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17748 Commits (348c231e12d87c106bd1ab3c9d7a5ecdab6863d8)

Author SHA1 Message Date
Charles Pigott 348c231e12 Codechange: Make codestyle for CMake files consistent for 'control' statements 2020-09-25 14:43:13 +01:00
frosch df5362a008 Fix #8311, b98c7763de4: Industry probability at map generation was scaled differently when set via property or callback. 2020-09-24 19:29:52 +02:00
dP 0110fa12da Feature: Make news and errors close hotkeys configurable 2020-09-24 19:23:12 +02:00
Berbe 8f3d1ec970 Feature: Improve restart command
When the restart command is issued, a normal map is always spawned.

This improvement takes into account the current state of _file_to_saveload to check if a savegame/scenario/heightmap was previously loaded, and loads the same resource again.
2020-09-24 19:17:18 +02:00
dP 3ad4a6e3da Fix 380fd8c: Only check houses for cargo when generating subsidies with towns 2020-09-24 17:57:09 +01:00
translators beaa7c7894 Update: Translations from eints
korean: 1 change by telk5093
2020-09-23 19:45:38 +02:00
translators 53a3d940b1 Update: Translations from eints
ukrainian: 11 changes by Strategy
2020-09-02 19:45:39 +02:00
dP ab420d8cc0 Change: Use key names instead of characters in hotkey.cfg 2020-09-01 09:33:17 +01:00
translators dacec76c1b Update: Translations from eints
catalan: 57 changes by juanjo
2020-08-30 19:45:38 +02:00
translators 9340fe9c7c Update: Translations from eints
ukrainian: 18 changes by Strategy
2020-08-21 19:45:38 +02:00
dP 3db7cf54fd Fix: sprite preview in sprite aligner is too small with scaled UI 2020-08-13 20:50:11 +02:00
translators 2693a901f9 Update: Translations from eints
swedish: 1 change by Joel_A
2020-08-04 19:45:41 +02:00
Niels Martin Hansen 84efde8ee3 Change: Log when rejecting a TAR archive for extraction
Based on report in <https://www.tt-forums.net/viewtopic.php?f=31&t=87374>
2020-07-28 19:20:13 +02:00
Łukasz Hryniuk 3effad0bea
Fix: Properly invalidate mouse-over station coverage highlight (#8263) 2020-07-27 17:37:47 +01:00
dP 452e1e3328 Codechange #8258: Remove unused town cargo caches from the savegame 2020-07-27 17:32:00 +01:00
TechGeekNZ a10013dd00 Codechange: Spell 'Viewport' consistently
Some places in the codebase misspell 'Viewport' as 'ViewPort' or 'view_port'.
This patch makes everything consistent.
2020-07-27 17:31:29 +01:00
TechGeekNZ c0bf7cc840 Fix: GCC warns about possibly uninitialized data in signal.cpp
When compiling with '-Og', GCC warns about variables that are
initialized by reference in the condition of a 'while' loop.

