rubidium
60f1eb21fa
(svn r11139) -Codechange: add support for persistent storage for NewGRFs.
2007-09-22 13:56:38 +00:00
belugas
47dd4989a8
(svn r11137) -Feature: [NewGRF] Add support for bit 17 of property 1A for Industries. This bit enables the protection of the last instance of an industry type once raise.
2007-09-22 00:59:27 +00:00
rubidium
fef64185b8
(svn r11107) -Feature: some tool so one can still build tunnels under rails (and other structures) when the owner of the structure built it on foundations and if you have enough "empty" space ofcourse. One could use the tool for some other construction needs too. Patch by frosch.
2007-09-14 22:27:40 +00:00
rubidium
6f296b9870
(svn r11102) -Codechange: remove some pointless addition+substractions. Patch by frosch.
2007-09-14 21:32:21 +00:00
belugas
518fd6aa4d
(svn r11050) -Codechange: Use the translated gfx, not the original one.
2007-09-06 03:02:38 +00:00
rubidium
a0559dd89e
(svn r11041) -Fix (r10460) [FS#1195]: the industry's owner was saved twice instead of the owner and the founder. Patch by frosch.
2007-09-04 12:00:12 +00:00
rubidium
b284b5fa92
(svn r11005) -Codechange: move the tiletype specific terraforming checks to the functions for those tile types.
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-Codechange: barren the rail grounds on terraforming.
2007-08-30 17:17:04 +00:00
rubidium
5ce935c6eb
(svn r10991) -Codechange: add documentation, enumification and some code simplifications to the terraforming code. Patch by frosch.
2007-08-27 21:18:04 +00:00
belugas
36c5b4e1ef
(svn r10980) -Fix [FS#1158] : This will hopefully fix the case of an assert that happens when an industry uses a special gfx index (tile spec 0xFF). This 0xFF is the sentinel of a special check done for oil rigs, where water need to be around, but no tile will be constructed on it.
...
Problem is that the upper limit of gfx tiles is currently at 175. So, of course the system will assert with 255 ;)
2007-08-26 00:23:32 +00:00
belugas
99158287fd
(svn r10972) -Codechange: Implement the counterpart(GetTranslatedIndustryTileID) of getindustileid of TTDPatch. This allows to ensure that the ID of a tile (taken out of the map or not) is still a valid one regarding the possible override it may have been flagged to.
...
It is not the strict same thing, but is what we need regarding the slightly different approach we took for newindustries.
2007-08-24 00:23:35 +00:00
belugas
d921cf88a3
(svn r10963) -Revert(10700): Although the idea was good, it was more prone of errors than usefull.
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So now, it will be better to jump to the overriden tile when it is been marked as an override
2007-08-22 01:16:08 +00:00
belugas
b5627afcea
(svn r10962) -Codechange: protect yourself against an illicit substitution
2007-08-22 00:59:46 +00:00
belugas
fafe33cdd2
(svn r10903) -Feature: [NewGRF] Add support for variable 44 of Variational Action 2 for Industries
2007-08-15 00:49:34 +00:00
rubidium
ab7e36dda7
(svn r10813) -Fix (r10799): some destructors were performing too much during the pool cleanups, which could cause crashes as already removed pool items could then be dereferenced by other destructors.
2007-08-06 14:08:25 +00:00
rubidium
2dd7a5d296
(svn r10773) -Codechange: use pool.CleanPool instead of CleanPool(&pool) and similarly for AddBlock*.
2007-08-03 20:18:38 +00:00
rubidium
e4149482ec
(svn r10759) -Codechange: make the industry struct use the pool item class as super class.
2007-08-02 23:21:52 +00:00
belugas
3f7a7261d6
(svn r10701) -Codechange: Make sure to not use an out of bound index when the index is specified by a grf file. It has a different meaning then.
2007-07-27 03:07:05 +00:00
belugas
8ad3a6f8fd
(svn r10700) -Codechange: Enable to jump (by default) to the overriding industry tile spec of the one been queried.
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Only on certain very specific circumstances do we need the original spec
2007-07-27 02:41:29 +00:00
rubidium
d624f66c79
(svn r10698) -Codechange [FS#1082]: simplify the code related to foundations. Primarily removal of (duplicated|magic) code and introduction of few helper functions to ease foundation determination. Patch by frosch.
2007-07-26 16:51:10 +00:00
rubidium
5bd241eb5b
(svn r10697) -Codechange: give a more sensible names to some of the unkX variables.
2007-07-26 15:37:19 +00:00
rubidium
02ab86631e
(svn r10696) -Codechange: remove duplication of the "make sprite transparent" code.
2007-07-26 14:07:11 +00:00
rubidium
fe8e297995
(svn r10675) -Codechange: unhardcode the industry types used in several locations of the source code.
