SamuXarick
cdb6dbad85
Cleanup: Remove repeated network error message on connection timeout. ( #7327 )
2019-03-07 18:16:52 +00:00
Niels Martin Hansen
c61acc7fc1
Fix #7280 : Save in the right location on desync and server timeout
2019-03-03 12:12:32 +01:00
glx
8e7fe3973f
Add: CompanyCtrlAction enum for CMD_COMPANY_CTRL actions
2019-02-04 21:08:36 +01:00
Niels Martin Hansen
5f8354f358
Change: Make a shortened network revision string for use in server queries
2019-02-03 18:00:16 +01:00
Niels Martin Hansen
4fb76db42f
Feature #986 : Automatic save when losing connection to a network game
2018-06-23 15:22:31 +02:00
frosch
b4b98e5165
(svn r27893) -Codechange: Use fallthrough attribute. (LordAro)
2017-08-13 18:38:42 +00:00
alberth
0adfb1ac6f
(svn r27653) -Fix(r27647): Rename FileOperation enum and values to SaveLoadOperation to avoid nameclash with windows compiler toolkit.
2016-09-04 16:06:50 +00:00
alberth
597380e099
(svn r27650) -Codechange: Replace SaveOrLoadMode by FileOperation and DetailedFileType.
2016-09-04 12:57:43 +00:00
rubidium
d534c80e94
(svn r27020) -Cleanup: some coding style consistency improvements (mostly spaces)
2014-10-15 18:31:37 +00:00
rubidium
160ad31028
(svn r26488) -Codechange: perform the appropriate length checks when getting a client name
2014-04-23 21:19:54 +00:00
rubidium
5b82822c12
(svn r26486) -Codechange: replace a number of snprintfs with seprintf
2014-04-23 21:12:09 +00:00
rubidium
0463dbdc9e
(svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
2014-04-23 20:13:33 +00:00
planetmaker
c24374f99c
(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow)
2013-01-08 22:46:42 +00:00
rubidium
4f62472fd9
(svn r23817) -Fix [FS#4962]: desync due to different NewGRF version. So reduce the chance that it happens significantly with betas/RCs/nightlies by doing the same as is done for stable releases: check the NewGRF version of server vs client.
...
Previously this check was not done for nightlies/betas/RCs due to missing versioning information in the source tarballs, but they have that for a while now. So just force the NewGRF version check for all versions, and remove the broken --revision configure option
2012-01-17 17:27:38 +00:00
yexo
5535261e13
(svn r23802) -Fix [FS#4968] (r23601): game lobby gui not updated when new company information becomes available
2012-01-15 12:56:13 +00:00
truebrain
6c7c02eb14
(svn r23780) -Fix [FS#4963] (r23764): also name the two new errors server-side. As extra, split up one of the errors in 3 errors, to be more specific what goes wrong. As cherry on top, make sure on all sides we can never again forget to add such entries on both sides, by introducing an assert_compile()
2012-01-09 21:22:48 +00:00
rubidium
bddfcaef95
(svn r23764) -Fix [FS#4955]: make default timeouts for certain states lower and configurable
2012-01-06 21:49:06 +00:00
rubidium
6d6be50ae0
(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
2012-01-03 21:32:51 +00:00
truebrain
561b25d031
(svn r23601) -Fix: fix the conflict in window number
2011-12-19 20:50:21 +00:00
rubidium
2bf0fc3c5c
(svn r23476) -Codechange: use the error queue to replace switch mode error strings, again making it possible to return multiple errors
2011-12-10 15:16:58 +00:00
rubidium
420d358fef
(svn r23475) -Codechange: queue critical error messages, so when multiple happen you won't miss any
2011-12-10 15:14:11 +00:00
rubidium
58423b26d1
(svn r23474) -Codechange: move the declaration error related functions to error.h
2011-12-10 13:54:10 +00:00
rubidium
f6b0561cd8
(svn r22805) -Codechange: move use of magic number for version checking to more logical location
2011-08-21 18:57:45 +00:00
rubidium
944a5cb7aa
(svn r22423) -Document: some network stuff
2011-05-04 20:24:23 +00:00
rubidium
2e572b98de
(svn r22400) -Codechange: replace some defines in the tcp/game code so doxygen can create better documentation
2011-05-01 11:30:03 +00:00
rubidium
c2ac411e69
