mirror of https://github.com/OpenTTD/OpenTTD
parent
9aecbac2b4
commit
5ff0c24993
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@ -29,6 +29,7 @@
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#include "../widgets/dropdown_func.h"
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#include "../hotkeys.h"
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#include "../core/geometry_func.hpp"
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#include "../guitimer_func.h"
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#include "ai.hpp"
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#include "ai_gui.hpp"
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@ -286,7 +287,7 @@ struct AISettingsWindow : public Window {
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bool clicked_increase; ///< Whether we clicked the increase or decrease button.
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bool clicked_dropdown; ///< Whether the dropdown is open.
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bool closing_dropdown; ///< True, if the dropdown list is currently closing.
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int timeout; ///< Timeout for unclicking the button.
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GUITimer timeout; ///< Timeout for unclicking the button.
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int clicked_row; ///< The clicked row of settings.
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int line_height; ///< Height of a row in the matrix widget.
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Scrollbar *vscroll; ///< Cache of the vertical scrollbar.
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@ -505,7 +506,7 @@ struct AISettingsWindow : public Window {
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if (new_val != old_val) {
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this->ai_config->SetSetting(config_item.name, new_val);
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this->clicked_button = num;
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this->timeout = 5;
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this->timeout.SetInterval(150);
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}
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} else if (!bool_item && !config_item.complete_labels) {
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/* Display a query box so users can enter a custom value. */
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@ -568,9 +569,9 @@ struct AISettingsWindow : public Window {
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this->vscroll->SetCapacityFromWidget(this, WID_AIS_BACKGROUND);
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}
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virtual void OnTick()
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virtual void OnRealtimeTick(uint delta_ms)
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{
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if (--this->timeout == 0) {
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if (this->timeout.Elapsed(delta_ms)) {
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this->clicked_button = -1;
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this->SetDirty();
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}
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@ -15,9 +15,9 @@
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#include "window_gui.h"
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#include "table/sprites.h"
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#include "strings_func.h"
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#include "debug.h"
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#include "console_func.h"
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#include "console_type.h"
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#include "guitimer_func.h"
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#include "widgets/framerate_widget.h"
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@ -295,7 +295,7 @@ static const NWidgetPart _framerate_window_widgets[] = {
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struct FramerateWindow : Window {
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bool small;
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uint32 next_update;
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GUITimer next_update;
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struct CachedDecimal {
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StringID strid;
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@ -339,21 +339,24 @@ struct FramerateWindow : Window {
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this->InitNested(number);
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this->small = this->IsShaded();
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this->UpdateData();
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this->next_update.SetInterval(100);
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}
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virtual void OnTick()
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virtual void OnRealtimeTick(uint delta_ms)
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{
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bool elapsed = this->next_update.Elapsed(delta_ms);
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/* Check if the shaded state has changed, switch caption text if it has */
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if (this->small != this->IsShaded()) {
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this->small = this->IsShaded();
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this->GetWidget<NWidgetLeaf>(WID_FRW_CAPTION)->SetDataTip(this->small ? STR_FRAMERATE_CAPTION_SMALL : STR_FRAMERATE_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS);
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this->next_update = 0;
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elapsed = true;
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}
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if (_realtime_tick >= this->next_update) {
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if (elapsed) {
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this->UpdateData();
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this->SetDirty();
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this->next_update = _realtime_tick + 100;
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this->next_update.SetInterval(100);
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}
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}
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@ -527,7 +530,7 @@ static const NWidgetPart _frametime_graph_window_widgets[] = {
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struct FrametimeGraphWindow : Window {
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int vertical_scale; ///< number of TIMESTAMP_PRECISION units vertically
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int horizontal_scale; ///< number of half-second units horizontally
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uint32 next_scale_update; ///< realtime tick for next scale update
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GUITimer next_scale_update; ///< interval for next scale update
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PerformanceElement element; ///< what element this window renders graph for
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Dimension graph_size; ///< size of the main graph area (excluding axis labels)
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@ -537,7 +540,7 @@ struct FrametimeGraphWindow : Window {
