rubidium
a40ad243ca
(svn r25240) [1.3] -Backport from trunk:
...
- Fix: [NewGRF] Make tick_counters work the same for vehicles (r25223, r25222)
- Fix: [NewGRF] IsCompatibleTrainStationTile() is not a symmetric function. Clarify the parameters and fix the cases were they were swapped (r25221)
- Fix: Consider map border as water with repsect to river/canal continuation (r25220)
- Fix: [Script] Clarify on which tiles IsDesertTile and IsSnowTile work, i.e. the ones without infrastructure or buildings, and introduce GetTerrainType for the cases where IsDesertTile/IsSnowTile do not work [FS#5537] (r25213)
- Fix: The baseset description translation script did not work with any awk other than gawk (r25218)
2013-05-13 19:18:10 +00:00
rubidium
00530f4ccf
(svn r24972) -Fix [FS#5258]: do not make overbuilding rivers with canals insanely expensive; there is no real need to fill the river with dirt first, just excavate it a bit and build borders
2013-02-05 21:07:24 +00:00
planetmaker
9823fac63b
(svn r24924) -Fix (r24923): Make sure that autoslope on steep coast tiles cannot not leave invalid canals
2013-01-20 13:50:10 +00:00
planetmaker
42883b9543
(svn r24923) -Fix [FS#5441]: When an object built on a river is removed, restore the river, if possible also on slopes (based on patch by Supercheese)
2013-01-20 12:43:25 +00:00
frosch
3ce8d2ce70
(svn r24846) -Add: Advanced settings to disable certain sound effects.
2012-12-23 21:09:09 +00:00
frosch
a8c88f43b6
(svn r24284) -Codechange: Remove NewsSubtypes and directly use NewsTypes and NewsFlag instead.
2012-05-26 14:16:03 +00:00
frosch
07f69d8b88
(svn r23920) -Fix: Consider only the middle tile of a lock for lock-infrastructure costs. The other two tiles may be owned by other companies. Also do not count the middle tile of a lock as canal, independent of whether it is build on ground or river slope.
2012-02-09 22:38:39 +00:00
rubidium
e40eb8177a
(svn r23735) -Codechange: remove ~50 includes from headers that weren't needed
2012-01-03 20:26:05 +00:00
yexo
f5caf142c0
(svn r23725) -Fix (r23723): compile before commit
2012-01-03 00:47:56 +00:00
yexo
5f79b4c5d1
(svn r23724) -Codechange: split of the check to see if ambient sounds are enabled to a header file allowing compilers to inline that check
2012-01-03 00:45:22 +00:00
yexo
b9e19cc6c1
(svn r23723) -Codechange: speedup flood checks a bit
2012-01-03 00:44:23 +00:00
michi_cc
24d530b55d
(svn r23686) -Fix [FS#4921] (r23413): Infrastructure count of canals/locks/ship depots wasn't updated properly when a company went into bankruptcy or was taken over.
2011-12-29 20:10:06 +00:00
truebrain
77b7366c29
(svn r23622) -Add: a set of events to trigger in a GameScript
2011-12-19 20:59:36 +00:00
planetmaker
8c48fd1fe5
(svn r23512) -Change [FS#4872]: Allow to place locks also on river rapids and restore rivers, if locks are deleted
2011-12-13 23:01:36 +00:00
frosch
85ba182fde
(svn r23443) -Fix (r23413): Building of locks in SE failed.
2011-12-07 18:41:38 +00:00
michi_cc
c06bbb4863
(svn r23413) -Add: Company infrastructure counts for canals.
2011-12-03 23:40:23 +00:00
truebrain
98103121d4
(svn r23355) -Codechange: rename all AI* to Script* (Rubidium)
2011-11-29 23:15:35 +00:00
rubidium
56a2c4b177
(svn r23284) -Fix [FS#4845]: Pathfinders go haywire when you build a lock over a ship going perpendicular to the axis of the new lock
2011-11-20 15:39:23 +00:00
yexo
6a272233b3
(svn r23160) -Fix: wrong comments in a lot of TileTypeProcs definitions
2011-11-08 17:37:32 +00:00
michi_cc
3e016e4254
(svn r23116) -Fix (r23114): Ambient sound effect callback was called for unsupported tile types.
2011-11-04 22:59:23 +00:00
michi_cc
707b0f48e6
(svn r23114) -Feature: [NewGRF] Ambient sound effect callback.
