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143 Commits (d9c43e7fdaf6ffbce61726c091cf6e98b8432fa9)

Author SHA1 Message Date
frosch d9c43e7fda Codechange: Make TileLayoutSpriteGroup::ProcessRegisters return a DrawTileSpriteSpan on the stack, instead of a reference to a global. 2025-05-06 18:30:42 +02:00
frosch 13349254ea
Fix #14216, d030d17: RealSpriteGroups referencing CallbackResultSpriteGroups were always treated as callback-failure. (#14218) 2025-05-05 16:13:41 +02:00
frosch d030d17bd6 Codechange: Do not use a mutable global to return calculated VarAction2 results. 2025-04-29 20:35:46 +02:00
frosch e90b68d504 Codechange: Pass SpriteGroup as reference to ResolveReal. 2025-04-29 20:35:46 +02:00
frosch 8027e31f47 Codechange: Remove virtual functions SpriteGroup::GetResult and GetNumResults. They are only implemented in and called via ResultSpriteGroup. 2025-04-29 10:35:10 +02:00
frosch 010b944173 Codechange: Move SpriteGroup cast from callers into Resolve. 2025-04-29 10:35:10 +02:00
frosch 30b1eb6e5f
Fix: [NewGRF] The result of Action123 evaluation affected rerandomisation in a weird corner case. (#14139)
Rerandomisation does not care about the Resolve result.
But we skipped it, in case of 'invalid SpriteGroup reference'.
2025-04-28 23:24:42 +02:00
frosch 61a0a520f6
Codechange: Unify random trigger enums and turn them into enum classes. (#14066) 2025-04-21 20:03:34 +02:00
frosch 264abfafe6 Codechange: Rename storage of random triggers to include the term 'random'. 2025-04-21 19:06:13 +02:00
frosch cb113cfed0 Codefix: Add missing header includes. 2025-04-20 22:06:18 +02:00
Rubidium 8b7c92dfe3 Codechange: explicitly initialise NewGRF-pool-object member variables 2025-02-22 15:34:44 +01:00
Rubidium af00b835a1 Codechange: remove transitional supports from the pool 2025-02-16 19:31:37 +01:00
Rubidium 5ca5790ac8 Codechange: strongly type SpriteGroupID 2025-02-09 15:07:29 +01:00
Rubidium 89d0a688a9 Codechange: Use EnumBitSet for pool types 2025-02-01 17:04:04 +01:00
Rubidium 45444f9666 Codechange: rename DECLARE_POSTFIX_INCREMENT to DECLARE_INCREMENT_DECREMENT_OPERATORS 2025-01-28 18:56:58 +01:00
Rubidium e894a5880c Codechange: rename CargoID to CargoType and amend related variables/comments 2025-01-26 18:07:10 +01:00
Peter Nelson 9bc64b553b
Codechange: Cache callback spritegroups. (#13111)
Each callback result requires a pool memory allocation, each of which is 24 bytes.

Build a cache of results so that if the same result is used later it refers to the same group.
2024-11-27 23:25:35 +00:00
Peter Nelson 70d63f87b8 Codechange: Re-order ResultSpriteGroup to reduce its size. 2024-07-10 13:22:22 +01:00
Peter Nelson db0ae42d45 Codechange: Set base type of spritegroup related enums.
This has a small impact on SpriteGroup object sizes.
2024-07-10 13:22:22 +01:00
Loïc Guilloux 29ce013eda
Codechange: Pass avail(able) as reference instead of pointer since they are never nullptr (#12696) 2024-05-18 17:04:16 +02:00
Patric Stout a3cfd23cf9
Codechange: rename byte to uint8_t (#12308) 2024-03-16 23:59:32 +01:00
Rubidium 3a676a5af0 Codechange: replace static inline with static for non-class functions 2024-01-06 13:37:33 +01:00
Peter Nelson 49dae08a3b Codechange: Add missing override specifiers. 2023-09-25 21:27:45 +01:00
frosch b6c8f301be Codechange: Silence warnings about intentionally unused parameters. 2023-09-19 22:49:59 +02:00
Rubidium eaae0bb5e7 Codechange: automatic adding of _t to (u)int types, and WChar to char32_t
for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
2023-07-19 19:30:14 +02:00
Patric Stout 199e41c762
Codechange: use default dtor instead of empty (#10826) 2023-05-14 23:31:03 +02:00
PeterN f24286a1ae
Fix: Ensure 31-bit shifts are unsigned. (#10128)
Shifting a signed 32-bit integer by 31 bits is undefined behaviour.
