Artin Alavi
cbac243216
Feature: [UI] Split AI/Game Script configuration windows and add them to world gen window ( #10058 )
2022-11-10 21:39:09 +01:00
Peter Nelson
dc1b84aa1e
Cleanup: Text widgets are capable of drawing text without assistance.
...
Remove custom text drawing of some widgets in favour of standard text
widgets.
2022-10-16 14:24:51 +02:00
PeterN
0c20a5f39f
Fix: Open scenario editor date query once. ( #10050 )
...
Clearing `_left_button_clicked` causes the button callback to be fired
constantly while the mouse button is held.
2022-09-25 16:08:52 +01:00
Michael Lutz
13528bfcd0
Codechange: Un-bitstuff all remaining commands.
2021-12-16 22:28:32 +01:00
Michael Lutz
0f64ee5ce1
Codechange: Template DoCommandP to automagically reflect the parameters of the command proc.
...
When finished, this will allow each command handler to take individually
different parameters, obliviating the need for bit-packing.
2021-12-16 22:28:32 +01:00
Michael Lutz
549caca39c
Codechange: Move command arguments to the back of the networked command function calls.
2021-12-16 22:28:32 +01:00
Danny de Bruijne
753b1d7e15
Feature: Add selected toolbar buttons to MacBook Pro Touch Bar
2021-09-23 21:03:00 +02:00
Patric Stout
cd03bac3dd
Fix: add back 'Spectate' option to company toolbar menu ( #9556 )
...
This was removed in ce7406f88b
, but people used this to quickly
mark themselves as away.
Co-authored-by: dP <dp@dpointer.org>
2021-09-18 20:27:56 +02:00
Peter Nelson
63cc340dc1
Codechange: Apply minimum size to toolbar widgets
2021-04-30 17:08:15 +01:00
Patric Stout
a924b2ff81
Add: move "New Company" inside the Online Players GUI
2021-04-24 21:43:58 +02:00
Patric Stout
5266359424
Feature: rework in-game Online Players GUI
...
The GUI now more clearly shows some basic information about the
server you joined, your client name (and the ability to change it),
and what players are in which company.
It also contains useful buttons to press to join companies, chat
with other people, and for admins to kick/ban people.
Additionally, renamed "advertised" to "visibility"; this has to
do with future additions, but also because it is more clear in
wording.
2021-04-24 21:43:58 +02:00
Patric Stout
c3dc27e37e
Add: settings to limit your fast-forward game speed
...
By default this setting is set to 2500% normal game speed.
2021-02-28 18:04:51 +00:00
Patric Stout
85a49a0d36
Change: always allow to click on the toolbar icons for road/rail/dock/airport
...
This change allows a user to see what is available and what will become
available before it is available, instead of only disabling the button
with no further explanation. It also always allows building roads and
canals, even if no vehicles are available for road / water.
For rail/road/tram, a dropdown with available types is shown. If
none are available, it reads "None". If the type is not yet available,
it is greyed out.
For dock/airport, this always open the toolbar, but building airports,
docks, and depots buttons are disabled till vehicles are available
for those.
Road is the only exception, with the primary road always being
available. Here too, stations and depots are disabled till vehicles
become available. It does mean you can now always build roads to
for example help towns grow.
2021-01-08 16:43:51 +01:00
Charles Pigott
9b800a96ed
Codechange: Remove min/max functions in favour of STL variants ( #8502 )
2021-01-08 11:16:18 +01:00
TechGeekNZ
a10013dd00
Codechange: Spell 'Viewport' consistently
...
Some places in the codebase misspell 'Viewport' as 'ViewPort' or 'view_port'.
This patch makes everything consistent.
2020-07-27 17:31:29 +01:00
TechGeekNZ
3c8d0aa354
Cleanup: Give `TakeScreenshot` a more sensible name
2020-06-27 14:19:35 +01:00
TechGeekNZ
ed6f31f601
Cleanup: Remove redundant implementation of TakeScreenshot
2020-06-27 14:19:35 +01:00
arikover
1e3e960fce
Add: Hotkey for Land Info in normal mode
...