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this->element = (PerformanceElement)number;
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this->horizontal_scale = 4;
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this->vertical_scale = TIMESTAMP_PRECISION / 10;
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this->next_scale_update = 0;
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this->next_scale_update.SetInterval(1);
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this->InitNested(number);
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}
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@ -649,12 +652,12 @@ struct FrametimeGraphWindow : Window {
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this->SelectVerticalScale(peak_value);
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}
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virtual void OnTick()
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virtual void OnRealtimeTick(uint delta_ms)
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{
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this->SetDirty();
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if (this->next_scale_update < _realtime_tick) {
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this->next_scale_update = _realtime_tick + 500;
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if (this->next_scale_update.Elapsed(delta_ms)) {
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this->next_scale_update.SetInterval(500);
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this->UpdateScale();
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}
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}
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@ -31,6 +31,7 @@
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#include "../core/geometry_func.hpp"
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#include "../genworld.h"
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#include "../map_type.h"
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#include "../guitimer_func.h"
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#include "../widgets/network_widget.h"
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@ -234,6 +235,7 @@ protected:
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Scrollbar *vscroll; ///< vertical scrollbar of the list of servers
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QueryString name_editbox; ///< Client name editbox.
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QueryString filter_editbox; ///< Editbox for filter on servers
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GUITimer requery_timer; ///< Timer for network requery
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int lock_offset; ///< Left offset for lock icon.
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int blot_offset; ///< Left offset for green/yellow/red compatibility icon.
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@ -480,6 +482,8 @@ public:
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this->server = this->last_joined;
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if (this->last_joined != NULL) NetworkUDPQueryServer(this->last_joined->address);
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this->requery_timer.SetInterval(MILLISECONDS_PER_TICK);
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this->servers.SetListing(this->last_sorting);
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this->servers.SetSortFuncs(this->sorter_funcs);
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this->servers.SetFilterFuncs(this->filter_funcs);
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@ -903,8 +907,11 @@ public:
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this->vscroll->SetCapacityFromWidget(this, WID_NG_MATRIX);
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}
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virtual void OnTick()
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virtual void OnRealtimeTick(uint delta_ms)
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{
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if (!this->requery_timer.Elapsed(delta_ms)) return;
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this->requery_timer.SetInterval(MILLISECONDS_PER_TICK);
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NetworkGameListRequery();
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}
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};
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@ -14,6 +14,7 @@
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#include "../string_func.h"
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#include "../strings_func.h"
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#include "../window_func.h"
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#include "../guitimer_func.h"
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#include "dropdown_type.h"
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#include "dropdown_widget.h"
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@ -97,6 +98,7 @@ struct DropdownWindow : Window {
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bool drag_mode;
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bool instant_close; ///< Close the window when the mouse button is raised.
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int scrolling; ///< If non-zero, auto-scroll the item list (one time).
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GUITimer scrolling_timer; ///< Timer for auto-scroll of the item list.
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Point position; ///< Position of the topleft corner of the window.
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Scrollbar *vscroll;
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@ -155,6 +157,7 @@ struct DropdownWindow : Window {
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this->click_delay = 0;
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this->drag_mode = true;
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this->instant_close = instant_close;
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this->scrolling_timer = GUITimer(MILLISECONDS_PER_TICK);
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}
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~DropdownWindow()
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}
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}
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virtual void OnTick()
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virtual void OnRealtimeTick(uint delta_ms)
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{
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if (!this->scrolling_timer.Elapsed(delta_ms)) return;
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this->scrolling_timer.SetInterval(MILLISECONDS_PER_TICK);
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if (this->scrolling != 0) {
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int pos = this->vscroll->GetPosition();
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@ -3304,7 +3304,7 @@ void InvalidateWindowClassesData(WindowClass cls, int data, bool gui_scope)
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}
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/**
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* Dispatch OnTick event over all windows
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* Dispatch OnGameTick event over all windows
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*/
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void CallWindowGameTickEvent()
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{
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