Loïc Guilloux
d67963e616
Add: [Script] Include number of victims in ScriptEventVehicleCrashed ( #12861 )
2024-07-16 21:28:29 +02:00
frosch
40e6230900
Codechange: Add main page to script API documentation
2024-05-10 13:17:19 +01:00
glx22
704e871a0e
Revert bbdbf9a: ScriptTimeMode was not the best solution for economy/calendar support
2024-03-23 21:17:40 +01:00
Loïc Guilloux
845b894fd8
Remove: [Script] random_deviation from setting description table ( #12221 )
2024-03-05 12:41:04 +01:00
Rubidium
a4d4301a0c
Codechange: We are heading to 15
2024-02-18 21:48:54 +01:00
SamuXarick
8584d1b5bb
Add: [Script] GetAirportNumHelipads ( #12085 )
...
Adds a function for Scripts to get the number of helipads of an airport type.
2024-02-14 21:38:32 +01:00
Loïc Guilloux
b0f3417025
Add: [Script] ScriptTileList_StationCoverage ( #12015 )
2024-02-06 20:22:18 +01:00
Patric Stout
849fd5ae03
Change: [Script] replace easy/medium/hard values with default value ( #11959 )
2024-02-03 09:15:03 +00:00
Patric Stout
e28edf6945
Remove: [Script] CONFIG_RANDOM from AddSetting flags ( #11942 )
...
It had a very weird interaction, and was only ever used by a single
AI.
2024-01-31 22:24:36 +00:00
dP
897b59c158
Add: [GS] Allow to set max loan for each company separately ( #11224 )
2024-01-30 19:15:19 +01:00
SamuXarick
0c4e509b60
Fix #10439 : [GS] Validate story page button colour, flags, cursor and vehicle type ( #11892 )
...
Adds GSStoryPage::IsValidStoryPageButtonColour, GSStoryPage::IsValidStoryPageButtonFlags and GSStoryPage::IsValidStoryPageButtonCursor to the API.
Add missing enforced preconditions to validate parameters passed to MakePushButtonReference, MakeTileButtonReference and MakeVehicleButtonReference.
2024-01-28 00:29:10 +01:00
SamuXarick
76f0f9e386
Fix #10438 : [GS] Validate story page element type for ScriptStoryPage::NewElement ( #11888 )
...
Fixes a crash that happens if an invalid StoryPageElementType is passed to ScriptStoryPage::NewElement.
Adds an enforced precondition that tests the validity of StoryPageElementType.
Adds GSStoryPage::IsValidStoryPageElementType to the API.
2024-01-27 22:11:02 +01:00
Tyler Trahan
bbdbf9a589
Add: AI/GS Time Mode to choose between economy (default) and calendar time ( #11603 )
2024-01-23 10:42:10 -05:00
Loïc Guilloux
c86d918921
Add: [Script] Optional filter parameter to more ScriptXXXList constructors ( #11698 )
2024-01-09 09:39:13 +01:00
Loïc Guilloux
a672813bb0
Add: [Script] Optional filter parameter to ScriptVehicleList constructor ( #11663 )
2024-01-01 01:07:47 +01:00
Michael Lutz
1c56991213
Add: [Script] Game script control of industry production level.
2023-09-02 16:20:59 +02:00
Andy
ce9305a5ee
Add: [Script] GSIndustry.GetConstructionDate() method ( #11145 )
2023-07-20 20:35:37 +02:00
mrmbernardi
35ef6c1723
Feature: [GS] Goal destination can be updated ( #10817 )
2023-06-08 18:00:31 +01:00
Patric Stout
6b1c38e303
Fix 3effb893: mention GSAsyncMode in changelog ( #10924 )
2023-06-04 11:10:22 +00:00
SamuXarick
f8b5661d28
Change: Allow GS access to ScriptGroup functions
2023-04-17 17:59:16 +02:00
SamuXarick
f225f36c3d
Change: Allow GS access to ScriptGameSettings.IsDisabledVehicleType
2023-04-17 17:59:16 +02:00
SamuXarick
fd26a44c9e
Change: Allow GS access to more ScriptCompany functions
2023-04-17 17:59:16 +02:00
Andy
8b1960a41c
Change: Allow GS access to more ScriptOrder functions
2023-04-17 17:59:16 +02:00
Rubidium
cada2ca310
Add: GSCompanyMode::IsValid and IsDeity, and precondition enforcement helpers
2023-03-06 22:34:09 +01:00
SamuXarick
3df9321a65
Fix: Some Script::IsValidVehicle checks need to be complemented with IsPrimaryVehicle
...
Add: [Script] ScriptVehicle.IsPrimaryVehicle
2023-02-18 09:58:02 +01:00
glx22
e735370318
Change: [Script] A ScriptText with too many parameters is now a fatal error
...
