mirror of https://github.com/OpenTTD/OpenTTD
Codechange: Replace remaining Utf8Encode usages with StringBuilder.
parent
5878db1d02
commit
fa284af263
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@ -37,6 +37,7 @@
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#include "../gfx_func.h"
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#include "../error.h"
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#include "../misc_cmd.h"
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#include "../core/string_builder.hpp"
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#ifdef DEBUG_DUMP_COMMANDS
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# include "../fileio_func.h"
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#endif
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@ -231,49 +232,48 @@ uint8_t NetworkSpectatorCount()
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* If 'self_send' is true, this is the client who is sending the message */
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void NetworkTextMessage(NetworkAction action, TextColour colour, bool self_send, const std::string &name, const std::string &str, StringParameter &&data)
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{
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std::string string;
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switch (action) {
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case NETWORK_ACTION_SERVER_MESSAGE:
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/* Ignore invalid messages */
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string = GetString(STR_NETWORK_SERVER_MESSAGE, str);
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colour = CC_DEFAULT;
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break;
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case NETWORK_ACTION_COMPANY_SPECTATOR:
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colour = CC_DEFAULT;
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string = GetString(STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE, name);
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break;
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case NETWORK_ACTION_COMPANY_JOIN:
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colour = CC_DEFAULT;
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string = GetString(STR_NETWORK_MESSAGE_CLIENT_COMPANY_JOIN, name, str);
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break;
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case NETWORK_ACTION_COMPANY_NEW:
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colour = CC_DEFAULT;
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string = GetString(STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW, name, std::move(data));
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break;
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case NETWORK_ACTION_JOIN:
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/* Show the Client ID for the server but not for the client. */
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string = _network_server ?
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GetString(STR_NETWORK_MESSAGE_CLIENT_JOINED_ID, name, std::move(data)) :
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GetString(STR_NETWORK_MESSAGE_CLIENT_JOINED, name);
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break;
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case NETWORK_ACTION_LEAVE: string = GetString(STR_NETWORK_MESSAGE_CLIENT_LEFT, name, std::move(data)); break;
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case NETWORK_ACTION_NAME_CHANGE: string = GetString(STR_NETWORK_MESSAGE_NAME_CHANGE, name, str); break;
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case NETWORK_ACTION_GIVE_MONEY: string = GetString(STR_NETWORK_MESSAGE_GIVE_MONEY, name, std::move(data), str); break;
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case NETWORK_ACTION_KICKED: string = GetString(STR_NETWORK_MESSAGE_KICKED, name, str); break;
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case NETWORK_ACTION_CHAT_COMPANY: string = GetString(self_send ? STR_NETWORK_CHAT_TO_COMPANY : STR_NETWORK_CHAT_COMPANY, name, str); break;
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case NETWORK_ACTION_CHAT_CLIENT: string = GetString(self_send ? STR_NETWORK_CHAT_TO_CLIENT : STR_NETWORK_CHAT_CLIENT, name, str); break;
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case NETWORK_ACTION_EXTERNAL_CHAT: string = GetString(STR_NETWORK_CHAT_EXTERNAL, std::move(data), name, str); break;
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default: string = GetString(STR_NETWORK_CHAT_ALL, name, str); break;
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}
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std::string message;
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StringBuilder builder(message);
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/* All of these strings start with "***". These characters are interpreted as both left-to-right and
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* right-to-left characters depending on the context. As the next text might be an user's name, the
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* user name's characters will influence the direction of the "***" instead of the language setting
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* of the game. Manually set the direction of the "***" by inserting a text-direction marker. */
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std::ostringstream stream;
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std::ostreambuf_iterator<char> iterator(stream);
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Utf8Encode(iterator, _current_text_dir == TD_LTR ? CHAR_TD_LRM : CHAR_TD_RLM);
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std::string message = stream.str() + string;
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builder.PutUtf8(_current_text_dir == TD_LTR ? CHAR_TD_LRM : CHAR_TD_RLM);
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switch (action) {
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case NETWORK_ACTION_SERVER_MESSAGE:
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/* Ignore invalid messages */
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builder += GetString(STR_NETWORK_SERVER_MESSAGE, str);
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colour = CC_DEFAULT;
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break;
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case NETWORK_ACTION_COMPANY_SPECTATOR:
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colour = CC_DEFAULT;
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builder += GetString(STR_NETWORK_MESSAGE_CLIENT_COMPANY_SPECTATE, name);
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break;
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case NETWORK_ACTION_COMPANY_JOIN:
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colour = CC_DEFAULT;
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builder += GetString(STR_NETWORK_MESSAGE_CLIENT_COMPANY_JOIN, name, str);
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break;
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case NETWORK_ACTION_COMPANY_NEW:
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colour = CC_DEFAULT;
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builder += GetString(STR_NETWORK_MESSAGE_CLIENT_COMPANY_NEW, name, std::move(data));
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break;
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case NETWORK_ACTION_JOIN:
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/* Show the Client ID for the server but not for the client. */
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builder += _network_server ?
