rubidium
012871f24c
(svn r24231) [1.2] -Backport from trunk:
...
- Fix: Immediately do the cargo payment on vehicle crashes instead of when they are cleared [FS#5152] (r24219)
- Fix: The confirmation window to abort world generation was hidden during world generation, so actually you could not abort it [FS#5159] (r24214)
- Fix: If a company is taken over or bankrupts, transfer exclusive transport rights to the new owner respectively cancel them (r24204)
2012-05-12 07:46:05 +00:00
rubidium
7549982f12
(svn r24225) [1.2] -Backport from trunk:
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- Fix: Conflicting strategies for resizing the main toolbar and statusbar after resizing the main window [FS#5136] (r24089)
- Fix: Significantly reduce the area that is redrawn for text effects [FS#5103] (r24068)
- Fix: Do not redraw up to 25% of the map when making a new vehicle visible for the first time (r24067)
- Fix: Do not redraw the text effect when nothing changed (r24066)
2012-05-12 07:19:47 +00:00
rubidium
e8dbcf9043
(svn r23932) -Codechange: split the NewGRF text window into its own source files
2012-02-12 10:32:41 +00:00
rubidium
6d6be50ae0
(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
2012-01-03 21:32:51 +00:00
frosch
4027e58ba3
(svn r23722) -Change: Give the chat query window the same Z priority as the normal text query window.
2012-01-03 00:22:14 +00:00
alberth
4af8c2d5e1
(svn r23704) -Doc: Doxygen comment fixes and additions.
2012-01-01 17:22:32 +00:00
rubidium
440b63da33
(svn r23690) -Fix: massive typo ;)
2011-12-31 10:08:18 +00:00
rubidium
dbb85e5cc1
(svn r23642) -Fix [FS#4893]: OSK window got hidden by query window
2011-12-20 19:48:33 +00:00
truebrain
403cd3acdb
(svn r23631) -Add: ScriptWindow, to manipulate windows on the client (GameScript only)
2011-12-19 21:05:14 +00:00
truebrain
df0afdf0dc
(svn r23525) -Codechange: make Window::flags4 WindowFlags instead of uint16, with only values known in WindowFlags (and move out 2 timers to their own variable)
...
-Codechange: rename Window::flags4 to Window::flags
-Codechange: move some non-inline functions from .hpp to .cpp
2011-12-15 19:54:23 +00:00
frosch
66d1848f5e
(svn r23517) -Fix (r23336, etc.): Give map generation window the same priority as the start server window.
2011-12-14 20:47:33 +00:00
rubidium
2bf0fc3c5c
(svn r23476) -Codechange: use the error queue to replace switch mode error strings, again making it possible to return multiple errors
2011-12-10 15:16:58 +00:00
rubidium
6153dc57f5
(svn r23466) -Fix [FS#4871, FS#4874]: assertion triggered when resizing a window during ReInit by an amount that's not a multiple of the resize interval
2011-12-09 22:07:00 +00:00
rubidium
8b5d315d2a
(svn r23429) -Fix [FS#4842]: prevent windows to be resized beyond the bounds of the (main) window
2011-12-04 14:00:23 +00:00
alberth
40186486de
(svn r23426) -Change [FS#4685] (r23423): Put currency window above game options.
2011-12-04 12:11:27 +00:00
alberth
2cf284154c
(svn r23423) -Revert (r23421): NewGRF windows may not be moved to normal priority.
2011-12-04 11:58:56 +00:00
alberth
87fdac852c
(svn r23421) -Fix [FS#4865, FS#4861] (r23393): The priority of WC_GAME_OPTIONS windows were too high, causing hiding of currency window as well.
2011-12-04 10:52:08 +00:00
michi_cc
6083d6ffb4
(svn r23410) -Add: A window with a detailed overview over the infrastructure of a company.
2011-12-03 23:40:08 +00:00
planetmaker
c5ed9bd4f5
(svn r23400) -Fix (r23393, r23382): Text query window was hidden in numerous cases
2011-12-03 14:45:02 +00:00
yexo
fa930b15c7
(svn r23393) -Fix (r23382): AI / NewGRF sub-windows were now hidden under their parent windows
2011-12-02 11:48:54 +00:00
yexo
71c1ef5d26
(svn r23382) -Fix [FS#4845] (r23336): NewGRF window and content download window were always hidden under the saveload window
2011-12-01 11:57:25 +00:00
rubidium
435b5a08c4
(svn r23336) -Fix [FS#4709]: bring some more order in the ordering of the windows, e.g. don't let a save or load dialog get hidden by a new message (monoid)
2011-11-26 16:09:25 +00:00
rubidium
02b884d923
(svn r23244) -Feature: if the installation is ananas, try to get the b without b installed
2011-11-17 21:17:17 +00:00
peter1138
50d1541270
(svn r23017) -Codechange: Add support for resized scrollbars.
