||
}
|
||||
}
|
489
airport.c
Normal file
489
airport.c
Normal file
@@ -0,0 +1,489 @@
|
||||
/* $Id$ */
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "openttd.h"
|
||||
#include "debug.h"
|
||||
#include "map.h"
|
||||
#include "airport.h"
|
||||
#include "macros.h"
|
||||
#include "variables.h"
|
||||
#include "airport_movement.h"
|
||||
#include "date.h"
|
||||
|
||||
/* Uncomment this to print out a full report of the airport-structure
|
||||
* You should either use
|
||||
* - true: full-report, print out every state and choice with string-names
|
||||
* OR
|
||||
* - false: give a summarized report which only shows current and next position */
|
||||
//#define DEBUG_AIRPORT false
|
||||
|
||||
static AirportFTAClass *CountryAirport;
|
||||
static AirportFTAClass *CityAirport;
|
||||
static AirportFTAClass *Oilrig;
|
||||
static AirportFTAClass *Heliport;
|
||||
static AirportFTAClass *MetropolitanAirport;
|
||||
static AirportFTAClass *InternationalAirport;
|
||||
static AirportFTAClass *CommuterAirport;
|
||||
static AirportFTAClass *HeliDepot;
|
||||
static AirportFTAClass *IntercontinentalAirport;
|
||||
static AirportFTAClass *HeliStation;
|
||||
|
||||
static void AirportFTAClass_Constructor(AirportFTAClass *apc,
|
||||
const byte *terminals, const byte *helipads,
|
||||
const byte entry_point, const byte acc_planes,
|
||||
const AirportFTAbuildup *apFA,
|
||||
const TileIndexDiffC *depots, const byte nof_depots,
|
||||
uint size_x, uint size_y
|
||||
);
|
||||
static void AirportFTAClass_Destructor(AirportFTAClass *apc);
|
||||
|
||||
static uint16 AirportGetNofElements(const AirportFTAbuildup *apFA);
|
||||
static void AirportBuildAutomata(AirportFTAClass *apc, const AirportFTAbuildup *apFA);
|
||||
static byte AirportGetTerminalCount(const byte *terminals, byte *groups);
|
||||
static byte AirportTestFTA(const AirportFTAClass *apc);
|
||||
|
||||
#ifdef DEBUG_AIRPORT
|
||||
static void AirportPrintOut(const AirportFTAClass *apc, bool full_report);
|
||||
#endif /* DEBUG_AIRPORT */
|
||||
|
||||
void InitializeAirports(void)
|
||||
{
|
||||
// country airport
|
||||
CountryAirport = malloc(sizeof(AirportFTAClass));
|
||||
|
||||
AirportFTAClass_Constructor(
|
||||
CountryAirport,
|
||||
_airport_terminal_country,
|
||||
NULL,
|
||||
16,
|
||||
ALL,
|
||||
_airport_fta_country,
|
||||
_airport_depots_country,
|
||||
lengthof(_airport_depots_country),
|
||||
4, 3
|
||||
);
|
||||
|
||||
// city airport
|
||||
CityAirport = malloc(sizeof(AirportFTAClass));
|
||||
|
||||
AirportFTAClass_Constructor(
|
||||
CityAirport,
|
||||
_airport_terminal_city,
|
||||
NULL,
|
||||
19,
|
||||
ALL,
|
||||
_airport_fta_city,
|
||||
_airport_depots_city,
|
||||
lengthof(_airport_depots_city),
|
||||
6, 6
|
||||
);
|
||||
|
||||
// metropolitan airport
|
||||
MetropolitanAirport = malloc(sizeof(AirportFTAClass));
|
||||
|
||||
AirportFTAClass_Constructor(
|
||||
MetropolitanAirport,
|
||||
_airport_terminal_metropolitan,
|
||||
NULL,
|
||||
20,
|
||||
ALL,
|
||||
_airport_fta_metropolitan,
|
||||
_airport_depots_metropolitan,
|
||||
lengthof(_airport_depots_metropolitan),
|
||||
6, 6
|
||||
);
|
||||
|
||||
// international airport
|
||||
InternationalAirport = (AirportFTAClass *)malloc(sizeof(AirportFTAClass));
|
||||
|
||||
AirportFTAClass_Constructor(
|
||||
InternationalAirport,
|
||||
_airport_terminal_international,
|
||||
_airport_helipad_international,
|
||||
37,
|
||||
ALL,
|
||||
_airport_fta_international,
|
||||
_airport_depots_international,
|
||||
lengthof(_airport_depots_international),
|
||||
7, 7
|
||||
);
|
||||
|
||||
// intercontintental airport
|
||||
IntercontinentalAirport = (AirportFTAClass *)malloc(sizeof(AirportFTAClass));
|
||||
|
||||
AirportFTAClass_Constructor(
|
||||
IntercontinentalAirport,
|
||||
_airport_terminal_intercontinental,
|
||||
_airport_helipad_intercontinental,
|
||||
43,
|
||||
ALL,
|
||||
_airport_fta_intercontinental,
|
||||
_airport_depots_intercontinental,
|
||||
lengthof(_airport_depots_intercontinental),
|
||||
9,11
|
||||
);
|
||||
|
||||
// heliport, oilrig
|
||||
Heliport = (AirportFTAClass *)malloc(sizeof(AirportFTAClass));
|
||||
|
||||
AirportFTAClass_Constructor(
|
||||
Heliport,
|
||||
NULL,
|
||||
_airport_helipad_heliport_oilrig,
|
||||
7,
|
||||
HELICOPTERS_ONLY,
|
||||
_airport_fta_heliport_oilrig,
|
||||
NULL,
|
||||
0,
|
||||
1, 1
|
||||
);
|
||||
|
||||
Oilrig = Heliport; // exactly the same structure for heliport/oilrig, so share state machine
|
||||
|
||||
// commuter airport
|
||||
CommuterAirport = malloc(sizeof(AirportFTAClass));
|
||||
|
||||
AirportFTAClass_Constructor(
|
||||
CommuterAirport,
|
||||
_airport_terminal_commuter,
|
||||
_airport_helipad_commuter,
|
||||
22,
|
||||
ALL,
|
||||
_airport_fta_commuter,
|
||||
_airport_depots_commuter,
|
||||
lengthof(_airport_depots_commuter),
|
||||
5,4
|
||||
);
|
||||
|
||||
// helidepot airport
|
||||
HeliDepot = malloc(sizeof(AirportFTAClass));
|
||||
|
||||
AirportFTAClass_Constructor(
|
||||
HeliDepot,
|
||||
NULL,
|
||||
_airport_helipad_helidepot,
|
||||
4,
|
||||
HELICOPTERS_ONLY,
|
||||
_airport_fta_helidepot,
|
||||
_airport_depots_helidepot,
|
||||
lengthof(_airport_depots_helidepot),
|
||||
2,2
|
||||
);
|
||||
|
||||
// helistation airport
|
||||
HeliStation = malloc(sizeof(AirportFTAClass));
|
||||
|
||||
AirportFTAClass_Constructor(
|
||||
HeliStation,
|
||||
NULL,
|
||||
_airport_helipad_helistation,
|
||||
25,
|
||||
HELICOPTERS_ONLY,
|
||||
_airport_fta_helistation,
|
||||
_airport_depots_helistation,
|
||||
lengthof(_airport_depots_helistation),
|
||||
4,2
|
||||
);
|
||||
|
||||
}
|
||||
|
||||
void UnInitializeAirports(void)
|
||||
{
|
||||
AirportFTAClass_Destructor(CountryAirport);
|
||||
AirportFTAClass_Destructor(CityAirport);
|
||||
AirportFTAClass_Destructor(Heliport);
|
||||
AirportFTAClass_Destructor(MetropolitanAirport);
|
||||
AirportFTAClass_Destructor(InternationalAirport);
|
||||
AirportFTAClass_Destructor(CommuterAirport);
|
||||
AirportFTAClass_Destructor(HeliDepot);
|
||||
AirportFTAClass_Destructor(IntercontinentalAirport);
|
||||
AirportFTAClass_Destructor(HeliStation);
|
||||
}
|
||||
|
||||
static void AirportFTAClass_Constructor(AirportFTAClass *apc,
|
||||
const byte *terminals, const byte *helipads,
|
||||
const byte entry_point, const byte acc_planes,
|
||||
const AirportFTAbuildup *apFA,
|
||||
const TileIndexDiffC *depots, const byte nof_depots,
|
||||
uint size_x, uint size_y
|
||||
)
|
||||
{
|
||||
byte nofterminals, nofhelipads;
|
||||
byte nofterminalgroups, nofhelipadgroups;
|
||||
|
||||
apc->size_x = size_x;
|
||||
apc->size_y = size_y;
|
||||
|
||||
/* Set up the terminal and helipad count for an airport.
|
||||
* TODO: If there are more than 10 terminals or 4 helipads, internal variables
|
||||
* need to be changed, so don't allow that for now */
|
||||
nofterminals = AirportGetTerminalCount(terminals, &nofterminalgroups);
|
||||
if (nofterminals > MAX_TERMINALS) {
|
||||
DEBUG(misc, 0) ("[Ap] Currently only maximum of %d terminals are supported (you wanted %d)", MAX_TERMINALS, nofterminals);
|
||||
assert(nofterminals <= MAX_TERMINALS);
|
||||
}
|
||||
apc->terminals = terminals;
|
||||
|
||||
nofhelipads = AirportGetTerminalCount(helipads, &nofhelipadgroups);
|
||||
if (nofhelipads > MAX_HELIPADS) {
|
||||
DEBUG(misc, 0) ("[Ap] Currently only maximum of %d helipads are supported (you wanted %d)", MAX_HELIPADS, nofhelipads);
|
||||
assert(nofhelipads <= MAX_HELIPADS);
|
||||
}
|
||||
apc->helipads = helipads;
|
||||
|
||||
/* Get the number of elements from the source table. We also double check this
|
||||
* with the entry point which must be within bounds and use this information
|
||||
* later on to build and validate the state machine */
|
||||
apc->nofelements = AirportGetNofElements(apFA);
|
||||
if (entry_point >= apc->nofelements) {
|
||||
DEBUG(misc, 0) ("[Ap] Entry (%d) must be within the airport (maximum %d)", entry_point, apc->nofelements);
|
||||
assert(entry_point < apc->nofelements);
|
||||
}
|
||||
|
||||
apc->acc_planes = acc_planes;
|
||||
apc->entry_point = entry_point;
|
||||
apc->airport_depots = depots;
|
||||
apc->nof_depots = nof_depots;
|
||||
|
||||
/* Build the state machine itself */
|
||||
AirportBuildAutomata(apc, apFA);
|
||||
DEBUG(misc, 1) ("[Ap] #count %3d; #term %2d (%dgrp); #helipad %2d (%dgrp); entry %3d",
|
||||
apc->nofelements, nofterminals, nofterminalgroups, nofhelipads, nofhelipadgroups, apc->entry_point);
|
||||
|
||||
/* Test if everything went allright. This is only a rude static test checking
|
||||
* the symantic correctness. By no means does passing the test mean that the
|
||||
* airport is working correctly or will not deadlock for example */
|
||||
{ byte ret = AirportTestFTA(apc);
|
||||
if (ret != MAX_ELEMENTS) DEBUG(misc, 0) ("[Ap] ERROR with element: %d", ret - 1);
|
||||
assert(ret == MAX_ELEMENTS);
|
||||
}
|
||||
|
||||
#ifdef DEBUG_AIRPORT
|
||||
AirportPrintOut(apc, DEBUG_AIRPORT);
|
||||
#endif
|
||||
}
|
||||
|
||||
static void AirportFTAClass_Destructor(AirportFTAClass *apc)
|
||||
{
|
||||
int i;
|
||||
AirportFTA *current, *next;
|
||||
|
||||
for (i = 0; i < apc->nofelements; i++) {
|
||||
current = apc->layout[i].next;
|
||||
while (current != NULL) {
|
||||
next = current->next;
|
||||
free(current);
|
||||
current = next;
|
||||
};
|
||||
}
|
||||
free(apc->layout);
|
||||
free(apc);
|
||||
}
|
||||
|
||||
/** Get the number of elements of a source Airport state automata
|
||||
* Since it is actually just a big array of AirportFTA types, we only
|
||||
* know one element from the other by differing 'position' identifiers */
|
||||
static uint16 AirportGetNofElements(const AirportFTAbuildup *apFA)
|
||||
{
|
||||
int i;
|
||||
uint16 nofelements = 0;
|
||||
int temp = apFA[0].position;
|
||||
|
||||
for (i = 0; i < MAX_ELEMENTS; i++) {
|
||||
if (temp != apFA[i].position) {
|
||||
nofelements++;
|
||||
temp = apFA[i].position;
|
||||
}
|
||||
if (apFA[i].position == MAX_ELEMENTS) break;
|
||||
}
|
||||
return nofelements;
|
||||
}
|
||||
|
||||
/* We calculate the terminal/helipod count based on the data passed to us
|
||||
* This data (terminals) contains an index as a first element as to how many
|
||||
* groups there are, and then the number of terminals for each group */
|
||||
static byte AirportGetTerminalCount(const byte *terminals, byte *groups)
|
||||
{
|
||||
byte i;
|
||||
byte nof_terminals = 0;
|
||||
*groups = 0;
|
||||
|
||||
if (terminals != NULL) {
|
||||
i = terminals[0];
|
||||
*groups = i;
|
||||
while (i-- > 0) {
|
||||
terminals++;
|
||||
assert(*terminals != 0); // no empty groups please
|
||||
nof_terminals += *terminals;
|
||||
}
|
||||
}
|
||||
return nof_terminals;
|
||||
}
|
||||
|
||||
static void AirportBuildAutomata(AirportFTAClass *apc, const AirportFTAbuildup *apFA)
|
||||
{
|
||||
AirportFTA *current;
|
||||
AirportFTA *FAutomata = malloc(sizeof(AirportFTA) * apc->nofelements);
|
||||
uint16 internalcounter = 0;
|
||||
uint16 i;
|
||||
|
||||
apc->layout = FAutomata;
|
||||
for (i = 0; i < apc->nofelements; i++) {
|
||||
current = &apc->layout[i];
|
||||
current->position = apFA[internalcounter].position;
|
||||
current->heading = apFA[internalcounter].heading;
|
||||
current->block = apFA[internalcounter].block;
|
||||
current->next_position = apFA[internalcounter].next;
|
||||
|
||||
// outgoing nodes from the same position, create linked list
|
||||
while (current->position == apFA[internalcounter + 1].position) {
|
||||
AirportFTA *newNode = malloc(sizeof(AirportFTA));
|
||||
|
||||
newNode->position = apFA[internalcounter + 1].position;
|
||||
newNode->heading = apFA[internalcounter + 1].heading;
|
||||
newNode->block = apFA[internalcounter + 1].block;
|
||||
newNode->next_position = apFA[internalcounter + 1].next;
|
||||
// create link
|
||||
current->next = newNode;
|
||||
current = current->next;
|
||||
internalcounter++;
|
||||
} // while
|
||||
current->next = NULL;
|
||||
internalcounter++;
|
||||
}
|
||||
}
|
||||
|
||||
static byte AirportTestFTA(const AirportFTAClass *apc)
|
||||
{
|
||||
byte position, i, next_position;
|
||||
AirportFTA *current, *first;
|
||||
next_position = 0;
|
||||
|
||||
for (i = 0; i < apc->nofelements; i++) {
|
||||
position = apc->layout[i].position;
|
||||
if (position != next_position) return i;
|
||||
current = first = &apc->layout[i];
|
||||
|
||||
for (; current != NULL; current = current->next) {
|
||||
/* A heading must always be valid. The only exceptions are
|
||||
* - multiple choices as start, identified by a special value of 255
|
||||
* - terminal group which is identified by a special value of 255 */
|
||||
if (current->heading > MAX_HEADINGS) {
|
||||
if (current->heading != 255) return i;
|
||||
if (current == first && current->next == NULL) return i;
|
||||
if (current != first && current->next_position > apc->terminals[0]) return i;
|
||||
}
|
||||
|
||||
/* If there is only one choice, it must be at the end */
|
||||
if (current->heading == 0 && current->next != NULL) return i;
|
||||
/* Obviously the elements of the linked list must have the same identifier */
|
||||
if (position != current->position) return i;
|
||||
/* A next position must be within bounds */
|
||||
if (current->next_position >= apc->nofelements) return i;
|
||||
}
|
||||
next_position++;
|
||||
}
|
||||
return MAX_ELEMENTS;
|
||||
}
|
||||
|
||||
#ifdef DEBUG_AIRPORT
|
||||
static const char* const _airport_heading_strings[] = {
|
||||
"TO_ALL",
|
||||
"HANGAR",
|
||||
"TERM1",
|
||||
"TERM2",
|
||||
"TERM3",
|
||||
"TERM4",
|
||||
"TERM5",
|
||||
"TERM6",
|
||||
"HELIPAD1",
|
||||
"HELIPAD2",
|
||||
"TAKEOFF",
|
||||
"STARTTAKEOFF",
|
||||
"ENDTAKEOFF",
|
||||
"HELITAKEOFF",
|
||||
"FLYING",
|
||||
"LANDING",
|
||||
"ENDLANDING",
|
||||
"HELILANDING",
|
||||
"HELIENDLANDING",
|
||||
"TERM7",
|
||||
"TERM8",
|
||||
"HELIPAD3",
|
||||
"HELIPAD4",
|
||||
"DUMMY" // extra heading for 255
|
||||
};
|
||||
|
||||
static uint AirportBlockToString(uint32 block)
|
||||
{
|
||||
uint i = 0;
|
||||
if (block & 0xffff0000) { block >>= 16; i += 16; }
|
||||
if (block & 0x0000ff00) { block >>= 8; i += 8; }
|
||||
if (block & 0x000000f0) { block >>= 4; i += 4; }
|
||||
if (block & 0x0000000c) { block >>= 2; i += 2; }
|
||||
if (block & 0x00000002) { i += 1; }
|
||||
return i;
|
||||
}
|
||||
|
||||
static void AirportPrintOut(const AirportFTAClass *apc, bool full_report)
|
||||
{
|
||||
uint16 i;
|
||||
|
||||
if (!full_report) printf("(P = Current Position; NP = Next Position)\n");
|
||||
|
||||
for (i = 0; i < apc->nofelements; i++) {
|
||||
AirportFTA *current = &apc->layout[i];
|
||||
|
||||
for (; current != NULL; current = current->next) {
|
||||
if (full_report) {
|
||||
byte heading = (current->heading == 255) ? MAX_HEADINGS + 1 : current->heading;
|
||||
printf("\tPos:%2d NPos:%2d Heading:%15s Block:%2d\n", current->position,
|
||||
current->next_position, _airport_heading_strings[heading],
|
||||
AirportBlockToString(current->block));
|
||||
} else {
|
||||
printf("P:%2d NP:%2d", current->position, current->next_position);
|
||||
}
|
||||
}
|
||||
printf("\n");
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
const AirportFTAClass *GetAirport(const byte airport_type)
|
||||
{
|
||||
//FIXME -- AircraftNextAirportPos_and_Order -> Needs something nicer, don't like this code
|
||||
// needs constant change if more airports are added
|
||||
switch (airport_type) {
|
||||
default: NOT_REACHED();
|
||||
case AT_SMALL: return CountryAirport;
|
||||
case AT_LARGE: return CityAirport;
|
||||
case AT_METROPOLITAN: return MetropolitanAirport;
|
||||
case AT_HELIPORT: return Heliport;
|
||||
case AT_OILRIG: return Oilrig;
|
||||
case AT_INTERNATIONAL: return InternationalAirport;
|
||||
case AT_COMMUTER: return CommuterAirport;
|
||||
case AT_HELIDEPOT: return HeliDepot;
|
||||
case AT_INTERCON: return IntercontinentalAirport;
|
||||
case AT_HELISTATION: return HeliStation;
|
||||
}
|
||||
}
|
||||
|
||||
const AirportMovingData *GetAirportMovingData(byte airport_type, byte position)
|
||||
{
|
||||
assert(airport_type < lengthof(_airport_moving_datas));
|
||||
assert(position < GetAirport(airport_type)->nofelements);
|
||||
return &_airport_moving_datas[airport_type][position];
|
||||
}
|
||||
|
||||
uint32 GetValidAirports(void)
|
||||
{
|
||||
uint32 bytemask = _avail_aircraft; /// sets the first 3 bytes, 0 - 2, @see AdjustAvailAircraft()
|
||||
|
||||
if (_cur_year >= 1980) SETBIT(bytemask, 3); // metropolitan airport
|
||||
if (_cur_year >= 1990) SETBIT(bytemask, 4); // international airport
|
||||
if (_cur_year >= 1983) SETBIT(bytemask, 5); // commuter airport
|
||||
if (_cur_year >= 1976) SETBIT(bytemask, 6); // helidepot
|
||||
if (_cur_year >= 2002) SETBIT(bytemask, 7); // intercontinental airport
|
||||
if (_cur_year >= 1980) SETBIT(bytemask, 8); // helistation
|
||||
return bytemask;
|
||||
}
|
163
airport.h
Normal file
163
airport.h
Normal file
@@ -0,0 +1,163 @@
|
||||
/* $Id$ */
|
||||
|
||||
#ifndef AIRPORT_H
|
||||
#define AIRPORT_H
|
||||
|
||||
enum {MAX_TERMINALS = 10};
|
||||
enum {MAX_HELIPADS = 4};
|
||||
enum {MAX_ELEMENTS = 255};
|
||||
enum {MAX_HEADINGS = 22};
|
||||
|
||||
// Airport types
|
||||
enum {
|
||||
AT_SMALL = 0,
|
||||
AT_LARGE = 1,
|
||||
AT_HELIPORT = 2,
|
||||
AT_METROPOLITAN = 3,
|
||||
AT_INTERNATIONAL = 4,
|
||||
AT_COMMUTER = 5,
|
||||
AT_HELIDEPOT = 6,
|
||||
AT_INTERCON = 7,
|
||||
AT_HELISTATION = 8,
|
||||
AT_OILRIG = 15
|
||||
};
|
||||
|
||||
// do not change unless you change v->subtype too. This aligns perfectly with its current setting
|
||||
enum {
|
||||
AIRCRAFT_ONLY = 0,
|
||||
ALL = 1,
|
||||
HELICOPTERS_ONLY = 2,
|
||||
};
|
||||
|
||||
enum {
|
||||
AMED_NOSPDCLAMP = 1 << 0,
|
||||
AMED_TAKEOFF = 1 << 1,
|
||||
AMED_SLOWTURN = 1 << 2,
|
||||
AMED_LAND = 1 << 3,
|
||||
AMED_EXACTPOS = 1 << 4,
|
||||
AMED_BRAKE = 1 << 5,
|
||||
AMED_HELI_RAISE = 1 << 6,
|
||||
AMED_HELI_LOWER = 1 << 7,
|
||||
};
|
||||
|
||||
/* Movement States on Airports (headings target) */
|
||||
enum {
|
||||
TO_ALL = 0,
|
||||
HANGAR = 1,
|
||||
TERM1 = 2,
|
||||
TERM2 = 3,
|
||||
TERM3 = 4,
|
||||
TERM4 = 5,
|
||||
TERM5 = 6,
|
||||
TERM6 = 7,
|
||||
HELIPAD1 = 8,
|
||||
HELIPAD2 = 9,
|
||||
TAKEOFF = 10,
|
||||
STARTTAKEOFF = 11,
|
||||
ENDTAKEOFF = 12,
|
||||
HELITAKEOFF = 13,
|
||||
FLYING = 14,
|
||||
LANDING = 15,
|
||||
ENDLANDING = 16,
|
||||
HELILANDING = 17,
|
||||
HELIENDLANDING = 18,
|
||||
TERM7 = 19,
|
||||
TERM8 = 20,
|
||||
HELIPAD3 = 21,
|
||||
HELIPAD4 = 22
|
||||
};
|
||||
|
||||
// this maps the terminal to its corresponding state and block flag
|
||||
// currently set for 10 terms, 4 helipads
|
||||
static const byte _airport_terminal_state[] = {2, 3, 4, 5, 6, 7, 19, 20, 0, 0, 8, 9, 21, 22};
|
||||
static const byte _airport_terminal_flag[] = {0, 1, 2, 3, 4, 5, 22, 23, 0, 0, 6, 7, 24, 25};
|
||||
|
||||
/* Movement Blocks on Airports */
|
||||
// blocks (eg_airport_flags)
|
||||
enum {
|
||||
TERM1_block = 1 << 0,
|
||||
TERM2_block = 1 << 1,
|
||||
TERM3_block = 1 << 2,
|
||||
TERM4_block = 1 << 3,
|
||||
TERM5_block = 1 << 4,
|
||||
TERM6_block = 1 << 5,
|
||||
HELIPAD1_block = 1 << 6,
|
||||
HELIPAD2_block = 1 << 7,
|
||||
RUNWAY_IN_OUT_block = 1 << 8,
|
||||
RUNWAY_IN_block = 1 << 8,
|
||||
AIRPORT_BUSY_block = 1 << 8,
|
||||
RUNWAY_OUT_block = 1 << 9,
|
||||
TAXIWAY_BUSY_block = 1 << 10,
|
||||
OUT_WAY_block = 1 << 11,
|
||||
IN_WAY_block = 1 << 12,
|
||||
AIRPORT_ENTRANCE_block = 1 << 13,
|
||||
TERM_GROUP1_block = 1 << 14,
|
||||
TERM_GROUP2_block = 1 << 15,
|
||||
HANGAR2_AREA_block = 1 << 16,
|
||||
TERM_GROUP2_ENTER1_block = 1 << 17,
|
||||
TERM_GROUP2_ENTER2_block = 1 << 18,
|
||||
TERM_GROUP2_EXIT1_block = 1 << 19,
|
||||
TERM_GROUP2_EXIT2_block = 1 << 20,
|
||||
PRE_HELIPAD_block = 1 << 21,
|
||||
|
||||
// blocks for new airports
|
||||
TERM7_block = 1 << 22,
|
||||
TERM8_block = 1 << 23,
|
||||
TERM9_block = 1 << 24,
|
||||
HELIPAD3_block = 1 << 24,
|
||||
TERM10_block = 1 << 25,
|
||||
HELIPAD4_block = 1 << 25,
|
||||
HANGAR1_AREA_block = 1 << 26,
|
||||
OUT_WAY2_block = 1 << 27,
|
||||
IN_WAY2_block = 1 << 28,
|
||||
RUNWAY_IN2_block = 1 << 29,
|
||||
RUNWAY_OUT2_block = 1 << 10, // note re-uses TAXIWAY_BUSY
|
||||
HELIPAD_GROUP_block = 1 << 13, // note re-uses AIRPORT_ENTRANCE
|
||||
OUT_WAY_block2 = 1 << 31,
|
||||
// end of new blocks
|
||||
|
||||
NOTHING_block = 1 << 30
|
||||
};
|
||||
|
||||
typedef struct AirportMovingData {
|
||||
int x,y;
|
||||
byte flag;
|
||||
byte direction;
|
||||
} AirportMovingData;
|
||||
|
||||
// Finite sTate mAchine --> FTA
|
||||
typedef struct AirportFTAClass {
|
||||
byte nofelements; // number of positions the airport consists of
|
||||
const byte *terminals;
|
||||
const byte *helipads;
|
||||
byte entry_point; // when an airplane arrives at this airport, enter it at position entry_point
|
||||
byte acc_planes; // accept airplanes or helicopters or both
|
||||
const TileIndexDiffC *airport_depots; // gives the position of the depots on the airports
|
||||
byte nof_depots; // number of depots this airport has
|
||||
struct AirportFTA *layout; // state machine for airport
|
||||
byte size_x;
|
||||
byte size_y;
|
||||
} AirportFTAClass;
|
||||
|
||||
// internal structure used in openttd - Finite sTate mAchine --> FTA
|
||||
typedef struct AirportFTA {
|
||||
byte position; // the position that an airplane is at
|
||||
byte next_position; // next position from this position
|
||||
uint32 block; // 32 bit blocks (st->airport_flags), should be enough for the most complex airports
|
||||
byte heading; // heading (current orders), guiding an airplane to its target on an airport
|
||||
struct AirportFTA *next; // possible extra movement choices from this position
|
||||
} AirportFTA;
|
||||
|
||||
void InitializeAirports(void);
|
||||
void UnInitializeAirports(void);
|
||||
const AirportFTAClass *GetAirport(const byte airport_type);
|
||||
const AirportMovingData *GetAirportMovingData(byte airport_type, byte position);
|
||||
|
||||
/** Get buildable airport bitmask.
|
||||
* @return get all buildable airports at this given time, bitmasked.
|
||||
* Bit 0 means the small airport is buildable, etc.
|
||||
* @todo set availability of airports by year, instead of airplane
|
||||
*/
|
||||
uint32 GetValidAirports(void);
|
||||
|
||||
#endif /* AIRPORT_H */
|
286
airport_gui.c
Normal file
286
airport_gui.c
Normal file
@@ -0,0 +1,286 @@
|
||||
/* $Id$ */
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "openttd.h"
|
||||
#include "table/sprites.h"
|
||||
#include "table/strings.h"
|
||||
#include "functions.h"
|
||||
#include "map.h"
|
||||
#include "window.h"
|
||||
#include "gui.h"
|
||||
#include "viewport.h"
|
||||
#include "gfx.h"
|
||||
#include "sound.h"
|
||||
#include "command.h"
|
||||
#include "vehicle.h"
|
||||
#include "station.h"
|
||||
#include "airport.h"
|
||||
#include "depot.h"
|
||||
|
||||
static byte _selected_airport_type;
|
||||
|
||||
static void ShowBuildAirportPicker(void);
|
||||
|
||||
|
||||
void CcBuildAirport(bool success, TileIndex tile, uint32 p1, uint32 p2)
|
||||
{
|
||||
if (success) {
|
||||
SndPlayTileFx(SND_1F_SPLAT, tile);
|
||||
ResetObjectToPlace();
|
||||
}
|
||||
}
|
||||
|
||||
static void PlaceAirport(TileIndex tile)
|
||||
{
|
||||
DoCommandP(tile, _selected_airport_type, 0, CcBuildAirport, CMD_BUILD_AIRPORT | CMD_AUTO | CMD_NO_WATER | CMD_MSG(STR_A001_CAN_T_BUILD_AIRPORT_HERE));
|
||||
}
|
||||
|
||||
static void PlaceAir_DemolishArea(TileIndex tile)
|
||||
{
|
||||
VpStartPlaceSizing(tile, 4);
|
||||
}
|
||||
|
||||
|
||||
enum {
|
||||
ATW_AIRPORT = 3,
|
||||
ATW_DEMOLISH = 4
|
||||
};
|
||||
|
||||
|
||||
static void BuildAirClick_Airport(Window *w)
|
||||
{
|
||||
if (HandlePlacePushButton(w, ATW_AIRPORT, SPR_CURSOR_AIRPORT, 1, PlaceAirport)) ShowBuildAirportPicker();
|
||||
}
|
||||
|
||||
static void BuildAirClick_Demolish(Window *w)
|
||||
{
|
||||
HandlePlacePushButton(w, ATW_DEMOLISH, ANIMCURSOR_DEMOLISH, 1, PlaceAir_DemolishArea);
|
||||
}
|
||||
|
||||
static void BuildAirClick_Landscaping(Window *w)
|
||||
{
|
||||
ShowTerraformToolbar();
|
||||
}
|
||||
|
||||
typedef void OnButtonClick(Window *w);
|
||||
static OnButtonClick * const _build_air_button_proc[] = {
|
||||
BuildAirClick_Airport,
|
||||
BuildAirClick_Demolish,
|
||||
BuildAirClick_Landscaping,
|
||||
};
|
||||
|
||||
static void BuildAirToolbWndProc(Window *w, WindowEvent *e)
|
||||
{
|
||||
switch (e->event) {
|
||||
case WE_PAINT:
|
||||
DrawWindowWidgets(w);
|
||||
break;
|
||||
|
||||
case WE_CLICK:
|
||||
if (e->we.click.widget - 3 >= 0)
|
||||
_build_air_button_proc[e->we.click.widget - 3](w);
|
||||
break;
|
||||
|
||||
case WE_KEYPRESS: {
|
||||
switch (e->we.keypress.keycode) {
|
||||
case '1': BuildAirClick_Airport(w); break;
|
||||
case '2': BuildAirClick_Demolish(w); break;
|
||||
case 'l': BuildAirClick_Landscaping(w); break;
|
||||
default: return;
|
||||
}
|
||||
} break;
|
||||
|
||||
case WE_PLACE_OBJ:
|
||||
_place_proc(e->we.place.tile);
|
||||
break;
|
||||
|
||||
case WE_PLACE_DRAG:
|
||||
VpSelectTilesWithMethod(e->we.place.pt.x, e->we.place.pt.y, e->we.place.userdata);
|
||||
break;
|
||||
|
||||
case WE_PLACE_MOUSEUP:
|
||||
if (e->we.place.pt.x != -1) {
|
||||
DoCommandP(e->we.place.tile, e->we.place.starttile, 0, CcPlaySound10, CMD_CLEAR_AREA | CMD_MSG(STR_00B5_CAN_T_CLEAR_THIS_AREA));
|
||||
}
|
||||
break;
|
||||
|
||||
case WE_ABORT_PLACE_OBJ:
|
||||
RaiseWindowButtons(w);
|
||||
|
||||
w = FindWindowById(WC_BUILD_STATION, 0);
|
||||
if (w != 0)
|
||||
WP(w,def_d).close = true;
|
||||
break;
|
||||
|
||||
case WE_DESTROY:
|
||||
if (_patches.link_terraform_toolbar) DeleteWindowById(WC_SCEN_LAND_GEN, 0);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static const Widget _air_toolbar_widgets[] = {
|
||||
{ WWT_CLOSEBOX, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW },
|
||||
{ WWT_CAPTION, RESIZE_NONE, 7, 11, 73, 0, 13, STR_A000_AIRPORTS, STR_018C_WINDOW_TITLE_DRAG_THIS },
|
||||
{ WWT_STICKYBOX, RESIZE_NONE, 7, 74, 85, 0, 13, 0x0, STR_STICKY_BUTTON },
|
||||
{ WWT_IMGBTN, RESIZE_NONE, 7, 0, 41, 14, 35, SPR_IMG_AIRPORT, STR_A01E_BUILD_AIRPORT },
|
||||
{ WWT_IMGBTN, RESIZE_NONE, 7, 42, 63, 14, 35, SPR_IMG_DYNAMITE, STR_018D_DEMOLISH_BUILDINGS_ETC },
|
||||
{ WWT_IMGBTN, RESIZE_NONE, 7, 64, 85, 14, 35, SPR_IMG_LANDSCAPING, STR_LANDSCAPING_TOOLBAR_TIP },
|
||||
{ WIDGETS_END},
|
||||
};
|
||||
|
||||
|
||||
static const WindowDesc _air_toolbar_desc = {
|
||||
WDP_ALIGN_TBR, 22, 86, 36,
|
||||
WC_BUILD_TOOLBAR, 0,
|
||||
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON,
|
||||
_air_toolbar_widgets,
|
||||
BuildAirToolbWndProc
|
||||
};
|
||||
|
||||
void ShowBuildAirToolbar(void)
|
||||
{
|
||||
if (!IsValidPlayer(_current_player)) return;
|
||||
|
||||
DeleteWindowById(WC_BUILD_TOOLBAR, 0);
|
||||
AllocateWindowDescFront(&_air_toolbar_desc, 0);
|
||||
if (_patches.link_terraform_toolbar) ShowTerraformToolbar();
|
||||
}
|
||||
|
||||
static void BuildAirportPickerWndProc(Window *w, WindowEvent *e)
|
||||
{
|
||||
switch (e->event) {
|
||||
case WE_CREATE:
|
||||
SetWindowWidgetLoweredState(w, 16, !_station_show_coverage);
|
||||
SetWindowWidgetLoweredState(w, 17, _station_show_coverage);
|
||||
LowerWindowWidget(w, _selected_airport_type + 7);
|
||||
break;
|
||||
|
||||
case WE_PAINT: {
|
||||
int i; // airport enabling loop
|
||||
int rad = 4; // default catchment radious
|
||||
uint32 avail_airports;
|
||||
const AirportFTAClass *airport;
|
||||
|
||||
if (WP(w,def_d).close) return;
|
||||
|
||||
avail_airports = GetValidAirports();
|
||||
|
||||
RaiseWindowWidget(w, _selected_airport_type + 7);
|
||||
if (!HASBIT(avail_airports, 0) && _selected_airport_type == AT_SMALL) _selected_airport_type = AT_LARGE;
|
||||
if (!HASBIT(avail_airports, 1) && _selected_airport_type == AT_LARGE) _selected_airport_type = AT_SMALL;
|
||||
LowerWindowWidget(w, _selected_airport_type + 7);
|
||||
|
||||
/* 'Country Airport' starts at widget 7, and if its bit is set, it is
|
||||
* available, so take its opposite value to set the disabled state.
|
||||
* There are 9 buildable airports
|
||||
* XXX TODO : all airports should be held in arrays, with all relevant data.
|
||||
* This should be part of newgrf-airports, i suppose
|
||||
*/
|
||||
for (i = 0; i < 9; i++) SetWindowWidgetDisabledState(w, i + 7, !HASBIT(avail_airports, i));
|
||||
|
||||
// select default the coverage area to 'Off' (16)
|
||||
airport = GetAirport(_selected_airport_type);
|
||||
SetTileSelectSize(airport->size_x, airport->size_y);
|
||||
|
||||
if (_patches.modified_catchment) {
|
||||
switch (_selected_airport_type) {
|
||||
case AT_OILRIG: rad = CA_AIR_OILPAD; break;
|
||||
case AT_HELIPORT: rad = CA_AIR_HELIPORT; break;
|
||||
case AT_SMALL: rad = CA_AIR_SMALL; break;
|
||||
case AT_LARGE: rad = CA_AIR_LARGE; break;
|
||||
case AT_METROPOLITAN: rad = CA_AIR_METRO; break;
|
||||
case AT_INTERNATIONAL: rad = CA_AIR_INTER; break;
|
||||
case AT_COMMUTER: rad = CA_AIR_COMMUTER; break;
|
||||
case AT_HELIDEPOT: rad = CA_AIR_HELIDEPOT; break;
|
||||
case AT_INTERCON: rad = CA_AIR_INTERCON; break;
|
||||
case AT_HELISTATION: rad = CA_AIR_HELISTATION; break;
|
||||
}
|
||||
}
|
||||
|
||||
if (_station_show_coverage) SetTileSelectBigSize(-rad, -rad, 2 * rad, 2 * rad);
|
||||
|
||||
DrawWindowWidgets(w);
|
||||
// strings such as 'Size' and 'Coverage Area'
|
||||
// 'Coverage Area'
|
||||
DrawStationCoverageAreaText(2, 206, (uint)-1, rad);
|
||||
break;
|
||||
}
|
||||
|
||||
case WE_CLICK: {
|
||||
switch (e->we.click.widget) {
|
||||
case 7: case 8: case 9: case 10: case 11: case 12: case 13: case 14: case 15:
|
||||
RaiseWindowWidget(w, _selected_airport_type + 7);
|
||||
_selected_airport_type = e->we.click.widget - 7;
|
||||
LowerWindowWidget(w, _selected_airport_type + 7);
|
||||
SndPlayFx(SND_15_BEEP);
|
||||
SetWindowDirty(w);
|
||||
break;
|
||||
case 16: case 17:
|
||||
_station_show_coverage = e->we.click.widget - 16;
|
||||
SetWindowWidgetLoweredState(w, 16, !_station_show_coverage);
|
||||
SetWindowWidgetLoweredState(w, 17, _station_show_coverage);
|
||||
SndPlayFx(SND_15_BEEP);
|
||||
SetWindowDirty(w);
|
||||
break;
|
||||
}
|
||||
} break;
|
||||
|
||||
case WE_MOUSELOOP: {
|
||||
if (WP(w,def_d).close) {
|
||||
DeleteWindow(w);
|
||||
return;
|
||||
}
|
||||
|
||||
CheckRedrawStationCoverage(w);
|
||||
} break;
|
||||
|
||||
case WE_DESTROY:
|
||||
if (!WP(w,def_d).close) ResetObjectToPlace();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static const Widget _build_airport_picker_widgets[] = {
|
||||
{ WWT_CLOSEBOX, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
|
||||
{ WWT_CAPTION, RESIZE_NONE, 7, 11, 147, 0, 13, STR_3001_AIRPORT_SELECTION, STR_018C_WINDOW_TITLE_DRAG_THIS},
|
||||
{ WWT_PANEL, RESIZE_NONE, 7, 0, 147, 14, 52, 0x0, STR_NULL},
|
||||
{ WWT_PANEL, RESIZE_NONE, 7, 0, 147, 53, 89, 0x0, STR_NULL},
|
||||
{ WWT_PANEL, RESIZE_NONE, 7, 0, 147, 90, 127, 0x0, STR_NULL},
|
||||
{ WWT_PANEL, RESIZE_NONE, 7, 0, 147, 128, 177, 0x0, STR_NULL},
|
||||
{ WWT_PANEL, RESIZE_NONE, 7, 0, 147, 178, 239, 0x0, STR_NULL},
|
||||
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 145, 27, 38, STR_SMALL_AIRPORT, STR_3058_SELECT_SIZE_TYPE_OF_AIRPORT},
|
||||
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 145, 65, 76, STR_CITY_AIRPORT, STR_3058_SELECT_SIZE_TYPE_OF_AIRPORT},
|
||||
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 145, 141, 152, STR_HELIPORT, STR_3058_SELECT_SIZE_TYPE_OF_AIRPORT},
|
||||
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 145, 77, 88, STR_METRO_AIRPORT , STR_3058_SELECT_SIZE_TYPE_OF_AIRPORT},
|
||||
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 145, 103, 114, STR_INTERNATIONAL_AIRPORT, STR_3058_SELECT_SIZE_TYPE_OF_AIRPORT},
|
||||
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 145, 39, 50, STR_COMMUTER_AIRPORT, STR_3058_SELECT_SIZE_TYPE_OF_AIRPORT},
|
||||
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 145, 165, 176, STR_HELIDEPOT, STR_3058_SELECT_SIZE_TYPE_OF_AIRPORT},
|
||||
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 145, 115, 126, STR_INTERCONTINENTAL_AIRPORT, STR_3058_SELECT_SIZE_TYPE_OF_AIRPORT},
|
||||
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 145, 153, 164, STR_HELISTATION, STR_3058_SELECT_SIZE_TYPE_OF_AIRPORT},
|
||||
{ WWT_TEXTBTN, RESIZE_NONE, 14, 14, 73, 191, 202, STR_02DB_OFF, STR_3065_DON_T_HIGHLIGHT_COVERAGE},
|
||||
{ WWT_TEXTBTN, RESIZE_NONE, 14, 74, 133, 191, 202, STR_02DA_ON, STR_3064_HIGHLIGHT_COVERAGE_AREA},
|
||||
{ WWT_LABEL, RESIZE_NONE, 7, 0, 147, 14, 27, STR_SMALL_AIRPORTS, STR_NULL},
|
||||
{ WWT_LABEL, RESIZE_NONE, 7, 0, 147, 52, 65, STR_LARGE_AIRPORTS, STR_NULL},
|
||||
{ WWT_LABEL, RESIZE_NONE, 7, 0, 147, 90, 103, STR_HUB_AIRPORTS, STR_NULL},
|
||||
{ WWT_LABEL, RESIZE_NONE, 7, 0, 147, 128, 141, STR_HELIPORTS, STR_NULL},
|
||||
{ WWT_LABEL, RESIZE_NONE, 7, 0, 147, 178, 191, STR_3066_COVERAGE_AREA_HIGHLIGHT, STR_NULL},
|
||||
{ WIDGETS_END},
|
||||
};
|
||||
|
||||
static const WindowDesc _build_airport_desc = {
|
||||
WDP_AUTO, WDP_AUTO, 148, 240,
|
||||
WC_BUILD_STATION, WC_BUILD_TOOLBAR,
|
||||
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET,
|
||||
_build_airport_picker_widgets,
|
||||
BuildAirportPickerWndProc
|
||||
};
|
||||
|
||||
static void ShowBuildAirportPicker(void)
|
||||
{
|
||||
AllocateWindowDesc(&_build_airport_desc);
|
||||
}
|
||||
|
||||
void InitializeAirportGui(void)
|
||||
{
|
||||
_selected_airport_type = AT_SMALL;
|
||||
}
|
794
airport_movement.h
Normal file
794
airport_movement.h
Normal file
@@ -0,0 +1,794 @@
|
||||
/* $Id$ */
|
||||
|
||||
#ifndef AIRPORT_MOVEMENT_H
|
||||
#define AIRPORT_MOVEMENT_H
|
||||
|
||||
|
||||
// state machine input struct (from external file, etc.)
|
||||
// Finite sTate mAchine --> FTA
|
||||
typedef struct AirportFTAbuildup {
|
||||
byte position; // the position that an airplane is at
|
||||
byte heading; // the current orders (eg. TAKEOFF, HANGAR, ENDLANDING, etc.)
