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445 Commits (c2d4098afa7be59cefc0b1e01c6f7b83e4a63c65)

Author SHA1 Message Date
Peter Nelson 984d864c72 Codechange: Add OnClick handler for dropdown items.
This allows each dropdown item to indicate if something different should happen depending on where in the item was clicked.
2025-05-25 09:13:05 +01:00
frosch 2926179d02 Fix: Restore the behaviour when entering numbers in query windows: clamp integers out of range to the maximum valid value. 2025-05-20 12:57:30 +02:00
Peter Nelson c8a336f760 Codechange: Move GetNthSetBit() to BaseBitSet.
This now returns the correct type, or std::nullopt instead of -1.
2025-05-14 07:22:12 +01:00
frosch c6fa5022cb Add: [NewGRF] All callbacks returning D0xx strings, have now the option to return any string id via register 0x100. 2025-05-09 12:39:11 +02:00
frosch 6faa667644 Codechange: Remove global GetRegister(), instead return 100+ registers directly from GetXxxCallback(). 2025-05-06 22:24:41 +02:00
frosch 0d5b3ebd7f Codechange: Declare all IntervalTimers const, which can be const. 2025-05-06 18:29:41 +02:00
Peter Nelson 3e608b5fe4
Fix: Zoom-scroll extra viewports only if the mouse cursor is over the viewport. (#14209) 2025-05-04 14:16:05 +01:00
frosch 8571af9833 Codechange: Turn ZoomLevel into enum class. 2025-05-03 23:21:09 +02:00
Iris-Persephone 2f020abe74
Add: "Many random towns" button in scenario editor now prompts for the number of towns, with defaults based on new game settings (#14158) 2025-05-02 22:54:21 +01:00
Peter Nelson 2c4897c2cd
Codechange: Use EnumBitSet for HouseZones. (#14137) 2025-04-28 20:27:43 +01:00
frosch b7e7f08f78 Codechange: Simplify usage of GRFFileProps by adding some common helper methods. 2025-04-28 13:44:46 +02:00
frosch f62f728187
Codechange: Move usage of ResolverObjects to newgrf_xxx.cpp (#14116) 2025-04-26 20:53:50 +02:00
Peter Nelson 41ed5f9822
Fix c7d6934816: Town view caption lost "(City)" flag. (#14082) 2025-04-23 08:14:08 +01:00
Peter Nelson 2b92d76e9d
Fix e49150f9ca: House picker crashes if selection is not available. (#14030)
This occurs because the extra invalidation in OnInit() also happens on construction, and too early.

Solution is to validate all instead of just position when invalidating in OnInit().
2025-04-19 15:04:18 +01:00
frosch cde350dc01 Codechange: Replace macros GENERAL_SPRITE_COLOUR and COMPANY_SPRITE_COLOUR with functions GetColourPalette and GetCompanyPalette. 2025-04-18 23:41:37 +02:00
frosch 04246c530f
Codechange: Use fmt::format instead of stringstream with iomanip flags. (#13964) 2025-04-08 20:57:50 +00:00
Peter Nelson 319caef58f
Fix #13912: Multitile buildings break apart in house picker. (#13914)
As this is drawing sprites, use sprite-based scaling instead of interface-based scaling.
2025-03-28 20:30:52 +00:00
Peter Nelson e49150f9ca
Fix #13910: Invalidate content of house picker window if language is changed. (#13911) 2025-03-28 19:57:43 +00:00
Peter Nelson 3eb89f04b5
Codechange: Use EnumBitSet for QueryStringFlags. (#13792) 2025-03-10 18:59:35 +00:00
Rubidium 2000cea235 Codechange: initialise instance members 2025-03-09 20:41:03 +01:00
Rubidium a23dda7ffe Codechange: use const auto & instead of making a copy 2025-03-08 21:33:17 +01:00
Peter Nelson b55af05626 Codechange: Pass encoded script strings as EncodedString.
This removes the ambiguity of having std::strings that may or may not be encoded.
2025-03-04 21:40:39 +00:00
Peter Nelson c7d6934816 Codechange: Move to GetWidgetString for town windows. 2025-03-03 22:34:22 +00:00
Peter Nelson c81d9b43ea
Codechange: Use parameterised GetString() for town windows. (#13679) 2025-03-01 13:20:05 +00:00
Rubidium fd8c33d051 Codechange: explicitly initialise member variables of Windows 2025-02-27 21:19:28 +01:00
Peter Nelson 2f8be54567
Fix cb23bc5e2a: Cargo types not initialised for house picker produced display. (#13624)
Instead of using a CargoArray and passing to BuildCargoAcceptanceString, use the simpler CargoTypes with {CARGO_LIST}.
2025-02-19 19:01:03 +00:00
Peter Nelson 8f14894024 Add: NewGRF Badges. 2025-02-16 22:24:25 +00:00
Peter Nelson 2d7d085e8e
Codechange: Use EncodedString for error messages. (#13569) 2025-02-16 10:04:32 +00:00
Peter Nelson cb23bc5e2a
Add: Show cargo types produced by building in house picker. (#13561) 2025-02-15 15:06:58 +00:00
Peter Nelson ff7eb996e6
Codechange: Use variable storage for GrfProps with cargo-type groups. (#13557)
Slots are only allocated when used instead of being reserved.