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GetString(STR_NETWORK_MESSAGE_CLIENT_JOINED_ID, name, std::move(data)) :
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GetString(STR_NETWORK_MESSAGE_CLIENT_JOINED, name);
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break;
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case NETWORK_ACTION_LEAVE: builder += GetString(STR_NETWORK_MESSAGE_CLIENT_LEFT, name, std::move(data)); break;
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case NETWORK_ACTION_NAME_CHANGE: builder += GetString(STR_NETWORK_MESSAGE_NAME_CHANGE, name, str); break;
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case NETWORK_ACTION_GIVE_MONEY: builder += GetString(STR_NETWORK_MESSAGE_GIVE_MONEY, name, std::move(data), str); break;
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case NETWORK_ACTION_KICKED: builder += GetString(STR_NETWORK_MESSAGE_KICKED, name, str); break;
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case NETWORK_ACTION_CHAT_COMPANY: builder += GetString(self_send ? STR_NETWORK_CHAT_TO_COMPANY : STR_NETWORK_CHAT_COMPANY, name, str); break;
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case NETWORK_ACTION_CHAT_CLIENT: builder += GetString(self_send ? STR_NETWORK_CHAT_TO_CLIENT : STR_NETWORK_CHAT_CLIENT, name, str); break;
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case NETWORK_ACTION_EXTERNAL_CHAT: builder += GetString(STR_NETWORK_CHAT_EXTERNAL, std::move(data), name, str); break;
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default: builder += GetString(STR_NETWORK_CHAT_ALL, name, str); break;
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}
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Debug(desync, 1, "msg: {:08x}; {:02x}; {}", TimerGameEconomy::date, TimerGameEconomy::date_fract, message);
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IConsolePrint(colour, message);
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@ -10,6 +10,7 @@
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#include "../stdafx.h"
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#include "../string_func.h"
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#include "../strings_func.h"
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#include "../core/string_builder.hpp"
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#include "saveload_internal.h"
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#include "table/strings.h"
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@ -63,8 +64,8 @@ std::string CopyFromOldName(StringID id)
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if (IsSavegameVersionBefore(SLV_37)) {
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const std::string &strfrom = _old_name_array[GB(id, 0, 9)];
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std::ostringstream tmp;
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std::ostreambuf_iterator<char> strto(tmp);
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std::string result;
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StringBuilder builder(result);
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for (char s : strfrom) {
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if (s == '\0') break;
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char32_t c = static_cast<uint8_t>(s); // cast to unsigned before integer promotion
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@ -82,10 +83,10 @@ std::string CopyFromOldName(StringID id)
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default: break;
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}
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if (IsPrintable(c)) Utf8Encode(strto, c);
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if (IsPrintable(c)) builder.PutUtf8(c);
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}
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return tmp.str();
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return result;
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} else {
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/* Name will already be in UTF-8. */
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return StrMakeValid(_old_name_array[GB(id, 0, 9)]);
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@ -2371,13 +2371,12 @@ void CheckForMissingGlyphs(bool base_font, MissingGlyphSearcher *searcher)
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if (!bad_font && any_font_configured) {
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/* If the user configured a bad font, and we found a better one,
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* show that we loaded the better font instead of the configured one.
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* The colour 'character' might change in the
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* future, so for safety we just Utf8 Encode it into the string,
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* which takes exactly three characters, so it replaces the "XXX"
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* with the colour marker. */
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static std::string err_str("XXXThe current font is missing some of the characters used in the texts for this language. Using system fallback font instead.");
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Utf8Encode(err_str.data(), SCC_YELLOW);
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ShowErrorMessage(GetEncodedString(STR_JUST_RAW_STRING, err_str), {}, WL_WARNING);
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*/
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std::string err_str;
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StringBuilder builder(err_str);
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builder.PutUtf8(SCC_YELLOW);
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builder.Put("The current font is missing some of the characters used in the texts for this language. Using system fallback font instead.");
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ShowErrorMessage(GetEncodedString(STR_JUST_RAW_STRING, std::move(err_str)), {}, WL_WARNING);
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}
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if (bad_font && base_font) {
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@ -2393,11 +2392,12 @@ void CheckForMissingGlyphs(bool base_font, MissingGlyphSearcher *searcher)
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/* All attempts have failed. Display an error. As we do not want the string to be translated by
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* the translators, we 'force' it into the binary and 'load' it via a BindCString. To do this
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* properly we have to set the colour of the string, otherwise we end up with a lot of artifacts.