- added a hotkey for land_info in normal mode
- no default key is set
2020-04-10 10:00:16 +02:00
pnda
e558aa8ff4
Feature: Screenshot window
2020-01-01 10:19:12 +00:00
glx
90f4abe03f
Fix #7887 : missing beep for some main toolbar buttons
2020-01-01 10:34:26 +01:00
glx
d8a1be48cd
Codechange: Replace vehicle related FOR_ALL with range-based for loops
2019-12-21 20:13:03 +01:00
S. D. Cloudt
13cc8a0cee
Cleanup: Removed SVN headers
2019-11-10 17:59:20 +00:00
peter1138
c02ef3e456
Feature: Add NotRoadTypes (NRT)
2019-05-01 21:36:27 +02:00
Peter Nelson
21edf67f89
Codechange: Untangle game and scenario toolbars.
2019-05-01 21:36:27 +02:00
pnda
8cc6ee60ed
Add: Icons on air/water/landscape construction menus ( #7485 )
2019-04-29 18:42:00 +01:00
Henry Wilson
7c8e7c6b6e
Codechange: Use null pointer literal instead of the NULL macro
2019-04-10 23:22:20 +02:00
Michael Lutz
c7b9987d08
Codechange: Switch DropDownList to directly use std::vector, thus making AutoDeleteSmallVector obsolete.
...
DropDownListItem are strongly managed using std::unique_ptr to ensure leak-free handling. Appropriate use
of move-semantics make intent a lot clearer than parameter comments and allows the compiler to generate
copy-free code for most situations.
2019-04-09 22:45:15 +02:00
Henry Wilson
a0f36a50e6
Codechange: Replaced SmallVector::Append() with std::vector::[push|emplace]_back()
2019-03-26 20:15:57 +00:00
peter1138
317f69c152
Codechange: Use override specifier in Window-derived classes.
2019-03-24 16:10:04 +01:00
peter1138
aafce47596
Codechange: Use override specifier for DropDownListItem classes.
2019-03-24 16:10:04 +01:00
Henry Wilson
af7d9020a1
Codechange: Use override specifer for overriding member declarations
...
This is a C++11 feature that allows the compiler to check that a virtual
member declaration overrides a base-class member with the same signature.
Also src/blitter/32bpp_anim_sse4.hpp +38 is no longer erroneously marked
as virtual despite being a template.
2019-03-24 16:10:04 +01:00
Patric Stout
e3c639a09f
Remove: ENABLE_NETWORK switch
...
This switch has been a pain for years. Often disabling broke
compilation, as no developer compiles OpenTTD without, neither do
any of our official binaries.
Additionaly, it has grown so hugely in our codebase, that it
clearly shows that the current solution was a poor one. 350+
instances of "#ifdef ENABLE_NETWORK" were in the code, of which
only ~30 in the networking code itself. The rest were all around
the code to do the right thing, from GUI to NewGRF.
A more proper solution would be to stub all the functions, and
make sure the rest of the code can simply assume network is
available. This was also partially done, and most variables were
correct if networking was disabled. Despite that, often the #ifdefs
were still used.
With the recent removal of DOS, there is also no platform anymore
which we support where networking isn't working out-of-the-box.
All in all, it is time to remove the ENABLE_NETWORK switch. No
replacement is planned, but if you feel we really need this option,
we welcome any Pull Request which implements this in a way that
doesn't crawl through the code like this diff shows we used to.
2019-03-20 19:24:55 +01:00
peter1138
9cb84a1bad
Feature: Add road icon to road construction drop down list.
2019-03-10 10:31:37 +00:00
peter1138
fb35cb5ed2
Remove: Unnecessary virtual destructors on drop down list items.
2019-03-10 09:20:11 +00:00
peter1138
811bf22620
Codechange: Use Colours type instead of byte.