This commit silences the warning by explicitly initializing the
variables in question to their respective 'invalid value' markers,
which will most likely be optimized out when the compiler realizes
the values are never used.
2020-07-27 17:25:58 +01:00
translators a56bf35409 Update: Translations from eints
french: 1 change by glx
2020-07-25 19:45:38 +02:00
translators 82672342b7 Update: Translations from eints
belarusian: 35 changes by KorneySan
2020-07-24 19:45:41 +02:00
translators 663c301e7c Update: Translations from eints
belarusian: 64 changes by KorneySan
russian: 2 changes by KorneySan
2020-07-22 19:45:40 +02:00
translators 808fbaa767 Update: Translations from eints
belarusian: 11 changes by KorneySan
2020-07-21 19:45:40 +02:00
glx 4079c47b6c Change: rewrote squirrel_export in CMake 2020-07-16 00:53:26 +02:00
glx 8794c61f25 Change: rewrote generate_widget in CMake 2020-07-16 00:53:26 +02:00
Pavel Stupnikov 26b91192a3
Feature: Center text and icons in the status bar vertically (#8273) 2020-07-15 16:57:31 +02:00
dP 706c47265e Fix: Set invalid road and tram types for rail tunnel ends 2020-07-13 16:38:21 +02:00
translators 954d0b4e5b Update: Translations from eints
korean: 1 change by telk5093
2020-07-12 19:45:40 +02:00
Abdurrahmaan Iqbal 7d2db99bfd Fix #7772: Show destination on mouseover when vehicle stopped (and not in depot) 2020-07-10 14:48:22 +01:00
TrevorShelton c39d62c245 Update: Disuse of STR_ERROR_INCOMPATIBLE_ROAD 2020-07-10 14:47:55 +01:00
TrevorShelton c7e391da93 Change #8162: Conversion of Town Road, Impr. Error
This changes the error when you attempt to convert a road owned by a town to another road, specifying that it's owned by the town rather than simply being incompatible. As the original poster of the issue pointed out, these seemed to be the only occurences of the incompatible road string, so now it's unused, but they would be left untouched in case of future use or since changing it to a different error would do the work of removing it then. If requested, it likely wouldn't be too difficult to remove the string entirely.
2020-07-10 14:47:55 +01:00
Jonathan G Rennison 053d4f3bff Fix: Thread unsafe use of SendPacket for PACKET_SERVER_MAP_SIZE
NetworkTCPSocketHandler::SendPacket is not thread safe and may not
be used concurrently from multiple threads without suitable locking
2020-07-09 16:08:01 +01:00
TechGeekNZ 716c883737 Fix: Globally apply preprocessor directive coding style
Global; except for the 32-bit SSE blitter, which has some #DEFINEs
in not-very-nice places.
2020-07-03 09:08:46 +02:00
stormcone 816fada2b1
Fix #8250: [NRT] Company infrastructure window always omits last road/tramtype 2020-07-02 12:35:28 +02:00
translators 94d5fcab4b Update: Translations from eints
czech: 3 changes by djst
2020-07-01 19:45:39 +02:00
dP 7045186594 Change #8159: Remove now unused town cargo caches without bumping the savegame version 2020-06-28 18:23:59 +02:00
dP 380fd8cab4 Fix: Make subsidies scan tiles for town acceptance and production instead of using desync-prone town caches 2020-06-28 18:23:59 +02:00
dP ca2604c4e2 Revert #8157: Redundant change 2020-06-28 18:23:59 +02:00
Michael Lutz 6d3c2edc59 Add: [NewGRF] Industry behaviour flag to override second cargo production clamping for water industries when using smooth economy.
Smooth economy is only used when the corresponding setting is enabled and the industries does not use the production callback.
2020-06-28 15:33:37 +02:00
Jonathan G Rennison 7a09413a1a Fix: Incorrect save/load array size of Town::cargo_accepted
In 11ab3c4e the number of cargo types was changed from 32 to 64.
The save/load of Town::cargo_accepted was not updated, such that
only half of the data structure is saved/loaded in savegame versions
199 to 218.
Discard and regenerate data from all savegame versions prior to 219.
2020-06-28 15:32:53 +02:00
Jonathan G Rennison 54237b0e98 Codechange: Move SlSkipBytes to saveload.h 2020-06-28 15:32:53 +02:00
ilayaraja97 cf8ccf4b08 Fix #8131: small bridges also have pillars drawn 2020-06-28 13:54:04 +01:00
TrevorShelton a4a9908a51
Fix #8221: Missing specific error message for bridge too long (#8240) 2020-06-28 12:53:56 +01:00
Charles Pigott 218db00c4c Fix #8216: Don't show floating text on autoreplace if cost is 0 2020-06-28 00:00:28 +01:00
duck 1bc7047af7
Doc: Acknowledge integer type mismatch in certain admin packets using AdminUpdateType (#8238) 2020-06-27 18:21:17 +02:00
Charles Pigott 75a2ae2f48 Change: Also make roadside trees match the tree transparency option 2020-06-27 16:07:17 +01:00
Charles Pigott 4c45448fa9 Fix #8129: Crash if a news message expires while viewing the endgame screen 2020-06-27 16:07:08 +01:00
Charles Pigott dc8d0089e9 Codechange: Make sure script enums are the same size as their normal counterparts 2020-06-27 14:51:14 +01:00
Charles Pigott e5f931ef42 Fix: Warning about using the wrong enum type 2020-06-27 14:51:14 +01:00
Charles Pigott 64b1c70fdd Codechange: Add WARN_FORMAT to vseprintf and fix the cascade of warnings that followed 2020-06-27 14:51:14 +01:00
Charles Pigott 224acb78b0 Fix: Compiler warnings about memsetting non-trivial classes 2020-06-27 14:51:14 +01:00
Abdurrahmaan Iqbal 8a655c7fb6 Fix #8232: 'Huge screenshot' warning being shown incorrectly 2020-06-27 14:19:35 +01:00