Array-based GrfProps are still used when the number of options is more limited.
2025-02-14 18:30:17 +00:00
Peter Nelson 20e57a02a2
Codechange: Use GetString() with argument parameters in simple cases. (#13551)
Avoids using global string parameters.
2025-02-14 00:10:56 +00:00
Rubidium c3d5e6d2a0 Codechange: Use EnumBitSet for DoCommandFlags 2025-02-14 00:28:57 +01:00
Peter Nelson 71dafdb21e Codechange: Use EnumBitSet for picker window invalidation flags. 2025-02-13 21:07:37 +00:00
Peter Nelson 7975145080
Codechange: Use EnumBitSet for TownActions. (#13542) 2025-02-13 18:02:39 +00:00
Jonathan G Rennison d06b371254 Cleanup: Fix various spelling errors 2025-02-12 22:44:51 +01:00
Tyler Trahan 521b860394
Feature: Prevent towns from upgrading individually-placed houses (#13270) 2025-02-09 20:37:06 +00:00
Rubidium ec492cb267 Codechange: make CompanyMask a BaseBitSet implementation 2025-02-09 19:24:51 +01:00
Rubidium cd4482b5df Codechange: make TownID an enum 2025-02-09 18:05:01 +01:00
Peter Nelson c3643e3ee0
Codechange: Pass raw string to editable query window. (#13481)
This avoids separating string id and parameters. EncodedString is not needed as it is the raw text that is editable.
2025-02-07 17:03:53 +00:00
Peter Nelson 28eb5e05c8 Codechange: Use EnumBitSet for NWidContainerFlags. 2025-02-06 19:43:35 +00:00
Peter Nelson 59354576d4
Codechange: Use EnumBitSet for LandscapeTypes and remove LandscapeID. (#13436) 2025-02-01 23:09:18 +00:00
Peter Nelson 95bd53ddf1 Codechange: Use EnumBitSet for BuildingFlags. 2025-02-01 14:16:25 +00:00
Peter Nelson 40aeedeade Codechange: Use EnumBitSet for callback masks. 2025-01-31 17:08:24 +00:00
Peter Nelson d30e8dd1c1 Codechange: Use EnumBitSet for WindowDefaultFlags. 2025-01-30 08:40:42 +00:00
Peter Nelson efb05396a7 Codechange: Use EnumBitSet for WindowFlags. 2025-01-30 08:40:42 +00:00
Peter Nelson afc0745aa2
Codechange: Specify underlying type for all enums excluding those exposed to scripts. (#13383) 2025-01-28 22:17:34 +00:00
Rubidium e894a5880c Codechange: rename CargoID to CargoType and amend related variables/comments 2025-01-26 18:07:10 +01:00
Rubidium 4b2051a1c1 Codechange: use Textbuf::GetText() to access the buffer / hide Textbuf::buf 2025-01-19 23:01:35 +01:00
Rubidium ef87acc1ff Codechange: make STR_NULL the default for all widget construction functions 2025-01-03 23:25:27 +01:00
Rubidium b60101853c Codechange: add and use SetString over directly accessing widget_data 2025-01-03 12:14:55 +01:00