glx22
89ab8b79a5
Codechange: Remove FOR_EACH_SET_BIT
2021-07-09 21:36:09 +02:00
rubidium42
2e136285e1
Codechange: move from C-string to std::string for DoCommand
2021-05-29 19:02:18 +02:00
rubidium42
b791ffc6de
Fix: do not hide parameter by local variable with the same name
2021-05-27 18:30:56 +02:00
glx22
38c97e1492
Codechange: Replace TILE_AREA_LOOP with range-based for loops
2021-05-13 00:13:54 +02:00
Tyler Trahan
adb9fa3b36
Feature: Press ctrl to build diagonal rivers in Scenario Editor ( #8880 )
2021-04-02 10:13:27 +02:00
Patric Stout
dff7ee8e1c
Fix #7611 : keeps news about accidents around after vehicle is cleaned up ( #8497 )
...
When a vehicle is cleaned up, all news that points to the news is
also removed. This was a bit evil, as it would also remove any
news related to crashed, acting like the crash never happened.
This left players a bit in the dark what was going on exactly.
2021-01-05 21:39:23 +01:00
SamuXarick
57553cd809
Fix #8020 : Add missing docking tiles around industry neutral stations
2020-03-30 08:21:40 +02:00
Samu
30fe0015e2
Fix #7944 : Demolishing locks built on rivers didn't always restore the river
2020-02-09 20:56:30 +01:00
S. D. Cloudt
13cc8a0cee
Cleanup: Removed SVN headers
2019-11-10 17:59:20 +00:00
peter1138
ec2656ab7e
Codechange: Restrict docking points of docks.
2019-06-30 16:46:32 +02:00
peter1138
f538179878
Feature: Multi-tile docks and docking points.
2019-06-30 16:46:32 +02:00
Charles Pigott
5b34c8019f
Codechange: Remove Company/OwnerByte types
2019-04-29 17:40:22 +01:00
Henry Wilson
7c8e7c6b6e
Codechange: Use null pointer literal instead of the NULL macro
2019-04-10 23:22:20 +02:00
SamuXarick
4adb91202d
Fix: Remove desert around lakes upon generation
2019-02-23 13:16:12 +01:00
Charles Pigott
52ed3bcbaa
Remove: A few bits of dead code
2018-10-31 12:41:49 +01:00
J0anJosep
79a551a83c
Codechange: Use TileAddBy(Diag)Dir when possible.
2018-04-30 18:55:04 +02:00
Michael Lutz
f240274b7e
Codechange: Replace magic numbers with the proper enum.
2018-04-15 00:33:57 +02:00
peter1138
50fb460203
(svn r27973) -Fix: [FS#6662] Avoid tile operations outside map border when building lock.
2018-03-05 22:57:49 +00:00
frosch
b4b98e5165
(svn r27893) -Codechange: Use fallthrough attribute. (LordAro)
2017-08-13 18:38:42 +00:00
frosch
7e12a1a985
(svn r27254) -Fix [FS#6264]: When building a lock on DC_AUTO-removable water-based objects, the water class was always set to canal.
2015-04-26 10:50:36 +00:00
rubidium
9daf7e749c
(svn r26879) -Codechange: remove most MayHaveBridgeAbove calls since the data is now always accessible
2014-09-21 11:24:51 +00:00
rubidium
0463dbdc9e
(svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
2014-04-23 20:13:33 +00:00
planetmaker
40f61eaf15
(svn r26344) -Change [FS#5907]: Do not flood shores of type MP_TREE needlessly (MJP)
2014-02-16 17:03:58 +00:00
zuu
dfb5663313
(svn r25849) -Codechange: Introduce IsTileFlat to not compute full slope information for situations when we only want to know if a tile is flat or not (cirdan, LordAro)
2013-10-12 22:07:58 +00:00
planetmaker
a8ba748434
(svn r25229) -Feature: [NewGRF] Variable 0x82 for canals and rivers (dike map)
2013-05-06 20:48:18 +00:00
frosch
02924a1d3e
(svn r25220) -Change [FS#Eddi]: Consider map border as water wrt. river/canal continuation.
