Peter Nelson
16eb17418b
Change: Use aspect ratios for some common widgets.
2024-04-19 22:11:16 +01:00
Peter Nelson
de4e00c93f
Codechange: Pass by reference to UpdateWidgetSize. ( #12457 )
...
These parameters are always provided and not optional.
2024-04-09 08:34:45 +01:00
Peter Nelson
d683ec0183
Codechange: Move dropdown and slider out of widgets directory. ( #12403 )
...
Also shuffle headers to place widget includes near end.
This leaves the widgets directory solely for defining Widget IDs.
2024-03-31 19:37:16 +01:00
Rubidium
86cb184eb4
Codechange: use std::source_location over __FILE__ and __LINE__ for WindowDesc
2024-03-10 10:14:20 +01:00
Rubidium
bab5a8a787
Codechange: use std::source_location over __FILE__ and __LINE__ for Backup
2024-03-10 10:14:20 +01:00
Peter Nelson
d4f0f0e2c5
Codechange: Use `GetVisibleRangeIterators()` in more places. ( #12190 )
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This replaces more first/last index calculation, along with indexed array/vector access, with iterator access instead.
2024-02-27 20:10:06 +00:00
frosch
b1718478c8
Codechange: Replace old non-standard attributes with C++17/20 standard attributes.
2024-02-02 22:29:28 +01:00
Peter Nelson
6d93fa649c
Change: Towns generate cargo based on town production effect.
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This replaces the fixed handling of passengers and mail.
2024-02-02 20:37:49 +00:00
Peter Nelson
60dcf3b5e2
Codechange: Rename TownEffect to TownAcceptanceEffect.
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This makes it clearer that TownEffect only affects acceptance behaviour.
2024-02-02 20:37:49 +00:00
merni-ns
ccaa383e85
Fix #11938 : Check infinite money setting in cases where it was missed ( #11939 )
2024-01-31 20:11:48 +01:00
frosch
a9d1078434
Codechange: Remove TKM from town action tooltips.
2024-01-28 14:44:24 +01:00
frosch
68c64d2511
Codechange: Remove TKM string codes by duplicating strings.
2024-01-28 14:44:24 +01:00
Peter Nelson
7737aa6640
Codechange: Make all NWidgetPart arrays constexpr.
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This ensures that the arrays are not created at runtime and prevents using non-constexpr values.
2024-01-16 21:57:05 +00:00
Peter Nelson
a0dfb76e34
Codechange: Replace mishmash of types for widget index with WidgetID.
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Indices were stored as int, but often passed around as uint/uint8_t and casts.
Now they should all use WidgetID.
2023-12-30 00:23:57 +00:00
Finn Willard
7d3ae4a058
Add: Hotkey to focus town directory filter box
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Co-authored-by: Tyler Trahan <tyler@tylertrahan.com>
2023-12-19 11:23:37 -05:00
Peter Nelson
bdef9b451c
Codechange: Remove unnecessary SetMinimalTextLines for text buttons alongside captions. ( #11549 )
2023-12-06 21:14:09 +00:00
Peter Nelson
dcf730f1f6
Codechange: Optionally allow passing state to GUIList sorter function.
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GUIList sorter functions can currently only use global state, which makes per-window-instance sorting difficult.
2023-12-04 08:24:39 +00:00
Peter Nelson
9122b4eb47
Codechange: SetMinimalTextLines(1, 0) is implied for widgets with text. ( #11536 )
2023-12-03 22:42:50 +00:00
Peter Nelson
c18a1494b7
Codechange: Remove FONT_HEIGHT_... macros. ( #11481 )
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These make it look like we're dealing with a constant, but actually each is a call to `GetCharacterHeight(...)`.
2023-11-21 19:04:24 +00:00
Peter Nelson
0578b8eaa9
Change: Use picker-spacing for scenario found town window. ( #11478 )
2023-11-20 23:06:15 +00:00
Peter Nelson
18fb8e153f
Codechange: Add __FILE__/__LINE__ of WindowDesc to WindowDesc.
...
This is to allow unit-tests to produce more useful output.
2023-11-02 22:25:01 +00:00
Rubidium
c9276c2959
Codechange: replace x.size() == 0 with x.empty()
2023-10-20 23:05:43 +02:00
Tyler Trahan
088db62dba
Change: Always allow expanding towns in Scenario Editor to build new roads ( #11377 )
2023-10-19 17:01:45 -04:00
Peter Nelson
f379b31e28
Add: data parameter in Window::Close method.
