glx22
40424601c6
Codechange: Use SQInteger for generic numbers in script_cargo
2023-03-06 00:32:12 +01:00
glx22
83826b1793
Codechange: Use SQInteger for generic numbers in script_bridgelist
2023-03-06 00:32:12 +01:00
glx22
58bf2f7176
Codechange: Use SQInteger for generic numbers in script_bridge
2023-03-06 00:32:12 +01:00
glx22
73561802cb
Codechange: Use SQInteger for generic numbers in script_airport
2023-03-06 00:32:12 +01:00
glx22
b6f3552e4b
Fix: [Script] Inconsistent precondition failure return values
2023-03-06 00:32:12 +01:00
glx22
e06a666fa2
Fix: remove ScriptController constructor from API documentation
2023-03-06 00:32:12 +01:00
glx22
67a4c5e0db
Codechange: Use {fmt} for script_admin JSON generation
2023-03-06 00:32:12 +01:00
glx22
ce8cde3b8d
Fix: [Script] Detect circular references in ScriptText
2023-03-05 22:24:08 +01:00
glx22
9a957f1d4b
Change: [Script] Improve ScriptText validation error messages
2023-03-05 22:24:08 +01:00
glx22
991a797e09
Change: [Script] Validate ScriptText parameters type and amount
2023-02-28 18:53:17 +01:00
Rubidium
728973859d
Change: [Script] Automate the ScriptObject reference counting
2023-02-28 18:53:17 +01:00
glx22
a1fc4d5c0e
Codechange: [Script] Merge the 3 ScriptText param arrays
2023-02-28 18:53:17 +01:00
Rubidium
580d0a6343
Codechange: make use of Tile in for all direct map accesses
2023-02-28 07:11:48 +01:00
Jonathan G Rennison
4c1406a4b5
Add: NewGRF road stops
2023-02-26 21:28:30 +01:00
dP
c73b88ddca
Fix: Don't send unused tile field over the network ( #10507 )
2023-02-24 22:50:11 +01:00
Michael Lutz
9b3326e3fd
Codechange: [Script] Use std::vector instead of a hand-rolled alternative.
2023-02-24 21:46:27 +01:00
Michael Lutz
ca3cb4d2ef
Codechange: [Script] Use a class template instead of a function template for squirrel type conversion.
...
Class templates allow using partial template specialization, which is useful in
case one wants to have a type conversion on a type that is itself templated.
2023-02-24 21:46:27 +01:00
SamuXarick
8351b97f52
Add: [Script] Labels for negative values of a setting
2023-02-21 00:28:21 +01:00
SamuXarick
376820c0b6
Doc: [Script] Update info descriptions
2023-02-21 00:28:21 +01:00
SamuXarick
bb2ac8b3c4
Fix: [Script] Save config item values up to 10 digits + 1 for sign + 1 for termination, enough to fit min and max int
2023-02-21 00:28:21 +01:00
SamuXarick
fde7028a95
Fix #10059 : [Script] Let custom values on a config item be up to 10 digits + 1 for sign
2023-02-21 00:28:21 +01:00
SamuXarick
7b1fd3e37f
Fix #10059 : [Script] Clamp config item values to int32
...
Also prevent random_deviation to be below 0.
2023-02-21 00:28:21 +01:00
SamuXarick
3df9321a65
Fix: Some Script::IsValidVehicle checks need to be complemented with IsPrimaryVehicle
...
Add: [Script] ScriptVehicle.IsPrimaryVehicle
2023-02-18 09:58:02 +01:00
glx22
3559576166
Codechange: [Script] Don't expose static buffers outside of ScriptText
2023-02-17 21:28:14 +01:00
glx22
e735370318
Change: [Script] A ScriptText with too many parameters is now a fatal error
...
It should never happen as adding/setting parameters already checks that anyway.
2023-02-17 21:28:14 +01:00
dP
fe2c8a1240
Codechange: Decouple INDUSTRY_CTRL into separate commands ( #10475 )
2023-02-14 11:29:11 +01:00
SamuXarick
43ce73db86
Fix: [Script] Use Money instead of int32 for presenting the value of a company to AIs
2023-02-11 09:43:47 +01:00
Loïc Guilloux
6b99b6672e
Fix: [Script] ScriptBase::Rand() return value was between -MIN(int32) and MAX(int32) ( #10443 )
...
