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382 Commits (e7d758c82a07b9aa2c3306ddc5b6651a204b482f)

Author SHA1 Message Date
frosch e7d758c82a Codechange: Replace sscanf with StringConsumer. 2025-04-29 20:14:56 +02:00
Rubidium c13956a58a Codechange: use std::string_view for connection strings 2025-04-20 22:43:24 +02:00
Rubidium a0246bc8a7 Codechange: use std::string_view over std::string for NetworkTextMessage 2025-04-20 13:31:41 +02:00
frosch fa284af263 Codechange: Replace remaining Utf8Encode usages with StringBuilder. 2025-04-08 23:10:58 +02:00
frosch 04246c530f
Codechange: Use fmt::format instead of stringstream with iomanip flags. (#13964) 2025-04-08 20:57:50 +00:00
Peter Nelson 9feaa6b7bc
Codechange: Use vector/unique_ptr to manage network game information. (#13902)
Replaces linked list with manual memory management.
2025-03-27 18:48:41 +00:00
Peter Nelson 2909a14374 Codechange: Include table/strings.h in files that use StringIDs.
Be consistent with how and where the file is incldued.
2025-03-21 12:53:40 +00:00
Rubidium 754311a779 Codechange: use std::move when appropriate 2025-03-13 13:00:24 +01:00
Peter Nelson edf9f597ec Codechange: Use parameterised GetString() for remaining windows. 2025-03-02 07:29:25 +00:00
Rubidium 8886503ba9 Codechange: Use parameterised GetString for NetworkTextMessage 2025-03-01 12:42:55 +01:00
Peter Nelson 2d7d085e8e
Codechange: Use EncodedString for error messages. (#13569) 2025-02-16 10:04:32 +00:00
Peter Nelson 6cf7a899e9
Codechange: Use EnumBitSet for PauseMode. (#13553) 2025-02-14 08:30:04 +00:00
Jonathan G Rennison d06b371254 Cleanup: Fix various spelling errors 2025-02-12 22:44:51 +01:00
Rubidium 89d0a688a9 Codechange: Use EnumBitSet for pool types 2025-02-01 17:04:04 +01:00
Peter Nelson f6ab2b69c6
Codechange: Define GRFConfigList alias and pass by reference. (#13358)
This adds the distinction between a single GRFConfig and a GRFConfig list, and simplifies how GRFConfig lists are passed to various functions.
2025-01-22 22:30:32 +00:00
Peter Nelson fa1849b855 Codechange: Use std::range::find_if where possible. 2024-11-24 10:36:03 +00:00
Peter Nelson 9b6b6d50c3
Fix: Network clients incorrectly truncated all strings to NETWORK_COMPANY_NAME_LENGTH. (#13102)
This should no longer be necessary since we used std::strings.
2024-11-19 23:44:54 +00:00
Peter Nelson 908ee7292b
Codechange: Replace all FILE * with FileHandle RAII class. (#12718)
This removes the need to manually ensure all files are closed.
2024-09-16 08:45:26 +01:00
Rubidium 3094b0ce1d Feature: admin support for password authentication without sending password
Using either password authenticated key exchange (PAKE) or authorized keys
2024-07-01 17:16:55 +02:00
Muxy 486af1a6fc Fix: [Admin] #12411 Send Network Welcome Packet to admin port after game creation completed
WelcomeAll moved into NetworkOnGameStart