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This allows passing data when closing a window, e.g. to indicate how it was closed.
2023-10-13 20:47:28 +01:00
frosch
b6c8f301be
Codechange: Silence warnings about intentionally unused parameters.
2023-09-19 22:49:59 +02:00
Rubidium
8ab0936491
Codechange: use parameter pack/folding instead of va_arg macros for widget states
2023-09-16 23:09:53 +02:00
Tyler Trahan
fca2b37726
Codechange: Move Ticks into their own class
2023-09-10 08:40:25 -04:00
Peter Nelson
e8015e497d
Codechange: Use begin/end of nwidget parts of begin/length.
...
This simplifies processing nwidget parts as, unlike the remaining length, the pointer to the end of the list never changes. This is the same principle as we use(d) for tracking end instead of length for C-style strings.
And this removes 160~ instances of the lengthof() macro.
2023-09-04 10:20:45 +01:00
Rubidium
eaae0bb5e7
Codechange: automatic adding of _t to (u)int types, and WChar to char32_t
...
for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
2023-07-19 19:30:14 +02:00
Rubidium
74924c8186
Codechange: includes must be before 'safeguards.h'
2023-06-18 21:22:14 +02:00
Rubidium
2dd2b698d2
Codechange: convert C-style GetTownName API to std::string returning API
2023-06-05 17:07:39 +02:00
Patric Stout
772729cc7d
Fix: when syncing width of GUI items, take padding into account ( #10915 )
2023-06-05 10:27:04 +02:00
Peter Nelson
941dbadf9e
Codechange: Add and use GetScrolledItemFromWidget to get a list item.
...
This function returns an iterator, either to the selected item or the
container's end.
This makes handling the result more robust as indices are not used.
2023-05-12 21:45:32 +01:00
Peter Nelson
d2034d9c38
Codechange: Scrollbar methods now accept size_t.
...
This clears up a lot of casts from size_t to int.
2023-05-07 20:25:44 +01:00
Rubidium
c829930440
Codechange: replace strnatcmp with C++ string capable version
2023-04-29 12:07:45 +02:00
Jonathan G Rennison
684c7bbc93
Fix: Violation of strict weak ordering in TownRatingSorter
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If two unrated town names compare equal in TownNameSorter
2023-04-23 12:52:12 +01:00
Patric Stout
3ebc7ad16e
Codechange: migrate all game-time-related timers to the new framework
2023-04-15 13:58:55 +02:00
Patric Stout
1ba4dcc924
Codechange: migrate all Window-related timers to the new framework
...
This means we also say goodbye to GUITimers.
2023-04-15 13:58:55 +02:00
glx22
3278f4c7bb
Fix #10280 , 59645c6: Ignore double-click for unavailable town actions
2023-02-10 19:39:21 +01:00
glx22
d6aa526b69
Fix #10461 , 59645c6: Properly check for _local_company validity
2023-02-10 19:39:21 +01:00
Rubidium
3373128233
Codechange: pass the randomizer directly to the town name generation
2023-01-14 22:00:11 +01:00
PeterN
9e56e16147
Fix: Local authority window rating list height ignored icon sizes. ( #10285 )
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Only font height was taken into account, so the list was broken if icon
sizes were taller than font height.
2022-12-26 18:26:01 +00:00
Didac Perez Parera
35d55bd534
Feature: Expand all towns in the scenario editor ( #10215 )
2022-12-25 19:42:50 +01:00
Peter Nelson
890b2666d3
Change: Use scaled WidgetDimensions.
2022-11-12 18:28:39 +00:00
Peter Nelson
6f95e04005
Change: Use Rect helpers for widget drawing.
...
This replaces repetitive and sometimes unwieldy use of constants.
2022-11-12 18:28:39 +00:00
Joel-Milligan
59645c6733
Change: Remove scrollbar from town authority actions panel ( #9928 )
2022-11-11 23:52:38 +01:00
Bouke Haarsma
93d2d4590f
Fix #9995 : Adjust viewport zoom level for HiDPI displays
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On HiDPI screens the zoom level is increased for detailed rendering. This causes hard-coded zoom levels to be off by this adjustment. To fix these default zoom levels, we scale the zoom level based on `_gui_zoom` to get the scaled zoom level.
2022-10-18 22:03:21 +02:00
Michael Lutz
2e39637db2
Codechange: Don't use a global for the 'not enough cash' message.