2011-10-11 08:07:47 +00:00
rubidium
81e352b4b6
(svn r22803) -Fix (r22796): clicking should not work either when hiding windows
2011-08-21 16:48:31 +00:00
rubidium
d1657fae80
(svn r22794) -Codechange: let window drawing determine which windows may be drawn when a modal progress is busy
2011-08-21 12:51:52 +00:00
rubidium
421053a694
(svn r22788) -Codechange: move modal progress related functions and variables to progress.cpp/h
2011-08-21 12:48:46 +00:00
rubidium
37415b9cf7
(svn r22785) -Codechange: rename IsGeneratingWorld to HasModalProgress
2011-08-21 12:46:46 +00:00
frosch
1f79304125
(svn r22485) -Fix: EnsureVisibleCaption() did not update viewport positions of windows with viewports but without caption. (only triggerable since r22484)
2011-05-21 22:23:13 +00:00
frosch
351c7ab097
(svn r22484) -Fix: The caption of centered windows could be moved out of the main window and thus become inaccessible when resizing the main window.
2011-05-21 22:22:02 +00:00
rubidium
835ae31f45
(svn r22358) -Codechange: WC_TOOLBAR_MENU isn't the right name when its only used for client list popups
2011-04-22 15:50:13 +00:00
frosch
3d2f454167
(svn r22294) -Fix (r20922)[FS#4571]: Reset Window::scrolling_scrollbar when raising scrollbar buttons.
2011-04-03 17:00:57 +00:00
frosch
51ddbbb13d
(svn r22242) -Codechange: Let OnInvalidateData() decide itself what to do immediately in command scope, and what to do asynchronously in GUI-scope.
2011-03-13 21:32:13 +00:00
frosch
b997ebb942
(svn r22227) -Fix [FS#4546-ish]: Call sheduled OnInvalidate()-calls before doing OnHundrethTick()-calls.
2011-03-08 19:43:38 +00:00
frosch
f34e9ff074
(svn r22140) -Fix (r22135): I like the letter 'l' nevertheless. (Alberth)
2011-02-24 21:48:06 +00:00
frosch
19b7249ade
(svn r22135) -Fix [FS#4523]: When commands need to invalidate windows, process these events asynchronously before the next redraw. Calling window code directly from command scope uses wrong _current_company and might issue nested DoCommands() which interfer with the running command.
2011-02-23 20:54:55 +00:00
terkhen
8196b03074
(svn r22059) -Fix (r21179): Make the send chat message window follow the position of the status bar.
2011-02-11 18:24:12 +00:00
frosch
9e1695aa1e
(svn r21977) -Codechange: Always cal Window::OnMouseWheel(), independent of viewport scroll/zoom settings.
2011-02-05 16:36:37 +00:00
rubidium
7eba2bf4d3
(svn r21890) -Cleanup: remove some unneeded includes
2011-01-22 14:52:20 +00:00
rubidium
22d17aa745
(svn r21837) -Fix [FS#4419]: LMB dragging would switch over to other viewports instead of staying locked to the viewport you started on
2011-01-18 21:08:19 +00:00
alberth
32cd182ecc
(svn r21822) -Codechange: Merge event handling code.
2011-01-16 11:40:36 +00:00
alberth
4a203e8a49
(svn r21821) -Codechange: Clean up the jump conditions.
2011-01-16 11:39:57 +00:00
alberth
1e7c3fd2ff
(svn r21820) -Codechange: Concatenate both functions.
2011-01-16 11:39:09 +00:00
alberth
a2297dc594
(svn r21819) -Codechange: Swap order of HandleMouseDrag() and HandleDragDrop(), and split the w vardecl in the former.
2011-01-16 11:37:54 +00:00
alberth
352fd000ea
(svn r21760) -Fix (r20452): Restore wheeling of vertical scrollbars.
2011-01-09 15:36:02 +00:00
alberth
661e13a86a
(svn r21667) -Codechange: Introduce _thd.Reset().
2010-12-30 15:32:31 +00:00
alberth
22a13850cb
(svn r21665) -Codechange: Make GetCallbackWnd a method of _thd.
2010-12-30 13:16:31 +00:00
smatz
b5268dccbd
(svn r21632) -Codechange: call ResetObjectToPlace() even when current place_mode is HT_NONE
2010-12-25 12:47:05 +00:00
alberth
e930b9985d
(svn r21620) -Codechange: Don't consider direction bits when checking for an active highlight mode.
2010-12-24 14:52:42 +00:00
rubidium
90e247c84d
(svn r21480) -Change [FS#4292]: make it possible to start actions that require selecting stuff (landscaping, vehicle cloning, etc) in the viewport while paused. As side-effect you'll get an error message explaining the command can't be executed because the game is paused instead of seemingly nothing happening when you click. Addition side effect of this is that you can make use of the measurement tooltip while paused
2010-12-12 15:20:54 +00:00