2019-03-10 09:20:11 +00:00
Patric Stout
91eee793e1
Fix c3dbe836b4: also compile without ENABLE_NETWORK defined again
2019-02-24 01:11:08 +01:00
glx
aadcf40b9b
Fix 1585eb1a3: wrong default selection for goals and story book
2019-02-17 16:04:52 +01:00
Joan Josep
548ec05a48
Add: News menu entry and shortcut for deleting all messages. ( #7240 )
2019-02-16 23:15:58 +00:00
glx
1585eb1a3e
Fix: use more descriptive "spectator" strings for story book and goal dropdown menus
2019-02-16 22:19:16 +01:00
glx
8e7fe3973f
Add: CompanyCtrlAction enum for CMD_COMPANY_CTRL actions
2019-02-04 21:08:36 +01:00
PeterN
c3dbe836b4
Add: Draw network password indicator lock in company drop down list. ( #7079 )
2019-01-22 12:42:52 +00:00
Peter Nelson
806e7d25dd
Change: Use GUITimer class instead of bare int/uints.
2019-01-11 11:56:21 +00:00
Peter Nelson
2a8fa5fef9
Change: Split up Window::OnTick into OnGameTick and OnRealtimeTick. Adjust timers to work with milliseconds instead of ticks.
2019-01-11 11:56:21 +00:00
Niels Martin Hansen
2a868b9f3b
Feature: Framerate display window ( #6822 )
...
Frame rate and various game loop/graphics timing measurements and graphs. Accessible via the Help menu, and can print some stats in the console via the fps command.
2018-07-19 21:17:07 +02:00
Joan Josep
944f785be8
Fix: Spelling errors ( #6769 )
2018-04-30 18:52:32 +02:00
frosch
30574a7cad
(svn r27671) -Codechange: Replace magic numbers in the toolbar with the already existing WID_TN_xxx. (Wolf01)
2016-10-30 17:36:57 +00:00
alberth
0adfb1ac6f
(svn r27653) -Fix(r27647): Rename FileOperation enum and values to SaveLoadOperation to avoid nameclash with windows compiler toolkit.
2016-09-04 16:06:50 +00:00
alberth
88bdf482c0
(svn r27648) -Codechange: Remove remaining _saveload_mode usage.
2016-09-04 12:56:56 +00:00
frosch
ca6493f2e6
(svn r27626) -Codechange: Do not use the cursor sprite as PlaceObject status in the main toolbar.
2016-08-15 18:32:25 +00:00
frosch
780e595933
(svn r27178) -Fix [FS#5969]: Data race due to lazy initialisation of objects.
2015-03-07 18:27:01 +00:00
frosch
64e943d32a
(svn r27150) -Fix (r27146): Forgot scenario toolbar.
2015-02-14 21:22:47 +00:00
frosch
e113f5e4a1
(svn r27146) -Fix: Make statusbar and chat-entry window use the same width as the toolbar. Otherwise they lack a size definition.
2015-02-13 21:13:45 +00:00
frosch
33f4f0b464
(svn r26986) -Change: Rename 'Advanced Settings' to just 'Settings'.
2014-10-09 21:16:29 +00:00
rubidium
0463dbdc9e
(svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
2014-04-23 20:13:33 +00:00
frosch
167f232623
(svn r26314) -Fix [FS#5899]: The giant-screenshot confirmation window only triggered for rediculously big screenshots, for ludicrously big ones.
2014-02-06 22:24:02 +00:00
rubidium
f480c5a623
(svn r26217) -Change: blitter autoselection based on full animation state, so the non-animated optimizations can actually be used in an easy manner (based on patch by MJP)
2014-01-03 08:51:49 +00:00
rubidium
83eeba28b7
(svn r26086) -Codechange: use AutoDeleteSmallVector instead std::list for dropdowns
2013-11-24 14:46:26 +00:00
fonsinchen
5ab204c8a1
(svn r25867) -Fix [FS#5764]: Shift dates on link graphs when using scenario editor date tool.