(svn r22387) -Fix-ish [FS#4601]: Windows' recv seems to return "graceful closed" before having passed the remaining buffer which causes OpenTTD to think all connections are "incorrectly" terminated, i.e. without the "I'm leaving" packet from the client. So let the client wait a tiny bit after sending the "I'm leaving" packet and before gracefully closing the connection
2011-04-30 17:41:14 +00:00
rubidium
1c419d99bc
(svn r22364) -Codechange: don't show the (unknown) client address in the client list at clients
2011-04-22 15:57:05 +00:00
rubidium
bc9a803ea9
(svn r22362) -Codechange: NetworkFindClientInfoFromClientID -> NetworkClientInfo::GetByClientID
2011-04-22 15:54:16 +00:00
rubidium
d1a50a01b4
(svn r22308) -Fix [FS#4574]: waiting on a server could kick the client, or rather the client would kick itself due to an unexpected packet
2011-04-09 21:52:38 +00:00
terkhen
6e641777b1
(svn r22154) -Fix [FS#4529]: _current_company was modified when moving a client to spectators, causing issues in bankruptcy (Rubidium)
2011-02-27 11:38:28 +00:00
rubidium
1dc5ba2210
(svn r22063) -Change: make the "has network" check also check whether the client is actually fully connected
2011-02-11 22:10:10 +00:00
rubidium
537bd8a429
(svn r22031) -Fix: bad servers could crash a client
2011-02-08 21:45:38 +00:00
rubidium
7eba2bf4d3
(svn r21890) -Cleanup: remove some unneeded includes
2011-01-22 14:52:20 +00:00
smatz
656caf16db
(svn r21875) -Codechange: indentation of some comments was wrong
2011-01-21 01:38:30 +00:00
rubidium
795a528328
(svn r21854) -Codechange: refactor the password setting methods to make it possible to change the password of other companies (on the server)
2011-01-19 16:47:40 +00:00
rubidium
e95718bf43
(svn r21852) -Codechange: generalise GenerateCompanyPasswordHash (dihedral)
2011-01-19 16:35:11 +00:00
rubidium
c9609bbbc2
(svn r21851) -Codechange: rename NetworkClientSetPassword to NetworkClientSetCompanyPassword (dihedral)
2011-01-19 16:32:23 +00:00
rubidium
a82118f360
(svn r21850) -Codechange: move password hashing to a more general location (dihedral)
2011-01-19 16:30:09 +00:00
rubidium
b25cf57542
(svn r21701) -Codechange: ConsoleColour = TextColour, so make it that way and remove some unneeded casts
2011-01-03 12:01:41 +00:00
smatz
c6a90361fc
(svn r21693) -Codechange: no need to cast char[] to const uint8*
2011-01-01 21:41:01 +00:00
smatz
8b6a8a8935
(svn r21692) -Cleanup: remove unused extern declaration of HashCurrentCompanyPassword(), make it static
2011-01-01 21:39:52 +00:00
smatz
13456934b1
(svn r21691) -Codechange: make sure GenerateCompanyPasswordHash() behaves deterministically when/if the value of NETWORK_SERVER_ID_LENGTH is changed
2011-01-01 21:38:13 +00:00
smatz
666fbb28c2
(svn r21687) -Fix: verify the colour code we received from the server is valid
2011-01-01 17:02:29 +00:00
rubidium
5f25cdbbd5
(svn r21401) -Fix: ofcourse MSVC x64 has something to complain about...
2010-12-05 15:08:41 +00:00
rubidium
ff8a01fbd2
(svn r21400) -Fix [FS#4284]: when loading a savegame takes more than 2 seconds locally, don't see that as lag of the server. Also increase the client side's lag thresholds a bit
2010-12-05 14:49:46 +00:00
rubidium
948cffc930
(svn r21397) -Change/Feature-ish: when getting a savegame from the server, just keep it in memory instead of writing it to a file
2010-12-05 14:44:31 +00:00
rubidium
69766049ce
(svn r21396) -Codechange: rename SafeSaveOrLoad to SaveLoad (it only did load), and add support for (safe) loading with a LoadFilter
2010-12-05 14:43:10 +00:00
rubidium
97434f0e06
(svn r21392) -Change: prepare the network protocol for getting the file size later in the download process
2010-12-05 14:34:19 +00:00
rubidium
31c8ab0ed8
(svn r21361) -Change: make sure the client is listening, or rather receiving, our frames
2010-11-30 14:18:20 +00:00
rubidium
b6c2216749
(svn r21358) -Codechange: make some network function names conform to coding style
2010-11-30 13:38:46 +00:00