Rubidium
d5aafaee15
Codechange: rename and move some strings to make them more consistent with the rest of the strings
2022-11-02 17:58:44 +01:00
Peter Nelson
edbf99ed17
Change: Use standard sizing for AI competitor limit buttons.
2022-10-11 08:36:59 +01:00
Michael Lutz
13528bfcd0
Codechange: Un-bitstuff all remaining commands.
2021-12-16 22:28:32 +01:00
Michael Lutz
4f3ea3907e
Codechange: Un-bitstuff commands taking a ClientID (i.e. CMD_CLIENT_ID).
2021-12-16 22:28:32 +01:00
Michael Lutz
0f64ee5ce1
Codechange: Template DoCommandP to automagically reflect the parameters of the command proc.
...
When finished, this will allow each command handler to take individually
different parameters, obliviating the need for bit-packing.
2021-12-16 22:28:32 +01:00
Michael Lutz
549caca39c
Codechange: Move command arguments to the back of the networked command function calls.
2021-12-16 22:28:32 +01:00
glx22
5799402f7a
Codechange: Rename window related DeleteXXX to match new behaviour
2021-05-29 21:08:25 +02:00
glx22
994bf19aef
Fix f6d5c01: Delay deletion when closing windows
2021-05-29 21:08:25 +02:00
Peter Nelson
2a0365b3d9
Cleanup: Remove unnecessary parameter of GetScrolledRowFromWidget()
...
Line height defaults to the resize height of the relevant widget, which is
set in all cases. Therefore it is not necessary to specify this value every time.
Additionally fixes scrolled padding for the framerate window.
2021-04-21 23:12:10 +02:00
PeterN
195cf31cb9
Fix: Inconsistent button sizing on AI/GS setting window depending on scale settings. ( #9044 )
2021-04-17 19:20:22 +01:00
Tyler Trahan
de891238d6
Change: Recolour graph windows to brown ( #8700 )
2021-03-11 15:30:29 +01:00
glx22
07385c3662
Fix: Use the same safety checks as 'stop_ai' for 'reload_ai'
2021-01-22 22:19:55 +01:00
Charles Pigott
9b800a96ed
Codechange: Remove min/max functions in favour of STL variants ( #8502 )
2021-01-08 11:16:18 +01:00
SamuXarick
dc5b8020cc
Fix #6452 : Reset only editable and visible settings from GUI ( #7890 )
...
Also enables the Reset button while in-game for AI configs.
2020-12-27 15:05:47 +01:00
Patric Stout
8fa2a67f6b
Fix f66baa44: for-loop is no longer increasing "i"
...
During conversion it was overlooked that the for-loop used to do
this. Oops.
2020-12-26 13:32:25 +00:00
Patric Stout
e6e91a345c
Fix f66baa44: index was off by one ( #8433 )
...
i++ in the 3rd part of a for() is post, not pre. Oops.
2020-12-25 19:57:13 +01:00
Patric Stout
f66baa444f
Codechange: use C++11 constructs for for-each loops ( #8432 )
2020-12-25 19:38:18 +01:00
Quipyowert2
4552b17691
Codechange: Avoid copying function parameters by using const references
2020-02-17 09:15:28 +01:00
Samu
3089c625e4
Fix #7088 : close AI/GS textfile window when their data are invalid
2020-02-06 20:58:11 +00:00
glx
3a14cea068
Codechange: Replace FOR_ALL_COMPANIES with range-based for loops
2019-12-21 20:13:03 +01:00
S. D. Cloudt
13cc8a0cee
Cleanup: Removed SVN headers
2019-11-10 17:59:20 +00:00
Charles Pigott
5b34c8019f
Codechange: Remove Company/OwnerByte types
2019-04-29 17:40:22 +01:00
Henry Wilson
7c8e7c6b6e
Codechange: Use null pointer literal instead of the NULL macro
2019-04-10 23:22:20 +02:00
Michael Lutz
c7b9987d08
Codechange: Switch DropDownList to directly use std::vector, thus making AutoDeleteSmallVector obsolete.
...
DropDownListItem are strongly managed using std::unique_ptr to ensure leak-free handling. Appropriate use
of move-semantics make intent a lot clearer than parameter comments and allows the compiler to generate
copy-free code for most situations.
2019-04-09 22:45:15 +02:00
glx22
a1e492d0d8
Fix #7439 : don't overwrite CompanyRemoveReason with ClientID ( #7465 )
2019-04-05 15:11:52 +02:00
Henry Wilson
a0f36a50e6
Codechange: Replaced SmallVector::Append() with std::vector::[push|emplace]_back()
2019-03-26 20:15:57 +00:00
peter1138
317f69c152
Codechange: Use override specifier in Window-derived classes.
