mirror of https://github.com/OpenTTD/OpenTTD
(svn r13118) -Codechange: make classes of the EndGameWindow and the HighScoreWindow.
parent
b39525581d
commit
feba3ac1e7
|
@ -35,12 +35,6 @@
|
||||||
#include "table/sprites.h"
|
#include "table/sprites.h"
|
||||||
#include "table/strings.h"
|
#include "table/strings.h"
|
||||||
|
|
||||||
struct highscore_d {
|
|
||||||
uint32 background_img;
|
|
||||||
int8 rank;
|
|
||||||
};
|
|
||||||
assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(highscore_d));
|
|
||||||
|
|
||||||
enum {
|
enum {
|
||||||
FIRST_GUI_CALL = INT_MAX, ///< default value to specify thuis is the first call of the resizable gui
|
FIRST_GUI_CALL = INT_MAX, ///< default value to specify thuis is the first call of the resizable gui
|
||||||
};
|
};
|
||||||
|
@ -1421,43 +1415,93 @@ void ShowBuyCompanyDialog(uint player)
|
||||||
|
|
||||||
/********** HIGHSCORE and ENDGAME windows */
|
/********** HIGHSCORE and ENDGAME windows */
|
||||||
|
|
||||||
/* Always draw a maximized window and within there the centered background */
|
extern StringID EndGameGetPerformanceTitleFromValue(uint value);
|
||||||
static void SetupHighScoreEndWindow(Window *w, uint *x, uint *y)
|
|
||||||
{
|
|
||||||
uint i;
|
|
||||||
/* resize window to "full-screen" */
|
|
||||||
w->width = _screen.width;
|
|
||||||
w->height = _screen.height;
|
|
||||||
w->widget[0].right = w->width - 1;
|
|
||||||
w->widget[0].bottom = w->height - 1;
|
|
||||||
|
|
||||||
DrawWindowWidgets(w);
|
|
||||||
|
struct EndGameHighScoreBaseWindow : Window
|
||||||
|
{
|
||||||
|
uint32 background_img;
|
||||||
|
int8 rank;
|
||||||
|
|
||||||
|
EndGameHighScoreBaseWindow(const WindowDesc *desc) : Window(desc)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Always draw a maximized window and within there the centered background */
|
||||||
|
void SetupHighScoreEndWindow(uint *x, uint *y)
|
||||||
|
{
|
||||||
|
/* resize window to "full-screen" */
|
||||||
|
this->width = _screen.width;
|
||||||
|
this->height = _screen.height;
|
||||||
|
this->widget[0].right = this->width - 1;
|
||||||
|
this->widget[0].bottom = this->height - 1;
|
||||||
|
|
||||||
|
DrawWindowWidgets(this);
|
||||||
|
|
||||||
/* Center Highscore/Endscreen background */
|
/* Center Highscore/Endscreen background */
|
||||||
*x = max(0, (_screen.width / 2) - (640 / 2));
|
*x = max(0, (_screen.width / 2) - (640 / 2));
|
||||||
*y = max(0, (_screen.height / 2) - (480 / 2));
|
*y = max(0, (_screen.height / 2) - (480 / 2));
|
||||||
for (i = 0; i < 10; i++) // the image is split into 10 50px high parts
|
for (uint i = 0; i < 10; i++) { // the image is split into 10 50px high parts
|
||||||
DrawSprite(WP(w, highscore_d).background_img + i, PAL_NONE, *x, *y + (i * 50));
|
DrawSprite(this->background_img + i, PAL_NONE, *x, *y + (i * 50));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
extern StringID EndGameGetPerformanceTitleFromValue(uint value);
|
virtual void OnClick(Point pt, int widget)
|
||||||
|
{
|
||||||
|
delete this;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
/** End game window shown at the end of the game */
|
/** End game window shown at the end of the game */
|
||||||
static void EndGameWndProc(Window *w, WindowEvent *e)
|
struct EndGameWindow : EndGameHighScoreBaseWindow {
|
||||||
|
EndGameWindow(const WindowDesc *desc) : EndGameHighScoreBaseWindow(desc)
|
||||||
|
{
|
||||||
|
/* Pause in single-player to have a look at the highscore at your own leisure */
|
||||||
|
if (!_networking) DoCommandP(0, 1, 0, NULL, CMD_PAUSE);
|
||||||
|
|
||||||
|
this->background_img = SPR_TYCOON_IMG1_BEGIN;
|
||||||
|
|
||||||
|
if (_local_player != PLAYER_SPECTATOR) {
|
||||||
|
const Player *p = GetPlayer(_local_player);
|
||||||
|
if (p->old_economy[0].performance_history == SCORE_MAX) {
|
||||||
|
