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Commit Graph

26787 Commits

Author SHA1 Message Date
Rubidium
bac7ad72b1 Fix #10009: bad overflow protection when taking out loans 2023-01-28 21:50:32 +01:00
0cb3d85a87 Change: Display font status as aa/noaa instead of true/false. (#10352) 2023-01-28 21:50:32 +01:00
Tyler Trahan
05c0295d32 Feature: Set a custom number of industries in map generation window (#10340) 2023-01-28 21:50:32 +01:00
Tyler Trahan
556e9e8434 Feature: Press Ctrl to build a diagonal area of trees (#10342) 2023-01-28 21:50:32 +01:00
Michael Lutz
4fe8d97623 Update: Backport language changes (#10425) 2023-01-28 19:16:14 +00:00
Michael Lutz
c31195509f Doc: Changelog for 13.0-RC2. (#10424) 2023-01-28 16:30:30 +00:00
Michael Lutz
aa4cd1012f Update: Backport language changes 2023-01-28 17:10:46 +01:00
Rubidium
c9948a4517 Fix: scripts are not aware of nullptr, they only know null 2023-01-28 17:10:46 +01:00
Rubidium
d1daf34c91 Fix: missing/duplicate documentation tags for scripts 2023-01-28 17:10:46 +01:00
Rubidium
18c701d274 Fix: warnings about obsolete settings/setting values in Doxygen configurations 2023-01-28 17:10:46 +01:00
Rubidium
3357aff494 Fix: scripts cannot call constructors of ScriptEvents, so remove from the documentation 2023-01-28 17:10:46 +01:00
Rubidium
08ca0746b1 Fix: no ScriptEvent sub class should export constructors to scripts 2023-01-28 17:10:46 +01:00
merni-ns
1cb459de3f Change #10255: Reduce basic thickness of linkgraph GUI lines (#10410)
From 3px to 2px (multiplied by UI scale).
2023-01-28 17:10:46 +01:00
7e61264e3c Fix #10220: Don't select unselectable engine as default. (#10404) 2023-01-28 17:10:46 +01:00
Tyler Trahan
75c37bf7c2 Fix #10395: When loading old saves, don't forcibly bar level crossings (#10400) 2023-01-28 17:10:46 +01:00
Rubidium
f88766c976 Fix #10377, Fix 94167df: bad sorting of rail vehicles when primary variant is missing 2023-01-28 17:10:46 +01:00
SamuXarick
52319891ce Fix 3c047b1: AIGroup.GetProfitLastYear could get values different than those displayed in GUI (#10227)
* Change: Store "all time" and "since minimum age" last year profits on groups

* Fix: Update last year profit for groups when copying vehicle statistics on autoreplace

* Codechange: Refactor profit last year

* Change: Rename some group related items for clarity

* Change: Reorder the fields in GroupStatistics

That way less memory gets wasted.
2023-01-28 17:10:46 +01:00
Francis Herne
0a5dc852bb Fix #10362: NewGRF bridges without speed limits.
For bridges, a max speed of 0xFFFF (i.e. no effective limit)
 is no longer displayed as a limit in the UI.

A max speed of 0 is also considered unlimited, for similarity to the
 roadtype and railtype interface.
2023-01-28 17:10:46 +01:00
5b27cd029f Fix: Switch to OWNER_TOWN prevented OWNER_DEITY test during industry prospecting. (#10360) 2023-01-28 17:10:46 +01:00
Rubidium
2104849fad Fix #10368, Fix 994bf19: server restarting game caused clients to hit assertion
Upon closing the EndGameWindow, triggered from UnInitWindowSystem, the
HighScoreWindow would be opened and _z_windows would not be empty.
2023-01-28 17:10:46 +01:00
Tyler Trahan
25940cdbd1 Fix #10363: CargoDist setting helptext shouldn't suggest symmetric distribution for diamonds in subtropic (#10364)
* Fix #10363: CargoDist setting helptext shouldn't suggest symmetric distribution for diamonds in subtropic