2021-12-16 22:28:32 +01:00
Michael Lutz
57b82e2e99
Codechange: Don't use globals for story/goal/sign/group command proc return values.
2021-12-16 22:28:32 +01:00
Michael Lutz
8503854655
Codechange: Pass unpacked command arguments to command callbacks (except Script).
2021-12-16 22:28:32 +01:00
Michael Lutz
1a42a8a5d5
Codechange: Un-bitstuff town-related commands.
2021-12-16 22:28:32 +01:00
Michael Lutz
eab18f06a4
Codechange: Pass additional data as byte stream to command callbacks.
2021-12-16 22:28:32 +01:00
Michael Lutz
0f64ee5ce1
Codechange: Template DoCommandP to automagically reflect the parameters of the command proc.
...
When finished, this will allow each command handler to take individually
different parameters, obliviating the need for bit-packing.
2021-12-16 22:28:32 +01:00
Michael Lutz
b0990fcff7
Codechange: Make TileIndex a "strong" typedef to give it a distinct type.
...
This is accomplished by changing it to a single member struct with the
appropriate operator overloads to make it all work with not too much
source modifications.
2021-12-16 22:28:32 +01:00
Michael Lutz
4fc055d6e9
Codechange: Align parameter order of command callbacks to command handlers.
2021-12-16 22:28:32 +01:00
Michael Lutz
a38bbefe1b
Codechange: Untangle command code, flags and error string for DoCommand*.
2021-12-16 22:28:32 +01:00
Michael Lutz
549caca39c
Codechange: Move command arguments to the back of the networked command function calls.
2021-12-16 22:28:32 +01:00
Loïc Guilloux
ddb6024bc6
Codechange: Don't explicitly unset _generating_world outside of genworld.cpp ( #9418 )
2021-07-10 14:59:17 +02:00
glx22
89ab8b79a5
Codechange: Remove FOR_EACH_SET_BIT
2021-07-09 21:36:09 +02:00
Loïc Guilloux
87eb0e4fce
Fix #9402 , 2e136285: Crash when founding town using default name ( #9403 )
2021-06-27 17:18:21 +02:00
glx22
994bf19aef
Fix f6d5c01: Delay deletion when closing windows
2021-05-29 21:08:25 +02:00
PeterN
330a305c99
Fix: Apply unscaled padding to Viewport inside WWT_INSET. ( #9219 )
...
Since pixel dimensions in SetPadding() are scaled by GUI size, padding for inset viewports was excessive.
Instead, automatically apply padding for WWT_INSET at widget level. This applies to all widgets inside a WWT_INSET, which in all instances is a NWID_VIEWPORT.
2021-05-08 21:01:16 +01:00
rubidium42
6bca9e090d
Codechange: add SetDParamStr that accepts std::string&
2021-05-06 21:45:36 +02:00
rubidium42
0345f99180
Feature: make the town directory horizontally resizable
2021-05-01 13:30:27 +02:00
Peter Nelson
4f93dd95e4
Cleanup: Tidy up resize, fill and minimal size on widgets in town list window.
2021-04-30 17:08:15 +01:00
frosch
d9b4413bc9
Codechange: rename sound ids to make more sense. ( #8701 )
2021-02-20 19:01:04 +01:00
frosch
5bfcd742b8
Change: Relocate rename and location buttons in all windows.
2021-01-11 22:15:58 +01:00
Charles Pigott
9b800a96ed
Codechange: Remove min/max functions in favour of STL variants ( #8502 )
2021-01-08 11:16:18 +01:00
TechGeekNZ
a10013dd00
Codechange: Spell 'Viewport' consistently
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Some places in the codebase misspell 'Viewport' as 'ViewPort' or 'view_port'.
This patch makes everything consistent.
2020-07-27 17:31:29 +01:00
Michael Lutz
63ccb36ef3
Codechange: Use std::string for most of the user-settable custom names.
2020-05-21 20:02:34 +02:00
Jonathan G Rennison
87700bfe0e
Codechange: Use cached town name for town list window filtering
2020-01-12 19:37:43 +00:00
Jonathan G Rennison
d35f35a968
Codechange: Use cached town, station, industry names for list window sorting
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This is to avoid needing to expensively regenerate name strings on
every comparison when sorting by name in the town/station/industry
list windows.
