-Fix (FS#564): bridges do not get destroyed when the bridge head gets flooded and there is a vehicle on the bridge.
-Fix: you were unable to build roads in the scenario editor when there is no town 0, even though there are other towns.
-Fix: store the ownership of a water tile in the buoy tile and set the ownership of the water tile when the buoy is removed. This solves the issue of removing ownership from canal tiles thus making is possible for other players to remove the canal tile.
-Fix: buoys on canal tiles do not flood anymore.
-Fix: [OSX] fontconfig is disabled even if it's found because the default one in OSX is 2.1.0 and OpenTTD needs at least 2.3.0
-Fix: FREETYPE_CONFIG is only set when it's undefined. This makes it possible to add it as argument to make
- last missed chunk of danish language changes (lang)
- (FS#556) return SL_ERROR when unthreaded saves failed (r8171)
- (FS#557) apply railtype offset to station graphics if no custom station is in use (r8186)
- Increase spritecache size to 2MB (r8218).
- (FS#551) roadstop->num_vehicles was wrong for old savegames loaded for MP (r8137)
- v->leave_depot_instantly was not always reset correctly (r8147)
- moving cargo during auto replaces did not update the cached vehicle weight for trains properly (r8157)
*NOTE* This fixes several desync issues. Big props to Rubidium for finding, debugging
and fixing them!
- Show the activated status of the GRF after pressing apply in window (r8094)
- Add the ability to load savegames without matching grf's.
*NOTE*: currently this feature is different from trunk in behaviour as it does NOT
allow you to load savegames with MISSING grfs only compatible (matching GRFID, non-
matching MD5SUM).
- The station list does now remember the sort settings (r8065)
- Uninitializing windows calls WE_DESTROY to free dynamic memory used (r8101, r8119)
- (FS#538) Findfirstbit returns first bit (bouys now numbered 1..9) (r8123)
- FS#54) Combat helicopter shoots from right position, (r8140)
- Submarine disaster did not move around (r8158)
- oe more news-window fix and fix up ShowLastNewsMessage (r8049)
- float division by 0 in YAPF code on Win9x (r8079, r8080)
- do not assert when removing duplicates would remove non-static grf (r8135)
- OS/2 compilation with GCC (thanks to Paul Smedley and TrueBrain for help) (r8042)
- [win32] *nprintf functions are broken, 'len = count' wasn't handled (r8089, r8090)
- MSVC solution files will make openttd THE startup project (r8112)
- crash when removing a town in the scenario editor and the query tool is open for a town's tile (r8030)
- (FS#537) heightmap crashes when rescaling, or using 24bpp bitmaps (r8070, r8074)
- (FS#536) inauguration date of companies from TTDP games was wrong (r8071)
- (FS#486) pause command issues with shift-pressed did not pause the game, interference with pause_on_join (r8027)
- overflow of ticks was not handled properly, possibly resulting a non-reacting gameserver/gameclient (r8028, r8043)
- The game could crash when the chat key (<ENTER>) is pressed too quickly during join (r8132)
- out-of-bounds read access on _clients array (Quark) (r7984)
- change the ordering of the network list (r8118)
- (FS#556): a network client crashes, due to a division by zero (r8167)
- ParseConnectionstring didn't use the port parameter if a player was also specified (r8168)
- Building airport whose size exceeds max station spread-out caused assert. (r7810)
- rail station build window was not correctly updated after station_spread change (r7812)
- Sprite usage debug message showed the starting sprite, not current sprite, and only do this during activation (r7760).
- [OSX] Remove incorrect debug message about missing grf files.