TechGeekNZ
3c8d0aa354
Cleanup: Give `TakeScreenshot` a more sensible name
2020-06-27 14:19:35 +01:00
TechGeekNZ
ed6f31f601
Cleanup: Remove redundant implementation of TakeScreenshot
2020-06-27 14:19:35 +01:00
dP
a2e1102b15
Feature: Increase max possible distance from border for oil refineries and rigs
2020-06-27 14:18:31 +01:00
translators
b84d61ef6e
Update: Translations from eints
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indonesian: 16 changes by adjayanto
2020-06-25 19:45:42 +02:00
translators
78b6587c40
Update: Translations from eints
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swedish: 3 changes by Joel_A
2020-06-24 19:45:42 +02:00
translators
6d135d4b01
Update: Translations from eints
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ukrainian: 1 change by nsergiy
korean: 1 change by telk5093
2020-06-22 19:45:40 +02:00
glx22
87a069c887
Fix #8230 : Resolve ".." when opening files in .tar ( #8231 )
2020-06-22 14:21:11 +02:00
Jonathan G Rennison
e6f3e15c32
Fix 63ccb36e: Incorrect string type for OrderBackup::name save/load
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In 63ccb36e
BaseConsist::name was changed from a malloced char*
to a std::string.
OrderBackup inherits from BaseConsist.
The saveload of OrderBackup::name was not updated.
2020-06-22 08:02:42 +02:00
Jonathan G Rennison
1ac0d4a5b2
Fix: Thread unsafe use of NetworkAddress::GetAddressAsString
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Remove static buffer form of NetworkAddress::GetAddressAsString.
This is used in multiple threads concurrently, and is not thread-safe.
Replace it with a form returning std::string.
2020-06-21 11:47:56 +01:00
translators
9aca6ff971
Update: Translations from eints
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swedish: 33 changes by Joel_A
2020-06-19 19:45:40 +02:00
Jonathan G Rennison
b0f192abc4
Fix: Racy use of flags in TCPConnecter::CheckCallbacks
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conected and aborted flags are used concurrently from multiple threads.
2020-06-18 19:57:34 +02:00
Jonathan G Rennison
c167648d75
Fix: Violation of strict weak ordering in group name sorters
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This could be caused by a group being renamed, and the old
name being cached from a previous sort.
See: #7838
2020-06-18 12:38:43 +02:00
Jonathan G Rennison
d830a34394
Fix: Violation of strict weak ordering in engine name sorter
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This could be caused by an engine being renamed, and the old
name being cached from a previous sort.
See: #7838
2020-06-18 12:38:43 +02:00
Jonathan G Rennison
084b073e57
Codechange: Use template type for GUIList::Sort comparator
2020-06-18 12:38:43 +02:00
frosch
d8182b7e15
Change: Allow command cost-estimation while paused.
2020-06-18 08:59:27 +01:00
Niels Martin Hansen
9895ced6af
Fix: Silence some warnings when building with clang-cl on VS 2019
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Clang-cl presents as both _MSC_VER and __clang__ in the preprocessor which makes some things confusing.
2020-06-18 08:56:27 +01:00
nikolas
c9aff698d0
Fix #8104 : Always add WINDOW_RESIZABLE flag to SDL2 ( #8211 )
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This fixes a bug that can reproduced with these steps:
* Start openttd in fullscreen mode
* Turn off fullscreen mode
* Try to resize the window. The window can't be resized.
2020-06-18 08:53:06 +01:00
translators
208614343f
Update: Translations from eints
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polish: 1 change by MaksOPENTTD1
danish: 1 change by beruic
2020-06-12 19:45:39 +02:00
TechGeekNZ
ee570e1b6d
Cleanup: Fix typos in code comments.
2020-06-09 13:15:47 +01:00
TechGeekNZ
8652a4db76
Cleanup: Give `SetDirtyBlocks` a more descriptive name.
2020-06-09 13:15:47 +01:00
arikover
caab095e4e
Fix: [CMake] SDL2 Sound was not included
2020-06-09 13:06:33 +02:00
Miguel Horta
40436019fd
Fix: Display banlist's indexes correctly
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Bug introduced via commit ab711e6942
2020-06-08 21:56:57 +01:00
TechGeekNZ
fe1925931d
Cleanup: Correct typographic errors in code comments.
2020-06-07 01:04:41 +01:00
TechGeekNZ
3d8597d42e
Cleanup: Add undocumented parameter to GetSpriteSize.