2020-01-12 19:37:43 +00:00
Jonathan G Rennison
22ba048c89
Change: Only resort town directory window on population change if necessary
2020-01-12 19:37:43 +00:00
glx
5c10c426fe
Fix 196d5868: Always apply filter on town directory rebuild
2020-01-07 14:21:35 +00:00
glx
ee7a8eebca
Codechange: Replace FOR_ALL_TOWNS with range-based for loops
2019-12-21 20:13:03 +01:00
glx
3a14cea068
Codechange: Replace FOR_ALL_COMPANIES with range-based for loops
2019-12-21 20:13:03 +01:00
S. D. Cloudt
13cc8a0cee
Cleanup: Removed SVN headers
2019-11-10 17:59:20 +00:00
Charles Pigott
fe9731d32c
Fix: clang and MSVC warnings (glx)
2019-09-30 14:00:06 +01:00
glx22
b3fd787959
Fix #7188 : check the validity of command callback for scripts ( #7701 )
2019-09-07 17:37:01 +01:00
Gabda
b870596f15
Add #6887 : Option to show zone inside local authority boundary of towns
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Can be found at town information > local authority window
Layout for button is same as Graph Keys
Turn on/off for every town individually
2019-08-17 21:45:20 +01:00
TELK
196d586849
Feature: Town name filtering ( #7621 )
2019-07-22 20:27:39 +01:00
peter1138
b454ca7110
Fix 81d335b: Coverage button missing from town window in scenario editor.
2019-04-27 14:41:58 +01:00
peter1138
81d335b081
Feature: Add station coverage area display for towns.
2019-04-25 09:14:01 +02:00
glx
2db88953e7
Codechange: use std::sort() in GUIList
2019-04-13 12:49:18 +01:00
Henry Wilson
7c8e7c6b6e
Codechange: Use null pointer literal instead of the NULL macro
2019-04-10 23:22:20 +02:00
glx22
66dd7c3879
Fix: MSVC warnings ( #7423 )
2019-03-28 00:09:33 +01:00
Henry Wilson
a0f36a50e6
Codechange: Replaced SmallVector::Append() with std::vector::[push|emplace]_back()
2019-03-26 20:15:57 +00:00
Henry Wilson
a690936ed7
Codechange: Replace SmallVector::Length() with std::vector::size()
2019-03-26 20:15:57 +00:00
Henry Wilson
9cba6f7193
Codechange: Replaced SmallVector::Compact() with std::vector::shrink_to_fit()
2019-03-26 20:15:57 +00:00
Henry Wilson
bfd79e59dc
Codechange: Replace SmallVector::Clear() with std::vector::clear()
2019-03-26 20:15:57 +00:00
peter1138
317f69c152
Codechange: Use override specifier in Window-derived classes.
2019-03-24 16:10:04 +01:00
Johannes E. Krause
e6798ffdca
Cleanup: Remove questionable syntax in town rating display
2019-03-13 07:47:32 +00:00
Alberth289346
11ba094582
Feature #4186 : Append '(City)' behind cities in the town directory (sbr)
2018-06-23 14:02:50 +02:00
PeterN
eaa32f5ad5
Change: Use name of cargo instead of Passengers/Mail in town statistics. ( #6801 )
...
* Change: Use name of cargo instead of Passengers/Mail in town statistics.
* Cleanup: Remove strings from all language files.
2018-06-04 13:14:11 +01:00
Pavel Stupnikov
fef8b831a9
Change: Switch town growth rate and counter to actual game ticks ( #6763 )
2018-05-02 21:01:30 +02:00
J0an Josep
cfb8092397
Fix b4b98e5165: Use FALLTHROUGH attribute with correct indentation.
2018-04-30 21:52:40 +02:00
frosch
b4b98e5165
(svn r27893) -Codechange: Use fallthrough attribute. (LordAro)
2017-08-13 18:38:42 +00:00
frosch
8084f39bf3
(svn r27577) -Fix [FS#6386]: Dock and roadstop picker, client list and town authority window did not auto-resize according to their content when they were positioned at the bottom of the screen. (Eearslya)
2016-05-22 10:52:02 +00:00
frosch
a81968d0f3
(svn r27341) -Fix [FS#6332]: Do not rerandomise the town name when only cost-estimating the founding.
2015-07-26 09:56:43 +00:00
peter1138
0877f892c5
(svn r26960) -Codechange: Draw sort button symbols as sprites, and pad sort buttons with non-static width.
2014-10-05 11:20:02 +00:00