2013-05-06 12:49:04 +00:00
rubidium
00530f4ccf
(svn r24972) -Fix [FS#5258]: do not make overbuilding rivers with canals insanely expensive; there is no real need to fill the river with dirt first, just excavate it a bit and build borders
2013-02-05 21:07:24 +00:00
planetmaker
9823fac63b
(svn r24924) -Fix (r24923): Make sure that autoslope on steep coast tiles cannot not leave invalid canals
2013-01-20 13:50:10 +00:00
planetmaker
42883b9543
(svn r24923) -Fix [FS#5441]: When an object built on a river is removed, restore the river, if possible also on slopes (based on patch by Supercheese)
2013-01-20 12:43:25 +00:00
frosch
3ce8d2ce70
(svn r24846) -Add: Advanced settings to disable certain sound effects.
2012-12-23 21:09:09 +00:00
frosch
a8c88f43b6
(svn r24284) -Codechange: Remove NewsSubtypes and directly use NewsTypes and NewsFlag instead.
2012-05-26 14:16:03 +00:00
frosch
07f69d8b88
(svn r23920) -Fix: Consider only the middle tile of a lock for lock-infrastructure costs. The other two tiles may be owned by other companies. Also do not count the middle tile of a lock as canal, independent of whether it is build on ground or river slope.
2012-02-09 22:38:39 +00:00
rubidium
e40eb8177a
(svn r23735) -Codechange: remove ~50 includes from headers that weren't needed
2012-01-03 20:26:05 +00:00
yexo
f5caf142c0
(svn r23725) -Fix (r23723): compile before commit
2012-01-03 00:47:56 +00:00
yexo
5f79b4c5d1
(svn r23724) -Codechange: split of the check to see if ambient sounds are enabled to a header file allowing compilers to inline that check
2012-01-03 00:45:22 +00:00
yexo
b9e19cc6c1
(svn r23723) -Codechange: speedup flood checks a bit
2012-01-03 00:44:23 +00:00
michi_cc
24d530b55d
(svn r23686) -Fix [FS#4921] (r23413): Infrastructure count of canals/locks/ship depots wasn't updated properly when a company went into bankruptcy or was taken over.
2011-12-29 20:10:06 +00:00
truebrain
77b7366c29
(svn r23622) -Add: a set of events to trigger in a GameScript
2011-12-19 20:59:36 +00:00
planetmaker
8c48fd1fe5
(svn r23512) -Change [FS#4872]: Allow to place locks also on river rapids and restore rivers, if locks are deleted
2011-12-13 23:01:36 +00:00
frosch
85ba182fde
(svn r23443) -Fix (r23413): Building of locks in SE failed.
2011-12-07 18:41:38 +00:00
michi_cc
c06bbb4863
(svn r23413) -Add: Company infrastructure counts for canals.
2011-12-03 23:40:23 +00:00
truebrain
98103121d4
(svn r23355) -Codechange: rename all AI* to Script* (Rubidium)
2011-11-29 23:15:35 +00:00
rubidium
56a2c4b177
(svn r23284) -Fix [FS#4845]: Pathfinders go haywire when you build a lock over a ship going perpendicular to the axis of the new lock
2011-11-20 15:39:23 +00:00
yexo
6a272233b3
(svn r23160) -Fix: wrong comments in a lot of TileTypeProcs definitions
2011-11-08 17:37:32 +00:00
michi_cc
3e016e4254
(svn r23116) -Fix (r23114): Ambient sound effect callback was called for unsupported tile types.
2011-11-04 22:59:23 +00:00
michi_cc
707b0f48e6
(svn r23114) -Feature: [NewGRF] Ambient sound effect callback.
2011-11-04 21:05:08 +00:00
rubidium
2a2c102b0b
(svn r23108) -Codechange: more uint -> int / byte -> int conversions for Z related variables
2011-11-04 11:52:19 +00:00
rubidium
459c9523e8
(svn r23107) -Codechange: let GetSlopePixelZ and TerraformTile tile type functions use int z as well
2011-11-04 11:36:10 +00:00
rubidium
19eabdba2c
(svn r23106) -Codechange: pass int* to GetTileSlope and friends
2011-11-04 11:30:37 +00:00
rubidium
0b6dbaf664
(svn r23099) -Codechange: remove pointless multiplications by TILE_HEIGHT for the water/river code
2011-11-04 10:29:26 +00:00
rubidium
ecbc56a677
(svn r23094) -Codechange: add a default NULL to GetFoundationSlope and use it
2011-11-04 10:23:48 +00:00
rubidium
2ed0f93bfb
(svn r23093) -Codechange: add a default NULL for the Z of GetTileSlope and use it
2011-11-04 10:22:27 +00:00
rubidium
7757a2ed40
(svn r23091) -Codechange: rename some Get*Z functions to Get*PixelZ functions if they return the Z in pixels (like TilePixelHeight)
2011-11-04 10:18:13 +00:00
michi_cc
4261e8fdfd
(svn r22773) -Add: Some grass around rivers in desert areas.