|
||||
uint32 block; // the block this position is on on the airport (st->airport_flags)
|
||||
byte next; // next position from this position
|
||||
} AirportFTAbuildup;
|
||||
|
||||
///////////////////////////////////////////////////////////////////////
|
||||
/////*********Movement Positions on Airports********************///////
|
||||
// Country Airfield (small) 4x3
|
||||
static const AirportMovingData _airport_moving_data_country[22] = {
|
||||
{ 53, 3, AMED_EXACTPOS, 3 }, // 00 In Hangar
|
||||
{ 53, 27, 0, 0 }, // 01 Taxi to right outside depot
|
||||
{ 32, 23, AMED_EXACTPOS, 7 }, // 02 Terminal 1
|
||||
{ 10, 23, AMED_EXACTPOS, 7 }, // 03 Terminal 2
|
||||
{ 43, 37, 0, 0 }, // 04 Going towards terminal 2
|
||||
{ 24, 37, 0, 0 }, // 05 Going towards terminal 2
|
||||
{ 53, 37, 0, 0 }, // 06 Going for takeoff
|
||||
{ 61, 40, AMED_EXACTPOS, 1 }, // 07 Taxi to start of runway (takeoff)
|
||||
{ 3, 40, AMED_NOSPDCLAMP, 0 }, // 08 Accelerate to end of runway
|
||||
{ -79, 40, AMED_NOSPDCLAMP | AMED_TAKEOFF, 0 }, // 09 Take off
|
||||
{ 177, 40, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 10 Fly to landing position in air
|
||||
{ 56, 40, AMED_NOSPDCLAMP | AMED_LAND, 0 }, // 11 Going down for land
|
||||
{ 3, 40, AMED_NOSPDCLAMP | AMED_BRAKE, 0 }, // 12 Just landed, brake until end of runway
|
||||
{ 7, 40, 0, 0 }, // 13 Just landed, turn around and taxi 1 square
|
||||
{ 53, 40, 0, 0 }, // 14 Taxi from runway to crossing
|
||||
{ -31, 193, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 15 Fly around waiting for a landing spot (north-east)
|
||||
{ 1, 1, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 16 Fly around waiting for a landing spot (north-west)
|
||||
{ 257, 1, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 17 Fly around waiting for a landing spot (south-west)
|
||||
{ 273, 49, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 18 Fly around waiting for a landing spot (south)
|
||||
{ 44, 37, AMED_HELI_RAISE, 0 }, // 19 Helicopter takeoff
|
||||
{ 44, 40, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 20 In position above landing spot helicopter
|
||||
{ 44, 40, AMED_HELI_LOWER, 0 }, // 21 Helicopter landing
|
||||
};
|
||||
|
||||
// Commuter Airfield (small) 5x4
|
||||
static const AirportMovingData _airport_moving_data_commuter[37] = {
|
||||
{ 69, 3, AMED_EXACTPOS, 3 }, // 00 In Hangar
|
||||
{ 72, 22, 0, 0 }, // 01 Taxi to right outside depot
|
||||
{ 8, 22, AMED_EXACTPOS, 5 }, // 01 Taxi to right outside depot
|
||||
{ 24, 36, AMED_EXACTPOS, 3 }, // 03 Terminal 1
|
||||
{ 40, 36, AMED_EXACTPOS, 3 }, // 04 Terminal 2
|
||||
{ 56, 36, AMED_EXACTPOS, 3 }, // 05 Terminal 3
|
||||
{ 40, 8, AMED_EXACTPOS, 1 }, // 06 Helipad 1
|
||||
{ 56, 8, AMED_EXACTPOS, 1 }, // 07 Helipad 2
|
||||
{ 24, 22, 0, 5 }, // 08 Taxiing
|
||||
{ 40, 22, 0, 5 }, // 09 Taxiing
|
||||
{ 56, 22, 0, 5 }, // 10 Taxiing
|
||||
{ 72, 40, 0, 3 }, // 11 Airport OUTWAY
|
||||
{ 72, 54, AMED_EXACTPOS, 1 }, // 12 Accelerate to end of runway
|
||||
{ 7, 54, AMED_NOSPDCLAMP, 0 }, // 13 Release control of runway, for smoother movement
|
||||
{ 5, 54, AMED_NOSPDCLAMP, 0 }, // 14 End of runway
|
||||
{ -79, 54, AMED_NOSPDCLAMP | AMED_TAKEOFF, 0 }, // 15 Take off
|
||||
{ 145, 54, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 16 Fly to landing position in air
|
||||
{ 73, 54, AMED_NOSPDCLAMP | AMED_LAND, 0 }, // 17 Going down for land
|
||||
{ 3, 54, AMED_NOSPDCLAMP | AMED_BRAKE, 0 }, // 18 Just landed, brake until end of runway
|
||||
{ 12, 54, 0, 7 }, // 19 Just landed, turn around and taxi
|
||||
{ 8, 32, 0, 7 }, // 20 Taxi from runway to crossing
|
||||
{ -31, 149, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 21 Fly around waiting for a landing spot (north-east)
|
||||
{ 1, 6, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 22 Fly around waiting for a landing spot (north-west)
|
||||
{ 193, 6, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 23 Fly around waiting for a landing spot (south-west)
|
||||
{ 225, 81, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 24 Fly around waiting for a landing spot (south)
|
||||
// Helicopter
|
||||
{ 80, 0, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 25 Bufferspace before helipad
|
||||
{ 80, 0, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 26 Bufferspace before helipad
|
||||
{ 32, 8, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 27 Get in position for Helipad1
|
||||
{ 48, 8, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 28 Get in position for Helipad2
|
||||
{ 32, 8, AMED_HELI_LOWER, 0 }, // 29 Land at Helipad1
|
||||
{ 48, 8, AMED_HELI_LOWER, 0 }, // 30 Land at Helipad2
|
||||
{ 32, 8, AMED_HELI_RAISE, 0 }, // 31 Takeoff Helipad1
|
||||
{ 48, 8, AMED_HELI_RAISE, 0 }, // 32 Takeoff Helipad2
|
||||
{ 64, 22, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 33 Go to position for Hangarentrance in air
|
||||
{ 64, 22, AMED_HELI_LOWER, 0 }, // 34 Land in front of hangar
|
||||
{ 40, 8, AMED_EXACTPOS, 0 }, // pre-helitakeoff helipad 1
|
||||
{ 56, 8, AMED_EXACTPOS, 0 }, // pre-helitakeoff helipad 2
|
||||
};
|
||||
|
||||
// City Airport (large) 6x6
|
||||
static const AirportMovingData _airport_moving_data_town[25] = {
|
||||
{ 85, 3, AMED_EXACTPOS, 3 }, // 00 In Hangar
|
||||
{ 85, 27, 0, 0 }, // 01 Taxi to right outside depot
|
||||
{ 26, 41, AMED_EXACTPOS, 5 }, // 02 Terminal 1
|
||||
{ 56, 20, AMED_EXACTPOS, 3 }, // 03 Terminal 2
|
||||
{ 38, 8, AMED_EXACTPOS, 5 }, // 04 Terminal 3
|
||||
{ 65, 6, 0, 0 }, // 05 Taxi to right in infront of terminal 2/3
|
||||
{ 80, 27, 0, 0 }, // 06 Taxiway terminals 2-3
|
||||
{ 44, 63, 0, 0 }, // 07 Taxi to Airport center
|
||||
{ 58, 71, 0, 0 }, // 08 Towards takeoff
|
||||
{ 72, 85, 0, 0 }, // 09 Taxi to runway (takeoff)
|
||||
{ 89, 85, AMED_EXACTPOS, 1 }, // 10 Taxi to start of runway (takeoff)
|
||||
{ 3, 85, AMED_NOSPDCLAMP, 0 }, // 11 Accelerate to end of runway
|
||||
{ -79, 85, AMED_NOSPDCLAMP | AMED_TAKEOFF, 0 }, // 12 Take off
|
||||
{ 177, 85, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 13 Fly to landing position in air
|
||||
{ 89, 85, AMED_NOSPDCLAMP | AMED_LAND, 0 }, // 14 Going down for land
|
||||
{ 3, 85, AMED_NOSPDCLAMP | AMED_BRAKE, 0 }, // 15 Just landed, brake until end of runway
|
||||
{ 20, 87, 0, 0 }, // 16 Just landed, turn around and taxi 1 square
|
||||
{ 36, 71, 0, 0 }, // 17 Taxi from runway to crossing
|
||||
{ -31, 193, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 18 Fly around waiting for a landing spot (north-east)
|
||||
{ 1, 1, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 19 Fly around waiting for a landing spot (north-west)
|
||||
{ 257, 1, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 20 Fly around waiting for a landing spot (south-west)
|
||||
{ 273, 49, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 21 Fly around waiting for a landing spot (south)
|
||||
{ 44, 63, AMED_HELI_RAISE, 0 }, // 22 Helicopter takeoff
|
||||
{ 28, 74, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 23 In position above landing spot helicopter
|
||||
{ 28, 74, AMED_HELI_LOWER, 0 }, // 24 Helicopter landing
|
||||
};
|
||||
|
||||
// Metropolitan Airport (metropolitan) - 2 runways
|
||||
static const AirportMovingData _airport_moving_data_metropolitan[27] = {
|
||||
{ 85, 3, AMED_EXACTPOS, 3 }, // 00 In Hangar
|
||||
{ 85, 27, 0, 0 }, // 01 Taxi to right outside depot
|
||||
{ 26, 41, AMED_EXACTPOS, 5 }, // 02 Terminal 1
|
||||
{ 56, 20, AMED_EXACTPOS, 3 }, // 03 Terminal 2
|
||||
{ 38, 8, AMED_EXACTPOS, 5 }, // 04 Terminal 3
|
||||
{ 65, 6, 0, 0 }, // 05 Taxi to right in infront of terminal 2/3
|
||||
{ 70, 33, 0, 0 }, // 06 Taxiway terminals 2-3
|
||||
{ 44, 58, 0, 0 }, // 07 Taxi to Airport center
|
||||
{ 72, 58, 0, 0 }, // 08 Towards takeoff
|
||||
{ 72, 69, 0, 0 }, // 09 Taxi to runway (takeoff)
|
||||
{ 89, 69, AMED_EXACTPOS, 1 }, // 10 Taxi to start of runway (takeoff)
|
||||
{ 3, 69, AMED_NOSPDCLAMP, 0 }, // 11 Accelerate to end of runway
|
||||
{ -79, 69, AMED_NOSPDCLAMP | AMED_TAKEOFF, 0 }, // 12 Take off
|
||||
{ 177, 85, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 13 Fly to landing position in air
|
||||
{ 89, 85, AMED_NOSPDCLAMP | AMED_LAND, 0 }, // 14 Going down for land
|
||||
{ 3, 85, AMED_NOSPDCLAMP | AMED_BRAKE, 0 }, // 15 Just landed, brake until end of runway
|
||||
{ 21, 85, 0, 0 }, // 16 Just landed, turn around and taxi 1 square
|
||||
{ 21, 69, 0, 0 }, // 17 On Runway-out taxiing to In-Way
|
||||
{ 21, 54, AMED_EXACTPOS, 5 }, // 18 Taxi from runway to crossing
|
||||
{ -31, 193, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 19 Fly around waiting for a landing spot (north-east)
|
||||
{ 1, 1, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 20 Fly around waiting for a landing spot (north-west)
|
||||
{ 257, 1, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 21 Fly around waiting for a landing spot (south-west)
|
||||
{ 273, 49, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 22 Fly around waiting for a landing spot (south)
|
||||
{ 44, 58, 0, 0 }, // 23 Helicopter takeoff spot on ground (to clear airport sooner)
|
||||
{ 44, 63, AMED_HELI_RAISE, 0 }, // 24 Helicopter takeoff
|
||||
{ 15, 54, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 25 Get in position above landing spot helicopter
|
||||
{ 15, 54, AMED_HELI_LOWER, 0 }, // 26 Helicopter landing
|
||||
};
|
||||
|
||||
// International Airport (international) - 2 runways, 6 terminals, dedicated helipod
|
||||
static const AirportMovingData _airport_moving_data_international[51] = {
|
||||
{ 7, 55, AMED_EXACTPOS, 3 }, // 00 In Hangar 1
|
||||
{ 100, 21, AMED_EXACTPOS, 3 }, // 01 In Hangar 2
|
||||
{ 7, 70, 0, 0 }, // 02 Taxi to right outside depot
|
||||
{ 100, 36, 0, 0 }, // 03 Taxi to right outside depot
|
||||
{ 38, 70, AMED_EXACTPOS, 5 }, // 04 Terminal 1
|
||||
{ 38, 54, AMED_EXACTPOS, 5 }, // 05 Terminal 2
|
||||
{ 38, 38, AMED_EXACTPOS, 5 }, // 06 Terminal 3
|
||||
{ 70, 70, AMED_EXACTPOS, 1 }, // 07 Terminal 4
|
||||
{ 70, 54, AMED_EXACTPOS, 1 }, // 08 Terminal 5
|
||||
{ 70, 38, AMED_EXACTPOS, 1 }, // 09 Terminal 6
|
||||
{ 104, 71, AMED_EXACTPOS, 1 }, // 10 Helipad 1
|
||||
{ 104, 55, AMED_EXACTPOS, 1 }, // 11 Helipad 2
|
||||
{ 22, 87, 0, 0 }, // 12 Towards Terminals 4/5/6, Helipad 1/2
|
||||
{ 60, 87, 0, 0 }, // 13 Towards Terminals 4/5/6, Helipad 1/2
|
||||
{ 66, 87, 0, 0 }, // 14 Towards Terminals 4/5/6, Helipad 1/2
|
||||
{ 86, 87, AMED_EXACTPOS, 7 }, // 15 Towards Terminals 4/5/6, Helipad 1/2
|
||||
{ 86, 70, 0, 0 }, // 16 In Front of Terminal 4 / Helipad 1
|
||||
{ 86, 54, 0, 0 }, // 17 In Front of Terminal 5 / Helipad 2
|
||||
{ 86, 38, 0, 0 }, // 18 In Front of Terminal 6
|
||||
{ 86, 22, 0, 0 }, // 19 Towards Terminals Takeoff (Taxiway)
|
||||
{ 66, 22, 0, 0 }, // 20 Towards Terminals Takeoff (Taxiway)
|
||||
{ 60, 22, 0, 0 }, // 21 Towards Terminals Takeoff (Taxiway)
|
||||
{ 38, 22, 0, 0 }, // 22 Towards Terminals Takeoff (Taxiway)
|
||||
{ 22, 70, 0, 0 }, // 23 In Front of Terminal 1
|
||||
{ 22, 58, 0, 0 }, // 24 In Front of Terminal 2
|
||||
{ 22, 38, 0, 0 }, // 25 In Front of Terminal 3
|
||||
{ 22, 22, AMED_EXACTPOS, 7 }, // 26 Going for Takeoff
|
||||
{ 22, 6, 0, 0 }, // 27 On Runway-out, prepare for takeoff
|
||||
{ 3, 6, AMED_EXACTPOS, 5 }, // 28 Accelerate to end of runway
|
||||
{ 60, 6, AMED_NOSPDCLAMP, 0 }, // 29 Release control of runway, for smoother movement
|
||||
{ 105, 6, AMED_NOSPDCLAMP, 0 }, // 30 End of runway
|
||||
{ 190, 6, AMED_NOSPDCLAMP | AMED_TAKEOFF, 0 }, // 31 Take off
|
||||
{ 193, 104, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 32 Fly to landing position in air
|
||||
{ 105, 104, AMED_NOSPDCLAMP | AMED_LAND, 0 }, // 33 Going down for land
|
||||
{ 3, 104, AMED_NOSPDCLAMP | AMED_BRAKE, 0 }, // 34 Just landed, brake until end of runway
|
||||
{ 12, 104, 0, 0 }, // 35 Just landed, turn around and taxi 1 square
|
||||
{ 7, 84, 0, 0 }, // 36 Taxi from runway to crossing
|
||||
{ -31, 209, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 37 Fly around waiting for a landing spot (north-east)
|
||||
{ 1, 6, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 38 Fly around waiting for a landing spot (north-west)
|
||||
{ 273, 6, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 39 Fly around waiting for a landing spot (south-west)
|
||||
{ 305, 81, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 40 Fly around waiting for a landing spot (south)
|
||||
// Helicopter
|
||||
{ 128, 80, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 41 Bufferspace before helipad
|
||||
{ 128, 80, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 42 Bufferspace before helipad
|
||||
{ 96, 71, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 43 Get in position for Helipad1
|
||||
{ 96, 55, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 44 Get in position for Helipad2
|
||||
{ 96, 71, AMED_HELI_LOWER, 0 }, // 45 Land at Helipad1
|
||||
{ 96, 55, AMED_HELI_LOWER, 0 }, // 46 Land at Helipad2
|
||||
{ 104, 71, AMED_HELI_RAISE, 0 }, // 47 Takeoff Helipad1
|
||||
{ 104, 55, AMED_HELI_RAISE, 0 }, // 48 Takeoff Helipad2
|
||||
{ 104, 32, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 49 Go to position for Hangarentrance in air
|
||||
{ 104, 32, AMED_HELI_LOWER, 0} // 50 Land in HANGAR2_AREA to go to hangar
|
||||
};
|
||||
|
||||
// Intercontinental Airport - 4 runways, 8 terminals, 2 dedicated helipads
|
||||
static const AirportMovingData _airport_moving_data_intercontinental[77] = {
|
||||
{ 7, 87, AMED_EXACTPOS, 3 }, // 00 In Hangar 1
|
||||
{ 135, 72, AMED_EXACTPOS, 3 }, // 01 In Hangar 2
|
||||
{ 7, 104, 0, 0 }, // 02 Taxi to right outside depot 1
|
||||
{ 135, 88, 0, 0 }, // 03 Taxi to right outside depot 2
|
||||
{ 56, 120, AMED_EXACTPOS, 6 }, // 04 Terminal 1
|
||||
{ 56, 104, AMED_EXACTPOS, 5 }, // 05 Terminal 2
|
||||
{ 56, 88, AMED_EXACTPOS, 5 }, // 06 Terminal 3
|
||||
{ 56, 72, AMED_EXACTPOS, 5 }, // 07 Terminal 4
|
||||
{ 88, 120, AMED_EXACTPOS, 0 }, // 08 Terminal 5
|
||||
{ 88, 104, AMED_EXACTPOS, 1 }, // 09 Terminal 6
|
||||
{ 88, 88, AMED_EXACTPOS, 1 }, // 10 Terminal 7
|
||||
{ 88, 72, AMED_EXACTPOS, 1 }, // 11 Terminal 8
|
||||
{ 88, 56, AMED_EXACTPOS, 3 }, // 12 Helipad 1
|
||||
{ 72, 56, AMED_EXACTPOS, 1 }, // 13 Helipad 2
|
||||
{ 40, 136, 0, 0 }, // 14 Term group 2 enter 1 a
|
||||
{ 56, 136, 0, 0 }, // 15 Term group 2 enter 1 b
|
||||
{ 88, 136, 0, 0 }, // 16 Term group 2 enter 2 a
|
||||
{ 104, 136, 0, 0 }, // 17 Term group 2 enter 2 b
|
||||
{ 104, 120, 0, 0 }, // 18 Term group 2 - opp term 5
|
||||
{ 104, 104, 0, 0 }, // 19 Term group 2 - opp term 6 & exit2
|
||||
{ 104, 88, 0, 0 }, // 20 Term group 2 - opp term 7 & hangar area 2
|
||||
{ 104, 72, 0, 0 }, // 21 Term group 2 - opp term 8
|
||||
{ 104, 56, 0, 0 }, // 22 Taxi Term group 2 exit a
|
||||
{ 104, 40, 0, 0 }, // 23 Taxi Term group 2 exit b
|
||||
{ 56, 40, 0, 0 }, // 24 Term group 2 exit 2a
|
||||
{ 40, 40, 0, 0 }, // 25 Term group 2 exit 2b
|
||||
{ 40, 120, 0, 0 }, // 26 Term group 1 - opp term 1
|
||||
{ 40, 104, 0, 0 }, // 27 Term group 1 - opp term 2 & hangar area 1
|
||||
{ 40, 88, 0, 0 }, // 28 Term group 1 - opp term 3
|
||||
{ 40, 72, 0, 0 }, // 29 Term group 1 - opp term 4
|
||||
{ 18, 72, 0, 7 }, // 30 Outway 1
|
||||
{ 8, 40, 0, 7 }, // 31 Airport OUTWAY
|
||||
{ 8, 24, AMED_EXACTPOS, 5 }, // 32 Accelerate to end of runway
|
||||
{ 119, 24, AMED_NOSPDCLAMP, 0 }, // 33 Release control of runway, for smoother movement
|
||||
{ 117, 24, AMED_NOSPDCLAMP, 0 }, // 34 End of runway
|
||||
{ 197, 24, AMED_NOSPDCLAMP | AMED_TAKEOFF, 0 }, // 35 Take off
|
||||
{ 254, 84, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 36 Flying to landing position in air
|
||||
{ 117, 168, AMED_NOSPDCLAMP | AMED_LAND, 0 }, // 37 Going down for land
|
||||
{ 3, 168, AMED_NOSPDCLAMP | AMED_BRAKE, 0 }, // 38 Just landed, brake until end of runway
|
||||
{ 8, 168, 0, 0 }, // 39 Just landed, turn around and taxi
|
||||
{ 8, 144, 0, 7 }, // 40 Taxi from runway
|
||||
{ 8, 128, 0, 7 }, // 41 Taxi from runway
|
||||
{ 8, 120, AMED_EXACTPOS, 5 }, // 42 Airport entrance
|
||||
{ 56, 344, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 43 Fly around waiting for a landing spot (north-east)
|
||||
{ -200, 88, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 44 Fly around waiting for a landing spot (north-west)
|
||||
{ 56, -168, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 45 Fly around waiting for a landing spot (south-west)
|
||||
{ 312, 88, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 46 Fly around waiting for a landing spot (south)
|
||||
// Helicopter
|
||||
{ 96, 40, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 47 Bufferspace before helipad
|
||||
{ 96, 40, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 48 Bufferspace before helipad
|
||||
{ 82, 54, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 49 Get in position for Helipad1
|
||||
{ 64, 56, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 50 Get in position for Helipad2
|
||||
{ 81, 55, AMED_HELI_LOWER, 0 }, // 51 Land at Helipad1
|
||||
{ 64, 56, AMED_HELI_LOWER, 0 }, // 52 Land at Helipad2
|
||||
{ 80, 56, AMED_HELI_RAISE, 0 }, // 53 Takeoff Helipad1
|
||||
{ 64, 56, AMED_HELI_RAISE, 0 }, // 54 Takeoff Helipad2
|
||||
{ 136, 96, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 55 Go to position for Hangarentrance in air
|
||||
{ 136, 96, AMED_HELI_LOWER, 0 }, // 56 Land in front of hangar2
|
||||
{ 126, 104, 0, 3 }, // 57 Outway 2
|
||||
{ 136, 136, 0, 1 }, // 58 Airport OUTWAY 2
|
||||
{ 136, 152, AMED_EXACTPOS, 5 }, // 59 Accelerate to end of runway2
|
||||
{ 16, 152, AMED_NOSPDCLAMP, 0 }, // 60 Release control of runway2, for smoother movement
|
||||
{ 20, 152, AMED_NOSPDCLAMP, 0 }, // 61 End of runway2
|
||||
{ -56, 152, AMED_NOSPDCLAMP | AMED_TAKEOFF, 0 }, // 62 Take off2
|
||||
{ 24, 8, AMED_NOSPDCLAMP | AMED_LAND, 0 }, // 63 Going down for land2
|
||||
{ 136, 8, AMED_NOSPDCLAMP | AMED_BRAKE, 0 }, // 64 Just landed, brake until end of runway2in
|
||||
{ 136, 8, 0, 0 }, // 65 Just landed, turn around and taxi
|
||||
{ 136, 24, 0, 3 }, // 66 Taxi from runway 2in
|
||||
{ 136, 40, 0, 3 }, // 67 Taxi from runway 2in
|
||||
{ 136, 56, AMED_EXACTPOS, 1 }, // 68 Airport entrance2
|
||||
{ -56, 8, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 69 Fly to landing position in air2
|
||||
{ 88, 40, 0, 0 }, // 70 Taxi Term group 2 exit - opp heli1
|
||||
{ 72, 40, 0, 0 }, // 71 Taxi Term group 2 exit - opp heli2
|
||||
{ 88, 57, AMED_EXACTPOS, 3 }, // 72 pre-helitakeoff helipad 1
|
||||
{ 71, 56, AMED_EXACTPOS, 1 }, // 73 pre-helitakeoff helipad 2
|
||||
{ 8, 120, AMED_HELI_RAISE, 0 }, // 74 Helitakeoff outside depot 1
|
||||
{ 136, 104, AMED_HELI_RAISE, 0 }, // 75 Helitakeoff outside depot 2
|
||||
{ 197, 168, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0} // 76 Fly to landing position in air1
|
||||
};
|
||||
|
||||
|
||||
// Heliport (heliport)
|
||||
static const AirportMovingData _airport_moving_data_heliport[9] = {
|
||||
{ 5, 9, AMED_EXACTPOS, 1 }, // 0 - At heliport terminal
|
||||
{ 2, 9, AMED_HELI_RAISE, 0 }, // 1 - Take off (play sound)
|
||||
{ -3, 9, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 2 - In position above landing spot helicopter
|
||||
{ -3, 9, AMED_HELI_LOWER, 0 }, // 3 - Land
|
||||
{ 2, 9, 0, 0 }, // 4 - Goto terminal on ground
|
||||
{ -31, 59, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 5 - Circle #1 (north-east)
|
||||
{ -31, -49, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 6 - Circle #2 (north-west)
|
||||
{ 49, -49, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 7 - Circle #3 (south-west)
|
||||
{ 70, 9, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 8 - Circle #4 (south)
|
||||
};
|
||||
|
||||
// HeliDepot 2x2 (heliport)
|
||||
static const AirportMovingData _airport_moving_data_helidepot[18] = {
|
||||
{ 24, 4, AMED_EXACTPOS, 1 }, // 0 - At depot
|
||||
{ 24, 28, 0, 0 }, // 1 Taxi to right outside depot
|
||||
{ 5, 38, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 2 Flying
|
||||
{ -15, -15, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 3 - Circle #1 (north-east)
|
||||
{ -15, -49, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 4 - Circle #2 (north-west)
|
||||
{ 49, -49, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 5 - Circle #3 (south-west)
|
||||
{ 49, -15, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 6 - Circle #4 (south-east)
|
||||
{ 8, 32, AMED_NOSPDCLAMP | AMED_SLOWTURN, 7 }, // 7 - PreHelipad
|
||||
{ 8, 32, AMED_NOSPDCLAMP | AMED_SLOWTURN, 7 }, // 8 - Helipad
|
||||
{ 8, 16, AMED_NOSPDCLAMP | AMED_SLOWTURN, 7 }, // 9 - Land
|
||||
{ 8, 16, AMED_HELI_LOWER, 7 }, // 10 - Land
|
||||
{ 8, 24, AMED_HELI_RAISE, 0 }, // 11 - Take off (play sound)
|
||||
{ 32, 24, AMED_NOSPDCLAMP | AMED_SLOWTURN, 7 }, // 12 Air to above hangar area
|
||||
{ 32, 24, AMED_HELI_LOWER, 7 }, // 13 Taxi to right outside depot
|
||||
{ 8, 24, AMED_EXACTPOS, 7 }, // 14 - on helipad1
|
||||
{ 24, 28, AMED_HELI_RAISE, 0 }, // 15 Takeoff right outside depot
|
||||
{ 8, 24, AMED_HELI_RAISE, 5 }, // 16 - Take off (play sound)
|
||||
{ 8, 24, AMED_SLOWTURN | AMED_EXACTPOS, 2 }, // 17 - turn on helipad1 for takeoff
|
||||
};
|
||||
|
||||
// HeliDepot 2x2 (heliport)
|
||||
static const AirportMovingData _airport_moving_data_helistation[33] = {
|
||||
{ 8, 3, AMED_EXACTPOS, 3 }, // 00 In Hangar2
|
||||
{ 8, 22, 0, 0 }, // 01 outside hangar 2
|
||||
{ 116, 24, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 02 Fly to landing position in air
|
||||
{ 14, 22, AMED_HELI_RAISE, 0 }, // 03 Helitakeoff outside hangar1(play sound)
|
||||
{ 24, 22, 0, 0 }, // 04 taxiing
|
||||
{ 40, 22, 0, 0 }, // 05 taxiing
|
||||
{ 40, 8, AMED_EXACTPOS, 1 }, // 06 Helipad 1
|
||||
{ 56, 8, AMED_EXACTPOS, 1 }, // 07 Helipad 2
|
||||
{ 56, 24, AMED_EXACTPOS, 1 }, // 08 Helipad 3
|
||||
{ 40, 8, AMED_EXACTPOS, 0 }, // 09 pre-helitakeoff helipad 1
|
||||
{ 56, 8, AMED_EXACTPOS, 0 }, // 10 pre-helitakeoff helipad 2
|
||||
{ 56, 24, AMED_EXACTPOS, 0 }, // 11 pre-helitakeoff helipad 3
|
||||
{ 32, 8, AMED_HELI_RAISE, 0 }, // 12 Takeoff Helipad1
|
||||
{ 48, 8, AMED_HELI_RAISE, 0 }, // 13 Takeoff Helipad2
|
||||
{ 48, 24, AMED_HELI_RAISE, 0 }, // 14 Takeoff Helipad3
|
||||
{ 84, 24, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 15 Bufferspace before helipad
|
||||
{ 68, 24, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 16 Bufferspace before helipad
|
||||
{ 32, 8, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 17 Get in position for Helipad1
|
||||
{ 48, 8, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 18 Get in position for Helipad2
|
||||
{ 48, 24, AMED_NOSPDCLAMP | AMED_SLOWTURN, 1 }, // 19 Get in position for Helipad3
|
||||
{ 40, 8, AMED_HELI_LOWER, 0 }, // 20 Land at Helipad1
|
||||
{ 48, 8, AMED_HELI_LOWER, 0 }, // 21 Land at Helipad2
|
||||
{ 48, 24, AMED_HELI_LOWER, 0 }, // 22 Land at Helipad3
|
||||
{ 0, 22, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 23 Go to position for Hangarentrance in air
|
||||
{ 0, 22, AMED_HELI_LOWER, 0 }, // 24 Land in front of hangar
|
||||
{ 148, -8, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 25 Fly around waiting for a landing spot (south-east)
|
||||
{ 148, 8, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 26 Fly around waiting for a landing spot (south-west)
|
||||
{ 132, 24, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 27 Fly around waiting for a landing spot (south-west)
|
||||
{ 100, 24, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 28 Fly around waiting for a landing spot (north-east)
|
||||
{ 84, 8, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 29 Fly around waiting for a landing spot (south-east)
|
||||
{ 84, -8, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 30 Fly around waiting for a landing spot (south-west)
|
||||
{ 100, -24, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 31 Fly around waiting for a landing spot (north-west)
|
||||
{ 132, -24, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 32 Fly around waiting for a landing spot (north-east)
|
||||
};
|
||||
|
||||
// Oilrig
|
||||
static const AirportMovingData _airport_moving_data_oilrig[9] = {
|
||||
{ 31, 9, AMED_EXACTPOS, 1 }, // 0 - At oilrig terminal
|
||||
{ 28, 9, AMED_HELI_RAISE, 0 }, // 1 - Take off (play sound)
|
||||
{ 23, 9, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 2 - In position above landing spot helicopter
|
||||
{ 23, 9, AMED_HELI_LOWER, 0 }, // 3 - Land
|
||||
{ 28, 9, 0, 0 }, // 4 - Goto terminal on ground
|
||||
{ -31, 69, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 5 - circle #1 (north-east)
|
||||
{ -31, -49, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 6 - circle #2 (north-west)
|
||||
{ 69, -49, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 7 - circle #3 (south-west)
|
||||
{ 70, 9, AMED_NOSPDCLAMP | AMED_SLOWTURN, 0 }, // 8 - circle #4 (south)
|
||||
};
|
||||
|
||||
///////////////////////////////////////////////////////////////////////
|
||||
/////**********Movement Machine on Airports*********************///////
|
||||
/* First element of terminals array tells us how many depots there are (to know size of array)
|
||||
* this may be changed later when airports are moved to external file */
|
||||
static const TileIndexDiffC _airport_depots_country[] = {{3, 0}};
|
||||
static const byte _airport_terminal_country[] = {1, 2};
|
||||
static const AirportFTAbuildup _airport_fta_country[] = {
|
||||
{ 0, HANGAR, NOTHING_block, 1 },
|
||||
{ 1, 255, AIRPORT_BUSY_block, 0 }, { 1, HANGAR, 0, 0 }, { 1, TERM1, TERM1_block, 2 }, { 1, TERM2, 0, 4 }, { 1, HELITAKEOFF, 0, 19 }, { 1, 0, 0, 6 },
|
||||
{ 2, TERM1, TERM1_block, 1 },
|
||||
{ 3, TERM2, TERM2_block, 5 },
|
||||
{ 4, 255, AIRPORT_BUSY_block, 0 }, { 4, TERM2, 0, 5 }, { 4, HANGAR, 0, 1 }, { 4, TAKEOFF, 0, 6 }, { 4, HELITAKEOFF, 0, 1 },
|
||||
{ 5, 255, AIRPORT_BUSY_block, 0 }, { 5, TERM2, TERM2_block, 3 }, { 5, 0, 0, 4 },
|
||||
{ 6, 0, AIRPORT_BUSY_block, 7 },
|
||||
// takeoff
|
||||
{ 7, TAKEOFF, AIRPORT_BUSY_block, 8 },
|
||||
{ 8, STARTTAKEOFF, NOTHING_block, 9 },
|
||||
{ 9, ENDTAKEOFF, NOTHING_block, 0 },
|
||||
// landing
|
||||
{ 10, FLYING, NOTHING_block, 15 }, { 10, LANDING, 0, 11 }, { 10, HELILANDING, 0, 20 },
|
||||
{ 11, LANDING, AIRPORT_BUSY_block, 12 },
|
||||
{ 12, 0, AIRPORT_BUSY_block, 13 },
|
||||
{ 13, ENDLANDING, AIRPORT_BUSY_block, 14 }, { 13, TERM2, 0, 5 }, { 13, 0, 0, 14 },
|
||||
{ 14, 0, AIRPORT_BUSY_block, 1 },
|
||||
// In air
|
||||
{ 15, 0, NOTHING_block, 16 },
|
||||
{ 16, 0, NOTHING_block, 17 },
|
||||
{ 17, 0, NOTHING_block, 18 },
|
||||
{ 18, 0, NOTHING_block, 10 },
|
||||
{ 19, HELITAKEOFF, NOTHING_block, 0 },
|
||||
{ 20, HELILANDING, AIRPORT_BUSY_block, 21 },
|
||||
{ 21, HELIENDLANDING, AIRPORT_BUSY_block, 1 },
|
||||
{ MAX_ELEMENTS, 0, 0, 0 } // end marker. DO NOT REMOVE
|
||||
};
|
||||
|
||||
static const TileIndexDiffC _airport_depots_commuter[] = { { 4, 0 } };
|
||||
static const byte _airport_terminal_commuter[] = { 1, 3 };
|
||||
static const byte _airport_helipad_commuter[] = { 1, 2 };
|
||||
static const AirportFTAbuildup _airport_fta_commuter[] = {
|
||||
{ 0, HANGAR, NOTHING_block, 1 }, { 0, HELITAKEOFF, HELIPAD2_block, 1 }, { 0, 0, 0, 1 },
|
||||
{ 1, 255, TAXIWAY_BUSY_block, 0 }, { 1, HANGAR, 0, 0 }, { 1, TAKEOFF, 0, 11 }, { 1, TERM1, TAXIWAY_BUSY_block, 10 }, { 1, TERM2, TAXIWAY_BUSY_block, 10 }, { 1, TERM3, TAXIWAY_BUSY_block, 10 }, { 1, HELIPAD1, TAXIWAY_BUSY_block, 10 }, { 1, HELIPAD2, TAXIWAY_BUSY_block, 10 }, { 1, HELITAKEOFF, TAXIWAY_BUSY_block, 10 }, { 1, 0, 0, 0 },
|
||||
{ 2, 255, AIRPORT_ENTRANCE_block, 2 }, { 2, HANGAR, 0, 8 }, { 2, TERM1, 0, 8 }, { 2, TERM2, 0, 8 }, { 2, TERM3, 0, 8 }, { 2, HELIPAD1, 0, 8 }, { 2, HELIPAD2, 0, 8 }, { 2, HELITAKEOFF, 0, 8 }, { 2, 0, 0, 2 },
|
||||
{ 3, TERM1, TERM1_block, 8 }, { 3, HANGAR, 0, 8 }, { 3, TAKEOFF, 0, 8 }, { 3, 0, 0, 3 },
|
||||
{ 4, TERM2, TERM2_block, 9 }, { 4, HANGAR, 0, 9 }, { 4, TAKEOFF, 0, 9 }, { 4, 0, 0, 4 },
|
||||
{ 5, TERM3, TERM3_block, 10 }, { 5, HANGAR, 0, 10 }, { 5, TAKEOFF, 0, 10 }, { 5, 0, 0, 5 },
|
||||
{ 6, HELIPAD1, HELIPAD1_block, 6 }, { 6, HANGAR, TAXIWAY_BUSY_block, 9 }, { 6, HELITAKEOFF, 0, 35 },
|
||||
{ 7, HELIPAD2, HELIPAD2_block, 7 }, { 7, HANGAR, TAXIWAY_BUSY_block, 10 }, { 7, HELITAKEOFF, 0, 36 },
|
||||
{ 8, 255, TAXIWAY_BUSY_block, 8 }, { 8, TAKEOFF, TAXIWAY_BUSY_block, 9 }, { 8, HANGAR, TAXIWAY_BUSY_block, 9 }, { 8, TERM1, TERM1_block, 3 }, { 8, 0, TAXIWAY_BUSY_block, 9 },
|
||||
{ 9, 255, TAXIWAY_BUSY_block, 9 }, { 9, TAKEOFF, TAXIWAY_BUSY_block, 10 }, { 9, HANGAR, TAXIWAY_BUSY_block, 10 }, { 9, TERM2, TERM2_block, 4 }, { 9, HELIPAD1, HELIPAD1_block, 6 }, { 9, HELITAKEOFF, HELIPAD1_block, 6 }, { 9, TERM1, TAXIWAY_BUSY_block, 8 }, { 9, 0, TAXIWAY_BUSY_block, 10 },
|
||||
{ 10, 255, TAXIWAY_BUSY_block, 10 }, { 10, TERM3, TERM3_block, 5 }, { 10, HELIPAD1, 0, 9 }, { 10, HELIPAD2, HELIPAD2_block, 7 }, { 10, HELITAKEOFF, HELIPAD2_block, 7 }, { 10, TAKEOFF, TAXIWAY_BUSY_block, 1 }, { 10, HANGAR, TAXIWAY_BUSY_block, 1 }, { 10, 0, TAXIWAY_BUSY_block, 9 },
|
||||
{ 11, 0, OUT_WAY_block, 12 },
|
||||
// takeoff
|
||||
{ 12, TAKEOFF, RUNWAY_IN_OUT_block, 13 },
|
||||
{ 13, 0, RUNWAY_IN_OUT_block, 14 },
|
||||
{ 14, STARTTAKEOFF, RUNWAY_IN_OUT_block, 15 },
|
||||
{ 15, ENDTAKEOFF, NOTHING_block, 0 },
|
||||
// landing
|
||||
{ 16, FLYING, NOTHING_block, 21 }, { 16, LANDING, IN_WAY_block, 17 }, { 16, HELILANDING, 0, 25 },
|
||||
{ 17, LANDING, RUNWAY_IN_OUT_block, 18 },
|
||||
{ 18, 0, RUNWAY_IN_OUT_block, 19 },
|
||||
{ 19, 0, RUNWAY_IN_OUT_block, 20 },
|
||||
{ 20, ENDLANDING, IN_WAY_block, 2 },
|
||||
// In Air
|
||||
{ 21, 0, NOTHING_block, 22 },
|
||||
{ 22, 0, NOTHING_block, 23 },
|
||||
{ 23, 0, NOTHING_block, 24 },
|
||||
{ 24, 0, NOTHING_block, 16 },
|
||||
// Helicopter -- stay in air in special place as a buffer to choose from helipads
|
||||
{ 25, HELILANDING, PRE_HELIPAD_block, 26 },
|
||||
{ 26, HELIENDLANDING, PRE_HELIPAD_block, 26 }, { 26, HELIPAD1, 0, 27 }, { 26, HELIPAD2, 0, 28 }, { 26, HANGAR, 0, 33 },
|
||||
{ 27, 0, NOTHING_block, 29 }, //helipad1 approach
|
||||
{ 28, 0, NOTHING_block, 30 },
|
||||
// landing
|
||||
{ 29, 255, NOTHING_block, 0 }, { 29, HELIPAD1, HELIPAD1_block, 6 },
|
||||
{ 30, 255, NOTHING_block, 0 }, { 30, HELIPAD2, HELIPAD2_block, 7 },
|
||||
// Helicopter -- takeoff
|
||||
{ 31, HELITAKEOFF, NOTHING_block, 0 },
|
||||
{ 32, HELITAKEOFF, NOTHING_block, 0 },
|
||||
{ 33, 0, TAXIWAY_BUSY_block, 34 }, // need to go to hangar when waiting in air
|
||||
{ 34, 0, TAXIWAY_BUSY_block, 1 },
|
||||
{ 35, 0, HELIPAD1_block, 31 },
|
||||
{ 36, 0, HELIPAD2_block, 32 },
|
||||
{ MAX_ELEMENTS, 0, 0, 0 } // end marker. DO NOT REMOVE
|
||||
};
|
||||
|
||||
static const TileIndexDiffC _airport_depots_city[] = { { 5, 0 } };
|
||||
static const byte _airport_terminal_city[] = { 1, 3 };
|
||||
static const AirportFTAbuildup _airport_fta_city[] = {
|
||||
{ 0, HANGAR, NOTHING_block, 1 }, { 0, TAKEOFF, OUT_WAY_block, 1 }, { 0, 0, 0, 1 },
|
||||
{ 1, 255, TAXIWAY_BUSY_block, 0 }, { 1, HANGAR, 0, 0 }, { 1, TERM2, 0, 6 }, { 1, TERM3, 0, 6 }, { 1, 0, 0, 7 }, // for all else, go to 7
|
||||
{ 2, TERM1, TERM1_block, 7 }, { 2, TAKEOFF, OUT_WAY_block, 7 }, { 2, 0, 0, 7 },
|
||||
{ 3, TERM2, TERM2_block, 5 }, { 3, TAKEOFF, OUT_WAY_block, 5 }, { 3, 0, 0, 5 },
|
||||
{ 4, TERM3, TERM3_block, 5 }, { 4, TAKEOFF, OUT_WAY_block, 5 }, { 4, 0, 0, 5 },
|
||||
{ 5, 255, TAXIWAY_BUSY_block, 0 }, { 5, TERM2, TERM2_block, 3 }, { 5, TERM3, TERM3_block, 4 }, { 5, 0, 0, 6 },
|
||||
{ 6, 255, TAXIWAY_BUSY_block, 0 }, { 6, TERM2, 0, 5 }, { 6, TERM3, 0, 5 }, { 6, HANGAR, 0, 1 }, { 6, 0, 0, 7 },
|
||||
{ 7, 255, TAXIWAY_BUSY_block, 0 }, { 7, TERM1, TERM1_block, 2 }, { 7, TAKEOFF, OUT_WAY_block, 8 }, { 7, HELITAKEOFF, 0, 22 }, { 7, HANGAR, 0, 1 }, { 7, 0, 0, 6 },
|
||||
{ 8, 0, OUT_WAY_block, 9 },
|
||||
{ 9, 0, RUNWAY_IN_OUT_block, 10 },
|
||||
// takeoff
|
||||
{ 10, TAKEOFF, RUNWAY_IN_OUT_block, 11 },
|
||||
{ 11, STARTTAKEOFF, NOTHING_block, 12 },
|
||||
{ 12, ENDTAKEOFF, NOTHING_block, 0 },
|
||||
// landing
|
||||
{ 13, FLYING, NOTHING_block, 18 }, { 13, LANDING, 0, 14 }, { 13, HELILANDING, 0, 23 },
|
||||
{ 14, LANDING, RUNWAY_IN_OUT_block, 15 },
|
||||
{ 15, 0, RUNWAY_IN_OUT_block, 16 },
|
||||
{ 16, 0, RUNWAY_IN_OUT_block, 17 },
|
||||
{ 17, ENDLANDING, IN_WAY_block, 7 },
|
||||
// In Air
|
||||
{ 18, 0, NOTHING_block, 19 },
|
||||
{ 19, 0, NOTHING_block, 20 },
|
||||
{ 20, 0, NOTHING_block, 21 },
|
||||
{ 21, 0, NOTHING_block, 13 },
|
||||
// helicopter
|
||||
{ 22, HELITAKEOFF, NOTHING_block, 0 },
|
||||
{ 23, HELILANDING, IN_WAY_block, 24 },
|
||||
{ 24, HELIENDLANDING, IN_WAY_block, 17 },
|
||||
{ MAX_ELEMENTS, 0, 0, 0 } // end marker. DO NOT REMOVE
|
||||
};
|
||||
|
||||
static const TileIndexDiffC _airport_depots_metropolitan[] = { { 5, 0 } };
|
||||
static const byte _airport_terminal_metropolitan[] = { 1, 3 };
|
||||
static const AirportFTAbuildup _airport_fta_metropolitan[] = {
|
||||
{ 0, HANGAR, NOTHING_block, 1 },
|
||||
{ 1, 255, TAXIWAY_BUSY_block, 0 }, { 1, HANGAR, 0, 0 }, { 1, TERM2, 0, 6 }, { 1, TERM3, 0, 6 }, { 1, 0, 0, 7 }, // for all else, go to 7
|
||||
{ 2, TERM1, TERM1_block, 7 },
|
||||
{ 3, TERM2, TERM2_block, 5 },
|
||||
{ 4, TERM3, TERM3_block, 5 },
|
||||
{ 5, 255, TAXIWAY_BUSY_block, 0 }, { 5, TERM2, TERM2_block, 3 }, { 5, TERM3, TERM3_block, 4 }, { 5, 0, 0, 6 },
|
||||
{ 6, 255, TAXIWAY_BUSY_block, 0 }, { 6, TERM2, 0, 5 }, { 6, TERM3, 0, 5 }, { 6, HANGAR, 0, 1 }, { 6, 0, 0, 7 },
|
||||
{ 7, 255, TAXIWAY_BUSY_block, 0 }, { 7, TERM1, TERM1_block, 2 }, { 7, TAKEOFF, 0, 8 }, { 7, HELITAKEOFF, 0, 23 }, { 7, HANGAR, 0, 1 }, { 7, 0, 0, 6 },
|
||||
{ 8, 0, OUT_WAY_block, 9 },
|
||||
{ 9, 0, RUNWAY_OUT_block, 10 },
|
||||
// takeoff
|
||||
{ 10, TAKEOFF, RUNWAY_OUT_block, 11 },
|
||||
{ 11, STARTTAKEOFF, NOTHING_block, 12 },
|
||||
{ 12, ENDTAKEOFF, NOTHING_block, 0 },
|
||||
// landing
|
||||
{ 13, FLYING, NOTHING_block, 19 }, { 13, LANDING, 0, 14 }, { 13, HELILANDING, 0, 25 },
|
||||
{ 14, LANDING, RUNWAY_IN_block, 15 },
|
||||
{ 15, 0, RUNWAY_IN_block, 16 },
|
||||
{ 16, 255, RUNWAY_IN_block, 0 }, { 16, ENDLANDING, IN_WAY_block, 17 },
|
||||
{ 17, 255, RUNWAY_OUT_block, 0 }, { 17, ENDLANDING, IN_WAY_block, 18 },
|
||||
{ 18, ENDLANDING, IN_WAY_block, 7 },
|
||||
// In Air
|
||||
{ 19, 0, NOTHING_block, 20 },
|
||||
{ 20, 0, NOTHING_block, 21 },
|
||||
{ 21, 0, NOTHING_block, 22 },
|
||||
{ 22, 0, NOTHING_block, 13 },
|
||||
// helicopter
|
||||
{ 23, 0, NOTHING_block, 24 },
|
||||
{ 24, HELITAKEOFF, NOTHING_block, 0 },
|
||||
{ 25, HELILANDING, IN_WAY_block, 26 },
|
||||
{ 26, HELIENDLANDING, IN_WAY_block, 18 },
|
||||
{ MAX_ELEMENTS, 0, 0, 0 } // end marker. DO NOT REMOVE
|
||||
};
|
||||
|
||||
static const TileIndexDiffC _airport_depots_international[] = { { 0, 3 }, { 6, 1 } };
|
||||
static const byte _airport_terminal_international[] = { 2, 3, 3 };
|
||||
static const byte _airport_helipad_international[] = { 1, 2 };
|
||||
static const AirportFTAbuildup _airport_fta_international[] = {
|
||||
{ 0, HANGAR, NOTHING_block, 2 }, { 0, 255, TERM_GROUP1_block, 0 }, { 0, 255, TERM_GROUP2_ENTER1_block, 1 }, { 0, HELITAKEOFF, HELIPAD1_block, 2 }, { 0, 0, 0, 2 },
|
||||
{ 1, HANGAR, NOTHING_block, 3 }, { 1, 255, HANGAR2_AREA_block, 1 }, { 1, HELITAKEOFF, HELIPAD2_block, 3 }, { 1, 0, 0, 3 },
|
||||
{ 2, 255, AIRPORT_ENTRANCE_block, 0 }, { 2, HANGAR, 0, 0 }, { 2, TERM4, 0, 12 }, { 2, TERM5, 0, 12 }, { 2, TERM6, 0, 12 }, { 2, HELIPAD1, 0, 12 }, { 2, HELIPAD2, 0, 12 }, { 2, HELITAKEOFF, 0, 12 }, { 2, 0, 0, 23 },
|
||||
{ 3, 255, HANGAR2_AREA_block, 0 }, { 3, HANGAR, 0, 1 }, { 3, 0, 0, 18 },
|
||||
{ 4, TERM1, TERM1_block, 23 }, { 4, HANGAR, AIRPORT_ENTRANCE_block, 23 }, { 4, 0, 0, 23 },
|
||||
{ 5, TERM2, TERM2_block, 24 }, { 5, HANGAR, AIRPORT_ENTRANCE_block, 24 }, { 5, 0, 0, 24 },
|
||||
{ 6, TERM3, TERM3_block, 25 }, { 6, HANGAR, AIRPORT_ENTRANCE_block, 25 }, { 6, 0, 0, 25 },
|
||||
{ 7, TERM4, TERM4_block, 16 }, { 7, HANGAR, HANGAR2_AREA_block, 16 }, { 7, 0, 0, 16 },
|
||||
{ 8, TERM5, TERM5_block, 17 }, { 8, HANGAR, HANGAR2_AREA_block, 17 }, { 8, 0, 0, 17 },
|
||||
{ 9, TERM6, TERM6_block, 18 }, { 9, HANGAR, HANGAR2_AREA_block, 18 }, { 9, 0, 0, 18 },
|
||||
{ 10, HELIPAD1, HELIPAD1_block, 10 }, { 10, HANGAR, HANGAR2_AREA_block, 16 }, { 10, HELITAKEOFF, 0, 47 },
|
||||
{ 11, HELIPAD2, HELIPAD2_block, 11 }, { 11, HANGAR, HANGAR2_AREA_block, 17 }, { 11, HELITAKEOFF, 0, 48 },
|
||||
{ 12, 0, TERM_GROUP2_ENTER1_block, 13 },
|
||||
{ 13, 0, TERM_GROUP2_ENTER1_block, 14 },
|
||||
{ 14, 0, TERM_GROUP2_ENTER2_block, 15 },
|
||||
{ 15, 0, TERM_GROUP2_ENTER2_block, 16 },
|
||||
{ 16, 255, TERM_GROUP2_block, 0 }, { 16, TERM4, TERM4_block, 7 }, { 16, HELIPAD1, HELIPAD1_block, 10 }, { 16, HELITAKEOFF, HELIPAD1_block, 10 }, { 16, 0, 0, 17 },
|
||||
{ 17, 255, TERM_GROUP2_block, 0 }, { 17, TERM5, TERM5_block, 8 }, { 17, TERM4, 0, 16 }, { 17, HELIPAD1, 0, 16 }, { 17, HELIPAD2, HELIPAD2_block, 11 }, { 17, HELITAKEOFF, HELIPAD2_block, 11 }, { 17, 0, 0, 18 },
|
||||
{ 18, 255, TERM_GROUP2_block, 0 }, { 18, TERM6, TERM6_block, 9 }, { 18, TAKEOFF, 0, 19 }, { 18, HANGAR, HANGAR2_AREA_block, 3 }, { 18, 0, 0, 17 },
|
||||
{ 19, 0, TERM_GROUP2_EXIT1_block, 20 },
|
||||
{ 20, 0, TERM_GROUP2_EXIT1_block, 21 },
|
||||
{ 21, 0, TERM_GROUP2_EXIT2_block, 22 },
|
||||
{ 22, 0, TERM_GROUP2_EXIT2_block, 26 },
|
||||
{ 23, 255, TERM_GROUP1_block, 0 }, { 23, TERM1, TERM1_block, 4 }, { 23, HANGAR, AIRPORT_ENTRANCE_block, 2 }, { 23, 0, 0, 24 },
|
||||
{ 24, 255, TERM_GROUP1_block, 0 }, { 24, TERM2, TERM2_block, 5 }, { 24, TERM1, 0, 23 }, { 24, HANGAR, 0, 23 }, { 24, 0, 0, 25 },
|
||||
{ 25, 255, TERM_GROUP1_block, 0 }, { 25, TERM3, TERM3_block, 6 }, { 25, TAKEOFF, 0, 26 }, { 25, 0, 0, 24 },
|
||||
{ 26, 255, TAXIWAY_BUSY_block, 0 }, { 26, TAKEOFF, 0, 27 }, { 26, 0, 0, 25 },
|
||||
{ 27, 0, OUT_WAY_block, 28 },
|
||||
// takeoff
|
||||
{ 28, TAKEOFF, OUT_WAY_block, 29 },
|
||||
{ 29, 0, RUNWAY_OUT_block, 30 },
|
||||
{ 30, STARTTAKEOFF, NOTHING_block, 31 },
|
||||
{ 31, ENDTAKEOFF, NOTHING_block, 0 },
|
||||
// landing
|
||||
{ 32, FLYING, NOTHING_block, 37 }, { 32, LANDING, 0, 33 }, { 32, HELILANDING, 0, 41 },
|
||||
{ 33, LANDING, RUNWAY_IN_block, 34 },
|
||||
{ 34, 0, RUNWAY_IN_block, 35 },
|
||||
{ 35, 0, RUNWAY_IN_block, 36 },
|
||||
{ 36, ENDLANDING, IN_WAY_block, 36 }, { 36, 255, TERM_GROUP1_block, 0 }, { 36, 255, TERM_GROUP2_ENTER1_block, 1 }, { 36, TERM4, 0, 12 }, { 36, TERM5, 0, 12 }, { 36, TERM6, 0, 12 }, { 36, 0, 0, 2 },
|
||||
// In Air
|
||||
{ 37, 0, NOTHING_block, 38 },
|
||||
{ 38, 0, NOTHING_block, 39 },
|
||||
{ 39, 0, NOTHING_block, 40 },
|
||||
{ 40, 0, NOTHING_block, 32 },
|
||||
// Helicopter -- stay in air in special place as a buffer to choose from helipads
|
||||
{ 41, HELILANDING, PRE_HELIPAD_block, 42 },
|
||||
{ 42, HELIENDLANDING, PRE_HELIPAD_block, 42 }, { 42, HELIPAD1, 0, 43 }, { 42, HELIPAD2, 0, 44 }, { 42, HANGAR, 0, 49 },
|
||||
{ 43, 0, NOTHING_block, 45 },
|
||||
{ 44, 0, NOTHING_block, 46 },
|
||||
// landing
|
||||
{ 45, 255, NOTHING_block, 0 }, { 45, HELIPAD1, HELIPAD1_block, 10 },
|
||||
{ 46, 255, NOTHING_block, 0 }, { 46, HELIPAD2, HELIPAD2_block, 11 },
|
||||
// Helicopter -- takeoff
|
||||
{ 47, HELITAKEOFF, NOTHING_block, 0 },
|
||||
{ 48, HELITAKEOFF, NOTHING_block, 0 },
|
||||
{ 49, 0, HANGAR2_AREA_block, 50 }, // need to go to hangar when waiting in air
|
||||
{ 50, 0, HANGAR2_AREA_block, 3 },
|
||||
{ MAX_ELEMENTS, 0, 0, 0 } // end marker. DO NOT REMOVE
|
||||
};
|
||||
|
||||
// intercontinental
|
||||
static const TileIndexDiffC _airport_depots_intercontinental[] = { { 0, 5 }, { 8, 4 } };
|
||||
static const byte _airport_terminal_intercontinental[] = { 2, 4, 4 };
|
||||
static const byte _airport_helipad_intercontinental[] = { 1, 2 };
|
||||
static const AirportFTAbuildup _airport_fta_intercontinental[] = {
|
||||
{ 0, HANGAR, NOTHING_block, 2 }, { 0, 255, HANGAR1_AREA_block | TERM_GROUP1_block, 0 }, { 0, 255, HANGAR1_AREA_block | TERM_GROUP1_block, 1 }, { 0, TAKEOFF, HANGAR1_AREA_block | TERM_GROUP1_block, 2 }, { 0, 0, 0, 2 },
|
||||
{ 1, HANGAR, NOTHING_block, 3 }, { 1, 255, HANGAR2_AREA_block, 1 }, { 1, 255, HANGAR2_AREA_block, 0 }, { 1, 0, 0, 3 },
|
||||
{ 2, 255, HANGAR1_AREA_block, 0 }, { 2, 255, TERM_GROUP1_block, 0 }, { 2, 255, TERM_GROUP1_block, 1 }, { 2, HANGAR, 0, 0 }, { 2, TAKEOFF, TERM_GROUP1_block, 27 }, { 2, TERM5, 0, 26 }, { 2, TERM6, 0, 26 }, { 2, TERM7, 0, 26 }, { 2, TERM8, 0, 26 }, { 2, HELIPAD1, 0, 26 }, { 2, HELIPAD2, 0, 26 }, { 2, HELITAKEOFF, 0, 74 }, { 2, 0, 0, 27 },