Signed-off-by: Muxy <muxy@goulp.net>
2024-05-14 19:24:31 +02:00
Rubidium 457d51fc49 Cleanup: remove company password hashing and anything related to it 2024-05-07 00:03:15 +02:00
Rubidium a9318cf653 Cleanup: remove UI for changing the password 2024-05-07 00:03:15 +02:00
Rubidium 16639939e9 Cleanup: remove command line option for company password 2024-05-07 00:03:15 +02:00
Rubidium 71fc907584 Change: remove company passwords over client allow lists 2024-05-07 00:03:15 +02:00
Rubidium 4f3db8eeaf Feature: authorize specific clients to join network company without password 2024-05-07 00:03:15 +02:00
Rubidium 66354ab9eb Codechange: introduce allow list infrastructure for companies 2024-05-07 00:03:15 +02:00
Rubidium b9c894b717 Fix: for GUI network servers, name the first company the same as any other company 2024-05-05 22:57:50 +02:00
Rubidium 455e202e03 Fix: server's client is shown incorrectly in some cases 2024-05-05 22:57:50 +02:00
Patric Stout f7bd080015
Codechange: improve desync documentation (#12521) 2024-04-17 20:36:08 +00:00
Patric Stout 07b162ffc4
Codechange: skip all commands of the past during desync replay (#12520) 2024-04-17 20:05:45 +00:00
Patric Stout a0636d8200
Codechange: use infinite-fast-forward when rerunning command-log (#12519) 2024-04-17 20:01:58 +00:00
Patric Stout 1005c86c62
Codechange: record cache warnings with a "warning" prefix (#12518) 2024-04-17 19:49:55 +00:00
Rubidium 0f25eaa271 Fix: crash to desktop when attempting to join a company while not joined (yet) 2024-03-23 13:33:41 +01:00
Rubidium 7580eac2d5 Codechange: create helper class for useful NetworkAuthorizedKeys functions 2024-03-18 22:56:58 +01:00
Rubidium 5706801ea7 Feature: authenticate to the server without sending the password
Either using password-authentication key exchange or via authorized keys
2024-03-17 19:09:22 +01:00
Patric Stout a3cfd23cf9
Codechange: rename byte to uint8_t (#12308) 2024-03-16 23:59:32 +01:00
Patric Stout 363e251a10
Change: make -dnet=9 give traces of the details of the network protocol (#11931) 2024-01-31 19:36:41 +01:00
Tyler Trahan 735abfe111
Codechange: Split dates and timers into Economy and Calendar time (#10700) 2024-01-22 09:04:34 -05:00
Rubidium 2d77f09a81 Codechange: use std::shared_ptr for vector of TCPConnecters 2024-01-20 23:03:44 +01:00
Rubidium 564441e822 Remove: Debug redirect over network
It does not work for dedicated servers because upon starting the process to
resolve the address to redirect to gets killed. Also with all the async going
on in the network code, the debug redirection will start very late in the
process.
2024-01-14 22:14:31 +01:00
Charles Pigott 1e60734660
Fix: Compilation with DEBUG_DUMP_COMMANDS enabled (#11607) 2023-12-30 17:46:32 +00:00
Rubidium c9276c2959 Codechange: replace x.size() == 0 with x.empty() 2023-10-20 23:05:43 +02:00
frosch 5733145c59 Cleanup: Remove unneeded parameters. 2023-09-19 22:49:59 +02:00
Tyler Trahan fca2b37726 Codechange: Move Ticks into their own class 2023-09-10 08:40:25 -04:00
Rubidium eaae0bb5e7 Codechange: automatic adding of _t to (u)int types, and WChar to char32_t
for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
2023-07-19 19:30:14 +02:00
Jonathan G Rennison 4f6d75f97d Fix #11016: Defer deletion of client and server game socket handlers
This fixes various use after free scenarios in error handling paths
2023-06-25 12:02:32 +01:00
Rubidium c158089eff Codechange: use C++ style methods to combine a Utf8Encoded character and a formatted string 2023-06-04 23:32:02 +02:00
Rubidium acec34a0fe Cleanup: remove MD5SumToString in lieu of FormatArrayAsHex 2023-05-19 11:24:44 +02:00
Rubidium d9a04ba446 Codechange: make the MD5 hash/digest/checksum variables a std::array 2023-05-19 11:24:44 +02:00
Patric Stout 7634553d22 Feature: opt-in survey when exiting a game
On first start-up, the game will ask if you want to participate
in our automated survey. You have to opt-in, and can easily opt-out
(via the Options) at any time.

When opt-in, whenever you exit a game, a JSON blob will be send
to the survey server hosted by OpenTTD. This JSON blob contains
information that gives a global picture of the game just played:
- What settings were used
- How many humans vs AIs
- How long the game has been played
- Basic information about the OS / CPU

All this information is kept very generic, so there is no
chance we send private information to our survey server.
Nothing in the JSON blob could identify you as a person; it
mostly tells about the game played. At any time you can see
what the JSON blob includes, by pressing the "Preview Survey
Results" button in-game.
2023-05-14 23:22:02 +02:00