mirror of https://github.com/OpenTTD/OpenTTD
(svn r21667) -Codechange: Introduce _thd.Reset().
parent
cedb07bba3
commit
661e13a86a
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@ -74,6 +74,8 @@ struct TileHighlightData {
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ViewportPlaceMethod select_method; ///< The method which governs how tiles are selected.
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ViewportDragDropSelectionProcess select_proc; ///< The procedure that has to be called when the selection is done.
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void Reset();
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bool IsDraggingDiagonal();
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Window *GetCallbackWnd();
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};
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@ -2007,6 +2007,17 @@ static HighLightStyle GetAutorailHT(int x, int y)
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return HT_RAIL | _autorail_piece[x & TILE_UNIT_MASK][y & TILE_UNIT_MASK];
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}
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/**
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* Reset tile highlighting.
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*/
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void TileHighlightData::Reset()
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{
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this->pos.x = 0;
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this->pos.y = 0;
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this->new_pos.x = 0;
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this->new_pos.y = 0;
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}
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/**
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* Is the user dragging a 'diagonal rectangle'?
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* @return User is dragging a rotated rectangle.
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@ -1366,10 +1366,7 @@ void ResetWindowSystem()
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{
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UnInitWindowSystem();
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InitWindowSystem();
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_thd.pos.x = 0;
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_thd.pos.y = 0;
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_thd.new_pos.x = 0;
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_thd.new_pos.y = 0;
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_thd.Reset();
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}
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static void DecreaseWindowCounters()
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