|
||||
{ 3, 255, HANGAR2_AREA_block, 0 }, { 3, HANGAR, 0, 1 }, { 3, HELITAKEOFF, 0, 75 }, { 3, 0, 0, 20 },
|
||||
{ 4, TERM1, TERM1_block, 26 }, { 4, HANGAR, HANGAR1_AREA_block | TERM_GROUP1_block, 26 }, { 4, 0, 0, 26 },
|
||||
{ 5, TERM2, TERM2_block, 27 }, { 5, HANGAR, HANGAR1_AREA_block | TERM_GROUP1_block, 27 }, { 5, 0, 0, 27 },
|
||||
{ 6, TERM3, TERM3_block, 28 }, { 6, HANGAR, HANGAR1_AREA_block | TERM_GROUP1_block, 28 }, { 6, 0, 0, 28 },
|
||||
{ 7, TERM4, TERM4_block, 29 }, { 7, HANGAR, HANGAR1_AREA_block | TERM_GROUP1_block, 29 }, { 7, 0, 0, 29 },
|
||||
{ 8, TERM5, TERM5_block, 18 }, { 8, HANGAR, HANGAR2_AREA_block, 18 }, { 8, 0, 0, 18 },
|
||||
{ 9, TERM6, TERM6_block, 19 }, { 9, HANGAR, HANGAR2_AREA_block, 19 }, { 9, 0, 0, 19 },
|
||||
{ 10, TERM7, TERM7_block, 20 }, { 10, HANGAR, HANGAR2_AREA_block, 20 }, { 10, 0, 0, 20 },
|
||||
{ 11, TERM8, TERM8_block, 21 }, { 11, HANGAR, HANGAR2_AREA_block, 21 }, { 11, 0, 0, 21 },
|
||||
{ 12, HELIPAD1, HELIPAD1_block, 12 }, { 12, HANGAR, 0, 70 }, { 12, HELITAKEOFF, 0, 72 },
|
||||
{ 13, HELIPAD2, HELIPAD2_block, 13 }, { 13, HANGAR, 0, 71 }, { 13, HELITAKEOFF, 0, 73 },
|
||||
{ 14, 0, TERM_GROUP2_ENTER1_block, 15 },
|
||||
{ 15, 0, TERM_GROUP2_ENTER1_block, 16 },
|
||||
{ 16, 0, TERM_GROUP2_ENTER2_block, 17 },
|
||||
{ 17, 0, TERM_GROUP2_ENTER2_block, 18 },
|
||||
{ 18, 255, TERM_GROUP2_block, 0 }, { 18, TERM5, TERM5_block, 8 }, { 18, TAKEOFF, 0, 19 }, { 18, HELITAKEOFF, HELIPAD1_block, 19 }, { 18, 0, TERM_GROUP2_EXIT1_block, 19 },
|
||||
{ 19, 255, TERM_GROUP2_block, 0 }, { 19, TERM6, TERM6_block, 9 }, { 19, TERM5, 0, 18 }, { 19, TAKEOFF, 0, 57 }, { 19, HELITAKEOFF, HELIPAD1_block, 20 }, { 19, 0, TERM_GROUP2_EXIT1_block, 20 }, // add exit to runway out 2
|
||||
{ 20, 255, TERM_GROUP2_block, 0 }, { 20, TERM7, TERM7_block, 10 }, { 20, TERM5, 0, 19 }, { 20, TERM6, 0, 19 }, { 20, HANGAR, HANGAR2_AREA_block, 3 }, { 20, TAKEOFF, 0, 19 }, { 20, 0, TERM_GROUP2_EXIT1_block, 21 },
|
||||
{ 21, 255, TERM_GROUP2_block, 0 }, { 21, TERM8, TERM8_block, 11 }, { 21, HANGAR, HANGAR2_AREA_block, 20 }, { 21, TERM5, 0, 20 }, { 21, TERM6, 0, 20 }, { 21, TERM7, 0, 20 }, { 21, TAKEOFF, 0, 20 }, { 21, 0, TERM_GROUP2_EXIT1_block, 22 },
|
||||
{ 22, 255, TERM_GROUP2_block, 0 }, { 22, HANGAR, 0, 21 }, { 22, TERM5, 0, 21 }, { 22, TERM6, 0, 21 }, { 22, TERM7, 0, 21 }, { 22, TERM8, 0, 21 }, { 22, TAKEOFF, 0, 21 }, { 22, 0, 0, 23 },
|
||||
{ 23, 0, TERM_GROUP2_EXIT1_block, 70 },
|
||||
{ 24, 0, TERM_GROUP2_EXIT2_block, 25 },
|
||||
{ 25, 255, TERM_GROUP2_EXIT2_block, 0 }, { 25, HANGAR, HANGAR1_AREA_block | TERM_GROUP1_block, 29 }, { 25, 0, 0, 29 },
|
||||
{ 26, 255, TERM_GROUP1_block, 0 }, { 26, TERM1, TERM1_block, 4 }, { 26, HANGAR, HANGAR1_AREA_block, 27 }, { 26, TERM5, TERM_GROUP2_ENTER1_block, 14 }, { 26, TERM6, TERM_GROUP2_ENTER1_block, 14 }, { 26, TERM7, TERM_GROUP2_ENTER1_block, 14 }, { 26, TERM8, TERM_GROUP2_ENTER1_block, 14 }, { 26, HELIPAD1, TERM_GROUP2_ENTER1_block, 14 }, { 26, HELIPAD2, TERM_GROUP2_ENTER1_block, 14 }, { 26, HELITAKEOFF, TERM_GROUP2_ENTER1_block, 14 }, { 26, 0, 0, 27 },
|
||||
{ 27, 255, TERM_GROUP1_block, 0 }, { 27, TERM2, TERM2_block, 5 }, { 27, HANGAR, HANGAR1_AREA_block, 2 }, { 27, TERM1, 0, 26 }, { 27, TERM5, 0, 26 }, { 27, TERM6, 0, 26 }, { 27, TERM7, 0, 26 }, { 27, TERM8, 0, 26 }, { 27, HELIPAD1, 0, 14 }, { 27, HELIPAD2, 0, 14 }, { 27, 0, 0, 28 },
|
||||
{ 28, 255, TERM_GROUP1_block, 0 }, { 28, TERM3, TERM3_block, 6 }, { 28, HANGAR, HANGAR1_AREA_block, 27 }, { 28, TERM1, 0, 27 }, { 28, TERM2, 0, 27 }, { 28, TERM4, 0, 29 }, { 28, TERM5, 0, 14 }, { 28, TERM6, 0, 14 }, { 28, TERM7, 0, 14 }, { 28, TERM8, 0, 14 }, { 28, HELIPAD1, 0, 14 }, { 28, HELIPAD2, 0, 14 }, { 28, 0, 0, 29 },
|
||||
{ 29, 255, TERM_GROUP1_block, 0 }, { 29, TERM4, TERM4_block, 7 }, { 29, HANGAR, HANGAR1_AREA_block, 27 }, { 29, TAKEOFF, 0, 30 }, { 29, 0, 0, 28 },
|
||||
{ 30, 0, OUT_WAY_block2, 31 },
|
||||
{ 31, 0, OUT_WAY_block, 32 },
|
||||
// takeoff
|
||||
{ 32, TAKEOFF, RUNWAY_OUT_block, 33 },
|
||||
{ 33, 0, RUNWAY_OUT_block, 34 },
|
||||
{ 34, STARTTAKEOFF, NOTHING_block, 35 },
|
||||
{ 35, ENDTAKEOFF, NOTHING_block, 0 },
|
||||
// landing
|
||||
{ 36, 0, 0, 0 },
|
||||
{ 37, LANDING, RUNWAY_IN_block, 38 },
|
||||
{ 38, 0, RUNWAY_IN_block, 39 },
|
||||
{ 39, 0, RUNWAY_IN_block, 40 },
|
||||
{ 40, ENDLANDING, RUNWAY_IN_block, 41 },
|
||||
{ 41, 0, IN_WAY_block, 42 },
|
||||
{ 42, 255, IN_WAY_block, 0 }, { 42, 255, TERM_GROUP1_block, 0 }, { 42, 255, TERM_GROUP1_block, 1 }, { 42, HANGAR, 0, 2 }, { 42, 0, 0, 26 },
|
||||
// In Air
|
||||
{ 43, 0, 0, 44 },
|
||||
{ 44, FLYING, 0, 45 }, { 44, HELILANDING, 0, 47 }, { 44, LANDING, 0, 69 }, { 44, 0, 0, 45 },
|
||||
{ 45, 0, 0, 46 },
|
||||
{ 46, FLYING, 0, 43 }, { 46, LANDING, 0, 76 }, { 46, 0, 0, 43 },
|
||||
// Helicopter -- stay in air in special place as a buffer to choose from helipads
|
||||
{ 47, HELILANDING, PRE_HELIPAD_block, 48 },
|
||||
{ 48, HELIENDLANDING, PRE_HELIPAD_block, 48 }, { 48, HELIPAD1, 0, 49 }, { 48, HELIPAD2, 0, 50 }, { 48, HANGAR, 0, 55 },
|
||||
{ 49, 0, NOTHING_block, 51 },
|
||||
{ 50, 0, NOTHING_block, 52 },
|
||||
// landing
|
||||
{ 51, 255, NOTHING_block, 0 }, { 51, HELIPAD1, HELIPAD1_block, 12 }, { 51, HANGAR, 0, 55 }, { 51, 0, 0, 12 },
|
||||
{ 52, 255, NOTHING_block, 0 }, { 52, HELIPAD2, HELIPAD2_block, 13 }, { 52, HANGAR, 0, 55 }, { 52, 0, 0, 13 },
|
||||
// Helicopter -- takeoff
|
||||
{ 53, HELITAKEOFF, NOTHING_block, 0 },
|
||||
{ 54, HELITAKEOFF, NOTHING_block, 0 },
|
||||
{ 55, 0, HANGAR2_AREA_block, 56 }, // need to go to hangar when waiting in air
|
||||
{ 56, 0, HANGAR2_AREA_block, 3 },
|
||||
// runway 2 out support
|
||||
{ 57, 255, OUT_WAY2_block, 0 }, { 57, TAKEOFF, 0, 58 }, { 57, 0, 0, 58 },
|
||||
{ 58, 0, OUT_WAY2_block, 59 },
|
||||
{ 59, TAKEOFF, RUNWAY_OUT2_block, 60 }, // takeoff
|
||||
{ 60, 0, RUNWAY_OUT2_block, 61 },
|
||||
{ 61, STARTTAKEOFF, NOTHING_block, 62 },
|
||||
{ 62, ENDTAKEOFF, NOTHING_block, 0 },
|
||||
// runway 2 in support
|
||||
{ 63, LANDING, RUNWAY_IN2_block, 64 },
|
||||
{ 64, 0, RUNWAY_IN2_block, 65 },
|
||||
{ 65, 0, RUNWAY_IN2_block, 66 },
|
||||
{ 66, ENDLANDING, RUNWAY_IN2_block, 0 }, { 66, 255, 0, 1 }, { 66, 255, 0, 0 }, { 66, 0, 0, 67 },
|
||||
{ 67, 0, IN_WAY2_block, 68 },
|
||||
{ 68, 255, IN_WAY2_block, 0 }, { 68, 255, TERM_GROUP2_block, 1 }, { 68, 255, TERM_GROUP1_block, 0 }, { 68, HANGAR, HANGAR2_AREA_block, 22 }, { 68, 0, 0, 22 },
|
||||
{ 69, 255, RUNWAY_IN2_block, 0 }, { 69, 0, RUNWAY_IN2_block, 63 },
|
||||
{ 70, 255, TERM_GROUP2_EXIT1_block, 0 }, { 70, HELIPAD1, HELIPAD1_block, 12 }, { 70, HELITAKEOFF, HELIPAD1_block, 12 }, { 70, 0, 0, 71 },
|
||||
{ 71, 255, TERM_GROUP2_EXIT1_block, 0 }, { 71, HELIPAD2, HELIPAD2_block, 13 }, { 71, HELITAKEOFF, HELIPAD1_block, 12 }, { 71, 0, 0, 24 },
|
||||
{ 72, 0, HELIPAD1_block, 53 },
|
||||
{ 73, 0, HELIPAD2_block, 54 },
|
||||
{ 74, HELITAKEOFF, NOTHING_block, 0 },
|
||||
{ 75, HELITAKEOFF, NOTHING_block, 0 },
|
||||
{ 76, 255, RUNWAY_IN_block, 0 }, { 76, 0, RUNWAY_IN_block, 37 },
|
||||
{ MAX_ELEMENTS, 0, 0, 0 } // end marker. DO NOT REMOVE
|
||||
};
|
||||
|
||||
|
||||
// heliports, oilrigs don't have depots
|
||||
static const byte _airport_helipad_heliport_oilrig[] = { 1, 1 };
|
||||
static const AirportFTAbuildup _airport_fta_heliport_oilrig[] = {
|
||||
{ 0, HELIPAD1, HELIPAD1_block, 1 },
|
||||
{ 1, HELITAKEOFF, NOTHING_block, 0 }, // takeoff
|
||||
{ 2, 255, AIRPORT_BUSY_block, 0 }, { 2, HELILANDING, 0, 3 }, { 2, HELITAKEOFF, 0, 1 },
|
||||
{ 3, HELILANDING, AIRPORT_BUSY_block, 4 },
|
||||
{ 4, HELIENDLANDING, AIRPORT_BUSY_block, 4 }, { 4, HELIPAD1, HELIPAD1_block, 0 }, { 4, HELITAKEOFF, 0, 2 },
|
||||
// In Air
|
||||
{ 5, 0, NOTHING_block, 6 },
|
||||
{ 6, 0, NOTHING_block, 7 },
|
||||
{ 7, 0, NOTHING_block, 8 },
|
||||
{ 8, FLYING, NOTHING_block, 5 }, { 8, HELILANDING, HELIPAD1_block, 2 }, // landing
|
||||
{ MAX_ELEMENTS, 0, 0, 0 } // end marker. DO NOT REMOVE
|
||||
};
|
||||
|
||||
// helidepots
|
||||
static const TileIndexDiffC _airport_depots_helidepot[] = { { 1, 0 } };
|
||||
static const byte _airport_helipad_helidepot[] = { 1, 1 };
|
||||
static const AirportFTAbuildup _airport_fta_helidepot[] = {
|
||||
{ 0, HANGAR, NOTHING_block, 1 },
|
||||
{ 1, 255, HANGAR2_AREA_block, 0 }, { 1, HANGAR, 0, 0 }, { 1, HELIPAD1, HELIPAD1_block, 14 }, { 1, HELITAKEOFF, 0, 15 }, { 1, 0, 0, 0 },
|
||||
{ 2, FLYING, NOTHING_block, 3 }, { 2, HELILANDING, PRE_HELIPAD_block, 7 }, { 2, HANGAR, 0, 12 }, { 2, HELITAKEOFF, NOTHING_block, 16 },
|
||||
// In Air
|
||||
{ 3, 0, NOTHING_block, 4 },
|
||||
{ 4, 0, NOTHING_block, 5 },
|
||||
{ 5, 0, NOTHING_block, 6 },
|
||||
{ 6, 0, NOTHING_block, 2 },
|
||||
// Helicopter -- stay in air in special place as a buffer to choose from helipads
|
||||
{ 7, HELILANDING, PRE_HELIPAD_block, 8 },
|
||||
{ 8, HELIENDLANDING, PRE_HELIPAD_block, 8 }, { 8, HELIPAD1, 0, 9 }, { 8, HANGAR, 0, 12 }, { 8, 0, 0, 2 },
|
||||
{ 9, 0, NOTHING_block, 10 },
|
||||
// landing
|
||||
{ 10, 255, NOTHING_block, 10 }, { 10, HELIPAD1, HELIPAD1_block, 14 }, { 10, HANGAR, 0, 1 }, { 10, 0, 0, 14 },
|
||||
// Helicopter -- takeoff
|
||||
{ 11, HELITAKEOFF, NOTHING_block, 0 },
|
||||
{ 12, 0, HANGAR2_AREA_block, 13 }, // need to go to hangar when waiting in air
|
||||
{ 13, 0, HANGAR2_AREA_block, 1 },
|
||||
{ 14, HELIPAD1, HELIPAD1_block, 14 }, { 14, HANGAR, 0, 1 }, { 14, HELITAKEOFF, 0, 17 },
|
||||
{ 15, HELITAKEOFF, NOTHING_block, 0 }, // takeoff outside depot
|
||||
{ 16, HELITAKEOFF, 0, 14 },
|
||||
{ 17, 0, NOTHING_block, 11 },
|
||||
{ MAX_ELEMENTS, 0, 0, 0 } // end marker. DO NOT REMOVE
|
||||
};
|
||||
|
||||
// helistation
|
||||
static const TileIndexDiffC _airport_depots_helistation[] = { { 0, 0 } };
|
||||
static const byte _airport_helipad_helistation[] = { 1, 3 };
|
||||
static const AirportFTAbuildup _airport_fta_helistation[] = {
|
||||
{ 0, HANGAR, NOTHING_block, 8 }, { 0, HELIPAD1, 0, 1 }, { 0, HELIPAD2, 0, 1 }, { 0, HELIPAD3, 0, 1 }, { 0, HELITAKEOFF, 0, 1 }, { 0, 0, 0, 0 },
|
||||
{ 1, 255, HANGAR2_AREA_block, 0 }, { 1, HANGAR, 0, 0 }, { 1, HELITAKEOFF, 0, 3 }, { 1, 0, 0, 4 },
|
||||
// landing
|
||||
{ 2, FLYING, NOTHING_block, 28 }, { 2, HELILANDING, 0, 15 }, { 2, 0, 0, 28 },
|
||||
// helicopter side
|
||||
{ 3, HELITAKEOFF, NOTHING_block, 0 }, // helitakeoff outside hangar2
|
||||
{ 4, 255, TAXIWAY_BUSY_block, 0 }, { 4, HANGAR, HANGAR2_AREA_block, 1 }, { 4, HELITAKEOFF, 0, 1 }, { 4, 0, 0, 5 },
|
||||
{ 5, 255, TAXIWAY_BUSY_block, 0 }, { 5, HELIPAD1, HELIPAD1_block, 6 }, { 5, HELIPAD2, HELIPAD2_block, 7 }, { 5, HELIPAD3, HELIPAD3_block, 8 }, { 5, 0, 0, 4 },
|
||||
{ 6, HELIPAD1, HELIPAD1_block, 5 }, { 6, HANGAR, HANGAR2_AREA_block, 5 }, { 6, HELITAKEOFF, 0, 9 }, { 6, 0, 0, 6 },
|
||||
{ 7, HELIPAD2, HELIPAD2_block, 5 }, { 7, HANGAR, HANGAR2_AREA_block, 5 }, { 7, HELITAKEOFF, 0, 10 }, { 7, 0, 0, 7 },
|
||||
{ 8, HELIPAD3, HELIPAD3_block, 5 }, { 8, HANGAR, HANGAR2_AREA_block, 5 }, { 8, HELITAKEOFF, 0, 11 }, { 8, 0, 0, 8 },
|
||||
{ 9, 0, HELIPAD1_block, 12 },
|
||||
{ 10, 0, HELIPAD2_block, 13 },
|
||||
{ 11, 0, HELIPAD3_block, 14 },
|
||||
{ 12, HELITAKEOFF, NOTHING_block, 0 },
|
||||
{ 13, HELITAKEOFF, NOTHING_block, 0 },
|
||||
{ 14, HELITAKEOFF, NOTHING_block, 0 },
|
||||
// heli - in flight moves
|
||||
{ 15, HELILANDING, PRE_HELIPAD_block, 16 },
|
||||
{ 16, HELIENDLANDING, PRE_HELIPAD_block, 16 }, { 16, HELIPAD1, 0, 17 }, { 16, HELIPAD2, 0, 18 }, { 16, HELIPAD3, 0, 19 }, { 16, HANGAR, 0, 23 },
|
||||
{ 17, 0, NOTHING_block, 20 },
|
||||
{ 18, 0, NOTHING_block, 21 },
|
||||
{ 19, 0, NOTHING_block, 22 },
|
||||
// heli landing
|
||||
{ 20, 255, NOTHING_block, 0 }, { 20, HELIPAD1, HELIPAD1_block, 6 }, { 20, HANGAR, 0, 23 }, { 20, 0, 0, 6 },
|
||||
{ 21, 255, NOTHING_block, 0 }, { 21, HELIPAD2, HELIPAD2_block, 7 }, { 21, HANGAR, 0, 23 }, { 21, 0, 0, 7 },
|
||||
{ 22, 255, NOTHING_block, 0 }, { 22, HELIPAD3, HELIPAD3_block, 8 }, { 22, HANGAR, 0, 23 }, { 22, 0, 0, 8 },
|
||||
{ 23, 0, HANGAR2_AREA_block, 24 }, // need to go to helihangar when waiting in air
|
||||
{ 24, 0, HANGAR2_AREA_block, 1 },
|
||||
{ 25, 0, NOTHING_block, 26 },
|
||||
{ 26, 0, NOTHING_block, 27 },
|
||||
{ 27, 0, NOTHING_block, 2 },
|
||||
{ 28, 0, NOTHING_block, 29 },
|
||||
{ 29, 0, NOTHING_block, 30 },
|
||||
{ 30, 0, NOTHING_block, 31 },
|
||||
{ 31, 0, NOTHING_block, 32 },
|
||||
{ 32, 0, NOTHING_block, 25 },
|
||||
{ MAX_ELEMENTS, 0, 0, 0 } // end marker. DO NOT REMOVE
|
||||
};
|
||||
|
||||
|
||||
static const AirportMovingData * const _airport_moving_datas[] = {
|
||||
_airport_moving_data_country, // Country Airfield (small) 4x3
|
||||
_airport_moving_data_town, // City Airport (large) 6x6
|
||||
_airport_moving_data_heliport, // Heliport
|
||||
_airport_moving_data_metropolitan, // Metropolitain Airport (large) - 2 runways
|
||||
_airport_moving_data_international, // International Airport (xlarge) - 2 runways
|
||||
_airport_moving_data_commuter, // Commuter Airfield (small) 5x4
|
||||
_airport_moving_data_helidepot, // Helidepot
|
||||
_airport_moving_data_intercontinental, // Intercontinental Airport (xxlarge) - 4 runways
|
||||
_airport_moving_data_helistation, // Helistation
|
||||
NULL,
|
||||
NULL,
|
||||
NULL,
|
||||
NULL,
|
||||
NULL,
|
||||
NULL,
|
||||
_airport_moving_data_oilrig // Oilrig
|
||||
};
|
||||
|
||||
#endif /* AIRPORT_MOVEMENT_H */
|
@@ -1,14 +1,5 @@
|
||||
/* $Id$ */
|
||||
|
||||
/*
|
||||
* This file is part of OpenTTD.
|
||||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/** @file aystar.cpp Implementation of A*. */
|
||||
|
||||
/*
|
||||
* This file has the core function for AyStar
|
||||
* AyStar is a fast pathfinding routine and is used for things like
|
||||
@@ -25,43 +16,43 @@
|
||||
* should call clear() yourself!
|
||||
*/
|
||||
|
||||
#include "../../stdafx.h"
|
||||
#include "../../core/alloc_func.hpp"
|
||||
#include "stdafx.h"
|
||||
#include "openttd.h"
|
||||
#include "aystar.h"
|
||||
|
||||
static int _aystar_stats_open_size;
|
||||
static int _aystar_stats_closed_size;
|
||||
int _aystar_stats_open_size;
|
||||
int _aystar_stats_closed_size;
|
||||
|
||||
/* This looks in the Hash if a node exists in ClosedList
|
||||
* If so, it returns the PathNode, else NULL */
|
||||
static PathNode *AyStarMain_ClosedList_IsInList(AyStar *aystar, const AyStarNode *node)
|
||||
// This looks in the Hash if a node exists in ClosedList
|
||||
// If so, it returns the PathNode, else NULL
|
||||
static PathNode* AyStarMain_ClosedList_IsInList(AyStar *aystar, const AyStarNode *node)
|
||||
{
|
||||
return (PathNode*)Hash_Get(&aystar->ClosedListHash, node->tile, node->direction);
|
||||
}
|
||||
|
||||
/* This adds a node to the ClosedList
|
||||
* It makes a copy of the data */
|
||||
// This adds a node to the ClosedList
|
||||
// It makes a copy of the data
|
||||
static void AyStarMain_ClosedList_Add(AyStar *aystar, const PathNode *node)
|
||||
{
|
||||
/* Add a node to the ClosedList */
|
||||
PathNode *new_node = MallocT<PathNode>(1);
|
||||
// Add a node to the ClosedList
|
||||
PathNode *new_node = malloc(sizeof(*new_node));
|
||||
*new_node = *node;
|
||||
Hash_Set(&aystar->ClosedListHash, node->node.tile, node->node.direction, new_node);
|
||||
}
|
||||
|
||||
/* Checks if a node is in the OpenList
|
||||
* If so, it returns the OpenListNode, else NULL */
|
||||
// Checks if a node is in the OpenList
|
||||
// If so, it returns the OpenListNode, else NULL
|
||||
static OpenListNode *AyStarMain_OpenList_IsInList(AyStar *aystar, const AyStarNode *node)
|
||||
{
|
||||
return (OpenListNode*)Hash_Get(&aystar->OpenListHash, node->tile, node->direction);
|
||||
}
|
||||
|
||||
/* Gets the best node from OpenList
|
||||
* returns the best node, or NULL of none is found
|
||||
* Also it deletes the node from the OpenList */
|
||||
// Gets the best node from OpenList
|
||||
// returns the best node, or NULL of none is found
|
||||
// Also it deletes the node from the OpenList
|
||||
static OpenListNode *AyStarMain_OpenList_Pop(AyStar *aystar)
|
||||
{
|
||||
/* Return the item the Queue returns.. the best next OpenList item. */
|
||||
// Return the item the Queue returns.. the best next OpenList item.
|
||||
OpenListNode *res = (OpenListNode*)aystar->OpenListQueue.pop(&aystar->OpenListQueue);
|
||||
if (res != NULL) {
|
||||
Hash_Delete(&aystar->OpenListHash, res->path.node.tile, res->path.node.direction);
|
||||
@@ -70,18 +61,18 @@ static OpenListNode *AyStarMain_OpenList_Pop(AyStar *aystar)
|
||||
return res;
|
||||
}
|
||||
|
||||
/* Adds a node to the OpenList
|
||||
* It makes a copy of node, and puts the pointer of parent in the struct */
|
||||
// Adds a node to the OpenList
|
||||
// It makes a copy of node, and puts the pointer of parent in the struct
|
||||
static void AyStarMain_OpenList_Add(AyStar *aystar, PathNode *parent, const AyStarNode *node, int f, int g)
|
||||
{
|
||||
/* Add a new Node to the OpenList */
|
||||
OpenListNode *new_node = MallocT<OpenListNode>(1);
|
||||
// Add a new Node to the OpenList
|
||||
OpenListNode *new_node = malloc(sizeof(*new_node));
|
||||
new_node->g = g;
|
||||
new_node->path.parent = parent;
|
||||
new_node->path.node = *node;
|
||||
Hash_Set(&aystar->OpenListHash, node->tile, node->direction, new_node);
|
||||
|
||||
/* Add it to the queue */
|
||||
// Add it to the queue
|
||||
aystar->OpenListQueue.push(&aystar->OpenListQueue, new_node, f);
|
||||
}
|
||||
|
||||
@@ -90,55 +81,55 @@ static void AyStarMain_OpenList_Add(AyStar *aystar, PathNode *parent, const AySt
|
||||
* return values:
|
||||
* AYSTAR_DONE : indicates we are done
|
||||
*/
|
||||
static int AyStarMain_CheckTile(AyStar *aystar, AyStarNode *current, OpenListNode *parent)
|
||||
int AyStarMain_CheckTile(AyStar *aystar, AyStarNode *current, OpenListNode *parent)
|
||||
{
|
||||
int new_f, new_g, new_h;
|
||||
PathNode *closedlist_parent;
|
||||
OpenListNode *check;
|
||||
|
||||
/* Check the new node against the ClosedList */
|
||||
// Check the new node against the ClosedList
|
||||
if (AyStarMain_ClosedList_IsInList(aystar, current) != NULL) return AYSTAR_DONE;
|
||||
|
||||
/* Calculate the G-value for this node */
|
||||
// Calculate the G-value for this node
|
||||
new_g = aystar->CalculateG(aystar, current, parent);
|
||||
/* If the value was INVALID_NODE, we don't do anything with this node */
|
||||
// If the value was INVALID_NODE, we don't do anything with this node
|
||||
if (new_g == AYSTAR_INVALID_NODE) return AYSTAR_DONE;
|
||||
|
||||
/* There should not be given any other error-code.. */
|
||||
// There should not be given any other error-code..
|
||||
assert(new_g >= 0);
|
||||
/* Add the parent g-value to the new g-value */
|
||||
// Add the parent g-value to the new g-value
|
||||
new_g += parent->g;
|
||||
if (aystar->max_path_cost != 0 && (uint)new_g > aystar->max_path_cost) return AYSTAR_DONE;
|
||||
|
||||
/* Calculate the h-value */
|
||||
// Calculate the h-value
|
||||
new_h = aystar->CalculateH(aystar, current, parent);
|
||||
/* There should not be given any error-code.. */
|
||||
// There should not be given any error-code..
|
||||
assert(new_h >= 0);
|
||||
|
||||
/* The f-value if g + h */
|
||||
// The f-value if g + h
|
||||
new_f = new_g + new_h;
|
||||
|
||||
/* Get the pointer to the parent in the ClosedList (the currentone is to a copy of the one in the OpenList) */
|
||||
// Get the pointer to the parent in the ClosedList (the currentone is to a copy of the one in the OpenList)
|
||||
closedlist_parent = AyStarMain_ClosedList_IsInList(aystar, &parent->path.node);
|
||||
|
||||
/* Check if this item is already in the OpenList */
|
||||
// Check if this item is already in the OpenList
|
||||
check = AyStarMain_OpenList_IsInList(aystar, current);
|
||||
if (check != NULL) {
|
||||
uint i;
|
||||
/* Yes, check if this g value is lower.. */
|
||||
// Yes, check if this g value is lower..
|
||||
if (new_g > check->g) return AYSTAR_DONE;
|
||||
aystar->OpenListQueue.del(&aystar->OpenListQueue, check, 0);
|
||||
/* It is lower, so change it to this item */
|
||||
// It is lower, so change it to this item
|
||||
check->g = new_g;
|
||||
check->path.parent = closedlist_parent;
|
||||
/* Copy user data, will probably have changed */
|
||||
for (i = 0; i < lengthof(current->user_data); i++) {
|
||||
check->path.node.user_data[i] = current->user_data[i];
|
||||
}
|
||||
/* Readd him in the OpenListQueue */
|
||||
// Readd him in the OpenListQueue
|
||||
aystar->OpenListQueue.push(&aystar->OpenListQueue, check, new_f);
|
||||
} else {
|
||||
/* A new node, add him to the OpenList */
|
||||
// A new node, add him to the OpenList
|
||||
AyStarMain_OpenList_Add(aystar, closedlist_parent, current, new_f, new_g);
|
||||
}
|
||||
|
||||
@@ -156,16 +147,16 @@ static int AyStarMain_CheckTile(AyStar *aystar, AyStarNode *current, OpenListNod
|
||||
* AYSTAR_FOUND_END_NODE : indicates we found the end. Path_found now is true, and in path is the path found.
|
||||
* AYSTAR_STILL_BUSY : indicates we have done this tile, did not found the path yet, and have items left to try.
|
||||
*/
|
||||
static int AyStarMain_Loop(AyStar *aystar)
|
||||
int AyStarMain_Loop(AyStar *aystar)
|
||||
{
|
||||
int i, r;
|
||||
|
||||
/* Get the best node from OpenList */
|
||||
// Get the best node from OpenList
|
||||
OpenListNode *current = AyStarMain_OpenList_Pop(aystar);
|
||||
/* If empty, drop an error */
|
||||
// If empty, drop an error
|
||||
if (current == NULL) return AYSTAR_EMPTY_OPENLIST;
|
||||
|
||||
/* Check for end node and if found, return that code */
|
||||
// Check for end node and if found, return that code
|
||||
if (aystar->EndNodeCheck(aystar, current) == AYSTAR_FOUND_END_NODE) {
|
||||
if (aystar->FoundEndNode != NULL)
|
||||
aystar->FoundEndNode(aystar, current);
|
||||
@@ -173,26 +164,26 @@ static int AyStarMain_Loop(AyStar *aystar)
|
||||
return AYSTAR_FOUND_END_NODE;
|
||||
}
|
||||
|
||||
/* Add the node to the ClosedList */
|
||||
// Add the node to the ClosedList
|
||||
AyStarMain_ClosedList_Add(aystar, ¤t->path);
|
||||
|
||||
/* Load the neighbours */
|
||||
// Load the neighbours
|
||||
aystar->GetNeighbours(aystar, current);
|
||||
|
||||
/* Go through all neighbours */
|
||||
// Go through all neighbours
|
||||
for (i = 0; i < aystar->num_neighbours; i++) {
|
||||
/* Check and add them to the OpenList if needed */
|
||||
// Check and add them to the OpenList if needed
|
||||
r = aystar->checktile(aystar, &aystar->neighbours[i], current);
|
||||
}
|
||||
|
||||
/* Free the node */
|
||||
// Free the node
|
||||
free(current);
|
||||
|
||||
if (aystar->max_search_nodes != 0 && Hash_Size(&aystar->ClosedListHash) >= aystar->max_search_nodes) {
|
||||
/* We've expanded enough nodes */
|
||||
return AYSTAR_LIMIT_REACHED;
|
||||
} else {
|
||||
/* Return that we are still busy */
|
||||
// Return that we are still busy
|
||||
return AYSTAR_STILL_BUSY;
|
||||
}
|
||||
}
|
||||
@@ -200,7 +191,7 @@ static int AyStarMain_Loop(AyStar *aystar)
|
||||
/*
|
||||
* This function frees the memory it allocated
|
||||
*/
|
||||
static void AyStarMain_Free(AyStar *aystar)
|
||||
void AyStarMain_Free(AyStar *aystar)
|
||||
{
|
||||
aystar->OpenListQueue.free(&aystar->OpenListQueue, false);
|
||||
/* 2nd argument above is false, below is true, to free the values only
|
||||
@@ -218,10 +209,10 @@ static void AyStarMain_Free(AyStar *aystar)
|
||||
*/
|
||||
void AyStarMain_Clear(AyStar *aystar)
|
||||
{
|
||||
/* Clean the Queue, but not the elements within. That will be done by
|
||||
* the hash. */
|
||||
// Clean the Queue, but not the elements within. That will be done by
|
||||
// the hash.
|
||||
aystar->OpenListQueue.clear(&aystar->OpenListQueue, false);
|
||||
/* Clean the hashes */
|
||||
// Clean the hashes
|
||||
clear_Hash(&aystar->OpenListHash, true);
|
||||
clear_Hash(&aystar->ClosedListHash, true);
|
||||
|
||||
@@ -240,11 +231,10 @@ void AyStarMain_Clear(AyStar *aystar)
|
||||
* aystar->clear() is called. Note that when you stop the algorithm halfway,
|
||||
* you should still call clear() yourself!
|
||||
*/
|
||||
int AyStarMain_Main(AyStar *aystar)
|
||||
{
|
||||
int AyStarMain_Main(AyStar *aystar) {
|
||||
int r, i = 0;
|
||||
/* Loop through the OpenList
|
||||
* Quit if result is no AYSTAR_STILL_BUSY or is more than loops_per_tick */
|
||||
// Loop through the OpenList
|
||||
// Quit if result is no AYSTAR_STILL_BUSY or is more than loops_per_tick
|
||||
while ((r = aystar->loop(aystar)) == AYSTAR_STILL_BUSY && (aystar->loops_per_tick == 0 || ++i < aystar->loops_per_tick)) { }
|
||||
#ifdef AYSTAR_DEBUG
|
||||
switch (r) {
|
||||
@@ -276,7 +266,7 @@ int AyStarMain_Main(AyStar *aystar)
|
||||
* clear() automatically when the algorithm finishes
|
||||
* g is the cost for starting with this node.
|
||||
*/
|
||||
static void AyStarMain_AddStartNode(AyStar *aystar, AyStarNode *start_node, uint g)
|
||||
void AyStarMain_AddStartNode(AyStar *aystar, AyStarNode *start_node, uint g)
|
||||
{
|
||||
#ifdef AYSTAR_DEBUG
|
||||
printf("[AyStar] Starting A* Algorithm from node (%d, %d, %d)\n",
|
||||
@@ -287,14 +277,14 @@ static void AyStarMain_AddStartNode(AyStar *aystar, AyStarNode *start_node, uint
|
||||
|
||||
void init_AyStar(AyStar *aystar, Hash_HashProc hash, uint num_buckets)
|
||||
{
|
||||
/* Allocated the Hash for the OpenList and ClosedList */
|
||||
// Allocated the Hash for the OpenList and ClosedList
|
||||
init_Hash(&aystar->OpenListHash, hash, num_buckets);
|
||||
init_Hash(&aystar->ClosedListHash, hash, num_buckets);
|
||||
|
||||
/* Set up our sorting queue
|
||||
* BinaryHeap allocates a block of 1024 nodes
|
||||
* When that one gets full it reserves another one, till this number
|
||||
* That is why it can stay this high */
|
||||
// Set up our sorting queue
|
||||
// BinaryHeap allocates a block of 1024 nodes
|
||||
// When thatone gets full it reserves an otherone, till this number
|
||||
// That is why it can stay this high
|
||||
init_BinaryHeap(&aystar->OpenListQueue, 102400);
|
||||
|
||||
aystar->addstart = AyStarMain_AddStartNode;
|
@@ -1,13 +1,6 @@
|
||||
/* $Id$ */
|
||||
|
||||
/*
|
||||
* This file is part of OpenTTD.
|
||||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/** @file aystar.h
|
||||
* This file has the header for AyStar
|
||||
* AyStar is a fast pathfinding routine and is used for things like
|
||||
* AI_pathfinding and Train_pathfinding.
|
||||
@@ -19,8 +12,6 @@
|
||||
#define AYSTAR_H
|
||||
|
||||
#include "queue.h"
|
||||
#include "../../tile_type.h"
|
||||
#include "../../track_type.h"
|
||||
|
||||
//#define AYSTAR_DEBUG
|
||||
enum {
|
||||
@@ -32,32 +23,35 @@ enum {
|
||||
AYSTAR_DONE
|
||||
};
|
||||
|
||||
enum {
|
||||
enum{
|
||||
AYSTAR_INVALID_NODE = -1,
|
||||
};
|
||||
|
||||
typedef struct AyStarNode AyStarNode;
|
||||
struct AyStarNode {
|
||||
TileIndex tile;
|
||||
Trackdir direction;
|
||||
uint direction;
|
||||
uint user_data[2];
|
||||
};
|
||||
|
||||
/* The resulting path has nodes looking like this. */
|
||||
// The resulting path has nodes looking like this.
|
||||
typedef struct PathNode PathNode;
|
||||
struct PathNode {
|
||||
AyStarNode node;
|
||||
/* The parent of this item */
|
||||
// The parent of this item
|
||||
PathNode *parent;
|
||||
};
|
||||
|
||||
/* For internal use only
|
||||
* We do not save the h-value, because it is only needed to calculate the f-value.
|
||||
* h-value should _always_ be the distance left to the end-tile. */
|
||||
// For internal use only
|
||||
// We do not save the h-value, because it is only needed to calculate the f-value.
|
||||
// h-value should _always_ be the distance left to the end-tile.
|
||||
typedef struct OpenListNode OpenListNode;
|
||||
struct OpenListNode {
|
||||
int g;
|
||||
PathNode path;
|
||||
};
|
||||
|
||||
struct AyStar;
|
||||
typedef struct AyStar AyStar;
|
||||
/*
|
||||
* This function is called to check if the end-tile is found
|
||||
* return values can be:
|
||||
@@ -104,7 +98,7 @@ typedef void AyStar_GetNeighbours(AyStar *aystar, OpenListNode *current);
|
||||
*/
|
||||
typedef void AyStar_FoundEndNode(AyStar *aystar, OpenListNode *current);
|
||||
|
||||
/* For internal use, see aystar.cpp */
|
||||
// For internal use, see aystar.c
|
||||
typedef void AyStar_AddStartNode(AyStar *aystar, AyStarNode *start_node, uint g);
|
||||
typedef int AyStar_Main(AyStar *aystar);
|
||||
typedef int AyStar_Loop(AyStar *aystar);
|
||||
@@ -169,7 +163,11 @@ struct AyStar {
|
||||
};
|
||||
|
||||
|
||||
void AyStarMain_AddStartNode(AyStar *aystar, AyStarNode *start_node, uint g);
|
||||
int AyStarMain_Main(AyStar *aystar);
|
||||
int AyStarMain_Loop(AyStar *aystar);
|
||||
int AyStarMain_CheckTile(AyStar *aystar, AyStarNode *current, OpenListNode *parent);
|
||||
void AyStarMain_Free(AyStar *aystar);
|
||||
void AyStarMain_Clear(AyStar *aystar);
|
||||
|
||||
/* Initialize an AyStar. You should fill all appropriate fields before
|
@@ -1,260 +0,0 @@
|
||||
/* $Id$ */
|
||||
|
||||
/*
|
||||
* This file is part of OpenTTD.
|
||||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
AILog.Info("0.7 API compatability in effect:");
|
||||
AILog.Info(" - AITown::GetLastMonthProduction's behaviour has slightly changed.");
|
||||
AILog.Info(" - AISubsidy::GetDestination returns STATION_INVALID for awarded subsidies.");
|
||||
AILog.Info(" - AISubsidy::GetSource returns STATION_INVALID for awarded subsidies.");
|
||||
|
||||
AISign.GetMaxSignID <- function()
|
||||
{
|
||||
local list = AISignList();
|
||||
local max_id = 0;
|
||||
foreach (id, d in list) {
|
||||
if (id > max_id) max_id = id;
|
||||
}
|
||||
return max_id;
|
||||
}
|
||||
|
||||
AITile.GetHeight <- function(tile)
|
||||
{
|
||||
if (!AIMap.IsValidTile(tile)) return -1;
|
||||
|
||||
return AITile.GetCornerHeight(tile, AITile.CORNER_N);
|
||||
}
|
||||
|
||||
AIOrder.ChangeOrder <- function(vehicle_id, order_position, order_flags)
|
||||
{
|
||||
return AIOrder.SetOrderFlags(vehicle_id, order_position, order_flags);
|
||||
}
|
||||
|
||||
AIWaypoint.WAYPOINT_INVALID <- 0xFFFF;
|
||||
|
||||
AISubsidy.SourceIsTown <- function(subsidy_id)
|
||||
{
|
||||
if (!AISubsidy.IsValidSubsidy(subsidy_id) || AISubsidy.IsAwarded(subsidy_id)) return false;
|
||||
|
||||
return AISubsidy.GetSourceType(subsidy_id) == AISubsidy.SPT_TOWN;
|
||||
}
|
||||
|
||||
AISubsidy.GetSource <- function(subsidy_id)
|
||||
{
|
||||
if (!AISubsidy.IsValidSubsidy(subsidy_id)) return AIBaseStation.STATION_INVALID;
|
||||
|
||||
if (AISubsidy.IsAwarded(subsidy_id)) {
|
||||
return AIBaseStation.STATION_INVALID;
|
||||
}
|
||||
|
||||
return AISubsidy.GetSourceIndex(subsidy_id);
|
||||
}
|
||||
|
||||
AISubsidy.DestinationIsTown <- function(subsidy_id)
|
||||
{
|
||||
if (!AISubsidy.IsValidSubsidy(subsidy_id) || AISubsidy.IsAwarded(subsidy_id)) return false;
|
||||
|
||||
return AISubsidy.GetDestinationType(subsidy_id) == AISubsidy.SPT_TOWN;
|
||||
}
|
||||
|
||||
AISubsidy.GetDestination <- function(subsidy_id)
|
||||
{
|
||||
if (!AISubsidy.IsValidSubsidy(subsidy_id)) return AIBaseStation.STATION_INVALID;
|
||||
|
||||
if (AISubsidy.IsAwarded(subsidy_id)) {
|
||||
return AIBaseStation.STATION_INVALID;
|
||||
}
|
||||
|
||||
return AISubsidy.GetDestinationIndex(subsidy_id);
|
||||
}
|
||||
|
||||
AITown.GetMaxProduction <- function(town_id, cargo_id)
|
||||
{
|
||||
return AITown.GetLastMonthProduction(town_id, cargo_id);
|
||||
}
|
||||
|
||||
AIRail.RemoveRailWaypoint <- function(tile)
|
||||
{
|
||||
return AIRail.RemoveRailWaypointTileRect(tile, tile, true);
|
||||
}
|
||||
|
||||
AIRail.RemoveRailStationTileRect <- function(tile, tile2)
|
||||
{
|
||||
return AIRail.RemoveRailStationTileRectangle(tile, tile2, false);
|
||||
}
|
||||
|
||||
AIVehicle.SkipToVehicleOrder <- function(vehicle_id, order_position)
|
||||
{
|
||||
return AIOrder.SkipToOrder(vehicle_id, order_position);
|
||||
}
|
||||
|
||||
AIEngine.IsValidEngine <- function(engine_id)
|
||||
{
|
||||
return AIEngine.IsBuildable(engine_id);
|
||||
}
|
||||
|
||||
AIEngine._GetName <- AIEngine.GetName;
|
||||
AIEngine.GetName <- function(engine_id)
|
||||
{
|
||||
if (!AIEngine.IsBuildable(engine_id)) return null;
|
||||
return AIEngine._GetName(engine_id);
|
||||
}
|
||||
|
||||
AIEngine._GetCargoType <- AIEngine.GetCargoType;
|
||||
AIEngine.GetCargoType <- function(engine_id)
|
||||
{
|
||||
if (!AIEngine.IsBuildable(engine_id)) return 255;
|
||||
return AIEngine._GetCargoType(engine_id);
|
||||
}
|
||||
|
||||
AIEngine._CanRefitCargo <- AIEngine.CanRefitCargo;
|
||||
AIEngine.CanRefitCargo <- function(engine_id, cargo_id)
|
||||
{
|
||||
if (!AIEngine.IsBuildable(engine_id)) return false;
|
||||
return AIEngine._CanRefitCargo(engine_id, cargo_id);
|
||||
}
|
||||
|
||||
AIEngine._CanPullCargo <- AIEngine.CanPullCargo;
|
||||
AIEngine.CanPullCargo <- function(engine_id, cargo_id)
|
||||
{
|
||||
if (!AIEngine.IsBuildable(engine_id)) return false;
|
||||
return AIEngine._CanPullCargo(engine_id, cargo_id);
|
||||
}
|
||||
|
||||
AIEngine._GetCapacity <- AIEngine.GetCapacity;
|
||||
AIEngine.GetCapacity <- function(engine_id)
|
||||
{
|
||||
if (!AIEngine.IsBuildable(engine_id)) return -1;
|
||||
return AIEngine._GetCapacity(engine_id);
|
||||
}
|
||||
|
||||
AIEngine._GetReliability <- AIEngine.GetReliability;
|
||||
AIEngine.GetReliability <- function(engine_id)
|
||||
{
|
||||
if (!AIEngine.IsBuildable(engine_id)) return -1;
|
||||
return AIEngine._GetReliability(engine_id);
|
||||
}
|
||||
|
||||
AIEngine._GetMaxSpeed <- AIEngine.GetMaxSpeed;
|
||||
AIEngine.GetMaxSpeed <- function(engine_id)
|
||||
{
|
||||
if (!AIEngine.IsBuildable(engine_id)) return -1;
|
||||
return AIEngine._GetMaxSpeed(engine_id);
|
||||
}
|
||||
|
||||
AIEngine._GetPrice <- AIEngine.GetPrice;
|
||||
AIEngine.GetPrice <- function(engine_id)
|
||||
{
|
||||
if (!AIEngine.IsBuildable(engine_id)) return -1;
|
||||
return AIEngine._GetPrice(engine_id);
|
||||
}
|
||||
|
||||
AIEngine._GetMaxAge <- AIEngine.GetMaxAge;
|
||||
AIEngine.GetMaxAge <- function(engine_id)
|
||||
{
|
||||
if (!AIEngine.IsBuildable(engine_id)) return -1;
|
||||
return AIEngine._GetMaxAge(engine_id);
|
||||
}
|
||||
|
||||
AIEngine._GetRunningCost <- AIEngine.GetRunningCost;
|
||||
AIEngine.GetRunningCost <- function(engine_id)
|
||||
{
|
||||
if (!AIEngine.IsBuildable(engine_id)) return -1;
|
||||
return AIEngine._GetRunningCost(engine_id);
|
||||
}
|
||||
|
||||
AIEngine._GetPower <- AIEngine.GetPower;
|
||||
AIEngine.GetPower <- function(engine_id)
|
||||
{
|
||||
if (!AIEngine.IsBuildable(engine_id)) return -1;
|
||||
return AIEngine._GetPower(engine_id);
|
||||
}
|
||||
|
||||
AIEngine._GetWeight <- AIEngine.GetWeight;
|
||||
AIEngine.GetWeight <- function(engine_id)
|
||||
{
|
||||
if (!AIEngine.IsBuildable(engine_id)) return -1;
|
||||
return AIEngine._GetWeight(engine_id);
|
||||
}
|
||||
|
||||
AIEngine._GetMaxTractiveEffort <- AIEngine.GetMaxTractiveEffort;
|
||||
AIEngine.GetMaxTractiveEffort <- function(engine_id)
|
||||
{
|
||||
if (!AIEngine.IsBuildable(engine_id)) return -1;
|
||||
return AIEngine._GetMaxTractiveEffort(engine_id);
|
||||
}
|
||||
|
||||
AIEngine._GetDesignDate <- AIEngine.GetDesignDate;
|
||||
AIEngine.GetDesignDate <- function(engine_id)
|
||||
{
|
||||
if (!AIEngine.IsBuildable(engine_id)) return -1;
|
||||
return AIEngine._GetDesignDate(engine_id);
|
||||
}
|
||||
|
||||
AIEngine._GetVehicleType <- AIEngine.GetVehicleType;
|
||||
AIEngine.GetVehicleType <- function(engine_id)
|
||||
{
|
||||
if (!AIEngine.IsBuildable(engine_id)) return AIVehicle.VT_INVALID;
|
||||
return AIEngine._GetVehicleType(engine_id);
|
||||
}
|
||||
|
||||
AIEngine._IsWagon <- AIEngine.IsWagon;
|
||||
AIEngine.IsWagon <- function(engine_id)
|
||||
{
|
||||
if (!AIEngine.IsBuildable(engine_id)) return false;
|
||||
return AIEngine._IsWagon(engine_id);
|
||||
}
|
||||
|
||||
AIEngine._CanRunOnRail <- AIEngine.CanRunOnRail;
|
||||
AIEngine.CanRunOnRail <- function(engine_id, track_rail_type)
|
||||
{
|
||||
if (!AIEngine.IsBuildable(engine_id)) return false;
|
||||
return AIEngine._CanRunOnRail(engine_id, track_rail_type);
|
||||
}
|
||||
|
||||
AIEngine._HasPowerOnRail <- AIEngine.HasPowerOnRail;
|
||||
AIEngine.HasPowerOnRail <- function(engine_id, track_rail_type)
|
||||
{
|
||||
if (!AIEngine.IsBuildable(engine_id)) return false;
|
||||
return AIEngine._HasPowerOnRail(engine_id, track_rail_type);
|
||||
}
|
||||
|
||||
AIEngine._GetRoadType <- AIEngine.GetRoadType;
|
||||
AIEngine.GetRoadType <- function(engine_id)
|
||||
{
|
||||
if (!AIEngine.IsBuildable(engine_id)) return AIRoad.ROADTYPE_INVALID;
|
||||
return AIEngine._GetRoadType(engine_id);
|
||||
}
|
||||
|
||||
AIEngine._GetRailType <- AIEngine.GetRailType;
|
||||
AIEngine.GetRailType <- function(engine_id)
|
||||
{
|
||||
if (!AIEngine.IsBuildable(engine_id)) return AIRail.RAILTYPE_INVALID;
|
||||
return AIEngine._GetRailType(engine_id);
|
||||
}
|
||||
|
||||
AIEngine._IsArticulated <- AIEngine.IsArticulated;
|
||||
AIEngine.IsArticulated <- function(engine_id)
|
||||
{
|
||||
if (!AIEngine.IsBuildable(engine_id)) return false;
|
||||
return AIEngine._IsArticulated(engine_id);
|
||||
}
|
||||
|
||||
AIEngine._GetPlaneType <- AIEngine.GetPlaneType;
|
||||
AIEngine.GetPlaneType <- function(engine_id)
|
||||
{
|
||||
if (!AIEngine.IsBuildable(engine_id)) return -1;
|
||||
return AIEngine._GetPlaneType(engine_id);
|
||||
}
|
||||
|
||||
_AIWaypointList <- AIWaypointList;
|
||||
class AIWaypointList extends _AIWaypointList {
|
||||
constructor()
|
||||
{
|
||||
::_AIWaypointList.constructor(AIWaypoint.WAYPOINT_RAIL);
|
||||
}
|
||||
}
|
@@ -1,8 +0,0 @@
|
||||
/* $Id$ */
|
||||
|
||||
/*
|
||||
* This file is part of OpenTTD.
|
||||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
@@ -1,69 +0,0 @@
|
||||
#!/bin/sh
|
||||
|
||||
# $Id$
|
||||
|
||||
if ! [ -f ai/regression/regression.nut ]; then
|
||||
echo "Make sure you are in the root of OpenTTD before starting this script."
|
||||
exit 1
|
||||
fi
|
||||
|
||||
cat ai/regression/regression.nut | tr ';' '\n' | awk '
|
||||
/^function/ {
|
||||
for (local in locals) {
|
||||
delete locals[local]
|
||||
}
|
||||
if (match($0, "function Regression::Start") || match($0, "function Regression::Stop")) next
|
||||
locals["this"] = "AIControllerSquirrel"
|
||||
}
|
||||
|
||||
/local/ {
|
||||
gsub(".*local", "local")
|
||||
if (match($4, "^AI")) {
|
||||
sub("\\(.*", "", $4)
|
||||
locals[$2] = $4
|
||||
}
|
||||
}
|
||||
|
||||
/Valuate/ {
|
||||
gsub(".*Valuate\\(", "")
|
||||
gsub("\\).*", "")
|
||||
gsub(",.*", "")
|
||||
gsub("\\.", "::")
|
||||
print $0
|
||||
}
|
||||
|
||||
/\./ {
|
||||
for (local in locals) {
|
||||
if (match($0, local ".")) {
|
||||
fname = substr($0, index($0, local "."))
|
||||
sub("\\(.*", "", fname)
|
||||
sub("\\.", "::", fname)
|
||||
sub(local, locals[local], fname)
|
||||
print fname
|
||||
if (match(locals[local], "List")) {
|
||||
sub(locals[local], "AIAbstractList", fname)
|
||||
print fname
|
||||
}
|
||||
}
|
||||
}
|
||||
# We want to remove everything before the FIRST occurence of AI.
|
||||
# If we do not remove any other occurences of AI from the string
|
||||
# we will remove everything before the LAST occurence of AI, so
|
||||
# do some little magic to make it work the way we want.
|
||||
sub("AI", "AXXXXY")
|
||||
gsub("AI", "AXXXXX")
|
||||
sub(".*AXXXXY", "AI")
|
||||
if (match($0, "^AI") && match($0, ".")) {
|
||||
sub("\\(.*", "", $0)
|
||||
sub("\\.", "::", $0)
|
||||
print $0
|
||||
}
|
||||
}
|
||||
' | sed 's/ //g' | sort | uniq > tmp.in_regression
|
||||
|
||||
grep 'DefSQ.*Method' ../src/ai/api/*.hpp.sq | grep -v 'AIError::' | grep -v 'AIAbstractList::Valuate' | grep -v '::GetClassName' | sed 's/^[^,]*, &//g;s/,[^,]*//g' | sort > tmp.in_api
|
||||
|
||||
diff -u tmp.in_regression tmp.in_api | grep -v '^+++' | grep '^+' | sed 's/^+//'
|
||||
|
||||
rm -f tmp.in_regression tmp.in_api
|
||||
|
@@ -1,17 +0,0 @@
|
||||
[misc]
|
||||
display_opt = SHOW_TOWN_NAMES|SHOW_STATION_NAMES|SHOW_SIGNS|WAYPOINTS
|
||||
language = english.lng
|
||||
|
||||
[gui]
|
||||
autosave = off
|
||||
|
||||
[game_creation]
|
||||
town_name = english
|
||||
|
||||
[ai_players]
|
||||
none =
|
||||
regression =
|
||||
|
||||
[vehicle]
|
||||
road_side = right
|
||||
plane_speed = 2
|
File diff suppressed because it is too large
Load Diff
Binary file not shown.
