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18974 Commits (75e7451151ea9ab1ed18cd04b1229f68b7d3dcf5)

Author SHA1 Message Date
rubidium42 e666a962b1 Codechange: let OneOfMany and ManyOfMany be their own classes as well 2021-05-27 18:49:43 +02:00
rubidium42 860003458f Codechange: make BoolSettingDesc its own sub class 2021-05-27 18:49:43 +02:00
rubidium42 72ec81325b Cleanup: remove unneeded temporary variables and casts 2021-05-27 18:49:43 +02:00
rubidium42 0d6597a9e6 Codechange: move bits of SettingDesc down to the appropriate sub classes
And by doing so remove the hack where ints were put into pointers so "def" could either be an int or a string
2021-05-27 18:49:43 +02:00
rubidium42 f58611298e Codechange: use IntSettingDesc in the settings GUI 2021-05-27 18:49:43 +02:00
rubidium42 f6723b53da Codechange: make parsing of IniItems overridable functions of SettingDesc 2021-05-27 18:49:43 +02:00
rubidium42 1f8ff0e4f9 Codechange: make Write_ValidateSetting a function of StringSettingDesc 2021-05-27 18:49:43 +02:00
rubidium42 be28c95b30 Codechange: make Write_ValidateSetting a function of IntSettingDesc 2021-05-27 18:49:43 +02:00
rubidium42 024e584904 Cleanup: use (config) formatting for console settings functions 2021-05-27 18:49:43 +02:00
rubidium42 c3cd4a683d Codechange: make formatting of values into strings a method of SettingDesc 2021-05-27 18:49:43 +02:00
rubidium42 d8125fa46e Codechange: make sub classes of SettingDesc for the different types of settings 2021-05-27 18:49:43 +02:00
rubidium42 91b3d697c5 Codechange: make SettingDesc an instance in the setting table to allow for sub classes 2021-05-27 18:49:43 +02:00
rubidium42 cf6b91f30f Codechange: do not use SettingDescBase directly when not needed 2021-05-27 18:49:43 +02:00
rubidium42 3bb6ce8827 Codechange: use initializer_lists for the settings tables
Not using vectors as those require copying from the initializer list and that
makes unique_ptrs to the actual SettingDesc objects later impossible.
2021-05-27 18:49:43 +02:00
rubidium42 425d50372f Codechange: let SettingDesc extend SettingDescBase 2021-05-27 18:49:43 +02:00
rubidium42 ac99a38175 Cleanup: remove and/or fix some confusing comments
The comments for SettingDescType; it is a byte, so not 4 bytes and since it is not a flag there are about 250 other possibilities left instead of 9.
SettingGuiFlag is uint16 so has 2 bytes allocated.
SettingDescGlobVarList and related comments imply that global vars cannot be used elsewhere, but they are used for settings just fine. Even then the type is not used anywhere else but the definition of the table.
2021-05-27 18:49:43 +02:00
rubidium42 8ffb4122df Codechange: just pass the SettingDesc to SetSettingValue and remove distinction between (non)company 2021-05-27 18:49:43 +02:00
rubidium42 db54e20825 Change: mark copy-assignment as deleted for classes with a copy-constructor that is not trivial
This to prevent the default copy-assignment getting used when during the assignment also some other memory needs to be allocated as that would otherwise be freed.
2021-05-27 18:30:56 +02:00
rubidium42 9197de39e4 Cleanup: remove unused copy-constructor without copy-assignment 2021-05-27 18:30:56 +02:00
rubidium42 6fe4d4ad7b Codechange: linkgraph always iterates with NodeIDs over the Size(), so make Size() the same type to prevent infinite loops 2021-05-27 18:30:56 +02:00
rubidium42 ed9e38221a Cleanup: remove dead code; ++ on ostreambuf_iterator is a no-op 2021-05-27 18:30:56 +02:00
rubidium42 b280f16316 Codechange: remove unneeded comparison and casts
Division by resize_y is already yielding an unsigned number, so when clicking in the WD_FRAMERECT_TOP you would already get a huge value, so sel would never be negative. So, leave sel an unsigned number and remove the <= check.