Also ensure the parameters for ScriptBase::RandRange() and ScriptBase::Chance() are in [0-MAX(uint32)] range
2023-02-10 19:55:59 +01:00
glx22
b080f24bd8
Codechange: move windows common to AI and GS out of ai_gui
2023-02-05 19:27:25 +01:00
SamuXarick
1f194eb94e
Fix: [Script] Incorrect value for GOAL_INVALID ( #10436 )
...
* Fix: [Script] Incorrect value for GOAL_INVALID
* Cleanup: Remove unused static variable
2023-02-01 23:35:51 +01:00
SamuXarick
d0639cdc28
Fix: [Script] Incorrect subsidy SourceID value used
2023-02-01 21:17:16 +01:00
SamuXarick
4fc4874a30
Add: [Script] Let random road layout be a choice
2023-02-01 21:15:13 +01:00
SamuXarick
184ff92057
Cleanup: [Script] Pass new_rating directly to CmdTownRating ( #10441 )
2023-02-01 13:48:39 -05:00
Rubidium
31869501ee
Fix: make script goals work with the whole range of ClientIDs
2023-01-31 20:09:48 +01:00
Loïc Guilloux
07b40c02fe
Fix #10361 , fe30f66: Don't try to give saved data to a dead script ( #10433 )
2023-01-29 22:27:29 +00:00
Rubidium
4e65ec1dc4
Codechange: do not declare functions in blocks
2023-01-29 20:28:45 +01:00
Rubidium
2fd99467ea
Fix: scripts are not aware of nullptr, they only know null
2023-01-26 16:07:14 +01:00
Rubidium
f9a473bef7
Fix: missing/duplicate documentation tags for scripts
2023-01-26 16:07:14 +01:00
Rubidium
3112b387e7
Fix: warnings about obsolete settings/setting values in Doxygen configurations
2023-01-26 16:07:14 +01:00
Rubidium
41fa94bc56
Fix: scripts cannot call constructors of ScriptEvents, so remove from the documentation
2023-01-25 22:28:30 +01:00
Rubidium
fe2bcd2a58
Codechange: migrate size related functions to Map structure
2023-01-21 17:11:40 +01:00
Rubidium
22d3de8b67
Codechange: use ScriptMap size functions instead of global functions
2023-01-21 17:11:40 +01:00
Rubidium
921c6591f9
Codechange: do not use interactive random anymore for script configuration
2023-01-14 22:00:11 +01:00
Rubidium
c5ff61c5f2
Add: script specific Randomizer instances
2023-01-14 22:00:11 +01:00
Rubidium
6abad681bd
Codechange: move choice for randomizer of scripts to a single location
2023-01-14 22:00:11 +01:00
Rubidium
3373128233
Codechange: pass the randomizer directly to the town name generation
2023-01-14 22:00:11 +01:00
Rubidium
b3b8c3fd2d
Codechange: pass the randomizer to use directly to the company face generation
2023-01-14 22:00:11 +01:00
Rubidium
90f1768006
Codechange: add non-nullptr asserts in cases where it should never be nullptr
...
Though where similar calls are checked for nullptr as in those instances of
the use of that function it can actually return nullptr. In other words, write
down the assumption that the function never returns nullptr in an assert.
2023-01-14 21:15:23 +01:00
Jonathan G Rennison
10e76b2788
Fix #10032 : Capacities of articulated vehicles in build window
...
See also: #9954
2023-01-14 18:52:01 +01:00
Tyler Trahan
5c64cdcb79
Feature: Press Ctrl to build a diagonal area of trees ( #10342 )
2023-01-13 18:04:30 -05:00
Rubidium
170f37d07f
Codechange: silence some potentially uninitialized local variable errors
...
In these cases technically they are false positives, however dismissing the
alerts when the underlying code may make them true positives does not seem
like the safest solution.
2023-01-06 19:34:35 +01:00
Michael Lutz
150f05dc15
Change: Heading for 14 now. ( #10302 )
2023-01-01 22:52:23 +01:00
Loïc Guilloux
fe30f66570
Fix #9720 : Delay start of GS/AI to after loading of savegame ( #9745 )
2022-12-28 05:02:26 +01:00
Loïc Guilloux
c179c10048
Fix #10263 , ccefa76: [scripts] restore tile validation for commands ( #10269 )
2022-12-21 02:37:59 +01:00
Michael Lutz
1c205b2cda
Fix #10212 : [Script] Nested ScriptAccounting scopes are not restored properly.