* Fix: Always capitalize the first word of a sentence, even if a quoted setting name
2023-01-28 17:10:46 +01:00
Rubidium
f37b6cb17f Fix #9865: removing files with the console always failed 2023-01-28 17:10:46 +01:00
Rubidium
87d74389fb Fix #10177: company list password padlock showed after switching to single player 2023-01-28 17:10:46 +01:00
Rubidium
557c5a8583 Fix #10057: FallbackParagraphLayout fails to properly wrap
... during the first word after a new run has been started.
2023-01-28 17:10:46 +01:00
Jonathan G Rennison
bd6a95c6b9 Fix #10032: Capacities of articulated vehicles in build window
See also: #9954
2023-01-28 17:10:46 +01:00
Tyler Trahan
6d1331ebcd Fix: Various Wide River issues (#10348) 2023-01-28 17:10:46 +01:00
680fcb8611 Fix: Link variants to parents when finalising engines. (#10346)
This ensures that definition-order of engines within the NewGRF does not matter.
2023-01-28 17:10:46 +01:00
Tyler Trahan
548a9c41d5 Fix #10333, c53f29d: Only show industry prospecting errors to local company (#10338) 2023-01-28 17:10:46 +01:00
4c6b6c9d33 Fix #10335: Set initial scrollbar count for object GUI. (#10336)
This previously happened when the window was resized by itself which was fixed by #10196. Explicitly set the count instead.
2023-01-28 17:10:46 +01:00
c935a58272 Fix #10331: Starting new company during load must happen after AI start. (#10332)
This situation occurs when loading a savegame in single-player which only
has AI companies.
2023-01-28 17:10:46 +01:00
Rubidium
88030d781b Fix #10309: [SDL] Uninitialized width and height when turning off full screen 2023-01-28 17:10:46 +01:00
7ccfc4b143 Fix: Don't assume engclass 2 should be elrail. (#10315)
When disabling/enabling elrail, there is an assumption that `engclass` of 2
means the engine will run on elrail. While this holds for default engines,
NewGRFs can do other things.

To resolve this we store the intended railtype so that toggling elrail will
restore to the correct type.
2023-01-28 17:10:46 +01:00
Rubidium
f5193aeba2 Fix: prevent corrupted GRF files to allocate stupid amounts of memory 2023-01-28 17:10:46 +01:00
Rubidium
ed65594868 Fix: do not allow more palette colours than there are indices for the colours
Or: do not pass unchecked size from BMP file into memory allocation
2023-01-28 17:10:46 +01:00
Loïc Guilloux
b211a88b71 Fix #10304, fe30f66: [Scripts] Don't start GS in intro (#10305) 2023-01-28 17:10:46 +01:00
Michael Lutz
2414cf0e8f Doc: [Script] Outdated API changelog comment. 2023-01-01 23:34:14 +01:00
Michael Lutz
400addf7af Fix: [Script] Copy compat files for version 13 to build output. 2023-01-01 23:34:14 +01:00
Tyler Trahan
4b123394cf Update: Title game for 13.0 release (#10247) 13.0-RC1 2023-01-01 12:45:13 -05:00
Charles Pigott
8978f11146 Doc: 13.0-RC1 changelog (#10295) 2023-01-01 17:39:43 +00:00
5e22788664 Fix #10220: Adding unavailable variants failed for non-rail engines. (#10297)
Unavailable parent variant engine for non-rail engines was added to the
wrong (temporary) list so the hierarchy was not added correctly.
2022-12-31 10:10:25 +00:00
translators
22035b7eab Update: Translations from eints
english (us): 10 changes by 2TallTyler
chinese (simplified): 1 change by lysinelai
korean: 13 changes by telk5093
catalan: 1 change by DiogoMCampos
2022-12-30 18:42:42 +00:00
Charles Pigott
67f02e20de Change: Display text files in black (#10291) 2022-12-30 10:31:02 +00:00
glx22
012fd2be0d Codechange: Suppress warnings when asserts are disabled 2022-12-30 02:17:38 +01:00
glx22
ffc1f7ce56 Fix 57717a2: [CMake] Don't apply 'cl' workaround to 'clang-cl' 2022-12-30 02:17:38 +01:00
clienthax
25f247047d Update: emsdk to 3.1.28 and lzma (for emsdk) to 5.4.0 (#10234)
Co-authored-by: Patric Stout <truebrain@openttd.org>
2022-12-29 23:34:45 +01:00
translators
f90156f74c Update: Translations from eints
romanian: 2 changes by bnegrut
spanish: 2 changes by MontyMontana
2022-12-29 18:43:05 +00:00
translators
918b2cb3ee Update: Translations from eints
english (au): 10 changes by krysclarke
italian: 3 changes by Rivarossi
russian: 3 changes by Ln-Wolf
finnish: 3 changes by hpiirai
spanish: 15 changes by MontyMontana
portuguese: 6 changes by azulcosta
portuguese (brazilian): 2 changes by DiogoMCampos
2022-12-28 18:44:23 +00:00
Loïc Guilloux
fe30f66570 Fix #9720: Delay start of GS/AI to after loading of savegame (#9745) 2022-12-28 05:02:26 +01:00
f7e2b6ef12 Change: Make vehicle list dropdown buttons resize to fit strings. (#10286) 2022-12-27 18:39:37 +00:00
Francis Herne
6caed5f15e Add: Slope-aware and roadtype-specific one-way sprites. (#10282) 2022-12-26 15:06:21 -05:00