2011-11-04 21:05:08 +00:00
rubidium
2a2c102b0b
(svn r23108) -Codechange: more uint -> int / byte -> int conversions for Z related variables
2011-11-04 11:52:19 +00:00
rubidium
459c9523e8
(svn r23107) -Codechange: let GetSlopePixelZ and TerraformTile tile type functions use int z as well
2011-11-04 11:36:10 +00:00
rubidium
19eabdba2c
(svn r23106) -Codechange: pass int* to GetTileSlope and friends
2011-11-04 11:30:37 +00:00
rubidium
0b6dbaf664
(svn r23099) -Codechange: remove pointless multiplications by TILE_HEIGHT for the water/river code
2011-11-04 10:29:26 +00:00
rubidium
ecbc56a677
(svn r23094) -Codechange: add a default NULL to GetFoundationSlope and use it
2011-11-04 10:23:48 +00:00
rubidium
2ed0f93bfb
(svn r23093) -Codechange: add a default NULL for the Z of GetTileSlope and use it
2011-11-04 10:22:27 +00:00
rubidium
7757a2ed40
(svn r23091) -Codechange: rename some Get*Z functions to Get*PixelZ functions if they return the Z in pixels (like TilePixelHeight)
2011-11-04 10:18:13 +00:00
michi_cc
4261e8fdfd
(svn r22773) -Add: Some grass around rivers in desert areas.
2011-08-20 20:07:02 +00:00
frosch
a7f7a97825
(svn r22646) -Codechange: Simplify MP_WATER map accessors, esp. for locks and depots. (based on patched by adf88 and michi_cc)
2011-07-10 13:04:04 +00:00
michi_cc
662a0a9cd3
(svn r22638) -Fix: Keep the previous owner of the upper and lower lock parts if they are built on existing water.
2011-07-07 14:16:16 +00:00
frosch
f575b45bae
(svn r22110) -Codechange: Remove WaterDrawTileStruct and use DrawTileSprites/DrawTileSeqStruct instead.
2011-02-19 14:57:15 +00:00
frosch
9e59436c61
(svn r22108) -Codechange: Replace some magic with some other magic though less easy to break.
2011-02-19 14:51:46 +00:00
frosch
1dd6d037ba
(svn r22107) -Cleanup (r1903): Remove unused struct.
2011-02-19 14:30:21 +00:00
rubidium
bc3ce1e53b
(svn r22018) -Cleanup: remove some (now) unneeded includes of functions.h
2011-02-07 22:37:22 +00:00
planetmaker
afad7920ef
(svn r21993) -Fix (r19720): When building a lock on dry land costs for clearing water were deducted rather than for building canals
2011-02-06 12:16:06 +00:00
smatz
3057a26fd5
(svn r21953) -Remove [FS#4456]: the non-uniform stations setting. Support for uniform stations has been broken for over a year
2011-02-04 14:11:14 +00:00
frosch
612516ff76
(svn r21290) -Codechange: Add HasTileWaterGround() to deduplicate some tests.
2010-11-21 18:38:45 +00:00
frosch
b57a3ae5ec
(svn r20763) -Fix [FS#4113](r20749): The bridgetest on building shipdepots can no longer rely on being only called for clear water tiles.
2010-09-07 19:20:15 +00:00
yexo
a2ba35f57c
(svn r20749) -Fix: allow overbuilding objects with buoys and ship depots
2010-09-05 16:33:32 +00:00
yexo
0e250f2bdf
(svn r20748) -Fix: overbuilding an object tile with sea under it with a canal didn't take the cost for clearing the sea into account
2010-09-05 16:00:36 +00:00
frosch
e9cd81953a
(svn r20741) -Cleanup: Use IsTileOnWater() in more places.
2010-09-05 13:18:54 +00:00
rubidium
50769995c7
(svn r20640) -Add: support for water under objects
2010-08-27 22:29:13 +00:00
frosch
4901d42140
(svn r20636) -Codechange: Move MarkTileDirtyByTile() and DeleteAnimatedTile() into MakeWaterKeepingClass().
2010-08-27 20:46:36 +00:00
rubidium
30f2afac9b
(svn r20632) -Cleanup: remove "a few" unneeded includes, and add them to some headers
2010-08-26 22:01:16 +00:00
rubidium
08a41c6ee5
(svn r20631) -Codechange: generalise IsIndustryTileOnWater + simplify so related code
2010-08-26 19:29:20 +00:00
yexo
85740a0283
(svn r20559) -Fix [FS#4045]: make sure that all vehicles are build in the most northern depot/hangar tile
2010-08-19 13:44:41 +00:00
yexo
cc45b99866
(svn r20527) -Codechange: move the flood code and remove some redundant checks
2010-08-17 19:52:44 +00:00
michi_cc
4d927af488
(svn r20353) -Add: [NewGRF] Support for callback 0x147 ("add sprite offset") for canals.
2010-08-03 17:48:07 +00:00
michi_cc
bd2f7e998c
(svn r20352) -Add: [NewGRF] Support for property 09, feature 05, i.e alternate canal sprite layout.
2010-08-03 17:48:03 +00:00