File diff suppressed because it is too large
Load Diff
@@ -1,15 +0,0 @@
|
||||
/* $Id$ */
|
||||
|
||||
class Regression extends AIInfo {
|
||||
function GetAuthor() { return "OpenTTD NoAI Developers Team"; }
|
||||
function GetName() { return "Regression"; }
|
||||
function GetShortName() { return "REGR"; }
|
||||
function GetDescription() { return "This runs regression-tests on all commands. On the same map the result should always be the same."; }
|
||||
function GetVersion() { return 1; }
|
||||
function GetAPIVersion() { return "1.0"; }
|
||||
function GetDate() { return "2007-03-18"; }
|
||||
function CreateInstance() { return "Regression"; }
|
||||
}
|
||||
|
||||
RegisterAI(Regression());
|
||||
|
@@ -1,4 +0,0 @@
|
||||
/* $Id$ */
|
||||
|
||||
print(" Required this file");
|
||||
|
@@ -1,51 +0,0 @@
|
||||
#!/bin/sh
|
||||
|
||||
# $Id$
|
||||
|
||||
if ! [ -f ai/regression/regression.nut ]; then
|
||||
echo "Make sure you are in the root of OpenTTD before starting this script."
|
||||
exit 1
|
||||
fi
|
||||
|
||||
cp ai/regression/regression.nut ai/regression/main.nut
|
||||
cp ai/regression/regression_info.nut ai/regression/info.nut
|
||||
|
||||
if [ -f scripts/game_start.scr ]; then
|
||||
mv scripts/game_start.scr scripts/game_start.scr.regression
|
||||
fi
|
||||
|
||||
params=""
|
||||
gdb=""
|
||||
if [ "$1" != "-r" ]; then
|
||||
params="-snull -mnull -vnull:ticks=30000"
|
||||
fi
|
||||
if [ "$1" = "-g" ]; then
|
||||
gdb="gdb --ex run --args "
|
||||
fi
|
||||
if [ -n "$gdb" ]; then
|
||||
$gdb ./openttd -x -c ai/regression/regression.cfg $params -g ai/regression/regression.sav
|
||||
else
|
||||
./openttd -x -c ai/regression/regression.cfg $params -g ai/regression/regression.sav -d ai=2 2>&1 | awk '{ gsub("0x(\\(nil\\)|0+)", "0x00000000", $0); gsub("^dbg: \\[ai\\]", "", $0); gsub("^ ", "ERROR: ", $0); gsub("ERROR: \\[1\\] ", "", $0); gsub("\\[P\\] ", "", $0); print $0; }' > tmp.regression
|
||||
fi
|
||||
|
||||
if [ -z "$gdb" ]; then
|
||||
res="`diff -ub ai/regression/regression.txt tmp.regression`"
|
||||
if [ -z "$res" ]; then
|
||||
echo "Regression test passed!"
|
||||
else
|
||||
echo "Regression test failed! Difference:"
|
||||
echo "$res"
|
||||
fi
|
||||
echo ""
|
||||
echo "Regression test done"
|
||||
fi
|
||||
|
||||
rm -f ai/regression/main.nut ai/regression/info.nut
|
||||
|
||||
if [ -f scripts/game_start.scr.regression ]; then
|
||||
mv scripts/game_start.scr.regression scripts/game_start.scr
|
||||
fi
|
||||
|
||||
if [ "$1" != "-k" ]; then
|
||||
rm -f tmp.regression
|
||||
fi
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -1,31 +0,0 @@
|
||||
; $Id$
|
||||
;
|
||||
; This represents the original graphics as on the non-German Transport
|
||||
; Tycoon Deluxe DOS CD.
|
||||
;
|
||||
[metadata]
|
||||
name = original_dos
|
||||
shortname = TTDD
|
||||
version = 1
|
||||
description = Original Transport Tycoon Deluxe DOS edition graphics
|
||||
palette = DOS
|
||||
|
||||
[files]
|
||||
base = TRG1.GRF
|
||||
logos = TRGI.GRF
|
||||
arctic = TRGC.GRF
|
||||
tropical = TRGH.GRF
|
||||
toyland = TRGT.GRF
|
||||
extra = OPENTTDD.GRF
|
||||
|
||||
[md5s]
|
||||
TRG1.GRF = 9311676280e5b14077a8ee41c1b42192
|
||||
TRGI.GRF = da6a6c9dcc451eec88d79211437b76a8
|
||||
TRGC.GRF = ed446637e034104c5559b32c18afe78d
|
||||
TRGH.GRF = ee6616fb0e6ef6b24892c58c93d86fc9
|
||||
TRGT.GRF = e30e8a398ae86c03dc534a8ac7dfb3b6
|
||||
OPENTTDD.GRF = 356cf9663aacb212fdbff609d99090d6
|
||||
|
||||
[origin]
|
||||
default = You can find it on your Transport Tycoon Deluxe CD-ROM.
|
||||
OPENTTDD.GRF = This file was part of your installation.
|
@@ -1,19 +0,0 @@
|
||||
; $Id$
|
||||
;
|
||||
; This represents the original sounds as on the Transport
|
||||
; Tycoon Deluxe DOS CD.
|
||||
;
|
||||
[metadata]
|
||||
name = original_dos
|
||||
shortname = TTDO
|
||||
version = 0
|
||||
description = Original Transport Tycoon Deluxe DOS edition sounds
|
||||
|
||||
[files]
|
||||
samples = SAMPLE.CAT
|
||||
|
||||
[md5s]
|
||||
SAMPLE.CAT = 422ea3dd074d2859bb51639a6e0e85da
|
||||
|
||||
[origin]
|
||||
default = You can find it on your Transport Tycoon Deluxe CD-ROM.
|
@@ -1,31 +0,0 @@
|
||||
; $Id$
|
||||
;
|
||||
; This represents the original graphics as on the German Transport
|
||||
; Tycoon Deluxe DOS CD. It contains one broken sprite.
|
||||
;
|
||||
[metadata]
|
||||
name = original_dos_de
|
||||
shortname = TTDD
|
||||
version = 0
|
||||
description = Original Transport Tycoon Deluxe DOS (German) edition graphics
|
||||
palette = DOS
|
||||
|
||||
[files]
|
||||
base = TRG1.GRF
|
||||
logos = TRGI.GRF
|
||||
arctic = TRGC.GRF
|
||||
tropical = TRGH.GRF
|
||||
toyland = TRGT.GRF
|
||||
extra = OPENTTDD.GRF
|
||||
|
||||
[md5s]
|
||||
TRG1.GRF = 9311676280e5b14077a8ee41c1b42192
|
||||
TRGI.GRF = da6a6c9dcc451eec88d79211437b76a8
|
||||
TRGC.GRF = ed446637e034104c5559b32c18afe78d
|
||||
TRGH.GRF = ee6616fb0e6ef6b24892c58c93d86fc9
|
||||
TRGT.GRF = fcde1d7e8a74197d72a62695884b909e
|
||||
OPENTTDD.GRF = 356cf9663aacb212fdbff609d99090d6
|
||||
|
||||
[origin]
|
||||
default = You can find it on your Transport Tycoon Deluxe CD-ROM.
|
||||
OPENTTDD.GRF = This file was part of your installation.
|
@@ -1,31 +0,0 @@
|
||||
; $Id$
|
||||
;
|
||||
; This represents the original graphics as on the Transport
|
||||
; Tycoon Deluxe for Windows CD.
|
||||
;
|
||||
[metadata]
|
||||
name = original_windows
|
||||
shortname = TTDW
|
||||
version = 0
|
||||
description = Original Transport Tycoon Deluxe Windows edition graphics
|
||||
palette = Windows
|
||||
|
||||
[files]
|
||||
base = TRG1R.GRF
|
||||
logos = TRGIR.GRF
|
||||
arctic = TRGCR.GRF
|
||||
tropical = TRGHR.GRF
|
||||
toyland = TRGTR.GRF
|
||||
extra = OPENTTDW.GRF
|
||||
|
||||
[md5s]
|
||||
TRG1R.GRF = b04ce593d8c5016e07473a743d7d3358
|
||||
TRGIR.GRF = 0c2484ff6be49fc63a83be6ab5c38f32
|
||||
TRGCR.GRF = 3668f410c761a050b5e7095a2b14879b
|
||||
TRGHR.GRF = 06bf2b7a31766f048baac2ebe43457b1
|
||||
TRGTR.GRF = de53650517fe661ceaa3138c6edb0eb8
|
||||
OPENTTDW.GRF = 80346ea80de167068cfb975f93963941
|
||||
|
||||
[origin]
|
||||
default = You can find it on your Transport Tycoon Deluxe CD-ROM.
|
||||
OPENTTDW.GRF = This file was part of your installation.
|
@@ -1,19 +0,0 @@
|
||||
; $Id$
|
||||
;
|
||||
; This represents the original sounds as on the Transport
|
||||
; Tycoon Deluxe for Windows CD.
|
||||
;
|
||||
[metadata]
|
||||
name = original_windows
|
||||
shortname = TTDO
|
||||
version = 0
|
||||
description = Original Transport Tycoon Deluxe Windows edition sounds
|
||||
|
||||
[files]
|
||||
samples = SAMPLE.CAT
|
||||
|
||||
[md5s]
|
||||
SAMPLE.CAT = 9212e81e72badd4bbe1eaeae66458e10
|
||||
|
||||
[origin]
|
||||
default = You can find it on your Transport Tycoon Deluxe CD-ROM.
|
@@ -1,48 +0,0 @@
|
||||
; $Id$
|
||||
;
|
||||
; This represents more or less nothingness
|
||||
;
|
||||
[metadata]
|
||||
name = NoMusic
|
||||
shortname = NOMU
|
||||
version = 0
|
||||
description = A music pack without actual music
|
||||
|
||||
[files]
|
||||
theme =
|
||||
old_0 =
|
||||
old_1 =
|
||||
old_2 =
|
||||
old_3 =
|
||||
old_4 =
|
||||
old_5 =
|
||||
old_6 =
|
||||
old_7 =
|
||||
old_8 =
|
||||
old_9 =
|
||||
new_0 =
|
||||
new_1 =
|
||||
new_2 =
|
||||
new_3 =
|
||||
new_4 =
|
||||
new_5 =
|
||||
new_6 =
|
||||
new_7 =
|
||||
new_8 =
|
||||
new_9 =
|
||||
ezy_0 =
|
||||
ezy_1 =
|
||||
ezy_2 =
|
||||
ezy_3 =
|
||||
ezy_4 =
|
||||
ezy_5 =
|
||||
ezy_6 =
|
||||
ezy_7 =
|
||||
ezy_8 =
|
||||
ezy_9 =
|
||||
|
||||
[md5s]
|
||||
|
||||
[names]
|
||||
|
||||
[origin]
|
@@ -1,94 +0,0 @@
|
||||
; $Id$
|
||||
;
|
||||
; This represents the original music as on the Transport
|
||||
; Tycoon Deluxe for Windows CD.
|
||||
;
|
||||
[metadata]
|
||||
name = original_windows
|
||||
shortname = TTDW
|
||||
version = 1
|
||||
description = Original Transport Tycoon Deluxe Windows edition music
|
||||
|
||||
[files]
|
||||
theme = GM_TT00.GM
|
||||
old_0 = GM_TT02.GM
|
||||
old_1 = GM_TT06.GM
|
||||
old_2 = GM_TT03.GM
|
||||
old_3 = GM_TT12.GM
|
||||
old_4 = GM_TT08.GM
|
||||
old_5 = GM_TT13.GM
|
||||
old_6 = GM_TT14.GM
|
||||
old_7 = GM_TT10.GM
|
||||
old_8 =
|
||||
old_9 =
|
||||
new_0 = GM_TT04.GM
|
||||
new_1 = GM_TT01.GM
|
||||
new_2 = GM_TT05.GM
|
||||
new_3 = GM_TT15.GM
|
||||
new_4 = GM_TT11.GM
|
||||
new_5 = GM_TT16.GM
|
||||
new_6 = GM_TT09.GM
|
||||
new_7 =
|
||||
new_8 =
|
||||
new_9 =
|
||||
ezy_0 = GM_TT18.GM
|
||||
ezy_1 = GM_TT19.GM
|
||||
ezy_2 = GM_TT21.GM
|
||||
ezy_3 = GM_TT17.GM
|
||||
ezy_4 = GM_TT20.GM
|
||||
ezy_5 = GM_TT07.GM
|
||||
ezy_6 =
|
||||
ezy_7 =
|
||||
ezy_8 =
|
||||
ezy_9 =
|
||||
|
||||
[md5s]
|
||||
GM_TT00.GM = 45cfec1b9d8c7a0ad45e755833cbf221
|
||||
GM_TT01.GM = ab14ed3392d848abd2a2e90a9d75d121
|
||||
GM_TT02.GM = dd4f696e4be5987ce738257b08b50171
|
||||
GM_TT03.GM = a1bfde23343df9e4063419bf29c166b8
|
||||
GM_TT04.GM = 4e6943aa0c455203d76c79389054747d
|
||||
GM_TT05.GM = cee281cb85a2e2343552d97640545a47
|
||||
GM_TT06.GM = 26d1de5efa8675f94065784e9d539e49
|
||||
GM_TT07.GM = 6f2691e17558f552ec4c565e4ab7139c
|
||||
GM_TT08.GM = a42bf2cb3340a822f1a69646fc7a487d
|
||||
GM_TT09.GM = eb35761a58a8df3c59ed8929cce13916
|
||||
GM_TT10.GM = 42fecd686720a785d20a78590c466a82
|
||||
GM_TT11.GM = 50ef1ef02e49d2112786dd45e69dc3ee
|
||||
GM_TT12.GM = 4ce707a0e0e72419f0681dd9bd95271b
|
||||
GM_TT13.GM = e765753be29d889ec818f38009103619
|
||||
GM_TT14.GM = 270e2d63bd32b95a4d007ce15a6ce45f
|
||||
GM_TT15.GM = 89e116a1c0c69f1845cc903a9bfbe460
|
||||
GM_TT16.GM = f824e2371b3bedfe61aad4b9c62dd6be
|
||||
GM_TT17.GM = 1b23eebb0796c1ab99cd97fa7082cf7b
|
||||
GM_TT18.GM = 15650de3bad645d0e88c4f5c7a2df92a
|
||||
GM_TT19.GM = 7aec079e15bd09588660b85545ac4dfc
|
||||
GM_TT20.GM = 1509097889dee617aa1e9a1738a5a930
|
||||
GM_TT21.GM = a8d0aaad02e1a762d8d54cf81da56bab
|
||||
|
||||
[names]
|
||||
GM_TT00.GM = Tycoon DELUXE Theme
|
||||
GM_TT01.GM = Snarl Up
|
||||
GM_TT02.GM = Easy Driver
|
||||
GM_TT03.GM = Little Red Diesel
|
||||
GM_TT04.GM = City Groove
|
||||
GM_TT05.GM = Aliens Ate My Railway
|
||||
GM_TT06.GM = Stoke It
|
||||
GM_TT07.GM = Don't Walk!
|
||||
GM_TT08.GM = Sawyer's Tune
|
||||
GM_TT09.GM = Fell Apart On Me
|
||||
GM_TT10.GM = Can't Get There From Here
|
||||
GM_TT11.GM = Hard Drivin'
|
||||
GM_TT12.GM = Road Hog
|
||||
GM_TT13.GM = Hold That Train!
|
||||
GM_TT14.GM = Broomer's Oil Rag
|
||||
GM_TT15.GM = Goss Groove
|
||||
GM_TT16.GM = Small Town
|
||||
GM_TT17.GM = Cruise Control
|
||||
GM_TT18.GM = Stroll On
|
||||
GM_TT19.GM = Funk Central
|
||||
GM_TT20.GM = Jammit
|
||||
GM_TT21.GM = Movin' On
|
||||
|
||||
[origin]
|
||||
default = You can find it on your Transport Tycoon Deluxe CD-ROM.
|
@@ -1,2 +0,0 @@
|
||||
start_ai MyAI
|
||||
|
@@ -1,2 +0,0 @@
|
||||
# Show a MOTD
|
||||
say "Welcome..."
|
@@ -1,21 +1,12 @@
|
||||
/* $Id$ */
|
||||
|
||||
/*
|
||||
* This file is part of OpenTTD.
|
||||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/** @file bmp.cpp Read and write support for bmps. */
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "openttd.h"
|
||||
#include "gfx.h"
|
||||
#include "bmp.h"
|
||||
#include "core/bitmath_func.hpp"
|
||||
#include "core/alloc_func.hpp"
|
||||
#include "macros.h"
|
||||
|
||||
void BmpInitializeBuffer(BmpBuffer *buffer, FILE *file)
|
||||
{
|
||||
void BmpInitializeBuffer(BmpBuffer *buffer, FILE *file) {
|
||||
buffer->pos = -1;
|
||||
buffer->file = file;
|
||||
buffer->read = 0;
|
||||
@@ -329,15 +320,16 @@ bool BmpReadHeader(BmpBuffer *buffer, BmpInfo *info, BmpData *data)
|
||||
if (info->bpp <= 8) {
|
||||
uint i;
|
||||
|
||||
/* Reads number of colours if available in info header */
|
||||
/* Reads number of colors if available in info header */
|
||||
if (header_size >= 16) {
|
||||
SkipBytes(buffer, 12); // skip image size and resolution
|
||||
info->palette_size = ReadDword(buffer); // number of colours in palette
|
||||
info->palette_size = ReadDword(buffer); // number of colors in palette
|
||||
SkipBytes(buffer, header_size - 16); // skip the end of info header
|
||||
}
|
||||
if (info->palette_size == 0) info->palette_size = 1 << info->bpp;
|
||||
|
||||
data->palette = CallocT<Colour>(info->palette_size);
|
||||
data->palette = calloc(info->palette_size, sizeof(*(data->palette)));
|
||||
if (data->palette == NULL) return false;
|
||||
|
||||
for (i = 0; i < info->palette_size; i++) {
|
||||
data->palette[i].b = ReadByte(buffer);
|
||||
@@ -358,7 +350,8 @@ bool BmpReadBitmap(BmpBuffer *buffer, BmpInfo *info, BmpData *data)
|
||||
{
|
||||
assert(info != NULL && data != NULL);
|
||||
|
||||
data->bitmap = CallocT<byte>(info->width * info->height * ((info->bpp == 24) ? 3 : 1));
|
||||
data->bitmap = calloc(info->width * info->height, ((info->bpp == 24) ? 3 : 1) * sizeof(byte));
|
||||
if (data->bitmap == NULL) return false;
|
||||
|
||||
/* Load image */
|
||||
SetStreamOffset(buffer, info->offset);
|
||||
@@ -369,11 +362,11 @@ bool BmpReadBitmap(BmpBuffer *buffer, BmpInfo *info, BmpData *data)
|
||||
case 4: return BmpRead4(buffer, info, data);
|
||||
case 8: return BmpRead8(buffer, info, data);
|
||||
case 24: return BmpRead24(buffer, info, data);
|
||||
default: NOT_REACHED();
|
||||
default: NOT_REACHED(); return false;
|
||||
}
|
||||
case 1: return BmpRead8Rle(buffer, info, data); // 8-bit RLE compression
|
||||
case 2: return BmpRead4Rle(buffer, info, data); // 4-bit RLE compression
|
||||
default: NOT_REACHED();
|
||||
default: NOT_REACHED(); return false;
|
||||
}
|
||||
}
|
||||
|
@@ -1,43 +1,32 @@
|
||||
/* $Id$ */
|
||||
|
||||
/*
|
||||
* This file is part of OpenTTD.
|
||||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/** @file bmp.h Read and write support for bmps. */
|
||||
|
||||
#ifndef BMP_H
|
||||
#define BMP_H
|
||||
|
||||
#include "gfx_type.h"
|
||||
|
||||
struct BmpInfo {
|
||||
typedef struct {
|
||||
uint32 offset; ///< offset of bitmap data from .bmp file begining
|
||||
uint32 width; ///< bitmap width
|
||||
uint32 height; ///< bitmap height
|
||||
bool os2_bmp; ///< true if OS/2 1.x or windows 2.x bitmap
|
||||
uint16 bpp; ///< bits per pixel
|
||||
uint32 compression; ///< compression method (0 = none, 1 = 8-bit RLE, 2 = 4-bit RLE)
|
||||
uint32 palette_size; ///< number of colours in palette
|
||||
};
|
||||
uint32 palette_size; ///< number of colors in palette
|
||||
} BmpInfo;
|
||||
|
||||
struct BmpData {
|
||||
typedef struct {
|
||||
Colour *palette;
|
||||
byte *bitmap;
|
||||
};
|
||||
} BmpData;
|
||||
|
||||
#define BMP_BUFFER_SIZE 1024
|
||||
|
||||
struct BmpBuffer {
|
||||
typedef struct {
|
||||
byte data[BMP_BUFFER_SIZE];
|
||||
int pos;
|
||||
int read;
|
||||
FILE *file;
|
||||
uint real_pos;
|
||||
};
|
||||
} BmpBuffer;
|
||||
|
||||
void BmpInitializeBuffer(BmpBuffer *buffer, FILE *file);
|
||||
bool BmpReadHeader(BmpBuffer *buffer, BmpInfo *info, BmpData *data);
|
31
bridge.h
Normal file
31
bridge.h
Normal file
@@ -0,0 +1,31 @@
|
||||
/* $Id$ */
|
||||
|
||||
/** @file bridge.h Header file for bridges */
|
||||
|
||||
#ifndef BRIDGE_H
|
||||
#define BRIDGE_H
|
||||
|
||||
enum {
|
||||
MAX_BRIDGES = 13
|
||||
};
|
||||
|
||||
/** Struct containing information about a single bridge type
|
||||
*/
|
||||
typedef struct Bridge {
|
||||
Year avail_year; ///< the year in which the bridge becomes available
|
||||
byte min_length; ///< the minimum length of the bridge (not counting start and end tile)
|
||||
byte max_length; ///< the maximum length of the bridge (not counting start and end tile)
|
||||
uint16 price; ///< the relative price of the bridge
|
||||
uint16 speed; ///< maximum travel speed
|
||||
PalSpriteID sprite; ///< the sprite which is used in the GUI (possibly with a recolor sprite)
|
||||
StringID material; ///< the string that contains the bridge description
|
||||
PalSpriteID **sprite_table; ///< table of sprites for drawing the bridge
|
||||
byte flags; ///< bit 0 set: disable drawing of far pillars.
|
||||
} Bridge;
|
||||
|
||||
extern const Bridge orig_bridge[MAX_BRIDGES];
|
||||
extern Bridge _bridge[MAX_BRIDGES];
|
||||
|
||||
uint GetBridgeFoundation(Slope tileh, Axis axis);
|
||||
|
||||
#endif /* BRIDGE_H */
|
167
bridge_gui.c
Normal file
167
bridge_gui.c
Normal file
@@ -0,0 +1,167 @@
|
||||
/* $Id$ */
|
||||
|
||||
/** @file bridge_gui.c Graphical user interface for bridge construction*/
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "openttd.h"
|
||||
#include "table/strings.h"
|
||||
#include "functions.h"
|
||||
#include "map.h"
|
||||
#include "window.h"
|
||||
#include "gui.h"
|
||||
#include "viewport.h"
|
||||
#include "gfx.h"
|
||||
#include "command.h"
|
||||
#include "sound.h"
|
||||
#include "variables.h"
|
||||
#include "bridge.h"
|
||||
|
||||
static struct BridgeData {
|
||||
uint count;
|
||||
TileIndex start_tile;
|
||||
TileIndex end_tile;
|
||||
byte type;
|
||||
byte indexes[MAX_BRIDGES];
|
||||
int32 costs[MAX_BRIDGES];
|
||||
} _bridgedata;
|
||||
|
||||
void CcBuildBridge(bool success, TileIndex tile, uint32 p1, uint32 p2)
|
||||
{
|
||||
if (success) SndPlayTileFx(SND_27_BLACKSMITH_ANVIL, tile);
|
||||
}
|
||||
|
||||
static void BuildBridge(Window *w, int i)
|
||||
{
|
||||
DeleteWindow(w);
|
||||
DoCommandP(_bridgedata.end_tile, _bridgedata.start_tile,
|
||||
_bridgedata.indexes[i] | (_bridgedata.type << 8), CcBuildBridge,
|
||||
CMD_BUILD_BRIDGE | CMD_AUTO | CMD_MSG(STR_5015_CAN_T_BUILD_BRIDGE_HERE));
|
||||
}
|
||||
|
||||
static void BuildBridgeWndProc(Window *w, WindowEvent *e)
|
||||
{
|
||||
switch (e->event) {
|
||||
case WE_PAINT: {
|
||||
uint i;
|
||||
|
||||
DrawWindowWidgets(w);
|
||||
|
||||
for (i = 0; i < 4 && i + w->vscroll.pos < _bridgedata.count; i++) {
|
||||
const Bridge *b = &_bridge[_bridgedata.indexes[i + w->vscroll.pos]];
|
||||
|
||||
SetDParam(2, _bridgedata.costs[i + w->vscroll.pos]);
|
||||
SetDParam(1, b->speed);
|
||||
SetDParam(0, b->material);
|
||||
DrawSprite(b->sprite, 3, 15 + i * 22);
|
||||
|
||||
DrawString(44, 15 + i * 22 , STR_500D, 0);
|
||||
}
|
||||
} break;
|
||||
|
||||
case WE_KEYPRESS: {
|
||||
uint i = e->we.keypress.keycode - '1';
|
||||
if (i < 9 && i < _bridgedata.count) {
|
||||
e->we.keypress.cont = false;
|
||||
BuildBridge(w, i);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case WE_CLICK:
|
||||
if (e->we.click.widget == 2) {
|
||||
uint ind = ((int)e->we.click.pt.y - 14) / 22;
|
||||
if (ind < 4 && (ind += w->vscroll.pos) < _bridgedata.count)
|
||||
BuildBridge(w, ind);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static const Widget _build_bridge_widgets[] = {
|
||||
{ WWT_CLOSEBOX, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
|
||||
{ WWT_CAPTION, RESIZE_NONE, 7, 11, 199, 0, 13, STR_100D_SELECT_RAIL_BRIDGE, STR_018C_WINDOW_TITLE_DRAG_THIS},
|
||||
{ WWT_MATRIX, RESIZE_NONE, 7, 0, 187, 14, 101, 0x401, STR_101F_BRIDGE_SELECTION_CLICK},
|
||||
{ WWT_SCROLLBAR, RESIZE_NONE, 7, 188, 199, 14, 101, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
|
||||
{ WIDGETS_END},
|
||||
};
|
||||
|
||||
static const WindowDesc _build_bridge_desc = {
|
||||
WDP_AUTO, WDP_AUTO, 200, 102,
|
||||
WC_BUILD_BRIDGE, WC_BUILD_TOOLBAR,
|
||||
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET,
|
||||
_build_bridge_widgets,
|
||||
BuildBridgeWndProc
|
||||
};
|
||||
|
||||
|
||||
static const Widget _build_road_bridge_widgets[] = {
|
||||
{ WWT_CLOSEBOX, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
|
||||
{ WWT_CAPTION, RESIZE_NONE, 7, 11, 199, 0, 13, STR_1803_SELECT_ROAD_BRIDGE, STR_018C_WINDOW_TITLE_DRAG_THIS},
|
||||
{ WWT_MATRIX, RESIZE_NONE, 7, 0, 187, 14, 101, 0x401, STR_101F_BRIDGE_SELECTION_CLICK},
|
||||
{ WWT_SCROLLBAR, RESIZE_NONE, 7, 188, 199, 14, 101, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
|
||||
{ WIDGETS_END},
|
||||
};
|
||||
|
||||
static const WindowDesc _build_road_bridge_desc = {
|
||||
WDP_AUTO, WDP_AUTO, 200, 102,
|
||||
WC_BUILD_BRIDGE, WC_BUILD_TOOLBAR,
|
||||
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET,
|
||||
_build_road_bridge_widgets,
|
||||
BuildBridgeWndProc
|
||||
};
|
||||
|
||||
|
||||
void ShowBuildBridgeWindow(TileIndex start, TileIndex end, byte bridge_type)
|
||||
{
|
||||
uint j = 0;
|
||||
int32 ret;
|
||||
StringID errmsg;
|
||||
|
||||
DeleteWindowById(WC_BUILD_BRIDGE, 0);
|
||||
|
||||
_bridgedata.type = bridge_type;
|
||||
_bridgedata.start_tile = start;
|
||||
_bridgedata.end_tile = end;
|
||||
|
||||
errmsg = INVALID_STRING_ID;
|
||||
|
||||
// only query bridge building possibility once, result is the same for all bridges!
|
||||
// returns CMD_ERROR on failure, and price on success
|
||||
ret = DoCommand(end, start, (bridge_type << 8), DC_AUTO | DC_QUERY_COST, CMD_BUILD_BRIDGE);
|
||||
|
||||
if (CmdFailed(ret)) {
|
||||
errmsg = _error_message;
|
||||
} else {
|
||||
// check which bridges can be built
|
||||
int bridge_len; // length of the middle parts of the bridge
|
||||
int tot_bridgedata_len; // total length of bridge
|
||||
|
||||
// get absolute bridge length
|
||||
bridge_len = GetBridgeLength(start, end);
|
||||
tot_bridgedata_len = bridge_len + 2;
|
||||
|
||||
tot_bridgedata_len = CalcBridgeLenCostFactor(tot_bridgedata_len);
|
||||
|
||||
for (bridge_type = 0; bridge_type != MAX_BRIDGES; bridge_type++) { // loop for all bridgetypes
|
||||
if (CheckBridge_Stuff(bridge_type, bridge_len)) {
|
||||
const Bridge *b = &_bridge[bridge_type];
|
||||
// bridge is accepted, add to list
|
||||
// add to terraforming & bulldozing costs the cost of the bridge itself (not computed with DC_QUERY_COST)
|
||||
_bridgedata.costs[j] = ret + (((int64)tot_bridgedata_len * _price.build_bridge * b->price) >> 8);
|
||||
_bridgedata.indexes[j] = bridge_type;
|
||||
j++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
_bridgedata.count = j;
|
||||
|
||||
if (j != 0) {
|
||||
Window *w = AllocateWindowDesc((_bridgedata.type & 0x80) ? &_build_road_bridge_desc : &_build_bridge_desc);
|
||||
w->vscroll.cap = 4;
|
||||
w->vscroll.count = (byte)j;
|
||||
} else {
|
||||
ShowErrorMessage(errmsg, STR_5015_CAN_T_BUILD_BRIDGE_HERE, TileX(end) * TILE_SIZE, TileY(end) * TILE_SIZE);
|
||||
}
|
||||
}
|
37
bridge_map.c
Normal file
37
bridge_map.c
Normal file
@@ -0,0 +1,37 @@
|
||||
/* $Id$ */
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "openttd.h"
|
||||
#include "bridge_map.h"
|
||||
|
||||
|
||||
TileIndex GetBridgeEnd(TileIndex tile, DiagDirection dir)
|
||||
{
|
||||
TileIndexDiff delta = TileOffsByDiagDir(dir);
|
||||
|
||||
assert(DiagDirToAxis(dir) == GetBridgeAxis(tile));
|
||||
|
||||
do {
|
||||
tile += delta;
|
||||
} while (!IsBridgeRamp(tile));
|
||||
|
||||
return tile;
|
||||
}
|
||||
|
||||
|
||||
TileIndex GetSouthernBridgeEnd(TileIndex t)
|
||||
{
|
||||
return GetBridgeEnd(t, AxisToDiagDir(GetBridgeAxis(t)));
|
||||
}
|
||||
|
||||
|
||||
TileIndex GetOtherBridgeEnd(TileIndex tile)
|
||||
{
|
||||
TileIndexDiff delta = TileOffsByDiagDir(GetBridgeRampDirection(tile));
|
||||
|
||||
do {
|
||||
tile += delta;
|
||||
} while (!IsBridgeRamp(tile));
|
||||
|
||||
return tile;
|
||||
}
|
235
bridge_map.h
Normal file
235
bridge_map.h
Normal file
@@ -0,0 +1,235 @@
|
||||
/* $Id$ */
|
||||
|
||||
#ifndef BRIDGE_MAP_H
|
||||
#define BRIDGE_MAP_H
|
||||
|
||||
#include "direction.h"
|
||||
#include "macros.h"
|
||||
#include "map.h"
|
||||
#include "rail.h"
|
||||
#include "road_map.h"
|
||||
#include "tile.h"
|
||||
|
||||
|
||||
static inline bool IsBridge(TileIndex t)
|
||||
{
|
||||
assert(IsTileType(t, MP_TUNNELBRIDGE));
|
||||
return HASBIT(_m[t].m5, 7);
|
||||
}
|
||||
|
||||
static inline bool IsBridgeTile(TileIndex t)
|
||||
{
|
||||
return IsTileType(t, MP_TUNNELBRIDGE) && IsBridge(t);
|
||||
}
|
||||
|
||||
|
||||
static inline bool IsBridgeRamp(TileIndex t)
|
||||
{
|
||||
assert(IsBridgeTile(t));
|
||||
return !HASBIT(_m[t].m5, 6);
|
||||
}
|
||||
|
||||
static inline bool IsBridgeMiddle(TileIndex t)
|
||||
{
|
||||
assert(IsBridgeTile(t));
|
||||
return HASBIT(_m[t].m5, 6);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Determines which piece of a bridge is contained in the current tile
|
||||
* @param tile The tile to analyze
|
||||
* @return the piece
|
||||
*/
|
||||
static inline uint GetBridgePiece(TileIndex t)
|
||||
{
|
||||
assert(IsBridgeMiddle(t));
|
||||
return GB(_m[t].m2, 0, 4);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Determines the type of bridge on a tile
|
||||
* @param tile The tile to analyze
|
||||
* @return The bridge type
|
||||
*/
|
||||
static inline uint GetBridgeType(TileIndex t)
|
||||
{
|
||||
assert(IsBridgeTile(t));
|
||||
return GB(_m[t].m2, 4, 4);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Get the direction pointing onto the bridge
|
||||
*/
|
||||
static inline DiagDirection GetBridgeRampDirection(TileIndex t)
|
||||
{
|
||||
assert(IsBridgeRamp(t));
|
||||
return ReverseDiagDir(XYNSToDiagDir((Axis)GB(_m[t].m5, 0, 1), GB(_m[t].m5, 5, 1)));
|
||||
}
|
||||
|
||||
|
||||
static inline Axis GetBridgeAxis(TileIndex t)
|
||||
{
|
||||
assert(IsBridgeMiddle(t));
|
||||
return (Axis)GB(_m[t].m5, 0, 1);
|
||||
}
|
||||
|
||||
|
||||
static inline TransportType GetBridgeTransportType(TileIndex t)
|
||||
{
|
||||
assert(IsBridgeTile(t));
|
||||
return (TransportType)GB(_m[t].m5, 1, 2);
|
||||
}
|
||||
|
||||
|
||||
static inline bool IsClearUnderBridge(TileIndex t)
|
||||
{
|
||||
assert(IsBridgeMiddle(t));
|
||||
return GB(_m[t].m5, 3, 3) == 0;
|
||||
}
|
||||
|
||||
static inline bool IsWaterUnderBridge(TileIndex t)
|
||||
{
|
||||
assert(IsBridgeMiddle(t));
|
||||
return GB(_m[t].m5, 3, 3) == 1;
|
||||
}
|
||||
|
||||
|
||||
static inline bool IsTransportUnderBridge(TileIndex t)
|
||||
{
|
||||
assert(IsBridgeMiddle(t));
|
||||
return HASBIT(_m[t].m5, 5);
|
||||
}
|
||||
|
||||
static inline TransportType GetTransportTypeUnderBridge(TileIndex t)
|
||||
{
|
||||
assert(IsTransportUnderBridge(t));
|
||||
return (TransportType)GB(_m[t].m5, 3, 2);
|
||||
}
|
||||
|
||||
static inline RoadBits GetRoadBitsUnderBridge(TileIndex t)
|
||||
{
|
||||
assert(GetTransportTypeUnderBridge(t) == TRANSPORT_ROAD);
|
||||
return GetBridgeAxis(t) == AXIS_X ? ROAD_Y : ROAD_X;
|
||||
}
|
||||
|
||||
static inline Track GetRailUnderBridge(TileIndex t)
|
||||
{
|
||||
assert(GetTransportTypeUnderBridge(t) == TRANSPORT_RAIL);
|
||||
return AxisToTrack(OtherAxis(GetBridgeAxis(t)));
|
||||
}
|
||||
|
||||
static inline TrackBits GetRailBitsUnderBridge(TileIndex t)
|
||||
{
|
||||
return TrackToTrackBits(GetRailUnderBridge(t));
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Finds the end of a bridge in the specified direction starting at a middle tile
|
||||
*/
|
||||
TileIndex GetBridgeEnd(TileIndex, DiagDirection);
|
||||
|
||||
/**
|
||||
* Finds the southern end of a bridge starting at a middle tile
|
||||
*/
|
||||
TileIndex GetSouthernBridgeEnd(TileIndex t);
|
||||
|
||||
|
||||
/**
|
||||
* Starting at one bridge end finds the other bridge end
|
||||
*/
|
||||
TileIndex GetOtherBridgeEnd(TileIndex);
|
||||
|
||||
uint GetBridgeHeight(TileIndex t);
|
||||
|
||||
static inline void SetClearUnderBridge(TileIndex t)
|
||||
{
|
||||
assert(IsBridgeMiddle(t));
|
||||
SetTileOwner(t, OWNER_NONE);
|
||||
SB(_m[t].m5, 3, 3, 0 << 2 | 0);
|
||||
SB(_m[t].m3, 0, 4, 0);
|
||||
}
|
||||
|
||||
static inline void SetWaterUnderBridge(TileIndex t)
|
||||
{
|
||||
assert(IsBridgeMiddle(t));
|
||||
SetTileOwner(t, OWNER_WATER);
|
||||
SB(_m[t].m5, 3, 3, 0 << 2 | 1);
|
||||
SB(_m[t].m3, 0, 4, 0);
|
||||
}
|
||||
|
||||
static inline void SetCanalUnderBridge(TileIndex t, Owner o)
|
||||
{
|
||||
assert(IsBridgeMiddle(t));
|
||||
SetTileOwner(t, o);
|
||||
SB(_m[t].m5, 3, 3, 0 << 2 | 1);
|
||||
SB(_m[t].m3, 0, 4, 0);
|
||||
}
|
||||
|
||||
static inline void SetRailUnderBridge(TileIndex t, Owner o, RailType r)
|
||||
{
|
||||
assert(IsBridgeMiddle(t));
|
||||
SetTileOwner(t, o);
|
||||
SB(_m[t].m5, 3, 3, 1 << 2 | TRANSPORT_RAIL);
|
||||
SB(_m[t].m3, 0, 4, r);
|
||||
}
|
||||
|
||||
static inline void SetRoadUnderBridge(TileIndex t, Owner o)
|
||||
{
|
||||
assert(IsBridgeMiddle(t));
|
||||
SetTileOwner(t, o);
|
||||
SB(_m[t].m5, 3, 3, 1 << 2 | TRANSPORT_ROAD);
|
||||
SB(_m[t].m3, 0, 4, 0);
|
||||
}
|
||||
|
||||
|
||||
static inline void MakeBridgeRamp(TileIndex t, Owner o, uint bridgetype, DiagDirection d, TransportType tt)
|
||||
{
|
||||
uint northsouth = (d == DIAGDIR_NE || d == DIAGDIR_NW);
|
||||
|
||||
SetTileType(t, MP_TUNNELBRIDGE);
|
||||
SetTileOwner(t, o);
|
||||
_m[t].m2 = bridgetype << 4;
|
||||
_m[t].m4 = 0;
|
||||
_m[t].m5 = 1 << 7 | 0 << 6 | northsouth << 5 | tt << 1 | DiagDirToAxis(d);
|
||||
}
|
||||
|
||||
static inline void MakeRoadBridgeRamp(TileIndex t, Owner o, uint bridgetype, DiagDirection d)
|
||||
{
|
||||
MakeBridgeRamp(t, o, bridgetype, d, TRANSPORT_ROAD);
|
||||
_m[t].m3 = 0;
|
||||
}
|
||||
|
||||
static inline void MakeRailBridgeRamp(TileIndex t, Owner o, uint bridgetype, DiagDirection d, RailType r)
|
||||
{
|
||||
MakeBridgeRamp(t, o, bridgetype, d, TRANSPORT_RAIL);
|
||||
_m[t].m3 = r;
|
||||
}
|
||||
|
||||
|
||||
static inline void MakeBridgeMiddle(TileIndex t, uint bridgetype, uint piece, Axis a, TransportType tt)
|
||||
{
|
||||
SetTileType(t, MP_TUNNELBRIDGE);
|
||||
SetTileOwner(t, OWNER_NONE);
|
||||
_m[t].m2 = bridgetype << 4 | piece;
|
||||
_m[t].m3 = 0;
|
||||
_m[t].m4 = 0;
|
||||
_m[t].m5 = 1 << 7 | 1 << 6 | 0 << 5 | 0 << 3 | tt << 1 | a;
|
||||
}
|
||||
|
||||
static inline void MakeRoadBridgeMiddle(TileIndex t, uint bridgetype, uint piece, Axis a)
|
||||
{
|
||||
MakeBridgeMiddle(t, bridgetype, piece, a, TRANSPORT_ROAD);
|
||||
}
|
||||
|
||||
static inline void MakeRailBridgeMiddle(TileIndex t, uint bridgetype, uint piece, Axis a, RailType r)
|
||||
{
|
||||
MakeBridgeMiddle(t, bridgetype, piece, a, TRANSPORT_RAIL);
|
||||
SB(_m[t].m3, 4, 4, r);
|
||||
}
|
||||
|
||||
|
||||
#endif /* BRIDGE_MAP_H */
|
492
build_vehicle_gui.c
Normal file
492
build_vehicle_gui.c
Normal file
@@ -0,0 +1,492 @@
|
||||
/* $Id$ */
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "openttd.h"
|
||||
#include "aircraft.h"
|
||||
#include "debug.h"
|
||||
#include "functions.h"
|
||||
#include "table/sprites.h"
|
||||
#include "table/strings.h"
|
||||
#include "window.h"
|
||||
#include "gui.h"
|
||||
#include "vehicle.h"
|
||||
#include "gfx.h"
|
||||
#include "station.h"
|
||||
#include "command.h"
|
||||
#include "engine.h"
|
||||
#include "player.h"
|
||||
#include "depot.h"
|
||||
#include "airport.h"
|
||||
#include "vehicle_gui.h"
|
||||
#include "newgrf_engine.h"
|
||||
#include "date.h"
|
||||
#include "strings.h"
|
||||
|
||||
|
||||
enum BuildVehicleWidgets {
|
||||
BUILD_VEHICLE_WIDGET_CLOSEBOX = 0,
|
||||
BUILD_VEHICLE_WIDGET_CAPTION,
|
||||
BUILD_VEHICLE_WIDGET_SORT_ASSENDING_DESCENDING,
|
||||
BUILD_VEHICLE_WIDGET_SORT_TEXT,
|
||||
BUILD_VEHICLE_WIDGET_SORT_DROPDOWN,
|
||||
BUILD_VEHICLE_WIDGET_LIST,
|
||||
BUILD_VEHICLE_WIDGET_SCROLLBAR,
|
||||
BUILD_VEHICLE_WIDGET_PANEL,
|
||||
BUILD_VEHICLE_WIDGET_BUILD,
|
||||
BUILD_VEHICLE_WIDGET_RENAME,
|
||||
BUILD_VEHICLE_WIDGET_RESIZE,
|
||||
};
|
||||
|
||||
static const Widget _build_vehicle_widgets[] = {
|
||||
{ WWT_CLOSEBOX, RESIZE_NONE, 14, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW },
|
||||
{ WWT_CAPTION, RESIZE_NONE, 14, 11, 239, 0, 13, STR_A005_NEW_AIRCRAFT, STR_018C_WINDOW_TITLE_DRAG_THIS },
|
||||
{ WWT_PUSHTXTBTN, RESIZE_NONE, 14, 0, 80, 14, 25, STR_SORT_BY, STR_SORT_ORDER_TIP},
|
||||
{ WWT_PANEL, RESIZE_NONE, 14, 81, 227, 14, 25, 0x0, STR_SORT_CRITERIA_TIP},
|
||||
{ WWT_TEXTBTN, RESIZE_NONE, 14, 228, 239, 14, 25, STR_0225, STR_SORT_CRITERIA_TIP},
|
||||
{ WWT_MATRIX, RESIZE_BOTTOM, 14, 0, 227, 26, 121, 0x401, STR_A025_AIRCRAFT_SELECTION_LIST },
|
||||
{ WWT_SCROLLBAR, RESIZE_BOTTOM, 14, 228, 239, 26, 121, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST },
|
||||
{ WWT_PANEL, RESIZE_TB, 14, 0, 239, 122, 213, 0x0, STR_NULL },
|
||||
|
||||
{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 0, 114, 214, 225, STR_A006_BUILD_AIRCRAFT, STR_A026_BUILD_THE_HIGHLIGHTED_AIRCRAFT },
|
||||
{ WWT_PUSHTXTBTN, RESIZE_TB, 14, 115, 227, 214, 225, STR_A037_RENAME, STR_A038_RENAME_AIRCRAFT_TYPE },
|
||||
{ WWT_RESIZEBOX, RESIZE_TB, 14, 228, 239, 214, 225, 0x0, STR_RESIZE_BUTTON },
|
||||
{ WIDGETS_END},
|
||||
};
|
||||
|
||||
static bool _internal_sort_order; // descending/ascending
|
||||
static byte _last_sort_criteria = 0;
|
||||
static bool _last_sort_order = false;
|
||||
|
||||
static int CDECL EngineNumberSorter(const void *a, const void *b)
|
||||
{
|
||||
const EngineID va = *(const EngineID*)a;
|
||||
const EngineID vb = *(const EngineID*)b;
|
||||
int r = va - vb;
|
||||
|
||||
return _internal_sort_order ? -r : r;
|
||||
}
|
||||
|
||||
static int CDECL EngineIntroDateSorter(const void *a, const void *b)
|
||||
{
|
||||
const int va = GetEngine(*(const EngineID*)a)->intro_date;
|
||||
const int vb = GetEngine(*(const EngineID*)b)->intro_date;
|
||||
const int r = va - vb;
|
||||
|
||||
if (r == 0) {
|
||||
/* Use EngineID to sort instead since we want consistent sorting */
|
||||
return EngineNumberSorter(a, b);
|
||||
}
|
||||
return _internal_sort_order ? -r : r;
|
||||
}
|
||||
|
||||
static int CDECL EngineNameSorter(const void *a, const void *b)
|
||||
{
|
||||
static EngineID last_engine[2] = { INVALID_ENGINE, INVALID_ENGINE };
|
||||
static char last_name[2][64] = { "\0", "\0" };
|
||||
|
||||
const EngineID va = *(const EngineID*)a;
|
||||
const EngineID vb = *(const EngineID*)b;
|
||||
int r;
|
||||
|
||||
if (va != last_engine[0]) {
|
||||
last_engine[0] = va;
|
||||
GetString(last_name[0], GetCustomEngineName(va), lastof(last_name[0]));
|
||||
}
|
||||
|
||||
if (vb != last_engine[1]) {
|
||||
last_engine[1] = vb;
|
||||
GetString(last_name[1], GetCustomEngineName(vb), lastof(last_name[1]));
|
||||
}
|
||||
|
||||
r = strcmp(last_name[0], last_name[1]); // sort by name
|
||||
|
||||
if (r == 0) {
|
||||
/* Use EngineID to sort instead since we want consistent sorting */
|
||||
return EngineNumberSorter(a, b);
|
||||
}
|
||||
return _internal_sort_order ? -r : r;
|
||||
}
|
||||
|
||||
static int CDECL EngineReliabilitySorter(const void *a, const void *b)
|
||||
{
|
||||
const int va = GetEngine(*(const EngineID*)a)->reliability;
|
||||
const int vb = GetEngine(*(const EngineID*)b)->reliability;
|
||||
const int r = va - vb;
|
||||
|
||||
if (r == 0) {
|
||||
/* Use EngineID to sort instead since we want consistent sorting */
|
||||
return EngineNumberSorter(a, b);
|
||||
}
|
||||
return _internal_sort_order ? -r : r;
|
||||
}
|
||||
|
||||
/* Aircraft sorting functions */
|
||||
|
||||
static int CDECL AircraftEngineCostSorter(const void *a, const void *b)
|
||||
{
|
||||
const int va = AircraftVehInfo(*(const EngineID*)a)->base_cost;
|
||||
const int vb = AircraftVehInfo(*(const EngineID*)b)->base_cost;
|
||||
int r = va - vb;
|
||||
|
||||
return _internal_sort_order ? -r : r;
|
||||
}
|
||||
|
||||
static int CDECL AircraftEngineSpeedSorter(const void *a, const void *b)
|
||||
{
|
||||
const int va = AircraftVehInfo(*(const EngineID*)a)->max_speed;
|
||||
const int vb = AircraftVehInfo(*(const EngineID*)b)->max_speed;
|
||||
const int r = va - vb;
|
||||
|
||||
if (r == 0) {
|
||||
/* Use EngineID to sort instead since we want consistent sorting */
|
||||
return EngineNumberSorter(a, b);
|
||||
}
|
||||
return _internal_sort_order ? -r : r;
|
||||
}
|
||||
|
||||
static int CDECL AircraftEngineRunningCostSorter(const void *a, const void *b)
|
||||
{
|
||||
const int va = AircraftVehInfo(*(const EngineID*)a)->running_cost;
|
||||
const int vb = AircraftVehInfo(*(const EngineID*)b)->running_cost;
|
||||
const int r = va - vb;
|
||||
|
||||
if (r == 0) {
|
||||
/* Use EngineID to sort instead since we want consistent sorting */
|
||||
return EngineNumberSorter(a, b);
|
||||
}
|
||||
return _internal_sort_order ? -r : r;
|
||||
}
|
||||
|
||||
static int CDECL AircraftEngineCargoSorter(const void *a, const void *b)
|
||||
{
|
||||
const int va = AircraftVehInfo(*(const EngineID*)a)->passenger_capacity;
|
||||
const int vb = AircraftVehInfo(*(const EngineID*)b)->passenger_capacity;
|
||||
const int r = va - vb;
|
||||
|
||||
if (r == 0) {
|
||||
/* Use EngineID to sort instead since we want consistent sorting */
|
||||
return EngineNumberSorter(a, b);
|
||||
}
|
||||
return _internal_sort_order ? -r : r;
|
||||
}
|
||||
|
||||
static EngList_SortTypeFunction * const _aircraft_sorter[] = {
|
||||
&EngineNumberSorter,
|
||||
&AircraftEngineCostSorter,
|
||||
&AircraftEngineSpeedSorter,
|
||||
&EngineIntroDateSorter,
|
||||
&EngineNameSorter,
|
||||
&AircraftEngineRunningCostSorter,
|
||||
&EngineReliabilitySorter,
|
||||
&AircraftEngineCargoSorter,
|
||||
};
|
||||
|
||||
static const StringID _aircraft_sort_listing[] = {
|
||||
STR_ENGINE_SORT_ENGINE_ID,
|
||||
STR_ENGINE_SORT_COST,
|
||||
STR_SORT_BY_MAX_SPEED,
|
||||
STR_ENGINE_SORT_INTRO_DATE,
|
||||
STR_SORT_BY_DROPDOWN_NAME,
|
||||
STR_ENGINE_SORT_RUNNING_COST,
|
||||
STR_SORT_BY_RELIABILITY,
|
||||
STR_ENGINE_SORT_CARGO_CAPACITY,
|
||||
INVALID_STRING_ID
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* Draw the purchase info details of an aircraft at a given location.
|
||||
* @param x,y location where to draw the info
|
||||
* @param engine_number the engine of which to draw the info of
|
||||
*/
|
||||
void DrawAircraftPurchaseInfo(int x, int y, uint w, EngineID engine_number)
|
||||
{
|
||||
const AircraftVehicleInfo *avi = AircraftVehInfo(engine_number);
|
||||
const Engine *e = GetEngine(engine_number);
|
||||
CargoID cargo;
|
||||
YearMonthDay ymd;
|
||||
ConvertDateToYMD(e->intro_date, &ymd);
|
||||
|
||||
/* Purchase cost - Max speed */
|
||||
SetDParam(0, avi->base_cost * (_price.aircraft_base>>3)>>5);
|
||||
SetDParam(1, avi->max_speed * 128 / 10);
|
||||
DrawString(x, y, STR_PURCHASE_INFO_COST_SPEED, 0);
|
||||
y += 10;
|
||||
|
||||
/* Cargo capacity */
|
||||
cargo = FindFirstRefittableCargo(engine_number);
|
||||
if (cargo == CT_INVALID || cargo == CT_PASSENGERS) {
|
||||
SetDParam(0, avi->passenger_capacity);
|
||||
SetDParam(1, avi->mail_capacity);
|
||||
DrawString(x, y, STR_PURCHASE_INFO_AIRCRAFT_CAPACITY, 0);
|
||||
} else {
|
||||
/* Note, if the default capacity is selected by the refit capacity
|
||||
* callback, then the capacity shown is likely to be incorrect. */
|
||||
SetDParam(0, cargo);
|
||||
SetDParam(1, AircraftDefaultCargoCapacity(cargo, engine_number));
|
||||
SetDParam(2, STR_9842_REFITTABLE);
|
||||
DrawString(x, y, STR_PURCHASE_INFO_CAPACITY, 0);
|
||||
}
|
||||
y += 10;
|
||||
|
||||
/* Running cost */
|
||||
SetDParam(0, avi->running_cost * _price.aircraft_running >> 8);
|
||||
DrawString(x, y, STR_PURCHASE_INFO_RUNNINGCOST, 0);
|
||||
y += 10;
|
||||
|
||||
/* Design date - Life length */
|
||||
SetDParam(0, ymd.year);
|
||||
SetDParam(1, e->lifelength);
|
||||
DrawString(x, y, STR_PURCHASE_INFO_DESIGNED_LIFE, 0);
|
||||
y += 10;
|
||||
|
||||
/* Reliability */
|
||||
SetDParam(0, e->reliability * 100 >> 16);
|
||||
DrawString(x, y, STR_PURCHASE_INFO_RELIABILITY, 0);
|
||||
y += 10;
|
||||
|
||||
/* Additional text from NewGRF */
|
||||
y += ShowAdditionalText(x, y, w, engine_number);
|
||||
y += ShowRefitOptionsList(x, y, w, engine_number);
|
||||
}
|
||||
|
||||
void DrawAircraftImage(const Vehicle *v, int x, int y, VehicleID selection)
|
||||
{
|
||||
PalSpriteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v);
|
||||
DrawSprite(GetAircraftImage(v, DIR_W) | pal, x + 25, y + 10);
|
||||
if (v->subtype == 0) {
|
||||
SpriteID rotor_sprite = GetCustomRotorSprite(v, true);
|
||||
if (rotor_sprite == 0) rotor_sprite = SPR_ROTOR_STOPPED;
|
||||
DrawSprite(rotor_sprite, x + 25, y + 5);
|
||||
}
|
||||
if (v->index == selection) {
|
||||
DrawFrameRect(x - 1, y - 1, x + 58, y + 21, 0xF, FR_BORDERONLY);
|
||||
}
|
||||
}
|
||||
|
||||
void CcBuildAircraft(bool success, TileIndex tile, uint32 p1, uint32 p2)
|
||||
{
|
||||
if (success) {
|
||||
const Vehicle *v = GetVehicle(_new_vehicle_id);
|
||||
|
||||
if (v->tile == _backup_orders_tile) {
|
||||
_backup_orders_tile = 0;
|
||||
RestoreVehicleOrders(v, _backup_orders_data);
|
||||
}
|
||||
ShowAircraftViewWindow(v);
|
||||
}
|
||||
}
|
||||
|
||||
static void GenerateBuildAircraftList(Window *w)
|
||||
{
|
||||
EngineID eid, sel_id;
|
||||
buildvehicle_d *bv = &WP(w, buildvehicle_d);
|
||||
|
||||
EngList_RemoveAll(&bv->eng_list);
|
||||
|
||||
/* Make list of all available planes.
|
||||
* Also check to see if the previously selected plane is still available,
|
||||
* and if not, reset selection to INVALID_ENGINE. This could be the case
|
||||
* when planes become obsolete and are removed */
|
||||
sel_id = INVALID_ENGINE;
|
||||
for (eid = AIRCRAFT_ENGINES_INDEX; eid < AIRCRAFT_ENGINES_INDEX + NUM_AIRCRAFT_ENGINES; eid++) {
|
||||
if (IsEngineBuildable(eid, VEH_Aircraft, _local_player)) {
|
||||
const AircraftVehicleInfo *avi = AircraftVehInfo(eid);
|
||||
switch (bv->filter.acc_planes) {
|
||||
case HELICOPTERS_ONLY:
|
||||
if (avi->subtype != 0) continue; // if not helicopter
|
||||
break;
|
||||
|
||||
case AIRCRAFT_ONLY:
|
||||
if (avi->subtype == 0) continue; // if helicopter
|
||||
break;
|
||||
|
||||
case ALL: break;
|
||||
}
|
||||
EngList_Add(&bv->eng_list, eid);
|
||||
|
||||
if (eid == bv->sel_engine) sel_id = eid;
|
||||
}
|
||||
}
|
||||
|
||||
bv->sel_engine = sel_id;
|
||||
}
|
||||
|
||||
static void GenerateBuildList(Window *w)
|
||||
{
|
||||
buildvehicle_d *bv = &WP(w, buildvehicle_d);
|
||||
|
||||
switch (bv->vehicle_type) {
|
||||
case VEH_Aircraft:
|
||||
GenerateBuildAircraftList(w);
|
||||
_internal_sort_order = bv->descending_sort_order;
|
||||
EngList_Sort(&bv->eng_list, _aircraft_sorter[bv->sort_criteria]);
|
||||
break;
|
||||
|
||||
default: NOT_REACHED();
|
||||
}
|
||||
}
|
||||
|
||||
static void DrawBuildAircraftWindow(Window *w)
|
||||
{
|
||||
const buildvehicle_d *bv = &WP(w, buildvehicle_d);
|
||||
|
||||
SetWindowWidgetDisabledState(w, BUILD_VEHICLE_WIDGET_BUILD, w->window_number == 0);
|
||||
|
||||
SetVScrollCount(w, EngList_Count(&bv->eng_list));
|
||||
DrawWindowWidgets(w);
|
||||
|
||||
{
|
||||
int x = 2;
|
||||
int y = 27;
|
||||
EngineID selected_id = bv->sel_engine;
|
||||
EngineID eid = w->vscroll.pos;
|
||||
uint16 max = min(w->vscroll.pos + w->vscroll.cap, EngList_Count(&bv->eng_list));
|
||||
|
||||
for (; eid < max; eid++) {
|
||||
const EngineID engine = bv->eng_list[eid];
|
||||
|
||||
DrawString(x + 62, y + 7, GetCustomEngineName(engine), engine == selected_id ? 0xC : 0x10);
|
||||
DrawAircraftEngine(x + 29, y + 10, engine, GetEnginePalette(engine, _local_player));
|
||||
y += 24;
|
||||
}
|
||||
|
||||
if (selected_id != INVALID_ENGINE) {
|
||||
const Widget *wi = &w->widget[BUILD_VEHICLE_WIDGET_PANEL];
|
||||
DrawAircraftPurchaseInfo(x, wi->top + 1, wi->right - wi->left - 2, selected_id);
|
||||
}
|
||||
}
|
||||
DrawString(85, 15, _aircraft_sort_listing[bv->sort_criteria], 0x10);
|
||||
DoDrawString(bv->descending_sort_order ? DOWNARROW : UPARROW, 69, 15, 0x10);
|
||||
}
|
||||
|
||||
static void BuildAircraftClickEvent(Window *w, WindowEvent *e)
|
||||
{
|
||||
buildvehicle_d *bv = &WP(w, buildvehicle_d);
|
||||
|
||||
switch (e->we.click.widget) {
|
||||
case BUILD_VEHICLE_WIDGET_SORT_ASSENDING_DESCENDING:
|
||||
bv->descending_sort_order ^= true;
|
||||
_last_sort_order = bv->descending_sort_order;
|
||||
GenerateBuildList(w);
|
||||
SetWindowDirty(w);
|
||||
break;
|
||||
|
||||
case BUILD_VEHICLE_WIDGET_LIST: {
|
||||
uint i = (e->we.click.pt.y - 26) / 24 + w->vscroll.pos;
|
||||
uint num_items = EngList_Count(&bv->eng_list);
|
||||
bv->sel_engine = (i < num_items) ? bv->eng_list[i] : INVALID_ENGINE;
|
||||
SetWindowDirty(w);
|
||||
break;
|
||||
}
|
||||
|
||||
case BUILD_VEHICLE_WIDGET_SORT_TEXT: case BUILD_VEHICLE_WIDGET_SORT_DROPDOWN:/* Select sorting criteria dropdown menu */
|
||||
ShowDropDownMenu(w, _aircraft_sort_listing, bv->sort_criteria, BUILD_VEHICLE_WIDGET_SORT_DROPDOWN, 0, 0);
|
||||
return;
|
||||
|
||||
case BUILD_VEHICLE_WIDGET_BUILD: {
|
||||
EngineID sel_eng = bv->sel_engine;
|
||||
if (sel_eng != INVALID_ENGINE) {
|
||||
DoCommandP(w->window_number, sel_eng, 0, CcBuildAircraft, CMD_BUILD_AIRCRAFT | CMD_MSG(STR_A008_CAN_T_BUILD_AIRCRAFT));
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case BUILD_VEHICLE_WIDGET_RENAME: {
|
||||
EngineID sel_eng = bv->sel_engine;
|
||||
if (sel_eng != INVALID_ENGINE) {
|
||||
bv->rename_engine = sel_eng;
|
||||
ShowQueryString(GetCustomEngineName(sel_eng), STR_A039_RENAME_AIRCRAFT_TYPE, 31, 160, w->window_class, w->window_number, CS_ALPHANUMERAL);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void NewAircraftWndProc(Window *w, WindowEvent *e)
|
||||
{
|
||||
buildvehicle_d *bv = &WP(w, buildvehicle_d);
|
||||
|
||||
switch (e->event) {
|
||||
case WE_INVALIDATE_DATA:
|
||||
GenerateBuildList(w);
|
||||
break;
|
||||
|
||||
case WE_DESTROY:
|
||||
EngList_Destroy(&bv->eng_list);
|
||||
break;
|
||||
|
||||
case WE_PAINT:
|
||||
DrawBuildAircraftWindow(w);
|
||||
break;
|
||||
|
||||
case WE_CLICK:
|
||||
BuildAircraftClickEvent(w, e);
|
||||
break;
|
||||
|
||||
case WE_ON_EDIT_TEXT: {
|
||||
if (e->we.edittext.str[0] != '\0') {
|
||||
_cmd_text = e->we.edittext.str;
|
||||
DoCommandP(0, bv->rename_engine, 0, NULL, CMD_RENAME_ENGINE | CMD_MSG(STR_A03A_CAN_T_RENAME_AIRCRAFT_TYPE));
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case WE_DROPDOWN_SELECT: /* we have selected a dropdown item in the list */
|
||||
if (bv->sort_criteria != e->we.dropdown.index) {
|
||||
bv->sort_criteria = _last_sort_criteria = e->we.dropdown.index;
|
||||
GenerateBuildList(w);
|
||||
}
|
||||
SetWindowDirty(w);
|
||||
break;
|
||||
|
||||
case WE_RESIZE:
|
||||
w->vscroll.cap += e->we.sizing.diff.y / 24;
|
||||
w->widget[BUILD_VEHICLE_WIDGET_LIST].data = (w->vscroll.cap << 8) + 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static const WindowDesc _build_vehicle_desc = {
|
||||
WDP_AUTO, WDP_AUTO, 240, 226,
|
||||
WC_BUILD_VEHICLE,0,
|
||||
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_RESIZABLE,
|
||||
_build_vehicle_widgets,
|
||||
NewAircraftWndProc
|
||||
};
|
||||
|
||||
void ShowBuildVehicleWindow(TileIndex tile, byte type)
|
||||
{
|
||||
buildvehicle_d *bv;
|
||||
Window *w;
|
||||
|
||||
DeleteWindowById(WC_BUILD_VEHICLE, tile);
|
||||
w = AllocateWindowDescFront(&_build_vehicle_desc, tile);
|
||||
if (w == NULL) return;
|
||||
|
||||
w->caption_color = (tile != 0) ? GetTileOwner(tile) : _local_player;
|
||||
w->resize.step_height = GetVehicleListHeight(type);
|
||||
w->vscroll.cap = 4;
|
||||
w->widget[BUILD_VEHICLE_WIDGET_LIST].data = (w->vscroll.cap << 8) + 1;
|
||||
|
||||
bv = &WP(w, buildvehicle_d);
|
||||
EngList_Create(&bv->eng_list);
|
||||
bv->sel_engine = INVALID_ENGINE;
|
||||
bv->sort_criteria = _last_sort_criteria;
|
||||
bv->descending_sort_order = _last_sort_order;
|
||||
|
||||
bv->vehicle_type = type;
|
||||
|
||||
switch (type) {
|
||||
case VEH_Aircraft: {
|
||||
byte acc_planes = (tile == 0) ? ALL : GetAirport(GetStationByTile(tile)->airport_type)->acc_planes;
|
||||
bv->filter.acc_planes = acc_planes;
|
||||
break;
|
||||
}
|
||||
default: NOT_REACHED();
|
||||
}
|
||||
|
||||
GenerateBuildList(w);
|
||||
/* Select the first plane in the list as default when opening the window */
|
||||
if (EngList_Count(&bv->eng_list) > 0) bv->sel_engine = bv->eng_list[0];
|
||||
}
|
91
callback_table.c
Normal file
91
callback_table.c
Normal file
@@ -0,0 +1,91 @@
|
||||
/* $Id$ */
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "openttd.h"
|
||||
#include "callback_table.h"
|
||||
#include "functions.h"
|
||||
|
||||
// If you add a callback for DoCommandP, also add the callback in here
|
||||
// see below for the full list!
|
||||
// If you don't do it, it won't work across the network!!
|
||||
|
||||
/* aircraft_gui.c */
|
||||
CommandCallback CcBuildAircraft;
|
||||
CommandCallback CcCloneAircraft;
|
||||
|
||||
/* airport_gui.c */
|
||||
CommandCallback CcBuildAirport;
|
||||
|
||||
/* bridge_gui.c */
|
||||
CommandCallback CcBuildBridge;
|
||||
|
||||
/* dock_gui.c */
|
||||
CommandCallback CcBuildDocks;
|
||||
CommandCallback CcBuildCanal;
|
||||
|
||||
/* depot_gui.c */
|
||||
CommandCallback CcCloneVehicle;
|
||||
|
||||
/* main_gui.c */
|
||||
CommandCallback CcPlaySound10;
|
||||
CommandCallback CcPlaceSign;
|
||||
CommandCallback CcTerraform;
|
||||
CommandCallback CcBuildTown;
|
||||
|
||||
/* rail_gui.c */
|
||||
CommandCallback CcPlaySound1E;
|
||||
CommandCallback CcRailDepot;
|
||||
CommandCallback CcStation;
|
||||
CommandCallback CcBuildRailTunnel;
|
||||
|
||||
/* road_gui.c */
|
||||
CommandCallback CcPlaySound1D;
|
||||
CommandCallback CcBuildRoadTunnel;
|
||||
CommandCallback CcRoadDepot;
|
||||
|
||||
/* roadveh_gui.c */
|
||||
CommandCallback CcBuildRoadVeh;
|
||||
CommandCallback CcCloneRoadVeh;
|
||||
|
||||
/* ship_gui.c */
|
||||
CommandCallback CcBuildShip;
|
||||
CommandCallback CcCloneShip;
|
||||
|
||||
/* train_gui.c */
|
||||
CommandCallback CcBuildWagon;
|
||||
CommandCallback CcBuildLoco;
|
||||
CommandCallback CcCloneTrain;
|
||||
|
||||
CommandCallback CcAI;
|
||||
|
||||
CommandCallback *_callback_table[] = {
|
||||
/* 0x00 */ NULL,
|
||||
/* 0x01 */ CcBuildAircraft,
|
||||
/* 0x02 */ CcBuildAirport,
|
||||
/* 0x03 */ CcBuildBridge,
|
||||
/* 0x04 */ CcBuildCanal,
|
||||
/* 0x05 */ CcBuildDocks,
|
||||
/* 0x06 */ CcBuildLoco,
|
||||
/* 0x07 */ CcBuildRoadVeh,
|
||||
/* 0x08 */ CcBuildShip,
|
||||
/* 0x09 */ CcBuildTown,
|
||||
/* 0x0A */ CcBuildRoadTunnel,
|
||||
/* 0x0B */ CcBuildRailTunnel,
|
||||
/* 0x0C */ CcBuildWagon,
|
||||
/* 0x0D */ CcRoadDepot,
|
||||
/* 0x0E */ CcRailDepot,
|
||||
/* 0x0F */ CcPlaceSign,
|
||||
/* 0x10 */ CcPlaySound10,
|
||||
/* 0x11 */ CcPlaySound1D,
|
||||
/* 0x12 */ CcPlaySound1E,
|
||||
/* 0x13 */ CcStation,
|
||||
/* 0x14 */ CcTerraform,
|
||||
/* 0x15 */ CcCloneAircraft,
|
||||
/* 0x16 */ CcCloneRoadVeh,
|
||||
/* 0x17 */ CcCloneShip,
|
||||
/* 0x18 */ CcCloneTrain,
|
||||
/* 0x19 */ CcAI,
|
||||
/* 0x1A */ CcCloneVehicle
|
||||
};
|
||||
|
||||
const int _callback_table_count = lengthof(_callback_table);
|
11
callback_table.h
Normal file
11
callback_table.h
Normal file
@@ -0,0 +1,11 @@
|
||||
/* $Id$ */
|
||||
|
||||
#ifndef CALLBACK_TABLE_H
|
||||
#define CALLBACK_TABLE_H
|
||||
|
||||
#include "command.h"
|
||||
|
||||
extern CommandCallback *_callback_table[];
|
||||
extern const int _callback_table_count;
|
||||
|
||||
#endif /* CALLBACK_TABLE_H */
|
3676
changelog.txt
3676
changelog.txt
File diff suppressed because it is too large
Load Diff
794
clear_cmd.c
Normal file
794
clear_cmd.c
Normal file
@@ -0,0 +1,794 @@
|
||||
/* $Id$ */
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "openttd.h"
|
||||
#include "clear_map.h"
|
||||
#include "rail_map.h"
|
||||
#include "table/strings.h"
|
||||
#include "functions.h"
|
||||
#include "map.h"
|
||||
#include "player.h"
|
||||
#include "tile.h"
|
||||
#include "viewport.h"
|
||||
#include "command.h"
|
||||
#include "tunnel_map.h"
|
||||
#include "variables.h"
|
||||
#include "table/sprites.h"
|
||||
#include "unmovable_map.h"
|
||||
#include "genworld.h"
|
||||
#include "industry.h"
|
||||
|
||||
typedef struct TerraformerHeightMod {
|
||||
TileIndex tile;
|
||||
byte height;
|
||||
} TerraformerHeightMod;
|
||||
|
||||
typedef struct TerraformerState {
|
||||
int height[4];
|
||||
uint32 flags;
|
||||
|
||||
int direction;
|
||||
int modheight_count;
|
||||
int tile_table_count;
|
||||
|
||||
int32 cost;
|
||||
|
||||
TileIndex *tile_table;
|
||||
TerraformerHeightMod *modheight;
|
||||
|
||||
} TerraformerState;
|
||||
|
||||
static int TerraformAllowTileProcess(TerraformerState *ts, TileIndex tile)
|
||||
{
|
||||
TileIndex *t;
|
||||
int count;
|
||||
|
||||
if (TileX(tile) == MapMaxX() || TileY(tile) == MapMaxY()) return -1;
|
||||
|
||||
t = ts->tile_table;
|
||||
for (count = ts->tile_table_count; count != 0; count--, t++) {
|
||||
if (*t == tile) return 0;
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int TerraformGetHeightOfTile(TerraformerState *ts, TileIndex tile)
|
||||
{
|
||||
TerraformerHeightMod *mod = ts->modheight;
|
||||
int count;
|
||||
|
||||
for (count = ts->modheight_count; count != 0; count--, mod++) {
|
||||
if (mod->tile == tile) return mod->height;
|
||||
}
|
||||
|
||||
return TileHeight(tile);
|
||||
}
|
||||
|
||||
static void TerraformAddDirtyTile(TerraformerState *ts, TileIndex tile)
|
||||
{
|
||||
int count;
|
||||
TileIndex *t;
|
||||
|
||||
count = ts->tile_table_count;
|
||||
|
||||
if (count >= 625) return;
|
||||
|
||||
for (t = ts->tile_table; count != 0; count--,t++) {
|
||||
if (*t == tile) return;
|
||||
}
|
||||
|
||||
ts->tile_table[ts->tile_table_count++] = tile;
|
||||
}
|
||||
|
||||
static void TerraformAddDirtyTileAround(TerraformerState *ts, TileIndex tile)
|
||||
{
|
||||
TerraformAddDirtyTile(ts, tile + TileDiffXY( 0, -1));
|
||||
TerraformAddDirtyTile(ts, tile + TileDiffXY(-1, -1));
|
||||
TerraformAddDirtyTile(ts, tile + TileDiffXY(-1, 0));
|
||||
TerraformAddDirtyTile(ts, tile);
|
||||
}
|
||||
|
||||
static int TerraformProc(TerraformerState *ts, TileIndex tile, int mode)
|
||||
{
|
||||
int r;
|
||||
int32 ret;
|
||||
|
||||
assert(tile < MapSize());
|
||||
|
||||
r = TerraformAllowTileProcess(ts, tile);
|
||||
if (r <= 0) return r;
|
||||
|
||||
if (IsTileType(tile, MP_RAILWAY)) {
|
||||
static const TrackBits safe_track[] = { TRACK_BIT_LOWER, TRACK_BIT_LEFT, TRACK_BIT_UPPER, TRACK_BIT_RIGHT };
|
||||
static const Slope unsafe_slope[] = { SLOPE_S, SLOPE_W, SLOPE_N, SLOPE_E };
|
||||
|
||||
Slope tileh;
|
||||
uint z;
|
||||
|
||||
// Nothing could be built at the steep slope - this avoids a bug
|
||||
// when you have a single diagonal track in one corner on a
|
||||
// basement and then you raise/lower the other corner.
|
||||
tileh = GetTileSlope(tile, &z);
|
||||
if (tileh == unsafe_slope[mode] ||
|
||||
tileh == ComplementSlope(unsafe_slope[mode])) {
|
||||
_terraform_err_tile = tile;
|
||||
_error_message = STR_1008_MUST_REMOVE_RAILROAD_TRACK;
|
||||
return -1;
|
||||
}
|
||||
|
||||
// If we have a single diagonal track there, the other side of
|
||||
// tile can be terraformed.
|
||||
if (IsPlainRailTile(tile) && GetTrackBits(tile) == safe_track[mode]) {
|
||||
/* If terraforming downwards prevent damaging a potential tunnel below.
|
||||
* This check is only necessary for flat tiles, because if the tile is
|
||||
* non-flat, then the corner opposing the rail is raised. Only this corner
|
||||
* can be lowered and this is a safe action
|
||||
*/
|
||||
if (tileh == SLOPE_FLAT &&
|
||||
ts->direction == -1 &&
|
||||
IsTunnelInWay(tile, z - TILE_HEIGHT)) {
|
||||
_terraform_err_tile = tile;
|
||||
_error_message = STR_1002_EXCAVATION_WOULD_DAMAGE;
|
||||
return -1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
ret = DoCommand(tile, 0,0, ts->flags & ~DC_EXEC, CMD_LANDSCAPE_CLEAR);
|
||||
|
||||
if (CmdFailed(ret)) {
|
||||
_terraform_err_tile = tile;
|
||||
return -1;
|
||||
}
|
||||
|
||||
ts->cost += ret;
|
||||
|
||||
if (ts->tile_table_count >= 625) return -1;
|
||||
ts->tile_table[ts->tile_table_count++] = tile;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static bool TerraformTileHeight(TerraformerState *ts, TileIndex tile, int height)
|
||||
{
|
||||
int nh;
|
||||
TerraformerHeightMod *mod;
|
||||
int count;
|
||||
|
||||
assert(tile < MapSize());
|
||||
|
||||
if (height < 0) {
|
||||
_error_message = STR_1003_ALREADY_AT_SEA_LEVEL;
|
||||
return false;
|
||||
}
|
||||
|
||||
_error_message = STR_1004_TOO_HIGH;
|
||||
|
||||
if (height > 15) return false;
|
||||
|
||||
nh = TerraformGetHeightOfTile(ts, tile);
|
||||
if (nh < 0 || height == nh) return false;
|
||||
|
||||
if (TerraformProc(ts, tile, 0) < 0) return false;
|
||||
if (TerraformProc(ts, tile + TileDiffXY( 0, -1), 1) < 0) return false;
|
||||
if (TerraformProc(ts, tile + TileDiffXY(-1, -1), 2) < 0) return false;
|
||||
if (TerraformProc(ts, tile + TileDiffXY(-1, 0), 3) < 0) return false;
|
||||
|
||||
mod = ts->modheight;
|
||||
count = ts->modheight_count;
|
||||
|
||||
for (;;) {
|
||||
if (count == 0) {
|
||||
if (ts->modheight_count >= 576) return false;
|
||||
ts->modheight_count++;
|
||||
break;
|
||||
}
|
||||
if (mod->tile == tile) break;
|
||||
mod++;
|
||||
count--;
|
||||
}
|
||||
|
||||
mod->tile = tile;
|
||||
mod->height = (byte)height;
|
||||
|
||||
ts->cost += _price.terraform;
|
||||
|
||||
{
|
||||
int direction = ts->direction, r;
|
||||
const TileIndexDiffC *ttm;
|
||||
|
||||
static const TileIndexDiffC _terraform_tilepos[] = {
|
||||
{ 1, 0},
|
||||
{-2, 0},
|
||||
{ 1, 1},
|
||||
{ 0, -2}
|
||||
};
|
||||
|
||||
for (ttm = _terraform_tilepos; ttm != endof(_terraform_tilepos); ttm++) {
|
||||
tile += ToTileIndexDiff(*ttm);
|
||||
|
||||
r = TerraformGetHeightOfTile(ts, tile);
|
||||
if (r != height && r-direction != height && r+direction != height) {
|
||||
if (!TerraformTileHeight(ts, tile, r+direction))
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/** Terraform land
|
||||
* @param tile tile to terraform
|
||||
* @param p1 corners to terraform.
|
||||
* @param p2 direction; eg up or down
|
||||
*/
|
||||
int32 CmdTerraformLand(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
|
||||
{
|
||||
TerraformerState ts;
|
||||
TileIndex t;
|
||||
int direction;
|
||||
|
||||
TerraformerHeightMod modheight_data[576];
|
||||
TileIndex tile_table_data[625];
|
||||
|
||||
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
|
||||
|
||||
_terraform_err_tile = 0;
|
||||
|
||||
ts.direction = direction = p2 ? 1 : -1;
|
||||
ts.flags = flags;
|
||||
ts.modheight_count = ts.tile_table_count = 0;
|
||||
ts.cost = 0;
|
||||
ts.modheight = modheight_data;
|
||||
ts.tile_table = tile_table_data;
|
||||
|
||||
/* Make an extra check for map-bounds cause we add tiles to the originating tile */
|
||||
if (tile + TileDiffXY(1, 1) >= MapSize()) return CMD_ERROR;
|
||||
|
||||
if (p1 & 1) {
|
||||
t = tile + TileDiffXY(1, 0);
|
||||
if (!TerraformTileHeight(&ts, t, TileHeight(t) + direction)) {
|
||||
return CMD_ERROR;
|
||||
}
|
||||
}
|
||||
|
||||
if (p1 & 2) {
|
||||
t = tile + TileDiffXY(1, 1);
|
||||
if (!TerraformTileHeight(&ts, t, TileHeight(t) + direction)) {
|
||||
return CMD_ERROR;
|
||||
}
|
||||
}
|
||||
|
||||
if (p1 & 4) {
|
||||
t = tile + TileDiffXY(0, 1);
|
||||
if (!TerraformTileHeight(&ts, t, TileHeight(t) + direction)) {
|
||||
return CMD_ERROR;
|
||||
}
|
||||
}
|
||||
|
||||
if (p1 & 8) {
|
||||
t = tile + TileDiffXY(0, 0);
|
||||
if (!TerraformTileHeight(&ts, t, TileHeight(t) + direction)) {
|
||||
return CMD_ERROR;
|
||||
}
|
||||
}
|
||||
|
||||
if (direction == -1) {
|
||||
/* Check if tunnel would take damage */
|
||||
int count;
|
||||
TileIndex *ti = ts.tile_table;
|
||||
|
||||
for (count = ts.tile_table_count; count != 0; count--, ti++) {
|
||||
uint z, t;
|
||||
TileIndex tile = *ti;
|
||||
|
||||
z = TerraformGetHeightOfTile(&ts, tile + TileDiffXY(0, 0));
|
||||
t = TerraformGetHeightOfTile(&ts, tile + TileDiffXY(1, 0));
|
||||
if (t <= z) z = t;
|
||||
t = TerraformGetHeightOfTile(&ts, tile + TileDiffXY(1, 1));
|
||||
if (t <= z) z = t;
|
||||
t = TerraformGetHeightOfTile(&ts, tile + TileDiffXY(0, 1));
|
||||
if (t <= z) z = t;
|
||||
|
||||
if (IsTunnelInWay(tile, z * TILE_HEIGHT)) {
|
||||
return_cmd_error(STR_1002_EXCAVATION_WOULD_DAMAGE);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (flags & DC_EXEC) {
|
||||
/* Clear the landscape at the tiles */
|
||||
{
|
||||
int count;
|
||||
TileIndex *ti = ts.tile_table;
|
||||
for (count = ts.tile_table_count; count != 0; count--, ti++) {
|
||||
DoCommand(*ti, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
|
||||
}
|
||||
}
|
||||
|
||||
/* change the height */
|
||||
{
|
||||
int count;
|
||||
TerraformerHeightMod *mod;
|
||||
|
||||
mod = ts.modheight;
|
||||
for (count = ts.modheight_count; count != 0; count--, mod++) {
|
||||
TileIndex til = mod->tile;
|
||||
|
||||
SetTileHeight(til, mod->height);
|
||||
TerraformAddDirtyTileAround(&ts, til);
|
||||
}
|
||||
}
|
||||
|
||||
/* finally mark the dirty tiles dirty */
|
||||
{
|
||||
int count;
|
||||
TileIndex *ti = ts.tile_table;
|
||||
for (count = ts.tile_table_count; count != 0; count--, ti++) {
|
||||
MarkTileDirtyByTile(*ti);
|
||||
}
|
||||
}
|
||||
}
|
||||
return ts.cost;
|
||||
}
|
||||
|
||||
|
||||
/** Levels a selected (rectangle) area of land
|
||||
* @param tile end tile of area-drag
|
||||
* @param p1 start tile of area drag
|
||||
* @param p2 unused
|
||||
*/
|
||||
int32 CmdLevelLand(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
|
||||
{
|
||||
int size_x, size_y;
|
||||
int ex;
|
||||
int ey;
|
||||
int sx, sy;
|
||||
uint h, curh;
|
||||
int32 ret, cost, money;
|
||||
|
||||
if (p1 >= MapSize()) return CMD_ERROR;
|
||||
|
||||
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
|
||||
|
||||
// remember level height
|
||||
h = TileHeight(p1);
|
||||
|
||||
// make sure sx,sy are smaller than ex,ey
|
||||
ex = TileX(tile);
|
||||
ey = TileY(tile);
|
||||
sx = TileX(p1);
|
||||
sy = TileY(p1);
|
||||
if (ex < sx) intswap(ex, sx);
|
||||
if (ey < sy) intswap(ey, sy);
|
||||
tile = TileXY(sx, sy);
|
||||
|
||||
size_x = ex-sx+1;
|
||||
size_y = ey-sy+1;
|
||||
|
||||
money = GetAvailableMoneyForCommand();
|
||||
cost = 0;
|
||||
|
||||
BEGIN_TILE_LOOP(tile2, size_x, size_y, tile) {
|
||||
curh = TileHeight(tile2);
|
||||
while (curh != h) {
|
||||
ret = DoCommand(tile2, 8, (curh > h) ? 0 : 1, flags & ~DC_EXEC, CMD_TERRAFORM_LAND);
|
||||
if (CmdFailed(ret)) break;
|
||||
cost += ret;
|
||||
|
||||
if (flags & DC_EXEC) {
|
||||
if ((money -= ret) < 0) {
|
||||
_additional_cash_required = ret;
|
||||
return cost - ret;
|
||||
}
|
||||
DoCommand(tile2, 8, (curh > h) ? 0 : 1, flags, CMD_TERRAFORM_LAND);
|
||||
}
|
||||
|
||||
curh += (curh > h) ? -1 : 1;
|
||||
}
|
||||
} END_TILE_LOOP(tile2, size_x, size_y, tile)
|
||||
|
||||
return (cost == 0) ? CMD_ERROR : cost;
|
||||
}
|
||||
|
||||
/** Purchase a land area. Actually you only purchase one tile, so
|
||||
* the name is a bit confusing ;p
|
||||
* @param tile the tile the player is purchasing
|
||||
* @param p1 unused
|
||||
* @param p2 unused
|
||||
*/
|
||||
int32 CmdPurchaseLandArea(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
|
||||
{
|
||||
int32 cost;
|
||||
|
||||
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
|
||||
|
||||
if (!EnsureNoVehicle(tile)) return CMD_ERROR;
|
||||
|
||||
if (IsOwnedLandTile(tile) && IsTileOwner(tile, _current_player)) {
|
||||
return_cmd_error(STR_5807_YOU_ALREADY_OWN_IT);
|
||||
}
|
||||
|
||||
cost = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
|
||||
if (CmdFailed(cost)) return CMD_ERROR;
|
||||
|
||||
if (flags & DC_EXEC) {
|
||||
MakeOwnedLand(tile, _current_player);
|
||||
MarkTileDirtyByTile(tile);
|
||||
}
|
||||
|
||||
return cost + _price.purchase_land * 10;
|
||||
}
|
||||
|
||||
|
||||
static int32 ClearTile_Clear(TileIndex tile, byte flags)
|
||||
{
|
||||
static const int32* clear_price_table[] = {
|
||||
&_price.clear_1,
|
||||
&_price.purchase_land,
|
||||
&_price.clear_2,
|
||||
&_price.clear_3,
|
||||
&_price.purchase_land,
|
||||
&_price.purchase_land,
|
||||
&_price.clear_2, // XXX unused?
|
||||
};
|
||||
int32 price;
|
||||
|
||||
if (IsClearGround(tile, CLEAR_GRASS) && GetClearDensity(tile) == 0) {
|
||||
price = 0;
|
||||
} else {
|
||||
price = *clear_price_table[GetClearGround(tile)];
|
||||
}
|
||||
|
||||
if (flags & DC_EXEC) DoClearSquare(tile);
|
||||
|
||||
return price;
|
||||
}
|
||||
|
||||
/** Sell a land area. Actually you only sell one tile, so
|
||||
* the name is a bit confusing ;p
|
||||
* @param tile the tile the player is selling
|
||||
* @param p1 unused
|
||||
* @param p2 unused
|
||||
*/
|
||||
int32 CmdSellLandArea(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
|
||||
{
|
||||
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
|
||||
|
||||
if (!IsOwnedLandTile(tile)) return CMD_ERROR;
|
||||
if (!CheckTileOwnership(tile) && _current_player != OWNER_WATER) return CMD_ERROR;
|
||||
|
||||
|
||||
if (!EnsureNoVehicle(tile)) return CMD_ERROR;
|
||||
|
||||
if (flags & DC_EXEC) DoClearSquare(tile);
|
||||
|
||||
return - _price.purchase_land * 2;
|
||||
}
|
||||
|
||||
|
||||
#include "table/clear_land.h"
|
||||
|
||||
|
||||
void DrawClearLandTile(const TileInfo *ti, byte set)
|
||||
{
|
||||
DrawGroundSprite(SPR_FLAT_BARE_LAND + _tileh_to_sprite[ti->tileh] + set * 19);
|
||||
}
|
||||
|
||||
void DrawHillyLandTile(const TileInfo *ti)
|
||||
{
|
||||
if (ti->tileh != SLOPE_FLAT) {
|
||||
DrawGroundSprite(SPR_FLAT_ROUGH_LAND + _tileh_to_sprite[ti->tileh]);
|
||||
} else {
|
||||
DrawGroundSprite(_landscape_clear_sprites[GB(ti->x ^ ti->y, 4, 3)]);
|
||||
}
|
||||
}
|
||||
|
||||
void DrawClearLandFence(const TileInfo *ti)
|
||||
{
|
||||
byte z = ti->z;
|
||||
|
||||
if (ti->tileh & SLOPE_S) {
|
||||
z += TILE_HEIGHT;
|
||||
if (ti->tileh == SLOPE_STEEP_S) z += TILE_HEIGHT;
|
||||
}
|
||||
|
||||
if (GetFenceSW(ti->tile) != 0) {
|
||||
DrawGroundSpriteAt(_clear_land_fence_sprites_1[GetFenceSW(ti->tile) - 1] + _fence_mod_by_tileh[ti->tileh], ti->x, ti->y, z);
|
||||
}
|
||||
|
||||
if (GetFenceSE(ti->tile) != 0) {
|
||||
DrawGroundSpriteAt(_clear_land_fence_sprites_1[GetFenceSE(ti->tile) - 1] + _fence_mod_by_tileh_2[ti->tileh], ti->x, ti->y, z);
|
||||
}
|
||||
}
|
||||
|
||||
static void DrawTile_Clear(TileInfo *ti)
|
||||
{
|
||||
switch (GetClearGround(ti->tile)) {
|
||||
case CLEAR_GRASS:
|
||||
DrawClearLandTile(ti, GetClearDensity(ti->tile));
|
||||
break;
|
||||
|
||||
case CLEAR_ROUGH:
|
||||
DrawHillyLandTile(ti);
|
||||
break;
|
||||
|
||||
case CLEAR_ROCKS:
|
||||
DrawGroundSprite(SPR_FLAT_ROCKY_LAND_1 + _tileh_to_sprite[ti->tileh]);
|
||||
break;
|
||||
|
||||
case CLEAR_FIELDS:
|
||||
DrawGroundSprite(_clear_land_sprites_1[GetFieldType(ti->tile)] + _tileh_to_sprite[ti->tileh]);
|
||||
break;
|
||||
|
||||
case CLEAR_SNOW:
|
||||
DrawGroundSprite(_clear_land_sprites_2[GetClearDensity(ti->tile)] + _tileh_to_sprite[ti->tileh]);
|
||||
break;
|
||||
|
||||
case CLEAR_DESERT:
|
||||
DrawGroundSprite(_clear_land_sprites_3[GetClearDensity(ti->tile)] + _tileh_to_sprite[ti->tileh]);
|
||||
break;
|
||||
}
|
||||
|
||||
DrawClearLandFence(ti);
|
||||
}
|
||||
|
||||
static uint GetSlopeZ_Clear(TileIndex tile, uint x, uint y)
|
||||
{
|
||||
uint z;
|
||||
uint tileh = GetTileSlope(tile, &z);
|
||||
|
||||
return z + GetPartialZ(x & 0xF, y & 0xF, tileh);
|
||||
}
|
||||
|
||||
static Slope GetSlopeTileh_Clear(TileIndex tile, Slope tileh)
|
||||
{
|
||||
return tileh;
|
||||
}
|
||||
|
||||
static void GetAcceptedCargo_Clear(TileIndex tile, AcceptedCargo ac)
|
||||
{
|
||||
/* unused */
|
||||
}
|
||||
|
||||
static void AnimateTile_Clear(TileIndex tile)
|
||||
{
|
||||
/* unused */
|
||||
}
|
||||
|
||||
void TileLoopClearHelper(TileIndex tile)
|
||||
{
|
||||
byte self;
|
||||
byte neighbour;
|
||||
TileIndex dirty = INVALID_TILE;
|
||||
|
||||
self = (IsTileType(tile, MP_CLEAR) && IsClearGround(tile, CLEAR_FIELDS));
|
||||
|
||||
neighbour = (IsTileType(TILE_ADDXY(tile, 1, 0), MP_CLEAR) && IsClearGround(TILE_ADDXY(tile, 1, 0), CLEAR_FIELDS));
|
||||
if (GetFenceSW(tile) == 0) {
|
||||
if (self != neighbour) {
|
||||
SetFenceSW(tile, 3);
|
||||
dirty = tile;
|
||||
}
|
||||
} else {
|
||||
if (self == 0 && neighbour == 0) {
|
||||
SetFenceSW(tile, 0);
|
||||
dirty = tile;
|
||||
}
|
||||
}
|
||||
|
||||
neighbour = (IsTileType(TILE_ADDXY(tile, 0, 1), MP_CLEAR) && IsClearGround(TILE_ADDXY(tile, 0, 1), CLEAR_FIELDS));
|
||||
if (GetFenceSE(tile) == 0) {
|
||||
if (self != neighbour) {
|
||||
SetFenceSE(tile, 3);
|
||||
dirty = tile;
|
||||
}
|
||||
} else {
|
||||
if (self == 0 && neighbour == 0) {
|
||||
SetFenceSE(tile, 0);
|
||||
dirty = tile;
|
||||
}
|
||||
}
|
||||
|
||||
if (dirty != INVALID_TILE) MarkTileDirtyByTile(dirty);
|
||||
}
|
||||
|
||||
|
||||
/* convert into snowy tiles */
|
||||
static void TileLoopClearAlps(TileIndex tile)
|
||||
{
|
||||
int k = GetTileZ(tile) - _opt.snow_line + TILE_HEIGHT;
|
||||
|
||||
if (k < 0) { // well below the snow line
|
||||
if (!IsClearGround(tile, CLEAR_SNOW)) return;
|
||||
if (GetClearDensity(tile) == 0) SetClearGroundDensity(tile, CLEAR_GRASS, 3);
|
||||
} else {
|
||||
if (!IsClearGround(tile, CLEAR_SNOW)) {
|
||||
SetClearGroundDensity(tile, CLEAR_SNOW, 0);
|
||||
} else {
|
||||
uint density = min((uint)k / TILE_HEIGHT, 3);
|
||||
|
||||
if (GetClearDensity(tile) < density) {
|
||||
AddClearDensity(tile, 1);
|
||||
} else if (GetClearDensity(tile) > density) {
|
||||
AddClearDensity(tile, -1);
|
||||
} else {
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
MarkTileDirtyByTile(tile);
|
||||
}
|
||||
|
||||
static void TileLoopClearDesert(TileIndex tile)
|
||||
{
|
||||
if (IsClearGround(tile, CLEAR_DESERT)) return;
|
||||
|
||||
if (GetTropicZone(tile) == TROPICZONE_DESERT) {
|
||||
SetClearGroundDensity(tile, CLEAR_DESERT, 3);
|
||||
} else {
|
||||
if (GetTropicZone(tile + TileDiffXY( 1, 0)) != TROPICZONE_DESERT &&
|
||||
GetTropicZone(tile + TileDiffXY(-1, 0)) != TROPICZONE_DESERT &&
|
||||
GetTropicZone(tile + TileDiffXY( 0, 1)) != TROPICZONE_DESERT &&
|
||||
GetTropicZone(tile + TileDiffXY( 0, -1)) != TROPICZONE_DESERT)
|
||||
return;
|
||||
SetClearGroundDensity(tile, CLEAR_DESERT, 1);
|
||||
}
|
||||
|
||||
MarkTileDirtyByTile(tile);
|
||||
}
|
||||
|
||||
static void TileLoop_Clear(TileIndex tile)
|
||||
{
|
||||
TileLoopClearHelper(tile);
|
||||
|
||||
switch (_opt.landscape) {
|
||||
case LT_DESERT: TileLoopClearDesert(tile); break;
|
||||
case LT_HILLY: TileLoopClearAlps(tile); break;
|
||||
}
|
||||
|
||||
switch (GetClearGround(tile)) {
|
||||
case CLEAR_GRASS:
|
||||
if (GetClearDensity(tile) == 3) return;
|
||||
|
||||
if (_game_mode != GM_EDITOR) {
|
||||
if (GetClearCounter(tile) < 7) {
|
||||
AddClearCounter(tile, 1);
|
||||
return;
|
||||
} else {
|
||||
SetClearCounter(tile, 0);
|
||||
AddClearDensity(tile, 1);
|
||||
}
|
||||
} else {
|
||||
SetClearGroundDensity(tile, GB(Random(), 0, 8) > 21 ? CLEAR_GRASS : CLEAR_ROUGH, 3);
|
||||
}
|
||||
break;
|
||||
|
||||
case CLEAR_FIELDS: {
|
||||
uint field_type;
|
||||
|
||||
if (_game_mode == GM_EDITOR) return;
|
||||
|
||||
if (GetClearCounter(tile) < 7) {
|
||||
AddClearCounter(tile, 1);
|
||||
return;
|
||||
} else {
|
||||
SetClearCounter(tile, 0);
|
||||
}
|
||||
|
||||
if (GetIndustryIndexOfField(tile) == INVALID_INDUSTRY && GetFieldType(tile) >= 7) {
|
||||
/* This farmfield is no longer farmfield, so make it grass again */
|
||||
MakeClear(tile, CLEAR_GRASS, 2);
|
||||
} else {
|
||||
field_type = GetFieldType(tile);
|
||||
field_type = (field_type < 8) ? field_type + 1 : 0;
|
||||
SetFieldType(tile, field_type);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
return;
|
||||
}
|
||||
|
||||
MarkTileDirtyByTile(tile);
|
||||
}
|
||||
|
||||
void GenerateClearTile(void)
|
||||
{
|
||||
uint i, gi;
|
||||
TileIndex tile;
|
||||
|
||||
/* add rough tiles */
|
||||
i = ScaleByMapSize(GB(Random(), 0, 10) + 0x400);
|
||||
gi = ScaleByMapSize(GB(Random(), 0, 7) + 0x80);
|
||||
|
||||
SetGeneratingWorldProgress(GWP_ROUGH_ROCKY, gi + i);
|
||||
do {
|
||||
IncreaseGeneratingWorldProgress(GWP_ROUGH_ROCKY);
|
||||
tile = RandomTile();
|
||||
if (IsTileType(tile, MP_CLEAR) && !IsClearGround(tile, CLEAR_DESERT)) SetClearGroundDensity(tile, CLEAR_ROUGH, 3);
|
||||
} while (--i);
|
||||
|
||||
/* add rocky tiles */
|
||||
i = gi;
|
||||
do {
|
||||
uint32 r = Random();
|
||||
tile = RandomTileSeed(r);
|
||||
|
||||
IncreaseGeneratingWorldProgress(GWP_ROUGH_ROCKY);
|
||||
if (IsTileType(tile, MP_CLEAR) && !IsClearGround(tile, CLEAR_DESERT)) {
|
||||
uint j = GB(r, 16, 4) + 5;
|
||||
for (;;) {
|
||||
TileIndex tile_new;
|
||||
|
||||
SetClearGroundDensity(tile, CLEAR_ROCKS, 3);
|
||||
do {
|
||||
if (--j == 0) goto get_out;
|
||||
tile_new = tile + TileOffsByDiagDir(GB(Random(), 0, 2));
|
||||
} while (!IsTileType(tile_new, MP_CLEAR) || IsClearGround(tile_new, CLEAR_DESERT));
|
||||
tile = tile_new;
|
||||
}
|
||||
get_out:;
|
||||
}
|
||||
} while (--i);
|
||||
}
|
||||
|
||||
static void ClickTile_Clear(TileIndex tile)
|
||||
{
|
||||
/* not used */
|
||||
}
|
||||
|
||||
static uint32 GetTileTrackStatus_Clear(TileIndex tile, TransportType mode)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
static const StringID _clear_land_str[] = {
|
||||
STR_080D_GRASS,
|
||||
STR_080B_ROUGH_LAND,
|
||||
STR_080A_ROCKS,
|
||||
STR_080E_FIELDS,
|
||||
STR_080F_SNOW_COVERED_LAND,
|
||||
STR_0810_DESERT
|
||||
};
|
||||
|
||||
static void GetTileDesc_Clear(TileIndex tile, TileDesc *td)
|
||||
{
|
||||
if (IsClearGround(tile, CLEAR_GRASS) && GetClearDensity(tile) == 0) {
|
||||
td->str = STR_080C_BARE_LAND;
|
||||
} else {
|
||||
td->str = _clear_land_str[GetClearGround(tile)];
|
||||
}
|
||||
td->owner = GetTileOwner(tile);
|
||||
}
|
||||
|
||||
static void ChangeTileOwner_Clear(TileIndex tile, PlayerID old_player, PlayerID new_player)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
void InitializeClearLand(void)
|
||||
{
|
||||
_opt.snow_line = _patches.snow_line_height * TILE_HEIGHT;
|
||||
}
|
||||
|
||||
const TileTypeProcs _tile_type_clear_procs = {
|
||||
DrawTile_Clear, /* draw_tile_proc */
|
||||
GetSlopeZ_Clear, /* get_slope_z_proc */
|
||||
ClearTile_Clear, /* clear_tile_proc */
|
||||
GetAcceptedCargo_Clear, /* get_accepted_cargo_proc */
|
||||
GetTileDesc_Clear, /* get_tile_desc_proc */
|
||||
GetTileTrackStatus_Clear, /* get_tile_track_status_proc */
|
||||
ClickTile_Clear, /* click_tile_proc */
|
||||
AnimateTile_Clear, /* animate_tile_proc */
|
||||
TileLoop_Clear, /* tile_loop_clear */
|
||||
ChangeTileOwner_Clear, /* change_tile_owner_clear */
|
||||
NULL, /* get_produced_cargo_proc */
|
||||
NULL, /* vehicle_enter_tile_proc */
|
||||
GetSlopeTileh_Clear, /* get_slope_tileh_proc */
|
||||
};
|
145
clear_map.h
Normal file
145
clear_map.h
Normal file
@@ -0,0 +1,145 @@
|
||||
/* $Id$ */
|
||||
|
||||
#ifndef CLEAR_MAP_H
|
||||
#define CLEAR_MAP_H
|
||||
|
||||
#include "macros.h"
|
||||
#include "tile.h"
|
||||
|
||||
/* ground type, m5 bits 2...4
|
||||
* valid densities (bits 0...1) in comments after the enum
|
||||
*/
|
||||
typedef enum ClearGround {
|
||||
CLEAR_GRASS = 0, // 0-3
|
||||
CLEAR_ROUGH = 1, // 3
|
||||
CLEAR_ROCKS = 2, // 3
|
||||
CLEAR_FIELDS = 3, // 3
|
||||
CLEAR_SNOW = 4, // 0-3
|
||||
CLEAR_DESERT = 5 // 1,3
|
||||
} ClearGround;
|
||||
|
||||
|
||||
static inline ClearGround GetClearGround(TileIndex t)
|
||||
{
|
||||
assert(IsTileType(t, MP_CLEAR));
|
||||
return GB(_m[t].m5, 2, 3);
|
||||
}
|
||||
|
||||
static inline bool IsClearGround(TileIndex t, ClearGround ct)
|
||||
{
|
||||
return GetClearGround(t) == ct;
|
||||
}
|
||||
|
||||
|
||||
static inline uint GetClearDensity(TileIndex t)
|
||||
{
|
||||
assert(IsTileType(t, MP_CLEAR));
|
||||
return GB(_m[t].m5, 0, 2);
|
||||
}
|
||||
|
||||
static inline void AddClearDensity(TileIndex t, int d)
|
||||
{
|
||||
assert(IsTileType(t, MP_CLEAR)); // XXX incomplete
|
||||
_m[t].m5 += d;
|
||||
}
|
||||
|
||||
|
||||
static inline uint GetClearCounter(TileIndex t)
|
||||
{
|
||||
assert(IsTileType(t, MP_CLEAR));
|
||||
return GB(_m[t].m5, 5, 3);
|
||||
}
|
||||
|
||||
static inline void AddClearCounter(TileIndex t, int c)
|
||||
{
|
||||
assert(IsTileType(t, MP_CLEAR)); // XXX incomplete
|
||||
_m[t].m5 += c << 5;
|
||||
}
|
||||
|
||||
static inline void SetClearCounter(TileIndex t, uint c)
|
||||
{
|
||||
assert(IsTileType(t, MP_CLEAR)); // XXX incomplete
|
||||
SB(_m[t].m5, 5, 3, c);
|
||||
}
|
||||
|
||||
|
||||
/* Sets type and density in one go, also sets the counter to 0 */
|
||||
static inline void SetClearGroundDensity(TileIndex t, ClearGround type, uint density)
|
||||
{
|
||||
assert(IsTileType(t, MP_CLEAR)); // XXX incomplete
|
||||
_m[t].m5 = 0 << 5 | type << 2 | density;
|
||||
}
|
||||
|
||||
|
||||
static inline uint GetFieldType(TileIndex t)
|
||||
{
|
||||
assert(GetClearGround(t) == CLEAR_FIELDS);
|
||||
return GB(_m[t].m3, 0, 4);
|
||||
}
|
||||
|
||||
static inline void SetFieldType(TileIndex t, uint f)
|
||||
{
|
||||
assert(GetClearGround(t) == CLEAR_FIELDS); // XXX incomplete
|
||||
SB(_m[t].m3, 0, 4, f);
|
||||
}
|
||||
|
||||
static inline uint16 GetIndustryIndexOfField(TileIndex t)
|
||||
{
|
||||
assert(GetClearGround(t) == CLEAR_FIELDS);
|
||||
return _m[t].m2;
|
||||
}
|
||||
|
||||
static inline void SetIndustryIndexOfField(TileIndex t, uint16 i)
|
||||
{
|
||||
assert(GetClearGround(t) == CLEAR_FIELDS);
|
||||
_m[t].m2 = i;
|
||||
}
|
||||
|
||||
/* Is used by tree tiles, too */
|
||||
static inline uint GetFenceSE(TileIndex t)
|
||||
{
|
||||
assert(IsTileType(t, MP_CLEAR) || IsTileType(t, MP_TREES));
|
||||
return GB(_m[t].m4, 2, 3);
|
||||
}
|
||||
|
||||
static inline void SetFenceSE(TileIndex t, uint h)
|
||||
{
|
||||
assert(IsTileType(t, MP_CLEAR) || IsTileType(t, MP_TREES)); // XXX incomplete
|
||||
SB(_m[t].m4, 2, 3, h);
|
||||
}
|
||||
|
||||
static inline uint GetFenceSW(TileIndex t)
|
||||
{
|
||||
assert(IsTileType(t, MP_CLEAR) || IsTileType(t, MP_TREES));
|
||||
return GB(_m[t].m4, 5, 3);
|
||||
}
|
||||
|
||||
static inline void SetFenceSW(TileIndex t, uint h)
|
||||
{
|
||||
assert(IsTileType(t, MP_CLEAR) || IsTileType(t, MP_TREES)); // XXX incomplete
|
||||
SB(_m[t].m4, 5, 3, h);
|
||||
}
|
||||
|
||||
|
||||
static inline void MakeClear(TileIndex t, ClearGround g, uint density)
|
||||
{
|
||||
SetTileType(t, MP_CLEAR);
|
||||
SetTileOwner(t, OWNER_NONE);
|
||||
_m[t].m2 = 0;
|
||||
_m[t].m3 = 0;
|
||||
_m[t].m4 = 0 << 5 | 0 << 2;
|
||||
SetClearGroundDensity(t, g, density);
|
||||
}
|
||||
|
||||
|
||||
static inline void MakeField(TileIndex t, uint field_type, uint16 industry)
|
||||
{
|
||||
SetTileType(t, MP_CLEAR);
|
||||
SetTileOwner(t, OWNER_NONE);
|
||||
_m[t].m2 = industry;
|
||||
_m[t].m3 = field_type;
|
||||
_m[t].m4 = 0 << 5 | 0 << 2;
|
||||
SetClearGroundDensity(t, CLEAR_FIELDS, 3);
|
||||
}
|
||||
|
||||
#endif /* CLEAR_MAP_H */
|
562
command.c
Normal file
562
command.c
Normal file
@@ -0,0 +1,562 @@
|
||||
/* $Id$ */
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "openttd.h"
|
||||
#include "table/strings.h"
|
||||
#include "functions.h"
|
||||
#include "map.h"
|
||||
#include "gui.h"
|
||||
#include "command.h"
|
||||
#include "player.h"
|
||||
#include "network.h"
|
||||
#include "variables.h"
|
||||
#include "genworld.h"
|
||||
|
||||
const char* _cmd_text = NULL;
|
||||
|
||||
#define DEF_COMMAND(yyyy) int32 yyyy(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
|
||||
|
||||
DEF_COMMAND(CmdBuildRailroadTrack);
|
||||
DEF_COMMAND(CmdRemoveRailroadTrack);
|
||||
DEF_COMMAND(CmdBuildSingleRail);
|
||||
DEF_COMMAND(CmdRemoveSingleRail);
|
||||
|
||||
DEF_COMMAND(CmdLandscapeClear);
|
||||
|
||||
DEF_COMMAND(CmdBuildBridge);
|
||||
|
||||
DEF_COMMAND(CmdBuildRailroadStation);
|
||||
DEF_COMMAND(CmdRemoveFromRailroadStation);
|
||||
DEF_COMMAND(CmdConvertRail);
|
||||
|
||||
DEF_COMMAND(CmdBuildSingleSignal);
|
||||
DEF_COMMAND(CmdRemoveSingleSignal);
|
||||
|
||||
DEF_COMMAND(CmdTerraformLand);
|
||||
|
||||
DEF_COMMAND(CmdPurchaseLandArea);
|
||||
DEF_COMMAND(CmdSellLandArea);
|
||||
|
||||
DEF_COMMAND(CmdBuildTunnel);
|
||||
|
||||
DEF_COMMAND(CmdBuildTrainDepot);
|
||||
DEF_COMMAND(CmdBuildTrainWaypoint);
|
||||
DEF_COMMAND(CmdRenameWaypoint);
|
||||
DEF_COMMAND(CmdRemoveTrainWaypoint);
|
||||
|
||||
DEF_COMMAND(CmdBuildRoadStop);
|
||||
|
||||
DEF_COMMAND(CmdBuildLongRoad);
|
||||
DEF_COMMAND(CmdRemoveLongRoad);
|
||||
DEF_COMMAND(CmdBuildRoad);
|
||||
DEF_COMMAND(CmdRemoveRoad);
|
||||
|
||||
DEF_COMMAND(CmdBuildRoadDepot);
|
||||
|
||||
DEF_COMMAND(CmdBuildAirport);
|
||||
|
||||
DEF_COMMAND(CmdBuildDock);
|
||||
|
||||
DEF_COMMAND(CmdBuildShipDepot);
|
||||
|
||||
DEF_COMMAND(CmdBuildBuoy);
|
||||
|
||||
DEF_COMMAND(CmdPlantTree);
|
||||
|
||||
DEF_COMMAND(CmdBuildRailVehicle);
|
||||
DEF_COMMAND(CmdMoveRailVehicle);
|
||||
|
||||
DEF_COMMAND(CmdStartStopTrain);
|
||||
|
||||
DEF_COMMAND(CmdSellRailWagon);
|
||||
|
||||
DEF_COMMAND(CmdSendTrainToDepot);
|
||||
DEF_COMMAND(CmdForceTrainProceed);
|
||||
DEF_COMMAND(CmdReverseTrainDirection);
|
||||
|
||||
DEF_COMMAND(CmdModifyOrder);
|
||||
DEF_COMMAND(CmdSkipOrder);
|
||||
DEF_COMMAND(CmdDeleteOrder);
|
||||
DEF_COMMAND(CmdInsertOrder);
|
||||
DEF_COMMAND(CmdChangeServiceInt);
|
||||
DEF_COMMAND(CmdRestoreOrderIndex);
|
||||
|
||||
DEF_COMMAND(CmdBuildIndustry);
|
||||
|
||||
DEF_COMMAND(CmdBuildCompanyHQ);
|
||||
DEF_COMMAND(CmdSetPlayerFace);
|
||||
DEF_COMMAND(CmdSetPlayerColor);
|
||||
|
||||
DEF_COMMAND(CmdIncreaseLoan);
|
||||
DEF_COMMAND(CmdDecreaseLoan);
|
||||
|
||||
DEF_COMMAND(CmdWantEnginePreview);
|
||||
|
||||
DEF_COMMAND(CmdNameVehicle);
|
||||
DEF_COMMAND(CmdRenameEngine);
|
||||
|
||||
DEF_COMMAND(CmdChangeCompanyName);
|
||||
DEF_COMMAND(CmdChangePresidentName);
|
||||
|
||||
DEF_COMMAND(CmdRenameStation);
|
||||
|
||||
DEF_COMMAND(CmdSellAircraft);
|
||||
DEF_COMMAND(CmdStartStopAircraft);
|
||||
DEF_COMMAND(CmdBuildAircraft);
|
||||
DEF_COMMAND(CmdSendAircraftToHangar);
|
||||
DEF_COMMAND(CmdRefitAircraft);
|
||||
|
||||
DEF_COMMAND(CmdPlaceSign);
|
||||
DEF_COMMAND(CmdRenameSign);
|
||||
|
||||
DEF_COMMAND(CmdBuildRoadVeh);
|
||||
DEF_COMMAND(CmdStartStopRoadVeh);
|
||||
DEF_COMMAND(CmdSellRoadVeh);
|
||||
DEF_COMMAND(CmdSendRoadVehToDepot);
|
||||
DEF_COMMAND(CmdTurnRoadVeh);
|
||||
DEF_COMMAND(CmdRefitRoadVeh);
|
||||
|
||||
DEF_COMMAND(CmdPause);
|
||||
|
||||
DEF_COMMAND(CmdBuyShareInCompany);
|
||||
DEF_COMMAND(CmdSellShareInCompany);
|
||||
DEF_COMMAND(CmdBuyCompany);
|
||||
|
||||
DEF_COMMAND(CmdBuildTown);
|
||||
|
||||
DEF_COMMAND(CmdRenameTown);
|
||||
DEF_COMMAND(CmdDoTownAction);
|
||||
|
||||
DEF_COMMAND(CmdSetRoadDriveSide);
|
||||
|
||||
DEF_COMMAND(CmdChangeDifficultyLevel);
|
||||
DEF_COMMAND(CmdChangePatchSetting);
|
||||
|
||||
DEF_COMMAND(CmdStartStopShip);
|
||||
DEF_COMMAND(CmdSellShip);
|
||||
DEF_COMMAND(CmdBuildShip);
|
||||
DEF_COMMAND(CmdSendShipToDepot);
|
||||
DEF_COMMAND(CmdRefitShip);
|
||||
|
||||
DEF_COMMAND(CmdOrderRefit);
|
||||
DEF_COMMAND(CmdCloneOrder);
|
||||
|
||||
DEF_COMMAND(CmdClearArea);
|
||||
|
||||
DEF_COMMAND(CmdGiveMoney);
|
||||
DEF_COMMAND(CmdMoneyCheat);
|
||||
DEF_COMMAND(CmdBuildCanal);
|
||||
DEF_COMMAND(CmdBuildLock);
|
||||
|
||||
DEF_COMMAND(CmdPlayerCtrl);
|
||||
|
||||
DEF_COMMAND(CmdLevelLand);
|
||||
|
||||
DEF_COMMAND(CmdRefitRailVehicle);
|
||||
|
||||
DEF_COMMAND(CmdBuildSignalTrack);
|
||||
DEF_COMMAND(CmdRemoveSignalTrack);
|
||||
|
||||
DEF_COMMAND(CmdSetAutoReplace);
|
||||
|
||||
DEF_COMMAND(CmdCloneVehicle);
|
||||
DEF_COMMAND(CmdMassStartStopVehicle);
|
||||
DEF_COMMAND(CmdDepotSellAllVehicles);
|
||||
DEF_COMMAND(CmdDepotMassAutoReplace);
|
||||
|
||||
/* The master command table */
|
||||
static const Command _command_proc_table[] = {
|
||||
{CmdBuildRailroadTrack, 0}, /* 0 */
|
||||
{CmdRemoveRailroadTrack, 0}, /* 1 */
|
||||
{CmdBuildSingleRail, 0}, /* 2 */
|
||||
{CmdRemoveSingleRail, 0}, /* 3 */
|
||||
{CmdLandscapeClear, 0}, /* 4 */
|
||||
{CmdBuildBridge, 0}, /* 5 */
|
||||
{CmdBuildRailroadStation, 0}, /* 6 */
|
||||
{CmdBuildTrainDepot, 0}, /* 7 */
|
||||
{CmdBuildSingleSignal, 0}, /* 8 */
|
||||
{CmdRemoveSingleSignal, 0}, /* 9 */
|
||||
{CmdTerraformLand, 0}, /* 10 */
|
||||
{CmdPurchaseLandArea, 0}, /* 11 */
|
||||
{CmdSellLandArea, 0}, /* 12 */
|
||||
{CmdBuildTunnel, 0}, /* 13 */
|
||||
{CmdRemoveFromRailroadStation, 0}, /* 14 */
|
||||
{CmdConvertRail, 0}, /* 15 */
|
||||
{CmdBuildTrainWaypoint, 0}, /* 16 */
|
||||
{CmdRenameWaypoint, 0}, /* 17 */
|
||||
{CmdRemoveTrainWaypoint, 0}, /* 18 */
|
||||
{NULL, 0}, /* 19 */
|
||||
{NULL, 0}, /* 20 */
|
||||
{CmdBuildRoadStop, 0}, /* 21 */
|
||||
{NULL, 0}, /* 22 */
|
||||
{CmdBuildLongRoad, 0}, /* 23 */
|
||||
{CmdRemoveLongRoad, 0}, /* 24 */
|
||||
{CmdBuildRoad, 0}, /* 25 */
|
||||
{CmdRemoveRoad, 0}, /* 26 */
|
||||
{CmdBuildRoadDepot, 0}, /* 27 */
|
||||
{NULL, 0}, /* 28 */
|
||||
{CmdBuildAirport, 0}, /* 29 */
|
||||
{CmdBuildDock, 0}, /* 30 */
|
||||
{CmdBuildShipDepot, 0}, /* 31 */
|
||||
{CmdBuildBuoy, 0}, /* 32 */
|
||||
{CmdPlantTree, 0}, /* 33 */
|
||||
{CmdBuildRailVehicle, 0}, /* 34 */
|
||||
{CmdMoveRailVehicle, 0}, /* 35 */
|
||||
{CmdStartStopTrain, 0}, /* 36 */
|
||||
{NULL, 0}, /* 37 */
|
||||
{CmdSellRailWagon, 0}, /* 38 */
|
||||
{CmdSendTrainToDepot, 0}, /* 39 */
|
||||
{CmdForceTrainProceed, 0}, /* 40 */
|
||||
{CmdReverseTrainDirection, 0}, /* 41 */
|
||||
|
||||
{CmdModifyOrder, 0}, /* 42 */
|
||||
{CmdSkipOrder, 0}, /* 43 */
|
||||
{CmdDeleteOrder, 0}, /* 44 */
|
||||
{CmdInsertOrder, 0}, /* 45 */
|
||||
|
||||
{CmdChangeServiceInt, 0}, /* 46 */
|
||||
|
||||
{CmdBuildIndustry, 0}, /* 47 */
|
||||
{CmdBuildCompanyHQ, 0}, /* 48 */
|
||||
{CmdSetPlayerFace, 0}, /* 49 */
|
||||
{CmdSetPlayerColor, 0}, /* 50 */
|
||||
|
||||
{CmdIncreaseLoan, 0}, /* 51 */
|
||||
{CmdDecreaseLoan, 0}, /* 52 */
|
||||
|
||||
{CmdWantEnginePreview, 0}, /* 53 */
|
||||
|
||||
{CmdNameVehicle, 0}, /* 54 */
|
||||
{CmdRenameEngine, 0}, /* 55 */
|
||||
|
||||
{CmdChangeCompanyName, 0}, /* 56 */
|
||||
{CmdChangePresidentName, 0}, /* 57 */
|
||||
|
||||
{CmdRenameStation, 0}, /* 58 */
|
||||
|
||||
{CmdSellAircraft, 0}, /* 59 */
|
||||
{CmdStartStopAircraft, 0}, /* 60 */
|
||||
|
||||
{CmdBuildAircraft, 0}, /* 61 */
|
||||
{CmdSendAircraftToHangar, 0}, /* 62 */
|
||||
{NULL, 0}, /* 63 */
|
||||
{CmdRefitAircraft, 0}, /* 64 */
|
||||
|
||||
{CmdPlaceSign, 0}, /* 65 */
|
||||
{CmdRenameSign, 0}, /* 66 */
|
||||
|
||||
{CmdBuildRoadVeh, 0}, /* 67 */
|
||||
{CmdStartStopRoadVeh, 0}, /* 68 */
|
||||
{CmdSellRoadVeh, 0}, /* 69 */
|
||||
{CmdSendRoadVehToDepot, 0}, /* 70 */
|
||||
{CmdTurnRoadVeh, 0}, /* 71 */
|
||||
{CmdRefitRoadVeh, 0}, /* 72 */
|
||||
|
||||
{CmdPause, CMD_SERVER}, /* 73 */
|
||||
|
||||
{CmdBuyShareInCompany, 0}, /* 74 */
|
||||
{CmdSellShareInCompany, 0}, /* 75 */
|
||||
{CmdBuyCompany, 0}, /* 76 */
|
||||
|
||||
{CmdBuildTown, CMD_OFFLINE}, /* 77 */
|
||||
{NULL, 0}, /* 78 */
|
||||
{NULL, 0}, /* 79 */
|
||||
{CmdRenameTown, CMD_SERVER}, /* 80 */
|
||||
{CmdDoTownAction, 0}, /* 81 */
|
||||
|
||||
{CmdSetRoadDriveSide, CMD_SERVER}, /* 82 */
|
||||
{NULL, 0}, /* 83 */
|
||||
{NULL, 0}, /* 84 */
|
||||
{CmdChangeDifficultyLevel, CMD_SERVER}, /* 85 */
|
||||
|
||||
{CmdStartStopShip, 0}, /* 86 */
|
||||
{CmdSellShip, 0}, /* 87 */
|
||||
{CmdBuildShip, 0}, /* 88 */
|
||||
{CmdSendShipToDepot, 0}, /* 89 */
|
||||
{NULL, 0}, /* 90 */
|
||||
{CmdRefitShip, 0}, /* 91 */
|
||||
|
||||
{NULL, 0}, /* 92 */
|
||||
{NULL, 0}, /* 93 */
|
||||
{NULL, 0}, /* 94 */
|
||||
{NULL, 0}, /* 95 */
|
||||
{NULL, 0}, /* 96 */
|
||||
{NULL, 0}, /* 97 */
|
||||
|
||||
{CmdOrderRefit, 0}, /* 98 */
|
||||
{CmdCloneOrder, 0}, /* 99 */
|
||||
|
||||
{CmdClearArea, 0}, /* 100 */
|
||||
{NULL, 0}, /* 101 */
|
||||
|
||||
{CmdMoneyCheat, CMD_OFFLINE}, /* 102 */
|
||||
{CmdBuildCanal, 0}, /* 103 */
|
||||
{CmdPlayerCtrl, 0}, /* 104 */
|
||||
|
||||
{CmdLevelLand, 0}, /* 105 */
|
||||
|
||||
{CmdRefitRailVehicle, 0}, /* 106 */
|
||||
{CmdRestoreOrderIndex, 0}, /* 107 */
|
||||
{CmdBuildLock, 0}, /* 108 */
|
||||
{NULL, 0}, /* 109 */
|
||||
{CmdBuildSignalTrack, 0}, /* 110 */
|
||||
{CmdRemoveSignalTrack, 0}, /* 111 */
|
||||
{NULL, 0}, /* 112 */
|
||||
{CmdGiveMoney, 0}, /* 113 */
|
||||
{CmdChangePatchSetting, CMD_SERVER}, /* 114 */
|
||||
{CmdSetAutoReplace, 0}, /* 115 */
|
||||
{CmdCloneVehicle, 0}, /* 116 */
|
||||
{CmdMassStartStopVehicle, 0}, /* 117 */
|
||||
{CmdDepotSellAllVehicles, 0}, /* 118 */
|
||||
{CmdDepotMassAutoReplace, 0}, /* 119 */
|
||||
};
|
||||
|
||||
/* This function range-checks a cmd, and checks if the cmd is not NULL */
|
||||
bool IsValidCommand(uint cmd)
|
||||
{
|
||||
cmd &= 0xFF;
|
||||
|
||||
return
|
||||
cmd < lengthof(_command_proc_table) &&
|
||||
_command_proc_table[cmd].proc != NULL;
|
||||
}
|
||||
|
||||
byte GetCommandFlags(uint cmd)
|
||||
{
|
||||
return _command_proc_table[cmd & 0xFF].flags;
|
||||
}
|
||||
|
||||
|
||||
static int _docommand_recursive;
|
||||
|
||||
int32 DoCommand(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint procc)
|
||||
{
|
||||
int32 res;
|
||||
CommandProc *proc;
|
||||
|
||||
/* Do not even think about executing out-of-bounds tile-commands */
|
||||
if (tile >= MapSize()) {
|
||||
_cmd_text = NULL;
|
||||
return CMD_ERROR;
|
||||
}
|
||||
|
||||
proc = _command_proc_table[procc].proc;
|
||||
|
||||
if (_docommand_recursive == 0) _error_message = INVALID_STRING_ID;
|
||||
|
||||
_docommand_recursive++;
|
||||
|
||||
// only execute the test call if it's toplevel, or we're not execing.
|
||||
if (_docommand_recursive == 1 || !(flags & DC_EXEC) || (flags & DC_FORCETEST) ) {
|
||||
res = proc(tile, flags & ~DC_EXEC, p1, p2);
|
||||
if (CmdFailed(res)) {
|
||||
if (res & 0xFFFF) _error_message = res & 0xFFFF;
|
||||
goto error;
|
||||
}
|
||||
|
||||
if (_docommand_recursive == 1 &&
|
||||
!(flags & DC_QUERY_COST) &&
|
||||
res != 0 &&
|
||||
!CheckPlayerHasMoney(res)) {
|
||||
goto error;
|
||||
}
|
||||
|
||||
if (!(flags & DC_EXEC)) {
|
||||
_docommand_recursive--;
|
||||
_cmd_text = NULL;
|
||||
return res;
|
||||
}
|
||||
}
|
||||
|
||||
/* Execute the command here. All cost-relevant functions set the expenses type
|
||||
* themselves with "SET_EXPENSES_TYPE(...);" at the beginning of the function */
|
||||
res = proc(tile, flags, p1, p2);
|
||||
if (CmdFailed(res)) {
|
||||
if (res & 0xFFFF) _error_message = res & 0xFFFF;
|
||||
error:
|
||||
_docommand_recursive--;
|
||||
_cmd_text = NULL;
|
||||
return CMD_ERROR;
|
||||
}
|
||||
|
||||
// if toplevel, subtract the money.
|
||||
if (--_docommand_recursive == 0) {
|
||||
SubtractMoneyFromPlayer(res);
|
||||
// XXX - Old AI hack which doesn't use DoCommandDP; update last build coord of player
|
||||
if (tile != 0 && IsValidPlayer(_current_player)) {
|
||||
GetPlayer(_current_player)->last_build_coordinate = tile;
|
||||
}
|
||||
}
|
||||
|
||||
_cmd_text = NULL;
|
||||
return res;
|
||||
}
|
||||
|
||||
int32 GetAvailableMoneyForCommand(void)
|
||||
{
|
||||
PlayerID pid = _current_player;
|
||||
if (!IsValidPlayer(pid)) return 0x7FFFFFFF; // max int
|
||||
return GetPlayer(pid)->player_money;
|
||||
}
|
||||
|
||||
// toplevel network safe docommand function for the current player. must not be called recursively.
|
||||
// the callback is called when the command succeeded or failed.
|
||||
bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, CommandCallback *callback, uint32 cmd)
|
||||
{
|
||||
int32 res = 0,res2;
|
||||
CommandProc *proc;
|
||||
uint32 flags;
|
||||
bool notest;
|
||||
StringID error_part1;
|
||||
|
||||
int x = TileX(tile) * TILE_SIZE;
|
||||
int y = TileY(tile) * TILE_SIZE;
|
||||
|
||||
/* Do not even think about executing out-of-bounds tile-commands */
|
||||
if (tile >= MapSize()) {
|
||||
_cmd_text = NULL;
|
||||
return false;
|
||||
}
|
||||
|
||||
assert(_docommand_recursive == 0);
|
||||
|
||||
_error_message = INVALID_STRING_ID;
|
||||
error_part1 = GB(cmd, 16, 16);
|
||||
_additional_cash_required = 0;
|
||||
|
||||
/** Spectator has no rights except for the (dedicated) server which
|
||||
* is/can be a spectator but as the server it can do anything */
|
||||
if (_current_player == PLAYER_SPECTATOR && !_network_server) {
|
||||
ShowErrorMessage(_error_message, error_part1, x, y);
|
||||
_cmd_text = NULL;
|
||||
return false;
|
||||
}
|
||||
|
||||
flags = 0;
|
||||
if (cmd & CMD_AUTO) flags |= DC_AUTO;
|
||||
if (cmd & CMD_NO_WATER) flags |= DC_NO_WATER;
|
||||
|
||||
// get pointer to command handler
|
||||
assert((cmd & 0xFF) < lengthof(_command_proc_table));
|
||||
proc = _command_proc_table[cmd & 0xFF].proc;
|
||||
if (proc == NULL) {
|
||||
_cmd_text = NULL;
|
||||
return false;
|
||||
}
|
||||
|
||||
// Some commands have a different output in dryrun than the realrun
|
||||
// e.g.: if you demolish a whole town, the dryrun would say okay.
|
||||
// but by really destroying, your rating drops and at a certain point
|
||||
// it will fail. so res and res2 are different
|
||||
// CMD_REMOVE_ROAD: This command has special local authority
|
||||
// restrictions which may cause the test run to fail (the previous
|
||||
// road fragments still stay there and the town won't let you
|
||||
// disconnect the road system), but the exec will succeed and this
|
||||
// fact will trigger an assertion failure. --pasky
|
||||
notest =
|
||||
(cmd & 0xFF) == CMD_CLEAR_AREA ||
|
||||
(cmd & 0xFF) == CMD_CONVERT_RAIL ||
|
||||
(cmd & 0xFF) == CMD_LEVEL_LAND ||
|
||||
(cmd & 0xFF) == CMD_REMOVE_ROAD ||
|
||||
(cmd & 0xFF) == CMD_REMOVE_LONG_ROAD;
|
||||
|
||||
_docommand_recursive = 1;
|
||||
|
||||
// cost estimation only?
|
||||
if (!IsGeneratingWorld() && _shift_pressed && IsLocalPlayer() && !(cmd & (CMD_NETWORK_COMMAND | CMD_SHOW_NO_ERROR))) {
|
||||
// estimate the cost.
|
||||
res = proc(tile, flags, p1, p2);
|
||||
if (CmdFailed(res)) {
|
||||
if (res & 0xFFFF) _error_message = res & 0xFFFF;
|
||||
ShowErrorMessage(_error_message, error_part1, x, y);
|
||||
} else {
|
||||
ShowEstimatedCostOrIncome(res, x, y);
|
||||
}
|
||||
|
||||
_docommand_recursive = 0;
|
||||
_cmd_text = NULL;
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
if (!((cmd & CMD_NO_TEST_IF_IN_NETWORK) && _networking)) {
|
||||
// first test if the command can be executed.
|
||||
res = proc(tile, flags, p1, p2);
|
||||
if (CmdFailed(res)) {
|
||||
if (res & 0xFFFF) _error_message = res & 0xFFFF;
|
||||
goto show_error;
|
||||
}
|
||||
// no money? Only check if notest is off
|
||||
if (!notest && res != 0 && !CheckPlayerHasMoney(res)) goto show_error;
|
||||
}
|
||||
|
||||
#ifdef ENABLE_NETWORK
|
||||
/** If we are in network, and the command is not from the network
|
||||
* send it to the command-queue and abort execution
|
||||
* If we are a dedicated server temporarily switch local player, otherwise
|
||||
* the other parties won't be able to execute our command and will desync.
|
||||
* We also need to do this if the server's company has gone bankrupt
|
||||
* @todo Rewrite (dedicated) server to something more than a dirty hack!
|
||||
*/
|
||||
if (_networking && !(cmd & CMD_NETWORK_COMMAND)) {
|
||||
PlayerID pbck = _local_player;
|
||||
if (_network_dedicated || (_network_server && pbck == PLAYER_SPECTATOR)) _local_player = 0;
|
||||
NetworkSend_Command(tile, p1, p2, cmd, callback);
|
||||
if (_network_dedicated || (_network_server && pbck == PLAYER_SPECTATOR)) _local_player = pbck;
|
||||
_docommand_recursive = 0;
|
||||
_cmd_text = NULL;
|
||||
return true;
|
||||
}
|
||||
#endif /* ENABLE_NETWORK */
|
||||
|
||||
// update last build coordinate of player.
|
||||
if (tile != 0 && IsValidPlayer(_current_player)) {
|
||||
GetPlayer(_current_player)->last_build_coordinate = tile;
|
||||
}
|
||||
|
||||
/* Actually try and execute the command. If no cost-type is given
|
||||
* use the construction one */
|
||||
_yearly_expenses_type = EXPENSES_CONSTRUCTION;
|
||||
res2 = proc(tile, flags | DC_EXEC, p1, p2);
|
||||
|
||||
// If notest is on, it means the result of the test can be different than
|
||||
// the real command.. so ignore the test
|
||||
if (!notest && !((cmd & CMD_NO_TEST_IF_IN_NETWORK) && _networking)) {
|
||||
assert(res == res2); // sanity check
|
||||
} else {
|
||||
if (CmdFailed(res2)) {
|
||||
if (res2 & 0xFFFF) _error_message = res2 & 0xFFFF;
|
||||
goto show_error;
|
||||
}
|
||||
}
|
||||
|
||||
SubtractMoneyFromPlayer(res2);
|
||||
|
||||
if (IsLocalPlayer() && _game_mode != GM_EDITOR) {
|
||||
if (res2 != 0) ShowCostOrIncomeAnimation(x, y, GetSlopeZ(x, y), res2);
|
||||
if (_additional_cash_required) {
|
||||
SetDParam(0, _additional_cash_required);
|
||||
ShowErrorMessage(STR_0003_NOT_ENOUGH_CASH_REQUIRES, error_part1, x,y);
|
||||
if (res2 == 0) goto callb_err;
|
||||
}
|
||||
}
|
||||
|
||||
_docommand_recursive = 0;
|
||||
|
||||
if (callback) callback(true, tile, p1, p2);
|
||||
_cmd_text = NULL;
|
||||
return true;
|
||||
|
||||
show_error:
|
||||
// show error message if the command fails?
|
||||
if (IsLocalPlayer() && error_part1 != 0) {
|
||||
ShowErrorMessage(_error_message, error_part1, x,y);
|
||||
}
|
||||
|
||||
callb_err:
|
||||
_docommand_recursive = 0;
|
||||
|
||||
if (callback) callback(false, tile, p1, p2);
|
||||
_cmd_text = NULL;
|
||||
return false;
|
||||
}
|
213
command.h
Normal file
213
command.h
Normal file
@@ -0,0 +1,213 @@
|
||||
/* $Id$ */
|
||||
|
||||
#ifndef COMMAND_H
|
||||
#define COMMAND_H
|
||||
|
||||
enum {
|
||||
CMD_BUILD_RAILROAD_TRACK = 0,
|
||||
CMD_REMOVE_RAILROAD_TRACK = 1,
|
||||
CMD_BUILD_SINGLE_RAIL = 2,
|
||||
CMD_REMOVE_SINGLE_RAIL = 3,
|
||||
CMD_LANDSCAPE_CLEAR = 4,
|
||||
CMD_BUILD_BRIDGE = 5,
|
||||
CMD_BUILD_RAILROAD_STATION = 6,
|
||||
CMD_BUILD_TRAIN_DEPOT = 7,
|
||||
CMD_BUILD_SIGNALS = 8,
|
||||
CMD_REMOVE_SIGNALS = 9,
|
||||
CMD_TERRAFORM_LAND = 10,
|
||||
CMD_PURCHASE_LAND_AREA = 11,
|
||||
CMD_SELL_LAND_AREA = 12,
|
||||
CMD_BUILD_TUNNEL = 13,
|
||||
|
||||
CMD_REMOVE_FROM_RAILROAD_STATION = 14,
|
||||
CMD_CONVERT_RAIL = 15,
|
||||
|
||||
CMD_BUILD_TRAIN_WAYPOINT = 16,
|
||||
CMD_RENAME_WAYPOINT = 17,
|
||||
CMD_REMOVE_TRAIN_WAYPOINT = 18,
|
||||
|
||||
CMD_BUILD_ROAD_STOP = 21,
|
||||
CMD_BUILD_LONG_ROAD = 23,
|
||||
CMD_REMOVE_LONG_ROAD = 24,
|
||||
CMD_BUILD_ROAD = 25,
|
||||
CMD_REMOVE_ROAD = 26,
|
||||
CMD_BUILD_ROAD_DEPOT = 27,
|
||||
|
||||
CMD_BUILD_AIRPORT = 29,
|
||||
|
||||
CMD_BUILD_DOCK = 30,
|
||||
|
||||
CMD_BUILD_SHIP_DEPOT = 31,
|
||||
CMD_BUILD_BUOY = 32,
|
||||
|
||||
CMD_PLANT_TREE = 33,
|
||||
|
||||
CMD_BUILD_RAIL_VEHICLE = 34,
|
||||
CMD_MOVE_RAIL_VEHICLE = 35,
|
||||
|
||||
CMD_START_STOP_TRAIN = 36,
|
||||
|
||||
CMD_SELL_RAIL_WAGON = 38,
|
||||
|
||||
CMD_SEND_TRAIN_TO_DEPOT = 39,
|
||||
CMD_FORCE_TRAIN_PROCEED = 40,
|
||||
CMD_REVERSE_TRAIN_DIRECTION = 41,
|
||||
|
||||
CMD_MODIFY_ORDER = 42,
|
||||
CMD_SKIP_ORDER = 43,
|
||||
CMD_DELETE_ORDER = 44,
|
||||
CMD_INSERT_ORDER = 45,
|
||||
|
||||
CMD_CHANGE_SERVICE_INT = 46,
|
||||
|
||||
CMD_BUILD_INDUSTRY = 47,
|
||||
|
||||
CMD_BUILD_COMPANY_HQ = 48,
|
||||
CMD_SET_PLAYER_FACE = 49,
|
||||
CMD_SET_PLAYER_COLOR = 50,
|
||||
|
||||
CMD_INCREASE_LOAN = 51,
|
||||
CMD_DECREASE_LOAN = 52,
|
||||
|
||||
CMD_WANT_ENGINE_PREVIEW = 53,
|
||||
|
||||
CMD_NAME_VEHICLE = 54,
|
||||
CMD_RENAME_ENGINE = 55,
|
||||
CMD_CHANGE_COMPANY_NAME = 56,
|
||||
CMD_CHANGE_PRESIDENT_NAME = 57,
|
||||
CMD_RENAME_STATION = 58,
|
||||
|
||||
CMD_SELL_AIRCRAFT = 59,
|
||||
CMD_START_STOP_AIRCRAFT = 60,
|
||||
CMD_BUILD_AIRCRAFT = 61,
|
||||
CMD_SEND_AIRCRAFT_TO_HANGAR = 62,
|
||||
CMD_REFIT_AIRCRAFT = 64,
|
||||
|
||||
CMD_PLACE_SIGN = 65,
|
||||
CMD_RENAME_SIGN = 66,
|
||||
|
||||
CMD_BUILD_ROAD_VEH = 67,
|
||||
CMD_START_STOP_ROADVEH = 68,
|
||||
CMD_SELL_ROAD_VEH = 69,
|
||||
CMD_SEND_ROADVEH_TO_DEPOT = 70,
|
||||
CMD_TURN_ROADVEH = 71,
|
||||
CMD_REFIT_ROAD_VEH = 72,
|
||||
|
||||
CMD_PAUSE = 73,
|
||||
|
||||
CMD_BUY_SHARE_IN_COMPANY = 74,
|
||||
CMD_SELL_SHARE_IN_COMPANY = 75,
|
||||
CMD_BUY_COMPANY = 76,
|
||||
|
||||
CMD_BUILD_TOWN = 77,
|
||||
|
||||
CMD_RENAME_TOWN = 80,
|
||||
CMD_DO_TOWN_ACTION = 81,
|
||||
|
||||
CMD_SET_ROAD_DRIVE_SIDE = 82,
|
||||
|
||||
CMD_CHANGE_DIFFICULTY_LEVEL = 85,
|
||||
|
||||
CMD_START_STOP_SHIP = 86,
|
||||
CMD_SELL_SHIP = 87,
|
||||
CMD_BUILD_SHIP = 88,
|
||||
CMD_SEND_SHIP_TO_DEPOT = 89,
|
||||
CMD_REFIT_SHIP = 91,
|
||||
|
||||
CMD_ORDER_REFIT = 98,
|
||||
CMD_CLONE_ORDER = 99,
|
||||
CMD_CLEAR_AREA = 100,
|
||||
|
||||
CMD_MONEY_CHEAT = 102,
|
||||
CMD_BUILD_CANAL = 103,
|
||||
|
||||
CMD_PLAYER_CTRL = 104, // used in multiplayer to create a new player etc.
|
||||
CMD_LEVEL_LAND = 105, // level land
|
||||
|
||||
CMD_REFIT_RAIL_VEHICLE = 106,
|
||||
CMD_RESTORE_ORDER_INDEX = 107,
|
||||
CMD_BUILD_LOCK = 108,
|
||||
|
||||
CMD_BUILD_SIGNAL_TRACK = 110,
|
||||
CMD_REMOVE_SIGNAL_TRACK = 111,
|
||||
|
||||
CMD_GIVE_MONEY = 113,
|
||||
CMD_CHANGE_PATCH_SETTING = 114,
|
||||
|
||||
CMD_SET_AUTOREPLACE = 115,
|
||||
|
||||
CMD_CLONE_VEHICLE = 116,
|
||||
CMD_MASS_START_STOP = 117,
|
||||
CMD_DEPOT_SELL_ALL_VEHICLES = 118,
|
||||
CMD_DEPOT_MASS_AUTOREPLACE = 119,
|
||||
};
|
||||
|
||||
enum {
|
||||
DC_EXEC = 0x01,
|
||||
DC_AUTO = 0x02, // don't allow building on structures
|
||||
DC_QUERY_COST = 0x04, // query cost only, don't build.
|
||||
DC_NO_WATER = 0x08, // don't allow building on water
|
||||
DC_NO_RAIL_OVERLAP = 0x10, // don't allow overlap of rails (used in buildrail)
|
||||
DC_AI_BUILDING = 0x20, // special building rules for AI
|
||||
DC_NO_TOWN_RATING = 0x40, // town rating does not disallow you from building
|
||||
DC_FORCETEST = 0x80, // force test too.
|
||||
|
||||
CMD_ERROR = ((int32)0x80000000),
|
||||
};
|
||||
|
||||
#define CMD_MSG(x) ((x)<<16)
|
||||
|
||||
enum {
|
||||
CMD_AUTO = 0x0200,
|
||||
CMD_NO_WATER = 0x0400,
|
||||
CMD_NETWORK_COMMAND = 0x0800, // execute the command without sending it on the network
|
||||
CMD_NO_TEST_IF_IN_NETWORK = 0x1000, // When enabled, the command will bypass the no-DC_EXEC round if in network
|
||||
CMD_SHOW_NO_ERROR = 0x2000,
|
||||
};
|
||||
|
||||
/** Command flags for the command table
|
||||
* @see _command_proc_table
|
||||
*/
|
||||
enum {
|
||||
CMD_SERVER = 0x1, /// the command can only be initiated by the server
|
||||
CMD_OFFLINE = 0x2, /// the command cannot be executed in a multiplayer game; single-player only
|
||||
};
|
||||
|
||||
typedef int32 CommandProc(TileIndex tile, uint32 flags, uint32 p1, uint32 p2);
|
||||
|
||||
typedef struct Command {
|
||||
CommandProc *proc;
|
||||
byte flags;
|
||||
} Command;
|
||||
|
||||
//#define return_cmd_error(errcode) do { _error_message=(errcode); return CMD_ERROR; } while(0)
|
||||
#define return_cmd_error(errcode) do { return CMD_ERROR | (errcode); } while (0)
|
||||
|
||||
/**
|
||||
* Check the return value of a DoCommand*() function
|
||||
* @param res the resulting value from the command to be checked
|
||||
* @return Return true if the command failed, false otherwise
|
||||
*/
|
||||
static inline bool CmdFailed(int32 res)
|
||||
{
|
||||
// lower 16bits are the StringID of the possible error
|
||||
return res <= (CMD_ERROR | INVALID_STRING_ID);
|
||||
}
|
||||
|
||||
/* command.c */
|
||||
typedef void CommandCallback(bool success, TileIndex tile, uint32 p1, uint32 p2);
|
||||
int32 DoCommand(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint procc);
|
||||
bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, CommandCallback *callback, uint32 cmd);
|
||||
|
||||
#ifdef ENABLE_NETWORK
|
||||
|
||||
void NetworkSend_Command(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallback *callback);
|
||||
#endif /* ENABLE_NETWORK */
|
||||
|
||||
extern const char* _cmd_text; // Text, which gets sent with a command
|
||||
|
||||
bool IsValidCommand(uint cmd);
|
||||
byte GetCommandFlags(uint cmd);
|
||||
int32 GetAvailableMoneyForCommand(void);
|
||||
|
||||
#endif /* COMMAND_H */
|
3190
config.lib
3190
config.lib
File diff suppressed because it is too large
Load Diff
466
configure
vendored
466
configure
vendored
@@ -1,169 +1,323 @@
|
||||
#!/bin/sh
|
||||
|
||||
# $Id$
|
||||
# This 'configure' script is a very easy wrapper around 'make updateconf'
|
||||
# It allows cross-compilers to do their job much more easy.
|
||||
|
||||
# This file is part of OpenTTD.
|
||||
# OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
check_path_characters() {
|
||||
if [ -n "`echo $ROOT_DIR | grep '[^-_A-Za-z0-9\/\\\.:]'`" ]; then
|
||||
echo "WARNING: The path contains a non-alphanumeric character that might cause"
|
||||
echo " failures in subsequent build stages. Any failures with the build"
|
||||
echo " will most likely be caused by this."
|
||||
fi
|
||||
function showhelp() {
|
||||
echo "Configure for OpenTTD"
|
||||
echo ""
|
||||
echo "Usage:"
|
||||
echo " $0 --your_options"
|
||||
echo ""
|
||||
echo "Params:"
|
||||
echo " --debug Create debug-release [no]"
|
||||
echo " --profile Create profile-release [no]"
|
||||
echo " --dedicated Make a dedicated build [no]"
|
||||
echo " --revision Set the revision of the compilation [detected]"
|
||||
echo " --target-cc Sets the target-compiler [\$CC]"
|
||||
echo " --target-cxx Sets the C++ target-compiler []"
|
||||
echo " --host-cc Sets the host-compiler [\$CC]"
|
||||
echo " --host-cxx Sets the C++ host-compiler []"
|
||||
echo " --os Sets the OS. Listens to: [detected]"
|
||||
echo " UNIX, OSX, FREEBSD, MORPHOS"
|
||||
echo " BEOS, SUNOS, CYGWIN, MINGW, OS2"
|
||||
echo " --windres Sets the windres (Windows) [windres]"
|
||||
echo " --force-le Force LE platform [no]"
|
||||
echo " --force-be Force BE platform [no]"
|
||||
echo ""
|
||||
echo "Params that can be used with --with or --without"
|
||||
echo " (e.g.: --without-static disables static (default))"
|
||||
echo " static Do you want a static build? [no]"
|
||||
echo " directmusic Do you want direct-music? [no]"
|
||||
echo " zlib Do you want zlib-support? [yes]"
|
||||
echo " sdl Do you want SDL-support? [yes]"
|
||||
echo " png Do you want PNG-support? [yes]"
|
||||
echo " iconv Do you want iconv-support? [no]"
|
||||
echo " network Do you want network-support? [yes]"
|
||||
echo " cocoa Do you want cocoa-support? (MacOSX) [no]"
|
||||
echo " freetype Do you want freetype-support? [yes]"
|
||||
echo " fontconfig Do you want fontconfig-support? [yes]"
|
||||
echo ""
|
||||
echo "Params used to configure external libs:"
|
||||
echo " --static-zlib-path Set the path to your static zlib []"
|
||||
echo " --sdl-config Where is your sdl-config [sdl-config]"
|
||||
echo " --libpng-config Where is your libpng-config [libpng-config]"
|
||||
echo " --freetype-config Where is your freetype-config [freetype-config]"
|
||||
echo " --fontconfig-config Where is your fontconfig-config [pkg-config fontconfig]"
|
||||
echo " --with-iconv Set the path to your iconv headers []"
|
||||
echo " "
|
||||
}
|
||||
|
||||
CONFIGURE_EXECUTABLE="$_"
|
||||
# On *nix systems those two are equal when ./configure is done
|
||||
if [ "$0" != "$CONFIGURE_EXECUTABLE" ]; then
|
||||
# On some systems, when ./configure is triggered from 'make'
|
||||
# the $_ is filled with 'make'. So if that is true, skip 'make'
|
||||
# and use $0 (and hope that is correct ;))
|
||||
if [ -n "`echo $CONFIGURE_EXECUTABLE | grep make`" ]; then
|
||||
CONFIGURE_EXECUTABLE="$0"
|
||||
else
|
||||
CONFIGURE_EXECUTABLE="$CONFIGURE_EXECUTABLE $0"
|
||||
function handle() {
|
||||
PARAM="$PARAM \"$1=`awk 'BEGIN { FS="="; $0="'"$2"'"; print $2;}'`\""
|
||||
}
|
||||
|
||||
# The things you can use inside this case:
|
||||
# handle NAME VALUE - Sets the value to give the 'make upgradeconf'
|
||||
# Value is in form: tag=REAL_VALUE
|
||||
# ITEM="NAME" - Will set the value as above, only with the next param
|
||||
# SITEM="NAME" - Will set the var $NAME to the next param
|
||||
for n in "$@"
|
||||
do
|
||||
case "$n" in
|
||||
--help | -h)
|
||||
showhelp
|
||||
exit 0
|
||||
;;
|
||||
|
||||
--debug)
|
||||
DEBUG_SET=1
|
||||
ITEM="DEBUG"
|
||||
;;
|
||||
--debug=*)
|
||||
handle "DEBUG" "$n"
|
||||
;;
|
||||
--profile)
|
||||
PARAM="$PARAM PROFILE=1"
|
||||
;;
|
||||
--dedicated)
|
||||
PARAM="$PARAM DEDICATED=1"
|
||||
;;
|
||||
--revision=*)
|
||||
RELEASE=`awk 'BEGIN { FS="="; $0="'"$n"'"; print $2;}'`
|
||||
;;
|
||||
--revision)
|
||||
SITEM="RELEASE"
|
||||
;;
|
||||
--target-cc=*)
|
||||
handle "CC_TARGET" "$n"
|
||||
;;
|
||||
--target-cc)
|
||||
ITEM="CC_TARGET"
|
||||
;;
|
||||
--target-cxx=*)
|
||||
handle "CXX_TARGET" "$n"
|
||||
;;
|
||||
--target-cxx)
|
||||
SITEM="CXX_TARGET"
|
||||
;;
|
||||
--host-cc=*)
|
||||
handle "CC_HOST" "$n"
|
||||
;;
|
||||
--host-cc)
|
||||
ITEM="CC_HOST"
|
||||
;;
|
||||
--host-cxx=*)
|
||||
handle "CXX_HOST" "$n"
|
||||
;;
|
||||
--host-cxx)
|
||||
ITEM="CXX_HOST"
|
||||
;;
|
||||
--host-cflags=*)
|
||||
handle CFLAGS_HOST "$n"
|
||||
;;
|
||||
--host-cflags)
|
||||
ITEM="CFLAGS_HOST"
|
||||
;;
|
||||
--os=*)
|
||||
TARGET_OS=`awk 'BEGIN { FS="="; $0="'"$n"'"; print $2;}'`
|
||||
;;
|
||||
--os)
|
||||
SITEM="TARGET_OS"
|
||||
;;
|
||||
--windres=*)
|
||||
handle WINDRES "$n"
|
||||
;;
|
||||
--windres)
|
||||
ITEM="WINDRES"
|
||||
;;
|
||||
--force-le)
|
||||
PARAM="$PARAM ENDIAN_FORCE=LE"
|
||||
;;
|
||||
--force-be)
|
||||
PARAM="$PARAM ENDIAN_FORCE=BE"
|
||||
;;
|
||||
|
||||
--with-static)
|
||||
PARAM="$PARAM STATIC=1"
|
||||
;;
|
||||
--without-static)
|
||||
PARAM="$PARAM STATIC="
|
||||
;;
|
||||
--with-directmusic)
|
||||
PARAM="$PARAM WITH_DIRECTMUSIC=1"
|
||||
;;
|
||||
--without-directmusic)
|
||||
PARAM="$PARAM WITH_DIRECTMUSIC="
|
||||
;;
|
||||
--with-zlib)
|
||||
PARAM="$PARAM WITH_ZLIB=1"
|
||||
;;
|
||||
--without-zlib)
|
||||
PARAM="$PARAM WITH_ZLIB="
|
||||
;;
|
||||
--with-sdl)
|
||||
PARAM="$PARAM WITH_SDL=1"
|
||||
;;
|
||||
--without-sdl)
|
||||
PARAM="$PARAM WITH_SDL="
|
||||
;;
|
||||
--with-png)
|
||||
PARAM="$PARAM WITH_PNG=1"
|
||||
;;
|
||||
--without-png)
|
||||
PARAM="$PARAM WITH_PNG="
|
||||
;;
|
||||
--with-iconv)
|
||||
PARAM="$PARAM WITH_ICONV=1"
|
||||
;;
|
||||
--with-iconv=*)
|
||||
PARAM="$PARAM WITH_ICONV=1"
|
||||
handle WITH_ICONV_PATH "$n"
|
||||
;;
|
||||
--without-iconv)
|
||||
PARAM="$PARAM WITH_ICONV="
|
||||
;;
|
||||
--with-cocoa)
|
||||
PARAM="$PARAM WITH_COCOA=1"
|
||||
;;
|
||||
--with-network)
|
||||
PARAM="$PARAM WITH_NETWORK=1"
|
||||
;;
|
||||
--without-network)
|
||||
PARAM="$PARAM WITH_NETWORK="
|
||||
;;
|
||||
--without-cocoa)
|
||||
PARAM="$PARAM WITH_COCOA="
|
||||
;;
|
||||
--with-freetype)
|
||||
PARAM="$PARAM WITH_FREETYPE=1"
|
||||
;;
|
||||
--without-freetype)
|
||||
PARAM="$PARAM WITH_FREETYPE="
|
||||
;;
|
||||
--with-fontconfig)
|
||||
PARAM="$PARAM WITH_FONTCONFIG=1"
|
||||
;;
|
||||
--without-fontconfig)
|
||||
PARAM="$PARAM WITH_FONTCONFIG="
|
||||
;;
|
||||
--static-zlib-path=*)
|
||||
handle STATIC_ZLIB_PATH "$n"
|
||||
;;
|
||||
--static-zlib-path)
|
||||
ITEM="STATIC_ZLIB_PATH"
|
||||
;;
|
||||
--sdl-config=*)
|
||||
handle SDL_CONFIG "$n"
|
||||
;;
|
||||
--sdl-config)
|
||||
ITEM="SDL_CONFIG"
|
||||
;;
|
||||
--libpng-config=*)
|
||||
handle LIBPNG_CONFIG "$n"
|
||||
;;
|
||||
--libpng-config)
|
||||
ITEM="LIBPNG_CONFIG"
|
||||
;;
|
||||
--freetype-config=*)
|
||||
handle FREETYPE_CONFIG "$n"
|
||||
;;
|
||||
--freetype-config)
|
||||
ITEM="FREETYPE_CONFIG"
|
||||
;;
|
||||
--fontconfig-config=*)
|
||||
handle FONTCONFIG_CONFIG "$n"
|
||||
;;
|
||||
--fontconfig-config)
|
||||
ITEM="FONTCONFIG_CONFIG"
|
||||
;;
|
||||
|
||||
--*=*)
|
||||
echo -n "Unknown switch "
|
||||
echo `awk 'BEGIN { FS="="; $0="'"$n"'"; print $1;}'`
|
||||
exit 1
|
||||
;;
|
||||
-*)
|
||||
echo "Unknown switch $n"
|
||||
exit 1
|
||||
;;
|
||||
|
||||
*)
|
||||
if ! test -z "$ITEM"
|
||||
then
|
||||
PARAM="$PARAM $ITEM=\"$n\""
|
||||
ITEM="";
|
||||
elif ! test -z "$SITEM"
|
||||
then
|
||||
export $SITEM="$n"
|
||||
SITEM=""
|
||||
else
|
||||
echo "Unknown switch $n"
|
||||
exit 1
|
||||
fi
|
||||
;;
|
||||
esac
|
||||
done
|
||||
|
||||
if ! test -z "$TARGET_OS"
|
||||
then
|
||||
TARGET_OS=`echo $TARGET_OS | tr '[:lower:]' '[:upper:]'`
|
||||
case "$TARGET_OS" in
|
||||
WIN32)
|
||||
PARAM="$PARAM WIN32=1"
|
||||
;;
|
||||
UNIX)
|
||||
PARAM="$PARAM UNIX=1"
|
||||
;;
|
||||
OSX)
|
||||
PARAM="$PARAM OSX=1 UNIX=1"
|
||||
;;
|
||||
FREEBSD)
|
||||
PARAM="$PARAM FREEBSD=1"
|
||||
;;
|
||||
MORPHOS)
|
||||
PARAM="$PARAM MORPHOS=1 UNIX=1"
|
||||
;;
|
||||
BEOS)
|
||||
PARAM="$PARAM BEOS=1 UNIX=1"
|
||||
;;
|
||||
OS2)
|
||||
PARAM="$PARAM OS2=1 UNIX=1"
|
||||
;;
|
||||
SUNOS)
|
||||
PARAM="$PARAM SUNOS=1 UNIX=1"
|
||||
;;
|
||||
CYGWIN)
|
||||
PARAM="$PARAM CYGWIN=1 WIN32=1"
|
||||
;;
|
||||
MINGW)
|
||||
PARAM="$PARAM MINGW=1 WIN32=1"
|
||||
;;
|
||||
*)
|
||||
echo "Unknown OS: $TARGET_OS"
|
||||
exit 1
|
||||
;;
|
||||
esac
|
||||
PARAM="$PARAM BYPASS_OS_DETECT=1"
|
||||
fi
|
||||
|
||||
if ! test -z "$DEBUG_SET"
|
||||
then
|
||||
if test -z "`echo $PARAM | grep "DEBUG="`"
|
||||
then
|
||||
# Someone did --debug, without assigning a value, assume 1
|
||||
PARAM="$PARAM DEBUG=1"
|
||||
fi
|
||||
fi
|
||||
# Find out where configure is (in what dir)
|
||||
ROOT_DIR="`dirname $0`"
|
||||
# For MSYS/MinGW we want to know the FULL path. This as that path is generated
|
||||
# once you call an outside binary. Having the same path for the rest is needed
|
||||
# for dependency checking.
|
||||
# pwd -W returns said FULL path, but doesn't exist on others so fall back.
|
||||
ROOT_DIR="`cd $ROOT_DIR && (pwd -W 2>/dev/null || pwd 2>/dev/null)`"
|
||||
|
||||
check_path_characters
|
||||
# First remove the Makefile.config, else you can have double entries
|
||||
rm -f Makefile.config
|
||||
|
||||
# Same here as for the ROOT_DIR above
|
||||
PWD="`pwd -W 2>/dev/null || pwd 2>/dev/null`"
|
||||
PREFIX="$PWD/bin"
|
||||
echo "make upgradeconf $PARAM" > Makefile.run
|
||||
. Makefile.run
|
||||
rm -f Makefile.run
|
||||
|
||||
. $ROOT_DIR/config.lib
|
||||
# Makefile.config currently doesn't support custom RELEASE (revision), so, we add the line
|
||||
# yourself!
|
||||
|
||||
# Set default dirs
|
||||
OBJS_DIR="$PWD/objs"
|
||||
BASE_SRC_OBJS_DIR="$OBJS_DIR"
|
||||
LANG_OBJS_DIR="$OBJS_DIR/lang"
|
||||
BIN_DIR="$PREFIX"
|
||||
SRC_DIR="$ROOT_DIR/src"
|
||||
LANG_DIR="$SRC_DIR/lang"
|
||||
MEDIA_DIR="$ROOT_DIR/media"
|
||||
SOURCE_LIST="$ROOT_DIR/source.list"
|
||||
|
||||
if [ "$1" = "--reconfig" ] || [ "$1" = "--reconfigure" ]; then
|
||||
if [ ! -f "config.cache" ]; then
|
||||
echo "can't reconfigure, because never configured before"
|
||||
exit 1
|
||||
fi
|
||||
# Make sure we don't lock config.cache
|
||||
cat config.cache | sed 's@\\ @\\\\ @g' > cache.tmp
|
||||
sh cache.tmp
|
||||
RET=$?
|
||||
rm -f cache.tmp
|
||||
exit $RET
|
||||
if ! test -z "$RELEASE"
|
||||
then
|
||||
echo "RELEASE=$RELEASE" >> Makefile.config
|
||||
fi
|
||||
|
||||
set_default
|
||||
detect_params "$@"
|
||||
check_params
|
||||
save_params
|
||||
make_cflags_and_ldflags
|
||||
|
||||
EXE=""
|
||||
if [ "$os" = "MINGW" ] || [ "$os" = "CYGWIN" ] || [ "$os" = "OS2" ] || [ "$os" = "DOS" ] || [ "$os" = "WINCE" ]; then
|
||||
EXE=".exe"
|
||||
fi
|
||||
|
||||
TTD="openttd$EXE"
|
||||
STRGEN="strgen$EXE"
|
||||
ENDIAN_CHECK="endian_check$EXE"
|
||||
DEPEND="depend$EXE"
|
||||
|
||||
if [ -z "$sort" ]; then
|
||||
PIPE_SORT="sed s@a@a@"
|
||||
else
|
||||
PIPE_SORT="$sort"
|
||||
fi
|
||||
|
||||
if [ ! -f "$LANG_DIR/english.txt" ]; then
|
||||
echo "Languages not found in $LANG_DIR. Can't continue without it."