2022-12-04 11:27:24 +01:00
dP
5e14a20b3b
Feature: [GS] Scriptable league tables ( #10001 )
2022-11-26 18:03:03 +01:00
Peter Nelson
f5f035a22b
Codechange: Make use of Rect Width/Height helpers.
2022-11-12 18:28:39 +00:00
Joel-Milligan
59645c6733
Change: Remove scrollbar from town authority actions panel ( #9928 )
2022-11-11 23:52:38 +01:00
Henry Wilson
89cf0d5da8
Codechange: Factor cargotype weight conversion magic numbers
2022-11-08 21:02:08 +01:00
Loïc Guilloux
0afa6f2424
Codechange: [CMake] Auto-fill list of #include in script_window.hpp ( #10103 )
2022-10-24 12:35:58 +02:00
Nicolas Chappe
a9a21e784d
Codechange: Always set the ODATFB_NEAREST_DEPOT flag for 'any depot' orders
2022-10-22 14:19:08 +02:00
SamuXarick
8d0d45c431
Add: ScriptCargo::GetWeight to get cargo weights
2022-10-16 18:28:28 +02:00
SamuXarick
3dda8c9bad
Fix: ScriptRoad::HasRoadType really check for RoadType
...
Script::HasRoadType was only checking if the tile had the same RoadTramType as that of the RoadType provided.
Now it really checks RoadType against RoadType.
2022-10-16 18:27:23 +02:00
Tyler Trahan
db98cedb7e
Fix #9883 : Show cost/income float over end tile of rail or road construction
2022-10-16 14:15:31 +02:00
Charles Pigott
9059215b3b
Fix #10073 : Stop truncating output of list_ai and friends commands
2022-10-10 13:42:07 +01:00
glx22
675cf7a8ee
Fix 6fe445e: [Script] Respect joining adjacent when building an airport
2022-05-31 23:14:47 +02:00
glx22
ed1457dca3
Fix 55170ae: [Script] Building two-way signals could end up one-way
2022-05-27 19:57:50 +02:00
Loïc Guilloux
7331149dde
Codechange: [CMake] Pass API files list via a file to minimise command line length ( #9874 )
2022-05-01 00:39:59 +02:00
Tyler Trahan
f4ca94d3f6
Codechange: Revenue is not the same as Income
...
Income is revenue minus costs. Let's name things correctly (without breaking the script API).
2022-04-25 21:51:51 +02:00
Niels Martin Hansen
e68bf58989
Codechange: Use anonymous union for vehicle orders/old orders list
2022-02-15 20:01:10 +01:00
Andy
b8a8891a86
Add: [Script] IndustryType::ResolveNewGRFID to resolve industry id from grfid and grf_local_id
2022-01-22 18:15:12 +01:00
Andy
26ac0c48f0
Add: [Script] ObjectType::ResolveNewGRFID to resolve object id from grfid and grf_local_id
2022-01-22 13:12:10 +01:00
Michael Lutz
3fede15940
Codechange: [Script] Prettify squirrel call helpers by using C++17.
2021-12-20 19:25:10 +01:00
Michael Lutz
41fa16f325
Codechange: Don't use globals for return values from vehicle command procs.
2021-12-16 22:28:32 +01:00
Michael Lutz
57b82e2e99
Codechange: Don't use globals for story/goal/sign/group command proc return values.
2021-12-16 22:28:32 +01:00
Michael Lutz
3e85e833a7
Codechange: Add support for additional command result values.
2021-12-16 22:28:32 +01:00
Michael Lutz
8503854655
Codechange: Pass unpacked command arguments to command callbacks (except Script).
2021-12-16 22:28:32 +01:00
Michael Lutz
13528bfcd0
Codechange: Un-bitstuff all remaining commands.
2021-12-16 22:28:32 +01:00
Michael Lutz
58cff7b081
Codechange: Un-bitstuff the remaining on-map commands.
2021-12-16 22:28:32 +01:00
Michael Lutz
c6d7b98808
Codechange: Un-bitstuff landscape commands.
2021-12-16 22:28:32 +01:00
Michael Lutz
e6e69d5289
Codechange: Un-bitstuff goal and story page commands.
2021-12-16 22:28:32 +01:00
Michael Lutz
1a42a8a5d5
Codechange: Un-bitstuff town-related commands.