2019-03-24 16:10:04 +01:00
Henry Wilson
af7d9020a1
Codechange: Use override specifer for overriding member declarations
...
This is a C++11 feature that allows the compiler to check that a virtual
member declaration overrides a base-class member with the same signature.
Also src/blitter/32bpp_anim_sse4.hpp +38 is no longer erroneously marked
as virtual despite being a template.
2019-03-24 16:10:04 +01:00
Patric Stout
e3c639a09f
Remove: ENABLE_NETWORK switch
...
This switch has been a pain for years. Often disabling broke
compilation, as no developer compiles OpenTTD without, neither do
any of our official binaries.
Additionaly, it has grown so hugely in our codebase, that it
clearly shows that the current solution was a poor one. 350+
instances of "#ifdef ENABLE_NETWORK" were in the code, of which
only ~30 in the networking code itself. The rest were all around
the code to do the right thing, from GUI to NewGRF.
A more proper solution would be to stub all the functions, and
make sure the rest of the code can simply assume network is
available. This was also partially done, and most variables were
correct if networking was disabled. Despite that, often the #ifdefs
were still used.
With the recent removal of DOS, there is also no platform anymore
which we support where networking isn't working out-of-the-box.
All in all, it is time to remove the ENABLE_NETWORK switch. No
replacement is planned, but if you feel we really need this option,
we welcome any Pull Request which implements this in a way that
doesn't crawl through the code like this diff shows we used to.
2019-03-20 19:24:55 +01:00
Samu
66d23e3e86
Fix #7090 : Close Query String window after rebuilding AI/GS settings
2019-02-21 01:40:34 +01:00
Samu
19fa960d83
Fix #7091 : Close dropdown menu windows after rebuilding AI/GS settings
2019-02-21 00:35:56 +01:00
glx
8e7fe3973f
Add: CompanyCtrlAction enum for CMD_COMPANY_CTRL actions
2019-02-04 21:08:36 +01:00
Peter Nelson
0355f887d9
Fix #6438 : Properly invalidate AI Settings window when max no competitor setting is changed.
2019-02-01 15:20:52 +00:00
glx
b22fbfbe3d
Add: allow opening of one TextfileWindow per type
2019-01-28 23:43:18 +00:00
glx22
654b635f6f
Fix #7122 : OnClick() and DrawWidget() editability was inconsistent in AISettingsWindow ( #7123 )
2019-01-27 21:01:09 +00:00
PeterN
5ff0c24993
Fix #6780 : Some windows didn't get updated from OnTick() ( #7048 )
2019-01-12 23:23:23 +00:00
peter1138
86eae807be
(svn r27787) -Fix: Update scrollbar when rebuilding AI/GS setting list.
2017-03-12 18:19:01 +00:00
peter1138
c55f586df8
(svn r27786) -Fix [FS#6479]: AI configuration changed incorrect parameter when some parameters are hidden.
2017-03-12 16:33:40 +00:00
frosch
d8b465f556
(svn r27581) -Fix [FS#6461]: Button size computation in script configuration window. (adf88)
2016-05-22 12:00:36 +00:00
zuu
aabc46712a
(svn r27468) -Fix (r27444): Game Scripts were not displayed in the content download window when opened from the AI/GS settings window.
2015-12-10 18:28:01 +00:00
frosch
bed0370ad1
(svn r27187) -Fix: Code style.
2015-03-15 12:19:58 +00:00
peter1138
d4a9b3aced
(svn r26954) -Codechange: GUI-scale for AI/GS settings and NewGRF settings windows.
2014-10-04 18:19:22 +00:00
rubidium
6e99a55928
(svn r26583) -Fix [FS#5974]: Game script could be changed in game by double clicking
2014-05-11 18:46:42 +00:00
rubidium
0463dbdc9e
(svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
2014-04-23 20:13:33 +00:00
rubidium
83eeba28b7
(svn r26086) -Codechange: use AutoDeleteSmallVector instead std::list for dropdowns
2013-11-24 14:46:26 +00:00
frosch
43ec0bf0c1
(svn r25537) -Codechange: Optionally make WWT_MATRIX compute the number of rows and columns from the resize step size.
2013-06-30 14:36:31 +00:00
frosch
e184b9799c
(svn r25533) -Codechange: Use SetCapacityFromWidget more often.