2020-06-07 01:04:41 +01:00
Patric Stout
4d04009d12
Codechange: remove #ifdef from .cpp files to exclude features
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With CMake, these files are simply not compiled to start with.
2020-06-05 19:36:05 +02:00
Patric Stout
56d54cf60e
Add: introduce CMake for project management
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CMake works on all our supported platforms, like MSVC, Mingw, GCC,
Clang, and many more. It allows for a single way of doing things,
so no longer we need shell scripts and vbs scripts to work on all
our supported platforms.
Additionally, CMake allows to generate project files for like MSVC,
KDevelop, etc.
This heavily reduces the lines of code we need to support multiple
platforms from a project perspective.
Addtiionally, this heavily improves our detection of libraries, etc.
2020-06-05 19:36:05 +02:00
Marcus Calhoun-Lopez
eeed3a7613
Fix: unbreak building with ICU on macOS
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A symbol clash breaks building ICU on macOS, and although it isn't
necessary, it might as well be possible.
2020-06-05 14:47:33 +01:00
TechGeekNZ
937b366546
Cleanup: StationCargoList::AreMergable doxygen comment references Vehicle instead of Station.
2020-06-05 14:27:09 +01:00
TechGeekNZ
012fea301d
Cleanup: Add note explaining how settings.h is generated from source.
2020-06-05 08:38:40 +02:00
TechGeekNZ
f246f8faef
Cleanup: Fix typo in settings.h.preamble.
2020-06-05 08:38:40 +02:00
TechGeekNZ
cdd2892c49
Codechange: Realign SDL driver with SDL2 driver to ease maintenance and emphasise differences.
2020-06-04 09:05:21 +01:00
Yexo
1507902d00
Codechange: remove has_newindustries global
2020-06-01 22:46:06 +02:00
Yexo
ce618bf7e9
Codechange: replace custom timer and OnGameTick() with OnHundrethTick()
2020-06-01 22:46:06 +02:00
Yexo
a82572d0f5
Codechange: remove has_newhouses global
2020-06-01 22:46:06 +02:00
Michael Lutz
1c0ba07c3c
Add: [Script] Native priority queue; useful e.g. for pathfinders.
2020-06-01 21:35:13 +02:00
Niels Martin Hansen
764497206a
Fix #8066 : Try another fallback colourspace if first one fails
2020-06-01 19:43:37 +02:00
glx
b3ddf2c907
Fix: [Win32] Crash message not fitting in crash dialog
2020-06-01 14:09:58 +02:00
glx
b5ca2161d9
Fix #7970 : [Win32] Disable event loop on crash to prevent recursive faults
2020-06-01 14:09:58 +02:00
Yexo
f827bc8c1a
Fix #8166 : don't crash on loading an invalid roadtype newgrf
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Initialization code for GRFFile::roadtype_map was copied from
railtype_map. But while RailType is a byte-sized enum and could thus
be initialized via memset, RoadType doesn't have a defined size.
2020-06-01 12:44:02 +02:00
Yexo
a9b3312d1a
Fix #8024 : make online content gui more responsive while loading
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Previously the internal content list was invalidated and sorted for
every new item added. Now the sorting is delayed until the GUI is
drawn, which means we only sort once per GUI tick.
Since the amount of incoming items per GUI tick is not controlled by
the GUI but rather by network speed, we were previously doing a lot
of duplicate work per tick, causing the mouse cursor to lag while
the list was initialized.
2020-06-01 10:59:11 +02:00
translators
281d93f600
Update: Translations from eints
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croatian: 1 change by VoyagerOne
2020-05-30 19:45:39 +02:00
TechGeekNZ
16e5f610f7
Cleanup: Correct typographic errors in code comments.
2020-05-28 08:26:41 +01:00
Jonathan G Rennison
f11cd8f2d0
Fix: Compilation warnings in story_gui and script_story_page
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See: #7896
2020-05-27 22:22:56 +02:00
translators
71e9c2a71b
Update: Translations from eints
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chinese (traditional): 2 changes by ww9980
chinese (simplified): 1 change by ww9980
2020-05-27 19:45:40 +02:00
Niels Martin Hansen
800ade7702
Feature: Push-buttons on storybook pages ( #7896 )
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Allow more direct player-initiated interaction for Game Scripts, by letting the GS put push-buttons on storybook pages. These buttons can either trigger an immediate event, or require the player to first select a tile on the map, or a vehicle.
Additionally this reworks how the storybook pages are layouted and rendered, to allow for slightly more complex layouts, and maybe speeding drawing up a bit.
