rubidium
|
bc9a803ea9
|
(svn r22362) -Codechange: NetworkFindClientInfoFromClientID -> NetworkClientInfo::GetByClientID
|
2011-04-22 15:54:16 +00:00 |
rubidium
|
393fb8e46b
|
(svn r22361) -Codechange: delete the client list popup when the client got removed (instead of previously selecting some other client)
|
2011-04-22 15:53:40 +00:00 |
smatz
|
b1286bbcda
|
(svn r22335) -Cleanup (r22308): remove superfluous tabs
|
2011-04-17 13:36:51 +00:00 |
rubidium
|
d1a50a01b4
|
(svn r22308) -Fix [FS#4574]: waiting on a server could kick the client, or rather the client would kick itself due to an unexpected packet
|
2011-04-09 21:52:38 +00:00 |
rubidium
|
848761e3a9
|
(svn r22092) -Fix-ish (r22068): when you change a boolean to a enum, check specifically for a particular value
|
2011-02-17 18:45:44 +00:00 |
smatz
|
a5b9858a36
|
(svn r22086) -Fix: do not check if we can allocate an item if we won't try to do so anyway
|
2011-02-15 13:15:12 +00:00 |
rubidium
|
befa79ba4a
|
(svn r22070) -Fix [FS#4503] (r21399): crashes when disconnecting after requesting the map
|
2011-02-12 21:30:57 +00:00 |
rubidium
|
a19bc28aba
|
(svn r22069) -Fix: delete all savegame packets, not just the first one
|
2011-02-12 21:29:35 +00:00 |
rubidium
|
adfd648031
|
(svn r22068) -Codechange/Fix: return "connection lost" instead of "okay" when SendPackets closed the connection
|
2011-02-12 21:09:34 +00:00 |
rubidium
|
92d0d6d10b
|
(svn r22067) -Fix: don't hold a mutex when sending packets and thus possibly closing the connection as that wants to acquire the mutex again
|
2011-02-12 21:07:30 +00:00 |
rubidium
|
d8cada7563
|
(svn r22064) -Fix [FS#4497] (r21399): crash when disconnecting and reconnecting while the server is still saving the savegame
|
2011-02-11 23:20:35 +00:00 |
rubidium
|
05a846a574
|
(svn r22032) -Codechange: add some asserts to verify we don't allocate too many NetworkClientSockets/Infos
|
2011-02-08 21:47:10 +00:00 |
rubidium
|
7eba2bf4d3
|
(svn r21890) -Cleanup: remove some unneeded includes
|
2011-01-22 14:52:20 +00:00 |
rubidium
|
795a528328
|
(svn r21854) -Codechange: refactor the password setting methods to make it possible to change the password of other companies (on the server)
|
2011-01-19 16:47:40 +00:00 |
rubidium
|
e54a1f6721
|
(svn r21853) -Codechange: HashCurrentCompanyPassword is only used by servers, so move it to network_server.* (dihedral)
|
2011-01-19 16:37:06 +00:00 |
rubidium
|
7dafd04f4b
|
(svn r21727) -Fix [FS#4377]: admin bots weren't always notified of password changes (dihedral)
|
2011-01-04 22:28:02 +00:00 |
smatz
|
810873ff33
|
(svn r21704) -Fix [FS#4374]: no need to perform any more checks after the connection is closed (Rubidium)
|
2011-01-03 18:36:51 +00:00 |
rubidium
|
b25cf57542
|
(svn r21701) -Codechange: ConsoleColour = TextColour, so make it that way and remove some unneeded casts
|
2011-01-03 12:01:41 +00:00 |
alberth
|
b633ffaa1d
|
(svn r21571) -Codechange: Having a break after a return is no good.
|
2010-12-21 15:23:54 +00:00 |
rubidium
|
9139a6c858
|
(svn r21405) -Codechange: prepare sending of company information in the UDP packet for longer company names (in bytes), by truncating the names if needed
|
2010-12-05 22:21:13 +00:00 |
rubidium
|
5f25cdbbd5
|
(svn r21401) -Fix: ofcourse MSVC x64 has something to complain about...
|
2010-12-05 15:08:41 +00:00 |
rubidium
|
216e48cd07
|
(svn r21399) -Change/Feature/Fix [FS#4284]: perform the compression of savegames to send to the client asynchroniously. This will reduce the lag of the other clients to the time it takes to make the memory dump and it will speed up downloading the map as the download starts earlier (possibly with a slightly lower bandwidth due to slow compression). This should also fix the lag message people get when the savegame compression takes more than a few seconds.
