rubidium
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bc9a803ea9
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(svn r22362) -Codechange: NetworkFindClientInfoFromClientID -> NetworkClientInfo::GetByClientID
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2011-04-22 15:54:16 +00:00 |
rubidium
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393fb8e46b
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(svn r22361) -Codechange: delete the client list popup when the client got removed (instead of previously selecting some other client)
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2011-04-22 15:53:40 +00:00 |
smatz
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b1286bbcda
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(svn r22335) -Cleanup (r22308): remove superfluous tabs
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2011-04-17 13:36:51 +00:00 |
rubidium
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d1a50a01b4
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(svn r22308) -Fix [FS#4574]: waiting on a server could kick the client, or rather the client would kick itself due to an unexpected packet
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2011-04-09 21:52:38 +00:00 |
rubidium
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848761e3a9
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(svn r22092) -Fix-ish (r22068): when you change a boolean to a enum, check specifically for a particular value
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2011-02-17 18:45:44 +00:00 |
smatz
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a5b9858a36
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(svn r22086) -Fix: do not check if we can allocate an item if we won't try to do so anyway
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2011-02-15 13:15:12 +00:00 |
rubidium
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befa79ba4a
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(svn r22070) -Fix [FS#4503] (r21399): crashes when disconnecting after requesting the map
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2011-02-12 21:30:57 +00:00 |
rubidium
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a19bc28aba
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(svn r22069) -Fix: delete all savegame packets, not just the first one
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2011-02-12 21:29:35 +00:00 |
rubidium
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adfd648031
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(svn r22068) -Codechange/Fix: return "connection lost" instead of "okay" when SendPackets closed the connection
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2011-02-12 21:09:34 +00:00 |
rubidium
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92d0d6d10b
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(svn r22067) -Fix: don't hold a mutex when sending packets and thus possibly closing the connection as that wants to acquire the mutex again
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2011-02-12 21:07:30 +00:00 |
rubidium
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d8cada7563
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(svn r22064) -Fix [FS#4497] (r21399): crash when disconnecting and reconnecting while the server is still saving the savegame
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2011-02-11 23:20:35 +00:00 |
rubidium
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05a846a574
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(svn r22032) -Codechange: add some asserts to verify we don't allocate too many NetworkClientSockets/Infos
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2011-02-08 21:47:10 +00:00 |
rubidium
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7eba2bf4d3
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(svn r21890) -Cleanup: remove some unneeded includes
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2011-01-22 14:52:20 +00:00 |
rubidium
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795a528328
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(svn r21854) -Codechange: refactor the password setting methods to make it possible to change the password of other companies (on the server)
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2011-01-19 16:47:40 +00:00 |
rubidium
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e54a1f6721
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(svn r21853) -Codechange: HashCurrentCompanyPassword is only used by servers, so move it to network_server.* (dihedral)
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2011-01-19 16:37:06 +00:00 |
rubidium
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7dafd04f4b
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(svn r21727) -Fix [FS#4377]: admin bots weren't always notified of password changes (dihedral)
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2011-01-04 22:28:02 +00:00 |
smatz
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810873ff33
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(svn r21704) -Fix [FS#4374]: no need to perform any more checks after the connection is closed (Rubidium)
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2011-01-03 18:36:51 +00:00 |
rubidium
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b25cf57542
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(svn r21701) -Codechange: ConsoleColour = TextColour, so make it that way and remove some unneeded casts
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2011-01-03 12:01:41 +00:00 |
alberth
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b633ffaa1d
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(svn r21571) -Codechange: Having a break after a return is no good.
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2010-12-21 15:23:54 +00:00 |
rubidium
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9139a6c858
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(svn r21405) -Codechange: prepare sending of company information in the UDP packet for longer company names (in bytes), by truncating the names if needed
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2010-12-05 22:21:13 +00:00 |
rubidium
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5f25cdbbd5
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(svn r21401) -Fix: ofcourse MSVC x64 has something to complain about...
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2010-12-05 15:08:41 +00:00 |
rubidium
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216e48cd07
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(svn r21399) -Change/Feature/Fix [FS#4284]: perform the compression of savegames to send to the client asynchroniously. This will reduce the lag of the other clients to the time it takes to make the memory dump and it will speed up downloading the map as the download starts earlier (possibly with a slightly lower bandwidth due to slow compression). This should also fix the lag message people get when the savegame compression takes more than a few seconds.