2020-05-22 22:22:55 +02:00
Michael Lutz
c972a63c8c
Codechange: Store info about the dedicated server log file in globals with automatic destruction to simplify control flow in openttd_main.
2020-05-21 20:02:34 +02:00
Michael Lutz
37bc2f8064
Codechange: Use std::string in the driver and blitter selection code.
2020-05-21 20:02:34 +02:00
Michael Lutz
a49fdb7ebb
Codechange: Store base set related texts in std::strings.
2020-05-21 20:02:34 +02:00
Michael Lutz
715aa67a9c
Codechange: Use std::string in INI file parsing.
2020-05-21 20:02:34 +02:00
Michael Lutz
8aef14386f
Add: Optional implementation of std::optional for pre-C++17 compilers.
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Sourced from https://github.com/akrzemi1/Optional , Boost Software License, Version 1.0.
2020-05-21 20:02:34 +02:00
Michael Lutz
63ccb36ef3
Codechange: Use std::string for most of the user-settable custom names.
2020-05-21 20:02:34 +02:00
Michael Lutz
9b6f5e3bb8
Codechange: Store GS lang texts in std::strings.
2020-05-21 20:02:34 +02:00
Michael Lutz
9c2e47d03c
Codechange: Use std::string for storing GRF error messages.
2020-05-21 20:02:34 +02:00
Michael Lutz
c082f570ce
Codechange: Use std::string when translating TTDP NewGRF string codes.
2020-05-21 20:02:34 +02:00
Michael Lutz
808c8198d5
Codechange: Consistently use WChar when passing characters around, and also define it as char32_t.
2020-05-21 20:02:34 +02:00
Michael Lutz
43cd892e0c
Codechange: Replace custom linked list for GRF texts with STL vectors and strings.
2020-05-21 20:02:34 +02:00
Michael Lutz
f2b40f40aa
Codechange: Replace SmallPair with std::pair.
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std::pair is already the smallest possible pair, and it already handles non-POD types correctly.
2020-05-21 20:02:34 +02:00
translators
7309bdec48
Update: Translations from eints
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latvian: 9 changes by Tranzistors
2020-05-20 19:45:39 +02:00
dP
82572754dd
Fix: Trees disappear completely after a few years when they're not allowed to spread
2020-05-20 13:16:55 +02:00
Yexo
587d8e716b
Fix #8155 : Roadtype speed limit in toolbar dropdown in scenario editor was doubled
2020-05-19 20:01:09 +02:00
translators
b8a896d52c
Update: Translations from eints
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latvian: 35 changes by Tranzistors
2020-05-18 19:45:41 +02:00
dP
93d1d8773f
Fix: Desync after house replacement
2020-05-18 09:05:39 +01:00
translators
d11bae58a0
Update: Translations from eints
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spanish (mexican): 7 changes by Absay
2020-05-17 19:45:39 +02:00
translators
70ccd34fa0
Update: Translations from eints
...
latvian: 13 changes by Tranzistors
2020-05-16 19:45:38 +02:00
translators
edc7ee2cda
Update: Translations from eints
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indonesian: 1 change by fanioz
dutch: 1 change by JanWillem
latvian: 39 changes by Tranzistors
spanish (mexican): 1 change by Absay
2020-05-15 19:45:40 +02:00
translators
9b8d5ea074
Update: Translations from eints
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spanish (mexican): 16 changes by Absay
russian: 3 changes by Lone_Wolf
2020-05-14 19:45:40 +02:00
translators
83cd040c61
Update: Translations from eints
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latvian: 21 changes by Tranzistors
korean: 5 changes by telk5093
2020-05-13 19:45:39 +02:00
dP
f2a9a1e2a5
Fix #8137 : New clients can't join (desync) after funding an industry
2020-05-13 08:43:01 +01:00
dP
7bd52970a1
Codechange: Refactor FindStationsAroundTiles to avoid code duplication
2020-05-13 08:43:01 +01:00
translators
6dcc99edab
Update: Translations from eints
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latvian: 45 changes by Tranzistors
spanish (mexican): 9 changes by Absay
2020-05-12 19:45:38 +02:00
glx22
cca613e3b8
Fix #8142 , 5aa6351: Buoy owner and tile owner can be different ( #8143 )
2020-05-12 15:22:58 +02:00
glx22
d15c7dbdeb
Add: stations_near and industries_near cache check ( #8139 )
2020-05-12 01:19:52 +02:00
translators
48c61c1da1