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* The colour 'character' might change in the future, so for safety we just Utf8 Encode it into
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* the string, which takes exactly three characters, so it replaces the "XXX" with the colour marker. */
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static std::string err_str("XXXThe current font is missing some of the characters used in the texts for this language. Go to Help & Manuals > Fonts, or read the file docs/fonts.md in your OpenTTD directory, to see how to solve this.");
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Utf8Encode(err_str.data(), SCC_YELLOW);
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ShowErrorMessage(GetEncodedString(STR_JUST_RAW_STRING, err_str), {}, WL_WARNING);
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*/
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std::string err_str;
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StringBuilder builder(err_str);
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builder.PutUtf8(SCC_YELLOW);
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builder.Put("The current font is missing some of the characters used in the texts for this language. Go to Help & Manuals > Fonts, or read the file docs/fonts.md in your OpenTTD directory, to see how to solve this.");
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ShowErrorMessage(GetEncodedString(STR_JUST_RAW_STRING, std::move(err_str)), {}, WL_WARNING);
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/* Reset the font width */
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LoadStringWidthTable(searcher->Monospace());
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@ -2415,16 +2415,14 @@ void CheckForMissingGlyphs(bool base_font, MissingGlyphSearcher *searcher)
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* be translated by the translators, we 'force' it into the
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* binary and 'load' it via a BindCString. To do this
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* properly we have to set the colour of the string,
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* otherwise we end up with a lot of artifacts. The colour
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* 'character' might change in the future, so for safety
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* we just Utf8 Encode it into the string, which takes
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* exactly three characters, so it replaces the "XXX" with
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* the colour marker.
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* otherwise we end up with a lot of artifacts.
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*/
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if (_current_text_dir != TD_LTR) {
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static std::string err_str("XXXThis version of OpenTTD does not support right-to-left languages. Recompile with ICU + Harfbuzz enabled.");
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Utf8Encode(err_str.data(), SCC_YELLOW);
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ShowErrorMessage(GetEncodedString(STR_JUST_RAW_STRING, err_str), {}, WL_ERROR);
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std::string err_str;
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StringBuilder builder(err_str);
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builder.PutUtf8(SCC_YELLOW);
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builder.Put("This version of OpenTTD does not support right-to-left languages. Recompile with ICU + Harfbuzz enabled.");
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ShowErrorMessage(GetEncodedString(STR_JUST_RAW_STRING, std::move(err_str)), {}, WL_ERROR);
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}
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#endif /* !(WITH_ICU_I18N && WITH_HARFBUZZ) && !WITH_UNISCRIBE && !WITH_COCOA */
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}
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@ -13,6 +13,7 @@
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#include "../string_func.h"
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#include "../strings_func.h"
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#include "../core/string_builder.hpp"
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#include "../table/control_codes.h"
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#include "table/strings.h"
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@ -423,15 +424,15 @@ static std::string FixSCCEncodedWrapper(const std::string &str, bool fix_code)
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}
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/* Helper to compose a string part from a unicode character */
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static void ComposePart(std::back_insert_iterator<std::string> &output, char32_t c)
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static void ComposePart(StringBuilder &builder, char32_t c)
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{
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Utf8Encode(output, c);
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builder.PutUtf8(c);
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}
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/* Helper to compose a string part from a string. */
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static void ComposePart(std::back_insert_iterator<std::string> &output, const std::string &value)
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static void ComposePart(StringBuilder &builder, const std::string &value)
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{
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for (const auto &c : value) *output = c;
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builder += value;
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}
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/* Helper to compose a string from unicode or string parts. */
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@ -439,8 +440,8 @@ template <typename... Args>
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static std::string Compose(Args &&... args)
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{
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std::string result;
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auto output = std::back_inserter(result);
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(ComposePart(output, args), ...);
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StringBuilder builder(result);
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(ComposePart(builder, args), ...);
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return result;
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}
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@ -14,6 +14,7 @@
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#include "gfx_type.h"
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#include "gfx_func.h"
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#include "string_func.h"
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#include "core/string_builder.hpp"
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#include "textfile_gui.h"
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#include "dropdown_type.h"
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#include "dropdown_func.h"
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@ -245,7 +246,7 @@ void TextfileWindow::FindHyperlinksInMarkdown(Line &line, size_t line_index)
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{
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std::string::const_iterator last_match_end = line.text.cbegin();
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std::string fixed_line;
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char ccbuf[5];
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StringBuilder builder(fixed_line);
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std::sregex_iterator matcher{ line.text.cbegin(), line.text.cend(), _markdown_link_regex};
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while (matcher != std::sregex_iterator()) {
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@ -273,13 +274,13 @@ void TextfileWindow::FindHyperlinksInMarkdown(Line &line, size_t line_index)
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if (link_colour != SCC_CONTROL_END) {
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/* Format the link to look like a link. */
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fixed_line += std::string(last_match_end, match[0].first);
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builder += std::string_view(last_match_end, match[0].first);
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link.begin = fixed_line.length();
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fixed_line += std::string(ccbuf, Utf8Encode(ccbuf, SCC_PUSH_COLOUR));
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fixed_line += std::string(ccbuf, Utf8Encode(ccbuf, link_colour));
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fixed_line += match[1].str();
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builder.PutUtf8(SCC_PUSH_COLOUR);
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builder.PutUtf8(link_colour);
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builder += match[1].str();
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link.end = fixed_line.length();
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fixed_line += std::string(ccbuf, Utf8Encode(ccbuf, SCC_POP_COLOUR));
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builder.PutUtf8(SCC_POP_COLOUR);
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last_match_end = match[0].second;
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}
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