|
2010-12-05 14:48:39 +00:00 |
rubidium
|
02b3bc57d5
|
(svn r21398) -Change/Feature-ish: when making a savegame to send to a client, don't write it to disk but create the packets immediately
|
2010-12-05 14:45:52 +00:00 |
rubidium
|
97434f0e06
|
(svn r21392) -Change: prepare the network protocol for getting the file size later in the download process
|
2010-12-05 14:34:19 +00:00 |
rubidium
|
fd752ca2b0
|
(svn r21363) -Add: support for limiting the amount of (accepted) incoming data
|
2010-11-30 20:01:26 +00:00 |
rubidium
|
31c8ab0ed8
|
(svn r21361) -Change: make sure the client is listening, or rather receiving, our frames
|
2010-11-30 14:18:20 +00:00 |
rubidium
|
b6c2216749
|
(svn r21358) -Codechange: make some network function names conform to coding style
|
2010-11-30 13:38:46 +00:00 |
rubidium
|
c60a850fed
|
(svn r21350) -Fix: some indentation
|
2010-11-28 22:45:47 +00:00 |
rubidium
|
67f74559fc
|
(svn r21334) -Fix [FS#4271]: make (more) sure that the savegame and transferred file are the same file and not different ones
|
2010-11-26 22:25:02 +00:00 |
rubidium
|
6d09f4a3cb
|
(svn r21254) -Change: show a different "lag" message when a client is lagging because of connection trouble or lagging because the client is just slow
|
2010-11-19 12:33:19 +00:00 |
rubidium
|
673b3711b4
|
(svn r21182) -Fix: possible just-freed memory reads
|
2010-11-14 12:05:24 +00:00 |
rubidium
|
4ea67eff8b
|
(svn r21032) -Codechange: perform some more strict tests on the server side when receiving some packets and don't send some when the clients aren't ready for them
|
2010-10-24 20:30:53 +00:00 |
rubidium
|
f24c91c487
|
(svn r21030) -Codechange: move ClientStatus into the network server socket class
|
2010-10-24 20:07:32 +00:00 |
rubidium
|
2cd67a51ac
|
(svn r21029) -Codechange: split the map downloading packet + 3-state enum into 3 separate packets
|
2010-10-24 20:03:33 +00:00 |
rubidium
|
073b965829
|
(svn r21024) -Fix: erroneous tab
|
2010-10-24 15:02:43 +00:00 |
rubidium
|
af9a6b6b42
|
(svn r21001) -Fix [FS#4170] (r20936): clients were not always notified of a player leaving the game
|
2010-10-20 11:58:34 +00:00 |
rubidium
|
d71f590ed6
|
(svn r20993) -Codechange: some shuffling of game protocol packet description so they're documented in the "same" place as UDP, content and admin packets (dihedral)
|
2010-10-18 20:41:53 +00:00 |
rubidium
|
d9602f4ef9
|
(svn r20973) -Add: chat sending and receiving support for remote admins (dihedral)
|
2010-10-17 17:40:18 +00:00 |
rubidium
|
ae20cb4f3d
|
(svn r20970) -Add: company change notification to remote admins (dihedral)
|
2010-10-17 17:37:45 +00:00 |
rubidium
|
fe44944f32
|
(svn r20969) -Add: client info change notification to remote admins (dihedral)
|
2010-10-17 17:37:26 +00:00 |
rubidium
|
b4ce7fad7f
|
(svn r20967) -Add: infrastructure to send information to remote admins at specific intervals (dihedral)
|
2010-10-17 17:36:23 +00:00 |
rubidium
|
234bee0858
|
(svn r20938) -Codechange: make the code for listening on a socket (more) reusable
|
2010-10-15 21:56:06 +00:00 |
rubidium
|
c9cbab14ea
|
(svn r20937) -Codechange: move some variables from client/server to server only
|
2010-10-15 20:29:59 +00:00 |
rubidium
|
f712055002
|
(svn r20936) -Codechange: make server side packet sending methods class methods
|
2010-10-15 20:25:07 +00:00 |
rubidium
|
9858d699a3
|
(svn r20935) -Codechange: only let the server side use a pool of connected sockets
|
2010-10-15 19:58:56 +00:00 |
rubidium
|
bda26d03b5
|
(svn r20934) -Codechange: move NetworkGetClientName to the server's socket
|
2010-10-15 19:35:08 +00:00 |
rubidium
|
7ba07d9573
|
(svn r20929) -Codechange: make NetworkCloseClient a class method
|
2010-10-15 18:42:52 +00:00 |
rubidium
|
0ca7e4e82e
|
(svn r20924) -Codechange: make the game connection packet handling look more like UDP/content packet handling
|
2010-10-15 13:47:37 +00:00 |
rubidium
|
8eb07d097e
|
(svn r20923) -Codechange: prepare creating sub-classes of NetworkClientSocket for server and client side
|
2010-10-15 13:22:00 +00:00 |
alberth
|
9f5a96ead2
|
(svn r20689) -Codechange: Make some global functions used in 1 .cpp file static in that file.
