mirror of https://github.com/OpenTTD/OpenTTD
(svn r11102) -Codechange: remove some pointless addition+substractions. Patch by frosch.
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d5171df2df
commit
6f296b9870
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@ -299,8 +299,8 @@ static void DrawTile_Industry(TileInfo *ti)
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(HASBIT(image, PALETTE_MODIFIER_COLOR) && dits->building.pal == PAL_NONE) ? GENERAL_SPRITE_COLOR(ind->random_color) : dits->building.pal,
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ti->x + dits->subtile_x,
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ti->y + dits->subtile_y,
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dits->width + 1,
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dits->height + 1,
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dits->width,
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dits->height,
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dits->dz,
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ti->z,
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HASBIT(_transparent_opt, TO_INDUSTRIES));
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@ -39,7 +39,7 @@ struct DrawIndustryCoordinates {
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* @param dz virtual height of the sprite
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* @param p this allows to specify a special drawing procedure.
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* @see DrawBuildingsTileStruct */
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#define M(s1, p1, s2, p2, sx, sy, w, h, dz, p) { { s1, p1 }, { s2, p2 }, sx, sy, w - 1, h - 1, dz, p }
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#define M(s1, p1, s2, p2, sx, sy, w, h, dz, p) { { s1, p1 }, { s2, p2 }, sx, sy, w, h, dz, p }
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/** Structure for industry tiles drawing */
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static const DrawBuildingsTileStruct _industry_draw_tile_data[NEW_INDUSTRYTILEOFFSET * 4] = {
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@ -15,7 +15,7 @@
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* @param dz the virtual height of the sprite
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* @param p set to 1 if a lift is present ()
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* @see DrawBuildingsTileStruct */
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#define M(s1, p1, s2, p2, sx, sy, w, h, dz, p) { { s1, p1 }, { s2, p2 }, sx, sy, w - 1, h - 1, dz, p}
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#define M(s1, p1, s2, p2, sx, sy, w, h, dz, p) { { s1, p1 }, { s2, p2 }, sx, sy, w, h, dz, p}
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/** structure of houses graphics*/
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static const DrawBuildingsTileStruct _town_draw_tile_data[] = {
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@ -182,8 +182,8 @@ static void DrawTile_Town(TileInfo *ti)
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AddSortableSpriteToDraw(image, dcts->building.pal,
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ti->x + dcts->subtile_x,
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ti->y + dcts->subtile_y,
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dcts->width + 1,
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dcts->height + 1,
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dcts->width,
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dcts->height,
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dcts->dz,
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ti->z,
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HASBIT(_transparent_opt, TO_HOUSES)
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