2013-10-15 17:32:31 +00:00
zuu
a8c9322729
(svn r25772) -Add: Additional layered main toolbar arrangement
2013-09-14 12:58:58 +00:00
zuu
4e74a4c5cc
(svn r25761) -Change: Disable story/goal buttons when there is no content to show instead of when there is zero companies
2013-09-13 12:45:25 +00:00
frosch
5cb174c6b8
(svn r25412) -Codechange: Make use of Window::OnHotkey
2013-06-15 15:30:44 +00:00
frosch
1b8b1f3f6c
(svn r25410) -Codechange: Put all hotkeys of a window into a static HotkeyList member.
2013-06-15 15:28:09 +00:00
frosch
d9e9710cb3
(svn r25408) -Codechange: Simplify hotkeys by removing unused stuff.
2013-06-15 15:27:33 +00:00
zuu
be8645e137
(svn r25383) -Fix (r25376): Remove now redundant menu entries for story book and goals
2013-06-09 15:36:31 +00:00
zuu
a724a9924b
(svn r25376) -Feature: Allow access to goal list and story book of other companies than your own
2013-06-09 13:37:04 +00:00
zuu
eaede14b8f
(svn r25372) -Add: Allow opening a goal list window specific to a company
2013-06-09 13:23:03 +00:00
zuu
8980cb427d
(svn r25369) -Add: allow opening a story window specific to a company
2013-06-09 13:13:47 +00:00
zuu
a2d84868e7
(svn r25344) -Feature: GUI for viewing story pages
2013-06-09 12:48:27 +00:00
frosch
3ff6d19238
(svn r25335) -Change: Revisit the map menu in scenario editor: Remove linkgraph legend, add industry list.
2013-06-08 16:54:19 +00:00
frosch
2547523c0f
(svn r25304) -Change: Move the GS goals window from the subsidies to the league menu.
2013-05-29 18:49:58 +00:00
frosch
8157a8afd8
(svn r25290) -Add: Assign string names to notable windows.
2013-05-26 19:25:01 +00:00
frosch
8c4714ad90
(svn r25289) -Codechange: Store width of statusbar and main toolbar directly in the WindowDesc.
2013-05-26 19:24:37 +00:00
frosch
56e4a8c4d6
(svn r25287) -Codechange: Keep a reference to the WindowDesc in the Window after construction.
2013-05-26 19:23:42 +00:00
rubidium
50ae992b47
(svn r25263) -Add: legend for linkgraph overlay (fonsinchen)
2013-05-19 14:43:23 +00:00
frosch
3ce8d2ce70
(svn r24846) -Add: Advanced settings to disable certain sound effects.
2012-12-23 21:09:09 +00:00
frosch
647ee0de64
(svn r24842) -Remove: News settings window.
2012-12-23 21:06:37 +00:00
frosch
04a24969ea
(svn r24806) -Feature [FS#3148]: Ask for confirmation before creating giant screenshots.
2012-12-09 16:53:21 +00:00
frosch
ff6880f9dd
(svn r24791) -Remove: Difficulty settings window.
2012-12-05 19:37:15 +00:00
alberth
fb892f4b20
(svn r24763) -Feature: Add industry type and cargo dropdown selection for easier navigating in the industry chain window.
2012-11-25 15:24:02 +00:00
frosch
03736af2ae
(svn r24700) -Cleanup: Remove WDF_UNCLICK_BUTTONS and make it the default.
2012-11-11 16:10:43 +00:00
rubidium
927734e6ce
(svn r24065) -Feature-ish [FS#5101]: debug option for showing the redrawn dirty blocks/rectangles
2012-03-25 19:06:59 +00:00
rubidium
e3c665a3cb
(svn r23985) -Fix [FS#5074]: inconsistent quit/abandon/exit game/scenario/editor strings
2012-02-25 13:58:06 +00:00
rubidium
2f49c9af85
(svn r23867) -Fix [FS#5020]: make the colour of the dropdown items for opening the vehicle list for which the company has no vehicles looking less horrid
2012-01-28 20:10:49 +00:00
rubidium
6d6be50ae0
(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
2012-01-03 21:32:51 +00:00
rubidium
167813aded
(svn r23696) -Fix (r23695): 5 <-> 6... today is not my day
2011-12-31 15:02:14 +00:00
rubidium
8b223f0274
(svn r23695) -Fix/Feature [FS#4916]: make a distinction between fully zoomed in and default zoomed in screenshots
2011-12-31 14:56:39 +00:00
truebrain
3ada3b9cc5
(svn r23630) -Add: a Goal GUI to show your current goals
2011-12-19 21:03:17 +00:00
truebrain
5718c2e2e3
(svn r23607) -Add: wire GameScript in all the GUIs
2011-12-19 20:56:06 +00:00
frosch
4e4a87bd3c
(svn r23579) -Fix (r23525): Most up/down arrows stopped working.