2011-08-20 20:07:02 +00:00
frosch
a7f7a97825
(svn r22646) -Codechange: Simplify MP_WATER map accessors, esp. for locks and depots. (based on patched by adf88 and michi_cc)
2011-07-10 13:04:04 +00:00
michi_cc
662a0a9cd3
(svn r22638) -Fix: Keep the previous owner of the upper and lower lock parts if they are built on existing water.
2011-07-07 14:16:16 +00:00
frosch
f575b45bae
(svn r22110) -Codechange: Remove WaterDrawTileStruct and use DrawTileSprites/DrawTileSeqStruct instead.
2011-02-19 14:57:15 +00:00
frosch
9e59436c61
(svn r22108) -Codechange: Replace some magic with some other magic though less easy to break.
2011-02-19 14:51:46 +00:00
frosch
1dd6d037ba
(svn r22107) -Cleanup (r1903): Remove unused struct.
2011-02-19 14:30:21 +00:00
rubidium
bc3ce1e53b
(svn r22018) -Cleanup: remove some (now) unneeded includes of functions.h
2011-02-07 22:37:22 +00:00
planetmaker
afad7920ef
(svn r21993) -Fix (r19720): When building a lock on dry land costs for clearing water were deducted rather than for building canals
2011-02-06 12:16:06 +00:00
smatz
3057a26fd5
(svn r21953) -Remove [FS#4456]: the non-uniform stations setting. Support for uniform stations has been broken for over a year
2011-02-04 14:11:14 +00:00
frosch
612516ff76
(svn r21290) -Codechange: Add HasTileWaterGround() to deduplicate some tests.
2010-11-21 18:38:45 +00:00
frosch
b57a3ae5ec
(svn r20763) -Fix [FS#4113](r20749): The bridgetest on building shipdepots can no longer rely on being only called for clear water tiles.
2010-09-07 19:20:15 +00:00
yexo
a2ba35f57c
(svn r20749) -Fix: allow overbuilding objects with buoys and ship depots
2010-09-05 16:33:32 +00:00
yexo
0e250f2bdf
(svn r20748) -Fix: overbuilding an object tile with sea under it with a canal didn't take the cost for clearing the sea into account
2010-09-05 16:00:36 +00:00
frosch
e9cd81953a
(svn r20741) -Cleanup: Use IsTileOnWater() in more places.
2010-09-05 13:18:54 +00:00
rubidium
50769995c7
(svn r20640) -Add: support for water under objects
2010-08-27 22:29:13 +00:00
frosch
4901d42140
(svn r20636) -Codechange: Move MarkTileDirtyByTile() and DeleteAnimatedTile() into MakeWaterKeepingClass().
2010-08-27 20:46:36 +00:00
rubidium
30f2afac9b
(svn r20632) -Cleanup: remove "a few" unneeded includes, and add them to some headers
2010-08-26 22:01:16 +00:00
rubidium
08a41c6ee5
(svn r20631) -Codechange: generalise IsIndustryTileOnWater + simplify so related code
2010-08-26 19:29:20 +00:00
yexo
85740a0283
(svn r20559) -Fix [FS#4045]: make sure that all vehicles are build in the most northern depot/hangar tile
2010-08-19 13:44:41 +00:00
yexo
cc45b99866
(svn r20527) -Codechange: move the flood code and remove some redundant checks
2010-08-17 19:52:44 +00:00
michi_cc
4d927af488
(svn r20353) -Add: [NewGRF] Support for callback 0x147 ("add sprite offset") for canals.