this->background_img = SPR_TYCOON_IMG2_BEGIN;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/* In a network game show the endscores of the custom difficulty 'network' which is the last one
|
||||||
|
* as well as generate a TOP5 of that game, and not an all-time top5. */
|
||||||
|
if (_networking) {
|
||||||
|
this->window_number = lengthof(_highscore_table) - 1;
|
||||||
|
this->rank = SaveHighScoreValueNetwork();
|
||||||
|
} else {
|
||||||
|
/* in single player _local player is always valid */
|
||||||
|
const Player *p = GetPlayer(_local_player);
|
||||||
|
this->window_number = _opt.diff_level;
|
||||||
|
this->rank = SaveHighScoreValue(p);
|
||||||
|
}
|
||||||
|
|
||||||
|
MarkWholeScreenDirty();
|
||||||
|
}
|
||||||
|
|
||||||
|
~EndGameWindow()
|
||||||
|
{
|
||||||
|
if (!_networking) DoCommandP(0, 0, 0, NULL, CMD_PAUSE); // unpause
|
||||||
|
ShowHighscoreTable(this->window_number, this->rank);
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual void OnPaint()
|
||||||
{
|
{
|
||||||
switch (e->event) {
|
|
||||||
case WE_PAINT: {
|
|
||||||
const Player *p;
|
const Player *p;
|
||||||
uint x, y;
|
uint x, y;
|
||||||
|
|
||||||
SetupHighScoreEndWindow(w, &x, &y);
|
this->SetupHighScoreEndWindow(&x, &y);
|
||||||
|
|
||||||
if (!IsValidPlayer(_local_player)) break;
|
if (!IsValidPlayer(_local_player)) return;
|
||||||
|
|
||||||
p = GetPlayer(_local_player);
|
p = GetPlayer(_local_player);
|
||||||
/* We need to get performance from last year because the image is shown
|
/* We need to get performance from last year because the image is shown
|
||||||
* at the start of the new year when these things have already been copied */
|
* at the start of the new year when these things have already been copied */
|
||||||
if (WP(w, highscore_d).background_img == SPR_TYCOON_IMG2_BEGIN) { // Tycoon of the century \o/
|
if (this->background_img == SPR_TYCOON_IMG2_BEGIN) { // Tycoon of the century \o/
|
||||||
SetDParam(0, p->index);
|
SetDParam(0, p->index);
|
||||||
SetDParam(1, p->index);
|
SetDParam(1, p->index);
|
||||||
SetDParam(2, EndGameGetPerformanceTitleFromValue(p->old_economy[0].performance_history));
|
SetDParam(2, EndGameGetPerformanceTitleFromValue(p->old_economy[0].performance_history));
|
||||||
|
@ -1467,40 +1511,50 @@ static void EndGameWndProc(Window *w, WindowEvent *e)
|
||||||
SetDParam(1, EndGameGetPerformanceTitleFromValue(p->old_economy[0].performance_history));
|
SetDParam(1, EndGameGetPerformanceTitleFromValue(p->old_economy[0].performance_history));
|
||||||
DrawStringMultiCenter(x + (640 / 2), y + 157, STR_021B_ACHIEVES_STATUS, 640);
|
DrawStringMultiCenter(x + (640 / 2), y + 157, STR_021B_ACHIEVES_STATUS, 640);
|
||||||
}
|
}
|
||||||
} break;
|
|
||||||
|
|
||||||
case WE_CLICK: /* Close the window (and show the highscore window) */
|
|
||||||
delete w;
|
|
||||||
break;
|
|
||||||
|
|
||||||
case WE_DESTROY: /* Show the highscore window when this one is closed */
|
|
||||||
if (!_networking) DoCommandP(0, 0, 0, NULL, CMD_PAUSE); // unpause
|
|
||||||
ShowHighscoreTable(w->window_number, WP(w, highscore_d).rank);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
};
|
||||||
|
|
||||||
static void HighScoreWndProc(Window *w, WindowEvent *e)
|
struct HighScoreWindow : EndGameHighScoreBaseWindow
|
||||||
{
|
{
|
||||||
switch (e->event) {
|
HighScoreWindow(const WindowDesc *desc, int difficulty, int8 ranking) : EndGameHighScoreBaseWindow(desc)
|
||||||
case WE_PAINT: {
|
{
|
||||||
const HighScore *hs = _highscore_table[w->window_number];
|
/* pause game to show the chart */
|
||||||
uint x, y;
|
if (!_networking) DoCommandP(0, 1, 0, NULL, CMD_PAUSE);
|
||||||
uint8 i;
|
|
||||||
|
|
||||||
SetupHighScoreEndWindow(w, &x, &y);
|
/* Close all always on-top windows to get a clean screen */
|
||||||
|
if (_game_mode != GM_MENU) HideVitalWindows();
|
||||||
|
|
||||||
|
MarkWholeScreenDirty();
|
||||||
|
this->window_number = difficulty; // show highscore chart for difficulty...