2021-12-16 22:28:32 +01:00
Michael Lutz
e08b3abe7f
Codechange: Un-bitstuff group and autoreplace commands.
2021-12-16 22:28:32 +01:00
Michael Lutz
46bd2f1ced
Codechange: Un-bitstuff remaining transport infrastructure commands.
2021-12-16 22:28:32 +01:00
Michael Lutz
55170ae703
Codechange: Un-bitstuff rail commands.
2021-12-16 22:28:32 +01:00
Michael Lutz
6fe445e6c0
Codechange: Un-bitstuff station/depot/waypoint commands.
2021-12-16 22:28:32 +01:00
Michael Lutz
21675ec7e2
Codechange: Un-bitstuff vehicle/engine commands.
2021-12-16 22:28:32 +01:00
Michael Lutz
211c630cbe
Codechange: Un-bitstuff order commands.
2021-12-16 22:28:32 +01:00
Michael Lutz
4f3ea3907e
Codechange: Un-bitstuff commands taking a ClientID (i.e. CMD_CLIENT_ID).
2021-12-16 22:28:32 +01:00
Michael Lutz
ccefa76a46
Codechange: Template DoCommandPInternal.
2021-12-16 22:28:32 +01:00
Michael Lutz
6691ee3b96
Codechange: Template script command calls.
2021-12-16 22:28:32 +01:00
Michael Lutz
eab18f06a4
Codechange: Pass additional data as byte stream to command callbacks.
2021-12-16 22:28:32 +01:00
Michael Lutz
e740c24eb7
Codechange: Template DoCommand to automagically reflect the parameters of the command proc.
...
When finished, this will allow each command handler to take individually
different parameters, obliviating the need for bit-packing.
2021-12-16 22:28:32 +01:00
Michael Lutz
b0990fcff7
Codechange: Make TileIndex a "strong" typedef to give it a distinct type.
...
This is accomplished by changing it to a single member struct with the
appropriate operator overloads to make it all work with not too much
source modifications.
2021-12-16 22:28:32 +01:00
Michael Lutz
123c7f99c3
Codechange: Move command callback declarations to the cmd header files.
2021-12-16 22:28:32 +01:00
Michael Lutz
a38bbefe1b
Codechange: Untangle command code, flags and error string for DoCommand*.
2021-12-16 22:28:32 +01:00
Michael Lutz
549caca39c
Codechange: Move command arguments to the back of the networked command function calls.
2021-12-16 22:28:32 +01:00
Michael Lutz
b6933a2ebd
Codechange: Move command arguments to the back of the DoCommand function call.
2021-12-16 22:28:32 +01:00
Loïc Guilloux
eed49d7792
Fix #9626 , ddafc0d: Incorrect loading of script saved data ( #9629 )
2021-10-20 12:23:16 +02:00
Loïc Guilloux
a53cfeef13
Fix #9548 , e5fedcd: [Squirrel] Crash during engine cleanup after reaching memory limit on realloc ( #9592 )
2021-10-02 21:08:42 +02:00
Loïc Guilloux
ccd586a736
Fix #9588 , 140a96b: [Squirrel] Reaching memory limit during script registration could prevent further script detections ( #9589 )
...
Also the memory allocation triggering the limit was never freed.
And if the exception was thrown in a constructor using placement new, the pre-allocated memory was not freed either.
2021-10-02 15:13:58 +02:00
Patric Stout
394c749b6b
Change: Heading for 13 now ( #9573 )
2021-09-25 13:48:03 +02:00
dP
39662aabef
Add: allow gamescripts to build neutral objects ( #9568 )
2021-09-25 13:39:40 +02:00
SamuXarick
37de878129
Feature: [AI/GS] Missing water related functions and objects ( #8390 )
2021-09-14 22:06:55 +02:00
Patric Stout
eca73a810c
Change: rebrand 1.12.0 to 12.0
...
One question that keeps popping up: "when do we release 2.0?".
NewGRF will force that at least 1.16 will be 2.0, but to not wait
for this, let's drop the "1." and be for ever done with that
conversation.
We are following in the footstep of giants here.
2021-08-15 12:28:51 +02:00
SamuXarick
120d216b0b
Add: [AI] Get the number of vehicles in a given group ( #9462 )
2021-08-12 21:29:03 +02:00
Michael Lutz
b14681891d
Fix 8706dcd9: [Script] Byte-swap grfids to match normal expectations.