2013-06-30 14:33:32 +00:00
frosch
5f8f71edf0
(svn r25532) -Fix: Do not make the minimal size of matrix or panel widgets depend on their number of rows, since that changes when resizing the window.
2013-06-30 14:33:15 +00:00
frosch
98fdd20f84
(svn r25531) -Codechange: Use separate function to set data of WWT_MATRIX widgets.
2013-06-30 14:32:31 +00:00
frosch
fef30983e6
(svn r25414) -Codechange: Move handling of global hotkeys to HotkeyList.
2013-06-15 15:31:22 +00:00
frosch
ee4e68bd5e
(svn r25413) -Fix-ish: Suppress focussing editboxes which are not visible.
2013-06-15 15:31:04 +00:00
frosch
5cb174c6b8
(svn r25412) -Codechange: Make use of Window::OnHotkey
2013-06-15 15:30:44 +00:00
frosch
1b8b1f3f6c
(svn r25410) -Codechange: Put all hotkeys of a window into a static HotkeyList member.
2013-06-15 15:28:09 +00:00
frosch
d9e9710cb3
(svn r25408) -Codechange: Simplify hotkeys by removing unused stuff.
2013-06-15 15:27:33 +00:00
frosch
bb308c5e30
(svn r25401) -Fix-ish: Add missing includes with prototypes to functions declared in the cpp file.
2013-06-15 15:05:54 +00:00
frosch
4e4e635916
(svn r25294) -Feature: Add another button to window title bars to resize the window to its default size.
2013-05-26 19:30:07 +00:00
frosch
8157a8afd8
(svn r25290) -Add: Assign string names to notable windows.
2013-05-26 19:25:01 +00:00
frosch
56e4a8c4d6
(svn r25287) -Codechange: Keep a reference to the WindowDesc in the Window after construction.
2013-05-26 19:23:42 +00:00
zuu
c6187b5d97
(svn r25104) -Fix [FS#5507]: Allow changing GS settings in-game via the AI/GS config window.
2013-03-17 21:58:18 +00:00
frosch
9b06e79765
(svn r25052) -Fix [FS#5490]: Refactor Script Debug GUI to only set widget states in OnInvalidateData.
2013-02-27 21:23:19 +00:00
frosch
a00320c61d
(svn r24929) -Fix [FS#5415]: Don't try to pause or unpause crashed scripts.
2013-01-20 18:43:49 +00:00
frosch
e43bf5dabd
(svn r24788) -Change: Detach script settings from difficulty settings. Always allow changing all script settings without setting difficulty to custom.
2012-12-05 19:35:38 +00:00
frosch
a499435351
(svn r24786) -Codechange: Add SettingsProfile enum for difficulty profiles and highscore tables.
2012-12-05 19:34:45 +00:00
frosch
545b6de900
(svn r24747) -Fix: Some editboxes had a different colour than the rest of the window.
2012-11-14 22:50:53 +00:00
frosch
f5d8ba5d7f
(svn r24742) -Codechange: Remove QueryStringBaseWindow and store QueryStrings per widget instead.
2012-11-14 22:50:35 +00:00
frosch
6e6d94a2d1
(svn r24740) -Codechange: Remove duplicate members from QueryStringBaseWindow and directly use QueryString.
2012-11-14 22:50:26 +00:00
frosch
f6d4200f86
(svn r24738) -Codechange: Remove Textbuf::Initialize in favour of a constructor.
2012-11-14 22:50:17 +00:00
frosch
f2221e8b89
(svn r24736) -Cleanup: The third parameter of Textbuf::Initialize only makes sense if it is smaller than the second one, also its unit is not pixels.
2012-11-14 22:46:49 +00:00
frosch
2c22fe98dd
(svn r24734) -Codechange: Move QueryStringBaseWindow::OnOSKInput to Window::OnEditboxChanged.
2012-11-13 21:47:07 +00:00
frosch
c4d7c8dd42
(svn r24733) -Codechange: Move handling of editbox keys to window class.
2012-11-13 21:47:02 +00:00
frosch
7699a7dc06
(svn r24732) -Codechange: Unify handling of OK and CANCEL actions for editboxes.
2012-11-13 21:46:58 +00:00
frosch
6d1fe626f5
(svn r24729) -Codechange: Unify the handling of HEBR_EDITING.
2012-11-13 21:46:46 +00:00
frosch
1071d51508
(svn r24727) -Fix: In various windows the OSK looked shiny but using it had no effect whatsoever.