2011-12-17 20:52:07 +00:00
rubidium
1470e41fe4
(svn r23548) -Codechange: unify and document toolbar widgets
2011-12-16 18:23:35 +00:00
truebrain
2aa774e831
(svn r23528) -Codechange: move widget enums to widgets/NNN_type.h
2011-12-15 22:22:55 +00:00
truebrain
df0afdf0dc
(svn r23525) -Codechange: make Window::flags4 WindowFlags instead of uint16, with only values known in WindowFlags (and move out 2 timers to their own variable)
...
-Codechange: rename Window::flags4 to Window::flags
-Codechange: move some non-inline functions from .hpp to .cpp
2011-12-15 19:54:23 +00:00
peter1138
e11c39b60b
(svn r23019) -Codechange: Support resized company colour icon in dropdown lists that use it.
2011-10-11 13:18:52 +00:00
planetmaker
3fb66890ee
(svn r22708) -Feature [FS#4701]: Display option to hide competitors' signs and station names (Zuu)
2011-08-01 18:41:21 +00:00
planetmaker
b09c863e1c
(svn r22677) -Doc: A few doxygen sprinkles in toolbar_gui.cpp
2011-07-21 15:51:48 +00:00
planetmaker
3045c3fd2a
(svn r22675) -Change: Add a menu entry for the sprite bounding box debuging feature in the help menu and enable bounding boxes only in conjunction with the newgrf developer tools
2011-07-20 16:19:48 +00:00
alberth
9bc3d8861f
(svn r22514) -Feature: Save heightmap in scenario editor.
2011-05-28 13:56:35 +00:00
frosch
5e449b8fae
(svn r22429) -Add: some constants for specific palette colours used in the GUI.
2011-05-06 21:13:29 +00:00
rubidium
1a515e6344
(svn r22405) -Document: some more "random-ish" tidbits
2011-05-01 19:14:12 +00:00
terkhen
10caf391a1
(svn r22343) -Change: Remove pixel limiter for query strings.
2011-04-17 18:42:17 +00:00
frosch
ec9540a12a
(svn r22241) -Codechange: Add additional to-be-used parameter to OnInvalidateData().
2011-03-13 21:31:29 +00:00
yexo
c7038d8b4d
(svn r22071) -Fix (r20075): some hotkey names in hotkey.cfg for the scenario editor toolbar were completely bogus
2011-02-13 19:31:04 +00:00
rubidium
bc3ce1e53b
(svn r22018) -Cleanup: remove some (now) unneeded includes of functions.h
2011-02-07 22:37:22 +00:00
rubidium
7eba2bf4d3
(svn r21890) -Cleanup: remove some unneeded includes
2011-01-22 14:52:20 +00:00
rubidium
4682434bc9
(svn r21867) -Codechange: move creating the rail type dropdown to a more general location
2011-01-20 12:40:04 +00:00
rubidium
2f6c840ebf
(svn r21866) -Feature [FS#4394]: [NewGRF] Rail type property to influence sorting of rail types in the drop down list
2011-01-20 12:22:38 +00:00
rubidium
b8c9988d9f
(svn r21842) -Feature [FS#4393]: [NewGRF] Introduction dates/required types for rail types; e.g. introduce a particular rail type in 1960 (or when a vehicle using it is introduced), but also allow limiting its introduction to only happen when the required railtypes are available
2011-01-18 21:30:59 +00:00
rubidium
6371b75bcc
(svn r21841) -Feature: [NewGRF] Allow to define other railtypes that should be introduced if a particular rail type is introduced, e.g. to make sure slow rail is introduced when fast rail gets introduced
2011-01-18 21:28:07 +00:00
rubidium
7ab524b048
(svn r21817) -Change: only show rail/road types that will eventually be available in-game. For example don't show trams when there is no tram NewGRF loaded
2011-01-16 10:25:47 +00:00
yexo
b22945350f
(svn r21696) -Feature [FS#4362]: allow changing the AI configuration in the scenario editor / in game
2011-01-02 12:41:24 +00:00
alberth
366eaebc3e
(svn r21592) -Codechange: Return unique values for placing a sign and land-info querying, store the callback information locally, and use it instead of the global _place_proc.