Update: Translations from eints
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latvian: 54 changes by Tranzistors
spanish (mexican): 4 changes by Absay
2020-05-11 19:45:38 +02:00
Ilayaraja
48d2eb703c
Add: INR currency ( #8136 )
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Co-authored-by: ilayarja97 <ilayarja97@gmail.com>
2020-05-11 14:31:03 +01:00
glx
39092ee13b
Fix #8119 : Update docking area when clearing a shore rail tile
2020-05-10 20:10:12 +01:00
glx
5aa6351042
Fix #8132 : Corrupted savegame crashing OpenTTD on load
2020-05-10 20:03:41 +01:00
glx
0ed00ae111
Fix: Stop any gamelog action when recovering from SlError()
2020-05-10 20:02:55 +01:00
translators
3ba34a72aa
Update: Translations from eints
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latvian: 80 changes by Tranzistors
spanish (mexican): 10 changes by Absay
2020-05-10 19:45:39 +02:00
SamuXarick
a95fbd59a3
Fix #8119 , f538179: Update docking tile area when placing a diagonal rail next to a dock end ( #8124 )
2020-05-09 22:27:06 +02:00
translators
61e1a45100
Update: Translations from eints
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latvian: 8 changes by Tranzistors
spanish (mexican): 1 change by Absay
2020-05-09 19:45:37 +02:00
Niels Martin Hansen
2c84549db0
Fix: Two issues in MIDI file writer
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Variable-length values would write threshold values with a byte too many.
System Exclusive messages would cause write to fail since the end byte was treated as part of next message.
2020-05-08 22:43:43 +02:00
translators
170f3f9b2b
Update: Translations from eints
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latvian: 38 changes by Tranzistors
2020-05-07 19:45:39 +02:00
glx22
82573a5e73
Fix #8117 : Memory leak in admin port ( #8122 )
2020-05-07 02:00:53 +02:00
glx22
86e9326b7f
Add: docking tiles cache check ( #8120 )
2020-05-07 01:14:22 +02:00
glx
bc8333723c
Fix #8021 : limit savegame range for docking tiles fixing
2020-05-06 23:12:59 +02:00
Yexo
64278fd598
Fix: reset roadtype/streetcartype info for non-road bridges
2020-05-06 22:10:08 +02:00
translators
364f6806c8
Update: Translations from eints
2020-05-06 19:45:39 +02:00
glx
f0747c8c51
Update: Lang files
2020-05-06 09:54:36 +01:00
glx
e0d20a44d2
Codechange: Use a dynamic copyright year
2020-05-06 09:54:36 +01:00
Yexo
19dc31e0b3
Fix #8108 : always update tile_hash after updating v->tile
2020-05-04 23:26:50 +02:00
SamuXarick
8edbb42fe8
Fix c01a2e2: crash on loading old savegames with invalid animated tile information
2020-05-04 21:21:06 +02:00
SamuXarick
c01803cd42
Fix #8108 : possible crash on loading TTD savegames with phantom oil rigs
2020-05-04 21:21:06 +02:00
translators
aa91c0666e
Update: Translations from eints
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korean: 1 change by telk5093
2020-05-04 19:45:38 +02:00
frosch
9f2e23d8ba
Fix #8093 : Build+Refit changed game-state in command test run, and thus caused desyncs.
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Use DC_AUTOREPLACE for actions that shall be reversibe, in this case:
- Do not rearrange free wagons in test-run.
- Do not discard OrderBackups.
The latter was not triggered by actual auto-replace, since it does not set a 'user'.
2020-05-03 23:18:30 +02:00
frosch
0f9dc88834
Fix: When build+refit an engine, do not refit any free wagons that may get attached.
2020-05-03 23:18:30 +02:00
frosch
68244393f1
Codechange: Unify the tests whether build+refit is in simulation-test or real-run.
2020-05-03 23:18:30 +02:00
Michael Lutz
1f1345de09
Codechange: [Script] Improve copying a list into another empty list.
2020-04-26 18:09:42 +02:00
translators
e45bccb833
Update: Translations from eints
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welsh: 4 changes by kazzie
2020-04-17 19:45:39 +02:00
SamuXarick
93a7ff6709
Fix: [Script] ScriptMarine::AreWaterTilesConnected failed for aqueducts ( #8074 )
2020-04-16 20:32:20 +02:00
translators
0b8100b46f
Update: Translations from eints
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tamil: 16 changes by aswn
2020-04-16 19:45:38 +02:00