truebrain
3da8b5097a
(svn r23360) -Codechange: move AIInstance to ScriptInstance, making it reusable by other script API instances
2011-11-29 23:21:33 +00:00
truebrain
75c4bd280a
(svn r23359) -Codechange: move AI_VMSuspend to Script_Suspend (and to its own file)
2011-11-29 23:21:24 +00:00
truebrain
bbd9facb44
(svn r23358) -Codechange: move AI_FatalError to Script_FatalError (and to its own file)
2011-11-29 23:21:13 +00:00
truebrain
99cb93ef6f
(svn r23357) -Codechange: move AIStorage to ScriptStorage
2011-11-29 23:21:04 +00:00
truebrain
98103121d4
(svn r23355) -Codechange: rename all AI* to Script* (Rubidium)
2011-11-29 23:15:35 +00:00
truebrain
d03bbdd4ac
(svn r23295) -Codechange: put ImportLibrary in AIController (and document the parameters for NoAI docs)
2011-11-23 13:39:36 +00:00
truebrain
b7a655bf4c
(svn r23209) -Codechange: track the current active script instance directly, instead of assuming the current company points you to the right one.
2011-11-13 20:43:48 +00:00
truebrain
70b6b3cc2c
(svn r23207) -Codechange: make functions private/protected/public depending on their current usage (and reorder functions a bit)
2011-11-13 20:41:17 +00:00
rubidium
65d0d19b16
(svn r23118) -Feature: [NoAI] Allow AIs to query the amount of remaining operations for the current tick
2011-11-04 23:20:14 +00:00
rubidium
70c7ec30b1
(svn r22396) -Document: some AI doxygen stuff
2011-05-01 09:24:19 +00:00
alberth
35fec79700
(svn r20499) -Doc: Spelling fixes, and one doxygen comment addition.
2010-08-15 14:06:43 +00:00
yexo
613b273f36
(svn r20285) -Codechange: use ///< for single-line doxygen comments in the AI code
2010-08-01 19:36:56 +00:00
yexo
6d4900ed7c
(svn r20271) -Doc: add doxygen comments to several items under src/ai/
2010-07-31 22:16:34 +00:00
yexo
8165737939
(svn r19544) -Feature [FS#3496]: add an input box to the AI Debug window where you can input a break string (patch by Zuu)
2010-04-02 17:35:20 +00:00
alberth
2ac558494c
(svn r19272) -Doc: successfull -> successful.
2010-02-27 12:29:44 +00:00
rubidium
82fc28f77f
(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header
2010-01-15 16:41:15 +00:00
rubidium
0e404038f2
(svn r18747) -Codechange: add some constness to the AI code
2010-01-07 00:09:27 +00:00
rubidium
e8ddf001c8
(svn r17570) -Fix: a number of Doxygen warnings about missing parameters, which were sometimes missing and sometimes just typos
2009-09-19 09:51:14 +00:00
rubidium
7fbc33dae1
(svn r17248) -Fix: add GPL license notice where appropriate
2009-08-21 20:21:05 +00:00
yexo
a4afa140f3
(svn r17223) -Change [NoAI] [FS#2980]: Crash an AI when it uses a DoCommand / Sleep instead of just printing an error message in the AI Debug Window
2009-08-19 16:14:15 +00:00
yexo
67106dc063
(svn r17214) -Add [NoAI]: GetAPIVersion() as optional function in info.nut. Return "0.7" to get an api compatible (as much as possible) with the 0.7 api or "0.8" to get the latest api.
...
-Change [NoAI]: move all deprecated functions to a separate squirrel script that is only loaded if an AI requests an old API version.
2009-08-18 18:51:42 +00:00
yexo
5d0ae8ad47
(svn r17125) -Cleanup: remove an unused variable
2009-08-08 22:09:53 +00:00
yexo
f085d7775b
(svn r16834) -Fix [FS#3034]: call the AI Save() function only once so AIs can't crash OpenTTD
2009-07-15 19:47:06 +00:00
smatz
83e2df5b72
(svn r16556) -Codechange [NoAI]: use accessor for AIInstance::is_dead
2009-06-10 19:23:25 +00:00
yexo
4ea3e511bd
(svn r16502) -Fix [FS#2935]: when an AI was suspended while in a function called (indirectly) via call/acall/pcall OpenTTD crashed. Fix this by disallowing AIs to be suspended while called via call/acall/pcall.
...
IMPORTANT FOR AI WRITERS: AIs can no longer call any DoCommand functions (change anything, build vehicles, etc.) in a function called (indirectly) via call/acall/pcall. Where possible, please rewrite your code so it doesn't use call/acall/pcall
2009-06-01 22:00:47 +00:00
yexo
8e14d77d05
(svn r15467) -Fix [NoAI]: AIs with an error in their info.nut are no longer available in-game.
2009-02-13 17:17:34 +00:00
rubidium
1c30c8c801
(svn r15330) -Fix [FS#2597]: leaking of Squirrel when using circular references (by enabling the GC).
2009-02-03 22:42:42 +00:00
Yexo
1892c34ac6
(svn r15327) -Fix (r15027): AIs could access the map and other data in their constructor and Load() function while the savegame was not completely loaded.
2009-02-03 20:49:08 +00:00
truebrain
bcbbf2c366
(svn r15045) -Add [NoAI API CHANGE]: in info.nut you can now have (optional) a CanLoadFromVersion(version), which should return true/false, to indicate if you can load a savegame made with your AI of version 'version'
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-Add [NoAI API CHANGE]: in main.nut the Load() function now should be Load(version, data), where 'version' is the version of your AI which made the savegame
-Codechange [NoAI]: various of function renames to make things more sane
-Add [NoAI]: push the 'version' of the AI through various of layers
-Codechange [NoAI]: various of code cleanups
-Add [NoAI]: store the version of the AI in the savegame too
2009-01-13 01:46:46 +00:00
truebrain
a3dd7506d3
(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
...
NoAI is an API (a framework) to build your own AIs in. See:
http://wiki.openttd.org/wiki/index.php/AI:Main_Page
With many thanks to:
- glx and Rubidium for their syncing, feedback and hard work
- Yexo for his feedback, patches, and AIs which tested the system very deep
- Morloth for his feedback and patches
- TJIP for hosting a challenge which kept NoAI on track
- All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
2009-01-12 17:11:45 +00:00