2010-12-21 22:00:08 +00:00
alberth
a61cdd719d
(svn r21591) -Codechange: Align case functions.
2010-12-21 21:54:16 +00:00
alberth
24aedc08da
(svn r21590) -Codechange: All click handling functions of the main toolbar return CBF_NONE.
2010-12-21 21:48:31 +00:00
alberth
35a8e91d01
(svn r21589) -Codechange: Move PlaceLandBlockInfo() to the right file, introduce a ShowLandInfo() function.
2010-12-21 21:46:19 +00:00
rubidium
b6c2216749
(svn r21358) -Codechange: make some network function names conform to coding style
2010-11-30 13:38:46 +00:00
planetmaker
c45d88ea6c
(svn r21355) -Feature-ish [FS#4280]: Happy Zuu and a hotkey for the AI debug window for all (Zuu)
2010-11-30 00:15:38 +00:00
rubidium
30637a8340
(svn r21157) -Codechange: remove information about the text direction out of the language "list"
2010-11-13 09:56:25 +00:00
planetmaker
5565ae1ac0
(svn r21116) -Add [FS#3012]: Reduce the chances to accidentially break savegames with NewGRFs
2010-11-07 21:46:41 +00:00
yexo
e5f1161edd
(svn r21054) -Fix [FS#4188] (r19397): scenario starting year was not set correctly when changed by clicking on the date panel and entering a new value
2010-10-28 18:15:42 +00:00
frosch
12a7e2fde0
(svn r20962) -Fix [FS#4166](r20956): Determine tile under cursor before opening the new viewport. It might appear just below the cursor.
2010-10-17 13:54:05 +00:00
yexo
532003504e
(svn r20807) -Codechange: don't clamp the width of the main toolbar to 640 pixels
2010-09-15 21:10:14 +00:00
rubidium
30f2afac9b
(svn r20632) -Cleanup: remove "a few" unneeded includes, and add them to some headers
2010-08-26 22:01:16 +00:00
rubidium
56a263070f
(svn r20591) -Codechange: make sure _date_fract is set when SetDate is called. Some places wouldn't reset _date_fract correctly at all
2010-08-22 09:18:01 +00:00
michi_cc
71ff3c4bb4
(svn r20508) -Add [FS#3973]: A new screenshot type that makes a zoomed-in screenshot of the visible viewport. (Eddi)
2010-08-15 23:32:36 +00:00
michi_cc
0796ba3d26
(svn r20507) -Change: Remove the shortcut hints from the screenshot menu strings (as they're configurable now) and rename "Giant screenshot" to "Whole map screenshot".
2010-08-15 23:32:32 +00:00
rubidium
e356cb9405
(svn r20281) -Codechange: unify case scope closure + break coding style
2010-08-01 18:53:30 +00:00
yexo
1ec328f725
(svn r20201) -Feature [FS#3926]: add several new hotkeys to the global hotkey list and to the order windows. None of them has a default keybinding.