|
2010-08-29 15:58:43 +00:00 |
rubidium
|
a4c6d07edc
|
(svn r20553) -Feature: allow rate limiting of incoming commands
|
2010-08-19 08:59:36 +00:00 |
rubidium
|
b594990071
|
(svn r20549) -Codechange: centralise the handling of the incoming commands (from clients and the server)
|
2010-08-18 22:40:17 +00:00 |
rubidium
|
e8e22c99fd
|
(svn r20548) -Codechange: rename some variables giving them slightly more meaningful names
|
2010-08-18 21:30:38 +00:00 |
rubidium
|
69fa0b36d3
|
(svn r20542) -Codechange: generalise the setting of "p2" to the ClientID.
|
2010-08-18 17:06:45 +00:00 |
rubidium
|
1c3d42598e
|
(svn r20510) -Codechange: unify packet queue handling and make insertion O(1) instead of O(n)
|
2010-08-15 23:44:45 +00:00 |
alberth
|
ee01ec9136
|
(svn r20291) -Codechange: Unify break coding style.
|
2010-08-01 21:19:49 +00:00 |
frosch
|
4bd32799f1
|
(svn r20286) -Codechange: Unify end of doxygen comments.
|
2010-08-01 19:44:49 +00:00 |
frosch
|
ed4f806f1d
|
(svn r20283) -Codechange: Unify start of doygen comments.
|
2010-08-01 19:22:34 +00:00 |
terkhen
|
88ca183191
|
(svn r20239) -Doc: Give a common name to all fall throughs (FALL THROUGH).
|
2010-07-29 14:26:28 +00:00 |
alberth
|
be6c058424
|
(svn r20211) -Codechange: Indented code should have curly braces around it.
|
2010-07-24 10:14:39 +00:00 |
rubidium
|
99a11badaf
|
(svn r19996) -Codechange: Add NetworkVehicleType enum.
|
2010-06-19 16:37:56 +00:00 |
smatz
|
80fd67a314
|
(svn r19818) -Fix [FS#3784](r16004): kicking clients by IP didn't work
|
2010-05-13 16:00:50 +00:00 |
rubidium
|
2555522eab
|
(svn r19809) -Codechange: make some unnamed network related enums/defines static const variables
|
2010-05-13 09:04:41 +00:00 |
rubidium
|
6fa962b867
|
(svn r19808) -Codechange: NetworkCalculateLag returned an uint, so keep it that way
|
2010-05-13 08:59:50 +00:00 |
rubidium
|
26af87bbaa
|
(svn r19695) -Fix: leaking a file descriptor
|
2010-04-22 18:34:45 +00:00 |
smatz
|
f48f4c8293
|
(svn r19693) -Codechange: split STATUS_INACTIVE to two states
|
2010-04-22 17:26:57 +00:00 |
rubidium
|
df4d8b3bc9
|
(svn r19678) -Fix (r19607): client status was shown incorrect in the console
|
2010-04-19 19:50:56 +00:00 |
smatz
|
cd20724d20
|
(svn r19651) -Fix [FS#3745]: when a company is sold, move connected clients to spectators
|
2010-04-17 11:39:46 +00:00 |
rubidium
|
088282bcf8
|
(svn r19620) -Fix: desync when a command is received and in the queue while a client starts joining, i.e. save the game state. This can happen in two ways: with frame_freq > 1 a command received in a previous frame might not be executed yet or when a command is received in the same frame as the join but before the savegame is made. In both cases the joining client would not get all commands to get in-sync with the server (and the other clients).
|
2010-04-13 18:55:31 +00:00 |
smatz
|
24a60b77ec
|
(svn r19613) -Fix [FS#3755]: possible invalid read when server moves client to spectators before he finishes joining
|
2010-04-11 22:06:17 +00:00 |
smatz
|
7f3844d3aa
|
(svn r19610) -Codechange: rename STATUS_AUTH to STATUS_AUTHORIZED
|
2010-04-11 17:32:14 +00:00 |
smatz
|
13e5058efe
|
(svn r19608) -Fix: do not kick client if he entered password and the password was cleared meanwhile
|
2010-04-11 17:23:11 +00:00 |
smatz
|
11d6e21c3a
|
(svn r19607) -Codechange: use different packet types instead of packet subtypes
|
2010-04-11 17:17:12 +00:00 |
rubidium
|
d8baa1342c
|
(svn r19589) -Change: add some more useful information to the desync log and unify the formatting
|
2010-04-08 21:14:49 +00:00 |
yexo
|
a9c8dbc0a0
|
(svn r19255) -Codechange: encapsulate GRFIdentifier in GRFConfig instead of subclassing it
|
2010-02-25 20:05:31 +00:00 |
rubidium
|
ab35d95b5a
|
(svn r19072) -Fix [FS#3599]: possible read/write after free when the client triggered the server to close the connection
|
2010-02-09 23:49:19 +00:00 |
rubidium
|
f608ad7baf
|
(svn r18875) -Codechange: remove some unneeded bits from the network protocol and improve the naming of some variables
|
2010-01-21 11:17:40 +00:00 |
rubidium
|
82fc28f77f
|
(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header
|
2010-01-15 16:41:15 +00:00 |
rubidium
|
4ecb3eb33c
|
(svn r18804) -Codechange: guard against binaries claiming to be compatible with a future (stable) release of OpenTTD.
