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480 Commits (3cf9b15959fa1e16aa5249e227242361765d318d)

Author SHA1 Message Date
Peter Nelson 3cf9b15959 Codechange: Handle SnowTile state separately from ClearGround.
This removes the need for ClearGround to pretend that CLEAR_SNOW exists.
2025-02-25 08:22:46 +00:00
Rubidium 24a7cde9cc Codechange: explicitly initialise Company member variables 2025-02-22 16:33:05 +01:00
Rubidium 37d549d395 Codefix 35e58f68e4: afterload did not properly set airport rotation 2025-02-18 23:09:02 +01:00
Rubidium fd4adc55e3 Codechange: replace INVALID_X with XID::Invalid() for PoolIDs 2025-02-16 20:23:00 +01:00
Rubidium 1003967267 Codechange: strongly type TownID 2025-02-16 14:50:15 +01:00
Rubidium ab8177ea77 Codechange: strongly type CompanyID 2025-02-16 14:02:18 +01:00
Rubidium 1ffc950e22 Codechange: use prefix operator++ for CompanyID iterations 2025-02-16 14:02:18 +01:00
Peter Nelson 2d7d085e8e
Codechange: Use EncodedString for error messages. (#13569) 2025-02-16 10:04:32 +00:00
Peter Nelson 6cf7a899e9
Codechange: Use EnumBitSet for PauseMode. (#13553) 2025-02-14 08:30:04 +00:00
Peter Nelson f0777737af Fix #13459, Fix #13546: Crash when changing NewGRFs in game with picker window open. 2025-02-13 21:07:37 +00:00
Peter Nelson 75387b9e2b Codechange: Use EnumBitSet for StationFacility. 2025-02-13 18:03:13 +00:00
Rubidium 37c215f1fd Fix #13513, ec492cb267: std::numeric_limits<CompanyMask> not working causes no vehicles to exist
std::numeric_limits<T>::max() returns 0 instead of an error when the type is unknown.
Solve it by implementing and using Set() and All() in BaseBitSet in same way as std::bitset.
2025-02-09 22:50:55 +01:00
Tyler Trahan 521b860394
Feature: Prevent towns from upgrading individually-placed houses (#13270) 2025-02-09 20:37:06 +00:00
Peter Nelson 1ed685b5c1
Codechange: Use EnumBitSet.Any(). (#13512) 2025-02-09 20:16:16 +00:00
Patric Stout 86841ba1f0
Codechange: no longer add "src" to the include-path (#13511) 2025-02-09 19:43:15 +00:00
Rubidium 01b639bb23 Codechange: replace instance of raw uint16_t with CompanyMask 2025-02-09 19:24:51 +01:00
Rubidium ec492cb267 Codechange: make CompanyMask a BaseBitSet implementation 2025-02-09 19:24:51 +01:00
Rubidium cd4482b5df Codechange: make TownID an enum 2025-02-09 18:05:01 +01:00
Rubidium 1e24b41f22 Codechange: strongly type GroupID 2025-02-09 16:52:21 +01:00
Rubidium 798e9f229c Codechange: strongly type DepotID 2025-02-09 16:52:21 +01:00
Rubidium 155d7de132 Codechange: change Source into a class with conversion helpers
A Source is either a CompanyID (Headquarters), IndustryID or TownID.
When making those types stronger a lot of casts would be needed, but
with these simple helpers the intent is shown more clearly.
2025-02-09 15:28:35 +01:00
Rubidium cb3db3cedd Codechange: strongly type ObjectID 2025-02-09 15:07:29 +01:00
Rubidium 5f41bc0279 Codechange: put SourceType and SourceID into Source struct 2025-02-08 06:37:23 +01:00
Peter Nelson 2bb3f368e3 Codechange: Use EnumBitSet for IndustryBehaviours. 2025-02-07 12:30:06 +00:00
Jonathan G Rennison 3ea4d1d4fc Fix #12912: CompanyProperties::inaugurated_year_calendar not saved 2025-02-03 08:09:45 +01:00
Peter Nelson 6f52a977a8 Codechange: Use EnumBitSet for GRFConfigFlags.
This is renamed from `GCF_Flag` didn't match convention.
2025-02-02 10:49:45 +00:00
Peter Nelson 59354576d4
Codechange: Use EnumBitSet for LandscapeTypes and remove LandscapeID. (#13436) 2025-02-01 23:09:18 +00:00
Rubidium 4ca1fe6c32 Codechange: replace MAX_UVALUE with std::numeric_limits::max 2025-02-01 01:29:02 +01:00
Peter Nelson 6c4ddb242a Codechange: Use EnumBitSet for EngineMiscFlags. 2025-01-31 18:55:31 +00:00
Peter Nelson 5664b1e2f6
Codechange: Use std::vector for GRFConfig lists. (#10835)
This replaces the C-style custom managed linked-list and allows use of iterators etc.
2025-01-31 17:09:09 +00:00
Peter Nelson 5ef495da78 Codechange: Use EnumBitSet for GroupFlags. 2025-01-29 21:46:39 +00:00
Rubidium 4099acb946 Codechange: replace BSWAP32/BSWAP16 with std::byteswap 2025-01-28 19:22:12 +01:00
Rubidium e894a5880c Codechange: rename CargoID to CargoType and amend related variables/comments 2025-01-26 18:07:10 +01:00
Peter Nelson f6ab2b69c6
Codechange: Define GRFConfigList alias and pass by reference. (#13358)
This adds the distinction between a single GRFConfig and a GRFConfig list, and simplifies how GRFConfig lists are passed to various functions.
2025-01-22 22:30:32 +00:00
Peter Nelson 4397aa3909
Codechange: Make StationType an enum class. (#13339) 2025-01-19 20:53:08 +00:00
Peter Nelson 95f8fc983b
Codechange: Make GroupFlags an enum class. (#13312)
GF_END is 'reserved' in some Windows APIs. Instead of working around it, make GroupFlags an enum class.
2025-01-14 11:33:26 +00:00
Peter Nelson 810e442203
Codechange: Split GoodsEntry cargo and flows data to unique_ptr. (#13058)
This allows cargo packets and cargo flow data to be empty if not in use, which is the case for the majority of station goods entries, and data is allocated when needed.