2021-05-27 18:30:56 +02:00
rubidium42 b9797a81c0 Codechange: pass large parameter by reference instead of value, especially in a recursive function 2021-05-27 18:30:56 +02:00
rubidium42 b791ffc6de Fix: do not hide parameter by local variable with the same name 2021-05-27 18:30:56 +02:00
rubidium42 eaa3df1e8e Fix: part of a tile might not be marked dirty upon terraforming 2021-05-27 18:30:56 +02:00
translators 35dbd53682 Update: Translations from eints
russian: 3 changes by Ln-Wolf
slovak: 3 changes by FuryPapaya
spanish: 3 changes by MontyMontana
2021-05-26 19:32:03 +00:00
translators c96945fa2b Update: Translations from eints
swedish: 27 changes by joeax910
spanish (mexican): 1 change by absay
korean: 4 changes by telk5093
german: 3 changes by Wuzzy2
finnish: 3 changes by hpiirai
french: 3 changes by glx22
portuguese: 3 changes by azulcosta
2021-05-25 19:16:10 +00:00
translators 6b24cd2516 Update: Translations from eints
swedish: 50 changes by joeax910
2021-05-24 19:18:21 +00:00
milek7 7607277380 Fix: Network on Haiku, remove old code for BeOS 2021-05-24 08:56:18 +02:00
milek7 886f5c104a Fix: Workarounds for BeMidi driver to work properly on Haiku 2021-05-24 08:56:18 +02:00
milek7 36bcd2956a Fix: Building on Haiku 2021-05-24 08:56:18 +02:00
glx22 7c0762da65 Change: Show what is affected by "wagon removal" toggle 2021-05-23 21:51:58 +02:00
glx22 e99352a5d9 Change: Unhide Ctrl effect for group replace protection 2021-05-23 21:51:58 +02:00
translators 64be66216c Update: Translations from eints
chinese (traditional): 3 changes by benny30111
2021-05-23 19:20:55 +00:00
Jonathan G Rennison a896753ecc Fix #9264: Do not attach temporary wagons to free wagon chains when autoreplacing 2021-05-23 21:05:55 +02:00
Vít Šefl 33d99d27f4 Fix: Encountering two-way red signals could prune unrelated branches.
The intermediate node branch is now only pruned if the node is on the
path leading to the two-way red signal.
2021-05-23 20:19:39 +02:00
Michael Lutz 97722931a9 Fix: [OpenGL] Increase timeout when waiting for the GPU to be done with the drawing buffer.
The old timeout could be too short if v-sync was on on lower refresh rates.
2021-05-23 12:22:59 +02:00
translators 4f7d6cf1ba Update: Translations from eints
japanese: 4 changes by akaregi
korean: 2 changes by telk5093
2021-05-22 19:12:46 +00:00
translators 7b58bfaf6c Update: Translations from eints
japanese: 42 changes by akaregi
2021-05-21 19:16:19 +00:00
translators 08e71eed8b Update: Translations from eints
japanese: 74 changes by akaregi
2021-05-20 19:11:15 +00:00
translators ca9f9b84d3 Update: Translations from eints
japanese: 239 changes by akaregi, 18 changes by scabtert
2021-05-19 19:09:28 +00:00
translators 145f2fc43a Update: Translations from eints
indonesian: 14 changes by NinjaQuince
2021-05-18 19:10:56 +00:00
translators 7caceb26f7 Update: Translations from eints
korean: 1 change by telk5093
indonesian: 55 changes by NinjaQuince
2021-05-17 19:08:25 +00:00
rubidium42 e2dc5aa83e Codechange: [Network] Use C++ string functions to generate company password hash 2021-05-17 16:09:10 +02:00
translators e2e06633c9 Update: Translations from eints
norwegian (bokmal): 1 change by Anolitt
slovak: 1 change by FuryPapaya
2021-05-16 19:07:45 +00:00
rubidium42 4d246cda73 Codechange: [Network] Let NetworkClientInfo use std::string 2021-05-16 10:07:51 +02:00
rubidium42 83679c0e57 Codechange: [Network] Use std::string to populate the client list for company stats 2021-05-16 10:07:51 +02:00
rubidium42 e90b2649b6 Codechange: [Network] Let NetworkCompanyInfo use std::string 2021-05-16 10:07:51 +02:00
Rubidium 5c01f9ea52 Fix #9267, 47a99bb: [Squirrel] Heap use after free
Due to 47a99bb the order of elements in the garbage collection chain has
changed causing the class to be finalised before the instances of that class.
Since the instance's array of member values depends on the size of the values
in the class, the class finalisation resetting that size to 0 causes not all
finalisations to run, which subsequently causes a heap use after free. So,
just set the SQObjectPtrs to 'null' during the finalisation of the SQClass
so the SQInstance can release all instance variables during its finalisation.
2021-05-16 10:07:38 +02:00
glx22 e66e25ff71 Fix #9269, f6d5c01: Hide windows without abusing WC_INVALID 2021-05-15 21:08:49 +02:00
translators 2e43f91891 Update: Translations from eints
estonian: 1 change by siimsoni
indonesian: 39 changes by w13
2021-05-15 19:05:41 +00:00
rubidium42 fab120ee83 Codechange: [Network] Let chat communication use std::string 2021-05-15 10:20:50 +02:00
rubidium42 ae85af98eb Codechange: Use std::string GetString where convenient 2021-05-15 10:20:50 +02:00
rubidium42 2e0297b0fa Add: GetString that returns std::string instead of filling a passed buffer 2021-05-15 10:20:50 +02:00
rubidium42 e6703eac68 Codechange: [Network] Let NetworkTextMessage use std::string 2021-05-15 10:20:50 +02:00
rubidium42 44ca7d9377 Change: Use gender-neutral pronouns 2021-05-15 10:16:48 +02:00
rubidium42 ddaedaf32a Fix: empty undocumented branches 2021-05-15 10:16:10 +02:00
Rubidium bb9121dbd4 Fix: comparison of narrow type to wide type in loop (potential for infinite loops) 2021-05-15 10:16:10 +02:00
Rubidium 031e91de6e Fix: [Network] Check on CIDR for netmask check considered everything valid 2021-05-15 10:16:10 +02:00
Rubidium e6f0d63e25 Codechange: comparison result is always the same due to earlier check
Practically the length of the handlers not being equal to the number of
features is the problem as it means something was forgotten when adding
a new feature, so static assert to that and let the existing check on
the feature number take care of invalid data from the NewGRFs.