2010-07-21 14:28:06 +00:00
yexo
2828f36aa4
(svn r20200) -Fix [FS#3930]: terraform and extra viewport hotkeys didn't work in the scenario editor (jawsper)
2010-07-21 13:11:11 +00:00
rubidium
b8487afe54
(svn r20192) -Cleanup: bye bye variables.h, bye bye VARDEF... you won't be missed :)
2010-07-19 17:28:27 +00:00
yexo
6997637208
(svn r20075) -Feature: customizable hotkeys for the main toolbar in the scenario editor
2010-07-04 11:48:04 +00:00
yexo
19f86951d9
(svn r20073) -Feature: customizable hotkeys for the road toolbar
2010-07-04 10:57:31 +00:00
yexo
26be68ae98
(svn r20070) -Feature: when none of the open windows handles a keypress, try all toolbars for global hotkeys
...
Users that have run a version between r20056 and r20068 should delete their hotkeys.cfg to reset the terraform toolbar hotkeys to default
2010-07-03 21:43:44 +00:00
yexo
9b66684b81
(svn r20068) -Feature: customizable hotkeys for the rail toolbar
2010-07-03 20:40:18 +00:00
yexo
ddf11b7d3f
(svn r20065) -Feature: customizable hotkeys for the main toolbar
2010-07-03 19:35:54 +00:00
alberth
22b9bc5157
(svn r20043) -Codechange: Introduce vertical alignment for DrawStringMultiLine().
2010-07-02 13:53:05 +00:00
rubidium
062dd0e24c
(svn r19814) -Codechange: give some more unnamed enums a name, in case they consisted of unrelated values use static const (u)int
2010-05-13 10:14:29 +00:00
rubidium
c72e2dde60
(svn r19723) -Add: a simple sprite alignment helper. It does not store the new offsets anywhere so as soon as the sprite is reloaded the offsets are gone (use a bigger sprite cache if this happens). Also anything that reloads NewGRFs (new games, loading games or (re)applying NewGRFs) clears the sprite cache and as such resets the offsets.
2010-04-25 16:27:30 +00:00
frosch
2e90f7f8b9
(svn r19670) -Codechange: Add CeilDiv() and RoundDiv() to simplify integer divisions with rounding.
2010-04-18 14:56:05 +00:00
peter1138
ef8deb2edd
(svn r19431) -Codechange: Append rail type speed limit (if set) to rail type selection list, and toolbar title.
2010-03-16 06:18:52 +00:00
terkhen
bf2c06bedb
(svn r19397) -Add: Enter the starting year at the scenario editor by clicking at the date panel.
2010-03-13 10:18:57 +00:00
alberth
33a96b5ef3
(svn r19132) -Codechange: No need to end a line with ;;.
2010-02-14 16:31:35 +00:00
terkhen
2329eacfe8
(svn r19076) -Codechange: Move graph functions to their own header.
2010-02-10 15:24:48 +00:00
terkhen
b9f06f3f29
(svn r19062) -Codechange: Move smallmap related functions to their own header.
2010-02-08 21:19:41 +00:00
frosch
88019e64e1
(svn r18966) -Codechange: Remove Window::OnDoubleClick() in favour of a parameter for OnClick().
2010-01-30 18:34:48 +00:00
rubidium
82fc28f77f
(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header
2010-01-15 16:41:15 +00:00
rubidium
ebe99fd493
(svn r18784) -Codechange: make NetworkSend_Command accept a company instead of using _local_company to pass that information, with the whole mess when you don't want the company to be _local_company.
2010-01-11 20:32:32 +00:00
rubidium
a6146f5f51
(svn r18546) -Codechange: make making the screenshot not asynchronious; just do it at the moment it's requested.
2009-12-19 19:21:37 +00:00
rubidium
293dfd7c3e
(svn r18322) -Codechange: remove the WDP duplication; no need to tell the same twice.
2009-11-28 14:42:35 +00:00
rubidium
458c73aecb
(svn r18318) -Codechange: add an enum value for manual window placement
2009-11-28 13:54:28 +00:00
frosch
bdd0f8762d
(svn r18308) -Codechange: Use GetSpriteSize() instead of hardcoded width in dropdowns with company icon.
2009-11-27 16:46:17 +00:00