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2010-12-05 14:48:39 +00:00 |
rubidium
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02b3bc57d5
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(svn r21398) -Change/Feature-ish: when making a savegame to send to a client, don't write it to disk but create the packets immediately
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2010-12-05 14:45:52 +00:00 |
rubidium
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97434f0e06
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(svn r21392) -Change: prepare the network protocol for getting the file size later in the download process
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2010-12-05 14:34:19 +00:00 |
rubidium
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fd752ca2b0
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(svn r21363) -Add: support for limiting the amount of (accepted) incoming data
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2010-11-30 20:01:26 +00:00 |
rubidium
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31c8ab0ed8
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(svn r21361) -Change: make sure the client is listening, or rather receiving, our frames
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2010-11-30 14:18:20 +00:00 |
rubidium
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b6c2216749
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(svn r21358) -Codechange: make some network function names conform to coding style
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2010-11-30 13:38:46 +00:00 |
rubidium
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c60a850fed
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(svn r21350) -Fix: some indentation
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2010-11-28 22:45:47 +00:00 |
rubidium
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67f74559fc
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(svn r21334) -Fix [FS#4271]: make (more) sure that the savegame and transferred file are the same file and not different ones
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2010-11-26 22:25:02 +00:00 |
rubidium
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6d09f4a3cb
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(svn r21254) -Change: show a different "lag" message when a client is lagging because of connection trouble or lagging because the client is just slow
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2010-11-19 12:33:19 +00:00 |
rubidium
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673b3711b4
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(svn r21182) -Fix: possible just-freed memory reads
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2010-11-14 12:05:24 +00:00 |
rubidium
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4ea67eff8b
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(svn r21032) -Codechange: perform some more strict tests on the server side when receiving some packets and don't send some when the clients aren't ready for them
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2010-10-24 20:30:53 +00:00 |
rubidium
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f24c91c487
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(svn r21030) -Codechange: move ClientStatus into the network server socket class
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2010-10-24 20:07:32 +00:00 |
rubidium
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2cd67a51ac
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(svn r21029) -Codechange: split the map downloading packet + 3-state enum into 3 separate packets
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2010-10-24 20:03:33 +00:00 |
rubidium
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073b965829
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(svn r21024) -Fix: erroneous tab
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2010-10-24 15:02:43 +00:00 |
rubidium
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af9a6b6b42
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(svn r21001) -Fix [FS#4170] (r20936): clients were not always notified of a player leaving the game
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2010-10-20 11:58:34 +00:00 |
rubidium
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d71f590ed6
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(svn r20993) -Codechange: some shuffling of game protocol packet description so they're documented in the "same" place as UDP, content and admin packets (dihedral)
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2010-10-18 20:41:53 +00:00 |
rubidium
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d9602f4ef9
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(svn r20973) -Add: chat sending and receiving support for remote admins (dihedral)
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2010-10-17 17:40:18 +00:00 |
rubidium
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ae20cb4f3d
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(svn r20970) -Add: company change notification to remote admins (dihedral)
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2010-10-17 17:37:45 +00:00 |
rubidium
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fe44944f32
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(svn r20969) -Add: client info change notification to remote admins (dihedral)
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2010-10-17 17:37:26 +00:00 |
rubidium
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b4ce7fad7f
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(svn r20967) -Add: infrastructure to send information to remote admins at specific intervals (dihedral)
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2010-10-17 17:36:23 +00:00 |
rubidium
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234bee0858
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(svn r20938) -Codechange: make the code for listening on a socket (more) reusable
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2010-10-15 21:56:06 +00:00 |
rubidium
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c9cbab14ea
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(svn r20937) -Codechange: move some variables from client/server to server only
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2010-10-15 20:29:59 +00:00 |
rubidium
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f712055002
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(svn r20936) -Codechange: make server side packet sending methods class methods
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2010-10-15 20:25:07 +00:00 |
rubidium
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9858d699a3
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(svn r20935) -Codechange: only let the server side use a pool of connected sockets
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2010-10-15 19:58:56 +00:00 |
rubidium
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bda26d03b5
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(svn r20934) -Codechange: move NetworkGetClientName to the server's socket
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2010-10-15 19:35:08 +00:00 |
rubidium
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7ba07d9573
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(svn r20929) -Codechange: make NetworkCloseClient a class method
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2010-10-15 18:42:52 +00:00 |
rubidium
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0ca7e4e82e
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(svn r20924) -Codechange: make the game connection packet handling look more like UDP/content packet handling
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2010-10-15 13:47:37 +00:00 |
rubidium
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8eb07d097e
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(svn r20923) -Codechange: prepare creating sub-classes of NetworkClientSocket for server and client side
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2010-10-15 13:22:00 +00:00 |
alberth
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9f5a96ead2
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(svn r20689) -Codechange: Make some global functions used in 1 .cpp file static in that file.
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2010-08-29 15:58:43 +00:00 |