This reduces the initial size of a Station from 9192 bytes to 2024 bytes (on 64 bit platforms), although an allocation of 120 bytes is made for each active cargo type at a station.

Based on similar changes in JGRPP.
2025-01-02 20:48:23 +00:00
Rubidium c0df898ac5 Codechange: do not implicitly convert during assignment to StrongType 2025-01-01 21:32:51 +01:00
Rubidium 3956ed086a Codechange: use Date/Year constructor explicitly 2025-01-01 16:25:32 +01:00
Rubidium f55ba40b13 Codechange: use TileIndex constructor explicitly 2025-01-01 16:25:23 +01:00
Peter Nelson dd87bf9333
Fix: Rail station tile flags were not set early enough. (#13203)
Rail station tile flags now use bits that were (long ago) used to store railtype.

During Afterload, there are some calls that need the state of station tile flags to be correct which were executed before the station tile flags were set.
2024-12-27 14:27:55 +00:00
Peter Nelson c72542431a
Change: Increase house type limit from 512 to 4096. (#12288)
This moves HouseType from m4+m3[6] to m8 making it 'easier' to access.
2024-12-22 18:14:06 +00:00
SamuXarick 10e2d1ca36 Codechange: Use Map::Iterate() to iterate tiles 2024-12-06 10:33:11 +10:00
Peter Nelson 6a07f28103 Codechange: Store animated tile state in map to improve performance.
This allows animated tiles to be added and removed without searching in the animated tile list, providing a performance improvement when there are lots of animated tiles.

Save game version is bumped so that animated tile state can be converted.
2024-12-01 21:19:28 +00:00
Peter Nelson be505ec459 Add: Accessor to test if a tile may be animated. 2024-12-01 21:19:28 +00:00
Peter Nelson 8f9836793f Change: Store water tile flooding state in the map.
This allows water tiles which cannot flood any further to not even try to flood.

On a large map with lots of water tiles this can noticeably reduce game loop processing time.

Mostly ported from JGRPP.
2024-11-06 19:44:14 +00:00
Peter Nelson 3b6d3080f2 Add: Apply rail/road type conversion when NewGRFs are updated mid-game.
This will update the rail/road type of tiles on the map, taking account of tram state, if types are moved around.
2024-11-06 19:04:44 +00:00
Peter Nelson db1a1c5dd9 Change: Invalidate build toolbars when NewGRFs are changed.
If NewGRFs are changed while a rail or road toolbar is open, the toolbar could refer to an invalid rail/road type. If so, close it.
2024-10-31 09:10:01 +00:00
Peter Nelson 4f9c10d35f
Codechange: Simplify storage of WaterTileType in map. (#13030) 2024-10-26 10:17:44 +01:00
Jonathan G Rennison 8ed983b3cd Codechange: Re-order load update for SLV_139
It is no longer required to be performed before the first phase
of vehicle updates
2024-10-25 17:05:59 +02:00