|
||||||
|
this->background_img = SPR_HIGHSCORE_CHART_BEGIN; // which background to show
|
||||||
|
this->rank = ranking;
|
||||||
|
}
|
||||||
|
|
||||||
|
~HighScoreWindow()
|
||||||
|
{
|
||||||
|
if (_game_mode != GM_MENU) ShowVitalWindows();
|
||||||
|
|
||||||
|
if (!_networking) DoCommandP(0, 0, 0, NULL, CMD_PAUSE); // unpause
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual void OnPaint()
|
||||||
|
{
|
||||||
|
const HighScore *hs = _highscore_table[this->window_number];
|
||||||
|
uint x, y;
|
||||||
|
|
||||||
|
this->SetupHighScoreEndWindow(&x, &y);
|
||||||
|
|
||||||
SetDParam(0, _patches.ending_year);
|
SetDParam(0, _patches.ending_year);
|
||||||
SetDParam(1, w->window_number + STR_6801_EASY);
|
SetDParam(1, this->window_number + STR_6801_EASY);
|
||||||
DrawStringMultiCenter(x + (640 / 2), y + 62, !_networking ? STR_0211_TOP_COMPANIES_WHO_REACHED : STR_TOP_COMPANIES_NETWORK_GAME, 500);
|
DrawStringMultiCenter(x + (640 / 2), y + 62, !_networking ? STR_0211_TOP_COMPANIES_WHO_REACHED : STR_TOP_COMPANIES_NETWORK_GAME, 500);
|
||||||
|
|
||||||
/* Draw Highscore peepz */
|
/* Draw Highscore peepz */
|
||||||
for (i = 0; i < lengthof(_highscore_table[0]); i++) {
|
for (uint8 i = 0; i < lengthof(_highscore_table[0]); i++) {
|
||||||
SetDParam(0, i + 1);
|
SetDParam(0, i + 1);
|
||||||
DrawString(x + 40, y + 140 + (i * 55), STR_0212, TC_BLACK);
|
DrawString(x + 40, y + 140 + (i * 55), STR_0212, TC_BLACK);
|
||||||
|
|
||||||
if (hs[i].company[0] != '\0') {
|
if (hs[i].company[0] != '\0') {
|
||||||
TextColour colour = (WP(w, highscore_d).rank == (int8)i) ? TC_RED : TC_BLACK; // draw new highscore in red
|
TextColour colour = (this->rank == i) ? TC_RED : TC_BLACK; // draw new highscore in red
|
||||||
|
|
||||||
DoDrawString(hs[i].company, x + 71, y + 140 + (i * 55), colour);
|
DoDrawString(hs[i].company, x + 71, y + 140 + (i * 55), colour);
|
||||||
SetDParam(0, hs[i].title);
|
SetDParam(0, hs[i].title);
|
||||||
|
@ -1508,19 +1562,8 @@ static void HighScoreWndProc(Window *w, WindowEvent *e)
|
||||||
DrawString(x + 71, y + 160 + (i * 55), STR_HIGHSCORE_STATS, colour);
|
DrawString(x + 71, y + 160 + (i * 55), STR_HIGHSCORE_STATS, colour);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
} break;
|
|
||||||
|
|
||||||
case WE_CLICK: /* Onclick to close window, and in destroy event handle the rest */
|
|
||||||
delete w;
|
|
||||||
break;
|
|
||||||
|
|
||||||
case WE_DESTROY: /* Get back all the hidden windows */
|
|
||||||
if (_game_mode != GM_MENU) ShowVitalWindows();
|
|
||||||
|
|
||||||
if (!_networking) DoCommandP(0, 0, 0, NULL, CMD_PAUSE); // unpause
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
};
|
||||||
|
|
||||||
static const Widget _highscore_widgets[] = {
|
static const Widget _highscore_widgets[] = {
|
||||||
{ WWT_PANEL, RESIZE_NONE, 16, 0, 640, 0, 480, 0x0, STR_NULL},
|
{ WWT_PANEL, RESIZE_NONE, 16, 0, 640, 0, 480, 0x0, STR_NULL},
|
||||||
|
@ -1532,7 +1575,7 @@ static const WindowDesc _highscore_desc = {
|
||||||
WC_HIGHSCORE, WC_NONE,
|
WC_HIGHSCORE, WC_NONE,
|
||||||
0,
|
0,
|
||||||
_highscore_widgets,
|
_highscore_widgets,
|
||||||
HighScoreWndProc
|
NULL
|
||||||
};
|
};
|
||||||
|
|
||||||
static const WindowDesc _endgame_desc = {
|
static const WindowDesc _endgame_desc = {
|
||||||
|
@ -1540,7 +1583,7 @@ static const WindowDesc _endgame_desc = {
|
||||||
WC_ENDSCREEN, WC_NONE,
|