2007-07-24 19:56:43 +00:00
belugas
b9b59ec169
(svn r10641) -Fix(r10638): Forgotten Son... err...include
2007-07-20 17:32:27 +00:00
belugas
fabd64e1e6
(svn r10640) -Fix(r10638): little typo...
2007-07-20 17:25:07 +00:00
belugas
f9d3463af1
(svn r10639) -Codechange: Give meaninfull name to a magic number
2007-07-20 17:14:03 +00:00
belugas
d847b30c98
(svn r10638) -Codechange: Save the mapping of the industries and tiles, making them persistent.
2007-07-20 16:50:11 +00:00
belugas
c0b044ac45
(svn r10635) -Codechange: Correct some typos and code beautifying (a little bit)
2007-07-20 14:49:41 +00:00
rubidium
efc7fdf2fd
(svn r10587) -Codechange: move the string/dparam related stuff from variables.h to strings.h
2007-07-16 09:16:58 +00:00
glx
6474a5a957
(svn r10575) -Fix r10573: misplaced )
2007-07-15 00:45:02 +00:00
belugas
89d872a625
(svn r10573) -Codechange: Use function CheckIfCallBackAllowsAvailability for random map generation as well as for ingame random industry creation
2007-07-15 00:26:12 +00:00
rubidium
79d04412b0
(svn r10508) -Codechange: allow customizable animation schemes for industries.
2007-07-11 15:03:29 +00:00
rubidium
e497167dfd
(svn r10506) -Fix: the (manual) building of banks was always rejected.
2007-07-11 08:20:57 +00:00
rubidium
09eb6623ab
(svn r10494) -Fix (r10490): possible null dereference in some exotic newgrfs.
2007-07-09 20:08:25 +00:00
rubidium
25511e0e26
(svn r10490) -Codechange: add support for industries on non-flat surfaces.
2007-07-09 18:53:43 +00:00
rubidium
bb8923c336
(svn r10485) -Codechange: add a callback mechanism to determine whether building an industry is allowed at a given location.
2007-07-09 13:21:49 +00:00
rubidium
70d6fdeca0
(svn r10483) -Codechange: add support for callbacks to manipulate the building chance of farm fields and chopping chance for lumber mills.
2007-07-08 19:54:51 +00:00
maedhros
165dd778af
(svn r10481) -Codechange: Show a news message with the new industry when primary industry prospecting succeeds.
2007-07-08 18:41:34 +00:00
rubidium
283a06e4a1
(svn r10477) -Codechange: add some callbacks to customise the acceptance of industries.
2007-07-08 17:40:04 +00:00
rubidium
9a55c79fd1
(svn r10460) -Codechange: add some more variables needed for newindustries regarding to the creation of the industries.
2007-07-07 08:53:19 +00:00
rubidium
c86015203a
(svn r10459) -Codechange: add helper functions to determine whether an industry is a primary industry and how much it costs to build such an industry.
2007-07-06 22:33:16 +00:00
rubidium
0d68a919d9
(svn r10451) -Add: support for "prospecting" raw industries, i.e. you pay an amount of money and then it might (with a given chance) build a raw industry somewhere on the map.
2007-07-06 07:24:10 +00:00
rubidium
86c14c239f
(svn r10442) -Codechange: implement the industry production callback.
2007-07-05 05:41:56 +00:00
rubidium
1bdb72ebd4
(svn r10439) -Codechange: initial steps for customized industry productions.
2007-07-04 18:27:21 +00:00
belugas
de43302419
(svn r10425) -Fix (r10418): do not compare bitmasks with HASBIT. Strike two. Forgotten code :)
2007-07-04 00:54:38 +00:00
rubidium
bad85b08c2
(svn r10419) -Fix (r10418): do not compare bitmasks with HASBIT. Thanks to Maedhros for spotting this.
2007-07-03 19:25:06 +00:00
rubidium
b67cfd4825
(svn r10418) -Codechange: implement/resurrect the industry production flags.
2007-07-03 19:16:34 +00:00
rubidium
d73e490c52
(svn r10406) -Fix [FS#968]: only industries in the temperate climate should be affected by the "do not increase production" flag.
2007-07-01 17:21:25 +00:00
rubidium
735c47d7d7
(svn r10348) -Fix (r10347): compile errors; do not think it compiles fine when you run make on the wrong working copy.
2007-06-26 21:17:51 +00:00
rubidium
667e8eaaf8
(svn r10347) -Fix [FS#948]: industries with a very low production could never recover when using smooth economy.
...
-Fix: in smooth economy producing industries could not close, whereas they could close in non-smooth economy.
-Fix: in smooth economy the "do not increase production" flag of industries was ignored.
2007-06-26 21:11:17 +00:00
truelight
90fa779a24
(svn r10340) -Fix: make sure no industry production can ever hit < 32 with smooth_economy
2007-06-26 13:46:56 +00:00