2021-05-15 10:16:10 +02:00
rubidium42 aa5a8fe28a Codechange: use thread safe time functions
Functions like localtime, gmtime and asctime are not thread safe as they (might) reuse the same buffer. So use the safer _s/_r variant for localtime and gmtime, and use strftime in favour of asctime.
2021-05-14 23:22:29 +02:00
rubidium42 297d6e20bf Codechange: [Network] Pass passwords as std::string to the network code 2021-05-14 23:22:04 +02:00
rubidium42 ebe32ad912 Codechange: [Network] Use std::string for the internal handling of admin/rcon passwords 2021-05-14 23:22:04 +02:00
rubidium42 6db52d52d0 Codechange: [Network] Use std::string for the internal handling of server passwords 2021-05-14 23:22:04 +02:00
rubidium42 1de5cdeab8 Codechange: [Network] Use std::string for the internal handling of company passwords 2021-05-14 23:22:04 +02:00
rubidium42 98283116fa Codechange: [Network] Make company state password std::string 2021-05-14 23:22:04 +02:00
frosch 1da0ba95b2 Feature: Define refittability of default vehicles using cargo classes.
This ensures that default vehicles can transport any NewGRF defined cargos, albeit with weird graphics and vehicle names.
This also changes the refittability of default vehicles with default industries.
2021-05-13 23:28:43 +02:00
frosch 9f8d0b1bee Fix: Resolve cargo-types of default vehicles via their cargo label.
Default vehicles now behave as if they had a cargo translation table. This fixes default vehicles carrying seemingly random cargos, if NewGRF industry sets are present.
This behavior is disabled, when a NewGRF touches any of the cargo-type or refitting properties. In that case it's up to the NewGRF to define its own cargo translation table.
2021-05-13 23:28:43 +02:00
frosch a9ff296c3d Codechange: add constant for number of original cargoes. 2021-05-13 23:28:43 +02:00
rubidium42 0f062b3882 Codechange: clean up C-string support from settings 2021-05-13 23:13:17 +02:00
rubidium42 a032714dc4 Codechange: move script settings to std::string 2021-05-13 23:13:17 +02:00
rubidium42 95386dc2b8 Codechange: move misc settings to std::string 2021-05-13 23:13:17 +02:00
rubidium42 77330d09fd Codechange: move font settings to std::string 2021-05-13 23:13:17 +02:00
rubidium42 65cbde4b30 Codechange: move currency settings to std::string 2021-05-13 23:13:17 +02:00
rubidium42 2022e34824 Codechange: move locale settings to std::string 2021-05-13 23:13:17 +02:00
rubidium42 16437b7c0d Codechange: move client name in settings to std::string 2021-05-13 23:13:17 +02:00
rubidium42 02fdb5b210 Codechange: move server name/id in settings to std::string 2021-05-13 23:13:17 +02:00
rubidium42 cc6c078dec Codechange: move hostnames in settings to std::string 2021-05-13 23:13:17 +02:00
rubidium42 c73d64adf9 Codechange: move passwords in settings to std::string 2021-05-13 23:13:17 +02:00
rubidium42 f219354f89 Change: further support for std::string in settings 2021-05-13 23:13:17 +02:00
translators 423a5034ee Update: Translations from eints
french: 2 changes by glx22
2021-05-13 19:09:30 +00:00
Patric Stout a403653805
Codechange: [Network] split CloseSocket and CloseConnection more clearly (#9261)
* Codechange: [Network] split CloseSocket and CloseConnection more clearly

- CloseSocket now closes the actual OS socket.
- CloseConnection frees up the resources to just before CloseSocket.
- dtors call CloseSocket / CloseConnection where needed.
2021-05-13 11:46:51 +02:00
Paweł Świątkowski 56a46f5cae Fix: Correct name of Golub-Dobrzyn 2021-05-13 10:05:07 +02:00
Paweł Świątkowski 6ee8690b47 Fix: Replace Susz with Leszno
Susz is masculine, not neuter, so it should result in "Susz Mazowiecki",
"Susz Morski", and not "Susz Mazowieckie" or "Susz Morskie". However,
because order of the names whould not be changed, it was replaced with
Leszno, which is neuter.