|
2010-01-14 23:06:41 +00:00 |
rubidium
|
6a047d2316
|
(svn r18782) -Codechange: move the content of callback_table.cpp to network_command.cpp; it's only ever used there.
|
2010-01-11 20:00:14 +00:00 |
frosch
|
59f9163e37
|
(svn r18381) -Codechange: Add RoadVehicle::IsBus() to simplify some stuff.
|
2009-12-02 17:37:02 +00:00 |
rubidium
|
b00a5f1069
|
(svn r18330) -Cleanup: remove some unneeded includes
|
2009-11-28 20:35:25 +00:00 |
rubidium
|
b0f18a27fb
|
(svn r18054) -Change/Fix [FS#3310]: make pause on join pause during the whole joining (including download) phase
|
2009-11-12 20:52:14 +00:00 |
rubidium
|
2a1cab4d46
|
(svn r18052) -Codechange/Fix: make the 'pause' chat message when actually executing the pause command. This to prevent showing paused and especially unpaused to be shown when the state doesn't change. Output now mentions whether pause changes keep the game paused and what reasons for pausing there 'currently' are.
|
2009-11-12 20:33:30 +00:00 |
frosch
|
b012a75c47
|
(svn r17977) -Fix: Busses and trucks are distinguished by cargo class.
|
2009-11-05 20:26:13 +00:00 |
smatz
|
eb72a0095f
|
(svn r17746) -Codechange: 'operator new' doesn't return NULL, NetworkSend_Init() is useless
|
2009-10-09 11:03:00 +00:00 |
rubidium
|
59ec3dc267
|
(svn r17743) -Fix: (post 0.7) memory leak in server in case handling a packet caused the connection to be closed. Also force-close the connection on invalid packets.
|
2009-10-07 21:11:56 +00:00 |
rubidium
|
df75db67eb
|
(svn r17742) -Codechange: remove unused variable from Recv_Packet
|
2009-10-07 20:58:14 +00:00 |
rubidium
|
d6cded5380
|
(svn r17693) -Cleanup: remove some unneeded includes
|
2009-10-04 17:16:41 +00:00 |
rubidium
|
7d24e84a81
|
(svn r17617) -Codechange: make the server side packet handling be more like the client side's handling, i.e. return the connection status
-Fix: do not do invalid reads when a packet handling function closed a connection
|
2009-09-22 20:44:14 +00:00 |
frosch
|
ebd916be3d
|
(svn r17532) -Codechange: Rename several Invalidate functions to SetDirty for more consistency and distinguishability.
|
2009-09-13 19:15:59 +00:00 |
rubidium
|
bd9670ea47
|
(svn r17467) -Change: show the client id in join messages at the server (patch by dihedral)
|
2009-09-07 21:28:16 +00:00 |
rubidium
|
7fbc33dae1
|
(svn r17248) -Fix: add GPL license notice where appropriate
|
2009-08-21 20:21:05 +00:00 |
rubidium
|
1fe3ad3288
|
(svn r17075) -Codechange: rename ~750 strings to be more uniform with their relatives
|
2009-08-05 17:59:21 +00:00 |
smatz
|
22cf8d8480
|
(svn r16634) -Codechange: use Company::IsHumanID() instead of IsHumanCompany()
|
2009-06-23 12:11:35 +00:00 |
rubidium
|
9b156c1bd4
|
(svn r16601) -Fix [FS#2880]: try 2... hopefully better this time
|
2009-06-19 20:26:18 +00:00 |
rubidium
|
a497e3ff4a
|
(svn r16592) -Fix [FS#2880]: 'connection lost' was also shown when the client was 'leaving'.
|
2009-06-18 15:05:45 +00:00 |
smatz
|
bea3fe2b8b
|
(svn r16559) -Codechange: introduce Company::IsValidAiID() and Company::IsValidHumanID(), don't use IsHumanCompany() where possible
|
2009-06-10 22:05:01 +00:00 |
alberth
|
bab70a823d
|
(svn r16491) -Codechange: Added parentheses around bitwise operators for code style.
|
2009-06-01 11:43:36 +00:00 |
rubidium
|
bacbafe510
|
(svn r16437) -Codechange: remove the hack that for CMD_COMPANY_CTRL the company was changed from spectator to company 0 in the network code.
|
2009-05-26 21:25:24 +00:00 |