mirror of https://github.com/OpenTTD/OpenTTD
(svn r1651) Fix: [ 1098696 ] Airport shadow remains after crashing
parent
19c55cbb75
commit
ffb2c4de77
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@ -946,11 +946,13 @@ static void HandleCrashedAircraft(Vehicle *v)
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st = GetStation(v->u.air.targetairport);
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st = GetStation(v->u.air.targetairport);
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// make aircraft crash down to the ground
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// make aircraft crash down to the ground
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if ( st->airport_tile==0 && ((v->u.air.crashed_counter % 3) == 0) ) {
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if (v->u.air.crashed_counter < 500 && st->airport_tile==0 && ((v->u.air.crashed_counter % 3) == 0) ) {
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z = GetSlopeZ(v->x_pos, v->y_pos) + 1;
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z = GetSlopeZ(v->x_pos, v->y_pos);
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v->z_pos -= 1;
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v->z_pos -= 1;
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if (v->z_pos < z)
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if (v->z_pos == z) {
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DoDeleteAircraft(v);
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v->u.air.crashed_counter = 500;
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v->z_pos++;
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}
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}
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}
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if (v->u.air.crashed_counter < 650) {
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if (v->u.air.crashed_counter < 650) {
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