2021-05-13 10:05:07 +02:00
Rubidium 187a3f20bf Codechange: remove pointless close call due to resolving virtual functions statically in destructors
In the destructors of many of the network related classes Close() is called, just like the
top class in that hierarchy. However, due to virtual functions getting resolved statically
in the destructor it would always call the empty Close() of the top class.
Document the other cases where a virtual call is resolved statically.
2021-05-13 10:03:26 +02:00
Rubidium 7755f81bb8 Codechange: make explicit that virtual functions in a con/destructor are resolved statically
This as during construction the sub class has not been initialized yet, and
during destruction the sub class has already been destroyed, so the overriding
virtual function would be accessing uninitialized data.
2021-05-13 10:03:26 +02:00
Patric Stout d7ce61f106
Fix #9255: [Network] TCPConnecter crashes when hostname not found (#9259) 2021-05-13 08:13:48 +02:00
glx22 38c97e1492 Codechange: Replace TILE_AREA_LOOP with range-based for loops 2021-05-13 00:13:54 +02:00
frosch 5bd8144853
Fix #9256, 12e43c697d2: invalid read after free. (#9258)
This also changes ScriptEventVehicleAutoReplaced when replacing wagons:
The event is now only spawned, if the head engine changes, so only if the VehicleID of the consist changes.
Previously replacing wagons spawned an event with OldVehicleID==NewVehicleID.
2021-05-12 23:40:03 +02:00
frosch f6d5c0136e Codechange: make Window destruction not rely on undefined behavior. 2021-05-12 23:22:41 +02:00
frosch f96f113951 Codechange: use IterateFromBack/Front only if the order is important.
Use Iterate if the order does not matter.
2021-05-12 23:22:41 +02:00
frosch 22567a1f43 Codechange: use iterators instead of 'subranges' when iterating from a specific window.
Using iterators makes it easier to include or exclude the start window in the iteration.
2021-05-12 23:22:41 +02:00
frosch aba239479b Codechange: remove excessive templating in favour of a single const_cast.
The const_cast will be removed again in a later commit.
2021-05-12 23:22:41 +02:00
frosch 95abdfdef9 Cleanup: remove unneeded labels and gotos.
The window list supports deletion of arbitrary windows, while iterating over it.
2021-05-12 23:22:41 +02:00
PeterN ba193f2e23
Fix #9186: Fix incorrect bounding box height causing station sprite glitch. (#9187)
Increased height of small station building bounding box to cover the build rather than just the platform.
2021-05-12 21:35:48 +01:00
translators 3e7e2d9ca3 Update: Translations from eints
romanian: 38 changes by kneekoo
slovak: 19 changes by FuryPapaya
catalan: 1 change by J0anJosep
turkish: 191 changes by Anceph
2021-05-12 19:08:38 +00:00
PeterN b972ed8604
Fix #9242: Tree tick handler did not scale by map size. (#9246)
This means that random tree generation density is higher on small maps and lower on large maps. This difference is enough to make the Lumber Mill impractical to use on large maps.

This change skips ticks on maps smaller than 256x256 and increases iterations or shortens the interval on maps larger than 256x256.
2021-05-12 18:17:57 +01:00
PeterN 7b7dbbc935
Fix #9063: Caption of news window incorrectly aligned. (#9252) 2021-05-12 17:43:35 +01:00
Patric Stout b136e65cf9
Change: reworked the debug levels for network facility (#9251)
It now follows very simple rules:
0 - Fatal, user should know about this
1 - Error, but we are recovering
2 - Warning, wrong but okay if you don't know
3 - Info, information you might care about
4 -
5 - Debug #1 - High level debug messages
6 - Debug #2 - Low level debug messages
7 - Trace information
2021-05-12 16:34:02 +02:00
Patric Stout 56050fc96f
Fix 91b8ce07: dedicated servers could no longer create screenshots (#9232)
Although most commands are not useful on a dedicated server,
screenshot commands should be dequeued.
2021-05-12 16:31:31 +02:00
PeterN 3d9436bd75
Fix #9202: Invalid test for unset NewGRF override mapping. (#9226) 2021-05-12 09:11:14 +02:00
translators 1dfc148613 Update: Translations from eints
korean: 1 change by telk5093
slovak: 149 changes by ApplePie420
2021-05-11 19:03:10 +00:00
Patric Stout d0eb3e4bc4
Fix: [Network] mark server as offline when no longer reachable (#9244) 2021-05-11 19:19:37 +02:00
rubidium42 0968d009c8 Fix #9243: [Network] For a dedicated server use a fallback client and server name
Also warn when the client or server name has not been set and provide pointers on how to set them
2021-05-11 19:09:04 +02:00
Patric Stout 9e7e87ce3e
Fix: [Network] don't rebuild the host-list during iterating the list (#9240)
Additionally, only rebuild it when we added a new manual server,
as otherwise it is a noop anyway.
2021-05-11 12:32:27 +02:00
Patric Stout 9841ebb0bd
Fix: [Network] don't mark the last-joined server as manual (#9239) 2021-05-11 12:26:30 +02:00
Patric Stout 36e22f3a7b
Fix: [Network] clients leaving because of broken connections was not broadcasted (#9238)
The code mixed up "client has quit but we already told everyone"
with "client lost connection, handle this".

Split up those two signals:
- CLIENT_QUIT means we told everyone and the connection is now dead
- CONNECTION_LIST means we should tell everyone we lost a client
2021-05-11 12:26:16 +02:00
translators 2e429ee485 Update: Translations from eints
german: 2 changes by Wuzzy2
2021-05-10 19:04:28 +00:00
Rubidium 495d73a67f Fix: leaking file descriptors 2021-05-10 16:03:31 +02:00
Rubidium 296194ad36 Fix: memory leak due to assigning result of strdup to a std::string 2021-05-10 16:03:31 +02:00
Rubidium 79fc094c54 Cleanup: [Fluidsynth] Remove fluid_player_join
The function fluid_player_join in the library is broken beyond compare for the
usecases it was used for (see their #872). It does not wait until it is safe
to delete the player, so it is up to the end user to ensure that.

For OpenTTD we acquire a lock before fluid_synth_write_s16 and we acquire the
same lock in the stop function. So, only one of the functions can be doing its
thing, meaning we do not need to wait for the player to be stopped as it
cannot be doing anything as we prevent that by the lock.
2021-05-10 16:03:16 +02:00
Patric Stout 8f4a612a7c
Change: reworded many of the network errors during connect/listen (#9230)
Also changed some levels to 0, as a failing listen() is something
we should tell the user about. Hiding this information is a bit
evil.
2021-05-10 13:40:28 +02:00
translators b7dd602dcd Update: Translations from eints
finnish: 1 change by hpiirai
2021-05-09 18:57:07 +00:00
Patric Stout 583011bca0
Fix: lobby window doesn't close if no connection could be established (#9223) 2021-05-09 18:48:21 +02:00
PeterN 330a305c99
Fix: Apply unscaled padding to Viewport inside WWT_INSET. (#9219)
Since pixel dimensions in SetPadding() are scaled by GUI size, padding for inset viewports was excessive.

Instead, automatically apply padding for WWT_INSET at widget level. This applies to all widgets inside a WWT_INSET, which in all instances is a NWID_VIEWPORT.
2021-05-08 21:01:16 +01:00
Patric Stout b9ab3bd6b3 Fix: only query a manually added server if it isn't there yet
But always mark it as manually, no matter if it was there or not.
2021-05-08 17:26:10 +02:00
Patric Stout fc91f1d1b2 Fix: don't do a network disconnect between two queries
This meant that on opening the Multiplayer window, if you had more
than one server configured, it would one by one cancel all pending
queries and send a new. Result: only the last server was updated.
2021-05-08 17:26:10 +02:00
Patric Stout 1b75a29d12 Fix: destroying a TCPConnecter that was still resolving made illegal writes
Basically, we should join the resolve thread before we destruct
the object.
2021-05-08 17:26:10 +02:00
Patric Stout 664a8c3e85 Codechange: move connection_string to private for TCPConnecter
The most common case never needs access to it anymore. Make the
one exception to this explicit. This means the fact that we
store it is now an implementation detail.
2021-05-08 17:26:10 +02:00
rubidium42 de940b1dbc Fix fdc11a9: Missing sprite count determined on the wrong file 2021-05-08 14:24:35 +02:00
Rubidium fa6abe1646 Cleanup: remove the old FIO slot functions 2021-05-08 12:39:34 +02:00
Rubidium 10e35ca8e4 Codechange: let NewGRF make use of SpriteFile instead of most of the FIO slot functions 2021-05-08 12:39:34 +02:00
Rubidium fdc11a9f94 Codechange: introduce SpriteFile to be used by the sprite loader instead of the global FIO slot functionality 2021-05-08 12:39:34 +02:00
Rubidium 0dd339ecd8 Codechange: lets music make use of RandomAccessFile instead of the FIO slot functions 2021-05-08 12:39:34 +02:00
Rubidium c097bc9d7d Codechange: let NewGRF sounds make use of RandomAccessFile instead of the FIO slot functions 2021-05-08 12:39:34 +02:00
Rubidium b144e56b2c Codechange: use the new RandomAccessFile as backend for the FIO slot functions 2021-05-08 12:39:34 +02:00
Rubidium 8e0b1b5d1a Add: concept of a RandomAccessFile to replace the FIO slot functions 2021-05-08 12:39:34 +02:00
PeterN 69e5da0b54
Codechange: Don't save unused NewGRF override mappings. (#9202) 2021-05-08 11:36:39 +01:00
William Davis 881e1da51d
Change: Use gender-neutral pronouns in console command messages (and comments) (#9203) 2021-05-08 11:02:30 +01:00
Patric Stout f187708b3b
Fix f7e390bd: getpeername() doesn't work on closed sockets (#9213) 2021-05-08 11:57:41 +02:00
PeterN 8c3fa2a3bf
Fix #9209: Excessive time resizing highscore/news window when screen is too small. (#9210)
If the highscore/news window panel size, which is now scaled by GUI zoom, is larger than the screen size, a loop will be entered where the window is repeatedly resized.

This is resolved by removing the minimal size from the panel, as the window is always resized to cover the screen anyway. This means the screen size can never be too small.
2021-05-08 09:54:32 +01:00
Peter Nelson dd41de8931 Codechange: Slider widget used different range for drawing vs setting.
Using the same range for setting means that no workaround for setting the extremes is necessary.
2021-05-08 09:54:14 +01:00
Peter Nelson d8e06e590a Codechange: Make GetCurrentRect() conform to usual Rect bounds, and reuse it.
Similar code is already repeated in other locations.
2021-05-08 09:53:55 +01:00
Peter Nelson 52b16237ad Codechange: Don't update window contents if scrollbar position has not moved. 2021-05-08 09:52:54 +01:00
Peter Nelson 8321ef0061 Codechange: Set specific widgets dirty instead of window. 2021-05-08 09:52:54 +01:00
rubidium42 e2774354b4
Codechange: [Network] Change ChatMessage's message to std::string and simplify some code 2021-05-08 10:19:42 +02:00
embeddedt a879996012
Fix: [Emscripten] Use non-XDG directories to simplify lolac storage (#9207) 2021-05-08 09:43:17 +02:00
translators b56c03b120 Update: Translations from eints
dutch: 2 changes by Afoklala
2021-05-07 18:59:46 +00:00
Patric Stout f7e390bdc0
Feature: use Happy Eyeballs to make network connections (TCP-only) (#9199)
Hostnames like "content.openttd.org" resolve into multiple IPv4 and IPv6.
It is possible that either of the IPs is not working, either due to
a poorly configured OS (having IPv6 but no valid route), broken network
paths, or a service that is temporary unavailable.

Instead of trying the IPs one by one, waiting for a 3s timeout between
each, be a bit more like browsers, and stack attempts on top of each
other with slight delays. This is called Happy Eyebells.

Initially, try the first IPv6 address. If within 250ms there is no
connection yet, try the first IPv4 address. 250ms later, try the
second IPv6 address, etc, till all addresses are tried.

If any connection is created, abort all the other (pending) connections
and use the one that is created. If all fail 3s after the last connect(),
trigger a timeout for all.
2021-05-06 23:13:35 +02:00
rubidium42 f1dfa661a1 Codechange: [Network] Use std::string for NetworkGameInfo 2021-05-06 21:45:36 +02:00
rubidium42 cb89d22cf2 Codechange: add DrawString(Multiline) that accepts std::string& 2021-05-06 21:45:36 +02:00
rubidium42 6bca9e090d Codechange: add SetDParamStr that accepts std::string& 2021-05-06 21:45:36 +02:00
translators f313a539a5 Update: Translations from eints
portuguese: 1 change by azulcosta
2021-05-06 18:59:49 +00:00
rubidium42 3d91eee919 Codechange: [Network] Move connection string parsing away from C-strings 2021-05-06 20:33:26 +02:00
rubidium42 6c4a65eeb8 Codechange: [Network] Use std::string for NetworkAddress' host name 2021-05-06 20:33:26 +02:00
rubidium42 dcef3209a6 Codechange: [Network] Use new/delete instead of calloc/free for NetworkGameList 2021-05-06 20:33:26 +02:00
rubidium42 dc05917287 Add: [[nodiscard]] to std::string str_validate 2021-05-06 20:31:02 +02:00
Patric Stout f94fb93779
Codechange: use connection_string in favour of NetworkAddress (#9197)
We now resolve the connection_string to a NetworkAddress in a much
later state. This means there are fewer places constructing a NetworkAddress.

The main benefit of this is in later PRs that introduce different types
of NetworkAddresses. Storing this in things like NetworkGameList is
rather complex, especially as NetworkAddress has to be mutable at all
times.

Additionally, the NetworkAddress is a complex object to store simple
information: how to connect to this server.
2021-05-05 23:21:14 +02:00
Rubidium ead30dc725 Cleanup: [Network] Remove variable from NetworkGameInfo that is only used during deserialisation 2021-05-05 21:01:23 +02:00
rubidium42 e7581fd42d Change: [Network] Update server's NetworkServerGameInfo only when needed
Split the updating in a "static" version that only needs to be called when a new map is loaded or some settings are changed, and a "dynamic" version that updates everything that changes regularly such as the current game date or the number of spectators.
2021-05-05 21:01:23 +02:00
rubidium42 72bd62fd70 Codechange: [Network] Use a single NetworkServerGameInfo object at server side and serialize that for the clients 2021-05-05 21:01:23 +02:00
translators 24e7cb4947 Update: Translations from eints
english (us): 1 change by 2TallTyler
russian: 1 change by Ln-Wolf
finnish: 4 changes by hpiirai
2021-05-05 18:58:22 +00:00
Loïc Guilloux 605bd24674
Cleanup: Leftover static const variable from a3b356e (#9194) 2021-05-05 15:32:41 +01:00
rubidium42 a432009f06 Cleanup: [Fluidsynth] Comply better with the coding style 2021-05-05 16:03:34 +02:00
translators fa206bf2e3 Update: Translations from eints
english (us): 1 change by 2TallTyler
estonian: 49 changes by siimsoni
korean: 1 change by telk5093
hungarian: 45 changes by baliball
finnish: 12 changes by hpiirai
spanish: 1 change by JohnBoyFan
2021-05-04 18:58:09 +00:00
Tyler Trahan 176d65b472
Change: Use gender-neutral pronouns in english.txt (#9189) 2021-05-04 13:28:01 +02:00
glx22 2feb801e56 Codechange: Replace FOR_ALL_ROADTRAMTYPES with range-based for loops 2021-05-03 19:46:57 +02:00
glx22 983c7ade60 Codechange: Replace FOR_ALL_SEARCHPATHS with range-based for loops 2021-05-03 19:46:57 +02:00
glx22 34215f7faa Codechange: Replace FOR_ALL_TARS with range-based for loops 2021-05-03 19:46:57 +02:00
rubidium42 7bcc472f73 Add: [Network] Reading std::string from a packet 2021-05-03 17:56:05 +02:00
rubidium42 ba409e8c45 Add: [Network] Writing std::string to a packet 2021-05-03 17:56:05 +02:00
translators 8228021afe Update: Translations from eints
norwegian (bokmal): 1 change by Anolitt
spanish (mexican): 1 change by absay
korean: 1 change by telk5093
russian: 48 changes by Ln-Wolf
catalan: 1 change by J0anJosep
portuguese: 1 change by azulcosta
portuguese (brazilian): 1 change by Vimerum
2021-05-03 15:50:01 +00:00
rubidium42 6bd7f8816d
Fix #9117, 04ce1f07: [Fluidsynth] Infinite wait when stopping song (#9181)
In FluidSynth 2.2.0 an extra state was added to denote stopping. To transition
from this state to a stopped state the rendering needs to be running. Since
04ce1f07 locking was added that skipped the rendering when something else held
a lock, so the state would never get to stopped and join would never return.
2021-05-03 16:40:19 +01:00
PeterN 08781d96ed
Fix: Query windows may be partially drawn initially. (#9184)
Query window was not marked dirty after being moved on init. It was then marked dirty once the white border flash completed.
2021-05-03 16:39:20 +01:00
PeterN 0bc6f32346
Fix #9174: Don't update text effect if it has been reset. (#9183) 2021-05-03 15:12:47 +01:00
Jonathan G Rennison ece9a356dc
Fix #9113: Assertion failure when removing airport with order backup (#9182) 2021-05-03 15:03:25 +01:00
translators 1a1def99dc Update: Translations from eints
norwegian (bokmal): 24 changes by Anolitt
russian: 8 changes by Ln-Wolf
dutch: 46 changes by Afoklala
spanish: 43 changes by MontyMontana
french: 44 changes by arikover
2021-05-02 18:15:54 +00:00
Milek7 20762f9117
Codechange: Acquire video buffer before taking game state lock to prevent erratic fast forward behaviour (#9140) 2021-05-02 19:10:07 +01:00
Peter Nelson 756034fa27 Codechange: Validate custom station platform layout tiles are permitted values only. 2021-05-02 17:15:27 +01:00
Peter Nelson a3e49178d1 Codechange: Use std::vector for NewGRF station tile sprite layouts. 2021-05-02 17:15:27 +01:00
Peter Nelson bd1a20f6ee Codechange: Use std::vector for NewGRF station platform layouts.
This avoids the need to custom memory management and additional members.

This also resolves use-after-free if modifying copied layouts, so presumably nobody has ever done that.
2021-05-02 17:15:27 +01:00
Michael Lutz 1f159f79de Fix #9147: Delay making screenshots until the next draw tick as we may not access the video buffer from the game thread. 2021-05-02 17:57:24 +02:00
Michael Lutz 91b8ce073f Codechange: Generalise the delayed blitter change to a generic video driver command queue. 2021-05-02 17:57:24 +02:00
frosch 2cf5df2a50 Fix: [NewGRF] industry variable 66 and object variable 46 clamped the squared-euclidian distance to 16 bit, when they should not. 2021-05-02 13:45:43 +01:00
frosch 84aa17cea6 Fix: [NewGRF] industry variables 65 and 66 ignored the parameter, and always used the north tile. 2021-05-02 13:45:43 +01:00
rubidium42 56aa6d0edd Fix: [Network] Reading beyond the length of the server's ID when hashing password
Under normal circumstances the server's ID is 32 characters excluding '\0', however this can be changed at the server. This ID is sent to the server for company name hashing. The client reads it into a statically allocated buffer of 33 bytes, but fills only the bytes it received from the server. However, the hash assumes all 33 bytes are set, thus potentially reading uninitialized data, or a part of the server ID of a previous game in the hashing routine.
It is still reading from memory assigned to the server ID, so nothing bad happens, except that company passwords might not work correctly.
2021-05-02 11:51:28 +02:00
PeterN 18651dd8b1
Fix: Update text effect size when font zoom is changed. (#9174) 2021-05-02 10:43:14 +01:00
PeterN 256dbee255
Fix: Crash when extra viewport height is zero with sign in view. (#9175)
If a viewport sign straddles the top of a viewport, a crash will occur if the viewport height is zero. This is resolved by simply not attempting to draw the viewport in this situation, consistent with other widgets.
2021-05-02 10:21:27 +01:00
Peter Nelson 18fb1c3866 Codechange: Warn if randomaction2 group count is not a power of 2.
Previously noted by a comment, this does not need to be guarded against as non-powers of 2 will not cause issues beyond the choice of results being reduced.
2021-05-02 09:41:01 +01:00
Peter Nelson 6b0b1bb3de Cleanup: Use range iterator to evaluate DeterministicSpriteGroup. 2021-05-02 09:41:01 +01:00
Peter Nelson 913d8a7f28 Cleanup: Use std::vector in RandomSpriteGroup. 2021-05-02 09:41:01 +01:00
Peter Nelson 1aeaf39954 Cleanup: Use std::vector in DeterministicSpriteGroup. 2021-05-02 09:41:01 +01:00
Peter Nelson f785a70a2b Cleanup: Use std::vector in RealSpriteGroup. 2021-05-02 09:41:01 +01:00
rubidium42 e097c83c83 Codechange: move some OS abstraction method implementations out of the header 2021-05-01 19:36:22 +02:00
rubidium42 22720332eb Codechange: encapsulate network error handling 2021-05-01 19:36:22 +02:00
rubidium42 0eb17a70af Codechange: rename NetworkError to ShowNetworkError 2021-05-01 19:36:22 +02:00
Matt Kimber 520595ff87
Fix 3d7ab09: stopped trains not updating viewport hash when reversed for a second time (#9165) 2021-05-01 18:14:50 +01:00
rubidium42 05394d5216 Fix #6598: Prevent invalid memory accesses when abandoning a join from within a network game
One could join a network game from within an already running network game. This would call a NetworkDisconnect, but keeps the UI alive. If, during that process the join is aborted, e.g. by cancelling on a password dialog, you would still be in your network game but also get shown the server list.
Solve all the underlying problems by falling back to the main UI when (re)connecting to a(nother) server.
2021-05-01 18:30:08 +02:00
rubidium42 83985fe26f Codechange: Move join information into a single structure 2021-05-01 18:30:08 +02:00
rubidium42 39c51c35f4 Fix #6598: Do not disconnect before company number validation
NetworkClientConnectGame already does a NetworkDisconnect, so no reason to do it here
2021-05-01 18:30:08 +02:00
rubidium42 3bd416bfdb Change: [Console] Show help when passing invalid company number 2021-05-01 18:30:08 +02:00
rubidium42 0345f99180 Feature: make the town directory horizontally resizable 2021-05-01 13:30:27 +02:00
rubidium42 40528db993 Fix #9152, Fix #9153: screenshot command showed error messages when successful 2021-05-01 11:54:41 +02:00
Peter Nelson 9c6c0a0966 Codechange: Scale sprite font height once on init instead of every call to GetHeight().
Scaling is not expensive, but it does not change either, and this avoids the need for a virtual method call. This cascades back to all GetCharacterHeight(FS_xxx) and FONT_HEIGHT_xxx calls.
2021-05-01 10:41:39 +01:00
Peter Nelson ce55cd0ce7 Cleanup: Use GetDefaultFontHeight() call instead of direct access.
This makes this part of font size setup in FreeTypeFontCache consist with OSX and Windows variants.
2021-05-01 10:41:39 +01:00
Peter Nelson 49aa392440 Fix: Cargo legend blob in cargo payment rate window did not rescale. 2021-04-30 17:08:15 +01:00
Peter Nelson 055067c49c Fix: Scale cargo lines in industry chain window.
Replaces constant pixel values with values scaled based on font size.
This allows the industry chain to maintain a consistent look across
different sizes. Previously all except cargo line height were fixed.
2021-04-30 17:08:15 +01:00
Peter Nelson 254ffe9dcc Fix: Scale industry chain legend blob by font size. 2021-04-30 17:08:15 +01:00
Peter Nelson 957beaaefc Fix: Improved scaling and spacing of sign list window.
Both company icon sprite and text now centred within each row, and extra
padding added to avoid the sprites running into each other.
2021-04-30 17:08:15 +01:00
Peter Nelson 617e85cc65 Fix: Scale legend blobs in Fund new industry window. 2021-04-30 17:08:15 +01:00