WC_ENDSCREEN, WC_NONE,
|
||||||
0,
|
0,
|
||||||
_highscore_widgets,
|
_highscore_widgets,
|
||||||
EndGameWndProc
|
NULL
|
||||||
};
|
};
|
||||||
|
|
||||||
/** Show the highscore table for a given difficulty. When called from
|
/** Show the highscore table for a given difficulty. When called from
|
||||||
|
@ -1548,61 +1591,18 @@ static const WindowDesc _endgame_desc = {
|
||||||
* and is thus highlighted */
|
* and is thus highlighted */
|
||||||
void ShowHighscoreTable(int difficulty, int8 ranking)
|
void ShowHighscoreTable(int difficulty, int8 ranking)
|
||||||
{
|
{
|
||||||
Window *w;
|
|
||||||
|
|
||||||
/* pause game to show the chart */
|
|
||||||
if (!_networking) DoCommandP(0, 1, 0, NULL, CMD_PAUSE);
|
|
||||||
|
|
||||||
/* Close all always on-top windows to get a clean screen */
|
|
||||||
if (_game_mode != GM_MENU) HideVitalWindows();
|
|
||||||
|
|
||||||
DeleteWindowByClass(WC_HIGHSCORE);
|
DeleteWindowByClass(WC_HIGHSCORE);
|
||||||
w = new Window(&_highscore_desc);
|
new HighScoreWindow(&_highscore_desc, difficulty, ranking);
|
||||||
|
|
||||||
if (w != NULL) {
|
|
||||||
MarkWholeScreenDirty();
|
|
||||||
w->window_number = difficulty; // show highscore chart for difficulty...
|
|
||||||
WP(w, highscore_d).background_img = SPR_HIGHSCORE_CHART_BEGIN; // which background to show
|
|
||||||
WP(w, highscore_d).rank = ranking;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/** Show the endgame victory screen in 2050. Update the new highscore
|
/** Show the endgame victory screen in 2050. Update the new highscore
|
||||||
* if it was high enough */
|
* if it was high enough */
|
||||||
void ShowEndGameChart()
|
void ShowEndGameChart()
|
||||||
{
|
{
|
||||||
Window *w;
|
|
||||||
|
|
||||||
/* Dedicated server doesn't need the highscore window */
|
/* Dedicated server doesn't need the highscore window */
|
||||||
if (_network_dedicated) return;
|
if (_network_dedicated) return;
|
||||||
/* Pause in single-player to have a look at the highscore at your own leisure */
|
|
||||||
if (!_networking) DoCommandP(0, 1, 0, NULL, CMD_PAUSE);
|
|
||||||
|
|
||||||
HideVitalWindows();
|
HideVitalWindows();
|
||||||
DeleteWindowByClass(WC_ENDSCREEN);
|
DeleteWindowByClass(WC_ENDSCREEN);
|
||||||
w = new Window(&_endgame_desc);
|
new EndGameWindow(&_endgame_desc);
|
||||||
|
|
||||||
if (w != NULL) {
|
|
||||||
MarkWholeScreenDirty();
|
|
||||||
|
|
||||||
WP(w, highscore_d).background_img = SPR_TYCOON_IMG1_BEGIN;
|
|
||||||
|
|
||||||
if (_local_player != PLAYER_SPECTATOR) {
|
|
||||||
const Player *p = GetPlayer(_local_player);
|
|
||||||
if (p->old_economy[0].performance_history == SCORE_MAX)
|
|
||||||
WP(w, highscore_d).background_img = SPR_TYCOON_IMG2_BEGIN;
|
|
||||||
}
|
|
||||||
|
|
||||||
/* In a network game show the endscores of the custom difficulty 'network' which is the last one
|
|
||||||
* as well as generate a TOP5 of that game, and not an all-time top5. */
|
|
||||||
if (_networking) {
|
|
||||||
w->window_number = lengthof(_highscore_table) - 1;
|
|
||||||
WP(w, highscore_d).rank = SaveHighScoreValueNetwork();
|
|
||||||
} else {
|
|
||||||
/* in single player _local player is always valid */
|
|
||||||
const Player *p = GetPlayer(_local_player);
|
|
||||||
w->window_number = _opt.diff_level;
|
|
||||||
WP(w, highscore_d).rank = SaveHighScoreValue(p);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue