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Author SHA1 Message Date
rubidium
d0b24d7b4d (svn r9383) -Release 0.5.1-RC1. 2007-03-20 21:25:34 +00:00
55 changed files with 2186 additions and 2553 deletions

View File

@@ -268,7 +268,7 @@ ENDIAN_CHECK=endian_check$(EXE)
STRGEN=strgen/strgen$(EXE)
OSXAPP="OpenTTD.app"
REV := 0.5.1-RC3
REV := 0.5.1-RC1
# define flag to use for -lrt (some OSes overwrites this later for compatibility)
ifndef LRT
@@ -942,31 +942,36 @@ lang/%.lng: lang/%.txt $(STRGEN) lang/english.txt
ifdef MORPHOS
release: all
$(Q)rm -fr "/t/openttd-$(REV)-morphos.lha"
$(Q)rm -fr "/t/openttd-$(RELEASE)-morphos.lha"
$(Q)mkdir -p "/t/"
$(Q)mkdir -p "/t/openttd-$(REV)-morphos"
$(Q)mkdir -p "/t/openttd-$(REV)-morphos/docs"
$(Q)mkdir -p "/t/openttd-$(REV)-morphos/data"
$(Q)mkdir -p "/t/openttd-$(REV)-morphos/lang"
$(Q)mkdir -p "/t/openttd-$(REV)-morphos/scenario"
$(Q)mkdir -p "/t/openttd-$(REV)-morphos/scenario/heightmap"
$(Q)cp -R $(TTD) "/t/openttd-$(REV)-morphos/"
$(Q)cp data/* "/t/openttd-$(REV)-morphos/data/"
$(Q)cp lang/*.lng "/t/openttd-$(REV)-morphos/lang/"
$(Q)-cp scenario/*.scn "/t/openttd-$(REV)-morphos/scenario/"
$(Q)-cp scenario/heightmap/* "/t/openttd-$(REV)-morphos/scenario/heightmap/"
$(Q)cp readme.txt "/t/openttd-$(REV)-morphos/docs/ReadMe"
$(Q)cp COPYING "/t/openttd-$(REV)-morphos/docs/"
$(Q)cp changelog.txt "/t/openttd-$(REV)-morphos/docs/ChangeLog"
$(Q)cp known-bugs.txt "/t/openttd-$(REV)-morphos/docs/known-bugs.txt"
$(Q)cp os/morphos/icons/openttd.info "/t/openttd-$(REV)-morphos/$(TTD).info"
$(Q)cp os/morphos/icons/docs.info "/t/openttd-$(REV)-morphos/docs.info"
$(Q)cp os/morphos/icons/drawer.info "/t/openttd-$(REV)-morphos.info"
$(Q)strip --strip-all --strip-unneeded --remove-section .comment "/t/openttd-$(REV)-morphos/$(TTD)"
$(Q)lha a -r "t:openttd-$(REV)-morphos.lha" "t:openttd-$(REV)-morphos"
$(Q)lha a "t:openttd-$(REV)-morphos.lha" "t:openttd-$(REV)-morphos.info"
$(Q)rm -fr "/t/openttd-$(REV)-morphos"
$(Q)rm -fr "/t/openttd-$(REV)-morphos.info"
$(Q)mkdir -p "/t/openttd-$(RELEASE)-morphos"
$(Q)mkdir -p "/t/openttd-$(RELEASE)-morphos/docs"
$(Q)mkdir -p "/t/openttd-$(RELEASE)-morphos/data"
$(Q)mkdir -p "/t/openttd-$(RELEASE)-morphos/lang"
$(Q)mkdir -p "/t/openttd-$(RELEASE)-morphos/scenario"
$(Q)mkdir -p "/t/openttd-$(RELEASE)-morphos/scenario/heightmap"
$(Q)cp -R $(TTD) "/t/openttd-$(RELEASE)-morphos/"
$(Q)cp data/* "/t/openttd-$(RELEASE)-morphos/data/"
$(Q)cp lang/*.lng "/t/openttd-$(RELEASE)-morphos/lang/"
$(Q)-cp scenario/*.scn "/t/openttd-$(RELEASE)-morphos/scenario/"
$(Q)-cp scenario/heightmap/* "/t/openttd-$(RELEASE)-morphos/scenario/heightmap/"
$(Q)cp readme.txt "/t/openttd-$(RELEASE)-morphos/docs/ReadMe"
$(Q)cp docs/console.txt "/t/openttd-$(RELEASE)-morphos/docs/Console"
$(Q)cp COPYING "/t/openttd-$(RELEASE)-morphos/docs/"
$(Q)cp changelog.txt "/t/openttd-$(RELEASE)-morphos/docs/ChangeLog"
$(Q)cp known-bugs.txt "/t/openttd-$(RELEASE)-morphos/docs/known-bugs.txt"
$(Q)cp os/morphos/icons/openttd.info "/t/openttd-$(RELEASE)-morphos/$(TTD).info"
$(Q)cp os/morphos/icons/docs.info "/t/openttd-$(RELEASE)-morphos/docs.info"
$(Q)cp os/morphos/icons/drawer.info "/t/openttd-$(RELEASE)-morphos.info"
$(Q)cp os/morphos/icons/document.info "/t/openttd-$(RELEASE)-morphos/docs/ReadMe.info"
$(Q)cp os/morphos/icons/document.info "/t/openttd-$(RELEASE)-morphos/docs/Console.info"
$(Q)cp os/morphos/icons/document.info "/t/openttd-$(RELEASE)-morphos/docs/COPYING.info"
$(Q)cp os/morphos/icons/document.info "/t/openttd-$(RELEASE)-morphos/docs/ChangeLog.info"
$(Q)strip --strip-all --strip-unneeded --remove-section .comment "/t/openttd-$(RELEASE)-morphos/$(TTD)"
$(Q)lha a -r "t:openttd-$(RELEASE)-morphos.lha" "t:openttd-$(RELEASE)-morphos"
$(Q)lha a "t:openttd-$(RELEASE)-morphos.lha" "t:openttd-$(RELEASE)-morphos.info"
$(Q)rm -fr "/t/openttd-$(RELEASE)-morphos"
$(Q)rm -fr "/t/openttd-$(RELEASE)-morphos.info"
@echo "Release archive can be found in RAM:t/ now."
.PHONY: release

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@@ -3838,7 +3838,7 @@ static void AiHandleTakeover(Player *p)
if (best_pl->player_money >> 1 >= p->bankrupt_value) {
// Computer wants to buy it.
old_p = _current_player;
_current_player = best_pl->index;
_current_player = p->index;
DoCommand(0, old_p, 0, DC_EXEC, CMD_BUY_COMPANY);
_current_player = old_p;
}

View File

@@ -1,59 +1,43 @@
0.5.1-RC3 (2007-04-17)
------------------------------------------------------------------------
- Feature: Add list_patches to console commands; shows all patches and values (r9565)
- Fix: Select "Custom" in the difficulty settings gui when changing a setting [FS#733] (r9647)
- Fix: Building rail on steep slopes ignored build_on_slopes patch setting (r9602)
- Fix: Wrong characters in Finnish town names (r9641)
- Fix: When checking for no vehicle on ground-tiles, do not take into account vehicles that are in the air (r9542)
- Fix: Bankrupt AIs no longer buy over themselves (also added safeguards to prevent in future) (r9540 / r9541)
- Fix: When company is removed, sell all shares of the and in the company (r9533)
- Fix: Crash when 2 or more clients joined at roughly the same time (r9529)
- Fix: Custom currency was overwritten and fix euro introduction (r9467, r9469)
- Fix: Values of diff_custom and snow_line in .cfg were not checked properly (r9455)
- Fix: When deleting a vehicle which has shared orders with one more vehicle and no orders, segfaulted (r9429)
0.5.1-RC2 (2007-03-23)
------------------------------------------------------------------------
- Fix: crashes when the chatbox would be drawn outside of the main window [FS#701] (r9420)
- Fix: reading out of an array caused a segmentation fault [FS#694] (r9394)
0.5.1-RC1 (2007-03-20)
------------------------------------------------------------------------
- Feature: Translation dependant formatting of dates (r8906)
- Feature: Kick inactive initial network connections after some time [FS#115] (r9038, r9061)
- Feature: Kick inactive initial network connections after some time (r9038, r9061)
- Feature: Add an extra news group for opening and closing of industries (r9097)
- Codechange: Disable shares by default and increase the default maximum distance from edge for oil refineries (r9339)
- Codechange: When you started openttd with '-g' you got the same map every run (r9205)
- Codechange: When all news-setting buttons are 'full', make the for-all button show 'full' too (r9137)
- Codechange: Disable the ability to make flooding water with the canal build tool. In the scenario editor you can still make both canals and flood water at height level 0 [FS#622, FS#629] (r9105, r9115)
- Codechange: The station list, sorted by cargo rating, now takes stations into account that have no cargo waiting [FS#595] (r9062)
- Fix: Close the Shared Order Vehicle List if you remove the shared link with only 2 vehicles (r9338)
- Fix: A34-1000, Z-Shuttle, and Kelling K1 are now listed as small aircraft (r9298)
- Fix: Shared orders got messed up when the 'first' trains got removed in the depot [FS#685] (r9277)
- Fix: Use a less CPU-intensive algorithm to find a random industry for the AI to prevent it slowing down the game [FS#644] (r9251)
- Fix: When loading games, enroute_from was updated in the wrong place, causing issues with TTD savegames/scenarios (r9147)
- Fix: "Train is lost" message is generated incorrectly [FS#676] (r9146)
- Fix: Difficulty level button was not selected when opening the difficulty window (r9117)
- Fix: The wrong catenary wires were drawn for tunnel entrances [FS#612] (r9077)
- Fix: The intercontinental airport used 'T-junction' runway sprites when there is no exit in the middle of the runway as in the city airport [FS#529] (r9076)
- Fix: [win] dedicated console now doesn't need an extra 'enter' to fully quit [FS#459] (r9074)
- Fix: Take over companies properly in multiplayer games [FS#459] (r9071)
- Fix: When a bribe failed and you haven't picked up cargo yet, you would never be able to do so for a given station [FS#404] (r9070)
- Fix: Don't keep on scrolling for non-numeric values in settings, but require reclick [FS#663] (r9064)
- Fix: The personal (.openttd) directories were hidden in the load/save directory listings [FS#652] (r9043)
- Fix: Desync caused by buffer overflow [FS#664] (r9027)
- Fix: When cutting strings into multiple lines also take into consideration whitespace characters of more than 1 byte length. (r9012)
- Fix: Play the correct engine sound based on the engine type instead of the sprite (r9009)
- Fix: New locomotive names were not announced in the news, it said "new railway locomotive available - railway locomotive" [FS#581] (r9000, r9001)
- Fix: [NewGRF] Do not select a disabled platform length/number of track count when going out of drag-drop mode [FS#450] (r8999)
- Fix: [win] Resolution doubled in cfg file when fullscreen mode used [FS#642] (r8994)
- Fix: The industry list should also be (re)set when the number of industries is 0 [FS#656] (r8980)
- Fix: [win] Possible buffer overflow if unicode text is pasted into an input box and needs trimming. (r8975)
- Fix: [win] Support compilation with the Vista Platform SDK (r8974)
- Codechange: Change windows unicode handling and allow a pure non-unicode build to function. (r9055)
- Codechange: Be more lenient when trimming UTF-8 strings and don't terminate the string when an invalid encoding is encountered, but only focus on maximum length. (r9083)
- Codechange: Dsable shares by default and increase the default maximum distance from edge for oil refineries (r9339)
- Regression: [win32] Possible buffer overflow if unicode text is pasted into an input box and needs trimming. (r8975)
- Fix: NewGRF support for vehicle variable 48 (r8943)
- Fix: Crash on loading savegames with GRFs that do not have their GRF info/name set (r8955)
- Fix: [NewGRF] support for vehicle variable 48 was wrong (r8943)
- Fix: Support compilation with the Vista Platform SDK (r8974)
- Fix: The industry list should also be (re)set when the number of industries is 0 (r8980)
- Fix: Resolution doubled in cfg file when fullscreen mode used (r8994)
- Fix: Do not select a disabled platform length/number of track count when going out of drag-drop mode (r8999)
- Fix: New locomotive names were not announced in the news, it said "new railway locomotive available - railway locomotive" (r9000, r9001)
- Fix: Play the correct engine sound based on the engine type instead of the sprite (r9009)
- Fix: When cutting strings into multiple lines also take into consideration whitespace characters of more than 1 byte length. (r9012)
- Fix: Desync caused by buffer overflow (r9027)
- Fix: The personal (.openttd) directories were hidden in the load/save directory listings (r9043)
- Fix: The station list, sorted by cargo rating, now takes stations into account that have no cargo waiting (r9062)
- Fix: Don't keep on scrolling for non-numeric values in settings, but require reclick (r9064)
- Fix: When a bribe failed and you haven't picked up cargo yet, you would never be able to do so for a given station (r9070)
- Fix: Take over companies properly in multiplayer games (r9071)
- Fix: win32 dedicated console now doesn't need an extra 'enter' to fully quit (r9074)
- Fix: The intercontinental airport used 'T-junction' runway sprites when there is no exit in the middle of the runway as in the city airport (r9076)
- Fix: The wrong catenary wires were drawn for tunnel entrances (r9077)
- Fix: [win9x] Clipboard paste for Windows95 correctly converts the input to the current locale. (r9084)
- Fix: Disable the ability to make flooding water with the canal build tool. In the scenario editor you can still make both canals and flooding water at height level 0 (r9105)
- Fix: Make clear in the tooltips when the canal build tool (in the scenario editor) makes flooding water (r9115)
- Fix: Difficulty level button was not selected when opening the difficulty window (r9117)
- Fix: "Train is lost" message is generated incorrectly (r9146)
- Fix: When loadin games, enroute_from was updated in the wrong place, causing issues with TTD savegames/scenarios (r9147)
- Fix: When you started openttd with '-g' you got the same map every run (r9205)
- Fix: Shared orders got messed up when the 'first' trains got removed in the depot (r9277)
- Fix: Use a less CPU-intensive algorithm to find a random industry for the AI to prevent it slowing down the game (r9251)
- Fix: A34-1000, Z-Shuttle, and Kelling K1 are now listed as small aircraft (r9298)
- Fix: Assert() when you removed the orders of a shared list while having the shared order vehicle list open (r9337)
- Fix: Close the Shared Order Vehicle List if you remove the shared link with only 2 vehicles (r9338)
- Fix: When all news-setting buttons are 'full', make the for-all button show 'full' too (r9137)
0.5.0 (2007-02-27)

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@@ -1402,19 +1402,6 @@ DEF_CONSOLE_CMD(ConPatch)
return true;
}
DEF_CONSOLE_CMD(ConListPatches)
{
if (argc == 0) {
IConsoleHelp("List patch options. Usage: 'list_patches'");
return true;
}
if (argc != 1) return false;
IConsoleListPatches();
return true;
}
DEF_CONSOLE_CMD(ConListDumpVariables)
{
const IConsoleVar *var;
@@ -1495,7 +1482,6 @@ void IConsoleStdLibRegister(void)
IConsoleCmdRegister("pwd", ConPrintWorkingDirectory);
IConsoleCmdRegister("clear", ConClearBuffer);
IConsoleCmdRegister("patch", ConPatch);
IConsoleCmdRegister("list_patches", ConListPatches);
IConsoleAliasRegister("dir", "ls");
IConsoleAliasRegister("del", "rm %+");

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@@ -153,17 +153,12 @@ void CheckSwitchToEuro(void)
}
/**
* Will fill _currency_specs array with
* Called only from newgrf.c. Will fill _currency_specs array with
* default values from origin_currency_specs
* Called only from newgrf.c and settings.c.
* @param preserve_custom will not reset custom currency (the latest one on the list)
* if ever it is flagged to true. In which case, the total size of the memory to move
* will be one currency spec less, thus preserving the custom curreny from been
* overwritten.void ResetCurrencies(bool preserve_custom)
*/
void ResetCurrencies(bool preserve_custom)
**/
void ResetCurrencies(void)
{
memcpy(&_currency_specs, &origin_currency_specs, sizeof(origin_currency_specs) - (preserve_custom ? sizeof(_custom_currency) : 0));
memcpy(&_currency_specs, &origin_currency_specs, sizeof(origin_currency_specs));
}
/**

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@@ -38,7 +38,7 @@ extern CurrencySpec _currency_specs[NUM_CURRENCY];
uint GetMaskOfAllowedCurrencies(void);
void CheckSwitchToEuro(void);
void ResetCurrencies(bool preserve_custom);
void ResetCurrencies(void);
StringID* BuildCurrencyDropdown(void);
byte GetNewgrfCurrencyIdConverted(byte grfcurr_id);

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@@ -1,6 +1,6 @@
.\" Hey, EMACS: -*- nroff -*-
.\" Please adjust this date whenever revising the manpage.
.Dd April 17, 2007
.Dd March 20, 2007
.Dt OPENTTD 6
.Sh NAME
.Nm openttd

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@@ -246,41 +246,6 @@ void ChangeOwnershipOfPlayerItems(PlayerID old_player, PlayerID new_player)
{
Town *t;
PlayerID old = _current_player;
assert(old_player != new_player);
{
Player *p;
uint i;
/* See if the old_player had shares in other companies */
_current_player = old_player;
FOR_ALL_PLAYERS(p) {
for (i = 0; i < 4; i++) {
if (p->share_owners[i] == old_player) {
/* Sell his shares */
int32 res = DoCommand(0, p->index, 0, DC_EXEC, CMD_SELL_SHARE_IN_COMPANY);
/* Because we are in a DoCommand, we can't just execute an other one and
* expect the money to be removed. We need to do it ourself! */
SubtractMoneyFromPlayer(res);
}
}
}
/* Sell all the shares that people have on this company */
p = GetPlayer(old_player);
for (i = 0; i < 4; i++) {
_current_player = p->share_owners[i];
if (_current_player != PLAYER_SPECTATOR) {
/* Sell the shares */
int32 res = DoCommand(0, old_player, 0, DC_EXEC, CMD_SELL_SHARE_IN_COMPANY);
/* Because we are in a DoCommand, we can't just execute an other one and
* expect the money to be removed. We need to do it ourself! */
SubtractMoneyFromPlayer(res);
}
}
}
_current_player = old_player;
/* Temporarily increase the player's money, to be sure that
@@ -373,6 +338,25 @@ void ChangeOwnershipOfPlayerItems(PlayerID old_player, PlayerID new_player)
/* Change color of existing windows */
if (new_player != PLAYER_SPECTATOR) ChangeWindowOwner(old_player, new_player);
{
Player *p;
uint i;
/* Check for shares */
FOR_ALL_PLAYERS(p) {
for (i = 0; i < 4; i++) {
/* 'Sell' the share if this player has any */
if (p->share_owners[i] == _current_player) {
p->share_owners[i] = PLAYER_SPECTATOR;
}
}
}
p = GetPlayer(_current_player);
/* Sell all the shares that people have on this company */
for (i = 0; i < 4; i++)
p->share_owners[i] = PLAYER_SPECTATOR;
}
_current_player = old;
MarkWholeScreenDirty();
@@ -1711,16 +1695,12 @@ int32 CmdSellShareInCompany(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
int32 CmdBuyCompany(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
Player *p;
PlayerID pid = (PlayerID)p1;
/* Disable takeovers in multiplayer games */
if (!IsValidPlayer(pid) || _networking) return CMD_ERROR;
/* Do not allow players to take over themselves */
if (pid == _current_player) return CMD_ERROR;
if (!IsValidPlayer((PlayerID)p1) || _networking) return CMD_ERROR;
SET_EXPENSES_TYPE(EXPENSES_OTHER);
p = GetPlayer(pid);
p = GetPlayer(p1);
if (!p->is_ai) return CMD_ERROR;

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@@ -79,7 +79,7 @@ static void EnginePreviewWndProc(Window *w, WindowEvent *e)
DrawStringCentered(w->width >> 1, 80, GetCustomEngineName(engine), 0x10);
dei = &_draw_engine_list[GetEngine(engine)->type - VEH_Train];
dei = &_draw_engine_list[GetEngine(engine)->type];
width = w->width;
dei->engine_proc(width >> 1, 100, engine, 0);
@@ -182,7 +182,7 @@ StringID GetNewsStringNewVehicleAvail(const NewsItem *ni)
void DrawNewsNewVehicleAvail(Window *w)
{
EngineID engine = WP(w, news_d).ni->string_id;
const DrawEngineInfo *dei = &_draw_engine_list[GetEngine(engine)->type - VEH_Train];
const DrawEngineInfo *dei = &_draw_engine_list[GetEngine(engine)->type];
DrawNewsBorder(w);

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@@ -144,10 +144,10 @@ static FT_Error GetFontByFaceName(const char *font_name, FT_Face *face)
folder_error:
registry_no_font_found:
#if defined(UNICODE)
free(font_namep);
free(font_path);
#endif
registry_no_font_found:
RegCloseKey(hKey);
return err;
}

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@@ -15,25 +15,24 @@ or http://bugs.openttd.org.
If the bug report is closed, it has been fixed, which then can be verified
in the latest SVN version.
Bugs for 0.5.1
Bugs for 0.5.0
------------------------------------------------------------------------
URL: http://bugs.openttd.org
-735 Plural rule not expanded correctly when non-numeric placeholder uses
-732 Trains are lost after autorenewal/autoreplace
-716 Train Crash in Depot
-677 Badspacing in news summaries
-674 Map signs allow less nonenglish characters than english ones
-672 Non-transparent station names' backgrounds do not resize properly upon language change
-677 Badspacing in news summaries
-674 Map signs allow less nonenglish characters than english ones
-672 Non-transparent station names' backgrounds do not resize properly upon language change
-669 Docks/Airports/RV Stations can be built without available vehicles
-646 AI builds useless stations
-601 Airports can't get flooded when they have planes in them
-599 Reloaded game lost company passwords
-594 Terraforming wipes out canals
-601 airports can't get flooded when they have planes in them
-599 reloaded game lost company passwords
-594 terraforming wipes out canals
-591 Autorenew fails under certain conditions
-583 Fatal fault or crash during startup
-571 Problems with vehicle purchase lists with NewGRFs
-559 Front-/Rear-facing engines don't line up with each other
-553 Autorenew doesn't warn when replacement isn't available
-546 Overflows due to inflation
-546 [0.5.0 RC3] Inflation overflow
-540 Planes vanished when offered exclusive
-539 Trains can cash the same cargo multiple times
-524 OSX sometimes (not always) fails to find free disk space
@@ -84,7 +83,7 @@ URL: http://sourceforge.net/tracker/?atid=636365&group_id=103924&func=browse
-1116638 "More, but smaller changes" deficiency
-1106356 re-offered prototypes
Minor Bugs for 0.5.1
Minor Bugs for 0.5.0
------------------------------------------------------------------------
URL: http://sourceforge.net/tracker/?atid=669662&group_id=103924&func=browse

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@@ -236,7 +236,7 @@ STR_0109_DIAMOND_MINE :{BLACK}{TINYFON
STR_010A_COPPER_ORE_MINE :{BLACK}{TINYFONT}Mina de Cobre
STR_010B_FRUIT_PLANTATION :{BLACK}{TINYFONT}Plantação de Frutas
STR_010C_RUBBER_PLANTATION :{BLACK}{TINYFONT}Plantação de Seringueiras
STR_010D_WATER_SUPPLY :{BLACK}{TINYFONT}Poço Artesiano
STR_010D_WATER_SUPPLY :{BLACK}{TINYFONT}Poço de Água
STR_010E_WATER_TOWER :{BLACK}{TINYFONT}Reservatório
STR_010F_LUMBER_MILL :{BLACK}{TINYFONT}Serraria
STR_0110_COTTON_CANDY_FOREST :{BLACK}{TINYFONT}Floresta de Algodão Doce
@@ -732,7 +732,6 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Colocar
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Colocar farol
STR_028E_PLACE_TRANSMITTER :{BLACK}Colocar transmissor
STR_028F_DEFINE_DESERT_AREA :{BLACK}Define área desértica.{} Pressione e segure CTRL para removê-la
STR_CREATE_LAKE :{BLACK}Define área com água.{} Faz um canal, a menos se CTRL for pressionado ao nível do mar, neste caso inundará ao redor
STR_0290_DELETE :{BLACK}Remover
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Remover esta cidade completamente
STR_0292_SAVE_SCENARIO :Salvar cenário
@@ -1892,7 +1891,7 @@ STR_4839_PRODUCTION_DOWN_BY_50 :{BLACK}{BIGFONT
STR_483A_INSECT_INFESTATION_CAUSES :{BLACK}{BIGFONT}Infestação de insetos causa destruição em {INDUSTRY}!{}Produção diminui em 50%
STR_483B_CAN_ONLY_BE_POSITIONED :{WHITE}...só pode ser colocado perto das bordas do mapa
STR_INDUSTRY_PROD_GOUP :{BLACK}{BIGFONT}A produção de {STRING} em {INDUSTRY} aumentou em {COMMA}%!
STR_INDUSTRY_PROD_GODOWN :{BLACK}{BIGFONT}A produção de {STRING} em {INDUSTRY} diminuiu em {COMMA}%!
STR_INDUSTRY_PROD_GODOWN :{BLACK}{BIGFONT}A produção de {STRING} na {INDUSTRY} diminuiu em {COMMA}%!
##id 0x5000
STR_5000_TRAIN_IN_TUNNEL :{WHITE}Há um trem no túnel

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@@ -1828,7 +1828,7 @@ STR_4011_LOAD_HEIGHTMAP :{WHITE}Заре
STR_4800_IN_THE_WAY :{WHITE}{STRING} пречи
STR_4801 :{WHITE}{INDUSTRY}
STR_4802_COAL_MINE :Мина за въглища
STR_4803_POWER_STATION :Електроцентрала
STR_4803_POWER_STATION :
STR_4804_SAWMILL :Дъскорезница
STR_4805_FOREST :Гора
STR_4806_OIL_REFINERY :Нефтена рафинерия

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@@ -590,7 +590,6 @@ STR_0206_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}Ankomst
STR_0207_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}Ankomst af første køretøj til modstanderens station
STR_0208_ACCIDENTS_DISASTERS :{YELLOW}Uheld / katastrofer
STR_0209_COMPANY_INFORMATION :{YELLOW}Selskabsinformation
STR_NEWS_OPEN_CLOSE :{YELLOW}Åbning / lukning af industrier
STR_020A_ECONOMY_CHANGES :{YELLOW}Økonomiændringer
STR_020B_ADVICE_INFORMATION_ON_PLAYER :{YELLOW}Rådgivning / information om spillerens køretøjer
STR_020C_NEW_VEHICLES :{YELLOW}Nye køretøjer
@@ -730,7 +729,6 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Placér
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Placér fyrtårn
STR_028E_PLACE_TRANSMITTER :{BLACK}Placér sender
STR_028F_DEFINE_DESERT_AREA :{BLACK}Definer ørkenområde.{}Hold CTRL nede for at fjerne det
STR_CREATE_LAKE :{BLACK}Definer vandområde.{}Lav en kanal, med mindre CTRL-tasten holdes ved havniveau, hvorved omgivelserne oversvømmes i stedet
STR_0290_DELETE :{BLACK}Slet
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Slet denne by fuldstændigt
STR_0292_SAVE_SCENARIO :Gem scenarie
@@ -1208,7 +1206,6 @@ STR_TREES_RANDOM_TYPE :{BLACK}Træer a
STR_TREES_RANDOM_TYPE_TIP :{BLACK}Placer træer af tilfældig type
STR_CANT_BUILD_CANALS :{WHITE}Kan ikke bygge en kanal her...
STR_BUILD_CANALS_TIP :{BLACK}Byg kanaler.
STR_LANDINFO_CANAL :Kanal
STR_CANT_BUILD_LOCKS :{WHITE}Kan ikke bygge en sluse her...
@@ -1504,8 +1501,8 @@ STR_0800_COST :{TINYFONT}{RED}
STR_0801_COST :{RED}Pris: {CURRENCY}
STR_0802_INCOME :{TINYFONT}{GREEN}Indkomst: {CURRENCY}
STR_0803_INCOME :{GREEN}Indkomst: {CURRENCY}
STR_FEEDER_TINY :{TINYFONT}{YELLOW}Overført: {CURRENCY}
STR_FEEDER :{YELLOW}Overført: {CURRENCY}
STR_FEEDER_TINY :{TINYFONT}{YELLOW}Overfør: {CURRENCY}
STR_FEEDER :{YELLOW}Overfør: {CURRENCY}
STR_0805_ESTIMATED_COST :{WHITE}Anslået Pris: {CURRENCY}
STR_0807_ESTIMATED_INCOME :{WHITE}Anslået Indkomst: {CURRENCY}
STR_0808_CAN_T_RAISE_LAND_HERE :{WHITE}Kan ikke hæve landet her...
@@ -2764,7 +2761,7 @@ STR_983B_REFIT :{WHITE}{VEHICLE
STR_983C_REFIT_SHIP :{BLACK}Ombyg skibet
STR_983D_SELECT_TYPE_OF_CARGO_FOR :{BLACK}Vælg den slags last skibet skal sejle med
STR_983E_REFIT_SHIP_TO_CARRY_HIGHLIGHTED :{BLACK}Ombyg skibet til den markerede slags last
STR_983F_SELECT_CARGO_TYPE_TO_CARRY :{GOLD}Vælg den lasttype der skal transporteres:
STR_983F_SELECT_CARGO_TYPE_TO_CARRY :{GOLD}Vælg den lasttype der skal sejles med:
STR_9840_NEW_CAPACITY_COST_OF_REFIT :{BLACK}Ny kapacitet: {GOLD}{CARGO}{}{BLACK}Pris for ombyggelse: {GOLD}{CURRENCY}
STR_9841_CAN_T_REFIT_SHIP :{WHITE}Kan ikke ombygge skib...
STR_9842_REFITTABLE :(kan ombygges)

View File

@@ -591,7 +591,6 @@ STR_0206_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}Unua ve
STR_0207_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}Unua veturilo atingas konkurantan stacion
STR_0208_ACCIDENTS_DISASTERS :{YELLOW}Akcidentoj / katastrofoj
STR_0209_COMPANY_INFORMATION :{YELLOW}Kompaniaj informoj
STR_NEWS_OPEN_CLOSE :{YELLOW}Malfermo / fermo de industrioj
STR_020A_ECONOMY_CHANGES :{YELLOW}Ekonomiaj ŝanĝoj
STR_020B_ADVICE_INFORMATION_ON_PLAYER :{YELLOW}Konsiloj / informoj pri propraj veturiloj
STR_020C_NEW_VEHICLES :{YELLOW}Novaj veturiloj
@@ -731,7 +730,6 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Metu rok
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Metu lumturon
STR_028E_PLACE_TRANSMITTER :{BLACK}Metu transmitilon
STR_028F_DEFINE_DESERT_AREA :{BLACK}Difinu dezertan regionon.{}Premu kaj tenu CTRL por forigi ĝin
STR_CREATE_LAKE :{BLACK}Difinu akvoregionon.{}Faru kanalon, krom se CTRL estas tenata marnivele, kiukaze ĝi anstataŭe transfluas al la ĉirkaŭo
STR_0290_DELETE :{BLACK}Forigu
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Plene forigu ĉi tiun urbon
STR_0292_SAVE_SCENARIO :Konservu scenaron
@@ -991,7 +989,7 @@ STR_EURO_INTRODUCE :{BLACK}{BIGFONT
STR_TRAIN_HAS_TOO_FEW_ORDERS :{WHITE}Trajno {COMMA} havas maltro da ordenoj enplane
STR_TRAIN_HAS_VOID_ORDER :{WHITE}Trajno {COMMA} havas malplenan ordenon
STR_TRAIN_HAS_DUPLICATE_ENTRY :{WHITE}Trajno {COMMA} havas duoblajn ordenojn
STR_TRAIN_HAS_INVALID_ENTRY :{WHITE}Trajno {COMMA} havas nevalidan stacion en la ordenoj
STR_TRAIN_HAS_INVALID_ENTRY :{WHITE}Trajnno {COMMA} havas nevalidan stacion en la ordenoj
STR_ROADVEHICLE_HAS_TOO_FEW_ORDERS :{WHITE}Vojveturilo {COMMA} havas maltro da ordenoj enplane
STR_ROADVEHICLE_HAS_VOID_ORDER :{WHITE}Vojveturilo {COMMA} havas malplenan ordenon
STR_ROADVEHICLE_HAS_DUPLICATE_ENTRY :{WHITE}Vojveturilo {COMMA} havas duoblajn ordenojn
@@ -1209,7 +1207,6 @@ STR_TREES_RANDOM_TYPE :{BLACK}Arboj de
STR_TREES_RANDOM_TYPE_TIP :{BLACK}Metu arbojn de hazardaj tipoj
STR_CANT_BUILD_CANALS :{WHITE}Ne povas konstrui kanalojn ĉi tie...
STR_BUILD_CANALS_TIP :{BLACK}Konstruu kanalojn.
STR_LANDINFO_CANAL :Kanalo
STR_CANT_BUILD_LOCKS :{WHITE}Ne povas konstrui kluzojn ĉi tie...
@@ -1385,7 +1382,7 @@ STR_NETWORK_REFRESH_TIP :{BLACK}Refreŝi
STR_NETWORK_COMPANY_INFO :{SILVER}KOMPANIAJ INFORMOJ
STR_NETWORK_COMPANY_NAME :{SILVER}Kompaninomo: {WHITE}{STRING}
STR_NETWORK_INAUGURATION_YEAR :{SILVER}Inaŭguro: {WHITE}{NUM}
STR_NETWORK_INAUGURATION_YEAR :{SILVER}Enaŭguro: {WHITE}{NUM}
STR_NETWORK_VALUE :{SILVER}Kompanivaloro: {WHITE}{CURRENCY64}
STR_NETWORK_CURRENT_BALANCE :{SILVER}Nuna monstato: {WHITE}{CURRENCY64}
STR_NETWORK_LAST_YEARS_INCOME :{SILVER}Lastjara enspezo: {WHITE}{CURRENCY64}
@@ -2118,7 +2115,7 @@ STR_7034_CLICK_ON_SELECTED_NEW_COLOR :{BLACK}Alklaku
STR_7035_INCREASE_SIZE_OF_LOAN :{BLACK}Grandigu prunton
STR_7036_REPAY_PART_OF_LOAN :{BLACK}Repagu pruntparton
STR_7037_PRESIDENT :{WHITE}{PLAYERNAME}{}{GOLD}(Manaĝanto)
STR_7038_INAUGURATED :{GOLD}Inaŭgurita: {WHITE}{NUM}
STR_7038_INAUGURATED :{GOLD}Enaŭguris: {WHITE}{NUM}
STR_7039_VEHICLES :{GOLD}Veturiloj:
STR_TRAINS :{WHITE}{COMMA} trajno{P "" j}
STR_ROAD_VEHICLES :{WHITE}{COMMA} vojveturilo{P "" j}

View File

@@ -690,7 +690,6 @@ STR_0206_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}Mängij
STR_0207_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}Konkurendi jaama saabus esimene veovahend
STR_0208_ACCIDENTS_DISASTERS :{YELLOW}Õnnetused / katastroofid
STR_0209_COMPANY_INFORMATION :{YELLOW}Ettevõtte teave
STR_NEWS_OPEN_CLOSE :{YELLOW}Ava / sulge tööstuseid
STR_020A_ECONOMY_CHANGES :{YELLOW}Muutused majanduses
STR_020B_ADVICE_INFORMATION_ON_PLAYER :{YELLOW}Soovitused ja teated mängija veovahendite kohta
STR_020C_NEW_VEHICLES :{YELLOW}Uued veovahendid
@@ -734,7 +733,7 @@ STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Oled sa
STR_022E_LANDSCAPE_GENERATION :{BLACK}Maastiku loomine
STR_022F_TOWN_GENERATION :{BLACK}Linnade loomine
STR_0230_INDUSTRY_GENERATION :{BLACK}Tööstuste loomine
STR_0231_ROAD_CONSTRUCTION :{BLACK}Teeehitus
STR_0231_ROAD_CONSTRUCTION :{BLACK}Teede ehitamine
STR_0233_TOWN_GENERATION :{WHITE}Linnade loomine
STR_0234_NEW_TOWN :{BLACK}Uus linn
STR_0235_CONSTRUCT_NEW_TOWN :{BLACK}Ehita uus linn
@@ -795,12 +794,12 @@ STR_0269_CONSTRUCT_STEEL_MILL :{BLACK}Ehita te
STR_026A_CONSTRUCT_FARM :{BLACK}Raja farm
STR_026B_CONSTRUCT_IRON_ORE_MINE :{BLACK}Ehita rauamaagikaevandus
STR_026C_CONSTRUCT_OIL_WELLS :{BLACK}Ehita naftapuuraugud
STR_026D_CONSTRUCT_BANK_CAN_ONLY :{BLACK}Ehita pank (saab ehitada vaid linnadesse, mille rahvastikuarv ületab 1200)
STR_026D_CONSTRUCT_BANK_CAN_ONLY :{BLACK}Ehita pank (seda saab ehitada vaid linnadesse, mille rahvastikuarv ületab 1200)
STR_026E_CONSTRUCT_PAPER_MILL :{BLACK}Ehita paberitehas
STR_026F_CONSTRUCT_FOOD_PROCESSING :{BLACK}Ehita toidutööstus
STR_0270_CONSTRUCT_PRINTING_WORKS :{BLACK}Ehita trükikoda
STR_0271_CONSTRUCT_GOLD_MINE :{BLACK}Ehita kullakaevandus
STR_0272_CONSTRUCT_BANK_CAN_ONLY :{BLACK}Ehita pank (saab vaid linnadesse ehitada)
STR_0272_CONSTRUCT_BANK_CAN_ONLY :{BLACK}Ehita pank (seda saab vaid linnadesse ehitada)
STR_0273_CONSTRUCT_LUMBER_MILL_TO :{BLACK}Ehita saeveski (vihmametsade puhustamiseks ja puidu tootmiseks)
STR_0274_PLANT_FRUIT_PLANTATION :{BLACK}Istuta puuviljaistandus
STR_0275_PLANT_RUBBER_PLANTATION :{BLACK}Istuta kummipuuistandus
@@ -830,7 +829,6 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Loo maas
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Ehita tuletorn
STR_028E_PLACE_TRANSMITTER :{BLACK}Paigalda saatjamast
STR_028F_DEFINE_DESERT_AREA :{BLACK}Loo kõrbealad.{}Eemaldamiseks klõpsa hoides all CTRL nuppu
STR_CREATE_LAKE :{BLACK}Määratle veealad.{}Ehita kanal. CTRL-klahvi all hoides ujutab ümbruskonna üle.
STR_0290_DELETE :{BLACK}Kustuta
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Hävita see linn täielikult
STR_0292_SAVE_SCENARIO :Salvesta kaart
@@ -1308,7 +1306,6 @@ STR_TREES_RANDOM_TYPE :{BLACK}Suvalise
STR_TREES_RANDOM_TYPE_TIP :{BLACK}Istutab suvalisi puid
STR_CANT_BUILD_CANALS :{WHITE}Siia ei saa kanaleid ehitada...
STR_BUILD_CANALS_TIP :{BLACK}Ehita kanaleid.
STR_LANDINFO_CANAL :Kanal
STR_CANT_BUILD_LOCKS :{WHITE}Siia ei saa lüüse ehitada...
@@ -2620,7 +2617,7 @@ STR_INVALID_ORDER :{RED} (Ebasobiv
STR_UNKNOWN_DESTINATION :tundmatu sihtpunkt
STR_8812_EMPTY :{LTBLUE}Tühi
STR_8813_FROM :{LTBLUE}{CARGO} jaamast {STATION}
STR_8813_FROM :{LTBLUE}{CARGO} {STATION}'st
STR_FROM_MULT :{LTBLUE}{CARGO} jaamast {STATION} (x{NUM})
STR_8814_TRAIN_IS_WAITING_IN_DEPOT :{WHITE}Rong {COMMA} ootab depoos
STR_8815_NEW_VEHICLES :{BLACK}Uus rong
@@ -2732,10 +2729,6 @@ STR_INCOMPATIBLE_RAIL_TYPES :Ühildamatud ra
STR_TRAIN_NO_POWER :{RED}Vool puudub
STR_TRAIN_START_NO_CATENARY :Selle raja ahel puudub, rong ei saa sõitu alustada
STR_NEW_VEHICLE_NOW_AVAILABLE :{BLACK}{BIGFONT}Uus {STRING} saadaval!
STR_NEW_VEHICLE_TYPE :{BLACK}{BIGFONT}{STRING}
STR_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE :{BLACK}Uus {STRING} saadaval! - {STRING}
##id 0x9000
STR_9000_ROAD_VEHICLE_IN_THE_WAY :{WHITE}Maanteesõiduk on teel ees
STR_9001_ROAD_VEHICLES :{WHITE}{COMPANY} - {COMMA} maanteesõiduk{P "" it}
@@ -2996,7 +2989,6 @@ STR_NEWGRF_GRF_ID :{BLACK}GRF ID:
STR_NEWGRF_MD5SUM :{BLACK}MD5sum: {SILVER}{STRING}
STR_NEWGRF_CONFIRMATION_TEXT :{YELLOW}Sa oled tegemas muudatusi töötavasse mängu; see võib OpenTTD kokku jooksutada.{}Kas sa oled täielikult veendunud selles?
STR_NEWGRF_ADD :{BLACK}Lisa
STR_NEWGRF_ADD_TIP :{BLACK}Lisa nimekirja NewGRF fail
STR_NEWGRF_REMOVE :{BLACK}Eemalda
@@ -3233,10 +3225,4 @@ STR_MEASURE_AREA :{BLACK}Pindala:
STR_MEASURE_LENGTH_HEIGHTDIFF :{BLACK}Pikkus: {NUM}{}Kürguste erinevusj: {NUM} m
STR_MEASURE_AREA_HEIGHTDIFF :{BLACK}Pindala: {NUM} x {NUM}{}Kõrguste erinevus: {NUM} m
############ Date formatting
STR_DATE_TINY :{STRING}-{STRING}-{NUM}
STR_DATE_SHORT :{STRING} {NUM}
STR_DATE_LONG :{STRING} {STRING} {NUM}
########

View File

@@ -47,7 +47,7 @@ STR_0027_COLA :Limsaa
STR_0028_COTTON_CANDY :Hattaraa
STR_0029_BUBBLES :Kuplia
STR_002A_TOFFEE :Toffeeta
STR_002B_BATTERIES :Paristoja
STR_002B_BATTERIES :Pattereita
STR_002C_PLASTIC :Muovia
STR_002D_FIZZY_DRINKS :Sihijuomaa
STR_002E :
@@ -203,7 +203,7 @@ STR_00EA_OWNERS :Omistajat
STR_00EB_ROADS :{BLACK}{TINYFONT}Tie
STR_00EC_RAILROADS :{BLACK}{TINYFONT}Rautatie
STR_00ED_STATIONS_AIRPORTS_DOCKS :{BLACK}{TINYFONT}Asemat/lentokentät/satamat
STR_00EE_BUILDINGS_INDUSTRIES :{BLACK}{TINYFONT}Rakennukset/Teollisuus
STR_00EE_BUILDINGS_INDUSTRIES :{BLACK}{TINYFONT}Rakennus
STR_00EF_VEHICLES :{BLACK}{TINYFONT}Liikennevälineet
STR_00F0_100M :{BLACK}{TINYFONT}100 m
STR_00F1_200M :{BLACK}{TINYFONT}200 m
@@ -590,7 +590,6 @@ STR_0206_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}Ensimm
STR_0207_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}Ensimmäinen ajoneuvo saapuu kilpailijan asemalle.
STR_0208_ACCIDENTS_DISASTERS :{YELLOW}Vahingot/onnettomuudet
STR_0209_COMPANY_INFORMATION :{YELLOW}Yhtiön tiedot
STR_NEWS_OPEN_CLOSE :{YELLOW}Avaa / tehtaiden sulkemiset
STR_020A_ECONOMY_CHANGES :{YELLOW}Talouden muutokset
STR_020B_ADVICE_INFORMATION_ON_PLAYER :{YELLOW}Neuvoja/tietoja pelaajan ajoneuvoista
STR_020C_NEW_VEHICLES :{YELLOW}Uudet ajoneuvot
@@ -730,7 +729,6 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Sijoita
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Sijoita majakka.
STR_028E_PLACE_TRANSMITTER :{BLACK}Sijoita lähetin.
STR_028F_DEFINE_DESERT_AREA :{BLACK}Määrittele aavikon alue.{}Paina ja pidä pohjassa CTRL-nappia poistaaksesi aavikkoa.
STR_CREATE_LAKE :{BLACK}Määrittele vesialue.{}Tee kanava, paitsi jos CTRL on alaspainettuna merenpinnalla. Tällöin meri laajenee ympäristöön.
STR_0290_DELETE :{BLACK}Poista
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Poista tämä kaupunki kokonaan.
STR_0292_SAVE_SCENARIO :Tallenna skenaario
@@ -745,7 +743,7 @@ STR_029A_PLAY_SCENARIO :{BLACK}Pelaa sk
STR_PLAY_HEIGHTMAP :{BLACK}Pelaa korkeuskartta
STR_PLAY_HEIGHTMAP_HINT :{BLACK}Aloita uusi peli, käyttäen korkeuskarttaa maastona
STR_029B_ARE_YOU_SURE_YOU_WANT_TO :{YELLOW}Lopetetaanko skenaario?
STR_029C_QUIT_EDITOR :{WHITE}Sulje editori
STR_029C_QUIT_EDITOR :{WHITE}Sulje muokkain
STR_029D_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...voidaan rakentaa vain kaupunkeihin, joissa on yli 1200 asukasta.
STR_029E_MOVE_THE_STARTING_DATE :{BLACK}Siirrä aloituspäivää vuodella taaksepäin.
STR_029F_MOVE_THE_STARTING_DATE :{BLACK}Siirrä aloituspäivää vuodella eteenpäin.
@@ -820,12 +818,12 @@ STR_02E4 :{BLACK}{SKIP}{S
STR_MEASURING_UNITS_SELECTION :{BLACK}Mittayksiköiden valinta
STR_02E6_ROAD_VEHICLES :{BLACK}Ajoneuvot
STR_02E7 :{BLACK}{SKIP}{SKIP}{SKIP}{STRING}
STR_02E8_SELECT_SIDE_OF_ROAD_FOR :{BLACK}Valitse kummalla puolella tietä ajetaan.
STR_02E8_SELECT_SIDE_OF_ROAD_FOR :{BLACK}Valitse, kummalla puolella tietä ajetaan.
STR_02E9_DRIVE_ON_LEFT :Vasemmalla kaistalla
STR_02EA_DRIVE_ON_RIGHT :Oikealla kaistalla
STR_02EB_TOWN_NAMES :{BLACK}Kaupunkien nimet
STR_02EC :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{STRING}
STR_02ED_SELECT_STYLE_OF_TOWN_NAMES :{BLACK}Valitse kaupunkien nimien tyyli.
STR_02ED_SELECT_STYLE_OF_TOWN_NAMES :{BLACK}Valitse tyyli kaupunkien nimille.
STR_02F4_AUTOSAVE :{BLACK}Automaattitallennus
STR_02F5 :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING}
@@ -833,7 +831,7 @@ STR_02F6_SELECT_INTERVAL_BETWEEN :{BLACK}Valitse
STR_02F7_OFF :Pois
STR_02F8_EVERY_3_MONTHS :Joka 3. kuukausi
STR_02F9_EVERY_6_MONTHS :Joka 6. kuukausi
STR_02FA_EVERY_12_MONTHS :Kerran vuodessa
STR_02FA_EVERY_12_MONTHS :Joka 12. kuukausi
STR_02FB_START_A_NEW_GAME :{BLACK}Aloita uusi peli.
STR_02FC_LOAD_A_SAVED_GAME :{BLACK}Lataa tallennettu peli.
STR_02FE_CREATE_A_CUSTOMIZED_GAME :{BLACK}Luo oma pelimaailma/skenaario.
@@ -843,7 +841,7 @@ STR_0301_DISPLAY_GAME_OPTIONS :{BLACK}Näytä
STR_0302_DISPLAY_DIFFICULTY_OPTIONS :{BLACK}Näytä vaikeusasetukset.
STR_0303_START_A_NEW_GAME_USING :{BLACK}Aloita uusi peli käyttäen omaa skenaariota.
STR_0304_QUIT :{BLACK}Sulje
STR_0305_QUIT_OPENTTD :{BLACK}Sulje OpenTTD.
STR_0305_QUIT_OPENTTD :{BLACK}Sulje "OpenTTD".
STR_0307_OPENTTD :{WHITE}OpenTTD {REV}
STR_030D_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...voidaan rakentaa vain kaupunkeihin.
STR_030E_SELECT_TEMPERATE_LANDSCAPE :{BLACK}Valitse 'lauhkea' ilmasto.
@@ -864,7 +862,7 @@ STR_0317_CAN_ONLY_BE_BUILT_IN_RAINFOREST :{WHITE}...voida
STR_0318_CAN_ONLY_BE_BUILT_IN_DESERT :{WHITE}...voidaan rakentaa vain aavikkoalueisiin.
STR_0319_PAUSED :{YELLOW}* * TAUKO * *
STR_031B_SCREENSHOT_SUCCESSFULLY :{WHITE}Kuvakaappaus tallennettu nimellä '{STRING}'.
STR_031B_SCREENSHOT_SUCCESSFULLY :{WHITE}Kuvankaappaus tallennettu levyllä nimellä '{STRING}'.
STR_031C_SCREENSHOT_FAILED :{WHITE}Kuvakaappaus epäonnistui!
STR_0329_PURCHASE_LAND_FOR_FUTURE :{BLACK}Osta maata tulevaa käyttöä varten.
@@ -1208,7 +1206,6 @@ STR_TREES_RANDOM_TYPE :{BLACK}Sattuman
STR_TREES_RANDOM_TYPE_TIP :{BLACK}Aseta sattumanvaraisia puita
STR_CANT_BUILD_CANALS :{WHITE}Kanaalia ei voi rakentaa tähän...
STR_BUILD_CANALS_TIP :{BLACK}Rakenna kanavia.
STR_LANDINFO_CANAL :Kanaali
STR_CANT_BUILD_LOCKS :{WHITE}Sulkua ei voi rakentaa tähän...
@@ -1508,14 +1505,14 @@ STR_FEEDER_TINY :{TINYFONT}{YELL
STR_FEEDER :{YELLOW}Siirrä: {CURRENCY}
STR_0805_ESTIMATED_COST :{WHITE}Arvioitu kustannus: {CURRENCY}
STR_0807_ESTIMATED_INCOME :{WHITE}Arvioitu tulo: {CURRENCY}
STR_0808_CAN_T_RAISE_LAND_HERE :{WHITE}Maata ei voi korottaa.
STR_0809_CAN_T_LOWER_LAND_HERE :{WHITE}Maata ei voi laskea.
STR_0808_CAN_T_RAISE_LAND_HERE :{WHITE}Maata ei voi korottaa...
STR_0809_CAN_T_LOWER_LAND_HERE :{WHITE}Maata ei voi madaltaa...
STR_080A_ROCKS :Kalliota
STR_080B_ROUGH_LAND :Epätasaista maata
STR_080C_BARE_LAND :Paljasta maata
STR_080D_GRASS :Ruohikkoa
STR_080E_FIELDS :Peltoja
STR_080F_SNOW_COVERED_LAND :Lumen peittämää maata
STR_080F_SNOW_COVERED_LAND :Lumenpeittämää maata
STR_0810_DESERT :Aavikkoa
##id 0x1000
@@ -1532,12 +1529,12 @@ STR_TITLE_ELRAIL_CONSTRUCTION :{WHITE}Sähkör
STR_100B_MONORAIL_CONSTRUCTION :{WHITE}Yksiraiteisen rakentaminen
STR_100C_MAGLEV_CONSTRUCTION :{WHITE}MagLevin rakentaminen
STR_100D_SELECT_RAIL_BRIDGE :{WHITE}Valitse rautatiesilta.
STR_100E_CAN_T_BUILD_TRAIN_DEPOT :{WHITE}Veturitallia ei voi rakentaa.
STR_100F_CAN_T_BUILD_RAILROAD_STATION :{WHITE}Rautatieasemaa ei voi rakentaa.
STR_1010_CAN_T_BUILD_SIGNALS_HERE :{WHITE}Opastinta ei voi rakentaa.
STR_1011_CAN_T_BUILD_RAILROAD_TRACK :{WHITE}Rautatietä ei voi rakentaa.
STR_1012_CAN_T_REMOVE_RAILROAD_TRACK :{WHITE}Rautatietä ei voi poistaa.
STR_1013_CAN_T_REMOVE_SIGNALS_FROM :{WHITE}Opastinta ei voi poistaa tästä.
STR_100E_CAN_T_BUILD_TRAIN_DEPOT :{WHITE}Veturitallia ei voi rakentaa...
STR_100F_CAN_T_BUILD_RAILROAD_STATION :{WHITE}Rautatieasemaa ei voi rakentaa...
STR_1010_CAN_T_BUILD_SIGNALS_HERE :{WHITE}Opastinta ei voi rakentaa...
STR_1011_CAN_T_BUILD_RAILROAD_TRACK :{WHITE}Rautatietä ei voi rakentaa...
STR_1012_CAN_T_REMOVE_RAILROAD_TRACK :{WHITE}Rautatietä ei voi poistaa tästä...
STR_1013_CAN_T_REMOVE_SIGNALS_FROM :{WHITE}Opastinta ei voi poistaa tästä...
STR_1014_TRAIN_DEPOT_ORIENTATION :{WHITE}Veturitallin suunta
STR_1015_RAILROAD_CONSTRUCTION :Rautatien rakentaminen
STR_TOOLB_ELRAIL_CONSTRUCTION :Sähköradan rakentaminen
@@ -1567,25 +1564,25 @@ STR_1801_MUST_REMOVE_ROAD_FIRST :{WHITE}Tie pit
STR_ROAD_WORKS_IN_PROGRESS :{WHITE}Tietyöt ovat käynnissä.
STR_1802_ROAD_CONSTRUCTION :{WHITE}Tien rakentaminen
STR_1803_SELECT_ROAD_BRIDGE :{WHITE}Valitse maantiesilta
STR_1804_CAN_T_BUILD_ROAD_HERE :{WHITE}Tietä ei voi rakentaa.
STR_1805_CAN_T_REMOVE_ROAD_FROM :{WHITE}Tietä ei voi poistaa.
STR_1806_ROAD_DEPOT_ORIENTATION :{WHITE}Autovarikon suunta
STR_1807_CAN_T_BUILD_ROAD_VEHICLE :{WHITE}Autovarikkoa ei voi rakentaa.
STR_1808_CAN_T_BUILD_BUS_STATION :{WHITE}Linja-autoasemaa ei voi rakentaa.
STR_1809_CAN_T_BUILD_TRUCK_STATION :{WHITE}Lastauslaituria ei voi rakentaa.
STR_1804_CAN_T_BUILD_ROAD_HERE :{WHITE}Tietä ei voi rakentaa...
STR_1805_CAN_T_REMOVE_ROAD_FROM :{WHITE}Tietä ei voi poistaa tästä...
STR_1806_ROAD_DEPOT_ORIENTATION :{WHITE}Huoltoaseman suunta
STR_1807_CAN_T_BUILD_ROAD_VEHICLE :{WHITE}Huoltoasemaa ei voi rakentaa...
STR_1808_CAN_T_BUILD_BUS_STATION :{WHITE}Linja-autoasemaa ei voi rakentaa...
STR_1809_CAN_T_BUILD_TRUCK_STATION :{WHITE}Lastauslaituria ei voi rakentaa...
STR_180A_ROAD_CONSTRUCTION :Tien rakentaminen
STR_180B_BUILD_ROAD_SECTION :{BLACK}Rakenna tieosuus.
STR_180C_BUILD_ROAD_VEHICLE_DEPOT :{BLACK}Rakenna autovarikko (ajoneuvojen rakentamista ja huoltoa varten)
STR_180C_BUILD_ROAD_VEHICLE_DEPOT :{BLACK}Rakenna huoltoasema (ajoneuvojen rakentamista ja huoltoa varten)
STR_180D_BUILD_BUS_STATION :{BLACK}Rakenna linja-autoasema
STR_180E_BUILD_TRUCK_LOADING_BAY :{BLACK}Rakenna lastauslaituri
STR_180F_BUILD_ROAD_BRIDGE :{BLACK}Rakenna maantiesilta
STR_1810_BUILD_ROAD_TUNNEL :{BLACK}Rakenna maantietunneli
STR_1811_TOGGLE_BUILD_REMOVE_FOR :{BLACK}Tien rakentaminen/siirtäminen päälle/pois
STR_1813_SELECT_ROAD_VEHICLE_DEPOT :{BLACK}Valitse autovarikon suunta.
STR_1813_SELECT_ROAD_VEHICLE_DEPOT :{BLACK}Valitse huoltoaseman suunta.
STR_1814_ROAD :Tie
STR_1815_ROAD_WITH_STREETLIGHTS :Tie katuvaloilla
STR_1816_TREE_LINED_ROAD :Puilla reunustettu tie
STR_1817_ROAD_VEHICLE_DEPOT :Autovarikko
STR_1817_ROAD_VEHICLE_DEPOT :Huoltoasema
STR_1818_ROAD_RAIL_LEVEL_CROSSING :Tasoristeys
##id 0x2000
@@ -1595,23 +1592,23 @@ STR_TOWN_LABEL :{WHITE}{TOWN}
STR_TOWN_LABEL_TINY_BLACK :{TINYFONT}{BLACK}{TOWN}
STR_TOWN_LABEL_TINY_WHITE :{TINYFONT}{WHITE}{TOWN}
STR_2002 :{TINYFONT}{BLACK}{STRING}
STR_2004_BUILDING_MUST_BE_DEMOLISHED :{WHITE}Rakennus täytyy purkaa ensin.
STR_2004_BUILDING_MUST_BE_DEMOLISHED :{WHITE}Rakennus täytyy tuhota ensin.
STR_2005 :{WHITE}{TOWN}
STR_2006_POPULATION :{BLACK}Asukasluku: {ORANGE}{COMMA}{BLACK} Taloja: {ORANGE}{COMMA}
STR_2007_RENAME_TOWN :Nimeä kaupunki
STR_2008_CAN_T_RENAME_TOWN :{WHITE}Kaupungin nimeä ei voi vaihtaa.
STR_2008_CAN_T_RENAME_TOWN :{WHITE}Kaupunkia ei voi uudelleennimetä...
STR_2009_LOCAL_AUTHORITY_REFUSES :{WHITE}{TOWN}: paikallisviranomaiset kieltäytyvät.
STR_200A_TOWN_NAMES_CLICK_ON_NAME :{BLACK}Kaupunkien nimet - kaupungin valitseminen keskittää näkymän.
STR_200B_CENTER_THE_MAIN_VIEW_ON :{BLACK}Keskitä näkymä kaupungkiin.
STR_200A_TOWN_NAMES_CLICK_ON_NAME :{BLACK}Kaupunkien nimet - napsauta nimeä keskittääksesi päänäkymän kaupunkiin.
STR_200B_CENTER_THE_MAIN_VIEW_ON :{BLACK}Keskitä päänäkymä kaupungin sijaintiin.
STR_200C_CHANGE_TOWN_NAME :{BLACK}Vaihda kaupungin nimeä.
STR_200D_PASSENGERS_LAST_MONTH_MAX :{BLACK}Matkustajia viime kuussa: {ORANGE}{COMMA}{BLACK} max: {ORANGE}{COMMA}
STR_200E_MAIL_LAST_MONTH_MAX :{BLACK}Postia viime kuussa: {ORANGE}{COMMA}{BLACK} max: {ORANGE}{COMMA}
STR_200F_TALL_OFFICE_BLOCK :Korkea toimistorakennus
STR_2010_OFFICE_BLOCK :Tomistorakennus
STR_2011_SMALL_BLOCK_OF_FLATS :Pientaloalue
STR_2011_SMALL_BLOCK_OF_FLATS :Pienasuntokortteli
STR_2012_CHURCH :Kirkko
STR_2013_LARGE_OFFICE_BLOCK :Suuri toimistorakennus
STR_2014_TOWN_HOUSES :Kaupungintalot
STR_2014_TOWN_HOUSES :Kaupungin talot
STR_2015_HOTEL :Hotelli
STR_2016_STATUE :Patsas
STR_2017_FOUNTAIN :Suihkulähde
@@ -1629,14 +1626,14 @@ STR_2022_LOCAL_AUTHORITY :{WHITE}{TOWN}:
STR_2023_TRANSPORT_COMPANY_RATINGS :{BLACK}Kuljetusyhtiön arvioinnit:
STR_2024 :{YELLOW}{COMPANY}{PLAYERNAME}: {ORANGE}{STRING}
STR_2025_SUBSIDIES :{WHITE}Tuet
STR_2026_SUBSIDIES_ON_OFFER_FOR :{BLACK}Tarjotut tuet:
STR_2026_SUBSIDIES_ON_OFFER_FOR :{BLACK}Tarjolla olevat tuet:
STR_2027_FROM_TO :{ORANGE}{STRING} välille {STRING}-{STRING}
STR_2028_BY :{YELLOW} ({DATE_SHORT})
STR_202A_NONE :{ORANGE}Ei mitään
STR_202B_SERVICES_ALREADY_SUBSIDISED :{BLACK}Käytetyt tuet-
STR_202C_FROM_TO :{ORANGE}{STRING} välille {STATION}-{STATION}{YELLOW} ({COMPANY}
STR_202D_UNTIL :{YELLOW}, {DATE_SHORT} asti)
STR_202E_OFFER_OF_SUBSIDY_EXPIRED :{BLACK}{BIGFONT}Tuki päättynyt:{}{}{STRING} väli {STRING} - {STRING} ei ole enää tuettu.
STR_202E_OFFER_OF_SUBSIDY_EXPIRED :{BLACK}{BIGFONT}Tuki päättynyt:{}{}{STRING} väli {STRING} - {STRING} ei sisällä enää tukia.
STR_202F_SUBSIDY_WITHDRAWN_SERVICE :{BLACK}{BIGFONT}Tuki vedetty pois:{}{}{STRING} kuljetuspalvelu välille {STATION}-{STATION} ei ole enää tuettu.
STR_2030_SERVICE_SUBSIDY_OFFERED :{BLACK}{BIGFONT}Tuki tarjottu:{}{}Ensimmäinen {STRING}kuljetus välillä {STRING} - {STRING} saa vuoden mittaisen tuen paikallisviranomaisilta!
STR_2031_SERVICE_SUBSIDY_AWARDED :{BLACK}{BIGFONT}Tuki myönnetty yhtiölle {COMPANY}!{}{}{STRING}kuljetus välillä {STATION}-{STATION} tuottaa 50{NBSP}% enemmän seuraavan vuoden ajan!
@@ -1644,22 +1641,22 @@ STR_2032_SERVICE_SUBSIDY_AWARDED :{BLACK}{BIGFONT
STR_2033_SERVICE_SUBSIDY_AWARDED :{BLACK}{BIGFONT}Tuki myönnetty yhtiölle {COMPANY}!{}{}{STRING}kuljetus välillä {STATION}-{STATION} tuottaa kolminkertaisesti seuraavan vuoden ajan!
STR_2034_SERVICE_SUBSIDY_AWARDED :{BLACK}{BIGFONT}Tuki myönnetty yhtiölle {COMPANY}!{}{}{STRING}kuljetus välillä {STATION}-{STATION} tuottaa nelinkertaisesti seuraavan vuoden ajan!
STR_2035_LOCAL_AUTHORITY_REFUSES :{WHITE}{TOWN}: paikallisviranomaiset eivät salli toisen lentokentän rakentamista tähän kaupunkiin.
STR_2036_COTTAGES :Mökkejä
STR_2037_HOUSES :Taloja
STR_2038_FLATS :Asuntoja
STR_2039_TALL_OFFICE_BLOCK :Korkeita toimistorakennuksia
STR_203A_SHOPS_AND_OFFICES :Liikkeitä ja toimistoja
STR_203B_SHOPS_AND_OFFICES :Liikkeitä ja toimistoja
STR_2036_COTTAGES :Mökkiä
STR_2037_HOUSES :Taloa
STR_2038_FLATS :Asuntoa
STR_2039_TALL_OFFICE_BLOCK :Korkeata toimistorakennusta
STR_203A_SHOPS_AND_OFFICES :Kauppaa ja toimistoa
STR_203B_SHOPS_AND_OFFICES :Kauppaa ja toimistoa
STR_203C_THEATER :Teatteri
STR_203D_STADIUM :Stadion
STR_203E_OFFICES :Toimistoja
STR_203F_HOUSES :Taloja
STR_203E_OFFICES :Toimistoa
STR_203F_HOUSES :Taloa
STR_2040_CINEMA :Elokuvateatteri
STR_2041_SHOPPING_MALL :Kauppakeskus
STR_2042_DO_IT :{BLACK}Sijoita
STR_2043_LIST_OF_THINGS_TO_DO_AT :{BLACK}Luettelo kaupungissa tehtävistä asioista - napsauta kohdetta saadaksesi lisätietoja.
STR_2044_CARRY_OUT_THE_HIGHLIGHTED :{BLACK}Suorita valittu toiminto.
STR_2045_ACTIONS_AVAILABLE :{BLACK}Toiminnot:
STR_2045_ACTIONS_AVAILABLE :{BLACK}Saatavilla olevat toiminnot:
STR_2046_SMALL_ADVERTISING_CAMPAIGN :Pieni mainoskampanja
STR_2047_MEDIUM_ADVERTISING_CAMPAIGN :Keskikokoinen mainoskampanja
STR_2048_LARGE_ADVERTISING_CAMPAIGN :Suuri mainoskampanja
@@ -1668,9 +1665,9 @@ STR_204A_BUILD_STATUE_OF_COMPANY :Rakenna patsas
STR_204B_FUND_NEW_BUILDINGS :Rahoita uusia rakennuksia
STR_204C_BUY_EXCLUSIVE_TRANSPORT :Osta yksinoikeudet kuljetuksiin
STR_TOWN_BRIBE_THE_LOCAL_AUTHORITY :Lahjo viranomaisia
STR_204D_INITIATE_A_SMALL_LOCAL :{WHITE}{STRING}{}{YELLOW} Käynnistä pieni mainoskampanja hoikutellaksesi lisää matkustajia ja rahtia kuljetuspalveluihisi.{} Kustannus: {CURRENCY}
STR_204E_INITIATE_A_MEDIUM_LOCAL :{WHITE}{STRING}{}{YELLOW} Käynnistä keskikokoinen mainoskampanja houkutellaksesi lisää matkustajia ja rahtia kuljetuspalveluihisi.{} Kustannus: {CURRENCY}
STR_204F_INITIATE_A_LARGE_LOCAL :{WHITE}{STRING}{}{YELLOW}Käynnistä suuri mainoskampanja hoikutellaksesi lisää matkustajia ja rahtia kuljetuspalveluihisi.{} Kustannus: {CURRENCY}
STR_204D_INITIATE_A_SMALL_LOCAL :{WHITE}{STRING}{}{YELLOW} Tee aloite pienestä mainoskampanjasta hoikutellaksesi lisää matkustajia ja rahtia kuljetuspalveluihisi.{} Kustannus: {CURRENCY}
STR_204E_INITIATE_A_MEDIUM_LOCAL :{WHITE}{STRING}{}{YELLOW} Tee aloite keskikokoisesta mainoskampanjasta hoikutellaksesi lisää matkustajia ja rahtia kuljetuspalveluihisi.{} Kustannus: {CURRENCY}
STR_204F_INITIATE_A_LARGE_LOCAL :{WHITE}{STRING}{}{YELLOW} Tee aloite suuresta mainoskampanjasta hoikutellaksesi lisää matkustajia ja rahtia kuljetuspalveluihisi.{} Kustannus: {CURRENCY}
STR_2050_FUND_THE_RECONSTRUCTION :{WHITE}{STRING}{}{YELLOW} Rahoita kaupungin tieverkon rakentamista. Aiheuttaa huomattavaa häiriötä tieliikenteessä kuuden kuukauden ajan.{} Kustannus: {CURRENCY}
STR_2051_BUILD_A_STATUE_IN_HONOR :{WHITE}{STRING}{}{YELLOW} Rakenna patsas yhtiösi kunniaksi.{} Kustannus: {CURRENCY}
STR_2052_FUND_THE_CONSTRUCTION_OF :{WHITE}{STRING}{}{YELLOW} Rahoita uusien kaupparakennusten rakentamista kaupungissa.{} Kustannus: {CURRENCY}
@@ -1695,15 +1692,15 @@ STR_LANDSCAPING :Maastonmuokkaus
STR_2800_PLANT_TREES :Istuta puita
STR_2801_PLACE_SIGN :Aseta kyltti
STR_2802_TREES :{WHITE}Puita
STR_2803_TREE_ALREADY_HERE :{WHITE}...tässä on jo puu.
STR_2804_SITE_UNSUITABLE :{WHITE}...huono paikka.
STR_2805_CAN_T_PLANT_TREE_HERE :{WHITE}Puuta ei voi istuttaa.
STR_2803_TREE_ALREADY_HERE :{WHITE}...puu on jo tässä.
STR_2804_SITE_UNSUITABLE :{WHITE}...paikka sopimaton.
STR_2805_CAN_T_PLANT_TREE_HERE :{WHITE}Puuta ei voi istuttaa...
STR_2806 :{WHITE}{STRING}
STR_2808_TOO_MANY_SIGNS :{WHITE}...liian monta kylttiä.
STR_2809_CAN_T_PLACE_SIGN_HERE :{WHITE}Kylttiä ei voi sijoittaa.
STR_2809_CAN_T_PLACE_SIGN_HERE :{WHITE}Kylttiä ei voi sijoittaa...
STR_280A_SIGN :Kyltti
STR_280B_EDIT_SIGN_TEXT :{WHITE}Muokkaa kyltin tekstiä.
STR_280C_CAN_T_CHANGE_SIGN_NAME :{WHITE}Kyltin nimeä ei voi muuttaa.
STR_280C_CAN_T_CHANGE_SIGN_NAME :{WHITE}Kyltin nimeä ei voi muuttaa...
STR_280D_SELECT_TREE_TYPE_TO_PLANT :{BLACK}Valitse istutettava puutyyppi.
STR_280E_TREES :Puita
STR_280F_RAINFOREST :Sademetsää
@@ -1716,19 +1713,19 @@ STR_3002_ORIENTATION :{BLACK}Suunta
STR_3003_NUMBER_OF_TRACKS :{BLACK}Ratojen määrä
STR_3004_PLATFORM_LENGTH :{BLACK}Asemalaiturin pituus
STR_3005_TOO_CLOSE_TO_ANOTHER_RAILROAD :{WHITE}Liian lähellä toista rautatieasemaa.
STR_3006_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}Liitä yhteen useampi asema/lastausalue.
STR_3007_TOO_MANY_STATIONS_LOADING :{WHITE}Liian monta asemaa ja lastausaluetta kaupungissa.
STR_3008_TOO_MANY_STATIONS_LOADING :{WHITE}Liian monta asemaa ja lastausaluetta.
STR_3006_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}Liitä yhteen useampi kuin yksi olemassaoleva asema/lastausalue.
STR_3007_TOO_MANY_STATIONS_LOADING :{WHITE}Liian monta asemaa/lastausaluetta kaupungissa.
STR_3008_TOO_MANY_STATIONS_LOADING :{WHITE}Liian monta asemaa/lastausaluetta.
STR_3008A_TOO_MANY_BUS_STOPS :{WHITE}Liian monta linja-autopysäkkiä.
STR_3008B_TOO_MANY_TRUCK_STOPS :{WHITE}Liian monta lastauslaituria.
STR_3009_TOO_CLOSE_TO_ANOTHER_STATION :{WHITE}Liian lähellä toista asemaa tai lastausaluetta.
STR_3009_TOO_CLOSE_TO_ANOTHER_STATION :{WHITE}Liian lähellä toista asemaa/lastausaluetta.
STR_300A_0 :{WHITE}{STATION} {STATIONFEATURES}
STR_300B_MUST_DEMOLISH_RAILROAD :{WHITE}Rautatieasema pitää tuhota ensin.
STR_300D_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}Liian lähellä toista lentokenttää.
STR_300E_MUST_DEMOLISH_AIRPORT_FIRST :{WHITE}Lentokenttä pitää tuhota ensin.
STR_3030_RENAME_STATION_LOADING :Nimeä asema/lastausalue
STR_3031_CAN_T_RENAME_STATION :{WHITE}Asemaa ei voi nimetä uudelleen.
STR_3031_CAN_T_RENAME_STATION :{WHITE}Asemaa ei voi nimetä uudelleen...
STR_3032_RATINGS :{BLACK}Arviot
STR_3033_ACCEPTS :{BLACK}Ottaa vastaan
STR_3034_LOCAL_RATING_OF_TRANSPORT :{BLACK}Paikallinen arvio kuljetuspalvelusta:
@@ -1739,24 +1736,24 @@ STR_3036_VERY_POOR :Hyvin kehno
STR_3037_POOR :Kehno
STR_3038_MEDIOCRE :Keskinkertainen
STR_3039_GOOD :Hyvä
STR_303A_VERY_GOOD :Erittäin hyvä
STR_303A_VERY_GOOD :Oikein hyvä
STR_303B_EXCELLENT :Mainio
STR_303C_OUTSTANDING :Loistava
############ range for rating ends
STR_303D :{WHITE}{STRING}: {YELLOW}{STRING} ({COMMA}{NBSP}%)
STR_303E_NO_LONGER_ACCEPTS :{WHITE}{STATION} ei ota enää vastaan {STRING}.
STR_303F_NO_LONGER_ACCEPTS_OR :{WHITE}{STATION} ei ota enää vastaan {STRING} tai {STRING}.
STR_303E_NO_LONGER_ACCEPTS :{WHITE}{STATION} ei enää ota vastaan {STRING}.
STR_303F_NO_LONGER_ACCEPTS_OR :{WHITE}{STATION} ei enää ota vastaan {STRING} tai {STRING}.
STR_3040_NOW_ACCEPTS :{WHITE}{STATION} ottaa nyt vastaan {STRING}.
STR_3041_NOW_ACCEPTS_AND :{WHITE}{STATION} ottaa nyt vastaan {STRING} ja {STRING}.
STR_3042_BUS_STATION_ORIENTATION :{WHITE}Linja-autoaseman suunta
STR_3043_TRUCK_STATION_ORIENT :{WHITE}Lastauslaiturin suunta
STR_3046_MUST_DEMOLISH_BUS_STATION :{WHITE}Linja-autoasema pitää purkaa ensin.
STR_3047_MUST_DEMOLISH_TRUCK_STATION :{WHITE}Lastauslaituri pitää purkaa ensin.
STR_3046_MUST_DEMOLISH_BUS_STATION :{WHITE}Linja-autoasema pitää tuhota ensin.
STR_3047_MUST_DEMOLISH_TRUCK_STATION :{WHITE}Lastauslaituri pitää tuhota ensin.
STR_3048_STATIONS :{WHITE}{COMPANY} - {COMMA} asema{P "" a}
STR_3049_0 :{YELLOW}{STATION} {STATIONFEATURES}
STR_304A_NONE :{YELLOW}- Ei mitään -
STR_304B_SITE_UNSUITABLE :{WHITE}...huono paikka
STR_304B_SITE_UNSUITABLE :{WHITE}...paikka sopimaton.
STR_304C_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}Liian lähellä toista satamaa.
STR_304D_MUST_DEMOLISH_DOCK_FIRST :{WHITE}Satama pitää tuhota ensin.
STR_304E_SELECT_RAILROAD_STATION :{BLACK}Valitse rautatieaseman suunta.
@@ -1769,7 +1766,7 @@ STR_3054_SHOW_STATION_RATINGS :{BLACK}Näytä
STR_3055_CHANGE_NAME_OF_STATION :{BLACK}Muuta aseman nimi.
STR_3056_SHOW_LIST_OF_ACCEPTED_CARGO :{BLACK}Näytä luettelo vastaanotettavasta rahdista.
STR_3057_STATION_NAMES_CLICK_ON :{BLACK}Asemien nimet - napsauta nimeä keskittääksesi näkymän asemaan.
STR_3058_SELECT_SIZE_TYPE_OF_AIRPORT :{BLACK}Valitse lentokentän koko ja tyyppi.
STR_3058_SELECT_SIZE_TYPE_OF_AIRPORT :{BLACK}Valitse lentokentän koko/tyyppi.
STR_305C_0 :{STATION} {STATIONFEATURES}
STR_STATION_SIGN_TINY :{TINYFONT}{STATION}
STR_305E_RAILROAD_STATION :Rautatieasema
@@ -1785,7 +1782,7 @@ STR_3068_DOCK :{WHITE}Satama
STR_3069_BUOY :Poiju
STR_306A_BUOY_IN_THE_WAY :{WHITE}...poiju on tiellä.
STR_306C_STATION_TOO_SPREAD_OUT :{WHITE}...asema liian levittäytynyt.
STR_306D_NONUNIFORM_STATIONS_DISALLOWED :{WHITE}...epäsymmetriset asemat poissa käytöstä.
STR_306D_NONUNIFORM_STATIONS_DISALLOWED :{WHITE}...epäyhdenmukaiset asemat poissa käytöstä.
STR_USE_CTRL_TO_SELECT_MORE :{BLACK}Pidä CTRL painettuna valitaksesi enemmän kuin yhden tavaran
STR_UNDEFINED :(määrittelemätön)
@@ -1793,9 +1790,9 @@ STR_STAT_CLASS_DFLT :Oletusasema
STR_STAT_CLASS_WAYP :Rastit
##id 0x3800
STR_3800_SHIP_DEPOT_ORIENTATION :{WHITE}Telakan suunta
STR_3800_SHIP_DEPOT_ORIENTATION :{WHITE}Telakan suunn.
STR_3801_MUST_BE_BUILT_ON_WATER :{WHITE}...se pitää rakentaa veteen.
STR_3802_CAN_T_BUILD_SHIP_DEPOT :{WHITE}Telakkaa ei voi rakentaa.
STR_3802_CAN_T_BUILD_SHIP_DEPOT :{WHITE}Telakkaa ei voi rakentaa...
STR_3803_SELECT_SHIP_DEPOT_ORIENTATION :{BLACK}Valitse telakan suunta
STR_3804_WATER :Vettä
STR_3805_COAST_OR_RIVERBANK :Rannikko tai joenpenkka
@@ -2192,7 +2189,6 @@ STR_707E_OWNED_BY_OWNED_BY :{WHITE}({COMMA}
STR_707F_HAS_BEEN_TAKEN_OVER_BY :{BLACK}{BIGFONT}Yhtiön {COMPANY} on ottanut haltuun {COMPANY}!
STR_7080_PROTECTED :{WHITE}Tällä yhtiöllä ei ole vielä osakkeita...
STR_LIVERY_DEFAULT :Normaalit tunnusvärit
STR_LIVERY_STEAM :Höyryveturi
STR_LIVERY_DIESEL :Dieselveturi
STR_LIVERY_ELECTRIC :Sähköveturi
@@ -2632,9 +2628,7 @@ STR_INCOMPATIBLE_RAIL_TYPES :Raiteet eivät
STR_TRAIN_NO_POWER :{RED}Ei virtaa
STR_TRAIN_START_NO_CATENARY :Radasta puuttuu "catenary"; junaa ei voi käynnistää
STR_NEW_VEHICLE_NOW_AVAILABLE :{BLACK}{BIGFONT}Uusi {STRING} on nyt saatavilla!
STR_NEW_VEHICLE_TYPE :{BLACK}{BIGFONT}{STRING}
STR_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE :{BLACK}Uusi {STRING} on nyt saatavilla! - {STRING}
##id 0x9000
STR_9000_ROAD_VEHICLE_IN_THE_WAY :{WHITE}Ajoneuvo tiellä.

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@@ -1283,14 +1283,14 @@ STR_NETWORK_MULTIPLAYER :{WHITE}Multijou
STR_NETWORK_PLAYER_NAME :{BLACK}Nom du joueur:
STR_NETWORK_ENTER_NAME_TIP :{BLACK}Ceci est le nom avec lequel les autres joueurs pourront vous identifier
STR_NETWORK_CONNECTION :{BLACK}Connexion :
STR_NETWORK_CONNECTION_TIP :{BLACK}Choisir entre un jeu sur Internet ou sur réseau local
STR_NETWORK_CONNECTION_TIP :{BLACK}Choisir entre un jeu Internet ou sur réseau local
STR_NETWORK_START_SERVER :{BLACK}Démarrer le serveur
STR_NETWORK_START_SERVER_TIP :{BLACK}Démarre son propre serveur
STR_NETWORK_GAME_NAME :{BLACK}Nom
STR_NETWORK_GAME_NAME_TIP :{BLACK}Nom de la partie
STR_NETWORK_INFO_ICONS_TIP :{BLACK}Langue, version du serveur, etc.
STR_NETWORK_INFO_ICONS_TIP :{BLACK}Langage, version du serveur, etc.
STR_NETWORK_CLICK_GAME_TO_SELECT :{BLACK}Cliquer sur une partie de la liste pour la sélectionner
STR_NETWORK_FIND_SERVER :{BLACK}Trouver un serveur
@@ -1337,7 +1337,7 @@ STR_NETWORK_INTERNET :Internet
STR_NETWORK_LAN_INTERNET :LAN / Internet
STR_NETWORK_INTERNET_ADVERTISE :Internet (publier)
STR_NETWORK_COMBO2 :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING}
STR_NETWORK_0_PLAYERS :0 joueurs
STR_NETWORK_0_PLAYERS :0 joueur
STR_NETWORK_1_PLAYERS :1 joueur
STR_NETWORK_2_PLAYERS :2 joueurs
STR_NETWORK_3_PLAYERS :3 joueurs
@@ -1408,8 +1408,8 @@ STR_NETWORK_CONNECTING_6 :{BLACK}(6/6) En
STR_NETWORK_CONNECTING_SPECIAL_1 :{BLACK}Rapatriement des infos sur le jeu..
STR_NETWORK_CONNECTING_SPECIAL_2 :{BLACK}Rapatriement des infos sur la compagnie..
############ End of leave-in-this-order
STR_NETWORK_CONNECTING_WAITING :{BLACK}{NUM} client{P "" s} avant vous
STR_NETWORK_CONNECTING_DOWNLOADING :{BLACK}{NUM} / {NUM} ko téléchargés
STR_NETWORK_CONNECTING_WAITING :{BLACK}{NUM} client{P "" s} avant nous
STR_NETWORK_CONNECTING_DOWNLOADING :{BLACK}{NUM} / {NUM} ko déjà téléchargés
STR_NETWORK_DISCONNECT :{BLACK}Déconnecter
@@ -1421,7 +1421,7 @@ STR_NETWORK_CLIENT_LIST :{WHITE}Liste de
STR_NETWORK_ERR_NOTAVAILABLE :{WHITE} Aucun périphérique réseau trouvé ou programme compilé sans ENABLE_NETWORK
STR_NETWORK_ERR_NOSERVER :{WHITE} Aucune partie réseau n'a été trouvée
STR_NETWORK_ERR_NOCONNECTION :{WHITE} Le serveur n'a pas répondu à la requête
STR_NETWORK_ERR_NEWGRF_MISMATCH :{WHITE} Echec de la connexion : NewGRF requis
STR_NETWORK_ERR_NEWGRF_MISMATCH :{WHITE} Echec de la connexion à cause de NewGRF différents
STR_NETWORK_ERR_DESYNC :{WHITE} La synchronisation de la partie réseau a échouée.
STR_NETWORK_ERR_LOSTCONNECTION :{WHITE} La connection de la partie réseau a été perdue.
STR_NETWORK_ERR_SAVEGAMEERROR :{WHITE} La sauvegarde serveur n'a pas pu être chargée.
@@ -1431,7 +1431,7 @@ STR_NETWORK_ERR_TIMEOUT :{WHITE} La conn
STR_NETWORK_ERR_SERVER_ERROR :{WHITE} Il y a eu une erreur de protocole et la connection est donc fermée.
STR_NETWORK_ERR_WRONG_REVISION :{WHITE} La révision de ce client ne correspond pas à celle du serveur.
STR_NETWORK_ERR_WRONG_PASSWORD :{WHITE} Mot de passe incorrect.
STR_NETWORK_ERR_SERVER_FULL :{WHITE} Le serveur est complet
STR_NETWORK_ERR_SERVER_FULL :{WHITE} Le serveur est plein
STR_NETWORK_ERR_SERVER_BANNED :{WHITE} Vous êtes bannis de ce serveur
STR_NETWORK_ERR_KICKED :{WHITE} Vous avez été exclu de la partie
STR_NETWORK_ERR_CHEATER :{WHITE} Tricher n'est pas autorisé sur ce serveur
@@ -1443,7 +1443,7 @@ STR_NETWORK_ERR_CLIENT_DESYNC :erreur de désy
STR_NETWORK_ERR_CLIENT_SAVEGAME :chargement de la carte impossible
STR_NETWORK_ERR_CLIENT_CONNECTION_LOST :connection perdue
STR_NETWORK_ERR_CLIENT_PROTOCOL_ERROR :erreur de protocole
STR_NETWORK_ERR_CLIENT_NEWGRF_MISMATCH :NewGRF requis
STR_NETWORK_ERR_CLIENT_NEWGRF_MISMATCH :NewGRF différents
STR_NETWORK_ERR_CLIENT_NOT_AUTHORIZED :non autorisé
STR_NETWORK_ERR_CLIENT_NOT_EXPECTED :paquet étrange reçu
STR_NETWORK_ERR_CLIENT_WRONG_REVISION :révision incorrecte
@@ -1717,7 +1717,7 @@ STR_3002_ORIENTATION :{BLACK}Orientat
STR_3003_NUMBER_OF_TRACKS :{BLACK}Nombre de voies
STR_3004_PLATFORM_LENGTH :{BLACK}Longueur du quai
STR_3005_TOO_CLOSE_TO_ANOTHER_RAILROAD :{WHITE}Trop près d'une autre gare
STR_3006_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}Adjacent à plus d'une gare à la fois
STR_3006_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}Ajouter une ou plusieurs gares
STR_3007_TOO_MANY_STATIONS_LOADING :{WHITE}Trop de gares dans cette ville
STR_3008_TOO_MANY_STATIONS_LOADING :{WHITE}Trop de gares
STR_3008A_TOO_MANY_BUS_STOPS :{WHITE}Trop d'arrêts d'autobus

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@@ -2922,7 +2922,6 @@ STR_WORLD_GENERATION_CAPTION :{WHITE}Xeració
STR_RANDOM_SEED :{BLACK}Semilla Aleatoria:
STR_RANDOM_SEED_HELP :{BLACK}Pincha para introducir unha semilla
STR_LAND_GENERATOR :{BLACK}Xerador de terreo:
STR_TREE_PLACER :{BLACK}Algoritmo para árbores:
STR_TERRAIN_TYPE :{BLACK}Tipo de terreo:
STR_QUANTITY_OF_SEA_LAKES :{BLACK}Nivel do mar:
STR_SMOOTHNESS :{BLACK}Suavidade:
@@ -2943,9 +2942,7 @@ STR_GENERATION_PROGRESS :{BLACK}{NUM} /
STR_WORLD_GENERATION :{BLACK}Xeración do mundo
STR_SETTINGUP_GAME :{BLACK}Configurando partida
STR_PREPARING_GAME :{BLACK}Preparando partida
STR_DIFFICULTY_TO_CUSTOM :{WHITE}Esta acción cambiou o nivel de dificultade a Personalizado
STR_SE_FLAT_WORLD :{WHITE}Terreo Chan
STR_SE_RANDOM_LAND :{WHITE}Terreo aleatorio
STR_SE_NEW_WORLD :{BLACK}Crear novo escenario
STR_SE_CAPTION :{WHITE}Tipo de escenario
STR_FLAT_WORLD_HEIGHT_NUM :{NUM}
@@ -2974,9 +2971,4 @@ STR_MEASURE_AREA :{BLACK}Área: {
STR_MEASURE_LENGTH_HEIGHTDIFF :{BLACK}Lonxitude: {NUM}{}Diferencia de altura: {NUM} m
STR_MEASURE_AREA_HEIGHTDIFF :{BLACK}Área: {NUM} x {NUM}{}Diferencia de altura: {NUM} m
############ Date formatting
STR_DATE_TINY :{STRING}-{STRING}-{NUM}
STR_DATE_SHORT :{STRING} {NUM}
STR_DATE_LONG :{STRING} {STRING} {NUM}
########

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@@ -731,7 +731,6 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Felsige
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Leuchtturm errichten
STR_028E_PLACE_TRANSMITTER :{BLACK}Sender errichten
STR_028F_DEFINE_DESERT_AREA :{BLACK}Lege Wüstengebiet an.{}STRG drücken zum entfernen
STR_CREATE_LAKE :{BLACK}Wasser erzeugen.{}Baut einen Kanal. Bei gedrückter Strg.-Taste wird ein Wasserfeld erzeugt, das umliegendes Land flutet.
STR_0290_DELETE :{BLACK}Löschen
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Diese Stadt vollständig löschen
STR_0292_SAVE_SCENARIO :Szenario speichern
@@ -1209,7 +1208,6 @@ STR_TREES_RANDOM_TYPE :{BLACK}Zufälli
STR_TREES_RANDOM_TYPE_TIP :{BLACK}Zufällige Baumart pflanzen
STR_CANT_BUILD_CANALS :{WHITE}Kann hier keinen Kanal bauen...
STR_BUILD_CANALS_TIP :{BLACK}Kanalbau.
STR_LANDINFO_CANAL :Kanal
STR_CANT_BUILD_LOCKS :{WHITE}Kann hier keine Schleuse bauen...

File diff suppressed because it is too large Load Diff

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@@ -744,8 +744,8 @@ STR_0298_LOAD_SCENARIO :{WHITE}시나
STR_0299_SAVE_SCENARIO :{WHITE}시나리오 저장하기
STR_029A_PLAY_SCENARIO :{BLACK}시나리오 플레이
STR_PLAY_HEIGHTMAP :{BLACK}DEM지형 플레이
STR_PLAY_HEIGHTMAP_HINT :{BLACK}DEM지형을 풍경으로 하여 게임을 시작합
STR_029B_ARE_YOU_SURE_YOU_WANT_TO :{YELLOW}이 시나리오를 종료하시겠습니까?
STR_PLAY_HEIGHTMAP_HINT :{BLACK}DEM지형을 풍경으로 하여 게임을 시작합니다.
STR_029C_QUIT_EDITOR :{WHITE}에디터 종료
STR_029D_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}...1200명 이상의 도시에만 건설할 수 있습니다!
STR_029E_MOVE_THE_STARTING_DATE :{BLACK}시작년도를 1년 앞당깁니다.

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@@ -590,7 +590,6 @@ STR_0206_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}Ankomms
STR_0207_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}Ankommst av første kjøretøy på motstanders stasjon
STR_0208_ACCIDENTS_DISASTERS :{YELLOW}Ulykker/katastrofer
STR_0209_COMPANY_INFORMATION :{YELLOW}Firmainformasjon
STR_NEWS_OPEN_CLOSE :{YELLOW}Åpninger / Stengninger av industrier
STR_020A_ECONOMY_CHANGES :{YELLOW}Økonomiske endringer
STR_020B_ADVICE_INFORMATION_ON_PLAYER :{YELLOW}Råd/informasjon om spillers kjøretøy
STR_020C_NEW_VEHICLES :{YELLOW}Nye kjøretøy
@@ -2630,9 +2629,6 @@ STR_INCOMPATIBLE_RAIL_TYPES :Inkompatible je
STR_TRAIN_NO_POWER :{RED}Ingen strøm
STR_TRAIN_START_NO_CATENARY :Dette sporet mangler et kjede, så toget kan ikke starte
STR_NEW_VEHICLE_NOW_AVAILABLE :{BLACK}{BIGFONT}Ny {STRING} nå tilgjengelig!
STR_NEW_VEHICLE_TYPE :{BLACK}{BIGFONT}{STRING}
STR_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE :{BLACK}Ny {STRING} Nå tilgjengelig! - {STRING}
##id 0x9000
STR_9000_ROAD_VEHICLE_IN_THE_WAY :{WHITE}Kjøretøy i veien

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@@ -731,7 +731,6 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Plasser
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Plasser fyrtårn
STR_028E_PLACE_TRANSMITTER :{BLACK}Plasser radiosendar
STR_028F_DEFINE_DESERT_AREA :{BLACK}Definer ørkenområde.{}Trykk og held inne CTRL for å fjerne det
STR_CREATE_LAKE :{BLACK}Definer vassområde.{}Lag ein kanal. Viss CTRL er halde nede ved havnivå, vil vatnet i staden fløyme over omgivnadene
STR_0290_DELETE :{BLACK}Slett
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Slett byen heilt
STR_0292_SAVE_SCENARIO :Lagre scenario

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@@ -3182,7 +3182,7 @@ STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Pojemno
STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Moc: {GOLD}+{POWER}{BLACK} Waga: {GOLD}+{WEIGHT_S}
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Można przebudować na: {GOLD}
STR_PURCHASE_INFO_ALL_TYPES :Wszystkie typy towarów
STR_PURCHASE_INFO_ALL_BUT :Wszystko oprócz {GOLD}
STR_PURCHASE_INFO_ALL_BUT :Wszystko oprócz {GOLD}}
########### String for New Landscape Generator
@@ -3225,7 +3225,7 @@ STR_CLEARING_TILES :{BLACK}Generowa
STR_SETTINGUP_GAME :{BLACK}Ustawianie gry
STR_PREPARING_TILELOOP :{BLACK}Uaktywnianie pól
STR_PREPARING_GAME :{BLACK}Przygotowywanie gry
STR_DIFFICULTY_TO_CUSTOM :{WHITE}Zmieniono poziom trudności na "własny"
STR_DIFFICULTY_TO_CUSTOM :{WHITE}Ta akcja zmieniła poziom trudności na "własny"
STR_SE_FLAT_WORLD :{WHITE}Płaski świat
STR_SE_FLAT_WORLD_TIP :{BLACK}Stwórz płaski świat
STR_SE_RANDOM_LAND :{WHITE}Losowy teren

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@@ -730,7 +730,6 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Colocar
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Colocar farol
STR_028E_PLACE_TRANSMITTER :{BLACK}Colocar transmissor
STR_028F_DEFINE_DESERT_AREA :{BLACK}Definir área de deserto.{}Manter a tecla CTRL pressionada para remover
STR_CREATE_LAKE :{BLACK}Definir área de água.{}Construir um canal com a tecla CTRL numa área que não seja a do mar, senão inundar-se-iam as zonas circundantes
STR_0290_DELETE :{BLACK}Apagar
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Apagar completamente esta cidade
STR_0292_SAVE_SCENARIO :Guardar cenário
@@ -1208,7 +1207,6 @@ STR_TREES_RANDOM_TYPE :{BLACK}Árvores
STR_TREES_RANDOM_TYPE_TIP :{BLACK}Colocar árvores de tipo aleatório
STR_CANT_BUILD_CANALS :{WHITE}Não é possível construir canais aqui...
STR_BUILD_CANALS_TIP :{BLACK}Construir canais.
STR_LANDINFO_CANAL :Canal
STR_CANT_BUILD_LOCKS :{WHITE}Não é possível construir diques aqui...

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@@ -590,7 +590,6 @@ STR_0206_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}Sosirea
STR_0207_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}Sosirea primului vehicul la una din statiile competitorilor
STR_0208_ACCIDENTS_DISASTERS :{YELLOW}Accidente/dezastre
STR_0209_COMPANY_INFORMATION :{YELLOW}Informatii despre companie
STR_NEWS_OPEN_CLOSE :{YELLOW}Deschidere / inchidere industrii
STR_020A_ECONOMY_CHANGES :{YELLOW}Schimbãri economice
STR_020B_ADVICE_INFORMATION_ON_PLAYER :{YELLOW}Sfaturi/informatii despre vehiculele tale
STR_020C_NEW_VEHICLES :{YELLOW}Vehicule noi
@@ -730,7 +729,6 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Plaseaza
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Plaseazã far
STR_028E_PLACE_TRANSMITTER :{BLACK}Plaseazã transmitãtor
STR_028F_DEFINE_DESERT_AREA :{BLACK}Defineste suprafata de desert.{}Apasã si mentine apasat CTRL pentru a o sterge
STR_CREATE_LAKE :{BLACK}Defineste zona apei.{}Creeaza un canal, mai putin cand CTRL este apasat la nivelul marii, cand va inunda, in loc, imprejurimile
STR_0290_DELETE :{BLACK}Sterge
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Sterge acest oras
STR_0292_SAVE_SCENARIO :Salveazã scenariul
@@ -785,7 +783,7 @@ STR_WAYPOINTS_DISPLAYED2 :{SETX 12}Afisar
STR_02D0_FULL_ANIMATION :{SETX 12}Animatie completã
STR_02D2_FULL_DETAIL :{SETX 12}Detalii grafice complete
STR_02D4_TRANSPARENT_BUILDINGS :{SETX 12}Peisaj transparent (X)
STR_TRANSPARENT_SIGNS :{SETX 12}Semne statii, transparente
STR_TRANSPARENT_SIGNS :{SETX 12}Numele statiilor transparente
############ range ends here
############ range for menu starts
@@ -934,7 +932,7 @@ STR_OPTIONS_LANG :{BLACK}Limba
STR_OPTIONS_LANG_CBO :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING}
STR_OPTIONS_LANG_TIP :{BLACK}Alege limba în care doresti afisatã interfata
STR_OPTIONS_FULLSCREEN :{BLACK}Ecran intreg
STR_OPTIONS_FULLSCREEN :{BLACK}Mod
STR_OPTIONS_FULLSCREEN_TIP :{BLACK}Bifeaza aceasta casuta pentru a juca in modul
STR_OPTIONS_RES :{BLACK}Rezolutia ecranului
@@ -1026,7 +1024,7 @@ STR_CONFIG_PATCHES_REALISTICACCEL :{LTBLUE}Permite
STR_CONFIG_PATCHES_FORBID_90_DEG :{LTBLUE}Interzice trenurilor si navelor sa faca intoarceri de 90 de grade: {ORANGE}{STRING} {LTBLUE} (necesita NPF)
STR_CONFIG_PATCHES_JOINSTATIONS :{LTBLUE}Uneste gãrile alãturate: {ORANGE}{STRING}
STR_CONFIG_PATCHES_FULLLOADANY :{LTBLUE}Pãrãseste statia când orice tip de marfã este 'full load': {ORANGE}{STRING}
STR_CONFIG_PATCHES_IMPROVEDLOAD :{LTBLUE}Foloseste algoritm incarcare imbunatatit: {ORANGE}{STRING}
STR_CONFIG_PATCHES_IMPROVEDLOAD :{LTBLUE}Foloseste algoritmul de LOAD imbunatatit: {ORANGE}{STRING}
STR_CONFIG_PATCHES_GRADUAL_LOADING :{LTBLUE}Incarca vehiculele gradual: {ORANGE}{STRING}
STR_CONFIG_PATCHES_INFLATION :{LTBLUE}Inflatia: {ORANGE}{STRING}
STR_CONFIG_PATCHES_SELECTGOODS :{LTBLUE}Livreazã marfa doar in statiile unde aceasta este ceruta: {ORANGE}{STRING}
@@ -1086,16 +1084,16 @@ STR_CONFIG_PATCHES_SERVICEATHELIPAD :{LTBLUE}Service
STR_CONFIG_PATCHES_LINK_TERRAFORM_TOOLBAR :{LTBLUE}Conecteaza bara de instrumente pentru peisaj cu cea de constructii feroviare/auto/aeriane: {ORANGE}{STRING}
STR_CONFIG_PATCHES_REVERSE_SCROLLING :{LTBLUE}Cand faci scroll cu mouse-ul muta ecranul in directia opusã: {ORANGE}{STRING}
STR_CONFIG_PATCHES_MEASURE_TOOLTIP :{LTBLUE}Arata o bara de unelte de masuratori la folosirea uneltelor de constructie: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LIVERIES :{LTBLUE}Arata uniformele companiilor: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LIVERIES :{LTBLUE}Arata unifromete companiilor: {ORANGE}{STRING}
STR_CONFIG_PATCHES_LIVERIES_NONE :Niciunul
STR_CONFIG_PATCHES_LIVERIES_OWN :Propria companie
STR_CONFIG_PATCHES_LIVERIES_ALL :Toate companiile
STR_CONFIG_PATCHES_PREFER_TEAMCHAT :{LTBLUE}Echipa preferata pentru chat <ENTER>: {ORANGE}{STRING}
STR_CONFIG_PATCHES_MAX_TRAINS :{LTBLUE}Nr. max. de trenuri per jucãtor: {ORANGE}{STRING}
STR_CONFIG_PATCHES_MAX_TRAINS :{LTBLUE}Nr. max. de trenuri pentru un jucãtor: {ORANGE}{STRING}
STR_CONFIG_PATCHES_MAX_ROADVEH :{LTBLUE}Nr. max. de autovehicule pentru un jucãtor: {ORANGE}{STRING}
STR_CONFIG_PATCHES_MAX_AIRCRAFT :{LTBLUE}Nr. max. de aeronave pentru un jucãtor: {ORANGE}{STRING}
STR_CONFIG_PATCHES_MAX_SHIPS :{LTBLUE}Nr. max. de nave per jucãtor: {ORANGE}{STRING}
STR_CONFIG_PATCHES_MAX_SHIPS :{LTBLUE}Nr. max. de nave pentru un jucãtor: {ORANGE}{STRING}
STR_CONFIG_PATCHES_AI_BUILDS_TRAINS :{LTBLUE}Dezactiveazã trenurile pentru jucãtorii PC: {ORANGE}{STRING}
STR_CONFIG_PATCHES_AI_BUILDS_ROADVEH :{LTBLUE}Dezactiveazã autovehiculele pentru jucãtorii PC: {ORANGE}{STRING}
@@ -1208,7 +1206,6 @@ STR_TREES_RANDOM_TYPE :{BLACK}Arbori d
STR_TREES_RANDOM_TYPE_TIP :{BLACK}Planteazã arbori din diverse specii la întâmplare
STR_CANT_BUILD_CANALS :{WHITE}Nu pot construi un canal aici...
STR_BUILD_CANALS_TIP :{BLACK}Construieste canale.
STR_LANDINFO_CANAL :Canal
STR_CANT_BUILD_LOCKS :{WHITE}Nu pot construi o ecluzã aici...
@@ -2605,7 +2602,7 @@ STR_8855_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}Mergi no
STR_8856_INSERT_A_NEW_ORDER_BEFORE :{BLACK}Introdu o comandã înaintea celei selectate sau adaugã o comandã la sfârsitul listei
STR_8857_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}Forteazã trenul sã astepte la destinatia selectatã pânã la umplerea la capacitate maximã
STR_8858_MAKE_THE_HIGHLIGHTED_ORDER :{BLACK}Forteazã trenul sã descarce marfa la destinatia selectatã
STR_SERVICE_HINT :{BLACK}Sari peste aceastã comandã dacã nu este necesar un service
STR_SERVICE_HINT :{BLACK}Sãri peste aceastã comandã dacã nu este necesar un service
STR_VEHICLE_INFO_COST_WEIGHT_SPEED_POWER :{BLACK}Cost: {CURRENCY} Greutate: {WEIGHT_S}{}Vitezã: {VELOCITY} Putere: {POWER}{}Cost de rulare: {CURRENCY}/an{}Capacitate: {CARGO}
STR_885C_BROKEN_DOWN :{RED}Defectiune
STR_885D_AGE_RUNNING_COST_YR :{BLACK}Vechimea: {LTBLUE}{STRING}{BLACK} Cost de rulare: {LTBLUE}{CURRENCY}/an

View File

@@ -2907,7 +2907,7 @@ STR_NEWGRF_NO_FILES_INSTALLED :{BLACK}В на
STR_NEWGRF_FILENAME :{BLACK}Имя файла: {SILVER}{STRING}
STR_NEWGRF_GRF_ID :{BLACK}GRF ID: {SILVER}{STRING}
STR_NEWGRF_MD5SUM :{BLACK}Сумма MD5: {SILVER}{STRING}
STR_NEWGRF_CONFIRMATION_TEXT :{YELLOW}Вы хотите сделать изменения в уже запущенной игре - это может привести к сбоям и игровым несоответствиям.{}Вы абсолютно уверены в том, что хотите сделать?
STR_NEWGRF_CONFIRMATION_TEXT :{YELLOW}Вы хотите сделать изменения в уже запущенной игре - это может привести к ошибке игры, и ее вылету.{}Вы абсолютно уверены в том, что хотите сделать?
STR_NEWGRF_ADD :{BLACK}Добавить

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@@ -360,7 +360,6 @@ STR_015C_SAVE_GAME :保存游戏
STR_015D_LOAD_GAME :读取存档
STR_015E_QUIT_GAME :放弃游戏
STR_015F_QUIT :退出
STR_0160_ARE_YOU_SURE_YOU_WANT_TO :{YELLOW}你确定要放弃当前的游戏吗?
STR_0161_QUIT_GAME :{WHITE}放弃游戏
STR_SORT_ORDER_TIP :{BLACK}选择排序方法 (降序/升序)
STR_SORT_CRITERIA_TIP :{BLACK}选择排序标准
@@ -590,7 +589,6 @@ STR_0206_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}玩家
STR_0207_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}对手车站的剪彩仪式
STR_0208_ACCIDENTS_DISASTERS :{YELLOW}事故/灾难
STR_0209_COMPANY_INFORMATION :{YELLOW}公司信息
STR_NEWS_OPEN_CLOSE :{YELLOW}开启/关闭工业设施
STR_020A_ECONOMY_CHANGES :{YELLOW}经济变化
STR_020B_ADVICE_INFORMATION_ON_PLAYER :{YELLOW}玩家车辆的状况报告
STR_020C_NEW_VEHICLES :{YELLOW}新的车辆类型
@@ -615,22 +613,16 @@ STR_HIGHSCORE_STATS :{BIGFONT}'{STRI
STR_021B_ACHIEVES_STATUS :{BLACK}{BIGFONT}{COMPANY} 达到 '{STRING}' 的状态!
STR_021C_OF_ACHIEVES_STATUS :{WHITE}{BIGFONT}{PLAYERNAME} 在 {COMPANY} 达到 '{STRING}' 状态!
STR_021F :{BLUE}{COMMA}
STR_0220_CREATE_SCENARIO :{BLACK}创建场景
STR_0221_OPENTTD :{YELLOW}OpenTTD
STR_0222_SCENARIO_EDITOR :{YELLOW}场景编辑器
STR_0223_LAND_GENERATION :{WHITE}生成土地
STR_0224 :{BLACK}{UPARROW}
STR_0225 :{BLACK}{DOWNARROW}
STR_0226_RANDOM_LAND :{BLACK}随机地形
STR_0227_RESET_LAND :{BLACK}重置地形
STR_0228_INCREASE_SIZE_OF_LAND_AREA :{BLACK}增加要升高/降低的土地面积
STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}减少要升高/降低的土地面积
STR_022A_GENERATE_RANDOM_LAND :{BLACK}随机生成土地
STR_022B_RESET_LANDSCAPE :{BLACK}重置景观
STR_022C_RESET_LANDSCAPE :{WHITE}重置景观
STR_LOAD_GAME_HEIGHTMAP :{WHITE}使用高度图
STR_LOAD_SCEN_HEIGHTMAP :{BLACK}使用高度图
STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}你确定要重置地形吗?
STR_022E_LANDSCAPE_GENERATION :{BLACK}生成景观
STR_022F_TOWN_GENERATION :{BLACK}生成城镇
STR_0230_INDUSTRY_GENERATION :{BLACK}生成工业
@@ -730,7 +722,6 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}在地
STR_028D_PLACE_LIGHTHOUSE :{BLACK}放置灯塔
STR_028E_PLACE_TRANSMITTER :{BLACK}放置转播塔
STR_028F_DEFINE_DESERT_AREA :{BLACK}定义沙漠区域。{}摁住 CTRL 可以去掉沙漠区域。
STR_CREATE_LAKE :{BLACK}定义水域。{}修建运河仅在CTRL被按下的情况下不会在海平面淹没周围的区域。
STR_0290_DELETE :{BLACK}删除
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}完全删除这座城镇
STR_0292_SAVE_SCENARIO :保存场景
@@ -744,7 +735,6 @@ STR_0299_SAVE_SCENARIO :{WHITE}保存
STR_029A_PLAY_SCENARIO :{BLACK}以场景开始游戏
STR_PLAY_HEIGHTMAP :{BLACK}以高度图开始游戏
STR_PLAY_HEIGHTMAP_HINT :{BLACK}以高度图决定的地形开始一个新游戏。
STR_029B_ARE_YOU_SURE_YOU_WANT_TO :{YELLOW}你确定要推出当前场景吗?
STR_029C_QUIT_EDITOR :{WHITE}推出编辑器
STR_029D_CAN_ONLY_BE_BUILT_IN_TOWNS :{WHITE}只能在人口超过 1200 的城镇建造……
STR_029E_MOVE_THE_STARTING_DATE :{BLACK}将开始年份向前调整 1 年
@@ -1208,7 +1198,6 @@ STR_TREES_RANDOM_TYPE :{BLACK}随机
STR_TREES_RANDOM_TYPE_TIP :{BLACK}种植随机类型的树木
STR_CANT_BUILD_CANALS :{WHITE}不能在这里兴建运河……
STR_BUILD_CANALS_TIP :{BLACK}修建运河。
STR_LANDINFO_CANAL :运河
STR_CANT_BUILD_LOCKS :{WHITE}不能在这里兴建船闸……
@@ -2956,20 +2945,6 @@ STR_VEH_WITH_SHARED_ORDERS_LIST_TIP :{BLACK}显示
### depot strings
STR_SELL :{BLACK}出售
STR_DEPOT_SELL_ALL_VEHICLE_CONFIRM :{BLACK}你将出售车库/船坞/机库中的全部车辆/船只/飞机
STR_ARE_YOU_SURE :{BLACK}你确定吗?
STR_DEPOT_SELL_ALL_TRAIN_TIP :{BLACK}确认你将要出售车库中的所有列车
STR_DEPOT_SELL_ALL_ROADVEH_TIP :{BLACK}确定你将要出售车库中的所有汽车
STR_DEPOT_SELL_ALL_SHIP_TIP :{BLACK}确定你要你将要出售船坞中的全部船只
STR_DEPOT_SELL_ALL_AIRCRAFT_TIP :{BLACK}确定你将要出售机库中的全部飞机
STR_DEPOT_SELL_ALL_CANCEL_TRAIN_TIP :{BLACK}不要出售车库中的列车
STR_DEPOT_SELL_ALL_CANCEL_ROADVEH_TIP :{BLACK}不要出售车库中的汽车
STR_DEPOT_SELL_ALL_CANCEL_SHIP_TIP :{BLACK}不要出售船坞中的船只
STR_DEPOT_SELL_ALL_CANCEL_AIRCRAFT_TIP :{BLACK}不要出售机库中的飞机
STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TIP :{BLACK}出售车库中的所有列车
STR_DEPOT_SELL_ALL_BUTTON_ROADVEH_TIP :{BLACK}出售车库中的所有汽车
STR_DEPOT_SELL_ALL_BUTTON_SHIP_TIP :{BLACK}出售船坞中的所有船只

View File

@@ -772,7 +772,6 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Ustvari
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Postavi svetilnik
STR_028E_PLACE_TRANSMITTER :{BLACK}Postavi oddajnik
STR_028F_DEFINE_DESERT_AREA :{BLACK}Določi območja puščave.{}Pritisni in drži CTRL za odstranitev
STR_CREATE_LAKE :{BLACK}Določi področje vode.{}Naredi kanal, razen če je pritisnjen CTRL na morski gladini, ko bo poplavilo okolico.
STR_0290_DELETE :{BLACK}Izbriši
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Popolnoma izbriši mesto
STR_0292_SAVE_SCENARIO :Shrani scenarij
@@ -1250,7 +1249,6 @@ STR_TREES_RANDOM_TYPE :{BLACK}Drevesa
STR_TREES_RANDOM_TYPE_TIP :{BLACK}Postavi drevesa naključne vrste
STR_CANT_BUILD_CANALS :{WHITE}Ni mogoče zgraditi kanalov tukaj ...
STR_BUILD_CANALS_TIP :{BLACK}Zgradi kanale.
STR_LANDINFO_CANAL :Kanal
STR_CANT_BUILD_LOCKS :{WHITE}Ni mogoče zgraditi zapornic tukaj ...

View File

@@ -2630,7 +2630,7 @@ STR_TRAIN_STOPPING :{RED}Stannar
STR_TRAIN_STOPPING_VEL :{RED}Stannar, {VELOCITY}
STR_INCOMPATIBLE_RAIL_TYPES :Fel järnvägstyp
STR_TRAIN_NO_POWER :{RED}Ingen Kraft
STR_TRAIN_START_NO_CATENARY :Detta spår saknar kedjekurva, så tåget kan inte starta
STR_TRAIN_START_NO_CATENARY :
STR_NEW_VEHICLE_NOW_AVAILABLE :{BLACK}{BIGFONT}Nya {STRING} är nu tillgänglig!
STR_NEW_VEHICLE_TYPE :{BLACK}{BIGFONT}{STRING}

File diff suppressed because it is too large Load Diff

View File

@@ -590,7 +590,6 @@ STR_0206_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}Oyuncun
STR_0207_ARRIVAL_OF_FIRST_VEHICLE :{YELLOW}Rakibin durağına ilk aracın gelişi
STR_0208_ACCIDENTS_DISASTERS :{YELLOW}Kazalar / felaketler
STR_0209_COMPANY_INFORMATION :{YELLOW}Şirket bilgisi
STR_NEWS_OPEN_CLOSE :{YELLOW}Fabrika açılış/kapanışları
STR_020A_ECONOMY_CHANGES :{YELLOW}Ekonomi değişimleri
STR_020B_ADVICE_INFORMATION_ON_PLAYER :{YELLOW}Oyuncunun araçlarıyla ilgili ögüt / bilgi
STR_020C_NEW_VEHICLES :{YELLOW}Yeni araçlar
@@ -730,7 +729,6 @@ STR_028C_PLACE_ROCKY_AREAS_ON_LANDSCAPE :{BLACK}Haritaya
STR_028D_PLACE_LIGHTHOUSE :{BLACK}Deniz feneri koy
STR_028E_PLACE_TRANSMITTER :{BLACK}Verici koy
STR_028F_DEFINE_DESERT_AREA :{BLACK}Çöl yap, kaldırmak için CTRL'ye basılı tut
STR_CREATE_LAKE :{BLACK}Su alanını belirle.{}Deniz seviyesinde CTRL tuşu basılı olmadığı sürece kanal yapar, basılıysa etraftakileri su altında bırakır
STR_0290_DELETE :{BLACK}Sil
STR_0291_DELETE_THIS_TOWN_COMPLETELY :{BLACK}Sehri tamamen sil
STR_0292_SAVE_SCENARIO :Kaydet
@@ -1208,7 +1206,6 @@ STR_TREES_RANDOM_TYPE :{BLACK}Rastgele
STR_TREES_RANDOM_TYPE_TIP :{BLACK}Rastgele türde ağaçlar koy
STR_CANT_BUILD_CANALS :{WHITE}Buraya kanal yapılamaz...
STR_BUILD_CANALS_TIP :{BLACK}Kanal yap.
STR_LANDINFO_CANAL :Kanal
STR_CANT_BUILD_LOCKS :{WHITE}Buraya kilit yapılamaz...
@@ -2632,10 +2629,6 @@ STR_INCOMPATIBLE_RAIL_TYPES :Uyumsuz ray tü
STR_TRAIN_NO_POWER :{RED}Elektrik yok
STR_TRAIN_START_NO_CATENARY :Bu rayda elektrik olmadiği için bu tren çalışamaz
STR_NEW_VEHICLE_NOW_AVAILABLE :{BLACK}{BIGFONT}{STRING} artık kullanılabilir!
STR_NEW_VEHICLE_TYPE :{BLACK}{BIGFONT}{STRING}
STR_NEW_VEHICLE_NOW_AVAILABLE_WITH_TYPE :{BLACK}{STRING} artık kullanılabilir! - {STRING}
##id 0x9000
STR_9000_ROAD_VEHICLE_IN_THE_WAY :{WHITE}Yolda araba var
STR_9001_ROAD_VEHICLES :{WHITE}{COMPANY} - {COMMA} Arabalar

View File

@@ -596,7 +596,7 @@ STR_0194_SHOW_TRANSPORT_ROUTES_ON :{BLACK}Пока
STR_0195_SHOW_VEGETATION_ON_MAP :{BLACK}Показати рослинність на карті
STR_0196_SHOW_LAND_OWNERS_ON_MAP :{BLACK}Показати власників землі на карті
STR_0197_TOGGLE_TOWN_NAMES_ON_OFF :{BLACK}Показати назви міст на карті
STR_0198_PROFIT_THIS_YEAR_LAST_YEAR :{TINYFONT}{BLACK}Прибуток цього року: {CURRENCY} (торік: {CURRENCY})
STR_0198_PROFIT_THIS_YEAR_LAST_YEAR :{TINYFONT}{BLACK}Прибуток цього року: {CURRENCY} (минулого року: {CURRENCY})
############ range for service numbers starts
STR_AGE :{COMMA} р{P ік оки оків} ({COMMA})
@@ -1108,7 +1108,7 @@ STR_CANT_COPY_ORDER_LIST :{WHITE}Немо
STR_END_OF_SHARED_ORDERS :{SETX 10}- - Кінець наказів - -
STR_TRAIN_IS_LOST :{WHITE}Поїзд {COMMA} заблукав.
STR_TRAIN_IS_UNPROFITABLE :{WHITE}Поїзд {COMMA} торік приніс прибуток {CURRENCY}
STR_TRAIN_IS_UNPROFITABLE :{WHITE}Поїзд {COMMA} приніс прибуток минулого року {CURRENCY}
STR_EURO_INTRODUCE :{BLACK}{BIGFONT}Європейська грошова одиниця!{}{}У вашій країні введено євро - єдину валюту для розрахунків!
# Start of order review system.
@@ -1513,7 +1513,7 @@ STR_NETWORK_COMPANY_NAME :{SILVER}Наз
STR_NETWORK_INAUGURATION_YEAR :{SILVER}Засновано: {WHITE}{NUM}
STR_NETWORK_VALUE :{SILVER}Вартість компанії: {WHITE}{CURRENCY64}
STR_NETWORK_CURRENT_BALANCE :{SILVER}Поточний баланс: {WHITE}{CURRENCY64}
STR_NETWORK_LAST_YEARS_INCOME :{SILVER}Прибуток торік: {WHITE}{CURRENCY64}
STR_NETWORK_LAST_YEARS_INCOME :{SILVER}Прибуток минулого року: {WHITE}{CURRENCY64}
STR_NETWORK_PERFORMANCE :{SILVER}Продуктивність: {WHITE}{NUM}
STR_NETWORK_VEHICLES :{SILVER}Транспорт: {WHITE}{NUM} {TRAIN}, {NUM} {LORRY}, {NUM} {BUS}, {NUM} {PLANE}, {NUM} {SHIP}
@@ -2311,16 +2311,16 @@ STR_7057_WILL_BE_SOLD_OFF_OR_DECLARED :{BLACK}{BIGFONT
STR_7058_PRESIDENT :{BLACK}{PLAYERNAME}{}(Керівник)
STR_7059_TRANSPORT_COMPANY_MERGER :{BLACK}{BIGFONT}Компанії об'єдналися!
STR_705A_HAS_BEEN_SOLD_TO_FOR :{BLACK}{BIGFONT}{COMPANY} була викуплена {COMPANY} за {CURRENCY}!
STR_705B_WE_ARE_LOOKING_FOR_A_TRANSPORT :{WHITE}Ми шукаємо нового власника нашої компанії.{}{}Чи бажаєте Ви купити {COMPANY} за {CURRENCY}?
STR_705B_WE_ARE_LOOKING_FOR_A_TRANSPORT :{WHITE}Ми шукаємо нового власника нашої компанії.{}{}Ви бажаєте купити {COMPANY} за {CURRENCY}?
STR_705C_BANKRUPT :{BLACK}{BIGFONT}БАНКРУТ!
STR_705D_HAS_BEEN_CLOSED_DOWN_BY :{BLACK}{BIGFONT}{COMPANY} була закрита кредиторами і все майно продане!
STR_705D_HAS_BEEN_CLOSED_DOWN_BY :{BLACK}{BIGFONT}{COMPANY} буде закрита кредиторами і все майно буде продане!
STR_705E_NEW_TRANSPORT_COMPANY_LAUNCHED :{BLACK}{BIGFONT}Засновано нову компанію!
STR_705F_STARTS_CONSTRUCTION_NEAR :{BLACK}{BIGFONT}{COMPANY} починає будівництво біля {TOWN}!
STR_7060_CAN_T_BUY_COMPANY :{WHITE}Неможливо купити компанію...
STR_7061_CARGO_PAYMENT_RATES :{WHITE}Тарифи на доставку вантажів
STR_7062_DAYS_IN_TRANSIT :{BLACK}{TINYFONT}Днів у дорозі
STR_7063_PAYMENT_FOR_DELIVERING :{BLACK}{TINYFONT}Плата за доставку 10 одиниць (або 10,000 літрів) вантажу на відстань 20 квадратів
STR_7064_TOGGLE_GRAPH_FOR_CARGO :{BLACK}Вкл/відкл графік типів вантажу
STR_7064_TOGGLE_GRAPH_FOR_CARGO :{BLACK}Вкл/викл графік типів вантажу
STR_7065 :{BLACK}{TINYFONT}{STRING}
STR_7066_ENGINEER :Інженер
STR_7067_TRAFFIC_MANAGER :Регулювальник
@@ -2341,7 +2341,7 @@ STR_COMPANY_PASSWORD :{BLACK}Паро
STR_COMPANY_PASSWORD_TOOLTIP :{BLACK}Пароль захищає вашу компанію від приєднання інших гравців.
STR_SET_COMPANY_PASSWORD :Встановлення паролю
STR_7073_WORLD_RECESSION_FINANCIAL :{BIGFONT}{BLACK}Світова економічна криза!{}{}Фінансисти очікують спад виробництва та попиту!
STR_7074_RECESSION_OVER_UPTURN_IN :{BIGFONT}{BLACK}Криза минула!{}{}Збільшення виробництва внаслідок стабілізації економіки надає впевненості підприємствам!
STR_7074_RECESSION_OVER_UPTURN_IN :{BIGFONT}{BLACK}Криза минула!{}{}Збільшення діяльності підніме промисловість коли економіка стабілізується!
STR_7075_TOGGLE_LARGE_SMALL_WINDOW :{BLACK}Розмір вікна великий/малий
STR_7076_COMPANY_VALUE :{GOLD}Вартість компанії: {WHITE}{CURRENCY64}
STR_7077_BUY_25_SHARE_IN_COMPANY :{BLACK}Купити 25% акцій компанії
@@ -2773,7 +2773,7 @@ STR_VEHICLE_INFO_COST_WEIGHT_SPEED_POWER :{BLACK}Ціна
STR_885C_BROKEN_DOWN :{RED}Зламався
STR_885D_AGE_RUNNING_COST_YR :{BLACK}Вік: {LTBLUE}{STRING}{BLACK} Транспортні витрати: {LTBLUE}{CURRENCY}/рік
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED :{BLACK}Вага: {LTBLUE}{WEIGHT_S} {BLACK}Потужність: {LTBLUE}{POWER}{BLACK} Макс. швидкість: {LTBLUE}{VELOCITY}
STR_885F_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK}Прибуток: {LTBLUE}{CURRENCY} (торік: {CURRENCY})
STR_885F_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK}Прибуток: {LTBLUE}{CURRENCY} (минулого року: {CURRENCY})
STR_8860_RELIABILITY_BREAKDOWNS :{BLACK}Надійність: {LTBLUE}{COMMA}% {BLACK}Поломок після останнього техогляду: {LTBLUE}{COMMA}
STR_8861_STOPPED :{RED}Зупинений
STR_8862_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}Неможливо проїхати сигнал - небезпечно...

View File

@@ -617,6 +617,7 @@ STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Verminde
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Ontwikkel lukraak land
STR_022B_RESET_LANDSCAPE :{BLACK}Herstel landerye
STR_022C_RESET_LANDSCAPE :{WHITE}Herstel landerye
STR_RESET_LANDSCAPE_CONFIRMATION_TEXT :{WHITE}Is jy seker jy wil alle speler-besittend eiendom verwyder?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Landerye ontwikkeling
STR_022F_TOWN_GENERATION :{BLACK}Stad ontwikkeling
STR_0230_INDUSTRY_GENERATION :{BLACK}Nyweheid ontwikkeling

View File

@@ -621,6 +621,8 @@ STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Smanji p
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Napravi nasumično zemljište
STR_022B_RESET_LANDSCAPE :{BLACK}Poništi krajolik
STR_022C_RESET_LANDSCAPE :{WHITE}Poništi krajolik
STR_RESET_LANDSCAPE_TOOLTIP :{BLACK}Obriši sa mape sve u vlasništvu igrača
STR_RESET_LANDSCAPE_CONFIRMATION_TEXT :{WHITE}Jeste li sigurni da želite obrisati sve u vlasništvu igrača?
STR_022E_LANDSCAPE_GENERATION :{BLACK}Stvaranje krajolika
STR_022F_TOWN_GENERATION :{BLACK}Stvaranje gradova
STR_0230_INDUSTRY_GENERATION :{BLACK}Stvaranje industrija

View File

@@ -232,10 +232,8 @@ STR_013F_TOTAL_CAPACITY :{LTBLUE}- {CARG
STR_0140_NEW_GAME :{BLACK}Nei Spul
STR_0141_LOAD_GAME :{BLACK}Laad Spul
STR_64 :64
STR_128 :128
STR_256 :256
STR_512 :512
STR_1024 :1024
STR_2048 :2048
STR_0148_GAME_OPTIONS :{BLACK}Spul Opsjes
@@ -1101,26 +1099,8 @@ STR_482B_TRANSPORTED :{YELLOW}{CARGO}
STR_482F_COST :{BLACK}Kostet: {YELLOW}{CURRENCY}
##id 0x5000
STR_5006_MUST_DEMOLISH_TUNNEL_FIRST :{WHITE}Tunnel mat earst fuorthelle wurde
STR_5007_MUST_DEMOLISH_BRIDGE_FIRST :{WHITE}Brêge mat earst fuorthelle wurde
STR_5008_CANNOT_START_AND_END_ON :{WHITE}Begjin en ein kin net op itselde plak wêze
STR_500A_START_AND_END_MUST_BE_IN :{WHITE}Begjin en ein mat yn ien lijn wêze
STR_500D :{GOLD}{STRING},{} {VELOCITY} {WHITE}{CURRENCY}
STR_5012_WOODEN :Hout
STR_5013_CONCRETE :Beton
STR_5014_TUBULAR_STEEL :Buis, Stiel
STR_5015_CAN_T_BUILD_BRIDGE_HERE :{WHITE}Kin hjir gjin brêge bouwe...
STR_5016_CAN_T_BUILD_TUNNEL_HERE :{WHITE}Kin hjir gjin tunnel bouwe...
STR_5017_RAILROAD_TUNNEL :Spoartunnel
STR_501F_WOODEN_RAIL_BRIDGE :Houten spoarbrêge
STR_5020_CONCRETE_RAIL_BRIDGE :Betonnen spoarbrêge
##id 0x5800
STR_5800_OBJECT_IN_THE_WAY :{WHITE}Objekt yn it paad
STR_5801_TRANSMITTER :Sendmast
STR_5802_LIGHTHOUSE :Fjoertoer
STR_5806_CAN_T_PURCHASE_THIS_LAND :{WHITE}Kin dit stikje lân net keapje...
STR_5807_YOU_ALREADY_OWN_IT :{WHITE}...it is al fan dy!
############ WARNING, using range 0x6000 for strings that are stored in the savegame
@@ -1133,93 +1113,14 @@ STR_5807_YOU_ALREADY_OWN_IT :{WHITE}...it is
##id 0x6800
############ range for difficulty levels starts
STR_6801_EASY :{BLACK}Maklik
STR_6802_MEDIUM :{BLACK}Gewoan
############ range for difficulty levels ends
############ range for difficulty settings starts
STR_6805_MAXIMUM_NO_COMPETITORS :{LTBLUE}Maksimum oantal tsjinstanders: {ORANGE}{COMMA}
STR_6806_COMPETITOR_START_TIME :{LTBLUE}Tsjinstander begjint: {ORANGE}{STRING}
STR_6807_NO_OF_TOWNS :{LTBLUE}Oantal stêden: {ORANGE}{STRING}
STR_6808_NO_OF_INDUSTRIES :{LTBLUE}Oantal yndustrieen: {ORANGE}{STRING}
STR_680C_CONSTRUCTION_SPEED_OF_COMPETITOR :{LTBLUE}Konstruksjesnelhyd fan tsjinstanders: {ORANGE}{STRING}
STR_6810_COST_OF_CONSTRUCTION :{LTBLUE}Konstruksjekosten: {ORANGE}{STRING}
STR_6811_TERRAIN_TYPE :{LTBLUE}Terreinsoart: {ORANGE}{STRING}
STR_6813_ECONOMY :{LTBLUE}Ekonomy: {ORANGE}{STRING}
############ range for difficulty settings ends
STR_26816_NONE :Gjin
STR_6816_LOW :Leech
STR_6817_NORMAL :Gewoan
STR_6818_HIGH :Heech
STR_6819 :{BLACK}{SMALLLEFTARROW}
STR_681A :{BLACK}{SMALLRIGHTARROW}
STR_681B_VERY_SLOW :Hiel dreech
STR_681C_SLOW :Dreech
STR_681D_MEDIUM :Gewoan
STR_681E_FAST :Hurd
STR_681F_VERY_FAST :Hiel hurd
STR_6820_LOW :Leech
STR_6821_MEDIUM :Gewoan
STR_6822_HIGH :Heech
STR_6823_NONE :Gjin
STR_6824_REDUCED :Minder
STR_6825_NORMAL :Gewoan
STR_6826_X1_5 :x1.5
STR_6827_X2 :x2
STR_6828_X3 :x3
STR_6829_X4 :x4
STR_682A_VERY_FLAT :Hiel Flak
STR_682B_FLAT :Flak
STR_682D_MOUNTAINOUS :Bergachtich
STR_682F_FLUCTUATING :Wikseljend
STR_6830_IMMEDIATE :Fuortendaliks
STR_6831_3_MONTHS_AFTER_PLAYER :3 moannen nei spyler
STR_6832_6_MONTHS_AFTER_PLAYER :6 moannen nei spyler
STR_6833_9_MONTHS_AFTER_PLAYER :9 moannen nei spyler
STR_6836_OFF :Ut
STR_6837_ON :Oan
##id 0x7000
STR_7000 :
STR_7001 :{WHITE}{COMPANY} {BLACK}{PLAYERNAME}
STR_7002_PLAYER :(Spyler {COMMA})
STR_7004_NEW_FACE :{BLACK}Nei Gesicht
STR_7005_COLOR_SCHEME :{BLACK}Kleurenskema
STR_7006_COLOR_SCHEME :{GOLD}Kleurenskema:
STR_7007_NEW_COLOR_SCHEME :{WHITE}Nei Kleurenskema
STR_700E_FINANCES :{WHITE}{COMPANY} Finansieen {BLACK}{PLAYERNAME}
STR_700F_EXPENDITURE_INCOME :{WHITE}Utjeften/Ynkomsten
STR_7010 :{WHITE}{NUM}
STR_7011_CONSTRUCTION :{GOLD}Konstruksje
STR_7018_TRAIN_INCOME :{GOLD}Ynkomsten Treinen
STR_701A_AIRCRAFT_INCOME :{GOLD}Ynkomsten Fleantúgen
STR_701B_SHIP_INCOME :{GOLD}Ynkomsten Skepen
STR_701C_LOAN_INTEREST :{GOLD}Rinte Liening
STR_701D_OTHER :{GOLD}Oaren
STR_701E :{BLACK}-{CURRENCY64}
STR_701F :{BLACK}+{CURRENCY64}
STR_7020_TOTAL :{WHITE}Totaal:
STR_7021 :{COMPANY}{PLAYERNAME}
STR_7022_INCOME_GRAPH :{WHITE}Ynkomsten Grafyk
STR_7024 :{COMMA}
STR_7027_LOAN :{WHITE}Liening
STR_7028 :{BLACK}{CURRENCY64}
STR_7029_BORROW :{BLACK}Lien {SKIP}{SKIP}{SKIP}{SKIP}{CURRENCY}
STR_702A_REPAY :{BLACK}Betelje {SKIP}{SKIP}{SKIP}{SKIP}{CURRENCY} werom
STR_702C_CAN_T_BORROW_ANY_MORE_MONEY :{WHITE}Kin net mear jild liene
STR_702E_REQUIRED :{WHITE}...{CURRENCY} nedich
STR_702F_CAN_T_REPAY_LOAN :{WHITE}Kin liening net werombetelje
STR_7030_SELECT_NEW_FACE_FOR_PRESIDENT :{BLACK}Selektear nei gesicht foar de bedriuwslieder
STR_7035_INCREASE_SIZE_OF_LOAN :{BLACK}Lien mear jild
STR_7036_REPAY_PART_OF_LOAN :{BLACK}Betelje in diel fan de liening werom
STR_7037_PRESIDENT :{WHITE}{PLAYERNAME}{}{GOLD}(Bedriuwslieder)
STR_7038_INAUGURATED :{GOLD}Oprjochte: {WHITE}{NUM}
STR_7042_NONE :{WHITE}Gjin
STR_7044_MALE :{BLACK}Man
STR_7045_FEMALE :{BLACK}Frou
STR_7046_NEW_FACE :{BLACK}Nei Gesicht
STR_704C_KEY :{BLACK}Kaai
@@ -1292,6 +1193,5 @@ SET_PERFORMANCE_DETAIL_INT :{BLACK}{NUM}
############ Tooltip measurment
############ Date formatting
########

View File

@@ -625,6 +625,8 @@ STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Μείω
STR_022A_GENERATE_RANDOM_LAND :{BLACK}Δημιουργία τυχαίου εδάφους
STR_022B_RESET_LANDSCAPE :{BLACK}Επαναφορά τοπίου
STR_022C_RESET_LANDSCAPE :{WHITE}Επαναφορά Τοπίου
STR_RESET_LANDSCAPE_TOOLTIP :{BLACK}Αφαίρεση όλων των ιδιοκτησιών παικτών από το χάρτη
STR_RESET_LANDSCAPE_CONFIRMATION_TEXT :{WHITE}Είστε σίγουρος ότι θέλετε να αφαιρέσετε όλες τις ιδιοκτησίες παικτών;
STR_022E_LANDSCAPE_GENERATION :{BLACK}Δημιουργία τοπίου
STR_022F_TOWN_GENERATION :{BLACK}Δημιουργία πόλης
STR_0230_INDUSTRY_GENERATION :{BLACK}Δημιουργία Βιομηχανίας

View File

@@ -281,7 +281,7 @@ static byte MakeFinnishTownName(char *buf, uint32 seed, const char *last)
if (SeedChance(0, 15, seed) >= 10) {
strecat(buf, name_finnish_real[SeedChance(2, lengthof(name_finnish_real), seed)], last);
} else if (SeedChance(0, 15, seed) >= 5) {
// A two-part name by combining one of name_finnish_1 + "la"/"lä"
// A two-part name by combining one of name_finnish_1 + "la"/"l<EFBFBD>"
// The reason for not having the contents of name_finnish_{1,2} in the same table is
// that the ones in name_finnish_2 are not good for this purpose.
uint sel = SeedChance( 0, lengthof(name_finnish_1), seed);
@@ -295,7 +295,7 @@ static byte MakeFinnishTownName(char *buf, uint32 seed, const char *last)
{
strecat(buf, "la", last);
} else {
strecat(buf, "lä", last);
strecat(buf, "l<EFBFBD>", last);
}
} else {
// A two-part name by combining one of name_finnish_{1,2} + name_finnish_3.

View File

@@ -7,7 +7,7 @@
extern const char _openttd_revision[];
#elif defined(WITH_REV_HACK)
#define WITH_REV
const char _openttd_revision[] = "0.5.1-RC3";
const char _openttd_revision[] = "0.5.1-RC1";
#else
const char _openttd_revision[] = NOREV_STRING;
#endif

View File

@@ -3505,7 +3505,7 @@ static void ResetNewGRFData(void)
ResetPriceBaseMultipliers();
/* Reset the curencies array */
ResetCurrencies(false);
ResetCurrencies();
// Reset station classes
ResetStationClasses();

View File

@@ -463,8 +463,6 @@ static void RemoveSharedOrderVehicleList(Vehicle *v)
{
WindowClass window_class;
assert(v->orders != NULL);
switch (v->type) {
default: NOT_REACHED();
case VEH_Train: window_class = WC_TRAINS_LIST; break;
@@ -1163,7 +1161,7 @@ void DeleteVehicleOrders(Vehicle *v)
/* If we are the only one left in the Shared Order Vehicle List,
* remove it, as we are no longer a Shared Order Vehicle */
if (u->prev_shared == NULL && u->next_shared == NULL && u->orders != NULL) RemoveSharedOrderVehicleList(u);
if (u->prev_shared == NULL && u->next_shared == NULL) RemoveSharedOrderVehicleList(u);
/* We only need to update this-one, because if there is a third
* vehicle which shares the same order-list, nothing will change. If

View File

@@ -1,15 +1,3 @@
openttd (0.5.1~rc3-1) unstable; urgency=low
* New upstream release.
-- Matthijs Kooijman <m.kooijman@student.utwente.nl> Tue, 17 Aprr 2007 22:00:46 +0100
openttd (0.5.1~rc2-1) unstable; urgency=low
* New upstream release.
-- Matthijs Kooijman <m.kooijman@student.utwente.nl> Fri, 23 Mar 2007 23:45:46 +0100
openttd (0.5.1~rc1-1) unstable; urgency=low
* New upstream release.

View File

@@ -1,6 +1,6 @@
!define APPNAME "OpenTTD" ; Define application name
!define APPVERSION "0.5.1" ; Define application version
!define INSTALLERVERSION 31 ; NEED TO UPDATE THIS FOR EVERY RELEASE!!!
!define INSTALLERVERSION 29 ; NEED TO UPDATE THIS FOR EVERY RELEASE!!!
!define APPURLLINK "http://www.openttd.org"
!define APPNAMEANDVERSION "${APPNAME} ${APPVERSION}"

View File

@@ -84,7 +84,7 @@ BEGIN
VALUE "Comments", "This program is licensed under the GNU General Public License.\0"
VALUE "CompanyName", "OpenTTD Development Team\0"
VALUE "FileDescription", "OpenTTD\0"
VALUE "FileVersion", "0.5.1-RC3\0"
VALUE "FileVersion", "0.5.1-RC1\0"
VALUE "InternalName", "openttd\0"
VALUE "LegalCopyright", "Copyright <20> OpenTTD Developers 2002-2007. All Rights Reserved.\0"
VALUE "LegalTrademarks", "\0"

View File

@@ -871,8 +871,8 @@ int32 CmdPlayerCtrl(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
}
/* This is the joining client who wants a new company */
if (_local_player != _network_playas && _network_playas == p->index) {
assert(_local_player == PLAYER_SPECTATOR);
if (_local_player != _network_playas) {
assert(_local_player == PLAYER_SPECTATOR && _network_playas == p->index);
SetLocalPlayer(p->index);
MarkWholeScreenDirty();
}

View File

@@ -187,7 +187,7 @@ uint GetRailFoundation(Slope tileh, TrackBits bits)
static uint32 CheckRailSlope(Slope tileh, TrackBits rail_bits, TrackBits existing, TileIndex tile)
{
if (IsSteepSlope(tileh)) {
if (_patches.build_on_slopes && existing == 0) {
if (existing == 0) {
TrackBits valid = TRACK_BIT_CROSS | (HASBIT(1 << SLOPE_STEEP_W | 1 << SLOPE_STEEP_E, tileh) ? TRACK_BIT_VERT : TRACK_BIT_HORZ);
if (valid & rail_bits) return _price.terraform;
}
@@ -272,7 +272,7 @@ int32 CmdBuildSingleRail(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
case MP_RAILWAY:
if (!CheckTrackCombination(tile, trackbit, flags) ||
!EnsureNoVehicleOnGround(tile)) {
!EnsureNoVehicle(tile)) {
return CMD_ERROR;
}
if (!IsTileOwner(tile, _current_player) ||
@@ -307,7 +307,7 @@ int32 CmdBuildSingleRail(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
}
#undef M
if (!EnsureNoVehicleOnGround(tile)) return CMD_ERROR;
if (!EnsureNoVehicle(tile)) return CMD_ERROR;
if (GetRoadTileType(tile) == ROAD_TILE_NORMAL) {
if (HasRoadWorks(tile)) return_cmd_error(STR_ROAD_WORKS_IN_PROGRESS);
@@ -384,7 +384,7 @@ int32 CmdRemoveSingleRail(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
if (!IsLevelCrossing(tile) ||
GetCrossingRailBits(tile) != trackbit ||
(_current_player != OWNER_WATER && !CheckTileOwnership(tile)) ||
!EnsureNoVehicleOnGround(tile)) {
!EnsureNoVehicle(tile)) {
return CMD_ERROR;
}
@@ -399,7 +399,7 @@ int32 CmdRemoveSingleRail(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
if (!IsPlainRailTile(tile) ||
(_current_player != OWNER_WATER && !CheckTileOwnership(tile)) ||
!EnsureNoVehicleOnGround(tile)) {
!EnsureNoVehicle(tile)) {
return CMD_ERROR;
}
@@ -654,7 +654,7 @@ int32 CmdBuildSingleSignal(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
sigvar = HASBIT(p1, 3) ? SIG_SEMAPHORE : SIG_ELECTRIC;
pre_signal = HASBIT(p1, 3);
if (!ValParamTrackOrientation(track) || !IsTileType(tile, MP_RAILWAY) || !EnsureNoVehicleOnGround(tile))
if (!ValParamTrackOrientation(track) || !IsTileType(tile, MP_RAILWAY) || !EnsureNoVehicle(tile))
return CMD_ERROR;
/* Protect against invalid signal copying */
@@ -833,7 +833,7 @@ int32 CmdRemoveSingleSignal(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
if (!ValParamTrackOrientation(track) ||
!IsTileType(tile, MP_RAILWAY) ||
!EnsureNoVehicleOnGround(tile) ||
!EnsureNoVehicle(tile) ||
!HasSignalOnTrack(tile, track)) {
return CMD_ERROR;
}
@@ -874,23 +874,14 @@ int32 CmdRemoveSignalTrack(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
typedef int32 DoConvertRailProc(TileIndex tile, RailType totype, bool exec);
/**
* Switches the rail type.
* Railtypes are stored on a per-tile basis, not on a per-track basis, so
* all the tracks in the given tile will be converted.
* @param tile The tile on which the railtype is to be convert.
* @param totype The railtype we want to convert to
* @param exec Switches between test and execute mode
* @return The cost and state of the operation
* @retval CMD_ERROR An error occured during the operation.
*/
static int32 DoConvertRail(TileIndex tile, RailType totype, bool exec)
{
if (!CheckTileOwnership(tile)) return CMD_ERROR;
if (GetRailType(tile) == totype) return CMD_ERROR;
if (!EnsureNoVehicle(tile) && (!IsCompatibleRail(GetRailType(tile), totype) || IsPlainRailTile(tile))) return CMD_ERROR;
if (!EnsureNoVehicleOnGround(tile) && (!IsCompatibleRail(GetRailType(tile), totype) || IsPlainRailTile(tile))) return CMD_ERROR;
// tile is already of requested type?
if (GetRailType(tile) == totype) return CMD_ERROR;
// 'hidden' elrails can't be downgraded to normal rail when elrails are disabled
if (_patches.disable_elrails && totype == RAILTYPE_RAIL && GetRailType(tile) == RAILTYPE_ELECTRIC) return CMD_ERROR;
@@ -993,7 +984,7 @@ static int32 RemoveTrainDepot(TileIndex tile, uint32 flags)
if (!CheckTileOwnership(tile) && _current_player != OWNER_WATER)
return CMD_ERROR;
if (!EnsureNoVehicleOnGround(tile))
if (!EnsureNoVehicle(tile))
return CMD_ERROR;
if (flags & DC_EXEC) {

View File

@@ -1,6 +1,6 @@
OpenTTD README
Last updated: 2007-04-17
Release version: 0.5.1-RC3
Last updated: 2007-03-20
Release version: 0.5.1-RC1
------------------------------------------------------------------------

View File

@@ -308,7 +308,7 @@ int32 CmdBuildRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
if ((existing & pieces) == pieces) {
return_cmd_error(STR_1007_ALREADY_BUILT);
}
if (!EnsureNoVehicleOnGround(tile)) return CMD_ERROR;
if (!EnsureNoVehicle(tile)) return CMD_ERROR;
break;
case ROAD_TILE_CROSSING:
@@ -352,7 +352,7 @@ int32 CmdBuildRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
default: goto do_clear;
}
if (!EnsureNoVehicleOnGround(tile)) return CMD_ERROR;
if (!EnsureNoVehicle(tile)) return CMD_ERROR;
if (flags & DC_EXEC) {
YapfNotifyTrackLayoutChange(tile, FIND_FIRST_BIT(GetTrackBits(tile)));
@@ -422,21 +422,13 @@ do_clear:;
return cost;
}
/**
* Switches the rail type on a level crossing.
* @param tile The tile on which the railtype is to be convert.
* @param totype The railtype we want to convert to
* @param exec Switches between test and execute mode
* @return The cost and state of the operation
* @retval CMD_ERROR An error occured during the operation.
*/
int32 DoConvertStreetRail(TileIndex tile, RailType totype, bool exec)
{
// not a railroad crossing?
if (!IsLevelCrossing(tile)) return CMD_ERROR;
// not owned by me?
if (!CheckTileOwnership(tile) || !EnsureNoVehicleOnGround(tile)) return CMD_ERROR;
if (!CheckTileOwnership(tile) || !EnsureNoVehicle(tile)) return CMD_ERROR;
if (GetRailTypeCrossing(tile) == totype) return CMD_ERROR;
@@ -449,7 +441,7 @@ int32 DoConvertStreetRail(TileIndex tile, RailType totype, bool exec)
YapfNotifyTrackLayoutChange(tile, FIND_FIRST_BIT(GetCrossingRailBits(tile)));
}
return _price.build_rail / 2;
return _price.build_rail >> 1;
}
@@ -581,7 +573,7 @@ int32 CmdBuildRoadDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
if (p1 > 3) return CMD_ERROR; // check direction
if (!EnsureNoVehicleOnGround(tile)) return CMD_ERROR;
if (!EnsureNoVehicle(tile)) return CMD_ERROR;
tileh = GetTileSlope(tile, NULL);
if (tileh != SLOPE_FLAT && (
@@ -947,7 +939,7 @@ static void TileLoop_Road(TileIndex tile)
if (t->road_build_months != 0 &&
(DistanceManhattan(t->xy, tile) < 8 || grp != 0) &&
GetRoadTileType(tile) == ROAD_TILE_NORMAL && (GetRoadBits(tile) == ROAD_X || GetRoadBits(tile) == ROAD_Y)) {
if (GetTileSlope(tile, NULL) == SLOPE_FLAT && EnsureNoVehicleOnGround(tile) && CHANCE16(1, 20)) {
if (GetTileSlope(tile, NULL) == SLOPE_FLAT && EnsureNoVehicle(tile) && CHANCE16(1, 20)) {
StartRoadWorks(tile);
SndPlayTileFx(SND_21_JACKHAMMER, tile);

View File

@@ -260,13 +260,7 @@ static IniFile *ini_load(const char *filename)
}
} else if (group) {
// find end of keyname
if (*s == '\"') {
s++;
for (t = s; *t != '\0' && *t != '\"'; t++);
if (*t == '\"') *t = ' ';
} else {
for (t = s; *t != '\0' && *t != '=' && *t != '\t' && *t != ' '; t++);
}
for (t = s; *t != '\0' && *t != '=' && *t != '\t' && *t != ' '; t++);
// it's an item in an existing group
item = ini_item_alloc(group, s, t-s);
@@ -354,18 +348,11 @@ static bool ini_save(const char *filename, IniFile *ini)
assert(item->value != NULL);
if (item->comment != NULL) fputs(item->comment, f);
/* protect item->name with quotes if needed */
if (strchr(item->name, ' ') != NULL) {
fprintf(f, "\"%s\"", item->name);
} else {
fprintf(f, "%s", item->name);
}
/* Don't give an equal sign to list items that don't have a parameter */
if (group->type == IGT_LIST && *item->value == '\0') {
fprintf(f, "\n");
fprintf(f, "%s\n", item->name);
} else {
fprintf(f, " = %s\n", item->value);
fprintf(f, "%s = %s\n", item->name, item->value);
}
}
}
@@ -1254,12 +1241,12 @@ static const SettingDesc _gameopt_settings[] = {
* and why not byte for example? */
SDT_GENERAL("diff_custom", SDT_INTLIST, SL_ARR, (SLE_FILE_I16 | SLE_VAR_I32), 0, 0, GameOptions, diff, 17, 0, 0, 0, 0, NULL, STR_NULL, NULL, 0, 3),
SDT_GENERAL("diff_custom", SDT_INTLIST, SL_ARR, (SLE_FILE_I16 | SLE_VAR_I32), 0, 0, GameOptions, diff, 18, 0, 0, 0, 0, NULL, STR_NULL, NULL, 4, SL_MAX_VERSION),
SDT_VAR(GameOptions, diff_level,SLE_UINT8, 0, 0, 0, 0, 3, 0, STR_NULL, NULL),
SDT_VAR(GameOptions, diff_level,SLE_UINT8, 0, 0, 9, 0, 9, 0, STR_NULL, NULL),
SDT_OMANY(GameOptions, currency, SLE_UINT8, N, 0, 0, CUSTOM_CURRENCY_ID, "GBP|USD|EUR|YEN|ATS|BEF|CHF|CZK|DEM|DKK|ESP|FIM|FRF|GRD|HUF|ISK|ITL|NLG|NOK|PLN|ROL|RUR|SIT|SEK|YTL|SKK|BRR|custom", STR_NULL, NULL),
SDT_OMANY(GameOptions, units, SLE_UINT8, N, 0, 1, 2, "imperial|metric|si", STR_NULL, NULL),
SDT_OMANY(GameOptions, town_name, SLE_UINT8, 0, 0, 0, 20, "english|french|german|american|latin|silly|swedish|dutch|finnish|polish|slovakish|norwegian|hungarian|austrian|romanian|czech|swiss|danish|turkish|italian|catalan", STR_NULL, NULL),
SDT_OMANY(GameOptions, landscape, SLE_UINT8, 0, 0, 0, 3, "normal|hilly|desert|candy", STR_NULL, NULL),
SDT_VAR(GameOptions, snow_line, SLE_UINT8, 0, 0, 7 * TILE_HEIGHT, 2 * TILE_HEIGHT, 13 * TILE_HEIGHT, 0, STR_NULL, NULL),
SDT_VAR(GameOptions, snow_line, SLE_UINT8, 0, 0, 1, 0, 56, 0, STR_NULL, NULL),
SDT_CONDOMANY(GameOptions,autosave, SLE_UINT8, 0, 22, N, 0, 0, 0, "", STR_NULL, NULL),
SDT_CONDOMANY(GameOptions,autosave, SLE_UINT8,23, SL_MAX_VERSION, S, 0, 1, 4, "off|monthly|quarterly|half year|yearly", STR_NULL, NULL),
SDT_OMANY(GameOptions, road_side, SLE_UINT8, 0, 0, 1, 1, "left|right", STR_NULL, NULL),
@@ -1491,7 +1478,7 @@ const SettingDesc _patch_settings[] = {
static const SettingDesc _currency_settings[] = {
SDT_VAR(CurrencySpec, rate, SLE_UINT16, S, 0, 1, 0, 100, 0, STR_NULL, NULL),
SDT_CHR(CurrencySpec, separator, S, 0, ".", STR_NULL, NULL),
SDT_VAR(CurrencySpec, to_euro, SLE_INT32, S, 0, 0, 0,3000, 0, STR_NULL, NULL),
SDT_VAR(CurrencySpec, to_euro, SLE_INT32, S, 0, 0, 0,1000, 0, STR_NULL, NULL),
SDT_STR(CurrencySpec, prefix, SLE_STRBQ, S, 0, NULL, STR_NULL, NULL),
SDT_STR(CurrencySpec, suffix, SLE_STRBQ, S, 0, " credits", STR_NULL, NULL),
SDT_END()
@@ -1663,18 +1650,14 @@ static void HandleSettingDescs(IniFile *ini, SettingDescProc *proc, SettingDescP
#endif /* ENABLE_NETWORK */
}
extern void CheckDifficultyLevels(void);
/** Load the values from the configuration files */
void LoadFromConfig(void)
{
IniFile *ini = ini_load(_config_file);
ResetCurrencies(false);
HandleSettingDescs(ini, ini_load_settings, ini_load_setting_list);
_grfconfig_newgame = GRFLoadConfig(ini, "newgrf", false);
_grfconfig_static = GRFLoadConfig(ini, "newgrf-static", true);
_news_display_opt = NewsDisplayLoadConfig(ini, "news_display");
CheckDifficultyLevels();
ini_free(ini);
}
@@ -1813,26 +1796,6 @@ void IConsoleGetPatchSetting(const char *name)
name, value, (sd->desc.flags & SGF_0ISDISABLED) ? "(0) " : "", sd->desc.min, sd->desc.max);
}
void IConsoleListPatches(void)
{
const SettingDesc *sd;
IConsolePrintF(_icolour_warn, "All patches with their current value:");
for (sd = _patch_settings; sd->save.cmd != SL_END; sd++) {
char value[80];
const void *ptr = GetVariableAddress((_game_mode == GM_MENU) ? &_patches_newgame : &_patches, &sd->save);
if (sd->desc.cmd == SDT_BOOLX) {
snprintf(value, lengthof(value), (*(bool*)ptr == 1) ? "on" : "off");
} else {
snprintf(value, lengthof(value), "%d", (uint32)ReadValue(ptr, sd->save.conv));
}
IConsolePrintF(_icolour_def, "%s = %s", sd->desc.name, value);
}
IConsolePrintF(_icolour_warn, "Use 'patch' command to change a value");
}
/** Save and load handler for patches/settings
* @param osd SettingDesc struct containing all information
* @param object can be either NULL in which case we load global variables or

View File

@@ -71,7 +71,6 @@ extern Patches _patches_newgame;
bool IConsoleSetPatchSetting(const char *name, int32 value);
void IConsoleGetPatchSetting(const char *name);
void IConsoleListPatches(void);
const SettingDesc *GetPatchFromName(const char *name, uint *i);
bool SetPatchValue(uint index, const Patches *object, int32 value);

View File

@@ -368,24 +368,6 @@ void SetDifficultyLevel(int mode, GameOptions *gm_opt)
}
}
/**
* Checks the difficulty levels read from the configuration and
* forces them to be correct when invalid.
*/
void CheckDifficultyLevels(void)
{
if (_opt_newgame.diff_level != 3) {
SetDifficultyLevel(_opt_newgame.diff_level, &_opt_newgame);
} else {
uint i;
for (i = 0; i < GAME_DIFFICULTY_NUM; i++) {
int *diff = ((int*)&_opt_newgame.diff) + i;
*diff = clamp(*diff, _game_setting_info[i].min, _game_setting_info[i].max);
*diff -= *diff % _game_setting_info[i].step;
}
}
}
extern void StartupEconomy(void);
enum {
@@ -497,9 +479,7 @@ static void GameDifficultyWndProc(Window *w, WindowEvent *e)
// save value in temporary variable
((int*)&_opt_mod_temp.diff)[btn] = val;
RaiseWindowWidget(w, _opt_mod_temp.diff_level + 3);
SetDifficultyLevel(3, &_opt_mod_temp); // set difficulty level to custom
LowerWindowWidget(w, _opt_mod_temp.diff_level + 3);
SetWindowDirty(w);
} break;
case 3: case 4: case 5: case 6: /* Easy / Medium / Hard / Custom */

View File

@@ -1337,14 +1337,6 @@ static int32 RemoveRailroadStation(Station *st, TileIndex tile, uint32 flags)
return cost;
}
/**
* Switches the rail type at a railway station tile.
* @param tile The tile on which the railtype is to be convert.
* @param totype The railtype we want to convert to
* @param exec Switches between test and execute mode
* @return The cost and state of the operation
* @retval CMD_ERROR An error occured during the operation.
*/
int32 DoConvertStationRail(TileIndex tile, RailType totype, bool exec)
{
const Station* st = GetStationByTile(tile);
@@ -1365,7 +1357,7 @@ int32 DoConvertStationRail(TileIndex tile, RailType totype, bool exec)
YapfNotifyTrackLayoutChange(tile, GetRailStationTrack(tile));
}
return _price.build_rail / 2;
return _price.build_rail >> 1;
}
/** Heavy wizardry used to add a roadstop to a station.

View File

@@ -120,8 +120,6 @@ void InitTextMessage(void)
void UndrawTextMessage(void)
{
if (_textmessage_visible) {
int x, y, width, height;
// Sometimes we also need to hide the cursor
// This is because both textmessage and the cursor take a shot of the
// screen before drawing.
@@ -141,28 +139,15 @@ void UndrawTextMessage(void)
}
}
x = _textmsg_box.x;
y = _screen.height - _textmsg_box.y - _textmsg_box.height;
width = _textmsg_box.width;
height = _textmsg_box.height;
if (y < 0) {
height = max(height + y, min(_textmsg_box.height, _screen.height));
y = 0;
}
if (x + width >= _screen.width) {
width = _screen.width - x;
}
if (width <= 0 || height <= 0) return;
_textmessage_visible = false;
// Put our 'shot' back to the screen
memcpy_pitch(
_screen.dst_ptr + x + y * _screen.pitch,
_screen.dst_ptr + _textmsg_box.x + (_screen.height - _textmsg_box.y - _textmsg_box.height) * _screen.pitch,
_textmessage_backup,
width, height, _textmsg_box.width, _screen.pitch);
_textmsg_box.width, _textmsg_box.height, _textmsg_box.width, _screen.pitch);
// And make sure it is updated next time
_video_driver->make_dirty(x, y, width, height);
_video_driver->make_dirty(_textmsg_box.x, _screen.height - _textmsg_box.y - _textmsg_box.height, _textmsg_box.width, _textmsg_box.height);
_textmessage_dirty = true;
}
@@ -195,8 +180,7 @@ void TextMessageDailyLoop(void)
// Draw the textmessage-box
void DrawTextMessage(void)
{
int x, y, width, height;
uint offset_y, count;
uint y, count;
if (!_textmessage_dirty) return;
@@ -209,24 +193,11 @@ void DrawTextMessage(void)
count = GetTextMessageCount();
if (count == 0) return;
x = _textmsg_box.x;
y = _screen.height - _textmsg_box.y - _textmsg_box.height;
width = _textmsg_box.width;
height = _textmsg_box.height;
if (y < 0) {
height = max(height + y, min(_textmsg_box.height, _screen.height));
y = 0;
}
if (x + width >= _screen.width) {
width = _screen.width - x;
}
if (width <= 0 || height <= 0) return;
// Make a copy of the screen as it is before painting (for undraw)
memcpy_pitch(
_textmessage_backup,
_screen.dst_ptr + x + y * _screen.pitch,
width, height, _screen.pitch, _textmsg_box.width);
_screen.dst_ptr + _textmsg_box.x + (_screen.height - _textmsg_box.y - _textmsg_box.height) * _screen.pitch,
_textmsg_box.width, _textmsg_box.height, _screen.pitch, _textmsg_box.width);
_cur_dpi = &_screen; // switch to _screen painting
@@ -240,12 +211,12 @@ void DrawTextMessage(void)
);
/* Paint the messages starting with the lowest at the bottom */
for (offset_y = 13; count-- != 0; offset_y += 13) {
DoDrawString(_textmsg_list[count].message, _textmsg_box.x + 3, _screen.height - _textmsg_box.y - offset_y + 1, _textmsg_list[count].color);
for (y = 13; count-- != 0; y += 13) {
DoDrawString(_textmsg_list[count].message, _textmsg_box.x + 3, _screen.height - _textmsg_box.y - y + 1, _textmsg_list[count].color);
}
// Make sure the data is updated next flush
_video_driver->make_dirty(x, y, width, height);
_video_driver->make_dirty(_textmsg_box.x, _screen.height - _textmsg_box.y - _textmsg_box.height, _textmsg_box.width, _textmsg_box.height);
_textmessage_visible = true;
_textmessage_dirty = false;

View File

@@ -675,7 +675,7 @@ static int32 DoClearBridge(TileIndex tile, uint32 flags)
endtile = GetOtherBridgeEnd(tile);
if (!EnsureNoVehicleOnGround(tile) || !EnsureNoVehicleOnGround(endtile)) return CMD_ERROR;
if (!EnsureNoVehicle(tile) || !EnsureNoVehicle(endtile)) return CMD_ERROR;
direction = GetBridgeRampDirection(tile);
delta = TileOffsByDiagDir(direction);
@@ -764,16 +764,6 @@ static int32 ClearTile_TunnelBridge(TileIndex tile, byte flags)
return CMD_ERROR;
}
/**
* Switches the rail type for a tunnel or a bridgehead. As the railtype
* on the bridge are determined by the one of the bridgehead, this
* functions converts the railtype on the entire bridge.
* @param tile The tile on which the railtype is to be convert.
* @param totype The railtype we want to convert to
* @param exec Switches between test and execute mode
* @return The cost and state of the operation
* @retval CMD_ERROR An error occured during the operation.
*/
int32 DoConvertTunnelBridgeRail(TileIndex tile, RailType totype, bool exec)
{
TileIndex endtile;
@@ -802,7 +792,7 @@ int32 DoConvertTunnelBridgeRail(TileIndex tile, RailType totype, bool exec)
YapfNotifyTrackLayoutChange(tile, track);
YapfNotifyTrackLayoutChange(endtile, track);
}
return (length + 1) * (_price.build_rail / 2);
return (length + 1) * (_price.build_rail >> 1);
} else if (IsBridge(tile) &&
IsBridgeMiddle(tile) &&
IsTransportUnderBridge(tile) &&
@@ -819,7 +809,7 @@ int32 DoConvertTunnelBridgeRail(TileIndex tile, RailType totype, bool exec)
YapfNotifyTrackLayoutChange(tile, GetRailUnderBridge(tile));
}
return _price.build_rail / 2;
return _price.build_rail >> 1;
} else if (IsBridge(tile) && IsBridgeRamp(tile) && GetBridgeTransportType(tile) == TRANSPORT_RAIL) {
TileIndexDiff delta;
int32 cost;
@@ -828,8 +818,8 @@ int32 DoConvertTunnelBridgeRail(TileIndex tile, RailType totype, bool exec)
endtile = GetOtherBridgeEnd(tile);
if (!EnsureNoVehicleOnGround(tile) ||
!EnsureNoVehicleOnGround(endtile) ||
if (!EnsureNoVehicle(tile) ||
!EnsureNoVehicle(endtile) ||
FindVehicleBetween(tile, endtile, GetBridgeHeightRamp(tile), false) != NULL) {
return_cmd_error(STR_8803_TRAIN_IN_THE_WAY);
}
@@ -847,14 +837,14 @@ int32 DoConvertTunnelBridgeRail(TileIndex tile, RailType totype, bool exec)
YapfNotifyTrackLayoutChange(tile, track);
YapfNotifyTrackLayoutChange(endtile, track);
}
cost = 2 * (_price.build_rail / 2);
cost = 2 * (_price.build_rail >> 1);
delta = TileOffsByDiagDir(GetBridgeRampDirection(tile));
for (tile += delta; tile != endtile; tile += delta) {
if (exec) {
SetRailTypeOnBridge(tile, totype);
MarkTileDirtyByTile(tile);
}
cost += _price.build_rail / 2;
cost += _price.build_rail >> 1;
}
return cost;