2021-08-10 21:35:17 +02:00
Loïc Guilloux
4eb368c786
Fix 14f197c: [Script] int64 values don't fit into int ( #9465 )
2021-08-10 19:00:54 +02:00
Michael Lutz
8706dcd9c1
Add: [Script] Basic information about loaded NewGRFs for scripts. ( #9464 )
...
Currently, scripts use various heuristics to detect loaded NewGRFs that are inherently unreliable.
The list of loaded NewGRFs is easily accessible to a human player, and thus giving
scripts the same information is consistent with the current approach to not give scripts
more information than a human player.
2021-08-09 23:34:50 +02:00
Charles Pigott
549a58731f
Codechange: Remove (unused) ability to specify min/max of OverflowSafeInt
2021-07-20 10:42:03 +01:00
Rubidium
01139d3368
Codechange: access the name of a setting via an accessor function
2021-07-09 22:53:30 +02:00
Loïc Guilloux
ddafc0de05
Fix 39e90ec: Integers for scripts are 64bit, but saved as 32bit ( #9415 )
2021-07-06 21:09:08 +02:00
Patric Stout
7dd5fd6ed4
Feature: framework to make savegames self-descriptive
...
We won't be able to make it fully self-descriptive (looking at you
MAP-chunks), but anything else can. With this framework, we can
add headers for each chunk explaining how each chunk looks like
in detail.
They also will all be tables, making it a lot easier to read in
external tooling, and opening the way to consider a database
(like SQLite) to use as savegame format.
Lastly, with the headers in the savegame, you can freely add
fields without needing a savegame version bump; older versions
of OpenTTD will simply ignore the new field. This also means
we can remove all the SLE_CONDNULL, as they are irrelevant.
The next few commits will start using this framework.
2021-07-02 22:21:58 +02:00
Rubidium
281a65b3e1
Cleanup: simplify some boolean expressions
2021-06-17 16:18:30 +02:00
Rubidium
3237e97b35
Cleanup: [Script] Use nullptr instead of 0 or NULL
2021-06-17 16:18:30 +02:00
Patric Stout
97b94bdc9a
Change: prefix SL_ARR with the length of the array
...
This means that during loading we can validate that what is saved
is also that what is expected. Additionally, this makes all list
types similar to how they are stored on disk:
First a gamma to indicate length, followed by the data.
The size still depends on the type.
2021-06-15 16:45:04 +02:00
Rubidium
d31a535c87
Cleanup: remove some unneeded c_str() calls
2021-06-15 06:13:00 +02:00
rubidium42
55a11710a6
Codechange: convert printf DEBUG statements to fmt Debug statements
2021-06-13 12:45:45 +02:00
rubidium42
bf500c39c9
Codechange: make the name of SettingDesc a std::string
2021-06-13 10:26:58 +02:00
rubidium42
71f3c35288
Fix #9353 : [Script] Garbage collecting on priority queues could crash the game
2021-06-12 19:58:14 +02:00
Loïc Guilloux
16ebf7861f
Fix 4079c47: Missed a file when removing generated .sq files from the repo ( #9350 )
2021-06-11 16:59:19 +02:00
Loïc Guilloux
ee5f23382d
Fix: [Script] doxygen_filter is very strict about DOXYGEN_API usage ( #9351 )
2021-06-11 16:40:04 +02:00
rubidium42
2924ac48c5
Fix: [Script] Ensure the saved script strings are properly validated and terminated when being read from the savegame
2021-06-10 22:03:23 +02:00
Patric Stout
648ee88a02
Codechange: merge guiflags and flags in settings .ini files
...
It was rather confusing which one was for what, especially as some
SaveLoad flags were settings-only. Clean up this mess a bit by
having only Setting flags.
2021-06-06 21:45:01 +02:00
Patric Stout
28e90769f7
Codechange: use "[[maybe_unused]]" instead of a wide variety of other ways we had
...
While at it, replace OTTD_ASSERT with WITH_ASSERT, as this
is always set if assert() is valid. No matter if NDEBUG is set
or not.
2021-06-03 17:30:00 +02:00
Patric Stout
9fff00ba20
Codechange: C++-ify lists for SaveLoad ( #9323 )
...
