This filters the build-picker type lists to only show types that have
already been placed in the current game, making it simpler to get to
build matching features.
Toggling the "All" filter causes the class selection to be ignored, so
that items from all classes can be displayed together. The class text
filter is still applied.
This makes it easier to search amongst types for a feature.
These windows now share a common code base for choosing and display class and types.
An additional text filter is added to search types by name instead of just classes.
Standardises how the class index is stored in the spec, instead of relying ot the Spec structs having the same members.
This allows retrieving class_index and index without searching or using pointer arithmetic.
'cls_id' is renamed to 'class_index' to make it clearer that it is an index rather than the multichar label of the class.
english (au): 2 changes by krysclarke
english (us): 2 changes by 2TallTyler
greek: 4 changes by gh658804
russian: 2 changes by Ln-Wolf
finnish: 4 changes by hpiirai
danish: 2 changes by bscargo
lithuanian: 170 changes by khamper
french: 1 change by ben20471
portuguese: 2 changes by azulcosta
portuguese (brazilian): 2 changes by pasantoro
polish: 2 changes by pAter-exe
swedish: 2 changes by sereneavatar
norwegian (bokmal): 2 changes by eriksorngard
welsh: 19 changes by Ansbaradigeidfran
english (us): 2 changes by 2TallTyler
czech: 1 change by JsSusenka
lithuanian: 97 changes by khamper
french: 2 changes by Lishouuu
portuguese (brazilian): 1 change by pasantoro
polish: 2 changes by pAter-exe
english (au): 2 changes by krysclarke
korean: 2 changes by telk5093
russian: 2 changes by Ln-Wolf
finnish: 2 changes by hpiirai
danish: 2 changes by bscargo
lithuanian: 4 changes by dziugas1959
portuguese: 2 changes by azulcosta
portuguese (brazilian): 4 changes by pasantoro
Array/FixedSizeArray is actually a resizeable container that allocates space in chunks and allows resizing without invalidating pointers.
This is also a behaviour of std::deque, so use that instead.
This 'nice' structure was left around from #8258 just in case it might be used again.
Spoiler alert: it hasn't.
This removes manual memory management. And otherwise unused and untested code.
Slider widgets can only use a predefined list of values and strings to draw labels. This makes it difficult to vary the display by context.
Instead of providing a predefined list as a std::map, use a callback function instead. This function can decide what text to display, and can call SetDParam to dynamically set up strings.
Simplify AirportSpec data by storing layout information together in a vector, instead of separate arrays.
This removes manual memory management and separate count members.
The default layouts will be copied instead of always referring to the originals.
Use a vector to store the list of random sounds played for an industry.
The removes manual memory allocation, flags to control memory management, a separate count member, and a try/catch block.