Björn Wärmedal
d009bfc47b
Codechange: Add vehicle owner to crash event ( #13878 )
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Co-authored-by: Björn Wärmedal <bjorn.warmedal@lumera.com>
2025-03-25 22:53:44 +01:00
Peter Nelson
17f7d0950e
Fix #13838 : Formatted error message of sub-errors may be lost. ( #13840 )
2025-03-18 08:39:40 +00:00
Peter Nelson
91d22f7617
Codechange: Use EnumBitSet for VehStates. ( #13755 )
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Renamed from VehStatus because pluralising that is weird.
2025-03-08 18:24:21 +00:00
Peter Nelson
96f260e718
Codechange: Pass TileDesc by reference.
2025-02-23 23:00:51 +00:00
Peter Nelson
6e10584b91
Codechange: Use EncodedStrings for News messages. ( #13654 )
2025-02-23 20:24:02 +00:00
Rubidium
0449dc48c8
Codechange: explicitly initialise Depot member variables
2025-02-18 07:21:04 +01:00
Rubidium
44506ebc86
Codechange: use span size over terminator object
2025-02-16 11:19:12 +01:00
Rubidium
069ff846e4
Codechange: use std::vector/std::span for DrawTileSprites over malloc-ed table
2025-02-14 16:01:45 +01:00
Rubidium
c3d5e6d2a0
Codechange: Use EnumBitSet for DoCommandFlags
2025-02-14 00:28:57 +01:00
Peter Nelson
ca75a8ce19
Codechange: Use enum class for NewsType.
2025-02-07 19:36:52 +00:00
SamuXarick
610026ef17
Fix: Missing water region invalidation after flooding a half tile with rail in the highest corner
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Invalidate water region when any flood occurs.
Convert a few magic numbers to their names.
2025-01-17 18:13:51 +01:00
Peter Nelson
1e77fd0b61
Codechange: Remove unnecessary 'return_cmd_error` macro. ( #13160 )
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This macro is a leftover from when errors used to be packed into a single int32_t.
`return CommandCost` is clearer, and doesn't need a macro.
2024-12-08 18:02:30 +00:00
SamuXarick
10e2d1ca36
Codechange: Use Map::Iterate() to iterate tiles
2024-12-06 10:33:11 +10:00
Peter Nelson
465df3bab1
Change: Don't try to flood buoys or dock tiles.
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This reduces the active flooding water tiles a little more.
2024-11-06 19:44:14 +00:00
Peter Nelson
8f9836793f
Change: Store water tile flooding state in the map.
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This allows water tiles which cannot flood any further to not even try to flood.
On a large map with lots of water tiles this can noticeably reduce game loop processing time.
Mostly ported from JGRPP.
2024-11-06 19:44:14 +00:00
Peter Nelson
f0f62961e1
Codechange: Make two water functions static. ( #13057 )
2024-11-03 23:25:51 +00:00
SamuXarick
d5a13fb9f4
Codechange: Use TileOffsByAxis(...) in more places ( #13026 )
2024-10-24 15:58:15 -04:00
Peter Nelson
3eb7901ad9
Codechange: Use template parameter of SetBitIterator instead of casting later. ( #13015 )
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This removes some manual casting.
2024-10-21 17:54:54 +01:00
Rubidium
3b0fcf442f
Codefix: use actual type instead of int for TileIndexDiff
2024-10-20 15:49:32 +02:00
Rubidium
4a359a4aed
Fix 8ca417b: drying of (edge) tiles should consider MP_VOID tiles
2024-10-19 23:32:34 +02:00
Rubidium
8ca417baa9
Codefix: do not wrap-around the map when flooding tiles
2024-10-19 09:00:21 +02:00
Loïc Guilloux
d67963e616
Add: [Script] Include number of victims in ScriptEventVehicleCrashed ( #12861 )
2024-07-16 21:28:29 +02:00
Patric Stout
a3cfd23cf9
Codechange: rename byte to uint8_t ( #12308 )
2024-03-16 23:59:32 +01:00
Rubidium
27eadc13ec
Codechange: rename TILE_ADD(XY) to TileAdd(XY)
2024-03-10 15:50:24 +01:00
Rubidium
bab5a8a787
Codechange: use std::source_location over __FILE__ and __LINE__ for Backup
2024-03-10 10:14:20 +01:00
Michael Lutz
8dda387f82
Codechange: Use std::tuple for slope functions with two return values
2024-03-08 18:08:55 +01:00
Loïc Guilloux
b68d263d5f
Fix #12014 : Remove water when area clearing ship depot ( #12030 )
2024-02-09 18:17:08 +01:00
frosch
b1718478c8
Codechange: Replace old non-standard attributes with C++17/20 standard attributes.