2012-11-13 21:46:37 +00:00
frosch
137adb3496
(svn r24726) -Codechange: Move editbox mouseloop handling to Window class.
2012-11-13 21:46:33 +00:00
frosch
17025fa6ea
(svn r24724) -Codechange: Move drawing of editboxes to the widget drawing code.
2012-11-13 21:46:19 +00:00
frosch
8cd77b6f6e
(svn r24723) -Fix: AI debug GUI crashed when using disabled buttons via hotkeys.
2012-11-13 21:46:14 +00:00
frosch
03736af2ae
(svn r24700) -Cleanup: Remove WDF_UNCLICK_BUTTONS and make it the default.
2012-11-11 16:10:43 +00:00
frosch
cd55253865
(svn r24699) -Codechange: Proper usage of push and toggle buttons in mapgen and script debug GUI.
2012-11-11 16:10:11 +00:00
zuu
eff4bbeb53
(svn r24554) -Add: Hotkeys for widgets in AI Debug window
2012-09-23 14:37:59 +00:00
zuu
d219fdb875
(svn r24552) -Fix (r24537): Unpause do no longer continue scripts
2012-09-23 11:30:37 +00:00
zuu
f3f4c562ff
(svn r24537) -Feature: Scripts can be suspended even if the game is still progressing, thus break-on-log now works also for Game Scripts.
2012-09-21 19:58:18 +00:00
zuu
468d232ef4
(svn r24505) -Add: Select the GS tab if all AI tabs are unselectable in the AI debug window.
2012-09-01 17:49:26 +00:00
zuu
a97387011d
(svn r24489) -Feature [FS#5230]: Display GS dead state in AI debug window.
2012-08-21 17:07:17 +00:00
yexo
5192155253
(svn r24467) -Codechange [FS#5236]: make textfile window class slightly more general (LordAro)
2012-08-13 18:52:47 +00:00
frosch
bca5ba1d26
(svn r24342) -Feature: Also use the new multi-word filtering for script breakpoints.
2012-06-13 18:58:29 +00:00
frosch
d58eee1e79
(svn r24324) -Codechange: Turn functions dealing with Textbufs into member functions.
2012-06-04 15:30:29 +00:00
frosch
be0b94400d
(svn r24317) -Feature: Add dropdowns to AI configurations, if all values have labels.
2012-06-01 15:19:59 +00:00
frosch
625ec041b9
(svn r24315) -Fix: Make the AI settings window behave more like the other settings window by closing the query window whenever selecting a different row.
2012-06-01 15:13:34 +00:00
frosch
65f51240cd
(svn r24313) -Fix: Some obiwans wrt. clicking on setting buttons.
2012-06-01 15:08:40 +00:00
frosch
e240f660f0
(svn r24312) -Change: Center the settings buttons in the AI and NewGRF config windows.
2012-06-01 14:42:48 +00:00
frosch
056f779334
(svn r24310) -Codechange: Add named constants for the dimensions of settings buttons, and generally make their usage more consistent.
2012-06-01 14:41:09 +00:00
frosch
198de5397e
(svn r24309) -Codechange: Split some functions from gui.h to settings_gui.h
2012-06-01 10:44:45 +00:00
frosch
0332c7e6b3
(svn r24268) -Fix: Use the same colour scheme for the script selection window as in other comparable windows.
2012-05-23 19:07:34 +00:00
rubidium
6356178a25
(svn r23936) -Feature [FS#5047]: readme/licence/changelog viewer for AI and game scripts (LordAro)
2012-02-12 10:58:18 +00:00
rubidium
1cf2f521ab
(svn r23930) -Fix [FS#4944]: [Script] Do not close the parameter window when a script starts
2012-02-11 22:25:20 +00:00
frosch
69e197c87f
(svn r23757) -Codechange: Unify the drawing of toggle buttons for boolean settings.
2012-01-05 19:32:51 +00:00
rubidium
6d6be50ae0
(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
2012-01-03 21:32:51 +00:00
rubidium
d2f776ef3e
(svn r23720) -Fix/Feature [FS#4935]: show the script debug window also when the game script crashes
2012-01-02 22:44:28 +00:00
alberth
4af8c2d5e1
(svn r23704) -Doc: Doxygen comment fixes and additions.
2012-01-01 17:22:32 +00:00
truebrain
96e1f0a8f0
(svn r23678) -Fix: close the editbox of settings when changing an AI, to avoid invalid memory read/write (reported by SmatZ)
2011-12-27 15:35:47 +00:00