|
||||
echo "Please make sure the dir exists and contains at least english.txt"
|
||||
fi
|
||||
|
||||
# Read the source.list and process it
|
||||
AWKCOMMAND='
|
||||
{ }
|
||||
/^( *)#end/ { if (deep == skip) { skip -= 1; } deep -= 1; next; }
|
||||
/^( *)#else/ { if (deep == skip) { skip -= 1; } else if (deep - 1 == skip) { skip += 1; } next; }
|
||||
/^( *)#if/ {
|
||||
gsub(" ", "", $0);
|
||||
gsub("^#if ", "", $0);
|
||||
|
||||
if (deep != skip) { deep += 1; next; }
|
||||
|
||||
deep += 1;
|
||||
|
||||
if ($0 == "ALLEGRO" && "'$allegro_config'" == "") { next; }
|
||||
if ($0 == "SDL" && "'$sdl_config'" == "") { next; }
|
||||
if ($0 == "PNG" && "'$png_config'" == "") { next; }
|
||||
if ($0 == "OSX" && "'$os'" != "OSX") { next; }
|
||||
if ($0 == "OS2" && "'$os'" != "OS2") { next; }
|
||||
if ($0 == "PSP" && "'$os'" != "PSP") { next; }
|
||||
if ($0 == "DEDICATED" && "'$enable_dedicated'" != "1") { next; }
|
||||
if ($0 == "AI" && "'$enable_ai'" == "0") { next; }
|
||||
if ($0 == "COCOA" && "'$with_cocoa'" == "0") { next; }
|
||||
if ($0 == "DOS" && "'$os'" != "DOS") { next; }
|
||||
if ($0 == "BEOS" && "'$os'" != "BEOS" &&
|
||||
"'$os'" != "HAIKU") { next; }
|
||||
if ($0 == "WIN32" && "'$os'" != "MINGW" &&
|
||||
"'$os'" != "CYGWIN" && "'$os'" != "MSVC") { next; }
|
||||
if ($0 == "MORPHOS" && "'$os'" != "MORPHOS") { next; }
|
||||
if ($0 == "WINCE" && "'$os'" != "WINCE") { next; }
|
||||
if ($0 == "MSVC" && "'$os'" != "MSVC") { next; }
|
||||
if ($0 == "DIRECTMUSIC" && "'$with_direct_music'" == "0") { next; }
|
||||
if ($0 == "LIBTIMIDITY" && "'$libtimidity'" == "" ) { next; }
|
||||
if ($0 == "HAVE_THREAD" && "'$with_threads'" == "0") { next; }
|
||||
|
||||
skip += 1;
|
||||
|
||||
next;
|
||||
}
|
||||
/^( *)#/ { next }
|
||||
/^$/ { next }
|
||||
/\.h$/ { next }
|
||||
/\.hpp$/ { next }
|
||||
{
|
||||
if (deep == skip) {
|
||||
gsub(" ", "", $0);
|
||||
print $0;
|
||||
}
|
||||
}
|
||||
'
|
||||
|
||||
# Read the source.list and process it
|
||||
# Please escape ALL " within ` because e.g. "" terminates the string in some sh implementations
|
||||
SRCS="`< $ROOT_DIR/source.list tr '\r' '\n' | $awk \"$AWKCOMMAND\" | $PIPE_SORT`"
|
||||
|
||||
OBJS_C="` echo \"$SRCS\" | $awk ' { ORS = \" \" } /\.c$/ { gsub(\".c$\", \".o\", $0); print $0; }'`"
|
||||
OBJS_CPP="`echo \"$SRCS\" | $awk ' { ORS = \" \" } /\.cpp$/ { gsub(\".cpp$\", \".o\", $0); print $0; }'`"
|
||||
OBJS_MM="` echo \"$SRCS\" | $awk ' { ORS = \" \" } /\.mm$/ { gsub(\".mm$\", \".o\", $0); print $0; }'`"
|
||||
OBJS_RC="` echo \"$SRCS\" | $awk ' { ORS = \" \" } /\.rc$/ { gsub(\".rc$\", \".o\", $0); print $0; }'`"
|
||||
SRCS="` echo \"$SRCS\" | $awk ' { ORS = \" \" } { print $0; }'`"
|
||||
|
||||
# In makefiles, we always use -u for sort
|
||||
if [ -z "$sort" ]; then
|
||||
sort="sed s@a@a@"
|
||||
else
|
||||
sort="$sort -u"
|
||||
fi
|
||||
|
||||
CONFIGURE_FILES="$ROOT_DIR/configure $ROOT_DIR/config.lib $ROOT_DIR/Makefile.in $ROOT_DIR/Makefile.lang.in $ROOT_DIR/Makefile.src.in $ROOT_DIR/Makefile.bundle.in"
|
||||
|
||||
generate_main
|
||||
generate_lang
|
||||
generate_src
|
||||
|
||||
check_path_characters
|
||||
|
160
console.h
Normal file
160
console.h
Normal file
@@ -0,0 +1,160 @@
|
||||
/* $Id$ */
|
||||
|
||||
#ifndef CONSOLE_H
|
||||
#define CONSOLE_H
|
||||
|
||||
// maximum length of a typed in command
|
||||
#define ICON_CMDLN_SIZE 255
|
||||
// maximum length of a totally expanded command
|
||||
#define ICON_MAX_STREAMSIZE 1024
|
||||
|
||||
typedef enum IConsoleVarTypes {
|
||||
ICONSOLE_VAR_BOOLEAN,
|
||||
ICONSOLE_VAR_BYTE,
|
||||
ICONSOLE_VAR_UINT16,
|
||||
ICONSOLE_VAR_UINT32,
|
||||
ICONSOLE_VAR_INT16,
|
||||
ICONSOLE_VAR_INT32,
|
||||
ICONSOLE_VAR_STRING
|
||||
} IConsoleVarTypes;
|
||||
|
||||
typedef enum IConsoleModes {
|
||||
ICONSOLE_FULL,
|
||||
ICONSOLE_OPENED,
|
||||
ICONSOLE_CLOSED
|
||||
} IConsoleModes;
|
||||
|
||||
typedef enum IConsoleHookTypes {
|
||||
ICONSOLE_HOOK_ACCESS,
|
||||
ICONSOLE_HOOK_PRE_ACTION,
|
||||
ICONSOLE_HOOK_POST_ACTION
|
||||
} IConsoleHookTypes;
|
||||
|
||||
/** --Hooks--
|
||||
* Hooks are certain triggers get get accessed/executed on either
|
||||
* access, before execution/change or after execution/change. This allows
|
||||
* for general flow of permissions or special action needed in some cases
|
||||
*/
|
||||
typedef bool IConsoleHook(void);
|
||||
typedef struct IConsoleHooks{
|
||||
IConsoleHook *access; // trigger when accessing the variable/command
|
||||
IConsoleHook *pre; // trigger before the variable/command is changed/executed
|
||||
IConsoleHook *post; // trigger after the variable/command is changed/executed
|
||||
} IConsoleHooks;
|
||||
|
||||
/** --Commands--
|
||||
* Commands are commands, or functions. They get executed once and any
|
||||
* effect they produce are carried out. The arguments to the commands
|
||||
* are given to them, each input word seperated by a double-quote (") is an argument
|
||||
* If you want to handle multiple words as one, enclose them in double-quotes
|
||||
* eg. 'say "hello sexy boy"'
|
||||
*/
|
||||
typedef bool (IConsoleCmdProc)(byte argc, char *argv[]);
|
||||
|
||||
struct IConsoleCmd;
|
||||
typedef struct IConsoleCmd {
|
||||
char *name; // name of command
|
||||
struct IConsoleCmd *next; // next command in list
|
||||
|
||||
IConsoleCmdProc *proc; // process executed when command is typed
|
||||
IConsoleHooks hook; // any special trigger action that needs executing
|
||||
} IConsoleCmd;
|
||||
|
||||
/** --Variables--
|
||||
* Variables are pointers to real ingame variables which allow for
|
||||
* changing while ingame. After changing they keep their new value
|
||||
* and can be used for debugging, gameplay, etc. It accepts:
|
||||
* - no arguments; just print out current value
|
||||
* - '= <new value>' to assign a new value to the variable
|
||||
* - '++' to increase value by one
|
||||
* - '--' to decrease value by one
|
||||
*/
|
||||
struct IConsoleVar;
|
||||
typedef struct IConsoleVar {
|
||||
char *name; // name of the variable
|
||||
struct IConsoleVar *next; // next variable in list
|
||||
|
||||
void *addr; // the address where the variable is pointing at
|
||||
uint32 size; // size of the variable, used for strings
|
||||
char *help; // the optional help string shown when requesting information
|
||||
IConsoleVarTypes type; // type of variable (for correct assignment/output)
|
||||
IConsoleCmdProc *proc; // some variables need really special handling, use a callback function for that
|
||||
IConsoleHooks hook; // any special trigger action that needs executing
|
||||
} IConsoleVar;
|
||||
|
||||
/** --Aliases--
|
||||
* Aliases are like shortcuts for complex functions, variable assignments,
|
||||
* etc. You can use a simple alias to rename a longer command (eg 'lv' for
|
||||
* 'list_vars' for example), or concatenate more commands into one
|
||||
* (eg. 'ng' for 'load %A; unpause; debug_level 5'). Aliases can parse the arguments
|
||||
* given to them in the command line.
|
||||
* - "%A - %Z" substitute arguments 1 t/m 26
|
||||
* - "%+" lists all parameters keeping them seperated
|
||||
* - "%!" also lists all parameters but presenting them to the aliased command as one argument
|
||||
* - ";" allows for combining commands (see example 'ng')
|
||||
*/
|
||||
struct IConsoleAlias;
|
||||
typedef struct IConsoleAlias {
|
||||
char *name; // name of the alias
|
||||
struct IConsoleAlias *next; // next alias in list
|
||||
|
||||
char *cmdline; // command(s) that is/are being aliased
|
||||
} IConsoleAlias;
|
||||
|
||||
/* console parser */
|
||||
VARDEF IConsoleCmd *_iconsole_cmds; // list of registred commands
|
||||
VARDEF IConsoleVar *_iconsole_vars; // list of registred vars
|
||||
VARDEF IConsoleAlias *_iconsole_aliases; // list of registred aliases
|
||||
|
||||
/* console colors/modes */
|
||||
VARDEF byte _icolour_def;
|
||||
VARDEF byte _icolour_err;
|
||||
VARDEF byte _icolour_warn;
|
||||
VARDEF byte _icolour_dbg;
|
||||
VARDEF byte _icolour_cmd;
|
||||
VARDEF IConsoleModes _iconsole_mode;
|
||||
|
||||
/* console functions */
|
||||
void IConsoleInit(void);
|
||||
void IConsoleFree(void);
|
||||
void IConsoleClearBuffer(void);
|
||||
void IConsoleResize(Window *w);
|
||||
void IConsoleSwitch(void);
|
||||
void IConsoleClose(void);
|
||||
void IConsoleOpen(void);
|
||||
|
||||
/* console output */
|
||||
void IConsolePrint(uint16 color_code, const char *string);
|
||||
void CDECL IConsolePrintF(uint16 color_code, const char *s, ...);
|
||||
void IConsoleDebug(const char *string);
|
||||
void IConsoleWarning(const char *string);
|
||||
void IConsoleError(const char *string);
|
||||
|
||||
/* Commands */
|
||||
void IConsoleCmdRegister(const char *name, IConsoleCmdProc *proc);
|
||||
void IConsoleAliasRegister(const char *name, const char *cmd);
|
||||
IConsoleCmd *IConsoleCmdGet(const char *name);
|
||||
IConsoleAlias *IConsoleAliasGet(const char *name);
|
||||
|
||||
/* Variables */
|
||||
void IConsoleVarRegister(const char *name, void *addr, IConsoleVarTypes type, const char *help);
|
||||
void IConsoleVarStringRegister(const char *name, void *addr, uint32 size, const char *help);
|
||||
IConsoleVar* IConsoleVarGet(const char *name);
|
||||
void IConsoleVarPrintGetValue(const IConsoleVar *var);
|
||||
void IConsoleVarPrintSetValue(const IConsoleVar *var);
|
||||
|
||||
/* Parser */
|
||||
void IConsoleCmdExec(const char *cmdstr);
|
||||
void IConsoleVarExec(const IConsoleVar *var, byte tokencount, char *token[]);
|
||||
|
||||
/* console std lib (register ingame commands/aliases/variables) */
|
||||
void IConsoleStdLibRegister(void);
|
||||
|
||||
/* Hooking code */
|
||||
void IConsoleCmdHookAdd(const char *name, IConsoleHookTypes type, IConsoleHook *proc);
|
||||
void IConsoleVarHookAdd(const char *name, IConsoleHookTypes type, IConsoleHook *proc);
|
||||
void IConsoleVarProcAdd(const char *name, IConsoleCmdProc *proc);
|
||||
|
||||
/* Supporting functions */
|
||||
bool GetArgumentInteger(uint32 *value, const char *arg);
|
||||
#endif /* CONSOLE_H */
|
1608
console_cmds.c
Normal file
1608
console_cmds.c
Normal file
File diff suppressed because it is too large
Load Diff
182
currency.c
Normal file
182
currency.c
Normal file
@@ -0,0 +1,182 @@
|
||||
/* $Id$ */
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "openttd.h"
|
||||
#include "currency.h"
|
||||
#include "news.h"
|
||||
#include "variables.h"
|
||||
#include "table/strings.h"
|
||||
#include "date.h"
|
||||
|
||||
// exchange rate prefix symbol_pos
|
||||
// | separator | postfix |
|
||||
// | | Euro year | | | name
|
||||
// | | | | | | |
|
||||
static const CurrencySpec origin_currency_specs[NUM_CURRENCY] = {
|
||||
{ 1, ',', CF_NOEURO, "£", "", 0, STR_CURR_GBP }, // british pounds
|
||||
{ 2, ',', CF_NOEURO, "$", "", 0, STR_CURR_USD }, // us dollars
|
||||
{ 2, ',', CF_ISEURO, "€", "", 0, STR_CURR_EUR }, // Euro
|
||||
{ 220, ',', CF_NOEURO, "¥", "", 0, STR_CURR_YEN }, // yen
|
||||
{ 20, ',', 2002, "", " S.", 1, STR_CURR_ATS }, // austrian schilling
|
||||
{ 59, ',', 2002, "BEF ", "", 0, STR_CURR_BEF }, // belgian franc
|
||||
{ 2, ',', CF_NOEURO, "CHF ", "", 0, STR_CURR_CHF }, // swiss franc
|
||||
{ 41, ',', CF_NOEURO, "", " Kč", 1, STR_CURR_CZK }, // czech koruna
|
||||
{ 3, '.', 2002, "DM ", "", 0, STR_CURR_DEM }, // deutsche mark
|
||||
{ 11, '.', CF_NOEURO, "", " kr", 1, STR_CURR_DKK }, // danish krone
|
||||
{ 245, '.', 2002, "Pts ", "", 0, STR_CURR_ESP }, // spanish pesetas
|
||||
{ 9, ',', 2002, "", " mk", 1, STR_CURR_FIM }, // finnish markka
|
||||
{ 10, '.', 2002, "FF ", "", 0, STR_CURR_FRF }, // french francs
|
||||
{ 500, ',', 2002, "", "Dr.", 1, STR_CURR_GRD }, // greek drachma
|
||||
{ 378, ',', 2010, "", " Ft", 1, STR_CURR_HUF }, // hungarian forint
|
||||
{ 130, '.', CF_NOEURO, "", " Kr", 1, STR_CURR_ISK }, // icelandic krona
|
||||
{ 2850, ',', 2002, "", " L.", 1, STR_CURR_ITL }, // italian lira
|
||||
{ 3, ',', 2002, "NLG ", "", 0, STR_CURR_NLG }, // dutch gulden
|
||||
{ 12, '.', CF_NOEURO, "", " Kr", 1, STR_CURR_NOK }, // norwegian krone
|
||||
{ 6, ' ', CF_NOEURO, "", " zl", 1, STR_CURR_PLN }, // polish zloty
|
||||
{ 5, '.', CF_NOEURO, "", " Lei", 1, STR_CURR_ROL }, // romanian Lei
|
||||
{ 50, ' ', CF_NOEURO, "", " p", 1, STR_CURR_RUR }, // russian rouble
|
||||
{ 352, '.', CF_NOEURO, "", " SIT", 1, STR_CURR_SIT }, // slovenian tolar
|
||||
{ 13, '.', CF_NOEURO, "", " Kr", 1, STR_CURR_SEK }, // swedish krona
|
||||
{ 3, '.', CF_NOEURO, "", " YTL", 1, STR_CURR_YTL }, // turkish lira
|
||||
{ 52, ',', CF_NOEURO, "", " Sk", 1, STR_CURR_SKK }, // slovak koruna
|
||||
{ 4, ',', CF_NOEURO, "R$ ", "", 0, STR_CURR_BRR }, // brazil real
|
||||
{ 1, ' ', CF_NOEURO, "", "", 2, STR_CURR_CUSTOM }, // custom currency
|
||||
};
|
||||
|
||||
/* Array of currencies used by the system */
|
||||
CurrencySpec _currency_specs[NUM_CURRENCY];
|
||||
|
||||
/**
|
||||
* These enums are only declared in order to make sens
|
||||
* out of the TTDPatch_To_OTTDIndex array that will follow
|
||||
* Every currency used by Ottd is there, just in case TTDPatch will
|
||||
* add those missing in its code
|
||||
**/
|
||||
enum {
|
||||
CURR_GBP,
|
||||
CURR_USD,
|
||||
CURR_EUR,
|
||||
CURR_YEN,
|
||||
CURR_ATS,
|
||||
CURR_BEF,
|
||||
CURR_CHF,
|
||||
CURR_CZK,
|
||||
CURR_DEM,
|
||||
CURR_DKK,
|
||||
CURR_ESP,
|
||||
CURR_FIM,
|
||||
CURR_FRF,
|
||||
CURR_GRD,
|
||||
CURR_HUF,
|
||||
CURR_ISK,
|
||||
CURR_ITL,
|
||||
CURR_NLG,
|
||||
CURR_NOK,
|
||||
CURR_PLN,
|
||||
CURR_ROL,
|
||||
CURR_RUR,
|
||||
CURR_SIT,
|
||||
CURR_SEK,
|
||||
CURR_YTL,
|
||||
};
|
||||
|
||||
/**
|
||||
* This array represent the position of OpenTTD's currencies,
|
||||
* compared to TTDPatch's ones.
|
||||
* When a grf sends currencies, they are based on the order defined by TTDPatch.
|
||||
* So, we must reindex them to our own order.
|
||||
**/
|
||||
const byte TTDPatch_To_OTTDIndex[] =
|
||||
{
|
||||
CURR_GBP,
|
||||
CURR_USD,
|
||||
CURR_FRF,
|
||||
CURR_DEM,
|
||||
CURR_YEN,
|
||||
CURR_ESP,
|
||||
CURR_HUF,
|
||||
CURR_PLN,
|
||||
CURR_ATS,
|
||||
CURR_BEF,
|
||||
CURR_DKK,
|
||||
CURR_FIM,
|
||||
CURR_GRD,
|
||||
CURR_CHF,
|
||||
CURR_NLG,
|
||||
CURR_ITL,
|
||||
CURR_SEK,
|
||||
CURR_RUR,
|
||||
CURR_EUR,
|
||||
};
|
||||
|
||||
/**
|
||||
* Will return the ottd's index correspondance to
|
||||
* the ttdpatch's id. If the id is bigger then the array,
|
||||
* it is a grf written for ottd, thus returning the same id.
|
||||
* Only called from newgrf.c
|
||||
* @param grfcurr_id currency id coming from newgrf
|
||||
* @return the corrected index
|
||||
**/
|
||||
byte GetNewgrfCurrencyIdConverted(byte grfcurr_id)
|
||||
{
|
||||
return (grfcurr_id >= lengthof(TTDPatch_To_OTTDIndex)) ? grfcurr_id : TTDPatch_To_OTTDIndex[grfcurr_id];
|
||||
}
|
||||
|
||||
/* get a mask of the allowed currencies depending on the year */
|
||||
uint GetMaskOfAllowedCurrencies(void)
|
||||
{
|
||||
uint mask = 0;
|
||||
uint i;
|
||||
|
||||
for (i = 0; i < NUM_CURRENCY; i++) {
|
||||
Year to_euro = _currency_specs[i].to_euro;
|
||||
|
||||
if (to_euro != CF_NOEURO && to_euro != CF_ISEURO && _cur_year >= to_euro) continue;
|
||||
if (to_euro == CF_ISEURO && _cur_year < 2000) continue;
|
||||
mask |= (1 << i);
|
||||
}
|
||||
mask |= (1 << CUSTOM_CURRENCY_ID); // always allow custom currency
|
||||
return mask;
|
||||
}
|
||||
|
||||
/**
|
||||
* Verify if the currency chosen by the user is about to be converted to Euro
|
||||
**/
|
||||
void CheckSwitchToEuro(void)
|
||||
{
|
||||
if (_currency_specs[_opt.currency].to_euro != CF_NOEURO &&
|
||||
_currency_specs[_opt.currency].to_euro != CF_ISEURO &&
|
||||
_cur_year >= _currency_specs[_opt.currency].to_euro) {
|
||||
_opt.currency = 2; // this is the index of euro above.
|
||||
AddNewsItem(STR_EURO_INTRODUCE, NEWS_FLAGS(NM_NORMAL, 0, NT_ECONOMY, 0), 0, 0);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Called only from newgrf.c. Will fill _currency_specs array with
|
||||
* default values from origin_currency_specs
|
||||
**/
|
||||
void ResetCurrencies(void)
|
||||
{
|
||||
memcpy(&_currency_specs, &origin_currency_specs, sizeof(origin_currency_specs));
|
||||
}
|
||||
|
||||
/**
|
||||
* Build a list of currency names StringIDs to use in a dropdown list
|
||||
* @return Pointer to a (static) array of StringIDs
|
||||
*/
|
||||
StringID* BuildCurrencyDropdown(void)
|
||||
{
|
||||
/* Allow room for all currencies, plus a terminator entry */
|
||||
static StringID names[CUSTOM_CURRENCY_ID];
|
||||
uint i;
|
||||
|
||||
/* Add each name */
|
||||
for (i = 0; i < NUM_CURRENCY; i++) {
|
||||
names[i] = _currency_specs[i].name;
|
||||
}
|
||||
/* Terminate the list */
|
||||
names[i] = INVALID_STRING_ID;
|
||||
|
||||
return names;
|
||||
}
|
45
currency.h
Normal file
45
currency.h
Normal file
@@ -0,0 +1,45 @@
|
||||
/* $Id$ */
|
||||
|
||||
#ifndef CURRENCY_H
|
||||
#define CURRENCY_H
|
||||
|
||||
enum {
|
||||
CF_NOEURO = 0,
|
||||
CF_ISEURO = 1,
|
||||
NUM_CURRENCY = 28,
|
||||
CUSTOM_CURRENCY_ID = NUM_CURRENCY - 1
|
||||
};
|
||||
|
||||
typedef struct {
|
||||
uint16 rate;
|
||||
char separator;
|
||||
Year to_euro;
|
||||
char prefix[16];
|
||||
char suffix[16];
|
||||
/**
|
||||
* The currency symbol is represented by two possible values, prefix and suffix
|
||||
* Usage of one or the other is determined by symbol_pos.
|
||||
* 0 = prefix
|
||||
* 1 = suffix
|
||||
* 2 = both : Special case only for custom currency.
|
||||
* It is not a spec from Newgrf,
|
||||
* rather a way to let users do what they want with custom curency
|
||||
*/
|
||||
byte symbol_pos;
|
||||
StringID name;
|
||||
} CurrencySpec;
|
||||
|
||||
|
||||
extern CurrencySpec _currency_specs[NUM_CURRENCY];
|
||||
|
||||
// XXX small hack, but makes the rest of the code a bit nicer to read
|
||||
#define _custom_currency (_currency_specs[CUSTOM_CURRENCY_ID])
|
||||
#define _currency ((const CurrencySpec*)&_currency_specs[_opt_ptr->currency])
|
||||
|
||||
uint GetMaskOfAllowedCurrencies(void);
|
||||
void CheckSwitchToEuro(void);
|
||||
void ResetCurrencies(void);
|
||||
StringID* BuildCurrencyDropdown(void);
|
||||
byte GetNewgrfCurrencyIdConverted(byte grfcurr_id);
|
||||
|
||||
#endif /* CURRENCY_H */
|
BIN
data/2ccmap.grf
Normal file
BIN
data/2ccmap.grf
Normal file
Binary file not shown.
BIN
data/airports.grf
Normal file
BIN
data/airports.grf
Normal file
Binary file not shown.
BIN
data/autorail.grf
Normal file
BIN
data/autorail.grf
Normal file
Binary file not shown.
BIN
data/canalsw.grf
Normal file
BIN
data/canalsw.grf
Normal file
Binary file not shown.
BIN
data/dosdummy.grf
Normal file
BIN
data/dosdummy.grf
Normal file
Binary file not shown.
BIN
data/elrailsw.grf
Normal file
BIN
data/elrailsw.grf
Normal file
Binary file not shown.
BIN
data/nsignalsw.grf
Normal file
BIN
data/nsignalsw.grf
Normal file
Binary file not shown.
BIN
data/openttd.grf
Normal file
BIN
data/openttd.grf
Normal file
Binary file not shown.
BIN
data/opntitle.dat
Normal file
BIN
data/opntitle.dat
Normal file
Binary file not shown.
BIN
data/trkfoundw.grf
Normal file
BIN
data/trkfoundw.grf
Normal file
Binary file not shown.
@@ -1,30 +1,20 @@
|
||||
/* $Id$ */
|
||||
|
||||
/*
|
||||
* This file is part of OpenTTD.
|
||||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/** @file date.cpp Handling of dates in our native format and transforming them to something human readable. */
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "openttd.h"
|
||||
#include "date.h"
|
||||
#include "variables.h"
|
||||
#include "network/network.h"
|
||||
#include "network/network_func.h"
|
||||
#include "currency.h"
|
||||
#include "window_func.h"
|
||||
#include "macros.h"
|
||||
#include "vehicle.h"
|
||||
#include "network.h"
|
||||
#include "network_data.h"
|
||||
#include "network_server.h"
|
||||
#include "functions.h"
|
||||
#include "date_func.h"
|
||||
#include "vehicle_base.h"
|
||||
#include "debug.h"
|
||||
#include "rail_gui.h"
|
||||
#include "saveload/saveload.h"
|
||||
#include "currency.h"
|
||||
|
||||
Year _cur_year; ///< Current year, starting at 0
|
||||
Month _cur_month; ///< Current month (0..11)
|
||||
Date _date; ///< Current date in days (day counter)
|
||||
Year _cur_year;
|
||||
Month _cur_month;
|
||||
Date _date;
|
||||
DateFract _date_fract;
|
||||
|
||||
|
||||
@@ -36,6 +26,10 @@ void SetDate(Date date)
|
||||
ConvertDateToYMD(date, &ymd);
|
||||
_cur_year = ymd.year;
|
||||
_cur_month = ymd.month;
|
||||
#ifdef ENABLE_NETWORK
|
||||
_network_last_advertise_frame = 0;
|
||||
_network_need_advertise = true;
|
||||
#endif /* ENABLE_NETWORK */
|
||||
}
|
||||
|
||||
#define M(a, b) ((a << 5) | b)
|
||||
@@ -76,6 +70,11 @@ static const uint16 _accum_days_for_month[] = {
|
||||
ACCUM_SEP, ACCUM_OCT, ACCUM_NOV, ACCUM_DEC,
|
||||
};
|
||||
|
||||
static inline bool IsLeapYear(Year yr)
|
||||
{
|
||||
return yr % 4 == 0 && (yr % 100 != 0 || yr % 400 == 0);
|
||||
}
|
||||
|
||||
/**
|
||||
* Converts a Date to a Year, Month & Day.
|
||||
* @param date the date to convert from
|
||||
@@ -89,35 +88,22 @@ void ConvertDateToYMD(Date date, YearMonthDay *ymd)
|
||||
*/
|
||||
|
||||
/* There are 97 leap years in 400 years */
|
||||
Year yr = 400 * (date / (DAYS_IN_YEAR * 400 + 97));
|
||||
int rem = date % (DAYS_IN_YEAR * 400 + 97);
|
||||
Year yr = 400 * (date / (365 * 400 + 97));
|
||||
int rem = date % (365 * 400 + 97);
|
||||
uint16 x;
|
||||
|
||||
if (rem >= DAYS_IN_YEAR * 100 + 25) {
|
||||
/* There are 25 leap years in the first 100 years after
|
||||
* every 400th year, as every 400th year is a leap year */
|
||||
yr += 100;
|
||||
rem -= DAYS_IN_YEAR * 100 + 25;
|
||||
|
||||
/* There are 24 leap years in the next couple of 100 years */
|
||||
yr += 100 * (rem / (DAYS_IN_YEAR * 100 + 24));
|
||||
rem = (rem % (DAYS_IN_YEAR * 100 + 24));
|
||||
}
|
||||
|
||||
if (!IsLeapYear(yr) && rem >= DAYS_IN_YEAR * 4) {
|
||||
/* The first 4 year of the century are not always a leap year */
|
||||
yr += 4;
|
||||
rem -= DAYS_IN_YEAR * 4;
|
||||
}
|
||||
/* There are 24 leap years in 100 years */
|
||||
yr += 100 * (rem / (365 * 100 + 24));
|
||||
rem = rem % (365 * 100 + 24);
|
||||
|
||||
/* There is 1 leap year every 4 years */
|
||||
yr += 4 * (rem / (DAYS_IN_YEAR * 4 + 1));
|
||||
rem = rem % (DAYS_IN_YEAR * 4 + 1);
|
||||
yr += 4 * (rem / (365 * 4 + 1));
|
||||
rem = rem % (365 * 4 + 1);
|
||||
|
||||
/* The last (max 3) years to account for; the first one
|
||||
* can be, but is not necessarily a leap year */
|
||||
while (rem >= (IsLeapYear(yr) ? DAYS_IN_LEAP_YEAR : DAYS_IN_YEAR)) {
|
||||
rem -= IsLeapYear(yr) ? DAYS_IN_LEAP_YEAR : DAYS_IN_YEAR;
|
||||
while (rem >= (IsLeapYear(yr) ? 366 : 365)) {
|
||||
rem -= IsLeapYear(yr) ? 366 : 365;
|
||||
yr++;
|
||||
}
|
||||
|
||||
@@ -139,160 +125,167 @@ void ConvertDateToYMD(Date date, YearMonthDay *ymd)
|
||||
*/
|
||||
Date ConvertYMDToDate(Year year, Month month, Day day)
|
||||
{
|
||||
/*
|
||||
* Each passed leap year adds one day to the 'day count'.
|
||||
*
|
||||
* A special case for the year 0 as no year has been passed,
|
||||
* but '(year - 1) / 4' does not yield '-1' to counteract the
|
||||
* '+1' at the end of the formula as divisions round to zero.
|
||||
*/
|
||||
int nr_of_leap_years = (year == 0) ? 0 : ((year - 1) / 4 - (year - 1) / 100 + (year - 1) / 400 + 1);
|
||||
|
||||
/* Day-offset in a leap year */
|
||||
int days = _accum_days_for_month[month] + day - 1;
|
||||
|
||||
/* Account for the missing of the 29th of February in non-leap years */
|
||||
if (!IsLeapYear(year) && days >= ACCUM_MAR) days--;
|
||||
|
||||
return DAYS_TILL(year) + days;
|
||||
return year * 365 + nr_of_leap_years + days;
|
||||
}
|
||||
|
||||
/** Functions used by the IncreaseDate function */
|
||||
|
||||
extern void EnginesDailyLoop();
|
||||
extern void DisasterDailyLoop();
|
||||
extern void IndustryDailyLoop();
|
||||
extern void CompaniesMonthlyLoop();
|
||||
extern void EnginesMonthlyLoop();
|
||||
extern void TownsMonthlyLoop();
|
||||
extern void IndustryMonthlyLoop();
|
||||
extern void StationMonthlyLoop();
|
||||
extern void SubsidyMonthlyLoop();
|
||||
extern void OnNewDay_Train(Vehicle *v);
|
||||
extern void OnNewDay_RoadVeh(Vehicle *v);
|
||||
extern void OnNewDay_Aircraft(Vehicle *v);
|
||||
extern void OnNewDay_Ship(Vehicle *v);
|
||||
static void OnNewDay_EffectVehicle(Vehicle *v) { /* empty */ }
|
||||
extern void OnNewDay_DisasterVehicle(Vehicle *v);
|
||||
|
||||
extern void CompaniesYearlyLoop();
|
||||
extern void VehiclesYearlyLoop();
|
||||
extern void TownsYearlyLoop();
|
||||
typedef void OnNewVehicleDayProc(Vehicle *v);
|
||||
|
||||
extern void ShowEndGameChart();
|
||||
static OnNewVehicleDayProc * _on_new_vehicle_day_proc[] = {
|
||||
OnNewDay_Train,
|
||||
OnNewDay_RoadVeh,
|
||||
OnNewDay_Ship,
|
||||
OnNewDay_Aircraft,
|
||||
OnNewDay_EffectVehicle,
|
||||
OnNewDay_DisasterVehicle,
|
||||
};
|
||||
|
||||
extern void WaypointsDailyLoop(void);
|
||||
extern void TextMessageDailyLoop(void);
|
||||
extern void EnginesDailyLoop(void);
|
||||
extern void DisasterDailyLoop(void);
|
||||
|
||||
extern void PlayersMonthlyLoop(void);
|
||||
extern void EnginesMonthlyLoop(void);
|
||||
extern void TownsMonthlyLoop(void);
|
||||
extern void IndustryMonthlyLoop(void);
|
||||
extern void StationMonthlyLoop(void);
|
||||
|
||||
extern void PlayersYearlyLoop(void);
|
||||
extern void TrainsYearlyLoop(void);
|
||||
extern void RoadVehiclesYearlyLoop(void);
|
||||
extern void AircraftYearlyLoop(void);
|
||||
extern void ShipsYearlyLoop(void);
|
||||
|
||||
extern void ShowEndGameChart(void);
|
||||
|
||||
|
||||
static const Month _autosave_months[] = {
|
||||
0, ///< never
|
||||
1, ///< every month
|
||||
3, ///< every 3 months
|
||||
6, ///< every 6 months
|
||||
12, ///< every 12 months
|
||||
0, // never
|
||||
1, // every month
|
||||
3, // every 3 months
|
||||
6, // every 6 months
|
||||
12, // every 12 months
|
||||
};
|
||||
|
||||
/**
|
||||
* Runs various procedures that have to be done yearly
|
||||
* Runs the day_proc for every DAY_TICKS vehicle starting at daytick.
|
||||
*/
|
||||
static void OnNewYear()
|
||||
static void RunVehicleDayProc(uint daytick)
|
||||
{
|
||||
CompaniesYearlyLoop();
|
||||
VehiclesYearlyLoop();
|
||||
TownsYearlyLoop();
|
||||
InvalidateWindowClassesData(WC_BUILD_STATION);
|
||||
#ifdef ENABLE_NETWORK
|
||||
if (_network_server) NetworkServerYearlyLoop();
|
||||
#endif /* ENABLE_NETWORK */
|
||||
uint total = GetMaxVehicleIndex() + 1;
|
||||
uint i;
|
||||
|
||||
if (_cur_year == _settings_client.gui.semaphore_build_before) ResetSignalVariant();
|
||||
for (i = daytick; i < total; i += DAY_TICKS) {
|
||||
Vehicle *v = GetVehicle(i);
|
||||
|
||||
if (IsValidVehicle(v)) _on_new_vehicle_day_proc[v->type - 0x10](v);
|
||||
}
|
||||
}
|
||||
|
||||
void IncreaseDate(void)
|
||||
{
|
||||
YearMonthDay ymd;
|
||||
|
||||
if (_game_mode == GM_MENU) {
|
||||
_tick_counter++;
|
||||
return;
|
||||
}
|
||||
|
||||
RunVehicleDayProc(_date_fract);
|
||||
|
||||
/* increase day, and check if a new day is there? */
|
||||
_tick_counter++;
|
||||
|
||||
_date_fract++;
|
||||
if (_date_fract < DAY_TICKS) return;
|
||||
_date_fract = 0;
|
||||
|
||||
/* yeah, increase day counter and call various daily loops */
|
||||
_date++;
|
||||
|
||||
TextMessageDailyLoop();
|
||||
|
||||
DisasterDailyLoop();
|
||||
WaypointsDailyLoop();
|
||||
|
||||
if (_game_mode != GM_MENU) {
|
||||
InvalidateWindowWidget(WC_STATUS_BAR, 0, 0);
|
||||
EnginesDailyLoop();
|
||||
}
|
||||
|
||||
/* check if we entered a new month? */
|
||||
ConvertDateToYMD(_date, &ymd);
|
||||
if (ymd.month == _cur_month) return;
|
||||
_cur_month = ymd.month;
|
||||
|
||||
/* yes, call various monthly loops */
|
||||
if (_game_mode != GM_MENU) {
|
||||
if (_opt.autosave != 0 && (_cur_month % _autosave_months[_opt.autosave]) == 0) {
|
||||
_do_autosave = true;
|
||||
RedrawAutosave();
|
||||
}
|
||||
|
||||
PlayersMonthlyLoop();
|
||||
EnginesMonthlyLoop();
|
||||
TownsMonthlyLoop();
|
||||
IndustryMonthlyLoop();
|
||||
StationMonthlyLoop();
|
||||
if (_network_server) NetworkServerMonthlyLoop();
|
||||
}
|
||||
|
||||
/* check if we entered a new year? */
|
||||
if (ymd.year == _cur_year) return;
|
||||
_cur_year = ymd.year;
|
||||
|
||||
/* yes, call various yearly loops */
|
||||
PlayersYearlyLoop();
|
||||
TrainsYearlyLoop();
|
||||
RoadVehiclesYearlyLoop();
|
||||
AircraftYearlyLoop();
|
||||
ShipsYearlyLoop();
|
||||
if (_network_server) NetworkServerYearlyLoop();
|
||||
|
||||
/* check if we reached end of the game */
|
||||
if (_cur_year == ORIGINAL_END_YEAR) {
|
||||
ShowEndGameChart();
|
||||
if (_cur_year == _patches.ending_year) {
|
||||
ShowEndGameChart();
|
||||
/* check if we reached the maximum year, decrement dates by a year */
|
||||
} else if (_cur_year == MAX_YEAR + 1) {
|
||||
Vehicle *v;
|
||||
uint days_this_year;
|
||||
|
||||
_cur_year--;
|
||||
days_this_year = IsLeapYear(_cur_year) ? DAYS_IN_LEAP_YEAR : DAYS_IN_YEAR;
|
||||
days_this_year = IsLeapYear(_cur_year) ? 366 : 365;
|
||||
_date -= days_this_year;
|
||||
FOR_ALL_VEHICLES(v) v->date_of_last_service -= days_this_year;
|
||||
|
||||
#ifdef ENABLE_NETWORK
|
||||
/* Because the _date wraps here, and text-messages expire by game-days, we have to clean out
|
||||
* all of them if the date is set back, else those messages will hang for ever */
|
||||
NetworkInitChatMessage();
|
||||
#endif /* ENABLE_NETWORK */
|
||||
InitTextMessage();
|
||||
}
|
||||
|
||||
if (_settings_client.gui.auto_euro) CheckSwitchToEuro();
|
||||
}
|
||||
|
||||
/**
|
||||
* Runs various procedures that have to be done monthly
|
||||
*/
|
||||
static void OnNewMonth()
|
||||
{
|
||||
if (_debug_desync_level > 2) {
|
||||
char name[MAX_PATH];
|
||||
snprintf(name, lengthof(name), "dmp_cmds_%08x_%08x.sav", _settings_game.game_creation.generation_seed, _date);
|
||||
SaveOrLoad(name, SL_SAVE, AUTOSAVE_DIR);
|
||||
}
|
||||
|
||||
if (_settings_client.gui.autosave != 0 && (_cur_month % _autosave_months[_settings_client.gui.autosave]) == 0) {
|
||||
_do_autosave = true;
|
||||
RedrawAutosave();
|
||||
}
|
||||
|
||||
SetWindowClassesDirty(WC_CHEATS);
|
||||
CompaniesMonthlyLoop();
|
||||
SubsidyMonthlyLoop();
|
||||
EnginesMonthlyLoop();
|
||||
TownsMonthlyLoop();
|
||||
IndustryMonthlyLoop();
|
||||
StationMonthlyLoop();
|
||||
#ifdef ENABLE_NETWORK
|
||||
if (_network_server) NetworkServerMonthlyLoop();
|
||||
#endif /* ENABLE_NETWORK */
|
||||
}
|
||||
|
||||
/**
|
||||
* Runs various procedures that have to be done daily
|
||||
*/
|
||||
static void OnNewDay()
|
||||
{
|
||||
#ifdef ENABLE_NETWORK
|
||||
NetworkChatMessageDailyLoop();
|
||||
#endif /* ENABLE_NETWORK */
|
||||
|
||||
DisasterDailyLoop();
|
||||
IndustryDailyLoop();
|
||||
|
||||
SetWindowWidgetDirty(WC_STATUS_BAR, 0, 0);
|
||||
EnginesDailyLoop();
|
||||
|
||||
/* Refresh after possible snowline change */
|
||||
SetWindowClassesDirty(WC_TOWN_VIEW);
|
||||
}
|
||||
|
||||
/**
|
||||
* Increases the tick counter, increases date and possibly calls
|
||||
* procedures that have to be called daily, monthly or yearly.
|
||||
*/
|
||||
void IncreaseDate()
|
||||
{
|
||||
/* increase day, and check if a new day is there? */
|
||||
_tick_counter++;
|
||||
|
||||
if (_game_mode == GM_MENU) return;
|
||||
|
||||
_date_fract++;
|
||||
if (_date_fract < DAY_TICKS) return;
|
||||
_date_fract = 0;
|
||||
|
||||
/* increase day counter and call various daily loops */
|
||||
_date++;
|
||||
OnNewDay();
|
||||
|
||||
YearMonthDay ymd;
|
||||
|
||||
/* check if we entered a new month? */
|
||||
ConvertDateToYMD(_date, &ymd);
|
||||
if (ymd.month == _cur_month) return;
|
||||
|
||||
/* yes, call various monthly loops */
|
||||
_cur_month = ymd.month;
|
||||
OnNewMonth();
|
||||
|
||||
/* check if we entered a new year? */
|
||||
if (ymd.year == _cur_year) return;
|
||||
|
||||
/* yes, call various yearly loops */
|
||||
_cur_year = ymd.year;
|
||||
OnNewYear();
|
||||
if (_patches.auto_euro) CheckSwitchToEuro();
|
||||
}
|
59
date.h
Normal file
59
date.h
Normal file
@@ -0,0 +1,59 @@
|
||||
/* $Id$ */
|
||||
|
||||
#ifndef DATE_H
|
||||
#define DATE_H
|
||||
|
||||
/**
|
||||
* 1 day is 74 ticks; _date_fract used to be uint16 and incremented by 885. On
|
||||
* an overflow the new day begun and 65535 / 885 = 74.
|
||||
* 1 tick is approximately 30 ms.
|
||||
* 1 day is thus about 2 seconds (74 * 30 = 2220) on a machine that can run OpenTTD normally
|
||||
*/
|
||||
#define DAY_TICKS 74
|
||||
|
||||
/*
|
||||
* ORIGINAL_BASE_YEAR, ORIGINAL_MAX_YEAR and DAYS_TILL_ORIGINAL_BASE_YEAR are
|
||||
* primarily used for loading newgrf and savegame data and returning some
|
||||
* newgrf (callback) functions that were in the original (TTD) inherited
|
||||
* format, where '_date == 0' meant that it was 1920-01-01.
|
||||
*/
|
||||
|
||||
/** The minimum starting year/base year of the original TTD */
|
||||
#define ORIGINAL_BASE_YEAR 1920
|
||||
/** The maximum year of the original TTD */
|
||||
#define ORIGINAL_MAX_YEAR 2090
|
||||
|
||||
/**
|
||||
* The offset in days from the '_date == 0' till
|
||||
* 'ConvertYMDToDate(ORIGINAL_BASE_YEAR, 0, 1)'
|
||||
*/
|
||||
#define DAYS_TILL_ORIGINAL_BASE_YEAR (365 * ORIGINAL_BASE_YEAR + ORIGINAL_BASE_YEAR / 4 - ORIGINAL_BASE_YEAR / 100 + ORIGINAL_BASE_YEAR / 400)
|
||||
|
||||
/* The absolute minimum & maximum years in OTTD */
|
||||
#define MIN_YEAR 0
|
||||
/* MAX_YEAR, nicely rounded value of the number of years that can
|
||||
* be encoded in a single 32 bits date, about 2^31 / 366 years. */
|
||||
#define MAX_YEAR 5000000
|
||||
|
||||
/* Year and Date are defined elsewhere */
|
||||
typedef uint8 Month;
|
||||
typedef uint8 Day;
|
||||
typedef uint16 DateFract;
|
||||
|
||||
typedef struct YearMonthDay {
|
||||
Year year;
|
||||
Month month;
|
||||
Day day;
|
||||
} YearMonthDay;
|
||||
|
||||
extern Year _cur_year;
|
||||
extern Month _cur_month;
|
||||
extern Date _date;
|
||||
extern DateFract _date_fract;
|
||||
|
||||
|
||||
void SetDate(Date date);
|
||||
void ConvertDateToYMD(Date date, YearMonthDay *ymd);
|
||||
Date ConvertYMDToDate(Year year, Month month, Day day);
|
||||
|
||||
#endif /* DATE_H */
|
130
debug.c
Normal file
130
debug.c
Normal file
@@ -0,0 +1,130 @@
|
||||
/* $Id$ */
|
||||
|
||||
#include "stdafx.h"
|
||||
#include <stdio.h>
|
||||
#include <stdarg.h>
|
||||
#include "openttd.h"
|
||||
#include "console.h"
|
||||
#include "debug.h"
|
||||
#include "functions.h"
|
||||
#include "string.h"
|
||||
|
||||
int _debug_ai_level;
|
||||
int _debug_driver_level;
|
||||
int _debug_grf_level;
|
||||
int _debug_map_level;
|
||||
int _debug_misc_level;
|
||||
int _debug_ms_level;
|
||||
int _debug_net_level;
|
||||
int _debug_spritecache_level;
|
||||
int _debug_oldloader_level;
|
||||
int _debug_ntp_level;
|
||||
int _debug_npf_level;
|
||||
int _debug_yapf_level;
|
||||
int _debug_freetype_level;
|
||||
|
||||
|
||||
void CDECL debug(const char *s, ...)
|
||||
{
|
||||
va_list va;
|
||||
char buf[1024];
|
||||
|
||||
va_start(va, s);
|
||||
vsnprintf(buf, lengthof(buf), s, va);
|
||||
va_end(va);
|
||||
fprintf(stderr, "dbg: %s\n", buf);
|
||||
IConsoleDebug(buf);
|
||||
}
|
||||
|
||||
typedef struct DebugLevel {
|
||||
const char *name;
|
||||
int *level;
|
||||
} DebugLevel;
|
||||
|
||||
#define DEBUG_LEVEL(x) { #x, &_debug_##x##_level }
|
||||
static const DebugLevel debug_level[] = {
|
||||
DEBUG_LEVEL(ai),
|
||||
DEBUG_LEVEL(driver),
|
||||
DEBUG_LEVEL(grf),
|
||||
DEBUG_LEVEL(map),
|
||||
DEBUG_LEVEL(misc),
|
||||
DEBUG_LEVEL(ms),
|
||||
DEBUG_LEVEL(net),
|
||||
DEBUG_LEVEL(spritecache),
|
||||
DEBUG_LEVEL(oldloader),
|
||||
DEBUG_LEVEL(ntp),
|
||||
DEBUG_LEVEL(npf),
|
||||
DEBUG_LEVEL(yapf),
|
||||
DEBUG_LEVEL(freetype)
|
||||
};
|
||||
#undef DEBUG_LEVEL
|
||||
|
||||
void SetDebugString(const char *s)
|
||||
{
|
||||
int v;
|
||||
char *end;
|
||||
const char *t;
|
||||
|
||||
// global debugging level?
|
||||
if (*s >= '0' && *s <= '9') {
|
||||
const DebugLevel *i;
|
||||
|
||||
v = strtoul(s, &end, 0);
|
||||
s = end;
|
||||
|
||||
for (i = debug_level; i != endof(debug_level); ++i) *i->level = v;
|
||||
}
|
||||
|
||||
// individual levels
|
||||
for (;;) {
|
||||
const DebugLevel *i;
|
||||
int *p;
|
||||
|
||||
// skip delimiters
|
||||
while (*s == ' ' || *s == ',' || *s == '\t') s++;
|
||||
if (*s == '\0') break;
|
||||
|
||||
t = s;
|
||||
while (*s >= 'a' && *s <= 'z') s++;
|
||||
|
||||
// check debugging levels
|
||||
p = NULL;
|
||||
for (i = debug_level; i != endof(debug_level); ++i)
|
||||
if (s == t + strlen(i->name) && strncmp(t, i->name, s - t) == 0) {
|
||||
p = i->level;
|
||||
break;
|
||||
}
|
||||
|
||||
if (*s == '=') s++;
|
||||
v = strtoul(s, &end, 0);
|
||||
s = end;
|
||||
if (p != NULL) {
|
||||
*p = v;
|
||||
} else {
|
||||
ShowInfoF("Unknown debug level '%.*s'", s - t, t);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/** Print out the current debug-level
|
||||
* Just return a string with the values of all the debug categorites
|
||||
* @return string with debug-levels
|
||||
*/
|
||||
const char *GetDebugString(void)
|
||||
{
|
||||
const DebugLevel *i;
|
||||
static char dbgstr[100];
|
||||
char dbgval[20];
|
||||
|
||||
memset(dbgstr, 0, sizeof(dbgstr));
|
||||
i = debug_level;
|
||||
snprintf(dbgstr, sizeof(dbgstr), "%s=%d", i->name, *i->level);
|
||||
|
||||
for (i++; i != endof(debug_level); i++) {
|
||||
snprintf(dbgval, sizeof(dbgval), ", %s=%d", i->name, *i->level);
|
||||
ttd_strlcat(dbgstr, dbgval, sizeof(dbgstr));
|
||||
}
|
||||
|
||||
return dbgstr;
|
||||
}
|
54
debug.h
Normal file
54
debug.h
Normal file
@@ -0,0 +1,54 @@
|
||||
/* $Id$ */
|
||||
|
||||
#ifndef DEBUG_H
|
||||
#define DEBUG_H
|
||||
|
||||
#ifdef NO_DEBUG_MESSAGES
|
||||
#define DEBUG(name, level)
|
||||
#else
|
||||
#define DEBUG(name, level) if (level == 0 || _debug_ ## name ## _level >= level) debug
|
||||
|
||||
extern int _debug_ai_level;
|
||||
extern int _debug_driver_level;
|
||||
extern int _debug_grf_level;
|
||||
extern int _debug_map_level;
|
||||
extern int _debug_misc_level;
|
||||
extern int _debug_ms_level;
|
||||
extern int _debug_net_level;
|
||||
extern int _debug_spritecache_level;
|
||||
extern int _debug_oldloader_level;
|
||||
extern int _debug_ntp_level;
|
||||
extern int _debug_npf_level;
|
||||
extern int _debug_yapf_level;
|
||||
extern int _debug_freetype_level;
|
||||
#endif
|
||||
|
||||
void CDECL debug(const char *s, ...);
|
||||
|
||||
void SetDebugString(const char *s);
|
||||
const char *GetDebugString(void);
|
||||
|
||||
/* MSVCRT of course has to have a different syntax for long long *sigh* */
|
||||
#if defined(_MSC_VER) || defined(__MINGW32__)
|
||||
# define OTTD_PRINTF64 "I64"
|
||||
#else
|
||||
# define OTTD_PRINTF64 "ll"
|
||||
#endif
|
||||
|
||||
// Used for profiling
|
||||
#define TIC() {\
|
||||
extern uint64 _rdtsc(void);\
|
||||
uint64 _xxx_ = _rdtsc();\
|
||||
static uint64 __sum__ = 0;\
|
||||
static uint32 __i__ = 0;
|
||||
|
||||
#define TOC(str, count)\
|
||||
__sum__ += _rdtsc() - _xxx_;\
|
||||
if (++__i__ == count) {\
|
||||
printf("[%s]: %" OTTD_PRINTF64 "u [avg: %.1f]\n", str, __sum__, __sum__/(double)__i__);\
|
||||
__i__ = 0;\
|
||||
__sum__ = 0;\
|
||||
}\
|
||||
}
|
||||
|
||||
#endif /* DEBUG_H */
|
58
dedicated.c
Normal file
58
dedicated.c
Normal file
@@ -0,0 +1,58 @@
|
||||
/* $Id$ */
|
||||
|
||||
#include "stdafx.h"
|
||||
|
||||
#ifdef ENABLE_NETWORK
|
||||
|
||||
#if defined(UNIX) && !defined(__MORPHOS__)
|
||||
|
||||
#include "openttd.h"
|
||||
#include "variables.h"
|
||||
|
||||
#include <sys/types.h>
|
||||
#include <unistd.h>
|
||||
|
||||
void DedicatedFork(void)
|
||||
{
|
||||
/* Fork the program */
|
||||
pid_t pid = fork();
|
||||
switch (pid) {
|
||||
case -1:
|
||||
perror("Unable to fork");
|
||||
exit(1);
|
||||
|
||||
case 0: { // We're the child
|
||||
FILE* f;
|
||||
|
||||
/* Open the log-file to log all stuff too */
|
||||
f = fopen(_log_file, "a");
|
||||
if (f == NULL) {
|
||||
perror("Unable to open logfile");
|
||||
exit(1);
|
||||
}
|
||||
/* Redirect stdout and stderr to log-file */
|
||||
if (dup2(fileno(f), fileno(stdout)) == -1) {
|
||||
perror("Rerouting stdout");
|
||||
exit(1);
|
||||
}
|
||||
if (dup2(fileno(f), fileno(stderr)) == -1) {
|
||||
perror("Rerouting stderr");
|
||||
exit(1);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
// We're the parent
|
||||
printf("Loading dedicated server...\n");
|
||||
printf(" - Forked to background with pid %d\n", pid);
|
||||
exit(0);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#else
|
||||
|
||||
void DedicatedFork(void) {}
|
||||
|
||||
#endif /* ENABLE_NETWORK */
|
127
depot.c
Normal file
127
depot.c
Normal file
@@ -0,0 +1,127 @@
|
||||
/* $Id$ */
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "openttd.h"
|
||||
#include "depot.h"
|
||||
#include "functions.h"
|
||||
#include "tile.h"
|
||||
#include "map.h"
|
||||
#include "table/strings.h"
|
||||
#include "saveload.h"
|
||||
#include "order.h"
|
||||
|
||||
|
||||
/**
|
||||
* Called if a new block is added to the depot-pool
|
||||
*/
|
||||
static void DepotPoolNewBlock(uint start_item)
|
||||
{
|
||||
Depot *d;
|
||||
|
||||
/* We don't use FOR_ALL here, because FOR_ALL skips invalid items.