2024-02-02 22:29:28 +01:00
Loïc Guilloux
09b66751cf
Fix b38d3c2208: missing water regions invalidation when building locks ( #11879 )
2024-01-25 22:18:26 +00:00
Kuhnovic
b38d3c2208
Change: simplified water region evaluation, removed savegame data ( #11750 )
2024-01-21 20:56:50 +00:00
Kuhnovic
f1e999ec59
Feature: Region-based pathfinder for ships ( #10543 )
2024-01-08 20:29:05 +01:00
Peter Nelson
d4008850e3
Codechange: Ensure function opening `{` is on new line.
2023-11-09 20:15:38 +00:00
frosch
baf7cc858b
Codechange: Rename ship docking tile related functions.
2023-09-19 22:49:59 +02:00
frosch
b6c8f301be
Codechange: Silence warnings about intentionally unused parameters.
2023-09-19 22:49:59 +02:00
Rubidium
eaae0bb5e7
Codechange: automatic adding of _t to (u)int types, and WChar to char32_t
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for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
2023-07-19 19:30:14 +02:00
Patric Stout
7aa2b9ab0a
Codechange: move all date-related variables inside the timer ( #10706 )
2023-04-24 15:56:01 +00:00
Jonathan G Rennison
bb988f940e
Fix #10638 : Incorrect water infra total when building canal over object
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In the case where the object is on an unowned canal tile and
the new canal tile is owned
2023-04-13 21:34:36 +02:00
Rubidium
e8af8daa68
Codechange: pass "ground vehicle" to GetTileSlopeZ since for tunnel/bridges there are two states
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Previously it checked the position in non-driving direction to "guess" whether
a ground vehicle was using the function, so on tunnels/bridges it could either
return the Z of the (virtual) ground compared to the Z of the path the vehicle
would take.
2023-04-09 19:00:26 +02:00
Rubidium
580d0a6343
Codechange: make use of Tile in for all direct map accesses
2023-02-28 07:11:48 +01:00
Jonathan G Rennison
b82bcac3cd
Fix #10419 : Water infrastructure accounting when building ship depots
2023-01-29 23:15:53 +01:00
rubidium42
6ba55e663e
Codechange: do not hide variables with other variables
2023-01-29 07:21:34 +01:00
SamuXarick
46dc6da270
Codechange: Make void tiles flood edge tiles, instead of edge tiles flooding themselves ( #8517 )
2023-01-26 21:57:25 +01:00
Rubidium
fe2bcd2a58
Codechange: migrate size related functions to Map structure
2023-01-21 17:11:40 +01:00
SamuXarick
96ec9908a0
Codechange: refactor removal of desert around river tiles
2023-01-15 00:43:41 +01:00
Rubidium
f667a831a5
Codechange: unify creation of diagonal/orthogonal iterator using smart pointers
2023-01-13 21:09:40 +01:00
Tyler Trahan
0fc7cdb1e4
Change: Allow building canal by area outside editor ( #10173 )
2022-11-23 17:48:19 -05:00
SamuXarick
c7505539af
Fix #9869 : remove docking tile when doing a clear square
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Terraforming through objects placed on water didn't properly remove docking tiles as expected.
By moving some logic regarding removal of docking tiles into DoClearSquare, the issue is solved, while also simplifying code, avoiding repetition elsewhere.
2022-10-16 18:29:03 +02:00
Tyler Trahan
37d318c410
Fix #9870 : Don't update infrastructure totals when overbuilding object on canal
2022-05-14 16:54:36 +02:00
Tyler Trahan
89dba56782
Fix e740c24: Use correct command flag, not just DC_EXEC
2022-02-23 01:36:24 +01:00
J0anJosep
d9a37c915f
Cleanup #9725 : Replace cmd_helper related functions and remove cmd_helper.h.
2022-02-02 21:30:15 +01:00