Basically, this changes "SaveLoad *" to either:
1) "SaveLoadTable" if a list of SaveLoads was meant
2) "SaveLoad &" if a single entry was meant
As added bonus, this removes SL_END / SLE_END / SLEG_END. This
also adds core/span.hpp, a "std::span"-lite.
2021-05-31 22:26:44 +02:00
Patric Stout
921ab68a48
Codechange: use AsIntSetting()->Read() wrapper if possible ( #9324 )
2021-05-31 10:56:06 +02:00
rubidium42
e58581f1f8
Codechange: [Network] Let admin-game script use std::string
2021-05-30 10:15:22 +02:00
rubidium42
29f2bd27c4
Codechange: [Game] Pass the length instead of '\0' terminating (and undoing that) in the middle of a C-string
2021-05-30 10:15:22 +02:00
Patric Stout
d70fb74ac6
Codechange: use setting name instead of index for CmdChange(Company)Setting ( #9306 )
...
This is mostly done as there are now constraints on settings.ini you might not
expected. For example, conditional settings always have to come last, as otherwise
they would influence the index.
2021-05-29 23:27:01 +02:00
glx22
5799402f7a
Codechange: Rename window related DeleteXXX to match new behaviour
2021-05-29 21:08:25 +02:00
rubidium42
2e136285e1
Codechange: move from C-string to std::string for DoCommand
2021-05-29 19:02:18 +02:00
Patric Stout
7713c3e3cc
Codechange: move casting a "const char *" to "char *" to the caller
...
It is not nice to have your definition say you won't change a value
while in fact the whole reason for your existance is to change it.
2021-05-29 16:23:59 +02:00
Patric Stout
665e3c1f45
Fix: ScriptObject::DoCommand could modify "text" while defined "const"
...
This could have unwanted side-effects, as it could change the
source for ever and ever.
2021-05-29 16:23:59 +02:00
Patric Stout
ca9a7df752
Codechange: rename str_validate to StrMakeValid(InPlace) ( #9304 )
...
This to be more explicit the function changes the value, and not
returns yes/no.
2021-05-29 11:21:38 +02:00
rubidium42
86c9ef8134
Codechange: remove SettingDescType in lieu of the actual classes
2021-05-27 18:49:43 +02:00
rubidium42
425d50372f
Codechange: let SettingDesc extend SettingDescBase
2021-05-27 18:49:43 +02:00
rubidium42
8ffb4122df
Codechange: just pass the SettingDesc to SetSettingValue and remove distinction between (non)company
2021-05-27 18:49:43 +02:00
rubidium42
4d246cda73
Codechange: [Network] Let NetworkClientInfo use std::string
2021-05-16 10:07:51 +02:00
rubidium42
44ca7d9377
Change: Use gender-neutral pronouns
2021-05-15 10:16:48 +02:00
rubidium42
0f062b3882
Codechange: clean up C-string support from settings
2021-05-13 23:13:17 +02:00
rubidium42
a032714dc4
Codechange: move script settings to std::string
2021-05-13 23:13:17 +02:00
Rubidium
7755f81bb8
Codechange: make explicit that virtual functions in a con/destructor are resolved statically
...
This as during construction the sub class has not been initialized yet, and
during destruction the sub class has already been destroyed, so the overriding
virtual function would be accessing uninitialized data.
2021-05-13 10:03:26 +02:00
glx22
38c97e1492
Codechange: Replace TILE_AREA_LOOP with range-based for loops
2021-05-13 00:13:54 +02:00
William Davis
881e1da51d
Change: Use gender-neutral pronouns in console command messages (and comments) ( #9203 )
2021-05-08 11:02:30 +01:00
glx22
983c7ade60
Codechange: Replace FOR_ALL_SEARCHPATHS with range-based for loops
2021-05-03 19:46:57 +02:00
glx22
34215f7faa
Codechange: Replace FOR_ALL_TARS with range-based for loops
2021-05-03 19:46:57 +02:00
glx22
9a8756d7ed
Codechange: Replace FOR_ALL_CARGOSPECS with range-based for loops
2021-04-29 21:08:24 +02:00
Loïc Guilloux
356bbbb90a
Fix: [MinGW] Set minimum OS version to Windows XP ( #9135 )
2021-04-29 14:26:08 +02:00
peter1138
c56fce70b4
Codechange: Replace CMD_SET_GROUP_REPLACE_PROTECTION with generic CMD_SET_GROUP_FLAG.
2021-04-22 22:57:00 +02:00