2010-08-03 17:48:07 +00:00
michi_cc
bd2f7e998c
(svn r20352) -Add: [NewGRF] Support for property 09, feature 05, i.e alternate canal sprite layout.
2010-08-03 17:48:03 +00:00
michi_cc
f67c727c68
(svn r20351) -Codechange: Uncouple water lock and depot drawing.
2010-08-03 17:47:43 +00:00
terkhen
80c43f52e8
(svn r20289) -Codechange: Unify fall through coding style.
2010-08-01 20:52:11 +00:00
frosch
ed4f806f1d
(svn r20283) -Codechange: Unify start of doygen comments.
2010-08-01 19:22:34 +00:00
rubidium
e356cb9405
(svn r20281) -Codechange: unify case scope closure + break coding style
2010-08-01 18:53:30 +00:00
alberth
7e0e7fb0e5
(svn r20109) -Codechange: Make GetFloodingBehaviour() globally usable.
2010-07-10 12:45:34 +00:00
yexo
9cfb61adf5
(svn r20003) -Feature [FS#3886]: [NewGRF] var 43 depot build date for railtypes
2010-06-20 19:13:02 +00:00
frosch
1d3adb2b66
(svn r19931) -Fix (r19914): Convert assertion in Backup<> destructor into DEBUG() output. It was triggered on exceptions, especially when aborting world generation.
2010-06-05 12:16:12 +00:00
frosch
9db3cde73a
(svn r19914) -Codechange: Wrap a helper class around temporary assignments of _current_company to ensure proper restoration.
2010-05-31 20:22:57 +00:00
rubidium
93ff7d78e1
(svn r19799) -Change: give depots an unique name in the same manner buoys and waypoints are named
2010-05-12 19:21:00 +00:00
rubidium
be504a6ef0
(svn r19788) -Codechange: make FOR_EACH_SET_BIT not change the value of the passed bit variable, i.e. allow expressions as parameter
2010-05-11 20:48:06 +00:00
terkhen
52ab1c7d40
(svn r19720) -Feature: New base costs for building/clearing canals, building/clearing aqueducts and building/clearing locks.
2010-04-25 13:56:51 +00:00
terkhen
a2b03e54e0
(svn r19719) -Codechange: When building a lock, do not add the cost of building canals if they are already built.
2010-04-25 13:52:08 +00:00
terkhen
e83797d2e0
(svn r19718) -Fix: The cost of clearing tiles was not taken into account when building locks.
2010-04-25 13:50:15 +00:00
terkhen
28a57ee3f8
(svn r19716) -Documentation: Add comments for lock building and removal functions.
2010-04-25 13:44:49 +00:00
terkhen
1d60eac168
(svn r19715) -Codechange: Rename all appareances of shiplift to lock.
2010-04-24 21:03:40 +00:00
frosch
893e405af0
(svn r19668) -Codechange: Use WaterClass in parameters of CMD_BUILD_CANAL.
2010-04-17 23:34:00 +00:00
frosch
75d4bc947d
(svn r19654) -Codechange: Use Extract<> in more places.
2010-04-17 13:31:41 +00:00
frosch
b76f0185d4
(svn r19616) -Codechange: Increase transparency of 'Extract' by passing also the number of used bits.
2010-04-13 17:29:19 +00:00
alberth
05d705e077
(svn r19494) -Codechange: Remove _error_message.
2010-03-20 17:58:24 +00:00
yexo
c4a88ce022
(svn r19455) -Codechange: split all airport information in Station to a seperate class
2010-03-18 21:02:20 +00:00
alberth
5bac5a5be6
(svn r19416) -Codechange: Code style, move variable declarations to their first use.
2010-03-14 13:49:23 +00:00
alberth
3b367ab708
(svn r19415) -Codechange: Forward CommandCost with an error back to the caller.
2010-03-14 12:58:51 +00:00
terkhen
e6de669bf2
(svn r19373) -Fix (r19372): Missing variable declaration.
2010-03-07 22:31:18 +00:00
alberth
40f106ba7c
(svn r19372) -Codechange: CheckTileOwnership() returns a CommandCost.
2010-03-07 20:44:05 +00:00
alberth
c395b93acd
(svn r19319) -Codechange: EnsureNoVehicleOnGround() returns a CommandCost.
2010-03-05 21:20:22 +00:00