|
||||
* TODO - This is just a temporary stage, this will be removed. */
|
||||
for (d = GetDepot(start_item); d != NULL; d = (d->index + 1U < GetDepotPoolSize()) ? GetDepot(d->index + 1U) : NULL) d->index = start_item++;
|
||||
}
|
||||
|
||||
DEFINE_OLD_POOL(Depot, Depot, DepotPoolNewBlock, NULL)
|
||||
|
||||
|
||||
/**
|
||||
* Gets a depot from a tile
|
||||
*
|
||||
* @return Returns the depot if the tile had a depot, else it returns NULL
|
||||
*/
|
||||
Depot *GetDepotByTile(TileIndex tile)
|
||||
{
|
||||
Depot *depot;
|
||||
|
||||
FOR_ALL_DEPOTS(depot) {
|
||||
if (depot->xy == tile) return depot;
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
/**
|
||||
* Allocate a new depot
|
||||
*/
|
||||
Depot *AllocateDepot(void)
|
||||
{
|
||||
Depot *d;
|
||||
|
||||
/* We don't use FOR_ALL here, because FOR_ALL skips invalid items.
|
||||
* TODO - This is just a temporary stage, this will be removed. */
|
||||
for (d = GetDepot(0); d != NULL; d = (d->index + 1U < GetDepotPoolSize()) ? GetDepot(d->index + 1U) : NULL) {
|
||||
if (!IsValidDepot(d)) {
|
||||
DepotID index = d->index;
|
||||
|
||||
memset(d, 0, sizeof(Depot));
|
||||
d->index = index;
|
||||
|
||||
return d;
|
||||
}
|
||||
}
|
||||
|
||||
/* Check if we can add a block to the pool */
|
||||
if (AddBlockToPool(&_Depot_pool)) return AllocateDepot();
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
/**
|
||||
* Clean up a depot
|
||||
*/
|
||||
void DestroyDepot(Depot *depot)
|
||||
{
|
||||
/* Clear the tile */
|
||||
DoClearSquare(depot->xy);
|
||||
|
||||
/* Clear the depot from all order-lists */
|
||||
RemoveOrderFromAllVehicles(OT_GOTO_DEPOT, depot->index);
|
||||
|
||||
/* Delete the depot-window */
|
||||
DeleteWindowById(WC_VEHICLE_DEPOT, depot->xy);
|
||||
}
|
||||
|
||||
void InitializeDepots(void)
|
||||
{
|
||||
CleanPool(&_Depot_pool);
|
||||
AddBlockToPool(&_Depot_pool);
|
||||
}
|
||||
|
||||
|
||||
static const SaveLoad _depot_desc[] = {
|
||||
SLE_CONDVAR(Depot, xy, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
|
||||
SLE_CONDVAR(Depot, xy, SLE_UINT32, 6, SL_MAX_VERSION),
|
||||
SLE_VAR(Depot, town_index, SLE_UINT16),
|
||||
SLE_END()
|
||||
};
|
||||
|
||||
static void Save_DEPT(void)
|
||||
{
|
||||
Depot *depot;
|
||||
|
||||
FOR_ALL_DEPOTS(depot) {
|
||||
SlSetArrayIndex(depot->index);
|
||||
SlObject(depot, _depot_desc);
|
||||
}
|
||||
}
|
||||
|
||||
static void Load_DEPT(void)
|
||||
{
|
||||
int index;
|
||||
|
||||
while ((index = SlIterateArray()) != -1) {
|
||||
Depot *depot;
|
||||
|
||||
if (!AddBlockIfNeeded(&_Depot_pool, index))
|
||||
error("Depots: failed loading savegame: too many depots");
|
||||
|
||||
depot = GetDepot(index);
|
||||
SlObject(depot, _depot_desc);
|
||||
}
|
||||
}
|
||||
|
||||
const ChunkHandler _depot_chunk_handlers[] = {
|
||||
{ 'DEPT', Save_DEPT, Load_DEPT, CH_ARRAY | CH_LAST},
|
||||
};
|
112
depot.h
Normal file
112
depot.h
Normal file
@@ -0,0 +1,112 @@
|
||||
/* $Id$ */
|
||||
|
||||
#ifndef DEPOT_H
|
||||
#define DEPOT_H
|
||||
|
||||
/** @file depot.h Header files for depots (not hangars)
|
||||
* @see depot.c */
|
||||
|
||||
#include "direction.h"
|
||||
#include "oldpool.h"
|
||||
#include "tile.h"
|
||||
#include "variables.h"
|
||||
|
||||
struct Depot {
|
||||
TileIndex xy;
|
||||
TownID town_index;
|
||||
DepotID index;
|
||||
};
|
||||
|
||||
DECLARE_OLD_POOL(Depot, Depot, 3, 8000)
|
||||
|
||||
/**
|
||||
* Check if a depot really exists.
|
||||
*/
|
||||
static inline bool IsValidDepot(const Depot *depot)
|
||||
{
|
||||
return depot != NULL && depot->xy != 0;
|
||||
}
|
||||
|
||||
static inline bool IsValidDepotID(uint index)
|
||||
{
|
||||
return index < GetDepotPoolSize() && IsValidDepot(GetDepot(index));
|
||||
}
|
||||
|
||||
void DestroyDepot(Depot *depot);
|
||||
|
||||
static inline void DeleteDepot(Depot *depot)
|
||||
{
|
||||
DestroyDepot(depot);
|
||||
depot->xy = 0;
|
||||
}
|
||||
|
||||
void ShowDepotWindow(TileIndex tile, byte type);
|
||||
|
||||
#define FOR_ALL_DEPOTS_FROM(d, start) for (d = GetDepot(start); d != NULL; d = (d->index + 1U < GetDepotPoolSize()) ? GetDepot(d->index + 1U) : NULL) if (IsValidDepot(d))
|
||||
#define FOR_ALL_DEPOTS(d) FOR_ALL_DEPOTS_FROM(d, 0)
|
||||
|
||||
#define MIN_SERVINT_PERCENT 5
|
||||
#define MAX_SERVINT_PERCENT 90
|
||||
#define MIN_SERVINT_DAYS 30
|
||||
#define MAX_SERVINT_DAYS 800
|
||||
|
||||
/**
|
||||
* Get the service interval domain.
|
||||
* Get the new proposed service interval for the vehicle is indeed, clamped
|
||||
* within the given bounds. @see MIN_SERVINT_PERCENT ,etc.
|
||||
* @param index proposed service interval
|
||||
*/
|
||||
static inline Date GetServiceIntervalClamped(uint index)
|
||||
{
|
||||
return (_patches.servint_ispercent) ? clamp(index, MIN_SERVINT_PERCENT, MAX_SERVINT_PERCENT) : clamp(index, MIN_SERVINT_DAYS, MAX_SERVINT_DAYS);
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if a tile is a depot of the given type.
|
||||
*/
|
||||
static inline bool IsTileDepotType(TileIndex tile, TransportType type)
|
||||
{
|
||||
switch (type) {
|
||||
case TRANSPORT_RAIL:
|
||||
return IsTileType(tile, MP_RAILWAY) && (_m[tile].m5 & 0xFC) == 0xC0;
|
||||
|
||||
case TRANSPORT_ROAD:
|
||||
return IsTileType(tile, MP_STREET) && (_m[tile].m5 & 0xF0) == 0x20;
|
||||
|
||||
case TRANSPORT_WATER:
|
||||
return IsTileType(tile, MP_WATER) && (_m[tile].m5 & ~3) == 0x80;
|
||||
|
||||
default:
|
||||
assert(0);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Find out if the slope of the tile is suitable to build a depot of given direction
|
||||
* @param direction The direction in which the depot's exit points. Starts with 0 as NE and goes Clockwise
|
||||
* @param tileh The slope of the tile in question
|
||||
* @return true if the construction is possible
|
||||
|
||||
* This is checked by the ugly 0x4C >> direction magic, which does the following:
|
||||
* 0x4C is 0100 1100 and tileh has only bits 0..3 set (steep tiles are ruled out)
|
||||
* So: for direction (only the significant bits are shown)<p>
|
||||
* 00 (exit towards NE) we need either bit 2 or 3 set in tileh: 0x4C >> 0 = 1100<p>
|
||||
* 01 (exit towards SE) we need either bit 1 or 2 set in tileh: 0x4C >> 1 = 0110<p>
|
||||
* 02 (exit towards SW) we need either bit 0 or 1 set in tileh: 0x4C >> 2 = 0011<p>
|
||||
* 03 (exit towards NW) we need either bit 0 or 4 set in tileh: 0x4C >> 3 = 1001<p>
|
||||
* So ((0x4C >> direction) & tileh) determines whether the depot can be built on the current tileh
|
||||
*/
|
||||
static inline bool CanBuildDepotByTileh(uint32 direction, Slope tileh)
|
||||
{
|
||||
return ((0x4C >> direction) & tileh) != 0;
|
||||
}
|
||||
|
||||
Depot *GetDepotByTile(TileIndex tile);
|
||||
void InitializeDepots(void);
|
||||
Depot *AllocateDepot(void);
|
||||
|
||||
void DeleteDepotHighlightOfVehicle(const Vehicle *v);
|
||||
|
||||
#endif /* DEPOT_H */
|
1016
depot_gui.c
Normal file
1016
depot_gui.c
Normal file
File diff suppressed because it is too large
Load Diff
147
direction.h
Normal file
147
direction.h
Normal file
@@ -0,0 +1,147 @@
|
||||
/* $Id$ */
|
||||
|
||||
#ifndef DIRECTION_H
|
||||
#define DIRECTION_H
|
||||
|
||||
/* Direction as commonly used in v->direction, 8 way. */
|
||||
typedef enum Direction {
|
||||
DIR_N = 0,
|
||||
DIR_NE = 1, /* Northeast, upper right on your monitor */
|
||||
DIR_E = 2,
|
||||
DIR_SE = 3,
|
||||
DIR_S = 4,
|
||||
DIR_SW = 5,
|
||||
DIR_W = 6,
|
||||
DIR_NW = 7,
|
||||
DIR_END,
|
||||
INVALID_DIR = 0xFF,
|
||||
} Direction;
|
||||
|
||||
static inline Direction ReverseDir(Direction d)
|
||||
{
|
||||
return (Direction)(4 ^ d);
|
||||
}
|
||||
|
||||
|
||||
typedef enum DirDiff {
|
||||
DIRDIFF_SAME = 0,
|
||||
DIRDIFF_45RIGHT = 1,
|
||||
DIRDIFF_90RIGHT = 2,
|
||||
DIRDIFF_REVERSE = 4,
|
||||
DIRDIFF_90LEFT = 6,
|
||||
DIRDIFF_45LEFT = 7
|
||||
} DirDiff;
|
||||
|
||||
static inline DirDiff DirDifference(Direction d0, Direction d1)
|
||||
{
|
||||
return (DirDiff)((d0 + 8 - d1) % 8);
|
||||
}
|
||||
|
||||
static inline DirDiff ChangeDirDiff(DirDiff d, DirDiff delta)
|
||||
{
|
||||
return (DirDiff)((d + delta) % 8);
|
||||
}
|
||||
|
||||
|
||||
static inline Direction ChangeDir(Direction d, DirDiff delta)
|
||||
{
|
||||
return (Direction)((d + delta) % 8);
|
||||
}
|
||||
|
||||
|
||||
/* Direction commonly used as the direction of entering and leaving tiles, 4-way */
|
||||
typedef enum DiagDirection {
|
||||
DIAGDIR_NE = 0, /* Northeast, upper right on your monitor */
|
||||
DIAGDIR_SE = 1,
|
||||
DIAGDIR_SW = 2,
|
||||
DIAGDIR_NW = 3,
|
||||
DIAGDIR_END,
|
||||
INVALID_DIAGDIR = 0xFF,
|
||||
} DiagDirection;
|
||||
|
||||
static inline DiagDirection ReverseDiagDir(DiagDirection d)
|
||||
{
|
||||
return (DiagDirection)(2 ^ d);
|
||||
}
|
||||
|
||||
|
||||
typedef enum DiagDirDiff {
|
||||
DIAGDIRDIFF_SAME = 0,
|
||||
DIAGDIRDIFF_90RIGHT = 1,
|
||||
DIAGDIRDIFF_REVERSE = 2,
|
||||
DIAGDIRDIFF_90LEFT = 3
|
||||
} DiagDirDiff;
|
||||
|
||||
static inline DiagDirection ChangeDiagDir(DiagDirection d, DiagDirDiff delta)
|
||||
{
|
||||
return (DiagDirection)((d + delta) % 4);
|
||||
}
|
||||
|
||||
|
||||
static inline DiagDirection DirToDiagDir(Direction dir)
|
||||
{
|
||||
return (DiagDirection)(dir >> 1);
|
||||
}
|
||||
|
||||
|
||||
static inline Direction DiagDirToDir(DiagDirection dir)
|
||||
{
|
||||
return (Direction)(dir * 2 + 1);
|
||||
}
|
||||
|
||||
|
||||
/* the 2 axis */
|
||||
typedef enum Axis {
|
||||
AXIS_X = 0,
|
||||
AXIS_Y = 1,
|
||||
AXIS_END
|
||||
} Axis;
|
||||
|
||||
|
||||
static inline Axis OtherAxis(Axis a)
|
||||
{
|
||||
return (Axis)(a ^ 1);
|
||||
}
|
||||
|
||||
|
||||
static inline Axis DiagDirToAxis(DiagDirection d)
|
||||
{
|
||||
return (Axis)(d & 1);
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
* Converts an Axis to a DiagDirection
|
||||
* Points always in the positive direction, i.e. S[EW]
|
||||
*/
|
||||
static inline DiagDirection AxisToDiagDir(Axis a)
|
||||
{
|
||||
return (DiagDirection)(2 - a);
|
||||
}
|
||||
|
||||
/**
|
||||
* Convert an axis and a flag for north/south into a DiagDirection
|
||||
* @param ns north -> 0, south -> 1
|
||||
*/
|
||||
static inline DiagDirection XYNSToDiagDir(Axis xy, uint ns)
|
||||
{
|
||||
return (DiagDirection)(xy * 3 ^ ns * 2);
|
||||
}
|
||||
|
||||
|
||||
static inline bool IsValidDiagDirection(DiagDirection d)
|
||||
{
|
||||
return d < DIAGDIR_END;
|
||||
}
|
||||
|
||||
static inline bool IsValidDirection(Direction d)
|
||||
{
|
||||
return d < DIR_END;
|
||||
}
|
||||
|
||||
static inline bool IsValidAxis(Axis d)
|
||||
{
|
||||
return d < AXIS_END;
|
||||
}
|
||||
|
||||
#endif /* DIRECTION_H */
|
1001
disaster_cmd.c
Normal file
1001
disaster_cmd.c
Normal file
File diff suppressed because it is too large
Load Diff
378
dock_gui.c
Normal file
378
dock_gui.c
Normal file
@@ -0,0 +1,378 @@
|
||||
/* $Id$ */
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "openttd.h"
|
||||
#include "table/sprites.h"
|
||||
#include "table/strings.h"
|
||||
#include "functions.h"
|
||||
#include "map.h"
|
||||
#include "window.h"
|
||||
#include "station.h"
|
||||
#include "gui.h"
|
||||
#include "viewport.h"
|
||||
#include "gfx.h"
|
||||
#include "sound.h"
|
||||
#include "command.h"
|
||||
#include "variables.h"
|
||||
|
||||
static void ShowBuildDockStationPicker(void);
|
||||
static void ShowBuildDocksDepotPicker(void);
|
||||
|
||||
static Axis _ship_depot_direction;
|
||||
|
||||
void CcBuildDocks(bool success, TileIndex tile, uint32 p1, uint32 p2)
|
||||
{
|
||||
if (success) {
|
||||
SndPlayTileFx(SND_02_SPLAT, tile);
|
||||
ResetObjectToPlace();
|
||||
}
|
||||
}
|
||||
|
||||
void CcBuildCanal(bool success, TileIndex tile, uint32 p1, uint32 p2)
|
||||
{
|
||||
if (success) SndPlayTileFx(SND_02_SPLAT, tile);
|
||||
}
|
||||
|
||||
|
||||
static void PlaceDocks_Dock(TileIndex tile)
|
||||
{
|
||||
DoCommandP(tile, 0, 0, CcBuildDocks, CMD_BUILD_DOCK | CMD_AUTO | CMD_MSG(STR_9802_CAN_T_BUILD_DOCK_HERE));
|
||||
}
|
||||
|
||||
static void PlaceDocks_Depot(TileIndex tile)
|
||||
{
|
||||
DoCommandP(tile, _ship_depot_direction, 0, CcBuildDocks, CMD_BUILD_SHIP_DEPOT | CMD_AUTO | CMD_MSG(STR_3802_CAN_T_BUILD_SHIP_DEPOT));
|
||||
}
|
||||
|
||||
static void PlaceDocks_Buoy(TileIndex tile)
|
||||
{
|
||||
DoCommandP(tile, 0, 0, CcBuildDocks, CMD_BUILD_BUOY | CMD_AUTO | CMD_MSG(STR_9835_CAN_T_POSITION_BUOY_HERE));
|
||||
}
|
||||
|
||||
static void PlaceDocks_DemolishArea(TileIndex tile)
|
||||
{
|
||||
VpStartPlaceSizing(tile, VPM_X_AND_Y | GUI_PlaceProc_DemolishArea);
|
||||
}
|
||||
|
||||
static void PlaceDocks_BuildCanal(TileIndex tile)
|
||||
{
|
||||
VpStartPlaceSizing(tile, VPM_X_OR_Y);
|
||||
}
|
||||
|
||||
static void PlaceDocks_BuildLock(TileIndex tile)
|
||||
{
|
||||
DoCommandP(tile, 0, 0, CcBuildDocks, CMD_BUILD_LOCK | CMD_AUTO | CMD_MSG(STR_CANT_BUILD_LOCKS));
|
||||
}
|
||||
|
||||
|
||||
enum {
|
||||
DTW_CANAL = 3,
|
||||
DTW_LOCK = 4,
|
||||
DTW_DEMOLISH = 6,
|
||||
DTW_DEPOT = 7,
|
||||
DTW_STATION = 8,
|
||||
DTW_BUOY = 9
|
||||
};
|
||||
|
||||
|
||||
static void BuildDocksClick_Canal(Window *w)
|
||||
{
|
||||
HandlePlacePushButton(w, DTW_CANAL, SPR_CURSOR_CANAL, 1, PlaceDocks_BuildCanal);
|
||||
}
|
||||
|
||||
static void BuildDocksClick_Lock(Window *w)
|
||||
{
|
||||
HandlePlacePushButton(w, DTW_LOCK, SPR_CURSOR_LOCK, 1, PlaceDocks_BuildLock);
|
||||
}
|
||||
|
||||
static void BuildDocksClick_Demolish(Window *w)
|
||||
{
|
||||
HandlePlacePushButton(w, DTW_DEMOLISH, ANIMCURSOR_DEMOLISH, 1, PlaceDocks_DemolishArea);
|
||||
}
|
||||
|
||||
static void BuildDocksClick_Depot(Window *w)
|
||||
{
|
||||
if (HandlePlacePushButton(w, DTW_DEPOT, SPR_CURSOR_SHIP_DEPOT, 1, PlaceDocks_Depot)) ShowBuildDocksDepotPicker();
|
||||
}
|
||||
|
||||
static void BuildDocksClick_Dock(Window *w)
|
||||
{
|
||||
if (HandlePlacePushButton(w, DTW_STATION, SPR_CURSOR_DOCK, 3, PlaceDocks_Dock)) ShowBuildDockStationPicker();
|
||||
}
|
||||
|
||||
static void BuildDocksClick_Buoy(Window *w)
|
||||
{
|
||||
HandlePlacePushButton(w, DTW_BUOY, SPR_CURSOR_BOUY, 1, PlaceDocks_Buoy);
|
||||
}
|
||||
|
||||
static void BuildDocksClick_Landscaping(Window *w)
|
||||
{
|
||||
ShowTerraformToolbar();
|
||||
}
|
||||
|
||||
typedef void OnButtonClick(Window *w);
|
||||
static OnButtonClick * const _build_docks_button_proc[] = {
|
||||
BuildDocksClick_Canal,
|
||||
BuildDocksClick_Lock,
|
||||
NULL,
|
||||
BuildDocksClick_Demolish,
|
||||
BuildDocksClick_Depot,
|
||||
BuildDocksClick_Dock,
|
||||
BuildDocksClick_Buoy,
|
||||
BuildDocksClick_Landscaping,
|
||||
};
|
||||
|
||||
static void BuildDocksToolbWndProc(Window *w, WindowEvent *e)
|
||||
{
|
||||
switch (e->event) {
|
||||
case WE_PAINT:
|
||||
DrawWindowWidgets(w);
|
||||
break;
|
||||
|
||||
case WE_CLICK:
|
||||
if (e->we.click.widget - 3 >= 0 && e->we.click.widget != 5) _build_docks_button_proc[e->we.click.widget - 3](w);
|
||||
break;
|
||||
|
||||
case WE_KEYPRESS:
|
||||
switch (e->we.keypress.keycode) {
|
||||
case '1': BuildDocksClick_Canal(w); break;
|
||||
case '2': BuildDocksClick_Lock(w); break;
|
||||
case '3': BuildDocksClick_Demolish(w); break;
|
||||
case '4': BuildDocksClick_Depot(w); break;
|
||||
case '5': BuildDocksClick_Dock(w); break;
|
||||
case '6': BuildDocksClick_Buoy(w); break;
|
||||
case 'l': BuildDocksClick_Landscaping(w); break;
|
||||
default: return;
|
||||
}
|
||||
break;
|
||||
|
||||
case WE_PLACE_OBJ:
|
||||
_place_proc(e->we.place.tile);
|
||||
break;
|
||||
|
||||
case WE_PLACE_DRAG: {
|
||||
VpSelectTilesWithMethod(e->we.place.pt.x, e->we.place.pt.y, e->we.place.userdata);
|
||||
return;
|
||||
}
|
||||
|
||||
case WE_PLACE_MOUSEUP:
|
||||
if (e->we.place.pt.x != -1) {
|
||||
if ((e->we.place.userdata & 0xF) == VPM_X_AND_Y) { // dragged actions
|
||||
GUIPlaceProcDragXY(e);
|
||||
} else if (e->we.place.userdata == VPM_X_OR_Y) {
|
||||
DoCommandP(e->we.place.tile, e->we.place.starttile, _ctrl_pressed, CcBuildCanal, CMD_BUILD_CANAL | CMD_AUTO | CMD_MSG(STR_CANT_BUILD_CANALS));
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case WE_ABORT_PLACE_OBJ:
|
||||
RaiseWindowButtons(w);
|
||||
|
||||
w = FindWindowById(WC_BUILD_STATION, 0);
|
||||
if (w != NULL) WP(w,def_d).close = true;
|
||||
|
||||
w = FindWindowById(WC_BUILD_DEPOT, 0);
|
||||
if (w != NULL) WP(w,def_d).close = true;
|
||||
break;
|
||||
|
||||
case WE_PLACE_PRESIZE: {
|
||||
TileIndex tile_from;
|
||||
TileIndex tile_to;
|
||||
|
||||
tile_from = tile_to = e->we.place.tile;
|
||||
switch (GetTileSlope(tile_from, NULL)) {
|
||||
case SLOPE_SW: tile_to += TileDiffXY(-1, 0); break;
|
||||
case SLOPE_SE: tile_to += TileDiffXY( 0, -1); break;
|
||||
case SLOPE_NW: tile_to += TileDiffXY( 0, 1); break;
|
||||
case SLOPE_NE: tile_to += TileDiffXY( 1, 0); break;
|
||||
default: break;
|
||||
}
|
||||
VpSetPresizeRange(tile_from, tile_to);
|
||||
} break;
|
||||
|
||||
case WE_DESTROY:
|
||||
if (_patches.link_terraform_toolbar) DeleteWindowById(WC_SCEN_LAND_GEN, 0);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static const Widget _build_docks_toolb_widgets[] = {
|
||||
{ WWT_CLOSEBOX, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
|
||||
{ WWT_CAPTION, RESIZE_NONE, 7, 11, 145, 0, 13, STR_9801_DOCK_CONSTRUCTION, STR_018C_WINDOW_TITLE_DRAG_THIS},
|
||||
{ WWT_STICKYBOX, RESIZE_NONE, 7, 146, 157, 0, 13, 0x0, STR_STICKY_BUTTON},
|
||||
{ WWT_IMGBTN, RESIZE_NONE, 7, 0, 21, 14, 35, SPR_IMG_BUILD_CANAL, STR_BUILD_CANALS_TIP},
|
||||
{ WWT_IMGBTN, RESIZE_NONE, 7, 22, 43, 14, 35, SPR_IMG_BUILD_LOCK, STR_BUILD_LOCKS_TIP},
|
||||
|
||||
{ WWT_PANEL, RESIZE_NONE, 7, 44, 47, 14, 35, 0x0, STR_NULL},
|
||||
|
||||
{ WWT_IMGBTN, RESIZE_NONE, 7, 48, 69, 14, 35, SPR_IMG_DYNAMITE, STR_018D_DEMOLISH_BUILDINGS_ETC},
|
||||
{ WWT_IMGBTN, RESIZE_NONE, 7, 70, 91, 14, 35, SPR_IMG_SHIP_DEPOT, STR_981E_BUILD_SHIP_DEPOT_FOR_BUILDING},
|
||||
{ WWT_IMGBTN, RESIZE_NONE, 7, 92, 113, 14, 35, SPR_IMG_SHIP_DOCK, STR_981D_BUILD_SHIP_DOCK},
|
||||
{ WWT_IMGBTN, RESIZE_NONE, 7, 114, 135, 14, 35, SPR_IMG_BOUY, STR_9834_POSITION_BUOY_WHICH_CAN},
|
||||
{ WWT_IMGBTN, RESIZE_NONE, 7, 136, 157, 14, 35, SPR_IMG_LANDSCAPING, STR_LANDSCAPING_TOOLBAR_TIP},
|
||||
{ WIDGETS_END},
|
||||
};
|
||||
|
||||
static const WindowDesc _build_docks_toolbar_desc = {
|
||||
WDP_ALIGN_TBR, 22, 158, 36,
|
||||
WC_BUILD_TOOLBAR, 0,
|
||||
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON,
|
||||
_build_docks_toolb_widgets,
|
||||
BuildDocksToolbWndProc
|
||||
};
|
||||
|
||||
void ShowBuildDocksToolbar(void)
|
||||
{
|
||||
if (!IsValidPlayer(_current_player)) return;
|
||||
|
||||
DeleteWindowById(WC_BUILD_TOOLBAR, 0);
|
||||
AllocateWindowDesc(&_build_docks_toolbar_desc);
|
||||
if (_patches.link_terraform_toolbar) ShowTerraformToolbar();
|
||||
}
|
||||
|
||||
static void BuildDockStationWndProc(Window *w, WindowEvent *e)
|
||||
{
|
||||
switch (e->event) {
|
||||
case WE_CREATE: LowerWindowWidget(w, _station_show_coverage + 3); break;
|
||||
|
||||
case WE_PAINT: {
|
||||
int rad;
|
||||
|
||||
if (WP(w,def_d).close) return;
|
||||
DrawWindowWidgets(w);
|
||||
|
||||
rad = (_patches.modified_catchment) ? CA_DOCK : 4;
|
||||
|
||||
if (_station_show_coverage) SetTileSelectBigSize(-rad, -rad, 2 * rad, 2 * rad);
|
||||
|
||||
DrawStationCoverageAreaText(4, 50, (uint)-1, rad);
|
||||
break;
|
||||
}
|
||||
|
||||
case WE_CLICK:
|
||||
switch (e->we.click.widget) {
|
||||
case 3:
|
||||
case 4:
|
||||
RaiseWindowWidget(w, _station_show_coverage + 3);
|
||||
_station_show_coverage = e->we.click.widget - 3;
|
||||
LowerWindowWidget(w, _station_show_coverage + 3);
|
||||
SndPlayFx(SND_15_BEEP);
|
||||
SetWindowDirty(w);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
|
||||
case WE_MOUSELOOP:
|
||||
if (WP(w,def_d).close) {
|
||||
DeleteWindow(w);
|
||||
return;
|
||||
}
|
||||
|
||||
CheckRedrawStationCoverage(w);
|
||||
break;
|
||||
|
||||
case WE_DESTROY:
|
||||
if (!WP(w,def_d).close) ResetObjectToPlace();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static const Widget _build_dock_station_widgets[] = {
|
||||
{ WWT_CLOSEBOX, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
|
||||
{ WWT_CAPTION, RESIZE_NONE, 7, 11, 147, 0, 13, STR_3068_DOCK, STR_018C_WINDOW_TITLE_DRAG_THIS},
|
||||
{ WWT_PANEL, RESIZE_NONE, 7, 0, 147, 14, 74, 0x0, STR_NULL},
|
||||
{ WWT_TEXTBTN, RESIZE_NONE, 14, 14, 73, 30, 40, STR_02DB_OFF, STR_3065_DON_T_HIGHLIGHT_COVERAGE},
|
||||
{ WWT_TEXTBTN, RESIZE_NONE, 14, 74, 133, 30, 40, STR_02DA_ON, STR_3064_HIGHLIGHT_COVERAGE_AREA},
|
||||
{ WWT_LABEL, RESIZE_NONE, 7, 0, 147, 17, 30, STR_3066_COVERAGE_AREA_HIGHLIGHT, STR_NULL},
|
||||
{ WIDGETS_END},
|
||||
};
|
||||
|
||||
static const WindowDesc _build_dock_station_desc = {
|
||||
WDP_AUTO, WDP_AUTO, 148, 75,
|
||||
WC_BUILD_STATION, WC_BUILD_TOOLBAR,
|
||||
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET,
|
||||
_build_dock_station_widgets,
|
||||
BuildDockStationWndProc
|
||||
};
|
||||
|
||||
static void ShowBuildDockStationPicker(void)
|
||||
{
|
||||
AllocateWindowDesc(&_build_dock_station_desc);
|
||||
}
|
||||
|
||||
static void UpdateDocksDirection(void)
|
||||
{
|
||||
if (_ship_depot_direction != AXIS_X) {
|
||||
SetTileSelectSize(1, 2);
|
||||
} else {
|
||||
SetTileSelectSize(2, 1);
|
||||
}
|
||||
}
|
||||
|
||||
static void BuildDocksDepotWndProc(Window *w, WindowEvent *e)
|
||||
{
|
||||
switch (e->event) {
|
||||
case WE_CREATE: LowerWindowWidget(w, _ship_depot_direction + 3); break;
|
||||
|
||||
case WE_PAINT:
|
||||
DrawWindowWidgets(w);
|
||||
|
||||
DrawShipDepotSprite(67, 35, 0);
|
||||
DrawShipDepotSprite(35, 51, 1);
|
||||
DrawShipDepotSprite(135, 35, 2);
|
||||
DrawShipDepotSprite(167, 51, 3);
|
||||
return;
|
||||
|
||||
case WE_CLICK: {
|
||||
switch (e->we.click.widget) {
|
||||
case 3:
|
||||
case 4:
|
||||
RaiseWindowWidget(w, _ship_depot_direction + 3);
|
||||
_ship_depot_direction = e->we.click.widget - 3;
|
||||
LowerWindowWidget(w, _ship_depot_direction + 3);
|
||||
SndPlayFx(SND_15_BEEP);
|
||||
UpdateDocksDirection();
|
||||
SetWindowDirty(w);
|
||||
break;
|
||||
}
|
||||
} break;
|
||||
|
||||
case WE_MOUSELOOP:
|
||||
if (WP(w,def_d).close) DeleteWindow(w);
|
||||
break;
|
||||
|
||||
case WE_DESTROY:
|
||||
if (!WP(w,def_d).close) ResetObjectToPlace();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static const Widget _build_docks_depot_widgets[] = {
|
||||
{ WWT_CLOSEBOX, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
|
||||
{ WWT_CAPTION, RESIZE_NONE, 7, 11, 203, 0, 13, STR_3800_SHIP_DEPOT_ORIENTATION, STR_018C_WINDOW_TITLE_DRAG_THIS},
|
||||
{ WWT_PANEL, RESIZE_NONE, 7, 0, 203, 14, 85, 0x0, STR_NULL},
|
||||
{ WWT_PANEL, RESIZE_NONE, 14, 3, 100, 17, 82, 0x0, STR_3803_SELECT_SHIP_DEPOT_ORIENTATION},
|
||||
{ WWT_PANEL, RESIZE_NONE, 14, 103, 200, 17, 82, 0x0, STR_3803_SELECT_SHIP_DEPOT_ORIENTATION},
|
||||
{ WIDGETS_END},
|
||||
};
|
||||
|
||||
static const WindowDesc _build_docks_depot_desc = {
|
||||
WDP_AUTO, WDP_AUTO, 204, 86,
|
||||
WC_BUILD_DEPOT, WC_BUILD_TOOLBAR,
|
||||
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET,
|
||||
_build_docks_depot_widgets,
|
||||
BuildDocksDepotWndProc
|
||||
};
|
||||
|
||||
|
||||
static void ShowBuildDocksDepotPicker(void)
|
||||
{
|
||||
AllocateWindowDesc(&_build_docks_depot_desc);
|
||||
UpdateDocksDirection();
|
||||
}
|
||||
|
||||
|
||||
void InitializeDockGui(void)
|
||||
{
|
||||
_ship_depot_direction = AXIS_X;
|
||||
}
|
@@ -1,36 +0,0 @@
|
||||
32bpp and OpenTTD
|
||||
=================
|
||||
|
||||
OpenTTD has 32bpp support. This means: OpenTTD still is 8bpp, but it has the
|
||||
posibility to override the graphics with 32bpp. This means that it isn't a
|
||||
replacement of grf or newgrf, but simply an addition. If you want to use 32bpp
|
||||
graphics of a newgrf, you do need the newgrf itself too (with 8bpp graphics).
|
||||
|
||||
|
||||
The Format
|
||||
----------
|
||||
|
||||
32bpp images are stored in PNG. They should go in:
|
||||
data/sprites/<grfname>/<SpriteID>.png
|
||||
|
||||
For example, a grfname would be 'openttd' (without .grf, lowercase), and the
|
||||
SpriteID 3, to override the 3rd sprite in openttd.grf with a 32bpp version.
|
||||
|
||||
The format of this PNG can be almost anything, but we advise to use RGBA
|
||||
format. Alpha-channel is fully supported.
|
||||
|
||||
As the core of OpenTTD is 8bpp, and because you of course want company colours
|
||||
in your images, you will need to add a mask for every sprite that needs colour
|
||||
remapping. The name is simular as above, only you have to put a 'm' behind the
|
||||
SpriteID. This image should be a 8bpp palette image, where the palette is the
|
||||
OpenTTD palette. Upon load of the PNG, the mask is loaded too, and overrides
|
||||
the RGB (not the Alpha) of the original PNG image, and replacing it with a
|
||||
8bpp color remapped and converted to 32bpp.
|
||||
|
||||
Another thing that OpenTTD needs in your png, is 2 tEXt chunks: x_offs and
|
||||
y_offs. This to define the x- and y-offset, of course. Use the tool we supply
|
||||
to add this information. Sadly enough most graphical editors trashes those
|
||||
chunks upon save, so you have to readd it every time you save your image.
|
||||
|
||||
Your images should be the same as the grf, in size.
|
||||
|
@@ -1,60 +0,0 @@
|
||||
STRGEN USAGE
|
||||
------------
|
||||
This guide is only interesting for people who want to alter something
|
||||
themselves without access to translator.openttd.org. Please note that
|
||||
your compiled language file will only be compatible with the OpenTTD version
|
||||
you have downloaded english.txt, the master language file, for. While this is
|
||||
not always true, namely when changes in the code have not touched language
|
||||
files, your safest bet is to assume this 'limitation'.
|
||||
As a first step you need to compile strgen. This is as easy as typing
|
||||
'make strgen'. You can download the precompile strgen from:
|
||||
http://www.openttd.org/download-strgen
|
||||
|
||||
strgen takes as argument a txt file and translates it to a lng file, allowing
|
||||
it to be used inside OpenTTD. strgen needs the master language file
|
||||
english.txt to work. Below are some examples of strgen usage.
|
||||
|
||||
EXAMPLES
|
||||
--------
|
||||
Example 1:
|
||||
if you are in the root of your working copy (svn code), you should type
|
||||
strgen/strgen -s lang lang/english.txt
|
||||
to compile englist.txt into english.lng. It will be placed in the lang dir
|
||||
|
||||
Example 2:
|
||||
you only have the strgen executable (no working copy) and you want to compile
|
||||
a txt file in the same directory. You should type
|
||||
./strgen english.txt
|
||||
and you will get and english.lng in the same dir
|
||||
|
||||
Example 3:
|
||||
you have strgen somewhere, english.txt in /usr/openttd/lang and you want the
|
||||
resulting language file to go to /tmp. Use
|
||||
./strgen -s /usr/openttd/lang -d /tmp english.txt
|
||||
|
||||
You can interchange english.txt to whichever language you want to generate a
|
||||
.lng file for.
|
||||
|
||||
STRGEN COMMAND SWITCHES
|
||||
-----------------------
|
||||
-v | --version
|
||||
strgen will tell what svn revision it was last modified
|
||||
|
||||
-t | --todo
|
||||
strgen will add <TODO> to any untranslated/missing strings and use the english
|
||||
strings while compiling the language file
|
||||
|
||||
-w | --warning
|
||||
strgen will print any missing strings or wrongly translated (bad format)
|
||||
to standard error output(stderr)
|
||||
|
||||
-h | --help | -?
|
||||
Print out a summarized help message explaining these switches
|
||||
|
||||
-s | --source_dir
|
||||
strgen will search for the master file english.txt in the directory specified
|
||||
by this switch instead of the current directory
|
||||
|
||||
-d | --dest_dir
|
||||
strgen will put <language>.lng in the directory specified by this switch; if
|
||||
no dest_dir is given, output is the same as source_dir
|
48
docs/Howto_compile_lng_files_from_CLI.txt
Normal file
48
docs/Howto_compile_lng_files_from_CLI.txt
Normal file
@@ -0,0 +1,48 @@
|
||||
This is a guide to compile strgen on gcc
|
||||
|
||||
All this is done in the makefile, so it's only interesting for people, who wants to alter something themselves (translators)
|
||||
|
||||
HOWTO compile lng files:
|
||||
|
||||
First you get strgen compiled (look below/download nightly build/run makefile)
|
||||
|
||||
strgen takes the argument of a txt file and translates it to a lng file and places that lng file in the same dir as the txt file.
|
||||
|
||||
Example 1:
|
||||
if you are in the root of your working copy (svn code), you should type
|
||||
strgen/strgen lang/english.txt
|
||||
to compile englist.lng. It will be placed in the lang dir
|
||||
|
||||
Example 2:
|
||||
you have strgen but not the source and you want to compile a txt file in the same dir. YOu should type
|
||||
./strgen english.txt
|
||||
and you will get english.lng in the same dir
|
||||
|
||||
You can change english to whatever language you want
|
||||
|
||||
Commands used by strgen
|
||||
|
||||
-v --version
|
||||
strgen will tell what svn revision it is based on
|
||||
|
||||
-t
|
||||
strgen will add <TODO> to the missing strings and use the english strings while compiling
|
||||
this will need english.txt to be present
|
||||
|
||||
-w
|
||||
strgen will print any missing strings to standard error output(stderr)
|
||||
this will need english.txt to be present
|
||||
|
||||
here are a very useful tool for translators:
|
||||
http://openttd.rulez.org/
|
||||
|
||||
|
||||
HOWTO compile strgen:
|
||||
(this should be useless as you can just type make)
|
||||
Goto the main dir
|
||||
Compile by typing
|
||||
gcc strgen/strgen.c -o strgen/strgen -DUNIX
|
||||
or if you want it to tell the revision too
|
||||
gcc strgen/strgen.c rev.o -o strgen/strgen -DUNIX -DWITH_REV (this is the one the makefile uses)
|
||||
|
||||
you now have a program called strgen in the strgen directory
|
102
docs/Manual.txt
Normal file
102
docs/Manual.txt
Normal file
@@ -0,0 +1,102 @@
|
||||
Welcome to the manual for OpenTTD. The latest release version at the time of writing is 0.3.2.
|
||||
|
||||
1 Obtaining OpenTTD.
|
||||
|
||||
You can obtain built binaries of OpenTTD for the 4 supported platforms - Win32, Linux,-x86, BeOS 5 and MacOS-X from the projects Sourceforge page, at http://sourceforge.net/projects/openttd . For the non-Win32 builds you will need libSDL.so, libpng.so and zlib.so compiled for your platform. Some builds will include these.
|
||||
|
||||
If you use another platform, such as FreeBSD, which has POSIX file i/o and an SDL port, you should be able to build OpenTTD from its source. This is available in the proejcts Subversion repository at svn://svn.openttd.com . The module name is "trunk".
|
||||
|
||||
1.1 Building OpenTTD.
|
||||
|
||||
Once you have obtained a recent copy of the source, you must build it. Windows build instructions will be provided later.
|
||||
|
||||
On UNIX platforms (including OS-X and BeOS), ensure you have a recent GCC (2.9 or above, or 3 and above).You will also need SDL development headers and libraries (libSDL 1.2 or higher). For PNG screenshot support and zlib compressed games, you will need libpng 1.0.12 or higher and zlib 1.2 or higher.
|
||||
|
||||
Most UNIX platforms:
|
||||
Use make or gmake to compile OpenTTD. You can adjust Makefile.config to compile with other options.
|
||||
|
||||
BeOS:
|
||||
On BeOS, run ./configure and then use jam. There are a variaty of options you can pass to your build tool, these are reported by ./configure.
|
||||
|
||||
|
||||
1.2 Installing OpenTTD.
|
||||
|
||||
On Windows, insert your "Transport Tycoon Deluxe for Windows 95" disk. You can use a DOS version, but your graphics will be purple. NB: Even if your version of Transport Tycoon Deluxe ran on Windows 95, it may still be the DOS version. Then run the OpenTTD installer.
|
||||
|
||||
On UNIX platforms; decompress your OpenTTD archive, or otherwise run the installer. You should be left with an OpenTTD directory on your system. In this directory, make a subdirectory called 'data', and into this place the sample.cat file and all the .grf files from the install CD of 'Transport Tycoon Deluxe for Windows 95".
|
||||
(Alternatively you can use the TTD GRF files from the DOS version: TRG1.GRF, TRGC.GRF, TRGH.GRF, TRGI.GRF, TRGT.GRF. A few minor graphical glitches with the DOS graphics remain. E.g. the autorail button in the rail toolbar doesn't look as nice as with the Windows graphics.)
|
||||
|
||||
If you want MIDI music, copy the 'gm' folder from the original game directory/CD to the OpenTTD folder.
|
||||
|
||||
1.3 Running OpenTTD.
|
||||
|
||||
On Windows, you can use a third-party launcher such as OTTD-Launcher to run OpenTTD directly from Explorer. Otherwise, navigate via the command prompt to the correct location and launch ttd.exe.
|
||||
|
||||
On Linux, navigate at the shell to the correct location and run ttd.
|
||||
|
||||
On BeOS and Mac OS-X, just double click the ttd binary in the Tracker/Finder. You can also start from the shell.
|
||||
|
||||
1.4 Configuring OpenTTD
|
||||
|
||||
OpenTTD's launch menu contains three configuration menus - Difficulty Settings, Configure Patches and Game Settings. Most of these menus can be configured from within a running game as well.
|
||||
|
||||
Difficulty Settings lets you configure settings that affect the difficulty of playing the game. These include when your (computer-controlled) competitors can start building, how many of them there are, and how intelligent they are. You can also control how much the subsidy mutliplier is for subsidised routes, and how stable/volitile the in-game economy is. You can also set how you want the terrain to be configured in a random game.
|
||||
|
||||
Game Settings lets you set regional settings - currency, language, town names, etc. It also lets you select the resolution to run the game at, as well as the screenshot format to use.
|
||||
|
||||
Configure Patches lets you select which patches to use in the game. This allows you to set the game play to either original Transport Tycoon Deluxe compatible mode or a mode more like playing under TTD-Patch. Patches include building on slopes, longer bridges, longer trains, pre-signals, and TTD-Patch compatible handling of non-stop orders.
|
||||
|
||||
2.1 Gameplay
|
||||
|
||||
This section of the manual is written with the assumption that you already know the gameplay basics of Transport Tycoon Deluxe, on either DOS or Windows. As you must have the Windows Transport Tycoon Deluxe CD to play OpenTTD, you should either have a paper manual or the complete manual in PDF format on the disk. This section will only cover the gameplay differences from Transport Tycoon Deluxe.
|
||||
|
||||
2.2 Station Construction
|
||||
|
||||
In OpenTTD, you can build rail stations up to seven squares long and with up to seven platforms. You can also have stations spreading across far larger distances, allowing a large rail station to be connected to a large airport, for instance.
|
||||
|
||||
However, there is an even more noticable difference in rail station construction. You may now add platforms and lenght to a station after it has been built, and you may also add platforms of a different type. Users of TTDPatch will be used to this behaviour. But beyond what TTDPatch has, you can make stations of uneven lenght/width, and even ones with perpendicular tracks. You can also delete single tiles or tracks from a station, by holding down Shift before pressing the station construction button.
|
||||
|
||||
2.3 Checkpoint Stations
|
||||
|
||||
|
||||
Checkpoint stations (the small blue item in the rail construction window) are small 1x1 stations. They must be built on top of pre-existing track. They do not accept or produce carge of any kind. They exist solely for use as route points. They become useful when dealing with large networks where trains may attempt to route themselves along undesirable or impossible routes. As an alternative to checkpoint stations, you can also direct trains to visit depots along the way. This has the advantage of also servicing the train and hence the train will rarely to never need to depart from its route to be serviced.
|
||||
|
||||
2.4 Freeform Rail Laying.
|
||||
|
||||
Along side the other rail laying buttons, you will see a button that looks somewhat like a crossing. This is the freeform rail laying tool., and it allows you to drag rail in any direction to lay it. This has a number of advantages, one of the main ones being that it can seriously speed up the laying of diagonal tracks.
|
||||
|
||||
2.5 Vehicle Queuing (with Quantum Effects)
|
||||
|
||||
This useful addition to OpenTTD means that road vehicles will queue outside a road station to wait for a space rather than attempt to enter it immediately. As anyone who has operated a large road network with busy stations will know, road vehicles quickly pile up inside stations. This will prevent that. The Quantum Effects are down to a bug in the game that means that mutliple vehicles will often only take up one space in the queue. However, this is almost too useful to fix, and should still be there in later versions. This can be enabled/disabled.
|
||||
|
||||
2.6 Building On Slopes
|
||||
|
||||
This allows you to build roads, rails, stations and depots on slopes. It also allows the construction of trasmitters and lighthouses on slopes in the scenario editor. There are some minor differences between OpenTTD's and TTD-Patch's handling of building on slopes, the main one being that bridges must still have solid land at their endings.
|
||||
|
||||
2.7 Long Bridges
|
||||
|
||||
OpenTTD allows you to constuct bridges up to 127 squares - half the size of the current map. This means that the crossing of large estuaries, such at the Bristol Channel in the original "West Country 90210" scenario can be acheived with one bridge instead of many bridges with staging points.
|
||||
|
||||
2.8 Long trains
|
||||
|
||||
OpenTTD allows trains of around 60 cars length, hence allowing you to use 7 square stations to their capacity and beyond.
|
||||
|
||||
2.9 Speed Display
|
||||
|
||||
This addition to OpenTTD allows you to see the current speed of any vehicle in their status window. Just open the status window of a vehicle and you can see the speed at that given moment. This allows you to see wheter better bridges, flatter/straighter track or more powerful engines could be used to increase the speed of a vehicle
|
||||
|
||||
2.10 More Trains, More Ships, More Everything!
|
||||
|
||||
Virtually any settings - train numbers, start date, what vehicles your competitors can use, etc - can be set in OpenTTD. Just use the Configure Patches menu on the main screen.
|
||||
|
||||
2.11 Network Play
|
||||
|
||||
See multiplayer.txt for more info.
|
||||
|
||||
2.12 Rail Recycling.
|
||||
|
||||
This button, at the end of the train construction window, lets you 'recycle' track to a new type. It also works on bridges, tunnels, stations and depots.
|
||||
|
||||
2.13 Canal Building
|
||||
|
||||
This button, at the end of the water construction window, lets you build canals and shiplifts across the landscape. These act just like normal water.
|
23
docs/OSX_install_instructions.txt
Normal file
23
docs/OSX_install_instructions.txt
Normal file
@@ -0,0 +1,23 @@
|
||||
To install OpenTTD, you should drag the game to any location you want and in that folder, you should create a folder called "data". It should contain:
|
||||
sample.cat
|
||||
trg1r.grf
|
||||
trgcr.grf
|
||||
trghr.grf
|
||||
trgir.grf
|
||||
trgtr.grf
|
||||
|
||||
(Alternatively you can use the TTD GRF files from the DOS version: TRG1.GRF, TRGC.GRF, TRGH.GRF, TRGI.GRF, TRGT.GRF. A few minor graphical glitches with the DOS graphics remain. E.g. the autorail button in the rail toolbar doesn't look as nice as with the Windows graphics.)
|
||||
|
||||
You should also use the data folder to add any custom grf files if you like
|
||||
|
||||
if you want music, you can add a GM folder and add all .gm files from TTD inside it
|
||||
|
||||
If you want to use the scenarios, you can copy the scenario folder as well. If you already have one, just copy the content so you don't overwrite old ones that have been removed.
|
||||
|
||||
In the end, you should have a folder containing:
|
||||
OpenTTD (the actual game)
|
||||
data (containing the grf files)
|
||||
GM (optional for music)
|
||||
scenario (optional pregenerated maps)
|
||||
|
||||
The game adds some items by itself when it runs, like a save folder and a setting file
|
10
docs/OSX_why_multiple_applications.txt
Normal file
10
docs/OSX_why_multiple_applications.txt
Normal file
@@ -0,0 +1,10 @@
|
||||
There are currently two different downloads for OSX, one is named osx, while the other one is named osx-jaguar
|
||||
|
||||
The reason for this is that Apple added more functionality to 10.3 and to make use of that, it will no longer run on OSX 10.2 (codenamed Jaguar). To make the game useable on Jaguar, then a special download is available, but it will miss the bugfixes/features, that relies on newer functionality.
|
||||
|
||||
The general download is a universal binary and should work great on all macs using 10.3.9 or newer, no matter what processor it got. You should at all time avoid the Jaguar Build if possible.
|
||||
|
||||
Technically the universal binary is a triple binary because it contains code for 3 CPUs and the CPUs in question are PPC (G3+G4), G5 and Intel. The Jaguar build is only optimised for PPC and other (newer) CPUs will not benefit so much from their advanced features. This is another reason to avoid the Jaguar build. It's generally slower on modern CPUs.
|
||||
|
||||
Current list of missing features in the Jaguar build:
|
||||
-Can't save screenshots or savegames if certain chars are in the filename. This mainly applies to European chars and hits German hard as the month Mär (Mar) can't be saved
|
62
docs/Readme_Mandrake_Linux.txt
Normal file
62
docs/Readme_Mandrake_Linux.txt
Normal file
@@ -0,0 +1,62 @@
|
||||
Compiling and developing OpenTTD on MandrakeLinux 10.0 Official
|
||||
|
||||
A quick guide to get started with OpenTTD development on Linux.
|
||||
---------------------------------------------------------------
|
||||
|
||||
1.) RPMs:
|
||||
|
||||
Most packages that are required for development (like gcc) should already be installed on your box. You will require those RPMs additionally:
|
||||
- libsdl1.2-devel-1.2.7-2mdk
|
||||
- subversion-1.0.1-1mdk (+ dependencies)
|
||||
- libsvn_ra_svn1_0-1.0.1-1mdk
|
||||
|
||||
|
||||
2.) Subversion:
|
||||
|
||||
To obtain the source code from the subversion server type
|
||||
$ svn co svn://svn.openttd.com/openttd/trunk openttd
|
||||
from command line to dump the code into the directory 'openttd'.
|
||||
|
||||
To update your working copy to the latest revision use
|
||||
$ svn update
|
||||
Don't worry, your version will be merged with the latest version.
|
||||
|
||||
The command
|
||||
$ svn diff > mypatch.diff
|
||||
creates a patch file (aka diff file) which you can submit to the developers to share your improvements.
|
||||
|
||||
You can undo changes to a file with
|
||||
$svn revert filename
|
||||
|
||||
|
||||
3.) Required data files:
|
||||
|
||||
Copy the following files from Transport Tycoon Deluxe to openttd/data/
|
||||
sample.cat
|
||||
trg1r.grf
|
||||
trgcr.grf
|
||||
trghr.grf
|
||||
trgir.grf
|
||||
trgtr.grf
|
||||
|
||||
(Alternatively you can use the TTD GRF files from the DOS version: TRG1.GRF, TRGC.GRF, TRGH.GRF, TRGI.GRF, TRGT.GRF. A few minor graphical glitches with the DOS graphics remain. E.g. the autorail button in the rail toolbar doesn't look as nice as with the Windows graphics.)
|
||||
|
||||
|
||||
4.) Compiling and running:
|
||||
|
||||
Compile OpenTTD with
|
||||
$ make
|
||||
and run it with
|
||||
$ ./ttd
|
||||
|
||||
|
||||
5.) Playing the soundtrack:
|
||||
|
||||
If you want the original TTD music you need to copy the whole /gm/ directory from Windows. Additionally the TiMidity driver is required:
|
||||
TiMidity++-2.12.0-0.pre1.4mdk (+ dependencies)
|
||||
To run OpenTTD with music support type
|
||||
$ ./ttd -m extmidi
|
||||
|
||||
|
||||
X.) Last Update: $Date: 2004-06-01 19:08:09 +0200 (Tue, 01 Jun 2004) $
|
||||
Written for revision $Rev: 710 $
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user