It should never happen as adding/setting parameters already checks that anyway.
2023-02-17 21:28:14 +01:00
SamuXarick
4fc4874a30
Add: [Script] Let random road layout be a choice
2023-02-01 21:15:13 +01:00
Michael Lutz
150f05dc15
Change: Heading for 14 now. ( #10302 )
2023-01-01 22:52:23 +01:00
dP
5e14a20b3b
Feature: [GS] Scriptable league tables ( #10001 )
2022-11-26 18:03:03 +01:00
SamuXarick
8d0d45c431
Add: ScriptCargo::GetWeight to get cargo weights
2022-10-16 18:28:28 +02:00
SamuXarick
3dda8c9bad
Fix: ScriptRoad::HasRoadType really check for RoadType
...
Script::HasRoadType was only checking if the tile had the same RoadTramType as that of the RoadType provided.
Now it really checks RoadType against RoadType.
2022-10-16 18:27:23 +02:00
Andy
b8a8891a86
Add: [Script] IndustryType::ResolveNewGRFID to resolve industry id from grfid and grf_local_id
2022-01-22 18:15:12 +01:00
Andy
26ac0c48f0
Add: [Script] ObjectType::ResolveNewGRFID to resolve object id from grfid and grf_local_id
2022-01-22 13:12:10 +01:00
Patric Stout
394c749b6b
Change: Heading for 13 now ( #9573 )
2021-09-25 13:48:03 +02:00
dP
39662aabef
Add: allow gamescripts to build neutral objects ( #9568 )
2021-09-25 13:39:40 +02:00
SamuXarick
37de878129
Feature: [AI/GS] Missing water related functions and objects ( #8390 )
2021-09-14 22:06:55 +02:00
Patric Stout
eca73a810c
Change: rebrand 1.12.0 to 12.0
...
One question that keeps popping up: "when do we release 2.0?".
NewGRF will force that at least 1.16 will be 2.0, but to not wait
for this, let's drop the "1." and be for ever done with that
conversation.
We are following in the footstep of giants here.
2021-08-15 12:28:51 +02:00
Michael Lutz
8706dcd9c1
Add: [Script] Basic information about loaded NewGRFs for scripts. ( #9464 )
...
Currently, scripts use various heuristics to detect loaded NewGRFs that are inherently unreliable.
The list of loaded NewGRFs is easily accessible to a human player, and thus giving
scripts the same information is consistent with the current approach to not give scripts
more information than a human player.
2021-08-09 23:34:50 +02:00
Patric Stout
9bfa7198fd
Change: Heading for 1.12 now ( #8862 )
2021-03-14 20:47:31 +01:00
dP
91cc414588
Feature: [GS] Allow non-question type windows to have no buttons
2021-02-14 23:21:43 +01:00
dP
bab7de6cf2
Feature: Allow GameScripts to add additional text to Industry view window
2021-01-22 09:50:53 +00:00
Pavel Stupnikov
4b42ecb0f6
Feature: Add tile parameter for GSCompany.ChangeBankBalance to show text effect if needed ( #8573 )
2021-01-22 10:28:26 +01:00
Patric Stout
218f40eea2
Add: [Script] ScriptCargo::GetName, to get the human readable name of a cargo ( #8544 )
...
Of course this translates into AICargo.GetName() for AIs and
GSCargo.GetName() for GameScripts.
2021-01-09 15:15:14 +01:00
Pavel Stupnikov
9a45a0f535
Feature: Set exclusive access to industry from GS ( #8115 )
2020-12-22 14:29:48 +01:00
Niels Martin Hansen
b7751c483e
Feature: Influence industry production changes from GS ( #7912 )
2020-12-22 14:21:31 +01:00
Michael Lutz
1c0ba07c3c
Add: [Script] Native priority queue; useful e.g. for pathfinders.
2020-06-01 21:35:13 +02:00
Niels Martin Hansen
800ade7702
Feature: Push-buttons on storybook pages ( #7896 )
...
Allow more direct player-initiated interaction for Game Scripts, by letting the GS put push-buttons on storybook pages. These buttons can either trigger an immediate event, or require the player to first select a tile on the map, or a vehicle.
Additionally this reworks how the storybook pages are layouted and rendered, to allow for slightly more complex layouts, and maybe speeding drawing up a bit.
2020-05-22 22:22:55 +02:00
glx
2f264f2c92
Change: Heading for 1.11 now
2020-02-08 23:38:49 +01:00
Pavel Stupnikov
d7a928a08b
Feature: GS method to control engine availability for a specific company ( #7791 )
...
* Feature: GS method to allow company to use an engine before its introduction date
* Feature: GS method to retire an engine early for a specific company
2020-01-15 18:46:26 +01:00
S. D. Cloudt
13cc8a0cee
Cleanup: Removed SVN headers
2019-11-10 17:59:20 +00:00