A few more than necessary are switched to unsigned for consistentency.
2022-11-04 07:15:59 +00:00
Peter Nelson 913d8a7f28 Cleanup: Use std::vector in RandomSpriteGroup. 2021-05-02 09:41:01 +01:00
Peter Nelson 1aeaf39954 Cleanup: Use std::vector in DeterministicSpriteGroup. 2021-05-02 09:41:01 +01:00
Peter Nelson f785a70a2b Cleanup: Use std::vector in RealSpriteGroup. 2021-05-02 09:41:01 +01:00
Niels Martin Hansen c8779fb311
Feature: NewGRF callback profiling (#7868)
Adds a console command newgrf_profile to collect some profiling data about NewGRF action 2 callbacks and produce a CSV file.
2020-01-26 13:45:51 +01:00
S. D. Cloudt 13cc8a0cee Cleanup: Removed SVN headers 2019-11-10 17:59:20 +00:00
Henry Wilson 7c8e7c6b6e Codechange: Use null pointer literal instead of the NULL macro 2019-04-10 23:22:20 +02:00
peter1138 fc5f67123a Fix e66cec8f86: Permit loading of industry production callback with invalid cargo type.
It is only an error if the invalid result is actually used. This will be silently ignored at the moment.
It is still an error if a duplicate cargo type is returned.
2019-03-15 17:43:10 +00:00
Niels Martin Hansen e66cec8f86 Add: NewGRF support for 16-in-16-out industries 2018-11-03 21:43:54 +01:00
frosch 55a503e6f2 (svn r27989) -Fix (r27985): VA2 optimisation failed in various special cases:
- nvar=0 is meant to return the calculated result.
  - Missing references resolve to NULL and got identified with the default result.
  - Missing 'break' broke overlapping cases.
  - Splitting into non-overlapping cases could result in more than 256 cases.
2018-03-11 15:08:51 +00:00
frosch 07d841d0ef (svn r27985) -Codechange: Convert VA2 switches into ones with non-overlapping ranges, sort them and resolve them using binary search. Speedup sprite resolving by about 7 percent. 2018-03-11 13:21:27 +00:00
frosch d9d669dcf8 (svn r27984) -Codechange: Make ScopeResolver constructors/destructors inlineable. Speedup sprite resolving by about 8 percent. 2018-03-11 13:19:41 +00:00
frosch 82ae414e8d (svn r27928) -Fix: [NewGRF] While executing random triggers, var 5F should include the new triggers.
-Fix: [NewGRF] Reset used random triggers only after all A123 chains have been resolved, so that all RA2 in all chains can test the shard triggers. This also includes multiple RA2 in the same A123 chain.
-Fix: [NewGRF] Industry random triggers are stored per tile, even when randomising the shared random bits of the parent industry.
2017-10-25 15:38:14 +00:00
frosch 6b61c4608f (svn r26388) -Codechange: Move resolving of Action 3 into ResolverObject constructor. 2014-03-03 20:02:31 +00:00
frosch b935cb8415 (svn r26387) -Cleanup (r26173): No need to manually clear registers before resolving. 2014-03-03 19:32:53 +00:00
frosch 3eea1befa7 (svn r26172) -Codechange: Make SpriteGroup::Resolve aware of nested calls. 2013-12-23 18:08:16 +00:00
frosch db894b0b3f (svn r26085) -Codechange: Pass ResolverObjects as reference instead of pointer since they are never NULL. 2013-11-24 14:41:19 +00:00
planetmaker c24374f99c (svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow) 2013-01-08 22:46:42 +00:00
frosch b65ece1ea9 (svn r24695) -Fix/Cleanup: Remove remaining (incorrect) usages of ResolverObject::scope and count. 2012-11-11 12:57:27 +00:00
alberth 33ff55a8f1 (svn r24693) -Doc: Add some doxymentation into the newgrf code. 2012-11-10 20:46:39 +00:00
alberth 4c9bea2a71 (svn r24692) -Cleanup: Cleanup final parts of the old resolver code. 2012-11-10 20:45:59 +00:00
alberth 69e07c3e00 (svn r24691) -Codechange: Add resolver classes for vehicles. 2012-11-10 20:45:04 +00:00
alberth e087503fd6 (svn r24690) -Codechange: Add resolver classes for industry tiles. 2012-11-10 20:44:38 +00:00
alberth 348ef7f12c (svn r24688) -Codechange: Add resolver classes for generics. 2012-11-10 20:43:40 +00:00